// // The Open Toolkit Library License // // Copyright (c) 2006 - 2010 the Open Toolkit library. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights to // use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of // the Software, and to permit persons to whom the Software is furnished to do // so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES // OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR // OTHER DEALINGS IN THE SOFTWARE. // using System; namespace OpenTK.Graphics.OpenGL { /// /// Used in GL.Accum /// public enum AccumOp : int { /// /// Original was GL_ACCUM = 0x0100 /// Accum = ((int)0x0100) , /// /// Original was GL_LOAD = 0x0101 /// Load = ((int)0x0101) , /// /// Original was GL_RETURN = 0x0102 /// Return = ((int)0x0102) , /// /// Original was GL_MULT = 0x0103 /// Mult = ((int)0x0103) , /// /// Original was GL_ADD = 0x0104 /// Add = ((int)0x0104) , } /// /// Used in GL.GetActiveAttrib, GL.GetTransformFeedbackVarying /// public enum ActiveAttribType : int { /// /// Original was GL_NONE = 0 /// None = ((int)0) , /// /// Original was GL_INT = 0x1404 /// Int = ((int)0x1404) , /// /// Original was GL_UNSIGNED_INT = 0x1405 /// UnsignedInt = ((int)0x1405) , /// /// Original was GL_FLOAT = 0x1406 /// Float = ((int)0x1406) , /// /// Original was GL_DOUBLE = 0x140A /// Double = ((int)0x140A) , /// /// Original was GL_FLOAT_VEC2 = 0x8B50 /// FloatVec2 = ((int)0x8B50) , /// /// Original was GL_FLOAT_VEC3 = 0x8B51 /// FloatVec3 = ((int)0x8B51) , /// /// Original was GL_FLOAT_VEC4 = 0x8B52 /// FloatVec4 = ((int)0x8B52) , /// /// Original was GL_INT_VEC2 = 0x8B53 /// IntVec2 = ((int)0x8B53) , /// /// Original was GL_INT_VEC3 = 0x8B54 /// IntVec3 = ((int)0x8B54) , /// /// Original was GL_INT_VEC4 = 0x8B55 /// IntVec4 = ((int)0x8B55) , /// /// Original was GL_FLOAT_MAT2 = 0x8B5A /// FloatMat2 = ((int)0x8B5A) , /// /// Original was GL_FLOAT_MAT3 = 0x8B5B /// FloatMat3 = ((int)0x8B5B) , /// /// Original was GL_FLOAT_MAT4 = 0x8B5C /// FloatMat4 = ((int)0x8B5C) , /// /// Original was GL_FLOAT_MAT2x3 = 0x8B65 /// FloatMat2x3 = ((int)0x8B65) , /// /// Original was GL_FLOAT_MAT2x4 = 0x8B66 /// FloatMat2x4 = ((int)0x8B66) , /// /// Original was GL_FLOAT_MAT3x2 = 0x8B67 /// FloatMat3x2 = ((int)0x8B67) , /// /// Original was GL_FLOAT_MAT3x4 = 0x8B68 /// FloatMat3x4 = ((int)0x8B68) , /// /// Original was GL_FLOAT_MAT4x2 = 0x8B69 /// FloatMat4x2 = ((int)0x8B69) , /// /// Original was GL_FLOAT_MAT4x3 = 0x8B6A /// FloatMat4x3 = ((int)0x8B6A) , /// /// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6 /// UnsignedIntVec2 = ((int)0x8DC6) , /// /// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7 /// UnsignedIntVec3 = ((int)0x8DC7) , /// /// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8 /// UnsignedIntVec4 = ((int)0x8DC8) , /// /// Original was GL_DOUBLE_MAT2 = 0x8F46 /// DoubleMat2 = ((int)0x8F46) , /// /// Original was GL_DOUBLE_MAT3 = 0x8F47 /// DoubleMat3 = ((int)0x8F47) , /// /// Original was GL_DOUBLE_MAT4 = 0x8F48 /// DoubleMat4 = ((int)0x8F48) , /// /// Original was GL_DOUBLE_MAT2x3 = 0x8F49 /// DoubleMat2x3 = ((int)0x8F49) , /// /// Original was GL_DOUBLE_MAT2x4 = 0x8F4A /// DoubleMat2x4 = ((int)0x8F4A) , /// /// Original was GL_DOUBLE_MAT3x2 = 0x8F4B /// DoubleMat3x2 = ((int)0x8F4B) , /// /// Original was GL_DOUBLE_MAT3x4 = 0x8F4C /// DoubleMat3x4 = ((int)0x8F4C) , /// /// Original was GL_DOUBLE_MAT4x2 = 0x8F4D /// DoubleMat4x2 = ((int)0x8F4D) , /// /// Original was GL_DOUBLE_MAT4x3 = 0x8F4E /// DoubleMat4x3 = ((int)0x8F4E) , /// /// Original was GL_DOUBLE_VEC2 = 0x8FFC /// DoubleVec2 = ((int)0x8FFC) , /// /// Original was GL_DOUBLE_VEC3 = 0x8FFD /// DoubleVec3 = ((int)0x8FFD) , /// /// Original was GL_DOUBLE_VEC4 = 0x8FFE /// DoubleVec4 = ((int)0x8FFE) , } /// /// Used in GL.GetActiveSubroutineUniform /// public enum ActiveSubroutineUniformParameter : int { /// /// Original was GL_UNIFORM_SIZE = 0x8A38 /// UniformSize = ((int)0x8A38) , /// /// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39 /// UniformNameLength = ((int)0x8A39) , /// /// Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A /// NumCompatibleSubroutines = ((int)0x8E4A) , /// /// Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B /// CompatibleSubroutines = ((int)0x8E4B) , } /// /// Used in GL.GetActiveUniformBlock /// public enum ActiveUniformBlockParameter : int { /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0 /// UniformBlockReferencedByTessControlShader = ((int)0x84F0) , /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1 /// UniformBlockReferencedByTessEvaluationShader = ((int)0x84F1) , /// /// Original was GL_UNIFORM_BLOCK_BINDING = 0x8A3F /// UniformBlockBinding = ((int)0x8A3F) , /// /// Original was GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40 /// UniformBlockDataSize = ((int)0x8A40) , /// /// Original was GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41 /// UniformBlockNameLength = ((int)0x8A41) , /// /// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42 /// UniformBlockActiveUniforms = ((int)0x8A42) , /// /// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43 /// UniformBlockActiveUniformIndices = ((int)0x8A43) , /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44 /// UniformBlockReferencedByVertexShader = ((int)0x8A44) , /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45 /// UniformBlockReferencedByGeometryShader = ((int)0x8A45) , /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46 /// UniformBlockReferencedByFragmentShader = ((int)0x8A46) , /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC /// UniformBlockReferencedByComputeShader = ((int)0x90EC) , } /// /// Used in GL.GetActiveUniforms /// public enum ActiveUniformParameter : int { /// /// Original was GL_UNIFORM_TYPE = 0x8A37 /// UniformType = ((int)0x8A37) , /// /// Original was GL_UNIFORM_SIZE = 0x8A38 /// UniformSize = ((int)0x8A38) , /// /// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39 /// UniformNameLength = ((int)0x8A39) , /// /// Original was GL_UNIFORM_BLOCK_INDEX = 0x8A3A /// UniformBlockIndex = ((int)0x8A3A) , /// /// Original was GL_UNIFORM_OFFSET = 0x8A3B /// UniformOffset = ((int)0x8A3B) , /// /// Original was GL_UNIFORM_ARRAY_STRIDE = 0x8A3C /// UniformArrayStride = ((int)0x8A3C) , /// /// Original was GL_UNIFORM_MATRIX_STRIDE = 0x8A3D /// UniformMatrixStride = ((int)0x8A3D) , /// /// Original was GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E /// UniformIsRowMajor = ((int)0x8A3E) , /// /// Original was GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA /// UniformAtomicCounterBufferIndex = ((int)0x92DA) , } /// /// Used in GL.GetActiveUniform /// public enum ActiveUniformType : int { /// /// Original was GL_INT = 0x1404 /// Int = ((int)0x1404) , /// /// Original was GL_UNSIGNED_INT = 0x1405 /// UnsignedInt = ((int)0x1405) , /// /// Original was GL_FLOAT = 0x1406 /// Float = ((int)0x1406) , /// /// Original was GL_DOUBLE = 0x140A /// Double = ((int)0x140A) , /// /// Original was GL_FLOAT_VEC2 = 0x8B50 /// FloatVec2 = ((int)0x8B50) , /// /// Original was GL_FLOAT_VEC3 = 0x8B51 /// FloatVec3 = ((int)0x8B51) , /// /// Original was GL_FLOAT_VEC4 = 0x8B52 /// FloatVec4 = ((int)0x8B52) , /// /// Original was GL_INT_VEC2 = 0x8B53 /// IntVec2 = ((int)0x8B53) , /// /// Original was GL_INT_VEC3 = 0x8B54 /// IntVec3 = ((int)0x8B54) , /// /// Original was GL_INT_VEC4 = 0x8B55 /// IntVec4 = ((int)0x8B55) , /// /// Original was GL_BOOL = 0x8B56 /// Bool = ((int)0x8B56) , /// /// Original was GL_BOOL_VEC2 = 0x8B57 /// BoolVec2 = ((int)0x8B57) , /// /// Original was GL_BOOL_VEC3 = 0x8B58 /// BoolVec3 = ((int)0x8B58) , /// /// Original was GL_BOOL_VEC4 = 0x8B59 /// BoolVec4 = ((int)0x8B59) , /// /// Original was GL_FLOAT_MAT2 = 0x8B5A /// FloatMat2 = ((int)0x8B5A) , /// /// Original was GL_FLOAT_MAT3 = 0x8B5B /// FloatMat3 = ((int)0x8B5B) , /// /// Original was GL_FLOAT_MAT4 = 0x8B5C /// FloatMat4 = ((int)0x8B5C) , /// /// Original was GL_SAMPLER_1D = 0x8B5D /// Sampler1D = ((int)0x8B5D) , /// /// Original was GL_SAMPLER_2D = 0x8B5E /// Sampler2D = ((int)0x8B5E) , /// /// Original was GL_SAMPLER_3D = 0x8B5F /// Sampler3D = ((int)0x8B5F) , /// /// Original was GL_SAMPLER_CUBE = 0x8B60 /// SamplerCube = ((int)0x8B60) , /// /// Original was GL_SAMPLER_1D_SHADOW = 0x8B61 /// Sampler1DShadow = ((int)0x8B61) , /// /// Original was GL_SAMPLER_2D_SHADOW = 0x8B62 /// Sampler2DShadow = ((int)0x8B62) , /// /// Original was GL_SAMPLER_2D_RECT = 0x8B63 /// Sampler2DRect = ((int)0x8B63) , /// /// Original was GL_SAMPLER_2D_RECT_SHADOW = 0x8B64 /// Sampler2DRectShadow = ((int)0x8B64) , /// /// Original was GL_FLOAT_MAT2x3 = 0x8B65 /// FloatMat2x3 = ((int)0x8B65) , /// /// Original was GL_FLOAT_MAT2x4 = 0x8B66 /// FloatMat2x4 = ((int)0x8B66) , /// /// Original was GL_FLOAT_MAT3x4 = 0x8B68 /// FloatMat3x4 = ((int)0x8B68) , /// /// Original was GL_FLOAT_MAT4x2 = 0x8B69 /// FloatMat4x2 = ((int)0x8B69) , /// /// Original was GL_FLOAT_MAT4x3 = 0x8B6A /// FloatMat4x3 = ((int)0x8B6A) , /// /// Original was GL_SAMPLER_1D_ARRAY = 0x8DC0 /// Sampler1DArray = ((int)0x8DC0) , /// /// Original was GL_SAMPLER_2D_ARRAY = 0x8DC1 /// Sampler2DArray = ((int)0x8DC1) , /// /// Original was GL_SAMPLER_BUFFER = 0x8DC2 /// SamplerBuffer = ((int)0x8DC2) , /// /// Original was GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3 /// Sampler1DArrayShadow = ((int)0x8DC3) , /// /// Original was GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4 /// Sampler2DArrayShadow = ((int)0x8DC4) , /// /// Original was GL_SAMPLER_CUBE_SHADOW = 0x8DC5 /// SamplerCubeShadow = ((int)0x8DC5) , /// /// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6 /// UnsignedIntVec2 = ((int)0x8DC6) , /// /// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7 /// UnsignedIntVec3 = ((int)0x8DC7) , /// /// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8 /// UnsignedIntVec4 = ((int)0x8DC8) , /// /// Original was GL_INT_SAMPLER_1D = 0x8DC9 /// IntSampler1D = ((int)0x8DC9) , /// /// Original was GL_INT_SAMPLER_2D = 0x8DCA /// IntSampler2D = ((int)0x8DCA) , /// /// Original was GL_INT_SAMPLER_3D = 0x8DCB /// IntSampler3D = ((int)0x8DCB) , /// /// Original was GL_INT_SAMPLER_CUBE = 0x8DCC /// IntSamplerCube = ((int)0x8DCC) , /// /// Original was GL_INT_SAMPLER_2D_RECT = 0x8DCD /// IntSampler2DRect = ((int)0x8DCD) , /// /// Original was GL_INT_SAMPLER_1D_ARRAY = 0x8DCE /// IntSampler1DArray = ((int)0x8DCE) , /// /// Original was GL_INT_SAMPLER_2D_ARRAY = 0x8DCF /// IntSampler2DArray = ((int)0x8DCF) , /// /// Original was GL_INT_SAMPLER_BUFFER = 0x8DD0 /// IntSamplerBuffer = ((int)0x8DD0) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1 /// UnsignedIntSampler1D = ((int)0x8DD1) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2 /// UnsignedIntSampler2D = ((int)0x8DD2) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3 /// UnsignedIntSampler3D = ((int)0x8DD3) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4 /// UnsignedIntSamplerCube = ((int)0x8DD4) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5 /// UnsignedIntSampler2DRect = ((int)0x8DD5) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6 /// UnsignedIntSampler1DArray = ((int)0x8DD6) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7 /// UnsignedIntSampler2DArray = ((int)0x8DD7) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8 /// UnsignedIntSamplerBuffer = ((int)0x8DD8) , /// /// Original was GL_DOUBLE_VEC2 = 0x8FFC /// DoubleVec2 = ((int)0x8FFC) , /// /// Original was GL_DOUBLE_VEC3 = 0x8FFD /// DoubleVec3 = ((int)0x8FFD) , /// /// Original was GL_DOUBLE_VEC4 = 0x8FFE /// DoubleVec4 = ((int)0x8FFE) , /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C /// SamplerCubeMapArray = ((int)0x900C) , /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D /// SamplerCubeMapArrayShadow = ((int)0x900D) , /// /// Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E /// IntSamplerCubeMapArray = ((int)0x900E) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F /// UnsignedIntSamplerCubeMapArray = ((int)0x900F) , /// /// Original was GL_IMAGE_1D = 0x904C /// Image1D = ((int)0x904C) , /// /// Original was GL_IMAGE_2D = 0x904D /// Image2D = ((int)0x904D) , /// /// Original was GL_IMAGE_3D = 0x904E /// Image3D = ((int)0x904E) , /// /// Original was GL_IMAGE_2D_RECT = 0x904F /// Image2DRect = ((int)0x904F) , /// /// Original was GL_IMAGE_CUBE = 0x9050 /// ImageCube = ((int)0x9050) , /// /// Original was GL_IMAGE_BUFFER = 0x9051 /// ImageBuffer = ((int)0x9051) , /// /// Original was GL_IMAGE_1D_ARRAY = 0x9052 /// Image1DArray = ((int)0x9052) , /// /// Original was GL_IMAGE_2D_ARRAY = 0x9053 /// Image2DArray = ((int)0x9053) , /// /// Original was GL_IMAGE_CUBE_MAP_ARRAY = 0x9054 /// ImageCubeMapArray = ((int)0x9054) , /// /// Original was GL_IMAGE_2D_MULTISAMPLE = 0x9055 /// Image2DMultisample = ((int)0x9055) , /// /// Original was GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056 /// Image2DMultisampleArray = ((int)0x9056) , /// /// Original was GL_INT_IMAGE_1D = 0x9057 /// IntImage1D = ((int)0x9057) , /// /// Original was GL_INT_IMAGE_2D = 0x9058 /// IntImage2D = ((int)0x9058) , /// /// Original was GL_INT_IMAGE_3D = 0x9059 /// IntImage3D = ((int)0x9059) , /// /// Original was GL_INT_IMAGE_2D_RECT = 0x905A /// IntImage2DRect = ((int)0x905A) , /// /// Original was GL_INT_IMAGE_CUBE = 0x905B /// IntImageCube = ((int)0x905B) , /// /// Original was GL_INT_IMAGE_BUFFER = 0x905C /// IntImageBuffer = ((int)0x905C) , /// /// Original was GL_INT_IMAGE_1D_ARRAY = 0x905D /// IntImage1DArray = ((int)0x905D) , /// /// Original was GL_INT_IMAGE_2D_ARRAY = 0x905E /// IntImage2DArray = ((int)0x905E) , /// /// Original was GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F /// IntImageCubeMapArray = ((int)0x905F) , /// /// Original was GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060 /// IntImage2DMultisample = ((int)0x9060) , /// /// Original was GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061 /// IntImage2DMultisampleArray = ((int)0x9061) , /// /// Original was GL_UNSIGNED_INT_IMAGE_1D = 0x9062 /// UnsignedIntImage1D = ((int)0x9062) , /// /// Original was GL_UNSIGNED_INT_IMAGE_2D = 0x9063 /// UnsignedIntImage2D = ((int)0x9063) , /// /// Original was GL_UNSIGNED_INT_IMAGE_3D = 0x9064 /// UnsignedIntImage3D = ((int)0x9064) , /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065 /// UnsignedIntImage2DRect = ((int)0x9065) , /// /// Original was GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066 /// UnsignedIntImageCube = ((int)0x9066) , /// /// Original was GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067 /// UnsignedIntImageBuffer = ((int)0x9067) , /// /// Original was GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068 /// UnsignedIntImage1DArray = ((int)0x9068) , /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069 /// UnsignedIntImage2DArray = ((int)0x9069) , /// /// Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A /// UnsignedIntImageCubeMapArray = ((int)0x906A) , /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B /// UnsignedIntImage2DMultisample = ((int)0x906B) , /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C /// UnsignedIntImage2DMultisampleArray = ((int)0x906C) , /// /// Original was GL_SAMPLER_2D_MULTISAMPLE = 0x9108 /// Sampler2DMultisample = ((int)0x9108) , /// /// Original was GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109 /// IntSampler2DMultisample = ((int)0x9109) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A /// UnsignedIntSampler2DMultisample = ((int)0x910A) , /// /// Original was GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B /// Sampler2DMultisampleArray = ((int)0x910B) , /// /// Original was GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C /// IntSampler2DMultisampleArray = ((int)0x910C) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D /// UnsignedIntSampler2DMultisampleArray = ((int)0x910D) , /// /// Original was GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB /// UnsignedIntAtomicCounter = ((int)0x92DB) , } /// /// Used in GL.Ingr.BlendFuncSeparate, GL.Sgix.IglooInterface /// public enum All : int { /// /// Original was GL_FALSE = 0 /// False = ((int)0) , /// /// Original was GL_LAYOUT_DEFAULT_INTEL = 0 /// LayoutDefaultIntel = ((int)0) , /// /// Original was GL_NO_ERROR = 0 /// NoError = ((int)0) , /// /// Original was GL_NONE = 0 /// None = ((int)0) , /// /// Original was GL_ZERO = 0 /// Zero = ((int)0) , /// /// Original was GL_CLOSE_PATH_NV = 0x00 /// ClosePathNv = ((int)0x00) , /// /// Original was GL_POINTS = 0x0000 /// Points = ((int)0x0000) , /// /// Original was GL_CLIENT_PIXEL_STORE_BIT = 0x00000001 /// ClientPixelStoreBit = ((int)0x00000001) , /// /// Original was GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001 /// ContextCoreProfileBit = ((int)0x00000001) , /// /// Original was GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001 /// ContextFlagForwardCompatibleBit = ((int)0x00000001) , /// /// Original was GL_CURRENT_BIT = 0x00000001 /// CurrentBit = ((int)0x00000001) , /// /// Original was GL_2X_BIT_ATI = 0x00000001 /// Gl2XBitAti = ((int)0x00000001) , /// /// Original was GL_RED_BIT_ATI = 0x00000001 /// RedBitAti = ((int)0x00000001) , /// /// Original was GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001 /// SyncFlushCommandsBit = ((int)0x00000001) , /// /// Original was GL_SYNC_FLUSH_COMMANDS_BIT_APPLE = 0x00000001 /// SyncFlushCommandsBitApple = ((int)0x00000001) , /// /// Original was GL_TEXTURE_DEFORMATION_BIT_SGIX = 0x00000001 /// TextureDeformationBitSgix = ((int)0x00000001) , /// /// Original was GL_TEXTURE_STORAGE_SPARSE_BIT_AMD = 0x00000001 /// TextureStorageSparseBitAmd = ((int)0x00000001) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001 /// VertexAttribArrayBarrierBit = ((int)0x00000001) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = 0x00000001 /// VertexAttribArrayBarrierBitExt = ((int)0x00000001) , /// /// Original was GL_VERTEX_SHADER_BIT = 0x00000001 /// VertexShaderBit = ((int)0x00000001) , /// /// Original was GL_VERTEX_SHADER_BIT_EXT = 0x00000001 /// VertexShaderBitExt = ((int)0x00000001) , /// /// Original was GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002 /// ClientVertexArrayBit = ((int)0x00000002) , /// /// Original was GL_COMP_BIT_ATI = 0x00000002 /// CompBitAti = ((int)0x00000002) , /// /// Original was GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002 /// ContextCompatibilityProfileBit = ((int)0x00000002) , /// /// Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002 /// ContextFlagDebugBit = ((int)0x00000002) , /// /// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002 /// ElementArrayBarrierBit = ((int)0x00000002) , /// /// Original was GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = 0x00000002 /// ElementArrayBarrierBitExt = ((int)0x00000002) , /// /// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002 /// FragmentShaderBit = ((int)0x00000002) , /// /// Original was GL_FRAGMENT_SHADER_BIT_EXT = 0x00000002 /// FragmentShaderBitExt = ((int)0x00000002) , /// /// Original was GL_GEOMETRY_DEFORMATION_BIT_SGIX = 0x00000002 /// GeometryDeformationBitSgix = ((int)0x00000002) , /// /// Original was GL_4X_BIT_ATI = 0x00000002 /// Gl4XBitAti = ((int)0x00000002) , /// /// Original was GL_GREEN_BIT_ATI = 0x00000002 /// GreenBitAti = ((int)0x00000002) , /// /// Original was GL_POINT_BIT = 0x00000002 /// PointBit = ((int)0x00000002) , /// /// Original was GL_BLUE_BIT_ATI = 0x00000004 /// BlueBitAti = ((int)0x00000004) , /// /// Original was GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004 /// ContextFlagRobustAccessBitArb = ((int)0x00000004) , /// /// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004 /// GeometryShaderBit = ((int)0x00000004) , /// /// Original was GL_8X_BIT_ATI = 0x00000004 /// Gl8XBitAti = ((int)0x00000004) , /// /// Original was GL_LINE_BIT = 0x00000004 /// LineBit = ((int)0x00000004) , /// /// Original was GL_NEGATE_BIT_ATI = 0x00000004 /// NegateBitAti = ((int)0x00000004) , /// /// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004 /// UniformBarrierBit = ((int)0x00000004) , /// /// Original was GL_UNIFORM_BARRIER_BIT_EXT = 0x00000004 /// UniformBarrierBitExt = ((int)0x00000004) , /// /// Original was GL_VERTEX23_BIT_PGI = 0x00000004 /// Vertex23BitPgi = ((int)0x00000004) , /// /// Original was GL_BIAS_BIT_ATI = 0x00000008 /// BiasBitAti = ((int)0x00000008) , /// /// Original was GL_HALF_BIT_ATI = 0x00000008 /// HalfBitAti = ((int)0x00000008) , /// /// Original was GL_POLYGON_BIT = 0x00000008 /// PolygonBit = ((int)0x00000008) , /// /// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008 /// TessControlShaderBit = ((int)0x00000008) , /// /// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008 /// TextureFetchBarrierBit = ((int)0x00000008) , /// /// Original was GL_TEXTURE_FETCH_BARRIER_BIT_EXT = 0x00000008 /// TextureFetchBarrierBitExt = ((int)0x00000008) , /// /// Original was GL_VERTEX4_BIT_PGI = 0x00000008 /// Vertex4BitPgi = ((int)0x00000008) , /// /// Original was GL_POLYGON_STIPPLE_BIT = 0x00000010 /// PolygonStippleBit = ((int)0x00000010) , /// /// Original was GL_QUARTER_BIT_ATI = 0x00000010 /// QuarterBitAti = ((int)0x00000010) , /// /// Original was GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = 0x00000010 /// ShaderGlobalAccessBarrierBitNv = ((int)0x00000010) , /// /// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010 /// TessEvaluationShaderBit = ((int)0x00000010) , /// /// Original was GL_COMPUTE_SHADER_BIT = 0x00000020 /// ComputeShaderBit = ((int)0x00000020) , /// /// Original was GL_EIGHTH_BIT_ATI = 0x00000020 /// EighthBitAti = ((int)0x00000020) , /// /// Original was GL_PIXEL_MODE_BIT = 0x00000020 /// PixelModeBit = ((int)0x00000020) , /// /// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 /// ShaderImageAccessBarrierBit = ((int)0x00000020) , /// /// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = 0x00000020 /// ShaderImageAccessBarrierBitExt = ((int)0x00000020) , /// /// Original was GL_COMMAND_BARRIER_BIT = 0x00000040 /// CommandBarrierBit = ((int)0x00000040) , /// /// Original was GL_COMMAND_BARRIER_BIT_EXT = 0x00000040 /// CommandBarrierBitExt = ((int)0x00000040) , /// /// Original was GL_LIGHTING_BIT = 0x00000040 /// LightingBit = ((int)0x00000040) , /// /// Original was GL_SATURATE_BIT_ATI = 0x00000040 /// SaturateBitAti = ((int)0x00000040) , /// /// Original was GL_FOG_BIT = 0x00000080 /// FogBit = ((int)0x00000080) , /// /// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080 /// PixelBufferBarrierBit = ((int)0x00000080) , /// /// Original was GL_PIXEL_BUFFER_BARRIER_BIT_EXT = 0x00000080 /// PixelBufferBarrierBitExt = ((int)0x00000080) , /// /// Original was GL_DEPTH_BUFFER_BIT = 0x00000100 /// DepthBufferBit = ((int)0x00000100) , /// /// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100 /// TextureUpdateBarrierBit = ((int)0x00000100) , /// /// Original was GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = 0x00000100 /// TextureUpdateBarrierBitExt = ((int)0x00000100) , /// /// Original was GL_ACCUM_BUFFER_BIT = 0x00000200 /// AccumBufferBit = ((int)0x00000200) , /// /// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200 /// BufferUpdateBarrierBit = ((int)0x00000200) , /// /// Original was GL_BUFFER_UPDATE_BARRIER_BIT_EXT = 0x00000200 /// BufferUpdateBarrierBitExt = ((int)0x00000200) , /// /// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400 /// FramebufferBarrierBit = ((int)0x00000400) , /// /// Original was GL_FRAMEBUFFER_BARRIER_BIT_EXT = 0x00000400 /// FramebufferBarrierBitExt = ((int)0x00000400) , /// /// Original was GL_STENCIL_BUFFER_BIT = 0x00000400 /// StencilBufferBit = ((int)0x00000400) , /// /// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800 /// TransformFeedbackBarrierBit = ((int)0x00000800) , /// /// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = 0x00000800 /// TransformFeedbackBarrierBitExt = ((int)0x00000800) , /// /// Original was GL_VIEWPORT_BIT = 0x00000800 /// ViewportBit = ((int)0x00000800) , /// /// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 /// AtomicCounterBarrierBit = ((int)0x00001000) , /// /// Original was GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = 0x00001000 /// AtomicCounterBarrierBitExt = ((int)0x00001000) , /// /// Original was GL_TRANSFORM_BIT = 0x00001000 /// TransformBit = ((int)0x00001000) , /// /// Original was GL_ENABLE_BIT = 0x00002000 /// EnableBit = ((int)0x00002000) , /// /// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000 /// ShaderStorageBarrierBit = ((int)0x00002000) , /// /// Original was GL_COLOR_BUFFER_BIT = 0x00004000 /// ColorBufferBit = ((int)0x00004000) , /// /// Original was GL_COVERAGE_BUFFER_BIT_NV = 0x00008000 /// CoverageBufferBitNv = ((int)0x00008000) , /// /// Original was GL_HINT_BIT = 0x00008000 /// HintBit = ((int)0x00008000) , /// /// Original was GL_LINES = 0x0001 /// Lines = ((int)0x0001) , /// /// Original was GL_MAP_READ_BIT = 0x0001 /// MapReadBit = ((int)0x0001) , /// /// Original was GL_MAP_READ_BIT_EXT = 0x0001 /// MapReadBitExt = ((int)0x0001) , /// /// Original was GL_RESTART_SUN = 0x0001 /// RestartSun = ((int)0x0001) , /// /// Original was GL_TRACE_OPERATIONS_BIT_MESA = 0x0001 /// TraceOperationsBitMesa = ((int)0x0001) , /// /// Original was GL_COLOR3_BIT_PGI = 0x00010000 /// Color3BitPgi = ((int)0x00010000) , /// /// Original was GL_EVAL_BIT = 0x00010000 /// EvalBit = ((int)0x00010000) , /// /// Original was GL_FONT_X_MIN_BOUNDS_BIT_NV = 0x00010000 /// FontXMinBoundsBitNv = ((int)0x00010000) , /// /// Original was GL_LINE_LOOP = 0x0002 /// LineLoop = ((int)0x0002) , /// /// Original was GL_MAP_WRITE_BIT = 0x0002 /// MapWriteBit = ((int)0x0002) , /// /// Original was GL_MAP_WRITE_BIT_EXT = 0x0002 /// MapWriteBitExt = ((int)0x0002) , /// /// Original was GL_REPLACE_MIDDLE_SUN = 0x0002 /// ReplaceMiddleSun = ((int)0x0002) , /// /// Original was GL_TRACE_PRIMITIVES_BIT_MESA = 0x0002 /// TracePrimitivesBitMesa = ((int)0x0002) , /// /// Original was GL_COLOR4_BIT_PGI = 0x00020000 /// Color4BitPgi = ((int)0x00020000) , /// /// Original was GL_FONT_Y_MIN_BOUNDS_BIT_NV = 0x00020000 /// FontYMinBoundsBitNv = ((int)0x00020000) , /// /// Original was GL_LIST_BIT = 0x00020000 /// ListBit = ((int)0x00020000) , /// /// Original was GL_LINE_STRIP = 0x0003 /// LineStrip = ((int)0x0003) , /// /// Original was GL_REPLACE_OLDEST_SUN = 0x0003 /// ReplaceOldestSun = ((int)0x0003) , /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004 /// MapInvalidateRangeBit = ((int)0x0004) , /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT_EXT = 0x0004 /// MapInvalidateRangeBitExt = ((int)0x0004) , /// /// Original was GL_TRACE_ARRAYS_BIT_MESA = 0x0004 /// TraceArraysBitMesa = ((int)0x0004) , /// /// Original was GL_TRIANGLES = 0x0004 /// Triangles = ((int)0x0004) , /// /// Original was GL_EDGEFLAG_BIT_PGI = 0x00040000 /// EdgeflagBitPgi = ((int)0x00040000) , /// /// Original was GL_FONT_X_MAX_BOUNDS_BIT_NV = 0x00040000 /// FontXMaxBoundsBitNv = ((int)0x00040000) , /// /// Original was GL_TEXTURE_BIT = 0x00040000 /// TextureBit = ((int)0x00040000) , /// /// Original was GL_TRIANGLE_STRIP = 0x0005 /// TriangleStrip = ((int)0x0005) , /// /// Original was GL_TRIANGLE_FAN = 0x0006 /// TriangleFan = ((int)0x0006) , /// /// Original was GL_QUADS = 0x0007 /// Quads = ((int)0x0007) , /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008 /// MapInvalidateBufferBit = ((int)0x0008) , /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT_EXT = 0x0008 /// MapInvalidateBufferBitExt = ((int)0x0008) , /// /// Original was GL_QUAD_STRIP = 0x0008 /// QuadStrip = ((int)0x0008) , /// /// Original was GL_TRACE_TEXTURES_BIT_MESA = 0x0008 /// TraceTexturesBitMesa = ((int)0x0008) , /// /// Original was GL_FONT_Y_MAX_BOUNDS_BIT_NV = 0x00080000 /// FontYMaxBoundsBitNv = ((int)0x00080000) , /// /// Original was GL_INDEX_BIT_PGI = 0x00080000 /// IndexBitPgi = ((int)0x00080000) , /// /// Original was GL_SCISSOR_BIT = 0x00080000 /// ScissorBit = ((int)0x00080000) , /// /// Original was GL_POLYGON = 0x0009 /// Polygon = ((int)0x0009) , /// /// Original was GL_LINES_ADJACENCY = 0x000A /// LinesAdjacency = ((int)0x000A) , /// /// Original was GL_LINES_ADJACENCY_ARB = 0x000A /// LinesAdjacencyArb = ((int)0x000A) , /// /// Original was GL_LINES_ADJACENCY_EXT = 0x000A /// LinesAdjacencyExt = ((int)0x000A) , /// /// Original was GL_LINE_STRIP_ADJACENCY = 0x000B /// LineStripAdjacency = ((int)0x000B) , /// /// Original was GL_LINE_STRIP_ADJACENCY_ARB = 0x000B /// LineStripAdjacencyArb = ((int)0x000B) , /// /// Original was GL_LINE_STRIP_ADJACENCY_EXT = 0x000B /// LineStripAdjacencyExt = ((int)0x000B) , /// /// Original was GL_TRIANGLES_ADJACENCY = 0x000C /// TrianglesAdjacency = ((int)0x000C) , /// /// Original was GL_TRIANGLES_ADJACENCY_ARB = 0x000C /// TrianglesAdjacencyArb = ((int)0x000C) , /// /// Original was GL_TRIANGLES_ADJACENCY_EXT = 0x000C /// TrianglesAdjacencyExt = ((int)0x000C) , /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY = 0x000D /// TriangleStripAdjacency = ((int)0x000D) , /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D /// TriangleStripAdjacencyArb = ((int)0x000D) , /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D /// TriangleStripAdjacencyExt = ((int)0x000D) , /// /// Original was GL_PATCHES = 0x000E /// Patches = ((int)0x000E) , /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010 /// MapFlushExplicitBit = ((int)0x0010) , /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT_EXT = 0x0010 /// MapFlushExplicitBitExt = ((int)0x0010) , /// /// Original was GL_TRACE_PIXELS_BIT_MESA = 0x0010 /// TracePixelsBitMesa = ((int)0x0010) , /// /// Original was GL_FONT_UNITS_PER_EM_BIT_NV = 0x00100000 /// FontUnitsPerEmBitNv = ((int)0x00100000) , /// /// Original was GL_MAT_AMBIENT_BIT_PGI = 0x00100000 /// MatAmbientBitPgi = ((int)0x00100000) , /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020 /// MapUnsynchronizedBit = ((int)0x0020) , /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT_EXT = 0x0020 /// MapUnsynchronizedBitExt = ((int)0x0020) , /// /// Original was GL_TRACE_ERRORS_BIT_MESA = 0x0020 /// TraceErrorsBitMesa = ((int)0x0020) , /// /// Original was GL_FONT_ASCENDER_BIT_NV = 0x00200000 /// FontAscenderBitNv = ((int)0x00200000) , /// /// Original was GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI = 0x00200000 /// MatAmbientAndDiffuseBitPgi = ((int)0x00200000) , /// /// Original was GL_FONT_DESCENDER_BIT_NV = 0x00400000 /// FontDescenderBitNv = ((int)0x00400000) , /// /// Original was GL_MAT_DIFFUSE_BIT_PGI = 0x00400000 /// MatDiffuseBitPgi = ((int)0x00400000) , /// /// Original was GL_FONT_HEIGHT_BIT_NV = 0x00800000 /// FontHeightBitNv = ((int)0x00800000) , /// /// Original was GL_MAT_EMISSION_BIT_PGI = 0x00800000 /// MatEmissionBitPgi = ((int)0x00800000) , /// /// Original was GL_BOLD_BIT_NV = 0x01 /// BoldBitNv = ((int)0x01) , /// /// Original was GL_GLYPH_WIDTH_BIT_NV = 0x01 /// GlyphWidthBitNv = ((int)0x01) , /// /// Original was GL_ACCUM = 0x0100 /// Accum = ((int)0x0100) , /// /// Original was GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV = 0x01000000 /// FontMaxAdvanceWidthBitNv = ((int)0x01000000) , /// /// Original was GL_MAT_COLOR_INDEXES_BIT_PGI = 0x01000000 /// MatColorIndexesBitPgi = ((int)0x01000000) , /// /// Original was GL_LOAD = 0x0101 /// Load = ((int)0x0101) , /// /// Original was GL_RETURN = 0x0102 /// Return = ((int)0x0102) , /// /// Original was GL_MULT = 0x0103 /// Mult = ((int)0x0103) , /// /// Original was GL_ADD = 0x0104 /// Add = ((int)0x0104) , /// /// Original was GL_GLYPH_HEIGHT_BIT_NV = 0x02 /// GlyphHeightBitNv = ((int)0x02) , /// /// Original was GL_ITALIC_BIT_NV = 0x02 /// ItalicBitNv = ((int)0x02) , /// /// Original was GL_MOVE_TO_NV = 0x02 /// MoveToNv = ((int)0x02) , /// /// Original was GL_NEVER = 0x0200 /// Never = ((int)0x0200) , /// /// Original was GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV = 0x02000000 /// FontMaxAdvanceHeightBitNv = ((int)0x02000000) , /// /// Original was GL_MAT_SHININESS_BIT_PGI = 0x02000000 /// MatShininessBitPgi = ((int)0x02000000) , /// /// Original was GL_LESS = 0x0201 /// Less = ((int)0x0201) , /// /// Original was GL_EQUAL = 0x0202 /// Equal = ((int)0x0202) , /// /// Original was GL_LEQUAL = 0x0203 /// Lequal = ((int)0x0203) , /// /// Original was GL_GREATER = 0x0204 /// Greater = ((int)0x0204) , /// /// Original was GL_NOTEQUAL = 0x0205 /// Notequal = ((int)0x0205) , /// /// Original was GL_GEQUAL = 0x0206 /// Gequal = ((int)0x0206) , /// /// Original was GL_ALWAYS = 0x0207 /// Always = ((int)0x0207) , /// /// Original was GL_RELATIVE_MOVE_TO_NV = 0x03 /// RelativeMoveToNv = ((int)0x03) , /// /// Original was GL_SRC_COLOR = 0x0300 /// SrcColor = ((int)0x0300) , /// /// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301 /// OneMinusSrcColor = ((int)0x0301) , /// /// Original was GL_SRC_ALPHA = 0x0302 /// SrcAlpha = ((int)0x0302) , /// /// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303 /// OneMinusSrcAlpha = ((int)0x0303) , /// /// Original was GL_DST_ALPHA = 0x0304 /// DstAlpha = ((int)0x0304) , /// /// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305 /// OneMinusDstAlpha = ((int)0x0305) , /// /// Original was GL_DST_COLOR = 0x0306 /// DstColor = ((int)0x0306) , /// /// Original was GL_ONE_MINUS_DST_COLOR = 0x0307 /// OneMinusDstColor = ((int)0x0307) , /// /// Original was GL_SRC_ALPHA_SATURATE = 0x0308 /// SrcAlphaSaturate = ((int)0x0308) , /// /// Original was GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV = 0x04 /// GlyphHorizontalBearingXBitNv = ((int)0x04) , /// /// Original was GL_LINE_TO_NV = 0x04 /// LineToNv = ((int)0x04) , /// /// Original was GL_FRONT_LEFT = 0x0400 /// FrontLeft = ((int)0x0400) , /// /// Original was GL_FONT_UNDERLINE_POSITION_BIT_NV = 0x04000000 /// FontUnderlinePositionBitNv = ((int)0x04000000) , /// /// Original was GL_MAT_SPECULAR_BIT_PGI = 0x04000000 /// MatSpecularBitPgi = ((int)0x04000000) , /// /// Original was GL_FRONT_RIGHT = 0x0401 /// FrontRight = ((int)0x0401) , /// /// Original was GL_BACK_LEFT = 0x0402 /// BackLeft = ((int)0x0402) , /// /// Original was GL_BACK_RIGHT = 0x0403 /// BackRight = ((int)0x0403) , /// /// Original was GL_FRONT = 0x0404 /// Front = ((int)0x0404) , /// /// Original was GL_BACK = 0x0405 /// Back = ((int)0x0405) , /// /// Original was GL_LEFT = 0x0406 /// Left = ((int)0x0406) , /// /// Original was GL_RIGHT = 0x0407 /// Right = ((int)0x0407) , /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// FrontAndBack = ((int)0x0408) , /// /// Original was GL_AUX0 = 0x0409 /// Aux0 = ((int)0x0409) , /// /// Original was GL_AUX1 = 0x040A /// Aux1 = ((int)0x040A) , /// /// Original was GL_AUX2 = 0x040B /// Aux2 = ((int)0x040B) , /// /// Original was GL_AUX3 = 0x040C /// Aux3 = ((int)0x040C) , /// /// Original was GL_RELATIVE_LINE_TO_NV = 0x05 /// RelativeLineToNv = ((int)0x05) , /// /// Original was GL_INVALID_ENUM = 0x0500 /// InvalidEnum = ((int)0x0500) , /// /// Original was GL_INVALID_VALUE = 0x0501 /// InvalidValue = ((int)0x0501) , /// /// Original was GL_INVALID_OPERATION = 0x0502 /// InvalidOperation = ((int)0x0502) , /// /// Original was GL_STACK_OVERFLOW = 0x0503 /// StackOverflow = ((int)0x0503) , /// /// Original was GL_STACK_UNDERFLOW = 0x0504 /// StackUnderflow = ((int)0x0504) , /// /// Original was GL_OUT_OF_MEMORY = 0x0505 /// OutOfMemory = ((int)0x0505) , /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506 /// InvalidFramebufferOperation = ((int)0x0506) , /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506 /// InvalidFramebufferOperationExt = ((int)0x0506) , /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION_OES = 0x0506 /// InvalidFramebufferOperationOes = ((int)0x0506) , /// /// Original was GL_HORIZONTAL_LINE_TO_NV = 0x06 /// HorizontalLineToNv = ((int)0x06) , /// /// Original was GL_2D = 0x0600 /// Gl2D = ((int)0x0600) , /// /// Original was GL_3D = 0x0601 /// Gl3D = ((int)0x0601) , /// /// Original was GL_3D_COLOR = 0x0602 /// Gl3DColor = ((int)0x0602) , /// /// Original was GL_3D_COLOR_TEXTURE = 0x0603 /// Gl3DColorTexture = ((int)0x0603) , /// /// Original was GL_4D_COLOR_TEXTURE = 0x0604 /// Gl4DColorTexture = ((int)0x0604) , /// /// Original was GL_RELATIVE_HORIZONTAL_LINE_TO_NV = 0x07 /// RelativeHorizontalLineToNv = ((int)0x07) , /// /// Original was GL_PASS_THROUGH_TOKEN = 0x0700 /// PassThroughToken = ((int)0x0700) , /// /// Original was GL_POINT_TOKEN = 0x0701 /// PointToken = ((int)0x0701) , /// /// Original was GL_LINE_TOKEN = 0x0702 /// LineToken = ((int)0x0702) , /// /// Original was GL_POLYGON_TOKEN = 0x0703 /// PolygonToken = ((int)0x0703) , /// /// Original was GL_BITMAP_TOKEN = 0x0704 /// BitmapToken = ((int)0x0704) , /// /// Original was GL_DRAW_PIXEL_TOKEN = 0x0705 /// DrawPixelToken = ((int)0x0705) , /// /// Original was GL_COPY_PIXEL_TOKEN = 0x0706 /// CopyPixelToken = ((int)0x0706) , /// /// Original was GL_LINE_RESET_TOKEN = 0x0707 /// LineResetToken = ((int)0x0707) , /// /// Original was GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV = 0x08 /// GlyphHorizontalBearingYBitNv = ((int)0x08) , /// /// Original was GL_VERTICAL_LINE_TO_NV = 0x08 /// VerticalLineToNv = ((int)0x08) , /// /// Original was GL_EXP = 0x0800 /// Exp = ((int)0x0800) , /// /// Original was GL_FONT_UNDERLINE_THICKNESS_BIT_NV = 0x08000000 /// FontUnderlineThicknessBitNv = ((int)0x08000000) , /// /// Original was GL_NORMAL_BIT_PGI = 0x08000000 /// NormalBitPgi = ((int)0x08000000) , /// /// Original was GL_EXP2 = 0x0801 /// Exp2 = ((int)0x0801) , /// /// Original was GL_RELATIVE_VERTICAL_LINE_TO_NV = 0x09 /// RelativeVerticalLineToNv = ((int)0x09) , /// /// Original was GL_CW = 0x0900 /// Cw = ((int)0x0900) , /// /// Original was GL_CCW = 0x0901 /// Ccw = ((int)0x0901) , /// /// Original was GL_QUADRATIC_CURVE_TO_NV = 0x0A /// QuadraticCurveToNv = ((int)0x0A) , /// /// Original was GL_COEFF = 0x0A00 /// Coeff = ((int)0x0A00) , /// /// Original was GL_ORDER = 0x0A01 /// Order = ((int)0x0A01) , /// /// Original was GL_DOMAIN = 0x0A02 /// Domain = ((int)0x0A02) , /// /// Original was GL_RELATIVE_QUADRATIC_CURVE_TO_NV = 0x0B /// RelativeQuadraticCurveToNv = ((int)0x0B) , /// /// Original was GL_CURRENT_COLOR = 0x0B00 /// CurrentColor = ((int)0x0B00) , /// /// Original was GL_CURRENT_INDEX = 0x0B01 /// CurrentIndex = ((int)0x0B01) , /// /// Original was GL_CURRENT_NORMAL = 0x0B02 /// CurrentNormal = ((int)0x0B02) , /// /// Original was GL_CURRENT_TEXTURE_COORDS = 0x0B03 /// CurrentTextureCoords = ((int)0x0B03) , /// /// Original was GL_CURRENT_RASTER_COLOR = 0x0B04 /// CurrentRasterColor = ((int)0x0B04) , /// /// Original was GL_CURRENT_RASTER_INDEX = 0x0B05 /// CurrentRasterIndex = ((int)0x0B05) , /// /// Original was GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06 /// CurrentRasterTextureCoords = ((int)0x0B06) , /// /// Original was GL_CURRENT_RASTER_POSITION = 0x0B07 /// CurrentRasterPosition = ((int)0x0B07) , /// /// Original was GL_CURRENT_RASTER_POSITION_VALID = 0x0B08 /// CurrentRasterPositionValid = ((int)0x0B08) , /// /// Original was GL_CURRENT_RASTER_DISTANCE = 0x0B09 /// CurrentRasterDistance = ((int)0x0B09) , /// /// Original was GL_POINT_SMOOTH = 0x0B10 /// PointSmooth = ((int)0x0B10) , /// /// Original was GL_POINT_SIZE = 0x0B11 /// PointSize = ((int)0x0B11) , /// /// Original was GL_POINT_SIZE_RANGE = 0x0B12 /// PointSizeRange = ((int)0x0B12) , /// /// Original was GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12 /// SmoothPointSizeRange = ((int)0x0B12) , /// /// Original was GL_POINT_SIZE_GRANULARITY = 0x0B13 /// PointSizeGranularity = ((int)0x0B13) , /// /// Original was GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13 /// SmoothPointSizeGranularity = ((int)0x0B13) , /// /// Original was GL_LINE_SMOOTH = 0x0B20 /// LineSmooth = ((int)0x0B20) , /// /// Original was GL_LINE_WIDTH = 0x0B21 /// LineWidth = ((int)0x0B21) , /// /// Original was GL_LINE_WIDTH_RANGE = 0x0B22 /// LineWidthRange = ((int)0x0B22) , /// /// Original was GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22 /// SmoothLineWidthRange = ((int)0x0B22) , /// /// Original was GL_LINE_WIDTH_GRANULARITY = 0x0B23 /// LineWidthGranularity = ((int)0x0B23) , /// /// Original was GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23 /// SmoothLineWidthGranularity = ((int)0x0B23) , /// /// Original was GL_LINE_STIPPLE = 0x0B24 /// LineStipple = ((int)0x0B24) , /// /// Original was GL_LINE_STIPPLE_PATTERN = 0x0B25 /// LineStipplePattern = ((int)0x0B25) , /// /// Original was GL_LINE_STIPPLE_REPEAT = 0x0B26 /// LineStippleRepeat = ((int)0x0B26) , /// /// Original was GL_LIST_MODE = 0x0B30 /// ListMode = ((int)0x0B30) , /// /// Original was GL_MAX_LIST_NESTING = 0x0B31 /// MaxListNesting = ((int)0x0B31) , /// /// Original was GL_LIST_BASE = 0x0B32 /// ListBase = ((int)0x0B32) , /// /// Original was GL_LIST_INDEX = 0x0B33 /// ListIndex = ((int)0x0B33) , /// /// Original was GL_POLYGON_MODE = 0x0B40 /// PolygonMode = ((int)0x0B40) , /// /// Original was GL_POLYGON_SMOOTH = 0x0B41 /// PolygonSmooth = ((int)0x0B41) , /// /// Original was GL_POLYGON_STIPPLE = 0x0B42 /// PolygonStipple = ((int)0x0B42) , /// /// Original was GL_EDGE_FLAG = 0x0B43 /// EdgeFlag = ((int)0x0B43) , /// /// Original was GL_CULL_FACE = 0x0B44 /// CullFace = ((int)0x0B44) , /// /// Original was GL_CULL_FACE_MODE = 0x0B45 /// CullFaceMode = ((int)0x0B45) , /// /// Original was GL_FRONT_FACE = 0x0B46 /// FrontFace = ((int)0x0B46) , /// /// Original was GL_LIGHTING = 0x0B50 /// Lighting = ((int)0x0B50) , /// /// Original was GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51 /// LightModelLocalViewer = ((int)0x0B51) , /// /// Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52 /// LightModelTwoSide = ((int)0x0B52) , /// /// Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53 /// LightModelAmbient = ((int)0x0B53) , /// /// Original was GL_SHADE_MODEL = 0x0B54 /// ShadeModel = ((int)0x0B54) , /// /// Original was GL_COLOR_MATERIAL_FACE = 0x0B55 /// ColorMaterialFace = ((int)0x0B55) , /// /// Original was GL_COLOR_MATERIAL_PARAMETER = 0x0B56 /// ColorMaterialParameter = ((int)0x0B56) , /// /// Original was GL_COLOR_MATERIAL = 0x0B57 /// ColorMaterial = ((int)0x0B57) , /// /// Original was GL_FOG = 0x0B60 /// Fog = ((int)0x0B60) , /// /// Original was GL_FOG_INDEX = 0x0B61 /// FogIndex = ((int)0x0B61) , /// /// Original was GL_FOG_DENSITY = 0x0B62 /// FogDensity = ((int)0x0B62) , /// /// Original was GL_FOG_START = 0x0B63 /// FogStart = ((int)0x0B63) , /// /// Original was GL_FOG_END = 0x0B64 /// FogEnd = ((int)0x0B64) , /// /// Original was GL_FOG_MODE = 0x0B65 /// FogMode = ((int)0x0B65) , /// /// Original was GL_FOG_COLOR = 0x0B66 /// FogColor = ((int)0x0B66) , /// /// Original was GL_DEPTH_RANGE = 0x0B70 /// DepthRange = ((int)0x0B70) , /// /// Original was GL_DEPTH_TEST = 0x0B71 /// DepthTest = ((int)0x0B71) , /// /// Original was GL_DEPTH_WRITEMASK = 0x0B72 /// DepthWritemask = ((int)0x0B72) , /// /// Original was GL_DEPTH_CLEAR_VALUE = 0x0B73 /// DepthClearValue = ((int)0x0B73) , /// /// Original was GL_DEPTH_FUNC = 0x0B74 /// DepthFunc = ((int)0x0B74) , /// /// Original was GL_ACCUM_CLEAR_VALUE = 0x0B80 /// AccumClearValue = ((int)0x0B80) , /// /// Original was GL_STENCIL_TEST = 0x0B90 /// StencilTest = ((int)0x0B90) , /// /// Original was GL_STENCIL_CLEAR_VALUE = 0x0B91 /// StencilClearValue = ((int)0x0B91) , /// /// Original was GL_STENCIL_FUNC = 0x0B92 /// StencilFunc = ((int)0x0B92) , /// /// Original was GL_STENCIL_VALUE_MASK = 0x0B93 /// StencilValueMask = ((int)0x0B93) , /// /// Original was GL_STENCIL_FAIL = 0x0B94 /// StencilFail = ((int)0x0B94) , /// /// Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95 /// StencilPassDepthFail = ((int)0x0B95) , /// /// Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96 /// StencilPassDepthPass = ((int)0x0B96) , /// /// Original was GL_STENCIL_REF = 0x0B97 /// StencilRef = ((int)0x0B97) , /// /// Original was GL_STENCIL_WRITEMASK = 0x0B98 /// StencilWritemask = ((int)0x0B98) , /// /// Original was GL_MATRIX_MODE = 0x0BA0 /// MatrixMode = ((int)0x0BA0) , /// /// Original was GL_NORMALIZE = 0x0BA1 /// Normalize = ((int)0x0BA1) , /// /// Original was GL_VIEWPORT = 0x0BA2 /// Viewport = ((int)0x0BA2) , /// /// Original was GL_MODELVIEW0_STACK_DEPTH_EXT = 0x0BA3 /// Modelview0StackDepthExt = ((int)0x0BA3) , /// /// Original was GL_MODELVIEW_STACK_DEPTH = 0x0BA3 /// ModelviewStackDepth = ((int)0x0BA3) , /// /// Original was GL_PROJECTION_STACK_DEPTH = 0x0BA4 /// ProjectionStackDepth = ((int)0x0BA4) , /// /// Original was GL_TEXTURE_STACK_DEPTH = 0x0BA5 /// TextureStackDepth = ((int)0x0BA5) , /// /// Original was GL_MODELVIEW0_MATRIX_EXT = 0x0BA6 /// Modelview0MatrixExt = ((int)0x0BA6) , /// /// Original was GL_MODELVIEW_MATRIX = 0x0BA6 /// ModelviewMatrix = ((int)0x0BA6) , /// /// Original was GL_PROJECTION_MATRIX = 0x0BA7 /// ProjectionMatrix = ((int)0x0BA7) , /// /// Original was GL_TEXTURE_MATRIX = 0x0BA8 /// TextureMatrix = ((int)0x0BA8) , /// /// Original was GL_ATTRIB_STACK_DEPTH = 0x0BB0 /// AttribStackDepth = ((int)0x0BB0) , /// /// Original was GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1 /// ClientAttribStackDepth = ((int)0x0BB1) , /// /// Original was GL_ALPHA_TEST = 0x0BC0 /// AlphaTest = ((int)0x0BC0) , /// /// Original was GL_ALPHA_TEST_QCOM = 0x0BC0 /// AlphaTestQcom = ((int)0x0BC0) , /// /// Original was GL_ALPHA_TEST_FUNC = 0x0BC1 /// AlphaTestFunc = ((int)0x0BC1) , /// /// Original was GL_ALPHA_TEST_FUNC_QCOM = 0x0BC1 /// AlphaTestFuncQcom = ((int)0x0BC1) , /// /// Original was GL_ALPHA_TEST_REF = 0x0BC2 /// AlphaTestRef = ((int)0x0BC2) , /// /// Original was GL_ALPHA_TEST_REF_QCOM = 0x0BC2 /// AlphaTestRefQcom = ((int)0x0BC2) , /// /// Original was GL_DITHER = 0x0BD0 /// Dither = ((int)0x0BD0) , /// /// Original was GL_BLEND_DST = 0x0BE0 /// BlendDst = ((int)0x0BE0) , /// /// Original was GL_BLEND_SRC = 0x0BE1 /// BlendSrc = ((int)0x0BE1) , /// /// Original was GL_BLEND = 0x0BE2 /// Blend = ((int)0x0BE2) , /// /// Original was GL_LOGIC_OP_MODE = 0x0BF0 /// LogicOpMode = ((int)0x0BF0) , /// /// Original was GL_INDEX_LOGIC_OP = 0x0BF1 /// IndexLogicOp = ((int)0x0BF1) , /// /// Original was GL_LOGIC_OP = 0x0BF1 /// LogicOp = ((int)0x0BF1) , /// /// Original was GL_COLOR_LOGIC_OP = 0x0BF2 /// ColorLogicOp = ((int)0x0BF2) , /// /// Original was GL_CUBIC_CURVE_TO_NV = 0x0C /// CubicCurveToNv = ((int)0x0C) , /// /// Original was GL_AUX_BUFFERS = 0x0C00 /// AuxBuffers = ((int)0x0C00) , /// /// Original was GL_DRAW_BUFFER = 0x0C01 /// DrawBuffer = ((int)0x0C01) , /// /// Original was GL_DRAW_BUFFER_EXT = 0x0C01 /// DrawBufferExt = ((int)0x0C01) , /// /// Original was GL_READ_BUFFER = 0x0C02 /// ReadBuffer = ((int)0x0C02) , /// /// Original was GL_READ_BUFFER_EXT = 0x0C02 /// ReadBufferExt = ((int)0x0C02) , /// /// Original was GL_READ_BUFFER_NV = 0x0C02 /// ReadBufferNv = ((int)0x0C02) , /// /// Original was GL_SCISSOR_BOX = 0x0C10 /// ScissorBox = ((int)0x0C10) , /// /// Original was GL_SCISSOR_TEST = 0x0C11 /// ScissorTest = ((int)0x0C11) , /// /// Original was GL_INDEX_CLEAR_VALUE = 0x0C20 /// IndexClearValue = ((int)0x0C20) , /// /// Original was GL_INDEX_WRITEMASK = 0x0C21 /// IndexWritemask = ((int)0x0C21) , /// /// Original was GL_COLOR_CLEAR_VALUE = 0x0C22 /// ColorClearValue = ((int)0x0C22) , /// /// Original was GL_COLOR_WRITEMASK = 0x0C23 /// ColorWritemask = ((int)0x0C23) , /// /// Original was GL_INDEX_MODE = 0x0C30 /// IndexMode = ((int)0x0C30) , /// /// Original was GL_RGBA_MODE = 0x0C31 /// RgbaMode = ((int)0x0C31) , /// /// Original was GL_DOUBLEBUFFER = 0x0C32 /// Doublebuffer = ((int)0x0C32) , /// /// Original was GL_STEREO = 0x0C33 /// Stereo = ((int)0x0C33) , /// /// Original was GL_RENDER_MODE = 0x0C40 /// RenderMode = ((int)0x0C40) , /// /// Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50 /// PerspectiveCorrectionHint = ((int)0x0C50) , /// /// Original was GL_POINT_SMOOTH_HINT = 0x0C51 /// PointSmoothHint = ((int)0x0C51) , /// /// Original was GL_LINE_SMOOTH_HINT = 0x0C52 /// LineSmoothHint = ((int)0x0C52) , /// /// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53 /// PolygonSmoothHint = ((int)0x0C53) , /// /// Original was GL_FOG_HINT = 0x0C54 /// FogHint = ((int)0x0C54) , /// /// Original was GL_TEXTURE_GEN_S = 0x0C60 /// TextureGenS = ((int)0x0C60) , /// /// Original was GL_TEXTURE_GEN_T = 0x0C61 /// TextureGenT = ((int)0x0C61) , /// /// Original was GL_TEXTURE_GEN_R = 0x0C62 /// TextureGenR = ((int)0x0C62) , /// /// Original was GL_TEXTURE_GEN_Q = 0x0C63 /// TextureGenQ = ((int)0x0C63) , /// /// Original was GL_PIXEL_MAP_I_TO_I = 0x0C70 /// PixelMapIToI = ((int)0x0C70) , /// /// Original was GL_PIXEL_MAP_S_TO_S = 0x0C71 /// PixelMapSToS = ((int)0x0C71) , /// /// Original was GL_PIXEL_MAP_I_TO_R = 0x0C72 /// PixelMapIToR = ((int)0x0C72) , /// /// Original was GL_PIXEL_MAP_I_TO_G = 0x0C73 /// PixelMapIToG = ((int)0x0C73) , /// /// Original was GL_PIXEL_MAP_I_TO_B = 0x0C74 /// PixelMapIToB = ((int)0x0C74) , /// /// Original was GL_PIXEL_MAP_I_TO_A = 0x0C75 /// PixelMapIToA = ((int)0x0C75) , /// /// Original was GL_PIXEL_MAP_R_TO_R = 0x0C76 /// PixelMapRToR = ((int)0x0C76) , /// /// Original was GL_PIXEL_MAP_G_TO_G = 0x0C77 /// PixelMapGToG = ((int)0x0C77) , /// /// Original was GL_PIXEL_MAP_B_TO_B = 0x0C78 /// PixelMapBToB = ((int)0x0C78) , /// /// Original was GL_PIXEL_MAP_A_TO_A = 0x0C79 /// PixelMapAToA = ((int)0x0C79) , /// /// Original was GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0 /// PixelMapIToISize = ((int)0x0CB0) , /// /// Original was GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1 /// PixelMapSToSSize = ((int)0x0CB1) , /// /// Original was GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2 /// PixelMapIToRSize = ((int)0x0CB2) , /// /// Original was GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3 /// PixelMapIToGSize = ((int)0x0CB3) , /// /// Original was GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4 /// PixelMapIToBSize = ((int)0x0CB4) , /// /// Original was GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5 /// PixelMapIToASize = ((int)0x0CB5) , /// /// Original was GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6 /// PixelMapRToRSize = ((int)0x0CB6) , /// /// Original was GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7 /// PixelMapGToGSize = ((int)0x0CB7) , /// /// Original was GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8 /// PixelMapBToBSize = ((int)0x0CB8) , /// /// Original was GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9 /// PixelMapAToASize = ((int)0x0CB9) , /// /// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0 /// UnpackSwapBytes = ((int)0x0CF0) , /// /// Original was GL_UNPACK_LSB_FIRST = 0x0CF1 /// UnpackLsbFirst = ((int)0x0CF1) , /// /// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2 /// UnpackRowLength = ((int)0x0CF2) , /// /// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3 /// UnpackSkipRows = ((int)0x0CF3) , /// /// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4 /// UnpackSkipPixels = ((int)0x0CF4) , /// /// Original was GL_UNPACK_ALIGNMENT = 0x0CF5 /// UnpackAlignment = ((int)0x0CF5) , /// /// Original was GL_RELATIVE_CUBIC_CURVE_TO_NV = 0x0D /// RelativeCubicCurveToNv = ((int)0x0D) , /// /// Original was GL_PACK_SWAP_BYTES = 0x0D00 /// PackSwapBytes = ((int)0x0D00) , /// /// Original was GL_PACK_LSB_FIRST = 0x0D01 /// PackLsbFirst = ((int)0x0D01) , /// /// Original was GL_PACK_ROW_LENGTH = 0x0D02 /// PackRowLength = ((int)0x0D02) , /// /// Original was GL_PACK_SKIP_ROWS = 0x0D03 /// PackSkipRows = ((int)0x0D03) , /// /// Original was GL_PACK_SKIP_PIXELS = 0x0D04 /// PackSkipPixels = ((int)0x0D04) , /// /// Original was GL_PACK_ALIGNMENT = 0x0D05 /// PackAlignment = ((int)0x0D05) , /// /// Original was GL_MAP_COLOR = 0x0D10 /// MapColor = ((int)0x0D10) , /// /// Original was GL_MAP_STENCIL = 0x0D11 /// MapStencil = ((int)0x0D11) , /// /// Original was GL_INDEX_SHIFT = 0x0D12 /// IndexShift = ((int)0x0D12) , /// /// Original was GL_INDEX_OFFSET = 0x0D13 /// IndexOffset = ((int)0x0D13) , /// /// Original was GL_RED_SCALE = 0x0D14 /// RedScale = ((int)0x0D14) , /// /// Original was GL_RED_BIAS = 0x0D15 /// RedBias = ((int)0x0D15) , /// /// Original was GL_ZOOM_X = 0x0D16 /// ZoomX = ((int)0x0D16) , /// /// Original was GL_ZOOM_Y = 0x0D17 /// ZoomY = ((int)0x0D17) , /// /// Original was GL_GREEN_SCALE = 0x0D18 /// GreenScale = ((int)0x0D18) , /// /// Original was GL_GREEN_BIAS = 0x0D19 /// GreenBias = ((int)0x0D19) , /// /// Original was GL_BLUE_SCALE = 0x0D1A /// BlueScale = ((int)0x0D1A) , /// /// Original was GL_BLUE_BIAS = 0x0D1B /// BlueBias = ((int)0x0D1B) , /// /// Original was GL_ALPHA_SCALE = 0x0D1C /// AlphaScale = ((int)0x0D1C) , /// /// Original was GL_ALPHA_BIAS = 0x0D1D /// AlphaBias = ((int)0x0D1D) , /// /// Original was GL_DEPTH_SCALE = 0x0D1E /// DepthScale = ((int)0x0D1E) , /// /// Original was GL_DEPTH_BIAS = 0x0D1F /// DepthBias = ((int)0x0D1F) , /// /// Original was GL_MAX_EVAL_ORDER = 0x0D30 /// MaxEvalOrder = ((int)0x0D30) , /// /// Original was GL_MAX_LIGHTS = 0x0D31 /// MaxLights = ((int)0x0D31) , /// /// Original was GL_MAX_CLIP_DISTANCES = 0x0D32 /// MaxClipDistances = ((int)0x0D32) , /// /// Original was GL_MAX_CLIP_PLANES = 0x0D32 /// MaxClipPlanes = ((int)0x0D32) , /// /// Original was GL_MAX_TEXTURE_SIZE = 0x0D33 /// MaxTextureSize = ((int)0x0D33) , /// /// Original was GL_MAX_PIXEL_MAP_TABLE = 0x0D34 /// MaxPixelMapTable = ((int)0x0D34) , /// /// Original was GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35 /// MaxAttribStackDepth = ((int)0x0D35) , /// /// Original was GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36 /// MaxModelviewStackDepth = ((int)0x0D36) , /// /// Original was GL_MAX_NAME_STACK_DEPTH = 0x0D37 /// MaxNameStackDepth = ((int)0x0D37) , /// /// Original was GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38 /// MaxProjectionStackDepth = ((int)0x0D38) , /// /// Original was GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39 /// MaxTextureStackDepth = ((int)0x0D39) , /// /// Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A /// MaxViewportDims = ((int)0x0D3A) , /// /// Original was GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B /// MaxClientAttribStackDepth = ((int)0x0D3B) , /// /// Original was GL_SUBPIXEL_BITS = 0x0D50 /// SubpixelBits = ((int)0x0D50) , /// /// Original was GL_INDEX_BITS = 0x0D51 /// IndexBits = ((int)0x0D51) , /// /// Original was GL_RED_BITS = 0x0D52 /// RedBits = ((int)0x0D52) , /// /// Original was GL_GREEN_BITS = 0x0D53 /// GreenBits = ((int)0x0D53) , /// /// Original was GL_BLUE_BITS = 0x0D54 /// BlueBits = ((int)0x0D54) , /// /// Original was GL_ALPHA_BITS = 0x0D55 /// AlphaBits = ((int)0x0D55) , /// /// Original was GL_DEPTH_BITS = 0x0D56 /// DepthBits = ((int)0x0D56) , /// /// Original was GL_STENCIL_BITS = 0x0D57 /// StencilBits = ((int)0x0D57) , /// /// Original was GL_ACCUM_RED_BITS = 0x0D58 /// AccumRedBits = ((int)0x0D58) , /// /// Original was GL_ACCUM_GREEN_BITS = 0x0D59 /// AccumGreenBits = ((int)0x0D59) , /// /// Original was GL_ACCUM_BLUE_BITS = 0x0D5A /// AccumBlueBits = ((int)0x0D5A) , /// /// Original was GL_ACCUM_ALPHA_BITS = 0x0D5B /// AccumAlphaBits = ((int)0x0D5B) , /// /// Original was GL_NAME_STACK_DEPTH = 0x0D70 /// NameStackDepth = ((int)0x0D70) , /// /// Original was GL_AUTO_NORMAL = 0x0D80 /// AutoNormal = ((int)0x0D80) , /// /// Original was GL_MAP1_COLOR_4 = 0x0D90 /// Map1Color4 = ((int)0x0D90) , /// /// Original was GL_MAP1_INDEX = 0x0D91 /// Map1Index = ((int)0x0D91) , /// /// Original was GL_MAP1_NORMAL = 0x0D92 /// Map1Normal = ((int)0x0D92) , /// /// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93 /// Map1TextureCoord1 = ((int)0x0D93) , /// /// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94 /// Map1TextureCoord2 = ((int)0x0D94) , /// /// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95 /// Map1TextureCoord3 = ((int)0x0D95) , /// /// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96 /// Map1TextureCoord4 = ((int)0x0D96) , /// /// Original was GL_MAP1_VERTEX_3 = 0x0D97 /// Map1Vertex3 = ((int)0x0D97) , /// /// Original was GL_MAP1_VERTEX_4 = 0x0D98 /// Map1Vertex4 = ((int)0x0D98) , /// /// Original was GL_MAP2_COLOR_4 = 0x0DB0 /// Map2Color4 = ((int)0x0DB0) , /// /// Original was GL_MAP2_INDEX = 0x0DB1 /// Map2Index = ((int)0x0DB1) , /// /// Original was GL_MAP2_NORMAL = 0x0DB2 /// Map2Normal = ((int)0x0DB2) , /// /// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3 /// Map2TextureCoord1 = ((int)0x0DB3) , /// /// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4 /// Map2TextureCoord2 = ((int)0x0DB4) , /// /// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5 /// Map2TextureCoord3 = ((int)0x0DB5) , /// /// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6 /// Map2TextureCoord4 = ((int)0x0DB6) , /// /// Original was GL_MAP2_VERTEX_3 = 0x0DB7 /// Map2Vertex3 = ((int)0x0DB7) , /// /// Original was GL_MAP2_VERTEX_4 = 0x0DB8 /// Map2Vertex4 = ((int)0x0DB8) , /// /// Original was GL_MAP1_GRID_DOMAIN = 0x0DD0 /// Map1GridDomain = ((int)0x0DD0) , /// /// Original was GL_MAP1_GRID_SEGMENTS = 0x0DD1 /// Map1GridSegments = ((int)0x0DD1) , /// /// Original was GL_MAP2_GRID_DOMAIN = 0x0DD2 /// Map2GridDomain = ((int)0x0DD2) , /// /// Original was GL_MAP2_GRID_SEGMENTS = 0x0DD3 /// Map2GridSegments = ((int)0x0DD3) , /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// Texture1D = ((int)0x0DE0) , /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// Texture2D = ((int)0x0DE1) , /// /// Original was GL_FEEDBACK_BUFFER_POINTER = 0x0DF0 /// FeedbackBufferPointer = ((int)0x0DF0) , /// /// Original was GL_FEEDBACK_BUFFER_SIZE = 0x0DF1 /// FeedbackBufferSize = ((int)0x0DF1) , /// /// Original was GL_FEEDBACK_BUFFER_TYPE = 0x0DF2 /// FeedbackBufferType = ((int)0x0DF2) , /// /// Original was GL_SELECTION_BUFFER_POINTER = 0x0DF3 /// SelectionBufferPointer = ((int)0x0DF3) , /// /// Original was GL_SELECTION_BUFFER_SIZE = 0x0DF4 /// SelectionBufferSize = ((int)0x0DF4) , /// /// Original was GL_SMOOTH_QUADRATIC_CURVE_TO_NV = 0x0E /// SmoothQuadraticCurveToNv = ((int)0x0E) , /// /// Original was GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV = 0x0F /// RelativeSmoothQuadraticCurveToNv = ((int)0x0F) , /// /// Original was GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV = 0x10 /// GlyphHorizontalBearingAdvanceBitNv = ((int)0x10) , /// /// Original was GL_SMOOTH_CUBIC_CURVE_TO_NV = 0x10 /// SmoothCubicCurveToNv = ((int)0x10) , /// /// Original was GL_GLYPH_HAS_KERNING_BIT_NV = 0x100 /// GlyphHasKerningBitNv = ((int)0x100) , /// /// Original was GL_TEXTURE_WIDTH = 0x1000 /// TextureWidth = ((int)0x1000) , /// /// Original was GL_FONT_HAS_KERNING_BIT_NV = 0x10000000 /// FontHasKerningBitNv = ((int)0x10000000) , /// /// Original was GL_TEXCOORD1_BIT_PGI = 0x10000000 /// Texcoord1BitPgi = ((int)0x10000000) , /// /// Original was GL_TEXTURE_HEIGHT = 0x1001 /// TextureHeight = ((int)0x1001) , /// /// Original was GL_TEXTURE_COMPONENTS = 0x1003 /// TextureComponents = ((int)0x1003) , /// /// Original was GL_TEXTURE_INTERNAL_FORMAT = 0x1003 /// TextureInternalFormat = ((int)0x1003) , /// /// Original was GL_TEXTURE_BORDER_COLOR = 0x1004 /// TextureBorderColor = ((int)0x1004) , /// /// Original was GL_TEXTURE_BORDER_COLOR_NV = 0x1004 /// TextureBorderColorNv = ((int)0x1004) , /// /// Original was GL_TEXTURE_BORDER = 0x1005 /// TextureBorder = ((int)0x1005) , /// /// Original was GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV = 0x11 /// RelativeSmoothCubicCurveToNv = ((int)0x11) , /// /// Original was GL_DONT_CARE = 0x1100 /// DontCare = ((int)0x1100) , /// /// Original was GL_FASTEST = 0x1101 /// Fastest = ((int)0x1101) , /// /// Original was GL_NICEST = 0x1102 /// Nicest = ((int)0x1102) , /// /// Original was GL_SMALL_CCW_ARC_TO_NV = 0x12 /// SmallCcwArcToNv = ((int)0x12) , /// /// Original was GL_AMBIENT = 0x1200 /// Ambient = ((int)0x1200) , /// /// Original was GL_DIFFUSE = 0x1201 /// Diffuse = ((int)0x1201) , /// /// Original was GL_SPECULAR = 0x1202 /// Specular = ((int)0x1202) , /// /// Original was GL_POSITION = 0x1203 /// Position = ((int)0x1203) , /// /// Original was GL_SPOT_DIRECTION = 0x1204 /// SpotDirection = ((int)0x1204) , /// /// Original was GL_SPOT_EXPONENT = 0x1205 /// SpotExponent = ((int)0x1205) , /// /// Original was GL_SPOT_CUTOFF = 0x1206 /// SpotCutoff = ((int)0x1206) , /// /// Original was GL_CONSTANT_ATTENUATION = 0x1207 /// ConstantAttenuation = ((int)0x1207) , /// /// Original was GL_LINEAR_ATTENUATION = 0x1208 /// LinearAttenuation = ((int)0x1208) , /// /// Original was GL_QUADRATIC_ATTENUATION = 0x1209 /// QuadraticAttenuation = ((int)0x1209) , /// /// Original was GL_RELATIVE_SMALL_CCW_ARC_TO_NV = 0x13 /// RelativeSmallCcwArcToNv = ((int)0x13) , /// /// Original was GL_COMPILE = 0x1300 /// Compile = ((int)0x1300) , /// /// Original was GL_COMPILE_AND_EXECUTE = 0x1301 /// CompileAndExecute = ((int)0x1301) , /// /// Original was GL_SMALL_CW_ARC_TO_NV = 0x14 /// SmallCwArcToNv = ((int)0x14) , /// /// Original was GL_BYTE = 0x1400 /// Byte = ((int)0x1400) , /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// UnsignedByte = ((int)0x1401) , /// /// Original was GL_SHORT = 0x1402 /// Short = ((int)0x1402) , /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// UnsignedShort = ((int)0x1403) , /// /// Original was GL_INT = 0x1404 /// Int = ((int)0x1404) , /// /// Original was GL_UNSIGNED_INT = 0x1405 /// UnsignedInt = ((int)0x1405) , /// /// Original was GL_FLOAT = 0x1406 /// Float = ((int)0x1406) , /// /// Original was GL_2_BYTES = 0x1407 /// Gl2Bytes = ((int)0x1407) , /// /// Original was GL_3_BYTES = 0x1408 /// Gl3Bytes = ((int)0x1408) , /// /// Original was GL_4_BYTES = 0x1409 /// Gl4Bytes = ((int)0x1409) , /// /// Original was GL_DOUBLE = 0x140A /// Double = ((int)0x140A) , /// /// Original was GL_DOUBLE_EXT = 0x140A /// DoubleExt = ((int)0x140A) , /// /// Original was GL_HALF_APPLE = 0x140B /// HalfApple = ((int)0x140B) , /// /// Original was GL_HALF_FLOAT = 0x140B /// HalfFloat = ((int)0x140B) , /// /// Original was GL_HALF_FLOAT_ARB = 0x140B /// HalfFloatArb = ((int)0x140B) , /// /// Original was GL_HALF_FLOAT_NV = 0x140B /// HalfFloatNv = ((int)0x140B) , /// /// Original was GL_FIXED = 0x140C /// Fixed = ((int)0x140C) , /// /// Original was GL_FIXED_OES = 0x140C /// FixedOes = ((int)0x140C) , /// /// Original was GL_INT64_NV = 0x140E /// Int64Nv = ((int)0x140E) , /// /// Original was GL_UNSIGNED_INT64_NV = 0x140F /// UnsignedInt64Nv = ((int)0x140F) , /// /// Original was GL_RELATIVE_SMALL_CW_ARC_TO_NV = 0x15 /// RelativeSmallCwArcToNv = ((int)0x15) , /// /// Original was GL_CLEAR = 0x1500 /// Clear = ((int)0x1500) , /// /// Original was GL_AND = 0x1501 /// And = ((int)0x1501) , /// /// Original was GL_AND_REVERSE = 0x1502 /// AndReverse = ((int)0x1502) , /// /// Original was GL_COPY = 0x1503 /// Copy = ((int)0x1503) , /// /// Original was GL_AND_INVERTED = 0x1504 /// AndInverted = ((int)0x1504) , /// /// Original was GL_NOOP = 0x1505 /// Noop = ((int)0x1505) , /// /// Original was GL_XOR = 0x1506 /// Xor = ((int)0x1506) , /// /// Original was GL_OR = 0x1507 /// Or = ((int)0x1507) , /// /// Original was GL_NOR = 0x1508 /// Nor = ((int)0x1508) , /// /// Original was GL_EQUIV = 0x1509 /// Equiv = ((int)0x1509) , /// /// Original was GL_INVERT = 0x150A /// Invert = ((int)0x150A) , /// /// Original was GL_OR_REVERSE = 0x150B /// OrReverse = ((int)0x150B) , /// /// Original was GL_COPY_INVERTED = 0x150C /// CopyInverted = ((int)0x150C) , /// /// Original was GL_OR_INVERTED = 0x150D /// OrInverted = ((int)0x150D) , /// /// Original was GL_NAND = 0x150E /// Nand = ((int)0x150E) , /// /// Original was GL_SET = 0x150F /// Set = ((int)0x150F) , /// /// Original was GL_LARGE_CCW_ARC_TO_NV = 0x16 /// LargeCcwArcToNv = ((int)0x16) , /// /// Original was GL_EMISSION = 0x1600 /// Emission = ((int)0x1600) , /// /// Original was GL_SHININESS = 0x1601 /// Shininess = ((int)0x1601) , /// /// Original was GL_AMBIENT_AND_DIFFUSE = 0x1602 /// AmbientAndDiffuse = ((int)0x1602) , /// /// Original was GL_COLOR_INDEXES = 0x1603 /// ColorIndexes = ((int)0x1603) , /// /// Original was GL_RELATIVE_LARGE_CCW_ARC_TO_NV = 0x17 /// RelativeLargeCcwArcToNv = ((int)0x17) , /// /// Original was GL_MODELVIEW = 0x1700 /// Modelview = ((int)0x1700) , /// /// Original was GL_MODELVIEW0_ARB = 0x1700 /// Modelview0Arb = ((int)0x1700) , /// /// Original was GL_MODELVIEW0_EXT = 0x1700 /// Modelview0Ext = ((int)0x1700) , /// /// Original was GL_PROJECTION = 0x1701 /// Projection = ((int)0x1701) , /// /// Original was GL_TEXTURE = 0x1702 /// Texture = ((int)0x1702) , /// /// Original was GL_LARGE_CW_ARC_TO_NV = 0x18 /// LargeCwArcToNv = ((int)0x18) , /// /// Original was GL_COLOR = 0x1800 /// Color = ((int)0x1800) , /// /// Original was GL_COLOR_EXT = 0x1800 /// ColorExt = ((int)0x1800) , /// /// Original was GL_DEPTH = 0x1801 /// Depth = ((int)0x1801) , /// /// Original was GL_DEPTH_EXT = 0x1801 /// DepthExt = ((int)0x1801) , /// /// Original was GL_STENCIL = 0x1802 /// Stencil = ((int)0x1802) , /// /// Original was GL_STENCIL_EXT = 0x1802 /// StencilExt = ((int)0x1802) , /// /// Original was GL_RELATIVE_LARGE_CW_ARC_TO_NV = 0x19 /// RelativeLargeCwArcToNv = ((int)0x19) , /// /// Original was GL_COLOR_INDEX = 0x1900 /// ColorIndex = ((int)0x1900) , /// /// Original was GL_STENCIL_INDEX = 0x1901 /// StencilIndex = ((int)0x1901) , /// /// Original was GL_DEPTH_COMPONENT = 0x1902 /// DepthComponent = ((int)0x1902) , /// /// Original was GL_RED = 0x1903 /// Red = ((int)0x1903) , /// /// Original was GL_RED_EXT = 0x1903 /// RedExt = ((int)0x1903) , /// /// Original was GL_GREEN = 0x1904 /// Green = ((int)0x1904) , /// /// Original was GL_BLUE = 0x1905 /// Blue = ((int)0x1905) , /// /// Original was GL_ALPHA = 0x1906 /// Alpha = ((int)0x1906) , /// /// Original was GL_RGB = 0x1907 /// Rgb = ((int)0x1907) , /// /// Original was GL_RGBA = 0x1908 /// Rgba = ((int)0x1908) , /// /// Original was GL_LUMINANCE = 0x1909 /// Luminance = ((int)0x1909) , /// /// Original was GL_LUMINANCE_ALPHA = 0x190A /// LuminanceAlpha = ((int)0x190A) , /// /// Original was GL_RASTER_POSITION_UNCLIPPED_IBM = 0x19262 /// RasterPositionUnclippedIbm = ((int)0x19262) , /// /// Original was GL_BITMAP = 0x1A00 /// Bitmap = ((int)0x1A00) , /// /// Original was GL_PREFER_DOUBLEBUFFER_HINT_PGI = 0x1A1F8 /// PreferDoublebufferHintPgi = ((int)0x1A1F8) , /// /// Original was GL_CONSERVE_MEMORY_HINT_PGI = 0x1A1FD /// ConserveMemoryHintPgi = ((int)0x1A1FD) , /// /// Original was GL_RECLAIM_MEMORY_HINT_PGI = 0x1A1FE /// ReclaimMemoryHintPgi = ((int)0x1A1FE) , /// /// Original was GL_NATIVE_GRAPHICS_HANDLE_PGI = 0x1A202 /// NativeGraphicsHandlePgi = ((int)0x1A202) , /// /// Original was GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 0x1A203 /// NativeGraphicsBeginHintPgi = ((int)0x1A203) , /// /// Original was GL_NATIVE_GRAPHICS_END_HINT_PGI = 0x1A204 /// NativeGraphicsEndHintPgi = ((int)0x1A204) , /// /// Original was GL_ALWAYS_FAST_HINT_PGI = 0x1A20C /// AlwaysFastHintPgi = ((int)0x1A20C) , /// /// Original was GL_ALWAYS_SOFT_HINT_PGI = 0x1A20D /// AlwaysSoftHintPgi = ((int)0x1A20D) , /// /// Original was GL_ALLOW_DRAW_OBJ_HINT_PGI = 0x1A20E /// AllowDrawObjHintPgi = ((int)0x1A20E) , /// /// Original was GL_ALLOW_DRAW_WIN_HINT_PGI = 0x1A20F /// AllowDrawWinHintPgi = ((int)0x1A20F) , /// /// Original was GL_ALLOW_DRAW_FRG_HINT_PGI = 0x1A210 /// AllowDrawFrgHintPgi = ((int)0x1A210) , /// /// Original was GL_ALLOW_DRAW_MEM_HINT_PGI = 0x1A211 /// AllowDrawMemHintPgi = ((int)0x1A211) , /// /// Original was GL_STRICT_DEPTHFUNC_HINT_PGI = 0x1A216 /// StrictDepthfuncHintPgi = ((int)0x1A216) , /// /// Original was GL_STRICT_LIGHTING_HINT_PGI = 0x1A217 /// StrictLightingHintPgi = ((int)0x1A217) , /// /// Original was GL_STRICT_SCISSOR_HINT_PGI = 0x1A218 /// StrictScissorHintPgi = ((int)0x1A218) , /// /// Original was GL_FULL_STIPPLE_HINT_PGI = 0x1A219 /// FullStippleHintPgi = ((int)0x1A219) , /// /// Original was GL_CLIP_NEAR_HINT_PGI = 0x1A220 /// ClipNearHintPgi = ((int)0x1A220) , /// /// Original was GL_CLIP_FAR_HINT_PGI = 0x1A221 /// ClipFarHintPgi = ((int)0x1A221) , /// /// Original was GL_WIDE_LINE_HINT_PGI = 0x1A222 /// WideLineHintPgi = ((int)0x1A222) , /// /// Original was GL_BACK_NORMALS_HINT_PGI = 0x1A223 /// BackNormalsHintPgi = ((int)0x1A223) , /// /// Original was GL_VERTEX_DATA_HINT_PGI = 0x1A22A /// VertexDataHintPgi = ((int)0x1A22A) , /// /// Original was GL_VERTEX_CONSISTENT_HINT_PGI = 0x1A22B /// VertexConsistentHintPgi = ((int)0x1A22B) , /// /// Original was GL_MATERIAL_SIDE_HINT_PGI = 0x1A22C /// MaterialSideHintPgi = ((int)0x1A22C) , /// /// Original was GL_MAX_VERTEX_HINT_PGI = 0x1A22D /// MaxVertexHintPgi = ((int)0x1A22D) , /// /// Original was GL_POINT = 0x1B00 /// Point = ((int)0x1B00) , /// /// Original was GL_LINE = 0x1B01 /// Line = ((int)0x1B01) , /// /// Original was GL_FILL = 0x1B02 /// Fill = ((int)0x1B02) , /// /// Original was GL_RENDER = 0x1C00 /// Render = ((int)0x1C00) , /// /// Original was GL_FEEDBACK = 0x1C01 /// Feedback = ((int)0x1C01) , /// /// Original was GL_SELECT = 0x1C02 /// Select = ((int)0x1C02) , /// /// Original was GL_FLAT = 0x1D00 /// Flat = ((int)0x1D00) , /// /// Original was GL_SMOOTH = 0x1D01 /// Smooth = ((int)0x1D01) , /// /// Original was GL_KEEP = 0x1E00 /// Keep = ((int)0x1E00) , /// /// Original was GL_REPLACE = 0x1E01 /// Replace = ((int)0x1E01) , /// /// Original was GL_INCR = 0x1E02 /// Incr = ((int)0x1E02) , /// /// Original was GL_DECR = 0x1E03 /// Decr = ((int)0x1E03) , /// /// Original was GL_VENDOR = 0x1F00 /// Vendor = ((int)0x1F00) , /// /// Original was GL_RENDERER = 0x1F01 /// Renderer = ((int)0x1F01) , /// /// Original was GL_VERSION = 0x1F02 /// Version = ((int)0x1F02) , /// /// Original was GL_EXTENSIONS = 0x1F03 /// Extensions = ((int)0x1F03) , /// /// Original was GL_GLYPH_VERTICAL_BEARING_X_BIT_NV = 0x20 /// GlyphVerticalBearingXBitNv = ((int)0x20) , /// /// Original was GL_S = 0x2000 /// S = ((int)0x2000) , /// /// Original was GL_MULTISAMPLE_BIT = 0x20000000 /// MultisampleBit = ((int)0x20000000) , /// /// Original was GL_MULTISAMPLE_BIT_3DFX = 0x20000000 /// MultisampleBit3Dfx = ((int)0x20000000) , /// /// Original was GL_MULTISAMPLE_BIT_ARB = 0x20000000 /// MultisampleBitArb = ((int)0x20000000) , /// /// Original was GL_MULTISAMPLE_BIT_EXT = 0x20000000 /// MultisampleBitExt = ((int)0x20000000) , /// /// Original was GL_TEXCOORD2_BIT_PGI = 0x20000000 /// Texcoord2BitPgi = ((int)0x20000000) , /// /// Original was GL_T = 0x2001 /// T = ((int)0x2001) , /// /// Original was GL_R = 0x2002 /// R = ((int)0x2002) , /// /// Original was GL_Q = 0x2003 /// Q = ((int)0x2003) , /// /// Original was GL_MODULATE = 0x2100 /// Modulate = ((int)0x2100) , /// /// Original was GL_DECAL = 0x2101 /// Decal = ((int)0x2101) , /// /// Original was GL_TEXTURE_ENV_MODE = 0x2200 /// TextureEnvMode = ((int)0x2200) , /// /// Original was GL_TEXTURE_ENV_COLOR = 0x2201 /// TextureEnvColor = ((int)0x2201) , /// /// Original was GL_TEXTURE_ENV = 0x2300 /// TextureEnv = ((int)0x2300) , /// /// Original was GL_EYE_LINEAR = 0x2400 /// EyeLinear = ((int)0x2400) , /// /// Original was GL_OBJECT_LINEAR = 0x2401 /// ObjectLinear = ((int)0x2401) , /// /// Original was GL_SPHERE_MAP = 0x2402 /// SphereMap = ((int)0x2402) , /// /// Original was GL_TEXTURE_GEN_MODE = 0x2500 /// TextureGenMode = ((int)0x2500) , /// /// Original was GL_OBJECT_PLANE = 0x2501 /// ObjectPlane = ((int)0x2501) , /// /// Original was GL_EYE_PLANE = 0x2502 /// EyePlane = ((int)0x2502) , /// /// Original was GL_NEAREST = 0x2600 /// Nearest = ((int)0x2600) , /// /// Original was GL_LINEAR = 0x2601 /// Linear = ((int)0x2601) , /// /// Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700 /// NearestMipmapNearest = ((int)0x2700) , /// /// Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701 /// LinearMipmapNearest = ((int)0x2701) , /// /// Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702 /// NearestMipmapLinear = ((int)0x2702) , /// /// Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703 /// LinearMipmapLinear = ((int)0x2703) , /// /// Original was GL_TEXTURE_MAG_FILTER = 0x2800 /// TextureMagFilter = ((int)0x2800) , /// /// Original was GL_TEXTURE_MIN_FILTER = 0x2801 /// TextureMinFilter = ((int)0x2801) , /// /// Original was GL_TEXTURE_WRAP_S = 0x2802 /// TextureWrapS = ((int)0x2802) , /// /// Original was GL_TEXTURE_WRAP_T = 0x2803 /// TextureWrapT = ((int)0x2803) , /// /// Original was GL_CLAMP = 0x2900 /// Clamp = ((int)0x2900) , /// /// Original was GL_REPEAT = 0x2901 /// Repeat = ((int)0x2901) , /// /// Original was GL_POLYGON_OFFSET_UNITS = 0x2A00 /// PolygonOffsetUnits = ((int)0x2A00) , /// /// Original was GL_POLYGON_OFFSET_POINT = 0x2A01 /// PolygonOffsetPoint = ((int)0x2A01) , /// /// Original was GL_POLYGON_OFFSET_LINE = 0x2A02 /// PolygonOffsetLine = ((int)0x2A02) , /// /// Original was GL_R3_G3_B2 = 0x2A10 /// R3G3B2 = ((int)0x2A10) , /// /// Original was GL_V2F = 0x2A20 /// V2f = ((int)0x2A20) , /// /// Original was GL_V3F = 0x2A21 /// V3f = ((int)0x2A21) , /// /// Original was GL_C4UB_V2F = 0x2A22 /// C4ubV2f = ((int)0x2A22) , /// /// Original was GL_C4UB_V3F = 0x2A23 /// C4ubV3f = ((int)0x2A23) , /// /// Original was GL_C3F_V3F = 0x2A24 /// C3fV3f = ((int)0x2A24) , /// /// Original was GL_N3F_V3F = 0x2A25 /// N3fV3f = ((int)0x2A25) , /// /// Original was GL_C4F_N3F_V3F = 0x2A26 /// C4fN3fV3f = ((int)0x2A26) , /// /// Original was GL_T2F_V3F = 0x2A27 /// T2fV3f = ((int)0x2A27) , /// /// Original was GL_T4F_V4F = 0x2A28 /// T4fV4f = ((int)0x2A28) , /// /// Original was GL_T2F_C4UB_V3F = 0x2A29 /// T2fC4ubV3f = ((int)0x2A29) , /// /// Original was GL_T2F_C3F_V3F = 0x2A2A /// T2fC3fV3f = ((int)0x2A2A) , /// /// Original was GL_T2F_N3F_V3F = 0x2A2B /// T2fN3fV3f = ((int)0x2A2B) , /// /// Original was GL_T2F_C4F_N3F_V3F = 0x2A2C /// T2fC4fN3fV3f = ((int)0x2A2C) , /// /// Original was GL_T4F_C4F_N3F_V4F = 0x2A2D /// T4fC4fN3fV4f = ((int)0x2A2D) , /// /// Original was GL_CLIP_DISTANCE0 = 0x3000 /// ClipDistance0 = ((int)0x3000) , /// /// Original was GL_CLIP_PLANE0 = 0x3000 /// ClipPlane0 = ((int)0x3000) , /// /// Original was GL_CLIP_DISTANCE1 = 0x3001 /// ClipDistance1 = ((int)0x3001) , /// /// Original was GL_CLIP_PLANE1 = 0x3001 /// ClipPlane1 = ((int)0x3001) , /// /// Original was GL_CLIP_DISTANCE2 = 0x3002 /// ClipDistance2 = ((int)0x3002) , /// /// Original was GL_CLIP_PLANE2 = 0x3002 /// ClipPlane2 = ((int)0x3002) , /// /// Original was GL_CLIP_DISTANCE3 = 0x3003 /// ClipDistance3 = ((int)0x3003) , /// /// Original was GL_CLIP_PLANE3 = 0x3003 /// ClipPlane3 = ((int)0x3003) , /// /// Original was GL_CLIP_DISTANCE4 = 0x3004 /// ClipDistance4 = ((int)0x3004) , /// /// Original was GL_CLIP_PLANE4 = 0x3004 /// ClipPlane4 = ((int)0x3004) , /// /// Original was GL_CLIP_DISTANCE5 = 0x3005 /// ClipDistance5 = ((int)0x3005) , /// /// Original was GL_CLIP_PLANE5 = 0x3005 /// ClipPlane5 = ((int)0x3005) , /// /// Original was GL_CLIP_DISTANCE6 = 0x3006 /// ClipDistance6 = ((int)0x3006) , /// /// Original was GL_CLIP_DISTANCE7 = 0x3007 /// ClipDistance7 = ((int)0x3007) , /// /// Original was GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV = 0x40 /// GlyphVerticalBearingYBitNv = ((int)0x40) , /// /// Original was GL_LIGHT0 = 0x4000 /// Light0 = ((int)0x4000) , /// /// Original was GL_TEXCOORD3_BIT_PGI = 0x40000000 /// Texcoord3BitPgi = ((int)0x40000000) , /// /// Original was GL_LIGHT1 = 0x4001 /// Light1 = ((int)0x4001) , /// /// Original was GL_LIGHT2 = 0x4002 /// Light2 = ((int)0x4002) , /// /// Original was GL_LIGHT3 = 0x4003 /// Light3 = ((int)0x4003) , /// /// Original was GL_LIGHT4 = 0x4004 /// Light4 = ((int)0x4004) , /// /// Original was GL_LIGHT5 = 0x4005 /// Light5 = ((int)0x4005) , /// /// Original was GL_LIGHT6 = 0x4006 /// Light6 = ((int)0x4006) , /// /// Original was GL_LIGHT7 = 0x4007 /// Light7 = ((int)0x4007) , /// /// Original was GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV = 0x80 /// GlyphVerticalBearingAdvanceBitNv = ((int)0x80) , /// /// Original was GL_ABGR_EXT = 0x8000 /// AbgrExt = ((int)0x8000) , /// /// Original was GL_TEXCOORD4_BIT_PGI = 0x80000000 /// Texcoord4BitPgi = unchecked((int)0x80000000) , /// /// Original was GL_CONSTANT_COLOR = 0x8001 /// ConstantColor = ((int)0x8001) , /// /// Original was GL_CONSTANT_COLOR_EXT = 0x8001 /// ConstantColorExt = ((int)0x8001) , /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002 /// OneMinusConstantColor = ((int)0x8002) , /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002 /// OneMinusConstantColorExt = ((int)0x8002) , /// /// Original was GL_CONSTANT_ALPHA = 0x8003 /// ConstantAlpha = ((int)0x8003) , /// /// Original was GL_CONSTANT_ALPHA_EXT = 0x8003 /// ConstantAlphaExt = ((int)0x8003) , /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004 /// OneMinusConstantAlpha = ((int)0x8004) , /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004 /// OneMinusConstantAlphaExt = ((int)0x8004) , /// /// Original was GL_BLEND_COLOR = 0x8005 /// BlendColor = ((int)0x8005) , /// /// Original was GL_BLEND_COLOR_EXT = 0x8005 /// BlendColorExt = ((int)0x8005) , /// /// Original was GL_FUNC_ADD = 0x8006 /// FuncAdd = ((int)0x8006) , /// /// Original was GL_FUNC_ADD_EXT = 0x8006 /// FuncAddExt = ((int)0x8006) , /// /// Original was GL_FUNC_ADD_OES = 0x8006 /// FuncAddOes = ((int)0x8006) , /// /// Original was GL_MIN = 0x8007 /// Min = ((int)0x8007) , /// /// Original was GL_MIN_EXT = 0x8007 /// MinExt = ((int)0x8007) , /// /// Original was GL_MAX = 0x8008 /// Max = ((int)0x8008) , /// /// Original was GL_MAX_EXT = 0x8008 /// MaxExt = ((int)0x8008) , /// /// Original was GL_BLEND_EQUATION = 0x8009 /// BlendEquation = ((int)0x8009) , /// /// Original was GL_BLEND_EQUATION_EXT = 0x8009 /// BlendEquationExt = ((int)0x8009) , /// /// Original was GL_BLEND_EQUATION_OES = 0x8009 /// BlendEquationOes = ((int)0x8009) , /// /// Original was GL_BLEND_EQUATION_RGB = 0x8009 /// BlendEquationRgb = ((int)0x8009) , /// /// Original was GL_BLEND_EQUATION_RGB_EXT = 0x8009 /// BlendEquationRgbExt = ((int)0x8009) , /// /// Original was GL_BLEND_EQUATION_RGB_OES = 0x8009 /// BlendEquationRgbOes = ((int)0x8009) , /// /// Original was GL_FUNC_SUBTRACT = 0x800A /// FuncSubtract = ((int)0x800A) , /// /// Original was GL_FUNC_SUBTRACT_EXT = 0x800A /// FuncSubtractExt = ((int)0x800A) , /// /// Original was GL_FUNC_SUBTRACT_OES = 0x800A /// FuncSubtractOes = ((int)0x800A) , /// /// Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B /// FuncReverseSubtract = ((int)0x800B) , /// /// Original was GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B /// FuncReverseSubtractExt = ((int)0x800B) , /// /// Original was GL_FUNC_REVERSE_SUBTRACT_OES = 0x800B /// FuncReverseSubtractOes = ((int)0x800B) , /// /// Original was GL_CMYK_EXT = 0x800C /// CmykExt = ((int)0x800C) , /// /// Original was GL_CMYKA_EXT = 0x800D /// CmykaExt = ((int)0x800D) , /// /// Original was GL_PACK_CMYK_HINT_EXT = 0x800E /// PackCmykHintExt = ((int)0x800E) , /// /// Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F /// UnpackCmykHintExt = ((int)0x800F) , /// /// Original was GL_CONVOLUTION_1D = 0x8010 /// Convolution1D = ((int)0x8010) , /// /// Original was GL_CONVOLUTION_1D_EXT = 0x8010 /// Convolution1DExt = ((int)0x8010) , /// /// Original was GL_CONVOLUTION_2D = 0x8011 /// Convolution2D = ((int)0x8011) , /// /// Original was GL_CONVOLUTION_2D_EXT = 0x8011 /// Convolution2DExt = ((int)0x8011) , /// /// Original was GL_SEPARABLE_2D = 0x8012 /// Separable2D = ((int)0x8012) , /// /// Original was GL_SEPARABLE_2D_EXT = 0x8012 /// Separable2DExt = ((int)0x8012) , /// /// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013 /// ConvolutionBorderMode = ((int)0x8013) , /// /// Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013 /// ConvolutionBorderModeExt = ((int)0x8013) , /// /// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014 /// ConvolutionFilterScale = ((int)0x8014) , /// /// Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014 /// ConvolutionFilterScaleExt = ((int)0x8014) , /// /// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015 /// ConvolutionFilterBias = ((int)0x8015) , /// /// Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015 /// ConvolutionFilterBiasExt = ((int)0x8015) , /// /// Original was GL_REDUCE = 0x8016 /// Reduce = ((int)0x8016) , /// /// Original was GL_REDUCE_EXT = 0x8016 /// ReduceExt = ((int)0x8016) , /// /// Original was GL_CONVOLUTION_FORMAT = 0x8017 /// ConvolutionFormat = ((int)0x8017) , /// /// Original was GL_CONVOLUTION_FORMAT_EXT = 0x8017 /// ConvolutionFormatExt = ((int)0x8017) , /// /// Original was GL_CONVOLUTION_WIDTH = 0x8018 /// ConvolutionWidth = ((int)0x8018) , /// /// Original was GL_CONVOLUTION_WIDTH_EXT = 0x8018 /// ConvolutionWidthExt = ((int)0x8018) , /// /// Original was GL_CONVOLUTION_HEIGHT = 0x8019 /// ConvolutionHeight = ((int)0x8019) , /// /// Original was GL_CONVOLUTION_HEIGHT_EXT = 0x8019 /// ConvolutionHeightExt = ((int)0x8019) , /// /// Original was GL_MAX_CONVOLUTION_WIDTH = 0x801A /// MaxConvolutionWidth = ((int)0x801A) , /// /// Original was GL_MAX_CONVOLUTION_WIDTH_EXT = 0x801A /// MaxConvolutionWidthExt = ((int)0x801A) , /// /// Original was GL_MAX_CONVOLUTION_HEIGHT = 0x801B /// MaxConvolutionHeight = ((int)0x801B) , /// /// Original was GL_MAX_CONVOLUTION_HEIGHT_EXT = 0x801B /// MaxConvolutionHeightExt = ((int)0x801B) , /// /// Original was GL_POST_CONVOLUTION_RED_SCALE = 0x801C /// PostConvolutionRedScale = ((int)0x801C) , /// /// Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C /// PostConvolutionRedScaleExt = ((int)0x801C) , /// /// Original was GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D /// PostConvolutionGreenScale = ((int)0x801D) , /// /// Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D /// PostConvolutionGreenScaleExt = ((int)0x801D) , /// /// Original was GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E /// PostConvolutionBlueScale = ((int)0x801E) , /// /// Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E /// PostConvolutionBlueScaleExt = ((int)0x801E) , /// /// Original was GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F /// PostConvolutionAlphaScale = ((int)0x801F) , /// /// Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F /// PostConvolutionAlphaScaleExt = ((int)0x801F) , /// /// Original was GL_POST_CONVOLUTION_RED_BIAS = 0x8020 /// PostConvolutionRedBias = ((int)0x8020) , /// /// Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020 /// PostConvolutionRedBiasExt = ((int)0x8020) , /// /// Original was GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021 /// PostConvolutionGreenBias = ((int)0x8021) , /// /// Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021 /// PostConvolutionGreenBiasExt = ((int)0x8021) , /// /// Original was GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022 /// PostConvolutionBlueBias = ((int)0x8022) , /// /// Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022 /// PostConvolutionBlueBiasExt = ((int)0x8022) , /// /// Original was GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023 /// PostConvolutionAlphaBias = ((int)0x8023) , /// /// Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023 /// PostConvolutionAlphaBiasExt = ((int)0x8023) , /// /// Original was GL_HISTOGRAM = 0x8024 /// Histogram = ((int)0x8024) , /// /// Original was GL_HISTOGRAM_EXT = 0x8024 /// HistogramExt = ((int)0x8024) , /// /// Original was GL_PROXY_HISTOGRAM = 0x8025 /// ProxyHistogram = ((int)0x8025) , /// /// Original was GL_PROXY_HISTOGRAM_EXT = 0x8025 /// ProxyHistogramExt = ((int)0x8025) , /// /// Original was GL_HISTOGRAM_WIDTH = 0x8026 /// HistogramWidth = ((int)0x8026) , /// /// Original was GL_HISTOGRAM_WIDTH_EXT = 0x8026 /// HistogramWidthExt = ((int)0x8026) , /// /// Original was GL_HISTOGRAM_FORMAT = 0x8027 /// HistogramFormat = ((int)0x8027) , /// /// Original was GL_HISTOGRAM_FORMAT_EXT = 0x8027 /// HistogramFormatExt = ((int)0x8027) , /// /// Original was GL_HISTOGRAM_RED_SIZE = 0x8028 /// HistogramRedSize = ((int)0x8028) , /// /// Original was GL_HISTOGRAM_RED_SIZE_EXT = 0x8028 /// HistogramRedSizeExt = ((int)0x8028) , /// /// Original was GL_HISTOGRAM_GREEN_SIZE = 0x8029 /// HistogramGreenSize = ((int)0x8029) , /// /// Original was GL_HISTOGRAM_GREEN_SIZE_EXT = 0x8029 /// HistogramGreenSizeExt = ((int)0x8029) , /// /// Original was GL_HISTOGRAM_BLUE_SIZE = 0x802A /// HistogramBlueSize = ((int)0x802A) , /// /// Original was GL_HISTOGRAM_BLUE_SIZE_EXT = 0x802A /// HistogramBlueSizeExt = ((int)0x802A) , /// /// Original was GL_HISTOGRAM_ALPHA_SIZE = 0x802B /// HistogramAlphaSize = ((int)0x802B) , /// /// Original was GL_HISTOGRAM_ALPHA_SIZE_EXT = 0x802B /// HistogramAlphaSizeExt = ((int)0x802B) , /// /// Original was GL_HISTOGRAM_LUMINANCE_SIZE = 0x802C /// HistogramLuminanceSize = ((int)0x802C) , /// /// Original was GL_HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C /// HistogramLuminanceSizeExt = ((int)0x802C) , /// /// Original was GL_HISTOGRAM_SINK = 0x802D /// HistogramSink = ((int)0x802D) , /// /// Original was GL_HISTOGRAM_SINK_EXT = 0x802D /// HistogramSinkExt = ((int)0x802D) , /// /// Original was GL_MINMAX = 0x802E /// Minmax = ((int)0x802E) , /// /// Original was GL_MINMAX_EXT = 0x802E /// MinmaxExt = ((int)0x802E) , /// /// Original was GL_MINMAX_FORMAT = 0x802F /// MinmaxFormat = ((int)0x802F) , /// /// Original was GL_MINMAX_FORMAT_EXT = 0x802F /// MinmaxFormatExt = ((int)0x802F) , /// /// Original was GL_MINMAX_SINK = 0x8030 /// MinmaxSink = ((int)0x8030) , /// /// Original was GL_MINMAX_SINK_EXT = 0x8030 /// MinmaxSinkExt = ((int)0x8030) , /// /// Original was GL_TABLE_TOO_LARGE = 0x8031 /// TableTooLarge = ((int)0x8031) , /// /// Original was GL_TABLE_TOO_LARGE_EXT = 0x8031 /// TableTooLargeExt = ((int)0x8031) , /// /// Original was GL_UNSIGNED_BYTE_3_3_2 = 0x8032 /// UnsignedByte332 = ((int)0x8032) , /// /// Original was GL_UNSIGNED_BYTE_3_3_2_EXT = 0x8032 /// UnsignedByte332Ext = ((int)0x8032) , /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033 /// UnsignedShort4444 = ((int)0x8033) , /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033 /// UnsignedShort4444Ext = ((int)0x8033) , /// /// Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034 /// UnsignedShort5551 = ((int)0x8034) , /// /// Original was GL_UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034 /// UnsignedShort5551Ext = ((int)0x8034) , /// /// Original was GL_UNSIGNED_INT_8_8_8_8 = 0x8035 /// UnsignedInt8888 = ((int)0x8035) , /// /// Original was GL_UNSIGNED_INT_8_8_8_8_EXT = 0x8035 /// UnsignedInt8888Ext = ((int)0x8035) , /// /// Original was GL_UNSIGNED_INT_10_10_10_2 = 0x8036 /// UnsignedInt1010102 = ((int)0x8036) , /// /// Original was GL_UNSIGNED_INT_10_10_10_2_EXT = 0x8036 /// UnsignedInt1010102Ext = ((int)0x8036) , /// /// Original was GL_POLYGON_OFFSET_EXT = 0x8037 /// PolygonOffsetExt = ((int)0x8037) , /// /// Original was GL_POLYGON_OFFSET_FILL = 0x8037 /// PolygonOffsetFill = ((int)0x8037) , /// /// Original was GL_POLYGON_OFFSET_FACTOR = 0x8038 /// PolygonOffsetFactor = ((int)0x8038) , /// /// Original was GL_POLYGON_OFFSET_FACTOR_EXT = 0x8038 /// PolygonOffsetFactorExt = ((int)0x8038) , /// /// Original was GL_POLYGON_OFFSET_BIAS_EXT = 0x8039 /// PolygonOffsetBiasExt = ((int)0x8039) , /// /// Original was GL_RESCALE_NORMAL = 0x803A /// RescaleNormal = ((int)0x803A) , /// /// Original was GL_RESCALE_NORMAL_EXT = 0x803A /// RescaleNormalExt = ((int)0x803A) , /// /// Original was GL_ALPHA4 = 0x803B /// Alpha4 = ((int)0x803B) , /// /// Original was GL_ALPHA4_EXT = 0x803B /// Alpha4Ext = ((int)0x803B) , /// /// Original was GL_ALPHA8 = 0x803C /// Alpha8 = ((int)0x803C) , /// /// Original was GL_ALPHA8_EXT = 0x803C /// Alpha8Ext = ((int)0x803C) , /// /// Original was GL_ALPHA12 = 0x803D /// Alpha12 = ((int)0x803D) , /// /// Original was GL_ALPHA12_EXT = 0x803D /// Alpha12Ext = ((int)0x803D) , /// /// Original was GL_ALPHA16 = 0x803E /// Alpha16 = ((int)0x803E) , /// /// Original was GL_ALPHA16_EXT = 0x803E /// Alpha16Ext = ((int)0x803E) , /// /// Original was GL_LUMINANCE4 = 0x803F /// Luminance4 = ((int)0x803F) , /// /// Original was GL_LUMINANCE4_EXT = 0x803F /// Luminance4Ext = ((int)0x803F) , /// /// Original was GL_LUMINANCE8 = 0x8040 /// Luminance8 = ((int)0x8040) , /// /// Original was GL_LUMINANCE8_EXT = 0x8040 /// Luminance8Ext = ((int)0x8040) , /// /// Original was GL_LUMINANCE12 = 0x8041 /// Luminance12 = ((int)0x8041) , /// /// Original was GL_LUMINANCE12_EXT = 0x8041 /// Luminance12Ext = ((int)0x8041) , /// /// Original was GL_LUMINANCE16 = 0x8042 /// Luminance16 = ((int)0x8042) , /// /// Original was GL_LUMINANCE16_EXT = 0x8042 /// Luminance16Ext = ((int)0x8042) , /// /// Original was GL_LUMINANCE4_ALPHA4 = 0x8043 /// Luminance4Alpha4 = ((int)0x8043) , /// /// Original was GL_LUMINANCE4_ALPHA4_EXT = 0x8043 /// Luminance4Alpha4Ext = ((int)0x8043) , /// /// Original was GL_LUMINANCE6_ALPHA2 = 0x8044 /// Luminance6Alpha2 = ((int)0x8044) , /// /// Original was GL_LUMINANCE6_ALPHA2_EXT = 0x8044 /// Luminance6Alpha2Ext = ((int)0x8044) , /// /// Original was GL_LUMINANCE8_ALPHA8 = 0x8045 /// Luminance8Alpha8 = ((int)0x8045) , /// /// Original was GL_LUMINANCE8_ALPHA8_EXT = 0x8045 /// Luminance8Alpha8Ext = ((int)0x8045) , /// /// Original was GL_LUMINANCE12_ALPHA4 = 0x8046 /// Luminance12Alpha4 = ((int)0x8046) , /// /// Original was GL_LUMINANCE12_ALPHA4_EXT = 0x8046 /// Luminance12Alpha4Ext = ((int)0x8046) , /// /// Original was GL_LUMINANCE12_ALPHA12 = 0x8047 /// Luminance12Alpha12 = ((int)0x8047) , /// /// Original was GL_LUMINANCE12_ALPHA12_EXT = 0x8047 /// Luminance12Alpha12Ext = ((int)0x8047) , /// /// Original was GL_LUMINANCE16_ALPHA16 = 0x8048 /// Luminance16Alpha16 = ((int)0x8048) , /// /// Original was GL_LUMINANCE16_ALPHA16_EXT = 0x8048 /// Luminance16Alpha16Ext = ((int)0x8048) , /// /// Original was GL_INTENSITY = 0x8049 /// Intensity = ((int)0x8049) , /// /// Original was GL_INTENSITY_EXT = 0x8049 /// IntensityExt = ((int)0x8049) , /// /// Original was GL_INTENSITY4 = 0x804A /// Intensity4 = ((int)0x804A) , /// /// Original was GL_INTENSITY4_EXT = 0x804A /// Intensity4Ext = ((int)0x804A) , /// /// Original was GL_INTENSITY8 = 0x804B /// Intensity8 = ((int)0x804B) , /// /// Original was GL_INTENSITY8_EXT = 0x804B /// Intensity8Ext = ((int)0x804B) , /// /// Original was GL_INTENSITY12 = 0x804C /// Intensity12 = ((int)0x804C) , /// /// Original was GL_INTENSITY12_EXT = 0x804C /// Intensity12Ext = ((int)0x804C) , /// /// Original was GL_INTENSITY16 = 0x804D /// Intensity16 = ((int)0x804D) , /// /// Original was GL_INTENSITY16_EXT = 0x804D /// Intensity16Ext = ((int)0x804D) , /// /// Original was GL_RGB2_EXT = 0x804E /// Rgb2Ext = ((int)0x804E) , /// /// Original was GL_RGB4 = 0x804F /// Rgb4 = ((int)0x804F) , /// /// Original was GL_RGB4_EXT = 0x804F /// Rgb4Ext = ((int)0x804F) , /// /// Original was GL_RGB5 = 0x8050 /// Rgb5 = ((int)0x8050) , /// /// Original was GL_RGB5_EXT = 0x8050 /// Rgb5Ext = ((int)0x8050) , /// /// Original was GL_RGB8 = 0x8051 /// Rgb8 = ((int)0x8051) , /// /// Original was GL_RGB8_EXT = 0x8051 /// Rgb8Ext = ((int)0x8051) , /// /// Original was GL_RGB10 = 0x8052 /// Rgb10 = ((int)0x8052) , /// /// Original was GL_RGB10_EXT = 0x8052 /// Rgb10Ext = ((int)0x8052) , /// /// Original was GL_RGB12 = 0x8053 /// Rgb12 = ((int)0x8053) , /// /// Original was GL_RGB12_EXT = 0x8053 /// Rgb12Ext = ((int)0x8053) , /// /// Original was GL_RGB16 = 0x8054 /// Rgb16 = ((int)0x8054) , /// /// Original was GL_RGB16_EXT = 0x8054 /// Rgb16Ext = ((int)0x8054) , /// /// Original was GL_RGBA2 = 0x8055 /// Rgba2 = ((int)0x8055) , /// /// Original was GL_RGBA2_EXT = 0x8055 /// Rgba2Ext = ((int)0x8055) , /// /// Original was GL_RGBA4 = 0x8056 /// Rgba4 = ((int)0x8056) , /// /// Original was GL_RGBA4_EXT = 0x8056 /// Rgba4Ext = ((int)0x8056) , /// /// Original was GL_RGBA4_OES = 0x8056 /// Rgba4Oes = ((int)0x8056) , /// /// Original was GL_RGB5_A1 = 0x8057 /// Rgb5A1 = ((int)0x8057) , /// /// Original was GL_RGB5_A1_EXT = 0x8057 /// Rgb5A1Ext = ((int)0x8057) , /// /// Original was GL_RGB5_A1_OES = 0x8057 /// Rgb5A1Oes = ((int)0x8057) , /// /// Original was GL_RGBA8 = 0x8058 /// Rgba8 = ((int)0x8058) , /// /// Original was GL_RGBA8_EXT = 0x8058 /// Rgba8Ext = ((int)0x8058) , /// /// Original was GL_RGBA8_OES = 0x8058 /// Rgba8Oes = ((int)0x8058) , /// /// Original was GL_RGB10_A2 = 0x8059 /// Rgb10A2 = ((int)0x8059) , /// /// Original was GL_RGB10_A2_EXT = 0x8059 /// Rgb10A2Ext = ((int)0x8059) , /// /// Original was GL_RGBA12 = 0x805A /// Rgba12 = ((int)0x805A) , /// /// Original was GL_RGBA12_EXT = 0x805A /// Rgba12Ext = ((int)0x805A) , /// /// Original was GL_RGBA16 = 0x805B /// Rgba16 = ((int)0x805B) , /// /// Original was GL_RGBA16_EXT = 0x805B /// Rgba16Ext = ((int)0x805B) , /// /// Original was GL_TEXTURE_RED_SIZE = 0x805C /// TextureRedSize = ((int)0x805C) , /// /// Original was GL_TEXTURE_RED_SIZE_EXT = 0x805C /// TextureRedSizeExt = ((int)0x805C) , /// /// Original was GL_TEXTURE_GREEN_SIZE = 0x805D /// TextureGreenSize = ((int)0x805D) , /// /// Original was GL_TEXTURE_GREEN_SIZE_EXT = 0x805D /// TextureGreenSizeExt = ((int)0x805D) , /// /// Original was GL_TEXTURE_BLUE_SIZE = 0x805E /// TextureBlueSize = ((int)0x805E) , /// /// Original was GL_TEXTURE_BLUE_SIZE_EXT = 0x805E /// TextureBlueSizeExt = ((int)0x805E) , /// /// Original was GL_TEXTURE_ALPHA_SIZE = 0x805F /// TextureAlphaSize = ((int)0x805F) , /// /// Original was GL_TEXTURE_ALPHA_SIZE_EXT = 0x805F /// TextureAlphaSizeExt = ((int)0x805F) , /// /// Original was GL_TEXTURE_LUMINANCE_SIZE = 0x8060 /// TextureLuminanceSize = ((int)0x8060) , /// /// Original was GL_TEXTURE_LUMINANCE_SIZE_EXT = 0x8060 /// TextureLuminanceSizeExt = ((int)0x8060) , /// /// Original was GL_TEXTURE_INTENSITY_SIZE = 0x8061 /// TextureIntensitySize = ((int)0x8061) , /// /// Original was GL_TEXTURE_INTENSITY_SIZE_EXT = 0x8061 /// TextureIntensitySizeExt = ((int)0x8061) , /// /// Original was GL_REPLACE_EXT = 0x8062 /// ReplaceExt = ((int)0x8062) , /// /// Original was GL_PROXY_TEXTURE_1D = 0x8063 /// ProxyTexture1D = ((int)0x8063) , /// /// Original was GL_PROXY_TEXTURE_1D_EXT = 0x8063 /// ProxyTexture1DExt = ((int)0x8063) , /// /// Original was GL_PROXY_TEXTURE_2D = 0x8064 /// ProxyTexture2D = ((int)0x8064) , /// /// Original was GL_PROXY_TEXTURE_2D_EXT = 0x8064 /// ProxyTexture2DExt = ((int)0x8064) , /// /// Original was GL_TEXTURE_TOO_LARGE_EXT = 0x8065 /// TextureTooLargeExt = ((int)0x8065) , /// /// Original was GL_TEXTURE_PRIORITY = 0x8066 /// TexturePriority = ((int)0x8066) , /// /// Original was GL_TEXTURE_PRIORITY_EXT = 0x8066 /// TexturePriorityExt = ((int)0x8066) , /// /// Original was GL_TEXTURE_RESIDENT = 0x8067 /// TextureResident = ((int)0x8067) , /// /// Original was GL_TEXTURE_RESIDENT_EXT = 0x8067 /// TextureResidentExt = ((int)0x8067) , /// /// Original was GL_TEXTURE_1D_BINDING_EXT = 0x8068 /// Texture1DBindingExt = ((int)0x8068) , /// /// Original was GL_TEXTURE_BINDING_1D = 0x8068 /// TextureBinding1D = ((int)0x8068) , /// /// Original was GL_TEXTURE_2D_BINDING_EXT = 0x8069 /// Texture2DBindingExt = ((int)0x8069) , /// /// Original was GL_TEXTURE_BINDING_2D = 0x8069 /// TextureBinding2D = ((int)0x8069) , /// /// Original was GL_TEXTURE_3D_BINDING_EXT = 0x806A /// Texture3DBindingExt = ((int)0x806A) , /// /// Original was GL_TEXTURE_3D_BINDING_OES = 0x806A /// Texture3DBindingOes = ((int)0x806A) , /// /// Original was GL_TEXTURE_BINDING_3D = 0x806A /// TextureBinding3D = ((int)0x806A) , /// /// Original was GL_PACK_SKIP_IMAGES = 0x806B /// PackSkipImages = ((int)0x806B) , /// /// Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B /// PackSkipImagesExt = ((int)0x806B) , /// /// Original was GL_PACK_IMAGE_HEIGHT = 0x806C /// PackImageHeight = ((int)0x806C) , /// /// Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C /// PackImageHeightExt = ((int)0x806C) , /// /// Original was GL_UNPACK_SKIP_IMAGES = 0x806D /// UnpackSkipImages = ((int)0x806D) , /// /// Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D /// UnpackSkipImagesExt = ((int)0x806D) , /// /// Original was GL_UNPACK_IMAGE_HEIGHT = 0x806E /// UnpackImageHeight = ((int)0x806E) , /// /// Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E /// UnpackImageHeightExt = ((int)0x806E) , /// /// Original was GL_TEXTURE_3D = 0x806F /// Texture3D = ((int)0x806F) , /// /// Original was GL_TEXTURE_3D_EXT = 0x806F /// Texture3DExt = ((int)0x806F) , /// /// Original was GL_TEXTURE_3D_OES = 0x806F /// Texture3DOes = ((int)0x806F) , /// /// Original was GL_PROXY_TEXTURE_3D = 0x8070 /// ProxyTexture3D = ((int)0x8070) , /// /// Original was GL_PROXY_TEXTURE_3D_EXT = 0x8070 /// ProxyTexture3DExt = ((int)0x8070) , /// /// Original was GL_TEXTURE_DEPTH = 0x8071 /// TextureDepth = ((int)0x8071) , /// /// Original was GL_TEXTURE_DEPTH_EXT = 0x8071 /// TextureDepthExt = ((int)0x8071) , /// /// Original was GL_TEXTURE_WRAP_R = 0x8072 /// TextureWrapR = ((int)0x8072) , /// /// Original was GL_TEXTURE_WRAP_R_EXT = 0x8072 /// TextureWrapRExt = ((int)0x8072) , /// /// Original was GL_TEXTURE_WRAP_R_OES = 0x8072 /// TextureWrapROes = ((int)0x8072) , /// /// Original was GL_MAX_3D_TEXTURE_SIZE = 0x8073 /// Max3DTextureSize = ((int)0x8073) , /// /// Original was GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073 /// Max3DTextureSizeExt = ((int)0x8073) , /// /// Original was GL_MAX_3D_TEXTURE_SIZE_OES = 0x8073 /// Max3DTextureSizeOes = ((int)0x8073) , /// /// Original was GL_VERTEX_ARRAY = 0x8074 /// VertexArray = ((int)0x8074) , /// /// Original was GL_VERTEX_ARRAY_EXT = 0x8074 /// VertexArrayExt = ((int)0x8074) , /// /// Original was GL_NORMAL_ARRAY = 0x8075 /// NormalArray = ((int)0x8075) , /// /// Original was GL_NORMAL_ARRAY_EXT = 0x8075 /// NormalArrayExt = ((int)0x8075) , /// /// Original was GL_COLOR_ARRAY = 0x8076 /// ColorArray = ((int)0x8076) , /// /// Original was GL_COLOR_ARRAY_EXT = 0x8076 /// ColorArrayExt = ((int)0x8076) , /// /// Original was GL_INDEX_ARRAY = 0x8077 /// IndexArray = ((int)0x8077) , /// /// Original was GL_INDEX_ARRAY_EXT = 0x8077 /// IndexArrayExt = ((int)0x8077) , /// /// Original was GL_TEXTURE_COORD_ARRAY = 0x8078 /// TextureCoordArray = ((int)0x8078) , /// /// Original was GL_TEXTURE_COORD_ARRAY_EXT = 0x8078 /// TextureCoordArrayExt = ((int)0x8078) , /// /// Original was GL_EDGE_FLAG_ARRAY = 0x8079 /// EdgeFlagArray = ((int)0x8079) , /// /// Original was GL_EDGE_FLAG_ARRAY_EXT = 0x8079 /// EdgeFlagArrayExt = ((int)0x8079) , /// /// Original was GL_VERTEX_ARRAY_SIZE = 0x807A /// VertexArraySize = ((int)0x807A) , /// /// Original was GL_VERTEX_ARRAY_SIZE_EXT = 0x807A /// VertexArraySizeExt = ((int)0x807A) , /// /// Original was GL_VERTEX_ARRAY_TYPE = 0x807B /// VertexArrayType = ((int)0x807B) , /// /// Original was GL_VERTEX_ARRAY_TYPE_EXT = 0x807B /// VertexArrayTypeExt = ((int)0x807B) , /// /// Original was GL_VERTEX_ARRAY_STRIDE = 0x807C /// VertexArrayStride = ((int)0x807C) , /// /// Original was GL_VERTEX_ARRAY_STRIDE_EXT = 0x807C /// VertexArrayStrideExt = ((int)0x807C) , /// /// Original was GL_VERTEX_ARRAY_COUNT_EXT = 0x807D /// VertexArrayCountExt = ((int)0x807D) , /// /// Original was GL_NORMAL_ARRAY_TYPE = 0x807E /// NormalArrayType = ((int)0x807E) , /// /// Original was GL_NORMAL_ARRAY_TYPE_EXT = 0x807E /// NormalArrayTypeExt = ((int)0x807E) , /// /// Original was GL_NORMAL_ARRAY_STRIDE = 0x807F /// NormalArrayStride = ((int)0x807F) , /// /// Original was GL_NORMAL_ARRAY_STRIDE_EXT = 0x807F /// NormalArrayStrideExt = ((int)0x807F) , /// /// Original was GL_NORMAL_ARRAY_COUNT_EXT = 0x8080 /// NormalArrayCountExt = ((int)0x8080) , /// /// Original was GL_COLOR_ARRAY_SIZE = 0x8081 /// ColorArraySize = ((int)0x8081) , /// /// Original was GL_COLOR_ARRAY_SIZE_EXT = 0x8081 /// ColorArraySizeExt = ((int)0x8081) , /// /// Original was GL_COLOR_ARRAY_TYPE = 0x8082 /// ColorArrayType = ((int)0x8082) , /// /// Original was GL_COLOR_ARRAY_TYPE_EXT = 0x8082 /// ColorArrayTypeExt = ((int)0x8082) , /// /// Original was GL_COLOR_ARRAY_STRIDE = 0x8083 /// ColorArrayStride = ((int)0x8083) , /// /// Original was GL_COLOR_ARRAY_STRIDE_EXT = 0x8083 /// ColorArrayStrideExt = ((int)0x8083) , /// /// Original was GL_COLOR_ARRAY_COUNT_EXT = 0x8084 /// ColorArrayCountExt = ((int)0x8084) , /// /// Original was GL_INDEX_ARRAY_TYPE = 0x8085 /// IndexArrayType = ((int)0x8085) , /// /// Original was GL_INDEX_ARRAY_TYPE_EXT = 0x8085 /// IndexArrayTypeExt = ((int)0x8085) , /// /// Original was GL_INDEX_ARRAY_STRIDE = 0x8086 /// IndexArrayStride = ((int)0x8086) , /// /// Original was GL_INDEX_ARRAY_STRIDE_EXT = 0x8086 /// IndexArrayStrideExt = ((int)0x8086) , /// /// Original was GL_INDEX_ARRAY_COUNT_EXT = 0x8087 /// IndexArrayCountExt = ((int)0x8087) , /// /// Original was GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088 /// TextureCoordArraySize = ((int)0x8088) , /// /// Original was GL_TEXTURE_COORD_ARRAY_SIZE_EXT = 0x8088 /// TextureCoordArraySizeExt = ((int)0x8088) , /// /// Original was GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089 /// TextureCoordArrayType = ((int)0x8089) , /// /// Original was GL_TEXTURE_COORD_ARRAY_TYPE_EXT = 0x8089 /// TextureCoordArrayTypeExt = ((int)0x8089) , /// /// Original was GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A /// TextureCoordArrayStride = ((int)0x808A) , /// /// Original was GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = 0x808A /// TextureCoordArrayStrideExt = ((int)0x808A) , /// /// Original was GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B /// TextureCoordArrayCountExt = ((int)0x808B) , /// /// Original was GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C /// EdgeFlagArrayStride = ((int)0x808C) , /// /// Original was GL_EDGE_FLAG_ARRAY_STRIDE_EXT = 0x808C /// EdgeFlagArrayStrideExt = ((int)0x808C) , /// /// Original was GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D /// EdgeFlagArrayCountExt = ((int)0x808D) , /// /// Original was GL_VERTEX_ARRAY_POINTER = 0x808E /// VertexArrayPointer = ((int)0x808E) , /// /// Original was GL_VERTEX_ARRAY_POINTER_EXT = 0x808E /// VertexArrayPointerExt = ((int)0x808E) , /// /// Original was GL_NORMAL_ARRAY_POINTER = 0x808F /// NormalArrayPointer = ((int)0x808F) , /// /// Original was GL_NORMAL_ARRAY_POINTER_EXT = 0x808F /// NormalArrayPointerExt = ((int)0x808F) , /// /// Original was GL_COLOR_ARRAY_POINTER = 0x8090 /// ColorArrayPointer = ((int)0x8090) , /// /// Original was GL_COLOR_ARRAY_POINTER_EXT = 0x8090 /// ColorArrayPointerExt = ((int)0x8090) , /// /// Original was GL_INDEX_ARRAY_POINTER = 0x8091 /// IndexArrayPointer = ((int)0x8091) , /// /// Original was GL_INDEX_ARRAY_POINTER_EXT = 0x8091 /// IndexArrayPointerExt = ((int)0x8091) , /// /// Original was GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092 /// TextureCoordArrayPointer = ((int)0x8092) , /// /// Original was GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092 /// TextureCoordArrayPointerExt = ((int)0x8092) , /// /// Original was GL_EDGE_FLAG_ARRAY_POINTER = 0x8093 /// EdgeFlagArrayPointer = ((int)0x8093) , /// /// Original was GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093 /// EdgeFlagArrayPointerExt = ((int)0x8093) , /// /// Original was GL_INTERLACE_SGIX = 0x8094 /// InterlaceSgix = ((int)0x8094) , /// /// Original was GL_DETAIL_TEXTURE_2D_SGIS = 0x8095 /// DetailTexture2DSgis = ((int)0x8095) , /// /// Original was GL_DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096 /// DetailTexture2DBindingSgis = ((int)0x8096) , /// /// Original was GL_LINEAR_DETAIL_SGIS = 0x8097 /// LinearDetailSgis = ((int)0x8097) , /// /// Original was GL_LINEAR_DETAIL_ALPHA_SGIS = 0x8098 /// LinearDetailAlphaSgis = ((int)0x8098) , /// /// Original was GL_LINEAR_DETAIL_COLOR_SGIS = 0x8099 /// LinearDetailColorSgis = ((int)0x8099) , /// /// Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A /// DetailTextureLevelSgis = ((int)0x809A) , /// /// Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B /// DetailTextureModeSgis = ((int)0x809B) , /// /// Original was GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C /// DetailTextureFuncPointsSgis = ((int)0x809C) , /// /// Original was GL_MULTISAMPLE = 0x809D /// Multisample = ((int)0x809D) , /// /// Original was GL_MULTISAMPLE_ARB = 0x809D /// MultisampleArb = ((int)0x809D) , /// /// Original was GL_MULTISAMPLE_EXT = 0x809D /// MultisampleExt = ((int)0x809D) , /// /// Original was GL_MULTISAMPLE_SGIS = 0x809D /// MultisampleSgis = ((int)0x809D) , /// /// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E /// SampleAlphaToCoverage = ((int)0x809E) , /// /// Original was GL_SAMPLE_ALPHA_TO_COVERAGE_ARB = 0x809E /// SampleAlphaToCoverageArb = ((int)0x809E) , /// /// Original was GL_SAMPLE_ALPHA_TO_MASK_EXT = 0x809E /// SampleAlphaToMaskExt = ((int)0x809E) , /// /// Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E /// SampleAlphaToMaskSgis = ((int)0x809E) , /// /// Original was GL_SAMPLE_ALPHA_TO_ONE = 0x809F /// SampleAlphaToOne = ((int)0x809F) , /// /// Original was GL_SAMPLE_ALPHA_TO_ONE_ARB = 0x809F /// SampleAlphaToOneArb = ((int)0x809F) , /// /// Original was GL_SAMPLE_ALPHA_TO_ONE_EXT = 0x809F /// SampleAlphaToOneExt = ((int)0x809F) , /// /// Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F /// SampleAlphaToOneSgis = ((int)0x809F) , /// /// Original was GL_SAMPLE_COVERAGE = 0x80A0 /// SampleCoverage = ((int)0x80A0) , /// /// Original was GL_SAMPLE_COVERAGE_ARB = 0x80A0 /// SampleCoverageArb = ((int)0x80A0) , /// /// Original was GL_SAMPLE_MASK_EXT = 0x80A0 /// SampleMaskExt = ((int)0x80A0) , /// /// Original was GL_SAMPLE_MASK_SGIS = 0x80A0 /// SampleMaskSgis = ((int)0x80A0) , /// /// Original was GL_1PASS_EXT = 0x80A1 /// Gl1PassExt = ((int)0x80A1) , /// /// Original was GL_1PASS_SGIS = 0x80A1 /// Gl1PassSgis = ((int)0x80A1) , /// /// Original was GL_2PASS_0_EXT = 0x80A2 /// Gl2Pass0Ext = ((int)0x80A2) , /// /// Original was GL_2PASS_0_SGIS = 0x80A2 /// Gl2Pass0Sgis = ((int)0x80A2) , /// /// Original was GL_2PASS_1_EXT = 0x80A3 /// Gl2Pass1Ext = ((int)0x80A3) , /// /// Original was GL_2PASS_1_SGIS = 0x80A3 /// Gl2Pass1Sgis = ((int)0x80A3) , /// /// Original was GL_4PASS_0_EXT = 0x80A4 /// Gl4Pass0Ext = ((int)0x80A4) , /// /// Original was GL_4PASS_0_SGIS = 0x80A4 /// Gl4Pass0Sgis = ((int)0x80A4) , /// /// Original was GL_4PASS_1_EXT = 0x80A5 /// Gl4Pass1Ext = ((int)0x80A5) , /// /// Original was GL_4PASS_1_SGIS = 0x80A5 /// Gl4Pass1Sgis = ((int)0x80A5) , /// /// Original was GL_4PASS_2_EXT = 0x80A6 /// Gl4Pass2Ext = ((int)0x80A6) , /// /// Original was GL_4PASS_2_SGIS = 0x80A6 /// Gl4Pass2Sgis = ((int)0x80A6) , /// /// Original was GL_4PASS_3_EXT = 0x80A7 /// Gl4Pass3Ext = ((int)0x80A7) , /// /// Original was GL_4PASS_3_SGIS = 0x80A7 /// Gl4Pass3Sgis = ((int)0x80A7) , /// /// Original was GL_SAMPLE_BUFFERS = 0x80A8 /// SampleBuffers = ((int)0x80A8) , /// /// Original was GL_SAMPLE_BUFFERS_ARB = 0x80A8 /// SampleBuffersArb = ((int)0x80A8) , /// /// Original was GL_SAMPLE_BUFFERS_EXT = 0x80A8 /// SampleBuffersExt = ((int)0x80A8) , /// /// Original was GL_SAMPLE_BUFFERS_SGIS = 0x80A8 /// SampleBuffersSgis = ((int)0x80A8) , /// /// Original was GL_SAMPLES = 0x80A9 /// Samples = ((int)0x80A9) , /// /// Original was GL_SAMPLES_ARB = 0x80A9 /// SamplesArb = ((int)0x80A9) , /// /// Original was GL_SAMPLES_EXT = 0x80A9 /// SamplesExt = ((int)0x80A9) , /// /// Original was GL_SAMPLES_SGIS = 0x80A9 /// SamplesSgis = ((int)0x80A9) , /// /// Original was GL_SAMPLE_COVERAGE_VALUE = 0x80AA /// SampleCoverageValue = ((int)0x80AA) , /// /// Original was GL_SAMPLE_COVERAGE_VALUE_ARB = 0x80AA /// SampleCoverageValueArb = ((int)0x80AA) , /// /// Original was GL_SAMPLE_MASK_VALUE_EXT = 0x80AA /// SampleMaskValueExt = ((int)0x80AA) , /// /// Original was GL_SAMPLE_MASK_VALUE_SGIS = 0x80AA /// SampleMaskValueSgis = ((int)0x80AA) , /// /// Original was GL_SAMPLE_COVERAGE_INVERT = 0x80AB /// SampleCoverageInvert = ((int)0x80AB) , /// /// Original was GL_SAMPLE_COVERAGE_INVERT_ARB = 0x80AB /// SampleCoverageInvertArb = ((int)0x80AB) , /// /// Original was GL_SAMPLE_MASK_INVERT_EXT = 0x80AB /// SampleMaskInvertExt = ((int)0x80AB) , /// /// Original was GL_SAMPLE_MASK_INVERT_SGIS = 0x80AB /// SampleMaskInvertSgis = ((int)0x80AB) , /// /// Original was GL_SAMPLE_PATTERN_EXT = 0x80AC /// SamplePatternExt = ((int)0x80AC) , /// /// Original was GL_SAMPLE_PATTERN_SGIS = 0x80AC /// SamplePatternSgis = ((int)0x80AC) , /// /// Original was GL_LINEAR_SHARPEN_SGIS = 0x80AD /// LinearSharpenSgis = ((int)0x80AD) , /// /// Original was GL_LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE /// LinearSharpenAlphaSgis = ((int)0x80AE) , /// /// Original was GL_LINEAR_SHARPEN_COLOR_SGIS = 0x80AF /// LinearSharpenColorSgis = ((int)0x80AF) , /// /// Original was GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0 /// SharpenTextureFuncPointsSgis = ((int)0x80B0) , /// /// Original was GL_COLOR_MATRIX = 0x80B1 /// ColorMatrix = ((int)0x80B1) , /// /// Original was GL_COLOR_MATRIX_SGI = 0x80B1 /// ColorMatrixSgi = ((int)0x80B1) , /// /// Original was GL_COLOR_MATRIX_STACK_DEPTH = 0x80B2 /// ColorMatrixStackDepth = ((int)0x80B2) , /// /// Original was GL_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2 /// ColorMatrixStackDepthSgi = ((int)0x80B2) , /// /// Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3 /// MaxColorMatrixStackDepth = ((int)0x80B3) , /// /// Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3 /// MaxColorMatrixStackDepthSgi = ((int)0x80B3) , /// /// Original was GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4 /// PostColorMatrixRedScale = ((int)0x80B4) , /// /// Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4 /// PostColorMatrixRedScaleSgi = ((int)0x80B4) , /// /// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5 /// PostColorMatrixGreenScale = ((int)0x80B5) , /// /// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5 /// PostColorMatrixGreenScaleSgi = ((int)0x80B5) , /// /// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6 /// PostColorMatrixBlueScale = ((int)0x80B6) , /// /// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6 /// PostColorMatrixBlueScaleSgi = ((int)0x80B6) , /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7 /// PostColorMatrixAlphaScale = ((int)0x80B7) , /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7 /// PostColorMatrixAlphaScaleSgi = ((int)0x80B7) , /// /// Original was GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8 /// PostColorMatrixRedBias = ((int)0x80B8) , /// /// Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8 /// PostColorMatrixRedBiasSgi = ((int)0x80B8) , /// /// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9 /// PostColorMatrixGreenBias = ((int)0x80B9) , /// /// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9 /// PostColorMatrixGreenBiasSgi = ((int)0x80B9) , /// /// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA /// PostColorMatrixBlueBias = ((int)0x80BA) , /// /// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA /// PostColorMatrixBlueBiasSgi = ((int)0x80BA) , /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB /// PostColorMatrixAlphaBias = ((int)0x80BB) , /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB /// PostColorMatrixAlphaBiasSgi = ((int)0x80BB) , /// /// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC /// TextureColorTableSgi = ((int)0x80BC) , /// /// Original was GL_PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD /// ProxyTextureColorTableSgi = ((int)0x80BD) , /// /// Original was GL_TEXTURE_ENV_BIAS_SGIX = 0x80BE /// TextureEnvBiasSgix = ((int)0x80BE) , /// /// Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF /// ShadowAmbientSgix = ((int)0x80BF) , /// /// Original was GL_TEXTURE_COMPARE_FAIL_VALUE = 0x80BF /// TextureCompareFailValue = ((int)0x80BF) , /// /// Original was GL_TEXTURE_COMPARE_FAIL_VALUE_ARB = 0x80BF /// TextureCompareFailValueArb = ((int)0x80BF) , /// /// Original was GL_BLEND_DST_RGB = 0x80C8 /// BlendDstRgb = ((int)0x80C8) , /// /// Original was GL_BLEND_DST_RGB_EXT = 0x80C8 /// BlendDstRgbExt = ((int)0x80C8) , /// /// Original was GL_BLEND_DST_RGB_OES = 0x80C8 /// BlendDstRgbOes = ((int)0x80C8) , /// /// Original was GL_BLEND_SRC_RGB = 0x80C9 /// BlendSrcRgb = ((int)0x80C9) , /// /// Original was GL_BLEND_SRC_RGB_EXT = 0x80C9 /// BlendSrcRgbExt = ((int)0x80C9) , /// /// Original was GL_BLEND_SRC_RGB_OES = 0x80C9 /// BlendSrcRgbOes = ((int)0x80C9) , /// /// Original was GL_BLEND_DST_ALPHA = 0x80CA /// BlendDstAlpha = ((int)0x80CA) , /// /// Original was GL_BLEND_DST_ALPHA_EXT = 0x80CA /// BlendDstAlphaExt = ((int)0x80CA) , /// /// Original was GL_BLEND_DST_ALPHA_OES = 0x80CA /// BlendDstAlphaOes = ((int)0x80CA) , /// /// Original was GL_BLEND_SRC_ALPHA = 0x80CB /// BlendSrcAlpha = ((int)0x80CB) , /// /// Original was GL_BLEND_SRC_ALPHA_EXT = 0x80CB /// BlendSrcAlphaExt = ((int)0x80CB) , /// /// Original was GL_BLEND_SRC_ALPHA_OES = 0x80CB /// BlendSrcAlphaOes = ((int)0x80CB) , /// /// Original was GL_422_EXT = 0x80CC /// Gl422Ext = ((int)0x80CC) , /// /// Original was GL_422_REV_EXT = 0x80CD /// Gl422RevExt = ((int)0x80CD) , /// /// Original was GL_422_AVERAGE_EXT = 0x80CE /// Gl422AverageExt = ((int)0x80CE) , /// /// Original was GL_422_REV_AVERAGE_EXT = 0x80CF /// Gl422RevAverageExt = ((int)0x80CF) , /// /// Original was GL_COLOR_TABLE = 0x80D0 /// ColorTable = ((int)0x80D0) , /// /// Original was GL_COLOR_TABLE_SGI = 0x80D0 /// ColorTableSgi = ((int)0x80D0) , /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1 /// PostConvolutionColorTable = ((int)0x80D1) , /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1 /// PostConvolutionColorTableSgi = ((int)0x80D1) , /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2 /// PostColorMatrixColorTable = ((int)0x80D2) , /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2 /// PostColorMatrixColorTableSgi = ((int)0x80D2) , /// /// Original was GL_PROXY_COLOR_TABLE = 0x80D3 /// ProxyColorTable = ((int)0x80D3) , /// /// Original was GL_PROXY_COLOR_TABLE_SGI = 0x80D3 /// ProxyColorTableSgi = ((int)0x80D3) , /// /// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4 /// ProxyPostConvolutionColorTable = ((int)0x80D4) , /// /// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4 /// ProxyPostConvolutionColorTableSgi = ((int)0x80D4) , /// /// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5 /// ProxyPostColorMatrixColorTable = ((int)0x80D5) , /// /// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5 /// ProxyPostColorMatrixColorTableSgi = ((int)0x80D5) , /// /// Original was GL_COLOR_TABLE_SCALE = 0x80D6 /// ColorTableScale = ((int)0x80D6) , /// /// Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6 /// ColorTableScaleSgi = ((int)0x80D6) , /// /// Original was GL_COLOR_TABLE_BIAS = 0x80D7 /// ColorTableBias = ((int)0x80D7) , /// /// Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7 /// ColorTableBiasSgi = ((int)0x80D7) , /// /// Original was GL_COLOR_TABLE_FORMAT = 0x80D8 /// ColorTableFormat = ((int)0x80D8) , /// /// Original was GL_COLOR_TABLE_FORMAT_SGI = 0x80D8 /// ColorTableFormatSgi = ((int)0x80D8) , /// /// Original was GL_COLOR_TABLE_WIDTH = 0x80D9 /// ColorTableWidth = ((int)0x80D9) , /// /// Original was GL_COLOR_TABLE_WIDTH_SGI = 0x80D9 /// ColorTableWidthSgi = ((int)0x80D9) , /// /// Original was GL_COLOR_TABLE_RED_SIZE = 0x80DA /// ColorTableRedSize = ((int)0x80DA) , /// /// Original was GL_COLOR_TABLE_RED_SIZE_SGI = 0x80DA /// ColorTableRedSizeSgi = ((int)0x80DA) , /// /// Original was GL_COLOR_TABLE_GREEN_SIZE = 0x80DB /// ColorTableGreenSize = ((int)0x80DB) , /// /// Original was GL_COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB /// ColorTableGreenSizeSgi = ((int)0x80DB) , /// /// Original was GL_COLOR_TABLE_BLUE_SIZE = 0x80DC /// ColorTableBlueSize = ((int)0x80DC) , /// /// Original was GL_COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC /// ColorTableBlueSizeSgi = ((int)0x80DC) , /// /// Original was GL_COLOR_TABLE_ALPHA_SIZE = 0x80DD /// ColorTableAlphaSize = ((int)0x80DD) , /// /// Original was GL_COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD /// ColorTableAlphaSizeSgi = ((int)0x80DD) , /// /// Original was GL_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE /// ColorTableLuminanceSize = ((int)0x80DE) , /// /// Original was GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE /// ColorTableLuminanceSizeSgi = ((int)0x80DE) , /// /// Original was GL_COLOR_TABLE_INTENSITY_SIZE = 0x80DF /// ColorTableIntensitySize = ((int)0x80DF) , /// /// Original was GL_COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF /// ColorTableIntensitySizeSgi = ((int)0x80DF) , /// /// Original was GL_BGR = 0x80E0 /// Bgr = ((int)0x80E0) , /// /// Original was GL_BGR_EXT = 0x80E0 /// BgrExt = ((int)0x80E0) , /// /// Original was GL_BGRA = 0x80E1 /// Bgra = ((int)0x80E1) , /// /// Original was GL_BGRA_EXT = 0x80E1 /// BgraExt = ((int)0x80E1) , /// /// Original was GL_COLOR_INDEX1_EXT = 0x80E2 /// ColorIndex1Ext = ((int)0x80E2) , /// /// Original was GL_COLOR_INDEX2_EXT = 0x80E3 /// ColorIndex2Ext = ((int)0x80E3) , /// /// Original was GL_COLOR_INDEX4_EXT = 0x80E4 /// ColorIndex4Ext = ((int)0x80E4) , /// /// Original was GL_COLOR_INDEX8_EXT = 0x80E5 /// ColorIndex8Ext = ((int)0x80E5) , /// /// Original was GL_COLOR_INDEX12_EXT = 0x80E6 /// ColorIndex12Ext = ((int)0x80E6) , /// /// Original was GL_COLOR_INDEX16_EXT = 0x80E7 /// ColorIndex16Ext = ((int)0x80E7) , /// /// Original was GL_MAX_ELEMENTS_VERTICES = 0x80E8 /// MaxElementsVertices = ((int)0x80E8) , /// /// Original was GL_MAX_ELEMENTS_VERTICES_EXT = 0x80E8 /// MaxElementsVerticesExt = ((int)0x80E8) , /// /// Original was GL_MAX_ELEMENTS_INDICES = 0x80E9 /// MaxElementsIndices = ((int)0x80E9) , /// /// Original was GL_MAX_ELEMENTS_INDICES_EXT = 0x80E9 /// MaxElementsIndicesExt = ((int)0x80E9) , /// /// Original was GL_PHONG_WIN = 0x80EA /// PhongWin = ((int)0x80EA) , /// /// Original was GL_PHONG_HINT_WIN = 0x80EB /// PhongHintWin = ((int)0x80EB) , /// /// Original was GL_FOG_SPECULAR_TEXTURE_WIN = 0x80EC /// FogSpecularTextureWin = ((int)0x80EC) , /// /// Original was GL_TEXTURE_INDEX_SIZE_EXT = 0x80ED /// TextureIndexSizeExt = ((int)0x80ED) , /// /// Original was GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0 /// ClipVolumeClippingHintExt = ((int)0x80F0) , /// /// Original was GL_DUAL_ALPHA4_SGIS = 0x8110 /// DualAlpha4Sgis = ((int)0x8110) , /// /// Original was GL_DUAL_ALPHA8_SGIS = 0x8111 /// DualAlpha8Sgis = ((int)0x8111) , /// /// Original was GL_DUAL_ALPHA12_SGIS = 0x8112 /// DualAlpha12Sgis = ((int)0x8112) , /// /// Original was GL_DUAL_ALPHA16_SGIS = 0x8113 /// DualAlpha16Sgis = ((int)0x8113) , /// /// Original was GL_DUAL_LUMINANCE4_SGIS = 0x8114 /// DualLuminance4Sgis = ((int)0x8114) , /// /// Original was GL_DUAL_LUMINANCE8_SGIS = 0x8115 /// DualLuminance8Sgis = ((int)0x8115) , /// /// Original was GL_DUAL_LUMINANCE12_SGIS = 0x8116 /// DualLuminance12Sgis = ((int)0x8116) , /// /// Original was GL_DUAL_LUMINANCE16_SGIS = 0x8117 /// DualLuminance16Sgis = ((int)0x8117) , /// /// Original was GL_DUAL_INTENSITY4_SGIS = 0x8118 /// DualIntensity4Sgis = ((int)0x8118) , /// /// Original was GL_DUAL_INTENSITY8_SGIS = 0x8119 /// DualIntensity8Sgis = ((int)0x8119) , /// /// Original was GL_DUAL_INTENSITY12_SGIS = 0x811A /// DualIntensity12Sgis = ((int)0x811A) , /// /// Original was GL_DUAL_INTENSITY16_SGIS = 0x811B /// DualIntensity16Sgis = ((int)0x811B) , /// /// Original was GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C /// DualLuminanceAlpha4Sgis = ((int)0x811C) , /// /// Original was GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D /// DualLuminanceAlpha8Sgis = ((int)0x811D) , /// /// Original was GL_QUAD_ALPHA4_SGIS = 0x811E /// QuadAlpha4Sgis = ((int)0x811E) , /// /// Original was GL_QUAD_ALPHA8_SGIS = 0x811F /// QuadAlpha8Sgis = ((int)0x811F) , /// /// Original was GL_QUAD_LUMINANCE4_SGIS = 0x8120 /// QuadLuminance4Sgis = ((int)0x8120) , /// /// Original was GL_QUAD_LUMINANCE8_SGIS = 0x8121 /// QuadLuminance8Sgis = ((int)0x8121) , /// /// Original was GL_QUAD_INTENSITY4_SGIS = 0x8122 /// QuadIntensity4Sgis = ((int)0x8122) , /// /// Original was GL_QUAD_INTENSITY8_SGIS = 0x8123 /// QuadIntensity8Sgis = ((int)0x8123) , /// /// Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124 /// DualTextureSelectSgis = ((int)0x8124) , /// /// Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125 /// QuadTextureSelectSgis = ((int)0x8125) , /// /// Original was GL_POINT_SIZE_MIN = 0x8126 /// PointSizeMin = ((int)0x8126) , /// /// Original was GL_POINT_SIZE_MIN_ARB = 0x8126 /// PointSizeMinArb = ((int)0x8126) , /// /// Original was GL_POINT_SIZE_MIN_EXT = 0x8126 /// PointSizeMinExt = ((int)0x8126) , /// /// Original was GL_POINT_SIZE_MIN_SGIS = 0x8126 /// PointSizeMinSgis = ((int)0x8126) , /// /// Original was GL_POINT_SIZE_MAX = 0x8127 /// PointSizeMax = ((int)0x8127) , /// /// Original was GL_POINT_SIZE_MAX_ARB = 0x8127 /// PointSizeMaxArb = ((int)0x8127) , /// /// Original was GL_POINT_SIZE_MAX_EXT = 0x8127 /// PointSizeMaxExt = ((int)0x8127) , /// /// Original was GL_POINT_SIZE_MAX_SGIS = 0x8127 /// PointSizeMaxSgis = ((int)0x8127) , /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128 /// PointFadeThresholdSize = ((int)0x8128) , /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128 /// PointFadeThresholdSizeArb = ((int)0x8128) , /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128 /// PointFadeThresholdSizeExt = ((int)0x8128) , /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128 /// PointFadeThresholdSizeSgis = ((int)0x8128) , /// /// Original was GL_DISTANCE_ATTENUATION_EXT = 0x8129 /// DistanceAttenuationExt = ((int)0x8129) , /// /// Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129 /// DistanceAttenuationSgis = ((int)0x8129) , /// /// Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129 /// PointDistanceAttenuation = ((int)0x8129) , /// /// Original was GL_POINT_DISTANCE_ATTENUATION_ARB = 0x8129 /// PointDistanceAttenuationArb = ((int)0x8129) , /// /// Original was GL_FOG_FUNC_SGIS = 0x812A /// FogFuncSgis = ((int)0x812A) , /// /// Original was GL_FOG_FUNC_POINTS_SGIS = 0x812B /// FogFuncPointsSgis = ((int)0x812B) , /// /// Original was GL_MAX_FOG_FUNC_POINTS_SGIS = 0x812C /// MaxFogFuncPointsSgis = ((int)0x812C) , /// /// Original was GL_CLAMP_TO_BORDER = 0x812D /// ClampToBorder = ((int)0x812D) , /// /// Original was GL_CLAMP_TO_BORDER_ARB = 0x812D /// ClampToBorderArb = ((int)0x812D) , /// /// Original was GL_CLAMP_TO_BORDER_NV = 0x812D /// ClampToBorderNv = ((int)0x812D) , /// /// Original was GL_CLAMP_TO_BORDER_SGIS = 0x812D /// ClampToBorderSgis = ((int)0x812D) , /// /// Original was GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E /// TextureMultiBufferHintSgix = ((int)0x812E) , /// /// Original was GL_CLAMP_TO_EDGE = 0x812F /// ClampToEdge = ((int)0x812F) , /// /// Original was GL_CLAMP_TO_EDGE_SGIS = 0x812F /// ClampToEdgeSgis = ((int)0x812F) , /// /// Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130 /// PackSkipVolumesSgis = ((int)0x8130) , /// /// Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131 /// PackImageDepthSgis = ((int)0x8131) , /// /// Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132 /// UnpackSkipVolumesSgis = ((int)0x8132) , /// /// Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133 /// UnpackImageDepthSgis = ((int)0x8133) , /// /// Original was GL_TEXTURE_4D_SGIS = 0x8134 /// Texture4DSgis = ((int)0x8134) , /// /// Original was GL_PROXY_TEXTURE_4D_SGIS = 0x8135 /// ProxyTexture4DSgis = ((int)0x8135) , /// /// Original was GL_TEXTURE_4DSIZE_SGIS = 0x8136 /// Texture4DsizeSgis = ((int)0x8136) , /// /// Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137 /// TextureWrapQSgis = ((int)0x8137) , /// /// Original was GL_MAX_4D_TEXTURE_SIZE_SGIS = 0x8138 /// Max4DTextureSizeSgis = ((int)0x8138) , /// /// Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139 /// PixelTexGenSgix = ((int)0x8139) , /// /// Original was GL_TEXTURE_MIN_LOD = 0x813A /// TextureMinLod = ((int)0x813A) , /// /// Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A /// TextureMinLodSgis = ((int)0x813A) , /// /// Original was GL_TEXTURE_MAX_LOD = 0x813B /// TextureMaxLod = ((int)0x813B) , /// /// Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B /// TextureMaxLodSgis = ((int)0x813B) , /// /// Original was GL_TEXTURE_BASE_LEVEL = 0x813C /// TextureBaseLevel = ((int)0x813C) , /// /// Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C /// TextureBaseLevelSgis = ((int)0x813C) , /// /// Original was GL_TEXTURE_MAX_LEVEL = 0x813D /// TextureMaxLevel = ((int)0x813D) , /// /// Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D /// TextureMaxLevelSgis = ((int)0x813D) , /// /// Original was GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E /// PixelTileBestAlignmentSgix = ((int)0x813E) , /// /// Original was GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F /// PixelTileCacheIncrementSgix = ((int)0x813F) , /// /// Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140 /// PixelTileWidthSgix = ((int)0x8140) , /// /// Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141 /// PixelTileHeightSgix = ((int)0x8141) , /// /// Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142 /// PixelTileGridWidthSgix = ((int)0x8142) , /// /// Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143 /// PixelTileGridHeightSgix = ((int)0x8143) , /// /// Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144 /// PixelTileGridDepthSgix = ((int)0x8144) , /// /// Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145 /// PixelTileCacheSizeSgix = ((int)0x8145) , /// /// Original was GL_FILTER4_SGIS = 0x8146 /// Filter4Sgis = ((int)0x8146) , /// /// Original was GL_TEXTURE_FILTER4_SIZE_SGIS = 0x8147 /// TextureFilter4SizeSgis = ((int)0x8147) , /// /// Original was GL_SPRITE_SGIX = 0x8148 /// SpriteSgix = ((int)0x8148) , /// /// Original was GL_SPRITE_MODE_SGIX = 0x8149 /// SpriteModeSgix = ((int)0x8149) , /// /// Original was GL_SPRITE_AXIS_SGIX = 0x814A /// SpriteAxisSgix = ((int)0x814A) , /// /// Original was GL_SPRITE_TRANSLATION_SGIX = 0x814B /// SpriteTranslationSgix = ((int)0x814B) , /// /// Original was GL_SPRITE_AXIAL_SGIX = 0x814C /// SpriteAxialSgix = ((int)0x814C) , /// /// Original was GL_SPRITE_OBJECT_ALIGNED_SGIX = 0x814D /// SpriteObjectAlignedSgix = ((int)0x814D) , /// /// Original was GL_SPRITE_EYE_ALIGNED_SGIX = 0x814E /// SpriteEyeAlignedSgix = ((int)0x814E) , /// /// Original was GL_TEXTURE_4D_BINDING_SGIS = 0x814F /// Texture4DBindingSgis = ((int)0x814F) , /// /// Original was GL_IGNORE_BORDER_HP = 0x8150 /// IgnoreBorderHp = ((int)0x8150) , /// /// Original was GL_CONSTANT_BORDER = 0x8151 /// ConstantBorder = ((int)0x8151) , /// /// Original was GL_CONSTANT_BORDER_HP = 0x8151 /// ConstantBorderHp = ((int)0x8151) , /// /// Original was GL_REPLICATE_BORDER = 0x8153 /// ReplicateBorder = ((int)0x8153) , /// /// Original was GL_REPLICATE_BORDER_HP = 0x8153 /// ReplicateBorderHp = ((int)0x8153) , /// /// Original was GL_CONVOLUTION_BORDER_COLOR = 0x8154 /// ConvolutionBorderColor = ((int)0x8154) , /// /// Original was GL_CONVOLUTION_BORDER_COLOR_HP = 0x8154 /// ConvolutionBorderColorHp = ((int)0x8154) , /// /// Original was GL_IMAGE_SCALE_X_HP = 0x8155 /// ImageScaleXHp = ((int)0x8155) , /// /// Original was GL_IMAGE_SCALE_Y_HP = 0x8156 /// ImageScaleYHp = ((int)0x8156) , /// /// Original was GL_IMAGE_TRANSLATE_X_HP = 0x8157 /// ImageTranslateXHp = ((int)0x8157) , /// /// Original was GL_IMAGE_TRANSLATE_Y_HP = 0x8158 /// ImageTranslateYHp = ((int)0x8158) , /// /// Original was GL_IMAGE_ROTATE_ANGLE_HP = 0x8159 /// ImageRotateAngleHp = ((int)0x8159) , /// /// Original was GL_IMAGE_ROTATE_ORIGIN_X_HP = 0x815A /// ImageRotateOriginXHp = ((int)0x815A) , /// /// Original was GL_IMAGE_ROTATE_ORIGIN_Y_HP = 0x815B /// ImageRotateOriginYHp = ((int)0x815B) , /// /// Original was GL_IMAGE_MAG_FILTER_HP = 0x815C /// ImageMagFilterHp = ((int)0x815C) , /// /// Original was GL_IMAGE_MIN_FILTER_HP = 0x815D /// ImageMinFilterHp = ((int)0x815D) , /// /// Original was GL_IMAGE_CUBIC_WEIGHT_HP = 0x815E /// ImageCubicWeightHp = ((int)0x815E) , /// /// Original was GL_CUBIC_HP = 0x815F /// CubicHp = ((int)0x815F) , /// /// Original was GL_AVERAGE_HP = 0x8160 /// AverageHp = ((int)0x8160) , /// /// Original was GL_IMAGE_TRANSFORM_2D_HP = 0x8161 /// ImageTransform2DHp = ((int)0x8161) , /// /// Original was GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 0x8162 /// PostImageTransformColorTableHp = ((int)0x8162) , /// /// Original was GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 0x8163 /// ProxyPostImageTransformColorTableHp = ((int)0x8163) , /// /// Original was GL_OCCLUSION_TEST_HP = 0x8165 /// OcclusionTestHp = ((int)0x8165) , /// /// Original was GL_OCCLUSION_TEST_RESULT_HP = 0x8166 /// OcclusionTestResultHp = ((int)0x8166) , /// /// Original was GL_TEXTURE_LIGHTING_MODE_HP = 0x8167 /// TextureLightingModeHp = ((int)0x8167) , /// /// Original was GL_TEXTURE_POST_SPECULAR_HP = 0x8168 /// TexturePostSpecularHp = ((int)0x8168) , /// /// Original was GL_TEXTURE_PRE_SPECULAR_HP = 0x8169 /// TexturePreSpecularHp = ((int)0x8169) , /// /// Original was GL_LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170 /// LinearClipmapLinearSgix = ((int)0x8170) , /// /// Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171 /// TextureClipmapCenterSgix = ((int)0x8171) , /// /// Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172 /// TextureClipmapFrameSgix = ((int)0x8172) , /// /// Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173 /// TextureClipmapOffsetSgix = ((int)0x8173) , /// /// Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174 /// TextureClipmapVirtualDepthSgix = ((int)0x8174) , /// /// Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175 /// TextureClipmapLodOffsetSgix = ((int)0x8175) , /// /// Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176 /// TextureClipmapDepthSgix = ((int)0x8176) , /// /// Original was GL_MAX_CLIPMAP_DEPTH_SGIX = 0x8177 /// MaxClipmapDepthSgix = ((int)0x8177) , /// /// Original was GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178 /// MaxClipmapVirtualDepthSgix = ((int)0x8178) , /// /// Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179 /// PostTextureFilterBiasSgix = ((int)0x8179) , /// /// Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A /// PostTextureFilterScaleSgix = ((int)0x817A) , /// /// Original was GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B /// PostTextureFilterBiasRangeSgix = ((int)0x817B) , /// /// Original was GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C /// PostTextureFilterScaleRangeSgix = ((int)0x817C) , /// /// Original was GL_REFERENCE_PLANE_SGIX = 0x817D /// ReferencePlaneSgix = ((int)0x817D) , /// /// Original was GL_REFERENCE_PLANE_EQUATION_SGIX = 0x817E /// ReferencePlaneEquationSgix = ((int)0x817E) , /// /// Original was GL_IR_INSTRUMENT1_SGIX = 0x817F /// IrInstrument1Sgix = ((int)0x817F) , /// /// Original was GL_INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180 /// InstrumentBufferPointerSgix = ((int)0x8180) , /// /// Original was GL_INSTRUMENT_MEASUREMENTS_SGIX = 0x8181 /// InstrumentMeasurementsSgix = ((int)0x8181) , /// /// Original was GL_LIST_PRIORITY_SGIX = 0x8182 /// ListPrioritySgix = ((int)0x8182) , /// /// Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183 /// CalligraphicFragmentSgix = ((int)0x8183) , /// /// Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184 /// PixelTexGenQCeilingSgix = ((int)0x8184) , /// /// Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185 /// PixelTexGenQRoundSgix = ((int)0x8185) , /// /// Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186 /// PixelTexGenQFloorSgix = ((int)0x8186) , /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = 0x8187 /// PixelTexGenAlphaReplaceSgix = ((int)0x8187) , /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = 0x8188 /// PixelTexGenAlphaNoReplaceSgix = ((int)0x8188) , /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = 0x8189 /// PixelTexGenAlphaLsSgix = ((int)0x8189) , /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = 0x818A /// PixelTexGenAlphaMsSgix = ((int)0x818A) , /// /// Original was GL_FRAMEZOOM_SGIX = 0x818B /// FramezoomSgix = ((int)0x818B) , /// /// Original was GL_FRAMEZOOM_FACTOR_SGIX = 0x818C /// FramezoomFactorSgix = ((int)0x818C) , /// /// Original was GL_MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D /// MaxFramezoomFactorSgix = ((int)0x818D) , /// /// Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E /// TextureLodBiasSSgix = ((int)0x818E) , /// /// Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F /// TextureLodBiasTSgix = ((int)0x818F) , /// /// Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190 /// TextureLodBiasRSgix = ((int)0x8190) , /// /// Original was GL_GENERATE_MIPMAP = 0x8191 /// GenerateMipmap = ((int)0x8191) , /// /// Original was GL_GENERATE_MIPMAP_SGIS = 0x8191 /// GenerateMipmapSgis = ((int)0x8191) , /// /// Original was GL_GENERATE_MIPMAP_HINT = 0x8192 /// GenerateMipmapHint = ((int)0x8192) , /// /// Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192 /// GenerateMipmapHintSgis = ((int)0x8192) , /// /// Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194 /// GeometryDeformationSgix = ((int)0x8194) , /// /// Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195 /// TextureDeformationSgix = ((int)0x8195) , /// /// Original was GL_DEFORMATIONS_MASK_SGIX = 0x8196 /// DeformationsMaskSgix = ((int)0x8196) , /// /// Original was GL_MAX_DEFORMATION_ORDER_SGIX = 0x8197 /// MaxDeformationOrderSgix = ((int)0x8197) , /// /// Original was GL_FOG_OFFSET_SGIX = 0x8198 /// FogOffsetSgix = ((int)0x8198) , /// /// Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199 /// FogOffsetValueSgix = ((int)0x8199) , /// /// Original was GL_TEXTURE_COMPARE_SGIX = 0x819A /// TextureCompareSgix = ((int)0x819A) , /// /// Original was GL_TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B /// TextureCompareOperatorSgix = ((int)0x819B) , /// /// Original was GL_TEXTURE_LEQUAL_R_SGIX = 0x819C /// TextureLequalRSgix = ((int)0x819C) , /// /// Original was GL_TEXTURE_GEQUAL_R_SGIX = 0x819D /// TextureGequalRSgix = ((int)0x819D) , /// /// Original was GL_DEPTH_COMPONENT16 = 0x81A5 /// DepthComponent16 = ((int)0x81A5) , /// /// Original was GL_DEPTH_COMPONENT16_ARB = 0x81A5 /// DepthComponent16Arb = ((int)0x81A5) , /// /// Original was GL_DEPTH_COMPONENT16_OES = 0x81A5 /// DepthComponent16Oes = ((int)0x81A5) , /// /// Original was GL_DEPTH_COMPONENT16_SGIX = 0x81A5 /// DepthComponent16Sgix = ((int)0x81A5) , /// /// Original was GL_DEPTH_COMPONENT24 = 0x81A6 /// DepthComponent24 = ((int)0x81A6) , /// /// Original was GL_DEPTH_COMPONENT24_ARB = 0x81A6 /// DepthComponent24Arb = ((int)0x81A6) , /// /// Original was GL_DEPTH_COMPONENT24_OES = 0x81A6 /// DepthComponent24Oes = ((int)0x81A6) , /// /// Original was GL_DEPTH_COMPONENT24_SGIX = 0x81A6 /// DepthComponent24Sgix = ((int)0x81A6) , /// /// Original was GL_DEPTH_COMPONENT32 = 0x81A7 /// DepthComponent32 = ((int)0x81A7) , /// /// Original was GL_DEPTH_COMPONENT32_ARB = 0x81A7 /// DepthComponent32Arb = ((int)0x81A7) , /// /// Original was GL_DEPTH_COMPONENT32_OES = 0x81A7 /// DepthComponent32Oes = ((int)0x81A7) , /// /// Original was GL_DEPTH_COMPONENT32_SGIX = 0x81A7 /// DepthComponent32Sgix = ((int)0x81A7) , /// /// Original was GL_ARRAY_ELEMENT_LOCK_FIRST_EXT = 0x81A8 /// ArrayElementLockFirstExt = ((int)0x81A8) , /// /// Original was GL_ARRAY_ELEMENT_LOCK_COUNT_EXT = 0x81A9 /// ArrayElementLockCountExt = ((int)0x81A9) , /// /// Original was GL_CULL_VERTEX_EXT = 0x81AA /// CullVertexExt = ((int)0x81AA) , /// /// Original was GL_CULL_VERTEX_EYE_POSITION_EXT = 0x81AB /// CullVertexEyePositionExt = ((int)0x81AB) , /// /// Original was GL_CULL_VERTEX_OBJECT_POSITION_EXT = 0x81AC /// CullVertexObjectPositionExt = ((int)0x81AC) , /// /// Original was GL_IUI_V2F_EXT = 0x81AD /// IuiV2fExt = ((int)0x81AD) , /// /// Original was GL_IUI_V3F_EXT = 0x81AE /// IuiV3fExt = ((int)0x81AE) , /// /// Original was GL_IUI_N3F_V2F_EXT = 0x81AF /// IuiN3fV2fExt = ((int)0x81AF) , /// /// Original was GL_IUI_N3F_V3F_EXT = 0x81B0 /// IuiN3fV3fExt = ((int)0x81B0) , /// /// Original was GL_T2F_IUI_V2F_EXT = 0x81B1 /// T2fIuiV2fExt = ((int)0x81B1) , /// /// Original was GL_T2F_IUI_V3F_EXT = 0x81B2 /// T2fIuiV3fExt = ((int)0x81B2) , /// /// Original was GL_T2F_IUI_N3F_V2F_EXT = 0x81B3 /// T2fIuiN3fV2fExt = ((int)0x81B3) , /// /// Original was GL_T2F_IUI_N3F_V3F_EXT = 0x81B4 /// T2fIuiN3fV3fExt = ((int)0x81B4) , /// /// Original was GL_INDEX_TEST_EXT = 0x81B5 /// IndexTestExt = ((int)0x81B5) , /// /// Original was GL_INDEX_TEST_FUNC_EXT = 0x81B6 /// IndexTestFuncExt = ((int)0x81B6) , /// /// Original was GL_INDEX_TEST_REF_EXT = 0x81B7 /// IndexTestRefExt = ((int)0x81B7) , /// /// Original was GL_INDEX_MATERIAL_EXT = 0x81B8 /// IndexMaterialExt = ((int)0x81B8) , /// /// Original was GL_INDEX_MATERIAL_PARAMETER_EXT = 0x81B9 /// IndexMaterialParameterExt = ((int)0x81B9) , /// /// Original was GL_INDEX_MATERIAL_FACE_EXT = 0x81BA /// IndexMaterialFaceExt = ((int)0x81BA) , /// /// Original was GL_YCRCB_422_SGIX = 0x81BB /// Ycrcb422Sgix = ((int)0x81BB) , /// /// Original was GL_YCRCB_444_SGIX = 0x81BC /// Ycrcb444Sgix = ((int)0x81BC) , /// /// Original was GL_WRAP_BORDER_SUN = 0x81D4 /// WrapBorderSun = ((int)0x81D4) , /// /// Original was GL_UNPACK_CONSTANT_DATA_SUNX = 0x81D5 /// UnpackConstantDataSunx = ((int)0x81D5) , /// /// Original was GL_TEXTURE_CONSTANT_DATA_SUNX = 0x81D6 /// TextureConstantDataSunx = ((int)0x81D6) , /// /// Original was GL_TRIANGLE_LIST_SUN = 0x81D7 /// TriangleListSun = ((int)0x81D7) , /// /// Original was GL_REPLACEMENT_CODE_SUN = 0x81D8 /// ReplacementCodeSun = ((int)0x81D8) , /// /// Original was GL_GLOBAL_ALPHA_SUN = 0x81D9 /// GlobalAlphaSun = ((int)0x81D9) , /// /// Original was GL_GLOBAL_ALPHA_FACTOR_SUN = 0x81DA /// GlobalAlphaFactorSun = ((int)0x81DA) , /// /// Original was GL_TEXTURE_COLOR_WRITEMASK_SGIS = 0x81EF /// TextureColorWritemaskSgis = ((int)0x81EF) , /// /// Original was GL_EYE_DISTANCE_TO_POINT_SGIS = 0x81F0 /// EyeDistanceToPointSgis = ((int)0x81F0) , /// /// Original was GL_OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1 /// ObjectDistanceToPointSgis = ((int)0x81F1) , /// /// Original was GL_EYE_DISTANCE_TO_LINE_SGIS = 0x81F2 /// EyeDistanceToLineSgis = ((int)0x81F2) , /// /// Original was GL_OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3 /// ObjectDistanceToLineSgis = ((int)0x81F3) , /// /// Original was GL_EYE_POINT_SGIS = 0x81F4 /// EyePointSgis = ((int)0x81F4) , /// /// Original was GL_OBJECT_POINT_SGIS = 0x81F5 /// ObjectPointSgis = ((int)0x81F5) , /// /// Original was GL_EYE_LINE_SGIS = 0x81F6 /// EyeLineSgis = ((int)0x81F6) , /// /// Original was GL_OBJECT_LINE_SGIS = 0x81F7 /// ObjectLineSgis = ((int)0x81F7) , /// /// Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8 /// LightModelColorControl = ((int)0x81F8) , /// /// Original was GL_LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8 /// LightModelColorControlExt = ((int)0x81F8) , /// /// Original was GL_SINGLE_COLOR = 0x81F9 /// SingleColor = ((int)0x81F9) , /// /// Original was GL_SINGLE_COLOR_EXT = 0x81F9 /// SingleColorExt = ((int)0x81F9) , /// /// Original was GL_SEPARATE_SPECULAR_COLOR = 0x81FA /// SeparateSpecularColor = ((int)0x81FA) , /// /// Original was GL_SEPARATE_SPECULAR_COLOR_EXT = 0x81FA /// SeparateSpecularColorExt = ((int)0x81FA) , /// /// Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB /// SharedTexturePaletteExt = ((int)0x81FB) , /// /// Original was GL_TEXT_FRAGMENT_SHADER_ATI = 0x8200 /// TextFragmentShaderAti = ((int)0x8200) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210 /// FramebufferAttachmentColorEncoding = ((int)0x8210) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211 /// FramebufferAttachmentComponentType = ((int)0x8211) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT = 0x8211 /// FramebufferAttachmentComponentTypeExt = ((int)0x8211) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212 /// FramebufferAttachmentRedSize = ((int)0x8212) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213 /// FramebufferAttachmentGreenSize = ((int)0x8213) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214 /// FramebufferAttachmentBlueSize = ((int)0x8214) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215 /// FramebufferAttachmentAlphaSize = ((int)0x8215) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216 /// FramebufferAttachmentDepthSize = ((int)0x8216) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217 /// FramebufferAttachmentStencilSize = ((int)0x8217) , /// /// Original was GL_FRAMEBUFFER_DEFAULT = 0x8218 /// FramebufferDefault = ((int)0x8218) , /// /// Original was GL_FRAMEBUFFER_UNDEFINED = 0x8219 /// FramebufferUndefined = ((int)0x8219) , /// /// Original was GL_FRAMEBUFFER_UNDEFINED_OES = 0x8219 /// FramebufferUndefinedOes = ((int)0x8219) , /// /// Original was GL_DEPTH_STENCIL_ATTACHMENT = 0x821A /// DepthStencilAttachment = ((int)0x821A) , /// /// Original was GL_MAJOR_VERSION = 0x821B /// MajorVersion = ((int)0x821B) , /// /// Original was GL_MINOR_VERSION = 0x821C /// MinorVersion = ((int)0x821C) , /// /// Original was GL_NUM_EXTENSIONS = 0x821D /// NumExtensions = ((int)0x821D) , /// /// Original was GL_CONTEXT_FLAGS = 0x821E /// ContextFlags = ((int)0x821E) , /// /// Original was GL_INDEX = 0x8222 /// Index = ((int)0x8222) , /// /// Original was GL_COMPRESSED_RED = 0x8225 /// CompressedRed = ((int)0x8225) , /// /// Original was GL_COMPRESSED_RG = 0x8226 /// CompressedRg = ((int)0x8226) , /// /// Original was GL_RG = 0x8227 /// Rg = ((int)0x8227) , /// /// Original was GL_RG_EXT = 0x8227 /// RgExt = ((int)0x8227) , /// /// Original was GL_RG_INTEGER = 0x8228 /// RgInteger = ((int)0x8228) , /// /// Original was GL_R8 = 0x8229 /// R8 = ((int)0x8229) , /// /// Original was GL_R8_EXT = 0x8229 /// R8Ext = ((int)0x8229) , /// /// Original was GL_R16 = 0x822A /// R16 = ((int)0x822A) , /// /// Original was GL_RG8 = 0x822B /// Rg8 = ((int)0x822B) , /// /// Original was GL_RG8_EXT = 0x822B /// Rg8Ext = ((int)0x822B) , /// /// Original was GL_RG16 = 0x822C /// Rg16 = ((int)0x822C) , /// /// Original was GL_R16F = 0x822D /// R16f = ((int)0x822D) , /// /// Original was GL_R16F_EXT = 0x822D /// R16fExt = ((int)0x822D) , /// /// Original was GL_R32F = 0x822E /// R32f = ((int)0x822E) , /// /// Original was GL_RG16F = 0x822F /// Rg16f = ((int)0x822F) , /// /// Original was GL_RG16F_EXT = 0x822F /// Rg16fExt = ((int)0x822F) , /// /// Original was GL_RG32F = 0x8230 /// Rg32f = ((int)0x8230) , /// /// Original was GL_R8I = 0x8231 /// R8i = ((int)0x8231) , /// /// Original was GL_R8UI = 0x8232 /// R8ui = ((int)0x8232) , /// /// Original was GL_R16I = 0x8233 /// R16i = ((int)0x8233) , /// /// Original was GL_R16UI = 0x8234 /// R16ui = ((int)0x8234) , /// /// Original was GL_R32I = 0x8235 /// R32i = ((int)0x8235) , /// /// Original was GL_R32UI = 0x8236 /// R32ui = ((int)0x8236) , /// /// Original was GL_RG8I = 0x8237 /// Rg8i = ((int)0x8237) , /// /// Original was GL_RG8UI = 0x8238 /// Rg8ui = ((int)0x8238) , /// /// Original was GL_RG16I = 0x8239 /// Rg16i = ((int)0x8239) , /// /// Original was GL_RG16UI = 0x823A /// Rg16ui = ((int)0x823A) , /// /// Original was GL_RG32I = 0x823B /// Rg32i = ((int)0x823B) , /// /// Original was GL_RG32UI = 0x823C /// Rg32ui = ((int)0x823C) , /// /// Original was GL_SYNC_CL_EVENT_ARB = 0x8240 /// SyncClEventArb = ((int)0x8240) , /// /// Original was GL_SYNC_CL_EVENT_COMPLETE_ARB = 0x8241 /// SyncClEventCompleteArb = ((int)0x8241) , /// /// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242 /// DebugOutputSynchronous = ((int)0x8242) , /// /// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB = 0x8242 /// DebugOutputSynchronousArb = ((int)0x8242) , /// /// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243 /// DebugNextLoggedMessageLength = ((int)0x8243) , /// /// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB = 0x8243 /// DebugNextLoggedMessageLengthArb = ((int)0x8243) , /// /// Original was GL_DEBUG_CALLBACK_FUNCTION = 0x8244 /// DebugCallbackFunction = ((int)0x8244) , /// /// Original was GL_DEBUG_CALLBACK_FUNCTION_ARB = 0x8244 /// DebugCallbackFunctionArb = ((int)0x8244) , /// /// Original was GL_DEBUG_CALLBACK_USER_PARAM = 0x8245 /// DebugCallbackUserParam = ((int)0x8245) , /// /// Original was GL_DEBUG_CALLBACK_USER_PARAM_ARB = 0x8245 /// DebugCallbackUserParamArb = ((int)0x8245) , /// /// Original was GL_DEBUG_SOURCE_API = 0x8246 /// DebugSourceApi = ((int)0x8246) , /// /// Original was GL_DEBUG_SOURCE_API_ARB = 0x8246 /// DebugSourceApiArb = ((int)0x8246) , /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247 /// DebugSourceWindowSystem = ((int)0x8247) , /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB = 0x8247 /// DebugSourceWindowSystemArb = ((int)0x8247) , /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248 /// DebugSourceShaderCompiler = ((int)0x8248) , /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER_ARB = 0x8248 /// DebugSourceShaderCompilerArb = ((int)0x8248) , /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249 /// DebugSourceThirdParty = ((int)0x8249) , /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY_ARB = 0x8249 /// DebugSourceThirdPartyArb = ((int)0x8249) , /// /// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A /// DebugSourceApplication = ((int)0x824A) , /// /// Original was GL_DEBUG_SOURCE_APPLICATION_ARB = 0x824A /// DebugSourceApplicationArb = ((int)0x824A) , /// /// Original was GL_DEBUG_SOURCE_OTHER = 0x824B /// DebugSourceOther = ((int)0x824B) , /// /// Original was GL_DEBUG_SOURCE_OTHER_ARB = 0x824B /// DebugSourceOtherArb = ((int)0x824B) , /// /// Original was GL_DEBUG_TYPE_ERROR = 0x824C /// DebugTypeError = ((int)0x824C) , /// /// Original was GL_DEBUG_TYPE_ERROR_ARB = 0x824C /// DebugTypeErrorArb = ((int)0x824C) , /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D /// DebugTypeDeprecatedBehavior = ((int)0x824D) , /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB = 0x824D /// DebugTypeDeprecatedBehaviorArb = ((int)0x824D) , /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E /// DebugTypeUndefinedBehavior = ((int)0x824E) , /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB = 0x824E /// DebugTypeUndefinedBehaviorArb = ((int)0x824E) , /// /// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F /// DebugTypePortability = ((int)0x824F) , /// /// Original was GL_DEBUG_TYPE_PORTABILITY_ARB = 0x824F /// DebugTypePortabilityArb = ((int)0x824F) , /// /// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250 /// DebugTypePerformance = ((int)0x8250) , /// /// Original was GL_DEBUG_TYPE_PERFORMANCE_ARB = 0x8250 /// DebugTypePerformanceArb = ((int)0x8250) , /// /// Original was GL_DEBUG_TYPE_OTHER = 0x8251 /// DebugTypeOther = ((int)0x8251) , /// /// Original was GL_DEBUG_TYPE_OTHER_ARB = 0x8251 /// DebugTypeOtherArb = ((int)0x8251) , /// /// Original was GL_LOSE_CONTEXT_ON_RESET_ARB = 0x8252 /// LoseContextOnResetArb = ((int)0x8252) , /// /// Original was GL_GUILTY_CONTEXT_RESET_ARB = 0x8253 /// GuiltyContextResetArb = ((int)0x8253) , /// /// Original was GL_INNOCENT_CONTEXT_RESET_ARB = 0x8254 /// InnocentContextResetArb = ((int)0x8254) , /// /// Original was GL_UNKNOWN_CONTEXT_RESET_ARB = 0x8255 /// UnknownContextResetArb = ((int)0x8255) , /// /// Original was GL_RESET_NOTIFICATION_STRATEGY_ARB = 0x8256 /// ResetNotificationStrategyArb = ((int)0x8256) , /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// ProgramBinaryRetrievableHint = ((int)0x8257) , /// /// Original was GL_PROGRAM_SEPARABLE = 0x8258 /// ProgramSeparable = ((int)0x8258) , /// /// Original was GL_PROGRAM_SEPARABLE_EXT = 0x8258 /// ProgramSeparableExt = ((int)0x8258) , /// /// Original was GL_ACTIVE_PROGRAM = 0x8259 /// ActiveProgram = ((int)0x8259) , /// /// Original was GL_PROGRAM_PIPELINE_BINDING = 0x825A /// ProgramPipelineBinding = ((int)0x825A) , /// /// Original was GL_PROGRAM_PIPELINE_BINDING_EXT = 0x825A /// ProgramPipelineBindingExt = ((int)0x825A) , /// /// Original was GL_MAX_VIEWPORTS = 0x825B /// MaxViewports = ((int)0x825B) , /// /// Original was GL_VIEWPORT_SUBPIXEL_BITS = 0x825C /// ViewportSubpixelBits = ((int)0x825C) , /// /// Original was GL_VIEWPORT_BOUNDS_RANGE = 0x825D /// ViewportBoundsRange = ((int)0x825D) , /// /// Original was GL_LAYER_PROVOKING_VERTEX = 0x825E /// LayerProvokingVertex = ((int)0x825E) , /// /// Original was GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F /// ViewportIndexProvokingVertex = ((int)0x825F) , /// /// Original was GL_UNDEFINED_VERTEX = 0x8260 /// UndefinedVertex = ((int)0x8260) , /// /// Original was GL_NO_RESET_NOTIFICATION_ARB = 0x8261 /// NoResetNotificationArb = ((int)0x8261) , /// /// Original was GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262 /// MaxComputeSharedMemorySize = ((int)0x8262) , /// /// Original was GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263 /// MaxComputeUniformComponents = ((int)0x8263) , /// /// Original was GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264 /// MaxComputeAtomicCounterBuffers = ((int)0x8264) , /// /// Original was GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265 /// MaxComputeAtomicCounters = ((int)0x8265) , /// /// Original was GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266 /// MaxCombinedComputeUniformComponents = ((int)0x8266) , /// /// Original was GL_COMPUTE_LOCAL_WORK_SIZE = 0x8267 /// ComputeLocalWorkSize = ((int)0x8267) , /// /// Original was GL_DEBUG_TYPE_MARKER = 0x8268 /// DebugTypeMarker = ((int)0x8268) , /// /// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269 /// DebugTypePushGroup = ((int)0x8269) , /// /// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A /// DebugTypePopGroup = ((int)0x826A) , /// /// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B /// DebugSeverityNotification = ((int)0x826B) , /// /// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C /// MaxDebugGroupStackDepth = ((int)0x826C) , /// /// Original was GL_DEBUG_GROUP_STACK_DEPTH = 0x826D /// DebugGroupStackDepth = ((int)0x826D) , /// /// Original was GL_MAX_UNIFORM_LOCATIONS = 0x826E /// MaxUniformLocations = ((int)0x826E) , /// /// Original was GL_INTERNALFORMAT_SUPPORTED = 0x826F /// InternalformatSupported = ((int)0x826F) , /// /// Original was GL_INTERNALFORMAT_PREFERRED = 0x8270 /// InternalformatPreferred = ((int)0x8270) , /// /// Original was GL_INTERNALFORMAT_RED_SIZE = 0x8271 /// InternalformatRedSize = ((int)0x8271) , /// /// Original was GL_INTERNALFORMAT_GREEN_SIZE = 0x8272 /// InternalformatGreenSize = ((int)0x8272) , /// /// Original was GL_INTERNALFORMAT_BLUE_SIZE = 0x8273 /// InternalformatBlueSize = ((int)0x8273) , /// /// Original was GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274 /// InternalformatAlphaSize = ((int)0x8274) , /// /// Original was GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275 /// InternalformatDepthSize = ((int)0x8275) , /// /// Original was GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276 /// InternalformatStencilSize = ((int)0x8276) , /// /// Original was GL_INTERNALFORMAT_SHARED_SIZE = 0x8277 /// InternalformatSharedSize = ((int)0x8277) , /// /// Original was GL_INTERNALFORMAT_RED_TYPE = 0x8278 /// InternalformatRedType = ((int)0x8278) , /// /// Original was GL_INTERNALFORMAT_GREEN_TYPE = 0x8279 /// InternalformatGreenType = ((int)0x8279) , /// /// Original was GL_INTERNALFORMAT_BLUE_TYPE = 0x827A /// InternalformatBlueType = ((int)0x827A) , /// /// Original was GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B /// InternalformatAlphaType = ((int)0x827B) , /// /// Original was GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C /// InternalformatDepthType = ((int)0x827C) , /// /// Original was GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D /// InternalformatStencilType = ((int)0x827D) , /// /// Original was GL_MAX_WIDTH = 0x827E /// MaxWidth = ((int)0x827E) , /// /// Original was GL_MAX_HEIGHT = 0x827F /// MaxHeight = ((int)0x827F) , /// /// Original was GL_MAX_DEPTH = 0x8280 /// MaxDepth = ((int)0x8280) , /// /// Original was GL_MAX_LAYERS = 0x8281 /// MaxLayers = ((int)0x8281) , /// /// Original was GL_MAX_COMBINED_DIMENSIONS = 0x8282 /// MaxCombinedDimensions = ((int)0x8282) , /// /// Original was GL_COLOR_COMPONENTS = 0x8283 /// ColorComponents = ((int)0x8283) , /// /// Original was GL_DEPTH_COMPONENTS = 0x8284 /// DepthComponents = ((int)0x8284) , /// /// Original was GL_STENCIL_COMPONENTS = 0x8285 /// StencilComponents = ((int)0x8285) , /// /// Original was GL_COLOR_RENDERABLE = 0x8286 /// ColorRenderable = ((int)0x8286) , /// /// Original was GL_DEPTH_RENDERABLE = 0x8287 /// DepthRenderable = ((int)0x8287) , /// /// Original was GL_STENCIL_RENDERABLE = 0x8288 /// StencilRenderable = ((int)0x8288) , /// /// Original was GL_FRAMEBUFFER_RENDERABLE = 0x8289 /// FramebufferRenderable = ((int)0x8289) , /// /// Original was GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A /// FramebufferRenderableLayered = ((int)0x828A) , /// /// Original was GL_FRAMEBUFFER_BLEND = 0x828B /// FramebufferBlend = ((int)0x828B) , /// /// Original was GL_READ_PIXELS = 0x828C /// ReadPixels = ((int)0x828C) , /// /// Original was GL_READ_PIXELS_FORMAT = 0x828D /// ReadPixelsFormat = ((int)0x828D) , /// /// Original was GL_READ_PIXELS_TYPE = 0x828E /// ReadPixelsType = ((int)0x828E) , /// /// Original was GL_TEXTURE_IMAGE_FORMAT = 0x828F /// TextureImageFormat = ((int)0x828F) , /// /// Original was GL_TEXTURE_IMAGE_TYPE = 0x8290 /// TextureImageType = ((int)0x8290) , /// /// Original was GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291 /// GetTextureImageFormat = ((int)0x8291) , /// /// Original was GL_GET_TEXTURE_IMAGE_TYPE = 0x8292 /// GetTextureImageType = ((int)0x8292) , /// /// Original was GL_MIPMAP = 0x8293 /// Mipmap = ((int)0x8293) , /// /// Original was GL_MANUAL_GENERATE_MIPMAP = 0x8294 /// ManualGenerateMipmap = ((int)0x8294) , /// /// Original was GL_AUTO_GENERATE_MIPMAP = 0x8295 /// AutoGenerateMipmap = ((int)0x8295) , /// /// Original was GL_COLOR_ENCODING = 0x8296 /// ColorEncoding = ((int)0x8296) , /// /// Original was GL_SRGB_READ = 0x8297 /// SrgbRead = ((int)0x8297) , /// /// Original was GL_SRGB_WRITE = 0x8298 /// SrgbWrite = ((int)0x8298) , /// /// Original was GL_SRGB_DECODE_ARB = 0x8299 /// SrgbDecodeArb = ((int)0x8299) , /// /// Original was GL_FILTER = 0x829A /// Filter = ((int)0x829A) , /// /// Original was GL_VERTEX_TEXTURE = 0x829B /// VertexTexture = ((int)0x829B) , /// /// Original was GL_TESS_CONTROL_TEXTURE = 0x829C /// TessControlTexture = ((int)0x829C) , /// /// Original was GL_TESS_EVALUATION_TEXTURE = 0x829D /// TessEvaluationTexture = ((int)0x829D) , /// /// Original was GL_GEOMETRY_TEXTURE = 0x829E /// GeometryTexture = ((int)0x829E) , /// /// Original was GL_FRAGMENT_TEXTURE = 0x829F /// FragmentTexture = ((int)0x829F) , /// /// Original was GL_COMPUTE_TEXTURE = 0x82A0 /// ComputeTexture = ((int)0x82A0) , /// /// Original was GL_TEXTURE_SHADOW = 0x82A1 /// TextureShadow = ((int)0x82A1) , /// /// Original was GL_TEXTURE_GATHER = 0x82A2 /// TextureGather = ((int)0x82A2) , /// /// Original was GL_TEXTURE_GATHER_SHADOW = 0x82A3 /// TextureGatherShadow = ((int)0x82A3) , /// /// Original was GL_SHADER_IMAGE_LOAD = 0x82A4 /// ShaderImageLoad = ((int)0x82A4) , /// /// Original was GL_SHADER_IMAGE_STORE = 0x82A5 /// ShaderImageStore = ((int)0x82A5) , /// /// Original was GL_SHADER_IMAGE_ATOMIC = 0x82A6 /// ShaderImageAtomic = ((int)0x82A6) , /// /// Original was GL_IMAGE_TEXEL_SIZE = 0x82A7 /// ImageTexelSize = ((int)0x82A7) , /// /// Original was GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8 /// ImageCompatibilityClass = ((int)0x82A8) , /// /// Original was GL_IMAGE_PIXEL_FORMAT = 0x82A9 /// ImagePixelFormat = ((int)0x82A9) , /// /// Original was GL_IMAGE_PIXEL_TYPE = 0x82AA /// ImagePixelType = ((int)0x82AA) , /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC /// SimultaneousTextureAndDepthTest = ((int)0x82AC) , /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD /// SimultaneousTextureAndStencilTest = ((int)0x82AD) , /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE /// SimultaneousTextureAndDepthWrite = ((int)0x82AE) , /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF /// SimultaneousTextureAndStencilWrite = ((int)0x82AF) , /// /// Original was GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1 /// TextureCompressedBlockWidth = ((int)0x82B1) , /// /// Original was GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2 /// TextureCompressedBlockHeight = ((int)0x82B2) , /// /// Original was GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3 /// TextureCompressedBlockSize = ((int)0x82B3) , /// /// Original was GL_CLEAR_BUFFER = 0x82B4 /// ClearBuffer = ((int)0x82B4) , /// /// Original was GL_TEXTURE_VIEW = 0x82B5 /// TextureView = ((int)0x82B5) , /// /// Original was GL_VIEW_COMPATIBILITY_CLASS = 0x82B6 /// ViewCompatibilityClass = ((int)0x82B6) , /// /// Original was GL_FULL_SUPPORT = 0x82B7 /// FullSupport = ((int)0x82B7) , /// /// Original was GL_CAVEAT_SUPPORT = 0x82B8 /// CaveatSupport = ((int)0x82B8) , /// /// Original was GL_IMAGE_CLASS_4_X_32 = 0x82B9 /// ImageClass4X32 = ((int)0x82B9) , /// /// Original was GL_IMAGE_CLASS_2_X_32 = 0x82BA /// ImageClass2X32 = ((int)0x82BA) , /// /// Original was GL_IMAGE_CLASS_1_X_32 = 0x82BB /// ImageClass1X32 = ((int)0x82BB) , /// /// Original was GL_IMAGE_CLASS_4_X_16 = 0x82BC /// ImageClass4X16 = ((int)0x82BC) , /// /// Original was GL_IMAGE_CLASS_2_X_16 = 0x82BD /// ImageClass2X16 = ((int)0x82BD) , /// /// Original was GL_IMAGE_CLASS_1_X_16 = 0x82BE /// ImageClass1X16 = ((int)0x82BE) , /// /// Original was GL_IMAGE_CLASS_4_X_8 = 0x82BF /// ImageClass4X8 = ((int)0x82BF) , /// /// Original was GL_IMAGE_CLASS_2_X_8 = 0x82C0 /// ImageClass2X8 = ((int)0x82C0) , /// /// Original was GL_IMAGE_CLASS_1_X_8 = 0x82C1 /// ImageClass1X8 = ((int)0x82C1) , /// /// Original was GL_IMAGE_CLASS_11_11_10 = 0x82C2 /// ImageClass111110 = ((int)0x82C2) , /// /// Original was GL_IMAGE_CLASS_10_10_10_2 = 0x82C3 /// ImageClass1010102 = ((int)0x82C3) , /// /// Original was GL_VIEW_CLASS_128_BITS = 0x82C4 /// ViewClass128Bits = ((int)0x82C4) , /// /// Original was GL_VIEW_CLASS_96_BITS = 0x82C5 /// ViewClass96Bits = ((int)0x82C5) , /// /// Original was GL_VIEW_CLASS_64_BITS = 0x82C6 /// ViewClass64Bits = ((int)0x82C6) , /// /// Original was GL_VIEW_CLASS_48_BITS = 0x82C7 /// ViewClass48Bits = ((int)0x82C7) , /// /// Original was GL_VIEW_CLASS_32_BITS = 0x82C8 /// ViewClass32Bits = ((int)0x82C8) , /// /// Original was GL_VIEW_CLASS_24_BITS = 0x82C9 /// ViewClass24Bits = ((int)0x82C9) , /// /// Original was GL_VIEW_CLASS_16_BITS = 0x82CA /// ViewClass16Bits = ((int)0x82CA) , /// /// Original was GL_VIEW_CLASS_8_BITS = 0x82CB /// ViewClass8Bits = ((int)0x82CB) , /// /// Original was GL_VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC /// ViewClassS3tcDxt1Rgb = ((int)0x82CC) , /// /// Original was GL_VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD /// ViewClassS3tcDxt1Rgba = ((int)0x82CD) , /// /// Original was GL_VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE /// ViewClassS3tcDxt3Rgba = ((int)0x82CE) , /// /// Original was GL_VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF /// ViewClassS3tcDxt5Rgba = ((int)0x82CF) , /// /// Original was GL_VIEW_CLASS_RGTC1_RED = 0x82D0 /// ViewClassRgtc1Red = ((int)0x82D0) , /// /// Original was GL_VIEW_CLASS_RGTC2_RG = 0x82D1 /// ViewClassRgtc2Rg = ((int)0x82D1) , /// /// Original was GL_VIEW_CLASS_BPTC_UNORM = 0x82D2 /// ViewClassBptcUnorm = ((int)0x82D2) , /// /// Original was GL_VIEW_CLASS_BPTC_FLOAT = 0x82D3 /// ViewClassBptcFloat = ((int)0x82D3) , /// /// Original was GL_VERTEX_ATTRIB_BINDING = 0x82D4 /// VertexAttribBinding = ((int)0x82D4) , /// /// Original was GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5 /// VertexAttribRelativeOffset = ((int)0x82D5) , /// /// Original was GL_VERTEX_BINDING_DIVISOR = 0x82D6 /// VertexBindingDivisor = ((int)0x82D6) , /// /// Original was GL_VERTEX_BINDING_OFFSET = 0x82D7 /// VertexBindingOffset = ((int)0x82D7) , /// /// Original was GL_VERTEX_BINDING_STRIDE = 0x82D8 /// VertexBindingStride = ((int)0x82D8) , /// /// Original was GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9 /// MaxVertexAttribRelativeOffset = ((int)0x82D9) , /// /// Original was GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA /// MaxVertexAttribBindings = ((int)0x82DA) , /// /// Original was GL_TEXTURE_VIEW_MIN_LEVEL = 0x82DB /// TextureViewMinLevel = ((int)0x82DB) , /// /// Original was GL_TEXTURE_VIEW_NUM_LEVELS = 0x82DC /// TextureViewNumLevels = ((int)0x82DC) , /// /// Original was GL_TEXTURE_VIEW_MIN_LAYER = 0x82DD /// TextureViewMinLayer = ((int)0x82DD) , /// /// Original was GL_TEXTURE_VIEW_NUM_LAYERS = 0x82DE /// TextureViewNumLayers = ((int)0x82DE) , /// /// Original was GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF /// TextureImmutableLevels = ((int)0x82DF) , /// /// Original was GL_BUFFER = 0x82E0 /// Buffer = ((int)0x82E0) , /// /// Original was GL_SHADER = 0x82E1 /// Shader = ((int)0x82E1) , /// /// Original was GL_PROGRAM = 0x82E2 /// Program = ((int)0x82E2) , /// /// Original was GL_QUERY = 0x82E3 /// Query = ((int)0x82E3) , /// /// Original was GL_PROGRAM_PIPELINE = 0x82E4 /// ProgramPipeline = ((int)0x82E4) , /// /// Original was GL_SAMPLER = 0x82E6 /// Sampler = ((int)0x82E6) , /// /// Original was GL_DISPLAY_LIST = 0x82E7 /// DisplayList = ((int)0x82E7) , /// /// Original was GL_MAX_LABEL_LENGTH = 0x82E8 /// MaxLabelLength = ((int)0x82E8) , /// /// Original was GL_NUM_SHADING_LANGUAGE_VERSIONS = 0x82E9 /// NumShadingLanguageVersions = ((int)0x82E9) , /// /// Original was GL_DEPTH_PASS_INSTRUMENT_SGIX = 0x8310 /// DepthPassInstrumentSgix = ((int)0x8310) , /// /// Original was GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX = 0x8311 /// DepthPassInstrumentCountersSgix = ((int)0x8311) , /// /// Original was GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX = 0x8312 /// DepthPassInstrumentMaxSgix = ((int)0x8312) , /// /// Original was GL_FRAGMENTS_INSTRUMENT_SGIX = 0x8313 /// FragmentsInstrumentSgix = ((int)0x8313) , /// /// Original was GL_FRAGMENTS_INSTRUMENT_COUNTERS_SGIX = 0x8314 /// FragmentsInstrumentCountersSgix = ((int)0x8314) , /// /// Original was GL_FRAGMENTS_INSTRUMENT_MAX_SGIX = 0x8315 /// FragmentsInstrumentMaxSgix = ((int)0x8315) , /// /// Original was GL_CONVOLUTION_HINT_SGIX = 0x8316 /// ConvolutionHintSgix = ((int)0x8316) , /// /// Original was GL_YCRCB_SGIX = 0x8318 /// YcrcbSgix = ((int)0x8318) , /// /// Original was GL_YCRCBA_SGIX = 0x8319 /// YcrcbaSgix = ((int)0x8319) , /// /// Original was GL_UNPACK_COMPRESSED_SIZE_SGIX = 0x831A /// UnpackCompressedSizeSgix = ((int)0x831A) , /// /// Original was GL_PACK_MAX_COMPRESSED_SIZE_SGIX = 0x831B /// PackMaxCompressedSizeSgix = ((int)0x831B) , /// /// Original was GL_PACK_COMPRESSED_SIZE_SGIX = 0x831C /// PackCompressedSizeSgix = ((int)0x831C) , /// /// Original was GL_SLIM8U_SGIX = 0x831D /// Slim8uSgix = ((int)0x831D) , /// /// Original was GL_SLIM10U_SGIX = 0x831E /// Slim10uSgix = ((int)0x831E) , /// /// Original was GL_SLIM12S_SGIX = 0x831F /// Slim12sSgix = ((int)0x831F) , /// /// Original was GL_ALPHA_MIN_SGIX = 0x8320 /// AlphaMinSgix = ((int)0x8320) , /// /// Original was GL_ALPHA_MAX_SGIX = 0x8321 /// AlphaMaxSgix = ((int)0x8321) , /// /// Original was GL_SCALEBIAS_HINT_SGIX = 0x8322 /// ScalebiasHintSgix = ((int)0x8322) , /// /// Original was GL_ASYNC_MARKER_SGIX = 0x8329 /// AsyncMarkerSgix = ((int)0x8329) , /// /// Original was GL_PIXEL_TEX_GEN_MODE_SGIX = 0x832B /// PixelTexGenModeSgix = ((int)0x832B) , /// /// Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C /// AsyncHistogramSgix = ((int)0x832C) , /// /// Original was GL_MAX_ASYNC_HISTOGRAM_SGIX = 0x832D /// MaxAsyncHistogramSgix = ((int)0x832D) , /// /// Original was GL_PIXEL_TRANSFORM_2D_EXT = 0x8330 /// PixelTransform2DExt = ((int)0x8330) , /// /// Original was GL_PIXEL_MAG_FILTER_EXT = 0x8331 /// PixelMagFilterExt = ((int)0x8331) , /// /// Original was GL_PIXEL_MIN_FILTER_EXT = 0x8332 /// PixelMinFilterExt = ((int)0x8332) , /// /// Original was GL_PIXEL_CUBIC_WEIGHT_EXT = 0x8333 /// PixelCubicWeightExt = ((int)0x8333) , /// /// Original was GL_CUBIC_EXT = 0x8334 /// CubicExt = ((int)0x8334) , /// /// Original was GL_AVERAGE_EXT = 0x8335 /// AverageExt = ((int)0x8335) , /// /// Original was GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8336 /// PixelTransform2DStackDepthExt = ((int)0x8336) , /// /// Original was GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8337 /// MaxPixelTransform2DStackDepthExt = ((int)0x8337) , /// /// Original was GL_PIXEL_TRANSFORM_2D_MATRIX_EXT = 0x8338 /// PixelTransform2DMatrixExt = ((int)0x8338) , /// /// Original was GL_FRAGMENT_MATERIAL_EXT = 0x8349 /// FragmentMaterialExt = ((int)0x8349) , /// /// Original was GL_FRAGMENT_NORMAL_EXT = 0x834A /// FragmentNormalExt = ((int)0x834A) , /// /// Original was GL_FRAGMENT_COLOR_EXT = 0x834C /// FragmentColorExt = ((int)0x834C) , /// /// Original was GL_ATTENUATION_EXT = 0x834D /// AttenuationExt = ((int)0x834D) , /// /// Original was GL_SHADOW_ATTENUATION_EXT = 0x834E /// ShadowAttenuationExt = ((int)0x834E) , /// /// Original was GL_TEXTURE_APPLICATION_MODE_EXT = 0x834F /// TextureApplicationModeExt = ((int)0x834F) , /// /// Original was GL_TEXTURE_LIGHT_EXT = 0x8350 /// TextureLightExt = ((int)0x8350) , /// /// Original was GL_TEXTURE_MATERIAL_FACE_EXT = 0x8351 /// TextureMaterialFaceExt = ((int)0x8351) , /// /// Original was GL_TEXTURE_MATERIAL_PARAMETER_EXT = 0x8352 /// TextureMaterialParameterExt = ((int)0x8352) , /// /// Original was GL_PIXEL_TEXTURE_SGIS = 0x8353 /// PixelTextureSgis = ((int)0x8353) , /// /// Original was GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354 /// PixelFragmentRgbSourceSgis = ((int)0x8354) , /// /// Original was GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355 /// PixelFragmentAlphaSourceSgis = ((int)0x8355) , /// /// Original was GL_PIXEL_GROUP_COLOR_SGIS = 0x8356 /// PixelGroupColorSgis = ((int)0x8356) , /// /// Original was GL_LINE_QUALITY_HINT_SGIX = 0x835B /// LineQualityHintSgix = ((int)0x835B) , /// /// Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C /// AsyncTexImageSgix = ((int)0x835C) , /// /// Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D /// AsyncDrawPixelsSgix = ((int)0x835D) , /// /// Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E /// AsyncReadPixelsSgix = ((int)0x835E) , /// /// Original was GL_MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F /// MaxAsyncTexImageSgix = ((int)0x835F) , /// /// Original was GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360 /// MaxAsyncDrawPixelsSgix = ((int)0x8360) , /// /// Original was GL_MAX_ASYNC_READ_PIXELS_SGIX = 0x8361 /// MaxAsyncReadPixelsSgix = ((int)0x8361) , /// /// Original was GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362 /// UnsignedByte233Rev = ((int)0x8362) , /// /// Original was GL_UNSIGNED_BYTE_2_3_3_REVERSED = 0x8362 /// UnsignedByte233Reversed = ((int)0x8362) , /// /// Original was GL_UNSIGNED_BYTE_2_3_3_REV_EXT = 0x8362 /// UnsignedByte233RevExt = ((int)0x8362) , /// /// Original was GL_UNSIGNED_SHORT_5_6_5 = 0x8363 /// UnsignedShort565 = ((int)0x8363) , /// /// Original was GL_UNSIGNED_SHORT_5_6_5_EXT = 0x8363 /// UnsignedShort565Ext = ((int)0x8363) , /// /// Original was GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364 /// UnsignedShort565Rev = ((int)0x8364) , /// /// Original was GL_UNSIGNED_SHORT_5_6_5_REVERSED = 0x8364 /// UnsignedShort565Reversed = ((int)0x8364) , /// /// Original was GL_UNSIGNED_SHORT_5_6_5_REV_EXT = 0x8364 /// UnsignedShort565RevExt = ((int)0x8364) , /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365 /// UnsignedShort4444Rev = ((int)0x8365) , /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_REVERSED = 0x8365 /// UnsignedShort4444Reversed = ((int)0x8365) , /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT = 0x8365 /// UnsignedShort4444RevExt = ((int)0x8365) , /// /// Original was GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366 /// UnsignedShort1555Rev = ((int)0x8366) , /// /// Original was GL_UNSIGNED_SHORT_1_5_5_5_REVERSED = 0x8366 /// UnsignedShort1555Reversed = ((int)0x8366) , /// /// Original was GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT = 0x8366 /// UnsignedShort1555RevExt = ((int)0x8366) , /// /// Original was GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367 /// UnsignedInt8888Rev = ((int)0x8367) , /// /// Original was GL_UNSIGNED_INT_8_8_8_8_REVERSED = 0x8367 /// UnsignedInt8888Reversed = ((int)0x8367) , /// /// Original was GL_UNSIGNED_INT_8_8_8_8_REV_EXT = 0x8367 /// UnsignedInt8888RevExt = ((int)0x8367) , /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 /// UnsignedInt2101010Rev = ((int)0x8368) , /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REVERSED = 0x8368 /// UnsignedInt2101010Reversed = ((int)0x8368) , /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV_EXT = 0x8368 /// UnsignedInt2101010RevExt = ((int)0x8368) , /// /// Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369 /// TextureMaxClampSSgix = ((int)0x8369) , /// /// Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A /// TextureMaxClampTSgix = ((int)0x836A) , /// /// Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B /// TextureMaxClampRSgix = ((int)0x836B) , /// /// Original was GL_MIRRORED_REPEAT = 0x8370 /// MirroredRepeat = ((int)0x8370) , /// /// Original was GL_MIRRORED_REPEAT_ARB = 0x8370 /// MirroredRepeatArb = ((int)0x8370) , /// /// Original was GL_MIRRORED_REPEAT_IBM = 0x8370 /// MirroredRepeatIbm = ((int)0x8370) , /// /// Original was GL_MIRRORED_REPEAT_OES = 0x8370 /// MirroredRepeatOes = ((int)0x8370) , /// /// Original was GL_RGB_S3TC = 0x83A0 /// RgbS3tc = ((int)0x83A0) , /// /// Original was GL_RGB4_S3TC = 0x83A1 /// Rgb4S3tc = ((int)0x83A1) , /// /// Original was GL_RGBA_S3TC = 0x83A2 /// RgbaS3tc = ((int)0x83A2) , /// /// Original was GL_RGBA4_S3TC = 0x83A3 /// Rgba4S3tc = ((int)0x83A3) , /// /// Original was GL_RGBA_DXT5_S3TC = 0x83A4 /// RgbaDxt5S3tc = ((int)0x83A4) , /// /// Original was GL_RGBA4_DXT5_S3TC = 0x83A5 /// Rgba4Dxt5S3tc = ((int)0x83A5) , /// /// Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE /// VertexPreclipSgix = ((int)0x83EE) , /// /// Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF /// VertexPreclipHintSgix = ((int)0x83EF) , /// /// Original was GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0 /// CompressedRgbS3tcDxt1Ext = ((int)0x83F0) , /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1 /// CompressedRgbaS3tcDxt1Ext = ((int)0x83F1) , /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE = 0x83F2 /// CompressedRgbaS3tcDxt3Angle = ((int)0x83F2) , /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2 /// CompressedRgbaS3tcDxt3Ext = ((int)0x83F2) , /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE = 0x83F3 /// CompressedRgbaS3tcDxt5Angle = ((int)0x83F3) , /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3 /// CompressedRgbaS3tcDxt5Ext = ((int)0x83F3) , /// /// Original was GL_PARALLEL_ARRAYS_INTEL = 0x83F4 /// ParallelArraysIntel = ((int)0x83F4) , /// /// Original was GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F5 /// VertexArrayParallelPointersIntel = ((int)0x83F5) , /// /// Original was GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F6 /// NormalArrayParallelPointersIntel = ((int)0x83F6) , /// /// Original was GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F7 /// ColorArrayParallelPointersIntel = ((int)0x83F7) , /// /// Original was GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F8 /// TextureCoordArrayParallelPointersIntel = ((int)0x83F8) , /// /// Original was GL_TEXTURE_MEMORY_LAYOUT_INTEL = 0x83FF /// TextureMemoryLayoutIntel = ((int)0x83FF) , /// /// Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400 /// FragmentLightingSgix = ((int)0x8400) , /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401 /// FragmentColorMaterialSgix = ((int)0x8401) , /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402 /// FragmentColorMaterialFaceSgix = ((int)0x8402) , /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403 /// FragmentColorMaterialParameterSgix = ((int)0x8403) , /// /// Original was GL_MAX_FRAGMENT_LIGHTS_SGIX = 0x8404 /// MaxFragmentLightsSgix = ((int)0x8404) , /// /// Original was GL_MAX_ACTIVE_LIGHTS_SGIX = 0x8405 /// MaxActiveLightsSgix = ((int)0x8405) , /// /// Original was GL_CURRENT_RASTER_NORMAL_SGIX = 0x8406 /// CurrentRasterNormalSgix = ((int)0x8406) , /// /// Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407 /// LightEnvModeSgix = ((int)0x8407) , /// /// Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408 /// FragmentLightModelLocalViewerSgix = ((int)0x8408) , /// /// Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409 /// FragmentLightModelTwoSideSgix = ((int)0x8409) , /// /// Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A /// FragmentLightModelAmbientSgix = ((int)0x840A) , /// /// Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B /// FragmentLightModelNormalInterpolationSgix = ((int)0x840B) , /// /// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C /// FragmentLight0Sgix = ((int)0x840C) , /// /// Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D /// FragmentLight1Sgix = ((int)0x840D) , /// /// Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E /// FragmentLight2Sgix = ((int)0x840E) , /// /// Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F /// FragmentLight3Sgix = ((int)0x840F) , /// /// Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410 /// FragmentLight4Sgix = ((int)0x8410) , /// /// Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411 /// FragmentLight5Sgix = ((int)0x8411) , /// /// Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412 /// FragmentLight6Sgix = ((int)0x8412) , /// /// Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413 /// FragmentLight7Sgix = ((int)0x8413) , /// /// Original was GL_PACK_RESAMPLE_SGIX = 0x842C /// PackResampleSgix = ((int)0x842C) , /// /// Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D /// UnpackResampleSgix = ((int)0x842D) , /// /// Original was GL_RESAMPLE_REPLICATE_SGIX = 0x842E /// ResampleReplicateSgix = ((int)0x842E) , /// /// Original was GL_RESAMPLE_ZERO_FILL_SGIX = 0x842F /// ResampleZeroFillSgix = ((int)0x842F) , /// /// Original was GL_RESAMPLE_DECIMATE_SGIX = 0x8430 /// ResampleDecimateSgix = ((int)0x8430) , /// /// Original was GL_TANGENT_ARRAY_EXT = 0x8439 /// TangentArrayExt = ((int)0x8439) , /// /// Original was GL_BINORMAL_ARRAY_EXT = 0x843A /// BinormalArrayExt = ((int)0x843A) , /// /// Original was GL_CURRENT_TANGENT_EXT = 0x843B /// CurrentTangentExt = ((int)0x843B) , /// /// Original was GL_CURRENT_BINORMAL_EXT = 0x843C /// CurrentBinormalExt = ((int)0x843C) , /// /// Original was GL_TANGENT_ARRAY_TYPE_EXT = 0x843E /// TangentArrayTypeExt = ((int)0x843E) , /// /// Original was GL_TANGENT_ARRAY_STRIDE_EXT = 0x843F /// TangentArrayStrideExt = ((int)0x843F) , /// /// Original was GL_BINORMAL_ARRAY_TYPE_EXT = 0x8440 /// BinormalArrayTypeExt = ((int)0x8440) , /// /// Original was GL_BINORMAL_ARRAY_STRIDE_EXT = 0x8441 /// BinormalArrayStrideExt = ((int)0x8441) , /// /// Original was GL_TANGENT_ARRAY_POINTER_EXT = 0x8442 /// TangentArrayPointerExt = ((int)0x8442) , /// /// Original was GL_BINORMAL_ARRAY_POINTER_EXT = 0x8443 /// BinormalArrayPointerExt = ((int)0x8443) , /// /// Original was GL_MAP1_TANGENT_EXT = 0x8444 /// Map1TangentExt = ((int)0x8444) , /// /// Original was GL_MAP2_TANGENT_EXT = 0x8445 /// Map2TangentExt = ((int)0x8445) , /// /// Original was GL_MAP1_BINORMAL_EXT = 0x8446 /// Map1BinormalExt = ((int)0x8446) , /// /// Original was GL_MAP2_BINORMAL_EXT = 0x8447 /// Map2BinormalExt = ((int)0x8447) , /// /// Original was GL_NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D /// NearestClipmapNearestSgix = ((int)0x844D) , /// /// Original was GL_NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E /// NearestClipmapLinearSgix = ((int)0x844E) , /// /// Original was GL_LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F /// LinearClipmapNearestSgix = ((int)0x844F) , /// /// Original was GL_FOG_COORDINATE_SOURCE = 0x8450 /// FogCoordinateSource = ((int)0x8450) , /// /// Original was GL_FOG_COORDINATE_SOURCE_EXT = 0x8450 /// FogCoordinateSourceExt = ((int)0x8450) , /// /// Original was GL_FOG_COORD_SRC = 0x8450 /// FogCoordSrc = ((int)0x8450) , /// /// Original was GL_FOG_COORD = 0x8451 /// FogCoord = ((int)0x8451) , /// /// Original was GL_FOG_COORDINATE = 0x8451 /// FogCoordinate = ((int)0x8451) , /// /// Original was GL_FOG_COORDINATE_EXT = 0x8451 /// FogCoordinateExt = ((int)0x8451) , /// /// Original was GL_FRAGMENT_DEPTH = 0x8452 /// FragmentDepth = ((int)0x8452) , /// /// Original was GL_FRAGMENT_DEPTH_EXT = 0x8452 /// FragmentDepthExt = ((int)0x8452) , /// /// Original was GL_CURRENT_FOG_COORD = 0x8453 /// CurrentFogCoord = ((int)0x8453) , /// /// Original was GL_CURRENT_FOG_COORDINATE = 0x8453 /// CurrentFogCoordinate = ((int)0x8453) , /// /// Original was GL_CURRENT_FOG_COORDINATE_EXT = 0x8453 /// CurrentFogCoordinateExt = ((int)0x8453) , /// /// Original was GL_FOG_COORD_ARRAY_TYPE = 0x8454 /// FogCoordArrayType = ((int)0x8454) , /// /// Original was GL_FOG_COORDINATE_ARRAY_TYPE = 0x8454 /// FogCoordinateArrayType = ((int)0x8454) , /// /// Original was GL_FOG_COORDINATE_ARRAY_TYPE_EXT = 0x8454 /// FogCoordinateArrayTypeExt = ((int)0x8454) , /// /// Original was GL_FOG_COORD_ARRAY_STRIDE = 0x8455 /// FogCoordArrayStride = ((int)0x8455) , /// /// Original was GL_FOG_COORDINATE_ARRAY_STRIDE = 0x8455 /// FogCoordinateArrayStride = ((int)0x8455) , /// /// Original was GL_FOG_COORDINATE_ARRAY_STRIDE_EXT = 0x8455 /// FogCoordinateArrayStrideExt = ((int)0x8455) , /// /// Original was GL_FOG_COORD_ARRAY_POINTER = 0x8456 /// FogCoordArrayPointer = ((int)0x8456) , /// /// Original was GL_FOG_COORDINATE_ARRAY_POINTER = 0x8456 /// FogCoordinateArrayPointer = ((int)0x8456) , /// /// Original was GL_FOG_COORDINATE_ARRAY_POINTER_EXT = 0x8456 /// FogCoordinateArrayPointerExt = ((int)0x8456) , /// /// Original was GL_FOG_COORD_ARRAY = 0x8457 /// FogCoordArray = ((int)0x8457) , /// /// Original was GL_FOG_COORDINATE_ARRAY = 0x8457 /// FogCoordinateArray = ((int)0x8457) , /// /// Original was GL_FOG_COORDINATE_ARRAY_EXT = 0x8457 /// FogCoordinateArrayExt = ((int)0x8457) , /// /// Original was GL_COLOR_SUM = 0x8458 /// ColorSum = ((int)0x8458) , /// /// Original was GL_COLOR_SUM_ARB = 0x8458 /// ColorSumArb = ((int)0x8458) , /// /// Original was GL_COLOR_SUM_EXT = 0x8458 /// ColorSumExt = ((int)0x8458) , /// /// Original was GL_CURRENT_SECONDARY_COLOR = 0x8459 /// CurrentSecondaryColor = ((int)0x8459) , /// /// Original was GL_CURRENT_SECONDARY_COLOR_EXT = 0x8459 /// CurrentSecondaryColorExt = ((int)0x8459) , /// /// Original was GL_SECONDARY_COLOR_ARRAY_SIZE = 0x845A /// SecondaryColorArraySize = ((int)0x845A) , /// /// Original was GL_SECONDARY_COLOR_ARRAY_SIZE_EXT = 0x845A /// SecondaryColorArraySizeExt = ((int)0x845A) , /// /// Original was GL_SECONDARY_COLOR_ARRAY_TYPE = 0x845B /// SecondaryColorArrayType = ((int)0x845B) , /// /// Original was GL_SECONDARY_COLOR_ARRAY_TYPE_EXT = 0x845B /// SecondaryColorArrayTypeExt = ((int)0x845B) , /// /// Original was GL_SECONDARY_COLOR_ARRAY_STRIDE = 0x845C /// SecondaryColorArrayStride = ((int)0x845C) , /// /// Original was GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT = 0x845C /// SecondaryColorArrayStrideExt = ((int)0x845C) , /// /// Original was GL_SECONDARY_COLOR_ARRAY_POINTER = 0x845D /// SecondaryColorArrayPointer = ((int)0x845D) , /// /// Original was GL_SECONDARY_COLOR_ARRAY_POINTER_EXT = 0x845D /// SecondaryColorArrayPointerExt = ((int)0x845D) , /// /// Original was GL_SECONDARY_COLOR_ARRAY = 0x845E /// SecondaryColorArray = ((int)0x845E) , /// /// Original was GL_SECONDARY_COLOR_ARRAY_EXT = 0x845E /// SecondaryColorArrayExt = ((int)0x845E) , /// /// Original was GL_CURRENT_RASTER_SECONDARY_COLOR = 0x845F /// CurrentRasterSecondaryColor = ((int)0x845F) , /// /// Original was GL_RGB_ICC_SGIX = 0x8460 /// RgbIccSgix = ((int)0x8460) , /// /// Original was GL_RGBA_ICC_SGIX = 0x8461 /// RgbaIccSgix = ((int)0x8461) , /// /// Original was GL_ALPHA_ICC_SGIX = 0x8462 /// AlphaIccSgix = ((int)0x8462) , /// /// Original was GL_LUMINANCE_ICC_SGIX = 0x8463 /// LuminanceIccSgix = ((int)0x8463) , /// /// Original was GL_INTENSITY_ICC_SGIX = 0x8464 /// IntensityIccSgix = ((int)0x8464) , /// /// Original was GL_LUMINANCE_ALPHA_ICC_SGIX = 0x8465 /// LuminanceAlphaIccSgix = ((int)0x8465) , /// /// Original was GL_R5_G6_B5_ICC_SGIX = 0x8466 /// R5G6B5IccSgix = ((int)0x8466) , /// /// Original was GL_R5_G6_B5_A8_ICC_SGIX = 0x8467 /// R5G6B5A8IccSgix = ((int)0x8467) , /// /// Original was GL_ALPHA16_ICC_SGIX = 0x8468 /// Alpha16IccSgix = ((int)0x8468) , /// /// Original was GL_LUMINANCE16_ICC_SGIX = 0x8469 /// Luminance16IccSgix = ((int)0x8469) , /// /// Original was GL_INTENSITY16_ICC_SGIX = 0x846A /// Intensity16IccSgix = ((int)0x846A) , /// /// Original was GL_LUMINANCE16_ALPHA8_ICC_SGIX = 0x846B /// Luminance16Alpha8IccSgix = ((int)0x846B) , /// /// Original was GL_ALIASED_POINT_SIZE_RANGE = 0x846D /// AliasedPointSizeRange = ((int)0x846D) , /// /// Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E /// AliasedLineWidthRange = ((int)0x846E) , /// /// Original was GL_SCREEN_COORDINATES_REND = 0x8490 /// ScreenCoordinatesRend = ((int)0x8490) , /// /// Original was GL_INVERTED_SCREEN_W_REND = 0x8491 /// InvertedScreenWRend = ((int)0x8491) , /// /// Original was GL_TEXTURE0 = 0x84C0 /// Texture0 = ((int)0x84C0) , /// /// Original was GL_TEXTURE0_ARB = 0x84C0 /// Texture0Arb = ((int)0x84C0) , /// /// Original was GL_TEXTURE1 = 0x84C1 /// Texture1 = ((int)0x84C1) , /// /// Original was GL_TEXTURE1_ARB = 0x84C1 /// Texture1Arb = ((int)0x84C1) , /// /// Original was GL_TEXTURE2 = 0x84C2 /// Texture2 = ((int)0x84C2) , /// /// Original was GL_TEXTURE2_ARB = 0x84C2 /// Texture2Arb = ((int)0x84C2) , /// /// Original was GL_TEXTURE3 = 0x84C3 /// Texture3 = ((int)0x84C3) , /// /// Original was GL_TEXTURE3_ARB = 0x84C3 /// Texture3Arb = ((int)0x84C3) , /// /// Original was GL_TEXTURE4 = 0x84C4 /// Texture4 = ((int)0x84C4) , /// /// Original was GL_TEXTURE4_ARB = 0x84C4 /// Texture4Arb = ((int)0x84C4) , /// /// Original was GL_TEXTURE5 = 0x84C5 /// Texture5 = ((int)0x84C5) , /// /// Original was GL_TEXTURE5_ARB = 0x84C5 /// Texture5Arb = ((int)0x84C5) , /// /// Original was GL_TEXTURE6 = 0x84C6 /// Texture6 = ((int)0x84C6) , /// /// Original was GL_TEXTURE6_ARB = 0x84C6 /// Texture6Arb = ((int)0x84C6) , /// /// Original was GL_TEXTURE7 = 0x84C7 /// Texture7 = ((int)0x84C7) , /// /// Original was GL_TEXTURE7_ARB = 0x84C7 /// Texture7Arb = ((int)0x84C7) , /// /// Original was GL_TEXTURE8 = 0x84C8 /// Texture8 = ((int)0x84C8) , /// /// Original was GL_TEXTURE8_ARB = 0x84C8 /// Texture8Arb = ((int)0x84C8) , /// /// Original was GL_TEXTURE9 = 0x84C9 /// Texture9 = ((int)0x84C9) , /// /// Original was GL_TEXTURE9_ARB = 0x84C9 /// Texture9Arb = ((int)0x84C9) , /// /// Original was GL_TEXTURE10 = 0x84CA /// Texture10 = ((int)0x84CA) , /// /// Original was GL_TEXTURE10_ARB = 0x84CA /// Texture10Arb = ((int)0x84CA) , /// /// Original was GL_TEXTURE11 = 0x84CB /// Texture11 = ((int)0x84CB) , /// /// Original was GL_TEXTURE11_ARB = 0x84CB /// Texture11Arb = ((int)0x84CB) , /// /// Original was GL_TEXTURE12 = 0x84CC /// Texture12 = ((int)0x84CC) , /// /// Original was GL_TEXTURE12_ARB = 0x84CC /// Texture12Arb = ((int)0x84CC) , /// /// Original was GL_TEXTURE13 = 0x84CD /// Texture13 = ((int)0x84CD) , /// /// Original was GL_TEXTURE13_ARB = 0x84CD /// Texture13Arb = ((int)0x84CD) , /// /// Original was GL_TEXTURE14 = 0x84CE /// Texture14 = ((int)0x84CE) , /// /// Original was GL_TEXTURE14_ARB = 0x84CE /// Texture14Arb = ((int)0x84CE) , /// /// Original was GL_TEXTURE15 = 0x84CF /// Texture15 = ((int)0x84CF) , /// /// Original was GL_TEXTURE15_ARB = 0x84CF /// Texture15Arb = ((int)0x84CF) , /// /// Original was GL_TEXTURE16 = 0x84D0 /// Texture16 = ((int)0x84D0) , /// /// Original was GL_TEXTURE16_ARB = 0x84D0 /// Texture16Arb = ((int)0x84D0) , /// /// Original was GL_TEXTURE17 = 0x84D1 /// Texture17 = ((int)0x84D1) , /// /// Original was GL_TEXTURE17_ARB = 0x84D1 /// Texture17Arb = ((int)0x84D1) , /// /// Original was GL_TEXTURE18 = 0x84D2 /// Texture18 = ((int)0x84D2) , /// /// Original was GL_TEXTURE18_ARB = 0x84D2 /// Texture18Arb = ((int)0x84D2) , /// /// Original was GL_TEXTURE19 = 0x84D3 /// Texture19 = ((int)0x84D3) , /// /// Original was GL_TEXTURE19_ARB = 0x84D3 /// Texture19Arb = ((int)0x84D3) , /// /// Original was GL_TEXTURE20 = 0x84D4 /// Texture20 = ((int)0x84D4) , /// /// Original was GL_TEXTURE20_ARB = 0x84D4 /// Texture20Arb = ((int)0x84D4) , /// /// Original was GL_TEXTURE21 = 0x84D5 /// Texture21 = ((int)0x84D5) , /// /// Original was GL_TEXTURE21_ARB = 0x84D5 /// Texture21Arb = ((int)0x84D5) , /// /// Original was GL_TEXTURE22 = 0x84D6 /// Texture22 = ((int)0x84D6) , /// /// Original was GL_TEXTURE22_ARB = 0x84D6 /// Texture22Arb = ((int)0x84D6) , /// /// Original was GL_TEXTURE23 = 0x84D7 /// Texture23 = ((int)0x84D7) , /// /// Original was GL_TEXTURE23_ARB = 0x84D7 /// Texture23Arb = ((int)0x84D7) , /// /// Original was GL_TEXTURE24 = 0x84D8 /// Texture24 = ((int)0x84D8) , /// /// Original was GL_TEXTURE24_ARB = 0x84D8 /// Texture24Arb = ((int)0x84D8) , /// /// Original was GL_TEXTURE25 = 0x84D9 /// Texture25 = ((int)0x84D9) , /// /// Original was GL_TEXTURE25_ARB = 0x84D9 /// Texture25Arb = ((int)0x84D9) , /// /// Original was GL_TEXTURE26 = 0x84DA /// Texture26 = ((int)0x84DA) , /// /// Original was GL_TEXTURE26_ARB = 0x84DA /// Texture26Arb = ((int)0x84DA) , /// /// Original was GL_TEXTURE27 = 0x84DB /// Texture27 = ((int)0x84DB) , /// /// Original was GL_TEXTURE27_ARB = 0x84DB /// Texture27Arb = ((int)0x84DB) , /// /// Original was GL_TEXTURE28 = 0x84DC /// Texture28 = ((int)0x84DC) , /// /// Original was GL_TEXTURE28_ARB = 0x84DC /// Texture28Arb = ((int)0x84DC) , /// /// Original was GL_TEXTURE29 = 0x84DD /// Texture29 = ((int)0x84DD) , /// /// Original was GL_TEXTURE29_ARB = 0x84DD /// Texture29Arb = ((int)0x84DD) , /// /// Original was GL_TEXTURE30 = 0x84DE /// Texture30 = ((int)0x84DE) , /// /// Original was GL_TEXTURE30_ARB = 0x84DE /// Texture30Arb = ((int)0x84DE) , /// /// Original was GL_TEXTURE31 = 0x84DF /// Texture31 = ((int)0x84DF) , /// /// Original was GL_TEXTURE31_ARB = 0x84DF /// Texture31Arb = ((int)0x84DF) , /// /// Original was GL_ACTIVE_TEXTURE = 0x84E0 /// ActiveTexture = ((int)0x84E0) , /// /// Original was GL_ACTIVE_TEXTURE_ARB = 0x84E0 /// ActiveTextureArb = ((int)0x84E0) , /// /// Original was GL_CLIENT_ACTIVE_TEXTURE = 0x84E1 /// ClientActiveTexture = ((int)0x84E1) , /// /// Original was GL_CLIENT_ACTIVE_TEXTURE_ARB = 0x84E1 /// ClientActiveTextureArb = ((int)0x84E1) , /// /// Original was GL_MAX_TEXTURE_UNITS = 0x84E2 /// MaxTextureUnits = ((int)0x84E2) , /// /// Original was GL_MAX_TEXTURE_UNITS_ARB = 0x84E2 /// MaxTextureUnitsArb = ((int)0x84E2) , /// /// Original was GL_TRANSPOSE_MODELVIEW_MATRIX = 0x84E3 /// TransposeModelviewMatrix = ((int)0x84E3) , /// /// Original was GL_TRANSPOSE_MODELVIEW_MATRIX_ARB = 0x84E3 /// TransposeModelviewMatrixArb = ((int)0x84E3) , /// /// Original was GL_TRANSPOSE_PROJECTION_MATRIX = 0x84E4 /// TransposeProjectionMatrix = ((int)0x84E4) , /// /// Original was GL_TRANSPOSE_PROJECTION_MATRIX_ARB = 0x84E4 /// TransposeProjectionMatrixArb = ((int)0x84E4) , /// /// Original was GL_TRANSPOSE_TEXTURE_MATRIX = 0x84E5 /// TransposeTextureMatrix = ((int)0x84E5) , /// /// Original was GL_TRANSPOSE_TEXTURE_MATRIX_ARB = 0x84E5 /// TransposeTextureMatrixArb = ((int)0x84E5) , /// /// Original was GL_TRANSPOSE_COLOR_MATRIX = 0x84E6 /// TransposeColorMatrix = ((int)0x84E6) , /// /// Original was GL_TRANSPOSE_COLOR_MATRIX_ARB = 0x84E6 /// TransposeColorMatrixArb = ((int)0x84E6) , /// /// Original was GL_SUBTRACT = 0x84E7 /// Subtract = ((int)0x84E7) , /// /// Original was GL_SUBTRACT_ARB = 0x84E7 /// SubtractArb = ((int)0x84E7) , /// /// Original was GL_MAX_RENDERBUFFER_SIZE = 0x84E8 /// MaxRenderbufferSize = ((int)0x84E8) , /// /// Original was GL_MAX_RENDERBUFFER_SIZE_EXT = 0x84E8 /// MaxRenderbufferSizeExt = ((int)0x84E8) , /// /// Original was GL_MAX_RENDERBUFFER_SIZE_OES = 0x84E8 /// MaxRenderbufferSizeOes = ((int)0x84E8) , /// /// Original was GL_COMPRESSED_ALPHA = 0x84E9 /// CompressedAlpha = ((int)0x84E9) , /// /// Original was GL_COMPRESSED_ALPHA_ARB = 0x84E9 /// CompressedAlphaArb = ((int)0x84E9) , /// /// Original was GL_COMPRESSED_LUMINANCE = 0x84EA /// CompressedLuminance = ((int)0x84EA) , /// /// Original was GL_COMPRESSED_LUMINANCE_ARB = 0x84EA /// CompressedLuminanceArb = ((int)0x84EA) , /// /// Original was GL_COMPRESSED_LUMINANCE_ALPHA = 0x84EB /// CompressedLuminanceAlpha = ((int)0x84EB) , /// /// Original was GL_COMPRESSED_LUMINANCE_ALPHA_ARB = 0x84EB /// CompressedLuminanceAlphaArb = ((int)0x84EB) , /// /// Original was GL_COMPRESSED_INTENSITY = 0x84EC /// CompressedIntensity = ((int)0x84EC) , /// /// Original was GL_COMPRESSED_INTENSITY_ARB = 0x84EC /// CompressedIntensityArb = ((int)0x84EC) , /// /// Original was GL_COMPRESSED_RGB = 0x84ED /// CompressedRgb = ((int)0x84ED) , /// /// Original was GL_COMPRESSED_RGB_ARB = 0x84ED /// CompressedRgbArb = ((int)0x84ED) , /// /// Original was GL_COMPRESSED_RGBA = 0x84EE /// CompressedRgba = ((int)0x84EE) , /// /// Original was GL_COMPRESSED_RGBA_ARB = 0x84EE /// CompressedRgbaArb = ((int)0x84EE) , /// /// Original was GL_TEXTURE_COMPRESSION_HINT = 0x84EF /// TextureCompressionHint = ((int)0x84EF) , /// /// Original was GL_TEXTURE_COMPRESSION_HINT_ARB = 0x84EF /// TextureCompressionHintArb = ((int)0x84EF) , /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0 /// UniformBlockReferencedByTessControlShader = ((int)0x84F0) , /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1 /// UniformBlockReferencedByTessEvaluationShader = ((int)0x84F1) , /// /// Original was GL_ALL_COMPLETED_NV = 0x84F2 /// AllCompletedNv = ((int)0x84F2) , /// /// Original was GL_FENCE_STATUS_NV = 0x84F3 /// FenceStatusNv = ((int)0x84F3) , /// /// Original was GL_FENCE_CONDITION_NV = 0x84F4 /// FenceConditionNv = ((int)0x84F4) , /// /// Original was GL_TEXTURE_RECTANGLE = 0x84F5 /// TextureRectangle = ((int)0x84F5) , /// /// Original was GL_TEXTURE_RECTANGLE_ARB = 0x84F5 /// TextureRectangleArb = ((int)0x84F5) , /// /// Original was GL_TEXTURE_RECTANGLE_NV = 0x84F5 /// TextureRectangleNv = ((int)0x84F5) , /// /// Original was GL_TEXTURE_BINDING_RECTANGLE = 0x84F6 /// TextureBindingRectangle = ((int)0x84F6) , /// /// Original was GL_TEXTURE_BINDING_RECTANGLE_ARB = 0x84F6 /// TextureBindingRectangleArb = ((int)0x84F6) , /// /// Original was GL_TEXTURE_BINDING_RECTANGLE_NV = 0x84F6 /// TextureBindingRectangleNv = ((int)0x84F6) , /// /// Original was GL_PROXY_TEXTURE_RECTANGLE = 0x84F7 /// ProxyTextureRectangle = ((int)0x84F7) , /// /// Original was GL_PROXY_TEXTURE_RECTANGLE_ARB = 0x84F7 /// ProxyTextureRectangleArb = ((int)0x84F7) , /// /// Original was GL_PROXY_TEXTURE_RECTANGLE_NV = 0x84F7 /// ProxyTextureRectangleNv = ((int)0x84F7) , /// /// Original was GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8 /// MaxRectangleTextureSize = ((int)0x84F8) , /// /// Original was GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB = 0x84F8 /// MaxRectangleTextureSizeArb = ((int)0x84F8) , /// /// Original was GL_MAX_RECTANGLE_TEXTURE_SIZE_NV = 0x84F8 /// MaxRectangleTextureSizeNv = ((int)0x84F8) , /// /// Original was GL_DEPTH_STENCIL = 0x84F9 /// DepthStencil = ((int)0x84F9) , /// /// Original was GL_DEPTH_STENCIL_EXT = 0x84F9 /// DepthStencilExt = ((int)0x84F9) , /// /// Original was GL_DEPTH_STENCIL_NV = 0x84F9 /// DepthStencilNv = ((int)0x84F9) , /// /// Original was GL_DEPTH_STENCIL_OES = 0x84F9 /// DepthStencilOes = ((int)0x84F9) , /// /// Original was GL_UNSIGNED_INT_24_8 = 0x84FA /// UnsignedInt248 = ((int)0x84FA) , /// /// Original was GL_UNSIGNED_INT_24_8_EXT = 0x84FA /// UnsignedInt248Ext = ((int)0x84FA) , /// /// Original was GL_UNSIGNED_INT_24_8_NV = 0x84FA /// UnsignedInt248Nv = ((int)0x84FA) , /// /// Original was GL_UNSIGNED_INT_24_8_OES = 0x84FA /// UnsignedInt248Oes = ((int)0x84FA) , /// /// Original was GL_MAX_TEXTURE_LOD_BIAS = 0x84FD /// MaxTextureLodBias = ((int)0x84FD) , /// /// Original was GL_MAX_TEXTURE_LOD_BIAS_EXT = 0x84FD /// MaxTextureLodBiasExt = ((int)0x84FD) , /// /// Original was GL_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE /// TextureMaxAnisotropyExt = ((int)0x84FE) , /// /// Original was GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF /// MaxTextureMaxAnisotropyExt = ((int)0x84FF) , /// /// Original was GL_TEXTURE_FILTER_CONTROL = 0x8500 /// TextureFilterControl = ((int)0x8500) , /// /// Original was GL_TEXTURE_FILTER_CONTROL_EXT = 0x8500 /// TextureFilterControlExt = ((int)0x8500) , /// /// Original was GL_TEXTURE_LOD_BIAS = 0x8501 /// TextureLodBias = ((int)0x8501) , /// /// Original was GL_TEXTURE_LOD_BIAS_EXT = 0x8501 /// TextureLodBiasExt = ((int)0x8501) , /// /// Original was GL_MODELVIEW1_STACK_DEPTH_EXT = 0x8502 /// Modelview1StackDepthExt = ((int)0x8502) , /// /// Original was GL_COMBINE4_NV = 0x8503 /// Combine4Nv = ((int)0x8503) , /// /// Original was GL_MAX_SHININESS_NV = 0x8504 /// MaxShininessNv = ((int)0x8504) , /// /// Original was GL_MAX_SPOT_EXPONENT_NV = 0x8505 /// MaxSpotExponentNv = ((int)0x8505) , /// /// Original was GL_MODELVIEW1_MATRIX_EXT = 0x8506 /// Modelview1MatrixExt = ((int)0x8506) , /// /// Original was GL_INCR_WRAP = 0x8507 /// IncrWrap = ((int)0x8507) , /// /// Original was GL_INCR_WRAP_EXT = 0x8507 /// IncrWrapExt = ((int)0x8507) , /// /// Original was GL_INCR_WRAP_OES = 0x8507 /// IncrWrapOes = ((int)0x8507) , /// /// Original was GL_DECR_WRAP = 0x8508 /// DecrWrap = ((int)0x8508) , /// /// Original was GL_DECR_WRAP_EXT = 0x8508 /// DecrWrapExt = ((int)0x8508) , /// /// Original was GL_DECR_WRAP_OES = 0x8508 /// DecrWrapOes = ((int)0x8508) , /// /// Original was GL_VERTEX_WEIGHTING_EXT = 0x8509 /// VertexWeightingExt = ((int)0x8509) , /// /// Original was GL_MODELVIEW1_ARB = 0x850A /// Modelview1Arb = ((int)0x850A) , /// /// Original was GL_MODELVIEW1_EXT = 0x850A /// Modelview1Ext = ((int)0x850A) , /// /// Original was GL_CURRENT_VERTEX_WEIGHT_EXT = 0x850B /// CurrentVertexWeightExt = ((int)0x850B) , /// /// Original was GL_VERTEX_WEIGHT_ARRAY_EXT = 0x850C /// VertexWeightArrayExt = ((int)0x850C) , /// /// Original was GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT = 0x850D /// VertexWeightArraySizeExt = ((int)0x850D) , /// /// Original was GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT = 0x850E /// VertexWeightArrayTypeExt = ((int)0x850E) , /// /// Original was GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT = 0x850F /// VertexWeightArrayStrideExt = ((int)0x850F) , /// /// Original was GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT = 0x8510 /// VertexWeightArrayPointerExt = ((int)0x8510) , /// /// Original was GL_NORMAL_MAP = 0x8511 /// NormalMap = ((int)0x8511) , /// /// Original was GL_NORMAL_MAP_ARB = 0x8511 /// NormalMapArb = ((int)0x8511) , /// /// Original was GL_NORMAL_MAP_EXT = 0x8511 /// NormalMapExt = ((int)0x8511) , /// /// Original was GL_NORMAL_MAP_NV = 0x8511 /// NormalMapNv = ((int)0x8511) , /// /// Original was GL_NORMAL_MAP_OES = 0x8511 /// NormalMapOes = ((int)0x8511) , /// /// Original was GL_REFLECTION_MAP = 0x8512 /// ReflectionMap = ((int)0x8512) , /// /// Original was GL_REFLECTION_MAP_ARB = 0x8512 /// ReflectionMapArb = ((int)0x8512) , /// /// Original was GL_REFLECTION_MAP_EXT = 0x8512 /// ReflectionMapExt = ((int)0x8512) , /// /// Original was GL_REFLECTION_MAP_NV = 0x8512 /// ReflectionMapNv = ((int)0x8512) , /// /// Original was GL_REFLECTION_MAP_OES = 0x8512 /// ReflectionMapOes = ((int)0x8512) , /// /// Original was GL_TEXTURE_CUBE_MAP = 0x8513 /// TextureCubeMap = ((int)0x8513) , /// /// Original was GL_TEXTURE_CUBE_MAP_ARB = 0x8513 /// TextureCubeMapArb = ((int)0x8513) , /// /// Original was GL_TEXTURE_CUBE_MAP_EXT = 0x8513 /// TextureCubeMapExt = ((int)0x8513) , /// /// Original was GL_TEXTURE_CUBE_MAP_OES = 0x8513 /// TextureCubeMapOes = ((int)0x8513) , /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514 /// TextureBindingCubeMap = ((int)0x8514) , /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARB = 0x8514 /// TextureBindingCubeMapArb = ((int)0x8514) , /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP_EXT = 0x8514 /// TextureBindingCubeMapExt = ((int)0x8514) , /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP_OES = 0x8514 /// TextureBindingCubeMapOes = ((int)0x8514) , /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 /// TextureCubeMapPositiveX = ((int)0x8515) , /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = 0x8515 /// TextureCubeMapPositiveXArb = ((int)0x8515) , /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT = 0x8515 /// TextureCubeMapPositiveXExt = ((int)0x8515) , /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES = 0x8515 /// TextureCubeMapPositiveXOes = ((int)0x8515) , /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 /// TextureCubeMapNegativeX = ((int)0x8516) , /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = 0x8516 /// TextureCubeMapNegativeXArb = ((int)0x8516) , /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT = 0x8516 /// TextureCubeMapNegativeXExt = ((int)0x8516) , /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES = 0x8516 /// TextureCubeMapNegativeXOes = ((int)0x8516) , /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 /// TextureCubeMapPositiveY = ((int)0x8517) , /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = 0x8517 /// TextureCubeMapPositiveYArb = ((int)0x8517) , /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT = 0x8517 /// TextureCubeMapPositiveYExt = ((int)0x8517) , /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES = 0x8517 /// TextureCubeMapPositiveYOes = ((int)0x8517) , /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 /// TextureCubeMapNegativeY = ((int)0x8518) , /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = 0x8518 /// TextureCubeMapNegativeYArb = ((int)0x8518) , /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT = 0x8518 /// TextureCubeMapNegativeYExt = ((int)0x8518) , /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES = 0x8518 /// TextureCubeMapNegativeYOes = ((int)0x8518) , /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 /// TextureCubeMapPositiveZ = ((int)0x8519) , /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = 0x8519 /// TextureCubeMapPositiveZArb = ((int)0x8519) , /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT = 0x8519 /// TextureCubeMapPositiveZExt = ((int)0x8519) , /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES = 0x8519 /// TextureCubeMapPositiveZOes = ((int)0x8519) , /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A /// TextureCubeMapNegativeZ = ((int)0x851A) , /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = 0x851A /// TextureCubeMapNegativeZArb = ((int)0x851A) , /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT = 0x851A /// TextureCubeMapNegativeZExt = ((int)0x851A) , /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES = 0x851A /// TextureCubeMapNegativeZOes = ((int)0x851A) , /// /// Original was GL_PROXY_TEXTURE_CUBE_MAP = 0x851B /// ProxyTextureCubeMap = ((int)0x851B) , /// /// Original was GL_PROXY_TEXTURE_CUBE_MAP_ARB = 0x851B /// ProxyTextureCubeMapArb = ((int)0x851B) , /// /// Original was GL_PROXY_TEXTURE_CUBE_MAP_EXT = 0x851B /// ProxyTextureCubeMapExt = ((int)0x851B) , /// /// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C /// MaxCubeMapTextureSize = ((int)0x851C) , /// /// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = 0x851C /// MaxCubeMapTextureSizeArb = ((int)0x851C) , /// /// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT = 0x851C /// MaxCubeMapTextureSizeExt = ((int)0x851C) , /// /// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES = 0x851C /// MaxCubeMapTextureSizeOes = ((int)0x851C) , /// /// Original was GL_VERTEX_ARRAY_RANGE_APPLE = 0x851D /// VertexArrayRangeApple = ((int)0x851D) , /// /// Original was GL_VERTEX_ARRAY_RANGE_NV = 0x851D /// VertexArrayRangeNv = ((int)0x851D) , /// /// Original was GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE = 0x851E /// VertexArrayRangeLengthApple = ((int)0x851E) , /// /// Original was GL_VERTEX_ARRAY_RANGE_LENGTH_NV = 0x851E /// VertexArrayRangeLengthNv = ((int)0x851E) , /// /// Original was GL_VERTEX_ARRAY_RANGE_VALID_NV = 0x851F /// VertexArrayRangeValidNv = ((int)0x851F) , /// /// Original was GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F /// VertexArrayStorageHintApple = ((int)0x851F) , /// /// Original was GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = 0x8520 /// MaxVertexArrayRangeElementNv = ((int)0x8520) , /// /// Original was GL_VERTEX_ARRAY_RANGE_POINTER_APPLE = 0x8521 /// VertexArrayRangePointerApple = ((int)0x8521) , /// /// Original was GL_VERTEX_ARRAY_RANGE_POINTER_NV = 0x8521 /// VertexArrayRangePointerNv = ((int)0x8521) , /// /// Original was GL_REGISTER_COMBINERS_NV = 0x8522 /// RegisterCombinersNv = ((int)0x8522) , /// /// Original was GL_VARIABLE_A_NV = 0x8523 /// VariableANv = ((int)0x8523) , /// /// Original was GL_VARIABLE_B_NV = 0x8524 /// VariableBNv = ((int)0x8524) , /// /// Original was GL_VARIABLE_C_NV = 0x8525 /// VariableCNv = ((int)0x8525) , /// /// Original was GL_VARIABLE_D_NV = 0x8526 /// VariableDNv = ((int)0x8526) , /// /// Original was GL_VARIABLE_E_NV = 0x8527 /// VariableENv = ((int)0x8527) , /// /// Original was GL_VARIABLE_F_NV = 0x8528 /// VariableFNv = ((int)0x8528) , /// /// Original was GL_VARIABLE_G_NV = 0x8529 /// VariableGNv = ((int)0x8529) , /// /// Original was GL_CONSTANT_COLOR0_NV = 0x852A /// ConstantColor0Nv = ((int)0x852A) , /// /// Original was GL_CONSTANT_COLOR1_NV = 0x852B /// ConstantColor1Nv = ((int)0x852B) , /// /// Original was GL_PRIMARY_COLOR_NV = 0x852C /// PrimaryColorNv = ((int)0x852C) , /// /// Original was GL_SECONDARY_COLOR_NV = 0x852D /// SecondaryColorNv = ((int)0x852D) , /// /// Original was GL_SPARE0_NV = 0x852E /// Spare0Nv = ((int)0x852E) , /// /// Original was GL_SPARE1_NV = 0x852F /// Spare1Nv = ((int)0x852F) , /// /// Original was GL_DISCARD_NV = 0x8530 /// DiscardNv = ((int)0x8530) , /// /// Original was GL_E_TIMES_F_NV = 0x8531 /// ETimesFNv = ((int)0x8531) , /// /// Original was GL_SPARE0_PLUS_SECONDARY_COLOR_NV = 0x8532 /// Spare0PlusSecondaryColorNv = ((int)0x8532) , /// /// Original was GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = 0x8533 /// VertexArrayRangeWithoutFlushNv = ((int)0x8533) , /// /// Original was GL_MULTISAMPLE_FILTER_HINT_NV = 0x8534 /// MultisampleFilterHintNv = ((int)0x8534) , /// /// Original was GL_PER_STAGE_CONSTANTS_NV = 0x8535 /// PerStageConstantsNv = ((int)0x8535) , /// /// Original was GL_UNSIGNED_IDENTITY_NV = 0x8536 /// UnsignedIdentityNv = ((int)0x8536) , /// /// Original was GL_UNSIGNED_INVERT_NV = 0x8537 /// UnsignedInvertNv = ((int)0x8537) , /// /// Original was GL_EXPAND_NORMAL_NV = 0x8538 /// ExpandNormalNv = ((int)0x8538) , /// /// Original was GL_EXPAND_NEGATE_NV = 0x8539 /// ExpandNegateNv = ((int)0x8539) , /// /// Original was GL_HALF_BIAS_NORMAL_NV = 0x853A /// HalfBiasNormalNv = ((int)0x853A) , /// /// Original was GL_HALF_BIAS_NEGATE_NV = 0x853B /// HalfBiasNegateNv = ((int)0x853B) , /// /// Original was GL_SIGNED_IDENTITY_NV = 0x853C /// SignedIdentityNv = ((int)0x853C) , /// /// Original was GL_SIGNED_NEGATE_NV = 0x853D /// SignedNegateNv = ((int)0x853D) , /// /// Original was GL_SCALE_BY_TWO_NV = 0x853E /// ScaleByTwoNv = ((int)0x853E) , /// /// Original was GL_SCALE_BY_FOUR_NV = 0x853F /// ScaleByFourNv = ((int)0x853F) , /// /// Original was GL_SCALE_BY_ONE_HALF_NV = 0x8540 /// ScaleByOneHalfNv = ((int)0x8540) , /// /// Original was GL_BIAS_BY_NEGATIVE_ONE_HALF_NV = 0x8541 /// BiasByNegativeOneHalfNv = ((int)0x8541) , /// /// Original was GL_COMBINER_INPUT_NV = 0x8542 /// CombinerInputNv = ((int)0x8542) , /// /// Original was GL_COMBINER_MAPPING_NV = 0x8543 /// CombinerMappingNv = ((int)0x8543) , /// /// Original was GL_COMBINER_COMPONENT_USAGE_NV = 0x8544 /// CombinerComponentUsageNv = ((int)0x8544) , /// /// Original was GL_COMBINER_AB_DOT_PRODUCT_NV = 0x8545 /// CombinerAbDotProductNv = ((int)0x8545) , /// /// Original was GL_COMBINER_CD_DOT_PRODUCT_NV = 0x8546 /// CombinerCdDotProductNv = ((int)0x8546) , /// /// Original was GL_COMBINER_MUX_SUM_NV = 0x8547 /// CombinerMuxSumNv = ((int)0x8547) , /// /// Original was GL_COMBINER_SCALE_NV = 0x8548 /// CombinerScaleNv = ((int)0x8548) , /// /// Original was GL_COMBINER_BIAS_NV = 0x8549 /// CombinerBiasNv = ((int)0x8549) , /// /// Original was GL_COMBINER_AB_OUTPUT_NV = 0x854A /// CombinerAbOutputNv = ((int)0x854A) , /// /// Original was GL_COMBINER_CD_OUTPUT_NV = 0x854B /// CombinerCdOutputNv = ((int)0x854B) , /// /// Original was GL_COMBINER_SUM_OUTPUT_NV = 0x854C /// CombinerSumOutputNv = ((int)0x854C) , /// /// Original was GL_MAX_GENERAL_COMBINERS_NV = 0x854D /// MaxGeneralCombinersNv = ((int)0x854D) , /// /// Original was GL_NUM_GENERAL_COMBINERS_NV = 0x854E /// NumGeneralCombinersNv = ((int)0x854E) , /// /// Original was GL_COLOR_SUM_CLAMP_NV = 0x854F /// ColorSumClampNv = ((int)0x854F) , /// /// Original was GL_COMBINER0_NV = 0x8550 /// Combiner0Nv = ((int)0x8550) , /// /// Original was GL_COMBINER1_NV = 0x8551 /// Combiner1Nv = ((int)0x8551) , /// /// Original was GL_COMBINER2_NV = 0x8552 /// Combiner2Nv = ((int)0x8552) , /// /// Original was GL_COMBINER3_NV = 0x8553 /// Combiner3Nv = ((int)0x8553) , /// /// Original was GL_COMBINER4_NV = 0x8554 /// Combiner4Nv = ((int)0x8554) , /// /// Original was GL_COMBINER5_NV = 0x8555 /// Combiner5Nv = ((int)0x8555) , /// /// Original was GL_COMBINER6_NV = 0x8556 /// Combiner6Nv = ((int)0x8556) , /// /// Original was GL_COMBINER7_NV = 0x8557 /// Combiner7Nv = ((int)0x8557) , /// /// Original was GL_PRIMITIVE_RESTART_NV = 0x8558 /// PrimitiveRestartNv = ((int)0x8558) , /// /// Original was GL_PRIMITIVE_RESTART_INDEX_NV = 0x8559 /// PrimitiveRestartIndexNv = ((int)0x8559) , /// /// Original was GL_FOG_DISTANCE_MODE_NV = 0x855A /// FogDistanceModeNv = ((int)0x855A) , /// /// Original was GL_EYE_RADIAL_NV = 0x855B /// EyeRadialNv = ((int)0x855B) , /// /// Original was GL_EYE_PLANE_ABSOLUTE_NV = 0x855C /// EyePlaneAbsoluteNv = ((int)0x855C) , /// /// Original was GL_EMBOSS_LIGHT_NV = 0x855D /// EmbossLightNv = ((int)0x855D) , /// /// Original was GL_EMBOSS_CONSTANT_NV = 0x855E /// EmbossConstantNv = ((int)0x855E) , /// /// Original was GL_EMBOSS_MAP_NV = 0x855F /// EmbossMapNv = ((int)0x855F) , /// /// Original was GL_RED_MIN_CLAMP_INGR = 0x8560 /// RedMinClampIngr = ((int)0x8560) , /// /// Original was GL_GREEN_MIN_CLAMP_INGR = 0x8561 /// GreenMinClampIngr = ((int)0x8561) , /// /// Original was GL_BLUE_MIN_CLAMP_INGR = 0x8562 /// BlueMinClampIngr = ((int)0x8562) , /// /// Original was GL_ALPHA_MIN_CLAMP_INGR = 0x8563 /// AlphaMinClampIngr = ((int)0x8563) , /// /// Original was GL_RED_MAX_CLAMP_INGR = 0x8564 /// RedMaxClampIngr = ((int)0x8564) , /// /// Original was GL_GREEN_MAX_CLAMP_INGR = 0x8565 /// GreenMaxClampIngr = ((int)0x8565) , /// /// Original was GL_BLUE_MAX_CLAMP_INGR = 0x8566 /// BlueMaxClampIngr = ((int)0x8566) , /// /// Original was GL_ALPHA_MAX_CLAMP_INGR = 0x8567 /// AlphaMaxClampIngr = ((int)0x8567) , /// /// Original was GL_INTERLACE_READ_INGR = 0x8568 /// InterlaceReadIngr = ((int)0x8568) , /// /// Original was GL_COMBINE = 0x8570 /// Combine = ((int)0x8570) , /// /// Original was GL_COMBINE_ARB = 0x8570 /// CombineArb = ((int)0x8570) , /// /// Original was GL_COMBINE_EXT = 0x8570 /// CombineExt = ((int)0x8570) , /// /// Original was GL_COMBINE_RGB = 0x8571 /// CombineRgb = ((int)0x8571) , /// /// Original was GL_COMBINE_RGB_ARB = 0x8571 /// CombineRgbArb = ((int)0x8571) , /// /// Original was GL_COMBINE_RGB_EXT = 0x8571 /// CombineRgbExt = ((int)0x8571) , /// /// Original was GL_COMBINE_ALPHA = 0x8572 /// CombineAlpha = ((int)0x8572) , /// /// Original was GL_COMBINE_ALPHA_ARB = 0x8572 /// CombineAlphaArb = ((int)0x8572) , /// /// Original was GL_COMBINE_ALPHA_EXT = 0x8572 /// CombineAlphaExt = ((int)0x8572) , /// /// Original was GL_RGB_SCALE = 0x8573 /// RgbScale = ((int)0x8573) , /// /// Original was GL_RGB_SCALE_ARB = 0x8573 /// RgbScaleArb = ((int)0x8573) , /// /// Original was GL_RGB_SCALE_EXT = 0x8573 /// RgbScaleExt = ((int)0x8573) , /// /// Original was GL_ADD_SIGNED = 0x8574 /// AddSigned = ((int)0x8574) , /// /// Original was GL_ADD_SIGNED_ARB = 0x8574 /// AddSignedArb = ((int)0x8574) , /// /// Original was GL_ADD_SIGNED_EXT = 0x8574 /// AddSignedExt = ((int)0x8574) , /// /// Original was GL_INTERPOLATE = 0x8575 /// Interpolate = ((int)0x8575) , /// /// Original was GL_INTERPOLATE_ARB = 0x8575 /// InterpolateArb = ((int)0x8575) , /// /// Original was GL_INTERPOLATE_EXT = 0x8575 /// InterpolateExt = ((int)0x8575) , /// /// Original was GL_CONSTANT = 0x8576 /// Constant = ((int)0x8576) , /// /// Original was GL_CONSTANT_ARB = 0x8576 /// ConstantArb = ((int)0x8576) , /// /// Original was GL_CONSTANT_EXT = 0x8576 /// ConstantExt = ((int)0x8576) , /// /// Original was GL_PRIMARY_COLOR = 0x8577 /// PrimaryColor = ((int)0x8577) , /// /// Original was GL_PRIMARY_COLOR_ARB = 0x8577 /// PrimaryColorArb = ((int)0x8577) , /// /// Original was GL_PRIMARY_COLOR_EXT = 0x8577 /// PrimaryColorExt = ((int)0x8577) , /// /// Original was GL_PREVIOUS = 0x8578 /// Previous = ((int)0x8578) , /// /// Original was GL_PREVIOUS_ARB = 0x8578 /// PreviousArb = ((int)0x8578) , /// /// Original was GL_PREVIOUS_EXT = 0x8578 /// PreviousExt = ((int)0x8578) , /// /// Original was GL_SOURCE0_RGB = 0x8580 /// Source0Rgb = ((int)0x8580) , /// /// Original was GL_SOURCE0_RGB_ARB = 0x8580 /// Source0RgbArb = ((int)0x8580) , /// /// Original was GL_SOURCE0_RGB_EXT = 0x8580 /// Source0RgbExt = ((int)0x8580) , /// /// Original was GL_SRC0_RGB = 0x8580 /// Src0Rgb = ((int)0x8580) , /// /// Original was GL_SOURCE1_RGB = 0x8581 /// Source1Rgb = ((int)0x8581) , /// /// Original was GL_SOURCE1_RGB_ARB = 0x8581 /// Source1RgbArb = ((int)0x8581) , /// /// Original was GL_SOURCE1_RGB_EXT = 0x8581 /// Source1RgbExt = ((int)0x8581) , /// /// Original was GL_SRC1_RGB = 0x8581 /// Src1Rgb = ((int)0x8581) , /// /// Original was GL_SOURCE2_RGB = 0x8582 /// Source2Rgb = ((int)0x8582) , /// /// Original was GL_SOURCE2_RGB_ARB = 0x8582 /// Source2RgbArb = ((int)0x8582) , /// /// Original was GL_SOURCE2_RGB_EXT = 0x8582 /// Source2RgbExt = ((int)0x8582) , /// /// Original was GL_SRC2_RGB = 0x8582 /// Src2Rgb = ((int)0x8582) , /// /// Original was GL_SOURCE3_RGB_NV = 0x8583 /// Source3RgbNv = ((int)0x8583) , /// /// Original was GL_SOURCE0_ALPHA = 0x8588 /// Source0Alpha = ((int)0x8588) , /// /// Original was GL_SOURCE0_ALPHA_ARB = 0x8588 /// Source0AlphaArb = ((int)0x8588) , /// /// Original was GL_SOURCE0_ALPHA_EXT = 0x8588 /// Source0AlphaExt = ((int)0x8588) , /// /// Original was GL_SRC0_ALPHA = 0x8588 /// Src0Alpha = ((int)0x8588) , /// /// Original was GL_SOURCE1_ALPHA = 0x8589 /// Source1Alpha = ((int)0x8589) , /// /// Original was GL_SOURCE1_ALPHA_ARB = 0x8589 /// Source1AlphaArb = ((int)0x8589) , /// /// Original was GL_SOURCE1_ALPHA_EXT = 0x8589 /// Source1AlphaExt = ((int)0x8589) , /// /// Original was GL_SRC1_ALPHA = 0x8589 /// Src1Alpha = ((int)0x8589) , /// /// Original was GL_SOURCE2_ALPHA = 0x858A /// Source2Alpha = ((int)0x858A) , /// /// Original was GL_SOURCE2_ALPHA_ARB = 0x858A /// Source2AlphaArb = ((int)0x858A) , /// /// Original was GL_SOURCE2_ALPHA_EXT = 0x858A /// Source2AlphaExt = ((int)0x858A) , /// /// Original was GL_SRC2_ALPHA = 0x858A /// Src2Alpha = ((int)0x858A) , /// /// Original was GL_SOURCE3_ALPHA_NV = 0x858B /// Source3AlphaNv = ((int)0x858B) , /// /// Original was GL_OPERAND0_RGB = 0x8590 /// Operand0Rgb = ((int)0x8590) , /// /// Original was GL_OPERAND0_RGB_ARB = 0x8590 /// Operand0RgbArb = ((int)0x8590) , /// /// Original was GL_OPERAND0_RGB_EXT = 0x8590 /// Operand0RgbExt = ((int)0x8590) , /// /// Original was GL_OPERAND1_RGB = 0x8591 /// Operand1Rgb = ((int)0x8591) , /// /// Original was GL_OPERAND1_RGB_ARB = 0x8591 /// Operand1RgbArb = ((int)0x8591) , /// /// Original was GL_OPERAND1_RGB_EXT = 0x8591 /// Operand1RgbExt = ((int)0x8591) , /// /// Original was GL_OPERAND2_RGB = 0x8592 /// Operand2Rgb = ((int)0x8592) , /// /// Original was GL_OPERAND2_RGB_ARB = 0x8592 /// Operand2RgbArb = ((int)0x8592) , /// /// Original was GL_OPERAND2_RGB_EXT = 0x8592 /// Operand2RgbExt = ((int)0x8592) , /// /// Original was GL_OPERAND3_RGB_NV = 0x8593 /// Operand3RgbNv = ((int)0x8593) , /// /// Original was GL_OPERAND0_ALPHA = 0x8598 /// Operand0Alpha = ((int)0x8598) , /// /// Original was GL_OPERAND0_ALPHA_ARB = 0x8598 /// Operand0AlphaArb = ((int)0x8598) , /// /// Original was GL_OPERAND0_ALPHA_EXT = 0x8598 /// Operand0AlphaExt = ((int)0x8598) , /// /// Original was GL_OPERAND1_ALPHA = 0x8599 /// Operand1Alpha = ((int)0x8599) , /// /// Original was GL_OPERAND1_ALPHA_ARB = 0x8599 /// Operand1AlphaArb = ((int)0x8599) , /// /// Original was GL_OPERAND1_ALPHA_EXT = 0x8599 /// Operand1AlphaExt = ((int)0x8599) , /// /// Original was GL_OPERAND2_ALPHA = 0x859A /// Operand2Alpha = ((int)0x859A) , /// /// Original was GL_OPERAND2_ALPHA_ARB = 0x859A /// Operand2AlphaArb = ((int)0x859A) , /// /// Original was GL_OPERAND2_ALPHA_EXT = 0x859A /// Operand2AlphaExt = ((int)0x859A) , /// /// Original was GL_OPERAND3_ALPHA_NV = 0x859B /// Operand3AlphaNv = ((int)0x859B) , /// /// Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0 /// PackSubsampleRateSgix = ((int)0x85A0) , /// /// Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1 /// UnpackSubsampleRateSgix = ((int)0x85A1) , /// /// Original was GL_PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2 /// PixelSubsample4444Sgix = ((int)0x85A2) , /// /// Original was GL_PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3 /// PixelSubsample2424Sgix = ((int)0x85A3) , /// /// Original was GL_PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4 /// PixelSubsample4242Sgix = ((int)0x85A4) , /// /// Original was GL_PERTURB_EXT = 0x85AE /// PerturbExt = ((int)0x85AE) , /// /// Original was GL_TEXTURE_NORMAL_EXT = 0x85AF /// TextureNormalExt = ((int)0x85AF) , /// /// Original was GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE = 0x85B0 /// LightModelSpecularVectorApple = ((int)0x85B0) , /// /// Original was GL_TRANSFORM_HINT_APPLE = 0x85B1 /// TransformHintApple = ((int)0x85B1) , /// /// Original was GL_UNPACK_CLIENT_STORAGE_APPLE = 0x85B2 /// UnpackClientStorageApple = ((int)0x85B2) , /// /// Original was GL_BUFFER_OBJECT_APPLE = 0x85B3 /// BufferObjectApple = ((int)0x85B3) , /// /// Original was GL_STORAGE_CLIENT_APPLE = 0x85B4 /// StorageClientApple = ((int)0x85B4) , /// /// Original was GL_VERTEX_ARRAY_BINDING = 0x85B5 /// VertexArrayBinding = ((int)0x85B5) , /// /// Original was GL_VERTEX_ARRAY_BINDING_APPLE = 0x85B5 /// VertexArrayBindingApple = ((int)0x85B5) , /// /// Original was GL_TEXTURE_RANGE_LENGTH_APPLE = 0x85B7 /// TextureRangeLengthApple = ((int)0x85B7) , /// /// Original was GL_TEXTURE_RANGE_POINTER_APPLE = 0x85B8 /// TextureRangePointerApple = ((int)0x85B8) , /// /// Original was GL_YCBCR_422_APPLE = 0x85B9 /// Ycbcr422Apple = ((int)0x85B9) , /// /// Original was GL_UNSIGNED_SHORT_8_8_APPLE = 0x85BA /// UnsignedShort88Apple = ((int)0x85BA) , /// /// Original was GL_UNSIGNED_SHORT_8_8_MESA = 0x85BA /// UnsignedShort88Mesa = ((int)0x85BA) , /// /// Original was GL_UNSIGNED_SHORT_8_8_REV_APPLE = 0x85BB /// UnsignedShort88RevApple = ((int)0x85BB) , /// /// Original was GL_UNSIGNED_SHORT_8_8_REV_MESA = 0x85BB /// UnsignedShort88RevMesa = ((int)0x85BB) , /// /// Original was GL_TEXTURE_STORAGE_HINT_APPLE = 0x85BC /// TextureStorageHintApple = ((int)0x85BC) , /// /// Original was GL_STORAGE_PRIVATE_APPLE = 0x85BD /// StoragePrivateApple = ((int)0x85BD) , /// /// Original was GL_STORAGE_CACHED_APPLE = 0x85BE /// StorageCachedApple = ((int)0x85BE) , /// /// Original was GL_STORAGE_SHARED_APPLE = 0x85BF /// StorageSharedApple = ((int)0x85BF) , /// /// Original was GL_REPLACEMENT_CODE_ARRAY_SUN = 0x85C0 /// ReplacementCodeArraySun = ((int)0x85C0) , /// /// Original was GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN = 0x85C1 /// ReplacementCodeArrayTypeSun = ((int)0x85C1) , /// /// Original was GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN = 0x85C2 /// ReplacementCodeArrayStrideSun = ((int)0x85C2) , /// /// Original was GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN = 0x85C3 /// ReplacementCodeArrayPointerSun = ((int)0x85C3) , /// /// Original was GL_R1UI_V3F_SUN = 0x85C4 /// R1uiV3fSun = ((int)0x85C4) , /// /// Original was GL_R1UI_C4UB_V3F_SUN = 0x85C5 /// R1uiC4ubV3fSun = ((int)0x85C5) , /// /// Original was GL_R1UI_C3F_V3F_SUN = 0x85C6 /// R1uiC3fV3fSun = ((int)0x85C6) , /// /// Original was GL_R1UI_N3F_V3F_SUN = 0x85C7 /// R1uiN3fV3fSun = ((int)0x85C7) , /// /// Original was GL_R1UI_C4F_N3F_V3F_SUN = 0x85C8 /// R1uiC4fN3fV3fSun = ((int)0x85C8) , /// /// Original was GL_R1UI_T2F_V3F_SUN = 0x85C9 /// R1uiT2fV3fSun = ((int)0x85C9) , /// /// Original was GL_R1UI_T2F_N3F_V3F_SUN = 0x85CA /// R1uiT2fN3fV3fSun = ((int)0x85CA) , /// /// Original was GL_R1UI_T2F_C4F_N3F_V3F_SUN = 0x85CB /// R1uiT2fC4fN3fV3fSun = ((int)0x85CB) , /// /// Original was GL_SLICE_ACCUM_SUN = 0x85CC /// SliceAccumSun = ((int)0x85CC) , /// /// Original was GL_QUAD_MESH_SUN = 0x8614 /// QuadMeshSun = ((int)0x8614) , /// /// Original was GL_TRIANGLE_MESH_SUN = 0x8615 /// TriangleMeshSun = ((int)0x8615) , /// /// Original was GL_VERTEX_PROGRAM = 0x8620 /// VertexProgram = ((int)0x8620) , /// /// Original was GL_VERTEX_PROGRAM_ARB = 0x8620 /// VertexProgramArb = ((int)0x8620) , /// /// Original was GL_VERTEX_PROGRAM_NV = 0x8620 /// VertexProgramNv = ((int)0x8620) , /// /// Original was GL_VERTEX_STATE_PROGRAM_NV = 0x8621 /// VertexStateProgramNv = ((int)0x8621) , /// /// Original was GL_ARRAY_ENABLED = 0x8622 /// ArrayEnabled = ((int)0x8622) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 /// VertexAttribArrayEnabled = ((int)0x8622) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = 0x8622 /// VertexAttribArrayEnabledArb = ((int)0x8622) , /// /// Original was GL_ATTRIB_ARRAY_SIZE_NV = 0x8623 /// AttribArraySizeNv = ((int)0x8623) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 /// VertexAttribArraySize = ((int)0x8623) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = 0x8623 /// VertexAttribArraySizeArb = ((int)0x8623) , /// /// Original was GL_ATTRIB_ARRAY_STRIDE_NV = 0x8624 /// AttribArrayStrideNv = ((int)0x8624) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 /// VertexAttribArrayStride = ((int)0x8624) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = 0x8624 /// VertexAttribArrayStrideArb = ((int)0x8624) , /// /// Original was GL_ARRAY_TYPE = 0x8625 /// ArrayType = ((int)0x8625) , /// /// Original was GL_ATTRIB_ARRAY_TYPE_NV = 0x8625 /// AttribArrayTypeNv = ((int)0x8625) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 /// VertexAttribArrayType = ((int)0x8625) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = 0x8625 /// VertexAttribArrayTypeArb = ((int)0x8625) , /// /// Original was GL_CURRENT_ATTRIB_NV = 0x8626 /// CurrentAttribNv = ((int)0x8626) , /// /// Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626 /// CurrentVertexAttrib = ((int)0x8626) , /// /// Original was GL_CURRENT_VERTEX_ATTRIB_ARB = 0x8626 /// CurrentVertexAttribArb = ((int)0x8626) , /// /// Original was GL_PROGRAM_LENGTH = 0x8627 /// ProgramLength = ((int)0x8627) , /// /// Original was GL_PROGRAM_LENGTH_ARB = 0x8627 /// ProgramLengthArb = ((int)0x8627) , /// /// Original was GL_PROGRAM_LENGTH_NV = 0x8627 /// ProgramLengthNv = ((int)0x8627) , /// /// Original was GL_PROGRAM_STRING = 0x8628 /// ProgramString = ((int)0x8628) , /// /// Original was GL_PROGRAM_STRING_ARB = 0x8628 /// ProgramStringArb = ((int)0x8628) , /// /// Original was GL_PROGRAM_STRING_NV = 0x8628 /// ProgramStringNv = ((int)0x8628) , /// /// Original was GL_MODELVIEW_PROJECTION_NV = 0x8629 /// ModelviewProjectionNv = ((int)0x8629) , /// /// Original was GL_IDENTITY_NV = 0x862A /// IdentityNv = ((int)0x862A) , /// /// Original was GL_INVERSE_NV = 0x862B /// InverseNv = ((int)0x862B) , /// /// Original was GL_TRANSPOSE_NV = 0x862C /// TransposeNv = ((int)0x862C) , /// /// Original was GL_INVERSE_TRANSPOSE_NV = 0x862D /// InverseTransposeNv = ((int)0x862D) , /// /// Original was GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = 0x862E /// MaxProgramMatrixStackDepthArb = ((int)0x862E) , /// /// Original was GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV = 0x862E /// MaxTrackMatrixStackDepthNv = ((int)0x862E) , /// /// Original was GL_MAX_PROGRAM_MATRICES_ARB = 0x862F /// MaxProgramMatricesArb = ((int)0x862F) , /// /// Original was GL_MAX_TRACK_MATRICES_NV = 0x862F /// MaxTrackMatricesNv = ((int)0x862F) , /// /// Original was GL_MATRIX0_NV = 0x8630 /// Matrix0Nv = ((int)0x8630) , /// /// Original was GL_MATRIX1_NV = 0x8631 /// Matrix1Nv = ((int)0x8631) , /// /// Original was GL_MATRIX2_NV = 0x8632 /// Matrix2Nv = ((int)0x8632) , /// /// Original was GL_MATRIX3_NV = 0x8633 /// Matrix3Nv = ((int)0x8633) , /// /// Original was GL_MATRIX4_NV = 0x8634 /// Matrix4Nv = ((int)0x8634) , /// /// Original was GL_MATRIX5_NV = 0x8635 /// Matrix5Nv = ((int)0x8635) , /// /// Original was GL_MATRIX6_NV = 0x8636 /// Matrix6Nv = ((int)0x8636) , /// /// Original was GL_MATRIX7_NV = 0x8637 /// Matrix7Nv = ((int)0x8637) , /// /// Original was GL_CURRENT_MATRIX_STACK_DEPTH_ARB = 0x8640 /// CurrentMatrixStackDepthArb = ((int)0x8640) , /// /// Original was GL_CURRENT_MATRIX_STACK_DEPTH_NV = 0x8640 /// CurrentMatrixStackDepthNv = ((int)0x8640) , /// /// Original was GL_CURRENT_MATRIX_ARB = 0x8641 /// CurrentMatrixArb = ((int)0x8641) , /// /// Original was GL_CURRENT_MATRIX_NV = 0x8641 /// CurrentMatrixNv = ((int)0x8641) , /// /// Original was GL_PROGRAM_POINT_SIZE = 0x8642 /// ProgramPointSize = ((int)0x8642) , /// /// Original was GL_PROGRAM_POINT_SIZE_ARB = 0x8642 /// ProgramPointSizeArb = ((int)0x8642) , /// /// Original was GL_PROGRAM_POINT_SIZE_EXT = 0x8642 /// ProgramPointSizeExt = ((int)0x8642) , /// /// Original was GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642 /// VertexProgramPointSize = ((int)0x8642) , /// /// Original was GL_VERTEX_PROGRAM_POINT_SIZE_ARB = 0x8642 /// VertexProgramPointSizeArb = ((int)0x8642) , /// /// Original was GL_VERTEX_PROGRAM_POINT_SIZE_NV = 0x8642 /// VertexProgramPointSizeNv = ((int)0x8642) , /// /// Original was GL_VERTEX_PROGRAM_TWO_SIDE = 0x8643 /// VertexProgramTwoSide = ((int)0x8643) , /// /// Original was GL_VERTEX_PROGRAM_TWO_SIDE_ARB = 0x8643 /// VertexProgramTwoSideArb = ((int)0x8643) , /// /// Original was GL_VERTEX_PROGRAM_TWO_SIDE_NV = 0x8643 /// VertexProgramTwoSideNv = ((int)0x8643) , /// /// Original was GL_PROGRAM_PARAMETER_NV = 0x8644 /// ProgramParameterNv = ((int)0x8644) , /// /// Original was GL_ARRAY_POINTER = 0x8645 /// ArrayPointer = ((int)0x8645) , /// /// Original was GL_ATTRIB_ARRAY_POINTER_NV = 0x8645 /// AttribArrayPointerNv = ((int)0x8645) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645 /// VertexAttribArrayPointer = ((int)0x8645) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = 0x8645 /// VertexAttribArrayPointerArb = ((int)0x8645) , /// /// Original was GL_PROGRAM_TARGET_NV = 0x8646 /// ProgramTargetNv = ((int)0x8646) , /// /// Original was GL_PROGRAM_RESIDENT_NV = 0x8647 /// ProgramResidentNv = ((int)0x8647) , /// /// Original was GL_TRACK_MATRIX_NV = 0x8648 /// TrackMatrixNv = ((int)0x8648) , /// /// Original was GL_TRACK_MATRIX_TRANSFORM_NV = 0x8649 /// TrackMatrixTransformNv = ((int)0x8649) , /// /// Original was GL_VERTEX_PROGRAM_BINDING_NV = 0x864A /// VertexProgramBindingNv = ((int)0x864A) , /// /// Original was GL_PROGRAM_ERROR_POSITION_ARB = 0x864B /// ProgramErrorPositionArb = ((int)0x864B) , /// /// Original was GL_PROGRAM_ERROR_POSITION_NV = 0x864B /// ProgramErrorPositionNv = ((int)0x864B) , /// /// Original was GL_OFFSET_TEXTURE_RECTANGLE_NV = 0x864C /// OffsetTextureRectangleNv = ((int)0x864C) , /// /// Original was GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV = 0x864D /// OffsetTextureRectangleScaleNv = ((int)0x864D) , /// /// Original was GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV = 0x864E /// DotProductTextureRectangleNv = ((int)0x864E) , /// /// Original was GL_DEPTH_CLAMP = 0x864F /// DepthClamp = ((int)0x864F) , /// /// Original was GL_DEPTH_CLAMP_NV = 0x864F /// DepthClampNv = ((int)0x864F) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY0_NV = 0x8650 /// VertexAttribArray0Nv = ((int)0x8650) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY1_NV = 0x8651 /// VertexAttribArray1Nv = ((int)0x8651) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY2_NV = 0x8652 /// VertexAttribArray2Nv = ((int)0x8652) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY3_NV = 0x8653 /// VertexAttribArray3Nv = ((int)0x8653) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY4_NV = 0x8654 /// VertexAttribArray4Nv = ((int)0x8654) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY5_NV = 0x8655 /// VertexAttribArray5Nv = ((int)0x8655) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY6_NV = 0x8656 /// VertexAttribArray6Nv = ((int)0x8656) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY7_NV = 0x8657 /// VertexAttribArray7Nv = ((int)0x8657) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY8_NV = 0x8658 /// VertexAttribArray8Nv = ((int)0x8658) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY9_NV = 0x8659 /// VertexAttribArray9Nv = ((int)0x8659) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY10_NV = 0x865A /// VertexAttribArray10Nv = ((int)0x865A) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY11_NV = 0x865B /// VertexAttribArray11Nv = ((int)0x865B) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY12_NV = 0x865C /// VertexAttribArray12Nv = ((int)0x865C) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY13_NV = 0x865D /// VertexAttribArray13Nv = ((int)0x865D) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY14_NV = 0x865E /// VertexAttribArray14Nv = ((int)0x865E) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY15_NV = 0x865F /// VertexAttribArray15Nv = ((int)0x865F) , /// /// Original was GL_MAP1_VERTEX_ATTRIB0_4_NV = 0x8660 /// Map1VertexAttrib04Nv = ((int)0x8660) , /// /// Original was GL_MAP1_VERTEX_ATTRIB1_4_NV = 0x8661 /// Map1VertexAttrib14Nv = ((int)0x8661) , /// /// Original was GL_MAP1_VERTEX_ATTRIB2_4_NV = 0x8662 /// Map1VertexAttrib24Nv = ((int)0x8662) , /// /// Original was GL_MAP1_VERTEX_ATTRIB3_4_NV = 0x8663 /// Map1VertexAttrib34Nv = ((int)0x8663) , /// /// Original was GL_MAP1_VERTEX_ATTRIB4_4_NV = 0x8664 /// Map1VertexAttrib44Nv = ((int)0x8664) , /// /// Original was GL_MAP1_VERTEX_ATTRIB5_4_NV = 0x8665 /// Map1VertexAttrib54Nv = ((int)0x8665) , /// /// Original was GL_MAP1_VERTEX_ATTRIB6_4_NV = 0x8666 /// Map1VertexAttrib64Nv = ((int)0x8666) , /// /// Original was GL_MAP1_VERTEX_ATTRIB7_4_NV = 0x8667 /// Map1VertexAttrib74Nv = ((int)0x8667) , /// /// Original was GL_MAP1_VERTEX_ATTRIB8_4_NV = 0x8668 /// Map1VertexAttrib84Nv = ((int)0x8668) , /// /// Original was GL_MAP1_VERTEX_ATTRIB9_4_NV = 0x8669 /// Map1VertexAttrib94Nv = ((int)0x8669) , /// /// Original was GL_MAP1_VERTEX_ATTRIB10_4_NV = 0x866A /// Map1VertexAttrib104Nv = ((int)0x866A) , /// /// Original was GL_MAP1_VERTEX_ATTRIB11_4_NV = 0x866B /// Map1VertexAttrib114Nv = ((int)0x866B) , /// /// Original was GL_MAP1_VERTEX_ATTRIB12_4_NV = 0x866C /// Map1VertexAttrib124Nv = ((int)0x866C) , /// /// Original was GL_MAP1_VERTEX_ATTRIB13_4_NV = 0x866D /// Map1VertexAttrib134Nv = ((int)0x866D) , /// /// Original was GL_MAP1_VERTEX_ATTRIB14_4_NV = 0x866E /// Map1VertexAttrib144Nv = ((int)0x866E) , /// /// Original was GL_MAP1_VERTEX_ATTRIB15_4_NV = 0x866F /// Map1VertexAttrib154Nv = ((int)0x866F) , /// /// Original was GL_MAP2_VERTEX_ATTRIB0_4_NV = 0x8670 /// Map2VertexAttrib04Nv = ((int)0x8670) , /// /// Original was GL_MAP2_VERTEX_ATTRIB1_4_NV = 0x8671 /// Map2VertexAttrib14Nv = ((int)0x8671) , /// /// Original was GL_MAP2_VERTEX_ATTRIB2_4_NV = 0x8672 /// Map2VertexAttrib24Nv = ((int)0x8672) , /// /// Original was GL_MAP2_VERTEX_ATTRIB3_4_NV = 0x8673 /// Map2VertexAttrib34Nv = ((int)0x8673) , /// /// Original was GL_MAP2_VERTEX_ATTRIB4_4_NV = 0x8674 /// Map2VertexAttrib44Nv = ((int)0x8674) , /// /// Original was GL_MAP2_VERTEX_ATTRIB5_4_NV = 0x8675 /// Map2VertexAttrib54Nv = ((int)0x8675) , /// /// Original was GL_MAP2_VERTEX_ATTRIB6_4_NV = 0x8676 /// Map2VertexAttrib64Nv = ((int)0x8676) , /// /// Original was GL_MAP2_VERTEX_ATTRIB7_4_NV = 0x8677 /// Map2VertexAttrib74Nv = ((int)0x8677) , /// /// Original was GL_PROGRAM_BINDING = 0x8677 /// ProgramBinding = ((int)0x8677) , /// /// Original was GL_PROGRAM_BINDING_ARB = 0x8677 /// ProgramBindingArb = ((int)0x8677) , /// /// Original was GL_MAP2_VERTEX_ATTRIB8_4_NV = 0x8678 /// Map2VertexAttrib84Nv = ((int)0x8678) , /// /// Original was GL_MAP2_VERTEX_ATTRIB9_4_NV = 0x8679 /// Map2VertexAttrib94Nv = ((int)0x8679) , /// /// Original was GL_MAP2_VERTEX_ATTRIB10_4_NV = 0x867A /// Map2VertexAttrib104Nv = ((int)0x867A) , /// /// Original was GL_MAP2_VERTEX_ATTRIB11_4_NV = 0x867B /// Map2VertexAttrib114Nv = ((int)0x867B) , /// /// Original was GL_MAP2_VERTEX_ATTRIB12_4_NV = 0x867C /// Map2VertexAttrib124Nv = ((int)0x867C) , /// /// Original was GL_MAP2_VERTEX_ATTRIB13_4_NV = 0x867D /// Map2VertexAttrib134Nv = ((int)0x867D) , /// /// Original was GL_MAP2_VERTEX_ATTRIB14_4_NV = 0x867E /// Map2VertexAttrib144Nv = ((int)0x867E) , /// /// Original was GL_MAP2_VERTEX_ATTRIB15_4_NV = 0x867F /// Map2VertexAttrib154Nv = ((int)0x867F) , /// /// Original was GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0 /// TextureCompressedImageSize = ((int)0x86A0) , /// /// Original was GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = 0x86A0 /// TextureCompressedImageSizeArb = ((int)0x86A0) , /// /// Original was GL_TEXTURE_COMPRESSED = 0x86A1 /// TextureCompressed = ((int)0x86A1) , /// /// Original was GL_TEXTURE_COMPRESSED_ARB = 0x86A1 /// TextureCompressedArb = ((int)0x86A1) , /// /// Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 /// NumCompressedTextureFormats = ((int)0x86A2) , /// /// Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A2 /// NumCompressedTextureFormatsArb = ((int)0x86A2) , /// /// Original was GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3 /// CompressedTextureFormats = ((int)0x86A3) , /// /// Original was GL_COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A3 /// CompressedTextureFormatsArb = ((int)0x86A3) , /// /// Original was GL_MAX_VERTEX_UNITS_ARB = 0x86A4 /// MaxVertexUnitsArb = ((int)0x86A4) , /// /// Original was GL_MAX_VERTEX_UNITS_OES = 0x86A4 /// MaxVertexUnitsOes = ((int)0x86A4) , /// /// Original was GL_ACTIVE_VERTEX_UNITS_ARB = 0x86A5 /// ActiveVertexUnitsArb = ((int)0x86A5) , /// /// Original was GL_WEIGHT_SUM_UNITY_ARB = 0x86A6 /// WeightSumUnityArb = ((int)0x86A6) , /// /// Original was GL_VERTEX_BLEND_ARB = 0x86A7 /// VertexBlendArb = ((int)0x86A7) , /// /// Original was GL_CURRENT_WEIGHT_ARB = 0x86A8 /// CurrentWeightArb = ((int)0x86A8) , /// /// Original was GL_WEIGHT_ARRAY_TYPE_ARB = 0x86A9 /// WeightArrayTypeArb = ((int)0x86A9) , /// /// Original was GL_WEIGHT_ARRAY_TYPE_OES = 0x86A9 /// WeightArrayTypeOes = ((int)0x86A9) , /// /// Original was GL_WEIGHT_ARRAY_STRIDE_ARB = 0x86AA /// WeightArrayStrideArb = ((int)0x86AA) , /// /// Original was GL_WEIGHT_ARRAY_STRIDE_OES = 0x86AA /// WeightArrayStrideOes = ((int)0x86AA) , /// /// Original was GL_WEIGHT_ARRAY_SIZE_ARB = 0x86AB /// WeightArraySizeArb = ((int)0x86AB) , /// /// Original was GL_WEIGHT_ARRAY_SIZE_OES = 0x86AB /// WeightArraySizeOes = ((int)0x86AB) , /// /// Original was GL_WEIGHT_ARRAY_POINTER_ARB = 0x86AC /// WeightArrayPointerArb = ((int)0x86AC) , /// /// Original was GL_WEIGHT_ARRAY_POINTER_OES = 0x86AC /// WeightArrayPointerOes = ((int)0x86AC) , /// /// Original was GL_WEIGHT_ARRAY_ARB = 0x86AD /// WeightArrayArb = ((int)0x86AD) , /// /// Original was GL_WEIGHT_ARRAY_OES = 0x86AD /// WeightArrayOes = ((int)0x86AD) , /// /// Original was GL_DOT3_RGB = 0x86AE /// Dot3Rgb = ((int)0x86AE) , /// /// Original was GL_DOT3_RGB_ARB = 0x86AE /// Dot3RgbArb = ((int)0x86AE) , /// /// Original was GL_DOT3_RGBA = 0x86AF /// Dot3Rgba = ((int)0x86AF) , /// /// Original was GL_DOT3_RGBA_ARB = 0x86AF /// Dot3RgbaArb = ((int)0x86AF) , /// /// Original was GL_DOT3_RGBA_IMG = 0x86AF /// Dot3RgbaImg = ((int)0x86AF) , /// /// Original was GL_COMPRESSED_RGB_FXT1_3DFX = 0x86B0 /// CompressedRgbFxt13Dfx = ((int)0x86B0) , /// /// Original was GL_COMPRESSED_RGBA_FXT1_3DFX = 0x86B1 /// CompressedRgbaFxt13Dfx = ((int)0x86B1) , /// /// Original was GL_MULTISAMPLE_3DFX = 0x86B2 /// Multisample3Dfx = ((int)0x86B2) , /// /// Original was GL_SAMPLE_BUFFERS_3DFX = 0x86B3 /// SampleBuffers3Dfx = ((int)0x86B3) , /// /// Original was GL_SAMPLES_3DFX = 0x86B4 /// Samples3Dfx = ((int)0x86B4) , /// /// Original was GL_EVAL_2D_NV = 0x86C0 /// Eval2DNv = ((int)0x86C0) , /// /// Original was GL_EVAL_TRIANGULAR_2D_NV = 0x86C1 /// EvalTriangular2DNv = ((int)0x86C1) , /// /// Original was GL_MAP_TESSELLATION_NV = 0x86C2 /// MapTessellationNv = ((int)0x86C2) , /// /// Original was GL_MAP_ATTRIB_U_ORDER_NV = 0x86C3 /// MapAttribUOrderNv = ((int)0x86C3) , /// /// Original was GL_MAP_ATTRIB_V_ORDER_NV = 0x86C4 /// MapAttribVOrderNv = ((int)0x86C4) , /// /// Original was GL_EVAL_FRACTIONAL_TESSELLATION_NV = 0x86C5 /// EvalFractionalTessellationNv = ((int)0x86C5) , /// /// Original was GL_EVAL_VERTEX_ATTRIB0_NV = 0x86C6 /// EvalVertexAttrib0Nv = ((int)0x86C6) , /// /// Original was GL_EVAL_VERTEX_ATTRIB1_NV = 0x86C7 /// EvalVertexAttrib1Nv = ((int)0x86C7) , /// /// Original was GL_EVAL_VERTEX_ATTRIB2_NV = 0x86C8 /// EvalVertexAttrib2Nv = ((int)0x86C8) , /// /// Original was GL_EVAL_VERTEX_ATTRIB3_NV = 0x86C9 /// EvalVertexAttrib3Nv = ((int)0x86C9) , /// /// Original was GL_EVAL_VERTEX_ATTRIB4_NV = 0x86CA /// EvalVertexAttrib4Nv = ((int)0x86CA) , /// /// Original was GL_EVAL_VERTEX_ATTRIB5_NV = 0x86CB /// EvalVertexAttrib5Nv = ((int)0x86CB) , /// /// Original was GL_EVAL_VERTEX_ATTRIB6_NV = 0x86CC /// EvalVertexAttrib6Nv = ((int)0x86CC) , /// /// Original was GL_EVAL_VERTEX_ATTRIB7_NV = 0x86CD /// EvalVertexAttrib7Nv = ((int)0x86CD) , /// /// Original was GL_EVAL_VERTEX_ATTRIB8_NV = 0x86CE /// EvalVertexAttrib8Nv = ((int)0x86CE) , /// /// Original was GL_EVAL_VERTEX_ATTRIB9_NV = 0x86CF /// EvalVertexAttrib9Nv = ((int)0x86CF) , /// /// Original was GL_EVAL_VERTEX_ATTRIB10_NV = 0x86D0 /// EvalVertexAttrib10Nv = ((int)0x86D0) , /// /// Original was GL_EVAL_VERTEX_ATTRIB11_NV = 0x86D1 /// EvalVertexAttrib11Nv = ((int)0x86D1) , /// /// Original was GL_EVAL_VERTEX_ATTRIB12_NV = 0x86D2 /// EvalVertexAttrib12Nv = ((int)0x86D2) , /// /// Original was GL_EVAL_VERTEX_ATTRIB13_NV = 0x86D3 /// EvalVertexAttrib13Nv = ((int)0x86D3) , /// /// Original was GL_EVAL_VERTEX_ATTRIB14_NV = 0x86D4 /// EvalVertexAttrib14Nv = ((int)0x86D4) , /// /// Original was GL_EVAL_VERTEX_ATTRIB15_NV = 0x86D5 /// EvalVertexAttrib15Nv = ((int)0x86D5) , /// /// Original was GL_MAX_MAP_TESSELLATION_NV = 0x86D6 /// MaxMapTessellationNv = ((int)0x86D6) , /// /// Original was GL_MAX_RATIONAL_EVAL_ORDER_NV = 0x86D7 /// MaxRationalEvalOrderNv = ((int)0x86D7) , /// /// Original was GL_MAX_PROGRAM_PATCH_ATTRIBS_NV = 0x86D8 /// MaxProgramPatchAttribsNv = ((int)0x86D8) , /// /// Original was GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = 0x86D9 /// RgbaUnsignedDotProductMappingNv = ((int)0x86D9) , /// /// Original was GL_UNSIGNED_INT_S8_S8_8_8_NV = 0x86DA /// UnsignedIntS8S888Nv = ((int)0x86DA) , /// /// Original was GL_UNSIGNED_INT_8_8_S8_S8_REV_NV = 0x86DB /// UnsignedInt88S8S8RevNv = ((int)0x86DB) , /// /// Original was GL_DSDT_MAG_INTENSITY_NV = 0x86DC /// DsdtMagIntensityNv = ((int)0x86DC) , /// /// Original was GL_SHADER_CONSISTENT_NV = 0x86DD /// ShaderConsistentNv = ((int)0x86DD) , /// /// Original was GL_TEXTURE_SHADER_NV = 0x86DE /// TextureShaderNv = ((int)0x86DE) , /// /// Original was GL_SHADER_OPERATION_NV = 0x86DF /// ShaderOperationNv = ((int)0x86DF) , /// /// Original was GL_CULL_MODES_NV = 0x86E0 /// CullModesNv = ((int)0x86E0) , /// /// Original was GL_OFFSET_TEXTURE_2D_MATRIX_NV = 0x86E1 /// OffsetTexture2DMatrixNv = ((int)0x86E1) , /// /// Original was GL_OFFSET_TEXTURE_MATRIX_NV = 0x86E1 /// OffsetTextureMatrixNv = ((int)0x86E1) , /// /// Original was GL_OFFSET_TEXTURE_2D_SCALE_NV = 0x86E2 /// OffsetTexture2DScaleNv = ((int)0x86E2) , /// /// Original was GL_OFFSET_TEXTURE_SCALE_NV = 0x86E2 /// OffsetTextureScaleNv = ((int)0x86E2) , /// /// Original was GL_OFFSET_TEXTURE_2D_BIAS_NV = 0x86E3 /// OffsetTexture2DBiasNv = ((int)0x86E3) , /// /// Original was GL_OFFSET_TEXTURE_BIAS_NV = 0x86E3 /// OffsetTextureBiasNv = ((int)0x86E3) , /// /// Original was GL_PREVIOUS_TEXTURE_INPUT_NV = 0x86E4 /// PreviousTextureInputNv = ((int)0x86E4) , /// /// Original was GL_CONST_EYE_NV = 0x86E5 /// ConstEyeNv = ((int)0x86E5) , /// /// Original was GL_PASS_THROUGH_NV = 0x86E6 /// PassThroughNv = ((int)0x86E6) , /// /// Original was GL_CULL_FRAGMENT_NV = 0x86E7 /// CullFragmentNv = ((int)0x86E7) , /// /// Original was GL_OFFSET_TEXTURE_2D_NV = 0x86E8 /// OffsetTexture2DNv = ((int)0x86E8) , /// /// Original was GL_DEPENDENT_AR_TEXTURE_2D_NV = 0x86E9 /// DependentArTexture2DNv = ((int)0x86E9) , /// /// Original was GL_DEPENDENT_GB_TEXTURE_2D_NV = 0x86EA /// DependentGbTexture2DNv = ((int)0x86EA) , /// /// Original was GL_SURFACE_STATE_NV = 0x86EB /// SurfaceStateNv = ((int)0x86EB) , /// /// Original was GL_DOT_PRODUCT_NV = 0x86EC /// DotProductNv = ((int)0x86EC) , /// /// Original was GL_DOT_PRODUCT_DEPTH_REPLACE_NV = 0x86ED /// DotProductDepthReplaceNv = ((int)0x86ED) , /// /// Original was GL_DOT_PRODUCT_TEXTURE_2D_NV = 0x86EE /// DotProductTexture2DNv = ((int)0x86EE) , /// /// Original was GL_DOT_PRODUCT_TEXTURE_3D_NV = 0x86EF /// DotProductTexture3DNv = ((int)0x86EF) , /// /// Original was GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = 0x86F0 /// DotProductTextureCubeMapNv = ((int)0x86F0) , /// /// Original was GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = 0x86F1 /// DotProductDiffuseCubeMapNv = ((int)0x86F1) , /// /// Original was GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV = 0x86F2 /// DotProductReflectCubeMapNv = ((int)0x86F2) , /// /// Original was GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = 0x86F3 /// DotProductConstEyeReflectCubeMapNv = ((int)0x86F3) , /// /// Original was GL_HILO_NV = 0x86F4 /// HiloNv = ((int)0x86F4) , /// /// Original was GL_DSDT_NV = 0x86F5 /// DsdtNv = ((int)0x86F5) , /// /// Original was GL_DSDT_MAG_NV = 0x86F6 /// DsdtMagNv = ((int)0x86F6) , /// /// Original was GL_DSDT_MAG_VIB_NV = 0x86F7 /// DsdtMagVibNv = ((int)0x86F7) , /// /// Original was GL_HILO16_NV = 0x86F8 /// Hilo16Nv = ((int)0x86F8) , /// /// Original was GL_SIGNED_HILO_NV = 0x86F9 /// SignedHiloNv = ((int)0x86F9) , /// /// Original was GL_SIGNED_HILO16_NV = 0x86FA /// SignedHilo16Nv = ((int)0x86FA) , /// /// Original was GL_SIGNED_RGBA_NV = 0x86FB /// SignedRgbaNv = ((int)0x86FB) , /// /// Original was GL_SIGNED_RGBA8_NV = 0x86FC /// SignedRgba8Nv = ((int)0x86FC) , /// /// Original was GL_SURFACE_REGISTERED_NV = 0x86FD /// SurfaceRegisteredNv = ((int)0x86FD) , /// /// Original was GL_SIGNED_RGB_NV = 0x86FE /// SignedRgbNv = ((int)0x86FE) , /// /// Original was GL_SIGNED_RGB8_NV = 0x86FF /// SignedRgb8Nv = ((int)0x86FF) , /// /// Original was GL_SURFACE_MAPPED_NV = 0x8700 /// SurfaceMappedNv = ((int)0x8700) , /// /// Original was GL_SIGNED_LUMINANCE_NV = 0x8701 /// SignedLuminanceNv = ((int)0x8701) , /// /// Original was GL_SIGNED_LUMINANCE8_NV = 0x8702 /// SignedLuminance8Nv = ((int)0x8702) , /// /// Original was GL_SIGNED_LUMINANCE_ALPHA_NV = 0x8703 /// SignedLuminanceAlphaNv = ((int)0x8703) , /// /// Original was GL_SIGNED_LUMINANCE8_ALPHA8_NV = 0x8704 /// SignedLuminance8Alpha8Nv = ((int)0x8704) , /// /// Original was GL_SIGNED_ALPHA_NV = 0x8705 /// SignedAlphaNv = ((int)0x8705) , /// /// Original was GL_SIGNED_ALPHA8_NV = 0x8706 /// SignedAlpha8Nv = ((int)0x8706) , /// /// Original was GL_SIGNED_INTENSITY_NV = 0x8707 /// SignedIntensityNv = ((int)0x8707) , /// /// Original was GL_SIGNED_INTENSITY8_NV = 0x8708 /// SignedIntensity8Nv = ((int)0x8708) , /// /// Original was GL_DSDT8_NV = 0x8709 /// Dsdt8Nv = ((int)0x8709) , /// /// Original was GL_DSDT8_MAG8_NV = 0x870A /// Dsdt8Mag8Nv = ((int)0x870A) , /// /// Original was GL_DSDT8_MAG8_INTENSITY8_NV = 0x870B /// Dsdt8Mag8Intensity8Nv = ((int)0x870B) , /// /// Original was GL_SIGNED_RGB_UNSIGNED_ALPHA_NV = 0x870C /// SignedRgbUnsignedAlphaNv = ((int)0x870C) , /// /// Original was GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV = 0x870D /// SignedRgb8UnsignedAlpha8Nv = ((int)0x870D) , /// /// Original was GL_HI_SCALE_NV = 0x870E /// HiScaleNv = ((int)0x870E) , /// /// Original was GL_LO_SCALE_NV = 0x870F /// LoScaleNv = ((int)0x870F) , /// /// Original was GL_DS_SCALE_NV = 0x8710 /// DsScaleNv = ((int)0x8710) , /// /// Original was GL_DT_SCALE_NV = 0x8711 /// DtScaleNv = ((int)0x8711) , /// /// Original was GL_MAGNITUDE_SCALE_NV = 0x8712 /// MagnitudeScaleNv = ((int)0x8712) , /// /// Original was GL_VIBRANCE_SCALE_NV = 0x8713 /// VibranceScaleNv = ((int)0x8713) , /// /// Original was GL_HI_BIAS_NV = 0x8714 /// HiBiasNv = ((int)0x8714) , /// /// Original was GL_LO_BIAS_NV = 0x8715 /// LoBiasNv = ((int)0x8715) , /// /// Original was GL_DS_BIAS_NV = 0x8716 /// DsBiasNv = ((int)0x8716) , /// /// Original was GL_DT_BIAS_NV = 0x8717 /// DtBiasNv = ((int)0x8717) , /// /// Original was GL_MAGNITUDE_BIAS_NV = 0x8718 /// MagnitudeBiasNv = ((int)0x8718) , /// /// Original was GL_VIBRANCE_BIAS_NV = 0x8719 /// VibranceBiasNv = ((int)0x8719) , /// /// Original was GL_TEXTURE_BORDER_VALUES_NV = 0x871A /// TextureBorderValuesNv = ((int)0x871A) , /// /// Original was GL_TEXTURE_HI_SIZE_NV = 0x871B /// TextureHiSizeNv = ((int)0x871B) , /// /// Original was GL_TEXTURE_LO_SIZE_NV = 0x871C /// TextureLoSizeNv = ((int)0x871C) , /// /// Original was GL_TEXTURE_DS_SIZE_NV = 0x871D /// TextureDsSizeNv = ((int)0x871D) , /// /// Original was GL_TEXTURE_DT_SIZE_NV = 0x871E /// TextureDtSizeNv = ((int)0x871E) , /// /// Original was GL_TEXTURE_MAG_SIZE_NV = 0x871F /// TextureMagSizeNv = ((int)0x871F) , /// /// Original was GL_MODELVIEW2_ARB = 0x8722 /// Modelview2Arb = ((int)0x8722) , /// /// Original was GL_MODELVIEW3_ARB = 0x8723 /// Modelview3Arb = ((int)0x8723) , /// /// Original was GL_MODELVIEW4_ARB = 0x8724 /// Modelview4Arb = ((int)0x8724) , /// /// Original was GL_MODELVIEW5_ARB = 0x8725 /// Modelview5Arb = ((int)0x8725) , /// /// Original was GL_MODELVIEW6_ARB = 0x8726 /// Modelview6Arb = ((int)0x8726) , /// /// Original was GL_MODELVIEW7_ARB = 0x8727 /// Modelview7Arb = ((int)0x8727) , /// /// Original was GL_MODELVIEW8_ARB = 0x8728 /// Modelview8Arb = ((int)0x8728) , /// /// Original was GL_MODELVIEW9_ARB = 0x8729 /// Modelview9Arb = ((int)0x8729) , /// /// Original was GL_MODELVIEW10_ARB = 0x872A /// Modelview10Arb = ((int)0x872A) , /// /// Original was GL_MODELVIEW11_ARB = 0x872B /// Modelview11Arb = ((int)0x872B) , /// /// Original was GL_MODELVIEW12_ARB = 0x872C /// Modelview12Arb = ((int)0x872C) , /// /// Original was GL_MODELVIEW13_ARB = 0x872D /// Modelview13Arb = ((int)0x872D) , /// /// Original was GL_MODELVIEW14_ARB = 0x872E /// Modelview14Arb = ((int)0x872E) , /// /// Original was GL_MODELVIEW15_ARB = 0x872F /// Modelview15Arb = ((int)0x872F) , /// /// Original was GL_MODELVIEW16_ARB = 0x8730 /// Modelview16Arb = ((int)0x8730) , /// /// Original was GL_MODELVIEW17_ARB = 0x8731 /// Modelview17Arb = ((int)0x8731) , /// /// Original was GL_MODELVIEW18_ARB = 0x8732 /// Modelview18Arb = ((int)0x8732) , /// /// Original was GL_MODELVIEW19_ARB = 0x8733 /// Modelview19Arb = ((int)0x8733) , /// /// Original was GL_MODELVIEW20_ARB = 0x8734 /// Modelview20Arb = ((int)0x8734) , /// /// Original was GL_MODELVIEW21_ARB = 0x8735 /// Modelview21Arb = ((int)0x8735) , /// /// Original was GL_MODELVIEW22_ARB = 0x8736 /// Modelview22Arb = ((int)0x8736) , /// /// Original was GL_MODELVIEW23_ARB = 0x8737 /// Modelview23Arb = ((int)0x8737) , /// /// Original was GL_MODELVIEW24_ARB = 0x8738 /// Modelview24Arb = ((int)0x8738) , /// /// Original was GL_MODELVIEW25_ARB = 0x8739 /// Modelview25Arb = ((int)0x8739) , /// /// Original was GL_MODELVIEW26_ARB = 0x873A /// Modelview26Arb = ((int)0x873A) , /// /// Original was GL_MODELVIEW27_ARB = 0x873B /// Modelview27Arb = ((int)0x873B) , /// /// Original was GL_MODELVIEW28_ARB = 0x873C /// Modelview28Arb = ((int)0x873C) , /// /// Original was GL_MODELVIEW29_ARB = 0x873D /// Modelview29Arb = ((int)0x873D) , /// /// Original was GL_MODELVIEW30_ARB = 0x873E /// Modelview30Arb = ((int)0x873E) , /// /// Original was GL_MODELVIEW31_ARB = 0x873F /// Modelview31Arb = ((int)0x873F) , /// /// Original was GL_DOT3_RGB_EXT = 0x8740 /// Dot3RgbExt = ((int)0x8740) , /// /// Original was GL_Z400_BINARY_AMD = 0x8740 /// Z400BinaryAmd = ((int)0x8740) , /// /// Original was GL_DOT3_RGBA_EXT = 0x8741 /// Dot3RgbaExt = ((int)0x8741) , /// /// Original was GL_PROGRAM_BINARY_LENGTH = 0x8741 /// ProgramBinaryLength = ((int)0x8741) , /// /// Original was GL_PROGRAM_BINARY_LENGTH_OES = 0x8741 /// ProgramBinaryLengthOes = ((int)0x8741) , /// /// Original was GL_MIRROR_CLAMP_ATI = 0x8742 /// MirrorClampAti = ((int)0x8742) , /// /// Original was GL_MIRROR_CLAMP_EXT = 0x8742 /// MirrorClampExt = ((int)0x8742) , /// /// Original was GL_MIRROR_CLAMP_TO_EDGE_ATI = 0x8743 /// MirrorClampToEdgeAti = ((int)0x8743) , /// /// Original was GL_MIRROR_CLAMP_TO_EDGE_EXT = 0x8743 /// MirrorClampToEdgeExt = ((int)0x8743) , /// /// Original was GL_MODULATE_ADD_ATI = 0x8744 /// ModulateAddAti = ((int)0x8744) , /// /// Original was GL_MODULATE_SIGNED_ADD_ATI = 0x8745 /// ModulateSignedAddAti = ((int)0x8745) , /// /// Original was GL_MODULATE_SUBTRACT_ATI = 0x8746 /// ModulateSubtractAti = ((int)0x8746) , /// /// Original was GL_SET_AMD = 0x874A /// SetAmd = ((int)0x874A) , /// /// Original was GL_REPLACE_VALUE_AMD = 0x874B /// ReplaceValueAmd = ((int)0x874B) , /// /// Original was GL_STENCIL_OP_VALUE_AMD = 0x874C /// StencilOpValueAmd = ((int)0x874C) , /// /// Original was GL_STENCIL_BACK_OP_VALUE_AMD = 0x874D /// StencilBackOpValueAmd = ((int)0x874D) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_LONG = 0x874E /// VertexAttribArrayLong = ((int)0x874E) , /// /// Original was GL_DEPTH_STENCIL_MESA = 0x8750 /// DepthStencilMesa = ((int)0x8750) , /// /// Original was GL_UNSIGNED_INT_24_8_MESA = 0x8751 /// UnsignedInt248Mesa = ((int)0x8751) , /// /// Original was GL_UNSIGNED_INT_8_24_REV_MESA = 0x8752 /// UnsignedInt824RevMesa = ((int)0x8752) , /// /// Original was GL_UNSIGNED_SHORT_15_1_MESA = 0x8753 /// UnsignedShort151Mesa = ((int)0x8753) , /// /// Original was GL_UNSIGNED_SHORT_1_15_REV_MESA = 0x8754 /// UnsignedShort115RevMesa = ((int)0x8754) , /// /// Original was GL_TRACE_MASK_MESA = 0x8755 /// TraceMaskMesa = ((int)0x8755) , /// /// Original was GL_TRACE_NAME_MESA = 0x8756 /// TraceNameMesa = ((int)0x8756) , /// /// Original was GL_YCBCR_MESA = 0x8757 /// YcbcrMesa = ((int)0x8757) , /// /// Original was GL_PACK_INVERT_MESA = 0x8758 /// PackInvertMesa = ((int)0x8758) , /// /// Original was GL_DEBUG_OBJECT_MESA = 0x8759 /// DebugObjectMesa = ((int)0x8759) , /// /// Original was GL_TEXTURE_1D_STACK_MESAX = 0x8759 /// Texture1DStackMesax = ((int)0x8759) , /// /// Original was GL_DEBUG_PRINT_MESA = 0x875A /// DebugPrintMesa = ((int)0x875A) , /// /// Original was GL_TEXTURE_2D_STACK_MESAX = 0x875A /// Texture2DStackMesax = ((int)0x875A) , /// /// Original was GL_DEBUG_ASSERT_MESA = 0x875B /// DebugAssertMesa = ((int)0x875B) , /// /// Original was GL_PROXY_TEXTURE_1D_STACK_MESAX = 0x875B /// ProxyTexture1DStackMesax = ((int)0x875B) , /// /// Original was GL_PROXY_TEXTURE_2D_STACK_MESAX = 0x875C /// ProxyTexture2DStackMesax = ((int)0x875C) , /// /// Original was GL_TEXTURE_1D_STACK_BINDING_MESAX = 0x875D /// Texture1DStackBindingMesax = ((int)0x875D) , /// /// Original was GL_TEXTURE_2D_STACK_BINDING_MESAX = 0x875E /// Texture2DStackBindingMesax = ((int)0x875E) , /// /// Original was GL_STATIC_ATI = 0x8760 /// StaticAti = ((int)0x8760) , /// /// Original was GL_DYNAMIC_ATI = 0x8761 /// DynamicAti = ((int)0x8761) , /// /// Original was GL_PRESERVE_ATI = 0x8762 /// PreserveAti = ((int)0x8762) , /// /// Original was GL_DISCARD_ATI = 0x8763 /// DiscardAti = ((int)0x8763) , /// /// Original was GL_BUFFER_SIZE = 0x8764 /// BufferSize = ((int)0x8764) , /// /// Original was GL_BUFFER_SIZE_ARB = 0x8764 /// BufferSizeArb = ((int)0x8764) , /// /// Original was GL_OBJECT_BUFFER_SIZE_ATI = 0x8764 /// ObjectBufferSizeAti = ((int)0x8764) , /// /// Original was GL_BUFFER_USAGE = 0x8765 /// BufferUsage = ((int)0x8765) , /// /// Original was GL_BUFFER_USAGE_ARB = 0x8765 /// BufferUsageArb = ((int)0x8765) , /// /// Original was GL_OBJECT_BUFFER_USAGE_ATI = 0x8765 /// ObjectBufferUsageAti = ((int)0x8765) , /// /// Original was GL_ARRAY_OBJECT_BUFFER_ATI = 0x8766 /// ArrayObjectBufferAti = ((int)0x8766) , /// /// Original was GL_ARRAY_OBJECT_OFFSET_ATI = 0x8767 /// ArrayObjectOffsetAti = ((int)0x8767) , /// /// Original was GL_ELEMENT_ARRAY_ATI = 0x8768 /// ElementArrayAti = ((int)0x8768) , /// /// Original was GL_ELEMENT_ARRAY_TYPE_ATI = 0x8769 /// ElementArrayTypeAti = ((int)0x8769) , /// /// Original was GL_ELEMENT_ARRAY_POINTER_ATI = 0x876A /// ElementArrayPointerAti = ((int)0x876A) , /// /// Original was GL_MAX_VERTEX_STREAMS_ATI = 0x876B /// MaxVertexStreamsAti = ((int)0x876B) , /// /// Original was GL_VERTEX_STREAM0_ATI = 0x876C /// VertexStream0Ati = ((int)0x876C) , /// /// Original was GL_VERTEX_STREAM1_ATI = 0x876D /// VertexStream1Ati = ((int)0x876D) , /// /// Original was GL_VERTEX_STREAM2_ATI = 0x876E /// VertexStream2Ati = ((int)0x876E) , /// /// Original was GL_VERTEX_STREAM3_ATI = 0x876F /// VertexStream3Ati = ((int)0x876F) , /// /// Original was GL_VERTEX_STREAM4_ATI = 0x8770 /// VertexStream4Ati = ((int)0x8770) , /// /// Original was GL_VERTEX_STREAM5_ATI = 0x8771 /// VertexStream5Ati = ((int)0x8771) , /// /// Original was GL_VERTEX_STREAM6_ATI = 0x8772 /// VertexStream6Ati = ((int)0x8772) , /// /// Original was GL_VERTEX_STREAM7_ATI = 0x8773 /// VertexStream7Ati = ((int)0x8773) , /// /// Original was GL_VERTEX_SOURCE_ATI = 0x8774 /// VertexSourceAti = ((int)0x8774) , /// /// Original was GL_BUMP_ROT_MATRIX_ATI = 0x8775 /// BumpRotMatrixAti = ((int)0x8775) , /// /// Original was GL_BUMP_ROT_MATRIX_SIZE_ATI = 0x8776 /// BumpRotMatrixSizeAti = ((int)0x8776) , /// /// Original was GL_BUMP_NUM_TEX_UNITS_ATI = 0x8777 /// BumpNumTexUnitsAti = ((int)0x8777) , /// /// Original was GL_BUMP_TEX_UNITS_ATI = 0x8778 /// BumpTexUnitsAti = ((int)0x8778) , /// /// Original was GL_DUDV_ATI = 0x8779 /// DudvAti = ((int)0x8779) , /// /// Original was GL_DU8DV8_ATI = 0x877A /// Du8Dv8Ati = ((int)0x877A) , /// /// Original was GL_BUMP_ENVMAP_ATI = 0x877B /// BumpEnvmapAti = ((int)0x877B) , /// /// Original was GL_BUMP_TARGET_ATI = 0x877C /// BumpTargetAti = ((int)0x877C) , /// /// Original was GL_VERTEX_SHADER_EXT = 0x8780 /// VertexShaderExt = ((int)0x8780) , /// /// Original was GL_VERTEX_SHADER_BINDING_EXT = 0x8781 /// VertexShaderBindingExt = ((int)0x8781) , /// /// Original was GL_OP_INDEX_EXT = 0x8782 /// OpIndexExt = ((int)0x8782) , /// /// Original was GL_OP_NEGATE_EXT = 0x8783 /// OpNegateExt = ((int)0x8783) , /// /// Original was GL_OP_DOT3_EXT = 0x8784 /// OpDot3Ext = ((int)0x8784) , /// /// Original was GL_OP_DOT4_EXT = 0x8785 /// OpDot4Ext = ((int)0x8785) , /// /// Original was GL_OP_MUL_EXT = 0x8786 /// OpMulExt = ((int)0x8786) , /// /// Original was GL_OP_ADD_EXT = 0x8787 /// OpAddExt = ((int)0x8787) , /// /// Original was GL_OP_MADD_EXT = 0x8788 /// OpMaddExt = ((int)0x8788) , /// /// Original was GL_OP_FRAC_EXT = 0x8789 /// OpFracExt = ((int)0x8789) , /// /// Original was GL_OP_MAX_EXT = 0x878A /// OpMaxExt = ((int)0x878A) , /// /// Original was GL_OP_MIN_EXT = 0x878B /// OpMinExt = ((int)0x878B) , /// /// Original was GL_OP_SET_GE_EXT = 0x878C /// OpSetGeExt = ((int)0x878C) , /// /// Original was GL_OP_SET_LT_EXT = 0x878D /// OpSetLtExt = ((int)0x878D) , /// /// Original was GL_OP_CLAMP_EXT = 0x878E /// OpClampExt = ((int)0x878E) , /// /// Original was GL_OP_FLOOR_EXT = 0x878F /// OpFloorExt = ((int)0x878F) , /// /// Original was GL_OP_ROUND_EXT = 0x8790 /// OpRoundExt = ((int)0x8790) , /// /// Original was GL_OP_EXP_BASE_2_EXT = 0x8791 /// OpExpBase2Ext = ((int)0x8791) , /// /// Original was GL_OP_LOG_BASE_2_EXT = 0x8792 /// OpLogBase2Ext = ((int)0x8792) , /// /// Original was GL_OP_POWER_EXT = 0x8793 /// OpPowerExt = ((int)0x8793) , /// /// Original was GL_OP_RECIP_EXT = 0x8794 /// OpRecipExt = ((int)0x8794) , /// /// Original was GL_OP_RECIP_SQRT_EXT = 0x8795 /// OpRecipSqrtExt = ((int)0x8795) , /// /// Original was GL_OP_SUB_EXT = 0x8796 /// OpSubExt = ((int)0x8796) , /// /// Original was GL_OP_CROSS_PRODUCT_EXT = 0x8797 /// OpCrossProductExt = ((int)0x8797) , /// /// Original was GL_OP_MULTIPLY_MATRIX_EXT = 0x8798 /// OpMultiplyMatrixExt = ((int)0x8798) , /// /// Original was GL_OP_MOV_EXT = 0x8799 /// OpMovExt = ((int)0x8799) , /// /// Original was GL_OUTPUT_VERTEX_EXT = 0x879A /// OutputVertexExt = ((int)0x879A) , /// /// Original was GL_OUTPUT_COLOR0_EXT = 0x879B /// OutputColor0Ext = ((int)0x879B) , /// /// Original was GL_OUTPUT_COLOR1_EXT = 0x879C /// OutputColor1Ext = ((int)0x879C) , /// /// Original was GL_OUTPUT_TEXTURE_COORD0_EXT = 0x879D /// OutputTextureCoord0Ext = ((int)0x879D) , /// /// Original was GL_OUTPUT_TEXTURE_COORD1_EXT = 0x879E /// OutputTextureCoord1Ext = ((int)0x879E) , /// /// Original was GL_OUTPUT_TEXTURE_COORD2_EXT = 0x879F /// OutputTextureCoord2Ext = ((int)0x879F) , /// /// Original was GL_OUTPUT_TEXTURE_COORD3_EXT = 0x87A0 /// OutputTextureCoord3Ext = ((int)0x87A0) , /// /// Original was GL_OUTPUT_TEXTURE_COORD4_EXT = 0x87A1 /// OutputTextureCoord4Ext = ((int)0x87A1) , /// /// Original was GL_OUTPUT_TEXTURE_COORD5_EXT = 0x87A2 /// OutputTextureCoord5Ext = ((int)0x87A2) , /// /// Original was GL_OUTPUT_TEXTURE_COORD6_EXT = 0x87A3 /// OutputTextureCoord6Ext = ((int)0x87A3) , /// /// Original was GL_OUTPUT_TEXTURE_COORD7_EXT = 0x87A4 /// OutputTextureCoord7Ext = ((int)0x87A4) , /// /// Original was GL_OUTPUT_TEXTURE_COORD8_EXT = 0x87A5 /// OutputTextureCoord8Ext = ((int)0x87A5) , /// /// Original was GL_OUTPUT_TEXTURE_COORD9_EXT = 0x87A6 /// OutputTextureCoord9Ext = ((int)0x87A6) , /// /// Original was GL_OUTPUT_TEXTURE_COORD10_EXT = 0x87A7 /// OutputTextureCoord10Ext = ((int)0x87A7) , /// /// Original was GL_OUTPUT_TEXTURE_COORD11_EXT = 0x87A8 /// OutputTextureCoord11Ext = ((int)0x87A8) , /// /// Original was GL_OUTPUT_TEXTURE_COORD12_EXT = 0x87A9 /// OutputTextureCoord12Ext = ((int)0x87A9) , /// /// Original was GL_OUTPUT_TEXTURE_COORD13_EXT = 0x87AA /// OutputTextureCoord13Ext = ((int)0x87AA) , /// /// Original was GL_OUTPUT_TEXTURE_COORD14_EXT = 0x87AB /// OutputTextureCoord14Ext = ((int)0x87AB) , /// /// Original was GL_OUTPUT_TEXTURE_COORD15_EXT = 0x87AC /// OutputTextureCoord15Ext = ((int)0x87AC) , /// /// Original was GL_OUTPUT_TEXTURE_COORD16_EXT = 0x87AD /// OutputTextureCoord16Ext = ((int)0x87AD) , /// /// Original was GL_OUTPUT_TEXTURE_COORD17_EXT = 0x87AE /// OutputTextureCoord17Ext = ((int)0x87AE) , /// /// Original was GL_OUTPUT_TEXTURE_COORD18_EXT = 0x87AF /// OutputTextureCoord18Ext = ((int)0x87AF) , /// /// Original was GL_OUTPUT_TEXTURE_COORD19_EXT = 0x87B0 /// OutputTextureCoord19Ext = ((int)0x87B0) , /// /// Original was GL_OUTPUT_TEXTURE_COORD20_EXT = 0x87B1 /// OutputTextureCoord20Ext = ((int)0x87B1) , /// /// Original was GL_OUTPUT_TEXTURE_COORD21_EXT = 0x87B2 /// OutputTextureCoord21Ext = ((int)0x87B2) , /// /// Original was GL_OUTPUT_TEXTURE_COORD22_EXT = 0x87B3 /// OutputTextureCoord22Ext = ((int)0x87B3) , /// /// Original was GL_OUTPUT_TEXTURE_COORD23_EXT = 0x87B4 /// OutputTextureCoord23Ext = ((int)0x87B4) , /// /// Original was GL_OUTPUT_TEXTURE_COORD24_EXT = 0x87B5 /// OutputTextureCoord24Ext = ((int)0x87B5) , /// /// Original was GL_OUTPUT_TEXTURE_COORD25_EXT = 0x87B6 /// OutputTextureCoord25Ext = ((int)0x87B6) , /// /// Original was GL_OUTPUT_TEXTURE_COORD26_EXT = 0x87B7 /// OutputTextureCoord26Ext = ((int)0x87B7) , /// /// Original was GL_OUTPUT_TEXTURE_COORD27_EXT = 0x87B8 /// OutputTextureCoord27Ext = ((int)0x87B8) , /// /// Original was GL_OUTPUT_TEXTURE_COORD28_EXT = 0x87B9 /// OutputTextureCoord28Ext = ((int)0x87B9) , /// /// Original was GL_OUTPUT_TEXTURE_COORD29_EXT = 0x87BA /// OutputTextureCoord29Ext = ((int)0x87BA) , /// /// Original was GL_OUTPUT_TEXTURE_COORD30_EXT = 0x87BB /// OutputTextureCoord30Ext = ((int)0x87BB) , /// /// Original was GL_OUTPUT_TEXTURE_COORD31_EXT = 0x87BC /// OutputTextureCoord31Ext = ((int)0x87BC) , /// /// Original was GL_OUTPUT_FOG_EXT = 0x87BD /// OutputFogExt = ((int)0x87BD) , /// /// Original was GL_SCALAR_EXT = 0x87BE /// ScalarExt = ((int)0x87BE) , /// /// Original was GL_VECTOR_EXT = 0x87BF /// VectorExt = ((int)0x87BF) , /// /// Original was GL_MATRIX_EXT = 0x87C0 /// MatrixExt = ((int)0x87C0) , /// /// Original was GL_VARIANT_EXT = 0x87C1 /// VariantExt = ((int)0x87C1) , /// /// Original was GL_INVARIANT_EXT = 0x87C2 /// InvariantExt = ((int)0x87C2) , /// /// Original was GL_LOCAL_CONSTANT_EXT = 0x87C3 /// LocalConstantExt = ((int)0x87C3) , /// /// Original was GL_LOCAL_EXT = 0x87C4 /// LocalExt = ((int)0x87C4) , /// /// Original was GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87C5 /// MaxVertexShaderInstructionsExt = ((int)0x87C5) , /// /// Original was GL_MAX_VERTEX_SHADER_VARIANTS_EXT = 0x87C6 /// MaxVertexShaderVariantsExt = ((int)0x87C6) , /// /// Original was GL_MAX_VERTEX_SHADER_INVARIANTS_EXT = 0x87C7 /// MaxVertexShaderInvariantsExt = ((int)0x87C7) , /// /// Original was GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87C8 /// MaxVertexShaderLocalConstantsExt = ((int)0x87C8) , /// /// Original was GL_MAX_VERTEX_SHADER_LOCALS_EXT = 0x87C9 /// MaxVertexShaderLocalsExt = ((int)0x87C9) , /// /// Original was GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CA /// MaxOptimizedVertexShaderInstructionsExt = ((int)0x87CA) , /// /// Original was GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = 0x87CB /// MaxOptimizedVertexShaderVariantsExt = ((int)0x87CB) , /// /// Original was GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87CC /// MaxOptimizedVertexShaderLocalConstantsExt = ((int)0x87CC) , /// /// Original was GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = 0x87CD /// MaxOptimizedVertexShaderInvariantsExt = ((int)0x87CD) , /// /// Original was GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = 0x87CE /// MaxOptimizedVertexShaderLocalsExt = ((int)0x87CE) , /// /// Original was GL_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CF /// VertexShaderInstructionsExt = ((int)0x87CF) , /// /// Original was GL_VERTEX_SHADER_VARIANTS_EXT = 0x87D0 /// VertexShaderVariantsExt = ((int)0x87D0) , /// /// Original was GL_VERTEX_SHADER_INVARIANTS_EXT = 0x87D1 /// VertexShaderInvariantsExt = ((int)0x87D1) , /// /// Original was GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87D2 /// VertexShaderLocalConstantsExt = ((int)0x87D2) , /// /// Original was GL_VERTEX_SHADER_LOCALS_EXT = 0x87D3 /// VertexShaderLocalsExt = ((int)0x87D3) , /// /// Original was GL_VERTEX_SHADER_OPTIMIZED_EXT = 0x87D4 /// VertexShaderOptimizedExt = ((int)0x87D4) , /// /// Original was GL_X_EXT = 0x87D5 /// XExt = ((int)0x87D5) , /// /// Original was GL_Y_EXT = 0x87D6 /// YExt = ((int)0x87D6) , /// /// Original was GL_Z_EXT = 0x87D7 /// ZExt = ((int)0x87D7) , /// /// Original was GL_W_EXT = 0x87D8 /// WExt = ((int)0x87D8) , /// /// Original was GL_NEGATIVE_X_EXT = 0x87D9 /// NegativeXExt = ((int)0x87D9) , /// /// Original was GL_NEGATIVE_Y_EXT = 0x87DA /// NegativeYExt = ((int)0x87DA) , /// /// Original was GL_NEGATIVE_Z_EXT = 0x87DB /// NegativeZExt = ((int)0x87DB) , /// /// Original was GL_NEGATIVE_W_EXT = 0x87DC /// NegativeWExt = ((int)0x87DC) , /// /// Original was GL_ZERO_EXT = 0x87DD /// ZeroExt = ((int)0x87DD) , /// /// Original was GL_ONE_EXT = 0x87DE /// OneExt = ((int)0x87DE) , /// /// Original was GL_NEGATIVE_ONE_EXT = 0x87DF /// NegativeOneExt = ((int)0x87DF) , /// /// Original was GL_NORMALIZED_RANGE_EXT = 0x87E0 /// NormalizedRangeExt = ((int)0x87E0) , /// /// Original was GL_FULL_RANGE_EXT = 0x87E1 /// FullRangeExt = ((int)0x87E1) , /// /// Original was GL_CURRENT_VERTEX_EXT = 0x87E2 /// CurrentVertexExt = ((int)0x87E2) , /// /// Original was GL_MVP_MATRIX_EXT = 0x87E3 /// MvpMatrixExt = ((int)0x87E3) , /// /// Original was GL_VARIANT_VALUE_EXT = 0x87E4 /// VariantValueExt = ((int)0x87E4) , /// /// Original was GL_VARIANT_DATATYPE_EXT = 0x87E5 /// VariantDatatypeExt = ((int)0x87E5) , /// /// Original was GL_VARIANT_ARRAY_STRIDE_EXT = 0x87E6 /// VariantArrayStrideExt = ((int)0x87E6) , /// /// Original was GL_VARIANT_ARRAY_TYPE_EXT = 0x87E7 /// VariantArrayTypeExt = ((int)0x87E7) , /// /// Original was GL_VARIANT_ARRAY_EXT = 0x87E8 /// VariantArrayExt = ((int)0x87E8) , /// /// Original was GL_VARIANT_ARRAY_POINTER_EXT = 0x87E9 /// VariantArrayPointerExt = ((int)0x87E9) , /// /// Original was GL_INVARIANT_VALUE_EXT = 0x87EA /// InvariantValueExt = ((int)0x87EA) , /// /// Original was GL_INVARIANT_DATATYPE_EXT = 0x87EB /// InvariantDatatypeExt = ((int)0x87EB) , /// /// Original was GL_LOCAL_CONSTANT_VALUE_EXT = 0x87EC /// LocalConstantValueExt = ((int)0x87EC) , /// /// Original was GL_LOCAL_CONSTANT_DATATYPE_EXT = 0x87ED /// LocalConstantDatatypeExt = ((int)0x87ED) , /// /// Original was GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD = 0x87EE /// AtcRgbaInterpolatedAlphaAmd = ((int)0x87EE) , /// /// Original was GL_PN_TRIANGLES_ATI = 0x87F0 /// PnTrianglesAti = ((int)0x87F0) , /// /// Original was GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F1 /// MaxPnTrianglesTesselationLevelAti = ((int)0x87F1) , /// /// Original was GL_PN_TRIANGLES_POINT_MODE_ATI = 0x87F2 /// PnTrianglesPointModeAti = ((int)0x87F2) , /// /// Original was GL_PN_TRIANGLES_NORMAL_MODE_ATI = 0x87F3 /// PnTrianglesNormalModeAti = ((int)0x87F3) , /// /// Original was GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F4 /// PnTrianglesTesselationLevelAti = ((int)0x87F4) , /// /// Original was GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI = 0x87F5 /// PnTrianglesPointModeLinearAti = ((int)0x87F5) , /// /// Original was GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI = 0x87F6 /// PnTrianglesPointModeCubicAti = ((int)0x87F6) , /// /// Original was GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI = 0x87F7 /// PnTrianglesNormalModeLinearAti = ((int)0x87F7) , /// /// Original was GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI = 0x87F8 /// PnTrianglesNormalModeQuadraticAti = ((int)0x87F8) , /// /// Original was GL_3DC_X_AMD = 0x87F9 /// Gl3DcXAmd = ((int)0x87F9) , /// /// Original was GL_3DC_XY_AMD = 0x87FA /// Gl3DcXyAmd = ((int)0x87FA) , /// /// Original was GL_VBO_FREE_MEMORY_ATI = 0x87FB /// VboFreeMemoryAti = ((int)0x87FB) , /// /// Original was GL_TEXTURE_FREE_MEMORY_ATI = 0x87FC /// TextureFreeMemoryAti = ((int)0x87FC) , /// /// Original was GL_RENDERBUFFER_FREE_MEMORY_ATI = 0x87FD /// RenderbufferFreeMemoryAti = ((int)0x87FD) , /// /// Original was GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE /// NumProgramBinaryFormats = ((int)0x87FE) , /// /// Original was GL_NUM_PROGRAM_BINARY_FORMATS_OES = 0x87FE /// NumProgramBinaryFormatsOes = ((int)0x87FE) , /// /// Original was GL_PROGRAM_BINARY_FORMATS = 0x87FF /// ProgramBinaryFormats = ((int)0x87FF) , /// /// Original was GL_PROGRAM_BINARY_FORMATS_OES = 0x87FF /// ProgramBinaryFormatsOes = ((int)0x87FF) , /// /// Original was GL_STENCIL_BACK_FUNC = 0x8800 /// StencilBackFunc = ((int)0x8800) , /// /// Original was GL_STENCIL_BACK_FUNC_ATI = 0x8800 /// StencilBackFuncAti = ((int)0x8800) , /// /// Original was GL_STENCIL_BACK_FAIL = 0x8801 /// StencilBackFail = ((int)0x8801) , /// /// Original was GL_STENCIL_BACK_FAIL_ATI = 0x8801 /// StencilBackFailAti = ((int)0x8801) , /// /// Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 /// StencilBackPassDepthFail = ((int)0x8802) , /// /// Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI = 0x8802 /// StencilBackPassDepthFailAti = ((int)0x8802) , /// /// Original was GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 /// StencilBackPassDepthPass = ((int)0x8803) , /// /// Original was GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI = 0x8803 /// StencilBackPassDepthPassAti = ((int)0x8803) , /// /// Original was GL_FRAGMENT_PROGRAM = 0x8804 /// FragmentProgram = ((int)0x8804) , /// /// Original was GL_FRAGMENT_PROGRAM_ARB = 0x8804 /// FragmentProgramArb = ((int)0x8804) , /// /// Original was GL_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x8805 /// ProgramAluInstructionsArb = ((int)0x8805) , /// /// Original was GL_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x8806 /// ProgramTexInstructionsArb = ((int)0x8806) , /// /// Original was GL_PROGRAM_TEX_INDIRECTIONS_ARB = 0x8807 /// ProgramTexIndirectionsArb = ((int)0x8807) , /// /// Original was GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x8808 /// ProgramNativeAluInstructionsArb = ((int)0x8808) , /// /// Original was GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x8809 /// ProgramNativeTexInstructionsArb = ((int)0x8809) , /// /// Original was GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x880A /// ProgramNativeTexIndirectionsArb = ((int)0x880A) , /// /// Original was GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x880B /// MaxProgramAluInstructionsArb = ((int)0x880B) , /// /// Original was GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x880C /// MaxProgramTexInstructionsArb = ((int)0x880C) , /// /// Original was GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 0x880D /// MaxProgramTexIndirectionsArb = ((int)0x880D) , /// /// Original was GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x880E /// MaxProgramNativeAluInstructionsArb = ((int)0x880E) , /// /// Original was GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x880F /// MaxProgramNativeTexInstructionsArb = ((int)0x880F) , /// /// Original was GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x8810 /// MaxProgramNativeTexIndirectionsArb = ((int)0x8810) , /// /// Original was GL_RGBA32F = 0x8814 /// Rgba32f = ((int)0x8814) , /// /// Original was GL_RGBA32F_ARB = 0x8814 /// Rgba32fArb = ((int)0x8814) , /// /// Original was GL_RGBA_FLOAT32_APPLE = 0x8814 /// RgbaFloat32Apple = ((int)0x8814) , /// /// Original was GL_RGBA_FLOAT32_ATI = 0x8814 /// RgbaFloat32Ati = ((int)0x8814) , /// /// Original was GL_RGB32F = 0x8815 /// Rgb32f = ((int)0x8815) , /// /// Original was GL_RGB32F_ARB = 0x8815 /// Rgb32fArb = ((int)0x8815) , /// /// Original was GL_RGB_FLOAT32_APPLE = 0x8815 /// RgbFloat32Apple = ((int)0x8815) , /// /// Original was GL_RGB_FLOAT32_ATI = 0x8815 /// RgbFloat32Ati = ((int)0x8815) , /// /// Original was GL_ALPHA32F_ARB = 0x8816 /// Alpha32fArb = ((int)0x8816) , /// /// Original was GL_ALPHA_FLOAT32_APPLE = 0x8816 /// AlphaFloat32Apple = ((int)0x8816) , /// /// Original was GL_ALPHA_FLOAT32_ATI = 0x8816 /// AlphaFloat32Ati = ((int)0x8816) , /// /// Original was GL_INTENSITY32F_ARB = 0x8817 /// Intensity32fArb = ((int)0x8817) , /// /// Original was GL_INTENSITY_FLOAT32_APPLE = 0x8817 /// IntensityFloat32Apple = ((int)0x8817) , /// /// Original was GL_INTENSITY_FLOAT32_ATI = 0x8817 /// IntensityFloat32Ati = ((int)0x8817) , /// /// Original was GL_LUMINANCE32F_ARB = 0x8818 /// Luminance32fArb = ((int)0x8818) , /// /// Original was GL_LUMINANCE_FLOAT32_APPLE = 0x8818 /// LuminanceFloat32Apple = ((int)0x8818) , /// /// Original was GL_LUMINANCE_FLOAT32_ATI = 0x8818 /// LuminanceFloat32Ati = ((int)0x8818) , /// /// Original was GL_LUMINANCE_ALPHA32F_ARB = 0x8819 /// LuminanceAlpha32fArb = ((int)0x8819) , /// /// Original was GL_LUMINANCE_ALPHA_FLOAT32_APPLE = 0x8819 /// LuminanceAlphaFloat32Apple = ((int)0x8819) , /// /// Original was GL_LUMINANCE_ALPHA_FLOAT32_ATI = 0x8819 /// LuminanceAlphaFloat32Ati = ((int)0x8819) , /// /// Original was GL_RGBA16F = 0x881A /// Rgba16f = ((int)0x881A) , /// /// Original was GL_RGBA16F_ARB = 0x881A /// Rgba16fArb = ((int)0x881A) , /// /// Original was GL_RGBA16F_EXT = 0x881A /// Rgba16fExt = ((int)0x881A) , /// /// Original was GL_RGBA_FLOAT16_APPLE = 0x881A /// RgbaFloat16Apple = ((int)0x881A) , /// /// Original was GL_RGBA_FLOAT16_ATI = 0x881A /// RgbaFloat16Ati = ((int)0x881A) , /// /// Original was GL_RGB16F = 0x881B /// Rgb16f = ((int)0x881B) , /// /// Original was GL_RGB16F_ARB = 0x881B /// Rgb16fArb = ((int)0x881B) , /// /// Original was GL_RGB16F_EXT = 0x881B /// Rgb16fExt = ((int)0x881B) , /// /// Original was GL_RGB_FLOAT16_APPLE = 0x881B /// RgbFloat16Apple = ((int)0x881B) , /// /// Original was GL_RGB_FLOAT16_ATI = 0x881B /// RgbFloat16Ati = ((int)0x881B) , /// /// Original was GL_ALPHA16F_ARB = 0x881C /// Alpha16fArb = ((int)0x881C) , /// /// Original was GL_ALPHA_FLOAT16_APPLE = 0x881C /// AlphaFloat16Apple = ((int)0x881C) , /// /// Original was GL_ALPHA_FLOAT16_ATI = 0x881C /// AlphaFloat16Ati = ((int)0x881C) , /// /// Original was GL_INTENSITY16F_ARB = 0x881D /// Intensity16fArb = ((int)0x881D) , /// /// Original was GL_INTENSITY_FLOAT16_APPLE = 0x881D /// IntensityFloat16Apple = ((int)0x881D) , /// /// Original was GL_INTENSITY_FLOAT16_ATI = 0x881D /// IntensityFloat16Ati = ((int)0x881D) , /// /// Original was GL_LUMINANCE16F_ARB = 0x881E /// Luminance16fArb = ((int)0x881E) , /// /// Original was GL_LUMINANCE_FLOAT16_APPLE = 0x881E /// LuminanceFloat16Apple = ((int)0x881E) , /// /// Original was GL_LUMINANCE_FLOAT16_ATI = 0x881E /// LuminanceFloat16Ati = ((int)0x881E) , /// /// Original was GL_LUMINANCE_ALPHA16F_ARB = 0x881F /// LuminanceAlpha16fArb = ((int)0x881F) , /// /// Original was GL_LUMINANCE_ALPHA_FLOAT16_APPLE = 0x881F /// LuminanceAlphaFloat16Apple = ((int)0x881F) , /// /// Original was GL_LUMINANCE_ALPHA_FLOAT16_ATI = 0x881F /// LuminanceAlphaFloat16Ati = ((int)0x881F) , /// /// Original was GL_RGBA_FLOAT_MODE = 0x8820 /// RgbaFloatMode = ((int)0x8820) , /// /// Original was GL_RGBA_FLOAT_MODE_ARB = 0x8820 /// RgbaFloatModeArb = ((int)0x8820) , /// /// Original was GL_RGBA_FLOAT_MODE_ATI = 0x8820 /// RgbaFloatModeAti = ((int)0x8820) , /// /// Original was GL_WRITEONLY_RENDERING_QCOM = 0x8823 /// WriteonlyRenderingQcom = ((int)0x8823) , /// /// Original was GL_MAX_DRAW_BUFFERS = 0x8824 /// MaxDrawBuffers = ((int)0x8824) , /// /// Original was GL_MAX_DRAW_BUFFERS_ARB = 0x8824 /// MaxDrawBuffersArb = ((int)0x8824) , /// /// Original was GL_MAX_DRAW_BUFFERS_ATI = 0x8824 /// MaxDrawBuffersAti = ((int)0x8824) , /// /// Original was GL_MAX_DRAW_BUFFERS_NV = 0x8824 /// MaxDrawBuffersNv = ((int)0x8824) , /// /// Original was GL_DRAW_BUFFER0 = 0x8825 /// DrawBuffer0 = ((int)0x8825) , /// /// Original was GL_DRAW_BUFFER0_ARB = 0x8825 /// DrawBuffer0Arb = ((int)0x8825) , /// /// Original was GL_DRAW_BUFFER0_ATI = 0x8825 /// DrawBuffer0Ati = ((int)0x8825) , /// /// Original was GL_DRAW_BUFFER0_NV = 0x8825 /// DrawBuffer0Nv = ((int)0x8825) , /// /// Original was GL_DRAW_BUFFER1 = 0x8826 /// DrawBuffer1 = ((int)0x8826) , /// /// Original was GL_DRAW_BUFFER1_ARB = 0x8826 /// DrawBuffer1Arb = ((int)0x8826) , /// /// Original was GL_DRAW_BUFFER1_ATI = 0x8826 /// DrawBuffer1Ati = ((int)0x8826) , /// /// Original was GL_DRAW_BUFFER1_NV = 0x8826 /// DrawBuffer1Nv = ((int)0x8826) , /// /// Original was GL_DRAW_BUFFER2 = 0x8827 /// DrawBuffer2 = ((int)0x8827) , /// /// Original was GL_DRAW_BUFFER2_ARB = 0x8827 /// DrawBuffer2Arb = ((int)0x8827) , /// /// Original was GL_DRAW_BUFFER2_ATI = 0x8827 /// DrawBuffer2Ati = ((int)0x8827) , /// /// Original was GL_DRAW_BUFFER2_NV = 0x8827 /// DrawBuffer2Nv = ((int)0x8827) , /// /// Original was GL_DRAW_BUFFER3 = 0x8828 /// DrawBuffer3 = ((int)0x8828) , /// /// Original was GL_DRAW_BUFFER3_ARB = 0x8828 /// DrawBuffer3Arb = ((int)0x8828) , /// /// Original was GL_DRAW_BUFFER3_ATI = 0x8828 /// DrawBuffer3Ati = ((int)0x8828) , /// /// Original was GL_DRAW_BUFFER3_NV = 0x8828 /// DrawBuffer3Nv = ((int)0x8828) , /// /// Original was GL_DRAW_BUFFER4 = 0x8829 /// DrawBuffer4 = ((int)0x8829) , /// /// Original was GL_DRAW_BUFFER4_ARB = 0x8829 /// DrawBuffer4Arb = ((int)0x8829) , /// /// Original was GL_DRAW_BUFFER4_ATI = 0x8829 /// DrawBuffer4Ati = ((int)0x8829) , /// /// Original was GL_DRAW_BUFFER4_NV = 0x8829 /// DrawBuffer4Nv = ((int)0x8829) , /// /// Original was GL_DRAW_BUFFER5 = 0x882A /// DrawBuffer5 = ((int)0x882A) , /// /// Original was GL_DRAW_BUFFER5_ARB = 0x882A /// DrawBuffer5Arb = ((int)0x882A) , /// /// Original was GL_DRAW_BUFFER5_ATI = 0x882A /// DrawBuffer5Ati = ((int)0x882A) , /// /// Original was GL_DRAW_BUFFER5_NV = 0x882A /// DrawBuffer5Nv = ((int)0x882A) , /// /// Original was GL_DRAW_BUFFER6 = 0x882B /// DrawBuffer6 = ((int)0x882B) , /// /// Original was GL_DRAW_BUFFER6_ARB = 0x882B /// DrawBuffer6Arb = ((int)0x882B) , /// /// Original was GL_DRAW_BUFFER6_ATI = 0x882B /// DrawBuffer6Ati = ((int)0x882B) , /// /// Original was GL_DRAW_BUFFER6_NV = 0x882B /// DrawBuffer6Nv = ((int)0x882B) , /// /// Original was GL_DRAW_BUFFER7 = 0x882C /// DrawBuffer7 = ((int)0x882C) , /// /// Original was GL_DRAW_BUFFER7_ARB = 0x882C /// DrawBuffer7Arb = ((int)0x882C) , /// /// Original was GL_DRAW_BUFFER7_ATI = 0x882C /// DrawBuffer7Ati = ((int)0x882C) , /// /// Original was GL_DRAW_BUFFER7_NV = 0x882C /// DrawBuffer7Nv = ((int)0x882C) , /// /// Original was GL_DRAW_BUFFER8 = 0x882D /// DrawBuffer8 = ((int)0x882D) , /// /// Original was GL_DRAW_BUFFER8_ARB = 0x882D /// DrawBuffer8Arb = ((int)0x882D) , /// /// Original was GL_DRAW_BUFFER8_ATI = 0x882D /// DrawBuffer8Ati = ((int)0x882D) , /// /// Original was GL_DRAW_BUFFER8_NV = 0x882D /// DrawBuffer8Nv = ((int)0x882D) , /// /// Original was GL_DRAW_BUFFER9 = 0x882E /// DrawBuffer9 = ((int)0x882E) , /// /// Original was GL_DRAW_BUFFER9_ARB = 0x882E /// DrawBuffer9Arb = ((int)0x882E) , /// /// Original was GL_DRAW_BUFFER9_ATI = 0x882E /// DrawBuffer9Ati = ((int)0x882E) , /// /// Original was GL_DRAW_BUFFER9_NV = 0x882E /// DrawBuffer9Nv = ((int)0x882E) , /// /// Original was GL_DRAW_BUFFER10 = 0x882F /// DrawBuffer10 = ((int)0x882F) , /// /// Original was GL_DRAW_BUFFER10_ARB = 0x882F /// DrawBuffer10Arb = ((int)0x882F) , /// /// Original was GL_DRAW_BUFFER10_ATI = 0x882F /// DrawBuffer10Ati = ((int)0x882F) , /// /// Original was GL_DRAW_BUFFER10_NV = 0x882F /// DrawBuffer10Nv = ((int)0x882F) , /// /// Original was GL_DRAW_BUFFER11 = 0x8830 /// DrawBuffer11 = ((int)0x8830) , /// /// Original was GL_DRAW_BUFFER11_ARB = 0x8830 /// DrawBuffer11Arb = ((int)0x8830) , /// /// Original was GL_DRAW_BUFFER11_ATI = 0x8830 /// DrawBuffer11Ati = ((int)0x8830) , /// /// Original was GL_DRAW_BUFFER11_NV = 0x8830 /// DrawBuffer11Nv = ((int)0x8830) , /// /// Original was GL_DRAW_BUFFER12 = 0x8831 /// DrawBuffer12 = ((int)0x8831) , /// /// Original was GL_DRAW_BUFFER12_ARB = 0x8831 /// DrawBuffer12Arb = ((int)0x8831) , /// /// Original was GL_DRAW_BUFFER12_ATI = 0x8831 /// DrawBuffer12Ati = ((int)0x8831) , /// /// Original was GL_DRAW_BUFFER12_NV = 0x8831 /// DrawBuffer12Nv = ((int)0x8831) , /// /// Original was GL_DRAW_BUFFER13 = 0x8832 /// DrawBuffer13 = ((int)0x8832) , /// /// Original was GL_DRAW_BUFFER13_ARB = 0x8832 /// DrawBuffer13Arb = ((int)0x8832) , /// /// Original was GL_DRAW_BUFFER13_ATI = 0x8832 /// DrawBuffer13Ati = ((int)0x8832) , /// /// Original was GL_DRAW_BUFFER13_NV = 0x8832 /// DrawBuffer13Nv = ((int)0x8832) , /// /// Original was GL_DRAW_BUFFER14 = 0x8833 /// DrawBuffer14 = ((int)0x8833) , /// /// Original was GL_DRAW_BUFFER14_ARB = 0x8833 /// DrawBuffer14Arb = ((int)0x8833) , /// /// Original was GL_DRAW_BUFFER14_ATI = 0x8833 /// DrawBuffer14Ati = ((int)0x8833) , /// /// Original was GL_DRAW_BUFFER14_NV = 0x8833 /// DrawBuffer14Nv = ((int)0x8833) , /// /// Original was GL_DRAW_BUFFER15 = 0x8834 /// DrawBuffer15 = ((int)0x8834) , /// /// Original was GL_DRAW_BUFFER15_ARB = 0x8834 /// DrawBuffer15Arb = ((int)0x8834) , /// /// Original was GL_DRAW_BUFFER15_ATI = 0x8834 /// DrawBuffer15Ati = ((int)0x8834) , /// /// Original was GL_DRAW_BUFFER15_NV = 0x8834 /// DrawBuffer15Nv = ((int)0x8834) , /// /// Original was GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI = 0x8835 /// ColorClearUnclampedValueAti = ((int)0x8835) , /// /// Original was GL_BLEND_EQUATION_ALPHA = 0x883D /// BlendEquationAlpha = ((int)0x883D) , /// /// Original was GL_BLEND_EQUATION_ALPHA_EXT = 0x883D /// BlendEquationAlphaExt = ((int)0x883D) , /// /// Original was GL_BLEND_EQUATION_ALPHA_OES = 0x883D /// BlendEquationAlphaOes = ((int)0x883D) , /// /// Original was GL_SUBSAMPLE_DISTANCE_AMD = 0x883F /// SubsampleDistanceAmd = ((int)0x883F) , /// /// Original was GL_MATRIX_PALETTE_ARB = 0x8840 /// MatrixPaletteArb = ((int)0x8840) , /// /// Original was GL_MATRIX_PALETTE_OES = 0x8840 /// MatrixPaletteOes = ((int)0x8840) , /// /// Original was GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = 0x8841 /// MaxMatrixPaletteStackDepthArb = ((int)0x8841) , /// /// Original was GL_MAX_PALETTE_MATRICES_ARB = 0x8842 /// MaxPaletteMatricesArb = ((int)0x8842) , /// /// Original was GL_MAX_PALETTE_MATRICES_OES = 0x8842 /// MaxPaletteMatricesOes = ((int)0x8842) , /// /// Original was GL_CURRENT_PALETTE_MATRIX_ARB = 0x8843 /// CurrentPaletteMatrixArb = ((int)0x8843) , /// /// Original was GL_CURRENT_PALETTE_MATRIX_OES = 0x8843 /// CurrentPaletteMatrixOes = ((int)0x8843) , /// /// Original was GL_MATRIX_INDEX_ARRAY_ARB = 0x8844 /// MatrixIndexArrayArb = ((int)0x8844) , /// /// Original was GL_MATRIX_INDEX_ARRAY_OES = 0x8844 /// MatrixIndexArrayOes = ((int)0x8844) , /// /// Original was GL_CURRENT_MATRIX_INDEX_ARB = 0x8845 /// CurrentMatrixIndexArb = ((int)0x8845) , /// /// Original was GL_MATRIX_INDEX_ARRAY_SIZE_ARB = 0x8846 /// MatrixIndexArraySizeArb = ((int)0x8846) , /// /// Original was GL_MATRIX_INDEX_ARRAY_SIZE_OES = 0x8846 /// MatrixIndexArraySizeOes = ((int)0x8846) , /// /// Original was GL_MATRIX_INDEX_ARRAY_TYPE_ARB = 0x8847 /// MatrixIndexArrayTypeArb = ((int)0x8847) , /// /// Original was GL_MATRIX_INDEX_ARRAY_TYPE_OES = 0x8847 /// MatrixIndexArrayTypeOes = ((int)0x8847) , /// /// Original was GL_MATRIX_INDEX_ARRAY_STRIDE_ARB = 0x8848 /// MatrixIndexArrayStrideArb = ((int)0x8848) , /// /// Original was GL_MATRIX_INDEX_ARRAY_STRIDE_OES = 0x8848 /// MatrixIndexArrayStrideOes = ((int)0x8848) , /// /// Original was GL_MATRIX_INDEX_ARRAY_POINTER_ARB = 0x8849 /// MatrixIndexArrayPointerArb = ((int)0x8849) , /// /// Original was GL_MATRIX_INDEX_ARRAY_POINTER_OES = 0x8849 /// MatrixIndexArrayPointerOes = ((int)0x8849) , /// /// Original was GL_TEXTURE_DEPTH_SIZE = 0x884A /// TextureDepthSize = ((int)0x884A) , /// /// Original was GL_TEXTURE_DEPTH_SIZE_ARB = 0x884A /// TextureDepthSizeArb = ((int)0x884A) , /// /// Original was GL_DEPTH_TEXTURE_MODE = 0x884B /// DepthTextureMode = ((int)0x884B) , /// /// Original was GL_DEPTH_TEXTURE_MODE_ARB = 0x884B /// DepthTextureModeArb = ((int)0x884B) , /// /// Original was GL_TEXTURE_COMPARE_MODE = 0x884C /// TextureCompareMode = ((int)0x884C) , /// /// Original was GL_TEXTURE_COMPARE_MODE_ARB = 0x884C /// TextureCompareModeArb = ((int)0x884C) , /// /// Original was GL_TEXTURE_COMPARE_MODE_EXT = 0x884C /// TextureCompareModeExt = ((int)0x884C) , /// /// Original was GL_TEXTURE_COMPARE_FUNC = 0x884D /// TextureCompareFunc = ((int)0x884D) , /// /// Original was GL_TEXTURE_COMPARE_FUNC_ARB = 0x884D /// TextureCompareFuncArb = ((int)0x884D) , /// /// Original was GL_TEXTURE_COMPARE_FUNC_EXT = 0x884D /// TextureCompareFuncExt = ((int)0x884D) , /// /// Original was GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT = 0x884E /// CompareRefDepthToTextureExt = ((int)0x884E) , /// /// Original was GL_COMPARE_REF_TO_TEXTURE = 0x884E /// CompareRefToTexture = ((int)0x884E) , /// /// Original was GL_COMPARE_REF_TO_TEXTURE_EXT = 0x884E /// CompareRefToTextureExt = ((int)0x884E) , /// /// Original was GL_COMPARE_R_TO_TEXTURE = 0x884E /// CompareRToTexture = ((int)0x884E) , /// /// Original was GL_COMPARE_R_TO_TEXTURE_ARB = 0x884E /// CompareRToTextureArb = ((int)0x884E) , /// /// Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F /// TextureCubeMapSeamless = ((int)0x884F) , /// /// Original was GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV = 0x8850 /// OffsetProjectiveTexture2DNv = ((int)0x8850) , /// /// Original was GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = 0x8851 /// OffsetProjectiveTexture2DScaleNv = ((int)0x8851) , /// /// Original was GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8852 /// OffsetProjectiveTextureRectangleNv = ((int)0x8852) , /// /// Original was GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = 0x8853 /// OffsetProjectiveTextureRectangleScaleNv = ((int)0x8853) , /// /// Original was GL_OFFSET_HILO_TEXTURE_2D_NV = 0x8854 /// OffsetHiloTexture2DNv = ((int)0x8854) , /// /// Original was GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV = 0x8855 /// OffsetHiloTextureRectangleNv = ((int)0x8855) , /// /// Original was GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = 0x8856 /// OffsetHiloProjectiveTexture2DNv = ((int)0x8856) , /// /// Original was GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8857 /// OffsetHiloProjectiveTextureRectangleNv = ((int)0x8857) , /// /// Original was GL_DEPENDENT_HILO_TEXTURE_2D_NV = 0x8858 /// DependentHiloTexture2DNv = ((int)0x8858) , /// /// Original was GL_DEPENDENT_RGB_TEXTURE_3D_NV = 0x8859 /// DependentRgbTexture3DNv = ((int)0x8859) , /// /// Original was GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = 0x885A /// DependentRgbTextureCubeMapNv = ((int)0x885A) , /// /// Original was GL_DOT_PRODUCT_PASS_THROUGH_NV = 0x885B /// DotProductPassThroughNv = ((int)0x885B) , /// /// Original was GL_DOT_PRODUCT_TEXTURE_1D_NV = 0x885C /// DotProductTexture1DNv = ((int)0x885C) , /// /// Original was GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = 0x885D /// DotProductAffineDepthReplaceNv = ((int)0x885D) , /// /// Original was GL_HILO8_NV = 0x885E /// Hilo8Nv = ((int)0x885E) , /// /// Original was GL_SIGNED_HILO8_NV = 0x885F /// SignedHilo8Nv = ((int)0x885F) , /// /// Original was GL_FORCE_BLUE_TO_ONE_NV = 0x8860 /// ForceBlueToOneNv = ((int)0x8860) , /// /// Original was GL_POINT_SPRITE = 0x8861 /// PointSprite = ((int)0x8861) , /// /// Original was GL_POINT_SPRITE_ARB = 0x8861 /// PointSpriteArb = ((int)0x8861) , /// /// Original was GL_POINT_SPRITE_NV = 0x8861 /// PointSpriteNv = ((int)0x8861) , /// /// Original was GL_COORD_REPLACE = 0x8862 /// CoordReplace = ((int)0x8862) , /// /// Original was GL_COORD_REPLACE_ARB = 0x8862 /// CoordReplaceArb = ((int)0x8862) , /// /// Original was GL_COORD_REPLACE_NV = 0x8862 /// CoordReplaceNv = ((int)0x8862) , /// /// Original was GL_POINT_SPRITE_R_MODE_NV = 0x8863 /// PointSpriteRModeNv = ((int)0x8863) , /// /// Original was GL_PIXEL_COUNTER_BITS_NV = 0x8864 /// PixelCounterBitsNv = ((int)0x8864) , /// /// Original was GL_QUERY_COUNTER_BITS = 0x8864 /// QueryCounterBits = ((int)0x8864) , /// /// Original was GL_QUERY_COUNTER_BITS_ARB = 0x8864 /// QueryCounterBitsArb = ((int)0x8864) , /// /// Original was GL_CURRENT_OCCLUSION_QUERY_ID_NV = 0x8865 /// CurrentOcclusionQueryIdNv = ((int)0x8865) , /// /// Original was GL_CURRENT_QUERY = 0x8865 /// CurrentQuery = ((int)0x8865) , /// /// Original was GL_CURRENT_QUERY_ARB = 0x8865 /// CurrentQueryArb = ((int)0x8865) , /// /// Original was GL_CURRENT_QUERY_EXT = 0x8865 /// CurrentQueryExt = ((int)0x8865) , /// /// Original was GL_PIXEL_COUNT_NV = 0x8866 /// PixelCountNv = ((int)0x8866) , /// /// Original was GL_QUERY_RESULT = 0x8866 /// QueryResult = ((int)0x8866) , /// /// Original was GL_QUERY_RESULT_ARB = 0x8866 /// QueryResultArb = ((int)0x8866) , /// /// Original was GL_QUERY_RESULT_EXT = 0x8866 /// QueryResultExt = ((int)0x8866) , /// /// Original was GL_PIXEL_COUNT_AVAILABLE_NV = 0x8867 /// PixelCountAvailableNv = ((int)0x8867) , /// /// Original was GL_QUERY_RESULT_AVAILABLE = 0x8867 /// QueryResultAvailable = ((int)0x8867) , /// /// Original was GL_QUERY_RESULT_AVAILABLE_ARB = 0x8867 /// QueryResultAvailableArb = ((int)0x8867) , /// /// Original was GL_QUERY_RESULT_AVAILABLE_EXT = 0x8867 /// QueryResultAvailableExt = ((int)0x8867) , /// /// Original was GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV = 0x8868 /// MaxFragmentProgramLocalParametersNv = ((int)0x8868) , /// /// Original was GL_MAX_VERTEX_ATTRIBS = 0x8869 /// MaxVertexAttribs = ((int)0x8869) , /// /// Original was GL_MAX_VERTEX_ATTRIBS_ARB = 0x8869 /// MaxVertexAttribsArb = ((int)0x8869) , /// /// Original was GL_ARRAY_NORMALIZED = 0x886A /// ArrayNormalized = ((int)0x886A) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A /// VertexAttribArrayNormalized = ((int)0x886A) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = 0x886A /// VertexAttribArrayNormalizedArb = ((int)0x886A) , /// /// Original was GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C /// MaxTessControlInputComponents = ((int)0x886C) , /// /// Original was GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D /// MaxTessEvaluationInputComponents = ((int)0x886D) , /// /// Original was GL_DEPTH_STENCIL_TO_RGBA_NV = 0x886E /// DepthStencilToRgbaNv = ((int)0x886E) , /// /// Original was GL_DEPTH_STENCIL_TO_BGRA_NV = 0x886F /// DepthStencilToBgraNv = ((int)0x886F) , /// /// Original was GL_FRAGMENT_PROGRAM_NV = 0x8870 /// FragmentProgramNv = ((int)0x8870) , /// /// Original was GL_MAX_TEXTURE_COORDS = 0x8871 /// MaxTextureCoords = ((int)0x8871) , /// /// Original was GL_MAX_TEXTURE_COORDS_ARB = 0x8871 /// MaxTextureCoordsArb = ((int)0x8871) , /// /// Original was GL_MAX_TEXTURE_COORDS_NV = 0x8871 /// MaxTextureCoordsNv = ((int)0x8871) , /// /// Original was GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872 /// MaxTextureImageUnits = ((int)0x8872) , /// /// Original was GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 0x8872 /// MaxTextureImageUnitsArb = ((int)0x8872) , /// /// Original was GL_MAX_TEXTURE_IMAGE_UNITS_NV = 0x8872 /// MaxTextureImageUnitsNv = ((int)0x8872) , /// /// Original was GL_FRAGMENT_PROGRAM_BINDING_NV = 0x8873 /// FragmentProgramBindingNv = ((int)0x8873) , /// /// Original was GL_PROGRAM_ERROR_STRING_ARB = 0x8874 /// ProgramErrorStringArb = ((int)0x8874) , /// /// Original was GL_PROGRAM_ERROR_STRING_NV = 0x8874 /// ProgramErrorStringNv = ((int)0x8874) , /// /// Original was GL_PROGRAM_FORMAT_ASCII_ARB = 0x8875 /// ProgramFormatAsciiArb = ((int)0x8875) , /// /// Original was GL_PROGRAM_FORMAT = 0x8876 /// ProgramFormat = ((int)0x8876) , /// /// Original was GL_PROGRAM_FORMAT_ARB = 0x8876 /// ProgramFormatArb = ((int)0x8876) , /// /// Original was GL_WRITE_PIXEL_DATA_RANGE_NV = 0x8878 /// WritePixelDataRangeNv = ((int)0x8878) , /// /// Original was GL_READ_PIXEL_DATA_RANGE_NV = 0x8879 /// ReadPixelDataRangeNv = ((int)0x8879) , /// /// Original was GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV = 0x887A /// WritePixelDataRangeLengthNv = ((int)0x887A) , /// /// Original was GL_READ_PIXEL_DATA_RANGE_LENGTH_NV = 0x887B /// ReadPixelDataRangeLengthNv = ((int)0x887B) , /// /// Original was GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV = 0x887C /// WritePixelDataRangePointerNv = ((int)0x887C) , /// /// Original was GL_READ_PIXEL_DATA_RANGE_POINTER_NV = 0x887D /// ReadPixelDataRangePointerNv = ((int)0x887D) , /// /// Original was GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F /// GeometryShaderInvocations = ((int)0x887F) , /// /// Original was GL_FLOAT_R_NV = 0x8880 /// FloatRNv = ((int)0x8880) , /// /// Original was GL_FLOAT_RG_NV = 0x8881 /// FloatRgNv = ((int)0x8881) , /// /// Original was GL_FLOAT_RGB_NV = 0x8882 /// FloatRgbNv = ((int)0x8882) , /// /// Original was GL_FLOAT_RGBA_NV = 0x8883 /// FloatRgbaNv = ((int)0x8883) , /// /// Original was GL_FLOAT_R16_NV = 0x8884 /// FloatR16Nv = ((int)0x8884) , /// /// Original was GL_FLOAT_R32_NV = 0x8885 /// FloatR32Nv = ((int)0x8885) , /// /// Original was GL_FLOAT_RG16_NV = 0x8886 /// FloatRg16Nv = ((int)0x8886) , /// /// Original was GL_FLOAT_RG32_NV = 0x8887 /// FloatRg32Nv = ((int)0x8887) , /// /// Original was GL_FLOAT_RGB16_NV = 0x8888 /// FloatRgb16Nv = ((int)0x8888) , /// /// Original was GL_FLOAT_RGB32_NV = 0x8889 /// FloatRgb32Nv = ((int)0x8889) , /// /// Original was GL_FLOAT_RGBA16_NV = 0x888A /// FloatRgba16Nv = ((int)0x888A) , /// /// Original was GL_FLOAT_RGBA32_NV = 0x888B /// FloatRgba32Nv = ((int)0x888B) , /// /// Original was GL_TEXTURE_FLOAT_COMPONENTS_NV = 0x888C /// TextureFloatComponentsNv = ((int)0x888C) , /// /// Original was GL_FLOAT_CLEAR_COLOR_VALUE_NV = 0x888D /// FloatClearColorValueNv = ((int)0x888D) , /// /// Original was GL_FLOAT_RGBA_MODE_NV = 0x888E /// FloatRgbaModeNv = ((int)0x888E) , /// /// Original was GL_TEXTURE_UNSIGNED_REMAP_MODE_NV = 0x888F /// TextureUnsignedRemapModeNv = ((int)0x888F) , /// /// Original was GL_DEPTH_BOUNDS_TEST_EXT = 0x8890 /// DepthBoundsTestExt = ((int)0x8890) , /// /// Original was GL_DEPTH_BOUNDS_EXT = 0x8891 /// DepthBoundsExt = ((int)0x8891) , /// /// Original was GL_ARRAY_BUFFER = 0x8892 /// ArrayBuffer = ((int)0x8892) , /// /// Original was GL_ARRAY_BUFFER_ARB = 0x8892 /// ArrayBufferArb = ((int)0x8892) , /// /// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893 /// ElementArrayBuffer = ((int)0x8893) , /// /// Original was GL_ELEMENT_ARRAY_BUFFER_ARB = 0x8893 /// ElementArrayBufferArb = ((int)0x8893) , /// /// Original was GL_ARRAY_BUFFER_BINDING = 0x8894 /// ArrayBufferBinding = ((int)0x8894) , /// /// Original was GL_ARRAY_BUFFER_BINDING_ARB = 0x8894 /// ArrayBufferBindingArb = ((int)0x8894) , /// /// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 /// ElementArrayBufferBinding = ((int)0x8895) , /// /// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB = 0x8895 /// ElementArrayBufferBindingArb = ((int)0x8895) , /// /// Original was GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896 /// VertexArrayBufferBinding = ((int)0x8896) , /// /// Original was GL_VERTEX_ARRAY_BUFFER_BINDING_ARB = 0x8896 /// VertexArrayBufferBindingArb = ((int)0x8896) , /// /// Original was GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897 /// NormalArrayBufferBinding = ((int)0x8897) , /// /// Original was GL_NORMAL_ARRAY_BUFFER_BINDING_ARB = 0x8897 /// NormalArrayBufferBindingArb = ((int)0x8897) , /// /// Original was GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898 /// ColorArrayBufferBinding = ((int)0x8898) , /// /// Original was GL_COLOR_ARRAY_BUFFER_BINDING_ARB = 0x8898 /// ColorArrayBufferBindingArb = ((int)0x8898) , /// /// Original was GL_INDEX_ARRAY_BUFFER_BINDING = 0x8899 /// IndexArrayBufferBinding = ((int)0x8899) , /// /// Original was GL_INDEX_ARRAY_BUFFER_BINDING_ARB = 0x8899 /// IndexArrayBufferBindingArb = ((int)0x8899) , /// /// Original was GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A /// TextureCoordArrayBufferBinding = ((int)0x889A) , /// /// Original was GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB = 0x889A /// TextureCoordArrayBufferBindingArb = ((int)0x889A) , /// /// Original was GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B /// EdgeFlagArrayBufferBinding = ((int)0x889B) , /// /// Original was GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB = 0x889B /// EdgeFlagArrayBufferBindingArb = ((int)0x889B) , /// /// Original was GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C /// SecondaryColorArrayBufferBinding = ((int)0x889C) , /// /// Original was GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB = 0x889C /// SecondaryColorArrayBufferBindingArb = ((int)0x889C) , /// /// Original was GL_FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D /// FogCoordArrayBufferBinding = ((int)0x889D) , /// /// Original was GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D /// FogCoordinateArrayBufferBinding = ((int)0x889D) , /// /// Original was GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB = 0x889D /// FogCoordinateArrayBufferBindingArb = ((int)0x889D) , /// /// Original was GL_WEIGHT_ARRAY_BUFFER_BINDING = 0x889E /// WeightArrayBufferBinding = ((int)0x889E) , /// /// Original was GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB = 0x889E /// WeightArrayBufferBindingArb = ((int)0x889E) , /// /// Original was GL_WEIGHT_ARRAY_BUFFER_BINDING_OES = 0x889E /// WeightArrayBufferBindingOes = ((int)0x889E) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F /// VertexAttribArrayBufferBinding = ((int)0x889F) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB = 0x889F /// VertexAttribArrayBufferBindingArb = ((int)0x889F) , /// /// Original was GL_PROGRAM_INSTRUCTION = 0x88A0 /// ProgramInstruction = ((int)0x88A0) , /// /// Original was GL_PROGRAM_INSTRUCTIONS_ARB = 0x88A0 /// ProgramInstructionsArb = ((int)0x88A0) , /// /// Original was GL_MAX_PROGRAM_INSTRUCTIONS = 0x88A1 /// MaxProgramInstructions = ((int)0x88A1) , /// /// Original was GL_MAX_PROGRAM_INSTRUCTIONS_ARB = 0x88A1 /// MaxProgramInstructionsArb = ((int)0x88A1) , /// /// Original was GL_PROGRAM_NATIVE_INSTRUCTIONS = 0x88A2 /// ProgramNativeInstructions = ((int)0x88A2) , /// /// Original was GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A2 /// ProgramNativeInstructionsArb = ((int)0x88A2) , /// /// Original was GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS = 0x88A3 /// MaxProgramNativeInstructions = ((int)0x88A3) , /// /// Original was GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A3 /// MaxProgramNativeInstructionsArb = ((int)0x88A3) , /// /// Original was GL_PROGRAM_TEMPORARIES = 0x88A4 /// ProgramTemporaries = ((int)0x88A4) , /// /// Original was GL_PROGRAM_TEMPORARIES_ARB = 0x88A4 /// ProgramTemporariesArb = ((int)0x88A4) , /// /// Original was GL_MAX_PROGRAM_TEMPORARIES = 0x88A5 /// MaxProgramTemporaries = ((int)0x88A5) , /// /// Original was GL_MAX_PROGRAM_TEMPORARIES_ARB = 0x88A5 /// MaxProgramTemporariesArb = ((int)0x88A5) , /// /// Original was GL_PROGRAM_NATIVE_TEMPORARIES = 0x88A6 /// ProgramNativeTemporaries = ((int)0x88A6) , /// /// Original was GL_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A6 /// ProgramNativeTemporariesArb = ((int)0x88A6) , /// /// Original was GL_MAX_PROGRAM_NATIVE_TEMPORARIES = 0x88A7 /// MaxProgramNativeTemporaries = ((int)0x88A7) , /// /// Original was GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A7 /// MaxProgramNativeTemporariesArb = ((int)0x88A7) , /// /// Original was GL_PROGRAM_PARAMETERS = 0x88A8 /// ProgramParameters = ((int)0x88A8) , /// /// Original was GL_PROGRAM_PARAMETERS_ARB = 0x88A8 /// ProgramParametersArb = ((int)0x88A8) , /// /// Original was GL_MAX_PROGRAM_PARAMETERS = 0x88A9 /// MaxProgramParameters = ((int)0x88A9) , /// /// Original was GL_MAX_PROGRAM_PARAMETERS_ARB = 0x88A9 /// MaxProgramParametersArb = ((int)0x88A9) , /// /// Original was GL_PROGRAM_NATIVE_PARAMETERS = 0x88AA /// ProgramNativeParameters = ((int)0x88AA) , /// /// Original was GL_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AA /// ProgramNativeParametersArb = ((int)0x88AA) , /// /// Original was GL_MAX_PROGRAM_NATIVE_PARAMETERS = 0x88AB /// MaxProgramNativeParameters = ((int)0x88AB) , /// /// Original was GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AB /// MaxProgramNativeParametersArb = ((int)0x88AB) , /// /// Original was GL_PROGRAM_ATTRIBS = 0x88AC /// ProgramAttribs = ((int)0x88AC) , /// /// Original was GL_PROGRAM_ATTRIBS_ARB = 0x88AC /// ProgramAttribsArb = ((int)0x88AC) , /// /// Original was GL_MAX_PROGRAM_ATTRIBS = 0x88AD /// MaxProgramAttribs = ((int)0x88AD) , /// /// Original was GL_MAX_PROGRAM_ATTRIBS_ARB = 0x88AD /// MaxProgramAttribsArb = ((int)0x88AD) , /// /// Original was GL_PROGRAM_NATIVE_ATTRIBS = 0x88AE /// ProgramNativeAttribs = ((int)0x88AE) , /// /// Original was GL_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AE /// ProgramNativeAttribsArb = ((int)0x88AE) , /// /// Original was GL_MAX_PROGRAM_NATIVE_ATTRIBS = 0x88AF /// MaxProgramNativeAttribs = ((int)0x88AF) , /// /// Original was GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AF /// MaxProgramNativeAttribsArb = ((int)0x88AF) , /// /// Original was GL_PROGRAM_ADDRESS_REGISTERS = 0x88B0 /// ProgramAddressRegisters = ((int)0x88B0) , /// /// Original was GL_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B0 /// ProgramAddressRegistersArb = ((int)0x88B0) , /// /// Original was GL_MAX_PROGRAM_ADDRESS_REGISTERS = 0x88B1 /// MaxProgramAddressRegisters = ((int)0x88B1) , /// /// Original was GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B1 /// MaxProgramAddressRegistersArb = ((int)0x88B1) , /// /// Original was GL_PROGRAM_NATIVE_ADDRESS_REGISTERS = 0x88B2 /// ProgramNativeAddressRegisters = ((int)0x88B2) , /// /// Original was GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B2 /// ProgramNativeAddressRegistersArb = ((int)0x88B2) , /// /// Original was GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS = 0x88B3 /// MaxProgramNativeAddressRegisters = ((int)0x88B3) , /// /// Original was GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B3 /// MaxProgramNativeAddressRegistersArb = ((int)0x88B3) , /// /// Original was GL_MAX_PROGRAM_LOCAL_PARAMETERS = 0x88B4 /// MaxProgramLocalParameters = ((int)0x88B4) , /// /// Original was GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 0x88B4 /// MaxProgramLocalParametersArb = ((int)0x88B4) , /// /// Original was GL_MAX_PROGRAM_ENV_PARAMETERS = 0x88B5 /// MaxProgramEnvParameters = ((int)0x88B5) , /// /// Original was GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = 0x88B5 /// MaxProgramEnvParametersArb = ((int)0x88B5) , /// /// Original was GL_PROGRAM_UNDER_NATIVE_LIMITS = 0x88B6 /// ProgramUnderNativeLimits = ((int)0x88B6) , /// /// Original was GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB = 0x88B6 /// ProgramUnderNativeLimitsArb = ((int)0x88B6) , /// /// Original was GL_TRANSPOSE_CURRENT_MATRIX_ARB = 0x88B7 /// TransposeCurrentMatrixArb = ((int)0x88B7) , /// /// Original was GL_READ_ONLY = 0x88B8 /// ReadOnly = ((int)0x88B8) , /// /// Original was GL_READ_ONLY_ARB = 0x88B8 /// ReadOnlyArb = ((int)0x88B8) , /// /// Original was GL_WRITE_ONLY = 0x88B9 /// WriteOnly = ((int)0x88B9) , /// /// Original was GL_WRITE_ONLY_ARB = 0x88B9 /// WriteOnlyArb = ((int)0x88B9) , /// /// Original was GL_WRITE_ONLY_OES = 0x88B9 /// WriteOnlyOes = ((int)0x88B9) , /// /// Original was GL_READ_WRITE = 0x88BA /// ReadWrite = ((int)0x88BA) , /// /// Original was GL_READ_WRITE_ARB = 0x88BA /// ReadWriteArb = ((int)0x88BA) , /// /// Original was GL_BUFFER_ACCESS = 0x88BB /// BufferAccess = ((int)0x88BB) , /// /// Original was GL_BUFFER_ACCESS_ARB = 0x88BB /// BufferAccessArb = ((int)0x88BB) , /// /// Original was GL_BUFFER_ACCESS_OES = 0x88BB /// BufferAccessOes = ((int)0x88BB) , /// /// Original was GL_BUFFER_MAPPED = 0x88BC /// BufferMapped = ((int)0x88BC) , /// /// Original was GL_BUFFER_MAPPED_ARB = 0x88BC /// BufferMappedArb = ((int)0x88BC) , /// /// Original was GL_BUFFER_MAPPED_OES = 0x88BC /// BufferMappedOes = ((int)0x88BC) , /// /// Original was GL_BUFFER_MAP_POINTER = 0x88BD /// BufferMapPointer = ((int)0x88BD) , /// /// Original was GL_BUFFER_MAP_POINTER_ARB = 0x88BD /// BufferMapPointerArb = ((int)0x88BD) , /// /// Original was GL_BUFFER_MAP_POINTER_OES = 0x88BD /// BufferMapPointerOes = ((int)0x88BD) , /// /// Original was GL_WRITE_DISCARD_NV = 0x88BE /// WriteDiscardNv = ((int)0x88BE) , /// /// Original was GL_TIME_ELAPSED = 0x88BF /// TimeElapsed = ((int)0x88BF) , /// /// Original was GL_TIME_ELAPSED_EXT = 0x88BF /// TimeElapsedExt = ((int)0x88BF) , /// /// Original was GL_MATRIX0 = 0x88C0 /// Matrix0 = ((int)0x88C0) , /// /// Original was GL_MATRIX0_ARB = 0x88C0 /// Matrix0Arb = ((int)0x88C0) , /// /// Original was GL_MATRIX1 = 0x88C1 /// Matrix1 = ((int)0x88C1) , /// /// Original was GL_MATRIX1_ARB = 0x88C1 /// Matrix1Arb = ((int)0x88C1) , /// /// Original was GL_MATRIX2 = 0x88C2 /// Matrix2 = ((int)0x88C2) , /// /// Original was GL_MATRIX2_ARB = 0x88C2 /// Matrix2Arb = ((int)0x88C2) , /// /// Original was GL_MATRIX3 = 0x88C3 /// Matrix3 = ((int)0x88C3) , /// /// Original was GL_MATRIX3_ARB = 0x88C3 /// Matrix3Arb = ((int)0x88C3) , /// /// Original was GL_MATRIX4 = 0x88C4 /// Matrix4 = ((int)0x88C4) , /// /// Original was GL_MATRIX4_ARB = 0x88C4 /// Matrix4Arb = ((int)0x88C4) , /// /// Original was GL_MATRIX5 = 0x88C5 /// Matrix5 = ((int)0x88C5) , /// /// Original was GL_MATRIX5_ARB = 0x88C5 /// Matrix5Arb = ((int)0x88C5) , /// /// Original was GL_MATRIX6 = 0x88C6 /// Matrix6 = ((int)0x88C6) , /// /// Original was GL_MATRIX6_ARB = 0x88C6 /// Matrix6Arb = ((int)0x88C6) , /// /// Original was GL_MATRIX7 = 0x88C7 /// Matrix7 = ((int)0x88C7) , /// /// Original was GL_MATRIX7_ARB = 0x88C7 /// Matrix7Arb = ((int)0x88C7) , /// /// Original was GL_MATRIX8 = 0x88C8 /// Matrix8 = ((int)0x88C8) , /// /// Original was GL_MATRIX8_ARB = 0x88C8 /// Matrix8Arb = ((int)0x88C8) , /// /// Original was GL_MATRIX9 = 0x88C9 /// Matrix9 = ((int)0x88C9) , /// /// Original was GL_MATRIX9_ARB = 0x88C9 /// Matrix9Arb = ((int)0x88C9) , /// /// Original was GL_MATRIX10 = 0x88CA /// Matrix10 = ((int)0x88CA) , /// /// Original was GL_MATRIX10_ARB = 0x88CA /// Matrix10Arb = ((int)0x88CA) , /// /// Original was GL_MATRIX11 = 0x88CB /// Matrix11 = ((int)0x88CB) , /// /// Original was GL_MATRIX11_ARB = 0x88CB /// Matrix11Arb = ((int)0x88CB) , /// /// Original was GL_MATRIX12 = 0x88CC /// Matrix12 = ((int)0x88CC) , /// /// Original was GL_MATRIX12_ARB = 0x88CC /// Matrix12Arb = ((int)0x88CC) , /// /// Original was GL_MATRIX13 = 0x88CD /// Matrix13 = ((int)0x88CD) , /// /// Original was GL_MATRIX13_ARB = 0x88CD /// Matrix13Arb = ((int)0x88CD) , /// /// Original was GL_MATRIX14 = 0x88CE /// Matrix14 = ((int)0x88CE) , /// /// Original was GL_MATRIX14_ARB = 0x88CE /// Matrix14Arb = ((int)0x88CE) , /// /// Original was GL_MATRIX15 = 0x88CF /// Matrix15 = ((int)0x88CF) , /// /// Original was GL_MATRIX15_ARB = 0x88CF /// Matrix15Arb = ((int)0x88CF) , /// /// Original was GL_MATRIX16 = 0x88D0 /// Matrix16 = ((int)0x88D0) , /// /// Original was GL_MATRIX16_ARB = 0x88D0 /// Matrix16Arb = ((int)0x88D0) , /// /// Original was GL_MATRIX17 = 0x88D1 /// Matrix17 = ((int)0x88D1) , /// /// Original was GL_MATRIX17_ARB = 0x88D1 /// Matrix17Arb = ((int)0x88D1) , /// /// Original was GL_MATRIX18 = 0x88D2 /// Matrix18 = ((int)0x88D2) , /// /// Original was GL_MATRIX18_ARB = 0x88D2 /// Matrix18Arb = ((int)0x88D2) , /// /// Original was GL_MATRIX19 = 0x88D3 /// Matrix19 = ((int)0x88D3) , /// /// Original was GL_MATRIX19_ARB = 0x88D3 /// Matrix19Arb = ((int)0x88D3) , /// /// Original was GL_MATRIX20 = 0x88D4 /// Matrix20 = ((int)0x88D4) , /// /// Original was GL_MATRIX20_ARB = 0x88D4 /// Matrix20Arb = ((int)0x88D4) , /// /// Original was GL_MATRIX21 = 0x88D5 /// Matrix21 = ((int)0x88D5) , /// /// Original was GL_MATRIX21_ARB = 0x88D5 /// Matrix21Arb = ((int)0x88D5) , /// /// Original was GL_MATRIX22 = 0x88D6 /// Matrix22 = ((int)0x88D6) , /// /// Original was GL_MATRIX22_ARB = 0x88D6 /// Matrix22Arb = ((int)0x88D6) , /// /// Original was GL_MATRIX23 = 0x88D7 /// Matrix23 = ((int)0x88D7) , /// /// Original was GL_MATRIX23_ARB = 0x88D7 /// Matrix23Arb = ((int)0x88D7) , /// /// Original was GL_MATRIX24 = 0x88D8 /// Matrix24 = ((int)0x88D8) , /// /// Original was GL_MATRIX24_ARB = 0x88D8 /// Matrix24Arb = ((int)0x88D8) , /// /// Original was GL_MATRIX25 = 0x88D9 /// Matrix25 = ((int)0x88D9) , /// /// Original was GL_MATRIX25_ARB = 0x88D9 /// Matrix25Arb = ((int)0x88D9) , /// /// Original was GL_MATRIX26 = 0x88DA /// Matrix26 = ((int)0x88DA) , /// /// Original was GL_MATRIX26_ARB = 0x88DA /// Matrix26Arb = ((int)0x88DA) , /// /// Original was GL_MATRIX27 = 0x88DB /// Matrix27 = ((int)0x88DB) , /// /// Original was GL_MATRIX27_ARB = 0x88DB /// Matrix27Arb = ((int)0x88DB) , /// /// Original was GL_MATRIX28 = 0x88DC /// Matrix28 = ((int)0x88DC) , /// /// Original was GL_MATRIX28_ARB = 0x88DC /// Matrix28Arb = ((int)0x88DC) , /// /// Original was GL_MATRIX29 = 0x88DD /// Matrix29 = ((int)0x88DD) , /// /// Original was GL_MATRIX29_ARB = 0x88DD /// Matrix29Arb = ((int)0x88DD) , /// /// Original was GL_MATRIX30 = 0x88DE /// Matrix30 = ((int)0x88DE) , /// /// Original was GL_MATRIX30_ARB = 0x88DE /// Matrix30Arb = ((int)0x88DE) , /// /// Original was GL_MATRIX31 = 0x88DF /// Matrix31 = ((int)0x88DF) , /// /// Original was GL_MATRIX31_ARB = 0x88DF /// Matrix31Arb = ((int)0x88DF) , /// /// Original was GL_STREAM_DRAW = 0x88E0 /// StreamDraw = ((int)0x88E0) , /// /// Original was GL_STREAM_DRAW_ARB = 0x88E0 /// StreamDrawArb = ((int)0x88E0) , /// /// Original was GL_STREAM_READ = 0x88E1 /// StreamRead = ((int)0x88E1) , /// /// Original was GL_STREAM_READ_ARB = 0x88E1 /// StreamReadArb = ((int)0x88E1) , /// /// Original was GL_STREAM_COPY = 0x88E2 /// StreamCopy = ((int)0x88E2) , /// /// Original was GL_STREAM_COPY_ARB = 0x88E2 /// StreamCopyArb = ((int)0x88E2) , /// /// Original was GL_STATIC_DRAW = 0x88E4 /// StaticDraw = ((int)0x88E4) , /// /// Original was GL_STATIC_DRAW_ARB = 0x88E4 /// StaticDrawArb = ((int)0x88E4) , /// /// Original was GL_STATIC_READ = 0x88E5 /// StaticRead = ((int)0x88E5) , /// /// Original was GL_STATIC_READ_ARB = 0x88E5 /// StaticReadArb = ((int)0x88E5) , /// /// Original was GL_STATIC_COPY = 0x88E6 /// StaticCopy = ((int)0x88E6) , /// /// Original was GL_STATIC_COPY_ARB = 0x88E6 /// StaticCopyArb = ((int)0x88E6) , /// /// Original was GL_DYNAMIC_DRAW = 0x88E8 /// DynamicDraw = ((int)0x88E8) , /// /// Original was GL_DYNAMIC_DRAW_ARB = 0x88E8 /// DynamicDrawArb = ((int)0x88E8) , /// /// Original was GL_DYNAMIC_READ = 0x88E9 /// DynamicRead = ((int)0x88E9) , /// /// Original was GL_DYNAMIC_READ_ARB = 0x88E9 /// DynamicReadArb = ((int)0x88E9) , /// /// Original was GL_DYNAMIC_COPY = 0x88EA /// DynamicCopy = ((int)0x88EA) , /// /// Original was GL_DYNAMIC_COPY_ARB = 0x88EA /// DynamicCopyArb = ((int)0x88EA) , /// /// Original was GL_PIXEL_PACK_BUFFER = 0x88EB /// PixelPackBuffer = ((int)0x88EB) , /// /// Original was GL_PIXEL_PACK_BUFFER_ARB = 0x88EB /// PixelPackBufferArb = ((int)0x88EB) , /// /// Original was GL_PIXEL_PACK_BUFFER_EXT = 0x88EB /// PixelPackBufferExt = ((int)0x88EB) , /// /// Original was GL_PIXEL_UNPACK_BUFFER = 0x88EC /// PixelUnpackBuffer = ((int)0x88EC) , /// /// Original was GL_PIXEL_UNPACK_BUFFER_ARB = 0x88EC /// PixelUnpackBufferArb = ((int)0x88EC) , /// /// Original was GL_PIXEL_UNPACK_BUFFER_EXT = 0x88EC /// PixelUnpackBufferExt = ((int)0x88EC) , /// /// Original was GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED /// PixelPackBufferBinding = ((int)0x88ED) , /// /// Original was GL_PIXEL_PACK_BUFFER_BINDING_ARB = 0x88ED /// PixelPackBufferBindingArb = ((int)0x88ED) , /// /// Original was GL_PIXEL_PACK_BUFFER_BINDING_EXT = 0x88ED /// PixelPackBufferBindingExt = ((int)0x88ED) , /// /// Original was GL_ETC1_SRGB8_NV = 0x88EE /// Etc1Srgb8Nv = ((int)0x88EE) , /// /// Original was GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF /// PixelUnpackBufferBinding = ((int)0x88EF) , /// /// Original was GL_PIXEL_UNPACK_BUFFER_BINDING_ARB = 0x88EF /// PixelUnpackBufferBindingArb = ((int)0x88EF) , /// /// Original was GL_PIXEL_UNPACK_BUFFER_BINDING_EXT = 0x88EF /// PixelUnpackBufferBindingExt = ((int)0x88EF) , /// /// Original was GL_DEPTH24_STENCIL8 = 0x88F0 /// Depth24Stencil8 = ((int)0x88F0) , /// /// Original was GL_DEPTH24_STENCIL8_EXT = 0x88F0 /// Depth24Stencil8Ext = ((int)0x88F0) , /// /// Original was GL_DEPTH24_STENCIL8_OES = 0x88F0 /// Depth24Stencil8Oes = ((int)0x88F0) , /// /// Original was GL_TEXTURE_STENCIL_SIZE = 0x88F1 /// TextureStencilSize = ((int)0x88F1) , /// /// Original was GL_TEXTURE_STENCIL_SIZE_EXT = 0x88F1 /// TextureStencilSizeExt = ((int)0x88F1) , /// /// Original was GL_STENCIL_TAG_BITS_EXT = 0x88F2 /// StencilTagBitsExt = ((int)0x88F2) , /// /// Original was GL_STENCIL_CLEAR_TAG_VALUE_EXT = 0x88F3 /// StencilClearTagValueExt = ((int)0x88F3) , /// /// Original was GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = 0x88F4 /// MaxProgramExecInstructionsNv = ((int)0x88F4) , /// /// Original was GL_MAX_PROGRAM_CALL_DEPTH_NV = 0x88F5 /// MaxProgramCallDepthNv = ((int)0x88F5) , /// /// Original was GL_MAX_PROGRAM_IF_DEPTH_NV = 0x88F6 /// MaxProgramIfDepthNv = ((int)0x88F6) , /// /// Original was GL_MAX_PROGRAM_LOOP_DEPTH_NV = 0x88F7 /// MaxProgramLoopDepthNv = ((int)0x88F7) , /// /// Original was GL_MAX_PROGRAM_LOOP_COUNT_NV = 0x88F8 /// MaxProgramLoopCountNv = ((int)0x88F8) , /// /// Original was GL_SRC1_COLOR = 0x88F9 /// Src1Color = ((int)0x88F9) , /// /// Original was GL_ONE_MINUS_SRC1_COLOR = 0x88FA /// OneMinusSrc1Color = ((int)0x88FA) , /// /// Original was GL_ONE_MINUS_SRC1_ALPHA = 0x88FB /// OneMinusSrc1Alpha = ((int)0x88FB) , /// /// Original was GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC /// MaxDualSourceDrawBuffers = ((int)0x88FC) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD /// VertexAttribArrayInteger = ((int)0x88FD) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV = 0x88FD /// VertexAttribArrayIntegerNv = ((int)0x88FD) , /// /// Original was GL_ARRAY_DIVISOR = 0x88FE /// ArrayDivisor = ((int)0x88FE) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE /// VertexAttribArrayDivisor = ((int)0x88FE) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE = 0x88FE /// VertexAttribArrayDivisorAngle = ((int)0x88FE) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB = 0x88FE /// VertexAttribArrayDivisorArb = ((int)0x88FE) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV = 0x88FE /// VertexAttribArrayDivisorNv = ((int)0x88FE) , /// /// Original was GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF /// MaxArrayTextureLayers = ((int)0x88FF) , /// /// Original was GL_MAX_ARRAY_TEXTURE_LAYERS_EXT = 0x88FF /// MaxArrayTextureLayersExt = ((int)0x88FF) , /// /// Original was GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904 /// MinProgramTexelOffset = ((int)0x8904) , /// /// Original was GL_MIN_PROGRAM_TEXEL_OFFSET_NV = 0x8904 /// MinProgramTexelOffsetNv = ((int)0x8904) , /// /// Original was GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905 /// MaxProgramTexelOffset = ((int)0x8905) , /// /// Original was GL_MAX_PROGRAM_TEXEL_OFFSET_NV = 0x8905 /// MaxProgramTexelOffsetNv = ((int)0x8905) , /// /// Original was GL_PROGRAM_ATTRIB_COMPONENTS_NV = 0x8906 /// ProgramAttribComponentsNv = ((int)0x8906) , /// /// Original was GL_PROGRAM_RESULT_COMPONENTS_NV = 0x8907 /// ProgramResultComponentsNv = ((int)0x8907) , /// /// Original was GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV = 0x8908 /// MaxProgramAttribComponentsNv = ((int)0x8908) , /// /// Original was GL_MAX_PROGRAM_RESULT_COMPONENTS_NV = 0x8909 /// MaxProgramResultComponentsNv = ((int)0x8909) , /// /// Original was GL_STENCIL_TEST_TWO_SIDE_EXT = 0x8910 /// StencilTestTwoSideExt = ((int)0x8910) , /// /// Original was GL_ACTIVE_STENCIL_FACE_EXT = 0x8911 /// ActiveStencilFaceExt = ((int)0x8911) , /// /// Original was GL_MIRROR_CLAMP_TO_BORDER_EXT = 0x8912 /// MirrorClampToBorderExt = ((int)0x8912) , /// /// Original was GL_SAMPLES_PASSED = 0x8914 /// SamplesPassed = ((int)0x8914) , /// /// Original was GL_SAMPLES_PASSED_ARB = 0x8914 /// SamplesPassedArb = ((int)0x8914) , /// /// Original was GL_GEOMETRY_VERTICES_OUT = 0x8916 /// GeometryVerticesOut = ((int)0x8916) , /// /// Original was GL_GEOMETRY_INPUT_TYPE = 0x8917 /// GeometryInputType = ((int)0x8917) , /// /// Original was GL_GEOMETRY_OUTPUT_TYPE = 0x8918 /// GeometryOutputType = ((int)0x8918) , /// /// Original was GL_SAMPLER_BINDING = 0x8919 /// SamplerBinding = ((int)0x8919) , /// /// Original was GL_CLAMP_VERTEX_COLOR = 0x891A /// ClampVertexColor = ((int)0x891A) , /// /// Original was GL_CLAMP_VERTEX_COLOR_ARB = 0x891A /// ClampVertexColorArb = ((int)0x891A) , /// /// Original was GL_CLAMP_FRAGMENT_COLOR = 0x891B /// ClampFragmentColor = ((int)0x891B) , /// /// Original was GL_CLAMP_FRAGMENT_COLOR_ARB = 0x891B /// ClampFragmentColorArb = ((int)0x891B) , /// /// Original was GL_CLAMP_READ_COLOR = 0x891C /// ClampReadColor = ((int)0x891C) , /// /// Original was GL_CLAMP_READ_COLOR_ARB = 0x891C /// ClampReadColorArb = ((int)0x891C) , /// /// Original was GL_FIXED_ONLY = 0x891D /// FixedOnly = ((int)0x891D) , /// /// Original was GL_FIXED_ONLY_ARB = 0x891D /// FixedOnlyArb = ((int)0x891D) , /// /// Original was GL_TESS_CONTROL_PROGRAM_NV = 0x891E /// TessControlProgramNv = ((int)0x891E) , /// /// Original was GL_TESS_EVALUATION_PROGRAM_NV = 0x891F /// TessEvaluationProgramNv = ((int)0x891F) , /// /// Original was GL_FRAGMENT_SHADER_ATI = 0x8920 /// FragmentShaderAti = ((int)0x8920) , /// /// Original was GL_REG_0_ATI = 0x8921 /// Reg0Ati = ((int)0x8921) , /// /// Original was GL_REG_1_ATI = 0x8922 /// Reg1Ati = ((int)0x8922) , /// /// Original was GL_REG_2_ATI = 0x8923 /// Reg2Ati = ((int)0x8923) , /// /// Original was GL_REG_3_ATI = 0x8924 /// Reg3Ati = ((int)0x8924) , /// /// Original was GL_REG_4_ATI = 0x8925 /// Reg4Ati = ((int)0x8925) , /// /// Original was GL_REG_5_ATI = 0x8926 /// Reg5Ati = ((int)0x8926) , /// /// Original was GL_REG_6_ATI = 0x8927 /// Reg6Ati = ((int)0x8927) , /// /// Original was GL_REG_7_ATI = 0x8928 /// Reg7Ati = ((int)0x8928) , /// /// Original was GL_REG_8_ATI = 0x8929 /// Reg8Ati = ((int)0x8929) , /// /// Original was GL_REG_9_ATI = 0x892A /// Reg9Ati = ((int)0x892A) , /// /// Original was GL_REG_10_ATI = 0x892B /// Reg10Ati = ((int)0x892B) , /// /// Original was GL_REG_11_ATI = 0x892C /// Reg11Ati = ((int)0x892C) , /// /// Original was GL_REG_12_ATI = 0x892D /// Reg12Ati = ((int)0x892D) , /// /// Original was GL_REG_13_ATI = 0x892E /// Reg13Ati = ((int)0x892E) , /// /// Original was GL_REG_14_ATI = 0x892F /// Reg14Ati = ((int)0x892F) , /// /// Original was GL_REG_15_ATI = 0x8930 /// Reg15Ati = ((int)0x8930) , /// /// Original was GL_REG_16_ATI = 0x8931 /// Reg16Ati = ((int)0x8931) , /// /// Original was GL_REG_17_ATI = 0x8932 /// Reg17Ati = ((int)0x8932) , /// /// Original was GL_REG_18_ATI = 0x8933 /// Reg18Ati = ((int)0x8933) , /// /// Original was GL_REG_19_ATI = 0x8934 /// Reg19Ati = ((int)0x8934) , /// /// Original was GL_REG_20_ATI = 0x8935 /// Reg20Ati = ((int)0x8935) , /// /// Original was GL_REG_21_ATI = 0x8936 /// Reg21Ati = ((int)0x8936) , /// /// Original was GL_REG_22_ATI = 0x8937 /// Reg22Ati = ((int)0x8937) , /// /// Original was GL_REG_23_ATI = 0x8938 /// Reg23Ati = ((int)0x8938) , /// /// Original was GL_REG_24_ATI = 0x8939 /// Reg24Ati = ((int)0x8939) , /// /// Original was GL_REG_25_ATI = 0x893A /// Reg25Ati = ((int)0x893A) , /// /// Original was GL_REG_26_ATI = 0x893B /// Reg26Ati = ((int)0x893B) , /// /// Original was GL_REG_27_ATI = 0x893C /// Reg27Ati = ((int)0x893C) , /// /// Original was GL_REG_28_ATI = 0x893D /// Reg28Ati = ((int)0x893D) , /// /// Original was GL_REG_29_ATI = 0x893E /// Reg29Ati = ((int)0x893E) , /// /// Original was GL_REG_30_ATI = 0x893F /// Reg30Ati = ((int)0x893F) , /// /// Original was GL_REG_31_ATI = 0x8940 /// Reg31Ati = ((int)0x8940) , /// /// Original was GL_CON_0_ATI = 0x8941 /// Con0Ati = ((int)0x8941) , /// /// Original was GL_CON_1_ATI = 0x8942 /// Con1Ati = ((int)0x8942) , /// /// Original was GL_CON_2_ATI = 0x8943 /// Con2Ati = ((int)0x8943) , /// /// Original was GL_CON_3_ATI = 0x8944 /// Con3Ati = ((int)0x8944) , /// /// Original was GL_CON_4_ATI = 0x8945 /// Con4Ati = ((int)0x8945) , /// /// Original was GL_CON_5_ATI = 0x8946 /// Con5Ati = ((int)0x8946) , /// /// Original was GL_CON_6_ATI = 0x8947 /// Con6Ati = ((int)0x8947) , /// /// Original was GL_CON_7_ATI = 0x8948 /// Con7Ati = ((int)0x8948) , /// /// Original was GL_CON_8_ATI = 0x8949 /// Con8Ati = ((int)0x8949) , /// /// Original was GL_CON_9_ATI = 0x894A /// Con9Ati = ((int)0x894A) , /// /// Original was GL_CON_10_ATI = 0x894B /// Con10Ati = ((int)0x894B) , /// /// Original was GL_CON_11_ATI = 0x894C /// Con11Ati = ((int)0x894C) , /// /// Original was GL_CON_12_ATI = 0x894D /// Con12Ati = ((int)0x894D) , /// /// Original was GL_CON_13_ATI = 0x894E /// Con13Ati = ((int)0x894E) , /// /// Original was GL_CON_14_ATI = 0x894F /// Con14Ati = ((int)0x894F) , /// /// Original was GL_CON_15_ATI = 0x8950 /// Con15Ati = ((int)0x8950) , /// /// Original was GL_CON_16_ATI = 0x8951 /// Con16Ati = ((int)0x8951) , /// /// Original was GL_CON_17_ATI = 0x8952 /// Con17Ati = ((int)0x8952) , /// /// Original was GL_CON_18_ATI = 0x8953 /// Con18Ati = ((int)0x8953) , /// /// Original was GL_CON_19_ATI = 0x8954 /// Con19Ati = ((int)0x8954) , /// /// Original was GL_CON_20_ATI = 0x8955 /// Con20Ati = ((int)0x8955) , /// /// Original was GL_CON_21_ATI = 0x8956 /// Con21Ati = ((int)0x8956) , /// /// Original was GL_CON_22_ATI = 0x8957 /// Con22Ati = ((int)0x8957) , /// /// Original was GL_CON_23_ATI = 0x8958 /// Con23Ati = ((int)0x8958) , /// /// Original was GL_CON_24_ATI = 0x8959 /// Con24Ati = ((int)0x8959) , /// /// Original was GL_CON_25_ATI = 0x895A /// Con25Ati = ((int)0x895A) , /// /// Original was GL_CON_26_ATI = 0x895B /// Con26Ati = ((int)0x895B) , /// /// Original was GL_CON_27_ATI = 0x895C /// Con27Ati = ((int)0x895C) , /// /// Original was GL_CON_28_ATI = 0x895D /// Con28Ati = ((int)0x895D) , /// /// Original was GL_CON_29_ATI = 0x895E /// Con29Ati = ((int)0x895E) , /// /// Original was GL_CON_30_ATI = 0x895F /// Con30Ati = ((int)0x895F) , /// /// Original was GL_CON_31_ATI = 0x8960 /// Con31Ati = ((int)0x8960) , /// /// Original was GL_MOV_ATI = 0x8961 /// MovAti = ((int)0x8961) , /// /// Original was GL_ADD_ATI = 0x8963 /// AddAti = ((int)0x8963) , /// /// Original was GL_MUL_ATI = 0x8964 /// MulAti = ((int)0x8964) , /// /// Original was GL_SUB_ATI = 0x8965 /// SubAti = ((int)0x8965) , /// /// Original was GL_DOT3_ATI = 0x8966 /// Dot3Ati = ((int)0x8966) , /// /// Original was GL_DOT4_ATI = 0x8967 /// Dot4Ati = ((int)0x8967) , /// /// Original was GL_MAD_ATI = 0x8968 /// MadAti = ((int)0x8968) , /// /// Original was GL_LERP_ATI = 0x8969 /// LerpAti = ((int)0x8969) , /// /// Original was GL_CND_ATI = 0x896A /// CndAti = ((int)0x896A) , /// /// Original was GL_CND0_ATI = 0x896B /// Cnd0Ati = ((int)0x896B) , /// /// Original was GL_DOT2_ADD_ATI = 0x896C /// Dot2AddAti = ((int)0x896C) , /// /// Original was GL_SECONDARY_INTERPOLATOR_ATI = 0x896D /// SecondaryInterpolatorAti = ((int)0x896D) , /// /// Original was GL_NUM_FRAGMENT_REGISTERS_ATI = 0x896E /// NumFragmentRegistersAti = ((int)0x896E) , /// /// Original was GL_NUM_FRAGMENT_CONSTANTS_ATI = 0x896F /// NumFragmentConstantsAti = ((int)0x896F) , /// /// Original was GL_NUM_PASSES_ATI = 0x8970 /// NumPassesAti = ((int)0x8970) , /// /// Original was GL_NUM_INSTRUCTIONS_PER_PASS_ATI = 0x8971 /// NumInstructionsPerPassAti = ((int)0x8971) , /// /// Original was GL_NUM_INSTRUCTIONS_TOTAL_ATI = 0x8972 /// NumInstructionsTotalAti = ((int)0x8972) , /// /// Original was GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI = 0x8973 /// NumInputInterpolatorComponentsAti = ((int)0x8973) , /// /// Original was GL_NUM_LOOPBACK_COMPONENTS_ATI = 0x8974 /// NumLoopbackComponentsAti = ((int)0x8974) , /// /// Original was GL_COLOR_ALPHA_PAIRING_ATI = 0x8975 /// ColorAlphaPairingAti = ((int)0x8975) , /// /// Original was GL_SWIZZLE_STR_ATI = 0x8976 /// SwizzleStrAti = ((int)0x8976) , /// /// Original was GL_SWIZZLE_STQ_ATI = 0x8977 /// SwizzleStqAti = ((int)0x8977) , /// /// Original was GL_SWIZZLE_STR_DR_ATI = 0x8978 /// SwizzleStrDrAti = ((int)0x8978) , /// /// Original was GL_SWIZZLE_STQ_DQ_ATI = 0x8979 /// SwizzleStqDqAti = ((int)0x8979) , /// /// Original was GL_SWIZZLE_STRQ_ATI = 0x897A /// SwizzleStrqAti = ((int)0x897A) , /// /// Original was GL_SWIZZLE_STRQ_DQ_ATI = 0x897B /// SwizzleStrqDqAti = ((int)0x897B) , /// /// Original was GL_INTERLACE_OML = 0x8980 /// InterlaceOml = ((int)0x8980) , /// /// Original was GL_INTERLACE_READ_OML = 0x8981 /// InterlaceReadOml = ((int)0x8981) , /// /// Original was GL_FORMAT_SUBSAMPLE_24_24_OML = 0x8982 /// FormatSubsample2424Oml = ((int)0x8982) , /// /// Original was GL_FORMAT_SUBSAMPLE_244_244_OML = 0x8983 /// FormatSubsample244244Oml = ((int)0x8983) , /// /// Original was GL_PACK_RESAMPLE_OML = 0x8984 /// PackResampleOml = ((int)0x8984) , /// /// Original was GL_UNPACK_RESAMPLE_OML = 0x8985 /// UnpackResampleOml = ((int)0x8985) , /// /// Original was GL_RESAMPLE_REPLICATE_OML = 0x8986 /// ResampleReplicateOml = ((int)0x8986) , /// /// Original was GL_RESAMPLE_ZERO_FILL_OML = 0x8987 /// ResampleZeroFillOml = ((int)0x8987) , /// /// Original was GL_RESAMPLE_AVERAGE_OML = 0x8988 /// ResampleAverageOml = ((int)0x8988) , /// /// Original was GL_RESAMPLE_DECIMATE_OML = 0x8989 /// ResampleDecimateOml = ((int)0x8989) , /// /// Original was GL_POINT_SIZE_ARRAY_TYPE_OES = 0x898A /// PointSizeArrayTypeOes = ((int)0x898A) , /// /// Original was GL_POINT_SIZE_ARRAY_STRIDE_OES = 0x898B /// PointSizeArrayStrideOes = ((int)0x898B) , /// /// Original was GL_POINT_SIZE_ARRAY_POINTER_OES = 0x898C /// PointSizeArrayPointerOes = ((int)0x898C) , /// /// Original was GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898D /// ModelviewMatrixFloatAsIntBitsOes = ((int)0x898D) , /// /// Original was GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898E /// ProjectionMatrixFloatAsIntBitsOes = ((int)0x898E) , /// /// Original was GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898F /// TextureMatrixFloatAsIntBitsOes = ((int)0x898F) , /// /// Original was GL_VERTEX_ATTRIB_MAP1_APPLE = 0x8A00 /// VertexAttribMap1Apple = ((int)0x8A00) , /// /// Original was GL_VERTEX_ATTRIB_MAP2_APPLE = 0x8A01 /// VertexAttribMap2Apple = ((int)0x8A01) , /// /// Original was GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE = 0x8A02 /// VertexAttribMap1SizeApple = ((int)0x8A02) , /// /// Original was GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE = 0x8A03 /// VertexAttribMap1CoeffApple = ((int)0x8A03) , /// /// Original was GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE = 0x8A04 /// VertexAttribMap1OrderApple = ((int)0x8A04) , /// /// Original was GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE = 0x8A05 /// VertexAttribMap1DomainApple = ((int)0x8A05) , /// /// Original was GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE = 0x8A06 /// VertexAttribMap2SizeApple = ((int)0x8A06) , /// /// Original was GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE = 0x8A07 /// VertexAttribMap2CoeffApple = ((int)0x8A07) , /// /// Original was GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE = 0x8A08 /// VertexAttribMap2OrderApple = ((int)0x8A08) , /// /// Original was GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE = 0x8A09 /// VertexAttribMap2DomainApple = ((int)0x8A09) , /// /// Original was GL_DRAW_PIXELS_APPLE = 0x8A0A /// DrawPixelsApple = ((int)0x8A0A) , /// /// Original was GL_FENCE_APPLE = 0x8A0B /// FenceApple = ((int)0x8A0B) , /// /// Original was GL_ELEMENT_ARRAY_APPLE = 0x8A0C /// ElementArrayApple = ((int)0x8A0C) , /// /// Original was GL_ELEMENT_ARRAY_TYPE_APPLE = 0x8A0D /// ElementArrayTypeApple = ((int)0x8A0D) , /// /// Original was GL_ELEMENT_ARRAY_POINTER_APPLE = 0x8A0E /// ElementArrayPointerApple = ((int)0x8A0E) , /// /// Original was GL_COLOR_FLOAT_APPLE = 0x8A0F /// ColorFloatApple = ((int)0x8A0F) , /// /// Original was GL_UNIFORM_BUFFER = 0x8A11 /// UniformBuffer = ((int)0x8A11) , /// /// Original was GL_BUFFER_SERIALIZED_MODIFY_APPLE = 0x8A12 /// BufferSerializedModifyApple = ((int)0x8A12) , /// /// Original was GL_BUFFER_FLUSHING_UNMAP_APPLE = 0x8A13 /// BufferFlushingUnmapApple = ((int)0x8A13) , /// /// Original was GL_AUX_DEPTH_STENCIL_APPLE = 0x8A14 /// AuxDepthStencilApple = ((int)0x8A14) , /// /// Original was GL_PACK_ROW_BYTES_APPLE = 0x8A15 /// PackRowBytesApple = ((int)0x8A15) , /// /// Original was GL_UNPACK_ROW_BYTES_APPLE = 0x8A16 /// UnpackRowBytesApple = ((int)0x8A16) , /// /// Original was GL_RELEASED_APPLE = 0x8A19 /// ReleasedApple = ((int)0x8A19) , /// /// Original was GL_VOLATILE_APPLE = 0x8A1A /// VolatileApple = ((int)0x8A1A) , /// /// Original was GL_RETAINED_APPLE = 0x8A1B /// RetainedApple = ((int)0x8A1B) , /// /// Original was GL_UNDEFINED_APPLE = 0x8A1C /// UndefinedApple = ((int)0x8A1C) , /// /// Original was GL_PURGEABLE_APPLE = 0x8A1D /// PurgeableApple = ((int)0x8A1D) , /// /// Original was GL_RGB_422_APPLE = 0x8A1F /// Rgb422Apple = ((int)0x8A1F) , /// /// Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28 /// UniformBufferBinding = ((int)0x8A28) , /// /// Original was GL_UNIFORM_BUFFER_START = 0x8A29 /// UniformBufferStart = ((int)0x8A29) , /// /// Original was GL_UNIFORM_BUFFER_SIZE = 0x8A2A /// UniformBufferSize = ((int)0x8A2A) , /// /// Original was GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B /// MaxVertexUniformBlocks = ((int)0x8A2B) , /// /// Original was GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C /// MaxGeometryUniformBlocks = ((int)0x8A2C) , /// /// Original was GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D /// MaxFragmentUniformBlocks = ((int)0x8A2D) , /// /// Original was GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E /// MaxCombinedUniformBlocks = ((int)0x8A2E) , /// /// Original was GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F /// MaxUniformBufferBindings = ((int)0x8A2F) , /// /// Original was GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30 /// MaxUniformBlockSize = ((int)0x8A30) , /// /// Original was GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31 /// MaxCombinedVertexUniformComponents = ((int)0x8A31) , /// /// Original was GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32 /// MaxCombinedGeometryUniformComponents = ((int)0x8A32) , /// /// Original was GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33 /// MaxCombinedFragmentUniformComponents = ((int)0x8A33) , /// /// Original was GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34 /// UniformBufferOffsetAlignment = ((int)0x8A34) , /// /// Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35 /// ActiveUniformBlockMaxNameLength = ((int)0x8A35) , /// /// Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36 /// ActiveUniformBlocks = ((int)0x8A36) , /// /// Original was GL_UNIFORM_TYPE = 0x8A37 /// UniformType = ((int)0x8A37) , /// /// Original was GL_UNIFORM_SIZE = 0x8A38 /// UniformSize = ((int)0x8A38) , /// /// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39 /// UniformNameLength = ((int)0x8A39) , /// /// Original was GL_UNIFORM_BLOCK_INDEX = 0x8A3A /// UniformBlockIndex = ((int)0x8A3A) , /// /// Original was GL_UNIFORM_OFFSET = 0x8A3B /// UniformOffset = ((int)0x8A3B) , /// /// Original was GL_UNIFORM_ARRAY_STRIDE = 0x8A3C /// UniformArrayStride = ((int)0x8A3C) , /// /// Original was GL_UNIFORM_MATRIX_STRIDE = 0x8A3D /// UniformMatrixStride = ((int)0x8A3D) , /// /// Original was GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E /// UniformIsRowMajor = ((int)0x8A3E) , /// /// Original was GL_UNIFORM_BLOCK_BINDING = 0x8A3F /// UniformBlockBinding = ((int)0x8A3F) , /// /// Original was GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40 /// UniformBlockDataSize = ((int)0x8A40) , /// /// Original was GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41 /// UniformBlockNameLength = ((int)0x8A41) , /// /// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42 /// UniformBlockActiveUniforms = ((int)0x8A42) , /// /// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43 /// UniformBlockActiveUniformIndices = ((int)0x8A43) , /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44 /// UniformBlockReferencedByVertexShader = ((int)0x8A44) , /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45 /// UniformBlockReferencedByGeometryShader = ((int)0x8A45) , /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46 /// UniformBlockReferencedByFragmentShader = ((int)0x8A46) , /// /// Original was GL_TEXTURE_SRGB_DECODE_EXT = 0x8A48 /// TextureSrgbDecodeExt = ((int)0x8A48) , /// /// Original was GL_DECODE_EXT = 0x8A49 /// DecodeExt = ((int)0x8A49) , /// /// Original was GL_SKIP_DECODE_EXT = 0x8A4A /// SkipDecodeExt = ((int)0x8A4A) , /// /// Original was GL_PROGRAM_PIPELINE_OBJECT_EXT = 0x8A4F /// ProgramPipelineObjectExt = ((int)0x8A4F) , /// /// Original was GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT = 0x8A52 /// FragmentShaderDiscardsSamplesExt = ((int)0x8A52) , /// /// Original was GL_SYNC_OBJECT_APPLE = 0x8A53 /// SyncObjectApple = ((int)0x8A53) , /// /// Original was GL_FRAGMENT_SHADER = 0x8B30 /// FragmentShader = ((int)0x8B30) , /// /// Original was GL_FRAGMENT_SHADER_ARB = 0x8B30 /// FragmentShaderArb = ((int)0x8B30) , /// /// Original was GL_VERTEX_SHADER = 0x8B31 /// VertexShader = ((int)0x8B31) , /// /// Original was GL_VERTEX_SHADER_ARB = 0x8B31 /// VertexShaderArb = ((int)0x8B31) , /// /// Original was GL_PROGRAM_OBJECT_ARB = 0x8B40 /// ProgramObjectArb = ((int)0x8B40) , /// /// Original was GL_PROGRAM_OBJECT_EXT = 0x8B40 /// ProgramObjectExt = ((int)0x8B40) , /// /// Original was GL_SHADER_OBJECT_ARB = 0x8B48 /// ShaderObjectArb = ((int)0x8B48) , /// /// Original was GL_SHADER_OBJECT_EXT = 0x8B48 /// ShaderObjectExt = ((int)0x8B48) , /// /// Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49 /// MaxFragmentUniformComponents = ((int)0x8B49) , /// /// Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = 0x8B49 /// MaxFragmentUniformComponentsArb = ((int)0x8B49) , /// /// Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A /// MaxVertexUniformComponents = ((int)0x8B4A) , /// /// Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = 0x8B4A /// MaxVertexUniformComponentsArb = ((int)0x8B4A) , /// /// Original was GL_MAX_VARYING_COMPONENTS = 0x8B4B /// MaxVaryingComponents = ((int)0x8B4B) , /// /// Original was GL_MAX_VARYING_COMPONENTS_EXT = 0x8B4B /// MaxVaryingComponentsExt = ((int)0x8B4B) , /// /// Original was GL_MAX_VARYING_FLOATS = 0x8B4B /// MaxVaryingFloats = ((int)0x8B4B) , /// /// Original was GL_MAX_VARYING_FLOATS_ARB = 0x8B4B /// MaxVaryingFloatsArb = ((int)0x8B4B) , /// /// Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C /// MaxVertexTextureImageUnits = ((int)0x8B4C) , /// /// Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 0x8B4C /// MaxVertexTextureImageUnitsArb = ((int)0x8B4C) , /// /// Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D /// MaxCombinedTextureImageUnits = ((int)0x8B4D) , /// /// Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = 0x8B4D /// MaxCombinedTextureImageUnitsArb = ((int)0x8B4D) , /// /// Original was GL_OBJECT_TYPE_ARB = 0x8B4E /// ObjectTypeArb = ((int)0x8B4E) , /// /// Original was GL_OBJECT_SUBTYPE_ARB = 0x8B4F /// ObjectSubtypeArb = ((int)0x8B4F) , /// /// Original was GL_SHADER_TYPE = 0x8B4F /// ShaderType = ((int)0x8B4F) , /// /// Original was GL_FLOAT_VEC2 = 0x8B50 /// FloatVec2 = ((int)0x8B50) , /// /// Original was GL_FLOAT_VEC2_ARB = 0x8B50 /// FloatVec2Arb = ((int)0x8B50) , /// /// Original was GL_FLOAT_VEC3 = 0x8B51 /// FloatVec3 = ((int)0x8B51) , /// /// Original was GL_FLOAT_VEC3_ARB = 0x8B51 /// FloatVec3Arb = ((int)0x8B51) , /// /// Original was GL_FLOAT_VEC4 = 0x8B52 /// FloatVec4 = ((int)0x8B52) , /// /// Original was GL_FLOAT_VEC4_ARB = 0x8B52 /// FloatVec4Arb = ((int)0x8B52) , /// /// Original was GL_INT_VEC2 = 0x8B53 /// IntVec2 = ((int)0x8B53) , /// /// Original was GL_INT_VEC2_ARB = 0x8B53 /// IntVec2Arb = ((int)0x8B53) , /// /// Original was GL_INT_VEC3 = 0x8B54 /// IntVec3 = ((int)0x8B54) , /// /// Original was GL_INT_VEC3_ARB = 0x8B54 /// IntVec3Arb = ((int)0x8B54) , /// /// Original was GL_INT_VEC4 = 0x8B55 /// IntVec4 = ((int)0x8B55) , /// /// Original was GL_INT_VEC4_ARB = 0x8B55 /// IntVec4Arb = ((int)0x8B55) , /// /// Original was GL_BOOL = 0x8B56 /// Bool = ((int)0x8B56) , /// /// Original was GL_BOOL_ARB = 0x8B56 /// BoolArb = ((int)0x8B56) , /// /// Original was GL_BOOL_VEC2 = 0x8B57 /// BoolVec2 = ((int)0x8B57) , /// /// Original was GL_BOOL_VEC2_ARB = 0x8B57 /// BoolVec2Arb = ((int)0x8B57) , /// /// Original was GL_BOOL_VEC3 = 0x8B58 /// BoolVec3 = ((int)0x8B58) , /// /// Original was GL_BOOL_VEC3_ARB = 0x8B58 /// BoolVec3Arb = ((int)0x8B58) , /// /// Original was GL_BOOL_VEC4 = 0x8B59 /// BoolVec4 = ((int)0x8B59) , /// /// Original was GL_BOOL_VEC4_ARB = 0x8B59 /// BoolVec4Arb = ((int)0x8B59) , /// /// Original was GL_FLOAT_MAT2 = 0x8B5A /// FloatMat2 = ((int)0x8B5A) , /// /// Original was GL_FLOAT_MAT2_ARB = 0x8B5A /// FloatMat2Arb = ((int)0x8B5A) , /// /// Original was GL_FLOAT_MAT3 = 0x8B5B /// FloatMat3 = ((int)0x8B5B) , /// /// Original was GL_FLOAT_MAT3_ARB = 0x8B5B /// FloatMat3Arb = ((int)0x8B5B) , /// /// Original was GL_FLOAT_MAT4 = 0x8B5C /// FloatMat4 = ((int)0x8B5C) , /// /// Original was GL_FLOAT_MAT4_ARB = 0x8B5C /// FloatMat4Arb = ((int)0x8B5C) , /// /// Original was GL_SAMPLER_1D = 0x8B5D /// Sampler1D = ((int)0x8B5D) , /// /// Original was GL_SAMPLER_1D_ARB = 0x8B5D /// Sampler1DArb = ((int)0x8B5D) , /// /// Original was GL_SAMPLER_2D = 0x8B5E /// Sampler2D = ((int)0x8B5E) , /// /// Original was GL_SAMPLER_2D_ARB = 0x8B5E /// Sampler2DArb = ((int)0x8B5E) , /// /// Original was GL_SAMPLER_3D = 0x8B5F /// Sampler3D = ((int)0x8B5F) , /// /// Original was GL_SAMPLER_3D_ARB = 0x8B5F /// Sampler3DArb = ((int)0x8B5F) , /// /// Original was GL_SAMPLER_3D_OES = 0x8B5F /// Sampler3DOes = ((int)0x8B5F) , /// /// Original was GL_SAMPLER_CUBE = 0x8B60 /// SamplerCube = ((int)0x8B60) , /// /// Original was GL_SAMPLER_CUBE_ARB = 0x8B60 /// SamplerCubeArb = ((int)0x8B60) , /// /// Original was GL_SAMPLER_1D_SHADOW = 0x8B61 /// Sampler1DShadow = ((int)0x8B61) , /// /// Original was GL_SAMPLER_1D_SHADOW_ARB = 0x8B61 /// Sampler1DShadowArb = ((int)0x8B61) , /// /// Original was GL_SAMPLER_2D_SHADOW = 0x8B62 /// Sampler2DShadow = ((int)0x8B62) , /// /// Original was GL_SAMPLER_2D_SHADOW_ARB = 0x8B62 /// Sampler2DShadowArb = ((int)0x8B62) , /// /// Original was GL_SAMPLER_2D_SHADOW_EXT = 0x8B62 /// Sampler2DShadowExt = ((int)0x8B62) , /// /// Original was GL_SAMPLER_2D_RECT = 0x8B63 /// Sampler2DRect = ((int)0x8B63) , /// /// Original was GL_SAMPLER_2D_RECT_ARB = 0x8B63 /// Sampler2DRectArb = ((int)0x8B63) , /// /// Original was GL_SAMPLER_2D_RECT_SHADOW = 0x8B64 /// Sampler2DRectShadow = ((int)0x8B64) , /// /// Original was GL_SAMPLER_2D_RECT_SHADOW_ARB = 0x8B64 /// Sampler2DRectShadowArb = ((int)0x8B64) , /// /// Original was GL_FLOAT_MAT2x3 = 0x8B65 /// FloatMat2x3 = ((int)0x8B65) , /// /// Original was GL_FLOAT_MAT2x4 = 0x8B66 /// FloatMat2x4 = ((int)0x8B66) , /// /// Original was GL_FLOAT_MAT3x2 = 0x8B67 /// FloatMat3x2 = ((int)0x8B67) , /// /// Original was GL_FLOAT_MAT3x4 = 0x8B68 /// FloatMat3x4 = ((int)0x8B68) , /// /// Original was GL_FLOAT_MAT4x2 = 0x8B69 /// FloatMat4x2 = ((int)0x8B69) , /// /// Original was GL_FLOAT_MAT4x3 = 0x8B6A /// FloatMat4x3 = ((int)0x8B6A) , /// /// Original was GL_DELETE_STATUS = 0x8B80 /// DeleteStatus = ((int)0x8B80) , /// /// Original was GL_OBJECT_DELETE_STATUS_ARB = 0x8B80 /// ObjectDeleteStatusArb = ((int)0x8B80) , /// /// Original was GL_COMPILE_STATUS = 0x8B81 /// CompileStatus = ((int)0x8B81) , /// /// Original was GL_OBJECT_COMPILE_STATUS_ARB = 0x8B81 /// ObjectCompileStatusArb = ((int)0x8B81) , /// /// Original was GL_LINK_STATUS = 0x8B82 /// LinkStatus = ((int)0x8B82) , /// /// Original was GL_OBJECT_LINK_STATUS_ARB = 0x8B82 /// ObjectLinkStatusArb = ((int)0x8B82) , /// /// Original was GL_OBJECT_VALIDATE_STATUS_ARB = 0x8B83 /// ObjectValidateStatusArb = ((int)0x8B83) , /// /// Original was GL_VALIDATE_STATUS = 0x8B83 /// ValidateStatus = ((int)0x8B83) , /// /// Original was GL_INFO_LOG_LENGTH = 0x8B84 /// InfoLogLength = ((int)0x8B84) , /// /// Original was GL_OBJECT_INFO_LOG_LENGTH_ARB = 0x8B84 /// ObjectInfoLogLengthArb = ((int)0x8B84) , /// /// Original was GL_ATTACHED_SHADERS = 0x8B85 /// AttachedShaders = ((int)0x8B85) , /// /// Original was GL_OBJECT_ATTACHED_OBJECTS_ARB = 0x8B85 /// ObjectAttachedObjectsArb = ((int)0x8B85) , /// /// Original was GL_ACTIVE_UNIFORMS = 0x8B86 /// ActiveUniforms = ((int)0x8B86) , /// /// Original was GL_OBJECT_ACTIVE_UNIFORMS_ARB = 0x8B86 /// ObjectActiveUniformsArb = ((int)0x8B86) , /// /// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 /// ActiveUniformMaxLength = ((int)0x8B87) , /// /// Original was GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = 0x8B87 /// ObjectActiveUniformMaxLengthArb = ((int)0x8B87) , /// /// Original was GL_OBJECT_SHADER_SOURCE_LENGTH_ARB = 0x8B88 /// ObjectShaderSourceLengthArb = ((int)0x8B88) , /// /// Original was GL_SHADER_SOURCE_LENGTH = 0x8B88 /// ShaderSourceLength = ((int)0x8B88) , /// /// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89 /// ActiveAttributes = ((int)0x8B89) , /// /// Original was GL_OBJECT_ACTIVE_ATTRIBUTES_ARB = 0x8B89 /// ObjectActiveAttributesArb = ((int)0x8B89) , /// /// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A /// ActiveAttributeMaxLength = ((int)0x8B8A) , /// /// Original was GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = 0x8B8A /// ObjectActiveAttributeMaxLengthArb = ((int)0x8B8A) , /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B /// FragmentShaderDerivativeHint = ((int)0x8B8B) , /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B /// FragmentShaderDerivativeHintArb = ((int)0x8B8B) , /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B /// FragmentShaderDerivativeHintOes = ((int)0x8B8B) , /// /// Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C /// ShadingLanguageVersion = ((int)0x8B8C) , /// /// Original was GL_SHADING_LANGUAGE_VERSION_ARB = 0x8B8C /// ShadingLanguageVersionArb = ((int)0x8B8C) , /// /// Original was GL_ACTIVE_PROGRAM_EXT = 0x8B8D /// ActiveProgramExt = ((int)0x8B8D) , /// /// Original was GL_CURRENT_PROGRAM = 0x8B8D /// CurrentProgram = ((int)0x8B8D) , /// /// Original was GL_PALETTE4_RGB8_OES = 0x8B90 /// Palette4Rgb8Oes = ((int)0x8B90) , /// /// Original was GL_PALETTE4_RGBA8_OES = 0x8B91 /// Palette4Rgba8Oes = ((int)0x8B91) , /// /// Original was GL_PALETTE4_R5_G6_B5_OES = 0x8B92 /// Palette4R5G6B5Oes = ((int)0x8B92) , /// /// Original was GL_PALETTE4_RGBA4_OES = 0x8B93 /// Palette4Rgba4Oes = ((int)0x8B93) , /// /// Original was GL_PALETTE4_RGB5_A1_OES = 0x8B94 /// Palette4Rgb5A1Oes = ((int)0x8B94) , /// /// Original was GL_PALETTE8_RGB8_OES = 0x8B95 /// Palette8Rgb8Oes = ((int)0x8B95) , /// /// Original was GL_PALETTE8_RGBA8_OES = 0x8B96 /// Palette8Rgba8Oes = ((int)0x8B96) , /// /// Original was GL_PALETTE8_R5_G6_B5_OES = 0x8B97 /// Palette8R5G6B5Oes = ((int)0x8B97) , /// /// Original was GL_PALETTE8_RGBA4_OES = 0x8B98 /// Palette8Rgba4Oes = ((int)0x8B98) , /// /// Original was GL_PALETTE8_RGB5_A1_OES = 0x8B99 /// Palette8Rgb5A1Oes = ((int)0x8B99) , /// /// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A /// ImplementationColorReadType = ((int)0x8B9A) , /// /// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE_OES = 0x8B9A /// ImplementationColorReadTypeOes = ((int)0x8B9A) , /// /// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B /// ImplementationColorReadFormat = ((int)0x8B9B) , /// /// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES = 0x8B9B /// ImplementationColorReadFormatOes = ((int)0x8B9B) , /// /// Original was GL_POINT_SIZE_ARRAY_OES = 0x8B9C /// PointSizeArrayOes = ((int)0x8B9C) , /// /// Original was GL_TEXTURE_CROP_RECT_OES = 0x8B9D /// TextureCropRectOes = ((int)0x8B9D) , /// /// Original was GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES = 0x8B9E /// MatrixIndexArrayBufferBindingOes = ((int)0x8B9E) , /// /// Original was GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES = 0x8B9F /// PointSizeArrayBufferBindingOes = ((int)0x8B9F) , /// /// Original was GL_FRAGMENT_PROGRAM_POSITION_MESA = 0x8BB0 /// FragmentProgramPositionMesa = ((int)0x8BB0) , /// /// Original was GL_FRAGMENT_PROGRAM_CALLBACK_MESA = 0x8BB1 /// FragmentProgramCallbackMesa = ((int)0x8BB1) , /// /// Original was GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA = 0x8BB2 /// FragmentProgramCallbackFuncMesa = ((int)0x8BB2) , /// /// Original was GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA = 0x8BB3 /// FragmentProgramCallbackDataMesa = ((int)0x8BB3) , /// /// Original was GL_VERTEX_PROGRAM_CALLBACK_MESA = 0x8BB4 /// VertexProgramCallbackMesa = ((int)0x8BB4) , /// /// Original was GL_VERTEX_PROGRAM_POSITION_MESA = 0x8BB4 /// VertexProgramPositionMesa = ((int)0x8BB4) , /// /// Original was GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA = 0x8BB6 /// VertexProgramCallbackFuncMesa = ((int)0x8BB6) , /// /// Original was GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA = 0x8BB7 /// VertexProgramCallbackDataMesa = ((int)0x8BB7) , /// /// Original was GL_COUNTER_TYPE_AMD = 0x8BC0 /// CounterTypeAmd = ((int)0x8BC0) , /// /// Original was GL_COUNTER_RANGE_AMD = 0x8BC1 /// CounterRangeAmd = ((int)0x8BC1) , /// /// Original was GL_UNSIGNED_INT64_AMD = 0x8BC2 /// UnsignedInt64Amd = ((int)0x8BC2) , /// /// Original was GL_PERCENTAGE_AMD = 0x8BC3 /// PercentageAmd = ((int)0x8BC3) , /// /// Original was GL_PERFMON_RESULT_AVAILABLE_AMD = 0x8BC4 /// PerfmonResultAvailableAmd = ((int)0x8BC4) , /// /// Original was GL_PERFMON_RESULT_SIZE_AMD = 0x8BC5 /// PerfmonResultSizeAmd = ((int)0x8BC5) , /// /// Original was GL_PERFMON_RESULT_AMD = 0x8BC6 /// PerfmonResultAmd = ((int)0x8BC6) , /// /// Original was GL_TEXTURE_WIDTH_QCOM = 0x8BD2 /// TextureWidthQcom = ((int)0x8BD2) , /// /// Original was GL_TEXTURE_HEIGHT_QCOM = 0x8BD3 /// TextureHeightQcom = ((int)0x8BD3) , /// /// Original was GL_TEXTURE_DEPTH_QCOM = 0x8BD4 /// TextureDepthQcom = ((int)0x8BD4) , /// /// Original was GL_TEXTURE_INTERNAL_FORMAT_QCOM = 0x8BD5 /// TextureInternalFormatQcom = ((int)0x8BD5) , /// /// Original was GL_TEXTURE_FORMAT_QCOM = 0x8BD6 /// TextureFormatQcom = ((int)0x8BD6) , /// /// Original was GL_TEXTURE_TYPE_QCOM = 0x8BD7 /// TextureTypeQcom = ((int)0x8BD7) , /// /// Original was GL_TEXTURE_IMAGE_VALID_QCOM = 0x8BD8 /// TextureImageValidQcom = ((int)0x8BD8) , /// /// Original was GL_TEXTURE_NUM_LEVELS_QCOM = 0x8BD9 /// TextureNumLevelsQcom = ((int)0x8BD9) , /// /// Original was GL_TEXTURE_TARGET_QCOM = 0x8BDA /// TextureTargetQcom = ((int)0x8BDA) , /// /// Original was GL_TEXTURE_OBJECT_VALID_QCOM = 0x8BDB /// TextureObjectValidQcom = ((int)0x8BDB) , /// /// Original was GL_STATE_RESTORE = 0x8BDC /// StateRestore = ((int)0x8BDC) , /// /// Original was GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8C00 /// CompressedRgbPvrtc4Bppv1Img = ((int)0x8C00) , /// /// Original was GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG = 0x8C01 /// CompressedRgbPvrtc2Bppv1Img = ((int)0x8C01) , /// /// Original was GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02 /// CompressedRgbaPvrtc4Bppv1Img = ((int)0x8C02) , /// /// Original was GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 0x8C03 /// CompressedRgbaPvrtc2Bppv1Img = ((int)0x8C03) , /// /// Original was GL_MODULATE_COLOR_IMG = 0x8C04 /// ModulateColorImg = ((int)0x8C04) , /// /// Original was GL_RECIP_ADD_SIGNED_ALPHA_IMG = 0x8C05 /// RecipAddSignedAlphaImg = ((int)0x8C05) , /// /// Original was GL_TEXTURE_ALPHA_MODULATE_IMG = 0x8C06 /// TextureAlphaModulateImg = ((int)0x8C06) , /// /// Original was GL_FACTOR_ALPHA_MODULATE_IMG = 0x8C07 /// FactorAlphaModulateImg = ((int)0x8C07) , /// /// Original was GL_FRAGMENT_ALPHA_MODULATE_IMG = 0x8C08 /// FragmentAlphaModulateImg = ((int)0x8C08) , /// /// Original was GL_ADD_BLEND_IMG = 0x8C09 /// AddBlendImg = ((int)0x8C09) , /// /// Original was GL_SGX_BINARY_IMG = 0x8C0A /// SgxBinaryImg = ((int)0x8C0A) , /// /// Original was GL_TEXTURE_RED_TYPE = 0x8C10 /// TextureRedType = ((int)0x8C10) , /// /// Original was GL_TEXTURE_RED_TYPE_ARB = 0x8C10 /// TextureRedTypeArb = ((int)0x8C10) , /// /// Original was GL_TEXTURE_GREEN_TYPE = 0x8C11 /// TextureGreenType = ((int)0x8C11) , /// /// Original was GL_TEXTURE_GREEN_TYPE_ARB = 0x8C11 /// TextureGreenTypeArb = ((int)0x8C11) , /// /// Original was GL_TEXTURE_BLUE_TYPE = 0x8C12 /// TextureBlueType = ((int)0x8C12) , /// /// Original was GL_TEXTURE_BLUE_TYPE_ARB = 0x8C12 /// TextureBlueTypeArb = ((int)0x8C12) , /// /// Original was GL_TEXTURE_ALPHA_TYPE = 0x8C13 /// TextureAlphaType = ((int)0x8C13) , /// /// Original was GL_TEXTURE_ALPHA_TYPE_ARB = 0x8C13 /// TextureAlphaTypeArb = ((int)0x8C13) , /// /// Original was GL_TEXTURE_LUMINANCE_TYPE = 0x8C14 /// TextureLuminanceType = ((int)0x8C14) , /// /// Original was GL_TEXTURE_LUMINANCE_TYPE_ARB = 0x8C14 /// TextureLuminanceTypeArb = ((int)0x8C14) , /// /// Original was GL_TEXTURE_INTENSITY_TYPE = 0x8C15 /// TextureIntensityType = ((int)0x8C15) , /// /// Original was GL_TEXTURE_INTENSITY_TYPE_ARB = 0x8C15 /// TextureIntensityTypeArb = ((int)0x8C15) , /// /// Original was GL_TEXTURE_DEPTH_TYPE = 0x8C16 /// TextureDepthType = ((int)0x8C16) , /// /// Original was GL_TEXTURE_DEPTH_TYPE_ARB = 0x8C16 /// TextureDepthTypeArb = ((int)0x8C16) , /// /// Original was GL_UNSIGNED_NORMALIZED = 0x8C17 /// UnsignedNormalized = ((int)0x8C17) , /// /// Original was GL_UNSIGNED_NORMALIZED_ARB = 0x8C17 /// UnsignedNormalizedArb = ((int)0x8C17) , /// /// Original was GL_UNSIGNED_NORMALIZED_EXT = 0x8C17 /// UnsignedNormalizedExt = ((int)0x8C17) , /// /// Original was GL_TEXTURE_1D_ARRAY = 0x8C18 /// Texture1DArray = ((int)0x8C18) , /// /// Original was GL_TEXTURE_1D_ARRAY_EXT = 0x8C18 /// Texture1DArrayExt = ((int)0x8C18) , /// /// Original was GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19 /// ProxyTexture1DArray = ((int)0x8C19) , /// /// Original was GL_PROXY_TEXTURE_1D_ARRAY_EXT = 0x8C19 /// ProxyTexture1DArrayExt = ((int)0x8C19) , /// /// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A /// Texture2DArray = ((int)0x8C1A) , /// /// Original was GL_TEXTURE_2D_ARRAY_EXT = 0x8C1A /// Texture2DArrayExt = ((int)0x8C1A) , /// /// Original was GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B /// ProxyTexture2DArray = ((int)0x8C1B) , /// /// Original was GL_PROXY_TEXTURE_2D_ARRAY_EXT = 0x8C1B /// ProxyTexture2DArrayExt = ((int)0x8C1B) , /// /// Original was GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C /// TextureBinding1DArray = ((int)0x8C1C) , /// /// Original was GL_TEXTURE_BINDING_1D_ARRAY_EXT = 0x8C1C /// TextureBinding1DArrayExt = ((int)0x8C1C) , /// /// Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D /// TextureBinding2DArray = ((int)0x8C1D) , /// /// Original was GL_TEXTURE_BINDING_2D_ARRAY_EXT = 0x8C1D /// TextureBinding2DArrayExt = ((int)0x8C1D) , /// /// Original was GL_GEOMETRY_PROGRAM_NV = 0x8C26 /// GeometryProgramNv = ((int)0x8C26) , /// /// Original was GL_MAX_PROGRAM_OUTPUT_VERTICES_NV = 0x8C27 /// MaxProgramOutputVerticesNv = ((int)0x8C27) , /// /// Original was GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV = 0x8C28 /// MaxProgramTotalOutputComponentsNv = ((int)0x8C28) , /// /// Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29 /// MaxGeometryTextureImageUnits = ((int)0x8C29) , /// /// Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB = 0x8C29 /// MaxGeometryTextureImageUnitsArb = ((int)0x8C29) , /// /// Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 0x8C29 /// MaxGeometryTextureImageUnitsExt = ((int)0x8C29) , /// /// Original was GL_TEXTURE_BUFFER = 0x8C2A /// TextureBuffer = ((int)0x8C2A) , /// /// Original was GL_TEXTURE_BUFFER_ARB = 0x8C2A /// TextureBufferArb = ((int)0x8C2A) , /// /// Original was GL_TEXTURE_BUFFER_EXT = 0x8C2A /// TextureBufferExt = ((int)0x8C2A) , /// /// Original was GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B /// MaxTextureBufferSize = ((int)0x8C2B) , /// /// Original was GL_MAX_TEXTURE_BUFFER_SIZE_ARB = 0x8C2B /// MaxTextureBufferSizeArb = ((int)0x8C2B) , /// /// Original was GL_MAX_TEXTURE_BUFFER_SIZE_EXT = 0x8C2B /// MaxTextureBufferSizeExt = ((int)0x8C2B) , /// /// Original was GL_TEXTURE_BINDING_BUFFER = 0x8C2C /// TextureBindingBuffer = ((int)0x8C2C) , /// /// Original was GL_TEXTURE_BINDING_BUFFER_ARB = 0x8C2C /// TextureBindingBufferArb = ((int)0x8C2C) , /// /// Original was GL_TEXTURE_BINDING_BUFFER_EXT = 0x8C2C /// TextureBindingBufferExt = ((int)0x8C2C) , /// /// Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D /// TextureBufferDataStoreBinding = ((int)0x8C2D) , /// /// Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB = 0x8C2D /// TextureBufferDataStoreBindingArb = ((int)0x8C2D) , /// /// Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = 0x8C2D /// TextureBufferDataStoreBindingExt = ((int)0x8C2D) , /// /// Original was GL_TEXTURE_BUFFER_FORMAT_ARB = 0x8C2E /// TextureBufferFormatArb = ((int)0x8C2E) , /// /// Original was GL_TEXTURE_BUFFER_FORMAT_EXT = 0x8C2E /// TextureBufferFormatExt = ((int)0x8C2E) , /// /// Original was GL_ANY_SAMPLES_PASSED = 0x8C2F /// AnySamplesPassed = ((int)0x8C2F) , /// /// Original was GL_ANY_SAMPLES_PASSED_EXT = 0x8C2F /// AnySamplesPassedExt = ((int)0x8C2F) , /// /// Original was GL_SAMPLE_SHADING = 0x8C36 /// SampleShading = ((int)0x8C36) , /// /// Original was GL_SAMPLE_SHADING_ARB = 0x8C36 /// SampleShadingArb = ((int)0x8C36) , /// /// Original was GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37 /// MinSampleShadingValue = ((int)0x8C37) , /// /// Original was GL_MIN_SAMPLE_SHADING_VALUE_ARB = 0x8C37 /// MinSampleShadingValueArb = ((int)0x8C37) , /// /// Original was GL_R11F_G11F_B10F = 0x8C3A /// R11fG11fB10f = ((int)0x8C3A) , /// /// Original was GL_R11F_G11F_B10F_EXT = 0x8C3A /// R11fG11fB10fExt = ((int)0x8C3A) , /// /// Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B /// UnsignedInt10F11F11FRev = ((int)0x8C3B) , /// /// Original was GL_UNSIGNED_INT_10F_11F_11F_REV_EXT = 0x8C3B /// UnsignedInt10F11F11FRevExt = ((int)0x8C3B) , /// /// Original was GL_RGBA_SIGNED_COMPONENTS_EXT = 0x8C3C /// RgbaSignedComponentsExt = ((int)0x8C3C) , /// /// Original was GL_RGB9_E5 = 0x8C3D /// Rgb9E5 = ((int)0x8C3D) , /// /// Original was GL_RGB9_E5_EXT = 0x8C3D /// Rgb9E5Ext = ((int)0x8C3D) , /// /// Original was GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E /// UnsignedInt5999Rev = ((int)0x8C3E) , /// /// Original was GL_UNSIGNED_INT_5_9_9_9_REV_EXT = 0x8C3E /// UnsignedInt5999RevExt = ((int)0x8C3E) , /// /// Original was GL_TEXTURE_SHARED_SIZE = 0x8C3F /// TextureSharedSize = ((int)0x8C3F) , /// /// Original was GL_TEXTURE_SHARED_SIZE_EXT = 0x8C3F /// TextureSharedSizeExt = ((int)0x8C3F) , /// /// Original was GL_SRGB = 0x8C40 /// Srgb = ((int)0x8C40) , /// /// Original was GL_SRGB_EXT = 0x8C40 /// SrgbExt = ((int)0x8C40) , /// /// Original was GL_SRGB8 = 0x8C41 /// Srgb8 = ((int)0x8C41) , /// /// Original was GL_SRGB8_EXT = 0x8C41 /// Srgb8Ext = ((int)0x8C41) , /// /// Original was GL_SRGB8_NV = 0x8C41 /// Srgb8Nv = ((int)0x8C41) , /// /// Original was GL_SRGB_ALPHA = 0x8C42 /// SrgbAlpha = ((int)0x8C42) , /// /// Original was GL_SRGB_ALPHA_EXT = 0x8C42 /// SrgbAlphaExt = ((int)0x8C42) , /// /// Original was GL_SRGB8_ALPHA8 = 0x8C43 /// Srgb8Alpha8 = ((int)0x8C43) , /// /// Original was GL_SRGB8_ALPHA8_EXT = 0x8C43 /// Srgb8Alpha8Ext = ((int)0x8C43) , /// /// Original was GL_SLUMINANCE_ALPHA = 0x8C44 /// SluminanceAlpha = ((int)0x8C44) , /// /// Original was GL_SLUMINANCE_ALPHA_EXT = 0x8C44 /// SluminanceAlphaExt = ((int)0x8C44) , /// /// Original was GL_SLUMINANCE_ALPHA_NV = 0x8C44 /// SluminanceAlphaNv = ((int)0x8C44) , /// /// Original was GL_SLUMINANCE8_ALPHA8 = 0x8C45 /// Sluminance8Alpha8 = ((int)0x8C45) , /// /// Original was GL_SLUMINANCE8_ALPHA8_EXT = 0x8C45 /// Sluminance8Alpha8Ext = ((int)0x8C45) , /// /// Original was GL_SLUMINANCE8_ALPHA8_NV = 0x8C45 /// Sluminance8Alpha8Nv = ((int)0x8C45) , /// /// Original was GL_SLUMINANCE = 0x8C46 /// Sluminance = ((int)0x8C46) , /// /// Original was GL_SLUMINANCE_EXT = 0x8C46 /// SluminanceExt = ((int)0x8C46) , /// /// Original was GL_SLUMINANCE_NV = 0x8C46 /// SluminanceNv = ((int)0x8C46) , /// /// Original was GL_SLUMINANCE8 = 0x8C47 /// Sluminance8 = ((int)0x8C47) , /// /// Original was GL_SLUMINANCE8_EXT = 0x8C47 /// Sluminance8Ext = ((int)0x8C47) , /// /// Original was GL_SLUMINANCE8_NV = 0x8C47 /// Sluminance8Nv = ((int)0x8C47) , /// /// Original was GL_COMPRESSED_SRGB = 0x8C48 /// CompressedSrgb = ((int)0x8C48) , /// /// Original was GL_COMPRESSED_SRGB_EXT = 0x8C48 /// CompressedSrgbExt = ((int)0x8C48) , /// /// Original was GL_COMPRESSED_SRGB_ALPHA = 0x8C49 /// CompressedSrgbAlpha = ((int)0x8C49) , /// /// Original was GL_COMPRESSED_SRGB_ALPHA_EXT = 0x8C49 /// CompressedSrgbAlphaExt = ((int)0x8C49) , /// /// Original was GL_COMPRESSED_SLUMINANCE = 0x8C4A /// CompressedSluminance = ((int)0x8C4A) , /// /// Original was GL_COMPRESSED_SLUMINANCE_EXT = 0x8C4A /// CompressedSluminanceExt = ((int)0x8C4A) , /// /// Original was GL_COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B /// CompressedSluminanceAlpha = ((int)0x8C4B) , /// /// Original was GL_COMPRESSED_SLUMINANCE_ALPHA_EXT = 0x8C4B /// CompressedSluminanceAlphaExt = ((int)0x8C4B) , /// /// Original was GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C /// CompressedSrgbS3tcDxt1Ext = ((int)0x8C4C) , /// /// Original was GL_COMPRESSED_SRGB_S3TC_DXT1_NV = 0x8C4C /// CompressedSrgbS3tcDxt1Nv = ((int)0x8C4C) , /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D /// CompressedSrgbAlphaS3tcDxt1Ext = ((int)0x8C4D) , /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV = 0x8C4D /// CompressedSrgbAlphaS3tcDxt1Nv = ((int)0x8C4D) , /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E /// CompressedSrgbAlphaS3tcDxt3Ext = ((int)0x8C4E) , /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV = 0x8C4E /// CompressedSrgbAlphaS3tcDxt3Nv = ((int)0x8C4E) , /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F /// CompressedSrgbAlphaS3tcDxt5Ext = ((int)0x8C4F) , /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV = 0x8C4F /// CompressedSrgbAlphaS3tcDxt5Nv = ((int)0x8C4F) , /// /// Original was GL_COMPRESSED_LUMINANCE_LATC1_EXT = 0x8C70 /// CompressedLuminanceLatc1Ext = ((int)0x8C70) , /// /// Original was GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT = 0x8C71 /// CompressedSignedLuminanceLatc1Ext = ((int)0x8C71) , /// /// Original was GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C72 /// CompressedLuminanceAlphaLatc2Ext = ((int)0x8C72) , /// /// Original was GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C73 /// CompressedSignedLuminanceAlphaLatc2Ext = ((int)0x8C73) , /// /// Original was GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV = 0x8C74 /// TessControlProgramParameterBufferNv = ((int)0x8C74) , /// /// Original was GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV = 0x8C75 /// TessEvaluationProgramParameterBufferNv = ((int)0x8C75) , /// /// Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76 /// TransformFeedbackVaryingMaxLength = ((int)0x8C76) , /// /// Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT = 0x8C76 /// TransformFeedbackVaryingMaxLengthExt = ((int)0x8C76) , /// /// Original was GL_BACK_PRIMARY_COLOR_NV = 0x8C77 /// BackPrimaryColorNv = ((int)0x8C77) , /// /// Original was GL_BACK_SECONDARY_COLOR_NV = 0x8C78 /// BackSecondaryColorNv = ((int)0x8C78) , /// /// Original was GL_TEXTURE_COORD_NV = 0x8C79 /// TextureCoordNv = ((int)0x8C79) , /// /// Original was GL_CLIP_DISTANCE_NV = 0x8C7A /// ClipDistanceNv = ((int)0x8C7A) , /// /// Original was GL_VERTEX_ID_NV = 0x8C7B /// VertexIdNv = ((int)0x8C7B) , /// /// Original was GL_PRIMITIVE_ID_NV = 0x8C7C /// PrimitiveIdNv = ((int)0x8C7C) , /// /// Original was GL_GENERIC_ATTRIB_NV = 0x8C7D /// GenericAttribNv = ((int)0x8C7D) , /// /// Original was GL_TRANSFORM_FEEDBACK_ATTRIBS_NV = 0x8C7E /// TransformFeedbackAttribsNv = ((int)0x8C7E) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F /// TransformFeedbackBufferMode = ((int)0x8C7F) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT = 0x8C7F /// TransformFeedbackBufferModeExt = ((int)0x8C7F) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV = 0x8C7F /// TransformFeedbackBufferModeNv = ((int)0x8C7F) , /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80 /// MaxTransformFeedbackSeparateComponents = ((int)0x8C80) , /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT = 0x8C80 /// MaxTransformFeedbackSeparateComponentsExt = ((int)0x8C80) , /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV = 0x8C80 /// MaxTransformFeedbackSeparateComponentsNv = ((int)0x8C80) , /// /// Original was GL_ACTIVE_VARYINGS_NV = 0x8C81 /// ActiveVaryingsNv = ((int)0x8C81) , /// /// Original was GL_ACTIVE_VARYING_MAX_LENGTH_NV = 0x8C82 /// ActiveVaryingMaxLengthNv = ((int)0x8C82) , /// /// Original was GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83 /// TransformFeedbackVaryings = ((int)0x8C83) , /// /// Original was GL_TRANSFORM_FEEDBACK_VARYINGS_EXT = 0x8C83 /// TransformFeedbackVaryingsExt = ((int)0x8C83) , /// /// Original was GL_TRANSFORM_FEEDBACK_VARYINGS_NV = 0x8C83 /// TransformFeedbackVaryingsNv = ((int)0x8C83) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84 /// TransformFeedbackBufferStart = ((int)0x8C84) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT = 0x8C84 /// TransformFeedbackBufferStartExt = ((int)0x8C84) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START_NV = 0x8C84 /// TransformFeedbackBufferStartNv = ((int)0x8C84) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85 /// TransformFeedbackBufferSize = ((int)0x8C85) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT = 0x8C85 /// TransformFeedbackBufferSizeExt = ((int)0x8C85) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV = 0x8C85 /// TransformFeedbackBufferSizeNv = ((int)0x8C85) , /// /// Original was GL_TRANSFORM_FEEDBACK_RECORD_NV = 0x8C86 /// TransformFeedbackRecordNv = ((int)0x8C86) , /// /// Original was GL_PRIMITIVES_GENERATED = 0x8C87 /// PrimitivesGenerated = ((int)0x8C87) , /// /// Original was GL_PRIMITIVES_GENERATED_EXT = 0x8C87 /// PrimitivesGeneratedExt = ((int)0x8C87) , /// /// Original was GL_PRIMITIVES_GENERATED_NV = 0x8C87 /// PrimitivesGeneratedNv = ((int)0x8C87) , /// /// Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88 /// TransformFeedbackPrimitivesWritten = ((int)0x8C88) , /// /// Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT = 0x8C88 /// TransformFeedbackPrimitivesWrittenExt = ((int)0x8C88) , /// /// Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV = 0x8C88 /// TransformFeedbackPrimitivesWrittenNv = ((int)0x8C88) , /// /// Original was GL_RASTERIZER_DISCARD = 0x8C89 /// RasterizerDiscard = ((int)0x8C89) , /// /// Original was GL_RASTERIZER_DISCARD_EXT = 0x8C89 /// RasterizerDiscardExt = ((int)0x8C89) , /// /// Original was GL_RASTERIZER_DISCARD_NV = 0x8C89 /// RasterizerDiscardNv = ((int)0x8C89) , /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A /// MaxTransformFeedbackInterleavedComponents = ((int)0x8C8A) , /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT = 0x8C8A /// MaxTransformFeedbackInterleavedComponentsExt = ((int)0x8C8A) , /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV = 0x8C8A /// MaxTransformFeedbackInterleavedComponentsNv = ((int)0x8C8A) , /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B /// MaxTransformFeedbackSeparateAttribs = ((int)0x8C8B) , /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT = 0x8C8B /// MaxTransformFeedbackSeparateAttribsExt = ((int)0x8C8B) , /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV = 0x8C8B /// MaxTransformFeedbackSeparateAttribsNv = ((int)0x8C8B) , /// /// Original was GL_INTERLEAVED_ATTRIBS = 0x8C8C /// InterleavedAttribs = ((int)0x8C8C) , /// /// Original was GL_INTERLEAVED_ATTRIBS_EXT = 0x8C8C /// InterleavedAttribsExt = ((int)0x8C8C) , /// /// Original was GL_INTERLEAVED_ATTRIBS_NV = 0x8C8C /// InterleavedAttribsNv = ((int)0x8C8C) , /// /// Original was GL_SEPARATE_ATTRIBS = 0x8C8D /// SeparateAttribs = ((int)0x8C8D) , /// /// Original was GL_SEPARATE_ATTRIBS_EXT = 0x8C8D /// SeparateAttribsExt = ((int)0x8C8D) , /// /// Original was GL_SEPARATE_ATTRIBS_NV = 0x8C8D /// SeparateAttribsNv = ((int)0x8C8D) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E /// TransformFeedbackBuffer = ((int)0x8C8E) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_EXT = 0x8C8E /// TransformFeedbackBufferExt = ((int)0x8C8E) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_NV = 0x8C8E /// TransformFeedbackBufferNv = ((int)0x8C8E) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F /// TransformFeedbackBufferBinding = ((int)0x8C8F) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT = 0x8C8F /// TransformFeedbackBufferBindingExt = ((int)0x8C8F) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV = 0x8C8F /// TransformFeedbackBufferBindingNv = ((int)0x8C8F) , /// /// Original was GL_ATC_RGB_AMD = 0x8C92 /// AtcRgbAmd = ((int)0x8C92) , /// /// Original was GL_ATC_RGBA_EXPLICIT_ALPHA_AMD = 0x8C93 /// AtcRgbaExplicitAlphaAmd = ((int)0x8C93) , /// /// Original was GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0 /// PointSpriteCoordOrigin = ((int)0x8CA0) , /// /// Original was GL_LOWER_LEFT = 0x8CA1 /// LowerLeft = ((int)0x8CA1) , /// /// Original was GL_UPPER_LEFT = 0x8CA2 /// UpperLeft = ((int)0x8CA2) , /// /// Original was GL_STENCIL_BACK_REF = 0x8CA3 /// StencilBackRef = ((int)0x8CA3) , /// /// Original was GL_STENCIL_BACK_VALUE_MASK = 0x8CA4 /// StencilBackValueMask = ((int)0x8CA4) , /// /// Original was GL_STENCIL_BACK_WRITEMASK = 0x8CA5 /// StencilBackWritemask = ((int)0x8CA5) , /// /// Original was GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6 /// DrawFramebufferBinding = ((int)0x8CA6) , /// /// Original was GL_DRAW_FRAMEBUFFER_BINDING_EXT = 0x8CA6 /// DrawFramebufferBindingExt = ((int)0x8CA6) , /// /// Original was GL_DRAW_FRAMEBUFFER_BINDING_NV = 0x8CA6 /// DrawFramebufferBindingNv = ((int)0x8CA6) , /// /// Original was GL_FRAMEBUFFER_BINDING = 0x8CA6 /// FramebufferBinding = ((int)0x8CA6) , /// /// Original was GL_FRAMEBUFFER_BINDING_ANGLE = 0x8CA6 /// FramebufferBindingAngle = ((int)0x8CA6) , /// /// Original was GL_FRAMEBUFFER_BINDING_EXT = 0x8CA6 /// FramebufferBindingExt = ((int)0x8CA6) , /// /// Original was GL_FRAMEBUFFER_BINDING_OES = 0x8CA6 /// FramebufferBindingOes = ((int)0x8CA6) , /// /// Original was GL_RENDERBUFFER_BINDING = 0x8CA7 /// RenderbufferBinding = ((int)0x8CA7) , /// /// Original was GL_RENDERBUFFER_BINDING_ANGLE = 0x8CA7 /// RenderbufferBindingAngle = ((int)0x8CA7) , /// /// Original was GL_RENDERBUFFER_BINDING_EXT = 0x8CA7 /// RenderbufferBindingExt = ((int)0x8CA7) , /// /// Original was GL_RENDERBUFFER_BINDING_OES = 0x8CA7 /// RenderbufferBindingOes = ((int)0x8CA7) , /// /// Original was GL_READ_FRAMEBUFFER = 0x8CA8 /// ReadFramebuffer = ((int)0x8CA8) , /// /// Original was GL_READ_FRAMEBUFFER_ANGLE = 0x8CA8 /// ReadFramebufferAngle = ((int)0x8CA8) , /// /// Original was GL_READ_FRAMEBUFFER_EXT = 0x8CA8 /// ReadFramebufferExt = ((int)0x8CA8) , /// /// Original was GL_READ_FRAMEBUFFER_NV = 0x8CA8 /// ReadFramebufferNv = ((int)0x8CA8) , /// /// Original was GL_DRAW_FRAMEBUFFER = 0x8CA9 /// DrawFramebuffer = ((int)0x8CA9) , /// /// Original was GL_DRAW_FRAMEBUFFER_ANGLE = 0x8CA9 /// DrawFramebufferAngle = ((int)0x8CA9) , /// /// Original was GL_DRAW_FRAMEBUFFER_EXT = 0x8CA9 /// DrawFramebufferExt = ((int)0x8CA9) , /// /// Original was GL_DRAW_FRAMEBUFFER_NV = 0x8CA9 /// DrawFramebufferNv = ((int)0x8CA9) , /// /// Original was GL_READ_FRAMEBUFFER_BINDING = 0x8CAA /// ReadFramebufferBinding = ((int)0x8CAA) , /// /// Original was GL_READ_FRAMEBUFFER_BINDING_EXT = 0x8CAA /// ReadFramebufferBindingExt = ((int)0x8CAA) , /// /// Original was GL_READ_FRAMEBUFFER_BINDING_NV = 0x8CAA /// ReadFramebufferBindingNv = ((int)0x8CAA) , /// /// Original was GL_RENDERBUFFER_COVERAGE_SAMPLES_NV = 0x8CAB /// RenderbufferCoverageSamplesNv = ((int)0x8CAB) , /// /// Original was GL_RENDERBUFFER_SAMPLES = 0x8CAB /// RenderbufferSamples = ((int)0x8CAB) , /// /// Original was GL_RENDERBUFFER_SAMPLES_ANGLE = 0x8CAB /// RenderbufferSamplesAngle = ((int)0x8CAB) , /// /// Original was GL_RENDERBUFFER_SAMPLES_EXT = 0x8CAB /// RenderbufferSamplesExt = ((int)0x8CAB) , /// /// Original was GL_RENDERBUFFER_SAMPLES_NV = 0x8CAB /// RenderbufferSamplesNv = ((int)0x8CAB) , /// /// Original was GL_DEPTH_COMPONENT32F = 0x8CAC /// DepthComponent32f = ((int)0x8CAC) , /// /// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD /// Depth32fStencil8 = ((int)0x8CAD) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 /// FramebufferAttachmentObjectType = ((int)0x8CD0) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = 0x8CD0 /// FramebufferAttachmentObjectTypeExt = ((int)0x8CD0) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES = 0x8CD0 /// FramebufferAttachmentObjectTypeOes = ((int)0x8CD0) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 /// FramebufferAttachmentObjectName = ((int)0x8CD1) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = 0x8CD1 /// FramebufferAttachmentObjectNameExt = ((int)0x8CD1) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES = 0x8CD1 /// FramebufferAttachmentObjectNameOes = ((int)0x8CD1) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 /// FramebufferAttachmentTextureLevel = ((int)0x8CD2) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = 0x8CD2 /// FramebufferAttachmentTextureLevelExt = ((int)0x8CD2) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES = 0x8CD2 /// FramebufferAttachmentTextureLevelOes = ((int)0x8CD2) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 /// FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = 0x8CD3 /// FramebufferAttachmentTextureCubeMapFaceExt = ((int)0x8CD3) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES = 0x8CD3 /// FramebufferAttachmentTextureCubeMapFaceOes = ((int)0x8CD3) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = 0x8CD4 /// FramebufferAttachmentTexture3DZoffsetExt = ((int)0x8CD4) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES = 0x8CD4 /// FramebufferAttachmentTexture3DZoffsetOes = ((int)0x8CD4) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4 /// FramebufferAttachmentTextureLayer = ((int)0x8CD4) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = 0x8CD4 /// FramebufferAttachmentTextureLayerExt = ((int)0x8CD4) , /// /// Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5 /// FramebufferComplete = ((int)0x8CD5) , /// /// Original was GL_FRAMEBUFFER_COMPLETE_EXT = 0x8CD5 /// FramebufferCompleteExt = ((int)0x8CD5) , /// /// Original was GL_FRAMEBUFFER_COMPLETE_OES = 0x8CD5 /// FramebufferCompleteOes = ((int)0x8CD5) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 /// FramebufferIncompleteAttachment = ((int)0x8CD6) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = 0x8CD6 /// FramebufferIncompleteAttachmentExt = ((int)0x8CD6) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES = 0x8CD6 /// FramebufferIncompleteAttachmentOes = ((int)0x8CD6) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 /// FramebufferIncompleteMissingAttachment = ((int)0x8CD7) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = 0x8CD7 /// FramebufferIncompleteMissingAttachmentExt = ((int)0x8CD7) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES = 0x8CD7 /// FramebufferIncompleteMissingAttachmentOes = ((int)0x8CD7) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = 0x8CD9 /// FramebufferIncompleteDimensionsExt = ((int)0x8CD9) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES = 0x8CD9 /// FramebufferIncompleteDimensionsOes = ((int)0x8CD9) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = 0x8CDA /// FramebufferIncompleteFormatsExt = ((int)0x8CDA) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES = 0x8CDA /// FramebufferIncompleteFormatsOes = ((int)0x8CDA) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB /// FramebufferIncompleteDrawBuffer = ((int)0x8CDB) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = 0x8CDB /// FramebufferIncompleteDrawBufferExt = ((int)0x8CDB) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES = 0x8CDB /// FramebufferIncompleteDrawBufferOes = ((int)0x8CDB) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC /// FramebufferIncompleteReadBuffer = ((int)0x8CDC) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = 0x8CDC /// FramebufferIncompleteReadBufferExt = ((int)0x8CDC) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES = 0x8CDC /// FramebufferIncompleteReadBufferOes = ((int)0x8CDC) , /// /// Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD /// FramebufferUnsupported = ((int)0x8CDD) , /// /// Original was GL_FRAMEBUFFER_UNSUPPORTED_EXT = 0x8CDD /// FramebufferUnsupportedExt = ((int)0x8CDD) , /// /// Original was GL_FRAMEBUFFER_UNSUPPORTED_OES = 0x8CDD /// FramebufferUnsupportedOes = ((int)0x8CDD) , /// /// Original was GL_MAX_COLOR_ATTACHMENTS = 0x8CDF /// MaxColorAttachments = ((int)0x8CDF) , /// /// Original was GL_MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF /// MaxColorAttachmentsExt = ((int)0x8CDF) , /// /// Original was GL_MAX_COLOR_ATTACHMENTS_NV = 0x8CDF /// MaxColorAttachmentsNv = ((int)0x8CDF) , /// /// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0 /// ColorAttachment0 = ((int)0x8CE0) , /// /// Original was GL_COLOR_ATTACHMENT0_EXT = 0x8CE0 /// ColorAttachment0Ext = ((int)0x8CE0) , /// /// Original was GL_COLOR_ATTACHMENT0_NV = 0x8CE0 /// ColorAttachment0Nv = ((int)0x8CE0) , /// /// Original was GL_COLOR_ATTACHMENT0_OES = 0x8CE0 /// ColorAttachment0Oes = ((int)0x8CE0) , /// /// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1 /// ColorAttachment1 = ((int)0x8CE1) , /// /// Original was GL_COLOR_ATTACHMENT1_EXT = 0x8CE1 /// ColorAttachment1Ext = ((int)0x8CE1) , /// /// Original was GL_COLOR_ATTACHMENT1_NV = 0x8CE1 /// ColorAttachment1Nv = ((int)0x8CE1) , /// /// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2 /// ColorAttachment2 = ((int)0x8CE2) , /// /// Original was GL_COLOR_ATTACHMENT2_EXT = 0x8CE2 /// ColorAttachment2Ext = ((int)0x8CE2) , /// /// Original was GL_COLOR_ATTACHMENT2_NV = 0x8CE2 /// ColorAttachment2Nv = ((int)0x8CE2) , /// /// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3 /// ColorAttachment3 = ((int)0x8CE3) , /// /// Original was GL_COLOR_ATTACHMENT3_EXT = 0x8CE3 /// ColorAttachment3Ext = ((int)0x8CE3) , /// /// Original was GL_COLOR_ATTACHMENT3_NV = 0x8CE3 /// ColorAttachment3Nv = ((int)0x8CE3) , /// /// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4 /// ColorAttachment4 = ((int)0x8CE4) , /// /// Original was GL_COLOR_ATTACHMENT4_EXT = 0x8CE4 /// ColorAttachment4Ext = ((int)0x8CE4) , /// /// Original was GL_COLOR_ATTACHMENT4_NV = 0x8CE4 /// ColorAttachment4Nv = ((int)0x8CE4) , /// /// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5 /// ColorAttachment5 = ((int)0x8CE5) , /// /// Original was GL_COLOR_ATTACHMENT5_EXT = 0x8CE5 /// ColorAttachment5Ext = ((int)0x8CE5) , /// /// Original was GL_COLOR_ATTACHMENT5_NV = 0x8CE5 /// ColorAttachment5Nv = ((int)0x8CE5) , /// /// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6 /// ColorAttachment6 = ((int)0x8CE6) , /// /// Original was GL_COLOR_ATTACHMENT6_EXT = 0x8CE6 /// ColorAttachment6Ext = ((int)0x8CE6) , /// /// Original was GL_COLOR_ATTACHMENT6_NV = 0x8CE6 /// ColorAttachment6Nv = ((int)0x8CE6) , /// /// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7 /// ColorAttachment7 = ((int)0x8CE7) , /// /// Original was GL_COLOR_ATTACHMENT7_EXT = 0x8CE7 /// ColorAttachment7Ext = ((int)0x8CE7) , /// /// Original was GL_COLOR_ATTACHMENT7_NV = 0x8CE7 /// ColorAttachment7Nv = ((int)0x8CE7) , /// /// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8 /// ColorAttachment8 = ((int)0x8CE8) , /// /// Original was GL_COLOR_ATTACHMENT8_EXT = 0x8CE8 /// ColorAttachment8Ext = ((int)0x8CE8) , /// /// Original was GL_COLOR_ATTACHMENT8_NV = 0x8CE8 /// ColorAttachment8Nv = ((int)0x8CE8) , /// /// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9 /// ColorAttachment9 = ((int)0x8CE9) , /// /// Original was GL_COLOR_ATTACHMENT9_EXT = 0x8CE9 /// ColorAttachment9Ext = ((int)0x8CE9) , /// /// Original was GL_COLOR_ATTACHMENT9_NV = 0x8CE9 /// ColorAttachment9Nv = ((int)0x8CE9) , /// /// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA /// ColorAttachment10 = ((int)0x8CEA) , /// /// Original was GL_COLOR_ATTACHMENT10_EXT = 0x8CEA /// ColorAttachment10Ext = ((int)0x8CEA) , /// /// Original was GL_COLOR_ATTACHMENT10_NV = 0x8CEA /// ColorAttachment10Nv = ((int)0x8CEA) , /// /// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB /// ColorAttachment11 = ((int)0x8CEB) , /// /// Original was GL_COLOR_ATTACHMENT11_EXT = 0x8CEB /// ColorAttachment11Ext = ((int)0x8CEB) , /// /// Original was GL_COLOR_ATTACHMENT11_NV = 0x8CEB /// ColorAttachment11Nv = ((int)0x8CEB) , /// /// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC /// ColorAttachment12 = ((int)0x8CEC) , /// /// Original was GL_COLOR_ATTACHMENT12_EXT = 0x8CEC /// ColorAttachment12Ext = ((int)0x8CEC) , /// /// Original was GL_COLOR_ATTACHMENT12_NV = 0x8CEC /// ColorAttachment12Nv = ((int)0x8CEC) , /// /// Original was GL_COLOR_ATTACHMENT13 = 0x8CED /// ColorAttachment13 = ((int)0x8CED) , /// /// Original was GL_COLOR_ATTACHMENT13_EXT = 0x8CED /// ColorAttachment13Ext = ((int)0x8CED) , /// /// Original was GL_COLOR_ATTACHMENT13_NV = 0x8CED /// ColorAttachment13Nv = ((int)0x8CED) , /// /// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE /// ColorAttachment14 = ((int)0x8CEE) , /// /// Original was GL_COLOR_ATTACHMENT14_EXT = 0x8CEE /// ColorAttachment14Ext = ((int)0x8CEE) , /// /// Original was GL_COLOR_ATTACHMENT14_NV = 0x8CEE /// ColorAttachment14Nv = ((int)0x8CEE) , /// /// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF /// ColorAttachment15 = ((int)0x8CEF) , /// /// Original was GL_COLOR_ATTACHMENT15_EXT = 0x8CEF /// ColorAttachment15Ext = ((int)0x8CEF) , /// /// Original was GL_COLOR_ATTACHMENT15_NV = 0x8CEF /// ColorAttachment15Nv = ((int)0x8CEF) , /// /// Original was GL_DEPTH_ATTACHMENT = 0x8D00 /// DepthAttachment = ((int)0x8D00) , /// /// Original was GL_DEPTH_ATTACHMENT_EXT = 0x8D00 /// DepthAttachmentExt = ((int)0x8D00) , /// /// Original was GL_DEPTH_ATTACHMENT_OES = 0x8D00 /// DepthAttachmentOes = ((int)0x8D00) , /// /// Original was GL_STENCIL_ATTACHMENT = 0x8D20 /// StencilAttachment = ((int)0x8D20) , /// /// Original was GL_STENCIL_ATTACHMENT_EXT = 0x8D20 /// StencilAttachmentExt = ((int)0x8D20) , /// /// Original was GL_STENCIL_ATTACHMENT_OES = 0x8D20 /// StencilAttachmentOes = ((int)0x8D20) , /// /// Original was GL_FRAMEBUFFER = 0x8D40 /// Framebuffer = ((int)0x8D40) , /// /// Original was GL_FRAMEBUFFER_EXT = 0x8D40 /// FramebufferExt = ((int)0x8D40) , /// /// Original was GL_FRAMEBUFFER_OES = 0x8D40 /// FramebufferOes = ((int)0x8D40) , /// /// Original was GL_RENDERBUFFER = 0x8D41 /// Renderbuffer = ((int)0x8D41) , /// /// Original was GL_RENDERBUFFER_EXT = 0x8D41 /// RenderbufferExt = ((int)0x8D41) , /// /// Original was GL_RENDERBUFFER_OES = 0x8D41 /// RenderbufferOes = ((int)0x8D41) , /// /// Original was GL_RENDERBUFFER_WIDTH = 0x8D42 /// RenderbufferWidth = ((int)0x8D42) , /// /// Original was GL_RENDERBUFFER_WIDTH_EXT = 0x8D42 /// RenderbufferWidthExt = ((int)0x8D42) , /// /// Original was GL_RENDERBUFFER_WIDTH_OES = 0x8D42 /// RenderbufferWidthOes = ((int)0x8D42) , /// /// Original was GL_RENDERBUFFER_HEIGHT = 0x8D43 /// RenderbufferHeight = ((int)0x8D43) , /// /// Original was GL_RENDERBUFFER_HEIGHT_EXT = 0x8D43 /// RenderbufferHeightExt = ((int)0x8D43) , /// /// Original was GL_RENDERBUFFER_HEIGHT_OES = 0x8D43 /// RenderbufferHeightOes = ((int)0x8D43) , /// /// Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 /// RenderbufferInternalFormat = ((int)0x8D44) , /// /// Original was GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = 0x8D44 /// RenderbufferInternalFormatExt = ((int)0x8D44) , /// /// Original was GL_RENDERBUFFER_INTERNAL_FORMAT_OES = 0x8D44 /// RenderbufferInternalFormatOes = ((int)0x8D44) , /// /// Original was GL_STENCIL_INDEX1 = 0x8D46 /// StencilIndex1 = ((int)0x8D46) , /// /// Original was GL_STENCIL_INDEX1_EXT = 0x8D46 /// StencilIndex1Ext = ((int)0x8D46) , /// /// Original was GL_STENCIL_INDEX1_OES = 0x8D46 /// StencilIndex1Oes = ((int)0x8D46) , /// /// Original was GL_STENCIL_INDEX4 = 0x8D47 /// StencilIndex4 = ((int)0x8D47) , /// /// Original was GL_STENCIL_INDEX4_EXT = 0x8D47 /// StencilIndex4Ext = ((int)0x8D47) , /// /// Original was GL_STENCIL_INDEX4_OES = 0x8D47 /// StencilIndex4Oes = ((int)0x8D47) , /// /// Original was GL_STENCIL_INDEX8 = 0x8D48 /// StencilIndex8 = ((int)0x8D48) , /// /// Original was GL_STENCIL_INDEX8_EXT = 0x8D48 /// StencilIndex8Ext = ((int)0x8D48) , /// /// Original was GL_STENCIL_INDEX8_OES = 0x8D48 /// StencilIndex8Oes = ((int)0x8D48) , /// /// Original was GL_STENCIL_INDEX16 = 0x8D49 /// StencilIndex16 = ((int)0x8D49) , /// /// Original was GL_STENCIL_INDEX16_EXT = 0x8D49 /// StencilIndex16Ext = ((int)0x8D49) , /// /// Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50 /// RenderbufferRedSize = ((int)0x8D50) , /// /// Original was GL_RENDERBUFFER_RED_SIZE_EXT = 0x8D50 /// RenderbufferRedSizeExt = ((int)0x8D50) , /// /// Original was GL_RENDERBUFFER_RED_SIZE_OES = 0x8D50 /// RenderbufferRedSizeOes = ((int)0x8D50) , /// /// Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51 /// RenderbufferGreenSize = ((int)0x8D51) , /// /// Original was GL_RENDERBUFFER_GREEN_SIZE_EXT = 0x8D51 /// RenderbufferGreenSizeExt = ((int)0x8D51) , /// /// Original was GL_RENDERBUFFER_GREEN_SIZE_OES = 0x8D51 /// RenderbufferGreenSizeOes = ((int)0x8D51) , /// /// Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52 /// RenderbufferBlueSize = ((int)0x8D52) , /// /// Original was GL_RENDERBUFFER_BLUE_SIZE_EXT = 0x8D52 /// RenderbufferBlueSizeExt = ((int)0x8D52) , /// /// Original was GL_RENDERBUFFER_BLUE_SIZE_OES = 0x8D52 /// RenderbufferBlueSizeOes = ((int)0x8D52) , /// /// Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53 /// RenderbufferAlphaSize = ((int)0x8D53) , /// /// Original was GL_RENDERBUFFER_ALPHA_SIZE_EXT = 0x8D53 /// RenderbufferAlphaSizeExt = ((int)0x8D53) , /// /// Original was GL_RENDERBUFFER_ALPHA_SIZE_OES = 0x8D53 /// RenderbufferAlphaSizeOes = ((int)0x8D53) , /// /// Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54 /// RenderbufferDepthSize = ((int)0x8D54) , /// /// Original was GL_RENDERBUFFER_DEPTH_SIZE_EXT = 0x8D54 /// RenderbufferDepthSizeExt = ((int)0x8D54) , /// /// Original was GL_RENDERBUFFER_DEPTH_SIZE_OES = 0x8D54 /// RenderbufferDepthSizeOes = ((int)0x8D54) , /// /// Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55 /// RenderbufferStencilSize = ((int)0x8D55) , /// /// Original was GL_RENDERBUFFER_STENCIL_SIZE_EXT = 0x8D55 /// RenderbufferStencilSizeExt = ((int)0x8D55) , /// /// Original was GL_RENDERBUFFER_STENCIL_SIZE_OES = 0x8D55 /// RenderbufferStencilSizeOes = ((int)0x8D55) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56 /// FramebufferIncompleteMultisample = ((int)0x8D56) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE = 0x8D56 /// FramebufferIncompleteMultisampleAngle = ((int)0x8D56) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56 /// FramebufferIncompleteMultisampleExt = ((int)0x8D56) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV = 0x8D56 /// FramebufferIncompleteMultisampleNv = ((int)0x8D56) , /// /// Original was GL_MAX_SAMPLES = 0x8D57 /// MaxSamples = ((int)0x8D57) , /// /// Original was GL_MAX_SAMPLES_ANGLE = 0x8D57 /// MaxSamplesAngle = ((int)0x8D57) , /// /// Original was GL_MAX_SAMPLES_EXT = 0x8D57 /// MaxSamplesExt = ((int)0x8D57) , /// /// Original was GL_MAX_SAMPLES_NV = 0x8D57 /// MaxSamplesNv = ((int)0x8D57) , /// /// Original was GL_TEXTURE_GEN_STR_OES = 0x8D60 /// TextureGenStrOes = ((int)0x8D60) , /// /// Original was GL_HALF_FLOAT_OES = 0x8D61 /// HalfFloatOes = ((int)0x8D61) , /// /// Original was GL_RGB565 = 0x8D62 /// Rgb565 = ((int)0x8D62) , /// /// Original was GL_RGB565_OES = 0x8D62 /// Rgb565Oes = ((int)0x8D62) , /// /// Original was GL_ETC1_RGB8_OES = 0x8D64 /// Etc1Rgb8Oes = ((int)0x8D64) , /// /// Original was GL_TEXTURE_EXTERNAL_OES = 0x8D65 /// TextureExternalOes = ((int)0x8D65) , /// /// Original was GL_SAMPLER_EXTERNAL_OES = 0x8D66 /// SamplerExternalOes = ((int)0x8D66) , /// /// Original was GL_TEXTURE_BINDING_EXTERNAL_OES = 0x8D67 /// TextureBindingExternalOes = ((int)0x8D67) , /// /// Original was GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES = 0x8D68 /// RequiredTextureImageUnitsOes = ((int)0x8D68) , /// /// Original was GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69 /// PrimitiveRestartFixedIndex = ((int)0x8D69) , /// /// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A /// AnySamplesPassedConservative = ((int)0x8D6A) , /// /// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT = 0x8D6A /// AnySamplesPassedConservativeExt = ((int)0x8D6A) , /// /// Original was GL_MAX_ELEMENT_INDEX = 0x8D6B /// MaxElementIndex = ((int)0x8D6B) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT = 0x8D6C /// FramebufferAttachmentTextureSamplesExt = ((int)0x8D6C) , /// /// Original was GL_RGBA32UI = 0x8D70 /// Rgba32ui = ((int)0x8D70) , /// /// Original was GL_RGBA32UI_EXT = 0x8D70 /// Rgba32uiExt = ((int)0x8D70) , /// /// Original was GL_RGB32UI = 0x8D71 /// Rgb32ui = ((int)0x8D71) , /// /// Original was GL_RGB32UI_EXT = 0x8D71 /// Rgb32uiExt = ((int)0x8D71) , /// /// Original was GL_ALPHA32UI_EXT = 0x8D72 /// Alpha32uiExt = ((int)0x8D72) , /// /// Original was GL_INTENSITY32UI_EXT = 0x8D73 /// Intensity32uiExt = ((int)0x8D73) , /// /// Original was GL_LUMINANCE32UI_EXT = 0x8D74 /// Luminance32uiExt = ((int)0x8D74) , /// /// Original was GL_LUMINANCE_ALPHA32UI_EXT = 0x8D75 /// LuminanceAlpha32uiExt = ((int)0x8D75) , /// /// Original was GL_RGBA16UI = 0x8D76 /// Rgba16ui = ((int)0x8D76) , /// /// Original was GL_RGBA16UI_EXT = 0x8D76 /// Rgba16uiExt = ((int)0x8D76) , /// /// Original was GL_RGB16UI = 0x8D77 /// Rgb16ui = ((int)0x8D77) , /// /// Original was GL_RGB16UI_EXT = 0x8D77 /// Rgb16uiExt = ((int)0x8D77) , /// /// Original was GL_ALPHA16UI_EXT = 0x8D78 /// Alpha16uiExt = ((int)0x8D78) , /// /// Original was GL_INTENSITY16UI_EXT = 0x8D79 /// Intensity16uiExt = ((int)0x8D79) , /// /// Original was GL_LUMINANCE16UI_EXT = 0x8D7A /// Luminance16uiExt = ((int)0x8D7A) , /// /// Original was GL_LUMINANCE_ALPHA16UI_EXT = 0x8D7B /// LuminanceAlpha16uiExt = ((int)0x8D7B) , /// /// Original was GL_RGBA8UI = 0x8D7C /// Rgba8ui = ((int)0x8D7C) , /// /// Original was GL_RGBA8UI_EXT = 0x8D7C /// Rgba8uiExt = ((int)0x8D7C) , /// /// Original was GL_RGB8UI = 0x8D7D /// Rgb8ui = ((int)0x8D7D) , /// /// Original was GL_RGB8UI_EXT = 0x8D7D /// Rgb8uiExt = ((int)0x8D7D) , /// /// Original was GL_ALPHA8UI_EXT = 0x8D7E /// Alpha8uiExt = ((int)0x8D7E) , /// /// Original was GL_INTENSITY8UI_EXT = 0x8D7F /// Intensity8uiExt = ((int)0x8D7F) , /// /// Original was GL_LUMINANCE8UI_EXT = 0x8D80 /// Luminance8uiExt = ((int)0x8D80) , /// /// Original was GL_LUMINANCE_ALPHA8UI_EXT = 0x8D81 /// LuminanceAlpha8uiExt = ((int)0x8D81) , /// /// Original was GL_RGBA32I = 0x8D82 /// Rgba32i = ((int)0x8D82) , /// /// Original was GL_RGBA32I_EXT = 0x8D82 /// Rgba32iExt = ((int)0x8D82) , /// /// Original was GL_RGB32I = 0x8D83 /// Rgb32i = ((int)0x8D83) , /// /// Original was GL_RGB32I_EXT = 0x8D83 /// Rgb32iExt = ((int)0x8D83) , /// /// Original was GL_ALPHA32I_EXT = 0x8D84 /// Alpha32iExt = ((int)0x8D84) , /// /// Original was GL_INTENSITY32I_EXT = 0x8D85 /// Intensity32iExt = ((int)0x8D85) , /// /// Original was GL_LUMINANCE32I_EXT = 0x8D86 /// Luminance32iExt = ((int)0x8D86) , /// /// Original was GL_LUMINANCE_ALPHA32I_EXT = 0x8D87 /// LuminanceAlpha32iExt = ((int)0x8D87) , /// /// Original was GL_RGBA16I = 0x8D88 /// Rgba16i = ((int)0x8D88) , /// /// Original was GL_RGBA16I_EXT = 0x8D88 /// Rgba16iExt = ((int)0x8D88) , /// /// Original was GL_RGB16I = 0x8D89 /// Rgb16i = ((int)0x8D89) , /// /// Original was GL_RGB16I_EXT = 0x8D89 /// Rgb16iExt = ((int)0x8D89) , /// /// Original was GL_ALPHA16I_EXT = 0x8D8A /// Alpha16iExt = ((int)0x8D8A) , /// /// Original was GL_INTENSITY16I_EXT = 0x8D8B /// Intensity16iExt = ((int)0x8D8B) , /// /// Original was GL_LUMINANCE16I_EXT = 0x8D8C /// Luminance16iExt = ((int)0x8D8C) , /// /// Original was GL_LUMINANCE_ALPHA16I_EXT = 0x8D8D /// LuminanceAlpha16iExt = ((int)0x8D8D) , /// /// Original was GL_RGBA8I = 0x8D8E /// Rgba8i = ((int)0x8D8E) , /// /// Original was GL_RGBA8I_EXT = 0x8D8E /// Rgba8iExt = ((int)0x8D8E) , /// /// Original was GL_RGB8I = 0x8D8F /// Rgb8i = ((int)0x8D8F) , /// /// Original was GL_RGB8I_EXT = 0x8D8F /// Rgb8iExt = ((int)0x8D8F) , /// /// Original was GL_ALPHA8I_EXT = 0x8D90 /// Alpha8iExt = ((int)0x8D90) , /// /// Original was GL_INTENSITY8I_EXT = 0x8D91 /// Intensity8iExt = ((int)0x8D91) , /// /// Original was GL_LUMINANCE8I_EXT = 0x8D92 /// Luminance8iExt = ((int)0x8D92) , /// /// Original was GL_LUMINANCE_ALPHA8I_EXT = 0x8D93 /// LuminanceAlpha8iExt = ((int)0x8D93) , /// /// Original was GL_RED_INTEGER = 0x8D94 /// RedInteger = ((int)0x8D94) , /// /// Original was GL_RED_INTEGER_EXT = 0x8D94 /// RedIntegerExt = ((int)0x8D94) , /// /// Original was GL_GREEN_INTEGER = 0x8D95 /// GreenInteger = ((int)0x8D95) , /// /// Original was GL_GREEN_INTEGER_EXT = 0x8D95 /// GreenIntegerExt = ((int)0x8D95) , /// /// Original was GL_BLUE_INTEGER = 0x8D96 /// BlueInteger = ((int)0x8D96) , /// /// Original was GL_BLUE_INTEGER_EXT = 0x8D96 /// BlueIntegerExt = ((int)0x8D96) , /// /// Original was GL_ALPHA_INTEGER = 0x8D97 /// AlphaInteger = ((int)0x8D97) , /// /// Original was GL_ALPHA_INTEGER_EXT = 0x8D97 /// AlphaIntegerExt = ((int)0x8D97) , /// /// Original was GL_RGB_INTEGER = 0x8D98 /// RgbInteger = ((int)0x8D98) , /// /// Original was GL_RGB_INTEGER_EXT = 0x8D98 /// RgbIntegerExt = ((int)0x8D98) , /// /// Original was GL_RGBA_INTEGER = 0x8D99 /// RgbaInteger = ((int)0x8D99) , /// /// Original was GL_RGBA_INTEGER_EXT = 0x8D99 /// RgbaIntegerExt = ((int)0x8D99) , /// /// Original was GL_BGR_INTEGER = 0x8D9A /// BgrInteger = ((int)0x8D9A) , /// /// Original was GL_BGR_INTEGER_EXT = 0x8D9A /// BgrIntegerExt = ((int)0x8D9A) , /// /// Original was GL_BGRA_INTEGER = 0x8D9B /// BgraInteger = ((int)0x8D9B) , /// /// Original was GL_BGRA_INTEGER_EXT = 0x8D9B /// BgraIntegerExt = ((int)0x8D9B) , /// /// Original was GL_LUMINANCE_INTEGER_EXT = 0x8D9C /// LuminanceIntegerExt = ((int)0x8D9C) , /// /// Original was GL_LUMINANCE_ALPHA_INTEGER_EXT = 0x8D9D /// LuminanceAlphaIntegerExt = ((int)0x8D9D) , /// /// Original was GL_RGBA_INTEGER_MODE_EXT = 0x8D9E /// RgbaIntegerModeExt = ((int)0x8D9E) , /// /// Original was GL_INT_2_10_10_10_REV = 0x8D9F /// Int2101010Rev = ((int)0x8D9F) , /// /// Original was GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV = 0x8DA0 /// MaxProgramParameterBufferBindingsNv = ((int)0x8DA0) , /// /// Original was GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV = 0x8DA1 /// MaxProgramParameterBufferSizeNv = ((int)0x8DA1) , /// /// Original was GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA2 /// VertexProgramParameterBufferNv = ((int)0x8DA2) , /// /// Original was GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA3 /// GeometryProgramParameterBufferNv = ((int)0x8DA3) , /// /// Original was GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA4 /// FragmentProgramParameterBufferNv = ((int)0x8DA4) , /// /// Original was GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV = 0x8DA5 /// MaxProgramGenericAttribsNv = ((int)0x8DA5) , /// /// Original was GL_MAX_PROGRAM_GENERIC_RESULTS_NV = 0x8DA6 /// MaxProgramGenericResultsNv = ((int)0x8DA6) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7 /// FramebufferAttachmentLayered = ((int)0x8DA7) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB = 0x8DA7 /// FramebufferAttachmentLayeredArb = ((int)0x8DA7) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 0x8DA7 /// FramebufferAttachmentLayeredExt = ((int)0x8DA7) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8 /// FramebufferIncompleteLayerTargets = ((int)0x8DA8) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB = 0x8DA8 /// FramebufferIncompleteLayerTargetsArb = ((int)0x8DA8) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8DA8 /// FramebufferIncompleteLayerTargetsExt = ((int)0x8DA8) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT = 0x8DA9 /// FramebufferIncompleteLayerCount = ((int)0x8DA9) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB = 0x8DA9 /// FramebufferIncompleteLayerCountArb = ((int)0x8DA9) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = 0x8DA9 /// FramebufferIncompleteLayerCountExt = ((int)0x8DA9) , /// /// Original was GL_LAYER_NV = 0x8DAA /// LayerNv = ((int)0x8DAA) , /// /// Original was GL_DEPTH_COMPONENT32F_NV = 0x8DAB /// DepthComponent32fNv = ((int)0x8DAB) , /// /// Original was GL_DEPTH32F_STENCIL8_NV = 0x8DAC /// Depth32fStencil8Nv = ((int)0x8DAC) , /// /// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD /// Float32UnsignedInt248Rev = ((int)0x8DAD) , /// /// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV = 0x8DAD /// Float32UnsignedInt248RevNv = ((int)0x8DAD) , /// /// Original was GL_SHADER_INCLUDE_ARB = 0x8DAE /// ShaderIncludeArb = ((int)0x8DAE) , /// /// Original was GL_DEPTH_BUFFER_FLOAT_MODE_NV = 0x8DAF /// DepthBufferFloatModeNv = ((int)0x8DAF) , /// /// Original was GL_FRAMEBUFFER_SRGB = 0x8DB9 /// FramebufferSrgb = ((int)0x8DB9) , /// /// Original was GL_FRAMEBUFFER_SRGB_EXT = 0x8DB9 /// FramebufferSrgbExt = ((int)0x8DB9) , /// /// Original was GL_FRAMEBUFFER_SRGB_CAPABLE_EXT = 0x8DBA /// FramebufferSrgbCapableExt = ((int)0x8DBA) , /// /// Original was GL_COMPRESSED_RED_RGTC1 = 0x8DBB /// CompressedRedRgtc1 = ((int)0x8DBB) , /// /// Original was GL_COMPRESSED_RED_RGTC1_EXT = 0x8DBB /// CompressedRedRgtc1Ext = ((int)0x8DBB) , /// /// Original was GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC /// CompressedSignedRedRgtc1 = ((int)0x8DBC) , /// /// Original was GL_COMPRESSED_SIGNED_RED_RGTC1_EXT = 0x8DBC /// CompressedSignedRedRgtc1Ext = ((int)0x8DBC) , /// /// Original was GL_COMPRESSED_RED_GREEN_RGTC2_EXT = 0x8DBD /// CompressedRedGreenRgtc2Ext = ((int)0x8DBD) , /// /// Original was GL_COMPRESSED_RG_RGTC2 = 0x8DBD /// CompressedRgRgtc2 = ((int)0x8DBD) , /// /// Original was GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT = 0x8DBE /// CompressedSignedRedGreenRgtc2Ext = ((int)0x8DBE) , /// /// Original was GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE /// CompressedSignedRgRgtc2 = ((int)0x8DBE) , /// /// Original was GL_SAMPLER_1D_ARRAY = 0x8DC0 /// Sampler1DArray = ((int)0x8DC0) , /// /// Original was GL_SAMPLER_1D_ARRAY_EXT = 0x8DC0 /// Sampler1DArrayExt = ((int)0x8DC0) , /// /// Original was GL_SAMPLER_2D_ARRAY = 0x8DC1 /// Sampler2DArray = ((int)0x8DC1) , /// /// Original was GL_SAMPLER_2D_ARRAY_EXT = 0x8DC1 /// Sampler2DArrayExt = ((int)0x8DC1) , /// /// Original was GL_SAMPLER_BUFFER = 0x8DC2 /// SamplerBuffer = ((int)0x8DC2) , /// /// Original was GL_SAMPLER_BUFFER_EXT = 0x8DC2 /// SamplerBufferExt = ((int)0x8DC2) , /// /// Original was GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3 /// Sampler1DArrayShadow = ((int)0x8DC3) , /// /// Original was GL_SAMPLER_1D_ARRAY_SHADOW_EXT = 0x8DC3 /// Sampler1DArrayShadowExt = ((int)0x8DC3) , /// /// Original was GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4 /// Sampler2DArrayShadow = ((int)0x8DC4) , /// /// Original was GL_SAMPLER_2D_ARRAY_SHADOW_EXT = 0x8DC4 /// Sampler2DArrayShadowExt = ((int)0x8DC4) , /// /// Original was GL_SAMPLER_2D_ARRAY_SHADOW_NV = 0x8DC4 /// Sampler2DArrayShadowNv = ((int)0x8DC4) , /// /// Original was GL_SAMPLER_CUBE_SHADOW = 0x8DC5 /// SamplerCubeShadow = ((int)0x8DC5) , /// /// Original was GL_SAMPLER_CUBE_SHADOW_EXT = 0x8DC5 /// SamplerCubeShadowExt = ((int)0x8DC5) , /// /// Original was GL_SAMPLER_CUBE_SHADOW_NV = 0x8DC5 /// SamplerCubeShadowNv = ((int)0x8DC5) , /// /// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6 /// UnsignedIntVec2 = ((int)0x8DC6) , /// /// Original was GL_UNSIGNED_INT_VEC2_EXT = 0x8DC6 /// UnsignedIntVec2Ext = ((int)0x8DC6) , /// /// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7 /// UnsignedIntVec3 = ((int)0x8DC7) , /// /// Original was GL_UNSIGNED_INT_VEC3_EXT = 0x8DC7 /// UnsignedIntVec3Ext = ((int)0x8DC7) , /// /// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8 /// UnsignedIntVec4 = ((int)0x8DC8) , /// /// Original was GL_UNSIGNED_INT_VEC4_EXT = 0x8DC8 /// UnsignedIntVec4Ext = ((int)0x8DC8) , /// /// Original was GL_INT_SAMPLER_1D = 0x8DC9 /// IntSampler1D = ((int)0x8DC9) , /// /// Original was GL_INT_SAMPLER_1D_EXT = 0x8DC9 /// IntSampler1DExt = ((int)0x8DC9) , /// /// Original was GL_INT_SAMPLER_2D = 0x8DCA /// IntSampler2D = ((int)0x8DCA) , /// /// Original was GL_INT_SAMPLER_2D_EXT = 0x8DCA /// IntSampler2DExt = ((int)0x8DCA) , /// /// Original was GL_INT_SAMPLER_3D = 0x8DCB /// IntSampler3D = ((int)0x8DCB) , /// /// Original was GL_INT_SAMPLER_3D_EXT = 0x8DCB /// IntSampler3DExt = ((int)0x8DCB) , /// /// Original was GL_INT_SAMPLER_CUBE = 0x8DCC /// IntSamplerCube = ((int)0x8DCC) , /// /// Original was GL_INT_SAMPLER_CUBE_EXT = 0x8DCC /// IntSamplerCubeExt = ((int)0x8DCC) , /// /// Original was GL_INT_SAMPLER_2D_RECT = 0x8DCD /// IntSampler2DRect = ((int)0x8DCD) , /// /// Original was GL_INT_SAMPLER_2D_RECT_EXT = 0x8DCD /// IntSampler2DRectExt = ((int)0x8DCD) , /// /// Original was GL_INT_SAMPLER_1D_ARRAY = 0x8DCE /// IntSampler1DArray = ((int)0x8DCE) , /// /// Original was GL_INT_SAMPLER_1D_ARRAY_EXT = 0x8DCE /// IntSampler1DArrayExt = ((int)0x8DCE) , /// /// Original was GL_INT_SAMPLER_2D_ARRAY = 0x8DCF /// IntSampler2DArray = ((int)0x8DCF) , /// /// Original was GL_INT_SAMPLER_2D_ARRAY_EXT = 0x8DCF /// IntSampler2DArrayExt = ((int)0x8DCF) , /// /// Original was GL_INT_SAMPLER_BUFFER = 0x8DD0 /// IntSamplerBuffer = ((int)0x8DD0) , /// /// Original was GL_INT_SAMPLER_BUFFER_EXT = 0x8DD0 /// IntSamplerBufferExt = ((int)0x8DD0) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1 /// UnsignedIntSampler1D = ((int)0x8DD1) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_1D_EXT = 0x8DD1 /// UnsignedIntSampler1DExt = ((int)0x8DD1) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2 /// UnsignedIntSampler2D = ((int)0x8DD2) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_EXT = 0x8DD2 /// UnsignedIntSampler2DExt = ((int)0x8DD2) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3 /// UnsignedIntSampler3D = ((int)0x8DD3) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_3D_EXT = 0x8DD3 /// UnsignedIntSampler3DExt = ((int)0x8DD3) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4 /// UnsignedIntSamplerCube = ((int)0x8DD4) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_EXT = 0x8DD4 /// UnsignedIntSamplerCubeExt = ((int)0x8DD4) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5 /// UnsignedIntSampler2DRect = ((int)0x8DD5) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT = 0x8DD5 /// UnsignedIntSampler2DRectExt = ((int)0x8DD5) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6 /// UnsignedIntSampler1DArray = ((int)0x8DD6) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT = 0x8DD6 /// UnsignedIntSampler1DArrayExt = ((int)0x8DD6) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7 /// UnsignedIntSampler2DArray = ((int)0x8DD7) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT = 0x8DD7 /// UnsignedIntSampler2DArrayExt = ((int)0x8DD7) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8 /// UnsignedIntSamplerBuffer = ((int)0x8DD8) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = 0x8DD8 /// UnsignedIntSamplerBufferExt = ((int)0x8DD8) , /// /// Original was GL_GEOMETRY_SHADER = 0x8DD9 /// GeometryShader = ((int)0x8DD9) , /// /// Original was GL_GEOMETRY_SHADER_ARB = 0x8DD9 /// GeometryShaderArb = ((int)0x8DD9) , /// /// Original was GL_GEOMETRY_SHADER_EXT = 0x8DD9 /// GeometryShaderExt = ((int)0x8DD9) , /// /// Original was GL_GEOMETRY_VERTICES_OUT_ARB = 0x8DDA /// GeometryVerticesOutArb = ((int)0x8DDA) , /// /// Original was GL_GEOMETRY_VERTICES_OUT_EXT = 0x8DDA /// GeometryVerticesOutExt = ((int)0x8DDA) , /// /// Original was GL_GEOMETRY_INPUT_TYPE_ARB = 0x8DDB /// GeometryInputTypeArb = ((int)0x8DDB) , /// /// Original was GL_GEOMETRY_INPUT_TYPE_EXT = 0x8DDB /// GeometryInputTypeExt = ((int)0x8DDB) , /// /// Original was GL_GEOMETRY_OUTPUT_TYPE_ARB = 0x8DDC /// GeometryOutputTypeArb = ((int)0x8DDC) , /// /// Original was GL_GEOMETRY_OUTPUT_TYPE_EXT = 0x8DDC /// GeometryOutputTypeExt = ((int)0x8DDC) , /// /// Original was GL_MAX_GEOMETRY_VARYING_COMPONENTS = 0x8DDD /// MaxGeometryVaryingComponents = ((int)0x8DDD) , /// /// Original was GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB = 0x8DDD /// MaxGeometryVaryingComponentsArb = ((int)0x8DDD) , /// /// Original was GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT = 0x8DDD /// MaxGeometryVaryingComponentsExt = ((int)0x8DDD) , /// /// Original was GL_MAX_VERTEX_VARYING_COMPONENTS = 0x8DDE /// MaxVertexVaryingComponents = ((int)0x8DDE) , /// /// Original was GL_MAX_VERTEX_VARYING_COMPONENTS_ARB = 0x8DDE /// MaxVertexVaryingComponentsArb = ((int)0x8DDE) , /// /// Original was GL_MAX_VERTEX_VARYING_COMPONENTS_EXT = 0x8DDE /// MaxVertexVaryingComponentsExt = ((int)0x8DDE) , /// /// Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF /// MaxGeometryUniformComponents = ((int)0x8DDF) , /// /// Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB = 0x8DDF /// MaxGeometryUniformComponentsArb = ((int)0x8DDF) , /// /// Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8DDF /// MaxGeometryUniformComponentsExt = ((int)0x8DDF) , /// /// Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0 /// MaxGeometryOutputVertices = ((int)0x8DE0) , /// /// Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB = 0x8DE0 /// MaxGeometryOutputVerticesArb = ((int)0x8DE0) , /// /// Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT = 0x8DE0 /// MaxGeometryOutputVerticesExt = ((int)0x8DE0) , /// /// Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1 /// MaxGeometryTotalOutputComponents = ((int)0x8DE1) , /// /// Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB = 0x8DE1 /// MaxGeometryTotalOutputComponentsArb = ((int)0x8DE1) , /// /// Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8DE1 /// MaxGeometryTotalOutputComponentsExt = ((int)0x8DE1) , /// /// Original was GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT = 0x8DE2 /// MaxVertexBindableUniformsExt = ((int)0x8DE2) , /// /// Original was GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT = 0x8DE3 /// MaxFragmentBindableUniformsExt = ((int)0x8DE3) , /// /// Original was GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT = 0x8DE4 /// MaxGeometryBindableUniformsExt = ((int)0x8DE4) , /// /// Original was GL_ACTIVE_SUBROUTINES = 0x8DE5 /// ActiveSubroutines = ((int)0x8DE5) , /// /// Original was GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6 /// ActiveSubroutineUniforms = ((int)0x8DE6) , /// /// Original was GL_MAX_SUBROUTINES = 0x8DE7 /// MaxSubroutines = ((int)0x8DE7) , /// /// Original was GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8 /// MaxSubroutineUniformLocations = ((int)0x8DE8) , /// /// Original was GL_NAMED_STRING_LENGTH_ARB = 0x8DE9 /// NamedStringLengthArb = ((int)0x8DE9) , /// /// Original was GL_NAMED_STRING_TYPE_ARB = 0x8DEA /// NamedStringTypeArb = ((int)0x8DEA) , /// /// Original was GL_MAX_BINDABLE_UNIFORM_SIZE_EXT = 0x8DED /// MaxBindableUniformSizeExt = ((int)0x8DED) , /// /// Original was GL_UNIFORM_BUFFER_EXT = 0x8DEE /// UniformBufferExt = ((int)0x8DEE) , /// /// Original was GL_UNIFORM_BUFFER_BINDING_EXT = 0x8DEF /// UniformBufferBindingExt = ((int)0x8DEF) , /// /// Original was GL_LOW_FLOAT = 0x8DF0 /// LowFloat = ((int)0x8DF0) , /// /// Original was GL_MEDIUM_FLOAT = 0x8DF1 /// MediumFloat = ((int)0x8DF1) , /// /// Original was GL_HIGH_FLOAT = 0x8DF2 /// HighFloat = ((int)0x8DF2) , /// /// Original was GL_LOW_INT = 0x8DF3 /// LowInt = ((int)0x8DF3) , /// /// Original was GL_MEDIUM_INT = 0x8DF4 /// MediumInt = ((int)0x8DF4) , /// /// Original was GL_HIGH_INT = 0x8DF5 /// HighInt = ((int)0x8DF5) , /// /// Original was GL_UNSIGNED_INT_10_10_10_2_OES = 0x8DF6 /// UnsignedInt1010102Oes = ((int)0x8DF6) , /// /// Original was GL_INT_10_10_10_2_OES = 0x8DF7 /// Int1010102Oes = ((int)0x8DF7) , /// /// Original was GL_SHADER_BINARY_FORMATS = 0x8DF8 /// ShaderBinaryFormats = ((int)0x8DF8) , /// /// Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9 /// NumShaderBinaryFormats = ((int)0x8DF9) , /// /// Original was GL_SHADER_COMPILER = 0x8DFA /// ShaderCompiler = ((int)0x8DFA) , /// /// Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB /// MaxVertexUniformVectors = ((int)0x8DFB) , /// /// Original was GL_MAX_VARYING_VECTORS = 0x8DFC /// MaxVaryingVectors = ((int)0x8DFC) , /// /// Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD /// MaxFragmentUniformVectors = ((int)0x8DFD) , /// /// Original was GL_RENDERBUFFER_COLOR_SAMPLES_NV = 0x8E10 /// RenderbufferColorSamplesNv = ((int)0x8E10) , /// /// Original was GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E11 /// MaxMultisampleCoverageModesNv = ((int)0x8E11) , /// /// Original was GL_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E12 /// MultisampleCoverageModesNv = ((int)0x8E12) , /// /// Original was GL_QUERY_WAIT = 0x8E13 /// QueryWait = ((int)0x8E13) , /// /// Original was GL_QUERY_WAIT_NV = 0x8E13 /// QueryWaitNv = ((int)0x8E13) , /// /// Original was GL_QUERY_NO_WAIT = 0x8E14 /// QueryNoWait = ((int)0x8E14) , /// /// Original was GL_QUERY_NO_WAIT_NV = 0x8E14 /// QueryNoWaitNv = ((int)0x8E14) , /// /// Original was GL_QUERY_BY_REGION_WAIT = 0x8E15 /// QueryByRegionWait = ((int)0x8E15) , /// /// Original was GL_QUERY_BY_REGION_WAIT_NV = 0x8E15 /// QueryByRegionWaitNv = ((int)0x8E15) , /// /// Original was GL_QUERY_BY_REGION_NO_WAIT = 0x8E16 /// QueryByRegionNoWait = ((int)0x8E16) , /// /// Original was GL_QUERY_BY_REGION_NO_WAIT_NV = 0x8E16 /// QueryByRegionNoWaitNv = ((int)0x8E16) , /// /// Original was GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E /// MaxCombinedTessControlUniformComponents = ((int)0x8E1E) , /// /// Original was GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F /// MaxCombinedTessEvaluationUniformComponents = ((int)0x8E1F) , /// /// Original was GL_COLOR_SAMPLES_NV = 0x8E20 /// ColorSamplesNv = ((int)0x8E20) , /// /// Original was GL_TRANSFORM_FEEDBACK = 0x8E22 /// TransformFeedback = ((int)0x8E22) , /// /// Original was GL_TRANSFORM_FEEDBACK_NV = 0x8E22 /// TransformFeedbackNv = ((int)0x8E22) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23 /// TransformFeedbackBufferPaused = ((int)0x8E23) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV = 0x8E23 /// TransformFeedbackBufferPausedNv = ((int)0x8E23) , /// /// Original was GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23 /// TransformFeedbackPaused = ((int)0x8E23) , /// /// Original was GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24 /// TransformFeedbackActive = ((int)0x8E24) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24 /// TransformFeedbackBufferActive = ((int)0x8E24) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV = 0x8E24 /// TransformFeedbackBufferActiveNv = ((int)0x8E24) , /// /// Original was GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25 /// TransformFeedbackBinding = ((int)0x8E25) , /// /// Original was GL_TRANSFORM_FEEDBACK_BINDING_NV = 0x8E25 /// TransformFeedbackBindingNv = ((int)0x8E25) , /// /// Original was GL_FRAME_NV = 0x8E26 /// FrameNv = ((int)0x8E26) , /// /// Original was GL_FIELDS_NV = 0x8E27 /// FieldsNv = ((int)0x8E27) , /// /// Original was GL_CURRENT_TIME_NV = 0x8E28 /// CurrentTimeNv = ((int)0x8E28) , /// /// Original was GL_TIMESTAMP = 0x8E28 /// Timestamp = ((int)0x8E28) , /// /// Original was GL_NUM_FILL_STREAMS_NV = 0x8E29 /// NumFillStreamsNv = ((int)0x8E29) , /// /// Original was GL_PRESENT_TIME_NV = 0x8E2A /// PresentTimeNv = ((int)0x8E2A) , /// /// Original was GL_PRESENT_DURATION_NV = 0x8E2B /// PresentDurationNv = ((int)0x8E2B) , /// /// Original was GL_DEPTH_COMPONENT16_NONLINEAR_NV = 0x8E2C /// DepthComponent16NonlinearNv = ((int)0x8E2C) , /// /// Original was GL_PROGRAM_MATRIX_EXT = 0x8E2D /// ProgramMatrixExt = ((int)0x8E2D) , /// /// Original was GL_TRANSPOSE_PROGRAM_MATRIX_EXT = 0x8E2E /// TransposeProgramMatrixExt = ((int)0x8E2E) , /// /// Original was GL_PROGRAM_MATRIX_STACK_DEPTH_EXT = 0x8E2F /// ProgramMatrixStackDepthExt = ((int)0x8E2F) , /// /// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42 /// TextureSwizzleR = ((int)0x8E42) , /// /// Original was GL_TEXTURE_SWIZZLE_R_EXT = 0x8E42 /// TextureSwizzleRExt = ((int)0x8E42) , /// /// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43 /// TextureSwizzleG = ((int)0x8E43) , /// /// Original was GL_TEXTURE_SWIZZLE_G_EXT = 0x8E43 /// TextureSwizzleGExt = ((int)0x8E43) , /// /// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44 /// TextureSwizzleB = ((int)0x8E44) , /// /// Original was GL_TEXTURE_SWIZZLE_B_EXT = 0x8E44 /// TextureSwizzleBExt = ((int)0x8E44) , /// /// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45 /// TextureSwizzleA = ((int)0x8E45) , /// /// Original was GL_TEXTURE_SWIZZLE_A_EXT = 0x8E45 /// TextureSwizzleAExt = ((int)0x8E45) , /// /// Original was GL_TEXTURE_SWIZZLE_RGBA = 0x8E46 /// TextureSwizzleRgba = ((int)0x8E46) , /// /// Original was GL_TEXTURE_SWIZZLE_RGBA_EXT = 0x8E46 /// TextureSwizzleRgbaExt = ((int)0x8E46) , /// /// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47 /// ActiveSubroutineUniformLocations = ((int)0x8E47) , /// /// Original was GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48 /// ActiveSubroutineMaxLength = ((int)0x8E48) , /// /// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49 /// ActiveSubroutineUniformMaxLength = ((int)0x8E49) , /// /// Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A /// NumCompatibleSubroutines = ((int)0x8E4A) , /// /// Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B /// CompatibleSubroutines = ((int)0x8E4B) , /// /// Original was GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C /// QuadsFollowProvokingVertexConvention = ((int)0x8E4C) , /// /// Original was GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT = 0x8E4C /// QuadsFollowProvokingVertexConventionExt = ((int)0x8E4C) , /// /// Original was GL_FIRST_VERTEX_CONVENTION = 0x8E4D /// FirstVertexConvention = ((int)0x8E4D) , /// /// Original was GL_FIRST_VERTEX_CONVENTION_EXT = 0x8E4D /// FirstVertexConventionExt = ((int)0x8E4D) , /// /// Original was GL_LAST_VERTEX_CONVENTION = 0x8E4E /// LastVertexConvention = ((int)0x8E4E) , /// /// Original was GL_LAST_VERTEX_CONVENTION_EXT = 0x8E4E /// LastVertexConventionExt = ((int)0x8E4E) , /// /// Original was GL_PROVOKING_VERTEX = 0x8E4F /// ProvokingVertex = ((int)0x8E4F) , /// /// Original was GL_PROVOKING_VERTEX_EXT = 0x8E4F /// ProvokingVertexExt = ((int)0x8E4F) , /// /// Original was GL_SAMPLE_POSITION = 0x8E50 /// SamplePosition = ((int)0x8E50) , /// /// Original was GL_SAMPLE_POSITION_NV = 0x8E50 /// SamplePositionNv = ((int)0x8E50) , /// /// Original was GL_SAMPLE_MASK = 0x8E51 /// SampleMask = ((int)0x8E51) , /// /// Original was GL_SAMPLE_MASK_NV = 0x8E51 /// SampleMaskNv = ((int)0x8E51) , /// /// Original was GL_SAMPLE_MASK_VALUE = 0x8E52 /// SampleMaskValue = ((int)0x8E52) , /// /// Original was GL_SAMPLE_MASK_VALUE_NV = 0x8E52 /// SampleMaskValueNv = ((int)0x8E52) , /// /// Original was GL_TEXTURE_BINDING_RENDERBUFFER_NV = 0x8E53 /// TextureBindingRenderbufferNv = ((int)0x8E53) , /// /// Original was GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV = 0x8E54 /// TextureRenderbufferDataStoreBindingNv = ((int)0x8E54) , /// /// Original was GL_TEXTURE_RENDERBUFFER_NV = 0x8E55 /// TextureRenderbufferNv = ((int)0x8E55) , /// /// Original was GL_SAMPLER_RENDERBUFFER_NV = 0x8E56 /// SamplerRenderbufferNv = ((int)0x8E56) , /// /// Original was GL_INT_SAMPLER_RENDERBUFFER_NV = 0x8E57 /// IntSamplerRenderbufferNv = ((int)0x8E57) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV = 0x8E58 /// UnsignedIntSamplerRenderbufferNv = ((int)0x8E58) , /// /// Original was GL_MAX_SAMPLE_MASK_WORDS = 0x8E59 /// MaxSampleMaskWords = ((int)0x8E59) , /// /// Original was GL_MAX_SAMPLE_MASK_WORDS_NV = 0x8E59 /// MaxSampleMaskWordsNv = ((int)0x8E59) , /// /// Original was GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV = 0x8E5A /// MaxGeometryProgramInvocationsNv = ((int)0x8E5A) , /// /// Original was GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A /// MaxGeometryShaderInvocations = ((int)0x8E5A) , /// /// Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B /// MinFragmentInterpolationOffset = ((int)0x8E5B) , /// /// Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV = 0x8E5B /// MinFragmentInterpolationOffsetNv = ((int)0x8E5B) , /// /// Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C /// MaxFragmentInterpolationOffset = ((int)0x8E5C) , /// /// Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV = 0x8E5C /// MaxFragmentInterpolationOffsetNv = ((int)0x8E5C) , /// /// Original was GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D /// FragmentInterpolationOffsetBits = ((int)0x8E5D) , /// /// Original was GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV = 0x8E5D /// FragmentProgramInterpolationOffsetBitsNv = ((int)0x8E5D) , /// /// Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E /// MinProgramTextureGatherOffset = ((int)0x8E5E) , /// /// Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5E /// MinProgramTextureGatherOffsetArb = ((int)0x8E5E) , /// /// Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV = 0x8E5E /// MinProgramTextureGatherOffsetNv = ((int)0x8E5E) , /// /// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F /// MaxProgramTextureGatherOffset = ((int)0x8E5F) , /// /// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5F /// MaxProgramTextureGatherOffsetArb = ((int)0x8E5F) , /// /// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV = 0x8E5F /// MaxProgramTextureGatherOffsetNv = ((int)0x8E5F) , /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70 /// MaxTransformFeedbackBuffers = ((int)0x8E70) , /// /// Original was GL_MAX_VERTEX_STREAMS = 0x8E71 /// MaxVertexStreams = ((int)0x8E71) , /// /// Original was GL_PATCH_VERTICES = 0x8E72 /// PatchVertices = ((int)0x8E72) , /// /// Original was GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73 /// PatchDefaultInnerLevel = ((int)0x8E73) , /// /// Original was GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74 /// PatchDefaultOuterLevel = ((int)0x8E74) , /// /// Original was GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75 /// TessControlOutputVertices = ((int)0x8E75) , /// /// Original was GL_TESS_GEN_MODE = 0x8E76 /// TessGenMode = ((int)0x8E76) , /// /// Original was GL_TESS_GEN_SPACING = 0x8E77 /// TessGenSpacing = ((int)0x8E77) , /// /// Original was GL_TESS_GEN_VERTEX_ORDER = 0x8E78 /// TessGenVertexOrder = ((int)0x8E78) , /// /// Original was GL_TESS_GEN_POINT_MODE = 0x8E79 /// TessGenPointMode = ((int)0x8E79) , /// /// Original was GL_ISOLINES = 0x8E7A /// Isolines = ((int)0x8E7A) , /// /// Original was GL_FRACTIONAL_ODD = 0x8E7B /// FractionalOdd = ((int)0x8E7B) , /// /// Original was GL_FRACTIONAL_EVEN = 0x8E7C /// FractionalEven = ((int)0x8E7C) , /// /// Original was GL_MAX_PATCH_VERTICES = 0x8E7D /// MaxPatchVertices = ((int)0x8E7D) , /// /// Original was GL_MAX_TESS_GEN_LEVEL = 0x8E7E /// MaxTessGenLevel = ((int)0x8E7E) , /// /// Original was GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F /// MaxTessControlUniformComponents = ((int)0x8E7F) , /// /// Original was GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80 /// MaxTessEvaluationUniformComponents = ((int)0x8E80) , /// /// Original was GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81 /// MaxTessControlTextureImageUnits = ((int)0x8E81) , /// /// Original was GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82 /// MaxTessEvaluationTextureImageUnits = ((int)0x8E82) , /// /// Original was GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83 /// MaxTessControlOutputComponents = ((int)0x8E83) , /// /// Original was GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84 /// MaxTessPatchComponents = ((int)0x8E84) , /// /// Original was GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85 /// MaxTessControlTotalOutputComponents = ((int)0x8E85) , /// /// Original was GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86 /// MaxTessEvaluationOutputComponents = ((int)0x8E86) , /// /// Original was GL_TESS_EVALUATION_SHADER = 0x8E87 /// TessEvaluationShader = ((int)0x8E87) , /// /// Original was GL_TESS_CONTROL_SHADER = 0x8E88 /// TessControlShader = ((int)0x8E88) , /// /// Original was GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89 /// MaxTessControlUniformBlocks = ((int)0x8E89) , /// /// Original was GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A /// MaxTessEvaluationUniformBlocks = ((int)0x8E8A) , /// /// Original was GL_COMPRESSED_RGBA_BPTC_UNORM_ARB = 0x8E8C /// CompressedRgbaBptcUnormArb = ((int)0x8E8C) , /// /// Original was GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB = 0x8E8D /// CompressedSrgbAlphaBptcUnormArb = ((int)0x8E8D) , /// /// Original was GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB = 0x8E8E /// CompressedRgbBptcSignedFloatArb = ((int)0x8E8E) , /// /// Original was GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB = 0x8E8F /// CompressedRgbBptcUnsignedFloatArb = ((int)0x8E8F) , /// /// Original was GL_COVERAGE_COMPONENT_NV = 0x8ED0 /// CoverageComponentNv = ((int)0x8ED0) , /// /// Original was GL_COVERAGE_COMPONENT4_NV = 0x8ED1 /// CoverageComponent4Nv = ((int)0x8ED1) , /// /// Original was GL_COVERAGE_ATTACHMENT_NV = 0x8ED2 /// CoverageAttachmentNv = ((int)0x8ED2) , /// /// Original was GL_COVERAGE_BUFFERS_NV = 0x8ED3 /// CoverageBuffersNv = ((int)0x8ED3) , /// /// Original was GL_COVERAGE_SAMPLES_NV = 0x8ED4 /// CoverageSamplesNv = ((int)0x8ED4) , /// /// Original was GL_COVERAGE_ALL_FRAGMENTS_NV = 0x8ED5 /// CoverageAllFragmentsNv = ((int)0x8ED5) , /// /// Original was GL_COVERAGE_EDGE_FRAGMENTS_NV = 0x8ED6 /// CoverageEdgeFragmentsNv = ((int)0x8ED6) , /// /// Original was GL_COVERAGE_AUTOMATIC_NV = 0x8ED7 /// CoverageAutomaticNv = ((int)0x8ED7) , /// /// Original was GL_BUFFER_GPU_ADDRESS_NV = 0x8F1D /// BufferGpuAddressNv = ((int)0x8F1D) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV = 0x8F1E /// VertexAttribArrayUnifiedNv = ((int)0x8F1E) , /// /// Original was GL_ELEMENT_ARRAY_UNIFIED_NV = 0x8F1F /// ElementArrayUnifiedNv = ((int)0x8F1F) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV = 0x8F20 /// VertexAttribArrayAddressNv = ((int)0x8F20) , /// /// Original was GL_VERTEX_ARRAY_ADDRESS_NV = 0x8F21 /// VertexArrayAddressNv = ((int)0x8F21) , /// /// Original was GL_NORMAL_ARRAY_ADDRESS_NV = 0x8F22 /// NormalArrayAddressNv = ((int)0x8F22) , /// /// Original was GL_COLOR_ARRAY_ADDRESS_NV = 0x8F23 /// ColorArrayAddressNv = ((int)0x8F23) , /// /// Original was GL_INDEX_ARRAY_ADDRESS_NV = 0x8F24 /// IndexArrayAddressNv = ((int)0x8F24) , /// /// Original was GL_TEXTURE_COORD_ARRAY_ADDRESS_NV = 0x8F25 /// TextureCoordArrayAddressNv = ((int)0x8F25) , /// /// Original was GL_EDGE_FLAG_ARRAY_ADDRESS_NV = 0x8F26 /// EdgeFlagArrayAddressNv = ((int)0x8F26) , /// /// Original was GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV = 0x8F27 /// SecondaryColorArrayAddressNv = ((int)0x8F27) , /// /// Original was GL_FOG_COORD_ARRAY_ADDRESS_NV = 0x8F28 /// FogCoordArrayAddressNv = ((int)0x8F28) , /// /// Original was GL_ELEMENT_ARRAY_ADDRESS_NV = 0x8F29 /// ElementArrayAddressNv = ((int)0x8F29) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV = 0x8F2A /// VertexAttribArrayLengthNv = ((int)0x8F2A) , /// /// Original was GL_VERTEX_ARRAY_LENGTH_NV = 0x8F2B /// VertexArrayLengthNv = ((int)0x8F2B) , /// /// Original was GL_NORMAL_ARRAY_LENGTH_NV = 0x8F2C /// NormalArrayLengthNv = ((int)0x8F2C) , /// /// Original was GL_COLOR_ARRAY_LENGTH_NV = 0x8F2D /// ColorArrayLengthNv = ((int)0x8F2D) , /// /// Original was GL_INDEX_ARRAY_LENGTH_NV = 0x8F2E /// IndexArrayLengthNv = ((int)0x8F2E) , /// /// Original was GL_TEXTURE_COORD_ARRAY_LENGTH_NV = 0x8F2F /// TextureCoordArrayLengthNv = ((int)0x8F2F) , /// /// Original was GL_EDGE_FLAG_ARRAY_LENGTH_NV = 0x8F30 /// EdgeFlagArrayLengthNv = ((int)0x8F30) , /// /// Original was GL_SECONDARY_COLOR_ARRAY_LENGTH_NV = 0x8F31 /// SecondaryColorArrayLengthNv = ((int)0x8F31) , /// /// Original was GL_FOG_COORD_ARRAY_LENGTH_NV = 0x8F32 /// FogCoordArrayLengthNv = ((int)0x8F32) , /// /// Original was GL_ELEMENT_ARRAY_LENGTH_NV = 0x8F33 /// ElementArrayLengthNv = ((int)0x8F33) , /// /// Original was GL_GPU_ADDRESS_NV = 0x8F34 /// GpuAddressNv = ((int)0x8F34) , /// /// Original was GL_MAX_SHADER_BUFFER_ADDRESS_NV = 0x8F35 /// MaxShaderBufferAddressNv = ((int)0x8F35) , /// /// Original was GL_COPY_READ_BUFFER = 0x8F36 /// CopyReadBuffer = ((int)0x8F36) , /// /// Original was GL_COPY_READ_BUFFER_BINDING = 0x8F36 /// CopyReadBufferBinding = ((int)0x8F36) , /// /// Original was GL_COPY_WRITE_BUFFER = 0x8F37 /// CopyWriteBuffer = ((int)0x8F37) , /// /// Original was GL_COPY_WRITE_BUFFER_BINDING = 0x8F37 /// CopyWriteBufferBinding = ((int)0x8F37) , /// /// Original was GL_MAX_IMAGE_UNITS = 0x8F38 /// MaxImageUnits = ((int)0x8F38) , /// /// Original was GL_MAX_IMAGE_UNITS_EXT = 0x8F38 /// MaxImageUnitsExt = ((int)0x8F38) , /// /// Original was GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39 /// MaxCombinedImageUnitsAndFragmentOutputs = ((int)0x8F39) , /// /// Original was GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT = 0x8F39 /// MaxCombinedImageUnitsAndFragmentOutputsExt = ((int)0x8F39) , /// /// Original was GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39 /// MaxCombinedShaderOutputResources = ((int)0x8F39) , /// /// Original was GL_IMAGE_BINDING_NAME = 0x8F3A /// ImageBindingName = ((int)0x8F3A) , /// /// Original was GL_IMAGE_BINDING_NAME_EXT = 0x8F3A /// ImageBindingNameExt = ((int)0x8F3A) , /// /// Original was GL_IMAGE_BINDING_LEVEL = 0x8F3B /// ImageBindingLevel = ((int)0x8F3B) , /// /// Original was GL_IMAGE_BINDING_LEVEL_EXT = 0x8F3B /// ImageBindingLevelExt = ((int)0x8F3B) , /// /// Original was GL_IMAGE_BINDING_LAYERED = 0x8F3C /// ImageBindingLayered = ((int)0x8F3C) , /// /// Original was GL_IMAGE_BINDING_LAYERED_EXT = 0x8F3C /// ImageBindingLayeredExt = ((int)0x8F3C) , /// /// Original was GL_IMAGE_BINDING_LAYER = 0x8F3D /// ImageBindingLayer = ((int)0x8F3D) , /// /// Original was GL_IMAGE_BINDING_LAYER_EXT = 0x8F3D /// ImageBindingLayerExt = ((int)0x8F3D) , /// /// Original was GL_IMAGE_BINDING_ACCESS = 0x8F3E /// ImageBindingAccess = ((int)0x8F3E) , /// /// Original was GL_IMAGE_BINDING_ACCESS_EXT = 0x8F3E /// ImageBindingAccessExt = ((int)0x8F3E) , /// /// Original was GL_DRAW_INDIRECT_BUFFER = 0x8F3F /// DrawIndirectBuffer = ((int)0x8F3F) , /// /// Original was GL_DRAW_INDIRECT_UNIFIED_NV = 0x8F40 /// DrawIndirectUnifiedNv = ((int)0x8F40) , /// /// Original was GL_DRAW_INDIRECT_ADDRESS_NV = 0x8F41 /// DrawIndirectAddressNv = ((int)0x8F41) , /// /// Original was GL_DRAW_INDIRECT_LENGTH_NV = 0x8F42 /// DrawIndirectLengthNv = ((int)0x8F42) , /// /// Original was GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43 /// DrawIndirectBufferBinding = ((int)0x8F43) , /// /// Original was GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV = 0x8F44 /// MaxProgramSubroutineParametersNv = ((int)0x8F44) , /// /// Original was GL_MAX_PROGRAM_SUBROUTINE_NUM_NV = 0x8F45 /// MaxProgramSubroutineNumNv = ((int)0x8F45) , /// /// Original was GL_DOUBLE_MAT2 = 0x8F46 /// DoubleMat2 = ((int)0x8F46) , /// /// Original was GL_DOUBLE_MAT2_EXT = 0x8F46 /// DoubleMat2Ext = ((int)0x8F46) , /// /// Original was GL_DOUBLE_MAT3 = 0x8F47 /// DoubleMat3 = ((int)0x8F47) , /// /// Original was GL_DOUBLE_MAT3_EXT = 0x8F47 /// DoubleMat3Ext = ((int)0x8F47) , /// /// Original was GL_DOUBLE_MAT4 = 0x8F48 /// DoubleMat4 = ((int)0x8F48) , /// /// Original was GL_DOUBLE_MAT4_EXT = 0x8F48 /// DoubleMat4Ext = ((int)0x8F48) , /// /// Original was GL_DOUBLE_MAT2x3 = 0x8F49 /// DoubleMat2x3 = ((int)0x8F49) , /// /// Original was GL_DOUBLE_MAT2x3_EXT = 0x8F49 /// DoubleMat2x3Ext = ((int)0x8F49) , /// /// Original was GL_DOUBLE_MAT2x4 = 0x8F4A /// DoubleMat2x4 = ((int)0x8F4A) , /// /// Original was GL_DOUBLE_MAT2x4_EXT = 0x8F4A /// DoubleMat2x4Ext = ((int)0x8F4A) , /// /// Original was GL_DOUBLE_MAT3x2 = 0x8F4B /// DoubleMat3x2 = ((int)0x8F4B) , /// /// Original was GL_DOUBLE_MAT3x2_EXT = 0x8F4B /// DoubleMat3x2Ext = ((int)0x8F4B) , /// /// Original was GL_DOUBLE_MAT3x4 = 0x8F4C /// DoubleMat3x4 = ((int)0x8F4C) , /// /// Original was GL_DOUBLE_MAT3x4_EXT = 0x8F4C /// DoubleMat3x4Ext = ((int)0x8F4C) , /// /// Original was GL_DOUBLE_MAT4x2 = 0x8F4D /// DoubleMat4x2 = ((int)0x8F4D) , /// /// Original was GL_DOUBLE_MAT4x2_EXT = 0x8F4D /// DoubleMat4x2Ext = ((int)0x8F4D) , /// /// Original was GL_DOUBLE_MAT4x3 = 0x8F4E /// DoubleMat4x3 = ((int)0x8F4E) , /// /// Original was GL_DOUBLE_MAT4x3_EXT = 0x8F4E /// DoubleMat4x3Ext = ((int)0x8F4E) , /// /// Original was GL_MALI_SHADER_BINARY_ARM = 0x8F60 /// MaliShaderBinaryArm = ((int)0x8F60) , /// /// Original was GL_MALI_PROGRAM_BINARY_ARM = 0x8F61 /// MaliProgramBinaryArm = ((int)0x8F61) , /// /// Original was GL_RED_SNORM = 0x8F90 /// RedSnorm = ((int)0x8F90) , /// /// Original was GL_RG_SNORM = 0x8F91 /// RgSnorm = ((int)0x8F91) , /// /// Original was GL_RGB_SNORM = 0x8F92 /// RgbSnorm = ((int)0x8F92) , /// /// Original was GL_RGBA_SNORM = 0x8F93 /// RgbaSnorm = ((int)0x8F93) , /// /// Original was GL_R8_SNORM = 0x8F94 /// R8Snorm = ((int)0x8F94) , /// /// Original was GL_RG8_SNORM = 0x8F95 /// Rg8Snorm = ((int)0x8F95) , /// /// Original was GL_RGB8_SNORM = 0x8F96 /// Rgb8Snorm = ((int)0x8F96) , /// /// Original was GL_RGBA8_SNORM = 0x8F97 /// Rgba8Snorm = ((int)0x8F97) , /// /// Original was GL_R16_SNORM = 0x8F98 /// R16Snorm = ((int)0x8F98) , /// /// Original was GL_RG16_SNORM = 0x8F99 /// Rg16Snorm = ((int)0x8F99) , /// /// Original was GL_RGB16_SNORM = 0x8F9A /// Rgb16Snorm = ((int)0x8F9A) , /// /// Original was GL_RGBA16_SNORM = 0x8F9B /// Rgba16Snorm = ((int)0x8F9B) , /// /// Original was GL_SIGNED_NORMALIZED = 0x8F9C /// SignedNormalized = ((int)0x8F9C) , /// /// Original was GL_PRIMITIVE_RESTART = 0x8F9D /// PrimitiveRestart = ((int)0x8F9D) , /// /// Original was GL_PRIMITIVE_RESTART_INDEX = 0x8F9E /// PrimitiveRestartIndex = ((int)0x8F9E) , /// /// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB = 0x8F9F /// MaxProgramTextureGatherComponentsArb = ((int)0x8F9F) , /// /// Original was GL_PERFMON_GLOBAL_MODE_QCOM = 0x8FA0 /// PerfmonGlobalModeQcom = ((int)0x8FA0) , /// /// Original was GL_BINNING_CONTROL_HINT_QCOM = 0x8FB0 /// BinningControlHintQcom = ((int)0x8FB0) , /// /// Original was GL_CPU_OPTIMIZED_QCOM = 0x8FB1 /// CpuOptimizedQcom = ((int)0x8FB1) , /// /// Original was GL_GPU_OPTIMIZED_QCOM = 0x8FB2 /// GpuOptimizedQcom = ((int)0x8FB2) , /// /// Original was GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM = 0x8FB3 /// RenderDirectToFramebufferQcom = ((int)0x8FB3) , /// /// Original was GL_SHADER_BINARY_VIV = 0x8FC4 /// ShaderBinaryViv = ((int)0x8FC4) , /// /// Original was GL_INT8_NV = 0x8FE0 /// Int8Nv = ((int)0x8FE0) , /// /// Original was GL_INT8_VEC2_NV = 0x8FE1 /// Int8Vec2Nv = ((int)0x8FE1) , /// /// Original was GL_INT8_VEC3_NV = 0x8FE2 /// Int8Vec3Nv = ((int)0x8FE2) , /// /// Original was GL_INT8_VEC4_NV = 0x8FE3 /// Int8Vec4Nv = ((int)0x8FE3) , /// /// Original was GL_INT16_NV = 0x8FE4 /// Int16Nv = ((int)0x8FE4) , /// /// Original was GL_INT16_VEC2_NV = 0x8FE5 /// Int16Vec2Nv = ((int)0x8FE5) , /// /// Original was GL_INT16_VEC3_NV = 0x8FE6 /// Int16Vec3Nv = ((int)0x8FE6) , /// /// Original was GL_INT16_VEC4_NV = 0x8FE7 /// Int16Vec4Nv = ((int)0x8FE7) , /// /// Original was GL_INT64_VEC2_NV = 0x8FE9 /// Int64Vec2Nv = ((int)0x8FE9) , /// /// Original was GL_INT64_VEC3_NV = 0x8FEA /// Int64Vec3Nv = ((int)0x8FEA) , /// /// Original was GL_INT64_VEC4_NV = 0x8FEB /// Int64Vec4Nv = ((int)0x8FEB) , /// /// Original was GL_UNSIGNED_INT8_NV = 0x8FEC /// UnsignedInt8Nv = ((int)0x8FEC) , /// /// Original was GL_UNSIGNED_INT8_VEC2_NV = 0x8FED /// UnsignedInt8Vec2Nv = ((int)0x8FED) , /// /// Original was GL_UNSIGNED_INT8_VEC3_NV = 0x8FEE /// UnsignedInt8Vec3Nv = ((int)0x8FEE) , /// /// Original was GL_UNSIGNED_INT8_VEC4_NV = 0x8FEF /// UnsignedInt8Vec4Nv = ((int)0x8FEF) , /// /// Original was GL_UNSIGNED_INT16_NV = 0x8FF0 /// UnsignedInt16Nv = ((int)0x8FF0) , /// /// Original was GL_UNSIGNED_INT16_VEC2_NV = 0x8FF1 /// UnsignedInt16Vec2Nv = ((int)0x8FF1) , /// /// Original was GL_UNSIGNED_INT16_VEC3_NV = 0x8FF2 /// UnsignedInt16Vec3Nv = ((int)0x8FF2) , /// /// Original was GL_UNSIGNED_INT16_VEC4_NV = 0x8FF3 /// UnsignedInt16Vec4Nv = ((int)0x8FF3) , /// /// Original was GL_UNSIGNED_INT64_VEC2_NV = 0x8FF5 /// UnsignedInt64Vec2Nv = ((int)0x8FF5) , /// /// Original was GL_UNSIGNED_INT64_VEC3_NV = 0x8FF6 /// UnsignedInt64Vec3Nv = ((int)0x8FF6) , /// /// Original was GL_UNSIGNED_INT64_VEC4_NV = 0x8FF7 /// UnsignedInt64Vec4Nv = ((int)0x8FF7) , /// /// Original was GL_FLOAT16_NV = 0x8FF8 /// Float16Nv = ((int)0x8FF8) , /// /// Original was GL_FLOAT16_VEC2_NV = 0x8FF9 /// Float16Vec2Nv = ((int)0x8FF9) , /// /// Original was GL_FLOAT16_VEC3_NV = 0x8FFA /// Float16Vec3Nv = ((int)0x8FFA) , /// /// Original was GL_FLOAT16_VEC4_NV = 0x8FFB /// Float16Vec4Nv = ((int)0x8FFB) , /// /// Original was GL_DOUBLE_VEC2 = 0x8FFC /// DoubleVec2 = ((int)0x8FFC) , /// /// Original was GL_DOUBLE_VEC2_EXT = 0x8FFC /// DoubleVec2Ext = ((int)0x8FFC) , /// /// Original was GL_DOUBLE_VEC3 = 0x8FFD /// DoubleVec3 = ((int)0x8FFD) , /// /// Original was GL_DOUBLE_VEC3_EXT = 0x8FFD /// DoubleVec3Ext = ((int)0x8FFD) , /// /// Original was GL_DOUBLE_VEC4 = 0x8FFE /// DoubleVec4 = ((int)0x8FFE) , /// /// Original was GL_DOUBLE_VEC4_EXT = 0x8FFE /// DoubleVec4Ext = ((int)0x8FFE) , /// /// Original was GL_SAMPLER_BUFFER_AMD = 0x9001 /// SamplerBufferAmd = ((int)0x9001) , /// /// Original was GL_INT_SAMPLER_BUFFER_AMD = 0x9002 /// IntSamplerBufferAmd = ((int)0x9002) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD = 0x9003 /// UnsignedIntSamplerBufferAmd = ((int)0x9003) , /// /// Original was GL_TESSELLATION_MODE_AMD = 0x9004 /// TessellationModeAmd = ((int)0x9004) , /// /// Original was GL_TESSELLATION_FACTOR_AMD = 0x9005 /// TessellationFactorAmd = ((int)0x9005) , /// /// Original was GL_DISCRETE_AMD = 0x9006 /// DiscreteAmd = ((int)0x9006) , /// /// Original was GL_CONTINUOUS_AMD = 0x9007 /// ContinuousAmd = ((int)0x9007) , /// /// Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009 /// TextureCubeMapArray = ((int)0x9009) , /// /// Original was GL_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x9009 /// TextureCubeMapArrayArb = ((int)0x9009) , /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A /// TextureBindingCubeMapArray = ((int)0x900A) , /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB = 0x900A /// TextureBindingCubeMapArrayArb = ((int)0x900A) , /// /// Original was GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B /// ProxyTextureCubeMapArray = ((int)0x900B) , /// /// Original was GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x900B /// ProxyTextureCubeMapArrayArb = ((int)0x900B) , /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C /// SamplerCubeMapArray = ((int)0x900C) , /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900C /// SamplerCubeMapArrayArb = ((int)0x900C) , /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D /// SamplerCubeMapArrayShadow = ((int)0x900D) , /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB = 0x900D /// SamplerCubeMapArrayShadowArb = ((int)0x900D) , /// /// Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E /// IntSamplerCubeMapArray = ((int)0x900E) , /// /// Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900E /// IntSamplerCubeMapArrayArb = ((int)0x900E) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F /// UnsignedIntSamplerCubeMapArray = ((int)0x900F) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900F /// UnsignedIntSamplerCubeMapArrayArb = ((int)0x900F) , /// /// Original was GL_ALPHA_SNORM = 0x9010 /// AlphaSnorm = ((int)0x9010) , /// /// Original was GL_LUMINANCE_SNORM = 0x9011 /// LuminanceSnorm = ((int)0x9011) , /// /// Original was GL_LUMINANCE_ALPHA_SNORM = 0x9012 /// LuminanceAlphaSnorm = ((int)0x9012) , /// /// Original was GL_INTENSITY_SNORM = 0x9013 /// IntensitySnorm = ((int)0x9013) , /// /// Original was GL_ALPHA8_SNORM = 0x9014 /// Alpha8Snorm = ((int)0x9014) , /// /// Original was GL_LUMINANCE8_SNORM = 0x9015 /// Luminance8Snorm = ((int)0x9015) , /// /// Original was GL_LUMINANCE8_ALPHA8_SNORM = 0x9016 /// Luminance8Alpha8Snorm = ((int)0x9016) , /// /// Original was GL_INTENSITY8_SNORM = 0x9017 /// Intensity8Snorm = ((int)0x9017) , /// /// Original was GL_ALPHA16_SNORM = 0x9018 /// Alpha16Snorm = ((int)0x9018) , /// /// Original was GL_LUMINANCE16_SNORM = 0x9019 /// Luminance16Snorm = ((int)0x9019) , /// /// Original was GL_LUMINANCE16_ALPHA16_SNORM = 0x901A /// Luminance16Alpha16Snorm = ((int)0x901A) , /// /// Original was GL_INTENSITY16_SNORM = 0x901B /// Intensity16Snorm = ((int)0x901B) , /// /// Original was GL_FACTOR_MIN_AMD = 0x901C /// FactorMinAmd = ((int)0x901C) , /// /// Original was GL_FACTOR_MAX_AMD = 0x901D /// FactorMaxAmd = ((int)0x901D) , /// /// Original was GL_DEPTH_CLAMP_NEAR_AMD = 0x901E /// DepthClampNearAmd = ((int)0x901E) , /// /// Original was GL_DEPTH_CLAMP_FAR_AMD = 0x901F /// DepthClampFarAmd = ((int)0x901F) , /// /// Original was GL_VIDEO_BUFFER_NV = 0x9020 /// VideoBufferNv = ((int)0x9020) , /// /// Original was GL_VIDEO_BUFFER_BINDING_NV = 0x9021 /// VideoBufferBindingNv = ((int)0x9021) , /// /// Original was GL_FIELD_UPPER_NV = 0x9022 /// FieldUpperNv = ((int)0x9022) , /// /// Original was GL_FIELD_LOWER_NV = 0x9023 /// FieldLowerNv = ((int)0x9023) , /// /// Original was GL_NUM_VIDEO_CAPTURE_STREAMS_NV = 0x9024 /// NumVideoCaptureStreamsNv = ((int)0x9024) , /// /// Original was GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV = 0x9025 /// NextVideoCaptureBufferStatusNv = ((int)0x9025) , /// /// Original was GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV = 0x9026 /// VideoCaptureTo422SupportedNv = ((int)0x9026) , /// /// Original was GL_LAST_VIDEO_CAPTURE_STATUS_NV = 0x9027 /// LastVideoCaptureStatusNv = ((int)0x9027) , /// /// Original was GL_VIDEO_BUFFER_PITCH_NV = 0x9028 /// VideoBufferPitchNv = ((int)0x9028) , /// /// Original was GL_VIDEO_COLOR_CONVERSION_MATRIX_NV = 0x9029 /// VideoColorConversionMatrixNv = ((int)0x9029) , /// /// Original was GL_VIDEO_COLOR_CONVERSION_MAX_NV = 0x902A /// VideoColorConversionMaxNv = ((int)0x902A) , /// /// Original was GL_VIDEO_COLOR_CONVERSION_MIN_NV = 0x902B /// VideoColorConversionMinNv = ((int)0x902B) , /// /// Original was GL_VIDEO_COLOR_CONVERSION_OFFSET_NV = 0x902C /// VideoColorConversionOffsetNv = ((int)0x902C) , /// /// Original was GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV = 0x902D /// VideoBufferInternalFormatNv = ((int)0x902D) , /// /// Original was GL_PARTIAL_SUCCESS_NV = 0x902E /// PartialSuccessNv = ((int)0x902E) , /// /// Original was GL_SUCCESS_NV = 0x902F /// SuccessNv = ((int)0x902F) , /// /// Original was GL_FAILURE_NV = 0x9030 /// FailureNv = ((int)0x9030) , /// /// Original was GL_YCBYCR8_422_NV = 0x9031 /// Ycbycr8422Nv = ((int)0x9031) , /// /// Original was GL_YCBAYCR8A_4224_NV = 0x9032 /// Ycbaycr8A4224Nv = ((int)0x9032) , /// /// Original was GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV = 0x9033 /// Z6y10z6cb10z6y10z6cr10422Nv = ((int)0x9033) , /// /// Original was GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV = 0x9034 /// Z6y10z6cb10z6A10z6y10z6cr10z6A104224Nv = ((int)0x9034) , /// /// Original was GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV = 0x9035 /// Z4y12z4cb12z4y12z4cr12422Nv = ((int)0x9035) , /// /// Original was GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV = 0x9036 /// Z4y12z4cb12z4A12z4y12z4cr12z4A124224Nv = ((int)0x9036) , /// /// Original was GL_Z4Y12Z4CB12Z4CR12_444_NV = 0x9037 /// Z4y12z4cb12z4cr12444Nv = ((int)0x9037) , /// /// Original was GL_VIDEO_CAPTURE_FRAME_WIDTH_NV = 0x9038 /// VideoCaptureFrameWidthNv = ((int)0x9038) , /// /// Original was GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV = 0x9039 /// VideoCaptureFrameHeightNv = ((int)0x9039) , /// /// Original was GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV = 0x903A /// VideoCaptureFieldUpperHeightNv = ((int)0x903A) , /// /// Original was GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV = 0x903B /// VideoCaptureFieldLowerHeightNv = ((int)0x903B) , /// /// Original was GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV = 0x903C /// VideoCaptureSurfaceOriginNv = ((int)0x903C) , /// /// Original was GL_TEXTURE_COVERAGE_SAMPLES_NV = 0x9045 /// TextureCoverageSamplesNv = ((int)0x9045) , /// /// Original was GL_TEXTURE_COLOR_SAMPLES_NV = 0x9046 /// TextureColorSamplesNv = ((int)0x9046) , /// /// Original was GL_IMAGE_1D = 0x904C /// Image1D = ((int)0x904C) , /// /// Original was GL_IMAGE_1D_EXT = 0x904C /// Image1DExt = ((int)0x904C) , /// /// Original was GL_IMAGE_2D = 0x904D /// Image2D = ((int)0x904D) , /// /// Original was GL_IMAGE_2D_EXT = 0x904D /// Image2DExt = ((int)0x904D) , /// /// Original was GL_IMAGE_3D = 0x904E /// Image3D = ((int)0x904E) , /// /// Original was GL_IMAGE_3D_EXT = 0x904E /// Image3DExt = ((int)0x904E) , /// /// Original was GL_IMAGE_2D_RECT = 0x904F /// Image2DRect = ((int)0x904F) , /// /// Original was GL_IMAGE_2D_RECT_EXT = 0x904F /// Image2DRectExt = ((int)0x904F) , /// /// Original was GL_IMAGE_CUBE = 0x9050 /// ImageCube = ((int)0x9050) , /// /// Original was GL_IMAGE_CUBE_EXT = 0x9050 /// ImageCubeExt = ((int)0x9050) , /// /// Original was GL_IMAGE_BUFFER = 0x9051 /// ImageBuffer = ((int)0x9051) , /// /// Original was GL_IMAGE_BUFFER_EXT = 0x9051 /// ImageBufferExt = ((int)0x9051) , /// /// Original was GL_IMAGE_1D_ARRAY = 0x9052 /// Image1DArray = ((int)0x9052) , /// /// Original was GL_IMAGE_1D_ARRAY_EXT = 0x9052 /// Image1DArrayExt = ((int)0x9052) , /// /// Original was GL_IMAGE_2D_ARRAY = 0x9053 /// Image2DArray = ((int)0x9053) , /// /// Original was GL_IMAGE_2D_ARRAY_EXT = 0x9053 /// Image2DArrayExt = ((int)0x9053) , /// /// Original was GL_IMAGE_CUBE_MAP_ARRAY = 0x9054 /// ImageCubeMapArray = ((int)0x9054) , /// /// Original was GL_IMAGE_CUBE_MAP_ARRAY_EXT = 0x9054 /// ImageCubeMapArrayExt = ((int)0x9054) , /// /// Original was GL_IMAGE_2D_MULTISAMPLE = 0x9055 /// Image2DMultisample = ((int)0x9055) , /// /// Original was GL_IMAGE_2D_MULTISAMPLE_EXT = 0x9055 /// Image2DMultisampleExt = ((int)0x9055) , /// /// Original was GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056 /// Image2DMultisampleArray = ((int)0x9056) , /// /// Original was GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x9056 /// Image2DMultisampleArrayExt = ((int)0x9056) , /// /// Original was GL_INT_IMAGE_1D = 0x9057 /// IntImage1D = ((int)0x9057) , /// /// Original was GL_INT_IMAGE_1D_EXT = 0x9057 /// IntImage1DExt = ((int)0x9057) , /// /// Original was GL_INT_IMAGE_2D = 0x9058 /// IntImage2D = ((int)0x9058) , /// /// Original was GL_INT_IMAGE_2D_EXT = 0x9058 /// IntImage2DExt = ((int)0x9058) , /// /// Original was GL_INT_IMAGE_3D = 0x9059 /// IntImage3D = ((int)0x9059) , /// /// Original was GL_INT_IMAGE_3D_EXT = 0x9059 /// IntImage3DExt = ((int)0x9059) , /// /// Original was GL_INT_IMAGE_2D_RECT = 0x905A /// IntImage2DRect = ((int)0x905A) , /// /// Original was GL_INT_IMAGE_2D_RECT_EXT = 0x905A /// IntImage2DRectExt = ((int)0x905A) , /// /// Original was GL_INT_IMAGE_CUBE = 0x905B /// IntImageCube = ((int)0x905B) , /// /// Original was GL_INT_IMAGE_CUBE_EXT = 0x905B /// IntImageCubeExt = ((int)0x905B) , /// /// Original was GL_INT_IMAGE_BUFFER = 0x905C /// IntImageBuffer = ((int)0x905C) , /// /// Original was GL_INT_IMAGE_BUFFER_EXT = 0x905C /// IntImageBufferExt = ((int)0x905C) , /// /// Original was GL_INT_IMAGE_1D_ARRAY = 0x905D /// IntImage1DArray = ((int)0x905D) , /// /// Original was GL_INT_IMAGE_1D_ARRAY_EXT = 0x905D /// IntImage1DArrayExt = ((int)0x905D) , /// /// Original was GL_INT_IMAGE_2D_ARRAY = 0x905E /// IntImage2DArray = ((int)0x905E) , /// /// Original was GL_INT_IMAGE_2D_ARRAY_EXT = 0x905E /// IntImage2DArrayExt = ((int)0x905E) , /// /// Original was GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F /// IntImageCubeMapArray = ((int)0x905F) , /// /// Original was GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x905F /// IntImageCubeMapArrayExt = ((int)0x905F) , /// /// Original was GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060 /// IntImage2DMultisample = ((int)0x9060) , /// /// Original was GL_INT_IMAGE_2D_MULTISAMPLE_EXT = 0x9060 /// IntImage2DMultisampleExt = ((int)0x9060) , /// /// Original was GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061 /// IntImage2DMultisampleArray = ((int)0x9061) , /// /// Original was GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x9061 /// IntImage2DMultisampleArrayExt = ((int)0x9061) , /// /// Original was GL_UNSIGNED_INT_IMAGE_1D = 0x9062 /// UnsignedIntImage1D = ((int)0x9062) , /// /// Original was GL_UNSIGNED_INT_IMAGE_1D_EXT = 0x9062 /// UnsignedIntImage1DExt = ((int)0x9062) , /// /// Original was GL_UNSIGNED_INT_IMAGE_2D = 0x9063 /// UnsignedIntImage2D = ((int)0x9063) , /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_EXT = 0x9063 /// UnsignedIntImage2DExt = ((int)0x9063) , /// /// Original was GL_UNSIGNED_INT_IMAGE_3D = 0x9064 /// UnsignedIntImage3D = ((int)0x9064) , /// /// Original was GL_UNSIGNED_INT_IMAGE_3D_EXT = 0x9064 /// UnsignedIntImage3DExt = ((int)0x9064) , /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065 /// UnsignedIntImage2DRect = ((int)0x9065) , /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT = 0x9065 /// UnsignedIntImage2DRectExt = ((int)0x9065) , /// /// Original was GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066 /// UnsignedIntImageCube = ((int)0x9066) , /// /// Original was GL_UNSIGNED_INT_IMAGE_CUBE_EXT = 0x9066 /// UnsignedIntImageCubeExt = ((int)0x9066) , /// /// Original was GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067 /// UnsignedIntImageBuffer = ((int)0x9067) , /// /// Original was GL_UNSIGNED_INT_IMAGE_BUFFER_EXT = 0x9067 /// UnsignedIntImageBufferExt = ((int)0x9067) , /// /// Original was GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068 /// UnsignedIntImage1DArray = ((int)0x9068) , /// /// Original was GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT = 0x9068 /// UnsignedIntImage1DArrayExt = ((int)0x9068) , /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069 /// UnsignedIntImage2DArray = ((int)0x9069) , /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT = 0x9069 /// UnsignedIntImage2DArrayExt = ((int)0x9069) , /// /// Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A /// UnsignedIntImageCubeMapArray = ((int)0x906A) , /// /// Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x906A /// UnsignedIntImageCubeMapArrayExt = ((int)0x906A) , /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B /// UnsignedIntImage2DMultisample = ((int)0x906B) , /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT = 0x906B /// UnsignedIntImage2DMultisampleExt = ((int)0x906B) , /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C /// UnsignedIntImage2DMultisampleArray = ((int)0x906C) , /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x906C /// UnsignedIntImage2DMultisampleArrayExt = ((int)0x906C) , /// /// Original was GL_MAX_IMAGE_SAMPLES = 0x906D /// MaxImageSamples = ((int)0x906D) , /// /// Original was GL_MAX_IMAGE_SAMPLES_EXT = 0x906D /// MaxImageSamplesExt = ((int)0x906D) , /// /// Original was GL_IMAGE_BINDING_FORMAT = 0x906E /// ImageBindingFormat = ((int)0x906E) , /// /// Original was GL_IMAGE_BINDING_FORMAT_EXT = 0x906E /// ImageBindingFormatExt = ((int)0x906E) , /// /// Original was GL_RGB10_A2UI = 0x906F /// Rgb10A2ui = ((int)0x906F) , /// /// Original was GL_PATH_FORMAT_SVG_NV = 0x9070 /// PathFormatSvgNv = ((int)0x9070) , /// /// Original was GL_PATH_FORMAT_PS_NV = 0x9071 /// PathFormatPsNv = ((int)0x9071) , /// /// Original was GL_STANDARD_FONT_NAME_NV = 0x9072 /// StandardFontNameNv = ((int)0x9072) , /// /// Original was GL_SYSTEM_FONT_NAME_NV = 0x9073 /// SystemFontNameNv = ((int)0x9073) , /// /// Original was GL_FILE_NAME_NV = 0x9074 /// FileNameNv = ((int)0x9074) , /// /// Original was GL_PATH_STROKE_WIDTH_NV = 0x9075 /// PathStrokeWidthNv = ((int)0x9075) , /// /// Original was GL_PATH_END_CAPS_NV = 0x9076 /// PathEndCapsNv = ((int)0x9076) , /// /// Original was GL_PATH_INITIAL_END_CAP_NV = 0x9077 /// PathInitialEndCapNv = ((int)0x9077) , /// /// Original was GL_PATH_TERMINAL_END_CAP_NV = 0x9078 /// PathTerminalEndCapNv = ((int)0x9078) , /// /// Original was GL_PATH_JOIN_STYLE_NV = 0x9079 /// PathJoinStyleNv = ((int)0x9079) , /// /// Original was GL_PATH_MITER_LIMIT_NV = 0x907A /// PathMiterLimitNv = ((int)0x907A) , /// /// Original was GL_PATH_DASH_CAPS_NV = 0x907B /// PathDashCapsNv = ((int)0x907B) , /// /// Original was GL_PATH_INITIAL_DASH_CAP_NV = 0x907C /// PathInitialDashCapNv = ((int)0x907C) , /// /// Original was GL_PATH_TERMINAL_DASH_CAP_NV = 0x907D /// PathTerminalDashCapNv = ((int)0x907D) , /// /// Original was GL_PATH_DASH_OFFSET_NV = 0x907E /// PathDashOffsetNv = ((int)0x907E) , /// /// Original was GL_PATH_CLIENT_LENGTH_NV = 0x907F /// PathClientLengthNv = ((int)0x907F) , /// /// Original was GL_PATH_FILL_MODE_NV = 0x9080 /// PathFillModeNv = ((int)0x9080) , /// /// Original was GL_PATH_FILL_MASK_NV = 0x9081 /// PathFillMaskNv = ((int)0x9081) , /// /// Original was GL_PATH_FILL_COVER_MODE_NV = 0x9082 /// PathFillCoverModeNv = ((int)0x9082) , /// /// Original was GL_PATH_STROKE_COVER_MODE_NV = 0x9083 /// PathStrokeCoverModeNv = ((int)0x9083) , /// /// Original was GL_PATH_STROKE_MASK_NV = 0x9084 /// PathStrokeMaskNv = ((int)0x9084) , /// /// Original was GL_COUNT_UP_NV = 0x9088 /// CountUpNv = ((int)0x9088) , /// /// Original was GL_COUNT_DOWN_NV = 0x9089 /// CountDownNv = ((int)0x9089) , /// /// Original was GL_PATH_OBJECT_BOUNDING_BOX_NV = 0x908A /// PathObjectBoundingBoxNv = ((int)0x908A) , /// /// Original was GL_CONVEX_HULL_NV = 0x908B /// ConvexHullNv = ((int)0x908B) , /// /// Original was GL_BOUNDING_BOX_NV = 0x908D /// BoundingBoxNv = ((int)0x908D) , /// /// Original was GL_TRANSLATE_X_NV = 0x908E /// TranslateXNv = ((int)0x908E) , /// /// Original was GL_TRANSLATE_Y_NV = 0x908F /// TranslateYNv = ((int)0x908F) , /// /// Original was GL_TRANSLATE_2D_NV = 0x9090 /// Translate2DNv = ((int)0x9090) , /// /// Original was GL_TRANSLATE_3D_NV = 0x9091 /// Translate3DNv = ((int)0x9091) , /// /// Original was GL_AFFINE_2D_NV = 0x9092 /// Affine2DNv = ((int)0x9092) , /// /// Original was GL_AFFINE_3D_NV = 0x9094 /// Affine3DNv = ((int)0x9094) , /// /// Original was GL_TRANSPOSE_AFFINE_2D_NV = 0x9096 /// TransposeAffine2DNv = ((int)0x9096) , /// /// Original was GL_TRANSPOSE_AFFINE_3D_NV = 0x9098 /// TransposeAffine3DNv = ((int)0x9098) , /// /// Original was GL_UTF8_NV = 0x909A /// Utf8Nv = ((int)0x909A) , /// /// Original was GL_UTF16_NV = 0x909B /// Utf16Nv = ((int)0x909B) , /// /// Original was GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV = 0x909C /// BoundingBoxOfBoundingBoxesNv = ((int)0x909C) , /// /// Original was GL_PATH_COMMAND_COUNT_NV = 0x909D /// PathCommandCountNv = ((int)0x909D) , /// /// Original was GL_PATH_COORD_COUNT_NV = 0x909E /// PathCoordCountNv = ((int)0x909E) , /// /// Original was GL_PATH_DASH_ARRAY_COUNT_NV = 0x909F /// PathDashArrayCountNv = ((int)0x909F) , /// /// Original was GL_PATH_COMPUTED_LENGTH_NV = 0x90A0 /// PathComputedLengthNv = ((int)0x90A0) , /// /// Original was GL_PATH_FILL_BOUNDING_BOX_NV = 0x90A1 /// PathFillBoundingBoxNv = ((int)0x90A1) , /// /// Original was GL_PATH_STROKE_BOUNDING_BOX_NV = 0x90A2 /// PathStrokeBoundingBoxNv = ((int)0x90A2) , /// /// Original was GL_SQUARE_NV = 0x90A3 /// SquareNv = ((int)0x90A3) , /// /// Original was GL_ROUND_NV = 0x90A4 /// RoundNv = ((int)0x90A4) , /// /// Original was GL_TRIANGULAR_NV = 0x90A5 /// TriangularNv = ((int)0x90A5) , /// /// Original was GL_BEVEL_NV = 0x90A6 /// BevelNv = ((int)0x90A6) , /// /// Original was GL_MITER_REVERT_NV = 0x90A7 /// MiterRevertNv = ((int)0x90A7) , /// /// Original was GL_MITER_TRUNCATE_NV = 0x90A8 /// MiterTruncateNv = ((int)0x90A8) , /// /// Original was GL_SKIP_MISSING_GLYPH_NV = 0x90A9 /// SkipMissingGlyphNv = ((int)0x90A9) , /// /// Original was GL_USE_MISSING_GLYPH_NV = 0x90AA /// UseMissingGlyphNv = ((int)0x90AA) , /// /// Original was GL_PATH_ERROR_POSITION_NV = 0x90AB /// PathErrorPositionNv = ((int)0x90AB) , /// /// Original was GL_PATH_FOG_GEN_MODE_NV = 0x90AC /// PathFogGenModeNv = ((int)0x90AC) , /// /// Original was GL_ACCUM_ADJACENT_PAIRS_NV = 0x90AD /// AccumAdjacentPairsNv = ((int)0x90AD) , /// /// Original was GL_ADJACENT_PAIRS_NV = 0x90AE /// AdjacentPairsNv = ((int)0x90AE) , /// /// Original was GL_FIRST_TO_REST_NV = 0x90AF /// FirstToRestNv = ((int)0x90AF) , /// /// Original was GL_PATH_GEN_MODE_NV = 0x90B0 /// PathGenModeNv = ((int)0x90B0) , /// /// Original was GL_PATH_GEN_COEFF_NV = 0x90B1 /// PathGenCoeffNv = ((int)0x90B1) , /// /// Original was GL_PATH_GEN_COLOR_FORMAT_NV = 0x90B2 /// PathGenColorFormatNv = ((int)0x90B2) , /// /// Original was GL_PATH_GEN_COMPONENTS_NV = 0x90B3 /// PathGenComponentsNv = ((int)0x90B3) , /// /// Original was GL_PATH_DASH_OFFSET_RESET_NV = 0x90B4 /// PathDashOffsetResetNv = ((int)0x90B4) , /// /// Original was GL_MOVE_TO_RESETS_NV = 0x90B5 /// MoveToResetsNv = ((int)0x90B5) , /// /// Original was GL_MOVE_TO_CONTINUES_NV = 0x90B6 /// MoveToContinuesNv = ((int)0x90B6) , /// /// Original was GL_PATH_STENCIL_FUNC_NV = 0x90B7 /// PathStencilFuncNv = ((int)0x90B7) , /// /// Original was GL_PATH_STENCIL_REF_NV = 0x90B8 /// PathStencilRefNv = ((int)0x90B8) , /// /// Original was GL_PATH_STENCIL_VALUE_MASK_NV = 0x90B9 /// PathStencilValueMaskNv = ((int)0x90B9) , /// /// Original was GL_SCALED_RESOLVE_FASTEST_EXT = 0x90BA /// ScaledResolveFastestExt = ((int)0x90BA) , /// /// Original was GL_SCALED_RESOLVE_NICEST_EXT = 0x90BB /// ScaledResolveNicestExt = ((int)0x90BB) , /// /// Original was GL_MIN_MAP_BUFFER_ALIGNMENT = 0x90BC /// MinMapBufferAlignment = ((int)0x90BC) , /// /// Original was GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV = 0x90BD /// PathStencilDepthOffsetFactorNv = ((int)0x90BD) , /// /// Original was GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV = 0x90BE /// PathStencilDepthOffsetUnitsNv = ((int)0x90BE) , /// /// Original was GL_PATH_COVER_DEPTH_FUNC_NV = 0x90BF /// PathCoverDepthFuncNv = ((int)0x90BF) , /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7 /// ImageFormatCompatibilityType = ((int)0x90C7) , /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8 /// ImageFormatCompatibilityBySize = ((int)0x90C8) , /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9 /// ImageFormatCompatibilityByClass = ((int)0x90C9) , /// /// Original was GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA /// MaxVertexImageUniforms = ((int)0x90CA) , /// /// Original was GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB /// MaxTessControlImageUniforms = ((int)0x90CB) , /// /// Original was GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC /// MaxTessEvaluationImageUniforms = ((int)0x90CC) , /// /// Original was GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD /// MaxGeometryImageUniforms = ((int)0x90CD) , /// /// Original was GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE /// MaxFragmentImageUniforms = ((int)0x90CE) , /// /// Original was GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF /// MaxCombinedImageUniforms = ((int)0x90CF) , /// /// Original was GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV = 0x90D0 /// MaxDeep3DTextureWidthHeightNv = ((int)0x90D0) , /// /// Original was GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV = 0x90D1 /// MaxDeep3DTextureDepthNv = ((int)0x90D1) , /// /// Original was GL_SHADER_STORAGE_BUFFER = 0x90D2 /// ShaderStorageBuffer = ((int)0x90D2) , /// /// Original was GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3 /// ShaderStorageBufferBinding = ((int)0x90D3) , /// /// Original was GL_SHADER_STORAGE_BUFFER_START = 0x90D4 /// ShaderStorageBufferStart = ((int)0x90D4) , /// /// Original was GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5 /// ShaderStorageBufferSize = ((int)0x90D5) , /// /// Original was GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6 /// MaxVertexShaderStorageBlocks = ((int)0x90D6) , /// /// Original was GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7 /// MaxGeometryShaderStorageBlocks = ((int)0x90D7) , /// /// Original was GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8 /// MaxTessControlShaderStorageBlocks = ((int)0x90D8) , /// /// Original was GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9 /// MaxTessEvaluationShaderStorageBlocks = ((int)0x90D9) , /// /// Original was GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA /// MaxFragmentShaderStorageBlocks = ((int)0x90DA) , /// /// Original was GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB /// MaxComputeShaderStorageBlocks = ((int)0x90DB) , /// /// Original was GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC /// MaxCombinedShaderStorageBlocks = ((int)0x90DC) , /// /// Original was GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD /// MaxShaderStorageBufferBindings = ((int)0x90DD) , /// /// Original was GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE /// MaxShaderStorageBlockSize = ((int)0x90DE) , /// /// Original was GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF /// ShaderStorageBufferOffsetAlignment = ((int)0x90DF) , /// /// Original was GL_SYNC_X11_FENCE_EXT = 0x90E1 /// SyncX11FenceExt = ((int)0x90E1) , /// /// Original was GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA /// DepthStencilTextureMode = ((int)0x90EA) , /// /// Original was GL_MAX_COMPUTE_LOCAL_INVOCATIONS = 0x90EB /// MaxComputeLocalInvocations = ((int)0x90EB) , /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC /// UniformBlockReferencedByComputeShader = ((int)0x90EC) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED /// AtomicCounterBufferReferencedByComputeShader = ((int)0x90ED) , /// /// Original was GL_DISPATCH_INDIRECT_BUFFER = 0x90EE /// DispatchIndirectBuffer = ((int)0x90EE) , /// /// Original was GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF /// DispatchIndirectBufferBinding = ((int)0x90EF) , /// /// Original was GL_COLOR_ATTACHMENT_EXT = 0x90F0 /// ColorAttachmentExt = ((int)0x90F0) , /// /// Original was GL_MULTIVIEW_EXT = 0x90F1 /// MultiviewExt = ((int)0x90F1) , /// /// Original was GL_MAX_MULTIVIEW_BUFFERS_EXT = 0x90F2 /// MaxMultiviewBuffersExt = ((int)0x90F2) , /// /// Original was GL_COMPUTE_PROGRAM_NV = 0x90FB /// ComputeProgramNv = ((int)0x90FB) , /// /// Original was GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV = 0x90FC /// ComputeProgramParameterBufferNv = ((int)0x90FC) , /// /// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100 /// Texture2DMultisample = ((int)0x9100) , /// /// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101 /// ProxyTexture2DMultisample = ((int)0x9101) , /// /// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 /// Texture2DMultisampleArray = ((int)0x9102) , /// /// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103 /// ProxyTexture2DMultisampleArray = ((int)0x9103) , /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104 /// TextureBinding2DMultisample = ((int)0x9104) , /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105 /// TextureBinding2DMultisampleArray = ((int)0x9105) , /// /// Original was GL_TEXTURE_SAMPLES = 0x9106 /// TextureSamples = ((int)0x9106) , /// /// Original was GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107 /// TextureFixedSampleLocations = ((int)0x9107) , /// /// Original was GL_SAMPLER_2D_MULTISAMPLE = 0x9108 /// Sampler2DMultisample = ((int)0x9108) , /// /// Original was GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109 /// IntSampler2DMultisample = ((int)0x9109) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A /// UnsignedIntSampler2DMultisample = ((int)0x910A) , /// /// Original was GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B /// Sampler2DMultisampleArray = ((int)0x910B) , /// /// Original was GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C /// IntSampler2DMultisampleArray = ((int)0x910C) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D /// UnsignedIntSampler2DMultisampleArray = ((int)0x910D) , /// /// Original was GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E /// MaxColorTextureSamples = ((int)0x910E) , /// /// Original was GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F /// MaxDepthTextureSamples = ((int)0x910F) , /// /// Original was GL_MAX_INTEGER_SAMPLES = 0x9110 /// MaxIntegerSamples = ((int)0x9110) , /// /// Original was GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111 /// MaxServerWaitTimeout = ((int)0x9111) , /// /// Original was GL_MAX_SERVER_WAIT_TIMEOUT_APPLE = 0x9111 /// MaxServerWaitTimeoutApple = ((int)0x9111) , /// /// Original was GL_OBJECT_TYPE = 0x9112 /// ObjectType = ((int)0x9112) , /// /// Original was GL_OBJECT_TYPE_APPLE = 0x9112 /// ObjectTypeApple = ((int)0x9112) , /// /// Original was GL_SYNC_CONDITION = 0x9113 /// SyncCondition = ((int)0x9113) , /// /// Original was GL_SYNC_CONDITION_APPLE = 0x9113 /// SyncConditionApple = ((int)0x9113) , /// /// Original was GL_SYNC_STATUS = 0x9114 /// SyncStatus = ((int)0x9114) , /// /// Original was GL_SYNC_STATUS_APPLE = 0x9114 /// SyncStatusApple = ((int)0x9114) , /// /// Original was GL_SYNC_FLAGS = 0x9115 /// SyncFlags = ((int)0x9115) , /// /// Original was GL_SYNC_FLAGS_APPLE = 0x9115 /// SyncFlagsApple = ((int)0x9115) , /// /// Original was GL_SYNC_FENCE = 0x9116 /// SyncFence = ((int)0x9116) , /// /// Original was GL_SYNC_FENCE_APPLE = 0x9116 /// SyncFenceApple = ((int)0x9116) , /// /// Original was GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117 /// SyncGpuCommandsComplete = ((int)0x9117) , /// /// Original was GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE = 0x9117 /// SyncGpuCommandsCompleteApple = ((int)0x9117) , /// /// Original was GL_UNSIGNALED = 0x9118 /// Unsignaled = ((int)0x9118) , /// /// Original was GL_UNSIGNALED_APPLE = 0x9118 /// UnsignaledApple = ((int)0x9118) , /// /// Original was GL_SIGNALED = 0x9119 /// Signaled = ((int)0x9119) , /// /// Original was GL_SIGNALED_APPLE = 0x9119 /// SignaledApple = ((int)0x9119) , /// /// Original was GL_ALREADY_SIGNALED = 0x911A /// AlreadySignaled = ((int)0x911A) , /// /// Original was GL_ALREADY_SIGNALED_APPLE = 0x911A /// AlreadySignaledApple = ((int)0x911A) , /// /// Original was GL_TIMEOUT_EXPIRED = 0x911B /// TimeoutExpired = ((int)0x911B) , /// /// Original was GL_TIMEOUT_EXPIRED_APPLE = 0x911B /// TimeoutExpiredApple = ((int)0x911B) , /// /// Original was GL_CONDITION_SATISFIED = 0x911C /// ConditionSatisfied = ((int)0x911C) , /// /// Original was GL_CONDITION_SATISFIED_APPLE = 0x911C /// ConditionSatisfiedApple = ((int)0x911C) , /// /// Original was GL_WAIT_FAILED = 0x911D /// WaitFailed = ((int)0x911D) , /// /// Original was GL_WAIT_FAILED_APPLE = 0x911D /// WaitFailedApple = ((int)0x911D) , /// /// Original was GL_BUFFER_ACCESS_FLAGS = 0x911F /// BufferAccessFlags = ((int)0x911F) , /// /// Original was GL_BUFFER_MAP_LENGTH = 0x9120 /// BufferMapLength = ((int)0x9120) , /// /// Original was GL_BUFFER_MAP_OFFSET = 0x9121 /// BufferMapOffset = ((int)0x9121) , /// /// Original was GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122 /// MaxVertexOutputComponents = ((int)0x9122) , /// /// Original was GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123 /// MaxGeometryInputComponents = ((int)0x9123) , /// /// Original was GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124 /// MaxGeometryOutputComponents = ((int)0x9124) , /// /// Original was GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125 /// MaxFragmentInputComponents = ((int)0x9125) , /// /// Original was GL_CONTEXT_PROFILE_MASK = 0x9126 /// ContextProfileMask = ((int)0x9126) , /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127 /// UnpackCompressedBlockWidth = ((int)0x9127) , /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128 /// UnpackCompressedBlockHeight = ((int)0x9128) , /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129 /// UnpackCompressedBlockDepth = ((int)0x9129) , /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A /// UnpackCompressedBlockSize = ((int)0x912A) , /// /// Original was GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B /// PackCompressedBlockWidth = ((int)0x912B) , /// /// Original was GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C /// PackCompressedBlockHeight = ((int)0x912C) , /// /// Original was GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D /// PackCompressedBlockDepth = ((int)0x912D) , /// /// Original was GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E /// PackCompressedBlockSize = ((int)0x912E) , /// /// Original was GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F /// TextureImmutableFormat = ((int)0x912F) , /// /// Original was GL_SGX_PROGRAM_BINARY_IMG = 0x9130 /// SgxProgramBinaryImg = ((int)0x9130) , /// /// Original was GL_RENDERBUFFER_SAMPLES_IMG = 0x9133 /// RenderbufferSamplesImg = ((int)0x9133) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG = 0x9134 /// FramebufferIncompleteMultisampleImg = ((int)0x9134) , /// /// Original was GL_MAX_SAMPLES_IMG = 0x9135 /// MaxSamplesImg = ((int)0x9135) , /// /// Original was GL_TEXTURE_SAMPLES_IMG = 0x9136 /// TextureSamplesImg = ((int)0x9136) , /// /// Original was GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG = 0x9137 /// CompressedRgbaPvrtc2Bppv2Img = ((int)0x9137) , /// /// Original was GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG = 0x9138 /// CompressedRgbaPvrtc4Bppv2Img = ((int)0x9138) , /// /// Original was GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143 /// MaxDebugMessageLength = ((int)0x9143) , /// /// Original was GL_MAX_DEBUG_MESSAGE_LENGTH_AMD = 0x9143 /// MaxDebugMessageLengthAmd = ((int)0x9143) , /// /// Original was GL_MAX_DEBUG_MESSAGE_LENGTH_ARB = 0x9143 /// MaxDebugMessageLengthArb = ((int)0x9143) , /// /// Original was GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144 /// MaxDebugLoggedMessages = ((int)0x9144) , /// /// Original was GL_MAX_DEBUG_LOGGED_MESSAGES_AMD = 0x9144 /// MaxDebugLoggedMessagesAmd = ((int)0x9144) , /// /// Original was GL_MAX_DEBUG_LOGGED_MESSAGES_ARB = 0x9144 /// MaxDebugLoggedMessagesArb = ((int)0x9144) , /// /// Original was GL_DEBUG_LOGGED_MESSAGES = 0x9145 /// DebugLoggedMessages = ((int)0x9145) , /// /// Original was GL_DEBUG_LOGGED_MESSAGES_AMD = 0x9145 /// DebugLoggedMessagesAmd = ((int)0x9145) , /// /// Original was GL_DEBUG_LOGGED_MESSAGES_ARB = 0x9145 /// DebugLoggedMessagesArb = ((int)0x9145) , /// /// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146 /// DebugSeverityHigh = ((int)0x9146) , /// /// Original was GL_DEBUG_SEVERITY_HIGH_AMD = 0x9146 /// DebugSeverityHighAmd = ((int)0x9146) , /// /// Original was GL_DEBUG_SEVERITY_HIGH_ARB = 0x9146 /// DebugSeverityHighArb = ((int)0x9146) , /// /// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147 /// DebugSeverityMedium = ((int)0x9147) , /// /// Original was GL_DEBUG_SEVERITY_MEDIUM_AMD = 0x9147 /// DebugSeverityMediumAmd = ((int)0x9147) , /// /// Original was GL_DEBUG_SEVERITY_MEDIUM_ARB = 0x9147 /// DebugSeverityMediumArb = ((int)0x9147) , /// /// Original was GL_DEBUG_SEVERITY_LOW = 0x9148 /// DebugSeverityLow = ((int)0x9148) , /// /// Original was GL_DEBUG_SEVERITY_LOW_AMD = 0x9148 /// DebugSeverityLowAmd = ((int)0x9148) , /// /// Original was GL_DEBUG_SEVERITY_LOW_ARB = 0x9148 /// DebugSeverityLowArb = ((int)0x9148) , /// /// Original was GL_DEBUG_CATEGORY_API_ERROR_AMD = 0x9149 /// DebugCategoryApiErrorAmd = ((int)0x9149) , /// /// Original was GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD = 0x914A /// DebugCategoryWindowSystemAmd = ((int)0x914A) , /// /// Original was GL_DEBUG_CATEGORY_DEPRECATION_AMD = 0x914B /// DebugCategoryDeprecationAmd = ((int)0x914B) , /// /// Original was GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD = 0x914C /// DebugCategoryUndefinedBehaviorAmd = ((int)0x914C) , /// /// Original was GL_DEBUG_CATEGORY_PERFORMANCE_AMD = 0x914D /// DebugCategoryPerformanceAmd = ((int)0x914D) , /// /// Original was GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD = 0x914E /// DebugCategoryShaderCompilerAmd = ((int)0x914E) , /// /// Original was GL_DEBUG_CATEGORY_APPLICATION_AMD = 0x914F /// DebugCategoryApplicationAmd = ((int)0x914F) , /// /// Original was GL_DEBUG_CATEGORY_OTHER_AMD = 0x9150 /// DebugCategoryOtherAmd = ((int)0x9150) , /// /// Original was GL_BUFFER_OBJECT_EXT = 0x9151 /// BufferObjectExt = ((int)0x9151) , /// /// Original was GL_DATA_BUFFER_AMD = 0x9151 /// DataBufferAmd = ((int)0x9151) , /// /// Original was GL_PERFORMANCE_MONITOR_AMD = 0x9152 /// PerformanceMonitorAmd = ((int)0x9152) , /// /// Original was GL_QUERY_OBJECT_AMD = 0x9153 /// QueryObjectAmd = ((int)0x9153) , /// /// Original was GL_QUERY_OBJECT_EXT = 0x9153 /// QueryObjectExt = ((int)0x9153) , /// /// Original was GL_VERTEX_ARRAY_OBJECT_AMD = 0x9154 /// VertexArrayObjectAmd = ((int)0x9154) , /// /// Original was GL_VERTEX_ARRAY_OBJECT_EXT = 0x9154 /// VertexArrayObjectExt = ((int)0x9154) , /// /// Original was GL_SAMPLER_OBJECT_AMD = 0x9155 /// SamplerObjectAmd = ((int)0x9155) , /// /// Original was GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD = 0x9160 /// ExternalVirtualMemoryBufferAmd = ((int)0x9160) , /// /// Original was GL_QUERY_BUFFER_AMD = 0x9192 /// QueryBufferAmd = ((int)0x9192) , /// /// Original was GL_QUERY_BUFFER_BINDING_AMD = 0x9193 /// QueryBufferBindingAmd = ((int)0x9193) , /// /// Original was GL_QUERY_RESULT_NO_WAIT = 0x9194 /// QueryResultNoWait = ((int)0x9194) , /// /// Original was GL_QUERY_RESULT_NO_WAIT_AMD = 0x9194 /// QueryResultNoWaitAmd = ((int)0x9194) , /// /// Original was GL_VIRTUAL_PAGE_SIZE_X_AMD = 0x9195 /// VirtualPageSizeXAmd = ((int)0x9195) , /// /// Original was GL_VIRTUAL_PAGE_SIZE_Y_AMD = 0x9196 /// VirtualPageSizeYAmd = ((int)0x9196) , /// /// Original was GL_VIRTUAL_PAGE_SIZE_Z_AMD = 0x9197 /// VirtualPageSizeZAmd = ((int)0x9197) , /// /// Original was GL_MAX_SPARSE_TEXTURE_SIZE_AMD = 0x9198 /// MaxSparseTextureSizeAmd = ((int)0x9198) , /// /// Original was GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD = 0x9199 /// MaxSparse3DTextureSizeAmd = ((int)0x9199) , /// /// Original was GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS = 0x919A /// MaxSparseArrayTextureLayers = ((int)0x919A) , /// /// Original was GL_MIN_SPARSE_LEVEL_AMD = 0x919B /// MinSparseLevelAmd = ((int)0x919B) , /// /// Original was GL_MIN_LOD_WARNING_AMD = 0x919C /// MinLodWarningAmd = ((int)0x919C) , /// /// Original was GL_TEXTURE_BUFFER_OFFSET = 0x919D /// TextureBufferOffset = ((int)0x919D) , /// /// Original was GL_TEXTURE_BUFFER_SIZE = 0x919E /// TextureBufferSize = ((int)0x919E) , /// /// Original was GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F /// TextureBufferOffsetAlignment = ((int)0x919F) , /// /// Original was GL_COMPUTE_SHADER = 0x91B9 /// ComputeShader = ((int)0x91B9) , /// /// Original was GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB /// MaxComputeUniformBlocks = ((int)0x91BB) , /// /// Original was GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC /// MaxComputeTextureImageUnits = ((int)0x91BC) , /// /// Original was GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD /// MaxComputeImageUniforms = ((int)0x91BD) , /// /// Original was GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE /// MaxComputeWorkGroupCount = ((int)0x91BE) , /// /// Original was GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF /// MaxComputeWorkGroupSize = ((int)0x91BF) , /// /// Original was GL_SHADER_BINARY_DMP = 0x9250 /// ShaderBinaryDmp = ((int)0x9250) , /// /// Original was GL_GCCSO_SHADER_BINARY_FJ = 0x9260 /// GccsoShaderBinaryFj = ((int)0x9260) , /// /// Original was GL_COMPRESSED_R11_EAC = 0x9270 /// CompressedR11Eac = ((int)0x9270) , /// /// Original was GL_COMPRESSED_SIGNED_R11_EAC = 0x9271 /// CompressedSignedR11Eac = ((int)0x9271) , /// /// Original was GL_COMPRESSED_RG11_EAC = 0x9272 /// CompressedRg11Eac = ((int)0x9272) , /// /// Original was GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273 /// CompressedSignedRg11Eac = ((int)0x9273) , /// /// Original was GL_COMPRESSED_RGB8_ETC2 = 0x9274 /// CompressedRgb8Etc2 = ((int)0x9274) , /// /// Original was GL_COMPRESSED_SRGB8_ETC2 = 0x9275 /// CompressedSrgb8Etc2 = ((int)0x9275) , /// /// Original was GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276 /// CompressedRgb8PunchthroughAlpha1Etc2 = ((int)0x9276) , /// /// Original was GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277 /// CompressedSrgb8PunchthroughAlpha1Etc2 = ((int)0x9277) , /// /// Original was GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278 /// CompressedRgba8Etc2Eac = ((int)0x9278) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279 /// CompressedSrgb8Alpha8Etc2Eac = ((int)0x9279) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0 /// AtomicCounterBuffer = ((int)0x92C0) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1 /// AtomicCounterBufferBinding = ((int)0x92C1) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2 /// AtomicCounterBufferStart = ((int)0x92C2) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3 /// AtomicCounterBufferSize = ((int)0x92C3) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4 /// AtomicCounterBufferDataSize = ((int)0x92C4) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5 /// AtomicCounterBufferActiveAtomicCounters = ((int)0x92C5) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6 /// AtomicCounterBufferActiveAtomicCounterIndices = ((int)0x92C6) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7 /// AtomicCounterBufferReferencedByVertexShader = ((int)0x92C7) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8 /// AtomicCounterBufferReferencedByTessControlShader = ((int)0x92C8) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9 /// AtomicCounterBufferReferencedByTessEvaluationShader = ((int)0x92C9) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA /// AtomicCounterBufferReferencedByGeometryShader = ((int)0x92CA) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB /// AtomicCounterBufferReferencedByFragmentShader = ((int)0x92CB) , /// /// Original was GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC /// MaxVertexAtomicCounterBuffers = ((int)0x92CC) , /// /// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD /// MaxTessControlAtomicCounterBuffers = ((int)0x92CD) , /// /// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE /// MaxTessEvaluationAtomicCounterBuffers = ((int)0x92CE) , /// /// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF /// MaxGeometryAtomicCounterBuffers = ((int)0x92CF) , /// /// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0 /// MaxFragmentAtomicCounterBuffers = ((int)0x92D0) , /// /// Original was GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1 /// MaxCombinedAtomicCounterBuffers = ((int)0x92D1) , /// /// Original was GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2 /// MaxVertexAtomicCounters = ((int)0x92D2) , /// /// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3 /// MaxTessControlAtomicCounters = ((int)0x92D3) , /// /// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4 /// MaxTessEvaluationAtomicCounters = ((int)0x92D4) , /// /// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5 /// MaxGeometryAtomicCounters = ((int)0x92D5) , /// /// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6 /// MaxFragmentAtomicCounters = ((int)0x92D6) , /// /// Original was GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7 /// MaxCombinedAtomicCounters = ((int)0x92D7) , /// /// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8 /// MaxAtomicCounterBufferSize = ((int)0x92D8) , /// /// Original was GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9 /// ActiveAtomicCounterBuffers = ((int)0x92D9) , /// /// Original was GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA /// UniformAtomicCounterBufferIndex = ((int)0x92DA) , /// /// Original was GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB /// UnsignedIntAtomicCounter = ((int)0x92DB) , /// /// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC /// MaxAtomicCounterBufferBindings = ((int)0x92DC) , /// /// Original was GL_DEBUG_OUTPUT = 0x92E0 /// DebugOutput = ((int)0x92E0) , /// /// Original was GL_UNIFORM = 0x92E1 /// Uniform = ((int)0x92E1) , /// /// Original was GL_UNIFORM_BLOCK = 0x92E2 /// UniformBlock = ((int)0x92E2) , /// /// Original was GL_PROGRAM_INPUT = 0x92E3 /// ProgramInput = ((int)0x92E3) , /// /// Original was GL_PROGRAM_OUTPUT = 0x92E4 /// ProgramOutput = ((int)0x92E4) , /// /// Original was GL_BUFFER_VARIABLE = 0x92E5 /// BufferVariable = ((int)0x92E5) , /// /// Original was GL_SHADER_STORAGE_BLOCK = 0x92E6 /// ShaderStorageBlock = ((int)0x92E6) , /// /// Original was GL_IS_PER_PATCH = 0x92E7 /// IsPerPatch = ((int)0x92E7) , /// /// Original was GL_VERTEX_SUBROUTINE = 0x92E8 /// VertexSubroutine = ((int)0x92E8) , /// /// Original was GL_TESS_CONTROL_SUBROUTINE = 0x92E9 /// TessControlSubroutine = ((int)0x92E9) , /// /// Original was GL_TESS_EVALUATION_SUBROUTINE = 0x92EA /// TessEvaluationSubroutine = ((int)0x92EA) , /// /// Original was GL_GEOMETRY_SUBROUTINE = 0x92EB /// GeometrySubroutine = ((int)0x92EB) , /// /// Original was GL_FRAGMENT_SUBROUTINE = 0x92EC /// FragmentSubroutine = ((int)0x92EC) , /// /// Original was GL_COMPUTE_SUBROUTINE = 0x92ED /// ComputeSubroutine = ((int)0x92ED) , /// /// Original was GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE /// VertexSubroutineUniform = ((int)0x92EE) , /// /// Original was GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF /// TessControlSubroutineUniform = ((int)0x92EF) , /// /// Original was GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0 /// TessEvaluationSubroutineUniform = ((int)0x92F0) , /// /// Original was GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1 /// GeometrySubroutineUniform = ((int)0x92F1) , /// /// Original was GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2 /// FragmentSubroutineUniform = ((int)0x92F2) , /// /// Original was GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3 /// ComputeSubroutineUniform = ((int)0x92F3) , /// /// Original was GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4 /// TransformFeedbackVarying = ((int)0x92F4) , /// /// Original was GL_ACTIVE_RESOURCES = 0x92F5 /// ActiveResources = ((int)0x92F5) , /// /// Original was GL_MAX_NAME_LENGTH = 0x92F6 /// MaxNameLength = ((int)0x92F6) , /// /// Original was GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7 /// MaxNumActiveVariables = ((int)0x92F7) , /// /// Original was GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8 /// MaxNumCompatibleSubroutines = ((int)0x92F8) , /// /// Original was GL_NAME_LENGTH = 0x92F9 /// NameLength = ((int)0x92F9) , /// /// Original was GL_TYPE = 0x92FA /// Type = ((int)0x92FA) , /// /// Original was GL_ARRAY_SIZE = 0x92FB /// ArraySize = ((int)0x92FB) , /// /// Original was GL_OFFSET = 0x92FC /// Offset = ((int)0x92FC) , /// /// Original was GL_BLOCK_INDEX = 0x92FD /// BlockIndex = ((int)0x92FD) , /// /// Original was GL_ARRAY_STRIDE = 0x92FE /// ArrayStride = ((int)0x92FE) , /// /// Original was GL_MATRIX_STRIDE = 0x92FF /// MatrixStride = ((int)0x92FF) , /// /// Original was GL_IS_ROW_MAJOR = 0x9300 /// IsRowMajor = ((int)0x9300) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301 /// AtomicCounterBufferIndex = ((int)0x9301) , /// /// Original was GL_BUFFER_BINDING = 0x9302 /// BufferBinding = ((int)0x9302) , /// /// Original was GL_BUFFER_DATA_SIZE = 0x9303 /// BufferDataSize = ((int)0x9303) , /// /// Original was GL_NUM_ACTIVE_VARIABLES = 0x9304 /// NumActiveVariables = ((int)0x9304) , /// /// Original was GL_ACTIVE_VARIABLES = 0x9305 /// ActiveVariables = ((int)0x9305) , /// /// Original was GL_REFERENCED_BY_VERTEX_SHADER = 0x9306 /// ReferencedByVertexShader = ((int)0x9306) , /// /// Original was GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307 /// ReferencedByTessControlShader = ((int)0x9307) , /// /// Original was GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308 /// ReferencedByTessEvaluationShader = ((int)0x9308) , /// /// Original was GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309 /// ReferencedByGeometryShader = ((int)0x9309) , /// /// Original was GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A /// ReferencedByFragmentShader = ((int)0x930A) , /// /// Original was GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B /// ReferencedByComputeShader = ((int)0x930B) , /// /// Original was GL_TOP_LEVEL_ARRAY_SIZE = 0x930C /// TopLevelArraySize = ((int)0x930C) , /// /// Original was GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D /// TopLevelArrayStride = ((int)0x930D) , /// /// Original was GL_LOCATION = 0x930E /// Location = ((int)0x930E) , /// /// Original was GL_LOCATION_INDEX = 0x930F /// LocationIndex = ((int)0x930F) , /// /// Original was GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310 /// FramebufferDefaultWidth = ((int)0x9310) , /// /// Original was GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311 /// FramebufferDefaultHeight = ((int)0x9311) , /// /// Original was GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312 /// FramebufferDefaultLayers = ((int)0x9312) , /// /// Original was GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313 /// FramebufferDefaultSamples = ((int)0x9313) , /// /// Original was GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314 /// FramebufferDefaultFixedSampleLocations = ((int)0x9314) , /// /// Original was GL_MAX_FRAMEBUFFER_WIDTH = 0x9315 /// MaxFramebufferWidth = ((int)0x9315) , /// /// Original was GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316 /// MaxFramebufferHeight = ((int)0x9316) , /// /// Original was GL_MAX_FRAMEBUFFER_LAYERS = 0x9317 /// MaxFramebufferLayers = ((int)0x9317) , /// /// Original was GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318 /// MaxFramebufferSamples = ((int)0x9318) , /// /// Original was GL_NUM_SAMPLE_COUNTS = 0x9380 /// NumSampleCounts = ((int)0x9380) , /// /// Original was GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE = 0x93A0 /// TranslatedShaderSourceLengthAngle = ((int)0x93A0) , /// /// Original was GL_TEXTURE_USAGE_ANGLE = 0x93A2 /// TextureUsageAngle = ((int)0x93A2) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_ANGLE = 0x93A3 /// FramebufferAttachmentAngle = ((int)0x93A3) , /// /// Original was GL_PACK_REVERSE_ROW_ORDER_ANGLE = 0x93A4 /// PackReverseRowOrderAngle = ((int)0x93A4) , /// /// Original was GL_PROGRAM_BINARY_ANGLE = 0x93A6 /// ProgramBinaryAngle = ((int)0x93A6) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0 /// CompressedRgbaAstc4X4Khr = ((int)0x93B0) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1 /// CompressedRgbaAstc5X4Khr = ((int)0x93B1) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2 /// CompressedRgbaAstc5X5Khr = ((int)0x93B2) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3 /// CompressedRgbaAstc6X5Khr = ((int)0x93B3) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4 /// CompressedRgbaAstc6X6Khr = ((int)0x93B4) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5 /// CompressedRgbaAstc8X5Khr = ((int)0x93B5) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6 /// CompressedRgbaAstc8X6Khr = ((int)0x93B6) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7 /// CompressedRgbaAstc8X8Khr = ((int)0x93B7) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8 /// CompressedRgbaAstc10X5Khr = ((int)0x93B8) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9 /// CompressedRgbaAstc10X6Khr = ((int)0x93B9) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA /// CompressedRgbaAstc10X8Khr = ((int)0x93BA) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB /// CompressedRgbaAstc10X10Khr = ((int)0x93BB) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC /// CompressedRgbaAstc12X10Khr = ((int)0x93BC) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD /// CompressedRgbaAstc12X12Khr = ((int)0x93BD) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0 /// CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1 /// CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2 /// CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3 /// CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4 /// CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5 /// CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6 /// CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7 /// CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8 /// CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9 /// CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA /// CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB /// CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC /// CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD /// CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD) , /// /// Original was GL_RESTART_PATH_NV = 0xF0 /// RestartPathNv = ((int)0xF0) , /// /// Original was GL_DUP_FIRST_CUBIC_CURVE_TO_NV = 0xF2 /// DupFirstCubicCurveToNv = ((int)0xF2) , /// /// Original was GL_DUP_LAST_CUBIC_CURVE_TO_NV = 0xF4 /// DupLastCubicCurveToNv = ((int)0xF4) , /// /// Original was GL_RECT_NV = 0xF6 /// RectNv = ((int)0xF6) , /// /// Original was GL_CIRCULAR_CCW_ARC_TO_NV = 0xF8 /// CircularCcwArcToNv = ((int)0xF8) , /// /// Original was GL_CIRCULAR_CW_ARC_TO_NV = 0xFA /// CircularCwArcToNv = ((int)0xFA) , /// /// Original was GL_CIRCULAR_TANGENT_ARC_TO_NV = 0xFC /// CircularTangentArcToNv = ((int)0xFC) , /// /// Original was GL_ARC_TO_NV = 0xFE /// ArcToNv = ((int)0xFE) , /// /// Original was GL_RELATIVE_ARC_TO_NV = 0xFF /// RelativeArcToNv = ((int)0xFF) , /// /// Original was GL_TRACE_ALL_BITS_MESA = 0xFFFF /// TraceAllBitsMesa = ((int)0xFFFF) , /// /// Original was GL_ALL_ATTRIB_BITS = 0xFFFFFFFF /// AllAttribBits = unchecked((int)0xFFFFFFFF) , /// /// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF /// AllBarrierBits = unchecked((int)0xFFFFFFFF) , /// /// Original was GL_ALL_BARRIER_BITS_EXT = 0xFFFFFFFF /// AllBarrierBitsExt = unchecked((int)0xFFFFFFFF) , /// /// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF /// AllShaderBits = unchecked((int)0xFFFFFFFF) , /// /// Original was GL_ALL_SHADER_BITS_EXT = 0xFFFFFFFF /// AllShaderBitsExt = unchecked((int)0xFFFFFFFF) , /// /// Original was GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF /// ClientAllAttribBits = unchecked((int)0xFFFFFFFF) , /// /// Original was GL_INVALID_INDEX = 0xFFFFFFFF /// InvalidIndex = unchecked((int)0xFFFFFFFF) , /// /// Original was GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF /// TimeoutIgnored = unchecked((int)0xFFFFFFFFFFFFFFFF) , /// /// Original was GL_TIMEOUT_IGNORED_APPLE = 0xFFFFFFFFFFFFFFFF /// TimeoutIgnoredApple = unchecked((int)0xFFFFFFFFFFFFFFFF) , /// /// Original was GL_LAYOUT_LINEAR_INTEL = 1 /// LayoutLinearIntel = ((int)1) , /// /// Original was GL_ONE = 1 /// One = ((int)1) , /// /// Original was GL_TRUE = 1 /// True = ((int)1) , /// /// Original was GL_CULL_VERTEX_IBM = 103050 /// CullVertexIbm = ((int)103050) , /// /// Original was GL_ALL_STATIC_DATA_IBM = 103060 /// AllStaticDataIbm = ((int)103060) , /// /// Original was GL_STATIC_VERTEX_ARRAY_IBM = 103061 /// StaticVertexArrayIbm = ((int)103061) , /// /// Original was GL_VERTEX_ARRAY_LIST_IBM = 103070 /// VertexArrayListIbm = ((int)103070) , /// /// Original was GL_NORMAL_ARRAY_LIST_IBM = 103071 /// NormalArrayListIbm = ((int)103071) , /// /// Original was GL_COLOR_ARRAY_LIST_IBM = 103072 /// ColorArrayListIbm = ((int)103072) , /// /// Original was GL_INDEX_ARRAY_LIST_IBM = 103073 /// IndexArrayListIbm = ((int)103073) , /// /// Original was GL_TEXTURE_COORD_ARRAY_LIST_IBM = 103074 /// TextureCoordArrayListIbm = ((int)103074) , /// /// Original was GL_EDGE_FLAG_ARRAY_LIST_IBM = 103075 /// EdgeFlagArrayListIbm = ((int)103075) , /// /// Original was GL_FOG_COORDINATE_ARRAY_LIST_IBM = 103076 /// FogCoordinateArrayListIbm = ((int)103076) , /// /// Original was GL_SECONDARY_COLOR_ARRAY_LIST_IBM = 103077 /// SecondaryColorArrayListIbm = ((int)103077) , /// /// Original was GL_VERTEX_ARRAY_LIST_STRIDE_IBM = 103080 /// VertexArrayListStrideIbm = ((int)103080) , /// /// Original was GL_NORMAL_ARRAY_LIST_STRIDE_IBM = 103081 /// NormalArrayListStrideIbm = ((int)103081) , /// /// Original was GL_COLOR_ARRAY_LIST_STRIDE_IBM = 103082 /// ColorArrayListStrideIbm = ((int)103082) , /// /// Original was GL_INDEX_ARRAY_LIST_STRIDE_IBM = 103083 /// IndexArrayListStrideIbm = ((int)103083) , /// /// Original was GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM = 103084 /// TextureCoordArrayListStrideIbm = ((int)103084) , /// /// Original was GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM = 103085 /// EdgeFlagArrayListStrideIbm = ((int)103085) , /// /// Original was GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM = 103086 /// FogCoordinateArrayListStrideIbm = ((int)103086) , /// /// Original was GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM = 103087 /// SecondaryColorArrayListStrideIbm = ((int)103087) , /// /// Original was GL_LAYOUT_LINEAR_CPU_CACHED_INTEL = 2 /// LayoutLinearCpuCachedIntel = ((int)2) , /// /// Original was GL_NEXT_BUFFER_NV = 2 /// NextBufferNv = ((int)2) , /// /// Original was GL_TWO = 2 /// Two = ((int)2) , /// /// Original was GL_SKIP_COMPONENTS4_NV = 3 /// SkipComponents4Nv = ((int)3) , /// /// Original was GL_THREE = 3 /// Three = ((int)3) , /// /// Original was GL_FOUR = 4 /// Four = ((int)4) , /// /// Original was GL_SKIP_COMPONENTS3_NV = 4 /// SkipComponents3Nv = ((int)4) , /// /// Original was GL_SKIP_COMPONENTS2_NV = 5 /// SkipComponents2Nv = ((int)5) , /// /// Original was GL_SKIP_COMPONENTS1_NV = 6 /// SkipComponents1Nv = ((int)6) , } /// /// Used in GL.AlphaFunc /// public enum AlphaFunction : int { /// /// Original was GL_NEVER = 0x0200 /// Never = ((int)0x0200) , /// /// Original was GL_LESS = 0x0201 /// Less = ((int)0x0201) , /// /// Original was GL_EQUAL = 0x0202 /// Equal = ((int)0x0202) , /// /// Original was GL_LEQUAL = 0x0203 /// Lequal = ((int)0x0203) , /// /// Original was GL_GREATER = 0x0204 /// Greater = ((int)0x0204) , /// /// Original was GL_NOTEQUAL = 0x0205 /// Notequal = ((int)0x0205) , /// /// Original was GL_GEQUAL = 0x0206 /// Gequal = ((int)0x0206) , /// /// Original was GL_ALWAYS = 0x0207 /// Always = ((int)0x0207) , } /// /// Not used directly. /// public enum AmdBlendMinmaxFactor : int { /// /// Original was GL_FACTOR_MIN_AMD = 0x901C /// FactorMinAmd = ((int)0x901C) , /// /// Original was GL_FACTOR_MAX_AMD = 0x901D /// FactorMaxAmd = ((int)0x901D) , } /// /// Not used directly. /// public enum AmdCompressed3DcTexture : int { /// /// Original was GL_3DC_X_AMD = 0x87F9 /// Gl3DcXAmd = ((int)0x87F9) , /// /// Original was GL_3DC_XY_AMD = 0x87FA /// Gl3DcXyAmd = ((int)0x87FA) , } /// /// Not used directly. /// public enum AmdCompressedAtcTexture : int { /// /// Original was GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD = 0x87EE /// AtcRgbaInterpolatedAlphaAmd = ((int)0x87EE) , /// /// Original was GL_ATC_RGB_AMD = 0x8C92 /// AtcRgbAmd = ((int)0x8C92) , /// /// Original was GL_ATC_RGBA_EXPLICIT_ALPHA_AMD = 0x8C93 /// AtcRgbaExplicitAlphaAmd = ((int)0x8C93) , } /// /// Not used directly. /// public enum AmdConservativeDepth : int { } /// /// Used in GL.Amd.DebugMessageEnable, GL.Amd.DebugMessageInsert, GL.Amd.GetDebugMessageLog /// public enum AmdDebugOutput : int { /// /// Original was GL_MAX_DEBUG_MESSAGE_LENGTH_AMD = 0x9143 /// MaxDebugMessageLengthAmd = ((int)0x9143) , /// /// Original was GL_MAX_DEBUG_LOGGED_MESSAGES_AMD = 0x9144 /// MaxDebugLoggedMessagesAmd = ((int)0x9144) , /// /// Original was GL_DEBUG_LOGGED_MESSAGES_AMD = 0x9145 /// DebugLoggedMessagesAmd = ((int)0x9145) , /// /// Original was GL_DEBUG_SEVERITY_HIGH_AMD = 0x9146 /// DebugSeverityHighAmd = ((int)0x9146) , /// /// Original was GL_DEBUG_SEVERITY_MEDIUM_AMD = 0x9147 /// DebugSeverityMediumAmd = ((int)0x9147) , /// /// Original was GL_DEBUG_SEVERITY_LOW_AMD = 0x9148 /// DebugSeverityLowAmd = ((int)0x9148) , /// /// Original was GL_DEBUG_CATEGORY_API_ERROR_AMD = 0x9149 /// DebugCategoryApiErrorAmd = ((int)0x9149) , /// /// Original was GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD = 0x914A /// DebugCategoryWindowSystemAmd = ((int)0x914A) , /// /// Original was GL_DEBUG_CATEGORY_DEPRECATION_AMD = 0x914B /// DebugCategoryDeprecationAmd = ((int)0x914B) , /// /// Original was GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD = 0x914C /// DebugCategoryUndefinedBehaviorAmd = ((int)0x914C) , /// /// Original was GL_DEBUG_CATEGORY_PERFORMANCE_AMD = 0x914D /// DebugCategoryPerformanceAmd = ((int)0x914D) , /// /// Original was GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD = 0x914E /// DebugCategoryShaderCompilerAmd = ((int)0x914E) , /// /// Original was GL_DEBUG_CATEGORY_APPLICATION_AMD = 0x914F /// DebugCategoryApplicationAmd = ((int)0x914F) , /// /// Original was GL_DEBUG_CATEGORY_OTHER_AMD = 0x9150 /// DebugCategoryOtherAmd = ((int)0x9150) , } /// /// Not used directly. /// public enum AmdDepthClampSeparate : int { /// /// Original was GL_DEPTH_CLAMP_NEAR_AMD = 0x901E /// DepthClampNearAmd = ((int)0x901E) , /// /// Original was GL_DEPTH_CLAMP_FAR_AMD = 0x901F /// DepthClampFarAmd = ((int)0x901F) , } /// /// Used in GL.Amd.BlendEquationIndexed, GL.Amd.BlendEquationSeparateIndexed, GL.Amd.BlendFuncIndexed, GL.Amd.BlendFuncSeparateIndexed /// public enum AmdDrawBuffersBlend : int { } /// /// Used in GL.Amd.MultiDrawArraysIndirect, GL.Amd.MultiDrawElementsIndirect /// public enum AmdMultiDrawIndirect : int { } /// /// Used in GL.Amd.DeleteNames, GL.Amd.GenNames, GL.Amd.IsName /// public enum AmdNameGenDelete : int { /// /// Original was GL_DATA_BUFFER_AMD = 0x9151 /// DataBufferAmd = ((int)0x9151) , /// /// Original was GL_PERFORMANCE_MONITOR_AMD = 0x9152 /// PerformanceMonitorAmd = ((int)0x9152) , /// /// Original was GL_QUERY_OBJECT_AMD = 0x9153 /// QueryObjectAmd = ((int)0x9153) , /// /// Original was GL_VERTEX_ARRAY_OBJECT_AMD = 0x9154 /// VertexArrayObjectAmd = ((int)0x9154) , /// /// Original was GL_SAMPLER_OBJECT_AMD = 0x9155 /// SamplerObjectAmd = ((int)0x9155) , } /// /// Used in GL.Amd.GetPerfMonitorCounterData, GL.Amd.GetPerfMonitorCounterInfo /// public enum AmdPerformanceMonitor : int { /// /// Original was GL_COUNTER_TYPE_AMD = 0x8BC0 /// CounterTypeAmd = ((int)0x8BC0) , /// /// Original was GL_COUNTER_RANGE_AMD = 0x8BC1 /// CounterRangeAmd = ((int)0x8BC1) , /// /// Original was GL_UNSIGNED_INT64_AMD = 0x8BC2 /// UnsignedInt64Amd = ((int)0x8BC2) , /// /// Original was GL_PERCENTAGE_AMD = 0x8BC3 /// PercentageAmd = ((int)0x8BC3) , /// /// Original was GL_PERFMON_RESULT_AVAILABLE_AMD = 0x8BC4 /// PerfmonResultAvailableAmd = ((int)0x8BC4) , /// /// Original was GL_PERFMON_RESULT_SIZE_AMD = 0x8BC5 /// PerfmonResultSizeAmd = ((int)0x8BC5) , /// /// Original was GL_PERFMON_RESULT_AMD = 0x8BC6 /// PerfmonResultAmd = ((int)0x8BC6) , } /// /// Not used directly. /// public enum AmdPinnedMemory : int { /// /// Original was GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD = 0x9160 /// ExternalVirtualMemoryBufferAmd = ((int)0x9160) , } /// /// Not used directly. /// public enum AmdProgramBinaryZ400 : int { /// /// Original was GL_Z400_BINARY_AMD = 0x8740 /// Z400BinaryAmd = ((int)0x8740) , } /// /// Not used directly. /// public enum AmdQueryBufferObject : int { /// /// Original was GL_QUERY_BUFFER_AMD = 0x9192 /// QueryBufferAmd = ((int)0x9192) , /// /// Original was GL_QUERY_BUFFER_BINDING_AMD = 0x9193 /// QueryBufferBindingAmd = ((int)0x9193) , /// /// Original was GL_QUERY_RESULT_NO_WAIT_AMD = 0x9194 /// QueryResultNoWaitAmd = ((int)0x9194) , } /// /// Used in GL.Amd.SetMultisample /// public enum AmdSamplePositions : int { /// /// Original was GL_SUBSAMPLE_DISTANCE_AMD = 0x883F /// SubsampleDistanceAmd = ((int)0x883F) , } /// /// Not used directly. /// public enum AmdSeamlessCubemapPerTexture : int { /// /// Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F /// TextureCubeMapSeamless = ((int)0x884F) , } /// /// Not used directly. /// public enum AmdShaderStencilExport : int { } /// /// Not used directly. /// public enum AmdShaderTrinaryMinmax : int { } /// /// Used in GL.Amd.TexStorageSparse, GL.Amd.TextureStorageSparse /// public enum AmdSparseTexture : int { /// /// Original was GL_TEXTURE_STORAGE_SPARSE_BIT_AMD = 0x00000001 /// TextureStorageSparseBitAmd = ((int)0x00000001) , /// /// Original was GL_VIRTUAL_PAGE_SIZE_X_AMD = 0x9195 /// VirtualPageSizeXAmd = ((int)0x9195) , /// /// Original was GL_VIRTUAL_PAGE_SIZE_Y_AMD = 0x9196 /// VirtualPageSizeYAmd = ((int)0x9196) , /// /// Original was GL_VIRTUAL_PAGE_SIZE_Z_AMD = 0x9197 /// VirtualPageSizeZAmd = ((int)0x9197) , /// /// Original was GL_MAX_SPARSE_TEXTURE_SIZE_AMD = 0x9198 /// MaxSparseTextureSizeAmd = ((int)0x9198) , /// /// Original was GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD = 0x9199 /// MaxSparse3DTextureSizeAmd = ((int)0x9199) , /// /// Original was GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS = 0x919A /// MaxSparseArrayTextureLayers = ((int)0x919A) , /// /// Original was GL_MIN_SPARSE_LEVEL_AMD = 0x919B /// MinSparseLevelAmd = ((int)0x919B) , /// /// Original was GL_MIN_LOD_WARNING_AMD = 0x919C /// MinLodWarningAmd = ((int)0x919C) , } /// /// Used in GL.Amd.StencilOpValue /// public enum AmdStencilOperationExtended : int { /// /// Original was GL_SET_AMD = 0x874A /// SetAmd = ((int)0x874A) , /// /// Original was GL_REPLACE_VALUE_AMD = 0x874B /// ReplaceValueAmd = ((int)0x874B) , /// /// Original was GL_STENCIL_OP_VALUE_AMD = 0x874C /// StencilOpValueAmd = ((int)0x874C) , /// /// Original was GL_STENCIL_BACK_OP_VALUE_AMD = 0x874D /// StencilBackOpValueAmd = ((int)0x874D) , } /// /// Not used directly. /// public enum AmdTextureTexture4 : int { } /// /// Not used directly. /// public enum AmdTransformFeedback3LinesTriangles : int { } /// /// Not used directly. /// public enum AmdVertexShaderLayer : int { } /// /// Used in GL.Amd.TessellationMode /// public enum AmdVertexShaderTessellator : int { /// /// Original was GL_SAMPLER_BUFFER_AMD = 0x9001 /// SamplerBufferAmd = ((int)0x9001) , /// /// Original was GL_INT_SAMPLER_BUFFER_AMD = 0x9002 /// IntSamplerBufferAmd = ((int)0x9002) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD = 0x9003 /// UnsignedIntSamplerBufferAmd = ((int)0x9003) , /// /// Original was GL_TESSELLATION_MODE_AMD = 0x9004 /// TessellationModeAmd = ((int)0x9004) , /// /// Original was GL_TESSELLATION_FACTOR_AMD = 0x9005 /// TessellationFactorAmd = ((int)0x9005) , /// /// Original was GL_DISCRETE_AMD = 0x9006 /// DiscreteAmd = ((int)0x9006) , /// /// Original was GL_CONTINUOUS_AMD = 0x9007 /// ContinuousAmd = ((int)0x9007) , } /// /// Not used directly. /// public enum AmdVertexShaderViewportIndex : int { } /// /// Not used directly. /// public enum AngleDepthTexture : int { /// /// Original was GL_PROGRAM_BINARY_ANGLE = 0x93A6 /// ProgramBinaryAngle = ((int)0x93A6) , } /// /// Not used directly. /// public enum AngleFramebufferBlit : int { /// /// Original was GL_FRAMEBUFFER_BINDING_ANGLE = 0x8CA6 /// FramebufferBindingAngle = ((int)0x8CA6) , /// /// Original was GL_RENDERBUFFER_BINDING_ANGLE = 0x8CA7 /// RenderbufferBindingAngle = ((int)0x8CA7) , /// /// Original was GL_READ_FRAMEBUFFER_ANGLE = 0x8CA8 /// ReadFramebufferAngle = ((int)0x8CA8) , /// /// Original was GL_DRAW_FRAMEBUFFER_ANGLE = 0x8CA9 /// DrawFramebufferAngle = ((int)0x8CA9) , } /// /// Not used directly. /// public enum AngleFramebufferMultisample : int { /// /// Original was GL_RENDERBUFFER_SAMPLES_ANGLE = 0x8CAB /// RenderbufferSamplesAngle = ((int)0x8CAB) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE = 0x8D56 /// FramebufferIncompleteMultisampleAngle = ((int)0x8D56) , /// /// Original was GL_MAX_SAMPLES_ANGLE = 0x8D57 /// MaxSamplesAngle = ((int)0x8D57) , } /// /// Not used directly. /// public enum AngleInstancedArrays : int { /// /// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE = 0x88FE /// VertexAttribArrayDivisorAngle = ((int)0x88FE) , } /// /// Not used directly. /// public enum AnglePackReverseRowOrder : int { /// /// Original was GL_PACK_REVERSE_ROW_ORDER_ANGLE = 0x93A4 /// PackReverseRowOrderAngle = ((int)0x93A4) , } /// /// Not used directly. /// public enum AngleTextureCompressionDxt3 : int { /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE = 0x83F2 /// CompressedRgbaS3tcDxt3Angle = ((int)0x83F2) , } /// /// Not used directly. /// public enum AngleTextureCompressionDxt5 : int { /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE = 0x83F3 /// CompressedRgbaS3tcDxt5Angle = ((int)0x83F3) , } /// /// Not used directly. /// public enum AngleTextureUsage : int { /// /// Original was GL_NONE = 0 /// None = ((int)0) , /// /// Original was GL_TEXTURE_USAGE_ANGLE = 0x93A2 /// TextureUsageAngle = ((int)0x93A2) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_ANGLE = 0x93A3 /// FramebufferAttachmentAngle = ((int)0x93A3) , } /// /// Not used directly. /// public enum AngleTranslatedShaderSource : int { /// /// Original was GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE = 0x93A0 /// TranslatedShaderSourceLengthAngle = ((int)0x93A0) , } /// /// Not used directly. /// public enum AppleAuxDepthStencil : int { /// /// Original was GL_AUX_DEPTH_STENCIL_APPLE = 0x8A14 /// AuxDepthStencilApple = ((int)0x8A14) , } /// /// Not used directly. /// public enum AppleClientStorage : int { /// /// Original was GL_UNPACK_CLIENT_STORAGE_APPLE = 0x85B2 /// UnpackClientStorageApple = ((int)0x85B2) , } /// /// Used in GL.Apple.ElementPointer /// public enum AppleElementArray : int { /// /// Original was GL_ELEMENT_ARRAY_APPLE = 0x8A0C /// ElementArrayApple = ((int)0x8A0C) , /// /// Original was GL_ELEMENT_ARRAY_TYPE_APPLE = 0x8A0D /// ElementArrayTypeApple = ((int)0x8A0D) , /// /// Original was GL_ELEMENT_ARRAY_POINTER_APPLE = 0x8A0E /// ElementArrayPointerApple = ((int)0x8A0E) , } /// /// Used in GL.Apple.FinishObject, GL.Apple.TestObject /// public enum AppleFence : int { /// /// Original was GL_DRAW_PIXELS_APPLE = 0x8A0A /// DrawPixelsApple = ((int)0x8A0A) , /// /// Original was GL_FENCE_APPLE = 0x8A0B /// FenceApple = ((int)0x8A0B) , } /// /// Not used directly. /// public enum AppleFloatPixels : int { /// /// Original was GL_HALF_APPLE = 0x140B /// HalfApple = ((int)0x140B) , /// /// Original was GL_RGBA_FLOAT32_APPLE = 0x8814 /// RgbaFloat32Apple = ((int)0x8814) , /// /// Original was GL_RGB_FLOAT32_APPLE = 0x8815 /// RgbFloat32Apple = ((int)0x8815) , /// /// Original was GL_ALPHA_FLOAT32_APPLE = 0x8816 /// AlphaFloat32Apple = ((int)0x8816) , /// /// Original was GL_INTENSITY_FLOAT32_APPLE = 0x8817 /// IntensityFloat32Apple = ((int)0x8817) , /// /// Original was GL_LUMINANCE_FLOAT32_APPLE = 0x8818 /// LuminanceFloat32Apple = ((int)0x8818) , /// /// Original was GL_LUMINANCE_ALPHA_FLOAT32_APPLE = 0x8819 /// LuminanceAlphaFloat32Apple = ((int)0x8819) , /// /// Original was GL_RGBA_FLOAT16_APPLE = 0x881A /// RgbaFloat16Apple = ((int)0x881A) , /// /// Original was GL_RGB_FLOAT16_APPLE = 0x881B /// RgbFloat16Apple = ((int)0x881B) , /// /// Original was GL_ALPHA_FLOAT16_APPLE = 0x881C /// AlphaFloat16Apple = ((int)0x881C) , /// /// Original was GL_INTENSITY_FLOAT16_APPLE = 0x881D /// IntensityFloat16Apple = ((int)0x881D) , /// /// Original was GL_LUMINANCE_FLOAT16_APPLE = 0x881E /// LuminanceFloat16Apple = ((int)0x881E) , /// /// Original was GL_LUMINANCE_ALPHA_FLOAT16_APPLE = 0x881F /// LuminanceAlphaFloat16Apple = ((int)0x881F) , /// /// Original was GL_COLOR_FLOAT_APPLE = 0x8A0F /// ColorFloatApple = ((int)0x8A0F) , } /// /// Not used directly. /// public enum AppleFlushBufferRange : int { /// /// Original was GL_BUFFER_SERIALIZED_MODIFY_APPLE = 0x8A12 /// BufferSerializedModifyApple = ((int)0x8A12) , /// /// Original was GL_BUFFER_FLUSHING_UNMAP_APPLE = 0x8A13 /// BufferFlushingUnmapApple = ((int)0x8A13) , } /// /// Used in GL.Apple.GetObjectParameter, GL.Apple.ObjectPurgeable, GL.Apple.ObjectUnpurgeable /// public enum AppleObjectPurgeable : int { /// /// Original was GL_BUFFER_OBJECT_APPLE = 0x85B3 /// BufferObjectApple = ((int)0x85B3) , /// /// Original was GL_RELEASED_APPLE = 0x8A19 /// ReleasedApple = ((int)0x8A19) , /// /// Original was GL_VOLATILE_APPLE = 0x8A1A /// VolatileApple = ((int)0x8A1A) , /// /// Original was GL_RETAINED_APPLE = 0x8A1B /// RetainedApple = ((int)0x8A1B) , /// /// Original was GL_UNDEFINED_APPLE = 0x8A1C /// UndefinedApple = ((int)0x8A1C) , /// /// Original was GL_PURGEABLE_APPLE = 0x8A1D /// PurgeableApple = ((int)0x8A1D) , } /// /// Not used directly. /// public enum AppleRgb422 : int { /// /// Original was GL_UNSIGNED_SHORT_8_8_APPLE = 0x85BA /// UnsignedShort88Apple = ((int)0x85BA) , /// /// Original was GL_UNSIGNED_SHORT_8_8_REV_APPLE = 0x85BB /// UnsignedShort88RevApple = ((int)0x85BB) , /// /// Original was GL_RGB_422_APPLE = 0x8A1F /// Rgb422Apple = ((int)0x8A1F) , } /// /// Not used directly. /// public enum AppleRowBytes : int { /// /// Original was GL_PACK_ROW_BYTES_APPLE = 0x8A15 /// PackRowBytesApple = ((int)0x8A15) , /// /// Original was GL_UNPACK_ROW_BYTES_APPLE = 0x8A16 /// UnpackRowBytesApple = ((int)0x8A16) , } /// /// Not used directly. /// public enum AppleSpecularVector : int { /// /// Original was GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE = 0x85B0 /// LightModelSpecularVectorApple = ((int)0x85B0) , } /// /// Not used directly. /// public enum AppleSync : int { /// /// Original was GL_SYNC_FLUSH_COMMANDS_BIT_APPLE = 0x00000001 /// SyncFlushCommandsBitApple = ((int)0x00000001) , /// /// Original was GL_SYNC_OBJECT_APPLE = 0x8A53 /// SyncObjectApple = ((int)0x8A53) , /// /// Original was GL_MAX_SERVER_WAIT_TIMEOUT_APPLE = 0x9111 /// MaxServerWaitTimeoutApple = ((int)0x9111) , /// /// Original was GL_OBJECT_TYPE_APPLE = 0x9112 /// ObjectTypeApple = ((int)0x9112) , /// /// Original was GL_SYNC_CONDITION_APPLE = 0x9113 /// SyncConditionApple = ((int)0x9113) , /// /// Original was GL_SYNC_STATUS_APPLE = 0x9114 /// SyncStatusApple = ((int)0x9114) , /// /// Original was GL_SYNC_FLAGS_APPLE = 0x9115 /// SyncFlagsApple = ((int)0x9115) , /// /// Original was GL_SYNC_FENCE_APPLE = 0x9116 /// SyncFenceApple = ((int)0x9116) , /// /// Original was GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE = 0x9117 /// SyncGpuCommandsCompleteApple = ((int)0x9117) , /// /// Original was GL_UNSIGNALED_APPLE = 0x9118 /// UnsignaledApple = ((int)0x9118) , /// /// Original was GL_SIGNALED_APPLE = 0x9119 /// SignaledApple = ((int)0x9119) , /// /// Original was GL_ALREADY_SIGNALED_APPLE = 0x911A /// AlreadySignaledApple = ((int)0x911A) , /// /// Original was GL_TIMEOUT_EXPIRED_APPLE = 0x911B /// TimeoutExpiredApple = ((int)0x911B) , /// /// Original was GL_CONDITION_SATISFIED_APPLE = 0x911C /// ConditionSatisfiedApple = ((int)0x911C) , /// /// Original was GL_WAIT_FAILED_APPLE = 0x911D /// WaitFailedApple = ((int)0x911D) , /// /// Original was GL_TIMEOUT_IGNORED_APPLE = 0xFFFFFFFFFFFFFFFF /// TimeoutIgnoredApple = unchecked((int)0xFFFFFFFFFFFFFFFF) , } /// /// Used in GL.Apple.GetTexParameterPointer, GL.Apple.TextureRange /// public enum AppleTextureRange : int { /// /// Original was GL_TEXTURE_RANGE_LENGTH_APPLE = 0x85B7 /// TextureRangeLengthApple = ((int)0x85B7) , /// /// Original was GL_TEXTURE_RANGE_POINTER_APPLE = 0x85B8 /// TextureRangePointerApple = ((int)0x85B8) , /// /// Original was GL_TEXTURE_STORAGE_HINT_APPLE = 0x85BC /// TextureStorageHintApple = ((int)0x85BC) , /// /// Original was GL_STORAGE_PRIVATE_APPLE = 0x85BD /// StoragePrivateApple = ((int)0x85BD) , /// /// Original was GL_STORAGE_CACHED_APPLE = 0x85BE /// StorageCachedApple = ((int)0x85BE) , /// /// Original was GL_STORAGE_SHARED_APPLE = 0x85BF /// StorageSharedApple = ((int)0x85BF) , } /// /// Not used directly. /// public enum AppleTransformHint : int { /// /// Original was GL_TRANSFORM_HINT_APPLE = 0x85B1 /// TransformHintApple = ((int)0x85B1) , } /// /// Not used directly. /// public enum AppleVertexArrayObject : int { /// /// Original was GL_VERTEX_ARRAY_BINDING_APPLE = 0x85B5 /// VertexArrayBindingApple = ((int)0x85B5) , } /// /// Used in GL.Apple.VertexArrayParameter /// public enum AppleVertexArrayRange : int { /// /// Original was GL_VERTEX_ARRAY_RANGE_APPLE = 0x851D /// VertexArrayRangeApple = ((int)0x851D) , /// /// Original was GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE = 0x851E /// VertexArrayRangeLengthApple = ((int)0x851E) , /// /// Original was GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F /// VertexArrayStorageHintApple = ((int)0x851F) , /// /// Original was GL_VERTEX_ARRAY_RANGE_POINTER_APPLE = 0x8521 /// VertexArrayRangePointerApple = ((int)0x8521) , /// /// Original was GL_STORAGE_CLIENT_APPLE = 0x85B4 /// StorageClientApple = ((int)0x85B4) , /// /// Original was GL_STORAGE_CACHED_APPLE = 0x85BE /// StorageCachedApple = ((int)0x85BE) , /// /// Original was GL_STORAGE_SHARED_APPLE = 0x85BF /// StorageSharedApple = ((int)0x85BF) , } /// /// Used in GL.Apple.DisableVertexAttrib, GL.Apple.EnableVertexAttrib, GL.Apple.IsVertexAttribEnabled /// public enum AppleVertexProgramEvaluators : int { /// /// Original was GL_VERTEX_ATTRIB_MAP1_APPLE = 0x8A00 /// VertexAttribMap1Apple = ((int)0x8A00) , /// /// Original was GL_VERTEX_ATTRIB_MAP2_APPLE = 0x8A01 /// VertexAttribMap2Apple = ((int)0x8A01) , /// /// Original was GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE = 0x8A02 /// VertexAttribMap1SizeApple = ((int)0x8A02) , /// /// Original was GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE = 0x8A03 /// VertexAttribMap1CoeffApple = ((int)0x8A03) , /// /// Original was GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE = 0x8A04 /// VertexAttribMap1OrderApple = ((int)0x8A04) , /// /// Original was GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE = 0x8A05 /// VertexAttribMap1DomainApple = ((int)0x8A05) , /// /// Original was GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE = 0x8A06 /// VertexAttribMap2SizeApple = ((int)0x8A06) , /// /// Original was GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE = 0x8A07 /// VertexAttribMap2CoeffApple = ((int)0x8A07) , /// /// Original was GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE = 0x8A08 /// VertexAttribMap2OrderApple = ((int)0x8A08) , /// /// Original was GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE = 0x8A09 /// VertexAttribMap2DomainApple = ((int)0x8A09) , } /// /// Not used directly. /// public enum AppleYcbcr422 : int { /// /// Original was GL_YCBCR_422_APPLE = 0x85B9 /// Ycbcr422Apple = ((int)0x85B9) , /// /// Original was GL_UNSIGNED_SHORT_8_8_APPLE = 0x85BA /// UnsignedShort88Apple = ((int)0x85BA) , /// /// Original was GL_UNSIGNED_SHORT_8_8_REV_APPLE = 0x85BB /// UnsignedShort88RevApple = ((int)0x85BB) , } /// /// Not used directly. /// public enum ArbArraysOfArrays : int { } /// /// Not used directly. /// public enum ArbBaseInstance : int { } /// /// Not used directly. /// public enum ArbBlendFuncExtended : int { /// /// Original was GL_SRC1_ALPHA = 0x8589 /// Src1Alpha = ((int)0x8589) , /// /// Original was GL_SRC1_COLOR = 0x88F9 /// Src1Color = ((int)0x88F9) , /// /// Original was GL_ONE_MINUS_SRC1_COLOR = 0x88FA /// OneMinusSrc1Color = ((int)0x88FA) , /// /// Original was GL_ONE_MINUS_SRC1_ALPHA = 0x88FB /// OneMinusSrc1Alpha = ((int)0x88FB) , /// /// Original was GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC /// MaxDualSourceDrawBuffers = ((int)0x88FC) , } /// /// Used in GL.ClearBufferData, GL.ClearBufferSubData, GL.Ext.ClearNamedBufferData, GL.Ext.ClearNamedBufferSubData /// public enum ArbClearBufferObject : int { } /// /// Not used directly. /// public enum ArbClEvent : int { /// /// Original was GL_SYNC_CL_EVENT_ARB = 0x8240 /// SyncClEventArb = ((int)0x8240) , /// /// Original was GL_SYNC_CL_EVENT_COMPLETE_ARB = 0x8241 /// SyncClEventCompleteArb = ((int)0x8241) , } /// /// Used in GL.Arb.ClampColor /// public enum ArbColorBufferFloat : int { /// /// Original was GL_RGBA_FLOAT_MODE_ARB = 0x8820 /// RgbaFloatModeArb = ((int)0x8820) , /// /// Original was GL_CLAMP_VERTEX_COLOR_ARB = 0x891A /// ClampVertexColorArb = ((int)0x891A) , /// /// Original was GL_CLAMP_FRAGMENT_COLOR_ARB = 0x891B /// ClampFragmentColorArb = ((int)0x891B) , /// /// Original was GL_CLAMP_READ_COLOR_ARB = 0x891C /// ClampReadColorArb = ((int)0x891C) , /// /// Original was GL_FIXED_ONLY_ARB = 0x891D /// FixedOnlyArb = ((int)0x891D) , } /// /// Not used directly. /// public enum ArbCompatibility : int { } /// /// Not used directly. /// public enum ArbCompressedTexturePixelStorage : int { /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127 /// UnpackCompressedBlockWidth = ((int)0x9127) , /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128 /// UnpackCompressedBlockHeight = ((int)0x9128) , /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129 /// UnpackCompressedBlockDepth = ((int)0x9129) , /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A /// UnpackCompressedBlockSize = ((int)0x912A) , /// /// Original was GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B /// PackCompressedBlockWidth = ((int)0x912B) , /// /// Original was GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C /// PackCompressedBlockHeight = ((int)0x912C) , /// /// Original was GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D /// PackCompressedBlockDepth = ((int)0x912D) , /// /// Original was GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E /// PackCompressedBlockSize = ((int)0x912E) , } /// /// Not used directly. /// public enum ArbComputeShader : int { /// /// Original was GL_COMPUTE_SHADER_BIT = 0x00000020 /// ComputeShaderBit = ((int)0x00000020) , /// /// Original was GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262 /// MaxComputeSharedMemorySize = ((int)0x8262) , /// /// Original was GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263 /// MaxComputeUniformComponents = ((int)0x8263) , /// /// Original was GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264 /// MaxComputeAtomicCounterBuffers = ((int)0x8264) , /// /// Original was GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265 /// MaxComputeAtomicCounters = ((int)0x8265) , /// /// Original was GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266 /// MaxCombinedComputeUniformComponents = ((int)0x8266) , /// /// Original was GL_COMPUTE_LOCAL_WORK_SIZE = 0x8267 /// ComputeLocalWorkSize = ((int)0x8267) , /// /// Original was GL_MAX_COMPUTE_LOCAL_INVOCATIONS = 0x90EB /// MaxComputeLocalInvocations = ((int)0x90EB) , /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC /// UniformBlockReferencedByComputeShader = ((int)0x90EC) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED /// AtomicCounterBufferReferencedByComputeShader = ((int)0x90ED) , /// /// Original was GL_DISPATCH_INDIRECT_BUFFER = 0x90EE /// DispatchIndirectBuffer = ((int)0x90EE) , /// /// Original was GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF /// DispatchIndirectBufferBinding = ((int)0x90EF) , /// /// Original was GL_COMPUTE_SHADER = 0x91B9 /// ComputeShader = ((int)0x91B9) , /// /// Original was GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB /// MaxComputeUniformBlocks = ((int)0x91BB) , /// /// Original was GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC /// MaxComputeTextureImageUnits = ((int)0x91BC) , /// /// Original was GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD /// MaxComputeImageUniforms = ((int)0x91BD) , /// /// Original was GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE /// MaxComputeWorkGroupCount = ((int)0x91BE) , /// /// Original was GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF /// MaxComputeWorkGroupSize = ((int)0x91BF) , } /// /// Not used directly. /// public enum ArbConservativeDepth : int { } /// /// Not used directly. /// public enum ArbCopyBuffer : int { /// /// Original was GL_COPY_READ_BUFFER = 0x8F36 /// CopyReadBuffer = ((int)0x8F36) , /// /// Original was GL_COPY_READ_BUFFER_BINDING = 0x8F36 /// CopyReadBufferBinding = ((int)0x8F36) , /// /// Original was GL_COPY_WRITE_BUFFER = 0x8F37 /// CopyWriteBuffer = ((int)0x8F37) , /// /// Original was GL_COPY_WRITE_BUFFER_BINDING = 0x8F37 /// CopyWriteBufferBinding = ((int)0x8F37) , } /// /// Not used directly. /// public enum ArbCopyImage : int { } /// /// Used in GL.Arb.DebugMessageControl, GL.Arb.DebugMessageInsert, GL.Arb.GetDebugMessageLog /// public enum ArbDebugOutput : int { /// /// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB = 0x8242 /// DebugOutputSynchronousArb = ((int)0x8242) , /// /// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB = 0x8243 /// DebugNextLoggedMessageLengthArb = ((int)0x8243) , /// /// Original was GL_DEBUG_CALLBACK_FUNCTION_ARB = 0x8244 /// DebugCallbackFunctionArb = ((int)0x8244) , /// /// Original was GL_DEBUG_CALLBACK_USER_PARAM_ARB = 0x8245 /// DebugCallbackUserParamArb = ((int)0x8245) , /// /// Original was GL_DEBUG_SOURCE_API_ARB = 0x8246 /// DebugSourceApiArb = ((int)0x8246) , /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB = 0x8247 /// DebugSourceWindowSystemArb = ((int)0x8247) , /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER_ARB = 0x8248 /// DebugSourceShaderCompilerArb = ((int)0x8248) , /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY_ARB = 0x8249 /// DebugSourceThirdPartyArb = ((int)0x8249) , /// /// Original was GL_DEBUG_SOURCE_APPLICATION_ARB = 0x824A /// DebugSourceApplicationArb = ((int)0x824A) , /// /// Original was GL_DEBUG_SOURCE_OTHER_ARB = 0x824B /// DebugSourceOtherArb = ((int)0x824B) , /// /// Original was GL_DEBUG_TYPE_ERROR_ARB = 0x824C /// DebugTypeErrorArb = ((int)0x824C) , /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB = 0x824D /// DebugTypeDeprecatedBehaviorArb = ((int)0x824D) , /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB = 0x824E /// DebugTypeUndefinedBehaviorArb = ((int)0x824E) , /// /// Original was GL_DEBUG_TYPE_PORTABILITY_ARB = 0x824F /// DebugTypePortabilityArb = ((int)0x824F) , /// /// Original was GL_DEBUG_TYPE_PERFORMANCE_ARB = 0x8250 /// DebugTypePerformanceArb = ((int)0x8250) , /// /// Original was GL_DEBUG_TYPE_OTHER_ARB = 0x8251 /// DebugTypeOtherArb = ((int)0x8251) , /// /// Original was GL_MAX_DEBUG_MESSAGE_LENGTH_ARB = 0x9143 /// MaxDebugMessageLengthArb = ((int)0x9143) , /// /// Original was GL_MAX_DEBUG_LOGGED_MESSAGES_ARB = 0x9144 /// MaxDebugLoggedMessagesArb = ((int)0x9144) , /// /// Original was GL_DEBUG_LOGGED_MESSAGES_ARB = 0x9145 /// DebugLoggedMessagesArb = ((int)0x9145) , /// /// Original was GL_DEBUG_SEVERITY_HIGH_ARB = 0x9146 /// DebugSeverityHighArb = ((int)0x9146) , /// /// Original was GL_DEBUG_SEVERITY_MEDIUM_ARB = 0x9147 /// DebugSeverityMediumArb = ((int)0x9147) , /// /// Original was GL_DEBUG_SEVERITY_LOW_ARB = 0x9148 /// DebugSeverityLowArb = ((int)0x9148) , } /// /// Not used directly. /// public enum ArbDepthBufferFloat : int { /// /// Original was GL_DEPTH_COMPONENT32F = 0x8CAC /// DepthComponent32f = ((int)0x8CAC) , /// /// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD /// Depth32fStencil8 = ((int)0x8CAD) , /// /// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD /// Float32UnsignedInt248Rev = ((int)0x8DAD) , } /// /// Not used directly. /// public enum ArbDepthClamp : int { /// /// Original was GL_DEPTH_CLAMP = 0x864F /// DepthClamp = ((int)0x864F) , } /// /// Not used directly. /// public enum ArbDepthTexture : int { /// /// Original was GL_DEPTH_COMPONENT16_ARB = 0x81A5 /// DepthComponent16Arb = ((int)0x81A5) , /// /// Original was GL_DEPTH_COMPONENT24_ARB = 0x81A6 /// DepthComponent24Arb = ((int)0x81A6) , /// /// Original was GL_DEPTH_COMPONENT32_ARB = 0x81A7 /// DepthComponent32Arb = ((int)0x81A7) , /// /// Original was GL_TEXTURE_DEPTH_SIZE_ARB = 0x884A /// TextureDepthSizeArb = ((int)0x884A) , /// /// Original was GL_DEPTH_TEXTURE_MODE_ARB = 0x884B /// DepthTextureModeArb = ((int)0x884B) , } /// /// Used in GL.Arb.DrawBuffers /// public enum ArbDrawBuffers : int { /// /// Original was GL_MAX_DRAW_BUFFERS_ARB = 0x8824 /// MaxDrawBuffersArb = ((int)0x8824) , /// /// Original was GL_DRAW_BUFFER0_ARB = 0x8825 /// DrawBuffer0Arb = ((int)0x8825) , /// /// Original was GL_DRAW_BUFFER1_ARB = 0x8826 /// DrawBuffer1Arb = ((int)0x8826) , /// /// Original was GL_DRAW_BUFFER2_ARB = 0x8827 /// DrawBuffer2Arb = ((int)0x8827) , /// /// Original was GL_DRAW_BUFFER3_ARB = 0x8828 /// DrawBuffer3Arb = ((int)0x8828) , /// /// Original was GL_DRAW_BUFFER4_ARB = 0x8829 /// DrawBuffer4Arb = ((int)0x8829) , /// /// Original was GL_DRAW_BUFFER5_ARB = 0x882A /// DrawBuffer5Arb = ((int)0x882A) , /// /// Original was GL_DRAW_BUFFER6_ARB = 0x882B /// DrawBuffer6Arb = ((int)0x882B) , /// /// Original was GL_DRAW_BUFFER7_ARB = 0x882C /// DrawBuffer7Arb = ((int)0x882C) , /// /// Original was GL_DRAW_BUFFER8_ARB = 0x882D /// DrawBuffer8Arb = ((int)0x882D) , /// /// Original was GL_DRAW_BUFFER9_ARB = 0x882E /// DrawBuffer9Arb = ((int)0x882E) , /// /// Original was GL_DRAW_BUFFER10_ARB = 0x882F /// DrawBuffer10Arb = ((int)0x882F) , /// /// Original was GL_DRAW_BUFFER11_ARB = 0x8830 /// DrawBuffer11Arb = ((int)0x8830) , /// /// Original was GL_DRAW_BUFFER12_ARB = 0x8831 /// DrawBuffer12Arb = ((int)0x8831) , /// /// Original was GL_DRAW_BUFFER13_ARB = 0x8832 /// DrawBuffer13Arb = ((int)0x8832) , /// /// Original was GL_DRAW_BUFFER14_ARB = 0x8833 /// DrawBuffer14Arb = ((int)0x8833) , /// /// Original was GL_DRAW_BUFFER15_ARB = 0x8834 /// DrawBuffer15Arb = ((int)0x8834) , } /// /// Used in GL.Arb.BlendEquation, GL.Arb.BlendEquationSeparate, GL.Arb.BlendFunc, GL.Arb.BlendFuncSeparate /// public enum ArbDrawBuffersBlend : int { } /// /// Not used directly. /// public enum ArbDrawElementsBaseVertex : int { } /// /// Used in GL.DrawElementsIndirect /// public enum ArbDrawIndirect : int { /// /// Original was GL_DRAW_INDIRECT_BUFFER = 0x8F3F /// DrawIndirectBuffer = ((int)0x8F3F) , /// /// Original was GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43 /// DrawIndirectBufferBinding = ((int)0x8F43) , } /// /// Not used directly. /// public enum ArbDrawInstanced : int { } /// /// Not used directly. /// public enum ArbEs2Compatibility : int { /// /// Original was GL_FIXED = 0x140C /// Fixed = ((int)0x140C) , /// /// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A /// ImplementationColorReadType = ((int)0x8B9A) , /// /// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B /// ImplementationColorReadFormat = ((int)0x8B9B) , /// /// Original was GL_RGB565 = 0x8D62 /// Rgb565 = ((int)0x8D62) , /// /// Original was GL_LOW_FLOAT = 0x8DF0 /// LowFloat = ((int)0x8DF0) , /// /// Original was GL_MEDIUM_FLOAT = 0x8DF1 /// MediumFloat = ((int)0x8DF1) , /// /// Original was GL_HIGH_FLOAT = 0x8DF2 /// HighFloat = ((int)0x8DF2) , /// /// Original was GL_LOW_INT = 0x8DF3 /// LowInt = ((int)0x8DF3) , /// /// Original was GL_MEDIUM_INT = 0x8DF4 /// MediumInt = ((int)0x8DF4) , /// /// Original was GL_HIGH_INT = 0x8DF5 /// HighInt = ((int)0x8DF5) , /// /// Original was GL_SHADER_BINARY_FORMATS = 0x8DF8 /// ShaderBinaryFormats = ((int)0x8DF8) , /// /// Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9 /// NumShaderBinaryFormats = ((int)0x8DF9) , /// /// Original was GL_SHADER_COMPILER = 0x8DFA /// ShaderCompiler = ((int)0x8DFA) , /// /// Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB /// MaxVertexUniformVectors = ((int)0x8DFB) , /// /// Original was GL_MAX_VARYING_VECTORS = 0x8DFC /// MaxVaryingVectors = ((int)0x8DFC) , /// /// Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD /// MaxFragmentUniformVectors = ((int)0x8DFD) , } /// /// Not used directly. /// public enum ArbEs3Compatibility : int { /// /// Original was GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69 /// PrimitiveRestartFixedIndex = ((int)0x8D69) , /// /// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A /// AnySamplesPassedConservative = ((int)0x8D6A) , /// /// Original was GL_MAX_ELEMENT_INDEX = 0x8D6B /// MaxElementIndex = ((int)0x8D6B) , /// /// Original was GL_COMPRESSED_R11_EAC = 0x9270 /// CompressedR11Eac = ((int)0x9270) , /// /// Original was GL_COMPRESSED_SIGNED_R11_EAC = 0x9271 /// CompressedSignedR11Eac = ((int)0x9271) , /// /// Original was GL_COMPRESSED_RG11_EAC = 0x9272 /// CompressedRg11Eac = ((int)0x9272) , /// /// Original was GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273 /// CompressedSignedRg11Eac = ((int)0x9273) , /// /// Original was GL_COMPRESSED_RGB8_ETC2 = 0x9274 /// CompressedRgb8Etc2 = ((int)0x9274) , /// /// Original was GL_COMPRESSED_SRGB8_ETC2 = 0x9275 /// CompressedSrgb8Etc2 = ((int)0x9275) , /// /// Original was GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276 /// CompressedRgb8PunchthroughAlpha1Etc2 = ((int)0x9276) , /// /// Original was GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277 /// CompressedSrgb8PunchthroughAlpha1Etc2 = ((int)0x9277) , /// /// Original was GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278 /// CompressedRgba8Etc2Eac = ((int)0x9278) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279 /// CompressedSrgb8Alpha8Etc2Eac = ((int)0x9279) , } /// /// Not used directly. /// public enum ArbExplicitAttribLocation : int { } /// /// Not used directly. /// public enum ArbExplicitUniformLocation : int { /// /// Original was GL_MAX_UNIFORM_LOCATIONS = 0x826E /// MaxUniformLocations = ((int)0x826E) , } /// /// Not used directly. /// public enum ArbFragmentCoordConventions : int { } /// /// Not used directly. /// public enum ArbFragmentLayerViewport : int { } /// /// Not used directly. /// public enum ArbFragmentProgram : int { /// /// Original was GL_VERTEX_PROGRAM_ARB = 0x8620 /// VertexProgramArb = ((int)0x8620) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = 0x8622 /// VertexAttribArrayEnabledArb = ((int)0x8622) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = 0x8623 /// VertexAttribArraySizeArb = ((int)0x8623) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = 0x8624 /// VertexAttribArrayStrideArb = ((int)0x8624) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = 0x8625 /// VertexAttribArrayTypeArb = ((int)0x8625) , /// /// Original was GL_CURRENT_VERTEX_ATTRIB_ARB = 0x8626 /// CurrentVertexAttribArb = ((int)0x8626) , /// /// Original was GL_PROGRAM_LENGTH_ARB = 0x8627 /// ProgramLengthArb = ((int)0x8627) , /// /// Original was GL_PROGRAM_STRING_ARB = 0x8628 /// ProgramStringArb = ((int)0x8628) , /// /// Original was GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = 0x862E /// MaxProgramMatrixStackDepthArb = ((int)0x862E) , /// /// Original was GL_MAX_PROGRAM_MATRICES_ARB = 0x862F /// MaxProgramMatricesArb = ((int)0x862F) , /// /// Original was GL_CURRENT_MATRIX_STACK_DEPTH_ARB = 0x8640 /// CurrentMatrixStackDepthArb = ((int)0x8640) , /// /// Original was GL_CURRENT_MATRIX_ARB = 0x8641 /// CurrentMatrixArb = ((int)0x8641) , /// /// Original was GL_VERTEX_PROGRAM_POINT_SIZE_ARB = 0x8642 /// VertexProgramPointSizeArb = ((int)0x8642) , /// /// Original was GL_VERTEX_PROGRAM_TWO_SIDE_ARB = 0x8643 /// VertexProgramTwoSideArb = ((int)0x8643) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = 0x8645 /// VertexAttribArrayPointerArb = ((int)0x8645) , /// /// Original was GL_PROGRAM_ERROR_POSITION_ARB = 0x864B /// ProgramErrorPositionArb = ((int)0x864B) , /// /// Original was GL_PROGRAM_BINDING_ARB = 0x8677 /// ProgramBindingArb = ((int)0x8677) , /// /// Original was GL_FRAGMENT_PROGRAM_ARB = 0x8804 /// FragmentProgramArb = ((int)0x8804) , /// /// Original was GL_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x8805 /// ProgramAluInstructionsArb = ((int)0x8805) , /// /// Original was GL_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x8806 /// ProgramTexInstructionsArb = ((int)0x8806) , /// /// Original was GL_PROGRAM_TEX_INDIRECTIONS_ARB = 0x8807 /// ProgramTexIndirectionsArb = ((int)0x8807) , /// /// Original was GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x8808 /// ProgramNativeAluInstructionsArb = ((int)0x8808) , /// /// Original was GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x8809 /// ProgramNativeTexInstructionsArb = ((int)0x8809) , /// /// Original was GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x880A /// ProgramNativeTexIndirectionsArb = ((int)0x880A) , /// /// Original was GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x880B /// MaxProgramAluInstructionsArb = ((int)0x880B) , /// /// Original was GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x880C /// MaxProgramTexInstructionsArb = ((int)0x880C) , /// /// Original was GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 0x880D /// MaxProgramTexIndirectionsArb = ((int)0x880D) , /// /// Original was GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x880E /// MaxProgramNativeAluInstructionsArb = ((int)0x880E) , /// /// Original was GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x880F /// MaxProgramNativeTexInstructionsArb = ((int)0x880F) , /// /// Original was GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x8810 /// MaxProgramNativeTexIndirectionsArb = ((int)0x8810) , /// /// Original was GL_MAX_TEXTURE_COORDS_ARB = 0x8871 /// MaxTextureCoordsArb = ((int)0x8871) , /// /// Original was GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 0x8872 /// MaxTextureImageUnitsArb = ((int)0x8872) , /// /// Original was GL_PROGRAM_ERROR_STRING_ARB = 0x8874 /// ProgramErrorStringArb = ((int)0x8874) , /// /// Original was GL_PROGRAM_FORMAT_ASCII_ARB = 0x8875 /// ProgramFormatAsciiArb = ((int)0x8875) , /// /// Original was GL_PROGRAM_FORMAT_ARB = 0x8876 /// ProgramFormatArb = ((int)0x8876) , /// /// Original was GL_PROGRAM_INSTRUCTIONS_ARB = 0x88A0 /// ProgramInstructionsArb = ((int)0x88A0) , /// /// Original was GL_MAX_PROGRAM_INSTRUCTIONS_ARB = 0x88A1 /// MaxProgramInstructionsArb = ((int)0x88A1) , /// /// Original was GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A2 /// ProgramNativeInstructionsArb = ((int)0x88A2) , /// /// Original was GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A3 /// MaxProgramNativeInstructionsArb = ((int)0x88A3) , /// /// Original was GL_PROGRAM_TEMPORARIES_ARB = 0x88A4 /// ProgramTemporariesArb = ((int)0x88A4) , /// /// Original was GL_MAX_PROGRAM_TEMPORARIES_ARB = 0x88A5 /// MaxProgramTemporariesArb = ((int)0x88A5) , /// /// Original was GL_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A6 /// ProgramNativeTemporariesArb = ((int)0x88A6) , /// /// Original was GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A7 /// MaxProgramNativeTemporariesArb = ((int)0x88A7) , /// /// Original was GL_PROGRAM_PARAMETERS_ARB = 0x88A8 /// ProgramParametersArb = ((int)0x88A8) , /// /// Original was GL_MAX_PROGRAM_PARAMETERS_ARB = 0x88A9 /// MaxProgramParametersArb = ((int)0x88A9) , /// /// Original was GL_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AA /// ProgramNativeParametersArb = ((int)0x88AA) , /// /// Original was GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AB /// MaxProgramNativeParametersArb = ((int)0x88AB) , /// /// Original was GL_PROGRAM_ATTRIBS_ARB = 0x88AC /// ProgramAttribsArb = ((int)0x88AC) , /// /// Original was GL_MAX_PROGRAM_ATTRIBS_ARB = 0x88AD /// MaxProgramAttribsArb = ((int)0x88AD) , /// /// Original was GL_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AE /// ProgramNativeAttribsArb = ((int)0x88AE) , /// /// Original was GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AF /// MaxProgramNativeAttribsArb = ((int)0x88AF) , /// /// Original was GL_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B0 /// ProgramAddressRegistersArb = ((int)0x88B0) , /// /// Original was GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B1 /// MaxProgramAddressRegistersArb = ((int)0x88B1) , /// /// Original was GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B2 /// ProgramNativeAddressRegistersArb = ((int)0x88B2) , /// /// Original was GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B3 /// MaxProgramNativeAddressRegistersArb = ((int)0x88B3) , /// /// Original was GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 0x88B4 /// MaxProgramLocalParametersArb = ((int)0x88B4) , /// /// Original was GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = 0x88B5 /// MaxProgramEnvParametersArb = ((int)0x88B5) , /// /// Original was GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB = 0x88B6 /// ProgramUnderNativeLimitsArb = ((int)0x88B6) , /// /// Original was GL_TRANSPOSE_CURRENT_MATRIX_ARB = 0x88B7 /// TransposeCurrentMatrixArb = ((int)0x88B7) , /// /// Original was GL_MATRIX0_ARB = 0x88C0 /// Matrix0Arb = ((int)0x88C0) , /// /// Original was GL_MATRIX1_ARB = 0x88C1 /// Matrix1Arb = ((int)0x88C1) , /// /// Original was GL_MATRIX2_ARB = 0x88C2 /// Matrix2Arb = ((int)0x88C2) , /// /// Original was GL_MATRIX3_ARB = 0x88C3 /// Matrix3Arb = ((int)0x88C3) , /// /// Original was GL_MATRIX4_ARB = 0x88C4 /// Matrix4Arb = ((int)0x88C4) , /// /// Original was GL_MATRIX5_ARB = 0x88C5 /// Matrix5Arb = ((int)0x88C5) , /// /// Original was GL_MATRIX6_ARB = 0x88C6 /// Matrix6Arb = ((int)0x88C6) , /// /// Original was GL_MATRIX7_ARB = 0x88C7 /// Matrix7Arb = ((int)0x88C7) , /// /// Original was GL_MATRIX8_ARB = 0x88C8 /// Matrix8Arb = ((int)0x88C8) , /// /// Original was GL_MATRIX9_ARB = 0x88C9 /// Matrix9Arb = ((int)0x88C9) , /// /// Original was GL_MATRIX10_ARB = 0x88CA /// Matrix10Arb = ((int)0x88CA) , /// /// Original was GL_MATRIX11_ARB = 0x88CB /// Matrix11Arb = ((int)0x88CB) , /// /// Original was GL_MATRIX12_ARB = 0x88CC /// Matrix12Arb = ((int)0x88CC) , /// /// Original was GL_MATRIX13_ARB = 0x88CD /// Matrix13Arb = ((int)0x88CD) , /// /// Original was GL_MATRIX14_ARB = 0x88CE /// Matrix14Arb = ((int)0x88CE) , /// /// Original was GL_MATRIX15_ARB = 0x88CF /// Matrix15Arb = ((int)0x88CF) , /// /// Original was GL_MATRIX16_ARB = 0x88D0 /// Matrix16Arb = ((int)0x88D0) , /// /// Original was GL_MATRIX17_ARB = 0x88D1 /// Matrix17Arb = ((int)0x88D1) , /// /// Original was GL_MATRIX18_ARB = 0x88D2 /// Matrix18Arb = ((int)0x88D2) , /// /// Original was GL_MATRIX19_ARB = 0x88D3 /// Matrix19Arb = ((int)0x88D3) , /// /// Original was GL_MATRIX20_ARB = 0x88D4 /// Matrix20Arb = ((int)0x88D4) , /// /// Original was GL_MATRIX21_ARB = 0x88D5 /// Matrix21Arb = ((int)0x88D5) , /// /// Original was GL_MATRIX22_ARB = 0x88D6 /// Matrix22Arb = ((int)0x88D6) , /// /// Original was GL_MATRIX23_ARB = 0x88D7 /// Matrix23Arb = ((int)0x88D7) , /// /// Original was GL_MATRIX24_ARB = 0x88D8 /// Matrix24Arb = ((int)0x88D8) , /// /// Original was GL_MATRIX25_ARB = 0x88D9 /// Matrix25Arb = ((int)0x88D9) , /// /// Original was GL_MATRIX26_ARB = 0x88DA /// Matrix26Arb = ((int)0x88DA) , /// /// Original was GL_MATRIX27_ARB = 0x88DB /// Matrix27Arb = ((int)0x88DB) , /// /// Original was GL_MATRIX28_ARB = 0x88DC /// Matrix28Arb = ((int)0x88DC) , /// /// Original was GL_MATRIX29_ARB = 0x88DD /// Matrix29Arb = ((int)0x88DD) , /// /// Original was GL_MATRIX30_ARB = 0x88DE /// Matrix30Arb = ((int)0x88DE) , /// /// Original was GL_MATRIX31_ARB = 0x88DF /// Matrix31Arb = ((int)0x88DF) , } /// /// Not used directly. /// public enum ArbFragmentProgramShadow : int { } /// /// Not used directly. /// public enum ArbFragmentShader : int { /// /// Original was GL_FRAGMENT_SHADER_ARB = 0x8B30 /// FragmentShaderArb = ((int)0x8B30) , /// /// Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = 0x8B49 /// MaxFragmentUniformComponentsArb = ((int)0x8B49) , /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B /// FragmentShaderDerivativeHintArb = ((int)0x8B8B) , } /// /// Used in GL.Ext.GetNamedFramebufferParameter, GL.Ext.NamedFramebufferParameter /// public enum ArbFramebufferNoAttachments : int { /// /// Original was GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310 /// FramebufferDefaultWidth = ((int)0x9310) , /// /// Original was GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311 /// FramebufferDefaultHeight = ((int)0x9311) , /// /// Original was GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312 /// FramebufferDefaultLayers = ((int)0x9312) , /// /// Original was GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313 /// FramebufferDefaultSamples = ((int)0x9313) , /// /// Original was GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314 /// FramebufferDefaultFixedSampleLocations = ((int)0x9314) , /// /// Original was GL_MAX_FRAMEBUFFER_WIDTH = 0x9315 /// MaxFramebufferWidth = ((int)0x9315) , /// /// Original was GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316 /// MaxFramebufferHeight = ((int)0x9316) , /// /// Original was GL_MAX_FRAMEBUFFER_LAYERS = 0x9317 /// MaxFramebufferLayers = ((int)0x9317) , /// /// Original was GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318 /// MaxFramebufferSamples = ((int)0x9318) , } /// /// Not used directly. /// public enum ArbFramebufferObject : int { /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506 /// InvalidFramebufferOperation = ((int)0x0506) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210 /// FramebufferAttachmentColorEncoding = ((int)0x8210) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211 /// FramebufferAttachmentComponentType = ((int)0x8211) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212 /// FramebufferAttachmentRedSize = ((int)0x8212) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213 /// FramebufferAttachmentGreenSize = ((int)0x8213) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214 /// FramebufferAttachmentBlueSize = ((int)0x8214) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215 /// FramebufferAttachmentAlphaSize = ((int)0x8215) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216 /// FramebufferAttachmentDepthSize = ((int)0x8216) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217 /// FramebufferAttachmentStencilSize = ((int)0x8217) , /// /// Original was GL_FRAMEBUFFER_DEFAULT = 0x8218 /// FramebufferDefault = ((int)0x8218) , /// /// Original was GL_FRAMEBUFFER_UNDEFINED = 0x8219 /// FramebufferUndefined = ((int)0x8219) , /// /// Original was GL_DEPTH_STENCIL_ATTACHMENT = 0x821A /// DepthStencilAttachment = ((int)0x821A) , /// /// Original was GL_INDEX = 0x8222 /// Index = ((int)0x8222) , /// /// Original was GL_MAX_RENDERBUFFER_SIZE = 0x84E8 /// MaxRenderbufferSize = ((int)0x84E8) , /// /// Original was GL_DEPTH_STENCIL = 0x84F9 /// DepthStencil = ((int)0x84F9) , /// /// Original was GL_UNSIGNED_INT_24_8 = 0x84FA /// UnsignedInt248 = ((int)0x84FA) , /// /// Original was GL_DEPTH24_STENCIL8 = 0x88F0 /// Depth24Stencil8 = ((int)0x88F0) , /// /// Original was GL_TEXTURE_STENCIL_SIZE = 0x88F1 /// TextureStencilSize = ((int)0x88F1) , /// /// Original was GL_TEXTURE_RED_TYPE = 0x8C10 /// TextureRedType = ((int)0x8C10) , /// /// Original was GL_TEXTURE_GREEN_TYPE = 0x8C11 /// TextureGreenType = ((int)0x8C11) , /// /// Original was GL_TEXTURE_BLUE_TYPE = 0x8C12 /// TextureBlueType = ((int)0x8C12) , /// /// Original was GL_TEXTURE_ALPHA_TYPE = 0x8C13 /// TextureAlphaType = ((int)0x8C13) , /// /// Original was GL_TEXTURE_LUMINANCE_TYPE = 0x8C14 /// TextureLuminanceType = ((int)0x8C14) , /// /// Original was GL_TEXTURE_INTENSITY_TYPE = 0x8C15 /// TextureIntensityType = ((int)0x8C15) , /// /// Original was GL_TEXTURE_DEPTH_TYPE = 0x8C16 /// TextureDepthType = ((int)0x8C16) , /// /// Original was GL_UNSIGNED_NORMALIZED = 0x8C17 /// UnsignedNormalized = ((int)0x8C17) , /// /// Original was GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6 /// DrawFramebufferBinding = ((int)0x8CA6) , /// /// Original was GL_FRAMEBUFFER_BINDING = 0x8CA6 /// FramebufferBinding = ((int)0x8CA6) , /// /// Original was GL_RENDERBUFFER_BINDING = 0x8CA7 /// RenderbufferBinding = ((int)0x8CA7) , /// /// Original was GL_READ_FRAMEBUFFER = 0x8CA8 /// ReadFramebuffer = ((int)0x8CA8) , /// /// Original was GL_DRAW_FRAMEBUFFER = 0x8CA9 /// DrawFramebuffer = ((int)0x8CA9) , /// /// Original was GL_READ_FRAMEBUFFER_BINDING = 0x8CAA /// ReadFramebufferBinding = ((int)0x8CAA) , /// /// Original was GL_RENDERBUFFER_SAMPLES = 0x8CAB /// RenderbufferSamples = ((int)0x8CAB) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 /// FramebufferAttachmentObjectType = ((int)0x8CD0) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 /// FramebufferAttachmentObjectName = ((int)0x8CD1) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 /// FramebufferAttachmentTextureLevel = ((int)0x8CD2) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 /// FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4 /// FramebufferAttachmentTextureLayer = ((int)0x8CD4) , /// /// Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5 /// FramebufferComplete = ((int)0x8CD5) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 /// FramebufferIncompleteAttachment = ((int)0x8CD6) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 /// FramebufferIncompleteMissingAttachment = ((int)0x8CD7) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB /// FramebufferIncompleteDrawBuffer = ((int)0x8CDB) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC /// FramebufferIncompleteReadBuffer = ((int)0x8CDC) , /// /// Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD /// FramebufferUnsupported = ((int)0x8CDD) , /// /// Original was GL_MAX_COLOR_ATTACHMENTS = 0x8CDF /// MaxColorAttachments = ((int)0x8CDF) , /// /// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0 /// ColorAttachment0 = ((int)0x8CE0) , /// /// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1 /// ColorAttachment1 = ((int)0x8CE1) , /// /// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2 /// ColorAttachment2 = ((int)0x8CE2) , /// /// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3 /// ColorAttachment3 = ((int)0x8CE3) , /// /// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4 /// ColorAttachment4 = ((int)0x8CE4) , /// /// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5 /// ColorAttachment5 = ((int)0x8CE5) , /// /// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6 /// ColorAttachment6 = ((int)0x8CE6) , /// /// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7 /// ColorAttachment7 = ((int)0x8CE7) , /// /// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8 /// ColorAttachment8 = ((int)0x8CE8) , /// /// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9 /// ColorAttachment9 = ((int)0x8CE9) , /// /// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA /// ColorAttachment10 = ((int)0x8CEA) , /// /// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB /// ColorAttachment11 = ((int)0x8CEB) , /// /// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC /// ColorAttachment12 = ((int)0x8CEC) , /// /// Original was GL_COLOR_ATTACHMENT13 = 0x8CED /// ColorAttachment13 = ((int)0x8CED) , /// /// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE /// ColorAttachment14 = ((int)0x8CEE) , /// /// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF /// ColorAttachment15 = ((int)0x8CEF) , /// /// Original was GL_DEPTH_ATTACHMENT = 0x8D00 /// DepthAttachment = ((int)0x8D00) , /// /// Original was GL_STENCIL_ATTACHMENT = 0x8D20 /// StencilAttachment = ((int)0x8D20) , /// /// Original was GL_FRAMEBUFFER = 0x8D40 /// Framebuffer = ((int)0x8D40) , /// /// Original was GL_RENDERBUFFER = 0x8D41 /// Renderbuffer = ((int)0x8D41) , /// /// Original was GL_RENDERBUFFER_WIDTH = 0x8D42 /// RenderbufferWidth = ((int)0x8D42) , /// /// Original was GL_RENDERBUFFER_HEIGHT = 0x8D43 /// RenderbufferHeight = ((int)0x8D43) , /// /// Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 /// RenderbufferInternalFormat = ((int)0x8D44) , /// /// Original was GL_STENCIL_INDEX1 = 0x8D46 /// StencilIndex1 = ((int)0x8D46) , /// /// Original was GL_STENCIL_INDEX4 = 0x8D47 /// StencilIndex4 = ((int)0x8D47) , /// /// Original was GL_STENCIL_INDEX8 = 0x8D48 /// StencilIndex8 = ((int)0x8D48) , /// /// Original was GL_STENCIL_INDEX16 = 0x8D49 /// StencilIndex16 = ((int)0x8D49) , /// /// Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50 /// RenderbufferRedSize = ((int)0x8D50) , /// /// Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51 /// RenderbufferGreenSize = ((int)0x8D51) , /// /// Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52 /// RenderbufferBlueSize = ((int)0x8D52) , /// /// Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53 /// RenderbufferAlphaSize = ((int)0x8D53) , /// /// Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54 /// RenderbufferDepthSize = ((int)0x8D54) , /// /// Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55 /// RenderbufferStencilSize = ((int)0x8D55) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56 /// FramebufferIncompleteMultisample = ((int)0x8D56) , /// /// Original was GL_MAX_SAMPLES = 0x8D57 /// MaxSamples = ((int)0x8D57) , } /// /// Not used directly. /// public enum ArbFramebufferSrgb : int { /// /// Original was GL_FRAMEBUFFER_SRGB = 0x8DB9 /// FramebufferSrgb = ((int)0x8DB9) , } /// /// Not used directly. /// public enum ArbGeometryShader4 : int { /// /// Original was GL_LINES_ADJACENCY_ARB = 0x000A /// LinesAdjacencyArb = ((int)0x000A) , /// /// Original was GL_LINE_STRIP_ADJACENCY_ARB = 0x000B /// LineStripAdjacencyArb = ((int)0x000B) , /// /// Original was GL_TRIANGLES_ADJACENCY_ARB = 0x000C /// TrianglesAdjacencyArb = ((int)0x000C) , /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D /// TriangleStripAdjacencyArb = ((int)0x000D) , /// /// Original was GL_PROGRAM_POINT_SIZE_ARB = 0x8642 /// ProgramPointSizeArb = ((int)0x8642) , /// /// Original was GL_MAX_VARYING_COMPONENTS = 0x8B4B /// MaxVaryingComponents = ((int)0x8B4B) , /// /// Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB = 0x8C29 /// MaxGeometryTextureImageUnitsArb = ((int)0x8C29) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4 /// FramebufferAttachmentTextureLayer = ((int)0x8CD4) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB = 0x8DA7 /// FramebufferAttachmentLayeredArb = ((int)0x8DA7) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB = 0x8DA8 /// FramebufferIncompleteLayerTargetsArb = ((int)0x8DA8) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB = 0x8DA9 /// FramebufferIncompleteLayerCountArb = ((int)0x8DA9) , /// /// Original was GL_GEOMETRY_SHADER_ARB = 0x8DD9 /// GeometryShaderArb = ((int)0x8DD9) , /// /// Original was GL_GEOMETRY_VERTICES_OUT_ARB = 0x8DDA /// GeometryVerticesOutArb = ((int)0x8DDA) , /// /// Original was GL_GEOMETRY_INPUT_TYPE_ARB = 0x8DDB /// GeometryInputTypeArb = ((int)0x8DDB) , /// /// Original was GL_GEOMETRY_OUTPUT_TYPE_ARB = 0x8DDC /// GeometryOutputTypeArb = ((int)0x8DDC) , /// /// Original was GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB = 0x8DDD /// MaxGeometryVaryingComponentsArb = ((int)0x8DDD) , /// /// Original was GL_MAX_VERTEX_VARYING_COMPONENTS_ARB = 0x8DDE /// MaxVertexVaryingComponentsArb = ((int)0x8DDE) , /// /// Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB = 0x8DDF /// MaxGeometryUniformComponentsArb = ((int)0x8DDF) , /// /// Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB = 0x8DE0 /// MaxGeometryOutputVerticesArb = ((int)0x8DE0) , /// /// Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB = 0x8DE1 /// MaxGeometryTotalOutputComponentsArb = ((int)0x8DE1) , } /// /// Not used directly. /// public enum ArbGetProgramBinary : int { /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// ProgramBinaryRetrievableHint = ((int)0x8257) , /// /// Original was GL_PROGRAM_BINARY_LENGTH = 0x8741 /// ProgramBinaryLength = ((int)0x8741) , /// /// Original was GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE /// NumProgramBinaryFormats = ((int)0x87FE) , /// /// Original was GL_PROGRAM_BINARY_FORMATS = 0x87FF /// ProgramBinaryFormats = ((int)0x87FF) , } /// /// Not used directly. /// public enum ArbGpuShader5 : int { /// /// Original was GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F /// GeometryShaderInvocations = ((int)0x887F) , /// /// Original was GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A /// MaxGeometryShaderInvocations = ((int)0x8E5A) , /// /// Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B /// MinFragmentInterpolationOffset = ((int)0x8E5B) , /// /// Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C /// MaxFragmentInterpolationOffset = ((int)0x8E5C) , /// /// Original was GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D /// FragmentInterpolationOffsetBits = ((int)0x8E5D) , /// /// Original was GL_MAX_VERTEX_STREAMS = 0x8E71 /// MaxVertexStreams = ((int)0x8E71) , } /// /// Not used directly. /// public enum ArbGpuShaderFp64 : int { /// /// Original was GL_DOUBLE = 0x140A /// Double = ((int)0x140A) , /// /// Original was GL_DOUBLE_MAT2 = 0x8F46 /// DoubleMat2 = ((int)0x8F46) , /// /// Original was GL_DOUBLE_MAT3 = 0x8F47 /// DoubleMat3 = ((int)0x8F47) , /// /// Original was GL_DOUBLE_MAT4 = 0x8F48 /// DoubleMat4 = ((int)0x8F48) , /// /// Original was GL_DOUBLE_MAT2x3 = 0x8F49 /// DoubleMat2x3 = ((int)0x8F49) , /// /// Original was GL_DOUBLE_MAT2x4 = 0x8F4A /// DoubleMat2x4 = ((int)0x8F4A) , /// /// Original was GL_DOUBLE_MAT3x2 = 0x8F4B /// DoubleMat3x2 = ((int)0x8F4B) , /// /// Original was GL_DOUBLE_MAT3x4 = 0x8F4C /// DoubleMat3x4 = ((int)0x8F4C) , /// /// Original was GL_DOUBLE_MAT4x2 = 0x8F4D /// DoubleMat4x2 = ((int)0x8F4D) , /// /// Original was GL_DOUBLE_MAT4x3 = 0x8F4E /// DoubleMat4x3 = ((int)0x8F4E) , /// /// Original was GL_DOUBLE_VEC2 = 0x8FFC /// DoubleVec2 = ((int)0x8FFC) , /// /// Original was GL_DOUBLE_VEC3 = 0x8FFD /// DoubleVec3 = ((int)0x8FFD) , /// /// Original was GL_DOUBLE_VEC4 = 0x8FFE /// DoubleVec4 = ((int)0x8FFE) , } /// /// Not used directly. /// public enum ArbHalfFloatPixel : int { /// /// Original was GL_HALF_FLOAT_ARB = 0x140B /// HalfFloatArb = ((int)0x140B) , } /// /// Not used directly. /// public enum ArbHalfFloatVertex : int { /// /// Original was GL_HALF_FLOAT = 0x140B /// HalfFloat = ((int)0x140B) , } /// /// Not used directly. /// public enum ArbImaging : int { /// /// Original was GL_CONSTANT_COLOR = 0x8001 /// ConstantColor = ((int)0x8001) , /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002 /// OneMinusConstantColor = ((int)0x8002) , /// /// Original was GL_CONSTANT_ALPHA = 0x8003 /// ConstantAlpha = ((int)0x8003) , /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004 /// OneMinusConstantAlpha = ((int)0x8004) , /// /// Original was GL_BLEND_COLOR = 0x8005 /// BlendColor = ((int)0x8005) , /// /// Original was GL_FUNC_ADD = 0x8006 /// FuncAdd = ((int)0x8006) , /// /// Original was GL_MIN = 0x8007 /// Min = ((int)0x8007) , /// /// Original was GL_MAX = 0x8008 /// Max = ((int)0x8008) , /// /// Original was GL_BLEND_EQUATION = 0x8009 /// BlendEquation = ((int)0x8009) , /// /// Original was GL_FUNC_SUBTRACT = 0x800A /// FuncSubtract = ((int)0x800A) , /// /// Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B /// FuncReverseSubtract = ((int)0x800B) , /// /// Original was GL_CONVOLUTION_1D = 0x8010 /// Convolution1D = ((int)0x8010) , /// /// Original was GL_CONVOLUTION_2D = 0x8011 /// Convolution2D = ((int)0x8011) , /// /// Original was GL_SEPARABLE_2D = 0x8012 /// Separable2D = ((int)0x8012) , /// /// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013 /// ConvolutionBorderMode = ((int)0x8013) , /// /// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014 /// ConvolutionFilterScale = ((int)0x8014) , /// /// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015 /// ConvolutionFilterBias = ((int)0x8015) , /// /// Original was GL_REDUCE = 0x8016 /// Reduce = ((int)0x8016) , /// /// Original was GL_CONVOLUTION_FORMAT = 0x8017 /// ConvolutionFormat = ((int)0x8017) , /// /// Original was GL_CONVOLUTION_WIDTH = 0x8018 /// ConvolutionWidth = ((int)0x8018) , /// /// Original was GL_CONVOLUTION_HEIGHT = 0x8019 /// ConvolutionHeight = ((int)0x8019) , /// /// Original was GL_MAX_CONVOLUTION_WIDTH = 0x801A /// MaxConvolutionWidth = ((int)0x801A) , /// /// Original was GL_MAX_CONVOLUTION_HEIGHT = 0x801B /// MaxConvolutionHeight = ((int)0x801B) , /// /// Original was GL_POST_CONVOLUTION_RED_SCALE = 0x801C /// PostConvolutionRedScale = ((int)0x801C) , /// /// Original was GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D /// PostConvolutionGreenScale = ((int)0x801D) , /// /// Original was GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E /// PostConvolutionBlueScale = ((int)0x801E) , /// /// Original was GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F /// PostConvolutionAlphaScale = ((int)0x801F) , /// /// Original was GL_POST_CONVOLUTION_RED_BIAS = 0x8020 /// PostConvolutionRedBias = ((int)0x8020) , /// /// Original was GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021 /// PostConvolutionGreenBias = ((int)0x8021) , /// /// Original was GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022 /// PostConvolutionBlueBias = ((int)0x8022) , /// /// Original was GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023 /// PostConvolutionAlphaBias = ((int)0x8023) , /// /// Original was GL_HISTOGRAM = 0x8024 /// Histogram = ((int)0x8024) , /// /// Original was GL_PROXY_HISTOGRAM = 0x8025 /// ProxyHistogram = ((int)0x8025) , /// /// Original was GL_HISTOGRAM_WIDTH = 0x8026 /// HistogramWidth = ((int)0x8026) , /// /// Original was GL_HISTOGRAM_FORMAT = 0x8027 /// HistogramFormat = ((int)0x8027) , /// /// Original was GL_HISTOGRAM_RED_SIZE = 0x8028 /// HistogramRedSize = ((int)0x8028) , /// /// Original was GL_HISTOGRAM_GREEN_SIZE = 0x8029 /// HistogramGreenSize = ((int)0x8029) , /// /// Original was GL_HISTOGRAM_BLUE_SIZE = 0x802A /// HistogramBlueSize = ((int)0x802A) , /// /// Original was GL_HISTOGRAM_ALPHA_SIZE = 0x802B /// HistogramAlphaSize = ((int)0x802B) , /// /// Original was GL_HISTOGRAM_LUMINANCE_SIZE = 0x802C /// HistogramLuminanceSize = ((int)0x802C) , /// /// Original was GL_HISTOGRAM_SINK = 0x802D /// HistogramSink = ((int)0x802D) , /// /// Original was GL_MINMAX = 0x802E /// Minmax = ((int)0x802E) , /// /// Original was GL_MINMAX_FORMAT = 0x802F /// MinmaxFormat = ((int)0x802F) , /// /// Original was GL_MINMAX_SINK = 0x8030 /// MinmaxSink = ((int)0x8030) , /// /// Original was GL_TABLE_TOO_LARGE = 0x8031 /// TableTooLarge = ((int)0x8031) , /// /// Original was GL_COLOR_MATRIX = 0x80B1 /// ColorMatrix = ((int)0x80B1) , /// /// Original was GL_COLOR_MATRIX_STACK_DEPTH = 0x80B2 /// ColorMatrixStackDepth = ((int)0x80B2) , /// /// Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3 /// MaxColorMatrixStackDepth = ((int)0x80B3) , /// /// Original was GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4 /// PostColorMatrixRedScale = ((int)0x80B4) , /// /// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5 /// PostColorMatrixGreenScale = ((int)0x80B5) , /// /// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6 /// PostColorMatrixBlueScale = ((int)0x80B6) , /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7 /// PostColorMatrixAlphaScale = ((int)0x80B7) , /// /// Original was GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8 /// PostColorMatrixRedBias = ((int)0x80B8) , /// /// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9 /// PostColorMatrixGreenBias = ((int)0x80B9) , /// /// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA /// PostColorMatrixBlueBias = ((int)0x80BA) , /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB /// PostColorMatrixAlphaBias = ((int)0x80BB) , /// /// Original was GL_COLOR_TABLE = 0x80D0 /// ColorTable = ((int)0x80D0) , /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1 /// PostConvolutionColorTable = ((int)0x80D1) , /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2 /// PostColorMatrixColorTable = ((int)0x80D2) , /// /// Original was GL_PROXY_COLOR_TABLE = 0x80D3 /// ProxyColorTable = ((int)0x80D3) , /// /// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4 /// ProxyPostConvolutionColorTable = ((int)0x80D4) , /// /// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5 /// ProxyPostColorMatrixColorTable = ((int)0x80D5) , /// /// Original was GL_COLOR_TABLE_SCALE = 0x80D6 /// ColorTableScale = ((int)0x80D6) , /// /// Original was GL_COLOR_TABLE_BIAS = 0x80D7 /// ColorTableBias = ((int)0x80D7) , /// /// Original was GL_COLOR_TABLE_FORMAT = 0x80D8 /// ColorTableFormat = ((int)0x80D8) , /// /// Original was GL_COLOR_TABLE_WIDTH = 0x80D9 /// ColorTableWidth = ((int)0x80D9) , /// /// Original was GL_COLOR_TABLE_RED_SIZE = 0x80DA /// ColorTableRedSize = ((int)0x80DA) , /// /// Original was GL_COLOR_TABLE_GREEN_SIZE = 0x80DB /// ColorTableGreenSize = ((int)0x80DB) , /// /// Original was GL_COLOR_TABLE_BLUE_SIZE = 0x80DC /// ColorTableBlueSize = ((int)0x80DC) , /// /// Original was GL_COLOR_TABLE_ALPHA_SIZE = 0x80DD /// ColorTableAlphaSize = ((int)0x80DD) , /// /// Original was GL_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE /// ColorTableLuminanceSize = ((int)0x80DE) , /// /// Original was GL_COLOR_TABLE_INTENSITY_SIZE = 0x80DF /// ColorTableIntensitySize = ((int)0x80DF) , /// /// Original was GL_CONSTANT_BORDER = 0x8151 /// ConstantBorder = ((int)0x8151) , /// /// Original was GL_REPLICATE_BORDER = 0x8153 /// ReplicateBorder = ((int)0x8153) , /// /// Original was GL_CONVOLUTION_BORDER_COLOR = 0x8154 /// ConvolutionBorderColor = ((int)0x8154) , } /// /// Not used directly. /// public enum ArbInstancedArrays : int { /// /// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB = 0x88FE /// VertexAttribArrayDivisorArb = ((int)0x88FE) , } /// /// Used in GL.GetInternalformat /// public enum ArbInternalformatQuery : int { /// /// Original was GL_NUM_SAMPLE_COUNTS = 0x9380 /// NumSampleCounts = ((int)0x9380) , } /// /// Used in GL.GetInternalformat /// public enum ArbInternalformatQuery2 : int { /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// Texture1D = ((int)0x0DE0) , /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// Texture2D = ((int)0x0DE1) , /// /// Original was GL_TEXTURE_3D = 0x806F /// Texture3D = ((int)0x806F) , /// /// Original was GL_SAMPLES = 0x80A9 /// Samples = ((int)0x80A9) , /// /// Original was GL_INTERNALFORMAT_SUPPORTED = 0x826F /// InternalformatSupported = ((int)0x826F) , /// /// Original was GL_INTERNALFORMAT_PREFERRED = 0x8270 /// InternalformatPreferred = ((int)0x8270) , /// /// Original was GL_INTERNALFORMAT_RED_SIZE = 0x8271 /// InternalformatRedSize = ((int)0x8271) , /// /// Original was GL_INTERNALFORMAT_GREEN_SIZE = 0x8272 /// InternalformatGreenSize = ((int)0x8272) , /// /// Original was GL_INTERNALFORMAT_BLUE_SIZE = 0x8273 /// InternalformatBlueSize = ((int)0x8273) , /// /// Original was GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274 /// InternalformatAlphaSize = ((int)0x8274) , /// /// Original was GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275 /// InternalformatDepthSize = ((int)0x8275) , /// /// Original was GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276 /// InternalformatStencilSize = ((int)0x8276) , /// /// Original was GL_INTERNALFORMAT_SHARED_SIZE = 0x8277 /// InternalformatSharedSize = ((int)0x8277) , /// /// Original was GL_INTERNALFORMAT_RED_TYPE = 0x8278 /// InternalformatRedType = ((int)0x8278) , /// /// Original was GL_INTERNALFORMAT_GREEN_TYPE = 0x8279 /// InternalformatGreenType = ((int)0x8279) , /// /// Original was GL_INTERNALFORMAT_BLUE_TYPE = 0x827A /// InternalformatBlueType = ((int)0x827A) , /// /// Original was GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B /// InternalformatAlphaType = ((int)0x827B) , /// /// Original was GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C /// InternalformatDepthType = ((int)0x827C) , /// /// Original was GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D /// InternalformatStencilType = ((int)0x827D) , /// /// Original was GL_MAX_WIDTH = 0x827E /// MaxWidth = ((int)0x827E) , /// /// Original was GL_MAX_HEIGHT = 0x827F /// MaxHeight = ((int)0x827F) , /// /// Original was GL_MAX_DEPTH = 0x8280 /// MaxDepth = ((int)0x8280) , /// /// Original was GL_MAX_LAYERS = 0x8281 /// MaxLayers = ((int)0x8281) , /// /// Original was GL_MAX_COMBINED_DIMENSIONS = 0x8282 /// MaxCombinedDimensions = ((int)0x8282) , /// /// Original was GL_COLOR_COMPONENTS = 0x8283 /// ColorComponents = ((int)0x8283) , /// /// Original was GL_DEPTH_COMPONENTS = 0x8284 /// DepthComponents = ((int)0x8284) , /// /// Original was GL_STENCIL_COMPONENTS = 0x8285 /// StencilComponents = ((int)0x8285) , /// /// Original was GL_COLOR_RENDERABLE = 0x8286 /// ColorRenderable = ((int)0x8286) , /// /// Original was GL_DEPTH_RENDERABLE = 0x8287 /// DepthRenderable = ((int)0x8287) , /// /// Original was GL_STENCIL_RENDERABLE = 0x8288 /// StencilRenderable = ((int)0x8288) , /// /// Original was GL_FRAMEBUFFER_RENDERABLE = 0x8289 /// FramebufferRenderable = ((int)0x8289) , /// /// Original was GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A /// FramebufferRenderableLayered = ((int)0x828A) , /// /// Original was GL_FRAMEBUFFER_BLEND = 0x828B /// FramebufferBlend = ((int)0x828B) , /// /// Original was GL_READ_PIXELS = 0x828C /// ReadPixels = ((int)0x828C) , /// /// Original was GL_READ_PIXELS_FORMAT = 0x828D /// ReadPixelsFormat = ((int)0x828D) , /// /// Original was GL_READ_PIXELS_TYPE = 0x828E /// ReadPixelsType = ((int)0x828E) , /// /// Original was GL_TEXTURE_IMAGE_FORMAT = 0x828F /// TextureImageFormat = ((int)0x828F) , /// /// Original was GL_TEXTURE_IMAGE_TYPE = 0x8290 /// TextureImageType = ((int)0x8290) , /// /// Original was GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291 /// GetTextureImageFormat = ((int)0x8291) , /// /// Original was GL_GET_TEXTURE_IMAGE_TYPE = 0x8292 /// GetTextureImageType = ((int)0x8292) , /// /// Original was GL_MIPMAP = 0x8293 /// Mipmap = ((int)0x8293) , /// /// Original was GL_MANUAL_GENERATE_MIPMAP = 0x8294 /// ManualGenerateMipmap = ((int)0x8294) , /// /// Original was GL_AUTO_GENERATE_MIPMAP = 0x8295 /// AutoGenerateMipmap = ((int)0x8295) , /// /// Original was GL_COLOR_ENCODING = 0x8296 /// ColorEncoding = ((int)0x8296) , /// /// Original was GL_SRGB_READ = 0x8297 /// SrgbRead = ((int)0x8297) , /// /// Original was GL_SRGB_WRITE = 0x8298 /// SrgbWrite = ((int)0x8298) , /// /// Original was GL_SRGB_DECODE_ARB = 0x8299 /// SrgbDecodeArb = ((int)0x8299) , /// /// Original was GL_FILTER = 0x829A /// Filter = ((int)0x829A) , /// /// Original was GL_VERTEX_TEXTURE = 0x829B /// VertexTexture = ((int)0x829B) , /// /// Original was GL_TESS_CONTROL_TEXTURE = 0x829C /// TessControlTexture = ((int)0x829C) , /// /// Original was GL_TESS_EVALUATION_TEXTURE = 0x829D /// TessEvaluationTexture = ((int)0x829D) , /// /// Original was GL_GEOMETRY_TEXTURE = 0x829E /// GeometryTexture = ((int)0x829E) , /// /// Original was GL_FRAGMENT_TEXTURE = 0x829F /// FragmentTexture = ((int)0x829F) , /// /// Original was GL_COMPUTE_TEXTURE = 0x82A0 /// ComputeTexture = ((int)0x82A0) , /// /// Original was GL_TEXTURE_SHADOW = 0x82A1 /// TextureShadow = ((int)0x82A1) , /// /// Original was GL_TEXTURE_GATHER = 0x82A2 /// TextureGather = ((int)0x82A2) , /// /// Original was GL_TEXTURE_GATHER_SHADOW = 0x82A3 /// TextureGatherShadow = ((int)0x82A3) , /// /// Original was GL_SHADER_IMAGE_LOAD = 0x82A4 /// ShaderImageLoad = ((int)0x82A4) , /// /// Original was GL_SHADER_IMAGE_STORE = 0x82A5 /// ShaderImageStore = ((int)0x82A5) , /// /// Original was GL_SHADER_IMAGE_ATOMIC = 0x82A6 /// ShaderImageAtomic = ((int)0x82A6) , /// /// Original was GL_IMAGE_TEXEL_SIZE = 0x82A7 /// ImageTexelSize = ((int)0x82A7) , /// /// Original was GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8 /// ImageCompatibilityClass = ((int)0x82A8) , /// /// Original was GL_IMAGE_PIXEL_FORMAT = 0x82A9 /// ImagePixelFormat = ((int)0x82A9) , /// /// Original was GL_IMAGE_PIXEL_TYPE = 0x82AA /// ImagePixelType = ((int)0x82AA) , /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC /// SimultaneousTextureAndDepthTest = ((int)0x82AC) , /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD /// SimultaneousTextureAndStencilTest = ((int)0x82AD) , /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE /// SimultaneousTextureAndDepthWrite = ((int)0x82AE) , /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF /// SimultaneousTextureAndStencilWrite = ((int)0x82AF) , /// /// Original was GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1 /// TextureCompressedBlockWidth = ((int)0x82B1) , /// /// Original was GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2 /// TextureCompressedBlockHeight = ((int)0x82B2) , /// /// Original was GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3 /// TextureCompressedBlockSize = ((int)0x82B3) , /// /// Original was GL_CLEAR_BUFFER = 0x82B4 /// ClearBuffer = ((int)0x82B4) , /// /// Original was GL_TEXTURE_VIEW = 0x82B5 /// TextureView = ((int)0x82B5) , /// /// Original was GL_VIEW_COMPATIBILITY_CLASS = 0x82B6 /// ViewCompatibilityClass = ((int)0x82B6) , /// /// Original was GL_FULL_SUPPORT = 0x82B7 /// FullSupport = ((int)0x82B7) , /// /// Original was GL_CAVEAT_SUPPORT = 0x82B8 /// CaveatSupport = ((int)0x82B8) , /// /// Original was GL_IMAGE_CLASS_4_X_32 = 0x82B9 /// ImageClass4X32 = ((int)0x82B9) , /// /// Original was GL_IMAGE_CLASS_2_X_32 = 0x82BA /// ImageClass2X32 = ((int)0x82BA) , /// /// Original was GL_IMAGE_CLASS_1_X_32 = 0x82BB /// ImageClass1X32 = ((int)0x82BB) , /// /// Original was GL_IMAGE_CLASS_4_X_16 = 0x82BC /// ImageClass4X16 = ((int)0x82BC) , /// /// Original was GL_IMAGE_CLASS_2_X_16 = 0x82BD /// ImageClass2X16 = ((int)0x82BD) , /// /// Original was GL_IMAGE_CLASS_1_X_16 = 0x82BE /// ImageClass1X16 = ((int)0x82BE) , /// /// Original was GL_IMAGE_CLASS_4_X_8 = 0x82BF /// ImageClass4X8 = ((int)0x82BF) , /// /// Original was GL_IMAGE_CLASS_2_X_8 = 0x82C0 /// ImageClass2X8 = ((int)0x82C0) , /// /// Original was GL_IMAGE_CLASS_1_X_8 = 0x82C1 /// ImageClass1X8 = ((int)0x82C1) , /// /// Original was GL_IMAGE_CLASS_11_11_10 = 0x82C2 /// ImageClass111110 = ((int)0x82C2) , /// /// Original was GL_IMAGE_CLASS_10_10_10_2 = 0x82C3 /// ImageClass1010102 = ((int)0x82C3) , /// /// Original was GL_VIEW_CLASS_128_BITS = 0x82C4 /// ViewClass128Bits = ((int)0x82C4) , /// /// Original was GL_VIEW_CLASS_96_BITS = 0x82C5 /// ViewClass96Bits = ((int)0x82C5) , /// /// Original was GL_VIEW_CLASS_64_BITS = 0x82C6 /// ViewClass64Bits = ((int)0x82C6) , /// /// Original was GL_VIEW_CLASS_48_BITS = 0x82C7 /// ViewClass48Bits = ((int)0x82C7) , /// /// Original was GL_VIEW_CLASS_32_BITS = 0x82C8 /// ViewClass32Bits = ((int)0x82C8) , /// /// Original was GL_VIEW_CLASS_24_BITS = 0x82C9 /// ViewClass24Bits = ((int)0x82C9) , /// /// Original was GL_VIEW_CLASS_16_BITS = 0x82CA /// ViewClass16Bits = ((int)0x82CA) , /// /// Original was GL_VIEW_CLASS_8_BITS = 0x82CB /// ViewClass8Bits = ((int)0x82CB) , /// /// Original was GL_VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC /// ViewClassS3tcDxt1Rgb = ((int)0x82CC) , /// /// Original was GL_VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD /// ViewClassS3tcDxt1Rgba = ((int)0x82CD) , /// /// Original was GL_VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE /// ViewClassS3tcDxt3Rgba = ((int)0x82CE) , /// /// Original was GL_VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF /// ViewClassS3tcDxt5Rgba = ((int)0x82CF) , /// /// Original was GL_VIEW_CLASS_RGTC1_RED = 0x82D0 /// ViewClassRgtc1Red = ((int)0x82D0) , /// /// Original was GL_VIEW_CLASS_RGTC2_RG = 0x82D1 /// ViewClassRgtc2Rg = ((int)0x82D1) , /// /// Original was GL_VIEW_CLASS_BPTC_UNORM = 0x82D2 /// ViewClassBptcUnorm = ((int)0x82D2) , /// /// Original was GL_VIEW_CLASS_BPTC_FLOAT = 0x82D3 /// ViewClassBptcFloat = ((int)0x82D3) , /// /// Original was GL_TEXTURE_RECTANGLE = 0x84F5 /// TextureRectangle = ((int)0x84F5) , /// /// Original was GL_TEXTURE_CUBE_MAP = 0x8513 /// TextureCubeMap = ((int)0x8513) , /// /// Original was GL_TEXTURE_COMPRESSED = 0x86A1 /// TextureCompressed = ((int)0x86A1) , /// /// Original was GL_TEXTURE_1D_ARRAY = 0x8C18 /// Texture1DArray = ((int)0x8C18) , /// /// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A /// Texture2DArray = ((int)0x8C1A) , /// /// Original was GL_TEXTURE_BUFFER = 0x8C2A /// TextureBuffer = ((int)0x8C2A) , /// /// Original was GL_RENDERBUFFER = 0x8D41 /// Renderbuffer = ((int)0x8D41) , /// /// Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009 /// TextureCubeMapArray = ((int)0x9009) , /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7 /// ImageFormatCompatibilityType = ((int)0x90C7) , /// /// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100 /// Texture2DMultisample = ((int)0x9100) , /// /// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 /// Texture2DMultisampleArray = ((int)0x9102) , /// /// Original was GL_NUM_SAMPLE_COUNTS = 0x9380 /// NumSampleCounts = ((int)0x9380) , } /// /// Not used directly. /// public enum ArbInvalidateSubdata : int { } /// /// Not used directly. /// public enum ArbMapBufferAlignment : int { /// /// Original was GL_MIN_MAP_BUFFER_ALIGNMENT = 0x90BC /// MinMapBufferAlignment = ((int)0x90BC) , } /// /// Not used directly. /// public enum ArbMapBufferRange : int { /// /// Original was GL_MAP_READ_BIT = 0x0001 /// MapReadBit = ((int)0x0001) , /// /// Original was GL_MAP_WRITE_BIT = 0x0002 /// MapWriteBit = ((int)0x0002) , /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004 /// MapInvalidateRangeBit = ((int)0x0004) , /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008 /// MapInvalidateBufferBit = ((int)0x0008) , /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010 /// MapFlushExplicitBit = ((int)0x0010) , /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020 /// MapUnsynchronizedBit = ((int)0x0020) , } /// /// Used in GL.Arb.MatrixIndexPointer /// public enum ArbMatrixPalette : int { /// /// Original was GL_MATRIX_PALETTE_ARB = 0x8840 /// MatrixPaletteArb = ((int)0x8840) , /// /// Original was GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = 0x8841 /// MaxMatrixPaletteStackDepthArb = ((int)0x8841) , /// /// Original was GL_MAX_PALETTE_MATRICES_ARB = 0x8842 /// MaxPaletteMatricesArb = ((int)0x8842) , /// /// Original was GL_CURRENT_PALETTE_MATRIX_ARB = 0x8843 /// CurrentPaletteMatrixArb = ((int)0x8843) , /// /// Original was GL_MATRIX_INDEX_ARRAY_ARB = 0x8844 /// MatrixIndexArrayArb = ((int)0x8844) , /// /// Original was GL_CURRENT_MATRIX_INDEX_ARB = 0x8845 /// CurrentMatrixIndexArb = ((int)0x8845) , /// /// Original was GL_MATRIX_INDEX_ARRAY_SIZE_ARB = 0x8846 /// MatrixIndexArraySizeArb = ((int)0x8846) , /// /// Original was GL_MATRIX_INDEX_ARRAY_TYPE_ARB = 0x8847 /// MatrixIndexArrayTypeArb = ((int)0x8847) , /// /// Original was GL_MATRIX_INDEX_ARRAY_STRIDE_ARB = 0x8848 /// MatrixIndexArrayStrideArb = ((int)0x8848) , /// /// Original was GL_MATRIX_INDEX_ARRAY_POINTER_ARB = 0x8849 /// MatrixIndexArrayPointerArb = ((int)0x8849) , } /// /// Used in GL.MultiDrawElementsIndirect /// public enum ArbMultiDrawIndirect : int { } /// /// Not used directly. /// public enum ArbMultisample : int { /// /// Original was GL_MULTISAMPLE_BIT_ARB = 0x20000000 /// MultisampleBitArb = ((int)0x20000000) , /// /// Original was GL_MULTISAMPLE_ARB = 0x809D /// MultisampleArb = ((int)0x809D) , /// /// Original was GL_SAMPLE_ALPHA_TO_COVERAGE_ARB = 0x809E /// SampleAlphaToCoverageArb = ((int)0x809E) , /// /// Original was GL_SAMPLE_ALPHA_TO_ONE_ARB = 0x809F /// SampleAlphaToOneArb = ((int)0x809F) , /// /// Original was GL_SAMPLE_COVERAGE_ARB = 0x80A0 /// SampleCoverageArb = ((int)0x80A0) , /// /// Original was GL_SAMPLE_BUFFERS_ARB = 0x80A8 /// SampleBuffersArb = ((int)0x80A8) , /// /// Original was GL_SAMPLES_ARB = 0x80A9 /// SamplesArb = ((int)0x80A9) , /// /// Original was GL_SAMPLE_COVERAGE_VALUE_ARB = 0x80AA /// SampleCoverageValueArb = ((int)0x80AA) , /// /// Original was GL_SAMPLE_COVERAGE_INVERT_ARB = 0x80AB /// SampleCoverageInvertArb = ((int)0x80AB) , } /// /// Not used directly. /// public enum ArbMultitexture : int { /// /// Original was GL_TEXTURE0_ARB = 0x84C0 /// Texture0Arb = ((int)0x84C0) , /// /// Original was GL_TEXTURE1_ARB = 0x84C1 /// Texture1Arb = ((int)0x84C1) , /// /// Original was GL_TEXTURE2_ARB = 0x84C2 /// Texture2Arb = ((int)0x84C2) , /// /// Original was GL_TEXTURE3_ARB = 0x84C3 /// Texture3Arb = ((int)0x84C3) , /// /// Original was GL_TEXTURE4_ARB = 0x84C4 /// Texture4Arb = ((int)0x84C4) , /// /// Original was GL_TEXTURE5_ARB = 0x84C5 /// Texture5Arb = ((int)0x84C5) , /// /// Original was GL_TEXTURE6_ARB = 0x84C6 /// Texture6Arb = ((int)0x84C6) , /// /// Original was GL_TEXTURE7_ARB = 0x84C7 /// Texture7Arb = ((int)0x84C7) , /// /// Original was GL_TEXTURE8_ARB = 0x84C8 /// Texture8Arb = ((int)0x84C8) , /// /// Original was GL_TEXTURE9_ARB = 0x84C9 /// Texture9Arb = ((int)0x84C9) , /// /// Original was GL_TEXTURE10_ARB = 0x84CA /// Texture10Arb = ((int)0x84CA) , /// /// Original was GL_TEXTURE11_ARB = 0x84CB /// Texture11Arb = ((int)0x84CB) , /// /// Original was GL_TEXTURE12_ARB = 0x84CC /// Texture12Arb = ((int)0x84CC) , /// /// Original was GL_TEXTURE13_ARB = 0x84CD /// Texture13Arb = ((int)0x84CD) , /// /// Original was GL_TEXTURE14_ARB = 0x84CE /// Texture14Arb = ((int)0x84CE) , /// /// Original was GL_TEXTURE15_ARB = 0x84CF /// Texture15Arb = ((int)0x84CF) , /// /// Original was GL_TEXTURE16_ARB = 0x84D0 /// Texture16Arb = ((int)0x84D0) , /// /// Original was GL_TEXTURE17_ARB = 0x84D1 /// Texture17Arb = ((int)0x84D1) , /// /// Original was GL_TEXTURE18_ARB = 0x84D2 /// Texture18Arb = ((int)0x84D2) , /// /// Original was GL_TEXTURE19_ARB = 0x84D3 /// Texture19Arb = ((int)0x84D3) , /// /// Original was GL_TEXTURE20_ARB = 0x84D4 /// Texture20Arb = ((int)0x84D4) , /// /// Original was GL_TEXTURE21_ARB = 0x84D5 /// Texture21Arb = ((int)0x84D5) , /// /// Original was GL_TEXTURE22_ARB = 0x84D6 /// Texture22Arb = ((int)0x84D6) , /// /// Original was GL_TEXTURE23_ARB = 0x84D7 /// Texture23Arb = ((int)0x84D7) , /// /// Original was GL_TEXTURE24_ARB = 0x84D8 /// Texture24Arb = ((int)0x84D8) , /// /// Original was GL_TEXTURE25_ARB = 0x84D9 /// Texture25Arb = ((int)0x84D9) , /// /// Original was GL_TEXTURE26_ARB = 0x84DA /// Texture26Arb = ((int)0x84DA) , /// /// Original was GL_TEXTURE27_ARB = 0x84DB /// Texture27Arb = ((int)0x84DB) , /// /// Original was GL_TEXTURE28_ARB = 0x84DC /// Texture28Arb = ((int)0x84DC) , /// /// Original was GL_TEXTURE29_ARB = 0x84DD /// Texture29Arb = ((int)0x84DD) , /// /// Original was GL_TEXTURE30_ARB = 0x84DE /// Texture30Arb = ((int)0x84DE) , /// /// Original was GL_TEXTURE31_ARB = 0x84DF /// Texture31Arb = ((int)0x84DF) , /// /// Original was GL_ACTIVE_TEXTURE_ARB = 0x84E0 /// ActiveTextureArb = ((int)0x84E0) , /// /// Original was GL_CLIENT_ACTIVE_TEXTURE_ARB = 0x84E1 /// ClientActiveTextureArb = ((int)0x84E1) , /// /// Original was GL_MAX_TEXTURE_UNITS_ARB = 0x84E2 /// MaxTextureUnitsArb = ((int)0x84E2) , } /// /// Used in GL.Arb.BeginQuery, GL.Arb.EndQuery, GL.Arb.GetQuery, GL.Arb.GetQueryObject /// public enum ArbOcclusionQuery : int { /// /// Original was GL_QUERY_COUNTER_BITS_ARB = 0x8864 /// QueryCounterBitsArb = ((int)0x8864) , /// /// Original was GL_CURRENT_QUERY_ARB = 0x8865 /// CurrentQueryArb = ((int)0x8865) , /// /// Original was GL_QUERY_RESULT_ARB = 0x8866 /// QueryResultArb = ((int)0x8866) , /// /// Original was GL_QUERY_RESULT_AVAILABLE_ARB = 0x8867 /// QueryResultAvailableArb = ((int)0x8867) , /// /// Original was GL_SAMPLES_PASSED_ARB = 0x8914 /// SamplesPassedArb = ((int)0x8914) , } /// /// Not used directly. /// public enum ArbOcclusionQuery2 : int { /// /// Original was GL_ANY_SAMPLES_PASSED = 0x8C2F /// AnySamplesPassed = ((int)0x8C2F) , } /// /// Not used directly. /// public enum ArbPixelBufferObject : int { /// /// Original was GL_PIXEL_PACK_BUFFER_ARB = 0x88EB /// PixelPackBufferArb = ((int)0x88EB) , /// /// Original was GL_PIXEL_UNPACK_BUFFER_ARB = 0x88EC /// PixelUnpackBufferArb = ((int)0x88EC) , /// /// Original was GL_PIXEL_PACK_BUFFER_BINDING_ARB = 0x88ED /// PixelPackBufferBindingArb = ((int)0x88ED) , /// /// Original was GL_PIXEL_UNPACK_BUFFER_BINDING_ARB = 0x88EF /// PixelUnpackBufferBindingArb = ((int)0x88EF) , } /// /// Used in GL.Arb.PointParameter /// public enum ArbPointParameters : int { /// /// Original was GL_POINT_SIZE_MIN_ARB = 0x8126 /// PointSizeMinArb = ((int)0x8126) , /// /// Original was GL_POINT_SIZE_MAX_ARB = 0x8127 /// PointSizeMaxArb = ((int)0x8127) , /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128 /// PointFadeThresholdSizeArb = ((int)0x8128) , /// /// Original was GL_POINT_DISTANCE_ATTENUATION_ARB = 0x8129 /// PointDistanceAttenuationArb = ((int)0x8129) , } /// /// Not used directly. /// public enum ArbPointSprite : int { /// /// Original was GL_POINT_SPRITE_ARB = 0x8861 /// PointSpriteArb = ((int)0x8861) , /// /// Original was GL_COORD_REPLACE_ARB = 0x8862 /// CoordReplaceArb = ((int)0x8862) , } /// /// Not used directly. /// public enum ArbProgramInterfaceQuery : int { /// /// Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A /// NumCompatibleSubroutines = ((int)0x8E4A) , /// /// Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B /// CompatibleSubroutines = ((int)0x8E4B) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0 /// AtomicCounterBuffer = ((int)0x92C0) , /// /// Original was GL_UNIFORM = 0x92E1 /// Uniform = ((int)0x92E1) , /// /// Original was GL_UNIFORM_BLOCK = 0x92E2 /// UniformBlock = ((int)0x92E2) , /// /// Original was GL_PROGRAM_INPUT = 0x92E3 /// ProgramInput = ((int)0x92E3) , /// /// Original was GL_PROGRAM_OUTPUT = 0x92E4 /// ProgramOutput = ((int)0x92E4) , /// /// Original was GL_BUFFER_VARIABLE = 0x92E5 /// BufferVariable = ((int)0x92E5) , /// /// Original was GL_SHADER_STORAGE_BLOCK = 0x92E6 /// ShaderStorageBlock = ((int)0x92E6) , /// /// Original was GL_IS_PER_PATCH = 0x92E7 /// IsPerPatch = ((int)0x92E7) , /// /// Original was GL_VERTEX_SUBROUTINE = 0x92E8 /// VertexSubroutine = ((int)0x92E8) , /// /// Original was GL_TESS_CONTROL_SUBROUTINE = 0x92E9 /// TessControlSubroutine = ((int)0x92E9) , /// /// Original was GL_TESS_EVALUATION_SUBROUTINE = 0x92EA /// TessEvaluationSubroutine = ((int)0x92EA) , /// /// Original was GL_GEOMETRY_SUBROUTINE = 0x92EB /// GeometrySubroutine = ((int)0x92EB) , /// /// Original was GL_FRAGMENT_SUBROUTINE = 0x92EC /// FragmentSubroutine = ((int)0x92EC) , /// /// Original was GL_COMPUTE_SUBROUTINE = 0x92ED /// ComputeSubroutine = ((int)0x92ED) , /// /// Original was GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE /// VertexSubroutineUniform = ((int)0x92EE) , /// /// Original was GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF /// TessControlSubroutineUniform = ((int)0x92EF) , /// /// Original was GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0 /// TessEvaluationSubroutineUniform = ((int)0x92F0) , /// /// Original was GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1 /// GeometrySubroutineUniform = ((int)0x92F1) , /// /// Original was GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2 /// FragmentSubroutineUniform = ((int)0x92F2) , /// /// Original was GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3 /// ComputeSubroutineUniform = ((int)0x92F3) , /// /// Original was GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4 /// TransformFeedbackVarying = ((int)0x92F4) , /// /// Original was GL_ACTIVE_RESOURCES = 0x92F5 /// ActiveResources = ((int)0x92F5) , /// /// Original was GL_MAX_NAME_LENGTH = 0x92F6 /// MaxNameLength = ((int)0x92F6) , /// /// Original was GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7 /// MaxNumActiveVariables = ((int)0x92F7) , /// /// Original was GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8 /// MaxNumCompatibleSubroutines = ((int)0x92F8) , /// /// Original was GL_NAME_LENGTH = 0x92F9 /// NameLength = ((int)0x92F9) , /// /// Original was GL_TYPE = 0x92FA /// Type = ((int)0x92FA) , /// /// Original was GL_ARRAY_SIZE = 0x92FB /// ArraySize = ((int)0x92FB) , /// /// Original was GL_OFFSET = 0x92FC /// Offset = ((int)0x92FC) , /// /// Original was GL_BLOCK_INDEX = 0x92FD /// BlockIndex = ((int)0x92FD) , /// /// Original was GL_ARRAY_STRIDE = 0x92FE /// ArrayStride = ((int)0x92FE) , /// /// Original was GL_MATRIX_STRIDE = 0x92FF /// MatrixStride = ((int)0x92FF) , /// /// Original was GL_IS_ROW_MAJOR = 0x9300 /// IsRowMajor = ((int)0x9300) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301 /// AtomicCounterBufferIndex = ((int)0x9301) , /// /// Original was GL_BUFFER_BINDING = 0x9302 /// BufferBinding = ((int)0x9302) , /// /// Original was GL_BUFFER_DATA_SIZE = 0x9303 /// BufferDataSize = ((int)0x9303) , /// /// Original was GL_NUM_ACTIVE_VARIABLES = 0x9304 /// NumActiveVariables = ((int)0x9304) , /// /// Original was GL_ACTIVE_VARIABLES = 0x9305 /// ActiveVariables = ((int)0x9305) , /// /// Original was GL_REFERENCED_BY_VERTEX_SHADER = 0x9306 /// ReferencedByVertexShader = ((int)0x9306) , /// /// Original was GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307 /// ReferencedByTessControlShader = ((int)0x9307) , /// /// Original was GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308 /// ReferencedByTessEvaluationShader = ((int)0x9308) , /// /// Original was GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309 /// ReferencedByGeometryShader = ((int)0x9309) , /// /// Original was GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A /// ReferencedByFragmentShader = ((int)0x930A) , /// /// Original was GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B /// ReferencedByComputeShader = ((int)0x930B) , /// /// Original was GL_TOP_LEVEL_ARRAY_SIZE = 0x930C /// TopLevelArraySize = ((int)0x930C) , /// /// Original was GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D /// TopLevelArrayStride = ((int)0x930D) , /// /// Original was GL_LOCATION = 0x930E /// Location = ((int)0x930E) , /// /// Original was GL_LOCATION_INDEX = 0x930F /// LocationIndex = ((int)0x930F) , } /// /// Not used directly. /// public enum ArbProvokingVertex : int { /// /// Original was GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C /// QuadsFollowProvokingVertexConvention = ((int)0x8E4C) , /// /// Original was GL_FIRST_VERTEX_CONVENTION = 0x8E4D /// FirstVertexConvention = ((int)0x8E4D) , /// /// Original was GL_LAST_VERTEX_CONVENTION = 0x8E4E /// LastVertexConvention = ((int)0x8E4E) , /// /// Original was GL_PROVOKING_VERTEX = 0x8E4F /// ProvokingVertex = ((int)0x8E4F) , } /// /// Not used directly. /// public enum ArbRobustBufferAccessBehavior : int { } /// /// Used in GL.Arb.GetnColorTable, GL.Arb.GetnCompressedTexImage, GL.Arb.GetnConvolutionFilter, GL.Arb.GetnHistogram, GL.Arb.GetnMap, GL.Arb.GetnMinmax, GL.Arb.GetnPixelMap, GL.Arb.GetnSeparableFilter, GL.Arb.GetnTexImage, GL.Arb.ReadnPixels /// public enum ArbRobustness : int { /// /// Original was GL_NO_ERROR = 0 /// NoError = ((int)0) , /// /// Original was GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004 /// ContextFlagRobustAccessBitArb = ((int)0x00000004) , /// /// Original was GL_LOSE_CONTEXT_ON_RESET_ARB = 0x8252 /// LoseContextOnResetArb = ((int)0x8252) , /// /// Original was GL_GUILTY_CONTEXT_RESET_ARB = 0x8253 /// GuiltyContextResetArb = ((int)0x8253) , /// /// Original was GL_INNOCENT_CONTEXT_RESET_ARB = 0x8254 /// InnocentContextResetArb = ((int)0x8254) , /// /// Original was GL_UNKNOWN_CONTEXT_RESET_ARB = 0x8255 /// UnknownContextResetArb = ((int)0x8255) , /// /// Original was GL_RESET_NOTIFICATION_STRATEGY_ARB = 0x8256 /// ResetNotificationStrategyArb = ((int)0x8256) , /// /// Original was GL_NO_RESET_NOTIFICATION_ARB = 0x8261 /// NoResetNotificationArb = ((int)0x8261) , } /// /// Not used directly. /// public enum ArbRobustnessIsolation : int { } /// /// Used in GL.GetSamplerParameterI, GL.SamplerParameterI /// public enum ArbSamplerObjects : int { /// /// Original was GL_SAMPLER_BINDING = 0x8919 /// SamplerBinding = ((int)0x8919) , } /// /// Not used directly. /// public enum ArbSampleShading : int { /// /// Original was GL_SAMPLE_SHADING_ARB = 0x8C36 /// SampleShadingArb = ((int)0x8C36) , /// /// Original was GL_MIN_SAMPLE_SHADING_VALUE_ARB = 0x8C37 /// MinSampleShadingValueArb = ((int)0x8C37) , } /// /// Not used directly. /// public enum ArbSeamlessCubeMap : int { /// /// Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F /// TextureCubeMapSeamless = ((int)0x884F) , } /// /// Not used directly. /// public enum ArbSeparateShaderObjects : int { /// /// Original was GL_VERTEX_SHADER_BIT = 0x00000001 /// VertexShaderBit = ((int)0x00000001) , /// /// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002 /// FragmentShaderBit = ((int)0x00000002) , /// /// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004 /// GeometryShaderBit = ((int)0x00000004) , /// /// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008 /// TessControlShaderBit = ((int)0x00000008) , /// /// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010 /// TessEvaluationShaderBit = ((int)0x00000010) , /// /// Original was GL_PROGRAM_SEPARABLE = 0x8258 /// ProgramSeparable = ((int)0x8258) , /// /// Original was GL_ACTIVE_PROGRAM = 0x8259 /// ActiveProgram = ((int)0x8259) , /// /// Original was GL_PROGRAM_PIPELINE_BINDING = 0x825A /// ProgramPipelineBinding = ((int)0x825A) , /// /// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF /// AllShaderBits = unchecked((int)0xFFFFFFFF) , } /// /// Not used directly. /// public enum ArbShaderAtomicCounters : int { /// /// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0 /// AtomicCounterBuffer = ((int)0x92C0) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1 /// AtomicCounterBufferBinding = ((int)0x92C1) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2 /// AtomicCounterBufferStart = ((int)0x92C2) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3 /// AtomicCounterBufferSize = ((int)0x92C3) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4 /// AtomicCounterBufferDataSize = ((int)0x92C4) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5 /// AtomicCounterBufferActiveAtomicCounters = ((int)0x92C5) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6 /// AtomicCounterBufferActiveAtomicCounterIndices = ((int)0x92C6) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7 /// AtomicCounterBufferReferencedByVertexShader = ((int)0x92C7) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8 /// AtomicCounterBufferReferencedByTessControlShader = ((int)0x92C8) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9 /// AtomicCounterBufferReferencedByTessEvaluationShader = ((int)0x92C9) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA /// AtomicCounterBufferReferencedByGeometryShader = ((int)0x92CA) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB /// AtomicCounterBufferReferencedByFragmentShader = ((int)0x92CB) , /// /// Original was GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC /// MaxVertexAtomicCounterBuffers = ((int)0x92CC) , /// /// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD /// MaxTessControlAtomicCounterBuffers = ((int)0x92CD) , /// /// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE /// MaxTessEvaluationAtomicCounterBuffers = ((int)0x92CE) , /// /// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF /// MaxGeometryAtomicCounterBuffers = ((int)0x92CF) , /// /// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0 /// MaxFragmentAtomicCounterBuffers = ((int)0x92D0) , /// /// Original was GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1 /// MaxCombinedAtomicCounterBuffers = ((int)0x92D1) , /// /// Original was GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2 /// MaxVertexAtomicCounters = ((int)0x92D2) , /// /// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3 /// MaxTessControlAtomicCounters = ((int)0x92D3) , /// /// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4 /// MaxTessEvaluationAtomicCounters = ((int)0x92D4) , /// /// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5 /// MaxGeometryAtomicCounters = ((int)0x92D5) , /// /// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6 /// MaxFragmentAtomicCounters = ((int)0x92D6) , /// /// Original was GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7 /// MaxCombinedAtomicCounters = ((int)0x92D7) , /// /// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8 /// MaxAtomicCounterBufferSize = ((int)0x92D8) , /// /// Original was GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9 /// ActiveAtomicCounterBuffers = ((int)0x92D9) , /// /// Original was GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA /// UniformAtomicCounterBufferIndex = ((int)0x92DA) , /// /// Original was GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB /// UnsignedIntAtomicCounter = ((int)0x92DB) , /// /// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC /// MaxAtomicCounterBufferBindings = ((int)0x92DC) , } /// /// Not used directly. /// public enum ArbShaderBitEncoding : int { } /// /// Not used directly. /// public enum ArbShaderImageLoadStore : int { /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001 /// VertexAttribArrayBarrierBit = ((int)0x00000001) , /// /// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002 /// ElementArrayBarrierBit = ((int)0x00000002) , /// /// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004 /// UniformBarrierBit = ((int)0x00000004) , /// /// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008 /// TextureFetchBarrierBit = ((int)0x00000008) , /// /// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 /// ShaderImageAccessBarrierBit = ((int)0x00000020) , /// /// Original was GL_COMMAND_BARRIER_BIT = 0x00000040 /// CommandBarrierBit = ((int)0x00000040) , /// /// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080 /// PixelBufferBarrierBit = ((int)0x00000080) , /// /// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100 /// TextureUpdateBarrierBit = ((int)0x00000100) , /// /// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200 /// BufferUpdateBarrierBit = ((int)0x00000200) , /// /// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400 /// FramebufferBarrierBit = ((int)0x00000400) , /// /// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800 /// TransformFeedbackBarrierBit = ((int)0x00000800) , /// /// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 /// AtomicCounterBarrierBit = ((int)0x00001000) , /// /// Original was GL_MAX_IMAGE_UNITS = 0x8F38 /// MaxImageUnits = ((int)0x8F38) , /// /// Original was GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39 /// MaxCombinedImageUnitsAndFragmentOutputs = ((int)0x8F39) , /// /// Original was GL_IMAGE_BINDING_NAME = 0x8F3A /// ImageBindingName = ((int)0x8F3A) , /// /// Original was GL_IMAGE_BINDING_LEVEL = 0x8F3B /// ImageBindingLevel = ((int)0x8F3B) , /// /// Original was GL_IMAGE_BINDING_LAYERED = 0x8F3C /// ImageBindingLayered = ((int)0x8F3C) , /// /// Original was GL_IMAGE_BINDING_LAYER = 0x8F3D /// ImageBindingLayer = ((int)0x8F3D) , /// /// Original was GL_IMAGE_BINDING_ACCESS = 0x8F3E /// ImageBindingAccess = ((int)0x8F3E) , /// /// Original was GL_IMAGE_1D = 0x904C /// Image1D = ((int)0x904C) , /// /// Original was GL_IMAGE_2D = 0x904D /// Image2D = ((int)0x904D) , /// /// Original was GL_IMAGE_3D = 0x904E /// Image3D = ((int)0x904E) , /// /// Original was GL_IMAGE_2D_RECT = 0x904F /// Image2DRect = ((int)0x904F) , /// /// Original was GL_IMAGE_CUBE = 0x9050 /// ImageCube = ((int)0x9050) , /// /// Original was GL_IMAGE_BUFFER = 0x9051 /// ImageBuffer = ((int)0x9051) , /// /// Original was GL_IMAGE_1D_ARRAY = 0x9052 /// Image1DArray = ((int)0x9052) , /// /// Original was GL_IMAGE_2D_ARRAY = 0x9053 /// Image2DArray = ((int)0x9053) , /// /// Original was GL_IMAGE_CUBE_MAP_ARRAY = 0x9054 /// ImageCubeMapArray = ((int)0x9054) , /// /// Original was GL_IMAGE_2D_MULTISAMPLE = 0x9055 /// Image2DMultisample = ((int)0x9055) , /// /// Original was GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056 /// Image2DMultisampleArray = ((int)0x9056) , /// /// Original was GL_INT_IMAGE_1D = 0x9057 /// IntImage1D = ((int)0x9057) , /// /// Original was GL_INT_IMAGE_2D = 0x9058 /// IntImage2D = ((int)0x9058) , /// /// Original was GL_INT_IMAGE_3D = 0x9059 /// IntImage3D = ((int)0x9059) , /// /// Original was GL_INT_IMAGE_2D_RECT = 0x905A /// IntImage2DRect = ((int)0x905A) , /// /// Original was GL_INT_IMAGE_CUBE = 0x905B /// IntImageCube = ((int)0x905B) , /// /// Original was GL_INT_IMAGE_BUFFER = 0x905C /// IntImageBuffer = ((int)0x905C) , /// /// Original was GL_INT_IMAGE_1D_ARRAY = 0x905D /// IntImage1DArray = ((int)0x905D) , /// /// Original was GL_INT_IMAGE_2D_ARRAY = 0x905E /// IntImage2DArray = ((int)0x905E) , /// /// Original was GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F /// IntImageCubeMapArray = ((int)0x905F) , /// /// Original was GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060 /// IntImage2DMultisample = ((int)0x9060) , /// /// Original was GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061 /// IntImage2DMultisampleArray = ((int)0x9061) , /// /// Original was GL_UNSIGNED_INT_IMAGE_1D = 0x9062 /// UnsignedIntImage1D = ((int)0x9062) , /// /// Original was GL_UNSIGNED_INT_IMAGE_2D = 0x9063 /// UnsignedIntImage2D = ((int)0x9063) , /// /// Original was GL_UNSIGNED_INT_IMAGE_3D = 0x9064 /// UnsignedIntImage3D = ((int)0x9064) , /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065 /// UnsignedIntImage2DRect = ((int)0x9065) , /// /// Original was GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066 /// UnsignedIntImageCube = ((int)0x9066) , /// /// Original was GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067 /// UnsignedIntImageBuffer = ((int)0x9067) , /// /// Original was GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068 /// UnsignedIntImage1DArray = ((int)0x9068) , /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069 /// UnsignedIntImage2DArray = ((int)0x9069) , /// /// Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A /// UnsignedIntImageCubeMapArray = ((int)0x906A) , /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B /// UnsignedIntImage2DMultisample = ((int)0x906B) , /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C /// UnsignedIntImage2DMultisampleArray = ((int)0x906C) , /// /// Original was GL_MAX_IMAGE_SAMPLES = 0x906D /// MaxImageSamples = ((int)0x906D) , /// /// Original was GL_IMAGE_BINDING_FORMAT = 0x906E /// ImageBindingFormat = ((int)0x906E) , /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7 /// ImageFormatCompatibilityType = ((int)0x90C7) , /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8 /// ImageFormatCompatibilityBySize = ((int)0x90C8) , /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9 /// ImageFormatCompatibilityByClass = ((int)0x90C9) , /// /// Original was GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA /// MaxVertexImageUniforms = ((int)0x90CA) , /// /// Original was GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB /// MaxTessControlImageUniforms = ((int)0x90CB) , /// /// Original was GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC /// MaxTessEvaluationImageUniforms = ((int)0x90CC) , /// /// Original was GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD /// MaxGeometryImageUniforms = ((int)0x90CD) , /// /// Original was GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE /// MaxFragmentImageUniforms = ((int)0x90CE) , /// /// Original was GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF /// MaxCombinedImageUniforms = ((int)0x90CF) , /// /// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF /// AllBarrierBits = unchecked((int)0xFFFFFFFF) , } /// /// Not used directly. /// public enum ArbShaderImageSize : int { } /// /// Used in GL.Arb.CreateShaderObject, GL.Arb.GetActiveUniform, GL.Arb.GetHandle, GL.Arb.GetObjectParameter /// public enum ArbShaderObjects : int { /// /// Original was GL_PROGRAM_OBJECT_ARB = 0x8B40 /// ProgramObjectArb = ((int)0x8B40) , /// /// Original was GL_SHADER_OBJECT_ARB = 0x8B48 /// ShaderObjectArb = ((int)0x8B48) , /// /// Original was GL_OBJECT_TYPE_ARB = 0x8B4E /// ObjectTypeArb = ((int)0x8B4E) , /// /// Original was GL_OBJECT_SUBTYPE_ARB = 0x8B4F /// ObjectSubtypeArb = ((int)0x8B4F) , /// /// Original was GL_FLOAT_VEC2_ARB = 0x8B50 /// FloatVec2Arb = ((int)0x8B50) , /// /// Original was GL_FLOAT_VEC3_ARB = 0x8B51 /// FloatVec3Arb = ((int)0x8B51) , /// /// Original was GL_FLOAT_VEC4_ARB = 0x8B52 /// FloatVec4Arb = ((int)0x8B52) , /// /// Original was GL_INT_VEC2_ARB = 0x8B53 /// IntVec2Arb = ((int)0x8B53) , /// /// Original was GL_INT_VEC3_ARB = 0x8B54 /// IntVec3Arb = ((int)0x8B54) , /// /// Original was GL_INT_VEC4_ARB = 0x8B55 /// IntVec4Arb = ((int)0x8B55) , /// /// Original was GL_BOOL_ARB = 0x8B56 /// BoolArb = ((int)0x8B56) , /// /// Original was GL_BOOL_VEC2_ARB = 0x8B57 /// BoolVec2Arb = ((int)0x8B57) , /// /// Original was GL_BOOL_VEC3_ARB = 0x8B58 /// BoolVec3Arb = ((int)0x8B58) , /// /// Original was GL_BOOL_VEC4_ARB = 0x8B59 /// BoolVec4Arb = ((int)0x8B59) , /// /// Original was GL_FLOAT_MAT2_ARB = 0x8B5A /// FloatMat2Arb = ((int)0x8B5A) , /// /// Original was GL_FLOAT_MAT3_ARB = 0x8B5B /// FloatMat3Arb = ((int)0x8B5B) , /// /// Original was GL_FLOAT_MAT4_ARB = 0x8B5C /// FloatMat4Arb = ((int)0x8B5C) , /// /// Original was GL_SAMPLER_1D_ARB = 0x8B5D /// Sampler1DArb = ((int)0x8B5D) , /// /// Original was GL_SAMPLER_2D_ARB = 0x8B5E /// Sampler2DArb = ((int)0x8B5E) , /// /// Original was GL_SAMPLER_3D_ARB = 0x8B5F /// Sampler3DArb = ((int)0x8B5F) , /// /// Original was GL_SAMPLER_CUBE_ARB = 0x8B60 /// SamplerCubeArb = ((int)0x8B60) , /// /// Original was GL_SAMPLER_1D_SHADOW_ARB = 0x8B61 /// Sampler1DShadowArb = ((int)0x8B61) , /// /// Original was GL_SAMPLER_2D_SHADOW_ARB = 0x8B62 /// Sampler2DShadowArb = ((int)0x8B62) , /// /// Original was GL_SAMPLER_2D_RECT_ARB = 0x8B63 /// Sampler2DRectArb = ((int)0x8B63) , /// /// Original was GL_SAMPLER_2D_RECT_SHADOW_ARB = 0x8B64 /// Sampler2DRectShadowArb = ((int)0x8B64) , /// /// Original was GL_OBJECT_DELETE_STATUS_ARB = 0x8B80 /// ObjectDeleteStatusArb = ((int)0x8B80) , /// /// Original was GL_OBJECT_COMPILE_STATUS_ARB = 0x8B81 /// ObjectCompileStatusArb = ((int)0x8B81) , /// /// Original was GL_OBJECT_LINK_STATUS_ARB = 0x8B82 /// ObjectLinkStatusArb = ((int)0x8B82) , /// /// Original was GL_OBJECT_VALIDATE_STATUS_ARB = 0x8B83 /// ObjectValidateStatusArb = ((int)0x8B83) , /// /// Original was GL_OBJECT_INFO_LOG_LENGTH_ARB = 0x8B84 /// ObjectInfoLogLengthArb = ((int)0x8B84) , /// /// Original was GL_OBJECT_ATTACHED_OBJECTS_ARB = 0x8B85 /// ObjectAttachedObjectsArb = ((int)0x8B85) , /// /// Original was GL_OBJECT_ACTIVE_UNIFORMS_ARB = 0x8B86 /// ObjectActiveUniformsArb = ((int)0x8B86) , /// /// Original was GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = 0x8B87 /// ObjectActiveUniformMaxLengthArb = ((int)0x8B87) , /// /// Original was GL_OBJECT_SHADER_SOURCE_LENGTH_ARB = 0x8B88 /// ObjectShaderSourceLengthArb = ((int)0x8B88) , } /// /// Not used directly. /// public enum ArbShaderPrecision : int { } /// /// Not used directly. /// public enum ArbShaderStencilExport : int { } /// /// Not used directly. /// public enum ArbShaderStorageBufferObject : int { /// /// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000 /// ShaderStorageBarrierBit = ((int)0x00002000) , /// /// Original was GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39 /// MaxCombinedImageUnitsAndFragmentOutputs = ((int)0x8F39) , /// /// Original was GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39 /// MaxCombinedShaderOutputResources = ((int)0x8F39) , /// /// Original was GL_SHADER_STORAGE_BUFFER = 0x90D2 /// ShaderStorageBuffer = ((int)0x90D2) , /// /// Original was GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3 /// ShaderStorageBufferBinding = ((int)0x90D3) , /// /// Original was GL_SHADER_STORAGE_BUFFER_START = 0x90D4 /// ShaderStorageBufferStart = ((int)0x90D4) , /// /// Original was GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5 /// ShaderStorageBufferSize = ((int)0x90D5) , /// /// Original was GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6 /// MaxVertexShaderStorageBlocks = ((int)0x90D6) , /// /// Original was GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7 /// MaxGeometryShaderStorageBlocks = ((int)0x90D7) , /// /// Original was GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8 /// MaxTessControlShaderStorageBlocks = ((int)0x90D8) , /// /// Original was GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9 /// MaxTessEvaluationShaderStorageBlocks = ((int)0x90D9) , /// /// Original was GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA /// MaxFragmentShaderStorageBlocks = ((int)0x90DA) , /// /// Original was GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB /// MaxComputeShaderStorageBlocks = ((int)0x90DB) , /// /// Original was GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC /// MaxCombinedShaderStorageBlocks = ((int)0x90DC) , /// /// Original was GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD /// MaxShaderStorageBufferBindings = ((int)0x90DD) , /// /// Original was GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE /// MaxShaderStorageBlockSize = ((int)0x90DE) , /// /// Original was GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF /// ShaderStorageBufferOffsetAlignment = ((int)0x90DF) , } /// /// Not used directly. /// public enum ArbShaderSubroutine : int { /// /// Original was GL_UNIFORM_SIZE = 0x8A38 /// UniformSize = ((int)0x8A38) , /// /// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39 /// UniformNameLength = ((int)0x8A39) , /// /// Original was GL_ACTIVE_SUBROUTINES = 0x8DE5 /// ActiveSubroutines = ((int)0x8DE5) , /// /// Original was GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6 /// ActiveSubroutineUniforms = ((int)0x8DE6) , /// /// Original was GL_MAX_SUBROUTINES = 0x8DE7 /// MaxSubroutines = ((int)0x8DE7) , /// /// Original was GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8 /// MaxSubroutineUniformLocations = ((int)0x8DE8) , /// /// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47 /// ActiveSubroutineUniformLocations = ((int)0x8E47) , /// /// Original was GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48 /// ActiveSubroutineMaxLength = ((int)0x8E48) , /// /// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49 /// ActiveSubroutineUniformMaxLength = ((int)0x8E49) , /// /// Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A /// NumCompatibleSubroutines = ((int)0x8E4A) , /// /// Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B /// CompatibleSubroutines = ((int)0x8E4B) , } /// /// Not used directly. /// public enum ArbShaderTextureLod : int { } /// /// Not used directly. /// public enum ArbShadingLanguage100 : int { /// /// Original was GL_SHADING_LANGUAGE_VERSION_ARB = 0x8B8C /// ShadingLanguageVersionArb = ((int)0x8B8C) , } /// /// Not used directly. /// public enum ArbShadingLanguage420pack : int { } /// /// Used in GL.Arb.GetNamedString, GL.Arb.NamedString /// public enum ArbShadingLanguageInclude : int { /// /// Original was GL_SHADER_INCLUDE_ARB = 0x8DAE /// ShaderIncludeArb = ((int)0x8DAE) , /// /// Original was GL_NAMED_STRING_LENGTH_ARB = 0x8DE9 /// NamedStringLengthArb = ((int)0x8DE9) , /// /// Original was GL_NAMED_STRING_TYPE_ARB = 0x8DEA /// NamedStringTypeArb = ((int)0x8DEA) , } /// /// Not used directly. /// public enum ArbShadingLanguagePacking : int { } /// /// Not used directly. /// public enum ArbShadow : int { /// /// Original was GL_TEXTURE_COMPARE_MODE_ARB = 0x884C /// TextureCompareModeArb = ((int)0x884C) , /// /// Original was GL_TEXTURE_COMPARE_FUNC_ARB = 0x884D /// TextureCompareFuncArb = ((int)0x884D) , /// /// Original was GL_COMPARE_R_TO_TEXTURE_ARB = 0x884E /// CompareRToTextureArb = ((int)0x884E) , } /// /// Not used directly. /// public enum ArbShadowAmbient : int { /// /// Original was GL_TEXTURE_COMPARE_FAIL_VALUE_ARB = 0x80BF /// TextureCompareFailValueArb = ((int)0x80BF) , } /// /// Not used directly. /// public enum ArbStencilTexturing : int { /// /// Original was GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA /// DepthStencilTextureMode = ((int)0x90EA) , } /// /// Used in GL.GetInteger64 /// public enum ArbSync : int { /// /// Original was GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001 /// SyncFlushCommandsBit = ((int)0x00000001) , /// /// Original was GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111 /// MaxServerWaitTimeout = ((int)0x9111) , /// /// Original was GL_OBJECT_TYPE = 0x9112 /// ObjectType = ((int)0x9112) , /// /// Original was GL_SYNC_CONDITION = 0x9113 /// SyncCondition = ((int)0x9113) , /// /// Original was GL_SYNC_STATUS = 0x9114 /// SyncStatus = ((int)0x9114) , /// /// Original was GL_SYNC_FLAGS = 0x9115 /// SyncFlags = ((int)0x9115) , /// /// Original was GL_SYNC_FENCE = 0x9116 /// SyncFence = ((int)0x9116) , /// /// Original was GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117 /// SyncGpuCommandsComplete = ((int)0x9117) , /// /// Original was GL_UNSIGNALED = 0x9118 /// Unsignaled = ((int)0x9118) , /// /// Original was GL_SIGNALED = 0x9119 /// Signaled = ((int)0x9119) , /// /// Original was GL_ALREADY_SIGNALED = 0x911A /// AlreadySignaled = ((int)0x911A) , /// /// Original was GL_TIMEOUT_EXPIRED = 0x911B /// TimeoutExpired = ((int)0x911B) , /// /// Original was GL_CONDITION_SATISFIED = 0x911C /// ConditionSatisfied = ((int)0x911C) , /// /// Original was GL_WAIT_FAILED = 0x911D /// WaitFailed = ((int)0x911D) , /// /// Original was GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF /// TimeoutIgnored = unchecked((int)0xFFFFFFFFFFFFFFFF) , } /// /// Not used directly. /// public enum ArbTessellationShader : int { /// /// Original was GL_TRIANGLES = 0x0004 /// Triangles = ((int)0x0004) , /// /// Original was GL_QUADS = 0x0007 /// Quads = ((int)0x0007) , /// /// Original was GL_PATCHES = 0x000E /// Patches = ((int)0x000E) , /// /// Original was GL_EQUAL = 0x0202 /// Equal = ((int)0x0202) , /// /// Original was GL_CW = 0x0900 /// Cw = ((int)0x0900) , /// /// Original was GL_CCW = 0x0901 /// Ccw = ((int)0x0901) , /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0 /// UniformBlockReferencedByTessControlShader = ((int)0x84F0) , /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1 /// UniformBlockReferencedByTessEvaluationShader = ((int)0x84F1) , /// /// Original was GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C /// MaxTessControlInputComponents = ((int)0x886C) , /// /// Original was GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D /// MaxTessEvaluationInputComponents = ((int)0x886D) , /// /// Original was GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E /// MaxCombinedTessControlUniformComponents = ((int)0x8E1E) , /// /// Original was GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F /// MaxCombinedTessEvaluationUniformComponents = ((int)0x8E1F) , /// /// Original was GL_PATCH_VERTICES = 0x8E72 /// PatchVertices = ((int)0x8E72) , /// /// Original was GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73 /// PatchDefaultInnerLevel = ((int)0x8E73) , /// /// Original was GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74 /// PatchDefaultOuterLevel = ((int)0x8E74) , /// /// Original was GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75 /// TessControlOutputVertices = ((int)0x8E75) , /// /// Original was GL_TESS_GEN_MODE = 0x8E76 /// TessGenMode = ((int)0x8E76) , /// /// Original was GL_TESS_GEN_SPACING = 0x8E77 /// TessGenSpacing = ((int)0x8E77) , /// /// Original was GL_TESS_GEN_VERTEX_ORDER = 0x8E78 /// TessGenVertexOrder = ((int)0x8E78) , /// /// Original was GL_TESS_GEN_POINT_MODE = 0x8E79 /// TessGenPointMode = ((int)0x8E79) , /// /// Original was GL_ISOLINES = 0x8E7A /// Isolines = ((int)0x8E7A) , /// /// Original was GL_FRACTIONAL_ODD = 0x8E7B /// FractionalOdd = ((int)0x8E7B) , /// /// Original was GL_FRACTIONAL_EVEN = 0x8E7C /// FractionalEven = ((int)0x8E7C) , /// /// Original was GL_MAX_PATCH_VERTICES = 0x8E7D /// MaxPatchVertices = ((int)0x8E7D) , /// /// Original was GL_MAX_TESS_GEN_LEVEL = 0x8E7E /// MaxTessGenLevel = ((int)0x8E7E) , /// /// Original was GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F /// MaxTessControlUniformComponents = ((int)0x8E7F) , /// /// Original was GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80 /// MaxTessEvaluationUniformComponents = ((int)0x8E80) , /// /// Original was GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81 /// MaxTessControlTextureImageUnits = ((int)0x8E81) , /// /// Original was GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82 /// MaxTessEvaluationTextureImageUnits = ((int)0x8E82) , /// /// Original was GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83 /// MaxTessControlOutputComponents = ((int)0x8E83) , /// /// Original was GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84 /// MaxTessPatchComponents = ((int)0x8E84) , /// /// Original was GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85 /// MaxTessControlTotalOutputComponents = ((int)0x8E85) , /// /// Original was GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86 /// MaxTessEvaluationOutputComponents = ((int)0x8E86) , /// /// Original was GL_TESS_EVALUATION_SHADER = 0x8E87 /// TessEvaluationShader = ((int)0x8E87) , /// /// Original was GL_TESS_CONTROL_SHADER = 0x8E88 /// TessControlShader = ((int)0x8E88) , /// /// Original was GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89 /// MaxTessControlUniformBlocks = ((int)0x8E89) , /// /// Original was GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A /// MaxTessEvaluationUniformBlocks = ((int)0x8E8A) , } /// /// Not used directly. /// public enum ArbTextureBorderClamp : int { /// /// Original was GL_CLAMP_TO_BORDER_ARB = 0x812D /// ClampToBorderArb = ((int)0x812D) , } /// /// Used in GL.Arb.TexBuffer /// public enum ArbTextureBufferObject : int { /// /// Original was GL_TEXTURE_BUFFER_ARB = 0x8C2A /// TextureBufferArb = ((int)0x8C2A) , /// /// Original was GL_MAX_TEXTURE_BUFFER_SIZE_ARB = 0x8C2B /// MaxTextureBufferSizeArb = ((int)0x8C2B) , /// /// Original was GL_TEXTURE_BINDING_BUFFER_ARB = 0x8C2C /// TextureBindingBufferArb = ((int)0x8C2C) , /// /// Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB = 0x8C2D /// TextureBufferDataStoreBindingArb = ((int)0x8C2D) , /// /// Original was GL_TEXTURE_BUFFER_FORMAT_ARB = 0x8C2E /// TextureBufferFormatArb = ((int)0x8C2E) , } /// /// Not used directly. /// public enum ArbTextureBufferObjectRgb32 : int { /// /// Original was GL_RGB32F = 0x8815 /// Rgb32f = ((int)0x8815) , /// /// Original was GL_RGB32UI = 0x8D71 /// Rgb32ui = ((int)0x8D71) , /// /// Original was GL_RGB32I = 0x8D83 /// Rgb32i = ((int)0x8D83) , } /// /// Used in GL.Ext.TextureBufferRange /// public enum ArbTextureBufferRange : int { /// /// Original was GL_TEXTURE_BUFFER_OFFSET = 0x919D /// TextureBufferOffset = ((int)0x919D) , /// /// Original was GL_TEXTURE_BUFFER_SIZE = 0x919E /// TextureBufferSize = ((int)0x919E) , /// /// Original was GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F /// TextureBufferOffsetAlignment = ((int)0x919F) , } /// /// Not used directly. /// public enum ArbTextureCompression : int { /// /// Original was GL_COMPRESSED_ALPHA_ARB = 0x84E9 /// CompressedAlphaArb = ((int)0x84E9) , /// /// Original was GL_COMPRESSED_LUMINANCE_ARB = 0x84EA /// CompressedLuminanceArb = ((int)0x84EA) , /// /// Original was GL_COMPRESSED_LUMINANCE_ALPHA_ARB = 0x84EB /// CompressedLuminanceAlphaArb = ((int)0x84EB) , /// /// Original was GL_COMPRESSED_INTENSITY_ARB = 0x84EC /// CompressedIntensityArb = ((int)0x84EC) , /// /// Original was GL_COMPRESSED_RGB_ARB = 0x84ED /// CompressedRgbArb = ((int)0x84ED) , /// /// Original was GL_COMPRESSED_RGBA_ARB = 0x84EE /// CompressedRgbaArb = ((int)0x84EE) , /// /// Original was GL_TEXTURE_COMPRESSION_HINT_ARB = 0x84EF /// TextureCompressionHintArb = ((int)0x84EF) , /// /// Original was GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = 0x86A0 /// TextureCompressedImageSizeArb = ((int)0x86A0) , /// /// Original was GL_TEXTURE_COMPRESSED_ARB = 0x86A1 /// TextureCompressedArb = ((int)0x86A1) , /// /// Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A2 /// NumCompressedTextureFormatsArb = ((int)0x86A2) , /// /// Original was GL_COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A3 /// CompressedTextureFormatsArb = ((int)0x86A3) , } /// /// Not used directly. /// public enum ArbTextureCompressionBptc : int { /// /// Original was GL_COMPRESSED_RGBA_BPTC_UNORM_ARB = 0x8E8C /// CompressedRgbaBptcUnormArb = ((int)0x8E8C) , /// /// Original was GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB = 0x8E8D /// CompressedSrgbAlphaBptcUnormArb = ((int)0x8E8D) , /// /// Original was GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB = 0x8E8E /// CompressedRgbBptcSignedFloatArb = ((int)0x8E8E) , /// /// Original was GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB = 0x8E8F /// CompressedRgbBptcUnsignedFloatArb = ((int)0x8E8F) , } /// /// Not used directly. /// public enum ArbTextureCompressionRgtc : int { /// /// Original was GL_COMPRESSED_RED_RGTC1 = 0x8DBB /// CompressedRedRgtc1 = ((int)0x8DBB) , /// /// Original was GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC /// CompressedSignedRedRgtc1 = ((int)0x8DBC) , /// /// Original was GL_COMPRESSED_RG_RGTC2 = 0x8DBD /// CompressedRgRgtc2 = ((int)0x8DBD) , /// /// Original was GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE /// CompressedSignedRgRgtc2 = ((int)0x8DBE) , } /// /// Not used directly. /// public enum ArbTextureCubeMap : int { /// /// Original was GL_NORMAL_MAP_ARB = 0x8511 /// NormalMapArb = ((int)0x8511) , /// /// Original was GL_REFLECTION_MAP_ARB = 0x8512 /// ReflectionMapArb = ((int)0x8512) , /// /// Original was GL_TEXTURE_CUBE_MAP_ARB = 0x8513 /// TextureCubeMapArb = ((int)0x8513) , /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARB = 0x8514 /// TextureBindingCubeMapArb = ((int)0x8514) , /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = 0x8515 /// TextureCubeMapPositiveXArb = ((int)0x8515) , /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = 0x8516 /// TextureCubeMapNegativeXArb = ((int)0x8516) , /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = 0x8517 /// TextureCubeMapPositiveYArb = ((int)0x8517) , /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = 0x8518 /// TextureCubeMapNegativeYArb = ((int)0x8518) , /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = 0x8519 /// TextureCubeMapPositiveZArb = ((int)0x8519) , /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = 0x851A /// TextureCubeMapNegativeZArb = ((int)0x851A) , /// /// Original was GL_PROXY_TEXTURE_CUBE_MAP_ARB = 0x851B /// ProxyTextureCubeMapArb = ((int)0x851B) , /// /// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = 0x851C /// MaxCubeMapTextureSizeArb = ((int)0x851C) , } /// /// Not used directly. /// public enum ArbTextureCubeMapArray : int { /// /// Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009 /// TextureCubeMapArray = ((int)0x9009) , /// /// Original was GL_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x9009 /// TextureCubeMapArrayArb = ((int)0x9009) , /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A /// TextureBindingCubeMapArray = ((int)0x900A) , /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB = 0x900A /// TextureBindingCubeMapArrayArb = ((int)0x900A) , /// /// Original was GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B /// ProxyTextureCubeMapArray = ((int)0x900B) , /// /// Original was GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x900B /// ProxyTextureCubeMapArrayArb = ((int)0x900B) , /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C /// SamplerCubeMapArray = ((int)0x900C) , /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900C /// SamplerCubeMapArrayArb = ((int)0x900C) , /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D /// SamplerCubeMapArrayShadow = ((int)0x900D) , /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB = 0x900D /// SamplerCubeMapArrayShadowArb = ((int)0x900D) , /// /// Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E /// IntSamplerCubeMapArray = ((int)0x900E) , /// /// Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900E /// IntSamplerCubeMapArrayArb = ((int)0x900E) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F /// UnsignedIntSamplerCubeMapArray = ((int)0x900F) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900F /// UnsignedIntSamplerCubeMapArrayArb = ((int)0x900F) , } /// /// Not used directly. /// public enum ArbTextureEnvAdd : int { } /// /// Not used directly. /// public enum ArbTextureEnvCombine : int { /// /// Original was GL_SUBTRACT_ARB = 0x84E7 /// SubtractArb = ((int)0x84E7) , /// /// Original was GL_COMBINE_ARB = 0x8570 /// CombineArb = ((int)0x8570) , /// /// Original was GL_COMBINE_RGB_ARB = 0x8571 /// CombineRgbArb = ((int)0x8571) , /// /// Original was GL_COMBINE_ALPHA_ARB = 0x8572 /// CombineAlphaArb = ((int)0x8572) , /// /// Original was GL_RGB_SCALE_ARB = 0x8573 /// RgbScaleArb = ((int)0x8573) , /// /// Original was GL_ADD_SIGNED_ARB = 0x8574 /// AddSignedArb = ((int)0x8574) , /// /// Original was GL_INTERPOLATE_ARB = 0x8575 /// InterpolateArb = ((int)0x8575) , /// /// Original was GL_CONSTANT_ARB = 0x8576 /// ConstantArb = ((int)0x8576) , /// /// Original was GL_PRIMARY_COLOR_ARB = 0x8577 /// PrimaryColorArb = ((int)0x8577) , /// /// Original was GL_PREVIOUS_ARB = 0x8578 /// PreviousArb = ((int)0x8578) , /// /// Original was GL_SOURCE0_RGB_ARB = 0x8580 /// Source0RgbArb = ((int)0x8580) , /// /// Original was GL_SOURCE1_RGB_ARB = 0x8581 /// Source1RgbArb = ((int)0x8581) , /// /// Original was GL_SOURCE2_RGB_ARB = 0x8582 /// Source2RgbArb = ((int)0x8582) , /// /// Original was GL_SOURCE0_ALPHA_ARB = 0x8588 /// Source0AlphaArb = ((int)0x8588) , /// /// Original was GL_SOURCE1_ALPHA_ARB = 0x8589 /// Source1AlphaArb = ((int)0x8589) , /// /// Original was GL_SOURCE2_ALPHA_ARB = 0x858A /// Source2AlphaArb = ((int)0x858A) , /// /// Original was GL_OPERAND0_RGB_ARB = 0x8590 /// Operand0RgbArb = ((int)0x8590) , /// /// Original was GL_OPERAND1_RGB_ARB = 0x8591 /// Operand1RgbArb = ((int)0x8591) , /// /// Original was GL_OPERAND2_RGB_ARB = 0x8592 /// Operand2RgbArb = ((int)0x8592) , /// /// Original was GL_OPERAND0_ALPHA_ARB = 0x8598 /// Operand0AlphaArb = ((int)0x8598) , /// /// Original was GL_OPERAND1_ALPHA_ARB = 0x8599 /// Operand1AlphaArb = ((int)0x8599) , /// /// Original was GL_OPERAND2_ALPHA_ARB = 0x859A /// Operand2AlphaArb = ((int)0x859A) , } /// /// Not used directly. /// public enum ArbTextureEnvCrossbar : int { } /// /// Not used directly. /// public enum ArbTextureEnvDot3 : int { /// /// Original was GL_DOT3_RGB_ARB = 0x86AE /// Dot3RgbArb = ((int)0x86AE) , /// /// Original was GL_DOT3_RGBA_ARB = 0x86AF /// Dot3RgbaArb = ((int)0x86AF) , } /// /// Not used directly. /// public enum ArbTextureFloat : int { /// /// Original was GL_RGBA32F_ARB = 0x8814 /// Rgba32fArb = ((int)0x8814) , /// /// Original was GL_RGB32F_ARB = 0x8815 /// Rgb32fArb = ((int)0x8815) , /// /// Original was GL_ALPHA32F_ARB = 0x8816 /// Alpha32fArb = ((int)0x8816) , /// /// Original was GL_INTENSITY32F_ARB = 0x8817 /// Intensity32fArb = ((int)0x8817) , /// /// Original was GL_LUMINANCE32F_ARB = 0x8818 /// Luminance32fArb = ((int)0x8818) , /// /// Original was GL_LUMINANCE_ALPHA32F_ARB = 0x8819 /// LuminanceAlpha32fArb = ((int)0x8819) , /// /// Original was GL_RGBA16F_ARB = 0x881A /// Rgba16fArb = ((int)0x881A) , /// /// Original was GL_RGB16F_ARB = 0x881B /// Rgb16fArb = ((int)0x881B) , /// /// Original was GL_ALPHA16F_ARB = 0x881C /// Alpha16fArb = ((int)0x881C) , /// /// Original was GL_INTENSITY16F_ARB = 0x881D /// Intensity16fArb = ((int)0x881D) , /// /// Original was GL_LUMINANCE16F_ARB = 0x881E /// Luminance16fArb = ((int)0x881E) , /// /// Original was GL_LUMINANCE_ALPHA16F_ARB = 0x881F /// LuminanceAlpha16fArb = ((int)0x881F) , /// /// Original was GL_TEXTURE_RED_TYPE_ARB = 0x8C10 /// TextureRedTypeArb = ((int)0x8C10) , /// /// Original was GL_TEXTURE_GREEN_TYPE_ARB = 0x8C11 /// TextureGreenTypeArb = ((int)0x8C11) , /// /// Original was GL_TEXTURE_BLUE_TYPE_ARB = 0x8C12 /// TextureBlueTypeArb = ((int)0x8C12) , /// /// Original was GL_TEXTURE_ALPHA_TYPE_ARB = 0x8C13 /// TextureAlphaTypeArb = ((int)0x8C13) , /// /// Original was GL_TEXTURE_LUMINANCE_TYPE_ARB = 0x8C14 /// TextureLuminanceTypeArb = ((int)0x8C14) , /// /// Original was GL_TEXTURE_INTENSITY_TYPE_ARB = 0x8C15 /// TextureIntensityTypeArb = ((int)0x8C15) , /// /// Original was GL_TEXTURE_DEPTH_TYPE_ARB = 0x8C16 /// TextureDepthTypeArb = ((int)0x8C16) , /// /// Original was GL_UNSIGNED_NORMALIZED_ARB = 0x8C17 /// UnsignedNormalizedArb = ((int)0x8C17) , } /// /// Not used directly. /// public enum ArbTextureGather : int { /// /// Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5E /// MinProgramTextureGatherOffsetArb = ((int)0x8E5E) , /// /// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5F /// MaxProgramTextureGatherOffsetArb = ((int)0x8E5F) , /// /// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB = 0x8F9F /// MaxProgramTextureGatherComponentsArb = ((int)0x8F9F) , } /// /// Not used directly. /// public enum ArbTextureMirroredRepeat : int { /// /// Original was GL_MIRRORED_REPEAT_ARB = 0x8370 /// MirroredRepeatArb = ((int)0x8370) , } /// /// Not used directly. /// public enum ArbTextureMultisample : int { /// /// Original was GL_SAMPLE_POSITION = 0x8E50 /// SamplePosition = ((int)0x8E50) , /// /// Original was GL_SAMPLE_MASK = 0x8E51 /// SampleMask = ((int)0x8E51) , /// /// Original was GL_SAMPLE_MASK_VALUE = 0x8E52 /// SampleMaskValue = ((int)0x8E52) , /// /// Original was GL_MAX_SAMPLE_MASK_WORDS = 0x8E59 /// MaxSampleMaskWords = ((int)0x8E59) , /// /// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100 /// Texture2DMultisample = ((int)0x9100) , /// /// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101 /// ProxyTexture2DMultisample = ((int)0x9101) , /// /// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 /// Texture2DMultisampleArray = ((int)0x9102) , /// /// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103 /// ProxyTexture2DMultisampleArray = ((int)0x9103) , /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104 /// TextureBinding2DMultisample = ((int)0x9104) , /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105 /// TextureBinding2DMultisampleArray = ((int)0x9105) , /// /// Original was GL_TEXTURE_SAMPLES = 0x9106 /// TextureSamples = ((int)0x9106) , /// /// Original was GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107 /// TextureFixedSampleLocations = ((int)0x9107) , /// /// Original was GL_SAMPLER_2D_MULTISAMPLE = 0x9108 /// Sampler2DMultisample = ((int)0x9108) , /// /// Original was GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109 /// IntSampler2DMultisample = ((int)0x9109) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A /// UnsignedIntSampler2DMultisample = ((int)0x910A) , /// /// Original was GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B /// Sampler2DMultisampleArray = ((int)0x910B) , /// /// Original was GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C /// IntSampler2DMultisampleArray = ((int)0x910C) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D /// UnsignedIntSampler2DMultisampleArray = ((int)0x910D) , /// /// Original was GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E /// MaxColorTextureSamples = ((int)0x910E) , /// /// Original was GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F /// MaxDepthTextureSamples = ((int)0x910F) , /// /// Original was GL_MAX_INTEGER_SAMPLES = 0x9110 /// MaxIntegerSamples = ((int)0x9110) , } /// /// Not used directly. /// public enum ArbTextureNonPowerOfTwo : int { } /// /// Not used directly. /// public enum ArbTextureQueryLevels : int { } /// /// Not used directly. /// public enum ArbTextureQueryLod : int { } /// /// Not used directly. /// public enum ArbTextureRectangle : int { /// /// Original was GL_TEXTURE_RECTANGLE_ARB = 0x84F5 /// TextureRectangleArb = ((int)0x84F5) , /// /// Original was GL_TEXTURE_BINDING_RECTANGLE_ARB = 0x84F6 /// TextureBindingRectangleArb = ((int)0x84F6) , /// /// Original was GL_PROXY_TEXTURE_RECTANGLE_ARB = 0x84F7 /// ProxyTextureRectangleArb = ((int)0x84F7) , /// /// Original was GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB = 0x84F8 /// MaxRectangleTextureSizeArb = ((int)0x84F8) , } /// /// Not used directly. /// public enum ArbTextureRg : int { /// /// Original was GL_RG = 0x8227 /// Rg = ((int)0x8227) , /// /// Original was GL_RG_INTEGER = 0x8228 /// RgInteger = ((int)0x8228) , /// /// Original was GL_R8 = 0x8229 /// R8 = ((int)0x8229) , /// /// Original was GL_R16 = 0x822A /// R16 = ((int)0x822A) , /// /// Original was GL_RG8 = 0x822B /// Rg8 = ((int)0x822B) , /// /// Original was GL_RG16 = 0x822C /// Rg16 = ((int)0x822C) , /// /// Original was GL_R16F = 0x822D /// R16f = ((int)0x822D) , /// /// Original was GL_R32F = 0x822E /// R32f = ((int)0x822E) , /// /// Original was GL_RG16F = 0x822F /// Rg16f = ((int)0x822F) , /// /// Original was GL_RG32F = 0x8230 /// Rg32f = ((int)0x8230) , /// /// Original was GL_R8I = 0x8231 /// R8i = ((int)0x8231) , /// /// Original was GL_R8UI = 0x8232 /// R8ui = ((int)0x8232) , /// /// Original was GL_R16I = 0x8233 /// R16i = ((int)0x8233) , /// /// Original was GL_R16UI = 0x8234 /// R16ui = ((int)0x8234) , /// /// Original was GL_R32I = 0x8235 /// R32i = ((int)0x8235) , /// /// Original was GL_R32UI = 0x8236 /// R32ui = ((int)0x8236) , /// /// Original was GL_RG8I = 0x8237 /// Rg8i = ((int)0x8237) , /// /// Original was GL_RG8UI = 0x8238 /// Rg8ui = ((int)0x8238) , /// /// Original was GL_RG16I = 0x8239 /// Rg16i = ((int)0x8239) , /// /// Original was GL_RG16UI = 0x823A /// Rg16ui = ((int)0x823A) , /// /// Original was GL_RG32I = 0x823B /// Rg32i = ((int)0x823B) , /// /// Original was GL_RG32UI = 0x823C /// Rg32ui = ((int)0x823C) , } /// /// Not used directly. /// public enum ArbTextureRgb10A2ui : int { /// /// Original was GL_RGB10_A2UI = 0x906F /// Rgb10A2ui = ((int)0x906F) , } /// /// Used in GL.Ext.TextureStorage1D, GL.Ext.TextureStorage2D, GL.Ext.TextureStorage3D /// public enum ArbTextureStorage : int { /// /// Original was GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F /// TextureImmutableFormat = ((int)0x912F) , } /// /// Used in GL.Ext.TextureStorage2DMultisample, GL.Ext.TextureStorage3DMultisample /// public enum ArbTextureStorageMultisample : int { } /// /// Not used directly. /// public enum ArbTextureSwizzle : int { /// /// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42 /// TextureSwizzleR = ((int)0x8E42) , /// /// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43 /// TextureSwizzleG = ((int)0x8E43) , /// /// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44 /// TextureSwizzleB = ((int)0x8E44) , /// /// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45 /// TextureSwizzleA = ((int)0x8E45) , /// /// Original was GL_TEXTURE_SWIZZLE_RGBA = 0x8E46 /// TextureSwizzleRgba = ((int)0x8E46) , } /// /// Not used directly. /// public enum ArbTextureView : int { /// /// Original was GL_TEXTURE_VIEW_MIN_LEVEL = 0x82DB /// TextureViewMinLevel = ((int)0x82DB) , /// /// Original was GL_TEXTURE_VIEW_NUM_LEVELS = 0x82DC /// TextureViewNumLevels = ((int)0x82DC) , /// /// Original was GL_TEXTURE_VIEW_MIN_LAYER = 0x82DD /// TextureViewMinLayer = ((int)0x82DD) , /// /// Original was GL_TEXTURE_VIEW_NUM_LAYERS = 0x82DE /// TextureViewNumLayers = ((int)0x82DE) , /// /// Original was GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF /// TextureImmutableLevels = ((int)0x82DF) , } /// /// Not used directly. /// public enum ArbTimerQuery : int { /// /// Original was GL_TIME_ELAPSED = 0x88BF /// TimeElapsed = ((int)0x88BF) , /// /// Original was GL_TIMESTAMP = 0x8E28 /// Timestamp = ((int)0x8E28) , } /// /// Not used directly. /// public enum ArbTransformFeedback2 : int { /// /// Original was GL_TRANSFORM_FEEDBACK = 0x8E22 /// TransformFeedback = ((int)0x8E22) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23 /// TransformFeedbackBufferPaused = ((int)0x8E23) , /// /// Original was GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23 /// TransformFeedbackPaused = ((int)0x8E23) , /// /// Original was GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24 /// TransformFeedbackActive = ((int)0x8E24) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24 /// TransformFeedbackBufferActive = ((int)0x8E24) , /// /// Original was GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25 /// TransformFeedbackBinding = ((int)0x8E25) , } /// /// Not used directly. /// public enum ArbTransformFeedback3 : int { /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70 /// MaxTransformFeedbackBuffers = ((int)0x8E70) , /// /// Original was GL_MAX_VERTEX_STREAMS = 0x8E71 /// MaxVertexStreams = ((int)0x8E71) , } /// /// Not used directly. /// public enum ArbTransformFeedbackInstanced : int { } /// /// Not used directly. /// public enum ArbTransposeMatrix : int { /// /// Original was GL_TRANSPOSE_MODELVIEW_MATRIX_ARB = 0x84E3 /// TransposeModelviewMatrixArb = ((int)0x84E3) , /// /// Original was GL_TRANSPOSE_PROJECTION_MATRIX_ARB = 0x84E4 /// TransposeProjectionMatrixArb = ((int)0x84E4) , /// /// Original was GL_TRANSPOSE_TEXTURE_MATRIX_ARB = 0x84E5 /// TransposeTextureMatrixArb = ((int)0x84E5) , /// /// Original was GL_TRANSPOSE_COLOR_MATRIX_ARB = 0x84E6 /// TransposeColorMatrixArb = ((int)0x84E6) , } /// /// Not used directly. /// public enum ArbUniformBufferObject : int { /// /// Original was GL_UNIFORM_BUFFER = 0x8A11 /// UniformBuffer = ((int)0x8A11) , /// /// Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28 /// UniformBufferBinding = ((int)0x8A28) , /// /// Original was GL_UNIFORM_BUFFER_START = 0x8A29 /// UniformBufferStart = ((int)0x8A29) , /// /// Original was GL_UNIFORM_BUFFER_SIZE = 0x8A2A /// UniformBufferSize = ((int)0x8A2A) , /// /// Original was GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B /// MaxVertexUniformBlocks = ((int)0x8A2B) , /// /// Original was GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C /// MaxGeometryUniformBlocks = ((int)0x8A2C) , /// /// Original was GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D /// MaxFragmentUniformBlocks = ((int)0x8A2D) , /// /// Original was GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E /// MaxCombinedUniformBlocks = ((int)0x8A2E) , /// /// Original was GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F /// MaxUniformBufferBindings = ((int)0x8A2F) , /// /// Original was GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30 /// MaxUniformBlockSize = ((int)0x8A30) , /// /// Original was GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31 /// MaxCombinedVertexUniformComponents = ((int)0x8A31) , /// /// Original was GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32 /// MaxCombinedGeometryUniformComponents = ((int)0x8A32) , /// /// Original was GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33 /// MaxCombinedFragmentUniformComponents = ((int)0x8A33) , /// /// Original was GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34 /// UniformBufferOffsetAlignment = ((int)0x8A34) , /// /// Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35 /// ActiveUniformBlockMaxNameLength = ((int)0x8A35) , /// /// Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36 /// ActiveUniformBlocks = ((int)0x8A36) , /// /// Original was GL_UNIFORM_TYPE = 0x8A37 /// UniformType = ((int)0x8A37) , /// /// Original was GL_UNIFORM_SIZE = 0x8A38 /// UniformSize = ((int)0x8A38) , /// /// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39 /// UniformNameLength = ((int)0x8A39) , /// /// Original was GL_UNIFORM_BLOCK_INDEX = 0x8A3A /// UniformBlockIndex = ((int)0x8A3A) , /// /// Original was GL_UNIFORM_OFFSET = 0x8A3B /// UniformOffset = ((int)0x8A3B) , /// /// Original was GL_UNIFORM_ARRAY_STRIDE = 0x8A3C /// UniformArrayStride = ((int)0x8A3C) , /// /// Original was GL_UNIFORM_MATRIX_STRIDE = 0x8A3D /// UniformMatrixStride = ((int)0x8A3D) , /// /// Original was GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E /// UniformIsRowMajor = ((int)0x8A3E) , /// /// Original was GL_UNIFORM_BLOCK_BINDING = 0x8A3F /// UniformBlockBinding = ((int)0x8A3F) , /// /// Original was GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40 /// UniformBlockDataSize = ((int)0x8A40) , /// /// Original was GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41 /// UniformBlockNameLength = ((int)0x8A41) , /// /// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42 /// UniformBlockActiveUniforms = ((int)0x8A42) , /// /// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43 /// UniformBlockActiveUniformIndices = ((int)0x8A43) , /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44 /// UniformBlockReferencedByVertexShader = ((int)0x8A44) , /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45 /// UniformBlockReferencedByGeometryShader = ((int)0x8A45) , /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46 /// UniformBlockReferencedByFragmentShader = ((int)0x8A46) , /// /// Original was GL_INVALID_INDEX = 0xFFFFFFFF /// InvalidIndex = unchecked((int)0xFFFFFFFF) , } /// /// Not used directly. /// public enum ArbVertexArrayBgra : int { /// /// Original was GL_BGRA = 0x80E1 /// Bgra = ((int)0x80E1) , } /// /// Not used directly. /// public enum ArbVertexArrayObject : int { /// /// Original was GL_VERTEX_ARRAY_BINDING = 0x85B5 /// VertexArrayBinding = ((int)0x85B5) , } /// /// Not used directly. /// public enum ArbVertexAttrib64bit : int { /// /// Original was GL_RGB32I = 0x8D83 /// Rgb32i = ((int)0x8D83) , /// /// Original was GL_DOUBLE_MAT2 = 0x8F46 /// DoubleMat2 = ((int)0x8F46) , /// /// Original was GL_DOUBLE_MAT3 = 0x8F47 /// DoubleMat3 = ((int)0x8F47) , /// /// Original was GL_DOUBLE_MAT4 = 0x8F48 /// DoubleMat4 = ((int)0x8F48) , /// /// Original was GL_DOUBLE_MAT2x3 = 0x8F49 /// DoubleMat2x3 = ((int)0x8F49) , /// /// Original was GL_DOUBLE_MAT2x4 = 0x8F4A /// DoubleMat2x4 = ((int)0x8F4A) , /// /// Original was GL_DOUBLE_MAT3x2 = 0x8F4B /// DoubleMat3x2 = ((int)0x8F4B) , /// /// Original was GL_DOUBLE_MAT3x4 = 0x8F4C /// DoubleMat3x4 = ((int)0x8F4C) , /// /// Original was GL_DOUBLE_MAT4x2 = 0x8F4D /// DoubleMat4x2 = ((int)0x8F4D) , /// /// Original was GL_DOUBLE_MAT4x3 = 0x8F4E /// DoubleMat4x3 = ((int)0x8F4E) , /// /// Original was GL_DOUBLE_VEC2 = 0x8FFC /// DoubleVec2 = ((int)0x8FFC) , /// /// Original was GL_DOUBLE_VEC3 = 0x8FFD /// DoubleVec3 = ((int)0x8FFD) , /// /// Original was GL_DOUBLE_VEC4 = 0x8FFE /// DoubleVec4 = ((int)0x8FFE) , } /// /// Used in GL.Ext.VertexArrayVertexAttribFormat, GL.Ext.VertexArrayVertexAttribIFormat, GL.Ext.VertexArrayVertexAttribLFormat /// public enum ArbVertexAttribBinding : int { /// /// Original was GL_VERTEX_ATTRIB_BINDING = 0x82D4 /// VertexAttribBinding = ((int)0x82D4) , /// /// Original was GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5 /// VertexAttribRelativeOffset = ((int)0x82D5) , /// /// Original was GL_VERTEX_BINDING_DIVISOR = 0x82D6 /// VertexBindingDivisor = ((int)0x82D6) , /// /// Original was GL_VERTEX_BINDING_OFFSET = 0x82D7 /// VertexBindingOffset = ((int)0x82D7) , /// /// Original was GL_VERTEX_BINDING_STRIDE = 0x82D8 /// VertexBindingStride = ((int)0x82D8) , /// /// Original was GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9 /// MaxVertexAttribRelativeOffset = ((int)0x82D9) , /// /// Original was GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA /// MaxVertexAttribBindings = ((int)0x82DA) , } /// /// Used in GL.Arb.WeightPointer /// public enum ArbVertexBlend : int { /// /// Original was GL_MODELVIEW0_ARB = 0x1700 /// Modelview0Arb = ((int)0x1700) , /// /// Original was GL_MODELVIEW1_ARB = 0x850A /// Modelview1Arb = ((int)0x850A) , /// /// Original was GL_MAX_VERTEX_UNITS_ARB = 0x86A4 /// MaxVertexUnitsArb = ((int)0x86A4) , /// /// Original was GL_ACTIVE_VERTEX_UNITS_ARB = 0x86A5 /// ActiveVertexUnitsArb = ((int)0x86A5) , /// /// Original was GL_WEIGHT_SUM_UNITY_ARB = 0x86A6 /// WeightSumUnityArb = ((int)0x86A6) , /// /// Original was GL_VERTEX_BLEND_ARB = 0x86A7 /// VertexBlendArb = ((int)0x86A7) , /// /// Original was GL_CURRENT_WEIGHT_ARB = 0x86A8 /// CurrentWeightArb = ((int)0x86A8) , /// /// Original was GL_WEIGHT_ARRAY_TYPE_ARB = 0x86A9 /// WeightArrayTypeArb = ((int)0x86A9) , /// /// Original was GL_WEIGHT_ARRAY_STRIDE_ARB = 0x86AA /// WeightArrayStrideArb = ((int)0x86AA) , /// /// Original was GL_WEIGHT_ARRAY_SIZE_ARB = 0x86AB /// WeightArraySizeArb = ((int)0x86AB) , /// /// Original was GL_WEIGHT_ARRAY_POINTER_ARB = 0x86AC /// WeightArrayPointerArb = ((int)0x86AC) , /// /// Original was GL_WEIGHT_ARRAY_ARB = 0x86AD /// WeightArrayArb = ((int)0x86AD) , /// /// Original was GL_MODELVIEW2_ARB = 0x8722 /// Modelview2Arb = ((int)0x8722) , /// /// Original was GL_MODELVIEW3_ARB = 0x8723 /// Modelview3Arb = ((int)0x8723) , /// /// Original was GL_MODELVIEW4_ARB = 0x8724 /// Modelview4Arb = ((int)0x8724) , /// /// Original was GL_MODELVIEW5_ARB = 0x8725 /// Modelview5Arb = ((int)0x8725) , /// /// Original was GL_MODELVIEW6_ARB = 0x8726 /// Modelview6Arb = ((int)0x8726) , /// /// Original was GL_MODELVIEW7_ARB = 0x8727 /// Modelview7Arb = ((int)0x8727) , /// /// Original was GL_MODELVIEW8_ARB = 0x8728 /// Modelview8Arb = ((int)0x8728) , /// /// Original was GL_MODELVIEW9_ARB = 0x8729 /// Modelview9Arb = ((int)0x8729) , /// /// Original was GL_MODELVIEW10_ARB = 0x872A /// Modelview10Arb = ((int)0x872A) , /// /// Original was GL_MODELVIEW11_ARB = 0x872B /// Modelview11Arb = ((int)0x872B) , /// /// Original was GL_MODELVIEW12_ARB = 0x872C /// Modelview12Arb = ((int)0x872C) , /// /// Original was GL_MODELVIEW13_ARB = 0x872D /// Modelview13Arb = ((int)0x872D) , /// /// Original was GL_MODELVIEW14_ARB = 0x872E /// Modelview14Arb = ((int)0x872E) , /// /// Original was GL_MODELVIEW15_ARB = 0x872F /// Modelview15Arb = ((int)0x872F) , /// /// Original was GL_MODELVIEW16_ARB = 0x8730 /// Modelview16Arb = ((int)0x8730) , /// /// Original was GL_MODELVIEW17_ARB = 0x8731 /// Modelview17Arb = ((int)0x8731) , /// /// Original was GL_MODELVIEW18_ARB = 0x8732 /// Modelview18Arb = ((int)0x8732) , /// /// Original was GL_MODELVIEW19_ARB = 0x8733 /// Modelview19Arb = ((int)0x8733) , /// /// Original was GL_MODELVIEW20_ARB = 0x8734 /// Modelview20Arb = ((int)0x8734) , /// /// Original was GL_MODELVIEW21_ARB = 0x8735 /// Modelview21Arb = ((int)0x8735) , /// /// Original was GL_MODELVIEW22_ARB = 0x8736 /// Modelview22Arb = ((int)0x8736) , /// /// Original was GL_MODELVIEW23_ARB = 0x8737 /// Modelview23Arb = ((int)0x8737) , /// /// Original was GL_MODELVIEW24_ARB = 0x8738 /// Modelview24Arb = ((int)0x8738) , /// /// Original was GL_MODELVIEW25_ARB = 0x8739 /// Modelview25Arb = ((int)0x8739) , /// /// Original was GL_MODELVIEW26_ARB = 0x873A /// Modelview26Arb = ((int)0x873A) , /// /// Original was GL_MODELVIEW27_ARB = 0x873B /// Modelview27Arb = ((int)0x873B) , /// /// Original was GL_MODELVIEW28_ARB = 0x873C /// Modelview28Arb = ((int)0x873C) , /// /// Original was GL_MODELVIEW29_ARB = 0x873D /// Modelview29Arb = ((int)0x873D) , /// /// Original was GL_MODELVIEW30_ARB = 0x873E /// Modelview30Arb = ((int)0x873E) , /// /// Original was GL_MODELVIEW31_ARB = 0x873F /// Modelview31Arb = ((int)0x873F) , } /// /// Used in GL.Arb.GetBufferParameter, GL.Arb.GetBufferPointer, GL.Arb.MapBuffer /// public enum ArbVertexBufferObject : int { /// /// Original was GL_BUFFER_SIZE_ARB = 0x8764 /// BufferSizeArb = ((int)0x8764) , /// /// Original was GL_BUFFER_USAGE_ARB = 0x8765 /// BufferUsageArb = ((int)0x8765) , /// /// Original was GL_ARRAY_BUFFER_ARB = 0x8892 /// ArrayBufferArb = ((int)0x8892) , /// /// Original was GL_ELEMENT_ARRAY_BUFFER_ARB = 0x8893 /// ElementArrayBufferArb = ((int)0x8893) , /// /// Original was GL_ARRAY_BUFFER_BINDING_ARB = 0x8894 /// ArrayBufferBindingArb = ((int)0x8894) , /// /// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB = 0x8895 /// ElementArrayBufferBindingArb = ((int)0x8895) , /// /// Original was GL_VERTEX_ARRAY_BUFFER_BINDING_ARB = 0x8896 /// VertexArrayBufferBindingArb = ((int)0x8896) , /// /// Original was GL_NORMAL_ARRAY_BUFFER_BINDING_ARB = 0x8897 /// NormalArrayBufferBindingArb = ((int)0x8897) , /// /// Original was GL_COLOR_ARRAY_BUFFER_BINDING_ARB = 0x8898 /// ColorArrayBufferBindingArb = ((int)0x8898) , /// /// Original was GL_INDEX_ARRAY_BUFFER_BINDING_ARB = 0x8899 /// IndexArrayBufferBindingArb = ((int)0x8899) , /// /// Original was GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB = 0x889A /// TextureCoordArrayBufferBindingArb = ((int)0x889A) , /// /// Original was GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB = 0x889B /// EdgeFlagArrayBufferBindingArb = ((int)0x889B) , /// /// Original was GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB = 0x889C /// SecondaryColorArrayBufferBindingArb = ((int)0x889C) , /// /// Original was GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB = 0x889D /// FogCoordinateArrayBufferBindingArb = ((int)0x889D) , /// /// Original was GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB = 0x889E /// WeightArrayBufferBindingArb = ((int)0x889E) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB = 0x889F /// VertexAttribArrayBufferBindingArb = ((int)0x889F) , /// /// Original was GL_READ_ONLY_ARB = 0x88B8 /// ReadOnlyArb = ((int)0x88B8) , /// /// Original was GL_WRITE_ONLY_ARB = 0x88B9 /// WriteOnlyArb = ((int)0x88B9) , /// /// Original was GL_READ_WRITE_ARB = 0x88BA /// ReadWriteArb = ((int)0x88BA) , /// /// Original was GL_BUFFER_ACCESS_ARB = 0x88BB /// BufferAccessArb = ((int)0x88BB) , /// /// Original was GL_BUFFER_MAPPED_ARB = 0x88BC /// BufferMappedArb = ((int)0x88BC) , /// /// Original was GL_BUFFER_MAP_POINTER_ARB = 0x88BD /// BufferMapPointerArb = ((int)0x88BD) , /// /// Original was GL_STREAM_DRAW_ARB = 0x88E0 /// StreamDrawArb = ((int)0x88E0) , /// /// Original was GL_STREAM_READ_ARB = 0x88E1 /// StreamReadArb = ((int)0x88E1) , /// /// Original was GL_STREAM_COPY_ARB = 0x88E2 /// StreamCopyArb = ((int)0x88E2) , /// /// Original was GL_STATIC_DRAW_ARB = 0x88E4 /// StaticDrawArb = ((int)0x88E4) , /// /// Original was GL_STATIC_READ_ARB = 0x88E5 /// StaticReadArb = ((int)0x88E5) , /// /// Original was GL_STATIC_COPY_ARB = 0x88E6 /// StaticCopyArb = ((int)0x88E6) , /// /// Original was GL_DYNAMIC_DRAW_ARB = 0x88E8 /// DynamicDrawArb = ((int)0x88E8) , /// /// Original was GL_DYNAMIC_READ_ARB = 0x88E9 /// DynamicReadArb = ((int)0x88E9) , /// /// Original was GL_DYNAMIC_COPY_ARB = 0x88EA /// DynamicCopyArb = ((int)0x88EA) , } /// /// Used in GL.Arb.GetProgramEnvParameter, GL.Arb.GetProgramLocalParameter, GL.Arb.ProgramString /// public enum ArbVertexProgram : int { /// /// Original was GL_COLOR_SUM_ARB = 0x8458 /// ColorSumArb = ((int)0x8458) , /// /// Original was GL_VERTEX_PROGRAM_ARB = 0x8620 /// VertexProgramArb = ((int)0x8620) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = 0x8622 /// VertexAttribArrayEnabledArb = ((int)0x8622) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = 0x8623 /// VertexAttribArraySizeArb = ((int)0x8623) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = 0x8624 /// VertexAttribArrayStrideArb = ((int)0x8624) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = 0x8625 /// VertexAttribArrayTypeArb = ((int)0x8625) , /// /// Original was GL_CURRENT_VERTEX_ATTRIB_ARB = 0x8626 /// CurrentVertexAttribArb = ((int)0x8626) , /// /// Original was GL_PROGRAM_LENGTH_ARB = 0x8627 /// ProgramLengthArb = ((int)0x8627) , /// /// Original was GL_PROGRAM_STRING_ARB = 0x8628 /// ProgramStringArb = ((int)0x8628) , /// /// Original was GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = 0x862E /// MaxProgramMatrixStackDepthArb = ((int)0x862E) , /// /// Original was GL_MAX_PROGRAM_MATRICES_ARB = 0x862F /// MaxProgramMatricesArb = ((int)0x862F) , /// /// Original was GL_CURRENT_MATRIX_STACK_DEPTH_ARB = 0x8640 /// CurrentMatrixStackDepthArb = ((int)0x8640) , /// /// Original was GL_CURRENT_MATRIX_ARB = 0x8641 /// CurrentMatrixArb = ((int)0x8641) , /// /// Original was GL_VERTEX_PROGRAM_POINT_SIZE_ARB = 0x8642 /// VertexProgramPointSizeArb = ((int)0x8642) , /// /// Original was GL_VERTEX_PROGRAM_TWO_SIDE_ARB = 0x8643 /// VertexProgramTwoSideArb = ((int)0x8643) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = 0x8645 /// VertexAttribArrayPointerArb = ((int)0x8645) , /// /// Original was GL_PROGRAM_ERROR_POSITION_ARB = 0x864B /// ProgramErrorPositionArb = ((int)0x864B) , /// /// Original was GL_PROGRAM_BINDING_ARB = 0x8677 /// ProgramBindingArb = ((int)0x8677) , /// /// Original was GL_MAX_VERTEX_ATTRIBS_ARB = 0x8869 /// MaxVertexAttribsArb = ((int)0x8869) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = 0x886A /// VertexAttribArrayNormalizedArb = ((int)0x886A) , /// /// Original was GL_PROGRAM_ERROR_STRING_ARB = 0x8874 /// ProgramErrorStringArb = ((int)0x8874) , /// /// Original was GL_PROGRAM_FORMAT_ASCII_ARB = 0x8875 /// ProgramFormatAsciiArb = ((int)0x8875) , /// /// Original was GL_PROGRAM_FORMAT_ARB = 0x8876 /// ProgramFormatArb = ((int)0x8876) , /// /// Original was GL_PROGRAM_INSTRUCTIONS_ARB = 0x88A0 /// ProgramInstructionsArb = ((int)0x88A0) , /// /// Original was GL_MAX_PROGRAM_INSTRUCTIONS_ARB = 0x88A1 /// MaxProgramInstructionsArb = ((int)0x88A1) , /// /// Original was GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A2 /// ProgramNativeInstructionsArb = ((int)0x88A2) , /// /// Original was GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A3 /// MaxProgramNativeInstructionsArb = ((int)0x88A3) , /// /// Original was GL_PROGRAM_TEMPORARIES_ARB = 0x88A4 /// ProgramTemporariesArb = ((int)0x88A4) , /// /// Original was GL_MAX_PROGRAM_TEMPORARIES_ARB = 0x88A5 /// MaxProgramTemporariesArb = ((int)0x88A5) , /// /// Original was GL_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A6 /// ProgramNativeTemporariesArb = ((int)0x88A6) , /// /// Original was GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A7 /// MaxProgramNativeTemporariesArb = ((int)0x88A7) , /// /// Original was GL_PROGRAM_PARAMETERS_ARB = 0x88A8 /// ProgramParametersArb = ((int)0x88A8) , /// /// Original was GL_MAX_PROGRAM_PARAMETERS_ARB = 0x88A9 /// MaxProgramParametersArb = ((int)0x88A9) , /// /// Original was GL_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AA /// ProgramNativeParametersArb = ((int)0x88AA) , /// /// Original was GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AB /// MaxProgramNativeParametersArb = ((int)0x88AB) , /// /// Original was GL_PROGRAM_ATTRIBS_ARB = 0x88AC /// ProgramAttribsArb = ((int)0x88AC) , /// /// Original was GL_MAX_PROGRAM_ATTRIBS_ARB = 0x88AD /// MaxProgramAttribsArb = ((int)0x88AD) , /// /// Original was GL_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AE /// ProgramNativeAttribsArb = ((int)0x88AE) , /// /// Original was GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AF /// MaxProgramNativeAttribsArb = ((int)0x88AF) , /// /// Original was GL_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B0 /// ProgramAddressRegistersArb = ((int)0x88B0) , /// /// Original was GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B1 /// MaxProgramAddressRegistersArb = ((int)0x88B1) , /// /// Original was GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B2 /// ProgramNativeAddressRegistersArb = ((int)0x88B2) , /// /// Original was GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B3 /// MaxProgramNativeAddressRegistersArb = ((int)0x88B3) , /// /// Original was GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 0x88B4 /// MaxProgramLocalParametersArb = ((int)0x88B4) , /// /// Original was GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = 0x88B5 /// MaxProgramEnvParametersArb = ((int)0x88B5) , /// /// Original was GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB = 0x88B6 /// ProgramUnderNativeLimitsArb = ((int)0x88B6) , /// /// Original was GL_TRANSPOSE_CURRENT_MATRIX_ARB = 0x88B7 /// TransposeCurrentMatrixArb = ((int)0x88B7) , /// /// Original was GL_MATRIX0_ARB = 0x88C0 /// Matrix0Arb = ((int)0x88C0) , /// /// Original was GL_MATRIX1_ARB = 0x88C1 /// Matrix1Arb = ((int)0x88C1) , /// /// Original was GL_MATRIX2_ARB = 0x88C2 /// Matrix2Arb = ((int)0x88C2) , /// /// Original was GL_MATRIX3_ARB = 0x88C3 /// Matrix3Arb = ((int)0x88C3) , /// /// Original was GL_MATRIX4_ARB = 0x88C4 /// Matrix4Arb = ((int)0x88C4) , /// /// Original was GL_MATRIX5_ARB = 0x88C5 /// Matrix5Arb = ((int)0x88C5) , /// /// Original was GL_MATRIX6_ARB = 0x88C6 /// Matrix6Arb = ((int)0x88C6) , /// /// Original was GL_MATRIX7_ARB = 0x88C7 /// Matrix7Arb = ((int)0x88C7) , /// /// Original was GL_MATRIX8_ARB = 0x88C8 /// Matrix8Arb = ((int)0x88C8) , /// /// Original was GL_MATRIX9_ARB = 0x88C9 /// Matrix9Arb = ((int)0x88C9) , /// /// Original was GL_MATRIX10_ARB = 0x88CA /// Matrix10Arb = ((int)0x88CA) , /// /// Original was GL_MATRIX11_ARB = 0x88CB /// Matrix11Arb = ((int)0x88CB) , /// /// Original was GL_MATRIX12_ARB = 0x88CC /// Matrix12Arb = ((int)0x88CC) , /// /// Original was GL_MATRIX13_ARB = 0x88CD /// Matrix13Arb = ((int)0x88CD) , /// /// Original was GL_MATRIX14_ARB = 0x88CE /// Matrix14Arb = ((int)0x88CE) , /// /// Original was GL_MATRIX15_ARB = 0x88CF /// Matrix15Arb = ((int)0x88CF) , /// /// Original was GL_MATRIX16_ARB = 0x88D0 /// Matrix16Arb = ((int)0x88D0) , /// /// Original was GL_MATRIX17_ARB = 0x88D1 /// Matrix17Arb = ((int)0x88D1) , /// /// Original was GL_MATRIX18_ARB = 0x88D2 /// Matrix18Arb = ((int)0x88D2) , /// /// Original was GL_MATRIX19_ARB = 0x88D3 /// Matrix19Arb = ((int)0x88D3) , /// /// Original was GL_MATRIX20_ARB = 0x88D4 /// Matrix20Arb = ((int)0x88D4) , /// /// Original was GL_MATRIX21_ARB = 0x88D5 /// Matrix21Arb = ((int)0x88D5) , /// /// Original was GL_MATRIX22_ARB = 0x88D6 /// Matrix22Arb = ((int)0x88D6) , /// /// Original was GL_MATRIX23_ARB = 0x88D7 /// Matrix23Arb = ((int)0x88D7) , /// /// Original was GL_MATRIX24_ARB = 0x88D8 /// Matrix24Arb = ((int)0x88D8) , /// /// Original was GL_MATRIX25_ARB = 0x88D9 /// Matrix25Arb = ((int)0x88D9) , /// /// Original was GL_MATRIX26_ARB = 0x88DA /// Matrix26Arb = ((int)0x88DA) , /// /// Original was GL_MATRIX27_ARB = 0x88DB /// Matrix27Arb = ((int)0x88DB) , /// /// Original was GL_MATRIX28_ARB = 0x88DC /// Matrix28Arb = ((int)0x88DC) , /// /// Original was GL_MATRIX29_ARB = 0x88DD /// Matrix29Arb = ((int)0x88DD) , /// /// Original was GL_MATRIX30_ARB = 0x88DE /// Matrix30Arb = ((int)0x88DE) , /// /// Original was GL_MATRIX31_ARB = 0x88DF /// Matrix31Arb = ((int)0x88DF) , } /// /// Used in GL.Arb.GetActiveAttrib /// public enum ArbVertexShader : int { /// /// Original was GL_VERTEX_SHADER_ARB = 0x8B31 /// VertexShaderArb = ((int)0x8B31) , /// /// Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = 0x8B4A /// MaxVertexUniformComponentsArb = ((int)0x8B4A) , /// /// Original was GL_MAX_VARYING_FLOATS_ARB = 0x8B4B /// MaxVaryingFloatsArb = ((int)0x8B4B) , /// /// Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 0x8B4C /// MaxVertexTextureImageUnitsArb = ((int)0x8B4C) , /// /// Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = 0x8B4D /// MaxCombinedTextureImageUnitsArb = ((int)0x8B4D) , /// /// Original was GL_OBJECT_ACTIVE_ATTRIBUTES_ARB = 0x8B89 /// ObjectActiveAttributesArb = ((int)0x8B89) , /// /// Original was GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = 0x8B8A /// ObjectActiveAttributeMaxLengthArb = ((int)0x8B8A) , } /// /// Not used directly. /// public enum ArbVertexType2101010Rev : int { /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 /// UnsignedInt2101010Rev = ((int)0x8368) , /// /// Original was GL_INT_2_10_10_10_REV = 0x8D9F /// Int2101010Rev = ((int)0x8D9F) , } /// /// Not used directly. /// public enum ArbViewportArray : int { /// /// Original was GL_DEPTH_RANGE = 0x0B70 /// DepthRange = ((int)0x0B70) , /// /// Original was GL_VIEWPORT = 0x0BA2 /// Viewport = ((int)0x0BA2) , /// /// Original was GL_SCISSOR_BOX = 0x0C10 /// ScissorBox = ((int)0x0C10) , /// /// Original was GL_SCISSOR_TEST = 0x0C11 /// ScissorTest = ((int)0x0C11) , /// /// Original was GL_MAX_VIEWPORTS = 0x825B /// MaxViewports = ((int)0x825B) , /// /// Original was GL_VIEWPORT_SUBPIXEL_BITS = 0x825C /// ViewportSubpixelBits = ((int)0x825C) , /// /// Original was GL_VIEWPORT_BOUNDS_RANGE = 0x825D /// ViewportBoundsRange = ((int)0x825D) , /// /// Original was GL_LAYER_PROVOKING_VERTEX = 0x825E /// LayerProvokingVertex = ((int)0x825E) , /// /// Original was GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F /// ViewportIndexProvokingVertex = ((int)0x825F) , /// /// Original was GL_UNDEFINED_VERTEX = 0x8260 /// UndefinedVertex = ((int)0x8260) , /// /// Original was GL_FIRST_VERTEX_CONVENTION = 0x8E4D /// FirstVertexConvention = ((int)0x8E4D) , /// /// Original was GL_LAST_VERTEX_CONVENTION = 0x8E4E /// LastVertexConvention = ((int)0x8E4E) , /// /// Original was GL_PROVOKING_VERTEX = 0x8E4F /// ProvokingVertex = ((int)0x8E4F) , } /// /// Not used directly. /// public enum ArbWindowPos : int { } /// /// Not used directly. /// public enum ArmMaliProgramBinary : int { /// /// Original was GL_MALI_PROGRAM_BINARY_ARM = 0x8F61 /// MaliProgramBinaryArm = ((int)0x8F61) , } /// /// Not used directly. /// public enum ArmMaliShaderBinary : int { /// /// Original was GL_MALI_SHADER_BINARY_ARM = 0x8F60 /// MaliShaderBinaryArm = ((int)0x8F60) , } /// /// Not used directly. /// public enum ArmRgba8 : int { /// /// Original was GL_RGBA8_OES = 0x8058 /// Rgba8Oes = ((int)0x8058) , } /// /// Used in GL.DisableClientState, GL.EnableClientState /// public enum ArrayCap : int { /// /// Original was GL_VERTEX_ARRAY = 0x8074 /// VertexArray = ((int)0x8074) , /// /// Original was GL_NORMAL_ARRAY = 0x8075 /// NormalArray = ((int)0x8075) , /// /// Original was GL_COLOR_ARRAY = 0x8076 /// ColorArray = ((int)0x8076) , /// /// Original was GL_INDEX_ARRAY = 0x8077 /// IndexArray = ((int)0x8077) , /// /// Original was GL_TEXTURE_COORD_ARRAY = 0x8078 /// TextureCoordArray = ((int)0x8078) , /// /// Original was GL_EDGE_FLAG_ARRAY = 0x8079 /// EdgeFlagArray = ((int)0x8079) , /// /// Original was GL_FOG_COORD_ARRAY = 0x8457 /// FogCoordArray = ((int)0x8457) , /// /// Original was GL_SECONDARY_COLOR_ARRAY = 0x845E /// SecondaryColorArray = ((int)0x845E) , } /// /// Not used directly. /// public enum AssemblyProgramFormatArb : int { /// /// Original was GL_PROGRAM_FORMAT_ASCII_ARB = 0x8875 /// ProgramFormatAsciiArb = ((int)0x8875) , } /// /// Used in GL.Arb.GetProgram, GL.Arb.GetProgramString, GL.Arb.ProgramParameter, GL.Ext.ProgramParameter, GL.NV.GetProgramParameter, GL.NV.GetTrackMatrix /// public enum AssemblyProgramParameterArb : int { /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// ProgramBinaryRetrievableHint = ((int)0x8257) , /// /// Original was GL_PROGRAM_SEPARABLE = 0x8258 /// ProgramSeparable = ((int)0x8258) , /// /// Original was GL_PROGRAM_LENGTH = 0x8627 /// ProgramLength = ((int)0x8627) , /// /// Original was GL_PROGRAM_BINDING = 0x8677 /// ProgramBinding = ((int)0x8677) , /// /// Original was GL_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x8805 /// ProgramAluInstructionsArb = ((int)0x8805) , /// /// Original was GL_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x8806 /// ProgramTexInstructionsArb = ((int)0x8806) , /// /// Original was GL_PROGRAM_TEX_INDIRECTIONS_ARB = 0x8807 /// ProgramTexIndirectionsArb = ((int)0x8807) , /// /// Original was GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x8808 /// ProgramNativeAluInstructionsArb = ((int)0x8808) , /// /// Original was GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x8809 /// ProgramNativeTexInstructionsArb = ((int)0x8809) , /// /// Original was GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x880A /// ProgramNativeTexIndirectionsArb = ((int)0x880A) , /// /// Original was GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x880B /// MaxProgramAluInstructionsArb = ((int)0x880B) , /// /// Original was GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x880C /// MaxProgramTexInstructionsArb = ((int)0x880C) , /// /// Original was GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 0x880D /// MaxProgramTexIndirectionsArb = ((int)0x880D) , /// /// Original was GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x880E /// MaxProgramNativeAluInstructionsArb = ((int)0x880E) , /// /// Original was GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x880F /// MaxProgramNativeTexInstructionsArb = ((int)0x880F) , /// /// Original was GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x8810 /// MaxProgramNativeTexIndirectionsArb = ((int)0x8810) , /// /// Original was GL_PROGRAM_FORMAT = 0x8876 /// ProgramFormat = ((int)0x8876) , /// /// Original was GL_PROGRAM_INSTRUCTION = 0x88A0 /// ProgramInstruction = ((int)0x88A0) , /// /// Original was GL_MAX_PROGRAM_INSTRUCTIONS = 0x88A1 /// MaxProgramInstructions = ((int)0x88A1) , /// /// Original was GL_PROGRAM_NATIVE_INSTRUCTIONS = 0x88A2 /// ProgramNativeInstructions = ((int)0x88A2) , /// /// Original was GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS = 0x88A3 /// MaxProgramNativeInstructions = ((int)0x88A3) , /// /// Original was GL_PROGRAM_TEMPORARIES = 0x88A4 /// ProgramTemporaries = ((int)0x88A4) , /// /// Original was GL_MAX_PROGRAM_TEMPORARIES = 0x88A5 /// MaxProgramTemporaries = ((int)0x88A5) , /// /// Original was GL_PROGRAM_NATIVE_TEMPORARIES = 0x88A6 /// ProgramNativeTemporaries = ((int)0x88A6) , /// /// Original was GL_MAX_PROGRAM_NATIVE_TEMPORARIES = 0x88A7 /// MaxProgramNativeTemporaries = ((int)0x88A7) , /// /// Original was GL_PROGRAM_PARAMETERS = 0x88A8 /// ProgramParameters = ((int)0x88A8) , /// /// Original was GL_MAX_PROGRAM_PARAMETERS = 0x88A9 /// MaxProgramParameters = ((int)0x88A9) , /// /// Original was GL_PROGRAM_NATIVE_PARAMETERS = 0x88AA /// ProgramNativeParameters = ((int)0x88AA) , /// /// Original was GL_MAX_PROGRAM_NATIVE_PARAMETERS = 0x88AB /// MaxProgramNativeParameters = ((int)0x88AB) , /// /// Original was GL_PROGRAM_ATTRIBS = 0x88AC /// ProgramAttribs = ((int)0x88AC) , /// /// Original was GL_MAX_PROGRAM_ATTRIBS = 0x88AD /// MaxProgramAttribs = ((int)0x88AD) , /// /// Original was GL_PROGRAM_NATIVE_ATTRIBS = 0x88AE /// ProgramNativeAttribs = ((int)0x88AE) , /// /// Original was GL_MAX_PROGRAM_NATIVE_ATTRIBS = 0x88AF /// MaxProgramNativeAttribs = ((int)0x88AF) , /// /// Original was GL_PROGRAM_ADDRESS_REGISTERS = 0x88B0 /// ProgramAddressRegisters = ((int)0x88B0) , /// /// Original was GL_MAX_PROGRAM_ADDRESS_REGISTERS = 0x88B1 /// MaxProgramAddressRegisters = ((int)0x88B1) , /// /// Original was GL_PROGRAM_NATIVE_ADDRESS_REGISTERS = 0x88B2 /// ProgramNativeAddressRegisters = ((int)0x88B2) , /// /// Original was GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS = 0x88B3 /// MaxProgramNativeAddressRegisters = ((int)0x88B3) , /// /// Original was GL_MAX_PROGRAM_LOCAL_PARAMETERS = 0x88B4 /// MaxProgramLocalParameters = ((int)0x88B4) , /// /// Original was GL_MAX_PROGRAM_ENV_PARAMETERS = 0x88B5 /// MaxProgramEnvParameters = ((int)0x88B5) , /// /// Original was GL_PROGRAM_UNDER_NATIVE_LIMITS = 0x88B6 /// ProgramUnderNativeLimits = ((int)0x88B6) , /// /// Original was GL_GEOMETRY_VERTICES_OUT = 0x8916 /// GeometryVerticesOut = ((int)0x8916) , /// /// Original was GL_GEOMETRY_INPUT_TYPE = 0x8917 /// GeometryInputType = ((int)0x8917) , /// /// Original was GL_GEOMETRY_OUTPUT_TYPE = 0x8918 /// GeometryOutputType = ((int)0x8918) , } /// /// Not used directly. /// public enum AssemblyProgramStringParameterArb : int { /// /// Original was GL_PROGRAM_STRING = 0x8628 /// ProgramString = ((int)0x8628) , } /// /// Used in GL.Arb.BindProgram, GL.Arb.GetProgram, GL.Arb.GetProgramString, GL.Arb.ProgramEnvParameter4, GL.Arb.ProgramLocalParameter4, GL.Arb.ProgramString, GL.NV.BindProgram, GL.NV.ExecuteProgram, GL.NV.GetProgramParameter, GL.NV.GetTrackMatrix, GL.NV.LoadProgram, GL.NV.ProgramParameter4, GL.NV.ProgramParameters4, GL.NV.TrackMatrix /// public enum AssemblyProgramTargetArb : int { /// /// Original was GL_VERTEX_PROGRAM = 0x8620 /// VertexProgram = ((int)0x8620) , /// /// Original was GL_FRAGMENT_PROGRAM = 0x8804 /// FragmentProgram = ((int)0x8804) , /// /// Original was GL_GEOMETRY_PROGRAM_NV = 0x8C26 /// GeometryProgramNv = ((int)0x8C26) , } /// /// Used in GL.Ati.DrawBuffers /// public enum AtiDrawBuffers : int { /// /// Original was GL_MAX_DRAW_BUFFERS_ATI = 0x8824 /// MaxDrawBuffersAti = ((int)0x8824) , /// /// Original was GL_DRAW_BUFFER0_ATI = 0x8825 /// DrawBuffer0Ati = ((int)0x8825) , /// /// Original was GL_DRAW_BUFFER1_ATI = 0x8826 /// DrawBuffer1Ati = ((int)0x8826) , /// /// Original was GL_DRAW_BUFFER2_ATI = 0x8827 /// DrawBuffer2Ati = ((int)0x8827) , /// /// Original was GL_DRAW_BUFFER3_ATI = 0x8828 /// DrawBuffer3Ati = ((int)0x8828) , /// /// Original was GL_DRAW_BUFFER4_ATI = 0x8829 /// DrawBuffer4Ati = ((int)0x8829) , /// /// Original was GL_DRAW_BUFFER5_ATI = 0x882A /// DrawBuffer5Ati = ((int)0x882A) , /// /// Original was GL_DRAW_BUFFER6_ATI = 0x882B /// DrawBuffer6Ati = ((int)0x882B) , /// /// Original was GL_DRAW_BUFFER7_ATI = 0x882C /// DrawBuffer7Ati = ((int)0x882C) , /// /// Original was GL_DRAW_BUFFER8_ATI = 0x882D /// DrawBuffer8Ati = ((int)0x882D) , /// /// Original was GL_DRAW_BUFFER9_ATI = 0x882E /// DrawBuffer9Ati = ((int)0x882E) , /// /// Original was GL_DRAW_BUFFER10_ATI = 0x882F /// DrawBuffer10Ati = ((int)0x882F) , /// /// Original was GL_DRAW_BUFFER11_ATI = 0x8830 /// DrawBuffer11Ati = ((int)0x8830) , /// /// Original was GL_DRAW_BUFFER12_ATI = 0x8831 /// DrawBuffer12Ati = ((int)0x8831) , /// /// Original was GL_DRAW_BUFFER13_ATI = 0x8832 /// DrawBuffer13Ati = ((int)0x8832) , /// /// Original was GL_DRAW_BUFFER14_ATI = 0x8833 /// DrawBuffer14Ati = ((int)0x8833) , /// /// Original was GL_DRAW_BUFFER15_ATI = 0x8834 /// DrawBuffer15Ati = ((int)0x8834) , } /// /// Used in GL.Ati.ElementPointer /// public enum AtiElementArray : int { /// /// Original was GL_ELEMENT_ARRAY_ATI = 0x8768 /// ElementArrayAti = ((int)0x8768) , /// /// Original was GL_ELEMENT_ARRAY_TYPE_ATI = 0x8769 /// ElementArrayTypeAti = ((int)0x8769) , /// /// Original was GL_ELEMENT_ARRAY_POINTER_ATI = 0x876A /// ElementArrayPointerAti = ((int)0x876A) , } /// /// Used in GL.Ati.GetTexBumpParameter, GL.Ati.TexBumpParameter /// public enum AtiEnvmapBumpmap : int { /// /// Original was GL_BUMP_ROT_MATRIX_ATI = 0x8775 /// BumpRotMatrixAti = ((int)0x8775) , /// /// Original was GL_BUMP_ROT_MATRIX_SIZE_ATI = 0x8776 /// BumpRotMatrixSizeAti = ((int)0x8776) , /// /// Original was GL_BUMP_NUM_TEX_UNITS_ATI = 0x8777 /// BumpNumTexUnitsAti = ((int)0x8777) , /// /// Original was GL_BUMP_TEX_UNITS_ATI = 0x8778 /// BumpTexUnitsAti = ((int)0x8778) , /// /// Original was GL_DUDV_ATI = 0x8779 /// DudvAti = ((int)0x8779) , /// /// Original was GL_DU8DV8_ATI = 0x877A /// Du8Dv8Ati = ((int)0x877A) , /// /// Original was GL_BUMP_ENVMAP_ATI = 0x877B /// BumpEnvmapAti = ((int)0x877B) , /// /// Original was GL_BUMP_TARGET_ATI = 0x877C /// BumpTargetAti = ((int)0x877C) , } /// /// Used in GL.Ati.AlphaFragmentOp1, GL.Ati.AlphaFragmentOp2, GL.Ati.AlphaFragmentOp3, GL.Ati.ColorFragmentOp1, GL.Ati.ColorFragmentOp2, GL.Ati.ColorFragmentOp3, GL.Ati.PassTexCoord, GL.Ati.SampleMap /// public enum AtiFragmentShader : int { /// /// Original was GL_2X_BIT_ATI = 0x00000001 /// Gl2XBitAti = ((int)0x00000001) , /// /// Original was GL_RED_BIT_ATI = 0x00000001 /// RedBitAti = ((int)0x00000001) , /// /// Original was GL_COMP_BIT_ATI = 0x00000002 /// CompBitAti = ((int)0x00000002) , /// /// Original was GL_4X_BIT_ATI = 0x00000002 /// Gl4XBitAti = ((int)0x00000002) , /// /// Original was GL_GREEN_BIT_ATI = 0x00000002 /// GreenBitAti = ((int)0x00000002) , /// /// Original was GL_BLUE_BIT_ATI = 0x00000004 /// BlueBitAti = ((int)0x00000004) , /// /// Original was GL_8X_BIT_ATI = 0x00000004 /// Gl8XBitAti = ((int)0x00000004) , /// /// Original was GL_NEGATE_BIT_ATI = 0x00000004 /// NegateBitAti = ((int)0x00000004) , /// /// Original was GL_BIAS_BIT_ATI = 0x00000008 /// BiasBitAti = ((int)0x00000008) , /// /// Original was GL_HALF_BIT_ATI = 0x00000008 /// HalfBitAti = ((int)0x00000008) , /// /// Original was GL_QUARTER_BIT_ATI = 0x00000010 /// QuarterBitAti = ((int)0x00000010) , /// /// Original was GL_EIGHTH_BIT_ATI = 0x00000020 /// EighthBitAti = ((int)0x00000020) , /// /// Original was GL_SATURATE_BIT_ATI = 0x00000040 /// SaturateBitAti = ((int)0x00000040) , /// /// Original was GL_FRAGMENT_SHADER_ATI = 0x8920 /// FragmentShaderAti = ((int)0x8920) , /// /// Original was GL_REG_0_ATI = 0x8921 /// Reg0Ati = ((int)0x8921) , /// /// Original was GL_REG_1_ATI = 0x8922 /// Reg1Ati = ((int)0x8922) , /// /// Original was GL_REG_2_ATI = 0x8923 /// Reg2Ati = ((int)0x8923) , /// /// Original was GL_REG_3_ATI = 0x8924 /// Reg3Ati = ((int)0x8924) , /// /// Original was GL_REG_4_ATI = 0x8925 /// Reg4Ati = ((int)0x8925) , /// /// Original was GL_REG_5_ATI = 0x8926 /// Reg5Ati = ((int)0x8926) , /// /// Original was GL_REG_6_ATI = 0x8927 /// Reg6Ati = ((int)0x8927) , /// /// Original was GL_REG_7_ATI = 0x8928 /// Reg7Ati = ((int)0x8928) , /// /// Original was GL_REG_8_ATI = 0x8929 /// Reg8Ati = ((int)0x8929) , /// /// Original was GL_REG_9_ATI = 0x892A /// Reg9Ati = ((int)0x892A) , /// /// Original was GL_REG_10_ATI = 0x892B /// Reg10Ati = ((int)0x892B) , /// /// Original was GL_REG_11_ATI = 0x892C /// Reg11Ati = ((int)0x892C) , /// /// Original was GL_REG_12_ATI = 0x892D /// Reg12Ati = ((int)0x892D) , /// /// Original was GL_REG_13_ATI = 0x892E /// Reg13Ati = ((int)0x892E) , /// /// Original was GL_REG_14_ATI = 0x892F /// Reg14Ati = ((int)0x892F) , /// /// Original was GL_REG_15_ATI = 0x8930 /// Reg15Ati = ((int)0x8930) , /// /// Original was GL_REG_16_ATI = 0x8931 /// Reg16Ati = ((int)0x8931) , /// /// Original was GL_REG_17_ATI = 0x8932 /// Reg17Ati = ((int)0x8932) , /// /// Original was GL_REG_18_ATI = 0x8933 /// Reg18Ati = ((int)0x8933) , /// /// Original was GL_REG_19_ATI = 0x8934 /// Reg19Ati = ((int)0x8934) , /// /// Original was GL_REG_20_ATI = 0x8935 /// Reg20Ati = ((int)0x8935) , /// /// Original was GL_REG_21_ATI = 0x8936 /// Reg21Ati = ((int)0x8936) , /// /// Original was GL_REG_22_ATI = 0x8937 /// Reg22Ati = ((int)0x8937) , /// /// Original was GL_REG_23_ATI = 0x8938 /// Reg23Ati = ((int)0x8938) , /// /// Original was GL_REG_24_ATI = 0x8939 /// Reg24Ati = ((int)0x8939) , /// /// Original was GL_REG_25_ATI = 0x893A /// Reg25Ati = ((int)0x893A) , /// /// Original was GL_REG_26_ATI = 0x893B /// Reg26Ati = ((int)0x893B) , /// /// Original was GL_REG_27_ATI = 0x893C /// Reg27Ati = ((int)0x893C) , /// /// Original was GL_REG_28_ATI = 0x893D /// Reg28Ati = ((int)0x893D) , /// /// Original was GL_REG_29_ATI = 0x893E /// Reg29Ati = ((int)0x893E) , /// /// Original was GL_REG_30_ATI = 0x893F /// Reg30Ati = ((int)0x893F) , /// /// Original was GL_REG_31_ATI = 0x8940 /// Reg31Ati = ((int)0x8940) , /// /// Original was GL_CON_0_ATI = 0x8941 /// Con0Ati = ((int)0x8941) , /// /// Original was GL_CON_1_ATI = 0x8942 /// Con1Ati = ((int)0x8942) , /// /// Original was GL_CON_2_ATI = 0x8943 /// Con2Ati = ((int)0x8943) , /// /// Original was GL_CON_3_ATI = 0x8944 /// Con3Ati = ((int)0x8944) , /// /// Original was GL_CON_4_ATI = 0x8945 /// Con4Ati = ((int)0x8945) , /// /// Original was GL_CON_5_ATI = 0x8946 /// Con5Ati = ((int)0x8946) , /// /// Original was GL_CON_6_ATI = 0x8947 /// Con6Ati = ((int)0x8947) , /// /// Original was GL_CON_7_ATI = 0x8948 /// Con7Ati = ((int)0x8948) , /// /// Original was GL_CON_8_ATI = 0x8949 /// Con8Ati = ((int)0x8949) , /// /// Original was GL_CON_9_ATI = 0x894A /// Con9Ati = ((int)0x894A) , /// /// Original was GL_CON_10_ATI = 0x894B /// Con10Ati = ((int)0x894B) , /// /// Original was GL_CON_11_ATI = 0x894C /// Con11Ati = ((int)0x894C) , /// /// Original was GL_CON_12_ATI = 0x894D /// Con12Ati = ((int)0x894D) , /// /// Original was GL_CON_13_ATI = 0x894E /// Con13Ati = ((int)0x894E) , /// /// Original was GL_CON_14_ATI = 0x894F /// Con14Ati = ((int)0x894F) , /// /// Original was GL_CON_15_ATI = 0x8950 /// Con15Ati = ((int)0x8950) , /// /// Original was GL_CON_16_ATI = 0x8951 /// Con16Ati = ((int)0x8951) , /// /// Original was GL_CON_17_ATI = 0x8952 /// Con17Ati = ((int)0x8952) , /// /// Original was GL_CON_18_ATI = 0x8953 /// Con18Ati = ((int)0x8953) , /// /// Original was GL_CON_19_ATI = 0x8954 /// Con19Ati = ((int)0x8954) , /// /// Original was GL_CON_20_ATI = 0x8955 /// Con20Ati = ((int)0x8955) , /// /// Original was GL_CON_21_ATI = 0x8956 /// Con21Ati = ((int)0x8956) , /// /// Original was GL_CON_22_ATI = 0x8957 /// Con22Ati = ((int)0x8957) , /// /// Original was GL_CON_23_ATI = 0x8958 /// Con23Ati = ((int)0x8958) , /// /// Original was GL_CON_24_ATI = 0x8959 /// Con24Ati = ((int)0x8959) , /// /// Original was GL_CON_25_ATI = 0x895A /// Con25Ati = ((int)0x895A) , /// /// Original was GL_CON_26_ATI = 0x895B /// Con26Ati = ((int)0x895B) , /// /// Original was GL_CON_27_ATI = 0x895C /// Con27Ati = ((int)0x895C) , /// /// Original was GL_CON_28_ATI = 0x895D /// Con28Ati = ((int)0x895D) , /// /// Original was GL_CON_29_ATI = 0x895E /// Con29Ati = ((int)0x895E) , /// /// Original was GL_CON_30_ATI = 0x895F /// Con30Ati = ((int)0x895F) , /// /// Original was GL_CON_31_ATI = 0x8960 /// Con31Ati = ((int)0x8960) , /// /// Original was GL_MOV_ATI = 0x8961 /// MovAti = ((int)0x8961) , /// /// Original was GL_ADD_ATI = 0x8963 /// AddAti = ((int)0x8963) , /// /// Original was GL_MUL_ATI = 0x8964 /// MulAti = ((int)0x8964) , /// /// Original was GL_SUB_ATI = 0x8965 /// SubAti = ((int)0x8965) , /// /// Original was GL_DOT3_ATI = 0x8966 /// Dot3Ati = ((int)0x8966) , /// /// Original was GL_DOT4_ATI = 0x8967 /// Dot4Ati = ((int)0x8967) , /// /// Original was GL_MAD_ATI = 0x8968 /// MadAti = ((int)0x8968) , /// /// Original was GL_LERP_ATI = 0x8969 /// LerpAti = ((int)0x8969) , /// /// Original was GL_CND_ATI = 0x896A /// CndAti = ((int)0x896A) , /// /// Original was GL_CND0_ATI = 0x896B /// Cnd0Ati = ((int)0x896B) , /// /// Original was GL_DOT2_ADD_ATI = 0x896C /// Dot2AddAti = ((int)0x896C) , /// /// Original was GL_SECONDARY_INTERPOLATOR_ATI = 0x896D /// SecondaryInterpolatorAti = ((int)0x896D) , /// /// Original was GL_NUM_FRAGMENT_REGISTERS_ATI = 0x896E /// NumFragmentRegistersAti = ((int)0x896E) , /// /// Original was GL_NUM_FRAGMENT_CONSTANTS_ATI = 0x896F /// NumFragmentConstantsAti = ((int)0x896F) , /// /// Original was GL_NUM_PASSES_ATI = 0x8970 /// NumPassesAti = ((int)0x8970) , /// /// Original was GL_NUM_INSTRUCTIONS_PER_PASS_ATI = 0x8971 /// NumInstructionsPerPassAti = ((int)0x8971) , /// /// Original was GL_NUM_INSTRUCTIONS_TOTAL_ATI = 0x8972 /// NumInstructionsTotalAti = ((int)0x8972) , /// /// Original was GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI = 0x8973 /// NumInputInterpolatorComponentsAti = ((int)0x8973) , /// /// Original was GL_NUM_LOOPBACK_COMPONENTS_ATI = 0x8974 /// NumLoopbackComponentsAti = ((int)0x8974) , /// /// Original was GL_COLOR_ALPHA_PAIRING_ATI = 0x8975 /// ColorAlphaPairingAti = ((int)0x8975) , /// /// Original was GL_SWIZZLE_STR_ATI = 0x8976 /// SwizzleStrAti = ((int)0x8976) , /// /// Original was GL_SWIZZLE_STQ_ATI = 0x8977 /// SwizzleStqAti = ((int)0x8977) , /// /// Original was GL_SWIZZLE_STR_DR_ATI = 0x8978 /// SwizzleStrDrAti = ((int)0x8978) , /// /// Original was GL_SWIZZLE_STQ_DQ_ATI = 0x8979 /// SwizzleStqDqAti = ((int)0x8979) , /// /// Original was GL_SWIZZLE_STRQ_ATI = 0x897A /// SwizzleStrqAti = ((int)0x897A) , /// /// Original was GL_SWIZZLE_STRQ_DQ_ATI = 0x897B /// SwizzleStrqDqAti = ((int)0x897B) , } /// /// Not used directly. /// public enum AtiMapObjectBuffer : int { } /// /// Not used directly. /// public enum AtiMeminfo : int { /// /// Original was GL_VBO_FREE_MEMORY_ATI = 0x87FB /// VboFreeMemoryAti = ((int)0x87FB) , /// /// Original was GL_TEXTURE_FREE_MEMORY_ATI = 0x87FC /// TextureFreeMemoryAti = ((int)0x87FC) , /// /// Original was GL_RENDERBUFFER_FREE_MEMORY_ATI = 0x87FD /// RenderbufferFreeMemoryAti = ((int)0x87FD) , } /// /// Not used directly. /// public enum AtiPixelFormatFloat : int { /// /// Original was GL_RGBA_FLOAT_MODE_ATI = 0x8820 /// RgbaFloatModeAti = ((int)0x8820) , /// /// Original was GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI = 0x8835 /// ColorClearUnclampedValueAti = ((int)0x8835) , } /// /// Used in GL.Ati.PNTriangles /// public enum AtiPnTriangles : int { /// /// Original was GL_PN_TRIANGLES_ATI = 0x87F0 /// PnTrianglesAti = ((int)0x87F0) , /// /// Original was GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F1 /// MaxPnTrianglesTesselationLevelAti = ((int)0x87F1) , /// /// Original was GL_PN_TRIANGLES_POINT_MODE_ATI = 0x87F2 /// PnTrianglesPointModeAti = ((int)0x87F2) , /// /// Original was GL_PN_TRIANGLES_NORMAL_MODE_ATI = 0x87F3 /// PnTrianglesNormalModeAti = ((int)0x87F3) , /// /// Original was GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F4 /// PnTrianglesTesselationLevelAti = ((int)0x87F4) , /// /// Original was GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI = 0x87F5 /// PnTrianglesPointModeLinearAti = ((int)0x87F5) , /// /// Original was GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI = 0x87F6 /// PnTrianglesPointModeCubicAti = ((int)0x87F6) , /// /// Original was GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI = 0x87F7 /// PnTrianglesNormalModeLinearAti = ((int)0x87F7) , /// /// Original was GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI = 0x87F8 /// PnTrianglesNormalModeQuadraticAti = ((int)0x87F8) , } /// /// Used in GL.Ati.StencilOpSeparate /// public enum AtiSeparateStencil : int { /// /// Original was GL_STENCIL_BACK_FUNC_ATI = 0x8800 /// StencilBackFuncAti = ((int)0x8800) , /// /// Original was GL_STENCIL_BACK_FAIL_ATI = 0x8801 /// StencilBackFailAti = ((int)0x8801) , /// /// Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI = 0x8802 /// StencilBackPassDepthFailAti = ((int)0x8802) , /// /// Original was GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI = 0x8803 /// StencilBackPassDepthPassAti = ((int)0x8803) , } /// /// Not used directly. /// public enum AtiTextFragmentShader : int { /// /// Original was GL_TEXT_FRAGMENT_SHADER_ATI = 0x8200 /// TextFragmentShaderAti = ((int)0x8200) , } /// /// Not used directly. /// public enum AtiTextureEnvCombine3 : int { /// /// Original was GL_MODULATE_ADD_ATI = 0x8744 /// ModulateAddAti = ((int)0x8744) , /// /// Original was GL_MODULATE_SIGNED_ADD_ATI = 0x8745 /// ModulateSignedAddAti = ((int)0x8745) , /// /// Original was GL_MODULATE_SUBTRACT_ATI = 0x8746 /// ModulateSubtractAti = ((int)0x8746) , } /// /// Not used directly. /// public enum AtiTextureFloat : int { /// /// Original was GL_RGBA_FLOAT32_ATI = 0x8814 /// RgbaFloat32Ati = ((int)0x8814) , /// /// Original was GL_RGB_FLOAT32_ATI = 0x8815 /// RgbFloat32Ati = ((int)0x8815) , /// /// Original was GL_ALPHA_FLOAT32_ATI = 0x8816 /// AlphaFloat32Ati = ((int)0x8816) , /// /// Original was GL_INTENSITY_FLOAT32_ATI = 0x8817 /// IntensityFloat32Ati = ((int)0x8817) , /// /// Original was GL_LUMINANCE_FLOAT32_ATI = 0x8818 /// LuminanceFloat32Ati = ((int)0x8818) , /// /// Original was GL_LUMINANCE_ALPHA_FLOAT32_ATI = 0x8819 /// LuminanceAlphaFloat32Ati = ((int)0x8819) , /// /// Original was GL_RGBA_FLOAT16_ATI = 0x881A /// RgbaFloat16Ati = ((int)0x881A) , /// /// Original was GL_RGB_FLOAT16_ATI = 0x881B /// RgbFloat16Ati = ((int)0x881B) , /// /// Original was GL_ALPHA_FLOAT16_ATI = 0x881C /// AlphaFloat16Ati = ((int)0x881C) , /// /// Original was GL_INTENSITY_FLOAT16_ATI = 0x881D /// IntensityFloat16Ati = ((int)0x881D) , /// /// Original was GL_LUMINANCE_FLOAT16_ATI = 0x881E /// LuminanceFloat16Ati = ((int)0x881E) , /// /// Original was GL_LUMINANCE_ALPHA_FLOAT16_ATI = 0x881F /// LuminanceAlphaFloat16Ati = ((int)0x881F) , } /// /// Not used directly. /// public enum AtiTextureMirrorOnce : int { /// /// Original was GL_MIRROR_CLAMP_ATI = 0x8742 /// MirrorClampAti = ((int)0x8742) , /// /// Original was GL_MIRROR_CLAMP_TO_EDGE_ATI = 0x8743 /// MirrorClampToEdgeAti = ((int)0x8743) , } /// /// Used in GL.Ati.ArrayObject, GL.Ati.GetArrayObject, GL.Ati.GetObjectBuffer, GL.Ati.GetVariantArrayObject, GL.Ati.NewObjectBuffer, GL.Ati.UpdateObjectBuffer, GL.Ati.VariantArrayObject /// public enum AtiVertexArrayObject : int { /// /// Original was GL_STATIC_ATI = 0x8760 /// StaticAti = ((int)0x8760) , /// /// Original was GL_DYNAMIC_ATI = 0x8761 /// DynamicAti = ((int)0x8761) , /// /// Original was GL_PRESERVE_ATI = 0x8762 /// PreserveAti = ((int)0x8762) , /// /// Original was GL_DISCARD_ATI = 0x8763 /// DiscardAti = ((int)0x8763) , /// /// Original was GL_OBJECT_BUFFER_SIZE_ATI = 0x8764 /// ObjectBufferSizeAti = ((int)0x8764) , /// /// Original was GL_OBJECT_BUFFER_USAGE_ATI = 0x8765 /// ObjectBufferUsageAti = ((int)0x8765) , /// /// Original was GL_ARRAY_OBJECT_BUFFER_ATI = 0x8766 /// ArrayObjectBufferAti = ((int)0x8766) , /// /// Original was GL_ARRAY_OBJECT_OFFSET_ATI = 0x8767 /// ArrayObjectOffsetAti = ((int)0x8767) , } /// /// Used in GL.Ati.GetVertexAttribArrayObject, GL.Ati.VertexAttribArrayObject /// public enum AtiVertexAttribArrayObject : int { } /// /// Used in GL.Ati.ClientActiveVertexStream, GL.Ati.NormalStream3, GL.Ati.VertexBlendEnv, GL.Ati.VertexStream1, GL.Ati.VertexStream2, GL.Ati.VertexStream3, GL.Ati.VertexStream4 /// public enum AtiVertexStreams : int { /// /// Original was GL_MAX_VERTEX_STREAMS_ATI = 0x876B /// MaxVertexStreamsAti = ((int)0x876B) , /// /// Original was GL_VERTEX_STREAM0_ATI = 0x876C /// VertexStream0Ati = ((int)0x876C) , /// /// Original was GL_VERTEX_STREAM1_ATI = 0x876D /// VertexStream1Ati = ((int)0x876D) , /// /// Original was GL_VERTEX_STREAM2_ATI = 0x876E /// VertexStream2Ati = ((int)0x876E) , /// /// Original was GL_VERTEX_STREAM3_ATI = 0x876F /// VertexStream3Ati = ((int)0x876F) , /// /// Original was GL_VERTEX_STREAM4_ATI = 0x8770 /// VertexStream4Ati = ((int)0x8770) , /// /// Original was GL_VERTEX_STREAM5_ATI = 0x8771 /// VertexStream5Ati = ((int)0x8771) , /// /// Original was GL_VERTEX_STREAM6_ATI = 0x8772 /// VertexStream6Ati = ((int)0x8772) , /// /// Original was GL_VERTEX_STREAM7_ATI = 0x8773 /// VertexStream7Ati = ((int)0x8773) , /// /// Original was GL_VERTEX_SOURCE_ATI = 0x8774 /// VertexSourceAti = ((int)0x8774) , } /// /// Used in GL.GetActiveAtomicCounterBuffer /// public enum AtomicCounterBufferParameter : int { /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED /// AtomicCounterBufferReferencedByComputeShader = ((int)0x90ED) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1 /// AtomicCounterBufferBinding = ((int)0x92C1) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4 /// AtomicCounterBufferDataSize = ((int)0x92C4) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5 /// AtomicCounterBufferActiveAtomicCounters = ((int)0x92C5) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6 /// AtomicCounterBufferActiveAtomicCounterIndices = ((int)0x92C6) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7 /// AtomicCounterBufferReferencedByVertexShader = ((int)0x92C7) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8 /// AtomicCounterBufferReferencedByTessControlShader = ((int)0x92C8) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9 /// AtomicCounterBufferReferencedByTessEvaluationShader = ((int)0x92C9) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA /// AtomicCounterBufferReferencedByGeometryShader = ((int)0x92CA) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB /// AtomicCounterBufferReferencedByFragmentShader = ((int)0x92CB) , } /// /// Used in GL.PushAttrib /// [Flags] public enum AttribMask : int { /// /// Original was GL_CURRENT_BIT = 0x00000001 /// CurrentBit = ((int)0x00000001) , /// /// Original was GL_POINT_BIT = 0x00000002 /// PointBit = ((int)0x00000002) , /// /// Original was GL_LINE_BIT = 0x00000004 /// LineBit = ((int)0x00000004) , /// /// Original was GL_POLYGON_BIT = 0x00000008 /// PolygonBit = ((int)0x00000008) , /// /// Original was GL_POLYGON_STIPPLE_BIT = 0x00000010 /// PolygonStippleBit = ((int)0x00000010) , /// /// Original was GL_PIXEL_MODE_BIT = 0x00000020 /// PixelModeBit = ((int)0x00000020) , /// /// Original was GL_LIGHTING_BIT = 0x00000040 /// LightingBit = ((int)0x00000040) , /// /// Original was GL_FOG_BIT = 0x00000080 /// FogBit = ((int)0x00000080) , /// /// Original was GL_DEPTH_BUFFER_BIT = 0x00000100 /// DepthBufferBit = ((int)0x00000100) , /// /// Original was GL_ACCUM_BUFFER_BIT = 0x00000200 /// AccumBufferBit = ((int)0x00000200) , /// /// Original was GL_STENCIL_BUFFER_BIT = 0x00000400 /// StencilBufferBit = ((int)0x00000400) , /// /// Original was GL_VIEWPORT_BIT = 0x00000800 /// ViewportBit = ((int)0x00000800) , /// /// Original was GL_TRANSFORM_BIT = 0x00001000 /// TransformBit = ((int)0x00001000) , /// /// Original was GL_ENABLE_BIT = 0x00002000 /// EnableBit = ((int)0x00002000) , /// /// Original was GL_COLOR_BUFFER_BIT = 0x00004000 /// ColorBufferBit = ((int)0x00004000) , /// /// Original was GL_HINT_BIT = 0x00008000 /// HintBit = ((int)0x00008000) , /// /// Original was GL_EVAL_BIT = 0x00010000 /// EvalBit = ((int)0x00010000) , /// /// Original was GL_LIST_BIT = 0x00020000 /// ListBit = ((int)0x00020000) , /// /// Original was GL_TEXTURE_BIT = 0x00040000 /// TextureBit = ((int)0x00040000) , /// /// Original was GL_SCISSOR_BIT = 0x00080000 /// ScissorBit = ((int)0x00080000) , /// /// Original was GL_MULTISAMPLE_BIT = 0x20000000 /// MultisampleBit = ((int)0x20000000) , /// /// Original was GL_ALL_ATTRIB_BITS = 0xFFFFFFFF /// AllAttribBits = unchecked((int)0xFFFFFFFF) , } /// /// Used in GL.BeginTransformFeedback /// public enum BeginFeedbackMode : int { /// /// Original was GL_Points = 0x0000 /// Points = ((int)0x0000) , /// /// Original was GL_Lines = 0x0001 /// Lines = ((int)0x0001) , /// /// Original was GL_Triangles = 0x0004 /// Triangles = ((int)0x0004) , } /// /// Not used directly. /// public enum BeginMode : int { /// /// Original was GL_POINTS = 0x0000 /// Points = ((int)0x0000) , /// /// Original was GL_LINES = 0x0001 /// Lines = ((int)0x0001) , /// /// Original was GL_LINE_LOOP = 0x0002 /// LineLoop = ((int)0x0002) , /// /// Original was GL_LINE_STRIP = 0x0003 /// LineStrip = ((int)0x0003) , /// /// Original was GL_TRIANGLES = 0x0004 /// Triangles = ((int)0x0004) , /// /// Original was GL_TRIANGLE_STRIP = 0x0005 /// TriangleStrip = ((int)0x0005) , /// /// Original was GL_TRIANGLE_FAN = 0x0006 /// TriangleFan = ((int)0x0006) , /// /// Original was GL_QUADS = 0x0007 /// Quads = ((int)0x0007) , /// /// Original was GL_QUAD_STRIP = 0x0008 /// QuadStrip = ((int)0x0008) , /// /// Original was GL_POLYGON = 0x0009 /// Polygon = ((int)0x0009) , /// /// Original was GL_PATCHES = 0x000E /// Patches = ((int)0x000E) , /// /// Original was GL_LINES_ADJACENCY = 0xA /// LinesAdjacency = ((int)0xA) , /// /// Original was GL_LINE_STRIP_ADJACENCY = 0xB /// LineStripAdjacency = ((int)0xB) , /// /// Original was GL_TRIANGLES_ADJACENCY = 0xC /// TrianglesAdjacency = ((int)0xC) , /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY = 0xD /// TriangleStripAdjacency = ((int)0xD) , } /// /// Used in GL.GetProgramBinary, GL.ProgramBinary, GL.ShaderBinary /// public enum BinaryFormat : int { } /// /// Used in GL.BlendEquation, GL.BlendEquationSeparate /// public enum BlendEquationMode : int { /// /// Original was GL_FUNC_ADD = 0x8006 /// FuncAdd = ((int)0x8006) , /// /// Original was GL_MIN = 0x8007 /// Min = ((int)0x8007) , /// /// Original was GL_MAX = 0x8008 /// Max = ((int)0x8008) , /// /// Original was GL_FUNC_SUBTRACT = 0x800A /// FuncSubtract = ((int)0x800A) , /// /// Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B /// FuncReverseSubtract = ((int)0x800B) , } /// /// Not used directly. /// public enum BlendEquationModeExt : int { /// /// Original was GL_LOGIC_OP = 0x0BF1 /// LogicOp = ((int)0x0BF1) , /// /// Original was GL_FUNC_ADD_EXT = 0x8006 /// FuncAddExt = ((int)0x8006) , /// /// Original was GL_MIN_EXT = 0x8007 /// MinExt = ((int)0x8007) , /// /// Original was GL_MAX_EXT = 0x8008 /// MaxExt = ((int)0x8008) , /// /// Original was GL_FUNC_SUBTRACT_EXT = 0x800A /// FuncSubtractExt = ((int)0x800A) , /// /// Original was GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B /// FuncReverseSubtractExt = ((int)0x800B) , /// /// Original was GL_ALPHA_MIN_SGIX = 0x8320 /// AlphaMinSgix = ((int)0x8320) , /// /// Original was GL_ALPHA_MAX_SGIX = 0x8321 /// AlphaMaxSgix = ((int)0x8321) , } /// /// Used in GL.BlendFunc, GL.BlendFuncSeparate /// public enum BlendingFactorDest : int { /// /// Original was GL_ZERO = 0 /// Zero = ((int)0) , /// /// Original was GL_SRC_COLOR = 0x0300 /// SrcColor = ((int)0x0300) , /// /// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301 /// OneMinusSrcColor = ((int)0x0301) , /// /// Original was GL_SRC_ALPHA = 0x0302 /// SrcAlpha = ((int)0x0302) , /// /// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303 /// OneMinusSrcAlpha = ((int)0x0303) , /// /// Original was GL_DST_ALPHA = 0x0304 /// DstAlpha = ((int)0x0304) , /// /// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305 /// OneMinusDstAlpha = ((int)0x0305) , /// /// Original was GL_CONSTANT_COLOR = 0x8001 /// ConstantColor = ((int)0x8001) , /// /// Original was GL_CONSTANT_COLOR_EXT = 0x8001 /// ConstantColorExt = ((int)0x8001) , /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002 /// OneMinusConstantColor = ((int)0x8002) , /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002 /// OneMinusConstantColorExt = ((int)0x8002) , /// /// Original was GL_CONSTANT_ALPHA = 0x8003 /// ConstantAlpha = ((int)0x8003) , /// /// Original was GL_CONSTANT_ALPHA_EXT = 0x8003 /// ConstantAlphaExt = ((int)0x8003) , /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004 /// OneMinusConstantAlpha = ((int)0x8004) , /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004 /// OneMinusConstantAlphaExt = ((int)0x8004) , /// /// Original was GL_SRC1_ALPHA = 0x8589 /// Src1Alpha = ((int)0x8589) , /// /// Original was GL_SRC1_COLOR = 0x88F9 /// Src1Color = ((int)0x88F9) , /// /// Original was GL_ONE_MINUS_SRC1_COLOR = 0x88FA /// OneMinusSrc1Color = ((int)0x88FA) , /// /// Original was GL_ONE_MINUS_SRC1_ALPHA = 0x88FB /// OneMinusSrc1Alpha = ((int)0x88FB) , /// /// Original was GL_ONE = 1 /// One = ((int)1) , } /// /// Used in GL.BlendFunc, GL.BlendFuncSeparate /// public enum BlendingFactorSrc : int { /// /// Original was GL_ZERO = 0 /// Zero = ((int)0) , /// /// Original was GL_SRC_COLOR = 0x0300 /// SrcColor = ((int)0x0300) , /// /// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301 /// OneMinusSrcColor = ((int)0x0301) , /// /// Original was GL_SRC_ALPHA = 0x0302 /// SrcAlpha = ((int)0x0302) , /// /// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303 /// OneMinusSrcAlpha = ((int)0x0303) , /// /// Original was GL_DST_ALPHA = 0x0304 /// DstAlpha = ((int)0x0304) , /// /// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305 /// OneMinusDstAlpha = ((int)0x0305) , /// /// Original was GL_DST_COLOR = 0x0306 /// DstColor = ((int)0x0306) , /// /// Original was GL_ONE_MINUS_DST_COLOR = 0x0307 /// OneMinusDstColor = ((int)0x0307) , /// /// Original was GL_SRC_ALPHA_SATURATE = 0x0308 /// SrcAlphaSaturate = ((int)0x0308) , /// /// Original was GL_CONSTANT_COLOR = 0x8001 /// ConstantColor = ((int)0x8001) , /// /// Original was GL_CONSTANT_COLOR_EXT = 0x8001 /// ConstantColorExt = ((int)0x8001) , /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002 /// OneMinusConstantColor = ((int)0x8002) , /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002 /// OneMinusConstantColorExt = ((int)0x8002) , /// /// Original was GL_CONSTANT_ALPHA = 0x8003 /// ConstantAlpha = ((int)0x8003) , /// /// Original was GL_CONSTANT_ALPHA_EXT = 0x8003 /// ConstantAlphaExt = ((int)0x8003) , /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004 /// OneMinusConstantAlpha = ((int)0x8004) , /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004 /// OneMinusConstantAlphaExt = ((int)0x8004) , /// /// Original was GL_SRC1_ALPHA = 0x8589 /// Src1Alpha = ((int)0x8589) , /// /// Original was GL_SRC1_COLOR = 0x88F9 /// Src1Color = ((int)0x88F9) , /// /// Original was GL_ONE_MINUS_SRC1_COLOR = 0x88FA /// OneMinusSrc1Color = ((int)0x88FA) , /// /// Original was GL_ONE_MINUS_SRC1_ALPHA = 0x88FB /// OneMinusSrc1Alpha = ((int)0x88FB) , /// /// Original was GL_ONE = 1 /// One = ((int)1) , } /// /// Used in GL.BlitFramebuffer /// public enum BlitFramebufferFilter : int { /// /// Original was GL_NEAREST = 0x2600 /// Nearest = ((int)0x2600) , /// /// Original was GL_LINEAR = 0x2601 /// Linear = ((int)0x2601) , } /// /// Not used directly. /// public enum Boolean : int { /// /// Original was GL_FALSE = 0 /// False = ((int)0) , /// /// Original was GL_TRUE = 1 /// True = ((int)1) , } /// /// Used in GL.MapBuffer /// public enum BufferAccess : int { /// /// Original was GL_READ_ONLY = 0x88B8 /// ReadOnly = ((int)0x88B8) , /// /// Original was GL_WRITE_ONLY = 0x88B9 /// WriteOnly = ((int)0x88B9) , /// /// Original was GL_READ_WRITE = 0x88BA /// ReadWrite = ((int)0x88BA) , } /// /// Not used directly. /// public enum BufferAccessArb : int { /// /// Original was GL_READ_ONLY = 0x88B8 /// ReadOnly = ((int)0x88B8) , /// /// Original was GL_WRITE_ONLY = 0x88B9 /// WriteOnly = ((int)0x88B9) , /// /// Original was GL_READ_WRITE = 0x88BA /// ReadWrite = ((int)0x88BA) , } /// /// Used in GL.MapBufferRange, GL.Ext.MapNamedBufferRange /// [Flags] public enum BufferAccessMask : int { /// /// Original was GL_MAP_READ_BIT = 0x0001 /// MapReadBit = ((int)0x0001) , /// /// Original was GL_MAP_WRITE_BIT = 0x0002 /// MapWriteBit = ((int)0x0002) , /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004 /// MapInvalidateRangeBit = ((int)0x0004) , /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008 /// MapInvalidateBufferBit = ((int)0x0008) , /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010 /// MapFlushExplicitBit = ((int)0x0010) , /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020 /// MapUnsynchronizedBit = ((int)0x0020) , } /// /// Used in GL.Apple.BufferParameter /// public enum BufferParameterApple : int { /// /// Original was GL_BUFFER_SERIALIZED_MODIFY_APPLE = 0x8A12 /// BufferSerializedModifyApple = ((int)0x8A12) , /// /// Original was GL_BUFFER_FLUSHING_UNMAP_APPLE = 0x8A13 /// BufferFlushingUnmapApple = ((int)0x8A13) , } /// /// Used in GL.GetBufferParameter /// public enum BufferParameterName : int { /// /// Original was GL_BUFFER_SIZE = 0x8764 /// BufferSize = ((int)0x8764) , /// /// Original was GL_BUFFER_USAGE = 0x8765 /// BufferUsage = ((int)0x8765) , /// /// Original was GL_BUFFER_ACCESS = 0x88BB /// BufferAccess = ((int)0x88BB) , /// /// Original was GL_BUFFER_MAPPED = 0x88BC /// BufferMapped = ((int)0x88BC) , /// /// Original was GL_BUFFER_ACCESS_FLAGS = 0x911F /// BufferAccessFlags = ((int)0x911F) , /// /// Original was GL_BUFFER_MAP_LENGTH = 0x9120 /// BufferMapLength = ((int)0x9120) , /// /// Original was GL_BUFFER_MAP_OFFSET = 0x9121 /// BufferMapOffset = ((int)0x9121) , } /// /// Used in GL.Arb.GetBufferParameter /// public enum BufferParameterNameArb : int { /// /// Original was GL_BUFFER_SIZE = 0x8764 /// BufferSize = ((int)0x8764) , /// /// Original was GL_BUFFER_USAGE = 0x8765 /// BufferUsage = ((int)0x8765) , /// /// Original was GL_BUFFER_ACCESS = 0x88BB /// BufferAccess = ((int)0x88BB) , /// /// Original was GL_BUFFER_MAPPED = 0x88BC /// BufferMapped = ((int)0x88BC) , } /// /// Used in GL.GetBufferPointer /// public enum BufferPointer : int { /// /// Original was GL_BUFFER_MAP_POINTER = 0x88BD /// BufferMapPointer = ((int)0x88BD) , } /// /// Used in GL.Arb.GetBufferPointer /// public enum BufferPointerNameArb : int { /// /// Original was GL_BUFFER_MAP_POINTER = 0x88BD /// BufferMapPointer = ((int)0x88BD) , } /// /// Used in GL.BindBufferBase, GL.BindBufferRange /// public enum BufferRangeTarget : int { /// /// Original was GL_UNIFORM_BUFFER = 0x8A11 /// UniformBuffer = ((int)0x8A11) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E /// TransformFeedbackBuffer = ((int)0x8C8E) , /// /// Original was GL_SHADER_STORAGE_BUFFER = 0x90D2 /// ShaderStorageBuffer = ((int)0x90D2) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0 /// AtomicCounterBuffer = ((int)0x92C0) , } /// /// Not used directly. /// public enum BufferStorageFlags : int { /// /// Original was GL_MAP_READ_BIT = 0x0001 /// MapReadBit = ((int)0x0001) , /// /// Original was GL_MAP_WRITE_BIT = 0x0002 /// MapWriteBit = ((int)0x0002) , } /// /// Used in GL.Apple.BufferParameter, GL.Apple.FlushMappedBufferRange, GL.BindBuffer, GL.BufferData, GL.BufferSubData, GL.ClearBufferData, GL.ClearBufferSubData, GL.CopyBufferSubData, GL.FlushMappedBufferRange, GL.GetBufferParameter, GL.GetBufferPointer, GL.GetBufferSubData, GL.MapBuffer, GL.MapBufferRange, GL.UnmapBuffer /// public enum BufferTarget : int { /// /// Original was GL_ARRAY_BUFFER = 0x8892 /// ArrayBuffer = ((int)0x8892) , /// /// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893 /// ElementArrayBuffer = ((int)0x8893) , /// /// Original was GL_PIXEL_PACK_BUFFER = 0x88EB /// PixelPackBuffer = ((int)0x88EB) , /// /// Original was GL_PIXEL_UNPACK_BUFFER = 0x88EC /// PixelUnpackBuffer = ((int)0x88EC) , /// /// Original was GL_UNIFORM_BUFFER = 0x8A11 /// UniformBuffer = ((int)0x8A11) , /// /// Original was GL_TEXTURE_BUFFER = 0x8C2A /// TextureBuffer = ((int)0x8C2A) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E /// TransformFeedbackBuffer = ((int)0x8C8E) , /// /// Original was GL_COPY_READ_BUFFER = 0x8F36 /// CopyReadBuffer = ((int)0x8F36) , /// /// Original was GL_COPY_WRITE_BUFFER = 0x8F37 /// CopyWriteBuffer = ((int)0x8F37) , /// /// Original was GL_DRAW_INDIRECT_BUFFER = 0x8F3F /// DrawIndirectBuffer = ((int)0x8F3F) , /// /// Original was GL_SHADER_STORAGE_BUFFER = 0x90D2 /// ShaderStorageBuffer = ((int)0x90D2) , /// /// Original was GL_DISPATCH_INDIRECT_BUFFER = 0x90EE /// DispatchIndirectBuffer = ((int)0x90EE) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0 /// AtomicCounterBuffer = ((int)0x92C0) , } /// /// Used in GL.Arb.BindBuffer, GL.Arb.BufferData, GL.Arb.BufferSubData, GL.Arb.GetBufferSubData, GL.Arb.MapBuffer, GL.Arb.UnmapBuffer /// public enum BufferTargetArb : int { /// /// Original was GL_ARRAY_BUFFER = 0x8892 /// ArrayBuffer = ((int)0x8892) , /// /// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893 /// ElementArrayBuffer = ((int)0x8893) , /// /// Original was GL_TEXTURE_BUFFER = 0x8C2A /// TextureBuffer = ((int)0x8C2A) , } /// /// Used in GL.Arb.BufferData /// public enum BufferUsageArb : int { /// /// Original was GL_STREAM_DRAW = 0x88E0 /// StreamDraw = ((int)0x88E0) , /// /// Original was GL_STREAM_READ = 0x88E1 /// StreamRead = ((int)0x88E1) , /// /// Original was GL_STREAM_COPY = 0x88E2 /// StreamCopy = ((int)0x88E2) , /// /// Original was GL_STATIC_DRAW = 0x88E4 /// StaticDraw = ((int)0x88E4) , /// /// Original was GL_STATIC_READ = 0x88E5 /// StaticRead = ((int)0x88E5) , /// /// Original was GL_STATIC_COPY = 0x88E6 /// StaticCopy = ((int)0x88E6) , /// /// Original was GL_DYNAMIC_DRAW = 0x88E8 /// DynamicDraw = ((int)0x88E8) , /// /// Original was GL_DYNAMIC_READ = 0x88E9 /// DynamicRead = ((int)0x88E9) , /// /// Original was GL_DYNAMIC_COPY = 0x88EA /// DynamicCopy = ((int)0x88EA) , } /// /// Used in GL.BufferData /// public enum BufferUsageHint : int { /// /// Original was GL_STREAM_DRAW = 0x88E0 /// StreamDraw = ((int)0x88E0) , /// /// Original was GL_STREAM_READ = 0x88E1 /// StreamRead = ((int)0x88E1) , /// /// Original was GL_STREAM_COPY = 0x88E2 /// StreamCopy = ((int)0x88E2) , /// /// Original was GL_STATIC_DRAW = 0x88E4 /// StaticDraw = ((int)0x88E4) , /// /// Original was GL_STATIC_READ = 0x88E5 /// StaticRead = ((int)0x88E5) , /// /// Original was GL_STATIC_COPY = 0x88E6 /// StaticCopy = ((int)0x88E6) , /// /// Original was GL_DYNAMIC_DRAW = 0x88E8 /// DynamicDraw = ((int)0x88E8) , /// /// Original was GL_DYNAMIC_READ = 0x88E9 /// DynamicRead = ((int)0x88E9) , /// /// Original was GL_DYNAMIC_COPY = 0x88EA /// DynamicCopy = ((int)0x88EA) , } /// /// Used in GL.ClampColor /// public enum ClampColorMode : int { /// /// Original was GL_FALSE = 0 /// False = ((int)0) , /// /// Original was GL_FIXED_ONLY = 0x891D /// FixedOnly = ((int)0x891D) , /// /// Original was GL_TRUE = 1 /// True = ((int)1) , } /// /// Used in GL.ClampColor /// public enum ClampColorTarget : int { /// /// Original was GL_CLAMP_VERTEX_COLOR = 0x891A /// ClampVertexColor = ((int)0x891A) , /// /// Original was GL_CLAMP_FRAGMENT_COLOR = 0x891B /// ClampFragmentColor = ((int)0x891B) , /// /// Original was GL_CLAMP_READ_COLOR = 0x891C /// ClampReadColor = ((int)0x891C) , } /// /// Used in GL.ClearBuffer /// public enum ClearBuffer : int { /// /// Original was GL_COLOR = 0x1800 /// Color = ((int)0x1800) , /// /// Original was GL_DEPTH = 0x1801 /// Depth = ((int)0x1801) , /// /// Original was GL_STENCIL = 0x1802 /// Stencil = ((int)0x1802) , } /// /// Used in GL.ClearBuffer /// public enum ClearBufferCombined : int { /// /// Original was GL_DEPTH_STENCIL = 0x84F9 /// DepthStencil = ((int)0x84F9) , } /// /// Used in GL.BlitFramebuffer, GL.Clear, GL.Ext.BlitFramebuffer /// [Flags] public enum ClearBufferMask : int { /// /// Original was GL_NONE = 0 /// None = ((int)0) , /// /// Original was GL_DEPTH_BUFFER_BIT = 0x00000100 /// DepthBufferBit = ((int)0x00000100) , /// /// Original was GL_ACCUM_BUFFER_BIT = 0x00000200 /// AccumBufferBit = ((int)0x00000200) , /// /// Original was GL_STENCIL_BUFFER_BIT = 0x00000400 /// StencilBufferBit = ((int)0x00000400) , /// /// Original was GL_COLOR_BUFFER_BIT = 0x00004000 /// ColorBufferBit = ((int)0x00004000) , /// /// Original was GL_COVERAGE_BUFFER_BIT_NV = 0x00008000 /// CoverageBufferBitNv = ((int)0x00008000) , } /// /// Used in GL.PushClientAttrib, GL.Ext.ClientAttribDefault, GL.Ext.PushClientAttribDefault /// [Flags] public enum ClientAttribMask : int { /// /// Original was GL_CLIENT_PIXEL_STORE_BIT = 0x00000001 /// ClientPixelStoreBit = ((int)0x00000001) , /// /// Original was GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002 /// ClientVertexArrayBit = ((int)0x00000002) , /// /// Original was GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF /// ClientAllAttribBits = unchecked((int)0xFFFFFFFF) , } /// /// Used in GL.ClipPlane, GL.GetClipPlane /// public enum ClipPlaneName : int { /// /// Original was GL_CLIP_PLANE0 = 0x3000 /// ClipPlane0 = ((int)0x3000) , /// /// Original was GL_CLIP_PLANE1 = 0x3001 /// ClipPlane1 = ((int)0x3001) , /// /// Original was GL_CLIP_PLANE2 = 0x3002 /// ClipPlane2 = ((int)0x3002) , /// /// Original was GL_CLIP_PLANE3 = 0x3003 /// ClipPlane3 = ((int)0x3003) , /// /// Original was GL_CLIP_PLANE4 = 0x3004 /// ClipPlane4 = ((int)0x3004) , /// /// Original was GL_CLIP_PLANE5 = 0x3005 /// ClipPlane5 = ((int)0x3005) , } /// /// Not used directly. /// public enum ColorMaterialFace : int { /// /// Original was GL_FRONT = 0x0404 /// Front = ((int)0x0404) , /// /// Original was GL_BACK = 0x0405 /// Back = ((int)0x0405) , /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// FrontAndBack = ((int)0x0408) , } /// /// Used in GL.ColorMaterial /// public enum ColorMaterialParameter : int { /// /// Original was GL_AMBIENT = 0x1200 /// Ambient = ((int)0x1200) , /// /// Original was GL_DIFFUSE = 0x1201 /// Diffuse = ((int)0x1201) , /// /// Original was GL_SPECULAR = 0x1202 /// Specular = ((int)0x1202) , /// /// Original was GL_EMISSION = 0x1600 /// Emission = ((int)0x1600) , /// /// Original was GL_AMBIENT_AND_DIFFUSE = 0x1602 /// AmbientAndDiffuse = ((int)0x1602) , } /// /// Used in GL.ColorPointer, GL.SecondaryColorPointer, GL.Ext.ColorPointer, GL.Ext.SecondaryColorPointer, GL.Ibm.ColorPointerList /// public enum ColorPointerType : int { /// /// Original was GL_BYTE = 0x1400 /// Byte = ((int)0x1400) , /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// UnsignedByte = ((int)0x1401) , /// /// Original was GL_SHORT = 0x1402 /// Short = ((int)0x1402) , /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// UnsignedShort = ((int)0x1403) , /// /// Original was GL_INT = 0x1404 /// Int = ((int)0x1404) , /// /// Original was GL_UNSIGNED_INT = 0x1405 /// UnsignedInt = ((int)0x1405) , /// /// Original was GL_FLOAT = 0x1406 /// Float = ((int)0x1406) , /// /// Original was GL_DOUBLE = 0x140A /// Double = ((int)0x140A) , /// /// Original was GL_HALF_FLOAT = 0x140B /// HalfFloat = ((int)0x140B) , /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 /// UnsignedInt2101010Rev = ((int)0x8368) , /// /// Original was GL_INT_2_10_10_10_REV = 0x8D9F /// Int2101010Rev = ((int)0x8D9F) , } /// /// Used in GL.ColorTableParameter /// public enum ColorTableParameterPName : int { /// /// Original was GL_COLOR_TABLE_SCALE = 0x80D6 /// ColorTableScale = ((int)0x80D6) , /// /// Original was GL_COLOR_TABLE_BIAS = 0x80D7 /// ColorTableBias = ((int)0x80D7) , } /// /// Not used directly. /// public enum ColorTableParameterPNameSgi : int { /// /// Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6 /// ColorTableScaleSgi = ((int)0x80D6) , /// /// Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7 /// ColorTableBiasSgi = ((int)0x80D7) , } /// /// Used in GL.ColorSubTable, GL.ColorTable, GL.ColorTableParameter, GL.CopyColorSubTable, GL.CopyColorTable, GL.GetColorTable, GL.GetColorTableParameter, GL.Ext.ColorSubTable, GL.Ext.ColorTable, GL.Ext.CopyColorSubTable, GL.Ext.GetColorTable, GL.Ext.GetColorTableParameter /// public enum ColorTableTarget : int { /// /// Original was GL_COLOR_TABLE = 0x80D0 /// ColorTable = ((int)0x80D0) , /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1 /// PostConvolutionColorTable = ((int)0x80D1) , /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2 /// PostColorMatrixColorTable = ((int)0x80D2) , /// /// Original was GL_PROXY_COLOR_TABLE = 0x80D3 /// ProxyColorTable = ((int)0x80D3) , /// /// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4 /// ProxyPostConvolutionColorTable = ((int)0x80D4) , /// /// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5 /// ProxyPostColorMatrixColorTable = ((int)0x80D5) , } /// /// Not used directly. /// public enum ColorTableTargetSgi : int { /// /// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC /// TextureColorTableSgi = ((int)0x80BC) , /// /// Original was GL_PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD /// ProxyTextureColorTableSgi = ((int)0x80BD) , /// /// Original was GL_COLOR_TABLE_SGI = 0x80D0 /// ColorTableSgi = ((int)0x80D0) , /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1 /// PostConvolutionColorTableSgi = ((int)0x80D1) , /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2 /// PostColorMatrixColorTableSgi = ((int)0x80D2) , /// /// Original was GL_PROXY_COLOR_TABLE_SGI = 0x80D3 /// ProxyColorTableSgi = ((int)0x80D3) , /// /// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4 /// ProxyPostConvolutionColorTableSgi = ((int)0x80D4) , /// /// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5 /// ProxyPostColorMatrixColorTableSgi = ((int)0x80D5) , } /// /// Used in GL.BeginConditionalRender /// public enum ConditionalRenderType : int { /// /// Original was GL_QUERY_WAIT = 0x8E13 /// QueryWait = ((int)0x8E13) , /// /// Original was GL_QUERY_NO_WAIT = 0x8E14 /// QueryNoWait = ((int)0x8E14) , /// /// Original was GL_QUERY_BY_REGION_WAIT = 0x8E15 /// QueryByRegionWait = ((int)0x8E15) , /// /// Original was GL_QUERY_BY_REGION_NO_WAIT = 0x8E16 /// QueryByRegionNoWait = ((int)0x8E16) , } /// /// Not used directly. /// public enum ConvolutionBorderModeExt : int { /// /// Original was GL_REDUCE_EXT = 0x8016 /// ReduceExt = ((int)0x8016) , } /// /// Used in GL.ConvolutionParameter /// public enum ConvolutionParameter : int { /// /// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013 /// ConvolutionBorderMode = ((int)0x8013) , /// /// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014 /// ConvolutionFilterScale = ((int)0x8014) , /// /// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015 /// ConvolutionFilterBias = ((int)0x8015) , } /// /// Not used directly. /// public enum ConvolutionParameterExt : int { /// /// Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013 /// ConvolutionBorderModeExt = ((int)0x8013) , /// /// Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014 /// ConvolutionFilterScaleExt = ((int)0x8014) , /// /// Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015 /// ConvolutionFilterBiasExt = ((int)0x8015) , } /// /// Not used directly. /// public enum ConvolutionParameterValue : int { /// /// Original was GL_REDUCE = 0x8016 /// Reduce = ((int)0x8016) , /// /// Original was GL_CONSTANT_BORDER = 0x8151 /// ConstantBorder = ((int)0x8151) , /// /// Original was GL_REPLICATE_BORDER = 0x8153 /// ReplicateBorder = ((int)0x8153) , } /// /// Used in GL.ConvolutionFilter1D, GL.ConvolutionFilter2D, GL.ConvolutionParameter, GL.CopyConvolutionFilter1D, GL.CopyConvolutionFilter2D, GL.GetConvolutionFilter, GL.GetConvolutionParameter /// public enum ConvolutionTarget : int { /// /// Original was GL_CONVOLUTION_1D = 0x8010 /// Convolution1D = ((int)0x8010) , /// /// Original was GL_CONVOLUTION_2D = 0x8011 /// Convolution2D = ((int)0x8011) , /// /// Original was GL_SEPARABLE_2D = 0x8012 /// Separable2D = ((int)0x8012) , } /// /// Not used directly. /// public enum ConvolutionTargetExt : int { /// /// Original was GL_CONVOLUTION_1D_EXT = 0x8010 /// Convolution1DExt = ((int)0x8010) , /// /// Original was GL_CONVOLUTION_2D_EXT = 0x8011 /// Convolution2DExt = ((int)0x8011) , } /// /// Used in GL.CullFace /// public enum CullFaceMode : int { /// /// Original was GL_FRONT = 0x0404 /// Front = ((int)0x0404) , /// /// Original was GL_BACK = 0x0405 /// Back = ((int)0x0405) , /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// FrontAndBack = ((int)0x0408) , } /// /// Not used directly. /// public enum DataType : int { /// /// Original was GL_BYTE = 0x1400 /// Byte = ((int)0x1400) , /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// UnsignedByte = ((int)0x1401) , /// /// Original was GL_SHORT = 0x1402 /// Short = ((int)0x1402) , /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// UnsignedShort = ((int)0x1403) , /// /// Original was GL_INT = 0x1404 /// Int = ((int)0x1404) , /// /// Original was GL_UNSIGNED_INT = 0x1405 /// UnsignedInt = ((int)0x1405) , /// /// Original was GL_FLOAT = 0x1406 /// Float = ((int)0x1406) , /// /// Original was GL_2_BYTES = 0x1407 /// Gl2Bytes = ((int)0x1407) , /// /// Original was GL_3_BYTES = 0x1408 /// Gl3Bytes = ((int)0x1408) , /// /// Original was GL_4_BYTES = 0x1409 /// Gl4Bytes = ((int)0x1409) , /// /// Original was GL_DOUBLE = 0x140A /// Double = ((int)0x140A) , /// /// Original was GL_DOUBLE_EXT = 0x140A /// DoubleExt = ((int)0x140A) , } /// /// Used in GL.DepthFunc, GL.NV.PathCoverDepthFunc /// public enum DepthFunction : int { /// /// Original was GL_NEVER = 0x0200 /// Never = ((int)0x0200) , /// /// Original was GL_LESS = 0x0201 /// Less = ((int)0x0201) , /// /// Original was GL_EQUAL = 0x0202 /// Equal = ((int)0x0202) , /// /// Original was GL_LEQUAL = 0x0203 /// Lequal = ((int)0x0203) , /// /// Original was GL_GREATER = 0x0204 /// Greater = ((int)0x0204) , /// /// Original was GL_NOTEQUAL = 0x0205 /// Notequal = ((int)0x0205) , /// /// Original was GL_GEQUAL = 0x0206 /// Gequal = ((int)0x0206) , /// /// Original was