#region License
//
// The Open Toolkit Library License
//
// Copyright (c) 2006 - 2009 the Open Toolkit library.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do
// so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
#endregion
namespace OpenTK.Graphics.ES10
{
using System;
using System.Runtime.InteropServices;
#pragma warning disable 3019
#pragma warning disable 1591
#pragma warning disable 1572
#pragma warning disable 1573
partial class GL
{
///
/// Select active texture unit
///
///
///
/// Specifies which texture unit to make active. The number of texture units is implementation dependent, but must be at least two. texture must be one of GL_TEXTURE, where i ranges from 0 to the larger of (GL_MAX_TEXTURE_COORDS - 1) and (GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1). The initial value is GL_TEXTURE0.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glActiveTexture")]
public static
void ActiveTexture(OpenTK.Graphics.ES10.All texture)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glActiveTexture((OpenTK.Graphics.ES10.All)texture);
#if DEBUG
}
#endif
}
///
/// Specify the alpha test function
///
///
///
/// Specifies the alpha comparison function. Symbolic constants GL_NEVER, GL_LESS, GL_EQUAL, GL_LEQUAL, GL_GREATER, GL_NOTEQUAL, GL_GEQUAL, and GL_ALWAYS are accepted. The initial value is GL_ALWAYS.
///
///
///
///
/// Specifies the reference value that incoming alpha values are compared to. This value is clamped to the range [0,1], where 0 represents the lowest possible alpha value and 1 the highest possible value. The initial reference value is 0.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glAlphaFunc")]
public static
void AlphaFunc(OpenTK.Graphics.ES10.All func, Single @ref)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glAlphaFunc((OpenTK.Graphics.ES10.All)func, (Single)@ref);
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glAlphaFuncx")]
public static
void AlphaFuncx(OpenTK.Graphics.ES10.All func, int @ref)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glAlphaFuncx((OpenTK.Graphics.ES10.All)func, (int)@ref);
#if DEBUG
}
#endif
}
///
/// Bind a named texture to a texturing target
///
///
///
/// Specifies the target to which the texture is bound. Must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, or GL_TEXTURE_CUBE_MAP.
///
///
///
///
/// Specifies the name of a texture.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glBindTexture")]
public static
void BindTexture(OpenTK.Graphics.ES10.All target, Int32 texture)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glBindTexture((OpenTK.Graphics.ES10.All)target, (UInt32)texture);
#if DEBUG
}
#endif
}
///
/// Bind a named texture to a texturing target
///
///
///
/// Specifies the target to which the texture is bound. Must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, or GL_TEXTURE_CUBE_MAP.
///
///
///
///
/// Specifies the name of a texture.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glBindTexture")]
public static
void BindTexture(OpenTK.Graphics.ES10.All target, UInt32 texture)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glBindTexture((OpenTK.Graphics.ES10.All)target, (UInt32)texture);
#if DEBUG
}
#endif
}
///
/// Specify pixel arithmetic
///
///
///
/// Specifies how the red, green, blue, and alpha source blending factors are computed. The following symbolic constants are accepted: GL_ZERO, GL_ONE, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA, GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR, GL_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_ALPHA, and GL_SRC_ALPHA_SATURATE. The initial value is GL_ONE.
///
///
///
///
/// Specifies how the red, green, blue, and alpha destination blending factors are computed. The following symbolic constants are accepted: GL_ZERO, GL_ONE, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA. GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR, GL_CONSTANT_ALPHA, and GL_ONE_MINUS_CONSTANT_ALPHA. The initial value is GL_ZERO.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glBlendFunc")]
public static
void BlendFunc(OpenTK.Graphics.ES10.All sfactor, OpenTK.Graphics.ES10.All dfactor)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glBlendFunc((OpenTK.Graphics.ES10.All)sfactor, (OpenTK.Graphics.ES10.All)dfactor);
#if DEBUG
}
#endif
}
///
/// Clear buffers to preset values
///
///
///
/// Bitwise OR of masks that indicate the buffers to be cleared. The four masks are GL_COLOR_BUFFER_BIT, GL_DEPTH_BUFFER_BIT, GL_ACCUM_BUFFER_BIT, and GL_STENCIL_BUFFER_BIT.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glClear")]
public static
void Clear(Int32 mask)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glClear((UInt32)mask);
#if DEBUG
}
#endif
}
///
/// Clear buffers to preset values
///
///
///
/// Bitwise OR of masks that indicate the buffers to be cleared. The four masks are GL_COLOR_BUFFER_BIT, GL_DEPTH_BUFFER_BIT, GL_ACCUM_BUFFER_BIT, and GL_STENCIL_BUFFER_BIT.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glClear")]
public static
void Clear(UInt32 mask)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glClear((UInt32)mask);
#if DEBUG
}
#endif
}
///
/// Specify clear values for the color buffers
///
///
///
/// Specify the red, green, blue, and alpha values used when the color buffers are cleared. The initial values are all 0.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glClearColor")]
public static
void ClearColor(Single red, Single green, Single blue, Single alpha)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glClearColor((Single)red, (Single)green, (Single)blue, (Single)alpha);
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glClearColorx")]
public static
void ClearColorx(int red, int green, int blue, int alpha)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glClearColorx((int)red, (int)green, (int)blue, (int)alpha);
#if DEBUG
}
#endif
}
///
/// Specify the clear value for the depth buffer
///
///
///
/// Specifies the depth value used when the depth buffer is cleared. The initial value is 1.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glClearDepthf")]
public static
void ClearDepth(Single depth)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glClearDepthf((Single)depth);
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glClearDepthx")]
public static
void ClearDepthx(int depth)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glClearDepthx((int)depth);
#if DEBUG
}
#endif
}
///
/// Specify the clear value for the stencil buffer
///
///
///
/// Specifies the index used when the stencil buffer is cleared. The initial value is 0.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glClearStencil")]
public static
void ClearStencil(Int32 s)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glClearStencil((Int32)s);
#if DEBUG
}
#endif
}
///
/// Select active texture unit
///
///
///
/// Specifies which texture unit to make active. The number of texture units is implementation dependent, but must be at least two. texture must be one of GL_TEXTURE, where i ranges from 0 to the value of GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. The initial value is GL_TEXTURE0.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glClientActiveTexture")]
public static
void ClientActiveTexture(OpenTK.Graphics.ES10.All texture)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glClientActiveTexture((OpenTK.Graphics.ES10.All)texture);
#if DEBUG
}
#endif
}
///
/// Set the current color
///
///
///
/// Specify new red, green, and blue values for the current color.
///
///
///
///
/// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glColor4f")]
public static
void Color4(Single red, Single green, Single blue, Single alpha)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glColor4f((Single)red, (Single)green, (Single)blue, (Single)alpha);
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glColor4x")]
public static
void Color4x(int red, int green, int blue, int alpha)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glColor4x((int)red, (int)green, (int)blue, (int)alpha);
#if DEBUG
}
#endif
}
///
/// Enable and disable writing of frame buffer color components
///
///
///
/// Specify whether red, green, blue, and alpha can or cannot be written into the frame buffer. The initial values are all GL_TRUE, indicating that the color components can be written.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glColorMask")]
public static
void ColorMask(bool red, bool green, bool blue, bool alpha)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glColorMask((bool)red, (bool)green, (bool)blue, (bool)alpha);
#if DEBUG
}
#endif
}
///
/// Define an array of colors
///
///
///
/// Specifies the number of components per color. Must be 3 or 4. The initial value is 4.
///
///
///
///
/// Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT.
///
///
///
///
/// Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0.
///
///
///
///
/// Specifies a pointer to the first component of the first color element in the array. The initial value is 0.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glColorPointer")]
public static
void ColorPointer(Int32 size, OpenTK.Graphics.ES10.All type, Int32 stride, [InAttribute, OutAttribute] ref T3 pointer)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle pointer_ptr = GCHandle.Alloc(pointer, GCHandleType.Pinned);
try
{
Delegates.glColorPointer((Int32)size, (OpenTK.Graphics.ES10.All)type, (Int32)stride, (IntPtr)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
#if DEBUG
}
#endif
}
///
/// Define an array of colors
///
///
///
/// Specifies the number of components per color. Must be 3 or 4. The initial value is 4.
///
///
///
///
/// Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT.
///
///
///
///
/// Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0.
///
///
///
///
/// Specifies a pointer to the first component of the first color element in the array. The initial value is 0.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glColorPointer")]
public static
void ColorPointer(Int32 size, OpenTK.Graphics.ES10.All type, Int32 stride, [InAttribute, OutAttribute] T3[,,] pointer)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle pointer_ptr = GCHandle.Alloc(pointer, GCHandleType.Pinned);
try
{
Delegates.glColorPointer((Int32)size, (OpenTK.Graphics.ES10.All)type, (Int32)stride, (IntPtr)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
#if DEBUG
}
#endif
}
///
/// Define an array of colors
///
///
///
/// Specifies the number of components per color. Must be 3 or 4. The initial value is 4.
///
///
///
///
/// Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT.
///
///
///
///
/// Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0.
///
///
///
///
/// Specifies a pointer to the first component of the first color element in the array. The initial value is 0.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glColorPointer")]
public static
void ColorPointer(Int32 size, OpenTK.Graphics.ES10.All type, Int32 stride, [InAttribute, OutAttribute] T3[,] pointer)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle pointer_ptr = GCHandle.Alloc(pointer, GCHandleType.Pinned);
try
{
Delegates.glColorPointer((Int32)size, (OpenTK.Graphics.ES10.All)type, (Int32)stride, (IntPtr)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
#if DEBUG
}
#endif
}
///
/// Define an array of colors
///
///
///
/// Specifies the number of components per color. Must be 3 or 4. The initial value is 4.
///
///
///
///
/// Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT.
///
///
///
///
/// Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0.
///
///
///
///
/// Specifies a pointer to the first component of the first color element in the array. The initial value is 0.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glColorPointer")]
public static
void ColorPointer(Int32 size, OpenTK.Graphics.ES10.All type, Int32 stride, [InAttribute, OutAttribute] T3[] pointer)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle pointer_ptr = GCHandle.Alloc(pointer, GCHandleType.Pinned);
try
{
Delegates.glColorPointer((Int32)size, (OpenTK.Graphics.ES10.All)type, (Int32)stride, (IntPtr)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
#if DEBUG
}
#endif
}
///
/// Define an array of colors
///
///
///
/// Specifies the number of components per color. Must be 3 or 4. The initial value is 4.
///
///
///
///
/// Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT.
///
///
///
///
/// Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0.
///
///
///
///
/// Specifies a pointer to the first component of the first color element in the array. The initial value is 0.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glColorPointer")]
public static
void ColorPointer(Int32 size, OpenTK.Graphics.ES10.All type, Int32 stride, IntPtr pointer)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glColorPointer((Int32)size, (OpenTK.Graphics.ES10.All)type, (Int32)stride, (IntPtr)pointer);
#if DEBUG
}
#endif
}
///
/// Specify a two-dimensional texture image in a compressed format
///
///
///
/// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP.
///
///
///
///
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
///
///
///
///
/// Specifies the format of the compressed image data stored at address data.
///
///
///
///
/// Specifies the width of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support 2D texture images that are at least 64 texels wide and cube-mapped texture images that are at least 16 texels wide.
///
///
///
///
/// Specifies the height of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be Must be 2 sup n + 2 ( border ) for some integer . All implementations support 2D texture images that are at least 64 texels high and cube-mapped texture images that are at least 16 texels high.
///
///
///
///
/// Specifies the width of the border. Must be either 0 or 1.
///
///
///
///
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
///
///
///
///
/// Specifies a pointer to the compressed image data in memory.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glCompressedTexImage2D")]
public static
void CompressedTexImage2D(OpenTK.Graphics.ES10.All target, Int32 level, OpenTK.Graphics.ES10.All internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] ref T7 data)
where T7 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle data_ptr = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
Delegates.glCompressedTexImage2D((OpenTK.Graphics.ES10.All)target, (Int32)level, (OpenTK.Graphics.ES10.All)internalformat, (Int32)width, (Int32)height, (Int32)border, (Int32)imageSize, (IntPtr)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
#if DEBUG
}
#endif
}
///
/// Specify a two-dimensional texture image in a compressed format
///
///
///
/// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP.
///
///
///
///
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
///
///
///
///
/// Specifies the format of the compressed image data stored at address data.
///
///
///
///
/// Specifies the width of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support 2D texture images that are at least 64 texels wide and cube-mapped texture images that are at least 16 texels wide.
///
///
///
///
/// Specifies the height of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be Must be 2 sup n + 2 ( border ) for some integer . All implementations support 2D texture images that are at least 64 texels high and cube-mapped texture images that are at least 16 texels high.
///
///
///
///
/// Specifies the width of the border. Must be either 0 or 1.
///
///
///
///
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
///
///
///
///
/// Specifies a pointer to the compressed image data in memory.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glCompressedTexImage2D")]
public static
void CompressedTexImage2D(OpenTK.Graphics.ES10.All target, Int32 level, OpenTK.Graphics.ES10.All internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] T7[,,] data)
where T7 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle data_ptr = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
Delegates.glCompressedTexImage2D((OpenTK.Graphics.ES10.All)target, (Int32)level, (OpenTK.Graphics.ES10.All)internalformat, (Int32)width, (Int32)height, (Int32)border, (Int32)imageSize, (IntPtr)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
#if DEBUG
}
#endif
}
///
/// Specify a two-dimensional texture image in a compressed format
///
///
///
/// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP.
