#region License // // The Open Toolkit Library License // // Copyright (c) 2006 - 2009 the Open Toolkit library. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights to // use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of // the Software, and to permit persons to whom the Software is furnished to do // so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES // OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR // OTHER DEALINGS IN THE SOFTWARE. // #endregion namespace Tao.OpenGl { #pragma warning disable 3019 #pragma warning disable 1591 public static partial class Gl { public const int GL_TEXTURE_BLUE_SIZE = ((int)0x805E); public const int GL_MATRIX_INDEX_ARRAY_ARB = ((int)0x8844); public const int GL_BLEND_DST_RGB = ((int)0x80C8); public const int GL_DONT_CARE = ((int)0x1100); public const int GL_OP_FRAC_EXT = ((int)0x8789); public const int GL_SOURCE0_RGB = ((int)0x8580); public const int GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = ((int)0x880E); public const int GL_POLYGON_TOKEN = ((int)0x0703); public const int GL_VARIABLE_C_NV = ((int)0x8525); public const int GL_TRIANGLE_FAN = ((int)0x0006); public const int GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = ((int)0x87F1); public const int GL_TEXTURE2 = ((int)0x84C2); public const int GL_VERTEX_ARRAY_STRIDE = ((int)0x807C); public const int GL_SWIZZLE_STRQ_ATI = ((int)0x897A); public const int GL_ALPHA_MIN_SGIX = ((int)0x8320); public const int GL_CULL_FACE = ((int)0x0B44); public const int GL_FLOAT_MAT2 = ((int)0x8B5A); public const int GL_MATRIX7_ARB = ((int)0x88C7); public const int GL_POST_CONVOLUTION_GREEN_SCALE = ((int)0x801D); public const int GL_UNSIGNED_INT_SAMPLER_1D_EXT = ((int)0x8DD1); public const int GL_PIXEL_MAP_S_TO_S = ((int)0x0C71); public const int GL_DOT3_RGBA_EXT = ((int)0x8741); public const int GL_OP_FLOOR_EXT = ((int)0x878F); public const int GL_LINE_WIDTH = ((int)0x0B21); public const int GL_ATTRIB_ARRAY_POINTER_NV = ((int)0x8645); public const int GL_SUBTRACT_ARB = ((int)0x84E7); public const int GL_MAX_PROGRAM_RESULT_COMPONENTS_NV = ((int)0x8909); public const int GL_BUFFER_MAPPED_ARB = ((int)0x88BC); public const int GL_LOWER_LEFT = ((int)0x8CA1); public const int GL_MODELVIEW10_ARB = ((int)0x872A); public const int GL_POINT_SIZE_MAX_ARB = ((int)0x8127); public const int GL_TEXTURE3 = ((int)0x84C3); public const int GL_MAX_4D_TEXTURE_SIZE_SGIS = ((int)0x8138); public const int GL_SPRITE_OBJECT_ALIGNED_SGIX = ((int)0x814D); public const int GL_OP_LOG_BASE_2_EXT = ((int)0x8792); public const int GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = ((int)0x8178); public const int GL_MATRIX3_ARB = ((int)0x88C3); public const int GL_SRC2_RGB = ((int)GL_SOURCE2_RGB); public const int GL_UPPER_LEFT = ((int)0x8CA2); public const int GL_LINE_STRIP = ((int)0x0003); public const int GL_SECONDARY_COLOR_NV = ((int)0x852D); public const int GL_Y_EXT = ((int)0x87D6); public const int GL_ARRAY_BUFFER_BINDING = ((int)0x8894); public const int GL_MAX_PROGRAM_LOOP_DEPTH_NV = ((int)0x88F7); public const int GL_EVAL_VERTEX_ATTRIB1_NV = ((int)0x86C7); public const int GL_MODELVIEW27_ARB = ((int)0x873B); public const int GL_SRGB8_ALPHA8_EXT = ((int)0x8C43); public const int GL_CONSTANT_EXT = ((int)0x8576); public const int GL_TEXTURE_CONSTANT_DATA_SUNX = ((int)0x81D6); public const int GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = ((int)0x8162); public const int GL_TEXTURE0 = ((int)0x84C0); public const int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = ((int)0x8CD2); public const int GL_REPLACEMENT_CODE_SUN = ((int)0x81D8); public const int GL_STENCIL_INDEX = ((int)0x1901); public const int GL_WRITE_ONLY = ((int)0x88B9); public const int GL_DUAL_LUMINANCE_ALPHA4_SGIS = ((int)0x811C); public const int GL_CLIP_NEAR_HINT_PGI = ((int)0x1A220); public const int GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = ((int)0x88F4); public const int GL_UNSIGNED_SHORT_8_8_APPLE = ((int)0x85BA); public const int GL_T2F_IUI_V3F_EXT = ((int)0x81B2); public const int GL_INTERLACE_OML = ((int)0x8980); public const int GL_DRAW_BUFFER2_ARB = ((int)0x8827); public const int GL_REG_23_ATI = ((int)0x8938); public const int GL_CLAMP_TO_EDGE_SGIS = ((int)0x812F); public const int GL_POINT_SIZE_MIN_ARB = ((int)0x8126); public const int GL_CURRENT_INDEX = ((int)0x0B01); public const int GL_POST_CONVOLUTION_BLUE_BIAS_EXT = ((int)0x8022); public const int GL_TEXTURE_WRAP_Q_SGIS = ((int)0x8137); public const int GL_POINT_SIZE_MAX_EXT = ((int)0x8127); public const int GL_MAP1_COLOR_4 = ((int)0x0D90); public const int GL_STATIC_READ = ((int)0x88E5); public const int GL_PASS_THROUGH_TOKEN = ((int)0x0700); public const int GL_TEXTURE1 = ((int)0x84C1); public const int GL_PERTURB_EXT = ((int)0x85AE); public const int GL_DRAW_BUFFER0_ARB = ((int)0x8825); public const int GL_ALPHA_TEST = ((int)0x0BC0); public const int GL_STENCIL_FUNC = ((int)0x0B92); public const int GL_DOT3_RGB_EXT = ((int)0x8740); public const int GL_INDEX_ARRAY_TYPE_EXT = ((int)0x8085); public const int GL_STENCIL_FAIL = ((int)0x0B94); public const int GL_SCREEN_COORDINATES_REND = ((int)0x8490); public const int GL_RGBA4 = ((int)0x8056); public const int GL_MATRIX7_NV = ((int)0x8637); public const int GL_POST_COLOR_MATRIX_RED_SCALE = ((int)0x80B4); public const int GL_INDEX_ARRAY_TYPE = ((int)0x8085); public const int GL_PIXEL_SUBSAMPLE_4242_SGIX = ((int)0x85A4); public const int GL_STENCIL_CLEAR_TAG_VALUE_EXT = ((int)0x88F3); public const int GL_TEXTURE_STACK_DEPTH = ((int)0x0BA5); public const int GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT = ((int)0x845C); public const int GL_SOURCE0_ALPHA = ((int)0x8588); public const int GL_LUMINANCE12_ALPHA12 = ((int)0x8047); public const int GL_MAP2_VERTEX_ATTRIB9_4_NV = ((int)0x8679); public const int GL_DEPTH_COMPONENT24_ARB = ((int)0x81A6); public const int GL_ACTIVE_UNIFORMS = ((int)0x8B86); public const int GL_GREEN_BITS = ((int)0x0D53); public const int GL_TEXTURE6 = ((int)0x84C6); public const int GL_TEXTURE_LEQUAL_R_SGIX = ((int)0x819C); public const int GL_ALPHA_TEST_REF = ((int)0x0BC2); public const int GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = ((int)0x801F); public const int GL_SECONDARY_COLOR_ARRAY_LIST_IBM = ((int)103077); public const int GL_STREAM_READ_ARB = ((int)0x88E1); public const int GL_UNSIGNED_BYTE = ((int)0x1401); public const int GL_X_EXT = ((int)0x87D5); public const int GL_GREEN_BIAS = ((int)0x0D19); public const int GL_UNSIGNED_SHORT_4_4_4_4 = ((int)0x8033); public const int GL_ALLOW_DRAW_OBJ_HINT_PGI = ((int)0x1A20E); public const int GL_MODELVIEW0_ARB = ((int)0x1700); public const int GL_MODULATE_SUBTRACT_ATI = ((int)0x8746); public const int GL_ARRAY_OBJECT_OFFSET_ATI = ((int)0x8767); public const int GL_UNPACK_CMYK_HINT_EXT = ((int)0x800F); public const int GL_EDGE_FLAG_ARRAY_EXT = ((int)0x8079); public const int GL_POST_CONVOLUTION_BLUE_SCALE_EXT = ((int)0x801E); public const int GL_LO_BIAS_NV = ((int)0x8715); public const int GL_ALPHA_SCALE = ((int)0x0D1C); public const int GL_VARIANT_ARRAY_TYPE_EXT = ((int)0x87E7); public const int GL_VERTEX_PRECLIP_HINT_SGIX = ((int)0x83EF); public const int GL_TEXTURE7 = ((int)0x84C7); public const int GL_TEXTURE_WRAP_R_EXT = ((int)0x8072); public const int GL_TEXTURE18_ARB = ((int)0x84D2); public const int GL_SOURCE1_RGB_ARB = ((int)0x8581); public const int GL_VARIABLE_E_NV = ((int)0x8527); public const int GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = ((int)0x8B87); public const int GL_MAP1_VERTEX_ATTRIB15_4_NV = ((int)0x866F); public const int GL_MAX_3D_TEXTURE_SIZE = ((int)0x8073); public const int GL_PROGRAM_ADDRESS_REGISTERS_ARB = ((int)0x88B0); public const int GL_QUAD_INTENSITY8_SGIS = ((int)0x8123); public const int GL_CURRENT_WEIGHT_ARB = ((int)0x86A8); public const int GL_OP_DOT4_EXT = ((int)0x8785); public const int GL_TEXTURE_RESIDENT_EXT = ((int)0x8067); public const int GL_ALPHA12 = ((int)0x803D); public const int GL_INSTRUMENT_MEASUREMENTS_SGIX = ((int)0x8181); public const int GL_EQUAL = ((int)0x0202); public const int GL_MAP2_INDEX = ((int)0x0DB1); public const int GL_SOURCE1_ALPHA = ((int)0x8589); public const int GL_PIXEL_PACK_BUFFER_BINDING_EXT = ((int)0x88ED); public const int GL_FRAGMENT_PROGRAM_BINDING_NV = ((int)0x8873); public const int GL_OP_SUB_EXT = ((int)0x8796); public const int GL_BUMP_ROT_MATRIX_SIZE_ATI = ((int)0x8776); public const int GL_UNPACK_IMAGE_HEIGHT = ((int)0x806E); public const int GL_RESAMPLE_DECIMATE_SGIX = ((int)0x8430); public const int GL_COLOR_TABLE = ((int)0x80D0); public const int GL_DEPTH = ((int)0x1801); public const int GL_SHADER_CONSISTENT_NV = ((int)0x86DD); public const int GL_UNSIGNED_BYTE_2_3_3_REV = ((int)0x8362); public const int GL_OFFSET_HILO_TEXTURE_2D_NV = ((int)0x8854); public const int GL_FLOAT_R16_NV = ((int)0x8884); public const int GL_MATRIX1_ARB = ((int)0x88C1); public const int GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = ((int)0x817C); public const int GL_VERTEX_ATTRIB_ARRAY_TYPE = ((int)0x8625); public const int GL_FOG_COORDINATE_EXT = ((int)0x8451); public const int GL_LINES_ADJACENCY_EXT = ((int)0x000A); public const int GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX = ((int)0x8311); public const int GL_TEXTURE_1D_ARRAY_EXT = ((int)0x8C18); public const int GL_COMBINER_INPUT_NV = ((int)0x8542); public const int GL_UNSIGNED_SHORT_8_8_MESA = ((int)0x85BA); public const int GL_TEXTURE_LUMINANCE_SIZE_EXT = ((int)0x8060); public const int GL_DRAW_BUFFER2_ATI = ((int)0x8827); public const int GL_STENCIL_BACK_FAIL = ((int)0x8801); public const int GL_RGB_S3TC = ((int)0x83A0); public const int GL_TEXTURE5 = ((int)0x84C5); public const int GL_FLOAT_VEC4_ARB = ((int)0x8B52); public const int GL_VERTEX_ARRAY = ((int)0x8074); public const int GL_FUNC_SUBTRACT = ((int)0x800A); public const int GL_REPLACE_OLDEST_SUN = ((int)0x0003); public const int GL_4X_BIT_ATI = ((int)0x00000002); public const int GL_PER_STAGE_CONSTANTS_NV = ((int)0x8535); public const int GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL = ((int)0x83F5); public const int GL_RGBA16 = ((int)0x805B); public const int GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = ((int)0x8187); public const int GL_STORAGE_CACHED_APPLE = ((int)0x85BE); public const int GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = ((int)0x8184); public const int GL_SRGB_ALPHA_EXT = ((int)0x8C42); public const int GL_CONSTANT_COLOR0_NV = ((int)0x852A); public const int GL_EVAL_VERTEX_ATTRIB0_NV = ((int)0x86C6); public const int GL_COMBINE_ALPHA_ARB = ((int)0x8572); public const int GL_MATRIX31_ARB = ((int)0x88DF); public const int GL_LINE_STIPPLE_REPEAT = ((int)0x0B26); public const int GL_ACTIVE_VERTEX_UNITS_ARB = ((int)0x86A5); public const int GL_INDEX_SHIFT = ((int)0x0D12); public const int GL_FOG_OFFSET_SGIX = ((int)0x8198); public const int GL_GEOMETRY_VERTICES_OUT_EXT = ((int)0x8DDA); public const int GL_DETAIL_TEXTURE_LEVEL_SGIS = ((int)0x809A); public const int GL_SAMPLE_ALPHA_TO_ONE_EXT = ((int)0x809F); public const int GL_TEXTURE13_ARB = ((int)0x84CD); public const int GL_TEXTURE_3D = ((int)0x806F); public const int GL_TEXTURE_2D = ((int)0x0DE1); public const int GL_SIGNED_NEGATE_NV = ((int)0x853D); public const int GL_DEPTH_CLAMP_NV = ((int)0x864F); public const int GL_COLOR_TABLE_WIDTH_SGI = ((int)0x80D9); public const int GL_RENDERBUFFER_EXT = ((int)0x8D41); public const int GL_VERTEX_ATTRIB_ARRAY_STRIDE = ((int)0x8624); public const int GL_TEXTURE14 = ((int)0x84CE); public const int GL_TEXTURE17 = ((int)0x84D1); public const int GL_TEXTURE16 = ((int)0x84D0); public const int GL_TEXTURE11 = ((int)0x84CB); public const int GL_TEXTURE10 = ((int)0x84CA); public const int GL_R5_G6_B5_A8_ICC_SGIX = ((int)0x8467); public const int GL_COMPRESSED_LUMINANCE_ALPHA_ARB = ((int)0x84EB); public const int GL_RGBA16_EXT = ((int)0x805B); public const int GL_MAX_MODELVIEW_STACK_DEPTH = ((int)0x0D36); public const int GL_COLOR_ATTACHMENT4_EXT = ((int)0x8CE4); public const int GL_TEXTURE19 = ((int)0x84D3); public const int GL_TEXTURE18 = ((int)0x84D2); public const int GL_PRIMITIVE_ID_NV = ((int)0x8C7C); public const int GL_QUERY_RESULT = ((int)0x8866); public const int GL_DRAW_BUFFER3_ARB = ((int)0x8828); public const int GL_UNSIGNED_SHORT_5_6_5_REV = ((int)0x8364); public const int GL_COMPRESSED_RGB_FXT1_3DFX = ((int)0x86B0); public const int GL_OBJECT_POINT_SGIS = ((int)0x81F5); public const int GL_TEXTURE_COLOR_WRITEMASK_SGIS = ((int)0x81EF); public const int GL_COLOR_MATERIAL_PARAMETER = ((int)0x0B56); public const int GL_FRAGMENT_PROGRAM_ARB = ((int)0x8804); public const int GL_FOG_START = ((int)0x0B63); public const int GL_COLOR_TABLE_FORMAT_SGI = ((int)0x80D8); public const int GL_CLIP_PLANE3 = ((int)0x3003); public const int GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = ((int)0x8CD7); public const int GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = ((int)0x88AB); public const int GL_ENABLE_BIT = ((int)0x00002000); public const int GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = ((int)0x83F3); public const int GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV = ((int)0x88FD); public const int GL_PIXEL_MAP_I_TO_I_SIZE = ((int)0x0CB0); public const int GL_FLOAT_MAT3x2 = ((int)0x8B67); public const int GL_DSDT_MAG_VIB_NV = ((int)0x86F7); public const int GL_SECONDARY_COLOR_ARRAY_STRIDE = ((int)0x845C); public const int GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV = ((int)0x8C8A); public const int GL_SRGB8_ALPHA8 = ((int)0x8C43); public const int GL_COMPRESSED_RGBA_FXT1_3DFX = ((int)0x86B1); public const int GL_INFO_LOG_LENGTH = ((int)0x8B84); public const int GL_VECTOR_EXT = ((int)0x87BF); public const int GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = ((int)0x8DD8); public const int GL_FOG_COORD_SRC = ((int)GL_FOG_COORDINATE_SOURCE); public const int GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT = ((int)0x8DD6); public const int GL_MAD_ATI = ((int)0x8968); public const int GL_REG_26_ATI = ((int)0x893B); public const int GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = ((int)0x840B); public const int GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = ((int)0x886A); public const int GL_TEXTURE_MAG_SIZE_NV = ((int)0x871F); public const int GL_DYNAMIC_READ_ARB = ((int)0x88E9); public const int GL_OUTPUT_TEXTURE_COORD31_EXT = ((int)0x87BC); public const int GL_DEPENDENT_GB_TEXTURE_2D_NV = ((int)0x86EA); public const int GL_DRAW_BUFFER7_ARB = ((int)0x882C); public const int GL_TEXTURE10_ARB = ((int)0x84CA); public const int GL_PIXEL_MAP_G_TO_G = ((int)0x0C77); public const int GL_VALIDATE_STATUS = ((int)0x8B83); public const int GL_DOT3_RGBA_ARB = ((int)0x86AF); public const int GL_PROXY_TEXTURE_CUBE_MAP = ((int)0x851B); public const int GL_MAGNITUDE_BIAS_NV = ((int)0x8718); public const int GL_ALPHA_MAX_SGIX = ((int)0x8321); public const int GL_MATRIX19_ARB = ((int)0x88D3); public const int GL_ONE_MINUS_CONSTANT_COLOR_EXT = ((int)0x8002); public const int GL_DELETE_STATUS = ((int)0x8B80); public const int GL_SHADER_OPERATION_NV = ((int)0x86DF); public const int GL_R1UI_C4UB_V3F_SUN = ((int)0x85C5); public const int GL_MAX_DRAW_BUFFERS_ARB = ((int)0x8824); public const int GL_PROGRAM_TARGET_NV = ((int)0x8646); public const int GL_NUM_INSTRUCTIONS_PER_PASS_ATI = ((int)0x8971); public const int GL_STATIC_COPY = ((int)0x88E6); public const int GL_SEPARABLE_2D = ((int)0x8012); public const int GL_STENCIL_INDEX4_EXT = ((int)0x8D47); public const int GL_OUTPUT_TEXTURE_COORD24_EXT = ((int)0x87B5); public const int GL_BLUE_BIT_ATI = ((int)0x00000004); public const int GL_BLEND_EQUATION_RGB = ((int)GL_BLEND_EQUATION); public const int GL_COLOR_TABLE_RED_SIZE = ((int)0x80DA); public const int GL_LINEAR = ((int)0x2601); public const int GL_MAX_VIEWPORT_DIMS = ((int)0x0D3A); public const int GL_BOOL = ((int)0x8B56); public const int GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = ((int)0x80D4); public const int GL_MAX_ELEMENTS_VERTICES_EXT = ((int)0x80E8); public const int GL_MAX_ASYNC_TEX_IMAGE_SGIX = ((int)0x835F); public const int GL_DS_BIAS_NV = ((int)0x8716); public const int GL_DETAIL_TEXTURE_2D_BINDING_SGIS = ((int)0x8096); public const int GL_DEPENDENT_AR_TEXTURE_2D_NV = ((int)0x86E9); public const int GL_FOG_COORDINATE_ARRAY_LIST_IBM = ((int)103076); public const int GL_COLOR_ATTACHMENT0_EXT = ((int)0x8CE0); public const int GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = ((int)0x8336); public const int GL_STENCIL_BACK_FUNC_ATI = ((int)0x8800); public const int GL_ACCUM_GREEN_BITS = ((int)0x0D59); public const int GL_ATTACHED_SHADERS = ((int)0x8B85); public const int GL_VERTEX_ARRAY_EXT = ((int)0x8074); public const int GL_INDEX_BITS = ((int)0x0D51); public const int GL_SOURCE1_RGB = ((int)0x8581); public const int GL_CURRENT_SECONDARY_COLOR = ((int)0x8459); public const int GL_MAX_ELEMENTS_INDICES_EXT = ((int)0x80E9); public const int GL_MIRROR_CLAMP_TO_BORDER_EXT = ((int)0x8912); public const int GL_CONSTANT_COLOR1_NV = ((int)0x852B); public const int GL_DUAL_LUMINANCE12_SGIS = ((int)0x8116); public const int GL_MAX_CUBE_MAP_TEXTURE_SIZE = ((int)0x851C); public const int GL_INTENSITY16I_EXT = ((int)0x8D8B); public const int GL_BUFFER_USAGE_ARB = ((int)0x8765); public const int GL_SAMPLE_BUFFERS = ((int)0x80A8); public const int GL_EVAL_VERTEX_ATTRIB3_NV = ((int)0x86C9); public const int GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = ((int)0x83F1); public const int GL_MATRIX29_ARB = ((int)0x88DD); public const int GL_R11F_G11F_B10F_EXT = ((int)0x8C3A); public const int GL_DRAW_BUFFER13 = ((int)0x8832); public const int GL_DRAW_BUFFER12 = ((int)0x8831); public const int GL_DRAW_BUFFER11 = ((int)0x8830); public const int GL_DRAW_BUFFER10 = ((int)0x882F); public const int GL_IUI_N3F_V3F_EXT = ((int)0x81B0); public const int GL_CONSERVE_MEMORY_HINT_PGI = ((int)0x1A1FD); public const int GL_DRAW_BUFFER15 = ((int)0x8834); public const int GL_COLOR_MATRIX_STACK_DEPTH = ((int)0x80B2); public const int GL_VIBRANCE_SCALE_NV = ((int)0x8713); public const int GL_COMPRESSED_TEXTURE_FORMATS_ARB = ((int)0x86A3); public const int GL_FORMAT_SUBSAMPLE_244_244_OML = ((int)0x8983); public const int GL_UNPACK_SKIP_IMAGES_EXT = ((int)0x806D); public const int GL_FLOAT_R32_NV = ((int)0x8885); public const int GL_TEXTURE_COORD_ARRAY_EXT = ((int)0x8078); public const int GL_SHADING_LANGUAGE_VERSION = ((int)0x8B8C); public const int GL_SATURATE_BIT_ATI = ((int)0x00000040); public const int GL_LIST_INDEX = ((int)0x0B33); public const int GL_CONST_EYE_NV = ((int)0x86E5); public const int GL_BLEND_SRC_ALPHA = ((int)0x80CB); public const int GL_POINT_FADE_THRESHOLD_SIZE_EXT = ((int)0x8128); public const int GL_TEXTURE_WRAP_R = ((int)0x8072); public const int GL_OUTPUT_COLOR0_EXT = ((int)0x879B); public const int GL_FUNC_REVERSE_SUBTRACT = ((int)0x800B); public const int GL_INDEX_LOGIC_OP = ((int)0x0BF1); public const int GL_BUFFER_ACCESS_ARB = ((int)0x88BB); public const int GL_SHARED_TEXTURE_PALETTE_EXT = ((int)0x81FB); public const int GL_TEXTURE_ALPHA_SIZE = ((int)0x805F); public const int GL_ARRAY_OBJECT_BUFFER_ATI = ((int)0x8766); public const int GL_TEXTURE_UNSIGNED_REMAP_MODE_NV = ((int)0x888F); public const int GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = ((int)0x8403); public const int GL_1PASS_EXT = ((int)0x80A1); public const int GL_CON_29_ATI = ((int)0x895E); public const int GL_RGBA_SIGNED_COMPONENTS_EXT = ((int)0x8C3C); public const int GL_CLAMP_FRAGMENT_COLOR_ARB = ((int)0x891B); public const int GL_AMBIENT = ((int)0x1200); public const int GL_TEXTURE_DEFORMATION_BIT_SGIX = ((int)0x00000001); public const int GL_STACK_OVERFLOW = ((int)0x0503); public const int GL_CLIP_PLANE2 = ((int)0x3002); public const int GL_LOAD = ((int)0x0101); public const int GL_BINORMAL_ARRAY_STRIDE_EXT = ((int)0x8441); public const int GL_DSDT_NV = ((int)0x86F5); public const int GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = ((int)0x87D2); public const int GL_SMOOTH_LINE_WIDTH_GRANULARITY = ((int)0x0B23); public const int GL_COLOR_ARRAY_LIST_STRIDE_IBM = ((int)103082); public const int GL_OBJECT_VALIDATE_STATUS_ARB = ((int)0x8B83); public const int GL_GREEN_MIN_CLAMP_INGR = ((int)0x8561); public const int GL_MAX_COLOR_ATTACHMENTS_EXT = ((int)0x8CDF); public const int GL_SECONDARY_COLOR_ARRAY_TYPE = ((int)0x845B); public const int GL_SOURCE0_ALPHA_ARB = ((int)0x8588); public const int GL_MAP2_TEXTURE_COORD_1 = ((int)0x0DB3); public const int GL_POINT = ((int)0x1B00); public const int GL_REG_16_ATI = ((int)0x8931); public const int GL_GENERIC_ATTRIB_NV = ((int)0x8C7D); public const int GL_EYE_PLANE_ABSOLUTE_NV = ((int)0x855C); public const int GL_STREAM_DRAW = ((int)0x88E0); public const int GL_ASYNC_READ_PIXELS_SGIX = ((int)0x835E); public const int GL_FRAMEZOOM_FACTOR_SGIX = ((int)0x818C); public const int GL_SAMPLER_2D_SHADOW = ((int)0x8B62); public const int GL_T2F_V3F = ((int)0x2A27); public const int GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = ((int)0x880C); public const int GL_RGB32I_EXT = ((int)0x8D83); public const int GL_WEIGHT_ARRAY_TYPE_ARB = ((int)0x86A9); public const int GL_STATIC_READ_ARB = ((int)0x88E5); public const int GL_VERTEX_ARRAY_RANGE_POINTER_NV = ((int)0x8521); public const int GL_LINE_STIPPLE_PATTERN = ((int)0x0B25); public const int GL_ARRAY_ELEMENT_LOCK_COUNT_EXT = ((int)0x81A9); public const int GL_NUM_GENERAL_COMBINERS_NV = ((int)0x854E); public const int GL_SAMPLE_BUFFERS_ARB = ((int)0x80A8); public const int GL_PACK_IMAGE_HEIGHT_EXT = ((int)0x806C); public const int GL_SPRITE_EYE_ALIGNED_SGIX = ((int)0x814E); public const int GL_TEXTURE_APPLICATION_MODE_EXT = ((int)0x834F); public const int GL_POINTS = ((int)0x0000); public const int GL_ONE_EXT = ((int)0x87DE); public const int GL_TEXTURE_BINDING_CUBE_MAP_EXT = ((int)0x8514); public