GL_ALWAYS = 0x0207 /// Always = ((int)0x0207) , } /// /// Not used directly. /// public enum DmpShaderBinary : int { /// /// Original was GL_SHADER_BINARY_DMP = 0x9250 /// ShaderBinaryDmp = ((int)0x9250) , } /// /// Used in GL.DrawBuffer, GL.Ext.FramebufferDrawBuffer, GL.Ext.FramebufferDrawBuffers /// public enum DrawBufferMode : int { /// /// Original was GL_NONE = 0 /// None = ((int)0) , /// /// Original was GL_FRONT_LEFT = 0x0400 /// FrontLeft = ((int)0x0400) , /// /// Original was GL_FRONT_RIGHT = 0x0401 /// FrontRight = ((int)0x0401) , /// /// Original was GL_BACK_LEFT = 0x0402 /// BackLeft = ((int)0x0402) , /// /// Original was GL_BACK_RIGHT = 0x0403 /// BackRight = ((int)0x0403) , /// /// Original was GL_FRONT = 0x0404 /// Front = ((int)0x0404) , /// /// Original was GL_BACK = 0x0405 /// Back = ((int)0x0405) , /// /// Original was GL_LEFT = 0x0406 /// Left = ((int)0x0406) , /// /// Original was GL_RIGHT = 0x0407 /// Right = ((int)0x0407) , /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// FrontAndBack = ((int)0x0408) , /// /// Original was GL_AUX0 = 0x0409 /// Aux0 = ((int)0x0409) , /// /// Original was GL_AUX1 = 0x040A /// Aux1 = ((int)0x040A) , /// /// Original was GL_AUX2 = 0x040B /// Aux2 = ((int)0x040B) , /// /// Original was GL_AUX3 = 0x040C /// Aux3 = ((int)0x040C) , /// /// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0 /// ColorAttachment0 = ((int)0x8CE0) , /// /// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1 /// ColorAttachment1 = ((int)0x8CE1) , /// /// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2 /// ColorAttachment2 = ((int)0x8CE2) , /// /// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3 /// ColorAttachment3 = ((int)0x8CE3) , /// /// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4 /// ColorAttachment4 = ((int)0x8CE4) , /// /// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5 /// ColorAttachment5 = ((int)0x8CE5) , /// /// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6 /// ColorAttachment6 = ((int)0x8CE6) , /// /// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7 /// ColorAttachment7 = ((int)0x8CE7) , /// /// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8 /// ColorAttachment8 = ((int)0x8CE8) , /// /// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9 /// ColorAttachment9 = ((int)0x8CE9) , /// /// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA /// ColorAttachment10 = ((int)0x8CEA) , /// /// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB /// ColorAttachment11 = ((int)0x8CEB) , /// /// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC /// ColorAttachment12 = ((int)0x8CEC) , /// /// Original was GL_COLOR_ATTACHMENT13 = 0x8CED /// ColorAttachment13 = ((int)0x8CED) , /// /// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE /// ColorAttachment14 = ((int)0x8CEE) , /// /// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF /// ColorAttachment15 = ((int)0x8CEF) , } /// /// Used in GL.DrawBuffers /// public enum DrawBuffersEnum : int { /// /// Original was GL_NONE = 0 /// None = ((int)0) , /// /// Original was GL_FRONT_LEFT = 0x0400 /// FrontLeft = ((int)0x0400) , /// /// Original was GL_FRONT_RIGHT = 0x0401 /// FrontRight = ((int)0x0401) , /// /// Original was GL_BACK_LEFT = 0x0402 /// BackLeft = ((int)0x0402) , /// /// Original was GL_BACK_RIGHT = 0x0403 /// BackRight = ((int)0x0403) , /// /// Original was GL_AUX0 = 0x0409 /// Aux0 = ((int)0x0409) , /// /// Original was GL_AUX1 = 0x040A /// Aux1 = ((int)0x040A) , /// /// Original was GL_AUX2 = 0x040B /// Aux2 = ((int)0x040B) , /// /// Original was GL_AUX3 = 0x040C /// Aux3 = ((int)0x040C) , /// /// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0 /// ColorAttachment0 = ((int)0x8CE0) , /// /// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1 /// ColorAttachment1 = ((int)0x8CE1) , /// /// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2 /// ColorAttachment2 = ((int)0x8CE2) , /// /// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3 /// ColorAttachment3 = ((int)0x8CE3) , /// /// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4 /// ColorAttachment4 = ((int)0x8CE4) , /// /// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5 /// ColorAttachment5 = ((int)0x8CE5) , /// /// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6 /// ColorAttachment6 = ((int)0x8CE6) , /// /// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7 /// ColorAttachment7 = ((int)0x8CE7) , /// /// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8 /// ColorAttachment8 = ((int)0x8CE8) , /// /// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9 /// ColorAttachment9 = ((int)0x8CE9) , /// /// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA /// ColorAttachment10 = ((int)0x8CEA) , /// /// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB /// ColorAttachment11 = ((int)0x8CEB) , /// /// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC /// ColorAttachment12 = ((int)0x8CEC) , /// /// Original was GL_COLOR_ATTACHMENT13 = 0x8CED /// ColorAttachment13 = ((int)0x8CED) , /// /// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE /// ColorAttachment14 = ((int)0x8CEE) , /// /// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF /// ColorAttachment15 = ((int)0x8CEF) , } /// /// Used in GL.Arb.DrawElementsInstanced, GL.DrawElements, GL.DrawElementsBaseVertex, GL.DrawElementsInstanced, GL.DrawElementsInstancedBaseInstance, GL.DrawElementsInstancedBaseVertex, GL.DrawElementsInstancedBaseVertexBaseInstance, GL.DrawRangeElements, GL.DrawRangeElementsBaseVertex, GL.MultiDrawElements, GL.MultiDrawElementsBaseVertex, GL.Ext.DrawElementsInstanced, GL.Ext.DrawRangeElements, GL.Ext.MultiDrawElements, GL.Ibm.MultiModeDrawElements /// public enum DrawElementsType : int { /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// UnsignedByte = ((int)0x1401) , /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// UnsignedShort = ((int)0x1403) , /// /// Original was GL_UNSIGNED_INT = 0x1405 /// UnsignedInt = ((int)0x1405) , } /// /// Used in GL.Ati.ArrayObject, GL.Ati.GetArrayObject, GL.Disable, GL.Enable, GL.IsEnabled, GL.Ext.DisableClientStateIndexed, GL.Ext.EnableClientStateIndexed /// public enum EnableCap : int { /// /// Original was GL_POINT_SMOOTH = 0x0B10 /// PointSmooth = ((int)0x0B10) , /// /// Original was GL_LINE_SMOOTH = 0x0B20 /// LineSmooth = ((int)0x0B20) , /// /// Original was GL_LINE_STIPPLE = 0x0B24 /// LineStipple = ((int)0x0B24) , /// /// Original was GL_POLYGON_SMOOTH = 0x0B41 /// PolygonSmooth = ((int)0x0B41) , /// /// Original was GL_POLYGON_STIPPLE = 0x0B42 /// PolygonStipple = ((int)0x0B42) , /// /// Original was GL_CULL_FACE = 0x0B44 /// CullFace = ((int)0x0B44) , /// /// Original was GL_LIGHTING = 0x0B50 /// Lighting = ((int)0x0B50) , /// /// Original was GL_COLOR_MATERIAL = 0x0B57 /// ColorMaterial = ((int)0x0B57) , /// /// Original was GL_FOG = 0x0B60 /// Fog = ((int)0x0B60) , /// /// Original was GL_DEPTH_TEST = 0x0B71 /// DepthTest = ((int)0x0B71) , /// /// Original was GL_STENCIL_TEST = 0x0B90 /// StencilTest = ((int)0x0B90) , /// /// Original was GL_NORMALIZE = 0x0BA1 /// Normalize = ((int)0x0BA1) , /// /// Original was GL_ALPHA_TEST = 0x0BC0 /// AlphaTest = ((int)0x0BC0) , /// /// Original was GL_DITHER = 0x0BD0 /// Dither = ((int)0x0BD0) , /// /// Original was GL_BLEND = 0x0BE2 /// Blend = ((int)0x0BE2) , /// /// Original was GL_INDEX_LOGIC_OP = 0x0BF1 /// IndexLogicOp = ((int)0x0BF1) , /// /// Original was GL_COLOR_LOGIC_OP = 0x0BF2 /// ColorLogicOp = ((int)0x0BF2) , /// /// Original was GL_SCISSOR_TEST = 0x0C11 /// ScissorTest = ((int)0x0C11) , /// /// Original was GL_TEXTURE_GEN_S = 0x0C60 /// TextureGenS = ((int)0x0C60) , /// /// Original was GL_TEXTURE_GEN_T = 0x0C61 /// TextureGenT = ((int)0x0C61) , /// /// Original was GL_TEXTURE_GEN_R = 0x0C62 /// TextureGenR = ((int)0x0C62) , /// /// Original was GL_TEXTURE_GEN_Q = 0x0C63 /// TextureGenQ = ((int)0x0C63) , /// /// Original was GL_AUTO_NORMAL = 0x0D80 /// AutoNormal = ((int)0x0D80) , /// /// Original was GL_MAP1_COLOR_4 = 0x0D90 /// Map1Color4 = ((int)0x0D90) , /// /// Original was GL_MAP1_INDEX = 0x0D91 /// Map1Index = ((int)0x0D91) , /// /// Original was GL_MAP1_NORMAL = 0x0D92 /// Map1Normal = ((int)0x0D92) , /// /// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93 /// Map1TextureCoord1 = ((int)0x0D93) , /// /// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94 /// Map1TextureCoord2 = ((int)0x0D94) , /// /// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95 /// Map1TextureCoord3 = ((int)0x0D95) , /// /// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96 /// Map1TextureCoord4 = ((int)0x0D96) , /// /// Original was GL_MAP1_VERTEX_3 = 0x0D97 /// Map1Vertex3 = ((int)0x0D97) , /// /// Original was GL_MAP1_VERTEX_4 = 0x0D98 /// Map1Vertex4 = ((int)0x0D98) , /// /// Original was GL_MAP2_COLOR_4 = 0x0DB0 /// Map2Color4 = ((int)0x0DB0) , /// /// Original was GL_MAP2_INDEX = 0x0DB1 /// Map2Index = ((int)0x0DB1) , /// /// Original was GL_MAP2_NORMAL = 0x0DB2 /// Map2Normal = ((int)0x0DB2) , /// /// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3 /// Map2TextureCoord1 = ((int)0x0DB3) , /// /// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4 /// Map2TextureCoord2 = ((int)0x0DB4) , /// /// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5 /// Map2TextureCoord3 = ((int)0x0DB5) , /// /// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6 /// Map2TextureCoord4 = ((int)0x0DB6) , /// /// Original was GL_MAP2_VERTEX_3 = 0x0DB7 /// Map2Vertex3 = ((int)0x0DB7) , /// /// Original was GL_MAP2_VERTEX_4 = 0x0DB8 /// Map2Vertex4 = ((int)0x0DB8) , /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// Texture1D = ((int)0x0DE0) , /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// Texture2D = ((int)0x0DE1) , /// /// Original was GL_POLYGON_OFFSET_POINT = 0x2A01 /// PolygonOffsetPoint = ((int)0x2A01) , /// /// Original was GL_POLYGON_OFFSET_LINE = 0x2A02 /// PolygonOffsetLine = ((int)0x2A02) , /// /// Original was GL_CLIP_DISTANCE0 = 0x3000 /// ClipDistance0 = ((int)0x3000) , /// /// Original was GL_CLIP_PLANE0 = 0x3000 /// ClipPlane0 = ((int)0x3000) , /// /// Original was GL_CLIP_DISTANCE1 = 0x3001 /// ClipDistance1 = ((int)0x3001) , /// /// Original was GL_CLIP_PLANE1 = 0x3001 /// ClipPlane1 = ((int)0x3001) , /// /// Original was GL_CLIP_DISTANCE2 = 0x3002 /// ClipDistance2 = ((int)0x3002) , /// /// Original was GL_CLIP_PLANE2 = 0x3002 /// ClipPlane2 = ((int)0x3002) , /// /// Original was GL_CLIP_DISTANCE3 = 0x3003 /// ClipDistance3 = ((int)0x3003) , /// /// Original was GL_CLIP_PLANE3 = 0x3003 /// ClipPlane3 = ((int)0x3003) , /// /// Original was GL_CLIP_DISTANCE4 = 0x3004 /// ClipDistance4 = ((int)0x3004) , /// /// Original was GL_CLIP_PLANE4 = 0x3004 /// ClipPlane4 = ((int)0x3004) , /// /// Original was GL_CLIP_DISTANCE5 = 0x3005 /// ClipDistance5 = ((int)0x3005) , /// /// Original was GL_CLIP_PLANE5 = 0x3005 /// ClipPlane5 = ((int)0x3005) , /// /// Original was GL_CLIP_DISTANCE6 = 0x3006 /// ClipDistance6 = ((int)0x3006) , /// /// Original was GL_CLIP_DISTANCE7 = 0x3007 /// ClipDistance7 = ((int)0x3007) , /// /// Original was GL_LIGHT0 = 0x4000 /// Light0 = ((int)0x4000) , /// /// Original was GL_LIGHT1 = 0x4001 /// Light1 = ((int)0x4001) , /// /// Original was GL_LIGHT2 = 0x4002 /// Light2 = ((int)0x4002) , /// /// Original was GL_LIGHT3 = 0x4003 /// Light3 = ((int)0x4003) , /// /// Original was GL_LIGHT4 = 0x4004 /// Light4 = ((int)0x4004) , /// /// Original was GL_LIGHT5 = 0x4005 /// Light5 = ((int)0x4005) , /// /// Original was GL_LIGHT6 = 0x4006 /// Light6 = ((int)0x4006) , /// /// Original was GL_LIGHT7 = 0x4007 /// Light7 = ((int)0x4007) , /// /// Original was GL_CONVOLUTION_1D = 0x8010 /// Convolution1D = ((int)0x8010) , /// /// Original was GL_CONVOLUTION_1D_EXT = 0x8010 /// Convolution1DExt = ((int)0x8010) , /// /// Original was GL_CONVOLUTION_2D = 0x8011 /// Convolution2D = ((int)0x8011) , /// /// Original was GL_CONVOLUTION_2D_EXT = 0x8011 /// Convolution2DExt = ((int)0x8011) , /// /// Original was GL_SEPARABLE_2D = 0x8012 /// Separable2D = ((int)0x8012) , /// /// Original was GL_SEPARABLE_2D_EXT = 0x8012 /// Separable2DExt = ((int)0x8012) , /// /// Original was GL_HISTOGRAM = 0x8024 /// Histogram = ((int)0x8024) , /// /// Original was GL_HISTOGRAM_EXT = 0x8024 /// HistogramExt = ((int)0x8024) , /// /// Original was GL_MINMAX_EXT = 0x802E /// MinmaxExt = ((int)0x802E) , /// /// Original was GL_POLYGON_OFFSET_FILL = 0x8037 /// PolygonOffsetFill = ((int)0x8037) , /// /// Original was GL_RESCALE_NORMAL = 0x803A /// RescaleNormal = ((int)0x803A) , /// /// Original was GL_RESCALE_NORMAL_EXT = 0x803A /// RescaleNormalExt = ((int)0x803A) , /// /// Original was GL_TEXTURE_3D_EXT = 0x806F /// Texture3DExt = ((int)0x806F) , /// /// Original was GL_VERTEX_ARRAY = 0x8074 /// VertexArray = ((int)0x8074) , /// /// Original was GL_NORMAL_ARRAY = 0x8075 /// NormalArray = ((int)0x8075) , /// /// Original was GL_COLOR_ARRAY = 0x8076 /// ColorArray = ((int)0x8076) , /// /// Original was GL_INDEX_ARRAY = 0x8077 /// IndexArray = ((int)0x8077) , /// /// Original was GL_TEXTURE_COORD_ARRAY = 0x8078 /// TextureCoordArray = ((int)0x8078) , /// /// Original was GL_EDGE_FLAG_ARRAY = 0x8079 /// EdgeFlagArray = ((int)0x8079) , /// /// Original was GL_INTERLACE_SGIX = 0x8094 /// InterlaceSgix = ((int)0x8094) , /// /// Original was GL_MULTISAMPLE = 0x809D /// Multisample = ((int)0x809D) , /// /// Original was GL_MULTISAMPLE_SGIS = 0x809D /// MultisampleSgis = ((int)0x809D) , /// /// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E /// SampleAlphaToCoverage = ((int)0x809E) , /// /// Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E /// SampleAlphaToMaskSgis = ((int)0x809E) , /// /// Original was GL_SAMPLE_ALPHA_TO_ONE = 0x809F /// SampleAlphaToOne = ((int)0x809F) , /// /// Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F /// SampleAlphaToOneSgis = ((int)0x809F) , /// /// Original was GL_SAMPLE_COVERAGE = 0x80A0 /// SampleCoverage = ((int)0x80A0) , /// /// Original was GL_SAMPLE_MASK_SGIS = 0x80A0 /// SampleMaskSgis = ((int)0x80A0) , /// /// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC /// TextureColorTableSgi = ((int)0x80BC) , /// /// Original was GL_COLOR_TABLE = 0x80D0 /// ColorTable = ((int)0x80D0) , /// /// Original was GL_COLOR_TABLE_SGI = 0x80D0 /// ColorTableSgi = ((int)0x80D0) , /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1 /// PostConvolutionColorTable = ((int)0x80D1) , /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1 /// PostConvolutionColorTableSgi = ((int)0x80D1) , /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2 /// PostColorMatrixColorTable = ((int)0x80D2) , /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2 /// PostColorMatrixColorTableSgi = ((int)0x80D2) , /// /// Original was GL_TEXTURE_4D_SGIS = 0x8134 /// Texture4DSgis = ((int)0x8134) , /// /// Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139 /// PixelTexGenSgix = ((int)0x8139) , /// /// Original was GL_SPRITE_SGIX = 0x8148 /// SpriteSgix = ((int)0x8148) , /// /// Original was GL_REFERENCE_PLANE_SGIX = 0x817D /// ReferencePlaneSgix = ((int)0x817D) , /// /// Original was GL_IR_INSTRUMENT1_SGIX = 0x817F /// IrInstrument1Sgix = ((int)0x817F) , /// /// Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183 /// CalligraphicFragmentSgix = ((int)0x8183) , /// /// Original was GL_FRAMEZOOM_SGIX = 0x818B /// FramezoomSgix = ((int)0x818B) , /// /// Original was GL_FOG_OFFSET_SGIX = 0x8198 /// FogOffsetSgix = ((int)0x8198) , /// /// Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB /// SharedTexturePaletteExt = ((int)0x81FB) , /// /// Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C /// AsyncHistogramSgix = ((int)0x832C) , /// /// Original was GL_PIXEL_TEXTURE_SGIS = 0x8353 /// PixelTextureSgis = ((int)0x8353) , /// /// Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C /// AsyncTexImageSgix = ((int)0x835C) , /// /// Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D /// AsyncDrawPixelsSgix = ((int)0x835D) , /// /// Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E /// AsyncReadPixelsSgix = ((int)0x835E) , /// /// Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400 /// FragmentLightingSgix = ((int)0x8400) , /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401 /// FragmentColorMaterialSgix = ((int)0x8401) , /// /// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C /// FragmentLight0Sgix = ((int)0x840C) , /// /// Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D /// FragmentLight1Sgix = ((int)0x840D) , /// /// Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E /// FragmentLight2Sgix = ((int)0x840E) , /// /// Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F /// FragmentLight3Sgix = ((int)0x840F) , /// /// Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410 /// FragmentLight4Sgix = ((int)0x8410) , /// /// Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411 /// FragmentLight5Sgix = ((int)0x8411) , /// /// Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412 /// FragmentLight6Sgix = ((int)0x8412) , /// /// Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413 /// FragmentLight7Sgix = ((int)0x8413) , /// /// Original was GL_FOG_COORD_ARRAY = 0x8457 /// FogCoordArray = ((int)0x8457) , /// /// Original was GL_COLOR_SUM = 0x8458 /// ColorSum = ((int)0x8458) , /// /// Original was GL_SECONDARY_COLOR_ARRAY = 0x845E /// SecondaryColorArray = ((int)0x845E) , /// /// Original was GL_TEXTURE_RECTANGLE = 0x84F5 /// TextureRectangle = ((int)0x84F5) , /// /// Original was GL_TEXTURE_CUBE_MAP = 0x8513 /// TextureCubeMap = ((int)0x8513) , /// /// Original was GL_PROGRAM_POINT_SIZE = 0x8642 /// ProgramPointSize = ((int)0x8642) , /// /// Original was GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642 /// VertexProgramPointSize = ((int)0x8642) , /// /// Original was GL_VERTEX_PROGRAM_TWO_SIDE = 0x8643 /// VertexProgramTwoSide = ((int)0x8643) , /// /// Original was GL_DEPTH_CLAMP = 0x864F /// DepthClamp = ((int)0x864F) , /// /// Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F /// TextureCubeMapSeamless = ((int)0x884F) , /// /// Original was GL_POINT_SPRITE = 0x8861 /// PointSprite = ((int)0x8861) , /// /// Original was GL_SAMPLE_SHADING = 0x8C36 /// SampleShading = ((int)0x8C36) , /// /// Original was GL_RASTERIZER_DISCARD = 0x8C89 /// RasterizerDiscard = ((int)0x8C89) , /// /// Original was GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69 /// PrimitiveRestartFixedIndex = ((int)0x8D69) , /// /// Original was GL_FRAMEBUFFER_SRGB = 0x8DB9 /// FramebufferSrgb = ((int)0x8DB9) , /// /// Original was GL_SAMPLE_MASK = 0x8E51 /// SampleMask = ((int)0x8E51) , /// /// Original was GL_PRIMITIVE_RESTART = 0x8F9D /// PrimitiveRestart = ((int)0x8F9D) , } /// /// Not used directly. /// public enum ErrorCode : int { /// /// Original was GL_NO_ERROR = 0 /// NoError = ((int)0) , /// /// Original was GL_INVALID_ENUM = 0x0500 /// InvalidEnum = ((int)0x0500) , /// /// Original was GL_INVALID_VALUE = 0x0501 /// InvalidValue = ((int)0x0501) , /// /// Original was GL_INVALID_OPERATION = 0x0502 /// InvalidOperation = ((int)0x0502) , /// /// Original was GL_STACK_OVERFLOW = 0x0503 /// StackOverflow = ((int)0x0503) , /// /// Original was GL_STACK_UNDERFLOW = 0x0504 /// StackUnderflow = ((int)0x0504) , /// /// Original was GL_OUT_OF_MEMORY = 0x0505 /// OutOfMemory = ((int)0x0505) , /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506 /// InvalidFramebufferOperation = ((int)0x0506) , /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506 /// InvalidFramebufferOperationExt = ((int)0x0506) , /// /// Original was GL_TABLE_TOO_LARGE_EXT = 0x8031 /// TableTooLargeExt = ((int)0x8031) , /// /// Original was GL_TEXTURE_TOO_LARGE_EXT = 0x8065 /// TextureTooLargeExt = ((int)0x8065) , } /// /// Not used directly. /// public enum Ext422Pixels : int { /// /// Original was GL_422_EXT = 0x80CC /// Gl422Ext = ((int)0x80CC) , /// /// Original was GL_422_REV_EXT = 0x80CD /// Gl422RevExt = ((int)0x80CD) , /// /// Original was GL_422_AVERAGE_EXT = 0x80CE /// Gl422AverageExt = ((int)0x80CE) , /// /// Original was GL_422_REV_AVERAGE_EXT = 0x80CF /// Gl422RevAverageExt = ((int)0x80CF) , } /// /// Not used directly. /// public enum ExtAbgr : int { /// /// Original was GL_ABGR_EXT = 0x8000 /// AbgrExt = ((int)0x8000) , } /// /// Not used directly. /// public enum ExtBgra : int { /// /// Original was GL_BGR_EXT = 0x80E0 /// BgrExt = ((int)0x80E0) , /// /// Original was GL_BGRA_EXT = 0x80E1 /// BgraExt = ((int)0x80E1) , } /// /// Not used directly. /// public enum ExtBindableUniform : int { /// /// Original was GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT = 0x8DE2 /// MaxVertexBindableUniformsExt = ((int)0x8DE2) , /// /// Original was GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT = 0x8DE3 /// MaxFragmentBindableUniformsExt = ((int)0x8DE3) , /// /// Original was GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT = 0x8DE4 /// MaxGeometryBindableUniformsExt = ((int)0x8DE4) , /// /// Original was GL_MAX_BINDABLE_UNIFORM_SIZE_EXT = 0x8DED /// MaxBindableUniformSizeExt = ((int)0x8DED) , /// /// Original was GL_UNIFORM_BUFFER_EXT = 0x8DEE /// UniformBufferExt = ((int)0x8DEE) , /// /// Original was GL_UNIFORM_BUFFER_BINDING_EXT = 0x8DEF /// UniformBufferBindingExt = ((int)0x8DEF) , } /// /// Not used directly. /// public enum ExtBlendColor : int { /// /// Original was GL_CONSTANT_COLOR_EXT = 0x8001 /// ConstantColorExt = ((int)0x8001) , /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002 /// OneMinusConstantColorExt = ((int)0x8002) , /// /// Original was GL_CONSTANT_ALPHA_EXT = 0x8003 /// ConstantAlphaExt = ((int)0x8003) , /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004 /// OneMinusConstantAlphaExt = ((int)0x8004) , /// /// Original was GL_BLEND_COLOR_EXT = 0x8005 /// BlendColorExt = ((int)0x8005) , } /// /// Used in GL.Ext.BlendEquationSeparate /// public enum ExtBlendEquationSeparate : int { /// /// Original was GL_BLEND_EQUATION_RGB_EXT = 0x8009 /// BlendEquationRgbExt = ((int)0x8009) , /// /// Original was GL_BLEND_EQUATION_ALPHA_EXT = 0x883D /// BlendEquationAlphaExt = ((int)0x883D) , } /// /// Used in GL.Ext.BlendFuncSeparate /// public enum ExtBlendFuncSeparate : int { /// /// Original was GL_BLEND_DST_RGB_EXT = 0x80C8 /// BlendDstRgbExt = ((int)0x80C8) , /// /// Original was GL_BLEND_SRC_RGB_EXT = 0x80C9 /// BlendSrcRgbExt = ((int)0x80C9) , /// /// Original was GL_BLEND_DST_ALPHA_EXT = 0x80CA /// BlendDstAlphaExt = ((int)0x80CA) , /// /// Original was GL_BLEND_SRC_ALPHA_EXT = 0x80CB /// BlendSrcAlphaExt = ((int)0x80CB) , } /// /// Not used directly. /// public enum ExtBlendLogicOp : int { } /// /// Used in GL.Ext.BlendEquation /// public enum ExtBlendMinmax : int { /// /// Original was GL_FUNC_ADD = 0x8006 /// FuncAdd = ((int)0x8006) , /// /// Original was GL_FUNC_ADD_EXT = 0x8006 /// FuncAddExt = ((int)0x8006) , /// /// Original was GL_MIN = 0x8007 /// Min = ((int)0x8007) , /// /// Original was GL_MIN_EXT = 0x8007 /// MinExt = ((int)0x8007) , /// /// Original was GL_MAX = 0x8008 /// Max = ((int)0x8008) , /// /// Original was GL_MAX_EXT = 0x8008 /// MaxExt = ((int)0x8008) , /// /// Original was GL_BLEND_EQUATION = 0x8009 /// BlendEquation = ((int)0x8009) , /// /// Original was GL_BLEND_EQUATION_EXT = 0x8009 /// BlendEquationExt = ((int)0x8009) , } /// /// Not used directly. /// public enum ExtBlendSubtract : int { /// /// Original was GL_FUNC_SUBTRACT = 0x800A /// FuncSubtract = ((int)0x800A) , /// /// Original was GL_FUNC_SUBTRACT_EXT = 0x800A /// FuncSubtractExt = ((int)0x800A) , /// /// Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B /// FuncReverseSubtract = ((int)0x800B) , /// /// Original was GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B /// FuncReverseSubtractExt = ((int)0x800B) , } /// /// Not used directly. /// public enum ExtClipVolumeHint : int { /// /// Original was GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0 /// ClipVolumeClippingHintExt = ((int)0x80F0) , } /// /// Not used directly. /// public enum ExtCmyka : int { /// /// Original was GL_CMYK_EXT = 0x800C /// CmykExt = ((int)0x800C) , /// /// Original was GL_CMYKA_EXT = 0x800D /// CmykaExt = ((int)0x800D) , /// /// Original was GL_PACK_CMYK_HINT_EXT = 0x800E /// PackCmykHintExt = ((int)0x800E) , /// /// Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F /// UnpackCmykHintExt = ((int)0x800F) , } /// /// Not used directly. /// public enum ExtColorBufferHalfFloat : int { /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT = 0x8211 /// FramebufferAttachmentComponentTypeExt = ((int)0x8211) , /// /// Original was GL_R16F_EXT = 0x822D /// R16fExt = ((int)0x822D) , /// /// Original was GL_RG16F_EXT = 0x822F /// Rg16fExt = ((int)0x822F) , /// /// Original was GL_RGBA16F_EXT = 0x881A /// Rgba16fExt = ((int)0x881A) , /// /// Original was GL_RGB16F_EXT = 0x881B /// Rgb16fExt = ((int)0x881B) , /// /// Original was GL_UNSIGNED_NORMALIZED_EXT = 0x8C17 /// UnsignedNormalizedExt = ((int)0x8C17) , } /// /// Not used directly. /// public enum ExtColorSubtable : int { } /// /// Not used directly. /// public enum ExtCompiledVertexArray : int { /// /// Original was GL_ARRAY_ELEMENT_LOCK_FIRST_EXT = 0x81A8 /// ArrayElementLockFirstExt = ((int)0x81A8) , /// /// Original was GL_ARRAY_ELEMENT_LOCK_COUNT_EXT = 0x81A9 /// ArrayElementLockCountExt = ((int)0x81A9) , } /// /// Used in GL.Ext.ConvolutionFilter1D, GL.Ext.ConvolutionFilter2D, GL.Ext.ConvolutionParameter, GL.Ext.CopyConvolutionFilter1D, GL.Ext.CopyConvolutionFilter2D, GL.Ext.GetConvolutionFilter, GL.Ext.GetConvolutionParameter, GL.Ext.GetSeparableFilter, GL.Ext.SeparableFilter2D /// public enum ExtConvolution : int { /// /// Original was GL_CONVOLUTION_1D_EXT = 0x8010 /// Convolution1DExt = ((int)0x8010) , /// /// Original was GL_CONVOLUTION_2D_EXT = 0x8011 /// Convolution2DExt = ((int)0x8011) , /// /// Original was GL_SEPARABLE_2D_EXT = 0x8012 /// Separable2DExt = ((int)0x8012) , /// /// Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013 /// ConvolutionBorderModeExt = ((int)0x8013) , /// /// Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014 /// ConvolutionFilterScaleExt = ((int)0x8014) , /// /// Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015 /// ConvolutionFilterBiasExt = ((int)0x8015) , /// /// Original was GL_REDUCE_EXT = 0x8016 /// ReduceExt = ((int)0x8016) , /// /// Original was GL_CONVOLUTION_FORMAT_EXT = 0x8017 /// ConvolutionFormatExt = ((int)0x8017) , /// /// Original was GL_CONVOLUTION_WIDTH_EXT = 0x8018 /// ConvolutionWidthExt = ((int)0x8018) , /// /// Original was GL_CONVOLUTION_HEIGHT_EXT = 0x8019 /// ConvolutionHeightExt = ((int)0x8019) , /// /// Original was GL_MAX_CONVOLUTION_WIDTH_EXT = 0x801A /// MaxConvolutionWidthExt = ((int)0x801A) , /// /// Original was GL_MAX_CONVOLUTION_HEIGHT_EXT = 0x801B /// MaxConvolutionHeightExt = ((int)0x801B) , /// /// Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C /// PostConvolutionRedScaleExt = ((int)0x801C) , /// /// Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D /// PostConvolutionGreenScaleExt = ((int)0x801D) , /// /// Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E /// PostConvolutionBlueScaleExt = ((int)0x801E) , /// /// Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F /// PostConvolutionAlphaScaleExt = ((int)0x801F) , /// /// Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020 /// PostConvolutionRedBiasExt = ((int)0x8020) , /// /// Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021 /// PostConvolutionGreenBiasExt = ((int)0x8021) , /// /// Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022 /// PostConvolutionBlueBiasExt = ((int)0x8022) , /// /// Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023 /// PostConvolutionAlphaBiasExt = ((int)0x8023) , } /// /// Not used directly. /// public enum ExtCoordinateFrame : int { /// /// Original was GL_TANGENT_ARRAY_EXT = 0x8439 /// TangentArrayExt = ((int)0x8439) , /// /// Original was GL_BINORMAL_ARRAY_EXT = 0x843A /// BinormalArrayExt = ((int)0x843A) , /// /// Original was GL_CURRENT_TANGENT_EXT = 0x843B /// CurrentTangentExt = ((int)0x843B) , /// /// Original was GL_CURRENT_BINORMAL_EXT = 0x843C /// CurrentBinormalExt = ((int)0x843C) , /// /// Original was GL_TANGENT_ARRAY_TYPE_EXT = 0x843E /// TangentArrayTypeExt = ((int)0x843E) , /// /// Original was GL_TANGENT_ARRAY_STRIDE_EXT = 0x843F /// TangentArrayStrideExt = ((int)0x843F) , /// /// Original was GL_BINORMAL_ARRAY_TYPE_EXT = 0x8440 /// BinormalArrayTypeExt = ((int)0x8440) , /// /// Original was GL_BINORMAL_ARRAY_STRIDE_EXT = 0x8441 /// BinormalArrayStrideExt = ((int)0x8441) , /// /// Original was GL_TANGENT_ARRAY_POINTER_EXT = 0x8442 /// TangentArrayPointerExt = ((int)0x8442) , /// /// Original was GL_BINORMAL_ARRAY_POINTER_EXT = 0x8443 /// BinormalArrayPointerExt = ((int)0x8443) , /// /// Original was GL_MAP1_TANGENT_EXT = 0x8444 /// Map1TangentExt = ((int)0x8444) , /// /// Original was GL_MAP2_TANGENT_EXT = 0x8445 /// Map2TangentExt = ((int)0x8445) , /// /// Original was GL_MAP1_BINORMAL_EXT = 0x8446 /// Map1BinormalExt = ((int)0x8446) , /// /// Original was GL_MAP2_BINORMAL_EXT = 0x8447 /// Map2BinormalExt = ((int)0x8447) , } /// /// Not used directly. /// public enum ExtCopyTexture : int { } /// /// Used in GL.Ext.CullParameter /// public enum ExtCullVertex : int { /// /// Original was GL_CULL_VERTEX_EXT = 0x81AA /// CullVertexExt = ((int)0x81AA) , /// /// Original was GL_CULL_VERTEX_EYE_POSITION_EXT = 0x81AB /// CullVertexEyePositionExt = ((int)0x81AB) , /// /// Original was GL_CULL_VERTEX_OBJECT_POSITION_EXT = 0x81AC /// CullVertexObjectPositionExt = ((int)0x81AC) , } /// /// Not used directly. /// public enum ExtDebugLabel : int { /// /// Original was GL_PROGRAM_PIPELINE_OBJECT_EXT = 0x8A4F /// ProgramPipelineObjectExt = ((int)0x8A4F) , /// /// Original was GL_PROGRAM_OBJECT_EXT = 0x8B40 /// ProgramObjectExt = ((int)0x8B40) , /// /// Original was GL_SHADER_OBJECT_EXT = 0x8B48 /// ShaderObjectExt = ((int)0x8B48) , /// /// Original was GL_BUFFER_OBJECT_EXT = 0x9151 /// BufferObjectExt = ((int)0x9151) , /// /// Original was GL_QUERY_OBJECT_EXT = 0x9153 /// QueryObjectExt = ((int)0x9153) , /// /// Original was GL_VERTEX_ARRAY_OBJECT_EXT = 0x9154 /// VertexArrayObjectExt = ((int)0x9154) , } /// /// Not used directly. /// public enum ExtDepthBoundsTest : int { /// /// Original was GL_DEPTH_BOUNDS_TEST_EXT = 0x8890 /// DepthBoundsTestExt = ((int)0x8890) , /// /// Original was GL_DEPTH_BOUNDS_EXT = 0x8891 /// DepthBoundsExt = ((int)0x8891) , } /// /// Used in GL.Ext.CompressedMultiTexImage1D, GL.Ext.CompressedMultiTexImage2D, GL.Ext.CompressedMultiTexImage3D, GL.Ext.CompressedTextureImage1D, GL.Ext.CompressedTextureImage2D, GL.Ext.CompressedTextureImage3D, GL.Ext.CopyMultiTexImage1D, GL.Ext.CopyMultiTexImage2D, GL.Ext.CopyTextureImage1D, GL.Ext.CopyTextureImage2D, GL.Ext.GetDoubleIndexed, GL.Ext.GetFloatIndexed, GL.Ext.GetFramebufferParameter, GL.Ext.GetNamedBufferParameter, GL.Ext.GetNamedBufferPointer, GL.Ext.GetNamedFramebufferAttachmentParameter, GL.Ext.GetNamedProgram, GL.Ext.GetNamedProgramLocalParameter, GL.Ext.GetNamedProgramLocalParameterI, GL.Ext.GetNamedProgramString, GL.Ext.GetPointerIndexed, GL.Ext.MapNamedBuffer, GL.Ext.MultiTexBuffer, GL.Ext.MultiTexImage1D, GL.Ext.MultiTexImage2D, GL.Ext.MultiTexImage3D, GL.Ext.NamedBufferData, GL.Ext.NamedProgramLocalParameter4, GL.Ext.NamedProgramLocalParameterI4, GL.Ext.NamedProgramLocalParameters4, GL.Ext.NamedProgramLocalParametersI4, GL.Ext.NamedProgramString, GL.Ext.TextureBuffer, GL.Ext.TextureImage1D, GL.Ext.TextureImage2D, GL.Ext.TextureImage3D /// public enum ExtDirectStateAccess : int { /// /// Original was GL_PROGRAM_MATRIX_EXT = 0x8E2D /// ProgramMatrixExt = ((int)0x8E2D) , /// /// Original was GL_TRANSPOSE_PROGRAM_MATRIX_EXT = 0x8E2E /// TransposeProgramMatrixExt = ((int)0x8E2E) , /// /// Original was GL_PROGRAM_MATRIX_STACK_DEPTH_EXT = 0x8E2F /// ProgramMatrixStackDepthExt = ((int)0x8E2F) , } /// /// Not used directly. /// public enum ExtDiscardFramebuffer : int { /// /// Original was GL_COLOR_EXT = 0x1800 /// ColorExt = ((int)0x1800) , /// /// Original was GL_DEPTH_EXT = 0x1801 /// DepthExt = ((int)0x1801) , /// /// Original was GL_STENCIL_EXT = 0x1802 /// StencilExt = ((int)0x1802) , } /// /// Used in GL.Ext.GetBooleanIndexed /// public enum ExtDrawBuffers2 : int { } /// /// Not used directly. /// public enum ExtDrawInstanced : int { } /// /// Not used directly. /// public enum ExtDrawRangeElements : int { /// /// Original was GL_MAX_ELEMENTS_VERTICES_EXT = 0x80E8 /// MaxElementsVerticesExt = ((int)0x80E8) , /// /// Original was GL_MAX_ELEMENTS_INDICES_EXT = 0x80E9 /// MaxElementsIndicesExt = ((int)0x80E9) , } /// /// Used in GL.Ext.FogCoordPointer /// public enum ExtFogCoord : int { /// /// Original was GL_FOG_COORDINATE_SOURCE_EXT = 0x8450 /// FogCoordinateSourceExt = ((int)0x8450) , /// /// Original was GL_FOG_COORDINATE_EXT = 0x8451 /// FogCoordinateExt = ((int)0x8451) , /// /// Original was GL_FRAGMENT_DEPTH_EXT = 0x8452 /// FragmentDepthExt = ((int)0x8452) , /// /// Original was GL_CURRENT_FOG_COORDINATE_EXT = 0x8453 /// CurrentFogCoordinateExt = ((int)0x8453) , /// /// Original was GL_FOG_COORDINATE_ARRAY_TYPE_EXT = 0x8454 /// FogCoordinateArrayTypeExt = ((int)0x8454) , /// /// Original was GL_FOG_COORDINATE_ARRAY_STRIDE_EXT = 0x8455 /// FogCoordinateArrayStrideExt = ((int)0x8455) , /// /// Original was GL_FOG_COORDINATE_ARRAY_POINTER_EXT = 0x8456 /// FogCoordinateArrayPointerExt = ((int)0x8456) , /// /// Original was GL_FOG_COORDINATE_ARRAY_EXT = 0x8457 /// FogCoordinateArrayExt = ((int)0x8457) , } /// /// Used in GL.Ext.BlitFramebuffer /// public enum ExtFramebufferBlit : int { /// /// Original was GL_DRAW_FRAMEBUFFER_BINDING_EXT = 0x8CA6 /// DrawFramebufferBindingExt = ((int)0x8CA6) , /// /// Original was GL_READ_FRAMEBUFFER_EXT = 0x8CA8 /// ReadFramebufferExt = ((int)0x8CA8) , /// /// Original was GL_DRAW_FRAMEBUFFER_EXT = 0x8CA9 /// DrawFramebufferExt = ((int)0x8CA9) , /// /// Original was GL_READ_FRAMEBUFFER_BINDING_EXT = 0x8CAA /// ReadFramebufferBindingExt = ((int)0x8CAA) , } /// /// Used in GL.Ext.RenderbufferStorageMultisample /// public enum ExtFramebufferMultisample : int { /// /// Original was GL_RENDERBUFFER_SAMPLES_EXT = 0x8CAB /// RenderbufferSamplesExt = ((int)0x8CAB) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56 /// FramebufferIncompleteMultisampleExt = ((int)0x8D56) , /// /// Original was GL_MAX_SAMPLES_EXT = 0x8D57 /// MaxSamplesExt = ((int)0x8D57) , } /// /// Not used directly. /// public enum ExtFramebufferMultisampleBlitScaled : int { /// /// Original was GL_SCALED_RESOLVE_FASTEST_EXT = 0x90BA /// ScaledResolveFastestExt = ((int)0x90BA) , /// /// Original was GL_SCALED_RESOLVE_NICEST_EXT = 0x90BB /// ScaledResolveNicestExt = ((int)0x90BB) , } /// /// Not used directly. /// public enum ExtFramebufferObject : int { /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506 /// InvalidFramebufferOperationExt = ((int)0x0506) , /// /// Original was GL_MAX_RENDERBUFFER_SIZE_EXT = 0x84E8 /// MaxRenderbufferSizeExt = ((int)0x84E8) , /// /// Original was GL_FRAMEBUFFER_BINDING_EXT = 0x8CA6 /// FramebufferBindingExt = ((int)0x8CA6) , /// /// Original was GL_RENDERBUFFER_BINDING_EXT = 0x8CA7 /// RenderbufferBindingExt = ((int)0x8CA7) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 /// FramebufferAttachmentObjectType = ((int)0x8CD0) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = 0x8CD0 /// FramebufferAttachmentObjectTypeExt = ((int)0x8CD0) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 /// FramebufferAttachmentObjectName = ((int)0x8CD1) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = 0x8CD1 /// FramebufferAttachmentObjectNameExt = ((int)0x8CD1) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 /// FramebufferAttachmentTextureLevel = ((int)0x8CD2) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = 0x8CD2 /// FramebufferAttachmentTextureLevelExt = ((int)0x8CD2) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 /// FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = 0x8CD3 /// FramebufferAttachmentTextureCubeMapFaceExt = ((int)0x8CD3) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = 0x8CD4 /// FramebufferAttachmentTexture3DZoffsetExt = ((int)0x8CD4) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4 /// FramebufferAttachmentTextureLayer = ((int)0x8CD4) , /// /// Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5 /// FramebufferComplete = ((int)0x8CD5) , /// /// Original was GL_FRAMEBUFFER_COMPLETE_EXT = 0x8CD5 /// FramebufferCompleteExt = ((int)0x8CD5) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 /// FramebufferIncompleteAttachment = ((int)0x8CD6) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = 0x8CD6 /// FramebufferIncompleteAttachmentExt = ((int)0x8CD6) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 /// FramebufferIncompleteMissingAttachment = ((int)0x8CD7) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = 0x8CD7 /// FramebufferIncompleteMissingAttachmentExt = ((int)0x8CD7) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = 0x8CD9 /// FramebufferIncompleteDimensionsExt = ((int)0x8CD9) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = 0x8CDA /// FramebufferIncompleteFormatsExt = ((int)0x8CDA) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB /// FramebufferIncompleteDrawBuffer = ((int)0x8CDB) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = 0x8CDB /// FramebufferIncompleteDrawBufferExt = ((int)0x8CDB) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC /// FramebufferIncompleteReadBuffer = ((int)0x8CDC) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = 0x8CDC /// FramebufferIncompleteReadBufferExt = ((int)0x8CDC) , /// /// Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD /// FramebufferUnsupported = ((int)0x8CDD) , /// /// Original was GL_FRAMEBUFFER_UNSUPPORTED_EXT = 0x8CDD /// FramebufferUnsupportedExt = ((int)0x8CDD) , /// /// Original was GL_MAX_COLOR_ATTACHMENTS = 0x8CDF /// MaxColorAttachments = ((int)0x8CDF) , /// /// Original was GL_MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF /// MaxColorAttachmentsExt = ((int)0x8CDF) , /// /// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0 /// ColorAttachment0 = ((int)0x8CE0) , /// /// Original was GL_COLOR_ATTACHMENT0_EXT = 0x8CE0 /// ColorAttachment0Ext = ((int)0x8CE0) , /// /// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1 /// ColorAttachment1 = ((int)0x8CE1) , /// /// Original was GL_COLOR_ATTACHMENT1_EXT = 0x8CE1 /// ColorAttachment1Ext = ((int)0x8CE1) , /// /// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2 /// ColorAttachment2 = ((int)0x8CE2) , /// /// Original was GL_COLOR_ATTACHMENT2_EXT = 0x8CE2 /// ColorAttachment2Ext = ((int)0x8CE2) , /// /// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3 /// ColorAttachment3 = ((int)0x8CE3) , /// /// Original was GL_COLOR_ATTACHMENT3_EXT = 0x8CE3 /// ColorAttachment3Ext = ((int)0x8CE3) , /// /// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4 /// ColorAttachment4 = ((int)0x8CE4) , /// /// Original was GL_COLOR_ATTACHMENT4_EXT = 0x8CE4 /// ColorAttachment4Ext = ((int)0x8CE4) , /// /// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5 /// ColorAttachment5 = ((int)0x8CE5) , /// /// Original was GL_COLOR_ATTACHMENT5_EXT = 0x8CE5 /// ColorAttachment5Ext = ((int)0x8CE5) , /// /// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6 /// ColorAttachment6 = ((int)0x8CE6) , /// /// Original was GL_COLOR_ATTACHMENT6_EXT = 0x8CE6 /// ColorAttachment6Ext = ((int)0x8CE6) , /// /// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7 /// ColorAttachment7 = ((int)0x8CE7) , /// /// Original was GL_COLOR_ATTACHMENT7_EXT = 0x8CE7 /// ColorAttachment7Ext = ((int)0x8CE7) , /// /// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8 /// ColorAttachment8 = ((int)0x8CE8) , /// /// Original was GL_COLOR_ATTACHMENT8_EXT = 0x8CE8 /// ColorAttachment8Ext = ((int)0x8CE8) , /// /// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9 /// ColorAttachment9 = ((int)0x8CE9) , /// /// Original was GL_COLOR_ATTACHMENT9_EXT = 0x8CE9 /// ColorAttachment9Ext = ((int)0x8CE9) , /// /// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA /// ColorAttachment10 = ((int)0x8CEA) , /// /// Original was GL_COLOR_ATTACHMENT10_EXT = 0x8CEA /// ColorAttachment10Ext = ((int)0x8CEA) , /// /// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB /// ColorAttachment11 = ((int)0x8CEB) , /// /// Original was GL_COLOR_ATTACHMENT11_EXT = 0x8CEB /// ColorAttachment11Ext = ((int)0x8CEB) , /// /// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC /// ColorAttachment12 = ((int)0x8CEC) , /// /// Original was GL_COLOR_ATTACHMENT12_EXT = 0x8CEC /// ColorAttachment12Ext = ((int)0x8CEC) , /// /// Original was GL_COLOR_ATTACHMENT13 = 0x8CED /// ColorAttachment13 = ((int)0x8CED) , /// /// Original was GL_COLOR_ATTACHMENT13_EXT = 0x8CED /// ColorAttachment13Ext = ((int)0x8CED) , /// /// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE /// ColorAttachment14 = ((int)0x8CEE) , /// /// Original was GL_COLOR_ATTACHMENT14_EXT = 0x8CEE /// ColorAttachment14Ext = ((int)0x8CEE) , /// /// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF /// ColorAttachment15 = ((int)0x8CEF) , /// /// Original was GL_COLOR_ATTACHMENT15_EXT = 0x8CEF /// ColorAttachment15Ext = ((int)0x8CEF) , /// /// Original was GL_DEPTH_ATTACHMENT = 0x8D00 /// DepthAttachment = ((int)0x8D00) , /// /// Original was GL_DEPTH_ATTACHMENT_EXT = 0x8D00 /// DepthAttachmentExt = ((int)0x8D00) , /// /// Original was GL_STENCIL_ATTACHMENT = 0x8D20 /// StencilAttachment = ((int)0x8D20) , /// /// Original was GL_STENCIL_ATTACHMENT_EXT = 0x8D20 /// StencilAttachmentExt = ((int)0x8D20) , /// /// Original was GL_FRAMEBUFFER = 0x8D40 /// Framebuffer = ((int)0x8D40) , /// /// Original was GL_FRAMEBUFFER_EXT = 0x8D40 /// FramebufferExt = ((int)0x8D40) , /// /// Original was GL_RENDERBUFFER = 0x8D41 /// Renderbuffer = ((int)0x8D41) , /// /// Original was GL_RENDERBUFFER_EXT = 0x8D41 /// RenderbufferExt = ((int)0x8D41) , /// /// Original was GL_RENDERBUFFER_WIDTH = 0x8D42 /// RenderbufferWidth = ((int)0x8D42) , /// /// Original was GL_RENDERBUFFER_WIDTH_EXT = 0x8D42 /// RenderbufferWidthExt = ((int)0x8D42) , /// /// Original was GL_RENDERBUFFER_HEIGHT = 0x8D43 /// RenderbufferHeight = ((int)0x8D43) , /// /// Original was GL_RENDERBUFFER_HEIGHT_EXT = 0x8D43 /// RenderbufferHeightExt = ((int)0x8D43) , /// /// Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 /// RenderbufferInternalFormat = ((int)0x8D44) , /// /// Original was GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = 0x8D44 /// RenderbufferInternalFormatExt = ((int)0x8D44) , /// /// Original was GL_STENCIL_INDEX1 = 0x8D46 /// StencilIndex1 = ((int)0x8D46) , /// /// Original was GL_STENCIL_INDEX1_EXT = 0x8D46 /// StencilIndex1Ext = ((int)0x8D46) , /// /// Original was GL_STENCIL_INDEX4 = 0x8D47 /// StencilIndex4 = ((int)0x8D47) , /// /// Original was GL_STENCIL_INDEX4_EXT = 0x8D47 /// StencilIndex4Ext = ((int)0x8D47) , /// /// Original was GL_STENCIL_INDEX8 = 0x8D48 /// StencilIndex8 = ((int)0x8D48) , /// /// Original was GL_STENCIL_INDEX8_EXT = 0x8D48 /// StencilIndex8Ext = ((int)0x8D48) , /// /// Original was GL_STENCIL_INDEX16 = 0x8D49 /// StencilIndex16 = ((int)0x8D49) , /// /// Original was GL_STENCIL_INDEX16_EXT = 0x8D49 /// StencilIndex16Ext = ((int)0x8D49) , /// /// Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50 /// RenderbufferRedSize = ((int)0x8D50) , /// /// Original was GL_RENDERBUFFER_RED_SIZE_EXT = 0x8D50 /// RenderbufferRedSizeExt = ((int)0x8D50) , /// /// Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51 /// RenderbufferGreenSize = ((int)0x8D51) , /// /// Original was GL_RENDERBUFFER_GREEN_SIZE_EXT = 0x8D51 /// RenderbufferGreenSizeExt = ((int)0x8D51) , /// /// Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52 /// RenderbufferBlueSize = ((int)0x8D52) , /// /// Original was GL_RENDERBUFFER_BLUE_SIZE_EXT = 0x8D52 /// RenderbufferBlueSizeExt = ((int)0x8D52) , /// /// Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53 /// RenderbufferAlphaSize = ((int)0x8D53) , /// /// Original was GL_RENDERBUFFER_ALPHA_SIZE_EXT = 0x8D53 /// RenderbufferAlphaSizeExt = ((int)0x8D53) , /// /// Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54 /// RenderbufferDepthSize = ((int)0x8D54) , /// /// Original was GL_RENDERBUFFER_DEPTH_SIZE_EXT = 0x8D54 /// RenderbufferDepthSizeExt = ((int)0x8D54) , /// /// Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55 /// RenderbufferStencilSize = ((int)0x8D55) , /// /// Original was GL_RENDERBUFFER_STENCIL_SIZE_EXT = 0x8D55 /// RenderbufferStencilSizeExt = ((int)0x8D55) , } /// /// Not used directly. /// public enum ExtFramebufferSrgb : int { /// /// Original was GL_FRAMEBUFFER_SRGB_EXT = 0x8DB9 /// FramebufferSrgbExt = ((int)0x8DB9) , /// /// Original was GL_FRAMEBUFFER_SRGB_CAPABLE_EXT = 0x8DBA /// FramebufferSrgbCapableExt = ((int)0x8DBA) , } /// /// Not used directly. /// public enum ExtGeometryShader4 : int { /// /// Original was GL_LINES_ADJACENCY_EXT = 0x000A /// LinesAdjacencyExt = ((int)0x000A) , /// /// Original was GL_LINE_STRIP_ADJACENCY_EXT = 0x000B /// LineStripAdjacencyExt = ((int)0x000B) , /// /// Original was GL_TRIANGLES_ADJACENCY_EXT = 0x000C /// TrianglesAdjacencyExt = ((int)0x000C) , /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D /// TriangleStripAdjacencyExt = ((int)0x000D) , /// /// Original was GL_PROGRAM_POINT_SIZE_EXT = 0x8642 /// ProgramPointSizeExt = ((int)0x8642) , /// /// Original was GL_MAX_VARYING_COMPONENTS_EXT = 0x8B4B /// MaxVaryingComponentsExt = ((int)0x8B4B) , /// /// Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 0x8C29 /// MaxGeometryTextureImageUnitsExt = ((int)0x8C29) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = 0x8CD4 /// FramebufferAttachmentTextureLayerExt = ((int)0x8CD4) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 0x8DA7 /// FramebufferAttachmentLayeredExt = ((int)0x8DA7) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8DA8 /// FramebufferIncompleteLayerTargetsExt = ((int)0x8DA8) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = 0x8DA9 /// FramebufferIncompleteLayerCountExt = ((int)0x8DA9) , /// /// Original was GL_GEOMETRY_SHADER_EXT = 0x8DD9 /// GeometryShaderExt = ((int)0x8DD9) , /// /// Original was GL_GEOMETRY_VERTICES_OUT_EXT = 0x8DDA /// GeometryVerticesOutExt = ((int)0x8DDA) , /// /// Original was GL_GEOMETRY_INPUT_TYPE_EXT = 0x8DDB /// GeometryInputTypeExt = ((int)0x8DDB) , /// /// Original was GL_GEOMETRY_OUTPUT_TYPE_EXT = 0x8DDC /// GeometryOutputTypeExt = ((int)0x8DDC) , /// /// Original was GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT = 0x8DDD /// MaxGeometryVaryingComponentsExt = ((int)0x8DDD) , /// /// Original was GL_MAX_VERTEX_VARYING_COMPONENTS_EXT = 0x8DDE /// MaxVertexVaryingComponentsExt = ((int)0x8DDE) , /// /// Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8DDF /// MaxGeometryUniformComponentsExt = ((int)0x8DDF) , /// /// Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT = 0x8DE0 /// MaxGeometryOutputVerticesExt = ((int)0x8DE0) , /// /// Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8DE1 /// MaxGeometryTotalOutputComponentsExt = ((int)0x8DE1) , } /// /// Used in GL.Ext.ProgramEnvParameters4, GL.Ext.ProgramLocalParameters4 /// public enum ExtGpuProgramParameters : int { } /// /// Not used directly. /// public enum ExtGpuShader4 : int { /// /// Original was GL_SAMPLER_1D_ARRAY_EXT = 0x8DC0 /// Sampler1DArrayExt = ((int)0x8DC0) , /// /// Original was GL_SAMPLER_2D_ARRAY_EXT = 0x8DC1 /// Sampler2DArrayExt = ((int)0x8DC1) , /// /// Original was GL_SAMPLER_BUFFER_EXT = 0x8DC2 /// SamplerBufferExt = ((int)0x8DC2) , /// /// Original was GL_SAMPLER_1D_ARRAY_SHADOW_EXT = 0x8DC3 /// Sampler1DArrayShadowExt = ((int)0x8DC3) , /// /// Original was GL_SAMPLER_2D_ARRAY_SHADOW_EXT = 0x8DC4 /// Sampler2DArrayShadowExt = ((int)0x8DC4) , /// /// Original was GL_SAMPLER_CUBE_SHADOW_EXT = 0x8DC5 /// SamplerCubeShadowExt = ((int)0x8DC5) , /// /// Original was GL_UNSIGNED_INT_VEC2_EXT = 0x8DC6 /// UnsignedIntVec2Ext = ((int)0x8DC6) , /// /// Original was GL_UNSIGNED_INT_VEC3_EXT = 0x8DC7 /// UnsignedIntVec3Ext = ((int)0x8DC7) , /// /// Original was GL_UNSIGNED_INT_VEC4_EXT = 0x8DC8 /// UnsignedIntVec4Ext = ((int)0x8DC8) , /// /// Original was GL_INT_SAMPLER_1D_EXT = 0x8DC9 /// IntSampler1DExt = ((int)0x8DC9) , /// /// Original was GL_INT_SAMPLER_2D_EXT = 0x8DCA /// IntSampler2DExt = ((int)0x8DCA) , /// /// Original was GL_INT_SAMPLER_3D_EXT = 0x8DCB /// IntSampler3DExt = ((int)0x8DCB) , /// /// Original was GL_INT_SAMPLER_CUBE_EXT = 0x8DCC /// IntSamplerCubeExt = ((int)0x8DCC) , /// /// Original was GL_INT_SAMPLER_2D_RECT_EXT = 0x8DCD /// IntSampler2DRectExt = ((int)0x8DCD) , /// /// Original was GL_INT_SAMPLER_1D_ARRAY_EXT = 0x8DCE /// IntSampler1DArrayExt = ((int)0x8DCE) , /// /// Original was GL_INT_SAMPLER_2D_ARRAY_EXT = 0x8DCF /// IntSampler2DArrayExt = ((int)0x8DCF) , /// /// Original was GL_INT_SAMPLER_BUFFER_EXT = 0x8DD0 /// IntSamplerBufferExt = ((int)0x8DD0) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_1D_EXT = 0x8DD1 /// UnsignedIntSampler1DExt = ((int)0x8DD1) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_EXT = 0x8DD2 /// UnsignedIntSampler2DExt = ((int)0x8DD2) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_3D_EXT = 0x8DD3 /// UnsignedIntSampler3DExt = ((int)0x8DD3) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_EXT = 0x8DD4 /// UnsignedIntSamplerCubeExt = ((int)0x8DD4) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT = 0x8DD5 /// UnsignedIntSampler2DRectExt = ((int)0x8DD5) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT = 0x8DD6 /// UnsignedIntSampler1DArrayExt = ((int)0x8DD6) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT = 0x8DD7 /// UnsignedIntSampler2DArrayExt = ((int)0x8DD7) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = 0x8DD8 /// UnsignedIntSamplerBufferExt = ((int)0x8DD8) , } /// /// Used in GL.Ext.GetHistogram, GL.Ext.GetHistogramParameter, GL.Ext.GetMinmax, GL.Ext.GetMinmaxParameter, GL.Ext.Histogram, GL.Ext.Minmax, GL.Ext.ResetHistogram, GL.Ext.ResetMinmax /// public enum ExtHistogram : int { /// /// Original was GL_HISTOGRAM_EXT = 0x8024 /// HistogramExt = ((int)0x8024) , /// /// Original was GL_PROXY_HISTOGRAM_EXT = 0x8025 /// ProxyHistogramExt = ((int)0x8025) , /// /// Original was GL_HISTOGRAM_WIDTH_EXT = 0x8026 /// HistogramWidthExt = ((int)0x8026) , /// /// Original was GL_HISTOGRAM_FORMAT_EXT = 0x8027 /// HistogramFormatExt = ((int)0x8027) , /// /// Original was GL_HISTOGRAM_RED_SIZE_EXT = 0x8028 /// HistogramRedSizeExt = ((int)0x8028) , /// /// Original was GL_HISTOGRAM_GREEN_SIZE_EXT = 0x8029 /// HistogramGreenSizeExt = ((int)0x8029) , /// /// Original was GL_HISTOGRAM_BLUE_SIZE_EXT = 0x802A /// HistogramBlueSizeExt = ((int)0x802A) , /// /// Original was GL_HISTOGRAM_ALPHA_SIZE_EXT = 0x802B /// HistogramAlphaSizeExt = ((int)0x802B) , /// /// Original was GL_HISTOGRAM_LUMINANCE_SIZE = 0x802C /// HistogramLuminanceSize = ((int)0x802C) , /// /// Original was GL_HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C /// HistogramLuminanceSizeExt = ((int)0x802C) , /// /// Original was GL_HISTOGRAM_SINK_EXT = 0x802D /// HistogramSinkExt = ((int)0x802D) , /// /// Original was GL_MINMAX_EXT = 0x802E /// MinmaxExt = ((int)0x802E) , /// /// Original was GL_MINMAX_FORMAT_EXT = 0x802F /// MinmaxFormatExt = ((int)0x802F) , /// /// Original was GL_MINMAX_SINK_EXT = 0x8030 /// MinmaxSinkExt = ((int)0x8030) , /// /// Original was GL_TABLE_TOO_LARGE_EXT = 0x8031 /// TableTooLargeExt = ((int)0x8031) , } /// /// Not used directly. /// public enum ExtIndexArrayFormats : int { /// /// Original was GL_IUI_V2F_EXT = 0x81AD /// IuiV2fExt = ((int)0x81AD) , /// /// Original was GL_IUI_V3F_EXT = 0x81AE /// IuiV3fExt = ((int)0x81AE) , /// /// Original was GL_IUI_N3F_V2F_EXT = 0x81AF /// IuiN3fV2fExt = ((int)0x81AF) , /// /// Original was GL_IUI_N3F_V3F_EXT = 0x81B0 /// IuiN3fV3fExt = ((int)0x81B0) , /// /// Original was GL_T2F_IUI_V2F_EXT = 0x81B1 /// T2fIuiV2fExt = ((int)0x81B1) , /// /// Original was GL_T2F_IUI_V3F_EXT = 0x81B2 /// T2fIuiV3fExt = ((int)0x81B2) , /// /// Original was GL_T2F_IUI_N3F_V2F_EXT = 0x81B3 /// T2fIuiN3fV2fExt = ((int)0x81B3) , /// /// Original was GL_T2F_IUI_N3F_V3F_EXT = 0x81B4 /// T2fIuiN3fV3fExt = ((int)0x81B4) , } /// /// Used in GL.Ext.IndexFunc /// public enum ExtIndexFunc : int { /// /// Original was GL_INDEX_TEST_EXT = 0x81B5 /// IndexTestExt = ((int)0x81B5) , /// /// Original was GL_INDEX_TEST_FUNC_EXT = 0x81B6 /// IndexTestFuncExt = ((int)0x81B6) , /// /// Original was GL_INDEX_TEST_REF_EXT = 0x81B7 /// IndexTestRefExt = ((int)0x81B7) , } /// /// Used in GL.Ext.IndexMaterial /// public enum ExtIndexMaterial : int { /// /// Original was GL_INDEX_MATERIAL_EXT = 0x81B8 /// IndexMaterialExt = ((int)0x81B8) , /// /// Original was GL_INDEX_MATERIAL_PARAMETER_EXT = 0x81B9 /// IndexMaterialParameterExt = ((int)0x81B9) , /// /// Original was GL_INDEX_MATERIAL_FACE_EXT = 0x81BA /// IndexMaterialFaceExt = ((int)0x81BA) , } /// /// Not used directly. /// public enum ExtIndexTexture : int { } /// /// Used in GL.Ext.ApplyTexture, GL.Ext.TextureLight /// public enum ExtLightTexture : int { /// /// Original was GL_FRAGMENT_MATERIAL_EXT = 0x8349 /// FragmentMaterialExt = ((int)0x8349) , /// /// Original was GL_FRAGMENT_NORMAL_EXT = 0x834A /// FragmentNormalExt = ((int)0x834A) , /// /// Original was GL_FRAGMENT_COLOR_EXT = 0x834C /// FragmentColorExt = ((int)0x834C) , /// /// Original was GL_ATTENUATION_EXT = 0x834D /// AttenuationExt = ((int)0x834D) , /// /// Original was GL_SHADOW_ATTENUATION_EXT = 0x834E /// ShadowAttenuationExt = ((int)0x834E) , /// /// Original was GL_TEXTURE_APPLICATION_MODE_EXT = 0x834F /// TextureApplicationModeExt = ((int)0x834F) , /// /// Original was GL_TEXTURE_LIGHT_EXT = 0x8350 /// TextureLightExt = ((int)0x8350) , /// /// Original was GL_TEXTURE_MATERIAL_FACE_EXT = 0x8351 /// TextureMaterialFaceExt = ((int)0x8351) , /// /// Original was GL_TEXTURE_MATERIAL_PARAMETER_EXT = 0x8352 /// TextureMaterialParameterExt = ((int)0x8352) , /// /// Original was GL_FRAGMENT_DEPTH_EXT = 0x8452 /// FragmentDepthExt = ((int)0x8452) , } /// /// Not used directly. /// public enum ExtMapBufferRange : int { /// /// Original was GL_MAP_READ_BIT_EXT = 0x0001 /// MapReadBitExt = ((int)0x0001) , /// /// Original was GL_MAP_WRITE_BIT_EXT = 0x0002 /// MapWriteBitExt = ((int)0x0002) , /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT_EXT = 0x0004 /// MapInvalidateRangeBitExt = ((int)0x0004) , /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT_EXT = 0x0008 /// MapInvalidateBufferBitExt = ((int)0x0008) , /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT_EXT = 0x0010 /// MapFlushExplicitBitExt = ((int)0x0010) , /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT_EXT = 0x0020 /// MapUnsynchronizedBitExt = ((int)0x0020) , } /// /// Not used directly. /// public enum ExtMiscAttribute : int { } /// /// Not used directly. /// public enum ExtMultiDrawArrays : int { } /// /// Used in GL.Ext.SamplePattern /// public enum ExtMultisample : int { /// /// Original was GL_MULTISAMPLE_BIT_EXT = 0x20000000 /// MultisampleBitExt = ((int)0x20000000) , /// /// Original was GL_MULTISAMPLE_EXT = 0x809D /// MultisampleExt = ((int)0x809D) , /// /// Original was GL_SAMPLE_ALPHA_TO_MASK_EXT = 0x809E /// SampleAlphaToMaskExt = ((int)0x809E) , /// /// Original was GL_SAMPLE_ALPHA_TO_ONE_EXT = 0x809F /// SampleAlphaToOneExt = ((int)0x809F) , /// /// Original was GL_SAMPLE_MASK_EXT = 0x80A0 /// SampleMaskExt = ((int)0x80A0) , /// /// Original was GL_1PASS_EXT = 0x80A1 /// Gl1PassExt = ((int)0x80A1) , /// /// Original was GL_2PASS_0_EXT = 0x80A2 /// Gl2Pass0Ext = ((int)0x80A2) , /// /// Original was GL_2PASS_1_EXT = 0x80A3 /// Gl2Pass1Ext = ((int)0x80A3) , /// /// Original was GL_4PASS_0_EXT = 0x80A4 /// Gl4Pass0Ext = ((int)0x80A4) , /// /// Original was GL_4PASS_1_EXT = 0x80A5 /// Gl4Pass1Ext = ((int)0x80A5) , /// /// Original was GL_4PASS_2_EXT = 0x80A6 /// Gl4Pass2Ext = ((int)0x80A6) , /// /// Original was GL_4PASS_3_EXT = 0x80A7 /// Gl4Pass3Ext = ((int)0x80A7) , /// /// Original was GL_SAMPLE_BUFFERS_EXT = 0x80A8 /// SampleBuffersExt = ((int)0x80A8) , /// /// Original was GL_SAMPLES_EXT = 0x80A9 /// SamplesExt = ((int)0x80A9) , /// /// Original was GL_SAMPLE_MASK_VALUE_EXT = 0x80AA /// SampleMaskValueExt = ((int)0x80AA) , /// /// Original was GL_SAMPLE_MASK_INVERT_EXT = 0x80AB /// SampleMaskInvertExt = ((int)0x80AB) , /// /// Original was GL_SAMPLE_PATTERN_EXT = 0x80AC /// SamplePatternExt = ((int)0x80AC) , } /// /// Not used directly. /// public enum ExtMultisampledRenderToTexture : int { /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT = 0x8D6C /// FramebufferAttachmentTextureSamplesExt = ((int)0x8D6C) , } /// /// Not used directly. /// public enum ExtMultiviewDrawBuffers : int { /// /// Original was GL_DRAW_BUFFER_EXT = 0x0C01 /// DrawBufferExt = ((int)0x0C01) , /// /// Original was GL_READ_BUFFER_EXT = 0x0C02 /// ReadBufferExt = ((int)0x0C02) , /// /// Original was GL_COLOR_ATTACHMENT_EXT = 0x90F0 /// ColorAttachmentExt = ((int)0x90F0) , /// /// Original was GL_MULTIVIEW_EXT = 0x90F1 /// MultiviewExt = ((int)0x90F1) , /// /// Original was GL_MAX_MULTIVIEW_BUFFERS_EXT = 0x90F2 /// MaxMultiviewBuffersExt = ((int)0x90F2) , } /// /// Not used directly. /// public enum ExtOcclusionQueryBoolean : int { /// /// Original was GL_CURRENT_QUERY_EXT = 0x8865 /// CurrentQueryExt = ((int)0x8865) , /// /// Original was GL_QUERY_RESULT_EXT = 0x8866 /// QueryResultExt = ((int)0x8866) , /// /// Original was GL_QUERY_RESULT_AVAILABLE_EXT = 0x8867 /// QueryResultAvailableExt = ((int)0x8867) , /// /// Original was GL_ANY_SAMPLES_PASSED_EXT = 0x8C2F /// AnySamplesPassedExt = ((int)0x8C2F) , /// /// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT = 0x8D6A /// AnySamplesPassedConservativeExt = ((int)0x8D6A) , } /// /// Not used directly. /// public enum ExtPackedDepthStencil : int { /// /// Original was GL_DEPTH_STENCIL_EXT = 0x84F9 /// DepthStencilExt = ((int)0x84F9) , /// /// Original was GL_UNSIGNED_INT_24_8_EXT = 0x84FA /// UnsignedInt248Ext = ((int)0x84FA) , /// /// Original was GL_DEPTH24_STENCIL8_EXT = 0x88F0 /// Depth24Stencil8Ext = ((int)0x88F0) , /// /// Original was GL_TEXTURE_STENCIL_SIZE_EXT = 0x88F1 /// TextureStencilSizeExt = ((int)0x88F1) , } /// /// Not used directly. /// public enum ExtPackedFloat : int { /// /// Original was GL_R11F_G11F_B10F_EXT = 0x8C3A /// R11fG11fB10fExt = ((int)0x8C3A) , /// /// Original was GL_UNSIGNED_INT_10F_11F_11F_REV_EXT = 0x8C3B /// UnsignedInt10F11F11FRevExt = ((int)0x8C3B) , /// /// Original was GL_RGBA_SIGNED_COMPONENTS_EXT = 0x8C3C /// RgbaSignedComponentsExt = ((int)0x8C3C) , } /// /// Not used directly. /// public enum ExtPackedPixels : int { /// /// Original was GL_UNSIGNED_BYTE_3_3_2_EXT = 0x8032 /// UnsignedByte332Ext = ((int)0x8032) , /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033 /// UnsignedShort4444Ext = ((int)0x8033) , /// /// Original was GL_UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034 /// UnsignedShort5551Ext = ((int)0x8034) , /// /// Original was GL_UNSIGNED_INT_8_8_8_8_EXT = 0x8035 /// UnsignedInt8888Ext = ((int)0x8035) , /// /// Original was GL_UNSIGNED_INT_10_10_10_2_EXT = 0x8036 /// UnsignedInt1010102Ext = ((int)0x8036) , /// /// Original was GL_UNSIGNED_BYTE_2_3_3_REV_EXT = 0x8362 /// UnsignedByte233RevExt = ((int)0x8362) , /// /// Original was GL_UNSIGNED_SHORT_5_6_5_EXT = 0x8363 /// UnsignedShort565Ext = ((int)0x8363) , /// /// Original was GL_UNSIGNED_SHORT_5_6_5_REV_EXT = 0x8364 /// UnsignedShort565RevExt = ((int)0x8364) , /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT = 0x8365 /// UnsignedShort4444RevExt = ((int)0x8365) , /// /// Original was GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT = 0x8366 /// UnsignedShort1555RevExt = ((int)0x8366) , /// /// Original was GL_UNSIGNED_INT_8_8_8_8_REV_EXT = 0x8367 /// UnsignedInt8888RevExt = ((int)0x8367) , /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV_EXT = 0x8368 /// UnsignedInt2101010RevExt = ((int)0x8368) , } /// /// Not used directly. /// public enum ExtPalettedTexture : int { /// /// Original was GL_COLOR_INDEX1_EXT = 0x80E2 /// ColorIndex1Ext = ((int)0x80E2) , /// /// Original was GL_COLOR_INDEX2_EXT = 0x80E3 /// ColorIndex2Ext = ((int)0x80E3) , /// /// Original was GL_COLOR_INDEX4_EXT = 0x80E4 /// ColorIndex4Ext = ((int)0x80E4) , /// /// Original was GL_COLOR_INDEX8_EXT = 0x80E5 /// ColorIndex8Ext = ((int)0x80E5) , /// /// Original was GL_COLOR_INDEX12_EXT = 0x80E6 /// ColorIndex12Ext = ((int)0x80E6) , /// /// Original was GL_COLOR_INDEX16_EXT = 0x80E7 /// ColorIndex16Ext = ((int)0x80E7) , /// /// Original was GL_TEXTURE_INDEX_SIZE_EXT = 0x80ED /// TextureIndexSizeExt = ((int)0x80ED) , } /// /// Not used directly. /// public enum ExtPixelBufferObject : int { /// /// Original was GL_PIXEL_PACK_BUFFER_EXT = 0x88EB /// PixelPackBufferExt = ((int)0x88EB) , /// /// Original was GL_PIXEL_UNPACK_BUFFER_EXT = 0x88EC /// PixelUnpackBufferExt = ((int)0x88EC) , /// /// Original was GL_PIXEL_PACK_BUFFER_BINDING_EXT = 0x88ED /// PixelPackBufferBindingExt = ((int)0x88ED) , /// /// Original was GL_PIXEL_UNPACK_BUFFER_BINDING_EXT = 0x88EF /// PixelUnpackBufferBindingExt = ((int)0x88EF) , } /// /// Used in GL.Ext.GetPixelTransformParameter, GL.Ext.PixelTransformParameter /// public enum ExtPixelTransform : int { /// /// Original was GL_PIXEL_TRANSFORM_2D_EXT = 0x8330 /// PixelTransform2DExt = ((int)0x8330) , /// /// Original was GL_PIXEL_MAG_FILTER_EXT = 0x8331 /// PixelMagFilterExt = ((int)0x8331) , /// /// Original was GL_PIXEL_MIN_FILTER_EXT = 0x8332 /// PixelMinFilterExt = ((int)0x8332) , /// /// Original was GL_PIXEL_CUBIC_WEIGHT_EXT = 0x8333 /// PixelCubicWeightExt = ((int)0x8333) , /// /// Original was GL_CUBIC_EXT = 0x8334 /// CubicExt = ((int)0x8334) , /// /// Original was GL_AVERAGE_EXT = 0x8335 /// AverageExt = ((int)0x8335) , /// /// Original was GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8336 /// PixelTransform2DStackDepthExt = ((int)0x8336) , /// /// Original was GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8337 /// MaxPixelTransform2DStackDepthExt = ((int)0x8337) , /// /// Original was GL_PIXEL_TRANSFORM_2D_MATRIX_EXT = 0x8338 /// PixelTransform2DMatrixExt = ((int)0x8338) , } /// /// Not used directly. /// public enum ExtPixelTransformColorTable : int { } /// /// Used in GL.Ext.PointParameter /// public enum ExtPointParameters : int { /// /// Original was GL_POINT_SIZE_MIN_EXT = 0x8126 /// PointSizeMinExt = ((int)0x8126) , /// /// Original was GL_POINT_SIZE_MAX_EXT = 0x8127 /// PointSizeMaxExt = ((int)0x8127) , /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128 /// PointFadeThresholdSizeExt = ((int)0x8128) , /// /// Original was GL_DISTANCE_ATTENUATION_EXT = 0x8129 /// DistanceAttenuationExt = ((int)0x8129) , } /// /// Not used directly. /// public enum ExtPolygonOffset : int { /// /// Original was GL_POLYGON_OFFSET_EXT = 0x8037 /// PolygonOffsetExt = ((int)0x8037) , /// /// Original was GL_POLYGON_OFFSET_FACTOR_EXT = 0x8038 /// PolygonOffsetFactorExt = ((int)0x8038) , /// /// Original was GL_POLYGON_OFFSET_BIAS_EXT = 0x8039 /// PolygonOffsetBiasExt = ((int)0x8039) , } /// /// Used in GL.Ext.ProvokingVertex /// public enum ExtProvokingVertex : int { /// /// Original was GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT = 0x8E4C /// QuadsFollowProvokingVertexConventionExt = ((int)0x8E4C) , /// /// Original was GL_FIRST_VERTEX_CONVENTION_EXT = 0x8E4D /// FirstVertexConventionExt = ((int)0x8E4D) , /// /// Original was GL_LAST_VERTEX_CONVENTION_EXT = 0x8E4E /// LastVertexConventionExt = ((int)0x8E4E) , /// /// Original was GL_PROVOKING_VERTEX_EXT = 0x8E4F /// ProvokingVertexExt = ((int)0x8E4F) , } /// /// Not used directly. /// public enum ExtRescaleNormal : int { /// /// Original was GL_RESCALE_NORMAL_EXT = 0x803A /// RescaleNormalExt = ((int)0x803A) , } /// /// Not used directly. /// public enum ExtSecondaryColor : int { /// /// Original was GL_COLOR_SUM_EXT = 0x8458 /// ColorSumExt = ((int)0x8458) , /// /// Original was GL_CURRENT_SECONDARY_COLOR_EXT = 0x8459 /// CurrentSecondaryColorExt = ((int)0x8459) , /// /// Original was GL_SECONDARY_COLOR_ARRAY_SIZE_EXT = 0x845A /// SecondaryColorArraySizeExt = ((int)0x845A) , /// /// Original was GL_SECONDARY_COLOR_ARRAY_TYPE_EXT = 0x845B /// SecondaryColorArrayTypeExt = ((int)0x845B) , /// /// Original was GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT = 0x845C /// SecondaryColorArrayStrideExt = ((int)0x845C) , /// /// Original was GL_SECONDARY_COLOR_ARRAY_POINTER_EXT = 0x845D /// SecondaryColorArrayPointerExt = ((int)0x845D) , /// /// Original was GL_SECONDARY_COLOR_ARRAY_EXT = 0x845E /// SecondaryColorArrayExt = ((int)0x845E) , } /// /// Used in GL.Ext.CreateShaderProgram, GL.Ext.UseShaderProgram /// public enum ExtSeparateShaderObjects : int { /// /// Original was GL_VERTEX_SHADER_BIT_EXT = 0x00000001 /// VertexShaderBitExt = ((int)0x00000001) , /// /// Original was GL_FRAGMENT_SHADER_BIT_EXT = 0x00000002 /// FragmentShaderBitExt = ((int)0x00000002) , /// /// Original was GL_PROGRAM_SEPARABLE_EXT = 0x8258 /// ProgramSeparableExt = ((int)0x8258) , /// /// Original was GL_PROGRAM_PIPELINE_BINDING_EXT = 0x825A /// ProgramPipelineBindingExt = ((int)0x825A) , /// /// Original was GL_ACTIVE_PROGRAM_EXT = 0x8B8D /// ActiveProgramExt = ((int)0x8B8D) , /// /// Original was GL_ALL_SHADER_BITS_EXT = 0xFFFFFFFF /// AllShaderBitsExt = unchecked((int)0xFFFFFFFF) , } /// /// Not used directly. /// public enum ExtSeparateSpecularColor : int { /// /// Original was GL_LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8 /// LightModelColorControlExt = ((int)0x81F8) , /// /// Original was GL_SINGLE_COLOR_EXT = 0x81F9 /// SingleColorExt = ((int)0x81F9) , /// /// Original was GL_SEPARATE_SPECULAR_COLOR_EXT = 0x81FA /// SeparateSpecularColorExt = ((int)0x81FA) , } /// /// Not used directly. /// public enum ExtShaderFramebufferFetch : int { /// /// Original was GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT = 0x8A52 /// FragmentShaderDiscardsSamplesExt = ((int)0x8A52) , } /// /// Used in GL.Ext.BindImageTexture /// public enum ExtShaderImageLoadStore : int { /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = 0x00000001 /// VertexAttribArrayBarrierBitExt = ((int)0x00000001) , /// /// Original was GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = 0x00000002 /// ElementArrayBarrierBitExt = ((int)0x00000002) , /// /// Original was GL_UNIFORM_BARRIER_BIT_EXT = 0x00000004 /// UniformBarrierBitExt = ((int)0x00000004) , /// /// Original was GL_TEXTURE_FETCH_BARRIER_BIT_EXT = 0x00000008 /// TextureFetchBarrierBitExt = ((int)0x00000008) , /// /// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = 0x00000020 /// ShaderImageAccessBarrierBitExt = ((int)0x00000020) , /// /// Original was GL_COMMAND_BARRIER_BIT_EXT = 0x00000040 /// CommandBarrierBitExt = ((int)0x00000040) , /// /// Original was GL_PIXEL_BUFFER_BARRIER_BIT_EXT = 0x00000080 /// PixelBufferBarrierBitExt = ((int)0x00000080) , /// /// Original was GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = 0x00000100 /// TextureUpdateBarrierBitExt = ((int)0x00000100) , /// /// Original was GL_BUFFER_UPDATE_BARRIER_BIT_EXT = 0x00000200 /// BufferUpdateBarrierBitExt = ((int)0x00000200) , /// /// Original was GL_FRAMEBUFFER_BARRIER_BIT_EXT = 0x00000400 /// FramebufferBarrierBitExt = ((int)0x00000400) , /// /// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = 0x00000800 /// TransformFeedbackBarrierBitExt = ((int)0x00000800) , /// /// Original was GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = 0x00001000 /// AtomicCounterBarrierBitExt = ((int)0x00001000) , /// /// Original was GL_MAX_IMAGE_UNITS_EXT = 0x8F38 /// MaxImageUnitsExt = ((int)0x8F38) , /// /// Original was GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT = 0x8F39 /// MaxCombinedImageUnitsAndFragmentOutputsExt = ((int)0x8F39) , /// /// Original was GL_IMAGE_BINDING_NAME_EXT = 0x8F3A /// ImageBindingNameExt = ((int)0x8F3A) , /// /// Original was GL_IMAGE_BINDING_LEVEL_EXT = 0x8F3B /// ImageBindingLevelExt = ((int)0x8F3B) , /// /// Original was GL_IMAGE_BINDING_LAYERED_EXT = 0x8F3C /// ImageBindingLayeredExt = ((int)0x8F3C) , /// /// Original was GL_IMAGE_BINDING_LAYER_EXT = 0x8F3D /// ImageBindingLayerExt = ((int)0x8F3D) , /// /// Original was GL_IMAGE_BINDING_ACCESS_EXT = 0x8F3E /// ImageBindingAccessExt = ((int)0x8F3E) , /// /// Original was GL_IMAGE_1D_EXT = 0x904C /// Image1DExt = ((int)0x904C) , /// /// Original was GL_IMAGE_2D_EXT = 0x904D /// Image2DExt = ((int)0x904D) , /// /// Original was GL_IMAGE_3D_EXT = 0x904E /// Image3DExt = ((int)0x904E) , /// /// Original was GL_IMAGE_2D_RECT_EXT = 0x904F /// Image2DRectExt = ((int)0x904F) , /// /// Original was GL_IMAGE_CUBE_EXT = 0x9050 /// ImageCubeExt = ((int)0x9050) , /// /// Original was GL_IMAGE_BUFFER_EXT = 0x9051 /// ImageBufferExt = ((int)0x9051) , /// /// Original was GL_IMAGE_1D_ARRAY_EXT = 0x9052 /// Image1DArrayExt = ((int)0x9052) , /// /// Original was GL_IMAGE_2D_ARRAY_EXT = 0x9053 /// Image2DArrayExt = ((int)0x9053) , /// /// Original was GL_IMAGE_CUBE_MAP_ARRAY_EXT = 0x9054 /// ImageCubeMapArrayExt = ((int)0x9054) , /// /// Original was GL_IMAGE_2D_MULTISAMPLE_EXT = 0x9055 /// Image2DMultisampleExt = ((int)0x9055) , /// /// Original was GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x9056 /// Image2DMultisampleArrayExt = ((int)0x9056) , /// /// Original was GL_INT_IMAGE_1D_EXT = 0x9057 /// IntImage1DExt = ((int)0x9057) , /// /// Original was GL_INT_IMAGE_2D_EXT = 0x9058 /// IntImage2DExt = ((int)0x9058) , /// /// Original was GL_INT_IMAGE_3D_EXT = 0x9059 /// IntImage3DExt = ((int)0x9059) , /// /// Original was GL_INT_IMAGE_2D_RECT_EXT = 0x905A /// IntImage2DRectExt = ((int)0x905A) , /// /// Original was GL_INT_IMAGE_CUBE_EXT = 0x905B /// IntImageCubeExt = ((int)0x905B) , /// /// Original was GL_INT_IMAGE_BUFFER_EXT = 0x905C /// IntImageBufferExt = ((int)0x905C) , /// /// Original was GL_INT_IMAGE_1D_ARRAY_EXT = 0x905D /// IntImage1DArrayExt = ((int)0x905D) , /// /// Original was GL_INT_IMAGE_2D_ARRAY_EXT = 0x905E /// IntImage2DArrayExt = ((int)0x905E) , /// /// Original was GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x905F /// IntImageCubeMapArrayExt = ((int)0x905F) , /// /// Original was GL_INT_IMAGE_2D_MULTISAMPLE_EXT = 0x9060 /// IntImage2DMultisampleExt = ((int)0x9060) , /// /// Original was GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x9061 /// IntImage2DMultisampleArrayExt = ((int)0x9061) , /// /// Original was GL_UNSIGNED_INT_IMAGE_1D_EXT = 0x9062 /// UnsignedIntImage1DExt = ((int)0x9062) , /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_EXT = 0x9063 /// UnsignedIntImage2DExt = ((int)0x9063) , /// /// Original was GL_UNSIGNED_INT_IMAGE_3D_EXT = 0x9064 /// UnsignedIntImage3DExt = ((int)0x9064) , /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT = 0x9065 /// UnsignedIntImage2DRectExt = ((int)0x9065) , /// /// Original was GL_UNSIGNED_INT_IMAGE_CUBE_EXT = 0x9066 /// UnsignedIntImageCubeExt = ((int)0x9066) , /// /// Original was GL_UNSIGNED_INT_IMAGE_BUFFER_EXT = 0x9067 /// UnsignedIntImageBufferExt = ((int)0x9067) , /// /// Original was GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT = 0x9068 /// UnsignedIntImage1DArrayExt = ((int)0x9068) , /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT = 0x9069 /// UnsignedIntImage2DArrayExt = ((int)0x9069) , /// /// Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x906A /// UnsignedIntImageCubeMapArrayExt = ((int)0x906A) , /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT = 0x906B /// UnsignedIntImage2DMultisampleExt = ((int)0x906B) , /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x906C /// UnsignedIntImage2DMultisampleArrayExt = ((int)0x906C) , /// /// Original was GL_MAX_IMAGE_SAMPLES_EXT = 0x906D /// MaxImageSamplesExt = ((int)0x906D) , /// /// Original was GL_IMAGE_BINDING_FORMAT_EXT = 0x906E /// ImageBindingFormatExt = ((int)0x906E) , /// /// Original was GL_ALL_BARRIER_BITS_EXT = 0xFFFFFFFF /// AllBarrierBitsExt = unchecked((int)0xFFFFFFFF) , } /// /// Not used directly. /// public enum ExtShadowFuncs : int { } /// /// Not used directly. /// public enum ExtShadowSamplers : int { /// /// Original was GL_TEXTURE_COMPARE_MODE_EXT = 0x884C /// TextureCompareModeExt = ((int)0x884C) , /// /// Original was GL_TEXTURE_COMPARE_FUNC_EXT = 0x884D /// TextureCompareFuncExt = ((int)0x884D) , /// /// Original was GL_COMPARE_REF_TO_TEXTURE_EXT = 0x884E /// CompareRefToTextureExt = ((int)0x884E) , /// /// Original was GL_SAMPLER_2D_SHADOW_EXT = 0x8B62 /// Sampler2DShadowExt = ((int)0x8B62) , } /// /// Not used directly. /// public enum ExtSharedTexturePalette : int { /// /// Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB /// SharedTexturePaletteExt = ((int)0x81FB) , } /// /// Not used directly. /// public enum ExtStencilClearTag : int { /// /// Original was GL_STENCIL_TAG_BITS_EXT = 0x88F2 /// StencilTagBitsExt = ((int)0x88F2) , /// /// Original was GL_STENCIL_CLEAR_TAG_VALUE_EXT = 0x88F3 /// StencilClearTagValueExt = ((int)0x88F3) , } /// /// Used in GL.Ext.ActiveStencilFace /// public enum ExtStencilTwoSide : int { /// /// Original was GL_STENCIL_TEST_TWO_SIDE_EXT = 0x8910 /// StencilTestTwoSideExt = ((int)0x8910) , /// /// Original was GL_ACTIVE_STENCIL_FACE_EXT = 0x8911 /// ActiveStencilFaceExt = ((int)0x8911) , } /// /// Not used directly. /// public enum ExtStencilWrap : int { /// /// Original was GL_INCR_WRAP_EXT = 0x8507 /// IncrWrapExt = ((int)0x8507) , /// /// Original was GL_DECR_WRAP_EXT = 0x8508 /// DecrWrapExt = ((int)0x8508) , } /// /// Not used directly. /// public enum ExtSubtexture : int { } /// /// Not used directly. /// public enum ExtTexture : int { /// /// Original was GL_ALPHA4_EXT = 0x803B /// Alpha4Ext = ((int)0x803B) , /// /// Original was GL_ALPHA8_EXT = 0x803C /// Alpha8Ext = ((int)0x803C) , /// /// Original was GL_ALPHA12_EXT = 0x803D /// Alpha12Ext = ((int)0x803D) , /// /// Original was GL_ALPHA16_EXT = 0x803E /// Alpha16Ext = ((int)0x803E) , /// /// Original was GL_LUMINANCE4_EXT = 0x803F /// Luminance4Ext = ((int)0x803F) , /// /// Original was GL_LUMINANCE8_EXT = 0x8040 /// Luminance8Ext = ((int)0x8040) , /// /// Original was GL_LUMINANCE12_EXT = 0x8041 /// Luminance12Ext = ((int)0x8041) , /// /// Original was GL_LUMINANCE16_EXT = 0x8042 /// Luminance16Ext = ((int)0x8042) , /// /// Original was GL_LUMINANCE4_ALPHA4_EXT = 0x8043 /// Luminance4Alpha4Ext = ((int)0x8043) , /// /// Original was GL_LUMINANCE6_ALPHA2_EXT = 0x8044 /// Luminance6Alpha2Ext = ((int)0x8044) , /// /// Original was GL_LUMINANCE8_ALPHA8_EXT = 0x8045 /// Luminance8Alpha8Ext = ((int)0x8045) , /// /// Original was GL_LUMINANCE12_ALPHA4_EXT = 0x8046 /// Luminance12Alpha4Ext = ((int)0x8046) , /// /// Original was GL_LUMINANCE12_ALPHA12_EXT = 0x8047 /// Luminance12Alpha12Ext = ((int)0x8047) , /// /// Original was GL_LUMINANCE16_ALPHA16_EXT = 0x8048 /// Luminance16Alpha16Ext = ((int)0x8048) , /// /// Original was GL_INTENSITY_EXT = 0x8049 /// IntensityExt = ((int)0x8049) , /// /// Original was GL_INTENSITY4_EXT = 0x804A /// Intensity4Ext = ((int)0x804A) , /// /// Original was GL_INTENSITY8_EXT = 0x804B /// Intensity8Ext = ((int)0x804B) , /// /// Original was GL_INTENSITY12_EXT = 0x804C /// Intensity12Ext = ((int)0x804C) , /// /// Original was GL_INTENSITY16_EXT = 0x804D /// Intensity16Ext = ((int)0x804D) , /// /// Original was GL_RGB2_EXT = 0x804E /// Rgb2Ext = ((int)0x804E) , /// /// Original was GL_RGB4_EXT = 0x804F /// Rgb4Ext = ((int)0x804F) , /// /// Original was GL_RGB5_EXT = 0x8050 /// Rgb5Ext = ((int)0x8050) , /// /// Original was GL_RGB8_EXT = 0x8051 /// Rgb8Ext = ((int)0x8051) , /// /// Original was GL_RGB10_EXT = 0x8052 /// Rgb10Ext = ((int)0x8052) , /// /// Original was GL_RGB12_EXT = 0x8053 /// Rgb12Ext = ((int)0x8053) , /// /// Original was GL_RGB16_EXT = 0x8054 /// Rgb16Ext = ((int)0x8054) , /// /// Original was GL_RGBA2_EXT = 0x8055 /// Rgba2Ext = ((int)0x8055) , /// /// Original was GL_RGBA4_EXT = 0x8056 /// Rgba4Ext = ((int)0x8056) , /// /// Original was GL_RGB5_A1_EXT = 0x8057 /// Rgb5A1Ext = ((int)0x8057) , /// /// Original was GL_RGBA8_EXT = 0x8058 /// Rgba8Ext = ((int)0x8058) , /// /// Original was GL_RGB10_A2_EXT = 0x8059 /// Rgb10A2Ext = ((int)0x8059) , /// /// Original was GL_RGBA12_EXT = 0x805A /// Rgba12Ext = ((int)0x805A) , /// /// Original was GL_RGBA16_EXT = 0x805B /// Rgba16Ext = ((int)0x805B) , /// /// Original was GL_TEXTURE_RED_SIZE_EXT = 0x805C /// TextureRedSizeExt = ((int)0x805C) , /// /// Original was GL_TEXTURE_GREEN_SIZE_EXT = 0x805D /// TextureGreenSizeExt = ((int)0x805D) , /// /// Original was GL_TEXTURE_BLUE_SIZE_EXT = 0x805E /// TextureBlueSizeExt = ((int)0x805E) , /// /// Original was GL_TEXTURE_ALPHA_SIZE_EXT = 0x805F /// TextureAlphaSizeExt = ((int)0x805F) , /// /// Original was GL_TEXTURE_LUMINANCE_SIZE_EXT = 0x8060 /// TextureLuminanceSizeExt = ((int)0x8060) , /// /// Original was GL_TEXTURE_INTENSITY_SIZE_EXT = 0x8061 /// TextureIntensitySizeExt = ((int)0x8061) , /// /// Original was GL_REPLACE_EXT = 0x8062 /// ReplaceExt = ((int)0x8062) , /// /// Original was GL_PROXY_TEXTURE_1D_EXT = 0x8063 /// ProxyTexture1DExt = ((int)0x8063) , /// /// Original was GL_PROXY_TEXTURE_2D_EXT = 0x8064 /// ProxyTexture2DExt = ((int)0x8064) , /// /// Original was GL_TEXTURE_TOO_LARGE_EXT = 0x8065 /// TextureTooLargeExt = ((int)0x8065) , } /// /// Not used directly. /// public enum ExtTexture3D : int { /// /// Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B /// PackSkipImagesExt = ((int)0x806B) , /// /// Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C /// PackImageHeightExt = ((int)0x806C) , /// /// Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D /// UnpackSkipImagesExt = ((int)0x806D) , /// /// Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E /// UnpackImageHeightExt = ((int)0x806E) , /// /// Original was GL_TEXTURE_3D_EXT = 0x806F /// Texture3DExt = ((int)0x806F) , /// /// Original was GL_PROXY_TEXTURE_3D_EXT = 0x8070 /// ProxyTexture3DExt = ((int)0x8070) , /// /// Original was GL_TEXTURE_DEPTH_EXT = 0x8071 /// TextureDepthExt = ((int)0x8071) , /// /// Original was GL_TEXTURE_WRAP_R_EXT = 0x8072 /// TextureWrapRExt = ((int)0x8072) , /// /// Original was GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073 /// Max3DTextureSizeExt = ((int)0x8073) , } /// /// Not used directly. /// public enum ExtTextureArray : int { /// /// Original was GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT = 0x884E /// CompareRefDepthToTextureExt = ((int)0x884E) , /// /// Original was GL_MAX_ARRAY_TEXTURE_LAYERS_EXT = 0x88FF /// MaxArrayTextureLayersExt = ((int)0x88FF) , /// /// Original was GL_TEXTURE_1D_ARRAY_EXT = 0x8C18 /// Texture1DArrayExt = ((int)0x8C18) , /// /// Original was GL_PROXY_TEXTURE_1D_ARRAY_EXT = 0x8C19 /// ProxyTexture1DArrayExt = ((int)0x8C19) , /// /// Original was GL_TEXTURE_2D_ARRAY_EXT = 0x8C1A /// Texture2DArrayExt = ((int)0x8C1A) , /// /// Original was GL_PROXY_TEXTURE_2D_ARRAY_EXT = 0x8C1B /// ProxyTexture2DArrayExt = ((int)0x8C1B) , /// /// Original was GL_TEXTURE_BINDING_1D_ARRAY_EXT = 0x8C1C /// TextureBinding1DArrayExt = ((int)0x8C1C) , /// /// Original was GL_TEXTURE_BINDING_2D_ARRAY_EXT = 0x8C1D /// TextureBinding2DArrayExt = ((int)0x8C1D) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = 0x8CD4 /// FramebufferAttachmentTextureLayerExt = ((int)0x8CD4) , } /// /// Used in GL.Ext.TexBuffer /// public enum ExtTextureBufferObject : int { /// /// Original was GL_TEXTURE_BUFFER_EXT = 0x8C2A /// TextureBufferExt = ((int)0x8C2A) , /// /// Original was GL_MAX_TEXTURE_BUFFER_SIZE_EXT = 0x8C2B /// MaxTextureBufferSizeExt = ((int)0x8C2B) , /// /// Original was GL_TEXTURE_BINDING_BUFFER_EXT = 0x8C2C /// TextureBindingBufferExt = ((int)0x8C2C) , /// /// Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = 0x8C2D /// TextureBufferDataStoreBindingExt = ((int)0x8C2D) , /// /// Original was GL_TEXTURE_BUFFER_FORMAT_EXT = 0x8C2E /// TextureBufferFormatExt = ((int)0x8C2E) , } /// /// Not used directly. /// public enum ExtTextureCompressionLatc : int { /// /// Original was GL_COMPRESSED_LUMINANCE_LATC1_EXT = 0x8C70 /// CompressedLuminanceLatc1Ext = ((int)0x8C70) , /// /// Original was GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT = 0x8C71 /// CompressedSignedLuminanceLatc1Ext = ((int)0x8C71) , /// /// Original was GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C72 /// CompressedLuminanceAlphaLatc2Ext = ((int)0x8C72) , /// /// Original was GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C73 /// CompressedSignedLuminanceAlphaLatc2Ext = ((int)0x8C73) , } /// /// Not used directly. /// public enum ExtTextureCompressionRgtc : int { /// /// Original was GL_COMPRESSED_RED_RGTC1_EXT = 0x8DBB /// CompressedRedRgtc1Ext = ((int)0x8DBB) , /// /// Original was GL_COMPRESSED_SIGNED_RED_RGTC1_EXT = 0x8DBC /// CompressedSignedRedRgtc1Ext = ((int)0x8DBC) , /// /// Original was GL_COMPRESSED_RED_GREEN_RGTC2_EXT = 0x8DBD /// CompressedRedGreenRgtc2Ext = ((int)0x8DBD) , /// /// Original was GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT = 0x8DBE /// CompressedSignedRedGreenRgtc2Ext = ((int)0x8DBE) , } /// /// Not used directly. /// public enum ExtTextureCompressionS3tc : int { /// /// Original was GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0 /// CompressedRgbS3tcDxt1Ext = ((int)0x83F0) , /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1 /// CompressedRgbaS3tcDxt1Ext = ((int)0x83F1) , /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2 /// CompressedRgbaS3tcDxt3Ext = ((int)0x83F2) , /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3 /// CompressedRgbaS3tcDxt5Ext = ((int)0x83F3) , } /// /// Not used directly. /// public enum ExtTextureCubeMap : int { /// /// Original was GL_NORMAL_MAP_EXT = 0x8511 /// NormalMapExt = ((int)0x8511) , /// /// Original was GL_REFLECTION_MAP_EXT = 0x8512 /// ReflectionMapExt = ((int)0x8512) , /// /// Original was GL_TEXTURE_CUBE_MAP_EXT = 0x8513 /// TextureCubeMapExt = ((int)0x8513) , /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP_EXT = 0x8514 /// TextureBindingCubeMapExt = ((int)0x8514) , /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT = 0x8515 /// TextureCubeMapPositiveXExt = ((int)0x8515) , /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT = 0x8516 /// TextureCubeMapNegativeXExt = ((int)0x8516) , /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT = 0x8517 /// TextureCubeMapPositiveYExt = ((int)0x8517) , /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT = 0x8518 /// TextureCubeMapNegativeYExt = ((int)0x8518) , /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT = 0x8519 /// TextureCubeMapPositiveZExt = ((int)0x8519) , /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT = 0x851A /// TextureCubeMapNegativeZExt = ((int)0x851A) , /// /// Original was GL_PROXY_TEXTURE_CUBE_MAP_EXT = 0x851B /// ProxyTextureCubeMapExt = ((int)0x851B) , /// /// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT = 0x851C /// MaxCubeMapTextureSizeExt = ((int)0x851C) , } /// /// Not used directly. /// public enum ExtTextureEnvAdd : int { } /// /// Not used directly. /// public enum ExtTextureEnvCombine : int { /// /// Original was GL_COMBINE_EXT = 0x8570 /// CombineExt = ((int)0x8570) , /// /// Original was GL_COMBINE_RGB_EXT = 0x8571 /// CombineRgbExt = ((int)0x8571) , /// /// Original was GL_COMBINE_ALPHA_EXT = 0x8572 /// CombineAlphaExt = ((int)0x8572) , /// /// Original was GL_RGB_SCALE_EXT = 0x8573 /// RgbScaleExt = ((int)0x8573) , /// /// Original was GL_ADD_SIGNED_EXT = 0x8574 /// AddSignedExt = ((int)0x8574) , /// /// Original was GL_INTERPOLATE_EXT = 0x8575 /// InterpolateExt = ((int)0x8575) , /// /// Original was GL_CONSTANT_EXT = 0x8576 /// ConstantExt = ((int)0x8576) , /// /// Original was GL_PRIMARY_COLOR_EXT = 0x8577 /// PrimaryColorExt = ((int)0x8577) , /// /// Original was GL_PREVIOUS_EXT = 0x8578 /// PreviousExt = ((int)0x8578) , /// /// Original was GL_SOURCE0_RGB_EXT = 0x8580 /// Source0RgbExt = ((int)0x8580) , /// /// Original was GL_SOURCE1_RGB_EXT = 0x8581 /// Source1RgbExt = ((int)0x8581) , /// /// Original was GL_SOURCE2_RGB_EXT = 0x8582 /// Source2RgbExt = ((int)0x8582) , /// /// Original was GL_SOURCE0_ALPHA_EXT = 0x8588 /// Source0AlphaExt = ((int)0x8588) , /// /// Original was GL_SOURCE1_ALPHA_EXT = 0x8589 /// Source1AlphaExt = ((int)0x8589) , /// /// Original was GL_SOURCE2_ALPHA_EXT = 0x858A /// Source2AlphaExt = ((int)0x858A) , /// /// Original was GL_OPERAND0_RGB_EXT = 0x8590 /// Operand0RgbExt = ((int)0x8590) , /// /// Original was GL_OPERAND1_RGB_EXT = 0x8591 /// Operand1RgbExt = ((int)0x8591) , /// /// Original was GL_OPERAND2_RGB_EXT = 0x8592 /// Operand2RgbExt = ((int)0x8592) , /// /// Original was GL_OPERAND0_ALPHA_EXT = 0x8598 /// Operand0AlphaExt = ((int)0x8598) , /// /// Original was GL_OPERAND1_ALPHA_EXT = 0x8599 /// Operand1AlphaExt = ((int)0x8599) , /// /// Original was GL_OPERAND2_ALPHA_EXT = 0x859A /// Operand2AlphaExt = ((int)0x859A) , } /// /// Not used directly. /// public enum ExtTextureEnvDot3 : int { /// /// Original was GL_DOT3_RGB_EXT = 0x8740 /// Dot3RgbExt = ((int)0x8740) , /// /// Original was GL_DOT3_RGBA_EXT = 0x8741 /// Dot3RgbaExt = ((int)0x8741) , } /// /// Not used directly. /// public enum ExtTextureFilterAnisotropic : int { /// /// Original was GL_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE /// TextureMaxAnisotropyExt = ((int)0x84FE) , /// /// Original was GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF /// MaxTextureMaxAnisotropyExt = ((int)0x84FF) , } /// /// Not used directly. /// public enum ExtTextureInteger : int { /// /// Original was GL_RGBA32UI = 0x8D70 /// Rgba32ui = ((int)0x8D70) , /// /// Original was GL_RGBA32UI_EXT = 0x8D70 /// Rgba32uiExt = ((int)0x8D70) , /// /// Original was GL_RGB32UI = 0x8D71 /// Rgb32ui = ((int)0x8D71) , /// /// Original was GL_RGB32UI_EXT = 0x8D71 /// Rgb32uiExt = ((int)0x8D71) , /// /// Original was GL_ALPHA32UI_EXT = 0x8D72 /// Alpha32uiExt = ((int)0x8D72) , /// /// Original was GL_INTENSITY32UI_EXT = 0x8D73 /// Intensity32uiExt = ((int)0x8D73) , /// /// Original was GL_LUMINANCE32UI_EXT = 0x8D74 /// Luminance32uiExt = ((int)0x8D74) , /// /// Original was GL_LUMINANCE_ALPHA32UI_EXT = 0x8D75 /// LuminanceAlpha32uiExt = ((int)0x8D75) , /// /// Original was GL_RGBA16UI = 0x8D76 /// Rgba16ui = ((int)0x8D76) , /// /// Original was GL_RGBA16UI_EXT = 0x8D76 /// Rgba16uiExt = ((int)0x8D76) , /// /// Original was GL_RGB16UI = 0x8D77 /// Rgb16ui = ((int)0x8D77) , /// /// Original was GL_RGB16UI_EXT = 0x8D77 /// Rgb16uiExt = ((int)0x8D77) , /// /// Original was GL_ALPHA16UI_EXT = 0x8D78 /// Alpha16uiExt = ((int)0x8D78) , /// /// Original was GL_INTENSITY16UI_EXT = 0x8D79 /// Intensity16uiExt = ((int)0x8D79) , /// /// Original was GL_LUMINANCE16UI_EXT = 0x8D7A /// Luminance16uiExt = ((int)0x8D7A) , /// /// Original was GL_LUMINANCE_ALPHA16UI_EXT = 0x8D7B /// LuminanceAlpha16uiExt = ((int)0x8D7B) , /// /// Original was GL_RGBA8UI = 0x8D7C /// Rgba8ui = ((int)0x8D7C) , /// /// Original was GL_RGBA8UI_EXT = 0x8D7C /// Rgba8uiExt = ((int)0x8D7C) , /// /// Original was GL_RGB8UI = 0x8D7D /// Rgb8ui = ((int)0x8D7D) , /// /// Original was GL_RGB8UI_EXT = 0x8D7D /// Rgb8uiExt = ((int)0x8D7D) , /// /// Original was GL_ALPHA8UI_EXT = 0x8D7E /// Alpha8uiExt = ((int)0x8D7E) , /// /// Original was GL_INTENSITY8UI_EXT = 0x8D7F /// Intensity8uiExt = ((int)0x8D7F) , /// /// Original was GL_LUMINANCE8UI_EXT = 0x8D80 /// Luminance8uiExt = ((int)0x8D80) , /// /// Original was GL_LUMINANCE_ALPHA8UI_EXT = 0x8D81 /// LuminanceAlpha8uiExt = ((int)0x8D81) , /// /// Original was GL_RGBA32I = 0x8D82 /// Rgba32i = ((int)0x8D82) , /// /// Original was GL_RGBA32I_EXT = 0x8D82 /// Rgba32iExt = ((int)0x8D82) , /// /// Original was GL_RGB32I = 0x8D83 /// Rgb32i = ((int)0x8D83) , /// /// Original was GL_RGB32I_EXT = 0x8D83 /// Rgb32iExt = ((int)0x8D83) , /// /// Original was GL_ALPHA32I_EXT = 0x8D84 /// Alpha32iExt = ((int)0x8D84) , /// /// Original was GL_INTENSITY32I_EXT = 0x8D85 /// Intensity32iExt = ((int)0x8D85) , /// /// Original was GL_LUMINANCE32I_EXT = 0x8D86 /// Luminance32iExt = ((int)0x8D86) , /// /// Original was GL_LUMINANCE_ALPHA32I_EXT = 0x8D87 /// LuminanceAlpha32iExt = ((int)0x8D87) , /// /// Original was GL_RGBA16I = 0x8D88 /// Rgba16i = ((int)0x8D88) , /// /// Original was GL_RGBA16I_EXT = 0x8D88 /// Rgba16iExt = ((int)0x8D88) , /// /// Original was GL_RGB16I = 0x8D89 /// Rgb16i = ((int)0x8D89) , /// /// Original was GL_RGB16I_EXT = 0x8D89 /// Rgb16iExt = ((int)0x8D89) , /// /// Original was GL_ALPHA16I_EXT = 0x8D8A /// Alpha16iExt = ((int)0x8D8A) , /// /// Original was GL_INTENSITY16I_EXT = 0x8D8B /// Intensity16iExt = ((int)0x8D8B) , /// /// Original was GL_LUMINANCE16I_EXT = 0x8D8C /// Luminance16iExt = ((int)0x8D8C) , /// /// Original was GL_LUMINANCE_ALPHA16I_EXT = 0x8D8D /// LuminanceAlpha16iExt = ((int)0x8D8D) , /// /// Original was GL_RGBA8I = 0x8D8E /// Rgba8i = ((int)0x8D8E) , /// /// Original was GL_RGBA8I_EXT = 0x8D8E /// Rgba8iExt = ((int)0x8D8E) , /// /// Original was GL_RGB8I = 0x8D8F /// Rgb8i = ((int)0x8D8F) , /// /// Original was GL_RGB8I_EXT = 0x8D8F /// Rgb8iExt = ((int)0x8D8F) , /// /// Original was GL_ALPHA8I_EXT = 0x8D90 /// Alpha8iExt = ((int)0x8D90) , /// /// Original was GL_INTENSITY8I_EXT = 0x8D91 /// Intensity8iExt = ((int)0x8D91) , /// /// Original was GL_LUMINANCE8I_EXT = 0x8D92 /// Luminance8iExt = ((int)0x8D92) , /// /// Original was GL_LUMINANCE_ALPHA8I_EXT = 0x8D93 /// LuminanceAlpha8iExt = ((int)0x8D93) , /// /// Original was GL_RED_INTEGER = 0x8D94 /// RedInteger = ((int)0x8D94) , /// /// Original was GL_RED_INTEGER_EXT = 0x8D94 /// RedIntegerExt = ((int)0x8D94) , /// /// Original was GL_GREEN_INTEGER = 0x8D95 /// GreenInteger = ((int)0x8D95) , /// /// Original was GL_GREEN_INTEGER_EXT = 0x8D95 /// GreenIntegerExt = ((int)0x8D95) , /// /// Original was GL_BLUE_INTEGER = 0x8D96 /// BlueInteger = ((int)0x8D96) , /// /// Original was GL_BLUE_INTEGER_EXT = 0x8D96 /// BlueIntegerExt = ((int)0x8D96) , /// /// Original was GL_ALPHA_INTEGER = 0x8D97 /// AlphaInteger = ((int)0x8D97) , /// /// Original was GL_ALPHA_INTEGER_EXT = 0x8D97 /// AlphaIntegerExt = ((int)0x8D97) , /// /// Original was GL_RGB_INTEGER = 0x8D98 /// RgbInteger = ((int)0x8D98) , /// /// Original was GL_RGB_INTEGER_EXT = 0x8D98 /// RgbIntegerExt = ((int)0x8D98) , /// /// Original was GL_RGBA_INTEGER = 0x8D99 /// RgbaInteger = ((int)0x8D99) , /// /// Original was GL_RGBA_INTEGER_EXT = 0x8D99 /// RgbaIntegerExt = ((int)0x8D99) , /// /// Original was GL_BGR_INTEGER = 0x8D9A /// BgrInteger = ((int)0x8D9A) , /// /// Original was GL_BGR_INTEGER_EXT = 0x8D9A /// BgrIntegerExt = ((int)0x8D9A) , /// /// Original was GL_BGRA_INTEGER = 0x8D9B /// BgraInteger = ((int)0x8D9B) , /// /// Original was GL_BGRA_INTEGER_EXT = 0x8D9B /// BgraIntegerExt = ((int)0x8D9B) , /// /// Original was GL_LUMINANCE_INTEGER_EXT = 0x8D9C /// LuminanceIntegerExt = ((int)0x8D9C) , /// /// Original was GL_LUMINANCE_ALPHA_INTEGER_EXT = 0x8D9D /// LuminanceAlphaIntegerExt = ((int)0x8D9D) , /// /// Original was GL_RGBA_INTEGER_MODE_EXT = 0x8D9E /// RgbaIntegerModeExt = ((int)0x8D9E) , } /// /// Not used directly. /// public enum ExtTextureLodBias : int { /// /// Original was GL_MAX_TEXTURE_LOD_BIAS_EXT = 0x84FD /// MaxTextureLodBiasExt = ((int)0x84FD) , /// /// Original was GL_TEXTURE_FILTER_CONTROL_EXT = 0x8500 /// TextureFilterControlExt = ((int)0x8500) , /// /// Original was GL_TEXTURE_LOD_BIAS_EXT = 0x8501 /// TextureLodBiasExt = ((int)0x8501) , } /// /// Not used directly. /// public enum ExtTextureMirrorClamp : int { /// /// Original was GL_MIRROR_CLAMP_EXT = 0x8742 /// MirrorClampExt = ((int)0x8742) , /// /// Original was GL_MIRROR_CLAMP_TO_EDGE_EXT = 0x8743 /// MirrorClampToEdgeExt = ((int)0x8743) , /// /// Original was GL_MIRROR_CLAMP_TO_BORDER_EXT = 0x8912 /// MirrorClampToBorderExt = ((int)0x8912) , } /// /// Not used directly. /// public enum ExtTextureObject : int { /// /// Original was GL_TEXTURE_PRIORITY_EXT = 0x8066 /// TexturePriorityExt = ((int)0x8066) , /// /// Original was GL_TEXTURE_RESIDENT_EXT = 0x8067 /// TextureResidentExt = ((int)0x8067) , /// /// Original was GL_TEXTURE_1D_BINDING_EXT = 0x8068 /// Texture1DBindingExt = ((int)0x8068) , /// /// Original was GL_TEXTURE_2D_BINDING_EXT = 0x8069 /// Texture2DBindingExt = ((int)0x8069) , /// /// Original was GL_TEXTURE_3D_BINDING_EXT = 0x806A /// Texture3DBindingExt = ((int)0x806A) , } /// /// Used in GL.Ext.TextureNormal /// public enum ExtTexturePerturbNormal : int { /// /// Original was GL_PERTURB_EXT = 0x85AE /// PerturbExt = ((int)0x85AE) , /// /// Original was GL_TEXTURE_NORMAL_EXT = 0x85AF /// TextureNormalExt = ((int)0x85AF) , } /// /// Not used directly. /// public enum ExtTextureRg : int { /// /// Original was GL_RED_EXT = 0x1903 /// RedExt = ((int)0x1903) , /// /// Original was GL_RG_EXT = 0x8227 /// RgExt = ((int)0x8227) , /// /// Original was GL_R8_EXT = 0x8229 /// R8Ext = ((int)0x8229) , /// /// Original was GL_RG8_EXT = 0x822B /// Rg8Ext = ((int)0x822B) , } /// /// Not used directly. /// public enum ExtTextureSharedExponent : int { /// /// Original was GL_RGB9_E5_EXT = 0x8C3D /// Rgb9E5Ext = ((int)0x8C3D) , /// /// Original was GL_UNSIGNED_INT_5_9_9_9_REV_EXT = 0x8C3E /// UnsignedInt5999RevExt = ((int)0x8C3E) , /// /// Original was GL_TEXTURE_SHARED_SIZE_EXT = 0x8C3F /// TextureSharedSizeExt = ((int)0x8C3F) , } /// /// Not used directly. /// public enum ExtTextureSnorm : int { /// /// Original was GL_RED_SNORM = 0x8F90 /// RedSnorm = ((int)0x8F90) , /// /// Original was GL_RG_SNORM = 0x8F91 /// RgSnorm = ((int)0x8F91) , /// /// Original was GL_RGB_SNORM = 0x8F92 /// RgbSnorm = ((int)0x8F92) , /// /// Original was GL_RGBA_SNORM = 0x8F93 /// RgbaSnorm = ((int)0x8F93) , /// /// Original was GL_R8_SNORM = 0x8F94 /// R8Snorm = ((int)0x8F94) , /// /// Original was GL_RG8_SNORM = 0x8F95 /// Rg8Snorm = ((int)0x8F95) , /// /// Original was GL_RGB8_SNORM = 0x8F96 /// Rgb8Snorm = ((int)0x8F96) , /// /// Original was GL_RGBA8_SNORM = 0x8F97 /// Rgba8Snorm = ((int)0x8F97) , /// /// Original was GL_R16_SNORM = 0x8F98 /// R16Snorm = ((int)0x8F98) , /// /// Original was GL_RG16_SNORM = 0x8F99 /// Rg16Snorm = ((int)0x8F99) , /// /// Original was GL_RGB16_SNORM = 0x8F9A /// Rgb16Snorm = ((int)0x8F9A) , /// /// Original was GL_RGBA16_SNORM = 0x8F9B /// Rgba16Snorm = ((int)0x8F9B) , /// /// Original was GL_SIGNED_NORMALIZED = 0x8F9C /// SignedNormalized = ((int)0x8F9C) , /// /// Original was GL_ALPHA_SNORM = 0x9010 /// AlphaSnorm = ((int)0x9010) , /// /// Original was GL_LUMINANCE_SNORM = 0x9011 /// LuminanceSnorm = ((int)0x9011) , /// /// Original was GL_LUMINANCE_ALPHA_SNORM = 0x9012 /// LuminanceAlphaSnorm = ((int)0x9012) , /// /// Original was GL_INTENSITY_SNORM = 0x9013 /// IntensitySnorm = ((int)0x9013) , /// /// Original was GL_ALPHA8_SNORM = 0x9014 /// Alpha8Snorm = ((int)0x9014) , /// /// Original was GL_LUMINANCE8_SNORM = 0x9015 /// Luminance8Snorm = ((int)0x9015) , /// /// Original was GL_LUMINANCE8_ALPHA8_SNORM = 0x9016 /// Luminance8Alpha8Snorm = ((int)0x9016) , /// /// Original was GL_INTENSITY8_SNORM = 0x9017 /// Intensity8Snorm = ((int)0x9017) , /// /// Original was GL_ALPHA16_SNORM = 0x9018 /// Alpha16Snorm = ((int)0x9018) , /// /// Original was GL_LUMINANCE16_SNORM = 0x9019 /// Luminance16Snorm = ((int)0x9019) , /// /// Original was GL_LUMINANCE16_ALPHA16_SNORM = 0x901A /// Luminance16Alpha16Snorm = ((int)0x901A) , /// /// Original was GL_INTENSITY16_SNORM = 0x901B /// Intensity16Snorm = ((int)0x901B) , } /// /// Not used directly. /// public enum ExtTextureSrgb : int { /// /// Original was GL_SRGB_EXT = 0x8C40 /// SrgbExt = ((int)0x8C40) , /// /// Original was GL_SRGB8_EXT = 0x8C41 /// Srgb8Ext = ((int)0x8C41) , /// /// Original was GL_SRGB_ALPHA_EXT = 0x8C42 /// SrgbAlphaExt = ((int)0x8C42) , /// /// Original was GL_SRGB8_ALPHA8_EXT = 0x8C43 /// Srgb8Alpha8Ext = ((int)0x8C43) , /// /// Original was GL_SLUMINANCE_ALPHA_EXT = 0x8C44 /// SluminanceAlphaExt = ((int)0x8C44) , /// /// Original was GL_SLUMINANCE8_ALPHA8_EXT = 0x8C45 /// Sluminance8Alpha8Ext = ((int)0x8C45) , /// /// Original was GL_SLUMINANCE_EXT = 0x8C46 /// SluminanceExt = ((int)0x8C46) , /// /// Original was GL_SLUMINANCE8_EXT = 0x8C47 /// Sluminance8Ext = ((int)0x8C47) , /// /// Original was GL_COMPRESSED_SRGB_EXT = 0x8C48 /// CompressedSrgbExt = ((int)0x8C48) , /// /// Original was GL_COMPRESSED_SRGB_ALPHA_EXT = 0x8C49 /// CompressedSrgbAlphaExt = ((int)0x8C49) , /// /// Original was GL_COMPRESSED_SLUMINANCE_EXT = 0x8C4A /// CompressedSluminanceExt = ((int)0x8C4A) , /// /// Original was GL_COMPRESSED_SLUMINANCE_ALPHA_EXT = 0x8C4B /// CompressedSluminanceAlphaExt = ((int)0x8C4B) , /// /// Original was GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C /// CompressedSrgbS3tcDxt1Ext = ((int)0x8C4C) , /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D /// CompressedSrgbAlphaS3tcDxt1Ext = ((int)0x8C4D) , /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E /// CompressedSrgbAlphaS3tcDxt3Ext = ((int)0x8C4E) , /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F /// CompressedSrgbAlphaS3tcDxt5Ext = ((int)0x8C4F) , } /// /// Not used directly. /// public enum ExtTextureSrgbDecode : int { /// /// Original was GL_TEXTURE_SRGB_DECODE_EXT = 0x8A48 /// TextureSrgbDecodeExt = ((int)0x8A48) , /// /// Original was GL_DECODE_EXT = 0x8A49 /// DecodeExt = ((int)0x8A49) , /// /// Original was GL_SKIP_DECODE_EXT = 0x8A4A /// SkipDecodeExt = ((int)0x8A4A) , } /// /// Not used directly. /// public enum ExtTextureSwizzle : int { /// /// Original was GL_TEXTURE_SWIZZLE_R_EXT = 0x8E42 /// TextureSwizzleRExt = ((int)0x8E42) , /// /// Original was GL_TEXTURE_SWIZZLE_G_EXT = 0x8E43 /// TextureSwizzleGExt = ((int)0x8E43) , /// /// Original was GL_TEXTURE_SWIZZLE_B_EXT = 0x8E44 /// TextureSwizzleBExt = ((int)0x8E44) , /// /// Original was GL_TEXTURE_SWIZZLE_A_EXT = 0x8E45 /// TextureSwizzleAExt = ((int)0x8E45) , /// /// Original was GL_TEXTURE_SWIZZLE_RGBA_EXT = 0x8E46 /// TextureSwizzleRgbaExt = ((int)0x8E46) , } /// /// Not used directly. /// public enum ExtTextureType2101010Rev : int { } /// /// Used in GL.Ext.GetQueryObject /// public enum ExtTimerQuery : int { /// /// Original was GL_TIME_ELAPSED_EXT = 0x88BF /// TimeElapsedExt = ((int)0x88BF) , } /// /// Used in GL.Ext.BeginTransformFeedback, GL.Ext.BindBufferBase, GL.Ext.BindBufferOffset, GL.Ext.BindBufferRange, GL.Ext.GetTransformFeedbackVarying, GL.Ext.TransformFeedbackVaryings /// public enum ExtTransformFeedback : int { /// /// Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT = 0x8C76 /// TransformFeedbackVaryingMaxLengthExt = ((int)0x8C76) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT = 0x8C7F /// TransformFeedbackBufferModeExt = ((int)0x8C7F) , /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT = 0x8C80 /// MaxTransformFeedbackSeparateComponentsExt = ((int)0x8C80) , /// /// Original was GL_TRANSFORM_FEEDBACK_VARYINGS_EXT = 0x8C83 /// TransformFeedbackVaryingsExt = ((int)0x8C83) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT = 0x8C84 /// TransformFeedbackBufferStartExt = ((int)0x8C84) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT = 0x8C85 /// TransformFeedbackBufferSizeExt = ((int)0x8C85) , /// /// Original was GL_PRIMITIVES_GENERATED_EXT = 0x8C87 /// PrimitivesGeneratedExt = ((int)0x8C87) , /// /// Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT = 0x8C88 /// TransformFeedbackPrimitivesWrittenExt = ((int)0x8C88) , /// /// Original was GL_RASTERIZER_DISCARD_EXT = 0x8C89 /// RasterizerDiscardExt = ((int)0x8C89) , /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT = 0x8C8A /// MaxTransformFeedbackInterleavedComponentsExt = ((int)0x8C8A) , /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT = 0x8C8B /// MaxTransformFeedbackSeparateAttribsExt = ((int)0x8C8B) , /// /// Original was GL_INTERLEAVED_ATTRIBS_EXT = 0x8C8C /// InterleavedAttribsExt = ((int)0x8C8C) , /// /// Original was GL_SEPARATE_ATTRIBS_EXT = 0x8C8D /// SeparateAttribsExt = ((int)0x8C8D) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_EXT = 0x8C8E /// TransformFeedbackBufferExt = ((int)0x8C8E) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT = 0x8C8F /// TransformFeedbackBufferBindingExt = ((int)0x8C8F) , } /// /// Not used directly. /// public enum ExtUnpackSubimage : int { /// /// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2 /// UnpackRowLength = ((int)0x0CF2) , /// /// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3 /// UnpackSkipRows = ((int)0x0CF3) , /// /// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4 /// UnpackSkipPixels = ((int)0x0CF4) , } /// /// Not used directly. /// public enum ExtVertexArray : int { /// /// Original was GL_VERTEX_ARRAY_EXT = 0x8074 /// VertexArrayExt = ((int)0x8074) , /// /// Original was GL_NORMAL_ARRAY_EXT = 0x8075 /// NormalArrayExt = ((int)0x8075) , /// /// Original was GL_COLOR_ARRAY_EXT = 0x8076 /// ColorArrayExt = ((int)0x8076) , /// /// Original was GL_INDEX_ARRAY_EXT = 0x8077 /// IndexArrayExt = ((int)0x8077) , /// /// Original was GL_TEXTURE_COORD_ARRAY_EXT = 0x8078 /// TextureCoordArrayExt = ((int)0x8078) , /// /// Original was GL_EDGE_FLAG_ARRAY_EXT = 0x8079 /// EdgeFlagArrayExt = ((int)0x8079) , /// /// Original was GL_VERTEX_ARRAY_SIZE_EXT = 0x807A /// VertexArraySizeExt = ((int)0x807A) , /// /// Original was GL_VERTEX_ARRAY_TYPE_EXT = 0x807B /// VertexArrayTypeExt = ((int)0x807B) , /// /// Original was GL_VERTEX_ARRAY_STRIDE_EXT = 0x807C /// VertexArrayStrideExt = ((int)0x807C) , /// /// Original was GL_VERTEX_ARRAY_COUNT_EXT = 0x807D /// VertexArrayCountExt = ((int)0x807D) , /// /// Original was GL_NORMAL_ARRAY_TYPE_EXT = 0x807E /// NormalArrayTypeExt = ((int)0x807E) , /// /// Original was GL_NORMAL_ARRAY_STRIDE_EXT = 0x807F /// NormalArrayStrideExt = ((int)0x807F) , /// /// Original was GL_NORMAL_ARRAY_COUNT_EXT = 0x8080 /// NormalArrayCountExt = ((int)0x8080) , /// /// Original was GL_COLOR_ARRAY_SIZE_EXT = 0x8081 /// ColorArraySizeExt = ((int)0x8081) , /// /// Original was GL_COLOR_ARRAY_TYPE_EXT = 0x8082 /// ColorArrayTypeExt = ((int)0x8082) , /// /// Original was GL_COLOR_ARRAY_STRIDE_EXT = 0x8083 /// ColorArrayStrideExt = ((int)0x8083) , /// /// Original was GL_COLOR_ARRAY_COUNT_EXT = 0x8084 /// ColorArrayCountExt = ((int)0x8084) , /// /// Original was GL_INDEX_ARRAY_TYPE_EXT = 0x8085 /// IndexArrayTypeExt = ((int)0x8085) , /// /// Original was GL_INDEX_ARRAY_STRIDE_EXT = 0x8086 /// IndexArrayStrideExt = ((int)0x8086) , /// /// Original was GL_INDEX_ARRAY_COUNT_EXT = 0x8087 /// IndexArrayCountExt = ((int)0x8087) , /// /// Original was GL_TEXTURE_COORD_ARRAY_SIZE_EXT = 0x8088 /// TextureCoordArraySizeExt = ((int)0x8088) , /// /// Original was GL_TEXTURE_COORD_ARRAY_TYPE_EXT = 0x8089 /// TextureCoordArrayTypeExt = ((int)0x8089) , /// /// Original was GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = 0x808A /// TextureCoordArrayStrideExt = ((int)0x808A) , /// /// Original was GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B /// TextureCoordArrayCountExt = ((int)0x808B) , /// /// Original was GL_EDGE_FLAG_ARRAY_STRIDE_EXT = 0x808C /// EdgeFlagArrayStrideExt = ((int)0x808C) , /// /// Original was GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D /// EdgeFlagArrayCountExt = ((int)0x808D) , /// /// Original was GL_VERTEX_ARRAY_POINTER_EXT = 0x808E /// VertexArrayPointerExt = ((int)0x808E) , /// /// Original was GL_NORMAL_ARRAY_POINTER_EXT = 0x808F /// NormalArrayPointerExt = ((int)0x808F) , /// /// Original was GL_COLOR_ARRAY_POINTER_EXT = 0x8090 /// ColorArrayPointerExt = ((int)0x8090) , /// /// Original was GL_INDEX_ARRAY_POINTER_EXT = 0x8091 /// IndexArrayPointerExt = ((int)0x8091) , /// /// Original was GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092 /// TextureCoordArrayPointerExt = ((int)0x8092) , /// /// Original was GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093 /// EdgeFlagArrayPointerExt = ((int)0x8093) , } /// /// Not used directly. /// public enum ExtVertexArrayBgra : int { /// /// Original was GL_BGRA = 0x80E1 /// Bgra = ((int)0x80E1) , } /// /// Used in GL.Ext.GetVertexAttribL, GL.Ext.VertexArrayVertexAttribLOffset, GL.Ext.VertexAttribLPointer /// public enum ExtVertexAttrib64bit : int { /// /// Original was GL_DOUBLE = 0x140A /// Double = ((int)0x140A) , /// /// Original was GL_DOUBLE_MAT2_EXT = 0x8F46 /// DoubleMat2Ext = ((int)0x8F46) , /// /// Original was GL_DOUBLE_MAT3_EXT = 0x8F47 /// DoubleMat3Ext = ((int)0x8F47) , /// /// Original was GL_DOUBLE_MAT4_EXT = 0x8F48 /// DoubleMat4Ext = ((int)0x8F48) , /// /// Original was GL_DOUBLE_MAT2x3_EXT = 0x8F49 /// DoubleMat2x3Ext = ((int)0x8F49) , /// /// Original was GL_DOUBLE_MAT2x4_EXT = 0x8F4A /// DoubleMat2x4Ext = ((int)0x8F4A) , /// /// Original was GL_DOUBLE_MAT3x2_EXT = 0x8F4B /// DoubleMat3x2Ext = ((int)0x8F4B) , /// /// Original was GL_DOUBLE_MAT3x4_EXT = 0x8F4C /// DoubleMat3x4Ext = ((int)0x8F4C) , /// /// Original was GL_DOUBLE_MAT4x2_EXT = 0x8F4D /// DoubleMat4x2Ext = ((int)0x8F4D) , /// /// Original was GL_DOUBLE_MAT4x3_EXT = 0x8F4E /// DoubleMat4x3Ext = ((int)0x8F4E) , /// /// Original was GL_DOUBLE_VEC2_EXT = 0x8FFC /// DoubleVec2Ext = ((int)0x8FFC) , /// /// Original was GL_DOUBLE_VEC3_EXT = 0x8FFD /// DoubleVec3Ext = ((int)0x8FFD) , /// /// Original was GL_DOUBLE_VEC4_EXT = 0x8FFE /// DoubleVec4Ext = ((int)0x8FFE) , } /// /// Used in GL.Ext.BindParameter, GL.Ext.BindTextureUnitParameter, GL.Ext.GenSymbol, GL.Ext.GetInvariantBoolean, GL.Ext.GetInvariantFloat, GL.Ext.GetInvariantInteger, GL.Ext.GetLocalConstantBoolean, GL.Ext.GetLocalConstantFloat, GL.Ext.GetLocalConstantInteger, GL.Ext.GetVariantBoolean, GL.Ext.GetVariantFloat, GL.Ext.GetVariantInteger, GL.Ext.GetVariantPointer, GL.Ext.IsVariantEnabled, GL.Ext.SetInvariant, GL.Ext.SetLocalConstant, GL.Ext.ShaderOp1, GL.Ext.ShaderOp2, GL.Ext.ShaderOp3, GL.Ext.Swizzle, GL.Ext.VariantPointer, GL.Ext.WriteMask /// public enum ExtVertexShader : int { /// /// Original was GL_VERTEX_SHADER_EXT = 0x8780 /// VertexShaderExt = ((int)0x8780) , /// /// Original was GL_VERTEX_SHADER_BINDING_EXT = 0x8781 /// VertexShaderBindingExt = ((int)0x8781) , /// /// Original was GL_OP_INDEX_EXT = 0x8782 /// OpIndexExt = ((int)0x8782) , /// /// Original was GL_OP_NEGATE_EXT = 0x8783 /// OpNegateExt = ((int)0x8783) , /// /// Original was GL_OP_DOT3_EXT = 0x8784 /// OpDot3Ext = ((int)0x8784) , /// /// Original was GL_OP_DOT4_EXT = 0x8785 /// OpDot4Ext = ((int)0x8785) , /// /// Original was GL_OP_MUL_EXT = 0x8786 /// OpMulExt = ((int)0x8786) , /// /// Original was GL_OP_ADD_EXT = 0x8787 /// OpAddExt = ((int)0x8787) , /// /// Original was GL_OP_MADD_EXT = 0x8788 /// OpMaddExt = ((int)0x8788) , /// /// Original was GL_OP_FRAC_EXT = 0x8789 /// OpFracExt = ((int)0x8789) , /// /// Original was GL_OP_MAX_EXT = 0x878A /// OpMaxExt = ((int)0x878A) , /// /// Original was GL_OP_MIN_EXT = 0x878B /// OpMinExt = ((int)0x878B) , /// /// Original was GL_OP_SET_GE_EXT = 0x878C /// OpSetGeExt = ((int)0x878C) , /// /// Original was GL_OP_SET_LT_EXT = 0x878D /// OpSetLtExt = ((int)0x878D) , /// /// Original was GL_OP_CLAMP_EXT = 0x878E /// OpClampExt = ((int)0x878E) , /// /// Original was GL_OP_FLOOR_EXT = 0x878F /// OpFloorExt = ((int)0x878F) , /// /// Original was GL_OP_ROUND_EXT = 0x8790 /// OpRoundExt = ((int)0x8790) , /// /// Original was GL_OP_EXP_BASE_2_EXT = 0x8791 /// OpExpBase2Ext = ((int)0x8791) , /// /// Original was GL_OP_LOG_BASE_2_EXT = 0x8792 /// OpLogBase2Ext = ((int)0x8792) , /// /// Original was GL_OP_POWER_EXT = 0x8793 /// OpPowerExt = ((int)0x8793) , /// /// Original was GL_OP_RECIP_EXT = 0x8794 /// OpRecipExt = ((int)0x8794) , /// /// Original was GL_OP_RECIP_SQRT_EXT = 0x8795 /// OpRecipSqrtExt = ((int)0x8795) , /// /// Original was GL_OP_SUB_EXT = 0x8796 /// OpSubExt = ((int)0x8796) , /// /// Original was GL_OP_CROSS_PRODUCT_EXT = 0x8797 /// OpCrossProductExt = ((int)0x8797) , /// /// Original was GL_OP_MULTIPLY_MATRIX_EXT = 0x8798 /// OpMultiplyMatrixExt = ((int)0x8798) , /// /// Original was GL_OP_MOV_EXT = 0x8799 /// OpMovExt = ((int)0x8799) , /// /// Original was GL_OUTPUT_VERTEX_EXT = 0x879A /// OutputVertexExt = ((int)0x879A) , /// /// Original was GL_OUTPUT_COLOR0_EXT = 0x879B /// OutputColor0Ext = ((int)0x879B) , /// /// Original was GL_OUTPUT_COLOR1_EXT = 0x879C /// OutputColor1Ext = ((int)0x879C) , /// /// Original was GL_OUTPUT_TEXTURE_COORD0_EXT = 0x879D /// OutputTextureCoord0Ext = ((int)0x879D) , /// /// Original was GL_OUTPUT_TEXTURE_COORD1_EXT = 0x879E /// OutputTextureCoord1Ext = ((int)0x879E) , /// /// Original was GL_OUTPUT_TEXTURE_COORD2_EXT = 0x879F /// OutputTextureCoord2Ext = ((int)0x879F) , /// /// Original was GL_OUTPUT_TEXTURE_COORD3_EXT = 0x87A0 /// OutputTextureCoord3Ext = ((int)0x87A0) , /// /// Original was GL_OUTPUT_TEXTURE_COORD4_EXT = 0x87A1 /// OutputTextureCoord4Ext = ((int)0x87A1) , /// /// Original was GL_OUTPUT_TEXTURE_COORD5_EXT = 0x87A2 /// OutputTextureCoord5Ext = ((int)0x87A2) , /// /// Original was GL_OUTPUT_TEXTURE_COORD6_EXT = 0x87A3 /// OutputTextureCoord6Ext = ((int)0x87A3) , /// /// Original was GL_OUTPUT_TEXTURE_COORD7_EXT = 0x87A4 /// OutputTextureCoord7Ext = ((int)0x87A4) , /// /// Original was GL_OUTPUT_TEXTURE_COORD8_EXT = 0x87A5 /// OutputTextureCoord8Ext = ((int)0x87A5) , /// /// Original was GL_OUTPUT_TEXTURE_COORD9_EXT = 0x87A6 /// OutputTextureCoord9Ext = ((int)0x87A6) , /// /// Original was GL_OUTPUT_TEXTURE_COORD10_EXT = 0x87A7 /// OutputTextureCoord10Ext = ((int)0x87A7) , /// /// Original was GL_OUTPUT_TEXTURE_COORD11_EXT = 0x87A8 /// OutputTextureCoord11Ext = ((int)0x87A8) , /// /// Original was GL_OUTPUT_TEXTURE_COORD12_EXT = 0x87A9 /// OutputTextureCoord12Ext = ((int)0x87A9) , /// /// Original was GL_OUTPUT_TEXTURE_COORD13_EXT = 0x87AA /// OutputTextureCoord13Ext = ((int)0x87AA) , /// /// Original was GL_OUTPUT_TEXTURE_COORD14_EXT = 0x87AB /// OutputTextureCoord14Ext = ((int)0x87AB) , /// /// Original was GL_OUTPUT_TEXTURE_COORD15_EXT = 0x87AC /// OutputTextureCoord15Ext = ((int)0x87AC) , /// /// Original was GL_OUTPUT_TEXTURE_COORD16_EXT = 0x87AD /// OutputTextureCoord16Ext = ((int)0x87AD) , /// /// Original was GL_OUTPUT_TEXTURE_COORD17_EXT = 0x87AE /// OutputTextureCoord17Ext = ((int)0x87AE) , /// /// Original was GL_OUTPUT_TEXTURE_COORD18_EXT = 0x87AF /// OutputTextureCoord18Ext = ((int)0x87AF) , /// /// Original was GL_OUTPUT_TEXTURE_COORD19_EXT = 0x87B0 /// OutputTextureCoord19Ext = ((int)0x87B0) , /// /// Original was GL_OUTPUT_TEXTURE_COORD20_EXT = 0x87B1 /// OutputTextureCoord20Ext = ((int)0x87B1) , /// /// Original was GL_OUTPUT_TEXTURE_COORD21_EXT = 0x87B2 /// OutputTextureCoord21Ext = ((int)0x87B2) , /// /// Original was GL_OUTPUT_TEXTURE_COORD22_EXT = 0x87B3 /// OutputTextureCoord22Ext = ((int)0x87B3) , /// /// Original was GL_OUTPUT_TEXTURE_COORD23_EXT = 0x87B4 /// OutputTextureCoord23Ext = ((int)0x87B4) , /// /// Original was GL_OUTPUT_TEXTURE_COORD24_EXT = 0x87B5 /// OutputTextureCoord24Ext = ((int)0x87B5) , /// /// Original was GL_OUTPUT_TEXTURE_COORD25_EXT = 0x87B6 /// OutputTextureCoord25Ext = ((int)0x87B6) , /// /// Original was GL_OUTPUT_TEXTURE_COORD26_EXT = 0x87B7 /// OutputTextureCoord26Ext = ((int)0x87B7) , /// /// Original was GL_OUTPUT_TEXTURE_COORD27_EXT = 0x87B8 /// OutputTextureCoord27Ext = ((int)0x87B8) , /// /// Original was GL_OUTPUT_TEXTURE_COORD28_EXT = 0x87B9 /// OutputTextureCoord28Ext = ((int)0x87B9) , /// /// Original was GL_OUTPUT_TEXTURE_COORD29_EXT = 0x87BA /// OutputTextureCoord29Ext = ((int)0x87BA) , /// /// Original was GL_OUTPUT_TEXTURE_COORD30_EXT = 0x87BB /// OutputTextureCoord30Ext = ((int)0x87BB) , /// /// Original was GL_OUTPUT_TEXTURE_COORD31_EXT = 0x87BC /// OutputTextureCoord31Ext = ((int)0x87BC) , /// /// Original was GL_OUTPUT_FOG_EXT = 0x87BD /// OutputFogExt = ((int)0x87BD) , /// /// Original was GL_SCALAR_EXT = 0x87BE /// ScalarExt = ((int)0x87BE) , /// /// Original was GL_VECTOR_EXT = 0x87BF /// VectorExt = ((int)0x87BF) , /// /// Original was GL_MATRIX_EXT = 0x87C0 /// MatrixExt = ((int)0x87C0) , /// /// Original was GL_VARIANT_EXT = 0x87C1 /// VariantExt = ((int)0x87C1) , /// /// Original was GL_INVARIANT_EXT = 0x87C2 /// InvariantExt = ((int)0x87C2) , /// /// Original was GL_LOCAL_CONSTANT_EXT = 0x87C3 /// LocalConstantExt = ((int)0x87C3) , /// /// Original was GL_LOCAL_EXT = 0x87C4 /// LocalExt = ((int)0x87C4) , /// /// Original was GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87C5 /// MaxVertexShaderInstructionsExt = ((int)0x87C5) , /// /// Original was GL_MAX_VERTEX_SHADER_VARIANTS_EXT = 0x87C6 /// MaxVertexShaderVariantsExt = ((int)0x87C6) , /// /// Original was GL_MAX_VERTEX_SHADER_INVARIANTS_EXT = 0x87C7 /// MaxVertexShaderInvariantsExt = ((int)0x87C7) , /// /// Original was GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87C8 /// MaxVertexShaderLocalConstantsExt = ((int)0x87C8) , /// /// Original was GL_MAX_VERTEX_SHADER_LOCALS_EXT = 0x87C9 /// MaxVertexShaderLocalsExt = ((int)0x87C9) , /// /// Original was GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CA /// MaxOptimizedVertexShaderInstructionsExt = ((int)0x87CA) , /// /// Original was GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = 0x87CB /// MaxOptimizedVertexShaderVariantsExt = ((int)0x87CB) , /// /// Original was GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87CC /// MaxOptimizedVertexShaderLocalConstantsExt = ((int)0x87CC) , /// /// Original was GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = 0x87CD /// MaxOptimizedVertexShaderInvariantsExt = ((int)0x87CD) , /// /// Original was GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = 0x87CE /// MaxOptimizedVertexShaderLocalsExt = ((int)0x87CE) , /// /// Original was GL_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CF /// VertexShaderInstructionsExt = ((int)0x87CF) , /// /// Original was GL_VERTEX_SHADER_VARIANTS_EXT = 0x87D0 /// VertexShaderVariantsExt = ((int)0x87D0) , /// /// Original was GL_VERTEX_SHADER_INVARIANTS_EXT = 0x87D1 /// VertexShaderInvariantsExt = ((int)0x87D1) , /// /// Original was GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87D2 /// VertexShaderLocalConstantsExt = ((int)0x87D2) , /// /// Original was GL_VERTEX_SHADER_LOCALS_EXT = 0x87D3 /// VertexShaderLocalsExt = ((int)0x87D3) , /// /// Original was GL_VERTEX_SHADER_OPTIMIZED_EXT = 0x87D4 /// VertexShaderOptimizedExt = ((int)0x87D4) , /// /// Original was GL_X_EXT = 0x87D5 /// XExt = ((int)0x87D5) , /// /// Original was GL_Y_EXT = 0x87D6 /// YExt = ((int)0x87D6) , /// /// Original was GL_Z_EXT = 0x87D7 /// ZExt = ((int)0x87D7) , /// /// Original was GL_W_EXT = 0x87D8 /// WExt = ((int)0x87D8) , /// /// Original was GL_NEGATIVE_X_EXT = 0x87D9 /// NegativeXExt = ((int)0x87D9) , /// /// Original was GL_NEGATIVE_Y_EXT = 0x87DA /// NegativeYExt = ((int)0x87DA) , /// /// Original was GL_NEGATIVE_Z_EXT = 0x87DB /// NegativeZExt = ((int)0x87DB) , /// /// Original was GL_NEGATIVE_W_EXT = 0x87DC /// NegativeWExt = ((int)0x87DC) , /// /// Original was GL_ZERO_EXT = 0x87DD /// ZeroExt = ((int)0x87DD) , /// /// Original was GL_ONE_EXT = 0x87DE /// OneExt = ((int)0x87DE) , /// /// Original was GL_NEGATIVE_ONE_EXT = 0x87DF /// NegativeOneExt = ((int)0x87DF) , /// /// Original was GL_NORMALIZED_RANGE_EXT = 0x87E0 /// NormalizedRangeExt = ((int)0x87E0) , /// /// Original was GL_FULL_RANGE_EXT = 0x87E1 /// FullRangeExt = ((int)0x87E1) , /// /// Original was GL_CURRENT_VERTEX_EXT = 0x87E2 /// CurrentVertexExt = ((int)0x87E2) , /// /// Original was GL_MVP_MATRIX_EXT = 0x87E3 /// MvpMatrixExt = ((int)0x87E3) , /// /// Original was GL_VARIANT_VALUE_EXT = 0x87E4 /// VariantValueExt = ((int)0x87E4) , /// /// Original was GL_VARIANT_DATATYPE_EXT = 0x87E5 /// VariantDatatypeExt = ((int)0x87E5) , /// /// Original was GL_VARIANT_ARRAY_STRIDE_EXT = 0x87E6 /// VariantArrayStrideExt = ((int)0x87E6) , /// /// Original was GL_VARIANT_ARRAY_TYPE_EXT = 0x87E7 /// VariantArrayTypeExt = ((int)0x87E7) , /// /// Original was GL_VARIANT_ARRAY_EXT = 0x87E8 /// VariantArrayExt = ((int)0x87E8) , /// /// Original was GL_VARIANT_ARRAY_POINTER_EXT = 0x87E9 /// VariantArrayPointerExt = ((int)0x87E9) , /// /// Original was GL_INVARIANT_VALUE_EXT = 0x87EA /// InvariantValueExt = ((int)0x87EA) , /// /// Original was GL_INVARIANT_DATATYPE_EXT = 0x87EB /// InvariantDatatypeExt = ((int)0x87EB) , /// /// Original was GL_LOCAL_CONSTANT_VALUE_EXT = 0x87EC /// LocalConstantValueExt = ((int)0x87EC) , /// /// Original was GL_LOCAL_CONSTANT_DATATYPE_EXT = 0x87ED /// LocalConstantDatatypeExt = ((int)0x87ED) , } /// /// Used in GL.Ext.VertexWeightPointer /// public enum ExtVertexWeighting : int { /// /// Original was GL_MODELVIEW0_STACK_DEPTH_EXT = 0x0BA3 /// Modelview0StackDepthExt = ((int)0x0BA3) , /// /// Original was GL_MODELVIEW0_MATRIX_EXT = 0x0BA6 /// Modelview0MatrixExt = ((int)0x0BA6) , /// /// Original was GL_MODELVIEW0_EXT = 0x1700 /// Modelview0Ext = ((int)0x1700) , /// /// Original was GL_MODELVIEW1_STACK_DEPTH_EXT = 0x8502 /// Modelview1StackDepthExt = ((int)0x8502) , /// /// Original was GL_MODELVIEW1_MATRIX_EXT = 0x8506 /// Modelview1MatrixExt = ((int)0x8506) , /// /// Original was GL_VERTEX_WEIGHTING_EXT = 0x8509 /// VertexWeightingExt = ((int)0x8509) , /// /// Original was GL_MODELVIEW1_EXT = 0x850A /// Modelview1Ext = ((int)0x850A) , /// /// Original was GL_CURRENT_VERTEX_WEIGHT_EXT = 0x850B /// CurrentVertexWeightExt = ((int)0x850B) , /// /// Original was GL_VERTEX_WEIGHT_ARRAY_EXT = 0x850C /// VertexWeightArrayExt = ((int)0x850C) , /// /// Original was GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT = 0x850D /// VertexWeightArraySizeExt = ((int)0x850D) , /// /// Original was GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT = 0x850E /// VertexWeightArrayTypeExt = ((int)0x850E) , /// /// Original was GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT = 0x850F /// VertexWeightArrayStrideExt = ((int)0x850F) , /// /// Original was GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT = 0x8510 /// VertexWeightArrayPointerExt = ((int)0x8510) , } /// /// Used in GL.Ext.ImportSync /// public enum ExtX11SyncObject : int { /// /// Original was GL_SYNC_X11_FENCE_EXT = 0x90E1 /// SyncX11FenceExt = ((int)0x90E1) , } /// /// Not used directly. /// public enum FeedBackToken : int { /// /// Original was GL_PASS_THROUGH_TOKEN = 0x0700 /// PassThroughToken = ((int)0x0700) , /// /// Original was GL_POINT_TOKEN = 0x0701 /// PointToken = ((int)0x0701) , /// /// Original was GL_LINE_TOKEN = 0x0702 /// LineToken = ((int)0x0702) , /// /// Original was GL_POLYGON_TOKEN = 0x0703 /// PolygonToken = ((int)0x0703) , /// /// Original was GL_BITMAP_TOKEN = 0x0704 /// BitmapToken = ((int)0x0704) , /// /// Original was GL_DRAW_PIXEL_TOKEN = 0x0705 /// DrawPixelToken = ((int)0x0705) , /// /// Original was GL_COPY_PIXEL_TOKEN = 0x0706 /// CopyPixelToken = ((int)0x0706) , /// /// Original was GL_LINE_RESET_TOKEN = 0x0707 /// LineResetToken = ((int)0x0707) , } /// /// Used in GL.FeedbackBuffer /// public enum FeedbackType : int { /// /// Original was GL_2D = 0x0600 /// Gl2D = ((int)0x0600) , /// /// Original was GL_3D = 0x0601 /// Gl3D = ((int)0x0601) , /// /// Original was GL_3D_COLOR = 0x0602 /// Gl3DColor = ((int)0x0602) , /// /// Original was GL_3D_COLOR_TEXTURE = 0x0603 /// Gl3DColorTexture = ((int)0x0603) , /// /// Original was GL_4D_COLOR_TEXTURE = 0x0604 /// Gl4DColorTexture = ((int)0x0604) , } /// /// Not used directly. /// [Flags] public enum FfdMaskSgix : int { /// /// Original was GL_TEXTURE_DEFORMATION_BIT_SGIX = 0x00000001 /// TextureDeformationBitSgix = ((int)0x00000001) , /// /// Original was GL_GEOMETRY_DEFORMATION_BIT_SGIX = 0x00000002 /// GeometryDeformationBitSgix = ((int)0x00000002) , } /// /// Not used directly. /// public enum FfdTargetSgix : int { /// /// Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194 /// GeometryDeformationSgix = ((int)0x8194) , /// /// Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195 /// TextureDeformationSgix = ((int)0x8195) , } /// /// Not used directly. /// public enum FjShaderBinaryGccso : int { /// /// Original was GL_GCCSO_SHADER_BINARY_FJ = 0x9260 /// GccsoShaderBinaryFj = ((int)0x9260) , } /// /// Not used directly. /// public enum FogMode : int { /// /// Original was GL_EXP = 0x0800 /// Exp = ((int)0x0800) , /// /// Original was GL_EXP2 = 0x0801 /// Exp2 = ((int)0x0801) , /// /// Original was GL_LINEAR = 0x2601 /// Linear = ((int)0x2601) , /// /// Original was GL_FOG_FUNC_SGIS = 0x812A /// FogFuncSgis = ((int)0x812A) , /// /// Original was GL_FOG_COORD = 0x8451 /// FogCoord = ((int)0x8451) , /// /// Original was GL_FRAGMENT_DEPTH = 0x8452 /// FragmentDepth = ((int)0x8452) , } /// /// Used in GL.Fog /// public enum FogParameter : int { /// /// Original was GL_FOG_INDEX = 0x0B61 /// FogIndex = ((int)0x0B61) , /// /// Original was GL_FOG_DENSITY = 0x0B62 /// FogDensity = ((int)0x0B62) , /// /// Original was GL_FOG_START = 0x0B63 /// FogStart = ((int)0x0B63) , /// /// Original was GL_FOG_END = 0x0B64 /// FogEnd = ((int)0x0B64) , /// /// Original was GL_FOG_MODE = 0x0B65 /// FogMode = ((int)0x0B65) , /// /// Original was GL_FOG_COLOR = 0x0B66 /// FogColor = ((int)0x0B66) , /// /// Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199 /// FogOffsetValueSgix = ((int)0x8199) , /// /// Original was GL_FOG_COORD_SRC = 0x8450 /// FogCoordSrc = ((int)0x8450) , } /// /// Used in GL.FogCoordPointer /// public enum FogPointerType : int { /// /// Original was GL_FLOAT = 0x1406 /// Float = ((int)0x1406) , /// /// Original was GL_DOUBLE = 0x140A /// Double = ((int)0x140A) , /// /// Original was GL_HALF_FLOAT = 0x140B /// HalfFloat = ((int)0x140B) , } /// /// Not used directly. /// public enum FragmentLightModelParameterSgix : int { /// /// Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408 /// FragmentLightModelLocalViewerSgix = ((int)0x8408) , /// /// Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409 /// FragmentLightModelTwoSideSgix = ((int)0x8409) , /// /// Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A /// FragmentLightModelAmbientSgix = ((int)0x840A) , /// /// Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B /// FragmentLightModelNormalInterpolationSgix = ((int)0x840B) , } /// /// Used in GL.Arb.FramebufferTexture, GL.Arb.FramebufferTextureFace, GL.Arb.FramebufferTextureLayer, GL.FramebufferRenderbuffer, GL.FramebufferTexture, GL.FramebufferTexture1D, GL.FramebufferTexture2D, GL.FramebufferTexture3D, GL.FramebufferTextureLayer, GL.GetFramebufferAttachmentParameter, GL.InvalidateFramebuffer, GL.InvalidateSubFramebuffer, GL.Ext.FramebufferRenderbuffer, GL.Ext.FramebufferTexture1D, GL.Ext.FramebufferTexture2D, GL.Ext.FramebufferTexture3D, GL.Ext.FramebufferTexture, GL.Ext.FramebufferTextureFace, GL.Ext.FramebufferTextureLayer, GL.Ext.GetFramebufferAttachmentParameter, GL.Ext.GetNamedFramebufferAttachmentParameter, GL.Ext.NamedFramebufferRenderbuffer, GL.Ext.NamedFramebufferTexture1D, GL.Ext.NamedFramebufferTexture2D, GL.Ext.NamedFramebufferTexture3D, GL.Ext.NamedFramebufferTexture, GL.Ext.NamedFramebufferTextureFace, GL.Ext.NamedFramebufferTextureLayer /// public enum FramebufferAttachment : int { /// /// Original was GL_FRONT_LEFT = 0x0400 /// FrontLeft = ((int)0x0400) , /// /// Original was GL_FRONT_RIGHT = 0x0401 /// FrontRight = ((int)0x0401) , /// /// Original was GL_BACK_LEFT = 0x0402 /// BackLeft = ((int)0x0402) , /// /// Original was GL_BACK_RIGHT = 0x0403 /// BackRight = ((int)0x0403) , /// /// Original was GL_AUX0 = 0x0409 /// Aux0 = ((int)0x0409) , /// /// Original was GL_AUX1 = 0x040A /// Aux1 = ((int)0x040A) , /// /// Original was GL_AUX2 = 0x040B /// Aux2 = ((int)0x040B) , /// /// Original was GL_AUX3 = 0x040C /// Aux3 = ((int)0x040C) , /// /// Original was GL_COLOR = 0x1800 /// Color = ((int)0x1800) , /// /// Original was GL_DEPTH = 0x1801 /// Depth = ((int)0x1801) , /// /// Original was GL_STENCIL = 0x1802 /// Stencil = ((int)0x1802) , /// /// Original was GL_DEPTH_STENCIL_ATTACHMENT = 0x821A /// DepthStencilAttachment = ((int)0x821A) , /// /// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0 /// ColorAttachment0 = ((int)0x8CE0) , /// /// Original was GL_COLOR_ATTACHMENT0_EXT = 0x8CE0 /// ColorAttachment0Ext = ((int)0x8CE0) , /// /// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1 /// ColorAttachment1 = ((int)0x8CE1) , /// /// Original was GL_COLOR_ATTACHMENT1_EXT = 0x8CE1 /// ColorAttachment1Ext = ((int)0x8CE1) , /// /// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2 /// ColorAttachment2 = ((int)0x8CE2) , /// /// Original was GL_COLOR_ATTACHMENT2_EXT = 0x8CE2 /// ColorAttachment2Ext = ((int)0x8CE2) , /// /// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3 /// ColorAttachment3 = ((int)0x8CE3) , /// /// Original was GL_COLOR_ATTACHMENT3_EXT = 0x8CE3 /// ColorAttachment3Ext = ((int)0x8CE3) , /// /// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4 /// ColorAttachment4 = ((int)0x8CE4) , /// /// Original was GL_COLOR_ATTACHMENT4_EXT = 0x8CE4 /// ColorAttachment4Ext = ((int)0x8CE4) , /// /// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5 /// ColorAttachment5 = ((int)0x8CE5) , /// /// Original was GL_COLOR_ATTACHMENT5_EXT = 0x8CE5 /// ColorAttachment5Ext = ((int)0x8CE5) , /// /// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6 /// ColorAttachment6 = ((int)0x8CE6) , /// /// Original was GL_COLOR_ATTACHMENT6_EXT = 0x8CE6 /// ColorAttachment6Ext = ((int)0x8CE6) , /// /// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7 /// ColorAttachment7 = ((int)0x8CE7) , /// /// Original was GL_COLOR_ATTACHMENT7_EXT = 0x8CE7 /// ColorAttachment7Ext = ((int)0x8CE7) , /// /// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8 /// ColorAttachment8 = ((int)0x8CE8) , /// /// Original was GL_COLOR_ATTACHMENT8_EXT = 0x8CE8 /// ColorAttachment8Ext = ((int)0x8CE8) , /// /// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9 /// ColorAttachment9 = ((int)0x8CE9) , /// /// Original was GL_COLOR_ATTACHMENT9_EXT = 0x8CE9 /// ColorAttachment9Ext = ((int)0x8CE9) , /// /// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA /// ColorAttachment10 = ((int)0x8CEA) , /// /// Original was GL_COLOR_ATTACHMENT10_EXT = 0x8CEA /// ColorAttachment10Ext = ((int)0x8CEA) , /// /// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB /// ColorAttachment11 = ((int)0x8CEB) , /// /// Original was GL_COLOR_ATTACHMENT11_EXT = 0x8CEB /// ColorAttachment11Ext = ((int)0x8CEB) , /// /// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC /// ColorAttachment12 = ((int)0x8CEC) , /// /// Original was GL_COLOR_ATTACHMENT12_EXT = 0x8CEC /// ColorAttachment12Ext = ((int)0x8CEC) , /// /// Original was GL_COLOR_ATTACHMENT13 = 0x8CED /// ColorAttachment13 = ((int)0x8CED) , /// /// Original was GL_COLOR_ATTACHMENT13_EXT = 0x8CED /// ColorAttachment13Ext = ((int)0x8CED) , /// /// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE /// ColorAttachment14 = ((int)0x8CEE) , /// /// Original was GL_COLOR_ATTACHMENT14_EXT = 0x8CEE /// ColorAttachment14Ext = ((int)0x8CEE) , /// /// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF /// ColorAttachment15 = ((int)0x8CEF) , /// /// Original was GL_COLOR_ATTACHMENT15_EXT = 0x8CEF /// ColorAttachment15Ext = ((int)0x8CEF) , /// /// Original was GL_DEPTH_ATTACHMENT = 0x8D00 /// DepthAttachment = ((int)0x8D00) , /// /// Original was GL_DEPTH_ATTACHMENT_EXT = 0x8D00 /// DepthAttachmentExt = ((int)0x8D00) , /// /// Original was GL_STENCIL_ATTACHMENT = 0x8D20 /// StencilAttachment = ((int)0x8D20) , /// /// Original was GL_STENCIL_ATTACHMENT_EXT = 0x8D20 /// StencilAttachmentExt = ((int)0x8D20) , } /// /// Not used directly. /// public enum FramebufferAttachmentComponentType : int { /// /// Original was GL_INT = 0x1404 /// Int = ((int)0x1404) , /// /// Original was GL_FLOAT = 0x1406 /// Float = ((int)0x1406) , /// /// Original was GL_INDEX = 0x8222 /// Index = ((int)0x8222) , /// /// Original was GL_UNSIGNED_NORMALIZED = 0x8C17 /// UnsignedNormalized = ((int)0x8C17) , } /// /// Not used directly. /// public enum FramebufferAttachmentObjectType : int { /// /// Original was GL_NONE = 0 /// None = ((int)0) , /// /// Original was GL_TEXTURE = 0x1702 /// Texture = ((int)0x1702) , /// /// Original was GL_FRAMEBUFFER_DEFAULT = 0x8218 /// FramebufferDefault = ((int)0x8218) , /// /// Original was GL_RENDERBUFFER = 0x8D41 /// Renderbuffer = ((int)0x8D41) , } /// /// Used in GL.FramebufferParameter, GL.GetFramebufferParameter /// public enum FramebufferDefaultParameter : int { /// /// Original was GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310 /// FramebufferDefaultWidth = ((int)0x9310) , /// /// Original was GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311 /// FramebufferDefaultHeight = ((int)0x9311) , /// /// Original was GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312 /// FramebufferDefaultLayers = ((int)0x9312) , /// /// Original was GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313 /// FramebufferDefaultSamples = ((int)0x9313) , /// /// Original was GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314 /// FramebufferDefaultFixedSampleLocations = ((int)0x9314) , } /// /// Not used directly. /// public enum FramebufferErrorCode : int { /// /// Original was GL_FRAMEBUFFER_UNDEFINED = 0x8219 /// FramebufferUndefined = ((int)0x8219) , /// /// Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5 /// FramebufferComplete = ((int)0x8CD5) , /// /// Original was GL_FRAMEBUFFER_COMPLETE_EXT = 0x8CD5 /// FramebufferCompleteExt = ((int)0x8CD5) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 /// FramebufferIncompleteAttachment = ((int)0x8CD6) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = 0x8CD6 /// FramebufferIncompleteAttachmentExt = ((int)0x8CD6) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 /// FramebufferIncompleteMissingAttachment = ((int)0x8CD7) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = 0x8CD7 /// FramebufferIncompleteMissingAttachmentExt = ((int)0x8CD7) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = 0x8CD9 /// FramebufferIncompleteDimensionsExt = ((int)0x8CD9) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = 0x8CDA /// FramebufferIncompleteFormatsExt = ((int)0x8CDA) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB /// FramebufferIncompleteDrawBuffer = ((int)0x8CDB) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = 0x8CDB /// FramebufferIncompleteDrawBufferExt = ((int)0x8CDB) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC /// FramebufferIncompleteReadBuffer = ((int)0x8CDC) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = 0x8CDC /// FramebufferIncompleteReadBufferExt = ((int)0x8CDC) , /// /// Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD /// FramebufferUnsupported = ((int)0x8CDD) , /// /// Original was GL_FRAMEBUFFER_UNSUPPORTED_EXT = 0x8CDD /// FramebufferUnsupportedExt = ((int)0x8CDD) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56 /// FramebufferIncompleteMultisample = ((int)0x8D56) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8 /// FramebufferIncompleteLayerTargets = ((int)0x8DA8) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT = 0x8DA9 /// FramebufferIncompleteLayerCount = ((int)0x8DA9) , } /// /// Used in GL.GetFramebufferAttachmentParameter, GL.Ext.GetFramebufferAttachmentParameter /// public enum FramebufferParameterName : int { /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210 /// FramebufferAttachmentColorEncoding = ((int)0x8210) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211 /// FramebufferAttachmentComponentType = ((int)0x8211) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212 /// FramebufferAttachmentRedSize = ((int)0x8212) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213 /// FramebufferAttachmentGreenSize = ((int)0x8213) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214 /// FramebufferAttachmentBlueSize = ((int)0x8214) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215 /// FramebufferAttachmentAlphaSize = ((int)0x8215) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216 /// FramebufferAttachmentDepthSize = ((int)0x8216) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217 /// FramebufferAttachmentStencilSize = ((int)0x8217) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 /// FramebufferAttachmentObjectType = ((int)0x8CD0) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = 0x8CD0 /// FramebufferAttachmentObjectTypeExt = ((int)0x8CD0) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 /// FramebufferAttachmentObjectName = ((int)0x8CD1) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = 0x8CD1 /// FramebufferAttachmentObjectNameExt = ((int)0x8CD1) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 /// FramebufferAttachmentTextureLevel = ((int)0x8CD2) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = 0x8CD2 /// FramebufferAttachmentTextureLevelExt = ((int)0x8CD2) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 /// FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = 0x8CD3 /// FramebufferAttachmentTextureCubeMapFaceExt = ((int)0x8CD3) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = 0x8CD4 /// FramebufferAttachmentTexture3DZoffsetExt = ((int)0x8CD4) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4 /// FramebufferAttachmentTextureLayer = ((int)0x8CD4) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7 /// FramebufferAttachmentLayered = ((int)0x8DA7) , } /// /// Used in GL.Arb.FramebufferTexture, GL.Arb.FramebufferTextureFace, GL.Arb.FramebufferTextureLayer, GL.BindFramebuffer, GL.CheckFramebufferStatus, GL.FramebufferParameter, GL.FramebufferRenderbuffer, GL.FramebufferTexture, GL.FramebufferTexture1D, GL.FramebufferTexture2D, GL.FramebufferTexture3D, GL.FramebufferTextureLayer, GL.GetFramebufferAttachmentParameter, GL.GetFramebufferParameter, GL.InvalidateFramebuffer, GL.InvalidateSubFramebuffer, GL.Ext.BindFramebuffer, GL.Ext.CheckFramebufferStatus, GL.Ext.CheckNamedFramebufferStatus, GL.Ext.FramebufferRenderbuffer, GL.Ext.FramebufferTexture1D, GL.Ext.FramebufferTexture2D, GL.Ext.FramebufferTexture3D, GL.Ext.FramebufferTexture, GL.Ext.FramebufferTextureFace, GL.Ext.FramebufferTextureLayer, GL.Ext.GetFramebufferAttachmentParameter /// public enum FramebufferTarget : int { /// /// Original was GL_READ_FRAMEBUFFER = 0x8CA8 /// ReadFramebuffer = ((int)0x8CA8) , /// /// Original was GL_DRAW_FRAMEBUFFER = 0x8CA9 /// DrawFramebuffer = ((int)0x8CA9) , /// /// Original was GL_FRAMEBUFFER = 0x8D40 /// Framebuffer = ((int)0x8D40) , /// /// Original was GL_FRAMEBUFFER_EXT = 0x8D40 /// FramebufferExt = ((int)0x8D40) , } /// /// Used in GL.FrontFace /// public enum FrontFaceDirection : int { /// /// Original was GL_CW = 0x0900 /// Cw = ((int)0x0900) , /// /// Original was GL_CCW = 0x0901 /// Ccw = ((int)0x0901) , } /// /// Used in GL.GenerateMipmap, GL.Ext.GenerateMipmap /// public enum GenerateMipmapTarget : int { /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// Texture1D = ((int)0x0DE0) , /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// Texture2D = ((int)0x0DE1) , /// /// Original was GL_TEXTURE_3D = 0x806F /// Texture3D = ((int)0x806F) , /// /// Original was GL_TEXTURE_CUBE_MAP = 0x8513 /// TextureCubeMap = ((int)0x8513) , /// /// Original was GL_TEXTURE_1D_ARRAY = 0x8C18 /// Texture1DArray = ((int)0x8C18) , /// /// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A /// Texture2DArray = ((int)0x8C1A) , /// /// Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009 /// TextureCubeMapArray = ((int)0x9009) , /// /// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100 /// Texture2DMultisample = ((int)0x9100) , /// /// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 /// Texture2DMultisampleArray = ((int)0x9102) , } /// /// Used in GL.GetColorTableParameter, GL.Ext.GetColorTableParameter /// public enum GetColorTableParameterPName : int { /// /// Original was GL_COLOR_TABLE_SCALE = 0x80D6 /// ColorTableScale = ((int)0x80D6) , /// /// Original was GL_COLOR_TABLE_BIAS = 0x80D7 /// ColorTableBias = ((int)0x80D7) , /// /// Original was GL_COLOR_TABLE_FORMAT = 0x80D8 /// ColorTableFormat = ((int)0x80D8) , /// /// Original was GL_COLOR_TABLE_WIDTH = 0x80D9 /// ColorTableWidth = ((int)0x80D9) , /// /// Original was GL_COLOR_TABLE_RED_SIZE = 0x80DA /// ColorTableRedSize = ((int)0x80DA) , /// /// Original was GL_COLOR_TABLE_GREEN_SIZE = 0x80DB /// ColorTableGreenSize = ((int)0x80DB) , /// /// Original was GL_COLOR_TABLE_BLUE_SIZE = 0x80DC /// ColorTableBlueSize = ((int)0x80DC) , /// /// Original was GL_COLOR_TABLE_ALPHA_SIZE = 0x80DD /// ColorTableAlphaSize = ((int)0x80DD) , /// /// Original was GL_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE /// ColorTableLuminanceSize = ((int)0x80DE) , /// /// Original was GL_COLOR_TABLE_INTENSITY_SIZE = 0x80DF /// ColorTableIntensitySize = ((int)0x80DF) , } /// /// Not used directly. /// public enum GetColorTableParameterPNameSgi : int { /// /// Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6 /// ColorTableScaleSgi = ((int)0x80D6) , /// /// Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7 /// ColorTableBiasSgi = ((int)0x80D7) , /// /// Original was GL_COLOR_TABLE_FORMAT_SGI = 0x80D8 /// ColorTableFormatSgi = ((int)0x80D8) , /// /// Original was GL_COLOR_TABLE_WIDTH_SGI = 0x80D9 /// ColorTableWidthSgi = ((int)0x80D9) , /// /// Original was GL_COLOR_TABLE_RED_SIZE_SGI = 0x80DA /// ColorTableRedSizeSgi = ((int)0x80DA) , /// /// Original was GL_COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB /// ColorTableGreenSizeSgi = ((int)0x80DB) , /// /// Original was GL_COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC /// ColorTableBlueSizeSgi = ((int)0x80DC) , /// /// Original was GL_COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD /// ColorTableAlphaSizeSgi = ((int)0x80DD) , /// /// Original was GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE /// ColorTableLuminanceSizeSgi = ((int)0x80DE) , /// /// Original was GL_COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF /// ColorTableIntensitySizeSgi = ((int)0x80DF) , } /// /// Not used directly. /// public enum GetConvolutionParameter : int { /// /// Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013 /// ConvolutionBorderModeExt = ((int)0x8013) , /// /// Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014 /// ConvolutionFilterScaleExt = ((int)0x8014) , /// /// Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015 /// ConvolutionFilterBiasExt = ((int)0x8015) , /// /// Original was GL_CONVOLUTION_FORMAT_EXT = 0x8017 /// ConvolutionFormatExt = ((int)0x8017) , /// /// Original was GL_CONVOLUTION_WIDTH_EXT = 0x8018 /// ConvolutionWidthExt = ((int)0x8018) , /// /// Original was GL_CONVOLUTION_HEIGHT_EXT = 0x8019 /// ConvolutionHeightExt = ((int)0x8019) , /// /// Original was GL_MAX_CONVOLUTION_WIDTH_EXT = 0x801A /// MaxConvolutionWidthExt = ((int)0x801A) , /// /// Original was GL_MAX_CONVOLUTION_HEIGHT_EXT = 0x801B /// MaxConvolutionHeightExt = ((int)0x801B) , } /// /// Used in GL.GetConvolutionParameter /// public enum GetConvolutionParameterPName : int { /// /// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013 /// ConvolutionBorderMode = ((int)0x8013) , /// /// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014 /// ConvolutionFilterScale = ((int)0x8014) , /// /// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015 /// ConvolutionFilterBias = ((int)0x8015) , /// /// Original was GL_CONVOLUTION_FORMAT = 0x8017 /// ConvolutionFormat = ((int)0x8017) , /// /// Original was GL_CONVOLUTION_WIDTH = 0x8018 /// ConvolutionWidth = ((int)0x8018) , /// /// Original was GL_CONVOLUTION_HEIGHT = 0x8019 /// ConvolutionHeight = ((int)0x8019) , /// /// Original was GL_MAX_CONVOLUTION_WIDTH = 0x801A /// MaxConvolutionWidth = ((int)0x801A) , /// /// Original was GL_MAX_CONVOLUTION_HEIGHT = 0x801B /// MaxConvolutionHeight = ((int)0x801B) , /// /// Original was GL_CONVOLUTION_BORDER_COLOR = 0x8154 /// ConvolutionBorderColor = ((int)0x8154) , } /// /// Used in GL.GetHistogramParameter /// public enum GetHistogramParameterPName : int { /// /// Original was GL_HISTOGRAM_WIDTH = 0x8026 /// HistogramWidth = ((int)0x8026) , /// /// Original was GL_HISTOGRAM_FORMAT = 0x8027 /// HistogramFormat = ((int)0x8027) , /// /// Original was GL_HISTOGRAM_RED_SIZE = 0x8028 /// HistogramRedSize = ((int)0x8028) , /// /// Original was GL_HISTOGRAM_GREEN_SIZE = 0x8029 /// HistogramGreenSize = ((int)0x8029) , /// /// Original was GL_HISTOGRAM_BLUE_SIZE = 0x802A /// HistogramBlueSize = ((int)0x802A) , /// /// Original was GL_HISTOGRAM_ALPHA_SIZE = 0x802B /// HistogramAlphaSize = ((int)0x802B) , /// /// Original was GL_HISTOGRAM_LUMINANCE_SIZE = 0x802C /// HistogramLuminanceSize = ((int)0x802C) , /// /// Original was GL_HISTOGRAM_SINK = 0x802D /// HistogramSink = ((int)0x802D) , } /// /// Not used directly. /// public enum GetHistogramParameterPNameExt : int { /// /// Original was GL_HISTOGRAM_WIDTH_EXT = 0x8026 /// HistogramWidthExt = ((int)0x8026) , /// /// Original was GL_HISTOGRAM_FORMAT_EXT = 0x8027 /// HistogramFormatExt = ((int)0x8027) , /// /// Original was GL_HISTOGRAM_RED_SIZE_EXT = 0x8028 /// HistogramRedSizeExt = ((int)0x8028) , /// /// Original was GL_HISTOGRAM_GREEN_SIZE_EXT = 0x8029 /// HistogramGreenSizeExt = ((int)0x8029) , /// /// Original was GL_HISTOGRAM_BLUE_SIZE_EXT = 0x802A /// HistogramBlueSizeExt = ((int)0x802A) , /// /// Original was GL_HISTOGRAM_ALPHA_SIZE_EXT = 0x802B /// HistogramAlphaSizeExt = ((int)0x802B) , /// /// Original was GL_HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C /// HistogramLuminanceSizeExt = ((int)0x802C) , /// /// Original was GL_HISTOGRAM_SINK_EXT = 0x802D /// HistogramSinkExt = ((int)0x802D) , } /// /// Used in GL.GetBoolean, GL.GetDouble, GL.GetFloat, GL.GetInteger, GL.Ext.GetIntegerIndexed /// public enum GetIndexedPName : int { /// /// Original was GL_DEPTH_RANGE = 0x0B70 /// DepthRange = ((int)0x0B70) , /// /// Original was GL_VIEWPORT = 0x0BA2 /// Viewport = ((int)0x0BA2) , /// /// Original was GL_SCISSOR_BOX = 0x0C10 /// ScissorBox = ((int)0x0C10) , /// /// Original was GL_COLOR_WRITEMASK = 0x0C23 /// ColorWritemask = ((int)0x0C23) , /// /// Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28 /// UniformBufferBinding = ((int)0x8A28) , /// /// Original was GL_UNIFORM_BUFFER_START = 0x8A29 /// UniformBufferStart = ((int)0x8A29) , /// /// Original was GL_UNIFORM_BUFFER_SIZE = 0x8A2A /// UniformBufferSize = ((int)0x8A2A) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84 /// TransformFeedbackBufferStart = ((int)0x8C84) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85 /// TransformFeedbackBufferSize = ((int)0x8C85) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F /// TransformFeedbackBufferBinding = ((int)0x8C8F) , /// /// Original was GL_SAMPLE_MASK_VALUE = 0x8E52 /// SampleMaskValue = ((int)0x8E52) , } /// /// Used in GL.GetMap /// public enum GetMapQuery : int { /// /// Original was GL_COEFF = 0x0A00 /// Coeff = ((int)0x0A00) , /// /// Original was GL_ORDER = 0x0A01 /// Order = ((int)0x0A01) , /// /// Original was GL_DOMAIN = 0x0A02 /// Domain = ((int)0x0A02) , } /// /// Used in GL.GetMinmaxParameter /// public enum GetMinmaxParameterPName : int { /// /// Original was GL_MINMAX_FORMAT = 0x802F /// MinmaxFormat = ((int)0x802F) , /// /// Original was GL_MINMAX_SINK = 0x8030 /// MinmaxSink = ((int)0x8030) , } /// /// Not used directly. /// public enum GetMinmaxParameterPNameExt : int { /// /// Original was GL_MINMAX_FORMAT_EXT = 0x802F /// MinmaxFormatExt = ((int)0x802F) , /// /// Original was GL_MINMAX_SINK_EXT = 0x8030 /// MinmaxSinkExt = ((int)0x8030) , } /// /// Used in GL.GetMultisample /// public enum GetMultisamplePName : int { /// /// Original was GL_SAMPLE_POSITION = 0x8E50 /// SamplePosition = ((int)0x8E50) , } /// /// Not used directly. /// public enum GetPixelMap : int { /// /// Original was GL_PIXEL_MAP_I_TO_I = 0x0C70 /// PixelMapIToI = ((int)0x0C70) , /// /// Original was GL_PIXEL_MAP_S_TO_S = 0x0C71 /// PixelMapSToS = ((int)0x0C71) , /// /// Original was GL_PIXEL_MAP_I_TO_R = 0x0C72 /// PixelMapIToR = ((int)0x0C72) , /// /// Original was GL_PIXEL_MAP_I_TO_G = 0x0C73 /// PixelMapIToG = ((int)0x0C73) , /// /// Original was GL_PIXEL_MAP_I_TO_B = 0x0C74 /// PixelMapIToB = ((int)0x0C74) , /// /// Original was GL_PIXEL_MAP_I_TO_A = 0x0C75 /// PixelMapIToA = ((int)0x0C75) , /// /// Original was GL_PIXEL_MAP_R_TO_R = 0x0C76 /// PixelMapRToR = ((int)0x0C76) , /// /// Original was GL_PIXEL_MAP_G_TO_G = 0x0C77 /// PixelMapGToG = ((int)0x0C77) , /// /// Original was GL_PIXEL_MAP_B_TO_B = 0x0C78 /// PixelMapBToB = ((int)0x0C78) , /// /// Original was GL_PIXEL_MAP_A_TO_A = 0x0C79 /// PixelMapAToA = ((int)0x0C79) , } /// /// Used in GL.GetBoolean, GL.GetDouble, GL.GetFloat, GL.GetInteger /// public enum GetPName : int { /// /// Original was GL_CURRENT_COLOR = 0x0B00 /// CurrentColor = ((int)0x0B00) , /// /// Original was GL_CURRENT_INDEX = 0x0B01 /// CurrentIndex = ((int)0x0B01) , /// /// Original was GL_CURRENT_NORMAL = 0x0B02 /// CurrentNormal = ((int)0x0B02) , /// /// Original was GL_CURRENT_TEXTURE_COORDS = 0x0B03 /// CurrentTextureCoords = ((int)0x0B03) , /// /// Original was GL_CURRENT_RASTER_COLOR = 0x0B04 /// CurrentRasterColor = ((int)0x0B04) , /// /// Original was GL_CURRENT_RASTER_INDEX = 0x0B05 /// CurrentRasterIndex = ((int)0x0B05) , /// /// Original was GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06 /// CurrentRasterTextureCoords = ((int)0x0B06) , /// /// Original was GL_CURRENT_RASTER_POSITION = 0x0B07 /// CurrentRasterPosition = ((int)0x0B07) , /// /// Original was GL_CURRENT_RASTER_POSITION_VALID = 0x0B08 /// CurrentRasterPositionValid = ((int)0x0B08) , /// /// Original was GL_CURRENT_RASTER_DISTANCE = 0x0B09 /// CurrentRasterDistance = ((int)0x0B09) , /// /// Original was GL_POINT_SMOOTH = 0x0B10 /// PointSmooth = ((int)0x0B10) , /// /// Original was GL_POINT_SIZE = 0x0B11 /// PointSize = ((int)0x0B11) , /// /// Original was GL_POINT_SIZE_RANGE = 0x0B12 /// PointSizeRange = ((int)0x0B12) , /// /// Original was GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12 /// SmoothPointSizeRange = ((int)0x0B12) , /// /// Original was GL_POINT_SIZE_GRANULARITY = 0x0B13 /// PointSizeGranularity = ((int)0x0B13) , /// /// Original was GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13 /// SmoothPointSizeGranularity = ((int)0x0B13) , /// /// Original was GL_LINE_SMOOTH = 0x0B20 /// LineSmooth = ((int)0x0B20) , /// /// Original was GL_LINE_WIDTH = 0x0B21 /// LineWidth = ((int)0x0B21) , /// /// Original was GL_LINE_WIDTH_RANGE = 0x0B22 /// LineWidthRange = ((int)0x0B22) , /// /// Original was GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22 /// SmoothLineWidthRange = ((int)0x0B22) , /// /// Original was GL_LINE_WIDTH_GRANULARITY = 0x0B23 /// LineWidthGranularity = ((int)0x0B23) , /// /// Original was GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23 /// SmoothLineWidthGranularity = ((int)0x0B23) , /// /// Original was GL_LINE_STIPPLE = 0x0B24 /// LineStipple = ((int)0x0B24) , /// /// Original was GL_LINE_STIPPLE_PATTERN = 0x0B25 /// LineStipplePattern = ((int)0x0B25) , /// /// Original was GL_LINE_STIPPLE_REPEAT = 0x0B26 /// LineStippleRepeat = ((int)0x0B26) , /// /// Original was GL_LIST_MODE = 0x0B30 /// ListMode = ((int)0x0B30) , /// /// Original was GL_MAX_LIST_NESTING = 0x0B31 /// MaxListNesting = ((int)0x0B31) , /// /// Original was GL_LIST_BASE = 0x0B32 /// ListBase = ((int)0x0B32) , /// /// Original was GL_LIST_INDEX = 0x0B33 /// ListIndex = ((int)0x0B33) , /// /// Original was GL_POLYGON_MODE = 0x0B40 /// PolygonMode = ((int)0x0B40) , /// /// Original was GL_POLYGON_SMOOTH = 0x0B41 /// PolygonSmooth = ((int)0x0B41) , /// /// Original was GL_POLYGON_STIPPLE = 0x0B42 /// PolygonStipple = ((int)0x0B42) , /// /// Original was GL_EDGE_FLAG = 0x0B43 /// EdgeFlag = ((int)0x0B43) , /// /// Original was GL_CULL_FACE = 0x0B44 /// CullFace = ((int)0x0B44) , /// /// Original was GL_CULL_FACE_MODE = 0x0B45 /// CullFaceMode = ((int)0x0B45) , /// /// Original was GL_FRONT_FACE = 0x0B46 /// FrontFace = ((int)0x0B46) , /// /// Original was GL_LIGHTING = 0x0B50 /// Lighting = ((int)0x0B50) , /// /// Original was GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51 /// LightModelLocalViewer = ((int)0x0B51) , /// /// Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52 /// LightModelTwoSide = ((int)0x0B52) , /// /// Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53 /// LightModelAmbient = ((int)0x0B53) , /// /// Original was GL_SHADE_MODEL = 0x0B54 /// ShadeModel = ((int)0x0B54) , /// /// Original was GL_COLOR_MATERIAL_FACE = 0x0B55 /// ColorMaterialFace = ((int)0x0B55) , /// /// Original was GL_COLOR_MATERIAL_PARAMETER = 0x0B56 /// ColorMaterialParameter = ((int)0x0B56) , /// /// Original was GL_COLOR_MATERIAL = 0x0B57 /// ColorMaterial = ((int)0x0B57) , /// /// Original was GL_FOG = 0x0B60 /// Fog = ((int)0x0B60) , /// /// Original was GL_FOG_INDEX = 0x0B61 /// FogIndex = ((int)0x0B61) , /// /// Original was GL_FOG_DENSITY = 0x0B62 /// FogDensity = ((int)0x0B62) , /// /// Original was GL_FOG_START = 0x0B63 /// FogStart = ((int)0x0B63) , /// /// Original was GL_FOG_END = 0x0B64 /// FogEnd = ((int)0x0B64) , /// /// Original was GL_FOG_MODE = 0x0B65 /// FogMode = ((int)0x0B65) , /// /// Original was GL_FOG_COLOR = 0x0B66 /// FogColor = ((int)0x0B66) , /// /// Original was GL_DEPTH_RANGE = 0x0B70 /// DepthRange = ((int)0x0B70) , /// /// Original was GL_DEPTH_TEST = 0x0B71 /// DepthTest = ((int)0x0B71) , /// /// Original was GL_DEPTH_WRITEMASK = 0x0B72 /// DepthWritemask = ((int)0x0B72) , /// /// Original was GL_DEPTH_CLEAR_VALUE = 0x0B73 /// DepthClearValue = ((int)0x0B73) , /// /// Original was GL_DEPTH_FUNC = 0x0B74 /// DepthFunc = ((int)0x0B74) , /// /// Original was GL_ACCUM_CLEAR_VALUE = 0x0B80 /// AccumClearValue = ((int)0x0B80) , /// /// Original was GL_STENCIL_TEST = 0x0B90 /// StencilTest = ((int)0x0B90) , /// /// Original was GL_STENCIL_CLEAR_VALUE = 0x0B91 /// StencilClearValue = ((int)0x0B91) , /// /// Original was GL_STENCIL_FUNC = 0x0B92 /// StencilFunc = ((int)0x0B92) , /// /// Original was GL_STENCIL_VALUE_MASK = 0x0B93 /// StencilValueMask = ((int)0x0B93) , /// /// Original was GL_STENCIL_FAIL = 0x0B94 /// StencilFail = ((int)0x0B94) , /// /// Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95 /// StencilPassDepthFail = ((int)0x0B95) , /// /// Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96 /// StencilPassDepthPass = ((int)0x0B96) , /// /// Original was GL_STENCIL_REF = 0x0B97 /// StencilRef = ((int)0x0B97) , /// /// Original was GL_STENCIL_WRITEMASK = 0x0B98 /// StencilWritemask = ((int)0x0B98) , /// /// Original was GL_MATRIX_MODE = 0x0BA0 /// MatrixMode = ((int)0x0BA0) , /// /// Original was GL_NORMALIZE = 0x0BA1 /// Normalize = ((int)0x0BA1) , /// /// Original was GL_VIEWPORT = 0x0BA2 /// Viewport = ((int)0x0BA2) , /// /// Original was GL_MODELVIEW_STACK_DEPTH = 0x0BA3 /// ModelviewStackDepth = ((int)0x0BA3) , /// /// Original was GL_PROJECTION_STACK_DEPTH = 0x0BA4 /// ProjectionStackDepth = ((int)0x0BA4) , /// /// Original was GL_TEXTURE_STACK_DEPTH = 0x0BA5 /// TextureStackDepth = ((int)0x0BA5) , /// /// Original was GL_MODELVIEW_MATRIX = 0x0BA6 /// ModelviewMatrix = ((int)0x0BA6) , /// /// Original was GL_PROJECTION_MATRIX = 0x0BA7 /// ProjectionMatrix = ((int)0x0BA7) , /// /// Original was GL_TEXTURE_MATRIX = 0x0BA8 /// TextureMatrix = ((int)0x0BA8) , /// /// Original was GL_ATTRIB_STACK_DEPTH = 0x0BB0 /// AttribStackDepth = ((int)0x0BB0) , /// /// Original was GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1 /// ClientAttribStackDepth = ((int)0x0BB1) , /// /// Original was GL_ALPHA_TEST = 0x0BC0 /// AlphaTest = ((int)0x0BC0) , /// /// Original was GL_ALPHA_TEST_FUNC = 0x0BC1 /// AlphaTestFunc = ((int)0x0BC1) , /// /// Original was GL_ALPHA_TEST_REF = 0x0BC2 /// AlphaTestRef = ((int)0x0BC2) , /// /// Original was GL_DITHER = 0x0BD0 /// Dither = ((int)0x0BD0) , /// /// Original was GL_BLEND_DST = 0x0BE0 /// BlendDst = ((int)0x0BE0) , /// /// Original was GL_BLEND_SRC = 0x0BE1 /// BlendSrc = ((int)0x0BE1) , /// /// Original was GL_BLEND = 0x0BE2 /// Blend = ((int)0x0BE2) , /// /// Original was GL_LOGIC_OP_MODE = 0x0BF0 /// LogicOpMode = ((int)0x0BF0) , /// /// Original was GL_INDEX_LOGIC_OP = 0x0BF1 /// IndexLogicOp = ((int)0x0BF1) , /// /// Original was GL_LOGIC_OP = 0x0BF1 /// LogicOp = ((int)0x0BF1) , /// /// Original was GL_COLOR_LOGIC_OP = 0x0BF2 /// ColorLogicOp = ((int)0x0BF2) , /// /// Original was GL_AUX_BUFFERS = 0x0C00 /// AuxBuffers = ((int)0x0C00) , /// /// Original was GL_DRAW_BUFFER = 0x0C01 /// DrawBuffer = ((int)0x0C01) , /// /// Original was GL_READ_BUFFER = 0x0C02 /// ReadBuffer = ((int)0x0C02) , /// /// Original was GL_SCISSOR_BOX = 0x0C10 /// ScissorBox = ((int)0x0C10) , /// /// Original was GL_SCISSOR_TEST = 0x0C11 /// ScissorTest = ((int)0x0C11) , /// /// Original was GL_INDEX_CLEAR_VALUE = 0x0C20 /// IndexClearValue = ((int)0x0C20) , /// /// Original was GL_INDEX_WRITEMASK = 0x0C21 /// IndexWritemask = ((int)0x0C21) , /// /// Original was GL_COLOR_CLEAR_VALUE = 0x0C22 /// ColorClearValue = ((int)0x0C22) , /// /// Original was GL_COLOR_WRITEMASK = 0x0C23 /// ColorWritemask = ((int)0x0C23) , /// /// Original was GL_INDEX_MODE = 0x0C30 /// IndexMode = ((int)0x0C30) , /// /// Original was GL_RGBA_MODE = 0x0C31 /// RgbaMode = ((int)0x0C31) , /// /// Original was GL_DOUBLEBUFFER = 0x0C32 /// Doublebuffer = ((int)0x0C32) , /// /// Original was GL_STEREO = 0x0C33 /// Stereo = ((int)0x0C33) , /// /// Original was GL_RENDER_MODE = 0x0C40 /// RenderMode = ((int)0x0C40) , /// /// Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50 /// PerspectiveCorrectionHint = ((int)0x0C50) , /// /// Original was GL_POINT_SMOOTH_HINT = 0x0C51 /// PointSmoothHint = ((int)0x0C51) , /// /// Original was GL_LINE_SMOOTH_HINT = 0x0C52 /// LineSmoothHint = ((int)0x0C52) , /// /// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53 /// PolygonSmoothHint = ((int)0x0C53) , /// /// Original was GL_FOG_HINT = 0x0C54 /// FogHint = ((int)0x0C54) , /// /// Original was GL_TEXTURE_GEN_S = 0x0C60 /// TextureGenS = ((int)0x0C60) , /// /// Original was GL_TEXTURE_GEN_T = 0x0C61 /// TextureGenT = ((int)0x0C61) , /// /// Original was GL_TEXTURE_GEN_R = 0x0C62 /// TextureGenR = ((int)0x0C62) , /// /// Original was GL_TEXTURE_GEN_Q = 0x0C63 /// TextureGenQ = ((int)0x0C63) , /// /// Original was GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0 /// PixelMapIToISize = ((int)0x0CB0) , /// /// Original was GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1 /// PixelMapSToSSize = ((int)0x0CB1) , /// /// Original was GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2 /// PixelMapIToRSize = ((int)0x0CB2) , /// /// Original was GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3 /// PixelMapIToGSize = ((int)0x0CB3) , /// /// Original was GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4 /// PixelMapIToBSize = ((int)0x0CB4) , /// /// Original was GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5 /// PixelMapIToASize = ((int)0x0CB5) , /// /// Original was GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6 /// PixelMapRToRSize = ((int)0x0CB6) , /// /// Original was GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7 /// PixelMapGToGSize = ((int)0x0CB7) , /// /// Original was GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8 /// PixelMapBToBSize = ((int)0x0CB8) , /// /// Original was GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9 /// PixelMapAToASize = ((int)0x0CB9) , /// /// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0 /// UnpackSwapBytes = ((int)0x0CF0) , /// /// Original was GL_UNPACK_LSB_FIRST = 0x0CF1 /// UnpackLsbFirst = ((int)0x0CF1) , /// /// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2 /// UnpackRowLength = ((int)0x0CF2) , /// /// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3 /// UnpackSkipRows = ((int)0x0CF3) , /// /// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4 /// UnpackSkipPixels = ((int)0x0CF4) , /// /// Original was GL_UNPACK_ALIGNMENT = 0x0CF5 /// UnpackAlignment = ((int)0x0CF5) , /// /// Original was GL_PACK_SWAP_BYTES = 0x0D00 /// PackSwapBytes = ((int)0x0D00) , /// /// Original was GL_PACK_LSB_FIRST = 0x0D01 /// PackLsbFirst = ((int)0x0D01) , /// /// Original was GL_PACK_ROW_LENGTH = 0x0D02 /// PackRowLength = ((int)0x0D02) , /// /// Original was GL_PACK_SKIP_ROWS = 0x0D03 /// PackSkipRows = ((int)0x0D03) , /// /// Original was GL_PACK_SKIP_PIXELS = 0x0D04 /// PackSkipPixels = ((int)0x0D04) , /// /// Original was GL_PACK_ALIGNMENT = 0x0D05 /// PackAlignment = ((int)0x0D05) , /// /// Original was GL_MAP_COLOR = 0x0D10 /// MapColor = ((int)0x0D10) , /// /// Original was GL_MAP_STENCIL = 0x0D11 /// MapStencil = ((int)0x0D11) , /// /// Original was GL_INDEX_SHIFT = 0x0D12 /// IndexShift = ((int)0x0D12) , /// /// Original was GL_INDEX_OFFSET = 0x0D13 /// IndexOffset = ((int)0x0D13) , /// /// Original was GL_RED_SCALE = 0x0D14 /// RedScale = ((int)0x0D14) , /// /// Original was GL_RED_BIAS = 0x0D15 /// RedBias = ((int)0x0D15) , /// /// Original was GL_ZOOM_X = 0x0D16 /// ZoomX = ((int)0x0D16) , /// /// Original was GL_ZOOM_Y = 0x0D17 /// ZoomY = ((int)0x0D17) , /// /// Original was GL_GREEN_SCALE = 0x0D18 /// GreenScale = ((int)0x0D18) , /// /// Original was GL_GREEN_BIAS = 0x0D19 /// GreenBias = ((int)0x0D19) , /// /// Original was GL_BLUE_SCALE = 0x0D1A /// BlueScale = ((int)0x0D1A) , /// /// Original was GL_BLUE_BIAS = 0x0D1B /// BlueBias = ((int)0x0D1B) , /// /// Original was GL_ALPHA_SCALE = 0x0D1C /// AlphaScale = ((int)0x0D1C) , /// /// Original was GL_ALPHA_BIAS = 0x0D1D /// AlphaBias = ((int)0x0D1D) , /// /// Original was GL_DEPTH_SCALE = 0x0D1E /// DepthScale = ((int)0x0D1E) , /// /// Original was GL_DEPTH_BIAS = 0x0D1F /// DepthBias = ((int)0x0D1F) , /// /// Original was GL_MAX_EVAL_ORDER = 0x0D30 /// MaxEvalOrder = ((int)0x0D30) , /// /// Original was GL_MAX_LIGHTS = 0x0D31 /// MaxLights = ((int)0x0D31) , /// /// Original was GL_MAX_CLIP_DISTANCES = 0x0D32 /// MaxClipDistances = ((int)0x0D32) , /// /// Original was GL_MAX_CLIP_PLANES = 0x0D32 /// MaxClipPlanes = ((int)0x0D32) , /// /// Original was GL_MAX_TEXTURE_SIZE = 0x0D33 /// MaxTextureSize = ((int)0x0D33) , /// /// Original was GL_MAX_PIXEL_MAP_TABLE = 0x0D34 /// MaxPixelMapTable = ((int)0x0D34) , /// /// Original was GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35 /// MaxAttribStackDepth = ((int)0x0D35) , /// /// Original was GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36 /// MaxModelviewStackDepth = ((int)0x0D36) , /// /// Original was GL_MAX_NAME_STACK_DEPTH = 0x0D37 /// MaxNameStackDepth = ((int)0x0D37) , /// /// Original was GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38 /// MaxProjectionStackDepth = ((int)0x0D38) , /// /// Original was GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39 /// MaxTextureStackDepth = ((int)0x0D39) , /// /// Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A /// MaxViewportDims = ((int)0x0D3A) , /// /// Original was GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B /// MaxClientAttribStackDepth = ((int)0x0D3B) , /// /// Original was GL_SUBPIXEL_BITS = 0x0D50 /// SubpixelBits = ((int)0x0D50) , /// /// Original was GL_INDEX_BITS = 0x0D51 /// IndexBits = ((int)0x0D51) , /// /// Original was GL_RED_BITS = 0x0D52 /// RedBits = ((int)0x0D52) , /// /// Original was GL_GREEN_BITS = 0x0D53 /// GreenBits = ((int)0x0D53) , /// /// Original was GL_BLUE_BITS = 0x0D54 /// BlueBits = ((int)0x0D54) , /// /// Original was GL_ALPHA_BITS = 0x0D55 /// AlphaBits = ((int)0x0D55) , /// /// Original was GL_DEPTH_BITS = 0x0D56 /// DepthBits = ((int)0x0D56) , /// /// Original was GL_STENCIL_BITS = 0x0D57 /// StencilBits = ((int)0x0D57) , /// /// Original was GL_ACCUM_RED_BITS = 0x0D58 /// AccumRedBits = ((int)0x0D58) , /// /// Original was GL_ACCUM_GREEN_BITS = 0x0D59 /// AccumGreenBits = ((int)0x0D59) , /// /// Original was GL_ACCUM_BLUE_BITS = 0x0D5A /// AccumBlueBits = ((int)0x0D5A) , /// /// Original was GL_ACCUM_ALPHA_BITS = 0x0D5B /// AccumAlphaBits = ((int)0x0D5B) , /// /// Original was GL_NAME_STACK_DEPTH = 0x0D70 /// NameStackDepth = ((int)0x0D70) , /// /// Original was GL_AUTO_NORMAL = 0x0D80 /// AutoNormal = ((int)0x0D80) , /// /// Original was GL_MAP1_COLOR_4 = 0x0D90 /// Map1Color4 = ((int)0x0D90) , /// /// Original was GL_MAP1_INDEX = 0x0D91 /// Map1Index = ((int)0x0D91) , /// /// Original was GL_MAP1_NORMAL = 0x0D92 /// Map1Normal = ((int)0x0D92) , /// /// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93 /// Map1TextureCoord1 = ((int)0x0D93) , /// /// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94 /// Map1TextureCoord2 = ((int)0x0D94) , /// /// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95 /// Map1TextureCoord3 = ((int)0x0D95) , /// /// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96 /// Map1TextureCoord4 = ((int)0x0D96) , /// /// Original was GL_MAP1_VERTEX_3 = 0x0D97 /// Map1Vertex3 = ((int)0x0D97) , /// /// Original was GL_MAP1_VERTEX_4 = 0x0D98 /// Map1Vertex4 = ((int)0x0D98) , /// /// Original was GL_MAP2_COLOR_4 = 0x0DB0 /// Map2Color4 = ((int)0x0DB0) , /// /// Original was GL_MAP2_INDEX = 0x0DB1 /// Map2Index = ((int)0x0DB1) , /// /// Original was GL_MAP2_NORMAL = 0x0DB2 /// Map2Normal = ((int)0x0DB2) , /// /// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3 /// Map2TextureCoord1 = ((int)0x0DB3) , /// /// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4 /// Map2TextureCoord2 = ((int)0x0DB4) , /// /// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5 /// Map2TextureCoord3 = ((int)0x0DB5) , /// /// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6 /// Map2TextureCoord4 = ((int)0x0DB6) , /// /// Original was GL_MAP2_VERTEX_3 = 0x0DB7 /// Map2Vertex3 = ((int)0x0DB7) , /// /// Original was GL_MAP2_VERTEX_4 = 0x0DB8 /// Map2Vertex4 = ((int)0x0DB8) , /// /// Original was GL_MAP1_GRID_DOMAIN = 0x0DD0 /// Map1GridDomain = ((int)0x0DD0) , /// /// Original was GL_MAP1_GRID_SEGMENTS = 0x0DD1 /// Map1GridSegments = ((int)0x0DD1) , /// /// Original was GL_MAP2_GRID_DOMAIN = 0x0DD2 /// Map2GridDomain = ((int)0x0DD2) , /// /// Original was GL_MAP2_GRID_SEGMENTS = 0x0DD3 /// Map2GridSegments = ((int)0x0DD3) , /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// Texture1D = ((int)0x0DE0) , /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// Texture2D = ((int)0x0DE1) , /// /// Original was GL_FEEDBACK_BUFFER_SIZE = 0x0DF1 /// FeedbackBufferSize = ((int)0x0DF1) , /// /// Original was GL_FEEDBACK_BUFFER_TYPE = 0x0DF2 /// FeedbackBufferType = ((int)0x0DF2) , /// /// Original was GL_SELECTION_BUFFER_SIZE = 0x0DF4 /// SelectionBufferSize = ((int)0x0DF4) , /// /// Original was GL_POLYGON_OFFSET_UNITS = 0x2A00 /// PolygonOffsetUnits = ((int)0x2A00) , /// /// Original was GL_POLYGON_OFFSET_POINT = 0x2A01 /// PolygonOffsetPoint = ((int)0x2A01) , /// /// Original was GL_POLYGON_OFFSET_LINE = 0x2A02 /// PolygonOffsetLine = ((int)0x2A02) , /// /// Original was GL_CLIP_PLANE0 = 0x3000 /// ClipPlane0 = ((int)0x3000) , /// /// Original was GL_CLIP_PLANE1 = 0x3001 /// ClipPlane1 = ((int)0x3001) , /// /// Original was GL_CLIP_PLANE2 = 0x3002 /// ClipPlane2 = ((int)0x3002) , /// /// Original was GL_CLIP_PLANE3 = 0x3003 /// ClipPlane3 = ((int)0x3003) , /// /// Original was GL_CLIP_PLANE4 = 0x3004 /// ClipPlane4 = ((int)0x3004) , /// /// Original was GL_CLIP_PLANE5 = 0x3005 /// ClipPlane5 = ((int)0x3005) , /// /// Original was GL_LIGHT0 = 0x4000 /// Light0 = ((int)0x4000) , /// /// Original was GL_LIGHT1 = 0x4001 /// Light1 = ((int)0x4001) , /// /// Original was GL_LIGHT2 = 0x4002 /// Light2 = ((int)0x4002) , /// /// Original was GL_LIGHT3 = 0x4003 /// Light3 = ((int)0x4003) , /// /// Original was GL_LIGHT4 = 0x4004 /// Light4 = ((int)0x4004) , /// /// Original was GL_LIGHT5 = 0x4005 /// Light5 = ((int)0x4005) , /// /// Original was GL_LIGHT6 = 0x4006 /// Light6 = ((int)0x4006) , /// /// Original was GL_LIGHT7 = 0x4007 /// Light7 = ((int)0x4007) , /// /// Original was GL_BLEND_COLOR_EXT = 0x8005 /// BlendColorExt = ((int)0x8005) , /// /// Original was GL_BLEND_EQUATION_EXT = 0x8009 /// BlendEquationExt = ((int)0x8009) , /// /// Original was GL_BLEND_EQUATION_RGB = 0x8009 /// BlendEquationRgb = ((int)0x8009) , /// /// Original was GL_PACK_CMYK_HINT_EXT = 0x800E /// PackCmykHintExt = ((int)0x800E) , /// /// Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F /// UnpackCmykHintExt = ((int)0x800F) , /// /// Original was GL_CONVOLUTION_1D_EXT = 0x8010 /// Convolution1DExt = ((int)0x8010) , /// /// Original was GL_CONVOLUTION_2D_EXT = 0x8011 /// Convolution2DExt = ((int)0x8011) , /// /// Original was GL_SEPARABLE_2D_EXT = 0x8012 /// Separable2DExt = ((int)0x8012) , /// /// Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C /// PostConvolutionRedScaleExt = ((int)0x801C) , /// /// Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D /// PostConvolutionGreenScaleExt = ((int)0x801D) , /// /// Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E /// PostConvolutionBlueScaleExt = ((int)0x801E) , /// /// Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F /// PostConvolutionAlphaScaleExt = ((int)0x801F) , /// /// Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020 /// PostConvolutionRedBiasExt = ((int)0x8020) , /// /// Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021 /// PostConvolutionGreenBiasExt = ((int)0x8021) , /// /// Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022 /// PostConvolutionBlueBiasExt = ((int)0x8022) , /// /// Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023 /// PostConvolutionAlphaBiasExt = ((int)0x8023) , /// /// Original was GL_HISTOGRAM_EXT = 0x8024 /// HistogramExt = ((int)0x8024) , /// /// Original was GL_MINMAX_EXT = 0x802E /// MinmaxExt = ((int)0x802E) , /// /// Original was GL_POLYGON_OFFSET_FILL = 0x8037 /// PolygonOffsetFill = ((int)0x8037) , /// /// Original was GL_POLYGON_OFFSET_FACTOR = 0x8038 /// PolygonOffsetFactor = ((int)0x8038) , /// /// Original was GL_POLYGON_OFFSET_BIAS_EXT = 0x8039 /// PolygonOffsetBiasExt = ((int)0x8039) , /// /// Original was GL_RESCALE_NORMAL_EXT = 0x803A /// RescaleNormalExt = ((int)0x803A) , /// /// Original was GL_TEXTURE_BINDING_1D = 0x8068 /// TextureBinding1D = ((int)0x8068) , /// /// Original was GL_TEXTURE_BINDING_2D = 0x8069 /// TextureBinding2D = ((int)0x8069) , /// /// Original was GL_TEXTURE_3D_BINDING_EXT = 0x806A /// Texture3DBindingExt = ((int)0x806A) , /// /// Original was GL_TEXTURE_BINDING_3D = 0x806A /// TextureBinding3D = ((int)0x806A) , /// /// Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B /// PackSkipImagesExt = ((int)0x806B) , /// /// Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C /// PackImageHeightExt = ((int)0x806C) , /// /// Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D /// UnpackSkipImagesExt = ((int)0x806D) , /// /// Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E /// UnpackImageHeightExt = ((int)0x806E) , /// /// Original was GL_TEXTURE_3D_EXT = 0x806F /// Texture3DExt = ((int)0x806F) , /// /// Original was GL_MAX_3D_TEXTURE_SIZE = 0x8073 /// Max3DTextureSize = ((int)0x8073) , /// /// Original was GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073 /// Max3DTextureSizeExt = ((int)0x8073) , /// /// Original was GL_VERTEX_ARRAY = 0x8074 /// VertexArray = ((int)0x8074) , /// /// Original was GL_NORMAL_ARRAY = 0x8075 /// NormalArray = ((int)0x8075) , /// /// Original was GL_COLOR_ARRAY = 0x8076 /// ColorArray = ((int)0x8076) , /// /// Original was GL_INDEX_ARRAY = 0x8077 /// IndexArray = ((int)0x8077) , /// /// Original was GL_TEXTURE_COORD_ARRAY = 0x8078 /// TextureCoordArray = ((int)0x8078) , /// /// Original was GL_EDGE_FLAG_ARRAY = 0x8079 /// EdgeFlagArray = ((int)0x8079) , /// /// Original was GL_VERTEX_ARRAY_SIZE = 0x807A /// VertexArraySize = ((int)0x807A) , /// /// Original was GL_VERTEX_ARRAY_TYPE = 0x807B /// VertexArrayType = ((int)0x807B) , /// /// Original was GL_VERTEX_ARRAY_STRIDE = 0x807C /// VertexArrayStride = ((int)0x807C) , /// /// Original was GL_VERTEX_ARRAY_COUNT_EXT = 0x807D /// VertexArrayCountExt = ((int)0x807D) , /// /// Original was GL_NORMAL_ARRAY_TYPE = 0x807E /// NormalArrayType = ((int)0x807E) , /// /// Original was GL_NORMAL_ARRAY_STRIDE = 0x807F /// NormalArrayStride = ((int)0x807F) , /// /// Original was GL_NORMAL_ARRAY_COUNT_EXT = 0x8080 /// NormalArrayCountExt = ((int)0x8080) , /// /// Original was GL_COLOR_ARRAY_SIZE = 0x8081 /// ColorArraySize = ((int)0x8081) , /// /// Original was GL_COLOR_ARRAY_TYPE = 0x8082 /// ColorArrayType = ((int)0x8082) , /// /// Original was GL_COLOR_ARRAY_STRIDE = 0x8083 /// ColorArrayStride = ((int)0x8083) , /// /// Original was GL_COLOR_ARRAY_COUNT_EXT = 0x8084 /// ColorArrayCountExt = ((int)0x8084) , /// /// Original was GL_INDEX_ARRAY_TYPE = 0x8085 /// IndexArrayType = ((int)0x8085) , /// /// Original was GL_INDEX_ARRAY_STRIDE = 0x8086 /// IndexArrayStride = ((int)0x8086) , /// /// Original was GL_INDEX_ARRAY_COUNT_EXT = 0x8087 /// IndexArrayCountExt = ((int)0x8087) , /// /// Original was GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088 /// TextureCoordArraySize = ((int)0x8088) , /// /// Original was GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089 /// TextureCoordArrayType = ((int)0x8089) , /// /// Original was GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A /// TextureCoordArrayStride = ((int)0x808A) , /// /// Original was GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B /// TextureCoordArrayCountExt = ((int)0x808B) , /// /// Original was GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C /// EdgeFlagArrayStride = ((int)0x808C) , /// /// Original was GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D /// EdgeFlagArrayCountExt = ((int)0x808D) , /// /// Original was GL_INTERLACE_SGIX = 0x8094 /// InterlaceSgix = ((int)0x8094) , /// /// Original was GL_DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096 /// DetailTexture2DBindingSgis = ((int)0x8096) , /// /// Original was GL_MULTISAMPLE = 0x809D /// Multisample = ((int)0x809D) , /// /// Original was GL_MULTISAMPLE_SGIS = 0x809D /// MultisampleSgis = ((int)0x809D) , /// /// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E /// SampleAlphaToCoverage = ((int)0x809E) , /// /// Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E /// SampleAlphaToMaskSgis = ((int)0x809E) , /// /// Original was GL_SAMPLE_ALPHA_TO_ONE = 0x809F /// SampleAlphaToOne = ((int)0x809F) , /// /// Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F /// SampleAlphaToOneSgis = ((int)0x809F) , /// /// Original was GL_SAMPLE_COVERAGE = 0x80A0 /// SampleCoverage = ((int)0x80A0) , /// /// Original was GL_SAMPLE_MASK_SGIS = 0x80A0 /// SampleMaskSgis = ((int)0x80A0) , /// /// Original was GL_SAMPLE_BUFFERS = 0x80A8 /// SampleBuffers = ((int)0x80A8) , /// /// Original was GL_SAMPLE_BUFFERS_SGIS = 0x80A8 /// SampleBuffersSgis = ((int)0x80A8) , /// /// Original was GL_SAMPLES = 0x80A9 /// Samples = ((int)0x80A9) , /// /// Original was GL_SAMPLES_SGIS = 0x80A9 /// SamplesSgis = ((int)0x80A9) , /// /// Original was GL_SAMPLE_COVERAGE_VALUE = 0x80AA /// SampleCoverageValue = ((int)0x80AA) , /// /// Original was GL_SAMPLE_MASK_VALUE_SGIS = 0x80AA /// SampleMaskValueSgis = ((int)0x80AA) , /// /// Original was GL_SAMPLE_COVERAGE_INVERT = 0x80AB /// SampleCoverageInvert = ((int)0x80AB) , /// /// Original was GL_SAMPLE_MASK_INVERT_SGIS = 0x80AB /// SampleMaskInvertSgis = ((int)0x80AB) , /// /// Original was GL_SAMPLE_PATTERN_SGIS = 0x80AC /// SamplePatternSgis = ((int)0x80AC) , /// /// Original was GL_COLOR_MATRIX_SGI = 0x80B1 /// ColorMatrixSgi = ((int)0x80B1) , /// /// Original was GL_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2 /// ColorMatrixStackDepthSgi = ((int)0x80B2) , /// /// Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3 /// MaxColorMatrixStackDepthSgi = ((int)0x80B3) , /// /// Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4 /// PostColorMatrixRedScaleSgi = ((int)0x80B4) , /// /// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5 /// PostColorMatrixGreenScaleSgi = ((int)0x80B5) , /// /// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6 /// PostColorMatrixBlueScaleSgi = ((int)0x80B6) , /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7 /// PostColorMatrixAlphaScaleSgi = ((int)0x80B7) , /// /// Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8 /// PostColorMatrixRedBiasSgi = ((int)0x80B8) , /// /// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9 /// PostColorMatrixGreenBiasSgi = ((int)0x80B9) , /// /// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA /// PostColorMatrixBlueBiasSgi = ((int)0x80BA) , /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB /// PostColorMatrixAlphaBiasSgi = ((int)0x80BB) , /// /// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC /// TextureColorTableSgi = ((int)0x80BC) , /// /// Original was GL_BLEND_DST_RGB = 0x80C8 /// BlendDstRgb = ((int)0x80C8) , /// /// Original was GL_BLEND_SRC_RGB = 0x80C9 /// BlendSrcRgb = ((int)0x80C9) , /// /// Original was GL_BLEND_DST_ALPHA = 0x80CA /// BlendDstAlpha = ((int)0x80CA) , /// /// Original was GL_BLEND_SRC_ALPHA = 0x80CB /// BlendSrcAlpha = ((int)0x80CB) , /// /// Original was GL_COLOR_TABLE_SGI = 0x80D0 /// ColorTableSgi = ((int)0x80D0) , /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1 /// PostConvolutionColorTableSgi = ((int)0x80D1) , /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2 /// PostColorMatrixColorTableSgi = ((int)0x80D2) , /// /// Original was GL_MAX_ELEMENTS_VERTICES = 0x80E8 /// MaxElementsVertices = ((int)0x80E8) , /// /// Original was GL_MAX_ELEMENTS_INDICES = 0x80E9 /// MaxElementsIndices = ((int)0x80E9) , /// /// Original was GL_POINT_SIZE_MIN = 0x8126 /// PointSizeMin = ((int)0x8126) , /// /// Original was GL_POINT_SIZE_MIN_SGIS = 0x8126 /// PointSizeMinSgis = ((int)0x8126) , /// /// Original was GL_POINT_SIZE_MAX = 0x8127 /// PointSizeMax = ((int)0x8127) , /// /// Original was GL_POINT_SIZE_MAX_SGIS = 0x8127 /// PointSizeMaxSgis = ((int)0x8127) , /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128 /// PointFadeThresholdSize = ((int)0x8128) , /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128 /// PointFadeThresholdSizeSgis = ((int)0x8128) , /// /// Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129 /// DistanceAttenuationSgis = ((int)0x8129) , /// /// Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129 /// PointDistanceAttenuation = ((int)0x8129) , /// /// Original was GL_FOG_FUNC_POINTS_SGIS = 0x812B /// FogFuncPointsSgis = ((int)0x812B) , /// /// Original was GL_MAX_FOG_FUNC_POINTS_SGIS = 0x812C /// MaxFogFuncPointsSgis = ((int)0x812C) , /// /// Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130 /// PackSkipVolumesSgis = ((int)0x8130) , /// /// Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131 /// PackImageDepthSgis = ((int)0x8131) , /// /// Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132 /// UnpackSkipVolumesSgis = ((int)0x8132) , /// /// Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133 /// UnpackImageDepthSgis = ((int)0x8133) , /// /// Original was