#region License // // The Open Toolkit Library License // // Copyright (c) 2006 - 2009 the Open Toolkit library. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights to // use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of // the Software, and to permit persons to whom the Software is furnished to do // so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES // OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR // OTHER DEALINGS IN THE SOFTWARE. // #endregion using System; using System.Collections.Generic; using System.Diagnostics; using System.Runtime.InteropServices; using System.Text; using OpenTK.Graphics; using OpenTK.Input; namespace OpenTK.Platform.Windows { class WinFactory : PlatformFactoryBase { readonly object SyncRoot = new object(); IInputDriver2 inputDriver; internal static IntPtr OpenGLHandle { get; private set; } const string OpenGLName = "OPENGL32.DLL"; public WinFactory() { if (System.Environment.OSVersion.Version.Major <= 4) { throw new PlatformNotSupportedException("OpenTK requires Windows XP or higher"); } // Dynamically load opengl32.dll in order to use the extension loading capabilities of Wgl. // Note: opengl32.dll must be loaded before gdi32.dll, otherwise strange failures may occur // (such as "error: 2000" when calling wglSetPixelFormat or slowness/lag on specific GPUs). LoadOpenGL(); if (System.Environment.OSVersion.Version.Major >= 6) { if (Toolkit.Options.EnableHighResolution) { // Enable high-dpi support // Only available on Windows Vista and higher bool result = Functions.SetProcessDPIAware(); Debug.Print("SetProcessDPIAware() returned {0}", result); } } } static void LoadOpenGL() { OpenGLHandle = Functions.LoadLibrary(OpenGLName); if (OpenGLHandle == IntPtr.Zero) { throw new ApplicationException(String.Format("LoadLibrary(\"{0}\") call failed with code {1}", OpenGLName, Marshal.GetLastWin32Error())); } Debug.WriteLine(String.Format("Loaded opengl32.dll: {0}", OpenGLHandle)); } #region IPlatformFactory Members public override INativeWindow CreateNativeWindow(int x, int y, int width, int height, string title, GraphicsMode mode, GameWindowFlags options, DisplayDevice device) { return new WinGLNative(x, y, width, height, title, options, device); } public override IDisplayDeviceDriver CreateDisplayDeviceDriver() { return new WinDisplayDeviceDriver(); } public override IGraphicsContext CreateGLContext(GraphicsMode mode, IWindowInfo window, IGraphicsContext shareContext, bool directRendering, int major, int minor, GraphicsContextFlags flags) { return new WinGLContext(mode, (WinWindowInfo)window, shareContext, major, minor, flags); } public override IGraphicsContext CreateGLContext(ContextHandle handle, IWindowInfo window, IGraphicsContext shareContext, bool directRendering, int major, int minor, GraphicsContextFlags flags) { return new WinGLContext(handle, (WinWindowInfo)window, shareContext, major, minor, flags); } public override GraphicsContext.GetCurrentContextDelegate CreateGetCurrentGraphicsContext() { return (GraphicsContext.GetCurrentContextDelegate)delegate { return new ContextHandle(Wgl.GetCurrentContext()); }; } public override OpenTK.Input.IKeyboardDriver2 CreateKeyboardDriver() { return InputDriver.KeyboardDriver; } public override OpenTK.Input.IMouseDriver2 CreateMouseDriver() { return InputDriver.MouseDriver; } public override OpenTK.Input.IGamePadDriver CreateGamePadDriver() { return InputDriver.GamePadDriver; } public override IJoystickDriver2 CreateJoystickDriver() { return InputDriver.JoystickDriver; } #endregion IInputDriver2 InputDriver { get { lock (SyncRoot) { if (inputDriver == null) { inputDriver = new WinRawInput(); } return inputDriver; } } } #region IDisposable Members protected override void Dispose(bool manual) { if (!IsDisposed) { if (manual) { InputDriver.Dispose(); } base.Dispose(manual); } } #endregion } }