#region License // // The Open Toolkit Library License // // Copyright (c) 2006 - 2009 the Open Toolkit library. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights to // use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of // the Software, and to permit persons to whom the Software is furnished to do // so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES // OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR // OTHER DEALINGS IN THE SOFTWARE. // #endregion using System; using System.Diagnostics; using System.Runtime.InteropServices; using System.Text; using OpenTK.Graphics; using OpenTK.Input; using System.Collections.Generic; using System.IO; #if !MINIMAL using System.Drawing; #endif namespace OpenTK.Platform.Windows { /// \internal /// /// Drives GameWindow on Windows. /// This class supports OpenTK, and is not intended for use by OpenTK programs. /// internal sealed class WinGLNative : NativeWindowBase { #region Fields const ExtendedWindowStyle ParentStyleEx = ExtendedWindowStyle.WindowEdge | ExtendedWindowStyle.ApplicationWindow; const ExtendedWindowStyle ChildStyleEx = 0; readonly IntPtr Instance = Marshal.GetHINSTANCE(typeof(WinGLNative).Module); readonly IntPtr ClassName = Marshal.StringToHGlobalAuto(Guid.NewGuid().ToString()); readonly WindowProcedure WindowProcedureDelegate; readonly uint ModalLoopTimerPeriod = 1; UIntPtr timer_handle; bool class_registered; bool disposed; bool exists; WinWindowInfo window, child_window; WindowBorder windowBorder = WindowBorder.Resizable; Nullable previous_window_border; // Set when changing to fullscreen state. Nullable deferred_window_border; // Set to avoid changing borders during fullscreen state. WindowState windowState = WindowState.Normal; bool borderless_maximized_window_state = false; // Hack to get maximized mode with hidden border (not normally possible). bool focused; bool mouse_outside_window = true; int mouse_last_timestamp = 0; bool invisible_since_creation; // Set by WindowsMessage.CREATE and consumed by Visible = true (calls BringWindowToFront). int suppress_resize; // Used in WindowBorder and WindowState in order to avoid rapid, consecutive resize events. bool is_in_modal_loop; // set to true whenever we enter the modal resize/move event loop Rectangle bounds = new Rectangle(), client_rectangle = new Rectangle(), previous_bounds = new Rectangle(); // Used to restore previous size when leaving fullscreen mode. Icon icon; const ClassStyle DefaultClassStyle = ClassStyle.OwnDC; const long ExtendedBit = 1 << 24; // Used to distinguish left and right control, alt and enter keys. public static readonly uint ShiftLeftScanCode = Functions.MapVirtualKey(VirtualKeys.LSHIFT, 0); public static readonly uint ShiftRightScanCode = Functions.MapVirtualKey(VirtualKeys.RSHIFT, 0); public static readonly uint ControlLeftScanCode = Functions.MapVirtualKey(VirtualKeys.LCONTROL, 0); public static readonly uint ControlRightScanCode = Functions.MapVirtualKey(VirtualKeys.RCONTROL, 0); public static readonly uint AltLeftScanCode = Functions.MapVirtualKey(VirtualKeys.LMENU, 0); public static readonly uint AltRightScanCode = Functions.MapVirtualKey(VirtualKeys.RMENU, 0); MouseCursor cursor = MouseCursor.Default; IntPtr cursor_handle = Functions.LoadCursor(CursorName.Arrow); int cursor_visible_count = 0; static readonly object SyncRoot = new object(); #endregion #region Contructors public WinGLNative(int x, int y, int width, int height, string title, GameWindowFlags options, DisplayDevice device) { lock (SyncRoot) { // This is the main window procedure callback. We need the callback in order to create the window, so // don't move it below the CreateWindow calls. WindowProcedureDelegate = WindowProcedure; //// This timer callback is called periodically when the window enters a sizing / moving modal loop. //ModalLoopCallback = delegate(IntPtr handle, WindowMessage msg, UIntPtr eventId, int time) //{ // // Todo: find a way to notify the frontend that it should process queued up UpdateFrame/RenderFrame events. // if (Move != null) // Move(this, EventArgs.Empty); //}; int scale_width = width; int scale_height = height; int scale_x = x; int scale_y = y; if (Toolkit.Options.EnableHighResolution) { // CreateWindow takes values in pixels. // According to the high-dpi guidelines, // we need to scale these values by the // current DPI. // Search MSDN for "How to Ensure That // Your Application Displays Properly on // High-DPI Displays" scale_width = ScaleX(width); scale_height = ScaleY(height); scale_x = ScaleX(x); scale_y = ScaleY(y); } // To avoid issues with Ati drivers on Windows 6+ with compositing