///
///
///
///
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
///
///
///
///
/// Specifies the format of the compressed image data stored at address data.
///
///
///
///
/// Specifies the width of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support 2D texture images that are at least 64 texels wide and cube-mapped texture images that are at least 16 texels wide.
///
///
///
///
/// Specifies the height of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be Must be 2 sup n + 2 ( border ) for some integer . All implementations support 2D texture images that are at least 64 texels high and cube-mapped texture images that are at least 16 texels high.
///
///
///
///
/// Specifies the width of the border. Must be either 0 or 1.
///
///
///
///
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
///
///
///
///
/// Specifies a pointer to the compressed image data in memory.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glCompressedTexImage2D")]
public static
void CompressedTexImage2D(OpenTK.Graphics.ES10.All target, Int32 level, OpenTK.Graphics.ES10.All internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] T7[,] data)
where T7 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle data_ptr = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
Delegates.glCompressedTexImage2D((OpenTK.Graphics.ES10.All)target, (Int32)level, (OpenTK.Graphics.ES10.All)internalformat, (Int32)width, (Int32)height, (Int32)border, (Int32)imageSize, (IntPtr)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
#if DEBUG
}
#endif
}
///
/// Specify a two-dimensional texture image in a compressed format
///
///
///
/// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP.
///
///
///
///
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
///
///
///
///
/// Specifies the format of the compressed image data stored at address data.
///
///
///
///
/// Specifies the width of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support 2D texture images that are at least 64 texels wide and cube-mapped texture images that are at least 16 texels wide.
///
///
///
///
/// Specifies the height of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be Must be 2 sup n + 2 ( border ) for some integer . All implementations support 2D texture images that are at least 64 texels high and cube-mapped texture images that are at least 16 texels high.
///
///
///
///
/// Specifies the width of the border. Must be either 0 or 1.
///
///
///
///
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
///
///
///
///
/// Specifies a pointer to the compressed image data in memory.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glCompressedTexImage2D")]
public static
void CompressedTexImage2D(OpenTK.Graphics.ES10.All target, Int32 level, OpenTK.Graphics.ES10.All internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] T7[] data)
where T7 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle data_ptr = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
Delegates.glCompressedTexImage2D((OpenTK.Graphics.ES10.All)target, (Int32)level, (OpenTK.Graphics.ES10.All)internalformat, (Int32)width, (Int32)height, (Int32)border, (Int32)imageSize, (IntPtr)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
#if DEBUG
}
#endif
}
///
/// Specify a two-dimensional texture image in a compressed format
///
///
///
/// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP.
///
///
///
///
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
///
///
///
///
/// Specifies the format of the compressed image data stored at address data.
///
///
///
///
/// Specifies the width of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support 2D texture images that are at least 64 texels wide and cube-mapped texture images that are at least 16 texels wide.
///
///
///
///
/// Specifies the height of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be Must be 2 sup n + 2 ( border ) for some integer . All implementations support 2D texture images that are at least 64 texels high and cube-mapped texture images that are at least 16 texels high.
///
///
///
///
/// Specifies the width of the border. Must be either 0 or 1.
///
///
///
///
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
///
///
///
///
/// Specifies a pointer to the compressed image data in memory.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glCompressedTexImage2D")]
public static
void CompressedTexImage2D(OpenTK.Graphics.ES10.All target, Int32 level, OpenTK.Graphics.ES10.All internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, IntPtr data)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glCompressedTexImage2D((OpenTK.Graphics.ES10.All)target, (Int32)level, (OpenTK.Graphics.ES10.All)internalformat, (Int32)width, (Int32)height, (Int32)border, (Int32)imageSize, (IntPtr)data);
#if DEBUG
}
#endif
}
///
/// Specify a two-dimensional texture subimage in a compressed format
///
///
///
/// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.
///
///
///
///
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
///
///
///
///
/// Specifies a texel offset in the x direction within the texture array.
///
///
///
///
/// Specifies a texel offset in the y direction within the texture array.
///
///
///
///
/// Specifies the width of the texture subimage.
///
///
///
///
/// Specifies the height of the texture subimage.
///
///
///
///
/// Specifies the format of the compressed image data stored at address data.
///
///
///
///
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
///
///
///
///
/// Specifies a pointer to the compressed image data in memory.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glCompressedTexSubImage2D")]
public static
void CompressedTexSubImage2D(OpenTK.Graphics.ES10.All target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES10.All format, Int32 imageSize, [InAttribute, OutAttribute] ref T8 data)
where T8 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle data_ptr = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
Delegates.glCompressedTexSubImage2D((OpenTK.Graphics.ES10.All)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)width, (Int32)height, (OpenTK.Graphics.ES10.All)format, (Int32)imageSize, (IntPtr)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
#if DEBUG
}
#endif
}
///
/// Specify a two-dimensional texture subimage in a compressed format
///
///
///
/// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.
///
///
///
///
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
///
///
///
///
/// Specifies a texel offset in the x direction within the texture array.
///
///
///
///
/// Specifies a texel offset in the y direction within the texture array.
///
///
///
///
/// Specifies the width of the texture subimage.
///
///
///
///
/// Specifies the height of the texture subimage.
///
///
///
///
/// Specifies the format of the compressed image data stored at address data.
///
///
///
///
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
///
///
///
///
/// Specifies a pointer to the compressed image data in memory.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glCompressedTexSubImage2D")]
public static
void CompressedTexSubImage2D(OpenTK.Graphics.ES10.All target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES10.All format, Int32 imageSize, [InAttribute, OutAttribute] T8[,,] data)
where T8 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle data_ptr = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
Delegates.glCompressedTexSubImage2D((OpenTK.Graphics.ES10.All)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)width, (Int32)height, (OpenTK.Graphics.ES10.All)format, (Int32)imageSize, (IntPtr)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
#if DEBUG
}
#endif
}
///
/// Specify a two-dimensional texture subimage in a compressed format
///
///
///
/// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.
///
///
///
///
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
///
///
///
///
/// Specifies a texel offset in the x direction within the texture array.
///
///
///
///
/// Specifies a texel offset in the y direction within the texture array.
///
///
///
///
/// Specifies the width of the texture subimage.
///
///
///
///
/// Specifies the height of the texture subimage.
///
///
///
///
/// Specifies the format of the compressed image data stored at address data.
///
///
///
///
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
///
///
///
///
/// Specifies a pointer to the compressed image data in memory.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glCompressedTexSubImage2D")]
public static
void CompressedTexSubImage2D(OpenTK.Graphics.ES10.All target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES10.All format, Int32 imageSize, [InAttribute, OutAttribute] T8[,] data)
where T8 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle data_ptr = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
Delegates.glCompressedTexSubImage2D((OpenTK.Graphics.ES10.All)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)width, (Int32)height, (OpenTK.Graphics.ES10.All)format, (Int32)imageSize, (IntPtr)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
#if DEBUG
}
#endif
}
///
/// Specify a two-dimensional texture subimage in a compressed format
///
///
///
/// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.
///
///
///
///
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
///
///
///
///
/// Specifies a texel offset in the x direction within the texture array.
///
///
///
///
/// Specifies a texel offset in the y direction within the texture array.
///
///
///
///
/// Specifies the width of the texture subimage.
///
///
///
///
/// Specifies the height of the texture subimage.
///
///
///
///
/// Specifies the format of the compressed image data stored at address data.
///
///
///
///
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
///
///
///
///
/// Specifies a pointer to the compressed image data in memory.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glCompressedTexSubImage2D")]
public static
void CompressedTexSubImage2D(OpenTK.Graphics.ES10.All target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES10.All format, Int32 imageSize, [InAttribute, OutAttribute] T8[] data)
where T8 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle data_ptr = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
Delegates.glCompressedTexSubImage2D((OpenTK.Graphics.ES10.All)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)width, (Int32)height, (OpenTK.Graphics.ES10.All)format, (Int32)imageSize, (IntPtr)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
#if DEBUG
}
#endif
}
///
/// Specify a two-dimensional texture subimage in a compressed format
///
///
///
/// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.
///
///
///
///
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
///
///
///
///
/// Specifies a texel offset in the x direction within the texture array.
///
///
///
///
/// Specifies a texel offset in the y direction within the texture array.
///
///
///
///
/// Specifies the width of the texture subimage.
///
///
///
///
/// Specifies the height of the texture subimage.
///
///
///
///
/// Specifies the format of the compressed image data stored at address data.
///
///
///
///
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
///
///
///
///
/// Specifies a pointer to the compressed image data in memory.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glCompressedTexSubImage2D")]
public static
void CompressedTexSubImage2D(OpenTK.Graphics.ES10.All target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES10.All format, Int32 imageSize, IntPtr data)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glCompressedTexSubImage2D((OpenTK.Graphics.ES10.All)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)width, (Int32)height, (OpenTK.Graphics.ES10.All)format, (Int32)imageSize, (IntPtr)data);
#if DEBUG
}
#endif
}
///
/// Copy pixels into a 2D texture image
///
///
///
/// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.
///
///
///
///
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
///
///
///
///
/// Specifies the internal format of the texture. Must be one of the following symbolic constants: GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_COMPRESSED_ALPHA, GL_COMPRESSED_LUMINANCE, GL_COMPRESSED_LUMINANCE_ALPHA, GL_COMPRESSED_INTENSITY, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_RGB, GL_R3_G3_B2, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, GL_RGBA16, GL_SLUMINANCE, GL_SLUMINANCE8, GL_SLUMINANCE_ALPHA, GL_SLUMINANCE8_ALPHA8, GL_SRGB, GL_SRGB8, GL_SRGB_ALPHA, or GL_SRGB8_ALPHA8.
///
///
///
///
/// Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
///
///
///
///
/// Specifies the width of the texture image. Must be 0 or 2 sup n + 2 ( border ) for some integer .
///
///
///
///
/// Specifies the height of the texture image. Must be 0 or 2 sup m + 2 ( border ) for some integer .
///
///
///
///
/// Specifies the width of the border. Must be either 0 or 1.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glCopyTexImage2D")]
public static
void CopyTexImage2D(OpenTK.Graphics.ES10.All target, Int32 level, OpenTK.Graphics.ES10.All internalformat, Int32 x, Int32 y, Int32 width, Int32 height, Int32 border)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glCopyTexImage2D((OpenTK.Graphics.ES10.All)target, (Int32)level, (OpenTK.Graphics.ES10.All)internalformat, (Int32)x, (Int32)y, (Int32)width, (Int32)height, (Int32)border);
#if DEBUG
}
#endif
}
///
/// Copy a two-dimensional texture subimage
///
///
///
/// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.
///
///
///
///
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
///
///
///
///
/// Specifies a texel offset in the x direction within the texture array.
///
///
///
///
/// Specifies a texel offset in the y direction within the texture array.
///
///
///
///
/// Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
///
///
///
///
/// Specifies the width of the texture subimage.
///
///
///
///
/// Specifies the height of the texture subimage.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glCopyTexSubImage2D")]
public static
void CopyTexSubImage2D(OpenTK.Graphics.ES10.All target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 x, Int32 y, Int32 width, Int32 height)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glCopyTexSubImage2D((OpenTK.Graphics.ES10.All)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)x, (Int32)y, (Int32)width, (Int32)height);
#if DEBUG
}
#endif
}
///
/// Specify whether front- or back-facing facets can be culled
///
///
///
/// Specifies whether front- or back-facing facets are candidates for culling. Symbolic constants GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK are accepted. The initial value is GL_BACK.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glCullFace")]
public static
void CullFace(OpenTK.Graphics.ES10.All mode)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glCullFace((OpenTK.Graphics.ES10.All)mode);
#if DEBUG
}
#endif
}
///
/// Delete named textures
///
///
///
/// Specifies the number of textures to be deleted.
///
///
///
///
/// Specifies an array of textures to be deleted.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glDeleteTextures")]
public static
unsafe void DeleteTextures(Int32 n, Int32* textures)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glDeleteTextures((Int32)n, (UInt32*)textures);
#if DEBUG
}
#endif
}
///
/// Delete named textures
///
///
///
/// Specifies the number of textures to be deleted.
///
///
///
///
/// Specifies an array of textures to be deleted.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glDeleteTextures")]
public static
void DeleteTextures(Int32 n, Int32[] textures)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* textures_ptr = textures)
{
Delegates.glDeleteTextures((Int32)n, (UInt32*)textures_ptr);
}
}
#if DEBUG
}
#endif
}
///
/// Delete named textures
///
///
///
/// Specifies the number of textures to be deleted.
///
///
///
///
/// Specifies an array of textures to be deleted.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glDeleteTextures")]
public static
void DeleteTextures(Int32 n, ref Int32 textures)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* textures_ptr = &textures)
{
Delegates.glDeleteTextures((Int32)n, (UInt32*)textures_ptr);
}
}
#if DEBUG
}
#endif
}
///
/// Delete named textures
///
///
///
/// Specifies the number of textures to be deleted.
///
///
///
///
/// Specifies an array of textures to be deleted.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glDeleteTextures")]
public static
void DeleteTextures(Int32 n, ref UInt32 textures)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* textures_ptr = &textures)
{
Delegates.glDeleteTextures((Int32)n, (UInt32*)textures_ptr);
}
}
#if DEBUG
}
#endif
}
///
/// Delete named textures
///
///
///
/// Specifies the number of textures to be deleted.