const int GL_TRANSFORM_BIT = ((int)0x00001000); public const int GL_SRC1_ALPHA = ((int)GL_SOURCE1_ALPHA); public const int GL_INVARIANT_VALUE_EXT = ((int)0x87EA); public const int GL_FRAGMENT_NORMAL_EXT = ((int)0x834A); public const int GL_4PASS_1_EXT = ((int)0x80A5); public const int GL_LINEAR_MIPMAP_LINEAR = ((int)0x2703); public const int GL_DEPTH_TEXTURE_MODE_ARB = ((int)0x884B); public const int GL_SAMPLE_BUFFERS_3DFX = ((int)0x86B3); public const int GL_OBJECT_DELETE_STATUS_ARB = ((int)0x8B80); public const int GL_VERTEX_PROGRAM_ARB = ((int)0x8620); public const int GL_RGBA12 = ((int)0x805A); public const int GL_TEXTURE1_ARB = ((int)0x84C1); public const int GL_W_EXT = ((int)0x87D8); public const int GL_MODELVIEW3_ARB = ((int)0x8723); public const int GL_EVAL_VERTEX_ATTRIB7_NV = ((int)0x86CD); public const int GL_EDGE_FLAG_ARRAY_LIST_IBM = ((int)103075); public const int GL_BUFFER_MAPPED = ((int)0x88BC); public const int GL_DOMAIN = ((int)0x0A02); public const int GL_FRAGMENT_DEPTH_EXT = ((int)0x8452); public const int GL_LEQUAL = ((int)0x0203); public const int GL_RENDERBUFFER_DEPTH_SIZE_EXT = ((int)0x8D54); public const int GL_4PASS_2_EXT = ((int)0x80A6); public const int GL_TEXTURE19_ARB = ((int)0x84D3); public const int GL_FRONT_LEFT = ((int)0x0400); public const int GL_COLOR4_BIT_PGI = ((int)0x00020000); public const int GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = ((int)0x8624); public const int GL_SMOOTH_POINT_SIZE_GRANULARITY = ((int)0x0B13); public const int GL_INTENSITY4 = ((int)0x804A); public const int GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = ((int)0x8520); public const int GL_MAX_TEXTURE_BUFFER_SIZE_EXT = ((int)0x8C2B); public const int GL_TRANSPOSE_CURRENT_MATRIX_ARB = ((int)0x88B7); public const int GL_EVAL_VERTEX_ATTRIB13_NV = ((int)0x86D3); public const int GL_OP_ROUND_EXT = ((int)0x8790); public const int GL_VARIANT_ARRAY_EXT = ((int)0x87E8); public const int GL_VIBRANCE_BIAS_NV = ((int)0x8719); public const int GL_WRITE_ONLY_ARB = ((int)0x88B9); public const int GL_REFERENCE_PLANE_EQUATION_SGIX = ((int)0x817E); public const int GL_MAX_SPOT_EXPONENT_NV = ((int)0x8505); public const int GL_POSITION = ((int)0x1203); public const int GL_DOT_PRODUCT_DEPTH_REPLACE_NV = ((int)0x86ED); public const int GL_TRANSPOSE_TEXTURE_MATRIX_ARB = ((int)0x84E5); public const int GL_PROGRAM_STRING_ARB = ((int)0x8628); public const int GL_EVAL_VERTEX_ATTRIB2_NV = ((int)0x86C8); public const int GL_PN_TRIANGLES_ATI = ((int)0x87F0); public const int GL_T4F_C4F_N3F_V4F = ((int)0x2A2D); public const int GL_TEXTURE_BINDING_RECTANGLE_NV = ((int)0x84F6); public const int GL_VERTEX_ARRAY_SIZE_EXT = ((int)0x807A); public const int GL_CLIENT_PIXEL_STORE_BIT = ((int)0x00000001); public const int GL_SCALE_BY_ONE_HALF_NV = ((int)0x8540); public const int GL_IUI_V3F_EXT = ((int)0x81AE); public const int GL_LUMINANCE16UI_EXT = ((int)0x8D7A); public const int GL_VARIANT_VALUE_EXT = ((int)0x87E4); public const int GL_SRC0_RGB = ((int)GL_SOURCE0_RGB); public const int GL_POST_CONVOLUTION_GREEN_BIAS = ((int)0x8021); public const int GL_POLYGON_STIPPLE = ((int)0x0B42); public const int GL_INT_VEC3_ARB = ((int)0x8B54); public const int GL_TEXTURE_COORD_ARRAY_POINTER_EXT = ((int)0x8092); public const int GL_PIXEL_UNPACK_BUFFER_BINDING_ARB = ((int)0x88EF); public const int GL_BUFFER_SIZE = ((int)0x8764); public const int GL_MAX_TEXTURE_LOD_BIAS = ((int)0x84FD); public const int GL_OFFSET_TEXTURE_MATRIX_NV = ((int)0x86E1); public const int GL_ALPHA_FLOAT16_ATI = ((int)0x881C); public const int GL_MATRIX14_ARB = ((int)0x88CE); public const int GL_POST_COLOR_MATRIX_RED_SCALE_SGI = ((int)0x80B4); public const int GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = ((int)0x88B2); public const int GL_STATIC_ATI = ((int)0x8760); public const int GL_ALPHA4_EXT = ((int)0x803B); public const int GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = ((int)0x8518); public const int GL_INDEX_ARRAY_POINTER = ((int)0x8091); public const int GL_TEXTURE_2D_STACK_MESAX = ((int)0x875A); public const int GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = ((int)0x889B); public const int GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX = ((int)0x8312); public const int GL_CND_ATI = ((int)0x896A); public const int GL_FRAMEBUFFER_SRGB_CAPABLE_EXT = ((int)0x8DBA); public const int GL_LIGHT_MODEL_TWO_SIDE = ((int)0x0B52); public const int GL_TEXTURE_FLOAT_COMPONENTS_NV = ((int)0x888C); public const int GL_NEGATIVE_W_EXT = ((int)0x87DC); public const int GL_DRAW_BUFFER6_ATI = ((int)0x882B); public const int GL_PIXEL_UNPACK_BUFFER_BINDING = ((int)0x88EF); public const int GL_POINT_FADE_THRESHOLD_SIZE_SGIS = ((int)0x8128); public const int GL_POINT_SPRITE_COORD_ORIGIN = ((int)0x8CA0); public const int GL_LINE_TOKEN = ((int)0x0702); public const int GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV = ((int)0x864E); public const int GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT = ((int)0x850D); public const int GL_OP_MADD_EXT = ((int)0x8788); public const int GL_SIGNED_RGB8_NV = ((int)0x86FF); public const int GL_SECONDARY_COLOR_ARRAY_SIZE = ((int)0x845A); public const int GL_CLIP_PLANE5 = ((int)0x3005); public const int GL_MAX_ELEMENTS_INDICES = ((int)0x80E9); public const int GL_LINE_STRIP_ADJACENCY_EXT = ((int)0x000B); public const int GL_422_REV_EXT = ((int)0x80CD); public const int GL_INT_VEC4_ARB = ((int)0x8B55); public const int GL_YCBCR_422_APPLE = ((int)0x85B9); public const int GL_SIGNED_HILO16_NV = ((int)0x86FA); public const int GL_TEXTURE_ENV = ((int)0x2300); public const int GL_RGB9_E5_EXT = ((int)0x8C3D); public const int GL_UNPACK_CONSTANT_DATA_SUNX = ((int)0x81D5); public const int GL_TEXTURE_PRIORITY = ((int)0x8066); public const int GL_CON_16_ATI = ((int)0x8951); public const int GL_INDEX_WRITEMASK = ((int)0x0C21); public const int GL_SAMPLES = ((int)0x80A9); public const int GL_SIGNED_LUMINANCE8_NV = ((int)0x8702); public const int GL_NORMAL_ARRAY_COUNT_EXT = ((int)0x8080); public const int GL_DUAL_TEXTURE_SELECT_SGIS = ((int)0x8124); public const int GL_DRAW_BUFFER9 = ((int)0x882E); public const int GL_OPERAND1_ALPHA_EXT = ((int)0x8599); public const int GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI = ((int)0x8835); public const int GL_COMPARE_R_TO_TEXTURE = ((int)0x884E); public const int GL_UNSIGNED_BYTE_3_3_2 = ((int)0x8032); public const int GL_MAX_ASYNC_HISTOGRAM_SGIX = ((int)0x832D); public const int GL_OPERAND0_RGB = ((int)0x8590); public const int GL_COLOR_ARRAY_STRIDE = ((int)0x8083); public const int GL_INTERLACE_SGIX = ((int)0x8094); public const int GL_CONVOLUTION_FILTER_SCALE_EXT = ((int)0x8014); public const int GL_REG_14_ATI = ((int)0x892F); public const int GL_FLOAT_VEC4 = ((int)0x8B52); public const int GL_SAMPLER_2D_RECT_SHADOW_ARB = ((int)0x8B64); public const int GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT = ((int)0x8366); public const int GL_PROGRAM_PARAMETERS_ARB = ((int)0x88A8); public const int GL_ALWAYS_SOFT_HINT_PGI = ((int)0x1A20D); public const int GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES = ((int)0x8B9B); public const int GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = ((int)0x8B4A); public const int GL_DRAW_BUFFER8 = ((int)0x882D); public const int GL_TEXTURE31_ARB = ((int)0x84DF); public const int GL_SRGB_ALPHA = ((int)0x8C42); public const int GL_INCR = ((int)0x1E02); public const int GL_TEXTURE12_ARB = ((int)0x84CC); public const int GL_DEPTH_ATTACHMENT_EXT = ((int)0x8D00); public const int GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN = ((int)0x85C3); public const int GL_CLAMP_TO_BORDER = ((int)0x812D); public const int GL_T2F_IUI_N3F_V2F_EXT = ((int)0x81B3); public const int GL_PIXEL_MAP_S_TO_S_SIZE = ((int)0x0CB1); public const int GL_ORDER = ((int)0x0A01); public const int GL_MODELVIEW_PROJECTION_NV = ((int)0x8629); public const int GL_R1UI_T2F_C4F_N3F_V3F_SUN = ((int)0x85CB); public const int GL_RESAMPLE_ZERO_FILL_OML = ((int)0x8987); public const int GL_SAMPLES_PASSED = ((int)0x8914); public const int GL_LUMINANCE6_ALPHA2 = ((int)0x8044); public const int GL_POST_COLOR_MATRIX_ALPHA_SCALE = ((int)0x80B7); public const int GL_FRAGMENT_COLOR_MATERIAL_SGIX = ((int)0x8401); public const int GL_TRANSFORM_FEEDBACK_VARYINGS_NV = ((int)0x8C83); public const int GL_PROGRAM_ATTRIB_COMPONENTS_NV = ((int)0x8906); public const int GL_OBJECT_ACTIVE_ATTRIBUTES_ARB = ((int)0x8B89); public const int GL_MULTISAMPLE_3DFX = ((int)0x86B2); public const int GL_REG_4_ATI = ((int)0x8925); public const int GL_DRAW_BUFFER7 = ((int)0x882C); public const int GL_EDGE_FLAG = ((int)0x0B43); public const int GL_NORMAL_ARRAY_BUFFER_BINDING = ((int)0x8897); public const int GL_DEPTH24_STENCIL8_EXT = ((int)0x88F0); public const int GL_MULTISAMPLE_FILTER_HINT_NV = ((int)0x8534); public const int GL_REG_19_ATI = ((int)0x8934); public const int GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV = ((int)0x8908); public const int GL_TEXTURE_DEPTH_TYPE_ARB = ((int)0x8C16); public const int GL_INVALID_VALUE = ((int)0x0501); public const int GL_OPERAND1_RGB = ((int)0x8591); public const int GL_TEXCOORD3_BIT_PGI = ((int)0x40000000); public const int GL_LUMINANCE16_ALPHA16 = ((int)0x8048); public const int GL_LUMINANCE_FLOAT32_ATI = ((int)0x8818); public const int GL_VERTEX_PROGRAM_TWO_SIDE = ((int)0x8643); public const int GL_OR = ((int)0x1507); public const int GL_ALL_COMPLETED_NV = ((int)0x84F2); public const int GL_REG_5_ATI = ((int)0x8926); public const int GL_COLOR_ARRAY_BUFFER_BINDING = ((int)0x8898); public const int GL_NEGATE_BIT_ATI = ((int)0x00000004); public const int GL_DRAW_BUFFER6 = ((int)0x882B); public const int GL_EVAL_VERTEX_ATTRIB5_NV = ((int)0x86CB); public const int GL_NATIVE_GRAPHICS_HANDLE_PGI = ((int)0x1A202); public const int GL_TEXTURE_BINDING_BUFFER_EXT = ((int)0x8C2C); public const int GL_BUFFER_SERIALIZED_MODIFY_APPLE = ((int)0x8A12); public const int GL_UNSIGNED_INT_2_10_10_10_REV_EXT = ((int)0x8368); public const int GL_RGB5 = ((int)0x8050); public const int GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = ((int)0x8337); public const int GL_COMBINER_MUX_SUM_NV = ((int)0x8547); public const int GL_OUTPUT_TEXTURE_COORD8_EXT = ((int)0x87A5); public const int GL_CURRENT_VERTEX_ATTRIB = ((int)0x8626); public const int GL_TRANSPOSE_PROJECTION_MATRIX = ((int)0x84E4); public const int GL_MAT_DIFFUSE_BIT_PGI = ((int)0x00400000); public const int GL_DRAW_FRAMEBUFFER_BINDING_EXT = ((int)0x8CAA); public const int GL_PACK_RESAMPLE_OML = ((int)0x8984); public const int GL_ALPHA_MIN_CLAMP_INGR = ((int)0x8563); public const int GL_DOUBLE_EXT = ((int)0x140A); public const int GL_LIGHT_MODEL_COLOR_CONTROL_EXT = ((int)0x81F8); public const int GL_FOG_COORDINATE_ARRAY_STRIDE_EXT = ((int)0x8455); public const int GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM = ((int)103085); public const int GL_NORMAL_ARRAY = ((int)0x8075); public const int GL_SOURCE3_ALPHA_NV = ((int)0x858B); public const int GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV = ((int)0x870D); public const int GL_HISTOGRAM_LUMINANCE_SIZE = ((int)0x802C); public const int GL_SIGNED_RGBA8_NV = ((int)0x86FC); public const int GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = ((int)0x8533); public const int GL_UNPACK_SKIP_ROWS = ((int)0x0CF3); public const int GL_POLYGON_OFFSET_FACTOR = ((int)0x8038); public const int GL_HISTOGRAM_WIDTH_EXT = ((int)0x8026); public const int GL_DEPTH_COMPONENT32F_NV = ((int)0x8DAB); public const int GL_MAP_ATTRIB_U_ORDER_NV = ((int)0x86C3); public const int GL_OUTPUT_TEXTURE_COORD15_EXT = ((int)0x87AC); public const int GL_COLOR_TABLE_BLUE_SIZE = ((int)0x80DC); public const int GL_INTENSITY32UI_EXT = ((int)0x8D73); public const int GL_CON_4_ATI = ((int)0x8945); public const int GL_CLAMP = ((int)0x2900); public const int GL_4PASS_0_EXT = ((int)0x80A4); public const int GL_POST_CONVOLUTION_ALPHA_SCALE = ((int)0x801F); public const int GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = ((int)0x809C); public const int GL_TEXTURE_COMPONENTS = ((int)0x1003); public const int GL_VERTEX4_BIT_PGI = ((int)0x00000008); public const int GL_NORMAL_MAP_NV = ((int)0x8511); public const int GL_INT_SAMPLER_1D_ARRAY_EXT = ((int)0x8DCE); public const int GL_DRAW_BUFFER4 = ((int)0x8829); public const int GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT = ((int)0x8510); public const int GL_8X_BIT_ATI = ((int)0x00000004); public const int GL_REG_24_ATI = ((int)0x8939); public const int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = ((int)0x8CD1); public const int GL_DUAL_LUMINANCE16_SGIS = ((int)0x8117); public const int GL_MODELVIEW30_ARB = ((int)0x873E); public const int GL_TEXTURE_INTENSITY_SIZE = ((int)0x8061); public const int GL_RGBA_S3TC = ((int)0x83A2); public const int GL_INTENSITY_FLOAT32_ATI = ((int)0x8817); public const int GL_BLEND_COLOR = ((int)0x8005); public const int GL_COMPRESSED_LUMINANCE = ((int)0x84EA); public const int GL_TABLE_TOO_LARGE = ((int)0x8031); public const int GL_MAP2_VERTEX_ATTRIB8_4_NV = ((int)0x8678); public const int GL_UNIFORM_BUFFER_EXT = ((int)0x8DEE); public const int GL_FLOAT_MAT3_ARB = ((int)0x8B5B); public const int GL_HALF_BIT_ATI = ((int)0x00000008); public const int GL_LINEAR_MIPMAP_NEAREST = ((int)0x2701); public const int GL_MAP1_GRID_SEGMENTS = ((int)0x0DD1); public const int GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV = ((int)0x8DA0); public const int GL_OBJECT_INFO_LOG_LENGTH_ARB = ((int)0x8B84); public const int GL_PIXEL_CUBIC_WEIGHT_EXT = ((int)0x8333); public const int GL_COMBINER0_NV = ((int)0x8550); public const int GL_COMBINER1_NV = ((int)0x8551); public const int GL_DRAW_BUFFER3 = ((int)0x8828); public const int GL_MODELVIEW11_ARB = ((int)0x872B); public const int GL_CURRENT_PROGRAM = ((int)0x8B8D); public const int GL_COMPRESSED_RGBA = ((int)0x84EE); public const int GL_PREVIOUS_TEXTURE_INPUT_NV = ((int)0x86E4); public const int GL_TEXTURE_CUBE_MAP = ((int)0x8513); public const int GL_MATRIX2_ARB = ((int)0x88C2); public const int GL_TEXTURE4_ARB = ((int)0x84C4); public const int GL_INDEX_ARRAY_LIST_STRIDE_IBM = ((int)103083); public const int GL_UNSIGNED_SHORT_1_5_5_5_REV = ((int)0x8366); public const int GL_GEQUAL = ((int)0x0206); public const int GL_MULT = ((int)0x0103); public const int GL_RED_BIAS = ((int)0x0D15); public const int GL_INTENSITY8 = ((int)0x804B); public const int GL_REG_1_ATI = ((int)0x8922); public const int GL_INT = ((int)0x1404); public const int GL_TEXTURE28_ARB = ((int)0x84DC); public const int GL_INDEX_ARRAY_STRIDE_EXT = ((int)0x8086); public const int GL_HISTOGRAM_ALPHA_SIZE = ((int)0x802B); public const int GL_PACK_LSB_FIRST = ((int)0x0D01); public const int GL_COLOR_ARRAY_POINTER = ((int)0x8090); public const int GL_MAX_ELEMENTS_VERTICES = ((int)0x80E8); public const int GL_COMBINER_CD_OUTPUT_NV = ((int)0x854B); public const int GL_UNPACK_SKIP_VOLUMES_SGIS = ((int)0x8132); public const int GL_DYNAMIC_DRAW = ((int)0x88E8); public const int GL_INSTRUMENT_BUFFER_POINTER_SGIX = ((int)0x8180); public const int GL_2PASS_0_SGIS = ((int)0x80A2); public const int GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE = ((int)0x851E); public const int GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB = ((int)0x88B6); public const int GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = ((int)0x8515); public const int GL_OUTPUT_TEXTURE_COORD4_EXT = ((int)0x87A1); public const int GL_LUMINANCE_FLOAT16_ATI = ((int)0x881E); public const int GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = ((int)0x8CD9); public const int GL_FOG_COORD = ((int)GL_FOG_COORDINATE); public const int GL_REG_6_ATI = ((int)0x8927); public const int GL_EDGE_FLAG_ARRAY_POINTER_EXT = ((int)0x8093); public const int GL_SLUMINANCE8_ALPHA8 = ((int)0x8C45); public const int GL_TABLE_TOO_LARGE_EXT = ((int)0x8031); public const int GL_MULTISAMPLE_BIT_ARB = ((int)0x20000000); public const int GL_RED_INTEGER_EXT = ((int)0x8D94); public const int GL_POLYGON = ((int)0x0009); public const int GL_TEXTURE_WRAP_T = ((int)0x2803); public const int GL_TEXTURE_LOD_BIAS = ((int)0x8501); public const int GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = ((int)0x880A); public const int GL_POST_CONVOLUTION_RED_BIAS = ((int)0x8020); public const int GL_OBJECT_COMPILE_STATUS_ARB = ((int)0x8B81); public const int GL_SIGNED_ALPHA_NV = ((int)0x8705); public const int GL_PROXY_TEXTURE_3D_EXT = ((int)0x8070); public const int GL_LINEAR_ATTENUATION = ((int)0x1208); public const int GL_OUTPUT_TEXTURE_COORD3_EXT = ((int)0x87A0); public const int GL_VERTEX_SHADER_BINDING_EXT = ((int)0x8781); public const int GL_FLOAT_RG16_NV = ((int)0x8886); public const int GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI = ((int)0x00200000); public const int GL_BLEND_DST_RGB_EXT = ((int)0x80C8); public const int GL_COLOR_INDEX12_EXT = ((int)0x80E6); public const int GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = ((int)0x8809); public const int GL_VERTEX_ARRAY_RANGE_NV = ((int)0x851D); public const int GL_FUNC_SUBTRACT_EXT = ((int)0x800A); public const int GL_LOGIC_OP = ((int)0x0BF1); public const int GL_BLUE_MIN_CLAMP_INGR = ((int)0x8562); public const int GL_CURRENT_RASTER_SECONDARY_COLOR = ((int)0x845F); public const int GL_TEXTURE_COMPARE_SGIX = ((int)0x819A); public const int GL_EVAL_VERTEX_ATTRIB14_NV = ((int)0x86D4); public const int GL_MODELVIEW2_ARB = ((int)0x8722); public const int GL_OUTPUT_TEXTURE_COORD6_EXT = ((int)0x87A3); public const int GL_MAX_PROGRAM_MATRICES_ARB = ((int)0x862F); public const int GL_ELEMENT_ARRAY_BUFFER_ARB = ((int)0x8893); public const int GL_DRAW_BUFFER11_ARB = ((int)0x8830); public const int GL_RGB32F_ARB = ((int)0x8815); public const int GL_RGB10_EXT = ((int)0x8052); public const int GL_TEXTURE_POST_SPECULAR_HP = ((int)0x8168); public const int GL_ALIASED_POINT_SIZE_RANGE = ((int)0x846D); public const int GL_TEXTURE_CUBE_MAP_NEGATIVE_X = ((int)0x8516); public const int GL_OUTPUT_TEXTURE_COORD25_EXT = ((int)0x87B6); public const int GL_DS_SCALE_NV = ((int)0x8710); public const int GL_TEXTURE_ALPHA_SIZE_EXT = ((int)0x805F); public const int GL_POINT_SPRITE_ARB = ((int)0x8861); public const int GL_STENCIL_TEST = ((int)0x0B90); public const int GL_SAMPLER_2D_SHADOW_ARB = ((int)0x8B62); public const int GL_POST_TEXTURE_FILTER_SCALE_SGIX = ((int)0x817A); public const int GL_FLOAT_VEC3 = ((int)0x8B51); public const int GL_NEGATIVE_Z_EXT = ((int)0x87DB); public const int GL_DUDV_ATI = ((int)0x8779); public const int GL_OUTPUT_TEXTURE_COORD5_EXT = ((int)0x87A2); public const int GL_OP_MUL_EXT = ((int)0x8786); public const int GL_MODELVIEW13_ARB = ((int)0x872D); public const int GL_PN_TRIANGLES_NORMAL_MODE_ATI = ((int)0x87F3); public const int GL_FOG_COORDINATE_ARRAY_STRIDE = ((int)0x8455); public const int GL_DRAW_BUFFER10_ARB = ((int)0x882F); public const int GL_MATRIX4_NV = ((int)0x8634); public const int GL_SAMPLE_COVERAGE_VALUE = ((int)0x80AA); public const int GL_READ_PIXEL_DATA_RANGE_NV = ((int)0x8879); public const int GL_FOG_COORDINATE_ARRAY = ((int)0x8457); public const int GL_VERTEX_STATE_PROGRAM_NV = ((int)0x8621); public const int GL_MATRIX5_NV = ((int)0x8635); public const int GL_LESS = ((int)0x0201); public const int GL_TEXTURE5_ARB = ((int)0x84C5); public const int GL_TRANSFORM_FEEDBACK_BUFFER_NV = ((int)0x8C8E); public const int GL_POLYGON_OFFSET_FACTOR_EXT = ((int)0x8038); public const int GL_MAX_BINDABLE_UNIFORM_SIZE_EXT = ((int)0x8DED); public const int GL_PREFER_DOUBLEBUFFER_HINT_PGI = ((int)0x1A1F8); public const int GL_SAMPLES_SGIS = ((int)0x80A9); public const int GL_DRAW_BUFFER13_ARB = ((int)0x8832); public const int GL_MODELVIEW14_ARB = ((int)0x872E); public const int GL_REG_2_ATI = ((int)0x8923); public const int GL_FASTEST = ((int)0x1101); public const int GL_MAX_ARRAY_TEXTURE_LAYERS_EXT = ((int)0x88FF); public const int GL_RGB16_EXT = ((int)0x8054); public const int GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = ((int)0x8841); public const int GL_BUFFER_SIZE_ARB = ((int)0x8764); public const int GL_IMPLEMENTATION_COLOR_READ_TYPE_OES = ((int)0x8B9A); public const int GL_CON_27_ATI = ((int)0x895C); public const int GL_TRANSFORM_FEEDBACK_BUFFER_START_NV = ((int)0x8C84); public const int GL_UNPACK_RESAMPLE_SGIX = ((int)0x842D); public const int GL_CONVOLUTION_FILTER_SCALE = ((int)0x8014); public const int GL_FRAMEZOOM_SGIX = ((int)0x818B); public const int GL_MATRIX9_ARB = ((int)0x88C9); public const int GL_DRAW_BUFFER12_ARB = ((int)0x8831); public const int GL_COMPRESSED_LUMINANCE_ALPHA = ((int)0x84EB); public const int GL_CLIENT_VERTEX_ARRAY_BIT = ((int)0x00000002); public const int GL_MAX_LIST_NESTING = ((int)0x0B31); public const int GL_NORMAL_MAP = ((int)0x8511); public const int GL_VERTEX_ATTRIB_ARRAY8_NV = ((int)0x8658); public const int GL_FEEDBACK_BUFFER_POINTER = ((int)0x0DF0); public const int GL_CONSTANT_BORDER_HP = ((int)0x8151); public const int GL_COLOR_TABLE_GREEN_SIZE = ((int)0x80DB); public const int GL_DEPTH_COMPONENT16_SGIX = ((int)0x81A5); public const int GL_MAX_VERTEX_SHADER_LOCALS_EXT = ((int)0x87C9); public const int GL_STENCIL_BACK_PASS_DEPTH_PASS = ((int)0x8803); public const int GL_TEXTURE14_ARB = ((int)0x84CE); public const int GL_MAX_PROGRAM_TEMPORARIES_ARB = ((int)0x88A5); public const int GL_IDENTITY_NV = ((int)0x862A); public const int GL_INTENSITY16 = ((int)0x804D); public const int GL_TRANSFORM_HINT_APPLE = ((int)0x85B1); public const int GL_CONSTANT_ATTENUATION = ((int)0x1207); public const int GL_DUAL_INTENSITY4_SGIS = ((int)0x8118); public const int GL_FIXED_ONLY_ARB = ((int)0x891D); public const int GL_TEXTURE_DEFORMATION_SGIX = ((int)0x8195); public const int GL_REG_8_ATI = ((int)0x8929); public const int GL_DRAW_BUFFER15_ARB = ((int)0x8834); public const int GL_BLEND_DST_ALPHA_EXT = ((int)0x80CA); public const int GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = ((int)0x889D); public const int GL_MATRIX30_ARB = ((int)0x88DE); public const int GL_MATRIX25_ARB = ((int)0x88D9); public const int GL_DRAW_PIXELS_APPLE = ((int)0x8A0A); public const int GL_STENCIL = ((int)0x1802); public const int GL_SPRITE_AXIAL_SGIX = ((int)0x814C); public const int GL_RGBA16F_ARB = ((int)0x881A); public const int GL_DRAW_BUFFER12_ATI = ((int)0x8831); public const int GL_MAX_PROGRAM_LOOP_COUNT_NV = ((int)0x88F8); public const int GL_COLOR_ARRAY_SIZE = ((int)0x8081); public const int GL_PROGRAM_ERROR_POSITION_ARB = ((int)0x864B); public const int GL_BGRA_EXT = ((int)0x80E1); public const int GL_REG_9_ATI = ((int)0x892A); public const int GL_DRAW_BUFFER14_ARB = ((int)0x8833); public const int GL_OUTPUT_TEXTURE_COORD1_EXT = ((int)0x879E); public const int GL_CURRENT_RASTER_DISTANCE = ((int)0x0B09); public const int GL_INVERT = ((int)0x150A); public const int GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = ((int)0x80D4); public const int GL_MINMAX = ((int)0x802E); public const int GL_INDEX_MATERIAL_PARAMETER_EXT = ((int)0x81B9); public const int GL_INT_SAMPLER_CUBE_EXT = ((int)0x8DCC); public const int GL_REPLICATE_BORDER = ((int)0x8153); public const int GL_GREEN = ((int)0x1904); public const int GL_MIRROR_CLAMP_ATI = ((int)0x8742); public const int GL_VERTEX_ARRAY_RANGE_VALID_NV = ((int)0x851F); public const int GL_FUNC_REVERSE_SUBTRACT_EXT = ((int)0x800B); public const int GL_SAMPLE_ALPHA_TO_ONE_ARB = ((int)0x809F); public const int GL_STREAM_COPY_ARB = ((int)0x88E2); public const int GL_COMBINE_ALPHA_EXT = ((int)0x8572); public const int GL_MODELVIEW16_ARB = ((int)0x8730); public const int GL_EQUIV = ((int)0x1509); public const int GL_COLOR_SUM_CLAMP_NV = ((int)0x854F); public const int GL_VARIANT_EXT = ((int)0x87C1); public const int GL_GREEN_MAX_CLAMP_INGR = ((int)0x8565); public const int GL_HILO_NV = ((int)0x86F4); public const int GL_TEXTURE_RED_SIZE = ((int)0x805C); public const int GL_NEGATIVE_Y_EXT = ((int)0x87DA); public const int GL_RGB12_EXT = ((int)0x8053); public const int GL_MULTISAMPLE_BIT = ((int)0x20000000); public const int GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = ((int)0x851C); public const int GL_DRAW_BUFFER15_ATI = ((int)0x8834); public const int GL_PIXEL_MAP_B_TO_B = ((int)0x0C78); public const int GL_VERTEX_SHADER_OPTIMIZED_EXT = ((int)0x87D4); public const int GL_POLYGON_OFFSET_POINT = ((int)0x2A01); public const int GL_DYNAMIC_COPY_ARB = ((int)0x88EA); public const int GL_INTERPOLATE_ARB = ((int)0x8575); public const int GL_COMPRESSED_RED_RGTC1_EXT = ((int)0x8DBB); public const int GL_PIXEL_MODE_BIT = ((int)0x00000020); public const int GL_DRAW_BUFFER5_ARB = ((int)0x882A); public const int GL_GENERATE_MIPMAP_SGIS = ((int)0x8191); public const int GL_STENCIL_BACK_FUNC = ((int)0x8800); public const int GL_MAGNITUDE_SCALE_NV = ((int)0x8712); public const int GL_COMPRESSED_ALPHA = ((int)0x84E9); public const int GL_CON_8_ATI = ((int)0x8949); public const int GL_PROGRAM_LENGTH_ARB = ((int)0x8627); public const int GL_DSDT8_NV = ((int)0x8709); public const int GL_OPERAND2_ALPHA_ARB = ((int)0x859A); public const int GL_PIXEL_COUNT_AVAILABLE_NV = ((int)0x8867); public const int GL_DRAW_BUFFER14_ATI = ((int)0x8833); public const int GL_MATERIAL_SIDE_HINT_PGI = ((int)0x1A22C); public const int GL_ALPHA_FLOAT32_ATI = ((int)0x8816); public const int GL_TRIANGLE_STRIP_ADJACENCY_EXT = ((int)0x000D); public const int GL_MIRROR_CLAMP_TO_EDGE_EXT = ((int)0x8743); public const int GL_DYNAMIC_ATI = ((int)0x8761); public const int GL_UNSIGNED_INT_8_8_8_8_EXT = ((int)0x8035); public const int GL_PIXEL_GROUP_COLOR_SGIS = ((int)0x8356); public const int GL_MODULATE_SIGNED_ADD_ATI = ((int)0x8745); public const int GL_COMPRESSED_RGBA_ARB = ((int)0x84EE); public const int GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = ((int)0x8023); public const int GL_OPERAND0_RGB_EXT = ((int)0x8590); public const int GL_TEXTURE_RED_TYPE_ARB = ((int)0x8C10); public const int GL_DT_SCALE_NV = ((int)0x8711); public const int GL_FOG = ((int)0x0B60); public const int GL_MAX_VERTEX_ATTRIBS_ARB = ((int)0x8869); public const int GL_EXP = ((int)0x0800); public const int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = ((int)0x8CD3); public const int GL_TEXTURE_COMPRESSED_ARB = ((int)0x86A1); public const int GL_E_TIMES_F_NV = ((int)0x8531); public const int GL_DT_BIAS_NV = ((int)0x8717); public const int GL_CURRENT_OCCLUSION_QUERY_ID_NV = ((int)0x8865); public const int GL_WEIGHT_ARRAY_STRIDE_ARB = ((int)0x86AA); public const int GL_MAP2_VERTEX_ATTRIB6_4_NV = ((int)0x8676); public const int GL_BLEND_COLOR_EXT = ((int)0x8005); public const int GL_TEXTURE_RECTANGLE_ARB = ((int)0x84F5); public const int GL_ALPHA32UI_EXT = ((int)0x8D72); public const int GL_MAP2_VERTEX_ATTRIB3_4_NV = ((int)0x8673); public const int GL_DRAW_BUFFER4_ARB = ((int)0x8829); public const int GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = ((int)0x8808); public const int GL_CURRENT_RASTER_POSITION_VALID = ((int)0x0B08); public const int GL_GEOMETRY_DEFORMATION_BIT_SGIX = ((int)0x00000002); public const int GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = ((int)0x1A203); public const int GL_DSDT8_MAG8_INTENSITY8_NV = ((int)0x870B); public const int GL_SOURCE1_RGB_EXT = ((int)0x8581); public const int GL_POINT_SPRITE = ((int)0x8861); public const int GL_ELEMENT_ARRAY_TYPE_APPLE = ((int)0x8769); public const int GL_COLOR_TABLE_INTENSITY_SIZE_SGI = ((int)0x80DF); public const int GL_COLOR_SUM = ((int)0x8458); public const int GL_TEXTURE_LOD_BIAS_EXT = ((int)0x8501); public const int GL_FRAGMENT_SHADER_DERIVATIVE_HINT = ((int)0x8B8B); public const int GL_OBJECT_DISTANCE_TO_POINT_SGIS = ((int)0x81F1); public const int GL_COMPRESSED_SLUMINANCE = ((int)0x8C4A); public const int GL_UNPACK_SWAP_BYTES = ((int)0x0CF0); public const int GL_MODELVIEW20_ARB = ((int)0x8734); public const int GL_COPY = ((int)0x1503); public const int GL_SAMPLE_ALPHA_TO_ONE = ((int)0x809F); public const int GL_OP_RECIP_EXT = ((int)0x8794); public const int GL_ONE_MINUS_DST_COLOR = ((int)0x0307); public const int GL_MAP2_TEXTURE_COORD_3 = ((int)0x0DB5); public const int GL_PIXEL_MAG_FILTER_EXT = ((int)0x8331); public const int GL_BLEND = ((int)0x0BE2); public const int GL_SHININESS = ((int)0x1601); public const int GL_TEXTURE = ((int)0x1702); public const int GL_EYE_DISTANCE_TO_LINE_SGIS = ((int)0x81F2); public const int GL_INTENSITY16F_ARB = ((int)0x881D); public const int GL_TEXTURE_MATERIAL_FACE_EXT = ((int)0x8351); public const int GL_TEXTURE_INTENSITY_TYPE_ARB = ((int)0x8C15); public const int GL_MATRIX1_NV = ((int)0x8631); public const int GL_COLOR_TABLE_SGI = ((int)0x80D0); public const int GL_DEPENDENT_HILO_TEXTURE_2D_NV = ((int)0x8858); public const int GL_MAX_VARYING_FLOATS_ARB = ((int)0x8B4B); public const int GL_TEXTURE_FILTER_CONTROL_EXT = ((int)0x8500); public const int GL_CON_26_ATI = ((int)0x895B); public const int GL_MINMAX_SINK_EXT = ((int)0x8030); public const int GL_LIGHT5 = ((int)0x4005); public const int GL_RGBA12_EXT = ((int)0x805A); public const int GL_UNSIGNED_NORMALIZED_ARB = ((int)0x8C17); public const int GL_ALLOW_DRAW_FRG_HINT_PGI = ((int)0x1A210); public const int GL_MAP2_TEXTURE_COORD_2 = ((int)0x0DB4); public const int GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = ((int)0x88A7); public const int GL_OPERAND1_ALPHA = ((int)0x8599); public const int GL_IUI_V2F_EXT = ((int)0x81AD); public const int GL_MAX_PROGRAM_INSTRUCTIONS_ARB = ((int)0x88A1); public const int GL_BLEND_EQUATION = ((int)0x8009); public const int GL_RGBA16I_EXT = ((int)0x8D88); public const int GL_BGR = ((int)0x80E0); public const int GL_TEXTURE0_ARB = ((int)0x84C0); public const int GL_RESCALE_NORMAL = ((int)0x803A); public const int GL_ELEMENT_ARRAY_BUFFER_BINDING = ((int)0x8895); public const int GL_PROGRAM_STRING_NV = ((int)0x8628); public const int GL_MIRROR_CLAMP_EXT = ((int)0x8742); public const int GL_CON_13_ATI = ((int)0x894E); public const int GL_ASYNC_TEX_IMAGE_SGIX = ((int)0x835C); public const int GL_CONSTANT = ((int)0x8576); public const int GL_VARIANT_ARRAY_STRIDE_EXT = ((int)0x87E6); public const int GL_NUM_PASSES_ATI = ((int)0x8970); public const int GL_MAP2_VERTEX_ATTRIB15_4_NV = ((int)0x867F); public const int GL_MATRIX12_ARB = ((int)0x88CC); public const int GL_CMYKA_EXT = ((int)0x800D); public const int GL_SEPARATE_SPECULAR_COLOR = ((int)0x81FA); public const int GL_BLUE_INTEGER_EXT = ((int)0x8D96); public const int GL_INTENSITY8I_EXT = ((int)0x8D91); public const int GL_SIGNED_IDENTITY_NV = ((int)0x853C); public const int GL_MAP2_VERTEX_ATTRIB0_4_NV = ((int)0x8670); public const int GL_LUMINANCE16F_ARB = ((int)0x881E); public const int GL_MAP2_NORMAL = ((int)0x0DB2); public const int GL_LIGHT_MODEL_AMBIENT = ((int)0x0B53); public const int GL_RGB5_A1 = ((int)0x8057); public const int GL_OFFSET_TEXTURE_2D_SCALE_NV = ((int)GL_OFFSET_TEXTURE_SCALE_NV); public const int GL_COLOR_INDEX4_EXT = ((int)0x80E4); public const int GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = ((int)0x8B49); public const int GL_WRAP_BORDER_SUN = ((int)0x81D4); public const int GL_MATRIX2_NV = ((int)0x8632); public const int GL_SAMPLES_PASSED_ARB = ((int)0x8914); public const int GL_RGB16 = ((int)0x8054); public const int GL_HISTOGRAM_BLUE_SIZE_EXT = ((int)0x802A); public const int GL_RGB10 = ((int)0x8052); public const int GL_RGB12 = ((int)0x8053); public const int GL_INTERPOLATE = ((int)0x8575); public const int GL_MIN_EXT = ((int)0x8007); public const int GL_RGBA2 = ((int)0x8055); public const int GL_DUAL_INTENSITY8_SGIS = ((int)0x8119); public const int GL_TEXTURE_FILTER4_SIZE_SGIS = ((int)0x8147); public const int GL_RGBA8 = ((int)0x8058); public const int GL_SIGNED_RGB_UNSIGNED_ALPHA_NV = ((int)0x870C); public const int GL_DYNAMIC_READ = ((int)0x88E9); public const int GL_INT_VEC2 = ((int)0x8B53); public const int GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = ((int)0x83F2); public const int GL_SOURCE0_RGB_ARB = ((int)0x8580); public const int GL_SOURCE2_ALPHA = ((int)0x858A); public const int GL_TEXTURE_GREEN_SIZE = ((int)0x805D); public const int GL_SAMPLE_MASK_VALUE_SGIS = ((int)0x80AA); public const int GL_INTENSITY4_EXT = ((int)0x804A); public const int GL_MODELVIEW22_ARB = ((int)0x8736); public const int GL_COMPRESSED_LUMINANCE_ARB = ((int)0x84EA); public const int GL_OP_INDEX_EXT = ((int)0x8782); public const int GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = ((int)0x86F3); public const int GL_LINEAR_DETAIL_COLOR_SGIS = ((int)0x8099); public const int GL_MATRIX23_ARB = ((int)0x88D7); public const int GL_TEXTURE_BINDING_3D = ((int)0x806A); public const int GL_TEXTURE_BINDING_2D = ((int)0x8069); public const int GL_TEXTURE_BINDING_1D = ((int)0x8068); public const int GL_NORMAL_ARRAY_TYPE_EXT = ((int)0x807E); public const int GL_COLOR_ARRAY_SIZE_EXT = ((int)0x8081); public const int GL_VARIABLE_F_NV = ((int)0x8528); public const int GL_REPLACE_EXT = ((int)0x8062); public const int GL_MODULATE = ((int)0x2100); public const int GL_COLOR_MATRIX_SGI = ((int)0x80B1); public const int GL_PIXEL_TILE_WIDTH_SGIX = ((int)0x8140); public const int GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = ((int)0x88B5); public const int GL_BYTE = ((int)0x1400); public const int GL_QUAD_MESH_SUN = ((int)0x8614); public const int GL_422_AVERAGE_EXT = ((int)0x80CE); public const int GL_ALPHA_MAX_CLAMP_INGR = ((int)0x8567); public const int GL_CULL_FACE_MODE = ((int)0x0B45); public const int GL_DOT4_ATI = ((int)0x8967); public const int GL_INDEX_ARRAY_EXT = ((int)0x8077); public const int GL_SAMPLE_COVERAGE_VALUE_ARB = ((int)0x80AA); public const int GL_SOURCE2_RGB_EXT = ((int)0x8582); public const int GL_POINT_DISTANCE_ATTENUATION = ((int)0x8129); public const int GL_ELEMENT_ARRAY_BUFFER = ((int)0x8893); public const int GL_ARRAY_ELEMENT_LOCK_FIRST_EXT = ((int)0x81A8); public const int GL_OUTPUT_TEXTURE_COORD26_EXT = ((int)0x87B7); public const int GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = ((int)0x8852); public const int GL_R5_G6_B5_ICC_SGIX = ((int)0x8466); public const int GL_GENERATE_MIPMAP_HINT_SGIS = ((int)0x8192); public const int GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT = ((int)0x8DE4); public const int GL_HISTOGRAM_LUMINANCE_SIZE_EXT = ((int)0x802C); public const int GL_ALL_ATTRIB_BITS = unchecked((int)0xFFFFFFFF); public const int GL_YCRCB_444_SGIX = ((int)0x81BC); public const int GL_RGBA_MODE = ((int)0x0C31); public const int GL_RED_SCALE = ((int)0x0D14); public const int GL_SAMPLE_BUFFERS_SGIS = ((int)0x80A8); public const int GL_LIST_MODE = ((int)0x0B30); public const int GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = ((int)0x8163); public const int GL_OBJECT_LINEAR = ((int)0x2401); public const int GL_CON_19_ATI = ((int)0x8954); public const int GL_LIGHT7 = ((int)0x4007); public const int GL_ALPHA16_ICC_SGIX = ((int)0x8468); public const int GL_STENCIL_PASS_DEPTH_PASS = ((int)0x0B96); public const int GL_OUTPUT_TEXTURE_COORD16_EXT = ((int)0x87AD); public const int GL_MAX_PROJECTION_STACK_DEPTH = ((int)0x0D38); public const int GL_SAMPLE_COVERAGE_INVERT = ((int)0x80AB); public const int GL_CURRENT_RASTER_POSITION = ((int)0x0B07); public const int GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT = ((int)0x850E); public const int GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = ((int)0x8D56); public const int GL_MAP1_VERTEX_ATTRIB2_4_NV = ((int)0x8662); public const int GL_COLOR_TABLE_BIAS = ((int)0x80D7); public const int GL_IGNORE_BORDER_HP = ((int)0x8150); public const int GL_VERTEX_ARRAY_BUFFER_BINDING_ARB = ((int)0x8896); public const int GL_NOOP = ((int)0x1505); public const int GL_SCISSOR_TEST = ((int)0x0C11); public const int GL_RGBA = ((int)0x1908); public const int GL_RGB8_EXT = ((int)0x8051); public const int GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = ((int)0x8516); public const int GL_SAMPLER_3D = ((int)0x8B5F); public const int GL_SAMPLER_2D = ((int)0x8B5E); public const int GL_YCRCBA_SGIX = ((int)0x8319); public const int GL_STENCIL_BUFFER_BIT = ((int)0x00000400); public const int GL_BUFFER_USAGE = ((int)0x8765); public const int GL_PROXY_TEXTURE_RECTANGLE_ARB = ((int)0x84F7); public const int GL_BUFFER_MAP_POINTER_ARB = ((int)0x88BD); public const int GL_SINGLE_COLOR_EXT = ((int)0x81F9); public const int GL_SIGNED_LUMINANCE8_ALPHA8_NV = ((int)0x8704); public const int GL_LUMINANCE4_ALPHA4 = ((int)0x8043); public const int GL_VERTEX_STREAM0_ATI = ((int)0x876C); public const int GL_NORMAL_MAP_ARB = ((int)0x8511); public const int GL_RGB_SCALE_ARB = ((int)0x8573); public const int GL_T2F_C3F_V3F = ((int)0x2A2A); public const int GL_BITMAP_TOKEN = ((int)0x0704); public const int GL_ASYNC_HISTOGRAM_SGIX = ((int)0x832C); public const int GL_COLOR_ARRAY_TYPE_EXT = ((int)0x8082); public const int GL_BINORMAL_ARRAY_TYPE_EXT = ((int)0x8440); public const int GL_MODELVIEW9_ARB = ((int)0x8729); public const int GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = ((int)0x8354); public const int GL_VERTEX_ARRAY_RANGE_LENGTH_NV = ((int)0x851E); public const int GL_MULTISAMPLE_SGIS = ((int)0x809D); public const int GL_UNSIGNED_INT_10_10_10_2_EXT = ((int)0x8036); public const int GL_UNSIGNED_INT = ((int)0x1405); public const int GL_INDEX_TEST_EXT = ((int)0x81B5); public const int GL_ONE_MINUS_SRC_COLOR = ((int)0x0301); public const int GL_MAX_TEXTURE_STACK_DEPTH = ((int)0x0D39); public const int GL_PROGRAM_ERROR_POSITION_NV = ((int)0x864B); public const int GL_INTENSITY = ((int)0x8049); public const int GL_MODELVIEW12_ARB = ((int)0x872C); public const int GL_VERTEX_CONSISTENT_HINT_PGI = ((int)0x1A22B); public const int GL_COMBINE_EXT = ((int)0x8570); public const int GL_MAP1_VERTEX_4 = ((int)0x0D98); public const int GL_UNSIGNED_INT_24_8_NV = ((int)0x84FA); public const int GL_OBJECT_SUBTYPE_ARB = ((int)0x8B4F); public const int GL_OUTPUT_TEXTURE_COORD23_EXT = ((int)0x87B4); public const int GL_MAP1_VERTEX_3 = ((int)0x0D97); public const int GL_RETURN = ((int)0x0102); public const int GL_TANGENT_ARRAY_EXT = ((int)0x8439); public const int GL_FLOAT_MAT3x4 = ((int)0x8B68); public const int GL_DEPENDENT_RGB_TEXTURE_3D_NV = ((int)0x8859); public const int GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = ((int)0x80B0); public const int GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV = ((int)0x8C85); public const int GL_INDEX_MODE = ((int)0x0C30); public const int GL_OUTPUT_TEXTURE_COORD12_EXT = ((int)0x87A9); public const int GL_INTENSITY16_ICC_SGIX = ((int)0x846A); public const int GL_REG_28_ATI = ((int)0x893D); public const int GL_POINT_SMOOTH_HINT = ((int)0x0C51); public const int GL_COLOR_ARRAY_EXT = ((int)0x8076); public const int GL_CLIP_PLANE4 = ((int)0x3004); public const int GL_HALF_FLOAT_NV = ((int)0x140B); public const int GL_TEXTURE_COMPRESSED = ((int)0x86A1); public const int GL_LINE = ((int)0x1B01); public const int GL_BINORMAL_ARRAY_EXT = ((int)0x843A); public const int GL_PROGRAM_LENGTH_NV = ((int)0x8627); public const int GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = ((int)0x88AF); public const int GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT = ((int)0x8518); public const int GL_TRACK_MATRIX_TRANSFORM_NV = ((int)0x8649); public const int GL_SELECTION_BUFFER_POINTER = ((int)0x0DF3); public const int GL_DRAW_FRAMEBUFFER_EXT = ((int)0x8CA9); public const int GL_OUTPUT_TEXTURE_COORD13_EXT = ((int)0x87AA); public const int GL_TEXTURE_INDEX_SIZE_EXT = ((int)0x80ED); public const int GL_MAP2_VERTEX_ATTRIB2_4_NV = ((int)0x8672); public const int GL_POST_CONVOLUTION_RED_SCALE_EXT = ((int)0x801C); public const int GL_RECLAIM_MEMORY_HINT_PGI = ((int)0x1A1FE); public const int GL_RENDERBUFFER_WIDTH_EXT = ((int)0x8D42); public const int GL_DEPTH_BIAS = ((int)0x0D1F); public const int GL_FOG_COORDINATE_ARRAY_POINTER = ((int)0x8456); public const int GL_VERTEX_SHADER = ((int)0x8B31); public const int GL_VARIABLE_D_NV = ((int)0x8526); public const int GL_AUX_BUFFERS = ((int)0x0C00); public const int GL_TANGENT_ARRAY_POINTER_EXT = ((int)0x8442); public const int GL_CON_12_ATI = ((int)0x894D); public const int GL_MODELVIEW1_EXT = ((int)0x850A); public const int GL_HISTOGRAM_GREEN_SIZE_EXT = ((int)0x8029); public const int GL_T2F_N3F_V3F = ((int)0x2A2B); public const int GL_ZOOM_Y = ((int)0x0D17); public const int GL_FOG_COORD_ARRAY_STRIDE = ((int)GL_FOG_COORDINATE_ARRAY_STRIDE); public const int GL_MAX_PROGRAM_CALL_DEPTH_NV = ((int)0x88F5); public const int GL_TEXTURE_MAX_CLAMP_S_SGIX = ((int)0x8369); public const int GL_COLOR = ((int)0x1800); public const int GL_TEXTURE_PRIORITY_EXT = ((int)0x8066); public const int GL_INCR_WRAP_EXT = ((int)0x8507); public const int GL_LUMINANCE16 = ((int)0x8042); public const int GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = ((int)0x8B4D); public const int GL_CONVOLUTION_BORDER_MODE = ((int)0x8013); public const int GL_LUMINANCE_ALPHA16UI_EXT = ((int)0x8D7B); public const int GL_FLOAT_MAT4x2 = ((int)0x8B69); public const int GL_TEXTURE30_ARB = ((int)0x84DE); public const int GL_TEXTURE_MATERIAL_PARAMETER_EXT = ((int)0x8352); public const int GL_BUMP_TARGET_ATI = ((int)0x877C); public const int GL_FRAGMENT_SHADER_ARB = ((int)0x8B30); public const int GL_LIGHT1 = ((int)0x4001); public const int GL_POST_CONVOLUTION_GREEN_BIAS_EXT = ((int)0x8021); public const int GL_UNPACK_IMAGE_HEIGHT_EXT = ((int)0x806E); public const int GL_FRAGMENT_SHADER = ((int)0x8B30); public const int GL_POLYGON_STIPPLE_BIT = ((int)0x00000010); public const int GL_TEXTURE_CUBE_MAP_EXT = ((int)0x8513); public const int GL_DRAW_BUFFER2 = ((int)0x8827); public const int GL_STREAM_DRAW_ARB = ((int)0x88E0); public const int GL_DEPTH_STENCIL_TO_BGRA_NV = ((int)0x886F); public const int GL_UNPACK_SUBSAMPLE_RATE_SGIX = ((int)0x85A1); public const int GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV = ((int)0x8C8F); public const int GL_TEXCOORD2_BIT_PGI = ((int)0x20000000); public const int GL_MAX_VARYING_COMPONENTS_EXT = ((int)0x8B4B); public const int GL_MATRIX_INDEX_ARRAY_STRIDE_ARB = ((int)0x8848); public const int GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = ((int)0x8853); public const int GL_OUTPUT_TEXTURE_COORD27_EXT = ((int)0x87B8); public const int GL_CLIP_VOLUME_CLIPPING_HINT_EXT = ((int)0x80F0); public const int GL_DECAL = ((int)0x2101); public const int GL_CONVOLUTION_1D = ((int)0x8010); public const int GL_CONVOLUTION_2D = ((int)0x8011); public const int GL_UNSIGNED_SHORT_5_5_5_1 = ((int)0x8034); public const int GL_PRIMARY_COLOR = ((int)0x8577); public const int GL_LUMINANCE_ALPHA8UI_EXT = ((int)0x8D81); public const int GL_CONVOLUTION_WIDTH_EXT = ((int)0x8018); public const int GL_MAP_TESSELLATION_NV = ((int)0x86C2); public const int GL_EVAL_VERTEX_ATTRIB10_NV = ((int)0x86D0); public const int GL_COLOR_ARRAY_LIST_IBM = ((int)103072); public const int GL_MAT_SPECULAR_BIT_PGI = ((int)0x04000000); public const int GL_LIGHT_MODEL_LOCAL_VIEWER = ((int)0x0B51); public const int GL_DRAW_BUFFER1 = ((int)0x8826); public const int GL_DEPTH_BITS = ((int)0x0D56); public const int GL_OPERAND0_ALPHA_EXT = ((int)0x8598); public const int GL_PIXEL_UNPACK_BUFFER_ARB = ((int)0x88EC); public const int GL_HINT_BIT = ((int)0x00008000); public const int GL_ONE_MINUS_SRC_ALPHA = ((int)0x0303); public const int GL_NORMAL_ARRAY_TYPE = ((int)0x807E); public const int GL_PRIMITIVE_RESTART_INDEX_NV = ((int)0x8559); public const int GL_EVAL_2D_NV = ((int)0x86C0); public const int GL_VIEWPORT_BIT = ((int)0x00000800); public const int GL_OUTPUT_TEXTURE_COORD17_EXT = ((int)0x87AE); public const int GL_PIXEL_PACK_BUFFER_ARB = ((int)0x88EB); public const int GL_SRGB8 = ((int)0x8C41); public const int GL_LOCAL_EXT = ((int)0x87C4); public const int GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB = ((int)0x889B); public const int