#region --- License --- /* Copyright (c) 2006, 2007 Stefanos Apostolopoulos * See license.txt for license info */ #endregion using System; using System.Collections.Generic; using System.Text; namespace OpenTK.Platform { /// /// An empty IGLContext implementation to be used inside the Visual Studio designer. /// This class supports OpenTK, and is not intended for use by OpenTK programs. /// internal sealed class DummyGLContext : IGLContext { WindowInfo info = new WindowInfo(); DisplayMode mode; bool vsync; #region --- Constructors --- public DummyGLContext(DisplayMode m) { mode = m; } #endregion #region --- IGLContext Members --- public IntPtr Context { get { return IntPtr.Zero; } } public IWindowInfo Info { get { return info; } } public DisplayMode Mode { get { return mode; } } public void CreateContext() { } public void CreateContext(bool direct) { } public void CreateContext(bool direct, IGLContext source) { } public void SwapBuffers() { } public void MakeCurrent() { } public bool IsCurrent { get { return true; } } public IntPtr GetCurrentContext() { return IntPtr.Zero; } public event DestroyEvent Destroy; public void RegisterForDisposal(IDisposable resource) { throw new NotImplementedException("Use the general GLContext class instead."); } public void DisposeResources() { throw new NotImplementedException("Use the general GLContext class instead."); } public IntPtr GetAddress(string function) { return IntPtr.Zero; } public IEnumerable GetDisplayModes() { return null; } public bool VSync { get { return vsync; } set { vsync = value; } } #endregion #region --- IDisposable Members --- public void Dispose() { } #endregion } }