///
///
///
///
/// Specifies an array of textures to be deleted.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glDeleteTextures")]
public static
unsafe void DeleteTextures(Int32 n, UInt32* textures)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glDeleteTextures((Int32)n, (UInt32*)textures);
#if DEBUG
}
#endif
}
///
/// Delete named textures
///
///
///
/// Specifies the number of textures to be deleted.
///
///
///
///
/// Specifies an array of textures to be deleted.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glDeleteTextures")]
public static
void DeleteTextures(Int32 n, UInt32[] textures)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* textures_ptr = textures)
{
Delegates.glDeleteTextures((Int32)n, (UInt32*)textures_ptr);
}
}
#if DEBUG
}
#endif
}
///
/// Specify the value used for depth buffer comparisons
///
///
///
/// Specifies the depth comparison function. Symbolic constants GL_NEVER, GL_LESS, GL_EQUAL, GL_LEQUAL, GL_GREATER, GL_NOTEQUAL, GL_GEQUAL, and GL_ALWAYS are accepted. The initial value is GL_LESS.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glDepthFunc")]
public static
void DepthFunc(OpenTK.Graphics.ES10.All func)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glDepthFunc((OpenTK.Graphics.ES10.All)func);
#if DEBUG
}
#endif
}
///
/// Enable or disable writing into the depth buffer
///
///
///
/// Specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE, depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glDepthMask")]
public static
void DepthMask(bool flag)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glDepthMask((bool)flag);
#if DEBUG
}
#endif
}
///
/// Specify mapping of depth values from normalized device coordinates to window coordinates
///
///
///
/// Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0.
///
///
///
///
/// Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glDepthRangef")]
public static
void DepthRange(Single zNear, Single zFar)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glDepthRangef((Single)zNear, (Single)zFar);
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glDepthRangex")]
public static
void DepthRangex(int zNear, int zFar)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glDepthRangex((int)zNear, (int)zFar);
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glDisable")]
public static
void Disable(OpenTK.Graphics.ES10.All cap)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glDisable((OpenTK.Graphics.ES10.All)cap);
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glDisableClientState")]
public static
void DisableClientState(OpenTK.Graphics.ES10.All array)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glDisableClientState((OpenTK.Graphics.ES10.All)array);
#if DEBUG
}
#endif
}
///
/// Render primitives from array data
///
///
///
/// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_QUAD_STRIP, GL_QUADS, and GL_POLYGON are accepted.
///
///
///
///
/// Specifies the starting index in the enabled arrays.
///
///
///
///
/// Specifies the number of indices to be rendered.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glDrawArrays")]
public static
void DrawArrays(OpenTK.Graphics.ES10.All mode, Int32 first, Int32 count)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glDrawArrays((OpenTK.Graphics.ES10.All)mode, (Int32)first, (Int32)count);
#if DEBUG
}
#endif
}
///
/// Render primitives from array data
///
///
///
/// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_QUAD_STRIP, GL_QUADS, and GL_POLYGON are accepted.
///
///
///
///
/// Specifies the number of elements to be rendered.
///
///
///
///
/// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
///
///
///
///
/// Specifies a pointer to the location where the indices are stored.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glDrawElements")]
public static
void DrawElements(OpenTK.Graphics.ES10.All mode, Int32 count, OpenTK.Graphics.ES10.All type, [InAttribute, OutAttribute] ref T3 indices)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle indices_ptr = GCHandle.Alloc(indices, GCHandleType.Pinned);
try
{
Delegates.glDrawElements((OpenTK.Graphics.ES10.All)mode, (Int32)count, (OpenTK.Graphics.ES10.All)type, (IntPtr)indices_ptr.AddrOfPinnedObject());
}
finally
{
indices_ptr.Free();
}
#if DEBUG
}
#endif
}
///
/// Render primitives from array data
///
///
///
/// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_QUAD_STRIP, GL_QUADS, and GL_POLYGON are accepted.
///
///
///
///
/// Specifies the number of elements to be rendered.
///
///
///
///
/// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
///
///
///
///
/// Specifies a pointer to the location where the indices are stored.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glDrawElements")]
public static
void DrawElements(OpenTK.Graphics.ES10.All mode, Int32 count, OpenTK.Graphics.ES10.All type, [InAttribute, OutAttribute] T3[,,] indices)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle indices_ptr = GCHandle.Alloc(indices, GCHandleType.Pinned);
try
{
Delegates.glDrawElements((OpenTK.Graphics.ES10.All)mode, (Int32)count, (OpenTK.Graphics.ES10.All)type, (IntPtr)indices_ptr.AddrOfPinnedObject());
}
finally
{
indices_ptr.Free();
}
#if DEBUG
}
#endif
}
///
/// Render primitives from array data
///
///
///
/// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_QUAD_STRIP, GL_QUADS, and GL_POLYGON are accepted.
///
///
///
///
/// Specifies the number of elements to be rendered.
///
///
///
///
/// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
///
///
///
///
/// Specifies a pointer to the location where the indices are stored.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glDrawElements")]
public static
void DrawElements(OpenTK.Graphics.ES10.All mode, Int32 count, OpenTK.Graphics.ES10.All type, [InAttribute, OutAttribute] T3[,] indices)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle indices_ptr = GCHandle.Alloc(indices, GCHandleType.Pinned);
try
{
Delegates.glDrawElements((OpenTK.Graphics.ES10.All)mode, (Int32)count, (OpenTK.Graphics.ES10.All)type, (IntPtr)indices_ptr.AddrOfPinnedObject());
}
finally
{
indices_ptr.Free();
}
#if DEBUG
}
#endif
}
///
/// Render primitives from array data
///
///
///
/// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_QUAD_STRIP, GL_QUADS, and GL_POLYGON are accepted.
///
///
///
///
/// Specifies the number of elements to be rendered.
///
///
///
///
/// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
///
///
///
///
/// Specifies a pointer to the location where the indices are stored.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glDrawElements")]
public static
void DrawElements(OpenTK.Graphics.ES10.All mode, Int32 count, OpenTK.Graphics.ES10.All type, [InAttribute, OutAttribute] T3[] indices)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle indices_ptr = GCHandle.Alloc(indices, GCHandleType.Pinned);
try
{
Delegates.glDrawElements((OpenTK.Graphics.ES10.All)mode, (Int32)count, (OpenTK.Graphics.ES10.All)type, (IntPtr)indices_ptr.AddrOfPinnedObject());
}
finally
{
indices_ptr.Free();
}
#if DEBUG
}
#endif
}
///
/// Render primitives from array data
///
///
///
/// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_QUAD_STRIP, GL_QUADS, and GL_POLYGON are accepted.
///
///
///
///
/// Specifies the number of elements to be rendered.
///
///
///
///
/// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
///
///
///
///
/// Specifies a pointer to the location where the indices are stored.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glDrawElements")]
public static
void DrawElements(OpenTK.Graphics.ES10.All mode, Int32 count, OpenTK.Graphics.ES10.All type, IntPtr indices)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glDrawElements((OpenTK.Graphics.ES10.All)mode, (Int32)count, (OpenTK.Graphics.ES10.All)type, (IntPtr)indices);
#if DEBUG
}
#endif
}
///
/// Enable or disable server-side GL capabilities
///
///
///
/// Specifies a symbolic constant indicating a GL capability.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glEnable")]
public static
void Enable(OpenTK.Graphics.ES10.All cap)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glEnable((OpenTK.Graphics.ES10.All)cap);
#if DEBUG
}
#endif
}
///
/// Enable or disable client-side capability
///
///
///
/// Specifies the capability to enable. Symbolic constants GL_COLOR_ARRAY, GL_EDGE_FLAG_ARRAY, GL_FOG_COORD_ARRAY, GL_INDEX_ARRAY, GL_NORMAL_ARRAY, GL_SECONDARY_COLOR_ARRAY, GL_TEXTURE_COORD_ARRAY, and GL_VERTEX_ARRAY are accepted.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glEnableClientState")]
public static
void EnableClientState(OpenTK.Graphics.ES10.All array)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glEnableClientState((OpenTK.Graphics.ES10.All)array);
#if DEBUG
}
#endif
}
///
/// Block until all GL execution is complete
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glFinish")]
public static
void Finish()
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glFinish();
#if DEBUG
}
#endif
}
///
/// Force execution of GL commands in finite time
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glFlush")]
public static
void Flush()
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glFlush();
#if DEBUG
}
#endif
}
///
/// Specify fog parameters
///
///
///
/// Specifies a single-valued fog parameter. GL_FOG_MODE, GL_FOG_DENSITY, GL_FOG_START, GL_FOG_END, GL_FOG_INDEX, and GL_FOG_COORD_SRC are accepted.
///
///
///
///
/// Specifies the value that pname will be set to.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glFogf")]
public static
void Fog(OpenTK.Graphics.ES10.All pname, Single param)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glFogf((OpenTK.Graphics.ES10.All)pname, (Single)param);
#if DEBUG
}
#endif
}
///
/// Specify fog parameters
///
///
///
/// Specifies a single-valued fog parameter. GL_FOG_MODE, GL_FOG_DENSITY, GL_FOG_START, GL_FOG_END, GL_FOG_INDEX, and GL_FOG_COORD_SRC are accepted.
///
///
///
///
/// Specifies the value that pname will be set to.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glFogfv")]
public static
unsafe void Fog(OpenTK.Graphics.ES10.All pname, Single* @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glFogfv((OpenTK.Graphics.ES10.All)pname, (Single*)@params);
#if DEBUG
}
#endif
}
///
/// Specify fog parameters
///
///
///
/// Specifies a single-valued fog parameter. GL_FOG_MODE, GL_FOG_DENSITY, GL_FOG_START, GL_FOG_END, GL_FOG_INDEX, and GL_FOG_COORD_SRC are accepted.
///
///
///
///
/// Specifies the value that pname will be set to.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glFogfv")]
public static
void Fog(OpenTK.Graphics.ES10.All pname, Single[] @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glFogfv((OpenTK.Graphics.ES10.All)pname, (Single*)@params_ptr);
}
}
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glFogx")]
public static
void Fogx(OpenTK.Graphics.ES10.All pname, int param)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glFogx((OpenTK.Graphics.ES10.All)pname, (int)param);
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glFogxv")]
public static
unsafe void Fogx(OpenTK.Graphics.ES10.All pname, int* @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glFogxv((OpenTK.Graphics.ES10.All)pname, (int*)@params);
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glFogxv")]
public static
void Fogx(OpenTK.Graphics.ES10.All pname, int[] @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (int* @params_ptr = @params)
{
Delegates.glFogxv((OpenTK.Graphics.ES10.All)pname, (int*)@params_ptr);
}
}
#if DEBUG
}
#endif
}
///
/// Define front- and back-facing polygons
///
///
///
/// Specifies the orientation of front-facing polygons. GL_CW and GL_CCW are accepted. The initial value is GL_CCW.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glFrontFace")]
public static
void FrontFace(OpenTK.Graphics.ES10.All mode)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glFrontFace((OpenTK.Graphics.ES10.All)mode);
#if DEBUG
}
#endif
}
///
/// Multiply the current matrix by a perspective matrix
///
///
///
/// Specify the coordinates for the left and right vertical clipping planes.
///
///
///
///
/// Specify the coordinates for the bottom and top horizontal clipping planes.
///
///
///
///
/// Specify the distances to the near and far depth clipping planes. Both distances must be positive.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glFrustumf")]
public static
void Frustum(Single left, Single right, Single bottom, Single top, Single zNear, Single zFar)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glFrustumf((Single)left, (Single)right, (Single)bottom, (Single)top, (Single)zNear, (Single)zFar);
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glFrustumx")]
public static
void Frustumx(int left, int right, int bottom, int top, int zNear, int zFar)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glFrustumx((int)left, (int)right, (int)bottom, (int)top, (int)zNear, (int)zFar);
#if DEBUG
}
#endif
}
///
/// Generate texture names
///
///
///
/// Specifies the number of texture names to be generated.
///
///
///
///
/// Specifies an array in which the generated texture names are stored.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glGenTextures")]
public static
unsafe void GenTextures(Int32 n, Int32* textures)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGenTextures((Int32)n, (UInt32*)textures);
#if DEBUG
}
#endif
}
///
/// Generate texture names
///
///
///
/// Specifies the number of texture names to be generated.
///
///
///
///
/// Specifies an array in which the generated texture names are stored.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glGenTextures")]
public static
void GenTextures(Int32 n, Int32[] textures)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* textures_ptr = textures)
{
Delegates.glGenTextures((Int32)n, (UInt32*)textures_ptr);
}
}
#if DEBUG
}
#endif
}
///
/// Generate texture names
///
///
///
/// Specifies the number of texture names to be generated.
///
///
///
///
/// Specifies an array in which the generated texture names are stored.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glGenTextures")]
public static
void GenTextures(Int32 n, ref Int32 textures)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* textures_ptr = &textures)
{
Delegates.glGenTextures((Int32)n, (UInt32*)textures_ptr);
}
}
#if DEBUG
}
#endif
}
///
/// Generate texture names
///
///
///
/// Specifies the number of texture names to be generated.
///
///
///
///
/// Specifies an array in which the generated texture names are stored.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glGenTextures")]
public static
void GenTextures(Int32 n, ref UInt32 textures)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* textures_ptr = &textures)
{
Delegates.glGenTextures((Int32)n, (UInt32*)textures_ptr);
}
}
#if DEBUG
}
#endif
}
///
/// Generate texture names
///
///
///
/// Specifies the number of texture names to be generated.
