using System; using OpenTK.Graphics; using OpenTK.Input; namespace OpenTK.Platform.SDL2 { class Sdl2Factory : IPlatformFactory { public Sdl2Factory() { } #region IPlatformFactory implementation public INativeWindow CreateNativeWindow(int x, int y, int width, int height, string title, GraphicsMode mode, GameWindowFlags options, DisplayDevice device) { return new Sdl2NativeWindow(x, y, width, height, title, options, device); } public IDisplayDeviceDriver CreateDisplayDeviceDriver() { return new Sdl2DisplayDeviceDriver(); } public IGraphicsContext CreateGLContext(GraphicsMode mode, IWindowInfo window, IGraphicsContext shareContext, bool directRendering, int major, int minor, GraphicsContextFlags flags) { return new Sdl2GraphicsContext(mode, (Sdl2WindowInfo)window, shareContext, major, minor, flags); } public IGraphicsContext CreateGLContext(ContextHandle handle, IWindowInfo window, IGraphicsContext shareContext, bool directRendering, int major, int minor, GraphicsContextFlags flags) { throw new NotImplementedException(); } public GraphicsContext.GetCurrentContextDelegate CreateGetCurrentGraphicsContext() { // Unfortunately, SDL does not provide a GetContext function // so we need to implement our own. return (GraphicsContext.GetCurrentContextDelegate)delegate { IntPtr current; if (Configuration.RunningOnWindows) current = OpenTK.Platform.Windows.Wgl.Imports.GetCurrentContext(); else if (Configuration.RunningOnX11) current = OpenTK.Platform.X11.Glx.GetCurrentContext(); else if (Configuration.RunningOnMacOS) current = OpenTK.Platform.MacOS.Cgl.GetCurrentContext(); else throw new NotSupportedException("Unknown platform, please report to http://www.opentk.com"); return new ContextHandle(current); }; } public IGraphicsMode CreateGraphicsMode() { return new Sdl2GraphicsMode(); } public IKeyboardDriver2 CreateKeyboardDriver() { return new Sdl2Keyboard(); } public IMouseDriver2 CreateMouseDriver() { return new Sdl2Mouse(); } public IGamePadDriver CreateGamePadDriver() { return new Sdl2Joystick(); } #endregion } }