GL_TEXTURE_4D_SGIS = 0x8134 /// Texture4DSgis = ((int)0x8134) , /// /// Original was GL_MAX_4D_TEXTURE_SIZE_SGIS = 0x8138 /// Max4DTextureSizeSgis = ((int)0x8138) , /// /// Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139 /// PixelTexGenSgix = ((int)0x8139) , /// /// Original was GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E /// PixelTileBestAlignmentSgix = ((int)0x813E) , /// /// Original was GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F /// PixelTileCacheIncrementSgix = ((int)0x813F) , /// /// Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140 /// PixelTileWidthSgix = ((int)0x8140) , /// /// Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141 /// PixelTileHeightSgix = ((int)0x8141) , /// /// Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142 /// PixelTileGridWidthSgix = ((int)0x8142) , /// /// Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143 /// PixelTileGridHeightSgix = ((int)0x8143) , /// /// Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144 /// PixelTileGridDepthSgix = ((int)0x8144) , /// /// Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145 /// PixelTileCacheSizeSgix = ((int)0x8145) , /// /// Original was GL_SPRITE_SGIX = 0x8148 /// SpriteSgix = ((int)0x8148) , /// /// Original was GL_SPRITE_MODE_SGIX = 0x8149 /// SpriteModeSgix = ((int)0x8149) , /// /// Original was GL_SPRITE_AXIS_SGIX = 0x814A /// SpriteAxisSgix = ((int)0x814A) , /// /// Original was GL_SPRITE_TRANSLATION_SGIX = 0x814B /// SpriteTranslationSgix = ((int)0x814B) , /// /// Original was GL_TEXTURE_4D_BINDING_SGIS = 0x814F /// Texture4DBindingSgis = ((int)0x814F) , /// /// Original was GL_MAX_CLIPMAP_DEPTH_SGIX = 0x8177 /// MaxClipmapDepthSgix = ((int)0x8177) , /// /// Original was GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178 /// MaxClipmapVirtualDepthSgix = ((int)0x8178) , /// /// Original was GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B /// PostTextureFilterBiasRangeSgix = ((int)0x817B) , /// /// Original was GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C /// PostTextureFilterScaleRangeSgix = ((int)0x817C) , /// /// Original was GL_REFERENCE_PLANE_SGIX = 0x817D /// ReferencePlaneSgix = ((int)0x817D) , /// /// Original was GL_REFERENCE_PLANE_EQUATION_SGIX = 0x817E /// ReferencePlaneEquationSgix = ((int)0x817E) , /// /// Original was GL_IR_INSTRUMENT1_SGIX = 0x817F /// IrInstrument1Sgix = ((int)0x817F) , /// /// Original was GL_INSTRUMENT_MEASUREMENTS_SGIX = 0x8181 /// InstrumentMeasurementsSgix = ((int)0x8181) , /// /// Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183 /// CalligraphicFragmentSgix = ((int)0x8183) , /// /// Original was GL_FRAMEZOOM_SGIX = 0x818B /// FramezoomSgix = ((int)0x818B) , /// /// Original was GL_FRAMEZOOM_FACTOR_SGIX = 0x818C /// FramezoomFactorSgix = ((int)0x818C) , /// /// Original was GL_MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D /// MaxFramezoomFactorSgix = ((int)0x818D) , /// /// Original was GL_GENERATE_MIPMAP_HINT = 0x8192 /// GenerateMipmapHint = ((int)0x8192) , /// /// Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192 /// GenerateMipmapHintSgis = ((int)0x8192) , /// /// Original was GL_DEFORMATIONS_MASK_SGIX = 0x8196 /// DeformationsMaskSgix = ((int)0x8196) , /// /// Original was GL_FOG_OFFSET_SGIX = 0x8198 /// FogOffsetSgix = ((int)0x8198) , /// /// Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199 /// FogOffsetValueSgix = ((int)0x8199) , /// /// Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8 /// LightModelColorControl = ((int)0x81F8) , /// /// Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB /// SharedTexturePaletteExt = ((int)0x81FB) , /// /// Original was GL_MAJOR_VERSION = 0x821B /// MajorVersion = ((int)0x821B) , /// /// Original was GL_MINOR_VERSION = 0x821C /// MinorVersion = ((int)0x821C) , /// /// Original was GL_NUM_EXTENSIONS = 0x821D /// NumExtensions = ((int)0x821D) , /// /// Original was GL_CONTEXT_FLAGS = 0x821E /// ContextFlags = ((int)0x821E) , /// /// Original was GL_PROGRAM_PIPELINE_BINDING = 0x825A /// ProgramPipelineBinding = ((int)0x825A) , /// /// Original was GL_MAX_VIEWPORTS = 0x825B /// MaxViewports = ((int)0x825B) , /// /// Original was GL_VIEWPORT_SUBPIXEL_BITS = 0x825C /// ViewportSubpixelBits = ((int)0x825C) , /// /// Original was GL_VIEWPORT_BOUNDS_RANGE = 0x825D /// ViewportBoundsRange = ((int)0x825D) , /// /// Original was GL_LAYER_PROVOKING_VERTEX = 0x825E /// LayerProvokingVertex = ((int)0x825E) , /// /// Original was GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F /// ViewportIndexProvokingVertex = ((int)0x825F) , /// /// Original was GL_CONVOLUTION_HINT_SGIX = 0x8316 /// ConvolutionHintSgix = ((int)0x8316) , /// /// Original was GL_ASYNC_MARKER_SGIX = 0x8329 /// AsyncMarkerSgix = ((int)0x8329) , /// /// Original was GL_PIXEL_TEX_GEN_MODE_SGIX = 0x832B /// PixelTexGenModeSgix = ((int)0x832B) , /// /// Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C /// AsyncHistogramSgix = ((int)0x832C) , /// /// Original was GL_MAX_ASYNC_HISTOGRAM_SGIX = 0x832D /// MaxAsyncHistogramSgix = ((int)0x832D) , /// /// Original was GL_PIXEL_TEXTURE_SGIS = 0x8353 /// PixelTextureSgis = ((int)0x8353) , /// /// Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C /// AsyncTexImageSgix = ((int)0x835C) , /// /// Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D /// AsyncDrawPixelsSgix = ((int)0x835D) , /// /// Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E /// AsyncReadPixelsSgix = ((int)0x835E) , /// /// Original was GL_MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F /// MaxAsyncTexImageSgix = ((int)0x835F) , /// /// Original was GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360 /// MaxAsyncDrawPixelsSgix = ((int)0x8360) , /// /// Original was GL_MAX_ASYNC_READ_PIXELS_SGIX = 0x8361 /// MaxAsyncReadPixelsSgix = ((int)0x8361) , /// /// Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE /// VertexPreclipSgix = ((int)0x83EE) , /// /// Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF /// VertexPreclipHintSgix = ((int)0x83EF) , /// /// Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400 /// FragmentLightingSgix = ((int)0x8400) , /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401 /// FragmentColorMaterialSgix = ((int)0x8401) , /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402 /// FragmentColorMaterialFaceSgix = ((int)0x8402) , /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403 /// FragmentColorMaterialParameterSgix = ((int)0x8403) , /// /// Original was GL_MAX_FRAGMENT_LIGHTS_SGIX = 0x8404 /// MaxFragmentLightsSgix = ((int)0x8404) , /// /// Original was GL_MAX_ACTIVE_LIGHTS_SGIX = 0x8405 /// MaxActiveLightsSgix = ((int)0x8405) , /// /// Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407 /// LightEnvModeSgix = ((int)0x8407) , /// /// Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408 /// FragmentLightModelLocalViewerSgix = ((int)0x8408) , /// /// Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409 /// FragmentLightModelTwoSideSgix = ((int)0x8409) , /// /// Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A /// FragmentLightModelAmbientSgix = ((int)0x840A) , /// /// Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B /// FragmentLightModelNormalInterpolationSgix = ((int)0x840B) , /// /// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C /// FragmentLight0Sgix = ((int)0x840C) , /// /// Original was GL_PACK_RESAMPLE_SGIX = 0x842C /// PackResampleSgix = ((int)0x842C) , /// /// Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D /// UnpackResampleSgix = ((int)0x842D) , /// /// Original was GL_CURRENT_FOG_COORD = 0x8453 /// CurrentFogCoord = ((int)0x8453) , /// /// Original was GL_FOG_COORD_ARRAY_TYPE = 0x8454 /// FogCoordArrayType = ((int)0x8454) , /// /// Original was GL_FOG_COORD_ARRAY_STRIDE = 0x8455 /// FogCoordArrayStride = ((int)0x8455) , /// /// Original was GL_COLOR_SUM = 0x8458 /// ColorSum = ((int)0x8458) , /// /// Original was GL_CURRENT_SECONDARY_COLOR = 0x8459 /// CurrentSecondaryColor = ((int)0x8459) , /// /// Original was GL_SECONDARY_COLOR_ARRAY_SIZE = 0x845A /// SecondaryColorArraySize = ((int)0x845A) , /// /// Original was GL_SECONDARY_COLOR_ARRAY_TYPE = 0x845B /// SecondaryColorArrayType = ((int)0x845B) , /// /// Original was GL_SECONDARY_COLOR_ARRAY_STRIDE = 0x845C /// SecondaryColorArrayStride = ((int)0x845C) , /// /// Original was GL_CURRENT_RASTER_SECONDARY_COLOR = 0x845F /// CurrentRasterSecondaryColor = ((int)0x845F) , /// /// Original was GL_ALIASED_POINT_SIZE_RANGE = 0x846D /// AliasedPointSizeRange = ((int)0x846D) , /// /// Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E /// AliasedLineWidthRange = ((int)0x846E) , /// /// Original was GL_ACTIVE_TEXTURE = 0x84E0 /// ActiveTexture = ((int)0x84E0) , /// /// Original was GL_CLIENT_ACTIVE_TEXTURE = 0x84E1 /// ClientActiveTexture = ((int)0x84E1) , /// /// Original was GL_MAX_TEXTURE_UNITS = 0x84E2 /// MaxTextureUnits = ((int)0x84E2) , /// /// Original was GL_TRANSPOSE_MODELVIEW_MATRIX = 0x84E3 /// TransposeModelviewMatrix = ((int)0x84E3) , /// /// Original was GL_TRANSPOSE_PROJECTION_MATRIX = 0x84E4 /// TransposeProjectionMatrix = ((int)0x84E4) , /// /// Original was GL_TRANSPOSE_TEXTURE_MATRIX = 0x84E5 /// TransposeTextureMatrix = ((int)0x84E5) , /// /// Original was GL_TRANSPOSE_COLOR_MATRIX = 0x84E6 /// TransposeColorMatrix = ((int)0x84E6) , /// /// Original was GL_MAX_RENDERBUFFER_SIZE = 0x84E8 /// MaxRenderbufferSize = ((int)0x84E8) , /// /// Original was GL_MAX_RENDERBUFFER_SIZE_EXT = 0x84E8 /// MaxRenderbufferSizeExt = ((int)0x84E8) , /// /// Original was GL_TEXTURE_COMPRESSION_HINT = 0x84EF /// TextureCompressionHint = ((int)0x84EF) , /// /// Original was GL_TEXTURE_BINDING_RECTANGLE = 0x84F6 /// TextureBindingRectangle = ((int)0x84F6) , /// /// Original was GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8 /// MaxRectangleTextureSize = ((int)0x84F8) , /// /// Original was GL_MAX_TEXTURE_LOD_BIAS = 0x84FD /// MaxTextureLodBias = ((int)0x84FD) , /// /// Original was GL_TEXTURE_CUBE_MAP = 0x8513 /// TextureCubeMap = ((int)0x8513) , /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514 /// TextureBindingCubeMap = ((int)0x8514) , /// /// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C /// MaxCubeMapTextureSize = ((int)0x851C) , /// /// Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0 /// PackSubsampleRateSgix = ((int)0x85A0) , /// /// Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1 /// UnpackSubsampleRateSgix = ((int)0x85A1) , /// /// Original was GL_VERTEX_ARRAY_BINDING = 0x85B5 /// VertexArrayBinding = ((int)0x85B5) , /// /// Original was GL_PROGRAM_POINT_SIZE = 0x8642 /// ProgramPointSize = ((int)0x8642) , /// /// Original was GL_DEPTH_CLAMP = 0x864F /// DepthClamp = ((int)0x864F) , /// /// Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 /// NumCompressedTextureFormats = ((int)0x86A2) , /// /// Original was GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3 /// CompressedTextureFormats = ((int)0x86A3) , /// /// Original was GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE /// NumProgramBinaryFormats = ((int)0x87FE) , /// /// Original was GL_PROGRAM_BINARY_FORMATS = 0x87FF /// ProgramBinaryFormats = ((int)0x87FF) , /// /// Original was GL_STENCIL_BACK_FUNC = 0x8800 /// StencilBackFunc = ((int)0x8800) , /// /// Original was GL_STENCIL_BACK_FAIL = 0x8801 /// StencilBackFail = ((int)0x8801) , /// /// Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 /// StencilBackPassDepthFail = ((int)0x8802) , /// /// Original was GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 /// StencilBackPassDepthPass = ((int)0x8803) , /// /// Original was GL_RGBA_FLOAT_MODE = 0x8820 /// RgbaFloatMode = ((int)0x8820) , /// /// Original was GL_MAX_DRAW_BUFFERS = 0x8824 /// MaxDrawBuffers = ((int)0x8824) , /// /// Original was GL_DRAW_BUFFER0 = 0x8825 /// DrawBuffer0 = ((int)0x8825) , /// /// Original was GL_DRAW_BUFFER1 = 0x8826 /// DrawBuffer1 = ((int)0x8826) , /// /// Original was GL_DRAW_BUFFER2 = 0x8827 /// DrawBuffer2 = ((int)0x8827) , /// /// Original was GL_DRAW_BUFFER3 = 0x8828 /// DrawBuffer3 = ((int)0x8828) , /// /// Original was GL_DRAW_BUFFER4 = 0x8829 /// DrawBuffer4 = ((int)0x8829) , /// /// Original was GL_DRAW_BUFFER5 = 0x882A /// DrawBuffer5 = ((int)0x882A) , /// /// Original was GL_DRAW_BUFFER6 = 0x882B /// DrawBuffer6 = ((int)0x882B) , /// /// Original was GL_DRAW_BUFFER7 = 0x882C /// DrawBuffer7 = ((int)0x882C) , /// /// Original was GL_DRAW_BUFFER8 = 0x882D /// DrawBuffer8 = ((int)0x882D) , /// /// Original was GL_DRAW_BUFFER9 = 0x882E /// DrawBuffer9 = ((int)0x882E) , /// /// Original was GL_DRAW_BUFFER10 = 0x882F /// DrawBuffer10 = ((int)0x882F) , /// /// Original was GL_DRAW_BUFFER11 = 0x8830 /// DrawBuffer11 = ((int)0x8830) , /// /// Original was GL_DRAW_BUFFER12 = 0x8831 /// DrawBuffer12 = ((int)0x8831) , /// /// Original was GL_DRAW_BUFFER13 = 0x8832 /// DrawBuffer13 = ((int)0x8832) , /// /// Original was GL_DRAW_BUFFER14 = 0x8833 /// DrawBuffer14 = ((int)0x8833) , /// /// Original was GL_DRAW_BUFFER15 = 0x8834 /// DrawBuffer15 = ((int)0x8834) , /// /// Original was GL_BLEND_EQUATION_ALPHA = 0x883D /// BlendEquationAlpha = ((int)0x883D) , /// /// Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F /// TextureCubeMapSeamless = ((int)0x884F) , /// /// Original was GL_POINT_SPRITE = 0x8861 /// PointSprite = ((int)0x8861) , /// /// Original was GL_MAX_VERTEX_ATTRIBS = 0x8869 /// MaxVertexAttribs = ((int)0x8869) , /// /// Original was GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C /// MaxTessControlInputComponents = ((int)0x886C) , /// /// Original was GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D /// MaxTessEvaluationInputComponents = ((int)0x886D) , /// /// Original was GL_MAX_TEXTURE_COORDS = 0x8871 /// MaxTextureCoords = ((int)0x8871) , /// /// Original was GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872 /// MaxTextureImageUnits = ((int)0x8872) , /// /// Original was GL_ARRAY_BUFFER_BINDING = 0x8894 /// ArrayBufferBinding = ((int)0x8894) , /// /// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 /// ElementArrayBufferBinding = ((int)0x8895) , /// /// Original was GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896 /// VertexArrayBufferBinding = ((int)0x8896) , /// /// Original was GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897 /// NormalArrayBufferBinding = ((int)0x8897) , /// /// Original was GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898 /// ColorArrayBufferBinding = ((int)0x8898) , /// /// Original was GL_INDEX_ARRAY_BUFFER_BINDING = 0x8899 /// IndexArrayBufferBinding = ((int)0x8899) , /// /// Original was GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A /// TextureCoordArrayBufferBinding = ((int)0x889A) , /// /// Original was GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B /// EdgeFlagArrayBufferBinding = ((int)0x889B) , /// /// Original was GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C /// SecondaryColorArrayBufferBinding = ((int)0x889C) , /// /// Original was GL_FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D /// FogCoordArrayBufferBinding = ((int)0x889D) , /// /// Original was GL_WEIGHT_ARRAY_BUFFER_BINDING = 0x889E /// WeightArrayBufferBinding = ((int)0x889E) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F /// VertexAttribArrayBufferBinding = ((int)0x889F) , /// /// Original was GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED /// PixelPackBufferBinding = ((int)0x88ED) , /// /// Original was GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF /// PixelUnpackBufferBinding = ((int)0x88EF) , /// /// Original was GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC /// MaxDualSourceDrawBuffers = ((int)0x88FC) , /// /// Original was GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF /// MaxArrayTextureLayers = ((int)0x88FF) , /// /// Original was GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904 /// MinProgramTexelOffset = ((int)0x8904) , /// /// Original was GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905 /// MaxProgramTexelOffset = ((int)0x8905) , /// /// Original was GL_SAMPLER_BINDING = 0x8919 /// SamplerBinding = ((int)0x8919) , /// /// Original was GL_CLAMP_VERTEX_COLOR = 0x891A /// ClampVertexColor = ((int)0x891A) , /// /// Original was GL_CLAMP_FRAGMENT_COLOR = 0x891B /// ClampFragmentColor = ((int)0x891B) , /// /// Original was GL_CLAMP_READ_COLOR = 0x891C /// ClampReadColor = ((int)0x891C) , /// /// Original was GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B /// MaxVertexUniformBlocks = ((int)0x8A2B) , /// /// Original was GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C /// MaxGeometryUniformBlocks = ((int)0x8A2C) , /// /// Original was GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D /// MaxFragmentUniformBlocks = ((int)0x8A2D) , /// /// Original was GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E /// MaxCombinedUniformBlocks = ((int)0x8A2E) , /// /// Original was GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F /// MaxUniformBufferBindings = ((int)0x8A2F) , /// /// Original was GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30 /// MaxUniformBlockSize = ((int)0x8A30) , /// /// Original was GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31 /// MaxCombinedVertexUniformComponents = ((int)0x8A31) , /// /// Original was GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32 /// MaxCombinedGeometryUniformComponents = ((int)0x8A32) , /// /// Original was GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33 /// MaxCombinedFragmentUniformComponents = ((int)0x8A33) , /// /// Original was GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34 /// UniformBufferOffsetAlignment = ((int)0x8A34) , /// /// Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49 /// MaxFragmentUniformComponents = ((int)0x8B49) , /// /// Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A /// MaxVertexUniformComponents = ((int)0x8B4A) , /// /// Original was GL_MAX_VARYING_COMPONENTS = 0x8B4B /// MaxVaryingComponents = ((int)0x8B4B) , /// /// Original was GL_MAX_VARYING_FLOATS = 0x8B4B /// MaxVaryingFloats = ((int)0x8B4B) , /// /// Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C /// MaxVertexTextureImageUnits = ((int)0x8B4C) , /// /// Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D /// MaxCombinedTextureImageUnits = ((int)0x8B4D) , /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B /// FragmentShaderDerivativeHint = ((int)0x8B8B) , /// /// Original was GL_CURRENT_PROGRAM = 0x8B8D /// CurrentProgram = ((int)0x8B8D) , /// /// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A /// ImplementationColorReadType = ((int)0x8B9A) , /// /// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B /// ImplementationColorReadFormat = ((int)0x8B9B) , /// /// Original was GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C /// TextureBinding1DArray = ((int)0x8C1C) , /// /// Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D /// TextureBinding2DArray = ((int)0x8C1D) , /// /// Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29 /// MaxGeometryTextureImageUnits = ((int)0x8C29) , /// /// Original was GL_TEXTURE_BUFFER = 0x8C2A /// TextureBuffer = ((int)0x8C2A) , /// /// Original was GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B /// MaxTextureBufferSize = ((int)0x8C2B) , /// /// Original was GL_TEXTURE_BINDING_BUFFER = 0x8C2C /// TextureBindingBuffer = ((int)0x8C2C) , /// /// Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D /// TextureBufferDataStoreBinding = ((int)0x8C2D) , /// /// Original was GL_SAMPLE_SHADING = 0x8C36 /// SampleShading = ((int)0x8C36) , /// /// Original was GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37 /// MinSampleShadingValue = ((int)0x8C37) , /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80 /// MaxTransformFeedbackSeparateComponents = ((int)0x8C80) , /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A /// MaxTransformFeedbackInterleavedComponents = ((int)0x8C8A) , /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B /// MaxTransformFeedbackSeparateAttribs = ((int)0x8C8B) , /// /// Original was GL_STENCIL_BACK_REF = 0x8CA3 /// StencilBackRef = ((int)0x8CA3) , /// /// Original was GL_STENCIL_BACK_VALUE_MASK = 0x8CA4 /// StencilBackValueMask = ((int)0x8CA4) , /// /// Original was GL_STENCIL_BACK_WRITEMASK = 0x8CA5 /// StencilBackWritemask = ((int)0x8CA5) , /// /// Original was GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6 /// DrawFramebufferBinding = ((int)0x8CA6) , /// /// Original was GL_FRAMEBUFFER_BINDING = 0x8CA6 /// FramebufferBinding = ((int)0x8CA6) , /// /// Original was GL_FRAMEBUFFER_BINDING_EXT = 0x8CA6 /// FramebufferBindingExt = ((int)0x8CA6) , /// /// Original was GL_RENDERBUFFER_BINDING = 0x8CA7 /// RenderbufferBinding = ((int)0x8CA7) , /// /// Original was GL_RENDERBUFFER_BINDING_EXT = 0x8CA7 /// RenderbufferBindingExt = ((int)0x8CA7) , /// /// Original was GL_READ_FRAMEBUFFER_BINDING = 0x8CAA /// ReadFramebufferBinding = ((int)0x8CAA) , /// /// Original was GL_MAX_COLOR_ATTACHMENTS = 0x8CDF /// MaxColorAttachments = ((int)0x8CDF) , /// /// Original was GL_MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF /// MaxColorAttachmentsExt = ((int)0x8CDF) , /// /// Original was GL_MAX_SAMPLES = 0x8D57 /// MaxSamples = ((int)0x8D57) , /// /// Original was GL_FRAMEBUFFER_SRGB = 0x8DB9 /// FramebufferSrgb = ((int)0x8DB9) , /// /// Original was GL_MAX_GEOMETRY_VARYING_COMPONENTS = 0x8DDD /// MaxGeometryVaryingComponents = ((int)0x8DDD) , /// /// Original was GL_MAX_VERTEX_VARYING_COMPONENTS = 0x8DDE /// MaxVertexVaryingComponents = ((int)0x8DDE) , /// /// Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF /// MaxGeometryUniformComponents = ((int)0x8DDF) , /// /// Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0 /// MaxGeometryOutputVertices = ((int)0x8DE0) , /// /// Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1 /// MaxGeometryTotalOutputComponents = ((int)0x8DE1) , /// /// Original was GL_MAX_SUBROUTINES = 0x8DE7 /// MaxSubroutines = ((int)0x8DE7) , /// /// Original was GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8 /// MaxSubroutineUniformLocations = ((int)0x8DE8) , /// /// Original was GL_SHADER_BINARY_FORMATS = 0x8DF8 /// ShaderBinaryFormats = ((int)0x8DF8) , /// /// Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9 /// NumShaderBinaryFormats = ((int)0x8DF9) , /// /// Original was GL_SHADER_COMPILER = 0x8DFA /// ShaderCompiler = ((int)0x8DFA) , /// /// Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB /// MaxVertexUniformVectors = ((int)0x8DFB) , /// /// Original was GL_MAX_VARYING_VECTORS = 0x8DFC /// MaxVaryingVectors = ((int)0x8DFC) , /// /// Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD /// MaxFragmentUniformVectors = ((int)0x8DFD) , /// /// Original was GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E /// MaxCombinedTessControlUniformComponents = ((int)0x8E1E) , /// /// Original was GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F /// MaxCombinedTessEvaluationUniformComponents = ((int)0x8E1F) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23 /// TransformFeedbackBufferPaused = ((int)0x8E23) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24 /// TransformFeedbackBufferActive = ((int)0x8E24) , /// /// Original was GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25 /// TransformFeedbackBinding = ((int)0x8E25) , /// /// Original was GL_TIMESTAMP = 0x8E28 /// Timestamp = ((int)0x8E28) , /// /// Original was GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C /// QuadsFollowProvokingVertexConvention = ((int)0x8E4C) , /// /// Original was GL_PROVOKING_VERTEX = 0x8E4F /// ProvokingVertex = ((int)0x8E4F) , /// /// Original was GL_SAMPLE_MASK = 0x8E51 /// SampleMask = ((int)0x8E51) , /// /// Original was GL_MAX_SAMPLE_MASK_WORDS = 0x8E59 /// MaxSampleMaskWords = ((int)0x8E59) , /// /// Original was GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A /// MaxGeometryShaderInvocations = ((int)0x8E5A) , /// /// Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B /// MinFragmentInterpolationOffset = ((int)0x8E5B) , /// /// Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C /// MaxFragmentInterpolationOffset = ((int)0x8E5C) , /// /// Original was GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D /// FragmentInterpolationOffsetBits = ((int)0x8E5D) , /// /// Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E /// MinProgramTextureGatherOffset = ((int)0x8E5E) , /// /// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F /// MaxProgramTextureGatherOffset = ((int)0x8E5F) , /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70 /// MaxTransformFeedbackBuffers = ((int)0x8E70) , /// /// Original was GL_MAX_VERTEX_STREAMS = 0x8E71 /// MaxVertexStreams = ((int)0x8E71) , /// /// Original was GL_PATCH_VERTICES = 0x8E72 /// PatchVertices = ((int)0x8E72) , /// /// Original was GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73 /// PatchDefaultInnerLevel = ((int)0x8E73) , /// /// Original was GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74 /// PatchDefaultOuterLevel = ((int)0x8E74) , /// /// Original was GL_MAX_TESS_GEN_LEVEL = 0x8E7E /// MaxTessGenLevel = ((int)0x8E7E) , /// /// Original was GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F /// MaxTessControlUniformComponents = ((int)0x8E7F) , /// /// Original was GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80 /// MaxTessEvaluationUniformComponents = ((int)0x8E80) , /// /// Original was GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81 /// MaxTessControlTextureImageUnits = ((int)0x8E81) , /// /// Original was GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82 /// MaxTessEvaluationTextureImageUnits = ((int)0x8E82) , /// /// Original was GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83 /// MaxTessControlOutputComponents = ((int)0x8E83) , /// /// Original was GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84 /// MaxTessPatchComponents = ((int)0x8E84) , /// /// Original was GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85 /// MaxTessControlTotalOutputComponents = ((int)0x8E85) , /// /// Original was GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86 /// MaxTessEvaluationOutputComponents = ((int)0x8E86) , /// /// Original was GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89 /// MaxTessControlUniformBlocks = ((int)0x8E89) , /// /// Original was GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A /// MaxTessEvaluationUniformBlocks = ((int)0x8E8A) , /// /// Original was GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43 /// DrawIndirectBufferBinding = ((int)0x8F43) , /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104 /// TextureBinding2DMultisample = ((int)0x9104) , /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105 /// TextureBinding2DMultisampleArray = ((int)0x9105) , /// /// Original was GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E /// MaxColorTextureSamples = ((int)0x910E) , /// /// Original was GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F /// MaxDepthTextureSamples = ((int)0x910F) , /// /// Original was GL_MAX_INTEGER_SAMPLES = 0x9110 /// MaxIntegerSamples = ((int)0x9110) , /// /// Original was GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122 /// MaxVertexOutputComponents = ((int)0x9122) , /// /// Original was GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123 /// MaxGeometryInputComponents = ((int)0x9123) , /// /// Original was GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124 /// MaxGeometryOutputComponents = ((int)0x9124) , /// /// Original was GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125 /// MaxFragmentInputComponents = ((int)0x9125) , } /// /// Used in GL.GetPointer, GL.Ext.GetPointer /// public enum GetPointervPName : int { /// /// Original was GL_FEEDBACK_BUFFER_POINTER = 0x0DF0 /// FeedbackBufferPointer = ((int)0x0DF0) , /// /// Original was GL_SELECTION_BUFFER_POINTER = 0x0DF3 /// SelectionBufferPointer = ((int)0x0DF3) , /// /// Original was GL_VERTEX_ARRAY_POINTER = 0x808E /// VertexArrayPointer = ((int)0x808E) , /// /// Original was GL_NORMAL_ARRAY_POINTER = 0x808F /// NormalArrayPointer = ((int)0x808F) , /// /// Original was GL_COLOR_ARRAY_POINTER = 0x8090 /// ColorArrayPointer = ((int)0x8090) , /// /// Original was GL_INDEX_ARRAY_POINTER = 0x8091 /// IndexArrayPointer = ((int)0x8091) , /// /// Original was GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092 /// TextureCoordArrayPointer = ((int)0x8092) , /// /// Original was GL_EDGE_FLAG_ARRAY_POINTER = 0x8093 /// EdgeFlagArrayPointer = ((int)0x8093) , /// /// Original was GL_INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180 /// InstrumentBufferPointerSgix = ((int)0x8180) , /// /// Original was GL_FOG_COORD_ARRAY_POINTER = 0x8456 /// FogCoordArrayPointer = ((int)0x8456) , /// /// Original was GL_SECONDARY_COLOR_ARRAY_POINTER = 0x845D /// SecondaryColorArrayPointer = ((int)0x845D) , } /// /// Used in GL.GetQueryObject /// public enum GetQueryObjectParam : int { /// /// Original was GL_QUERY_RESULT = 0x8866 /// QueryResult = ((int)0x8866) , /// /// Original was GL_QUERY_RESULT_AVAILABLE = 0x8867 /// QueryResultAvailable = ((int)0x8867) , /// /// Original was GL_QUERY_RESULT_NO_WAIT = 0x9194 /// QueryResultNoWait = ((int)0x9194) , } /// /// Used in GL.GetQueryIndexed, GL.GetQuery /// public enum GetQueryParam : int { /// /// Original was GL_QUERY_COUNTER_BITS = 0x8864 /// QueryCounterBits = ((int)0x8864) , /// /// Original was GL_CURRENT_QUERY = 0x8865 /// CurrentQuery = ((int)0x8865) , } /// /// Used in GL.GetTexLevelParameter, GL.GetTexParameter, GL.GetTexParameterI, GL.Ext.GetMultiTexLevelParameter, GL.Ext.GetMultiTexParameter, GL.Ext.GetMultiTexParameterI, GL.Ext.GetTexParameterI, GL.Ext.GetTextureLevelParameter, GL.Ext.GetTextureParameter, GL.Ext.GetTextureParameterI /// public enum GetTextureParameter : int { /// /// Original was GL_TEXTURE_WIDTH = 0x1000 /// TextureWidth = ((int)0x1000) , /// /// Original was GL_TEXTURE_HEIGHT = 0x1001 /// TextureHeight = ((int)0x1001) , /// /// Original was GL_TEXTURE_COMPONENTS = 0x1003 /// TextureComponents = ((int)0x1003) , /// /// Original was GL_TEXTURE_INTERNAL_FORMAT = 0x1003 /// TextureInternalFormat = ((int)0x1003) , /// /// Original was GL_TEXTURE_BORDER_COLOR = 0x1004 /// TextureBorderColor = ((int)0x1004) , /// /// Original was GL_TEXTURE_BORDER = 0x1005 /// TextureBorder = ((int)0x1005) , /// /// Original was GL_TEXTURE_MAG_FILTER = 0x2800 /// TextureMagFilter = ((int)0x2800) , /// /// Original was GL_TEXTURE_MIN_FILTER = 0x2801 /// TextureMinFilter = ((int)0x2801) , /// /// Original was GL_TEXTURE_WRAP_S = 0x2802 /// TextureWrapS = ((int)0x2802) , /// /// Original was GL_TEXTURE_WRAP_T = 0x2803 /// TextureWrapT = ((int)0x2803) , /// /// Original was GL_TEXTURE_RED_SIZE = 0x805C /// TextureRedSize = ((int)0x805C) , /// /// Original was GL_TEXTURE_GREEN_SIZE = 0x805D /// TextureGreenSize = ((int)0x805D) , /// /// Original was GL_TEXTURE_BLUE_SIZE = 0x805E /// TextureBlueSize = ((int)0x805E) , /// /// Original was GL_TEXTURE_ALPHA_SIZE = 0x805F /// TextureAlphaSize = ((int)0x805F) , /// /// Original was GL_TEXTURE_LUMINANCE_SIZE = 0x8060 /// TextureLuminanceSize = ((int)0x8060) , /// /// Original was GL_TEXTURE_INTENSITY_SIZE = 0x8061 /// TextureIntensitySize = ((int)0x8061) , /// /// Original was GL_TEXTURE_PRIORITY = 0x8066 /// TexturePriority = ((int)0x8066) , /// /// Original was GL_TEXTURE_RESIDENT = 0x8067 /// TextureResident = ((int)0x8067) , /// /// Original was GL_TEXTURE_DEPTH = 0x8071 /// TextureDepth = ((int)0x8071) , /// /// Original was GL_TEXTURE_DEPTH_EXT = 0x8071 /// TextureDepthExt = ((int)0x8071) , /// /// Original was GL_TEXTURE_WRAP_R = 0x8072 /// TextureWrapR = ((int)0x8072) , /// /// Original was GL_TEXTURE_WRAP_R_EXT = 0x8072 /// TextureWrapRExt = ((int)0x8072) , /// /// Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A /// DetailTextureLevelSgis = ((int)0x809A) , /// /// Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B /// DetailTextureModeSgis = ((int)0x809B) , /// /// Original was GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C /// DetailTextureFuncPointsSgis = ((int)0x809C) , /// /// Original was GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0 /// SharpenTextureFuncPointsSgis = ((int)0x80B0) , /// /// Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF /// ShadowAmbientSgix = ((int)0x80BF) , /// /// Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124 /// DualTextureSelectSgis = ((int)0x8124) , /// /// Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125 /// QuadTextureSelectSgis = ((int)0x8125) , /// /// Original was GL_TEXTURE_4DSIZE_SGIS = 0x8136 /// Texture4DsizeSgis = ((int)0x8136) , /// /// Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137 /// TextureWrapQSgis = ((int)0x8137) , /// /// Original was GL_TEXTURE_MIN_LOD = 0x813A /// TextureMinLod = ((int)0x813A) , /// /// Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A /// TextureMinLodSgis = ((int)0x813A) , /// /// Original was GL_TEXTURE_MAX_LOD = 0x813B /// TextureMaxLod = ((int)0x813B) , /// /// Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B /// TextureMaxLodSgis = ((int)0x813B) , /// /// Original was GL_TEXTURE_BASE_LEVEL = 0x813C /// TextureBaseLevel = ((int)0x813C) , /// /// Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C /// TextureBaseLevelSgis = ((int)0x813C) , /// /// Original was GL_TEXTURE_MAX_LEVEL = 0x813D /// TextureMaxLevel = ((int)0x813D) , /// /// Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D /// TextureMaxLevelSgis = ((int)0x813D) , /// /// Original was GL_TEXTURE_FILTER4_SIZE_SGIS = 0x8147 /// TextureFilter4SizeSgis = ((int)0x8147) , /// /// Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171 /// TextureClipmapCenterSgix = ((int)0x8171) , /// /// Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172 /// TextureClipmapFrameSgix = ((int)0x8172) , /// /// Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173 /// TextureClipmapOffsetSgix = ((int)0x8173) , /// /// Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174 /// TextureClipmapVirtualDepthSgix = ((int)0x8174) , /// /// Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175 /// TextureClipmapLodOffsetSgix = ((int)0x8175) , /// /// Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176 /// TextureClipmapDepthSgix = ((int)0x8176) , /// /// Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179 /// PostTextureFilterBiasSgix = ((int)0x8179) , /// /// Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A /// PostTextureFilterScaleSgix = ((int)0x817A) , /// /// Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E /// TextureLodBiasSSgix = ((int)0x818E) , /// /// Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F /// TextureLodBiasTSgix = ((int)0x818F) , /// /// Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190 /// TextureLodBiasRSgix = ((int)0x8190) , /// /// Original was GL_GENERATE_MIPMAP = 0x8191 /// GenerateMipmap = ((int)0x8191) , /// /// Original was GL_GENERATE_MIPMAP_SGIS = 0x8191 /// GenerateMipmapSgis = ((int)0x8191) , /// /// Original was GL_TEXTURE_COMPARE_SGIX = 0x819A /// TextureCompareSgix = ((int)0x819A) , /// /// Original was GL_TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B /// TextureCompareOperatorSgix = ((int)0x819B) , /// /// Original was GL_TEXTURE_LEQUAL_R_SGIX = 0x819C /// TextureLequalRSgix = ((int)0x819C) , /// /// Original was GL_TEXTURE_GEQUAL_R_SGIX = 0x819D /// TextureGequalRSgix = ((int)0x819D) , /// /// Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369 /// TextureMaxClampSSgix = ((int)0x8369) , /// /// Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A /// TextureMaxClampTSgix = ((int)0x836A) , /// /// Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B /// TextureMaxClampRSgix = ((int)0x836B) , /// /// Original was GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0 /// TextureCompressedImageSize = ((int)0x86A0) , /// /// Original was GL_TEXTURE_COMPRESSED = 0x86A1 /// TextureCompressed = ((int)0x86A1) , /// /// Original was GL_TEXTURE_DEPTH_SIZE = 0x884A /// TextureDepthSize = ((int)0x884A) , /// /// Original was GL_DEPTH_TEXTURE_MODE = 0x884B /// DepthTextureMode = ((int)0x884B) , /// /// Original was GL_TEXTURE_COMPARE_MODE = 0x884C /// TextureCompareMode = ((int)0x884C) , /// /// Original was GL_TEXTURE_COMPARE_FUNC = 0x884D /// TextureCompareFunc = ((int)0x884D) , /// /// Original was GL_TEXTURE_STENCIL_SIZE = 0x88F1 /// TextureStencilSize = ((int)0x88F1) , /// /// Original was GL_TEXTURE_RED_TYPE = 0x8C10 /// TextureRedType = ((int)0x8C10) , /// /// Original was GL_TEXTURE_GREEN_TYPE = 0x8C11 /// TextureGreenType = ((int)0x8C11) , /// /// Original was GL_TEXTURE_BLUE_TYPE = 0x8C12 /// TextureBlueType = ((int)0x8C12) , /// /// Original was GL_TEXTURE_ALPHA_TYPE = 0x8C13 /// TextureAlphaType = ((int)0x8C13) , /// /// Original was GL_TEXTURE_LUMINANCE_TYPE = 0x8C14 /// TextureLuminanceType = ((int)0x8C14) , /// /// Original was GL_TEXTURE_INTENSITY_TYPE = 0x8C15 /// TextureIntensityType = ((int)0x8C15) , /// /// Original was GL_TEXTURE_DEPTH_TYPE = 0x8C16 /// TextureDepthType = ((int)0x8C16) , /// /// Original was GL_TEXTURE_SHARED_SIZE = 0x8C3F /// TextureSharedSize = ((int)0x8C3F) , /// /// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42 /// TextureSwizzleR = ((int)0x8E42) , /// /// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43 /// TextureSwizzleG = ((int)0x8E43) , /// /// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44 /// TextureSwizzleB = ((int)0x8E44) , /// /// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45 /// TextureSwizzleA = ((int)0x8E45) , /// /// Original was GL_TEXTURE_SWIZZLE_RGBA = 0x8E46 /// TextureSwizzleRgba = ((int)0x8E46) , /// /// Original was GL_TEXTURE_SAMPLES = 0x9106 /// TextureSamples = ((int)0x9106) , /// /// Original was GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107 /// TextureFixedSampleLocations = ((int)0x9107) , } /// /// Not used directly. /// public enum Gl3DfxMultisample : int { /// /// Original was GL_MULTISAMPLE_BIT_3DFX = 0x20000000 /// MultisampleBit3Dfx = ((int)0x20000000) , /// /// Original was GL_MULTISAMPLE_3DFX = 0x86B2 /// Multisample3Dfx = ((int)0x86B2) , /// /// Original was GL_SAMPLE_BUFFERS_3DFX = 0x86B3 /// SampleBuffers3Dfx = ((int)0x86B3) , /// /// Original was GL_SAMPLES_3DFX = 0x86B4 /// Samples3Dfx = ((int)0x86B4) , } /// /// Not used directly. /// public enum Gl3DfxTbuffer : int { } /// /// Not used directly. /// public enum Gl3DfxTextureCompressionFxt1 : int { /// /// Original was GL_COMPRESSED_RGB_FXT1_3DFX = 0x86B0 /// CompressedRgbFxt13Dfx = ((int)0x86B0) , /// /// Original was GL_COMPRESSED_RGBA_FXT1_3DFX = 0x86B1 /// CompressedRgbaFxt13Dfx = ((int)0x86B1) , } /// /// Not used directly. /// public enum GlKhrTextureCompressionAstcLdr : int { /// /// Original was GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0 /// CompressedRgbaAstc4X4Khr = ((int)0x93B0) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1 /// CompressedRgbaAstc5X4Khr = ((int)0x93B1) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2 /// CompressedRgbaAstc5X5Khr = ((int)0x93B2) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3 /// CompressedRgbaAstc6X5Khr = ((int)0x93B3) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4 /// CompressedRgbaAstc6X6Khr = ((int)0x93B4) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5 /// CompressedRgbaAstc8X5Khr = ((int)0x93B5) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6 /// CompressedRgbaAstc8X6Khr = ((int)0x93B6) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7 /// CompressedRgbaAstc8X8Khr = ((int)0x93B7) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8 /// CompressedRgbaAstc10X5Khr = ((int)0x93B8) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9 /// CompressedRgbaAstc10X6Khr = ((int)0x93B9) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA /// CompressedRgbaAstc10X8Khr = ((int)0x93BA) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB /// CompressedRgbaAstc10X10Khr = ((int)0x93BB) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC /// CompressedRgbaAstc12X10Khr = ((int)0x93BC) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD /// CompressedRgbaAstc12X12Khr = ((int)0x93BD) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0 /// CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1 /// CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2 /// CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3 /// CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4 /// CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5 /// CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6 /// CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7 /// CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8 /// CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9 /// CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA /// CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB /// CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC /// CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD /// CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD) , } /// /// Not used directly. /// public enum GremedyFrameTerminator : int { } /// /// Not used directly. /// public enum GremedyStringMarker : int { } /// /// Used in GL.Hint /// public enum HintMode : int { /// /// Original was GL_DONT_CARE = 0x1100 /// DontCare = ((int)0x1100) , /// /// Original was GL_FASTEST = 0x1101 /// Fastest = ((int)0x1101) , /// /// Original was GL_NICEST = 0x1102 /// Nicest = ((int)0x1102) , } /// /// Used in GL.Hint /// public enum HintTarget : int { /// /// Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50 /// PerspectiveCorrectionHint = ((int)0x0C50) , /// /// Original was GL_POINT_SMOOTH_HINT = 0x0C51 /// PointSmoothHint = ((int)0x0C51) , /// /// Original was GL_LINE_SMOOTH_HINT = 0x0C52 /// LineSmoothHint = ((int)0x0C52) , /// /// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53 /// PolygonSmoothHint = ((int)0x0C53) , /// /// Original was GL_FOG_HINT = 0x0C54 /// FogHint = ((int)0x0C54) , /// /// Original was GL_PACK_CMYK_HINT_EXT = 0x800E /// PackCmykHintExt = ((int)0x800E) , /// /// Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F /// UnpackCmykHintExt = ((int)0x800F) , /// /// Original was GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E /// TextureMultiBufferHintSgix = ((int)0x812E) , /// /// Original was GL_GENERATE_MIPMAP_HINT = 0x8192 /// GenerateMipmapHint = ((int)0x8192) , /// /// Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192 /// GenerateMipmapHintSgis = ((int)0x8192) , /// /// Original was GL_CONVOLUTION_HINT_SGIX = 0x8316 /// ConvolutionHintSgix = ((int)0x8316) , /// /// Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF /// VertexPreclipHintSgix = ((int)0x83EF) , /// /// Original was GL_TEXTURE_COMPRESSION_HINT = 0x84EF /// TextureCompressionHint = ((int)0x84EF) , /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B /// FragmentShaderDerivativeHint = ((int)0x8B8B) , } /// /// Used in GL.GetHistogram, GL.GetHistogramParameter, GL.Histogram, GL.ResetHistogram /// public enum HistogramTarget : int { /// /// Original was GL_HISTOGRAM = 0x8024 /// Histogram = ((int)0x8024) , /// /// Original was GL_PROXY_HISTOGRAM = 0x8025 /// ProxyHistogram = ((int)0x8025) , } /// /// Not used directly. /// public enum HistogramTargetExt : int { /// /// Original was GL_HISTOGRAM_EXT = 0x8024 /// HistogramExt = ((int)0x8024) , /// /// Original was GL_PROXY_HISTOGRAM_EXT = 0x8025 /// ProxyHistogramExt = ((int)0x8025) , } /// /// Not used directly. /// public enum HpConvolutionBorderModes : int { /// /// Original was GL_IGNORE_BORDER_HP = 0x8150 /// IgnoreBorderHp = ((int)0x8150) , /// /// Original was GL_CONSTANT_BORDER_HP = 0x8151 /// ConstantBorderHp = ((int)0x8151) , /// /// Original was GL_REPLICATE_BORDER_HP = 0x8153 /// ReplicateBorderHp = ((int)0x8153) , /// /// Original was GL_CONVOLUTION_BORDER_COLOR_HP = 0x8154 /// ConvolutionBorderColorHp = ((int)0x8154) , } /// /// Used in GL.HP.GetImageTransformParameter, GL.HP.ImageTransformParameter /// public enum HpImageTransform : int { /// /// Original was GL_IMAGE_SCALE_X_HP = 0x8155 /// ImageScaleXHp = ((int)0x8155) , /// /// Original was GL_IMAGE_SCALE_Y_HP = 0x8156 /// ImageScaleYHp = ((int)0x8156) , /// /// Original was GL_IMAGE_TRANSLATE_X_HP = 0x8157 /// ImageTranslateXHp = ((int)0x8157) , /// /// Original was GL_IMAGE_TRANSLATE_Y_HP = 0x8158 /// ImageTranslateYHp = ((int)0x8158) , /// /// Original was GL_IMAGE_ROTATE_ANGLE_HP = 0x8159 /// ImageRotateAngleHp = ((int)0x8159) , /// /// Original was GL_IMAGE_ROTATE_ORIGIN_X_HP = 0x815A /// ImageRotateOriginXHp = ((int)0x815A) , /// /// Original was GL_IMAGE_ROTATE_ORIGIN_Y_HP = 0x815B /// ImageRotateOriginYHp = ((int)0x815B) , /// /// Original was GL_IMAGE_MAG_FILTER_HP = 0x815C /// ImageMagFilterHp = ((int)0x815C) , /// /// Original was GL_IMAGE_MIN_FILTER_HP = 0x815D /// ImageMinFilterHp = ((int)0x815D) , /// /// Original was GL_IMAGE_CUBIC_WEIGHT_HP = 0x815E /// ImageCubicWeightHp = ((int)0x815E) , /// /// Original was GL_CUBIC_HP = 0x815F /// CubicHp = ((int)0x815F) , /// /// Original was GL_AVERAGE_HP = 0x8160 /// AverageHp = ((int)0x8160) , /// /// Original was GL_IMAGE_TRANSFORM_2D_HP = 0x8161 /// ImageTransform2DHp = ((int)0x8161) , /// /// Original was GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 0x8162 /// PostImageTransformColorTableHp = ((int)0x8162) , /// /// Original was GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 0x8163 /// ProxyPostImageTransformColorTableHp = ((int)0x8163) , } /// /// Not used directly. /// public enum HpOcclusionTest : int { /// /// Original was GL_OCCLUSION_TEST_HP = 0x8165 /// OcclusionTestHp = ((int)0x8165) , /// /// Original was GL_OCCLUSION_TEST_RESULT_HP = 0x8166 /// OcclusionTestResultHp = ((int)0x8166) , } /// /// Not used directly. /// public enum HpTextureLighting : int { /// /// Original was GL_TEXTURE_LIGHTING_MODE_HP = 0x8167 /// TextureLightingModeHp = ((int)0x8167) , /// /// Original was GL_TEXTURE_POST_SPECULAR_HP = 0x8168 /// TexturePostSpecularHp = ((int)0x8168) , /// /// Original was GL_TEXTURE_PRE_SPECULAR_HP = 0x8169 /// TexturePreSpecularHp = ((int)0x8169) , } /// /// Not used directly. /// public enum IbmCullVertex : int { /// /// Original was GL_CULL_VERTEX_IBM = 103050 /// CullVertexIbm = ((int)103050) , } /// /// Not used directly. /// public enum IbmMultimodeDrawArrays : int { } /// /// Not used directly. /// public enum IbmRasterposClip : int { /// /// Original was GL_RASTER_POSITION_UNCLIPPED_IBM = 0x19262 /// RasterPositionUnclippedIbm = ((int)0x19262) , } /// /// Used in GL.Ibm.FlushStaticData /// public enum IbmStaticData : int { /// /// Original was GL_ALL_STATIC_DATA_IBM = 103060 /// AllStaticDataIbm = ((int)103060) , /// /// Original was GL_STATIC_VERTEX_ARRAY_IBM = 103061 /// StaticVertexArrayIbm = ((int)103061) , /// /// Original was GL_VERTEX_ARRAY_LIST_IBM = 103070 /// VertexArrayListIbm = ((int)103070) , /// /// Original was GL_NORMAL_ARRAY_LIST_IBM = 103071 /// NormalArrayListIbm = ((int)103071) , /// /// Original was GL_COLOR_ARRAY_LIST_IBM = 103072 /// ColorArrayListIbm = ((int)103072) , /// /// Original was GL_INDEX_ARRAY_LIST_IBM = 103073 /// IndexArrayListIbm = ((int)103073) , /// /// Original was GL_TEXTURE_COORD_ARRAY_LIST_IBM = 103074 /// TextureCoordArrayListIbm = ((int)103074) , /// /// Original was GL_EDGE_FLAG_ARRAY_LIST_IBM = 103075 /// EdgeFlagArrayListIbm = ((int)103075) , /// /// Original was GL_FOG_COORDINATE_ARRAY_LIST_IBM = 103076 /// FogCoordinateArrayListIbm = ((int)103076) , /// /// Original was GL_SECONDARY_COLOR_ARRAY_LIST_IBM = 103077 /// SecondaryColorArrayListIbm = ((int)103077) , /// /// Original was GL_VERTEX_ARRAY_LIST_STRIDE_IBM = 103080 /// VertexArrayListStrideIbm = ((int)103080) , /// /// Original was GL_NORMAL_ARRAY_LIST_STRIDE_IBM = 103081 /// NormalArrayListStrideIbm = ((int)103081) , /// /// Original was GL_COLOR_ARRAY_LIST_STRIDE_IBM = 103082 /// ColorArrayListStrideIbm = ((int)103082) , /// /// Original was GL_INDEX_ARRAY_LIST_STRIDE_IBM = 103083 /// IndexArrayListStrideIbm = ((int)103083) , /// /// Original was GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM = 103084 /// TextureCoordArrayListStrideIbm = ((int)103084) , /// /// Original was GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM = 103085 /// EdgeFlagArrayListStrideIbm = ((int)103085) , /// /// Original was GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM = 103086 /// FogCoordinateArrayListStrideIbm = ((int)103086) , /// /// Original was GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM = 103087 /// SecondaryColorArrayListStrideIbm = ((int)103087) , } /// /// Not used directly. /// public enum IbmTextureMirroredRepeat : int { /// /// Original was GL_MIRRORED_REPEAT_IBM = 0x8370 /// MirroredRepeatIbm = ((int)0x8370) , } /// /// Used in GL.Ibm.FogCoordPointerList, GL.Ibm.SecondaryColorPointerList /// public enum IbmVertexArrayLists : int { /// /// Original was GL_VERTEX_ARRAY_LIST_IBM = 103070 /// VertexArrayListIbm = ((int)103070) , /// /// Original was GL_NORMAL_ARRAY_LIST_IBM = 103071 /// NormalArrayListIbm = ((int)103071) , /// /// Original was GL_COLOR_ARRAY_LIST_IBM = 103072 /// ColorArrayListIbm = ((int)103072) , /// /// Original was GL_INDEX_ARRAY_LIST_IBM = 103073 /// IndexArrayListIbm = ((int)103073) , /// /// Original was GL_TEXTURE_COORD_ARRAY_LIST_IBM = 103074 /// TextureCoordArrayListIbm = ((int)103074) , /// /// Original was GL_EDGE_FLAG_ARRAY_LIST_IBM = 103075 /// EdgeFlagArrayListIbm = ((int)103075) , /// /// Original was GL_FOG_COORDINATE_ARRAY_LIST_IBM = 103076 /// FogCoordinateArrayListIbm = ((int)103076) , /// /// Original was GL_SECONDARY_COLOR_ARRAY_LIST_IBM = 103077 /// SecondaryColorArrayListIbm = ((int)103077) , /// /// Original was GL_VERTEX_ARRAY_LIST_STRIDE_IBM = 103080 /// VertexArrayListStrideIbm = ((int)103080) , /// /// Original was GL_NORMAL_ARRAY_LIST_STRIDE_IBM = 103081 /// NormalArrayListStrideIbm = ((int)103081) , /// /// Original was GL_COLOR_ARRAY_LIST_STRIDE_IBM = 103082 /// ColorArrayListStrideIbm = ((int)103082) , /// /// Original was GL_INDEX_ARRAY_LIST_STRIDE_IBM = 103083 /// IndexArrayListStrideIbm = ((int)103083) , /// /// Original was GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM = 103084 /// TextureCoordArrayListStrideIbm = ((int)103084) , /// /// Original was GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM = 103085 /// EdgeFlagArrayListStrideIbm = ((int)103085) , /// /// Original was GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM = 103086 /// FogCoordinateArrayListStrideIbm = ((int)103086) , /// /// Original was GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM = 103087 /// SecondaryColorArrayListStrideIbm = ((int)103087) , } /// /// Used in GL.CopyImageSubData /// public enum ImageTarget : int { /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// Texture1D = ((int)0x0DE0) , /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// Texture2D = ((int)0x0DE1) , /// /// Original was GL_TEXTURE_3D = 0x806F /// Texture3D = ((int)0x806F) , /// /// Original was GL_TEXTURE_RECTANGLE = 0x84F5 /// TextureRectangle = ((int)0x84F5) , /// /// Original was GL_TEXTURE_CUBE_MAP = 0x8513 /// TextureCubeMap = ((int)0x8513) , /// /// Original was GL_TEXTURE_1D_ARRAY = 0x8C18 /// Texture1DArray = ((int)0x8C18) , /// /// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A /// Texture2DArray = ((int)0x8C1A) , /// /// Original was GL_TEXTURE_BUFFER = 0x8C2A /// TextureBuffer = ((int)0x8C2A) , /// /// Original was GL_RENDERBUFFER = 0x8D41 /// Renderbuffer = ((int)0x8D41) , /// /// Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009 /// TextureCubeMapArray = ((int)0x9009) , /// /// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100 /// Texture2DMultisample = ((int)0x9100) , /// /// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 /// Texture2DMultisampleArray = ((int)0x9102) , } /// /// Not used directly. /// public enum ImgMultisampledRenderToTexture : int { /// /// Original was GL_RENDERBUFFER_SAMPLES_IMG = 0x9133 /// RenderbufferSamplesImg = ((int)0x9133) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG = 0x9134 /// FramebufferIncompleteMultisampleImg = ((int)0x9134) , /// /// Original was GL_MAX_SAMPLES_IMG = 0x9135 /// MaxSamplesImg = ((int)0x9135) , /// /// Original was GL_TEXTURE_SAMPLES_IMG = 0x9136 /// TextureSamplesImg = ((int)0x9136) , } /// /// Not used directly. /// public enum ImgProgramBinary : int { /// /// Original was GL_SGX_PROGRAM_BINARY_IMG = 0x9130 /// SgxProgramBinaryImg = ((int)0x9130) , } /// /// Not used directly. /// public enum ImgShaderBinary : int { /// /// Original was GL_SGX_BINARY_IMG = 0x8C0A /// SgxBinaryImg = ((int)0x8C0A) , } /// /// Not used directly. /// public enum ImgTextureCompressionPvrtc : int { /// /// Original was GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8C00 /// CompressedRgbPvrtc4Bppv1Img = ((int)0x8C00) , /// /// Original was GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG = 0x8C01 /// CompressedRgbPvrtc2Bppv1Img = ((int)0x8C01) , /// /// Original was GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02 /// CompressedRgbaPvrtc4Bppv1Img = ((int)0x8C02) , /// /// Original was GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 0x8C03 /// CompressedRgbaPvrtc2Bppv1Img = ((int)0x8C03) , } /// /// Not used directly. /// public enum ImgTextureCompressionPvrtc2 : int { /// /// Original was GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG = 0x9137 /// CompressedRgbaPvrtc2Bppv2Img = ((int)0x9137) , /// /// Original was GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG = 0x9138 /// CompressedRgbaPvrtc4Bppv2Img = ((int)0x9138) , } /// /// Not used directly. /// public enum ImgTextureEnvEnhancedFixedFunction : int { /// /// Original was GL_DOT3_RGBA_IMG = 0x86AF /// Dot3RgbaImg = ((int)0x86AF) , /// /// Original was GL_MODULATE_COLOR_IMG = 0x8C04 /// ModulateColorImg = ((int)0x8C04) , /// /// Original was GL_RECIP_ADD_SIGNED_ALPHA_IMG = 0x8C05 /// RecipAddSignedAlphaImg = ((int)0x8C05) , /// /// Original was GL_TEXTURE_ALPHA_MODULATE_IMG = 0x8C06 /// TextureAlphaModulateImg = ((int)0x8C06) , /// /// Original was GL_FACTOR_ALPHA_MODULATE_IMG = 0x8C07 /// FactorAlphaModulateImg = ((int)0x8C07) , /// /// Original was GL_FRAGMENT_ALPHA_MODULATE_IMG = 0x8C08 /// FragmentAlphaModulateImg = ((int)0x8C08) , /// /// Original was GL_ADD_BLEND_IMG = 0x8C09 /// AddBlendImg = ((int)0x8C09) , } /// /// Used in GL.Disable, GL.Enable, GL.IsEnabled, GL.Ext.DisableIndexed, GL.Ext.EnableIndexed, GL.Ext.IsEnabledIndexed /// public enum IndexedEnableCap : int { /// /// Original was GL_BLEND = 0x0BE2 /// Blend = ((int)0x0BE2) , /// /// Original was GL_SCISSOR_TEST = 0x0C11 /// ScissorTest = ((int)0x0C11) , } /// /// Used in GL.IndexPointer, GL.Ext.IndexPointer, GL.Ibm.IndexPointerList /// public enum IndexPointerType : int { /// /// Original was GL_SHORT = 0x1402 /// Short = ((int)0x1402) , /// /// Original was GL_INT = 0x1404 /// Int = ((int)0x1404) , /// /// Original was GL_FLOAT = 0x1406 /// Float = ((int)0x1406) , /// /// Original was GL_DOUBLE = 0x140A /// Double = ((int)0x140A) , } /// /// Not used directly. /// public enum IngrColorClamp : int { /// /// Original was GL_RED_MIN_CLAMP_INGR = 0x8560 /// RedMinClampIngr = ((int)0x8560) , /// /// Original was GL_GREEN_MIN_CLAMP_INGR = 0x8561 /// GreenMinClampIngr = ((int)0x8561) , /// /// Original was GL_BLUE_MIN_CLAMP_INGR = 0x8562 /// BlueMinClampIngr = ((int)0x8562) , /// /// Original was GL_ALPHA_MIN_CLAMP_INGR = 0x8563 /// AlphaMinClampIngr = ((int)0x8563) , /// /// Original was GL_RED_MAX_CLAMP_INGR = 0x8564 /// RedMaxClampIngr = ((int)0x8564) , /// /// Original was GL_GREEN_MAX_CLAMP_INGR = 0x8565 /// GreenMaxClampIngr = ((int)0x8565) , /// /// Original was GL_BLUE_MAX_CLAMP_INGR = 0x8566 /// BlueMaxClampIngr = ((int)0x8566) , /// /// Original was GL_ALPHA_MAX_CLAMP_INGR = 0x8567 /// AlphaMaxClampIngr = ((int)0x8567) , } /// /// Not used directly. /// public enum IngrInterlaceRead : int { /// /// Original was GL_INTERLACE_READ_INGR = 0x8568 /// InterlaceReadIngr = ((int)0x8568) , } /// /// Not used directly. /// public enum IngrPaletteBuffer : int { } /// /// Used in GL.Intel.MapTexture2D /// public enum IntelMapTexture : int { /// /// Original was GL_LAYOUT_DEFAULT_INTEL = 0 /// LayoutDefaultIntel = ((int)0) , /// /// Original was GL_TEXTURE_MEMORY_LAYOUT_INTEL = 0x83FF /// TextureMemoryLayoutIntel = ((int)0x83FF) , /// /// Original was GL_LAYOUT_LINEAR_INTEL = 1 /// LayoutLinearIntel = ((int)1) , /// /// Original was GL_LAYOUT_LINEAR_CPU_CACHED_INTEL = 2 /// LayoutLinearCpuCachedIntel = ((int)2) , } /// /// Not used directly. /// public enum IntelParallelArrays : int { /// /// Original was GL_PARALLEL_ARRAYS_INTEL = 0x83F4 /// ParallelArraysIntel = ((int)0x83F4) , /// /// Original was GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F5 /// VertexArrayParallelPointersIntel = ((int)0x83F5) , /// /// Original was GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F6 /// NormalArrayParallelPointersIntel = ((int)0x83F6) , /// /// Original was GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F7 /// ColorArrayParallelPointersIntel = ((int)0x83F7) , /// /// Original was GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F8 /// TextureCoordArrayParallelPointersIntel = ((int)0x83F8) , } /// /// Not used directly. /// public enum IntelTextureScissor : int { } /// /// Used in GL.InterleavedArrays /// public enum InterleavedArrayFormat : int { /// /// Original was GL_V2F = 0x2A20 /// V2f = ((int)0x2A20) , /// /// Original was GL_V3F = 0x2A21 /// V3f = ((int)0x2A21) , /// /// Original was GL_C4UB_V2F = 0x2A22 /// C4ubV2f = ((int)0x2A22) , /// /// Original was GL_C4UB_V3F = 0x2A23 /// C4ubV3f = ((int)0x2A23) , /// /// Original was GL_C3F_V3F = 0x2A24 /// C3fV3f = ((int)0x2A24) , /// /// Original was GL_N3F_V3F = 0x2A25 /// N3fV3f = ((int)0x2A25) , /// /// Original was GL_C4F_N3F_V3F = 0x2A26 /// C4fN3fV3f = ((int)0x2A26) , /// /// Original was GL_T2F_V3F = 0x2A27 /// T2fV3f = ((int)0x2A27) , /// /// Original was GL_T4F_V4F = 0x2A28 /// T4fV4f = ((int)0x2A28) , /// /// Original was GL_T2F_C4UB_V3F = 0x2A29 /// T2fC4ubV3f = ((int)0x2A29) , /// /// Original was GL_T2F_C3F_V3F = 0x2A2A /// T2fC3fV3f = ((int)0x2A2A) , /// /// Original was GL_T2F_N3F_V3F = 0x2A2B /// T2fN3fV3f = ((int)0x2A2B) , /// /// Original was GL_T2F_C4F_N3F_V3F = 0x2A2C /// T2fC4fN3fV3f = ((int)0x2A2C) , /// /// Original was GL_T4F_C4F_N3F_V4F = 0x2A2D /// T4fC4fN3fV4f = ((int)0x2A2D) , } /// /// Used in GL.DebugMessageControl, GL.DebugMessageInsert, GL.GetDebugMessageLog, GL.GetObjectLabel, GL.ObjectLabel, GL.PushDebugGroup /// public enum KhrDebug : int { /// /// Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002 /// ContextFlagDebugBit = ((int)0x00000002) , /// /// Original was GL_STACK_OVERFLOW = 0x0503 /// StackOverflow = ((int)0x0503) , /// /// Original was GL_STACK_UNDERFLOW = 0x0504 /// StackUnderflow = ((int)0x0504) , /// /// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242 /// DebugOutputSynchronous = ((int)0x8242) , /// /// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243 /// DebugNextLoggedMessageLength = ((int)0x8243) , /// /// Original was GL_DEBUG_CALLBACK_FUNCTION = 0x8244 /// DebugCallbackFunction = ((int)0x8244) , /// /// Original was GL_DEBUG_CALLBACK_USER_PARAM = 0x8245 /// DebugCallbackUserParam = ((int)0x8245) , /// /// Original was GL_DEBUG_SOURCE_API = 0x8246 /// DebugSourceApi = ((int)0x8246) , /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247 /// DebugSourceWindowSystem = ((int)0x8247) , /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248 /// DebugSourceShaderCompiler = ((int)0x8248) , /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249 /// DebugSourceThirdParty = ((int)0x8249) , /// /// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A /// DebugSourceApplication = ((int)0x824A) , /// /// Original was GL_DEBUG_SOURCE_OTHER = 0x824B /// DebugSourceOther = ((int)0x824B) , /// /// Original was GL_DEBUG_TYPE_ERROR = 0x824C /// DebugTypeError = ((int)0x824C) , /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D /// DebugTypeDeprecatedBehavior = ((int)0x824D) , /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E /// DebugTypeUndefinedBehavior = ((int)0x824E) , /// /// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F /// DebugTypePortability = ((int)0x824F) , /// /// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250 /// DebugTypePerformance = ((int)0x8250) , /// /// Original was GL_DEBUG_TYPE_OTHER = 0x8251 /// DebugTypeOther = ((int)0x8251) , /// /// Original was GL_DEBUG_TYPE_MARKER = 0x8268 /// DebugTypeMarker = ((int)0x8268) , /// /// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269 /// DebugTypePushGroup = ((int)0x8269) , /// /// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A /// DebugTypePopGroup = ((int)0x826A) , /// /// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B /// DebugSeverityNotification = ((int)0x826B) , /// /// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C /// MaxDebugGroupStackDepth = ((int)0x826C) , /// /// Original was GL_DEBUG_GROUP_STACK_DEPTH = 0x826D /// DebugGroupStackDepth = ((int)0x826D) , /// /// Original was GL_BUFFER = 0x82E0 /// Buffer = ((int)0x82E0) , /// /// Original was GL_SHADER = 0x82E1 /// Shader = ((int)0x82E1) , /// /// Original was GL_PROGRAM = 0x82E2 /// Program = ((int)0x82E2) , /// /// Original was GL_QUERY = 0x82E3 /// Query = ((int)0x82E3) , /// /// Original was GL_PROGRAM_PIPELINE = 0x82E4 /// ProgramPipeline = ((int)0x82E4) , /// /// Original was GL_SAMPLER = 0x82E6 /// Sampler = ((int)0x82E6) , /// /// Original was GL_DISPLAY_LIST = 0x82E7 /// DisplayList = ((int)0x82E7) , /// /// Original was GL_MAX_LABEL_LENGTH = 0x82E8 /// MaxLabelLength = ((int)0x82E8) , /// /// Original was GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143 /// MaxDebugMessageLength = ((int)0x9143) , /// /// Original was GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144 /// MaxDebugLoggedMessages = ((int)0x9144) , /// /// Original was GL_DEBUG_LOGGED_MESSAGES = 0x9145 /// DebugLoggedMessages = ((int)0x9145) , /// /// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146 /// DebugSeverityHigh = ((int)0x9146) , /// /// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147 /// DebugSeverityMedium = ((int)0x9147) , /// /// Original was GL_DEBUG_SEVERITY_LOW = 0x9148 /// DebugSeverityLow = ((int)0x9148) , /// /// Original was GL_DEBUG_OUTPUT = 0x92E0 /// DebugOutput = ((int)0x92E0) , } /// /// Not used directly. /// public enum KhrTextureCompressionAstcLdr : int { /// /// Original was GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0 /// CompressedRgbaAstc4X4Khr = ((int)0x93B0) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1 /// CompressedRgbaAstc5X4Khr = ((int)0x93B1) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2 /// CompressedRgbaAstc5X5Khr = ((int)0x93B2) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3 /// CompressedRgbaAstc6X5Khr = ((int)0x93B3) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4 /// CompressedRgbaAstc6X6Khr = ((int)0x93B4) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5 /// CompressedRgbaAstc8X5Khr = ((int)0x93B5) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6 /// CompressedRgbaAstc8X6Khr = ((int)0x93B6) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7 /// CompressedRgbaAstc8X8Khr = ((int)0x93B7) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8 /// CompressedRgbaAstc10X5Khr = ((int)0x93B8) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9 /// CompressedRgbaAstc10X6Khr = ((int)0x93B9) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA /// CompressedRgbaAstc10X8Khr = ((int)0x93BA) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB /// CompressedRgbaAstc10X10Khr = ((int)0x93BB) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC /// CompressedRgbaAstc12X10Khr = ((int)0x93BC) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD /// CompressedRgbaAstc12X12Khr = ((int)0x93BD) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0 /// CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1 /// CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2 /// CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3 /// CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4 /// CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5 /// CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6 /// CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7 /// CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8 /// CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9 /// CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA /// CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB /// CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC /// CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD /// CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD) , } /// /// Not used directly. /// public enum LightEnvModeSgix : int { /// /// Original was GL_ADD = 0x0104 /// Add = ((int)0x0104) , /// /// Original was GL_REPLACE = 0x1E01 /// Replace = ((int)0x1E01) , /// /// Original was GL_MODULATE = 0x2100 /// Modulate = ((int)0x2100) , } /// /// Not used directly. /// public enum LightEnvParameterSgix : int { /// /// Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407 /// LightEnvModeSgix = ((int)0x8407) , } /// /// Not used directly. /// public enum LightModelColorControl : int { /// /// Original was GL_SINGLE_COLOR = 0x81F9 /// SingleColor = ((int)0x81F9) , /// /// Original was GL_SEPARATE_SPECULAR_COLOR = 0x81FA /// SeparateSpecularColor = ((int)0x81FA) , } /// /// Used in GL.LightModel /// public enum LightModelParameter : int { /// /// Original was GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51 /// LightModelLocalViewer = ((int)0x0B51) , /// /// Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52 /// LightModelTwoSide = ((int)0x0B52) , /// /// Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53 /// LightModelAmbient = ((int)0x0B53) , /// /// Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8 /// LightModelColorControl = ((int)0x81F8) , } /// /// Used in GL.GetLight, GL.Light, GL.Ext.BindLightParameter /// public enum LightName : int { /// /// Original was GL_LIGHT0 = 0x4000 /// Light0 = ((int)0x4000) , /// /// Original was GL_LIGHT1 = 0x4001 /// Light1 = ((int)0x4001) , /// /// Original was GL_LIGHT2 = 0x4002 /// Light2 = ((int)0x4002) , /// /// Original was GL_LIGHT3 = 0x4003 /// Light3 = ((int)0x4003) , /// /// Original was GL_LIGHT4 = 0x4004 /// Light4 = ((int)0x4004) , /// /// Original was GL_LIGHT5 = 0x4005 /// Light5 = ((int)0x4005) , /// /// Original was GL_LIGHT6 = 0x4006 /// Light6 = ((int)0x4006) , /// /// Original was GL_LIGHT7 = 0x4007 /// Light7 = ((int)0x4007) , /// /// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C /// FragmentLight0Sgix = ((int)0x840C) , /// /// Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D /// FragmentLight1Sgix = ((int)0x840D) , /// /// Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E /// FragmentLight2Sgix = ((int)0x840E) , /// /// Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F /// FragmentLight3Sgix = ((int)0x840F) , /// /// Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410 /// FragmentLight4Sgix = ((int)0x8410) , /// /// Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411 /// FragmentLight5Sgix = ((int)0x8411) , /// /// Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412 /// FragmentLight6Sgix = ((int)0x8412) , /// /// Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413 /// FragmentLight7Sgix = ((int)0x8413) , } /// /// Used in GL.GetLight, GL.Light, GL.Ext.BindLightParameter /// public enum LightParameter : int { /// /// Original was GL_AMBIENT = 0x1200 /// Ambient = ((int)0x1200) , /// /// Original was GL_DIFFUSE = 0x1201 /// Diffuse = ((int)0x1201) , /// /// Original was GL_SPECULAR = 0x1202 /// Specular = ((int)0x1202) , /// /// Original was GL_POSITION = 0x1203 /// Position = ((int)0x1203) , /// /// Original was GL_SPOT_DIRECTION = 0x1204 /// SpotDirection = ((int)0x1204) , /// /// Original was GL_SPOT_EXPONENT = 0x1205 /// SpotExponent = ((int)0x1205) , /// /// Original was GL_SPOT_CUTOFF = 0x1206 /// SpotCutoff = ((int)0x1206) , /// /// Original was GL_CONSTANT_ATTENUATION = 0x1207 /// ConstantAttenuation = ((int)0x1207) , /// /// Original was GL_LINEAR_ATTENUATION = 0x1208 /// LinearAttenuation = ((int)0x1208) , /// /// Original was GL_QUADRATIC_ATTENUATION = 0x1209 /// QuadraticAttenuation = ((int)0x1209) , } /// /// Used in GL.NewList /// public enum ListMode : int { /// /// Original was GL_COMPILE = 0x1300 /// Compile = ((int)0x1300) , /// /// Original was GL_COMPILE_AND_EXECUTE = 0x1301 /// CompileAndExecute = ((int)0x1301) , } /// /// Used in GL.CallLists /// public enum ListNameType : int { /// /// Original was GL_BYTE = 0x1400 /// Byte = ((int)0x1400) , /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// UnsignedByte = ((int)0x1401) , /// /// Original was GL_SHORT = 0x1402 /// Short = ((int)0x1402) , /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// UnsignedShort = ((int)0x1403) , /// /// Original was GL_INT = 0x1404 /// Int = ((int)0x1404) , /// /// Original was GL_UNSIGNED_INT = 0x1405 /// UnsignedInt = ((int)0x1405) , /// /// Original was GL_FLOAT = 0x1406 /// Float = ((int)0x1406) , /// /// Original was GL_2_BYTES = 0x1407 /// Gl2Bytes = ((int)0x1407) , /// /// Original was GL_3_BYTES = 0x1408 /// Gl3Bytes = ((int)0x1408) , /// /// Original was GL_4_BYTES = 0x1409 /// Gl4Bytes = ((int)0x1409) , } /// /// Used in GL.Sgix.GetListParameter, GL.Sgix.ListParameter /// public enum ListParameterName : int { /// /// Original was GL_LIST_PRIORITY_SGIX = 0x8182 /// ListPrioritySgix = ((int)0x8182) , } /// /// Used in GL.LogicOp /// public enum LogicOp : int { /// /// Original was GL_CLEAR = 0x1500 /// Clear = ((int)0x1500) , /// /// Original was GL_AND = 0x1501 /// And = ((int)0x1501) , /// /// Original was GL_AND_REVERSE = 0x1502 /// AndReverse = ((int)0x1502) , /// /// Original was GL_COPY = 0x1503 /// Copy = ((int)0x1503) , /// /// Original was GL_AND_INVERTED = 0x1504 /// AndInverted = ((int)0x1504) , /// /// Original was GL_NOOP = 0x1505 /// Noop = ((int)0x1505) , /// /// Original was GL_XOR = 0x1506 /// Xor = ((int)0x1506) , /// /// Original was GL_OR = 0x1507 /// Or = ((int)0x1507) , /// /// Original was GL_NOR = 0x1508 /// Nor = ((int)0x1508) , /// /// Original was GL_EQUIV = 0x1509 /// Equiv = ((int)0x1509) , /// /// Original was GL_INVERT = 0x150A /// Invert = ((int)0x150A) , /// /// Original was GL_OR_REVERSE = 0x150B /// OrReverse = ((int)0x150B) , /// /// Original was GL_COPY_INVERTED = 0x150C /// CopyInverted = ((int)0x150C) , /// /// Original was GL_OR_INVERTED = 0x150D /// OrInverted = ((int)0x150D) , /// /// Original was GL_NAND = 0x150E /// Nand = ((int)0x150E) , /// /// Original was GL_SET = 0x150F /// Set = ((int)0x150F) , } /// /// Used in GL.GetMap, GL.Map1, GL.Map2 /// public enum MapTarget : int { /// /// Original was GL_MAP1_COLOR_4 = 0x0D90 /// Map1Color4 = ((int)0x0D90) , /// /// Original was GL_MAP1_INDEX = 0x0D91 /// Map1Index = ((int)0x0D91) , /// /// Original was GL_MAP1_NORMAL = 0x0D92 /// Map1Normal = ((int)0x0D92) , /// /// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93 /// Map1TextureCoord1 = ((int)0x0D93) , /// /// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94 /// Map1TextureCoord2 = ((int)0x0D94) , /// /// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95 /// Map1TextureCoord3 = ((int)0x0D95) , /// /// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96 /// Map1TextureCoord4 = ((int)0x0D96) , /// /// Original was GL_MAP1_VERTEX_3 = 0x0D97 /// Map1Vertex3 = ((int)0x0D97) , /// /// Original was GL_MAP1_VERTEX_4 = 0x0D98 /// Map1Vertex4 = ((int)0x0D98) , /// /// Original was GL_MAP2_COLOR_4 = 0x0DB0 /// Map2Color4 = ((int)0x0DB0) , /// /// Original was GL_MAP2_INDEX = 0x0DB1 /// Map2Index = ((int)0x0DB1) , /// /// Original was GL_MAP2_NORMAL = 0x0DB2 /// Map2Normal = ((int)0x0DB2) , /// /// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3 /// Map2TextureCoord1 = ((int)0x0DB3) , /// /// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4 /// Map2TextureCoord2 = ((int)0x0DB4) , /// /// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5 /// Map2TextureCoord3 = ((int)0x0DB5) , /// /// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6 /// Map2TextureCoord4 = ((int)0x0DB6) , /// /// Original was GL_MAP2_VERTEX_3 = 0x0DB7 /// Map2Vertex3 = ((int)0x0DB7) , /// /// Original was GL_MAP2_VERTEX_4 = 0x0DB8 /// Map2Vertex4 = ((int)0x0DB8) , /// /// Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194 /// GeometryDeformationSgix = ((int)0x8194) , /// /// Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195 /// TextureDeformationSgix = ((int)0x8195) , } /// /// Used in GL.ColorMaterial, GL.GetMaterial, GL.Material, GL.PolygonMode, GL.Ext.BindMaterialParameter, GL.Ext.IndexMaterial, GL.Ext.TextureMaterial, GL.Sgix.FragmentColorMaterial, GL.Sgix.FragmentMaterial, GL.Sgix.GetFragmentMaterial /// public enum MaterialFace : int { /// /// Original was GL_FRONT = 0x0404 /// Front = ((int)0x0404) , /// /// Original was GL_BACK = 0x0405 /// Back = ((int)0x0405) , /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// FrontAndBack = ((int)0x0408) , } /// /// Used in GL.GetMaterial, GL.Material, GL.Ext.BindMaterialParameter, GL.Ext.TextureMaterial, GL.Sgix.FragmentColorMaterial, GL.Sgix.FragmentMaterial, GL.Sgix.GetFragmentMaterial /// public enum MaterialParameter : int { /// /// Original was GL_AMBIENT = 0x1200 /// Ambient = ((int)0x1200) , /// /// Original was GL_DIFFUSE = 0x1201 /// Diffuse = ((int)0x1201) , /// /// Original was GL_SPECULAR = 0x1202 /// Specular = ((int)0x1202) , /// /// Original was GL_EMISSION = 0x1600 /// Emission = ((int)0x1600) , /// /// Original was GL_SHININESS = 0x1601 /// Shininess = ((int)0x1601) , /// /// Original was GL_AMBIENT_AND_DIFFUSE = 0x1602 /// AmbientAndDiffuse = ((int)0x1602) , /// /// Original was GL_COLOR_INDEXES = 0x1603 /// ColorIndexes = ((int)0x1603) , } /// /// Used in GL.MatrixMode, GL.Ext.MatrixFrustum, GL.Ext.MatrixLoad, GL.Ext.MatrixLoadIdentity, GL.Ext.MatrixLoadTranspose, GL.Ext.MatrixMult, GL.Ext.MatrixMultTranspose, GL.Ext.MatrixOrtho, GL.Ext.MatrixPop, GL.Ext.MatrixPush, GL.Ext.MatrixRotate, GL.Ext.MatrixScale, GL.Ext.MatrixTranslate /// public enum MatrixMode : int { /// /// Original was GL_MODELVIEW = 0x1700 /// Modelview = ((int)0x1700) , /// /// Original was GL_PROJECTION = 0x1701 /// Projection = ((int)0x1701) , /// /// Original was GL_TEXTURE = 0x1702 /// Texture = ((int)0x1702) , /// /// Original was GL_COLOR = 0x1800 /// Color = ((int)0x1800) , } /// /// Not used directly. /// public enum MatrixModeArb : int { /// /// Original was GL_MODELVIEW = 0x1700 /// Modelview = ((int)0x1700) , /// /// Original was GL_PROJECTION = 0x1701 /// Projection = ((int)0x1701) , /// /// Original was GL_TEXTURE = 0x1702 /// Texture = ((int)0x1702) , /// /// Original was GL_COLOR = 0x1800 /// Color = ((int)0x1800) , /// /// Original was GL_MATRIX0 = 0x88C0 /// Matrix0 = ((int)0x88C0) , /// /// Original was GL_MATRIX1 = 0x88C1 /// Matrix1 = ((int)0x88C1) , /// /// Original was GL_MATRIX2 = 0x88C2 /// Matrix2 = ((int)0x88C2) , /// /// Original was GL_MATRIX3 = 0x88C3 /// Matrix3 = ((int)0x88C3) , /// /// Original was GL_MATRIX4 = 0x88C4 /// Matrix4 = ((int)0x88C4) , /// /// Original was GL_MATRIX5 = 0x88C5 /// Matrix5 = ((int)0x88C5) , /// /// Original was GL_MATRIX6 = 0x88C6 /// Matrix6 = ((int)0x88C6) , /// /// Original was GL_MATRIX7 = 0x88C7 /// Matrix7 = ((int)0x88C7) , /// /// Original was GL_MATRIX8 = 0x88C8 /// Matrix8 = ((int)0x88C8) , /// /// Original was GL_MATRIX9 = 0x88C9 /// Matrix9 = ((int)0x88C9) , /// /// Original was GL_MATRIX10 = 0x88CA /// Matrix10 = ((int)0x88CA) , /// /// Original was GL_MATRIX11 = 0x88CB /// Matrix11 = ((int)0x88CB) , /// /// Original was GL_MATRIX12 = 0x88CC /// Matrix12 = ((int)0x88CC) , /// /// Original was GL_MATRIX13 = 0x88CD /// Matrix13 = ((int)0x88CD) , /// /// Original was GL_MATRIX14 = 0x88CE /// Matrix14 = ((int)0x88CE) , /// /// Original was GL_MATRIX15 = 0x88CF /// Matrix15 = ((int)0x88CF) , /// /// Original was GL_MATRIX16 = 0x88D0 /// Matrix16 = ((int)0x88D0) , /// /// Original was GL_MATRIX17 = 0x88D1 /// Matrix17 = ((int)0x88D1) , /// /// Original was GL_MATRIX18 = 0x88D2 /// Matrix18 = ((int)0x88D2) , /// /// Original was GL_MATRIX19 = 0x88D3 /// Matrix19 = ((int)0x88D3) , /// /// Original was GL_MATRIX20 = 0x88D4 /// Matrix20 = ((int)0x88D4) , /// /// Original was GL_MATRIX21 = 0x88D5 /// Matrix21 = ((int)0x88D5) , /// /// Original was GL_MATRIX22 = 0x88D6 /// Matrix22 = ((int)0x88D6) , /// /// Original was GL_MATRIX23 = 0x88D7 /// Matrix23 = ((int)0x88D7) , /// /// Original was GL_MATRIX24 = 0x88D8 /// Matrix24 = ((int)0x88D8) , /// /// Original was GL_MATRIX25 = 0x88D9 /// Matrix25 = ((int)0x88D9) , /// /// Original was GL_MATRIX26 = 0x88DA /// Matrix26 = ((int)0x88DA) , /// /// Original was GL_MATRIX27 = 0x88DB /// Matrix27 = ((int)0x88DB) , /// /// Original was GL_MATRIX28 = 0x88DC /// Matrix28 = ((int)0x88DC) , /// /// Original was GL_MATRIX29 = 0x88DD /// Matrix29 = ((int)0x88DD) , /// /// Original was GL_MATRIX30 = 0x88DE /// Matrix30 = ((int)0x88DE) , /// /// Original was GL_MATRIX31 = 0x88DF /// Matrix31 = ((int)0x88DF) , } /// /// Used in GL.MemoryBarrier /// public enum MemoryBarrierFlags : int { /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001 /// VertexAttribArrayBarrierBit = ((int)0x00000001) , /// /// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002 /// ElementArrayBarrierBit = ((int)0x00000002) , /// /// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004 /// UniformBarrierBit = ((int)0x00000004) , /// /// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008 /// TextureFetchBarrierBit = ((int)0x00000008) , /// /// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 /// ShaderImageAccessBarrierBit = ((int)0x00000020) , /// /// Original was GL_COMMAND_BARRIER_BIT = 0x00000040 /// CommandBarrierBit = ((int)0x00000040) , /// /// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080 /// PixelBufferBarrierBit = ((int)0x00000080) , /// /// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100 /// TextureUpdateBarrierBit = ((int)0x00000100) , /// /// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200 /// BufferUpdateBarrierBit = ((int)0x00000200) , /// /// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400 /// FramebufferBarrierBit = ((int)0x00000400) , /// /// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800 /// TransformFeedbackBarrierBit = ((int)0x00000800) , /// /// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 /// AtomicCounterBarrierBit = ((int)0x00001000) , /// /// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000 /// ShaderStorageBarrierBit = ((int)0x00002000) , /// /// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF /// AllBarrierBits = unchecked((int)0xFFFFFFFF) , } /// /// Not used directly. /// public enum MesaPackedDepthStencil : int { /// /// Original was GL_DEPTH_STENCIL_MESA = 0x8750 /// DepthStencilMesa = ((int)0x8750) , /// /// Original was GL_UNSIGNED_INT_24_8_MESA = 0x8751 /// UnsignedInt248Mesa = ((int)0x8751) , /// /// Original was GL_UNSIGNED_INT_8_24_REV_MESA = 0x8752 /// UnsignedInt824RevMesa = ((int)0x8752) , /// /// Original was GL_UNSIGNED_SHORT_15_1_MESA = 0x8753 /// UnsignedShort151Mesa = ((int)0x8753) , /// /// Original was GL_UNSIGNED_SHORT_1_15_REV_MESA = 0x8754 /// UnsignedShort115RevMesa = ((int)0x8754) , } /// /// Not used directly. /// public enum MesaPackInvert : int { /// /// Original was GL_PACK_INVERT_MESA = 0x8758 /// PackInvertMesa = ((int)0x8758) , } /// /// Not used directly. /// public enum MesaProgramDebug : int { /// /// Original was GL_FRAGMENT_PROGRAM_POSITION_MESA = 0x8BB0 /// FragmentProgramPositionMesa = ((int)0x8BB0) , /// /// Original was GL_FRAGMENT_PROGRAM_CALLBACK_MESA = 0x8BB1 /// FragmentProgramCallbackMesa = ((int)0x8BB1) , /// /// Original was GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA = 0x8BB2 /// FragmentProgramCallbackFuncMesa = ((int)0x8BB2) , /// /// Original was GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA = 0x8BB3 /// FragmentProgramCallbackDataMesa = ((int)0x8BB3) , /// /// Original was GL_VERTEX_PROGRAM_CALLBACK_MESA = 0x8BB4 /// VertexProgramCallbackMesa = ((int)0x8BB4) , /// /// Original was GL_VERTEX_PROGRAM_POSITION_MESA = 0x8BB4 /// VertexProgramPositionMesa = ((int)0x8BB4) , /// /// Original was GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA = 0x8BB6 /// VertexProgramCallbackFuncMesa = ((int)0x8BB6) , /// /// Original was GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA = 0x8BB7 /// VertexProgramCallbackDataMesa = ((int)0x8BB7) , } /// /// Not used directly. /// public enum MesaResizeBuffers : int { } /// /// Not used directly. /// public enum MesaShaderDebug : int { /// /// Original was GL_DEBUG_OBJECT_MESA = 0x8759 /// DebugObjectMesa = ((int)0x8759) , /// /// Original was GL_DEBUG_PRINT_MESA = 0x875A /// DebugPrintMesa = ((int)0x875A) , /// /// Original was GL_DEBUG_ASSERT_MESA = 0x875B /// DebugAssertMesa = ((int)0x875B) , } /// /// Not used directly. /// public enum MesaTrace : int { /// /// Original was GL_TRACE_OPERATIONS_BIT_MESA = 0x0001 /// TraceOperationsBitMesa = ((int)0x0001) , /// /// Original was GL_TRACE_PRIMITIVES_BIT_MESA = 0x0002 /// TracePrimitivesBitMesa = ((int)0x0002) , /// /// Original was GL_TRACE_ARRAYS_BIT_MESA = 0x0004 /// TraceArraysBitMesa = ((int)0x0004) , /// /// Original was GL_TRACE_TEXTURES_BIT_MESA = 0x0008 /// TraceTexturesBitMesa = ((int)0x0008) , /// /// Original was GL_TRACE_PIXELS_BIT_MESA = 0x0010 /// TracePixelsBitMesa = ((int)0x0010) , /// /// Original was GL_TRACE_ERRORS_BIT_MESA = 0x0020 /// TraceErrorsBitMesa = ((int)0x0020) , /// /// Original was GL_TRACE_MASK_MESA = 0x8755 /// TraceMaskMesa = ((int)0x8755) , /// /// Original was GL_TRACE_NAME_MESA = 0x8756 /// TraceNameMesa = ((int)0x8756) , /// /// Original was GL_TRACE_ALL_BITS_MESA = 0xFFFF /// TraceAllBitsMesa = ((int)0xFFFF) , } /// /// Not used directly. /// public enum MesaWindowPos : int { } /// /// Not used directly. /// public enum MesaxTextureStack : int { /// /// Original was GL_TEXTURE_1D_STACK_MESAX = 0x8759 /// Texture1DStackMesax = ((int)0x8759) , /// /// Original was GL_TEXTURE_2D_STACK_MESAX = 0x875A /// Texture2DStackMesax = ((int)0x875A) , /// /// Original was GL_PROXY_TEXTURE_1D_STACK_MESAX = 0x875B /// ProxyTexture1DStackMesax = ((int)0x875B) , /// /// Original was GL_PROXY_TEXTURE_2D_STACK_MESAX = 0x875C /// ProxyTexture2DStackMesax = ((int)0x875C) , /// /// Original was GL_TEXTURE_1D_STACK_BINDING_MESAX = 0x875D /// Texture1DStackBindingMesax = ((int)0x875D) , /// /// Original was GL_TEXTURE_2D_STACK_BINDING_MESAX = 0x875E /// Texture2DStackBindingMesax = ((int)0x875E) , } /// /// Not used directly. /// public enum MesaYcbcrTexture : int { /// /// Original was GL_UNSIGNED_SHORT_8_8_MESA = 0x85BA /// UnsignedShort88Mesa = ((int)0x85BA) , /// /// Original was GL_UNSIGNED_SHORT_8_8_REV_MESA = 0x85BB /// UnsignedShort88RevMesa = ((int)0x85BB) , /// /// Original was GL_YCBCR_MESA = 0x8757 /// YcbcrMesa = ((int)0x8757) , } /// /// Used in GL.EvalMesh1 /// public enum MeshMode1 : int { /// /// Original was GL_POINT = 0x1B00 /// Point = ((int)0x1B00) , /// /// Original was GL_LINE = 0x1B01 /// Line = ((int)0x1B01) , } /// /// Used in GL.EvalMesh2 /// public enum MeshMode2 : int { /// /// Original was GL_POINT = 0x1B00 /// Point = ((int)0x1B00) , /// /// Original was GL_LINE = 0x1B01 /// Line = ((int)0x1B01) , /// /// Original was GL_FILL = 0x1B02 /// Fill = ((int)0x1B02) , } /// /// Used in GL.GetMinmax, GL.GetMinmaxParameter, GL.Minmax, GL.ResetMinmax /// public enum MinmaxTarget : int { /// /// Original was GL_MINMAX = 0x802E /// Minmax = ((int)0x802E) , } /// /// Not used directly. /// public enum MinmaxTargetExt : int { /// /// Original was GL_MINMAX_EXT = 0x802E /// MinmaxExt = ((int)0x802E) , } /// /// Used in GL.NormalPointer, GL.Ext.BinormalPointer, GL.Ext.NormalPointer, GL.Ext.TangentPointer, GL.Ibm.NormalPointerList, GL.Intel.NormalPointer /// public enum NormalPointerType : int { /// /// Original was GL_BYTE = 0x1400 /// Byte = ((int)0x1400) , /// /// Original was GL_SHORT = 0x1402 /// Short = ((int)0x1402) , /// /// Original was GL_INT = 0x1404 /// Int = ((int)0x1404) , /// /// Original was GL_FLOAT = 0x1406 /// Float = ((int)0x1406) , /// /// Original was GL_DOUBLE = 0x140A /// Double = ((int)0x140A) , /// /// Original was GL_HALF_FLOAT = 0x140B /// HalfFloat = ((int)0x140B) , /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 /// UnsignedInt2101010Rev = ((int)0x8368) , /// /// Original was GL_INT_2_10_10_10_REV = 0x8D9F /// Int2101010Rev = ((int)0x8D9F) , } /// /// Used in GL.NV.GetImageHandle, GL.NV.MakeImageHandleResident /// public enum NvBindlessTexture : int { } /// /// Not used directly. /// public enum NvBlendSquare : int { } /// /// Not used directly. /// public enum NvComputeProgram5 : int { /// /// Original was GL_COMPUTE_PROGRAM_NV = 0x90FB /// ComputeProgramNv = ((int)0x90FB) , /// /// Original was GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV = 0x90FC /// ComputeProgramParameterBufferNv = ((int)0x90FC) , } /// /// Used in GL.NV.BeginConditionalRender /// public enum NvConditionalRender : int { /// /// Original was GL_QUERY_WAIT_NV = 0x8E13 /// QueryWaitNv = ((int)0x8E13) , /// /// Original was GL_QUERY_NO_WAIT_NV = 0x8E14 /// QueryNoWaitNv = ((int)0x8E14) , /// /// Original was GL_QUERY_BY_REGION_WAIT_NV = 0x8E15 /// QueryByRegionWaitNv = ((int)0x8E15) , /// /// Original was GL_QUERY_BY_REGION_NO_WAIT_NV = 0x8E16 /// QueryByRegionNoWaitNv = ((int)0x8E16) , } /// /// Not used directly. /// public enum NvCopyDepthToColor : int { /// /// Original was GL_DEPTH_STENCIL_TO_RGBA_NV = 0x886E /// DepthStencilToRgbaNv = ((int)0x886E) , /// /// Original was GL_DEPTH_STENCIL_TO_BGRA_NV = 0x886F /// DepthStencilToBgraNv = ((int)0x886F) , } /// /// Used in GL.NV.CopyImageSubData /// public enum NvCopyImage : int { } /// /// Not used directly. /// public enum NvCoverageSample : int { /// /// Original was GL_COVERAGE_BUFFER_BIT_NV = 0x00008000 /// CoverageBufferBitNv = ((int)0x00008000) , /// /// Original was GL_COVERAGE_COMPONENT_NV = 0x8ED0 /// CoverageComponentNv = ((int)0x8ED0) , /// /// Original was GL_COVERAGE_COMPONENT4_NV = 0x8ED1 /// CoverageComponent4Nv = ((int)0x8ED1) , /// /// Original was GL_COVERAGE_ATTACHMENT_NV = 0x8ED2 /// CoverageAttachmentNv = ((int)0x8ED2) , /// /// Original was GL_COVERAGE_BUFFERS_NV = 0x8ED3 /// CoverageBuffersNv = ((int)0x8ED3) , /// /// Original was GL_COVERAGE_SAMPLES_NV = 0x8ED4 /// CoverageSamplesNv = ((int)0x8ED4) , /// /// Original was GL_COVERAGE_ALL_FRAGMENTS_NV = 0x8ED5 /// CoverageAllFragmentsNv = ((int)0x8ED5) , /// /// Original was GL_COVERAGE_EDGE_FRAGMENTS_NV = 0x8ED6 /// CoverageEdgeFragmentsNv = ((int)0x8ED6) , /// /// Original was GL_COVERAGE_AUTOMATIC_NV = 0x8ED7 /// CoverageAutomaticNv = ((int)0x8ED7) , } /// /// Not used directly. /// public enum NvDeepTexture3D : int { /// /// Original was GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV = 0x90D0 /// MaxDeep3DTextureWidthHeightNv = ((int)0x90D0) , /// /// Original was GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV = 0x90D1 /// MaxDeep3DTextureDepthNv = ((int)0x90D1) , } /// /// Not used directly. /// public enum NvDepthBufferFloat : int { /// /// Original was GL_DEPTH_COMPONENT32F_NV = 0x8DAB /// DepthComponent32fNv = ((int)0x8DAB) , /// /// Original was GL_DEPTH32F_STENCIL8_NV = 0x8DAC /// Depth32fStencil8Nv = ((int)0x8DAC) , /// /// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV = 0x8DAD /// Float32UnsignedInt248RevNv = ((int)0x8DAD) , /// /// Original was GL_DEPTH_BUFFER_FLOAT_MODE_NV = 0x8DAF /// DepthBufferFloatModeNv = ((int)0x8DAF) , } /// /// Not used directly. /// public enum NvDepthClamp : int { /// /// Original was GL_DEPTH_CLAMP_NV = 0x864F /// DepthClampNv = ((int)0x864F) , } /// /// Not used directly. /// public enum NvDepthNonlinear : int { /// /// Original was GL_DEPTH_COMPONENT16_NONLINEAR_NV = 0x8E2C /// DepthComponent16NonlinearNv = ((int)0x8E2C) , } /// /// Not used directly. /// public enum NvDrawBuffers : int { /// /// Original was GL_MAX_DRAW_BUFFERS_NV = 0x8824 /// MaxDrawBuffersNv = ((int)0x8824) , /// /// Original was GL_DRAW_BUFFER0_NV = 0x8825 /// DrawBuffer0Nv = ((int)0x8825) , /// /// Original was GL_DRAW_BUFFER1_NV = 0x8826 /// DrawBuffer1Nv = ((int)0x8826) , /// /// Original was GL_DRAW_BUFFER2_NV = 0x8827 /// DrawBuffer2Nv = ((int)0x8827) , /// /// Original was GL_DRAW_BUFFER3_NV = 0x8828 /// DrawBuffer3Nv = ((int)0x8828) , /// /// Original was GL_DRAW_BUFFER4_NV = 0x8829 /// DrawBuffer4Nv = ((int)0x8829) , /// /// Original was GL_DRAW_BUFFER5_NV = 0x882A /// DrawBuffer5Nv = ((int)0x882A) , /// /// Original was GL_DRAW_BUFFER6_NV = 0x882B /// DrawBuffer6Nv = ((int)0x882B) , /// /// Original was GL_DRAW_BUFFER7_NV = 0x882C /// DrawBuffer7Nv = ((int)0x882C) , /// /// Original was GL_DRAW_BUFFER8_NV = 0x882D /// DrawBuffer8Nv = ((int)0x882D) , /// /// Original was GL_DRAW_BUFFER9_NV = 0x882E /// DrawBuffer9Nv = ((int)0x882E) , /// /// Original was GL_DRAW_BUFFER10_NV = 0x882F /// DrawBuffer10Nv = ((int)0x882F) , /// /// Original was GL_DRAW_BUFFER11_NV = 0x8830 /// DrawBuffer11Nv = ((int)0x8830) , /// /// Original was GL_DRAW_BUFFER12_NV = 0x8831 /// DrawBuffer12Nv = ((int)0x8831) , /// /// Original was GL_DRAW_BUFFER13_NV = 0x8832 /// DrawBuffer13Nv = ((int)0x8832) , /// /// Original was GL_DRAW_BUFFER14_NV = 0x8833 /// DrawBuffer14Nv = ((int)0x8833) , /// /// Original was GL_DRAW_BUFFER15_NV = 0x8834 /// DrawBuffer15Nv = ((int)0x8834) , /// /// Original was GL_COLOR_ATTACHMENT0_NV = 0x8CE0 /// ColorAttachment0Nv = ((int)0x8CE0) , /// /// Original was GL_COLOR_ATTACHMENT1_NV = 0x8CE1 /// ColorAttachment1Nv = ((int)0x8CE1) , /// /// Original was GL_COLOR_ATTACHMENT2_NV = 0x8CE2 /// ColorAttachment2Nv = ((int)0x8CE2) , /// /// Original was GL_COLOR_ATTACHMENT3_NV = 0x8CE3 /// ColorAttachment3Nv = ((int)0x8CE3) , /// /// Original was GL_COLOR_ATTACHMENT4_NV = 0x8CE4 /// ColorAttachment4Nv = ((int)0x8CE4) , /// /// Original was GL_COLOR_ATTACHMENT5_NV = 0x8CE5 /// ColorAttachment5Nv = ((int)0x8CE5) , /// /// Original was GL_COLOR_ATTACHMENT6_NV = 0x8CE6 /// ColorAttachment6Nv = ((int)0x8CE6) , /// /// Original was GL_COLOR_ATTACHMENT7_NV = 0x8CE7 /// ColorAttachment7Nv = ((int)0x8CE7) , /// /// Original was GL_COLOR_ATTACHMENT8_NV = 0x8CE8 /// ColorAttachment8Nv = ((int)0x8CE8) , /// /// Original was GL_COLOR_ATTACHMENT9_NV = 0x8CE9 /// ColorAttachment9Nv = ((int)0x8CE9) , /// /// Original was GL_COLOR_ATTACHMENT10_NV = 0x8CEA /// ColorAttachment10Nv = ((int)0x8CEA) , /// /// Original was GL_COLOR_ATTACHMENT11_NV = 0x8CEB /// ColorAttachment11Nv = ((int)0x8CEB) , /// /// Original was GL_COLOR_ATTACHMENT12_NV = 0x8CEC /// ColorAttachment12Nv = ((int)0x8CEC) , /// /// Original was GL_COLOR_ATTACHMENT13_NV = 0x8CED /// ColorAttachment13Nv = ((int)0x8CED) , /// /// Original was GL_COLOR_ATTACHMENT14_NV = 0x8CEE /// ColorAttachment14Nv = ((int)0x8CEE) , /// /// Original was GL_COLOR_ATTACHMENT15_NV = 0x8CEF /// ColorAttachment15Nv = ((int)0x8CEF) , } /// /// Not used directly. /// public enum NvDrawTexture : int { } /// /// Used in GL.NV.EvalMap, GL.NV.GetMapAttribParameter, GL.NV.GetMapControlPoints, GL.NV.GetMapParameter, GL.NV.MapControlPoints, GL.NV.MapParameter /// public enum NvEvaluators : int { /// /// Original was GL_EVAL_2D_NV = 0x86C0 /// Eval2DNv = ((int)0x86C0) , /// /// Original was GL_EVAL_TRIANGULAR_2D_NV = 0x86C1 /// EvalTriangular2DNv = ((int)0x86C1) , /// /// Original was GL_MAP_TESSELLATION_NV = 0x86C2 /// MapTessellationNv = ((int)0x86C2) , /// /// Original was GL_MAP_ATTRIB_U_ORDER_NV = 0x86C3 /// MapAttribUOrderNv = ((int)0x86C3) , /// /// Original was GL_MAP_ATTRIB_V_ORDER_NV = 0x86C4 /// MapAttribVOrderNv = ((int)0x86C4) , /// /// Original was GL_EVAL_FRACTIONAL_TESSELLATION_NV = 0x86C5 /// EvalFractionalTessellationNv = ((int)0x86C5) , /// /// Original was GL_EVAL_VERTEX_ATTRIB0_NV = 0x86C6 /// EvalVertexAttrib0Nv = ((int)0x86C6) , /// /// Original was GL_EVAL_VERTEX_ATTRIB1_NV = 0x86C7 /// EvalVertexAttrib1Nv = ((int)0x86C7) , /// /// Original was GL_EVAL_VERTEX_ATTRIB2_NV = 0x86C8 /// EvalVertexAttrib2Nv = ((int)0x86C8) , /// /// Original was GL_EVAL_VERTEX_ATTRIB3_NV = 0x86C9 /// EvalVertexAttrib3Nv = ((int)0x86C9) , /// /// Original was GL_EVAL_VERTEX_ATTRIB4_NV = 0x86CA /// EvalVertexAttrib4Nv = ((int)0x86CA) , /// /// Original was GL_EVAL_VERTEX_ATTRIB5_NV = 0x86CB /// EvalVertexAttrib5Nv = ((int)0x86CB) , /// /// Original was GL_EVAL_VERTEX_ATTRIB6_NV = 0x86CC /// EvalVertexAttrib6Nv = ((int)0x86CC) , /// /// Original was GL_EVAL_VERTEX_ATTRIB7_NV = 0x86CD /// EvalVertexAttrib7Nv = ((int)0x86CD) , /// /// Original was GL_EVAL_VERTEX_ATTRIB8_NV = 0x86CE /// EvalVertexAttrib8Nv = ((int)0x86CE) , /// /// Original was GL_EVAL_VERTEX_ATTRIB9_NV = 0x86CF /// EvalVertexAttrib9Nv = ((int)0x86CF) , /// /// Original was GL_EVAL_VERTEX_ATTRIB10_NV = 0x86D0 /// EvalVertexAttrib10Nv = ((int)0x86D0) , /// /// Original was GL_EVAL_VERTEX_ATTRIB11_NV = 0x86D1 /// EvalVertexAttrib11Nv = ((int)0x86D1) , /// /// Original was GL_EVAL_VERTEX_ATTRIB12_NV = 0x86D2 /// EvalVertexAttrib12Nv = ((int)0x86D2) , /// /// Original was GL_EVAL_VERTEX_ATTRIB13_NV = 0x86D3 /// EvalVertexAttrib13Nv = ((int)0x86D3) , /// /// Original was GL_EVAL_VERTEX_ATTRIB14_NV = 0x86D4 /// EvalVertexAttrib14Nv = ((int)0x86D4) , /// /// Original was GL_EVAL_VERTEX_ATTRIB15_NV = 0x86D5 /// EvalVertexAttrib15Nv = ((int)0x86D5) , /// /// Original was GL_MAX_MAP_TESSELLATION_NV = 0x86D6 /// MaxMapTessellationNv = ((int)0x86D6) , /// /// Original was GL_MAX_RATIONAL_EVAL_ORDER_NV = 0x86D7 /// MaxRationalEvalOrderNv = ((int)0x86D7) , } /// /// Used in GL.NV.GetMultisample /// public enum NvExplicitMultisample : int { /// /// Original was GL_SAMPLE_POSITION_NV = 0x8E50 /// SamplePositionNv = ((int)0x8E50) , /// /// Original was GL_SAMPLE_MASK_NV = 0x8E51 /// SampleMaskNv = ((int)0x8E51) , /// /// Original was GL_SAMPLE_MASK_VALUE_NV = 0x8E52 /// SampleMaskValueNv = ((int)0x8E52) , /// /// Original was GL_TEXTURE_BINDING_RENDERBUFFER_NV = 0x8E53 /// TextureBindingRenderbufferNv = ((int)0x8E53) , /// /// Original was GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV = 0x8E54 /// TextureRenderbufferDataStoreBindingNv = ((int)0x8E54) , /// /// Original was GL_TEXTURE_RENDERBUFFER_NV = 0x8E55 /// TextureRenderbufferNv = ((int)0x8E55) , /// /// Original was GL_SAMPLER_RENDERBUFFER_NV = 0x8E56 /// SamplerRenderbufferNv = ((int)0x8E56) , /// /// Original was GL_INT_SAMPLER_RENDERBUFFER_NV = 0x8E57 /// IntSamplerRenderbufferNv = ((int)0x8E57) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV = 0x8E58 /// UnsignedIntSamplerRenderbufferNv = ((int)0x8E58) , /// /// Original was GL_MAX_SAMPLE_MASK_WORDS_NV = 0x8E59 /// MaxSampleMaskWordsNv = ((int)0x8E59) , } /// /// Not used directly. /// public enum NvFboColorAttachments : int { /// /// Original was GL_MAX_COLOR_ATTACHMENTS_NV = 0x8CDF /// MaxColorAttachmentsNv = ((int)0x8CDF) , /// /// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0 /// ColorAttachment0 = ((int)0x8CE0) , /// /// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1 /// ColorAttachment1 = ((int)0x8CE1) , /// /// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2 /// ColorAttachment2 = ((int)0x8CE2) , /// /// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3 /// ColorAttachment3 = ((int)0x8CE3) , /// /// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4 /// ColorAttachment4 = ((int)0x8CE4) , /// /// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5 /// ColorAttachment5 = ((int)0x8CE5) , /// /// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6 /// ColorAttachment6 = ((int)0x8CE6) , /// /// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7 /// ColorAttachment7 = ((int)0x8CE7) , /// /// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8 /// ColorAttachment8 = ((int)0x8CE8) , /// /// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9 /// ColorAttachment9 = ((int)0x8CE9) , /// /// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA /// ColorAttachment10 = ((int)0x8CEA) , /// /// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB /// ColorAttachment11 = ((int)0x8CEB) , /// /// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC /// ColorAttachment12 = ((int)0x8CEC) , /// /// Original was GL_COLOR_ATTACHMENT13 = 0x8CED /// ColorAttachment13 = ((int)0x8CED) , /// /// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE /// ColorAttachment14 = ((int)0x8CEE) , /// /// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF /// ColorAttachment15 = ((int)0x8CEF) , } /// /// Used in GL.NV.GetFence, GL.NV.SetFence /// public enum NvFence : int { /// /// Original was GL_ALL_COMPLETED_NV = 0x84F2 /// AllCompletedNv = ((int)0x84F2) , /// /// Original was GL_FENCE_STATUS_NV = 0x84F3 /// FenceStatusNv = ((int)0x84F3) , /// /// Original was GL_FENCE_CONDITION_NV = 0x84F4 /// FenceConditionNv = ((int)0x84F4) , } /// /// Not used directly. /// public enum NvFloatBuffer : int { /// /// Original was GL_FLOAT_R_NV = 0x8880 /// FloatRNv = ((int)0x8880) , /// /// Original was GL_FLOAT_RG_NV = 0x8881 /// FloatRgNv = ((int)0x8881) , /// /// Original was GL_FLOAT_RGB_NV = 0x8882 /// FloatRgbNv = ((int)0x8882) , /// /// Original was GL_FLOAT_RGBA_NV = 0x8883 /// FloatRgbaNv = ((int)0x8883) , /// /// Original was GL_FLOAT_R16_NV = 0x8884 /// FloatR16Nv = ((int)0x8884) , /// /// Original was GL_FLOAT_R32_NV = 0x8885 /// FloatR32Nv = ((int)0x8885) , /// /// Original was GL_FLOAT_RG16_NV = 0x8886 /// FloatRg16Nv = ((int)0x8886) , /// /// Original was GL_FLOAT_RG32_NV = 0x8887 /// FloatRg32Nv = ((int)0x8887) , /// /// Original was GL_FLOAT_RGB16_NV = 0x8888 /// FloatRgb16Nv = ((int)0x8888) , /// /// Original was GL_FLOAT_RGB32_NV = 0x8889 /// FloatRgb32Nv = ((int)0x8889) , /// /// Original was GL_FLOAT_RGBA16_NV = 0x888A /// FloatRgba16Nv = ((int)0x888A) , /// /// Original was GL_FLOAT_RGBA32_NV = 0x888B /// FloatRgba32Nv = ((int)0x888B) , /// /// Original was GL_TEXTURE_FLOAT_COMPONENTS_NV = 0x888C /// TextureFloatComponentsNv = ((int)0x888C) , /// /// Original was GL_FLOAT_CLEAR_COLOR_VALUE_NV = 0x888D /// FloatClearColorValueNv = ((int)0x888D) , /// /// Original was GL_FLOAT_RGBA_MODE_NV = 0x888E /// FloatRgbaModeNv = ((int)0x888E) , } /// /// Not used directly. /// public enum NvFogDistance : int { /// /// Original was GL_EYE_PLANE = 0x2502 /// EyePlane = ((int)0x2502) , /// /// Original was GL_FOG_DISTANCE_MODE_NV = 0x855A /// FogDistanceModeNv = ((int)0x855A) , /// /// Original was GL_EYE_RADIAL_NV = 0x855B /// EyeRadialNv = ((int)0x855B) , /// /// Original was GL_EYE_PLANE_ABSOLUTE_NV = 0x855C /// EyePlaneAbsoluteNv = ((int)0x855C) , } /// /// Not used directly. /// public enum NvFragmentProgram : int { /// /// Original was GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV = 0x8868 /// MaxFragmentProgramLocalParametersNv = ((int)0x8868) , /// /// Original was GL_FRAGMENT_PROGRAM_NV = 0x8870 /// FragmentProgramNv = ((int)0x8870) , /// /// Original was GL_MAX_TEXTURE_COORDS_NV = 0x8871 /// MaxTextureCoordsNv = ((int)0x8871) , /// /// Original was GL_MAX_TEXTURE_IMAGE_UNITS_NV = 0x8872 /// MaxTextureImageUnitsNv = ((int)0x8872) , /// /// Original was GL_FRAGMENT_PROGRAM_BINDING_NV = 0x8873 /// FragmentProgramBindingNv = ((int)0x8873) , /// /// Original was GL_PROGRAM_ERROR_STRING_NV = 0x8874 /// ProgramErrorStringNv = ((int)0x8874) , } /// /// Not used directly. /// public enum NvFragmentProgram2 : int { /// /// Original was GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = 0x88F4 /// MaxProgramExecInstructionsNv = ((int)0x88F4) , /// /// Original was GL_MAX_PROGRAM_CALL_DEPTH_NV = 0x88F5 /// MaxProgramCallDepthNv = ((int)0x88F5) , /// /// Original was GL_MAX_PROGRAM_IF_DEPTH_NV = 0x88F6 /// MaxProgramIfDepthNv = ((int)0x88F6) , /// /// Original was GL_MAX_PROGRAM_LOOP_DEPTH_NV = 0x88F7 /// MaxProgramLoopDepthNv = ((int)0x88F7) , /// /// Original was GL_MAX_PROGRAM_LOOP_COUNT_NV = 0x88F8 /// MaxProgramLoopCountNv = ((int)0x88F8) , } /// /// Not used directly. /// public enum NvFragmentProgram4 : int { } /// /// Not used directly. /// public enum NvFragmentProgramOption : int { } /// /// Not used directly. /// public enum NvFramebufferBlit : int { /// /// Original was GL_DRAW_FRAMEBUFFER_BINDING_NV = 0x8CA6 /// DrawFramebufferBindingNv = ((int)0x8CA6) , /// /// Original was GL_READ_FRAMEBUFFER_NV = 0x8CA8 /// ReadFramebufferNv = ((int)0x8CA8) , /// /// Original was GL_DRAW_FRAMEBUFFER_NV = 0x8CA9 /// DrawFramebufferNv = ((int)0x8CA9) , /// /// Original was GL_READ_FRAMEBUFFER_BINDING_NV = 0x8CAA /// ReadFramebufferBindingNv = ((int)0x8CAA) , } /// /// Not used directly. /// public enum NvFramebufferMultisample : int { /// /// Original was GL_RENDERBUFFER_SAMPLES_NV = 0x8CAB /// RenderbufferSamplesNv = ((int)0x8CAB) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV = 0x8D56 /// FramebufferIncompleteMultisampleNv = ((int)0x8D56) , /// /// Original was GL_MAX_SAMPLES_NV = 0x8D57 /// MaxSamplesNv = ((int)0x8D57) , } /// /// Not used directly. /// public enum NvFramebufferMultisampleCoverage : int { /// /// Original was GL_RENDERBUFFER_COVERAGE_SAMPLES_NV = 0x8CAB /// RenderbufferCoverageSamplesNv = ((int)0x8CAB) , /// /// Original was GL_RENDERBUFFER_COLOR_SAMPLES_NV = 0x8E10 /// RenderbufferColorSamplesNv = ((int)0x8E10) , /// /// Original was GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E11 /// MaxMultisampleCoverageModesNv = ((int)0x8E11) , /// /// Original was GL_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E12 /// MultisampleCoverageModesNv = ((int)0x8E12) , } /// /// Used in GL.NV.ProgramVertexLimit /// public enum NvGeometryProgram4 : int { /// /// Original was GL_LINES_ADJACENCY_EXT = 0x000A /// LinesAdjacencyExt = ((int)0x000A) , /// /// Original was GL_LINE_STRIP_ADJACENCY_EXT = 0x000B /// LineStripAdjacencyExt = ((int)0x000B) , /// /// Original was GL_TRIANGLES_ADJACENCY_EXT = 0x000C /// TrianglesAdjacencyExt = ((int)0x000C) , /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D /// TriangleStripAdjacencyExt = ((int)0x000D) , /// /// Original was GL_PROGRAM_POINT_SIZE_EXT = 0x8642 /// ProgramPointSizeExt = ((int)0x8642) , /// /// Original was GL_GEOMETRY_PROGRAM_NV = 0x8C26 /// GeometryProgramNv = ((int)0x8C26) , /// /// Original was GL_MAX_PROGRAM_OUTPUT_VERTICES_NV = 0x8C27 /// MaxProgramOutputVerticesNv = ((int)0x8C27) , /// /// Original was GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV = 0x8C28 /// MaxProgramTotalOutputComponentsNv = ((int)0x8C28) , /// /// Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 0x8C29 /// MaxGeometryTextureImageUnitsExt = ((int)0x8C29) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = 0x8CD4 /// FramebufferAttachmentTextureLayerExt = ((int)0x8CD4) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 0x8DA7 /// FramebufferAttachmentLayeredExt = ((int)0x8DA7) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8DA8 /// FramebufferIncompleteLayerTargetsExt = ((int)0x8DA8) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = 0x8DA9 /// FramebufferIncompleteLayerCountExt = ((int)0x8DA9) , /// /// Original was GL_GEOMETRY_VERTICES_OUT_EXT = 0x8DDA /// GeometryVerticesOutExt = ((int)0x8DDA) , /// /// Original was GL_GEOMETRY_INPUT_TYPE_EXT = 0x8DDB /// GeometryInputTypeExt = ((int)0x8DDB) , /// /// Original was GL_GEOMETRY_OUTPUT_TYPE_EXT = 0x8DDC /// GeometryOutputTypeExt = ((int)0x8DDC) , } /// /// Not used directly. /// public enum NvGeometryShader4 : int { } /// /// Used in GL.NV.GetProgramEnvParameterI, GL.NV.GetProgramLocalParameterI, GL.NV.ProgramEnvParameterI4, GL.NV.ProgramEnvParametersI4, GL.NV.ProgramLocalParameterI4, GL.NV.ProgramLocalParametersI4 /// public enum NvGpuProgram4 : int { /// /// Original was GL_MIN_PROGRAM_TEXEL_OFFSET_NV = 0x8904 /// MinProgramTexelOffsetNv = ((int)0x8904) , /// /// Original was GL_MAX_PROGRAM_TEXEL_OFFSET_NV = 0x8905 /// MaxProgramTexelOffsetNv = ((int)0x8905) , /// /// Original was GL_PROGRAM_ATTRIB_COMPONENTS_NV = 0x8906 /// ProgramAttribComponentsNv = ((int)0x8906) , /// /// Original was GL_PROGRAM_RESULT_COMPONENTS_NV = 0x8907 /// ProgramResultComponentsNv = ((int)0x8907) , /// /// Original was GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV = 0x8908 /// MaxProgramAttribComponentsNv = ((int)0x8908) , /// /// Original was GL_MAX_PROGRAM_RESULT_COMPONENTS_NV = 0x8909 /// MaxProgramResultComponentsNv = ((int)0x8909) , /// /// Original was GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV = 0x8DA5 /// MaxProgramGenericAttribsNv = ((int)0x8DA5) , /// /// Original was GL_MAX_PROGRAM_GENERIC_RESULTS_NV = 0x8DA6 /// MaxProgramGenericResultsNv = ((int)0x8DA6) , } /// /// Used in GL.NV.GetProgramSubroutineParameter, GL.NV.ProgramSubroutineParameters /// public enum NvGpuProgram5 : int { /// /// Original was GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV = 0x8E5A /// MaxGeometryProgramInvocationsNv = ((int)0x8E5A) , /// /// Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV = 0x8E5B /// MinFragmentInterpolationOffsetNv = ((int)0x8E5B) , /// /// Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV = 0x8E5C /// MaxFragmentInterpolationOffsetNv = ((int)0x8E5C) , /// /// Original was GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV = 0x8E5D /// FragmentProgramInterpolationOffsetBitsNv = ((int)0x8E5D) , /// /// Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV = 0x8E5E /// MinProgramTextureGatherOffsetNv = ((int)0x8E5E) , /// /// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV = 0x8E5F /// MaxProgramTextureGatherOffsetNv = ((int)0x8E5F) , /// /// Original was GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV = 0x8F44 /// MaxProgramSubroutineParametersNv = ((int)0x8F44) , /// /// Original was GL_MAX_PROGRAM_SUBROUTINE_NUM_NV = 0x8F45 /// MaxProgramSubroutineNumNv = ((int)0x8F45) , } /// /// Not used directly. /// public enum NvGpuShader5 : int { /// /// Original was GL_PATCHES = 0x000E /// Patches = ((int)0x000E) , /// /// Original was GL_INT64_NV = 0x140E /// Int64Nv = ((int)0x140E) , /// /// Original was GL_UNSIGNED_INT64_NV = 0x140F /// UnsignedInt64Nv = ((int)0x140F) , /// /// Original was GL_INT8_NV = 0x8FE0 /// Int8Nv = ((int)0x8FE0) , /// /// Original was GL_INT8_VEC2_NV = 0x8FE1 /// Int8Vec2Nv = ((int)0x8FE1) , /// /// Original was GL_INT8_VEC3_NV = 0x8FE2 /// Int8Vec3Nv = ((int)0x8FE2) , /// /// Original was GL_INT8_VEC4_NV = 0x8FE3 /// Int8Vec4Nv = ((int)0x8FE3) , /// /// Original was GL_INT16_NV = 0x8FE4 /// Int16Nv = ((int)0x8FE4) , /// /// Original was GL_INT16_VEC2_NV = 0x8FE5 /// Int16Vec2Nv = ((int)0x8FE5) , /// /// Original was GL_INT16_VEC3_NV = 0x8FE6 /// Int16Vec3Nv = ((int)0x8FE6) , /// /// Original was GL_INT16_VEC4_NV = 0x8FE7 /// Int16Vec4Nv = ((int)0x8FE7) , /// /// Original was GL_INT64_VEC2_NV = 0x8FE9 /// Int64Vec2Nv = ((int)0x8FE9) , /// /// Original was GL_INT64_VEC3_NV = 0x8FEA /// Int64Vec3Nv = ((int)0x8FEA) , /// /// Original was GL_INT64_VEC4_NV = 0x8FEB /// Int64Vec4Nv = ((int)0x8FEB) , /// /// Original was GL_UNSIGNED_INT8_NV = 0x8FEC /// UnsignedInt8Nv = ((int)0x8FEC) , /// /// Original was GL_UNSIGNED_INT8_VEC2_NV = 0x8FED /// UnsignedInt8Vec2Nv = ((int)0x8FED) , /// /// Original was GL_UNSIGNED_INT8_VEC3_NV = 0x8FEE /// UnsignedInt8Vec3Nv = ((int)0x8FEE) , /// /// Original was GL_UNSIGNED_INT8_VEC4_NV = 0x8FEF /// UnsignedInt8Vec4Nv = ((int)0x8FEF) , /// /// Original was GL_UNSIGNED_INT16_NV = 0x8FF0 /// UnsignedInt16Nv = ((int)0x8FF0) , /// /// Original was GL_UNSIGNED_INT16_VEC2_NV = 0x8FF1 /// UnsignedInt16Vec2Nv = ((int)0x8FF1) , /// /// Original was GL_UNSIGNED_INT16_VEC3_NV = 0x8FF2 /// UnsignedInt16Vec3Nv = ((int)0x8FF2) , /// /// Original was GL_UNSIGNED_INT16_VEC4_NV = 0x8FF3 /// UnsignedInt16Vec4Nv = ((int)0x8FF3) , /// /// Original was GL_UNSIGNED_INT64_VEC2_NV = 0x8FF5 /// UnsignedInt64Vec2Nv = ((int)0x8FF5) , /// /// Original was GL_UNSIGNED_INT64_VEC3_NV = 0x8FF6 /// UnsignedInt64Vec3Nv = ((int)0x8FF6) , /// /// Original was GL_UNSIGNED_INT64_VEC4_NV = 0x8FF7 /// UnsignedInt64Vec4Nv = ((int)0x8FF7) , /// /// Original was GL_FLOAT16_NV = 0x8FF8 /// Float16Nv = ((int)0x8FF8) , /// /// Original was GL_FLOAT16_VEC2_NV = 0x8FF9 /// Float16Vec2Nv = ((int)0x8FF9) , /// /// Original was GL_FLOAT16_VEC3_NV = 0x8FFA /// Float16Vec3Nv = ((int)0x8FFA) , /// /// Original was GL_FLOAT16_VEC4_NV = 0x8FFB /// Float16Vec4Nv = ((int)0x8FFB) , } /// /// Not used directly. /// public enum NvHalfFloat : int { /// /// Original was GL_HALF_FLOAT_NV = 0x140B /// HalfFloatNv = ((int)0x140B) , } /// /// Not used directly. /// public enum NvInstancedArrays : int { /// /// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV = 0x88FE /// VertexAttribArrayDivisorNv = ((int)0x88FE) , } /// /// Not used directly. /// public enum NvLightMaxExponent : int { /// /// Original was GL_MAX_SHININESS_NV = 0x8504 /// MaxShininessNv = ((int)0x8504) , /// /// Original was GL_MAX_SPOT_EXPONENT_NV = 0x8505 /// MaxSpotExponentNv = ((int)0x8505) , } /// /// Not used directly. /// public enum NvMultisampleCoverage : int { /// /// Original was GL_SAMPLES_ARB = 0x80A9 /// SamplesArb = ((int)0x80A9) , /// /// Original was GL_COLOR_SAMPLES_NV = 0x8E20 /// ColorSamplesNv = ((int)0x8E20) , } /// /// Not used directly. /// public enum NvMultisampleFilterHint : int { /// /// Original was GL_MULTISAMPLE_FILTER_HINT_NV = 0x8534 /// MultisampleFilterHintNv = ((int)0x8534) , } /// /// Used in GL.NV.GetOcclusionQuery /// public enum NvOcclusionQuery : int { /// /// Original was GL_PIXEL_COUNTER_BITS_NV = 0x8864 /// PixelCounterBitsNv = ((int)0x8864) , /// /// Original was GL_CURRENT_OCCLUSION_QUERY_ID_NV = 0x8865 /// CurrentOcclusionQueryIdNv = ((int)0x8865) , /// /// Original was GL_PIXEL_COUNT_NV = 0x8866 /// PixelCountNv = ((int)0x8866) , /// /// Original was GL_PIXEL_COUNT_AVAILABLE_NV = 0x8867 /// PixelCountAvailableNv = ((int)0x8867) , } /// /// Not used directly. /// public enum NvPackedDepthStencil : int { /// /// Original was GL_DEPTH_STENCIL_NV = 0x84F9 /// DepthStencilNv = ((int)0x84F9) , /// /// Original was GL_UNSIGNED_INT_24_8_NV = 0x84FA /// UnsignedInt248Nv = ((int)0x84FA) , } /// /// Used in GL.NV.ProgramBufferParameters, GL.NV.ProgramBufferParametersI /// public enum NvParameterBufferObject : int { /// /// Original was GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV = 0x8DA0 /// MaxProgramParameterBufferBindingsNv = ((int)0x8DA0) , /// /// Original was GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV = 0x8DA1 /// MaxProgramParameterBufferSizeNv = ((int)0x8DA1) , /// /// Original was GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA2 /// VertexProgramParameterBufferNv = ((int)0x8DA2) , /// /// Original was GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA3 /// GeometryProgramParameterBufferNv = ((int)0x8DA3) , /// /// Original was GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA4 /// FragmentProgramParameterBufferNv = ((int)0x8DA4) , } /// /// Not used directly. /// public enum NvParameterBufferObject2 : int { } /// /// Used in GL.NV.CoverFillPathInstanced, GL.NV.CoverFillPath, GL.NV.CoverStrokePathInstanced, GL.NV.CoverStrokePath, GL.NV.GetPathColorGen, GL.NV.GetPathMetric, GL.NV.GetPathParameter, GL.NV.GetPathSpacing, GL.NV.GetPathTexGen, GL.NV.PathColorGen, GL.NV.PathCommands, GL.NV.PathCoords, GL.NV.PathFogGen, GL.NV.PathGlyphRange, GL.NV.PathGlyph, GL.NV.PathParameter, GL.NV.PathString, GL.NV.PathSubCommands, GL.NV.PathSubCoords, GL.NV.PathTexGen, GL.NV.StencilFillPathInstanced, GL.NV.StencilFillPath, GL.NV.StencilStrokePathInstanced, GL.NV.TransformPath /// public enum NvPathRendering : int { /// /// Original was GL_CLOSE_PATH_NV = 0x00 /// ClosePathNv = ((int)0x00) , /// /// Original was GL_FONT_X_MIN_BOUNDS_BIT_NV = 0x00010000 /// FontXMinBoundsBitNv = ((int)0x00010000) , /// /// Original was GL_FONT_Y_MIN_BOUNDS_BIT_NV = 0x00020000 /// FontYMinBoundsBitNv = ((int)0x00020000) , /// /// Original was GL_FONT_X_MAX_BOUNDS_BIT_NV = 0x00040000 /// FontXMaxBoundsBitNv = ((int)0x00040000) , /// /// Original was GL_FONT_Y_MAX_BOUNDS_BIT_NV = 0x00080000 /// FontYMaxBoundsBitNv = ((int)0x00080000) , /// /// Original was GL_FONT_UNITS_PER_EM_BIT_NV = 0x00100000 /// FontUnitsPerEmBitNv = ((int)0x00100000) , /// /// Original was GL_FONT_ASCENDER_BIT_NV = 0x00200000 /// FontAscenderBitNv = ((int)0x00200000) , /// /// Original was GL_FONT_DESCENDER_BIT_NV = 0x00400000 /// FontDescenderBitNv = ((int)0x00400000) , /// /// Original was GL_FONT_HEIGHT_BIT_NV = 0x00800000 /// FontHeightBitNv = ((int)0x00800000) , /// /// Original was GL_BOLD_BIT_NV = 0x01 /// BoldBitNv = ((int)0x01) , /// /// Original was GL_GLYPH_WIDTH_BIT_NV = 0x01 /// GlyphWidthBitNv = ((int)0x01) , /// /// Original was GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV = 0x01000000 /// FontMaxAdvanceWidthBitNv = ((int)0x01000000) , /// /// Original was GL_GLYPH_HEIGHT_BIT_NV = 0x02 /// GlyphHeightBitNv = ((int)0x02) , /// /// Original was GL_ITALIC_BIT_NV = 0x02 /// ItalicBitNv = ((int)0x02) , /// /// Original was GL_MOVE_TO_NV = 0x02 /// MoveToNv = ((int)0x02) , /// /// Original was GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV = 0x02000000 /// FontMaxAdvanceHeightBitNv = ((int)0x02000000) , /// /// Original was GL_RELATIVE_MOVE_TO_NV = 0x03 /// RelativeMoveToNv = ((int)0x03) , /// /// Original was GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV = 0x04 /// GlyphHorizontalBearingXBitNv = ((int)0x04) , /// /// Original was GL_LINE_TO_NV = 0x04 /// LineToNv = ((int)0x04) , /// /// Original was GL_FONT_UNDERLINE_POSITION_BIT_NV = 0x04000000 /// FontUnderlinePositionBitNv = ((int)0x04000000) , /// /// Original was GL_RELATIVE_LINE_TO_NV = 0x05 /// RelativeLineToNv = ((int)0x05) , /// /// Original was GL_HORIZONTAL_LINE_TO_NV = 0x06 /// HorizontalLineToNv = ((int)0x06) , /// /// Original was GL_RELATIVE_HORIZONTAL_LINE_TO_NV = 0x07 /// RelativeHorizontalLineToNv = ((int)0x07) , /// /// Original was GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV = 0x08 /// GlyphHorizontalBearingYBitNv = ((int)0x08) , /// /// Original was GL_VERTICAL_LINE_TO_NV = 0x08 /// VerticalLineToNv = ((int)0x08) , /// /// Original was GL_FONT_UNDERLINE_THICKNESS_BIT_NV = 0x08000000 /// FontUnderlineThicknessBitNv = ((int)0x08000000) , /// /// Original was GL_RELATIVE_VERTICAL_LINE_TO_NV = 0x09 /// RelativeVerticalLineToNv = ((int)0x09) , /// /// Original was GL_QUADRATIC_CURVE_TO_NV = 0x0A /// QuadraticCurveToNv = ((int)0x0A) , /// /// Original was GL_RELATIVE_QUADRATIC_CURVE_TO_NV = 0x0B /// RelativeQuadraticCurveToNv = ((int)0x0B) , /// /// Original was GL_CUBIC_CURVE_TO_NV = 0x0C /// CubicCurveToNv = ((int)0x0C) , /// /// Original was GL_RELATIVE_CUBIC_CURVE_TO_NV = 0x0D /// RelativeCubicCurveToNv = ((int)0x0D) , /// /// Original was GL_SMOOTH_QUADRATIC_CURVE_TO_NV = 0x0E /// SmoothQuadraticCurveToNv = ((int)0x0E) , /// /// Original was GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV = 0x0F /// RelativeSmoothQuadraticCurveToNv = ((int)0x0F) , /// /// Original was GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV = 0x10 /// GlyphHorizontalBearingAdvanceBitNv = ((int)0x10) , /// /// Original was GL_SMOOTH_CUBIC_CURVE_TO_NV = 0x10 /// SmoothCubicCurveToNv = ((int)0x10) , /// /// Original was GL_GLYPH_HAS_KERNING_BIT_NV = 0x100 /// GlyphHasKerningBitNv = ((int)0x100) , /// /// Original was GL_FONT_HAS_KERNING_BIT_NV = 0x10000000 /// FontHasKerningBitNv = ((int)0x10000000) , /// /// Original was GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV = 0x11 /// RelativeSmoothCubicCurveToNv = ((int)0x11) , /// /// Original was GL_SMALL_CCW_ARC_TO_NV = 0x12 /// SmallCcwArcToNv = ((int)0x12) , /// /// Original was GL_RELATIVE_SMALL_CCW_ARC_TO_NV = 0x13 /// RelativeSmallCcwArcToNv = ((int)0x13) , /// /// Original was GL_SMALL_CW_ARC_TO_NV = 0x14 /// SmallCwArcToNv = ((int)0x14) , /// /// Original was GL_RELATIVE_SMALL_CW_ARC_TO_NV = 0x15 /// RelativeSmallCwArcToNv = ((int)0x15) , /// /// Original was GL_LARGE_CCW_ARC_TO_NV = 0x16 /// LargeCcwArcToNv = ((int)0x16) , /// /// Original was GL_RELATIVE_LARGE_CCW_ARC_TO_NV = 0x17 /// RelativeLargeCcwArcToNv = ((int)0x17) , /// /// Original was GL_LARGE_CW_ARC_TO_NV = 0x18 /// LargeCwArcToNv = ((int)0x18) , /// /// Original was GL_RELATIVE_LARGE_CW_ARC_TO_NV = 0x19 /// RelativeLargeCwArcToNv = ((int)0x19) , /// /// Original was GL_GLYPH_VERTICAL_BEARING_X_BIT_NV = 0x20 /// GlyphVerticalBearingXBitNv = ((int)0x20) , /// /// Original was GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV = 0x40 /// GlyphVerticalBearingYBitNv = ((int)0x40) , /// /// Original was GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV = 0x80 /// GlyphVerticalBearingAdvanceBitNv = ((int)0x80) , /// /// Original was GL_PRIMARY_COLOR_NV = 0x852C /// PrimaryColorNv = ((int)0x852C) , /// /// Original was GL_SECONDARY_COLOR_NV = 0x852D /// SecondaryColorNv = ((int)0x852D) , /// /// Original was GL_PRIMARY_COLOR = 0x8577 /// PrimaryColor = ((int)0x8577) , /// /// Original was GL_PATH_FORMAT_SVG_NV = 0x9070 /// PathFormatSvgNv = ((int)0x9070) , /// /// Original was GL_PATH_FORMAT_PS_NV = 0x9071 /// PathFormatPsNv = ((int)0x9071) , /// /// Original was GL_STANDARD_FONT_NAME_NV = 0x9072 /// StandardFontNameNv = ((int)0x9072) , /// /// Original was GL_SYSTEM_FONT_NAME_NV = 0x9073 /// SystemFontNameNv = ((int)0x9073) , /// /// Original was GL_FILE_NAME_NV = 0x9074 /// FileNameNv = ((int)0x9074) , /// /// Original was GL_PATH_STROKE_WIDTH_NV = 0x9075 /// PathStrokeWidthNv = ((int)0x9075) , /// /// Original was GL_PATH_END_CAPS_NV = 0x9076 /// PathEndCapsNv = ((int)0x9076) , /// /// Original was GL_PATH_INITIAL_END_CAP_NV = 0x9077 /// PathInitialEndCapNv = ((int)0x9077) , /// /// Original was GL_PATH_TERMINAL_END_CAP_NV = 0x9078 /// PathTerminalEndCapNv = ((int)0x9078) , /// /// Original was GL_PATH_JOIN_STYLE_NV = 0x9079 /// PathJoinStyleNv = ((int)0x9079) , /// /// Original was GL_PATH_MITER_LIMIT_NV = 0x907A /// PathMiterLimitNv = ((int)0x907A) , /// /// Original was GL_PATH_DASH_CAPS_NV = 0x907B /// PathDashCapsNv = ((int)0x907B) , /// /// Original was GL_PATH_INITIAL_DASH_CAP_NV = 0x907C /// PathInitialDashCapNv = ((int)0x907C) , /// /// Original was GL_PATH_TERMINAL_DASH_CAP_NV = 0x907D /// PathTerminalDashCapNv = ((int)0x907D) , /// /// Original was GL_PATH_DASH_OFFSET_NV = 0x907E /// PathDashOffsetNv = ((int)0x907E) , /// /// Original was GL_PATH_CLIENT_LENGTH_NV = 0x907F /// PathClientLengthNv = ((int)0x907F) , /// /// Original was GL_PATH_FILL_MODE_NV = 0x9080 /// PathFillModeNv = ((int)0x9080) , /// /// Original was GL_PATH_FILL_MASK_NV = 0x9081 /// PathFillMaskNv = ((int)0x9081) , /// /// Original was GL_PATH_FILL_COVER_MODE_NV = 0x9082 /// PathFillCoverModeNv = ((int)0x9082) , /// /// Original was GL_PATH_STROKE_COVER_MODE_NV = 0x9083 /// PathStrokeCoverModeNv = ((int)0x9083) , /// /// Original was GL_PATH_STROKE_MASK_NV = 0x9084 /// PathStrokeMaskNv = ((int)0x9084) , /// /// Original was GL_COUNT_UP_NV = 0x9088 /// CountUpNv = ((int)0x9088) , /// /// Original was GL_COUNT_DOWN_NV = 0x9089 /// CountDownNv = ((int)0x9089) , /// /// Original was GL_PATH_OBJECT_BOUNDING_BOX_NV = 0x908A /// PathObjectBoundingBoxNv = ((int)0x908A) , /// /// Original was GL_CONVEX_HULL_NV = 0x908B /// ConvexHullNv = ((int)0x908B) , /// /// Original was GL_BOUNDING_BOX_NV = 0x908D /// BoundingBoxNv = ((int)0x908D) , /// /// Original was GL_TRANSLATE_X_NV = 0x908E /// TranslateXNv = ((int)0x908E) , /// /// Original was GL_TRANSLATE_Y_NV = 0x908F /// TranslateYNv = ((int)0x908F) , /// /// Original was GL_TRANSLATE_2D_NV = 0x9090 /// Translate2DNv = ((int)0x9090) , /// /// Original was GL_TRANSLATE_3D_NV = 0x9091 /// Translate3DNv = ((int)0x9091) , /// /// Original was GL_AFFINE_2D_NV = 0x9092 /// Affine2DNv = ((int)0x9092) , /// /// Original was GL_AFFINE_3D_NV = 0x9094 /// Affine3DNv = ((int)0x9094) , /// /// Original was GL_TRANSPOSE_AFFINE_2D_NV = 0x9096 /// TransposeAffine2DNv = ((int)0x9096) , /// /// Original was GL_TRANSPOSE_AFFINE_3D_NV = 0x9098 /// TransposeAffine3DNv = ((int)0x9098) , /// /// Original was GL_UTF8_NV = 0x909A /// Utf8Nv = ((int)0x909A) , /// /// Original was GL_UTF16_NV = 0x909B /// Utf16Nv = ((int)0x909B) , /// /// Original was GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV = 0x909C /// BoundingBoxOfBoundingBoxesNv = ((int)0x909C) , /// /// Original was GL_PATH_COMMAND_COUNT_NV = 0x909D /// PathCommandCountNv = ((int)0x909D) , /// /// Original was GL_PATH_COORD_COUNT_NV = 0x909E /// PathCoordCountNv = ((int)0x909E) , /// /// Original was GL_PATH_DASH_ARRAY_COUNT_NV = 0x909F /// PathDashArrayCountNv = ((int)0x909F) , /// /// Original was GL_PATH_COMPUTED_LENGTH_NV = 0x90A0 /// PathComputedLengthNv = ((int)0x90A0) , /// /// Original was GL_PATH_FILL_BOUNDING_BOX_NV = 0x90A1 /// PathFillBoundingBoxNv = ((int)0x90A1) , /// /// Original was GL_PATH_STROKE_BOUNDING_BOX_NV = 0x90A2 /// PathStrokeBoundingBoxNv = ((int)0x90A2) , /// /// Original was GL_SQUARE_NV = 0x90A3 /// SquareNv = ((int)0x90A3) , /// /// Original was GL_ROUND_NV = 0x90A4 /// RoundNv = ((int)0x90A4) , /// /// Original was GL_TRIANGULAR_NV = 0x90A5 /// TriangularNv = ((int)0x90A5) , /// /// Original was GL_BEVEL_NV = 0x90A6 /// BevelNv = ((int)0x90A6) , /// /// Original was GL_MITER_REVERT_NV = 0x90A7 /// MiterRevertNv = ((int)0x90A7) , /// /// Original was GL_MITER_TRUNCATE_NV = 0x90A8 /// MiterTruncateNv = ((int)0x90A8) , /// /// Original was GL_SKIP_MISSING_GLYPH_NV = 0x90A9 /// SkipMissingGlyphNv = ((int)0x90A9) , /// /// Original was GL_USE_MISSING_GLYPH_NV = 0x90AA /// UseMissingGlyphNv = ((int)0x90AA) , /// /// Original was GL_PATH_ERROR_POSITION_NV = 0x90AB /// PathErrorPositionNv = ((int)0x90AB) , /// /// Original was GL_PATH_FOG_GEN_MODE_NV = 0x90AC /// PathFogGenModeNv = ((int)0x90AC) , /// /// Original was GL_ACCUM_ADJACENT_PAIRS_NV = 0x90AD /// AccumAdjacentPairsNv = ((int)0x90AD) , /// /// Original was GL_ADJACENT_PAIRS_NV = 0x90AE /// AdjacentPairsNv = ((int)0x90AE) , /// /// Original was GL_FIRST_TO_REST_NV = 0x90AF /// FirstToRestNv = ((int)0x90AF) , /// /// Original was GL_PATH_GEN_MODE_NV = 0x90B0 /// PathGenModeNv = ((int)0x90B0) , /// /// Original was GL_PATH_GEN_COEFF_NV = 0x90B1 /// PathGenCoeffNv = ((int)0x90B1) , /// /// Original was GL_PATH_GEN_COLOR_FORMAT_NV = 0x90B2 /// PathGenColorFormatNv = ((int)0x90B2) , /// /// Original was GL_PATH_GEN_COMPONENTS_NV = 0x90B3 /// PathGenComponentsNv = ((int)0x90B3) , /// /// Original was GL_PATH_DASH_OFFSET_RESET_NV = 0x90B4 /// PathDashOffsetResetNv = ((int)0x90B4) , /// /// Original was GL_MOVE_TO_RESETS_NV = 0x90B5 /// MoveToResetsNv = ((int)0x90B5) , /// /// Original was GL_MOVE_TO_CONTINUES_NV = 0x90B6 /// MoveToContinuesNv = ((int)0x90B6) , /// /// Original was GL_PATH_STENCIL_FUNC_NV = 0x90B7 /// PathStencilFuncNv = ((int)0x90B7) , /// /// Original was GL_PATH_STENCIL_REF_NV = 0x90B8 /// PathStencilRefNv = ((int)0x90B8) , /// /// Original was GL_PATH_STENCIL_VALUE_MASK_NV = 0x90B9 /// PathStencilValueMaskNv = ((int)0x90B9) , /// /// Original was GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV = 0x90BD /// PathStencilDepthOffsetFactorNv = ((int)0x90BD) , /// /// Original was GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV = 0x90BE /// PathStencilDepthOffsetUnitsNv = ((int)0x90BE) , /// /// Original was GL_PATH_COVER_DEPTH_FUNC_NV = 0x90BF /// PathCoverDepthFuncNv = ((int)0x90BF) , /// /// Original was GL_RESTART_PATH_NV = 0xF0 /// RestartPathNv = ((int)0xF0) , /// /// Original was GL_DUP_FIRST_CUBIC_CURVE_TO_NV = 0xF2 /// DupFirstCubicCurveToNv = ((int)0xF2) , /// /// Original was GL_DUP_LAST_CUBIC_CURVE_TO_NV = 0xF4 /// DupLastCubicCurveToNv = ((int)0xF4) , /// /// Original was GL_RECT_NV = 0xF6 /// RectNv = ((int)0xF6) , /// /// Original was GL_CIRCULAR_CCW_ARC_TO_NV = 0xF8 /// CircularCcwArcToNv = ((int)0xF8) , /// /// Original was GL_CIRCULAR_CW_ARC_TO_NV = 0xFA /// CircularCwArcToNv = ((int)0xFA) , /// /// Original was GL_CIRCULAR_TANGENT_ARC_TO_NV = 0xFC /// CircularTangentArcToNv = ((int)0xFC) , /// /// Original was GL_ARC_TO_NV = 0xFE /// ArcToNv = ((int)0xFE) , /// /// Original was GL_RELATIVE_ARC_TO_NV = 0xFF /// RelativeArcToNv = ((int)0xFF) , } /// /// Used in GL.NV.FlushPixelDataRange, GL.NV.PixelDataRange /// public enum NvPixelDataRange : int { /// /// Original was GL_WRITE_PIXEL_DATA_RANGE_NV = 0x8878 /// WritePixelDataRangeNv = ((int)0x8878) , /// /// Original was GL_READ_PIXEL_DATA_RANGE_NV = 0x8879 /// ReadPixelDataRangeNv = ((int)0x8879) , /// /// Original was GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV = 0x887A /// WritePixelDataRangeLengthNv = ((int)0x887A) , /// /// Original was GL_READ_PIXEL_DATA_RANGE_LENGTH_NV = 0x887B /// ReadPixelDataRangeLengthNv = ((int)0x887B) , /// /// Original was GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV = 0x887C /// WritePixelDataRangePointerNv = ((int)0x887C) , /// /// Original was GL_READ_PIXEL_DATA_RANGE_POINTER_NV = 0x887D /// ReadPixelDataRangePointerNv = ((int)0x887D) , } /// /// Used in GL.NV.PointParameter /// public enum NvPointSprite : int { /// /// Original was GL_POINT_SPRITE_NV = 0x8861 /// PointSpriteNv = ((int)0x8861) , /// /// Original was GL_COORD_REPLACE_NV = 0x8862 /// CoordReplaceNv = ((int)0x8862) , /// /// Original was GL_POINT_SPRITE_R_MODE_NV = 0x8863 /// PointSpriteRModeNv = ((int)0x8863) , } /// /// Used in GL.NV.GetVideo, GL.NV.PresentFrameDualFill, GL.NV.PresentFrameKeye /// public enum NvPresentVideo : int { /// /// Original was GL_FRAME_NV = 0x8E26 /// FrameNv = ((int)0x8E26) , /// /// Original was GL_FIELDS_NV = 0x8E27 /// FieldsNv = ((int)0x8E27) , /// /// Original was GL_CURRENT_TIME_NV = 0x8E28 /// CurrentTimeNv = ((int)0x8E28) , /// /// Original was GL_NUM_FILL_STREAMS_NV = 0x8E29 /// NumFillStreamsNv = ((int)0x8E29) , /// /// Original was GL_PRESENT_TIME_NV = 0x8E2A /// PresentTimeNv = ((int)0x8E2A) , /// /// Original was GL_PRESENT_DURATION_NV = 0x8E2B /// PresentDurationNv = ((int)0x8E2B) , } /// /// Not used directly. /// public enum NvPrimitiveRestart : int { /// /// Original was GL_PRIMITIVE_RESTART_NV = 0x8558 /// PrimitiveRestartNv = ((int)0x8558) , /// /// Original was GL_PRIMITIVE_RESTART_INDEX_NV = 0x8559 /// PrimitiveRestartIndexNv = ((int)0x8559) , } /// /// Not used directly. /// public enum NvReadBuffer : int { /// /// Original was GL_READ_BUFFER_NV = 0x0C02 /// ReadBufferNv = ((int)0x0C02) , } /// /// Used in GL.NV.CombinerInput, GL.NV.CombinerOutput, GL.NV.CombinerParameter, GL.NV.FinalCombinerInput, GL.NV.GetCombinerInputParameter, GL.NV.GetCombinerOutputParameter, GL.NV.GetFinalCombinerInputParameter /// public enum NvRegisterCombiners : int { /// /// Original was GL_NONE = 0 /// None = ((int)0) , /// /// Original was GL_ZERO = 0 /// Zero = ((int)0) , /// /// Original was GL_FOG = 0x0B60 /// Fog = ((int)0x0B60) , /// /// Original was GL_TEXTURE0_ARB = 0x84C0 /// Texture0Arb = ((int)0x84C0) , /// /// Original was GL_TEXTURE1_ARB = 0x84C1 /// Texture1Arb = ((int)0x84C1) , /// /// Original was GL_REGISTER_COMBINERS_NV = 0x8522 /// RegisterCombinersNv = ((int)0x8522) , /// /// Original was GL_VARIABLE_A_NV = 0x8523 /// VariableANv = ((int)0x8523) , /// /// Original was GL_VARIABLE_B_NV = 0x8524 /// VariableBNv = ((int)0x8524) , /// /// Original was GL_VARIABLE_C_NV = 0x8525 /// VariableCNv = ((int)0x8525) , /// /// Original was GL_VARIABLE_D_NV = 0x8526 /// VariableDNv = ((int)0x8526) , /// /// Original was GL_VARIABLE_E_NV = 0x8527 /// VariableENv = ((int)0x8527) , /// /// Original was GL_VARIABLE_F_NV = 0x8528 /// VariableFNv = ((int)0x8528) , /// /// Original was GL_VARIABLE_G_NV = 0x8529 /// VariableGNv = ((int)0x8529) , /// /// Original was GL_CONSTANT_COLOR0_NV = 0x852A /// ConstantColor0Nv = ((int)0x852A) , /// /// Original was GL_CONSTANT_COLOR1_NV = 0x852B /// ConstantColor1Nv = ((int)0x852B) , /// /// Original was GL_PRIMARY_COLOR_NV = 0x852C /// PrimaryColorNv = ((int)0x852C) , /// /// Original was GL_SECONDARY_COLOR_NV = 0x852D /// SecondaryColorNv = ((int)0x852D) , /// /// Original was GL_SPARE0_NV = 0x852E /// Spare0Nv = ((int)0x852E) , /// /// Original was GL_SPARE1_NV = 0x852F /// Spare1Nv = ((int)0x852F) , /// /// Original was GL_DISCARD_NV = 0x8530 /// DiscardNv = ((int)0x8530) , /// /// Original was GL_E_TIMES_F_NV = 0x8531 /// ETimesFNv = ((int)0x8531) , /// /// Original was GL_SPARE0_PLUS_SECONDARY_COLOR_NV = 0x8532 /// Spare0PlusSecondaryColorNv = ((int)0x8532) , /// /// Original was GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = 0x8533 /// VertexArrayRangeWithoutFlushNv = ((int)0x8533) , /// /// Original was GL_MULTISAMPLE_FILTER_HINT_NV = 0x8534 /// MultisampleFilterHintNv = ((int)0x8534) , /// /// Original was GL_UNSIGNED_IDENTITY_NV = 0x8536 /// UnsignedIdentityNv = ((int)0x8536) , /// /// Original was GL_UNSIGNED_INVERT_NV = 0x8537 /// UnsignedInvertNv = ((int)0x8537) , /// /// Original was GL_EXPAND_NORMAL_NV = 0x8538 /// ExpandNormalNv = ((int)0x8538) , /// /// Original was GL_EXPAND_NEGATE_NV = 0x8539 /// ExpandNegateNv = ((int)0x8539) , /// /// Original was GL_HALF_BIAS_NORMAL_NV = 0x853A /// HalfBiasNormalNv = ((int)0x853A) , /// /// Original was GL_HALF_BIAS_NEGATE_NV = 0x853B /// HalfBiasNegateNv = ((int)0x853B) , /// /// Original was GL_SIGNED_IDENTITY_NV = 0x853C /// SignedIdentityNv = ((int)0x853C) , /// /// Original was GL_SIGNED_NEGATE_NV = 0x853D /// SignedNegateNv = ((int)0x853D) , /// /// Original was GL_SCALE_BY_TWO_NV = 0x853E /// ScaleByTwoNv = ((int)0x853E) , /// /// Original was GL_SCALE_BY_FOUR_NV = 0x853F /// ScaleByFourNv = ((int)0x853F) , /// /// Original was GL_SCALE_BY_ONE_HALF_NV = 0x8540 /// ScaleByOneHalfNv = ((int)0x8540) , /// /// Original was GL_BIAS_BY_NEGATIVE_ONE_HALF_NV = 0x8541 /// BiasByNegativeOneHalfNv = ((int)0x8541) , /// /// Original was GL_COMBINER_INPUT_NV = 0x8542 /// CombinerInputNv = ((int)0x8542) , /// /// Original was GL_COMBINER_MAPPING_NV = 0x8543 /// CombinerMappingNv = ((int)0x8543) , /// /// Original was GL_COMBINER_COMPONENT_USAGE_NV = 0x8544 /// CombinerComponentUsageNv = ((int)0x8544) , /// /// Original was GL_COMBINER_AB_DOT_PRODUCT_NV = 0x8545 /// CombinerAbDotProductNv = ((int)0x8545) , /// /// Original was GL_COMBINER_CD_DOT_PRODUCT_NV = 0x8546 /// CombinerCdDotProductNv = ((int)0x8546) , /// /// Original was GL_COMBINER_MUX_SUM_NV = 0x8547 /// CombinerMuxSumNv = ((int)0x8547) , /// /// Original was GL_COMBINER_SCALE_NV = 0x8548 /// CombinerScaleNv = ((int)0x8548) , /// /// Original was GL_COMBINER_BIAS_NV = 0x8549 /// CombinerBiasNv = ((int)0x8549) , /// /// Original was GL_COMBINER_AB_OUTPUT_NV = 0x854A /// CombinerAbOutputNv = ((int)0x854A) , /// /// Original was GL_COMBINER_CD_OUTPUT_NV = 0x854B /// CombinerCdOutputNv = ((int)0x854B) , /// /// Original was GL_COMBINER_SUM_OUTPUT_NV = 0x854C /// CombinerSumOutputNv = ((int)0x854C) , /// /// Original was GL_MAX_GENERAL_COMBINERS_NV = 0x854D /// MaxGeneralCombinersNv = ((int)0x854D) , /// /// Original was GL_NUM_GENERAL_COMBINERS_NV = 0x854E /// NumGeneralCombinersNv = ((int)0x854E) , /// /// Original was GL_COLOR_SUM_CLAMP_NV = 0x854F /// ColorSumClampNv = ((int)0x854F) , /// /// Original was GL_COMBINER0_NV = 0x8550 /// Combiner0Nv = ((int)0x8550) , /// /// Original was GL_COMBINER1_NV = 0x8551 /// Combiner1Nv = ((int)0x8551) , /// /// Original was GL_COMBINER2_NV = 0x8552 /// Combiner2Nv = ((int)0x8552) , /// /// Original was GL_COMBINER3_NV = 0x8553 /// Combiner3Nv = ((int)0x8553) , /// /// Original was GL_COMBINER4_NV = 0x8554 /// Combiner4Nv = ((int)0x8554) , /// /// Original was GL_COMBINER5_NV = 0x8555 /// Combiner5Nv = ((int)0x8555) , /// /// Original was GL_COMBINER6_NV = 0x8556 /// Combiner6Nv = ((int)0x8556) , /// /// Original was GL_COMBINER7_NV = 0x8557 /// Combiner7Nv = ((int)0x8557) , } /// /// Used in GL.NV.CombinerStageParameter, GL.NV.GetCombinerStageParameter /// public enum NvRegisterCombiners2 : int { /// /// Original was GL_PER_STAGE_CONSTANTS_NV = 0x8535 /// PerStageConstantsNv = ((int)0x8535) , } /// /// Not used directly. /// public enum NvShaderAtomicCounters : int { } /// /// Not used directly. /// public enum NvShaderAtomicFloat : int { } /// /// Used in GL.NV.GetBufferParameter, GL.NV.GetInteger, GL.NV.GetNamedBufferParameter, GL.NV.IsBufferResident, GL.NV.MakeBufferNonResident, GL.NV.MakeBufferResident, GL.NV.MakeNamedBufferResident /// public enum NvShaderBufferLoad : int { /// /// Original was GL_BUFFER_GPU_ADDRESS_NV = 0x8F1D /// BufferGpuAddressNv = ((int)0x8F1D) , /// /// Original was GL_GPU_ADDRESS_NV = 0x8F34 /// GpuAddressNv = ((int)0x8F34) , /// /// Original was GL_MAX_SHADER_BUFFER_ADDRESS_NV = 0x8F35 /// MaxShaderBufferAddressNv = ((int)0x8F35) , } /// /// Not used directly. /// public enum NvShaderBufferStore : int { /// /// Original was GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = 0x00000010 /// ShaderGlobalAccessBarrierBitNv = ((int)0x00000010) , /// /// Original was GL_WRITE_ONLY = 0x88B9 /// WriteOnly = ((int)0x88B9) , /// /// Original was GL_READ_WRITE = 0x88BA /// ReadWrite = ((int)0x88BA) , } /// /// Not used directly. /// public enum NvShaderStorageBufferObject : int { } /// /// Not used directly. /// public enum NvShadowSamplersArray : int { /// /// Original was GL_SAMPLER_2D_ARRAY_SHADOW_NV = 0x8DC4 /// Sampler2DArrayShadowNv = ((int)0x8DC4) , } /// /// Not used directly. /// public enum NvShadowSamplersCube : int { /// /// Original was GL_SAMPLER_CUBE_SHADOW_NV = 0x8DC5 /// SamplerCubeShadowNv = ((int)0x8DC5) , } /// /// Not used directly. /// public enum NvSrgbFormats : int { /// /// Original was GL_ETC1_SRGB8_NV = 0x88EE /// Etc1Srgb8Nv = ((int)0x88EE) , /// /// Original was GL_SRGB8_NV = 0x8C41 /// Srgb8Nv = ((int)0x8C41) , /// /// Original was GL_SLUMINANCE_ALPHA_NV = 0x8C44 /// SluminanceAlphaNv = ((int)0x8C44) , /// /// Original was GL_SLUMINANCE8_ALPHA8_NV = 0x8C45 /// Sluminance8Alpha8Nv = ((int)0x8C45) , /// /// Original was GL_SLUMINANCE_NV = 0x8C46 /// SluminanceNv = ((int)0x8C46) , /// /// Original was GL_SLUMINANCE8_NV = 0x8C47 /// Sluminance8Nv = ((int)0x8C47) , /// /// Original was GL_COMPRESSED_SRGB_S3TC_DXT1_NV = 0x8C4C /// CompressedSrgbS3tcDxt1Nv = ((int)0x8C4C) , /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV = 0x8C4D /// CompressedSrgbAlphaS3tcDxt1Nv = ((int)0x8C4D) , /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV = 0x8C4E /// CompressedSrgbAlphaS3tcDxt3Nv = ((int)0x8C4E) , /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV = 0x8C4F /// CompressedSrgbAlphaS3tcDxt5Nv = ((int)0x8C4F) , } /// /// Not used directly. /// public enum NvTessellationProgram5 : int { /// /// Original was GL_MAX_PROGRAM_PATCH_ATTRIBS_NV = 0x86D8 /// MaxProgramPatchAttribsNv = ((int)0x86D8) , /// /// Original was GL_TESS_CONTROL_PROGRAM_NV = 0x891E /// TessControlProgramNv = ((int)0x891E) , /// /// Original was GL_TESS_EVALUATION_PROGRAM_NV = 0x891F /// TessEvaluationProgramNv = ((int)0x891F) , /// /// Original was GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV = 0x8C74 /// TessControlProgramParameterBufferNv = ((int)0x8C74) , /// /// Original was GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV = 0x8C75 /// TessEvaluationProgramParameterBufferNv = ((int)0x8C75) , } /// /// Not used directly. /// public enum NvTexgenEmboss : int { /// /// Original was GL_EMBOSS_LIGHT_NV = 0x855D /// EmbossLightNv = ((int)0x855D) , /// /// Original was GL_EMBOSS_CONSTANT_NV = 0x855E /// EmbossConstantNv = ((int)0x855E) , /// /// Original was GL_EMBOSS_MAP_NV = 0x855F /// EmbossMapNv = ((int)0x855F) , } /// /// Not used directly. /// public enum NvTexgenReflection : int { /// /// Original was GL_NORMAL_MAP_NV = 0x8511 /// NormalMapNv = ((int)0x8511) , /// /// Original was GL_REFLECTION_MAP_NV = 0x8512 /// ReflectionMapNv = ((int)0x8512) , } /// /// Not used directly. /// public enum NvTextureBarrier : int { } /// /// Not used directly. /// public enum NvTextureBorderClamp : int { /// /// Original was GL_TEXTURE_BORDER_COLOR_NV = 0x1004 /// TextureBorderColorNv = ((int)0x1004) , /// /// Original was GL_CLAMP_TO_BORDER_NV = 0x812D /// ClampToBorderNv = ((int)0x812D) , } /// /// Not used directly. /// public enum NvTextureCompressionVtc : int { } /// /// Not used directly. /// public enum NvTextureEnvCombine4 : int { /// /// Original was GL_COMBINE4_NV = 0x8503 /// Combine4Nv = ((int)0x8503) , /// /// Original was GL_SOURCE3_RGB_NV = 0x8583 /// Source3RgbNv = ((int)0x8583) , /// /// Original was GL_SOURCE3_ALPHA_NV = 0x858B /// Source3AlphaNv = ((int)0x858B) , /// /// Original was GL_OPERAND3_RGB_NV = 0x8593 /// Operand3RgbNv = ((int)0x8593) , /// /// Original was GL_OPERAND3_ALPHA_NV = 0x859B /// Operand3AlphaNv = ((int)0x859B) , } /// /// Not used directly. /// public enum NvTextureExpandNormal : int { /// /// Original was GL_TEXTURE_UNSIGNED_REMAP_MODE_NV = 0x888F /// TextureUnsignedRemapModeNv = ((int)0x888F) , } /// /// Used in GL.NV.TexImage2DMultisampleCoverage, GL.NV.TexImage3DMultisampleCoverage, GL.NV.TextureImage2DMultisampleCoverage, GL.NV.TextureImage2DMultisample, GL.NV.TextureImage3DMultisampleCoverage, GL.NV.TextureImage3DMultisample /// public enum NvTextureMultisample : int { /// /// Original was GL_TEXTURE_COVERAGE_SAMPLES_NV = 0x9045 /// TextureCoverageSamplesNv = ((int)0x9045) , /// /// Original was GL_TEXTURE_COLOR_SAMPLES_NV = 0x9046 /// TextureColorSamplesNv = ((int)0x9046) , } /// /// Not used directly. /// public enum NvTextureRectangle : int { /// /// Original was GL_TEXTURE_RECTANGLE_NV = 0x84F5 /// TextureRectangleNv = ((int)0x84F5) , /// /// Original was GL_TEXTURE_BINDING_RECTANGLE_NV = 0x84F6 /// TextureBindingRectangleNv = ((int)0x84F6) , /// /// Original was GL_PROXY_TEXTURE_RECTANGLE_NV = 0x84F7 /// ProxyTextureRectangleNv = ((int)0x84F7) , /// /// Original was GL_MAX_RECTANGLE_TEXTURE_SIZE_NV = 0x84F8 /// MaxRectangleTextureSizeNv = ((int)0x84F8) , } /// /// Not used directly. /// public enum NvTextureShader : int { /// /// Original was GL_OFFSET_TEXTURE_RECTANGLE_NV = 0x864C /// OffsetTextureRectangleNv = ((int)0x864C) , /// /// Original was GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV = 0x864D /// OffsetTextureRectangleScaleNv = ((int)0x864D) , /// /// Original was GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV = 0x864E /// DotProductTextureRectangleNv = ((int)0x864E) , /// /// Original was GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = 0x86D9 /// RgbaUnsignedDotProductMappingNv = ((int)0x86D9) , /// /// Original was GL_UNSIGNED_INT_S8_S8_8_8_NV = 0x86DA /// UnsignedIntS8S888Nv = ((int)0x86DA) , /// /// Original was GL_UNSIGNED_INT_8_8_S8_S8_REV_NV = 0x86DB /// UnsignedInt88S8S8RevNv = ((int)0x86DB) , /// /// Original was GL_DSDT_MAG_INTENSITY_NV = 0x86DC /// DsdtMagIntensityNv = ((int)0x86DC) , /// /// Original was GL_SHADER_CONSISTENT_NV = 0x86DD /// ShaderConsistentNv = ((int)0x86DD) , /// /// Original was GL_TEXTURE_SHADER_NV = 0x86DE /// TextureShaderNv = ((int)0x86DE) , /// /// Original was GL_SHADER_OPERATION_NV = 0x86DF /// ShaderOperationNv = ((int)0x86DF) , /// /// Original was GL_CULL_MODES_NV = 0x86E0 /// CullModesNv = ((int)0x86E0) , /// /// Original was GL_OFFSET_TEXTURE_2D_MATRIX_NV = 0x86E1 /// OffsetTexture2DMatrixNv = ((int)0x86E1) , /// /// Original was GL_OFFSET_TEXTURE_MATRIX_NV = 0x86E1 /// OffsetTextureMatrixNv = ((int)0x86E1) , /// /// Original was GL_OFFSET_TEXTURE_2D_SCALE_NV = 0x86E2 /// OffsetTexture2DScaleNv = ((int)0x86E2) , /// /// Original was GL_OFFSET_TEXTURE_SCALE_NV = 0x86E2 /// OffsetTextureScaleNv = ((int)0x86E2) , /// /// Original was GL_OFFSET_TEXTURE_2D_BIAS_NV = 0x86E3 /// OffsetTexture2DBiasNv = ((int)0x86E3) , /// /// Original was GL_OFFSET_TEXTURE_BIAS_NV = 0x86E3 /// OffsetTextureBiasNv = ((int)0x86E3) , /// /// Original was GL_PREVIOUS_TEXTURE_INPUT_NV = 0x86E4 /// PreviousTextureInputNv = ((int)0x86E4) , /// /// Original was GL_CONST_EYE_NV = 0x86E5 /// ConstEyeNv = ((int)0x86E5) , /// /// Original was GL_PASS_THROUGH_NV = 0x86E6 /// PassThroughNv = ((int)0x86E6) , /// /// Original was GL_CULL_FRAGMENT_NV = 0x86E7 /// CullFragmentNv = ((int)0x86E7) , /// /// Original was GL_OFFSET_TEXTURE_2D_NV = 0x86E8 /// OffsetTexture2DNv = ((int)0x86E8) , /// /// Original was GL_DEPENDENT_AR_TEXTURE_2D_NV = 0x86E9 /// DependentArTexture2DNv = ((int)0x86E9) , /// /// Original was GL_DEPENDENT_GB_TEXTURE_2D_NV = 0x86EA /// DependentGbTexture2DNv = ((int)0x86EA) , /// /// Original was GL_DOT_PRODUCT_NV = 0x86EC /// DotProductNv = ((int)0x86EC) , /// /// Original was GL_DOT_PRODUCT_DEPTH_REPLACE_NV = 0x86ED /// DotProductDepthReplaceNv = ((int)0x86ED) , /// /// Original was GL_DOT_PRODUCT_TEXTURE_2D_NV = 0x86EE /// DotProductTexture2DNv = ((int)0x86EE) , /// /// Original was GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = 0x86F0 /// DotProductTextureCubeMapNv = ((int)0x86F0) , /// /// Original was GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = 0x86F1 /// DotProductDiffuseCubeMapNv = ((int)0x86F1) , /// /// Original was GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV = 0x86F2 /// DotProductReflectCubeMapNv = ((int)0x86F2) , /// /// Original was GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = 0x86F3 /// DotProductConstEyeReflectCubeMapNv = ((int)0x86F3) , /// /// Original was GL_HILO_NV = 0x86F4 /// HiloNv = ((int)0x86F4) , /// /// Original was GL_DSDT_NV = 0x86F5 /// DsdtNv = ((int)0x86F5) , /// /// Original was GL_DSDT_MAG_NV = 0x86F6 /// DsdtMagNv = ((int)0x86F6) , /// /// Original was GL_DSDT_MAG_VIB_NV = 0x86F7 /// DsdtMagVibNv = ((int)0x86F7) , /// /// Original was GL_HILO16_NV = 0x86F8 /// Hilo16Nv = ((int)0x86F8) , /// /// Original was GL_SIGNED_HILO_NV = 0x86F9 /// SignedHiloNv = ((int)0x86F9) , /// /// Original was GL_SIGNED_HILO16_NV = 0x86FA /// SignedHilo16Nv = ((int)0x86FA) , /// /// Original was GL_SIGNED_RGBA_NV = 0x86FB /// SignedRgbaNv = ((int)0x86FB) , /// /// Original was GL_SIGNED_RGBA8_NV = 0x86FC /// SignedRgba8Nv = ((int)0x86FC) , /// /// Original was GL_SIGNED_RGB_NV = 0x86FE /// SignedRgbNv = ((int)0x86FE) , /// /// Original was GL_SIGNED_RGB8_NV = 0x86FF /// SignedRgb8Nv = ((int)0x86FF) , /// /// Original was GL_SIGNED_LUMINANCE_NV = 0x8701 /// SignedLuminanceNv = ((int)0x8701) , /// /// Original was GL_SIGNED_LUMINANCE8_NV = 0x8702 /// SignedLuminance8Nv = ((int)0x8702) , /// /// Original was GL_SIGNED_LUMINANCE_ALPHA_NV = 0x8703 /// SignedLuminanceAlphaNv = ((int)0x8703) , /// /// Original was GL_SIGNED_LUMINANCE8_ALPHA8_NV = 0x8704 /// SignedLuminance8Alpha8Nv = ((int)0x8704) , /// /// Original was GL_SIGNED_ALPHA_NV = 0x8705 /// SignedAlphaNv = ((int)0x8705) , /// /// Original was GL_SIGNED_ALPHA8_NV = 0x8706 /// SignedAlpha8Nv = ((int)0x8706) , /// /// Original was GL_SIGNED_INTENSITY_NV = 0x8707 /// SignedIntensityNv = ((int)0x8707) , /// /// Original was GL_SIGNED_INTENSITY8_NV = 0x8708 /// SignedIntensity8Nv = ((int)0x8708) , /// /// Original was GL_DSDT8_NV = 0x8709 /// Dsdt8Nv = ((int)0x8709) , /// /// Original was GL_DSDT8_MAG8_NV = 0x870A /// Dsdt8Mag8Nv = ((int)0x870A) , /// /// Original was GL_DSDT8_MAG8_INTENSITY8_NV = 0x870B /// Dsdt8Mag8Intensity8Nv = ((int)0x870B) , /// /// Original was GL_SIGNED_RGB_UNSIGNED_ALPHA_NV = 0x870C /// SignedRgbUnsignedAlphaNv = ((int)0x870C) , /// /// Original was GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV = 0x870D /// SignedRgb8UnsignedAlpha8Nv = ((int)0x870D) , /// /// Original was GL_HI_SCALE_NV = 0x870E /// HiScaleNv = ((int)0x870E) , /// /// Original was GL_LO_SCALE_NV = 0x870F /// LoScaleNv = ((int)0x870F) , /// /// Original was GL_DS_SCALE_NV = 0x8710 /// DsScaleNv = ((int)0x8710) , /// /// Original was GL_DT_SCALE_NV = 0x8711 /// DtScaleNv = ((int)0x8711) , /// /// Original was GL_MAGNITUDE_SCALE_NV = 0x8712 /// MagnitudeScaleNv = ((int)0x8712) , /// /// Original was GL_VIBRANCE_SCALE_NV = 0x8713 /// VibranceScaleNv = ((int)0x8713) , /// /// Original was GL_HI_BIAS_NV = 0x8714 /// HiBiasNv = ((int)0x8714) , /// /// Original was GL_LO_BIAS_NV = 0x8715 /// LoBiasNv = ((int)0x8715) , /// /// Original was GL_DS_BIAS_NV = 0x8716 /// DsBiasNv = ((int)0x8716) , /// /// Original was GL_DT_BIAS_NV = 0x8717 /// DtBiasNv = ((int)0x8717) , /// /// Original was GL_MAGNITUDE_BIAS_NV = 0x8718 /// MagnitudeBiasNv = ((int)0x8718) , /// /// Original was GL_VIBRANCE_BIAS_NV = 0x8719 /// VibranceBiasNv = ((int)0x8719) , /// /// Original was GL_TEXTURE_BORDER_VALUES_NV = 0x871A /// TextureBorderValuesNv = ((int)0x871A) , /// /// Original was GL_TEXTURE_HI_SIZE_NV = 0x871B /// TextureHiSizeNv = ((int)0x871B) , /// /// Original was GL_TEXTURE_LO_SIZE_NV = 0x871C /// TextureLoSizeNv = ((int)0x871C) , /// /// Original was GL_TEXTURE_DS_SIZE_NV = 0x871D /// TextureDsSizeNv = ((int)0x871D) , /// /// Original was GL_TEXTURE_DT_SIZE_NV = 0x871E /// TextureDtSizeNv = ((int)0x871E) , /// /// Original was GL_TEXTURE_MAG_SIZE_NV = 0x871F /// TextureMagSizeNv = ((int)0x871F) , } /// /// Not used directly. /// public enum NvTextureShader2 : int { /// /// Original was GL_DOT_PRODUCT_TEXTURE_3D_NV = 0x86EF /// DotProductTexture3DNv = ((int)0x86EF) , } /// /// Not used directly. /// public enum NvTextureShader3 : int { /// /// Original was GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV = 0x8850 /// OffsetProjectiveTexture2DNv = ((int)0x8850) , /// /// Original was GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = 0x8851 /// OffsetProjectiveTexture2DScaleNv = ((int)0x8851) , /// /// Original was GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8852 /// OffsetProjectiveTextureRectangleNv = ((int)0x8852) , /// /// Original was GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = 0x8853 /// OffsetProjectiveTextureRectangleScaleNv = ((int)0x8853) , /// /// Original was GL_OFFSET_HILO_TEXTURE_2D_NV = 0x8854 /// OffsetHiloTexture2DNv = ((int)0x8854) , /// /// Original was GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV = 0x8855 /// OffsetHiloTextureRectangleNv = ((int)0x8855) , /// /// Original was GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = 0x8856 /// OffsetHiloProjectiveTexture2DNv = ((int)0x8856) , /// /// Original was GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8857 /// OffsetHiloProjectiveTextureRectangleNv = ((int)0x8857) , /// /// Original was GL_DEPENDENT_HILO_TEXTURE_2D_NV = 0x8858 /// DependentHiloTexture2DNv = ((int)0x8858) , /// /// Original was GL_DEPENDENT_RGB_TEXTURE_3D_NV = 0x8859 /// DependentRgbTexture3DNv = ((int)0x8859) , /// /// Original was GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = 0x885A /// DependentRgbTextureCubeMapNv = ((int)0x885A) , /// /// Original was GL_DOT_PRODUCT_PASS_THROUGH_NV = 0x885B /// DotProductPassThroughNv = ((int)0x885B) , /// /// Original was GL_DOT_PRODUCT_TEXTURE_1D_NV = 0x885C /// DotProductTexture1DNv = ((int)0x885C) , /// /// Original was GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = 0x885D /// DotProductAffineDepthReplaceNv = ((int)0x885D) , /// /// Original was GL_HILO8_NV = 0x885E /// Hilo8Nv = ((int)0x885E) , /// /// Original was GL_SIGNED_HILO8_NV = 0x885F /// SignedHilo8Nv = ((int)0x885F) , /// /// Original was GL_FORCE_BLUE_TO_ONE_NV = 0x8860 /// ForceBlueToOneNv = ((int)0x8860) , } /// /// Used in GL.NV.BeginTransformFeedback, GL.NV.BindBufferBase, GL.NV.BindBufferOffset, GL.NV.BindBufferRange, GL.NV.GetActiveVarying, GL.NV.TransformFeedbackAttrib, GL.NV.TransformFeedbackStreamAttrib, GL.NV.TransformFeedbackVaryings /// public enum NvTransformFeedback : int { /// /// Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76 /// TransformFeedbackVaryingMaxLength = ((int)0x8C76) , /// /// Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT = 0x8C76 /// TransformFeedbackVaryingMaxLengthExt = ((int)0x8C76) , /// /// Original was GL_BACK_PRIMARY_COLOR_NV = 0x8C77 /// BackPrimaryColorNv = ((int)0x8C77) , /// /// Original was GL_BACK_SECONDARY_COLOR_NV = 0x8C78 /// BackSecondaryColorNv = ((int)0x8C78) , /// /// Original was GL_TEXTURE_COORD_NV = 0x8C79 /// TextureCoordNv = ((int)0x8C79) , /// /// Original was GL_CLIP_DISTANCE_NV = 0x8C7A /// ClipDistanceNv = ((int)0x8C7A) , /// /// Original was GL_VERTEX_ID_NV = 0x8C7B /// VertexIdNv = ((int)0x8C7B) , /// /// Original was GL_PRIMITIVE_ID_NV = 0x8C7C /// PrimitiveIdNv = ((int)0x8C7C) , /// /// Original was GL_GENERIC_ATTRIB_NV = 0x8C7D /// GenericAttribNv = ((int)0x8C7D) , /// /// Original was GL_TRANSFORM_FEEDBACK_ATTRIBS_NV = 0x8C7E /// TransformFeedbackAttribsNv = ((int)0x8C7E) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F /// TransformFeedbackBufferMode = ((int)0x8C7F) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT = 0x8C7F /// TransformFeedbackBufferModeExt = ((int)0x8C7F) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV = 0x8C7F /// TransformFeedbackBufferModeNv = ((int)0x8C7F) , /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80 /// MaxTransformFeedbackSeparateComponents = ((int)0x8C80) , /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT = 0x8C80 /// MaxTransformFeedbackSeparateComponentsExt = ((int)0x8C80) , /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV = 0x8C80 /// MaxTransformFeedbackSeparateComponentsNv = ((int)0x8C80) , /// /// Original was GL_ACTIVE_VARYINGS_NV = 0x8C81 /// ActiveVaryingsNv = ((int)0x8C81) , /// /// Original was GL_ACTIVE_VARYING_MAX_LENGTH_NV = 0x8C82 /// ActiveVaryingMaxLengthNv = ((int)0x8C82) , /// /// Original was GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83 /// TransformFeedbackVaryings = ((int)0x8C83) , /// /// Original was GL_TRANSFORM_FEEDBACK_VARYINGS_EXT = 0x8C83 /// TransformFeedbackVaryingsExt = ((int)0x8C83) , /// /// Original was GL_TRANSFORM_FEEDBACK_VARYINGS_NV = 0x8C83 /// TransformFeedbackVaryingsNv = ((int)0x8C83) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84 /// TransformFeedbackBufferStart = ((int)0x8C84) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT = 0x8C84 /// TransformFeedbackBufferStartExt = ((int)0x8C84) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START_NV = 0x8C84 /// TransformFeedbackBufferStartNv = ((int)0x8C84) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85 /// TransformFeedbackBufferSize = ((int)0x8C85) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT = 0x8C85 /// TransformFeedbackBufferSizeExt = ((int)0x8C85) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV = 0x8C85 /// TransformFeedbackBufferSizeNv = ((int)0x8C85) , /// /// Original was GL_TRANSFORM_FEEDBACK_RECORD_NV = 0x8C86 /// TransformFeedbackRecordNv = ((int)0x8C86) , /// /// Original was GL_PRIMITIVES_GENERATED = 0x8C87 /// PrimitivesGenerated = ((int)0x8C87) , /// /// Original was GL_PRIMITIVES_GENERATED_EXT = 0x8C87 /// PrimitivesGeneratedExt = ((int)0x8C87) , /// /// Original was GL_PRIMITIVES_GENERATED_NV = 0x8C87 /// PrimitivesGeneratedNv = ((int)0x8C87) , /// /// Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88 /// TransformFeedbackPrimitivesWritten = ((int)0x8C88) , /// /// Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT = 0x8C88 /// TransformFeedbackPrimitivesWrittenExt = ((int)0x8C88) , /// /// Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV = 0x8C88 /// TransformFeedbackPrimitivesWrittenNv = ((int)0x8C88) , /// /// Original was GL_RASTERIZER_DISCARD = 0x8C89 /// RasterizerDiscard = ((int)0x8C89) , /// /// Original was GL_RASTERIZER_DISCARD_EXT = 0x8C89 /// RasterizerDiscardExt = ((int)0x8C89) , /// /// Original was GL_RASTERIZER_DISCARD_NV = 0x8C89 /// RasterizerDiscardNv = ((int)0x8C89) , /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A /// MaxTransformFeedbackInterleavedComponents = ((int)0x8C8A) , /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT = 0x8C8A /// MaxTransformFeedbackInterleavedComponentsExt = ((int)0x8C8A) , /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV = 0x8C8A /// MaxTransformFeedbackInterleavedComponentsNv = ((int)0x8C8A) , /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B /// MaxTransformFeedbackSeparateAttribs = ((int)0x8C8B) , /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT = 0x8C8B /// MaxTransformFeedbackSeparateAttribsExt = ((int)0x8C8B) , /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV = 0x8C8B /// MaxTransformFeedbackSeparateAttribsNv = ((int)0x8C8B) , /// /// Original was GL_INTERLEAVED_ATTRIBS = 0x8C8C /// InterleavedAttribs = ((int)0x8C8C) , /// /// Original was GL_INTERLEAVED_ATTRIBS_EXT = 0x8C8C /// InterleavedAttribsExt = ((int)0x8C8C) , /// /// Original was GL_INTERLEAVED_ATTRIBS_NV = 0x8C8C /// InterleavedAttribsNv = ((int)0x8C8C) , /// /// Original was GL_SEPARATE_ATTRIBS = 0x8C8D /// SeparateAttribs = ((int)0x8C8D) , /// /// Original was GL_SEPARATE_ATTRIBS_EXT = 0x8C8D /// SeparateAttribsExt = ((int)0x8C8D) , /// /// Original was GL_SEPARATE_ATTRIBS_NV = 0x8C8D /// SeparateAttribsNv = ((int)0x8C8D) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E /// TransformFeedbackBuffer = ((int)0x8C8E) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_EXT = 0x8C8E /// TransformFeedbackBufferExt = ((int)0x8C8E) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_NV = 0x8C8E /// TransformFeedbackBufferNv = ((int)0x8C8E) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F /// TransformFeedbackBufferBinding = ((int)0x8C8F) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT = 0x8C8F /// TransformFeedbackBufferBindingExt = ((int)0x8C8F) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV = 0x8C8F /// TransformFeedbackBufferBindingNv = ((int)0x8C8F) , /// /// Original was GL_LAYER_NV = 0x8DAA /// LayerNv = ((int)0x8DAA) , /// /// Original was GL_NEXT_BUFFER_NV = 2 /// NextBufferNv = ((int)2) , /// /// Original was GL_SKIP_COMPONENTS4_NV = 3 /// SkipComponents4Nv = ((int)3) , /// /// Original was GL_SKIP_COMPONENTS3_NV = 4 /// SkipComponents3Nv = ((int)4) , /// /// Original was GL_SKIP_COMPONENTS2_NV = 5 /// SkipComponents2Nv = ((int)5) , /// /// Original was GL_SKIP_COMPONENTS1_NV = 6 /// SkipComponents1Nv = ((int)6) , } /// /// Used in GL.NV.BindTransformFeedback, GL.NV.DrawTransformFeedback /// public enum NvTransformFeedback2 : int { /// /// Original was GL_TRANSFORM_FEEDBACK_NV = 0x8E22 /// TransformFeedbackNv = ((int)0x8E22) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV = 0x8E23 /// TransformFeedbackBufferPausedNv = ((int)0x8E23) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV = 0x8E24 /// TransformFeedbackBufferActiveNv = ((int)0x8E24) , /// /// Original was GL_TRANSFORM_FEEDBACK_BINDING_NV = 0x8E25 /// TransformFeedbackBindingNv = ((int)0x8E25) , } /// /// Used in GL.NV.VDPAUGetSurface, GL.NV.VDPAURegisterOutputSurface, GL.NV.VDPAURegisterVideoSurface, GL.NV.VDPAUSurfaceAccess /// public enum NvVdpauInterop : int { /// /// Original was GL_SURFACE_STATE_NV = 0x86EB /// SurfaceStateNv = ((int)0x86EB) , /// /// Original was GL_SURFACE_REGISTERED_NV = 0x86FD /// SurfaceRegisteredNv = ((int)0x86FD) , /// /// Original was GL_SURFACE_MAPPED_NV = 0x8700 /// SurfaceMappedNv = ((int)0x8700) , /// /// Original was GL_WRITE_DISCARD_NV = 0x88BE /// WriteDiscardNv = ((int)0x88BE) , } /// /// Not used directly. /// public enum NvVertexArrayRange : int { /// /// Original was GL_VERTEX_ARRAY_RANGE_NV = 0x851D /// VertexArrayRangeNv = ((int)0x851D) , /// /// Original was GL_VERTEX_ARRAY_RANGE_LENGTH_NV = 0x851E /// VertexArrayRangeLengthNv = ((int)0x851E) , /// /// Original was GL_VERTEX_ARRAY_RANGE_VALID_NV = 0x851F /// VertexArrayRangeValidNv = ((int)0x851F) , /// /// Original was GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = 0x8520 /// MaxVertexArrayRangeElementNv = ((int)0x8520) , /// /// Original was GL_VERTEX_ARRAY_RANGE_POINTER_NV = 0x8521 /// VertexArrayRangePointerNv = ((int)0x8521) , } /// /// Not used directly. /// public enum NvVertexArrayRange2 : int { /// /// Original was GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = 0x8533 /// VertexArrayRangeWithoutFlushNv = ((int)0x8533) , } /// /// Used in GL.NV.GetVertexAttrib, GL.NV.VertexAttribLFormat /// public enum NvVertexAttribInteger64bit : int { /// /// Original was GL_INT64_NV = 0x140E /// Int64Nv = ((int)0x140E) , /// /// Original was GL_UNSIGNED_INT64_NV = 0x140F /// UnsignedInt64Nv = ((int)0x140F) , } /// /// Used in GL.NV.BufferAddressRange, GL.NV.ColorFormat, GL.NV.FogCoordFormat, GL.NV.GetInteger, GL.NV.IndexFormat, GL.NV.NormalFormat, GL.NV.SecondaryColorFormat, GL.NV.TexCoordFormat, GL.NV.VertexAttribFormat, GL.NV.VertexAttribIFormat, GL.NV.VertexFormat /// public enum NvVertexBufferUnifiedMemory : int { /// /// Original was GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV = 0x8F1E /// VertexAttribArrayUnifiedNv = ((int)0x8F1E) , /// /// Original was GL_ELEMENT_ARRAY_UNIFIED_NV = 0x8F1F /// ElementArrayUnifiedNv = ((int)0x8F1F) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV = 0x8F20 /// VertexAttribArrayAddressNv = ((int)0x8F20) , /// /// Original was GL_VERTEX_ARRAY_ADDRESS_NV = 0x8F21 /// VertexArrayAddressNv = ((int)0x8F21) , /// /// Original was GL_NORMAL_ARRAY_ADDRESS_NV = 0x8F22 /// NormalArrayAddressNv = ((int)0x8F22) , /// /// Original was GL_COLOR_ARRAY_ADDRESS_NV = 0x8F23 /// ColorArrayAddressNv = ((int)0x8F23) , /// /// Original was GL_INDEX_ARRAY_ADDRESS_NV = 0x8F24 /// IndexArrayAddressNv = ((int)0x8F24) , /// /// Original was GL_TEXTURE_COORD_ARRAY_ADDRESS_NV = 0x8F25 /// TextureCoordArrayAddressNv = ((int)0x8F25) , /// /// Original was GL_EDGE_FLAG_ARRAY_ADDRESS_NV = 0x8F26 /// EdgeFlagArrayAddressNv = ((int)0x8F26) , /// /// Original was GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV = 0x8F27 /// SecondaryColorArrayAddressNv = ((int)0x8F27) , /// /// Original was GL_FOG_COORD_ARRAY_ADDRESS_NV = 0x8F28 /// FogCoordArrayAddressNv = ((int)0x8F28) , /// /// Original was GL_ELEMENT_ARRAY_ADDRESS_NV = 0x8F29 /// ElementArrayAddressNv = ((int)0x8F29) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV = 0x8F2A /// VertexAttribArrayLengthNv = ((int)0x8F2A) , /// /// Original was GL_VERTEX_ARRAY_LENGTH_NV = 0x8F2B /// VertexArrayLengthNv = ((int)0x8F2B) , /// /// Original was GL_NORMAL_ARRAY_LENGTH_NV = 0x8F2C /// NormalArrayLengthNv = ((int)0x8F2C) , /// /// Original was GL_COLOR_ARRAY_LENGTH_NV = 0x8F2D /// ColorArrayLengthNv = ((int)0x8F2D) , /// /// Original was GL_INDEX_ARRAY_LENGTH_NV = 0x8F2E /// IndexArrayLengthNv = ((int)0x8F2E) , /// /// Original was GL_TEXTURE_COORD_ARRAY_LENGTH_NV = 0x8F2F /// TextureCoordArrayLengthNv = ((int)0x8F2F) , /// /// Original was GL_EDGE_FLAG_ARRAY_LENGTH_NV = 0x8F30 /// EdgeFlagArrayLengthNv = ((int)0x8F30) , /// /// Original was GL_SECONDARY_COLOR_ARRAY_LENGTH_NV = 0x8F31 /// SecondaryColorArrayLengthNv = ((int)0x8F31) , /// /// Original was GL_FOG_COORD_ARRAY_LENGTH_NV = 0x8F32 /// FogCoordArrayLengthNv = ((int)0x8F32) , /// /// Original was GL_ELEMENT_ARRAY_LENGTH_NV = 0x8F33 /// ElementArrayLengthNv = ((int)0x8F33) , /// /// Original was GL_DRAW_INDIRECT_UNIFIED_NV = 0x8F40 /// DrawIndirectUnifiedNv = ((int)0x8F40) , /// /// Original was GL_DRAW_INDIRECT_ADDRESS_NV = 0x8F41 /// DrawIndirectAddressNv = ((int)0x8F41) , /// /// Original was GL_DRAW_INDIRECT_LENGTH_NV = 0x8F42 /// DrawIndirectLengthNv = ((int)0x8F42) , } /// /// Used in GL.NV.GetProgram, GL.NV.GetProgramString, GL.NV.GetVertexAttrib, GL.NV.GetVertexAttribPointer, GL.NV.TrackMatrix /// public enum NvVertexProgram : int { /// /// Original was GL_VERTEX_PROGRAM_NV = 0x8620 /// VertexProgramNv = ((int)0x8620) , /// /// Original was GL_VERTEX_STATE_PROGRAM_NV = 0x8621 /// VertexStateProgramNv = ((int)0x8621) , /// /// Original was GL_ATTRIB_ARRAY_SIZE_NV = 0x8623 /// AttribArraySizeNv = ((int)0x8623) , /// /// Original was GL_ATTRIB_ARRAY_STRIDE_NV = 0x8624 /// AttribArrayStrideNv = ((int)0x8624) , /// /// Original was GL_ATTRIB_ARRAY_TYPE_NV = 0x8625 /// AttribArrayTypeNv = ((int)0x8625) , /// /// Original was GL_CURRENT_ATTRIB_NV = 0x8626 /// CurrentAttribNv = ((int)0x8626) , /// /// Original was GL_PROGRAM_LENGTH_NV = 0x8627 /// ProgramLengthNv = ((int)0x8627) , /// /// Original was GL_PROGRAM_STRING_NV = 0x8628 /// ProgramStringNv = ((int)0x8628) , /// /// Original was GL_MODELVIEW_PROJECTION_NV = 0x8629 /// ModelviewProjectionNv = ((int)0x8629) , /// /// Original was GL_IDENTITY_NV = 0x862A /// IdentityNv = ((int)0x862A) , /// /// Original was GL_INVERSE_NV = 0x862B /// InverseNv = ((int)0x862B) , /// /// Original was GL_TRANSPOSE_NV = 0x862C /// TransposeNv = ((int)0x862C) , /// /// Original was GL_INVERSE_TRANSPOSE_NV = 0x862D /// InverseTransposeNv = ((int)0x862D) , /// /// Original was GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV = 0x862E /// MaxTrackMatrixStackDepthNv = ((int)0x862E) , /// /// Original was GL_MAX_TRACK_MATRICES_NV = 0x862F /// MaxTrackMatricesNv = ((int)0x862F) , /// /// Original was GL_MATRIX0_NV = 0x8630 /// Matrix0Nv = ((int)0x8630) , /// /// Original was GL_MATRIX1_NV = 0x8631 /// Matrix1Nv = ((int)0x8631) , /// /// Original was GL_MATRIX2_NV = 0x8632 /// Matrix2Nv = ((int)0x8632) , /// /// Original was GL_MATRIX3_NV = 0x8633 /// Matrix3Nv = ((int)0x8633) , /// /// Original was GL_MATRIX4_NV = 0x8634 /// Matrix4Nv = ((int)0x8634) , /// /// Original was GL_MATRIX5_NV = 0x8635 /// Matrix5Nv = ((int)0x8635) , /// /// Original was GL_MATRIX6_NV = 0x8636 /// Matrix6Nv = ((int)0x8636) , /// /// Original was GL_MATRIX7_NV = 0x8637 /// Matrix7Nv = ((int)0x8637) , /// /// Original was GL_CURRENT_MATRIX_STACK_DEPTH_NV = 0x8640 /// CurrentMatrixStackDepthNv = ((int)0x8640) , /// /// Original was GL_CURRENT_MATRIX_NV = 0x8641 /// CurrentMatrixNv = ((int)0x8641) , /// /// Original was GL_VERTEX_PROGRAM_POINT_SIZE_NV = 0x8642 /// VertexProgramPointSizeNv = ((int)0x8642) , /// /// Original was GL_VERTEX_PROGRAM_TWO_SIDE_NV = 0x8643 /// VertexProgramTwoSideNv = ((int)0x8643) , /// /// Original was GL_PROGRAM_PARAMETER_NV = 0x8644 /// ProgramParameterNv = ((int)0x8644) , /// /// Original was GL_ATTRIB_ARRAY_POINTER_NV = 0x8645 /// AttribArrayPointerNv = ((int)0x8645) , /// /// Original was GL_PROGRAM_TARGET_NV = 0x8646 /// ProgramTargetNv = ((int)0x8646) , /// /// Original was GL_PROGRAM_RESIDENT_NV = 0x8647 /// ProgramResidentNv = ((int)0x8647) , /// /// Original was GL_TRACK_MATRIX_NV = 0x8648 /// TrackMatrixNv = ((int)0x8648) , /// /// Original was GL_TRACK_MATRIX_TRANSFORM_NV = 0x8649 /// TrackMatrixTransformNv = ((int)0x8649) , /// /// Original was GL_VERTEX_PROGRAM_BINDING_NV = 0x864A /// VertexProgramBindingNv = ((int)0x864A) , /// /// Original was GL_PROGRAM_ERROR_POSITION_NV = 0x864B /// ProgramErrorPositionNv = ((int)0x864B) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY0_NV = 0x8650 /// VertexAttribArray0Nv = ((int)0x8650) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY1_NV = 0x8651 /// VertexAttribArray1Nv = ((int)0x8651) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY2_NV = 0x8652 /// VertexAttribArray2Nv = ((int)0x8652) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY3_NV = 0x8653 /// VertexAttribArray3Nv = ((int)0x8653) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY4_NV = 0x8654 /// VertexAttribArray4Nv = ((int)0x8654) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY5_NV = 0x8655 /// VertexAttribArray5Nv = ((int)0x8655) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY6_NV = 0x8656 /// VertexAttribArray6Nv = ((int)0x8656) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY7_NV = 0x8657 /// VertexAttribArray7Nv = ((int)0x8657) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY8_NV = 0x8658 /// VertexAttribArray8Nv = ((int)0x8658) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY9_NV = 0x8659 /// VertexAttribArray9Nv = ((int)0x8659) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY10_NV = 0x865A /// VertexAttribArray10Nv = ((int)0x865A) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY11_NV = 0x865B /// VertexAttribArray11Nv = ((int)0x865B) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY12_NV = 0x865C /// VertexAttribArray12Nv = ((int)0x865C) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY13_NV = 0x865D /// VertexAttribArray13Nv = ((int)0x865D) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY14_NV = 0x865E /// VertexAttribArray14Nv = ((int)0x865E) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY15_NV = 0x865F /// VertexAttribArray15Nv = ((int)0x865F) , /// /// Original was GL_MAP1_VERTEX_ATTRIB0_4_NV = 0x8660 /// Map1VertexAttrib04Nv = ((int)0x8660) , /// /// Original was GL_MAP1_VERTEX_ATTRIB1_4_NV = 0x8661 /// Map1VertexAttrib14Nv = ((int)0x8661) , /// /// Original was GL_MAP1_VERTEX_ATTRIB2_4_NV = 0x8662 /// Map1VertexAttrib24Nv = ((int)0x8662) , /// /// Original was GL_MAP1_VERTEX_ATTRIB3_4_NV = 0x8663 /// Map1VertexAttrib34Nv = ((int)0x8663) , /// /// Original was GL_MAP1_VERTEX_ATTRIB4_4_NV = 0x8664 /// Map1VertexAttrib44Nv = ((int)0x8664) , /// /// Original was GL_MAP1_VERTEX_ATTRIB5_4_NV = 0x8665 /// Map1VertexAttrib54Nv = ((int)0x8665) , /// /// Original was GL_MAP1_VERTEX_ATTRIB6_4_NV = 0x8666 /// Map1VertexAttrib64Nv = ((int)0x8666) , /// /// Original was GL_MAP1_VERTEX_ATTRIB7_4_NV = 0x8667 /// Map1VertexAttrib74Nv = ((int)0x8667) , /// /// Original was GL_MAP1_VERTEX_ATTRIB8_4_NV = 0x8668 /// Map1VertexAttrib84Nv = ((int)0x8668) , /// /// Original was GL_MAP1_VERTEX_ATTRIB9_4_NV = 0x8669 /// Map1VertexAttrib94Nv = ((int)0x8669) , /// /// Original was GL_MAP1_VERTEX_ATTRIB10_4_NV = 0x866A /// Map1VertexAttrib104Nv = ((int)0x866A) , /// /// Original was GL_MAP1_VERTEX_ATTRIB11_4_NV = 0x866B /// Map1VertexAttrib114Nv = ((int)0x866B) , /// /// Original was GL_MAP1_VERTEX_ATTRIB12_4_NV = 0x866C /// Map1VertexAttrib124Nv = ((int)0x866C) , /// /// Original was GL_MAP1_VERTEX_ATTRIB13_4_NV = 0x866D /// Map1VertexAttrib134Nv = ((int)0x866D) , /// /// Original was GL_MAP1_VERTEX_ATTRIB14_4_NV = 0x866E /// Map1VertexAttrib144Nv = ((int)0x866E) , /// /// Original was GL_MAP1_VERTEX_ATTRIB15_4_NV = 0x866F /// Map1VertexAttrib154Nv = ((int)0x866F) , /// /// Original was GL_MAP2_VERTEX_ATTRIB0_4_NV = 0x8670 /// Map2VertexAttrib04Nv = ((int)0x8670) , /// /// Original was GL_MAP2_VERTEX_ATTRIB1_4_NV = 0x8671 /// Map2VertexAttrib14Nv = ((int)0x8671) , /// /// Original was GL_MAP2_VERTEX_ATTRIB2_4_NV = 0x8672 /// Map2VertexAttrib24Nv = ((int)0x8672) , /// /// Original was GL_MAP2_VERTEX_ATTRIB3_4_NV = 0x8673 /// Map2VertexAttrib34Nv = ((int)0x8673) , /// /// Original was GL_MAP2_VERTEX_ATTRIB4_4_NV = 0x8674 /// Map2VertexAttrib44Nv = ((int)0x8674) , /// /// Original was GL_MAP2_VERTEX_ATTRIB5_4_NV = 0x8675 /// Map2VertexAttrib54Nv = ((int)0x8675) , /// /// Original was GL_MAP2_VERTEX_ATTRIB6_4_NV = 0x8676 /// Map2VertexAttrib64Nv = ((int)0x8676) , /// /// Original was GL_MAP2_VERTEX_ATTRIB7_4_NV = 0x8677 /// Map2VertexAttrib74Nv = ((int)0x8677) , /// /// Original was GL_MAP2_VERTEX_ATTRIB8_4_NV = 0x8678 /// Map2VertexAttrib84Nv = ((int)0x8678) , /// /// Original was GL_MAP2_VERTEX_ATTRIB9_4_NV = 0x8679 /// Map2VertexAttrib94Nv = ((int)0x8679) , /// /// Original was GL_MAP2_VERTEX_ATTRIB10_4_NV = 0x867A /// Map2VertexAttrib104Nv = ((int)0x867A) , /// /// Original was GL_MAP2_VERTEX_ATTRIB11_4_NV = 0x867B /// Map2VertexAttrib114Nv = ((int)0x867B) , /// /// Original was GL_MAP2_VERTEX_ATTRIB12_4_NV = 0x867C /// Map2VertexAttrib124Nv = ((int)0x867C) , /// /// Original was GL_MAP2_VERTEX_ATTRIB13_4_NV = 0x867D /// Map2VertexAttrib134Nv = ((int)0x867D) , /// /// Original was GL_MAP2_VERTEX_ATTRIB14_4_NV = 0x867E /// Map2VertexAttrib144Nv = ((int)0x867E) , /// /// Original was GL_MAP2_VERTEX_ATTRIB15_4_NV = 0x867F /// Map2VertexAttrib154Nv = ((int)0x867F) , } /// /// Not used directly. /// public enum NvVertexProgram11 : int { } /// /// Not used directly. /// public enum NvVertexProgram2 : int { } /// /// Not used directly. /// public enum NvVertexProgram2Option : int { /// /// Original was GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = 0x88F4 /// MaxProgramExecInstructionsNv = ((int)0x88F4) , /// /// Original was GL_MAX_PROGRAM_CALL_DEPTH_NV = 0x88F5 /// MaxProgramCallDepthNv = ((int)0x88F5) , } /// /// Not used directly. /// public enum NvVertexProgram3 : int { /// /// Original was GL_FRAGMENT_SHADER = 0x8B30 /// FragmentShader = ((int)0x8B30) , /// /// Original was GL_FRAGMENT_SHADER_ARB = 0x8B30 /// FragmentShaderArb = ((int)0x8B30) , /// /// Original was GL_VERTEX_SHADER = 0x8B31 /// VertexShader = ((int)0x8B31) , /// /// Original was GL_VERTEX_SHADER_ARB = 0x8B31 /// VertexShaderArb = ((int)0x8B31) , /// /// Original was GL_PROGRAM_OBJECT_ARB = 0x8B40 /// ProgramObjectArb = ((int)0x8B40) , /// /// Original was GL_SHADER_OBJECT_ARB = 0x8B48 /// ShaderObjectArb = ((int)0x8B48) , /// /// Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49 /// MaxFragmentUniformComponents = ((int)0x8B49) , /// /// Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = 0x8B49 /// MaxFragmentUniformComponentsArb = ((int)0x8B49) , /// /// Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A /// MaxVertexUniformComponents = ((int)0x8B4A) , /// /// Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = 0x8B4A /// MaxVertexUniformComponentsArb = ((int)0x8B4A) , /// /// Original was GL_MAX_VARYING_FLOATS = 0x8B4B /// MaxVaryingFloats = ((int)0x8B4B) , /// /// Original was GL_MAX_VARYING_FLOATS_ARB = 0x8B4B /// MaxVaryingFloatsArb = ((int)0x8B4B) , /// /// Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C /// MaxVertexTextureImageUnits = ((int)0x8B4C) , /// /// Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 0x8B4C /// MaxVertexTextureImageUnitsArb = ((int)0x8B4C) , /// /// Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D /// MaxCombinedTextureImageUnits = ((int)0x8B4D) , /// /// Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = 0x8B4D /// MaxCombinedTextureImageUnitsArb = ((int)0x8B4D) , /// /// Original was GL_OBJECT_TYPE_ARB = 0x8B4E /// ObjectTypeArb = ((int)0x8B4E) , /// /// Original was GL_OBJECT_SUBTYPE_ARB = 0x8B4F /// ObjectSubtypeArb = ((int)0x8B4F) , /// /// Original was GL_SHADER_TYPE = 0x8B4F /// ShaderType = ((int)0x8B4F) , /// /// Original was GL_FLOAT_VEC2 = 0x8B50 /// FloatVec2 = ((int)0x8B50) , /// /// Original was GL_FLOAT_VEC2_ARB = 0x8B50 /// FloatVec2Arb = ((int)0x8B50) , /// /// Original was GL_FLOAT_VEC3 = 0x8B51 /// FloatVec3 = ((int)0x8B51) , /// /// Original was GL_FLOAT_VEC3_ARB = 0x8B51 /// FloatVec3Arb = ((int)0x8B51) , /// /// Original was GL_FLOAT_VEC4 = 0x8B52 /// FloatVec4 = ((int)0x8B52) , /// /// Original was GL_FLOAT_VEC4_ARB = 0x8B52 /// FloatVec4Arb = ((int)0x8B52) , /// /// Original was GL_INT_VEC2 = 0x8B53 /// IntVec2 = ((int)0x8B53) , /// /// Original was GL_INT_VEC2_ARB = 0x8B53 /// IntVec2Arb = ((int)0x8B53) , /// /// Original was GL_INT_VEC3 = 0x8B54 /// IntVec3 = ((int)0x8B54) , /// /// Original was GL_INT_VEC3_ARB = 0x8B54 /// IntVec3Arb = ((int)0x8B54) , /// /// Original was GL_INT_VEC4 = 0x8B55 /// IntVec4 = ((int)0x8B55) , /// /// Original was GL_INT_VEC4_ARB = 0x8B55 /// IntVec4Arb = ((int)0x8B55) , /// /// Original was GL_BOOL = 0x8B56 /// Bool = ((int)0x8B56) , /// /// Original was GL_BOOL_ARB = 0x8B56 /// BoolArb = ((int)0x8B56) , /// /// Original was GL_BOOL_VEC2 = 0x8B57 /// BoolVec2 = ((int)0x8B57) , /// /// Original was GL_BOOL_VEC2_ARB = 0x8B57 /// BoolVec2Arb = ((int)0x8B57) , /// /// Original was GL_BOOL_VEC3 = 0x8B58 /// BoolVec3 = ((int)0x8B58) , /// /// Original was GL_BOOL_VEC3_ARB = 0x8B58 /// BoolVec3Arb = ((int)0x8B58) , /// /// Original was GL_BOOL_VEC4 = 0x8B59 /// BoolVec4 = ((int)0x8B59) , /// /// Original was GL_BOOL_VEC4_ARB = 0x8B59 /// BoolVec4Arb = ((int)0x8B59) , /// /// Original was GL_FLOAT_MAT2 = 0x8B5A /// FloatMat2 = ((int)0x8B5A) , /// /// Original was GL_FLOAT_MAT2_ARB = 0x8B5A /// FloatMat2Arb = ((int)0x8B5A) , /// /// Original was GL_FLOAT_MAT3 = 0x8B5B /// FloatMat3 = ((int)0x8B5B) , /// /// Original was GL_FLOAT_MAT3_ARB = 0x8B5B /// FloatMat3Arb = ((int)0x8B5B) , /// /// Original was GL_FLOAT_MAT4 = 0x8B5C /// FloatMat4 = ((int)0x8B5C) , /// /// Original was GL_FLOAT_MAT4_ARB = 0x8B5C /// FloatMat4Arb = ((int)0x8B5C) , /// /// Original was GL_SAMPLER_1D = 0x8B5D /// Sampler1D = ((int)0x8B5D) , /// /// Original was GL_SAMPLER_1D_ARB = 0x8B5D /// Sampler1DArb = ((int)0x8B5D) , /// /// Original was GL_SAMPLER_2D = 0x8B5E /// Sampler2D = ((int)0x8B5E) , /// /// Original was GL_SAMPLER_2D_ARB = 0x8B5E /// Sampler2DArb = ((int)0x8B5E) , /// /// Original was GL_SAMPLER_3D = 0x8B5F /// Sampler3D = ((int)0x8B5F) , /// /// Original was GL_SAMPLER_3D_ARB = 0x8B5F /// Sampler3DArb = ((int)0x8B5F) , /// /// Original was GL_SAMPLER_CUBE = 0x8B60 /// SamplerCube = ((int)0x8B60) , /// /// Original was GL_SAMPLER_CUBE_ARB = 0x8B60 /// SamplerCubeArb = ((int)0x8B60) , /// /// Original was GL_SAMPLER_1D_SHADOW = 0x8B61 /// Sampler1DShadow = ((int)0x8B61) , /// /// Original was GL_SAMPLER_1D_SHADOW_ARB = 0x8B61 /// Sampler1DShadowArb = ((int)0x8B61) , /// /// Original was GL_SAMPLER_2D_SHADOW = 0x8B62 /// Sampler2DShadow = ((int)0x8B62) , /// /// Original was GL_SAMPLER_2D_SHADOW_ARB = 0x8B62 /// Sampler2DShadowArb = ((int)0x8B62) , /// /// Original was GL_SAMPLER_2D_RECT_ARB = 0x8B63 /// Sampler2DRectArb = ((int)0x8B63) , /// /// Original was GL_SAMPLER_2D_RECT_SHADOW_ARB = 0x8B64 /// Sampler2DRectShadowArb = ((int)0x8B64) , /// /// Original was GL_FLOAT_MAT2x3 = 0x8B65 /// FloatMat2x3 = ((int)0x8B65) , /// /// Original was GL_FLOAT_MAT2x4 = 0x8B66 /// FloatMat2x4 = ((int)0x8B66) , /// /// Original was GL_FLOAT_MAT3x2 = 0x8B67 /// FloatMat3x2 = ((int)0x8B67) , /// /// Original was GL_FLOAT_MAT3x4 = 0x8B68 /// FloatMat3x4 = ((int)0x8B68) , /// /// Original was GL_FLOAT_MAT4x2 = 0x8B69 /// FloatMat4x2 = ((int)0x8B69) , /// /// Original was GL_FLOAT_MAT4x3 = 0x8B6A /// FloatMat4x3 = ((int)0x8B6A) , /// /// Original was GL_DELETE_STATUS = 0x8B80 /// DeleteStatus = ((int)0x8B80) , /// /// Original was GL_OBJECT_DELETE_STATUS_ARB = 0x8B80 /// ObjectDeleteStatusArb = ((int)0x8B80) , /// /// Original was GL_COMPILE_STATUS = 0x8B81 /// CompileStatus = ((int)0x8B81) , /// /// Original was GL_OBJECT_COMPILE_STATUS_ARB = 0x8B81 /// ObjectCompileStatusArb = ((int)0x8B81) , /// /// Original was GL_LINK_STATUS = 0x8B82 /// LinkStatus = ((int)0x8B82) , /// /// Original was GL_OBJECT_LINK_STATUS_ARB = 0x8B82 /// ObjectLinkStatusArb = ((int)0x8B82) , /// /// Original was GL_OBJECT_VALIDATE_STATUS_ARB = 0x8B83 /// ObjectValidateStatusArb = ((int)0x8B83) , /// /// Original was GL_VALIDATE_STATUS = 0x8B83 /// ValidateStatus = ((int)0x8B83) , /// /// Original was GL_INFO_LOG_LENGTH = 0x8B84 /// InfoLogLength = ((int)0x8B84) , /// /// Original was GL_OBJECT_INFO_LOG_LENGTH_ARB = 0x8B84 /// ObjectInfoLogLengthArb = ((int)0x8B84) , /// /// Original was GL_ATTACHED_SHADERS = 0x8B85 /// AttachedShaders = ((int)0x8B85) , /// /// Original was GL_OBJECT_ATTACHED_OBJECTS_ARB = 0x8B85 /// ObjectAttachedObjectsArb = ((int)0x8B85) , /// /// Original was GL_ACTIVE_UNIFORMS = 