// // GamePadAxis.cs // // Author: // robert <${AuthorEmail}> // // Copyright (c) 2012 robert // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. using System; namespace OpenTK { public enum GamePadAxis { /// The first axis of the gamepad. Axis0 = 0, /// The second axis of the gamepad. Axis1, /// The third axis of the gamepad. Axis2, /// The fourth axis of the gamepad. Axis3, /// The fifth axis of the gamepad. Axis4, /// The sixth axis of the gamepad. Axis5, /// The seventh axis of the gamepad. Axis6, /// The eighth axis of the gamepad. Axis7, /// The ninth axis of the gamepad. Axis8, /// The tenth axis of the gamepad. Axis9, /// The last axis of the gamepad. LastAxis } }