#region License // // CocoaContext.cs // // Author: // Olle HÃ¥kansson // // Copyright (c) 2014 Olle HÃ¥kansson // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #endregion using System; using OpenTK.Platform; using OpenTK.Graphics; using OpenTK.Platform.MacOS; using System.Diagnostics; using System.Collections.Generic; using System.Runtime.InteropServices; namespace OpenTK { class CocoaContext : DesktopGraphicsContext { private CocoaWindowInfo cocoaWindow; private IntPtr shareContextRef; static readonly IntPtr NSOpenGLContext = Class.Get("NSOpenGLContext"); static readonly IntPtr selCurrentContext = Selector.Get("currentContext"); static readonly IntPtr selFlushBuffer = Selector.Get("flushBuffer"); static readonly IntPtr selMakeCurrentContext = Selector.Get("makeCurrentContext"); static readonly IntPtr selUpdate = Selector.Get("update"); static readonly IntPtr opengl = NS.AddImage( "/System/Library/Frameworks/OpenGL.framework/OpenGL", AddImageFlags.ReturnOnError); static readonly IntPtr opengles = NS.AddImage( "/System/Library/Frameworks/OpenGL.framework/OpenGLES", AddImageFlags.ReturnOnError); static CocoaContext() { Cocoa.Initialize(); } public CocoaContext(GraphicsMode mode, IWindowInfo window, IGraphicsContext shareContext, int majorVersion, int minorVersion) { Debug.Print("Context Type: {0}", shareContext); Debug.Print("Window info: {0}", window); cocoaWindow = (CocoaWindowInfo)window; if (shareContext is CocoaContext) shareContextRef = ((CocoaContext)shareContext).Handle.Handle; if (shareContext is GraphicsContext) { ContextHandle shareHandle = shareContext != null ? (shareContext as IGraphicsContextInternal).Context : (ContextHandle)IntPtr.Zero; shareContextRef = shareHandle.Handle; } if (shareContextRef == IntPtr.Zero) { Debug.Print("No context sharing will take place."); } CreateContext(mode, cocoaWindow, shareContextRef, majorVersion, minorVersion, true); } public CocoaContext(ContextHandle handle, IWindowInfo window, IGraphicsContext shareContext, int majorVersion, int minorVersion) { if (handle == ContextHandle.Zero) throw new ArgumentException("handle"); if (window == null) throw new ArgumentNullException("window"); Handle = handle; cocoaWindow = (CocoaWindowInfo)window; } private void AddPixelAttrib(List attributes, NSOpenGLPixelFormatAttribute attribute) { Debug.Print(attribute.ToString()); attributes.Add(attribute); } private void AddPixelAttrib(List attributes, NSOpenGLPixelFormatAttribute attribute, int value) { Debug.Print("{0} : {1}", attribute, value); attributes.Add(attribute); attributes.Add((NSOpenGLPixelFormatAttribute)value); } private void CreateContext(GraphicsMode mode, CocoaWindowInfo cocoaWindow, IntPtr shareContextRef, int majorVersion, int minorVersion, bool fullscreen) { // Prepare attributes IntPtr pixelFormat = SelectPixelFormat(mode, majorVersion, minorVersion); if (pixelFormat == IntPtr.Zero) { throw new GraphicsException(String.Format( "Failed to contruct NSOpenGLPixelFormat for GraphicsMode '{0}'", mode)); } // Create context var context = Cocoa.SendIntPtr(NSOpenGLContext, Selector.Alloc); context = Cocoa.SendIntPtr(context, Selector.Get("initWithFormat:shareContext:"), pixelFormat, shareContextRef); if (context == IntPtr.Zero) { throw new GraphicsException(String.Format( "Failed to