0x8B86 /// ActiveUniforms = ((int)0x8B86) , /// /// Original was GL_OBJECT_ACTIVE_UNIFORMS_ARB = 0x8B86 /// ObjectActiveUniformsArb = ((int)0x8B86) , /// /// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 /// ActiveUniformMaxLength = ((int)0x8B87) , /// /// Original was GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = 0x8B87 /// ObjectActiveUniformMaxLengthArb = ((int)0x8B87) , /// /// Original was GL_OBJECT_SHADER_SOURCE_LENGTH_ARB = 0x8B88 /// ObjectShaderSourceLengthArb = ((int)0x8B88) , /// /// Original was GL_SHADER_SOURCE_LENGTH = 0x8B88 /// ShaderSourceLength = ((int)0x8B88) , /// /// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89 /// ActiveAttributes = ((int)0x8B89) , /// /// Original was GL_OBJECT_ACTIVE_ATTRIBUTES_ARB = 0x8B89 /// ObjectActiveAttributesArb = ((int)0x8B89) , /// /// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A /// ActiveAttributeMaxLength = ((int)0x8B8A) , /// /// Original was GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = 0x8B8A /// ObjectActiveAttributeMaxLengthArb = ((int)0x8B8A) , /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B /// FragmentShaderDerivativeHint = ((int)0x8B8B) , /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B /// FragmentShaderDerivativeHintArb = ((int)0x8B8B) , /// /// Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C /// ShadingLanguageVersion = ((int)0x8B8C) , /// /// Original was GL_SHADING_LANGUAGE_VERSION_ARB = 0x8B8C /// ShadingLanguageVersionArb = ((int)0x8B8C) , } /// /// Used in GL.Ext.GetVertexAttribI, GL.Ext.VertexAttribIPointer /// public enum NvVertexProgram4 : int { /// /// Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV = 0x88FD /// VertexAttribArrayIntegerNv = ((int)0x88FD) , } /// /// Used in GL.NV.BindVideoCaptureStreamBuffer, GL.NV.BindVideoCaptureStreamTexture, GL.NV.GetVideoCapture, GL.NV.GetVideoCaptureStream, GL.NV.VideoCaptureStreamParameter /// public enum NvVideoCapture : int { /// /// Original was GL_VIDEO_BUFFER_NV = 0x9020 /// VideoBufferNv = ((int)0x9020) , /// /// Original was GL_VIDEO_BUFFER_BINDING_NV = 0x9021 /// VideoBufferBindingNv = ((int)0x9021) , /// /// Original was GL_FIELD_UPPER_NV = 0x9022 /// FieldUpperNv = ((int)0x9022) , /// /// Original was GL_FIELD_LOWER_NV = 0x9023 /// FieldLowerNv = ((int)0x9023) , /// /// Original was GL_NUM_VIDEO_CAPTURE_STREAMS_NV = 0x9024 /// NumVideoCaptureStreamsNv = ((int)0x9024) , /// /// Original was GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV = 0x9025 /// NextVideoCaptureBufferStatusNv = ((int)0x9025) , /// /// Original was GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV = 0x9026 /// VideoCaptureTo422SupportedNv = ((int)0x9026) , /// /// Original was GL_LAST_VIDEO_CAPTURE_STATUS_NV = 0x9027 /// LastVideoCaptureStatusNv = ((int)0x9027) , /// /// Original was GL_VIDEO_BUFFER_PITCH_NV = 0x9028 /// VideoBufferPitchNv = ((int)0x9028) , /// /// Original was GL_VIDEO_COLOR_CONVERSION_MATRIX_NV = 0x9029 /// VideoColorConversionMatrixNv = ((int)0x9029) , /// /// Original was GL_VIDEO_COLOR_CONVERSION_MAX_NV = 0x902A /// VideoColorConversionMaxNv = ((int)0x902A) , /// /// Original was GL_VIDEO_COLOR_CONVERSION_MIN_NV = 0x902B /// VideoColorConversionMinNv = ((int)0x902B) , /// /// Original was GL_VIDEO_COLOR_CONVERSION_OFFSET_NV = 0x902C /// VideoColorConversionOffsetNv = ((int)0x902C) , /// /// Original was GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV = 0x902D /// VideoBufferInternalFormatNv = ((int)0x902D) , /// /// Original was GL_PARTIAL_SUCCESS_NV = 0x902E /// PartialSuccessNv = ((int)0x902E) , /// /// Original was GL_SUCCESS_NV = 0x902F /// SuccessNv = ((int)0x902F) , /// /// Original was GL_FAILURE_NV = 0x9030 /// FailureNv = ((int)0x9030) , /// /// Original was GL_YCBYCR8_422_NV = 0x9031 /// Ycbycr8422Nv = ((int)0x9031) , /// /// Original was GL_YCBAYCR8A_4224_NV = 0x9032 /// Ycbaycr8A4224Nv = ((int)0x9032) , /// /// Original was GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV = 0x9033 /// Z6y10z6cb10z6y10z6cr10422Nv = ((int)0x9033) , /// /// Original was GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV = 0x9034 /// Z6y10z6cb10z6A10z6y10z6cr10z6A104224Nv = ((int)0x9034) , /// /// Original was GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV = 0x9035 /// Z4y12z4cb12z4y12z4cr12422Nv = ((int)0x9035) , /// /// Original was GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV = 0x9036 /// Z4y12z4cb12z4A12z4y12z4cr12z4A124224Nv = ((int)0x9036) , /// /// Original was GL_Z4Y12Z4CB12Z4CR12_444_NV = 0x9037 /// Z4y12z4cb12z4cr12444Nv = ((int)0x9037) , /// /// Original was GL_VIDEO_CAPTURE_FRAME_WIDTH_NV = 0x9038 /// VideoCaptureFrameWidthNv = ((int)0x9038) , /// /// Original was GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV = 0x9039 /// VideoCaptureFrameHeightNv = ((int)0x9039) , /// /// Original was GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV = 0x903A /// VideoCaptureFieldUpperHeightNv = ((int)0x903A) , /// /// Original was GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV = 0x903B /// VideoCaptureFieldLowerHeightNv = ((int)0x903B) , /// /// Original was GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV = 0x903C /// VideoCaptureSurfaceOriginNv = ((int)0x903C) , } /// /// Not used directly. /// public enum NvXConditionalRender : int { } /// /// Not used directly. /// public enum OesBlendEquationSeparate : int { /// /// Original was GL_BLEND_EQUATION_RGB_OES = 0x8009 /// BlendEquationRgbOes = ((int)0x8009) , /// /// Original was GL_BLEND_EQUATION_ALPHA_OES = 0x883D /// BlendEquationAlphaOes = ((int)0x883D) , } /// /// Not used directly. /// public enum OesBlendFuncSeparate : int { /// /// Original was GL_BLEND_DST_RGB_OES = 0x80C8 /// BlendDstRgbOes = ((int)0x80C8) , /// /// Original was GL_BLEND_SRC_RGB_OES = 0x80C9 /// BlendSrcRgbOes = ((int)0x80C9) , /// /// Original was GL_BLEND_DST_ALPHA_OES = 0x80CA /// BlendDstAlphaOes = ((int)0x80CA) , /// /// Original was GL_BLEND_SRC_ALPHA_OES = 0x80CB /// BlendSrcAlphaOes = ((int)0x80CB) , } /// /// Not used directly. /// public enum OesBlendSubtract : int { /// /// Original was GL_FUNC_ADD_OES = 0x8006 /// FuncAddOes = ((int)0x8006) , /// /// Original was GL_BLEND_EQUATION_OES = 0x8009 /// BlendEquationOes = ((int)0x8009) , /// /// Original was GL_FUNC_SUBTRACT_OES = 0x800A /// FuncSubtractOes = ((int)0x800A) , /// /// Original was GL_FUNC_REVERSE_SUBTRACT_OES = 0x800B /// FuncReverseSubtractOes = ((int)0x800B) , } /// /// Used in GL.Oes.MultiTexCoord1, GL.Oes.MultiTexCoord2, GL.Oes.MultiTexCoord3, GL.Oes.MultiTexCoord4 /// public enum OesByteCoordinates : int { } /// /// Not used directly. /// public enum OesCompressedEtc1Rgb8Texture : int { /// /// Original was GL_ETC1_RGB8_OES = 0x8D64 /// Etc1Rgb8Oes = ((int)0x8D64) , } /// /// Not used directly. /// public enum OesCompressedPalettedTexture : int { /// /// Original was GL_PALETTE4_RGB8_OES = 0x8B90 /// Palette4Rgb8Oes = ((int)0x8B90) , /// /// Original was GL_PALETTE4_RGBA8_OES = 0x8B91 /// Palette4Rgba8Oes = ((int)0x8B91) , /// /// Original was GL_PALETTE4_R5_G6_B5_OES = 0x8B92 /// Palette4R5G6B5Oes = ((int)0x8B92) , /// /// Original was GL_PALETTE4_RGBA4_OES = 0x8B93 /// Palette4Rgba4Oes = ((int)0x8B93) , /// /// Original was GL_PALETTE4_RGB5_A1_OES = 0x8B94 /// Palette4Rgb5A1Oes = ((int)0x8B94) , /// /// Original was GL_PALETTE8_RGB8_OES = 0x8B95 /// Palette8Rgb8Oes = ((int)0x8B95) , /// /// Original was GL_PALETTE8_RGBA8_OES = 0x8B96 /// Palette8Rgba8Oes = ((int)0x8B96) , /// /// Original was GL_PALETTE8_R5_G6_B5_OES = 0x8B97 /// Palette8R5G6B5Oes = ((int)0x8B97) , /// /// Original was GL_PALETTE8_RGBA4_OES = 0x8B98 /// Palette8Rgba4Oes = ((int)0x8B98) , /// /// Original was GL_PALETTE8_RGB5_A1_OES = 0x8B99 /// Palette8Rgb5A1Oes = ((int)0x8B99) , } /// /// Not used directly. /// public enum OesDepth24 : int { /// /// Original was GL_DEPTH_COMPONENT24_OES = 0x81A6 /// DepthComponent24Oes = ((int)0x81A6) , } /// /// Not used directly. /// public enum OesDepth32 : int { /// /// Original was GL_DEPTH_COMPONENT32_OES = 0x81A7 /// DepthComponent32Oes = ((int)0x81A7) , } /// /// Not used directly. /// public enum OesDepthTexture : int { } /// /// Not used directly. /// public enum OesDrawTexture : int { /// /// Original was GL_TEXTURE_CROP_RECT_OES = 0x8B9D /// TextureCropRectOes = ((int)0x8B9D) , } /// /// Not used directly. /// public enum OesEglImageExternal : int { /// /// Original was GL_TEXTURE_EXTERNAL_OES = 0x8D65 /// TextureExternalOes = ((int)0x8D65) , /// /// Original was GL_SAMPLER_EXTERNAL_OES = 0x8D66 /// SamplerExternalOes = ((int)0x8D66) , /// /// Original was GL_TEXTURE_BINDING_EXTERNAL_OES = 0x8D67 /// TextureBindingExternalOes = ((int)0x8D67) , /// /// Original was GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES = 0x8D68 /// RequiredTextureImageUnitsOes = ((int)0x8D68) , } /// /// Not used directly. /// public enum OesElementIndexUint : int { } /// /// Used in GL.GetPixelMapx, GL.PixelMapx, GL.PixelStorex, GL.Oes.Accumx, GL.Oes.AlphaFuncx, GL.Oes.ClipPlanex, GL.Oes.ConvolutionParameterx, GL.Oes.FeedbackBufferx, GL.Oes.Fogx, GL.Oes.GetClipPlanex, GL.Oes.GetConvolutionParameterx, GL.Oes.GetFixed, GL.Oes.GetHistogramParameterx, GL.Oes.GetLightx, GL.Oes.GetMapx, GL.Oes.GetMaterialx, GL.Oes.GetTexEnvx, GL.Oes.GetTexGenx, GL.Oes.GetTexLevelParameterx, GL.Oes.GetTexParameterx, GL.Oes.LightModelx, GL.Oes.Lightx, GL.Oes.Map1x, GL.Oes.Map2x, GL.Oes.Materialx, GL.Oes.MultiTexCoord1x, GL.Oes.MultiTexCoord2x, GL.Oes.MultiTexCoord3x, GL.Oes.MultiTexCoord4x, GL.Oes.PixelTransferx, GL.Oes.PointParameterx, GL.Oes.TexEnvx, GL.Oes.TexGenx, GL.Oes.TexParameterx /// public enum OesFixedPoint : int { /// /// Original was GL_FIXED_OES = 0x140C /// FixedOes = ((int)0x140C) , } /// /// Not used directly. /// public enum OesFramebufferObject : int { /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION_OES = 0x0506 /// InvalidFramebufferOperationOes = ((int)0x0506) , /// /// Original was GL_RGBA4_OES = 0x8056 /// Rgba4Oes = ((int)0x8056) , /// /// Original was GL_RGB5_A1_OES = 0x8057 /// Rgb5A1Oes = ((int)0x8057) , /// /// Original was GL_DEPTH_COMPONENT16_OES = 0x81A5 /// DepthComponent16Oes = ((int)0x81A5) , /// /// Original was GL_MAX_RENDERBUFFER_SIZE_OES = 0x84E8 /// MaxRenderbufferSizeOes = ((int)0x84E8) , /// /// Original was GL_FRAMEBUFFER_BINDING_OES = 0x8CA6 /// FramebufferBindingOes = ((int)0x8CA6) , /// /// Original was GL_RENDERBUFFER_BINDING_OES = 0x8CA7 /// RenderbufferBindingOes = ((int)0x8CA7) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES = 0x8CD0 /// FramebufferAttachmentObjectTypeOes = ((int)0x8CD0) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES = 0x8CD1 /// FramebufferAttachmentObjectNameOes = ((int)0x8CD1) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES = 0x8CD2 /// FramebufferAttachmentTextureLevelOes = ((int)0x8CD2) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES = 0x8CD3 /// FramebufferAttachmentTextureCubeMapFaceOes = ((int)0x8CD3) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES = 0x8CD4 /// FramebufferAttachmentTexture3DZoffsetOes = ((int)0x8CD4) , /// /// Original was GL_FRAMEBUFFER_COMPLETE_OES = 0x8CD5 /// FramebufferCompleteOes = ((int)0x8CD5) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES = 0x8CD6 /// FramebufferIncompleteAttachmentOes = ((int)0x8CD6) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES = 0x8CD7 /// FramebufferIncompleteMissingAttachmentOes = ((int)0x8CD7) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES = 0x8CD9 /// FramebufferIncompleteDimensionsOes = ((int)0x8CD9) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES = 0x8CDA /// FramebufferIncompleteFormatsOes = ((int)0x8CDA) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES = 0x8CDB /// FramebufferIncompleteDrawBufferOes = ((int)0x8CDB) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES = 0x8CDC /// FramebufferIncompleteReadBufferOes = ((int)0x8CDC) , /// /// Original was GL_FRAMEBUFFER_UNSUPPORTED_OES = 0x8CDD /// FramebufferUnsupportedOes = ((int)0x8CDD) , /// /// Original was GL_COLOR_ATTACHMENT0_OES = 0x8CE0 /// ColorAttachment0Oes = ((int)0x8CE0) , /// /// Original was GL_DEPTH_ATTACHMENT_OES = 0x8D00 /// DepthAttachmentOes = ((int)0x8D00) , /// /// Original was GL_STENCIL_ATTACHMENT_OES = 0x8D20 /// StencilAttachmentOes = ((int)0x8D20) , /// /// Original was GL_FRAMEBUFFER_OES = 0x8D40 /// FramebufferOes = ((int)0x8D40) , /// /// Original was GL_RENDERBUFFER_OES = 0x8D41 /// RenderbufferOes = ((int)0x8D41) , /// /// Original was GL_RENDERBUFFER_WIDTH_OES = 0x8D42 /// RenderbufferWidthOes = ((int)0x8D42) , /// /// Original was GL_RENDERBUFFER_HEIGHT_OES = 0x8D43 /// RenderbufferHeightOes = ((int)0x8D43) , /// /// Original was GL_RENDERBUFFER_INTERNAL_FORMAT_OES = 0x8D44 /// RenderbufferInternalFormatOes = ((int)0x8D44) , /// /// Original was GL_STENCIL_INDEX1_OES = 0x8D46 /// StencilIndex1Oes = ((int)0x8D46) , /// /// Original was GL_STENCIL_INDEX4_OES = 0x8D47 /// StencilIndex4Oes = ((int)0x8D47) , /// /// Original was GL_STENCIL_INDEX8_OES = 0x8D48 /// StencilIndex8Oes = ((int)0x8D48) , /// /// Original was GL_RENDERBUFFER_RED_SIZE_OES = 0x8D50 /// RenderbufferRedSizeOes = ((int)0x8D50) , /// /// Original was GL_RENDERBUFFER_GREEN_SIZE_OES = 0x8D51 /// RenderbufferGreenSizeOes = ((int)0x8D51) , /// /// Original was GL_RENDERBUFFER_BLUE_SIZE_OES = 0x8D52 /// RenderbufferBlueSizeOes = ((int)0x8D52) , /// /// Original was GL_RENDERBUFFER_ALPHA_SIZE_OES = 0x8D53 /// RenderbufferAlphaSizeOes = ((int)0x8D53) , /// /// Original was GL_RENDERBUFFER_DEPTH_SIZE_OES = 0x8D54 /// RenderbufferDepthSizeOes = ((int)0x8D54) , /// /// Original was GL_RENDERBUFFER_STENCIL_SIZE_OES = 0x8D55 /// RenderbufferStencilSizeOes = ((int)0x8D55) , /// /// Original was GL_RGB565_OES = 0x8D62 /// Rgb565Oes = ((int)0x8D62) , } /// /// Not used directly. /// public enum OesGetProgramBinary : int { /// /// Original was GL_PROGRAM_BINARY_LENGTH_OES = 0x8741 /// ProgramBinaryLengthOes = ((int)0x8741) , /// /// Original was GL_NUM_PROGRAM_BINARY_FORMATS_OES = 0x87FE /// NumProgramBinaryFormatsOes = ((int)0x87FE) , /// /// Original was GL_PROGRAM_BINARY_FORMATS_OES = 0x87FF /// ProgramBinaryFormatsOes = ((int)0x87FF) , } /// /// Not used directly. /// public enum OesMapbuffer : int { /// /// Original was GL_WRITE_ONLY_OES = 0x88B9 /// WriteOnlyOes = ((int)0x88B9) , /// /// Original was GL_BUFFER_ACCESS_OES = 0x88BB /// BufferAccessOes = ((int)0x88BB) , /// /// Original was GL_BUFFER_MAPPED_OES = 0x88BC /// BufferMappedOes = ((int)0x88BC) , /// /// Original was GL_BUFFER_MAP_POINTER_OES = 0x88BD /// BufferMapPointerOes = ((int)0x88BD) , } /// /// Not used directly. /// public enum OesMatrixGet : int { /// /// Original was GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898D /// ModelviewMatrixFloatAsIntBitsOes = ((int)0x898D) , /// /// Original was GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898E /// ProjectionMatrixFloatAsIntBitsOes = ((int)0x898E) , /// /// Original was GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898F /// TextureMatrixFloatAsIntBitsOes = ((int)0x898F) , } /// /// Not used directly. /// public enum OesMatrixPalette : int { /// /// Original was GL_MAX_VERTEX_UNITS_OES = 0x86A4 /// MaxVertexUnitsOes = ((int)0x86A4) , /// /// Original was GL_WEIGHT_ARRAY_TYPE_OES = 0x86A9 /// WeightArrayTypeOes = ((int)0x86A9) , /// /// Original was GL_WEIGHT_ARRAY_STRIDE_OES = 0x86AA /// WeightArrayStrideOes = ((int)0x86AA) , /// /// Original was GL_WEIGHT_ARRAY_SIZE_OES = 0x86AB /// WeightArraySizeOes = ((int)0x86AB) , /// /// Original was GL_WEIGHT_ARRAY_POINTER_OES = 0x86AC /// WeightArrayPointerOes = ((int)0x86AC) , /// /// Original was GL_WEIGHT_ARRAY_OES = 0x86AD /// WeightArrayOes = ((int)0x86AD) , /// /// Original was GL_MATRIX_PALETTE_OES = 0x8840 /// MatrixPaletteOes = ((int)0x8840) , /// /// Original was GL_MAX_PALETTE_MATRICES_OES = 0x8842 /// MaxPaletteMatricesOes = ((int)0x8842) , /// /// Original was GL_CURRENT_PALETTE_MATRIX_OES = 0x8843 /// CurrentPaletteMatrixOes = ((int)0x8843) , /// /// Original was GL_MATRIX_INDEX_ARRAY_OES = 0x8844 /// MatrixIndexArrayOes = ((int)0x8844) , /// /// Original was GL_MATRIX_INDEX_ARRAY_SIZE_OES = 0x8846 /// MatrixIndexArraySizeOes = ((int)0x8846) , /// /// Original was GL_MATRIX_INDEX_ARRAY_TYPE_OES = 0x8847 /// MatrixIndexArrayTypeOes = ((int)0x8847) , /// /// Original was GL_MATRIX_INDEX_ARRAY_STRIDE_OES = 0x8848 /// MatrixIndexArrayStrideOes = ((int)0x8848) , /// /// Original was GL_MATRIX_INDEX_ARRAY_POINTER_OES = 0x8849 /// MatrixIndexArrayPointerOes = ((int)0x8849) , /// /// Original was GL_WEIGHT_ARRAY_BUFFER_BINDING_OES = 0x889E /// WeightArrayBufferBindingOes = ((int)0x889E) , /// /// Original was GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES = 0x8B9E /// MatrixIndexArrayBufferBindingOes = ((int)0x8B9E) , } /// /// Not used directly. /// public enum OesPackedDepthStencil : int { /// /// Original was GL_DEPTH_STENCIL_OES = 0x84F9 /// DepthStencilOes = ((int)0x84F9) , /// /// Original was GL_UNSIGNED_INT_24_8_OES = 0x84FA /// UnsignedInt248Oes = ((int)0x84FA) , /// /// Original was GL_DEPTH24_STENCIL8_OES = 0x88F0 /// Depth24Stencil8Oes = ((int)0x88F0) , } /// /// Not used directly. /// public enum OesPointSizeArray : int { /// /// Original was GL_POINT_SIZE_ARRAY_TYPE_OES = 0x898A /// PointSizeArrayTypeOes = ((int)0x898A) , /// /// Original was GL_POINT_SIZE_ARRAY_STRIDE_OES = 0x898B /// PointSizeArrayStrideOes = ((int)0x898B) , /// /// Original was GL_POINT_SIZE_ARRAY_POINTER_OES = 0x898C /// PointSizeArrayPointerOes = ((int)0x898C) , /// /// Original was GL_POINT_SIZE_ARRAY_OES = 0x8B9C /// PointSizeArrayOes = ((int)0x8B9C) , /// /// Original was GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES = 0x8B9F /// PointSizeArrayBufferBindingOes = ((int)0x8B9F) , } /// /// Not used directly. /// public enum OesPointSprite : int { /// /// Original was GL_POINT_SPRITE_ARB = 0x8861 /// PointSpriteArb = ((int)0x8861) , /// /// Original was GL_COORD_REPLACE_ARB = 0x8862 /// CoordReplaceArb = ((int)0x8862) , } /// /// Not used directly. /// public enum OesQueryMatrix : int { } /// /// Not used directly. /// public enum OesReadFormat : int { /// /// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE_OES = 0x8B9A /// ImplementationColorReadTypeOes = ((int)0x8B9A) , /// /// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES = 0x8B9B /// ImplementationColorReadFormatOes = ((int)0x8B9B) , } /// /// Not used directly. /// public enum OesRgb8Rgba8 : int { /// /// Original was GL_RGB8 = 0x8051 /// Rgb8 = ((int)0x8051) , /// /// Original was GL_RGBA8 = 0x8058 /// Rgba8 = ((int)0x8058) , } /// /// Used in GL.Oes.ClipPlane, GL.Oes.GetClipPlane /// public enum OesSinglePrecision : int { } /// /// Not used directly. /// public enum OesStandardDerivatives : int { /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B /// FragmentShaderDerivativeHintOes = ((int)0x8B8B) , } /// /// Not used directly. /// public enum OesStencil1 : int { /// /// Original was GL_STENCIL_INDEX1_OES = 0x8D46 /// StencilIndex1Oes = ((int)0x8D46) , } /// /// Not used directly. /// public enum OesStencil4 : int { /// /// Original was GL_STENCIL_INDEX4_OES = 0x8D47 /// StencilIndex4Oes = ((int)0x8D47) , } /// /// Not used directly. /// public enum OesStencil8 : int { /// /// Original was GL_STENCIL_INDEX8_OES = 0x8D48 /// StencilIndex8Oes = ((int)0x8D48) , } /// /// Not used directly. /// public enum OesStencilWrap : int { /// /// Original was GL_INCR_WRAP_OES = 0x8507 /// IncrWrapOes = ((int)0x8507) , /// /// Original was GL_DECR_WRAP_OES = 0x8508 /// DecrWrapOes = ((int)0x8508) , } /// /// Not used directly. /// public enum OesSurfacelessContext : int { /// /// Original was GL_FRAMEBUFFER_UNDEFINED_OES = 0x8219 /// FramebufferUndefinedOes = ((int)0x8219) , } /// /// Not used directly. /// public enum OesTexture3D : int { /// /// Original was GL_TEXTURE_3D_BINDING_OES = 0x806A /// Texture3DBindingOes = ((int)0x806A) , /// /// Original was GL_TEXTURE_3D_OES = 0x806F /// Texture3DOes = ((int)0x806F) , /// /// Original was GL_TEXTURE_WRAP_R_OES = 0x8072 /// TextureWrapROes = ((int)0x8072) , /// /// Original was GL_MAX_3D_TEXTURE_SIZE_OES = 0x8073 /// Max3DTextureSizeOes = ((int)0x8073) , /// /// Original was GL_SAMPLER_3D_OES = 0x8B5F /// Sampler3DOes = ((int)0x8B5F) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES = 0x8CD4 /// FramebufferAttachmentTexture3DZoffsetOes = ((int)0x8CD4) , } /// /// Not used directly. /// public enum OesTextureCubeMap : int { /// /// Original was GL_TEXTURE_GEN_MODE = 0x2500 /// TextureGenMode = ((int)0x2500) , /// /// Original was GL_NORMAL_MAP_OES = 0x8511 /// NormalMapOes = ((int)0x8511) , /// /// Original was GL_REFLECTION_MAP_OES = 0x8512 /// ReflectionMapOes = ((int)0x8512) , /// /// Original was GL_TEXTURE_CUBE_MAP_OES = 0x8513 /// TextureCubeMapOes = ((int)0x8513) , /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP_OES = 0x8514 /// TextureBindingCubeMapOes = ((int)0x8514) , /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES = 0x8515 /// TextureCubeMapPositiveXOes = ((int)0x8515) , /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES = 0x8516 /// TextureCubeMapNegativeXOes = ((int)0x8516) , /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES = 0x8517 /// TextureCubeMapPositiveYOes = ((int)0x8517) , /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES = 0x8518 /// TextureCubeMapNegativeYOes = ((int)0x8518) , /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES = 0x8519 /// TextureCubeMapPositiveZOes = ((int)0x8519) , /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES = 0x851A /// TextureCubeMapNegativeZOes = ((int)0x851A) , /// /// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES = 0x851C /// MaxCubeMapTextureSizeOes = ((int)0x851C) , /// /// Original was GL_TEXTURE_GEN_STR_OES = 0x8D60 /// TextureGenStrOes = ((int)0x8D60) , } /// /// Not used directly. /// public enum OesTextureEnvCrossbar : int { /// /// Original was GL_TEXTURE0 = 0x84C0 /// Texture0 = ((int)0x84C0) , /// /// Original was GL_TEXTURE1 = 0x84C1 /// Texture1 = ((int)0x84C1) , /// /// Original was GL_TEXTURE2 = 0x84C2 /// Texture2 = ((int)0x84C2) , /// /// Original was GL_TEXTURE3 = 0x84C3 /// Texture3 = ((int)0x84C3) , /// /// Original was GL_TEXTURE4 = 0x84C4 /// Texture4 = ((int)0x84C4) , /// /// Original was GL_TEXTURE5 = 0x84C5 /// Texture5 = ((int)0x84C5) , /// /// Original was GL_TEXTURE6 = 0x84C6 /// Texture6 = ((int)0x84C6) , /// /// Original was GL_TEXTURE7 = 0x84C7 /// Texture7 = ((int)0x84C7) , /// /// Original was GL_TEXTURE8 = 0x84C8 /// Texture8 = ((int)0x84C8) , /// /// Original was GL_TEXTURE9 = 0x84C9 /// Texture9 = ((int)0x84C9) , /// /// Original was GL_TEXTURE10 = 0x84CA /// Texture10 = ((int)0x84CA) , /// /// Original was GL_TEXTURE11 = 0x84CB /// Texture11 = ((int)0x84CB) , /// /// Original was GL_TEXTURE12 = 0x84CC /// Texture12 = ((int)0x84CC) , /// /// Original was GL_TEXTURE13 = 0x84CD /// Texture13 = ((int)0x84CD) , /// /// Original was GL_TEXTURE14 = 0x84CE /// Texture14 = ((int)0x84CE) , /// /// Original was GL_TEXTURE15 = 0x84CF /// Texture15 = ((int)0x84CF) , /// /// Original was GL_TEXTURE16 = 0x84D0 /// Texture16 = ((int)0x84D0) , /// /// Original was GL_TEXTURE17 = 0x84D1 /// Texture17 = ((int)0x84D1) , /// /// Original was GL_TEXTURE18 = 0x84D2 /// Texture18 = ((int)0x84D2) , /// /// Original was GL_TEXTURE19 = 0x84D3 /// Texture19 = ((int)0x84D3) , /// /// Original was GL_TEXTURE20 = 0x84D4 /// Texture20 = ((int)0x84D4) , /// /// Original was GL_TEXTURE21 = 0x84D5 /// Texture21 = ((int)0x84D5) , /// /// Original was GL_TEXTURE22 = 0x84D6 /// Texture22 = ((int)0x84D6) , /// /// Original was GL_TEXTURE23 = 0x84D7 /// Texture23 = ((int)0x84D7) , /// /// Original was GL_TEXTURE24 = 0x84D8 /// Texture24 = ((int)0x84D8) , /// /// Original was GL_TEXTURE25 = 0x84D9 /// Texture25 = ((int)0x84D9) , /// /// Original was GL_TEXTURE26 = 0x84DA /// Texture26 = ((int)0x84DA) , /// /// Original was GL_TEXTURE27 = 0x84DB /// Texture27 = ((int)0x84DB) , /// /// Original was GL_TEXTURE28 = 0x84DC /// Texture28 = ((int)0x84DC) , /// /// Original was GL_TEXTURE29 = 0x84DD /// Texture29 = ((int)0x84DD) , /// /// Original was GL_TEXTURE30 = 0x84DE /// Texture30 = ((int)0x84DE) , /// /// Original was GL_TEXTURE31 = 0x84DF /// Texture31 = ((int)0x84DF) , } /// /// Not used directly. /// public enum OesTextureFloat : int { /// /// Original was GL_HALF_FLOAT_OES = 0x8D61 /// HalfFloatOes = ((int)0x8D61) , } /// /// Not used directly. /// public enum OesTextureMirroredRepeat : int { /// /// Original was GL_MIRRORED_REPEAT_OES = 0x8370 /// MirroredRepeatOes = ((int)0x8370) , } /// /// Not used directly. /// public enum OesVertexHalfFloat : int { /// /// Original was GL_HALF_FLOAT_OES = 0x8D61 /// HalfFloatOes = ((int)0x8D61) , } /// /// Not used directly. /// public enum OesVertexType1010102 : int { /// /// Original was GL_UNSIGNED_INT_10_10_10_2_OES = 0x8DF6 /// UnsignedInt1010102Oes = ((int)0x8DF6) , /// /// Original was GL_INT_10_10_10_2_OES = 0x8DF7 /// Int1010102Oes = ((int)0x8DF7) , } /// /// Not used directly. /// public enum OmlInterlace : int { /// /// Original was GL_INTERLACE_OML = 0x8980 /// InterlaceOml = ((int)0x8980) , /// /// Original was GL_INTERLACE_READ_OML = 0x8981 /// InterlaceReadOml = ((int)0x8981) , } /// /// Not used directly. /// public enum OmlResample : int { /// /// Original was GL_PACK_RESAMPLE_OML = 0x8984 /// PackResampleOml = ((int)0x8984) , /// /// Original was GL_UNPACK_RESAMPLE_OML = 0x8985 /// UnpackResampleOml = ((int)0x8985) , /// /// Original was GL_RESAMPLE_REPLICATE_OML = 0x8986 /// ResampleReplicateOml = ((int)0x8986) , /// /// Original was GL_RESAMPLE_ZERO_FILL_OML = 0x8987 /// ResampleZeroFillOml = ((int)0x8987) , /// /// Original was GL_RESAMPLE_AVERAGE_OML = 0x8988 /// ResampleAverageOml = ((int)0x8988) , /// /// Original was GL_RESAMPLE_DECIMATE_OML = 0x8989 /// ResampleDecimateOml = ((int)0x8989) , } /// /// Not used directly. /// public enum OmlSubsample : int { /// /// Original was GL_FORMAT_SUBSAMPLE_24_24_OML = 0x8982 /// FormatSubsample2424Oml = ((int)0x8982) , /// /// Original was GL_FORMAT_SUBSAMPLE_244_244_OML = 0x8983 /// FormatSubsample244244Oml = ((int)0x8983) , } /// /// Used in GL.ColorP3, GL.ColorP4, GL.MultiTexCoordP1, GL.MultiTexCoordP2, GL.MultiTexCoordP3, GL.MultiTexCoordP4, GL.NormalP3, GL.SecondaryColorP3, GL.TexCoordP1, GL.TexCoordP2, GL.TexCoordP3, GL.TexCoordP4, GL.VertexAttribP1, GL.VertexAttribP2, GL.VertexAttribP3, GL.VertexAttribP4, GL.VertexP2, GL.VertexP3, GL.VertexP4 /// public enum PackedPointerType : int { /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 /// UnsignedInt2101010Rev = ((int)0x8368) , /// /// Original was GL_INT_2_10_10_10_REV = 0x8D9F /// Int2101010Rev = ((int)0x8D9F) , } /// /// Used in GL.PatchParameter /// public enum PatchParameterFloat : int { /// /// Original was GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73 /// PatchDefaultInnerLevel = ((int)0x8E73) , /// /// Original was GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74 /// PatchDefaultOuterLevel = ((int)0x8E74) , } /// /// Used in GL.PatchParameter /// public enum PatchParameterInt : int { /// /// Original was GL_PATCH_VERTICES = 0x8E72 /// PatchVertices = ((int)0x8E72) , } /// /// Used in GL.Pgi.Hint /// public enum PgiMiscHints : int { /// /// Original was GL_PREFER_DOUBLEBUFFER_HINT_PGI = 0x1A1F8 /// PreferDoublebufferHintPgi = ((int)0x1A1F8) , /// /// Original was GL_CONSERVE_MEMORY_HINT_PGI = 0x1A1FD /// ConserveMemoryHintPgi = ((int)0x1A1FD) , /// /// Original was GL_RECLAIM_MEMORY_HINT_PGI = 0x1A1FE /// ReclaimMemoryHintPgi = ((int)0x1A1FE) , /// /// Original was GL_NATIVE_GRAPHICS_HANDLE_PGI = 0x1A202 /// NativeGraphicsHandlePgi = ((int)0x1A202) , /// /// Original was GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 0x1A203 /// NativeGraphicsBeginHintPgi = ((int)0x1A203) , /// /// Original was GL_NATIVE_GRAPHICS_END_HINT_PGI = 0x1A204 /// NativeGraphicsEndHintPgi = ((int)0x1A204) , /// /// Original was GL_ALWAYS_FAST_HINT_PGI = 0x1A20C /// AlwaysFastHintPgi = ((int)0x1A20C) , /// /// Original was GL_ALWAYS_SOFT_HINT_PGI = 0x1A20D /// AlwaysSoftHintPgi = ((int)0x1A20D) , /// /// Original was GL_ALLOW_DRAW_OBJ_HINT_PGI = 0x1A20E /// AllowDrawObjHintPgi = ((int)0x1A20E) , /// /// Original was GL_ALLOW_DRAW_WIN_HINT_PGI = 0x1A20F /// AllowDrawWinHintPgi = ((int)0x1A20F) , /// /// Original was GL_ALLOW_DRAW_FRG_HINT_PGI = 0x1A210 /// AllowDrawFrgHintPgi = ((int)0x1A210) , /// /// Original was GL_ALLOW_DRAW_MEM_HINT_PGI = 0x1A211 /// AllowDrawMemHintPgi = ((int)0x1A211) , /// /// Original was GL_STRICT_DEPTHFUNC_HINT_PGI = 0x1A216 /// StrictDepthfuncHintPgi = ((int)0x1A216) , /// /// Original was GL_STRICT_LIGHTING_HINT_PGI = 0x1A217 /// StrictLightingHintPgi = ((int)0x1A217) , /// /// Original was GL_STRICT_SCISSOR_HINT_PGI = 0x1A218 /// StrictScissorHintPgi = ((int)0x1A218) , /// /// Original was GL_FULL_STIPPLE_HINT_PGI = 0x1A219 /// FullStippleHintPgi = ((int)0x1A219) , /// /// Original was GL_CLIP_NEAR_HINT_PGI = 0x1A220 /// ClipNearHintPgi = ((int)0x1A220) , /// /// Original was GL_CLIP_FAR_HINT_PGI = 0x1A221 /// ClipFarHintPgi = ((int)0x1A221) , /// /// Original was GL_WIDE_LINE_HINT_PGI = 0x1A222 /// WideLineHintPgi = ((int)0x1A222) , /// /// Original was GL_BACK_NORMALS_HINT_PGI = 0x1A223 /// BackNormalsHintPgi = ((int)0x1A223) , } /// /// Not used directly. /// public enum PgiVertexHints : int { /// /// Original was GL_VERTEX23_BIT_PGI = 0x00000004 /// Vertex23BitPgi = ((int)0x00000004) , /// /// Original was GL_VERTEX4_BIT_PGI = 0x00000008 /// Vertex4BitPgi = ((int)0x00000008) , /// /// Original was GL_COLOR3_BIT_PGI = 0x00010000 /// Color3BitPgi = ((int)0x00010000) , /// /// Original was GL_COLOR4_BIT_PGI = 0x00020000 /// Color4BitPgi = ((int)0x00020000) , /// /// Original was GL_EDGEFLAG_BIT_PGI = 0x00040000 /// EdgeflagBitPgi = ((int)0x00040000) , /// /// Original was GL_INDEX_BIT_PGI = 0x00080000 /// IndexBitPgi = ((int)0x00080000) , /// /// Original was GL_MAT_AMBIENT_BIT_PGI = 0x00100000 /// MatAmbientBitPgi = ((int)0x00100000) , /// /// Original was GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI = 0x00200000 /// MatAmbientAndDiffuseBitPgi = ((int)0x00200000) , /// /// Original was GL_MAT_DIFFUSE_BIT_PGI = 0x00400000 /// MatDiffuseBitPgi = ((int)0x00400000) , /// /// Original was GL_MAT_EMISSION_BIT_PGI = 0x00800000 /// MatEmissionBitPgi = ((int)0x00800000) , /// /// Original was GL_MAT_COLOR_INDEXES_BIT_PGI = 0x01000000 /// MatColorIndexesBitPgi = ((int)0x01000000) , /// /// Original was GL_MAT_SHININESS_BIT_PGI = 0x02000000 /// MatShininessBitPgi = ((int)0x02000000) , /// /// Original was GL_MAT_SPECULAR_BIT_PGI = 0x04000000 /// MatSpecularBitPgi = ((int)0x04000000) , /// /// Original was GL_NORMAL_BIT_PGI = 0x08000000 /// NormalBitPgi = ((int)0x08000000) , /// /// Original was GL_TEXCOORD1_BIT_PGI = 0x10000000 /// Texcoord1BitPgi = ((int)0x10000000) , /// /// Original was GL_VERTEX_DATA_HINT_PGI = 0x1A22A /// VertexDataHintPgi = ((int)0x1A22A) , /// /// Original was GL_VERTEX_CONSISTENT_HINT_PGI = 0x1A22B /// VertexConsistentHintPgi = ((int)0x1A22B) , /// /// Original was GL_MATERIAL_SIDE_HINT_PGI = 0x1A22C /// MaterialSideHintPgi = ((int)0x1A22C) , /// /// Original was GL_MAX_VERTEX_HINT_PGI = 0x1A22D /// MaxVertexHintPgi = ((int)0x1A22D) , /// /// Original was GL_TEXCOORD2_BIT_PGI = 0x20000000 /// Texcoord2BitPgi = ((int)0x20000000) , /// /// Original was GL_TEXCOORD3_BIT_PGI = 0x40000000 /// Texcoord3BitPgi = ((int)0x40000000) , /// /// Original was GL_TEXCOORD4_BIT_PGI = 0x80000000 /// Texcoord4BitPgi = unchecked((int)0x80000000) , } /// /// Used in GL.CopyPixels /// public enum PixelCopyType : int { /// /// Original was GL_COLOR = 0x1800 /// Color = ((int)0x1800) , /// /// Original was GL_DEPTH = 0x1801 /// Depth = ((int)0x1801) , /// /// Original was GL_STENCIL = 0x1802 /// Stencil = ((int)0x1802) , } /// /// Used in GL.Arb.CompressedTexSubImage1D, GL.Arb.CompressedTexSubImage2D, GL.Arb.CompressedTexSubImage3D, GL.ClearBufferData, GL.ClearBufferSubData, GL.ColorSubTable, GL.ColorTable, GL.CompressedTexSubImage1D, GL.CompressedTexSubImage2D, GL.CompressedTexSubImage3D, GL.ConvolutionFilter1D, GL.ConvolutionFilter2D, GL.DrawPixels, GL.GetColorTable, GL.GetConvolutionFilter, GL.GetHistogram, GL.GetMinmax, GL.GetSeparableFilter, GL.GetTexImage, GL.ReadPixels, GL.SeparableFilter2D, GL.TexImage1D, GL.TexImage2D, GL.TexImage3D, GL.TexSubImage1D, GL.TexSubImage2D, GL.TexSubImage3D, GL.Ext.ColorSubTable, GL.Ext.ColorTable, GL.Ext.CompressedMultiTexSubImage1D, GL.Ext.CompressedMultiTexSubImage2D, GL.Ext.CompressedMultiTexSubImage3D, GL.Ext.CompressedTextureSubImage1D, GL.Ext.CompressedTextureSubImage2D, GL.Ext.CompressedTextureSubImage3D, GL.Ext.ConvolutionFilter1D, GL.Ext.ConvolutionFilter2D, GL.Ext.GetColorTable, GL.Ext.GetConvolutionFilter, GL.Ext.GetHistogram, GL.Ext.GetMinmax, GL.Ext.GetMultiTexImage, GL.Ext.GetSeparableFilter, GL.Ext.GetTextureImage, GL.Ext.MultiTexImage1D, GL.Ext.MultiTexImage2D, GL.Ext.MultiTexImage3D, GL.Ext.MultiTexSubImage1D, GL.Ext.MultiTexSubImage2D, GL.Ext.MultiTexSubImage3D, GL.Ext.SeparableFilter2D, GL.Ext.TexImage3D, GL.Ext.TexSubImage1D, GL.Ext.TexSubImage2D, GL.Ext.TexSubImage3D, GL.Ext.TextureImage1D, GL.Ext.TextureImage2D, GL.Ext.TextureImage3D, GL.Ext.TextureSubImage1D, GL.Ext.TextureSubImage2D, GL.Ext.TextureSubImage3D, GL.Sgi.ColorTable, GL.Sgi.GetColorTable, GL.Sgis.TexImage4D, GL.Sgis.TexSubImage4D /// public enum PixelFormat : int { /// /// Original was GL_COLOR_INDEX = 0x1900 /// ColorIndex = ((int)0x1900) , /// /// Original was GL_STENCIL_INDEX = 0x1901 /// StencilIndex = ((int)0x1901) , /// /// Original was GL_DEPTH_COMPONENT = 0x1902 /// DepthComponent = ((int)0x1902) , /// /// Original was GL_RED = 0x1903 /// Red = ((int)0x1903) , /// /// Original was GL_GREEN = 0x1904 /// Green = ((int)0x1904) , /// /// Original was GL_BLUE = 0x1905 /// Blue = ((int)0x1905) , /// /// Original was GL_ALPHA = 0x1906 /// Alpha = ((int)0x1906) , /// /// Original was GL_RGB = 0x1907 /// Rgb = ((int)0x1907) , /// /// Original was GL_RGBA = 0x1908 /// Rgba = ((int)0x1908) , /// /// Original was GL_LUMINANCE = 0x1909 /// Luminance = ((int)0x1909) , /// /// Original was GL_LUMINANCE_ALPHA = 0x190A /// LuminanceAlpha = ((int)0x190A) , /// /// Original was GL_ABGR_EXT = 0x8000 /// AbgrExt = ((int)0x8000) , /// /// Original was GL_CMYK_EXT = 0x800C /// CmykExt = ((int)0x800C) , /// /// Original was GL_CMYKA_EXT = 0x800D /// CmykaExt = ((int)0x800D) , /// /// Original was GL_BGR = 0x80E0 /// Bgr = ((int)0x80E0) , /// /// Original was GL_BGRA = 0x80E1 /// Bgra = ((int)0x80E1) , /// /// Original was GL_YCRCB_422_SGIX = 0x81BB /// Ycrcb422Sgix = ((int)0x81BB) , /// /// Original was GL_YCRCB_444_SGIX = 0x81BC /// Ycrcb444Sgix = ((int)0x81BC) , /// /// Original was GL_RG = 0x8227 /// Rg = ((int)0x8227) , /// /// Original was GL_RG_INTEGER = 0x8228 /// RgInteger = ((int)0x8228) , /// /// Original was GL_R5_G6_B5_ICC_SGIX = 0x8466 /// R5G6B5IccSgix = ((int)0x8466) , /// /// Original was GL_R5_G6_B5_A8_ICC_SGIX = 0x8467 /// R5G6B5A8IccSgix = ((int)0x8467) , /// /// Original was GL_ALPHA16_ICC_SGIX = 0x8468 /// Alpha16IccSgix = ((int)0x8468) , /// /// Original was GL_LUMINANCE16_ICC_SGIX = 0x8469 /// Luminance16IccSgix = ((int)0x8469) , /// /// Original was GL_LUMINANCE16_ALPHA8_ICC_SGIX = 0x846B /// Luminance16Alpha8IccSgix = ((int)0x846B) , /// /// Original was GL_DEPTH_STENCIL = 0x84F9 /// DepthStencil = ((int)0x84F9) , /// /// Original was GL_RED_INTEGER = 0x8D94 /// RedInteger = ((int)0x8D94) , /// /// Original was GL_GREEN_INTEGER = 0x8D95 /// GreenInteger = ((int)0x8D95) , /// /// Original was GL_BLUE_INTEGER = 0x8D96 /// BlueInteger = ((int)0x8D96) , /// /// Original was GL_ALPHA_INTEGER = 0x8D97 /// AlphaInteger = ((int)0x8D97) , /// /// Original was GL_RGB_INTEGER = 0x8D98 /// RgbInteger = ((int)0x8D98) , /// /// Original was GL_RGBA_INTEGER = 0x8D99 /// RgbaInteger = ((int)0x8D99) , /// /// Original was GL_BGR_INTEGER = 0x8D9A /// BgrInteger = ((int)0x8D9A) , /// /// Original was GL_BGRA_INTEGER = 0x8D9B /// BgraInteger = ((int)0x8D9B) , } /// /// Used in GL.Arb.CompressedTexImage1D, GL.Arb.CompressedTexImage2D, GL.Arb.CompressedTexImage3D, GL.ClearBufferData, GL.ClearBufferSubData, GL.ColorTable, GL.CompressedTexImage1D, GL.CompressedTexImage2D, GL.CompressedTexImage3D, GL.ConvolutionFilter1D, GL.ConvolutionFilter2D, GL.CopyColorTable, GL.CopyConvolutionFilter1D, GL.CopyConvolutionFilter2D, GL.CopyTexImage1D, GL.CopyTexImage2D, GL.Histogram, GL.Minmax, GL.SeparableFilter2D, GL.TexImage1D, GL.TexImage2D, GL.TexImage2DMultisample, GL.TexImage3D, GL.TexImage3DMultisample, GL.TextureView, GL.Ext.ColorTable, GL.Ext.ConvolutionFilter1D, GL.Ext.ConvolutionFilter2D, GL.Ext.CopyConvolutionFilter1D, GL.Ext.CopyConvolutionFilter2D, GL.Ext.CopyTexImage1D, GL.Ext.CopyTexImage2D, GL.Ext.Histogram, GL.Ext.Minmax, GL.Ext.NamedRenderbufferStorage, GL.Ext.NamedRenderbufferStorageMultisampleCoverage, GL.Ext.NamedRenderbufferStorageMultisample, GL.Ext.SeparableFilter2D, GL.Ext.TexImage3D, GL.NV.RenderbufferStorageMultisampleCoverage, GL.Sgi.ColorTable, GL.Sgi.CopyColorTable, GL.Sgis.TexImage4D /// public enum PixelInternalFormat : int { /// /// Original was GL_DEPTH_COMPONENT = 0x1902 /// DepthComponent = ((int)0x1902) , /// /// Original was GL_ALPHA = 0x1906 /// Alpha = ((int)0x1906) , /// /// Original was GL_RGB = 0x1907 /// Rgb = ((int)0x1907) , /// /// Original was GL_RGBA = 0x1908 /// Rgba = ((int)0x1908) , /// /// Original was GL_LUMINANCE = 0x1909 /// Luminance = ((int)0x1909) , /// /// Original was GL_LUMINANCE_ALPHA = 0x190A /// LuminanceAlpha = ((int)0x190A) , /// /// Original was GL_R3_G3_B2 = 0x2A10 /// R3G3B2 = ((int)0x2A10) , /// /// Original was GL_ALPHA4 = 0x803B /// Alpha4 = ((int)0x803B) , /// /// Original was GL_ALPHA8 = 0x803C /// Alpha8 = ((int)0x803C) , /// /// Original was GL_ALPHA12 = 0x803D /// Alpha12 = ((int)0x803D) , /// /// Original was GL_ALPHA16 = 0x803E /// Alpha16 = ((int)0x803E) , /// /// Original was GL_LUMINANCE4 = 0x803F /// Luminance4 = ((int)0x803F) , /// /// Original was GL_LUMINANCE8 = 0x8040 /// Luminance8 = ((int)0x8040) , /// /// Original was GL_LUMINANCE12 = 0x8041 /// Luminance12 = ((int)0x8041) , /// /// Original was GL_LUMINANCE16 = 0x8042 /// Luminance16 = ((int)0x8042) , /// /// Original was GL_LUMINANCE4_ALPHA4 = 0x8043 /// Luminance4Alpha4 = ((int)0x8043) , /// /// Original was GL_LUMINANCE6_ALPHA2 = 0x8044 /// Luminance6Alpha2 = ((int)0x8044) , /// /// Original was GL_LUMINANCE8_ALPHA8 = 0x8045 /// Luminance8Alpha8 = ((int)0x8045) , /// /// Original was GL_LUMINANCE12_ALPHA4 = 0x8046 /// Luminance12Alpha4 = ((int)0x8046) , /// /// Original was GL_LUMINANCE12_ALPHA12 = 0x8047 /// Luminance12Alpha12 = ((int)0x8047) , /// /// Original was GL_LUMINANCE16_ALPHA16 = 0x8048 /// Luminance16Alpha16 = ((int)0x8048) , /// /// Original was GL_INTENSITY = 0x8049 /// Intensity = ((int)0x8049) , /// /// Original was GL_INTENSITY4 = 0x804A /// Intensity4 = ((int)0x804A) , /// /// Original was GL_INTENSITY8 = 0x804B /// Intensity8 = ((int)0x804B) , /// /// Original was GL_INTENSITY12 = 0x804C /// Intensity12 = ((int)0x804C) , /// /// Original was GL_INTENSITY16 = 0x804D /// Intensity16 = ((int)0x804D) , /// /// Original was GL_RGB2_EXT = 0x804E /// Rgb2Ext = ((int)0x804E) , /// /// Original was GL_RGB4 = 0x804F /// Rgb4 = ((int)0x804F) , /// /// Original was GL_RGB5 = 0x8050 /// Rgb5 = ((int)0x8050) , /// /// Original was GL_RGB8 = 0x8051 /// Rgb8 = ((int)0x8051) , /// /// Original was GL_RGB10 = 0x8052 /// Rgb10 = ((int)0x8052) , /// /// Original was GL_RGB12 = 0x8053 /// Rgb12 = ((int)0x8053) , /// /// Original was GL_RGB16 = 0x8054 /// Rgb16 = ((int)0x8054) , /// /// Original was GL_RGBA2 = 0x8055 /// Rgba2 = ((int)0x8055) , /// /// Original was GL_RGBA4 = 0x8056 /// Rgba4 = ((int)0x8056) , /// /// Original was GL_RGB5_A1 = 0x8057 /// Rgb5A1 = ((int)0x8057) , /// /// Original was GL_RGBA8 = 0x8058 /// Rgba8 = ((int)0x8058) , /// /// Original was GL_RGB10_A2 = 0x8059 /// Rgb10A2 = ((int)0x8059) , /// /// Original was GL_RGBA12 = 0x805A /// Rgba12 = ((int)0x805A) , /// /// Original was GL_RGBA16 = 0x805B /// Rgba16 = ((int)0x805B) , /// /// Original was GL_DUAL_ALPHA4_SGIS = 0x8110 /// DualAlpha4Sgis = ((int)0x8110) , /// /// Original was GL_DUAL_ALPHA8_SGIS = 0x8111 /// DualAlpha8Sgis = ((int)0x8111) , /// /// Original was GL_DUAL_ALPHA12_SGIS = 0x8112 /// DualAlpha12Sgis = ((int)0x8112) , /// /// Original was GL_DUAL_ALPHA16_SGIS = 0x8113 /// DualAlpha16Sgis = ((int)0x8113) , /// /// Original was GL_DUAL_LUMINANCE4_SGIS = 0x8114 /// DualLuminance4Sgis = ((int)0x8114) , /// /// Original was GL_DUAL_LUMINANCE8_SGIS = 0x8115 /// DualLuminance8Sgis = ((int)0x8115) , /// /// Original was GL_DUAL_LUMINANCE12_SGIS = 0x8116 /// DualLuminance12Sgis = ((int)0x8116) , /// /// Original was GL_DUAL_LUMINANCE16_SGIS = 0x8117 /// DualLuminance16Sgis = ((int)0x8117) , /// /// Original was GL_DUAL_INTENSITY4_SGIS = 0x8118 /// DualIntensity4Sgis = ((int)0x8118) , /// /// Original was GL_DUAL_INTENSITY8_SGIS = 0x8119 /// DualIntensity8Sgis = ((int)0x8119) , /// /// Original was GL_DUAL_INTENSITY12_SGIS = 0x811A /// DualIntensity12Sgis = ((int)0x811A) , /// /// Original was GL_DUAL_INTENSITY16_SGIS = 0x811B /// DualIntensity16Sgis = ((int)0x811B) , /// /// Original was GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C /// DualLuminanceAlpha4Sgis = ((int)0x811C) , /// /// Original was GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D /// DualLuminanceAlpha8Sgis = ((int)0x811D) , /// /// Original was GL_QUAD_ALPHA4_SGIS = 0x811E /// QuadAlpha4Sgis = ((int)0x811E) , /// /// Original was GL_QUAD_ALPHA8_SGIS = 0x811F /// QuadAlpha8Sgis = ((int)0x811F) , /// /// Original was GL_QUAD_LUMINANCE4_SGIS = 0x8120 /// QuadLuminance4Sgis = ((int)0x8120) , /// /// Original was GL_QUAD_LUMINANCE8_SGIS = 0x8121 /// QuadLuminance8Sgis = ((int)0x8121) , /// /// Original was GL_QUAD_INTENSITY4_SGIS = 0x8122 /// QuadIntensity4Sgis = ((int)0x8122) , /// /// Original was GL_QUAD_INTENSITY8_SGIS = 0x8123 /// QuadIntensity8Sgis = ((int)0x8123) , /// /// Original was GL_DEPTH_COMPONENT16 = 0x81a5 /// DepthComponent16 = ((int)0x81a5) , /// /// Original was GL_DEPTH_COMPONENT16_SGIX = 0x81A5 /// DepthComponent16Sgix = ((int)0x81A5) , /// /// Original was GL_DEPTH_COMPONENT24 = 0x81a6 /// DepthComponent24 = ((int)0x81a6) , /// /// Original was GL_DEPTH_COMPONENT24_SGIX = 0x81A6 /// DepthComponent24Sgix = ((int)0x81A6) , /// /// Original was GL_DEPTH_COMPONENT32 = 0x81a7 /// DepthComponent32 = ((int)0x81a7) , /// /// Original was GL_DEPTH_COMPONENT32_SGIX = 0x81A7 /// DepthComponent32Sgix = ((int)0x81A7) , /// /// Original was GL_COMPRESSED_RED = 0x8225 /// CompressedRed = ((int)0x8225) , /// /// Original was GL_COMPRESSED_RG = 0x8226 /// CompressedRg = ((int)0x8226) , /// /// Original was GL_R8 = 0x8229 /// R8 = ((int)0x8229) , /// /// Original was GL_R16 = 0x822A /// R16 = ((int)0x822A) , /// /// Original was GL_RG8 = 0x822B /// Rg8 = ((int)0x822B) , /// /// Original was GL_RG16 = 0x822C /// Rg16 = ((int)0x822C) , /// /// Original was GL_R16F = 0x822D /// R16f = ((int)0x822D) , /// /// Original was GL_R32F = 0x822E /// R32f = ((int)0x822E) , /// /// Original was GL_RG16F = 0x822F /// Rg16f = ((int)0x822F) , /// /// Original was GL_RG32F = 0x8230 /// Rg32f = ((int)0x8230) , /// /// Original was GL_R8I = 0x8231 /// R8i = ((int)0x8231) , /// /// Original was GL_R8UI = 0x8232 /// R8ui = ((int)0x8232) , /// /// Original was GL_R16I = 0x8233 /// R16i = ((int)0x8233) , /// /// Original was GL_R16UI = 0x8234 /// R16ui = ((int)0x8234) , /// /// Original was GL_R32I = 0x8235 /// R32i = ((int)0x8235) , /// /// Original was GL_R32UI = 0x8236 /// R32ui = ((int)0x8236) , /// /// Original was GL_RG8I = 0x8237 /// Rg8i = ((int)0x8237) , /// /// Original was GL_RG8UI = 0x8238 /// Rg8ui = ((int)0x8238) , /// /// Original was GL_RG16I = 0x8239 /// Rg16i = ((int)0x8239) , /// /// Original was GL_RG16UI = 0x823A /// Rg16ui = ((int)0x823A) , /// /// Original was GL_RG32I = 0x823B /// Rg32i = ((int)0x823B) , /// /// Original was GL_RG32UI = 0x823C /// Rg32ui = ((int)0x823C) , /// /// Original was GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0 /// CompressedRgbS3tcDxt1Ext = ((int)0x83F0) , /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1 /// CompressedRgbaS3tcDxt1Ext = ((int)0x83F1) , /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2 /// CompressedRgbaS3tcDxt3Ext = ((int)0x83F2) , /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3 /// CompressedRgbaS3tcDxt5Ext = ((int)0x83F3) , /// /// Original was GL_RGB_ICC_SGIX = 0x8460 /// RgbIccSgix = ((int)0x8460) , /// /// Original was GL_RGBA_ICC_SGIX = 0x8461 /// RgbaIccSgix = ((int)0x8461) , /// /// Original was GL_ALPHA_ICC_SGIX = 0x8462 /// AlphaIccSgix = ((int)0x8462) , /// /// Original was GL_LUMINANCE_ICC_SGIX = 0x8463 /// LuminanceIccSgix = ((int)0x8463) , /// /// Original was GL_INTENSITY_ICC_SGIX = 0x8464 /// IntensityIccSgix = ((int)0x8464) , /// /// Original was GL_LUMINANCE_ALPHA_ICC_SGIX = 0x8465 /// LuminanceAlphaIccSgix = ((int)0x8465) , /// /// Original was GL_R5_G6_B5_ICC_SGIX = 0x8466 /// R5G6B5IccSgix = ((int)0x8466) , /// /// Original was GL_R5_G6_B5_A8_ICC_SGIX = 0x8467 /// R5G6B5A8IccSgix = ((int)0x8467) , /// /// Original was GL_ALPHA16_ICC_SGIX = 0x8468 /// Alpha16IccSgix = ((int)0x8468) , /// /// Original was GL_LUMINANCE16_ICC_SGIX = 0x8469 /// Luminance16IccSgix = ((int)0x8469) , /// /// Original was GL_INTENSITY16_ICC_SGIX = 0x846A /// Intensity16IccSgix = ((int)0x846A) , /// /// Original was GL_LUMINANCE16_ALPHA8_ICC_SGIX = 0x846B /// Luminance16Alpha8IccSgix = ((int)0x846B) , /// /// Original was GL_COMPRESSED_ALPHA = 0x84E9 /// CompressedAlpha = ((int)0x84E9) , /// /// Original was GL_COMPRESSED_LUMINANCE = 0x84EA /// CompressedLuminance = ((int)0x84EA) , /// /// Original was GL_COMPRESSED_LUMINANCE_ALPHA = 0x84EB /// CompressedLuminanceAlpha = ((int)0x84EB) , /// /// Original was GL_COMPRESSED_INTENSITY = 0x84EC /// CompressedIntensity = ((int)0x84EC) , /// /// Original was GL_COMPRESSED_RGB = 0x84ED /// CompressedRgb = ((int)0x84ED) , /// /// Original was GL_COMPRESSED_RGBA = 0x84EE /// CompressedRgba = ((int)0x84EE) , /// /// Original was GL_DEPTH_STENCIL = 0x84F9 /// DepthStencil = ((int)0x84F9) , /// /// Original was GL_RGBA32F = 0x8814 /// Rgba32f = ((int)0x8814) , /// /// Original was GL_RGB32F = 0x8815 /// Rgb32f = ((int)0x8815) , /// /// Original was GL_RGBA16F = 0x881A /// Rgba16f = ((int)0x881A) , /// /// Original was GL_RGB16F = 0x881B /// Rgb16f = ((int)0x881B) , /// /// Original was GL_DEPTH24_STENCIL8 = 0x88F0 /// Depth24Stencil8 = ((int)0x88F0) , /// /// Original was GL_R11F_G11F_B10F = 0x8C3A /// R11fG11fB10f = ((int)0x8C3A) , /// /// Original was GL_RGB9_E5 = 0x8C3D /// Rgb9E5 = ((int)0x8C3D) , /// /// Original was GL_SRGB = 0x8C40 /// Srgb = ((int)0x8C40) , /// /// Original was GL_SRGB8 = 0x8C41 /// Srgb8 = ((int)0x8C41) , /// /// Original was GL_SRGB_ALPHA = 0x8C42 /// SrgbAlpha = ((int)0x8C42) , /// /// Original was GL_SRGB8_ALPHA8 = 0x8C43 /// Srgb8Alpha8 = ((int)0x8C43) , /// /// Original was GL_SLUMINANCE_ALPHA = 0x8C44 /// SluminanceAlpha = ((int)0x8C44) , /// /// Original was GL_SLUMINANCE8_ALPHA8 = 0x8C45 /// Sluminance8Alpha8 = ((int)0x8C45) , /// /// Original was GL_SLUMINANCE = 0x8C46 /// Sluminance = ((int)0x8C46) , /// /// Original was GL_SLUMINANCE8 = 0x8C47 /// Sluminance8 = ((int)0x8C47) , /// /// Original was GL_COMPRESSED_SRGB = 0x8C48 /// CompressedSrgb = ((int)0x8C48) , /// /// Original was GL_COMPRESSED_SRGB_ALPHA = 0x8C49 /// CompressedSrgbAlpha = ((int)0x8C49) , /// /// Original was GL_COMPRESSED_SLUMINANCE = 0x8C4A /// CompressedSluminance = ((int)0x8C4A) , /// /// Original was GL_COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B /// CompressedSluminanceAlpha = ((int)0x8C4B) , /// /// Original was GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C /// CompressedSrgbS3tcDxt1Ext = ((int)0x8C4C) , /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D /// CompressedSrgbAlphaS3tcDxt1Ext = ((int)0x8C4D) , /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E /// CompressedSrgbAlphaS3tcDxt3Ext = ((int)0x8C4E) , /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F /// CompressedSrgbAlphaS3tcDxt5Ext = ((int)0x8C4F) , /// /// Original was GL_DEPTH_COMPONENT32F = 0x8CAC /// DepthComponent32f = ((int)0x8CAC) , /// /// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD /// Depth32fStencil8 = ((int)0x8CAD) , /// /// Original was GL_RGBA32UI = 0x8D70 /// Rgba32ui = ((int)0x8D70) , /// /// Original was GL_RGB32UI = 0x8D71 /// Rgb32ui = ((int)0x8D71) , /// /// Original was GL_RGBA16UI = 0x8D76 /// Rgba16ui = ((int)0x8D76) , /// /// Original was GL_RGB16UI = 0x8D77 /// Rgb16ui = ((int)0x8D77) , /// /// Original was GL_RGBA8UI = 0x8D7C /// Rgba8ui = ((int)0x8D7C) , /// /// Original was GL_RGB8UI = 0x8D7D /// Rgb8ui = ((int)0x8D7D) , /// /// Original was GL_RGBA32I = 0x8D82 /// Rgba32i = ((int)0x8D82) , /// /// Original was GL_RGB32I = 0x8D83 /// Rgb32i = ((int)0x8D83) , /// /// Original was GL_RGBA16I = 0x8D88 /// Rgba16i = ((int)0x8D88) , /// /// Original was GL_RGB16I = 0x8D89 /// Rgb16i = ((int)0x8D89) , /// /// Original was GL_RGBA8I = 0x8D8E /// Rgba8i = ((int)0x8D8E) , /// /// Original was GL_RGB8I = 0x8D8F /// Rgb8i = ((int)0x8D8F) , /// /// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD /// Float32UnsignedInt248Rev = ((int)0x8DAD) , /// /// Original was GL_COMPRESSED_RED_RGTC1 = 0x8DBB /// CompressedRedRgtc1 = ((int)0x8DBB) , /// /// Original was GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC /// CompressedSignedRedRgtc1 = ((int)0x8DBC) , /// /// Original was GL_COMPRESSED_RG_RGTC2 = 0x8DBD /// CompressedRgRgtc2 = ((int)0x8DBD) , /// /// Original was GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE /// CompressedSignedRgRgtc2 = ((int)0x8DBE) , /// /// Original was GL_R8_SNORM = 0x8F94 /// R8Snorm = ((int)0x8F94) , /// /// Original was GL_RG8_SNORM = 0x8F95 /// Rg8Snorm = ((int)0x8F95) , /// /// Original was GL_RGB8_SNORM = 0x8F96 /// Rgb8Snorm = ((int)0x8F96) , /// /// Original was GL_RGBA8_SNORM = 0x8F97 /// Rgba8Snorm = ((int)0x8F97) , /// /// Original was GL_RGB10_A2UI = 0x906F /// Rgb10A2ui = ((int)0x906F) , /// /// Original was GL_ONE = 1 /// One = ((int)1) , /// /// Original was GL_TWO = 2 /// Two = ((int)2) , /// /// Original was GL_THREE = 3 /// Three = ((int)3) , /// /// Original was GL_FOUR = 4 /// Four = ((int)4) , } /// /// Used in GL.GetPixelMap, GL.PixelMap /// public enum PixelMap : int { /// /// Original was GL_PIXEL_MAP_I_TO_I = 0x0C70 /// PixelMapIToI = ((int)0x0C70) , /// /// Original was GL_PIXEL_MAP_S_TO_S = 0x0C71 /// PixelMapSToS = ((int)0x0C71) , /// /// Original was GL_PIXEL_MAP_I_TO_R = 0x0C72 /// PixelMapIToR = ((int)0x0C72) , /// /// Original was GL_PIXEL_MAP_I_TO_G = 0x0C73 /// PixelMapIToG = ((int)0x0C73) , /// /// Original was GL_PIXEL_MAP_I_TO_B = 0x0C74 /// PixelMapIToB = ((int)0x0C74) , /// /// Original was GL_PIXEL_MAP_I_TO_A = 0x0C75 /// PixelMapIToA = ((int)0x0C75) , /// /// Original was GL_PIXEL_MAP_R_TO_R = 0x0C76 /// PixelMapRToR = ((int)0x0C76) , /// /// Original was GL_PIXEL_MAP_G_TO_G = 0x0C77 /// PixelMapGToG = ((int)0x0C77) , /// /// Original was GL_PIXEL_MAP_B_TO_B = 0x0C78 /// PixelMapBToB = ((int)0x0C78) , /// /// Original was GL_PIXEL_MAP_A_TO_A = 0x0C79 /// PixelMapAToA = ((int)0x0C79) , } /// /// Used in GL.PixelStore /// public enum PixelStoreParameter : int { /// /// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0 /// UnpackSwapBytes = ((int)0x0CF0) , /// /// Original was GL_UNPACK_LSB_FIRST = 0x0CF1 /// UnpackLsbFirst = ((int)0x0CF1) , /// /// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2 /// UnpackRowLength = ((int)0x0CF2) , /// /// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3 /// UnpackSkipRows = ((int)0x0CF3) , /// /// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4 /// UnpackSkipPixels = ((int)0x0CF4) , /// /// Original was GL_UNPACK_ALIGNMENT = 0x0CF5 /// UnpackAlignment = ((int)0x0CF5) , /// /// Original was GL_PACK_SWAP_BYTES = 0x0D00 /// PackSwapBytes = ((int)0x0D00) , /// /// Original was GL_PACK_LSB_FIRST = 0x0D01 /// PackLsbFirst = ((int)0x0D01) , /// /// Original was GL_PACK_ROW_LENGTH = 0x0D02 /// PackRowLength = ((int)0x0D02) , /// /// Original was GL_PACK_SKIP_ROWS = 0x0D03 /// PackSkipRows = ((int)0x0D03) , /// /// Original was GL_PACK_SKIP_PIXELS = 0x0D04 /// PackSkipPixels = ((int)0x0D04) , /// /// Original was GL_PACK_ALIGNMENT = 0x0D05 /// PackAlignment = ((int)0x0D05) , /// /// Original was GL_PACK_SKIP_IMAGES = 0x806B /// PackSkipImages = ((int)0x806B) , /// /// Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B /// PackSkipImagesExt = ((int)0x806B) , /// /// Original was GL_PACK_IMAGE_HEIGHT = 0x806C /// PackImageHeight = ((int)0x806C) , /// /// Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C /// PackImageHeightExt = ((int)0x806C) , /// /// Original was GL_UNPACK_SKIP_IMAGES = 0x806D /// UnpackSkipImages = ((int)0x806D) , /// /// Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D /// UnpackSkipImagesExt = ((int)0x806D) , /// /// Original was GL_UNPACK_IMAGE_HEIGHT = 0x806E /// UnpackImageHeight = ((int)0x806E) , /// /// Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E /// UnpackImageHeightExt = ((int)0x806E) , /// /// Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130 /// PackSkipVolumesSgis = ((int)0x8130) , /// /// Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131 /// PackImageDepthSgis = ((int)0x8131) , /// /// Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132 /// UnpackSkipVolumesSgis = ((int)0x8132) , /// /// Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133 /// UnpackImageDepthSgis = ((int)0x8133) , /// /// Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140 /// PixelTileWidthSgix = ((int)0x8140) , /// /// Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141 /// PixelTileHeightSgix = ((int)0x8141) , /// /// Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142 /// PixelTileGridWidthSgix = ((int)0x8142) , /// /// Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143 /// PixelTileGridHeightSgix = ((int)0x8143) , /// /// Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144 /// PixelTileGridDepthSgix = ((int)0x8144) , /// /// Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145 /// PixelTileCacheSizeSgix = ((int)0x8145) , /// /// Original was GL_PACK_RESAMPLE_SGIX = 0x842C /// PackResampleSgix = ((int)0x842C) , /// /// Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D /// UnpackResampleSgix = ((int)0x842D) , /// /// Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0 /// PackSubsampleRateSgix = ((int)0x85A0) , /// /// Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1 /// UnpackSubsampleRateSgix = ((int)0x85A1) , /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127 /// UnpackCompressedBlockWidth = ((int)0x9127) , /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128 /// UnpackCompressedBlockHeight = ((int)0x9128) , /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129 /// UnpackCompressedBlockDepth = ((int)0x9129) , /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A /// UnpackCompressedBlockSize = ((int)0x912A) , /// /// Original was GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B /// PackCompressedBlockWidth = ((int)0x912B) , /// /// Original was GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C /// PackCompressedBlockHeight = ((int)0x912C) , /// /// Original was GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D /// PackCompressedBlockDepth = ((int)0x912D) , /// /// Original was GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E /// PackCompressedBlockSize = ((int)0x912E) , } /// /// Not used directly. /// public enum PixelStoreResampleMode : int { /// /// Original was GL_RESAMPLE_REPLICATE_SGIX = 0x842E /// ResampleReplicateSgix = ((int)0x842E) , /// /// Original was GL_RESAMPLE_ZERO_FILL_SGIX = 0x842F /// ResampleZeroFillSgix = ((int)0x842F) , /// /// Original was GL_RESAMPLE_DECIMATE_SGIX = 0x8430 /// ResampleDecimateSgix = ((int)0x8430) , } /// /// Not used directly. /// public enum PixelStoreSubsampleRate : int { /// /// Original was GL_PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2 /// PixelSubsample4444Sgix = ((int)0x85A2) , /// /// Original was GL_PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3 /// PixelSubsample2424Sgix = ((int)0x85A3) , /// /// Original was GL_PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4 /// PixelSubsample4242Sgix = ((int)0x85A4) , } /// /// Not used directly. /// public enum PixelTexGenMode : int { /// /// Original was GL_NONE = 0 /// None = ((int)0) , /// /// Original was GL_RGB = 0x1907 /// Rgb = ((int)0x1907) , /// /// Original was GL_RGBA = 0x1908 /// Rgba = ((int)0x1908) , /// /// Original was GL_LUMINANCE = 0x1909 /// Luminance = ((int)0x1909) , /// /// Original was GL_LUMINANCE_ALPHA = 0x190A /// LuminanceAlpha = ((int)0x190A) , /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = 0x8187 /// PixelTexGenAlphaReplaceSgix = ((int)0x8187) , /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = 0x8188 /// PixelTexGenAlphaNoReplaceSgix = ((int)0x8188) , /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = 0x8189 /// PixelTexGenAlphaLsSgix = ((int)0x8189) , /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = 0x818A /// PixelTexGenAlphaMsSgix = ((int)0x818A) , } /// /// Not used directly. /// public enum PixelTexGenParameterNameSgis : int { /// /// Original was GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354 /// PixelFragmentRgbSourceSgis = ((int)0x8354) , /// /// Original was GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355 /// PixelFragmentAlphaSourceSgis = ((int)0x8355) , } /// /// Used in GL.PixelTransfer /// public enum PixelTransferParameter : int { /// /// Original was GL_MAP_COLOR = 0x0D10 /// MapColor = ((int)0x0D10) , /// /// Original was GL_MAP_STENCIL = 0x0D11 /// MapStencil = ((int)0x0D11) , /// /// Original was GL_INDEX_SHIFT = 0x0D12 /// IndexShift = ((int)0x0D12) , /// /// Original was GL_INDEX_OFFSET = 0x0D13 /// IndexOffset = ((int)0x0D13) , /// /// Original was GL_RED_SCALE = 0x0D14 /// RedScale = ((int)0x0D14) , /// /// Original was GL_RED_BIAS = 0x0D15 /// RedBias = ((int)0x0D15) , /// /// Original was GL_GREEN_SCALE = 0x0D18 /// GreenScale = ((int)0x0D18) , /// /// Original was GL_GREEN_BIAS = 0x0D19 /// GreenBias = ((int)0x0D19) , /// /// Original was GL_BLUE_SCALE = 0x0D1A /// BlueScale = ((int)0x0D1A) , /// /// Original was GL_BLUE_BIAS = 0x0D1B /// BlueBias = ((int)0x0D1B) , /// /// Original was GL_ALPHA_SCALE = 0x0D1C /// AlphaScale = ((int)0x0D1C) , /// /// Original was GL_ALPHA_BIAS = 0x0D1D /// AlphaBias = ((int)0x0D1D) , /// /// Original was GL_DEPTH_SCALE = 0x0D1E /// DepthScale = ((int)0x0D1E) , /// /// Original was GL_DEPTH_BIAS = 0x0D1F /// DepthBias = ((int)0x0D1F) , /// /// Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C /// PostConvolutionRedScaleExt = ((int)0x801C) , /// /// Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D /// PostConvolutionGreenScaleExt = ((int)0x801D) , /// /// Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E /// PostConvolutionBlueScaleExt = ((int)0x801E) , /// /// Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F /// PostConvolutionAlphaScaleExt = ((int)0x801F) , /// /// Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020 /// PostConvolutionRedBiasExt = ((int)0x8020) , /// /// Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021 /// PostConvolutionGreenBiasExt = ((int)0x8021) , /// /// Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022 /// PostConvolutionBlueBiasExt = ((int)0x8022) , /// /// Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023 /// PostConvolutionAlphaBiasExt = ((int)0x8023) , /// /// Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4 /// PostColorMatrixRedScaleSgi = ((int)0x80B4) , /// /// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5 /// PostColorMatrixGreenScaleSgi = ((int)0x80B5) , /// /// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6 /// PostColorMatrixBlueScaleSgi = ((int)0x80B6) , /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7 /// PostColorMatrixAlphaScaleSgi = ((int)0x80B7) , /// /// Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8 /// PostColorMatrixRedBiasSgi = ((int)0x80B8) , /// /// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9 /// PostColorMatrixGreenBiasSgi = ((int)0x80B9) , /// /// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA /// PostColorMatrixBlueBiasSgi = ((int)0x80BA) , /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB /// PostColorMatrixAlphaBiasSgi = ((int)0x80BB) , } /// /// Used in GL.ColorSubTable, GL.ColorTable, GL.ConvolutionFilter1D, GL.ConvolutionFilter2D, GL.DrawPixels, GL.GetColorTable, GL.GetConvolutionFilter, GL.GetHistogram, GL.GetMinmax, GL.GetSeparableFilter, GL.GetTexImage, GL.ReadPixels, GL.SeparableFilter2D, GL.TexImage1D, GL.TexImage2D, GL.TexImage3D, GL.TexSubImage1D, GL.TexSubImage2D, GL.TexSubImage3D, GL.Ext.ColorSubTable, GL.Ext.ColorTable, GL.Ext.ConvolutionFilter1D, GL.Ext.ConvolutionFilter2D, GL.Ext.GetColorTable, GL.Ext.GetConvolutionFilter, GL.Ext.GetHistogram, GL.Ext.GetMinmax, GL.Ext.GetMultiTexImage, GL.Ext.GetSeparableFilter, GL.Ext.GetTextureImage, GL.Ext.MultiTexImage1D, GL.Ext.MultiTexImage2D, GL.Ext.MultiTexImage3D, GL.Ext.MultiTexSubImage1D, GL.Ext.MultiTexSubImage2D, GL.Ext.MultiTexSubImage3D, GL.Ext.SeparableFilter2D, GL.Ext.TexImage3D, GL.Ext.TexSubImage1D, GL.Ext.TexSubImage2D, GL.Ext.TexSubImage3D, GL.Ext.TextureImage1D, GL.Ext.TextureImage2D, GL.Ext.TextureImage3D, GL.Ext.TextureSubImage1D, GL.Ext.TextureSubImage2D, GL.Ext.TextureSubImage3D, GL.Sgi.ColorTable, GL.Sgi.GetColorTable, GL.Sgis.TexImage4D, GL.Sgis.TexSubImage4D /// public enum PixelType : int { /// /// Original was GL_BYTE = 0x1400 /// Byte = ((int)0x1400) , /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// UnsignedByte = ((int)0x1401) , /// /// Original was GL_SHORT = 0x1402 /// Short = ((int)0x1402) , /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// UnsignedShort = ((int)0x1403) , /// /// Original was GL_INT = 0x1404 /// Int = ((int)0x1404) , /// /// Original was GL_UNSIGNED_INT = 0x1405 /// UnsignedInt = ((int)0x1405) , /// /// Original was GL_FLOAT = 0x1406 /// Float = ((int)0x1406) , /// /// Original was GL_HALF_FLOAT = 0x140B /// HalfFloat = ((int)0x140B) , /// /// Original was GL_BITMAP = 0x1A00 /// Bitmap = ((int)0x1A00) , /// /// Original was GL_UNSIGNED_BYTE_3_3_2 = 0x8032 /// UnsignedByte332 = ((int)0x8032) , /// /// Original was GL_UNSIGNED_BYTE_3_3_2_EXT = 0x8032 /// UnsignedByte332Ext = ((int)0x8032) , /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033 /// UnsignedShort4444 = ((int)0x8033) , /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033 /// UnsignedShort4444Ext = ((int)0x8033) , /// /// Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034 /// UnsignedShort5551 = ((int)0x8034) , /// /// Original was GL_UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034 /// UnsignedShort5551Ext = ((int)0x8034) , /// /// Original was GL_UNSIGNED_INT_8_8_8_8 = 0x8035 /// UnsignedInt8888 = ((int)0x8035) , /// /// Original was GL_UNSIGNED_INT_8_8_8_8_EXT = 0x8035 /// UnsignedInt8888Ext = ((int)0x8035) , /// /// Original was GL_UNSIGNED_INT_10_10_10_2 = 0x8036 /// UnsignedInt1010102 = ((int)0x8036) , /// /// Original was GL_UNSIGNED_INT_10_10_10_2_EXT = 0x8036 /// UnsignedInt1010102Ext = ((int)0x8036) , /// /// Original was GL_UNSIGNED_BYTE_2_3_3_REVERSED = 0x8362 /// UnsignedByte233Reversed = ((int)0x8362) , /// /// Original was GL_UNSIGNED_SHORT_5_6_5 = 0x8363 /// UnsignedShort565 = ((int)0x8363) , /// /// Original was GL_UNSIGNED_SHORT_5_6_5_REVERSED = 0x8364 /// UnsignedShort565Reversed = ((int)0x8364) , /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_REVERSED = 0x8365 /// UnsignedShort4444Reversed = ((int)0x8365) , /// /// Original was GL_UNSIGNED_SHORT_1_5_5_5_REVERSED = 0x8366 /// UnsignedShort1555Reversed = ((int)0x8366) , /// /// Original was GL_UNSIGNED_INT_8_8_8_8_REVERSED = 0x8367 /// UnsignedInt8888Reversed = ((int)0x8367) , /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REVERSED = 0x8368 /// UnsignedInt2101010Reversed = ((int)0x8368) , /// /// Original was GL_UNSIGNED_INT_24_8 = 0x84FA /// UnsignedInt248 = ((int)0x84FA) , /// /// Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B /// UnsignedInt10F11F11FRev = ((int)0x8C3B) , /// /// Original was GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E /// UnsignedInt5999Rev = ((int)0x8C3E) , /// /// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD /// Float32UnsignedInt248Rev = ((int)0x8DAD) , } /// /// Used in GL.PointParameter /// public enum PointParameterName : int { /// /// Original was GL_POINT_SIZE_MIN = 0x8126 /// PointSizeMin = ((int)0x8126) , /// /// Original was GL_POINT_SIZE_MAX = 0x8127 /// PointSizeMax = ((int)0x8127) , /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128 /// PointFadeThresholdSize = ((int)0x8128) , /// /// Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129 /// PointDistanceAttenuation = ((int)0x8129) , /// /// Original was GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0 /// PointSpriteCoordOrigin = ((int)0x8CA0) , } /// /// Not used directly. /// public enum PointParameterNameSgis : int { /// /// Original was GL_POINT_SIZE_MIN_SGIS = 0x8126 /// PointSizeMinSgis = ((int)0x8126) , /// /// Original was GL_POINT_SIZE_MAX_SGIS = 0x8127 /// PointSizeMaxSgis = ((int)0x8127) , /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128 /// PointFadeThresholdSizeSgis = ((int)0x8128) , /// /// Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129 /// DistanceAttenuationSgis = ((int)0x8129) , } /// /// Not used directly. /// public enum PointSpriteCoordOriginParameter : int { /// /// Original was GL_LOWER_LEFT = 0x8CA1 /// LowerLeft = ((int)0x8CA1) , /// /// Original was GL_UPPER_LEFT = 0x8CA2 /// UpperLeft = ((int)0x8CA2) , } /// /// Used in GL.PolygonMode /// public enum PolygonMode : int { /// /// Original was GL_POINT = 0x1B00 /// Point = ((int)0x1B00) , /// /// Original was GL_LINE = 0x1B01 /// Line = ((int)0x1B01) , /// /// Original was GL_FILL = 0x1B02 /// Fill = ((int)0x1B02) , } /// /// Used in GL.Apple.DrawElementArray, GL.Apple.DrawRangeElementArray, GL.Apple.MultiDrawElementArray, GL.Apple.MultiDrawRangeElementArray, GL.Arb.DrawArraysInstanced, GL.Arb.DrawElementsInstanced, GL.Ati.DrawElementArray, GL.Ati.DrawRangeElementArray, GL.Begin, GL.DrawArrays, GL.DrawArraysIndirect, GL.DrawArraysInstanced, GL.DrawArraysInstancedBaseInstance, GL.DrawElements, GL.DrawElementsBaseVertex, GL.DrawElementsInstanced, GL.DrawElementsInstancedBaseInstance, GL.DrawElementsInstancedBaseVertex, GL.DrawElementsInstancedBaseVertexBaseInstance, GL.DrawRangeElements, GL.DrawRangeElementsBaseVertex, GL.DrawTransformFeedback, GL.DrawTransformFeedbackInstanced, GL.DrawTransformFeedbackStream, GL.DrawTransformFeedbackStreamInstanced, GL.MultiDrawArrays, GL.MultiDrawArraysIndirect, GL.MultiDrawElements, GL.MultiDrawElementsBaseVertex, GL.Ext.DrawArrays, GL.Ext.DrawArraysInstanced, GL.Ext.DrawElementsInstanced, GL.Ext.DrawRangeElements, GL.Ext.MultiDrawArrays, GL.Ext.MultiDrawElements, GL.Ibm.MultiModeDrawArrays, GL.Ibm.MultiModeDrawElements, GL.Sun.DrawMeshArrays /// public enum PrimitiveType : int { /// /// Original was GL_POINTS = 0x0000 /// Points = ((int)0x0000) , /// /// Original was GL_LINES = 0x0001 /// Lines = ((int)0x0001) , /// /// Original was GL_LINE_LOOP = 0x0002 /// LineLoop = ((int)0x0002) , /// /// Original was GL_LINE_STRIP = 0x0003 /// LineStrip = ((int)0x0003) , /// /// Original was GL_TRIANGLES = 0x0004 /// Triangles = ((int)0x0004) , /// /// Original was GL_TRIANGLE_STRIP = 0x0005 /// TriangleStrip = ((int)0x0005) , /// /// Original was GL_TRIANGLE_FAN = 0x0006 /// TriangleFan = ((int)0x0006) , /// /// Original was GL_QUADS = 0x0007 /// Quads = ((int)0x0007) , /// /// Original was GL_QUAD_STRIP = 0x0008 /// QuadStrip = ((int)0x0008) , /// /// Original was GL_POLYGON = 0x0009 /// Polygon = ((int)0x0009) , /// /// Original was GL_LINES_ADJACENCY = 0x000A /// LinesAdjacency = ((int)0x000A) , /// /// Original was GL_LINE_STRIP_ADJACENCY = 0x000B /// LineStripAdjacency = ((int)0x000B) , /// /// Original was GL_TRIANGLES_ADJACENCY = 0x000C /// TrianglesAdjacency = ((int)0x000C) , /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY = 0x000D /// TriangleStripAdjacency = ((int)0x000D) , /// /// Original was GL_PATCHES = 0x000E /// Patches = ((int)0x000E) , } /// /// Used in GL.GetProgramInterface, GL.GetProgramResourceIndex, GL.GetProgramResource, GL.GetProgramResourceLocation, GL.GetProgramResourceLocationIndex, GL.GetProgramResourceName /// public enum ProgramInterface : int { /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E /// TransformFeedbackBuffer = ((int)0x8C8E) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0 /// AtomicCounterBuffer = ((int)0x92C0) , /// /// Original was GL_UNIFORM = 0x92E1 /// Uniform = ((int)0x92E1) , /// /// Original was GL_UNIFORM_BLOCK = 0x92E2 /// UniformBlock = ((int)0x92E2) , /// /// Original was GL_PROGRAM_INPUT = 0x92E3 /// ProgramInput = ((int)0x92E3) , /// /// Original was GL_PROGRAM_OUTPUT = 0x92E4 /// ProgramOutput = ((int)0x92E4) , /// /// Original was GL_BUFFER_VARIABLE = 0x92E5 /// BufferVariable = ((int)0x92E5) , /// /// Original was GL_SHADER_STORAGE_BLOCK = 0x92E6 /// ShaderStorageBlock = ((int)0x92E6) , /// /// Original was GL_VERTEX_SUBROUTINE = 0x92E8 /// VertexSubroutine = ((int)0x92E8) , /// /// Original was GL_TESS_CONTROL_SUBROUTINE = 0x92E9 /// TessControlSubroutine = ((int)0x92E9) , /// /// Original was GL_TESS_EVALUATION_SUBROUTINE = 0x92EA /// TessEvaluationSubroutine = ((int)0x92EA) , /// /// Original was GL_GEOMETRY_SUBROUTINE = 0x92EB /// GeometrySubroutine = ((int)0x92EB) , /// /// Original was GL_FRAGMENT_SUBROUTINE = 0x92EC /// FragmentSubroutine = ((int)0x92EC) , /// /// Original was GL_COMPUTE_SUBROUTINE = 0x92ED /// ComputeSubroutine = ((int)0x92ED) , /// /// Original was GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE /// VertexSubroutineUniform = ((int)0x92EE) , /// /// Original was GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF /// TessControlSubroutineUniform = ((int)0x92EF) , /// /// Original was GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0 /// TessEvaluationSubroutineUniform = ((int)0x92F0) , /// /// Original was GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1 /// GeometrySubroutineUniform = ((int)0x92F1) , /// /// Original was GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2 /// FragmentSubroutineUniform = ((int)0x92F2) , /// /// Original was GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3 /// ComputeSubroutineUniform = ((int)0x92F3) , /// /// Original was GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4 /// TransformFeedbackVarying = ((int)0x92F4) , } /// /// Used in GL.GetProgramInterface /// public enum ProgramInterfaceParameter : int { /// /// Original was GL_ACTIVE_RESOURCES = 0x92F5 /// ActiveResources = ((int)0x92F5) , /// /// Original was GL_MAX_NAME_LENGTH = 0x92F6 /// MaxNameLength = ((int)0x92F6) , /// /// Original was GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7 /// MaxNumActiveVariables = ((int)0x92F7) , /// /// Original was GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8 /// MaxNumCompatibleSubroutines = ((int)0x92F8) , } /// /// Used in GL.GetProgram /// public enum ProgramParameter : int { /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// ProgramBinaryRetrievableHint = ((int)0x8257) , /// /// Original was GL_PROGRAM_SEPARABLE = 0x8258 /// ProgramSeparable = ((int)0x8258) , /// /// Original was GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F /// GeometryShaderInvocations = ((int)0x887F) , /// /// Original was GL_GEOMETRY_VERTICES_OUT = 0x8916 /// GeometryVerticesOut = ((int)0x8916) , /// /// Original was GL_GEOMETRY_INPUT_TYPE = 0x8917 /// GeometryInputType = ((int)0x8917) , /// /// Original was GL_GEOMETRY_OUTPUT_TYPE = 0x8918 /// GeometryOutputType = ((int)0x8918) , /// /// Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35 /// ActiveUniformBlockMaxNameLength = ((int)0x8A35) , /// /// Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36 /// ActiveUniformBlocks = ((int)0x8A36) , /// /// Original was GL_DELETE_STATUS = 0x8B80 /// DeleteStatus = ((int)0x8B80) , /// /// Original was GL_LINK_STATUS = 0x8B82 /// LinkStatus = ((int)0x8B82) , /// /// Original was GL_VALIDATE_STATUS = 0x8B83 /// ValidateStatus = ((int)0x8B83) , /// /// Original was GL_INFO_LOG_LENGTH = 0x8B84 /// InfoLogLength = ((int)0x8B84) , /// /// Original was GL_ATTACHED_SHADERS = 0x8B85 /// AttachedShaders = ((int)0x8B85) , /// /// Original was GL_ACTIVE_UNIFORMS = 0x8B86 /// ActiveUniforms = ((int)0x8B86) , /// /// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 /// ActiveUniformMaxLength = ((int)0x8B87) , /// /// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89 /// ActiveAttributes = ((int)0x8B89) , /// /// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A /// ActiveAttributeMaxLength = ((int)0x8B8A) , /// /// Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76 /// TransformFeedbackVaryingMaxLength = ((int)0x8C76) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F /// TransformFeedbackBufferMode = ((int)0x8C7F) , /// /// Original was GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83 /// TransformFeedbackVaryings = ((int)0x8C83) , /// /// Original was GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75 /// TessControlOutputVertices = ((int)0x8E75) , /// /// Original was GL_TESS_GEN_MODE = 0x8E76 /// TessGenMode = ((int)0x8E76) , /// /// Original was GL_TESS_GEN_SPACING = 0x8E77 /// TessGenSpacing = ((int)0x8E77) , /// /// Original was GL_TESS_GEN_VERTEX_ORDER = 0x8E78 /// TessGenVertexOrder = ((int)0x8E78) , /// /// Original was GL_TESS_GEN_POINT_MODE = 0x8E79 /// TessGenPointMode = ((int)0x8E79) , /// /// Original was GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF /// MaxComputeWorkGroupSize = ((int)0x91BF) , /// /// Original was GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9 /// ActiveAtomicCounterBuffers = ((int)0x92D9) , } /// /// Used in GL.ProgramParameter /// public enum ProgramParameterPName : int { /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// ProgramBinaryRetrievableHint = ((int)0x8257) , /// /// Original was GL_PROGRAM_SEPARABLE = 0x8258 /// ProgramSeparable = ((int)0x8258) , } /// /// Used in GL.GetProgramPipeline /// public enum ProgramPipelineParameter : int { /// /// Original was GL_ACTIVE_PROGRAM = 0x8259 /// ActiveProgram = ((int)0x8259) , /// /// Original was GL_FRAGMENT_SHADER = 0x8B30 /// FragmentShader = ((int)0x8B30) , /// /// Original was GL_VERTEX_SHADER = 0x8B31 /// VertexShader = ((int)0x8B31) , /// /// Original was GL_VALIDATE_STATUS = 0x8B83 /// ValidateStatus = ((int)0x8B83) , /// /// Original was GL_INFO_LOG_LENGTH = 0x8B84 /// InfoLogLength = ((int)0x8B84) , /// /// Original was GL_GEOMETRY_SHADER = 0x8DD9 /// GeometryShader = ((int)0x8DD9) , /// /// Original was GL_TESS_EVALUATION_SHADER = 0x8E87 /// TessEvaluationShader = ((int)0x8E87) , /// /// Original was GL_TESS_CONTROL_SHADER = 0x8E88 /// TessControlShader = ((int)0x8E88) , /// /// Original was GL_COMPUTE_SHADER = 0x91B9 /// ComputeShader = ((int)0x91B9) , } /// /// Used in GL.GetProgramResource, GL.Ext.GetNamedProgram /// public enum ProgramProperty : int { /// /// Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A /// NumCompatibleSubroutines = ((int)0x8E4A) , /// /// Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B /// CompatibleSubroutines = ((int)0x8E4B) , /// /// Original was GL_IS_PER_PATCH = 0x92E7 /// IsPerPatch = ((int)0x92E7) , /// /// Original was GL_NAME_LENGTH = 0x92F9 /// NameLength = ((int)0x92F9) , /// /// Original was GL_TYPE = 0x92FA /// Type = ((int)0x92FA) , /// /// Original was GL_ARRAY_SIZE = 0x92FB /// ArraySize = ((int)0x92FB) , /// /// Original was GL_OFFSET = 0x92FC /// Offset = ((int)0x92FC) , /// /// Original was GL_BLOCK_INDEX = 0x92FD /// BlockIndex = ((int)0x92FD) , /// /// Original was GL_ARRAY_STRIDE = 0x92FE /// ArrayStride = ((int)0x92FE) , /// /// Original was GL_MATRIX_STRIDE = 0x92FF /// MatrixStride = ((int)0x92FF) , /// /// Original was GL_IS_ROW_MAJOR = 0x9300 /// IsRowMajor = ((int)0x9300) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301 /// AtomicCounterBufferIndex = ((int)0x9301) , /// /// Original was GL_BUFFER_BINDING = 0x9302 /// BufferBinding = ((int)0x9302) , /// /// Original was GL_BUFFER_DATA_SIZE = 0x9303 /// BufferDataSize = ((int)0x9303) , /// /// Original was GL_NUM_ACTIVE_VARIABLES = 0x9304 /// NumActiveVariables = ((int)0x9304) , /// /// Original was GL_ACTIVE_VARIABLES = 0x9305 /// ActiveVariables = ((int)0x9305) , /// /// Original was GL_REFERENCED_BY_VERTEX_SHADER = 0x9306 /// ReferencedByVertexShader = ((int)0x9306) , /// /// Original was GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307 /// ReferencedByTessControlShader = ((int)0x9307) , /// /// Original was GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308 /// ReferencedByTessEvaluationShader = ((int)0x9308) , /// /// Original was GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309 /// ReferencedByGeometryShader = ((int)0x9309) , /// /// Original was GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A /// ReferencedByFragmentShader = ((int)0x930A) , /// /// Original was GL_TOP_LEVEL_ARRAY_SIZE = 0x930C /// TopLevelArraySize = ((int)0x930C) , /// /// Original was GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D /// TopLevelArrayStride = ((int)0x930D) , /// /// Original was GL_LOCATION = 0x930E /// Location = ((int)0x930E) , /// /// Original was GL_LOCATION_INDEX = 0x930F /// LocationIndex = ((int)0x930F) , } /// /// Used in GL.UseProgramStages /// [Flags] public enum ProgramStageMask : int { /// /// Original was GL_VERTEX_SHADER_BIT = 0x00000001 /// VertexShaderBit = ((int)0x00000001) , /// /// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002 /// FragmentShaderBit = ((int)0x00000002) , /// /// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004 /// GeometryShaderBit = ((int)0x00000004) , /// /// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008 /// TessControlShaderBit = ((int)0x00000008) , /// /// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010 /// TessEvaluationShaderBit = ((int)0x00000010) , /// /// Original was GL_COMPUTE_SHADER_BIT = 0x00000020 /// ComputeShaderBit = ((int)0x00000020) , /// /// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF /// AllShaderBits = unchecked((int)0xFFFFFFFF) , } /// /// Used in GL.GetProgramStage /// public enum ProgramStageParameter : int { /// /// Original was GL_ACTIVE_SUBROUTINES = 0x8DE5 /// ActiveSubroutines = ((int)0x8DE5) , /// /// Original was GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6 /// ActiveSubroutineUniforms = ((int)0x8DE6) , /// /// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47 /// ActiveSubroutineUniformLocations = ((int)0x8E47) , /// /// Original was GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48 /// ActiveSubroutineMaxLength = ((int)0x8E48) , /// /// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49 /// ActiveSubroutineUniformMaxLength = ((int)0x8E49) , } /// /// Used in GL.ProvokingVertex /// public enum ProvokingVertexMode : int { /// /// Original was GL_FIRST_VERTEX_CONVENTION = 0x8E4D /// FirstVertexConvention = ((int)0x8E4D) , /// /// Original was GL_LAST_VERTEX_CONVENTION = 0x8E4E /// LastVertexConvention = ((int)0x8E4E) , } /// /// Not used directly. /// public enum QcomAlphaTest : int { /// /// Original was GL_ALPHA_TEST_QCOM = 0x0BC0 /// AlphaTestQcom = ((int)0x0BC0) , /// /// Original was GL_ALPHA_TEST_FUNC_QCOM = 0x0BC1 /// AlphaTestFuncQcom = ((int)0x0BC1) , /// /// Original was GL_ALPHA_TEST_REF_QCOM = 0x0BC2 /// AlphaTestRefQcom = ((int)0x0BC2) , } /// /// Not used directly. /// public enum QcomBinningControl : int { /// /// Original was GL_BINNING_CONTROL_HINT_QCOM = 0x8FB0 /// BinningControlHintQcom = ((int)0x8FB0) , /// /// Original was GL_CPU_OPTIMIZED_QCOM = 0x8FB1 /// CpuOptimizedQcom = ((int)0x8FB1) , /// /// Original was GL_GPU_OPTIMIZED_QCOM = 0x8FB2 /// GpuOptimizedQcom = ((int)0x8FB2) , /// /// Original was GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM = 0x8FB3 /// RenderDirectToFramebufferQcom = ((int)0x8FB3) , } /// /// Not used directly. /// public enum QcomDriverControl : int { /// /// Original was GL_PERFMON_GLOBAL_MODE_QCOM = 0x8FA0 /// PerfmonGlobalModeQcom = ((int)0x8FA0) , } /// /// Not used directly. /// public enum QcomExtendedGet : int { /// /// Original was GL_TEXTURE_WIDTH_QCOM = 0x8BD2 /// TextureWidthQcom = ((int)0x8BD2) , /// /// Original was GL_TEXTURE_HEIGHT_QCOM = 0x8BD3 /// TextureHeightQcom = ((int)0x8BD3) , /// /// Original was GL_TEXTURE_DEPTH_QCOM = 0x8BD4 /// TextureDepthQcom = ((int)0x8BD4) , /// /// Original was GL_TEXTURE_INTERNAL_FORMAT_QCOM = 0x8BD5 /// TextureInternalFormatQcom = ((int)0x8BD5) , /// /// Original was GL_TEXTURE_FORMAT_QCOM = 0x8BD6 /// TextureFormatQcom = ((int)0x8BD6) , /// /// Original was GL_TEXTURE_TYPE_QCOM = 0x8BD7 /// TextureTypeQcom = ((int)0x8BD7) , /// /// Original was GL_TEXTURE_IMAGE_VALID_QCOM = 0x8BD8 /// TextureImageValidQcom = ((int)0x8BD8) , /// /// Original was GL_TEXTURE_NUM_LEVELS_QCOM = 0x8BD9 /// TextureNumLevelsQcom = ((int)0x8BD9) , /// /// Original was GL_TEXTURE_TARGET_QCOM = 0x8BDA /// TextureTargetQcom = ((int)0x8BDA) , /// /// Original was GL_TEXTURE_OBJECT_VALID_QCOM = 0x8BDB /// TextureObjectValidQcom = ((int)0x8BDB) , /// /// Original was GL_STATE_RESTORE = 0x8BDC /// StateRestore = ((int)0x8BDC) , } /// /// Not used directly. /// public enum QcomWriteonlyRendering : int { /// /// Original was GL_WRITEONLY_RENDERING_QCOM = 0x8823 /// WriteonlyRenderingQcom = ((int)0x8823) , } /// /// Used in GL.QueryCounter /// public enum QueryCounterTarget : int { /// /// Original was GL_TIMESTAMP = 0x8E28 /// Timestamp = ((int)0x8E28) , } /// /// Used in GL.BeginQuery, GL.BeginQueryIndexed, GL.EndQuery, GL.EndQueryIndexed, GL.GetQueryIndexed, GL.GetQuery /// public enum QueryTarget : int { /// /// Original was GL_TIME_ELAPSED = 0x88BF /// TimeElapsed = ((int)0x88BF) , /// /// Original was GL_SAMPLES_PASSED = 0x8914 /// SamplesPassed = ((int)0x8914) , /// /// Original was GL_ANY_SAMPLES_PASSED = 0x8C2F /// AnySamplesPassed = ((int)0x8C2F) , /// /// Original was GL_PRIMITIVES_GENERATED = 0x8C87 /// PrimitivesGenerated = ((int)0x8C87) , /// /// Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88 /// TransformFeedbackPrimitivesWritten = ((int)0x8C88) , /// /// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A /// AnySamplesPassedConservative = ((int)0x8D6A) , /// /// Original was GL_TIMESTAMP = 0x8E28 /// Timestamp = ((int)0x8E28) , } /// /// Used in GL.ReadBuffer, GL.Ext.FramebufferReadBuffer /// public enum ReadBufferMode : int { /// /// Original was GL_NONE = 0 /// None = ((int)0) , /// /// Original was GL_FRONT_LEFT = 0x0400 /// FrontLeft = ((int)0x0400) , /// /// Original was GL_FRONT_RIGHT = 0x0401 /// FrontRight = ((int)0x0401) , /// /// Original was GL_BACK_LEFT = 0x0402 /// BackLeft = ((int)0x0402) , /// /// Original was GL_BACK_RIGHT = 0x0403 /// BackRight = ((int)0x0403) , /// /// Original was GL_FRONT = 0x0404 /// Front = ((int)0x0404) , /// /// Original was GL_BACK = 0x0405 /// Back = ((int)0x0405) , /// /// Original was GL_LEFT = 0x0406 /// Left = ((int)0x0406) , /// /// Original was GL_RIGHT = 0x0407 /// Right = ((int)0x0407) , /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// FrontAndBack = ((int)0x0408) , /// /// Original was GL_AUX0 = 0x0409 /// Aux0 = ((int)0x0409) , /// /// Original was GL_AUX1 = 0x040A /// Aux1 = ((int)0x040A) , /// /// Original was GL_AUX2 = 0x040B /// Aux2 = ((int)0x040B) , /// /// Original was GL_AUX3 = 0x040C /// Aux3 = ((int)0x040C) , /// /// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0 /// ColorAttachment0 = ((int)0x8CE0) , /// /// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1 /// ColorAttachment1 = ((int)0x8CE1) , /// /// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2 /// ColorAttachment2 = ((int)0x8CE2) , /// /// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3 /// ColorAttachment3 = ((int)0x8CE3) , /// /// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4 /// ColorAttachment4 = ((int)0x8CE4) , /// /// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5 /// ColorAttachment5 = ((int)0x8CE5) , /// /// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6 /// ColorAttachment6 = ((int)0x8CE6) , /// /// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7 /// ColorAttachment7 = ((int)0x8CE7) , /// /// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8 /// ColorAttachment8 = ((int)0x8CE8) , /// /// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9 /// ColorAttachment9 = ((int)0x8CE9) , /// /// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA /// ColorAttachment10 = ((int)0x8CEA) , /// /// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB /// ColorAttachment11 = ((int)0x8CEB) , /// /// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC /// ColorAttachment12 = ((int)0x8CEC) , /// /// Original was GL_COLOR_ATTACHMENT13 = 0x8CED /// ColorAttachment13 = ((int)0x8CED) , /// /// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE /// ColorAttachment14 = ((int)0x8CEE) , /// /// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF /// ColorAttachment15 = ((int)0x8CEF) , } /// /// Used in GL.GetRenderbufferParameter, GL.Ext.GetNamedRenderbufferParameter, GL.Ext.GetRenderbufferParameter /// public enum RenderbufferParameterName : int { /// /// Original was GL_RENDERBUFFER_SAMPLES = 0x8CAB /// RenderbufferSamples = ((int)0x8CAB) , /// /// Original was GL_RENDERBUFFER_WIDTH = 0x8D42 /// RenderbufferWidth = ((int)0x8D42) , /// /// Original was GL_RENDERBUFFER_WIDTH_EXT = 0x8D42 /// RenderbufferWidthExt = ((int)0x8D42) , /// /// Original was GL_RENDERBUFFER_HEIGHT = 0x8D43 /// RenderbufferHeight = ((int)0x8D43) , /// /// Original was GL_RENDERBUFFER_HEIGHT_EXT = 0x8D43 /// RenderbufferHeightExt = ((int)0x8D43) , /// /// Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 /// RenderbufferInternalFormat = ((int)0x8D44) , /// /// Original was GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = 0x8D44 /// RenderbufferInternalFormatExt = ((int)0x8D44) , /// /// Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50 /// RenderbufferRedSize = ((int)0x8D50) , /// /// Original was GL_RENDERBUFFER_RED_SIZE_EXT = 0x8D50 /// RenderbufferRedSizeExt = ((int)0x8D50) , /// /// Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51 /// RenderbufferGreenSize = ((int)0x8D51) , /// /// Original was GL_RENDERBUFFER_GREEN_SIZE_EXT = 0x8D51 /// RenderbufferGreenSizeExt = ((int)0x8D51) , /// /// Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52 /// RenderbufferBlueSize = ((int)0x8D52) , /// /// Original was GL_RENDERBUFFER_BLUE_SIZE_EXT = 0x8D52 /// RenderbufferBlueSizeExt = ((int)0x8D52) , /// /// Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53 /// RenderbufferAlphaSize = ((int)0x8D53) , /// /// Original was GL_RENDERBUFFER_ALPHA_SIZE_EXT = 0x8D53 /// RenderbufferAlphaSizeExt = ((int)0x8D53) , /// /// Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54 /// RenderbufferDepthSize = ((int)0x8D54) , /// /// Original was GL_RENDERBUFFER_DEPTH_SIZE_EXT = 0x8D54 /// RenderbufferDepthSizeExt = ((int)0x8D54) , /// /// Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55 /// RenderbufferStencilSize = ((int)0x8D55) , /// /// Original was GL_RENDERBUFFER_STENCIL_SIZE_EXT = 0x8D55 /// RenderbufferStencilSizeExt = ((int)0x8D55) , } /// /// Used in GL.RenderbufferStorage, GL.RenderbufferStorageMultisample, GL.Ext.RenderbufferStorage /// public enum RenderbufferStorage : int { /// /// Original was GL_R3_G3_B2 = 0x2A10 /// R3G3B2 = ((int)0x2A10) , /// /// Original was GL_ALPHA4 = 0x803B /// Alpha4 = ((int)0x803B) , /// /// Original was GL_ALPHA8 = 0x803C /// Alpha8 = ((int)0x803C) , /// /// Original was GL_ALPHA12 = 0x803D /// Alpha12 = ((int)0x803D) , /// /// Original was GL_ALPHA16 = 0x803E /// Alpha16 = ((int)0x803E) , /// /// Original was GL_RGB4 = 0x804F /// Rgb4 = ((int)0x804F) , /// /// Original was GL_RGB5 = 0x8050 /// Rgb5 = ((int)0x8050) , /// /// Original was GL_RGB8 = 0x8051 /// Rgb8 = ((int)0x8051) , /// /// Original was GL_RGB10 = 0x8052 /// Rgb10 = ((int)0x8052) , /// /// Original was GL_RGB12 = 0x8053 /// Rgb12 = ((int)0x8053) , /// /// Original was GL_RGB16 = 0x8054 /// Rgb16 = ((int)0x8054) , /// /// Original was GL_RGBA2 = 0x8055 /// Rgba2 = ((int)0x8055) , /// /// Original was GL_RGBA4 = 0x8056 /// Rgba4 = ((int)0x8056) , /// /// Original was GL_RGBA8 = 0x8058 /// Rgba8 = ((int)0x8058) , /// /// Original was GL_RGB10_A2 = 0x8059 /// Rgb10A2 = ((int)0x8059) , /// /// Original was GL_RGBA12 = 0x805A /// Rgba12 = ((int)0x805A) , /// /// Original was GL_RGBA16 = 0x805B /// Rgba16 = ((int)0x805B) , /// /// Original was GL_DEPTH_COMPONENT16 = 0x81a5 /// DepthComponent16 = ((int)0x81a5) , /// /// Original was GL_DEPTH_COMPONENT24 = 0x81a6 /// DepthComponent24 = ((int)0x81a6) , /// /// Original was GL_DEPTH_COMPONENT32 = 0x81a7 /// DepthComponent32 = ((int)0x81a7) , /// /// Original was GL_R8 = 0x8229 /// R8 = ((int)0x8229) , /// /// Original was GL_R16 = 0x822A /// R16 = ((int)0x822A) , /// /// Original was GL_RG8 = 0x822B /// Rg8 = ((int)0x822B) , /// /// Original was GL_RG16 = 0x822C /// Rg16 = ((int)0x822C) , /// /// Original was GL_R16F = 0x822D /// R16f = ((int)0x822D) , /// /// Original was GL_R32F = 0x822E /// R32f = ((int)0x822E) , /// /// Original was GL_RG16F = 0x822F /// Rg16f = ((int)0x822F) , /// /// Original was GL_RG32F = 0x8230 /// Rg32f = ((int)0x8230) , /// /// Original was GL_R8I = 0x8231 /// R8i = ((int)0x8231) , /// /// Original was GL_R8UI = 0x8232 /// R8ui = ((int)0x8232) , /// /// Original was GL_R16I = 0x8233 /// R16i = ((int)0x8233) , /// /// Original was GL_R16UI = 0x8234 /// R16ui = ((int)0x8234) , /// /// Original was GL_R32I = 0x8235 /// R32i = ((int)0x8235) , /// /// Original was GL_R32UI = 0x8236 /// R32ui = ((int)0x8236) , /// /// Original was GL_RG8I = 0x8237 /// Rg8i = ((int)0x8237) , /// /// Original was GL_RG8UI = 0x8238 /// Rg8ui = ((int)0x8238) , /// /// Original was GL_RG16I = 0x8239 /// Rg16i = ((int)0x8239) , /// /// Original was GL_RG16UI = 0x823A /// Rg16ui = ((int)0x823A) , /// /// Original was GL_RG32I = 0x823B /// Rg32i = ((int)0x823B) , /// /// Original was GL_RG32UI = 0x823C /// Rg32ui = ((int)0x823C) , /// /// Original was GL_RGBA32F = 0x8814 /// Rgba32f = ((int)0x8814) , /// /// Original was GL_RGB32F = 0x8815 /// Rgb32f = ((int)0x8815) , /// /// Original was GL_RGBA16F = 0x881A /// Rgba16f = ((int)0x881A) , /// /// Original was GL_RGB16F = 0x881B /// Rgb16f = ((int)0x881B) , /// /// Original was GL_DEPTH24_STENCIL8 = 0x88F0 /// Depth24Stencil8 = ((int)0x88F0) , /// /// Original was GL_R11F_G11F_B10F = 0x8C3A /// R11fG11fB10f = ((int)0x8C3A) , /// /// Original was GL_RGB9_E5 = 0x8C3D /// Rgb9E5 = ((int)0x8C3D) , /// /// Original was GL_SRGB8 = 0x8C41 /// Srgb8 = ((int)0x8C41) , /// /// Original was GL_SRGB8_ALPHA8 = 0x8C43 /// Srgb8Alpha8 = ((int)0x8C43) , /// /// Original was GL_DEPTH_COMPONENT32F = 0x8CAC /// DepthComponent32f = ((int)0x8CAC) , /// /// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD /// Depth32fStencil8 = ((int)0x8CAD) , /// /// Original was GL_STENCIL_INDEX1 = 0x8D46 /// StencilIndex1 = ((int)0x8D46) , /// /// Original was GL_STENCIL_INDEX1_EXT = 0x8D46 /// StencilIndex1Ext = ((int)0x8D46) , /// /// Original was GL_STENCIL_INDEX4 = 0x8D47 /// StencilIndex4 = ((int)0x8D47) , /// /// Original was GL_STENCIL_INDEX4_EXT = 0x8D47 /// StencilIndex4Ext = ((int)0x8D47) , /// /// Original was GL_STENCIL_INDEX8 = 0x8D48 /// StencilIndex8 = ((int)0x8D48) , /// /// Original was GL_STENCIL_INDEX8_EXT = 0x8D48 /// StencilIndex8Ext = ((int)0x8D48) , /// /// Original was GL_STENCIL_INDEX16 = 0x8D49 /// StencilIndex16 = ((int)0x8D49) , /// /// Original was GL_STENCIL_INDEX16_EXT = 0x8D49 /// StencilIndex16Ext = ((int)0x8D49) , /// /// Original was GL_RGBA32UI = 0x8D70 /// Rgba32ui = ((int)0x8D70) , /// /// Original was GL_RGB32UI = 0x8D71 /// Rgb32ui = ((int)0x8D71) , /// /// Original was GL_RGBA16UI = 0x8D76 /// Rgba16ui = ((int)0x8D76) , /// /// Original was GL_RGB16UI = 0x8D77 /// Rgb16ui = ((int)0x8D77) , /// /// Original was GL_RGBA8UI = 0x8D7C /// Rgba8ui = ((int)0x8D7C) , /// /// Original was GL_RGB8UI = 0x8D7D /// Rgb8ui = ((int)0x8D7D) , /// /// Original was GL_RGBA32I = 0x8D82 /// Rgba32i = ((int)0x8D82) , /// /// Original was GL_RGB32I = 0x8D83 /// Rgb32i = ((int)0x8D83) , /// /// Original was GL_RGBA16I = 0x8D88 /// Rgba16i = ((int)0x8D88) , /// /// Original was GL_RGB16I = 0x8D89 /// Rgb16i = ((int)0x8D89) , /// /// Original was GL_RGBA8I = 0x8D8E /// Rgba8i = ((int)0x8D8E) , /// /// Original was GL_RGB8I = 0x8D8F /// Rgb8i = ((int)0x8D8F) , /// /// Original was GL_RGB10_A2UI = 0x906F /// Rgb10A2ui = ((int)0x906F) , } /// /// Used in GL.BindRenderbuffer, GL.FramebufferRenderbuffer, GL.GetRenderbufferParameter, GL.RenderbufferStorage, GL.RenderbufferStorageMultisample, GL.Ext.BindRenderbuffer, GL.Ext.FramebufferRenderbuffer, GL.Ext.GetRenderbufferParameter, GL.Ext.NamedFramebufferRenderbuffer, GL.Ext.RenderbufferStorage, GL.NV.RenderbufferStorageMultisampleCoverage /// public enum RenderbufferTarget : int { /// /// Original was GL_RENDERBUFFER = 0x8D41 /// Renderbuffer = ((int)0x8D41) , /// /// Original was GL_RENDERBUFFER_EXT = 0x8D41 /// RenderbufferExt = ((int)0x8D41) , } /// /// Used in GL.RenderMode /// public enum RenderingMode : int { /// /// Original was GL_RENDER = 0x1C00 /// Render = ((int)0x1C00) , /// /// Original was GL_FEEDBACK = 0x1C01 /// Feedback = ((int)0x1C01) , /// /// Original was GL_SELECT = 0x1C02 /// Select = ((int)0x1C02) , } /// /// Not used directly. /// public enum RendScreenCoordinates : int { /// /// Original was GL_SCREEN_COORDINATES_REND = 0x8490 /// ScreenCoordinatesRend = ((int)0x8490) , /// /// Original was GL_INVERTED_SCREEN_W_REND = 0x8491 /// InvertedScreenWRend = ((int)0x8491) , } /// /// Not used directly. /// public enum S3S3tc : int { /// /// Original was GL_RGB_S3TC = 0x83A0 /// RgbS3tc = ((int)0x83A0) , /// /// Original was GL_RGB4_S3TC = 0x83A1 /// Rgb4S3tc = ((int)0x83A1) , /// /// Original was GL_RGBA_S3TC = 0x83A2 /// RgbaS3tc = ((int)0x83A2) , /// /// Original was GL_RGBA4_S3TC = 0x83A3 /// Rgba4S3tc = ((int)0x83A3) , /// /// Original was GL_RGBA_DXT5_S3TC = 0x83A4 /// RgbaDxt5S3tc = ((int)0x83A4) , /// /// Original was GL_RGBA4_DXT5_S3TC = 0x83A5 /// Rgba4Dxt5S3tc = ((int)0x83A5) , } /// /// Not used directly. /// public enum SamplePatternSgis : int { /// /// Original was GL_1PASS_SGIS = 0x80A1 /// Gl1PassSgis = ((int)0x80A1) , /// /// Original was GL_2PASS_0_SGIS = 0x80A2 /// Gl2Pass0Sgis = ((int)0x80A2) , /// /// Original was GL_2PASS_1_SGIS = 0x80A3 /// Gl2Pass1Sgis = ((int)0x80A3) , /// /// Original was GL_4PASS_0_SGIS = 0x80A4 /// Gl4Pass0Sgis = ((int)0x80A4) , /// /// Original was GL_4PASS_1_SGIS = 0x80A5 /// Gl4Pass1Sgis = ((int)0x80A5) , /// /// Original was GL_4PASS_2_SGIS = 0x80A6 /// Gl4Pass2Sgis = ((int)0x80A6) , /// /// Original was GL_4PASS_3_SGIS = 0x80A7 /// Gl4Pass3Sgis = ((int)0x80A7) , } /// /// Used in GL.GetSamplerParameter, GL.SamplerParameter /// public enum SamplerParameter : int { /// /// Original was GL_TextureBorderColor = 0x1004 /// TextureBorderColor = ((int)0x1004) , /// /// Original was GL_TextureMagFilter = 0x2800 /// TextureMagFilter = ((int)0x2800) , /// /// Original was GL_TextureMinFilter = 0x2801 /// TextureMinFilter = ((int)0x2801) , /// /// Original was GL_TextureWrapS = 0x2802 /// TextureWrapS = ((int)0x2802) , /// /// Original was GL_TextureWrapT = 0x2803 /// TextureWrapT = ((int)0x2803) , /// /// Original was GL_TextureWrapR = 0x8072 /// TextureWrapR = ((int)0x8072) , /// /// Original was GL_TextureMinLod = 0x813A /// TextureMinLod = ((int)0x813A) , /// /// Original was GL_TextureMaxLod = 0x813B /// TextureMaxLod = ((int)0x813B) , /// /// Original was GL_TextureMaxAnisotropyExt = 0x84FE /// TextureMaxAnisotropyExt = ((int)0x84FE) , /// /// Original was GL_TextureLodBias = 0x8501 /// TextureLodBias = ((int)0x8501) , /// /// Original was GL_TextureCompareMode = 0x884C /// TextureCompareMode = ((int)0x884C) , /// /// Original was GL_TextureCompareFunc = 0x884D /// TextureCompareFunc = ((int)0x884D) , } /// /// Used in GL.GetSeparableFilter, GL.SeparableFilter2D /// public enum SeparableTarget : int { /// /// Original was GL_SEPARABLE_2D = 0x8012 /// Separable2D = ((int)0x8012) , } /// /// Not used directly. /// public enum SeparableTargetExt : int { /// /// Original was GL_SEPARABLE_2D_EXT = 0x8012 /// Separable2DExt = ((int)0x8012) , } /// /// Not used directly. /// public enum SgiColorMatrix : int { /// /// Original was GL_COLOR_MATRIX_SGI = 0x80B1 /// ColorMatrixSgi = ((int)0x80B1) , /// /// Original was GL_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2 /// ColorMatrixStackDepthSgi = ((int)0x80B2) , /// /// Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3 /// MaxColorMatrixStackDepthSgi = ((int)0x80B3) , /// /// Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4 /// PostColorMatrixRedScaleSgi = ((int)0x80B4) , /// /// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5 /// PostColorMatrixGreenScaleSgi = ((int)0x80B5) , /// /// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6 /// PostColorMatrixBlueScaleSgi = ((int)0x80B6) , /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7 /// PostColorMatrixAlphaScaleSgi = ((int)0x80B7) , /// /// Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8 /// PostColorMatrixRedBiasSgi = ((int)0x80B8) , /// /// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9 /// PostColorMatrixGreenBiasSgi = ((int)0x80B9) , /// /// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA /// PostColorMatrixBlueBiasSgi = ((int)0x80BA) , /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB /// PostColorMatrixAlphaBiasSgi = ((int)0x80BB) , } /// /// Used in GL.Sgi.ColorTableParameter, GL.Sgi.ColorTable, GL.Sgi.CopyColorTable, GL.Sgi.GetColorTableParameter, GL.Sgi.GetColorTable /// public enum SgiColorTable : int { /// /// Original was GL_COLOR_TABLE_SGI = 0x80D0 /// ColorTableSgi = ((int)0x80D0) , /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1 /// PostConvolutionColorTableSgi = ((int)0x80D1) , /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2 /// PostColorMatrixColorTableSgi = ((int)0x80D2) , /// /// Original was GL_PROXY_COLOR_TABLE_SGI = 0x80D3 /// ProxyColorTableSgi = ((int)0x80D3) , /// /// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4 /// ProxyPostConvolutionColorTableSgi = ((int)0x80D4) , /// /// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5 /// ProxyPostColorMatrixColorTableSgi = ((int)0x80D5) , /// /// Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6 /// ColorTableScaleSgi = ((int)0x80D6) , /// /// Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7 /// ColorTableBiasSgi = ((int)0x80D7) , /// /// Original was GL_COLOR_TABLE_FORMAT_SGI = 0x80D8 /// ColorTableFormatSgi = ((int)0x80D8) , /// /// Original was GL_COLOR_TABLE_WIDTH_SGI = 0x80D9 /// ColorTableWidthSgi = ((int)0x80D9) , /// /// Original was GL_COLOR_TABLE_RED_SIZE_SGI = 0x80DA /// ColorTableRedSizeSgi = ((int)0x80DA) , /// /// Original was GL_COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB /// ColorTableGreenSizeSgi = ((int)0x80DB) , /// /// Original was GL_COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC /// ColorTableBlueSizeSgi = ((int)0x80DC) , /// /// Original was GL_COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD /// ColorTableAlphaSizeSgi = ((int)0x80DD) , /// /// Original was GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE /// ColorTableLuminanceSizeSgi = ((int)0x80DE) , /// /// Original was GL_COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF /// ColorTableIntensitySizeSgi = ((int)0x80DF) , } /// /// Not used directly. /// public enum SgisDetailTexture : int { /// /// Original was GL_DETAIL_TEXTURE_2D_SGIS = 0x8095 /// DetailTexture2DSgis = ((int)0x8095) , /// /// Original was GL_DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096 /// DetailTexture2DBindingSgis = ((int)0x8096) , /// /// Original was GL_LINEAR_DETAIL_SGIS = 0x8097 /// LinearDetailSgis = ((int)0x8097) , /// /// Original was GL_LINEAR_DETAIL_ALPHA_SGIS = 0x8098 /// LinearDetailAlphaSgis = ((int)0x8098) , /// /// Original was GL_LINEAR_DETAIL_COLOR_SGIS = 0x8099 /// LinearDetailColorSgis = ((int)0x8099) , /// /// Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A /// DetailTextureLevelSgis = ((int)0x809A) , /// /// Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B /// DetailTextureModeSgis = ((int)0x809B) , /// /// Original was GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C /// DetailTextureFuncPointsSgis = ((int)0x809C) , } /// /// Not used directly. /// public enum SgisFogFunction : int { /// /// Original was GL_FOG_FUNC_SGIS = 0x812A /// FogFuncSgis = ((int)0x812A) , /// /// Original was GL_FOG_FUNC_POINTS_SGIS = 0x812B /// FogFuncPointsSgis = ((int)0x812B) , /// /// Original was GL_MAX_FOG_FUNC_POINTS_SGIS = 0x812C /// MaxFogFuncPointsSgis = ((int)0x812C) , } /// /// Not used directly. /// public enum SgisGenerateMipmap : int { /// /// Original was GL_GENERATE_MIPMAP_SGIS = 0x8191 /// GenerateMipmapSgis = ((int)0x8191) , /// /// Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192 /// GenerateMipmapHintSgis = ((int)0x8192) , } /// /// Used in GL.Sgis.SamplePattern /// public enum SgisMultisample : int { /// /// Original was GL_MULTISAMPLE_SGIS = 0x809D /// MultisampleSgis = ((int)0x809D) , /// /// Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E /// SampleAlphaToMaskSgis = ((int)0x809E) , /// /// Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F /// SampleAlphaToOneSgis = ((int)0x809F) , /// /// Original was GL_SAMPLE_MASK_SGIS = 0x80A0 /// SampleMaskSgis = ((int)0x80A0) , /// /// Original was GL_1PASS_SGIS = 0x80A1 /// Gl1PassSgis = ((int)0x80A1) , /// /// Original was GL_2PASS_0_SGIS = 0x80A2 /// Gl2Pass0Sgis = ((int)0x80A2) , /// /// Original was GL_2PASS_1_SGIS = 0x80A3 /// Gl2Pass1Sgis = ((int)0x80A3) , /// /// Original was GL_4PASS_0_SGIS = 0x80A4 /// Gl4Pass0Sgis = ((int)0x80A4) , /// /// Original was GL_4PASS_1_SGIS = 0x80A5 /// Gl4Pass1Sgis = ((int)0x80A5) , /// /// Original was GL_4PASS_2_SGIS = 0x80A6 /// Gl4Pass2Sgis = ((int)0x80A6) , /// /// Original was GL_4PASS_3_SGIS = 0x80A7 /// Gl4Pass3Sgis = ((int)0x80A7) , /// /// Original was GL_SAMPLE_BUFFERS_SGIS = 0x80A8 /// SampleBuffersSgis = ((int)0x80A8) , /// /// Original was GL_SAMPLES_SGIS = 0x80A9 /// SamplesSgis = ((int)0x80A9) , /// /// Original was GL_SAMPLE_MASK_VALUE_SGIS = 0x80AA /// SampleMaskValueSgis = ((int)0x80AA) , /// /// Original was GL_SAMPLE_MASK_INVERT_SGIS = 0x80AB /// SampleMaskInvertSgis = ((int)0x80AB) , /// /// Original was GL_SAMPLE_PATTERN_SGIS = 0x80AC /// SamplePatternSgis = ((int)0x80AC) , } /// /// Used in GL.Sgis.GetPixelTexGenParameter, GL.Sgis.PixelTexGenParameter /// public enum SgisPixelTexture : int { /// /// Original was GL_PIXEL_TEXTURE_SGIS = 0x8353 /// PixelTextureSgis = ((int)0x8353) , /// /// Original was GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354 /// PixelFragmentRgbSourceSgis = ((int)0x8354) , /// /// Original was GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355 /// PixelFragmentAlphaSourceSgis = ((int)0x8355) , /// /// Original was GL_PIXEL_GROUP_COLOR_SGIS = 0x8356 /// PixelGroupColorSgis = ((int)0x8356) , } /// /// Not used directly. /// public enum SgisPointLineTexgen : int { /// /// Original was GL_EYE_DISTANCE_TO_POINT_SGIS = 0x81F0 /// EyeDistanceToPointSgis = ((int)0x81F0) , /// /// Original was GL_OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1 /// ObjectDistanceToPointSgis = ((int)0x81F1) , /// /// Original was GL_EYE_DISTANCE_TO_LINE_SGIS = 0x81F2 /// EyeDistanceToLineSgis = ((int)0x81F2) , /// /// Original was GL_OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3 /// ObjectDistanceToLineSgis = ((int)0x81F3) , /// /// Original was GL_EYE_POINT_SGIS = 0x81F4 /// EyePointSgis = ((int)0x81F4) , /// /// Original was GL_OBJECT_POINT_SGIS = 0x81F5 /// ObjectPointSgis = ((int)0x81F5) , /// /// Original was GL_EYE_LINE_SGIS = 0x81F6 /// EyeLineSgis = ((int)0x81F6) , /// /// Original was GL_OBJECT_LINE_SGIS = 0x81F7 /// ObjectLineSgis = ((int)0x81F7) , } /// /// Used in GL.Sgis.PointParameter /// public enum SgisPointParameters : int { /// /// Original was GL_POINT_SIZE_MIN_SGIS = 0x8126 /// PointSizeMinSgis = ((int)0x8126) , /// /// Original was GL_POINT_SIZE_MAX_SGIS = 0x8127 /// PointSizeMaxSgis = ((int)0x8127) , /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128 /// PointFadeThresholdSizeSgis = ((int)0x8128) , /// /// Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129 /// DistanceAttenuationSgis = ((int)0x8129) , } /// /// Not used directly. /// public enum SgisSharpenTexture : int { /// /// Original was GL_LINEAR_SHARPEN_SGIS = 0x80AD /// LinearSharpenSgis = ((int)0x80AD) , /// /// Original was GL_LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE /// LinearSharpenAlphaSgis = ((int)0x80AE) , /// /// Original was GL_LINEAR_SHARPEN_COLOR_SGIS = 0x80AF /// LinearSharpenColorSgis = ((int)0x80AF) , /// /// Original was GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0 /// SharpenTextureFuncPointsSgis = ((int)0x80B0) , } /// /// Not used directly. /// public enum SgisTexture4D : int { /// /// Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130 /// PackSkipVolumesSgis = ((int)0x8130) , /// /// Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131 /// PackImageDepthSgis = ((int)0x8131) , /// /// Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132 /// UnpackSkipVolumesSgis = ((int)0x8132) , /// /// Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133 /// UnpackImageDepthSgis = ((int)0x8133) , /// /// Original was GL_TEXTURE_4D_SGIS = 0x8134 /// Texture4DSgis = ((int)0x8134) , /// /// Original was GL_PROXY_TEXTURE_4D_SGIS = 0x8135 /// ProxyTexture4DSgis = ((int)0x8135) , /// /// Original was GL_TEXTURE_4DSIZE_SGIS = 0x8136 /// Texture4DsizeSgis = ((int)0x8136) , /// /// Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137 /// TextureWrapQSgis = ((int)0x8137) , /// /// Original was GL_MAX_4D_TEXTURE_SIZE_SGIS = 0x8138 /// Max4DTextureSizeSgis = ((int)0x8138) , /// /// Original was GL_TEXTURE_4D_BINDING_SGIS = 0x814F /// Texture4DBindingSgis = ((int)0x814F) , } /// /// Not used directly. /// public enum SgisTextureBorderClamp : int { /// /// Original was GL_CLAMP_TO_BORDER_SGIS = 0x812D /// ClampToBorderSgis = ((int)0x812D) , } /// /// Not used directly. /// [Flags] public enum SgisTextureColorMask : int { /// /// Original was GL_TEXTURE_COLOR_WRITEMASK_SGIS = 0x81EF /// TextureColorWritemaskSgis = ((int)0x81EF) , } /// /// Not used directly. /// public enum SgisTextureEdgeClamp : int { /// /// Original was GL_CLAMP_TO_EDGE_SGIS = 0x812F /// ClampToEdgeSgis = ((int)0x812F) , } /// /// Used in GL.Sgis.GetTexFilterFunc, GL.Sgis.TexFilterFunc /// public enum SgisTextureFilter4 : int { /// /// Original was GL_FILTER4_SGIS = 0x8146 /// Filter4Sgis = ((int)0x8146) , /// /// Original was GL_TEXTURE_FILTER4_SIZE_SGIS = 0x8147 /// TextureFilter4SizeSgis = ((int)0x8147) , } /// /// Not used directly. /// public enum SgisTextureLod : int { /// /// Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A /// TextureMinLodSgis = ((int)0x813A) , /// /// Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B /// TextureMaxLodSgis = ((int)0x813B) , /// /// Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C /// TextureBaseLevelSgis = ((int)0x813C) , /// /// Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D /// TextureMaxLevelSgis = ((int)0x813D) , } /// /// Not used directly. /// public enum SgisTextureSelect : int { /// /// Original was GL_DUAL_ALPHA4_SGIS = 0x8110 /// DualAlpha4Sgis = ((int)0x8110) , /// /// Original was GL_DUAL_ALPHA8_SGIS = 0x8111 /// DualAlpha8Sgis = ((int)0x8111) , /// /// Original was GL_DUAL_ALPHA12_SGIS = 0x8112 /// DualAlpha12Sgis = ((int)0x8112) , /// /// Original was GL_DUAL_ALPHA16_SGIS = 0x8113 /// DualAlpha16Sgis = ((int)0x8113) , /// /// Original was GL_DUAL_LUMINANCE4_SGIS = 0x8114 /// DualLuminance4Sgis = ((int)0x8114) , /// /// Original was GL_DUAL_LUMINANCE8_SGIS = 0x8115 /// DualLuminance8Sgis = ((int)0x8115) , /// /// Original was GL_DUAL_LUMINANCE12_SGIS = 0x8116 /// DualLuminance12Sgis = ((int)0x8116) , /// /// Original was GL_DUAL_LUMINANCE16_SGIS = 0x8117 /// DualLuminance16Sgis = ((int)0x8117) , /// /// Original was GL_DUAL_INTENSITY4_SGIS = 0x8118 /// DualIntensity4Sgis = ((int)0x8118) , /// /// Original was GL_DUAL_INTENSITY8_SGIS = 0x8119 /// DualIntensity8Sgis = ((int)0x8119) , /// /// Original was GL_DUAL_INTENSITY12_SGIS = 0x811A /// DualIntensity12Sgis = ((int)0x811A) , /// /// Original was GL_DUAL_INTENSITY16_SGIS = 0x811B /// DualIntensity16Sgis = ((int)0x811B) , /// /// Original was GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C /// DualLuminanceAlpha4Sgis = ((int)0x811C) , /// /// Original was GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D /// DualLuminanceAlpha8Sgis = ((int)0x811D) , /// /// Original was GL_QUAD_ALPHA4_SGIS = 0x811E /// QuadAlpha4Sgis = ((int)0x811E) , /// /// Original was GL_QUAD_ALPHA8_SGIS = 0x811F /// QuadAlpha8Sgis = ((int)0x811F) , /// /// Original was GL_QUAD_LUMINANCE4_SGIS = 0x8120 /// QuadLuminance4Sgis = ((int)0x8120) , /// /// Original was GL_QUAD_LUMINANCE8_SGIS = 0x8121 /// QuadLuminance8Sgis = ((int)0x8121) , /// /// Original was GL_QUAD_INTENSITY4_SGIS = 0x8122 /// QuadIntensity4Sgis = ((int)0x8122) , /// /// Original was GL_QUAD_INTENSITY8_SGIS = 0x8123 /// QuadIntensity8Sgis = ((int)0x8123) , /// /// Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124 /// DualTextureSelectSgis = ((int)0x8124) , /// /// Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125 /// QuadTextureSelectSgis = ((int)0x8125) , } /// /// Not used directly. /// public enum SgiTextureColorTable : int { /// /// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC /// TextureColorTableSgi = ((int)0x80BC) , /// /// Original was GL_PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD /// ProxyTextureColorTableSgi = ((int)0x80BD) , } /// /// Not used directly. /// public enum SgixAsync : int { /// /// Original was GL_ASYNC_MARKER_SGIX = 0x8329 /// AsyncMarkerSgix = ((int)0x8329) , } /// /// Not used directly. /// public enum SgixAsyncHistogram : int { /// /// Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C /// AsyncHistogramSgix = ((int)0x832C) , /// /// Original was GL_MAX_ASYNC_HISTOGRAM_SGIX = 0x832D /// MaxAsyncHistogramSgix = ((int)0x832D) , } /// /// Not used directly. /// public enum SgixAsyncPixel : int { /// /// Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C /// AsyncTexImageSgix = ((int)0x835C) , /// /// Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D /// AsyncDrawPixelsSgix = ((int)0x835D) , /// /// Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E /// AsyncReadPixelsSgix = ((int)0x835E) , /// /// Original was GL_MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F /// MaxAsyncTexImageSgix = ((int)0x835F) , /// /// Original was GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360 /// MaxAsyncDrawPixelsSgix = ((int)0x8360) , /// /// Original was GL_MAX_ASYNC_READ_PIXELS_SGIX = 0x8361 /// MaxAsyncReadPixelsSgix = ((int)0x8361) , } /// /// Not used directly. /// public enum SgixBlendAlphaMinmax : int { /// /// Original was GL_ALPHA_MIN_SGIX = 0x8320 /// AlphaMinSgix = ((int)0x8320) , /// /// Original was GL_ALPHA_MAX_SGIX = 0x8321 /// AlphaMaxSgix = ((int)0x8321) , } /// /// Not used directly. /// public enum SgixCalligraphicFragment : int { /// /// Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183 /// CalligraphicFragmentSgix = ((int)0x8183) , } /// /// Not used directly. /// public enum SgixClipmap : int { /// /// Original was GL_LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170 /// LinearClipmapLinearSgix = ((int)0x8170) , /// /// Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171 /// TextureClipmapCenterSgix = ((int)0x8171) , /// /// Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172 /// TextureClipmapFrameSgix = ((int)0x8172) , /// /// Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173 /// TextureClipmapOffsetSgix = ((int)0x8173) , /// /// Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174 /// TextureClipmapVirtualDepthSgix = ((int)0x8174) , /// /// Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175 /// TextureClipmapLodOffsetSgix = ((int)0x8175) , /// /// Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176 /// TextureClipmapDepthSgix = ((int)0x8176) , /// /// Original was GL_MAX_CLIPMAP_DEPTH_SGIX = 0x8177 /// MaxClipmapDepthSgix = ((int)0x8177) , /// /// Original was GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178 /// MaxClipmapVirtualDepthSgix = ((int)0x8178) , /// /// Original was GL_NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D /// NearestClipmapNearestSgix = ((int)0x844D) , /// /// Original was GL_NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E /// NearestClipmapLinearSgix = ((int)0x844E) , /// /// Original was GL_LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F /// LinearClipmapNearestSgix = ((int)0x844F) , } /// /// Not used directly. /// public enum SgixConvolutionAccuracy : int { /// /// Original was GL_CONVOLUTION_HINT_SGIX = 0x8316 /// ConvolutionHintSgix = ((int)0x8316) , } /// /// Not used directly. /// public enum SgixDepthPassInstrument : int { /// /// Original was GL_DEPTH_PASS_INSTRUMENT_SGIX = 0x8310 /// DepthPassInstrumentSgix = ((int)0x8310) , /// /// Original was GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX = 0x8311 /// DepthPassInstrumentCountersSgix = ((int)0x8311) , /// /// Original was GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX = 0x8312 /// DepthPassInstrumentMaxSgix = ((int)0x8312) , } /// /// Not used directly. /// public enum SgixDepthTexture : int { /// /// Original was GL_DEPTH_COMPONENT16_SGIX = 0x81A5 /// DepthComponent16Sgix = ((int)0x81A5) , /// /// Original was GL_DEPTH_COMPONENT24_SGIX = 0x81A6 /// DepthComponent24Sgix = ((int)0x81A6) , /// /// Original was GL_DEPTH_COMPONENT32_SGIX = 0x81A7 /// DepthComponent32Sgix = ((int)0x81A7) , } /// /// Not used directly. /// public enum SgixFlushRaster : int { } /// /// Not used directly. /// public enum SgixFogOffset : int { /// /// Original was GL_FOG_OFFSET_SGIX = 0x8198 /// FogOffsetSgix = ((int)0x8198) , /// /// Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199 /// FogOffsetValueSgix = ((int)0x8199) , } /// /// Used in GL.Sgix.FragmentLight, GL.Sgix.FragmentLightModel, GL.Sgix.GetFragmentLight, GL.Sgix.LightEnv /// public enum SgixFragmentLighting : int { /// /// Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400 /// FragmentLightingSgix = ((int)0x8400) , /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401 /// FragmentColorMaterialSgix = ((int)0x8401) , /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402 /// FragmentColorMaterialFaceSgix = ((int)0x8402) , /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403 /// FragmentColorMaterialParameterSgix = ((int)0x8403) , /// /// Original was GL_MAX_FRAGMENT_LIGHTS_SGIX = 0x8404 /// MaxFragmentLightsSgix = ((int)0x8404) , /// /// Original was GL_MAX_ACTIVE_LIGHTS_SGIX = 0x8405 /// MaxActiveLightsSgix = ((int)0x8405) , /// /// Original was GL_CURRENT_RASTER_NORMAL_SGIX = 0x8406 /// CurrentRasterNormalSgix = ((int)0x8406) , /// /// Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407 /// LightEnvModeSgix = ((int)0x8407) , /// /// Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408 /// FragmentLightModelLocalViewerSgix = ((int)0x8408) , /// /// Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409 /// FragmentLightModelTwoSideSgix = ((int)0x8409) , /// /// Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A /// FragmentLightModelAmbientSgix = ((int)0x840A) , /// /// Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B /// FragmentLightModelNormalInterpolationSgix = ((int)0x840B) , /// /// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C /// FragmentLight0Sgix = ((int)0x840C) , /// /// Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D /// FragmentLight1Sgix = ((int)0x840D) , /// /// Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E /// FragmentLight2Sgix = ((int)0x840E) , /// /// Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F /// FragmentLight3Sgix = ((int)0x840F) , /// /// Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410 /// FragmentLight4Sgix = ((int)0x8410) , /// /// Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411 /// FragmentLight5Sgix = ((int)0x8411) , /// /// Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412 /// FragmentLight6Sgix = ((int)0x8412) , /// /// Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413 /// FragmentLight7Sgix = ((int)0x8413) , } /// /// Not used directly. /// public enum SgixFragmentsInstrument : int { /// /// Original was GL_FRAGMENTS_INSTRUMENT_SGIX = 0x8313 /// FragmentsInstrumentSgix = ((int)0x8313) , /// /// Original was GL_FRAGMENTS_INSTRUMENT_COUNTERS_SGIX = 0x8314 /// FragmentsInstrumentCountersSgix = ((int)0x8314) , /// /// Original was GL_FRAGMENTS_INSTRUMENT_MAX_SGIX = 0x8315 /// FragmentsInstrumentMaxSgix = ((int)0x8315) , } /// /// Not used directly. /// public enum SgixFramezoom : int { /// /// Original was GL_FRAMEZOOM_SGIX = 0x818B /// FramezoomSgix = ((int)0x818B) , /// /// Original was GL_FRAMEZOOM_FACTOR_SGIX = 0x818C /// FramezoomFactorSgix = ((int)0x818C) , /// /// Original was GL_MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D /// MaxFramezoomFactorSgix = ((int)0x818D) , } /// /// Not used directly. /// public enum SgixIccTexture : int { /// /// Original was GL_RGB_ICC_SGIX = 0x8460 /// RgbIccSgix = ((int)0x8460) , /// /// Original was GL_RGBA_ICC_SGIX = 0x8461 /// RgbaIccSgix = ((int)0x8461) , /// /// Original was GL_ALPHA_ICC_SGIX = 0x8462 /// AlphaIccSgix = ((int)0x8462) , /// /// Original was GL_LUMINANCE_ICC_SGIX = 0x8463 /// LuminanceIccSgix = ((int)0x8463) , /// /// Original was GL_INTENSITY_ICC_SGIX = 0x8464 /// IntensityIccSgix = ((int)0x8464) , /// /// Original was GL_LUMINANCE_ALPHA_ICC_SGIX = 0x8465 /// LuminanceAlphaIccSgix = ((int)0x8465) , /// /// Original was GL_R5_G6_B5_ICC_SGIX = 0x8466 /// R5G6B5IccSgix = ((int)0x8466) , /// /// Original was GL_R5_G6_B5_A8_ICC_SGIX = 0x8467 /// R5G6B5A8IccSgix = ((int)0x8467) , /// /// Original was GL_ALPHA16_ICC_SGIX = 0x8468 /// Alpha16IccSgix = ((int)0x8468) , /// /// Original was GL_LUMINANCE16_ICC_SGIX = 0x8469 /// Luminance16IccSgix = ((int)0x8469) , /// /// Original was GL_INTENSITY16_ICC_SGIX = 0x846A /// Intensity16IccSgix = ((int)0x846A) , /// /// Original was GL_LUMINANCE16_ALPHA8_ICC_SGIX = 0x846B /// Luminance16Alpha8IccSgix = ((int)0x846B) , } /// /// Not used directly. /// public enum SgixImpactPixelTexture : int { /// /// Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184 /// PixelTexGenQCeilingSgix = ((int)0x8184) , /// /// Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185 /// PixelTexGenQRoundSgix = ((int)0x8185) , /// /// Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186 /// PixelTexGenQFloorSgix = ((int)0x8186) , /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = 0x8187 /// PixelTexGenAlphaReplaceSgix = ((int)0x8187) , /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = 0x8188 /// PixelTexGenAlphaNoReplaceSgix = ((int)0x8188) , /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = 0x8189 /// PixelTexGenAlphaLsSgix = ((int)0x8189) , /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = 0x818A /// PixelTexGenAlphaMsSgix = ((int)0x818A) , } /// /// Not used directly. /// public enum SgixInstruments : int { /// /// Original was GL_INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180 /// InstrumentBufferPointerSgix = ((int)0x8180) , /// /// Original was GL_INSTRUMENT_MEASUREMENTS_SGIX = 0x8181 /// InstrumentMeasurementsSgix = ((int)0x8181) , } /// /// Not used directly. /// public enum SgixInterlace : int { /// /// Original was GL_INTERLACE_SGIX = 0x8094 /// InterlaceSgix = ((int)0x8094) , } /// /// Not used directly. /// public enum SgixIrInstrument1 : int { /// /// Original was GL_IR_INSTRUMENT1_SGIX = 0x817F /// IrInstrument1Sgix = ((int)0x817F) , } /// /// Not used directly. /// public enum SgixLineQualityHint : int { /// /// Original was GL_LINE_QUALITY_HINT_SGIX = 0x835B /// LineQualityHintSgix = ((int)0x835B) , } /// /// Not used directly. /// public enum SgixListPriority : int { /// /// Original was GL_LIST_PRIORITY_SGIX = 0x8182 /// ListPrioritySgix = ((int)0x8182) , } /// /// Used in GL.Sgix.PixelTexGen /// public enum SgixPixelTexture : int { /// /// Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139 /// PixelTexGenSgix = ((int)0x8139) , /// /// Original was GL_PIXEL_TEX_GEN_MODE_SGIX = 0x832B /// PixelTexGenModeSgix = ((int)0x832B) , } /// /// Not used directly. /// public enum SgixPixelTiles : int { /// /// Original was GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E /// PixelTileBestAlignmentSgix = ((int)0x813E) , /// /// Original was GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F /// PixelTileCacheIncrementSgix = ((int)0x813F) , /// /// Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140 /// PixelTileWidthSgix = ((int)0x8140) , /// /// Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141 /// PixelTileHeightSgix = ((int)0x8141) , /// /// Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142 /// PixelTileGridWidthSgix = ((int)0x8142) , /// /// Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143 /// PixelTileGridHeightSgix = ((int)0x8143) , /// /// Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144 /// PixelTileGridDepthSgix = ((int)0x8144) , /// /// Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145 /// PixelTileCacheSizeSgix = ((int)0x8145) , } /// /// Used in GL.Sgix.DeformationMap3 /// public enum SgixPolynomialFfd : int { /// /// Original was GL_TEXTURE_DEFORMATION_BIT_SGIX = 0x00000001 /// TextureDeformationBitSgix = ((int)0x00000001) , /// /// Original was GL_GEOMETRY_DEFORMATION_BIT_SGIX = 0x00000002 /// GeometryDeformationBitSgix = ((int)0x00000002) , /// /// Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194 /// GeometryDeformationSgix = ((int)0x8194) , /// /// Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195 /// TextureDeformationSgix = ((int)0x8195) , /// /// Original was GL_DEFORMATIONS_MASK_SGIX = 0x8196 /// DeformationsMaskSgix = ((int)0x8196) , /// /// Original was GL_MAX_DEFORMATION_ORDER_SGIX = 0x8197 /// MaxDeformationOrderSgix = ((int)0x8197) , } /// /// Not used directly. /// public enum SgixReferencePlane : int { /// /// Original was GL_REFERENCE_PLANE_SGIX = 0x817D /// ReferencePlaneSgix = ((int)0x817D) , /// /// Original was GL_REFERENCE_PLANE_EQUATION_SGIX = 0x817E /// ReferencePlaneEquationSgix = ((int)0x817E) , } /// /// Not used directly. /// public enum SgixResample : int { /// /// Original was GL_PACK_RESAMPLE_SGIX = 0x842C /// PackResampleSgix = ((int)0x842C) , /// /// Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D /// UnpackResampleSgix = ((int)0x842D) , /// /// Original was GL_RESAMPLE_REPLICATE_SGIX = 0x842E /// ResampleReplicateSgix = ((int)0x842E) , /// /// Original was GL_RESAMPLE_ZERO_FILL_SGIX = 0x842F /// ResampleZeroFillSgix = ((int)0x842F) , /// /// Original was GL_RESAMPLE_DECIMATE_SGIX = 0x8430 /// ResampleDecimateSgix = ((int)0x8430) , } /// /// Not used directly. /// public enum SgixScalebiasHint : int { /// /// Original was GL_SCALEBIAS_HINT_SGIX = 0x8322 /// ScalebiasHintSgix = ((int)0x8322) , } /// /// Not used directly. /// public enum SgixShadow : int { /// /// Original was GL_TEXTURE_COMPARE_SGIX = 0x819A /// TextureCompareSgix = ((int)0x819A) , /// /// Original was GL_TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B /// TextureCompareOperatorSgix = ((int)0x819B) , /// /// Original was GL_TEXTURE_LEQUAL_R_SGIX = 0x819C /// TextureLequalRSgix = ((int)0x819C) , /// /// Original was GL_TEXTURE_GEQUAL_R_SGIX = 0x819D /// TextureGequalRSgix = ((int)0x819D) , } /// /// Not used directly. /// public enum SgixShadowAmbient : int { /// /// Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF /// ShadowAmbientSgix = ((int)0x80BF) , } /// /// Not used directly. /// public enum SgixSlim : int { /// /// Original was GL_UNPACK_COMPRESSED_SIZE_SGIX = 0x831A /// UnpackCompressedSizeSgix = ((int)0x831A) , /// /// Original was GL_PACK_MAX_COMPRESSED_SIZE_SGIX = 0x831B /// PackMaxCompressedSizeSgix = ((int)0x831B) , /// /// Original was GL_PACK_COMPRESSED_SIZE_SGIX = 0x831C /// PackCompressedSizeSgix = ((int)0x831C) , /// /// Original was GL_SLIM8U_SGIX = 0x831D /// Slim8uSgix = ((int)0x831D) , /// /// Original was GL_SLIM10U_SGIX = 0x831E /// Slim10uSgix = ((int)0x831E) , /// /// Original was GL_SLIM12S_SGIX = 0x831F /// Slim12sSgix = ((int)0x831F) , } /// /// Used in GL.Sgix.SpriteParameter /// public enum SgixSprite : int { /// /// Original was GL_SPRITE_SGIX = 0x8148 /// SpriteSgix = ((int)0x8148) , /// /// Original was GL_SPRITE_MODE_SGIX = 0x8149 /// SpriteModeSgix = ((int)0x8149) , /// /// Original was GL_SPRITE_AXIS_SGIX = 0x814A /// SpriteAxisSgix = ((int)0x814A) , /// /// Original was GL_SPRITE_TRANSLATION_SGIX = 0x814B /// SpriteTranslationSgix = ((int)0x814B) , /// /// Original was GL_SPRITE_AXIAL_SGIX = 0x814C /// SpriteAxialSgix = ((int)0x814C) , /// /// Original was GL_SPRITE_OBJECT_ALIGNED_SGIX = 0x814D /// SpriteObjectAlignedSgix = ((int)0x814D) , /// /// Original was GL_SPRITE_EYE_ALIGNED_SGIX = 0x814E /// SpriteEyeAlignedSgix = ((int)0x814E) , } /// /// Not used directly. /// public enum SgixSubsample : int { /// /// Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0 /// PackSubsampleRateSgix = ((int)0x85A0) , /// /// Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1 /// UnpackSubsampleRateSgix = ((int)0x85A1) , /// /// Original was GL_PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2 /// PixelSubsample4444Sgix = ((int)0x85A2) , /// /// Original was GL_PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3 /// PixelSubsample2424Sgix = ((int)0x85A3) , /// /// Original was GL_PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4 /// PixelSubsample4242Sgix = ((int)0x85A4) , } /// /// Not used directly. /// public enum SgixTagSampleBuffer : int { } /// /// Not used directly. /// public enum SgixTextureAddEnv : int { /// /// Original was GL_TEXTURE_ENV_BIAS_SGIX = 0x80BE /// TextureEnvBiasSgix = ((int)0x80BE) , } /// /// Not used directly. /// public enum SgixTextureCoordinateClamp : int { /// /// Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369 /// TextureMaxClampSSgix = ((int)0x8369) , /// /// Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A /// TextureMaxClampTSgix = ((int)0x836A) , /// /// Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B /// TextureMaxClampRSgix = ((int)0x836B) , } /// /// Not used directly. /// public enum SgixTextureLodBias : int { /// /// Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E /// TextureLodBiasSSgix = ((int)0x818E) , /// /// Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F /// TextureLodBiasTSgix = ((int)0x818F) , /// /// Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190 /// TextureLodBiasRSgix = ((int)0x8190) , } /// /// Not used directly. /// public enum SgixTextureMultiBuffer : int { /// /// Original was GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E /// TextureMultiBufferHintSgix = ((int)0x812E) , } /// /// Not used directly. /// public enum SgixTextureScaleBias : int { /// /// Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179 /// PostTextureFilterBiasSgix = ((int)0x8179) , /// /// Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A /// PostTextureFilterScaleSgix = ((int)0x817A) , /// /// Original was GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B /// PostTextureFilterBiasRangeSgix = ((int)0x817B) , /// /// Original was GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C /// PostTextureFilterScaleRangeSgix = ((int)0x817C) , } /// /// Not used directly. /// public enum SgixVertexPreclip : int { /// /// Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE /// VertexPreclipSgix = ((int)0x83EE) , /// /// Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF /// VertexPreclipHintSgix = ((int)0x83EF) , } /// /// Not used directly. /// public enum SgixYcrcb : int { /// /// Original was GL_YCRCB_422_SGIX = 0x81BB /// Ycrcb422Sgix = ((int)0x81BB) , /// /// Original was GL_YCRCB_444_SGIX = 0x81BC /// Ycrcb444Sgix = ((int)0x81BC) , } /// /// Not used directly. /// public enum SgixYcrcba : int { /// /// Original was GL_YCRCB_SGIX = 0x8318 /// YcrcbSgix = ((int)0x8318) , /// /// Original was GL_YCRCBA_SGIX = 0x8319 /// YcrcbaSgix = ((int)0x8319) , } /// /// Not used directly. /// public enum SgixYcrcbSubsample : int { /// /// Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0 /// PackSubsampleRateSgix = ((int)0x85A0) , /// /// Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1 /// UnpackSubsampleRateSgix = ((int)0x85A1) , /// /// Original was GL_PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2 /// PixelSubsample4444Sgix = ((int)0x85A2) , /// /// Original was GL_PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3 /// PixelSubsample2424Sgix = ((int)0x85A3) , /// /// Original was GL_PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4 /// PixelSubsample4242Sgix = ((int)0x85A4) , } /// /// Used in GL.GetShader /// public enum ShaderParameter : int { /// /// Original was GL_SHADER_TYPE = 0x8B4F /// ShaderType = ((int)0x8B4F) , /// /// Original was GL_DELETE_STATUS = 0x8B80 /// DeleteStatus = ((int)0x8B80) , /// /// Original was GL_COMPILE_STATUS = 0x8B81 /// CompileStatus = ((int)0x8B81) , /// /// Original was GL_INFO_LOG_LENGTH = 0x8B84 /// InfoLogLength = ((int)0x8B84) , /// /// Original was GL_SHADER_SOURCE_LENGTH = 0x8B88 /// ShaderSourceLength = ((int)0x8B88) , } /// /// Used in GL.GetShaderPrecisionFormat /// public enum ShaderPrecisionType : int { /// /// Original was GL_LOW_FLOAT = 0x8DF0 /// LowFloat = ((int)0x8DF0) , /// /// Original was GL_MEDIUM_FLOAT = 0x8DF1 /// MediumFloat = ((int)0x8DF1) , /// /// Original was GL_HIGH_FLOAT = 0x8DF2 /// HighFloat = ((int)0x8DF2) , /// /// Original was GL_LOW_INT = 0x8DF3 /// LowInt = ((int)0x8DF3) , /// /// Original was GL_MEDIUM_INT = 0x8DF4 /// MediumInt = ((int)0x8DF4) , /// /// Original was GL_HIGH_INT = 0x8DF5 /// HighInt = ((int)0x8DF5) , } /// /// Used in GL.CreateShader, GL.CreateShaderProgram, GL.GetActiveSubroutineName, GL.GetActiveSubroutineUniform, GL.GetActiveSubroutineUniformName, GL.GetProgramStage, GL.GetShaderPrecisionFormat, GL.GetSubroutineIndex, GL.GetSubroutineUniformLocation, GL.GetUniformSubroutine, GL.UniformSubroutines /// public enum ShaderType : int { /// /// Original was GL_FRAGMENT_SHADER = 0x8B30 /// FragmentShader = ((int)0x8B30) , /// /// Original was GL_VERTEX_SHADER = 0x8B31 /// VertexShader = ((int)0x8B31) , /// /// Original was GL_GEOMETRY_SHADER = 0x8DD9 /// GeometryShader = ((int)0x8DD9) , /// /// Original was GL_GEOMETRY_SHADER_EXT = 0x8DD9 /// GeometryShaderExt = ((int)0x8DD9) , /// /// Original was GL_TESS_EVALUATION_SHADER = 0x8E87 /// TessEvaluationShader = ((int)0x8E87) , /// /// Original was GL_TESS_CONTROL_SHADER = 0x8E88 /// TessControlShader = ((int)0x8E88) , /// /// Original was GL_COMPUTE_SHADER = 0x91B9 /// ComputeShader = ((int)0x91B9) , } /// /// Used in GL.ShadeModel /// public enum ShadingModel : int { /// /// Original was GL_FLAT = 0x1D00 /// Flat = ((int)0x1D00) , /// /// Original was GL_SMOOTH = 0x1D01 /// Smooth = ((int)0x1D01) , } /// /// Used in GL.BindImageTexture, GL.TexBuffer, GL.TexBufferRange, GL.TexStorage1D, GL.TexStorage2D, GL.TexStorage2DMultisample, GL.TexStorage3D, GL.TexStorage3DMultisample /// public enum SizedInternalFormat : int { /// /// Original was GL_RGBA8 = 0x8058 /// Rgba8 = ((int)0x8058) , /// /// Original was GL_RGBA16 = 0x805B /// Rgba16 = ((int)0x805B) , /// /// Original was GL_R8 = 0x8229 /// R8 = ((int)0x8229) , /// /// Original was GL_R16 = 0x822A /// R16 = ((int)0x822A) , /// /// Original was GL_RG8 = 0x822B /// Rg8 = ((int)0x822B) , /// /// Original was GL_RG16 = 0x822C /// Rg16 = ((int)0x822C) , /// /// Original was GL_R16F = 0x822D /// R16f = ((int)0x822D) , /// /// Original was GL_R32F = 0x822E /// R32f = ((int)0x822E) , /// /// Original was GL_RG16F = 0x822F /// Rg16f = ((int)0x822F) , /// /// Original was GL_RG32F = 0x8230 /// Rg32f = ((int)0x8230) , /// /// Original was GL_R8I = 0x8231 /// R8i = ((int)0x8231) , /// /// Original was GL_R8UI = 0x8232 /// R8ui = ((int)0x8232) , /// /// Original was GL_R16I = 0x8233 /// R16i = ((int)0x8233) , /// /// Original was GL_R16UI = 0x8234 /// R16ui = ((int)0x8234) , /// /// Original was GL_R32I = 0x8235 /// R32i = ((int)0x8235) , /// /// Original was GL_R32UI = 0x8236 /// R32ui = ((int)0x8236) , /// /// Original was GL_RG8I = 0x8237 /// Rg8i = ((int)0x8237) , /// /// Original was GL_RG8UI = 0x8238 /// Rg8ui = ((int)0x8238) , /// /// Original was GL_RG16I = 0x8239 /// Rg16i = ((int)0x8239) , /// /// Original was GL_RG16UI = 0x823A /// Rg16ui = ((int)0x823A) , /// /// Original was GL_RG32I = 0x823B /// Rg32i = ((int)0x823B) , /// /// Original was GL_RG32UI = 0x823C /// Rg32ui = ((int)0x823C) , /// /// Original was GL_RGBA32F = 0x8814 /// Rgba32f = ((int)0x8814) , /// /// Original was GL_RGBA16F = 0x881A /// Rgba16f = ((int)0x881A) , /// /// Original was GL_RGBA32UI = 0x8D70 /// Rgba32ui = ((int)0x8D70) , /// /// Original was GL_RGBA16UI = 0x8D76 /// Rgba16ui = ((int)0x8D76) , /// /// Original was GL_RGBA8UI = 0x8D7C /// Rgba8ui = ((int)0x8D7C) , /// /// Original was GL_RGBA32I = 0x8D82 /// Rgba32i = ((int)0x8D82) , /// /// Original was GL_RGBA16I = 0x8D88 /// Rgba16i = ((int)0x8D88) , /// /// Original was GL_RGBA8I = 0x8D8E /// Rgba8i = ((int)0x8D8E) , } /// /// Used in GL.StencilFuncSeparate, GL.StencilMaskSeparate, GL.StencilOpSeparate /// public enum StencilFace : int { /// /// Original was GL_FRONT = 0x0404 /// Front = ((int)0x0404) , /// /// Original was GL_BACK = 0x0405 /// Back = ((int)0x0405) , /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// FrontAndBack = ((int)0x0408) , } /// /// Used in GL.Ati.StencilFuncSeparate, GL.StencilFunc, GL.StencilFuncSeparate, GL.NV.PathStencilFunc /// public enum StencilFunction : int { /// /// Original was GL_NEVER = 0x0200 /// Never = ((int)0x0200) , /// /// Original was GL_LESS = 0x0201 /// Less = ((int)0x0201) , /// /// Original was GL_EQUAL = 0x0202 /// Equal = ((int)0x0202) , /// /// Original was GL_LEQUAL = 0x0203 /// Lequal = ((int)0x0203) , /// /// Original was GL_GREATER = 0x0204 /// Greater = ((int)0x0204) , /// /// Original was GL_NOTEQUAL = 0x0205 /// Notequal = ((int)0x0205) , /// /// Original was GL_GEQUAL = 0x0206 /// Gequal = ((int)0x0206) , /// /// Original was GL_ALWAYS = 0x0207 /// Always = ((int)0x0207) , } /// /// Used in GL.Ati.StencilOpSeparate, GL.StencilOp, GL.StencilOpSeparate /// public enum StencilOp : int { /// /// Original was GL_ZERO = 0 /// Zero = ((int)0) , /// /// Original was GL_INVERT = 0x150A /// Invert = ((int)0x150A) , /// /// Original was GL_KEEP = 0x1E00 /// Keep = ((int)0x1E00) , /// /// Original was GL_REPLACE = 0x1E01 /// Replace = ((int)0x1E01) , /// /// Original was GL_INCR = 0x1E02 /// Incr = ((int)0x1E02) , /// /// Original was GL_DECR = 0x1E03 /// Decr = ((int)0x1E03) , /// /// Original was GL_INCR_WRAP = 0x8507 /// IncrWrap = ((int)0x8507) , /// /// Original was GL_DECR_WRAP = 0x8508 /// DecrWrap = ((int)0x8508) , } /// /// Used in GL.GetString /// public enum StringName : int { /// /// Original was GL_VENDOR = 0x1F00 /// Vendor = ((int)0x1F00) , /// /// Original was GL_RENDERER = 0x1F01 /// Renderer = ((int)0x1F01) , /// /// Original was GL_VERSION = 0x1F02 /// Version = ((int)0x1F02) , /// /// Original was GL_EXTENSIONS = 0x1F03 /// Extensions = ((int)0x1F03) , /// /// Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C /// ShadingLanguageVersion = ((int)0x8B8C) , } /// /// Not used directly. /// public enum SunConvolutionBorderModes : int { /// /// Original was GL_WRAP_BORDER_SUN = 0x81D4 /// WrapBorderSun = ((int)0x81D4) , } /// /// Not used directly. /// public enum SunGlobalAlpha : int { /// /// Original was GL_GLOBAL_ALPHA_SUN = 0x81D9 /// GlobalAlphaSun = ((int)0x81D9) , /// /// Original was GL_GLOBAL_ALPHA_FACTOR_SUN = 0x81DA /// GlobalAlphaFactorSun = ((int)0x81DA) , } /// /// Not used directly. /// public enum SunMeshArray : int { /// /// Original was GL_QUAD_MESH_SUN = 0x8614 /// QuadMeshSun = ((int)0x8614) , /// /// Original was GL_TRIANGLE_MESH_SUN = 0x8615 /// TriangleMeshSun = ((int)0x8615) , } /// /// Not used directly. /// public enum SunSliceAccum : int { /// /// Original was GL_SLICE_ACCUM_SUN = 0x85CC /// SliceAccumSun = ((int)0x85CC) , } /// /// Used in GL.Sun.ReplacementCodePointer /// public enum SunTriangleList : int { /// /// Original was GL_RESTART_SUN = 0x0001 /// RestartSun = ((int)0x0001) , /// /// Original was GL_REPLACE_MIDDLE_SUN = 0x0002 /// ReplaceMiddleSun = ((int)0x0002) , /// /// Original was GL_REPLACE_OLDEST_SUN = 0x0003 /// ReplaceOldestSun = ((int)0x0003) , /// /// Original was GL_TRIANGLE_LIST_SUN = 0x81D7 /// TriangleListSun = ((int)0x81D7) , /// /// Original was GL_REPLACEMENT_CODE_SUN = 0x81D8 /// ReplacementCodeSun = ((int)0x81D8) , /// /// Original was GL_REPLACEMENT_CODE_ARRAY_SUN = 0x85C0 /// ReplacementCodeArraySun = ((int)0x85C0) , /// /// Original was GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN = 0x85C1 /// ReplacementCodeArrayTypeSun = ((int)0x85C1) , /// /// Original was GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN = 0x85C2 /// ReplacementCodeArrayStrideSun = ((int)0x85C2) , /// /// Original was GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN = 0x85C3 /// ReplacementCodeArrayPointerSun = ((int)0x85C3) , /// /// Original was GL_R1UI_V3F_SUN = 0x85C4 /// R1uiV3fSun = ((int)0x85C4) , /// /// Original was GL_R1UI_C4UB_V3F_SUN = 0x85C5 /// R1uiC4ubV3fSun = ((int)0x85C5) , /// /// Original was GL_R1UI_C3F_V3F_SUN = 0x85C6 /// R1uiC3fV3fSun = ((int)0x85C6) , /// /// Original was GL_R1UI_N3F_V3F_SUN = 0x85C7 /// R1uiN3fV3fSun = ((int)0x85C7) , /// /// Original was GL_R1UI_C4F_N3F_V3F_SUN = 0x85C8 /// R1uiC4fN3fV3fSun = ((int)0x85C8) , /// /// Original was GL_R1UI_T2F_V3F_SUN = 0x85C9 /// R1uiT2fV3fSun = ((int)0x85C9) , /// /// Original was GL_R1UI_T2F_N3F_V3F_SUN = 0x85CA /// R1uiT2fN3fV3fSun = ((int)0x85CA) , /// /// Original was GL_R1UI_T2F_C4F_N3F_V3F_SUN = 0x85CB /// R1uiT2fC4fN3fV3fSun = ((int)0x85CB) , } /// /// Not used directly. /// public enum SunVertex : int { } /// /// Not used directly. /// public enum SunxConstantData : int { /// /// Original was GL_UNPACK_CONSTANT_DATA_SUNX = 0x81D5 /// UnpackConstantDataSunx = ((int)0x81D5) , /// /// Original was GL_TEXTURE_CONSTANT_DATA_SUNX = 0x81D6 /// TextureConstantDataSunx = ((int)0x81D6) , } /// /// Not used directly. /// public enum SunxGeneralTriangleList : int { /// /// Original was GL_RESTART_SUN = 0x0001 /// RestartSun = ((int)0x0001) , /// /// Original was GL_REPLACE_MIDDLE_SUN = 0x0002 /// ReplaceMiddleSun = ((int)0x0002) , /// /// Original was GL_REPLACE_OLDEST_SUN = 0x0003 /// ReplaceOldestSun = ((int)0x0003) , /// /// Original was GL_WRAP_BORDER_SUN = 0x81D4 /// WrapBorderSun = ((int)0x81D4) , /// /// Original was GL_TRIANGLE_LIST_SUN = 0x81D7 /// TriangleListSun = ((int)0x81D7) , /// /// Original was GL_REPLACEMENT_CODE_SUN = 0x81D8 /// ReplacementCodeSun = ((int)0x81D8) , /// /// Original was GL_REPLACEMENT_CODE_ARRAY_SUN = 0x85C0 /// ReplacementCodeArraySun = ((int)0x85C0) , /// /// Original was GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN = 0x85C1 /// ReplacementCodeArrayTypeSun = ((int)0x85C1) , /// /// Original was GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN = 0x85C2 /// ReplacementCodeArrayStrideSun = ((int)0x85C2) , /// /// Original was GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN = 0x85C3 /// ReplacementCodeArrayPointerSun = ((int)0x85C3) , /// /// Original was GL_R1UI_V3F_SUN = 0x85C4 /// R1uiV3fSun = ((int)0x85C4) , /// /// Original was GL_R1UI_C4UB_V3F_SUN = 0x85C5 /// R1uiC4ubV3fSun = ((int)0x85C5) , /// /// Original was GL_R1UI_C3F_V3F_SUN = 0x85C6 /// R1uiC3fV3fSun = ((int)0x85C6) , /// /// Original was GL_R1UI_N3F_V3F_SUN = 0x85C7 /// R1uiN3fV3fSun = ((int)0x85C7) , /// /// Original was GL_R1UI_C4F_N3F_V3F_SUN = 0x85C8 /// R1uiC4fN3fV3fSun = ((int)0x85C8) , /// /// Original was GL_R1UI_T2F_V3F_SUN = 0x85C9 /// R1uiT2fV3fSun = ((int)0x85C9) , /// /// Original was GL_R1UI_T2F_N3F_V3F_SUN = 0x85CA /// R1uiT2fN3fV3fSun = ((int)0x85CA) , /// /// Original was GL_R1UI_T2F_C4F_N3F_V3F_SUN = 0x85CB /// R1uiT2fC4fN3fV3fSun = ((int)0x85CB) , } /// /// Used in GL.FenceSync /// public enum SyncCondition : int { /// /// Original was GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117 /// SyncGpuCommandsComplete = ((int)0x9117) , } /// /// Used in GL.GetSync /// public enum SyncParameter : int { /// /// Original was GL_OBJECT_TYPE = 0x9112 /// ObjectType = ((int)0x9112) , /// /// Original was GL_SYNC_CONDITION = 0x9113 /// SyncCondition = ((int)0x9113) , /// /// Original was GL_SYNC_STATUS = 0x9114 /// SyncStatus = ((int)0x9114) , /// /// Original was GL_SYNC_FLAGS = 0x9115 /// SyncFlags = ((int)0x9115) , } /// /// Used in GL.TexCoordPointer, GL.Ext.MultiTexCoordPointer, GL.Ext.TexCoordPointer, GL.Ibm.TexCoordPointerList /// public enum TexCoordPointerType : int { /// /// Original was GL_SHORT = 0x1402 /// Short = ((int)0x1402) , /// /// Original was GL_INT = 0x1404 /// Int = ((int)0x1404) , /// /// Original was GL_FLOAT = 0x1406 /// Float = ((int)0x1406) , /// /// Original was GL_DOUBLE = 0x140A /// Double = ((int)0x140A) , /// /// Original was GL_HALF_FLOAT = 0x140B /// HalfFloat = ((int)0x140B) , /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 /// UnsignedInt2101010Rev = ((int)0x8368) , /// /// Original was GL_INT_2_10_10_10_REV = 0x8D9F /// Int2101010Rev = ((int)0x8D9F) , } /// /// Not used directly. /// public enum TexImageTarget : int { /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// Texture1D = ((int)0x0DE0) , /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// Texture2D = ((int)0x0DE1) , /// /// Original was GL_TEXTURE_3D = 0x806F /// Texture3D = ((int)0x806F) , /// /// Original was GL_TEXTURE_RECTANGLE = 0x84F5 /// TextureRectangle = ((int)0x84F5) , /// /// Original was GL_TEXTURE_CUBE_MAP = 0x8513 /// TextureCubeMap = ((int)0x8513) , /// /// Original was GL_TEXTURE_1D_ARRAY = 0x8C18 /// Texture1DArray = ((int)0x8C18) , /// /// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A /// Texture2DArray = ((int)0x8C1A) , /// /// Original was GL_TEXTURE_BUFFER = 0x8C2A /// TextureBuffer = ((int)0x8C2A) , /// /// Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009 /// TextureCubeMapArray = ((int)0x9009) , /// /// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100 /// Texture2DMultisample = ((int)0x9100) , /// /// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 /// Texture2DMultisampleArray = ((int)0x9102) , } /// /// Used in GL.BindImageTexture /// public enum TextureAccess : int { /// /// Original was GL_READ_ONLY = 0x88B8 /// ReadOnly = ((int)0x88B8) , /// /// Original was GL_WRITE_ONLY = 0x88B9 /// WriteOnly = ((int)0x88B9) , /// /// Original was GL_READ_WRITE = 0x88BA /// ReadWrite = ((int)0x88BA) , } /// /// Used in GL.TexBuffer, GL.TexBufferRange /// public enum TextureBufferTarget : int { /// /// Original was GL_TEXTURE_BUFFER = 0x8C2A /// TextureBuffer = ((int)0x8C2A) , } /// /// Not used directly. /// public enum TextureCompareMode : int { /// /// Original was GL_NONE = 0 /// None = ((int)0) , /// /// Original was GL_COMPARE_REF_TO_TEXTURE = 0x884E /// CompareRefToTexture = ((int)0x884E) , /// /// Original was GL_COMPARE_R_TO_TEXTURE = 0x884E /// CompareRToTexture = ((int)0x884E) , } /// /// Used in GL.GetTexGen, GL.TexGend, GL.TexGen, GL.Ext.BindTexGenParameter, GL.Ext.GetMultiTexGen, GL.Ext.MultiTexGend, GL.Ext.MultiTexGen /// public enum TextureCoordName : int { /// /// Original was GL_S = 0x2000 /// S = ((int)0x2000) , /// /// Original was GL_T = 0x2001 /// T = ((int)0x2001) , /// /// Original was GL_R = 0x2002 /// R = ((int)0x2002) , /// /// Original was GL_Q = 0x2003 /// Q = ((int)0x2003) , } /// /// Not used directly. /// public enum TextureEnvMode : int { /// /// Original was GL_ADD = 0x0104 /// Add = ((int)0x0104) , /// /// Original was GL_BLEND = 0x0BE2 /// Blend = ((int)0x0BE2) , /// /// Original was GL_REPLACE = 0x1E01 /// Replace = ((int)0x1E01) , /// /// Original was GL_MODULATE = 0x2100 /// Modulate = ((int)0x2100) , /// /// Original was GL_DECAL = 0x2101 /// Decal = ((int)0x2101) , /// /// Original was GL_REPLACE_EXT = 0x8062 /// ReplaceExt = ((int)0x8062) , /// /// Original was GL_TEXTURE_ENV_BIAS_SGIX = 0x80BE /// TextureEnvBiasSgix = ((int)0x80BE) , /// /// Original was GL_COMBINE = 0x8570 /// Combine = ((int)0x8570) , } /// /// Not used directly. /// public enum TextureEnvModeCombine : int { /// /// Original was GL_ADD = 0x0104 /// Add = ((int)0x0104) , /// /// Original was GL_REPLACE = 0x1E01 /// Replace = ((int)0x1E01) , /// /// Original was GL_MODULATE = 0x2100 /// Modulate = ((int)0x2100) , /// /// Original was GL_SUBTRACT = 0x84E7 /// Subtract = ((int)0x84E7) , /// /// Original was GL_ADD_SIGNED = 0x8574 /// AddSigned = ((int)0x8574) , /// /// Original was GL_INTERPOLATE = 0x8575 /// Interpolate = ((int)0x8575) , /// /// Original was GL_DOT3_RGB = 0x86AE /// Dot3Rgb = ((int)0x86AE) , /// /// Original was GL_DOT3_RGBA = 0x86AF /// Dot3Rgba = ((int)0x86AF) , } /// /// Not used directly. /// public enum TextureEnvModeOperandAlpha : int { /// /// Original was GL_SRC_ALPHA = 0x0302 /// SrcAlpha = ((int)0x0302) , /// /// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303 /// OneMinusSrcAlpha = ((int)0x0303) , } /// /// Not used directly. /// public enum TextureEnvModeOperandRgb : int { /// /// Original was GL_SRC_COLOR = 0x0300 /// SrcColor = ((int)0x0300) , /// /// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301 /// OneMinusSrcColor = ((int)0x0301) , /// /// Original was GL_SRC_ALPHA = 0x0302 /// SrcAlpha = ((int)0x0302) , /// /// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303 /// OneMinusSrcAlpha = ((int)0x0303) , } /// /// Not used directly. /// public enum TextureEnvModePointSprite : int { /// /// Original was GL_FALSE = 0 /// False = ((int)0) , /// /// Original was GL_TRUE = 1 /// True = ((int)1) , } /// /// Not used directly. /// public enum TextureEnvModeScale : int { /// /// Original was GL_ONE = 1 /// One = ((int)1) , /// /// Original was GL_TWO = 2 /// Two = ((int)2) , /// /// Original was GL_FOUR = 4 /// Four = ((int)4) , } /// /// Not used directly. /// public enum TextureEnvModeSource : int { /// /// Original was GL_TEXTURE = 0x1702 /// Texture = ((int)0x1702) , /// /// Original was GL_TEXTURE0 = 0x84C0 /// Texture0 = ((int)0x84C0) , /// /// Original was GL_TEXTURE1 = 0x84C1 /// Texture1 = ((int)0x84C1) , /// /// Original was GL_TEXTURE2 = 0x84C2 /// Texture2 = ((int)0x84C2) , /// /// Original was GL_TEXTURE3 = 0x84C3 /// Texture3 = ((int)0x84C3) , /// /// Original was GL_TEXTURE4 = 0x84C4 /// Texture4 = ((int)0x84C4) , /// /// Original was GL_TEXTURE5 = 0x84C5 /// Texture5 = ((int)0x84C5) , /// /// Original was GL_TEXTURE6 = 0x84C6 /// Texture6 = ((int)0x84C6) , /// /// Original was GL_TEXTURE7 = 0x84C7 /// Texture7 = ((int)0x84C7) , /// /// Original was GL_TEXTURE8 = 0x84C8 /// Texture8 = ((int)0x84C8) , /// /// Original was GL_TEXTURE9 = 0x84C9 /// Texture9 = ((int)0x84C9) , /// /// Original was GL_TEXTURE10 = 0x84CA /// Texture10 = ((int)0x84CA) , /// /// Original was GL_TEXTURE11 = 0x84CB /// Texture11 = ((int)0x84CB) , /// /// Original was GL_TEXTURE12 = 0x84CC /// Texture12 = ((int)0x84CC) , /// /// Original was GL_TEXTURE13 = 0x84CD /// Texture13 = ((int)0x84CD) , /// /// Original was GL_TEXTURE14 = 0x84CE /// Texture14 = ((int)0x84CE) , /// /// Original was GL_TEXTURE15 = 0x84CF /// Texture15 = ((int)0x84CF) , /// /// Original was GL_TEXTURE16 = 0x84D0 /// Texture16 = ((int)0x84D0) , /// /// Original was GL_TEXTURE17 = 0x84D1 /// Texture17 = ((int)0x84D1) , /// /// Original was GL_TEXTURE18 = 0x84D2 /// Texture18 = ((int)0x84D2) , /// /// Original was GL_TEXTURE19 = 0x84D3 /// Texture19 = ((int)0x84D3) , /// /// Original was GL_TEXTURE20 = 0x84D4 /// Texture20 = ((int)0x84D4) , /// /// Original was GL_TEXTURE21 = 0x84D5 /// Texture21 = ((int)0x84D5) , /// /// Original was GL_TEXTURE22 = 0x84D6 /// Texture22 = ((int)0x84D6) , /// /// Original was GL_TEXTURE23 = 0x84D7 /// Texture23 = ((int)0x84D7) , /// /// Original was GL_TEXTURE24 = 0x84D8 /// Texture24 = ((int)0x84D8) , /// /// Original was GL_TEXTURE25 = 0x84D9 /// Texture25 = ((int)0x84D9) , /// /// Original was GL_TEXTURE26 = 0x84DA /// Texture26 = ((int)0x84DA) , /// /// Original was GL_TEXTURE27 = 0x84DB /// Texture27 = ((int)0x84DB) , /// /// Original was GL_TEXTURE28 = 0x84DC /// Texture28 = ((int)0x84DC) , /// /// Original was GL_TEXTURE29 = 0x84DD /// Texture29 = ((int)0x84DD) , /// /// Original was GL_TEXTURE30 = 0x84DE /// Texture30 = ((int)0x84DE) , /// /// Original was GL_TEXTURE31 = 0x84DF /// Texture31 = ((int)0x84DF) , /// /// Original was GL_CONSTANT = 0x8576 /// Constant = ((int)0x8576) , /// /// Original was GL_PRIMARY_COLOR = 0x8577 /// PrimaryColor = ((int)0x8577) , /// /// Original was GL_PREVIOUS = 0x8578 /// Previous = ((int)0x8578) , } /// /// Used in GL.GetTexEnv, GL.TexEnv, GL.Ext.GetMultiTexEnv, GL.Ext.MultiTexEnv /// public enum TextureEnvParameter : int { /// /// Original was GL_ALPHA_SCALE = 0x0D1C /// AlphaScale = ((int)0x0D1C) , /// /// Original was GL_TEXTURE_ENV_MODE = 0x2200 /// TextureEnvMode = ((int)0x2200) , /// /// Original was GL_TEXTURE_ENV_COLOR = 0x2201 /// TextureEnvColor = ((int)0x2201) , /// /// Original was GL_TEXTURE_LOD_BIAS = 0x8501 /// TextureLodBias = ((int)0x8501) , /// /// Original was GL_COMBINE_RGB = 0x8571 /// CombineRgb = ((int)0x8571) , /// /// Original was GL_COMBINE_ALPHA = 0x8572 /// CombineAlpha = ((int)0x8572) , /// /// Original was GL_RGB_SCALE = 0x8573 /// RgbScale = ((int)0x8573) , /// /// Original was GL_SOURCE0_RGB = 0x8580 /// Source0Rgb = ((int)0x8580) , /// /// Original was GL_SRC1_RGB = 0x8581 /// Src1Rgb = ((int)0x8581) , /// /// Original was GL_SRC2_RGB = 0x8582 /// Src2Rgb = ((int)0x8582) , /// /// Original was GL_SRC0_ALPHA = 0x8588 /// Src0Alpha = ((int)0x8588) , /// /// Original was GL_SRC1_ALPHA = 0x8589 /// Src1Alpha = ((int)0x8589) , /// /// Original was GL_SRC2_ALPHA = 0x858A /// Src2Alpha = ((int)0x858A) , /// /// Original was GL_OPERAND0_RGB = 0x8590 /// Operand0Rgb = ((int)0x8590) , /// /// Original was GL_OPERAND1_RGB = 0x8591 /// Operand1Rgb = ((int)0x8591) , /// /// Original was GL_OPERAND2_RGB = 0x8592 /// Operand2Rgb = ((int)0x8592) , /// /// Original was GL_OPERAND0_ALPHA = 0x8598 /// Operand0Alpha = ((int)0x8598) , /// /// Original was GL_OPERAND1_ALPHA = 0x8599 /// Operand1Alpha = ((int)0x8599) , /// /// Original was GL_OPERAND2_ALPHA = 0x859A /// Operand2Alpha = ((int)0x859A) , /// /// Original was GL_COORD_REPLACE = 0x8862 /// CoordReplace = ((int)0x8862) , } /// /// Used in GL.GetTexEnv, GL.TexEnv, GL.Ext.GetMultiTexEnv, GL.Ext.MultiTexEnv /// public enum TextureEnvTarget : int { /// /// Original was GL_TEXTURE_ENV = 0x2300 /// TextureEnv = ((int)0x2300) , /// /// Original was GL_TEXTURE_FILTER_CONTROL = 0x8500 /// TextureFilterControl = ((int)0x8500) , /// /// Original was GL_POINT_SPRITE = 0x8861 /// PointSprite = ((int)0x8861) , } /// /// Not used directly. /// public enum TextureFilterFuncSgis : int { /// /// Original was GL_FILTER4_SGIS = 0x8146 /// Filter4Sgis = ((int)0x8146) , } /// /// Not used directly. /// public enum TextureGenMode : int { /// /// Original was GL_EYE_LINEAR = 0x2400 /// EyeLinear = ((int)0x2400) , /// /// Original was GL_OBJECT_LINEAR = 0x2401 /// ObjectLinear = ((int)0x2401) , /// /// Original was GL_SPHERE_MAP = 0x2402 /// SphereMap = ((int)0x2402) , /// /// Original was GL_EYE_DISTANCE_TO_POINT_SGIS = 0x81F0 /// EyeDistanceToPointSgis = ((int)0x81F0) , /// /// Original was GL_OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1 /// ObjectDistanceToPointSgis = ((int)0x81F1) , /// /// Original was GL_EYE_DISTANCE_TO_LINE_SGIS = 0x81F2 /// EyeDistanceToLineSgis = ((int)0x81F2) , /// /// Original was GL_OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3 /// ObjectDistanceToLineSgis = ((int)0x81F3) , /// /// Original was GL_NORMAL_MAP = 0x8511 /// NormalMap = ((int)0x8511) , /// /// Original was GL_REFLECTION_MAP = 0x8512 /// ReflectionMap = ((int)0x8512) , } /// /// Used in GL.GetTexGen, GL.TexGend, GL.TexGen, GL.Ext.BindTexGenParameter, GL.Ext.GetMultiTexGen, GL.Ext.MultiTexGend, GL.Ext.MultiTexGen /// public enum TextureGenParameter : int { /// /// Original was GL_TEXTURE_GEN_MODE = 0x2500 /// TextureGenMode = ((int)0x2500) , /// /// Original was GL_OBJECT_PLANE = 0x2501 /// ObjectPlane = ((int)0x2501) , /// /// Original was GL_EYE_PLANE = 0x2502 /// EyePlane = ((int)0x2502) , /// /// Original was GL_EYE_POINT_SGIS = 0x81F4 /// EyePointSgis = ((int)0x81F4) , /// /// Original was GL_OBJECT_POINT_SGIS = 0x81F5 /// ObjectPointSgis = ((int)0x81F5) , /// /// Original was GL_EYE_LINE_SGIS = 0x81F6 /// EyeLineSgis = ((int)0x81F6) , /// /// Original was GL_OBJECT_LINE_SGIS = 0x81F7 /// ObjectLineSgis = ((int)0x81F7) , } /// /// Not used directly. /// public enum TextureMagFilter : int { /// /// Original was GL_NEAREST = 0x2600 /// Nearest = ((int)0x2600) , /// /// Original was GL_LINEAR = 0x2601 /// Linear = ((int)0x2601) , /// /// Original was GL_LINEAR_DETAIL_SGIS = 0x8097 /// LinearDetailSgis = ((int)0x8097) , /// /// Original was GL_LINEAR_DETAIL_ALPHA_SGIS = 0x8098 /// LinearDetailAlphaSgis = ((int)0x8098) , /// /// Original was GL_LINEAR_DETAIL_COLOR_SGIS = 0x8099 /// LinearDetailColorSgis = ((int)0x8099) , /// /// Original was GL_LINEAR_SHARPEN_SGIS = 0x80AD /// LinearSharpenSgis = ((int)0x80AD) , /// /// Original was GL_LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE /// LinearSharpenAlphaSgis = ((int)0x80AE) , /// /// Original was GL_LINEAR_SHARPEN_COLOR_SGIS = 0x80AF /// LinearSharpenColorSgis = ((int)0x80AF) , /// /// Original was GL_FILTER4_SGIS = 0x8146 /// Filter4Sgis = ((int)0x8146) , /// /// Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184 /// PixelTexGenQCeilingSgix = ((int)0x8184) , /// /// Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185 /// PixelTexGenQRoundSgix = ((int)0x8185) , /// /// Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186 /// PixelTexGenQFloorSgix = ((int)0x8186) , } /// /// Not used directly. /// public enum TextureMinFilter : int { /// /// Original was GL_NEAREST = 0x2600 /// Nearest = ((int)0x2600) , /// /// Original was GL_LINEAR = 0x2601 /// Linear = ((int)0x2601) , /// /// Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700 /// NearestMipmapNearest = ((int)0x2700) , /// /// Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701 /// LinearMipmapNearest = ((int)0x2701) , /// /// Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702 /// NearestMipmapLinear = ((int)0x2702) , /// /// Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703 /// LinearMipmapLinear = ((int)0x2703) , /// /// Original was GL_FILTER4_SGIS = 0x8146 /// Filter4Sgis = ((int)0x8146) , /// /// Original was GL_LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170 /// LinearClipmapLinearSgix = ((int)0x8170) , /// /// Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184 /// PixelTexGenQCeilingSgix = ((int)0x8184) , /// /// Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185 /// PixelTexGenQRoundSgix = ((int)0x8185) , /// /// Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186 /// PixelTexGenQFloorSgix = ((int)0x8186) , /// /// Original was GL_NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D /// NearestClipmapNearestSgix = ((int)0x844D) , /// /// Original was GL_NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E /// NearestClipmapLinearSgix = ((int)0x844E) , /// /// Original was GL_LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F /// LinearClipmapNearestSgix = ((int)0x844F) , } /// /// Used in GL.TexParameter, GL.TexParameterI, GL.Ext.MultiTexParameter, GL.Ext.MultiTexParameterI, GL.Ext.TexParameterI, GL.Ext.TextureParameter, GL.Ext.TextureParameterI /// public enum TextureParameterName : int { /// /// Original was GL_TEXTURE_BORDER_COLOR = 0x1004 /// TextureBorderColor = ((int)0x1004) , /// /// Original was GL_TEXTURE_MAG_FILTER = 0x2800 /// TextureMagFilter = ((int)0x2800) , /// /// Original was GL_TEXTURE_MIN_FILTER = 0x2801 /// TextureMinFilter = ((int)0x2801) , /// /// Original was GL_TEXTURE_WRAP_S = 0x2802 /// TextureWrapS = ((int)0x2802) , /// /// Original was GL_TEXTURE_WRAP_T = 0x2803 /// TextureWrapT = ((int)0x2803) , /// /// Original was GL_TEXTURE_PRIORITY = 0x8066 /// TexturePriority = ((int)0x8066) , /// /// Original was GL_TEXTURE_DEPTH = 0x8071 /// TextureDepth = ((int)0x8071) , /// /// Original was GL_TEXTURE_WRAP_R = 0x8072 /// TextureWrapR = ((int)0x8072) , /// /// Original was GL_TEXTURE_WRAP_R_EXT = 0x8072 /// TextureWrapRExt = ((int)0x8072) , /// /// Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A /// DetailTextureLevelSgis = ((int)0x809A) , /// /// Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B /// DetailTextureModeSgis = ((int)0x809B) , /// /// Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF /// ShadowAmbientSgix = ((int)0x80BF) , /// /// Original was GL_TEXTURE_COMPARE_FAIL_VALUE = 0x80BF /// TextureCompareFailValue = ((int)0x80BF) , /// /// Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124 /// DualTextureSelectSgis = ((int)0x8124) , /// /// Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125 /// QuadTextureSelectSgis = ((int)0x8125) , /// /// Original was GL_CLAMP_TO_BORDER = 0x812D /// ClampToBorder = ((int)0x812D) , /// /// Original was GL_CLAMP_TO_EDGE = 0x812F /// ClampToEdge = ((int)0x812F) , /// /// Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137 /// TextureWrapQSgis = ((int)0x8137) , /// /// Original was GL_TEXTURE_MIN_LOD = 0x813A /// TextureMinLod = ((int)0x813A) , /// /// Original was GL_TEXTURE_MAX_LOD = 0x813B /// TextureMaxLod = ((int)0x813B) , /// /// Original was GL_TEXTURE_BASE_LEVEL = 0x813C /// TextureBaseLevel = ((int)0x813C) , /// /// Original was GL_TEXTURE_MAX_LEVEL = 0x813D /// TextureMaxLevel = ((int)0x813D) , /// /// Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171 /// TextureClipmapCenterSgix = ((int)0x8171) , /// /// Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172 /// TextureClipmapFrameSgix = ((int)0x8172) , /// /// Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173 /// TextureClipmapOffsetSgix = ((int)0x8173) , /// /// Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174 /// TextureClipmapVirtualDepthSgix = ((int)0x8174) , /// /// Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175 /// TextureClipmapLodOffsetSgix = ((int)0x8175) , /// /// Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176 /// TextureClipmapDepthSgix = ((int)0x8176) , /// /// Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179 /// PostTextureFilterBiasSgix = ((int)0x8179) , /// /// Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A /// PostTextureFilterScaleSgix = ((int)0x817A) , /// /// Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E /// TextureLodBiasSSgix = ((int)0x818E) , /// /// Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F /// TextureLodBiasTSgix = ((int)0x818F) , /// /// Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190 /// TextureLodBiasRSgix = ((int)0x8190) , /// /// Original was GL_GENERATE_MIPMAP = 0x8191 /// GenerateMipmap = ((int)0x8191) , /// /// Original was GL_GENERATE_MIPMAP_SGIS = 0x8191 /// GenerateMipmapSgis = ((int)0x8191) , /// /// Original was GL_TEXTURE_COMPARE_SGIX = 0x819A /// TextureCompareSgix = ((int)0x819A) , /// /// Original was GL_TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B /// TextureCompareOperatorSgix = ((int)0x819B) , /// /// Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369 /// TextureMaxClampSSgix = ((int)0x8369) , /// /// Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A /// TextureMaxClampTSgix = ((int)0x836A) , /// /// Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B /// TextureMaxClampRSgix = ((int)0x836B) , /// /// Original was GL_TEXTURE_LOD_BIAS = 0x8501 /// TextureLodBias = ((int)0x8501) , /// /// Original was GL_DEPTH_TEXTURE_MODE = 0x884B /// DepthTextureMode = ((int)0x884B) , /// /// Original was GL_TEXTURE_COMPARE_MODE = 0x884C /// TextureCompareMode = ((int)0x884C) , /// /// Original was GL_TEXTURE_COMPARE_FUNC = 0x884D /// TextureCompareFunc = ((int)0x884D) , /// /// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42 /// TextureSwizzleR = ((int)0x8E42) , /// /// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43 /// TextureSwizzleG = ((int)0x8E43) , /// /// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44 /// TextureSwizzleB = ((int)0x8E44) , /// /// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45 /// TextureSwizzleA = ((int)0x8E45) , /// /// Original was GL_TEXTURE_SWIZZLE_RGBA = 0x8E46 /// TextureSwizzleRgba = ((int)0x8E46) , } /// /// Used in GL.Arb.CompressedTexImage1D, GL.Arb.CompressedTexImage2D, GL.Arb.CompressedTexImage3D, GL.Arb.CompressedTexSubImage1D, GL.Arb.CompressedTexSubImage2D, GL.Arb.CompressedTexSubImage3D, GL.Arb.FramebufferTextureFace, GL.Arb.GetCompressedTexImage, GL.Arb.TexBuffer, GL.BindTexture, GL.CompressedTexImage1D, GL.CompressedTexImage2D, GL.CompressedTexImage3D, GL.CompressedTexSubImage1D, GL.CompressedTexSubImage2D, GL.CompressedTexSubImage3D, GL.CopyTexImage1D, GL.CopyTexImage2D, GL.CopyTexSubImage1D, GL.CopyTexSubImage2D, GL.CopyTexSubImage3D, GL.FramebufferTexture1D, GL.FramebufferTexture2D, GL.FramebufferTexture3D, GL.GetCompressedTexImage, GL.GetTexImage, GL.GetTexLevelParameter, GL.GetTexParameter, GL.GetTexParameterI, GL.TexImage1D, GL.TexImage2D, GL.TexImage3D, GL.TexParameter, GL.TexParameterI, GL.TexSubImage1D, GL.TexSubImage2D, GL.TexSubImage3D, GL.TextureView, GL.Ext.BindMultiTexture, GL.Ext.BindTexture, GL.Ext.CompressedMultiTexImage1D, GL.Ext.CompressedMultiTexImage2D, GL.Ext.CompressedMultiTexImage3D, GL.Ext.CompressedMultiTexSubImage1D, GL.Ext.CompressedMultiTexSubImage2D, GL.Ext.CompressedMultiTexSubImage3D, GL.Ext.CompressedTextureImage1D, GL.Ext.CompressedTextureImage2D, GL.Ext.CompressedTextureImage3D, GL.Ext.CompressedTextureSubImage1D, GL.Ext.CompressedTextureSubImage2D, GL.Ext.CompressedTextureSubImage3D, GL.Ext.CopyMultiTexImage1D, GL.Ext.CopyMultiTexImage2D, GL.Ext.CopyMultiTexSubImage1D, GL.Ext.CopyMultiTexSubImage2D, GL.Ext.CopyMultiTexSubImage3D, GL.Ext.CopyTexImage1D, GL.Ext.CopyTexImage2D, GL.Ext.CopyTexSubImage1D, GL.Ext.CopyTexSubImage2D, GL.Ext.CopyTexSubImage3D, GL.Ext.CopyTextureImage1D, GL.Ext.CopyTextureImage2D, GL.Ext.CopyTextureSubImage1D, GL.Ext.CopyTextureSubImage2D, GL.Ext.CopyTextureSubImage3D, GL.Ext.FramebufferTexture1D, GL.Ext.FramebufferTexture2D, GL.Ext.FramebufferTexture3D, GL.Ext.FramebufferTextureFace, GL.Ext.GenerateMultiTexMipmap, GL.Ext.GenerateTextureMipmap, GL.Ext.GetCompressedMultiTexImage, GL.Ext.GetCompressedTextureImage, GL.Ext.GetMultiTexImage, GL.Ext.GetMultiTexLevelParameter, GL.Ext.GetMultiTexParameter, GL.Ext.GetMultiTexParameterI, GL.Ext.GetTexParameterI, GL.Ext.GetTextureImage, GL.Ext.GetTextureLevelParameter, GL.Ext.GetTextureParameter, GL.Ext.GetTextureParameterI, GL.Ext.MultiTexBuffer, GL.Ext.MultiTexImage1D, GL.Ext.MultiTexImage2D, GL.Ext.MultiTexImage3D, GL.Ext.MultiTexParameter, GL.Ext.MultiTexParameterI, GL.Ext.MultiTexRenderbuffer, GL.Ext.MultiTexSubImage1D, GL.Ext.MultiTexSubImage2D, GL.Ext.MultiTexSubImage3D, GL.Ext.NamedFramebufferTexture1D, GL.Ext.NamedFramebufferTexture2D, GL.Ext.NamedFramebufferTexture3D, GL.Ext.NamedFramebufferTextureFace, GL.Ext.TexBuffer, GL.Ext.TexImage3D, GL.Ext.TexParameterI, GL.Ext.TexSubImage1D, GL.Ext.TexSubImage2D, GL.Ext.TexSubImage3D, GL.Ext.TextureBuffer, GL.Ext.TextureImage1D, GL.Ext.TextureImage2D, GL.Ext.TextureImage3D, GL.Ext.TextureParameter, GL.Ext.TextureParameterI, GL.Ext.TextureRenderbuffer, GL.Ext.TextureSubImage1D, GL.Ext.TextureSubImage2D, GL.Ext.TextureSubImage3D, GL.NV.TexRenderbuffer, GL.Sgis.DetailTexFunc, GL.Sgis.GetDetailTexFunc, GL.Sgis.GetSharpenTexFunc, GL.Sgis.GetTexFilterFunc, GL.Sgis.SharpenTexFunc, GL.Sgis.TexFilterFunc, GL.Sgis.TexImage4D, GL.Sgis.TexSubImage4D /// public enum TextureTarget : int { /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// Texture1D = ((int)0x0DE0) , /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// Texture2D = ((int)0x0DE1) , /// /// Original was GL_PROXY_TEXTURE_1D = 0x8063 /// ProxyTexture1D = ((int)0x8063) , /// /// Original was GL_PROXY_TEXTURE_2D = 0x8064 /// ProxyTexture2D = ((int)0x8064) , /// /// Original was GL_TEXTURE_3D = 0x806F /// Texture3D = ((int)0x806F) , /// /// Original was GL_TEXTURE_3D_EXT = 0x806F /// Texture3DExt = ((int)0x806F) , /// /// Original was GL_PROXY_TEXTURE_3D = 0x8070 /// ProxyTexture3D = ((int)0x8070) , /// /// Original was GL_PROXY_TEXTURE_3D_EXT = 0x8070 /// ProxyTexture3DExt = ((int)0x8070) , /// /// Original was GL_DETAIL_TEXTURE_2D_SGIS = 0x8095 /// DetailTexture2DSgis = ((int)0x8095) , /// /// Original was GL_TEXTURE_4D_SGIS = 0x8134 /// Texture4DSgis = ((int)0x8134) , /// /// Original was GL_PROXY_TEXTURE_4D_SGIS = 0x8135 /// ProxyTexture4DSgis = ((int)0x8135) , /// /// Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A /// TextureMinLodSgis = ((int)0x813A) , /// /// Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B /// TextureMaxLodSgis = ((int)0x813B) , /// /// Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C /// TextureBaseLevelSgis = ((int)0x813C) , /// /// Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D /// TextureMaxLevelSgis = ((int)0x813D) , /// /// Original was GL_TEXTURE_RECTANGLE = 0x84F5 /// TextureRectangle = ((int)0x84F5) , /// /// Original was GL_TEXTURE_RECTANGLE_ARB = 0x84F5 /// TextureRectangleArb = ((int)0x84F5) , /// /// Original was GL_TEXTURE_RECTANGLE_NV = 0x84F5 /// TextureRectangleNv = ((int)0x84F5) , /// /// Original was GL_PROXY_TEXTURE_RECTANGLE = 0x84F7 /// ProxyTextureRectangle = ((int)0x84F7) , /// /// Original was GL_TEXTURE_CUBE_MAP = 0x8513 /// TextureCubeMap = ((int)0x8513) , /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514 /// TextureBindingCubeMap = ((int)0x8514) , /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 /// TextureCubeMapPositiveX = ((int)0x8515) , /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 /// TextureCubeMapNegativeX = ((int)0x8516) , /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 /// TextureCubeMapPositiveY = ((int)0x8517) , /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 /// TextureCubeMapNegativeY = ((int)0x8518) , /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 /// TextureCubeMapPositiveZ = ((int)0x8519) , /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A /// TextureCubeMapNegativeZ = ((int)0x851A) , /// /// Original was GL_PROXY_TEXTURE_CUBE_MAP = 0x851B /// ProxyTextureCubeMap = ((int)0x851B) , /// /// Original was GL_TEXTURE_1D_ARRAY = 0x8C18 /// Texture1DArray = ((int)0x8C18) , /// /// Original was GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19 /// ProxyTexture1DArray = ((int)0x8C19) , /// /// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A /// Texture2DArray = ((int)0x8C1A) , /// /// Original was GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B /// ProxyTexture2DArray = ((int)0x8C1B) , /// /// Original was GL_TEXTURE_BUFFER = 0x8C2A /// TextureBuffer = ((int)0x8C2A) , /// /// Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009 /// TextureCubeMapArray = ((int)0x9009) , /// /// Original was GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B /// ProxyTextureCubeMapArray = ((int)0x900B) , /// /// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100 /// Texture2DMultisample = ((int)0x9100) , /// /// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101 /// ProxyTexture2DMultisample = ((int)0x9101) , /// /// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 /// Texture2DMultisampleArray = ((int)0x9102) , /// /// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103 /// ProxyTexture2DMultisampleArray = ((int)0x9103) , } /// /// Used in GL.TexStorage1D /// public enum TextureTarget1d : int { /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// Texture1D = ((int)0x0DE0) , /// /// Original was GL_PROXY_TEXTURE_1D = 0x8063 /// ProxyTexture1D = ((int)0x8063) , } /// /// Used in GL.TexStorage2D /// public enum TextureTarget2d : int { /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// Texture2D = ((int)0x0DE1) , /// /// Original was GL_PROXY_TEXTURE_2D = 0x8064 /// ProxyTexture2D = ((int)0x8064) , /// /// Original was GL_TEXTURE_RECTANGLE = 0x84F5 /// TextureRectangle = ((int)0x84F5) , /// /// Original was GL_PROXY_TEXTURE_RECTANGLE = 0x84F7 /// ProxyTextureRectangle = ((int)0x84F7) , /// /// Original was GL_TEXTURE_CUBE_MAP = 0x8513 /// TextureCubeMap = ((int)0x8513) , /// /// Original was GL_PROXY_TEXTURE_CUBE_MAP = 0x851B /// ProxyTextureCubeMap = ((int)0x851B) , /// /// Original was GL_TEXTURE_1D_ARRAY = 0x8C18 /// Texture1DArray = ((int)0x8C18) , /// /// Original was GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19 /// ProxyTexture1DArray = ((int)0x8C19) , } /// /// Used in GL.TexStorage3D /// public enum TextureTarget3d : int { /// /// Original was GL_TEXTURE_3D = 0x806F /// Texture3D = ((int)0x806F) , /// /// Original was GL_PROXY_TEXTURE_3D = 0x8070 /// ProxyTexture3D = ((int)0x8070) , /// /// Original was GL_TEXTURE_CUBE_MAP = 0x8513 /// TextureCubeMap = ((int)0x8513) , /// /// Original was GL_PROXY_TEXTURE_CUBE_MAP = 0x851B /// ProxyTextureCubeMap = ((int)0x851B) , /// /// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A /// Texture2DArray = ((int)0x8C1A) , /// /// Original was GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B /// ProxyTexture2DArray = ((int)0x8C1B) , } /// /// Used in GL.TexImage2DMultisample, GL.TexImage3DMultisample /// public enum TextureTargetMultisample : int { /// /// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100 /// Texture2DMultisample = ((int)0x9100) , /// /// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101 /// ProxyTexture2DMultisample = ((int)0x9101) , /// /// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 /// Texture2DMultisampleArray = ((int)0x9102) , /// /// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103 /// ProxyTexture2DMultisampleArray = ((int)0x9103) , } /// /// Used in GL.TexStorage2DMultisample /// public enum TextureTargetMultisample2d : int { /// /// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100 /// Texture2DMultisample = ((int)0x9100) , /// /// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101 /// ProxyTexture2DMultisample = ((int)0x9101) , } /// /// Used in GL.TexStorage3DMultisample /// public enum TextureTargetMultisample3d : int { /// /// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 /// Texture2DMultisampleArray = ((int)0x9102) , /// /// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103 /// ProxyTexture2DMultisampleArray = ((int)0x9103) , } /// /// Used in GL.Arb.ActiveTexture, GL.Arb.ClientActiveTexture, GL.Arb.MultiTexCoord1, GL.Arb.MultiTexCoord2, GL.Arb.MultiTexCoord3, GL.Arb.MultiTexCoord4, GL.ActiveTexture, GL.ClientActiveTexture, GL.MultiTexCoord1, GL.MultiTexCoord2, GL.MultiTexCoord3, GL.MultiTexCoord4, GL.MultiTexCoordP1, GL.MultiTexCoordP2, GL.MultiTexCoordP3, GL.MultiTexCoordP4, GL.Ext.BindMultiTexture, GL.Ext.BindTexGenParameter, GL.Ext.BindTextureUnitParameter, GL.Ext.CompressedMultiTexImage1D, GL.Ext.CompressedMultiTexImage2D, GL.Ext.CompressedMultiTexImage3D, GL.Ext.CompressedMultiTexSubImage1D, GL.Ext.CompressedMultiTexSubImage2D, GL.Ext.CompressedMultiTexSubImage3D, GL.Ext.CopyMultiTexImage1D, GL.Ext.CopyMultiTexImage2D, GL.Ext.CopyMultiTexSubImage1D, GL.Ext.CopyMultiTexSubImage2D, GL.Ext.CopyMultiTexSubImage3D, GL.Ext.GenerateMultiTexMipmap, GL.Ext.GetCompressedMultiTexImage, GL.Ext.GetMultiTexEnv, GL.Ext.GetMultiTexGen, GL.Ext.GetMultiTexImage, GL.Ext.GetMultiTexLevelParameter, GL.Ext.GetMultiTexParameter, GL.Ext.GetMultiTexParameterI, GL.Ext.MultiTexBuffer, GL.Ext.MultiTexCoordPointer, GL.Ext.MultiTexEnv, GL.Ext.MultiTexGend, GL.Ext.MultiTexGen, GL.Ext.MultiTexImage1D, GL.Ext.MultiTexImage2D, GL.Ext.MultiTexImage3D, GL.Ext.MultiTexParameter, GL.Ext.MultiTexParameterI, GL.Ext.MultiTexRenderbuffer, GL.Ext.MultiTexSubImage1D, GL.Ext.MultiTexSubImage2D, GL.Ext.MultiTexSubImage3D, GL.NV.GetPathTexGen, GL.NV.MultiTexCoord1h, GL.NV.MultiTexCoord2h, GL.NV.MultiTexCoord3h, GL.NV.MultiTexCoord4h /// public enum TextureUnit : int { /// /// Original was GL_TEXTURE0 = 0x84C0 /// Texture0 = ((int)0x84C0) , /// /// Original was GL_TEXTURE1 = 0x84C1 /// Texture1 = ((int)0x84C1) , /// /// Original was GL_TEXTURE2 = 0x84C2 /// Texture2 = ((int)0x84C2) , /// /// Original was GL_TEXTURE3 = 0x84C3 /// Texture3 = ((int)0x84C3) , /// /// Original was GL_TEXTURE4 = 0x84C4 /// Texture4 = ((int)0x84C4) , /// /// Original was GL_TEXTURE5 = 0x84C5 /// Texture5 = ((int)0x84C5) , /// /// Original was GL_TEXTURE6 = 0x84C6 /// Texture6 = ((int)0x84C6) , /// /// Original was GL_TEXTURE7 = 0x84C7 /// Texture7 = ((int)0x84C7) , /// /// Original was GL_TEXTURE8 = 0x84C8 /// Texture8 = ((int)0x84C8) , /// /// Original was GL_TEXTURE9 = 0x84C9 /// Texture9 = ((int)0x84C9) , /// /// Original was GL_TEXTURE10 = 0x84CA /// Texture10 = ((int)0x84CA) , /// /// Original was GL_TEXTURE11 = 0x84CB /// Texture11 = ((int)0x84CB) , /// /// Original was GL_TEXTURE12 = 0x84CC /// Texture12 = ((int)0x84CC) , /// /// Original was GL_TEXTURE13 = 0x84CD /// Texture13 = ((int)0x84CD) , /// /// Original was GL_TEXTURE14 = 0x84CE /// Texture14 = ((int)0x84CE) , /// /// Original was GL_TEXTURE15 = 0x84CF /// Texture15 = ((int)0x84CF) , /// /// Original was GL_TEXTURE16 = 0x84D0 /// Texture16 = ((int)0x84D0) , /// /// Original was GL_TEXTURE17 = 0x84D1 /// Texture17 = ((int)0x84D1) , /// /// Original was GL_TEXTURE18 = 0x84D2 /// Texture18 = ((int)0x84D2) , /// /// Original was GL_TEXTURE19 = 0x84D3 /// Texture19 = ((int)0x84D3) , /// /// Original was GL_TEXTURE20 = 0x84D4 /// Texture20 = ((int)0x84D4) , /// /// Original was GL_TEXTURE21 = 0x84D5 /// Texture21 = ((int)0x84D5) , /// /// Original was GL_TEXTURE22 = 0x84D6 /// Texture22 = ((int)0x84D6) , /// /// Original was GL_TEXTURE23 = 0x84D7 /// Texture23 = ((int)0x84D7) , /// /// Original was GL_TEXTURE24 = 0x84D8 /// Texture24 = ((int)0x84D8) , /// /// Original was GL_TEXTURE25 = 0x84D9 /// Texture25 = ((int)0x84D9) , /// /// Original was GL_TEXTURE26 = 0x84DA /// Texture26 = ((int)0x84DA) , /// /// Original was GL_TEXTURE27 = 0x84DB /// Texture27 = ((int)0x84DB) , /// /// Original was GL_TEXTURE28 = 0x84DC /// Texture28 = ((int)0x84DC) , /// /// Original was GL_TEXTURE29 = 0x84DD /// Texture29 = ((int)0x84DD) , /// /// Original was GL_TEXTURE30 = 0x84DE /// Texture30 = ((int)0x84DE) , /// /// Original was GL_TEXTURE31 = 0x84DF /// Texture31 = ((int)0x84DF) , } /// /// Not used directly. /// public enum TextureWrapMode : int { /// /// Original was GL_CLAMP = 0x2900 /// Clamp = ((int)0x2900) , /// /// Original was GL_REPEAT = 0x2901 /// Repeat = ((int)0x2901) , /// /// Original was GL_CLAMP_TO_BORDER = 0x812D /// ClampToBorder = ((int)0x812D) , /// /// Original was GL_CLAMP_TO_BORDER_SGIS = 0x812D /// ClampToBorderSgis = ((int)0x812D) , /// /// Original was GL_CLAMP_TO_EDGE = 0x812F /// ClampToEdge = ((int)0x812F) , /// /// Original was GL_CLAMP_TO_EDGE_SGIS = 0x812F /// ClampToEdgeSgis = ((int)0x812F) , /// /// Original was GL_MIRRORED_REPEAT = 0x8370 /// MirroredRepeat = ((int)0x8370) , } /// /// Used in GL.TransformFeedbackVaryings /// public enum TransformFeedbackMode : int { /// /// Original was GL_INTERLEAVED_ATTRIBS = 0x8C8C /// InterleavedAttribs = ((int)0x8C8C) , /// /// Original was GL_SEPARATE_ATTRIBS = 0x8C8D /// SeparateAttribs = ((int)0x8C8D) , } /// /// Used in GL.BindTransformFeedback /// public enum TransformFeedbackTarget : int { /// /// Original was GL_TRANSFORM_FEEDBACK = 0x8E22 /// TransformFeedback = ((int)0x8E22) , } /// /// Not used directly. /// public enum Version11 : int { /// /// Original was GL_FALSE = 0 /// False = ((int)0) , /// /// Original was GL_NO_ERROR = 0 /// NoError = ((int)0) , /// /// Original was GL_NONE = 0 /// None = ((int)0) , /// /// Original was GL_ZERO = 0 /// Zero = ((int)0) , /// /// Original was GL_POINTS = 0x0000 /// Points = ((int)0x0000) , /// /// Original was GL_CLIENT_PIXEL_STORE_BIT = 0x00000001 /// ClientPixelStoreBit = ((int)0x00000001) , /// /// Original was GL_CURRENT_BIT = 0x00000001 /// CurrentBit = ((int)0x00000001) , /// /// Original was GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002 /// ClientVertexArrayBit = ((int)0x00000002) , /// /// Original was GL_POINT_BIT = 0x00000002 /// PointBit = ((int)0x00000002) , /// /// Original was GL_LINE_BIT = 0x00000004 /// LineBit = ((int)0x00000004) , /// /// Original was GL_POLYGON_BIT = 0x00000008 /// PolygonBit = ((int)0x00000008) , /// /// Original was GL_POLYGON_STIPPLE_BIT = 0x00000010 /// PolygonStippleBit = ((int)0x00000010) , /// /// Original was GL_PIXEL_MODE_BIT = 0x00000020 /// PixelModeBit = ((int)0x00000020) , /// /// Original was GL_LIGHTING_BIT = 0x00000040 /// LightingBit = ((int)0x00000040) , /// /// Original was GL_FOG_BIT = 0x00000080 /// FogBit = ((int)0x00000080) , /// /// Original was GL_DEPTH_BUFFER_BIT = 0x00000100 /// DepthBufferBit = ((int)0x00000100) , /// /// Original was GL_ACCUM_BUFFER_BIT = 0x00000200 /// AccumBufferBit = ((int)0x00000200) , /// /// Original was GL_STENCIL_BUFFER_BIT = 0x00000400 /// StencilBufferBit = ((int)0x00000400) , /// /// Original was GL_VIEWPORT_BIT = 0x00000800 /// ViewportBit = ((int)0x00000800) , /// /// Original was GL_TRANSFORM_BIT = 0x00001000 /// TransformBit = ((int)0x00001000) , /// /// Original was GL_ENABLE_BIT = 0x00002000 /// EnableBit = ((int)0x00002000) , /// /// Original was GL_COLOR_BUFFER_BIT = 0x00004000 /// ColorBufferBit = ((int)0x00004000) , /// /// Original was GL_HINT_BIT = 0x00008000 /// HintBit = ((int)0x00008000) , /// /// Original was GL_LINES = 0x0001 /// Lines = ((int)0x0001) , /// /// Original was GL_EVAL_BIT = 0x00010000 /// EvalBit = ((int)0x00010000) , /// /// Original was GL_LINE_LOOP = 0x0002 /// LineLoop = ((int)0x0002) , /// /// Original was GL_LIST_BIT = 0x00020000 /// ListBit = ((int)0x00020000) , /// /// Original was GL_LINE_STRIP = 0x0003 /// LineStrip = ((int)0x0003) , /// /// Original was GL_TRIANGLES = 0x0004 /// Triangles = ((int)0x0004) , /// /// Original was GL_TEXTURE_BIT = 0x00040000 /// TextureBit = ((int)0x00040000) , /// /// Original was GL_TRIANGLE_STRIP = 0x0005 /// TriangleStrip = ((int)0x0005) , /// /// Original was GL_TRIANGLE_FAN = 0x0006 /// TriangleFan = ((int)0x0006) , /// /// Original was GL_QUADS = 0x0007 /// Quads = ((int)0x0007) , /// /// Original was GL_QUAD_STRIP = 0x0008 /// QuadStrip = ((int)0x0008) , /// /// Original was GL_SCISSOR_BIT = 0x00080000 /// ScissorBit = ((int)0x00080000) , /// /// Original was GL_POLYGON = 0x0009 /// Polygon = ((int)0x0009) , /// /// Original was GL_ACCUM = 0x0100 /// Accum = ((int)0x0100) , /// /// Original was GL_LOAD = 0x0101 /// Load = ((int)0x0101) , /// /// Original was GL_RETURN = 0x0102 /// Return = ((int)0x0102) , /// /// Original was GL_MULT = 0x0103 /// Mult = ((int)0x0103) , /// /// Original was GL_ADD = 0x0104 /// Add = ((int)0x0104) , /// /// Original was GL_NEVER = 0x0200 /// Never = ((int)0x0200) , /// /// Original was GL_LESS = 0x0201 /// Less = ((int)0x0201) , /// /// Original was GL_EQUAL = 0x0202 /// Equal = ((int)0x0202) , /// /// Original was GL_LEQUAL = 0x0203 /// Lequal = ((int)0x0203) , /// /// Original was GL_GREATER = 0x0204 /// Greater = ((int)0x0204) , /// /// Original was GL_NOTEQUAL = 0x0205 /// Notequal = ((int)0x0205) , /// /// Original was GL_GEQUAL = 0x0206 /// Gequal = ((int)0x0206) , /// /// Original was GL_ALWAYS = 0x0207 /// Always = ((int)0x0207) , /// /// Original was GL_SRC_COLOR = 0x0300 /// SrcColor = ((int)0x0300) , /// /// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301 /// OneMinusSrcColor = ((int)0x0301) , /// /// Original was GL_SRC_ALPHA = 0x0302 /// SrcAlpha = ((int)0x0302) , /// /// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303 /// OneMinusSrcAlpha = ((int)0x0303) , /// /// Original was GL_DST_ALPHA = 0x0304 /// DstAlpha = ((int)0x0304) , /// /// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305 /// OneMinusDstAlpha = ((int)0x0305) , /// /// Original was GL_DST_COLOR = 0x0306 /// DstColor = ((int)0x0306) , /// /// Original was GL_ONE_MINUS_DST_COLOR = 0x0307 /// OneMinusDstColor = ((int)0x0307) , /// /// Original was GL_SRC_ALPHA_SATURATE = 0x0308 /// SrcAlphaSaturate = ((int)0x0308) , /// /// Original was GL_FRONT_LEFT = 0x0400 /// FrontLeft = ((int)0x0400) , /// /// Original was GL_FRONT_RIGHT = 0x0401 /// FrontRight = ((int)0x0401) , /// /// Original was GL_BACK_LEFT = 0x0402 /// BackLeft = ((int)0x0402) , /// /// Original was GL_BACK_RIGHT = 0x0403 /// BackRight = ((int)0x0403) , /// /// Original was GL_FRONT = 0x0404 /// Front = ((int)0x0404) , /// /// Original was GL_BACK = 0x0405 /// Back = ((int)0x0405) , /// /// Original was GL_LEFT = 0x0406 /// Left = ((int)0x0406) , /// /// Original was GL_RIGHT = 0x0407 /// Right = ((int)0x0407) , /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// FrontAndBack = ((int)0x0408) , /// /// Original was GL_AUX0 = 0x0409 /// Aux0 = ((int)0x0409) , /// /// Original was GL_AUX1 = 0x040A /// Aux1 = ((int)0x040A) , /// /// Original was GL_AUX2 = 0x040B /// Aux2 = ((int)0x040B) , /// /// Original was GL_AUX3 = 0x040C /// Aux3 = ((int)0x040C) , /// /// Original was GL_INVALID_ENUM = 0x0500 /// InvalidEnum = ((int)0x0500) , /// /// Original was GL_INVALID_VALUE = 0x0501 /// InvalidValue = ((int)0x0501) , /// /// Original was GL_INVALID_OPERATION = 0x0502 /// InvalidOperation = ((int)0x0502) , /// /// Original was GL_STACK_OVERFLOW = 0x0503 /// StackOverflow = ((int)0x0503) , /// /// Original was GL_STACK_UNDERFLOW = 0x0504 /// StackUnderflow = ((int)0x0504) , /// /// Original was GL_OUT_OF_MEMORY = 0x0505 /// OutOfMemory = ((int)0x0505) , /// /// Original was GL_2D = 0x0600 /// Gl2D = ((int)0x0600) , /// /// Original was GL_3D = 0x0601 /// Gl3D = ((int)0x0601) , /// /// Original was GL_3D_COLOR = 0x0602 /// Gl3DColor = ((int)0x0602) , /// /// Original was GL_3D_COLOR_TEXTURE = 0x0603 /// Gl3DColorTexture = ((int)0x0603) , /// /// Original was GL_4D_COLOR_TEXTURE = 0x0604 /// Gl4DColorTexture = ((int)0x0604) , /// /// Original was GL_PASS_THROUGH_TOKEN = 0x0700 /// PassThroughToken = ((int)0x0700) , /// /// Original was GL_POINT_TOKEN = 0x0701 /// PointToken = ((int)0x0701) , /// /// Original was GL_LINE_TOKEN = 0x0702 /// LineToken = ((int)0x0702) , /// /// Original was GL_POLYGON_TOKEN = 0x0703 /// PolygonToken = ((int)0x0703) , /// /// Original was GL_BITMAP_TOKEN = 0x0704 /// BitmapToken = ((int)0x0704) , /// /// Original was GL_DRAW_PIXEL_TOKEN = 0x0705 /// DrawPixelToken = ((int)0x0705) , /// /// Original was GL_COPY_PIXEL_TOKEN = 0x0706 /// CopyPixelToken = ((int)0x0706) , /// /// Original was GL_LINE_RESET_TOKEN = 0x0707 /// LineResetToken = ((int)0x0707) , /// /// Original was GL_EXP = 0x0800 /// Exp = ((int)0x0800) , /// /// Original was GL_EXP2 = 0x0801 /// Exp2 = ((int)0x0801) , /// /// Original was GL_CW = 0x0900 /// Cw = ((int)0x0900) , /// /// Original was GL_CCW = 0x0901 /// Ccw = ((int)0x0901) , /// /// Original was GL_COEFF = 0x0A00 /// Coeff = ((int)0x0A00) , /// /// Original was GL_ORDER = 0x0A01 /// Order = ((int)0x0A01) , /// /// Original was GL_DOMAIN = 0x0A02 /// Domain = ((int)0x0A02) , /// /// Original was GL_CURRENT_COLOR = 0x0B00 /// CurrentColor = ((int)0x0B00) , /// /// Original was GL_CURRENT_INDEX = 0x0B01 /// CurrentIndex = ((int)0x0B01) , /// /// Original was GL_CURRENT_NORMAL = 0x0B02 /// CurrentNormal = ((int)0x0B02) , /// /// Original was GL_CURRENT_TEXTURE_COORDS = 0x0B03 /// CurrentTextureCoords = ((int)0x0B03) , /// /// Original was GL_CURRENT_RASTER_COLOR = 0x0B04 /// CurrentRasterColor = ((int)0x0B04) , /// /// Original was GL_CURRENT_RASTER_INDEX = 0x0B05 /// CurrentRasterIndex = ((int)0x0B05) , /// /// Original was GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06 /// CurrentRasterTextureCoords = ((int)0x0B06) , /// /// Original was GL_CURRENT_RASTER_POSITION = 0x0B07 /// CurrentRasterPosition = ((int)0x0B07) , /// /// Original was GL_CURRENT_RASTER_POSITION_VALID = 0x0B08 /// CurrentRasterPositionValid = ((int)0x0B08) , /// /// Original was GL_CURRENT_RASTER_DISTANCE = 0x0B09 /// CurrentRasterDistance = ((int)0x0B09) , /// /// Original was GL_POINT_SMOOTH = 0x0B10 /// PointSmooth = ((int)0x0B10) , /// /// Original was GL_POINT_SIZE = 0x0B11 /// PointSize = ((int)0x0B11) , /// /// Original was GL_POINT_SIZE_RANGE = 0x0B12 /// PointSizeRange = ((int)0x0B12) , /// /// Original was GL_POINT_SIZE_GRANULARITY = 0x0B13 /// PointSizeGranularity = ((int)0x0B13) , /// /// Original was GL_LINE_SMOOTH = 0x0B20 /// LineSmooth = ((int)0x0B20) , /// /// Original was GL_LINE_WIDTH = 0x0B21 /// LineWidth = ((int)0x0B21) , /// /// Original was GL_LINE_WIDTH_RANGE = 0x0B22 /// LineWidthRange = ((int)0x0B22) , /// /// Original was GL_LINE_WIDTH_GRANULARITY = 0x0B23 /// LineWidthGranularity = ((int)0x0B23) , /// /// Original was GL_LINE_STIPPLE = 0x0B24 /// LineStipple = ((int)0x0B24) , /// /// Original was GL_LINE_STIPPLE_PATTERN = 0x0B25 /// LineStipplePattern = ((int)0x0B25) , /// /// Original was GL_LINE_STIPPLE_REPEAT = 0x0B26 /// LineStippleRepeat = ((int)0x0B26) , /// /// Original was GL_LIST_MODE = 0x0B30 /// ListMode = ((int)0x0B30) , /// /// Original was GL_MAX_LIST_NESTING = 0x0B31 /// MaxListNesting = ((int)0x0B31) , /// /// Original was GL_LIST_BASE = 0x0B32 /// ListBase = ((int)0x0B32) , /// /// Original was GL_LIST_INDEX = 0x0B33 /// ListIndex = ((int)0x0B33) , /// /// Original was GL_POLYGON_MODE = 0x0B40 /// PolygonMode = ((int)0x0B40) , /// /// Original was GL_POLYGON_SMOOTH = 0x0B41 /// PolygonSmooth = ((int)0x0B41) , /// /// Original was GL_POLYGON_STIPPLE = 0x0B42 /// PolygonStipple = ((int)0x0B42) , /// /// Original was GL_EDGE_FLAG = 0x0B43 /// EdgeFlag = ((int)0x0B43) , /// /// Original was GL_CULL_FACE = 0x0B44 /// CullFace = ((int)0x0B44) , /// /// Original was GL_CULL_FACE_MODE = 0x0B45 /// CullFaceMode = ((int)0x0B45) , /// /// Original was GL_FRONT_FACE = 0x0B46 /// FrontFace = ((int)0x0B46) , /// /// Original was GL_LIGHTING = 0x0B50 /// Lighting = ((int)0x0B50) , /// /// Original was GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51 /// LightModelLocalViewer = ((int)0x0B51) , /// /// Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52 /// LightModelTwoSide = ((int)0x0B52) , /// /// Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53 /// LightModelAmbient = ((int)0x0B53) , /// /// Original was GL_SHADE_MODEL = 0x0B54 /// ShadeModel = ((int)0x0B54) , /// /// Original was GL_COLOR_MATERIAL_FACE = 0x0B55 /// ColorMaterialFace = ((int)0x0B55) , /// /// Original was GL_COLOR_MATERIAL_PARAMETER = 0x0B56 /// ColorMaterialParameter = ((int)0x0B56) , /// /// Original was GL_COLOR_MATERIAL = 0x0B57 /// ColorMaterial = ((int)0x0B57) , /// /// Original was GL_FOG = 0x0B60 /// Fog = ((int)0x0B60) , /// /// Original was GL_FOG_INDEX = 0x0B61 /// FogIndex = ((int)0x0B61) , /// /// Original was GL_FOG_DENSITY = 0x0B62 /// FogDensity = ((int)0x0B62) , /// /// Original was GL_FOG_START = 0x0B63 /// FogStart = ((int)0x0B63) , /// /// Original was GL_FOG_END = 0x0B64 /// FogEnd = ((int)0x0B64) , /// /// Original was GL_FOG_MODE = 0x0B65 /// FogMode = ((int)0x0B65) , /// /// Original was GL_FOG_COLOR = 0x0B66 /// FogColor = ((int)0x0B66) , /// /// Original was GL_DEPTH_RANGE = 0x0B70 /// DepthRange = ((int)0x0B70) , /// /// Original was GL_DEPTH_TEST = 0x0B71 /// DepthTest = ((int)0x0B71) , /// /// Original was GL_DEPTH_WRITEMASK = 0x0B72 /// DepthWritemask = ((int)0x0B72) , /// /// Original was GL_DEPTH_CLEAR_VALUE = 0x0B73 /// DepthClearValue = ((int)0x0B73) , /// /// Original was GL_DEPTH_FUNC = 0x0B74 /// DepthFunc = ((int)0x0B74) , /// /// Original was GL_ACCUM_CLEAR_VALUE = 0x0B80 /// AccumClearValue = ((int)0x0B80) , /// /// Original was GL_STENCIL_TEST = 0x0B90 /// StencilTest = ((int)0x0B90) , /// /// Original was GL_STENCIL_CLEAR_VALUE = 0x0B91 /// StencilClearValue = ((int)0x0B91) , /// /// Original was GL_STENCIL_FUNC = 0x0B92 /// StencilFunc = ((int)0x0B92) , /// /// Original was GL_STENCIL_VALUE_MASK = 0x0B93 /// StencilValueMask = ((int)0x0B93) , /// /// Original was GL_STENCIL_FAIL = 0x0B94 /// StencilFail = ((int)0x0B94) , /// /// Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95 /// StencilPassDepthFail = ((int)0x0B95) , /// /// Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96 /// StencilPassDepthPass = ((int)0x0B96) , /// /// Original was GL_STENCIL_REF = 0x0B97 /// StencilRef = ((int)0x0B97) , /// /// Original was GL_STENCIL_WRITEMASK = 0x0B98 /// StencilWritemask = ((int)0x0B98) , /// /// Original was GL_MATRIX_MODE = 0x0BA0 /// MatrixMode = ((int)0x0BA0) , /// /// Original was GL_NORMALIZE = 0x0BA1 /// Normalize = ((int)0x0BA1) , /// /// Original was GL_VIEWPORT = 0x0BA2 /// Viewport = ((int)0x0BA2) , /// /// Original was GL_MODELVIEW_STACK_DEPTH = 0x0BA3 /// ModelviewStackDepth = ((int)0x0BA3) , /// /// Original was GL_PROJECTION_STACK_DEPTH = 0x0BA4 /// ProjectionStackDepth = ((int)0x0BA4) , /// /// Original was GL_TEXTURE_STACK_DEPTH = 0x0BA5 /// TextureStackDepth = ((int)0x0BA5) , /// /// Original was GL_MODELVIEW_MATRIX = 0x0BA6 /// ModelviewMatrix = ((int)0x0BA6) , /// /// Original was GL_PROJECTION_MATRIX = 0x0BA7 /// ProjectionMatrix = ((int)0x0BA7) , /// /// Original was GL_TEXTURE_MATRIX = 0x0BA8 /// TextureMatrix = ((int)0x0BA8) , /// /// Original was GL_ATTRIB_STACK_DEPTH = 0x0BB0 /// AttribStackDepth = ((int)0x0BB0) , /// /// Original was GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1 /// ClientAttribStackDepth = ((int)0x0BB1) , /// /// Original was GL_ALPHA_TEST = 0x0BC0 /// AlphaTest = ((int)0x0BC0) , /// /// Original was GL_ALPHA_TEST_FUNC = 0x0BC1 /// AlphaTestFunc = ((int)0x0BC1) , /// /// Original was GL_ALPHA_TEST_REF = 0x0BC2 /// AlphaTestRef = ((int)0x0BC2) , /// /// Original was GL_DITHER = 0x0BD0 /// Dither = ((int)0x0BD0) , /// /// Original was GL_BLEND_DST = 0x0BE0 /// BlendDst = ((int)0x0BE0) , /// /// Original was GL_BLEND_SRC = 0x0BE1 /// BlendSrc = ((int)0x0BE1) , /// /// Original was GL_BLEND = 0x0BE2 /// Blend = ((int)0x0BE2) , /// /// Original was GL_LOGIC_OP_MODE = 0x0BF0 /// LogicOpMode = ((int)0x0BF0) , /// /// Original was GL_INDEX_LOGIC_OP = 0x0BF1 /// IndexLogicOp = ((int)0x0BF1) , /// /// Original was GL_LOGIC_OP = 0x0BF1 /// LogicOp = ((int)0x0BF1) , /// /// Original was GL_COLOR_LOGIC_OP = 0x0BF2 /// ColorLogicOp = ((int)0x0BF2) , /// /// Original was GL_AUX_BUFFERS = 0x0C00 /// AuxBuffers = ((int)0x0C00) , /// /// Original was GL_DRAW_BUFFER = 0x0C01 /// DrawBuffer = ((int)0x0C01) , /// /// Original was GL_READ_BUFFER = 0x0C02 /// ReadBuffer = ((int)0x0C02) , /// /// Original was GL_SCISSOR_BOX = 0x0C10 /// ScissorBox = ((int)0x0C10) , /// /// Original was GL_SCISSOR_TEST = 0x0C11 /// ScissorTest = ((int)0x0C11) , /// /// Original was GL_INDEX_CLEAR_VALUE = 0x0C20 /// IndexClearValue = ((int)0x0C20) , /// /// Original was GL_INDEX_WRITEMASK = 0x0C21 /// IndexWritemask = ((int)0x0C21) , /// /// Original was GL_COLOR_CLEAR_VALUE = 0x0C22 /// ColorClearValue = ((int)0x0C22) , /// /// Original was GL_COLOR_WRITEMASK = 0x0C23 /// ColorWritemask = ((int)0x0C23) , /// /// Original was GL_INDEX_MODE = 0x0C30 /// IndexMode = ((int)0x0C30) , /// /// Original was GL_RGBA_MODE = 0x0C31 /// RgbaMode = ((int)0x0C31) , /// /// Original was GL_DOUBLEBUFFER = 0x0C32 /// Doublebuffer = ((int)0x0C32) , /// /// Original was GL_STEREO = 0x0C33 /// Stereo = ((int)0x0C33) , /// /// Original was GL_RENDER_MODE = 0x0C40 /// RenderMode = ((int)0x0C40) , /// /// Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50 /// PerspectiveCorrectionHint = ((int)0x0C50) , /// /// Original was GL_POINT_SMOOTH_HINT = 0x0C51 /// PointSmoothHint = ((int)0x0C51) , /// /// Original was GL_LINE_SMOOTH_HINT = 0x0C52 /// LineSmoothHint = ((int)0x0C52) , /// /// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53 /// PolygonSmoothHint = ((int)0x0C53) , /// /// Original was GL_FOG_HINT = 0x0C54 /// FogHint = ((int)0x0C54) , /// /// Original was GL_TEXTURE_GEN_S = 0x0C60 /// TextureGenS = ((int)0x0C60) , /// /// Original was GL_TEXTURE_GEN_T = 0x0C61 /// TextureGenT = ((int)0x0C61) , /// /// Original was GL_TEXTURE_GEN_R = 0x0C62 /// TextureGenR = ((int)0x0C62) , /// /// Original was GL_TEXTURE_GEN_Q = 0x0C63 /// TextureGenQ = ((int)0x0C63) , /// /// Original was GL_PIXEL_MAP_I_TO_I = 0x0C70 /// PixelMapIToI = ((int)0x0C70) , /// /// Original was GL_PIXEL_MAP_S_TO_S = 0x0C71 /// PixelMapSToS = ((int)0x0C71) , /// /// Original was GL_PIXEL_MAP_I_TO_R = 0x0C72 /// PixelMapIToR = ((int)0x0C72) , /// /// Original was GL_PIXEL_MAP_I_TO_G = 0x0C73 /// PixelMapIToG = ((int)0x0C73) , /// /// Original was GL_PIXEL_MAP_I_TO_B = 0x0C74 /// PixelMapIToB = ((int)0x0C74) , /// /// Original was GL_PIXEL_MAP_I_TO_A = 0x0C75 /// PixelMapIToA = ((int)0x0C75) , /// /// Original was GL_PIXEL_MAP_R_TO_R = 0x0C76 /// PixelMapRToR = ((int)0x0C76) , /// /// Original was GL_PIXEL_MAP_G_TO_G = 0x0C77 /// PixelMapGToG = ((int)0x0C77) , /// /// Original was GL_PIXEL_MAP_B_TO_B = 0x0C78 /// PixelMapBToB = ((int)0x0C78) , /// /// Original was GL_PIXEL_MAP_A_TO_A = 0x0C79 /// PixelMapAToA = ((int)0x0C79) , /// /// Original was GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0 /// PixelMapIToISize = ((int)0x0CB0) , /// /// Original was GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1 /// PixelMapSToSSize = ((int)0x0CB1) , /// /// Original was GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2 /// PixelMapIToRSize = ((int)0x0CB2) , /// /// Original was GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3 /// PixelMapIToGSize = ((int)0x0CB3) , /// /// Original was GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4 /// PixelMapIToBSize = ((int)0x0CB4) , /// /// Original was GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5 /// PixelMapIToASize = ((int)0x0CB5) , /// /// Original was GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6 /// PixelMapRToRSize = ((int)0x0CB6) , /// /// Original was GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7 /// PixelMapGToGSize = ((int)0x0CB7) , /// /// Original was GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8 /// PixelMapBToBSize = ((int)0x0CB8) , /// /// Original was GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9 /// PixelMapAToASize = ((int)0x0CB9) , /// /// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0 /// UnpackSwapBytes = ((int)0x0CF0) , /// /// Original was GL_UNPACK_LSB_FIRST = 0x0CF1 /// UnpackLsbFirst = ((int)0x0CF1) , /// /// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2 /// UnpackRowLength = ((int)0x0CF2) , /// /// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3 /// UnpackSkipRows = ((int)0x0CF3) , /// /// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4 /// UnpackSkipPixels = ((int)0x0CF4) , /// /// Original was GL_UNPACK_ALIGNMENT = 0x0CF5 /// UnpackAlignment = ((int)0x0CF5) , /// /// Original was GL_PACK_SWAP_BYTES = 0x0D00 /// PackSwapBytes = ((int)0x0D00) , /// /// Original was GL_PACK_LSB_FIRST = 0x0D01 /// PackLsbFirst = ((int)0x0D01) , /// /// Original was GL_PACK_ROW_LENGTH = 0x0D02 /// PackRowLength = ((int)0x0D02) , /// /// Original was GL_PACK_SKIP_ROWS = 0x0D03 /// PackSkipRows = ((int)0x0D03) , /// /// Original was GL_PACK_SKIP_PIXELS = 0x0D04 /// PackSkipPixels = ((int)0x0D04) , /// /// Original was GL_PACK_ALIGNMENT = 0x0D05 /// PackAlignment = ((int)0x0D05) , /// /// Original was GL_MAP_COLOR = 0x0D10 /// MapColor = ((int)0x0D10) , /// /// Original was GL_MAP_STENCIL = 0x0D11 /// MapStencil = ((int)0x0D11) , /// /// Original was GL_INDEX_SHIFT = 0x0D12 /// IndexShift = ((int)0x0D12) , /// /// Original was GL_INDEX_OFFSET = 0x0D13 /// IndexOffset = ((int)0x0D13) , /// /// Original was GL_RED_SCALE = 0x0D14 /// RedScale = ((int)0x0D14) , /// /// Original was GL_RED_BIAS = 0x0D15 /// RedBias = ((int)0x0D15) , /// /// Original was GL_ZOOM_X = 0x0D16 /// ZoomX = ((int)0x0D16) , /// /// Original was GL_ZOOM_Y = 0x0D17 /// ZoomY = ((int)0x0D17) , /// /// Original was GL_GREEN_SCALE = 0x0D18 /// GreenScale = ((int)0x0D18) , /// /// Original was GL_GREEN_BIAS = 0x0D19 /// GreenBias = ((int)0x0D19) , /// /// Original was GL_BLUE_SCALE = 0x0D1A /// BlueScale = ((int)0x0D1A) , /// /// Original was GL_BLUE_BIAS = 0x0D1B /// BlueBias = ((int)0x0D1B) , /// /// Original was GL_ALPHA_SCALE = 0x0D1C /// AlphaScale = ((int)0x0D1C) , /// /// Original was GL_ALPHA_BIAS = 0x0D1D /// AlphaBias = ((int)0x0D1D) , /// /// Original was GL_DEPTH_SCALE = 0x0D1E /// DepthScale = ((int)0x0D1E) , /// /// Original was GL_DEPTH_BIAS = 0x0D1F /// DepthBias = ((int)0x0D1F) , /// /// Original was GL_MAX_EVAL_ORDER = 0x0D30 /// MaxEvalOrder = ((int)0x0D30) , /// /// Original was GL_MAX_LIGHTS = 0x0D31 /// MaxLights = ((int)0x0D31) , /// /// Original was GL_MAX_CLIP_PLANES = 0x0D32 /// MaxClipPlanes = ((int)0x0D32) , /// /// Original was GL_MAX_TEXTURE_SIZE = 0x0D33 /// MaxTextureSize = ((int)0x0D33) , /// /// Original was GL_MAX_PIXEL_MAP_TABLE = 0x0D34 /// MaxPixelMapTable = ((int)0x0D34) , /// /// Original was GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35 /// MaxAttribStackDepth = ((int)0x0D35) , /// /// Original was GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36 /// MaxModelviewStackDepth = ((int)0x0D36) , /// /// Original was GL_MAX_NAME_STACK_DEPTH = 0x0D37 /// MaxNameStackDepth = ((int)0x0D37) , /// /// Original was GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38 /// MaxProjectionStackDepth = ((int)0x0D38) , /// /// Original was GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39 /// MaxTextureStackDepth = ((int)0x0D39) , /// /// Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A /// MaxViewportDims = ((int)0x0D3A) , /// /// Original was GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B /// MaxClientAttribStackDepth = ((int)0x0D3B) , /// /// Original was GL_SUBPIXEL_BITS = 0x0D50 /// SubpixelBits = ((int)0x0D50) , /// /// Original was GL_INDEX_BITS = 0x0D51 /// IndexBits = ((int)0x0D51) , /// /// Original was GL_RED_BITS = 0x0D52 /// RedBits = ((int)0x0D52) , /// /// Original was GL_GREEN_BITS = 0x0D53 /// GreenBits = ((int)0x0D53) , /// /// Original was GL_BLUE_BITS = 0x0D54 /// BlueBits = ((int)0x0D54) , /// /// Original was GL_ALPHA_BITS = 0x0D55 /// AlphaBits = ((int)0x0D55) , /// /// Original was GL_DEPTH_BITS = 0x0D56 /// DepthBits = ((int)0x0D56) , /// /// Original was GL_STENCIL_BITS = 0x0D57 /// StencilBits = ((int)0x0D57) , /// /// Original was GL_ACCUM_RED_BITS = 0x0D58 /// AccumRedBits = ((int)0x0D58) , /// /// Original was GL_ACCUM_GREEN_BITS = 0x0D59 /// AccumGreenBits = ((int)0x0D59) , /// /// Original was GL_ACCUM_BLUE_BITS = 0x0D5A /// AccumBlueBits = ((int)0x0D5A) , /// /// Original was GL_ACCUM_ALPHA_BITS = 0x0D5B /// AccumAlphaBits = ((int)0x0D5B) , /// /// Original was GL_NAME_STACK_DEPTH = 0x0D70 /// NameStackDepth = ((int)0x0D70) , /// /// Original was GL_AUTO_NORMAL = 0x0D80 /// AutoNormal = ((int)0x0D80) , /// /// Original was GL_MAP1_COLOR_4 = 0x0D90 /// Map1Color4 = ((int)0x0D90) , /// /// Original was GL_MAP1_INDEX = 0x0D91 /// Map1Index = ((int)0x0D91) , /// /// Original was GL_MAP1_NORMAL = 0x0D92 /// Map1Normal = ((int)0x0D92) , /// /// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93 /// Map1TextureCoord1 = ((int)0x0D93) , /// /// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94 /// Map1TextureCoord2 = ((int)0x0D94) , /// /// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95 /// Map1TextureCoord3 = ((int)0x0D95) , /// /// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96 /// Map1TextureCoord4 = ((int)0x0D96) , /// /// Original was GL_MAP1_VERTEX_3 = 0x0D97 /// Map1Vertex3 = ((int)0x0D97) , /// /// Original was GL_MAP1_VERTEX_4 = 0x0D98 /// Map1Vertex4 = ((int)0x0D98) , /// /// Original was GL_MAP2_COLOR_4 = 0x0DB0 /// Map2Color4 = ((int)0x0DB0) , /// /// Original was GL_MAP2_INDEX = 0x0DB1 /// Map2Index = ((int)0x0DB1) , /// /// Original was GL_MAP2_NORMAL = 0x0DB2 /// Map2Normal = ((int)0x0DB2) , /// /// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3 /// Map2TextureCoord1 = ((int)0x0DB3) , /// /// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4 /// Map2TextureCoord2 = ((int)0x0DB4) , /// /// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5 /// Map2TextureCoord3 = ((int)0x0DB5) , /// /// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6 /// Map2TextureCoord4 = ((int)0x0DB6) , /// /// Original was GL_MAP2_VERTEX_3 = 0x0DB7 /// Map2Vertex3 = ((int)0x0DB7) , /// /// Original was GL_MAP2_VERTEX_4 = 0x0DB8 /// Map2Vertex4 = ((int)0x0DB8) , /// /// Original was GL_MAP1_GRID_DOMAIN = 0x0DD0 /// Map1GridDomain = ((int)0x0DD0) , /// /// Original was GL_MAP1_GRID_SEGMENTS = 0x0DD1 /// Map1GridSegments = ((int)0x0DD1) , /// /// Original was GL_MAP2_GRID_DOMAIN = 0x0DD2 /// Map2GridDomain = ((int)0x0DD2) , /// /// Original was GL_MAP2_GRID_SEGMENTS = 0x0DD3 /// Map2GridSegments = ((int)0x0DD3) , /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// Texture1D = ((int)0x0DE0) , /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// Texture2D = ((int)0x0DE1) , /// /// Original was GL_FEEDBACK_BUFFER_POINTER = 0x0DF0 /// FeedbackBufferPointer = ((int)0x0DF0) , /// /// Original was GL_FEEDBACK_BUFFER_SIZE = 0x0DF1 /// FeedbackBufferSize = ((int)0x0DF1) , /// /// Original was GL_FEEDBACK_BUFFER_TYPE = 0x0DF2 /// FeedbackBufferType = ((int)0x0DF2) , /// /// Original was GL_SELECTION_BUFFER_POINTER = 0x0DF3 /// SelectionBufferPointer = ((int)0x0DF3) , /// /// Original was GL_SELECTION_BUFFER_SIZE = 0x0DF4 /// SelectionBufferSize = ((int)0x0DF4) , /// /// Original was GL_TEXTURE_WIDTH = 0x1000 /// TextureWidth = ((int)0x1000) , /// /// Original was GL_TEXTURE_HEIGHT = 0x1001 /// TextureHeight = ((int)0x1001) , /// /// Original was GL_TEXTURE_COMPONENTS = 0x1003 /// TextureComponents = ((int)0x1003) , /// /// Original was GL_TEXTURE_INTERNAL_FORMAT = 0x1003 /// TextureInternalFormat = ((int)0x1003) , /// /// Original was GL_TEXTURE_BORDER_COLOR = 0x1004 /// TextureBorderColor = ((int)0x1004) , /// /// Original was GL_TEXTURE_BORDER = 0x1005 /// TextureBorder = ((int)0x1005) , /// /// Original was GL_DONT_CARE = 0x1100 /// DontCare = ((int)0x1100) , /// /// Original was GL_FASTEST = 0x1101 /// Fastest = ((int)0x1101) , /// /// Original was GL_NICEST = 0x1102 /// Nicest = ((int)0x1102) , /// /// Original was GL_AMBIENT = 0x1200 /// Ambient = ((int)0x1200) , /// /// Original was GL_DIFFUSE = 0x1201 /// Diffuse = ((int)0x1201) , /// /// Original was GL_SPECULAR = 0x1202 /// Specular = ((int)0x1202) , /// /// Original was GL_POSITION = 0x1203 /// Position = ((int)0x1203) , /// /// Original was GL_SPOT_DIRECTION = 0x1204 /// SpotDirection = ((int)0x1204) , /// /// Original was GL_SPOT_EXPONENT = 0x1205 /// SpotExponent = ((int)0x1205) , /// /// Original was GL_SPOT_CUTOFF = 0x1206 /// SpotCutoff = ((int)0x1206) , /// /// Original was GL_CONSTANT_ATTENUATION = 0x1207 /// ConstantAttenuation = ((int)0x1207) , /// /// Original was GL_LINEAR_ATTENUATION = 0x1208 /// LinearAttenuation = ((int)0x1208) , /// /// Original was GL_QUADRATIC_ATTENUATION = 0x1209 /// QuadraticAttenuation = ((int)0x1209) , /// /// Original was GL_COMPILE = 0x1300 /// Compile = ((int)0x1300) , /// /// Original was GL_COMPILE_AND_EXECUTE = 0x1301 /// CompileAndExecute = ((int)0x1301) , /// /// Original was GL_BYTE = 0x1400 /// Byte = ((int)0x1400) , /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// UnsignedByte = ((int)0x1401) , /// /// Original was GL_SHORT = 0x1402 /// Short = ((int)0x1402) , /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// UnsignedShort = ((int)0x1403) , /// /// Original was GL_INT = 0x1404 /// Int = ((int)0x1404) , /// /// Original was GL_UNSIGNED_INT = 0x1405 /// UnsignedInt = ((int)0x1405) , /// /// Original was GL_FLOAT = 0x1406 /// Float = ((int)0x1406) , /// /// Original was GL_2_BYTES = 0x1407 /// Gl2Bytes = ((int)0x1407) , /// /// Original was GL_3_BYTES = 0x1408 /// Gl3Bytes = ((int)0x1408) , /// /// Original was GL_4_BYTES = 0x1409 /// Gl4Bytes = ((int)0x1409) , /// /// Original was GL_DOUBLE = 0x140A /// Double = ((int)0x140A) , /// /// Original was GL_CLEAR = 0x1500 /// Clear = ((int)0x1500) , /// /// Original was GL_AND = 0x1501 /// And = ((int)0x1501) , /// /// Original was GL_AND_REVERSE = 0x1502 /// AndReverse = ((int)0x1502) , /// /// Original was GL_COPY = 0x1503 /// Copy = ((int)0x1503) , /// /// Original was GL_AND_INVERTED = 0x1504 /// AndInverted = ((int)0x1504) , /// /// Original was GL_NOOP = 0x1505 /// Noop = ((int)0x1505) , /// /// Original was GL_XOR = 0x1506 /// Xor = ((int)0x1506) , /// /// Original was GL_OR = 0x1507 /// Or = ((int)0x1507) , /// /// Original was GL_NOR = 0x1508 /// Nor = ((int)0x1508) , /// /// Original was GL_EQUIV = 0x1509 /// Equiv = ((int)0x1509) , /// /// Original was GL_INVERT = 0x150A /// Invert = ((int)0x150A) , /// /// Original was GL_OR_REVERSE = 0x150B /// OrReverse = ((int)0x150B) , /// /// Original was GL_COPY_INVERTED = 0x150C /// CopyInverted = ((int)0x150C) , /// /// Original was GL_OR_INVERTED = 0x150D /// OrInverted = ((int)0x150D) , /// /// Original was GL_NAND = 0x150E /// Nand = ((int)0x150E) , /// /// Original was GL_SET = 0x150F /// Set = ((int)0x150F) , /// /// Original was GL_EMISSION = 0x1600 /// Emission = ((int)0x1600) , /// /// Original was GL_SHININESS = 0x1601 /// Shininess = ((int)0x1601) , /// /// Original was GL_AMBIENT_AND_DIFFUSE = 0x1602 /// AmbientAndDiffuse = ((int)0x1602) , /// /// Original was GL_COLOR_INDEXES = 0x1603 /// ColorIndexes = ((int)0x1603) , /// /// Original was GL_MODELVIEW = 0x1700 /// Modelview = ((int)0x1700) , /// /// Original was GL_PROJECTION = 0x1701 /// Projection = ((int)0x1701) , /// /// Original was GL_TEXTURE = 0x1702 /// Texture = ((int)0x1702) , /// /// Original was GL_COLOR = 0x1800 /// Color = ((int)0x1800) , /// /// Original was GL_DEPTH = 0x1801 /// Depth = ((int)0x1801) , /// /// Original was GL_STENCIL = 0x1802 /// Stencil = ((int)0x1802) , /// /// Original was GL_COLOR_INDEX = 0x1900 /// ColorIndex = ((int)0x1900) , /// /// Original was GL_STENCIL_INDEX = 0x1901 /// StencilIndex = ((int)0x1901) , /// /// Original was GL_DEPTH_COMPONENT = 0x1902 /// DepthComponent = ((int)0x1902) , /// /// Original was GL_RED = 0x1903 /// Red = ((int)0x1903) , /// /// Original was GL_GREEN = 0x1904 /// Green = ((int)0x1904) , /// /// Original was GL_BLUE = 0x1905 /// Blue = ((int)0x1905) , /// /// Original was GL_ALPHA = 0x1906 /// Alpha = ((int)0x1906) , /// /// Original was GL_RGB = 0x1907 /// Rgb = ((int)0x1907) , /// /// Original was GL_RGBA = 0x1908 /// Rgba = ((int)0x1908) , /// /// Original was GL_LUMINANCE = 0x1909 /// Luminance = ((int)0x1909) , /// /// Original was GL_LUMINANCE_ALPHA = 0x190A /// LuminanceAlpha = ((int)0x190A) , /// /// Original was GL_BITMAP = 0x1A00 /// Bitmap = ((int)0x1A00) , /// /// Original was GL_POINT = 0x1B00 /// Point = ((int)0x1B00) , /// /// Original was GL_LINE = 0x1B01 /// Line = ((int)0x1B01) , /// /// Original was GL_FILL = 0x1B02 /// Fill = ((int)0x1B02) , /// /// Original was GL_RENDER = 0x1C00 /// Render = ((int)0x1C00) , /// /// Original was GL_FEEDBACK = 0x1C01 /// Feedback = ((int)0x1C01) , /// /// Original was GL_SELECT = 0x1C02 /// Select = ((int)0x1C02) , /// /// Original was GL_FLAT = 0x1D00 /// Flat = ((int)0x1D00) , /// /// Original was GL_SMOOTH = 0x1D01 /// Smooth = ((int)0x1D01) , /// /// Original was GL_KEEP = 0x1E00 /// Keep = ((int)0x1E00) , /// /// Original was GL_REPLACE = 0x1E01 /// Replace = ((int)0x1E01) , /// /// Original was GL_INCR = 0x1E02 /// Incr = ((int)0x1E02) , /// /// Original was GL_DECR = 0x1E03 /// Decr = ((int)0x1E03) , /// /// Original was GL_VENDOR = 0x1F00 /// Vendor = ((int)0x1F00) , /// /// Original was GL_RENDERER = 0x1F01 /// Renderer = ((int)0x1F01) , /// /// Original was GL_VERSION = 0x1F02 /// Version = ((int)0x1F02) , /// /// Original was GL_EXTENSIONS = 0x1F03 /// Extensions = ((int)0x1F03) , /// /// Original was GL_S = 0x2000 /// S = ((int)0x2000) , /// /// Original was GL_T = 0x2001 /// T = ((int)0x2001) , /// /// Original was GL_R = 0x2002 /// R = ((int)0x2002) , /// /// Original was GL_Q = 0x2003 /// Q = ((int)0x2003) , /// /// Original was GL_MODULATE = 0x2100 /// Modulate = ((int)0x2100) , /// /// Original was GL_DECAL = 0x2101 /// Decal = ((int)0x2101) , /// /// Original was GL_TEXTURE_ENV_MODE = 0x2200 /// TextureEnvMode = ((int)0x2200) , /// /// Original was GL_TEXTURE_ENV_COLOR = 0x2201 /// TextureEnvColor = ((int)0x2201) , /// /// Original was GL_TEXTURE_ENV = 0x2300 /// TextureEnv = ((int)0x2300) , /// /// Original was GL_EYE_LINEAR = 0x2400 /// EyeLinear = ((int)0x2400) , /// /// Original was GL_OBJECT_LINEAR = 0x2401 /// ObjectLinear = ((int)0x2401) , /// /// Original was GL_SPHERE_MAP = 0x2402 /// SphereMap = ((int)0x2402) , /// /// Original was GL_TEXTURE_GEN_MODE = 0x2500 /// TextureGenMode = ((int)0x2500) , /// /// Original was GL_OBJECT_PLANE = 0x2501 /// ObjectPlane = ((int)0x2501) , /// /// Original was GL_EYE_PLANE = 0x2502 /// EyePlane = ((int)0x2502) , /// /// Original was GL_NEAREST = 0x2600 /// Nearest = ((int)0x2600) , /// /// Original was GL_LINEAR = 0x2601 /// Linear = ((int)0x2601) , /// /// Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700 /// NearestMipmapNearest = ((int)0x2700) , /// /// Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701 /// LinearMipmapNearest = ((int)0x2701) , /// /// Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702 /// NearestMipmapLinear = ((int)0x2702) , /// /// Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703 /// LinearMipmapLinear = ((int)0x2703) , /// /// Original was GL_TEXTURE_MAG_FILTER = 0x2800 /// TextureMagFilter = ((int)0x2800) , /// /// Original was GL_TEXTURE_MIN_FILTER = 0x2801 /// TextureMinFilter = ((int)0x2801) , /// /// Original was GL_TEXTURE_WRAP_S = 0x2802 /// TextureWrapS = ((int)0x2802) , /// /// Original was GL_TEXTURE_WRAP_T = 0x2803 /// TextureWrapT = ((int)0x2803) , /// /// Original was GL_CLAMP = 0x2900 /// Clamp = ((int)0x2900) , /// /// Original was GL_REPEAT = 0x2901 /// Repeat = ((int)0x2901) , /// /// Original was GL_POLYGON_OFFSET_UNITS = 0x2A00 /// PolygonOffsetUnits = ((int)0x2A00) , /// /// Original was GL_POLYGON_OFFSET_POINT = 0x2A01 /// PolygonOffsetPoint = ((int)0x2A01) , /// /// Original was GL_POLYGON_OFFSET_LINE = 0x2A02 /// PolygonOffsetLine = ((int)0x2A02) , /// /// Original was GL_R3_G3_B2 = 0x2A10 /// R3G3B2 = ((int)0x2A10) , /// /// Original was GL_V2F = 0x2A20 /// V2f = ((int)0x2A20) , /// /// Original was GL_V3F = 0x2A21 /// V3f = ((int)0x2A21) , /// /// Original was GL_C4UB_V2F = 0x2A22 /// C4ubV2f = ((int)0x2A22) , /// /// Original was GL_C4UB_V3F = 0x2A23 /// C4ubV3f = ((int)0x2A23) , /// /// Original was GL_C3F_V3F = 0x2A24 /// C3fV3f = ((int)0x2A24) , /// /// Original was GL_N3F_V3F = 0x2A25 /// N3fV3f = ((int)0x2A25) , /// /// Original was GL_C4F_N3F_V3F = 0x2A26 /// C4fN3fV3f = ((int)0x2A26) , /// /// Original was GL_T2F_V3F = 0x2A27 /// T2fV3f = ((int)0x2A27) , /// /// Original was GL_T4F_V4F = 0x2A28 /// T4fV4f = ((int)0x2A28) , /// /// Original was GL_T2F_C4UB_V3F = 0x2A29 /// T2fC4ubV3f = ((int)0x2A29) , /// /// Original was GL_T2F_C3F_V3F = 0x2A2A /// T2fC3fV3f = ((int)0x2A2A) , /// /// Original was GL_T2F_N3F_V3F = 0x2A2B /// T2fN3fV3f = ((int)0x2A2B) , /// /// Original was GL_T2F_C4F_N3F_V3F = 0x2A2C /// T2fC4fN3fV3f = ((int)0x2A2C) , /// /// Original was GL_T4F_C4F_N3F_V4F = 0x2A2D /// T4fC4fN3fV4f = ((int)0x2A2D) , /// /// Original was GL_CLIP_PLANE0 = 0x3000 /// ClipPlane0 = ((int)0x3000) , /// /// Original was GL_CLIP_PLANE1 = 0x3001 /// ClipPlane1 = ((int)0x3001) , /// /// Original was GL_CLIP_PLANE2 = 0x3002 /// ClipPlane2 = ((int)0x3002) , /// /// Original was GL_CLIP_PLANE3 = 0x3003 /// ClipPlane3 = ((int)0x3003) , /// /// Original was GL_CLIP_PLANE4 = 0x3004 /// ClipPlane4 = ((int)0x3004) , /// /// Original was GL_CLIP_PLANE5 = 0x3005 /// ClipPlane5 = ((int)0x3005) , /// /// Original was GL_LIGHT0 = 0x4000 /// Light0 = ((int)0x4000) , /// /// Original was GL_LIGHT1 = 0x4001 /// Light1 = ((int)0x4001) , /// /// Original was GL_LIGHT2 = 0x4002 /// Light2 = ((int)0x4002) , /// /// Original was GL_LIGHT3 = 0x4003 /// Light3 = ((int)0x4003) , /// /// Original was GL_LIGHT4 = 0x4004 /// Light4 = ((int)0x4004) , /// /// Original was GL_LIGHT5 = 0x4005 /// Light5 = ((int)0x4005) , /// /// Original was GL_LIGHT6 = 0x4006 /// Light6 = ((int)0x4006) , /// /// Original was GL_LIGHT7 = 0x4007 /// Light7 = ((int)0x4007) , /// /// Original was GL_POLYGON_OFFSET_FILL = 0x8037 /// PolygonOffsetFill = ((int)0x8037) , /// /// Original was GL_POLYGON_OFFSET_FACTOR = 0x8038 /// PolygonOffsetFactor = ((int)0x8038) , /// /// Original was GL_ALPHA4 = 0x803B /// Alpha4 = ((int)0x803B) , /// /// Original was GL_ALPHA8 = 0x803C /// Alpha8 = ((int)0x803C) , /// /// Original was GL_ALPHA12 = 0x803D /// Alpha12 = ((int)0x803D) , /// /// Original was GL_ALPHA16 = 0x803E /// Alpha16 = ((int)0x803E) , /// /// Original was GL_LUMINANCE4 = 0x803F /// Luminance4 = ((int)0x803F) , /// /// Original was GL_LUMINANCE8 = 0x8040 /// Luminance8 = ((int)0x8040) , /// /// Original was GL_LUMINANCE12 = 0x8041 /// Luminance12 = ((int)0x8041) , /// /// Original was GL_LUMINANCE16 = 0x8042 /// Luminance16 = ((int)0x8042) , /// /// Original was GL_LUMINANCE4_ALPHA4 = 0x8043 /// Luminance4Alpha4 = ((int)0x8043) , /// /// Original was GL_LUMINANCE6_ALPHA2 = 0x8044 /// Luminance6Alpha2 = ((int)0x8044) , /// /// Original was GL_LUMINANCE8_ALPHA8 = 0x8045 /// Luminance8Alpha8 = ((int)0x8045) , /// /// Original was GL_LUMINANCE12_ALPHA4 = 0x8046 /// Luminance12Alpha4 = ((int)0x8046) , /// /// Original was GL_LUMINANCE12_ALPHA12 = 0x8047 /// Luminance12Alpha12 = ((int)0x8047) , /// /// Original was GL_LUMINANCE16_ALPHA16 = 0x8048 /// Luminance16Alpha16 = ((int)0x8048) , /// /// Original was GL_INTENSITY = 0x8049 /// Intensity = ((int)0x8049) , /// /// Original was GL_INTENSITY4 = 0x804A /// Intensity4 = ((int)0x804A) , /// /// Original was GL_INTENSITY8 = 0x804B /// Intensity8 = ((int)0x804B) , /// /// Original was GL_INTENSITY12 = 0x804C /// Intensity12 = ((int)0x804C) , /// /// Original was GL_INTENSITY16 = 0x804D /// Intensity16 = ((int)0x804D) , /// /// Original was GL_RGB4 = 0x804F /// Rgb4 = ((int)0x804F) , /// /// Original was GL_RGB5 = 0x8050 /// Rgb5 = ((int)0x8050) , /// /// Original was GL_RGB8 = 0x8051 /// Rgb8 = ((int)0x8051) , /// /// Original was GL_RGB10 = 0x8052 /// Rgb10 = ((int)0x8052) , /// /// Original was GL_RGB12 = 0x8053 /// Rgb12 = ((int)0x8053) , /// /// Original was GL_RGB16 = 0x8054 /// Rgb16 = ((int)0x8054) , /// /// Original was GL_RGBA2 = 0x8055 /// Rgba2 = ((int)0x8055) , /// /// Original was GL_RGBA4 = 0x8056 /// Rgba4 = ((int)0x8056) , /// /// Original was GL_RGB5_A1 = 0x8057 /// Rgb5A1 = ((int)0x8057) , /// /// Original was GL_RGBA8 = 0x8058 /// Rgba8 = ((int)0x8058) , /// /// Original was GL_RGB10_A2 = 0x8059 /// Rgb10A2 = ((int)0x8059) , /// /// Original was GL_RGBA12 = 0x805A /// Rgba12 = ((int)0x805A) , /// /// Original was GL_RGBA16 = 0x805B /// Rgba16 = ((int)0x805B) , /// /// Original was GL_TEXTURE_RED_SIZE = 0x805C /// TextureRedSize = ((int)0x805C) , /// /// Original was GL_TEXTURE_GREEN_SIZE = 0x805D /// TextureGreenSize = ((int)0x805D) , /// /// Original was GL_TEXTURE_BLUE_SIZE = 0x805E /// TextureBlueSize = ((int)0x805E) , /// /// Original was GL_TEXTURE_ALPHA_SIZE = 0x805F /// TextureAlphaSize = ((int)0x805F) , /// /// Original was GL_TEXTURE_LUMINANCE_SIZE = 0x8060 /// TextureLuminanceSize = ((int)0x8060) , /// /// Original was GL_TEXTURE_INTENSITY_SIZE = 0x8061 /// TextureIntensitySize = ((int)0x8061) , /// /// Original was GL_PROXY_TEXTURE_1D = 0x8063 /// ProxyTexture1D = ((int)0x8063) , /// /// Original was GL_PROXY_TEXTURE_2D = 0x8064 /// ProxyTexture2D = ((int)0x8064) , /// /// Original was GL_TEXTURE_PRIORITY = 0x8066 /// TexturePriority = ((int)0x8066) , /// /// Original was GL_TEXTURE_RESIDENT = 0x8067 /// TextureResident = ((int)0x8067) , /// /// Original was GL_TEXTURE_BINDING_1D = 0x8068 /// TextureBinding1D = ((int)0x8068) , /// /// Original was GL_TEXTURE_BINDING_2D = 0x8069 /// TextureBinding2D = ((int)0x8069) , /// /// Original was GL_VERTEX_ARRAY = 0x8074 /// VertexArray = ((int)0x8074) , /// /// Original was GL_NORMAL_ARRAY = 0x8075 /// NormalArray = ((int)0x8075) , /// /// Original was GL_COLOR_ARRAY = 0x8076 /// ColorArray = ((int)0x8076) , /// /// Original was GL_INDEX_ARRAY = 0x8077 /// IndexArray = ((int)0x8077) , /// /// Original was GL_TEXTURE_COORD_ARRAY = 0x8078 /// TextureCoordArray = ((int)0x8078) , /// /// Original was GL_EDGE_FLAG_ARRAY = 0x8079 /// EdgeFlagArray = ((int)0x8079) , /// /// Original was GL_VERTEX_ARRAY_SIZE = 0x807A /// VertexArraySize = ((int)0x807A) , /// /// Original was GL_VERTEX_ARRAY_TYPE = 0x807B /// VertexArrayType = ((int)0x807B) , /// /// Original was GL_VERTEX_ARRAY_STRIDE = 0x807C /// VertexArrayStride = ((int)0x807C) , /// /// Original was GL_NORMAL_ARRAY_TYPE = 0x807E /// NormalArrayType = ((int)0x807E) , /// /// Original was GL_NORMAL_ARRAY_STRIDE = 0x807F /// NormalArrayStride = ((int)0x807F) , /// /// Original was GL_COLOR_ARRAY_SIZE = 0x8081 /// ColorArraySize = ((int)0x8081) , /// /// Original was GL_COLOR_ARRAY_TYPE = 0x8082 /// ColorArrayType = ((int)0x8082) , /// /// Original was GL_COLOR_ARRAY_STRIDE = 0x8083 /// ColorArrayStride = ((int)0x8083) , /// /// Original was GL_INDEX_ARRAY_TYPE = 0x8085 /// IndexArrayType = ((int)0x8085) , /// /// Original was GL_INDEX_ARRAY_STRIDE = 0x8086 /// IndexArrayStride = ((int)0x8086) , /// /// Original was GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088 /// TextureCoordArraySize = ((int)0x8088) , /// /// Original was GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089 /// TextureCoordArrayType = ((int)0x8089) , /// /// Original was GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A /// TextureCoordArrayStride = ((int)0x808A) , /// /// Original was GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C /// EdgeFlagArrayStride = ((int)0x808C) , /// /// Original was GL_VERTEX_ARRAY_POINTER = 0x808E /// VertexArrayPointer = ((int)0x808E) , /// /// Original was GL_NORMAL_ARRAY_POINTER = 0x808F /// NormalArrayPointer = ((int)0x808F) , /// /// Original was GL_COLOR_ARRAY_POINTER = 0x8090 /// ColorArrayPointer = ((int)0x8090) , /// /// Original was GL_INDEX_ARRAY_POINTER = 0x8091 /// IndexArrayPointer = ((int)0x8091) , /// /// Original was GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092 /// TextureCoordArrayPointer = ((int)0x8092) , /// /// Original was GL_EDGE_FLAG_ARRAY_POINTER = 0x8093 /// EdgeFlagArrayPointer = ((int)0x8093) , /// /// Original was GL_ALL_ATTRIB_BITS = 0xFFFFFFFF /// AllAttribBits = unchecked((int)0xFFFFFFFF) , /// /// Original was GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF /// ClientAllAttribBits = unchecked((int)0xFFFFFFFF) , /// /// Original was GL_ONE = 1 /// One = ((int)1) , /// /// Original was GL_TRUE = 1 /// True = ((int)1) , } /// /// Not used directly. /// public enum Version12 : int { /// /// Original was GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12 /// SmoothPointSizeRange = ((int)0x0B12) , /// /// Original was GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13 /// SmoothPointSizeGranularity = ((int)0x0B13) , /// /// Original was GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22 /// SmoothLineWidthRange = ((int)0x0B22) , /// /// Original was GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23 /// SmoothLineWidthGranularity = ((int)0x0B23) , /// /// Original was GL_CONSTANT_COLOR = 0x8001 /// ConstantColor = ((int)0x8001) , /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002 /// OneMinusConstantColor = ((int)0x8002) , /// /// Original was GL_CONSTANT_ALPHA = 0x8003 /// ConstantAlpha = ((int)0x8003) , /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004 /// OneMinusConstantAlpha = ((int)0x8004) , /// /// Original was GL_BLEND_COLOR = 0x8005 /// BlendColor = ((int)0x8005) , /// /// Original was GL_CONVOLUTION_1D = 0x8010 /// Convolution1D = ((int)0x8010) , /// /// Original was GL_CONVOLUTION_2D = 0x8011 /// Convolution2D = ((int)0x8011) , /// /// Original was GL_SEPARABLE_2D = 0x8012 /// Separable2D = ((int)0x8012) , /// /// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013 /// ConvolutionBorderMode = ((int)0x8013) , /// /// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014 /// ConvolutionFilterScale = ((int)0x8014) , /// /// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015 /// ConvolutionFilterBias = ((int)0x8015) , /// /// Original was GL_REDUCE = 0x8016 /// Reduce = ((int)0x8016) , /// /// Original was GL_CONVOLUTION_FORMAT = 0x8017 /// ConvolutionFormat = ((int)0x8017) , /// /// Original was GL_CONVOLUTION_WIDTH = 0x8018 /// ConvolutionWidth = ((int)0x8018) , /// /// Original was GL_CONVOLUTION_HEIGHT = 0x8019 /// ConvolutionHeight = ((int)0x8019) , /// /// Original was GL_MAX_CONVOLUTION_WIDTH = 0x801A /// MaxConvolutionWidth = ((int)0x801A) , /// /// Original was GL_MAX_CONVOLUTION_HEIGHT = 0x801B /// MaxConvolutionHeight = ((int)0x801B) , /// /// Original was GL_POST_CONVOLUTION_RED_SCALE = 0x801C /// PostConvolutionRedScale = ((int)0x801C) , /// /// Original was GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D /// PostConvolutionGreenScale = ((int)0x801D) , /// /// Original was GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E /// PostConvolutionBlueScale = ((int)0x801E) , /// /// Original was GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F /// PostConvolutionAlphaScale = ((int)0x801F) , /// /// Original was GL_POST_CONVOLUTION_RED_BIAS = 0x8020 /// PostConvolutionRedBias = ((int)0x8020) , /// /// Original was GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021 /// PostConvolutionGreenBias = ((int)0x8021) , /// /// Original was GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022 /// PostConvolutionBlueBias = ((int)0x8022) , /// /// Original was GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023 /// PostConvolutionAlphaBias = ((int)0x8023) , /// /// Original was GL_HISTOGRAM = 0x8024 /// Histogram = ((int)0x8024) , /// /// Original was GL_PROXY_HISTOGRAM = 0x8025 /// ProxyHistogram = ((int)0x8025) , /// /// Original was GL_HISTOGRAM_WIDTH = 0x8026 /// HistogramWidth = ((int)0x8026) , /// /// Original was GL_HISTOGRAM_FORMAT = 0x8027 /// HistogramFormat = ((int)0x8027) , /// /// Original was GL_HISTOGRAM_RED_SIZE = 0x8028 /// HistogramRedSize = ((int)0x8028) , /// /// Original was GL_HISTOGRAM_GREEN_SIZE = 0x8029 /// HistogramGreenSize = ((int)0x8029) , /// /// Original was GL_HISTOGRAM_BLUE_SIZE = 0x802A /// HistogramBlueSize = ((int)0x802A) , /// /// Original was GL_HISTOGRAM_ALPHA_SIZE = 0x802B /// HistogramAlphaSize = ((int)0x802B) , /// /// Original was GL_HISTOGRAM_SINK = 0x802D /// HistogramSink = ((int)0x802D) , /// /// Original was GL_MINMAX = 0x802E /// Minmax = ((int)0x802E) , /// /// Original was GL_MINMAX_FORMAT = 0x802F /// MinmaxFormat = ((int)0x802F) , /// /// Original was GL_MINMAX_SINK = 0x8030 /// MinmaxSink = ((int)0x8030) , /// /// Original was GL_TABLE_TOO_LARGE = 0x8031 /// TableTooLarge = ((int)0x8031) , /// /// Original was GL_UNSIGNED_BYTE_3_3_2 = 0x8032 /// UnsignedByte332 = ((int)0x8032) , /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033 /// UnsignedShort4444 = ((int)0x8033) , /// /// Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034 /// UnsignedShort5551 = ((int)0x8034) , /// /// Original was GL_UNSIGNED_INT_8_8_8_8 = 0x8035 /// UnsignedInt8888 = ((int)0x8035) , /// /// Original was GL_UNSIGNED_INT_10_10_10_2 = 0x8036 /// UnsignedInt1010102 = ((int)0x8036) , /// /// Original was GL_RESCALE_NORMAL = 0x803A /// RescaleNormal = ((int)0x803A) , /// /// Original was GL_TEXTURE_BINDING_3D = 0x806A /// TextureBinding3D = ((int)0x806A) , /// /// Original was GL_PACK_SKIP_IMAGES = 0x806B /// PackSkipImages = ((int)0x806B) , /// /// Original was GL_PACK_IMAGE_HEIGHT = 0x806C /// PackImageHeight = ((int)0x806C) , /// /// Original was GL_UNPACK_SKIP_IMAGES = 0x806D /// UnpackSkipImages = ((int)0x806D) , /// /// Original was GL_UNPACK_IMAGE_HEIGHT = 0x806E /// UnpackImageHeight = ((int)0x806E) , /// /// Original was GL_TEXTURE_3D = 0x806F /// Texture3D = ((int)0x806F) , /// /// Original was GL_PROXY_TEXTURE_3D = 0x8070 /// ProxyTexture3D = ((int)0x8070) , /// /// Original was GL_TEXTURE_DEPTH = 0x8071 /// TextureDepth = ((int)0x8071) , /// /// Original was GL_TEXTURE_WRAP_R = 0x8072 /// TextureWrapR = ((int)0x8072) , /// /// Original was GL_MAX_3D_TEXTURE_SIZE = 0x8073 /// Max3DTextureSize = ((int)0x8073) , /// /// Original was GL_COLOR_MATRIX = 0x80B1 /// ColorMatrix = ((int)0x80B1) , /// /// Original was GL_COLOR_MATRIX_STACK_DEPTH = 0x80B2 /// ColorMatrixStackDepth = ((int)0x80B2) , /// /// Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3 /// MaxColorMatrixStackDepth = ((int)0x80B3) , /// /// Original was GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4 /// PostColorMatrixRedScale = ((int)0x80B4) , /// /// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5 /// PostColorMatrixGreenScale = ((int)0x80B5) , /// /// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6 /// PostColorMatrixBlueScale = ((int)0x80B6) , /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7 /// PostColorMatrixAlphaScale = ((int)0x80B7) , /// /// Original was GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8 /// PostColorMatrixRedBias = ((int)0x80B8) , /// /// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9 /// PostColorMatrixGreenBias = ((int)0x80B9) , /// /// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA /// PostColorMatrixBlueBias = ((int)0x80BA) , /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB /// PostColorMatrixAlphaBias = ((int)0x80BB) , /// /// Original was GL_COLOR_TABLE = 0x80D0 /// ColorTable = ((int)0x80D0) , /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1 /// PostConvolutionColorTable = ((int)0x80D1) , /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2 /// PostColorMatrixColorTable = ((int)0x80D2) , /// /// Original was GL_PROXY_COLOR_TABLE = 0x80D3 /// ProxyColorTable = ((int)0x80D3) , /// /// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4 /// ProxyPostConvolutionColorTable = ((int)0x80D4) , /// /// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5 /// ProxyPostColorMatrixColorTable = ((int)0x80D5) , /// /// Original was GL_COLOR_TABLE_SCALE = 0x80D6 /// ColorTableScale = ((int)0x80D6) , /// /// Original was GL_COLOR_TABLE_BIAS = 0x80D7 /// ColorTableBias = ((int)0x80D7) , /// /// Original was GL_COLOR_TABLE_FORMAT = 0x80D8 /// ColorTableFormat = ((int)0x80D8) , /// /// Original was GL_COLOR_TABLE_WIDTH = 0x80D9 /// ColorTableWidth = ((int)0x80D9) , /// /// Original was GL_COLOR_TABLE_RED_SIZE = 0x80DA /// ColorTableRedSize = ((int)0x80DA) , /// /// Original was GL_COLOR_TABLE_GREEN_SIZE = 0x80DB /// ColorTableGreenSize = ((int)0x80DB) , /// /// Original was GL_COLOR_TABLE_BLUE_SIZE = 0x80DC /// ColorTableBlueSize = ((int)0x80DC) , /// /// Original was GL_COLOR_TABLE_ALPHA_SIZE = 0x80DD /// ColorTableAlphaSize = ((int)0x80DD) , /// /// Original was GL_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE /// ColorTableLuminanceSize = ((int)0x80DE) , /// /// Original was GL_COLOR_TABLE_INTENSITY_SIZE = 0x80DF /// ColorTableIntensitySize = ((int)0x80DF) , /// /// Original was GL_BGR = 0x80E0 /// Bgr = ((int)0x80E0) , /// /// Original was GL_BGRA = 0x80E1 /// Bgra = ((int)0x80E1) , /// /// Original was GL_MAX_ELEMENTS_VERTICES = 0x80E8 /// MaxElementsVertices = ((int)0x80E8) , /// /// Original was GL_MAX_ELEMENTS_INDICES = 0x80E9 /// MaxElementsIndices = ((int)0x80E9) , /// /// Original was GL_CLAMP_TO_EDGE = 0x812F /// ClampToEdge = ((int)0x812F) , /// /// Original was GL_TEXTURE_MIN_LOD = 0x813A /// TextureMinLod = ((int)0x813A) , /// /// Original was GL_TEXTURE_MAX_LOD = 0x813B /// TextureMaxLod = ((int)0x813B) , /// /// Original was GL_TEXTURE_BASE_LEVEL = 0x813C /// TextureBaseLevel = ((int)0x813C) , /// /// Original was GL_TEXTURE_MAX_LEVEL = 0x813D /// TextureMaxLevel = ((int)0x813D) , /// /// Original was GL_CONSTANT_BORDER = 0x8151 /// ConstantBorder = ((int)0x8151) , /// /// Original was GL_REPLICATE_BORDER = 0x8153 /// ReplicateBorder = ((int)0x8153) , /// /// Original was GL_CONVOLUTION_BORDER_COLOR = 0x8154 /// ConvolutionBorderColor = ((int)0x8154) , /// /// Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8 /// LightModelColorControl = ((int)0x81F8) , /// /// Original was GL_SINGLE_COLOR = 0x81F9 /// SingleColor = ((int)0x81F9) , /// /// Original was GL_SEPARATE_SPECULAR_COLOR = 0x81FA /// SeparateSpecularColor = ((int)0x81FA) , /// /// Original was GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362 /// UnsignedByte233Rev = ((int)0x8362) , /// /// Original was GL_UNSIGNED_SHORT_5_6_5 = 0x8363 /// UnsignedShort565 = ((int)0x8363) , /// /// Original was GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364 /// UnsignedShort565Rev = ((int)0x8364) , /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365 /// UnsignedShort4444Rev = ((int)0x8365) , /// /// Original was GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366 /// UnsignedShort1555Rev = ((int)0x8366) , /// /// Original was GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367 /// UnsignedInt8888Rev = ((int)0x8367) , /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 /// UnsignedInt2101010Rev = ((int)0x8368) , /// /// Original was GL_ALIASED_POINT_SIZE_RANGE = 0x846D /// AliasedPointSizeRange = ((int)0x846D) , /// /// Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E /// AliasedLineWidthRange = ((int)0x846E) , } /// /// Not used directly. /// public enum Version13 : int { /// /// Original was GL_MULTISAMPLE_BIT = 0x20000000 /// MultisampleBit = ((int)0x20000000) , /// /// Original was GL_MULTISAMPLE = 0x809D /// Multisample = ((int)0x809D) , /// /// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E /// SampleAlphaToCoverage = ((int)0x809E) , /// /// Original was GL_SAMPLE_ALPHA_TO_ONE = 0x809F /// SampleAlphaToOne = ((int)0x809F) , /// /// Original was GL_SAMPLE_COVERAGE = 0x80A0 /// SampleCoverage = ((int)0x80A0) , /// /// Original was GL_SAMPLE_BUFFERS = 0x80A8 /// SampleBuffers = ((int)0x80A8) , /// /// Original was GL_SAMPLES = 0x80A9 /// Samples = ((int)0x80A9) , /// /// Original was GL_SAMPLE_COVERAGE_VALUE = 0x80AA /// SampleCoverageValue = ((int)0x80AA) , /// /// Original was GL_SAMPLE_COVERAGE_INVERT = 0x80AB /// SampleCoverageInvert = ((int)0x80AB) , /// /// Original was GL_CLAMP_TO_BORDER = 0x812D /// ClampToBorder = ((int)0x812D) , /// /// Original was GL_TEXTURE0 = 0x84C0 /// Texture0 = ((int)0x84C0) , /// /// Original was GL_TEXTURE1 = 0x84C1 /// Texture1 = ((int)0x84C1) , /// /// Original was GL_TEXTURE2 = 0x84C2 /// Texture2 = ((int)0x84C2) , /// /// Original was GL_TEXTURE3 = 0x84C3 /// Texture3 = ((int)0x84C3) , /// /// Original was GL_TEXTURE4 = 0x84C4 /// Texture4 = ((int)0x84C4) , /// /// Original was GL_TEXTURE5 = 0x84C5 /// Texture5 = ((int)0x84C5) , /// /// Original was GL_TEXTURE6 = 0x84C6 /// Texture6 = ((int)0x84C6) , /// /// Original was GL_TEXTURE7 = 0x84C7 /// Texture7 = ((int)0x84C7) , /// /// Original was GL_TEXTURE8 = 0x84C8 /// Texture8 = ((int)0x84C8) , /// /// Original was GL_TEXTURE9 = 0x84C9 /// Texture9 = ((int)0x84C9) , /// /// Original was GL_TEXTURE10 = 0x84CA /// Texture10 = ((int)0x84CA) , /// /// Original was GL_TEXTURE11 = 0x84CB /// Texture11 = ((int)0x84CB) , /// /// Original was GL_TEXTURE12 = 0x84CC /// Texture12 = ((int)0x84CC) , /// /// Original was GL_TEXTURE13 = 0x84CD /// Texture13 = ((int)0x84CD) , /// /// Original was GL_TEXTURE14 = 0x84CE /// Texture14 = ((int)0x84CE) , /// /// Original was GL_TEXTURE15 = 0x84CF /// Texture15 = ((int)0x84CF) , /// /// Original was GL_TEXTURE16 = 0x84D0 /// Texture16 = ((int)0x84D0) , /// /// Original was GL_TEXTURE17 = 0x84D1 /// Texture17 = ((int)0x84D1) , /// /// Original was GL_TEXTURE18 = 0x84D2 /// Texture18 = ((int)0x84D2) , /// /// Original was GL_TEXTURE19 = 0x84D3 /// Texture19 = ((int)0x84D3) , /// /// Original was GL_TEXTURE20 = 0x84D4 /// Texture20 = ((int)0x84D4) , /// /// Original was GL_TEXTURE21 = 0x84D5 /// Texture21 = ((int)0x84D5) , /// /// Original was GL_TEXTURE22 = 0x84D6 /// Texture22 = ((int)0x84D6) , /// /// Original was GL_TEXTURE23 = 0x84D7 /// Texture23 = ((int)0x84D7) , /// /// Original was GL_TEXTURE24 = 0x84D8 /// Texture24 = ((int)0x84D8) , /// /// Original was GL_TEXTURE25 = 0x84D9 /// Texture25 = ((int)0x84D9) , /// /// Original was GL_TEXTURE26 = 0x84DA /// Texture26 = ((int)0x84DA) , /// /// Original was GL_TEXTURE27 = 0x84DB /// Texture27 = ((int)0x84DB) , /// /// Original was GL_TEXTURE28 = 0x84DC /// Texture28 = ((int)0x84DC) , /// /// Original was GL_TEXTURE29 = 0x84DD /// Texture29 = ((int)0x84DD) , /// /// Original was GL_TEXTURE30 = 0x84DE /// Texture30 = ((int)0x84DE) , /// /// Original was GL_TEXTURE31 = 0x84DF /// Texture31 = ((int)0x84DF) , /// /// Original was GL_ACTIVE_TEXTURE = 0x84E0 /// ActiveTexture = ((int)0x84E0) , /// /// Original was GL_CLIENT_ACTIVE_TEXTURE = 0x84E1 /// ClientActiveTexture = ((int)0x84E1) , /// /// Original was GL_MAX_TEXTURE_UNITS = 0x84E2 /// MaxTextureUnits = ((int)0x84E2) , /// /// Original was GL_TRANSPOSE_MODELVIEW_MATRIX = 0x84E3 /// TransposeModelviewMatrix = ((int)0x84E3) , /// /// Original was GL_TRANSPOSE_PROJECTION_MATRIX = 0x84E4 /// TransposeProjectionMatrix = ((int)0x84E4) , /// /// Original was GL_TRANSPOSE_TEXTURE_MATRIX = 0x84E5 /// TransposeTextureMatrix = ((int)0x84E5) , /// /// Original was GL_TRANSPOSE_COLOR_MATRIX = 0x84E6 /// TransposeColorMatrix = ((int)0x84E6) , /// /// Original was GL_SUBTRACT = 0x84E7 /// Subtract = ((int)0x84E7) , /// /// Original was GL_COMPRESSED_ALPHA = 0x84E9 /// CompressedAlpha = ((int)0x84E9) , /// /// Original was GL_COMPRESSED_LUMINANCE = 0x84EA /// CompressedLuminance = ((int)0x84EA) , /// /// Original was GL_COMPRESSED_LUMINANCE_ALPHA = 0x84EB /// CompressedLuminanceAlpha = ((int)0x84EB) , /// /// Original was GL_COMPRESSED_INTENSITY = 0x84EC /// CompressedIntensity = ((int)0x84EC) , /// /// Original was GL_COMPRESSED_RGB = 0x84ED /// CompressedRgb = ((int)0x84ED) , /// /// Original was GL_COMPRESSED_RGBA = 0x84EE /// CompressedRgba = ((int)0x84EE) , /// /// Original was GL_TEXTURE_COMPRESSION_HINT = 0x84EF /// TextureCompressionHint = ((int)0x84EF) , /// /// Original was GL_NORMAL_MAP = 0x8511 /// NormalMap = ((int)0x8511) , /// /// Original was GL_REFLECTION_MAP = 0x8512 /// ReflectionMap = ((int)0x8512) , /// /// Original was GL_TEXTURE_CUBE_MAP = 0x8513 /// TextureCubeMap = ((int)0x8513) , /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514 /// TextureBindingCubeMap = ((int)0x8514) , /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 /// TextureCubeMapPositiveX = ((int)0x8515) , /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 /// TextureCubeMapNegativeX = ((int)0x8516) , /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 /// TextureCubeMapPositiveY = ((int)0x8517) , /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 /// TextureCubeMapNegativeY = ((int)0x8518) , /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 /// TextureCubeMapPositiveZ = ((int)0x8519) , /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A /// TextureCubeMapNegativeZ = ((int)0x851A) , /// /// Original was GL_PROXY_TEXTURE_CUBE_MAP = 0x851B /// ProxyTextureCubeMap = ((int)0x851B) , /// /// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C /// MaxCubeMapTextureSize = ((int)0x851C) , /// /// Original was GL_COMBINE = 0x8570 /// Combine = ((int)0x8570) , /// /// Original was GL_COMBINE_RGB = 0x8571 /// CombineRgb = ((int)0x8571) , /// /// Original was GL_COMBINE_ALPHA = 0x8572 /// CombineAlpha = ((int)0x8572) , /// /// Original was GL_RGB_SCALE = 0x8573 /// RgbScale = ((int)0x8573) , /// /// Original was GL_ADD_SIGNED = 0x8574 /// AddSigned = ((int)0x8574) , /// /// Original was GL_INTERPOLATE = 0x8575 /// Interpolate = ((int)0x8575) , /// /// Original was GL_CONSTANT = 0x8576 /// Constant = ((int)0x8576) , /// /// Original was GL_PRIMARY_COLOR = 0x8577 /// PrimaryColor = ((int)0x8577) , /// /// Original was GL_PREVIOUS = 0x8578 /// Previous = ((int)0x8578) , /// /// Original was GL_SOURCE0_RGB = 0x8580 /// Source0Rgb = ((int)0x8580) , /// /// Original was GL_SOURCE1_RGB = 0x8581 /// Source1Rgb = ((int)0x8581) , /// /// Original was GL_SOURCE2_RGB = 0x8582 /// Source2Rgb = ((int)0x8582) , /// /// Original was GL_SOURCE0_ALPHA = 0x8588 /// Source0Alpha = ((int)0x8588) , /// /// Original was GL_SOURCE1_ALPHA = 0x8589 /// Source1Alpha = ((int)0x8589) , /// /// Original was GL_SOURCE2_ALPHA = 0x858A /// Source2Alpha = ((int)0x858A) , /// /// Original was GL_OPERAND0_RGB = 0x8590 /// Operand0Rgb = ((int)0x8590) , /// /// Original was GL_OPERAND1_RGB = 0x8591 /// Operand1Rgb = ((int)0x8591) , /// /// Original was GL_OPERAND2_RGB = 0x8592 /// Operand2Rgb = ((int)0x8592) , /// /// Original was GL_OPERAND0_ALPHA = 0x8598 /// Operand0Alpha = ((int)0x8598) , /// /// Original was GL_OPERAND1_ALPHA = 0x8599 /// Operand1Alpha = ((int)0x8599) , /// /// Original was GL_OPERAND2_ALPHA = 0x859A /// Operand2Alpha = ((int)0x859A) , /// /// Original was GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0 /// TextureCompressedImageSize = ((int)0x86A0) , /// /// Original was GL_TEXTURE_COMPRESSED = 0x86A1 /// TextureCompressed = ((int)0x86A1) , /// /// Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 /// NumCompressedTextureFormats = ((int)0x86A2) , /// /// Original was GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3 /// CompressedTextureFormats = ((int)0x86A3) , /// /// Original was GL_DOT3_RGB = 0x86AE /// Dot3Rgb = ((int)0x86AE) , /// /// Original was GL_DOT3_RGBA = 0x86AF /// Dot3Rgba = ((int)0x86AF) , } /// /// Not used directly. /// public enum Version14 : int { /// /// Original was GL_BLEND_DST_RGB = 0x80C8 /// BlendDstRgb = ((int)0x80C8) , /// /// Original was GL_BLEND_SRC_RGB = 0x80C9 /// BlendSrcRgb = ((int)0x80C9) , /// /// Original was GL_BLEND_DST_ALPHA = 0x80CA /// BlendDstAlpha = ((int)0x80CA) , /// /// Original was GL_BLEND_SRC_ALPHA = 0x80CB /// BlendSrcAlpha = ((int)0x80CB) , /// /// Original was GL_POINT_SIZE_MIN = 0x8126 /// PointSizeMin = ((int)0x8126) , /// /// Original was GL_POINT_SIZE_MAX = 0x8127 /// PointSizeMax = ((int)0x8127) , /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128 /// PointFadeThresholdSize = ((int)0x8128) , /// /// Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129 /// PointDistanceAttenuation = ((int)0x8129) , /// /// Original was GL_GENERATE_MIPMAP = 0x8191 /// GenerateMipmap = ((int)0x8191) , /// /// Original was GL_GENERATE_MIPMAP_HINT = 0x8192 /// GenerateMipmapHint = ((int)0x8192) , /// /// Original was GL_DEPTH_COMPONENT16 = 0x81A5 /// DepthComponent16 = ((int)0x81A5) , /// /// Original was GL_DEPTH_COMPONENT24 = 0x81A6 /// DepthComponent24 = ((int)0x81A6) , /// /// Original was GL_DEPTH_COMPONENT32 = 0x81A7 /// DepthComponent32 = ((int)0x81A7) , /// /// Original was GL_MIRRORED_REPEAT = 0x8370 /// MirroredRepeat = ((int)0x8370) , /// /// Original was GL_FOG_COORDINATE_SOURCE = 0x8450 /// FogCoordinateSource = ((int)0x8450) , /// /// Original was GL_FOG_COORDINATE = 0x8451 /// FogCoordinate = ((int)0x8451) , /// /// Original was GL_FRAGMENT_DEPTH = 0x8452 /// FragmentDepth = ((int)0x8452) , /// /// Original was GL_CURRENT_FOG_COORDINATE = 0x8453 /// CurrentFogCoordinate = ((int)0x8453) , /// /// Original was GL_FOG_COORDINATE_ARRAY_TYPE = 0x8454 /// FogCoordinateArrayType = ((int)0x8454) , /// /// Original was GL_FOG_COORDINATE_ARRAY_STRIDE = 0x8455 /// FogCoordinateArrayStride = ((int)0x8455) , /// /// Original was GL_FOG_COORDINATE_ARRAY_POINTER = 0x8456 /// FogCoordinateArrayPointer = ((int)0x8456) , /// /// Original was GL_FOG_COORDINATE_ARRAY = 0x8457 /// FogCoordinateArray = ((int)0x8457) , /// /// Original was GL_COLOR_SUM = 0x8458 /// ColorSum = ((int)0x8458) , /// /// Original was GL_CURRENT_SECONDARY_COLOR = 0x8459 /// CurrentSecondaryColor = ((int)0x8459) , /// /// Original was GL_SECONDARY_COLOR_ARRAY_SIZE = 0x845A /// SecondaryColorArraySize = ((int)0x845A) , /// /// Original was GL_SECONDARY_COLOR_ARRAY_TYPE = 0x845B /// SecondaryColorArrayType = ((int)0x845B) , /// /// Original was GL_SECONDARY_COLOR_ARRAY_STRIDE = 0x845C /// SecondaryColorArrayStride = ((int)0x845C) , /// /// Original was GL_SECONDARY_COLOR_ARRAY_POINTER = 0x845D /// SecondaryColorArrayPointer = ((int)0x845D) , /// /// Original was GL_SECONDARY_COLOR_ARRAY = 0x845E /// SecondaryColorArray = ((int)0x845E) , /// /// Original was GL_MAX_TEXTURE_LOD_BIAS = 0x84FD /// MaxTextureLodBias = ((int)0x84FD) , /// /// Original was GL_TEXTURE_FILTER_CONTROL = 0x8500 /// TextureFilterControl = ((int)0x8500) , /// /// Original was GL_TEXTURE_LOD_BIAS = 0x8501 /// TextureLodBias = ((int)0x8501) , /// /// Original was GL_INCR_WRAP = 0x8507 /// IncrWrap = ((int)0x8507) , /// /// Original was GL_DECR_WRAP = 0x8508 /// DecrWrap = ((int)0x8508) , /// /// Original was GL_TEXTURE_DEPTH_SIZE = 0x884A /// TextureDepthSize = ((int)0x884A) , /// /// Original was GL_DEPTH_TEXTURE_MODE = 0x884B /// DepthTextureMode = ((int)0x884B) , /// /// Original was GL_TEXTURE_COMPARE_MODE = 0x884C /// TextureCompareMode = ((int)0x884C) , /// /// Original was GL_TEXTURE_COMPARE_FUNC = 0x884D /// TextureCompareFunc = ((int)0x884D) , /// /// Original was GL_COMPARE_R_TO_TEXTURE = 0x884E /// CompareRToTexture = ((int)0x884E) , } /// /// Not used directly. /// public enum Version15 : int { /// /// Original was GL_FOG_COORD_SRC = 0x8450 /// FogCoordSrc = ((int)0x8450) , /// /// Original was GL_FOG_COORD = 0x8451 /// FogCoord = ((int)0x8451) , /// /// Original was GL_CURRENT_FOG_COORD = 0x8453 /// CurrentFogCoord = ((int)0x8453) , /// /// Original was GL_FOG_COORD_ARRAY_TYPE = 0x8454 /// FogCoordArrayType = ((int)0x8454) , /// /// Original was GL_FOG_COORD_ARRAY_STRIDE = 0x8455 /// FogCoordArrayStride = ((int)0x8455) , /// /// Original was GL_FOG_COORD_ARRAY_POINTER = 0x8456 /// FogCoordArrayPointer = ((int)0x8456) , /// /// Original was GL_FOG_COORD_ARRAY = 0x8457 /// FogCoordArray = ((int)0x8457) , /// /// Original was GL_SRC0_RGB = 0x8580 /// Src0Rgb = ((int)0x8580) , /// /// Original was GL_SRC1_RGB = 0x8581 /// Src1Rgb = ((int)0x8581) , /// /// Original was GL_SRC2_RGB = 0x8582 /// Src2Rgb = ((int)0x8582) , /// /// Original was GL_SRC0_ALPHA = 0x8588 /// Src0Alpha = ((int)0x8588) , /// /// Original was GL_SRC1_ALPHA = 0x8589 /// Src1Alpha = ((int)0x8589) , /// /// Original was GL_SRC2_ALPHA = 0x858A /// Src2Alpha = ((int)0x858A) , /// /// Original was GL_BUFFER_SIZE = 0x8764 /// BufferSize = ((int)0x8764) , /// /// Original was GL_BUFFER_USAGE = 0x8765 /// BufferUsage = ((int)0x8765) , /// /// Original was GL_QUERY_COUNTER_BITS = 0x8864 /// QueryCounterBits = ((int)0x8864) , /// /// Original was GL_CURRENT_QUERY = 0x8865 /// CurrentQuery = ((int)0x8865) , /// /// Original was GL_QUERY_RESULT = 0x8866 /// QueryResult = ((int)0x8866) , /// /// Original was GL_QUERY_RESULT_AVAILABLE = 0x8867 /// QueryResultAvailable = ((int)0x8867) , /// /// Original was GL_ARRAY_BUFFER = 0x8892 /// ArrayBuffer = ((int)0x8892) , /// /// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893 /// ElementArrayBuffer = ((int)0x8893) , /// /// Original was GL_ARRAY_BUFFER_BINDING = 0x8894 /// ArrayBufferBinding = ((int)0x8894) , /// /// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 /// ElementArrayBufferBinding = ((int)0x8895) , /// /// Original was GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896 /// VertexArrayBufferBinding = ((int)0x8896) , /// /// Original was GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897 /// NormalArrayBufferBinding = ((int)0x8897) , /// /// Original was GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898 /// ColorArrayBufferBinding = ((int)0x8898) , /// /// Original was GL_INDEX_ARRAY_BUFFER_BINDING = 0x8899 /// IndexArrayBufferBinding = ((int)0x8899) , /// /// Original was GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A /// TextureCoordArrayBufferBinding = ((int)0x889A) , /// /// Original was GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B /// EdgeFlagArrayBufferBinding = ((int)0x889B) , /// /// Original was GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C /// SecondaryColorArrayBufferBinding = ((int)0x889C) , /// /// Original was GL_FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D /// FogCoordArrayBufferBinding = ((int)0x889D) , /// /// Original was GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D /// FogCoordinateArrayBufferBinding = ((int)0x889D) , /// /// Original was GL_WEIGHT_ARRAY_BUFFER_BINDING = 0x889E /// WeightArrayBufferBinding = ((int)0x889E) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F /// VertexAttribArrayBufferBinding = ((int)0x889F) , /// /// Original was GL_READ_ONLY = 0x88B8 /// ReadOnly = ((int)0x88B8) , /// /// Original was GL_WRITE_ONLY = 0x88B9 /// WriteOnly = ((int)0x88B9) , /// /// Original was GL_READ_WRITE = 0x88BA /// ReadWrite = ((int)0x88BA) , /// /// Original was GL_BUFFER_ACCESS = 0x88BB /// BufferAccess = ((int)0x88BB) , /// /// Original was GL_BUFFER_MAPPED = 0x88BC /// BufferMapped = ((int)0x88BC) , /// /// Original was GL_BUFFER_MAP_POINTER = 0x88BD /// BufferMapPointer = ((int)0x88BD) , /// /// Original was GL_STREAM_DRAW = 0x88E0 /// StreamDraw = ((int)0x88E0) , /// /// Original was GL_STREAM_READ = 0x88E1 /// StreamRead = ((int)0x88E1) , /// /// Original was GL_STREAM_COPY = 0x88E2 /// StreamCopy = ((int)0x88E2) , /// /// Original was GL_STATIC_DRAW = 0x88E4 /// StaticDraw = ((int)0x88E4) , /// /// Original was GL_STATIC_READ = 0x88E5 /// StaticRead = ((int)0x88E5) , /// /// Original was GL_STATIC_COPY = 0x88E6 /// StaticCopy = ((int)0x88E6) , /// /// Original was GL_DYNAMIC_DRAW = 0x88E8 /// DynamicDraw = ((int)0x88E8) , /// /// Original was GL_DYNAMIC_READ = 0x88E9 /// DynamicRead = ((int)0x88E9) , /// /// Original was GL_DYNAMIC_COPY = 0x88EA /// DynamicCopy = ((int)0x88EA) , /// /// Original was GL_SAMPLES_PASSED = 0x8914 /// SamplesPassed = ((int)0x8914) , } /// /// Not used directly. /// public enum Version20 : int { /// /// Original was GL_BLEND_EQUATION_RGB = 0x8009 /// BlendEquationRgb = ((int)0x8009) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 /// VertexAttribArrayEnabled = ((int)0x8622) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 /// VertexAttribArraySize = ((int)0x8623) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 /// VertexAttribArrayStride = ((int)0x8624) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 /// VertexAttribArrayType = ((int)0x8625) , /// /// Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626 /// CurrentVertexAttrib = ((int)0x8626) , /// /// Original was GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642 /// VertexProgramPointSize = ((int)0x8642) , /// /// Original was GL_VERTEX_PROGRAM_TWO_SIDE = 0x8643 /// VertexProgramTwoSide = ((int)0x8643) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645 /// VertexAttribArrayPointer = ((int)0x8645) , /// /// Original was GL_STENCIL_BACK_FUNC = 0x8800 /// StencilBackFunc = ((int)0x8800) , /// /// Original was GL_STENCIL_BACK_FAIL = 0x8801 /// StencilBackFail = ((int)0x8801) , /// /// Original was GL_STENCIL_BACK_FAIL_ATI = 0x8801 /// StencilBackFailAti = ((int)0x8801) , /// /// Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 /// StencilBackPassDepthFail = ((int)0x8802) , /// /// Original was GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 /// StencilBackPassDepthPass = ((int)0x8803) , /// /// Original was GL_MAX_DRAW_BUFFERS = 0x8824 /// MaxDrawBuffers = ((int)0x8824) , /// /// Original was GL_DRAW_BUFFER0 = 0x8825 /// DrawBuffer0 = ((int)0x8825) , /// /// Original was GL_DRAW_BUFFER1 = 0x8826 /// DrawBuffer1 = ((int)0x8826) , /// /// Original was GL_DRAW_BUFFER2 = 0x8827 /// DrawBuffer2 = ((int)0x8827) , /// /// Original was GL_DRAW_BUFFER3 = 0x8828 /// DrawBuffer3 = ((int)0x8828) , /// /// Original was GL_DRAW_BUFFER4 = 0x8829 /// DrawBuffer4 = ((int)0x8829) , /// /// Original was GL_DRAW_BUFFER5 = 0x882A /// DrawBuffer5 = ((int)0x882A) , /// /// Original was GL_DRAW_BUFFER6 = 0x882B /// DrawBuffer6 = ((int)0x882B) , /// /// Original was GL_DRAW_BUFFER7 = 0x882C /// DrawBuffer7 = ((int)0x882C) , /// /// Original was GL_DRAW_BUFFER8 = 0x882D /// DrawBuffer8 = ((int)0x882D) , /// /// Original was GL_DRAW_BUFFER9 = 0x882E /// DrawBuffer9 = ((int)0x882E) , /// /// Original was GL_DRAW_BUFFER10 = 0x882F /// DrawBuffer10 = ((int)0x882F) , /// /// Original was GL_DRAW_BUFFER11 = 0x8830 /// DrawBuffer11 = ((int)0x8830) , /// /// Original was GL_DRAW_BUFFER12 = 0x8831 /// DrawBuffer12 = ((int)0x8831) , /// /// Original was GL_DRAW_BUFFER13 = 0x8832 /// DrawBuffer13 = ((int)0x8832) , /// /// Original was GL_DRAW_BUFFER14 = 0x8833 /// DrawBuffer14 = ((int)0x8833) , /// /// Original was GL_DRAW_BUFFER15 = 0x8834 /// DrawBuffer15 = ((int)0x8834) , /// /// Original was GL_BLEND_EQUATION_ALPHA = 0x883D /// BlendEquationAlpha = ((int)0x883D) , /// /// Original was GL_POINT_SPRITE = 0x8861 /// PointSprite = ((int)0x8861) , /// /// Original was GL_COORD_REPLACE = 0x8862 /// CoordReplace = ((int)0x8862) , /// /// Original was GL_MAX_VERTEX_ATTRIBS = 0x8869 /// MaxVertexAttribs = ((int)0x8869) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A /// VertexAttribArrayNormalized = ((int)0x886A) , /// /// Original was GL_MAX_TEXTURE_COORDS = 0x8871 /// MaxTextureCoords = ((int)0x8871) , /// /// Original was GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872 /// MaxTextureImageUnits = ((int)0x8872) , /// /// Original was GL_FRAGMENT_SHADER = 0x8B30 /// FragmentShader = ((int)0x8B30) , /// /// Original was GL_VERTEX_SHADER = 0x8B31 /// VertexShader = ((int)0x8B31) , /// /// Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49 /// MaxFragmentUniformComponents = ((int)0x8B49) , /// /// Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A /// MaxVertexUniformComponents = ((int)0x8B4A) , /// /// Original was GL_MAX_VARYING_FLOATS = 0x8B4B /// MaxVaryingFloats = ((int)0x8B4B) , /// /// Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C /// MaxVertexTextureImageUnits = ((int)0x8B4C) , /// /// Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D /// MaxCombinedTextureImageUnits = ((int)0x8B4D) , /// /// Original was GL_SHADER_TYPE = 0x8B4F /// ShaderType = ((int)0x8B4F) , /// /// Original was GL_FLOAT_VEC2 = 0x8B50 /// FloatVec2 = ((int)0x8B50) , /// /// Original was GL_FLOAT_VEC3 = 0x8B51 /// FloatVec3 = ((int)0x8B51) , /// /// Original was GL_FLOAT_VEC4 = 0x8B52 /// FloatVec4 = ((int)0x8B52) , /// /// Original was GL_INT_VEC2 = 0x8B53 /// IntVec2 = ((int)0x8B53) , /// /// Original was GL_INT_VEC3 = 0x8B54 /// IntVec3 = ((int)0x8B54) , /// /// Original was GL_INT_VEC4 = 0x8B55 /// IntVec4 = ((int)0x8B55) , /// /// Original was GL_BOOL = 0x8B56 /// Bool = ((int)0x8B56) , /// /// Original was GL_BOOL_VEC2 = 0x8B57 /// BoolVec2 = ((int)0x8B57) , /// /// Original was GL_BOOL_VEC3 = 0x8B58 /// BoolVec3 = ((int)0x8B58) , /// /// Original was GL_BOOL_VEC4 = 0x8B59 /// BoolVec4 = ((int)0x8B59) , /// /// Original was GL_FLOAT_MAT2 = 0x8B5A /// FloatMat2 = ((int)0x8B5A) , /// /// Original was GL_FLOAT_MAT3 = 0x8B5B /// FloatMat3 = ((int)0x8B5B) , /// /// Original was GL_FLOAT_MAT4 = 0x8B5C /// FloatMat4 = ((int)0x8B5C) , /// /// Original was GL_SAMPLER_1D = 0x8B5D /// Sampler1D = ((int)0x8B5D) , /// /// Original was GL_SAMPLER_2D = 0x8B5E /// Sampler2D = ((int)0x8B5E) , /// /// Original was GL_SAMPLER_3D = 0x8B5F /// Sampler3D = ((int)0x8B5F) , /// /// Original was GL_SAMPLER_CUBE = 0x8B60 /// SamplerCube = ((int)0x8B60) , /// /// Original was GL_SAMPLER_1D_SHADOW = 0x8B61 /// Sampler1DShadow = ((int)0x8B61) , /// /// Original was GL_SAMPLER_2D_SHADOW = 0x8B62 /// Sampler2DShadow = ((int)0x8B62) , /// /// Original was GL_DELETE_STATUS = 0x8B80 /// DeleteStatus = ((int)0x8B80) , /// /// Original was GL_COMPILE_STATUS = 0x8B81 /// CompileStatus = ((int)0x8B81) , /// /// Original was GL_LINK_STATUS = 0x8B82 /// LinkStatus = ((int)0x8B82) , /// /// Original was GL_VALIDATE_STATUS = 0x8B83 /// ValidateStatus = ((int)0x8B83) , /// /// Original was GL_INFO_LOG_LENGTH = 0x8B84 /// InfoLogLength = ((int)0x8B84) , /// /// Original was GL_ATTACHED_SHADERS = 0x8B85 /// AttachedShaders = ((int)0x8B85) , /// /// Original was GL_ACTIVE_UNIFORMS = 0x8B86 /// ActiveUniforms = ((int)0x8B86) , /// /// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 /// ActiveUniformMaxLength = ((int)0x8B87) , /// /// Original was GL_SHADER_SOURCE_LENGTH = 0x8B88 /// ShaderSourceLength = ((int)0x8B88) , /// /// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89 /// ActiveAttributes = ((int)0x8B89) , /// /// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A /// ActiveAttributeMaxLength = ((int)0x8B8A) , /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B /// FragmentShaderDerivativeHint = ((int)0x8B8B) , /// /// Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C /// ShadingLanguageVersion = ((int)0x8B8C) , /// /// Original was GL_CURRENT_PROGRAM = 0x8B8D /// CurrentProgram = ((int)0x8B8D) , /// /// Original was GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0 /// PointSpriteCoordOrigin = ((int)0x8CA0) , /// /// Original was GL_LOWER_LEFT = 0x8CA1 /// LowerLeft = ((int)0x8CA1) , /// /// Original was GL_UPPER_LEFT = 0x8CA2 /// UpperLeft = ((int)0x8CA2) , /// /// Original was GL_STENCIL_BACK_REF = 0x8CA3 /// StencilBackRef = ((int)0x8CA3) , /// /// Original was GL_STENCIL_BACK_VALUE_MASK = 0x8CA4 /// StencilBackValueMask = ((int)0x8CA4) , /// /// Original was GL_STENCIL_BACK_WRITEMASK = 0x8CA5 /// StencilBackWritemask = ((int)0x8CA5) , } /// /// Not used directly. /// public enum Version21 : int { /// /// Original was GL_CURRENT_RASTER_SECONDARY_COLOR = 0x845F /// CurrentRasterSecondaryColor = ((int)0x845F) , /// /// Original was GL_PIXEL_PACK_BUFFER = 0x88EB /// PixelPackBuffer = ((int)0x88EB) , /// /// Original was GL_PIXEL_UNPACK_BUFFER = 0x88EC /// PixelUnpackBuffer = ((int)0x88EC) , /// /// Original was GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED /// PixelPackBufferBinding = ((int)0x88ED) , /// /// Original was GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF /// PixelUnpackBufferBinding = ((int)0x88EF) , /// /// Original was GL_FLOAT_MAT2x3 = 0x8B65 /// FloatMat2x3 = ((int)0x8B65) , /// /// Original was GL_FLOAT_MAT2x4 = 0x8B66 /// FloatMat2x4 = ((int)0x8B66) , /// /// Original was GL_FLOAT_MAT3x2 = 0x8B67 /// FloatMat3x2 = ((int)0x8B67) , /// /// Original was GL_FLOAT_MAT3x4 = 0x8B68 /// FloatMat3x4 = ((int)0x8B68) , /// /// Original was GL_FLOAT_MAT4x2 = 0x8B69 /// FloatMat4x2 = ((int)0x8B69) , /// /// Original was GL_FLOAT_MAT4x3 = 0x8B6A /// FloatMat4x3 = ((int)0x8B6A) , /// /// Original was GL_SRGB = 0x8C40 /// Srgb = ((int)0x8C40) , /// /// Original was GL_SRGB8 = 0x8C41 /// Srgb8 = ((int)0x8C41) , /// /// Original was GL_SRGB_ALPHA = 0x8C42 /// SrgbAlpha = ((int)0x8C42) , /// /// Original was GL_SRGB8_ALPHA8 = 0x8C43 /// Srgb8Alpha8 = ((int)0x8C43) , /// /// Original was GL_SLUMINANCE_ALPHA = 0x8C44 /// SluminanceAlpha = ((int)0x8C44) , /// /// Original was GL_SLUMINANCE8_ALPHA8 = 0x8C45 /// Sluminance8Alpha8 = ((int)0x8C45) , /// /// Original was GL_SLUMINANCE = 0x8C46 /// Sluminance = ((int)0x8C46) , /// /// Original was GL_SLUMINANCE8 = 0x8C47 /// Sluminance8 = ((int)0x8C47) , /// /// Original was GL_COMPRESSED_SRGB = 0x8C48 /// CompressedSrgb = ((int)0x8C48) , /// /// Original was GL_COMPRESSED_SRGB_ALPHA = 0x8C49 /// CompressedSrgbAlpha = ((int)0x8C49) , /// /// Original was GL_COMPRESSED_SLUMINANCE = 0x8C4A /// CompressedSluminance = ((int)0x8C4A) , /// /// Original was GL_COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B /// CompressedSluminanceAlpha = ((int)0x8C4B) , } /// /// Not used directly. /// public enum Version30 : int { /// /// Original was GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001 /// ContextFlagForwardCompatibleBit = ((int)0x00000001) , /// /// Original was GL_MAP_READ_BIT = 0x0001 /// MapReadBit = ((int)0x0001) , /// /// Original was GL_MAP_WRITE_BIT = 0x0002 /// MapWriteBit = ((int)0x0002) , /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004 /// MapInvalidateRangeBit = ((int)0x0004) , /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008 /// MapInvalidateBufferBit = ((int)0x0008) , /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010 /// MapFlushExplicitBit = ((int)0x0010) , /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020 /// MapUnsynchronizedBit = ((int)0x0020) , /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506 /// InvalidFramebufferOperation = ((int)0x0506) , /// /// Original was GL_MAX_CLIP_DISTANCES = 0x0D32 /// MaxClipDistances = ((int)0x0D32) , /// /// Original was GL_HALF_FLOAT = 0x140B /// HalfFloat = ((int)0x140B) , /// /// Original was GL_CLIP_DISTANCE0 = 0x3000 /// ClipDistance0 = ((int)0x3000) , /// /// Original was GL_CLIP_DISTANCE1 = 0x3001 /// ClipDistance1 = ((int)0x3001) , /// /// Original was GL_CLIP_DISTANCE2 = 0x3002 /// ClipDistance2 = ((int)0x3002) , /// /// Original was GL_CLIP_DISTANCE3 = 0x3003 /// ClipDistance3 = ((int)0x3003) , /// /// Original was GL_CLIP_DISTANCE4 = 0x3004 /// ClipDistance4 = ((int)0x3004) , /// /// Original was GL_CLIP_DISTANCE5 = 0x3005 /// ClipDistance5 = ((int)0x3005) , /// /// Original was GL_CLIP_DISTANCE6 = 0x3006 /// ClipDistance6 = ((int)0x3006) , /// /// Original was GL_CLIP_DISTANCE7 = 0x3007 /// ClipDistance7 = ((int)0x3007) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210 /// FramebufferAttachmentColorEncoding = ((int)0x8210) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211 /// FramebufferAttachmentComponentType = ((int)0x8211) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212 /// FramebufferAttachmentRedSize = ((int)0x8212) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213 /// FramebufferAttachmentGreenSize = ((int)0x8213) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214 /// FramebufferAttachmentBlueSize = ((int)0x8214) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215 /// FramebufferAttachmentAlphaSize = ((int)0x8215) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216 /// FramebufferAttachmentDepthSize = ((int)0x8216) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217 /// FramebufferAttachmentStencilSize = ((int)0x8217) , /// /// Original was GL_FRAMEBUFFER_DEFAULT = 0x8218 /// FramebufferDefault = ((int)0x8218) , /// /// Original was GL_FRAMEBUFFER_UNDEFINED = 0x8219 /// FramebufferUndefined = ((int)0x8219) , /// /// Original was GL_DEPTH_STENCIL_ATTACHMENT = 0x821A /// DepthStencilAttachment = ((int)0x821A) , /// /// Original was GL_MAJOR_VERSION = 0x821B /// MajorVersion = ((int)0x821B) , /// /// Original was GL_MINOR_VERSION = 0x821C /// MinorVersion = ((int)0x821C) , /// /// Original was GL_NUM_EXTENSIONS = 0x821D /// NumExtensions = ((int)0x821D) , /// /// Original was GL_CONTEXT_FLAGS = 0x821E /// ContextFlags = ((int)0x821E) , /// /// Original was GL_INDEX = 0x8222 /// Index = ((int)0x8222) , /// /// Original was GL_COMPRESSED_RED = 0x8225 /// CompressedRed = ((int)0x8225) , /// /// Original was GL_COMPRESSED_RG = 0x8226 /// CompressedRg = ((int)0x8226) , /// /// Original was GL_RG = 0x8227 /// Rg = ((int)0x8227) , /// /// Original was GL_RG_INTEGER = 0x8228 /// RgInteger = ((int)0x8228) , /// /// Original was GL_R8 = 0x8229 /// R8 = ((int)0x8229) , /// /// Original was GL_R16 = 0x822A /// R16 = ((int)0x822A) , /// /// Original was GL_RG8 = 0x822B /// Rg8 = ((int)0x822B) , /// /// Original was GL_RG16 = 0x822C /// Rg16 = ((int)0x822C) , /// /// Original was GL_R16F = 0x822D /// R16f = ((int)0x822D) , /// /// Original was GL_R32F = 0x822E /// R32f = ((int)0x822E) , /// /// Original was GL_RG16F = 0x822F /// Rg16f = ((int)0x822F) , /// /// Original was GL_RG32F = 0x8230 /// Rg32f = ((int)0x8230) , /// /// Original was GL_R8I = 0x8231 /// R8i = ((int)0x8231) , /// /// Original was GL_R8UI = 0x8232 /// R8ui = ((int)0x8232) , /// /// Original was GL_R16I = 0x8233 /// R16i = ((int)0x8233) , /// /// Original was GL_R16UI = 0x8234 /// R16ui = ((int)0x8234) , /// /// Original was GL_R32I = 0x8235 /// R32i = ((int)0x8235) , /// /// Original was GL_R32UI = 0x8236 /// R32ui = ((int)0x8236) , /// /// Original was GL_RG8I = 0x8237 /// Rg8i = ((int)0x8237) , /// /// Original was GL_RG8UI = 0x8238 /// Rg8ui = ((int)0x8238) , /// /// Original was GL_RG16I = 0x8239 /// Rg16i = ((int)0x8239) , /// /// Original was GL_RG16UI = 0x823A /// Rg16ui = ((int)0x823A) , /// /// Original was GL_RG32I = 0x823B /// Rg32i = ((int)0x823B) , /// /// Original was GL_RG32UI = 0x823C /// Rg32ui = ((int)0x823C) , /// /// Original was GL_MAX_RENDERBUFFER_SIZE = 0x84E8 /// MaxRenderbufferSize = ((int)0x84E8) , /// /// Original was GL_DEPTH_STENCIL = 0x84F9 /// DepthStencil = ((int)0x84F9) , /// /// Original was GL_UNSIGNED_INT_24_8 = 0x84FA /// UnsignedInt248 = ((int)0x84FA) , /// /// Original was GL_VERTEX_ARRAY_BINDING = 0x85B5 /// VertexArrayBinding = ((int)0x85B5) , /// /// Original was GL_RGBA32F = 0x8814 /// Rgba32f = ((int)0x8814) , /// /// Original was GL_RGB32F = 0x8815 /// Rgb32f = ((int)0x8815) , /// /// Original was GL_RGBA16F = 0x881A /// Rgba16f = ((int)0x881A) , /// /// Original was GL_RGB16F = 0x881B /// Rgb16f = ((int)0x881B) , /// /// Original was GL_COMPARE_REF_TO_TEXTURE = 0x884E /// CompareRefToTexture = ((int)0x884E) , /// /// Original was GL_DEPTH24_STENCIL8 = 0x88F0 /// Depth24Stencil8 = ((int)0x88F0) , /// /// Original was GL_TEXTURE_STENCIL_SIZE = 0x88F1 /// TextureStencilSize = ((int)0x88F1) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD /// VertexAttribArrayInteger = ((int)0x88FD) , /// /// Original was GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF /// MaxArrayTextureLayers = ((int)0x88FF) , /// /// Original was GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904 /// MinProgramTexelOffset = ((int)0x8904) , /// /// Original was GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905 /// MaxProgramTexelOffset = ((int)0x8905) , /// /// Original was GL_CLAMP_VERTEX_COLOR = 0x891A /// ClampVertexColor = ((int)0x891A) , /// /// Original was GL_CLAMP_FRAGMENT_COLOR = 0x891B /// ClampFragmentColor = ((int)0x891B) , /// /// Original was GL_CLAMP_READ_COLOR = 0x891C /// ClampReadColor = ((int)0x891C) , /// /// Original was GL_FIXED_ONLY = 0x891D /// FixedOnly = ((int)0x891D) , /// /// Original was GL_MAX_VARYING_COMPONENTS = 0x8B4B /// MaxVaryingComponents = ((int)0x8B4B) , /// /// Original was GL_TEXTURE_RED_TYPE = 0x8C10 /// TextureRedType = ((int)0x8C10) , /// /// Original was GL_TEXTURE_GREEN_TYPE = 0x8C11 /// TextureGreenType = ((int)0x8C11) , /// /// Original was GL_TEXTURE_BLUE_TYPE = 0x8C12 /// TextureBlueType = ((int)0x8C12) , /// /// Original was GL_TEXTURE_ALPHA_TYPE = 0x8C13 /// TextureAlphaType = ((int)0x8C13) , /// /// Original was GL_TEXTURE_LUMINANCE_TYPE = 0x8C14 /// TextureLuminanceType = ((int)0x8C14) , /// /// Original was GL_TEXTURE_INTENSITY_TYPE = 0x8C15 /// TextureIntensityType = ((int)0x8C15) , /// /// Original was GL_TEXTURE_DEPTH_TYPE = 0x8C16 /// TextureDepthType = ((int)0x8C16) , /// /// Original was GL_UNSIGNED_NORMALIZED = 0x8C17 /// UnsignedNormalized = ((int)0x8C17) , /// /// Original was GL_TEXTURE_1D_ARRAY = 0x8C18 /// Texture1DArray = ((int)0x8C18) , /// /// Original was GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19 /// ProxyTexture1DArray = ((int)0x8C19) , /// /// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A /// Texture2DArray = ((int)0x8C1A) , /// /// Original was GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B /// ProxyTexture2DArray = ((int)0x8C1B) , /// /// Original was GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C /// TextureBinding1DArray = ((int)0x8C1C) , /// /// Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D /// TextureBinding2DArray = ((int)0x8C1D) , /// /// Original was GL_R11F_G11F_B10F = 0x8C3A /// R11fG11fB10f = ((int)0x8C3A) , /// /// Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B /// UnsignedInt10F11F11FRev = ((int)0x8C3B) , /// /// Original was GL_RGB9_E5 = 0x8C3D /// Rgb9E5 = ((int)0x8C3D) , /// /// Original was GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E /// UnsignedInt5999Rev = ((int)0x8C3E) , /// /// Original was GL_TEXTURE_SHARED_SIZE = 0x8C3F /// TextureSharedSize = ((int)0x8C3F) , /// /// Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76 /// TransformFeedbackVaryingMaxLength = ((int)0x8C76) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F /// TransformFeedbackBufferMode = ((int)0x8C7F) , /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80 /// MaxTransformFeedbackSeparateComponents = ((int)0x8C80) , /// /// Original was GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83 /// TransformFeedbackVaryings = ((int)0x8C83) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84 /// TransformFeedbackBufferStart = ((int)0x8C84) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85 /// TransformFeedbackBufferSize = ((int)0x8C85) , /// /// Original was GL_PRIMITIVES_GENERATED = 0x8C87 /// PrimitivesGenerated = ((int)0x8C87) , /// /// Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88 /// TransformFeedbackPrimitivesWritten = ((int)0x8C88) , /// /// Original was GL_RASTERIZER_DISCARD = 0x8C89 /// RasterizerDiscard = ((int)0x8C89) , /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A /// MaxTransformFeedbackInterleavedComponents = ((int)0x8C8A) , /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B /// MaxTransformFeedbackSeparateAttribs = ((int)0x8C8B) , /// /// Original was GL_INTERLEAVED_ATTRIBS = 0x8C8C /// InterleavedAttribs = ((int)0x8C8C) , /// /// Original was GL_SEPARATE_ATTRIBS = 0x8C8D /// SeparateAttribs = ((int)0x8C8D) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E /// TransformFeedbackBuffer = ((int)0x8C8E) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F /// TransformFeedbackBufferBinding = ((int)0x8C8F) , /// /// Original was GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6 /// DrawFramebufferBinding = ((int)0x8CA6) , /// /// Original was GL_FRAMEBUFFER_BINDING = 0x8CA6 /// FramebufferBinding = ((int)0x8CA6) , /// /// Original was GL_RENDERBUFFER_BINDING = 0x8CA7 /// RenderbufferBinding = ((int)0x8CA7) , /// /// Original was GL_READ_FRAMEBUFFER = 0x8CA8 /// ReadFramebuffer = ((int)0x8CA8) , /// /// Original was GL_DRAW_FRAMEBUFFER = 0x8CA9 /// DrawFramebuffer = ((int)0x8CA9) , /// /// Original was GL_READ_FRAMEBUFFER_BINDING = 0x8CAA /// ReadFramebufferBinding = ((int)0x8CAA) , /// /// Original was GL_RENDERBUFFER_SAMPLES = 0x8CAB /// RenderbufferSamples = ((int)0x8CAB) , /// /// Original was GL_DEPTH_COMPONENT32F = 0x8CAC /// DepthComponent32f = ((int)0x8CAC) , /// /// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD /// Depth32fStencil8 = ((int)0x8CAD) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 /// FramebufferAttachmentObjectType = ((int)0x8CD0) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 /// FramebufferAttachmentObjectName = ((int)0x8CD1) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 /// FramebufferAttachmentTextureLevel = ((int)0x8CD2) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 /// FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4 /// FramebufferAttachmentTextureLayer = ((int)0x8CD4) , /// /// Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5 /// FramebufferComplete = ((int)0x8CD5) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 /// FramebufferIncompleteAttachment = ((int)0x8CD6) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 /// FramebufferIncompleteMissingAttachment = ((int)0x8CD7) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB /// FramebufferIncompleteDrawBuffer = ((int)0x8CDB) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC /// FramebufferIncompleteReadBuffer = ((int)0x8CDC) , /// /// Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD /// FramebufferUnsupported = ((int)0x8CDD) , /// /// Original was GL_MAX_COLOR_ATTACHMENTS = 0x8CDF /// MaxColorAttachments = ((int)0x8CDF) , /// /// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0 /// ColorAttachment0 = ((int)0x8CE0) , /// /// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1 /// ColorAttachment1 = ((int)0x8CE1) , /// /// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2 /// ColorAttachment2 = ((int)0x8CE2) , /// /// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3 /// ColorAttachment3 = ((int)0x8CE3) , /// /// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4 /// ColorAttachment4 = ((int)0x8CE4) , /// /// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5 /// ColorAttachment5 = ((int)0x8CE5) , /// /// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6 /// ColorAttachment6 = ((int)0x8CE6) , /// /// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7 /// ColorAttachment7 = ((int)0x8CE7) , /// /// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8 /// ColorAttachment8 = ((int)0x8CE8) , /// /// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9 /// ColorAttachment9 = ((int)0x8CE9) , /// /// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA /// ColorAttachment10 = ((int)0x8CEA) , /// /// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB /// ColorAttachment11 = ((int)0x8CEB) , /// /// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC /// ColorAttachment12 = ((int)0x8CEC) , /// /// Original was GL_COLOR_ATTACHMENT13 = 0x8CED /// ColorAttachment13 = ((int)0x8CED) , /// /// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE /// ColorAttachment14 = ((int)0x8CEE) , /// /// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF /// ColorAttachment15 = ((int)0x8CEF) , /// /// Original was GL_DEPTH_ATTACHMENT = 0x8D00 /// DepthAttachment = ((int)0x8D00) , /// /// Original was GL_STENCIL_ATTACHMENT = 0x8D20 /// StencilAttachment = ((int)0x8D20) , /// /// Original was GL_FRAMEBUFFER = 0x8D40 /// Framebuffer = ((int)0x8D40) , /// /// Original was GL_RENDERBUFFER = 0x8D41 /// Renderbuffer = ((int)0x8D41) , /// /// Original was GL_RENDERBUFFER_WIDTH = 0x8D42 /// RenderbufferWidth = ((int)0x8D42) , /// /// Original was GL_RENDERBUFFER_HEIGHT = 0x8D43 /// RenderbufferHeight = ((int)0x8D43) , /// /// Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 /// RenderbufferInternalFormat = ((int)0x8D44) , /// /// Original was GL_STENCIL_INDEX1 = 0x8D46 /// StencilIndex1 = ((int)0x8D46) , /// /// Original was GL_STENCIL_INDEX4 = 0x8D47 /// StencilIndex4 = ((int)0x8D47) , /// /// Original was GL_STENCIL_INDEX8 = 0x8D48 /// StencilIndex8 = ((int)0x8D48) , /// /// Original was GL_STENCIL_INDEX16 = 0x8D49 /// StencilIndex16 = ((int)0x8D49) , /// /// Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50 /// RenderbufferRedSize = ((int)0x8D50) , /// /// Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51 /// RenderbufferGreenSize = ((int)0x8D51) , /// /// Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52 /// RenderbufferBlueSize = ((int)0x8D52) , /// /// Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53 /// RenderbufferAlphaSize = ((int)0x8D53) , /// /// Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54 /// RenderbufferDepthSize = ((int)0x8D54) , /// /// Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55 /// RenderbufferStencilSize = ((int)0x8D55) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56 /// FramebufferIncompleteMultisample = ((int)0x8D56) , /// /// Original was GL_MAX_SAMPLES = 0x8D57 /// MaxSamples = ((int)0x8D57) , /// /// Original was GL_RGBA32UI = 0x8D70 /// Rgba32ui = ((int)0x8D70) , /// /// Original was GL_RGB32UI = 0x8D71 /// Rgb32ui = ((int)0x8D71) , /// /// Original was GL_RGBA16UI = 0x8D76 /// Rgba16ui = ((int)0x8D76) , /// /// Original was GL_RGB16UI = 0x8D77 /// Rgb16ui = ((int)0x8D77) , /// /// Original was GL_RGBA8UI = 0x8D7C /// Rgba8ui = ((int)0x8D7C) , /// /// Original was GL_RGB8UI = 0x8D7D /// Rgb8ui = ((int)0x8D7D) , /// /// Original was GL_RGBA32I = 0x8D82 /// Rgba32i = ((int)0x8D82) , /// /// Original was GL_RGB32I = 0x8D83 /// Rgb32i = ((int)0x8D83) , /// /// Original was GL_RGBA16I = 0x8D88 /// Rgba16i = ((int)0x8D88) , /// /// Original was GL_RGB16I = 0x8D89 /// Rgb16i = ((int)0x8D89) , /// /// Original was GL_RGBA8I = 0x8D8E /// Rgba8i = ((int)0x8D8E) , /// /// Original was GL_RGB8I = 0x8D8F /// Rgb8i = ((int)0x8D8F) , /// /// Original was GL_RED_INTEGER = 0x8D94 /// RedInteger = ((int)0x8D94) , /// /// Original was GL_GREEN_INTEGER = 0x8D95 /// GreenInteger = ((int)0x8D95) , /// /// Original was GL_BLUE_INTEGER = 0x8D96 /// BlueInteger = ((int)0x8D96) , /// /// Original was GL_ALPHA_INTEGER = 0x8D97 /// AlphaInteger = ((int)0x8D97) , /// /// Original was GL_RGB_INTEGER = 0x8D98 /// RgbInteger = ((int)0x8D98) , /// /// Original was GL_RGBA_INTEGER = 0x8D99 /// RgbaInteger = ((int)0x8D99) , /// /// Original was GL_BGR_INTEGER = 0x8D9A /// BgrInteger = ((int)0x8D9A) , /// /// Original was GL_BGRA_INTEGER = 0x8D9B /// BgraInteger = ((int)0x8D9B) , /// /// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD /// Float32UnsignedInt248Rev = ((int)0x8DAD) , /// /// Original was GL_FRAMEBUFFER_SRGB = 0x8DB9 /// FramebufferSrgb = ((int)0x8DB9) , /// /// Original was GL_COMPRESSED_RED_RGTC1 = 0x8DBB /// CompressedRedRgtc1 = ((int)0x8DBB) , /// /// Original was GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC /// CompressedSignedRedRgtc1 = ((int)0x8DBC) , /// /// Original was GL_COMPRESSED_RG_RGTC2 = 0x8DBD /// CompressedRgRgtc2 = ((int)0x8DBD) , /// /// Original was GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE /// CompressedSignedRgRgtc2 = ((int)0x8DBE) , /// /// Original was GL_SAMPLER_1D_ARRAY = 0x8DC0 /// Sampler1DArray = ((int)0x8DC0) , /// /// Original was GL_SAMPLER_2D_ARRAY = 0x8DC1 /// Sampler2DArray = ((int)0x8DC1) , /// /// Original was GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3 /// Sampler1DArrayShadow = ((int)0x8DC3) , /// /// Original was GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4 /// Sampler2DArrayShadow = ((int)0x8DC4) , /// /// Original was GL_SAMPLER_CUBE_SHADOW = 0x8DC5 /// SamplerCubeShadow = ((int)0x8DC5) , /// /// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6 /// UnsignedIntVec2 = ((int)0x8DC6) , /// /// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7 /// UnsignedIntVec3 = ((int)0x8DC7) , /// /// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8 /// UnsignedIntVec4 = ((int)0x8DC8) , /// /// Original was GL_INT_SAMPLER_1D = 0x8DC9 /// IntSampler1D = ((int)0x8DC9) , /// /// Original was GL_INT_SAMPLER_2D = 0x8DCA /// IntSampler2D = ((int)0x8DCA) , /// /// Original was GL_INT_SAMPLER_3D = 0x8DCB /// IntSampler3D = ((int)0x8DCB) , /// /// Original was GL_INT_SAMPLER_CUBE = 0x8DCC /// IntSamplerCube = ((int)0x8DCC) , /// /// Original was GL_INT_SAMPLER_1D_ARRAY = 0x8DCE /// IntSampler1DArray = ((int)0x8DCE) , /// /// Original was GL_INT_SAMPLER_2D_ARRAY = 0x8DCF /// IntSampler2DArray = ((int)0x8DCF) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1 /// UnsignedIntSampler1D = ((int)0x8DD1) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2 /// UnsignedIntSampler2D = ((int)0x8DD2) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3 /// UnsignedIntSampler3D = ((int)0x8DD3) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4 /// UnsignedIntSamplerCube = ((int)0x8DD4) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6 /// UnsignedIntSampler1DArray = ((int)0x8DD6) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7 /// UnsignedIntSampler2DArray = ((int)0x8DD7) , /// /// Original was GL_QUERY_WAIT = 0x8E13 /// QueryWait = ((int)0x8E13) , /// /// Original was GL_QUERY_NO_WAIT = 0x8E14 /// QueryNoWait = ((int)0x8E14) , /// /// Original was GL_QUERY_BY_REGION_WAIT = 0x8E15 /// QueryByRegionWait = ((int)0x8E15) , /// /// Original was GL_QUERY_BY_REGION_NO_WAIT = 0x8E16 /// QueryByRegionNoWait = ((int)0x8E16) , /// /// Original was GL_BUFFER_ACCESS_FLAGS = 0x911F /// BufferAccessFlags = ((int)0x911F) , /// /// Original was GL_BUFFER_MAP_LENGTH = 0x9120 /// BufferMapLength = ((int)0x9120) , /// /// Original was GL_BUFFER_MAP_OFFSET = 0x9121 /// BufferMapOffset = ((int)0x9121) , } /// /// Not used directly. /// public enum Version31 : int { /// /// Original was GL_TEXTURE_RECTANGLE = 0x84F5 /// TextureRectangle = ((int)0x84F5) , /// /// Original was GL_TEXTURE_BINDING_RECTANGLE = 0x84F6 /// TextureBindingRectangle = ((int)0x84F6) , /// /// Original was GL_PROXY_TEXTURE_RECTANGLE = 0x84F7 /// ProxyTextureRectangle = ((int)0x84F7) , /// /// Original was GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8 /// MaxRectangleTextureSize = ((int)0x84F8) , /// /// Original was GL_UNIFORM_BUFFER = 0x8A11 /// UniformBuffer = ((int)0x8A11) , /// /// Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28 /// UniformBufferBinding = ((int)0x8A28) , /// /// Original was GL_UNIFORM_BUFFER_START = 0x8A29 /// UniformBufferStart = ((int)0x8A29) , /// /// Original was GL_UNIFORM_BUFFER_SIZE = 0x8A2A /// UniformBufferSize = ((int)0x8A2A) , /// /// Original was GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B /// MaxVertexUniformBlocks = ((int)0x8A2B) , /// /// Original was GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C /// MaxGeometryUniformBlocks = ((int)0x8A2C) , /// /// Original was GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D /// MaxFragmentUniformBlocks = ((int)0x8A2D) , /// /// Original was GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E /// MaxCombinedUniformBlocks = ((int)0x8A2E) , /// /// Original was GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F /// MaxUniformBufferBindings = ((int)0x8A2F) , /// /// Original was GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30 /// MaxUniformBlockSize = ((int)0x8A30) , /// /// Original was GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31 /// MaxCombinedVertexUniformComponents = ((int)0x8A31) , /// /// Original was GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32 /// MaxCombinedGeometryUniformComponents = ((int)0x8A32) , /// /// Original was GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33 /// MaxCombinedFragmentUniformComponents = ((int)0x8A33) , /// /// Original was GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34 /// UniformBufferOffsetAlignment = ((int)0x8A34) , /// /// Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35 /// ActiveUniformBlockMaxNameLength = ((int)0x8A35) , /// /// Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36 /// ActiveUniformBlocks = ((int)0x8A36) , /// /// Original was GL_UNIFORM_TYPE = 0x8A37 /// UniformType = ((int)0x8A37) , /// /// Original was GL_UNIFORM_SIZE = 0x8A38 /// UniformSize = ((int)0x8A38) , /// /// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39 /// UniformNameLength = ((int)0x8A39) , /// /// Original was GL_UNIFORM_BLOCK_INDEX = 0x8A3A /// UniformBlockIndex = ((int)0x8A3A) , /// /// Original was GL_UNIFORM_OFFSET = 0x8A3B /// UniformOffset = ((int)0x8A3B) , /// /// Original was GL_UNIFORM_ARRAY_STRIDE = 0x8A3C /// UniformArrayStride = ((int)0x8A3C) , /// /// Original was GL_UNIFORM_MATRIX_STRIDE = 0x8A3D /// UniformMatrixStride = ((int)0x8A3D) , /// /// Original was GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E /// UniformIsRowMajor = ((int)0x8A3E) , /// /// Original was GL_UNIFORM_BLOCK_BINDING = 0x8A3F /// UniformBlockBinding = ((int)0x8A3F) , /// /// Original was GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40 /// UniformBlockDataSize = ((int)0x8A40) , /// /// Original was GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41 /// UniformBlockNameLength = ((int)0x8A41) , /// /// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42 /// UniformBlockActiveUniforms = ((int)0x8A42) , /// /// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43 /// UniformBlockActiveUniformIndices = ((int)0x8A43) , /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44 /// UniformBlockReferencedByVertexShader = ((int)0x8A44) , /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45 /// UniformBlockReferencedByGeometryShader = ((int)0x8A45) , /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46 /// UniformBlockReferencedByFragmentShader = ((int)0x8A46) , /// /// Original was GL_SAMPLER_2D_RECT = 0x8B63 /// Sampler2DRect = ((int)0x8B63) , /// /// Original was GL_SAMPLER_2D_RECT_SHADOW = 0x8B64 /// Sampler2DRectShadow = ((int)0x8B64) , /// /// Original was GL_TEXTURE_BUFFER = 0x8C2A /// TextureBuffer = ((int)0x8C2A) , /// /// Original was GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B /// MaxTextureBufferSize = ((int)0x8C2B) , /// /// Original was GL_TEXTURE_BINDING_BUFFER = 0x8C2C /// TextureBindingBuffer = ((int)0x8C2C) , /// /// Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D /// TextureBufferDataStoreBinding = ((int)0x8C2D) , /// /// Original was GL_SAMPLER_BUFFER = 0x8DC2 /// SamplerBuffer = ((int)0x8DC2) , /// /// Original was GL_INT_SAMPLER_2D_RECT = 0x8DCD /// IntSampler2DRect = ((int)0x8DCD) , /// /// Original was GL_INT_SAMPLER_BUFFER = 0x8DD0 /// IntSamplerBuffer = ((int)0x8DD0) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5 /// UnsignedIntSampler2DRect = ((int)0x8DD5) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8 /// UnsignedIntSamplerBuffer = ((int)0x8DD8) , /// /// Original was GL_COPY_READ_BUFFER = 0x8F36 /// CopyReadBuffer = ((int)0x8F36) , /// /// Original was GL_COPY_WRITE_BUFFER = 0x8F37 /// CopyWriteBuffer = ((int)0x8F37) , /// /// Original was GL_RED_SNORM = 0x8F90 /// RedSnorm = ((int)0x8F90) , /// /// Original was GL_RG_SNORM = 0x8F91 /// RgSnorm = ((int)0x8F91) , /// /// Original was GL_RGB_SNORM = 0x8F92 /// RgbSnorm = ((int)0x8F92) , /// /// Original was GL_RGBA_SNORM = 0x8F93 /// RgbaSnorm = ((int)0x8F93) , /// /// Original was GL_R8_SNORM = 0x8F94 /// R8Snorm = ((int)0x8F94) , /// /// Original was GL_RG8_SNORM = 0x8F95 /// Rg8Snorm = ((int)0x8F95) , /// /// Original was GL_RGB8_SNORM = 0x8F96 /// Rgb8Snorm = ((int)0x8F96) , /// /// Original was GL_RGBA8_SNORM = 0x8F97 /// Rgba8Snorm = ((int)0x8F97) , /// /// Original was GL_R16_SNORM = 0x8F98 /// R16Snorm = ((int)0x8F98) , /// /// Original was GL_RG16_SNORM = 0x8F99 /// Rg16Snorm = ((int)0x8F99) , /// /// Original was GL_RGB16_SNORM = 0x8F9A /// Rgb16Snorm = ((int)0x8F9A) , /// /// Original was GL_RGBA16_SNORM = 0x8F9B /// Rgba16Snorm = ((int)0x8F9B) , /// /// Original was GL_SIGNED_NORMALIZED = 0x8F9C /// SignedNormalized = ((int)0x8F9C) , /// /// Original was GL_PRIMITIVE_RESTART = 0x8F9D /// PrimitiveRestart = ((int)0x8F9D) , /// /// Original was GL_PRIMITIVE_RESTART_INDEX = 0x8F9E /// PrimitiveRestartIndex = ((int)0x8F9E) , /// /// Original was GL_INVALID_INDEX = 0xFFFFFFFF /// InvalidIndex = unchecked((int)0xFFFFFFFF) , } /// /// Not used directly. /// public enum Version32 : int { /// /// Original was GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001 /// ContextCoreProfileBit = ((int)0x00000001) , /// /// Original was GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001 /// SyncFlushCommandsBit = ((int)0x00000001) , /// /// Original was GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002 /// ContextCompatibilityProfileBit = ((int)0x00000002) , /// /// Original was GL_LINES_ADJACENCY = 0x000A /// LinesAdjacency = ((int)0x000A) , /// /// Original was GL_LINE_STRIP_ADJACENCY = 0x000B /// LineStripAdjacency = ((int)0x000B) , /// /// Original was GL_TRIANGLES_ADJACENCY = 0x000C /// TrianglesAdjacency = ((int)0x000C) , /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY = 0x000D /// TriangleStripAdjacency = ((int)0x000D) , /// /// Original was GL_PROGRAM_POINT_SIZE = 0x8642 /// ProgramPointSize = ((int)0x8642) , /// /// Original was GL_DEPTH_CLAMP = 0x864F /// DepthClamp = ((int)0x864F) , /// /// Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F /// TextureCubeMapSeamless = ((int)0x884F) , /// /// Original was GL_GEOMETRY_VERTICES_OUT = 0x8916 /// GeometryVerticesOut = ((int)0x8916) , /// /// Original was GL_GEOMETRY_INPUT_TYPE = 0x8917 /// GeometryInputType = ((int)0x8917) , /// /// Original was GL_GEOMETRY_OUTPUT_TYPE = 0x8918 /// GeometryOutputType = ((int)0x8918) , /// /// Original was GL_MAX_VARYING_COMPONENTS = 0x8B4B /// MaxVaryingComponents = ((int)0x8B4B) , /// /// Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29 /// MaxGeometryTextureImageUnits = ((int)0x8C29) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4 /// FramebufferAttachmentTextureLayer = ((int)0x8CD4) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7 /// FramebufferAttachmentLayered = ((int)0x8DA7) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8 /// FramebufferIncompleteLayerTargets = ((int)0x8DA8) , /// /// Original was GL_GEOMETRY_SHADER = 0x8DD9 /// GeometryShader = ((int)0x8DD9) , /// /// Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF /// MaxGeometryUniformComponents = ((int)0x8DDF) , /// /// Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0 /// MaxGeometryOutputVertices = ((int)0x8DE0) , /// /// Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1 /// MaxGeometryTotalOutputComponents = ((int)0x8DE1) , /// /// Original was GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C /// QuadsFollowProvokingVertexConvention = ((int)0x8E4C) , /// /// Original was GL_FIRST_VERTEX_CONVENTION = 0x8E4D /// FirstVertexConvention = ((int)0x8E4D) , /// /// Original was GL_LAST_VERTEX_CONVENTION = 0x8E4E /// LastVertexConvention = ((int)0x8E4E) , /// /// Original was GL_PROVOKING_VERTEX = 0x8E4F /// ProvokingVertex = ((int)0x8E4F) , /// /// Original was GL_SAMPLE_POSITION = 0x8E50 /// SamplePosition = ((int)0x8E50) , /// /// Original was GL_SAMPLE_MASK = 0x8E51 /// SampleMask = ((int)0x8E51) , /// /// Original was GL_SAMPLE_MASK_VALUE = 0x8E52 /// SampleMaskValue = ((int)0x8E52) , /// /// Original was GL_MAX_SAMPLE_MASK_WORDS = 0x8E59 /// MaxSampleMaskWords = ((int)0x8E59) , /// /// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100 /// Texture2DMultisample = ((int)0x9100) , /// /// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101 /// ProxyTexture2DMultisample = ((int)0x9101) , /// /// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 /// Texture2DMultisampleArray = ((int)0x9102) , /// /// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103 /// ProxyTexture2DMultisampleArray = ((int)0x9103) , /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104 /// TextureBinding2DMultisample = ((int)0x9104) , /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105 /// TextureBinding2DMultisampleArray = ((int)0x9105) , /// /// Original was GL_TEXTURE_SAMPLES = 0x9106 /// TextureSamples = ((int)0x9106) , /// /// Original was GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107 /// TextureFixedSampleLocations = ((int)0x9107) , /// /// Original was GL_SAMPLER_2D_MULTISAMPLE = 0x9108 /// Sampler2DMultisample = ((int)0x9108) , /// /// Original was GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109 /// IntSampler2DMultisample = ((int)0x9109) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A /// UnsignedIntSampler2DMultisample = ((int)0x910A) , /// /// Original was GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B /// Sampler2DMultisampleArray = ((int)0x910B) , /// /// Original was GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C /// IntSampler2DMultisampleArray = ((int)0x910C) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D /// UnsignedIntSampler2DMultisampleArray = ((int)0x910D) , /// /// Original was GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E /// MaxColorTextureSamples = ((int)0x910E) , /// /// Original was GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F /// MaxDepthTextureSamples = ((int)0x910F) , /// /// Original was GL_MAX_INTEGER_SAMPLES = 0x9110 /// MaxIntegerSamples = ((int)0x9110) , /// /// Original was GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111 /// MaxServerWaitTimeout = ((int)0x9111) , /// /// Original was GL_OBJECT_TYPE = 0x9112 /// ObjectType = ((int)0x9112) , /// /// Original was GL_SYNC_CONDITION = 0x9113 /// SyncCondition = ((int)0x9113) , /// /// Original was GL_SYNC_STATUS = 0x9114 /// SyncStatus = ((int)0x9114) , /// /// Original was GL_SYNC_FLAGS = 0x9115 /// SyncFlags = ((int)0x9115) , /// /// Original was GL_SYNC_FENCE = 0x9116 /// SyncFence = ((int)0x9116) , /// /// Original was GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117 /// SyncGpuCommandsComplete = ((int)0x9117) , /// /// Original was GL_UNSIGNALED = 0x9118 /// Unsignaled = ((int)0x9118) , /// /// Original was GL_SIGNALED = 0x9119 /// Signaled = ((int)0x9119) , /// /// Original was GL_ALREADY_SIGNALED = 0x911A /// AlreadySignaled = ((int)0x911A) , /// /// Original was GL_TIMEOUT_EXPIRED = 0x911B /// TimeoutExpired = ((int)0x911B) , /// /// Original was GL_CONDITION_SATISFIED = 0x911C /// ConditionSatisfied = ((int)0x911C) , /// /// Original was GL_WAIT_FAILED = 0x911D /// WaitFailed = ((int)0x911D) , /// /// Original was GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122 /// MaxVertexOutputComponents = ((int)0x9122) , /// /// Original was GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123 /// MaxGeometryInputComponents = ((int)0x9123) , /// /// Original was GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124 /// MaxGeometryOutputComponents = ((int)0x9124) , /// /// Original was GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125 /// MaxFragmentInputComponents = ((int)0x9125) , /// /// Original was GL_CONTEXT_PROFILE_MASK = 0x9126 /// ContextProfileMask = ((int)0x9126) , /// /// Original was GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF /// TimeoutIgnored = unchecked((int)0xFFFFFFFFFFFFFFFF) , } /// /// Not used directly. /// public enum Version33 : int { /// /// Original was GL_TIME_ELAPSED = 0x88BF /// TimeElapsed = ((int)0x88BF) , /// /// Original was GL_SRC1_COLOR = 0x88F9 /// Src1Color = ((int)0x88F9) , /// /// Original was GL_ONE_MINUS_SRC1_COLOR = 0x88FA /// OneMinusSrc1Color = ((int)0x88FA) , /// /// Original was GL_ONE_MINUS_SRC1_ALPHA = 0x88FB /// OneMinusSrc1Alpha = ((int)0x88FB) , /// /// Original was GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC /// MaxDualSourceDrawBuffers = ((int)0x88FC) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE /// VertexAttribArrayDivisor = ((int)0x88FE) , /// /// Original was GL_SAMPLER_BINDING = 0x8919 /// SamplerBinding = ((int)0x8919) , /// /// Original was GL_ANY_SAMPLES_PASSED = 0x8C2F /// AnySamplesPassed = ((int)0x8C2F) , /// /// Original was GL_INT_2_10_10_10_REV = 0x8D9F /// Int2101010Rev = ((int)0x8D9F) , /// /// Original was GL_TIMESTAMP = 0x8E28 /// Timestamp = ((int)0x8E28) , /// /// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42 /// TextureSwizzleR = ((int)0x8E42) , /// /// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43 /// TextureSwizzleG = ((int)0x8E43) , /// /// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44 /// TextureSwizzleB = ((int)0x8E44) , /// /// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45 /// TextureSwizzleA = ((int)0x8E45) , /// /// Original was GL_TEXTURE_SWIZZLE_RGBA = 0x8E46 /// TextureSwizzleRgba = ((int)0x8E46) , /// /// Original was GL_RGB10_A2UI = 0x906F /// Rgb10A2ui = ((int)0x906F) , } /// /// Used in GL.BlendEquation, GL.BlendFunc, GL.BlendFuncSeparate /// public enum Version40 : int { /// /// Original was GL_PATCHES = 0x000E /// Patches = ((int)0x000E) , /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0 /// UniformBlockReferencedByTessControlShader = ((int)0x84F0) , /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1 /// UniformBlockReferencedByTessEvaluationShader = ((int)0x84F1) , /// /// Original was GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C /// MaxTessControlInputComponents = ((int)0x886C) , /// /// Original was GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D /// MaxTessEvaluationInputComponents = ((int)0x886D) , /// /// Original was GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F /// GeometryShaderInvocations = ((int)0x887F) , /// /// Original was GL_SAMPLE_SHADING = 0x8C36 /// SampleShading = ((int)0x8C36) , /// /// Original was GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37 /// MinSampleShadingValue = ((int)0x8C37) , /// /// Original was GL_ACTIVE_SUBROUTINES = 0x8DE5 /// ActiveSubroutines = ((int)0x8DE5) , /// /// Original was GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6 /// ActiveSubroutineUniforms = ((int)0x8DE6) , /// /// Original was GL_MAX_SUBROUTINES = 0x8DE7 /// MaxSubroutines = ((int)0x8DE7) , /// /// Original was GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8 /// MaxSubroutineUniformLocations = ((int)0x8DE8) , /// /// Original was GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E /// MaxCombinedTessControlUniformComponents = ((int)0x8E1E) , /// /// Original was GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F /// MaxCombinedTessEvaluationUniformComponents = ((int)0x8E1F) , /// /// Original was GL_TRANSFORM_FEEDBACK = 0x8E22 /// TransformFeedback = ((int)0x8E22) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23 /// TransformFeedbackBufferPaused = ((int)0x8E23) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24 /// TransformFeedbackBufferActive = ((int)0x8E24) , /// /// Original was GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25 /// TransformFeedbackBinding = ((int)0x8E25) , /// /// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47 /// ActiveSubroutineUniformLocations = ((int)0x8E47) , /// /// Original was GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48 /// ActiveSubroutineMaxLength = ((int)0x8E48) , /// /// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49 /// ActiveSubroutineUniformMaxLength = ((int)0x8E49) , /// /// Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A /// NumCompatibleSubroutines = ((int)0x8E4A) , /// /// Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B /// CompatibleSubroutines = ((int)0x8E4B) , /// /// Original was GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A /// MaxGeometryShaderInvocations = ((int)0x8E5A) , /// /// Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B /// MinFragmentInterpolationOffset = ((int)0x8E5B) , /// /// Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C /// MaxFragmentInterpolationOffset = ((int)0x8E5C) , /// /// Original was GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D /// FragmentInterpolationOffsetBits = ((int)0x8E5D) , /// /// Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E /// MinProgramTextureGatherOffset = ((int)0x8E5E) , /// /// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F /// MaxProgramTextureGatherOffset = ((int)0x8E5F) , /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70 /// MaxTransformFeedbackBuffers = ((int)0x8E70) , /// /// Original was GL_MAX_VERTEX_STREAMS = 0x8E71 /// MaxVertexStreams = ((int)0x8E71) , /// /// Original was GL_PATCH_VERTICES = 0x8E72 /// PatchVertices = ((int)0x8E72) , /// /// Original was GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73 /// PatchDefaultInnerLevel = ((int)0x8E73) , /// /// Original was GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74 /// PatchDefaultOuterLevel = ((int)0x8E74) , /// /// Original was GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75 /// TessControlOutputVertices = ((int)0x8E75) , /// /// Original was GL_TESS_GEN_MODE = 0x8E76 /// TessGenMode = ((int)0x8E76) , /// /// Original was GL_TESS_GEN_SPACING = 0x8E77 /// TessGenSpacing = ((int)0x8E77) , /// /// Original was GL_TESS_GEN_VERTEX_ORDER = 0x8E78 /// TessGenVertexOrder = ((int)0x8E78) , /// /// Original was GL_TESS_GEN_POINT_MODE = 0x8E79 /// TessGenPointMode = ((int)0x8E79) , /// /// Original was GL_ISOLINES = 0x8E7A /// Isolines = ((int)0x8E7A) , /// /// Original was GL_FRACTIONAL_ODD = 0x8E7B /// FractionalOdd = ((int)0x8E7B) , /// /// Original was GL_FRACTIONAL_EVEN = 0x8E7C /// FractionalEven = ((int)0x8E7C) , /// /// Original was GL_MAX_PATCH_VERTICES = 0x8E7D /// MaxPatchVertices = ((int)0x8E7D) , /// /// Original was GL_MAX_TESS_GEN_LEVEL = 0x8E7E /// MaxTessGenLevel = ((int)0x8E7E) , /// /// Original was GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F /// MaxTessControlUniformComponents = ((int)0x8E7F) , /// /// Original was GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80 /// MaxTessEvaluationUniformComponents = ((int)0x8E80) , /// /// Original was GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81 /// MaxTessControlTextureImageUnits = ((int)0x8E81) , /// /// Original was GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82 /// MaxTessEvaluationTextureImageUnits = ((int)0x8E82) , /// /// Original was GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83 /// MaxTessControlOutputComponents = ((int)0x8E83) , /// /// Original was GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84 /// MaxTessPatchComponents = ((int)0x8E84) , /// /// Original was GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85 /// MaxTessControlTotalOutputComponents = ((int)0x8E85) , /// /// Original was GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86 /// MaxTessEvaluationOutputComponents = ((int)0x8E86) , /// /// Original was GL_TESS_EVALUATION_SHADER = 0x8E87 /// TessEvaluationShader = ((int)0x8E87) , /// /// Original was GL_TESS_CONTROL_SHADER = 0x8E88 /// TessControlShader = ((int)0x8E88) , /// /// Original was GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89 /// MaxTessControlUniformBlocks = ((int)0x8E89) , /// /// Original was GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A /// MaxTessEvaluationUniformBlocks = ((int)0x8E8A) , /// /// Original was GL_DRAW_INDIRECT_BUFFER = 0x8F3F /// DrawIndirectBuffer = ((int)0x8F3F) , /// /// Original was GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43 /// DrawIndirectBufferBinding = ((int)0x8F43) , /// /// Original was GL_DOUBLE_MAT2 = 0x8F46 /// DoubleMat2 = ((int)0x8F46) , /// /// Original was GL_DOUBLE_MAT3 = 0x8F47 /// DoubleMat3 = ((int)0x8F47) , /// /// Original was GL_DOUBLE_MAT4 = 0x8F48 /// DoubleMat4 = ((int)0x8F48) , /// /// Original was GL_DOUBLE_MAT2x3 = 0x8F49 /// DoubleMat2x3 = ((int)0x8F49) , /// /// Original was GL_DOUBLE_MAT2x4 = 0x8F4A /// DoubleMat2x4 = ((int)0x8F4A) , /// /// Original was GL_DOUBLE_MAT3x2 = 0x8F4B /// DoubleMat3x2 = ((int)0x8F4B) , /// /// Original was GL_DOUBLE_MAT3x4 = 0x8F4C /// DoubleMat3x4 = ((int)0x8F4C) , /// /// Original was GL_DOUBLE_MAT4x2 = 0x8F4D /// DoubleMat4x2 = ((int)0x8F4D) , /// /// Original was GL_DOUBLE_MAT4x3 = 0x8F4E /// DoubleMat4x3 = ((int)0x8F4E) , /// /// Original was GL_DOUBLE_VEC2 = 0x8FFC /// DoubleVec2 = ((int)0x8FFC) , /// /// Original was GL_DOUBLE_VEC3 = 0x8FFD /// DoubleVec3 = ((int)0x8FFD) , /// /// Original was GL_DOUBLE_VEC4 = 0x8FFE /// DoubleVec4 = ((int)0x8FFE) , /// /// Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009 /// TextureCubeMapArray = ((int)0x9009) , /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A /// TextureBindingCubeMapArray = ((int)0x900A) , /// /// Original was GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B /// ProxyTextureCubeMapArray = ((int)0x900B) , /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C /// SamplerCubeMapArray = ((int)0x900C) , /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D /// SamplerCubeMapArrayShadow = ((int)0x900D) , /// /// Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E /// IntSamplerCubeMapArray = ((int)0x900E) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F /// UnsignedIntSamplerCubeMapArray = ((int)0x900F) , } /// /// Not used directly. /// public enum Version41 : int { /// /// Original was GL_VERTEX_SHADER_BIT = 0x00000001 /// VertexShaderBit = ((int)0x00000001) , /// /// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002 /// FragmentShaderBit = ((int)0x00000002) , /// /// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004 /// GeometryShaderBit = ((int)0x00000004) , /// /// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008 /// TessControlShaderBit = ((int)0x00000008) , /// /// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010 /// TessEvaluationShaderBit = ((int)0x00000010) , /// /// Original was GL_FIXED = 0x140C /// Fixed = ((int)0x140C) , /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// ProgramBinaryRetrievableHint = ((int)0x8257) , /// /// Original was GL_PROGRAM_SEPARABLE = 0x8258 /// ProgramSeparable = ((int)0x8258) , /// /// Original was GL_ACTIVE_PROGRAM = 0x8259 /// ActiveProgram = ((int)0x8259) , /// /// Original was GL_PROGRAM_PIPELINE_BINDING = 0x825A /// ProgramPipelineBinding = ((int)0x825A) , /// /// Original was GL_MAX_VIEWPORTS = 0x825B /// MaxViewports = ((int)0x825B) , /// /// Original was GL_VIEWPORT_SUBPIXEL_BITS = 0x825C /// ViewportSubpixelBits = ((int)0x825C) , /// /// Original was GL_VIEWPORT_BOUNDS_RANGE = 0x825D /// ViewportBoundsRange = ((int)0x825D) , /// /// Original was GL_LAYER_PROVOKING_VERTEX = 0x825E /// LayerProvokingVertex = ((int)0x825E) , /// /// Original was GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F /// ViewportIndexProvokingVertex = ((int)0x825F) , /// /// Original was GL_UNDEFINED_VERTEX = 0x8260 /// UndefinedVertex = ((int)0x8260) , /// /// Original was GL_PROGRAM_BINARY_LENGTH = 0x8741 /// ProgramBinaryLength = ((int)0x8741) , /// /// Original was GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE /// NumProgramBinaryFormats = ((int)0x87FE) , /// /// Original was GL_PROGRAM_BINARY_FORMATS = 0x87FF /// ProgramBinaryFormats = ((int)0x87FF) , /// /// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A /// ImplementationColorReadType = ((int)0x8B9A) , /// /// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B /// ImplementationColorReadFormat = ((int)0x8B9B) , /// /// Original was GL_RGB565 = 0x8D62 /// Rgb565 = ((int)0x8D62) , /// /// Original was GL_LOW_FLOAT = 0x8DF0 /// LowFloat = ((int)0x8DF0) , /// /// Original was GL_MEDIUM_FLOAT = 0x8DF1 /// MediumFloat = ((int)0x8DF1) , /// /// Original was GL_HIGH_FLOAT = 0x8DF2 /// HighFloat = ((int)0x8DF2) , /// /// Original was GL_LOW_INT = 0x8DF3 /// LowInt = ((int)0x8DF3) , /// /// Original was GL_MEDIUM_INT = 0x8DF4 /// MediumInt = ((int)0x8DF4) , /// /// Original was GL_HIGH_INT = 0x8DF5 /// HighInt = ((int)0x8DF5) , /// /// Original was GL_SHADER_BINARY_FORMATS = 0x8DF8 /// ShaderBinaryFormats = ((int)0x8DF8) , /// /// Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9 /// NumShaderBinaryFormats = ((int)0x8DF9) , /// /// Original was GL_SHADER_COMPILER = 0x8DFA /// ShaderCompiler = ((int)0x8DFA) , /// /// Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB /// MaxVertexUniformVectors = ((int)0x8DFB) , /// /// Original was GL_MAX_VARYING_VECTORS = 0x8DFC /// MaxVaryingVectors = ((int)0x8DFC) , /// /// Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD /// MaxFragmentUniformVectors = ((int)0x8DFD) , /// /// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF /// AllShaderBits = unchecked((int)0xFFFFFFFF) , } /// /// Not used directly. /// public enum Version42 : int { /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001 /// VertexAttribArrayBarrierBit = ((int)0x00000001) , /// /// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002 /// ElementArrayBarrierBit = ((int)0x00000002) , /// /// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004 /// UniformBarrierBit = ((int)0x00000004) , /// /// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008 /// TextureFetchBarrierBit = ((int)0x00000008) , /// /// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 /// ShaderImageAccessBarrierBit = ((int)0x00000020) , /// /// Original was GL_COMMAND_BARRIER_BIT = 0x00000040 /// CommandBarrierBit = ((int)0x00000040) , /// /// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080 /// PixelBufferBarrierBit = ((int)0x00000080) , /// /// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100 /// TextureUpdateBarrierBit = ((int)0x00000100) , /// /// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200 /// BufferUpdateBarrierBit = ((int)0x00000200) , /// /// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400 /// FramebufferBarrierBit = ((int)0x00000400) , /// /// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800 /// TransformFeedbackBarrierBit = ((int)0x00000800) , /// /// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 /// AtomicCounterBarrierBit = ((int)0x00001000) , /// /// Original was GL_MAX_IMAGE_UNITS = 0x8F38 /// MaxImageUnits = ((int)0x8F38) , /// /// Original was GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39 /// MaxCombinedImageUnitsAndFragmentOutputs = ((int)0x8F39) , /// /// Original was GL_IMAGE_BINDING_NAME = 0x8F3A /// ImageBindingName = ((int)0x8F3A) , /// /// Original was GL_IMAGE_BINDING_LEVEL = 0x8F3B /// ImageBindingLevel = ((int)0x8F3B) , /// /// Original was GL_IMAGE_BINDING_LAYERED = 0x8F3C /// ImageBindingLayered = ((int)0x8F3C) , /// /// Original was GL_IMAGE_BINDING_LAYER = 0x8F3D /// ImageBindingLayer = ((int)0x8F3D) , /// /// Original was GL_IMAGE_BINDING_ACCESS = 0x8F3E /// ImageBindingAccess = ((int)0x8F3E) , /// /// Original was GL_IMAGE_1D = 0x904C /// Image1D = ((int)0x904C) , /// /// Original was GL_IMAGE_2D = 0x904D /// Image2D = ((int)0x904D) , /// /// Original was GL_IMAGE_3D = 0x904E /// Image3D = ((int)0x904E) , /// /// Original was GL_IMAGE_2D_RECT = 0x904F /// Image2DRect = ((int)0x904F) , /// /// Original was GL_IMAGE_CUBE = 0x9050 /// ImageCube = ((int)0x9050) , /// /// Original was GL_IMAGE_BUFFER = 0x9051 /// ImageBuffer = ((int)0x9051) , /// /// Original was GL_IMAGE_1D_ARRAY = 0x9052 /// Image1DArray = ((int)0x9052) , /// /// Original was GL_IMAGE_2D_ARRAY = 0x9053 /// Image2DArray = ((int)0x9053) , /// /// Original was GL_IMAGE_CUBE_MAP_ARRAY = 0x9054 /// ImageCubeMapArray = ((int)0x9054) , /// /// Original was GL_IMAGE_2D_MULTISAMPLE = 0x9055 /// Image2DMultisample = ((int)0x9055) , /// /// Original was GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056 /// Image2DMultisampleArray = ((int)0x9056) , /// /// Original was GL_INT_IMAGE_1D = 0x9057 /// IntImage1D = ((int)0x9057) , /// /// Original was GL_INT_IMAGE_2D = 0x9058 /// IntImage2D = ((int)0x9058) , /// /// Original was GL_INT_IMAGE_3D = 0x9059 /// IntImage3D = ((int)0x9059) , /// /// Original was GL_INT_IMAGE_2D_RECT = 0x905A /// IntImage2DRect = ((int)0x905A) , /// /// Original was GL_INT_IMAGE_CUBE = 0x905B /// IntImageCube = ((int)0x905B) , /// /// Original was GL_INT_IMAGE_BUFFER = 0x905C /// IntImageBuffer = ((int)0x905C) , /// /// Original was GL_INT_IMAGE_1D_ARRAY = 0x905D /// IntImage1DArray = ((int)0x905D) , /// /// Original was GL_INT_IMAGE_2D_ARRAY = 0x905E /// IntImage2DArray = ((int)0x905E) , /// /// Original was GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F /// IntImageCubeMapArray = ((int)0x905F) , /// /// Original was GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060 /// IntImage2DMultisample = ((int)0x9060) , /// /// Original was GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061 /// IntImage2DMultisampleArray = ((int)0x9061) , /// /// Original was GL_UNSIGNED_INT_IMAGE_1D = 0x9062 /// UnsignedIntImage1D = ((int)0x9062) , /// /// Original was GL_UNSIGNED_INT_IMAGE_2D = 0x9063 /// UnsignedIntImage2D = ((int)0x9063) , /// /// Original was GL_UNSIGNED_INT_IMAGE_3D = 0x9064 /// UnsignedIntImage3D = ((int)0x9064) , /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065 /// UnsignedIntImage2DRect = ((int)0x9065) , /// /// Original was GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066 /// UnsignedIntImageCube = ((int)0x9066) , /// /// Original was GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067 /// UnsignedIntImageBuffer = ((int)0x9067) , /// /// Original was GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068 /// UnsignedIntImage1DArray = ((int)0x9068) , /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069 /// UnsignedIntImage2DArray = ((int)0x9069) , /// /// Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A /// UnsignedIntImageCubeMapArray = ((int)0x906A) , /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B /// UnsignedIntImage2DMultisample = ((int)0x906B) , /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C /// UnsignedIntImage2DMultisampleArray = ((int)0x906C) , /// /// Original was GL_MAX_IMAGE_SAMPLES = 0x906D /// MaxImageSamples = ((int)0x906D) , /// /// Original was GL_IMAGE_BINDING_FORMAT = 0x906E /// ImageBindingFormat = ((int)0x906E) , /// /// Original was GL_MIN_MAP_BUFFER_ALIGNMENT = 0x90BC /// MinMapBufferAlignment = ((int)0x90BC) , /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7 /// ImageFormatCompatibilityType = ((int)0x90C7) , /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8 /// ImageFormatCompatibilityBySize = ((int)0x90C8) , /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9 /// ImageFormatCompatibilityByClass = ((int)0x90C9) , /// /// Original was GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA /// MaxVertexImageUniforms = ((int)0x90CA) , /// /// Original was GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB /// MaxTessControlImageUniforms = ((int)0x90CB) , /// /// Original was GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC /// MaxTessEvaluationImageUniforms = ((int)0x90CC) , /// /// Original was GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD /// MaxGeometryImageUniforms = ((int)0x90CD) , /// /// Original was GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE /// MaxFragmentImageUniforms = ((int)0x90CE) , /// /// Original was GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF /// MaxCombinedImageUniforms = ((int)0x90CF) , /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127 /// UnpackCompressedBlockWidth = ((int)0x9127) , /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128 /// UnpackCompressedBlockHeight = ((int)0x9128) , /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129 /// UnpackCompressedBlockDepth = ((int)0x9129) , /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A /// UnpackCompressedBlockSize = ((int)0x912A) , /// /// Original was GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B /// PackCompressedBlockWidth = ((int)0x912B) , /// /// Original was GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C /// PackCompressedBlockHeight = ((int)0x912C) , /// /// Original was GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D /// PackCompressedBlockDepth = ((int)0x912D) , /// /// Original was GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E /// PackCompressedBlockSize = ((int)0x912E) , /// /// Original was GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F /// TextureImmutableFormat = ((int)0x912F) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0 /// AtomicCounterBuffer = ((int)0x92C0) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1 /// AtomicCounterBufferBinding = ((int)0x92C1) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2 /// AtomicCounterBufferStart = ((int)0x92C2) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3 /// AtomicCounterBufferSize = ((int)0x92C3) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4 /// AtomicCounterBufferDataSize = ((int)0x92C4) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5 /// AtomicCounterBufferActiveAtomicCounters = ((int)0x92C5) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6 /// AtomicCounterBufferActiveAtomicCounterIndices = ((int)0x92C6) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7 /// AtomicCounterBufferReferencedByVertexShader = ((int)0x92C7) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8 /// AtomicCounterBufferReferencedByTessControlShader = ((int)0x92C8) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9 /// AtomicCounterBufferReferencedByTessEvaluationShader = ((int)0x92C9) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA /// AtomicCounterBufferReferencedByGeometryShader = ((int)0x92CA) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB /// AtomicCounterBufferReferencedByFragmentShader = ((int)0x92CB) , /// /// Original was GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC /// MaxVertexAtomicCounterBuffers = ((int)0x92CC) , /// /// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD /// MaxTessControlAtomicCounterBuffers = ((int)0x92CD) , /// /// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE /// MaxTessEvaluationAtomicCounterBuffers = ((int)0x92CE) , /// /// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF /// MaxGeometryAtomicCounterBuffers = ((int)0x92CF) , /// /// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0 /// MaxFragmentAtomicCounterBuffers = ((int)0x92D0) , /// /// Original was GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1 /// MaxCombinedAtomicCounterBuffers = ((int)0x92D1) , /// /// Original was GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2 /// MaxVertexAtomicCounters = ((int)0x92D2) , /// /// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3 /// MaxTessControlAtomicCounters = ((int)0x92D3) , /// /// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4 /// MaxTessEvaluationAtomicCounters = ((int)0x92D4) , /// /// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5 /// MaxGeometryAtomicCounters = ((int)0x92D5) , /// /// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6 /// MaxFragmentAtomicCounters = ((int)0x92D6) , /// /// Original was GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7 /// MaxCombinedAtomicCounters = ((int)0x92D7) , /// /// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8 /// MaxAtomicCounterBufferSize = ((int)0x92D8) , /// /// Original was GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9 /// ActiveAtomicCounterBuffers = ((int)0x92D9) , /// /// Original was GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA /// UniformAtomicCounterBufferIndex = ((int)0x92DA) , /// /// Original was GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB /// UnsignedIntAtomicCounter = ((int)0x92DB) , /// /// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC /// MaxAtomicCounterBufferBindings = ((int)0x92DC) , /// /// Original was GL_NUM_SAMPLE_COUNTS = 0x9380 /// NumSampleCounts = ((int)0x9380) , /// /// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF /// AllBarrierBits = unchecked((int)0xFFFFFFFF) , } /// /// Not used directly. /// public enum Version43 : int { /// /// Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002 /// ContextFlagDebugBit = ((int)0x00000002) , /// /// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000 /// ShaderStorageBarrierBit = ((int)0x00002000) , /// /// Original was GL_STACK_OVERFLOW = 0x0503 /// StackOverflow = ((int)0x0503) , /// /// Original was GL_STACK_UNDERFLOW = 0x0504 /// StackUnderflow = ((int)0x0504) , /// /// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242 /// DebugOutputSynchronous = ((int)0x8242) , /// /// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243 /// DebugNextLoggedMessageLength = ((int)0x8243) , /// /// Original was GL_DEBUG_CALLBACK_FUNCTION = 0x8244 /// DebugCallbackFunction = ((int)0x8244) , /// /// Original was GL_DEBUG_CALLBACK_USER_PARAM = 0x8245 /// DebugCallbackUserParam = ((int)0x8245) , /// /// Original was GL_DEBUG_SOURCE_API = 0x8246 /// DebugSourceApi = ((int)0x8246) , /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247 /// DebugSourceWindowSystem = ((int)0x8247) , /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248 /// DebugSourceShaderCompiler = ((int)0x8248) , /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249 /// DebugSourceThirdParty = ((int)0x8249) , /// /// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A /// DebugSourceApplication = ((int)0x824A) , /// /// Original was GL_DEBUG_SOURCE_OTHER = 0x824B /// DebugSourceOther = ((int)0x824B) , /// /// Original was GL_DEBUG_TYPE_ERROR = 0x824C /// DebugTypeError = ((int)0x824C) , /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D /// DebugTypeDeprecatedBehavior = ((int)0x824D) , /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E /// DebugTypeUndefinedBehavior = ((int)0x824E) , /// /// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F /// DebugTypePortability = ((int)0x824F) , /// /// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250 /// DebugTypePerformance = ((int)0x8250) , /// /// Original was GL_DEBUG_TYPE_OTHER = 0x8251 /// DebugTypeOther = ((int)0x8251) , /// /// Original was GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262 /// MaxComputeSharedMemorySize = ((int)0x8262) , /// /// Original was GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263 /// MaxComputeUniformComponents = ((int)0x8263) , /// /// Original was GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264 /// MaxComputeAtomicCounterBuffers = ((int)0x8264) , /// /// Original was GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265 /// MaxComputeAtomicCounters = ((int)0x8265) , /// /// Original was GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266 /// MaxCombinedComputeUniformComponents = ((int)0x8266) , /// /// Original was GL_COMPUTE_LOCAL_WORK_SIZE = 0x8267 /// ComputeLocalWorkSize = ((int)0x8267) , /// /// Original was GL_DEBUG_TYPE_MARKER = 0x8268 /// DebugTypeMarker = ((int)0x8268) , /// /// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269 /// DebugTypePushGroup = ((int)0x8269) , /// /// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A /// DebugTypePopGroup = ((int)0x826A) , /// /// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B /// DebugSeverityNotification = ((int)0x826B) , /// /// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C /// MaxDebugGroupStackDepth = ((int)0x826C) , /// /// Original was GL_DEBUG_GROUP_STACK_DEPTH = 0x826D /// DebugGroupStackDepth = ((int)0x826D) , /// /// Original was GL_MAX_UNIFORM_LOCATIONS = 0x826E /// MaxUniformLocations = ((int)0x826E) , /// /// Original was GL_INTERNALFORMAT_SUPPORTED = 0x826F /// InternalformatSupported = ((int)0x826F) , /// /// Original was GL_INTERNALFORMAT_PREFERRED = 0x8270 /// InternalformatPreferred = ((int)0x8270) , /// /// Original was GL_INTERNALFORMAT_RED_SIZE = 0x8271 /// InternalformatRedSize = ((int)0x8271) , /// /// Original was GL_INTERNALFORMAT_GREEN_SIZE = 0x8272 /// InternalformatGreenSize = ((int)0x8272) , /// /// Original was GL_INTERNALFORMAT_BLUE_SIZE = 0x8273 /// InternalformatBlueSize = ((int)0x8273) , /// /// Original was GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274 /// InternalformatAlphaSize = ((int)0x8274) , /// /// Original was GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275 /// InternalformatDepthSize = ((int)0x8275) , /// /// Original was GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276 /// InternalformatStencilSize = ((int)0x8276) , /// /// Original was GL_INTERNALFORMAT_SHARED_SIZE = 0x8277 /// InternalformatSharedSize = ((int)0x8277) , /// /// Original was GL_INTERNALFORMAT_RED_TYPE = 0x8278 /// InternalformatRedType = ((int)0x8278) , /// /// Original was GL_INTERNALFORMAT_GREEN_TYPE = 0x8279 /// InternalformatGreenType = ((int)0x8279) , /// /// Original was GL_INTERNALFORMAT_BLUE_TYPE = 0x827A /// InternalformatBlueType = ((int)0x827A) , /// /// Original was GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B /// InternalformatAlphaType = ((int)0x827B) , /// /// Original was GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C /// InternalformatDepthType = ((int)0x827C) , /// /// Original was GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D /// InternalformatStencilType = ((int)0x827D) , /// /// Original was GL_MAX_WIDTH = 0x827E /// MaxWidth = ((int)0x827E) , /// /// Original was GL_MAX_HEIGHT = 0x827F /// MaxHeight = ((int)0x827F) , /// /// Original was GL_MAX_DEPTH = 0x8280 /// MaxDepth = ((int)0x8280) , /// /// Original was GL_MAX_LAYERS = 0x8281 /// MaxLayers = ((int)0x8281) , /// /// Original was GL_MAX_COMBINED_DIMENSIONS = 0x8282 /// MaxCombinedDimensions = ((int)0x8282) , /// /// Original was GL_COLOR_COMPONENTS = 0x8283 /// ColorComponents = ((int)0x8283) , /// /// Original was GL_DEPTH_COMPONENTS = 0x8284 /// DepthComponents = ((int)0x8284) , /// /// Original was GL_STENCIL_COMPONENTS = 0x8285 /// StencilComponents = ((int)0x8285) , /// /// Original was GL_COLOR_RENDERABLE = 0x8286 /// ColorRenderable = ((int)0x8286) , /// /// Original was GL_DEPTH_RENDERABLE = 0x8287 /// DepthRenderable = ((int)0x8287) , /// /// Original was GL_STENCIL_RENDERABLE = 0x8288 /// StencilRenderable = ((int)0x8288) , /// /// Original was GL_FRAMEBUFFER_RENDERABLE = 0x8289 /// FramebufferRenderable = ((int)0x8289) , /// /// Original was GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A /// FramebufferRenderableLayered = ((int)0x828A) , /// /// Original was GL_FRAMEBUFFER_BLEND = 0x828B /// FramebufferBlend = ((int)0x828B) , /// /// Original was GL_READ_PIXELS = 0x828C /// ReadPixels = ((int)0x828C) , /// /// Original was GL_READ_PIXELS_FORMAT = 0x828D /// ReadPixelsFormat = ((int)0x828D) , /// /// Original was GL_READ_PIXELS_TYPE = 0x828E /// ReadPixelsType = ((int)0x828E) , /// /// Original was GL_TEXTURE_IMAGE_FORMAT = 0x828F /// TextureImageFormat = ((int)0x828F) , /// /// Original was GL_TEXTURE_IMAGE_TYPE = 0x8290 /// TextureImageType = ((int)0x8290) , /// /// Original was GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291 /// GetTextureImageFormat = ((int)0x8291) , /// /// Original was GL_GET_TEXTURE_IMAGE_TYPE = 0x8292 /// GetTextureImageType = ((int)0x8292) , /// /// Original was GL_MIPMAP = 0x8293 /// Mipmap = ((int)0x8293) , /// /// Original was GL_MANUAL_GENERATE_MIPMAP = 0x8294 /// ManualGenerateMipmap = ((int)0x8294) , /// /// Original was GL_AUTO_GENERATE_MIPMAP = 0x8295 /// AutoGenerateMipmap = ((int)0x8295) , /// /// Original was GL_COLOR_ENCODING = 0x8296 /// ColorEncoding = ((int)0x8296) , /// /// Original was GL_SRGB_READ = 0x8297 /// SrgbRead = ((int)0x8297) , /// /// Original was GL_SRGB_WRITE = 0x8298 /// SrgbWrite = ((int)0x8298) , /// /// Original was GL_FILTER = 0x829A /// Filter = ((int)0x829A) , /// /// Original was GL_VERTEX_TEXTURE = 0x829B /// VertexTexture = ((int)0x829B) , /// /// Original was GL_TESS_CONTROL_TEXTURE = 0x829C /// TessControlTexture = ((int)0x829C) , /// /// Original was GL_TESS_EVALUATION_TEXTURE = 0x829D /// TessEvaluationTexture = ((int)0x829D) , /// /// Original was GL_GEOMETRY_TEXTURE = 0x829E /// GeometryTexture = ((int)0x829E) , /// /// Original was GL_FRAGMENT_TEXTURE = 0x829F /// FragmentTexture = ((int)0x829F) , /// /// Original was GL_COMPUTE_TEXTURE = 0x82A0 /// ComputeTexture = ((int)0x82A0) , /// /// Original was GL_TEXTURE_SHADOW = 0x82A1 /// TextureShadow = ((int)0x82A1) , /// /// Original was GL_TEXTURE_GATHER = 0x82A2 /// TextureGather = ((int)0x82A2) , /// /// Original was GL_TEXTURE_GATHER_SHADOW = 0x82A3 /// TextureGatherShadow = ((int)0x82A3) , /// /// Original was GL_SHADER_IMAGE_LOAD = 0x82A4 /// ShaderImageLoad = ((int)0x82A4) , /// /// Original was GL_SHADER_IMAGE_STORE = 0x82A5 /// ShaderImageStore = ((int)0x82A5) , /// /// Original was GL_SHADER_IMAGE_ATOMIC = 0x82A6 /// ShaderImageAtomic = ((int)0x82A6) , /// /// Original was GL_IMAGE_TEXEL_SIZE = 0x82A7 /// ImageTexelSize = ((int)0x82A7) , /// /// Original was GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8 /// ImageCompatibilityClass = ((int)0x82A8) , /// /// Original was GL_IMAGE_PIXEL_FORMAT = 0x82A9 /// ImagePixelFormat = ((int)0x82A9) , /// /// Original was GL_IMAGE_PIXEL_TYPE = 0x82AA /// ImagePixelType = ((int)0x82AA) , /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC /// SimultaneousTextureAndDepthTest = ((int)0x82AC) , /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD /// SimultaneousTextureAndStencilTest = ((int)0x82AD) , /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE /// SimultaneousTextureAndDepthWrite = ((int)0x82AE) , /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF /// SimultaneousTextureAndStencilWrite = ((int)0x82AF) , /// /// Original was GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1 /// TextureCompressedBlockWidth = ((int)0x82B1) , /// /// Original was GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2 /// TextureCompressedBlockHeight = ((int)0x82B2) , /// /// Original was GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3 /// TextureCompressedBlockSize = ((int)0x82B3) , /// /// Original was GL_CLEAR_BUFFER = 0x82B4 /// ClearBuffer = ((int)0x82B4) , /// /// Original was GL_TEXTURE_VIEW = 0x82B5 /// TextureView = ((int)0x82B5) , /// /// Original was GL_VIEW_COMPATIBILITY_CLASS = 0x82B6 /// ViewCompatibilityClass = ((int)0x82B6) , /// /// Original was GL_FULL_SUPPORT = 0x82B7 /// FullSupport = ((int)0x82B7) , /// /// Original was GL_CAVEAT_SUPPORT = 0x82B8 /// CaveatSupport = ((int)0x82B8) , /// /// Original was GL_IMAGE_CLASS_4_X_32 = 0x82B9 /// ImageClass4X32 = ((int)0x82B9) , /// /// Original was GL_IMAGE_CLASS_2_X_32 = 0x82BA /// ImageClass2X32 = ((int)0x82BA) , /// /// Original was GL_IMAGE_CLASS_1_X_32 = 0x82BB /// ImageClass1X32 = ((int)0x82BB) , /// /// Original was GL_IMAGE_CLASS_4_X_16 = 0x82BC /// ImageClass4X16 = ((int)0x82BC) , /// /// Original was GL_IMAGE_CLASS_2_X_16 = 0x82BD /// ImageClass2X16 = ((int)0x82BD) , /// /// Original was GL_IMAGE_CLASS_1_X_16 = 0x82BE /// ImageClass1X16 = ((int)0x82BE) , /// /// Original was GL_IMAGE_CLASS_4_X_8 = 0x82BF /// ImageClass4X8 = ((int)0x82BF) , /// /// Original was GL_IMAGE_CLASS_2_X_8 = 0x82C0 /// ImageClass2X8 = ((int)0x82C0) , /// /// Original was GL_IMAGE_CLASS_1_X_8 = 0x82C1 /// ImageClass1X8 = ((int)0x82C1) , /// /// Original was GL_IMAGE_CLASS_11_11_10 = 0x82C2 /// ImageClass111110 = ((int)0x82C2) , /// /// Original was GL_IMAGE_CLASS_10_10_10_2 = 0x82C3 /// ImageClass1010102 = ((int)0x82C3) , /// /// Original was GL_VIEW_CLASS_128_BITS = 0x82C4 /// ViewClass128Bits = ((int)0x82C4) , /// /// Original was GL_VIEW_CLASS_96_BITS = 0x82C5 /// ViewClass96Bits = ((int)0x82C5) , /// /// Original was GL_VIEW_CLASS_64_BITS = 0x82C6 /// ViewClass64Bits = ((int)0x82C6) , /// /// Original was GL_VIEW_CLASS_48_BITS = 0x82C7 /// ViewClass48Bits = ((int)0x82C7) , /// /// Original was GL_VIEW_CLASS_32_BITS = 0x82C8 /// ViewClass32Bits = ((int)0x82C8) , /// /// Original was GL_VIEW_CLASS_24_BITS = 0x82C9 /// ViewClass24Bits = ((int)0x82C9) , /// /// Original was GL_VIEW_CLASS_16_BITS = 0x82CA /// ViewClass16Bits = ((int)0x82CA) , /// /// Original was GL_VIEW_CLASS_8_BITS = 0x82CB /// ViewClass8Bits = ((int)0x82CB) , /// /// Original was GL_VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC /// ViewClassS3tcDxt1Rgb = ((int)0x82CC) , /// /// Original was GL_VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD /// ViewClassS3tcDxt1Rgba = ((int)0x82CD) , /// /// Original was GL_VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE /// ViewClassS3tcDxt3Rgba = ((int)0x82CE) , /// /// Original was GL_VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF /// ViewClassS3tcDxt5Rgba = ((int)0x82CF) , /// /// Original was GL_VIEW_CLASS_RGTC1_RED = 0x82D0 /// ViewClassRgtc1Red = ((int)0x82D0) , /// /// Original was GL_VIEW_CLASS_RGTC2_RG = 0x82D1 /// ViewClassRgtc2Rg = ((int)0x82D1) , /// /// Original was GL_VIEW_CLASS_BPTC_UNORM = 0x82D2 /// ViewClassBptcUnorm = ((int)0x82D2) , /// /// Original was GL_VIEW_CLASS_BPTC_FLOAT = 0x82D3 /// ViewClassBptcFloat = ((int)0x82D3) , /// /// Original was GL_VERTEX_ATTRIB_BINDING = 0x82D4 /// VertexAttribBinding = ((int)0x82D4) , /// /// Original was GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5 /// VertexAttribRelativeOffset = ((int)0x82D5) , /// /// Original was GL_VERTEX_BINDING_DIVISOR = 0x82D6 /// VertexBindingDivisor = ((int)0x82D6) , /// /// Original was GL_VERTEX_BINDING_OFFSET = 0x82D7 /// VertexBindingOffset = ((int)0x82D7) , /// /// Original was GL_VERTEX_BINDING_STRIDE = 0x82D8 /// VertexBindingStride = ((int)0x82D8) , /// /// Original was GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9 /// MaxVertexAttribRelativeOffset = ((int)0x82D9) , /// /// Original was GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA /// MaxVertexAttribBindings = ((int)0x82DA) , /// /// Original was GL_TEXTURE_VIEW_MIN_LEVEL = 0x82DB /// TextureViewMinLevel = ((int)0x82DB) , /// /// Original was GL_TEXTURE_VIEW_NUM_LEVELS = 0x82DC /// TextureViewNumLevels = ((int)0x82DC) , /// /// Original was GL_TEXTURE_VIEW_MIN_LAYER = 0x82DD /// TextureViewMinLayer = ((int)0x82DD) , /// /// Original was GL_TEXTURE_VIEW_NUM_LAYERS = 0x82DE /// TextureViewNumLayers = ((int)0x82DE) , /// /// Original was GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF /// TextureImmutableLevels = ((int)0x82DF) , /// /// Original was GL_BUFFER = 0x82E0 /// Buffer = ((int)0x82E0) , /// /// Original was GL_SHADER = 0x82E1 /// Shader = ((int)0x82E1) , /// /// Original was GL_PROGRAM = 0x82E2 /// Program = ((int)0x82E2) , /// /// Original was GL_QUERY = 0x82E3 /// Query = ((int)0x82E3) , /// /// Original was GL_PROGRAM_PIPELINE = 0x82E4 /// ProgramPipeline = ((int)0x82E4) , /// /// Original was GL_SAMPLER = 0x82E6 /// Sampler = ((int)0x82E6) , /// /// Original was GL_DISPLAY_LIST = 0x82E7 /// DisplayList = ((int)0x82E7) , /// /// Original was GL_MAX_LABEL_LENGTH = 0x82E8 /// MaxLabelLength = ((int)0x82E8) , /// /// Original was GL_NUM_SHADING_LANGUAGE_VERSIONS = 0x82E9 /// NumShadingLanguageVersions = ((int)0x82E9) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_LONG = 0x874E /// VertexAttribArrayLong = ((int)0x874E) , /// /// Original was GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69 /// PrimitiveRestartFixedIndex = ((int)0x8D69) , /// /// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A /// AnySamplesPassedConservative = ((int)0x8D6A) , /// /// Original was GL_MAX_ELEMENT_INDEX = 0x8D6B /// MaxElementIndex = ((int)0x8D6B) , /// /// Original was GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39 /// MaxCombinedShaderOutputResources = ((int)0x8F39) , /// /// Original was GL_SHADER_STORAGE_BUFFER = 0x90D2 /// ShaderStorageBuffer = ((int)0x90D2) , /// /// Original was GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3 /// ShaderStorageBufferBinding = ((int)0x90D3) , /// /// Original was GL_SHADER_STORAGE_BUFFER_START = 0x90D4 /// ShaderStorageBufferStart = ((int)0x90D4) , /// /// Original was GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5 /// ShaderStorageBufferSize = ((int)0x90D5) , /// /// Original was GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6 /// MaxVertexShaderStorageBlocks = ((int)0x90D6) , /// /// Original was GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7 /// MaxGeometryShaderStorageBlocks = ((int)0x90D7) , /// /// Original was GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8 /// MaxTessControlShaderStorageBlocks = ((int)0x90D8) , /// /// Original was GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9 /// MaxTessEvaluationShaderStorageBlocks = ((int)0x90D9) , /// /// Original was GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA /// MaxFragmentShaderStorageBlocks = ((int)0x90DA) , /// /// Original was GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB /// MaxComputeShaderStorageBlocks = ((int)0x90DB) , /// /// Original was GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC /// MaxCombinedShaderStorageBlocks = ((int)0x90DC) , /// /// Original was GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD /// MaxShaderStorageBufferBindings = ((int)0x90DD) , /// /// Original was GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE /// MaxShaderStorageBlockSize = ((int)0x90DE) , /// /// Original was GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF /// ShaderStorageBufferOffsetAlignment = ((int)0x90DF) , /// /// Original was GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA /// DepthStencilTextureMode = ((int)0x90EA) , /// /// Original was GL_MAX_COMPUTE_LOCAL_INVOCATIONS = 0x90EB /// MaxComputeLocalInvocations = ((int)0x90EB) , /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC /// UniformBlockReferencedByComputeShader = ((int)0x90EC) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED /// AtomicCounterBufferReferencedByComputeShader = ((int)0x90ED) , /// /// Original was GL_DISPATCH_INDIRECT_BUFFER = 0x90EE /// DispatchIndirectBuffer = ((int)0x90EE) , /// /// Original was GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF /// DispatchIndirectBufferBinding = ((int)0x90EF) , /// /// Original was GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143 /// MaxDebugMessageLength = ((int)0x9143) , /// /// Original was GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144 /// MaxDebugLoggedMessages = ((int)0x9144) , /// /// Original was GL_DEBUG_LOGGED_MESSAGES = 0x9145 /// DebugLoggedMessages = ((int)0x9145) , /// /// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146 /// DebugSeverityHigh = ((int)0x9146) , /// /// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147 /// DebugSeverityMedium = ((int)0x9147) , /// /// Original was GL_DEBUG_SEVERITY_LOW = 0x9148 /// DebugSeverityLow = ((int)0x9148) , /// /// Original was GL_TEXTURE_BUFFER_OFFSET = 0x919D /// TextureBufferOffset = ((int)0x919D) , /// /// Original was GL_TEXTURE_BUFFER_SIZE = 0x919E /// TextureBufferSize = ((int)0x919E) , /// /// Original was GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F /// TextureBufferOffsetAlignment = ((int)0x919F) , /// /// Original was GL_COMPUTE_SHADER = 0x91B9 /// ComputeShader = ((int)0x91B9) , /// /// Original was GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB /// MaxComputeUniformBlocks = ((int)0x91BB) , /// /// Original was GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC /// MaxComputeTextureImageUnits = ((int)0x91BC) , /// /// Original was GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD /// MaxComputeImageUniforms = ((int)0x91BD) , /// /// Original was GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE /// MaxComputeWorkGroupCount = ((int)0x91BE) , /// /// Original was GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF /// MaxComputeWorkGroupSize = ((int)0x91BF) , /// /// Original was GL_COMPRESSED_R11_EAC = 0x9270 /// CompressedR11Eac = ((int)0x9270) , /// /// Original was GL_COMPRESSED_SIGNED_R11_EAC = 0x9271 /// CompressedSignedR11Eac = ((int)0x9271) , /// /// Original was GL_COMPRESSED_RG11_EAC = 0x9272 /// CompressedRg11Eac = ((int)0x9272) , /// /// Original was GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273 /// CompressedSignedRg11Eac = ((int)0x9273) , /// /// Original was GL_COMPRESSED_RGB8_ETC2 = 0x9274 /// CompressedRgb8Etc2 = ((int)0x9274) , /// /// Original was GL_COMPRESSED_SRGB8_ETC2 = 0x9275 /// CompressedSrgb8Etc2 = ((int)0x9275) , /// /// Original was GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276 /// CompressedRgb8PunchthroughAlpha1Etc2 = ((int)0x9276) , /// /// Original was GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277 /// CompressedSrgb8PunchthroughAlpha1Etc2 = ((int)0x9277) , /// /// Original was GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278 /// CompressedRgba8Etc2Eac = ((int)0x9278) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279 /// CompressedSrgb8Alpha8Etc2Eac = ((int)0x9279) , /// /// Original was GL_DEBUG_OUTPUT = 0x92E0 /// DebugOutput = ((int)0x92E0) , /// /// Original was GL_UNIFORM = 0x92E1 /// Uniform = ((int)0x92E1) , /// /// Original was GL_UNIFORM_BLOCK = 0x92E2 /// UniformBlock = ((int)0x92E2) , /// /// Original was GL_PROGRAM_INPUT = 0x92E3 /// ProgramInput = ((int)0x92E3) , /// /// Original was GL_PROGRAM_OUTPUT = 0x92E4 /// ProgramOutput = ((int)0x92E4) , /// /// Original was GL_BUFFER_VARIABLE = 0x92E5 /// BufferVariable = ((int)0x92E5) , /// /// Original was GL_SHADER_STORAGE_BLOCK = 0x92E6 /// ShaderStorageBlock = ((int)0x92E6) , /// /// Original was GL_IS_PER_PATCH = 0x92E7 /// IsPerPatch = ((int)0x92E7) , /// /// Original was GL_VERTEX_SUBROUTINE = 0x92E8 /// VertexSubroutine = ((int)0x92E8) , /// /// Original was GL_TESS_CONTROL_SUBROUTINE = 0x92E9 /// TessControlSubroutine = ((int)0x92E9) , /// /// Original was GL_TESS_EVALUATION_SUBROUTINE = 0x92EA /// TessEvaluationSubroutine = ((int)0x92EA) , /// /// Original was GL_GEOMETRY_SUBROUTINE = 0x92EB /// GeometrySubroutine = ((int)0x92EB) , /// /// Original was GL_FRAGMENT_SUBROUTINE = 0x92EC /// FragmentSubroutine = ((int)0x92EC) , /// /// Original was GL_COMPUTE_SUBROUTINE = 0x92ED /// ComputeSubroutine = ((int)0x92ED) , /// /// Original was GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE /// VertexSubroutineUniform = ((int)0x92EE) , /// /// Original was GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF /// TessControlSubroutineUniform = ((int)0x92EF) , /// /// Original was GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0 /// TessEvaluationSubroutineUniform = ((int)0x92F0) , /// /// Original was GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1 /// GeometrySubroutineUniform = ((int)0x92F1) , /// /// Original was GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2 /// FragmentSubroutineUniform = ((int)0x92F2) , /// /// Original was GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3 /// ComputeSubroutineUniform = ((int)0x92F3) , /// /// Original was GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4 /// TransformFeedbackVarying = ((int)0x92F4) , /// /// Original was GL_ACTIVE_RESOURCES = 0x92F5 /// ActiveResources = ((int)0x92F5) , /// /// Original was GL_MAX_NAME_LENGTH = 0x92F6 /// MaxNameLength = ((int)0x92F6) , /// /// Original was GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7 /// MaxNumActiveVariables = ((int)0x92F7) , /// /// Original was GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8 /// MaxNumCompatibleSubroutines = ((int)0x92F8) , /// /// Original was GL_NAME_LENGTH = 0x92F9 /// NameLength = ((int)0x92F9) , /// /// Original was GL_TYPE = 0x92FA /// Type = ((int)0x92FA) , /// /// Original was GL_ARRAY_SIZE = 0x92FB /// ArraySize = ((int)0x92FB) , /// /// Original was GL_OFFSET = 0x92FC /// Offset = ((int)0x92FC) , /// /// Original was GL_BLOCK_INDEX = 0x92FD /// BlockIndex = ((int)0x92FD) , /// /// Original was GL_ARRAY_STRIDE = 0x92FE /// ArrayStride = ((int)0x92FE) , /// /// Original was GL_MATRIX_STRIDE = 0x92FF /// MatrixStride = ((int)0x92FF) , /// /// Original was GL_IS_ROW_MAJOR = 0x9300 /// IsRowMajor = ((int)0x9300) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301 /// AtomicCounterBufferIndex = ((int)0x9301) , /// /// Original was GL_BUFFER_BINDING = 0x9302 /// BufferBinding = ((int)0x9302) , /// /// Original was GL_BUFFER_DATA_SIZE = 0x9303 /// BufferDataSize = ((int)0x9303) , /// /// Original was GL_NUM_ACTIVE_VARIABLES = 0x9304 /// NumActiveVariables = ((int)0x9304) , /// /// Original was GL_ACTIVE_VARIABLES = 0x9305 /// ActiveVariables = ((int)0x9305) , /// /// Original was GL_REFERENCED_BY_VERTEX_SHADER = 0x9306 /// ReferencedByVertexShader = ((int)0x9306) , /// /// Original was GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307 /// ReferencedByTessControlShader = ((int)0x9307) , /// /// Original was GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308 /// ReferencedByTessEvaluationShader = ((int)0x9308) , /// /// Original was GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309 /// ReferencedByGeometryShader = ((int)0x9309) , /// /// Original was GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A /// ReferencedByFragmentShader = ((int)0x930A) , /// /// Original was GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B /// ReferencedByComputeShader = ((int)0x930B) , /// /// Original was GL_TOP_LEVEL_ARRAY_SIZE = 0x930C /// TopLevelArraySize = ((int)0x930C) , /// /// Original was GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D /// TopLevelArrayStride = ((int)0x930D) , /// /// Original was GL_LOCATION = 0x930E /// Location = ((int)0x930E) , /// /// Original was GL_LOCATION_INDEX = 0x930F /// LocationIndex = ((int)0x930F) , /// /// Original was GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310 /// FramebufferDefaultWidth = ((int)0x9310) , /// /// Original was GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311 /// FramebufferDefaultHeight = ((int)0x9311) , /// /// Original was GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312 /// FramebufferDefaultLayers = ((int)0x9312) , /// /// Original was GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313 /// FramebufferDefaultSamples = ((int)0x9313) , /// /// Original was GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314 /// FramebufferDefaultFixedSampleLocations = ((int)0x9314) , /// /// Original was GL_MAX_FRAMEBUFFER_WIDTH = 0x9315 /// MaxFramebufferWidth = ((int)0x9315) , /// /// Original was GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316 /// MaxFramebufferHeight = ((int)0x9316) , /// /// Original was GL_MAX_FRAMEBUFFER_LAYERS = 0x9317 /// MaxFramebufferLayers = ((int)0x9317) , /// /// Original was GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318 /// MaxFramebufferSamples = ((int)0x9318) , } /// /// Used in GL.VertexAttribLFormat, GL.VertexAttribLPointer /// public enum VertexAttribDoubleType : int { /// /// Original was GL_DOUBLE = 0x140A /// Double = ((int)0x140A) , } /// /// Not used directly. /// public enum VertexAttribDPointerType : int { /// /// Original was GL_DOUBLE = 0x140A /// Double = ((int)0x140A) , } /// /// Used in GL.VertexAttribIFormat, GL.VertexAttribIPointer /// public enum VertexAttribIntegerType : int { /// /// Original was GL_BYTE = 0x1400 /// Byte = ((int)0x1400) , /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// UnsignedByte = ((int)0x1401) , /// /// Original was GL_SHORT = 0x1402 /// Short = ((int)0x1402) , /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// UnsignedShort = ((int)0x1403) , /// /// Original was GL_INT = 0x1404 /// Int = ((int)0x1404) , /// /// Original was GL_UNSIGNED_INT = 0x1405 /// UnsignedInt = ((int)0x1405) , } /// /// Not used directly. /// public enum VertexAttribIPointerType : int { /// /// Original was GL_BYTE = 0x1400 /// Byte = ((int)0x1400) , /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// UnsignedByte = ((int)0x1401) , /// /// Original was GL_SHORT = 0x1402 /// Short = ((int)0x1402) , /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// UnsignedShort = ((int)0x1403) , /// /// Original was GL_INT = 0x1404 /// Int = ((int)0x1404) , /// /// Original was GL_UNSIGNED_INT = 0x1405 /// UnsignedInt = ((int)0x1405) , } /// /// Used in GL.GetVertexAttrib, GL.GetVertexAttribI, GL.GetVertexAttribL /// public enum VertexAttribParameter : int { /// /// Original was GL_ARRAY_ENABLED = 0x8622 /// ArrayEnabled = ((int)0x8622) , /// /// Original was GL_ARRAY_SIZE = 0x8623 /// ArraySize = ((int)0x8623) , /// /// Original was GL_ARRAY_STRIDE = 0x8624 /// ArrayStride = ((int)0x8624) , /// /// Original was GL_ARRAY_TYPE = 0x8625 /// ArrayType = ((int)0x8625) , /// /// Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626 /// CurrentVertexAttrib = ((int)0x8626) , /// /// Original was GL_ARRAY_NORMALIZED = 0x886A /// ArrayNormalized = ((int)0x886A) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD /// VertexAttribArrayInteger = ((int)0x88FD) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE /// VertexAttribArrayDivisor = ((int)0x88FE) , } /// /// Used in GL.Arb.GetVertexAttrib, GL.NV.VertexAttribPointer /// public enum VertexAttribParameterArb : int { /// /// Original was GL_ARRAY_ENABLED = 0x8622 /// ArrayEnabled = ((int)0x8622) , /// /// Original was GL_ARRAY_SIZE = 0x8623 /// ArraySize = ((int)0x8623) , /// /// Original was GL_ARRAY_STRIDE = 0x8624 /// ArrayStride = ((int)0x8624) , /// /// Original was GL_ARRAY_TYPE = 0x8625 /// ArrayType = ((int)0x8625) , /// /// Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626 /// CurrentVertexAttrib = ((int)0x8626) , /// /// Original was GL_ARRAY_NORMALIZED = 0x886A /// ArrayNormalized = ((int)0x886A) , /// /// Original was GL_ARRAY_DIVISOR = 0x88FE /// ArrayDivisor = ((int)0x88FE) , } /// /// Used in GL.GetVertexAttribPointer /// public enum VertexAttribPointerParameter : int { /// /// Original was GL_ARRAY_POINTER = 0x8645 /// ArrayPointer = ((int)0x8645) , } /// /// Used in GL.Arb.GetVertexAttribPointer /// public enum VertexAttribPointerParameterArb : int { /// /// Original was GL_ARRAY_POINTER = 0x8645 /// ArrayPointer = ((int)0x8645) , } /// /// Used in GL.VertexAttribPointer /// public enum VertexAttribPointerType : int { /// /// Original was GL_BYTE = 0x1400 /// Byte = ((int)0x1400) , /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// UnsignedByte = ((int)0x1401) , /// /// Original was GL_SHORT = 0x1402 /// Short = ((int)0x1402) , /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// UnsignedShort = ((int)0x1403) , /// /// Original was GL_INT = 0x1404 /// Int = ((int)0x1404) , /// /// Original was GL_UNSIGNED_INT = 0x1405 /// UnsignedInt = ((int)0x1405) , /// /// Original was GL_FLOAT = 0x1406 /// Float = ((int)0x1406) , /// /// Original was GL_DOUBLE = 0x140A /// Double = ((int)0x140A) , /// /// Original was GL_HALF_FLOAT = 0x140B /// HalfFloat = ((int)0x140B) , /// /// Original was GL_FIXED = 0x140C /// Fixed = ((int)0x140C) , /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 /// UnsignedInt2101010Rev = ((int)0x8368) , /// /// Original was GL_INT_2_10_10_10_REV = 0x8D9F /// Int2101010Rev = ((int)0x8D9F) , } /// /// Used in GL.Arb.VertexAttribPointer /// public enum VertexAttribPointerTypeArb : int { /// /// Original was GL_BYTE = 0x1400 /// Byte = ((int)0x1400) , /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// UnsignedByte = ((int)0x1401) , /// /// Original was GL_SHORT = 0x1402 /// Short = ((int)0x1402) , /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// UnsignedShort = ((int)0x1403) , /// /// Original was GL_INT = 0x1404 /// Int = ((int)0x1404) , /// /// Original was GL_UNSIGNED_INT = 0x1405 /// UnsignedInt = ((int)0x1405) , /// /// Original was GL_FLOAT = 0x1406 /// Float = ((int)0x1406) , /// /// Original was GL_DOUBLE = 0x140A /// Double = ((int)0x140A) , } /// /// Used in GL.VertexAttribFormat /// public enum VertexAttribType : int { /// /// Original was GL_BYTE = 0x1400 /// Byte = ((int)0x1400) , /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// UnsignedByte = ((int)0x1401) , /// /// Original was GL_SHORT = 0x1402 /// Short = ((int)0x1402) , /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// UnsignedShort = ((int)0x1403) , /// /// Original was GL_INT = 0x1404 /// Int = ((int)0x1404) , /// /// Original was GL_UNSIGNED_INT = 0x1405 /// UnsignedInt = ((int)0x1405) , /// /// Original was GL_FLOAT = 0x1406 /// Float = ((int)0x1406) , /// /// Original was GL_DOUBLE = 0x140A /// Double = ((int)0x140A) , /// /// Original was GL_HALF_FLOAT = 0x140B /// HalfFloat = ((int)0x140B) , /// /// Original was GL_FIXED = 0x140C /// Fixed = ((int)0x140C) , /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 /// UnsignedInt2101010Rev = ((int)0x8368) , /// /// Original was GL_INT_2_10_10_10_REV = 0x8D9F /// Int2101010Rev = ((int)0x8D9F) , } /// /// Used in GL.VertexPointer, GL.Ext.VertexPointer, GL.Ibm.VertexPointerList, GL.Intel.ColorPointer, GL.Intel.TexCoordPointer, GL.Intel.VertexPointer /// public enum VertexPointerType : int { /// /// Original was GL_SHORT = 0x1402 /// Short = ((int)0x1402) , /// /// Original was GL_INT = 0x1404 /// Int = ((int)0x1404) , /// /// Original was GL_FLOAT = 0x1406 /// Float = ((int)0x1406) , /// /// Original was GL_DOUBLE = 0x140A /// Double = ((int)0x140A) , /// /// Original was GL_HALF_FLOAT = 0x140B /// HalfFloat = ((int)0x140B) , /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 /// UnsignedInt2101010Rev = ((int)0x8368) , /// /// Original was GL_INT_2_10_10_10_REV = 0x8D9F /// Int2101010Rev = ((int)0x8D9F) , } /// /// Not used directly. /// public enum VivShaderBinary : int { /// /// Original was GL_SHADER_BINARY_VIV = 0x8FC4 /// ShaderBinaryViv = ((int)0x8FC4) , } /// /// Used in GL.ClientWaitSync, GL.WaitSync /// public enum WaitSyncFlags : int { /// /// Original was GL_NONE = 0 /// None = ((int)0) , /// /// Original was GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001 /// SyncFlushCommandsBit = ((int)0x00000001) , } /// /// Not used directly. /// public enum WaitSyncStatus : int { /// /// Original was GL_ALREADY_SIGNALED = 0x911A /// AlreadySignaled = ((int)0x911A) , /// /// Original was GL_TIMEOUT_EXPIRED = 0x911B /// TimeoutExpired = ((int)0x911B) , /// /// Original was GL_CONDITION_SATISFIED = 0x911C /// ConditionSatisfied = ((int)0x911C) , /// /// Original was GL_WAIT_FAILED = 0x911D /// WaitFailed = ((int)0x911D) , } /// /// Not used directly. /// public enum WinPhongShading : int { /// /// Original was GL_PHONG_WIN = 0x80EA /// PhongWin = ((int)0x80EA) , /// /// Original was GL_PHONG_HINT_WIN = 0x80EB /// PhongHintWin = ((int)0x80EB) , } /// /// Not used directly. /// public enum WinSpecularFog : int { /// /// Original was GL_FOG_SPECULAR_TEXTURE_WIN = 0x80EC /// FogSpecularTextureWin = ((int)0x80EC) , } }