enabled, the context will not be // bound to the top-level window, but rather to a child window docked in the parent. window = new WinWindowInfo( CreateWindow( scale_x, scale_y, scale_width, scale_height, title, options, device, IntPtr.Zero), null); child_window = new WinWindowInfo( CreateWindow( 0, 0, ClientSize.Width, ClientSize.Height, title, options, device, window.Handle), window); exists = true; } } #endregion #region Private Members #region Scale enum ScaleDirection { X, Y } // Scales a value according according // to the DPI of the specified direction static int Scale(int v, ScaleDirection direction) { IntPtr dc = Functions.GetDC(IntPtr.Zero); if (dc != IntPtr.Zero) { int dpi = Functions.GetDeviceCaps(dc, direction == ScaleDirection.X ? DeviceCaps.LogPixelsX : DeviceCaps.LogPixelsY); if (dpi > 0) { float scale = dpi / 96.0f; v = (int)Math.Round(v * scale); } Functions.ReleaseDC(IntPtr.Zero, dc); } return v; } static int ScaleX(int x) { return Scale(x, ScaleDirection.X); } static int ScaleY(int y) { return Scale(y, ScaleDirection.Y); } static int Unscale(int v, ScaleDirection direction) { IntPtr dc = Functions.GetDC(IntPtr.Zero); if (dc != IntPtr.Zero) { int dpi = Functions.GetDeviceCaps(dc, direction == ScaleDirection.X ? DeviceCaps.LogPixelsX : DeviceCaps.LogPixelsY); if (dpi > 0) { float scale = dpi / 96.0f; v = (int)Math.Round(v / scale); } Functions.ReleaseDC(IntPtr.Zero, dc); } return v; } static int UnscaleX(int x) { return Unscale(x, ScaleDirection.X); } static int UnscaleY(int y) { return Unscale(y, ScaleDirection.Y); } #endregion #region Message Handlers void HandleActivate(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) { // See http://msdn.microsoft.com/en-us/library/ms646274(VS.85).aspx (WM_ACTIVATE notification): // wParam: The low-order word specifies whether the window is being activated or deactivated. bool new_focused_state = Focused; if (IntPtr.Size == 4) focused = (wParam.ToInt32() & 0xFFFF) != 0; else focused = (wParam.ToInt64() & 0xFFFF) != 0; if (new_focused_state != Focused) OnFocusedChanged(EventArgs.Empty); } void HandleEnterModalLoop(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) { // Entering the modal size/move loop: we don't want rendering to // stop during this time, so we register a timer callback to continue // processing from time to time. is_in_modal_loop = true; StartTimer(handle); if (!CursorVisible) UngrabCursor(); } void HandleExitModalLoop(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) { // Exiting from Modal size/move loop: the timer callback is no longer // necessary. is_in_modal_loop = false; StopTimer(handle); // Ensure cursor remains grabbed if (!CursorVisible) GrabCursor(); } void HandleWindowPositionChanged(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) { unsafe { WindowPosition* pos = (WindowPosition*)lParam; if (window != null && pos->hwnd == window.Handle) { Point new_location = new Point(pos->x, pos->y); if (Location != new_location) { bounds.Location = new_location; OnMove(EventArgs.Empty); } Size new_size = new Size(pos->cx, pos->cy); if (Size != new_size) { bounds.Width = pos->cx; bounds.Height = pos->cy; Win32Rectangle rect; Functions.GetClientRect(handle, out rect); client_rectangle = rect.ToRectangle(); Functions.SetWindowPos(child_window.Handle, IntPtr.Zero, 0, 0, ClientRectangle.Width, ClientRectangle.Height, SetWindowPosFlags.NOZORDER | SetWindowPosFlags.NOOWNERZORDER | SetWindowPosFlags.NOACTIVATE | SetWindowPosFlags.NOSENDCHANGING); if (suppress_resize <= 0) OnResize(EventArgs.Empty); } if (!is_in_modal_loop) { // If we are in a modal resize/move loop, cursor grabbing is // handled inside [ENTER|EXIT]SIZEMOVE case above. // If not, then we have to handle cursor grabbing here. if (!CursorVisible) GrabCursor(); } } } } void HandleStyleChanged(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) { WindowBorder old_border = windowBorder; WindowBorder new_border = old_border; unsafe { GWL get_window_style = (GWL)unchecked(wParam.ToInt32()); if ((get_window_style & (GWL.STYLE | GWL.EXSTYLE)) != 0) { WindowStyle style = ((StyleStruct*)lParam)->New; if ((style & WindowStyle.Popup) != 0) new_border = WindowBorder.Hidden; else if ((style & WindowStyle.ThickFrame) != 0) new_border = WindowBorder.Resizable; else if ((style & ~(WindowStyle.ThickFrame | WindowStyle.MaximizeBox)) != 0) new_border = WindowBorder.Fixed; } } if (new_border != windowBorder) { // Ensure cursor remains grabbed if (!CursorVisible) GrabCursor(); windowBorder = new_border; OnWindowBorderChanged(EventArgs.Empty); } } void HandleSize(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) { SizeMessage