#region License // // The Open Toolkit Library License // // Copyright (c) 2006 - 2009 the Open Toolkit library, except where noted. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights to // use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of // the Software, and to permit persons to whom the Software is furnished to do // so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES // OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR // OTHER DEALINGS IN THE SOFTWARE. // #endregion using System; using System.Collections.Generic; using System.Text; using System.Threading; namespace Examples.Tests { [Example("Multithreading Test", ExampleCategory.OpenTK, "Test")] class Multithreading { public static void Main() { const int ThreadCount = 2; List threads = new List(); // launch threads for (int i = 0; i < ThreadCount; i++) { Thread t = new Thread(RunGame); t.IsBackground = true; t.Priority = ThreadPriority.BelowNormal; t.Start(); threads.Add(t); } // wait for exit foreach (Thread t in threads) { t.Join(); } } static void RunGame() { using (Tutorial.T03_Immediate_Mode_Cube game = new Examples.Tutorial.T03_Immediate_Mode_Cube()) { Utilities.SetWindowTitle(game); game.Keyboard.KeyUp += delegate(object sender, OpenTK.Input.KeyboardKeyEventArgs e) { if (e.Key == OpenTK.Input.Key.Space) { if (game.WindowState == OpenTK.WindowState.Fullscreen) game.WindowState = OpenTK.WindowState.Normal; else game.WindowState = OpenTK.WindowState.Fullscreen; } }; game.Run(30.0); } } } }