#region License // // The Open Toolkit Library License // // Copyright (c) 2006 - 2009 the Open Toolkit library. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights to // use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of // the Software, and to permit persons to whom the Software is furnished to do // so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES // OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR // OTHER DEALINGS IN THE SOFTWARE. // #endregion using System; using System.Collections.Specialized; using System.Text; namespace OpenTK.Input { /// /// Encapsulates the state of a Keyboard device. /// public struct KeyboardState : IEquatable { #region Fields // Allocate enough ints to store all keyboard keys const int IntSize = sizeof(int); const int NumInts = ((int)Key.LastKey + IntSize - 1) / IntSize; // The following line triggers bogus CS0214 in gmcs 2.0.1, sigh... unsafe fixed int Keys[NumInts]; const int CodesSize = 256; unsafe fixed int Codes[CodesSize]; bool is_connected; #endregion #region Public Members /// /// Gets a indicating whether the specified /// is pressed. /// /// The to check. /// True if key is pressed; false otherwise. public bool this[Key key] { get { return IsKeyDown(key); } } /// /// Gets a indicating whether the specified /// is pressed. /// /// The scancode to check. /// True if code is pressed; false otherwise. public bool this[short code] { get { return IsKeyDown(code); } } /// /// Gets a indicating whether this key is down. /// /// The to check. public bool IsKeyDown(Key key) { return ReadBit((int)key); } /// /// Gets a indicating whether this scan code is down. /// /// The scan code to check. public bool IsKeyDown(short code) { return ReadBit(code,true); } /// /// Gets a indicating whether this key is up. /// /// The to check. public bool IsKeyUp(Key key) { return !ReadBit((int)key); } /// /// Gets a indicating whether this scan code is down. /// /// The scan code to check. public bool IsKeyUp(short code) { return !ReadBit(code,true); } /// /// Gets a indicating whether this keyboard /// is connected. /// public bool IsConnected { get { return is_connected; } internal set { is_connected = value; } } #if false // Disabled until the correct cross-platform API can be determined. public bool IsLedOn(KeyboardLeds led) { return false; } public bool IsLedOff(KeyboardLeds led) { return false; } #endif /// /// Checks whether two instances are equal. /// /// /// A instance. /// /// /// A instance. /// /// /// True if both left is equal to right; false otherwise. /// public static bool operator ==(KeyboardState left, KeyboardState right) { return left.Equals(right); } /// /// Checks whether two instances are not equal. /// /// /// A instance. /// /// /// A instance. /// /// /// True if both left is not equal to right; false otherwise. /// public static bool operator !=(KeyboardState left, KeyboardState right) { return !left.Equals(right); } /// /// Compares to an object instance for equality. /// /// /// The to compare to. /// /// /// True if this instance is equal to obj; false otherwise. /// public override bool Equals(object obj) { if (obj is KeyboardState) { return this == (KeyboardState)obj; } else { return false; } } /// /// Generates a hashcode for the current instance. /// /// /// A represting the hashcode for this instance. /// public override int GetHashCode() { unsafe { fixed (int* k = Keys) { int hashcode = 0; for (int i = 0; i < NumInts; i++) hashcode ^= (k + i)->GetHashCode(); return hashcode; } } } #endregion #region Internal Members internal void SetKeyState(Key key, byte code, bool down) { if (down) { EnableBit((int)key); EnableBit(code,true); } else { DisableBit((int)key); DisableBit(code, true); } } internal bool ReadBit(int offset, bool ScanCode = false) { ValidateOffset(offset, ScanCode); int int_offset = offset / 32; int bit_offset = offset % 32; unsafe { if (ScanCode) fixed (int* c = Codes) { return (*(c + int_offset) & (1 << bit_offset)) != 0u; } else fixed (int* k = Keys) { return (*(k + int_offset) & (1 << bit_offset)) != 0u; } } } internal void EnableBit(int offset, bool ScanCode = false) { ValidateOffset(offset, ScanCode); int int_offset = offset / 32; int bit_offset = offset % 32; unsafe { if (ScanCode) fixed (int* c = Codes) { *(c + int_offset) |= 1 << bit_offset; } else fixed (int* k = Keys) { *(k + int_offset) |= 1 << bit_offset; } } } internal void DisableBit(int offset, bool ScanCode = false) { ValidateOffset(offset, ScanCode); int int_offset = offset / 32; int bit_offset = offset % 32; unsafe { if (ScanCode) fixed (int* c = Codes) { *(c + int_offset) &= ~(1 << bit_offset); } else fixed (int* k = Keys) { *(k + int_offset) &= ~(1 << bit_offset); } } } internal void MergeBits(KeyboardState other) { unsafe { int* k2 = other.Keys; fixed (int* k1 = Keys) { for (int i = 0; i < NumInts; i++) *(k1 + i) |= *(k2 + i); } int* c2 = other.Codes; fixed (int* c1 = Codes) { for (int i = 0; i < CodesSize; i++) *(c1 + i) |= *(c2 + i); } } IsConnected |= other.IsConnected; } internal void SetIsConnected(bool value) { IsConnected = value; } #endregion #region Private Members static void ValidateOffset(int offset, bool ScanCode) { if (offset < 0 || offset >= (ScanCode ? 256 : NumInts * IntSize)) throw new ArgumentOutOfRangeException("offset"); } #endregion #region IEquatable Members /// /// Compares two KeyboardState instances. /// /// The instance to compare two. /// True, if both instances are equal; false otherwise. public bool Equals(KeyboardState other) { bool equal = true; unsafe { int* k2 = other.Keys; fixed (int* k1 = Keys) { for (int i = 0; equal && i < NumInts; i++) equal &= *(k1 + i) == *(k2 + i); } } return equal; } #endregion } }