///
///
///
///
/// Specifies an array in which the generated texture names are stored.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glGenTextures")]
public static
unsafe void GenTextures(Int32 n, UInt32* textures)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGenTextures((Int32)n, (UInt32*)textures);
#if DEBUG
}
#endif
}
///
/// Generate texture names
///
///
///
/// Specifies the number of texture names to be generated.
///
///
///
///
/// Specifies an array in which the generated texture names are stored.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glGenTextures")]
public static
void GenTextures(Int32 n, UInt32[] textures)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* textures_ptr = textures)
{
Delegates.glGenTextures((Int32)n, (UInt32*)textures_ptr);
}
}
#if DEBUG
}
#endif
}
///
/// Return error information
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glGetError")]
public static
OpenTK.Graphics.ES10.All GetError()
{
return Delegates.glGetError();
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glGetIntegerv")]
public static
unsafe void GetInteger(OpenTK.Graphics.ES10.All pname, Int32* @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetIntegerv((OpenTK.Graphics.ES10.All)pname, (Int32*)@params);
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glGetIntegerv")]
public static
void GetInteger(OpenTK.Graphics.ES10.All pname, Int32[] @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetIntegerv((OpenTK.Graphics.ES10.All)pname, (Int32*)@params_ptr);
}
}
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glGetIntegerv")]
public static
void GetInteger(OpenTK.Graphics.ES10.All pname, ref Int32 @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetIntegerv((OpenTK.Graphics.ES10.All)pname, (Int32*)@params_ptr);
}
}
#if DEBUG
}
#endif
}
///
/// Return a string describing the current GL connection
///
///
///
/// Specifies a symbolic constant, one of GL_VENDOR, GL_RENDERER, GL_VERSION, GL_SHADING_LANGUAGE_VERSION, or GL_EXTENSIONS.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glGetString")]
public static
unsafe string GetString(OpenTK.Graphics.ES10.All name)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
return System.Runtime.InteropServices.Marshal.PtrToStringAnsi(Delegates.glGetString((OpenTK.Graphics.ES10.All)name));
#if DEBUG
}
#endif
}
///
/// Specify implementation-specific hints
///
///
///
/// Specifies a symbolic constant indicating the behavior to be controlled. GL_FOG_HINT, GL_GENERATE_MIPMAP_HINT, GL_LINE_SMOOTH_HINT, GL_PERSPECTIVE_CORRECTION_HINT, GL_POINT_SMOOTH_HINT, GL_POLYGON_SMOOTH_HINT, GL_TEXTURE_COMPRESSION_HINT, and GL_FRAGMENT_SHADER_DERIVATIVE_HINT are accepted.
///
///
///
///
/// Specifies a symbolic constant indicating the desired behavior. GL_FASTEST, GL_NICEST, and GL_DONT_CARE are accepted.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glHint")]
public static
void Hint(OpenTK.Graphics.ES10.All target, OpenTK.Graphics.ES10.All mode)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glHint((OpenTK.Graphics.ES10.All)target, (OpenTK.Graphics.ES10.All)mode);
#if DEBUG
}
#endif
}
///
/// Set light source parameters
///
///
///
/// Specifies a light. The number of lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form GL_LIGHT , where i ranges from 0 to the value of GL_MAX_LIGHTS - 1.
///
///
///
///
/// Specifies a single-valued light source parameter for light. GL_SPOT_EXPONENT, GL_SPOT_CUTOFF, GL_CONSTANT_ATTENUATION, GL_LINEAR_ATTENUATION, and GL_QUADRATIC_ATTENUATION are accepted.
///
///
///
///
/// Specifies the value that parameter pname of light source light will be set to.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glLightf")]
public static
void Light(OpenTK.Graphics.ES10.All light, OpenTK.Graphics.ES10.All pname, Single param)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glLightf((OpenTK.Graphics.ES10.All)light, (OpenTK.Graphics.ES10.All)pname, (Single)param);
#if DEBUG
}
#endif
}
///
/// Set light source parameters
///
///
///
/// Specifies a light. The number of lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form GL_LIGHT , where i ranges from 0 to the value of GL_MAX_LIGHTS - 1.
///
///
///
///
/// Specifies a single-valued light source parameter for light. GL_SPOT_EXPONENT, GL_SPOT_CUTOFF, GL_CONSTANT_ATTENUATION, GL_LINEAR_ATTENUATION, and GL_QUADRATIC_ATTENUATION are accepted.
///
///
///
///
/// Specifies the value that parameter pname of light source light will be set to.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glLightfv")]
public static
unsafe void Light(OpenTK.Graphics.ES10.All light, OpenTK.Graphics.ES10.All pname, Single* @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glLightfv((OpenTK.Graphics.ES10.All)light, (OpenTK.Graphics.ES10.All)pname, (Single*)@params);
#if DEBUG
}
#endif
}
///
/// Set light source parameters
///
///
///
/// Specifies a light. The number of lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form GL_LIGHT , where i ranges from 0 to the value of GL_MAX_LIGHTS - 1.
///
///
///
///
/// Specifies a single-valued light source parameter for light. GL_SPOT_EXPONENT, GL_SPOT_CUTOFF, GL_CONSTANT_ATTENUATION, GL_LINEAR_ATTENUATION, and GL_QUADRATIC_ATTENUATION are accepted.
///
///
///
///
/// Specifies the value that parameter pname of light source light will be set to.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glLightfv")]
public static
void Light(OpenTK.Graphics.ES10.All light, OpenTK.Graphics.ES10.All pname, Single[] @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glLightfv((OpenTK.Graphics.ES10.All)light, (OpenTK.Graphics.ES10.All)pname, (Single*)@params_ptr);
}
}
#if DEBUG
}
#endif
}
///
/// Set the lighting model parameters
///
///
///
/// Specifies a single-valued lighting model parameter. GL_LIGHT_MODEL_LOCAL_VIEWER, GL_LIGHT_MODEL_COLOR_CONTROL, and GL_LIGHT_MODEL_TWO_SIDE are accepted.
///
///
///
///
/// Specifies the value that param will be set to.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glLightModelf")]
public static
void LightModel(OpenTK.Graphics.ES10.All pname, Single param)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glLightModelf((OpenTK.Graphics.ES10.All)pname, (Single)param);
#if DEBUG
}
#endif
}
///
/// Set the lighting model parameters
///
///
///
/// Specifies a single-valued lighting model parameter. GL_LIGHT_MODEL_LOCAL_VIEWER, GL_LIGHT_MODEL_COLOR_CONTROL, and GL_LIGHT_MODEL_TWO_SIDE are accepted.
///
///
///
///
/// Specifies the value that param will be set to.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glLightModelfv")]
public static
unsafe void LightModel(OpenTK.Graphics.ES10.All pname, Single* @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glLightModelfv((OpenTK.Graphics.ES10.All)pname, (Single*)@params);
#if DEBUG
}
#endif
}
///
/// Set the lighting model parameters
///
///
///
/// Specifies a single-valued lighting model parameter. GL_LIGHT_MODEL_LOCAL_VIEWER, GL_LIGHT_MODEL_COLOR_CONTROL, and GL_LIGHT_MODEL_TWO_SIDE are accepted.
///
///
///
///
/// Specifies the value that param will be set to.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glLightModelfv")]
public static
void LightModel(OpenTK.Graphics.ES10.All pname, Single[] @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glLightModelfv((OpenTK.Graphics.ES10.All)pname, (Single*)@params_ptr);
}
}
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glLightModelx")]
public static
void LightModelx(OpenTK.Graphics.ES10.All pname, int param)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glLightModelx((OpenTK.Graphics.ES10.All)pname, (int)param);
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glLightModelxv")]
public static
unsafe void LightModelx(OpenTK.Graphics.ES10.All pname, int* @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glLightModelxv((OpenTK.Graphics.ES10.All)pname, (int*)@params);
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glLightModelxv")]
public static
void LightModelx(OpenTK.Graphics.ES10.All pname, int[] @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (int* @params_ptr = @params)
{
Delegates.glLightModelxv((OpenTK.Graphics.ES10.All)pname, (int*)@params_ptr);
}
}
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glLightx")]
public static
void Lightx(OpenTK.Graphics.ES10.All light, OpenTK.Graphics.ES10.All pname, int param)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glLightx((OpenTK.Graphics.ES10.All)light, (OpenTK.Graphics.ES10.All)pname, (int)param);
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glLightxv")]
public static
unsafe void Lightx(OpenTK.Graphics.ES10.All light, OpenTK.Graphics.ES10.All pname, int* @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glLightxv((OpenTK.Graphics.ES10.All)light, (OpenTK.Graphics.ES10.All)pname, (int*)@params);
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glLightxv")]
public static
void Lightx(OpenTK.Graphics.ES10.All light, OpenTK.Graphics.ES10.All pname, int[] @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (int* @params_ptr = @params)
{
Delegates.glLightxv((OpenTK.Graphics.ES10.All)light, (OpenTK.Graphics.ES10.All)pname, (int*)@params_ptr);
}
}
#if DEBUG
}
#endif
}
///
/// Specify the width of rasterized lines
///
///
///
/// Specifies the width of rasterized lines. The initial value is 1.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glLineWidth")]
public static
void LineWidth(Single width)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glLineWidth((Single)width);
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glLineWidthx")]
public static
void LineWidthx(int width)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glLineWidthx((int)width);
#if DEBUG
}
#endif
}
///
/// Replace the current matrix with the identity matrix
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glLoadIdentity")]
public static
void LoadIdentity()
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glLoadIdentity();
#if DEBUG
}
#endif
}
///
/// Replace the current matrix with the specified matrix
///
///
///
/// Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 column-major matrix.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glLoadMatrixf")]
public static
void LoadMatrix(ref Single m)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* m_ptr = &m)
{
Delegates.glLoadMatrixf((Single*)m_ptr);
}
}
#if DEBUG
}
#endif
}
///
/// Replace the current matrix with the specified matrix
///
///
///
/// Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 column-major matrix.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glLoadMatrixf")]
public static
unsafe void LoadMatrix(Single* m)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glLoadMatrixf((Single*)m);
#if DEBUG
}
#endif
}
///
/// Replace the current matrix with the specified matrix
///
///
///
/// Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 column-major matrix.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glLoadMatrixf")]
public static
void LoadMatrix(Single[] m)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* m_ptr = m)
{
Delegates.glLoadMatrixf((Single*)m_ptr);
}
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glLoadMatrixx")]
public static
unsafe void LoadMatrixx(int* m)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glLoadMatrixx((int*)m);
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glLoadMatrixx")]
public static
void LoadMatrixx(int[] m)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (int* m_ptr = m)
{
Delegates.glLoadMatrixx((int*)m_ptr);
}
}
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glLoadMatrixx")]
public static
void LoadMatrixx(ref int m)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (int* m_ptr = &m)
{
Delegates.glLoadMatrixx((int*)m_ptr);
}
}
#if DEBUG
}
#endif
}
///
/// Specify a logical pixel operation for color index rendering
///
///
///
/// Specifies a symbolic constant that selects a logical operation. The following symbols are accepted: GL_CLEAR, GL_SET, GL_COPY, GL_COPY_INVERTED, GL_NOOP, GL_INVERT, GL_AND, GL_NAND, GL_OR, GL_NOR, GL_XOR, GL_EQUIV, GL_AND_REVERSE, GL_AND_INVERTED, GL_OR_REVERSE, and GL_OR_INVERTED. The initial value is GL_COPY.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glLogicOp")]
public static
void LogicOp(OpenTK.Graphics.ES10.All opcode)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glLogicOp((OpenTK.Graphics.ES10.All)opcode);
#if DEBUG
}
#endif
}
///
/// Specify material parameters for the lighting model
///
///
///
/// Specifies which face or faces are being updated. Must be one of GL_FRONT, GL_BACK, or GL_FRONT_AND_BACK.
///
///
///
///
/// Specifies the single-valued material parameter of the face or faces that is being updated. Must be GL_SHININESS.
///
///
///
///
/// Specifies the value that parameter GL_SHININESS will be set to.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glMaterialf")]
public static
void Material(OpenTK.Graphics.ES10.All face, OpenTK.Graphics.ES10.All pname, Single param)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glMaterialf((OpenTK.Graphics.ES10.All)face, (OpenTK.Graphics.ES10.All)pname, (Single)param);
#if DEBUG
}
#endif
}
///
/// Specify material parameters for the lighting model
///
///
///
/// Specifies which face or faces are being updated. Must be one of GL_FRONT, GL_BACK, or GL_FRONT_AND_BACK.
///
///
///
///
/// Specifies the single-valued material parameter of the face or faces that is being updated. Must be GL_SHININESS.
///
///
///
///
/// Specifies the value that parameter GL_SHININESS will be set to.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glMaterialfv")]
public static
unsafe void Material(OpenTK.Graphics.ES10.All face, OpenTK.Graphics.ES10.All pname, Single* @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glMaterialfv((OpenTK.Graphics.ES10.All)face, (OpenTK.Graphics.ES10.All)pname, (Single*)@params);
#if DEBUG
}
#endif
}
///
/// Specify material parameters for the lighting model
///
///
///
/// Specifies which face or faces are being updated. Must be one of GL_FRONT, GL_BACK, or GL_FRONT_AND_BACK.
///
///
///
///
/// Specifies the single-valued material parameter of the face or faces that is being updated. Must be GL_SHININESS.
