1991-2006
Silicon Graphics, Inc.
gluPerspective
3G
gluPerspective
set up a perspective projection matrix
C Specification
void gluPerspective
GLdouble fovy
GLdouble aspect
GLdouble zNear
GLdouble zFar
Parameters
fovy
Specifies the field of view angle, in degrees, in the y direction.
aspect
Specifies the aspect ratio that determines
the field of view in the x direction.
The aspect ratio is the ratio of x (width) to y (height).
zNear
Specifies the distance from the viewer to the near clipping plane
(always positive).
zFar
Specifies the distance from the viewer to the far clipping plane
(always positive).
Description
gluPerspective specifies a viewing frustum into the world coordinate system.
In general, the aspect ratio in gluPerspective should match the aspect ratio
of the associated viewport. For example,
aspect
=
2.0
means
the viewer's
angle of view is twice as wide in x as it is in y.
If the viewport is
twice as wide as it is tall, it displays the image without distortion.
The matrix generated by gluPerspective is multipled by the current matrix,
just as if glMultMatrix were called with the generated matrix.
To load the perspective matrix onto the current matrix stack instead,
precede the call to gluPerspective with a call to glLoadIdentity.
Given f defined as follows:
f
=
cotangent
⁡
fovy
2
The generated matrix is
f
aspect
0
0
0
0
f
0
0
0
0
zFar
+
zNear
zNear
-
zFar
2
×
zFar
×
zNear
zNear
-
zFar
0
0
-1
0
Notes
Depth buffer precision is affected by the values specified for
zNear and zFar.
The greater the ratio of zFar to zNear is,
the less effective the depth buffer will be at distinguishing between
surfaces that are near each other.
If
r
=
zFar
zNear
roughly
log
2
⁡
r
bits of depth buffer precision are lost.
Because
r
approaches infinity as zNear approaches 0,
zNear must never be set to 0.
See Also
gluOrtho2D,
glFrustum,
glLoadIdentity,
glMultMatrix
Copyright
Copyright 1991-2006
Silicon Graphics, Inc. This document is licensed under the SGI
Free Software B License. For details, see
http://oss.sgi.com/projects/FreeB/.