using System; using System.Collections.Generic; using System.Text; using System.Diagnostics; using System.Runtime.InteropServices; namespace OpenTK.Platform.Windows { /// Describes a win32 window. public sealed class WinWindowInfo : IWindowInfo { IntPtr handle, dc; WinWindowInfo parent; bool disposed; #region --- Constructors --- internal WinWindowInfo() { } internal WinWindowInfo(IntPtr handle, WinWindowInfo parent) { this.handle = handle; this.parent = parent; } #endregion #region --- Public Methods --- public IntPtr WindowHandle { get { return handle; } set { handle = value; } } public WinWindowInfo Parent { get { return parent; } set { parent = value; } } public IntPtr DeviceContext { get { if (dc == IntPtr.Zero) dc = Functions.GetDC(this.WindowHandle); return dc; } //set { dc = value; } } #region public override string ToString() /// Returns a System.String that represents the current window. /// A System.String that represents the current window. public override string ToString() { return String.Format("Windows.WindowInfo: Handle {0}, Parent ({1})", this.WindowHandle, this.Parent != null ? this.Parent.ToString() : "null"); } /// Checks if this and obj reference the same win32 window. /// The object to check against. /// True if this and obj reference the same win32 window; false otherwise. public override bool Equals(object obj) { if (obj == null) return false; if (this.GetType() != obj.GetType()) return false; WinWindowInfo info = (WinWindowInfo)obj; if (info == null) return false; // TODO: Assumes windows will always have unique handles. return handle.Equals(info.handle); } /// Returns the hash code for this instance. /// A hash code for the current WinWindowInfo. public override int GetHashCode() { return handle.GetHashCode(); } #endregion #endregion #region --- IDisposable --- #region public void Dispose() /// Releases the unmanaged resources consumed by this instance. public void Dispose() { this.Dispose(true); GC.SuppressFinalize(this); } #endregion #region void Dispose(bool manual) void Dispose(bool manual) { if (!disposed) { if (this.dc != IntPtr.Zero) if (!Functions.ReleaseDC(this.handle, this.dc)) Debug.Print("[Warning] Failed to release device context {0}. Windows error: {1}.", this.dc, Marshal.GetLastWin32Error()); if (manual) { if (parent != null) parent.Dispose(); } disposed = true; } } #endregion #region ~WinWindowInfo() ~WinWindowInfo() { this.Dispose(false); } #endregion #endregion } }