///
///
///
///
/// Specifies the value that parameter GL_SHININESS will be set to.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glMaterialfv")]
public static
void Material(OpenTK.Graphics.ES10.All face, OpenTK.Graphics.ES10.All pname, Single[] @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glMaterialfv((OpenTK.Graphics.ES10.All)face, (OpenTK.Graphics.ES10.All)pname, (Single*)@params_ptr);
}
}
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glMaterialx")]
public static
void Materialx(OpenTK.Graphics.ES10.All face, OpenTK.Graphics.ES10.All pname, int param)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glMaterialx((OpenTK.Graphics.ES10.All)face, (OpenTK.Graphics.ES10.All)pname, (int)param);
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glMaterialxv")]
public static
unsafe void Materialx(OpenTK.Graphics.ES10.All face, OpenTK.Graphics.ES10.All pname, int* @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glMaterialxv((OpenTK.Graphics.ES10.All)face, (OpenTK.Graphics.ES10.All)pname, (int*)@params);
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glMaterialxv")]
public static
void Materialx(OpenTK.Graphics.ES10.All face, OpenTK.Graphics.ES10.All pname, int[] @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (int* @params_ptr = @params)
{
Delegates.glMaterialxv((OpenTK.Graphics.ES10.All)face, (OpenTK.Graphics.ES10.All)pname, (int*)@params_ptr);
}
}
#if DEBUG
}
#endif
}
///
/// Specify which matrix is the current matrix
///
///
///
/// Specifies which matrix stack is the target for subsequent matrix operations. Three values are accepted: GL_MODELVIEW, GL_PROJECTION, and GL_TEXTURE. The initial value is GL_MODELVIEW. Additionally, if the ARB_imaging extension is supported, GL_COLOR is also accepted.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glMatrixMode")]
public static
void MatrixMode(OpenTK.Graphics.ES10.All mode)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glMatrixMode((OpenTK.Graphics.ES10.All)mode);
#if DEBUG
}
#endif
}
///
/// Set the current texture coordinates
///
///
///
/// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
///
///
///
///
/// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glMultiTexCoord4f")]
public static
void MultiTexCoord4(OpenTK.Graphics.ES10.All target, Single s, Single t, Single r, Single q)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glMultiTexCoord4f((OpenTK.Graphics.ES10.All)target, (Single)s, (Single)t, (Single)r, (Single)q);
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glMultiTexCoord4x")]
public static
void MultiTexCoord4x(OpenTK.Graphics.ES10.All target, int s, int t, int r, int q)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glMultiTexCoord4x((OpenTK.Graphics.ES10.All)target, (int)s, (int)t, (int)r, (int)q);
#if DEBUG
}
#endif
}
///
/// Multiply the current matrix with the specified matrix
///
///
///
/// Points to 16 consecutive values that are used as the elements of a 4 times 4 column-major matrix.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glMultMatrixf")]
public static
void MultMatrix(ref Single m)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* m_ptr = &m)
{
Delegates.glMultMatrixf((Single*)m_ptr);
}
}
#if DEBUG
}
#endif
}
///
/// Multiply the current matrix with the specified matrix
///
///
///
/// Points to 16 consecutive values that are used as the elements of a 4 times 4 column-major matrix.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glMultMatrixf")]
public static
unsafe void MultMatrix(Single* m)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glMultMatrixf((Single*)m);
#if DEBUG
}
#endif
}
///
/// Multiply the current matrix with the specified matrix
///
///
///
/// Points to 16 consecutive values that are used as the elements of a 4 times 4 column-major matrix.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glMultMatrixf")]
public static
void MultMatrix(Single[] m)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* m_ptr = m)
{
Delegates.glMultMatrixf((Single*)m_ptr);
}
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glMultMatrixx")]
public static
unsafe void MultMatrixx(int* m)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glMultMatrixx((int*)m);
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glMultMatrixx")]
public static
void MultMatrixx(int[] m)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (int* m_ptr = m)
{
Delegates.glMultMatrixx((int*)m_ptr);
}
}
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glMultMatrixx")]
public static
void MultMatrixx(ref int m)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (int* m_ptr = &m)
{
Delegates.glMultMatrixx((int*)m_ptr);
}
}
#if DEBUG
}
#endif
}
///
/// Set the current normal vector
///
///
///
/// Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1).
///
///
///
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glNormal3f")]
public static
void Normal3(Single nx, Single ny, Single nz)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glNormal3f((Single)nx, (Single)ny, (Single)nz);
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glNormal3x")]
public static
void Normal3x(int nx, int ny, int nz)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glNormal3x((int)nx, (int)ny, (int)nz);
#if DEBUG
}
#endif
}
///
/// Define an array of normals
///
///
///
/// Specifies the data type of each coordinate in the array. Symbolic constants GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT.
///
///
///
///
/// Specifies the byte offset between consecutive normals. If stride is 0, the normals are understood to be tightly packed in the array. The initial value is 0.
///
///
///
///
/// Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glNormalPointer")]
public static
void NormalPointer(OpenTK.Graphics.ES10.All type, Int32 stride, [InAttribute, OutAttribute] ref T2 pointer)
where T2 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle pointer_ptr = GCHandle.Alloc(pointer, GCHandleType.Pinned);
try
{
Delegates.glNormalPointer((OpenTK.Graphics.ES10.All)type, (Int32)stride, (IntPtr)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
#if DEBUG
}
#endif
}
///
/// Define an array of normals
///
///
///
/// Specifies the data type of each coordinate in the array. Symbolic constants GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT.
///
///
///
///
/// Specifies the byte offset between consecutive normals. If stride is 0, the normals are understood to be tightly packed in the array. The initial value is 0.
///
///
///
///
/// Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glNormalPointer")]
public static
void NormalPointer(OpenTK.Graphics.ES10.All type, Int32 stride, [InAttribute, OutAttribute] T2[,,] pointer)
where T2 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle pointer_ptr = GCHandle.Alloc(pointer, GCHandleType.Pinned);
try
{
Delegates.glNormalPointer((OpenTK.Graphics.ES10.All)type, (Int32)stride, (IntPtr)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
#if DEBUG
}
#endif
}
///
/// Define an array of normals
///
///
///
/// Specifies the data type of each coordinate in the array. Symbolic constants GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT.
///
///
///
///
/// Specifies the byte offset between consecutive normals. If stride is 0, the normals are understood to be tightly packed in the array. The initial value is 0.
///
///
///
///
/// Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glNormalPointer")]
public static
void NormalPointer(OpenTK.Graphics.ES10.All type, Int32 stride, [InAttribute, OutAttribute] T2[,] pointer)
where T2 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle pointer_ptr = GCHandle.Alloc(pointer, GCHandleType.Pinned);
try
{
Delegates.glNormalPointer((OpenTK.Graphics.ES10.All)type, (Int32)stride, (IntPtr)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
#if DEBUG
}
#endif
}
///
/// Define an array of normals
///
///
///
/// Specifies the data type of each coordinate in the array. Symbolic constants GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT.
///
///
///
///
/// Specifies the byte offset between consecutive normals. If stride is 0, the normals are understood to be tightly packed in the array. The initial value is 0.
///
///
///
///
/// Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glNormalPointer")]
public static
void NormalPointer(OpenTK.Graphics.ES10.All type, Int32 stride, [InAttribute, OutAttribute] T2[] pointer)
where T2 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle pointer_ptr = GCHandle.Alloc(pointer, GCHandleType.Pinned);
try
{
Delegates.glNormalPointer((OpenTK.Graphics.ES10.All)type, (Int32)stride, (IntPtr)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
#if DEBUG
}
#endif
}
///
/// Define an array of normals
///
///
///
/// Specifies the data type of each coordinate in the array. Symbolic constants GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT.
///
///
///
///
/// Specifies the byte offset between consecutive normals. If stride is 0, the normals are understood to be tightly packed in the array. The initial value is 0.
///
///
///
///
/// Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glNormalPointer")]
public static
void NormalPointer(OpenTK.Graphics.ES10.All type, Int32 stride, IntPtr pointer)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glNormalPointer((OpenTK.Graphics.ES10.All)type, (Int32)stride, (IntPtr)pointer);
#if DEBUG
}
#endif
}
///
/// Multiply the current matrix with an orthographic matrix
///
///
///
/// Specify the coordinates for the left and right vertical clipping planes.
///
///
///
///
/// Specify the coordinates for the bottom and top horizontal clipping planes.
///
///
///
///
/// Specify the distances to the nearer and farther depth clipping planes. These values are negative if the plane is to be behind the viewer.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glOrthof")]
public static
void Ortho(Single left, Single right, Single bottom, Single top, Single zNear, Single zFar)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glOrthof((Single)left, (Single)right, (Single)bottom, (Single)top, (Single)zNear, (Single)zFar);
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glOrthox")]
public static
void Orthox(int left, int right, int bottom, int top, int zNear, int zFar)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glOrthox((int)left, (int)right, (int)bottom, (int)top, (int)zNear, (int)zFar);
#if DEBUG
}
#endif
}
///
/// Set pixel storage modes
///
///
///
/// Specifies the symbolic name of the parameter to be set. Six values affect the packing of pixel data into memory: GL_PACK_SWAP_BYTES, GL_PACK_LSB_FIRST, GL_PACK_ROW_LENGTH, GL_PACK_IMAGE_HEIGHT, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PACK_SKIP_IMAGES, and GL_PACK_ALIGNMENT. Six more affect the unpacking of pixel data from memory: GL_UNPACK_SWAP_BYTES, GL_UNPACK_LSB_FIRST, GL_UNPACK_ROW_LENGTH, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNPACK_SKIP_IMAGES, and GL_UNPACK_ALIGNMENT.
///
///
///
///
/// Specifies the value that pname is set to.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glPixelStorei")]
public static
void PixelStore(OpenTK.Graphics.ES10.All pname, Int32 param)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glPixelStorei((OpenTK.Graphics.ES10.All)pname, (Int32)param);
#if DEBUG
}
#endif
}
///
/// Specify the diameter of rasterized points
///
///
///
/// Specifies the diameter of rasterized points. The initial value is 1.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glPointSize")]
public static
void PointSize(Single size)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glPointSize((Single)size);
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glPointSizex")]
public static
void PointSizex(int size)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glPointSizex((int)size);
#if DEBUG
}
#endif
}
///
/// Set the scale and units used to calculate depth values
///
///
///
/// Specifies a scale factor that is used to create a variable depth offset for each polygon. The initial value is 0.
///
///
///
///
/// Is multiplied by an implementation-specific value to create a constant depth offset. The initial value is 0.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glPolygonOffset")]
public static
void PolygonOffset(Single factor, Single units)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glPolygonOffset((Single)factor, (Single)units);
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glPolygonOffsetx")]
public static
void PolygonOffsetx(int factor, int units)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glPolygonOffsetx((int)factor, (int)units);
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glPopMatrix")]
public static
void PopMatrix()
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glPopMatrix();
#if DEBUG
}
#endif
}
///
/// Push and pop the current matrix stack
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glPushMatrix")]
public static
void PushMatrix()
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glPushMatrix();
#if DEBUG
}
#endif
}
///
/// Read a block of pixels from the frame buffer
///
///
///
/// Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels.
///
///
///
///
/// Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel.
///
///
///
///
/// Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
///
///
///
///
/// Specifies the data type of the pixel data. Must be one of GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, or GL_UNSIGNED_INT_2_10_10_10_REV.
///
///
///
///
/// Returns the pixel data.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glReadPixels")]
public static
void ReadPixels(Int32 x, Int32 y, Int32 width, Int32 height, OpenTK.Graphics.ES10.All format, OpenTK.Graphics.ES10.All type, [InAttribute, OutAttribute] ref T6 pixels)
where T6 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle pixels_ptr = GCHandle.Alloc(pixels, GCHandleType.Pinned);
try
{
Delegates.glReadPixels((Int32)x, (Int32)y, (Int32)width, (Int32)height, (OpenTK.Graphics.ES10.All)format, (OpenTK.Graphics.ES10.All)type, (IntPtr)pixels_ptr.AddrOfPinnedObject());
}
finally
{
pixels_ptr.Free();
}
#if DEBUG
}
#endif
}
///
/// Read a block of pixels from the frame buffer
///
///
///
/// Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels.
///
///
///
///
/// Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel.
///
///
///
///
/// Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
///
///
///
///
/// Specifies the data type of the pixel data. Must be one of GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, or GL_UNSIGNED_INT_2_10_10_10_REV.
///
///
///
///
/// Returns the pixel data.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glReadPixels")]
public static
void ReadPixels(Int32 x, Int32 y, Int32 width, Int32 height, OpenTK.Graphics.ES10.All format, OpenTK.Graphics.ES10.All type, [InAttribute, OutAttribute] T6[,,] pixels)
where T6 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle pixels_ptr = GCHandle.Alloc(pixels, GCHandleType.Pinned);
try
{
Delegates.glReadPixels((Int32)x, (Int32)y, (Int32)width, (Int32)height, (OpenTK.Graphics.ES10.All)format, (OpenTK.Graphics.ES10.All)type, (IntPtr)pixels_ptr.AddrOfPinnedObject());
}
finally
{
pixels_ptr.Free();
}
#if DEBUG
}
#endif
}
///
/// Read a block of pixels from the frame buffer
///
///
///
/// Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels.
///
///
///
///
/// Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel.
///
///
///
///
/// Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
///
///
///
///
/// Specifies the data type of the pixel data. Must be one of GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, or GL_UNSIGNED_INT_2_10_10_10_REV.
