#define COMPAT_REV1519 // Keeps compatibility with revision 1519 #region License // // The Open Toolkit Library License // // Copyright (c) 2006 - 2009 the Open Toolkit library. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights to // use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of // the Software, and to permit persons to whom the Software is furnished to do // so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES // OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR // OTHER DEALINGS IN THE SOFTWARE. // #endregion using System; using System.Collections.Generic; using System.Text; using System.Drawing; using System.ComponentModel; namespace OpenTK.Input { /// /// Represents a mouse device and provides methods to query its status. /// public sealed class MouseDevice : IInputDevice { #region --- Fields --- string description; IntPtr id; int numButtons, numWheels; readonly bool[] button_state = new bool[Enum.GetValues(typeof(MouseButton)).Length]; float wheel, last_wheel; Point pos = new Point(), last_pos = new Point(); MouseMoveEventArgs move_args = new MouseMoveEventArgs(); MouseButtonEventArgs button_args = new MouseButtonEventArgs(); MouseWheelEventArgs wheel_args = new MouseWheelEventArgs(); #if COMPAT_REV1519 int wheel_last_accessed = 0; Point pos_last_accessed = new Point(); #endif #endregion #region --- IInputDevice Members --- #region public string Description /// /// Gets a string describing this MouseDevice. /// public string Description { get { return description; } internal set { description = value; } } #endregion #region public InputDeviceType DeviceType /// /// Gets a value indicating the InputDeviceType of this InputDevice. /// public InputDeviceType DeviceType { get { return InputDeviceType.Mouse; } } #endregion #endregion #region --- Public Members --- #region public int NumberOfButtons /// /// Gets an integer representing the number of buttons on this MouseDevice. /// public int NumberOfButtons { get { return numButtons; } internal set { numButtons = value; } } #endregion #region public int NumberOfWheels /// /// Gets an integer representing the number of wheels on this MouseDevice. /// public int NumberOfWheels { get { return numWheels; } internal set { numWheels = value; } } #endregion #region public IntPtr DeviceID /// /// Gets an IntPtr representing a device dependent ID. /// public IntPtr DeviceID { get { return id; } internal set { id = value; } } #endregion #region public int Wheel /// /// Gets the absolute wheel position in integer units. /// To support high-precision mice, it is recommended to use instead. /// public int Wheel { get { return (int)(wheel + 0.5f); } internal set { WheelPrecise = value; } } /// /// Gets the absolute wheel position in floating-point units. /// public float WheelPrecise { get { return wheel; } internal set { wheel = value; wheel_args.X = pos.X; wheel_args.Y = pos.Y; wheel_args.ValuePrecise = wheel; wheel_args.DeltaPrecise = wheel - last_wheel; WheelChanged(this, wheel_args); last_wheel = wheel; } } #endregion #region public int X /// /// Gets an integer representing the absolute x position of the pointer, in window pixel coordinates. /// public int X { get { return pos.X; } } #endregion #region public int Y /// /// Gets an integer representing the absolute y position of the pointer, in window pixel coordinates. /// public int Y { get { return pos.Y; } } #endregion #region public bool this[MouseButton b] /// /// Gets a System.Boolean indicating the state of the specified MouseButton. /// /// The MouseButton to check. /// True if the MouseButton is pressed, false otherwise. public bool this[MouseButton button] { get { return button_state[(int)button]; } internal set { bool previous_state = button_state[(int)button]; button_state[(int)button] = value; button_args.X = pos.X; button_args.Y = pos.Y; button_args.Button = button; button_args.IsPressed = value; if (value && !previous_state) ButtonDown(this, button_args); else if (!value && previous_state) ButtonUp(this, button_args); } } #endregion #endregion #region --- Internal Members --- #region internal Point Position /// /// Sets a System.Drawing.Point representing the absolute position of the pointer, in window pixel coordinates. /// internal Point Position { set { pos = value; move_args.X = pos.X; move_args.Y = pos.Y; move_args.XDelta = pos.X - last_pos.X; move_args.YDelta = pos.Y - last_pos.Y; Move(this, move_args); last_pos = pos; } } #endregion #endregion #region --- Events --- /// /// Occurs when the mouse's position is moved. /// public event EventHandler Move = delegate { }; /// /// Occurs when a button is pressed. /// public event EventHandler ButtonDown = delegate { }; /// /// Occurs when a button is released. /// public event EventHandler ButtonUp = delegate { }; /// /// Occurs when one of the mouse wheels is moved. /// public event EventHandler WheelChanged = delegate { }; #region --- Overrides --- /// /// Calculates the hash code for this instance. /// /// public override int GetHashCode() { return (int)(numButtons ^ numWheels ^ id.GetHashCode() ^ description.GetHashCode()); } /// /// Returns a that describes this instance. /// /// A that describes this instance. public override string ToString() { return String.Format("ID: {0} ({1}). Buttons: {2}, Wheels: {3}", DeviceID, Description, NumberOfButtons, NumberOfWheels); } #endregion #endregion #region COMPAT_REV1519 #if COMPAT_REV1519 #region public int WheelDelta /// /// Gets an integer representing the relative wheel movement. /// [Obsolete("WheelDelta is only defined for a single WheelChanged event. Use the OpenTK.Input.MouseWheelEventArgs::Delta property with the OpenTK.Input.MouseDevice::WheelChanged event.", false)] public int WheelDelta { get { int result = (int)(wheel - wheel_last_accessed + 0.5f); wheel_last_accessed = (int)wheel; return result; } } #endregion #region public int XDelta /// /// Gets an integer representing the relative x movement of the pointer, in