construct NSOpenGLContext", mode)); } // Release pixel format Cocoa.SendVoid(pixelFormat, Selector.Release); pixelFormat = IntPtr.Zero; // Attach the view Cocoa.SendVoid(context, Selector.Get("setView:"), cocoaWindow.ViewHandle); Cocoa.SendVoid(cocoaWindow.ViewHandle, Selector.Get("setWantsBestResolutionOpenGLSurface:"), true); // Finalize Handle = new ContextHandle(context); Mode = GetGraphicsMode(context); Update(cocoaWindow); MakeCurrent(cocoaWindow); } private IntPtr SelectPixelFormat(GraphicsMode mode, int majorVersion, int minorVersion) { List attributes = new List(); var profile = NSOpenGLProfile.VersionLegacy; if (majorVersion > 3 || (majorVersion == 3 && minorVersion >= 2)) { profile = NSOpenGLProfile.Version3_2Core; Debug.Print("Running the OpenGL core profile."); } else { Debug.Print("Running the legacy OpenGL profile. Start with version major=3, minor=2 or later for the 3.2 profile."); } Debug.Print("NSGL pixel format attributes:"); Debug.Indent(); AddPixelAttrib(attributes, NSOpenGLPixelFormatAttribute.OpenGLProfile, (int)profile); if (mode.ColorFormat.BitsPerPixel > 0) { AddPixelAttrib(attributes, NSOpenGLPixelFormatAttribute.ColorSize, mode.ColorFormat.BitsPerPixel); } if (mode.Depth > 0) { AddPixelAttrib(attributes, NSOpenGLPixelFormatAttribute.DepthSize, mode.Depth); } if (mode.Stencil > 0) { AddPixelAttrib(attributes, NSOpenGLPixelFormatAttribute.StencilSize, mode.Stencil); } if (mode.AccumulatorFormat.BitsPerPixel > 0) { AddPixelAttrib(attributes, NSOpenGLPixelFormatAttribute.AccumSize, mode.AccumulatorFormat.BitsPerPixel); } if (mode.Samples > 1) { AddPixelAttrib(attributes, NSOpenGLPixelFormatAttribute.SampleBuffers, 1); AddPixelAttrib(attributes, NSOpenGLPixelFormatAttribute.Samples, mode.Samples); } if (mode.Buffers > 1) { AddPixelAttrib(attributes, NSOpenGLPixelFormatAttribute.DoubleBuffer); } // If at least a single accelerated pixel format is available, // then use that. If no accelerated formats are available, fall // back to software rendering. if (IsAccelerationSupported()) { AddPixelAttrib(attributes, NSOpenGLPixelFormatAttribute.Accelerated); } AddPixelAttrib(attributes, (NSOpenGLPixelFormatAttribute)0); Debug.Unindent(); Debug.Write("Attribute array: "); for (int i = 0; i < attributes.Count; i++) Debug.Write(attributes[i].ToString() + " "); Debug.WriteLine(""); // Create pixel format var pixelFormat = Cocoa.SendIntPtr(Class.Get("NSOpenGLPixelFormat"), Selector.Alloc); unsafe { fixed (NSOpenGLPixelFormatAttribute* ptr = attributes.ToArray()) { pixelFormat = Cocoa.SendIntPtr(pixelFormat, Selector.Get("initWithAttributes:"), (IntPtr)ptr); } } return pixelFormat; } bool IsAccelerationSupported() { IntPtr pf = IntPtr.Zero; int count = 0; Cgl.ChoosePixelFormat(new int[] { (int)Cgl.PixelFormatBool.Accelerated, 0 }, ref pf, ref count); if (pf != IntPtr.Zero) { Cgl.DestroyPixelFormat(pf); } return pf != IntPtr.Zero; } private GraphicsMode GetGraphicsMode(IntPtr context) { IntPtr cgl_context = Cocoa.SendIntPtr(context, Selector.Get("CGLContextObj")); IntPtr cgl_format = Cgl.GetPixelFormat(cgl_context); int id = 0; // CGL does not support the concept of a pixel format id int color, depth, stencil, samples, accum; bool doublebuffer, stereo; Cgl.DescribePixelFormat(cgl_format, 0, Cgl.PixelFormatInt.ColorSize, out