using System; using System.Collections.Generic; using System.Text; namespace OpenTK.Platform { /// /// An IGLControl implementation to be used inside the Visual Studio designer. /// internal sealed class DummyGLControl : IGLControl { bool fullscreen; IGLContext glContext = new DummyGLContext(); #region --- IGLControl Members --- public bool IsIdle { get { return false; } } public bool Fullscreen { get { return fullscreen; } set { fullscreen = value; } } public IGLContext Context { get { return glContext; } } #endregion } }