state = (SizeMessage)wParam.ToInt64(); WindowState new_state = windowState; switch (state) { case SizeMessage.RESTORED: new_state = borderless_maximized_window_state ? WindowState.Maximized : WindowState.Normal; break; case SizeMessage.MINIMIZED: new_state = WindowState.Minimized; break; case SizeMessage.MAXIMIZED: new_state = WindowBorder == WindowBorder.Hidden ? WindowState.Fullscreen : WindowState.Maximized; break; } if (new_state != windowState) { windowState = new_state; OnWindowStateChanged(EventArgs.Empty); // Ensure cursor remains grabbed if (!CursorVisible) GrabCursor(); } } private IntPtr? HandleSetCursor(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) { if (cursor != MouseCursor.Default) { // Only set the mouse cursor inside the client rectangle // See MSDN "Setting the Cursor Image" const int ht_client = 1; if ((lParam.ToInt64() & 0xffff) == ht_client) { Functions.SetCursor(cursor_handle); return new IntPtr(1); } } return null; } void HandleChar(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) { char c; if (IntPtr.Size == 4) c = (char)wParam.ToInt32(); else c = (char)wParam.ToInt64(); if (!Char.IsControl(c)) { KeyPressArgs.KeyChar = c; OnKeyPress(KeyPressArgs); } } void HandleMouseMove(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) { unsafe { Point point = new Point( (short)((uint)lParam.ToInt32() & 0x0000FFFF), (short)(((uint)lParam.ToInt32() & 0xFFFF0000) >> 16)); // GetMouseMovePointsEx works with screen coordinates Point screenPoint = point; Functions.ClientToScreen(handle, ref screenPoint); int timestamp = Functions.GetMessageTime(); // & 0xFFFF to handle multiple monitors http://support.microsoft.com/kb/269743 MouseMovePoint movePoint = new MouseMovePoint() { X = screenPoint.X & 0xFFFF, Y = screenPoint.Y & 0xFFFF, Time = timestamp, }; // Max points GetMouseMovePointsEx can return is 64. int numPoints = 64; MouseMovePoint* movePoints = stackalloc MouseMovePoint[numPoints]; // GetMouseMovePointsEx fills in movePoints so that the most // recent events are at low indices in the array. int points = Functions.GetMouseMovePointsEx( (uint)MouseMovePoint.SizeInBytes, &movePoint, movePoints, numPoints, Constants.GMMP_USE_DISPLAY_POINTS); int lastError = Marshal.GetLastWin32Error(); // No points returned or search point not found if (points == 0 || (points == -1 && lastError == Constants.ERROR_POINT_NOT_FOUND)) { // Just use the mouse move position MouseMoveArgs.Position = point; OnMouseMove(MouseMoveArgs); } else if (points == -1) { throw new System.ComponentModel.Win32Exception(lastError); } else { // Exclude the current position. Point currentScreenPosition = new Point(InputDriver.Mouse[0].X, InputDriver.Mouse[0].Y); Functions.ClientToScreen(handle, ref currentScreenPosition); // Find the first move point we've already seen. int i = 0; for (i = 0; i < points; ++i) { if (movePoints[i].Time < mouse_last_timestamp) break; if (movePoints[i].Time == mouse_last_timestamp && movePoints[i].X == currentScreenPosition.X && movePoints[i].Y == currentScreenPosition.Y) break; } // Now move the mouse to each point before the one just found. while (--i >= 0) { Point position = new Point(movePoints[i].X, movePoints[i].Y); // Handle multiple monitors http://support.microsoft.com/kb/269743 if (position.X > 32767) { position.X -= 65536; } if (position.Y > 32767) { position.Y -= 65536; } Functions.ScreenToClient(handle, ref position); MouseMoveArgs.Position = position; OnMouseMove(MouseMoveArgs); } } mouse_last_timestamp = timestamp; } if (mouse_outside_window) { // Once we receive a mouse move event, it means that the mouse has // re-entered the window. mouse_outside_window = false; EnableMouseTracking(); OnMouseEnter(EventArgs.Empty); } } void HandleMouseLeave(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) { mouse_outside_window = true; // Mouse tracking is disabled automatically by the OS OnMouseLeave(EventArgs.Empty); } void HandleMouseWheel(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) { // This is due to inconsistent behavior of the WParam value on 64bit arch, whese // wparam = 0xffffffffff880000 or wparam = 0x00000000ff100000 MouseWheelArgs.Wheel += ((long)wParam << 32 >> 48) / 120.0f; OnMouseWheel(MouseWheelArgs); } void HandleLButtonDown(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) { Functions.SetCapture(window.Handle); MouseDownArgs.Button = MouseButton.Left; MouseDownArgs.IsPressed = true; OnMouseDown(MouseDownArgs); } void HandleMButtonDown(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) { Functions.SetCapture(window.Handle); MouseDownArgs.Button = MouseButton.Middle; MouseDownArgs.IsPressed = true; OnMouseDown(MouseDownArgs); } void HandleRButtonDown(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) { Functions.SetCapture(window.Handle); MouseDownArgs.Button = MouseButton.Right; MouseDownArgs.IsPressed = true; OnMouseDown(MouseDownArgs); } void HandleXButtonDown(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) { Functions.SetCapture(window.Handle); MouseButton button = ((wParam.ToInt32() & 0xFFFF0000) >> 16) == 1 ? MouseButton.Button1 : MouseButton.Button2; MouseDownArgs.Button = button; MouseDownArgs.IsPressed = true; OnMouseDown(MouseDownArgs); } void HandleLButtonUp(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) { Functions.ReleaseCapture(); MouseDownArgs.Button = MouseButton.Left; MouseDownArgs.IsPressed = false; OnMouseUp(MouseUpArgs); } void HandleMButtonUp(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) { Functions.ReleaseCapture(); MouseDownArgs.Button = MouseButton.Middle; MouseDownArgs.IsPressed = false; OnMouseUp(MouseUpArgs); } void HandleRButtonUp(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) { Functions.ReleaseCapture(); MouseDownArgs.Button = MouseButton.Right; MouseDownArgs.IsPressed = false; OnMouseUp(MouseUpArgs); } void HandleXButtonUp(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) { Functions.ReleaseCapture(); MouseButton button = ((wParam.ToInt32() & 0xFFFF0000) >> 16) == 1 ? MouseButton.Button1 : MouseButton.Button2; MouseDownArgs.Button = button; MouseDownArgs.IsPressed = false; OnMouseUp(MouseUpArgs); } void HandleKeyboard(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) { bool pressed = message == WindowMessage.KEYDOWN || message == WindowMessage.SYSKEYDOWN; // Shift/Control/Alt behave strangely when e.g. ShiftRight is held down and ShiftLeft is pressed // and released. It looks like neither key is released in this case, or that the wrong key is // released in the case of Control and Alt. // To combat this, we are going to release both keys when either is released. Hacky, but should work. // Win95 does not distinguish left/right key constants (GetAsyncKeyState returns 0). // In this case, both keys will be reported as pressed. bool extended = (lParam.ToInt64() & ExtendedBit) != 0; short scancode = (short)((lParam.ToInt64() >> 16) & 0xFF); VirtualKeys vkey = (VirtualKeys)wParam; bool is_valid; Key key = WinKeyMap.TranslateKey(scancode, vkey, extended, false, out is_valid); if (is_valid) { if (pressed) { KeyDownArgs.Key = key; KeyDownArgs.Modifiers = InputDriver.Keyboard[0].GetModifiers(); OnKeyDown(KeyDownArgs); } else { KeyUpArgs.Key = key; KeyUpArgs.Modifiers = InputDriver.Keyboard[0].GetModifiers(); OnKeyUp(KeyUpArgs); } } } void HandleKillFocus(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) { } void HandleCreate(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) { CreateStruct cs = (CreateStruct)Marshal.PtrToStructure(lParam, typeof(CreateStruct)); if (cs.hwndParent == IntPtr.Zero) { bounds.X = cs.x; bounds.Y = cs.y; bounds.Width = cs.cx; bounds.Height = cs.cy; Win32Rectangle rect; Functions.GetClientRect(handle, out rect); client_rectangle = rect.ToRectangle(); invisible_since_creation = true; } } void HandleClose(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) { System.ComponentModel.CancelEventArgs e = new System.ComponentModel.CancelEventArgs(); OnClosing(e); if (!e.Cancel) { DestroyWindow(); } } void HandleDestroy(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) { exists = false; if (handle == window.Handle) { Functions.UnregisterClass(ClassName, Instance); } window.Dispose(); child_window.Dispose(); OnClosed(EventArgs.Empty); } #endregion #region WindowProcedure IntPtr WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) { IntPtr? result = null; switch (message) { #region Size / Move / Style events case WindowMessage.ACTIVATE: HandleActivate(handle, message, wParam, lParam); break; case WindowMessage.ENTERMENULOOP: case WindowMessage.ENTERSIZEMOVE: HandleEnterModalLoop(handle, message, wParam, lParam); break; case WindowMessage.EXITMENULOOP: case WindowMessage.EXITSIZEMOVE: HandleExitModalLoop(handle, message, wParam, lParam); break; case WindowMessage.ERASEBKGND: return new IntPtr(1); case WindowMessage.WINDOWPOSCHANGED: HandleWindowPositionChanged(handle, message, wParam, lParam); break; case WindowMessage.STYLECHANGED: HandleStyleChanged(handle, message, wParam, lParam); break; case WindowMessage.SIZE: HandleSize(handle, message, wParam, lParam); break; case WindowMessage.SETCURSOR: result = HandleSetCursor(handle, message, wParam, lParam); break; #endregion #region Input events case WindowMessage.CHAR: HandleChar(handle, message, wParam, lParam); break; case WindowMessage.MOUSEMOVE: HandleMouseMove(handle, message, wParam, lParam); break; case WindowMessage.MOUSELEAVE: HandleMouseLeave(handle, message, wParam, lParam); break; case WindowMessage.MOUSEWHEEL: HandleMouseWheel(handle, message, wParam, lParam); break; case WindowMessage.LBUTTONDOWN: HandleLButtonDown(handle, message, wParam, lParam); break; case WindowMessage.MBUTTONDOWN: HandleMButtonDown(handle, message, wParam, lParam); break; case WindowMessage.RBUTTONDOWN: HandleRButtonDown(handle, message, wParam, lParam); break; case WindowMessage.XBUTTONDOWN: HandleXButtonDown(handle, message, wParam, lParam); break; case WindowMessage.LBUTTONUP: HandleLButtonUp(handle, message, wParam, lParam); break; case WindowMessage.MBUTTONUP: HandleMButtonUp(handle, message, wParam, lParam); break; case WindowMessage.RBUTTONUP: HandleRButtonUp(handle, message, wParam, lParam); break; case WindowMessage.XBUTTONUP: HandleXButtonUp(handle, message, wParam, lParam); break; // Keyboard events: case WindowMessage.KEYDOWN: case WindowMessage.KEYUP: case WindowMessage.SYSKEYDOWN: case WindowMessage.SYSKEYUP: HandleKeyboard(handle, message, wParam, lParam); return IntPtr.Zero; case WindowMessage.SYSCHAR: return IntPtr.Zero; case WindowMessage.KILLFOCUS: HandleKillFocus(handle, message, wParam, lParam); break; #endregion #region Creation / Destruction events case WindowMessage.CREATE: HandleCreate(handle, message, wParam, lParam); break; case WindowMessage.CLOSE: HandleClose(handle, message, wParam, lParam); return IntPtr.Zero; case WindowMessage.DESTROY: HandleDestroy(handle, message, wParam, lParam); break; #endregion } if (result.HasValue) { return result.Value; } else { return Functions.DefWindowProc(handle, message, wParam, lParam); } } private void EnableMouseTracking() { TrackMouseEventStructure me = new TrackMouseEventStructure(); me.Size = TrackMouseEventStructure.SizeInBytes; me.TrackWindowHandle = child_window.Handle; me.Flags = TrackMouseEventFlags.LEAVE; if (!Functions.TrackMouseEvent(ref me)) Debug.Print("[Warning] Failed to enable mouse tracking, error: {0}.", Marshal.GetLastWin32Error()); } private void StartTimer(IntPtr handle) { if (timer_handle == UIntPtr.Zero) { timer_handle = Functions.SetTimer(handle, new UIntPtr(1), ModalLoopTimerPeriod, null); if (timer_handle == UIntPtr.Zero) Debug.Print("[Warning] Failed to set modal loop timer callback ({0}:{1}->{2}).", GetType().Name, handle, Marshal.GetLastWin32Error()); } } private void StopTimer(IntPtr handle) { if (timer_handle != UIntPtr.Zero) { if (!Functions.KillTimer(handle, timer_handle)) Debug.Print("[Warning] Failed to kill modal loop timer callback ({0}:{1}->{2}).", GetType().Name, handle, Marshal.GetLastWin32Error()); timer_handle = UIntPtr.Zero; } } #endregion #region CreateWindow IntPtr CreateWindow(int x, int y, int width, int height, string title, GameWindowFlags options, DisplayDevice device, IntPtr parentHandle) { // Use win32 to create the native window. // Keep in mind that some construction code runs in the WM_CREATE message handler. // The style of a parent window is different than that of a child window. // Note: the child window should always be visible, even if the parent isn't. WindowStyle style = 0; ExtendedWindowStyle ex_style = 0; if (parentHandle == IntPtr.Zero) { style |= WindowStyle.OverlappedWindow | WindowStyle.ClipChildren; ex_style = ParentStyleEx; } else { style |= WindowStyle.Visible | WindowStyle.Child | WindowStyle.ClipSiblings; ex_style = ChildStyleEx; } // Find out the final window rectangle, after the WM has added its chrome (titlebar, sidebars etc). Win32Rectangle rect = new Win32Rectangle(); rect.left = x; rect.top = y; rect.right = x + width; rect.bottom = y + height; Functions.AdjustWindowRectEx(ref rect, style, false, ex_style); // Create the window class that we will use for this window. // The current approach is to register a new class for each top-level WinGLWindow we create. if (!class_registered) { ExtendedWindowClass wc = new ExtendedWindowClass(); wc.Size = ExtendedWindowClass.SizeInBytes; wc.Style = DefaultClassStyle; wc.Instance = Instance; wc.WndProc = WindowProcedureDelegate; wc.ClassName = ClassName; wc.Icon = Icon != null ? Icon.Handle : IntPtr.Zero; #warning "This seems to resize one of the 'large' icons, rather than using a small icon directly (multi-icon files). Investigate!" wc.IconSm = Icon != null ? new Icon(Icon, 16, 16).Handle : IntPtr.Zero; wc.Cursor = Functions.LoadCursor(CursorName.Arrow); ushort atom = Functions.RegisterClassEx(ref wc); if (atom == 0) throw new PlatformException(String.Format("Failed