GL_REFLECTION_MAP = ((int)0x8512); public const int GL_EVAL_VERTEX_ATTRIB4_NV = ((int)0x86CA); public const int GL_MATRIX26_ARB = ((int)0x88DA); public const int GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM = ((int)103086); public const int GL_FOG_COORD_ARRAY_TYPE = ((int)GL_FOG_COORDINATE_ARRAY_TYPE); public const int GL_ONE_MINUS_CONSTANT_COLOR = ((int)0x8002); public const int GL_NORMAL_ARRAY_LIST_STRIDE_IBM = ((int)103081); public const int GL_DRAW_BUFFER8_ARB = ((int)0x882D); public const int GL_CON_22_ATI = ((int)0x8957); public const int GL_DRAW_BUFFER0 = ((int)0x8825); public const int GL_MAP2_VERTEX_ATTRIB13_4_NV = ((int)0x867D); public const int GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV = ((int)0x8DA3); public const int GL_TRANSFORM_FEEDBACK_RECORD_NV = ((int)0x8C86); public const int GL_2PASS_1_SGIS = ((int)0x80A3); public const int GL_BACK = ((int)0x0405); public const int GL_PACK_RESAMPLE_SGIX = ((int)0x842C); public const int GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = ((int)0x8DE1); public const int GL_CURRENT_FOG_COORDINATE = ((int)0x8453); public const int GL_FOG_SCALE_SGIX = ((int)0x81FC); public const int GL_BLEND_SRC_RGB = ((int)0x80C9); public const int GL_CURRENT_TANGENT_EXT = ((int)0x843B); public const int GL_PROGRAM_TEX_INSTRUCTIONS_ARB = ((int)0x8806); public const int GL_MODELVIEW31_ARB = ((int)0x873F); public const int GL_TEXTURE_3D_BINDING_EXT = ((int)0x806A); public const int GL_RGBA4_EXT = ((int)0x8056); public const int GL_GREEN_SCALE = ((int)0x0D18); public const int GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = ((int)0x8B8B); public const int GL_POINT_SIZE_MIN_EXT = ((int)0x8126); public const int GL_CON_18_ATI = ((int)0x8953); public const int GL_ALPHA32I_EXT = ((int)0x8D84); public const int GL_LINE_BIT = ((int)0x00000004); public const int GL_SAMPLE_ALPHA_TO_COVERAGE_ARB = ((int)0x809E); public const int GL_DEPTH_TEST = ((int)0x0B71); public const int GL_HISTOGRAM_FORMAT = ((int)0x8027); public const int GL_FLOAT_VEC3_ARB = ((int)0x8B51); public const int GL_COORD_REPLACE = ((int)0x8862); public const int GL_STENCIL_REF = ((int)0x0B97); public const int GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = ((int)0x808A); public const int GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = ((int)0x80B5); public const int GL_RGBA32UI_EXT = ((int)0x8D70); public const int GL_STEREO = ((int)0x0C33); public const int GL_DOT3_ATI = ((int)0x8966); public const int GL_REG_18_ATI = ((int)0x8933); public const int GL_LIGHT2 = ((int)0x4002); public const int GL_UNSIGNED_BYTE_3_3_2_EXT = ((int)0x8032); public const int GL_SRC2_ALPHA = ((int)GL_SOURCE2_ALPHA); public const int GL_MODELVIEW1_MATRIX_EXT = ((int)0x8506); public const int GL_LUMINANCE32UI_EXT = ((int)0x8D74); public const int GL_ALPHA12_EXT = ((int)0x803D); public const int GL_TEXTURE15 = ((int)0x84CF); public const int GL_LUMINANCE = ((int)0x1909); public const int GL_MAP2_VERTEX_ATTRIB7_4_NV = ((int)0x8677); public const int GL_COLOR_SUM_EXT = ((int)0x8458); public const int GL_ADD = ((int)0x0104); public const int GL_TEXTURE13 = ((int)0x84CD); public const int GL_TEXTURE12 = ((int)0x84CC); public const int GL_FOG_COORDINATE_ARRAY_EXT = ((int)0x8457); public const int GL_COMPRESSED_RGB = ((int)0x84ED); public const int GL_TRANSPOSE_NV = ((int)0x862C); public const int GL_RENDERBUFFER_RED_SIZE_EXT = ((int)0x8D50); public const int GL_TANGENT_ARRAY_STRIDE_EXT = ((int)0x843F); public const int GL_SECONDARY_COLOR_ARRAY_POINTER = ((int)0x845D); public const int GL_LIGHT3 = ((int)0x4003); public const int GL_CULL_VERTEX_EXT = ((int)0x81AA); public const int GL_SOURCE2_RGB_ARB = ((int)0x8582); public const int GL_FRAGMENT_LIGHT7_SGIX = ((int)0x8413); public const int GL_VERTEX_ARRAY_TYPE_EXT = ((int)0x807B); public const int GL_TEXTURE_LOD_BIAS_T_SGIX = ((int)0x818F); public const int GL_MAP2_VERTEX_ATTRIB11_4_NV = ((int)0x867B); public const int GL_TRANSPOSE_MODELVIEW_MATRIX = ((int)0x84E3); public const int GL_PROXY_HISTOGRAM = ((int)0x8025); public const int GL_DSDT_MAG_INTENSITY_NV = ((int)0x86DC); public const int GL_COPY_PIXEL_TOKEN = ((int)0x0706); public const int GL_POINT_SPRITE_NV = ((int)0x8861); public const int GL_IMAGE_TRANSLATE_Y_HP = ((int)0x8158); public const int GL_PROGRAM_BINDING_ARB = ((int)0x8677); public const int GL_LUMINANCE_ALPHA_ICC_SGIX = ((int)0x8465); public const int GL_CON_15_ATI = ((int)0x8950); public const int GL_REDUCE = ((int)0x8016); public const int GL_RESAMPLE_ZERO_FILL_SGIX = ((int)0x842F); public const int GL_SPRITE_MODE_SGIX = ((int)0x8149); public const int GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV = ((int)0x8855); public const int GL_INTENSITY_EXT = ((int)0x8049); public const int GL_RGB16UI_EXT = ((int)0x8D77); public const int GL_INTENSITY12 = ((int)0x804C); public const int GL_COMPRESSED_TEXTURE_FORMATS = ((int)0x86A3); public const int GL_ALLOW_DRAW_WIN_HINT_PGI = ((int)0x1A20F); public const int GL_MAX_EXT = ((int)0x8008); public const int GL_MAX_VERTEX_STREAMS_ATI = ((int)0x876B); public const int GL_HI_BIAS_NV = ((int)0x8714); public const int GL_POLYGON_OFFSET_LINE = ((int)0x2A02); public const int GL_LUMINANCE_ALPHA32F_ARB = ((int)0x8819); public const int GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT = ((int)0x851A); public const int GL_READ_BUFFER = ((int)0x0C02); public const int GL_PIXEL_MAP_A_TO_A_SIZE = ((int)0x0CB9); public const int GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV = ((int)0x8C7F); public const int GL_BITMAP = ((int)0x1A00); public const int GL_UNSIGNED_SHORT_5_6_5 = ((int)0x8363); public const int GL_LUMINANCE8_ALPHA8_EXT = ((int)0x8045); public const int GL_CURRENT_MATRIX_NV = ((int)0x8641); public const int GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = ((int)0x80BB); public const int GL_CONVOLUTION_FILTER_BIAS = ((int)0x8015); public const int GL_4PASS_3_EXT = ((int)0x80A7); public const int GL_COMBINE_RGB = ((int)0x8571); public const int GL_OPERAND3_ALPHA_NV = ((int)0x859B); public const int GL_SOURCE1_ALPHA_EXT = ((int)0x8589); public const int GL_ALPHA_TEST_FUNC = ((int)0x0BC1); public const int GL_FLOAT_RGB32_NV = ((int)0x8889); public const int GL_BLEND_DST = ((int)0x0BE0); public const int GL_READ_ONLY_ARB = ((int)0x88B8); public const int GL_MODELVIEW18_ARB = ((int)0x8732); public const int GL_LIGHT_MODEL_COLOR_CONTROL = ((int)0x81F8); public const int GL_MAP2_VERTEX_ATTRIB12_4_NV = ((int)0x867C); public const int GL_DEPTH_SCALE = ((int)0x0D1E); public const int GL_TEXTURE_BASE_LEVEL = ((int)0x813C); public const int GL_BLEND_EQUATION_RGB_EXT = ((int)GL_BLEND_EQUATION); public const int GL_CLAMP_TO_BORDER_ARB = ((int)0x812D); public const int GL_MATRIX_MODE = ((int)0x0BA0); public const int GL_MAX_RATIONAL_EVAL_ORDER_NV = ((int)0x86D7); public const int GL_TEXTURE_RESIDENT = ((int)0x8067); public const int GL_MAX_DRAW_BUFFERS_ATI = ((int)0x8824); public const int GL_PIXEL_TILE_GRID_DEPTH_SGIX = ((int)0x8144); public const int GL_CURRENT_VERTEX_EXT = ((int)0x87E2); public const int GL_SRGB = ((int)0x8C40); public const int GL_MODELVIEW15_ARB = ((int)0x872F); public const int GL_VERTEX_ATTRIB_ARRAY7_NV = ((int)0x8657); public const int GL_FOG_COORDINATE_SOURCE = ((int)0x8450); public const int GL_COMPRESSED_LUMINANCE_LATC1_EXT = ((int)0x8C70); public const int GL_FOUR = ((int)4); public const int GL_LUMINANCE4_EXT = ((int)0x803F); public const int GL_COLOR_INDEX16_EXT = ((int)0x80E7); public const int GL_COLOR_TABLE_BIAS_SGI = ((int)0x80D7); public const int GL_AUX3 = ((int)0x040C); public const int GL_BUMP_NUM_TEX_UNITS_ATI = ((int)0x8777); public const int GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = ((int)0x8402); public const int GL_RGBA8I_EXT = ((int)0x8D8E); public const int GL_OUTPUT_FOG_EXT = ((int)0x87BD); public const int GL_GENERATE_MIPMAP = ((int)0x8191); public const int GL_INVERTED_SCREEN_W_REND = ((int)0x8491); public const int GL_CON_25_ATI = ((int)0x895A); public const int GL_PIXEL_TEXTURE_SGIS = ((int)0x8353); public const int GL_UNSIGNED_INT_8_8_8_8_REV_EXT = ((int)0x8367); public const int GL_RGBA8UI_EXT = ((int)0x8D7C); public const int GL_TEXTURE21 = ((int)0x84D5); public const int GL_TANGENT_ARRAY_TYPE_EXT = ((int)0x843E); public const int GL_SECONDARY_COLOR_ARRAY_TYPE_EXT = ((int)0x845B); public const int GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI = ((int)0x8802); public const int GL_INVALID_FRAMEBUFFER_OPERATION_EXT = ((int)0x0506); public const int GL_RASTER_POSITION_UNCLIPPED_IBM = ((int)0x19262); public const int GL_AUX2 = ((int)0x040B); public const int GL_NOTEQUAL = ((int)0x0205); public const int GL_POST_CONVOLUTION_BLUE_SCALE = ((int)0x801E); public const int GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT = ((int)0x8DE0); public const int GL_MATRIX_INDEX_ARRAY_TYPE_ARB = ((int)0x8847); public const int GL_ATTRIB_ARRAY_TYPE_NV = ((int)0x8625); public const int GL_COLOR_ARRAY_TYPE = ((int)0x8082); public const int GL_XOR = ((int)0x1506); public const int GL_TEXTURE_ENV_COLOR = ((int)0x2201); public const int GL_ZERO_EXT = ((int)0x87DD); public const int GL_POST_COLOR_MATRIX_RED_BIAS_SGI = ((int)0x80B8); public const int GL_TEXTURE_COORD_ARRAY_TYPE_EXT = ((int)0x8089); public const int GL_BACK_LEFT = ((int)0x0402); public const int GL_VERTEX_ATTRIB_ARRAY0_NV = ((int)0x8650); public const int GL_COLOR_MATERIAL = ((int)0x0B57); public const int GL_POLYGON_OFFSET_BIAS_EXT = ((int)0x8039); public const int GL_TEXTURE_COMPARE_FUNC = ((int)0x884D); public const int GL_MAT_EMISSION_BIT_PGI = ((int)0x00800000); public const int GL_DRAW_BUFFER5 = ((int)0x882A); public const int GL_DRAW_BUFFER6_ARB = ((int)0x882B); public const int GL_DEPTH_BUFFER_BIT = ((int)0x00000100); public const int GL_NOR = ((int)0x1508); public const int GL_MAP1_VERTEX_ATTRIB14_4_NV = ((int)0x866E); public const int GL_DSDT8_MAG8_NV = ((int)0x870A); public const int GL_AUX1 = ((int)0x040A); public const int GL_MAX_TRACK_MATRICES_NV = ((int)0x862F); public const int GL_QUERY_RESULT_ARB = ((int)0x8866); public const int GL_OPERAND0_ALPHA = ((int)0x8598); public const int GL_FOG_SCALE_VALUE_SGIX = ((int)0x81FD); public const int GL_TEXTURE_MAX_LEVEL = ((int)0x813D); public const int GL_LINE_WIDTH_GRANULARITY = ((int)0x0B23); public const int GL_MODELVIEW7_ARB = ((int)0x8727); public const int GL_LINE_STIPPLE = ((int)0x0B24); public const int GL_PROGRAM_ERROR_STRING_ARB = ((int)0x8874); public const int GL_T4F_V4F = ((int)0x2A28); public const int GL_CONVOLUTION_HINT_SGIX = ((int)0x8316); public const int GL_CURRENT_RASTER_INDEX = ((int)0x0B05); public const int GL_ALPHA16UI_EXT = ((int)0x8D78); public const int GL_TEXTURE_BIT = ((int)0x00040000); public const int GL_VERTEX_WEIGHTING_EXT = ((int)0x8509); public const int GL_SAMPLER_2D_ARRAY_SHADOW_EXT = ((int)0x8DC4); public const int GL_RGB2_EXT = ((int)0x804E); public const int GL_BLUE_BITS = ((int)0x0D54); public const int GL_GEOMETRY_INPUT_TYPE_EXT = ((int)0x8DDB); public const int GL_ABGR_EXT = ((int)0x8000); public const int GL_RED_MAX_CLAMP_INGR = ((int)0x8564); public const int GL_UNPACK_ROW_LENGTH = ((int)0x0CF2); public const int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = ((int)0x8B4C); public const int GL_MAX_PROGRAM_TEXEL_OFFSET_NV = ((int)0x8905); public const int GL_AUX0 = ((int)0x0409); public const int GL_FOG_DENSITY = ((int)0x0B62); public const int GL_INTENSITY16_EXT = ((int)0x804D); public const int GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI = ((int)0x87F5); public const int GL_POST_COLOR_MATRIX_BLUE_SCALE = ((int)0x80B6); public const int GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = ((int)0x87CE); public const int GL_CONVOLUTION_BORDER_MODE_EXT = ((int)0x8013); public const int GL_DUAL_ALPHA4_SGIS = ((int)0x8110); public const int GL_MATRIX_INDEX_ARRAY_POINTER_ARB = ((int)0x8849); public const int GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = ((int)0x8189); public const int GL_CLAMP_TO_BORDER_SGIS = ((int)0x812D); public const int GL_SAMPLE_MASK_INVERT_EXT = ((int)0x80AB); public const int GL_TEXT_FRAGMENT_SHADER_ATI = ((int)0x8200); public const int GL_MODELVIEW17_ARB = ((int)0x8731); public const int GL_CMYK_EXT = ((int)0x800C); public const int GL_RGBA2_EXT = ((int)0x8055); public const int GL_MODELVIEW0_EXT = ((int)GL_MODELVIEW); public const int GL_PERSPECTIVE_CORRECTION_HINT = ((int)0x0C50); public const int GL_UNPACK_CLIENT_STORAGE_APPLE = ((int)0x85B2); public const int GL_SPARE0_PLUS_SECONDARY_COLOR_NV = ((int)0x8532); public const int GL_LINEAR_SHARPEN_COLOR_SGIS = ((int)0x80AF); public const int GL_COPY_INVERTED = ((int)0x150C); public const int GL_PROGRAM_NATIVE_TEMPORARIES_ARB = ((int)0x88A6); public const int GL_FRAGMENT_LIGHT5_SGIX = ((int)0x8411); public const int GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV = ((int)0x8DA4); public const int GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT = ((int)0x884E); public const int GL_COMPRESSED_SRGB = ((int)0x8C48); public const int GL_PROXY_TEXTURE_2D_EXT = ((int)0x8064); public const int GL_TEXTURE_1D = ((int)0x0DE0); public const int GL_PACK_INVERT_MESA = ((int)0x8758); public const int GL_COMPRESSED_RED_GREEN_RGTC2_EXT = ((int)0x8DBD); public const int GL_UNPACK_SKIP_PIXELS = ((int)0x0CF4); public const int GL_VERTEX_PRECLIP_SGIX = ((int)0x83EE); public const int GL_UNPACK_IMAGE_DEPTH_SGIS = ((int)0x8133); public const int GL_EDGE_FLAG_ARRAY = ((int)0x8079); public const int GL_FRAGMENT_SHADER_ATI = ((int)0x8920); public const int GL_EVAL_VERTEX_ATTRIB6_NV = ((int)0x86CC); public const int GL_SELECTION_BUFFER_SIZE = ((int)0x0DF4); public const int GL_TEXTURE_COORD_ARRAY_SIZE_EXT = ((int)0x8088); public const int GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI = ((int)0x87F6); public const int GL_BUMP_TEX_UNITS_ATI = ((int)0x8778); public const int GL_MAX_ACTIVE_LIGHTS_SGIX = ((int)0x8405); public const int GL_DEPTH_TEXTURE_MODE = ((int)0x884B); public const int GL_FULL_STIPPLE_HINT_PGI = ((int)0x1A219); public const int GL_POINT_SIZE_GRANULARITY = ((int)0x0B13); public const int GL_CONSTANT_ALPHA = ((int)0x8003); public const int GL_LUMINANCE16I_EXT = ((int)0x8D8C); public const int GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB = ((int)0x889D); public const int GL_QUAD_ALPHA4_SGIS = ((int)0x811E); public const int GL_CURRENT_RASTER_NORMAL_SGIX = ((int)0x8406); public const int GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = ((int)0x80D5); public const int GL_MAX_EVAL_ORDER = ((int)0x0D30); public const int GL_UNIFORM_BUFFER_BINDING_EXT = ((int)0x8DEF); public const int GL_RGBA8_EXT = ((int)0x8058); public const int GL_INDEX_BIT_PGI = ((int)0x00080000); public const int GL_SHADER_OBJECT_ARB = ((int)0x8B48); public const int GL_VARIANT_ARRAY_POINTER_EXT = ((int)0x87E9); public const int GL_TEXTURE_CLIPMAP_FRAME_SGIX = ((int)0x8172); public const int GL_STENCIL_BACK_FAIL_ATI = ((int)0x8801); public const int GL_MAX_ASYNC_READ_PIXELS_SGIX = ((int)0x8361); public const int GL_TEXTURE25 = ((int)0x84D9); public const int GL_MIRRORED_REPEAT_IBM = ((int)0x8370); public const int GL_LUMINANCE16_ALPHA16_EXT = ((int)0x8048); public const int GL_TEXTURE26 = ((int)0x84DA); public const int GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = ((int)0x812E); public const int GL_ALPHA8I_EXT = ((int)0x8D90); public const int GL_TEXTURE22 = ((int)0x84D6); public const int GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = ((int)0x8175); public const int GL_OP_NEGATE_EXT = ((int)0x8783); public const int GL_NORMAL_ARRAY_STRIDE_EXT = ((int)0x807F); public const int GL_CURRENT_BINORMAL_EXT = ((int)0x843C); public const int GL_TEXTURE29 = ((int)0x84DD); public const int GL_SAMPLE_COVERAGE_INVERT_ARB = ((int)0x80AB); public const int GL_PIXEL_TEX_GEN_SGIX = ((int)0x8139); public const int GL_SCALE_BY_FOUR_NV = ((int)0x853F); public const int GL_PIXEL_MAP_R_TO_R = ((int)0x0C76); public const int GL_VERTEX_ARRAY_LIST_IBM = ((int)103070); public const int GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT = ((int)0x8517); public const int GL_RESAMPLE_REPLICATE_SGIX = ((int)0x842E); public const int GL_ALIASED_LINE_WIDTH_RANGE = ((int)0x846E); public const int GL_FRAGMENT_LIGHT3_SGIX = ((int)0x840F); public const int GL_TEXTURE_COMPARE_MODE_ARB = ((int)0x884C); public const int GL_TEXTURE7_ARB = ((int)0x84C7); public const int GL_CON_14_ATI = ((int)0x894F); public const int GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN = ((int)0x85C2); public const int GL_TEXTURE22_ARB = ((int)0x84D6); public const int GL_SAMPLER_CUBE_SHADOW_EXT = ((int)0x8DC5); public const int GL_QUADS = ((int)0x0007); public const int GL_TEXTURE_BLUE_SIZE_EXT = ((int)0x805E); public const int GL_OUT_OF_MEMORY = ((int)0x0505); public const int GL_MAT_SHININESS_BIT_PGI = ((int)0x02000000); public const int GL_MAP1_VERTEX_ATTRIB9_4_NV = ((int)0x8669); public const int GL_VIEWPORT = ((int)0x0BA2); public const int GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = ((int)0x813E); public const int GL_MODELVIEW25_ARB = ((int)0x8739); public const int GL_OBJECT_PLANE = ((int)0x2501); public const int GL_FOG_COORDINATE_SOURCE_EXT = ((int)0x8450); public const int GL_MODELVIEW28_ARB = ((int)0x873C); public const int GL_ALPHA8UI_EXT = ((int)0x8D7E); public const int GL_TEXTURE_CUBE_MAP_POSITIVE_Z = ((int)0x8519); public const int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV = ((int)0x8C8B); public const int GL_2_BYTES = ((int)0x1407); public const int GL_READ_FRAMEBUFFER_BINDING_EXT = ((int)GL_FRAMEBUFFER_BINDING_EXT); public const int GL_IMAGE_ROTATE_ORIGIN_Y_HP = ((int)0x815B); public const int GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT = ((int)0x850F); public const int GL_INDEX_ARRAY_BUFFER_BINDING = ((int)0x8899); public const int GL_OPERAND2_ALPHA = ((int)0x859A); public const int GL_REFERENCE_PLANE_SGIX = ((int)0x817D); public const int GL_POINT_SIZE_RANGE = ((int)0x0B12); public const int GL_STACK_UNDERFLOW = ((int)0x0504); public const int GL_BOOL_VEC3_ARB = ((int)0x8B58); public const int GL_SIGNED_RGB_NV = ((int)0x86FE); public const int GL_CLEAR = ((int)0x1500); public const int GL_TEXTURE9_ARB = ((int)0x84C9); public const int GL_OPERAND1_RGB_EXT = ((int)0x8591); public const int GL_TEXTURE_COMPRESSED_IMAGE_SIZE = ((int)0x86A0); public const int GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV = ((int)0x864D); public const int GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV = ((int)0x887A); public const int GL_AND_INVERTED = ((int)0x1504); public const int GL_CONSTANT_ALPHA_EXT = ((int)0x8003); public const int GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT = ((int)0x8DDD); public const int GL_BLEND_EQUATION_ALPHA_EXT = ((int)0x883D); public const int GL_PIXEL_MAP_A_TO_A = ((int)0x0C79); public const int GL_RGB10_A2_EXT = ((int)0x8059); public const int GL_CURRENT_PALETTE_MATRIX_ARB = ((int)0x8843); public const int GL_TEXCOORD1_BIT_PGI = ((int)0x10000000); public const int GL_LUMINANCE_ALPHA8I_EXT = ((int)0x8D93); public const int GL_MODELVIEW19_ARB = ((int)0x8733); public const int GL_T2F_IUI_N3F_V3F_EXT = ((int)0x81B4); public const int GL_SEPARATE_ATTRIBS_NV = ((int)0x8C8D); public const int GL_INT_SAMPLER_2D_EXT = ((int)0x8DCA); public const int GL_EYE_RADIAL_NV = ((int)0x855B); public const int GL_RGB5_EXT = ((int)0x8050); public const int GL_ACTIVE_ATTRIBUTES = ((int)0x8B89); public const int GL_PIXEL_TEX_GEN_MODE_SGIX = ((int)0x832B); public const int GL_UNSIGNED_SHORT_4_4_4_4_REV = ((int)0x8365); public const int GL_OFFSET_TEXTURE_2D_MATRIX_NV = ((int)GL_OFFSET_TEXTURE_MATRIX_NV); public const int GL_COORD_REPLACE_NV = ((int)0x8862); public const int GL_COLOR_ATTACHMENT11_EXT = ((int)0x8CEB); public const int GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = ((int)0x889C); public const int GL_LINEAR_DETAIL_SGIS = ((int)0x8097); public const int GL_AVERAGE_HP = ((int)0x8160); public const int GL_TEXTURE_LOD_BIAS_S_SGIX = ((int)0x818E); public const int GL_TRIANGLE_MESH_SUN = ((int)0x8615); public const int GL_CLIP_DISTANCE_NV = ((int)0x8C7A); public const int GL_4PASS_0_SGIS = ((int)0x80A4); public const int GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = ((int)0x87C5); public const int GL_TEXTURE4 = ((int)0x84C4); public const int GL_ELEMENT_ARRAY_POINTER_ATI = ((int)0x876A); public const int GL_MAX_DEFORMATION_ORDER_SGIX = ((int)0x8197); public const int GL_FILTER4_SGIS = ((int)0x8146); public const int GL_INT_SAMPLER_1D_EXT = ((int)0x8DC9); public const int GL_TEXTURE8_ARB = ((int)0x84C8); public const int GL_FEEDBACK_BUFFER_SIZE = ((int)0x0DF1); public const int GL_CURRENT_SECONDARY_COLOR_EXT = ((int)0x8459); public const int GL_ACCUM_BLUE_BITS = ((int)0x0D5A); public const int GL_STRICT_DEPTHFUNC_HINT_PGI = ((int)0x1A216); public const int GL_ACCUM_ALPHA_BITS = ((int)0x0D5B); public const int GL_LERP_ATI = ((int)0x8969); public const int GL_EVAL_VERTEX_ATTRIB9_NV = ((int)0x86CF); public const int GL_PROXY_TEXTURE_1D_EXT = ((int)0x8063); public const int GL_CLIENT_ATTRIB_STACK_DEPTH = ((int)0x0BB1); public const int GL_CURRENT_MATRIX_STACK_DEPTH_NV = ((int)0x8640); public const int GL_DUAL_INTENSITY12_SGIS = ((int)0x811A); public const int GL_IMAGE_TRANSFORM_2D_HP = ((int)0x8161); public const int GL_TEXTURE_WIDTH = ((int)0x1000); public const int GL_INT_VEC4 = ((int)0x8B55); public const int GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV = ((int)0x8DA5); public const int GL_MAP1_BINORMAL_EXT = ((int)0x8446); public const int GL_MIRROR_CLAMP_TO_EDGE_ATI = ((int)0x8743); public const int GL_LUMINANCE_ALPHA = ((int)0x190A); public const int GL_AND = ((int)0x1501); public const int GL_FLOAT_MAT4 = ((int)0x8B5C); public const int GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = ((int)0x851A); public const int GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = ((int)0x8519); public const int GL_MODELVIEW23_ARB = ((int)0x8737); public const int GL_TRIANGLE_LIST_SUN = ((int)0x81D7); public const int GL_PASS_THROUGH_NV = ((int)0x86E6); public const int GL_UNSIGNED_SHORT_5_6_5_REV_EXT = ((int)0x8364); public const int GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI = ((int)0x8803); public const int GL_OP_POWER_EXT = ((int)0x8793); public const int GL_DRAW_BUFFER1_ATI = ((int)0x8826); public const int GL_RESAMPLE_REPLICATE_OML = ((int)0x8986); public const int GL_UNPACK_ALIGNMENT = ((int)0x0CF5); public const int GL_TEXTURE_BINDING_CUBE_MAP = ((int)0x8514); public const int GL_INT_SAMPLER_3D_EXT = ((int)0x8DCB); public const int GL_PROGRAM_NATIVE_PARAMETERS_ARB = ((int)0x88AA); public const int GL_TEXTURE_DEPTH_EXT = ((int)0x8071); public const int GL_INT_VEC3 = ((int)0x8B54); public const int GL_MATRIX3_NV = ((int)0x8633); public const int GL_PROXY_TEXTURE_1D_STACK_MESAX = ((int)0x875B); public const int GL_MAX_SAMPLES_EXT = ((int)0x8D57); public const int GL_COMBINE4_NV = ((int)0x8503); public const int GL_EYE_POINT_SGIS = ((int)0x81F4); public const int GL_MODELVIEW = ((int)0x1700); public const int GL_TEXTURE_COMPRESSION_HINT_ARB = ((int)0x84EF); public const int GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = ((int)0x8810); public const int GL_MODELVIEW24_ARB = ((int)0x8738); public const int GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB = ((int)0x889F); public const int GL_VERTEX_ATTRIB_ARRAY9_NV = ((int)0x8659); public const int GL_VERTEX_ATTRIB_ARRAY_POINTER = ((int)0x8645); public const int GL_CLIP_FAR_HINT_PGI = ((int)0x1A221); public const int GL_DUAL_ALPHA8_SGIS = ((int)0x8111); public const int GL_PIXEL_MAP_I_TO_G_SIZE = ((int)0x0CB3); public const int GL_FUNC_ADD_EXT = ((int)0x8006); public const int GL_QUAD_INTENSITY4_SGIS = ((int)0x8122); public const int GL_MATRIX27_ARB = ((int)0x88DB); public const int GL_LINE_RESET_TOKEN = ((int)0x0707); public const int GL_FOG_INDEX = ((int)0x0B61); public const int GL_MODELVIEW0_STACK_DEPTH_EXT = ((int)GL_MODELVIEW_STACK_DEPTH); public const int GL_RENDERBUFFER_COVERAGE_SAMPLES_NV = ((int)0x8CAB); public const int GL_VERTEX_ATTRIB_ARRAY14_NV = ((int)0x865E); public const int GL_SRGB8_EXT = ((int)0x8C41); public const int GL_PIXEL_SUBSAMPLE_4444_SGIX = ((int)0x85A2); public const int GL_VERTEX_ATTRIB_ARRAY13_NV = ((int)0x865D); public const int GL_VERTEX_ATTRIB_ARRAY10_NV = ((int)0x865A); public const int GL_LINE_LOOP = ((int)0x0002); public const int GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT = ((int)0x8DD5); public const int GL_VERTEX_ATTRIB_ARRAY5_NV = ((int)0x8655); public const int GL_REPLACEMENT_CODE_ARRAY_SUN = ((int)0x85C0); public const int GL_OPERAND1_ALPHA_ARB = ((int)0x8599); public const int GL_PROGRAM_TEX_INDIRECTIONS_ARB = ((int)0x8807); public const int GL_FLOAT_MAT2_ARB = ((int)0x8B5A); public const int GL_ASYNC_MARKER_SGIX = ((int)0x8329); public const int GL_4_BYTES = ((int)0x1409); public const int GL_SPARE0_NV = ((int)0x852E); public const int GL_UNSIGNED_INT_VEC2_EXT = ((int)0x8DC6); public const int GL_RGBA_FLOAT_MODE_ARB = ((int)0x8820); public const int GL_TEXTURE_COMPARE_FUNC_ARB = ((int)0x884D); public const int GL_TEXTURE_INTERNAL_FORMAT = ((int)0x1003); public const int GL_MAP1_VERTEX_ATTRIB4_4_NV = ((int)0x8664); public const int GL_NICEST = ((int)0x1102); public const int GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV = ((int)0x862E); public const int GL_MAX_FRAMEZOOM_FACTOR_SGIX = ((int)0x818D); public const int GL_IMAGE_MAG_FILTER_HP = ((int)0x815C); public const int GL_COMBINER_SUM_OUTPUT_NV = ((int)0x854C); public const int GL_R1UI_T2F_V3F_SUN = ((int)0x85C9); public const int GL_FOG_COORDINATE_ARRAY_POINTER_EXT = ((int)0x8456); public const int GL_RGB_FLOAT32_ATI = ((int)0x8815); public const int GL_CURRENT_RASTER_TEXTURE_COORDS = ((int)0x0B06); public const int GL_MAX_TEXTURE_IMAGE_UNITS_NV = ((int)0x8872); public const int GL_ASYNC_DRAW_PIXELS_SGIX = ((int)0x835D); public const int GL_EMISSION = ((int)0x1600); public const int GL_COLOR_ATTACHMENT3_EXT = ((int)0x8CE3); public const int GL_TEXTURE_LIGHT_EXT = ((int)0x8350); public const int GL_VERTEX_ATTRIB_ARRAY15_NV = ((int)0x865F); public const int GL_PROGRAM_INSTRUCTIONS_ARB = ((int)0x88A0); public const int GL_LUMINANCE_ALPHA16F_ARB = ((int)0x881F); public const int GL_OP_SET_GE_EXT = ((int)0x878C); public const int GL_VERTEX_ATTRIB_ARRAY11_NV = ((int)0x865B); public const int GL_TEXTURE_2D_BINDING_EXT = ((int)0x8069); public const int GL_RENDERBUFFER_COLOR_SAMPLES_NV = ((int)0x8E10); public const int GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = ((int)0x8B49); public const int GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = ((int)0x885D); public const int GL_OBJECT_BUFFER_USAGE_ATI = ((int)0x8765); public const int GL_TEXCOORD4_BIT_PGI = unchecked((int)0x80000000); public const int GL_REFLECTION_MAP_ARB = ((int)0x8512); public const int GL_LUMINANCE_ALPHA32I_EXT = ((int)0x8D87); public const int GL_TRACK_MATRIX_NV = ((int)0x8648); public const int GL_MATRIX10_ARB = ((int)0x88CA); public const int GL_GLOBAL_ALPHA_FACTOR_SUN = ((int)0x81DA); public const int GL_RGBA16UI_EXT = ((int)0x8D76); public const int GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = ((int)0x8355); public const int GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = ((int)0x8C4F); public const int GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT = ((int)0x8519); public const int GL_OUTPUT_TEXTURE_COORD7_EXT = ((int)0x87A4); public const int GL_COLOR_ARRAY_BUFFER_BINDING_ARB = ((int)0x8898); public const int GL_MODELVIEW1_STACK_DEPTH_EXT = ((int)0x8502); public const int GL_MAP1_GRID_DOMAIN = ((int)0x0DD0); public const int GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB = ((int)0x8895); public const int GL_ALPHA_BITS = ((int)0x0D55); public const int GL_PIXEL_TILE_GRID_WIDTH_SGIX = ((int)0x8142); public const int GL_LUMINANCE16_EXT = ((int)0x8042); public const int GL_COMPILE_AND_EXECUTE = ((int)0x1301); public const int GL_YCRCB_422_SGIX = ((int)0x81BB); public const int GL_TEXTURE_CLIPMAP_CENTER_SGIX = ((int)0x8171); public const int GL_SAMPLER_1D_ARRAY_SHADOW_EXT = ((int)0x8DC3); public const int GL_MATRIX0_ARB = ((int)0x88C0); public const int GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = ((int)0x8186); public const int GL_RGB8 = ((int)0x8051); public const int GL_PACK_SKIP_IMAGES_EXT = ((int)0x806B); public const int GL_FORCE_BLUE_TO_ONE_NV = ((int)0x8860); public const int GL_VERTEX_PROGRAM_POINT_SIZE_ARB = ((int)0x8642); public const int GL_PACK_SKIP_PIXELS = ((int)0x0D04); public const int GL_VERTEX_ARRAY_RANGE_APPLE = ((int)0x851D); public const int GL_ALPHA_BIAS = ((int)0x0D1D); public const int GL_MODELVIEW26_ARB = ((int)0x873A); public const int GL_GENERATE_MIPMAP_HINT = ((int)0x8192); public const int GL_EYE_DISTANCE_TO_POINT_SGIS = ((int)0x81F0); public const int GL_MAX_VERTEX_VARYING_COMPONENTS_EXT = ((int)0x8DDE); public const int GL_TEXTURE_CLIPMAP_OFFSET_SGIX = ((int)0x8173); public const int GL_EXTENSIONS = ((int)0x1F03); public const int GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV = ((int)0x887C); public const int GL_OFFSET_TEXTURE_2D_BIAS_NV = ((int)GL_OFFSET_TEXTURE_BIAS_NV); public const int GL_PROGRAM_NATIVE_ATTRIBS_ARB = ((int)0x88AE); public const int GL_PREVIOUS_EXT = ((int)0x8578); public const int GL_DEPTH_BOUNDS_TEST_EXT = ((int)0x8890); public const int GL_BOOL_VEC4_ARB = ((int)0x8B59); public const int GL_DEPTH32F_STENCIL8_NV = ((int)0x8DAC); public const int GL_TEXTURE_BINDING_1D_ARRAY_EXT = ((int)0x8C1C); public const int GL_VERTEX_WEIGHT_ARRAY_EXT = ((int)0x850C); public const int GL_TEXTURE_COORD_NV = ((int)0x8C79); public const int GL_VERTEX_ATTRIB_ARRAY12_NV = ((int)0x865C); public const int GL_OBJECT_ACTIVE_UNIFORMS_ARB = ((int)0x8B86); public const int GL_COLOR_TABLE_LUMINANCE_SIZE = ((int)0x80DE); public const int GL_RGBA_INTEGER_EXT = ((int)0x8D99); public const int GL_MAX_TEXTURE_UNITS = ((int)0x84E2); public const int GL_MIRRORED_REPEAT_ARB = ((int)0x8370); public const int GL_PACK_IMAGE_HEIGHT = ((int)0x806C); public const int GL_SHADER_SOURCE_LENGTH = ((int)0x8B88); public const int GL_MAX_SHININESS_NV = ((int)0x8504); public const int GL_OUTPUT_TEXTURE_COORD9_EXT = ((int)0x87A6); public const int GL_NEAREST_MIPMAP_NEAREST = ((int)0x2700); public const int GL_TEXTURE_BUFFER_EXT = ((int)0x8C2A); public const int GL_HISTOGRAM_RED_SIZE = ((int)0x8028); public const int GL_MATRIX0_NV = ((int)0x8630); public const int GL_SLUMINANCE8_ALPHA8_EXT = ((int)0x8C45); public const int GL_TEXTURE_LOD_BIAS_R_SGIX = ((int)0x8190); public const int GL_ONE_MINUS_CONSTANT_ALPHA_EXT = ((int)0x8004); public const int GL_R1UI_N3F_V3F_SUN = ((int)0x85C7); public const int GL_SIGNED_HILO_NV = ((int)0x86F9); public const int GL_SRC0_ALPHA = ((int)GL_SOURCE0_ALPHA); public const int GL_POST_TEXTURE_FILTER_BIAS_SGIX = ((int)0x8179); public const int GL_COLOR_MATERIAL_FACE = ((int)0x0B55); public const int GL_INTENSITY32F_ARB = ((int)0x8817); public const int GL_OCCLUSION_TEST_HP = ((int)0x8165); public const int GL_VERTEX_ATTRIB_ARRAY_ENABLED = ((int)0x8622); public const int GL_RGBA_FLOAT32_ATI = ((int)0x8814); public const int GL_LINEAR_CLIPMAP_LINEAR_SGIX = ((int)0x8170); public const int GL_LUMINANCE_ALPHA32UI_EXT = ((int)0x8D75); public const int GL_TEXTURE_COMPARE_OPERATOR_SGIX = ((int)0x819B); public const int GL_RGBA_INTEGER_MODE_EXT = ((int)0x8D9E); public const int GL_ALPHA16F_ARB = ((int)0x881C); public const int GL_OBJECT_LINK_STATUS_ARB = ((int)0x8B82); public const int GL_MAP2_VERTEX_ATTRIB14_4_NV = ((int)0x867E); public const int GL_MAX_ATTRIB_STACK_DEPTH = ((int)0x0D35); public const int GL_MULTISAMPLE_EXT = ((int)0x809D); public const int GL_PROXY_TEXTURE_2D_STACK_MESAX = ((int)0x875C); public const int GL_SPECULAR = ((int)0x1202); public const int GL_PARALLEL_ARRAYS_INTEL = ((int)0x83F4); public const int GL_OUTPUT_COLOR1_EXT = ((int)0x879C); public const int GL_BGRA_INTEGER_EXT = ((int)0x8D9B); public const int GL_VERTEX_ARRAY_POINTER = ((int)0x808E); public const int GL_SAMPLES_3DFX = ((int)0x86B4); public const int GL_LINE_SMOOTH = ((int)0x0B20); public const int GL_LINE_SMOOTH_HINT = ((int)0x0C52); public const int GL_CONVOLUTION_HEIGHT_EXT = ((int)0x8019); public const int GL_EYE_LINEAR = ((int)0x2400); public const int GL_TEXTURE_CUBE_MAP_POSITIVE_X = ((int)0x8515); public const int GL_RED_MIN_CLAMP_INGR = ((int)0x8560); public const int GL_MAP1_TANGENT_EXT = ((int)0x8444); public const int GL_MATRIX16_ARB = ((int)0x88D0); public const int GL_QUAD_ALPHA8_SGIS = ((int)0x811F); public const int GL_MINMAX_EXT = ((int)0x802E); public const int GL_MAX_PROGRAM_GENERIC_RESULTS_NV = ((int)0x8DA6); public const int GL_FRAGMENT_MATERIAL_EXT = ((int)0x8349); public const int GL_DRAW_BUFFER9_ATI = ((int)0x882E); public const int GL_READ_PIXEL_DATA_RANGE_LENGTH_NV = ((int)0x887B); public const int GL_MAX_FRAGMENT_LIGHTS_SGIX = ((int)0x8404); public const int GL_TEXTURE_DT_SIZE_NV = ((int)0x871E); public const int GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI = ((int)0x87F7); public const int GL_POST_CONVOLUTION_COLOR_TABLE_SGI = ((int)0x80D1); public const int GL_TEXTURE_CUBE_MAP_ARB = ((int)0x8513); public const int GL_VERTEX_PROGRAM_TWO_SIDE_ARB = ((int)0x8643); public const int GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT = ((int)0x8DE3); public const int GL_COMPRESSED_ALPHA_ARB = ((int)0x84E9); public const int GL_REPEAT = ((int)0x2901); public const int GL_CONVOLUTION_FORMAT_EXT = ((int)0x8017); public const int GL_DRAW_BUFFER5_ATI = ((int)0x882A); public const int GL_HISTOGRAM_WIDTH = ((int)0x8026); public const int GL_TEXTURE29_ARB = ((int)0x84DD); public const int GL_MULTISAMPLE = ((int)0x809D); public const int GL_POINT_SIZE_MIN = ((int)0x8126); public const int GL_OUTPUT_TEXTURE_COORD30_EXT = ((int)0x87BB); public const int GL_IR_INSTRUMENT1_SGIX = ((int)0x817F); public const int GL_DRAW_BUFFER10_ATI = ((int)0x882F); public const int GL_DEPTH_STENCIL_NV = ((int)0x84F9); public const int GL_TEXTURE3_ARB = ((int)0x84C3); public const int GL_FRAMEBUFFER_UNSUPPORTED_EXT = ((int)0x8CDD); public const int GL_SET = ((int)0x150F); public const int GL_COMPRESSED_SLUMINANCE_EXT = ((int)0x8C4A); public const int GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT = ((int)0x851C); public const int GL_R3_G3_B2 = ((int)0x2A10); public const int GL_NORMAL_ARRAY_EXT = ((int)0x8075); public const int GL_HISTOGRAM_EXT = ((int)0x8024); public const int GL_CURRENT_MATRIX_ARB = ((int)0x8641); public const int GL_COMPILE = ((int)0x1300); public const int GL_DOT_PRODUCT_NV = ((int)0x86EC); public const int GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV = ((int)0x8C88); public const int GL_POINT_SIZE_MIN_SGIS = ((int)0x8126); public const int GL_SHADING_LANGUAGE_VERSION_ARB = ((int)0x8B8C); public const int GL_SELECT = ((int)0x1C02); public const int GL_READ_FRAMEBUFFER_EXT = ((int)0x8CA8); public const int GL_CUBIC_EXT = ((int)0x8334); public const int GL_COMBINER7_NV = ((int)0x8557); public const int GL_COMBINER4_NV = ((int)0x8554); public const int GL_COLOR_ARRAY_STRIDE_EXT = ((int)0x8083); public const int GL_SOURCE0_RGB_EXT = ((int)0x8580); public const int GL_OBJECT_LINE_SGIS = ((int)0x81F7); public const int GL_CONSTANT_BORDER = ((int)0x8151); public const int GL_FRONT_RIGHT = ((int)0x0401); public const int GL_POST_CONVOLUTION_BLUE_BIAS = ((int)0x8022); public const int GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT = ((int)0x8C73); public const int GL_MODELVIEW_MATRIX = ((int)0x0BA6); public const int GL_IMAGE_ROTATE_ORIGIN_X_HP = ((int)0x815A); public const int GL_CW = ((int)0x0900); public const int GL_OUTPUT_TEXTURE_COORD0_EXT = ((int)0x879D); public const int GL_STENCIL_VALUE_MASK = ((int)0x0B93); public const int GL_SRC_ALPHA = ((int)0x0302); public const int GL_DUAL_LUMINANCE4_SGIS = ((int)0x8114); public const int GL_ALPHA_ICC_SGIX = ((int)0x8462); public const int GL_UNPACK_SKIP_IMAGES = ((int)0x806D); public const int GL_TEXTURE_PRE_SPECULAR_HP = ((int)0x8169); public const int GL_LIGHT_ENV_MODE_SGIX = ((int)0x8407); public const int GL_HALF_FLOAT_ARB = ((int)0x140B); public const int GL_FRAGMENT_PROGRAM_NV = ((int)0x8870); public const int GL_FRAMEBUFFER_COMPLETE_EXT = ((int)0x8CD5); public const int GL_OFFSET_TEXTURE_SCALE_NV = ((int)0x86E2); public const int GL_RGB5_A1_EXT = ((int)0x8057); public const int GL_CURRENT_VERTEX_WEIGHT_EXT = ((int)0x850B); public const int GL_C4UB_V3F = ((int)0x2A23); public const int GL_REG_27_ATI = ((int)0x893C); public const int GL_TRIANGLES = ((int)0x0004); public const int GL_BLUE_MAX_CLAMP_INGR = ((int)0x8566); public const int GL_CUBIC_HP = ((int)0x815F); public const int GL_PROGRAM_PARAMETER_NV = ((int)0x8644); public const int GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT = ((int)0x8516); public const int GL_DUAL_ALPHA12_SGIS = ((int)0x8112); public const int GL_INDEX_TEST_FUNC_EXT = ((int)0x81B6); public const int GL_EIGHTH_BIT_ATI = ((int)0x00000020); public const int GL_RGB_SCALE_EXT = ((int)0x8573); public const int GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = ((int)0x87CD); public const int GL_TEXTURE_4D_BINDING_SGIS = ((int)0x814F); public const int GL_PROXY_TEXTURE_COLOR_TABLE_SGI = ((int)0x80BD); public const int GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = ((int)0x8C29); public const int GL_HISTOGRAM_FORMAT_EXT = ((int)0x8027); public const int GL_LUMINANCE8UI_EXT = ((int)0x8D80); public const int GL_CURRENT_QUERY = ((int)0x8865); public const int GL_VERTEX_ARRAY_POINTER_EXT = ((int)0x808E); public const int GL_R1UI_C4F_N3F_V3F_SUN = ((int)0x85C8); public const int GL_QUAD_LUMINANCE4_SGIS = ((int)0x8120); public const int GL_PIXEL_PACK_BUFFER_BINDING_ARB = ((int)0x88ED); public const int GL_ELEMENT_ARRAY_TYPE_ATI = ((int)0x8769); public const int GL_FOG_COORD_ARRAY_POINTER = ((int)GL_FOG_COORDINATE_ARRAY_POINTER); public const int GL_PRIMARY_COLOR_EXT = ((int)0x8577); public const int GL_CULL_VERTEX_IBM = ((int)103050); public const int GL_OCCLUSION_TEST_RESULT_HP = ((int)0x8166); public const int GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = ((int)0x8C2D); public const int GL_CURRENT_MATRIX_INDEX_ARB = ((int)0x8845); public const int GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV = ((int)0x8E11); public const int GL_ONE_MINUS_DST_ALPHA = ((int)0x0305); public const int GL_VERTEX_ARRAY_RANGE_POINTER_APPLE = ((int)0x8521); public const int GL_NEGATIVE_X_EXT = ((int)0x87D9); public const int GL_CLIENT_ALL_ATTRIB_BITS = unchecked((int)0xFFFFFFFF); public const int GL_COMBINE_ALPHA = ((int)0x8572); public const int GL_INCR_WRAP = ((int)0x8507); public const int GL_SAMPLER_2D_ARRAY_EXT = ((int)0x8DC1); public const int GL_PIXEL_UNPACK_BUFFER_EXT = ((int)0x88EC); public const int GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = ((int)0x8B8A); public const int GL_SHADER_TYPE = ((int)0x8B4F); public const int GL_VERTEX_ATTRIB_ARRAY_SIZE = ((int)0x8623); public const int GL_MUL_ATI = ((int)0x8964); public const int GL_GREEN_BIT_ATI = ((int)0x00000002); public const int GL_PIXEL_MAP_I_TO_B_SIZE = ((int)0x0CB4); public const int GL_LUMINANCE_ICC_SGIX = ((int)0x8463); public const int GL_REPLACE_MIDDLE_SUN = ((int)0x0002); public const int GL_TEXTURE_CUBE_MAP_POSITIVE_Y = ((int)0x8517); public const int GL_FALSE = ((int)0); public const int GL_OFFSET_TEXTURE_RECTANGLE_NV = ((int)0x864C); public const int GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = ((int)0x80B6); public const int GL_PACK_SKIP_ROWS = ((int)0x0D03); public const int GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = ((int)0x889F); public const int GL_BLEND_SRC_RGB_EXT = ((int)0x80C9); public const int GL_PREVIOUS_ARB = ((int)0x8578); public const int GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = ((int)0x80D5); public const int GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE = ((int)0x85B0); public const int GL_LUMINANCE_ALPHA_FLOAT16_ATI = ((int)0x881F); public const int GL_MATRIX_INDEX_ARRAY_SIZE_ARB = ((int)0x8846); public const int GL_NUM_LOOPBACK_COMPONENTS_ATI = ((int)0x8974); public const int GL_ALLOW_DRAW_MEM_HINT_PGI = ((int)0x1A211); public const int GL_POST_COLOR_MATRIX_GREEN_SCALE = ((int)0x80B5); public const int GL_TEXTURE_GEN_MODE = ((int)0x2500); public const int GL_CONVOLUTION_FILTER_BIAS_EXT = ((int)0x8015); public const int GL_PIXEL_PACK_BUFFER_BINDING = ((int)0x88ED); public const int GL_RASTERIZER_DISCARD_NV = ((int)0x8C89); public const int GL_COLOR_INDEXES = ((int)0x1603); public const int GL_POST_COLOR_MATRIX_RED_BIAS = ((int)0x80B8); public const int GL_PIXEL_UNPACK_BUFFER = ((int)0x88EC); public const int GL_SAMPLER_2D_RECT_ARB = ((int)0x8B63); public const int GL_LUMINANCE8_ALPHA8 = ((int)0x8045); public const int GL_PIXEL_MAP_I_TO_R = ((int)0x0C72); public const int GL_COLOR_CLEAR_VALUE = ((int)0x0C22); public const int GL_BOOL_VEC2_ARB = ((int)0x8B57); public const int GL_RGB16I_EXT = ((int)0x8D89); public const int GL_LUMINANCE4 = ((int)0x803F); public const int GL_T2F_C4UB_V3F = ((int)0x2A29); public const int GL_SAMPLER_1D = ((int)0x8B5D); public const int GL_INDEX_ARRAY_LIST_IBM = ((int)103073); public const int GL_FRAGMENT_LIGHT2_SGIX = ((int)0x840E); public const int GL_V2F = ((int)0x2A20); public const int GL_LUMINANCE32F_ARB = ((int)0x8818); public const int GL_ACCUM_BUFFER_BIT = ((int)0x00000200); public const int GL_DSDT_MAG_NV = ((int)0x86F6); public const int GL_TEXTURE_BORDER = ((int)0x1005); public const int GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = ((int)0x84FF); public const int GL_SPARE1_NV = ((int)0x852F); public const int GL_OP_DOT3_EXT = ((int)0x8784); public const int GL_MAX_RECTANGLE_TEXTURE_SIZE_NV = ((int)0x84F8); public const int GL_RENDERBUFFER_BINDING_EXT = ((int)0x8CA7); public const int GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = ((int)0x8CDA); public const int GL_OBJECT_BUFFER_SIZE_ATI = ((int)0x8764); public const int GL_UNSIGNED_SHORT_8_8_REV_MESA = ((int)0x85BB); public const int GL_POLYGON_BIT = ((int)0x00000008); public const int GL_TEXTURE_4D_SGIS = ((int)0x8134); public const int GL_TEXTURE_3D_EXT = ((int)0x806F); public const int GL_TEXTURE_COMPARE_MODE = ((int)0x884C); public const int GL_PN_TRIANGLES_POINT_MODE_ATI = ((int)0x87F2); public const int GL_OP_ADD_EXT = ((int)0x8787); public const int GL_MAX_TEXTURE_COORDS_ARB = ((int)0x8871); public const int GL_TEXTURE_COORD_ARRAY_POINTER = ((int)0x8092); public const int GL_TEXTURE_HEIGHT = ((int)0x1001); public const int GL_TEXTURE_BINDING_RECTANGLE_ARB = ((int)0x84F6); public const int GL_ALPHA4 = ((int)0x803B); public const int GL_NAME_STACK_DEPTH = ((int)0x0D70); public const int GL_STENCIL_BACK_PASS_DEPTH_FAIL = ((int)0x8802); public const int GL_TEXTURE_WRAP_S = ((int)0x2802); public const int GL_DOUBLE = ((int)0x140A); public const int GL_RGB_ICC_SGIX = ((int)0x8460); public const int GL_QUAD_LUMINANCE8_SGIS = ((int)0x8121); public const int GL_TEXTURE_ENV_MODE = ((int)0x2200); public const int GL_MAX_PROGRAM_PARAMETERS_ARB = ((int)0x88A9); public const int GL_DOT3_RGBA = ((int)0x86AF); public const int GL_UNSIGNED_INT_24_8_EXT = ((int)0x84FA); public const int GL_VERTEX_ARRAY_STRIDE_EXT = ((int)0x807C); public const int GL_LUMINANCE12_ALPHA12_EXT = ((int)0x8047); public const int GL_CURRENT_NORMAL = ((int)0x0B02); public const int GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = ((int)0x8CDC); public const int GL_TEXTURE30 = ((int)0x84DE); public const int GL_DRAW_BUFFER3_ATI = ((int)0x8828); public const int GL_COLOR_INDEX8_EXT = ((int)0x80E5); public const int GL_SAMPLE_PATTERN_EXT = ((int)0x80AC); public const int GL_DU8DV8_ATI = ((int)0x877A); public const int GL_UNSIGNED_INT_S8_S8_8_8_NV = ((int)0x86DA); public const int GL_C4UB_V2F = ((int)0x2A22); public const int GL_COMPARE_R_TO_TEXTURE_ARB = ((int)0x884E); public const int GL_VERTEX_SHADER_INVARIANTS_EXT = ((int)0x87D1); public const int GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = ((int)0x8622); public const int GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL = ((int)0x83F6); public const int GL_CLAMP_TO_EDGE = ((int)0x812F); public const int GL_POLYGON_SMOOTH = ((int)0x0B41); public const int GL_EYE_PLANE = ((int)0x2502); public const int GL_IMAGE_TRANSLATE_X_HP = ((int)0x8157); public const int GL_DYNAMIC_COPY = ((int)0x88EA); public const int GL_MIN_PROGRAM_TEXEL_OFFSET_NV = ((int)0x8904); public const int GL_MAX_NAME_STACK_DEPTH = ((int)0x0D37); public const int GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN = ((int)0x85C1); public const int GL_TEXTURE_HI_SIZE_NV = ((int)0x871B); public const int GL_SWIZZLE_STQ_DQ_ATI = ((int)0x8979); public const int GL_SPOT_DIRECTION = ((int)0x1204); public const int GL_TEXTURE_DS_SIZE_NV = ((int)0x871D); public const int GL_REFLECTION_MAP_EXT = ((int)0x8512); public const int GL_CON_7_ATI = ((int)0x8948); public const int GL_OBJECT_TYPE_ARB = ((int)0x8B4E); public const int GL_DITHER = ((int)0x0BD0); public const int GL_VERTEX_PROGRAM_NV = ((int)0x8620); public const int GL_MAP1_VERTEX_ATTRIB11_4_NV = ((int)0x866B); public const int GL_FLOAT_R_NV = ((int)0x8880); public const int GL_PRIMITIVES_GENERATED_NV = ((int)0x8C87); public const int GL_TRANSFORM_FEEDBACK_ATTRIBS_NV = ((int)0x8C7E); public const int GL_RGB32UI_EXT = ((int)0x8D71); public const int GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = ((int)0x8408); public const int GL_SIGNED_ALPHA8_NV = ((int)0x8706); public const int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = ((int)0x8CD4); public const int GL_BGR_EXT = ((int)0x80E0); public const int GL_MAP1_VERTEX_ATTRIB3_4_NV = ((int)0x8663); public const int GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = ((int)0x8645); public const int GL_FORMAT_SUBSAMPLE_24_24_OML = ((int)0x8982); public const int GL_RENDERBUFFER_BLUE_SIZE_EXT = ((int)0x8D52); public const int GL_DRAW_BUFFER0_ATI = ((int)0x8825); public const int GL_DETAIL_TEXTURE_2D_SGIS = ((int)0x8095); public const int GL_SHADE_MODEL = ((int)0x0B54); public const int GL_MAX_PIXEL_MAP_TABLE = ((int)0x0D34); public const int GL_NORMAL_BIT_PGI = ((int)0x08000000); public const int GL_OPERAND2_RGB_EXT = ((int)0x8592); public const int GL_STREAM_READ = ((int)0x88E1); public const int GL_PROXY_TEXTURE_1D = ((int)0x8063); public const int GL_DST_ALPHA = ((int)0x0304); public const int GL_COLOR_ALPHA_PAIRING_ATI = ((int)0x8975); public const int GL_BLUE_SCALE = ((int)0x0D1A); public const int GL_LUMINANCE_INTEGER_EXT = ((int)0x8D9C); public const int GL_SWIZZLE_STRQ_DQ_ATI = ((int)0x897B); public const int GL_COMPRESSED_RGB_S3TC_DXT1_EXT = ((int)0x83F0); public const int GL_POINT_SIZE_MAX_SGIS = ((int)0x8127); public const int GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT = ((int)0x8365); public const int GL_ACTIVE_TEXTURE = ((int)0x84E0); public const int GL_MAX_GENERAL_COMBINERS_NV = ((int)0x854D); public const int GL_DISTANCE_ATTENUATION_EXT = ((int)0x8129); public const int GL_MAX_TEXTURE_UNITS_ARB = ((int)0x84E2); public const int GL_MAX_TEXTURE_IMAGE_UNITS_ARB = ((int)0x8872); public const int GL_LINES = ((int)0x0001); public const int GL_PIXEL_MAP_I_TO_I = ((int)0x0C70); public const int GL_R1UI_V3F_SUN = ((int)0x85C4); public const int GL_CON_5_ATI = ((int)0x8946); public const int GL_MAP2_GRID_DOMAIN = ((int)0x0DD2); public const int GL_PROXY_COLOR_TABLE = ((int)0x80D3); public const int GL_TEXTURE_1D_BINDING_EXT = ((int)0x8068); public const int GL_ELEMENT_ARRAY_POINTER_APPLE = ((int)0x876A); public const int GL_PIXEL_TILE_HEIGHT_SGIX = ((int)0x8141); public const int GL_DISCARD_NV = ((int)0x8530); public const int GL_OUTPUT_VERTEX_EXT = ((int)0x879A); public const int GL_TRANSPOSE_COLOR_MATRIX = ((int)0x84E6); public const int GL_SCISSOR_BIT = ((int)0x00080000); public const int GL_FOG_HINT = ((int)0x0C54); public const int GL_STRICT_SCISSOR_HINT_PGI = ((int)0x1A218); public const int GL_COLOR_TABLE_INTENSITY_SIZE = ((int)0x80DF); public const int GL_T2F_C4F_N3F_V3F = ((int)0x2A2C); public const int GL_DRAW_BUFFER9_ARB = ((int)0x882E); public const int GL_SCALAR_EXT = ((int)0x87BE); public const int GL_NUM_INSTRUCTIONS_TOTAL_ATI = ((int)0x8972); public const int GL_TEXTURE27 = ((int)0x84DB); public const int GL_VERTEX_ARRAY_COUNT_EXT = ((int)0x807D); public const int GL_OPERAND3_RGB_NV = ((int)0x8593); public const int GL_NORMAL_ARRAY_LIST_IBM = ((int)103071); public const int GL_TEXTURE23 = ((int)0x84D7); public const int GL_EDGEFLAG_BIT_PGI = ((int)0x00040000); public const int GL_QUERY_COUNTER_BITS_ARB = ((int)0x8864); public const int GL_LOCAL_CONSTANT_VALUE_EXT = ((int)0x87EC); public const int GL_OP_MIN_EXT = ((int)0x878B); public const int GL_SOURCE3_RGB_NV = ((int)0x8583); public const int GL_CON_0_ATI = ((int)0x8941); public const int GL_WEIGHT_ARRAY_ARB = ((int)0x86AD); public const int GL_BOOL_VEC4 = ((int)0x8B59); public const int GL_MAX_TEXTURE_SIZE = ((int)0x0D33); public const int GL_EVAL_VERTEX_ATTRIB8_NV = ((int)0x86CE); public const int GL_BOOL_VEC3 = ((int)0x8B58); public const int GL_OBJECT_SHADER_SOURCE_LENGTH_ARB = ((int)0x8B88); public const int GL_INT_SAMPLER_2D_RECT_EXT = ((int)0x8DCD); public const int GL_SPRITE_AXIS_SGIX = ((int)0x814A); public const int GL_OP_MOV_EXT = ((int)0x8799); public const int GL_RGBA_ICC_SGIX = ((int)0x8461); public const int GL_QUERY_RESULT_AVAILABLE_ARB = ((int)0x8867); public const int GL_LUMINANCE12_EXT = ((int)0x8041); public const int GL_DRAW_BUFFER = ((int)0x0C01); public const int GL_EMBOSS_MAP_NV = ((int)0x855F); public const int GL_ADD_ATI = ((int)0x8963); public const int GL_IMAGE_SCALE_Y_HP = ((int)0x8156); public const int GL_IMAGE_SCALE_X_HP = ((int)0x8155); public const int GL_EVAL_VERTEX_ATTRIB12_NV = ((int)0x86D2); public const int GL_BGR_INTEGER_EXT = ((int)0x8D9A); public const int GL_COLOR_ATTACHMENT5_EXT = ((int)0x8CE5); public const int GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = ((int)0x880D); public const int GL_ALPHA8_EXT = ((int)0x803C); public const int GL_NEAREST = ((int)0x2600); public const int GL_PROGRAM_FORMAT_ARB = ((int)0x8876); public const int GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB = ((int)0x88A2); public const int GL_DEPTH_FUNC = ((int)0x0B74); public const int GL_DOT_PRODUCT_TEXTURE_3D_NV = ((int)0x86EF); public const int GL_NORMAL_ARRAY_POINTER_EXT = ((int)0x808F); public const int GL_REG_12_ATI = ((int)0x892D); public const int GL_NORMALIZE = ((int)0x0BA1); public const int GL_FOG_COORDINATE = ((int)0x8451); public const int GL_SLICE_ACCUM_SUN = ((int)0x85CC); public const int GL_TEXTURE_MAX_LEVEL_SGIS = ((int)0x813D); public const int GL_COLOR_TABLE_WIDTH = ((int)0x80D9); public const int GL_FOG_MODE = ((int)0x0B65); public const int GL_EVAL_BIT = ((int)0x00010000); public const int GL_RGBA32F_ARB = ((int)0x8814); public const int GL_3_BYTES = ((int)0x1408); public const int GL_POST_CONVOLUTION_RED_BIAS_EXT = ((int)0x8020); public const int GL_ATTRIB_STACK_DEPTH = ((int)0x0BB0); public const int GL_TEXTURE_BINDING_CUBE_MAP_ARB = ((int)0x8514); public const int GL_CON_6_ATI = ((int)0x8947); public const int GL_TEXTURE_LIGHTING_MODE_HP = ((int)0x8167); public const int GL_UNSIGNED_INT_10F_11F_11F_REV_EXT = ((int)0x8C3B); public const int GL_QUADRATIC_ATTENUATION = ((int)0x1209); public const int GL_ADD_SIGNED_EXT = ((int)0x8574); public const int GL_LUMINANCE16_ALPHA8_ICC_SGIX = ((int)0x846B); public const int GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = ((int)0x885A); public const int GL_4PASS_1_SGIS = ((int)0x80A5); public const int GL_GREATER = ((int)0x0204); public const int GL_MAX = ((int)0x8008); public const int GL_OP_MAX_EXT = ((int)0x878A); public const int GL_RENDERER = ((int)0x1F01); public const int GL_VERTEX_ARRAY_TYPE = ((int)0x807B); public const int GL_MULTISAMPLE_BIT_EXT = ((int)0x20000000); public const int GL_FLOAT_RGB_NV = ((int)0x8882); public const int GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = ((int)0x88A3); public const int GL_TEXTURE_BORDER_VALUES_NV = ((int)0x871A); public const int GL_INDEX_TEST_REF_EXT = ((int)0x81B7); public const int GL_CON_1_ATI = ((int)0x8942); public const int GL_MAP2_VERTEX_ATTRIB4_4_NV = ((int)0x8674); public const int GL_VERTEX_STREAM4_ATI = ((int)0x8770); public const int GL_POINT_SMOOTH = ((int)0x0B10); public const int GL_PRIMARY_COLOR_NV = ((int)0x852C); public const int GL_SUBPIXEL_BITS = ((int)0x0D50); public const int GL_REPLACE = ((int)0x1E01); public const int GL_CONSTANT_COLOR = ((int)0x8001); public const int GL_LINEAR_CLIPMAP_NEAREST_SGIX = ((int)0x844F); public const int GL_EDGE_FLAG_ARRAY_COUNT_EXT = ((int)0x808D); public const int GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = ((int)0x86A2); public const int GL_VERTEX_ARRAY_SIZE = ((int)0x807A); public const int GL_BUFFER_ACCESS = ((int)0x88BB); public const int GL_EVAL_VERTEX_ATTRIB11_NV = ((int)0x86D1); public const int GL_BLUE = ((int)0x1905); public const int GL_INDEX_ARRAY_BUFFER_BINDING_ARB = ((int)0x8899); public const int GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = ((int)0x80D2); public const int GL_BACK_SECONDARY_COLOR_NV = ((int)0x8C78); public const int GL_CURRENT_ATTRIB_NV = ((int)0x8626); public const int GL_PROXY_TEXTURE_4D_SGIS = ((int)0x8135); public const int GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = ((int)0x80DE); public const int GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = ((int)0x8174); public const int GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV = ((int)0x8850); public const int GL_OR_INVERTED = ((int)0x150D); public const int GL_MATRIX17_ARB = ((int)0x88D1); public const int GL_MAX_TEXTURE_LOD_BIAS_EXT = ((int)0x84FD); public const int GL_PROXY_TEXTURE_CUBE_MAP_EXT = ((int)0x851B); public const int GL_MAP1_VERTEX_ATTRIB1_4_NV = ((int)0x8661); public const int GL_VERTEX_PROGRAM_TWO_SIDE_NV = ((int)0x8643); public const int GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT = ((int)0x8DBE); public const int GL_UNSIGNED_INT_8_8_8_8_REV = ((int)0x8367); public const int GL_INVARIANT_EXT = ((int)0x87C2); public const int GL_MAX_CLIPMAP_DEPTH_SGIX = ((int)0x8177); public const int GL_CURRENT_FOG_COORDINATE_EXT = ((int)0x8453); public const int GL_COLOR_ATTACHMENT1_EXT = ((int)0x8CE1); public const int GL_LUMINANCE6_ALPHA2_EXT = ((int)0x8044); public const int GL_OR_REVERSE = ((int)0x150B); public const int GL_COLOR_INDEX2_EXT = ((int)0x80E3); public const int GL_MIN = ((int)0x8007); public const int GL_PIXEL_SUBSAMPLE_2424_SGIX = ((int)0x85A3); public const int GL_CONVOLUTION_BORDER_COLOR_HP = ((int)0x8154); public const int GL_ALPHA16 = ((int)0x803E); public const int GL_BLUE_BIAS = ((int)0x0D1B); public const int GL_TEXTURE_COORD_ARRAY = ((int)0x8078); public const int GL_MATRIX20_ARB = ((int)0x88D4); public const int GL_SEPARATE_SPECULAR_COLOR_EXT = ((int)0x81FA); public const int GL_MAP2_BINORMAL_EXT = ((int)0x8447); public const int GL_PROJECTION = ((int)0x1701); public const int GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = ((int)0x8623); public const int GL_SHADOW_ATTENUATION_EXT = ((int)0x834E); public const int GL_COLOR_TABLE_ALPHA_SIZE = ((int)0x80DD); public const int GL_FRAGMENT_LIGHT1_SGIX = ((int)0x840D); public const int GL_COMPRESSED_RGB_ARB = ((int)0x84ED); public const int GL_HISTOGRAM = ((int)0x8024); public const int GL_VARIABLE_B_NV = ((int)0x8524); public const int GL_ALPHA8 = ((int)0x803C); public const int GL_NEAREST_CLIPMAP_NEAREST_SGIX = ((int)0x844D); public const int GL_TEXTURE_INTENSITY_SIZE_EXT = ((int)0x8061); public const int GL_COLOR_ATTACHMENT6_EXT = ((int)0x8CE6); public const int GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = ((int)0x87CA); public const int GL_BOOL_VEC2 = ((int)0x8B57); public const int GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = ((int)0x8C4C); public const int GL_DEPTH_COMPONENT16_ARB = ((int)0x81A5); public const int GL_OPERAND1_RGB_ARB = ((int)0x8591); public const int GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT = ((int)0x8DE2); public const int GL_TEXTURE_LO_SIZE_NV = ((int)0x871C); public const int GL_COLOR_TABLE_GREEN_SIZE_SGI = ((int)0x80DB); public const int GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = ((int)0x8856); public const int GL_CONVOLUTION_WIDTH = ((int)0x8018); public const int GL_OUTPUT_TEXTURE_COORD21_EXT = ((int)0x87B2); public const int GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM = ((int)103084); public const int GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = ((int)0x80BA); public const int GL_DOT_PRODUCT_TEXTURE_2D_NV = ((int)0x86EE); public const int GL_DOT3_RGB = ((int)0x86AE); public const int GL_COLOR_ATTACHMENT7_EXT = ((int)0x8CE7); public const int GL_REG_22_ATI = ((int)0x8937); public const int GL_VERTEX_ATTRIB_ARRAY4_NV = ((int)0x8654); public const int GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = ((int)0x8851); public const int GL_POST_CONVOLUTION_COLOR_TABLE = ((int)0x80D1); public const int GL_INDEX_ARRAY_STRIDE = ((int)0x8086); public const int GL_LUMINANCE12_ALPHA4 = ((int)0x8046); public const int GL_STENCIL_WRITEMASK = ((int)0x0B98); public const int GL_OP_CLAMP_EXT = ((int)0x878E); public const int GL_SUB_ATI = ((int)0x8965); public const int GL_FOG_COLOR = ((int)0x0B66); public const int GL_BACK_RIGHT = ((int)0x0403); public const int GL_LIST_PRIORITY_SGIX = ((int)0x8182); public const int GL_TEXTURE_MAG_FILTER = ((int)0x2800); public const int GL_PIXEL_MAP_I_TO_A_SIZE = ((int)0x0CB5); public const int GL_MAX_CONVOLUTION_HEIGHT_EXT = ((int)0x801B); public const int GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = ((int)0x8DDF); public const int GL_OUTPUT_TEXTURE_COORD11_EXT = ((int)0x87A8); public const int GL_PROGRAM_OBJECT_ARB = ((int)0x8B40); public const int GL_CLAMP_READ_COLOR_ARB = ((int)0x891C); public const int GL_MAX_PROGRAM_ATTRIBS_ARB = ((int)0x88AD); public const int GL_R1UI_T2F_N3F_V3F_SUN = ((int)0x85CA); public const int GL_2X_BIT_ATI = ((int)0x00000001); public const int GL_TRIANGLE_STRIP = ((int)0x0005); public const int GL_DUAL_LUMINANCE8_SGIS = ((int)0x8115); public const int GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = ((int)0x818A); public const int GL_POLYGON_OFFSET_EXT = ((int)0x8037); public const int GL_CONVOLUTION_HEIGHT = ((int)0x8019); public const int GL_ONE = ((int)1); public const int GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = ((int)0x817B); public const int GL_PACK_SKIP_VOLUMES_SGIS = ((int)0x8130); public const int GL_VERTEX_SHADER_LOCALS_EXT = ((int)0x87D3); public const int GL_MAX_CONVOLUTION_WIDTH_EXT = ((int)0x801A); public const int GL_INVARIANT_DATATYPE_EXT = ((int)0x87EB); public const int GL_STENCIL_BACK_VALUE_MASK = ((int)0x8CA4); public const int GL_TEXTURE_DEPTH = ((int)0x8071); public const int GL_BOOL_ARB = ((int)0x8B56); public const int GL_PIXEL_PACK_BUFFER = ((int)0x88EB); public const int GL_SMOOTH = ((int)0x1D01); public const int GL_WEIGHT_ARRAY_POINTER_ARB = ((int)0x86AC); public const int GL_SCISSOR_BOX = ((int)0x0C10); public const int GL_GREEN_INTEGER_EXT = ((int)0x8D95); public const int GL_RESAMPLE_DECIMATE_OML = ((int)0x8989); public const int GL_TEXTURE_GEN_S = ((int)0x0C60); public const int GL_TEXTURE_GEN_R = ((int)0x0C62); public const int GL_TEXTURE_GEN_Q = ((int)0x0C63); public const int GL_UNSIGNED_INT_10_10_10_2 = ((int)0x8036); public const int GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = ((int)0x8DA8); public const int GL_TEXTURE_GEN_T = ((int)0x0C61); public const int GL_COLOR_INDEX1_EXT = ((int)0x80E2); public const int GL_EMBOSS_LIGHT_NV = ((int)0x855D); public const int GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI = ((int)0x87F4); public const int GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB = ((int)0x889C); public const int GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = ((int)0x8B8A); public const int GL_DEPTH_COMPONENT32_SGIX = ((int)0x81A7); public const int GL_RGBA32I_EXT = ((int)0x8D82); public const int GL_CULL_VERTEX_EYE_POSITION_EXT = ((int)0x81AB); public const int GL_FLOAT_VEC2_ARB = ((int)0x8B50); public const int GL_RGB_FLOAT16_ATI = ((int)0x881B); public const int GL_V3F = ((int)0x2A21); public const int GL_FOG_COORDINATE_ARRAY_TYPE = ((int)0x8454); public const int GL_RED_BITS = ((int)0x0D52); public const int GL_POINT_SPRITE_R_MODE_NV = ((int)0x8863); public const int GL_NORMALIZED_RANGE_EXT = ((int)0x87E0); public const int GL_READ_WRITE_ARB = ((int)0x88BA); public const int GL_REGISTER_COMBINERS_NV = ((int)0x8522); public const int GL_RESTART_SUN = ((int)0x0001); public const int GL_COLOR_ATTACHMENT2_EXT = ((int)0x8CE2); public const int GL_STENCIL_INDEX16_EXT = ((int)0x8D49); public const int GL_R = ((int)0x2002); public const int GL_REG_15_ATI = ((int)0x8930); public const int GL_OUTPUT_TEXTURE_COORD14_EXT = ((int)0x87AB); public const int GL_PROGRAM_RESULT_COMPONENTS_NV = ((int)0x8907); public const int GL_TEXTURE_2D_STACK_BINDING_MESAX = ((int)0x875E); public const int GL_PROXY_TEXTURE_1D_ARRAY_EXT = ((int)0x8C19); public const int GL_VERTEX_BLEND_ARB = ((int)0x86A7); public const int GL_OUTPUT_TEXTURE_COORD29_EXT = ((int)0x87BA); public const int GL_LIST_BIT = ((int)0x00020000); public const int GL_VERTEX_ARRAY_LIST_STRIDE_IBM = ((int)103080); public const int GL_BLEND_DST_ALPHA = ((int)0x80CA); public const int GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB = ((int)0x889A); public const int GL_CON_28_ATI = ((int)0x895D); public const int GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = ((int)0x886A); public const int GL_COMBINE_ARB = ((int)0x8570); public const int GL_FRONT_FACE = ((int)0x0B46); public const int GL_TEXTURE_COMPRESSION_HINT = ((int)0x84EF); public const int GL_INDEX_OFFSET = ((int)0x0D13); public const int GL_CON_17_ATI = ((int)0x8952); public const int GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = ((int)0x87CB); public const int GL_DRAW_BUFFER7_ATI = ((int)0x882C); public const int GL_BGRA = ((int)0x80E1); public const int GL_TEXTURE_ALPHA_TYPE_ARB = ((int)0x8C13); public const int GL_INDEX_CLEAR_VALUE = ((int)0x0C20); public const int GL_TEXTURE_FILTER_CONTROL = ((int)0x8500); public const int GL_VERTEX_PROGRAM_POINT_SIZE = ((int)0x8642); public const int GL_VERTEX_SHADER_VARIANTS_EXT = ((int)0x87D0); public const int GL_LINEAR_DETAIL_ALPHA_SGIS = ((int)0x8098); public const int GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = ((int)0x8CD6); public const int GL_OUTPUT_TEXTURE_COORD19_EXT = ((int)0x87B0); public const int GL_RENDER_MODE = ((int)0x0C40); public const int GL_FEEDBACK = ((int)0x1C01); public const int GL_OPERAND0_ALPHA_ARB = ((int)0x8598); public const int GL_HISTOGRAM_GREEN_SIZE = ((int)0x8029); public const int GL_PACK_SUBSAMPLE_RATE_SGIX = ((int)0x85A0); public const int GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI = ((int)0x87F8); public const int GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = ((int)0x8188); public const int GL_SRC1_RGB = ((int)GL_SOURCE1_RGB); public const int GL_SCALEBIAS_HINT_SGIX = ((int)0x8322); public const int GL_QUAD_TEXTURE_SELECT_SGIS = ((int)0x8125); public const int GL_MAX_TEXTURE_COORDS_NV = ((int)0x8871); public const int GL_TEXTURE_COORD_ARRAY_TYPE = ((int)0x8089); public const int GL_VERTEX_STREAM7_ATI = ((int)0x8773); public const int GL_PIXEL_MAP_I_TO_R_SIZE = ((int)0x0CB2); public const int GL_QUAD_STRIP = ((int)0x0008); public const int GL_NORMAL_ARRAY_POINTER = ((int)0x808F); public const int GL_MAX_COLOR_MATRIX_STACK_DEPTH = ((int)0x80B3); public const int GL_HISTOGRAM_SINK_EXT = ((int)0x802D); public const int GL_SHORT = ((int)0x1402); public const int GL_ATTENUATION_EXT = ((int)0x834D); public const int GL_TEXTURE_BUFFER_FORMAT_EXT = ((int)0x8C2E); public const int GL_SEPARABLE_2D_EXT = ((int)0x8012); public const int GL_SECONDARY_COLOR_ARRAY = ((int)0x845E); public const int GL_DISCARD_ATI = ((int)0x8763); public const int GL_GEOMETRY_OUTPUT_TYPE_EXT = ((int)0x8DDC); public const int GL_3D_COLOR = ((int)0x0602); public const int GL_VERTEX_STREAM3_ATI = ((int)0x876F); public const int GL_COLOR_ATTACHMENT8_EXT = ((int)0x8CE8); public const int GL_FLOAT_VEC2 = ((int)0x8B50); public const int GL_MAP2_GRID_SEGMENTS = ((int)0x0DD3); public const int GL_CALLIGRAPHIC_FRAGMENT_SGIX = ((int)0x8183); public const int GL_TEXTURE_MAX_CLAMP_T_SGIX = ((int)0x836A); public const int GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV = ((int)0x8868); public const int GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = ((int)0x840A); public const int GL_MAT_AMBIENT_BIT_PGI = ((int)0x00100000); public const int GL_FLOAT_RGBA32_NV = ((int)0x888B); public const int GL_IMAGE_ROTATE_ANGLE_HP = ((int)0x8159); public const int GL_MULTISAMPLE_COVERAGE_MODES_NV = ((int)0x8E12); public const int GL_CURRENT_TEXTURE_COORDS = ((int)0x0B03); public const int GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = ((int)0x862E); public const int GL_DISTANCE_ATTENUATION_SGIS = ((int)0x8129); public const int GL_MULTISAMPLE_BIT_3DFX = ((int)0x20000000); public const int GL_COMBINER_SCALE_NV = ((int)0x8548); public const int GL_SAMPLER_BUFFER_EXT = ((int)0x8DC2); public const int GL_AND_REVERSE = ((int)0x1502); public const int GL_ACTIVE_VARYINGS_NV = ((int)0x8C81); public const int GL_UNSIGNED_SHORT_8_8_REV_APPLE = ((int)0x85BB); public const int GL_TRIANGLES_ADJACENCY_EXT = ((int)0x000C); public const int GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT = ((int)0x8C72); public const int GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = ((int)0x86F0); public