#region --- License --- /* Copyright (c) 2006, 2007 Stefanos Apostolopoulos * Contributions from Erik Ylvisaker * See license.txt for license info */ #endregion using System; using System.Collections.Generic; using System.Text; using System.Runtime.InteropServices; using OpenTK.OpenGL; using System.Diagnostics; namespace OpenTK.Platform.Windows { public sealed class WinGLContext : OpenTK.Platform.IGLContext, IDisposable { private IntPtr deviceContext; private IntPtr renderContext; static private IntPtr opengl32Handle; static private readonly string opengl32Name = "OPENGL32.DLL"; private IntPtr windowHandle; private bool disposed; #region --- Contructors --- public WinGLContext(IntPtr windowHandle) : this(windowHandle, new DisplayMode(640, 480, new ColorDepth(32), 16, 0, 0, 2, false, false, false, 0.0f)) { } public WinGLContext(IntPtr windowHandle, DisplayMode mode) { Trace.WriteLine(String.Format("Creating opengl context (driver: {0})", this.ToString())); Trace.Indent(); this.windowHandle = windowHandle; Trace.WriteLine(String.Format("Window handle: {0}", windowHandle)); PrepareContext(mode); CreateContext(); Trace.Unindent(); } #endregion public void CreateContext() { Trace.Write("Creating render context... "); renderContext = Wgl.CreateContext(deviceContext); Trace.WriteLine(String.Format("done! (id: {0})", renderContext)); } public void PrepareContext(DisplayMode mode) { // Dynamically load the OpenGL32.dll in order to use the extension loading capabilities of Wgl. if (opengl32Handle == IntPtr.Zero) { opengl32Handle = API.LoadLibrary(opengl32Name); if (opengl32Handle == IntPtr.Zero) { //System.Diagnostics.Debug.WriteLine("LoadLibrary({0}) set error code: {1}. Will not load extensions.", _dll_name, error_code); throw new ApplicationException( String.Format( "LoadLibrary(\"{0}\") call failed with code {1}", opengl32Name, Marshal.GetLastWin32Error() ) ); } Trace.WriteLine(String.Format("Loaded opengl32.dll: {0}", opengl32Handle)); } deviceContext = API.GetDC(windowHandle); Trace.WriteLine(String.Format("Device context: {0}", deviceContext)); Trace.Write("Setting pixel format... "); API.PixelFormatDescriptor pixelFormat = new API.PixelFormatDescriptor(); pixelFormat.ColorBits = (byte)(mode.Color.Red + mode.Color.Green + mode.Color.Blue); pixelFormat.RedBits = (byte)mode.Color.Red; pixelFormat.GreenBits = (byte)mode.Color.Green; pixelFormat.BlueBits = (byte)mode.Color.Blue; pixelFormat.AlphaBits = (byte)mode.Color.Alpha; /* if (accum != null) { pixelFormat.AccumBits = (byte)(accum.Red + accum.Green + accum.Blue); pixelFormat.AccumRedBits = (byte)accum.Red; pixelFormat.AccumGreenBits = (byte)accum.Green; pixelFormat.AccumBlueBits = (byte)accum.Blue; pixelFormat.AccumAlphaBits = (byte)accum.Alpha; } */ pixelFormat.DepthBits = (byte)mode.DepthBits; pixelFormat.StencilBits = (byte)mode.StencilBits; if (mode.DepthBits <= 0) { pixelFormat.Flags |= API.PixelFormatDescriptorFlags.DEPTH_DONTCARE; } if (mode.Stereo) { pixelFormat.Flags |= API.PixelFormatDescriptorFlags.STEREO; } if (mode.Buffers > 1) { pixelFormat.Flags |= API.PixelFormatDescriptorFlags.DOUBLEBUFFER; } // TODO: More elaborate mode setting, using DescribePixelFormat. int pixel = API.ChoosePixelFormat(deviceContext, pixelFormat); if (pixel == 0) { throw new ApplicationException("The requested pixel format is not supported by the hardware configuration."); } API.SetPixelFormat(deviceContext, pixel, pixelFormat); Trace.WriteLine(String.Format("done! (format: {0})", pixel)); } #region --- IGLContext Members --- #region public void SwapBuffers() public void SwapBuffers() { API.SwapBuffers(deviceContext); } #endregion #region public IntPtr GetAddress(string function_string) public IntPtr GetAddress(string function_string) { return Wgl.GetProcAddress(function_string); } #endregion #region public void MakeCurrent() public void MakeCurrent() { Wgl.MakeCurrent(deviceContext, renderContext); } #endregion #region public DisplayMode[] GetDisplayModes() public IEnumerable GetDisplayModes() { List modes = new List(); bool done = false; int index = 0; while (!done) { API.DeviceMode currentMode = new API.DeviceMode(); IntPtr handle = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(API.DeviceMode))); Marshal.StructureToPtr(currentMode, handle, true); done = (API.EnumDisplaySettings(null, index++, handle) != 0) ? false : true; int error = Marshal.GetLastWin32Error(); Marshal.PtrToStructure(handle, currentMode); Marshal.FreeHGlobal(handle); if (error != 0) { Console.WriteLine("Error: {0}", error); continue; } if (done) break; //DisplayMode mode = new DisplayMode(currentMode.PelsWidth, currentMode.PelsHeight); DisplayMode mode = new DisplayMode( currentMode.PelsWidth, currentMode.PelsHeight, new ColorDepth(currentMode.BitsPerPel), 0, 0, 0, 0, false, false, false, currentMode.DisplayFrequency ); modes.Add(mode); } return modes.ToArray(); } #endregion #endregion #region --- IDisposable Members --- public void Dispose() { Dispose(true); GC.SuppressFinalize(this); } private void Dispose(bool calledManually) { if (!disposed) { // Clean unmanaged resources here: Wgl.MakeCurrent(deviceContext, renderContext); Wgl.DeleteContext(renderContext); API.ReleaseDC(windowHandle, deviceContext); API.FreeLibrary(opengl32Handle); if (calledManually) { // Safe to clean managed resources } disposed = true; } } ~WinGLContext() { Dispose(false); } #region public void ReleaseResources() private void ReleaseResources() { if (renderContext != IntPtr.Zero) { if (!Wgl.DeleteContext(renderContext)) { throw new ApplicationException( "Could not destroy the OpenGL render context. Error: " + Marshal.GetLastWin32Error() ); } renderContext = IntPtr.Zero; } if (opengl32Handle != IntPtr.Zero) { if (!API.FreeLibrary(opengl32Handle)) { throw new ApplicationException( "FreeLibray call failed ('opengl32.dll'), Error: " + Marshal.GetLastWin32Error() ); } opengl32Handle = IntPtr.Zero; } } #endregion #endregion } }