///
///
///
///
/// Returns the pixel data.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glReadPixels")]
public static
void ReadPixels(Int32 x, Int32 y, Int32 width, Int32 height, OpenTK.Graphics.ES10.All format, OpenTK.Graphics.ES10.All type, [InAttribute, OutAttribute] T6[,] pixels)
where T6 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle pixels_ptr = GCHandle.Alloc(pixels, GCHandleType.Pinned);
try
{
Delegates.glReadPixels((Int32)x, (Int32)y, (Int32)width, (Int32)height, (OpenTK.Graphics.ES10.All)format, (OpenTK.Graphics.ES10.All)type, (IntPtr)pixels_ptr.AddrOfPinnedObject());
}
finally
{
pixels_ptr.Free();
}
#if DEBUG
}
#endif
}
///
/// Read a block of pixels from the frame buffer
///
///
///
/// Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels.
///
///
///
///
/// Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel.
///
///
///
///
/// Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
///
///
///
///
/// Specifies the data type of the pixel data. Must be one of GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, or GL_UNSIGNED_INT_2_10_10_10_REV.
///
///
///
///
/// Returns the pixel data.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glReadPixels")]
public static
void ReadPixels(Int32 x, Int32 y, Int32 width, Int32 height, OpenTK.Graphics.ES10.All format, OpenTK.Graphics.ES10.All type, [InAttribute, OutAttribute] T6[] pixels)
where T6 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle pixels_ptr = GCHandle.Alloc(pixels, GCHandleType.Pinned);
try
{
Delegates.glReadPixels((Int32)x, (Int32)y, (Int32)width, (Int32)height, (OpenTK.Graphics.ES10.All)format, (OpenTK.Graphics.ES10.All)type, (IntPtr)pixels_ptr.AddrOfPinnedObject());
}
finally
{
pixels_ptr.Free();
}
#if DEBUG
}
#endif
}
///
/// Read a block of pixels from the frame buffer
///
///
///
/// Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels.
///
///
///
///
/// Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel.
///
///
///
///
/// Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
///
///
///
///
/// Specifies the data type of the pixel data. Must be one of GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, or GL_UNSIGNED_INT_2_10_10_10_REV.
///
///
///
///
/// Returns the pixel data.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glReadPixels")]
public static
void ReadPixels(Int32 x, Int32 y, Int32 width, Int32 height, OpenTK.Graphics.ES10.All format, OpenTK.Graphics.ES10.All type, IntPtr pixels)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glReadPixels((Int32)x, (Int32)y, (Int32)width, (Int32)height, (OpenTK.Graphics.ES10.All)format, (OpenTK.Graphics.ES10.All)type, (IntPtr)pixels);
#if DEBUG
}
#endif
}
///
/// Multiply the current matrix by a rotation matrix
///
///
///
/// Specifies the angle of rotation, in degrees.
///
///
///
///
/// Specify the x, y, and z coordinates of a vector, respectively.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glRotatef")]
public static
void Rotate(Single angle, Single x, Single y, Single z)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glRotatef((Single)angle, (Single)x, (Single)y, (Single)z);
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glRotatex")]
public static
void Rotatex(int angle, int x, int y, int z)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glRotatex((int)angle, (int)x, (int)y, (int)z);
#if DEBUG
}
#endif
}
///
/// Specify multisample coverage parameters
///
///
///
/// Specify a single floating-point sample coverage value. The value is clamped to the range [0 ,1]. The initial value is 1.0.
///
///
///
///
/// Specify a single boolean value representing if the coverage masks should be inverted. GL_TRUE and GL_FALSE are accepted. The initial value is GL_FALSE.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glSampleCoverage")]
public static
void SampleCoverage(Single value, bool invert)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glSampleCoverage((Single)value, (bool)invert);
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glSampleCoveragex")]
public static
void SampleCoveragex(int value, bool invert)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glSampleCoveragex((int)value, (bool)invert);
#if DEBUG
}
#endif
}
///
/// Multiply the current matrix by a general scaling matrix
///
///
///
/// Specify scale factors along the x, y, and z axes, respectively.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glScalef")]
public static
void Scale(Single x, Single y, Single z)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glScalef((Single)x, (Single)y, (Single)z);
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glScalex")]
public static
void Scalex(int x, int y, int z)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glScalex((int)x, (int)y, (int)z);
#if DEBUG
}
#endif
}
///
/// Define the scissor box
///
///
///
/// Specify the lower left corner of the scissor box. Initially (0, 0).
///
///
///
///
/// Specify the width and height of the scissor box. When a GL context is first attached to a window, width and height are set to the dimensions of that window.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glScissor")]
public static
void Scissor(Int32 x, Int32 y, Int32 width, Int32 height)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glScissor((Int32)x, (Int32)y, (Int32)width, (Int32)height);
#if DEBUG
}
#endif
}
///
/// Select flat or smooth shading
///
///
///
/// Specifies a symbolic value representing a shading technique. Accepted values are GL_FLAT and GL_SMOOTH. The initial value is GL_SMOOTH.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glShadeModel")]
public static
void ShadeModel(OpenTK.Graphics.ES10.All mode)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glShadeModel((OpenTK.Graphics.ES10.All)mode);
#if DEBUG
}
#endif
}
///
/// Set front and back function and reference value for stencil testing
///
///
///
/// Specifies the test function. Eight symbolic constants are valid: GL_NEVER, GL_LESS, GL_LEQUAL, GL_GREATER, GL_GEQUAL, GL_EQUAL, GL_NOTEQUAL, and GL_ALWAYS. The initial value is GL_ALWAYS.
///
///
///
///
/// Specifies the reference value for the stencil test. ref is clamped to the range [0, 2 sup n - 1], where is the number of bitplanes in the stencil buffer. The initial value is 0.
///
///
///
///
/// Specifies a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1's.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glStencilFunc")]
public static
void StencilFunc(OpenTK.Graphics.ES10.All func, Int32 @ref, Int32 mask)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glStencilFunc((OpenTK.Graphics.ES10.All)func, (Int32)@ref, (UInt32)mask);
#if DEBUG
}
#endif
}
///
/// Set front and back function and reference value for stencil testing
///
///
///
/// Specifies the test function. Eight symbolic constants are valid: GL_NEVER, GL_LESS, GL_LEQUAL, GL_GREATER, GL_GEQUAL, GL_EQUAL, GL_NOTEQUAL, and GL_ALWAYS. The initial value is GL_ALWAYS.
///
///
///
///
/// Specifies the reference value for the stencil test. ref is clamped to the range [0, 2 sup n - 1], where is the number of bitplanes in the stencil buffer. The initial value is 0.
///
///
///
///
/// Specifies a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1's.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glStencilFunc")]
public static
void StencilFunc(OpenTK.Graphics.ES10.All func, Int32 @ref, UInt32 mask)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glStencilFunc((OpenTK.Graphics.ES10.All)func, (Int32)@ref, (UInt32)mask);
#if DEBUG
}
#endif
}
///
/// Control the front and back writing of individual bits in the stencil planes
///
///
///
/// Specifies a bit mask to enable and disable writing of individual bits in the stencil planes. Initially, the mask is all 1's.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glStencilMask")]
public static
void StencilMask(Int32 mask)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glStencilMask((UInt32)mask);
#if DEBUG
}
#endif
}
///
/// Control the front and back writing of individual bits in the stencil planes
///
///
///
/// Specifies a bit mask to enable and disable writing of individual bits in the stencil planes. Initially, the mask is all 1's.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glStencilMask")]
public static
void StencilMask(UInt32 mask)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glStencilMask((UInt32)mask);
#if DEBUG
}
#endif
}
///
/// Set front and back stencil test actions
///
///
///
/// Specifies the action to take when the stencil test fails. Eight symbolic constants are accepted: GL_KEEP, GL_ZERO, GL_REPLACE, GL_INCR, GL_INCR_WRAP, GL_DECR, GL_DECR_WRAP, and GL_INVERT. The initial value is GL_KEEP.
///
///
///
///
/// Specifies the stencil action when the stencil test passes, but the depth test fails. dpfail accepts the same symbolic constants as sfail. The initial value is GL_KEEP.
///
///
///
///
/// Specifies the stencil action when both the stencil test and the depth test pass, or when the stencil test passes and either there is no depth buffer or depth testing is not enabled. dppass accepts the same symbolic constants as sfail. The initial value is GL_KEEP.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glStencilOp")]
public static
void StencilOp(OpenTK.Graphics.ES10.All fail, OpenTK.Graphics.ES10.All zfail, OpenTK.Graphics.ES10.All zpass)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glStencilOp((OpenTK.Graphics.ES10.All)fail, (OpenTK.Graphics.ES10.All)zfail, (OpenTK.Graphics.ES10.All)zpass);
#if DEBUG
}
#endif
}
///
/// Define an array of texture coordinates
///
///
///
/// Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4.
///
///
///
///
/// Specifies the data type of each texture coordinate. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
///
///
///
///
/// Specifies the byte offset between consecutive texture coordinate sets. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0.
///
///
///
///
/// Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glTexCoordPointer")]
public static
void TexCoordPointer(Int32 size, OpenTK.Graphics.ES10.All type, Int32 stride, [InAttribute, OutAttribute] ref T3 pointer)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle pointer_ptr = GCHandle.Alloc(pointer, GCHandleType.Pinned);
try
{
Delegates.glTexCoordPointer((Int32)size, (OpenTK.Graphics.ES10.All)type, (Int32)stride, (IntPtr)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
#if DEBUG
}
#endif
}
///
/// Define an array of texture coordinates
///
///
///
/// Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4.
///
///
///
///
/// Specifies the data type of each texture coordinate. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
///
///
///
///
/// Specifies the byte offset between consecutive texture coordinate sets. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0.
///
///
///
///
/// Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glTexCoordPointer")]
public static
void TexCoordPointer(Int32 size, OpenTK.Graphics.ES10.All type, Int32 stride, [InAttribute, OutAttribute] T3[,,] pointer)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle pointer_ptr = GCHandle.Alloc(pointer, GCHandleType.Pinned);
try
{
Delegates.glTexCoordPointer((Int32)size, (OpenTK.Graphics.ES10.All)type, (Int32)stride, (IntPtr)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
#if DEBUG
}
#endif
}
///
/// Define an array of texture coordinates
///
///
///
/// Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4.
///
///
///
///
/// Specifies the data type of each texture coordinate. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
///
///
///
///
/// Specifies the byte offset between consecutive texture coordinate sets. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0.
///
///
///
///
/// Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glTexCoordPointer")]
public static
void TexCoordPointer(Int32 size, OpenTK.Graphics.ES10.All type, Int32 stride, [InAttribute, OutAttribute] T3[,] pointer)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle pointer_ptr = GCHandle.Alloc(pointer, GCHandleType.Pinned);
try
{
Delegates.glTexCoordPointer((Int32)size, (OpenTK.Graphics.ES10.All)type, (Int32)stride, (IntPtr)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
#if DEBUG
}
#endif
}
///
/// Define an array of texture coordinates
///
///
///
/// Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4.
///
///
///
///
/// Specifies the data type of each texture coordinate. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
///
///
///
///
/// Specifies the byte offset between consecutive texture coordinate sets. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0.
///
///
///
///
/// Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glTexCoordPointer")]
public static
void TexCoordPointer(Int32 size, OpenTK.Graphics.ES10.All type, Int32 stride, [InAttribute, OutAttribute] T3[] pointer)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle pointer_ptr = GCHandle.Alloc(pointer, GCHandleType.Pinned);
try
{
Delegates.glTexCoordPointer((Int32)size, (OpenTK.Graphics.ES10.All)type, (Int32)stride, (IntPtr)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
#if DEBUG
}
#endif
}
///
/// Define an array of texture coordinates
///
///
///
/// Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4.
///
///
///
///
/// Specifies the data type of each texture coordinate. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
///
///
///
///
/// Specifies the byte offset between consecutive texture coordinate sets. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0.
///
///
///
///
/// Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glTexCoordPointer")]
public static
void TexCoordPointer(Int32 size, OpenTK.Graphics.ES10.All type, Int32 stride, IntPtr pointer)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glTexCoordPointer((Int32)size, (OpenTK.Graphics.ES10.All)type, (Int32)stride, (IntPtr)pointer);
#if DEBUG
}
#endif
}
///
/// Set texture environment parameters
///
///
///
/// Specifies a texture environment. May be GL_TEXTURE_ENV, GL_TEXTURE_FILTER_CONTROL or GL_POINT_SPRITE.
///
///
///
///
/// Specifies the symbolic name of a single-valued texture environment parameter. May be either GL_TEXTURE_ENV_MODE, GL_TEXTURE_LOD_BIAS, GL_COMBINE_RGB, GL_COMBINE_ALPHA, GL_SRC0_RGB, GL_SRC1_RGB, GL_SRC2_RGB, GL_SRC0_ALPHA, GL_SRC1_ALPHA, GL_SRC2_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_RGB, GL_OPERAND2_RGB, GL_OPERAND0_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND2_ALPHA, GL_RGB_SCALE, GL_ALPHA_SCALE, or GL_COORD_REPLACE.
///
///
///
///
/// Specifies a single symbolic constant, one of GL_ADD, GL_ADD_SIGNED, GL_INTERPOLATE, GL_MODULATE, GL_DECAL, GL_BLEND, GL_REPLACE, GL_SUBTRACT, GL_COMBINE, GL_TEXTURE, GL_CONSTANT, GL_PRIMARY_COLOR, GL_PREVIOUS, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, a single boolean value for the point sprite texture coordinate replacement, a single floating-point value for the texture level-of-detail bias, or 1.0, 2.0, or 4.0 when specifying the GL_RGB_SCALE or GL_ALPHA_SCALE.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glTexEnvf")]
public static
void TexEnv(OpenTK.Graphics.ES10.All target, OpenTK.Graphics.ES10.All pname, Single param)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glTexEnvf((OpenTK.Graphics.ES10.All)target, (OpenTK.Graphics.ES10.All)pname, (Single)param);
#if DEBUG
}
#endif
}
///
/// Set texture environment parameters
///
///
///
/// Specifies a texture environment. May be GL_TEXTURE_ENV, GL_TEXTURE_FILTER_CONTROL or GL_POINT_SPRITE.