const int GL_PIXEL_TRANSFORM_2D_MATRIX_EXT = ((int)0x8338); public const int GL_SAMPLE_ALPHA_TO_COVERAGE = ((int)0x809E); public const int GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV = ((int)0x8DA2); public const int GL_LIGHTING = ((int)0x0B50); public const int GL_RGB_INTEGER_EXT = ((int)0x8D98); public const int GL_VERTEX_ATTRIB_ARRAY1_NV = ((int)0x8651); public const int GL_FENCE_APPLE = ((int)0x8A0B); public const int GL_LUMINANCE32I_EXT = ((int)0x8D86); public const int GL_REG_0_ATI = ((int)0x8921); public const int GL_COMPRESSED_INTENSITY_ARB = ((int)0x84EC); public const int GL_ONE_MINUS_CONSTANT_ALPHA = ((int)0x8004); public const int GL_SAMPLE_MASK_INVERT_SGIS = ((int)0x80AB); public const int GL_TEXTURE_COORD_ARRAY_LIST_IBM = ((int)103074); public const int GL_VERTEX_DATA_HINT_PGI = ((int)0x1A22A); public const int GL_GEOMETRY_PROGRAM_NV = ((int)0x8C26); public const int GL_RGB4_S3TC = ((int)0x83A1); public const int GL_MAX_PROGRAM_IF_DEPTH_NV = ((int)0x88F6); public const int GL_REG_25_ATI = ((int)0x893A); public const int GL_TEXTURE_TOO_LARGE_EXT = ((int)0x8065); public const int GL_QUERY_COUNTER_BITS = ((int)0x8864); public const int GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL = ((int)0x83F7); public const int GL_INVALID_OPERATION = ((int)0x0502); public const int GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = ((int)0x80B3); public const int GL_TEXTURE27_ARB = ((int)0x84DB); public const int GL_UNSIGNED_INT_VEC4_EXT = ((int)0x8DC8); public const int GL_PROGRAM_ATTRIBS_ARB = ((int)0x88AC); public const int GL_STREAM_COPY = ((int)0x88E2); public const int GL_RGB = ((int)0x1907); public const int GL_INTENSITY16UI_EXT = ((int)0x8D79); public const int GL_RENDER = ((int)0x1C00); public const int GL_MAP1_VERTEX_ATTRIB10_4_NV = ((int)0x866A); public const int GL_CLIENT_ACTIVE_TEXTURE = ((int)0x84E1); public const int GL_MAP_STENCIL = ((int)0x0D11); public const int GL_TEXTURE_CLIPMAP_DEPTH_SGIX = ((int)0x8176); public const int GL_SOURCE0_ALPHA_EXT = ((int)0x8588); public const int GL_RGBA_FLOAT16_ATI = ((int)0x881A); public const int GL_POST_COLOR_MATRIX_GREEN_BIAS = ((int)0x80B9); public const int GL_TWO = ((int)2); public const int GL_DEPTH_COMPONENT32_ARB = ((int)0x81A7); public const int GL_CULL_FRAGMENT_NV = ((int)0x86E7); public const int GL_NORMAL_MAP_EXT = ((int)0x8511); public const int GL_MAP1_INDEX = ((int)0x0D91); public const int GL_DUAL_INTENSITY16_SGIS = ((int)0x811B); public const int GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT = ((int)0x8515); public const int GL_R1UI_C3F_V3F_SUN = ((int)0x85C6); public const int GL_TEXTURE_4DSIZE_SGIS = ((int)0x8136); public const int GL_UNSIGNED_BYTE_2_3_3_REV_EXT = ((int)0x8362); public const int GL_TEXTURE26_ARB = ((int)0x84DA); public const int GL_MODELVIEW1_ARB = ((int)0x850A); public const int GL_EDGE_FLAG_ARRAY_STRIDE = ((int)0x808C); public const int GL_Q = ((int)0x2003); public const int GL_LUMINANCE16_ICC_SGIX = ((int)0x8469); public const int GL_S = ((int)0x2000); public const int GL_T = ((int)0x2001); public const int GL_MAX_VARYING_FLOATS = ((int)0x8B4B); public const int GL_COLOR_TABLE_ALPHA_SIZE_SGI = ((int)0x80DD); public const int GL_BLEND_SRC_ALPHA_EXT = ((int)0x80CB); public const int GL_CURRENT_MATRIX_STACK_DEPTH_ARB = ((int)0x8640); public const int GL_NEAREST_CLIPMAP_LINEAR_SGIX = ((int)0x844E); public const int GL_DUAL_ALPHA16_SGIS = ((int)0x8113); public const int GL_SHADOW_AMBIENT_SGIX = ((int)0x80BF); public const int GL_FLOAT_RGBA16_NV = ((int)0x888A); public const int GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = ((int)0x80B9); public const int GL_UNSIGNED_SHORT_5_5_5_1_EXT = ((int)0x8034); public const int GL_TRANSPOSE_MODELVIEW_MATRIX_ARB = ((int)0x84E3); public const int GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = ((int)0x889A); public const int GL_POLYGON_SMOOTH_HINT = ((int)0x0C53); public const int GL_TEXTURE25_ARB = ((int)0x84D9); public const int GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = ((int)0x880F); public const int GL_SLUMINANCE8 = ((int)0x8C47); public const int GL_MODELVIEW29_ARB = ((int)0x873D); public const int GL_ZERO = ((int)0); public const int GL_REG_7_ATI = ((int)0x8928); public const int GL_COMP_BIT_ATI = ((int)0x00000002); public const int GL_PIXEL_UNPACK_BUFFER_BINDING_EXT = ((int)0x88EF); public const int GL_SAMPLER_1D_SHADOW_ARB = ((int)0x8B61); public const int GL_COLOR_ATTACHMENT9_EXT = ((int)0x8CE9); public const int GL_MAP2_TANGENT_EXT = ((int)0x8445); public const int GL_NONE = ((int)0); public const int GL_UNPACK_LSB_FIRST = ((int)0x0CF1); public const int GL_COMPRESSED_SRGB_ALPHA = ((int)0x8C49); public const int GL_SAMPLER_3D_ARB = ((int)0x8B5F); public const int GL_MATRIX_EXT = ((int)0x87C0); public const int GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = ((int)0x86F1); public const int GL_PROGRAM_FORMAT_ASCII_ARB = ((int)0x8875); public const int GL_UNSIGNED_SHORT = ((int)0x1403); public const int GL_COLOR_MATRIX_STACK_DEPTH_SGI = ((int)0x80B2); public const int GL_TEXTURE24_ARB = ((int)0x84D8); public const int GL_CON_3_ATI = ((int)0x8944); public const int GL_FUNC_ADD = ((int)0x8006); public const int GL_POLYGON_OFFSET_UNITS = ((int)0x2A00); public const int GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = ((int)0x87CC); public const int GL_MINMAX_SINK = ((int)0x8030); public const int GL_NORMAL_ARRAY_BUFFER_BINDING_ARB = ((int)0x8897); public const int GL_WIDE_LINE_HINT_PGI = ((int)0x1A222); public const int GL_ELEMENT_ARRAY_APPLE = ((int)0x8768); public const int GL_REG_10_ATI = ((int)0x892B); public const int GL_TEXTURE_DEPTH_SIZE = ((int)0x884A); public const int GL_DRAW_BUFFER4_ATI = ((int)0x8829); public const int GL_BIAS_BIT_ATI = ((int)0x00000008); public const int GL_VERTEX_PROGRAM_BINDING_NV = ((int)0x864A); public const int GL_MODELVIEW8_ARB = ((int)0x8728); public const int GL_CON_31_ATI = ((int)0x8960); public const int GL_SAMPLER_2D_ARB = ((int)0x8B5E); public const int GL_STENCIL_BACK_REF = ((int)0x8CA3); public const int GL_MINMAX_FORMAT_EXT = ((int)0x802F); public const int GL_DEPTH_COMPONENT24 = ((int)0x81A6); public const int GL_COLOR_TABLE_SCALE_SGI = ((int)0x80D6); public const int GL_4PASS_2_SGIS = ((int)0x80A6); public const int GL_MAP1_VERTEX_ATTRIB12_4_NV = ((int)0x866C); public const int GL_DUAL_LUMINANCE_ALPHA8_SGIS = ((int)0x811D); public const int GL_MAX_CLIP_PLANES = ((int)0x0D32); public const int GL_TEXTURE23_ARB = ((int)0x84D7); public const int GL_RESAMPLE_AVERAGE_OML = ((int)0x8988); public const int GL_INTENSITY_ICC_SGIX = ((int)0x8464); public const int GL_VENDOR = ((int)0x1F00); public const int GL_TIME_ELAPSED_EXT = ((int)0x88BF); public const int GL_NAND = ((int)0x150E); public const int GL_UNSIGNED_IDENTITY_NV = ((int)0x8536); public const int GL_ACCUM = ((int)0x0100); public const int GL_MAX_3D_TEXTURE_SIZE_EXT = ((int)0x8073); public const int GL_DEPTH_COMPONENT32 = ((int)0x81A7); public const int GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV = ((int)0x86F2); public const int GL_ALWAYS_FAST_HINT_PGI = ((int)0x1A20C); public const int GL_GEOMETRY_DEFORMATION_SGIX = ((int)0x8194); public const int GL_OP_MULTIPLY_MATRIX_EXT = ((int)0x8798); public const int GL_TEXTURE8 = ((int)0x84C8); public const int GL_UNSIGNED_INT_VEC3_EXT = ((int)0x8DC7); public const int GL_STORAGE_SHARED_APPLE = ((int)0x85BF); public const int GL_SLUMINANCE_ALPHA = ((int)0x8C44); public const int GL_CON_11_ATI = ((int)0x894C); public const int GL_PHONG_WIN = ((int)0x80EA); public const int GL_UNSIGNED_INVERT_NV = ((int)0x8537); public const int GL_COLOR_TABLE_SCALE = ((int)0x80D6); public const int GL_KEEP = ((int)0x1E00); public const int GL_ADD_SIGNED = ((int)0x8574); public const int GL_MULTISAMPLE_ARB = ((int)0x809D); public const int GL_COMBINER_AB_OUTPUT_NV = ((int)0x854A); public const int GL_REG_3_ATI = ((int)0x8924); public const int GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB = ((int)0x889E); public const int GL_FOG_FACTOR_TO_ALPHA_SGIX = ((int)0x836F); public const int GL_INVALID_ENUM = ((int)0x0500); public const int GL_IMAGE_MIN_FILTER_HP = ((int)0x815D); public const int GL_INTERLEAVED_ATTRIBS_NV = ((int)0x8C8C); public const int GL_TEXTURE21_ARB = ((int)0x84D5); public const int GL_STATIC_COPY_ARB = ((int)0x88E6); public const int GL_SMOOTH_LINE_WIDTH_RANGE = ((int)0x0B22); public const int GL_TEXTURE9 = ((int)0x84C9); public const int GL_FENCE_STATUS_NV = ((int)0x84F3); public const int GL_RENDERBUFFER_STENCIL_SIZE_EXT = ((int)0x8D55); public const int GL_OBJECT_DISTANCE_TO_LINE_SGIS = ((int)0x81F3); public const int GL_COMBINER_COMPONENT_USAGE_NV = ((int)0x8544); public const int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = ((int)0x8CD4); public const int GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = ((int)0x851F); public const int GL_CULL_VERTEX_OBJECT_POSITION_EXT = ((int)0x81AC); public const int GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = ((int)0x88B1); public const int GL_MAP2_TEXTURE_COORD_4 = ((int)0x0DB6); public const int GL_DRAW_BUFFER1_ARB = ((int)0x8826); public const int GL_FEEDBACK_BUFFER_TYPE = ((int)0x0DF2); public const int GL_INDEX_MATERIAL_FACE_EXT = ((int)0x81BA); public const int GL_COMBINE = ((int)0x8570); public const int GL_READ_WRITE = ((int)0x88BA); public const int GL_DEPTH_COMPONENT16 = ((int)0x81A5); public const int GL_TEXTURE20_ARB = ((int)0x84D4); public const int GL_COLOR_ATTACHMENT14_EXT = ((int)0x8CEE); public const int GL_RGB4_EXT = ((int)0x804F); public const int GL_FOG_FUNC_SGIS = ((int)0x812A); public const int GL_MAP1_TEXTURE_COORD_4 = ((int)0x0D96); public const int GL_UNSIGNED_INT_5_9_9_9_REV_EXT = ((int)0x8C3E); public const int GL_MATRIX28_ARB = ((int)0x88DC); public const int GL_LUMINANCE12_ALPHA4_EXT = ((int)0x8046); public const int GL_PACK_ALIGNMENT = ((int)0x0D05); public const int GL_MODELVIEW21_ARB = ((int)0x8735); public const int GL_LEFT = ((int)0x0406); public const int GL_SOURCE2_ALPHA_ARB = ((int)0x858A); public const int GL_MAP2_VERTEX_ATTRIB10_4_NV = ((int)0x867A); public const int GL_PROXY_TEXTURE_RECTANGLE_NV = ((int)0x84F7); public const int GL_TEXTURE_MAX_LOD_SGIS = ((int)0x813B); public const int GL_PROJECTION_STACK_DEPTH = ((int)0x0BA4); public const int GL_RENDERBUFFER_HEIGHT_EXT = ((int)0x8D43); public const int GL_RENDERBUFFER_GREEN_SIZE_EXT = ((int)0x8D51); public const int GL_MAX_TEXTURE_IMAGE_UNITS = ((int)0x8872); public const int GL_MATRIX24_ARB = ((int)0x88D8); public const int GL_CONVOLUTION_BORDER_COLOR = ((int)0x8154); public const int GL_TEXTURE_BINDING_2D_ARRAY_EXT = ((int)0x8C1D); public const int GL_RENDERBUFFER_SAMPLES_EXT = ((int)0x8CAB); public const int GL_COMBINER6_NV = ((int)0x8556); public const int GL_LINEAR_SHARPEN_SGIS = ((int)0x80AD); public const int GL_LIGHT4 = ((int)0x4004); public const int GL_COMBINER5_NV = ((int)0x8555); public const int GL_COMBINER2_NV = ((int)0x8552); public const int GL_COMBINER3_NV = ((int)0x8553); public const int GL_EDGE_FLAG_ARRAY_STRIDE_EXT = ((int)0x808C); public const int GL_CON_2_ATI = ((int)0x8943); public const int GL_BLEND_EQUATION_EXT = ((int)0x8009); public const int GL_VERTEX_PROGRAM_POINT_SIZE_NV = ((int)0x8642); public const int GL_STATIC_DRAW = ((int)0x88E4); public const int GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI = ((int)0x8973); public const int GL_MAX_VERTEX_UNITS_ARB = ((int)0x86A4); public const int GL_MAP1_VERTEX_ATTRIB5_4_NV = ((int)0x8665); public const int GL_CON_21_ATI = ((int)0x8956); public const int GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = ((int)0x851A); public const int GL_4PASS_3_SGIS = ((int)0x80A7); public const int GL_MATRIX5_ARB = ((int)0x88C5); public const int GL_STATIC_DRAW_ARB = ((int)0x88E4); public const int GL_PIXEL_COUNT_NV = ((int)0x8866); public const int GL_TEXTURE_COLOR_TABLE_SGI = ((int)0x80BC); public const int GL_MATRIX4_ARB = ((int)0x88C4); public const int GL_MAP2_VERTEX_ATTRIB1_4_NV = ((int)0x8671); public const int GL_INDEX_ARRAY_POINTER_EXT = ((int)0x8091); public const int GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = ((int)0x87C8); public const int GL_VERTEX_STREAM1_ATI = ((int)0x876D); public const int GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = ((int)0x8DA9); public const int GL_CULL_MODES_NV = ((int)0x86E0); public const int GL_COMBINER_MAPPING_NV = ((int)0x8543); public const int GL_MAP1_TEXTURE_COORD_2 = ((int)0x0D94); public const int GL_TEXTURE_SHARED_SIZE_EXT = ((int)0x8C3F); public const int GL_DEPTH_RANGE = ((int)0x0B70); public const int GL_EXP2 = ((int)0x0801); public const int GL_COLOR_TABLE_FORMAT = ((int)0x80D8); public const int GL_DEPTH_STENCIL_EXT = ((int)0x84F9); public const int GL_WRITE_PIXEL_DATA_RANGE_NV = ((int)0x8878); public const int GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = ((int)0x813F); public const int GL_UNSIGNED_SHORT_5_6_5_EXT = ((int)0x8363); public const int GL_PROJECTION_MATRIX = ((int)0x0BA7); public const int GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = ((int)0x8409); public const int GL_MINMAX_FORMAT = ((int)0x802F); public const int GL_MAP_COLOR = ((int)0x0D10); public const int GL_VERTEX_STREAM6_ATI = ((int)0x8772); public const int GL_CLIP_PLANE1 = ((int)0x3001); public const int GL_SAMPLER_1D_ARB = ((int)0x8B5D); public const int GL_OPERAND2_ALPHA_EXT = ((int)0x859A); public const int GL_POINT_SIZE_MAX = ((int)0x8127); public const int GL_SAMPLE_ALPHA_TO_MASK_EXT = ((int)0x809E); public const int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV = ((int)0x8C80); public const int GL_STENCIL_BACK_WRITEMASK = ((int)0x8CA5); public const int GL_SLUMINANCE = ((int)0x8C46); public const int GL_MAP1_TEXTURE_COORD_3 = ((int)0x0D95); public const int GL_POLYGON_MODE = ((int)0x0B40); public const int GL_PRESERVE_ATI = ((int)0x8762); public const int GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB = ((int)0x84F8); public const int GL_INTERLACE_READ_OML = ((int)0x8981); public const int GL_SAMPLE_MASK_VALUE_EXT = ((int)0x80AA); public const int GL_LUMINANCE8 = ((int)0x8040); public const int GL_UNPACK_RESAMPLE_OML = ((int)0x8985); public const int GL_SUBTRACT = ((int)0x84E7); public const int GL_LOCAL_CONSTANT_DATATYPE_EXT = ((int)0x87ED); public const int GL_FLOAT_MAT3 = ((int)0x8B5B); public const int GL_CONSTANT_COLOR_EXT = ((int)0x8001); public const int GL_UNSIGNED_INT_8_8_S8_S8_REV_NV = ((int)0x86DB); public const int GL_TEXTURE_SHADER_NV = ((int)0x86DE); public const int GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM = ((int)103087); public const int GL_TYPE_RGBA_FLOAT_ATI = ((int)0x8820); public const int GL_FLOAT_MAT2x3 = ((int)0x8B65); public const int GL_TEXTURE_COORD_ARRAY_COUNT_EXT = ((int)0x808B); public const int GL_VERTEX_STREAM2_ATI = ((int)0x876E); public const int GL_PREVIOUS = ((int)0x8578); public const int GL_FRAGMENT_COLOR_EXT = ((int)0x834C); public const int GL_OFFSET_TEXTURE_BIAS_NV = ((int)0x86E3); public const int GL_MATRIX6_NV = ((int)0x8636); public const int GL_PRIMITIVE_RESTART_NV = ((int)0x8558); public const int GL_OPERAND2_RGB = ((int)0x8592); public const int GL_INTENSITY8_EXT = ((int)0x804B); public const int GL_DOT3_RGB_ARB = ((int)0x86AE); public const int GL_PROGRAM_POINT_SIZE_EXT = ((int)0x8642); public const int GL_1PASS_SGIS = ((int)0x80A1); public const int GL_LIGHTING_BIT = ((int)0x00000040); public const int GL_SAMPLE_COVERAGE = ((int)0x80A0); public const int GL_ALPHA = ((int)0x1906); public const int GL_4D_COLOR_TEXTURE = ((int)0x0604); public const int GL_N3F_V3F = ((int)0x2A25); public const int GL_MAX_CONVOLUTION_HEIGHT = ((int)0x801B); public const int GL_C4F_N3F_V3F = ((int)0x2A26); public const int GL_RGB_SCALE = ((int)0x8573); public const int GL_FRONT_AND_BACK = ((int)0x0408); public const int GL_LUMINANCE4_ALPHA4_EXT = ((int)0x8043); public const int GL_PROXY_HISTOGRAM_EXT = ((int)0x8025); public const int GL_RESCALE_NORMAL_EXT = ((int)0x803A); public const int GL_FOG_BIT = ((int)0x00000080); public const int GL_CON_30_ATI = ((int)0x895F); public const int GL_QUERY_RESULT_AVAILABLE = ((int)0x8867); public const int GL_FRAGMENT_LIGHT6_SGIX = ((int)0x8412); public const int GL_MAP1_TEXTURE_COORD_1 = ((int)0x0D93); public const int GL_FOG_OFFSET_VALUE_SGIX = ((int)0x8199); public const int GL_SAMPLE_MASK_EXT = ((int)0x80A0); public const int GL_MODELVIEW6_ARB = ((int)0x8726); public const int GL_LOGIC_OP_MODE = ((int)0x0BF0); public const int GL_MAP1_VERTEX_ATTRIB7_4_NV = ((int)0x8667); public const int GL_ALWAYS = ((int)0x0207); public const int GL_GLOBAL_ALPHA_SUN = ((int)0x81D9); public const int GL_PROXY_COLOR_TABLE_SGI = ((int)0x80D3); public const int GL_CURRENT_FOG_COORD = ((int)GL_CURRENT_FOG_COORDINATE); public const int GL_WEIGHT_SUM_UNITY_ARB = ((int)0x86A6); public const int GL_FULL_RANGE_EXT = ((int)0x87E1); public const int GL_PRIMARY_COLOR_ARB = ((int)0x8577); public const int GL_MAX_VERTEX_ATTRIBS = ((int)0x8869); public const int GL_DOT_PRODUCT_PASS_THROUGH_NV = ((int)0x885B); public const int GL_RGB10_A2 = ((int)0x8059); public const int GL_OPERAND0_RGB_ARB = ((int)0x8590); public const int GL_ACTIVE_STENCIL_FACE_EXT = ((int)0x8911); public const int GL_UNSIGNED_INT_2_10_10_10_REV = ((int)0x8368); public const int GL_LIGHT6 = ((int)0x4006); public const int GL_COMBINER_BIAS_NV = ((int)0x8549); public const int GL_MAT_COLOR_INDEXES_BIT_PGI = ((int)0x01000000); public const int GL_DEPTH_PASS_INSTRUMENT_SGIX = ((int)0x8310); public const int GL_TEXTURE6_ARB = ((int)0x84C6); public const int GL_CON_9_ATI = ((int)0x894A); public const int GL_TEXTURE_MIN_LOD_SGIS = ((int)0x813A); public const int GL_WEIGHT_ARRAY_SIZE_ARB = ((int)0x86AB); public const int GL_PACK_ROW_LENGTH = ((int)0x0D02); public const int GL_CND0_ATI = ((int)0x896B); public const int GL_TEXTURE_1D_STACK_BINDING_MESAX = ((int)0x875D); public const int GL_TEXTURE_1D_STACK_MESAX = ((int)0x8759); public const int GL_VERTEX_STREAM5_ATI = ((int)0x8771); public const int GL_STENCIL_TEST_TWO_SIDE_EXT = ((int)0x8910); public const int GL_FLOAT_RG32_NV = ((int)0x8887); public const int GL_INTERPOLATE_EXT = ((int)0x8575); public const int GL_CON_10_ATI = ((int)0x894B); public const int GL_SPOT_EXPONENT = ((int)0x1205); public const int GL_POST_CONVOLUTION_GREEN_SCALE_EXT = ((int)0x801D); public const int GL_COLOR_INDEX = ((int)0x1900); public const int GL_SLUMINANCE8_EXT = ((int)0x8C47); public const int GL_FLOAT_MAT4_ARB = ((int)0x8B5C); public const int GL_PIXEL_MAP_I_TO_G = ((int)0x0C73); public const int GL_YCBCR_MESA = ((int)0x8757); public const int GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = ((int)0x8D44); public const int GL_RGB8UI_EXT = ((int)0x8D7D); public const int GL_PIXEL_MAP_G_TO_G_SIZE = ((int)0x0CB7); public const int GL_SECONDARY_INTERPOLATOR_ATI = ((int)0x896D); public const int GL_COLOR3_BIT_PGI = ((int)0x00010000); public const int GL_MAX_FOG_FUNC_POINTS_SGIS = ((int)0x812C); public const int GL_SINGLE_COLOR = ((int)0x81F9); public const int GL_QUARTER_BIT_ATI = ((int)0x00000010); public const int GL_TRUE = ((int)1); public const int GL_ACCUM_CLEAR_VALUE = ((int)0x0B80); public const int GL_HISTOGRAM_SINK = ((int)0x802D); public const int GL_PIXEL_MIN_FILTER_EXT = ((int)0x8332); public const int GL_MVP_MATRIX_EXT = ((int)0x87E3); public const int GL_NO_ERROR = ((int)0); public const int GL_PACK_SKIP_IMAGES = ((int)0x806B); public const int GL_CURRENT_QUERY_ARB = ((int)0x8865); public const int GL_BIAS_BY_NEGATIVE_ONE_HALF_NV = ((int)0x8541); public const int GL_IUI_N3F_V2F_EXT = ((int)0x81AF); public const int GL_TEXTURE_COORD_ARRAY_SIZE = ((int)0x8088); public const int GL_POST_COLOR_MATRIX_COLOR_TABLE = ((int)0x80D2); public const int GL_COLOR_ATTACHMENT12_EXT = ((int)0x8CEC); public const int GL_FOG_COORD_ARRAY_BUFFER_BINDING = ((int)GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING); public const int GL_DOUBLEBUFFER = ((int)0x0C32); public const int GL_SPRITE_TRANSLATION_SGIX = ((int)0x814B); public const int GL_FOG_DISTANCE_MODE_NV = ((int)0x855A); public const int GL_INDEX_MATERIAL_EXT = ((int)0x81B8); public const int GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = ((int)0x86D9); public const int GL_INT_VEC2_ARB = ((int)0x8B53); public const int GL_MODELVIEW5_ARB = ((int)0x8725); public const int GL_INVERSE_NV = ((int)0x862B); public const int GL_CLIP_PLANE0 = ((int)0x3000); public const int GL_LUMINANCE_ALPHA_INTEGER_EXT = ((int)0x8D9D); public const int GL_TEXTURE_STENCIL_SIZE_EXT = ((int)0x88F1); public const int GL_POINT_DISTANCE_ATTENUATION_ARB = ((int)0x8129); public const int GL_ADD_SIGNED_ARB = ((int)0x8574); public const int GL_ALPHA_INTEGER_EXT = ((int)0x8D97); public const int GL_2D = ((int)0x0600); public const int GL_3D = ((int)0x0601); public const int GL_DRAW_BUFFER8_ATI = ((int)0x882D); public const int GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = ((int)0x8185); public const int GL_EXPAND_NORMAL_NV = ((int)0x8538); public const int GL_PIXEL_MAP_I_TO_A = ((int)0x0C75); public const int GL_SIGNED_INTENSITY_NV = ((int)0x8707); public const int GL_FLOAT_MAT2x4 = ((int)0x8B66); public const int GL_STENCIL_TAG_BITS_EXT = ((int)0x88F2); public const int GL_TEXTURE_MIN_FILTER = ((int)0x2801); public const int GL_TEXTURE_GREEN_TYPE_ARB = ((int)0x8C11); public const int GL_ARRAY_BUFFER = ((int)0x8892); public const int GL_C3F_V3F = ((int)0x2A24); public const int GL_VARIABLE_G_NV = ((int)0x8529); public const int GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = ((int)0x8625); public const int GL_PROGRAM_TEMPORARIES_ARB = ((int)0x88A4); public const int GL_422_REV_AVERAGE_EXT = ((int)0x80CF); public const int GL_MAX_PROGRAM_OUTPUT_VERTICES_NV = ((int)0x8C27); public const int GL_COLOR_TABLE_RED_SIZE_SGI = ((int)0x80DA); public const int GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = ((int)0x8B4D); public