//
// GamePadAxis.cs
//
// Author:
// robert <${AuthorEmail}>
//
// Copyright (c) 2012 robert
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;
namespace OpenTK
{
public enum GamePadAxis
{
/// The first axis of the gamepad.
Axis0 = 0,
/// The second axis of the gamepad.
Axis1,
/// The third axis of the gamepad.
Axis2,
/// The fourth axis of the gamepad.
Axis3,
/// The fifth axis of the gamepad.
Axis4,
/// The sixth axis of the gamepad.
Axis5,
/// The seventh axis of the gamepad.
Axis6,
/// The eighth axis of the gamepad.
Axis7,
/// The ninth axis of the gamepad.
Axis8,
/// The tenth axis of the gamepad.
Axis9,
/// The last axis of the gamepad.
LastAxis
}
}