to register window class. Error: {0}", Marshal.GetLastWin32Error())); class_registered = true; } IntPtr window_name = Marshal.StringToHGlobalAuto(title); IntPtr handle = Functions.CreateWindowEx( ex_style, ClassName, window_name, style, rect.left, rect.top, rect.Width, rect.Height, parentHandle, IntPtr.Zero, Instance, IntPtr.Zero); if (handle == IntPtr.Zero) throw new PlatformException(String.Format("Failed to create window. Error: {0}", Marshal.GetLastWin32Error())); return handle; } #endregion #region DestroyWindow /// /// Starts the teardown sequence for the current window. /// void DestroyWindow() { if (Exists) { Debug.Print("Destroying window: {0}", window.ToString()); Functions.DestroyWindow(window.Handle); exists = false; } } #endregion void HideBorder() { suppress_resize++; WindowBorder = WindowBorder.Hidden; ProcessEvents(); suppress_resize--; } void RestoreBorder() { suppress_resize++; WindowBorder = deferred_window_border.HasValue ? deferred_window_border.Value : previous_window_border.HasValue ? previous_window_border.Value : WindowBorder; ProcessEvents(); suppress_resize--; deferred_window_border = previous_window_border = null; } void ResetWindowState() { suppress_resize++; WindowState = WindowState.Normal; ProcessEvents(); suppress_resize--; } void GrabCursor() { Point pos = PointToScreen(new Point(ClientRectangle.X, ClientRectangle.Y)); Win32Rectangle rect = new Win32Rectangle(); rect.left = pos.X; rect.right = pos.X + ClientRectangle.Width; rect.top = pos.Y; rect.bottom = pos.Y + ClientRectangle.Height; if (!Functions.ClipCursor(ref rect)) Debug.WriteLine(String.Format("Failed to grab cursor. Error: {0}", Marshal.GetLastWin32Error())); } void UngrabCursor() { if (!Functions.ClipCursor(IntPtr.Zero)) Debug.WriteLine(String.Format("Failed to ungrab cursor. Error: {0}", Marshal.GetLastWin32Error())); } #endregion #region INativeWindow Members #region Bounds public override Rectangle Bounds { get { return bounds; } set { // Note: the bounds variable is updated when the resize/move message arrives. Functions.SetWindowPos(window.Handle, IntPtr.Zero, value.X, value.Y, value.Width, value.Height, 0); } } #endregion #region Location public Point Location { get { return Bounds.Location; } set { // Note: the bounds variable is updated when the resize/move message arrives. Functions.SetWindowPos(window.Handle, IntPtr.Zero, value.X, value.Y, 0, 0, SetWindowPosFlags.NOSIZE); } } #endregion #region Size public Size Size { get { return Bounds.Size; } set { // Note: the bounds variable is updated when the resize/move message arrives. Functions.SetWindowPos(window.Handle, IntPtr.Zero, 0, 0, value.Width, value.Height, SetWindowPosFlags.NOMOVE); } } #endregion #region ClientRectangle public Rectangle ClientRectangle { get { if (client_rectangle.Width == 0) client_rectangle.Width = 1; if (client_rectangle.Height == 0) client_rectangle.Height = 1; return client_rectangle; } set { WindowStyle style = (WindowStyle)Functions.GetWindowLong(window.Handle, GetWindowLongOffsets.STYLE); Win32Rectangle rect = Win32Rectangle.From(value); Functions.AdjustWindowRect(ref rect, style, false); Size = new Size(rect.Width, rect.Height); } } #endregion #region ClientSize public override Size ClientSize { get { return ClientRectangle.Size; } set { WindowStyle style = (WindowStyle)Functions.GetWindowLong(window.Handle, GetWindowLongOffsets.STYLE); Win32Rectangle rect = Win32Rectangle.From(value); Functions.AdjustWindowRect(ref rect, style, false); Size = new Size(rect.Width, rect.Height); } } #endregion #region Width public int Width { get { return ClientRectangle.Width; } set { ClientRectangle = new Rectangle(0, 0, value, Height); } } #endregion #region Height public int Height { get { return ClientRectangle.Height; } set { ClientRectangle = new Rectangle(0, 0, Width, value); } } #endregion #region X public int X { get { return Location.X; } set { Location = new Point(value, Y); } } #endregion #region Y public int Y { get { return Location.Y; } set { Location = new Point(X, value); } } #endregion #region Icon public override Icon Icon { get { return icon; } set { if (value != icon) { icon = value; if (window.Handle != IntPtr.Zero) { Functions.SendMessage(window.Handle, WindowMessage.SETICON, (IntPtr)0, icon == null ? IntPtr.Zero : value.Handle); Functions.SendMessage(window.Handle, WindowMessage.SETICON, (IntPtr)1, icon == null ? IntPtr.Zero : value.Handle); } OnIconChanged(EventArgs.Empty); } } } #endregion #region Focused public override bool Focused { get { return focused; } } #endregion #region Title StringBuilder sb_title = new StringBuilder(256); public override