///
///
///
///
/// Specifies the symbolic name of a single-valued texture environment parameter. May be either GL_TEXTURE_ENV_MODE, GL_TEXTURE_LOD_BIAS, GL_COMBINE_RGB, GL_COMBINE_ALPHA, GL_SRC0_RGB, GL_SRC1_RGB, GL_SRC2_RGB, GL_SRC0_ALPHA, GL_SRC1_ALPHA, GL_SRC2_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_RGB, GL_OPERAND2_RGB, GL_OPERAND0_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND2_ALPHA, GL_RGB_SCALE, GL_ALPHA_SCALE, or GL_COORD_REPLACE.
///
///
///
///
/// Specifies a single symbolic constant, one of GL_ADD, GL_ADD_SIGNED, GL_INTERPOLATE, GL_MODULATE, GL_DECAL, GL_BLEND, GL_REPLACE, GL_SUBTRACT, GL_COMBINE, GL_TEXTURE, GL_CONSTANT, GL_PRIMARY_COLOR, GL_PREVIOUS, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, a single boolean value for the point sprite texture coordinate replacement, a single floating-point value for the texture level-of-detail bias, or 1.0, 2.0, or 4.0 when specifying the GL_RGB_SCALE or GL_ALPHA_SCALE.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glTexEnvfv")]
public static
unsafe void TexEnv(OpenTK.Graphics.ES10.All target, OpenTK.Graphics.ES10.All pname, Single* @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glTexEnvfv((OpenTK.Graphics.ES10.All)target, (OpenTK.Graphics.ES10.All)pname, (Single*)@params);
#if DEBUG
}
#endif
}
///
/// Set texture environment parameters
///
///
///
/// Specifies a texture environment. May be GL_TEXTURE_ENV, GL_TEXTURE_FILTER_CONTROL or GL_POINT_SPRITE.
///
///
///
///
/// Specifies the symbolic name of a single-valued texture environment parameter. May be either GL_TEXTURE_ENV_MODE, GL_TEXTURE_LOD_BIAS, GL_COMBINE_RGB, GL_COMBINE_ALPHA, GL_SRC0_RGB, GL_SRC1_RGB, GL_SRC2_RGB, GL_SRC0_ALPHA, GL_SRC1_ALPHA, GL_SRC2_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_RGB, GL_OPERAND2_RGB, GL_OPERAND0_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND2_ALPHA, GL_RGB_SCALE, GL_ALPHA_SCALE, or GL_COORD_REPLACE.
///
///
///
///
/// Specifies a single symbolic constant, one of GL_ADD, GL_ADD_SIGNED, GL_INTERPOLATE, GL_MODULATE, GL_DECAL, GL_BLEND, GL_REPLACE, GL_SUBTRACT, GL_COMBINE, GL_TEXTURE, GL_CONSTANT, GL_PRIMARY_COLOR, GL_PREVIOUS, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, a single boolean value for the point sprite texture coordinate replacement, a single floating-point value for the texture level-of-detail bias, or 1.0, 2.0, or 4.0 when specifying the GL_RGB_SCALE or GL_ALPHA_SCALE.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glTexEnvfv")]
public static
void TexEnv(OpenTK.Graphics.ES10.All target, OpenTK.Graphics.ES10.All pname, Single[] @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glTexEnvfv((OpenTK.Graphics.ES10.All)target, (OpenTK.Graphics.ES10.All)pname, (Single*)@params_ptr);
}
}
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glTexEnvx")]
public static
void TexEnvx(OpenTK.Graphics.ES10.All target, OpenTK.Graphics.ES10.All pname, int param)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glTexEnvx((OpenTK.Graphics.ES10.All)target, (OpenTK.Graphics.ES10.All)pname, (int)param);
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glTexEnvxv")]
public static
unsafe void TexEnvx(OpenTK.Graphics.ES10.All target, OpenTK.Graphics.ES10.All pname, int* @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glTexEnvxv((OpenTK.Graphics.ES10.All)target, (OpenTK.Graphics.ES10.All)pname, (int*)@params);
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glTexEnvxv")]
public static
void TexEnvx(OpenTK.Graphics.ES10.All target, OpenTK.Graphics.ES10.All pname, int[] @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (int* @params_ptr = @params)
{
Delegates.glTexEnvxv((OpenTK.Graphics.ES10.All)target, (OpenTK.Graphics.ES10.All)pname, (int*)@params_ptr);
}
}
#if DEBUG
}
#endif
}
///
/// Specify a two-dimensional texture image
///
///
///
/// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP.
///
///
///
///
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
///
///
///
///
/// Specifies the number of color components in the texture. Must be 1, 2, 3, or 4, or one of the following symbolic constants: GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_COMPRESSED_ALPHA, GL_COMPRESSED_LUMINANCE, GL_COMPRESSED_LUMINANCE_ALPHA, GL_COMPRESSED_INTENSITY, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, GL_RGBA16, GL_SLUMINANCE, GL_SLUMINANCE8, GL_SLUMINANCE_ALPHA, GL_SLUMINANCE8_ALPHA8, GL_SRGB, GL_SRGB8, GL_SRGB_ALPHA, or GL_SRGB8_ALPHA8.
///
///
///
///
/// Specifies the width of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support texture images that are at least 64 texels wide.
///
///
///
///
/// Specifies the height of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup m + 2 ( border ) for some integer . All implementations support texture images that are at least 64 texels high.
///
///
///
///
/// Specifies the width of the border. Must be either 0 or 1.
///
///
///
///
/// Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
///
///
///
///
/// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
///
///
///
///
/// Specifies a pointer to the image data in memory.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glTexImage2D")]
public static
void TexImage2D(OpenTK.Graphics.ES10.All target, Int32 level, Int32 internalformat, Int32 width, Int32 height, Int32 border, OpenTK.Graphics.ES10.All format, OpenTK.Graphics.ES10.All type, [InAttribute, OutAttribute] ref T8 pixels)
where T8 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle pixels_ptr = GCHandle.Alloc(pixels, GCHandleType.Pinned);
try
{
Delegates.glTexImage2D((OpenTK.Graphics.ES10.All)target, (Int32)level, (Int32)internalformat, (Int32)width, (Int32)height, (Int32)border, (OpenTK.Graphics.ES10.All)format, (OpenTK.Graphics.ES10.All)type, (IntPtr)pixels_ptr.AddrOfPinnedObject());
}
finally
{
pixels_ptr.Free();
}
#if DEBUG
}
#endif
}
///
/// Specify a two-dimensional texture image
///
///
///
/// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP.
///
///
///
///
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
///
///
///
///
/// Specifies the number of color components in the texture. Must be 1, 2, 3, or 4, or one of the following symbolic constants: GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_COMPRESSED_ALPHA, GL_COMPRESSED_LUMINANCE, GL_COMPRESSED_LUMINANCE_ALPHA, GL_COMPRESSED_INTENSITY, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, GL_RGBA16, GL_SLUMINANCE, GL_SLUMINANCE8, GL_SLUMINANCE_ALPHA, GL_SLUMINANCE8_ALPHA8, GL_SRGB, GL_SRGB8, GL_SRGB_ALPHA, or GL_SRGB8_ALPHA8.
///
///
///
///
/// Specifies the width of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support texture images that are at least 64 texels wide.
///
///
///
///
/// Specifies the height of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup m + 2 ( border ) for some integer . All implementations support texture images that are at least 64 texels high.
///
///
///
///
/// Specifies the width of the border. Must be either 0 or 1.
///
///
///
///
/// Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
///
///
///
///
/// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
///
///
///
///
/// Specifies a pointer to the image data in memory.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glTexImage2D")]
public static
void TexImage2D(OpenTK.Graphics.ES10.All target, Int32 level, Int32 internalformat, Int32 width, Int32 height, Int32 border, OpenTK.Graphics.ES10.All format, OpenTK.Graphics.ES10.All type, [InAttribute, OutAttribute] T8[,,] pixels)
where T8 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle pixels_ptr = GCHandle.Alloc(pixels, GCHandleType.Pinned);
try
{
Delegates.glTexImage2D((OpenTK.Graphics.ES10.All)target, (Int32)level, (Int32)internalformat, (Int32)width, (Int32)height, (Int32)border, (OpenTK.Graphics.ES10.All)format, (OpenTK.Graphics.ES10.All)type, (IntPtr)pixels_ptr.AddrOfPinnedObject());
}
finally
{
pixels_ptr.Free();
}
#if DEBUG
}
#endif
}
///
/// Specify a two-dimensional texture image
///
///
///
/// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP.
///
///
///
///
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
///
///
///
///
/// Specifies the number of color components in the texture. Must be 1, 2, 3, or 4, or one of the following symbolic constants: GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_COMPRESSED_ALPHA, GL_COMPRESSED_LUMINANCE, GL_COMPRESSED_LUMINANCE_ALPHA, GL_COMPRESSED_INTENSITY, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, GL_RGBA16, GL_SLUMINANCE, GL_SLUMINANCE8, GL_SLUMINANCE_ALPHA, GL_SLUMINANCE8_ALPHA8, GL_SRGB, GL_SRGB8, GL_SRGB_ALPHA, or GL_SRGB8_ALPHA8.
///
///
///
///
/// Specifies the width of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support texture images that are at least 64 texels wide.
///
///
///
///
/// Specifies the height of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup m + 2 ( border ) for some integer . All implementations support texture images that are at least 64 texels high.
///
///
///
///
/// Specifies the width of the border. Must be either 0 or 1.
///
///
///
///
/// Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
///
///
///
///
/// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
///
///
///
///
/// Specifies a pointer to the image data in memory.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glTexImage2D")]
public static
void TexImage2D(OpenTK.Graphics.ES10.All target, Int32 level, Int32 internalformat, Int32 width, Int32 height, Int32 border, OpenTK.Graphics.ES10.All format, OpenTK.Graphics.ES10.All type, [InAttribute, OutAttribute] T8[,] pixels)
where T8 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle pixels_ptr = GCHandle.Alloc(pixels, GCHandleType.Pinned);
try
{
Delegates.glTexImage2D((OpenTK.Graphics.ES10.All)target, (Int32)level, (Int32)internalformat, (Int32)width, (Int32)height, (Int32)border, (OpenTK.Graphics.ES10.All)format, (OpenTK.Graphics.ES10.All)type, (IntPtr)pixels_ptr.AddrOfPinnedObject());
}
finally
{
pixels_ptr.Free();
}
#if DEBUG
}
#endif
}
///
/// Specify a two-dimensional texture image
///
///
///
/// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP.
///
///
///
///
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
///
///
///
///
/// Specifies the number of color components in the texture. Must be 1, 2, 3, or 4, or one of the following symbolic constants: GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_COMPRESSED_ALPHA, GL_COMPRESSED_LUMINANCE, GL_COMPRESSED_LUMINANCE_ALPHA, GL_COMPRESSED_INTENSITY, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, GL_RGBA16, GL_SLUMINANCE, GL_SLUMINANCE8, GL_SLUMINANCE_ALPHA, GL_SLUMINANCE8_ALPHA8, GL_SRGB, GL_SRGB8, GL_SRGB_ALPHA, or GL_SRGB8_ALPHA8.
///
///
///
///
/// Specifies the width of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support texture images that are at least 64 texels wide.
///
///
///
///
/// Specifies the height of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup m + 2 ( border ) for some integer . All implementations support texture images that are at least 64 texels high.
///
///
///
///
/// Specifies the width of the border. Must be either 0 or 1.
///
///
///
///
/// Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
///
///
///
///
/// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
///
///
///
///
/// Specifies a pointer to the image data in memory.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glTexImage2D")]
public static
void TexImage2D(OpenTK.Graphics.ES10.All target, Int32 level, Int32 internalformat, Int32 width, Int32 height, Int32 border, OpenTK.Graphics.ES10.All format, OpenTK.Graphics.ES10.All type, [InAttribute, OutAttribute] T8[] pixels)
where T8 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle pixels_ptr = GCHandle.Alloc(pixels, GCHandleType.Pinned);
try
{
Delegates.glTexImage2D((OpenTK.Graphics.ES10.All)target, (Int32)level, (Int32)internalformat, (Int32)width, (Int32)height, (Int32)border, (OpenTK.Graphics.ES10.All)format, (OpenTK.Graphics.ES10.All)type, (IntPtr)pixels_ptr.AddrOfPinnedObject());
}
finally
{
pixels_ptr.Free();
}
#if DEBUG
}
#endif
}
///
/// Specify a two-dimensional texture image
///
///
///
/// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP.
///
///
///
///
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
///
///
///
///
/// Specifies the number of color components in the texture. Must be 1, 2, 3, or 4, or one of the following symbolic constants: GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_COMPRESSED_ALPHA, GL_COMPRESSED_LUMINANCE, GL_COMPRESSED_LUMINANCE_ALPHA, GL_COMPRESSED_INTENSITY, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, GL_RGBA16, GL_SLUMINANCE, GL_SLUMINANCE8, GL_SLUMINANCE_ALPHA, GL_SLUMINANCE8_ALPHA8, GL_SRGB, GL_SRGB8, GL_SRGB_ALPHA, or GL_SRGB8_ALPHA8.
