using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using OpenTK.Graphics; namespace Examples.WinForms { [Example("Font rendering (basic)", ExampleCategory.OpenTK, "Fonts", Difficulty = 1, Documentation = "FontRenderingBasic")] public partial class FontRenderingBasic : Form { #region Fields float[] sizes = new float[] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 24 }; List fonts = new List(); TextPrinter printer = new TextPrinter(); #endregion #region Constructors public FontRenderingBasic() { InitializeComponent(); ResizeRedraw = true; UpdateFontList(fontDialog.Font); glControl1_Resize(this, EventArgs.Empty); } #endregion #region Private Members void UpdateFontList(Font base_font) { printer.Clear(); foreach (Font font in fonts) font.Dispose(); fonts.Clear(); foreach (float size in sizes) fonts.Add(new Font(base_font.Name, base_font.SizeInPoints + size, base_font.Style)); } #endregion #region Events private void glControl1_Load(object sender, EventArgs e) { glControl1.MakeCurrent(); } private void changeFont_Click(object sender, EventArgs e) { if (fontDialog.ShowDialog() == DialogResult.OK) { UpdateFontList(fontDialog.Font); glControl1.Invalidate(); } } private void textBox1_TextChanged(object sender, EventArgs e) { glControl1.Invalidate(); } private void glControl1_Paint(object sender, PaintEventArgs e) { glControl1.MakeCurrent(); GL.ClearColor(Color.MidnightBlue); GL.Clear(ClearBufferMask.ColorBufferBit); GL.MatrixMode(MatrixMode.Projection); GL.LoadIdentity(); GL.Ortho(0, glControl1.ClientSize.Width, glControl1.ClientSize.Height, 0, -1, 1); GL.MatrixMode(MatrixMode.Modelview); GL.LoadIdentity(); foreach (Font font in fonts) { printer.Print(textBox1.Text, font, Color.White); GL.Translate(0, font.Height + 5, 0); } glControl1.SwapBuffers(); } private void glControl1_Resize(object sender, EventArgs e) { glControl1.MakeCurrent(); if (glControl1.ClientSize.Height == 0) glControl1.ClientSize = new System.Drawing.Size(glControl1.ClientSize.Width, 1); GL.Viewport(0, 0, glControl1.ClientSize.Width, glControl1.ClientSize.Height); } #endregion #region public static void Main() /// /// Entry point of this example. /// [STAThread] public static void Main() { using (FontRenderingBasic example = new FontRenderingBasic()) { Utilities.SetWindowTitle(example); example.ShowDialog(); } } #endregion } }