const int GL_EVAL_TRIANGULAR_2D_NV = ((int)0x86C1); public const int GL_STRICT_LIGHTING_HINT_PGI = ((int)0x1A217); public const int GL_INTENSITY12_EXT = ((int)0x804C); public const int GL_CON_20_ATI = ((int)0x8955); public const int GL_MAX_ASYNC_DRAW_PIXELS_SGIX = ((int)0x8360); public const int GL_BUMP_ROT_MATRIX_ATI = ((int)0x8775); public const int GL_POST_COLOR_MATRIX_ALPHA_BIAS = ((int)0x80BB); public const int GL_2PASS_1_EXT = ((int)0x80A3); public const int GL_DEPTH_WRITEMASK = ((int)0x0B72); public const int GL_COEFF = ((int)0x0A00); public const int GL_TEXTURE24 = ((int)0x84D8); public const int GL_RED = ((int)0x1903); public const int GL_MAX_PALETTE_MATRICES_ARB = ((int)0x8842); public const int GL_TEXTURE_RED_SIZE_EXT = ((int)0x805C); public const int GL_TEXTURE20 = ((int)0x84D4); public const int GL_UNSIGNED_INT_8_8_8_8 = ((int)0x8035); public const int GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = ((int)0x80B7); public const int GL_Z_EXT = ((int)0x87D7); public const int GL_BLEND_EQUATION_ALPHA = ((int)0x883D); public const int GL_SECONDARY_COLOR_ARRAY_EXT = ((int)0x845E); public const int GL_TEXTURE28 = ((int)0x84DC); public const int GL_DECR_WRAP = ((int)0x8508); public const int GL_ZOOM_X = ((int)0x0D16); public const int GL_FLOAT_RG_NV = ((int)0x8881); public const int GL_STENCIL_CLEAR_VALUE = ((int)0x0B91); public const int GL_DRAW_BUFFER14 = ((int)0x8833); public const int GL_BINORMAL_ARRAY_POINTER_EXT = ((int)0x8443); public const int GL_TEXTURE_MAX_ANISOTROPY_EXT = ((int)0x84FE); public const int GL_IMAGE_CUBIC_WEIGHT_HP = ((int)0x815E); public const int GL_NATIVE_GRAPHICS_END_HINT_PGI = ((int)0x1A204); public const int GL_OPERAND2_RGB_ARB = ((int)0x8592); public const int GL_COMBINE_RGB_ARB = ((int)0x8571); public const int GL_CURRENT_COLOR = ((int)0x0B00); public const int GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT = ((int)0x8DD7); public const int GL_SRC_COLOR = ((int)0x0300); public const int GL_LIGHT0 = ((int)0x4000); public const int GL_TEXTURE31 = ((int)0x84DF); public const int GL_STENCIL_ATTACHMENT_EXT = ((int)0x8D20); public const int GL_LUMINANCE12 = ((int)0x8041); public const int GL_MAX_VERTEX_SHADER_VARIANTS_EXT = ((int)0x87C6); public const int GL_MAP2_VERTEX_4 = ((int)0x0DB8); public const int GL_SIGNED_HILO8_NV = ((int)0x885F); public const int GL_3D_COLOR_TEXTURE = ((int)0x0603); public const int GL_NORMAL_ARRAY_STRIDE = ((int)0x807F); public const int GL_OBJECT_ATTACHED_OBJECTS_ARB = ((int)0x8B85); public const int GL_MAP2_VERTEX_3 = ((int)0x0DB7); public const int GL_PIXEL_MAP_B_TO_B_SIZE = ((int)0x0CB8); public const int GL_MATRIX21_ARB = ((int)0x88D5); public const int GL_PROXY_TEXTURE_3D = ((int)0x8070); public const int GL_TEXTURE_GREEN_SIZE_EXT = ((int)0x805D); public const int GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = ((int)0x88B4); public const int GL_SPRITE_SGIX = ((int)0x8148); public const int GL_VERTEX_ATTRIB_ARRAY2_NV = ((int)0x8652); public const int GL_PIXEL_MAP_I_TO_B = ((int)0x0C74); public const int GL_INT_SAMPLER_BUFFER_EXT = ((int)0x8DD0); public const int GL_PACK_IMAGE_DEPTH_SGIS = ((int)0x8131); public const int GL_ACTIVE_TEXTURE_ARB = ((int)0x84E0); public const int GL_VERTEX_ARRAY_BINDING_APPLE = ((int)0x85B5); public const int GL_NUM_COMPRESSED_TEXTURE_FORMATS = ((int)0x86A2); public const int GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = ((int)0x0D3B); public const int GL_ACTIVE_VARYING_MAX_LENGTH_NV = ((int)0x8C82); public const int GL_PROXY_TEXTURE_2D_ARRAY_EXT = ((int)0x8C1B); public const int GL_MATRIX8_ARB = ((int)0x88C8); public const int GL_FRAMEBUFFER_SRGB_EXT = ((int)0x8DB9); public const int GL_MATRIX18_ARB = ((int)0x88D2); public const int GL_FRAGMENT_LIGHT4_SGIX = ((int)0x8410); public const int GL_ARRAY_BUFFER_BINDING_ARB = ((int)0x8894); public const int GL_ELEMENT_ARRAY_ATI = ((int)0x8768); public const int GL_FOG_SPECULAR_TEXTURE_WIN = ((int)0x80EC); public const int GL_REDUCE_EXT = ((int)0x8016); public const int GL_SIGNED_RGBA_NV = ((int)0x86FB); public const int GL_MAX_VERTEX_UNIFORM_COMPONENTS = ((int)0x8B4A); public const int GL_LO_SCALE_NV = ((int)0x870F); public const int GL_FRAMEBUFFER_BINDING_EXT = ((int)0x8CA6); public const int GL_DEFORMATIONS_MASK_SGIX = ((int)0x8196); public const int GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = ((int)0x8517); public const int GL_HISTOGRAM_RED_SIZE_EXT = ((int)0x8028); public const int GL_MAX_CONVOLUTION_WIDTH = ((int)0x801A); public const int GL_TEXTURE_BASE_LEVEL_SGIS = ((int)0x813C); public const int GL_POLYGON_OFFSET_FILL = ((int)0x8037); public const int GL_LUMINANCE_ALPHA16I_EXT = ((int)0x8D8D); public const int GL_FRONT = ((int)0x0404); public const int GL_LINEAR_SHARPEN_ALPHA_SGIS = ((int)0x80AE); public const int GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = ((int)0x8DA7); public const int GL_MATRIX11_ARB = ((int)0x88CB); public const int GL_MAX_MAP_TESSELLATION_NV = ((int)0x86D6); public const int GL_DRAW_BUFFER11_ATI = ((int)0x8830); public const int GL_CCW = ((int)0x0901); public const int GL_2PASS_0_EXT = ((int)0x80A2); public const int GL_INVERSE_TRANSPOSE_NV = ((int)0x862D); public const int GL_BACK_NORMALS_HINT_PGI = ((int)0x1A223); public const int GL_FLOAT_RGBA_MODE_NV = ((int)0x888E); public const int GL_COLOR_ARRAY_POINTER_EXT = ((int)0x8090); public const int GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV = ((int)0x8DAD); public const int GL_T2F_IUI_V2F_EXT = ((int)0x81B1); public const int GL_MAP1_VERTEX_ATTRIB13_4_NV = ((int)0x866D); public const int GL_MATRIX13_ARB = ((int)0x88CD); public const int GL_VERTEX_ARRAY_BUFFER_BINDING = ((int)0x8896); public const int GL_SAMPLE_ALPHA_TO_MASK_SGIS = ((int)0x809E); public const int GL_COMBINE_RGB_EXT = ((int)0x8571); public const int GL_HILO8_NV = ((int)0x885E); public const int GL_PIXEL_TILE_GRID_HEIGHT_SGIX = ((int)0x8143); public const int GL_PIXEL_TILE_CACHE_SIZE_SGIX = ((int)0x8145); public const int GL_SCALE_BY_TWO_NV = ((int)0x853E); public const int GL_PIXEL_TRANSFORM_2D_EXT = ((int)0x8330); public const int GL_COMPILE_STATUS = ((int)0x8B81); public const int GL_CONSTANT_ARB = ((int)0x8576); public const int GL_LIST_BASE = ((int)0x0B32); public const int GL_EMBOSS_CONSTANT_NV = ((int)0x855E); public const int GL_SECONDARY_COLOR_ARRAY_POINTER_EXT = ((int)0x845D); public const int GL_DYNAMIC_DRAW_ARB = ((int)0x88E8); public const int GL_CURRENT_BIT = ((int)0x00000001); public const int GL_TEXTURE_MIN_LOD = ((int)0x813A); public const int GL_MAP1_VERTEX_ATTRIB6_4_NV = ((int)0x8666); public const int GL_VERSION = ((int)0x1F02); public const int GL_FILL = ((int)0x1B02); public const int GL_REG_17_ATI = ((int)0x8932); public const int GL_MAP2_COLOR_4 = ((int)0x0DB0); public const int GL_SWIZZLE_STQ_ATI = ((int)0x8977); public const int GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = ((int)0x8CDB); public const int GL_DRAW_BUFFER13_ATI = ((int)0x8832); public const int GL_TEXTURE_LUMINANCE_TYPE_ARB = ((int)0x8C14); public const int GL_COMPRESSED_SRGB_ALPHA_EXT = ((int)0x8C49); public const int GL_UNSIGNED_INT_SAMPLER_3D_EXT = ((int)0x8DD3); public const int GL_BUFFER_FLUSHING_UNMAP_APPLE = ((int)0x8A13); public const int GL_VERTEX_ATTRIB_ARRAY3_NV = ((int)0x8653); public const int GL_STENCIL_PASS_DEPTH_FAIL = ((int)0x0B95); public const int GL_422_EXT = ((int)0x80CC); public const int GL_FOG_COORD_ARRAY = ((int)GL_FOG_COORDINATE_ARRAY); public const int GL_AUTO_NORMAL = ((int)0x0D80); public const int GL_TEXTURE_ENV_BIAS_SGIX = ((int)0x80BE); public const int GL_SAMPLER_1D_SHADOW = ((int)0x8B61); public const int GL_PIXEL_MAP_R_TO_R_SIZE = ((int)0x0CB6); public const int GL_DEPTH_BOUNDS_EXT = ((int)0x8891); public const int GL_LUMINANCE_ALPHA_FLOAT32_ATI = ((int)0x8819); public const int GL_SIGNED_LUMINANCE_NV = ((int)0x8701); public const int GL_COLOR_LOGIC_OP = ((int)0x0BF2); public const int GL_SAMPLE_PATTERN_SGIS = ((int)0x80AC); public const int GL_PIXEL_COUNTER_BITS_NV = ((int)0x8864); public const int GL_READ_PIXEL_DATA_RANGE_POINTER_NV = ((int)0x887D); public const int GL_HISTOGRAM_BLUE_SIZE = ((int)0x802A); public const int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = ((int)0x8B4C); public const int GL_STENCIL_INDEX8_EXT = ((int)0x8D48); public const int GL_BLEND_SRC = ((int)0x0BE1); public const int GL_SECONDARY_COLOR_ARRAY_SIZE_EXT = ((int)0x845A); public const int GL_MODELVIEW0_MATRIX_EXT = ((int)GL_MODELVIEW_MATRIX); public const int GL_MODELVIEW4_ARB = ((int)0x8724); public const int GL_DECR_WRAP_EXT = ((int)0x8508); public const int GL_FRAMEBUFFER_EXT = ((int)0x8D40); public const int GL_NUM_FRAGMENT_REGISTERS_ATI = ((int)0x896E); public const int GL_POINT_FADE_THRESHOLD_SIZE = ((int)0x8128); public const int GL_VARIABLE_A_NV = ((int)0x8523); public const int GL_DECR = ((int)0x1E03); public const int GL_CURRENT_RASTER_COLOR = ((int)0x0B04); public const int GL_TEXTURE_RECTANGLE_NV = ((int)0x84F5); public const int GL_MIRRORED_REPEAT = ((int)0x8370); public const int GL_OUTPUT_TEXTURE_COORD20_EXT = ((int)0x87B1); public const int GL_SWIZZLE_STR_DR_ATI = ((int)0x8978); public const int GL_TEXTURE_MATRIX = ((int)0x0BA8); public const int GL_COMPRESSED_SLUMINANCE_ALPHA = ((int)0x8C4B); public const int GL_ATTRIB_ARRAY_STRIDE_NV = ((int)0x8624); public const int GL_TEXTURE_MAX_CLAMP_R_SGIX = ((int)0x836B); public const int GL_RIGHT = ((int)0x0407); public const int GL_STENCIL_BITS = ((int)0x0D57); public const int GL_HILO16_NV = ((int)0x86F8); public const int GL_POINT_BIT = ((int)0x00000002); public const int GL_INTERLACE_READ_INGR = ((int)0x8568); public const int GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = ((int)0x880B); public const int GL_COLOR_TABLE_BLUE_SIZE_SGI = ((int)0x80DC); public const int GL_LUMINANCE8I_EXT = ((int)0x8D92); public const int GL_FRAGMENT_DEPTH = ((int)0x8452); public const int GL_PROXY_TEXTURE_2D = ((int)0x8064); public const int GL_PACK_SWAP_BYTES = ((int)0x0D00); public const int GL_ACCUM_RED_BITS = ((int)0x0D58); public const int GL_RGBA4_S3TC = ((int)0x83A3); public const int GL_CON_24_ATI = ((int)0x8959); public const int GL_POST_COLOR_MATRIX_BLUE_BIAS = ((int)0x80BA); public const int GL_OUTPUT_TEXTURE_COORD10_EXT = ((int)0x87A7); public const int GL_SIGNED_INTENSITY8_NV = ((int)0x8708); public const int GL_EDGE_FLAG_ARRAY_POINTER = ((int)0x8093); public const int GL_FOG_COORDINATE_ARRAY_TYPE_EXT = ((int)0x8454); public const int GL_TEXTURE_COMPARE_FAIL_VALUE_ARB = ((int)0x80BF); public const int GL_DEPTH_COMPONENT = ((int)0x1902); public const int GL_READ_ONLY = ((int)0x88B8); public const int GL_MAX_VERTEX_HINT_PGI = ((int)0x1A22D); public const int GL_YCRCB_SGIX = ((int)0x8318); public const int GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL = ((int)0x83F8); public const int GL_OUTPUT_TEXTURE_COORD28_EXT = ((int)0x87B9); public const int GL_PROXY_TEXTURE_CUBE_MAP_ARB = ((int)0x851B); public const int GL_SRGB_EXT = ((int)0x8C40); public const int GL_TEXTURE17_ARB = ((int)0x84D1); public const int GL_REG_29_ATI = ((int)0x893E); public const int GL_RGB16F_ARB = ((int)0x881B); public const int GL_SIGNED_LUMINANCE_ALPHA_NV = ((int)0x8703); public const int GL_POINT_TOKEN = ((int)0x0701); public const int GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = ((int)0x88B3); public const int GL_MAX_TEXTURE_COORDS = ((int)0x8871); public const int GL_FLOAT = ((int)0x1406); public const int GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV = ((int)0x8C28); public const int GL_PIXEL_PACK_BUFFER_EXT = ((int)0x88EB); public const int GL_GEOMETRY_SHADER_EXT = ((int)0x8DD9); public const int GL_MAP1_VERTEX_ATTRIB8_4_NV = ((int)0x8668); public const int GL_EVAL_FRACTIONAL_TESSELLATION_NV = ((int)0x86C5); public const int GL_OP_CROSS_PRODUCT_EXT = ((int)0x8797); public const int GL_MAX_LIGHTS = ((int)0x0D31); public const int GL_SAMPLE_BUFFERS_EXT = ((int)0x80A8); public const int GL_REG_11_ATI = ((int)0x892C); public const int GL_DOT_PRODUCT_TEXTURE_1D_NV = ((int)0x885C); public const int GL_OUTPUT_TEXTURE_COORD18_EXT = ((int)0x87AF); public const int GL_MAX_RENDERBUFFER_SIZE_EXT = ((int)0x84E8); public const int GL_COLOR_MATRIX = ((int)0x80B1); public const int GL_FLOAT_MAT4x3 = ((int)0x8B6A); public const int GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = ((int)0x8857); public const int GL_DIFFUSE = ((int)0x1201); public const int GL_POINT_SIZE = ((int)0x0B11); public const int GL_TEXTURE16_ARB = ((int)0x84D0); public const int GL_OFFSET_TEXTURE_2D_NV = ((int)0x86E8); public const int GL_PROGRAM_ERROR_STRING_NV = ((int)0x8874); public const int GL_COLOR_ATTACHMENT10_EXT = ((int)0x8CEA); public const int GL_TEXTURE_COORD_ARRAY_STRIDE = ((int)0x808A); public const int GL_EVAL_VERTEX_ATTRIB15_NV = ((int)0x86D5); public const int GL_FLAT = ((int)0x1D00); public const int GL_CLIENT_ACTIVE_TEXTURE_ARB = ((int)0x84E1); public const int GL_BUFFER_MAP_POINTER = ((int)0x88BD); public const int GL_OP_SET_LT_EXT = ((int)0x878D); public const int GL_SAMPLES_ARB = ((int)0x80A9); public const int GL_AVERAGE_EXT = ((int)0x8335); public const int GL_SMOOTH_POINT_SIZE_RANGE = ((int)0x0B12); public const int GL_CLAMP_VERTEX_COLOR_ARB = ((int)0x891A); public const int GL_HALF_BIAS_NEGATE_NV = ((int)0x853B); public const int GL_CON_23_ATI = ((int)0x8958); public const int GL_SAMPLER_CUBE_ARB = ((int)0x8B60); public const int GL_TEXTURE_NORMAL_EXT = ((int)0x85AF); public const int GL_FRAGMENT_LIGHTING_SGIX = ((int)0x8400); public const int GL_REFLECTION_MAP_NV = ((int)0x8512); public const int GL_TEXTURE15_ARB = ((int)0x84CF); public const int GL_MAP1_VERTEX_ATTRIB0_4_NV = ((int)0x8660); public const int GL_TEXTURE_GEQUAL_R_SGIX = ((int)0x819D); public const int GL_NEGATIVE_ONE_EXT = ((int)0x87DF); public const int GL_DST_COLOR = ((int)0x0306); public const int GL_ALPHA16I_EXT = ((int)0x8D8A); public const int GL_TEXTURE2_ARB = ((int)0x84C2); public const int GL_BACK_PRIMARY_COLOR_NV = ((int)0x8C77); public const int GL_MATRIX15_ARB = ((int)0x88CF); public const int GL_MODULATE_ADD_ATI = ((int)0x8744); public const int GL_PROGRAM_RESIDENT_NV = ((int)0x8647); public const int GL_VERTEX_SHADER_ARB = ((int)0x8B31); public const int GL_SOURCE1_ALPHA_ARB = ((int)0x8589); public const int GL_DEPTH_CLEAR_VALUE = ((int)0x0B73); public const int GL_COMBINER_CD_DOT_PRODUCT_NV = ((int)0x8546); public const int GL_COMPRESSED_SRGB_EXT = ((int)0x8C48); public const int GL_OUTPUT_TEXTURE_COORD2_EXT = ((int)0x879F); public const int GL_FENCE_CONDITION_NV = ((int)0x84F4); public const int GL_PROGRAM_ALU_INSTRUCTIONS_ARB = ((int)0x8805); public const int GL_SPHERE_MAP = ((int)0x2402); public const int GL_PHONG_HINT_WIN = ((int)0x80EB); public const int GL_TEXTURE_LUMINANCE_SIZE = ((int)0x8060); public const int GL_TEXTURE_MAX_LOD = ((int)0x813B); public const int GL_INDEX_ARRAY = ((int)0x8077); public const int GL_EYE_LINE_SGIS = ((int)0x81F6); public const int GL_MATRIX22_ARB = ((int)0x88D6); public const int GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = ((int)0x8C4E); public const int GL_COLOR_SUM_ARB = ((int)0x8458); public const int GL_NUM_FRAGMENT_CONSTANTS_ATI = ((int)0x896F); public const int GL_COLOR_ATTACHMENT13_EXT = ((int)0x8CED); public const int GL_DEPTH_BUFFER_FLOAT_MODE_NV = ((int)0x8DAF); public const int GL_REG_20_ATI = ((int)0x8935); public const int GL_COLOR_ATTACHMENT15_EXT = ((int)0x8CEF); public const int GL_ARRAY_BUFFER_ARB = ((int)0x8892); public const int GL_VERTEX_SOURCE_ATI = ((int)0x8774); public const int GL_MAX_DRAW_BUFFERS = ((int)0x8824); public const int GL_SOURCE2_RGB = ((int)0x8582); public const int GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = ((int)0x8C4D); public const int GL_FLOAT_RGB16_NV = ((int)0x8888); public const int GL_CURRENT_VERTEX_ATTRIB_ARB = ((int)0x8626); public const int GL_DEPTH_STENCIL_TO_RGBA_NV = ((int)0x886E); public const int GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = ((int)0x86A0); public const int GL_INDEX_ARRAY_COUNT_EXT = ((int)0x8087); public const int GL_SPOT_CUTOFF = ((int)0x1206); public const int GL_VERTEX23_BIT_PGI = ((int)0x00000004); public const int GL_COORD_REPLACE_ARB = ((int)0x8862); public const int GL_RENDERBUFFER_ALPHA_SIZE_EXT = ((int)0x8D53); public const int GL_SWIZZLE_STR_ATI = ((int)0x8976); public const int GL_CONVOLUTION_1D_EXT = ((int)0x8010); public const int GL_LINE_WIDTH_RANGE = ((int)0x0B22); public const int GL_SLUMINANCE_EXT = ((int)0x8C46); public const int GL_FOG_END = ((int)0x0B64); public const int GL_RGB4 = ((int)0x804F); public const int GL_VERTEX_ID_NV = ((int)0x8C7B); public const int GL_NEAREST_MIPMAP_LINEAR = ((int)0x2702); public const int GL_COMPRESSED_INTENSITY = ((int)0x84EC); public const int GL_REG_30_ATI = ((int)0x893F); public const int GL_VERTEX_SHADER_INSTRUCTIONS_EXT = ((int)0x87CF); public const int GL_CONVOLUTION_2D_EXT = ((int)0x8011); public const int GL_REPLICATE_BORDER_HP = ((int)0x8153); public const int GL_OP_RECIP_SQRT_EXT = ((int)0x8795); public const int GL_FRAGMENT_LIGHT0_SGIX = ((int)0x840C); public const int GL_VERTEX_SHADER_EXT = ((int)0x8780); public const int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = ((int)0x8CD0); public const int GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV = ((int)0x8DA1); public const int GL_DEPTH_COMPONENT24_SGIX = ((int)0x81A6); public const int GL_HALF_BIAS_NORMAL_NV = ((int)0x853A); public const int GL_SLUMINANCE_ALPHA_EXT = ((int)0x8C44); public const int GL_SRC_ALPHA_SATURATE = ((int)0x0308); public const int GL_DETAIL_TEXTURE_MODE_SGIS = ((int)0x809B); public const int GL_POST_CONVOLUTION_ALPHA_BIAS = ((int)0x8023); public const int GL_RED_BIT_ATI = ((int)0x00000001); public const int GL_FOG_FUNC_POINTS_SGIS = ((int)0x812B); public const int GL_NEVER = ((int)0x0200); public const int GL_TEXTURE_BLUE_TYPE_ARB = ((int)0x8C12); public const int GL_MOV_ATI = ((int)0x8961); public const int GL_MATRIX_PALETTE_ARB = ((int)0x8840); public const int GL_MATRIX6_ARB = ((int)0x88C6); public const int GL_SAMPLE_ALPHA_TO_ONE_SGIS = ((int)0x809F); public const int GL_SOURCE2_ALPHA_EXT = ((int)0x858A); public const int GL_ALPHA16_EXT = ((int)0x803E); public const int GL_OP_EXP_BASE_2_EXT = ((int)0x8791); public const int GL_REG_21_ATI = ((int)0x8936); public const int GL_STENCIL_INDEX1_EXT = ((int)0x8D46); public const int GL_TEXTURE11_ARB = ((int)0x84CB); public const int GL_COMBINER_AB_DOT_PRODUCT_NV = ((int)0x8545); public const int GL_HI_SCALE_NV = ((int)0x870E); public const int GL_BUMP_ENVMAP_ATI = ((int)0x877B); public const int GL_RGB8I_EXT = ((int)0x8D8F); public const int GL_LINK_STATUS = ((int)0x8B82); public const int GL_SAMPLE_COVERAGE_ARB = ((int)0x80A0); public const int GL_CONVOLUTION_FORMAT = ((int)0x8017); public const int GL_COLOR_ARRAY = ((int)0x8076); public const int GL_THREE = ((int)3); public const int GL_HISTOGRAM_ALPHA_SIZE_EXT = ((int)0x802B); public const int GL_PACK_CMYK_HINT_EXT = ((int)0x800E); public const int GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT = ((int)0x8C71); public const int GL_OUTPUT_TEXTURE_COORD22_EXT = ((int)0x87B3); public const int GL_UNSIGNED_INT_SAMPLER_2D_EXT = ((int)0x8DD2); public const int GL_POST_CONVOLUTION_RED_SCALE = ((int)0x801C); public const int GL_UNSIGNED_SHORT_4_4_4_4_EXT = ((int)0x8033); public const int GL_LUMINANCE8_EXT = ((int)0x8040); public const int GL_COLOR_WRITEMASK = ((int)0x0C23); public const int GL_REG_13_ATI = ((int)0x892E); public const int GL_INTENSITY32I_EXT = ((int)0x8D85); public const int GL_REG_31_ATI = ((int)0x8940); public const int GL_TRANSPOSE_TEXTURE_MATRIX = ((int)0x84E5); public const int GL_EXPAND_NEGATE_NV = ((int)0x8539); public const int GL_MAX_VERTEX_SHADER_INVARIANTS_EXT = ((int)0x87C7); public const int GL_TEXTURE_BORDER_COLOR = ((int)0x1004); public const int GL_WEIGHT_ARRAY_BUFFER_BINDING = ((int)0x889E); public const int GL_COLOR_ARRAY_COUNT_EXT = ((int)0x8084); public const int GL_COMPRESSED_SLUMINANCE_ALPHA_EXT = ((int)0x8C4B); public const int GL_SAMPLE_MASK_SGIS = ((int)0x80A0); public const int GL_DRAW_PIXEL_TOKEN = ((int)0x0705); public const int GL_MAP2_VERTEX_ATTRIB5_4_NV = ((int)0x8675); public const int GL_AMBIENT_AND_DIFFUSE = ((int)0x1602); public const int GL_DOT2_ADD_ATI = ((int)0x896C); public const int GL_ACTIVE_UNIFORM_MAX_LENGTH = ((int)0x8B87); public const int GL_TRANSPOSE_PROJECTION_MATRIX_ARB = ((int)0x84E4); public const int GL_SAMPLES_EXT = ((int)0x80A9); public const int GL_LOCAL_CONSTANT_EXT = ((int)0x87C3); public const int GL_COMPRESSED_SIGNED_RED_RGTC1_EXT = ((int)0x8DBC); public const int GL_TEXTURE_2D_ARRAY_EXT = ((int)0x8C1A); public const int GL_MAP1_NORMAL = ((int)0x0D92); public const int GL_SAMPLER_1D_ARRAY_EXT = ((int)0x8DC0); public const int GL_FLOAT_RGBA_NV = ((int)0x8883); public const int GL_INTENSITY8UI_EXT = ((int)0x8D7F); public const int GL_FLOAT_CLEAR_COLOR_VALUE_NV = ((int)0x888D); public const int GL_TRANSPOSE_COLOR_MATRIX_ARB = ((int)0x84E6); public const int GL_VERTEX_ATTRIB_ARRAY6_NV = ((int)0x8656); public const int GL_SAMPLER_CUBE = ((int)0x8B60); public const int GL_COLOR_BUFFER_BIT = ((int)0x00004000); public const int GL_MODELVIEW_STACK_DEPTH = ((int)0x0BA3); public const int GL_POINT_FADE_THRESHOLD_SIZE_ARB = ((int)0x8128); public const int GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = ((int)0x8518); public const int GL_ATTRIB_ARRAY_SIZE_NV = ((int)0x8623); public const int GL_UNSIGNED_INT_SAMPLER_CUBE_EXT = ((int)0x8DD4); public const int GL_ALPHA32F_ARB = ((int)0x8816); public const int GL_MAP_ATTRIB_V_ORDER_NV = ((int)0x86C4); public const int GL_VARIANT_DATATYPE_EXT = ((int)0x87E5); public const int GL_INT_SAMPLER_2D_ARRAY_EXT = ((int)0x8DCF); public const int GL_TEXTURE_DEPTH_SIZE_ARB = ((int)0x884A); public const int GL_INTENSITY_FLOAT16_ATI = ((int)0x881D); } }