pixel coordinates. /// [Obsolete("XDelta is only defined for a single Move event. Use the OpenTK.Input.MouseMoveEventArgs::Delta property with the OpenTK.Input.MouseDevice::Move event.", false)] public int XDelta { get { int result = pos.X - pos_last_accessed.X; pos_last_accessed.X = pos.X; return result; } } #endregion #region public int YDelta /// /// Gets an integer representing the relative y movement of the pointer, in pixel coordinates. /// [Obsolete("YDelta is only defined for a single Move event. Use the OpenTK.Input.MouseMoveEventArgs::Delta property with the OpenTK.Input.MouseDevice::Move event.", false)] public int YDelta { get { int result = pos.Y - pos_last_accessed.Y; pos_last_accessed.Y = pos.Y; return result; } } #endregion #endif #endregion } #region Event Arguments /// /// Defines the event data for events. /// /// /// /// Do not cache instances of this type outside their event handler. /// If necessary, you can clone an instance using the /// constructor. /// /// public class MouseEventArgs : EventArgs { #region Fields int x, y; #endregion #region Constructors /// /// Constructs a new instance. /// public MouseEventArgs() { } /// /// Constructs a new instance. /// /// The X position. /// The Y position. public MouseEventArgs(int x, int y) { this.x = x; this.y = y; } /// /// Constructs a new instance. /// /// The instance to clone. public MouseEventArgs(MouseEventArgs args) : this(args.x, args.y) { } #endregion #region Public Members /// /// Gets the X position of the mouse for the event. /// public int X { get { return x; } internal set { x = value; } } /// /// Gets the Y position of the mouse for the event. /// public int Y { get { return y; } internal set { y = value; } } /// /// Gets a System.Drawing.Points representing the location of the mouse for the event. /// public Point Position { get { return new Point(x, y); } } #endregion } /// /// Defines the event data for events. /// /// /// /// Do not cache instances of this type outside their event handler. /// If necessary, you can clone an instance using the /// constructor. /// /// public class MouseMoveEventArgs : MouseEventArgs { #region Fields int x_delta, y_delta; #endregion #region Constructors /// /// Constructs a new instance. /// public MouseMoveEventArgs() { } /// /// Constructs a new instance. /// /// The X position. /// The Y position. /// The change in X position produced by this event. /// The change in Y position produced by this event. public MouseMoveEventArgs(int x, int y, int xDelta, int yDelta) : base(x, y) { XDelta = xDelta; YDelta = yDelta; } /// /// Constructs a new instance. /// /// The instance to clone. public MouseMoveEventArgs(MouseMoveEventArgs args) : this(args.X, args.Y, args.XDelta, args.YDelta) { } #endregion #region Public Members /// /// Gets the change in X position produced by this event. /// public int XDelta { get { return x_delta; } internal set { x_delta = value; } } /// /// Gets the change in Y position produced by this event. /// public int YDelta { get { return y_delta; } internal set { y_delta = value; } } #endregion } /// /// Defines the event data for and events. /// /// /// /// Do not cache instances of this type outside their event handler. /// If necessary, you can clone an instance using the /// constructor. /// /// public class MouseButtonEventArgs : MouseEventArgs { #region Fields MouseButton button; bool pressed; #endregion #region Constructors /// /// Constructs a new instance. /// public MouseButtonEventArgs() { } /// /// Constructs a new instance. /// /// The X position. /// The Y position. /// The mouse button for the event. /// The current state of the button. public MouseButtonEventArgs(int x, int y, MouseButton button, bool pressed) : base(x, y) { this.button = button; this.pressed = pressed; } /// /// Constructs a new instance. /// /// The instance to clone. public MouseButtonEventArgs(MouseButtonEventArgs args) : this(args.X, args.Y, args.Button, args.IsPressed) { } #endregion #region Public Members /// /// The mouse button for the event. /// public MouseButton Button { get { return button; } internal set { button = value; } } /// /// Gets a System.Boolean representing the state of the mouse button for the event. /// public bool IsPressed { get { return pressed; } internal set { pressed = value; } } #endregion } /// /// Defines the event data for events. /// /// /// /// Do not cache instances of this type outside their event handler. /// If necessary, you can clone an instance using the /// constructor. /// /// public class MouseWheelEventArgs : MouseEventArgs { #region Fields float value; float delta; #endregion #region Constructors /// /// Constructs a new instance. /// public MouseWheelEventArgs() { } /// /// Constructs a new instance. /// /// The X position. /// The Y position. /// The value of the wheel. /// The change in value of the wheel for this event. public MouseWheelEventArgs(int x, int y, int value, int delta) : base(x, y) { this.value = value; this.delta = delta; } /// /// Constructs a new instance. /// /// The instance to clone. public MouseWheelEventArgs(MouseWheelEventArgs args) : this(args.X, args.Y, args.Value, args.Delta) { } #endregion #region Public Members /// /// Gets the value of the wheel in integer units. /// To support high-precision mice, it is recommended to use instead. /// public int Value { get { return (int)(value + 0.5f); } } /// /// Gets the change in value of the wheel for this event in integer units. /// To support high-precision mice, it is recommended to use instead. /// public int Delta { get { return (int)(delta + 0.5f); } } /// /// Gets the precise value of the wheel in floating-point units. /// public float ValuePrecise { get { return value; } internal set { this.value = value; } } /// /// Gets the precise change in value of the wheel for this event in floating-point units. /// public float DeltaPrecise { get { return delta; } internal set { delta = value; } } #endregion } #endregion }