color); Cgl.DescribePixelFormat(cgl_format, 0, Cgl.PixelFormatInt.DepthSize, out depth); Cgl.DescribePixelFormat(cgl_format, 0, Cgl.PixelFormatInt.StencilSize, out stencil); Cgl.DescribePixelFormat(cgl_format, 0, Cgl.PixelFormatInt.Samples, out samples); Cgl.DescribePixelFormat(cgl_format, 0, Cgl.PixelFormatInt.AccumSize, out accum); Cgl.DescribePixelFormat(cgl_format, 0, Cgl.PixelFormatBool.Doublebuffer, out doublebuffer); Cgl.DescribePixelFormat(cgl_format, 0, Cgl.PixelFormatBool.Stereo, out stereo); return new GraphicsMode((IntPtr)id, color, depth, stencil, samples, accum, doublebuffer ? 2 : 1, stereo); } public override void SwapBuffers() { Cocoa.SendVoid(Handle.Handle, selFlushBuffer); } public override void MakeCurrent(IWindowInfo window) { Cocoa.SendVoid(Handle.Handle, selMakeCurrentContext); } public override bool IsCurrent { get { return Handle.Handle == CurrentContext; } } public static IntPtr CurrentContext { get { return Cocoa.SendIntPtr(NSOpenGLContext, selCurrentContext); } } private unsafe void SetContextValue (int val, NSOpenGLContextParameter par) { int* p = &val; Cocoa.SendVoid(Handle.Handle, Selector.Get("setValues:forParameter:"), (IntPtr)p, (int)par); } private unsafe int GetContextValue (NSOpenGLContextParameter par) { int ret; int* p = &ret; Cocoa.SendVoid(Handle.Handle, Selector.Get("getValues:forParameter:"), (IntPtr)p, (int)par); return ret; } public override int SwapInterval { get { return GetContextValue(NSOpenGLContextParameter.SwapInterval); } set { if (value < 0) { // NSOpenGL does not offer EXT_swap_control_tear yet value = 1; } SetContextValue(value, NSOpenGLContextParameter.SwapInterval); } } public override void Update(IWindowInfo window) { Cocoa.SendVoid(Handle.Handle, selUpdate); } #region IDisposable Members ~CocoaContext() { Dispose(false); } public override void Dispose() { Dispose(true); } void Dispose(bool disposing) { if (IsDisposed || Handle.Handle == IntPtr.Zero) return; Debug.Print("Disposing of Cocoa context."); Cocoa.SendVoid(NSOpenGLContext, Selector.Get("clearCurrentContext")); Cocoa.SendVoid(Handle.Handle, Selector.Get("clearDrawable")); Cocoa.SendVoid(Handle.Handle, Selector.Get("release")); Handle = ContextHandle.Zero; IsDisposed = true; } #endregion #region IGraphicsContextInternal Members public override IntPtr GetAddress(IntPtr function) { unsafe { // Add a leading underscore to the function name // As of OpenGL 4.4, all functions are < 64 bytes // in length. Double that just to be sure. const int max = 128; byte* fun = stackalloc byte[max]; byte* ptr = fun; byte* cur = (byte*)function.ToPointer(); int i = 0; *ptr++ = (byte)'_'; while (*cur != 0 && ++i < max) { *ptr++ = *cur++; } if (i >= max - 1) { Debug.Print("Function {0} too long. Loading will fail.", Marshal.PtrToStringAnsi(function)); } IntPtr address = IntPtr.Zero; IntPtr symbol = IntPtr.Zero; if (opengl != IntPtr.Zero) { symbol = NS.LookupSymbolInImage(opengl, new IntPtr(fun), SymbolLookupFlags.Bind | SymbolLookupFlags.ReturnOnError); } if (symbol == IntPtr.Zero && opengles != IntPtr.Zero) { symbol = NS.LookupSymbolInImage(opengles, new IntPtr(fun), SymbolLookupFlags.Bind | SymbolLookupFlags.ReturnOnError); } if (symbol != IntPtr.Zero) { address = NS.AddressOfSymbol(symbol); } return address; } } #endregion } }