#region License // // The Open Toolkit Library License // // Copyright (c) 2006 - 2013 Stefanos Apostolopoulos for the Open Toolkit library. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights to // use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of // the Software, and to permit persons to whom the Software is furnished to do // so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES // OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR // OTHER DEALINGS IN THE SOFTWARE. // #endregion using System; using System.Diagnostics; using OpenTK.Graphics; using OpenTK.Input; namespace OpenTK.Platform.SDL2 { class Sdl2Factory : PlatformFactoryBase { readonly Sdl2InputDriver InputDriver = new Sdl2InputDriver(); /// /// Gets or sets a value indicating whether to use SDL2 fullscreen-desktop mode /// for fullscreen windows. When true, then GameWindow instances will not change /// DisplayDevice resolutions when going fullscreen. When false, fullscreen GameWindows /// will change the device resolution to match their size. /// /// > /// This is a workaround for the lack of ChangeResolution support in SDL2. /// When and if this changes upstream, we should remove this code. /// public static bool UseFullscreenDesktop { get; set; } public Sdl2Factory() { UseFullscreenDesktop = true; } #region IPlatformFactory implementation public override INativeWindow CreateNativeWindow(int x, int y, int width, int height, string title, GraphicsMode mode, GameWindowFlags options, DisplayDevice device) { return new Sdl2NativeWindow(x, y, width, height, title, options, device); } public override IDisplayDeviceDriver CreateDisplayDeviceDriver() { return new Sdl2DisplayDeviceDriver(); } public override IGraphicsContext CreateGLContext(GraphicsMode mode, IWindowInfo window, IGraphicsContext shareContext, bool directRendering, int major, int minor, GraphicsContextFlags flags) { return new Sdl2GraphicsContext(mode, window, shareContext, major, minor, flags); } public override IGraphicsContext CreateGLContext(ContextHandle handle, IWindowInfo window, IGraphicsContext shareContext, bool directRendering, int major, int minor, GraphicsContextFlags flags) { throw new NotImplementedException(); } public override GraphicsContext.GetCurrentContextDelegate CreateGetCurrentGraphicsContext() { return (GraphicsContext.GetCurrentContextDelegate)delegate { return Sdl2GraphicsContext.GetCurrentContext(); }; } public override IKeyboardDriver2 CreateKeyboardDriver() { return InputDriver.KeyboardDriver; } public override IMouseDriver2 CreateMouseDriver() { return InputDriver.MouseDriver; } public override IJoystickDriver2 CreateJoystickDriver() { return InputDriver.JoystickDriver; } #endregion #region IDisposable Members protected override void Dispose(bool manual) { if (!IsDisposed) { if (manual) { InputDriver.Dispose(); } base.Dispose(manual); } } #endregion } }