1991-2006
Silicon Graphics, Inc.
glRasterPos
3G
glRasterPos
specify the raster position for pixel operations
C Specification
void glRasterPos2s
GLshort x
GLshort y
void glRasterPos2i
GLint x
GLint y
void glRasterPos2f
GLfloat x
GLfloat y
void glRasterPos2d
GLdouble x
GLdouble y
void glRasterPos3s
GLshort x
GLshort y
GLshort z
void glRasterPos3i
GLint x
GLint y
GLint z
void glRasterPos3f
GLfloat x
GLfloat y
GLfloat z
void glRasterPos3d
GLdouble x
GLdouble y
GLdouble z
void glRasterPos4s
GLshort x
GLshort y
GLshort z
GLshort w
void glRasterPos4i
GLint x
GLint y
GLint z
GLint w
void glRasterPos4f
GLfloat x
GLfloat y
GLfloat z
GLfloat w
void glRasterPos4d
GLdouble x
GLdouble y
GLdouble z
GLdouble w
Parameters
x
y
z
w
Specify the
x,
y,
z,
and
w
object coordinates
(if present)
for the raster
position.
C Specification
void glRasterPos2sv
const GLshort * v
void glRasterPos2iv
const GLint * v
void glRasterPos2fv
const GLfloat * v
void glRasterPos2dv
const GLdouble * v
void glRasterPos3sv
const GLshort * v
void glRasterPos3iv
const GLint * v
void glRasterPos3fv
const GLfloat * v
void glRasterPos3dv
const GLdouble * v
void glRasterPos4sv
const GLshort * v
void glRasterPos4iv
const GLint * v
void glRasterPos4fv
const GLfloat * v
void glRasterPos4dv
const GLdouble * v
Parameters
v
Specifies a pointer to an array of two,
three,
or four elements,
specifying
x,
y,
z,
and
w
coordinates, respectively.
Description
The GL maintains a 3D position in window coordinates.
This position,
called the raster position,
is used to position pixel and bitmap write operations. It is
maintained with subpixel accuracy.
See glBitmap, glDrawPixels, and glCopyPixels.
The current raster position consists of three window coordinates
(x,
y,
z),
a clip coordinate value
(w),
an eye coordinate distance,
a valid bit,
and associated color data and texture coordinates.
The
w
coordinate is a clip coordinate,
because
w
is not projected to window coordinates.
glRasterPos4 specifies object coordinates
x,
y,
z,
and
w
explicitly.
glRasterPos3 specifies object coordinate
x,
y,
and
z
explicitly,
while
w
is implicitly set to 1.
glRasterPos2 uses the argument values for
x
and
y
while
implicitly setting
z
and
w
to 0 and 1.
The object coordinates presented by glRasterPos are treated just like those
of a glVertex command:
They are transformed by the current modelview and projection matrices
and passed to the clipping stage.
If the vertex is not culled,
then it is projected and scaled to window coordinates,
which become the new current raster position,
and the GL_CURRENT_RASTER_POSITION_VALID flag is set.
If the vertex
is
culled,
then the valid bit is cleared and the current raster position
and associated color and texture coordinates are undefined.
The current raster position also includes some associated color data
and texture coordinates.
If lighting is enabled,
then GL_CURRENT_RASTER_COLOR
(in RGBA mode)
or GL_CURRENT_RASTER_INDEX
(in color index mode)
is set to the color produced by the lighting calculation
(see glLight, glLightModel, and
glShadeModel).
If lighting is disabled,
current color
(in RGBA mode, state variable GL_CURRENT_COLOR)
or color index
(in color index mode, state variable GL_CURRENT_INDEX)
is used to update the current raster color.
GL_CURRENT_RASTER_SECONDARY_COLOR (in RGBA mode) is likewise updated.
Likewise,
GL_CURRENT_RASTER_TEXTURE_COORDS is updated as a function
of GL_CURRENT_TEXTURE_COORDS,
based on the texture matrix and the texture generation functions
(see glTexGen).
Finally,
the distance from the origin of the eye coordinate system to the
vertex as transformed by only the modelview matrix replaces
GL_CURRENT_RASTER_DISTANCE.
Initially, the current raster position is (0, 0, 0, 1),
the current raster distance is 0,
the valid bit is set,
the associated RGBA color is (1, 1, 1, 1),
the associated color index is 1,
and the associated texture coordinates are (0, 0, 0, 1).
In RGBA mode,
GL_CURRENT_RASTER_INDEX is always 1;
in color index mode,
the current raster RGBA color always maintains its initial value.
Notes
The raster position is modified by glRasterPos, glBitmap, and glWindowPos.
When the raster position coordinates are invalid,
drawing commands that are based on the raster position are
ignored (that is, they do not result in changes to GL state).
Calling glDrawElements or glDrawRangeElements may leave the
current color or index indeterminate.
If glRasterPos is executed while the current color or index is indeterminate, the
current raster color or current raster index remains indeterminate.
To set a valid raster position outside the viewport, first set a valid
raster position, then call glBitmap with NULL as the bitmap
parameter.
When the ARB_imaging
extension is supported, there are distinct
raster texture coordinates for each texture unit. Each texture unit's
current raster texture coordinates are updated by glRasterPos.
Errors
GL_INVALID_OPERATION is generated if glRasterPos
is executed between the execution of glBegin
and the corresponding execution of glEnd.
Associated Gets
glGet with argument GL_CURRENT_RASTER_POSITION
glGet with argument GL_CURRENT_RASTER_POSITION_VALID
glGet with argument GL_CURRENT_RASTER_DISTANCE
glGet with argument GL_CURRENT_RASTER_COLOR
glGet with argument GL_CURRENT_RASTER_SECONDARY_COLOR
glGet with argument GL_CURRENT_RASTER_INDEX
glGet with argument GL_CURRENT_RASTER_TEXTURE_COORDS
See Also
glBitmap,
glCopyPixels,
glDrawArrays,
glDrawElements,
glDrawRangeElements,
glDrawPixels,
glMultiTexCoord,
glTexCoord,
glTexGen,
glVertex,
glWindowPos
Copyright
Copyright 1991-2006
Silicon Graphics, Inc. This document is licensed under the SGI
Free Software B License. For details, see
http://oss.sgi.com/projects/FreeB/.