#region --- OpenTK.OpenAL License ---
/* AlutTokens.cs
* C header: \freealut-1.1.0-src\include\AL\Alut.h
* Spec: http://www.openal.org/openal_webstf/specs/alut.html
* Copyright (c) 2008 Christoph Brandtner and Stefanos Apostolopoulos
* See license.txt for license details
* http://www.OpenTK.net */
#endregion
using System;
namespace OpenTK.OpenAL.Enums
{
public enum AlutVersions : int
{
/// Defines the A in OpenAL A.B
ApiMajorVersion = 1,
/// Defines the B in OpenAL A.B
ApiMinorVersion = 1,
}
public enum AlutError : int
{
/// No ALUT error found.
NoError = 0,
/// ALUT ran out of memory.
OutOfMemory = 0x200,
/// ALUT was given an invalid enumeration token.
InvalidEnum = 0x201,
/// ALUT was given an invalid value.
InvalidValue = 0x202,
/// The operation is invalid in the current ALUT state.
InvalidOperation = 0x203,
/// There is no current AL context.
NoCurrentContext = 0x204,
/// There was already an AL error on entry to an ALUT function.
AlErrorOnEntry = 0x205,
/// There was already an ALC error on entry to an ALUT function.
AlcErrorOnEntry = 0x206,
/// There was an error opening the ALC device.
OpenDevice = 0x207,
/// There was an error closing the ALC device.
CloseDevice = 0x208,
/// There was an error creating an ALC context.
CreateContext = 0x209,
/// Could not change the current ALC context.
MakeContextCurrent = 0x20A,
/// There was an error destroying the ALC context.
DestroyContext = 0x20B,
/// There was an error generating an AL buffer.
GenBuffers = 0x20C,
/// There was an error passing buffer data to AL.
BufferData = 0x20D,
/// I/O error, consult errno for more details.
IoError = 0x20E,
/// Unsupported file type.
UnsupportedFileType = 0x20F,
/// Unsupported mode within an otherwise usable file type.
UnsupportedFileSubtype = 0x210,
/// The sound data was corrupt or truncated.
CorruptOrTruncatedData = 0x211,
}
public enum AlutWaveform : int
{
Sine = 0x100,
Square = 0x101,
SawTooth = 0x102,
WhiteNoise = 0x103,
Impulse = 0x104,
}
public enum AlutLoader : int
{
///For the loaders returning sound data in an OpenAL buffer, e.g. Alut.CreateBufferFromFile and Alut.CreateBufferFromFileImage
Buffer = 0x300,
///For the loaders returning sound data in a newly allocated memory region, e.g. Alut.LoadMemoryFromFile and Alut.LoadMemoryFromFileImage.
Memory = 0x301,
}
}