string Title { get { sb_title.Remove(0, sb_title.Length); if (Functions.GetWindowText(window.Handle, sb_title, sb_title.Capacity) == 0) Debug.Print("Failed to retrieve window title (window:{0}, reason:{1}).", window.Handle, Marshal.GetLastWin32Error()); return sb_title.ToString(); } set { if (Title != value) { if (!Functions.SetWindowText(window.Handle, value)) Debug.Print("Failed to change window title (window:{0}, new title:{1}, reason:{2}).", window.Handle, value, Marshal.GetLastWin32Error()); OnTitleChanged(EventArgs.Empty); } } } #endregion #region Visible public override bool Visible { get { return Functions.IsWindowVisible(window.Handle); } set { if (value != Visible) { if (value) { Functions.ShowWindow(window.Handle, ShowWindowCommand.SHOW); if (invisible_since_creation) { Functions.BringWindowToTop(window.Handle); Functions.SetForegroundWindow(window.Handle); } } else if (!value) { Functions.ShowWindow(window.Handle, ShowWindowCommand.HIDE); } OnVisibleChanged(EventArgs.Empty); } } } #endregion #region Exists public override bool Exists { get { return exists; } } #endregion #region Cursor public override MouseCursor Cursor { get { return cursor; } set { if (value != cursor) { bool destoryOld = cursor != MouseCursor.Default; IntPtr oldCursor = IntPtr.Zero; if (value == MouseCursor.Default) { cursor_handle = Functions.LoadCursor(CursorName.Arrow); oldCursor = Functions.SetCursor(cursor_handle); cursor = value; } else { var stride = value.Width * (Bitmap.GetPixelFormatSize(System.Drawing.Imaging.PixelFormat.Format32bppArgb) / 8); Bitmap bmp; unsafe { fixed (byte* pixels = value.Data) { bmp = new Bitmap(value.Width, value.Height, stride, System.Drawing.Imaging.PixelFormat.Format32bppArgb, new IntPtr(pixels)); } } using (bmp) { var iconInfo = new IconInfo(); var bmpIcon = bmp.GetHicon(); var success = Functions.GetIconInfo(bmpIcon, out iconInfo); if (success) { iconInfo.xHotspot = value.X; iconInfo.yHotspot = value.Y; iconInfo.fIcon = false; var icon = Functions.CreateIconIndirect(ref iconInfo); if (icon != IntPtr.Zero) { // Currently using a custom cursor so destroy it // once replaced cursor = value; cursor_handle = icon; oldCursor = Functions.SetCursor(icon); } } } } if (destoryOld && oldCursor != IntPtr.Zero) { Functions.DestroyIcon(oldCursor); } } } } #endregion #region CursorVisible public override bool CursorVisible { get { return cursor_visible_count >= 0; } // Not used set { if (value && cursor_visible_count < 0) { do { cursor_visible_count = Functions.ShowCursor(true); } while (cursor_visible_count < 0); UngrabCursor(); } else if (!value && cursor_visible_count >= 0) { do { cursor_visible_count = Functions.ShowCursor(false); } while (cursor_visible_count >= 0); GrabCursor(); } } } #endregion #region Close public override void Close() { Functions.PostMessage(window.Handle, WindowMessage.CLOSE, IntPtr.Zero, IntPtr.Zero); } #endregion #region public WindowState WindowState public override WindowState WindowState { get { return windowState; } set { if (WindowState == value) return; ShowWindowCommand command = 0; bool exiting_fullscreen = false; borderless_maximized_window_state = false; switch (value) { case WindowState.Normal: command = ShowWindowCommand.RESTORE; // If we are leaving fullscreen mode we need to restore the border. if (WindowState == WindowState.Fullscreen) exiting_fullscreen = true; break; case WindowState.Maximized: // Note: if we use the MAXIMIZE command and the window border is Hidden (i.e. WS_POPUP), // we will enter fullscreen mode - we don't want that! As a workaround, we'll resize the window // manually to cover the whole working area of the current monitor. // Reset state to avoid strange interactions with fullscreen/minimized windows. ResetWindowState(); if (WindowBorder == WindowBorder.Hidden) { IntPtr current_monitor = Functions.MonitorFromWindow(window.Handle, MonitorFrom.Nearest); MonitorInfo info = new MonitorInfo(); info.Size = MonitorInfo.SizeInBytes; Functions.GetMonitorInfo(current_monitor, ref info); previous_bounds = Bounds; borderless_maximized_window_state = true; Bounds = info.Work.ToRectangle(); } else { command = ShowWindowCommand.MAXIMIZE; } break; case WindowState.Minimized: command = ShowWindowCommand.MINIMIZE; break; case WindowState.Fullscreen: // We achieve fullscreen by hiding the window border and sending the MAXIMIZE command. // We cannot use the WindowState.Maximized directly, as that will not send the MAXIMIZE // command for windows with hidden borders. // Reset state to avoid strange side-effects from maximized/minimized windows. ResetWindowState(); previous_bounds = Bounds; previous_window_border = WindowBorder; HideBorder(); command = ShowWindowCommand.MAXIMIZE; Functions.SetForegroundWindow(window.Handle); break; } if (command != 0) Functions.ShowWindow(window.Handle, command); // Restore previous window border or apply pending border change when leaving fullscreen mode. if (exiting_fullscreen) { RestoreBorder(); } // Restore previous window size/location if necessary if (command == ShowWindowCommand.RESTORE && previous_bounds != Rectangle.Empty) { Bounds = previous_bounds; previous_bounds = Rectangle.Empty; } } } #endregion #region public WindowBorder WindowBorder public override WindowBorder WindowBorder { get { return windowBorder; } set { // Do not allow border changes during fullscreen mode. // Defer them for when we leave fullscreen. if (WindowState == WindowState.Fullscreen) { deferred_window_border = value; return; } if (windowBorder == value) return; // We wish to avoid making an invisible window visible just to change the border. // However, it's a good idea to make a visible window invisible temporarily, to // avoid garbage caused by the border change. bool was_visible = Visible; // To ensure maximized/minimized windows work correctly, reset state to normal, // change the border, then go back to maximized/minimized. WindowState state = WindowState; ResetWindowState(); WindowStyle old_style = WindowStyle.ClipChildren | WindowStyle.ClipSiblings; WindowStyle new_style = old_style; switch (value) { case WindowBorder.Resizable: new_style |= WindowStyle.OverlappedWindow; break; case WindowBorder.Fixed: new_style |= WindowStyle.OverlappedWindow & ~(WindowStyle.ThickFrame | WindowStyle.MaximizeBox | WindowStyle.SizeBox); break; case WindowBorder.Hidden: new_style |= WindowStyle.Popup; break; } // Make sure client size doesn't change when changing the border style. Size client_size = ClientSize; Win32Rectangle rect = Win32Rectangle.From(client_size); Functions.AdjustWindowRectEx(ref rect, new_style, false, ParentStyleEx); // This avoids leaving garbage on the background window. if (was_visible) Visible = false; Functions.SetWindowLong(window.Handle, GetWindowLongOffsets.STYLE, (IntPtr)(int)new_style); Functions.SetWindowPos(window.Handle, IntPtr.Zero, 0, 0, rect.Width, rect.Height, SetWindowPosFlags.NOMOVE | SetWindowPosFlags.NOZORDER | SetWindowPosFlags.FRAMECHANGED); // Force window to redraw update its borders, but only if it's // already visible (invisible windows will change borders when // they become visible, so no need to make them visiable prematurely). if (was_visible) Visible = true; WindowState = state; // Workaround for github issues #33 and #34, // where WindowMessage.STYLECHANGED is not // delivered when running on Mono/Windows. if (Configuration.RunningOnMono) { StyleStruct style = new StyleStruct(); style.New = new_style; style.Old = old_style; unsafe { HandleStyleChanged( window.Handle, WindowMessage.STYLECHANGED, new IntPtr((int)(GWL.STYLE | GWL.EXSTYLE)), new IntPtr(&style)); } } } } #endregion #region PointToClient public override Point PointToClient(Point point) { if (!Functions.ScreenToClient(window.Handle, ref point)) throw new InvalidOperationException(String.Format( "Could not convert point {0} from screen to client coordinates. Windows error: {1}", point.ToString(), Marshal.GetLastWin32Error())); return point; } #endregion #region PointToScreen public override Point PointToScreen(Point point) { if (!Functions.ClientToScreen(window.Handle, ref point)) throw new InvalidOperationException(String.Format( "Could not convert point {0} from screen to client coordinates. Windows error: {1}", point.ToString(), Marshal.GetLastWin32Error())); return point; } #endregion #endregion #region INativeGLWindow Members #region public void ProcessEvents() MSG msg; public override void ProcessEvents() { while (Functions.PeekMessage(ref msg, IntPtr.Zero, 0, 0, PeekMessageFlags.Remove)) { Functions.TranslateMessage(ref msg); Functions.DispatchMessage(ref msg); } } #endregion #region public IWindowInfo WindowInfo public override IWindowInfo WindowInfo { get { return child_window; } } #endregion #endregion #region IDisposable Members protected override void Dispose(bool calledManually) { if (!disposed) { if (calledManually) { if (Cursor != MouseCursor.Default && cursor_handle != IntPtr.Zero) { Functions.DestroyIcon(cursor_handle); cursor_handle = IntPtr.Zero; } // Safe to clean managed resources DestroyWindow(); if (Icon != null) Icon.Dispose(); } else { Debug.Print("[Warning] INativeWindow leaked ({0}). Did you forget to call INativeWindow.Dispose()?", this); } OnDisposed(EventArgs.Empty); disposed = true; } } #endregion } }