///
///
///
///
/// Specifies the width of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support texture images that are at least 64 texels wide.
///
///
///
///
/// Specifies the height of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup m + 2 ( border ) for some integer . All implementations support texture images that are at least 64 texels high.
///
///
///
///
/// Specifies the width of the border. Must be either 0 or 1.
///
///
///
///
/// Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
///
///
///
///
/// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
///
///
///
///
/// Specifies a pointer to the image data in memory.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glTexImage2D")]
public static
void TexImage2D(OpenTK.Graphics.ES10.All target, Int32 level, Int32 internalformat, Int32 width, Int32 height, Int32 border, OpenTK.Graphics.ES10.All format, OpenTK.Graphics.ES10.All type, IntPtr pixels)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glTexImage2D((OpenTK.Graphics.ES10.All)target, (Int32)level, (Int32)internalformat, (Int32)width, (Int32)height, (Int32)border, (OpenTK.Graphics.ES10.All)format, (OpenTK.Graphics.ES10.All)type, (IntPtr)pixels);
#if DEBUG
}
#endif
}
///
/// Set texture parameters
///
///
///
/// Specifies the target texture, which must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, or GL_TEXTURE_CUBE_MAP.
///
///
///
///
/// Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_PRIORITY, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_DEPTH_TEXTURE_MODE, or GL_GENERATE_MIPMAP.
///
///
///
///
/// Specifies the value of pname.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glTexParameterf")]
public static
void TexParameter(OpenTK.Graphics.ES10.All target, OpenTK.Graphics.ES10.All pname, Single param)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glTexParameterf((OpenTK.Graphics.ES10.All)target, (OpenTK.Graphics.ES10.All)pname, (Single)param);
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glTexParameterx")]
public static
void TexParameterx(OpenTK.Graphics.ES10.All target, OpenTK.Graphics.ES10.All pname, int param)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glTexParameterx((OpenTK.Graphics.ES10.All)target, (OpenTK.Graphics.ES10.All)pname, (int)param);
#if DEBUG
}
#endif
}
///
/// Specify a two-dimensional texture subimage
///
///
///
/// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.
///
///
///
///
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
///
///
///
///
/// Specifies a texel offset in the x direction within the texture array.
///
///
///
///
/// Specifies a texel offset in the y direction within the texture array.
///
///
///
///
/// Specifies the width of the texture subimage.
///
///
///
///
/// Specifies the height of the texture subimage.
///
///
///
///
/// Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
///
///
///
///
/// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
///
///
///
///
/// Specifies a pointer to the image data in memory.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glTexSubImage2D")]
public static
void TexSubImage2D(OpenTK.Graphics.ES10.All target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES10.All format, OpenTK.Graphics.ES10.All type, [InAttribute, OutAttribute] ref T8 pixels)
where T8 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle pixels_ptr = GCHandle.Alloc(pixels, GCHandleType.Pinned);
try
{
Delegates.glTexSubImage2D((OpenTK.Graphics.ES10.All)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)width, (Int32)height, (OpenTK.Graphics.ES10.All)format, (OpenTK.Graphics.ES10.All)type, (IntPtr)pixels_ptr.AddrOfPinnedObject());
}
finally
{
pixels_ptr.Free();
}
#if DEBUG
}
#endif
}
///
/// Specify a two-dimensional texture subimage
///
///
///
/// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.
///
///
///
///
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
///
///
///
///
/// Specifies a texel offset in the x direction within the texture array.
///
///
///
///
/// Specifies a texel offset in the y direction within the texture array.
///
///
///
///
/// Specifies the width of the texture subimage.
///
///
///
///
/// Specifies the height of the texture subimage.
///
///
///
///
/// Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
///
///
///
///
/// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
///
///
///
///
/// Specifies a pointer to the image data in memory.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glTexSubImage2D")]
public static
void TexSubImage2D(OpenTK.Graphics.ES10.All target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES10.All format, OpenTK.Graphics.ES10.All type, [InAttribute, OutAttribute] T8[,,] pixels)
where T8 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle pixels_ptr = GCHandle.Alloc(pixels, GCHandleType.Pinned);
try
{
Delegates.glTexSubImage2D((OpenTK.Graphics.ES10.All)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)width, (Int32)height, (OpenTK.Graphics.ES10.All)format, (OpenTK.Graphics.ES10.All)type, (IntPtr)pixels_ptr.AddrOfPinnedObject());
}
finally
{
pixels_ptr.Free();
}
#if DEBUG
}
#endif
}
///
/// Specify a two-dimensional texture subimage
///
///
///
/// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.
///
///
///
///
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
///
///
///
///
/// Specifies a texel offset in the x direction within the texture array.
///
///
///
///
/// Specifies a texel offset in the y direction within the texture array.
///
///
///
///
/// Specifies the width of the texture subimage.
///
///
///
///
/// Specifies the height of the texture subimage.
///
///
///
///
/// Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
///
///
///
///
/// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
///
///
///
///
/// Specifies a pointer to the image data in memory.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glTexSubImage2D")]
public static
void TexSubImage2D(OpenTK.Graphics.ES10.All target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES10.All format, OpenTK.Graphics.ES10.All type, [InAttribute, OutAttribute] T8[,] pixels)
where T8 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle pixels_ptr = GCHandle.Alloc(pixels, GCHandleType.Pinned);
try
{
Delegates.glTexSubImage2D((OpenTK.Graphics.ES10.All)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)width, (Int32)height, (OpenTK.Graphics.ES10.All)format, (OpenTK.Graphics.ES10.All)type, (IntPtr)pixels_ptr.AddrOfPinnedObject());
}
finally
{
pixels_ptr.Free();
}
#if DEBUG
}
#endif
}
///
/// Specify a two-dimensional texture subimage
///
///
///
/// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.
///
///
///
///
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
///
///
///
///
/// Specifies a texel offset in the x direction within the texture array.
///
///
///
///
/// Specifies a texel offset in the y direction within the texture array.
///
///
///
///
/// Specifies the width of the texture subimage.
///
///
///
///
/// Specifies the height of the texture subimage.
///
///
///
///
/// Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
///
///
///
///
/// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
///
///
///
///
/// Specifies a pointer to the image data in memory.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glTexSubImage2D")]
public static
void TexSubImage2D(OpenTK.Graphics.ES10.All target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES10.All format, OpenTK.Graphics.ES10.All type, [InAttribute, OutAttribute] T8[] pixels)
where T8 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle pixels_ptr = GCHandle.Alloc(pixels, GCHandleType.Pinned);
try
{
Delegates.glTexSubImage2D((OpenTK.Graphics.ES10.All)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)width, (Int32)height, (OpenTK.Graphics.ES10.All)format, (OpenTK.Graphics.ES10.All)type, (IntPtr)pixels_ptr.AddrOfPinnedObject());
}
finally
{
pixels_ptr.Free();
}
#if DEBUG
}
#endif
}
///
/// Specify a two-dimensional texture subimage
///
///
///
/// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.
///
///
///
///
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
///
///
///
///
/// Specifies a texel offset in the x direction within the texture array.
///
///
///
///
/// Specifies a texel offset in the y direction within the texture array.
///
///
///
///
/// Specifies the width of the texture subimage.
///
///
///
///
/// Specifies the height of the texture subimage.
///
///
///
///
/// Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
///
///
///
///
/// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
///
///
///
///
/// Specifies a pointer to the image data in memory.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glTexSubImage2D")]
public static
void TexSubImage2D(OpenTK.Graphics.ES10.All target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES10.All format, OpenTK.Graphics.ES10.All type, IntPtr pixels)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glTexSubImage2D((OpenTK.Graphics.ES10.All)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)width, (Int32)height, (OpenTK.Graphics.ES10.All)format, (OpenTK.Graphics.ES10.All)type, (IntPtr)pixels);
#if DEBUG
}
#endif
}
///
/// Multiply the current matrix by a translation matrix
///
///
///
/// Specify the x, y, and z coordinates of a translation vector.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glTranslatef")]
public static
void Translate(Single x, Single y, Single z)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glTranslatef((Single)x, (Single)y, (Single)z);
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glTranslatex")]
public static
void Translatex(int x, int y, int z)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glTranslatex((int)x, (int)y, (int)z);
#if DEBUG
}
#endif
}
///
/// Define an array of vertex data
///
///
///
/// Specifies the number of coordinates per vertex. Must be 2, 3, or 4. The initial value is 4.
///
///
///
///
/// Specifies the data type of each coordinate in the array. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
///
///
///
///
/// Specifies the byte offset between consecutive vertices. If stride is 0, the vertices are understood to be tightly packed in the array. The initial value is 0.
///
///
///
///
/// Specifies a pointer to the first coordinate of the first vertex in the array. The initial value is 0.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glVertexPointer")]
public static
void VertexPointer(Int32 size, OpenTK.Graphics.ES10.All type, Int32 stride, [InAttribute, OutAttribute] ref T3 pointer)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle pointer_ptr = GCHandle.Alloc(pointer, GCHandleType.Pinned);
try
{
Delegates.glVertexPointer((Int32)size, (OpenTK.Graphics.ES10.All)type, (Int32)stride, (IntPtr)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
#if DEBUG
}
#endif
}
///
/// Define an array of vertex data
///
///
///
/// Specifies the number of coordinates per vertex. Must be 2, 3, or 4. The initial value is 4.
///
///
///
///
/// Specifies the data type of each coordinate in the array. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
///
///
///
///
/// Specifies the byte offset between consecutive vertices. If stride is 0, the vertices are understood to be tightly packed in the array. The initial value is 0.
///
///
///
///
/// Specifies a pointer to the first coordinate of the first vertex in the array. The initial value is 0.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glVertexPointer")]
public static
void VertexPointer(Int32 size, OpenTK.Graphics.ES10.All type, Int32 stride, [InAttribute, OutAttribute] T3[,,] pointer)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle pointer_ptr = GCHandle.Alloc(pointer, GCHandleType.Pinned);
try
{
Delegates.glVertexPointer((Int32)size, (OpenTK.Graphics.ES10.All)type, (Int32)stride, (IntPtr)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
#if DEBUG
}
#endif
}
///
/// Define an array of vertex data
///
///
///
/// Specifies the number of coordinates per vertex. Must be 2, 3, or 4. The initial value is 4.
///
///
///
///
/// Specifies the data type of each coordinate in the array. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
///
///
///
///
/// Specifies the byte offset between consecutive vertices. If stride is 0, the vertices are understood to be tightly packed in the array. The initial value is 0.
///
///
///
///
/// Specifies a pointer to the first coordinate of the first vertex in the array. The initial value is 0.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glVertexPointer")]
public static
void VertexPointer(Int32 size, OpenTK.Graphics.ES10.All type, Int32 stride, [InAttribute, OutAttribute] T3[,] pointer)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle pointer_ptr = GCHandle.Alloc(pointer, GCHandleType.Pinned);
try
{
Delegates.glVertexPointer((Int32)size, (OpenTK.Graphics.ES10.All)type, (Int32)stride, (IntPtr)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
#if DEBUG
}
#endif
}
///
/// Define an array of vertex data
///
///
///
/// Specifies the number of coordinates per vertex. Must be 2, 3, or 4. The initial value is 4.
///
///
///
///
/// Specifies the data type of each coordinate in the array. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
///
///
///
///
/// Specifies the byte offset between consecutive vertices. If stride is 0, the vertices are understood to be tightly packed in the array. The initial value is 0.
///
///
///
///
/// Specifies a pointer to the first coordinate of the first vertex in the array. The initial value is 0.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glVertexPointer")]
public static
void VertexPointer(Int32 size, OpenTK.Graphics.ES10.All type, Int32 stride, [InAttribute, OutAttribute] T3[] pointer)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle pointer_ptr = GCHandle.Alloc(pointer, GCHandleType.Pinned);
try
{
Delegates.glVertexPointer((Int32)size, (OpenTK.Graphics.ES10.All)type, (Int32)stride, (IntPtr)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
#if DEBUG
}
#endif
}
///
/// Define an array of vertex data
///
///
///
/// Specifies the number of coordinates per vertex. Must be 2, 3, or 4. The initial value is 4.
///
///
///
///
/// Specifies the data type of each coordinate in the array. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
///
///
///
///
/// Specifies the byte offset between consecutive vertices. If stride is 0, the vertices are understood to be tightly packed in the array. The initial value is 0.
///
///
///
///
/// Specifies a pointer to the first coordinate of the first vertex in the array. The initial value is 0.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glVertexPointer")]
public static
void VertexPointer(Int32 size, OpenTK.Graphics.ES10.All type, Int32 stride, IntPtr pointer)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glVertexPointer((Int32)size, (OpenTK.Graphics.ES10.All)type, (Int32)stride, (IntPtr)pointer);
#if DEBUG
}
#endif
}
///
/// Set the viewport
///
///
///
/// Specify the lower left corner of the viewport rectangle, in pixels. The initial value is (0,0).
///
///
///
///
/// Specify the width and height of the viewport. When a GL context is first attached to a window, width and height are set to the dimensions of that window.
///
///
[AutoGenerated(Category = "1.0", Version = "1.0", EntryPoint = "glViewport")]
public static
void Viewport(Int32 x, Int32 y, Int32 width, Int32 height)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glViewport((Int32)x, (Int32)y, (Int32)width, (Int32)height);
#if DEBUG
}
#endif
}
}
}