// // The Open Toolkit Library License // // Copyright (c) 2006 - 2013 Stefanos Apostolopoulos for the Open Toolkit Library // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights to // use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of // the Software, and to permit persons to whom the Software is furnished to do // so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES // OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR // OTHER DEALINGS IN THE SOFTWARE. // namespace OpenTK.Graphics.ES20 { using System; using System.Text; using System.Runtime.InteropServices; #pragma warning disable 3019 #pragma warning disable 1591 #pragma warning disable 1572 #pragma warning disable 1573 #pragma warning disable 626 partial class GL { static GL() { EntryPointNames = new string[] { "glActiveProgramEXT", "glActiveShaderProgramEXT", "glActiveTexture", "glAlphaFuncQCOM", "glAttachShader", "glBeginPerfMonitorAMD", "glBeginQueryEXT", "glBindAttribLocation", "glBindBuffer", "glBindFramebuffer", "glBindProgramPipelineEXT", "glBindRenderbuffer", "glBindTexture", "glBindVertexArrayOES", "glBlendBarrierNV", "glBlendColor", "glBlendEquation", "glBlendEquationEXT", "glBlendEquationSeparate", "glBlendFunc", "glBlendFuncSeparate", "glBlendParameteriNV", "glBlitFramebufferANGLE", "glBlitFramebufferNV", "glBufferData", "glBufferSubData", "glCheckFramebufferStatus", "glClear", "glClearColor", "glClearDepthf", "glClearStencil", "glClientWaitSyncAPPLE", "glColorMask", "glCompileShader", "glCompressedTexImage2D", "glCompressedTexImage3DOES", "glCompressedTexSubImage2D", "glCompressedTexSubImage3DOES", "glCopyBufferSubDataNV", "glCopyTexImage2D", "glCopyTexSubImage2D", "glCopyTexSubImage3DOES", "glCopyTextureLevelsAPPLE", "glCoverageMaskNV", "glCoverageOperationNV", "glCreateProgram", "glCreateShader", "glCreateShaderProgramEXT", "glCreateShaderProgramvEXT", "glCullFace", "glDebugMessageCallback", "glDebugMessageCallbackKHR", "glDebugMessageControl", "glDebugMessageControlKHR", "glDebugMessageInsert", "glDebugMessageInsertKHR", "glDeleteBuffers", "glDeleteFencesNV", "glDeleteFramebuffers", "glDeletePerfMonitorsAMD", "glDeleteProgram", "glDeleteProgramPipelinesEXT", "glDeleteQueriesEXT", "glDeleteRenderbuffers", "glDeleteShader", "glDeleteSyncAPPLE", "glDeleteTextures", "glDeleteVertexArraysOES", "glDepthFunc", "glDepthMask", "glDepthRangef", "glDetachShader", "glDisable", "glDisableDriverControlQCOM", "glDisableVertexAttribArray", "glDiscardFramebufferEXT", "glDrawArrays", "glDrawArraysInstancedANGLE", "glDrawArraysInstancedEXT", "glDrawArraysInstancedNV", "glDrawBuffersEXT", "glDrawBuffersIndexedEXT", "glDrawBuffersNV", "glDrawElements", "glDrawElementsInstancedANGLE", "glDrawElementsInstancedEXT", "glDrawElementsInstancedNV", "glEGLImageTargetRenderbufferStorageOES", "glEGLImageTargetTexture2DOES", "glEnable", "glEnableDriverControlQCOM", "glEnableVertexAttribArray", "glEndPerfMonitorAMD", "glEndQueryEXT", "glEndTilingQCOM", "glExtGetBufferPointervQCOM", "glExtGetBuffersQCOM", "glExtGetFramebuffersQCOM", "glExtGetProgramBinarySourceQCOM", "glExtGetProgramsQCOM", "glExtGetRenderbuffersQCOM", "glExtGetShadersQCOM", "glExtGetTexLevelParameterivQCOM", "glExtGetTexSubImageQCOM", "glExtGetTexturesQCOM", "glExtIsProgramBinaryQCOM", "glExtTexObjectStateOverrideiQCOM", "glFenceSyncAPPLE", "glFinish", "glFinishFenceNV", "glFlush", "glFlushMappedBufferRangeEXT", "glFramebufferRenderbuffer", "glFramebufferTexture2D", "glFramebufferTexture2DMultisampleEXT", "glFramebufferTexture2DMultisampleIMG", "glFramebufferTexture3DOES", "glFrontFace", "glGenBuffers", "glGenerateMipmap", "glGenFencesNV", "glGenFramebuffers", "glGenPerfMonitorsAMD", "glGenProgramPipelinesEXT", "glGenQueriesEXT", "glGenRenderbuffers", "glGenTextures", "glGenVertexArraysOES", "glGetActiveAttrib", "glGetActiveUniform", "glGetAttachedShaders", "glGetAttribLocation", "glGetBooleanv", "glGetBufferParameteriv", "glGetBufferPointervOES", "glGetDebugMessageLog", "glGetDebugMessageLogKHR", "glGetDriverControlsQCOM", "glGetDriverControlStringQCOM", "glGetError", "glGetFenceivNV", "glGetFloatv", "glGetFramebufferAttachmentParameteriv", "glGetGraphicsResetStatusEXT", "glGetInteger64vAPPLE", "glGetIntegeri_vEXT", "glGetIntegerv", "glGetnUniformfvEXT", "glGetnUniformivEXT", "glGetObjectLabel", "glGetObjectLabelEXT", "glGetObjectLabelKHR", "glGetObjectPtrLabel", "glGetObjectPtrLabelKHR", "glGetPerfMonitorCounterDataAMD", "glGetPerfMonitorCounterInfoAMD", "glGetPerfMonitorCountersAMD", "glGetPerfMonitorCounterStringAMD", "glGetPerfMonitorGroupsAMD", "glGetPerfMonitorGroupStringAMD", "glGetPointerv", "glGetPointervKHR", "glGetProgramBinaryOES", "glGetProgramInfoLog", "glGetProgramiv", "glGetProgramPipelineInfoLogEXT", "glGetProgramPipelineivEXT", "glGetQueryivEXT", "glGetQueryObjecti64vEXT", "glGetQueryObjectivEXT", "glGetQueryObjectui64vEXT", "glGetQueryObjectuivEXT", "glGetRenderbufferParameteriv", "glGetShaderInfoLog", "glGetShaderiv", "glGetShaderPrecisionFormat", "glGetShaderSource", "glGetString", "glGetSyncivAPPLE", "glGetTexParameterfv", "glGetTexParameteriv", "glGetTranslatedShaderSourceANGLE", "glGetUniformfv", "glGetUniformiv", "glGetUniformLocation", "glGetVertexAttribfv", "glGetVertexAttribiv", "glGetVertexAttribPointerv", "glHint", "glInsertEventMarkerEXT", "glIsBuffer", "glIsEnabled", "glIsFenceNV", "glIsFramebuffer", "glIsProgram", "glIsProgramPipelineEXT", "glIsQueryEXT", "glIsRenderbuffer", "glIsShader", "glIsSyncAPPLE", "glIsTexture", "glIsVertexArrayOES", "glLabelObjectEXT", "glLineWidth", "glLinkProgram", "glMapBufferOES", "glMapBufferRangeEXT", "glMultiDrawArraysEXT", "glMultiDrawElementsEXT", "glObjectLabel", "glObjectLabelKHR", "glObjectPtrLabel", "glObjectPtrLabelKHR", "glPixelStorei", "glPolygonOffset", "glPopDebugGroup", "glPopDebugGroupKHR", "glPopGroupMarkerEXT", "glProgramBinaryOES", "glProgramParameteriEXT", "glProgramUniform1fEXT", "glProgramUniform1fvEXT", "glProgramUniform1iEXT", "glProgramUniform1ivEXT", "glProgramUniform1uiEXT", "glProgramUniform1uivEXT", "glProgramUniform2fEXT", "glProgramUniform2fvEXT", "glProgramUniform2iEXT", "glProgramUniform2ivEXT", "glProgramUniform2uiEXT", "glProgramUniform2uivEXT", "glProgramUniform3fEXT", "glProgramUniform3fvEXT", "glProgramUniform3iEXT", "glProgramUniform3ivEXT", "glProgramUniform3uiEXT", "glProgramUniform3uivEXT", "glProgramUniform4fEXT", "glProgramUniform4fvEXT", "glProgramUniform4iEXT", "glProgramUniform4ivEXT", "glProgramUniform4uiEXT", "glProgramUniform4uivEXT", "glProgramUniformMatrix2fvEXT", "glProgramUniformMatrix2x3fvEXT", "glProgramUniformMatrix2x4fvEXT", "glProgramUniformMatrix3fvEXT", "glProgramUniformMatrix3x2fvEXT", "glProgramUniformMatrix3x4fvEXT", "glProgramUniformMatrix4fvEXT", "glProgramUniformMatrix4x2fvEXT", "glProgramUniformMatrix4x3fvEXT", "glPushDebugGroup", "glPushDebugGroupKHR", "glPushGroupMarkerEXT", "glQueryCounterEXT", "glReadBufferIndexedEXT", "glReadBufferNV", "glReadnPixelsEXT", "glReadPixels", "glReleaseShaderCompiler", "glRenderbufferStorage", "glRenderbufferStorageMultisampleANGLE", "glRenderbufferStorageMultisampleAPPLE", "glRenderbufferStorageMultisampleEXT", "glRenderbufferStorageMultisampleIMG", "glRenderbufferStorageMultisampleNV", "glResolveMultisampleFramebufferAPPLE", "glSampleCoverage", "glScissor", "glSelectPerfMonitorCountersAMD", "glSetFenceNV", "glShaderBinary", "glShaderSource", "glStartTilingQCOM", "glStencilFunc", "glStencilFuncSeparate", "glStencilMask", "glStencilMaskSeparate", "glStencilOp", "glStencilOpSeparate", "glTestFenceNV", "glTexImage2D", "glTexImage3DOES", "glTexParameterf", "glTexParameterfv", "glTexParameteri", "glTexParameteriv", "glTexStorage1DEXT", "glTexStorage2DEXT", "glTexStorage3DEXT", "glTexSubImage2D", "glTexSubImage3DOES", "glTextureStorage1DEXT", "glTextureStorage2DEXT", "glTextureStorage3DEXT", "glUniform1f", "glUniform1fv", "glUniform1i", "glUniform1iv", "glUniform2f", "glUniform2fv", "glUniform2i", "glUniform2iv", "glUniform3f", "glUniform3fv", "glUniform3i", "glUniform3iv", "glUniform4f", "glUniform4fv", "glUniform4i", "glUniform4iv", "glUniformMatrix2fv", "glUniformMatrix2x3fvNV", "glUniformMatrix2x4fvNV", "glUniformMatrix3fv", "glUniformMatrix3x2fvNV", "glUniformMatrix3x4fvNV", "glUniformMatrix4fv", "glUniformMatrix4x2fvNV", "glUniformMatrix4x3fvNV", "glUnmapBufferOES", "glUseProgram", "glUseProgramStagesEXT", "glUseShaderProgramEXT", "glValidateProgram", "glValidateProgramPipelineEXT", "glVertexAttrib1f", "glVertexAttrib1fv", "glVertexAttrib2f", "glVertexAttrib2fv", "glVertexAttrib3f", "glVertexAttrib3fv", "glVertexAttrib4f", "glVertexAttrib4fv", "glVertexAttribDivisorANGLE", "glVertexAttribDivisorEXT", "glVertexAttribDivisorNV", "glVertexAttribPointer", "glViewport", "glWaitSyncAPPLE", }; EntryPoints = new IntPtr[EntryPointNames.Length]; } public static partial class Amd { /// [requires: AMD_performance_monitor] [AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glBeginPerfMonitorAMD")] public static extern void BeginPerfMonitor(Int32 monitor); /// [requires: AMD_performance_monitor] [System.CLSCompliant(false)] [AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glBeginPerfMonitorAMD")] public static extern void BeginPerfMonitor(UInt32 monitor); /// [requires: AMD_performance_monitor] [AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glDeletePerfMonitorsAMD")] public static extern void DeletePerfMonitor(Int32 monitors); /// [requires: AMD_performance_monitor] [System.CLSCompliant(false)] [AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glDeletePerfMonitorsAMD")] public static extern void DeletePerfMonitor(UInt32 monitors); /// [requires: AMD_performance_monitor] [AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glDeletePerfMonitorsAMD")] public static extern void DeletePerfMonitors(Int32 n, Int32[] monitors); /// [requires: AMD_performance_monitor] [AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glDeletePerfMonitorsAMD")] public static extern void DeletePerfMonitors(Int32 n, ref Int32 monitors); /// [requires: AMD_performance_monitor] [System.CLSCompliant(false)] [AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glDeletePerfMonitorsAMD")] public static extern unsafe void DeletePerfMonitors(Int32 n, Int32* monitors); /// [requires: AMD_performance_monitor] [System.CLSCompliant(false)] [AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glDeletePerfMonitorsAMD")] public static extern void DeletePerfMonitors(Int32 n, UInt32[] monitors); /// [requires: AMD_performance_monitor] [System.CLSCompliant(false)] [AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glDeletePerfMonitorsAMD")] public static extern void DeletePerfMonitors(Int32 n, ref UInt32 monitors); /// [requires: AMD_performance_monitor] [System.CLSCompliant(false)] [AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glDeletePerfMonitorsAMD")] public static extern unsafe void DeletePerfMonitors(Int32 n, UInt32* monitors); /// [requires: AMD_performance_monitor] [AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glEndPerfMonitorAMD")] public static extern void EndPerfMonitor(Int32 monitor); /// [requires: AMD_performance_monitor] [System.CLSCompliant(false)] [AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glEndPerfMonitorAMD")] public static extern void EndPerfMonitor(UInt32 monitor); /// [requires: AMD_performance_monitor] [AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGenPerfMonitorsAMD")] public static extern Int32 GenPerfMonitor(); /// [requires: AMD_performance_monitor] [AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGenPerfMonitorsAMD")] public static extern void GenPerfMonitors(Int32 n, [OutAttribute] Int32[] monitors); /// [requires: AMD_performance_monitor] [AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGenPerfMonitorsAMD")] public static extern void GenPerfMonitors(Int32 n, [OutAttribute] out Int32 monitors); /// [requires: AMD_performance_monitor] [System.CLSCompliant(false)] [AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGenPerfMonitorsAMD")] public static extern unsafe void GenPerfMonitors(Int32 n, [OutAttribute] Int32* monitors); /// [requires: AMD_performance_monitor] [System.CLSCompliant(false)] [AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGenPerfMonitorsAMD")] public static extern void GenPerfMonitors(Int32 n, [OutAttribute] UInt32[] monitors); /// [requires: AMD_performance_monitor] [System.CLSCompliant(false)] [AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGenPerfMonitorsAMD")] public static extern void GenPerfMonitors(Int32 n, [OutAttribute] out UInt32 monitors); /// [requires: AMD_performance_monitor] [System.CLSCompliant(false)] [AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGenPerfMonitorsAMD")] public static extern unsafe void GenPerfMonitors(Int32 n, [OutAttribute] UInt32* monitors); /// [requires: AMD_performance_monitor] [AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorCounterDataAMD")] public static extern void GetPerfMonitorCounterData(Int32 monitor, OpenTK.Graphics.ES20.All pname, Int32 dataSize, [OutAttribute] Int32[] data, [OutAttribute] out Int32 bytesWritten); /// [requires: AMD_performance_monitor] [AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorCounterDataAMD")] public static extern void GetPerfMonitorCounterData(Int32 monitor, OpenTK.Graphics.ES20.All pname, Int32 dataSize, [OutAttribute] out Int32 data, [OutAttribute] out Int32 bytesWritten); /// [requires: AMD_performance_monitor] [System.CLSCompliant(false)] [AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorCounterDataAMD")] public static extern unsafe void GetPerfMonitorCounterData(Int32 monitor, OpenTK.Graphics.ES20.All pname, Int32 dataSize, [OutAttribute] Int32* data, [OutAttribute] Int32* bytesWritten); /// [requires: AMD_performance_monitor] [System.CLSCompliant(false)] [AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorCounterDataAMD")] public static extern void GetPerfMonitorCounterData(UInt32 monitor, OpenTK.Graphics.ES20.All pname, Int32 dataSize, [OutAttribute] UInt32[] data, [OutAttribute] out Int32 bytesWritten); /// [requires: AMD_performance_monitor] [System.CLSCompliant(false)] [AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorCounterDataAMD")] public static extern void GetPerfMonitorCounterData(UInt32 monitor, OpenTK.Graphics.ES20.All pname, Int32 dataSize, [OutAttribute] out UInt32 data, [OutAttribute] out Int32 bytesWritten); /// [requires: AMD_performance_monitor] [System.CLSCompliant(false)] [AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorCounterDataAMD")] public static extern unsafe void GetPerfMonitorCounterData(UInt32 monitor, OpenTK.Graphics.ES20.All pname, Int32 dataSize, [OutAttribute] UInt32* data, [OutAttribute] Int32* bytesWritten); /// [requires: AMD_performance_monitor] [AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorCounterInfoAMD")] public static extern void GetPerfMonitorCounterInfo(Int32 group, Int32 counter, OpenTK.Graphics.ES20.All pname, [OutAttribute] IntPtr data); /// [requires: AMD_performance_monitor] [AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorCounterInfoAMD")] public static extern void GetPerfMonitorCounterInfo(Int32 group, Int32 counter, OpenTK.Graphics.ES20.All pname, [InAttribute, OutAttribute] T3[] data) where T3 : struct ; /// [requires: AMD_performance_monitor] [AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorCounterInfoAMD")] public static extern void GetPerfMonitorCounterInfo(Int32 group, Int32 counter, OpenTK.Graphics.ES20.All pname, [InAttribute, OutAttribute] T3[,] data) where T3 : struct ; /// [requires: AMD_performance_monitor] [AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorCounterInfoAMD")] public static extern void GetPerfMonitorCounterInfo(Int32 group, Int32 counter, OpenTK.Graphics.ES20.All pname, [InAttribute, OutAttribute] T3[,,] data) where T3 : struct ; /// [requires: AMD_performance_monitor] [AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorCounterInfoAMD")] public static extern void GetPerfMonitorCounterInfo(Int32 group, Int32 counter, OpenTK.Graphics.ES20.All pname, [InAttribute, OutAttribute] ref T3 data) where T3 : struct ; /// [requires: AMD_performance_monitor] [System.CLSCompliant(false)] [AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorCounterInfoAMD")] public static extern void GetPerfMonitorCounterInfo(UInt32 group, UInt32 counter, OpenTK.Graphics.ES20.All pname, [OutAttribute] IntPtr data); /// [requires: AMD_performance_monitor] [System.CLSCompliant(false)] [AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorCounterInfoAMD")] public static extern void GetPerfMonitorCounterInfo(UInt32 group, UInt32 counter, OpenTK.Graphics.ES20.All pname, [InAttribute, OutAttribute] T3[] data) where T3 : struct ; /// [requires: AMD_performance_monitor] [System.CLSCompliant(false)] [AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorCounterInfoAMD")] public static extern void GetPerfMonitorCounterInfo(UInt32 group, UInt32 counter, OpenTK.Graphics.ES20.All pname, [InAttribute, OutAttribute] T3[,] data) where T3 : struct ; /// [requires: AMD_performance_monitor] [System.CLSCompliant(false)] [AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorCounterInfoAMD")] public static extern void GetPerfMonitorCounterInfo(UInt32 group, UInt32 counter, OpenTK.Graphics.ES20.All pname, [InAttribute, OutAttribute] T3[,,] data) where T3 : struct ; /// [requires: AMD_performance_monitor] [System.CLSCompliant(false)] [AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorCounterInfoAMD")] public static extern void GetPerfMonitorCounterInfo(UInt32 group, UInt32 counter, OpenTK.Graphics.ES20.All pname, [InAttribute, OutAttribute] ref T3 data) where T3 : struct ; /// [requires: AMD_performance_monitor] [AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorCountersAMD")] public static extern void GetPerfMonitorCounters(Int32 group, [OutAttribute] out Int32 numCounters, [OutAttribute] out Int32 maxActiveCounters, Int32 counterSize, [OutAttribute] Int32[] counters); /// [requires: AMD_performance_monitor] [AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorCountersAMD")] public static extern void GetPerfMonitorCounters(Int32 group, [OutAttribute] out Int32 numCounters, [OutAttribute] out Int32 maxActiveCounters, Int32 counterSize, [OutAttribute] out Int32 counters); /// [requires: AMD_performance_monitor] [System.CLSCompliant(false)] [AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorCountersAMD")] public static extern unsafe void GetPerfMonitorCounters(Int32 group, [OutAttribute] Int32* numCounters, [OutAttribute] Int32* maxActiveCounters, Int32 counterSize, [OutAttribute] Int32* counters); /// [requires: AMD_performance_monitor] [System.CLSCompliant(false)] [AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorCountersAMD")] public static extern void GetPerfMonitorCounters(UInt32 group, [OutAttribute] out Int32 numCounters, [OutAttribute] out Int32 maxActiveCounters, Int32 counterSize, [OutAttribute] UInt32[] counters); /// [requires: AMD_performance_monitor] [System.CLSCompliant(false)] [AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorCountersAMD")] public static extern void GetPerfMonitorCounters(UInt32 group, [OutAttribute] out Int32 numCounters, [OutAttribute] out Int32 maxActiveCounters, Int32 counterSize, [OutAttribute] out UInt32 counters); /// [requires: AMD_performance_monitor] [System.CLSCompliant(false)] [AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorCountersAMD")] public static extern unsafe void GetPerfMonitorCounters(UInt32 group, [OutAttribute] Int32* numCounters, [OutAttribute] Int32* maxActiveCounters, Int32 counterSize, [OutAttribute] UInt32* counters); /// [requires: AMD_performance_monitor] [AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorCounterStringAMD")] public static extern void GetPerfMonitorCounterString(Int32 group, Int32 counter, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder counterString); /// [requires: AMD_performance_monitor] [System.CLSCompliant(false)] [AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorCounterStringAMD")] public static extern unsafe void GetPerfMonitorCounterString(Int32 group, Int32 counter, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder counterString); /// [requires: AMD_performance_monitor] [System.CLSCompliant(false)] [AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorCounterStringAMD")] public static extern void GetPerfMonitorCounterString(UInt32 group, UInt32 counter, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder counterString); /// [requires: AMD_performance_monitor] [System.CLSCompliant(false)] [AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorCounterStringAMD")] public static extern unsafe void GetPerfMonitorCounterString(UInt32 group, UInt32 counter, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder counterString); /// [requires: AMD_performance_monitor] [AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorGroupsAMD")] public static extern void GetPerfMonitorGroups([OutAttribute] out Int32 numGroups, Int32 groupsSize, [OutAttribute] Int32[] groups); /// [requires: AMD_performance_monitor] [AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorGroupsAMD")] public static extern void GetPerfMonitorGroups([OutAttribute] out Int32 numGroups, Int32 groupsSize, [OutAttribute] out Int32 groups); /// [requires: AMD_performance_monitor] [System.CLSCompliant(false)] [AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorGroupsAMD")] public static extern void GetPerfMonitorGroups([OutAttribute] out Int32 numGroups, Int32 groupsSize, [OutAttribute] UInt32[] groups); /// [requires: AMD_performance_monitor] [System.CLSCompliant(false)] [AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorGroupsAMD")] public static extern void GetPerfMonitorGroups([OutAttribute] out Int32 numGroups, Int32 groupsSize, [OutAttribute] out UInt32 groups); /// [requires: AMD_performance_monitor] [System.CLSCompliant(false)] [AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorGroupsAMD")] public static extern unsafe void GetPerfMonitorGroups([OutAttribute] Int32* numGroups, Int32 groupsSize, [OutAttribute] Int32* groups); /// [requires: AMD_performance_monitor] [System.CLSCompliant(false)] [AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorGroupsAMD")] public static extern unsafe void GetPerfMonitorGroups([OutAttribute] Int32* numGroups, Int32 groupsSize, [OutAttribute] UInt32* groups); /// [requires: AMD_performance_monitor] [AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorGroupStringAMD")] public static extern void GetPerfMonitorGroupString(Int32 group, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder groupString); /// [requires: AMD_performance_monitor] [System.CLSCompliant(false)] [AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorGroupStringAMD")] public static extern unsafe void GetPerfMonitorGroupString(Int32 group, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder groupString); /// [requires: AMD_performance_monitor] [System.CLSCompliant(false)] [AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorGroupStringAMD")] public static extern void GetPerfMonitorGroupString(UInt32 group, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder groupString); /// [requires: AMD_performance_monitor] [System.CLSCompliant(false)] [AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorGroupStringAMD")] public static extern unsafe void GetPerfMonitorGroupString(UInt32 group, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder groupString); /// [requires: AMD_performance_monitor] [AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glSelectPerfMonitorCountersAMD")] public static extern void SelectPerfMonitorCounters(Int32 monitor, bool enable, Int32 group, Int32 numCounters, [OutAttribute] Int32[] counterList); /// [requires: AMD_performance_monitor] [AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glSelectPerfMonitorCountersAMD")] public static extern void SelectPerfMonitorCounters(Int32 monitor, bool enable, Int32 group, Int32 numCounters, [OutAttribute] out Int32 counterList); /// [requires: AMD_performance_monitor] [System.CLSCompliant(false)] [AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glSelectPerfMonitorCountersAMD")] public static extern unsafe void SelectPerfMonitorCounters(Int32 monitor, bool enable, Int32 group, Int32 numCounters, [OutAttribute] Int32* counterList); /// [requires: AMD_performance_monitor] [System.CLSCompliant(false)] [AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glSelectPerfMonitorCountersAMD")] public static extern void SelectPerfMonitorCounters(UInt32 monitor, bool enable, UInt32 group, Int32 numCounters, [OutAttribute] UInt32[] counterList); /// [requires: AMD_performance_monitor] [System.CLSCompliant(false)] [AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glSelectPerfMonitorCountersAMD")] public static extern void SelectPerfMonitorCounters(UInt32 monitor, bool enable, UInt32 group, Int32 numCounters, [OutAttribute] out UInt32 counterList); /// [requires: AMD_performance_monitor] [System.CLSCompliant(false)] [AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glSelectPerfMonitorCountersAMD")] public static extern unsafe void SelectPerfMonitorCounters(UInt32 monitor, bool enable, UInt32 group, Int32 numCounters, [OutAttribute] UInt32* counterList); } public static partial class Angle { /// [requires: ANGLE_framebuffer_blit] /// Copy a block of pixels from the read framebuffer to the draw framebuffer /// /// /// /// Specify the bounds of the source rectangle within the read buffer of the read framebuffer. /// /// /// /// /// Specify the bounds of the destination rectangle within the write buffer of the write framebuffer. /// /// /// /// /// The bitwise OR of the flags indicating which buffers are to be copied. The allowed flags are GL_COLOR_BUFFER_BIT, GL_DEPTH_BUFFER_BIT and GL_STENCIL_BUFFER_BIT. /// /// /// /// /// Specifies the interpolation to be applied if the image is stretched. Must be GL_NEAREST or GL_LINEAR. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "ANGLE_framebuffer_blit", Version = "", EntryPoint = "glBlitFramebufferANGLE")] public static extern void BlitFramebuffer(Int32 srcX0, Int32 srcY0, Int32 srcX1, Int32 srcY1, Int32 dstX0, Int32 dstY0, Int32 dstX1, Int32 dstY1, OpenTK.Graphics.ES20.All mask, OpenTK.Graphics.ES20.All filter); /// [requires: ANGLE_framebuffer_blit] /// Copy a block of pixels from the read framebuffer to the draw framebuffer /// /// /// /// Specify the bounds of the source rectangle within the read buffer of the read framebuffer. /// /// /// /// /// Specify the bounds of the destination rectangle within the write buffer of the write framebuffer. /// /// /// /// /// The bitwise OR of the flags indicating which buffers are to be copied. The allowed flags are GL_COLOR_BUFFER_BIT, GL_DEPTH_BUFFER_BIT and GL_STENCIL_BUFFER_BIT. /// /// /// /// /// Specifies the interpolation to be applied if the image is stretched. Must be GL_NEAREST or GL_LINEAR. /// /// [AutoGenerated(Category = "ANGLE_framebuffer_blit", Version = "", EntryPoint = "glBlitFramebufferANGLE")] public static extern void BlitFramebuffer(Int32 srcX0, Int32 srcY0, Int32 srcX1, Int32 srcY1, Int32 dstX0, Int32 dstY0, Int32 dstX1, Int32 dstY1, OpenTK.Graphics.ES20.ClearBufferMask mask, OpenTK.Graphics.ES20.BlitFramebufferFilter filter); /// [requires: ANGLE_instanced_arrays] /// Draw multiple instances of a range of elements /// /// /// /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. /// /// /// /// /// Specifies the starting index in the enabled arrays. /// /// /// /// /// Specifies the number of indices to be rendered. /// /// /// /// /// Specifies the number of instances of the specified range of indices to be rendered. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "ANGLE_instanced_arrays", Version = "", EntryPoint = "glDrawArraysInstancedANGLE")] public static extern void DrawArraysInstanced(OpenTK.Graphics.ES20.All mode, Int32 first, Int32 count, Int32 primcount); /// [requires: ANGLE_instanced_arrays] /// Draw multiple instances of a range of elements /// /// /// /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. /// /// /// /// /// Specifies the starting index in the enabled arrays. /// /// /// /// /// Specifies the number of indices to be rendered. /// /// /// /// /// Specifies the number of instances of the specified range of indices to be rendered. /// /// [AutoGenerated(Category = "ANGLE_instanced_arrays", Version = "", EntryPoint = "glDrawArraysInstancedANGLE")] public static extern void DrawArraysInstanced(OpenTK.Graphics.ES20.PrimitiveType mode, Int32 first, Int32 count, Int32 primcount); /// [requires: ANGLE_instanced_arrays] /// Draw multiple instances of a set of elements /// /// /// /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. /// /// /// /// /// Specifies the number of elements to be rendered. /// /// /// /// /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. /// /// /// /// /// Specifies a pointer to the location where the indices are stored. /// /// /// /// /// Specifies the number of instances of the specified range of indices to be rendered. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "ANGLE_instanced_arrays", Version = "", EntryPoint = "glDrawElementsInstancedANGLE")] public static extern void DrawElementsInstanced(OpenTK.Graphics.ES20.All mode, Int32 count, OpenTK.Graphics.ES20.All type, IntPtr indices, Int32 primcount); /// [requires: ANGLE_instanced_arrays] /// Draw multiple instances of a set of elements /// /// /// /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. /// /// /// /// /// Specifies the number of elements to be rendered. /// /// /// /// /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. /// /// /// /// /// Specifies a pointer to the location where the indices are stored. /// /// /// /// /// Specifies the number of instances of the specified range of indices to be rendered. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "ANGLE_instanced_arrays", Version = "", EntryPoint = "glDrawElementsInstancedANGLE")] public static extern void DrawElementsInstanced(OpenTK.Graphics.ES20.All mode, Int32 count, OpenTK.Graphics.ES20.All type, [InAttribute, OutAttribute] T3[] indices, Int32 primcount) where T3 : struct ; /// [requires: ANGLE_instanced_arrays] /// Draw multiple instances of a set of elements /// /// /// /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. /// /// /// /// /// Specifies the number of elements to be rendered. /// /// /// /// /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. /// /// /// /// /// Specifies a pointer to the location where the indices are stored. /// /// /// /// /// Specifies the number of instances of the specified range of indices to be rendered. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "ANGLE_instanced_arrays", Version = "", EntryPoint = "glDrawElementsInstancedANGLE")] public static extern void DrawElementsInstanced(OpenTK.Graphics.ES20.All mode, Int32 count, OpenTK.Graphics.ES20.All type, [InAttribute, OutAttribute] T3[,] indices, Int32 primcount) where T3 : struct ; /// [requires: ANGLE_instanced_arrays] /// Draw multiple instances of a set of elements /// /// /// /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. /// /// /// /// /// Specifies the number of elements to be rendered. /// /// /// /// /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. /// /// /// /// /// Specifies a pointer to the location where the indices are stored. /// /// /// /// /// Specifies the number of instances of the specified range of indices to be rendered. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "ANGLE_instanced_arrays", Version = "", EntryPoint = "glDrawElementsInstancedANGLE")] public static extern void DrawElementsInstanced(OpenTK.Graphics.ES20.All mode, Int32 count, OpenTK.Graphics.ES20.All type, [InAttribute, OutAttribute] T3[,,] indices, Int32 primcount) where T3 : struct ; /// [requires: ANGLE_instanced_arrays] /// Draw multiple instances of a set of elements /// /// /// /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. /// /// /// /// /// Specifies the number of elements to be rendered. /// /// /// /// /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. /// /// /// /// /// Specifies a pointer to the location where the indices are stored. /// /// /// /// /// Specifies the number of instances of the specified range of indices to be rendered. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "ANGLE_instanced_arrays", Version = "", EntryPoint = "glDrawElementsInstancedANGLE")] public static extern void DrawElementsInstanced(OpenTK.Graphics.ES20.All mode, Int32 count, OpenTK.Graphics.ES20.All type, [InAttribute, OutAttribute] ref T3 indices, Int32 primcount) where T3 : struct ; /// [requires: ANGLE_instanced_arrays] /// Draw multiple instances of a set of elements /// /// /// /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. /// /// /// /// /// Specifies the number of elements to be rendered. /// /// /// /// /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. /// /// /// /// /// Specifies a pointer to the location where the indices are stored. /// /// /// /// /// Specifies the number of instances of the specified range of indices to be rendered. /// /// [AutoGenerated(Category = "ANGLE_instanced_arrays", Version = "", EntryPoint = "glDrawElementsInstancedANGLE")] public static extern void DrawElementsInstanced(OpenTK.Graphics.ES20.PrimitiveType mode, Int32 count, OpenTK.Graphics.ES20.DrawElementsType type, IntPtr indices, Int32 primcount); /// [requires: ANGLE_instanced_arrays] /// Draw multiple instances of a set of elements /// /// /// /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. /// /// /// /// /// Specifies the number of elements to be rendered. /// /// /// /// /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. /// /// /// /// /// Specifies a pointer to the location where the indices are stored. /// /// /// /// /// Specifies the number of instances of the specified range of indices to be rendered. /// /// [AutoGenerated(Category = "ANGLE_instanced_arrays", Version = "", EntryPoint = "glDrawElementsInstancedANGLE")] public static extern void DrawElementsInstanced(OpenTK.Graphics.ES20.PrimitiveType mode, Int32 count, OpenTK.Graphics.ES20.DrawElementsType type, [InAttribute, OutAttribute] T3[] indices, Int32 primcount) where T3 : struct ; /// [requires: ANGLE_instanced_arrays] /// Draw multiple instances of a set of elements /// /// /// /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. /// /// /// /// /// Specifies the number of elements to be rendered. /// /// /// /// /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. /// /// /// /// /// Specifies a pointer to the location where the indices are stored. /// /// /// /// /// Specifies the number of instances of the specified range of indices to be rendered. /// /// [AutoGenerated(Category = "ANGLE_instanced_arrays", Version = "", EntryPoint = "glDrawElementsInstancedANGLE")] public static extern void DrawElementsInstanced(OpenTK.Graphics.ES20.PrimitiveType mode, Int32 count, OpenTK.Graphics.ES20.DrawElementsType type, [InAttribute, OutAttribute] T3[,] indices, Int32 primcount) where T3 : struct ; /// [requires: ANGLE_instanced_arrays] /// Draw multiple instances of a set of elements /// /// /// /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. /// /// /// /// /// Specifies the number of elements to be rendered. /// /// /// /// /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. /// /// /// /// /// Specifies a pointer to the location where the indices are stored. /// /// /// /// /// Specifies the number of instances of the specified range of indices to be rendered. /// /// [AutoGenerated(Category = "ANGLE_instanced_arrays", Version = "", EntryPoint = "glDrawElementsInstancedANGLE")] public static extern void DrawElementsInstanced(OpenTK.Graphics.ES20.PrimitiveType mode, Int32 count, OpenTK.Graphics.ES20.DrawElementsType type, [InAttribute, OutAttribute] T3[,,] indices, Int32 primcount) where T3 : struct ; /// [requires: ANGLE_instanced_arrays] /// Draw multiple instances of a set of elements /// /// /// /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. /// /// /// /// /// Specifies the number of elements to be rendered. /// /// /// /// /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. /// /// /// /// /// Specifies a pointer to the location where the indices are stored. /// /// /// /// /// Specifies the number of instances of the specified range of indices to be rendered. /// /// [AutoGenerated(Category = "ANGLE_instanced_arrays", Version = "", EntryPoint = "glDrawElementsInstancedANGLE")] public static extern void DrawElementsInstanced(OpenTK.Graphics.ES20.PrimitiveType mode, Int32 count, OpenTK.Graphics.ES20.DrawElementsType type, [InAttribute, OutAttribute] ref T3 indices, Int32 primcount) where T3 : struct ; /// [requires: ANGLE_translated_shader_source] [AutoGenerated(Category = "ANGLE_translated_shader_source", Version = "", EntryPoint = "glGetTranslatedShaderSourceANGLE")] public static extern void GetTranslatedShaderSource(Int32 shader, Int32 bufsize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder source); /// [requires: ANGLE_translated_shader_source] [AutoGenerated(Category = "ANGLE_translated_shader_source", Version = "", EntryPoint = "glGetTranslatedShaderSourceANGLE")] public static extern void GetTranslatedShaderSource(Int32 shader, Int32 bufsize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder source); /// [requires: ANGLE_translated_shader_source] [System.CLSCompliant(false)] [AutoGenerated(Category = "ANGLE_translated_shader_source", Version = "", EntryPoint = "glGetTranslatedShaderSourceANGLE")] public static extern unsafe void GetTranslatedShaderSource(Int32 shader, Int32 bufsize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder source); /// [requires: ANGLE_translated_shader_source] [System.CLSCompliant(false)] [AutoGenerated(Category = "ANGLE_translated_shader_source", Version = "", EntryPoint = "glGetTranslatedShaderSourceANGLE")] public static extern void GetTranslatedShaderSource(UInt32 shader, Int32 bufsize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder source); /// [requires: ANGLE_translated_shader_source] [System.CLSCompliant(false)] [AutoGenerated(Category = "ANGLE_translated_shader_source", Version = "", EntryPoint = "glGetTranslatedShaderSourceANGLE")] public static extern void GetTranslatedShaderSource(UInt32 shader, Int32 bufsize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder source); /// [requires: ANGLE_translated_shader_source] [System.CLSCompliant(false)] [AutoGenerated(Category = "ANGLE_translated_shader_source", Version = "", EntryPoint = "glGetTranslatedShaderSourceANGLE")] public static extern unsafe void GetTranslatedShaderSource(UInt32 shader, Int32 bufsize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder source); /// [requires: ANGLE_framebuffer_multisample] /// Establish data storage, format, dimensions and sample count of a renderbuffer object's image /// /// /// /// Specifies a binding to which the target of the allocation and must be GL_RENDERBUFFER. /// /// /// /// /// Specifies the number of samples to be used for the renderbuffer object's storage. /// /// /// /// /// Specifies the internal format to use for the renderbuffer object's image. /// /// /// /// /// Specifies the width of the renderbuffer, in pixels. /// /// /// /// /// Specifies the height of the renderbuffer, in pixels. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "ANGLE_framebuffer_multisample", Version = "", EntryPoint = "glRenderbufferStorageMultisampleANGLE")] public static extern void RenderbufferStorageMultisample(OpenTK.Graphics.ES20.All target, Int32 samples, OpenTK.Graphics.ES20.All internalformat, Int32 width, Int32 height); /// [requires: ANGLE_framebuffer_multisample] /// Establish data storage, format, dimensions and sample count of a renderbuffer object's image /// /// /// /// Specifies a binding to which the target of the allocation and must be GL_RENDERBUFFER. /// /// /// /// /// Specifies the number of samples to be used for the renderbuffer object's storage. /// /// /// /// /// Specifies the internal format to use for the renderbuffer object's image. /// /// /// /// /// Specifies the width of the renderbuffer, in pixels. /// /// /// /// /// Specifies the height of the renderbuffer, in pixels. /// /// [AutoGenerated(Category = "ANGLE_framebuffer_multisample", Version = "", EntryPoint = "glRenderbufferStorageMultisampleANGLE")] public static extern void RenderbufferStorageMultisample(OpenTK.Graphics.ES20.RenderbufferTarget target, Int32 samples, OpenTK.Graphics.ES20.RenderbufferInternalFormat internalformat, Int32 width, Int32 height); /// [requires: ANGLE_instanced_arrays] /// Modify the rate at which generic vertex attributes advance during instanced rendering /// /// /// /// Specify the index of the generic vertex attribute. /// /// /// /// /// Specify the number of instances that will pass between updates of the generic attribute at slot index. /// /// [AutoGenerated(Category = "ANGLE_instanced_arrays", Version = "", EntryPoint = "glVertexAttribDivisorANGLE")] public static extern void VertexAttribDivisor(Int32 index, Int32 divisor); /// [requires: ANGLE_instanced_arrays] /// Modify the rate at which generic vertex attributes advance during instanced rendering /// /// /// /// Specify the index of the generic vertex attribute. /// /// /// /// /// Specify the number of instances that will pass between updates of the generic attribute at slot index. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ANGLE_instanced_arrays", Version = "", EntryPoint = "glVertexAttribDivisorANGLE")] public static extern void VertexAttribDivisor(UInt32 index, UInt32 divisor); } public static partial class Apple { /// [requires: APPLE_sync] /// Block and wait for a sync object to become signaled /// /// /// /// The sync object whose status to wait on. /// /// /// /// /// A bitfield controlling the command flushing behavior. flags may be GL_SYNC_FLUSH_COMMANDS_BIT. /// /// /// /// /// The timeout, specified in nanoseconds, for which the implementation should wait for sync to become signaled. /// /// [AutoGenerated(Category = "APPLE_sync", Version = "", EntryPoint = "glClientWaitSyncAPPLE")] public static extern OpenTK.Graphics.ES20.WaitSyncStatus ClientWaitSync(IntPtr sync, OpenTK.Graphics.ES20.All flags, Int64 timeout); /// [requires: APPLE_sync] /// Block and wait for a sync object to become signaled /// /// /// /// The sync object whose status to wait on. /// /// /// /// /// A bitfield controlling the command flushing behavior. flags may be GL_SYNC_FLUSH_COMMANDS_BIT. /// /// /// /// /// The timeout, specified in nanoseconds, for which the implementation should wait for sync to become signaled. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "APPLE_sync", Version = "", EntryPoint = "glClientWaitSyncAPPLE")] public static extern OpenTK.Graphics.ES20.WaitSyncStatus ClientWaitSync(IntPtr sync, OpenTK.Graphics.ES20.All flags, UInt64 timeout); /// [requires: APPLE_sync] /// Block and wait for a sync object to become signaled /// /// /// /// The sync object whose status to wait on. /// /// /// /// /// A bitfield controlling the command flushing behavior. flags may be GL_SYNC_FLUSH_COMMANDS_BIT. /// /// /// /// /// The timeout, specified in nanoseconds, for which the implementation should wait for sync to become signaled. /// /// [AutoGenerated(Category = "APPLE_sync", Version = "", EntryPoint = "glClientWaitSyncAPPLE")] public static extern OpenTK.Graphics.ES20.WaitSyncStatus ClientWaitSync(IntPtr sync, OpenTK.Graphics.ES20.ClientWaitSyncFlags flags, Int64 timeout); /// [requires: APPLE_sync] /// Block and wait for a sync object to become signaled /// /// /// /// The sync object whose status to wait on. /// /// /// /// /// A bitfield controlling the command flushing behavior. flags may be GL_SYNC_FLUSH_COMMANDS_BIT. /// /// /// /// /// The timeout, specified in nanoseconds, for which the implementation should wait for sync to become signaled. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "APPLE_sync", Version = "", EntryPoint = "glClientWaitSyncAPPLE")] public static extern OpenTK.Graphics.ES20.WaitSyncStatus ClientWaitSync(IntPtr sync, OpenTK.Graphics.ES20.ClientWaitSyncFlags flags, UInt64 timeout); /// [requires: APPLE_copy_texture_levels] [AutoGenerated(Category = "APPLE_copy_texture_levels", Version = "", EntryPoint = "glCopyTextureLevelsAPPLE")] public static extern void CopyTextureLevel(Int32 destinationTexture, Int32 sourceTexture, Int32 sourceBaseLevel, Int32 sourceLevelCount); /// [requires: APPLE_copy_texture_levels] [System.CLSCompliant(false)] [AutoGenerated(Category = "APPLE_copy_texture_levels", Version = "", EntryPoint = "glCopyTextureLevelsAPPLE")] public static extern void CopyTextureLevel(UInt32 destinationTexture, UInt32 sourceTexture, Int32 sourceBaseLevel, Int32 sourceLevelCount); /// [requires: APPLE_sync] /// Delete a sync object /// /// /// /// The sync object to be deleted. /// /// [AutoGenerated(Category = "APPLE_sync", Version = "", EntryPoint = "glDeleteSyncAPPLE")] public static extern void DeleteSync(IntPtr sync); /// [requires: APPLE_sync] /// Create a new sync object and insert it into the GL command stream /// /// /// /// Specifies the condition that must be met to set the sync object's state to signaled. condition must be GL_SYNC_GPU_COMMANDS_COMPLETE. /// /// /// /// /// Specifies a bitwise combination of flags controlling the behavior of the sync object. No flags are presently defined for this operation and flags must be zero. flags is a placeholder for anticipated future extensions of fence sync object capabilities. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "APPLE_sync", Version = "", EntryPoint = "glFenceSyncAPPLE")] public static extern IntPtr FenceSync(OpenTK.Graphics.ES20.All condition, OpenTK.Graphics.ES20.All flags); /// [requires: APPLE_sync] /// Create a new sync object and insert it into the GL command stream /// /// /// /// Specifies the condition that must be met to set the sync object's state to signaled. condition must be GL_SYNC_GPU_COMMANDS_COMPLETE. /// /// /// /// /// Specifies a bitwise combination of flags controlling the behavior of the sync object. No flags are presently defined for this operation and flags must be zero. flags is a placeholder for anticipated future extensions of fence sync object capabilities. /// /// [AutoGenerated(Category = "APPLE_sync", Version = "", EntryPoint = "glFenceSyncAPPLE")] public static extern IntPtr FenceSync(OpenTK.Graphics.ES20.SyncCondition condition, OpenTK.Graphics.ES20.WaitSyncFlags flags); /// [requires: APPLE_sync] [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "APPLE_sync", Version = "", EntryPoint = "glGetInteger64vAPPLE")] public static extern Int64 GetInteger64(OpenTK.Graphics.ES20.All pname); /// [requires: APPLE_sync] [AutoGenerated(Category = "APPLE_sync", Version = "", EntryPoint = "glGetInteger64vAPPLE")] public static extern Int64 GetInteger64(OpenTK.Graphics.ES20.GetPName pname); /// [requires: APPLE_sync] [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "APPLE_sync", Version = "", EntryPoint = "glGetInteger64vAPPLE")] public static extern void GetInteger64(OpenTK.Graphics.ES20.All pname, [OutAttribute] Int64[] @params); /// [requires: APPLE_sync] [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "APPLE_sync", Version = "", EntryPoint = "glGetInteger64vAPPLE")] public static extern void GetInteger64(OpenTK.Graphics.ES20.All pname, [OutAttribute] out Int64 @params); /// [requires: APPLE_sync] [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "APPLE_sync", Version = "", EntryPoint = "glGetInteger64vAPPLE")] public static extern unsafe void GetInteger64(OpenTK.Graphics.ES20.All pname, [OutAttribute] Int64* @params); /// [requires: APPLE_sync] [AutoGenerated(Category = "APPLE_sync", Version = "", EntryPoint = "glGetInteger64vAPPLE")] public static extern void GetInteger64(OpenTK.Graphics.ES20.GetPName pname, [OutAttribute] Int64[] @params); /// [requires: APPLE_sync] [AutoGenerated(Category = "APPLE_sync", Version = "", EntryPoint = "glGetInteger64vAPPLE")] public static extern void GetInteger64(OpenTK.Graphics.ES20.GetPName pname, [OutAttribute] out Int64 @params); /// [requires: APPLE_sync] [System.CLSCompliant(false)] [AutoGenerated(Category = "APPLE_sync", Version = "", EntryPoint = "glGetInteger64vAPPLE")] public static extern unsafe void GetInteger64(OpenTK.Graphics.ES20.GetPName pname, [OutAttribute] Int64* @params); /// [requires: APPLE_sync] /// Query the properties of a sync object /// /// /// /// Specifies the sync object whose properties to query. /// /// /// /// /// Specifies the parameter whose value to retrieve from the sync object specified in sync. /// /// /// /// /// Specifies the size of the buffer whose address is given in values. /// /// /// /// /// Specifies the address of an variable to receive the number of integers placed in values. /// /// /// /// /// Specifies the address of an array to receive the values of the queried parameter. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "APPLE_sync", Version = "", EntryPoint = "glGetSyncivAPPLE")] public static extern void GetSync(IntPtr sync, OpenTK.Graphics.ES20.All pname, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] Int32[] values); /// [requires: APPLE_sync] /// Query the properties of a sync object /// /// /// /// Specifies the sync object whose properties to query. /// /// /// /// /// Specifies the parameter whose value to retrieve from the sync object specified in sync. /// /// /// /// /// Specifies the size of the buffer whose address is given in values. /// /// /// /// /// Specifies the address of an variable to receive the number of integers placed in values. /// /// /// /// /// Specifies the address of an array to receive the values of the queried parameter. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "APPLE_sync", Version = "", EntryPoint = "glGetSyncivAPPLE")] public static extern void GetSync(IntPtr sync, OpenTK.Graphics.ES20.All pname, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] out Int32 values); /// [requires: APPLE_sync] /// Query the properties of a sync object /// /// /// /// Specifies the sync object whose properties to query. /// /// /// /// /// Specifies the parameter whose value to retrieve from the sync object specified in sync. /// /// /// /// /// Specifies the size of the buffer whose address is given in values. /// /// /// /// /// Specifies the address of an variable to receive the number of integers placed in values. /// /// /// /// /// Specifies the address of an array to receive the values of the queried parameter. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "APPLE_sync", Version = "", EntryPoint = "glGetSyncivAPPLE")] public static extern unsafe void GetSync(IntPtr sync, OpenTK.Graphics.ES20.All pname, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] Int32* values); /// [requires: APPLE_sync] /// Query the properties of a sync object /// /// /// /// Specifies the sync object whose properties to query. /// /// /// /// /// Specifies the parameter whose value to retrieve from the sync object specified in sync. /// /// /// /// /// Specifies the size of the buffer whose address is given in values. /// /// /// /// /// Specifies the address of an variable to receive the number of integers placed in values. /// /// /// /// /// Specifies the address of an array to receive the values of the queried parameter. /// /// [AutoGenerated(Category = "APPLE_sync", Version = "", EntryPoint = "glGetSyncivAPPLE")] public static extern void GetSync(IntPtr sync, OpenTK.Graphics.ES20.SyncParameterName pname, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] Int32[] values); /// [requires: APPLE_sync] /// Query the properties of a sync object /// /// /// /// Specifies the sync object whose properties to query. /// /// /// /// /// Specifies the parameter whose value to retrieve from the sync object specified in sync. /// /// /// /// /// Specifies the size of the buffer whose address is given in values. /// /// /// /// /// Specifies the address of an variable to receive the number of integers placed in values. /// /// /// /// /// Specifies the address of an array to receive the values of the queried parameter. /// /// [AutoGenerated(Category = "APPLE_sync", Version = "", EntryPoint = "glGetSyncivAPPLE")] public static extern void GetSync(IntPtr sync, OpenTK.Graphics.ES20.SyncParameterName pname, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] out Int32 values); /// [requires: APPLE_sync] /// Query the properties of a sync object /// /// /// /// Specifies the sync object whose properties to query. /// /// /// /// /// Specifies the parameter whose value to retrieve from the sync object specified in sync. /// /// /// /// /// Specifies the size of the buffer whose address is given in values. /// /// /// /// /// Specifies the address of an variable to receive the number of integers placed in values. /// /// /// /// /// Specifies the address of an array to receive the values of the queried parameter. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "APPLE_sync", Version = "", EntryPoint = "glGetSyncivAPPLE")] public static extern unsafe void GetSync(IntPtr sync, OpenTK.Graphics.ES20.SyncParameterName pname, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] Int32* values); /// [requires: APPLE_sync] /// Determine if a name corresponds to a sync object /// /// /// /// Specifies a value that may be the name of a sync object. /// /// [AutoGenerated(Category = "APPLE_sync", Version = "", EntryPoint = "glIsSyncAPPLE")] public static extern bool IsSync(IntPtr sync); /// [requires: APPLE_framebuffer_multisample] /// Establish data storage, format, dimensions and sample count of a renderbuffer object's image /// /// /// /// Specifies a binding to which the target of the allocation and must be GL_RENDERBUFFER. /// /// /// /// /// Specifies the number of samples to be used for the renderbuffer object's storage. /// /// /// /// /// Specifies the internal format to use for the renderbuffer object's image. /// /// /// /// /// Specifies the width of the renderbuffer, in pixels. /// /// /// /// /// Specifies the height of the renderbuffer, in pixels. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "APPLE_framebuffer_multisample", Version = "", EntryPoint = "glRenderbufferStorageMultisampleAPPLE")] public static extern void RenderbufferStorageMultisample(OpenTK.Graphics.ES20.All target, Int32 samples, OpenTK.Graphics.ES20.All internalformat, Int32 width, Int32 height); /// [requires: APPLE_framebuffer_multisample] /// Establish data storage, format, dimensions and sample count of a renderbuffer object's image /// /// /// /// Specifies a binding to which the target of the allocation and must be GL_RENDERBUFFER. /// /// /// /// /// Specifies the number of samples to be used for the renderbuffer object's storage. /// /// /// /// /// Specifies the internal format to use for the renderbuffer object's image. /// /// /// /// /// Specifies the width of the renderbuffer, in pixels. /// /// /// /// /// Specifies the height of the renderbuffer, in pixels. /// /// [AutoGenerated(Category = "APPLE_framebuffer_multisample", Version = "", EntryPoint = "glRenderbufferStorageMultisampleAPPLE")] public static extern void RenderbufferStorageMultisample(OpenTK.Graphics.ES20.RenderbufferTarget target, Int32 samples, OpenTK.Graphics.ES20.RenderbufferInternalFormat internalformat, Int32 width, Int32 height); /// [requires: APPLE_framebuffer_multisample] [AutoGenerated(Category = "APPLE_framebuffer_multisample", Version = "", EntryPoint = "glResolveMultisampleFramebufferAPPLE")] public static extern void ResolveMultisampleFramebuffer(); /// [requires: APPLE_sync] /// Instruct the GL server to block until the specified sync object becomes signaled /// /// /// /// Specifies the sync object whose status to wait on. /// /// /// /// /// A bitfield controlling the command flushing behavior. flags may be zero. /// /// /// /// /// Specifies the timeout that the server should wait before continuing. timeout must be GL_TIMEOUT_IGNORED. /// /// [AutoGenerated(Category = "APPLE_sync", Version = "", EntryPoint = "glWaitSyncAPPLE")] public static extern void WaitSync(IntPtr sync, OpenTK.Graphics.ES20.All flags, Int64 timeout); /// [requires: APPLE_sync] /// Instruct the GL server to block until the specified sync object becomes signaled /// /// /// /// Specifies the sync object whose status to wait on. /// /// /// /// /// A bitfield controlling the command flushing behavior. flags may be zero. /// /// /// /// /// Specifies the timeout that the server should wait before continuing. timeout must be GL_TIMEOUT_IGNORED. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "APPLE_sync", Version = "", EntryPoint = "glWaitSyncAPPLE")] public static extern void WaitSync(IntPtr sync, OpenTK.Graphics.ES20.All flags, UInt64 timeout); /// [requires: APPLE_sync] /// Instruct the GL server to block until the specified sync object becomes signaled /// /// /// /// Specifies the sync object whose status to wait on. /// /// /// /// /// A bitfield controlling the command flushing behavior. flags may be zero. /// /// /// /// /// Specifies the timeout that the server should wait before continuing. timeout must be GL_TIMEOUT_IGNORED. /// /// [AutoGenerated(Category = "APPLE_sync", Version = "", EntryPoint = "glWaitSyncAPPLE")] public static extern void WaitSync(IntPtr sync, OpenTK.Graphics.ES20.WaitSyncFlags flags, Int64 timeout); /// [requires: APPLE_sync] /// Instruct the GL server to block until the specified sync object becomes signaled /// /// /// /// Specifies the sync object whose status to wait on. /// /// /// /// /// A bitfield controlling the command flushing behavior. flags may be zero. /// /// /// /// /// Specifies the timeout that the server should wait before continuing. timeout must be GL_TIMEOUT_IGNORED. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "APPLE_sync", Version = "", EntryPoint = "glWaitSyncAPPLE")] public static extern void WaitSync(IntPtr sync, OpenTK.Graphics.ES20.WaitSyncFlags flags, UInt64 timeout); } /// [requires: v2.0 and ES_VERSION_2_0] /// Select active texture unit /// /// /// /// Specifies which texture unit to make active. The number of texture units is implementation dependent, but must be at least 80. texture must be one of GL_TEXTUREi, where i ranges from 0 (GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1). The initial value is GL_TEXTURE0. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glActiveTexture")] public static extern void ActiveTexture(OpenTK.Graphics.ES20.All texture); /// [requires: v2.0 and ES_VERSION_2_0] /// Select active texture unit /// /// /// /// Specifies which texture unit to make active. The number of texture units is implementation dependent, but must be at least 80. texture must be one of GL_TEXTUREi, where i ranges from 0 (GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1). The initial value is GL_TEXTURE0. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glActiveTexture")] public static extern void ActiveTexture(OpenTK.Graphics.ES20.TextureUnit texture); /// [requires: v2.0 and ES_VERSION_2_0] /// Attaches a shader object to a program object /// /// /// /// Specifies the program object to which a shader object will be attached. /// /// /// /// /// Specifies the shader object that is to be attached. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glAttachShader")] public static extern void AttachShader(Int32 program, Int32 shader); /// [requires: v2.0 and ES_VERSION_2_0] /// Attaches a shader object to a program object /// /// /// /// Specifies the program object to which a shader object will be attached. /// /// /// /// /// Specifies the shader object that is to be attached. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glAttachShader")] public static extern void AttachShader(UInt32 program, UInt32 shader); /// [requires: v2.0 and ES_VERSION_2_0] /// Associates a generic vertex attribute index with a named attribute variable /// /// /// /// Specifies the handle of the program object in which the association is to be made. /// /// /// /// /// Specifies the index of the generic vertex attribute to be bound. /// /// /// /// /// Specifies a null terminated string containing the name of the vertex shader attribute variable to which index is to be bound. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBindAttribLocation")] public static extern void BindAttribLocation(Int32 program, Int32 index, String name); /// [requires: v2.0 and ES_VERSION_2_0] /// Associates a generic vertex attribute index with a named attribute variable /// /// /// /// Specifies the handle of the program object in which the association is to be made. /// /// /// /// /// Specifies the index of the generic vertex attribute to be bound. /// /// /// /// /// Specifies a null terminated string containing the name of the vertex shader attribute variable to which index is to be bound. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBindAttribLocation")] public static extern void BindAttribLocation(UInt32 program, UInt32 index, String name); /// [requires: v2.0 and ES_VERSION_2_0] /// Bind a named buffer object /// /// /// /// Specifies the target to which the buffer object is bound. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. /// /// /// /// /// Specifies the name of a buffer object. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBindBuffer")] public static extern void BindBuffer(OpenTK.Graphics.ES20.All target, Int32 buffer); /// [requires: v2.0 and ES_VERSION_2_0] /// Bind a named buffer object /// /// /// /// Specifies the target to which the buffer object is bound. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. /// /// /// /// /// Specifies the name of a buffer object. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBindBuffer")] public static extern void BindBuffer(OpenTK.Graphics.ES20.All target, UInt32 buffer); /// [requires: v2.0 and ES_VERSION_2_0] /// Bind a named buffer object /// /// /// /// Specifies the target to which the buffer object is bound. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. /// /// /// /// /// Specifies the name of a buffer object. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBindBuffer")] public static extern void BindBuffer(OpenTK.Graphics.ES20.BufferTarget target, Int32 buffer); /// [requires: v2.0 and ES_VERSION_2_0] /// Bind a named buffer object /// /// /// /// Specifies the target to which the buffer object is bound. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. /// /// /// /// /// Specifies the name of a buffer object. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBindBuffer")] public static extern void BindBuffer(OpenTK.Graphics.ES20.BufferTarget target, UInt32 buffer); /// [requires: v2.0 and ES_VERSION_2_0] /// Bind a framebuffer to a framebuffer target /// /// /// /// Specifies the framebuffer target of the binding operation. /// /// /// /// /// Specifies the name of the framebuffer object to bind. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBindFramebuffer")] public static extern void BindFramebuffer(OpenTK.Graphics.ES20.All target, Int32 framebuffer); /// [requires: v2.0 and ES_VERSION_2_0] /// Bind a framebuffer to a framebuffer target /// /// /// /// Specifies the framebuffer target of the binding operation. /// /// /// /// /// Specifies the name of the framebuffer object to bind. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBindFramebuffer")] public static extern void BindFramebuffer(OpenTK.Graphics.ES20.All target, UInt32 framebuffer); /// [requires: v2.0 and ES_VERSION_2_0] /// Bind a framebuffer to a framebuffer target /// /// /// /// Specifies the framebuffer target of the binding operation. /// /// /// /// /// Specifies the name of the framebuffer object to bind. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBindFramebuffer")] public static extern void BindFramebuffer(OpenTK.Graphics.ES20.FramebufferTarget target, Int32 framebuffer); /// [requires: v2.0 and ES_VERSION_2_0] /// Bind a framebuffer to a framebuffer target /// /// /// /// Specifies the framebuffer target of the binding operation. /// /// /// /// /// Specifies the name of the framebuffer object to bind. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBindFramebuffer")] public static extern void BindFramebuffer(OpenTK.Graphics.ES20.FramebufferTarget target, UInt32 framebuffer); /// [requires: v2.0 and ES_VERSION_2_0] /// Bind a renderbuffer to a renderbuffer target /// /// /// /// Specifies the renderbuffer target of the binding operation. target must be GL_RENDERBUFFER. /// /// /// /// /// Specifies the name of the renderbuffer object to bind. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBindRenderbuffer")] public static extern void BindRenderbuffer(OpenTK.Graphics.ES20.All target, Int32 renderbuffer); /// [requires: v2.0 and ES_VERSION_2_0] /// Bind a renderbuffer to a renderbuffer target /// /// /// /// Specifies the renderbuffer target of the binding operation. target must be GL_RENDERBUFFER. /// /// /// /// /// Specifies the name of the renderbuffer object to bind. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBindRenderbuffer")] public static extern void BindRenderbuffer(OpenTK.Graphics.ES20.All target, UInt32 renderbuffer); /// [requires: v2.0 and ES_VERSION_2_0] /// Bind a renderbuffer to a renderbuffer target /// /// /// /// Specifies the renderbuffer target of the binding operation. target must be GL_RENDERBUFFER. /// /// /// /// /// Specifies the name of the renderbuffer object to bind. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBindRenderbuffer")] public static extern void BindRenderbuffer(OpenTK.Graphics.ES20.RenderbufferTarget target, Int32 renderbuffer); /// [requires: v2.0 and ES_VERSION_2_0] /// Bind a renderbuffer to a renderbuffer target /// /// /// /// Specifies the renderbuffer target of the binding operation. target must be GL_RENDERBUFFER. /// /// /// /// /// Specifies the name of the renderbuffer object to bind. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBindRenderbuffer")] public static extern void BindRenderbuffer(OpenTK.Graphics.ES20.RenderbufferTarget target, UInt32 renderbuffer); /// [requires: v2.0 and ES_VERSION_2_0] /// Bind a named texture to a texturing target /// /// /// /// Specifies the target to which the texture is bound. Must be one of GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_BUFFER, GL_TEXTURE_2D_MULTISAMPLE or GL_TEXTURE_2D_MULTISAMPLE_ARRAY. /// /// /// /// /// Specifies the name of a texture. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBindTexture")] public static extern void BindTexture(OpenTK.Graphics.ES20.All target, Int32 texture); /// [requires: v2.0 and ES_VERSION_2_0] /// Bind a named texture to a texturing target /// /// /// /// Specifies the target to which the texture is bound. Must be one of GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_BUFFER, GL_TEXTURE_2D_MULTISAMPLE or GL_TEXTURE_2D_MULTISAMPLE_ARRAY. /// /// /// /// /// Specifies the name of a texture. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBindTexture")] public static extern void BindTexture(OpenTK.Graphics.ES20.All target, UInt32 texture); /// [requires: v2.0 and ES_VERSION_2_0] /// Bind a named texture to a texturing target /// /// /// /// Specifies the target to which the texture is bound. Must be one of GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_BUFFER, GL_TEXTURE_2D_MULTISAMPLE or GL_TEXTURE_2D_MULTISAMPLE_ARRAY. /// /// /// /// /// Specifies the name of a texture. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBindTexture")] public static extern void BindTexture(OpenTK.Graphics.ES20.TextureTarget target, Int32 texture); /// [requires: v2.0 and ES_VERSION_2_0] /// Bind a named texture to a texturing target /// /// /// /// Specifies the target to which the texture is bound. Must be one of GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_BUFFER, GL_TEXTURE_2D_MULTISAMPLE or GL_TEXTURE_2D_MULTISAMPLE_ARRAY. /// /// /// /// /// Specifies the name of a texture. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBindTexture")] public static extern void BindTexture(OpenTK.Graphics.ES20.TextureTarget target, UInt32 texture); /// [requires: v2.0 and ES_VERSION_2_0] /// Set the blend color /// /// /// /// specify the components of GL_BLEND_COLOR /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBlendColor")] public static extern void BlendColor(Single red, Single green, Single blue, Single alpha); /// [requires: v2.0 and ES_VERSION_2_0] /// Specify the equation used for both the RGB blend equation and the Alpha blend equation /// /// /// /// for glBlendEquationi, specifies the index of the draw buffer for which to set the blend equation. /// /// /// /// /// specifies how source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBlendEquation")] public static extern void BlendEquation(OpenTK.Graphics.ES20.All mode); /// [requires: v2.0 and ES_VERSION_2_0] /// Specify the equation used for both the RGB blend equation and the Alpha blend equation /// /// /// /// for glBlendEquationi, specifies the index of the draw buffer for which to set the blend equation. /// /// /// /// /// specifies how source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBlendEquation")] public static extern void BlendEquation(OpenTK.Graphics.ES20.BlendEquationMode mode); /// [requires: v2.0 and ES_VERSION_2_0] /// Set the RGB blend equation and the alpha blend equation separately /// /// /// /// for glBlendEquationSeparatei, specifies the index of the draw buffer for which to set the blend equations. /// /// /// /// /// specifies the RGB blend equation, how the red, green, and blue components of the source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. /// /// /// /// /// specifies the alpha blend equation, how the alpha component of the source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBlendEquationSeparate")] public static extern void BlendEquationSeparate(OpenTK.Graphics.ES20.All modeRGB, OpenTK.Graphics.ES20.All modeAlpha); /// [requires: v2.0 and ES_VERSION_2_0] /// Set the RGB blend equation and the alpha blend equation separately /// /// /// /// for glBlendEquationSeparatei, specifies the index of the draw buffer for which to set the blend equations. /// /// /// /// /// specifies the RGB blend equation, how the red, green, and blue components of the source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. /// /// /// /// /// specifies the alpha blend equation, how the alpha component of the source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBlendEquationSeparate")] public static extern void BlendEquationSeparate(OpenTK.Graphics.ES20.BlendEquationMode modeRGB, OpenTK.Graphics.ES20.BlendEquationMode modeAlpha); /// [requires: v2.0 and ES_VERSION_2_0] /// Specify pixel arithmetic /// /// /// /// For glBlendFunci, specifies the index of the draw buffer for which to set the blend function. /// /// /// /// /// Specifies how the red, green, blue, and alpha source blending factors are computed. The initial value is GL_ONE. /// /// /// /// /// Specifies how the red, green, blue, and alpha destination blending factors are computed. The following symbolic constants are accepted: GL_ZERO, GL_ONE, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA. GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR, GL_CONSTANT_ALPHA, and GL_ONE_MINUS_CONSTANT_ALPHA. The initial value is GL_ZERO. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBlendFunc")] public static extern void BlendFunc(OpenTK.Graphics.ES20.All sfactor, OpenTK.Graphics.ES20.All dfactor); /// [requires: v2.0 and ES_VERSION_2_0] /// Specify pixel arithmetic /// /// /// /// For glBlendFunci, specifies the index of the draw buffer for which to set the blend function. /// /// /// /// /// Specifies how the red, green, blue, and alpha source blending factors are computed. The initial value is GL_ONE. /// /// /// /// /// Specifies how the red, green, blue, and alpha destination blending factors are computed. The following symbolic constants are accepted: GL_ZERO, GL_ONE, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA. GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR, GL_CONSTANT_ALPHA, and GL_ONE_MINUS_CONSTANT_ALPHA. The initial value is GL_ZERO. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBlendFunc")] public static extern void BlendFunc(OpenTK.Graphics.ES20.BlendingFactorSrc sfactor, OpenTK.Graphics.ES20.BlendingFactorDest dfactor); /// [requires: v2.0 and ES_VERSION_2_0] /// Specify pixel arithmetic for RGB and alpha components separately /// /// /// /// For glBlendFuncSeparatei, specifies the index of the draw buffer for which to set the blend functions. /// /// /// /// /// Specifies how the red, green, and blue blending factors are computed. The initial value is GL_ONE. /// /// /// /// /// Specifies how the red, green, and blue destination blending factors are computed. The initial value is GL_ZERO. /// /// /// /// /// Specified how the alpha source blending factor is computed. The initial value is GL_ONE. /// /// /// /// /// Specified how the alpha destination blending factor is computed. The initial value is GL_ZERO. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBlendFuncSeparate")] public static extern void BlendFuncSeparate(OpenTK.Graphics.ES20.All sfactorRGB, OpenTK.Graphics.ES20.All dfactorRGB, OpenTK.Graphics.ES20.All sfactorAlpha, OpenTK.Graphics.ES20.All dfactorAlpha); /// [requires: v2.0 and ES_VERSION_2_0] /// Specify pixel arithmetic for RGB and alpha components separately /// /// /// /// For glBlendFuncSeparatei, specifies the index of the draw buffer for which to set the blend functions. /// /// /// /// /// Specifies how the red, green, and blue blending factors are computed. The initial value is GL_ONE. /// /// /// /// /// Specifies how the red, green, and blue destination blending factors are computed. The initial value is GL_ZERO. /// /// /// /// /// Specified how the alpha source blending factor is computed. The initial value is GL_ONE. /// /// /// /// /// Specified how the alpha destination blending factor is computed. The initial value is GL_ZERO. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBlendFuncSeparate")] public static extern void BlendFuncSeparate(OpenTK.Graphics.ES20.BlendingFactorSrc sfactorRGB, OpenTK.Graphics.ES20.BlendingFactorDest dfactorRGB, OpenTK.Graphics.ES20.BlendingFactorSrc sfactorAlpha, OpenTK.Graphics.ES20.BlendingFactorDest dfactorAlpha); /// [requires: v2.0 and ES_VERSION_2_0] /// Creates and initializes a buffer object's data store /// /// /// /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. /// /// /// /// /// Specifies the size in bytes of the buffer object's new data store. /// /// /// /// /// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. /// /// /// /// /// Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferData")] public static extern void BufferData(OpenTK.Graphics.ES20.All target, IntPtr size, IntPtr data, OpenTK.Graphics.ES20.All usage); /// [requires: v2.0 and ES_VERSION_2_0] /// Creates and initializes a buffer object's data store /// /// /// /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. /// /// /// /// /// Specifies the size in bytes of the buffer object's new data store. /// /// /// /// /// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. /// /// /// /// /// Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferData")] public static extern void BufferData(OpenTK.Graphics.ES20.All target, IntPtr size, [InAttribute, OutAttribute] T2[] data, OpenTK.Graphics.ES20.All usage) where T2 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Creates and initializes a buffer object's data store /// /// /// /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. /// /// /// /// /// Specifies the size in bytes of the buffer object's new data store. /// /// /// /// /// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. /// /// /// /// /// Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferData")] public static extern void BufferData(OpenTK.Graphics.ES20.All target, IntPtr size, [InAttribute, OutAttribute] T2[,] data, OpenTK.Graphics.ES20.All usage) where T2 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Creates and initializes a buffer object's data store /// /// /// /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. /// /// /// /// /// Specifies the size in bytes of the buffer object's new data store. /// /// /// /// /// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. /// /// /// /// /// Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferData")] public static extern void BufferData(OpenTK.Graphics.ES20.All target, IntPtr size, [InAttribute, OutAttribute] T2[,,] data, OpenTK.Graphics.ES20.All usage) where T2 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Creates and initializes a buffer object's data store /// /// /// /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. /// /// /// /// /// Specifies the size in bytes of the buffer object's new data store. /// /// /// /// /// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. /// /// /// /// /// Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferData")] public static extern void BufferData(OpenTK.Graphics.ES20.All target, IntPtr size, [InAttribute, OutAttribute] ref T2 data, OpenTK.Graphics.ES20.All usage) where T2 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Creates and initializes a buffer object's data store /// /// /// /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. /// /// /// /// /// Specifies the size in bytes of the buffer object's new data store. /// /// /// /// /// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. /// /// /// /// /// Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY. /// /// [Obsolete("Use BufferUsageHint overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferData")] public static extern void BufferData(OpenTK.Graphics.ES20.BufferTarget target, IntPtr size, IntPtr data, OpenTK.Graphics.ES20.BufferUsage usage); /// [requires: v2.0 and ES_VERSION_2_0] /// Creates and initializes a buffer object's data store /// /// /// /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. /// /// /// /// /// Specifies the size in bytes of the buffer object's new data store. /// /// /// /// /// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. /// /// /// /// /// Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferData")] public static extern void BufferData(OpenTK.Graphics.ES20.BufferTarget target, IntPtr size, IntPtr data, OpenTK.Graphics.ES20.BufferUsageHint usage); /// [requires: v2.0 and ES_VERSION_2_0] /// Creates and initializes a buffer object's data store /// /// /// /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. /// /// /// /// /// Specifies the size in bytes of the buffer object's new data store. /// /// /// /// /// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. /// /// /// /// /// Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY. /// /// [Obsolete("Use BufferUsageHint overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferData")] public static extern void BufferData(OpenTK.Graphics.ES20.BufferTarget target, IntPtr size, [InAttribute, OutAttribute] T2[] data, OpenTK.Graphics.ES20.BufferUsage usage) where T2 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Creates and initializes a buffer object's data store /// /// /// /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. /// /// /// /// /// Specifies the size in bytes of the buffer object's new data store. /// /// /// /// /// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. /// /// /// /// /// Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferData")] public static extern void BufferData(OpenTK.Graphics.ES20.BufferTarget target, IntPtr size, [InAttribute, OutAttribute] T2[] data, OpenTK.Graphics.ES20.BufferUsageHint usage) where T2 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Creates and initializes a buffer object's data store /// /// /// /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. /// /// /// /// /// Specifies the size in bytes of the buffer object's new data store. /// /// /// /// /// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. /// /// /// /// /// Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY. /// /// [Obsolete("Use BufferUsageHint overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferData")] public static extern void BufferData(OpenTK.Graphics.ES20.BufferTarget target, IntPtr size, [InAttribute, OutAttribute] T2[,] data, OpenTK.Graphics.ES20.BufferUsage usage) where T2 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Creates and initializes a buffer object's data store /// /// /// /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. /// /// /// /// /// Specifies the size in bytes of the buffer object's new data store. /// /// /// /// /// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. /// /// /// /// /// Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferData")] public static extern void BufferData(OpenTK.Graphics.ES20.BufferTarget target, IntPtr size, [InAttribute, OutAttribute] T2[,] data, OpenTK.Graphics.ES20.BufferUsageHint usage) where T2 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Creates and initializes a buffer object's data store /// /// /// /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. /// /// /// /// /// Specifies the size in bytes of the buffer object's new data store. /// /// /// /// /// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. /// /// /// /// /// Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY. /// /// [Obsolete("Use BufferUsageHint overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferData")] public static extern void BufferData(OpenTK.Graphics.ES20.BufferTarget target, IntPtr size, [InAttribute, OutAttribute] T2[,,] data, OpenTK.Graphics.ES20.BufferUsage usage) where T2 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Creates and initializes a buffer object's data store /// /// /// /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. /// /// /// /// /// Specifies the size in bytes of the buffer object's new data store. /// /// /// /// /// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. /// /// /// /// /// Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferData")] public static extern void BufferData(OpenTK.Graphics.ES20.BufferTarget target, IntPtr size, [InAttribute, OutAttribute] T2[,,] data, OpenTK.Graphics.ES20.BufferUsageHint usage) where T2 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Creates and initializes a buffer object's data store /// /// /// /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. /// /// /// /// /// Specifies the size in bytes of the buffer object's new data store. /// /// /// /// /// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. /// /// /// /// /// Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY. /// /// [Obsolete("Use BufferUsageHint overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferData")] public static extern void BufferData(OpenTK.Graphics.ES20.BufferTarget target, IntPtr size, [InAttribute, OutAttribute] ref T2 data, OpenTK.Graphics.ES20.BufferUsage usage) where T2 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Creates and initializes a buffer object's data store /// /// /// /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. /// /// /// /// /// Specifies the size in bytes of the buffer object's new data store. /// /// /// /// /// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. /// /// /// /// /// Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferData")] public static extern void BufferData(OpenTK.Graphics.ES20.BufferTarget target, IntPtr size, [InAttribute, OutAttribute] ref T2 data, OpenTK.Graphics.ES20.BufferUsageHint usage) where T2 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Updates a subset of a buffer object's data store /// /// /// /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. /// /// /// /// /// Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes. /// /// /// /// /// Specifies the size in bytes of the data store region being replaced. /// /// /// /// /// Specifies a pointer to the new data that will be copied into the data store. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferSubData")] public static extern void BufferSubData(OpenTK.Graphics.ES20.All target, IntPtr offset, IntPtr size, IntPtr data); /// [requires: v2.0 and ES_VERSION_2_0] /// Updates a subset of a buffer object's data store /// /// /// /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. /// /// /// /// /// Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes. /// /// /// /// /// Specifies the size in bytes of the data store region being replaced. /// /// /// /// /// Specifies a pointer to the new data that will be copied into the data store. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferSubData")] public static extern void BufferSubData(OpenTK.Graphics.ES20.All target, IntPtr offset, IntPtr size, [InAttribute, OutAttribute] T3[] data) where T3 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Updates a subset of a buffer object's data store /// /// /// /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. /// /// /// /// /// Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes. /// /// /// /// /// Specifies the size in bytes of the data store region being replaced. /// /// /// /// /// Specifies a pointer to the new data that will be copied into the data store. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferSubData")] public static extern void BufferSubData(OpenTK.Graphics.ES20.All target, IntPtr offset, IntPtr size, [InAttribute, OutAttribute] T3[,] data) where T3 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Updates a subset of a buffer object's data store /// /// /// /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. /// /// /// /// /// Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes. /// /// /// /// /// Specifies the size in bytes of the data store region being replaced. /// /// /// /// /// Specifies a pointer to the new data that will be copied into the data store. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferSubData")] public static extern void BufferSubData(OpenTK.Graphics.ES20.All target, IntPtr offset, IntPtr size, [InAttribute, OutAttribute] T3[,,] data) where T3 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Updates a subset of a buffer object's data store /// /// /// /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. /// /// /// /// /// Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes. /// /// /// /// /// Specifies the size in bytes of the data store region being replaced. /// /// /// /// /// Specifies a pointer to the new data that will be copied into the data store. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferSubData")] public static extern void BufferSubData(OpenTK.Graphics.ES20.All target, IntPtr offset, IntPtr size, [InAttribute, OutAttribute] ref T3 data) where T3 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Updates a subset of a buffer object's data store /// /// /// /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. /// /// /// /// /// Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes. /// /// /// /// /// Specifies the size in bytes of the data store region being replaced. /// /// /// /// /// Specifies a pointer to the new data that will be copied into the data store. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferSubData")] public static extern void BufferSubData(OpenTK.Graphics.ES20.BufferTarget target, IntPtr offset, IntPtr size, IntPtr data); /// [requires: v2.0 and ES_VERSION_2_0] /// Updates a subset of a buffer object's data store /// /// /// /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. /// /// /// /// /// Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes. /// /// /// /// /// Specifies the size in bytes of the data store region being replaced. /// /// /// /// /// Specifies a pointer to the new data that will be copied into the data store. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferSubData")] public static extern void BufferSubData(OpenTK.Graphics.ES20.BufferTarget target, IntPtr offset, IntPtr size, [InAttribute, OutAttribute] T3[] data) where T3 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Updates a subset of a buffer object's data store /// /// /// /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. /// /// /// /// /// Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes. /// /// /// /// /// Specifies the size in bytes of the data store region being replaced. /// /// /// /// /// Specifies a pointer to the new data that will be copied into the data store. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferSubData")] public static extern void BufferSubData(OpenTK.Graphics.ES20.BufferTarget target, IntPtr offset, IntPtr size, [InAttribute, OutAttribute] T3[,] data) where T3 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Updates a subset of a buffer object's data store /// /// /// /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. /// /// /// /// /// Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes. /// /// /// /// /// Specifies the size in bytes of the data store region being replaced. /// /// /// /// /// Specifies a pointer to the new data that will be copied into the data store. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferSubData")] public static extern void BufferSubData(OpenTK.Graphics.ES20.BufferTarget target, IntPtr offset, IntPtr size, [InAttribute, OutAttribute] T3[,,] data) where T3 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Updates a subset of a buffer object's data store /// /// /// /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. /// /// /// /// /// Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes. /// /// /// /// /// Specifies the size in bytes of the data store region being replaced. /// /// /// /// /// Specifies a pointer to the new data that will be copied into the data store. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferSubData")] public static extern void BufferSubData(OpenTK.Graphics.ES20.BufferTarget target, IntPtr offset, IntPtr size, [InAttribute, OutAttribute] ref T3 data) where T3 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Check the completeness status of a framebuffer /// /// /// /// Specify the target of the framebuffer completeness check. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCheckFramebufferStatus")] public static extern OpenTK.Graphics.ES20.FramebufferErrorCode CheckFramebufferStatus(OpenTK.Graphics.ES20.All target); /// [requires: v2.0 and ES_VERSION_2_0] /// Check the completeness status of a framebuffer /// /// /// /// Specify the target of the framebuffer completeness check. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCheckFramebufferStatus")] public static extern OpenTK.Graphics.ES20.FramebufferErrorCode CheckFramebufferStatus(OpenTK.Graphics.ES20.FramebufferTarget target); /// [requires: v2.0 and ES_VERSION_2_0] /// Clear buffers to preset values /// /// /// /// Bitwise OR of masks that indicate the buffers to be cleared. The three masks are GL_COLOR_BUFFER_BIT, GL_DEPTH_BUFFER_BIT, and GL_STENCIL_BUFFER_BIT. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glClear")] public static extern void Clear(OpenTK.Graphics.ES20.All mask); /// [requires: v2.0 and ES_VERSION_2_0] /// Clear buffers to preset values /// /// /// /// Bitwise OR of masks that indicate the buffers to be cleared. The three masks are GL_COLOR_BUFFER_BIT, GL_DEPTH_BUFFER_BIT, and GL_STENCIL_BUFFER_BIT. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glClear")] public static extern void Clear(OpenTK.Graphics.ES20.ClearBufferMask mask); /// [requires: v2.0 and ES_VERSION_2_0] /// Specify clear values for the color buffers /// /// /// /// Specify the red, green, blue, and alpha values used when the color buffers are cleared. The initial values are all 0. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glClearColor")] public static extern void ClearColor(Single red, Single green, Single blue, Single alpha); /// [requires: v2.0 and ES_VERSION_2_0] /// Specify the clear value for the depth buffer /// /// /// /// Specifies the depth value used when the depth buffer is cleared. The initial value is 1. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glClearDepthf")] public static extern void ClearDepth(Single d); /// [requires: v2.0 and ES_VERSION_2_0] /// Specify the clear value for the stencil buffer /// /// /// /// Specifies the index used when the stencil buffer is cleared. The initial value is 0. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glClearStencil")] public static extern void ClearStencil(Int32 s); /// [requires: v2.0 and ES_VERSION_2_0] /// Enable and disable writing of frame buffer color components /// /// /// /// For glColorMaski, specifies the index of the draw buffer whose color mask to set. /// /// /// /// /// Specify whether red, green, blue, and alpha are to be written into the frame buffer. The initial values are all GL_TRUE, indicating that the color components are written. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glColorMask")] public static extern void ColorMask(bool red, bool green, bool blue, bool alpha); /// [requires: v2.0 and ES_VERSION_2_0] /// Compiles a shader object /// /// /// /// Specifies the shader object to be compiled. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCompileShader")] public static extern void CompileShader(Int32 shader); /// [requires: v2.0 and ES_VERSION_2_0] /// Compiles a shader object /// /// /// /// Specifies the shader object to be compiled. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCompileShader")] public static extern void CompileShader(UInt32 shader); /// [requires: v2.0 and ES_VERSION_2_0] /// Specify a two-dimensional texture image in a compressed format /// /// /// /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. /// /// /// /// /// Specifies the format of the compressed image data stored at address data. /// /// /// /// /// Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide. /// /// /// /// /// Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high. /// /// /// /// /// This value must be 0. /// /// /// /// /// Specifies the number of unsigned bytes of image data starting at the address specified by data. /// /// /// /// /// Specifies a pointer to the compressed image data in memory. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCompressedTexImage2D")] public static extern void CompressedTexImage2D(OpenTK.Graphics.ES20.All target, Int32 level, OpenTK.Graphics.ES20.All internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, IntPtr data); /// [requires: v2.0 and ES_VERSION_2_0] /// Specify a two-dimensional texture image in a compressed format /// /// /// /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. /// /// /// /// /// Specifies the format of the compressed image data stored at address data. /// /// /// /// /// Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide. /// /// /// /// /// Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high. /// /// /// /// /// This value must be 0. /// /// /// /// /// Specifies the number of unsigned bytes of image data starting at the address specified by data. /// /// /// /// /// Specifies a pointer to the compressed image data in memory. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCompressedTexImage2D")] public static extern void CompressedTexImage2D(OpenTK.Graphics.ES20.All target, Int32 level, OpenTK.Graphics.ES20.All internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] T7[] data) where T7 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Specify a two-dimensional texture image in a compressed format /// /// /// /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. /// /// /// /// /// Specifies the format of the compressed image data stored at address data. /// /// /// /// /// Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide. /// /// /// /// /// Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high. /// /// /// /// /// This value must be 0. /// /// /// /// /// Specifies the number of unsigned bytes of image data starting at the address specified by data. /// /// /// /// /// Specifies a pointer to the compressed image data in memory. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCompressedTexImage2D")] public static extern void CompressedTexImage2D(OpenTK.Graphics.ES20.All target, Int32 level, OpenTK.Graphics.ES20.All internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] T7[,] data) where T7 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Specify a two-dimensional texture image in a compressed format /// /// /// /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. /// /// /// /// /// Specifies the format of the compressed image data stored at address data. /// /// /// /// /// Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide. /// /// /// /// /// Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high. /// /// /// /// /// This value must be 0. /// /// /// /// /// Specifies the number of unsigned bytes of image data starting at the address specified by data. /// /// /// /// /// Specifies a pointer to the compressed image data in memory. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCompressedTexImage2D")] public static extern void CompressedTexImage2D(OpenTK.Graphics.ES20.All target, Int32 level, OpenTK.Graphics.ES20.All internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] T7[,,] data) where T7 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Specify a two-dimensional texture image in a compressed format /// /// /// /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. /// /// /// /// /// Specifies the format of the compressed image data stored at address data. /// /// /// /// /// Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide. /// /// /// /// /// Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high. /// /// /// /// /// This value must be 0. /// /// /// /// /// Specifies the number of unsigned bytes of image data starting at the address specified by data. /// /// /// /// /// Specifies a pointer to the compressed image data in memory. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCompressedTexImage2D")] public static extern void CompressedTexImage2D(OpenTK.Graphics.ES20.All target, Int32 level, OpenTK.Graphics.ES20.All internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] ref T7 data) where T7 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Specify a two-dimensional texture image in a compressed format /// /// /// /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. /// /// /// /// /// Specifies the format of the compressed image data stored at address data. /// /// /// /// /// Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide. /// /// /// /// /// Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high. /// /// /// /// /// This value must be 0. /// /// /// /// /// Specifies the number of unsigned bytes of image data starting at the address specified by data. /// /// /// /// /// Specifies a pointer to the compressed image data in memory. /// /// [Obsolete("Use TextureTarget2d overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCompressedTexImage2D")] public static extern void CompressedTexImage2D(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, OpenTK.Graphics.ES20.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, IntPtr data); /// [requires: v2.0 and ES_VERSION_2_0] /// Specify a two-dimensional texture image in a compressed format /// /// /// /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. /// /// /// /// /// Specifies the format of the compressed image data stored at address data. /// /// /// /// /// Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide. /// /// /// /// /// Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high. /// /// /// /// /// This value must be 0. /// /// /// /// /// Specifies the number of unsigned bytes of image data starting at the address specified by data. /// /// /// /// /// Specifies a pointer to the compressed image data in memory. /// /// [Obsolete("Use TextureTarget2d overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCompressedTexImage2D")] public static extern void CompressedTexImage2D(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, OpenTK.Graphics.ES20.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] T7[] data) where T7 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Specify a two-dimensional texture image in a compressed format /// /// /// /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. /// /// /// /// /// Specifies the format of the compressed image data stored at address data. /// /// /// /// /// Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide. /// /// /// /// /// Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high. /// /// /// /// /// This value must be 0. /// /// /// /// /// Specifies the number of unsigned bytes of image data starting at the address specified by data. /// /// /// /// /// Specifies a pointer to the compressed image data in memory. /// /// [Obsolete("Use TextureTarget2d overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCompressedTexImage2D")] public static extern void CompressedTexImage2D(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, OpenTK.Graphics.ES20.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] T7[,] data) where T7 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Specify a two-dimensional texture image in a compressed format /// /// /// /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. /// /// /// /// /// Specifies the format of the compressed image data stored at address data. /// /// /// /// /// Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide. /// /// /// /// /// Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high. /// /// /// /// /// This value must be 0. /// /// /// /// /// Specifies the number of unsigned bytes of image data starting at the address specified by data. /// /// /// /// /// Specifies a pointer to the compressed image data in memory. /// /// [Obsolete("Use TextureTarget2d overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCompressedTexImage2D")] public static extern void CompressedTexImage2D(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, OpenTK.Graphics.ES20.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] T7[,,] data) where T7 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Specify a two-dimensional texture image in a compressed format /// /// /// /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. /// /// /// /// /// Specifies the format of the compressed image data stored at address data. /// /// /// /// /// Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide. /// /// /// /// /// Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high. /// /// /// /// /// This value must be 0. /// /// /// /// /// Specifies the number of unsigned bytes of image data starting at the address specified by data. /// /// /// /// /// Specifies a pointer to the compressed image data in memory. /// /// [Obsolete("Use TextureTarget2d overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCompressedTexImage2D")] public static extern void CompressedTexImage2D(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, OpenTK.Graphics.ES20.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] ref T7 data) where T7 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Specify a two-dimensional texture image in a compressed format /// /// /// /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. /// /// /// /// /// Specifies the format of the compressed image data stored at address data. /// /// /// /// /// Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide. /// /// /// /// /// Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high. /// /// /// /// /// This value must be 0. /// /// /// /// /// Specifies the number of unsigned bytes of image data starting at the address specified by data. /// /// /// /// /// Specifies a pointer to the compressed image data in memory. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCompressedTexImage2D")] public static extern void CompressedTexImage2D(OpenTK.Graphics.ES20.TextureTarget2d target, Int32 level, OpenTK.Graphics.ES20.CompressedInternalFormat internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, IntPtr data); /// [requires: v2.0 and ES_VERSION_2_0] /// Specify a two-dimensional texture image in a compressed format /// /// /// /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. /// /// /// /// /// Specifies the format of the compressed image data stored at address data. /// /// /// /// /// Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide. /// /// /// /// /// Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high. /// /// /// /// /// This value must be 0. /// /// /// /// /// Specifies the number of unsigned bytes of image data starting at the address specified by data. /// /// /// /// /// Specifies a pointer to the compressed image data in memory. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCompressedTexImage2D")] public static extern void CompressedTexImage2D(OpenTK.Graphics.ES20.TextureTarget2d target, Int32 level, OpenTK.Graphics.ES20.CompressedInternalFormat internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] T7[] data) where T7 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Specify a two-dimensional texture image in a compressed format /// /// /// /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. /// /// /// /// /// Specifies the format of the compressed image data stored at address data. /// /// /// /// /// Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide. /// /// /// /// /// Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high. /// /// /// /// /// This value must be 0. /// /// /// /// /// Specifies the number of unsigned bytes of image data starting at the address specified by data. /// /// /// /// /// Specifies a pointer to the compressed image data in memory. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCompressedTexImage2D")] public static extern void CompressedTexImage2D(OpenTK.Graphics.ES20.TextureTarget2d target, Int32 level, OpenTK.Graphics.ES20.CompressedInternalFormat internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] T7[,] data) where T7 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Specify a two-dimensional texture image in a compressed format /// /// /// /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. /// /// /// /// /// Specifies the format of the compressed image data stored at address data. /// /// /// /// /// Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide. /// /// /// /// /// Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high. /// /// /// /// /// This value must be 0. /// /// /// /// /// Specifies the number of unsigned bytes of image data starting at the address specified by data. /// /// /// /// /// Specifies a pointer to the compressed image data in memory. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCompressedTexImage2D")] public static extern void CompressedTexImage2D(OpenTK.Graphics.ES20.TextureTarget2d target, Int32 level, OpenTK.Graphics.ES20.CompressedInternalFormat internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] T7[,,] data) where T7 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Specify a two-dimensional texture image in a compressed format /// /// /// /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. /// /// /// /// /// Specifies the format of the compressed image data stored at address data. /// /// /// /// /// Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide. /// /// /// /// /// Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high. /// /// /// /// /// This value must be 0. /// /// /// /// /// Specifies the number of unsigned bytes of image data starting at the address specified by data. /// /// /// /// /// Specifies a pointer to the compressed image data in memory. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCompressedTexImage2D")] public static extern void CompressedTexImage2D(OpenTK.Graphics.ES20.TextureTarget2d target, Int32 level, OpenTK.Graphics.ES20.CompressedInternalFormat internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] ref T7 data) where T7 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Specify a two-dimensional texture subimage in a compressed format /// /// /// /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. /// /// /// /// /// Specifies a texel offset in the x direction within the texture array. /// /// /// /// /// Specifies a texel offset in the y direction within the texture array. /// /// /// /// /// Specifies the width of the texture subimage. /// /// /// /// /// Specifies the height of the texture subimage. /// /// /// /// /// Specifies the format of the compressed image data stored at address data. /// /// /// /// /// Specifies the number of unsigned bytes of image data starting at the address specified by data. /// /// /// /// /// Specifies a pointer to the compressed image data in memory. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCompressedTexSubImage2D")] public static extern void CompressedTexSubImage2D(OpenTK.Graphics.ES20.All target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES20.All format, Int32 imageSize, IntPtr data); /// [requires: v2.0 and ES_VERSION_2_0] /// Specify a two-dimensional texture subimage in a compressed format /// /// /// /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. /// /// /// /// /// Specifies a texel offset in the x direction within the texture array. /// /// /// /// /// Specifies a texel offset in the y direction within the texture array. /// /// /// /// /// Specifies the width of the texture subimage. /// /// /// /// /// Specifies the height of the texture subimage. /// /// /// /// /// Specifies the format of the compressed image data stored at address data. /// /// /// /// /// Specifies the number of unsigned bytes of image data starting at the address specified by data. /// /// /// /// /// Specifies a pointer to the compressed image data in memory. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCompressedTexSubImage2D")] public static extern void CompressedTexSubImage2D(OpenTK.Graphics.ES20.All target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES20.All format, Int32 imageSize, [InAttribute, OutAttribute] T8[] data) where T8 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Specify a two-dimensional texture subimage in a compressed format /// /// /// /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. /// /// /// /// /// Specifies a texel offset in the x direction within the texture array. /// /// /// /// /// Specifies a texel offset in the y direction within the texture array. /// /// /// /// /// Specifies the width of the texture subimage. /// /// /// /// /// Specifies the height of the texture subimage. /// /// /// /// /// Specifies the format of the compressed image data stored at address data. /// /// /// /// /// Specifies the number of unsigned bytes of image data starting at the address specified by data. /// /// /// /// /// Specifies a pointer to the compressed image data in memory. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCompressedTexSubImage2D")] public static extern void CompressedTexSubImage2D(OpenTK.Graphics.ES20.All target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES20.All format, Int32 imageSize, [InAttribute, OutAttribute] T8[,] data) where T8 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Specify a two-dimensional texture subimage in a compressed format /// /// /// /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. /// /// /// /// /// Specifies a texel offset in the x direction within the texture array. /// /// /// /// /// Specifies a texel offset in the y direction within the texture array. /// /// /// /// /// Specifies the width of the texture subimage. /// /// /// /// /// Specifies the height of the texture subimage. /// /// /// /// /// Specifies the format of the compressed image data stored at address data. /// /// /// /// /// Specifies the number of unsigned bytes of image data starting at the address specified by data. /// /// /// /// /// Specifies a pointer to the compressed image data in memory. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCompressedTexSubImage2D")] public static extern void CompressedTexSubImage2D(OpenTK.Graphics.ES20.All target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES20.All format, Int32 imageSize, [InAttribute, OutAttribute] T8[,,] data) where T8 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Specify a two-dimensional texture subimage in a compressed format /// /// /// /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. /// /// /// /// /// Specifies a texel offset in the x direction within the texture array. /// /// /// /// /// Specifies a texel offset in the y direction within the texture array. /// /// /// /// /// Specifies the width of the texture subimage. /// /// /// /// /// Specifies the height of the texture subimage. /// /// /// /// /// Specifies the format of the compressed image data stored at address data. /// /// /// /// /// Specifies the number of unsigned bytes of image data starting at the address specified by data. /// /// /// /// /// Specifies a pointer to the compressed image data in memory. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCompressedTexSubImage2D")] public static extern void CompressedTexSubImage2D(OpenTK.Graphics.ES20.All target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES20.All format, Int32 imageSize, [InAttribute, OutAttribute] ref T8 data) where T8 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Specify a two-dimensional texture subimage in a compressed format /// /// /// /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. /// /// /// /// /// Specifies a texel offset in the x direction within the texture array. /// /// /// /// /// Specifies a texel offset in the y direction within the texture array. /// /// /// /// /// Specifies the width of the texture subimage. /// /// /// /// /// Specifies the height of the texture subimage. /// /// /// /// /// Specifies the format of the compressed image data stored at address data. /// /// /// /// /// Specifies the number of unsigned bytes of image data starting at the address specified by data. /// /// /// /// /// Specifies a pointer to the compressed image data in memory. /// /// [Obsolete("Use TextureTarget2d and CompressedInternalFormat overloads instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCompressedTexSubImage2D")] public static extern void CompressedTexSubImage2D(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES20.PixelFormat format, Int32 imageSize, IntPtr data); /// [requires: v2.0 and ES_VERSION_2_0] /// Specify a two-dimensional texture subimage in a compressed format /// /// /// /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. /// /// /// /// /// Specifies a texel offset in the x direction within the texture array. /// /// /// /// /// Specifies a texel offset in the y direction within the texture array. /// /// /// /// /// Specifies the width of the texture subimage. /// /// /// /// /// Specifies the height of the texture subimage. /// /// /// /// /// Specifies the format of the compressed image data stored at address data. /// /// /// /// /// Specifies the number of unsigned bytes of image data starting at the address specified by data. /// /// /// /// /// Specifies a pointer to the compressed image data in memory. /// /// [Obsolete("Use TextureTarget2d and CompressedInternalFormat overloads instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCompressedTexSubImage2D")] public static extern void CompressedTexSubImage2D(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES20.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] T8[] data) where T8 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Specify a two-dimensional texture subimage in a compressed format /// /// /// /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. /// /// /// /// /// Specifies a texel offset in the x direction within the texture array. /// /// /// /// /// Specifies a texel offset in the y direction within the texture array. /// /// /// /// /// Specifies the width of the texture subimage. /// /// /// /// /// Specifies the height of the texture subimage. /// /// /// /// /// Specifies the format of the compressed image data stored at address data. /// /// /// /// /// Specifies the number of unsigned bytes of image data starting at the address specified by data. /// /// /// /// /// Specifies a pointer to the compressed image data in memory. /// /// [Obsolete("Use TextureTarget2d and CompressedInternalFormat overloads instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCompressedTexSubImage2D")] public static extern void CompressedTexSubImage2D(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES20.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] T8[,] data) where T8 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Specify a two-dimensional texture subimage in a compressed format /// /// /// /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. /// /// /// /// /// Specifies a texel offset in the x direction within the texture array. /// /// /// /// /// Specifies a texel offset in the y direction within the texture array. /// /// /// /// /// Specifies the width of the texture subimage. /// /// /// /// /// Specifies the height of the texture subimage. /// /// /// /// /// Specifies the format of the compressed image data stored at address data. /// /// /// /// /// Specifies the number of unsigned bytes of image data starting at the address specified by data. /// /// /// /// /// Specifies a pointer to the compressed image data in memory. /// /// [Obsolete("Use TextureTarget2d and CompressedInternalFormat overloads instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCompressedTexSubImage2D")] public static extern void CompressedTexSubImage2D(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES20.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] T8[,,] data) where T8 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Specify a two-dimensional texture subimage in a compressed format /// /// /// /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. /// /// /// /// /// Specifies a texel offset in the x direction within the texture array. /// /// /// /// /// Specifies a texel offset in the y direction within the texture array. /// /// /// /// /// Specifies the width of the texture subimage. /// /// /// /// /// Specifies the height of the texture subimage. /// /// /// /// /// Specifies the format of the compressed image data stored at address data. /// /// /// /// /// Specifies the number of unsigned bytes of image data starting at the address specified by data. /// /// /// /// /// Specifies a pointer to the compressed image data in memory. /// /// [Obsolete("Use TextureTarget2d and CompressedInternalFormat overloads instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCompressedTexSubImage2D")] public static extern void CompressedTexSubImage2D(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES20.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] ref T8 data) where T8 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Specify a two-dimensional texture subimage in a compressed format /// /// /// /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. /// /// /// /// /// Specifies a texel offset in the x direction within the texture array. /// /// /// /// /// Specifies a texel offset in the y direction within the texture array. /// /// /// /// /// Specifies the width of the texture subimage. /// /// /// /// /// Specifies the height of the texture subimage. /// /// /// /// /// Specifies the format of the compressed image data stored at address data. /// /// /// /// /// Specifies the number of unsigned bytes of image data starting at the address specified by data. /// /// /// /// /// Specifies a pointer to the compressed image data in memory. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCompressedTexSubImage2D")] public static extern void CompressedTexSubImage2D(OpenTK.Graphics.ES20.TextureTarget2d target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES20.PixelFormat format, Int32 imageSize, IntPtr data); /// [requires: v2.0 and ES_VERSION_2_0] /// Specify a two-dimensional texture subimage in a compressed format /// /// /// /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. /// /// /// /// /// Specifies a texel offset in the x direction within the texture array. /// /// /// /// /// Specifies a texel offset in the y direction within the texture array. /// /// /// /// /// Specifies the width of the texture subimage. /// /// /// /// /// Specifies the height of the texture subimage. /// /// /// /// /// Specifies the format of the compressed image data stored at address data. /// /// /// /// /// Specifies the number of unsigned bytes of image data starting at the address specified by data. /// /// /// /// /// Specifies a pointer to the compressed image data in memory. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCompressedTexSubImage2D")] public static extern void CompressedTexSubImage2D(OpenTK.Graphics.ES20.TextureTarget2d target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES20.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] T8[] data) where T8 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Specify a two-dimensional texture subimage in a compressed format /// /// /// /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. /// /// /// /// /// Specifies a texel offset in the x direction within the texture array. /// /// /// /// /// Specifies a texel offset in the y direction within the texture array. /// /// /// /// /// Specifies the width of the texture subimage. /// /// /// /// /// Specifies the height of the texture subimage. /// /// /// /// /// Specifies the format of the compressed image data stored at address data. /// /// /// /// /// Specifies the number of unsigned bytes of image data starting at the address specified by data. /// /// /// /// /// Specifies a pointer to the compressed image data in memory. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCompressedTexSubImage2D")] public static extern void CompressedTexSubImage2D(OpenTK.Graphics.ES20.TextureTarget2d target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES20.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] T8[,] data) where T8 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Specify a two-dimensional texture subimage in a compressed format /// /// /// /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. /// /// /// /// /// Specifies a texel offset in the x direction within the texture array. /// /// /// /// /// Specifies a texel offset in the y direction within the texture array. /// /// /// /// /// Specifies the width of the texture subimage. /// /// /// /// /// Specifies the height of the texture subimage. /// /// /// /// /// Specifies the format of the compressed image data stored at address data. /// /// /// /// /// Specifies the number of unsigned bytes of image data starting at the address specified by data. /// /// /// /// /// Specifies a pointer to the compressed image data in memory. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCompressedTexSubImage2D")] public static extern void CompressedTexSubImage2D(OpenTK.Graphics.ES20.TextureTarget2d target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES20.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] T8[,,] data) where T8 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Specify a two-dimensional texture subimage in a compressed format /// /// /// /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. /// /// /// /// /// Specifies a texel offset in the x direction within the texture array. /// /// /// /// /// Specifies a texel offset in the y direction within the texture array. /// /// /// /// /// Specifies the width of the texture subimage. /// /// /// /// /// Specifies the height of the texture subimage. /// /// /// /// /// Specifies the format of the compressed image data stored at address data. /// /// /// /// /// Specifies the number of unsigned bytes of image data starting at the address specified by data. /// /// /// /// /// Specifies a pointer to the compressed image data in memory. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCompressedTexSubImage2D")] public static extern void CompressedTexSubImage2D(OpenTK.Graphics.ES20.TextureTarget2d target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES20.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] ref T8 data) where T8 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Copy pixels into a 2D texture image /// /// /// /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. /// /// /// /// /// Specifies the internal format of the texture. Must be one of the following symbolic constants: GL_COMPRESSED_RED, GL_COMPRESSED_RG, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA. GL_COMPRESSED_SRGB, GL_COMPRESSED_SRGB_ALPHA. GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_STENCIL_INDEX8, GL_RED, GL_RG, GL_RGB, GL_R3_G3_B2, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, GL_RGBA16, GL_SRGB, GL_SRGB8, GL_SRGB_ALPHA, or GL_SRGB8_ALPHA8. /// /// /// /// /// Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied. /// /// /// /// /// Specifies the width of the texture image. /// /// /// /// /// Specifies the height of the texture image. /// /// /// /// /// Must be 0. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCopyTexImage2D")] public static extern void CopyTexImage2D(OpenTK.Graphics.ES20.All target, Int32 level, OpenTK.Graphics.ES20.All internalformat, Int32 x, Int32 y, Int32 width, Int32 height, Int32 border); /// [requires: v2.0 and ES_VERSION_2_0] /// Copy pixels into a 2D texture image /// /// /// /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. /// /// /// /// /// Specifies the internal format of the texture. Must be one of the following symbolic constants: GL_COMPRESSED_RED, GL_COMPRESSED_RG, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA. GL_COMPRESSED_SRGB, GL_COMPRESSED_SRGB_ALPHA. GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_STENCIL_INDEX8, GL_RED, GL_RG, GL_RGB, GL_R3_G3_B2, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, GL_RGBA16, GL_SRGB, GL_SRGB8, GL_SRGB_ALPHA, or GL_SRGB8_ALPHA8. /// /// /// /// /// Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied. /// /// /// /// /// Specifies the width of the texture image. /// /// /// /// /// Specifies the height of the texture image. /// /// /// /// /// Must be 0. /// /// [Obsolete("Use TextureTarget2d and TextureCopyComponentCount overloads instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCopyTexImage2D")] public static extern void CopyTexImage2D(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, OpenTK.Graphics.ES20.PixelInternalFormat internalformat, Int32 x, Int32 y, Int32 width, Int32 height, Int32 border); /// [requires: v2.0 and ES_VERSION_2_0] /// Copy pixels into a 2D texture image /// /// /// /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. /// /// /// /// /// Specifies the internal format of the texture. Must be one of the following symbolic constants: GL_COMPRESSED_RED, GL_COMPRESSED_RG, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA. GL_COMPRESSED_SRGB, GL_COMPRESSED_SRGB_ALPHA. GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_STENCIL_INDEX8, GL_RED, GL_RG, GL_RGB, GL_R3_G3_B2, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, GL_RGBA16, GL_SRGB, GL_SRGB8, GL_SRGB_ALPHA, or GL_SRGB8_ALPHA8. /// /// /// /// /// Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied. /// /// /// /// /// Specifies the width of the texture image. /// /// /// /// /// Specifies the height of the texture image. /// /// /// /// /// Must be 0. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCopyTexImage2D")] public static extern void CopyTexImage2D(OpenTK.Graphics.ES20.TextureTarget2d target, Int32 level, OpenTK.Graphics.ES20.TextureCopyComponentCount internalformat, Int32 x, Int32 y, Int32 width, Int32 height, Int32 border); /// [requires: v2.0 and ES_VERSION_2_0] /// Copy a two-dimensional texture subimage /// /// /// /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. /// /// /// /// /// Specifies a texel offset in the x direction within the texture array. /// /// /// /// /// Specifies a texel offset in the y direction within the texture array. /// /// /// /// /// Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied. /// /// /// /// /// Specifies the width of the texture subimage. /// /// /// /// /// Specifies the height of the texture subimage. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCopyTexSubImage2D")] public static extern void CopyTexSubImage2D(OpenTK.Graphics.ES20.All target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 x, Int32 y, Int32 width, Int32 height); /// [requires: v2.0 and ES_VERSION_2_0] /// Copy a two-dimensional texture subimage /// /// /// /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. /// /// /// /// /// Specifies a texel offset in the x direction within the texture array. /// /// /// /// /// Specifies a texel offset in the y direction within the texture array. /// /// /// /// /// Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied. /// /// /// /// /// Specifies the width of the texture subimage. /// /// /// /// /// Specifies the height of the texture subimage. /// /// [Obsolete("Use TextureTarget2d overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCopyTexSubImage2D")] public static extern void CopyTexSubImage2D(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 x, Int32 y, Int32 width, Int32 height); /// [requires: v2.0 and ES_VERSION_2_0] /// Copy a two-dimensional texture subimage /// /// /// /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. /// /// /// /// /// Specifies a texel offset in the x direction within the texture array. /// /// /// /// /// Specifies a texel offset in the y direction within the texture array. /// /// /// /// /// Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied. /// /// /// /// /// Specifies the width of the texture subimage. /// /// /// /// /// Specifies the height of the texture subimage. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCopyTexSubImage2D")] public static extern void CopyTexSubImage2D(OpenTK.Graphics.ES20.TextureTarget2d target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 x, Int32 y, Int32 width, Int32 height); /// [requires: v2.0 and ES_VERSION_2_0] /// Creates a program object /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCreateProgram")] public static extern Int32 CreateProgram(); /// [requires: v2.0 and ES_VERSION_2_0] /// Creates a shader object /// /// /// /// Specifies the type of shader to be created. Must be one of GL_COMPUTE_SHADER, GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER, or GL_FRAGMENT_SHADER. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCreateShader")] public static extern Int32 CreateShader(OpenTK.Graphics.ES20.All type); /// [requires: v2.0 and ES_VERSION_2_0] /// Creates a shader object /// /// /// /// Specifies the type of shader to be created. Must be one of GL_COMPUTE_SHADER, GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER, or GL_FRAGMENT_SHADER. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCreateShader")] public static extern Int32 CreateShader(OpenTK.Graphics.ES20.ShaderType type); /// [requires: v2.0 and ES_VERSION_2_0] /// Specify whether front- or back-facing facets can be culled /// /// /// /// Specifies whether front- or back-facing facets are candidates for culling. Symbolic constants GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK are accepted. The initial value is GL_BACK. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCullFace")] public static extern void CullFace(OpenTK.Graphics.ES20.All mode); /// [requires: v2.0 and ES_VERSION_2_0] /// Specify whether front- or back-facing facets can be culled /// /// /// /// Specifies whether front- or back-facing facets are candidates for culling. Symbolic constants GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK are accepted. The initial value is GL_BACK. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCullFace")] public static extern void CullFace(OpenTK.Graphics.ES20.CullFaceMode mode); /// /// Specify a callback to receive debugging messages from the GL /// /// /// /// The address of a callback function that will be called when a debug message is generated. /// /// /// /// /// A user supplied pointer that will be passed on each invocation of callback. /// /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageCallback")] public static extern void DebugMessageCallback(DebugProc callback, IntPtr userParam); /// /// Specify a callback to receive debugging messages from the GL /// /// /// /// The address of a callback function that will be called when a debug message is generated. /// /// /// /// /// A user supplied pointer that will be passed on each invocation of callback. /// /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageCallback")] public static extern void DebugMessageCallback(DebugProc callback, [InAttribute, OutAttribute] T1[] userParam) where T1 : struct ; /// /// Specify a callback to receive debugging messages from the GL /// /// /// /// The address of a callback function that will be called when a debug message is generated. /// /// /// /// /// A user supplied pointer that will be passed on each invocation of callback. /// /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageCallback")] public static extern void DebugMessageCallback(DebugProc callback, [InAttribute, OutAttribute] T1[,] userParam) where T1 : struct ; /// /// Specify a callback to receive debugging messages from the GL /// /// /// /// The address of a callback function that will be called when a debug message is generated. /// /// /// /// /// A user supplied pointer that will be passed on each invocation of callback. /// /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageCallback")] public static extern void DebugMessageCallback(DebugProc callback, [InAttribute, OutAttribute] T1[,,] userParam) where T1 : struct ; /// /// Specify a callback to receive debugging messages from the GL /// /// /// /// The address of a callback function that will be called when a debug message is generated. /// /// /// /// /// A user supplied pointer that will be passed on each invocation of callback. /// /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageCallback")] public static extern void DebugMessageCallback(DebugProc callback, [InAttribute, OutAttribute] ref T1 userParam) where T1 : struct ; /// /// Control the reporting of debug messages in a debug context /// /// /// /// The source of debug messages to enable or disable. /// /// /// /// /// The type of debug messages to enable or disable. /// /// /// /// /// The severity of debug messages to enable or disable. /// /// /// /// /// The length of the array ids. /// /// /// /// /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. /// /// /// /// /// A Boolean flag determining whether the selected messages should be enabled or disabled. /// /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageControl")] public static extern void DebugMessageControl(OpenTK.Graphics.ES20.All source, OpenTK.Graphics.ES20.All type, OpenTK.Graphics.ES20.All severity, Int32 count, Int32[] ids, bool enabled); /// /// Control the reporting of debug messages in a debug context /// /// /// /// The source of debug messages to enable or disable. /// /// /// /// /// The type of debug messages to enable or disable. /// /// /// /// /// The severity of debug messages to enable or disable. /// /// /// /// /// The length of the array ids. /// /// /// /// /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. /// /// /// /// /// A Boolean flag determining whether the selected messages should be enabled or disabled. /// /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageControl")] public static extern void DebugMessageControl(OpenTK.Graphics.ES20.All source, OpenTK.Graphics.ES20.All type, OpenTK.Graphics.ES20.All severity, Int32 count, ref Int32 ids, bool enabled); /// /// Control the reporting of debug messages in a debug context /// /// /// /// The source of debug messages to enable or disable. /// /// /// /// /// The type of debug messages to enable or disable. /// /// /// /// /// The severity of debug messages to enable or disable. /// /// /// /// /// The length of the array ids. /// /// /// /// /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. /// /// /// /// /// A Boolean flag determining whether the selected messages should be enabled or disabled. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageControl")] public static extern unsafe void DebugMessageControl(OpenTK.Graphics.ES20.All source, OpenTK.Graphics.ES20.All type, OpenTK.Graphics.ES20.All severity, Int32 count, Int32* ids, bool enabled); /// /// Control the reporting of debug messages in a debug context /// /// /// /// The source of debug messages to enable or disable. /// /// /// /// /// The type of debug messages to enable or disable. /// /// /// /// /// The severity of debug messages to enable or disable. /// /// /// /// /// The length of the array ids. /// /// /// /// /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. /// /// /// /// /// A Boolean flag determining whether the selected messages should be enabled or disabled. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageControl")] public static extern void DebugMessageControl(OpenTK.Graphics.ES20.All source, OpenTK.Graphics.ES20.All type, OpenTK.Graphics.ES20.All severity, Int32 count, UInt32[] ids, bool enabled); /// /// Control the reporting of debug messages in a debug context /// /// /// /// The source of debug messages to enable or disable. /// /// /// /// /// The type of debug messages to enable or disable. /// /// /// /// /// The severity of debug messages to enable or disable. /// /// /// /// /// The length of the array ids. /// /// /// /// /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. /// /// /// /// /// A Boolean flag determining whether the selected messages should be enabled or disabled. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageControl")] public static extern void DebugMessageControl(OpenTK.Graphics.ES20.All source, OpenTK.Graphics.ES20.All type, OpenTK.Graphics.ES20.All severity, Int32 count, ref UInt32 ids, bool enabled); /// /// Control the reporting of debug messages in a debug context /// /// /// /// The source of debug messages to enable or disable. /// /// /// /// /// The type of debug messages to enable or disable. /// /// /// /// /// The severity of debug messages to enable or disable. /// /// /// /// /// The length of the array ids. /// /// /// /// /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. /// /// /// /// /// A Boolean flag determining whether the selected messages should be enabled or disabled. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageControl")] public static extern unsafe void DebugMessageControl(OpenTK.Graphics.ES20.All source, OpenTK.Graphics.ES20.All type, OpenTK.Graphics.ES20.All severity, Int32 count, UInt32* ids, bool enabled); /// /// Control the reporting of debug messages in a debug context /// /// /// /// The source of debug messages to enable or disable. /// /// /// /// /// The type of debug messages to enable or disable. /// /// /// /// /// The severity of debug messages to enable or disable. /// /// /// /// /// The length of the array ids. /// /// /// /// /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. /// /// /// /// /// A Boolean flag determining whether the selected messages should be enabled or disabled. /// /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageControl")] public static extern void DebugMessageControl(OpenTK.Graphics.ES20.DebugSourceControl source, OpenTK.Graphics.ES20.DebugTypeControl type, OpenTK.Graphics.ES20.DebugSeverityControl severity, Int32 count, Int32[] ids, bool enabled); /// /// Control the reporting of debug messages in a debug context /// /// /// /// The source of debug messages to enable or disable. /// /// /// /// /// The type of debug messages to enable or disable. /// /// /// /// /// The severity of debug messages to enable or disable. /// /// /// /// /// The length of the array ids. /// /// /// /// /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. /// /// /// /// /// A Boolean flag determining whether the selected messages should be enabled or disabled. /// /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageControl")] public static extern void DebugMessageControl(OpenTK.Graphics.ES20.DebugSourceControl source, OpenTK.Graphics.ES20.DebugTypeControl type, OpenTK.Graphics.ES20.DebugSeverityControl severity, Int32 count, ref Int32 ids, bool enabled); /// /// Control the reporting of debug messages in a debug context /// /// /// /// The source of debug messages to enable or disable. /// /// /// /// /// The type of debug messages to enable or disable. /// /// /// /// /// The severity of debug messages to enable or disable. /// /// /// /// /// The length of the array ids. /// /// /// /// /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. /// /// /// /// /// A Boolean flag determining whether the selected messages should be enabled or disabled. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageControl")] public static extern unsafe void DebugMessageControl(OpenTK.Graphics.ES20.DebugSourceControl source, OpenTK.Graphics.ES20.DebugTypeControl type, OpenTK.Graphics.ES20.DebugSeverityControl severity, Int32 count, Int32* ids, bool enabled); /// /// Control the reporting of debug messages in a debug context /// /// /// /// The source of debug messages to enable or disable. /// /// /// /// /// The type of debug messages to enable or disable. /// /// /// /// /// The severity of debug messages to enable or disable. /// /// /// /// /// The length of the array ids. /// /// /// /// /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. /// /// /// /// /// A Boolean flag determining whether the selected messages should be enabled or disabled. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageControl")] public static extern void DebugMessageControl(OpenTK.Graphics.ES20.DebugSourceControl source, OpenTK.Graphics.ES20.DebugTypeControl type, OpenTK.Graphics.ES20.DebugSeverityControl severity, Int32 count, UInt32[] ids, bool enabled); /// /// Control the reporting of debug messages in a debug context /// /// /// /// The source of debug messages to enable or disable. /// /// /// /// /// The type of debug messages to enable or disable. /// /// /// /// /// The severity of debug messages to enable or disable. /// /// /// /// /// The length of the array ids. /// /// /// /// /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. /// /// /// /// /// A Boolean flag determining whether the selected messages should be enabled or disabled. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageControl")] public static extern void DebugMessageControl(OpenTK.Graphics.ES20.DebugSourceControl source, OpenTK.Graphics.ES20.DebugTypeControl type, OpenTK.Graphics.ES20.DebugSeverityControl severity, Int32 count, ref UInt32 ids, bool enabled); /// /// Control the reporting of debug messages in a debug context /// /// /// /// The source of debug messages to enable or disable. /// /// /// /// /// The type of debug messages to enable or disable. /// /// /// /// /// The severity of debug messages to enable or disable. /// /// /// /// /// The length of the array ids. /// /// /// /// /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. /// /// /// /// /// A Boolean flag determining whether the selected messages should be enabled or disabled. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageControl")] public static extern unsafe void DebugMessageControl(OpenTK.Graphics.ES20.DebugSourceControl source, OpenTK.Graphics.ES20.DebugTypeControl type, OpenTK.Graphics.ES20.DebugSeverityControl severity, Int32 count, UInt32* ids, bool enabled); /// /// Inject an application-supplied message into the debug message queue /// /// /// /// The source of the debug message to insert. /// /// /// /// /// The type of the debug message insert. /// /// /// /// /// The user-supplied identifier of the message to insert. /// /// /// /// /// The severity of the debug messages to insert. /// /// /// /// /// The length string contained in the character array whose address is given by message. /// /// /// /// /// The address of a character array containing the message to insert. /// /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageInsert")] public static extern void DebugMessageInsert(OpenTK.Graphics.ES20.All source, OpenTK.Graphics.ES20.All type, Int32 id, OpenTK.Graphics.ES20.All severity, Int32 length, String buf); /// /// Inject an application-supplied message into the debug message queue /// /// /// /// The source of the debug message to insert. /// /// /// /// /// The type of the debug message insert. /// /// /// /// /// The user-supplied identifier of the message to insert. /// /// /// /// /// The severity of the debug messages to insert. /// /// /// /// /// The length string contained in the character array whose address is given by message. /// /// /// /// /// The address of a character array containing the message to insert. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageInsert")] public static extern void DebugMessageInsert(OpenTK.Graphics.ES20.All source, OpenTK.Graphics.ES20.All type, UInt32 id, OpenTK.Graphics.ES20.All severity, Int32 length, String buf); /// /// Inject an application-supplied message into the debug message queue /// /// /// /// The source of the debug message to insert. /// /// /// /// /// The type of the debug message insert. /// /// /// /// /// The user-supplied identifier of the message to insert. /// /// /// /// /// The severity of the debug messages to insert. /// /// /// /// /// The length string contained in the character array whose address is given by message. /// /// /// /// /// The address of a character array containing the message to insert. /// /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageInsert")] public static extern void DebugMessageInsert(OpenTK.Graphics.ES20.DebugSourceExternal source, OpenTK.Graphics.ES20.DebugType type, Int32 id, OpenTK.Graphics.ES20.DebugSeverity severity, Int32 length, String buf); /// /// Inject an application-supplied message into the debug message queue /// /// /// /// The source of the debug message to insert. /// /// /// /// /// The type of the debug message insert. /// /// /// /// /// The user-supplied identifier of the message to insert. /// /// /// /// /// The severity of the debug messages to insert. /// /// /// /// /// The length string contained in the character array whose address is given by message. /// /// /// /// /// The address of a character array containing the message to insert. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageInsert")] public static extern void DebugMessageInsert(OpenTK.Graphics.ES20.DebugSourceExternal source, OpenTK.Graphics.ES20.DebugType type, UInt32 id, OpenTK.Graphics.ES20.DebugSeverity severity, Int32 length, String buf); /// [requires: v2.0 and ES_VERSION_2_0] /// Delete named buffer objects /// /// /// /// Specifies the number of buffer objects to be deleted. /// /// /// /// /// Specifies an array of buffer objects to be deleted. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteBuffers")] public static extern void DeleteBuffer(Int32 buffers); /// [requires: v2.0 and ES_VERSION_2_0] /// Delete named buffer objects /// /// /// /// Specifies the number of buffer objects to be deleted. /// /// /// /// /// Specifies an array of buffer objects to be deleted. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteBuffers")] public static extern void DeleteBuffer(UInt32 buffers); /// [requires: v2.0 and ES_VERSION_2_0] /// Delete named buffer objects /// /// /// /// Specifies the number of buffer objects to be deleted. /// /// /// /// /// Specifies an array of buffer objects to be deleted. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteBuffers")] public static extern void DeleteBuffers(Int32 n, Int32[] buffers); /// [requires: v2.0 and ES_VERSION_2_0] /// Delete named buffer objects /// /// /// /// Specifies the number of buffer objects to be deleted. /// /// /// /// /// Specifies an array of buffer objects to be deleted. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteBuffers")] public static extern void DeleteBuffers(Int32 n, ref Int32 buffers); /// [requires: v2.0 and ES_VERSION_2_0] /// Delete named buffer objects /// /// /// /// Specifies the number of buffer objects to be deleted. /// /// /// /// /// Specifies an array of buffer objects to be deleted. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteBuffers")] public static extern unsafe void DeleteBuffers(Int32 n, Int32* buffers); /// [requires: v2.0 and ES_VERSION_2_0] /// Delete named buffer objects /// /// /// /// Specifies the number of buffer objects to be deleted. /// /// /// /// /// Specifies an array of buffer objects to be deleted. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteBuffers")] public static extern void DeleteBuffers(Int32 n, UInt32[] buffers); /// [requires: v2.0 and ES_VERSION_2_0] /// Delete named buffer objects /// /// /// /// Specifies the number of buffer objects to be deleted. /// /// /// /// /// Specifies an array of buffer objects to be deleted. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteBuffers")] public static extern void DeleteBuffers(Int32 n, ref UInt32 buffers); /// [requires: v2.0 and ES_VERSION_2_0] /// Delete named buffer objects /// /// /// /// Specifies the number of buffer objects to be deleted. /// /// /// /// /// Specifies an array of buffer objects to be deleted. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteBuffers")] public static extern unsafe void DeleteBuffers(Int32 n, UInt32* buffers); /// [requires: v2.0 and ES_VERSION_2_0] /// Delete framebuffer objects /// /// /// /// Specifies the number of framebuffer objects to be deleted. /// /// /// /// /// A pointer to an array containing n framebuffer objects to be deleted. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteFramebuffers")] public static extern void DeleteFramebuffer(Int32 framebuffers); /// [requires: v2.0 and ES_VERSION_2_0] /// Delete framebuffer objects /// /// /// /// Specifies the number of framebuffer objects to be deleted. /// /// /// /// /// A pointer to an array containing n framebuffer objects to be deleted. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteFramebuffers")] public static extern void DeleteFramebuffer(UInt32 framebuffers); /// [requires: v2.0 and ES_VERSION_2_0] /// Delete framebuffer objects /// /// /// /// Specifies the number of framebuffer objects to be deleted. /// /// /// /// /// A pointer to an array containing n framebuffer objects to be deleted. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteFramebuffers")] public static extern void DeleteFramebuffers(Int32 n, Int32[] framebuffers); /// [requires: v2.0 and ES_VERSION_2_0] /// Delete framebuffer objects /// /// /// /// Specifies the number of framebuffer objects to be deleted. /// /// /// /// /// A pointer to an array containing n framebuffer objects to be deleted. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteFramebuffers")] public static extern void DeleteFramebuffers(Int32 n, ref Int32 framebuffers); /// [requires: v2.0 and ES_VERSION_2_0] /// Delete framebuffer objects /// /// /// /// Specifies the number of framebuffer objects to be deleted. /// /// /// /// /// A pointer to an array containing n framebuffer objects to be deleted. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteFramebuffers")] public static extern unsafe void DeleteFramebuffers(Int32 n, Int32* framebuffers); /// [requires: v2.0 and ES_VERSION_2_0] /// Delete framebuffer objects /// /// /// /// Specifies the number of framebuffer objects to be deleted. /// /// /// /// /// A pointer to an array containing n framebuffer objects to be deleted. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteFramebuffers")] public static extern void DeleteFramebuffers(Int32 n, UInt32[] framebuffers); /// [requires: v2.0 and ES_VERSION_2_0] /// Delete framebuffer objects /// /// /// /// Specifies the number of framebuffer objects to be deleted. /// /// /// /// /// A pointer to an array containing n framebuffer objects to be deleted. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteFramebuffers")] public static extern void DeleteFramebuffers(Int32 n, ref UInt32 framebuffers); /// [requires: v2.0 and ES_VERSION_2_0] /// Delete framebuffer objects /// /// /// /// Specifies the number of framebuffer objects to be deleted. /// /// /// /// /// A pointer to an array containing n framebuffer objects to be deleted. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteFramebuffers")] public static extern unsafe void DeleteFramebuffers(Int32 n, UInt32* framebuffers); /// [requires: v2.0 and ES_VERSION_2_0] /// Deletes a program object /// /// /// /// Specifies the program object to be deleted. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteProgram")] public static extern void DeleteProgram(Int32 program); /// [requires: v2.0 and ES_VERSION_2_0] /// Deletes a program object /// /// /// /// Specifies the program object to be deleted. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteProgram")] public static extern void DeleteProgram(UInt32 program); /// [requires: v2.0 and ES_VERSION_2_0] /// Delete renderbuffer objects /// /// /// /// Specifies the number of renderbuffer objects to be deleted. /// /// /// /// /// A pointer to an array containing n renderbuffer objects to be deleted. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteRenderbuffers")] public static extern void DeleteRenderbuffer(Int32 renderbuffers); /// [requires: v2.0 and ES_VERSION_2_0] /// Delete renderbuffer objects /// /// /// /// Specifies the number of renderbuffer objects to be deleted. /// /// /// /// /// A pointer to an array containing n renderbuffer objects to be deleted. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteRenderbuffers")] public static extern void DeleteRenderbuffer(UInt32 renderbuffers); /// [requires: v2.0 and ES_VERSION_2_0] /// Delete renderbuffer objects /// /// /// /// Specifies the number of renderbuffer objects to be deleted. /// /// /// /// /// A pointer to an array containing n renderbuffer objects to be deleted. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteRenderbuffers")] public static extern void DeleteRenderbuffers(Int32 n, Int32[] renderbuffers); /// [requires: v2.0 and ES_VERSION_2_0] /// Delete renderbuffer objects /// /// /// /// Specifies the number of renderbuffer objects to be deleted. /// /// /// /// /// A pointer to an array containing n renderbuffer objects to be deleted. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteRenderbuffers")] public static extern void DeleteRenderbuffers(Int32 n, ref Int32 renderbuffers); /// [requires: v2.0 and ES_VERSION_2_0] /// Delete renderbuffer objects /// /// /// /// Specifies the number of renderbuffer objects to be deleted. /// /// /// /// /// A pointer to an array containing n renderbuffer objects to be deleted. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteRenderbuffers")] public static extern unsafe void DeleteRenderbuffers(Int32 n, Int32* renderbuffers); /// [requires: v2.0 and ES_VERSION_2_0] /// Delete renderbuffer objects /// /// /// /// Specifies the number of renderbuffer objects to be deleted. /// /// /// /// /// A pointer to an array containing n renderbuffer objects to be deleted. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteRenderbuffers")] public static extern void DeleteRenderbuffers(Int32 n, UInt32[] renderbuffers); /// [requires: v2.0 and ES_VERSION_2_0] /// Delete renderbuffer objects /// /// /// /// Specifies the number of renderbuffer objects to be deleted. /// /// /// /// /// A pointer to an array containing n renderbuffer objects to be deleted. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteRenderbuffers")] public static extern void DeleteRenderbuffers(Int32 n, ref UInt32 renderbuffers); /// [requires: v2.0 and ES_VERSION_2_0] /// Delete renderbuffer objects /// /// /// /// Specifies the number of renderbuffer objects to be deleted. /// /// /// /// /// A pointer to an array containing n renderbuffer objects to be deleted. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteRenderbuffers")] public static extern unsafe void DeleteRenderbuffers(Int32 n, UInt32* renderbuffers); /// [requires: v2.0 and ES_VERSION_2_0] /// Deletes a shader object /// /// /// /// Specifies the shader object to be deleted. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteShader")] public static extern void DeleteShader(Int32 shader); /// [requires: v2.0 and ES_VERSION_2_0] /// Deletes a shader object /// /// /// /// Specifies the shader object to be deleted. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteShader")] public static extern void DeleteShader(UInt32 shader); /// [requires: v2.0 and ES_VERSION_2_0] /// Delete named textures /// /// /// /// Specifies the number of textures to be deleted. /// /// /// /// /// Specifies an array of textures to be deleted. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteTextures")] public static extern void DeleteTexture(Int32 textures); /// [requires: v2.0 and ES_VERSION_2_0] /// Delete named textures /// /// /// /// Specifies the number of textures to be deleted. /// /// /// /// /// Specifies an array of textures to be deleted. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteTextures")] public static extern void DeleteTexture(UInt32 textures); /// [requires: v2.0 and ES_VERSION_2_0] /// Delete named textures /// /// /// /// Specifies the number of textures to be deleted. /// /// /// /// /// Specifies an array of textures to be deleted. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteTextures")] public static extern void DeleteTextures(Int32 n, Int32[] textures); /// [requires: v2.0 and ES_VERSION_2_0] /// Delete named textures /// /// /// /// Specifies the number of textures to be deleted. /// /// /// /// /// Specifies an array of textures to be deleted. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteTextures")] public static extern void DeleteTextures(Int32 n, ref Int32 textures); /// [requires: v2.0 and ES_VERSION_2_0] /// Delete named textures /// /// /// /// Specifies the number of textures to be deleted. /// /// /// /// /// Specifies an array of textures to be deleted. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteTextures")] public static extern unsafe void DeleteTextures(Int32 n, Int32* textures); /// [requires: v2.0 and ES_VERSION_2_0] /// Delete named textures /// /// /// /// Specifies the number of textures to be deleted. /// /// /// /// /// Specifies an array of textures to be deleted. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteTextures")] public static extern void DeleteTextures(Int32 n, UInt32[] textures); /// [requires: v2.0 and ES_VERSION_2_0] /// Delete named textures /// /// /// /// Specifies the number of textures to be deleted. /// /// /// /// /// Specifies an array of textures to be deleted. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteTextures")] public static extern void DeleteTextures(Int32 n, ref UInt32 textures); /// [requires: v2.0 and ES_VERSION_2_0] /// Delete named textures /// /// /// /// Specifies the number of textures to be deleted. /// /// /// /// /// Specifies an array of textures to be deleted. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteTextures")] public static extern unsafe void DeleteTextures(Int32 n, UInt32* textures); /// [requires: v2.0 and ES_VERSION_2_0] /// Specify the value used for depth buffer comparisons /// /// /// /// Specifies the depth comparison function. Symbolic constants GL_NEVER, GL_LESS, GL_EQUAL, GL_LEQUAL, GL_GREATER, GL_NOTEQUAL, GL_GEQUAL, and GL_ALWAYS are accepted. The initial value is GL_LESS. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDepthFunc")] public static extern void DepthFunc(OpenTK.Graphics.ES20.All func); /// [requires: v2.0 and ES_VERSION_2_0] /// Specify the value used for depth buffer comparisons /// /// /// /// Specifies the depth comparison function. Symbolic constants GL_NEVER, GL_LESS, GL_EQUAL, GL_LEQUAL, GL_GREATER, GL_NOTEQUAL, GL_GEQUAL, and GL_ALWAYS are accepted. The initial value is GL_LESS. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDepthFunc")] public static extern void DepthFunc(OpenTK.Graphics.ES20.DepthFunction func); /// [requires: v2.0 and ES_VERSION_2_0] /// Enable or disable writing into the depth buffer /// /// /// /// Specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE, depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDepthMask")] public static extern void DepthMask(bool flag); /// [requires: v2.0 and ES_VERSION_2_0] /// Specify mapping of depth values from normalized device coordinates to window coordinates /// /// /// /// Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0. /// /// /// /// /// Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDepthRangef")] public static extern void DepthRange(Single n, Single f); /// [requires: v2.0 and ES_VERSION_2_0] /// Detaches a shader object from a program object to which it is attached /// /// /// /// Specifies the program object from which to detach the shader object. /// /// /// /// /// Specifies the shader object to be detached. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDetachShader")] public static extern void DetachShader(Int32 program, Int32 shader); /// [requires: v2.0 and ES_VERSION_2_0] /// Detaches a shader object from a program object to which it is attached /// /// /// /// Specifies the program object from which to detach the shader object. /// /// /// /// /// Specifies the shader object to be detached. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDetachShader")] public static extern void DetachShader(UInt32 program, UInt32 shader); /// [requires: v2.0 and ES_VERSION_2_0] [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDisable")] public static extern void Disable(OpenTK.Graphics.ES20.All cap); /// [requires: v2.0 and ES_VERSION_2_0] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDisable")] public static extern void Disable(OpenTK.Graphics.ES20.EnableCap cap); /// [requires: v2.0 and ES_VERSION_2_0] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDisableVertexAttribArray")] public static extern void DisableVertexAttribArray(Int32 index); /// [requires: v2.0 and ES_VERSION_2_0] [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDisableVertexAttribArray")] public static extern void DisableVertexAttribArray(UInt32 index); /// [requires: v2.0 and ES_VERSION_2_0] /// Render primitives from array data /// /// /// /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. /// /// /// /// /// Specifies the starting index in the enabled arrays. /// /// /// /// /// Specifies the number of indices to be rendered. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDrawArrays")] public static extern void DrawArrays(OpenTK.Graphics.ES20.All mode, Int32 first, Int32 count); /// [requires: v2.0 and ES_VERSION_2_0] /// Render primitives from array data /// /// /// /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. /// /// /// /// /// Specifies the starting index in the enabled arrays. /// /// /// /// /// Specifies the number of indices to be rendered. /// /// [Obsolete("Use PrimitiveType overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDrawArrays")] public static extern void DrawArrays(OpenTK.Graphics.ES20.BeginMode mode, Int32 first, Int32 count); /// [requires: v2.0 and ES_VERSION_2_0] /// Render primitives from array data /// /// /// /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. /// /// /// /// /// Specifies the starting index in the enabled arrays. /// /// /// /// /// Specifies the number of indices to be rendered. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDrawArrays")] public static extern void DrawArrays(OpenTK.Graphics.ES20.PrimitiveType mode, Int32 first, Int32 count); /// [requires: v2.0 and ES_VERSION_2_0] /// Render primitives from array data /// /// /// /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. /// /// /// /// /// Specifies the number of elements to be rendered. /// /// /// /// /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. /// /// /// /// /// Specifies a pointer to the location where the indices are stored. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDrawElements")] public static extern void DrawElements(OpenTK.Graphics.ES20.All mode, Int32 count, OpenTK.Graphics.ES20.All type, IntPtr indices); /// [requires: v2.0 and ES_VERSION_2_0] /// Render primitives from array data /// /// /// /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. /// /// /// /// /// Specifies the number of elements to be rendered. /// /// /// /// /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. /// /// /// /// /// Specifies a pointer to the location where the indices are stored. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDrawElements")] public static extern void DrawElements(OpenTK.Graphics.ES20.All mode, Int32 count, OpenTK.Graphics.ES20.All type, [InAttribute, OutAttribute] T3[] indices) where T3 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Render primitives from array data /// /// /// /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. /// /// /// /// /// Specifies the number of elements to be rendered. /// /// /// /// /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. /// /// /// /// /// Specifies a pointer to the location where the indices are stored. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDrawElements")] public static extern void DrawElements(OpenTK.Graphics.ES20.All mode, Int32 count, OpenTK.Graphics.ES20.All type, [InAttribute, OutAttribute] T3[,] indices) where T3 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Render primitives from array data /// /// /// /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. /// /// /// /// /// Specifies the number of elements to be rendered. /// /// /// /// /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. /// /// /// /// /// Specifies a pointer to the location where the indices are stored. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDrawElements")] public static extern void DrawElements(OpenTK.Graphics.ES20.All mode, Int32 count, OpenTK.Graphics.ES20.All type, [InAttribute, OutAttribute] T3[,,] indices) where T3 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Render primitives from array data /// /// /// /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. /// /// /// /// /// Specifies the number of elements to be rendered. /// /// /// /// /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. /// /// /// /// /// Specifies a pointer to the location where the indices are stored. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDrawElements")] public static extern void DrawElements(OpenTK.Graphics.ES20.All mode, Int32 count, OpenTK.Graphics.ES20.All type, [InAttribute, OutAttribute] ref T3 indices) where T3 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Render primitives from array data /// /// /// /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. /// /// /// /// /// Specifies the number of elements to be rendered. /// /// /// /// /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. /// /// /// /// /// Specifies a pointer to the location where the indices are stored. /// /// [Obsolete("Use PrimitiveType overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDrawElements")] public static extern void DrawElements(OpenTK.Graphics.ES20.BeginMode mode, Int32 count, OpenTK.Graphics.ES20.DrawElementsType type, IntPtr indices); /// [requires: v2.0 and ES_VERSION_2_0] /// Render primitives from array data /// /// /// /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. /// /// /// /// /// Specifies the number of elements to be rendered. /// /// /// /// /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. /// /// /// /// /// Specifies a pointer to the location where the indices are stored. /// /// [Obsolete("Use PrimitiveType overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDrawElements")] public static extern void DrawElements(OpenTK.Graphics.ES20.BeginMode mode, Int32 count, OpenTK.Graphics.ES20.DrawElementsType type, [InAttribute, OutAttribute] T3[] indices) where T3 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Render primitives from array data /// /// /// /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. /// /// /// /// /// Specifies the number of elements to be rendered. /// /// /// /// /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. /// /// /// /// /// Specifies a pointer to the location where the indices are stored. /// /// [Obsolete("Use PrimitiveType overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDrawElements")] public static extern void DrawElements(OpenTK.Graphics.ES20.BeginMode mode, Int32 count, OpenTK.Graphics.ES20.DrawElementsType type, [InAttribute, OutAttribute] T3[,] indices) where T3 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Render primitives from array data /// /// /// /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. /// /// /// /// /// Specifies the number of elements to be rendered. /// /// /// /// /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. /// /// /// /// /// Specifies a pointer to the location where the indices are stored. /// /// [Obsolete("Use PrimitiveType overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDrawElements")] public static extern void DrawElements(OpenTK.Graphics.ES20.BeginMode mode, Int32 count, OpenTK.Graphics.ES20.DrawElementsType type, [InAttribute, OutAttribute] T3[,,] indices) where T3 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Render primitives from array data /// /// /// /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. /// /// /// /// /// Specifies the number of elements to be rendered. /// /// /// /// /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. /// /// /// /// /// Specifies a pointer to the location where the indices are stored. /// /// [Obsolete("Use PrimitiveType overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDrawElements")] public static extern void DrawElements(OpenTK.Graphics.ES20.BeginMode mode, Int32 count, OpenTK.Graphics.ES20.DrawElementsType type, [InAttribute, OutAttribute] ref T3 indices) where T3 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Render primitives from array data /// /// /// /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. /// /// /// /// /// Specifies the number of elements to be rendered. /// /// /// /// /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. /// /// /// /// /// Specifies a pointer to the location where the indices are stored. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDrawElements")] public static extern void DrawElements(OpenTK.Graphics.ES20.PrimitiveType mode, Int32 count, OpenTK.Graphics.ES20.DrawElementsType type, IntPtr indices); /// [requires: v2.0 and ES_VERSION_2_0] /// Render primitives from array data /// /// /// /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. /// /// /// /// /// Specifies the number of elements to be rendered. /// /// /// /// /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. /// /// /// /// /// Specifies a pointer to the location where the indices are stored. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDrawElements")] public static extern void DrawElements(OpenTK.Graphics.ES20.PrimitiveType mode, Int32 count, OpenTK.Graphics.ES20.DrawElementsType type, [InAttribute, OutAttribute] T3[] indices) where T3 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Render primitives from array data /// /// /// /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. /// /// /// /// /// Specifies the number of elements to be rendered. /// /// /// /// /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. /// /// /// /// /// Specifies a pointer to the location where the indices are stored. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDrawElements")] public static extern void DrawElements(OpenTK.Graphics.ES20.PrimitiveType mode, Int32 count, OpenTK.Graphics.ES20.DrawElementsType type, [InAttribute, OutAttribute] T3[,] indices) where T3 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Render primitives from array data /// /// /// /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. /// /// /// /// /// Specifies the number of elements to be rendered. /// /// /// /// /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. /// /// /// /// /// Specifies a pointer to the location where the indices are stored. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDrawElements")] public static extern void DrawElements(OpenTK.Graphics.ES20.PrimitiveType mode, Int32 count, OpenTK.Graphics.ES20.DrawElementsType type, [InAttribute, OutAttribute] T3[,,] indices) where T3 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Render primitives from array data /// /// /// /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. /// /// /// /// /// Specifies the number of elements to be rendered. /// /// /// /// /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. /// /// /// /// /// Specifies a pointer to the location where the indices are stored. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDrawElements")] public static extern void DrawElements(OpenTK.Graphics.ES20.PrimitiveType mode, Int32 count, OpenTK.Graphics.ES20.DrawElementsType type, [InAttribute, OutAttribute] ref T3 indices) where T3 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Enable or disable server-side GL capabilities /// /// /// /// Specifies a symbolic constant indicating a GL capability. /// /// /// /// /// Specifies the index of the switch to disable (for glEnablei and glDisablei only). /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glEnable")] public static extern void Enable(OpenTK.Graphics.ES20.All cap); /// [requires: v2.0 and ES_VERSION_2_0] /// Enable or disable server-side GL capabilities /// /// /// /// Specifies a symbolic constant indicating a GL capability. /// /// /// /// /// Specifies the index of the switch to disable (for glEnablei and glDisablei only). /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glEnable")] public static extern void Enable(OpenTK.Graphics.ES20.EnableCap cap); /// [requires: v2.0 and ES_VERSION_2_0] /// Enable or disable a generic vertex attribute array /// /// /// /// Specifies the index of the generic vertex attribute to be enabled or disabled. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glEnableVertexAttribArray")] public static extern void EnableVertexAttribArray(Int32 index); /// [requires: v2.0 and ES_VERSION_2_0] /// Enable or disable a generic vertex attribute array /// /// /// /// Specifies the index of the generic vertex attribute to be enabled or disabled. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glEnableVertexAttribArray")] public static extern void EnableVertexAttribArray(UInt32 index); /// [requires: v2.0 and ES_VERSION_2_0] /// Block until all GL execution is complete /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glFinish")] public static extern void Finish(); /// [requires: v2.0 and ES_VERSION_2_0] /// Force execution of GL commands in finite time /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glFlush")] public static extern void Flush(); /// [requires: v2.0 and ES_VERSION_2_0] /// Attach a renderbuffer as a logical buffer to the currently bound framebuffer object /// /// /// /// Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER. /// /// /// /// /// Specifies the attachment point of the framebuffer. /// /// /// /// /// Specifies the renderbuffer target and must be GL_RENDERBUFFER. /// /// /// /// /// Specifies the name of an existing renderbuffer object of type renderbuffertarget to attach. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glFramebufferRenderbuffer")] public static extern void FramebufferRenderbuffer(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All attachment, OpenTK.Graphics.ES20.All renderbuffertarget, Int32 renderbuffer); /// [requires: v2.0 and ES_VERSION_2_0] /// Attach a renderbuffer as a logical buffer to the currently bound framebuffer object /// /// /// /// Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER. /// /// /// /// /// Specifies the attachment point of the framebuffer. /// /// /// /// /// Specifies the renderbuffer target and must be GL_RENDERBUFFER. /// /// /// /// /// Specifies the name of an existing renderbuffer object of type renderbuffertarget to attach. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glFramebufferRenderbuffer")] public static extern void FramebufferRenderbuffer(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All attachment, OpenTK.Graphics.ES20.All renderbuffertarget, UInt32 renderbuffer); /// [requires: v2.0 and ES_VERSION_2_0] /// Attach a renderbuffer as a logical buffer to the currently bound framebuffer object /// /// /// /// Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER. /// /// /// /// /// Specifies the attachment point of the framebuffer. /// /// /// /// /// Specifies the renderbuffer target and must be GL_RENDERBUFFER. /// /// /// /// /// Specifies the name of an existing renderbuffer object of type renderbuffertarget to attach. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glFramebufferRenderbuffer")] public static extern void FramebufferRenderbuffer(OpenTK.Graphics.ES20.FramebufferTarget target, OpenTK.Graphics.ES20.All attachment, OpenTK.Graphics.ES20.RenderbufferTarget renderbuffertarget, Int32 renderbuffer); /// [requires: v2.0 and ES_VERSION_2_0] /// Attach a renderbuffer as a logical buffer to the currently bound framebuffer object /// /// /// /// Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER. /// /// /// /// /// Specifies the attachment point of the framebuffer. /// /// /// /// /// Specifies the renderbuffer target and must be GL_RENDERBUFFER. /// /// /// /// /// Specifies the name of an existing renderbuffer object of type renderbuffertarget to attach. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glFramebufferRenderbuffer")] public static extern void FramebufferRenderbuffer(OpenTK.Graphics.ES20.FramebufferTarget target, OpenTK.Graphics.ES20.All attachment, OpenTK.Graphics.ES20.RenderbufferTarget renderbuffertarget, UInt32 renderbuffer); /// [requires: v2.0 and ES_VERSION_2_0] /// Attach a renderbuffer as a logical buffer to the currently bound framebuffer object /// /// /// /// Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER. /// /// /// /// /// Specifies the attachment point of the framebuffer. /// /// /// /// /// Specifies the renderbuffer target and must be GL_RENDERBUFFER. /// /// /// /// /// Specifies the name of an existing renderbuffer object of type renderbuffertarget to attach. /// /// [Obsolete("Use FramebufferAttachment overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glFramebufferRenderbuffer")] public static extern void FramebufferRenderbuffer(OpenTK.Graphics.ES20.FramebufferTarget target, OpenTK.Graphics.ES20.FramebufferSlot attachment, OpenTK.Graphics.ES20.RenderbufferTarget renderbuffertarget, Int32 renderbuffer); /// [requires: v2.0 and ES_VERSION_2_0] /// Attach a renderbuffer as a logical buffer to the currently bound framebuffer object /// /// /// /// Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER. /// /// /// /// /// Specifies the attachment point of the framebuffer. /// /// /// /// /// Specifies the renderbuffer target and must be GL_RENDERBUFFER. /// /// /// /// /// Specifies the name of an existing renderbuffer object of type renderbuffertarget to attach. /// /// [Obsolete("Use FramebufferAttachment overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glFramebufferRenderbuffer")] public static extern void FramebufferRenderbuffer(OpenTK.Graphics.ES20.FramebufferTarget target, OpenTK.Graphics.ES20.FramebufferSlot attachment, OpenTK.Graphics.ES20.RenderbufferTarget renderbuffertarget, UInt32 renderbuffer); /// [requires: v2.0 and ES_VERSION_2_0] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glFramebufferTexture2D")] public static extern void FramebufferTexture2D(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All attachment, OpenTK.Graphics.ES20.All textarget, Int32 texture, Int32 level); /// [requires: v2.0 and ES_VERSION_2_0] [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glFramebufferTexture2D")] public static extern void FramebufferTexture2D(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All attachment, OpenTK.Graphics.ES20.All textarget, UInt32 texture, Int32 level); /// [requires: v2.0 and ES_VERSION_2_0] [Obsolete("Use TextureTarget2d overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glFramebufferTexture2D")] public static extern void FramebufferTexture2D(OpenTK.Graphics.ES20.FramebufferTarget target, OpenTK.Graphics.ES20.All attachment, OpenTK.Graphics.ES20.TextureTarget textarget, Int32 texture, Int32 level); /// [requires: v2.0 and ES_VERSION_2_0] [Obsolete("Use TextureTarget2d overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glFramebufferTexture2D")] public static extern void FramebufferTexture2D(OpenTK.Graphics.ES20.FramebufferTarget target, OpenTK.Graphics.ES20.All attachment, OpenTK.Graphics.ES20.TextureTarget textarget, UInt32 texture, Int32 level); /// [requires: v2.0 and ES_VERSION_2_0] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glFramebufferTexture2D")] public static extern void FramebufferTexture2D(OpenTK.Graphics.ES20.FramebufferTarget target, OpenTK.Graphics.ES20.All attachment, OpenTK.Graphics.ES20.TextureTarget2d textarget, Int32 texture, Int32 level); /// [requires: v2.0 and ES_VERSION_2_0] [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glFramebufferTexture2D")] public static extern void FramebufferTexture2D(OpenTK.Graphics.ES20.FramebufferTarget target, OpenTK.Graphics.ES20.All attachment, OpenTK.Graphics.ES20.TextureTarget2d textarget, UInt32 texture, Int32 level); /// [requires: v2.0 and ES_VERSION_2_0] [Obsolete("Use TextureTarget2d overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glFramebufferTexture2D")] public static extern void FramebufferTexture2D(OpenTK.Graphics.ES20.FramebufferTarget target, OpenTK.Graphics.ES20.FramebufferSlot attachment, OpenTK.Graphics.ES20.TextureTarget textarget, Int32 texture, Int32 level); /// [requires: v2.0 and ES_VERSION_2_0] [Obsolete("Use TextureTarget2d overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glFramebufferTexture2D")] public static extern void FramebufferTexture2D(OpenTK.Graphics.ES20.FramebufferTarget target, OpenTK.Graphics.ES20.FramebufferSlot attachment, OpenTK.Graphics.ES20.TextureTarget textarget, UInt32 texture, Int32 level); /// [requires: v2.0 and ES_VERSION_2_0] /// Define front- and back-facing polygons /// /// /// /// Specifies the orientation of front-facing polygons. GL_CW and GL_CCW are accepted. The initial value is GL_CCW. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glFrontFace")] public static extern void FrontFace(OpenTK.Graphics.ES20.All mode); /// [requires: v2.0 and ES_VERSION_2_0] /// Define front- and back-facing polygons /// /// /// /// Specifies the orientation of front-facing polygons. GL_CW and GL_CCW are accepted. The initial value is GL_CCW. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glFrontFace")] public static extern void FrontFace(OpenTK.Graphics.ES20.FrontFaceDirection mode); /// [requires: v2.0 and ES_VERSION_2_0] /// Generate buffer object names /// /// /// /// Specifies the number of buffer object names to be generated. /// /// /// /// /// Specifies an array in which the generated buffer object names are stored. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenBuffers")] public static extern Int32 GenBuffer(); /// [requires: v2.0 and ES_VERSION_2_0] /// Generate buffer object names /// /// /// /// Specifies the number of buffer object names to be generated. /// /// /// /// /// Specifies an array in which the generated buffer object names are stored. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenBuffers")] public static extern void GenBuffers(Int32 n, [OutAttribute] Int32[] buffers); /// [requires: v2.0 and ES_VERSION_2_0] /// Generate buffer object names /// /// /// /// Specifies the number of buffer object names to be generated. /// /// /// /// /// Specifies an array in which the generated buffer object names are stored. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenBuffers")] public static extern void GenBuffers(Int32 n, [OutAttribute] out Int32 buffers); /// [requires: v2.0 and ES_VERSION_2_0] /// Generate buffer object names /// /// /// /// Specifies the number of buffer object names to be generated. /// /// /// /// /// Specifies an array in which the generated buffer object names are stored. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenBuffers")] public static extern unsafe void GenBuffers(Int32 n, [OutAttribute] Int32* buffers); /// [requires: v2.0 and ES_VERSION_2_0] /// Generate buffer object names /// /// /// /// Specifies the number of buffer object names to be generated. /// /// /// /// /// Specifies an array in which the generated buffer object names are stored. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenBuffers")] public static extern void GenBuffers(Int32 n, [OutAttribute] UInt32[] buffers); /// [requires: v2.0 and ES_VERSION_2_0] /// Generate buffer object names /// /// /// /// Specifies the number of buffer object names to be generated. /// /// /// /// /// Specifies an array in which the generated buffer object names are stored. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenBuffers")] public static extern void GenBuffers(Int32 n, [OutAttribute] out UInt32 buffers); /// [requires: v2.0 and ES_VERSION_2_0] /// Generate buffer object names /// /// /// /// Specifies the number of buffer object names to be generated. /// /// /// /// /// Specifies an array in which the generated buffer object names are stored. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenBuffers")] public static extern unsafe void GenBuffers(Int32 n, [OutAttribute] UInt32* buffers); /// [requires: v2.0 and ES_VERSION_2_0] /// Generate mipmaps for a specified texture target /// /// /// /// Specifies the target to which the texture whose mimaps to generate is bound. target must be GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY or GL_TEXTURE_CUBE_MAP. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenerateMipmap")] public static extern void GenerateMipmap(OpenTK.Graphics.ES20.All target); /// [requires: v2.0 and ES_VERSION_2_0] /// Generate mipmaps for a specified texture target /// /// /// /// Specifies the target to which the texture whose mimaps to generate is bound. target must be GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY or GL_TEXTURE_CUBE_MAP. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenerateMipmap")] public static extern void GenerateMipmap(OpenTK.Graphics.ES20.TextureTarget target); /// [requires: v2.0 and ES_VERSION_2_0] /// Generate framebuffer object names /// /// /// /// Specifies the number of framebuffer object names to generate. /// /// /// /// /// Specifies an array in which the generated framebuffer object names are stored. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenFramebuffers")] public static extern Int32 GenFramebuffer(); /// [requires: v2.0 and ES_VERSION_2_0] /// Generate framebuffer object names /// /// /// /// Specifies the number of framebuffer object names to generate. /// /// /// /// /// Specifies an array in which the generated framebuffer object names are stored. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenFramebuffers")] public static extern void GenFramebuffers(Int32 n, [OutAttribute] Int32[] framebuffers); /// [requires: v2.0 and ES_VERSION_2_0] /// Generate framebuffer object names /// /// /// /// Specifies the number of framebuffer object names to generate. /// /// /// /// /// Specifies an array in which the generated framebuffer object names are stored. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenFramebuffers")] public static extern void GenFramebuffers(Int32 n, [OutAttribute] out Int32 framebuffers); /// [requires: v2.0 and ES_VERSION_2_0] /// Generate framebuffer object names /// /// /// /// Specifies the number of framebuffer object names to generate. /// /// /// /// /// Specifies an array in which the generated framebuffer object names are stored. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenFramebuffers")] public static extern unsafe void GenFramebuffers(Int32 n, [OutAttribute] Int32* framebuffers); /// [requires: v2.0 and ES_VERSION_2_0] /// Generate framebuffer object names /// /// /// /// Specifies the number of framebuffer object names to generate. /// /// /// /// /// Specifies an array in which the generated framebuffer object names are stored. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenFramebuffers")] public static extern void GenFramebuffers(Int32 n, [OutAttribute] UInt32[] framebuffers); /// [requires: v2.0 and ES_VERSION_2_0] /// Generate framebuffer object names /// /// /// /// Specifies the number of framebuffer object names to generate. /// /// /// /// /// Specifies an array in which the generated framebuffer object names are stored. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenFramebuffers")] public static extern void GenFramebuffers(Int32 n, [OutAttribute] out UInt32 framebuffers); /// [requires: v2.0 and ES_VERSION_2_0] /// Generate framebuffer object names /// /// /// /// Specifies the number of framebuffer object names to generate. /// /// /// /// /// Specifies an array in which the generated framebuffer object names are stored. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenFramebuffers")] public static extern unsafe void GenFramebuffers(Int32 n, [OutAttribute] UInt32* framebuffers); /// [requires: v2.0 and ES_VERSION_2_0] /// Generate renderbuffer object names /// /// /// /// Specifies the number of renderbuffer object names to generate. /// /// /// /// /// Specifies an array in which the generated renderbuffer object names are stored. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenRenderbuffers")] public static extern Int32 GenRenderbuffer(); /// [requires: v2.0 and ES_VERSION_2_0] /// Generate renderbuffer object names /// /// /// /// Specifies the number of renderbuffer object names to generate. /// /// /// /// /// Specifies an array in which the generated renderbuffer object names are stored. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenRenderbuffers")] public static extern void GenRenderbuffers(Int32 n, [OutAttribute] Int32[] renderbuffers); /// [requires: v2.0 and ES_VERSION_2_0] /// Generate renderbuffer object names /// /// /// /// Specifies the number of renderbuffer object names to generate. /// /// /// /// /// Specifies an array in which the generated renderbuffer object names are stored. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenRenderbuffers")] public static extern void GenRenderbuffers(Int32 n, [OutAttribute] out Int32 renderbuffers); /// [requires: v2.0 and ES_VERSION_2_0] /// Generate renderbuffer object names /// /// /// /// Specifies the number of renderbuffer object names to generate. /// /// /// /// /// Specifies an array in which the generated renderbuffer object names are stored. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenRenderbuffers")] public static extern unsafe void GenRenderbuffers(Int32 n, [OutAttribute] Int32* renderbuffers); /// [requires: v2.0 and ES_VERSION_2_0] /// Generate renderbuffer object names /// /// /// /// Specifies the number of renderbuffer object names to generate. /// /// /// /// /// Specifies an array in which the generated renderbuffer object names are stored. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenRenderbuffers")] public static extern void GenRenderbuffers(Int32 n, [OutAttribute] UInt32[] renderbuffers); /// [requires: v2.0 and ES_VERSION_2_0] /// Generate renderbuffer object names /// /// /// /// Specifies the number of renderbuffer object names to generate. /// /// /// /// /// Specifies an array in which the generated renderbuffer object names are stored. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenRenderbuffers")] public static extern void GenRenderbuffers(Int32 n, [OutAttribute] out UInt32 renderbuffers); /// [requires: v2.0 and ES_VERSION_2_0] /// Generate renderbuffer object names /// /// /// /// Specifies the number of renderbuffer object names to generate. /// /// /// /// /// Specifies an array in which the generated renderbuffer object names are stored. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenRenderbuffers")] public static extern unsafe void GenRenderbuffers(Int32 n, [OutAttribute] UInt32* renderbuffers); /// [requires: v2.0 and ES_VERSION_2_0] /// Generate texture names /// /// /// /// Specifies the number of texture names to be generated. /// /// /// /// /// Specifies an array in which the generated texture names are stored. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenTextures")] public static extern Int32 GenTexture(); /// [requires: v2.0 and ES_VERSION_2_0] /// Generate texture names /// /// /// /// Specifies the number of texture names to be generated. /// /// /// /// /// Specifies an array in which the generated texture names are stored. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenTextures")] public static extern void GenTextures(Int32 n, [OutAttribute] Int32[] textures); /// [requires: v2.0 and ES_VERSION_2_0] /// Generate texture names /// /// /// /// Specifies the number of texture names to be generated. /// /// /// /// /// Specifies an array in which the generated texture names are stored. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenTextures")] public static extern void GenTextures(Int32 n, [OutAttribute] out Int32 textures); /// [requires: v2.0 and ES_VERSION_2_0] /// Generate texture names /// /// /// /// Specifies the number of texture names to be generated. /// /// /// /// /// Specifies an array in which the generated texture names are stored. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenTextures")] public static extern unsafe void GenTextures(Int32 n, [OutAttribute] Int32* textures); /// [requires: v2.0 and ES_VERSION_2_0] /// Generate texture names /// /// /// /// Specifies the number of texture names to be generated. /// /// /// /// /// Specifies an array in which the generated texture names are stored. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenTextures")] public static extern void GenTextures(Int32 n, [OutAttribute] UInt32[] textures); /// [requires: v2.0 and ES_VERSION_2_0] /// Generate texture names /// /// /// /// Specifies the number of texture names to be generated. /// /// /// /// /// Specifies an array in which the generated texture names are stored. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenTextures")] public static extern void GenTextures(Int32 n, [OutAttribute] out UInt32 textures); /// [requires: v2.0 and ES_VERSION_2_0] /// Generate texture names /// /// /// /// Specifies the number of texture names to be generated. /// /// /// /// /// Specifies an array in which the generated texture names are stored. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenTextures")] public static extern unsafe void GenTextures(Int32 n, [OutAttribute] UInt32* textures); /// [requires: v2.0 and ES_VERSION_2_0] /// Returns information about an active attribute variable for the specified program object /// /// /// /// Specifies the program object to be queried. /// /// /// /// /// Specifies the index of the attribute variable to be queried. /// /// /// /// /// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. /// /// /// /// /// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed. /// /// /// /// /// Returns the size of the attribute variable. /// /// /// /// /// Returns the data type of the attribute variable. /// /// /// /// /// Returns a null terminated string containing the name of the attribute variable. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetActiveAttrib")] public static extern void GetActiveAttrib(Int32 program, Int32 index, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] out Int32 size, [OutAttribute] out OpenTK.Graphics.ES20.ActiveAttribType type, [OutAttribute] StringBuilder name); /// [requires: v2.0 and ES_VERSION_2_0] /// Returns information about an active attribute variable for the specified program object /// /// /// /// Specifies the program object to be queried. /// /// /// /// /// Specifies the index of the attribute variable to be queried. /// /// /// /// /// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. /// /// /// /// /// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed. /// /// /// /// /// Returns the size of the attribute variable. /// /// /// /// /// Returns the data type of the attribute variable. /// /// /// /// /// Returns a null terminated string containing the name of the attribute variable. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetActiveAttrib")] public static extern void GetActiveAttrib(Int32 program, Int32 index, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] out Int32 size, [OutAttribute] out OpenTK.Graphics.ES20.All type, [OutAttribute] StringBuilder name); /// [requires: v2.0 and ES_VERSION_2_0] /// Returns information about an active attribute variable for the specified program object /// /// /// /// Specifies the program object to be queried. /// /// /// /// /// Specifies the index of the attribute variable to be queried. /// /// /// /// /// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. /// /// /// /// /// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed. /// /// /// /// /// Returns the size of the attribute variable. /// /// /// /// /// Returns the data type of the attribute variable. /// /// /// /// /// Returns a null terminated string containing the name of the attribute variable. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetActiveAttrib")] public static extern unsafe void GetActiveAttrib(Int32 program, Int32 index, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] Int32* size, [OutAttribute] OpenTK.Graphics.ES20.ActiveAttribType* type, [OutAttribute] StringBuilder name); /// [requires: v2.0 and ES_VERSION_2_0] /// Returns information about an active attribute variable for the specified program object /// /// /// /// Specifies the program object to be queried. /// /// /// /// /// Specifies the index of the attribute variable to be queried. /// /// /// /// /// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. /// /// /// /// /// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed. /// /// /// /// /// Returns the size of the attribute variable. /// /// /// /// /// Returns the data type of the attribute variable. /// /// /// /// /// Returns a null terminated string containing the name of the attribute variable. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetActiveAttrib")] public static extern unsafe void GetActiveAttrib(Int32 program, Int32 index, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] Int32* size, [OutAttribute] OpenTK.Graphics.ES20.All* type, [OutAttribute] StringBuilder name); /// [requires: v2.0 and ES_VERSION_2_0] /// Returns information about an active attribute variable for the specified program object /// /// /// /// Specifies the program object to be queried. /// /// /// /// /// Specifies the index of the attribute variable to be queried. /// /// /// /// /// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. /// /// /// /// /// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed. /// /// /// /// /// Returns the size of the attribute variable. /// /// /// /// /// Returns the data type of the attribute variable. /// /// /// /// /// Returns a null terminated string containing the name of the attribute variable. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetActiveAttrib")] public static extern void GetActiveAttrib(UInt32 program, UInt32 index, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] out Int32 size, [OutAttribute] out OpenTK.Graphics.ES20.ActiveAttribType type, [OutAttribute] StringBuilder name); /// [requires: v2.0 and ES_VERSION_2_0] /// Returns information about an active attribute variable for the specified program object /// /// /// /// Specifies the program object to be queried. /// /// /// /// /// Specifies the index of the attribute variable to be queried. /// /// /// /// /// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. /// /// /// /// /// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed. /// /// /// /// /// Returns the size of the attribute variable. /// /// /// /// /// Returns the data type of the attribute variable. /// /// /// /// /// Returns a null terminated string containing the name of the attribute variable. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetActiveAttrib")] public static extern void GetActiveAttrib(UInt32 program, UInt32 index, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] out Int32 size, [OutAttribute] out OpenTK.Graphics.ES20.All type, [OutAttribute] StringBuilder name); /// [requires: v2.0 and ES_VERSION_2_0] /// Returns information about an active attribute variable for the specified program object /// /// /// /// Specifies the program object to be queried. /// /// /// /// /// Specifies the index of the attribute variable to be queried. /// /// /// /// /// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. /// /// /// /// /// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed. /// /// /// /// /// Returns the size of the attribute variable. /// /// /// /// /// Returns the data type of the attribute variable. /// /// /// /// /// Returns a null terminated string containing the name of the attribute variable. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetActiveAttrib")] public static extern unsafe void GetActiveAttrib(UInt32 program, UInt32 index, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] Int32* size, [OutAttribute] OpenTK.Graphics.ES20.ActiveAttribType* type, [OutAttribute] StringBuilder name); /// [requires: v2.0 and ES_VERSION_2_0] /// Returns information about an active attribute variable for the specified program object /// /// /// /// Specifies the program object to be queried. /// /// /// /// /// Specifies the index of the attribute variable to be queried. /// /// /// /// /// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. /// /// /// /// /// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed. /// /// /// /// /// Returns the size of the attribute variable. /// /// /// /// /// Returns the data type of the attribute variable. /// /// /// /// /// Returns a null terminated string containing the name of the attribute variable. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetActiveAttrib")] public static extern unsafe void GetActiveAttrib(UInt32 program, UInt32 index, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] Int32* size, [OutAttribute] OpenTK.Graphics.ES20.All* type, [OutAttribute] StringBuilder name); /// [requires: v2.0 and ES_VERSION_2_0] /// Returns information about an active uniform variable for the specified program object /// /// /// /// Specifies the program object to be queried. /// /// /// /// /// Specifies the index of the uniform variable to be queried. /// /// /// /// /// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. /// /// /// /// /// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed. /// /// /// /// /// Returns the size of the uniform variable. /// /// /// /// /// Returns the data type of the uniform variable. /// /// /// /// /// Returns a null terminated string containing the name of the uniform variable. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetActiveUniform")] public static extern void GetActiveUniform(Int32 program, Int32 index, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] out Int32 size, [OutAttribute] out OpenTK.Graphics.ES20.ActiveUniformType type, [OutAttribute] StringBuilder name); /// [requires: v2.0 and ES_VERSION_2_0] /// Returns information about an active uniform variable for the specified program object /// /// /// /// Specifies the program object to be queried. /// /// /// /// /// Specifies the index of the uniform variable to be queried. /// /// /// /// /// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. /// /// /// /// /// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed. /// /// /// /// /// Returns the size of the uniform variable. /// /// /// /// /// Returns the data type of the uniform variable. /// /// /// /// /// Returns a null terminated string containing the name of the uniform variable. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetActiveUniform")] public static extern void GetActiveUniform(Int32 program, Int32 index, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] out Int32 size, [OutAttribute] out OpenTK.Graphics.ES20.All type, [OutAttribute] StringBuilder name); /// [requires: v2.0 and ES_VERSION_2_0] /// Returns information about an active uniform variable for the specified program object /// /// /// /// Specifies the program object to be queried. /// /// /// /// /// Specifies the index of the uniform variable to be queried. /// /// /// /// /// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. /// /// /// /// /// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed. /// /// /// /// /// Returns the size of the uniform variable. /// /// /// /// /// Returns the data type of the uniform variable. /// /// /// /// /// Returns a null terminated string containing the name of the uniform variable. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetActiveUniform")] public static extern unsafe void GetActiveUniform(Int32 program, Int32 index, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] Int32* size, [OutAttribute] OpenTK.Graphics.ES20.ActiveUniformType* type, [OutAttribute] StringBuilder name); /// [requires: v2.0 and ES_VERSION_2_0] /// Returns information about an active uniform variable for the specified program object /// /// /// /// Specifies the program object to be queried. /// /// /// /// /// Specifies the index of the uniform variable to be queried. /// /// /// /// /// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. /// /// /// /// /// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed. /// /// /// /// /// Returns the size of the uniform variable. /// /// /// /// /// Returns the data type of the uniform variable. /// /// /// /// /// Returns a null terminated string containing the name of the uniform variable. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetActiveUniform")] public static extern unsafe void GetActiveUniform(Int32 program, Int32 index, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] Int32* size, [OutAttribute] OpenTK.Graphics.ES20.All* type, [OutAttribute] StringBuilder name); /// [requires: v2.0 and ES_VERSION_2_0] /// Returns information about an active uniform variable for the specified program object /// /// /// /// Specifies the program object to be queried. /// /// /// /// /// Specifies the index of the uniform variable to be queried. /// /// /// /// /// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. /// /// /// /// /// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed. /// /// /// /// /// Returns the size of the uniform variable. /// /// /// /// /// Returns the data type of the uniform variable. /// /// /// /// /// Returns a null terminated string containing the name of the uniform variable. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetActiveUniform")] public static extern void GetActiveUniform(UInt32 program, UInt32 index, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] out Int32 size, [OutAttribute] out OpenTK.Graphics.ES20.ActiveUniformType type, [OutAttribute] StringBuilder name); /// [requires: v2.0 and ES_VERSION_2_0] /// Returns information about an active uniform variable for the specified program object /// /// /// /// Specifies the program object to be queried. /// /// /// /// /// Specifies the index of the uniform variable to be queried. /// /// /// /// /// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. /// /// /// /// /// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed. /// /// /// /// /// Returns the size of the uniform variable. /// /// /// /// /// Returns the data type of the uniform variable. /// /// /// /// /// Returns a null terminated string containing the name of the uniform variable. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetActiveUniform")] public static extern void GetActiveUniform(UInt32 program, UInt32 index, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] out Int32 size, [OutAttribute] out OpenTK.Graphics.ES20.All type, [OutAttribute] StringBuilder name); /// [requires: v2.0 and ES_VERSION_2_0] /// Returns information about an active uniform variable for the specified program object /// /// /// /// Specifies the program object to be queried. /// /// /// /// /// Specifies the index of the uniform variable to be queried. /// /// /// /// /// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. /// /// /// /// /// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed. /// /// /// /// /// Returns the size of the uniform variable. /// /// /// /// /// Returns the data type of the uniform variable. /// /// /// /// /// Returns a null terminated string containing the name of the uniform variable. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetActiveUniform")] public static extern unsafe void GetActiveUniform(UInt32 program, UInt32 index, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] Int32* size, [OutAttribute] OpenTK.Graphics.ES20.ActiveUniformType* type, [OutAttribute] StringBuilder name); /// [requires: v2.0 and ES_VERSION_2_0] /// Returns information about an active uniform variable for the specified program object /// /// /// /// Specifies the program object to be queried. /// /// /// /// /// Specifies the index of the uniform variable to be queried. /// /// /// /// /// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. /// /// /// /// /// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed. /// /// /// /// /// Returns the size of the uniform variable. /// /// /// /// /// Returns the data type of the uniform variable. /// /// /// /// /// Returns a null terminated string containing the name of the uniform variable. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetActiveUniform")] public static extern unsafe void GetActiveUniform(UInt32 program, UInt32 index, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] Int32* size, [OutAttribute] OpenTK.Graphics.ES20.All* type, [OutAttribute] StringBuilder name); /// [requires: v2.0 and ES_VERSION_2_0] /// Returns the handles of the shader objects attached to a program object /// /// /// /// Specifies the program object to be queried. /// /// /// /// /// Specifies the size of the array for storing the returned object names. /// /// /// /// /// Returns the number of names actually returned in shaders. /// /// /// /// /// Specifies an array that is used to return the names of attached shader objects. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetAttachedShaders")] public static extern void GetAttachedShaders(Int32 program, Int32 maxCount, [OutAttribute] out Int32 count, [OutAttribute] Int32[] shaders); /// [requires: v2.0 and ES_VERSION_2_0] /// Returns the handles of the shader objects attached to a program object /// /// /// /// Specifies the program object to be queried. /// /// /// /// /// Specifies the size of the array for storing the returned object names. /// /// /// /// /// Returns the number of names actually returned in shaders. /// /// /// /// /// Specifies an array that is used to return the names of attached shader objects. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetAttachedShaders")] public static extern void GetAttachedShaders(Int32 program, Int32 maxCount, [OutAttribute] out Int32 count, [OutAttribute] out Int32 shaders); /// [requires: v2.0 and ES_VERSION_2_0] /// Returns the handles of the shader objects attached to a program object /// /// /// /// Specifies the program object to be queried. /// /// /// /// /// Specifies the size of the array for storing the returned object names. /// /// /// /// /// Returns the number of names actually returned in shaders. /// /// /// /// /// Specifies an array that is used to return the names of attached shader objects. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetAttachedShaders")] public static extern unsafe void GetAttachedShaders(Int32 program, Int32 maxCount, [OutAttribute] Int32* count, [OutAttribute] Int32* shaders); /// [requires: v2.0 and ES_VERSION_2_0] /// Returns the handles of the shader objects attached to a program object /// /// /// /// Specifies the program object to be queried. /// /// /// /// /// Specifies the size of the array for storing the returned object names. /// /// /// /// /// Returns the number of names actually returned in shaders. /// /// /// /// /// Specifies an array that is used to return the names of attached shader objects. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetAttachedShaders")] public static extern void GetAttachedShaders(UInt32 program, Int32 maxCount, [OutAttribute] out Int32 count, [OutAttribute] UInt32[] shaders); /// [requires: v2.0 and ES_VERSION_2_0] /// Returns the handles of the shader objects attached to a program object /// /// /// /// Specifies the program object to be queried. /// /// /// /// /// Specifies the size of the array for storing the returned object names. /// /// /// /// /// Returns the number of names actually returned in shaders. /// /// /// /// /// Specifies an array that is used to return the names of attached shader objects. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetAttachedShaders")] public static extern void GetAttachedShaders(UInt32 program, Int32 maxCount, [OutAttribute] out Int32 count, [OutAttribute] out UInt32 shaders); /// [requires: v2.0 and ES_VERSION_2_0] /// Returns the handles of the shader objects attached to a program object /// /// /// /// Specifies the program object to be queried. /// /// /// /// /// Specifies the size of the array for storing the returned object names. /// /// /// /// /// Returns the number of names actually returned in shaders. /// /// /// /// /// Specifies an array that is used to return the names of attached shader objects. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetAttachedShaders")] public static extern unsafe void GetAttachedShaders(UInt32 program, Int32 maxCount, [OutAttribute] Int32* count, [OutAttribute] UInt32* shaders); /// [requires: v2.0 and ES_VERSION_2_0] /// Returns the location of an attribute variable /// /// /// /// Specifies the program object to be queried. /// /// /// /// /// Points to a null terminated string containing the name of the attribute variable whose location is to be queried. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetAttribLocation")] public static extern Int32 GetAttribLocation(Int32 program, String name); /// [requires: v2.0 and ES_VERSION_2_0] /// Returns the location of an attribute variable /// /// /// /// Specifies the program object to be queried. /// /// /// /// /// Points to a null terminated string containing the name of the attribute variable whose location is to be queried. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetAttribLocation")] public static extern Int32 GetAttribLocation(UInt32 program, String name); /// [requires: v2.0 and ES_VERSION_2_0] [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetBooleanv")] public static extern bool GetBoolean(OpenTK.Graphics.ES20.All pname); /// [requires: v2.0 and ES_VERSION_2_0] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetBooleanv")] public static extern bool GetBoolean(OpenTK.Graphics.ES20.GetPName pname); /// [requires: v2.0 and ES_VERSION_2_0] [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetBooleanv")] public static extern void GetBoolean(OpenTK.Graphics.ES20.All pname, [OutAttribute] bool[] data); /// [requires: v2.0 and ES_VERSION_2_0] [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetBooleanv")] public static extern void GetBoolean(OpenTK.Graphics.ES20.All pname, [OutAttribute] out bool data); /// [requires: v2.0 and ES_VERSION_2_0] [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetBooleanv")] public static extern unsafe void GetBoolean(OpenTK.Graphics.ES20.All pname, [OutAttribute] bool* data); /// [requires: v2.0 and ES_VERSION_2_0] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetBooleanv")] public static extern void GetBoolean(OpenTK.Graphics.ES20.GetPName pname, [OutAttribute] bool[] data); /// [requires: v2.0 and ES_VERSION_2_0] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetBooleanv")] public static extern void GetBoolean(OpenTK.Graphics.ES20.GetPName pname, [OutAttribute] out bool data); /// [requires: v2.0 and ES_VERSION_2_0] [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetBooleanv")] public static extern unsafe void GetBoolean(OpenTK.Graphics.ES20.GetPName pname, [OutAttribute] bool* data); /// [requires: v2.0 and ES_VERSION_2_0] /// Return parameters of a buffer object /// /// /// /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, or GL_PIXEL_UNPACK_BUFFER. /// /// /// /// /// Specifies the symbolic name of a buffer object parameter. Accepted values are GL_BUFFER_ACCESS, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, or GL_BUFFER_USAGE. /// /// /// /// /// Returns the requested parameter. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetBufferParameteriv")] public static extern void GetBufferParameter(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All pname, [OutAttribute] Int32[] @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Return parameters of a buffer object /// /// /// /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, or GL_PIXEL_UNPACK_BUFFER. /// /// /// /// /// Specifies the symbolic name of a buffer object parameter. Accepted values are GL_BUFFER_ACCESS, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, or GL_BUFFER_USAGE. /// /// /// /// /// Returns the requested parameter. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetBufferParameteriv")] public static extern void GetBufferParameter(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All pname, [OutAttribute] out Int32 @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Return parameters of a buffer object /// /// /// /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, or GL_PIXEL_UNPACK_BUFFER. /// /// /// /// /// Specifies the symbolic name of a buffer object parameter. Accepted values are GL_BUFFER_ACCESS, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, or GL_BUFFER_USAGE. /// /// /// /// /// Returns the requested parameter. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetBufferParameteriv")] public static extern unsafe void GetBufferParameter(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All pname, [OutAttribute] Int32* @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Return parameters of a buffer object /// /// /// /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, or GL_PIXEL_UNPACK_BUFFER. /// /// /// /// /// Specifies the symbolic name of a buffer object parameter. Accepted values are GL_BUFFER_ACCESS, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, or GL_BUFFER_USAGE. /// /// /// /// /// Returns the requested parameter. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetBufferParameteriv")] public static extern void GetBufferParameter(OpenTK.Graphics.ES20.BufferTarget target, OpenTK.Graphics.ES20.BufferParameterName pname, [OutAttribute] Int32[] @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Return parameters of a buffer object /// /// /// /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, or GL_PIXEL_UNPACK_BUFFER. /// /// /// /// /// Specifies the symbolic name of a buffer object parameter. Accepted values are GL_BUFFER_ACCESS, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, or GL_BUFFER_USAGE. /// /// /// /// /// Returns the requested parameter. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetBufferParameteriv")] public static extern void GetBufferParameter(OpenTK.Graphics.ES20.BufferTarget target, OpenTK.Graphics.ES20.BufferParameterName pname, [OutAttribute] out Int32 @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Return parameters of a buffer object /// /// /// /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, or GL_PIXEL_UNPACK_BUFFER. /// /// /// /// /// Specifies the symbolic name of a buffer object parameter. Accepted values are GL_BUFFER_ACCESS, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, or GL_BUFFER_USAGE. /// /// /// /// /// Returns the requested parameter. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetBufferParameteriv")] public static extern unsafe void GetBufferParameter(OpenTK.Graphics.ES20.BufferTarget target, OpenTK.Graphics.ES20.BufferParameterName pname, [OutAttribute] Int32* @params); /// /// Retrieve messages from the debug message log /// /// /// /// The number of debug messages to retrieve from the log. /// /// /// /// /// The size of the buffer whose address is given by messageLog. /// /// /// /// /// The address of an array of variables to receive the sources of the retrieved messages. /// /// /// /// /// The address of an array of variables to receive the types of the retrieved messages. /// /// /// /// /// The address of an array of unsigned integers to receive the ids of the retrieved messages. /// /// /// /// /// The address of an array of variables to receive the severites of the retrieved messages. /// /// /// /// /// The address of an array of variables to receive the lengths of the received messages. /// /// /// /// /// The address of an array of characters that will receive the messages. /// /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetDebugMessageLog")] public static extern Int32 GetDebugMessageLog(Int32 count, Int32 bufSize, [OutAttribute] OpenTK.Graphics.ES20.All[] sources, [OutAttribute] OpenTK.Graphics.ES20.All[] types, [OutAttribute] Int32[] ids, [OutAttribute] OpenTK.Graphics.ES20.All[] severities, [OutAttribute] Int32[] lengths, [OutAttribute] StringBuilder messageLog); /// /// Retrieve messages from the debug message log /// /// /// /// The number of debug messages to retrieve from the log. /// /// /// /// /// The size of the buffer whose address is given by messageLog. /// /// /// /// /// The address of an array of variables to receive the sources of the retrieved messages. /// /// /// /// /// The address of an array of variables to receive the types of the retrieved messages. /// /// /// /// /// The address of an array of unsigned integers to receive the ids of the retrieved messages. /// /// /// /// /// The address of an array of variables to receive the severites of the retrieved messages. /// /// /// /// /// The address of an array of variables to receive the lengths of the received messages. /// /// /// /// /// The address of an array of characters that will receive the messages. /// /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetDebugMessageLog")] public static extern Int32 GetDebugMessageLog(Int32 count, Int32 bufSize, [OutAttribute] out OpenTK.Graphics.ES20.All sources, [OutAttribute] out OpenTK.Graphics.ES20.All types, [OutAttribute] out Int32 ids, [OutAttribute] out OpenTK.Graphics.ES20.All severities, [OutAttribute] out Int32 lengths, [OutAttribute] StringBuilder messageLog); /// /// Retrieve messages from the debug message log /// /// /// /// The number of debug messages to retrieve from the log. /// /// /// /// /// The size of the buffer whose address is given by messageLog. /// /// /// /// /// The address of an array of variables to receive the sources of the retrieved messages. /// /// /// /// /// The address of an array of variables to receive the types of the retrieved messages. /// /// /// /// /// The address of an array of unsigned integers to receive the ids of the retrieved messages. /// /// /// /// /// The address of an array of variables to receive the severites of the retrieved messages. /// /// /// /// /// The address of an array of variables to receive the lengths of the received messages. /// /// /// /// /// The address of an array of characters that will receive the messages. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetDebugMessageLog")] public static extern unsafe Int32 GetDebugMessageLog(Int32 count, Int32 bufSize, [OutAttribute] OpenTK.Graphics.ES20.All* sources, [OutAttribute] OpenTK.Graphics.ES20.All* types, [OutAttribute] Int32* ids, [OutAttribute] OpenTK.Graphics.ES20.All* severities, [OutAttribute] Int32* lengths, [OutAttribute] StringBuilder messageLog); /// /// Retrieve messages from the debug message log /// /// /// /// The number of debug messages to retrieve from the log. /// /// /// /// /// The size of the buffer whose address is given by messageLog. /// /// /// /// /// The address of an array of variables to receive the sources of the retrieved messages. /// /// /// /// /// The address of an array of variables to receive the types of the retrieved messages. /// /// /// /// /// The address of an array of unsigned integers to receive the ids of the retrieved messages. /// /// /// /// /// The address of an array of variables to receive the severites of the retrieved messages. /// /// /// /// /// The address of an array of variables to receive the lengths of the received messages. /// /// /// /// /// The address of an array of characters that will receive the messages. /// /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetDebugMessageLog")] public static extern Int32 GetDebugMessageLog(Int32 count, Int32 bufSize, [OutAttribute] OpenTK.Graphics.ES20.DebugSourceExternal[] sources, [OutAttribute] OpenTK.Graphics.ES20.DebugType[] types, [OutAttribute] Int32[] ids, [OutAttribute] OpenTK.Graphics.ES20.DebugSeverity[] severities, [OutAttribute] Int32[] lengths, [OutAttribute] StringBuilder messageLog); /// /// Retrieve messages from the debug message log /// /// /// /// The number of debug messages to retrieve from the log. /// /// /// /// /// The size of the buffer whose address is given by messageLog. /// /// /// /// /// The address of an array of variables to receive the sources of the retrieved messages. /// /// /// /// /// The address of an array of variables to receive the types of the retrieved messages. /// /// /// /// /// The address of an array of unsigned integers to receive the ids of the retrieved messages. /// /// /// /// /// The address of an array of variables to receive the severites of the retrieved messages. /// /// /// /// /// The address of an array of variables to receive the lengths of the received messages. /// /// /// /// /// The address of an array of characters that will receive the messages. /// /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetDebugMessageLog")] public static extern Int32 GetDebugMessageLog(Int32 count, Int32 bufSize, [OutAttribute] out OpenTK.Graphics.ES20.DebugSourceExternal sources, [OutAttribute] out OpenTK.Graphics.ES20.DebugType types, [OutAttribute] out Int32 ids, [OutAttribute] out OpenTK.Graphics.ES20.DebugSeverity severities, [OutAttribute] out Int32 lengths, [OutAttribute] StringBuilder messageLog); /// /// Retrieve messages from the debug message log /// /// /// /// The number of debug messages to retrieve from the log. /// /// /// /// /// The size of the buffer whose address is given by messageLog. /// /// /// /// /// The address of an array of variables to receive the sources of the retrieved messages. /// /// /// /// /// The address of an array of variables to receive the types of the retrieved messages. /// /// /// /// /// The address of an array of unsigned integers to receive the ids of the retrieved messages. /// /// /// /// /// The address of an array of variables to receive the severites of the retrieved messages. /// /// /// /// /// The address of an array of variables to receive the lengths of the received messages. /// /// /// /// /// The address of an array of characters that will receive the messages. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetDebugMessageLog")] public static extern unsafe Int32 GetDebugMessageLog(Int32 count, Int32 bufSize, [OutAttribute] OpenTK.Graphics.ES20.DebugSourceExternal* sources, [OutAttribute] OpenTK.Graphics.ES20.DebugType* types, [OutAttribute] Int32* ids, [OutAttribute] OpenTK.Graphics.ES20.DebugSeverity* severities, [OutAttribute] Int32* lengths, [OutAttribute] StringBuilder messageLog); /// /// Retrieve messages from the debug message log /// /// /// /// The number of debug messages to retrieve from the log. /// /// /// /// /// The size of the buffer whose address is given by messageLog. /// /// /// /// /// The address of an array of variables to receive the sources of the retrieved messages. /// /// /// /// /// The address of an array of variables to receive the types of the retrieved messages. /// /// /// /// /// The address of an array of unsigned integers to receive the ids of the retrieved messages. /// /// /// /// /// The address of an array of variables to receive the severites of the retrieved messages. /// /// /// /// /// The address of an array of variables to receive the lengths of the received messages. /// /// /// /// /// The address of an array of characters that will receive the messages. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetDebugMessageLog")] public static extern Int32 GetDebugMessageLog(UInt32 count, Int32 bufSize, [OutAttribute] OpenTK.Graphics.ES20.All[] sources, [OutAttribute] OpenTK.Graphics.ES20.All[] types, [OutAttribute] UInt32[] ids, [OutAttribute] OpenTK.Graphics.ES20.All[] severities, [OutAttribute] Int32[] lengths, [OutAttribute] StringBuilder messageLog); /// /// Retrieve messages from the debug message log /// /// /// /// The number of debug messages to retrieve from the log. /// /// /// /// /// The size of the buffer whose address is given by messageLog. /// /// /// /// /// The address of an array of variables to receive the sources of the retrieved messages. /// /// /// /// /// The address of an array of variables to receive the types of the retrieved messages. /// /// /// /// /// The address of an array of unsigned integers to receive the ids of the retrieved messages. /// /// /// /// /// The address of an array of variables to receive the severites of the retrieved messages. /// /// /// /// /// The address of an array of variables to receive the lengths of the received messages. /// /// /// /// /// The address of an array of characters that will receive the messages. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetDebugMessageLog")] public static extern Int32 GetDebugMessageLog(UInt32 count, Int32 bufSize, [OutAttribute] out OpenTK.Graphics.ES20.All sources, [OutAttribute] out OpenTK.Graphics.ES20.All types, [OutAttribute] out UInt32 ids, [OutAttribute] out OpenTK.Graphics.ES20.All severities, [OutAttribute] out Int32 lengths, [OutAttribute] StringBuilder messageLog); /// /// Retrieve messages from the debug message log /// /// /// /// The number of debug messages to retrieve from the log. /// /// /// /// /// The size of the buffer whose address is given by messageLog. /// /// /// /// /// The address of an array of variables to receive the sources of the retrieved messages. /// /// /// /// /// The address of an array of variables to receive the types of the retrieved messages. /// /// /// /// /// The address of an array of unsigned integers to receive the ids of the retrieved messages. /// /// /// /// /// The address of an array of variables to receive the severites of the retrieved messages. /// /// /// /// /// The address of an array of variables to receive the lengths of the received messages. /// /// /// /// /// The address of an array of characters that will receive the messages. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetDebugMessageLog")] public static extern unsafe Int32 GetDebugMessageLog(UInt32 count, Int32 bufSize, [OutAttribute] OpenTK.Graphics.ES20.All* sources, [OutAttribute] OpenTK.Graphics.ES20.All* types, [OutAttribute] UInt32* ids, [OutAttribute] OpenTK.Graphics.ES20.All* severities, [OutAttribute] Int32* lengths, [OutAttribute] StringBuilder messageLog); /// /// Retrieve messages from the debug message log /// /// /// /// The number of debug messages to retrieve from the log. /// /// /// /// /// The size of the buffer whose address is given by messageLog. /// /// /// /// /// The address of an array of variables to receive the sources of the retrieved messages. /// /// /// /// /// The address of an array of variables to receive the types of the retrieved messages. /// /// /// /// /// The address of an array of unsigned integers to receive the ids of the retrieved messages. /// /// /// /// /// The address of an array of variables to receive the severites of the retrieved messages. /// /// /// /// /// The address of an array of variables to receive the lengths of the received messages. /// /// /// /// /// The address of an array of characters that will receive the messages. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetDebugMessageLog")] public static extern Int32 GetDebugMessageLog(UInt32 count, Int32 bufSize, [OutAttribute] OpenTK.Graphics.ES20.DebugSourceExternal[] sources, [OutAttribute] OpenTK.Graphics.ES20.DebugType[] types, [OutAttribute] UInt32[] ids, [OutAttribute] OpenTK.Graphics.ES20.DebugSeverity[] severities, [OutAttribute] Int32[] lengths, [OutAttribute] StringBuilder messageLog); /// /// Retrieve messages from the debug message log /// /// /// /// The number of debug messages to retrieve from the log. /// /// /// /// /// The size of the buffer whose address is given by messageLog. /// /// /// /// /// The address of an array of variables to receive the sources of the retrieved messages. /// /// /// /// /// The address of an array of variables to receive the types of the retrieved messages. /// /// /// /// /// The address of an array of unsigned integers to receive the ids of the retrieved messages. /// /// /// /// /// The address of an array of variables to receive the severites of the retrieved messages. /// /// /// /// /// The address of an array of variables to receive the lengths of the received messages. /// /// /// /// /// The address of an array of characters that will receive the messages. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetDebugMessageLog")] public static extern Int32 GetDebugMessageLog(UInt32 count, Int32 bufSize, [OutAttribute] out OpenTK.Graphics.ES20.DebugSourceExternal sources, [OutAttribute] out OpenTK.Graphics.ES20.DebugType types, [OutAttribute] out UInt32 ids, [OutAttribute] out OpenTK.Graphics.ES20.DebugSeverity severities, [OutAttribute] out Int32 lengths, [OutAttribute] StringBuilder messageLog); /// /// Retrieve messages from the debug message log /// /// /// /// The number of debug messages to retrieve from the log. /// /// /// /// /// The size of the buffer whose address is given by messageLog. /// /// /// /// /// The address of an array of variables to receive the sources of the retrieved messages. /// /// /// /// /// The address of an array of variables to receive the types of the retrieved messages. /// /// /// /// /// The address of an array of unsigned integers to receive the ids of the retrieved messages. /// /// /// /// /// The address of an array of variables to receive the severites of the retrieved messages. /// /// /// /// /// The address of an array of variables to receive the lengths of the received messages. /// /// /// /// /// The address of an array of characters that will receive the messages. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetDebugMessageLog")] public static extern unsafe Int32 GetDebugMessageLog(UInt32 count, Int32 bufSize, [OutAttribute] OpenTK.Graphics.ES20.DebugSourceExternal* sources, [OutAttribute] OpenTK.Graphics.ES20.DebugType* types, [OutAttribute] UInt32* ids, [OutAttribute] OpenTK.Graphics.ES20.DebugSeverity* severities, [OutAttribute] Int32* lengths, [OutAttribute] StringBuilder messageLog); /// [requires: v2.0 and ES_VERSION_2_0] /// Return error information /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetError")] public static extern OpenTK.Graphics.ES20.ErrorCode GetError(); /// [requires: v2.0 and ES_VERSION_2_0] [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetFloatv")] public static extern Single GetFloat(OpenTK.Graphics.ES20.All pname); /// [requires: v2.0 and ES_VERSION_2_0] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetFloatv")] public static extern Single GetFloat(OpenTK.Graphics.ES20.GetPName pname); /// [requires: v2.0 and ES_VERSION_2_0] [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetFloatv")] public static extern void GetFloat(OpenTK.Graphics.ES20.All pname, [OutAttribute] Single[] data); /// [requires: v2.0 and ES_VERSION_2_0] [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetFloatv")] public static extern void GetFloat(OpenTK.Graphics.ES20.All pname, [OutAttribute] out Single data); /// [requires: v2.0 and ES_VERSION_2_0] [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetFloatv")] public static extern unsafe void GetFloat(OpenTK.Graphics.ES20.All pname, [OutAttribute] Single* data); /// [requires: v2.0 and ES_VERSION_2_0] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetFloatv")] public static extern void GetFloat(OpenTK.Graphics.ES20.GetPName pname, [OutAttribute] Single[] data); /// [requires: v2.0 and ES_VERSION_2_0] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetFloatv")] public static extern void GetFloat(OpenTK.Graphics.ES20.GetPName pname, [OutAttribute] out Single data); /// [requires: v2.0 and ES_VERSION_2_0] [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetFloatv")] public static extern unsafe void GetFloat(OpenTK.Graphics.ES20.GetPName pname, [OutAttribute] Single* data); /// [requires: v2.0 and ES_VERSION_2_0] /// Retrieve information about attachments of a bound framebuffer object /// /// /// /// Specifies the target of the query operation. /// /// /// /// /// Specifies the attachment within target /// /// /// /// /// Specifies the parameter of attachment to query. /// /// /// /// /// Specifies the address of a variable receive the value of pname for attachment. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetFramebufferAttachmentParameteriv")] public static extern void GetFramebufferAttachmentParameter(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All attachment, OpenTK.Graphics.ES20.All pname, [OutAttribute] Int32[] @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Retrieve information about attachments of a bound framebuffer object /// /// /// /// Specifies the target of the query operation. /// /// /// /// /// Specifies the attachment within target /// /// /// /// /// Specifies the parameter of attachment to query. /// /// /// /// /// Specifies the address of a variable receive the value of pname for attachment. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetFramebufferAttachmentParameteriv")] public static extern void GetFramebufferAttachmentParameter(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All attachment, OpenTK.Graphics.ES20.All pname, [OutAttribute] out Int32 @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Retrieve information about attachments of a bound framebuffer object /// /// /// /// Specifies the target of the query operation. /// /// /// /// /// Specifies the attachment within target /// /// /// /// /// Specifies the parameter of attachment to query. /// /// /// /// /// Specifies the address of a variable receive the value of pname for attachment. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetFramebufferAttachmentParameteriv")] public static extern unsafe void GetFramebufferAttachmentParameter(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All attachment, OpenTK.Graphics.ES20.All pname, [OutAttribute] Int32* @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Retrieve information about attachments of a bound framebuffer object /// /// /// /// Specifies the target of the query operation. /// /// /// /// /// Specifies the attachment within target /// /// /// /// /// Specifies the parameter of attachment to query. /// /// /// /// /// Specifies the address of a variable receive the value of pname for attachment. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetFramebufferAttachmentParameteriv")] public static extern void GetFramebufferAttachmentParameter(OpenTK.Graphics.ES20.FramebufferTarget target, OpenTK.Graphics.ES20.All attachment, OpenTK.Graphics.ES20.FramebufferParameterName pname, [OutAttribute] Int32[] @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Retrieve information about attachments of a bound framebuffer object /// /// /// /// Specifies the target of the query operation. /// /// /// /// /// Specifies the attachment within target /// /// /// /// /// Specifies the parameter of attachment to query. /// /// /// /// /// Specifies the address of a variable receive the value of pname for attachment. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetFramebufferAttachmentParameteriv")] public static extern void GetFramebufferAttachmentParameter(OpenTK.Graphics.ES20.FramebufferTarget target, OpenTK.Graphics.ES20.All attachment, OpenTK.Graphics.ES20.FramebufferParameterName pname, [OutAttribute] out Int32 @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Retrieve information about attachments of a bound framebuffer object /// /// /// /// Specifies the target of the query operation. /// /// /// /// /// Specifies the attachment within target /// /// /// /// /// Specifies the parameter of attachment to query. /// /// /// /// /// Specifies the address of a variable receive the value of pname for attachment. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetFramebufferAttachmentParameteriv")] public static extern unsafe void GetFramebufferAttachmentParameter(OpenTK.Graphics.ES20.FramebufferTarget target, OpenTK.Graphics.ES20.All attachment, OpenTK.Graphics.ES20.FramebufferParameterName pname, [OutAttribute] Int32* @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Retrieve information about attachments of a bound framebuffer object /// /// /// /// Specifies the target of the query operation. /// /// /// /// /// Specifies the attachment within target /// /// /// /// /// Specifies the parameter of attachment to query. /// /// /// /// /// Specifies the address of a variable receive the value of pname for attachment. /// /// [Obsolete("Use FramebufferAttachment overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetFramebufferAttachmentParameteriv")] public static extern void GetFramebufferAttachmentParameter(OpenTK.Graphics.ES20.FramebufferTarget target, OpenTK.Graphics.ES20.FramebufferSlot attachment, OpenTK.Graphics.ES20.FramebufferParameterName pname, [OutAttribute] Int32[] @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Retrieve information about attachments of a bound framebuffer object /// /// /// /// Specifies the target of the query operation. /// /// /// /// /// Specifies the attachment within target /// /// /// /// /// Specifies the parameter of attachment to query. /// /// /// /// /// Specifies the address of a variable receive the value of pname for attachment. /// /// [Obsolete("Use FramebufferAttachment overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetFramebufferAttachmentParameteriv")] public static extern void GetFramebufferAttachmentParameter(OpenTK.Graphics.ES20.FramebufferTarget target, OpenTK.Graphics.ES20.FramebufferSlot attachment, OpenTK.Graphics.ES20.FramebufferParameterName pname, [OutAttribute] out Int32 @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Retrieve information about attachments of a bound framebuffer object /// /// /// /// Specifies the target of the query operation. /// /// /// /// /// Specifies the attachment within target /// /// /// /// /// Specifies the parameter of attachment to query. /// /// /// /// /// Specifies the address of a variable receive the value of pname for attachment. /// /// [Obsolete("Use FramebufferAttachment overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetFramebufferAttachmentParameteriv")] public static extern unsafe void GetFramebufferAttachmentParameter(OpenTK.Graphics.ES20.FramebufferTarget target, OpenTK.Graphics.ES20.FramebufferSlot attachment, OpenTK.Graphics.ES20.FramebufferParameterName pname, [OutAttribute] Int32* @params); /// [requires: v2.0 and ES_VERSION_2_0] [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetIntegerv")] public static extern Int32 GetInteger(OpenTK.Graphics.ES20.All pname); /// [requires: v2.0 and ES_VERSION_2_0] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetIntegerv")] public static extern Int32 GetInteger(OpenTK.Graphics.ES20.GetPName pname); /// [requires: v2.0 and ES_VERSION_2_0] [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetIntegerv")] public static extern void GetInteger(OpenTK.Graphics.ES20.All pname, [OutAttribute] Int32[] data); /// [requires: v2.0 and ES_VERSION_2_0] [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetIntegerv")] public static extern void GetInteger(OpenTK.Graphics.ES20.All pname, [OutAttribute] out Int32 data); /// [requires: v2.0 and ES_VERSION_2_0] [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetIntegerv")] public static extern unsafe void GetInteger(OpenTK.Graphics.ES20.All pname, [OutAttribute] Int32* data); /// [requires: v2.0 and ES_VERSION_2_0] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetIntegerv")] public static extern void GetInteger(OpenTK.Graphics.ES20.GetPName pname, [OutAttribute] Int32[] data); /// [requires: v2.0 and ES_VERSION_2_0] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetIntegerv")] public static extern void GetInteger(OpenTK.Graphics.ES20.GetPName pname, [OutAttribute] out Int32 data); /// [requires: v2.0 and ES_VERSION_2_0] [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetIntegerv")] public static extern unsafe void GetInteger(OpenTK.Graphics.ES20.GetPName pname, [OutAttribute] Int32* data); /// /// Retrieve the label of a named object identified within a namespace /// /// /// /// The namespace from which the name of the object is allocated. /// /// /// /// /// The name of the object whose label to retrieve. /// /// /// /// /// The length of the buffer whose address is in label. /// /// /// /// /// The address of a variable to receive the length of the object label. /// /// /// /// /// The address of a string that will receive the object label. /// /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectLabel")] public static extern void GetObjectLabel(OpenTK.Graphics.ES20.All identifier, Int32 name, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder label); /// /// Retrieve the label of a named object identified within a namespace /// /// /// /// The namespace from which the name of the object is allocated. /// /// /// /// /// The name of the object whose label to retrieve. /// /// /// /// /// The length of the buffer whose address is in label. /// /// /// /// /// The address of a variable to receive the length of the object label. /// /// /// /// /// The address of a string that will receive the object label. /// /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectLabel")] public static extern void GetObjectLabel(OpenTK.Graphics.ES20.All identifier, Int32 name, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder label); /// /// Retrieve the label of a named object identified within a namespace /// /// /// /// The namespace from which the name of the object is allocated. /// /// /// /// /// The name of the object whose label to retrieve. /// /// /// /// /// The length of the buffer whose address is in label. /// /// /// /// /// The address of a variable to receive the length of the object label. /// /// /// /// /// The address of a string that will receive the object label. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectLabel")] public static extern unsafe void GetObjectLabel(OpenTK.Graphics.ES20.All identifier, Int32 name, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder label); /// /// Retrieve the label of a named object identified within a namespace /// /// /// /// The namespace from which the name of the object is allocated. /// /// /// /// /// The name of the object whose label to retrieve. /// /// /// /// /// The length of the buffer whose address is in label. /// /// /// /// /// The address of a variable to receive the length of the object label. /// /// /// /// /// The address of a string that will receive the object label. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectLabel")] public static extern void GetObjectLabel(OpenTK.Graphics.ES20.All identifier, UInt32 name, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder label); /// /// Retrieve the label of a named object identified within a namespace /// /// /// /// The namespace from which the name of the object is allocated. /// /// /// /// /// The name of the object whose label to retrieve. /// /// /// /// /// The length of the buffer whose address is in label. /// /// /// /// /// The address of a variable to receive the length of the object label. /// /// /// /// /// The address of a string that will receive the object label. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectLabel")] public static extern void GetObjectLabel(OpenTK.Graphics.ES20.All identifier, UInt32 name, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder label); /// /// Retrieve the label of a named object identified within a namespace /// /// /// /// The namespace from which the name of the object is allocated. /// /// /// /// /// The name of the object whose label to retrieve. /// /// /// /// /// The length of the buffer whose address is in label. /// /// /// /// /// The address of a variable to receive the length of the object label. /// /// /// /// /// The address of a string that will receive the object label. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectLabel")] public static extern unsafe void GetObjectLabel(OpenTK.Graphics.ES20.All identifier, UInt32 name, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder label); /// /// Retrieve the label of a named object identified within a namespace /// /// /// /// The namespace from which the name of the object is allocated. /// /// /// /// /// The name of the object whose label to retrieve. /// /// /// /// /// The length of the buffer whose address is in label. /// /// /// /// /// The address of a variable to receive the length of the object label. /// /// /// /// /// The address of a string that will receive the object label. /// /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectLabel")] public static extern void GetObjectLabel(OpenTK.Graphics.ES20.ObjectLabelIdentifier identifier, Int32 name, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder label); /// /// Retrieve the label of a named object identified within a namespace /// /// /// /// The namespace from which the name of the object is allocated. /// /// /// /// /// The name of the object whose label to retrieve. /// /// /// /// /// The length of the buffer whose address is in label. /// /// /// /// /// The address of a variable to receive the length of the object label. /// /// /// /// /// The address of a string that will receive the object label. /// /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectLabel")] public static extern void GetObjectLabel(OpenTK.Graphics.ES20.ObjectLabelIdentifier identifier, Int32 name, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder label); /// /// Retrieve the label of a named object identified within a namespace /// /// /// /// The namespace from which the name of the object is allocated. /// /// /// /// /// The name of the object whose label to retrieve. /// /// /// /// /// The length of the buffer whose address is in label. /// /// /// /// /// The address of a variable to receive the length of the object label. /// /// /// /// /// The address of a string that will receive the object label. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectLabel")] public static extern unsafe void GetObjectLabel(OpenTK.Graphics.ES20.ObjectLabelIdentifier identifier, Int32 name, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder label); /// /// Retrieve the label of a named object identified within a namespace /// /// /// /// The namespace from which the name of the object is allocated. /// /// /// /// /// The name of the object whose label to retrieve. /// /// /// /// /// The length of the buffer whose address is in label. /// /// /// /// /// The address of a variable to receive the length of the object label. /// /// /// /// /// The address of a string that will receive the object label. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectLabel")] public static extern void GetObjectLabel(OpenTK.Graphics.ES20.ObjectLabelIdentifier identifier, UInt32 name, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder label); /// /// Retrieve the label of a named object identified within a namespace /// /// /// /// The namespace from which the name of the object is allocated. /// /// /// /// /// The name of the object whose label to retrieve. /// /// /// /// /// The length of the buffer whose address is in label. /// /// /// /// /// The address of a variable to receive the length of the object label. /// /// /// /// /// The address of a string that will receive the object label. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectLabel")] public static extern void GetObjectLabel(OpenTK.Graphics.ES20.ObjectLabelIdentifier identifier, UInt32 name, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder label); /// /// Retrieve the label of a named object identified within a namespace /// /// /// /// The namespace from which the name of the object is allocated. /// /// /// /// /// The name of the object whose label to retrieve. /// /// /// /// /// The length of the buffer whose address is in label. /// /// /// /// /// The address of a variable to receive the length of the object label. /// /// /// /// /// The address of a string that will receive the object label. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectLabel")] public static extern unsafe void GetObjectLabel(OpenTK.Graphics.ES20.ObjectLabelIdentifier identifier, UInt32 name, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder label); /// /// Retrieve the label of a sync object identified by a pointer /// /// /// /// The name of the sync object whose label to retrieve. /// /// /// /// /// The length of the buffer whose address is in label. /// /// /// /// /// The address of a variable to receive the length of the object label. /// /// /// /// /// The address of a string that will receive the object label. /// /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabel")] public static extern void GetObjectPtrLabel(IntPtr ptr, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder label); /// /// Retrieve the label of a sync object identified by a pointer /// /// /// /// The name of the sync object whose label to retrieve. /// /// /// /// /// The length of the buffer whose address is in label. /// /// /// /// /// The address of a variable to receive the length of the object label. /// /// /// /// /// The address of a string that will receive the object label. /// /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabel")] public static extern void GetObjectPtrLabel(IntPtr ptr, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder label); /// /// Retrieve the label of a sync object identified by a pointer /// /// /// /// The name of the sync object whose label to retrieve. /// /// /// /// /// The length of the buffer whose address is in label. /// /// /// /// /// The address of a variable to receive the length of the object label. /// /// /// /// /// The address of a string that will receive the object label. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabel")] public static extern unsafe void GetObjectPtrLabel(IntPtr ptr, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder label); /// /// Retrieve the label of a sync object identified by a pointer /// /// /// /// The name of the sync object whose label to retrieve. /// /// /// /// /// The length of the buffer whose address is in label. /// /// /// /// /// The address of a variable to receive the length of the object label. /// /// /// /// /// The address of a string that will receive the object label. /// /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabel")] public static extern void GetObjectPtrLabel([InAttribute, OutAttribute] T0[] ptr, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder label) where T0 : struct ; /// /// Retrieve the label of a sync object identified by a pointer /// /// /// /// The name of the sync object whose label to retrieve. /// /// /// /// /// The length of the buffer whose address is in label. /// /// /// /// /// The address of a variable to receive the length of the object label. /// /// /// /// /// The address of a string that will receive the object label. /// /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabel")] public static extern void GetObjectPtrLabel([InAttribute, OutAttribute] T0[] ptr, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder label) where T0 : struct ; /// /// Retrieve the label of a sync object identified by a pointer /// /// /// /// The name of the sync object whose label to retrieve. /// /// /// /// /// The length of the buffer whose address is in label. /// /// /// /// /// The address of a variable to receive the length of the object label. /// /// /// /// /// The address of a string that will receive the object label. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabel")] public static extern unsafe void GetObjectPtrLabel([InAttribute, OutAttribute] T0[] ptr, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder label) where T0 : struct ; /// /// Retrieve the label of a sync object identified by a pointer /// /// /// /// The name of the sync object whose label to retrieve. /// /// /// /// /// The length of the buffer whose address is in label. /// /// /// /// /// The address of a variable to receive the length of the object label. /// /// /// /// /// The address of a string that will receive the object label. /// /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabel")] public static extern void GetObjectPtrLabel([InAttribute, OutAttribute] T0[,] ptr, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder label) where T0 : struct ; /// /// Retrieve the label of a sync object identified by a pointer /// /// /// /// The name of the sync object whose label to retrieve. /// /// /// /// /// The length of the buffer whose address is in label. /// /// /// /// /// The address of a variable to receive the length of the object label. /// /// /// /// /// The address of a string that will receive the object label. /// /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabel")] public static extern void GetObjectPtrLabel([InAttribute, OutAttribute] T0[,] ptr, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder label) where T0 : struct ; /// /// Retrieve the label of a sync object identified by a pointer /// /// /// /// The name of the sync object whose label to retrieve. /// /// /// /// /// The length of the buffer whose address is in label. /// /// /// /// /// The address of a variable to receive the length of the object label. /// /// /// /// /// The address of a string that will receive the object label. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabel")] public static extern unsafe void GetObjectPtrLabel([InAttribute, OutAttribute] T0[,] ptr, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder label) where T0 : struct ; /// /// Retrieve the label of a sync object identified by a pointer /// /// /// /// The name of the sync object whose label to retrieve. /// /// /// /// /// The length of the buffer whose address is in label. /// /// /// /// /// The address of a variable to receive the length of the object label. /// /// /// /// /// The address of a string that will receive the object label. /// /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabel")] public static extern void GetObjectPtrLabel([InAttribute, OutAttribute] T0[,,] ptr, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder label) where T0 : struct ; /// /// Retrieve the label of a sync object identified by a pointer /// /// /// /// The name of the sync object whose label to retrieve. /// /// /// /// /// The length of the buffer whose address is in label. /// /// /// /// /// The address of a variable to receive the length of the object label. /// /// /// /// /// The address of a string that will receive the object label. /// /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabel")] public static extern void GetObjectPtrLabel([InAttribute, OutAttribute] T0[,,] ptr, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder label) where T0 : struct ; /// /// Retrieve the label of a sync object identified by a pointer /// /// /// /// The name of the sync object whose label to retrieve. /// /// /// /// /// The length of the buffer whose address is in label. /// /// /// /// /// The address of a variable to receive the length of the object label. /// /// /// /// /// The address of a string that will receive the object label. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabel")] public static extern unsafe void GetObjectPtrLabel([InAttribute, OutAttribute] T0[,,] ptr, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder label) where T0 : struct ; /// /// Retrieve the label of a sync object identified by a pointer /// /// /// /// The name of the sync object whose label to retrieve. /// /// /// /// /// The length of the buffer whose address is in label. /// /// /// /// /// The address of a variable to receive the length of the object label. /// /// /// /// /// The address of a string that will receive the object label. /// /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabel")] public static extern void GetObjectPtrLabel([InAttribute, OutAttribute] ref T0 ptr, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder label) where T0 : struct ; /// /// Retrieve the label of a sync object identified by a pointer /// /// /// /// The name of the sync object whose label to retrieve. /// /// /// /// /// The length of the buffer whose address is in label. /// /// /// /// /// The address of a variable to receive the length of the object label. /// /// /// /// /// The address of a string that will receive the object label. /// /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabel")] public static extern void GetObjectPtrLabel([InAttribute, OutAttribute] ref T0 ptr, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder label) where T0 : struct ; /// /// Retrieve the label of a sync object identified by a pointer /// /// /// /// The name of the sync object whose label to retrieve. /// /// /// /// /// The length of the buffer whose address is in label. /// /// /// /// /// The address of a variable to receive the length of the object label. /// /// /// /// /// The address of a string that will receive the object label. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabel")] public static extern unsafe void GetObjectPtrLabel([InAttribute, OutAttribute] ref T0 ptr, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder label) where T0 : struct ; /// /// Return the address of the specified pointer /// /// /// /// Specifies the array or buffer pointer to be returned. Symbolic constants GL_COLOR_ARRAY_POINTER, GL_EDGE_FLAG_ARRAY_POINTER, GL_FOG_COORD_ARRAY_POINTER, GL_FEEDBACK_BUFFER_POINTER, GL_INDEX_ARRAY_POINTER, GL_NORMAL_ARRAY_POINTER, GL_SECONDARY_COLOR_ARRAY_POINTER, GL_SELECTION_BUFFER_POINTER, GL_TEXTURE_COORD_ARRAY_POINTER, or GL_VERTEX_ARRAY_POINTER are accepted. /// /// /// /// /// Returns the pointer value specified by pname. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetPointerv")] public static extern void GetPointer(OpenTK.Graphics.ES20.All pname, [OutAttribute] IntPtr @params); /// /// Return the address of the specified pointer /// /// /// /// Specifies the array or buffer pointer to be returned. Symbolic constants GL_COLOR_ARRAY_POINTER, GL_EDGE_FLAG_ARRAY_POINTER, GL_FOG_COORD_ARRAY_POINTER, GL_FEEDBACK_BUFFER_POINTER, GL_INDEX_ARRAY_POINTER, GL_NORMAL_ARRAY_POINTER, GL_SECONDARY_COLOR_ARRAY_POINTER, GL_SELECTION_BUFFER_POINTER, GL_TEXTURE_COORD_ARRAY_POINTER, or GL_VERTEX_ARRAY_POINTER are accepted. /// /// /// /// /// Returns the pointer value specified by pname. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetPointerv")] public static extern void GetPointer(OpenTK.Graphics.ES20.All pname, [InAttribute, OutAttribute] T1[] @params) where T1 : struct ; /// /// Return the address of the specified pointer /// /// /// /// Specifies the array or buffer pointer to be returned. Symbolic constants GL_COLOR_ARRAY_POINTER, GL_EDGE_FLAG_ARRAY_POINTER, GL_FOG_COORD_ARRAY_POINTER, GL_FEEDBACK_BUFFER_POINTER, GL_INDEX_ARRAY_POINTER, GL_NORMAL_ARRAY_POINTER, GL_SECONDARY_COLOR_ARRAY_POINTER, GL_SELECTION_BUFFER_POINTER, GL_TEXTURE_COORD_ARRAY_POINTER, or GL_VERTEX_ARRAY_POINTER are accepted. /// /// /// /// /// Returns the pointer value specified by pname. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetPointerv")] public static extern void GetPointer(OpenTK.Graphics.ES20.All pname, [InAttribute, OutAttribute] T1[,] @params) where T1 : struct ; /// /// Return the address of the specified pointer /// /// /// /// Specifies the array or buffer pointer to be returned. Symbolic constants GL_COLOR_ARRAY_POINTER, GL_EDGE_FLAG_ARRAY_POINTER, GL_FOG_COORD_ARRAY_POINTER, GL_FEEDBACK_BUFFER_POINTER, GL_INDEX_ARRAY_POINTER, GL_NORMAL_ARRAY_POINTER, GL_SECONDARY_COLOR_ARRAY_POINTER, GL_SELECTION_BUFFER_POINTER, GL_TEXTURE_COORD_ARRAY_POINTER, or GL_VERTEX_ARRAY_POINTER are accepted. /// /// /// /// /// Returns the pointer value specified by pname. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetPointerv")] public static extern void GetPointer(OpenTK.Graphics.ES20.All pname, [InAttribute, OutAttribute] T1[,,] @params) where T1 : struct ; /// /// Return the address of the specified pointer /// /// /// /// Specifies the array or buffer pointer to be returned. Symbolic constants GL_COLOR_ARRAY_POINTER, GL_EDGE_FLAG_ARRAY_POINTER, GL_FOG_COORD_ARRAY_POINTER, GL_FEEDBACK_BUFFER_POINTER, GL_INDEX_ARRAY_POINTER, GL_NORMAL_ARRAY_POINTER, GL_SECONDARY_COLOR_ARRAY_POINTER, GL_SELECTION_BUFFER_POINTER, GL_TEXTURE_COORD_ARRAY_POINTER, or GL_VERTEX_ARRAY_POINTER are accepted. /// /// /// /// /// Returns the pointer value specified by pname. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetPointerv")] public static extern void GetPointer(OpenTK.Graphics.ES20.All pname, [InAttribute, OutAttribute] ref T1 @params) where T1 : struct ; /// /// Return the address of the specified pointer /// /// /// /// Specifies the array or buffer pointer to be returned. Symbolic constants GL_COLOR_ARRAY_POINTER, GL_EDGE_FLAG_ARRAY_POINTER, GL_FOG_COORD_ARRAY_POINTER, GL_FEEDBACK_BUFFER_POINTER, GL_INDEX_ARRAY_POINTER, GL_NORMAL_ARRAY_POINTER, GL_SECONDARY_COLOR_ARRAY_POINTER, GL_SELECTION_BUFFER_POINTER, GL_TEXTURE_COORD_ARRAY_POINTER, or GL_VERTEX_ARRAY_POINTER are accepted. /// /// /// /// /// Returns the pointer value specified by pname. /// /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetPointerv")] public static extern void GetPointer(OpenTK.Graphics.ES20.GetPointervPName pname, [OutAttribute] IntPtr @params); /// /// Return the address of the specified pointer /// /// /// /// Specifies the array or buffer pointer to be returned. Symbolic constants GL_COLOR_ARRAY_POINTER, GL_EDGE_FLAG_ARRAY_POINTER, GL_FOG_COORD_ARRAY_POINTER, GL_FEEDBACK_BUFFER_POINTER, GL_INDEX_ARRAY_POINTER, GL_NORMAL_ARRAY_POINTER, GL_SECONDARY_COLOR_ARRAY_POINTER, GL_SELECTION_BUFFER_POINTER, GL_TEXTURE_COORD_ARRAY_POINTER, or GL_VERTEX_ARRAY_POINTER are accepted. /// /// /// /// /// Returns the pointer value specified by pname. /// /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetPointerv")] public static extern void GetPointer(OpenTK.Graphics.ES20.GetPointervPName pname, [InAttribute, OutAttribute] T1[] @params) where T1 : struct ; /// /// Return the address of the specified pointer /// /// /// /// Specifies the array or buffer pointer to be returned. Symbolic constants GL_COLOR_ARRAY_POINTER, GL_EDGE_FLAG_ARRAY_POINTER, GL_FOG_COORD_ARRAY_POINTER, GL_FEEDBACK_BUFFER_POINTER, GL_INDEX_ARRAY_POINTER, GL_NORMAL_ARRAY_POINTER, GL_SECONDARY_COLOR_ARRAY_POINTER, GL_SELECTION_BUFFER_POINTER, GL_TEXTURE_COORD_ARRAY_POINTER, or GL_VERTEX_ARRAY_POINTER are accepted. /// /// /// /// /// Returns the pointer value specified by pname. /// /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetPointerv")] public static extern void GetPointer(OpenTK.Graphics.ES20.GetPointervPName pname, [InAttribute, OutAttribute] T1[,] @params) where T1 : struct ; /// /// Return the address of the specified pointer /// /// /// /// Specifies the array or buffer pointer to be returned. Symbolic constants GL_COLOR_ARRAY_POINTER, GL_EDGE_FLAG_ARRAY_POINTER, GL_FOG_COORD_ARRAY_POINTER, GL_FEEDBACK_BUFFER_POINTER, GL_INDEX_ARRAY_POINTER, GL_NORMAL_ARRAY_POINTER, GL_SECONDARY_COLOR_ARRAY_POINTER, GL_SELECTION_BUFFER_POINTER, GL_TEXTURE_COORD_ARRAY_POINTER, or GL_VERTEX_ARRAY_POINTER are accepted. /// /// /// /// /// Returns the pointer value specified by pname. /// /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetPointerv")] public static extern void GetPointer(OpenTK.Graphics.ES20.GetPointervPName pname, [InAttribute, OutAttribute] T1[,,] @params) where T1 : struct ; /// /// Return the address of the specified pointer /// /// /// /// Specifies the array or buffer pointer to be returned. Symbolic constants GL_COLOR_ARRAY_POINTER, GL_EDGE_FLAG_ARRAY_POINTER, GL_FOG_COORD_ARRAY_POINTER, GL_FEEDBACK_BUFFER_POINTER, GL_INDEX_ARRAY_POINTER, GL_NORMAL_ARRAY_POINTER, GL_SECONDARY_COLOR_ARRAY_POINTER, GL_SELECTION_BUFFER_POINTER, GL_TEXTURE_COORD_ARRAY_POINTER, or GL_VERTEX_ARRAY_POINTER are accepted. /// /// /// /// /// Returns the pointer value specified by pname. /// /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetPointerv")] public static extern void GetPointer(OpenTK.Graphics.ES20.GetPointervPName pname, [InAttribute, OutAttribute] ref T1 @params) where T1 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Returns the information log for a program object /// /// /// /// Specifies the program object whose information log is to be queried. /// /// /// /// /// Specifies the size of the character buffer for storing the returned information log. /// /// /// /// /// Returns the length of the string returned in infoLog (excluding the null terminator). /// /// /// /// /// Specifies an array of characters that is used to return the information log. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetProgramInfoLog")] public static extern void GetProgramInfoLog(Int32 program, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder infoLog); /// [requires: v2.0 and ES_VERSION_2_0] /// Returns the information log for a program object /// /// /// /// Specifies the program object whose information log is to be queried. /// /// /// /// /// Specifies the size of the character buffer for storing the returned information log. /// /// /// /// /// Returns the length of the string returned in infoLog (excluding the null terminator). /// /// /// /// /// Specifies an array of characters that is used to return the information log. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetProgramInfoLog")] public static extern unsafe void GetProgramInfoLog(Int32 program, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder infoLog); /// [requires: v2.0 and ES_VERSION_2_0] /// Returns the information log for a program object /// /// /// /// Specifies the program object whose information log is to be queried. /// /// /// /// /// Specifies the size of the character buffer for storing the returned information log. /// /// /// /// /// Returns the length of the string returned in infoLog (excluding the null terminator). /// /// /// /// /// Specifies an array of characters that is used to return the information log. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetProgramInfoLog")] public static extern void GetProgramInfoLog(UInt32 program, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder infoLog); /// [requires: v2.0 and ES_VERSION_2_0] /// Returns the information log for a program object /// /// /// /// Specifies the program object whose information log is to be queried. /// /// /// /// /// Specifies the size of the character buffer for storing the returned information log. /// /// /// /// /// Returns the length of the string returned in infoLog (excluding the null terminator). /// /// /// /// /// Specifies an array of characters that is used to return the information log. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetProgramInfoLog")] public static extern unsafe void GetProgramInfoLog(UInt32 program, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder infoLog); /// [requires: v2.0 and ES_VERSION_2_0] /// Returns a parameter from a program object /// /// /// /// Specifies the program object to be queried. /// /// /// /// /// Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_COMPUTE_WORK_GROUP_SIZE GL_PROGRAM_BINARY_LENGTH, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_GEOMETRY_VERTICES_OUT, GL_GEOMETRY_INPUT_TYPE, and GL_GEOMETRY_OUTPUT_TYPE. /// /// /// /// /// Returns the requested object parameter. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetProgramiv")] public static extern void GetProgram(Int32 program, OpenTK.Graphics.ES20.All pname, [OutAttribute] Int32[] @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Returns a parameter from a program object /// /// /// /// Specifies the program object to be queried. /// /// /// /// /// Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_COMPUTE_WORK_GROUP_SIZE GL_PROGRAM_BINARY_LENGTH, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_GEOMETRY_VERTICES_OUT, GL_GEOMETRY_INPUT_TYPE, and GL_GEOMETRY_OUTPUT_TYPE. /// /// /// /// /// Returns the requested object parameter. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetProgramiv")] public static extern void GetProgram(Int32 program, OpenTK.Graphics.ES20.All pname, [OutAttribute] out Int32 @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Returns a parameter from a program object /// /// /// /// Specifies the program object to be queried. /// /// /// /// /// Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_COMPUTE_WORK_GROUP_SIZE GL_PROGRAM_BINARY_LENGTH, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_GEOMETRY_VERTICES_OUT, GL_GEOMETRY_INPUT_TYPE, and GL_GEOMETRY_OUTPUT_TYPE. /// /// /// /// /// Returns the requested object parameter. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetProgramiv")] public static extern unsafe void GetProgram(Int32 program, OpenTK.Graphics.ES20.All pname, [OutAttribute] Int32* @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Returns a parameter from a program object /// /// /// /// Specifies the program object to be queried. /// /// /// /// /// Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_COMPUTE_WORK_GROUP_SIZE GL_PROGRAM_BINARY_LENGTH, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_GEOMETRY_VERTICES_OUT, GL_GEOMETRY_INPUT_TYPE, and GL_GEOMETRY_OUTPUT_TYPE. /// /// /// /// /// Returns the requested object parameter. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetProgramiv")] public static extern void GetProgram(Int32 program, OpenTK.Graphics.ES20.GetProgramParameterName pname, [OutAttribute] Int32[] @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Returns a parameter from a program object /// /// /// /// Specifies the program object to be queried. /// /// /// /// /// Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_COMPUTE_WORK_GROUP_SIZE GL_PROGRAM_BINARY_LENGTH, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_GEOMETRY_VERTICES_OUT, GL_GEOMETRY_INPUT_TYPE, and GL_GEOMETRY_OUTPUT_TYPE. /// /// /// /// /// Returns the requested object parameter. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetProgramiv")] public static extern void GetProgram(Int32 program, OpenTK.Graphics.ES20.GetProgramParameterName pname, [OutAttribute] out Int32 @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Returns a parameter from a program object /// /// /// /// Specifies the program object to be queried. /// /// /// /// /// Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_COMPUTE_WORK_GROUP_SIZE GL_PROGRAM_BINARY_LENGTH, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_GEOMETRY_VERTICES_OUT, GL_GEOMETRY_INPUT_TYPE, and GL_GEOMETRY_OUTPUT_TYPE. /// /// /// /// /// Returns the requested object parameter. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetProgramiv")] public static extern unsafe void GetProgram(Int32 program, OpenTK.Graphics.ES20.GetProgramParameterName pname, [OutAttribute] Int32* @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Returns a parameter from a program object /// /// /// /// Specifies the program object to be queried. /// /// /// /// /// Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_COMPUTE_WORK_GROUP_SIZE GL_PROGRAM_BINARY_LENGTH, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_GEOMETRY_VERTICES_OUT, GL_GEOMETRY_INPUT_TYPE, and GL_GEOMETRY_OUTPUT_TYPE. /// /// /// /// /// Returns the requested object parameter. /// /// [Obsolete("Use GetProgramParameterName overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetProgramiv")] public static extern void GetProgram(Int32 program, OpenTK.Graphics.ES20.ProgramParameter pname, [OutAttribute] Int32[] @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Returns a parameter from a program object /// /// /// /// Specifies the program object to be queried. /// /// /// /// /// Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_COMPUTE_WORK_GROUP_SIZE GL_PROGRAM_BINARY_LENGTH, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_GEOMETRY_VERTICES_OUT, GL_GEOMETRY_INPUT_TYPE, and GL_GEOMETRY_OUTPUT_TYPE. /// /// /// /// /// Returns the requested object parameter. /// /// [Obsolete("Use GetProgramParameterName overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetProgramiv")] public static extern void GetProgram(Int32 program, OpenTK.Graphics.ES20.ProgramParameter pname, [OutAttribute] out Int32 @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Returns a parameter from a program object /// /// /// /// Specifies the program object to be queried. /// /// /// /// /// Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_COMPUTE_WORK_GROUP_SIZE GL_PROGRAM_BINARY_LENGTH, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_GEOMETRY_VERTICES_OUT, GL_GEOMETRY_INPUT_TYPE, and GL_GEOMETRY_OUTPUT_TYPE. /// /// /// /// /// Returns the requested object parameter. /// /// [Obsolete("Use GetProgramParameterName overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetProgramiv")] public static extern unsafe void GetProgram(Int32 program, OpenTK.Graphics.ES20.ProgramParameter pname, [OutAttribute] Int32* @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Returns a parameter from a program object /// /// /// /// Specifies the program object to be queried. /// /// /// /// /// Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_COMPUTE_WORK_GROUP_SIZE GL_PROGRAM_BINARY_LENGTH, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_GEOMETRY_VERTICES_OUT, GL_GEOMETRY_INPUT_TYPE, and GL_GEOMETRY_OUTPUT_TYPE. /// /// /// /// /// Returns the requested object parameter. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetProgramiv")] public static extern void GetProgram(UInt32 program, OpenTK.Graphics.ES20.All pname, [OutAttribute] Int32[] @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Returns a parameter from a program object /// /// /// /// Specifies the program object to be queried. /// /// /// /// /// Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_COMPUTE_WORK_GROUP_SIZE GL_PROGRAM_BINARY_LENGTH, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_GEOMETRY_VERTICES_OUT, GL_GEOMETRY_INPUT_TYPE, and GL_GEOMETRY_OUTPUT_TYPE. /// /// /// /// /// Returns the requested object parameter. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetProgramiv")] public static extern void GetProgram(UInt32 program, OpenTK.Graphics.ES20.All pname, [OutAttribute] out Int32 @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Returns a parameter from a program object /// /// /// /// Specifies the program object to be queried. /// /// /// /// /// Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_COMPUTE_WORK_GROUP_SIZE GL_PROGRAM_BINARY_LENGTH, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_GEOMETRY_VERTICES_OUT, GL_GEOMETRY_INPUT_TYPE, and GL_GEOMETRY_OUTPUT_TYPE. /// /// /// /// /// Returns the requested object parameter. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetProgramiv")] public static extern unsafe void GetProgram(UInt32 program, OpenTK.Graphics.ES20.All pname, [OutAttribute] Int32* @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Returns a parameter from a program object /// /// /// /// Specifies the program object to be queried. /// /// /// /// /// Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_COMPUTE_WORK_GROUP_SIZE GL_PROGRAM_BINARY_LENGTH, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_GEOMETRY_VERTICES_OUT, GL_GEOMETRY_INPUT_TYPE, and GL_GEOMETRY_OUTPUT_TYPE. /// /// /// /// /// Returns the requested object parameter. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetProgramiv")] public static extern void GetProgram(UInt32 program, OpenTK.Graphics.ES20.GetProgramParameterName pname, [OutAttribute] Int32[] @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Returns a parameter from a program object /// /// /// /// Specifies the program object to be queried. /// /// /// /// /// Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_COMPUTE_WORK_GROUP_SIZE GL_PROGRAM_BINARY_LENGTH, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_GEOMETRY_VERTICES_OUT, GL_GEOMETRY_INPUT_TYPE, and GL_GEOMETRY_OUTPUT_TYPE. /// /// /// /// /// Returns the requested object parameter. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetProgramiv")] public static extern void GetProgram(UInt32 program, OpenTK.Graphics.ES20.GetProgramParameterName pname, [OutAttribute] out Int32 @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Returns a parameter from a program object /// /// /// /// Specifies the program object to be queried. /// /// /// /// /// Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_COMPUTE_WORK_GROUP_SIZE GL_PROGRAM_BINARY_LENGTH, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_GEOMETRY_VERTICES_OUT, GL_GEOMETRY_INPUT_TYPE, and GL_GEOMETRY_OUTPUT_TYPE. /// /// /// /// /// Returns the requested object parameter. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetProgramiv")] public static extern unsafe void GetProgram(UInt32 program, OpenTK.Graphics.ES20.GetProgramParameterName pname, [OutAttribute] Int32* @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Returns a parameter from a program object /// /// /// /// Specifies the program object to be queried. /// /// /// /// /// Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_COMPUTE_WORK_GROUP_SIZE GL_PROGRAM_BINARY_LENGTH, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_GEOMETRY_VERTICES_OUT, GL_GEOMETRY_INPUT_TYPE, and GL_GEOMETRY_OUTPUT_TYPE. /// /// /// /// /// Returns the requested object parameter. /// /// [Obsolete("Use GetProgramParameterName overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetProgramiv")] public static extern void GetProgram(UInt32 program, OpenTK.Graphics.ES20.ProgramParameter pname, [OutAttribute] Int32[] @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Returns a parameter from a program object /// /// /// /// Specifies the program object to be queried. /// /// /// /// /// Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_COMPUTE_WORK_GROUP_SIZE GL_PROGRAM_BINARY_LENGTH, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_GEOMETRY_VERTICES_OUT, GL_GEOMETRY_INPUT_TYPE, and GL_GEOMETRY_OUTPUT_TYPE. /// /// /// /// /// Returns the requested object parameter. /// /// [Obsolete("Use GetProgramParameterName overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetProgramiv")] public static extern void GetProgram(UInt32 program, OpenTK.Graphics.ES20.ProgramParameter pname, [OutAttribute] out Int32 @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Returns a parameter from a program object /// /// /// /// Specifies the program object to be queried. /// /// /// /// /// Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_COMPUTE_WORK_GROUP_SIZE GL_PROGRAM_BINARY_LENGTH, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_GEOMETRY_VERTICES_OUT, GL_GEOMETRY_INPUT_TYPE, and GL_GEOMETRY_OUTPUT_TYPE. /// /// /// /// /// Returns the requested object parameter. /// /// [Obsolete("Use GetProgramParameterName overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetProgramiv")] public static extern unsafe void GetProgram(UInt32 program, OpenTK.Graphics.ES20.ProgramParameter pname, [OutAttribute] Int32* @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Retrieve information about a bound renderbuffer object /// /// /// /// Specifies the target of the query operation. target must be GL_RENDERBUFFER. /// /// /// /// /// Specifies the parameter whose value to retrieve from the renderbuffer bound to target. /// /// /// /// /// Specifies the address of an array to receive the value of the queried parameter. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetRenderbufferParameteriv")] public static extern void GetRenderbufferParameter(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All pname, [OutAttribute] Int32[] @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Retrieve information about a bound renderbuffer object /// /// /// /// Specifies the target of the query operation. target must be GL_RENDERBUFFER. /// /// /// /// /// Specifies the parameter whose value to retrieve from the renderbuffer bound to target. /// /// /// /// /// Specifies the address of an array to receive the value of the queried parameter. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetRenderbufferParameteriv")] public static extern void GetRenderbufferParameter(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All pname, [OutAttribute] out Int32 @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Retrieve information about a bound renderbuffer object /// /// /// /// Specifies the target of the query operation. target must be GL_RENDERBUFFER. /// /// /// /// /// Specifies the parameter whose value to retrieve from the renderbuffer bound to target. /// /// /// /// /// Specifies the address of an array to receive the value of the queried parameter. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetRenderbufferParameteriv")] public static extern unsafe void GetRenderbufferParameter(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All pname, [OutAttribute] Int32* @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Retrieve information about a bound renderbuffer object /// /// /// /// Specifies the target of the query operation. target must be GL_RENDERBUFFER. /// /// /// /// /// Specifies the parameter whose value to retrieve from the renderbuffer bound to target. /// /// /// /// /// Specifies the address of an array to receive the value of the queried parameter. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetRenderbufferParameteriv")] public static extern void GetRenderbufferParameter(OpenTK.Graphics.ES20.RenderbufferTarget target, OpenTK.Graphics.ES20.RenderbufferParameterName pname, [OutAttribute] Int32[] @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Retrieve information about a bound renderbuffer object /// /// /// /// Specifies the target of the query operation. target must be GL_RENDERBUFFER. /// /// /// /// /// Specifies the parameter whose value to retrieve from the renderbuffer bound to target. /// /// /// /// /// Specifies the address of an array to receive the value of the queried parameter. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetRenderbufferParameteriv")] public static extern void GetRenderbufferParameter(OpenTK.Graphics.ES20.RenderbufferTarget target, OpenTK.Graphics.ES20.RenderbufferParameterName pname, [OutAttribute] out Int32 @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Retrieve information about a bound renderbuffer object /// /// /// /// Specifies the target of the query operation. target must be GL_RENDERBUFFER. /// /// /// /// /// Specifies the parameter whose value to retrieve from the renderbuffer bound to target. /// /// /// /// /// Specifies the address of an array to receive the value of the queried parameter. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetRenderbufferParameteriv")] public static extern unsafe void GetRenderbufferParameter(OpenTK.Graphics.ES20.RenderbufferTarget target, OpenTK.Graphics.ES20.RenderbufferParameterName pname, [OutAttribute] Int32* @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Returns the information log for a shader object /// /// /// /// Specifies the shader object whose information log is to be queried. /// /// /// /// /// Specifies the size of the character buffer for storing the returned information log. /// /// /// /// /// Returns the length of the string returned in infoLog (excluding the null terminator). /// /// /// /// /// Specifies an array of characters that is used to return the information log. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderInfoLog")] public static extern void GetShaderInfoLog(Int32 shader, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder infoLog); /// [requires: v2.0 and ES_VERSION_2_0] /// Returns the information log for a shader object /// /// /// /// Specifies the shader object whose information log is to be queried. /// /// /// /// /// Specifies the size of the character buffer for storing the returned information log. /// /// /// /// /// Returns the length of the string returned in infoLog (excluding the null terminator). /// /// /// /// /// Specifies an array of characters that is used to return the information log. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderInfoLog")] public static extern unsafe void GetShaderInfoLog(Int32 shader, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder infoLog); /// [requires: v2.0 and ES_VERSION_2_0] /// Returns the information log for a shader object /// /// /// /// Specifies the shader object whose information log is to be queried. /// /// /// /// /// Specifies the size of the character buffer for storing the returned information log. /// /// /// /// /// Returns the length of the string returned in infoLog (excluding the null terminator). /// /// /// /// /// Specifies an array of characters that is used to return the information log. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderInfoLog")] public static extern void GetShaderInfoLog(UInt32 shader, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder infoLog); /// [requires: v2.0 and ES_VERSION_2_0] /// Returns the information log for a shader object /// /// /// /// Specifies the shader object whose information log is to be queried. /// /// /// /// /// Specifies the size of the character buffer for storing the returned information log. /// /// /// /// /// Returns the length of the string returned in infoLog (excluding the null terminator). /// /// /// /// /// Specifies an array of characters that is used to return the information log. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderInfoLog")] public static extern unsafe void GetShaderInfoLog(UInt32 shader, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder infoLog); /// [requires: v2.0 and ES_VERSION_2_0] /// Returns a parameter from a shader object /// /// /// /// Specifies the shader object to be queried. /// /// /// /// /// Specifies the object parameter. Accepted symbolic names are GL_SHADER_TYPE, GL_DELETE_STATUS, GL_COMPILE_STATUS, GL_INFO_LOG_LENGTH, GL_SHADER_SOURCE_LENGTH. /// /// /// /// /// Returns the requested object parameter. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderiv")] public static extern void GetShader(Int32 shader, OpenTK.Graphics.ES20.All pname, [OutAttribute] Int32[] @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Returns a parameter from a shader object /// /// /// /// Specifies the shader object to be queried. /// /// /// /// /// Specifies the object parameter. Accepted symbolic names are GL_SHADER_TYPE, GL_DELETE_STATUS, GL_COMPILE_STATUS, GL_INFO_LOG_LENGTH, GL_SHADER_SOURCE_LENGTH. /// /// /// /// /// Returns the requested object parameter. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderiv")] public static extern void GetShader(Int32 shader, OpenTK.Graphics.ES20.All pname, [OutAttribute] out Int32 @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Returns a parameter from a shader object /// /// /// /// Specifies the shader object to be queried. /// /// /// /// /// Specifies the object parameter. Accepted symbolic names are GL_SHADER_TYPE, GL_DELETE_STATUS, GL_COMPILE_STATUS, GL_INFO_LOG_LENGTH, GL_SHADER_SOURCE_LENGTH. /// /// /// /// /// Returns the requested object parameter. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderiv")] public static extern unsafe void GetShader(Int32 shader, OpenTK.Graphics.ES20.All pname, [OutAttribute] Int32* @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Returns a parameter from a shader object /// /// /// /// Specifies the shader object to be queried. /// /// /// /// /// Specifies the object parameter. Accepted symbolic names are GL_SHADER_TYPE, GL_DELETE_STATUS, GL_COMPILE_STATUS, GL_INFO_LOG_LENGTH, GL_SHADER_SOURCE_LENGTH. /// /// /// /// /// Returns the requested object parameter. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderiv")] public static extern void GetShader(Int32 shader, OpenTK.Graphics.ES20.ShaderParameter pname, [OutAttribute] Int32[] @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Returns a parameter from a shader object /// /// /// /// Specifies the shader object to be queried. /// /// /// /// /// Specifies the object parameter. Accepted symbolic names are GL_SHADER_TYPE, GL_DELETE_STATUS, GL_COMPILE_STATUS, GL_INFO_LOG_LENGTH, GL_SHADER_SOURCE_LENGTH. /// /// /// /// /// Returns the requested object parameter. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderiv")] public static extern void GetShader(Int32 shader, OpenTK.Graphics.ES20.ShaderParameter pname, [OutAttribute] out Int32 @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Returns a parameter from a shader object /// /// /// /// Specifies the shader object to be queried. /// /// /// /// /// Specifies the object parameter. Accepted symbolic names are GL_SHADER_TYPE, GL_DELETE_STATUS, GL_COMPILE_STATUS, GL_INFO_LOG_LENGTH, GL_SHADER_SOURCE_LENGTH. /// /// /// /// /// Returns the requested object parameter. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderiv")] public static extern unsafe void GetShader(Int32 shader, OpenTK.Graphics.ES20.ShaderParameter pname, [OutAttribute] Int32* @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Returns a parameter from a shader object /// /// /// /// Specifies the shader object to be queried. /// /// /// /// /// Specifies the object parameter. Accepted symbolic names are GL_SHADER_TYPE, GL_DELETE_STATUS, GL_COMPILE_STATUS, GL_INFO_LOG_LENGTH, GL_SHADER_SOURCE_LENGTH. /// /// /// /// /// Returns the requested object parameter. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderiv")] public static extern void GetShader(UInt32 shader, OpenTK.Graphics.ES20.All pname, [OutAttribute] Int32[] @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Returns a parameter from a shader object /// /// /// /// Specifies the shader object to be queried. /// /// /// /// /// Specifies the object parameter. Accepted symbolic names are GL_SHADER_TYPE, GL_DELETE_STATUS, GL_COMPILE_STATUS, GL_INFO_LOG_LENGTH, GL_SHADER_SOURCE_LENGTH. /// /// /// /// /// Returns the requested object parameter. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderiv")] public static extern void GetShader(UInt32 shader, OpenTK.Graphics.ES20.All pname, [OutAttribute] out Int32 @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Returns a parameter from a shader object /// /// /// /// Specifies the shader object to be queried. /// /// /// /// /// Specifies the object parameter. Accepted symbolic names are GL_SHADER_TYPE, GL_DELETE_STATUS, GL_COMPILE_STATUS, GL_INFO_LOG_LENGTH, GL_SHADER_SOURCE_LENGTH. /// /// /// /// /// Returns the requested object parameter. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderiv")] public static extern unsafe void GetShader(UInt32 shader, OpenTK.Graphics.ES20.All pname, [OutAttribute] Int32* @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Returns a parameter from a shader object /// /// /// /// Specifies the shader object to be queried. /// /// /// /// /// Specifies the object parameter. Accepted symbolic names are GL_SHADER_TYPE, GL_DELETE_STATUS, GL_COMPILE_STATUS, GL_INFO_LOG_LENGTH, GL_SHADER_SOURCE_LENGTH. /// /// /// /// /// Returns the requested object parameter. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderiv")] public static extern void GetShader(UInt32 shader, OpenTK.Graphics.ES20.ShaderParameter pname, [OutAttribute] Int32[] @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Returns a parameter from a shader object /// /// /// /// Specifies the shader object to be queried. /// /// /// /// /// Specifies the object parameter. Accepted symbolic names are GL_SHADER_TYPE, GL_DELETE_STATUS, GL_COMPILE_STATUS, GL_INFO_LOG_LENGTH, GL_SHADER_SOURCE_LENGTH. /// /// /// /// /// Returns the requested object parameter. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderiv")] public static extern void GetShader(UInt32 shader, OpenTK.Graphics.ES20.ShaderParameter pname, [OutAttribute] out Int32 @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Returns a parameter from a shader object /// /// /// /// Specifies the shader object to be queried. /// /// /// /// /// Specifies the object parameter. Accepted symbolic names are GL_SHADER_TYPE, GL_DELETE_STATUS, GL_COMPILE_STATUS, GL_INFO_LOG_LENGTH, GL_SHADER_SOURCE_LENGTH. /// /// /// /// /// Returns the requested object parameter. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderiv")] public static extern unsafe void GetShader(UInt32 shader, OpenTK.Graphics.ES20.ShaderParameter pname, [OutAttribute] Int32* @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Retrieve the range and precision for numeric formats supported by the shader compiler /// /// /// /// Specifies the type of shader whose precision to query. shaderType must be GL_VERTEX_SHADER or GL_FRAGMENT_SHADER. /// /// /// /// /// Specifies the numeric format whose precision and range to query. /// /// /// /// /// Specifies the address of array of two integers into which encodings of the implementation's numeric range are returned. /// /// /// /// /// Specifies the address of an integer into which the numeric precision of the implementation is written. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderPrecisionFormat")] public static extern void GetShaderPrecisionFormat(OpenTK.Graphics.ES20.All shadertype, OpenTK.Graphics.ES20.All precisiontype, [OutAttribute] Int32[] range, [OutAttribute] Int32[] precision); /// [requires: v2.0 and ES_VERSION_2_0] /// Retrieve the range and precision for numeric formats supported by the shader compiler /// /// /// /// Specifies the type of shader whose precision to query. shaderType must be GL_VERTEX_SHADER or GL_FRAGMENT_SHADER. /// /// /// /// /// Specifies the numeric format whose precision and range to query. /// /// /// /// /// Specifies the address of array of two integers into which encodings of the implementation's numeric range are returned. /// /// /// /// /// Specifies the address of an integer into which the numeric precision of the implementation is written. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderPrecisionFormat")] public static extern void GetShaderPrecisionFormat(OpenTK.Graphics.ES20.All shadertype, OpenTK.Graphics.ES20.All precisiontype, [OutAttribute] out Int32 range, [OutAttribute] out Int32 precision); /// [requires: v2.0 and ES_VERSION_2_0] /// Retrieve the range and precision for numeric formats supported by the shader compiler /// /// /// /// Specifies the type of shader whose precision to query. shaderType must be GL_VERTEX_SHADER or GL_FRAGMENT_SHADER. /// /// /// /// /// Specifies the numeric format whose precision and range to query. /// /// /// /// /// Specifies the address of array of two integers into which encodings of the implementation's numeric range are returned. /// /// /// /// /// Specifies the address of an integer into which the numeric precision of the implementation is written. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderPrecisionFormat")] public static extern unsafe void GetShaderPrecisionFormat(OpenTK.Graphics.ES20.All shadertype, OpenTK.Graphics.ES20.All precisiontype, [OutAttribute] Int32* range, [OutAttribute] Int32* precision); /// [requires: v2.0 and ES_VERSION_2_0] /// Retrieve the range and precision for numeric formats supported by the shader compiler /// /// /// /// Specifies the type of shader whose precision to query. shaderType must be GL_VERTEX_SHADER or GL_FRAGMENT_SHADER. /// /// /// /// /// Specifies the numeric format whose precision and range to query. /// /// /// /// /// Specifies the address of array of two integers into which encodings of the implementation's numeric range are returned. /// /// /// /// /// Specifies the address of an integer into which the numeric precision of the implementation is written. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderPrecisionFormat")] public static extern void GetShaderPrecisionFormat(OpenTK.Graphics.ES20.ShaderType shadertype, OpenTK.Graphics.ES20.ShaderPrecision precisiontype, [OutAttribute] Int32[] range, [OutAttribute] Int32[] precision); /// [requires: v2.0 and ES_VERSION_2_0] /// Retrieve the range and precision for numeric formats supported by the shader compiler /// /// /// /// Specifies the type of shader whose precision to query. shaderType must be GL_VERTEX_SHADER or GL_FRAGMENT_SHADER. /// /// /// /// /// Specifies the numeric format whose precision and range to query. /// /// /// /// /// Specifies the address of array of two integers into which encodings of the implementation's numeric range are returned. /// /// /// /// /// Specifies the address of an integer into which the numeric precision of the implementation is written. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderPrecisionFormat")] public static extern void GetShaderPrecisionFormat(OpenTK.Graphics.ES20.ShaderType shadertype, OpenTK.Graphics.ES20.ShaderPrecision precisiontype, [OutAttribute] out Int32 range, [OutAttribute] out Int32 precision); /// [requires: v2.0 and ES_VERSION_2_0] /// Retrieve the range and precision for numeric formats supported by the shader compiler /// /// /// /// Specifies the type of shader whose precision to query. shaderType must be GL_VERTEX_SHADER or GL_FRAGMENT_SHADER. /// /// /// /// /// Specifies the numeric format whose precision and range to query. /// /// /// /// /// Specifies the address of array of two integers into which encodings of the implementation's numeric range are returned. /// /// /// /// /// Specifies the address of an integer into which the numeric precision of the implementation is written. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderPrecisionFormat")] public static extern unsafe void GetShaderPrecisionFormat(OpenTK.Graphics.ES20.ShaderType shadertype, OpenTK.Graphics.ES20.ShaderPrecision precisiontype, [OutAttribute] Int32* range, [OutAttribute] Int32* precision); /// [requires: v2.0 and ES_VERSION_2_0] /// Returns the source code string from a shader object /// /// /// /// Specifies the shader object to be queried. /// /// /// /// /// Specifies the size of the character buffer for storing the returned source code string. /// /// /// /// /// Returns the length of the string returned in source (excluding the null terminator). /// /// /// /// /// Specifies an array of characters that is used to return the source code string. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderSource")] public static extern void GetShaderSource(Int32 shader, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder source); /// [requires: v2.0 and ES_VERSION_2_0] /// Returns the source code string from a shader object /// /// /// /// Specifies the shader object to be queried. /// /// /// /// /// Specifies the size of the character buffer for storing the returned source code string. /// /// /// /// /// Returns the length of the string returned in source (excluding the null terminator). /// /// /// /// /// Specifies an array of characters that is used to return the source code string. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderSource")] public static extern unsafe void GetShaderSource(Int32 shader, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder source); /// [requires: v2.0 and ES_VERSION_2_0] /// Returns the source code string from a shader object /// /// /// /// Specifies the shader object to be queried. /// /// /// /// /// Specifies the size of the character buffer for storing the returned source code string. /// /// /// /// /// Returns the length of the string returned in source (excluding the null terminator). /// /// /// /// /// Specifies an array of characters that is used to return the source code string. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderSource")] public static extern void GetShaderSource(UInt32 shader, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder source); /// [requires: v2.0 and ES_VERSION_2_0] /// Returns the source code string from a shader object /// /// /// /// Specifies the shader object to be queried. /// /// /// /// /// Specifies the size of the character buffer for storing the returned source code string. /// /// /// /// /// Returns the length of the string returned in source (excluding the null terminator). /// /// /// /// /// Specifies an array of characters that is used to return the source code string. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderSource")] public static extern unsafe void GetShaderSource(UInt32 shader, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder source); /// [requires: v2.0 and ES_VERSION_2_0] /// Return a string describing the current GL connection /// /// /// /// Specifies a symbolic constant, one of GL_VENDOR, GL_RENDERER, GL_VERSION, or GL_SHADING_LANGUAGE_VERSION. Additionally, glGetStringi accepts the GL_EXTENSIONS token. /// /// /// /// /// For glGetStringi, specifies the index of the string to return. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetString")] public static extern String GetString(OpenTK.Graphics.ES20.All name); /// [requires: v2.0 and ES_VERSION_2_0] /// Return a string describing the current GL connection /// /// /// /// Specifies a symbolic constant, one of GL_VENDOR, GL_RENDERER, GL_VERSION, or GL_SHADING_LANGUAGE_VERSION. Additionally, glGetStringi accepts the GL_EXTENSIONS token. /// /// /// /// /// For glGetStringi, specifies the index of the string to return. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetString")] public static extern String GetString(OpenTK.Graphics.ES20.StringName name); /// [requires: v2.0 and ES_VERSION_2_0] /// Return texture parameter values /// /// /// /// Specifies the symbolic name of the target texture. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, and GL_TEXTURE_CUBE_MAP_ARRAY are accepted. /// /// /// /// /// Specifies the symbolic name of a texture parameter. GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_RGBA, GL_TEXTURE_VIEW_MIN_LAYER, GL_TEXTURE_VIEW_MIN_LEVEL, GL_TEXTURE_VIEW_NUM_LAYERS, GL_TEXTURE_VIEW_NUM_LEVELS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, and GL_TEXTURE_WRAP_R are accepted. /// /// /// /// /// Returns the texture parameters. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetTexParameterfv")] public static extern void GetTexParameter(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All pname, [OutAttribute] Single[] @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Return texture parameter values /// /// /// /// Specifies the symbolic name of the target texture. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, and GL_TEXTURE_CUBE_MAP_ARRAY are accepted. /// /// /// /// /// Specifies the symbolic name of a texture parameter. GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_RGBA, GL_TEXTURE_VIEW_MIN_LAYER, GL_TEXTURE_VIEW_MIN_LEVEL, GL_TEXTURE_VIEW_NUM_LAYERS, GL_TEXTURE_VIEW_NUM_LEVELS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, and GL_TEXTURE_WRAP_R are accepted. /// /// /// /// /// Returns the texture parameters. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetTexParameterfv")] public static extern void GetTexParameter(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All pname, [OutAttribute] out Single @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Return texture parameter values /// /// /// /// Specifies the symbolic name of the target texture. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, and GL_TEXTURE_CUBE_MAP_ARRAY are accepted. /// /// /// /// /// Specifies the symbolic name of a texture parameter. GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_RGBA, GL_TEXTURE_VIEW_MIN_LAYER, GL_TEXTURE_VIEW_MIN_LEVEL, GL_TEXTURE_VIEW_NUM_LAYERS, GL_TEXTURE_VIEW_NUM_LEVELS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, and GL_TEXTURE_WRAP_R are accepted. /// /// /// /// /// Returns the texture parameters. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetTexParameterfv")] public static extern unsafe void GetTexParameter(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All pname, [OutAttribute] Single* @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Return texture parameter values /// /// /// /// Specifies the symbolic name of the target texture. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, and GL_TEXTURE_CUBE_MAP_ARRAY are accepted. /// /// /// /// /// Specifies the symbolic name of a texture parameter. GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_RGBA, GL_TEXTURE_VIEW_MIN_LAYER, GL_TEXTURE_VIEW_MIN_LEVEL, GL_TEXTURE_VIEW_NUM_LAYERS, GL_TEXTURE_VIEW_NUM_LEVELS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, and GL_TEXTURE_WRAP_R are accepted. /// /// /// /// /// Returns the texture parameters. /// /// [Obsolete("Use GetTextureParameterName overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetTexParameterfv")] public static extern void GetTexParameter(OpenTK.Graphics.ES20.TextureTarget target, OpenTK.Graphics.ES20.GetTextureParameter pname, [OutAttribute] Single[] @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Return texture parameter values /// /// /// /// Specifies the symbolic name of the target texture. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, and GL_TEXTURE_CUBE_MAP_ARRAY are accepted. /// /// /// /// /// Specifies the symbolic name of a texture parameter. GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_RGBA, GL_TEXTURE_VIEW_MIN_LAYER, GL_TEXTURE_VIEW_MIN_LEVEL, GL_TEXTURE_VIEW_NUM_LAYERS, GL_TEXTURE_VIEW_NUM_LEVELS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, and GL_TEXTURE_WRAP_R are accepted. /// /// /// /// /// Returns the texture parameters. /// /// [Obsolete("Use GetTextureParameterName overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetTexParameterfv")] public static extern void GetTexParameter(OpenTK.Graphics.ES20.TextureTarget target, OpenTK.Graphics.ES20.GetTextureParameter pname, [OutAttribute] out Single @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Return texture parameter values /// /// /// /// Specifies the symbolic name of the target texture. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, and GL_TEXTURE_CUBE_MAP_ARRAY are accepted. /// /// /// /// /// Specifies the symbolic name of a texture parameter. GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_RGBA, GL_TEXTURE_VIEW_MIN_LAYER, GL_TEXTURE_VIEW_MIN_LEVEL, GL_TEXTURE_VIEW_NUM_LAYERS, GL_TEXTURE_VIEW_NUM_LEVELS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, and GL_TEXTURE_WRAP_R are accepted. /// /// /// /// /// Returns the texture parameters. /// /// [Obsolete("Use GetTextureParameterName overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetTexParameterfv")] public static extern unsafe void GetTexParameter(OpenTK.Graphics.ES20.TextureTarget target, OpenTK.Graphics.ES20.GetTextureParameter pname, [OutAttribute] Single* @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Return texture parameter values /// /// /// /// Specifies the symbolic name of the target texture. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, and GL_TEXTURE_CUBE_MAP_ARRAY are accepted. /// /// /// /// /// Specifies the symbolic name of a texture parameter. GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_RGBA, GL_TEXTURE_VIEW_MIN_LAYER, GL_TEXTURE_VIEW_MIN_LEVEL, GL_TEXTURE_VIEW_NUM_LAYERS, GL_TEXTURE_VIEW_NUM_LEVELS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, and GL_TEXTURE_WRAP_R are accepted. /// /// /// /// /// Returns the texture parameters. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetTexParameterfv")] public static extern void GetTexParameter(OpenTK.Graphics.ES20.TextureTarget target, OpenTK.Graphics.ES20.GetTextureParameterName pname, [OutAttribute] Single[] @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Return texture parameter values /// /// /// /// Specifies the symbolic name of the target texture. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, and GL_TEXTURE_CUBE_MAP_ARRAY are accepted. /// /// /// /// /// Specifies the symbolic name of a texture parameter. GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_RGBA, GL_TEXTURE_VIEW_MIN_LAYER, GL_TEXTURE_VIEW_MIN_LEVEL, GL_TEXTURE_VIEW_NUM_LAYERS, GL_TEXTURE_VIEW_NUM_LEVELS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, and GL_TEXTURE_WRAP_R are accepted. /// /// /// /// /// Returns the texture parameters. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetTexParameterfv")] public static extern void GetTexParameter(OpenTK.Graphics.ES20.TextureTarget target, OpenTK.Graphics.ES20.GetTextureParameterName pname, [OutAttribute] out Single @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Return texture parameter values /// /// /// /// Specifies the symbolic name of the target texture. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, and GL_TEXTURE_CUBE_MAP_ARRAY are accepted. /// /// /// /// /// Specifies the symbolic name of a texture parameter. GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_RGBA, GL_TEXTURE_VIEW_MIN_LAYER, GL_TEXTURE_VIEW_MIN_LEVEL, GL_TEXTURE_VIEW_NUM_LAYERS, GL_TEXTURE_VIEW_NUM_LEVELS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, and GL_TEXTURE_WRAP_R are accepted. /// /// /// /// /// Returns the texture parameters. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetTexParameterfv")] public static extern unsafe void GetTexParameter(OpenTK.Graphics.ES20.TextureTarget target, OpenTK.Graphics.ES20.GetTextureParameterName pname, [OutAttribute] Single* @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Return texture parameter values /// /// /// /// Specifies the symbolic name of the target texture. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, and GL_TEXTURE_CUBE_MAP_ARRAY are accepted. /// /// /// /// /// Specifies the symbolic name of a texture parameter. GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_RGBA, GL_TEXTURE_VIEW_MIN_LAYER, GL_TEXTURE_VIEW_MIN_LEVEL, GL_TEXTURE_VIEW_NUM_LAYERS, GL_TEXTURE_VIEW_NUM_LEVELS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, and GL_TEXTURE_WRAP_R are accepted. /// /// /// /// /// Returns the texture parameters. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetTexParameteriv")] public static extern void GetTexParameter(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All pname, [OutAttribute] Int32[] @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Return texture parameter values /// /// /// /// Specifies the symbolic name of the target texture. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, and GL_TEXTURE_CUBE_MAP_ARRAY are accepted. /// /// /// /// /// Specifies the symbolic name of a texture parameter. GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_RGBA, GL_TEXTURE_VIEW_MIN_LAYER, GL_TEXTURE_VIEW_MIN_LEVEL, GL_TEXTURE_VIEW_NUM_LAYERS, GL_TEXTURE_VIEW_NUM_LEVELS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, and GL_TEXTURE_WRAP_R are accepted. /// /// /// /// /// Returns the texture parameters. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetTexParameteriv")] public static extern void GetTexParameter(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All pname, [OutAttribute] out Int32 @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Return texture parameter values /// /// /// /// Specifies the symbolic name of the target texture. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, and GL_TEXTURE_CUBE_MAP_ARRAY are accepted. /// /// /// /// /// Specifies the symbolic name of a texture parameter. GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_RGBA, GL_TEXTURE_VIEW_MIN_LAYER, GL_TEXTURE_VIEW_MIN_LEVEL, GL_TEXTURE_VIEW_NUM_LAYERS, GL_TEXTURE_VIEW_NUM_LEVELS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, and GL_TEXTURE_WRAP_R are accepted. /// /// /// /// /// Returns the texture parameters. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetTexParameteriv")] public static extern unsafe void GetTexParameter(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All pname, [OutAttribute] Int32* @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Return texture parameter values /// /// /// /// Specifies the symbolic name of the target texture. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, and GL_TEXTURE_CUBE_MAP_ARRAY are accepted. /// /// /// /// /// Specifies the symbolic name of a texture parameter. GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_RGBA, GL_TEXTURE_VIEW_MIN_LAYER, GL_TEXTURE_VIEW_MIN_LEVEL, GL_TEXTURE_VIEW_NUM_LAYERS, GL_TEXTURE_VIEW_NUM_LEVELS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, and GL_TEXTURE_WRAP_R are accepted. /// /// /// /// /// Returns the texture parameters. /// /// [Obsolete("Use GetTextureParameterName overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetTexParameteriv")] public static extern void GetTexParameter(OpenTK.Graphics.ES20.TextureTarget target, OpenTK.Graphics.ES20.GetTextureParameter pname, [OutAttribute] Int32[] @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Return texture parameter values /// /// /// /// Specifies the symbolic name of the target texture. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, and GL_TEXTURE_CUBE_MAP_ARRAY are accepted. /// /// /// /// /// Specifies the symbolic name of a texture parameter. GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_RGBA, GL_TEXTURE_VIEW_MIN_LAYER, GL_TEXTURE_VIEW_MIN_LEVEL, GL_TEXTURE_VIEW_NUM_LAYERS, GL_TEXTURE_VIEW_NUM_LEVELS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, and GL_TEXTURE_WRAP_R are accepted. /// /// /// /// /// Returns the texture parameters. /// /// [Obsolete("Use GetTextureParameterName overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetTexParameteriv")] public static extern void GetTexParameter(OpenTK.Graphics.ES20.TextureTarget target, OpenTK.Graphics.ES20.GetTextureParameter pname, [OutAttribute] out Int32 @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Return texture parameter values /// /// /// /// Specifies the symbolic name of the target texture. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, and GL_TEXTURE_CUBE_MAP_ARRAY are accepted. /// /// /// /// /// Specifies the symbolic name of a texture parameter. GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_RGBA, GL_TEXTURE_VIEW_MIN_LAYER, GL_TEXTURE_VIEW_MIN_LEVEL, GL_TEXTURE_VIEW_NUM_LAYERS, GL_TEXTURE_VIEW_NUM_LEVELS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, and GL_TEXTURE_WRAP_R are accepted. /// /// /// /// /// Returns the texture parameters. /// /// [Obsolete("Use GetTextureParameterName overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetTexParameteriv")] public static extern unsafe void GetTexParameter(OpenTK.Graphics.ES20.TextureTarget target, OpenTK.Graphics.ES20.GetTextureParameter pname, [OutAttribute] Int32* @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Return texture parameter values /// /// /// /// Specifies the symbolic name of the target texture. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, and GL_TEXTURE_CUBE_MAP_ARRAY are accepted. /// /// /// /// /// Specifies the symbolic name of a texture parameter. GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_RGBA, GL_TEXTURE_VIEW_MIN_LAYER, GL_TEXTURE_VIEW_MIN_LEVEL, GL_TEXTURE_VIEW_NUM_LAYERS, GL_TEXTURE_VIEW_NUM_LEVELS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, and GL_TEXTURE_WRAP_R are accepted. /// /// /// /// /// Returns the texture parameters. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetTexParameteriv")] public static extern void GetTexParameter(OpenTK.Graphics.ES20.TextureTarget target, OpenTK.Graphics.ES20.GetTextureParameterName pname, [OutAttribute] Int32[] @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Return texture parameter values /// /// /// /// Specifies the symbolic name of the target texture. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, and GL_TEXTURE_CUBE_MAP_ARRAY are accepted. /// /// /// /// /// Specifies the symbolic name of a texture parameter. GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_RGBA, GL_TEXTURE_VIEW_MIN_LAYER, GL_TEXTURE_VIEW_MIN_LEVEL, GL_TEXTURE_VIEW_NUM_LAYERS, GL_TEXTURE_VIEW_NUM_LEVELS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, and GL_TEXTURE_WRAP_R are accepted. /// /// /// /// /// Returns the texture parameters. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetTexParameteriv")] public static extern void GetTexParameter(OpenTK.Graphics.ES20.TextureTarget target, OpenTK.Graphics.ES20.GetTextureParameterName pname, [OutAttribute] out Int32 @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Return texture parameter values /// /// /// /// Specifies the symbolic name of the target texture. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, and GL_TEXTURE_CUBE_MAP_ARRAY are accepted. /// /// /// /// /// Specifies the symbolic name of a texture parameter. GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_RGBA, GL_TEXTURE_VIEW_MIN_LAYER, GL_TEXTURE_VIEW_MIN_LEVEL, GL_TEXTURE_VIEW_NUM_LAYERS, GL_TEXTURE_VIEW_NUM_LEVELS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, and GL_TEXTURE_WRAP_R are accepted. /// /// /// /// /// Returns the texture parameters. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetTexParameteriv")] public static extern unsafe void GetTexParameter(OpenTK.Graphics.ES20.TextureTarget target, OpenTK.Graphics.ES20.GetTextureParameterName pname, [OutAttribute] Int32* @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Returns the value of a uniform variable /// /// /// /// Specifies the program object to be queried. /// /// /// /// /// Specifies the location of the uniform variable to be queried. /// /// /// /// /// Returns the value of the specified uniform variable. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetUniformfv")] public static extern void GetUniform(Int32 program, Int32 location, [OutAttribute] Single[] @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Returns the value of a uniform variable /// /// /// /// Specifies the program object to be queried. /// /// /// /// /// Specifies the location of the uniform variable to be queried. /// /// /// /// /// Returns the value of the specified uniform variable. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetUniformfv")] public static extern void GetUniform(Int32 program, Int32 location, [OutAttribute] out Single @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Returns the value of a uniform variable /// /// /// /// Specifies the program object to be queried. /// /// /// /// /// Specifies the location of the uniform variable to be queried. /// /// /// /// /// Returns the value of the specified uniform variable. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetUniformfv")] public static extern unsafe void GetUniform(Int32 program, Int32 location, [OutAttribute] Single* @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Returns the value of a uniform variable /// /// /// /// Specifies the program object to be queried. /// /// /// /// /// Specifies the location of the uniform variable to be queried. /// /// /// /// /// Returns the value of the specified uniform variable. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetUniformfv")] public static extern void GetUniform(UInt32 program, Int32 location, [OutAttribute] Single[] @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Returns the value of a uniform variable /// /// /// /// Specifies the program object to be queried. /// /// /// /// /// Specifies the location of the uniform variable to be queried. /// /// /// /// /// Returns the value of the specified uniform variable. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetUniformfv")] public static extern void GetUniform(UInt32 program, Int32 location, [OutAttribute] out Single @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Returns the value of a uniform variable /// /// /// /// Specifies the program object to be queried. /// /// /// /// /// Specifies the location of the uniform variable to be queried. /// /// /// /// /// Returns the value of the specified uniform variable. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetUniformfv")] public static extern unsafe void GetUniform(UInt32 program, Int32 location, [OutAttribute] Single* @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Returns the value of a uniform variable /// /// /// /// Specifies the program object to be queried. /// /// /// /// /// Specifies the location of the uniform variable to be queried. /// /// /// /// /// Returns the value of the specified uniform variable. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetUniformiv")] public static extern void GetUniform(Int32 program, Int32 location, [OutAttribute] Int32[] @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Returns the value of a uniform variable /// /// /// /// Specifies the program object to be queried. /// /// /// /// /// Specifies the location of the uniform variable to be queried. /// /// /// /// /// Returns the value of the specified uniform variable. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetUniformiv")] public static extern void GetUniform(Int32 program, Int32 location, [OutAttribute] out Int32 @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Returns the value of a uniform variable /// /// /// /// Specifies the program object to be queried. /// /// /// /// /// Specifies the location of the uniform variable to be queried. /// /// /// /// /// Returns the value of the specified uniform variable. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetUniformiv")] public static extern unsafe void GetUniform(Int32 program, Int32 location, [OutAttribute] Int32* @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Returns the value of a uniform variable /// /// /// /// Specifies the program object to be queried. /// /// /// /// /// Specifies the location of the uniform variable to be queried. /// /// /// /// /// Returns the value of the specified uniform variable. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetUniformiv")] public static extern void GetUniform(UInt32 program, Int32 location, [OutAttribute] Int32[] @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Returns the value of a uniform variable /// /// /// /// Specifies the program object to be queried. /// /// /// /// /// Specifies the location of the uniform variable to be queried. /// /// /// /// /// Returns the value of the specified uniform variable. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetUniformiv")] public static extern void GetUniform(UInt32 program, Int32 location, [OutAttribute] out Int32 @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Returns the value of a uniform variable /// /// /// /// Specifies the program object to be queried. /// /// /// /// /// Specifies the location of the uniform variable to be queried. /// /// /// /// /// Returns the value of the specified uniform variable. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetUniformiv")] public static extern unsafe void GetUniform(UInt32 program, Int32 location, [OutAttribute] Int32* @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Returns the location of a uniform variable /// /// /// /// Specifies the program object to be queried. /// /// /// /// /// Points to a null terminated string containing the name of the uniform variable whose location is to be queried. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetUniformLocation")] public static extern Int32 GetUniformLocation(Int32 program, String name); /// [requires: v2.0 and ES_VERSION_2_0] /// Returns the location of a uniform variable /// /// /// /// Specifies the program object to be queried. /// /// /// /// /// Points to a null terminated string containing the name of the uniform variable whose location is to be queried. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetUniformLocation")] public static extern Int32 GetUniformLocation(UInt32 program, String name); /// [requires: v2.0 and ES_VERSION_2_0] /// Return a generic vertex attribute parameter /// /// /// /// Specifies the generic vertex attribute parameter to be queried. /// /// /// /// /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. /// /// /// /// /// Returns the requested data. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribfv")] public static extern void GetVertexAttrib(Int32 index, OpenTK.Graphics.ES20.All pname, [OutAttribute] Single[] @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Return a generic vertex attribute parameter /// /// /// /// Specifies the generic vertex attribute parameter to be queried. /// /// /// /// /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. /// /// /// /// /// Returns the requested data. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribfv")] public static extern void GetVertexAttrib(Int32 index, OpenTK.Graphics.ES20.All pname, [OutAttribute] out Single @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Return a generic vertex attribute parameter /// /// /// /// Specifies the generic vertex attribute parameter to be queried. /// /// /// /// /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. /// /// /// /// /// Returns the requested data. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribfv")] public static extern unsafe void GetVertexAttrib(Int32 index, OpenTK.Graphics.ES20.All pname, [OutAttribute] Single* @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Return a generic vertex attribute parameter /// /// /// /// Specifies the generic vertex attribute parameter to be queried. /// /// /// /// /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. /// /// /// /// /// Returns the requested data. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribfv")] public static extern void GetVertexAttrib(Int32 index, OpenTK.Graphics.ES20.VertexAttribParameter pname, [OutAttribute] Single[] @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Return a generic vertex attribute parameter /// /// /// /// Specifies the generic vertex attribute parameter to be queried. /// /// /// /// /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. /// /// /// /// /// Returns the requested data. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribfv")] public static extern void GetVertexAttrib(Int32 index, OpenTK.Graphics.ES20.VertexAttribParameter pname, [OutAttribute] out Single @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Return a generic vertex attribute parameter /// /// /// /// Specifies the generic vertex attribute parameter to be queried. /// /// /// /// /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. /// /// /// /// /// Returns the requested data. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribfv")] public static extern unsafe void GetVertexAttrib(Int32 index, OpenTK.Graphics.ES20.VertexAttribParameter pname, [OutAttribute] Single* @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Return a generic vertex attribute parameter /// /// /// /// Specifies the generic vertex attribute parameter to be queried. /// /// /// /// /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. /// /// /// /// /// Returns the requested data. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribfv")] public static extern void GetVertexAttrib(UInt32 index, OpenTK.Graphics.ES20.All pname, [OutAttribute] Single[] @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Return a generic vertex attribute parameter /// /// /// /// Specifies the generic vertex attribute parameter to be queried. /// /// /// /// /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. /// /// /// /// /// Returns the requested data. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribfv")] public static extern void GetVertexAttrib(UInt32 index, OpenTK.Graphics.ES20.All pname, [OutAttribute] out Single @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Return a generic vertex attribute parameter /// /// /// /// Specifies the generic vertex attribute parameter to be queried. /// /// /// /// /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. /// /// /// /// /// Returns the requested data. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribfv")] public static extern unsafe void GetVertexAttrib(UInt32 index, OpenTK.Graphics.ES20.All pname, [OutAttribute] Single* @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Return a generic vertex attribute parameter /// /// /// /// Specifies the generic vertex attribute parameter to be queried. /// /// /// /// /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. /// /// /// /// /// Returns the requested data. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribfv")] public static extern void GetVertexAttrib(UInt32 index, OpenTK.Graphics.ES20.VertexAttribParameter pname, [OutAttribute] Single[] @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Return a generic vertex attribute parameter /// /// /// /// Specifies the generic vertex attribute parameter to be queried. /// /// /// /// /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. /// /// /// /// /// Returns the requested data. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribfv")] public static extern void GetVertexAttrib(UInt32 index, OpenTK.Graphics.ES20.VertexAttribParameter pname, [OutAttribute] out Single @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Return a generic vertex attribute parameter /// /// /// /// Specifies the generic vertex attribute parameter to be queried. /// /// /// /// /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. /// /// /// /// /// Returns the requested data. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribfv")] public static extern unsafe void GetVertexAttrib(UInt32 index, OpenTK.Graphics.ES20.VertexAttribParameter pname, [OutAttribute] Single* @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Return a generic vertex attribute parameter /// /// /// /// Specifies the generic vertex attribute parameter to be queried. /// /// /// /// /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. /// /// /// /// /// Returns the requested data. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribiv")] public static extern void GetVertexAttrib(Int32 index, OpenTK.Graphics.ES20.All pname, [OutAttribute] Int32[] @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Return a generic vertex attribute parameter /// /// /// /// Specifies the generic vertex attribute parameter to be queried. /// /// /// /// /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. /// /// /// /// /// Returns the requested data. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribiv")] public static extern void GetVertexAttrib(Int32 index, OpenTK.Graphics.ES20.All pname, [OutAttribute] out Int32 @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Return a generic vertex attribute parameter /// /// /// /// Specifies the generic vertex attribute parameter to be queried. /// /// /// /// /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. /// /// /// /// /// Returns the requested data. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribiv")] public static extern unsafe void GetVertexAttrib(Int32 index, OpenTK.Graphics.ES20.All pname, [OutAttribute] Int32* @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Return a generic vertex attribute parameter /// /// /// /// Specifies the generic vertex attribute parameter to be queried. /// /// /// /// /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. /// /// /// /// /// Returns the requested data. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribiv")] public static extern void GetVertexAttrib(Int32 index, OpenTK.Graphics.ES20.VertexAttribParameter pname, [OutAttribute] Int32[] @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Return a generic vertex attribute parameter /// /// /// /// Specifies the generic vertex attribute parameter to be queried. /// /// /// /// /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. /// /// /// /// /// Returns the requested data. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribiv")] public static extern void GetVertexAttrib(Int32 index, OpenTK.Graphics.ES20.VertexAttribParameter pname, [OutAttribute] out Int32 @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Return a generic vertex attribute parameter /// /// /// /// Specifies the generic vertex attribute parameter to be queried. /// /// /// /// /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. /// /// /// /// /// Returns the requested data. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribiv")] public static extern unsafe void GetVertexAttrib(Int32 index, OpenTK.Graphics.ES20.VertexAttribParameter pname, [OutAttribute] Int32* @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Return a generic vertex attribute parameter /// /// /// /// Specifies the generic vertex attribute parameter to be queried. /// /// /// /// /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. /// /// /// /// /// Returns the requested data. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribiv")] public static extern void GetVertexAttrib(UInt32 index, OpenTK.Graphics.ES20.All pname, [OutAttribute] Int32[] @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Return a generic vertex attribute parameter /// /// /// /// Specifies the generic vertex attribute parameter to be queried. /// /// /// /// /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. /// /// /// /// /// Returns the requested data. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribiv")] public static extern void GetVertexAttrib(UInt32 index, OpenTK.Graphics.ES20.All pname, [OutAttribute] out Int32 @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Return a generic vertex attribute parameter /// /// /// /// Specifies the generic vertex attribute parameter to be queried. /// /// /// /// /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. /// /// /// /// /// Returns the requested data. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribiv")] public static extern unsafe void GetVertexAttrib(UInt32 index, OpenTK.Graphics.ES20.All pname, [OutAttribute] Int32* @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Return a generic vertex attribute parameter /// /// /// /// Specifies the generic vertex attribute parameter to be queried. /// /// /// /// /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. /// /// /// /// /// Returns the requested data. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribiv")] public static extern void GetVertexAttrib(UInt32 index, OpenTK.Graphics.ES20.VertexAttribParameter pname, [OutAttribute] Int32[] @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Return a generic vertex attribute parameter /// /// /// /// Specifies the generic vertex attribute parameter to be queried. /// /// /// /// /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. /// /// /// /// /// Returns the requested data. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribiv")] public static extern void GetVertexAttrib(UInt32 index, OpenTK.Graphics.ES20.VertexAttribParameter pname, [OutAttribute] out Int32 @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Return a generic vertex attribute parameter /// /// /// /// Specifies the generic vertex attribute parameter to be queried. /// /// /// /// /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. /// /// /// /// /// Returns the requested data. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribiv")] public static extern unsafe void GetVertexAttrib(UInt32 index, OpenTK.Graphics.ES20.VertexAttribParameter pname, [OutAttribute] Int32* @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Return the address of the specified generic vertex attribute pointer /// /// /// /// Specifies the generic vertex attribute parameter to be returned. /// /// /// /// /// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER. /// /// /// /// /// Returns the pointer value. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribPointerv")] public static extern void GetVertexAttribPointer(Int32 index, OpenTK.Graphics.ES20.All pname, [OutAttribute] IntPtr pointer); /// [requires: v2.0 and ES_VERSION_2_0] /// Return the address of the specified generic vertex attribute pointer /// /// /// /// Specifies the generic vertex attribute parameter to be returned. /// /// /// /// /// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER. /// /// /// /// /// Returns the pointer value. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribPointerv")] public static extern void GetVertexAttribPointer(Int32 index, OpenTK.Graphics.ES20.All pname, [InAttribute, OutAttribute] T2[] pointer) where T2 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Return the address of the specified generic vertex attribute pointer /// /// /// /// Specifies the generic vertex attribute parameter to be returned. /// /// /// /// /// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER. /// /// /// /// /// Returns the pointer value. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribPointerv")] public static extern void GetVertexAttribPointer(Int32 index, OpenTK.Graphics.ES20.All pname, [InAttribute, OutAttribute] T2[,] pointer) where T2 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Return the address of the specified generic vertex attribute pointer /// /// /// /// Specifies the generic vertex attribute parameter to be returned. /// /// /// /// /// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER. /// /// /// /// /// Returns the pointer value. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribPointerv")] public static extern void GetVertexAttribPointer(Int32 index, OpenTK.Graphics.ES20.All pname, [InAttribute, OutAttribute] T2[,,] pointer) where T2 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Return the address of the specified generic vertex attribute pointer /// /// /// /// Specifies the generic vertex attribute parameter to be returned. /// /// /// /// /// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER. /// /// /// /// /// Returns the pointer value. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribPointerv")] public static extern void GetVertexAttribPointer(Int32 index, OpenTK.Graphics.ES20.All pname, [InAttribute, OutAttribute] ref T2 pointer) where T2 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Return the address of the specified generic vertex attribute pointer /// /// /// /// Specifies the generic vertex attribute parameter to be returned. /// /// /// /// /// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER. /// /// /// /// /// Returns the pointer value. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribPointerv")] public static extern void GetVertexAttribPointer(Int32 index, OpenTK.Graphics.ES20.VertexAttribPointerParameter pname, [OutAttribute] IntPtr pointer); /// [requires: v2.0 and ES_VERSION_2_0] /// Return the address of the specified generic vertex attribute pointer /// /// /// /// Specifies the generic vertex attribute parameter to be returned. /// /// /// /// /// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER. /// /// /// /// /// Returns the pointer value. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribPointerv")] public static extern void GetVertexAttribPointer(Int32 index, OpenTK.Graphics.ES20.VertexAttribPointerParameter pname, [InAttribute, OutAttribute] T2[] pointer) where T2 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Return the address of the specified generic vertex attribute pointer /// /// /// /// Specifies the generic vertex attribute parameter to be returned. /// /// /// /// /// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER. /// /// /// /// /// Returns the pointer value. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribPointerv")] public static extern void GetVertexAttribPointer(Int32 index, OpenTK.Graphics.ES20.VertexAttribPointerParameter pname, [InAttribute, OutAttribute] T2[,] pointer) where T2 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Return the address of the specified generic vertex attribute pointer /// /// /// /// Specifies the generic vertex attribute parameter to be returned. /// /// /// /// /// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER. /// /// /// /// /// Returns the pointer value. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribPointerv")] public static extern void GetVertexAttribPointer(Int32 index, OpenTK.Graphics.ES20.VertexAttribPointerParameter pname, [InAttribute, OutAttribute] T2[,,] pointer) where T2 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Return the address of the specified generic vertex attribute pointer /// /// /// /// Specifies the generic vertex attribute parameter to be returned. /// /// /// /// /// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER. /// /// /// /// /// Returns the pointer value. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribPointerv")] public static extern void GetVertexAttribPointer(Int32 index, OpenTK.Graphics.ES20.VertexAttribPointerParameter pname, [InAttribute, OutAttribute] ref T2 pointer) where T2 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Return the address of the specified generic vertex attribute pointer /// /// /// /// Specifies the generic vertex attribute parameter to be returned. /// /// /// /// /// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER. /// /// /// /// /// Returns the pointer value. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribPointerv")] public static extern void GetVertexAttribPointer(UInt32 index, OpenTK.Graphics.ES20.All pname, [OutAttribute] IntPtr pointer); /// [requires: v2.0 and ES_VERSION_2_0] /// Return the address of the specified generic vertex attribute pointer /// /// /// /// Specifies the generic vertex attribute parameter to be returned. /// /// /// /// /// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER. /// /// /// /// /// Returns the pointer value. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribPointerv")] public static extern void GetVertexAttribPointer(UInt32 index, OpenTK.Graphics.ES20.All pname, [InAttribute, OutAttribute] T2[] pointer) where T2 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Return the address of the specified generic vertex attribute pointer /// /// /// /// Specifies the generic vertex attribute parameter to be returned. /// /// /// /// /// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER. /// /// /// /// /// Returns the pointer value. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribPointerv")] public static extern void GetVertexAttribPointer(UInt32 index, OpenTK.Graphics.ES20.All pname, [InAttribute, OutAttribute] T2[,] pointer) where T2 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Return the address of the specified generic vertex attribute pointer /// /// /// /// Specifies the generic vertex attribute parameter to be returned. /// /// /// /// /// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER. /// /// /// /// /// Returns the pointer value. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribPointerv")] public static extern void GetVertexAttribPointer(UInt32 index, OpenTK.Graphics.ES20.All pname, [InAttribute, OutAttribute] T2[,,] pointer) where T2 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Return the address of the specified generic vertex attribute pointer /// /// /// /// Specifies the generic vertex attribute parameter to be returned. /// /// /// /// /// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER. /// /// /// /// /// Returns the pointer value. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribPointerv")] public static extern void GetVertexAttribPointer(UInt32 index, OpenTK.Graphics.ES20.All pname, [InAttribute, OutAttribute] ref T2 pointer) where T2 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Return the address of the specified generic vertex attribute pointer /// /// /// /// Specifies the generic vertex attribute parameter to be returned. /// /// /// /// /// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER. /// /// /// /// /// Returns the pointer value. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribPointerv")] public static extern void GetVertexAttribPointer(UInt32 index, OpenTK.Graphics.ES20.VertexAttribPointerParameter pname, [OutAttribute] IntPtr pointer); /// [requires: v2.0 and ES_VERSION_2_0] /// Return the address of the specified generic vertex attribute pointer /// /// /// /// Specifies the generic vertex attribute parameter to be returned. /// /// /// /// /// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER. /// /// /// /// /// Returns the pointer value. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribPointerv")] public static extern void GetVertexAttribPointer(UInt32 index, OpenTK.Graphics.ES20.VertexAttribPointerParameter pname, [InAttribute, OutAttribute] T2[] pointer) where T2 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Return the address of the specified generic vertex attribute pointer /// /// /// /// Specifies the generic vertex attribute parameter to be returned. /// /// /// /// /// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER. /// /// /// /// /// Returns the pointer value. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribPointerv")] public static extern void GetVertexAttribPointer(UInt32 index, OpenTK.Graphics.ES20.VertexAttribPointerParameter pname, [InAttribute, OutAttribute] T2[,] pointer) where T2 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Return the address of the specified generic vertex attribute pointer /// /// /// /// Specifies the generic vertex attribute parameter to be returned. /// /// /// /// /// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER. /// /// /// /// /// Returns the pointer value. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribPointerv")] public static extern void GetVertexAttribPointer(UInt32 index, OpenTK.Graphics.ES20.VertexAttribPointerParameter pname, [InAttribute, OutAttribute] T2[,,] pointer) where T2 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Return the address of the specified generic vertex attribute pointer /// /// /// /// Specifies the generic vertex attribute parameter to be returned. /// /// /// /// /// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER. /// /// /// /// /// Returns the pointer value. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribPointerv")] public static extern void GetVertexAttribPointer(UInt32 index, OpenTK.Graphics.ES20.VertexAttribPointerParameter pname, [InAttribute, OutAttribute] ref T2 pointer) where T2 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Specify implementation-specific hints /// /// /// /// Specifies a symbolic constant indicating the behavior to be controlled. GL_LINE_SMOOTH_HINT, GL_POLYGON_SMOOTH_HINT, GL_TEXTURE_COMPRESSION_HINT, and GL_FRAGMENT_SHADER_DERIVATIVE_HINT are accepted. /// /// /// /// /// Specifies a symbolic constant indicating the desired behavior. GL_FASTEST, GL_NICEST, and GL_DONT_CARE are accepted. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glHint")] public static extern void Hint(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All mode); /// [requires: v2.0 and ES_VERSION_2_0] /// Specify implementation-specific hints /// /// /// /// Specifies a symbolic constant indicating the behavior to be controlled. GL_LINE_SMOOTH_HINT, GL_POLYGON_SMOOTH_HINT, GL_TEXTURE_COMPRESSION_HINT, and GL_FRAGMENT_SHADER_DERIVATIVE_HINT are accepted. /// /// /// /// /// Specifies a symbolic constant indicating the desired behavior. GL_FASTEST, GL_NICEST, and GL_DONT_CARE are accepted. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glHint")] public static extern void Hint(OpenTK.Graphics.ES20.HintTarget target, OpenTK.Graphics.ES20.HintMode mode); /// [requires: v2.0 and ES_VERSION_2_0] /// Determine if a name corresponds to a buffer object /// /// /// /// Specifies a value that may be the name of a buffer object. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glIsBuffer")] public static extern bool IsBuffer(Int32 buffer); /// [requires: v2.0 and ES_VERSION_2_0] /// Determine if a name corresponds to a buffer object /// /// /// /// Specifies a value that may be the name of a buffer object. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glIsBuffer")] public static extern bool IsBuffer(UInt32 buffer); /// [requires: v2.0 and ES_VERSION_2_0] /// Test whether a capability is enabled /// /// /// /// Specifies a symbolic constant indicating a GL capability. /// /// /// /// /// Specifies the index of the capability. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glIsEnabled")] public static extern bool IsEnabled(OpenTK.Graphics.ES20.All cap); /// [requires: v2.0 and ES_VERSION_2_0] /// Test whether a capability is enabled /// /// /// /// Specifies a symbolic constant indicating a GL capability. /// /// /// /// /// Specifies the index of the capability. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glIsEnabled")] public static extern bool IsEnabled(OpenTK.Graphics.ES20.EnableCap cap); /// [requires: v2.0 and ES_VERSION_2_0] /// Determine if a name corresponds to a framebuffer object /// /// /// /// Specifies a value that may be the name of a framebuffer object. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glIsFramebuffer")] public static extern bool IsFramebuffer(Int32 framebuffer); /// [requires: v2.0 and ES_VERSION_2_0] /// Determine if a name corresponds to a framebuffer object /// /// /// /// Specifies a value that may be the name of a framebuffer object. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glIsFramebuffer")] public static extern bool IsFramebuffer(UInt32 framebuffer); /// [requires: v2.0 and ES_VERSION_2_0] /// Determines if a name corresponds to a program object /// /// /// /// Specifies a potential program object. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glIsProgram")] public static extern bool IsProgram(Int32 program); /// [requires: v2.0 and ES_VERSION_2_0] /// Determines if a name corresponds to a program object /// /// /// /// Specifies a potential program object. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glIsProgram")] public static extern bool IsProgram(UInt32 program); /// [requires: v2.0 and ES_VERSION_2_0] /// Determine if a name corresponds to a renderbuffer object /// /// /// /// Specifies a value that may be the name of a renderbuffer object. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glIsRenderbuffer")] public static extern bool IsRenderbuffer(Int32 renderbuffer); /// [requires: v2.0 and ES_VERSION_2_0] /// Determine if a name corresponds to a renderbuffer object /// /// /// /// Specifies a value that may be the name of a renderbuffer object. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glIsRenderbuffer")] public static extern bool IsRenderbuffer(UInt32 renderbuffer); /// [requires: v2.0 and ES_VERSION_2_0] /// Determines if a name corresponds to a shader object /// /// /// /// Specifies a potential shader object. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glIsShader")] public static extern bool IsShader(Int32 shader); /// [requires: v2.0 and ES_VERSION_2_0] /// Determines if a name corresponds to a shader object /// /// /// /// Specifies a potential shader object. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glIsShader")] public static extern bool IsShader(UInt32 shader); /// [requires: v2.0 and ES_VERSION_2_0] /// Determine if a name corresponds to a texture /// /// /// /// Specifies a value that may be the name of a texture. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glIsTexture")] public static extern bool IsTexture(Int32 texture); /// [requires: v2.0 and ES_VERSION_2_0] /// Determine if a name corresponds to a texture /// /// /// /// Specifies a value that may be the name of a texture. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glIsTexture")] public static extern bool IsTexture(UInt32 texture); /// [requires: v2.0 and ES_VERSION_2_0] /// Specify the width of rasterized lines /// /// /// /// Specifies the width of rasterized lines. The initial value is 1. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glLineWidth")] public static extern void LineWidth(Single width); /// [requires: v2.0 and ES_VERSION_2_0] /// Links a program object /// /// /// /// Specifies the handle of the program object to be linked. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glLinkProgram")] public static extern void LinkProgram(Int32 program); /// [requires: v2.0 and ES_VERSION_2_0] /// Links a program object /// /// /// /// Specifies the handle of the program object to be linked. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glLinkProgram")] public static extern void LinkProgram(UInt32 program); /// /// Label a named object identified within a namespace /// /// /// /// The namespace from which the name of the object is allocated. /// /// /// /// /// The name of the object to label. /// /// /// /// /// The length of the label to be used for the object. /// /// /// /// /// The address of a string containing the label to assign to the object. /// /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glObjectLabel")] public static extern void ObjectLabel(OpenTK.Graphics.ES20.All identifier, Int32 name, Int32 length, String label); /// /// Label a named object identified within a namespace /// /// /// /// The namespace from which the name of the object is allocated. /// /// /// /// /// The name of the object to label. /// /// /// /// /// The length of the label to be used for the object. /// /// /// /// /// The address of a string containing the label to assign to the object. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glObjectLabel")] public static extern void ObjectLabel(OpenTK.Graphics.ES20.All identifier, UInt32 name, Int32 length, String label); /// /// Label a named object identified within a namespace /// /// /// /// The namespace from which the name of the object is allocated. /// /// /// /// /// The name of the object to label. /// /// /// /// /// The length of the label to be used for the object. /// /// /// /// /// The address of a string containing the label to assign to the object. /// /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glObjectLabel")] public static extern void ObjectLabel(OpenTK.Graphics.ES20.ObjectLabelIdentifier identifier, Int32 name, Int32 length, String label); /// /// Label a named object identified within a namespace /// /// /// /// The namespace from which the name of the object is allocated. /// /// /// /// /// The name of the object to label. /// /// /// /// /// The length of the label to be used for the object. /// /// /// /// /// The address of a string containing the label to assign to the object. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glObjectLabel")] public static extern void ObjectLabel(OpenTK.Graphics.ES20.ObjectLabelIdentifier identifier, UInt32 name, Int32 length, String label); /// /// Label a a sync object identified by a pointer /// /// /// /// A pointer identifying a sync object. /// /// /// /// /// The length of the label to be used for the object. /// /// /// /// /// The address of a string containing the label to assign to the object. /// /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glObjectPtrLabel")] public static extern void ObjectPtrLabel(IntPtr ptr, Int32 length, String label); /// /// Label a a sync object identified by a pointer /// /// /// /// A pointer identifying a sync object. /// /// /// /// /// The length of the label to be used for the object. /// /// /// /// /// The address of a string containing the label to assign to the object. /// /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glObjectPtrLabel")] public static extern void ObjectPtrLabel([InAttribute, OutAttribute] T0[] ptr, Int32 length, String label) where T0 : struct ; /// /// Label a a sync object identified by a pointer /// /// /// /// A pointer identifying a sync object. /// /// /// /// /// The length of the label to be used for the object. /// /// /// /// /// The address of a string containing the label to assign to the object. /// /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glObjectPtrLabel")] public static extern void ObjectPtrLabel([InAttribute, OutAttribute] T0[,] ptr, Int32 length, String label) where T0 : struct ; /// /// Label a a sync object identified by a pointer /// /// /// /// A pointer identifying a sync object. /// /// /// /// /// The length of the label to be used for the object. /// /// /// /// /// The address of a string containing the label to assign to the object. /// /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glObjectPtrLabel")] public static extern void ObjectPtrLabel([InAttribute, OutAttribute] T0[,,] ptr, Int32 length, String label) where T0 : struct ; /// /// Label a a sync object identified by a pointer /// /// /// /// A pointer identifying a sync object. /// /// /// /// /// The length of the label to be used for the object. /// /// /// /// /// The address of a string containing the label to assign to the object. /// /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glObjectPtrLabel")] public static extern void ObjectPtrLabel([InAttribute, OutAttribute] ref T0 ptr, Int32 length, String label) where T0 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Set pixel storage modes /// /// /// /// Specifies the symbolic name of the parameter to be set. Six values affect the packing of pixel data into memory: GL_PACK_SWAP_BYTES, GL_PACK_LSB_FIRST, GL_PACK_ROW_LENGTH, GL_PACK_IMAGE_HEIGHT, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PACK_SKIP_IMAGES, and GL_PACK_ALIGNMENT. Six more affect the unpacking of pixel data from memory: GL_UNPACK_SWAP_BYTES, GL_UNPACK_LSB_FIRST, GL_UNPACK_ROW_LENGTH, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNPACK_SKIP_IMAGES, and GL_UNPACK_ALIGNMENT. /// /// /// /// /// Specifies the value that pname is set to. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glPixelStorei")] public static extern void PixelStore(OpenTK.Graphics.ES20.All pname, Int32 param); /// [requires: v2.0 and ES_VERSION_2_0] /// Set pixel storage modes /// /// /// /// Specifies the symbolic name of the parameter to be set. Six values affect the packing of pixel data into memory: GL_PACK_SWAP_BYTES, GL_PACK_LSB_FIRST, GL_PACK_ROW_LENGTH, GL_PACK_IMAGE_HEIGHT, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PACK_SKIP_IMAGES, and GL_PACK_ALIGNMENT. Six more affect the unpacking of pixel data from memory: GL_UNPACK_SWAP_BYTES, GL_UNPACK_LSB_FIRST, GL_UNPACK_ROW_LENGTH, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNPACK_SKIP_IMAGES, and GL_UNPACK_ALIGNMENT. /// /// /// /// /// Specifies the value that pname is set to. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glPixelStorei")] public static extern void PixelStore(OpenTK.Graphics.ES20.PixelStoreParameter pname, Int32 param); /// [requires: v2.0 and ES_VERSION_2_0] /// Set the scale and units used to calculate depth values /// /// /// /// Specifies a scale factor that is used to create a variable depth offset for each polygon. The initial value is 0. /// /// /// /// /// Is multiplied by an implementation-specific value to create a constant depth offset. The initial value is 0. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glPolygonOffset")] public static extern void PolygonOffset(Single factor, Single units); /// /// Pop the active debug group /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glPopDebugGroup")] public static extern void PopDebugGroup(); /// /// Push a named debug group into the command stream /// /// /// /// The source of the debug message. /// /// /// /// /// The identifier of the message. /// /// /// /// /// The length of the message to be sent to the debug output stream. /// /// /// /// /// The a string containing the message to be sent to the debug output stream. /// /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glPushDebugGroup")] public static extern void PushDebugGroup(OpenTK.Graphics.ES20.All source, Int32 id, Int32 length, String message); /// /// Push a named debug group into the command stream /// /// /// /// The source of the debug message. /// /// /// /// /// The identifier of the message. /// /// /// /// /// The length of the message to be sent to the debug output stream. /// /// /// /// /// The a string containing the message to be sent to the debug output stream. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glPushDebugGroup")] public static extern void PushDebugGroup(OpenTK.Graphics.ES20.All source, UInt32 id, Int32 length, String message); /// [requires: v2.0 and ES_VERSION_2_0] /// Read a block of pixels from the frame buffer /// /// /// /// Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels. /// /// /// /// /// Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel. /// /// /// /// /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_RED, GL_GREEN, GL_BLUE, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. /// /// /// /// /// Specifies the data type of the pixel data. Must be one of GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV, or GL_FLOAT_32_UNSIGNED_INT_24_8_REV. /// /// /// /// /// Returns the pixel data. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glReadPixels")] public static extern void ReadPixels(Int32 x, Int32 y, Int32 width, Int32 height, OpenTK.Graphics.ES20.All format, OpenTK.Graphics.ES20.All type, [OutAttribute] IntPtr pixels); /// [requires: v2.0 and ES_VERSION_2_0] /// Read a block of pixels from the frame buffer /// /// /// /// Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels. /// /// /// /// /// Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel. /// /// /// /// /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_RED, GL_GREEN, GL_BLUE, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. /// /// /// /// /// Specifies the data type of the pixel data. Must be one of GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV, or GL_FLOAT_32_UNSIGNED_INT_24_8_REV. /// /// /// /// /// Returns the pixel data. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glReadPixels")] public static extern void ReadPixels(Int32 x, Int32 y, Int32 width, Int32 height, OpenTK.Graphics.ES20.All format, OpenTK.Graphics.ES20.All type, [InAttribute, OutAttribute] T6[] pixels) where T6 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Read a block of pixels from the frame buffer /// /// /// /// Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels. /// /// /// /// /// Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel. /// /// /// /// /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_RED, GL_GREEN, GL_BLUE, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. /// /// /// /// /// Specifies the data type of the pixel data. Must be one of GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV, or GL_FLOAT_32_UNSIGNED_INT_24_8_REV. /// /// /// /// /// Returns the pixel data. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glReadPixels")] public static extern void ReadPixels(Int32 x, Int32 y, Int32 width, Int32 height, OpenTK.Graphics.ES20.All format, OpenTK.Graphics.ES20.All type, [InAttribute, OutAttribute] T6[,] pixels) where T6 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Read a block of pixels from the frame buffer /// /// /// /// Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels. /// /// /// /// /// Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel. /// /// /// /// /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_RED, GL_GREEN, GL_BLUE, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. /// /// /// /// /// Specifies the data type of the pixel data. Must be one of GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV, or GL_FLOAT_32_UNSIGNED_INT_24_8_REV. /// /// /// /// /// Returns the pixel data. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glReadPixels")] public static extern void ReadPixels(Int32 x, Int32 y, Int32 width, Int32 height, OpenTK.Graphics.ES20.All format, OpenTK.Graphics.ES20.All type, [InAttribute, OutAttribute] T6[,,] pixels) where T6 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Read a block of pixels from the frame buffer /// /// /// /// Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels. /// /// /// /// /// Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel. /// /// /// /// /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_RED, GL_GREEN, GL_BLUE, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. /// /// /// /// /// Specifies the data type of the pixel data. Must be one of GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV, or GL_FLOAT_32_UNSIGNED_INT_24_8_REV. /// /// /// /// /// Returns the pixel data. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glReadPixels")] public static extern void ReadPixels(Int32 x, Int32 y, Int32 width, Int32 height, OpenTK.Graphics.ES20.All format, OpenTK.Graphics.ES20.All type, [InAttribute, OutAttribute] ref T6 pixels) where T6 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Read a block of pixels from the frame buffer /// /// /// /// Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels. /// /// /// /// /// Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel. /// /// /// /// /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_RED, GL_GREEN, GL_BLUE, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. /// /// /// /// /// Specifies the data type of the pixel data. Must be one of GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV, or GL_FLOAT_32_UNSIGNED_INT_24_8_REV. /// /// /// /// /// Returns the pixel data. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glReadPixels")] public static extern void ReadPixels(Int32 x, Int32 y, Int32 width, Int32 height, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, [OutAttribute] IntPtr pixels); /// [requires: v2.0 and ES_VERSION_2_0] /// Read a block of pixels from the frame buffer /// /// /// /// Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels. /// /// /// /// /// Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel. /// /// /// /// /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_RED, GL_GREEN, GL_BLUE, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. /// /// /// /// /// Specifies the data type of the pixel data. Must be one of GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV, or GL_FLOAT_32_UNSIGNED_INT_24_8_REV. /// /// /// /// /// Returns the pixel data. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glReadPixels")] public static extern void ReadPixels(Int32 x, Int32 y, Int32 width, Int32 height, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, [InAttribute, OutAttribute] T6[] pixels) where T6 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Read a block of pixels from the frame buffer /// /// /// /// Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels. /// /// /// /// /// Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel. /// /// /// /// /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_RED, GL_GREEN, GL_BLUE, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. /// /// /// /// /// Specifies the data type of the pixel data. Must be one of GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV, or GL_FLOAT_32_UNSIGNED_INT_24_8_REV. /// /// /// /// /// Returns the pixel data. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glReadPixels")] public static extern void ReadPixels(Int32 x, Int32 y, Int32 width, Int32 height, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, [InAttribute, OutAttribute] T6[,] pixels) where T6 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Read a block of pixels from the frame buffer /// /// /// /// Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels. /// /// /// /// /// Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel. /// /// /// /// /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_RED, GL_GREEN, GL_BLUE, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. /// /// /// /// /// Specifies the data type of the pixel data. Must be one of GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV, or GL_FLOAT_32_UNSIGNED_INT_24_8_REV. /// /// /// /// /// Returns the pixel data. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glReadPixels")] public static extern void ReadPixels(Int32 x, Int32 y, Int32 width, Int32 height, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, [InAttribute, OutAttribute] T6[,,] pixels) where T6 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Read a block of pixels from the frame buffer /// /// /// /// Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels. /// /// /// /// /// Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel. /// /// /// /// /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_RED, GL_GREEN, GL_BLUE, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. /// /// /// /// /// Specifies the data type of the pixel data. Must be one of GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV, or GL_FLOAT_32_UNSIGNED_INT_24_8_REV. /// /// /// /// /// Returns the pixel data. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glReadPixels")] public static extern void ReadPixels(Int32 x, Int32 y, Int32 width, Int32 height, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, [InAttribute, OutAttribute] ref T6 pixels) where T6 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Release resources consumed by the implementation's shader compiler /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glReleaseShaderCompiler")] public static extern void ReleaseShaderCompiler(); /// [requires: v2.0 and ES_VERSION_2_0] /// Establish data storage, format and dimensions of a renderbuffer object's image /// /// /// /// Specifies a binding to which the target of the allocation and must be GL_RENDERBUFFER. /// /// /// /// /// Specifies the internal format to use for the renderbuffer object's image. /// /// /// /// /// Specifies the width of the renderbuffer, in pixels. /// /// /// /// /// Specifies the height of the renderbuffer, in pixels. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glRenderbufferStorage")] public static extern void RenderbufferStorage(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All internalformat, Int32 width, Int32 height); /// [requires: v2.0 and ES_VERSION_2_0] /// Establish data storage, format and dimensions of a renderbuffer object's image /// /// /// /// Specifies a binding to which the target of the allocation and must be GL_RENDERBUFFER. /// /// /// /// /// Specifies the internal format to use for the renderbuffer object's image. /// /// /// /// /// Specifies the width of the renderbuffer, in pixels. /// /// /// /// /// Specifies the height of the renderbuffer, in pixels. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glRenderbufferStorage")] public static extern void RenderbufferStorage(OpenTK.Graphics.ES20.RenderbufferTarget target, OpenTK.Graphics.ES20.RenderbufferInternalFormat internalformat, Int32 width, Int32 height); /// [requires: v2.0 and ES_VERSION_2_0] /// Specify multisample coverage parameters /// /// /// /// Specify a single floating-point sample coverage value. The value is clamped to the range [0 ,1]. The initial value is 1.0. /// /// /// /// /// Specify a single boolean value representing if the coverage masks should be inverted. GL_TRUE and GL_FALSE are accepted. The initial value is GL_FALSE. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glSampleCoverage")] public static extern void SampleCoverage(Single value, bool invert); /// [requires: v2.0 and ES_VERSION_2_0] /// Define the scissor box /// /// /// /// Specify the lower left corner of the scissor box. Initially (0, 0). /// /// /// /// /// Specify the width and height of the scissor box. When a GL context is first attached to a window, width and height are set to the dimensions of that window. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glScissor")] public static extern void Scissor(Int32 x, Int32 y, Int32 width, Int32 height); /// [requires: v2.0 and ES_VERSION_2_0] /// Load pre-compiled shader binaries /// /// /// /// Specifies the number of shader object handles contained in shaders. /// /// /// /// /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. /// /// /// /// /// Specifies the format of the shader binaries contained in binary. /// /// /// /// /// Specifies the address of an array of bytes containing pre-compiled binary shader code. /// /// /// /// /// Specifies the length of the array whose address is given in binary. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")] public static extern void ShaderBinary(Int32 count, Int32[] shaders, OpenTK.Graphics.ES20.All binaryformat, IntPtr binary, Int32 length); /// [requires: v2.0 and ES_VERSION_2_0] /// Load pre-compiled shader binaries /// /// /// /// Specifies the number of shader object handles contained in shaders. /// /// /// /// /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. /// /// /// /// /// Specifies the format of the shader binaries contained in binary. /// /// /// /// /// Specifies the address of an array of bytes containing pre-compiled binary shader code. /// /// /// /// /// Specifies the length of the array whose address is given in binary. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")] public static extern void ShaderBinary(Int32 count, Int32[] shaders, OpenTK.Graphics.ES20.All binaryformat, [InAttribute, OutAttribute] T3[] binary, Int32 length) where T3 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Load pre-compiled shader binaries /// /// /// /// Specifies the number of shader object handles contained in shaders. /// /// /// /// /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. /// /// /// /// /// Specifies the format of the shader binaries contained in binary. /// /// /// /// /// Specifies the address of an array of bytes containing pre-compiled binary shader code. /// /// /// /// /// Specifies the length of the array whose address is given in binary. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")] public static extern void ShaderBinary(Int32 count, Int32[] shaders, OpenTK.Graphics.ES20.All binaryformat, [InAttribute, OutAttribute] T3[,] binary, Int32 length) where T3 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Load pre-compiled shader binaries /// /// /// /// Specifies the number of shader object handles contained in shaders. /// /// /// /// /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. /// /// /// /// /// Specifies the format of the shader binaries contained in binary. /// /// /// /// /// Specifies the address of an array of bytes containing pre-compiled binary shader code. /// /// /// /// /// Specifies the length of the array whose address is given in binary. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")] public static extern void ShaderBinary(Int32 count, Int32[] shaders, OpenTK.Graphics.ES20.All binaryformat, [InAttribute, OutAttribute] T3[,,] binary, Int32 length) where T3 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Load pre-compiled shader binaries /// /// /// /// Specifies the number of shader object handles contained in shaders. /// /// /// /// /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. /// /// /// /// /// Specifies the format of the shader binaries contained in binary. /// /// /// /// /// Specifies the address of an array of bytes containing pre-compiled binary shader code. /// /// /// /// /// Specifies the length of the array whose address is given in binary. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")] public static extern void ShaderBinary(Int32 count, Int32[] shaders, OpenTK.Graphics.ES20.All binaryformat, [InAttribute, OutAttribute] ref T3 binary, Int32 length) where T3 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Load pre-compiled shader binaries /// /// /// /// Specifies the number of shader object handles contained in shaders. /// /// /// /// /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. /// /// /// /// /// Specifies the format of the shader binaries contained in binary. /// /// /// /// /// Specifies the address of an array of bytes containing pre-compiled binary shader code. /// /// /// /// /// Specifies the length of the array whose address is given in binary. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")] public static extern void ShaderBinary(Int32 count, Int32[] shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, IntPtr binary, Int32 length); /// [requires: v2.0 and ES_VERSION_2_0] /// Load pre-compiled shader binaries /// /// /// /// Specifies the number of shader object handles contained in shaders. /// /// /// /// /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. /// /// /// /// /// Specifies the format of the shader binaries contained in binary. /// /// /// /// /// Specifies the address of an array of bytes containing pre-compiled binary shader code. /// /// /// /// /// Specifies the length of the array whose address is given in binary. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")] public static extern void ShaderBinary(Int32 count, Int32[] shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] T3[] binary, Int32 length) where T3 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Load pre-compiled shader binaries /// /// /// /// Specifies the number of shader object handles contained in shaders. /// /// /// /// /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. /// /// /// /// /// Specifies the format of the shader binaries contained in binary. /// /// /// /// /// Specifies the address of an array of bytes containing pre-compiled binary shader code. /// /// /// /// /// Specifies the length of the array whose address is given in binary. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")] public static extern void ShaderBinary(Int32 count, Int32[] shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] T3[,] binary, Int32 length) where T3 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Load pre-compiled shader binaries /// /// /// /// Specifies the number of shader object handles contained in shaders. /// /// /// /// /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. /// /// /// /// /// Specifies the format of the shader binaries contained in binary. /// /// /// /// /// Specifies the address of an array of bytes containing pre-compiled binary shader code. /// /// /// /// /// Specifies the length of the array whose address is given in binary. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")] public static extern void ShaderBinary(Int32 count, Int32[] shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] T3[,,] binary, Int32 length) where T3 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Load pre-compiled shader binaries /// /// /// /// Specifies the number of shader object handles contained in shaders. /// /// /// /// /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. /// /// /// /// /// Specifies the format of the shader binaries contained in binary. /// /// /// /// /// Specifies the address of an array of bytes containing pre-compiled binary shader code. /// /// /// /// /// Specifies the length of the array whose address is given in binary. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")] public static extern void ShaderBinary(Int32 count, Int32[] shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] ref T3 binary, Int32 length) where T3 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Load pre-compiled shader binaries /// /// /// /// Specifies the number of shader object handles contained in shaders. /// /// /// /// /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. /// /// /// /// /// Specifies the format of the shader binaries contained in binary. /// /// /// /// /// Specifies the address of an array of bytes containing pre-compiled binary shader code. /// /// /// /// /// Specifies the length of the array whose address is given in binary. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")] public static extern void ShaderBinary(Int32 count, ref Int32 shaders, OpenTK.Graphics.ES20.All binaryformat, IntPtr binary, Int32 length); /// [requires: v2.0 and ES_VERSION_2_0] /// Load pre-compiled shader binaries /// /// /// /// Specifies the number of shader object handles contained in shaders. /// /// /// /// /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. /// /// /// /// /// Specifies the format of the shader binaries contained in binary. /// /// /// /// /// Specifies the address of an array of bytes containing pre-compiled binary shader code. /// /// /// /// /// Specifies the length of the array whose address is given in binary. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")] public static extern void ShaderBinary(Int32 count, ref Int32 shaders, OpenTK.Graphics.ES20.All binaryformat, [InAttribute, OutAttribute] T3[] binary, Int32 length) where T3 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Load pre-compiled shader binaries /// /// /// /// Specifies the number of shader object handles contained in shaders. /// /// /// /// /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. /// /// /// /// /// Specifies the format of the shader binaries contained in binary. /// /// /// /// /// Specifies the address of an array of bytes containing pre-compiled binary shader code. /// /// /// /// /// Specifies the length of the array whose address is given in binary. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")] public static extern void ShaderBinary(Int32 count, ref Int32 shaders, OpenTK.Graphics.ES20.All binaryformat, [InAttribute, OutAttribute] T3[,] binary, Int32 length) where T3 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Load pre-compiled shader binaries /// /// /// /// Specifies the number of shader object handles contained in shaders. /// /// /// /// /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. /// /// /// /// /// Specifies the format of the shader binaries contained in binary. /// /// /// /// /// Specifies the address of an array of bytes containing pre-compiled binary shader code. /// /// /// /// /// Specifies the length of the array whose address is given in binary. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")] public static extern void ShaderBinary(Int32 count, ref Int32 shaders, OpenTK.Graphics.ES20.All binaryformat, [InAttribute, OutAttribute] T3[,,] binary, Int32 length) where T3 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Load pre-compiled shader binaries /// /// /// /// Specifies the number of shader object handles contained in shaders. /// /// /// /// /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. /// /// /// /// /// Specifies the format of the shader binaries contained in binary. /// /// /// /// /// Specifies the address of an array of bytes containing pre-compiled binary shader code. /// /// /// /// /// Specifies the length of the array whose address is given in binary. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")] public static extern void ShaderBinary(Int32 count, ref Int32 shaders, OpenTK.Graphics.ES20.All binaryformat, [InAttribute, OutAttribute] ref T3 binary, Int32 length) where T3 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Load pre-compiled shader binaries /// /// /// /// Specifies the number of shader object handles contained in shaders. /// /// /// /// /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. /// /// /// /// /// Specifies the format of the shader binaries contained in binary. /// /// /// /// /// Specifies the address of an array of bytes containing pre-compiled binary shader code. /// /// /// /// /// Specifies the length of the array whose address is given in binary. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")] public static extern void ShaderBinary(Int32 count, ref Int32 shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, IntPtr binary, Int32 length); /// [requires: v2.0 and ES_VERSION_2_0] /// Load pre-compiled shader binaries /// /// /// /// Specifies the number of shader object handles contained in shaders. /// /// /// /// /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. /// /// /// /// /// Specifies the format of the shader binaries contained in binary. /// /// /// /// /// Specifies the address of an array of bytes containing pre-compiled binary shader code. /// /// /// /// /// Specifies the length of the array whose address is given in binary. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")] public static extern void ShaderBinary(Int32 count, ref Int32 shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] T3[] binary, Int32 length) where T3 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Load pre-compiled shader binaries /// /// /// /// Specifies the number of shader object handles contained in shaders. /// /// /// /// /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. /// /// /// /// /// Specifies the format of the shader binaries contained in binary. /// /// /// /// /// Specifies the address of an array of bytes containing pre-compiled binary shader code. /// /// /// /// /// Specifies the length of the array whose address is given in binary. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")] public static extern void ShaderBinary(Int32 count, ref Int32 shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] T3[,] binary, Int32 length) where T3 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Load pre-compiled shader binaries /// /// /// /// Specifies the number of shader object handles contained in shaders. /// /// /// /// /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. /// /// /// /// /// Specifies the format of the shader binaries contained in binary. /// /// /// /// /// Specifies the address of an array of bytes containing pre-compiled binary shader code. /// /// /// /// /// Specifies the length of the array whose address is given in binary. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")] public static extern void ShaderBinary(Int32 count, ref Int32 shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] T3[,,] binary, Int32 length) where T3 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Load pre-compiled shader binaries /// /// /// /// Specifies the number of shader object handles contained in shaders. /// /// /// /// /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. /// /// /// /// /// Specifies the format of the shader binaries contained in binary. /// /// /// /// /// Specifies the address of an array of bytes containing pre-compiled binary shader code. /// /// /// /// /// Specifies the length of the array whose address is given in binary. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")] public static extern void ShaderBinary(Int32 count, ref Int32 shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] ref T3 binary, Int32 length) where T3 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Load pre-compiled shader binaries /// /// /// /// Specifies the number of shader object handles contained in shaders. /// /// /// /// /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. /// /// /// /// /// Specifies the format of the shader binaries contained in binary. /// /// /// /// /// Specifies the address of an array of bytes containing pre-compiled binary shader code. /// /// /// /// /// Specifies the length of the array whose address is given in binary. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")] public static extern unsafe void ShaderBinary(Int32 count, Int32* shaders, OpenTK.Graphics.ES20.All binaryformat, IntPtr binary, Int32 length); /// [requires: v2.0 and ES_VERSION_2_0] /// Load pre-compiled shader binaries /// /// /// /// Specifies the number of shader object handles contained in shaders. /// /// /// /// /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. /// /// /// /// /// Specifies the format of the shader binaries contained in binary. /// /// /// /// /// Specifies the address of an array of bytes containing pre-compiled binary shader code. /// /// /// /// /// Specifies the length of the array whose address is given in binary. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")] public static extern unsafe void ShaderBinary(Int32 count, Int32* shaders, OpenTK.Graphics.ES20.All binaryformat, [InAttribute, OutAttribute] T3[] binary, Int32 length) where T3 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Load pre-compiled shader binaries /// /// /// /// Specifies the number of shader object handles contained in shaders. /// /// /// /// /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. /// /// /// /// /// Specifies the format of the shader binaries contained in binary. /// /// /// /// /// Specifies the address of an array of bytes containing pre-compiled binary shader code. /// /// /// /// /// Specifies the length of the array whose address is given in binary. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")] public static extern unsafe void ShaderBinary(Int32 count, Int32* shaders, OpenTK.Graphics.ES20.All binaryformat, [InAttribute, OutAttribute] T3[,] binary, Int32 length) where T3 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Load pre-compiled shader binaries /// /// /// /// Specifies the number of shader object handles contained in shaders. /// /// /// /// /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. /// /// /// /// /// Specifies the format of the shader binaries contained in binary. /// /// /// /// /// Specifies the address of an array of bytes containing pre-compiled binary shader code. /// /// /// /// /// Specifies the length of the array whose address is given in binary. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")] public static extern unsafe void ShaderBinary(Int32 count, Int32* shaders, OpenTK.Graphics.ES20.All binaryformat, [InAttribute, OutAttribute] T3[,,] binary, Int32 length) where T3 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Load pre-compiled shader binaries /// /// /// /// Specifies the number of shader object handles contained in shaders. /// /// /// /// /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. /// /// /// /// /// Specifies the format of the shader binaries contained in binary. /// /// /// /// /// Specifies the address of an array of bytes containing pre-compiled binary shader code. /// /// /// /// /// Specifies the length of the array whose address is given in binary. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")] public static extern unsafe void ShaderBinary(Int32 count, Int32* shaders, OpenTK.Graphics.ES20.All binaryformat, [InAttribute, OutAttribute] ref T3 binary, Int32 length) where T3 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Load pre-compiled shader binaries /// /// /// /// Specifies the number of shader object handles contained in shaders. /// /// /// /// /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. /// /// /// /// /// Specifies the format of the shader binaries contained in binary. /// /// /// /// /// Specifies the address of an array of bytes containing pre-compiled binary shader code. /// /// /// /// /// Specifies the length of the array whose address is given in binary. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")] public static extern unsafe void ShaderBinary(Int32 count, Int32* shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, IntPtr binary, Int32 length); /// [requires: v2.0 and ES_VERSION_2_0] /// Load pre-compiled shader binaries /// /// /// /// Specifies the number of shader object handles contained in shaders. /// /// /// /// /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. /// /// /// /// /// Specifies the format of the shader binaries contained in binary. /// /// /// /// /// Specifies the address of an array of bytes containing pre-compiled binary shader code. /// /// /// /// /// Specifies the length of the array whose address is given in binary. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")] public static extern unsafe void ShaderBinary(Int32 count, Int32* shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] T3[] binary, Int32 length) where T3 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Load pre-compiled shader binaries /// /// /// /// Specifies the number of shader object handles contained in shaders. /// /// /// /// /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. /// /// /// /// /// Specifies the format of the shader binaries contained in binary. /// /// /// /// /// Specifies the address of an array of bytes containing pre-compiled binary shader code. /// /// /// /// /// Specifies the length of the array whose address is given in binary. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")] public static extern unsafe void ShaderBinary(Int32 count, Int32* shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] T3[,] binary, Int32 length) where T3 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Load pre-compiled shader binaries /// /// /// /// Specifies the number of shader object handles contained in shaders. /// /// /// /// /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. /// /// /// /// /// Specifies the format of the shader binaries contained in binary. /// /// /// /// /// Specifies the address of an array of bytes containing pre-compiled binary shader code. /// /// /// /// /// Specifies the length of the array whose address is given in binary. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")] public static extern unsafe void ShaderBinary(Int32 count, Int32* shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] T3[,,] binary, Int32 length) where T3 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Load pre-compiled shader binaries /// /// /// /// Specifies the number of shader object handles contained in shaders. /// /// /// /// /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. /// /// /// /// /// Specifies the format of the shader binaries contained in binary. /// /// /// /// /// Specifies the address of an array of bytes containing pre-compiled binary shader code. /// /// /// /// /// Specifies the length of the array whose address is given in binary. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")] public static extern unsafe void ShaderBinary(Int32 count, Int32* shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] ref T3 binary, Int32 length) where T3 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Load pre-compiled shader binaries /// /// /// /// Specifies the number of shader object handles contained in shaders. /// /// /// /// /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. /// /// /// /// /// Specifies the format of the shader binaries contained in binary. /// /// /// /// /// Specifies the address of an array of bytes containing pre-compiled binary shader code. /// /// /// /// /// Specifies the length of the array whose address is given in binary. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")] public static extern void ShaderBinary(Int32 count, UInt32[] shaders, OpenTK.Graphics.ES20.All binaryformat, IntPtr binary, Int32 length); /// [requires: v2.0 and ES_VERSION_2_0] /// Load pre-compiled shader binaries /// /// /// /// Specifies the number of shader object handles contained in shaders. /// /// /// /// /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. /// /// /// /// /// Specifies the format of the shader binaries contained in binary. /// /// /// /// /// Specifies the address of an array of bytes containing pre-compiled binary shader code. /// /// /// /// /// Specifies the length of the array whose address is given in binary. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")] public static extern void ShaderBinary(Int32 count, UInt32[] shaders, OpenTK.Graphics.ES20.All binaryformat, [InAttribute, OutAttribute] T3[] binary, Int32 length) where T3 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Load pre-compiled shader binaries /// /// /// /// Specifies the number of shader object handles contained in shaders. /// /// /// /// /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. /// /// /// /// /// Specifies the format of the shader binaries contained in binary. /// /// /// /// /// Specifies the address of an array of bytes containing pre-compiled binary shader code. /// /// /// /// /// Specifies the length of the array whose address is given in binary. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")] public static extern void ShaderBinary(Int32 count, UInt32[] shaders, OpenTK.Graphics.ES20.All binaryformat, [InAttribute, OutAttribute] T3[,] binary, Int32 length) where T3 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Load pre-compiled shader binaries /// /// /// /// Specifies the number of shader object handles contained in shaders. /// /// /// /// /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. /// /// /// /// /// Specifies the format of the shader binaries contained in binary. /// /// /// /// /// Specifies the address of an array of bytes containing pre-compiled binary shader code. /// /// /// /// /// Specifies the length of the array whose address is given in binary. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")] public static extern void ShaderBinary(Int32 count, UInt32[] shaders, OpenTK.Graphics.ES20.All binaryformat, [InAttribute, OutAttribute] T3[,,] binary, Int32 length) where T3 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Load pre-compiled shader binaries /// /// /// /// Specifies the number of shader object handles contained in shaders. /// /// /// /// /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. /// /// /// /// /// Specifies the format of the shader binaries contained in binary. /// /// /// /// /// Specifies the address of an array of bytes containing pre-compiled binary shader code. /// /// /// /// /// Specifies the length of the array whose address is given in binary. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")] public static extern void ShaderBinary(Int32 count, UInt32[] shaders, OpenTK.Graphics.ES20.All binaryformat, [InAttribute, OutAttribute] ref T3 binary, Int32 length) where T3 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Load pre-compiled shader binaries /// /// /// /// Specifies the number of shader object handles contained in shaders. /// /// /// /// /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. /// /// /// /// /// Specifies the format of the shader binaries contained in binary. /// /// /// /// /// Specifies the address of an array of bytes containing pre-compiled binary shader code. /// /// /// /// /// Specifies the length of the array whose address is given in binary. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")] public static extern void ShaderBinary(Int32 count, UInt32[] shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, IntPtr binary, Int32 length); /// [requires: v2.0 and ES_VERSION_2_0] /// Load pre-compiled shader binaries /// /// /// /// Specifies the number of shader object handles contained in shaders. /// /// /// /// /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. /// /// /// /// /// Specifies the format of the shader binaries contained in binary. /// /// /// /// /// Specifies the address of an array of bytes containing pre-compiled binary shader code. /// /// /// /// /// Specifies the length of the array whose address is given in binary. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")] public static extern void ShaderBinary(Int32 count, UInt32[] shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] T3[] binary, Int32 length) where T3 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Load pre-compiled shader binaries /// /// /// /// Specifies the number of shader object handles contained in shaders. /// /// /// /// /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. /// /// /// /// /// Specifies the format of the shader binaries contained in binary. /// /// /// /// /// Specifies the address of an array of bytes containing pre-compiled binary shader code. /// /// /// /// /// Specifies the length of the array whose address is given in binary. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")] public static extern void ShaderBinary(Int32 count, UInt32[] shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] T3[,] binary, Int32 length) where T3 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Load pre-compiled shader binaries /// /// /// /// Specifies the number of shader object handles contained in shaders. /// /// /// /// /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. /// /// /// /// /// Specifies the format of the shader binaries contained in binary. /// /// /// /// /// Specifies the address of an array of bytes containing pre-compiled binary shader code. /// /// /// /// /// Specifies the length of the array whose address is given in binary. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")] public static extern void ShaderBinary(Int32 count, UInt32[] shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] T3[,,] binary, Int32 length) where T3 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Load pre-compiled shader binaries /// /// /// /// Specifies the number of shader object handles contained in shaders. /// /// /// /// /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. /// /// /// /// /// Specifies the format of the shader binaries contained in binary. /// /// /// /// /// Specifies the address of an array of bytes containing pre-compiled binary shader code. /// /// /// /// /// Specifies the length of the array whose address is given in binary. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")] public static extern void ShaderBinary(Int32 count, UInt32[] shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] ref T3 binary, Int32 length) where T3 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Load pre-compiled shader binaries /// /// /// /// Specifies the number of shader object handles contained in shaders. /// /// /// /// /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. /// /// /// /// /// Specifies the format of the shader binaries contained in binary. /// /// /// /// /// Specifies the address of an array of bytes containing pre-compiled binary shader code. /// /// /// /// /// Specifies the length of the array whose address is given in binary. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")] public static extern void ShaderBinary(Int32 count, ref UInt32 shaders, OpenTK.Graphics.ES20.All binaryformat, IntPtr binary, Int32 length); /// [requires: v2.0 and ES_VERSION_2_0] /// Load pre-compiled shader binaries /// /// /// /// Specifies the number of shader object handles contained in shaders. /// /// /// /// /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. /// /// /// /// /// Specifies the format of the shader binaries contained in binary. /// /// /// /// /// Specifies the address of an array of bytes containing pre-compiled binary shader code. /// /// /// /// /// Specifies the length of the array whose address is given in binary. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")] public static extern void ShaderBinary(Int32 count, ref UInt32 shaders, OpenTK.Graphics.ES20.All binaryformat, [InAttribute, OutAttribute] T3[] binary, Int32 length) where T3 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Load pre-compiled shader binaries /// /// /// /// Specifies the number of shader object handles contained in shaders. /// /// /// /// /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. /// /// /// /// /// Specifies the format of the shader binaries contained in binary. /// /// /// /// /// Specifies the address of an array of bytes containing pre-compiled binary shader code. /// /// /// /// /// Specifies the length of the array whose address is given in binary. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")] public static extern void ShaderBinary(Int32 count, ref UInt32 shaders, OpenTK.Graphics.ES20.All binaryformat, [InAttribute, OutAttribute] T3[,] binary, Int32 length) where T3 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Load pre-compiled shader binaries /// /// /// /// Specifies the number of shader object handles contained in shaders. /// /// /// /// /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. /// /// /// /// /// Specifies the format of the shader binaries contained in binary. /// /// /// /// /// Specifies the address of an array of bytes containing pre-compiled binary shader code. /// /// /// /// /// Specifies the length of the array whose address is given in binary. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")] public static extern void ShaderBinary(Int32 count, ref UInt32 shaders, OpenTK.Graphics.ES20.All binaryformat, [InAttribute, OutAttribute] T3[,,] binary, Int32 length) where T3 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Load pre-compiled shader binaries /// /// /// /// Specifies the number of shader object handles contained in shaders. /// /// /// /// /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. /// /// /// /// /// Specifies the format of the shader binaries contained in binary. /// /// /// /// /// Specifies the address of an array of bytes containing pre-compiled binary shader code. /// /// /// /// /// Specifies the length of the array whose address is given in binary. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")] public static extern void ShaderBinary(Int32 count, ref UInt32 shaders, OpenTK.Graphics.ES20.All binaryformat, [InAttribute, OutAttribute] ref T3 binary, Int32 length) where T3 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Load pre-compiled shader binaries /// /// /// /// Specifies the number of shader object handles contained in shaders. /// /// /// /// /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. /// /// /// /// /// Specifies the format of the shader binaries contained in binary. /// /// /// /// /// Specifies the address of an array of bytes containing pre-compiled binary shader code. /// /// /// /// /// Specifies the length of the array whose address is given in binary. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")] public static extern void ShaderBinary(Int32 count, ref UInt32 shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, IntPtr binary, Int32 length); /// [requires: v2.0 and ES_VERSION_2_0] /// Load pre-compiled shader binaries /// /// /// /// Specifies the number of shader object handles contained in shaders. /// /// /// /// /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. /// /// /// /// /// Specifies the format of the shader binaries contained in binary. /// /// /// /// /// Specifies the address of an array of bytes containing pre-compiled binary shader code. /// /// /// /// /// Specifies the length of the array whose address is given in binary. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")] public static extern void ShaderBinary(Int32 count, ref UInt32 shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] T3[] binary, Int32 length) where T3 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Load pre-compiled shader binaries /// /// /// /// Specifies the number of shader object handles contained in shaders. /// /// /// /// /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. /// /// /// /// /// Specifies the format of the shader binaries contained in binary. /// /// /// /// /// Specifies the address of an array of bytes containing pre-compiled binary shader code. /// /// /// /// /// Specifies the length of the array whose address is given in binary. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")] public static extern void ShaderBinary(Int32 count, ref UInt32 shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] T3[,] binary, Int32 length) where T3 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Load pre-compiled shader binaries /// /// /// /// Specifies the number of shader object handles contained in shaders. /// /// /// /// /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. /// /// /// /// /// Specifies the format of the shader binaries contained in binary. /// /// /// /// /// Specifies the address of an array of bytes containing pre-compiled binary shader code. /// /// /// /// /// Specifies the length of the array whose address is given in binary. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")] public static extern void ShaderBinary(Int32 count, ref UInt32 shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] T3[,,] binary, Int32 length) where T3 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Load pre-compiled shader binaries /// /// /// /// Specifies the number of shader object handles contained in shaders. /// /// /// /// /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. /// /// /// /// /// Specifies the format of the shader binaries contained in binary. /// /// /// /// /// Specifies the address of an array of bytes containing pre-compiled binary shader code. /// /// /// /// /// Specifies the length of the array whose address is given in binary. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")] public static extern void ShaderBinary(Int32 count, ref UInt32 shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] ref T3 binary, Int32 length) where T3 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Load pre-compiled shader binaries /// /// /// /// Specifies the number of shader object handles contained in shaders. /// /// /// /// /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. /// /// /// /// /// Specifies the format of the shader binaries contained in binary. /// /// /// /// /// Specifies the address of an array of bytes containing pre-compiled binary shader code. /// /// /// /// /// Specifies the length of the array whose address is given in binary. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")] public static extern unsafe void ShaderBinary(Int32 count, UInt32* shaders, OpenTK.Graphics.ES20.All binaryformat, IntPtr binary, Int32 length); /// [requires: v2.0 and ES_VERSION_2_0] /// Load pre-compiled shader binaries /// /// /// /// Specifies the number of shader object handles contained in shaders. /// /// /// /// /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. /// /// /// /// /// Specifies the format of the shader binaries contained in binary. /// /// /// /// /// Specifies the address of an array of bytes containing pre-compiled binary shader code. /// /// /// /// /// Specifies the length of the array whose address is given in binary. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")] public static extern unsafe void ShaderBinary(Int32 count, UInt32* shaders, OpenTK.Graphics.ES20.All binaryformat, [InAttribute, OutAttribute] T3[] binary, Int32 length) where T3 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Load pre-compiled shader binaries /// /// /// /// Specifies the number of shader object handles contained in shaders. /// /// /// /// /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. /// /// /// /// /// Specifies the format of the shader binaries contained in binary. /// /// /// /// /// Specifies the address of an array of bytes containing pre-compiled binary shader code. /// /// /// /// /// Specifies the length of the array whose address is given in binary. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")] public static extern unsafe void ShaderBinary(Int32 count, UInt32* shaders, OpenTK.Graphics.ES20.All binaryformat, [InAttribute, OutAttribute] T3[,] binary, Int32 length) where T3 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Load pre-compiled shader binaries /// /// /// /// Specifies the number of shader object handles contained in shaders. /// /// /// /// /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. /// /// /// /// /// Specifies the format of the shader binaries contained in binary. /// /// /// /// /// Specifies the address of an array of bytes containing pre-compiled binary shader code. /// /// /// /// /// Specifies the length of the array whose address is given in binary. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")] public static extern unsafe void ShaderBinary(Int32 count, UInt32* shaders, OpenTK.Graphics.ES20.All binaryformat, [InAttribute, OutAttribute] T3[,,] binary, Int32 length) where T3 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Load pre-compiled shader binaries /// /// /// /// Specifies the number of shader object handles contained in shaders. /// /// /// /// /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. /// /// /// /// /// Specifies the format of the shader binaries contained in binary. /// /// /// /// /// Specifies the address of an array of bytes containing pre-compiled binary shader code. /// /// /// /// /// Specifies the length of the array whose address is given in binary. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")] public static extern unsafe void ShaderBinary(Int32 count, UInt32* shaders, OpenTK.Graphics.ES20.All binaryformat, [InAttribute, OutAttribute] ref T3 binary, Int32 length) where T3 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Load pre-compiled shader binaries /// /// /// /// Specifies the number of shader object handles contained in shaders. /// /// /// /// /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. /// /// /// /// /// Specifies the format of the shader binaries contained in binary. /// /// /// /// /// Specifies the address of an array of bytes containing pre-compiled binary shader code. /// /// /// /// /// Specifies the length of the array whose address is given in binary. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")] public static extern unsafe void ShaderBinary(Int32 count, UInt32* shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, IntPtr binary, Int32 length); /// [requires: v2.0 and ES_VERSION_2_0] /// Load pre-compiled shader binaries /// /// /// /// Specifies the number of shader object handles contained in shaders. /// /// /// /// /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. /// /// /// /// /// Specifies the format of the shader binaries contained in binary. /// /// /// /// /// Specifies the address of an array of bytes containing pre-compiled binary shader code. /// /// /// /// /// Specifies the length of the array whose address is given in binary. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")] public static extern unsafe void ShaderBinary(Int32 count, UInt32* shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] T3[] binary, Int32 length) where T3 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Load pre-compiled shader binaries /// /// /// /// Specifies the number of shader object handles contained in shaders. /// /// /// /// /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. /// /// /// /// /// Specifies the format of the shader binaries contained in binary. /// /// /// /// /// Specifies the address of an array of bytes containing pre-compiled binary shader code. /// /// /// /// /// Specifies the length of the array whose address is given in binary. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")] public static extern unsafe void ShaderBinary(Int32 count, UInt32* shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] T3[,] binary, Int32 length) where T3 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Load pre-compiled shader binaries /// /// /// /// Specifies the number of shader object handles contained in shaders. /// /// /// /// /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. /// /// /// /// /// Specifies the format of the shader binaries contained in binary. /// /// /// /// /// Specifies the address of an array of bytes containing pre-compiled binary shader code. /// /// /// /// /// Specifies the length of the array whose address is given in binary. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")] public static extern unsafe void ShaderBinary(Int32 count, UInt32* shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] T3[,,] binary, Int32 length) where T3 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Load pre-compiled shader binaries /// /// /// /// Specifies the number of shader object handles contained in shaders. /// /// /// /// /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. /// /// /// /// /// Specifies the format of the shader binaries contained in binary. /// /// /// /// /// Specifies the address of an array of bytes containing pre-compiled binary shader code. /// /// /// /// /// Specifies the length of the array whose address is given in binary. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")] public static extern unsafe void ShaderBinary(Int32 count, UInt32* shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] ref T3 binary, Int32 length) where T3 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Replaces the source code in a shader object /// /// /// /// Specifies the handle of the shader object whose source code is to be replaced. /// /// /// /// /// Specifies the number of elements in the string and length arrays. /// /// /// /// /// Specifies an array of pointers to strings containing the source code to be loaded into the shader. /// /// /// /// /// Specifies an array of string lengths. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderSource")] public static extern void ShaderSource(Int32 shader, Int32 count, String[] @string, Int32[] length); /// [requires: v2.0 and ES_VERSION_2_0] /// Replaces the source code in a shader object /// /// /// /// Specifies the handle of the shader object whose source code is to be replaced. /// /// /// /// /// Specifies the number of elements in the string and length arrays. /// /// /// /// /// Specifies an array of pointers to strings containing the source code to be loaded into the shader. /// /// /// /// /// Specifies an array of string lengths. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderSource")] public static extern void ShaderSource(Int32 shader, Int32 count, String[] @string, ref Int32 length); /// [requires: v2.0 and ES_VERSION_2_0] /// Replaces the source code in a shader object /// /// /// /// Specifies the handle of the shader object whose source code is to be replaced. /// /// /// /// /// Specifies the number of elements in the string and length arrays. /// /// /// /// /// Specifies an array of pointers to strings containing the source code to be loaded into the shader. /// /// /// /// /// Specifies an array of string lengths. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderSource")] public static extern unsafe void ShaderSource(Int32 shader, Int32 count, String[] @string, Int32* length); /// [requires: v2.0 and ES_VERSION_2_0] /// Replaces the source code in a shader object /// /// /// /// Specifies the handle of the shader object whose source code is to be replaced. /// /// /// /// /// Specifies the number of elements in the string and length arrays. /// /// /// /// /// Specifies an array of pointers to strings containing the source code to be loaded into the shader. /// /// /// /// /// Specifies an array of string lengths. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderSource")] public static extern void ShaderSource(UInt32 shader, Int32 count, String[] @string, Int32[] length); /// [requires: v2.0 and ES_VERSION_2_0] /// Replaces the source code in a shader object /// /// /// /// Specifies the handle of the shader object whose source code is to be replaced. /// /// /// /// /// Specifies the number of elements in the string and length arrays. /// /// /// /// /// Specifies an array of pointers to strings containing the source code to be loaded into the shader. /// /// /// /// /// Specifies an array of string lengths. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderSource")] public static extern void ShaderSource(UInt32 shader, Int32 count, String[] @string, ref Int32 length); /// [requires: v2.0 and ES_VERSION_2_0] /// Replaces the source code in a shader object /// /// /// /// Specifies the handle of the shader object whose source code is to be replaced. /// /// /// /// /// Specifies the number of elements in the string and length arrays. /// /// /// /// /// Specifies an array of pointers to strings containing the source code to be loaded into the shader. /// /// /// /// /// Specifies an array of string lengths. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderSource")] public static extern unsafe void ShaderSource(UInt32 shader, Int32 count, String[] @string, Int32* length); /// [requires: v2.0 and ES_VERSION_2_0] /// Set front and back function and reference value for stencil testing /// /// /// /// Specifies the test function. Eight symbolic constants are valid: GL_NEVER, GL_LESS, GL_LEQUAL, GL_GREATER, GL_GEQUAL, GL_EQUAL, GL_NOTEQUAL, and GL_ALWAYS. The initial value is GL_ALWAYS. /// /// /// /// /// Specifies the reference value for the stencil test. ref is clamped to the range [0, 2 sup n - 1], where is the number of bitplanes in the stencil buffer. The initial value is 0. /// /// /// /// /// Specifies a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1's. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glStencilFunc")] public static extern void StencilFunc(OpenTK.Graphics.ES20.All func, Int32 @ref, Int32 mask); /// [requires: v2.0 and ES_VERSION_2_0] /// Set front and back function and reference value for stencil testing /// /// /// /// Specifies the test function. Eight symbolic constants are valid: GL_NEVER, GL_LESS, GL_LEQUAL, GL_GREATER, GL_GEQUAL, GL_EQUAL, GL_NOTEQUAL, and GL_ALWAYS. The initial value is GL_ALWAYS. /// /// /// /// /// Specifies the reference value for the stencil test. ref is clamped to the range [0, 2 sup n - 1], where is the number of bitplanes in the stencil buffer. The initial value is 0. /// /// /// /// /// Specifies a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1's. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glStencilFunc")] public static extern void StencilFunc(OpenTK.Graphics.ES20.All func, Int32 @ref, UInt32 mask); /// [requires: v2.0 and ES_VERSION_2_0] /// Set front and back function and reference value for stencil testing /// /// /// /// Specifies the test function. Eight symbolic constants are valid: GL_NEVER, GL_LESS, GL_LEQUAL, GL_GREATER, GL_GEQUAL, GL_EQUAL, GL_NOTEQUAL, and GL_ALWAYS. The initial value is GL_ALWAYS. /// /// /// /// /// Specifies the reference value for the stencil test. ref is clamped to the range [0, 2 sup n - 1], where is the number of bitplanes in the stencil buffer. The initial value is 0. /// /// /// /// /// Specifies a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1's. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glStencilFunc")] public static extern void StencilFunc(OpenTK.Graphics.ES20.StencilFunction func, Int32 @ref, Int32 mask); /// [requires: v2.0 and ES_VERSION_2_0] /// Set front and back function and reference value for stencil testing /// /// /// /// Specifies the test function. Eight symbolic constants are valid: GL_NEVER, GL_LESS, GL_LEQUAL, GL_GREATER, GL_GEQUAL, GL_EQUAL, GL_NOTEQUAL, and GL_ALWAYS. The initial value is GL_ALWAYS. /// /// /// /// /// Specifies the reference value for the stencil test. ref is clamped to the range [0, 2 sup n - 1], where is the number of bitplanes in the stencil buffer. The initial value is 0. /// /// /// /// /// Specifies a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1's. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glStencilFunc")] public static extern void StencilFunc(OpenTK.Graphics.ES20.StencilFunction func, Int32 @ref, UInt32 mask); /// [requires: v2.0 and ES_VERSION_2_0] /// Set front and/or back function and reference value for stencil testing /// /// /// /// Specifies whether front and/or back stencil state is updated. Three symbolic constants are valid: GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK. /// /// /// /// /// Specifies the test function. Eight symbolic constants are valid: GL_NEVER, GL_LESS, GL_LEQUAL, GL_GREATER, GL_GEQUAL, GL_EQUAL, GL_NOTEQUAL, and GL_ALWAYS. The initial value is GL_ALWAYS. /// /// /// /// /// Specifies the reference value for the stencil test. ref is clamped to the range [0, 2 sup n - 1], where is the number of bitplanes in the stencil buffer. The initial value is 0. /// /// /// /// /// Specifies a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1's. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glStencilFuncSeparate")] public static extern void StencilFuncSeparate(OpenTK.Graphics.ES20.All face, OpenTK.Graphics.ES20.All func, Int32 @ref, Int32 mask); /// [requires: v2.0 and ES_VERSION_2_0] /// Set front and/or back function and reference value for stencil testing /// /// /// /// Specifies whether front and/or back stencil state is updated. Three symbolic constants are valid: GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK. /// /// /// /// /// Specifies the test function. Eight symbolic constants are valid: GL_NEVER, GL_LESS, GL_LEQUAL, GL_GREATER, GL_GEQUAL, GL_EQUAL, GL_NOTEQUAL, and GL_ALWAYS. The initial value is GL_ALWAYS. /// /// /// /// /// Specifies the reference value for the stencil test. ref is clamped to the range [0, 2 sup n - 1], where is the number of bitplanes in the stencil buffer. The initial value is 0. /// /// /// /// /// Specifies a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1's. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glStencilFuncSeparate")] public static extern void StencilFuncSeparate(OpenTK.Graphics.ES20.All face, OpenTK.Graphics.ES20.All func, Int32 @ref, UInt32 mask); /// [requires: v2.0 and ES_VERSION_2_0] /// Set front and/or back function and reference value for stencil testing /// /// /// /// Specifies whether front and/or back stencil state is updated. Three symbolic constants are valid: GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK. /// /// /// /// /// Specifies the test function. Eight symbolic constants are valid: GL_NEVER, GL_LESS, GL_LEQUAL, GL_GREATER, GL_GEQUAL, GL_EQUAL, GL_NOTEQUAL, and GL_ALWAYS. The initial value is GL_ALWAYS. /// /// /// /// /// Specifies the reference value for the stencil test. ref is clamped to the range [0, 2 sup n - 1], where is the number of bitplanes in the stencil buffer. The initial value is 0. /// /// /// /// /// Specifies a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1's. /// /// [Obsolete("Use StencilFace overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glStencilFuncSeparate")] public static extern void StencilFuncSeparate(OpenTK.Graphics.ES20.CullFaceMode face, OpenTK.Graphics.ES20.StencilFunction func, Int32 @ref, Int32 mask); /// [requires: v2.0 and ES_VERSION_2_0] /// Set front and/or back function and reference value for stencil testing /// /// /// /// Specifies whether front and/or back stencil state is updated. Three symbolic constants are valid: GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK. /// /// /// /// /// Specifies the test function. Eight symbolic constants are valid: GL_NEVER, GL_LESS, GL_LEQUAL, GL_GREATER, GL_GEQUAL, GL_EQUAL, GL_NOTEQUAL, and GL_ALWAYS. The initial value is GL_ALWAYS. /// /// /// /// /// Specifies the reference value for the stencil test. ref is clamped to the range [0, 2 sup n - 1], where is the number of bitplanes in the stencil buffer. The initial value is 0. /// /// /// /// /// Specifies a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1's. /// /// [Obsolete("Use StencilFace overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glStencilFuncSeparate")] public static extern void StencilFuncSeparate(OpenTK.Graphics.ES20.CullFaceMode face, OpenTK.Graphics.ES20.StencilFunction func, Int32 @ref, UInt32 mask); /// [requires: v2.0 and ES_VERSION_2_0] /// Set front and/or back function and reference value for stencil testing /// /// /// /// Specifies whether front and/or back stencil state is updated. Three symbolic constants are valid: GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK. /// /// /// /// /// Specifies the test function. Eight symbolic constants are valid: GL_NEVER, GL_LESS, GL_LEQUAL, GL_GREATER, GL_GEQUAL, GL_EQUAL, GL_NOTEQUAL, and GL_ALWAYS. The initial value is GL_ALWAYS. /// /// /// /// /// Specifies the reference value for the stencil test. ref is clamped to the range [0, 2 sup n - 1], where is the number of bitplanes in the stencil buffer. The initial value is 0. /// /// /// /// /// Specifies a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1's. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glStencilFuncSeparate")] public static extern void StencilFuncSeparate(OpenTK.Graphics.ES20.StencilFace face, OpenTK.Graphics.ES20.StencilFunction func, Int32 @ref, Int32 mask); /// [requires: v2.0 and ES_VERSION_2_0] /// Set front and/or back function and reference value for stencil testing /// /// /// /// Specifies whether front and/or back stencil state is updated. Three symbolic constants are valid: GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK. /// /// /// /// /// Specifies the test function. Eight symbolic constants are valid: GL_NEVER, GL_LESS, GL_LEQUAL, GL_GREATER, GL_GEQUAL, GL_EQUAL, GL_NOTEQUAL, and GL_ALWAYS. The initial value is GL_ALWAYS. /// /// /// /// /// Specifies the reference value for the stencil test. ref is clamped to the range [0, 2 sup n - 1], where is the number of bitplanes in the stencil buffer. The initial value is 0. /// /// /// /// /// Specifies a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1's. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glStencilFuncSeparate")] public static extern void StencilFuncSeparate(OpenTK.Graphics.ES20.StencilFace face, OpenTK.Graphics.ES20.StencilFunction func, Int32 @ref, UInt32 mask); /// [requires: v2.0 and ES_VERSION_2_0] /// Control the front and back writing of individual bits in the stencil planes /// /// /// /// Specifies a bit mask to enable and disable writing of individual bits in the stencil planes. Initially, the mask is all 1's. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glStencilMask")] public static extern void StencilMask(Int32 mask); /// [requires: v2.0 and ES_VERSION_2_0] /// Control the front and back writing of individual bits in the stencil planes /// /// /// /// Specifies a bit mask to enable and disable writing of individual bits in the stencil planes. Initially, the mask is all 1's. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glStencilMask")] public static extern void StencilMask(UInt32 mask); /// [requires: v2.0 and ES_VERSION_2_0] /// Control the front and/or back writing of individual bits in the stencil planes /// /// /// /// Specifies whether the front and/or back stencil writemask is updated. Three symbolic constants are valid: GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK. /// /// /// /// /// Specifies a bit mask to enable and disable writing of individual bits in the stencil planes. Initially, the mask is all 1's. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glStencilMaskSeparate")] public static extern void StencilMaskSeparate(OpenTK.Graphics.ES20.All face, Int32 mask); /// [requires: v2.0 and ES_VERSION_2_0] /// Control the front and/or back writing of individual bits in the stencil planes /// /// /// /// Specifies whether the front and/or back stencil writemask is updated. Three symbolic constants are valid: GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK. /// /// /// /// /// Specifies a bit mask to enable and disable writing of individual bits in the stencil planes. Initially, the mask is all 1's. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glStencilMaskSeparate")] public static extern void StencilMaskSeparate(OpenTK.Graphics.ES20.All face, UInt32 mask); /// [requires: v2.0 and ES_VERSION_2_0] /// Control the front and/or back writing of individual bits in the stencil planes /// /// /// /// Specifies whether the front and/or back stencil writemask is updated. Three symbolic constants are valid: GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK. /// /// /// /// /// Specifies a bit mask to enable and disable writing of individual bits in the stencil planes. Initially, the mask is all 1's. /// /// [Obsolete("Use StencilFace overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glStencilMaskSeparate")] public static extern void StencilMaskSeparate(OpenTK.Graphics.ES20.CullFaceMode face, Int32 mask); /// [requires: v2.0 and ES_VERSION_2_0] /// Control the front and/or back writing of individual bits in the stencil planes /// /// /// /// Specifies whether the front and/or back stencil writemask is updated. Three symbolic constants are valid: GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK. /// /// /// /// /// Specifies a bit mask to enable and disable writing of individual bits in the stencil planes. Initially, the mask is all 1's. /// /// [Obsolete("Use StencilFace overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glStencilMaskSeparate")] public static extern void StencilMaskSeparate(OpenTK.Graphics.ES20.CullFaceMode face, UInt32 mask); /// [requires: v2.0 and ES_VERSION_2_0] /// Control the front and/or back writing of individual bits in the stencil planes /// /// /// /// Specifies whether the front and/or back stencil writemask is updated. Three symbolic constants are valid: GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK. /// /// /// /// /// Specifies a bit mask to enable and disable writing of individual bits in the stencil planes. Initially, the mask is all 1's. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glStencilMaskSeparate")] public static extern void StencilMaskSeparate(OpenTK.Graphics.ES20.StencilFace face, Int32 mask); /// [requires: v2.0 and ES_VERSION_2_0] /// Control the front and/or back writing of individual bits in the stencil planes /// /// /// /// Specifies whether the front and/or back stencil writemask is updated. Three symbolic constants are valid: GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK. /// /// /// /// /// Specifies a bit mask to enable and disable writing of individual bits in the stencil planes. Initially, the mask is all 1's. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glStencilMaskSeparate")] public static extern void StencilMaskSeparate(OpenTK.Graphics.ES20.StencilFace face, UInt32 mask); /// [requires: v2.0 and ES_VERSION_2_0] /// Set front and back stencil test actions /// /// /// /// Specifies the action to take when the stencil test fails. Eight symbolic constants are accepted: GL_KEEP, GL_ZERO, GL_REPLACE, GL_INCR, GL_INCR_WRAP, GL_DECR, GL_DECR_WRAP, and GL_INVERT. The initial value is GL_KEEP. /// /// /// /// /// Specifies the stencil action when the stencil test passes, but the depth test fails. dpfail accepts the same symbolic constants as sfail. The initial value is GL_KEEP. /// /// /// /// /// Specifies the stencil action when both the stencil test and the depth test pass, or when the stencil test passes and either there is no depth buffer or depth testing is not enabled. dppass accepts the same symbolic constants as sfail. The initial value is GL_KEEP. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glStencilOp")] public static extern void StencilOp(OpenTK.Graphics.ES20.All fail, OpenTK.Graphics.ES20.All zfail, OpenTK.Graphics.ES20.All zpass); /// [requires: v2.0 and ES_VERSION_2_0] /// Set front and back stencil test actions /// /// /// /// Specifies the action to take when the stencil test fails. Eight symbolic constants are accepted: GL_KEEP, GL_ZERO, GL_REPLACE, GL_INCR, GL_INCR_WRAP, GL_DECR, GL_DECR_WRAP, and GL_INVERT. The initial value is GL_KEEP. /// /// /// /// /// Specifies the stencil action when the stencil test passes, but the depth test fails. dpfail accepts the same symbolic constants as sfail. The initial value is GL_KEEP. /// /// /// /// /// Specifies the stencil action when both the stencil test and the depth test pass, or when the stencil test passes and either there is no depth buffer or depth testing is not enabled. dppass accepts the same symbolic constants as sfail. The initial value is GL_KEEP. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glStencilOp")] public static extern void StencilOp(OpenTK.Graphics.ES20.StencilOp fail, OpenTK.Graphics.ES20.StencilOp zfail, OpenTK.Graphics.ES20.StencilOp zpass); /// [requires: v2.0 and ES_VERSION_2_0] /// Set front and/or back stencil test actions /// /// /// /// Specifies whether front and/or back stencil state is updated. Three symbolic constants are valid: GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK. /// /// /// /// /// Specifies the action to take when the stencil test fails. Eight symbolic constants are accepted: GL_KEEP, GL_ZERO, GL_REPLACE, GL_INCR, GL_INCR_WRAP, GL_DECR, GL_DECR_WRAP, and GL_INVERT. The initial value is GL_KEEP. /// /// /// /// /// Specifies the stencil action when the stencil test passes, but the depth test fails. dpfail accepts the same symbolic constants as sfail. The initial value is GL_KEEP. /// /// /// /// /// Specifies the stencil action when both the stencil test and the depth test pass, or when the stencil test passes and either there is no depth buffer or depth testing is not enabled. dppass accepts the same symbolic constants as sfail. The initial value is GL_KEEP. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glStencilOpSeparate")] public static extern void StencilOpSeparate(OpenTK.Graphics.ES20.All face, OpenTK.Graphics.ES20.All sfail, OpenTK.Graphics.ES20.All dpfail, OpenTK.Graphics.ES20.All dppass); /// [requires: v2.0 and ES_VERSION_2_0] /// Set front and/or back stencil test actions /// /// /// /// Specifies whether front and/or back stencil state is updated. Three symbolic constants are valid: GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK. /// /// /// /// /// Specifies the action to take when the stencil test fails. Eight symbolic constants are accepted: GL_KEEP, GL_ZERO, GL_REPLACE, GL_INCR, GL_INCR_WRAP, GL_DECR, GL_DECR_WRAP, and GL_INVERT. The initial value is GL_KEEP. /// /// /// /// /// Specifies the stencil action when the stencil test passes, but the depth test fails. dpfail accepts the same symbolic constants as sfail. The initial value is GL_KEEP. /// /// /// /// /// Specifies the stencil action when both the stencil test and the depth test pass, or when the stencil test passes and either there is no depth buffer or depth testing is not enabled. dppass accepts the same symbolic constants as sfail. The initial value is GL_KEEP. /// /// [Obsolete("Use StencilFace overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glStencilOpSeparate")] public static extern void StencilOpSeparate(OpenTK.Graphics.ES20.CullFaceMode face, OpenTK.Graphics.ES20.StencilOp sfail, OpenTK.Graphics.ES20.StencilOp dpfail, OpenTK.Graphics.ES20.StencilOp dppass); /// [requires: v2.0 and ES_VERSION_2_0] /// Set front and/or back stencil test actions /// /// /// /// Specifies whether front and/or back stencil state is updated. Three symbolic constants are valid: GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK. /// /// /// /// /// Specifies the action to take when the stencil test fails. Eight symbolic constants are accepted: GL_KEEP, GL_ZERO, GL_REPLACE, GL_INCR, GL_INCR_WRAP, GL_DECR, GL_DECR_WRAP, and GL_INVERT. The initial value is GL_KEEP. /// /// /// /// /// Specifies the stencil action when the stencil test passes, but the depth test fails. dpfail accepts the same symbolic constants as sfail. The initial value is GL_KEEP. /// /// /// /// /// Specifies the stencil action when both the stencil test and the depth test pass, or when the stencil test passes and either there is no depth buffer or depth testing is not enabled. dppass accepts the same symbolic constants as sfail. The initial value is GL_KEEP. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glStencilOpSeparate")] public static extern void StencilOpSeparate(OpenTK.Graphics.ES20.StencilFace face, OpenTK.Graphics.ES20.StencilOp sfail, OpenTK.Graphics.ES20.StencilOp dpfail, OpenTK.Graphics.ES20.StencilOp dppass); /// [requires: v2.0 and ES_VERSION_2_0] /// Specify a two-dimensional texture image /// /// /// /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. If target is GL_TEXTURE_RECTANGLE or GL_PROXY_TEXTURE_RECTANGLE, level must be 0. /// /// /// /// /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. /// /// /// /// /// Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. /// /// /// /// /// Specifies the height of the texture image, or the number of layers in a texture array, in the case of the GL_TEXTURE_1D_ARRAY and GL_PROXY_TEXTURE_1D_ARRAY targets. All implementations support 2D texture images that are at least 1024 texels high, and texture arrays that are at least 256 layers deep. /// /// /// /// /// This value must be 0. /// /// /// /// /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. /// /// /// /// /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. /// /// /// /// /// Specifies a pointer to the image data in memory. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexImage2D")] public static extern void TexImage2D(OpenTK.Graphics.ES20.All target, Int32 level, OpenTK.Graphics.ES20.All internalformat, Int32 width, Int32 height, Int32 border, OpenTK.Graphics.ES20.All format, OpenTK.Graphics.ES20.All type, IntPtr pixels); /// [requires: v2.0 and ES_VERSION_2_0] /// Specify a two-dimensional texture image /// /// /// /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. If target is GL_TEXTURE_RECTANGLE or GL_PROXY_TEXTURE_RECTANGLE, level must be 0. /// /// /// /// /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. /// /// /// /// /// Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. /// /// /// /// /// Specifies the height of the texture image, or the number of layers in a texture array, in the case of the GL_TEXTURE_1D_ARRAY and GL_PROXY_TEXTURE_1D_ARRAY targets. All implementations support 2D texture images that are at least 1024 texels high, and texture arrays that are at least 256 layers deep. /// /// /// /// /// This value must be 0. /// /// /// /// /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. /// /// /// /// /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. /// /// /// /// /// Specifies a pointer to the image data in memory. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexImage2D")] public static extern void TexImage2D(OpenTK.Graphics.ES20.All target, Int32 level, OpenTK.Graphics.ES20.All internalformat, Int32 width, Int32 height, Int32 border, OpenTK.Graphics.ES20.All format, OpenTK.Graphics.ES20.All type, [InAttribute, OutAttribute] T8[] pixels) where T8 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Specify a two-dimensional texture image /// /// /// /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. If target is GL_TEXTURE_RECTANGLE or GL_PROXY_TEXTURE_RECTANGLE, level must be 0. /// /// /// /// /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. /// /// /// /// /// Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. /// /// /// /// /// Specifies the height of the texture image, or the number of layers in a texture array, in the case of the GL_TEXTURE_1D_ARRAY and GL_PROXY_TEXTURE_1D_ARRAY targets. All implementations support 2D texture images that are at least 1024 texels high, and texture arrays that are at least 256 layers deep. /// /// /// /// /// This value must be 0. /// /// /// /// /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. /// /// /// /// /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. /// /// /// /// /// Specifies a pointer to the image data in memory. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexImage2D")] public static extern void TexImage2D(OpenTK.Graphics.ES20.All target, Int32 level, OpenTK.Graphics.ES20.All internalformat, Int32 width, Int32 height, Int32 border, OpenTK.Graphics.ES20.All format, OpenTK.Graphics.ES20.All type, [InAttribute, OutAttribute] T8[,] pixels) where T8 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Specify a two-dimensional texture image /// /// /// /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. If target is GL_TEXTURE_RECTANGLE or GL_PROXY_TEXTURE_RECTANGLE, level must be 0. /// /// /// /// /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. /// /// /// /// /// Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. /// /// /// /// /// Specifies the height of the texture image, or the number of layers in a texture array, in the case of the GL_TEXTURE_1D_ARRAY and GL_PROXY_TEXTURE_1D_ARRAY targets. All implementations support 2D texture images that are at least 1024 texels high, and texture arrays that are at least 256 layers deep. /// /// /// /// /// This value must be 0. /// /// /// /// /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. /// /// /// /// /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. /// /// /// /// /// Specifies a pointer to the image data in memory. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexImage2D")] public static extern void TexImage2D(OpenTK.Graphics.ES20.All target, Int32 level, OpenTK.Graphics.ES20.All internalformat, Int32 width, Int32 height, Int32 border, OpenTK.Graphics.ES20.All format, OpenTK.Graphics.ES20.All type, [InAttribute, OutAttribute] T8[,,] pixels) where T8 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Specify a two-dimensional texture image /// /// /// /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. If target is GL_TEXTURE_RECTANGLE or GL_PROXY_TEXTURE_RECTANGLE, level must be 0. /// /// /// /// /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. /// /// /// /// /// Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. /// /// /// /// /// Specifies the height of the texture image, or the number of layers in a texture array, in the case of the GL_TEXTURE_1D_ARRAY and GL_PROXY_TEXTURE_1D_ARRAY targets. All implementations support 2D texture images that are at least 1024 texels high, and texture arrays that are at least 256 layers deep. /// /// /// /// /// This value must be 0. /// /// /// /// /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. /// /// /// /// /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. /// /// /// /// /// Specifies a pointer to the image data in memory. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexImage2D")] public static extern void TexImage2D(OpenTK.Graphics.ES20.All target, Int32 level, OpenTK.Graphics.ES20.All internalformat, Int32 width, Int32 height, Int32 border, OpenTK.Graphics.ES20.All format, OpenTK.Graphics.ES20.All type, [InAttribute, OutAttribute] ref T8 pixels) where T8 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Specify a two-dimensional texture image /// /// /// /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. If target is GL_TEXTURE_RECTANGLE or GL_PROXY_TEXTURE_RECTANGLE, level must be 0. /// /// /// /// /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. /// /// /// /// /// Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. /// /// /// /// /// Specifies the height of the texture image, or the number of layers in a texture array, in the case of the GL_TEXTURE_1D_ARRAY and GL_PROXY_TEXTURE_1D_ARRAY targets. All implementations support 2D texture images that are at least 1024 texels high, and texture arrays that are at least 256 layers deep. /// /// /// /// /// This value must be 0. /// /// /// /// /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. /// /// /// /// /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. /// /// /// /// /// Specifies a pointer to the image data in memory. /// /// [Obsolete("Use TextureTarget2d overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexImage2D")] public static extern void TexImage2D(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, OpenTK.Graphics.ES20.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, IntPtr pixels); /// [requires: v2.0 and ES_VERSION_2_0] /// Specify a two-dimensional texture image /// /// /// /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. If target is GL_TEXTURE_RECTANGLE or GL_PROXY_TEXTURE_RECTANGLE, level must be 0. /// /// /// /// /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. /// /// /// /// /// Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. /// /// /// /// /// Specifies the height of the texture image, or the number of layers in a texture array, in the case of the GL_TEXTURE_1D_ARRAY and GL_PROXY_TEXTURE_1D_ARRAY targets. All implementations support 2D texture images that are at least 1024 texels high, and texture arrays that are at least 256 layers deep. /// /// /// /// /// This value must be 0. /// /// /// /// /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. /// /// /// /// /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. /// /// /// /// /// Specifies a pointer to the image data in memory. /// /// [Obsolete("Use TextureTarget2d overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexImage2D")] public static extern void TexImage2D(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, OpenTK.Graphics.ES20.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, [InAttribute, OutAttribute] T8[] pixels) where T8 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Specify a two-dimensional texture image /// /// /// /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. If target is GL_TEXTURE_RECTANGLE or GL_PROXY_TEXTURE_RECTANGLE, level must be 0. /// /// /// /// /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. /// /// /// /// /// Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. /// /// /// /// /// Specifies the height of the texture image, or the number of layers in a texture array, in the case of the GL_TEXTURE_1D_ARRAY and GL_PROXY_TEXTURE_1D_ARRAY targets. All implementations support 2D texture images that are at least 1024 texels high, and texture arrays that are at least 256 layers deep. /// /// /// /// /// This value must be 0. /// /// /// /// /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. /// /// /// /// /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. /// /// /// /// /// Specifies a pointer to the image data in memory. /// /// [Obsolete("Use TextureTarget2d overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexImage2D")] public static extern void TexImage2D(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, OpenTK.Graphics.ES20.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, [InAttribute, OutAttribute] T8[,] pixels) where T8 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Specify a two-dimensional texture image /// /// /// /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. If target is GL_TEXTURE_RECTANGLE or GL_PROXY_TEXTURE_RECTANGLE, level must be 0. /// /// /// /// /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. /// /// /// /// /// Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. /// /// /// /// /// Specifies the height of the texture image, or the number of layers in a texture array, in the case of the GL_TEXTURE_1D_ARRAY and GL_PROXY_TEXTURE_1D_ARRAY targets. All implementations support 2D texture images that are at least 1024 texels high, and texture arrays that are at least 256 layers deep. /// /// /// /// /// This value must be 0. /// /// /// /// /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. /// /// /// /// /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. /// /// /// /// /// Specifies a pointer to the image data in memory. /// /// [Obsolete("Use TextureTarget2d overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexImage2D")] public static extern void TexImage2D(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, OpenTK.Graphics.ES20.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, [InAttribute, OutAttribute] T8[,,] pixels) where T8 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Specify a two-dimensional texture image /// /// /// /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. If target is GL_TEXTURE_RECTANGLE or GL_PROXY_TEXTURE_RECTANGLE, level must be 0. /// /// /// /// /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. /// /// /// /// /// Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. /// /// /// /// /// Specifies the height of the texture image, or the number of layers in a texture array, in the case of the GL_TEXTURE_1D_ARRAY and GL_PROXY_TEXTURE_1D_ARRAY targets. All implementations support 2D texture images that are at least 1024 texels high, and texture arrays that are at least 256 layers deep. /// /// /// /// /// This value must be 0. /// /// /// /// /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. /// /// /// /// /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. /// /// /// /// /// Specifies a pointer to the image data in memory. /// /// [Obsolete("Use TextureTarget2d overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexImage2D")] public static extern void TexImage2D(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, OpenTK.Graphics.ES20.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, [InAttribute, OutAttribute] ref T8 pixels) where T8 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Specify a two-dimensional texture image /// /// /// /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. If target is GL_TEXTURE_RECTANGLE or GL_PROXY_TEXTURE_RECTANGLE, level must be 0. /// /// /// /// /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. /// /// /// /// /// Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. /// /// /// /// /// Specifies the height of the texture image, or the number of layers in a texture array, in the case of the GL_TEXTURE_1D_ARRAY and GL_PROXY_TEXTURE_1D_ARRAY targets. All implementations support 2D texture images that are at least 1024 texels high, and texture arrays that are at least 256 layers deep. /// /// /// /// /// This value must be 0. /// /// /// /// /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. /// /// /// /// /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. /// /// /// /// /// Specifies a pointer to the image data in memory. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexImage2D")] public static extern void TexImage2D(OpenTK.Graphics.ES20.TextureTarget2d target, Int32 level, OpenTK.Graphics.ES20.TextureComponentCount internalformat, Int32 width, Int32 height, Int32 border, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, IntPtr pixels); /// [requires: v2.0 and ES_VERSION_2_0] /// Specify a two-dimensional texture image /// /// /// /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. If target is GL_TEXTURE_RECTANGLE or GL_PROXY_TEXTURE_RECTANGLE, level must be 0. /// /// /// /// /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. /// /// /// /// /// Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. /// /// /// /// /// Specifies the height of the texture image, or the number of layers in a texture array, in the case of the GL_TEXTURE_1D_ARRAY and GL_PROXY_TEXTURE_1D_ARRAY targets. All implementations support 2D texture images that are at least 1024 texels high, and texture arrays that are at least 256 layers deep. /// /// /// /// /// This value must be 0. /// /// /// /// /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. /// /// /// /// /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. /// /// /// /// /// Specifies a pointer to the image data in memory. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexImage2D")] public static extern void TexImage2D(OpenTK.Graphics.ES20.TextureTarget2d target, Int32 level, OpenTK.Graphics.ES20.TextureComponentCount internalformat, Int32 width, Int32 height, Int32 border, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, [InAttribute, OutAttribute] T8[] pixels) where T8 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Specify a two-dimensional texture image /// /// /// /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. If target is GL_TEXTURE_RECTANGLE or GL_PROXY_TEXTURE_RECTANGLE, level must be 0. /// /// /// /// /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. /// /// /// /// /// Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. /// /// /// /// /// Specifies the height of the texture image, or the number of layers in a texture array, in the case of the GL_TEXTURE_1D_ARRAY and GL_PROXY_TEXTURE_1D_ARRAY targets. All implementations support 2D texture images that are at least 1024 texels high, and texture arrays that are at least 256 layers deep. /// /// /// /// /// This value must be 0. /// /// /// /// /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. /// /// /// /// /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. /// /// /// /// /// Specifies a pointer to the image data in memory. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexImage2D")] public static extern void TexImage2D(OpenTK.Graphics.ES20.TextureTarget2d target, Int32 level, OpenTK.Graphics.ES20.TextureComponentCount internalformat, Int32 width, Int32 height, Int32 border, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, [InAttribute, OutAttribute] T8[,] pixels) where T8 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Specify a two-dimensional texture image /// /// /// /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. If target is GL_TEXTURE_RECTANGLE or GL_PROXY_TEXTURE_RECTANGLE, level must be 0. /// /// /// /// /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. /// /// /// /// /// Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. /// /// /// /// /// Specifies the height of the texture image, or the number of layers in a texture array, in the case of the GL_TEXTURE_1D_ARRAY and GL_PROXY_TEXTURE_1D_ARRAY targets. All implementations support 2D texture images that are at least 1024 texels high, and texture arrays that are at least 256 layers deep. /// /// /// /// /// This value must be 0. /// /// /// /// /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. /// /// /// /// /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. /// /// /// /// /// Specifies a pointer to the image data in memory. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexImage2D")] public static extern void TexImage2D(OpenTK.Graphics.ES20.TextureTarget2d target, Int32 level, OpenTK.Graphics.ES20.TextureComponentCount internalformat, Int32 width, Int32 height, Int32 border, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, [InAttribute, OutAttribute] T8[,,] pixels) where T8 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Specify a two-dimensional texture image /// /// /// /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. If target is GL_TEXTURE_RECTANGLE or GL_PROXY_TEXTURE_RECTANGLE, level must be 0. /// /// /// /// /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. /// /// /// /// /// Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. /// /// /// /// /// Specifies the height of the texture image, or the number of layers in a texture array, in the case of the GL_TEXTURE_1D_ARRAY and GL_PROXY_TEXTURE_1D_ARRAY targets. All implementations support 2D texture images that are at least 1024 texels high, and texture arrays that are at least 256 layers deep. /// /// /// /// /// This value must be 0. /// /// /// /// /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. /// /// /// /// /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. /// /// /// /// /// Specifies a pointer to the image data in memory. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexImage2D")] public static extern void TexImage2D(OpenTK.Graphics.ES20.TextureTarget2d target, Int32 level, OpenTK.Graphics.ES20.TextureComponentCount internalformat, Int32 width, Int32 height, Int32 border, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, [InAttribute, OutAttribute] ref T8 pixels) where T8 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Set texture parameters /// /// /// /// Specifies the target texture, which must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, or GL_TEXTURE_CUBE_MAP. /// /// /// /// /// Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, or GL_TEXTURE_WRAP_R. /// /// /// For the vector commands (glTexParameter*v), pname can also be one of GL_TEXTURE_BORDER_COLOR or GL_TEXTURE_SWIZZLE_RGBA. /// /// /// /// /// For the scalar commands, specifies the value of pname. /// /// /// /// /// For the vector commands, specifies a pointer to an array where the value or values of pname are stored. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexParameterf")] public static extern void TexParameter(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All pname, Single param); /// [requires: v2.0 and ES_VERSION_2_0] /// Set texture parameters /// /// /// /// Specifies the target texture, which must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, or GL_TEXTURE_CUBE_MAP. /// /// /// /// /// Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, or GL_TEXTURE_WRAP_R. /// /// /// For the vector commands (glTexParameter*v), pname can also be one of GL_TEXTURE_BORDER_COLOR or GL_TEXTURE_SWIZZLE_RGBA. /// /// /// /// /// For the scalar commands, specifies the value of pname. /// /// /// /// /// For the vector commands, specifies a pointer to an array where the value or values of pname are stored. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexParameterf")] public static extern void TexParameter(OpenTK.Graphics.ES20.TextureTarget target, OpenTK.Graphics.ES20.TextureParameterName pname, Single param); /// [requires: v2.0 and ES_VERSION_2_0] /// Set texture parameters /// /// /// /// Specifies the target texture, which must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, or GL_TEXTURE_CUBE_MAP. /// /// /// /// /// Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, or GL_TEXTURE_WRAP_R. /// /// /// For the vector commands (glTexParameter*v), pname can also be one of GL_TEXTURE_BORDER_COLOR or GL_TEXTURE_SWIZZLE_RGBA. /// /// /// /// /// For the scalar commands, specifies the value of pname. /// /// /// /// /// For the vector commands, specifies a pointer to an array where the value or values of pname are stored. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexParameterfv")] public static extern void TexParameter(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All pname, Single[] @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Set texture parameters /// /// /// /// Specifies the target texture, which must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, or GL_TEXTURE_CUBE_MAP. /// /// /// /// /// Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, or GL_TEXTURE_WRAP_R. /// /// /// For the vector commands (glTexParameter*v), pname can also be one of GL_TEXTURE_BORDER_COLOR or GL_TEXTURE_SWIZZLE_RGBA. /// /// /// /// /// For the scalar commands, specifies the value of pname. /// /// /// /// /// For the vector commands, specifies a pointer to an array where the value or values of pname are stored. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexParameterfv")] public static extern unsafe void TexParameter(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All pname, Single* @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Set texture parameters /// /// /// /// Specifies the target texture, which must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, or GL_TEXTURE_CUBE_MAP. /// /// /// /// /// Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, or GL_TEXTURE_WRAP_R. /// /// /// For the vector commands (glTexParameter*v), pname can also be one of GL_TEXTURE_BORDER_COLOR or GL_TEXTURE_SWIZZLE_RGBA. /// /// /// /// /// For the scalar commands, specifies the value of pname. /// /// /// /// /// For the vector commands, specifies a pointer to an array where the value or values of pname are stored. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexParameterfv")] public static extern void TexParameter(OpenTK.Graphics.ES20.TextureTarget target, OpenTK.Graphics.ES20.TextureParameterName pname, Single[] @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Set texture parameters /// /// /// /// Specifies the target texture, which must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, or GL_TEXTURE_CUBE_MAP. /// /// /// /// /// Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, or GL_TEXTURE_WRAP_R. /// /// /// For the vector commands (glTexParameter*v), pname can also be one of GL_TEXTURE_BORDER_COLOR or GL_TEXTURE_SWIZZLE_RGBA. /// /// /// /// /// For the scalar commands, specifies the value of pname. /// /// /// /// /// For the vector commands, specifies a pointer to an array where the value or values of pname are stored. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexParameterfv")] public static extern unsafe void TexParameter(OpenTK.Graphics.ES20.TextureTarget target, OpenTK.Graphics.ES20.TextureParameterName pname, Single* @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Set texture parameters /// /// /// /// Specifies the target texture, which must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, or GL_TEXTURE_CUBE_MAP. /// /// /// /// /// Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, or GL_TEXTURE_WRAP_R. /// /// /// For the vector commands (glTexParameter*v), pname can also be one of GL_TEXTURE_BORDER_COLOR or GL_TEXTURE_SWIZZLE_RGBA. /// /// /// /// /// For the scalar commands, specifies the value of pname. /// /// /// /// /// For the vector commands, specifies a pointer to an array where the value or values of pname are stored. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexParameteri")] public static extern void TexParameter(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All pname, Int32 param); /// [requires: v2.0 and ES_VERSION_2_0] /// Set texture parameters /// /// /// /// Specifies the target texture, which must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, or GL_TEXTURE_CUBE_MAP. /// /// /// /// /// Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, or GL_TEXTURE_WRAP_R. /// /// /// For the vector commands (glTexParameter*v), pname can also be one of GL_TEXTURE_BORDER_COLOR or GL_TEXTURE_SWIZZLE_RGBA. /// /// /// /// /// For the scalar commands, specifies the value of pname. /// /// /// /// /// For the vector commands, specifies a pointer to an array where the value or values of pname are stored. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexParameteri")] public static extern void TexParameter(OpenTK.Graphics.ES20.TextureTarget target, OpenTK.Graphics.ES20.TextureParameterName pname, Int32 param); /// [requires: v2.0 and ES_VERSION_2_0] /// Set texture parameters /// /// /// /// Specifies the target texture, which must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, or GL_TEXTURE_CUBE_MAP. /// /// /// /// /// Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, or GL_TEXTURE_WRAP_R. /// /// /// For the vector commands (glTexParameter*v), pname can also be one of GL_TEXTURE_BORDER_COLOR or GL_TEXTURE_SWIZZLE_RGBA. /// /// /// /// /// For the scalar commands, specifies the value of pname. /// /// /// /// /// For the vector commands, specifies a pointer to an array where the value or values of pname are stored. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexParameteriv")] public static extern void TexParameter(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All pname, Int32[] @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Set texture parameters /// /// /// /// Specifies the target texture, which must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, or GL_TEXTURE_CUBE_MAP. /// /// /// /// /// Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, or GL_TEXTURE_WRAP_R. /// /// /// For the vector commands (glTexParameter*v), pname can also be one of GL_TEXTURE_BORDER_COLOR or GL_TEXTURE_SWIZZLE_RGBA. /// /// /// /// /// For the scalar commands, specifies the value of pname. /// /// /// /// /// For the vector commands, specifies a pointer to an array where the value or values of pname are stored. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexParameteriv")] public static extern unsafe void TexParameter(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All pname, Int32* @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Set texture parameters /// /// /// /// Specifies the target texture, which must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, or GL_TEXTURE_CUBE_MAP. /// /// /// /// /// Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, or GL_TEXTURE_WRAP_R. /// /// /// For the vector commands (glTexParameter*v), pname can also be one of GL_TEXTURE_BORDER_COLOR or GL_TEXTURE_SWIZZLE_RGBA. /// /// /// /// /// For the scalar commands, specifies the value of pname. /// /// /// /// /// For the vector commands, specifies a pointer to an array where the value or values of pname are stored. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexParameteriv")] public static extern void TexParameter(OpenTK.Graphics.ES20.TextureTarget target, OpenTK.Graphics.ES20.TextureParameterName pname, Int32[] @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Set texture parameters /// /// /// /// Specifies the target texture, which must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, or GL_TEXTURE_CUBE_MAP. /// /// /// /// /// Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, or GL_TEXTURE_WRAP_R. /// /// /// For the vector commands (glTexParameter*v), pname can also be one of GL_TEXTURE_BORDER_COLOR or GL_TEXTURE_SWIZZLE_RGBA. /// /// /// /// /// For the scalar commands, specifies the value of pname. /// /// /// /// /// For the vector commands, specifies a pointer to an array where the value or values of pname are stored. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexParameteriv")] public static extern unsafe void TexParameter(OpenTK.Graphics.ES20.TextureTarget target, OpenTK.Graphics.ES20.TextureParameterName pname, Int32* @params); /// [requires: v2.0 and ES_VERSION_2_0] /// Specify a two-dimensional texture subimage /// /// /// /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. /// /// /// /// /// Specifies a texel offset in the x direction within the texture array. /// /// /// /// /// Specifies a texel offset in the y direction within the texture array. /// /// /// /// /// Specifies the width of the texture subimage. /// /// /// /// /// Specifies the height of the texture subimage. /// /// /// /// /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. /// /// /// /// /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. /// /// /// /// /// Specifies a pointer to the image data in memory. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexSubImage2D")] public static extern void TexSubImage2D(OpenTK.Graphics.ES20.All target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES20.All format, OpenTK.Graphics.ES20.All type, IntPtr pixels); /// [requires: v2.0 and ES_VERSION_2_0] /// Specify a two-dimensional texture subimage /// /// /// /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. /// /// /// /// /// Specifies a texel offset in the x direction within the texture array. /// /// /// /// /// Specifies a texel offset in the y direction within the texture array. /// /// /// /// /// Specifies the width of the texture subimage. /// /// /// /// /// Specifies the height of the texture subimage. /// /// /// /// /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. /// /// /// /// /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. /// /// /// /// /// Specifies a pointer to the image data in memory. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexSubImage2D")] public static extern void TexSubImage2D(OpenTK.Graphics.ES20.All target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES20.All format, OpenTK.Graphics.ES20.All type, [InAttribute, OutAttribute] T8[] pixels) where T8 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Specify a two-dimensional texture subimage /// /// /// /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. /// /// /// /// /// Specifies a texel offset in the x direction within the texture array. /// /// /// /// /// Specifies a texel offset in the y direction within the texture array. /// /// /// /// /// Specifies the width of the texture subimage. /// /// /// /// /// Specifies the height of the texture subimage. /// /// /// /// /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. /// /// /// /// /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. /// /// /// /// /// Specifies a pointer to the image data in memory. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexSubImage2D")] public static extern void TexSubImage2D(OpenTK.Graphics.ES20.All target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES20.All format, OpenTK.Graphics.ES20.All type, [InAttribute, OutAttribute] T8[,] pixels) where T8 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Specify a two-dimensional texture subimage /// /// /// /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. /// /// /// /// /// Specifies a texel offset in the x direction within the texture array. /// /// /// /// /// Specifies a texel offset in the y direction within the texture array. /// /// /// /// /// Specifies the width of the texture subimage. /// /// /// /// /// Specifies the height of the texture subimage. /// /// /// /// /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. /// /// /// /// /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. /// /// /// /// /// Specifies a pointer to the image data in memory. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexSubImage2D")] public static extern void TexSubImage2D(OpenTK.Graphics.ES20.All target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES20.All format, OpenTK.Graphics.ES20.All type, [InAttribute, OutAttribute] T8[,,] pixels) where T8 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Specify a two-dimensional texture subimage /// /// /// /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. /// /// /// /// /// Specifies a texel offset in the x direction within the texture array. /// /// /// /// /// Specifies a texel offset in the y direction within the texture array. /// /// /// /// /// Specifies the width of the texture subimage. /// /// /// /// /// Specifies the height of the texture subimage. /// /// /// /// /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. /// /// /// /// /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. /// /// /// /// /// Specifies a pointer to the image data in memory. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexSubImage2D")] public static extern void TexSubImage2D(OpenTK.Graphics.ES20.All target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES20.All format, OpenTK.Graphics.ES20.All type, [InAttribute, OutAttribute] ref T8 pixels) where T8 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Specify a two-dimensional texture subimage /// /// /// /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. /// /// /// /// /// Specifies a texel offset in the x direction within the texture array. /// /// /// /// /// Specifies a texel offset in the y direction within the texture array. /// /// /// /// /// Specifies the width of the texture subimage. /// /// /// /// /// Specifies the height of the texture subimage. /// /// /// /// /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. /// /// /// /// /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. /// /// /// /// /// Specifies a pointer to the image data in memory. /// /// [Obsolete("Use TextureTarget2d overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexSubImage2D")] public static extern void TexSubImage2D(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, IntPtr pixels); /// [requires: v2.0 and ES_VERSION_2_0] /// Specify a two-dimensional texture subimage /// /// /// /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. /// /// /// /// /// Specifies a texel offset in the x direction within the texture array. /// /// /// /// /// Specifies a texel offset in the y direction within the texture array. /// /// /// /// /// Specifies the width of the texture subimage. /// /// /// /// /// Specifies the height of the texture subimage. /// /// /// /// /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. /// /// /// /// /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. /// /// /// /// /// Specifies a pointer to the image data in memory. /// /// [Obsolete("Use TextureTarget2d overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexSubImage2D")] public static extern void TexSubImage2D(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, [InAttribute, OutAttribute] T8[] pixels) where T8 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Specify a two-dimensional texture subimage /// /// /// /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. /// /// /// /// /// Specifies a texel offset in the x direction within the texture array. /// /// /// /// /// Specifies a texel offset in the y direction within the texture array. /// /// /// /// /// Specifies the width of the texture subimage. /// /// /// /// /// Specifies the height of the texture subimage. /// /// /// /// /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. /// /// /// /// /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. /// /// /// /// /// Specifies a pointer to the image data in memory. /// /// [Obsolete("Use TextureTarget2d overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexSubImage2D")] public static extern void TexSubImage2D(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, [InAttribute, OutAttribute] T8[,] pixels) where T8 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Specify a two-dimensional texture subimage /// /// /// /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. /// /// /// /// /// Specifies a texel offset in the x direction within the texture array. /// /// /// /// /// Specifies a texel offset in the y direction within the texture array. /// /// /// /// /// Specifies the width of the texture subimage. /// /// /// /// /// Specifies the height of the texture subimage. /// /// /// /// /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. /// /// /// /// /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. /// /// /// /// /// Specifies a pointer to the image data in memory. /// /// [Obsolete("Use TextureTarget2d overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexSubImage2D")] public static extern void TexSubImage2D(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, [InAttribute, OutAttribute] T8[,,] pixels) where T8 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Specify a two-dimensional texture subimage /// /// /// /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. /// /// /// /// /// Specifies a texel offset in the x direction within the texture array. /// /// /// /// /// Specifies a texel offset in the y direction within the texture array. /// /// /// /// /// Specifies the width of the texture subimage. /// /// /// /// /// Specifies the height of the texture subimage. /// /// /// /// /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. /// /// /// /// /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. /// /// /// /// /// Specifies a pointer to the image data in memory. /// /// [Obsolete("Use TextureTarget2d overload instead")] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexSubImage2D")] public static extern void TexSubImage2D(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, [InAttribute, OutAttribute] ref T8 pixels) where T8 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Specify a two-dimensional texture subimage /// /// /// /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. /// /// /// /// /// Specifies a texel offset in the x direction within the texture array. /// /// /// /// /// Specifies a texel offset in the y direction within the texture array. /// /// /// /// /// Specifies the width of the texture subimage. /// /// /// /// /// Specifies the height of the texture subimage. /// /// /// /// /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. /// /// /// /// /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. /// /// /// /// /// Specifies a pointer to the image data in memory. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexSubImage2D")] public static extern void TexSubImage2D(OpenTK.Graphics.ES20.TextureTarget2d target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, IntPtr pixels); /// [requires: v2.0 and ES_VERSION_2_0] /// Specify a two-dimensional texture subimage /// /// /// /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. /// /// /// /// /// Specifies a texel offset in the x direction within the texture array. /// /// /// /// /// Specifies a texel offset in the y direction within the texture array. /// /// /// /// /// Specifies the width of the texture subimage. /// /// /// /// /// Specifies the height of the texture subimage. /// /// /// /// /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. /// /// /// /// /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. /// /// /// /// /// Specifies a pointer to the image data in memory. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexSubImage2D")] public static extern void TexSubImage2D(OpenTK.Graphics.ES20.TextureTarget2d target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, [InAttribute, OutAttribute] T8[] pixels) where T8 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Specify a two-dimensional texture subimage /// /// /// /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. /// /// /// /// /// Specifies a texel offset in the x direction within the texture array. /// /// /// /// /// Specifies a texel offset in the y direction within the texture array. /// /// /// /// /// Specifies the width of the texture subimage. /// /// /// /// /// Specifies the height of the texture subimage. /// /// /// /// /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. /// /// /// /// /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. /// /// /// /// /// Specifies a pointer to the image data in memory. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexSubImage2D")] public static extern void TexSubImage2D(OpenTK.Graphics.ES20.TextureTarget2d target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, [InAttribute, OutAttribute] T8[,] pixels) where T8 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Specify a two-dimensional texture subimage /// /// /// /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. /// /// /// /// /// Specifies a texel offset in the x direction within the texture array. /// /// /// /// /// Specifies a texel offset in the y direction within the texture array. /// /// /// /// /// Specifies the width of the texture subimage. /// /// /// /// /// Specifies the height of the texture subimage. /// /// /// /// /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. /// /// /// /// /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. /// /// /// /// /// Specifies a pointer to the image data in memory. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexSubImage2D")] public static extern void TexSubImage2D(OpenTK.Graphics.ES20.TextureTarget2d target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, [InAttribute, OutAttribute] T8[,,] pixels) where T8 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Specify a two-dimensional texture subimage /// /// /// /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. /// /// /// /// /// Specifies a texel offset in the x direction within the texture array. /// /// /// /// /// Specifies a texel offset in the y direction within the texture array. /// /// /// /// /// Specifies the width of the texture subimage. /// /// /// /// /// Specifies the height of the texture subimage. /// /// /// /// /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. /// /// /// /// /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. /// /// /// /// /// Specifies a pointer to the image data in memory. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexSubImage2D")] public static extern void TexSubImage2D(OpenTK.Graphics.ES20.TextureTarget2d target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, [InAttribute, OutAttribute] ref T8 pixels) where T8 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Specify the value of a uniform variable for the current program object /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform1f")] public static extern void Uniform1(Int32 location, Single v0); /// [requires: v2.0 and ES_VERSION_2_0] /// Specify the value of a uniform variable for the current program object /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform1fv")] public static extern void Uniform1(Int32 location, Int32 count, Single[] value); /// [requires: v2.0 and ES_VERSION_2_0] /// Specify the value of a uniform variable for the current program object /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform1fv")] public static extern void Uniform1(Int32 location, Int32 count, ref Single value); /// [requires: v2.0 and ES_VERSION_2_0] /// Specify the value of a uniform variable for the current program object /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform1fv")] public static extern unsafe void Uniform1(Int32 location, Int32 count, Single* value); /// [requires: v2.0 and ES_VERSION_2_0] /// Specify the value of a uniform variable for the current program object /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform1i")] public static extern void Uniform1(Int32 location, Int32 v0); /// [requires: v2.0 and ES_VERSION_2_0] /// Specify the value of a uniform variable for the current program object /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform1iv")] public static extern void Uniform1(Int32 location, Int32 count, Int32[] value); /// [requires: v2.0 and ES_VERSION_2_0] /// Specify the value of a uniform variable for the current program object /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform1iv")] public static extern void Uniform1(Int32 location, Int32 count, ref Int32 value); /// [requires: v2.0 and ES_VERSION_2_0] /// Specify the value of a uniform variable for the current program object /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform1iv")] public static extern unsafe void Uniform1(Int32 location, Int32 count, Int32* value); /// [requires: v2.0 and ES_VERSION_2_0] /// Specify the value of a uniform variable for the current program object /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform2f")] public static extern void Uniform2(Int32 location, Single v0, Single v1); /// [requires: v2.0 and ES_VERSION_2_0] /// Specify the value of a uniform variable for the current program object /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform2fv")] public static extern void Uniform2(Int32 location, Int32 count, Single[] value); /// [requires: v2.0 and ES_VERSION_2_0] /// Specify the value of a uniform variable for the current program object /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform2fv")] public static extern void Uniform2(Int32 location, Int32 count, ref Single value); /// [requires: v2.0 and ES_VERSION_2_0] /// Specify the value of a uniform variable for the current program object /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform2fv")] public static extern unsafe void Uniform2(Int32 location, Int32 count, Single* value); /// [requires: v2.0 and ES_VERSION_2_0] /// Specify the value of a uniform variable for the current program object /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform2i")] public static extern void Uniform2(Int32 location, Int32 v0, Int32 v1); /// [requires: v2.0 and ES_VERSION_2_0] /// Specify the value of a uniform variable for the current program object /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform2iv")] public static extern void Uniform2(Int32 location, Int32 count, Int32[] value); /// [requires: v2.0 and ES_VERSION_2_0] /// Specify the value of a uniform variable for the current program object /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform2iv")] public static extern unsafe void Uniform2(Int32 location, Int32 count, Int32* value); /// [requires: v2.0 and ES_VERSION_2_0] /// Specify the value of a uniform variable for the current program object /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform3f")] public static extern void Uniform3(Int32 location, Single v0, Single v1, Single v2); /// [requires: v2.0 and ES_VERSION_2_0] /// Specify the value of a uniform variable for the current program object /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform3fv")] public static extern void Uniform3(Int32 location, Int32 count, Single[] value); /// [requires: v2.0 and ES_VERSION_2_0] /// Specify the value of a uniform variable for the current program object /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform3fv")] public static extern void Uniform3(Int32 location, Int32 count, ref Single value); /// [requires: v2.0 and ES_VERSION_2_0] /// Specify the value of a uniform variable for the current program object /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform3fv")] public static extern unsafe void Uniform3(Int32 location, Int32 count, Single* value); /// [requires: v2.0 and ES_VERSION_2_0] /// Specify the value of a uniform variable for the current program object /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform3i")] public static extern void Uniform3(Int32 location, Int32 v0, Int32 v1, Int32 v2); /// [requires: v2.0 and ES_VERSION_2_0] /// Specify the value of a uniform variable for the current program object /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform3iv")] public static extern void Uniform3(Int32 location, Int32 count, Int32[] value); /// [requires: v2.0 and ES_VERSION_2_0] /// Specify the value of a uniform variable for the current program object /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform3iv")] public static extern void Uniform3(Int32 location, Int32 count, ref Int32 value); /// [requires: v2.0 and ES_VERSION_2_0] /// Specify the value of a uniform variable for the current program object /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform3iv")] public static extern unsafe void Uniform3(Int32 location, Int32 count, Int32* value); /// [requires: v2.0 and ES_VERSION_2_0] /// Specify the value of a uniform variable for the current program object /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform4f")] public static extern void Uniform4(Int32 location, Single v0, Single v1, Single v2, Single v3); /// [requires: v2.0 and ES_VERSION_2_0] /// Specify the value of a uniform variable for the current program object /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform4fv")] public static extern void Uniform4(Int32 location, Int32 count, Single[] value); /// [requires: v2.0 and ES_VERSION_2_0] /// Specify the value of a uniform variable for the current program object /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform4fv")] public static extern void Uniform4(Int32 location, Int32 count, ref Single value); /// [requires: v2.0 and ES_VERSION_2_0] /// Specify the value of a uniform variable for the current program object /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform4fv")] public static extern unsafe void Uniform4(Int32 location, Int32 count, Single* value); /// [requires: v2.0 and ES_VERSION_2_0] /// Specify the value of a uniform variable for the current program object /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform4i")] public static extern void Uniform4(Int32 location, Int32 v0, Int32 v1, Int32 v2, Int32 v3); /// [requires: v2.0 and ES_VERSION_2_0] /// Specify the value of a uniform variable for the current program object /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform4iv")] public static extern void Uniform4(Int32 location, Int32 count, Int32[] value); /// [requires: v2.0 and ES_VERSION_2_0] /// Specify the value of a uniform variable for the current program object /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform4iv")] public static extern void Uniform4(Int32 location, Int32 count, ref Int32 value); /// [requires: v2.0 and ES_VERSION_2_0] /// Specify the value of a uniform variable for the current program object /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform4iv")] public static extern unsafe void Uniform4(Int32 location, Int32 count, Int32* value); /// [requires: v2.0 and ES_VERSION_2_0] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniformMatrix2fv")] public static extern void UniformMatrix2(Int32 location, Int32 count, bool transpose, Single[] value); /// [requires: v2.0 and ES_VERSION_2_0] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniformMatrix2fv")] public static extern void UniformMatrix2(Int32 location, Int32 count, bool transpose, ref Single value); /// [requires: v2.0 and ES_VERSION_2_0] [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniformMatrix2fv")] public static extern unsafe void UniformMatrix2(Int32 location, Int32 count, bool transpose, Single* value); /// [requires: v2.0 and ES_VERSION_2_0] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniformMatrix3fv")] public static extern void UniformMatrix3(Int32 location, Int32 count, bool transpose, Single[] value); /// [requires: v2.0 and ES_VERSION_2_0] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniformMatrix3fv")] public static extern void UniformMatrix3(Int32 location, Int32 count, bool transpose, ref Single value); /// [requires: v2.0 and ES_VERSION_2_0] [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniformMatrix3fv")] public static extern unsafe void UniformMatrix3(Int32 location, Int32 count, bool transpose, Single* value); /// [requires: v2.0 and ES_VERSION_2_0] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniformMatrix4fv")] public static extern void UniformMatrix4(Int32 location, Int32 count, bool transpose, Single[] value); /// [requires: v2.0 and ES_VERSION_2_0] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniformMatrix4fv")] public static extern void UniformMatrix4(Int32 location, Int32 count, bool transpose, ref Single value); /// [requires: v2.0 and ES_VERSION_2_0] [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniformMatrix4fv")] public static extern unsafe void UniformMatrix4(Int32 location, Int32 count, bool transpose, Single* value); /// [requires: v2.0 and ES_VERSION_2_0] /// Installs a program object as part of current rendering state /// /// /// /// Specifies the handle of the program object whose executables are to be used as part of current rendering state. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUseProgram")] public static extern void UseProgram(Int32 program); /// [requires: v2.0 and ES_VERSION_2_0] /// Installs a program object as part of current rendering state /// /// /// /// Specifies the handle of the program object whose executables are to be used as part of current rendering state. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUseProgram")] public static extern void UseProgram(UInt32 program); /// [requires: v2.0 and ES_VERSION_2_0] /// Validates a program object /// /// /// /// Specifies the handle of the program object to be validated. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glValidateProgram")] public static extern void ValidateProgram(Int32 program); /// [requires: v2.0 and ES_VERSION_2_0] /// Validates a program object /// /// /// /// Specifies the handle of the program object to be validated. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glValidateProgram")] public static extern void ValidateProgram(UInt32 program); /// [requires: v2.0 and ES_VERSION_2_0] /// Specifies the value of a generic vertex attribute /// /// /// /// Specifies the index of the generic vertex attribute to be modified. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. /// /// /// /// /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. /// /// /// /// /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. /// /// /// /// /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. /// /// /// /// /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib1f")] public static extern void VertexAttrib1(Int32 index, Single x); /// [requires: v2.0 and ES_VERSION_2_0] /// Specifies the value of a generic vertex attribute /// /// /// /// Specifies the index of the generic vertex attribute to be modified. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. /// /// /// /// /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. /// /// /// /// /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. /// /// /// /// /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. /// /// /// /// /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib1f")] public static extern void VertexAttrib1(UInt32 index, Single x); /// [requires: v2.0 and ES_VERSION_2_0] /// Specifies the value of a generic vertex attribute /// /// /// /// Specifies the index of the generic vertex attribute to be modified. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. /// /// /// /// /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. /// /// /// /// /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. /// /// /// /// /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. /// /// /// /// /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib1fv")] public static extern void VertexAttrib1(Int32 index, Single[] v); /// [requires: v2.0 and ES_VERSION_2_0] /// Specifies the value of a generic vertex attribute /// /// /// /// Specifies the index of the generic vertex attribute to be modified. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. /// /// /// /// /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. /// /// /// /// /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. /// /// /// /// /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. /// /// /// /// /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib1fv")] public static extern unsafe void VertexAttrib1(Int32 index, Single* v); /// [requires: v2.0 and ES_VERSION_2_0] /// Specifies the value of a generic vertex attribute /// /// /// /// Specifies the index of the generic vertex attribute to be modified. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. /// /// /// /// /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. /// /// /// /// /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. /// /// /// /// /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. /// /// /// /// /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib1fv")] public static extern void VertexAttrib1(UInt32 index, Single[] v); /// [requires: v2.0 and ES_VERSION_2_0] /// Specifies the value of a generic vertex attribute /// /// /// /// Specifies the index of the generic vertex attribute to be modified. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. /// /// /// /// /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. /// /// /// /// /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. /// /// /// /// /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. /// /// /// /// /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib1fv")] public static extern unsafe void VertexAttrib1(UInt32 index, Single* v); /// [requires: v2.0 and ES_VERSION_2_0] /// Specifies the value of a generic vertex attribute /// /// /// /// Specifies the index of the generic vertex attribute to be modified. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. /// /// /// /// /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. /// /// /// /// /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. /// /// /// /// /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. /// /// /// /// /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib2f")] public static extern void VertexAttrib2(Int32 index, Single x, Single y); /// [requires: v2.0 and ES_VERSION_2_0] /// Specifies the value of a generic vertex attribute /// /// /// /// Specifies the index of the generic vertex attribute to be modified. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. /// /// /// /// /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. /// /// /// /// /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. /// /// /// /// /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. /// /// /// /// /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib2f")] public static extern void VertexAttrib2(UInt32 index, Single x, Single y); /// [requires: v2.0 and ES_VERSION_2_0] /// Specifies the value of a generic vertex attribute /// /// /// /// Specifies the index of the generic vertex attribute to be modified. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. /// /// /// /// /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. /// /// /// /// /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. /// /// /// /// /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. /// /// /// /// /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib2fv")] public static extern void VertexAttrib2(Int32 index, Single[] v); /// [requires: v2.0 and ES_VERSION_2_0] /// Specifies the value of a generic vertex attribute /// /// /// /// Specifies the index of the generic vertex attribute to be modified. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. /// /// /// /// /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. /// /// /// /// /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. /// /// /// /// /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. /// /// /// /// /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib2fv")] public static extern void VertexAttrib2(Int32 index, ref Single v); /// [requires: v2.0 and ES_VERSION_2_0] /// Specifies the value of a generic vertex attribute /// /// /// /// Specifies the index of the generic vertex attribute to be modified. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. /// /// /// /// /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. /// /// /// /// /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. /// /// /// /// /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. /// /// /// /// /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib2fv")] public static extern unsafe void VertexAttrib2(Int32 index, Single* v); /// [requires: v2.0 and ES_VERSION_2_0] /// Specifies the value of a generic vertex attribute /// /// /// /// Specifies the index of the generic vertex attribute to be modified. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. /// /// /// /// /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. /// /// /// /// /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. /// /// /// /// /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. /// /// /// /// /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib2fv")] public static extern void VertexAttrib2(UInt32 index, Single[] v); /// [requires: v2.0 and ES_VERSION_2_0] /// Specifies the value of a generic vertex attribute /// /// /// /// Specifies the index of the generic vertex attribute to be modified. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. /// /// /// /// /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. /// /// /// /// /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. /// /// /// /// /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. /// /// /// /// /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib2fv")] public static extern void VertexAttrib2(UInt32 index, ref Single v); /// [requires: v2.0 and ES_VERSION_2_0] /// Specifies the value of a generic vertex attribute /// /// /// /// Specifies the index of the generic vertex attribute to be modified. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. /// /// /// /// /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. /// /// /// /// /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. /// /// /// /// /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. /// /// /// /// /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib2fv")] public static extern unsafe void VertexAttrib2(UInt32 index, Single* v); /// [requires: v2.0 and ES_VERSION_2_0] /// Specifies the value of a generic vertex attribute /// /// /// /// Specifies the index of the generic vertex attribute to be modified. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. /// /// /// /// /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. /// /// /// /// /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. /// /// /// /// /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. /// /// /// /// /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib3f")] public static extern void VertexAttrib3(Int32 index, Single x, Single y, Single z); /// [requires: v2.0 and ES_VERSION_2_0] /// Specifies the value of a generic vertex attribute /// /// /// /// Specifies the index of the generic vertex attribute to be modified. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. /// /// /// /// /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. /// /// /// /// /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. /// /// /// /// /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. /// /// /// /// /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib3f")] public static extern void VertexAttrib3(UInt32 index, Single x, Single y, Single z); /// [requires: v2.0 and ES_VERSION_2_0] /// Specifies the value of a generic vertex attribute /// /// /// /// Specifies the index of the generic vertex attribute to be modified. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. /// /// /// /// /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. /// /// /// /// /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. /// /// /// /// /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. /// /// /// /// /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib3fv")] public static extern void VertexAttrib3(Int32 index, Single[] v); /// [requires: v2.0 and ES_VERSION_2_0] /// Specifies the value of a generic vertex attribute /// /// /// /// Specifies the index of the generic vertex attribute to be modified. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. /// /// /// /// /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. /// /// /// /// /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. /// /// /// /// /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. /// /// /// /// /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib3fv")] public static extern void VertexAttrib3(Int32 index, ref Single v); /// [requires: v2.0 and ES_VERSION_2_0] /// Specifies the value of a generic vertex attribute /// /// /// /// Specifies the index of the generic vertex attribute to be modified. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. /// /// /// /// /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. /// /// /// /// /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. /// /// /// /// /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. /// /// /// /// /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib3fv")] public static extern unsafe void VertexAttrib3(Int32 index, Single* v); /// [requires: v2.0 and ES_VERSION_2_0] /// Specifies the value of a generic vertex attribute /// /// /// /// Specifies the index of the generic vertex attribute to be modified. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. /// /// /// /// /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. /// /// /// /// /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. /// /// /// /// /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. /// /// /// /// /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib3fv")] public static extern void VertexAttrib3(UInt32 index, Single[] v); /// [requires: v2.0 and ES_VERSION_2_0] /// Specifies the value of a generic vertex attribute /// /// /// /// Specifies the index of the generic vertex attribute to be modified. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. /// /// /// /// /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. /// /// /// /// /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. /// /// /// /// /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. /// /// /// /// /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib3fv")] public static extern void VertexAttrib3(UInt32 index, ref Single v); /// [requires: v2.0 and ES_VERSION_2_0] /// Specifies the value of a generic vertex attribute /// /// /// /// Specifies the index of the generic vertex attribute to be modified. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. /// /// /// /// /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. /// /// /// /// /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. /// /// /// /// /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. /// /// /// /// /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib3fv")] public static extern unsafe void VertexAttrib3(UInt32 index, Single* v); /// [requires: v2.0 and ES_VERSION_2_0] /// Specifies the value of a generic vertex attribute /// /// /// /// Specifies the index of the generic vertex attribute to be modified. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. /// /// /// /// /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. /// /// /// /// /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. /// /// /// /// /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. /// /// /// /// /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4f")] public static extern void VertexAttrib4(Int32 index, Single x, Single y, Single z, Single w); /// [requires: v2.0 and ES_VERSION_2_0] /// Specifies the value of a generic vertex attribute /// /// /// /// Specifies the index of the generic vertex attribute to be modified. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. /// /// /// /// /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. /// /// /// /// /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. /// /// /// /// /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. /// /// /// /// /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4f")] public static extern void VertexAttrib4(UInt32 index, Single x, Single y, Single z, Single w); /// [requires: v2.0 and ES_VERSION_2_0] /// Specifies the value of a generic vertex attribute /// /// /// /// Specifies the index of the generic vertex attribute to be modified. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. /// /// /// /// /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. /// /// /// /// /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. /// /// /// /// /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. /// /// /// /// /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4fv")] public static extern void VertexAttrib4(Int32 index, Single[] v); /// [requires: v2.0 and ES_VERSION_2_0] /// Specifies the value of a generic vertex attribute /// /// /// /// Specifies the index of the generic vertex attribute to be modified. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. /// /// /// /// /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. /// /// /// /// /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. /// /// /// /// /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. /// /// /// /// /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4fv")] public static extern void VertexAttrib4(Int32 index, ref Single v); /// [requires: v2.0 and ES_VERSION_2_0] /// Specifies the value of a generic vertex attribute /// /// /// /// Specifies the index of the generic vertex attribute to be modified. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. /// /// /// /// /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. /// /// /// /// /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. /// /// /// /// /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. /// /// /// /// /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4fv")] public static extern unsafe void VertexAttrib4(Int32 index, Single* v); /// [requires: v2.0 and ES_VERSION_2_0] /// Specifies the value of a generic vertex attribute /// /// /// /// Specifies the index of the generic vertex attribute to be modified. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. /// /// /// /// /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. /// /// /// /// /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. /// /// /// /// /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. /// /// /// /// /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4fv")] public static extern void VertexAttrib4(UInt32 index, Single[] v); /// [requires: v2.0 and ES_VERSION_2_0] /// Specifies the value of a generic vertex attribute /// /// /// /// Specifies the index of the generic vertex attribute to be modified. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. /// /// /// /// /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. /// /// /// /// /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. /// /// /// /// /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. /// /// /// /// /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4fv")] public static extern void VertexAttrib4(UInt32 index, ref Single v); /// [requires: v2.0 and ES_VERSION_2_0] /// Specifies the value of a generic vertex attribute /// /// /// /// Specifies the index of the generic vertex attribute to be modified. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. /// /// /// /// /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. /// /// /// /// /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. /// /// /// /// /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. /// /// /// /// /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4fv")] public static extern unsafe void VertexAttrib4(UInt32 index, Single* v); /// [requires: v2.0 and ES_VERSION_2_0] /// Define an array of generic vertex attribute data /// /// /// /// Specifies the index of the generic vertex attribute to be modified. /// /// /// /// /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. /// /// /// /// /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. /// /// /// /// /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. /// /// /// /// /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. /// /// /// /// /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttribPointer")] public static extern void VertexAttribPointer(Int32 index, Int32 size, OpenTK.Graphics.ES20.All type, bool normalized, Int32 stride, IntPtr pointer); /// [requires: v2.0 and ES_VERSION_2_0] /// Define an array of generic vertex attribute data /// /// /// /// Specifies the index of the generic vertex attribute to be modified. /// /// /// /// /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. /// /// /// /// /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. /// /// /// /// /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. /// /// /// /// /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. /// /// /// /// /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttribPointer")] public static extern void VertexAttribPointer(Int32 index, Int32 size, OpenTK.Graphics.ES20.All type, bool normalized, Int32 stride, [InAttribute, OutAttribute] T5[] pointer) where T5 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Define an array of generic vertex attribute data /// /// /// /// Specifies the index of the generic vertex attribute to be modified. /// /// /// /// /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. /// /// /// /// /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. /// /// /// /// /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. /// /// /// /// /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. /// /// /// /// /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttribPointer")] public static extern void VertexAttribPointer(Int32 index, Int32 size, OpenTK.Graphics.ES20.All type, bool normalized, Int32 stride, [InAttribute, OutAttribute] T5[,] pointer) where T5 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Define an array of generic vertex attribute data /// /// /// /// Specifies the index of the generic vertex attribute to be modified. /// /// /// /// /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. /// /// /// /// /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. /// /// /// /// /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. /// /// /// /// /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. /// /// /// /// /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttribPointer")] public static extern void VertexAttribPointer(Int32 index, Int32 size, OpenTK.Graphics.ES20.All type, bool normalized, Int32 stride, [InAttribute, OutAttribute] T5[,,] pointer) where T5 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Define an array of generic vertex attribute data /// /// /// /// Specifies the index of the generic vertex attribute to be modified. /// /// /// /// /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. /// /// /// /// /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. /// /// /// /// /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. /// /// /// /// /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. /// /// /// /// /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttribPointer")] public static extern void VertexAttribPointer(Int32 index, Int32 size, OpenTK.Graphics.ES20.All type, bool normalized, Int32 stride, [InAttribute, OutAttribute] ref T5 pointer) where T5 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Define an array of generic vertex attribute data /// /// /// /// Specifies the index of the generic vertex attribute to be modified. /// /// /// /// /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. /// /// /// /// /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. /// /// /// /// /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. /// /// /// /// /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. /// /// /// /// /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttribPointer")] public static extern void VertexAttribPointer(Int32 index, Int32 size, OpenTK.Graphics.ES20.VertexAttribPointerType type, bool normalized, Int32 stride, IntPtr pointer); /// [requires: v2.0 and ES_VERSION_2_0] /// Define an array of generic vertex attribute data /// /// /// /// Specifies the index of the generic vertex attribute to be modified. /// /// /// /// /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. /// /// /// /// /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. /// /// /// /// /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. /// /// /// /// /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. /// /// /// /// /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttribPointer")] public static extern void VertexAttribPointer(Int32 index, Int32 size, OpenTK.Graphics.ES20.VertexAttribPointerType type, bool normalized, Int32 stride, [InAttribute, OutAttribute] T5[] pointer) where T5 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Define an array of generic vertex attribute data /// /// /// /// Specifies the index of the generic vertex attribute to be modified. /// /// /// /// /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. /// /// /// /// /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. /// /// /// /// /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. /// /// /// /// /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. /// /// /// /// /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttribPointer")] public static extern void VertexAttribPointer(Int32 index, Int32 size, OpenTK.Graphics.ES20.VertexAttribPointerType type, bool normalized, Int32 stride, [InAttribute, OutAttribute] T5[,] pointer) where T5 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Define an array of generic vertex attribute data /// /// /// /// Specifies the index of the generic vertex attribute to be modified. /// /// /// /// /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. /// /// /// /// /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. /// /// /// /// /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. /// /// /// /// /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. /// /// /// /// /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttribPointer")] public static extern void VertexAttribPointer(Int32 index, Int32 size, OpenTK.Graphics.ES20.VertexAttribPointerType type, bool normalized, Int32 stride, [InAttribute, OutAttribute] T5[,,] pointer) where T5 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Define an array of generic vertex attribute data /// /// /// /// Specifies the index of the generic vertex attribute to be modified. /// /// /// /// /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. /// /// /// /// /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. /// /// /// /// /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. /// /// /// /// /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. /// /// /// /// /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttribPointer")] public static extern void VertexAttribPointer(Int32 index, Int32 size, OpenTK.Graphics.ES20.VertexAttribPointerType type, bool normalized, Int32 stride, [InAttribute, OutAttribute] ref T5 pointer) where T5 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Define an array of generic vertex attribute data /// /// /// /// Specifies the index of the generic vertex attribute to be modified. /// /// /// /// /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. /// /// /// /// /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. /// /// /// /// /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. /// /// /// /// /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. /// /// /// /// /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttribPointer")] public static extern void VertexAttribPointer(UInt32 index, Int32 size, OpenTK.Graphics.ES20.All type, bool normalized, Int32 stride, IntPtr pointer); /// [requires: v2.0 and ES_VERSION_2_0] /// Define an array of generic vertex attribute data /// /// /// /// Specifies the index of the generic vertex attribute to be modified. /// /// /// /// /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. /// /// /// /// /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. /// /// /// /// /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. /// /// /// /// /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. /// /// /// /// /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttribPointer")] public static extern void VertexAttribPointer(UInt32 index, Int32 size, OpenTK.Graphics.ES20.All type, bool normalized, Int32 stride, [InAttribute, OutAttribute] T5[] pointer) where T5 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Define an array of generic vertex attribute data /// /// /// /// Specifies the index of the generic vertex attribute to be modified. /// /// /// /// /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. /// /// /// /// /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. /// /// /// /// /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. /// /// /// /// /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. /// /// /// /// /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttribPointer")] public static extern void VertexAttribPointer(UInt32 index, Int32 size, OpenTK.Graphics.ES20.All type, bool normalized, Int32 stride, [InAttribute, OutAttribute] T5[,] pointer) where T5 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Define an array of generic vertex attribute data /// /// /// /// Specifies the index of the generic vertex attribute to be modified. /// /// /// /// /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. /// /// /// /// /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. /// /// /// /// /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. /// /// /// /// /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. /// /// /// /// /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttribPointer")] public static extern void VertexAttribPointer(UInt32 index, Int32 size, OpenTK.Graphics.ES20.All type, bool normalized, Int32 stride, [InAttribute, OutAttribute] T5[,,] pointer) where T5 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Define an array of generic vertex attribute data /// /// /// /// Specifies the index of the generic vertex attribute to be modified. /// /// /// /// /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. /// /// /// /// /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. /// /// /// /// /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. /// /// /// /// /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. /// /// /// /// /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttribPointer")] public static extern void VertexAttribPointer(UInt32 index, Int32 size, OpenTK.Graphics.ES20.All type, bool normalized, Int32 stride, [InAttribute, OutAttribute] ref T5 pointer) where T5 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Define an array of generic vertex attribute data /// /// /// /// Specifies the index of the generic vertex attribute to be modified. /// /// /// /// /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. /// /// /// /// /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. /// /// /// /// /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. /// /// /// /// /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. /// /// /// /// /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttribPointer")] public static extern void VertexAttribPointer(UInt32 index, Int32 size, OpenTK.Graphics.ES20.VertexAttribPointerType type, bool normalized, Int32 stride, IntPtr pointer); /// [requires: v2.0 and ES_VERSION_2_0] /// Define an array of generic vertex attribute data /// /// /// /// Specifies the index of the generic vertex attribute to be modified. /// /// /// /// /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. /// /// /// /// /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. /// /// /// /// /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. /// /// /// /// /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. /// /// /// /// /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttribPointer")] public static extern void VertexAttribPointer(UInt32 index, Int32 size, OpenTK.Graphics.ES20.VertexAttribPointerType type, bool normalized, Int32 stride, [InAttribute, OutAttribute] T5[] pointer) where T5 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Define an array of generic vertex attribute data /// /// /// /// Specifies the index of the generic vertex attribute to be modified. /// /// /// /// /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. /// /// /// /// /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. /// /// /// /// /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. /// /// /// /// /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. /// /// /// /// /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttribPointer")] public static extern void VertexAttribPointer(UInt32 index, Int32 size, OpenTK.Graphics.ES20.VertexAttribPointerType type, bool normalized, Int32 stride, [InAttribute, OutAttribute] T5[,] pointer) where T5 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Define an array of generic vertex attribute data /// /// /// /// Specifies the index of the generic vertex attribute to be modified. /// /// /// /// /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. /// /// /// /// /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. /// /// /// /// /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. /// /// /// /// /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. /// /// /// /// /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttribPointer")] public static extern void VertexAttribPointer(UInt32 index, Int32 size, OpenTK.Graphics.ES20.VertexAttribPointerType type, bool normalized, Int32 stride, [InAttribute, OutAttribute] T5[,,] pointer) where T5 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Define an array of generic vertex attribute data /// /// /// /// Specifies the index of the generic vertex attribute to be modified. /// /// /// /// /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. /// /// /// /// /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. /// /// /// /// /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. /// /// /// /// /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. /// /// /// /// /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttribPointer")] public static extern void VertexAttribPointer(UInt32 index, Int32 size, OpenTK.Graphics.ES20.VertexAttribPointerType type, bool normalized, Int32 stride, [InAttribute, OutAttribute] ref T5 pointer) where T5 : struct ; /// [requires: v2.0 and ES_VERSION_2_0] /// Set the viewport /// /// /// /// Specify the lower left corner of the viewport rectangle, in pixels. The initial value is (0,0). /// /// /// /// /// Specify the width and height of the viewport. When a GL context is first attached to a window, width and height are set to the dimensions of that window. /// /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glViewport")] public static extern void Viewport(Int32 x, Int32 y, Int32 width, Int32 height); public static partial class Ext { /// [requires: EXT_separate_shader_objects] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glActiveProgramEXT")] public static extern void ActiveProgram(Int32 program); /// [requires: EXT_separate_shader_objects] [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glActiveProgramEXT")] public static extern void ActiveProgram(UInt32 program); /// [requires: EXT_separate_shader_objects] /// Set the active program object for a program pipeline object /// /// /// /// Specifies the program pipeline object to set the active program object for. /// /// /// /// /// Specifies the program object to set as the active program pipeline object pipeline. /// /// [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glActiveShaderProgramEXT")] public static extern void ActiveShaderProgram(Int32 pipeline, Int32 program); /// [requires: EXT_separate_shader_objects] /// Set the active program object for a program pipeline object /// /// /// /// Specifies the program pipeline object to set the active program object for. /// /// /// /// /// Specifies the program object to set as the active program pipeline object pipeline. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glActiveShaderProgramEXT")] public static extern void ActiveShaderProgram(UInt32 pipeline, UInt32 program); /// [requires: EXT_disjoint_timer_query|EXT_occlusion_query_boolean] /// Delimit the boundaries of a query object /// /// /// /// Specifies the target type of query object established between glBeginQuery and the subsequent glEndQuery. The symbolic constant must be one of GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE, GL_PRIMITIVES_GENERATED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, or GL_TIME_ELAPSED. /// /// /// /// /// Specifies the name of a query object. /// /// [AutoGenerated(Category = "EXT_disjoint_timer_query|EXT_occlusion_query_boolean", Version = "", EntryPoint = "glBeginQueryEXT")] public static extern void BeginQuery(OpenTK.Graphics.ES20.All target, Int32 id); /// [requires: EXT_disjoint_timer_query|EXT_occlusion_query_boolean] /// Delimit the boundaries of a query object /// /// /// /// Specifies the target type of query object established between glBeginQuery and the subsequent glEndQuery. The symbolic constant must be one of GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE, GL_PRIMITIVES_GENERATED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, or GL_TIME_ELAPSED. /// /// /// /// /// Specifies the name of a query object. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_disjoint_timer_query|EXT_occlusion_query_boolean", Version = "", EntryPoint = "glBeginQueryEXT")] public static extern void BeginQuery(OpenTK.Graphics.ES20.All target, UInt32 id); /// [requires: EXT_disjoint_timer_query|EXT_occlusion_query_boolean] /// Delimit the boundaries of a query object /// /// /// /// Specifies the target type of query object established between glBeginQuery and the subsequent glEndQuery. The symbolic constant must be one of GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE, GL_PRIMITIVES_GENERATED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, or GL_TIME_ELAPSED. /// /// /// /// /// Specifies the name of a query object. /// /// [AutoGenerated(Category = "EXT_disjoint_timer_query|EXT_occlusion_query_boolean", Version = "", EntryPoint = "glBeginQueryEXT")] public static extern void BeginQuery(OpenTK.Graphics.ES20.QueryTarget target, Int32 id); /// [requires: EXT_disjoint_timer_query|EXT_occlusion_query_boolean] /// Delimit the boundaries of a query object /// /// /// /// Specifies the target type of query object established between glBeginQuery and the subsequent glEndQuery. The symbolic constant must be one of GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE, GL_PRIMITIVES_GENERATED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, or GL_TIME_ELAPSED. /// /// /// /// /// Specifies the name of a query object. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_disjoint_timer_query|EXT_occlusion_query_boolean", Version = "", EntryPoint = "glBeginQueryEXT")] public static extern void BeginQuery(OpenTK.Graphics.ES20.QueryTarget target, UInt32 id); /// [requires: EXT_separate_shader_objects] /// Bind a program pipeline to the current context /// /// /// /// Specifies the name of the pipeline object to bind to the context. /// /// [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glBindProgramPipelineEXT")] public static extern void BindProgramPipeline(Int32 pipeline); /// [requires: EXT_separate_shader_objects] /// Bind a program pipeline to the current context /// /// /// /// Specifies the name of the pipeline object to bind to the context. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glBindProgramPipelineEXT")] public static extern void BindProgramPipeline(UInt32 pipeline); /// [requires: EXT_blend_minmax] /// Specify the equation used for both the RGB blend equation and the Alpha blend equation /// /// /// /// for glBlendEquationi, specifies the index of the draw buffer for which to set the blend equation. /// /// /// /// /// specifies how source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "EXT_blend_minmax", Version = "", EntryPoint = "glBlendEquationEXT")] public static extern void BlendEquation(OpenTK.Graphics.ES20.All mode); /// [requires: EXT_blend_minmax] /// Specify the equation used for both the RGB blend equation and the Alpha blend equation /// /// /// /// for glBlendEquationi, specifies the index of the draw buffer for which to set the blend equation. /// /// /// /// /// specifies how source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. /// /// [AutoGenerated(Category = "EXT_blend_minmax", Version = "", EntryPoint = "glBlendEquationEXT")] public static extern void BlendEquation(OpenTK.Graphics.ES20.BlendEquationMode mode); /// [requires: EXT_separate_shader_objects] /// Create a stand-alone program from an array of null-terminated source code strings /// /// /// /// Specifies the type of shader to create. /// /// /// /// /// Specifies the number of source code strings in the array strings. /// /// /// /// /// Specifies the address of an array of pointers to source code strings from which to create the program object. /// /// [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glCreateShaderProgramEXT")] public static extern Int32 CreateShaderProgram(OpenTK.Graphics.ES20.All type, String @string); /// [requires: EXT_separate_shader_objects] /// Create a stand-alone program from an array of null-terminated source code strings /// /// /// /// Specifies the type of shader to create. /// /// /// /// /// Specifies the number of source code strings in the array strings. /// /// /// /// /// Specifies the address of an array of pointers to source code strings from which to create the program object. /// /// [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glCreateShaderProgramvEXT")] public static extern Int32 CreateShaderProgram(OpenTK.Graphics.ES20.All type, Int32 count, String[] strings); /// [requires: EXT_separate_shader_objects] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glDeleteProgramPipelinesEXT")] public static extern void DeleteProgramPipeline(Int32 pipelines); /// [requires: EXT_separate_shader_objects] [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glDeleteProgramPipelinesEXT")] public static extern void DeleteProgramPipeline(UInt32 pipelines); /// [requires: EXT_separate_shader_objects] /// Delete program pipeline objects /// /// /// /// Specifies the number of program pipeline objects to delete. /// /// /// /// /// Specifies an array of names of program pipeline objects to delete. /// /// [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glDeleteProgramPipelinesEXT")] public static extern void DeleteProgramPipelines(Int32 n, Int32[] pipelines); /// [requires: EXT_separate_shader_objects] /// Delete program pipeline objects /// /// /// /// Specifies the number of program pipeline objects to delete. /// /// /// /// /// Specifies an array of names of program pipeline objects to delete. /// /// [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glDeleteProgramPipelinesEXT")] public static extern void DeleteProgramPipelines(Int32 n, ref Int32 pipelines); /// [requires: EXT_separate_shader_objects] /// Delete program pipeline objects /// /// /// /// Specifies the number of program pipeline objects to delete. /// /// /// /// /// Specifies an array of names of program pipeline objects to delete. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glDeleteProgramPipelinesEXT")] public static extern unsafe void DeleteProgramPipelines(Int32 n, Int32* pipelines); /// [requires: EXT_separate_shader_objects] /// Delete program pipeline objects /// /// /// /// Specifies the number of program pipeline objects to delete. /// /// /// /// /// Specifies an array of names of program pipeline objects to delete. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glDeleteProgramPipelinesEXT")] public static extern void DeleteProgramPipelines(Int32 n, UInt32[] pipelines); /// [requires: EXT_separate_shader_objects] /// Delete program pipeline objects /// /// /// /// Specifies the number of program pipeline objects to delete. /// /// /// /// /// Specifies an array of names of program pipeline objects to delete. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glDeleteProgramPipelinesEXT")] public static extern void DeleteProgramPipelines(Int32 n, ref UInt32 pipelines); /// [requires: EXT_separate_shader_objects] /// Delete program pipeline objects /// /// /// /// Specifies the number of program pipeline objects to delete. /// /// /// /// /// Specifies an array of names of program pipeline objects to delete. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glDeleteProgramPipelinesEXT")] public static extern unsafe void DeleteProgramPipelines(Int32 n, UInt32* pipelines); /// [requires: EXT_disjoint_timer_query|EXT_occlusion_query_boolean] [AutoGenerated(Category = "EXT_disjoint_timer_query|EXT_occlusion_query_boolean", Version = "", EntryPoint = "glDeleteQueriesEXT")] public static extern void DeleteQuery(Int32 ids); /// [requires: EXT_disjoint_timer_query|EXT_occlusion_query_boolean] [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_disjoint_timer_query|EXT_occlusion_query_boolean", Version = "", EntryPoint = "glDeleteQueriesEXT")] public static extern void DeleteQuery(UInt32 ids); /// [requires: EXT_disjoint_timer_query|EXT_occlusion_query_boolean] /// Delete named query objects /// /// /// /// Specifies the number of query objects to be deleted. /// /// /// /// /// Specifies an array of query objects to be deleted. /// /// [AutoGenerated(Category = "EXT_disjoint_timer_query|EXT_occlusion_query_boolean", Version = "", EntryPoint = "glDeleteQueriesEXT")] public static extern void DeleteQueries(Int32 n, Int32[] ids); /// [requires: EXT_disjoint_timer_query|EXT_occlusion_query_boolean] /// Delete named query objects /// /// /// /// Specifies the number of query objects to be deleted. /// /// /// /// /// Specifies an array of query objects to be deleted. /// /// [AutoGenerated(Category = "EXT_disjoint_timer_query|EXT_occlusion_query_boolean", Version = "", EntryPoint = "glDeleteQueriesEXT")] public static extern void DeleteQueries(Int32 n, ref Int32 ids); /// [requires: EXT_disjoint_timer_query|EXT_occlusion_query_boolean] /// Delete named query objects /// /// /// /// Specifies the number of query objects to be deleted. /// /// /// /// /// Specifies an array of query objects to be deleted. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_disjoint_timer_query|EXT_occlusion_query_boolean", Version = "", EntryPoint = "glDeleteQueriesEXT")] public static extern unsafe void DeleteQueries(Int32 n, Int32* ids); /// [requires: EXT_disjoint_timer_query|EXT_occlusion_query_boolean] /// Delete named query objects /// /// /// /// Specifies the number of query objects to be deleted. /// /// /// /// /// Specifies an array of query objects to be deleted. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_disjoint_timer_query|EXT_occlusion_query_boolean", Version = "", EntryPoint = "glDeleteQueriesEXT")] public static extern void DeleteQueries(Int32 n, UInt32[] ids); /// [requires: EXT_disjoint_timer_query|EXT_occlusion_query_boolean] /// Delete named query objects /// /// /// /// Specifies the number of query objects to be deleted. /// /// /// /// /// Specifies an array of query objects to be deleted. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_disjoint_timer_query|EXT_occlusion_query_boolean", Version = "", EntryPoint = "glDeleteQueriesEXT")] public static extern void DeleteQueries(Int32 n, ref UInt32 ids); /// [requires: EXT_disjoint_timer_query|EXT_occlusion_query_boolean] /// Delete named query objects /// /// /// /// Specifies the number of query objects to be deleted. /// /// /// /// /// Specifies an array of query objects to be deleted. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_disjoint_timer_query|EXT_occlusion_query_boolean", Version = "", EntryPoint = "glDeleteQueriesEXT")] public static extern unsafe void DeleteQueries(Int32 n, UInt32* ids); /// [requires: EXT_discard_framebuffer] [AutoGenerated(Category = "EXT_discard_framebuffer", Version = "", EntryPoint = "glDiscardFramebufferEXT")] public static extern void DiscardFramebuffer(OpenTK.Graphics.ES20.All target, Int32 numAttachments, OpenTK.Graphics.ES20.All[] attachments); /// [requires: EXT_discard_framebuffer] [AutoGenerated(Category = "EXT_discard_framebuffer", Version = "", EntryPoint = "glDiscardFramebufferEXT")] public static extern void DiscardFramebuffer(OpenTK.Graphics.ES20.All target, Int32 numAttachments, ref OpenTK.Graphics.ES20.All attachments); /// [requires: EXT_discard_framebuffer] [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_discard_framebuffer", Version = "", EntryPoint = "glDiscardFramebufferEXT")] public static extern unsafe void DiscardFramebuffer(OpenTK.Graphics.ES20.All target, Int32 numAttachments, OpenTK.Graphics.ES20.All* attachments); /// [requires: EXT_draw_instanced|EXT_instanced_arrays] /// Draw multiple instances of a range of elements /// /// /// /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. /// /// /// /// /// Specifies the starting index in the enabled arrays. /// /// /// /// /// Specifies the number of indices to be rendered. /// /// /// /// /// Specifies the number of instances of the specified range of indices to be rendered. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "EXT_draw_instanced|EXT_instanced_arrays", Version = "", EntryPoint = "glDrawArraysInstancedEXT")] public static extern void DrawArraysInstanced(OpenTK.Graphics.ES20.All mode, Int32 start, Int32 count, Int32 primcount); /// [requires: EXT_draw_instanced|EXT_instanced_arrays] /// Draw multiple instances of a range of elements /// /// /// /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. /// /// /// /// /// Specifies the starting index in the enabled arrays. /// /// /// /// /// Specifies the number of indices to be rendered. /// /// /// /// /// Specifies the number of instances of the specified range of indices to be rendered. /// /// [AutoGenerated(Category = "EXT_draw_instanced|EXT_instanced_arrays", Version = "", EntryPoint = "glDrawArraysInstancedEXT")] public static extern void DrawArraysInstanced(OpenTK.Graphics.ES20.PrimitiveType mode, Int32 start, Int32 count, Int32 primcount); /// [requires: EXT_draw_buffers] /// Specifies a list of color buffers to be drawn into /// /// /// /// Specifies the number of buffers in bufs. /// /// /// /// /// Points to an array of symbolic constants specifying the buffers into which fragment colors or data values will be written. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "EXT_draw_buffers", Version = "", EntryPoint = "glDrawBuffersEXT")] public static extern void DrawBuffers(Int32 n, OpenTK.Graphics.ES20.All[] bufs); /// [requires: EXT_draw_buffers] /// Specifies a list of color buffers to be drawn into /// /// /// /// Specifies the number of buffers in bufs. /// /// /// /// /// Points to an array of symbolic constants specifying the buffers into which fragment colors or data values will be written. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "EXT_draw_buffers", Version = "", EntryPoint = "glDrawBuffersEXT")] public static extern void DrawBuffers(Int32 n, ref OpenTK.Graphics.ES20.All bufs); /// [requires: EXT_draw_buffers] /// Specifies a list of color buffers to be drawn into /// /// /// /// Specifies the number of buffers in bufs. /// /// /// /// /// Points to an array of symbolic constants specifying the buffers into which fragment colors or data values will be written. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_draw_buffers", Version = "", EntryPoint = "glDrawBuffersEXT")] public static extern unsafe void DrawBuffers(Int32 n, OpenTK.Graphics.ES20.All* bufs); /// [requires: EXT_draw_buffers] /// Specifies a list of color buffers to be drawn into /// /// /// /// Specifies the number of buffers in bufs. /// /// /// /// /// Points to an array of symbolic constants specifying the buffers into which fragment colors or data values will be written. /// /// [AutoGenerated(Category = "EXT_draw_buffers", Version = "", EntryPoint = "glDrawBuffersEXT")] public static extern void DrawBuffers(Int32 n, OpenTK.Graphics.ES20.DrawBufferMode[] bufs); /// [requires: EXT_draw_buffers] /// Specifies a list of color buffers to be drawn into /// /// /// /// Specifies the number of buffers in bufs. /// /// /// /// /// Points to an array of symbolic constants specifying the buffers into which fragment colors or data values will be written. /// /// [AutoGenerated(Category = "EXT_draw_buffers", Version = "", EntryPoint = "glDrawBuffersEXT")] public static extern void DrawBuffers(Int32 n, ref OpenTK.Graphics.ES20.DrawBufferMode bufs); /// [requires: EXT_draw_buffers] /// Specifies a list of color buffers to be drawn into /// /// /// /// Specifies the number of buffers in bufs. /// /// /// /// /// Points to an array of symbolic constants specifying the buffers into which fragment colors or data values will be written. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_draw_buffers", Version = "", EntryPoint = "glDrawBuffersEXT")] public static extern unsafe void DrawBuffers(Int32 n, OpenTK.Graphics.ES20.DrawBufferMode* bufs); /// [requires: EXT_multiview_draw_buffers] [AutoGenerated(Category = "EXT_multiview_draw_buffers", Version = "", EntryPoint = "glDrawBuffersIndexedEXT")] public static extern void DrawBuffersIndexed(Int32 n, OpenTK.Graphics.ES20.All[] location, Int32[] indices); /// [requires: EXT_multiview_draw_buffers] [AutoGenerated(Category = "EXT_multiview_draw_buffers", Version = "", EntryPoint = "glDrawBuffersIndexedEXT")] public static extern void DrawBuffersIndexed(Int32 n, ref OpenTK.Graphics.ES20.All location, ref Int32 indices); /// [requires: EXT_multiview_draw_buffers] [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_multiview_draw_buffers", Version = "", EntryPoint = "glDrawBuffersIndexedEXT")] public static extern unsafe void DrawBuffersIndexed(Int32 n, OpenTK.Graphics.ES20.All* location, Int32* indices); /// [requires: EXT_draw_instanced|EXT_instanced_arrays] /// Draw multiple instances of a set of elements /// /// /// /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. /// /// /// /// /// Specifies the number of elements to be rendered. /// /// /// /// /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. /// /// /// /// /// Specifies a pointer to the location where the indices are stored. /// /// /// /// /// Specifies the number of instances of the specified range of indices to be rendered. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "EXT_draw_instanced|EXT_instanced_arrays", Version = "", EntryPoint = "glDrawElementsInstancedEXT")] public static extern void DrawElementsInstanced(OpenTK.Graphics.ES20.All mode, Int32 count, OpenTK.Graphics.ES20.All type, IntPtr indices, Int32 primcount); /// [requires: EXT_draw_instanced|EXT_instanced_arrays] /// Draw multiple instances of a set of elements /// /// /// /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. /// /// /// /// /// Specifies the number of elements to be rendered. /// /// /// /// /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. /// /// /// /// /// Specifies a pointer to the location where the indices are stored. /// /// /// /// /// Specifies the number of instances of the specified range of indices to be rendered. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "EXT_draw_instanced|EXT_instanced_arrays", Version = "", EntryPoint = "glDrawElementsInstancedEXT")] public static extern void DrawElementsInstanced(OpenTK.Graphics.ES20.All mode, Int32 count, OpenTK.Graphics.ES20.All type, [InAttribute, OutAttribute] T3[] indices, Int32 primcount) where T3 : struct ; /// [requires: EXT_draw_instanced|EXT_instanced_arrays] /// Draw multiple instances of a set of elements /// /// /// /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. /// /// /// /// /// Specifies the number of elements to be rendered. /// /// /// /// /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. /// /// /// /// /// Specifies a pointer to the location where the indices are stored. /// /// /// /// /// Specifies the number of instances of the specified range of indices to be rendered. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "EXT_draw_instanced|EXT_instanced_arrays", Version = "", EntryPoint = "glDrawElementsInstancedEXT")] public static extern void DrawElementsInstanced(OpenTK.Graphics.ES20.All mode, Int32 count, OpenTK.Graphics.ES20.All type, [InAttribute, OutAttribute] T3[,] indices, Int32 primcount) where T3 : struct ; /// [requires: EXT_draw_instanced|EXT_instanced_arrays] /// Draw multiple instances of a set of elements /// /// /// /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. /// /// /// /// /// Specifies the number of elements to be rendered. /// /// /// /// /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. /// /// /// /// /// Specifies a pointer to the location where the indices are stored. /// /// /// /// /// Specifies the number of instances of the specified range of indices to be rendered. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "EXT_draw_instanced|EXT_instanced_arrays", Version = "", EntryPoint = "glDrawElementsInstancedEXT")] public static extern void DrawElementsInstanced(OpenTK.Graphics.ES20.All mode, Int32 count, OpenTK.Graphics.ES20.All type, [InAttribute, OutAttribute] T3[,,] indices, Int32 primcount) where T3 : struct ; /// [requires: EXT_draw_instanced|EXT_instanced_arrays] /// Draw multiple instances of a set of elements /// /// /// /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. /// /// /// /// /// Specifies the number of elements to be rendered. /// /// /// /// /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. /// /// /// /// /// Specifies a pointer to the location where the indices are stored. /// /// /// /// /// Specifies the number of instances of the specified range of indices to be rendered. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "EXT_draw_instanced|EXT_instanced_arrays", Version = "", EntryPoint = "glDrawElementsInstancedEXT")] public static extern void DrawElementsInstanced(OpenTK.Graphics.ES20.All mode, Int32 count, OpenTK.Graphics.ES20.All type, [InAttribute, OutAttribute] ref T3 indices, Int32 primcount) where T3 : struct ; /// [requires: EXT_draw_instanced|EXT_instanced_arrays] /// Draw multiple instances of a set of elements /// /// /// /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. /// /// /// /// /// Specifies the number of elements to be rendered. /// /// /// /// /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. /// /// /// /// /// Specifies a pointer to the location where the indices are stored. /// /// /// /// /// Specifies the number of instances of the specified range of indices to be rendered. /// /// [AutoGenerated(Category = "EXT_draw_instanced|EXT_instanced_arrays", Version = "", EntryPoint = "glDrawElementsInstancedEXT")] public static extern void DrawElementsInstanced(OpenTK.Graphics.ES20.PrimitiveType mode, Int32 count, OpenTK.Graphics.ES20.DrawElementsType type, IntPtr indices, Int32 primcount); /// [requires: EXT_draw_instanced|EXT_instanced_arrays] /// Draw multiple instances of a set of elements /// /// /// /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. /// /// /// /// /// Specifies the number of elements to be rendered. /// /// /// /// /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. /// /// /// /// /// Specifies a pointer to the location where the indices are stored. /// /// /// /// /// Specifies the number of instances of the specified range of indices to be rendered. /// /// [AutoGenerated(Category = "EXT_draw_instanced|EXT_instanced_arrays", Version = "", EntryPoint = "glDrawElementsInstancedEXT")] public static extern void DrawElementsInstanced(OpenTK.Graphics.ES20.PrimitiveType mode, Int32 count, OpenTK.Graphics.ES20.DrawElementsType type, [InAttribute, OutAttribute] T3[] indices, Int32 primcount) where T3 : struct ; /// [requires: EXT_draw_instanced|EXT_instanced_arrays] /// Draw multiple instances of a set of elements /// /// /// /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. /// /// /// /// /// Specifies the number of elements to be rendered. /// /// /// /// /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. /// /// /// /// /// Specifies a pointer to the location where the indices are stored. /// /// /// /// /// Specifies the number of instances of the specified range of indices to be rendered. /// /// [AutoGenerated(Category = "EXT_draw_instanced|EXT_instanced_arrays", Version = "", EntryPoint = "glDrawElementsInstancedEXT")] public static extern void DrawElementsInstanced(OpenTK.Graphics.ES20.PrimitiveType mode, Int32 count, OpenTK.Graphics.ES20.DrawElementsType type, [InAttribute, OutAttribute] T3[,] indices, Int32 primcount) where T3 : struct ; /// [requires: EXT_draw_instanced|EXT_instanced_arrays] /// Draw multiple instances of a set of elements /// /// /// /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. /// /// /// /// /// Specifies the number of elements to be rendered. /// /// /// /// /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. /// /// /// /// /// Specifies a pointer to the location where the indices are stored. /// /// /// /// /// Specifies the number of instances of the specified range of indices to be rendered. /// /// [AutoGenerated(Category = "EXT_draw_instanced|EXT_instanced_arrays", Version = "", EntryPoint = "glDrawElementsInstancedEXT")] public static extern void DrawElementsInstanced(OpenTK.Graphics.ES20.PrimitiveType mode, Int32 count, OpenTK.Graphics.ES20.DrawElementsType type, [InAttribute, OutAttribute] T3[,,] indices, Int32 primcount) where T3 : struct ; /// [requires: EXT_draw_instanced|EXT_instanced_arrays] /// Draw multiple instances of a set of elements /// /// /// /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. /// /// /// /// /// Specifies the number of elements to be rendered. /// /// /// /// /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. /// /// /// /// /// Specifies a pointer to the location where the indices are stored. /// /// /// /// /// Specifies the number of instances of the specified range of indices to be rendered. /// /// [AutoGenerated(Category = "EXT_draw_instanced|EXT_instanced_arrays", Version = "", EntryPoint = "glDrawElementsInstancedEXT")] public static extern void DrawElementsInstanced(OpenTK.Graphics.ES20.PrimitiveType mode, Int32 count, OpenTK.Graphics.ES20.DrawElementsType type, [InAttribute, OutAttribute] ref T3 indices, Int32 primcount) where T3 : struct ; /// [requires: EXT_disjoint_timer_query|EXT_occlusion_query_boolean] [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "EXT_disjoint_timer_query|EXT_occlusion_query_boolean", Version = "", EntryPoint = "glEndQueryEXT")] public static extern void EndQuery(OpenTK.Graphics.ES20.All target); /// [requires: EXT_disjoint_timer_query|EXT_occlusion_query_boolean] [AutoGenerated(Category = "EXT_disjoint_timer_query|EXT_occlusion_query_boolean", Version = "", EntryPoint = "glEndQueryEXT")] public static extern void EndQuery(OpenTK.Graphics.ES20.QueryTarget target); /// [requires: EXT_map_buffer_range] /// Indicate modifications to a range of a mapped buffer /// /// /// /// Specifies the target of the flush operation. target must be GL_ARRAY_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. /// /// /// /// /// Specifies the start of the buffer subrange, in basic machine units. /// /// /// /// /// Specifies the length of the buffer subrange, in basic machine units. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "EXT_map_buffer_range", Version = "", EntryPoint = "glFlushMappedBufferRangeEXT")] public static extern void FlushMappedBufferRange(OpenTK.Graphics.ES20.All target, IntPtr offset, IntPtr length); /// [requires: EXT_map_buffer_range] /// Indicate modifications to a range of a mapped buffer /// /// /// /// Specifies the target of the flush operation. target must be GL_ARRAY_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. /// /// /// /// /// Specifies the start of the buffer subrange, in basic machine units. /// /// /// /// /// Specifies the length of the buffer subrange, in basic machine units. /// /// [AutoGenerated(Category = "EXT_map_buffer_range", Version = "", EntryPoint = "glFlushMappedBufferRangeEXT")] public static extern void FlushMappedBufferRange(OpenTK.Graphics.ES20.BufferTarget target, IntPtr offset, IntPtr length); /// [requires: EXT_multisampled_render_to_texture] [AutoGenerated(Category = "EXT_multisampled_render_to_texture", Version = "", EntryPoint = "glFramebufferTexture2DMultisampleEXT")] public static extern void FramebufferTexture2DMultisample(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All attachment, OpenTK.Graphics.ES20.All textarget, Int32 texture, Int32 level, Int32 samples); /// [requires: EXT_multisampled_render_to_texture] [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_multisampled_render_to_texture", Version = "", EntryPoint = "glFramebufferTexture2DMultisampleEXT")] public static extern void FramebufferTexture2DMultisample(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All attachment, OpenTK.Graphics.ES20.All textarget, UInt32 texture, Int32 level, Int32 samples); /// [requires: EXT_separate_shader_objects] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glGenProgramPipelinesEXT")] public static extern Int32 GenProgramPipeline(); /// [requires: EXT_separate_shader_objects] /// Reserve program pipeline object names /// /// /// /// Specifies the number of program pipeline object names to reserve. /// /// /// /// /// Specifies an array of into which the reserved names will be written. /// /// [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glGenProgramPipelinesEXT")] public static extern void GenProgramPipelines(Int32 n, [OutAttribute] Int32[] pipelines); /// [requires: EXT_separate_shader_objects] /// Reserve program pipeline object names /// /// /// /// Specifies the number of program pipeline object names to reserve. /// /// /// /// /// Specifies an array of into which the reserved names will be written. /// /// [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glGenProgramPipelinesEXT")] public static extern void GenProgramPipelines(Int32 n, [OutAttribute] out Int32 pipelines); /// [requires: EXT_separate_shader_objects] /// Reserve program pipeline object names /// /// /// /// Specifies the number of program pipeline object names to reserve. /// /// /// /// /// Specifies an array of into which the reserved names will be written. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glGenProgramPipelinesEXT")] public static extern unsafe void GenProgramPipelines(Int32 n, [OutAttribute] Int32* pipelines); /// [requires: EXT_separate_shader_objects] /// Reserve program pipeline object names /// /// /// /// Specifies the number of program pipeline object names to reserve. /// /// /// /// /// Specifies an array of into which the reserved names will be written. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glGenProgramPipelinesEXT")] public static extern void GenProgramPipelines(Int32 n, [OutAttribute] UInt32[] pipelines); /// [requires: EXT_separate_shader_objects] /// Reserve program pipeline object names /// /// /// /// Specifies the number of program pipeline object names to reserve. /// /// /// /// /// Specifies an array of into which the reserved names will be written. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glGenProgramPipelinesEXT")] public static extern void GenProgramPipelines(Int32 n, [OutAttribute] out UInt32 pipelines); /// [requires: EXT_separate_shader_objects] /// Reserve program pipeline object names /// /// /// /// Specifies the number of program pipeline object names to reserve. /// /// /// /// /// Specifies an array of into which the reserved names will be written. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glGenProgramPipelinesEXT")] public static extern unsafe void GenProgramPipelines(Int32 n, [OutAttribute] UInt32* pipelines); /// [requires: EXT_disjoint_timer_query|EXT_occlusion_query_boolean] [AutoGenerated(Category = "EXT_disjoint_timer_query|EXT_occlusion_query_boolean", Version = "", EntryPoint = "glGenQueriesEXT")] public static extern Int32 GenQuery(); /// [requires: EXT_disjoint_timer_query|EXT_occlusion_query_boolean] /// Generate query object names /// /// /// /// Specifies the number of query object names to be generated. /// /// /// /// /// Specifies an array in which the generated query object names are stored. /// /// [AutoGenerated(Category = "EXT_disjoint_timer_query|EXT_occlusion_query_boolean", Version = "", EntryPoint = "glGenQueriesEXT")] public static extern void GenQueries(Int32 n, [OutAttribute] Int32[] ids); /// [requires: EXT_disjoint_timer_query|EXT_occlusion_query_boolean] /// Generate query object names /// /// /// /// Specifies the number of query object names to be generated. /// /// /// /// /// Specifies an array in which the generated query object names are stored. /// /// [AutoGenerated(Category = "EXT_disjoint_timer_query|EXT_occlusion_query_boolean", Version = "", EntryPoint = "glGenQueriesEXT")] public static extern void GenQueries(Int32 n, [OutAttribute] out Int32 ids); /// [requires: EXT_disjoint_timer_query|EXT_occlusion_query_boolean] /// Generate query object names /// /// /// /// Specifies the number of query object names to be generated. /// /// /// /// /// Specifies an array in which the generated query object names are stored. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_disjoint_timer_query|EXT_occlusion_query_boolean", Version = "", EntryPoint = "glGenQueriesEXT")] public static extern unsafe void GenQueries(Int32 n, [OutAttribute] Int32* ids); /// [requires: EXT_disjoint_timer_query|EXT_occlusion_query_boolean] /// Generate query object names /// /// /// /// Specifies the number of query object names to be generated. /// /// /// /// /// Specifies an array in which the generated query object names are stored. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_disjoint_timer_query|EXT_occlusion_query_boolean", Version = "", EntryPoint = "glGenQueriesEXT")] public static extern void GenQueries(Int32 n, [OutAttribute] UInt32[] ids); /// [requires: EXT_disjoint_timer_query|EXT_occlusion_query_boolean] /// Generate query object names /// /// /// /// Specifies the number of query object names to be generated. /// /// /// /// /// Specifies an array in which the generated query object names are stored. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_disjoint_timer_query|EXT_occlusion_query_boolean", Version = "", EntryPoint = "glGenQueriesEXT")] public static extern void GenQueries(Int32 n, [OutAttribute] out UInt32 ids); /// [requires: EXT_disjoint_timer_query|EXT_occlusion_query_boolean] /// Generate query object names /// /// /// /// Specifies the number of query object names to be generated. /// /// /// /// /// Specifies an array in which the generated query object names are stored. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_disjoint_timer_query|EXT_occlusion_query_boolean", Version = "", EntryPoint = "glGenQueriesEXT")] public static extern unsafe void GenQueries(Int32 n, [OutAttribute] UInt32* ids); /// [requires: EXT_robustness] [AutoGenerated(Category = "EXT_robustness", Version = "", EntryPoint = "glGetGraphicsResetStatusEXT")] public static extern OpenTK.Graphics.ES20.All GetGraphicsResetStatus(); /// [requires: EXT_multiview_draw_buffers] [AutoGenerated(Category = "EXT_multiview_draw_buffers", Version = "", EntryPoint = "glGetIntegeri_vEXT")] public static extern void GetInteger(OpenTK.Graphics.ES20.All target, Int32 index, [OutAttribute] Int32[] data); /// [requires: EXT_multiview_draw_buffers] [AutoGenerated(Category = "EXT_multiview_draw_buffers", Version = "", EntryPoint = "glGetIntegeri_vEXT")] public static extern void GetInteger(OpenTK.Graphics.ES20.All target, Int32 index, [OutAttribute] out Int32 data); /// [requires: EXT_multiview_draw_buffers] [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_multiview_draw_buffers", Version = "", EntryPoint = "glGetIntegeri_vEXT")] public static extern unsafe void GetInteger(OpenTK.Graphics.ES20.All target, Int32 index, [OutAttribute] Int32* data); /// [requires: EXT_multiview_draw_buffers] [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_multiview_draw_buffers", Version = "", EntryPoint = "glGetIntegeri_vEXT")] public static extern void GetInteger(OpenTK.Graphics.ES20.All target, UInt32 index, [OutAttribute] Int32[] data); /// [requires: EXT_multiview_draw_buffers] [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_multiview_draw_buffers", Version = "", EntryPoint = "glGetIntegeri_vEXT")] public static extern void GetInteger(OpenTK.Graphics.ES20.All target, UInt32 index, [OutAttribute] out Int32 data); /// [requires: EXT_multiview_draw_buffers] [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_multiview_draw_buffers", Version = "", EntryPoint = "glGetIntegeri_vEXT")] public static extern unsafe void GetInteger(OpenTK.Graphics.ES20.All target, UInt32 index, [OutAttribute] Int32* data); /// [requires: EXT_multiview_draw_buffers] [AutoGenerated(Category = "EXT_multiview_draw_buffers", Version = "", EntryPoint = "glGetIntegeri_vEXT")] public static extern void GetInteger(OpenTK.Graphics.ES20.GetIndexedPName target, Int32 index, [OutAttribute] Int32[] data); /// [requires: EXT_multiview_draw_buffers] [AutoGenerated(Category = "EXT_multiview_draw_buffers", Version = "", EntryPoint = "glGetIntegeri_vEXT")] public static extern void GetInteger(OpenTK.Graphics.ES20.GetIndexedPName target, Int32 index, [OutAttribute] out Int32 data); /// [requires: EXT_multiview_draw_buffers] [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_multiview_draw_buffers", Version = "", EntryPoint = "glGetIntegeri_vEXT")] public static extern unsafe void GetInteger(OpenTK.Graphics.ES20.GetIndexedPName target, Int32 index, [OutAttribute] Int32* data); /// [requires: EXT_multiview_draw_buffers] [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_multiview_draw_buffers", Version = "", EntryPoint = "glGetIntegeri_vEXT")] public static extern void GetInteger(OpenTK.Graphics.ES20.GetIndexedPName target, UInt32 index, [OutAttribute] Int32[] data); /// [requires: EXT_multiview_draw_buffers] [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_multiview_draw_buffers", Version = "", EntryPoint = "glGetIntegeri_vEXT")] public static extern void GetInteger(OpenTK.Graphics.ES20.GetIndexedPName target, UInt32 index, [OutAttribute] out Int32 data); /// [requires: EXT_multiview_draw_buffers] [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_multiview_draw_buffers", Version = "", EntryPoint = "glGetIntegeri_vEXT")] public static extern unsafe void GetInteger(OpenTK.Graphics.ES20.GetIndexedPName target, UInt32 index, [OutAttribute] Int32* data); /// [requires: EXT_robustness] [AutoGenerated(Category = "EXT_robustness", Version = "", EntryPoint = "glGetnUniformfvEXT")] public static extern void GetnUniform(Int32 program, Int32 location, Int32 bufSize, [OutAttribute] Single[] @params); /// [requires: EXT_robustness] [AutoGenerated(Category = "EXT_robustness", Version = "", EntryPoint = "glGetnUniformfvEXT")] public static extern void GetnUniform(Int32 program, Int32 location, Int32 bufSize, [OutAttribute] out Single @params); /// [requires: EXT_robustness] [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_robustness", Version = "", EntryPoint = "glGetnUniformfvEXT")] public static extern unsafe void GetnUniform(Int32 program, Int32 location, Int32 bufSize, [OutAttribute] Single* @params); /// [requires: EXT_robustness] [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_robustness", Version = "", EntryPoint = "glGetnUniformfvEXT")] public static extern void GetnUniform(UInt32 program, Int32 location, Int32 bufSize, [OutAttribute] Single[] @params); /// [requires: EXT_robustness] [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_robustness", Version = "", EntryPoint = "glGetnUniformfvEXT")] public static extern void GetnUniform(UInt32 program, Int32 location, Int32 bufSize, [OutAttribute] out Single @params); /// [requires: EXT_robustness] [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_robustness", Version = "", EntryPoint = "glGetnUniformfvEXT")] public static extern unsafe void GetnUniform(UInt32 program, Int32 location, Int32 bufSize, [OutAttribute] Single* @params); /// [requires: EXT_robustness] [AutoGenerated(Category = "EXT_robustness", Version = "", EntryPoint = "glGetnUniformivEXT")] public static extern void GetnUniform(Int32 program, Int32 location, Int32 bufSize, [OutAttribute] Int32[] @params); /// [requires: EXT_robustness] [AutoGenerated(Category = "EXT_robustness", Version = "", EntryPoint = "glGetnUniformivEXT")] public static extern void GetnUniform(Int32 program, Int32 location, Int32 bufSize, [OutAttribute] out Int32 @params); /// [requires: EXT_robustness] [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_robustness", Version = "", EntryPoint = "glGetnUniformivEXT")] public static extern unsafe void GetnUniform(Int32 program, Int32 location, Int32 bufSize, [OutAttribute] Int32* @params); /// [requires: EXT_robustness] [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_robustness", Version = "", EntryPoint = "glGetnUniformivEXT")] public static extern void GetnUniform(UInt32 program, Int32 location, Int32 bufSize, [OutAttribute] Int32[] @params); /// [requires: EXT_robustness] [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_robustness", Version = "", EntryPoint = "glGetnUniformivEXT")] public static extern void GetnUniform(UInt32 program, Int32 location, Int32 bufSize, [OutAttribute] out Int32 @params); /// [requires: EXT_robustness] [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_robustness", Version = "", EntryPoint = "glGetnUniformivEXT")] public static extern unsafe void GetnUniform(UInt32 program, Int32 location, Int32 bufSize, [OutAttribute] Int32* @params); /// [requires: EXT_debug_label] /// Retrieve the label of a named object identified within a namespace /// /// /// /// The namespace from which the name of the object is allocated. /// /// /// /// /// The name of the object whose label to retrieve. /// /// /// /// /// The length of the buffer whose address is in label. /// /// /// /// /// The address of a variable to receive the length of the object label. /// /// /// /// /// The address of a string that will receive the object label. /// /// [AutoGenerated(Category = "EXT_debug_label", Version = "", EntryPoint = "glGetObjectLabelEXT")] public static extern void GetObjectLabel(OpenTK.Graphics.ES20.All type, Int32 @object, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder label); /// [requires: EXT_debug_label] /// Retrieve the label of a named object identified within a namespace /// /// /// /// The namespace from which the name of the object is allocated. /// /// /// /// /// The name of the object whose label to retrieve. /// /// /// /// /// The length of the buffer whose address is in label. /// /// /// /// /// The address of a variable to receive the length of the object label. /// /// /// /// /// The address of a string that will receive the object label. /// /// [AutoGenerated(Category = "EXT_debug_label", Version = "", EntryPoint = "glGetObjectLabelEXT")] public static extern void GetObjectLabel(OpenTK.Graphics.ES20.All type, Int32 @object, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder label); /// [requires: EXT_debug_label] /// Retrieve the label of a named object identified within a namespace /// /// /// /// The namespace from which the name of the object is allocated. /// /// /// /// /// The name of the object whose label to retrieve. /// /// /// /// /// The length of the buffer whose address is in label. /// /// /// /// /// The address of a variable to receive the length of the object label. /// /// /// /// /// The address of a string that will receive the object label. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_debug_label", Version = "", EntryPoint = "glGetObjectLabelEXT")] public static extern unsafe void GetObjectLabel(OpenTK.Graphics.ES20.All type, Int32 @object, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder label); /// [requires: EXT_debug_label] /// Retrieve the label of a named object identified within a namespace /// /// /// /// The namespace from which the name of the object is allocated. /// /// /// /// /// The name of the object whose label to retrieve. /// /// /// /// /// The length of the buffer whose address is in label. /// /// /// /// /// The address of a variable to receive the length of the object label. /// /// /// /// /// The address of a string that will receive the object label. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_debug_label", Version = "", EntryPoint = "glGetObjectLabelEXT")] public static extern void GetObjectLabel(OpenTK.Graphics.ES20.All type, UInt32 @object, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder label); /// [requires: EXT_debug_label] /// Retrieve the label of a named object identified within a namespace /// /// /// /// The namespace from which the name of the object is allocated. /// /// /// /// /// The name of the object whose label to retrieve. /// /// /// /// /// The length of the buffer whose address is in label. /// /// /// /// /// The address of a variable to receive the length of the object label. /// /// /// /// /// The address of a string that will receive the object label. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_debug_label", Version = "", EntryPoint = "glGetObjectLabelEXT")] public static extern void GetObjectLabel(OpenTK.Graphics.ES20.All type, UInt32 @object, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder label); /// [requires: EXT_debug_label] /// Retrieve the label of a named object identified within a namespace /// /// /// /// The namespace from which the name of the object is allocated. /// /// /// /// /// The name of the object whose label to retrieve. /// /// /// /// /// The length of the buffer whose address is in label. /// /// /// /// /// The address of a variable to receive the length of the object label. /// /// /// /// /// The address of a string that will receive the object label. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_debug_label", Version = "", EntryPoint = "glGetObjectLabelEXT")] public static extern unsafe void GetObjectLabel(OpenTK.Graphics.ES20.All type, UInt32 @object, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder label); /// [requires: EXT_separate_shader_objects] /// Retrieve the info log string from a program pipeline object /// /// /// /// Specifies the name of a program pipeline object from which to retrieve the info log. /// /// /// /// /// Specifies the maximum number of characters, including the null terminator, that may be written into infoLog. /// /// /// /// /// Specifies the address of a variable into which will be written the number of characters written into infoLog. /// /// /// /// /// Specifies the address of an array of characters into which will be written the info log for pipeline. /// /// [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glGetProgramPipelineInfoLogEXT")] public static extern void GetProgramPipelineInfoLog(Int32 pipeline, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder infoLog); /// [requires: EXT_separate_shader_objects] /// Retrieve the info log string from a program pipeline object /// /// /// /// Specifies the name of a program pipeline object from which to retrieve the info log. /// /// /// /// /// Specifies the maximum number of characters, including the null terminator, that may be written into infoLog. /// /// /// /// /// Specifies the address of a variable into which will be written the number of characters written into infoLog. /// /// /// /// /// Specifies the address of an array of characters into which will be written the info log for pipeline. /// /// [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glGetProgramPipelineInfoLogEXT")] public static extern void GetProgramPipelineInfoLog(Int32 pipeline, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder infoLog); /// [requires: EXT_separate_shader_objects] /// Retrieve the info log string from a program pipeline object /// /// /// /// Specifies the name of a program pipeline object from which to retrieve the info log. /// /// /// /// /// Specifies the maximum number of characters, including the null terminator, that may be written into infoLog. /// /// /// /// /// Specifies the address of a variable into which will be written the number of characters written into infoLog. /// /// /// /// /// Specifies the address of an array of characters into which will be written the info log for pipeline. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glGetProgramPipelineInfoLogEXT")] public static extern unsafe void GetProgramPipelineInfoLog(Int32 pipeline, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder infoLog); /// [requires: EXT_separate_shader_objects] /// Retrieve the info log string from a program pipeline object /// /// /// /// Specifies the name of a program pipeline object from which to retrieve the info log. /// /// /// /// /// Specifies the maximum number of characters, including the null terminator, that may be written into infoLog. /// /// /// /// /// Specifies the address of a variable into which will be written the number of characters written into infoLog. /// /// /// /// /// Specifies the address of an array of characters into which will be written the info log for pipeline. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glGetProgramPipelineInfoLogEXT")] public static extern void GetProgramPipelineInfoLog(UInt32 pipeline, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder infoLog); /// [requires: EXT_separate_shader_objects] /// Retrieve the info log string from a program pipeline object /// /// /// /// Specifies the name of a program pipeline object from which to retrieve the info log. /// /// /// /// /// Specifies the maximum number of characters, including the null terminator, that may be written into infoLog. /// /// /// /// /// Specifies the address of a variable into which will be written the number of characters written into infoLog. /// /// /// /// /// Specifies the address of an array of characters into which will be written the info log for pipeline. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glGetProgramPipelineInfoLogEXT")] public static extern void GetProgramPipelineInfoLog(UInt32 pipeline, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder infoLog); /// [requires: EXT_separate_shader_objects] /// Retrieve the info log string from a program pipeline object /// /// /// /// Specifies the name of a program pipeline object from which to retrieve the info log. /// /// /// /// /// Specifies the maximum number of characters, including the null terminator, that may be written into infoLog. /// /// /// /// /// Specifies the address of a variable into which will be written the number of characters written into infoLog. /// /// /// /// /// Specifies the address of an array of characters into which will be written the info log for pipeline. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glGetProgramPipelineInfoLogEXT")] public static extern unsafe void GetProgramPipelineInfoLog(UInt32 pipeline, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder infoLog); /// [requires: EXT_separate_shader_objects] /// Retrieve properties of a program pipeline object /// /// /// /// Specifies the name of a program pipeline object whose parameter retrieve. /// /// /// /// /// Specifies the name of the parameter to retrieve. /// /// /// /// /// Specifies the address of a variable into which will be written the value or values of pname for pipeline. /// /// [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glGetProgramPipelineivEXT")] public static extern void GetProgramPipeline(Int32 pipeline, OpenTK.Graphics.ES20.All pname, [OutAttribute] Int32[] @params); /// [requires: EXT_separate_shader_objects] /// Retrieve properties of a program pipeline object /// /// /// /// Specifies the name of a program pipeline object whose parameter retrieve. /// /// /// /// /// Specifies the name of the parameter to retrieve. /// /// /// /// /// Specifies the address of a variable into which will be written the value or values of pname for pipeline. /// /// [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glGetProgramPipelineivEXT")] public static extern void GetProgramPipeline(Int32 pipeline, OpenTK.Graphics.ES20.All pname, [OutAttribute] out Int32 @params); /// [requires: EXT_separate_shader_objects] /// Retrieve properties of a program pipeline object /// /// /// /// Specifies the name of a program pipeline object whose parameter retrieve. /// /// /// /// /// Specifies the name of the parameter to retrieve. /// /// /// /// /// Specifies the address of a variable into which will be written the value or values of pname for pipeline. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glGetProgramPipelineivEXT")] public static extern unsafe void GetProgramPipeline(Int32 pipeline, OpenTK.Graphics.ES20.All pname, [OutAttribute] Int32* @params); /// [requires: EXT_separate_shader_objects] /// Retrieve properties of a program pipeline object /// /// /// /// Specifies the name of a program pipeline object whose parameter retrieve. /// /// /// /// /// Specifies the name of the parameter to retrieve. /// /// /// /// /// Specifies the address of a variable into which will be written the value or values of pname for pipeline. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glGetProgramPipelineivEXT")] public static extern void GetProgramPipeline(UInt32 pipeline, OpenTK.Graphics.ES20.All pname, [OutAttribute] Int32[] @params); /// [requires: EXT_separate_shader_objects] /// Retrieve properties of a program pipeline object /// /// /// /// Specifies the name of a program pipeline object whose parameter retrieve. /// /// /// /// /// Specifies the name of the parameter to retrieve. /// /// /// /// /// Specifies the address of a variable into which will be written the value or values of pname for pipeline. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glGetProgramPipelineivEXT")] public static extern void GetProgramPipeline(UInt32 pipeline, OpenTK.Graphics.ES20.All pname, [OutAttribute] out Int32 @params); /// [requires: EXT_separate_shader_objects] /// Retrieve properties of a program pipeline object /// /// /// /// Specifies the name of a program pipeline object whose parameter retrieve. /// /// /// /// /// Specifies the name of the parameter to retrieve. /// /// /// /// /// Specifies the address of a variable into which will be written the value or values of pname for pipeline. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glGetProgramPipelineivEXT")] public static extern unsafe void GetProgramPipeline(UInt32 pipeline, OpenTK.Graphics.ES20.All pname, [OutAttribute] Int32* @params); /// [requires: EXT_disjoint_timer_query|EXT_occlusion_query_boolean] [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "EXT_disjoint_timer_query|EXT_occlusion_query_boolean", Version = "", EntryPoint = "glGetQueryivEXT")] public static extern void GetQuery(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All pname, [OutAttribute] Int32[] @params); /// [requires: EXT_disjoint_timer_query|EXT_occlusion_query_boolean] [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "EXT_disjoint_timer_query|EXT_occlusion_query_boolean", Version = "", EntryPoint = "glGetQueryivEXT")] public static extern void GetQuery(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All pname, [OutAttribute] out Int32 @params); /// [requires: EXT_disjoint_timer_query|EXT_occlusion_query_boolean] [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_disjoint_timer_query|EXT_occlusion_query_boolean", Version = "", EntryPoint = "glGetQueryivEXT")] public static extern unsafe void GetQuery(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All pname, [OutAttribute] Int32* @params); /// [requires: EXT_disjoint_timer_query|EXT_occlusion_query_boolean] [AutoGenerated(Category = "EXT_disjoint_timer_query|EXT_occlusion_query_boolean", Version = "", EntryPoint = "glGetQueryivEXT")] public static extern void GetQuery(OpenTK.Graphics.ES20.QueryTarget target, OpenTK.Graphics.ES20.GetQueryParam pname, [OutAttribute] Int32[] @params); /// [requires: EXT_disjoint_timer_query|EXT_occlusion_query_boolean] [AutoGenerated(Category = "EXT_disjoint_timer_query|EXT_occlusion_query_boolean", Version = "", EntryPoint = "glGetQueryivEXT")] public static extern void GetQuery(OpenTK.Graphics.ES20.QueryTarget target, OpenTK.Graphics.ES20.GetQueryParam pname, [OutAttribute] out Int32 @params); /// [requires: EXT_disjoint_timer_query|EXT_occlusion_query_boolean] [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_disjoint_timer_query|EXT_occlusion_query_boolean", Version = "", EntryPoint = "glGetQueryivEXT")] public static extern unsafe void GetQuery(OpenTK.Graphics.ES20.QueryTarget target, OpenTK.Graphics.ES20.GetQueryParam pname, [OutAttribute] Int32* @params); /// [requires: EXT_disjoint_timer_query] /// Return parameters of a query object /// /// /// /// Specifies the name of a query object. /// /// /// /// /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. /// /// /// /// /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. /// /// [AutoGenerated(Category = "EXT_disjoint_timer_query", Version = "", EntryPoint = "glGetQueryObjecti64vEXT")] public static extern void GetQueryObject(Int32 id, OpenTK.Graphics.ES20.All pname, [OutAttribute] Int64[] @params); /// [requires: EXT_disjoint_timer_query] /// Return parameters of a query object /// /// /// /// Specifies the name of a query object. /// /// /// /// /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. /// /// /// /// /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. /// /// [AutoGenerated(Category = "EXT_disjoint_timer_query", Version = "", EntryPoint = "glGetQueryObjecti64vEXT")] public static extern void GetQueryObject(Int32 id, OpenTK.Graphics.ES20.All pname, [OutAttribute] out Int64 @params); /// [requires: EXT_disjoint_timer_query] /// Return parameters of a query object /// /// /// /// Specifies the name of a query object. /// /// /// /// /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. /// /// /// /// /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_disjoint_timer_query", Version = "", EntryPoint = "glGetQueryObjecti64vEXT")] public static extern unsafe void GetQueryObject(Int32 id, OpenTK.Graphics.ES20.All pname, [OutAttribute] Int64* @params); /// [requires: EXT_disjoint_timer_query] /// Return parameters of a query object /// /// /// /// Specifies the name of a query object. /// /// /// /// /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. /// /// /// /// /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. /// /// [AutoGenerated(Category = "EXT_disjoint_timer_query", Version = "", EntryPoint = "glGetQueryObjecti64vEXT")] public static extern void GetQueryObject(Int32 id, OpenTK.Graphics.ES20.GetQueryObjectParam pname, [OutAttribute] Int64[] @params); /// [requires: EXT_disjoint_timer_query] /// Return parameters of a query object /// /// /// /// Specifies the name of a query object. /// /// /// /// /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. /// /// /// /// /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. /// /// [AutoGenerated(Category = "EXT_disjoint_timer_query", Version = "", EntryPoint = "glGetQueryObjecti64vEXT")] public static extern void GetQueryObject(Int32 id, OpenTK.Graphics.ES20.GetQueryObjectParam pname, [OutAttribute] out Int64 @params); /// [requires: EXT_disjoint_timer_query] /// Return parameters of a query object /// /// /// /// Specifies the name of a query object. /// /// /// /// /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. /// /// /// /// /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_disjoint_timer_query", Version = "", EntryPoint = "glGetQueryObjecti64vEXT")] public static extern unsafe void GetQueryObject(Int32 id, OpenTK.Graphics.ES20.GetQueryObjectParam pname, [OutAttribute] Int64* @params); /// [requires: EXT_disjoint_timer_query] /// Return parameters of a query object /// /// /// /// Specifies the name of a query object. /// /// /// /// /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. /// /// /// /// /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_disjoint_timer_query", Version = "", EntryPoint = "glGetQueryObjecti64vEXT")] public static extern void GetQueryObject(UInt32 id, OpenTK.Graphics.ES20.All pname, [OutAttribute] Int64[] @params); /// [requires: EXT_disjoint_timer_query] /// Return parameters of a query object /// /// /// /// Specifies the name of a query object. /// /// /// /// /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. /// /// /// /// /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_disjoint_timer_query", Version = "", EntryPoint = "glGetQueryObjecti64vEXT")] public static extern void GetQueryObject(UInt32 id, OpenTK.Graphics.ES20.All pname, [OutAttribute] out Int64 @params); /// [requires: EXT_disjoint_timer_query] /// Return parameters of a query object /// /// /// /// Specifies the name of a query object. /// /// /// /// /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. /// /// /// /// /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_disjoint_timer_query", Version = "", EntryPoint = "glGetQueryObjecti64vEXT")] public static extern unsafe void GetQueryObject(UInt32 id, OpenTK.Graphics.ES20.All pname, [OutAttribute] Int64* @params); /// [requires: EXT_disjoint_timer_query] /// Return parameters of a query object /// /// /// /// Specifies the name of a query object. /// /// /// /// /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. /// /// /// /// /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_disjoint_timer_query", Version = "", EntryPoint = "glGetQueryObjecti64vEXT")] public static extern void GetQueryObject(UInt32 id, OpenTK.Graphics.ES20.GetQueryObjectParam pname, [OutAttribute] Int64[] @params); /// [requires: EXT_disjoint_timer_query] /// Return parameters of a query object /// /// /// /// Specifies the name of a query object. /// /// /// /// /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. /// /// /// /// /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_disjoint_timer_query", Version = "", EntryPoint = "glGetQueryObjecti64vEXT")] public static extern void GetQueryObject(UInt32 id, OpenTK.Graphics.ES20.GetQueryObjectParam pname, [OutAttribute] out Int64 @params); /// [requires: EXT_disjoint_timer_query] /// Return parameters of a query object /// /// /// /// Specifies the name of a query object. /// /// /// /// /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. /// /// /// /// /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_disjoint_timer_query", Version = "", EntryPoint = "glGetQueryObjecti64vEXT")] public static extern unsafe void GetQueryObject(UInt32 id, OpenTK.Graphics.ES20.GetQueryObjectParam pname, [OutAttribute] Int64* @params); /// [requires: EXT_disjoint_timer_query] /// Return parameters of a query object /// /// /// /// Specifies the name of a query object. /// /// /// /// /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. /// /// /// /// /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. /// /// [AutoGenerated(Category = "EXT_disjoint_timer_query", Version = "", EntryPoint = "glGetQueryObjectivEXT")] public static extern void GetQueryObject(Int32 id, OpenTK.Graphics.ES20.All pname, [OutAttribute] Int32[] @params); /// [requires: EXT_disjoint_timer_query] /// Return parameters of a query object /// /// /// /// Specifies the name of a query object. /// /// /// /// /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. /// /// /// /// /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. /// /// [AutoGenerated(Category = "EXT_disjoint_timer_query", Version = "", EntryPoint = "glGetQueryObjectivEXT")] public static extern void GetQueryObject(Int32 id, OpenTK.Graphics.ES20.All pname, [OutAttribute] out Int32 @params); /// [requires: EXT_disjoint_timer_query] /// Return parameters of a query object /// /// /// /// Specifies the name of a query object. /// /// /// /// /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. /// /// /// /// /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_disjoint_timer_query", Version = "", EntryPoint = "glGetQueryObjectivEXT")] public static extern unsafe void GetQueryObject(Int32 id, OpenTK.Graphics.ES20.All pname, [OutAttribute] Int32* @params); /// [requires: EXT_disjoint_timer_query] /// Return parameters of a query object /// /// /// /// Specifies the name of a query object. /// /// /// /// /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. /// /// /// /// /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. /// /// [AutoGenerated(Category = "EXT_disjoint_timer_query", Version = "", EntryPoint = "glGetQueryObjectivEXT")] public static extern void GetQueryObject(Int32 id, OpenTK.Graphics.ES20.GetQueryObjectParam pname, [OutAttribute] Int32[] @params); /// [requires: EXT_disjoint_timer_query] /// Return parameters of a query object /// /// /// /// Specifies the name of a query object. /// /// /// /// /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. /// /// /// /// /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. /// /// [AutoGenerated(Category = "EXT_disjoint_timer_query", Version = "", EntryPoint = "glGetQueryObjectivEXT")] public static extern void GetQueryObject(Int32 id, OpenTK.Graphics.ES20.GetQueryObjectParam pname, [OutAttribute] out Int32 @params); /// [requires: EXT_disjoint_timer_query] /// Return parameters of a query object /// /// /// /// Specifies the name of a query object. /// /// /// /// /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. /// /// /// /// /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_disjoint_timer_query", Version = "", EntryPoint = "glGetQueryObjectivEXT")] public static extern unsafe void GetQueryObject(Int32 id, OpenTK.Graphics.ES20.GetQueryObjectParam pname, [OutAttribute] Int32* @params); /// [requires: EXT_disjoint_timer_query] /// Return parameters of a query object /// /// /// /// Specifies the name of a query object. /// /// /// /// /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. /// /// /// /// /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_disjoint_timer_query", Version = "", EntryPoint = "glGetQueryObjectivEXT")] public static extern void GetQueryObject(UInt32 id, OpenTK.Graphics.ES20.All pname, [OutAttribute] Int32[] @params); /// [requires: EXT_disjoint_timer_query] /// Return parameters of a query object /// /// /// /// Specifies the name of a query object. /// /// /// /// /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. /// /// /// /// /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_disjoint_timer_query", Version = "", EntryPoint = "glGetQueryObjectivEXT")] public static extern void GetQueryObject(UInt32 id, OpenTK.Graphics.ES20.All pname, [OutAttribute] out Int32 @params); /// [requires: EXT_disjoint_timer_query] /// Return parameters of a query object /// /// /// /// Specifies the name of a query object. /// /// /// /// /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. /// /// /// /// /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_disjoint_timer_query", Version = "", EntryPoint = "glGetQueryObjectivEXT")] public static extern unsafe void GetQueryObject(UInt32 id, OpenTK.Graphics.ES20.All pname, [OutAttribute] Int32* @params); /// [requires: EXT_disjoint_timer_query] /// Return parameters of a query object /// /// /// /// Specifies the name of a query object. /// /// /// /// /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. /// /// /// /// /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_disjoint_timer_query", Version = "", EntryPoint = "glGetQueryObjectivEXT")] public static extern void GetQueryObject(UInt32 id, OpenTK.Graphics.ES20.GetQueryObjectParam pname, [OutAttribute] Int32[] @params); /// [requires: EXT_disjoint_timer_query] /// Return parameters of a query object /// /// /// /// Specifies the name of a query object. /// /// /// /// /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. /// /// /// /// /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_disjoint_timer_query", Version = "", EntryPoint = "glGetQueryObjectivEXT")] public static extern void GetQueryObject(UInt32 id, OpenTK.Graphics.ES20.GetQueryObjectParam pname, [OutAttribute] out Int32 @params); /// [requires: EXT_disjoint_timer_query] /// Return parameters of a query object /// /// /// /// Specifies the name of a query object. /// /// /// /// /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. /// /// /// /// /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_disjoint_timer_query", Version = "", EntryPoint = "glGetQueryObjectivEXT")] public static extern unsafe void GetQueryObject(UInt32 id, OpenTK.Graphics.ES20.GetQueryObjectParam pname, [OutAttribute] Int32* @params); /// [requires: EXT_disjoint_timer_query] /// Return parameters of a query object /// /// /// /// Specifies the name of a query object. /// /// /// /// /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. /// /// /// /// /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_disjoint_timer_query", Version = "", EntryPoint = "glGetQueryObjectui64vEXT")] public static extern void GetQueryObject(UInt32 id, OpenTK.Graphics.ES20.All pname, [OutAttribute] UInt64[] @params); /// [requires: EXT_disjoint_timer_query] /// Return parameters of a query object /// /// /// /// Specifies the name of a query object. /// /// /// /// /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. /// /// /// /// /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_disjoint_timer_query", Version = "", EntryPoint = "glGetQueryObjectui64vEXT")] public static extern void GetQueryObject(UInt32 id, OpenTK.Graphics.ES20.All pname, [OutAttribute] out UInt64 @params); /// [requires: EXT_disjoint_timer_query] /// Return parameters of a query object /// /// /// /// Specifies the name of a query object. /// /// /// /// /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. /// /// /// /// /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_disjoint_timer_query", Version = "", EntryPoint = "glGetQueryObjectui64vEXT")] public static extern unsafe void GetQueryObject(UInt32 id, OpenTK.Graphics.ES20.All pname, [OutAttribute] UInt64* @params); /// [requires: EXT_disjoint_timer_query] /// Return parameters of a query object /// /// /// /// Specifies the name of a query object. /// /// /// /// /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. /// /// /// /// /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_disjoint_timer_query", Version = "", EntryPoint = "glGetQueryObjectui64vEXT")] public static extern void GetQueryObject(UInt32 id, OpenTK.Graphics.ES20.GetQueryObjectParam pname, [OutAttribute] UInt64[] @params); /// [requires: EXT_disjoint_timer_query] /// Return parameters of a query object /// /// /// /// Specifies the name of a query object. /// /// /// /// /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. /// /// /// /// /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_disjoint_timer_query", Version = "", EntryPoint = "glGetQueryObjectui64vEXT")] public static extern void GetQueryObject(UInt32 id, OpenTK.Graphics.ES20.GetQueryObjectParam pname, [OutAttribute] out UInt64 @params); /// [requires: EXT_disjoint_timer_query] /// Return parameters of a query object /// /// /// /// Specifies the name of a query object. /// /// /// /// /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. /// /// /// /// /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_disjoint_timer_query", Version = "", EntryPoint = "glGetQueryObjectui64vEXT")] public static extern unsafe void GetQueryObject(UInt32 id, OpenTK.Graphics.ES20.GetQueryObjectParam pname, [OutAttribute] UInt64* @params); /// [requires: EXT_disjoint_timer_query|EXT_occlusion_query_boolean] /// Return parameters of a query object /// /// /// /// Specifies the name of a query object. /// /// /// /// /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. /// /// /// /// /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_disjoint_timer_query|EXT_occlusion_query_boolean", Version = "", EntryPoint = "glGetQueryObjectuivEXT")] public static extern void GetQueryObject(UInt32 id, OpenTK.Graphics.ES20.All pname, [OutAttribute] UInt32[] @params); /// [requires: EXT_disjoint_timer_query|EXT_occlusion_query_boolean] /// Return parameters of a query object /// /// /// /// Specifies the name of a query object. /// /// /// /// /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. /// /// /// /// /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_disjoint_timer_query|EXT_occlusion_query_boolean", Version = "", EntryPoint = "glGetQueryObjectuivEXT")] public static extern void GetQueryObject(UInt32 id, OpenTK.Graphics.ES20.All pname, [OutAttribute] out UInt32 @params); /// [requires: EXT_disjoint_timer_query|EXT_occlusion_query_boolean] /// Return parameters of a query object /// /// /// /// Specifies the name of a query object. /// /// /// /// /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. /// /// /// /// /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_disjoint_timer_query|EXT_occlusion_query_boolean", Version = "", EntryPoint = "glGetQueryObjectuivEXT")] public static extern unsafe void GetQueryObject(UInt32 id, OpenTK.Graphics.ES20.All pname, [OutAttribute] UInt32* @params); /// [requires: EXT_disjoint_timer_query|EXT_occlusion_query_boolean] /// Return parameters of a query object /// /// /// /// Specifies the name of a query object. /// /// /// /// /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. /// /// /// /// /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_disjoint_timer_query|EXT_occlusion_query_boolean", Version = "", EntryPoint = "glGetQueryObjectuivEXT")] public static extern void GetQueryObject(UInt32 id, OpenTK.Graphics.ES20.GetQueryObjectParam pname, [OutAttribute] UInt32[] @params); /// [requires: EXT_disjoint_timer_query|EXT_occlusion_query_boolean] /// Return parameters of a query object /// /// /// /// Specifies the name of a query object. /// /// /// /// /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. /// /// /// /// /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_disjoint_timer_query|EXT_occlusion_query_boolean", Version = "", EntryPoint = "glGetQueryObjectuivEXT")] public static extern void GetQueryObject(UInt32 id, OpenTK.Graphics.ES20.GetQueryObjectParam pname, [OutAttribute] out UInt32 @params); /// [requires: EXT_disjoint_timer_query|EXT_occlusion_query_boolean] /// Return parameters of a query object /// /// /// /// Specifies the name of a query object. /// /// /// /// /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. /// /// /// /// /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_disjoint_timer_query|EXT_occlusion_query_boolean", Version = "", EntryPoint = "glGetQueryObjectuivEXT")] public static extern unsafe void GetQueryObject(UInt32 id, OpenTK.Graphics.ES20.GetQueryObjectParam pname, [OutAttribute] UInt32* @params); /// [requires: EXT_debug_marker] [AutoGenerated(Category = "EXT_debug_marker", Version = "", EntryPoint = "glInsertEventMarkerEXT")] public static extern void InsertEventMarker(Int32 length, String marker); /// [requires: EXT_separate_shader_objects] /// Determine if a name corresponds to a program pipeline object /// /// /// /// Specifies a value that may be the name of a program pipeline object. /// /// [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glIsProgramPipelineEXT")] public static extern bool IsProgramPipeline(Int32 pipeline); /// [requires: EXT_separate_shader_objects] /// Determine if a name corresponds to a program pipeline object /// /// /// /// Specifies a value that may be the name of a program pipeline object. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glIsProgramPipelineEXT")] public static extern bool IsProgramPipeline(UInt32 pipeline); /// [requires: EXT_disjoint_timer_query|EXT_occlusion_query_boolean] /// Determine if a name corresponds to a query object /// /// /// /// Specifies a value that may be the name of a query object. /// /// [AutoGenerated(Category = "EXT_disjoint_timer_query|EXT_occlusion_query_boolean", Version = "", EntryPoint = "glIsQueryEXT")] public static extern bool IsQuery(Int32 id); /// [requires: EXT_disjoint_timer_query|EXT_occlusion_query_boolean] /// Determine if a name corresponds to a query object /// /// /// /// Specifies a value that may be the name of a query object. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_disjoint_timer_query|EXT_occlusion_query_boolean", Version = "", EntryPoint = "glIsQueryEXT")] public static extern bool IsQuery(UInt32 id); /// [requires: EXT_debug_label] [AutoGenerated(Category = "EXT_debug_label", Version = "", EntryPoint = "glLabelObjectEXT")] public static extern void LabelObject(OpenTK.Graphics.ES20.All type, Int32 @object, Int32 length, String label); /// [requires: EXT_debug_label] [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_debug_label", Version = "", EntryPoint = "glLabelObjectEXT")] public static extern void LabelObject(OpenTK.Graphics.ES20.All type, UInt32 @object, Int32 length, String label); /// [requires: EXT_map_buffer_range] /// Map a section of a buffer object's data store /// /// /// /// Specifies a binding to which the target buffer is bound. /// /// /// /// /// Specifies a the starting offset within the buffer of the range to be mapped. /// /// /// /// /// Specifies a length of the range to be mapped. /// /// /// /// /// Specifies a combination of access flags indicating the desired access to the range. /// /// [AutoGenerated(Category = "EXT_map_buffer_range", Version = "", EntryPoint = "glMapBufferRangeEXT")] public static extern IntPtr MapBufferRange(OpenTK.Graphics.ES20.All target, IntPtr offset, IntPtr length, Int32 access); /// [requires: EXT_map_buffer_range] /// Map a section of a buffer object's data store /// /// /// /// Specifies a binding to which the target buffer is bound. /// /// /// /// /// Specifies a the starting offset within the buffer of the range to be mapped. /// /// /// /// /// Specifies a length of the range to be mapped. /// /// /// /// /// Specifies a combination of access flags indicating the desired access to the range. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_map_buffer_range", Version = "", EntryPoint = "glMapBufferRangeEXT")] public static extern IntPtr MapBufferRange(OpenTK.Graphics.ES20.All target, IntPtr offset, IntPtr length, UInt32 access); /// [requires: EXT_map_buffer_range] /// Map a section of a buffer object's data store /// /// /// /// Specifies a binding to which the target buffer is bound. /// /// /// /// /// Specifies a the starting offset within the buffer of the range to be mapped. /// /// /// /// /// Specifies a length of the range to be mapped. /// /// /// /// /// Specifies a combination of access flags indicating the desired access to the range. /// /// [AutoGenerated(Category = "EXT_map_buffer_range", Version = "", EntryPoint = "glMapBufferRangeEXT")] public static extern IntPtr MapBufferRange(OpenTK.Graphics.ES20.BufferTarget target, IntPtr offset, IntPtr length, Int32 access); /// [requires: EXT_map_buffer_range] /// Map a section of a buffer object's data store /// /// /// /// Specifies a binding to which the target buffer is bound. /// /// /// /// /// Specifies a the starting offset within the buffer of the range to be mapped. /// /// /// /// /// Specifies a length of the range to be mapped. /// /// /// /// /// Specifies a combination of access flags indicating the desired access to the range. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_map_buffer_range", Version = "", EntryPoint = "glMapBufferRangeEXT")] public static extern IntPtr MapBufferRange(OpenTK.Graphics.ES20.BufferTarget target, IntPtr offset, IntPtr length, UInt32 access); /// [requires: EXT_multi_draw_arrays] /// Render multiple sets of primitives from array data /// /// /// /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. /// /// /// /// /// Points to an array of starting indices in the enabled arrays. /// /// /// /// /// Points to an array of the number of indices to be rendered. /// /// /// /// /// Specifies the size of the first and count /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawArraysEXT")] public static extern void MultiDrawArrays(OpenTK.Graphics.ES20.All mode, Int32[] first, Int32[] count, Int32 primcount); /// [requires: EXT_multi_draw_arrays] /// Render multiple sets of primitives from array data /// /// /// /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. /// /// /// /// /// Points to an array of starting indices in the enabled arrays. /// /// /// /// /// Points to an array of the number of indices to be rendered. /// /// /// /// /// Specifies the size of the first and count /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawArraysEXT")] public static extern void MultiDrawArrays(OpenTK.Graphics.ES20.All mode, ref Int32 first, ref Int32 count, Int32 primcount); /// [requires: EXT_multi_draw_arrays] /// Render multiple sets of primitives from array data /// /// /// /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. /// /// /// /// /// Points to an array of starting indices in the enabled arrays. /// /// /// /// /// Points to an array of the number of indices to be rendered. /// /// /// /// /// Specifies the size of the first and count /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawArraysEXT")] public static extern unsafe void MultiDrawArrays(OpenTK.Graphics.ES20.All mode, Int32* first, Int32* count, Int32 primcount); /// [requires: EXT_multi_draw_arrays] /// Render multiple sets of primitives from array data /// /// /// /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. /// /// /// /// /// Points to an array of starting indices in the enabled arrays. /// /// /// /// /// Points to an array of the number of indices to be rendered. /// /// /// /// /// Specifies the size of the first and count /// /// [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawArraysEXT")] public static extern void MultiDrawArrays(OpenTK.Graphics.ES20.PrimitiveType mode, Int32[] first, Int32[] count, Int32 primcount); /// [requires: EXT_multi_draw_arrays] /// Render multiple sets of primitives from array data /// /// /// /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. /// /// /// /// /// Points to an array of starting indices in the enabled arrays. /// /// /// /// /// Points to an array of the number of indices to be rendered. /// /// /// /// /// Specifies the size of the first and count /// /// [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawArraysEXT")] public static extern void MultiDrawArrays(OpenTK.Graphics.ES20.PrimitiveType mode, ref Int32 first, ref Int32 count, Int32 primcount); /// [requires: EXT_multi_draw_arrays] /// Render multiple sets of primitives from array data /// /// /// /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. /// /// /// /// /// Points to an array of starting indices in the enabled arrays. /// /// /// /// /// Points to an array of the number of indices to be rendered. /// /// /// /// /// Specifies the size of the first and count /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawArraysEXT")] public static extern unsafe void MultiDrawArrays(OpenTK.Graphics.ES20.PrimitiveType mode, Int32* first, Int32* count, Int32 primcount); /// [requires: EXT_multi_draw_arrays] /// Render multiple sets of primitives by specifying indices of array data elements /// /// /// /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. /// /// /// /// /// Points to an array of the elements counts. /// /// /// /// /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. /// /// /// /// /// Specifies a pointer to the location where the indices are stored. /// /// /// /// /// Specifies the size of the count and indices arrays. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")] public static extern void MultiDrawElements(OpenTK.Graphics.ES20.All mode, Int32[] count, OpenTK.Graphics.ES20.All type, IntPtr indices, Int32 primcount); /// [requires: EXT_multi_draw_arrays] /// Render multiple sets of primitives by specifying indices of array data elements /// /// /// /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. /// /// /// /// /// Points to an array of the elements counts. /// /// /// /// /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. /// /// /// /// /// Specifies a pointer to the location where the indices are stored. /// /// /// /// /// Specifies the size of the count and indices arrays. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")] public static extern void MultiDrawElements(OpenTK.Graphics.ES20.All mode, Int32[] count, OpenTK.Graphics.ES20.All type, [InAttribute, OutAttribute] T3[] indices, Int32 primcount) where T3 : struct ; /// [requires: EXT_multi_draw_arrays] /// Render multiple sets of primitives by specifying indices of array data elements /// /// /// /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. /// /// /// /// /// Points to an array of the elements counts. /// /// /// /// /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. /// /// /// /// /// Specifies a pointer to the location where the indices are stored. /// /// /// /// /// Specifies the size of the count and indices arrays. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")] public static extern void MultiDrawElements(OpenTK.Graphics.ES20.All mode, Int32[] count, OpenTK.Graphics.ES20.All type, [InAttribute, OutAttribute] T3[,] indices, Int32 primcount) where T3 : struct ; /// [requires: EXT_multi_draw_arrays] /// Render multiple sets of primitives by specifying indices of array data elements /// /// /// /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. /// /// /// /// /// Points to an array of the elements counts. /// /// /// /// /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. /// /// /// /// /// Specifies a pointer to the location where the indices are stored. /// /// /// /// /// Specifies the size of the count and indices arrays. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")] public static extern void MultiDrawElements(OpenTK.Graphics.ES20.All mode, Int32[] count, OpenTK.Graphics.ES20.All type, [InAttribute, OutAttribute] T3[,,] indices, Int32 primcount) where T3 : struct ; /// [requires: EXT_multi_draw_arrays] /// Render multiple sets of primitives by specifying indices of array data elements /// /// /// /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. /// /// /// /// /// Points to an array of the elements counts. /// /// /// /// /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. /// /// /// /// /// Specifies a pointer to the location where the indices are stored. /// /// /// /// /// Specifies the size of the count and indices arrays. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")] public static extern void MultiDrawElements(OpenTK.Graphics.ES20.All mode, Int32[] count, OpenTK.Graphics.ES20.All type, [InAttribute, OutAttribute] ref T3 indices, Int32 primcount) where T3 : struct ; /// [requires: EXT_multi_draw_arrays] /// Render multiple sets of primitives by specifying indices of array data elements /// /// /// /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. /// /// /// /// /// Points to an array of the elements counts. /// /// /// /// /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. /// /// /// /// /// Specifies a pointer to the location where the indices are stored. /// /// /// /// /// Specifies the size of the count and indices arrays. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")] public static extern void MultiDrawElements(OpenTK.Graphics.ES20.All mode, ref Int32 count, OpenTK.Graphics.ES20.All type, IntPtr indices, Int32 primcount); /// [requires: EXT_multi_draw_arrays] /// Render multiple sets of primitives by specifying indices of array data elements /// /// /// /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. /// /// /// /// /// Points to an array of the elements counts. /// /// /// /// /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. /// /// /// /// /// Specifies a pointer to the location where the indices are stored. /// /// /// /// /// Specifies the size of the count and indices arrays. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")] public static extern void MultiDrawElements(OpenTK.Graphics.ES20.All mode, ref Int32 count, OpenTK.Graphics.ES20.All type, [InAttribute, OutAttribute] T3[] indices, Int32 primcount) where T3 : struct ; /// [requires: EXT_multi_draw_arrays] /// Render multiple sets of primitives by specifying indices of array data elements /// /// /// /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. /// /// /// /// /// Points to an array of the elements counts. /// /// /// /// /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. /// /// /// /// /// Specifies a pointer to the location where the indices are stored. /// /// /// /// /// Specifies the size of the count and indices arrays. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")] public static extern void MultiDrawElements(OpenTK.Graphics.ES20.All mode, ref Int32 count, OpenTK.Graphics.ES20.All type, [InAttribute, OutAttribute] T3[,] indices, Int32 primcount) where T3 : struct ; /// [requires: EXT_multi_draw_arrays] /// Render multiple sets of primitives by specifying indices of array data elements /// /// /// /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. /// /// /// /// /// Points to an array of the elements counts. /// /// /// /// /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. /// /// /// /// /// Specifies a pointer to the location where the indices are stored. /// /// /// /// /// Specifies the size of the count and indices arrays. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")] public static extern void MultiDrawElements(OpenTK.Graphics.ES20.All mode, ref Int32 count, OpenTK.Graphics.ES20.All type, [InAttribute, OutAttribute] T3[,,] indices, Int32 primcount) where T3 : struct ; /// [requires: EXT_multi_draw_arrays] /// Render multiple sets of primitives by specifying indices of array data elements /// /// /// /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. /// /// /// /// /// Points to an array of the elements counts. /// /// /// /// /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. /// /// /// /// /// Specifies a pointer to the location where the indices are stored. /// /// /// /// /// Specifies the size of the count and indices arrays. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")] public static extern void MultiDrawElements(OpenTK.Graphics.ES20.All mode, ref Int32 count, OpenTK.Graphics.ES20.All type, [InAttribute, OutAttribute] ref T3 indices, Int32 primcount) where T3 : struct ; /// [requires: EXT_multi_draw_arrays] /// Render multiple sets of primitives by specifying indices of array data elements /// /// /// /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. /// /// /// /// /// Points to an array of the elements counts. /// /// /// /// /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. /// /// /// /// /// Specifies a pointer to the location where the indices are stored. /// /// /// /// /// Specifies the size of the count and indices arrays. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")] public static extern unsafe void MultiDrawElements(OpenTK.Graphics.ES20.All mode, Int32* count, OpenTK.Graphics.ES20.All type, IntPtr indices, Int32 primcount); /// [requires: EXT_multi_draw_arrays] /// Render multiple sets of primitives by specifying indices of array data elements /// /// /// /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. /// /// /// /// /// Points to an array of the elements counts. /// /// /// /// /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. /// /// /// /// /// Specifies a pointer to the location where the indices are stored. /// /// /// /// /// Specifies the size of the count and indices arrays. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")] public static extern unsafe void MultiDrawElements(OpenTK.Graphics.ES20.All mode, Int32* count, OpenTK.Graphics.ES20.All type, [InAttribute, OutAttribute] T3[] indices, Int32 primcount) where T3 : struct ; /// [requires: EXT_multi_draw_arrays] /// Render multiple sets of primitives by specifying indices of array data elements /// /// /// /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. /// /// /// /// /// Points to an array of the elements counts. /// /// /// /// /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. /// /// /// /// /// Specifies a pointer to the location where the indices are stored. /// /// /// /// /// Specifies the size of the count and indices arrays. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")] public static extern unsafe void MultiDrawElements(OpenTK.Graphics.ES20.All mode, Int32* count, OpenTK.Graphics.ES20.All type, [InAttribute, OutAttribute] T3[,] indices, Int32 primcount) where T3 : struct ; /// [requires: EXT_multi_draw_arrays] /// Render multiple sets of primitives by specifying indices of array data elements /// /// /// /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. /// /// /// /// /// Points to an array of the elements counts. /// /// /// /// /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. /// /// /// /// /// Specifies a pointer to the location where the indices are stored. /// /// /// /// /// Specifies the size of the count and indices arrays. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")] public static extern unsafe void MultiDrawElements(OpenTK.Graphics.ES20.All mode, Int32* count, OpenTK.Graphics.ES20.All type, [InAttribute, OutAttribute] T3[,,] indices, Int32 primcount) where T3 : struct ; /// [requires: EXT_multi_draw_arrays] /// Render multiple sets of primitives by specifying indices of array data elements /// /// /// /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. /// /// /// /// /// Points to an array of the elements counts. /// /// /// /// /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. /// /// /// /// /// Specifies a pointer to the location where the indices are stored. /// /// /// /// /// Specifies the size of the count and indices arrays. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")] public static extern unsafe void MultiDrawElements(OpenTK.Graphics.ES20.All mode, Int32* count, OpenTK.Graphics.ES20.All type, [InAttribute, OutAttribute] ref T3 indices, Int32 primcount) where T3 : struct ; /// [requires: EXT_multi_draw_arrays] /// Render multiple sets of primitives by specifying indices of array data elements /// /// /// /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. /// /// /// /// /// Points to an array of the elements counts. /// /// /// /// /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. /// /// /// /// /// Specifies a pointer to the location where the indices are stored. /// /// /// /// /// Specifies the size of the count and indices arrays. /// /// [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")] public static extern void MultiDrawElements(OpenTK.Graphics.ES20.PrimitiveType mode, Int32[] count, OpenTK.Graphics.ES20.DrawElementsType type, IntPtr indices, Int32 primcount); /// [requires: EXT_multi_draw_arrays] /// Render multiple sets of primitives by specifying indices of array data elements /// /// /// /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. /// /// /// /// /// Points to an array of the elements counts. /// /// /// /// /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. /// /// /// /// /// Specifies a pointer to the location where the indices are stored. /// /// /// /// /// Specifies the size of the count and indices arrays. /// /// [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")] public static extern void MultiDrawElements(OpenTK.Graphics.ES20.PrimitiveType mode, Int32[] count, OpenTK.Graphics.ES20.DrawElementsType type, [InAttribute, OutAttribute] T3[] indices, Int32 primcount) where T3 : struct ; /// [requires: EXT_multi_draw_arrays] /// Render multiple sets of primitives by specifying indices of array data elements /// /// /// /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. /// /// /// /// /// Points to an array of the elements counts. /// /// /// /// /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. /// /// /// /// /// Specifies a pointer to the location where the indices are stored. /// /// /// /// /// Specifies the size of the count and indices arrays. /// /// [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")] public static extern void MultiDrawElements(OpenTK.Graphics.ES20.PrimitiveType mode, Int32[] count, OpenTK.Graphics.ES20.DrawElementsType type, [InAttribute, OutAttribute] T3[,] indices, Int32 primcount) where T3 : struct ; /// [requires: EXT_multi_draw_arrays] /// Render multiple sets of primitives by specifying indices of array data elements /// /// /// /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. /// /// /// /// /// Points to an array of the elements counts. /// /// /// /// /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. /// /// /// /// /// Specifies a pointer to the location where the indices are stored. /// /// /// /// /// Specifies the size of the count and indices arrays. /// /// [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")] public static extern void MultiDrawElements(OpenTK.Graphics.ES20.PrimitiveType mode, Int32[] count, OpenTK.Graphics.ES20.DrawElementsType type, [InAttribute, OutAttribute] T3[,,] indices, Int32 primcount) where T3 : struct ; /// [requires: EXT_multi_draw_arrays] /// Render multiple sets of primitives by specifying indices of array data elements /// /// /// /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. /// /// /// /// /// Points to an array of the elements counts. /// /// /// /// /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. /// /// /// /// /// Specifies a pointer to the location where the indices are stored. /// /// /// /// /// Specifies the size of the count and indices arrays. /// /// [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")] public static extern void MultiDrawElements(OpenTK.Graphics.ES20.PrimitiveType mode, Int32[] count, OpenTK.Graphics.ES20.DrawElementsType type, [InAttribute, OutAttribute] ref T3 indices, Int32 primcount) where T3 : struct ; /// [requires: EXT_multi_draw_arrays] /// Render multiple sets of primitives by specifying indices of array data elements /// /// /// /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. /// /// /// /// /// Points to an array of the elements counts. /// /// /// /// /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. /// /// /// /// /// Specifies a pointer to the location where the indices are stored. /// /// /// /// /// Specifies the size of the count and indices arrays. /// /// [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")] public static extern void MultiDrawElements(OpenTK.Graphics.ES20.PrimitiveType mode, ref Int32 count, OpenTK.Graphics.ES20.DrawElementsType type, IntPtr indices, Int32 primcount); /// [requires: EXT_multi_draw_arrays] /// Render multiple sets of primitives by specifying indices of array data elements /// /// /// /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. /// /// /// /// /// Points to an array of the elements counts. /// /// /// /// /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. /// /// /// /// /// Specifies a pointer to the location where the indices are stored. /// /// /// /// /// Specifies the size of the count and indices arrays. /// /// [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")] public static extern void MultiDrawElements(OpenTK.Graphics.ES20.PrimitiveType mode, ref Int32 count, OpenTK.Graphics.ES20.DrawElementsType type, [InAttribute, OutAttribute] T3[] indices, Int32 primcount) where T3 : struct ; /// [requires: EXT_multi_draw_arrays] /// Render multiple sets of primitives by specifying indices of array data elements /// /// /// /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. /// /// /// /// /// Points to an array of the elements counts. /// /// /// /// /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. /// /// /// /// /// Specifies a pointer to the location where the indices are stored. /// /// /// /// /// Specifies the size of the count and indices arrays. /// /// [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")] public static extern void MultiDrawElements(OpenTK.Graphics.ES20.PrimitiveType mode, ref Int32 count, OpenTK.Graphics.ES20.DrawElementsType type, [InAttribute, OutAttribute] T3[,] indices, Int32 primcount) where T3 : struct ; /// [requires: EXT_multi_draw_arrays] /// Render multiple sets of primitives by specifying indices of array data elements /// /// /// /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. /// /// /// /// /// Points to an array of the elements counts. /// /// /// /// /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. /// /// /// /// /// Specifies a pointer to the location where the indices are stored. /// /// /// /// /// Specifies the size of the count and indices arrays. /// /// [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")] public static extern void MultiDrawElements(OpenTK.Graphics.ES20.PrimitiveType mode, ref Int32 count, OpenTK.Graphics.ES20.DrawElementsType type, [InAttribute, OutAttribute] T3[,,] indices, Int32 primcount) where T3 : struct ; /// [requires: EXT_multi_draw_arrays] /// Render multiple sets of primitives by specifying indices of array data elements /// /// /// /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. /// /// /// /// /// Points to an array of the elements counts. /// /// /// /// /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. /// /// /// /// /// Specifies a pointer to the location where the indices are stored. /// /// /// /// /// Specifies the size of the count and indices arrays. /// /// [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")] public static extern void MultiDrawElements(OpenTK.Graphics.ES20.PrimitiveType mode, ref Int32 count, OpenTK.Graphics.ES20.DrawElementsType type, [InAttribute, OutAttribute] ref T3 indices, Int32 primcount) where T3 : struct ; /// [requires: EXT_multi_draw_arrays] /// Render multiple sets of primitives by specifying indices of array data elements /// /// /// /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. /// /// /// /// /// Points to an array of the elements counts. /// /// /// /// /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. /// /// /// /// /// Specifies a pointer to the location where the indices are stored. /// /// /// /// /// Specifies the size of the count and indices arrays. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")] public static extern unsafe void MultiDrawElements(OpenTK.Graphics.ES20.PrimitiveType mode, Int32* count, OpenTK.Graphics.ES20.DrawElementsType type, IntPtr indices, Int32 primcount); /// [requires: EXT_multi_draw_arrays] /// Render multiple sets of primitives by specifying indices of array data elements /// /// /// /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. /// /// /// /// /// Points to an array of the elements counts. /// /// /// /// /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. /// /// /// /// /// Specifies a pointer to the location where the indices are stored. /// /// /// /// /// Specifies the size of the count and indices arrays. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")] public static extern unsafe void MultiDrawElements(OpenTK.Graphics.ES20.PrimitiveType mode, Int32* count, OpenTK.Graphics.ES20.DrawElementsType type, [InAttribute, OutAttribute] T3[] indices, Int32 primcount) where T3 : struct ; /// [requires: EXT_multi_draw_arrays] /// Render multiple sets of primitives by specifying indices of array data elements /// /// /// /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. /// /// /// /// /// Points to an array of the elements counts. /// /// /// /// /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. /// /// /// /// /// Specifies a pointer to the location where the indices are stored. /// /// /// /// /// Specifies the size of the count and indices arrays. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")] public static extern unsafe void MultiDrawElements(OpenTK.Graphics.ES20.PrimitiveType mode, Int32* count, OpenTK.Graphics.ES20.DrawElementsType type, [InAttribute, OutAttribute] T3[,] indices, Int32 primcount) where T3 : struct ; /// [requires: EXT_multi_draw_arrays] /// Render multiple sets of primitives by specifying indices of array data elements /// /// /// /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. /// /// /// /// /// Points to an array of the elements counts. /// /// /// /// /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. /// /// /// /// /// Specifies a pointer to the location where the indices are stored. /// /// /// /// /// Specifies the size of the count and indices arrays. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")] public static extern unsafe void MultiDrawElements(OpenTK.Graphics.ES20.PrimitiveType mode, Int32* count, OpenTK.Graphics.ES20.DrawElementsType type, [InAttribute, OutAttribute] T3[,,] indices, Int32 primcount) where T3 : struct ; /// [requires: EXT_multi_draw_arrays] /// Render multiple sets of primitives by specifying indices of array data elements /// /// /// /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. /// /// /// /// /// Points to an array of the elements counts. /// /// /// /// /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. /// /// /// /// /// Specifies a pointer to the location where the indices are stored. /// /// /// /// /// Specifies the size of the count and indices arrays. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")] public static extern unsafe void MultiDrawElements(OpenTK.Graphics.ES20.PrimitiveType mode, Int32* count, OpenTK.Graphics.ES20.DrawElementsType type, [InAttribute, OutAttribute] ref T3 indices, Int32 primcount) where T3 : struct ; /// [requires: EXT_debug_marker] [AutoGenerated(Category = "EXT_debug_marker", Version = "", EntryPoint = "glPopGroupMarkerEXT")] public static extern void PopGroupMarker(); /// [requires: EXT_separate_shader_objects] /// Specify a parameter for a program object /// /// /// /// Specifies the name of a program object whose parameter to modify. /// /// /// /// /// Specifies the name of the parameter to modify. /// /// /// /// /// Specifies the new value of the parameter specified by pname for program. /// /// [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramParameteriEXT")] public static extern void ProgramParameter(Int32 program, OpenTK.Graphics.ES20.All pname, Int32 value); /// [requires: EXT_separate_shader_objects] /// Specify a parameter for a program object /// /// /// /// Specifies the name of a program object whose parameter to modify. /// /// /// /// /// Specifies the name of the parameter to modify. /// /// /// /// /// Specifies the new value of the parameter specified by pname for program. /// /// [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramParameteriEXT")] public static extern void ProgramParameter(Int32 program, OpenTK.Graphics.ES20.ProgramParameterName pname, Int32 value); /// [requires: EXT_separate_shader_objects] /// Specify a parameter for a program object /// /// /// /// Specifies the name of a program object whose parameter to modify. /// /// /// /// /// Specifies the name of the parameter to modify. /// /// /// /// /// Specifies the new value of the parameter specified by pname for program. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramParameteriEXT")] public static extern void ProgramParameter(UInt32 program, OpenTK.Graphics.ES20.All pname, Int32 value); /// [requires: EXT_separate_shader_objects] /// Specify a parameter for a program object /// /// /// /// Specifies the name of a program object whose parameter to modify. /// /// /// /// /// Specifies the name of the parameter to modify. /// /// /// /// /// Specifies the new value of the parameter specified by pname for program. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramParameteriEXT")] public static extern void ProgramParameter(UInt32 program, OpenTK.Graphics.ES20.ProgramParameterName pname, Int32 value); /// [requires: EXT_separate_shader_objects] /// Specify the value of a uniform variable for a specified program object /// /// /// /// Specifies the handle of the program containing the uniform variable to be modified. /// /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform1fEXT")] public static extern void ProgramUniform1(Int32 program, Int32 location, Single v0); /// [requires: EXT_separate_shader_objects] /// Specify the value of a uniform variable for a specified program object /// /// /// /// Specifies the handle of the program containing the uniform variable to be modified. /// /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform1fEXT")] public static extern void ProgramUniform1(UInt32 program, Int32 location, Single v0); /// [requires: EXT_separate_shader_objects] /// Specify the value of a uniform variable for a specified program object /// /// /// /// Specifies the handle of the program containing the uniform variable to be modified. /// /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform1fvEXT")] public static extern void ProgramUniform1(Int32 program, Int32 location, Int32 count, Single[] value); /// [requires: EXT_separate_shader_objects] /// Specify the value of a uniform variable for a specified program object /// /// /// /// Specifies the handle of the program containing the uniform variable to be modified. /// /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform1fvEXT")] public static extern void ProgramUniform1(Int32 program, Int32 location, Int32 count, ref Single value); /// [requires: EXT_separate_shader_objects] /// Specify the value of a uniform variable for a specified program object /// /// /// /// Specifies the handle of the program containing the uniform variable to be modified. /// /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform1fvEXT")] public static extern unsafe void ProgramUniform1(Int32 program, Int32 location, Int32 count, Single* value); /// [requires: EXT_separate_shader_objects] /// Specify the value of a uniform variable for a specified program object /// /// /// /// Specifies the handle of the program containing the uniform variable to be modified. /// /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform1fvEXT")] public static extern void ProgramUniform1(UInt32 program, Int32 location, Int32 count, Single[] value); /// [requires: EXT_separate_shader_objects] /// Specify the value of a uniform variable for a specified program object /// /// /// /// Specifies the handle of the program containing the uniform variable to be modified. /// /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform1fvEXT")] public static extern void ProgramUniform1(UInt32 program, Int32 location, Int32 count, ref Single value); /// [requires: EXT_separate_shader_objects] /// Specify the value of a uniform variable for a specified program object /// /// /// /// Specifies the handle of the program containing the uniform variable to be modified. /// /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform1fvEXT")] public static extern unsafe void ProgramUniform1(UInt32 program, Int32 location, Int32 count, Single* value); /// [requires: EXT_separate_shader_objects] /// Specify the value of a uniform variable for a specified program object /// /// /// /// Specifies the handle of the program containing the uniform variable to be modified. /// /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform1iEXT")] public static extern void ProgramUniform1(Int32 program, Int32 location, Int32 v0); /// [requires: EXT_separate_shader_objects] /// Specify the value of a uniform variable for a specified program object /// /// /// /// Specifies the handle of the program containing the uniform variable to be modified. /// /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform1iEXT")] public static extern void ProgramUniform1(UInt32 program, Int32 location, Int32 v0); /// [requires: EXT_separate_shader_objects] /// Specify the value of a uniform variable for a specified program object /// /// /// /// Specifies the handle of the program containing the uniform variable to be modified. /// /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform1ivEXT")] public static extern void ProgramUniform1(Int32 program, Int32 location, Int32 count, Int32[] value); /// [requires: EXT_separate_shader_objects] /// Specify the value of a uniform variable for a specified program object /// /// /// /// Specifies the handle of the program containing the uniform variable to be modified. /// /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform1ivEXT")] public static extern void ProgramUniform1(Int32 program, Int32 location, Int32 count, ref Int32 value); /// [requires: EXT_separate_shader_objects] /// Specify the value of a uniform variable for a specified program object /// /// /// /// Specifies the handle of the program containing the uniform variable to be modified. /// /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform1ivEXT")] public static extern unsafe void ProgramUniform1(Int32 program, Int32 location, Int32 count, Int32* value); /// [requires: EXT_separate_shader_objects] /// Specify the value of a uniform variable for a specified program object /// /// /// /// Specifies the handle of the program containing the uniform variable to be modified. /// /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform1ivEXT")] public static extern void ProgramUniform1(UInt32 program, Int32 location, Int32 count, Int32[] value); /// [requires: EXT_separate_shader_objects] /// Specify the value of a uniform variable for a specified program object /// /// /// /// Specifies the handle of the program containing the uniform variable to be modified. /// /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform1ivEXT")] public static extern void ProgramUniform1(UInt32 program, Int32 location, Int32 count, ref Int32 value); /// [requires: EXT_separate_shader_objects] /// Specify the value of a uniform variable for a specified program object /// /// /// /// Specifies the handle of the program containing the uniform variable to be modified. /// /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform1ivEXT")] public static extern unsafe void ProgramUniform1(UInt32 program, Int32 location, Int32 count, Int32* value); /// [requires: EXT_separate_shader_objects] /// Specify the value of a uniform variable for a specified program object /// /// /// /// Specifies the handle of the program containing the uniform variable to be modified. /// /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform1uiEXT")] public static extern void ProgramUniform1(UInt32 program, Int32 location, UInt32 v0); /// [requires: EXT_separate_shader_objects] /// Specify the value of a uniform variable for a specified program object /// /// /// /// Specifies the handle of the program containing the uniform variable to be modified. /// /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform1uivEXT")] public static extern void ProgramUniform1(UInt32 program, Int32 location, Int32 count, UInt32[] value); /// [requires: EXT_separate_shader_objects] /// Specify the value of a uniform variable for a specified program object /// /// /// /// Specifies the handle of the program containing the uniform variable to be modified. /// /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform1uivEXT")] public static extern void ProgramUniform1(UInt32 program, Int32 location, Int32 count, ref UInt32 value); /// [requires: EXT_separate_shader_objects] /// Specify the value of a uniform variable for a specified program object /// /// /// /// Specifies the handle of the program containing the uniform variable to be modified. /// /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform1uivEXT")] public static extern unsafe void ProgramUniform1(UInt32 program, Int32 location, Int32 count, UInt32* value); /// [requires: EXT_separate_shader_objects] /// Specify the value of a uniform variable for a specified program object /// /// /// /// Specifies the handle of the program containing the uniform variable to be modified. /// /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform2fEXT")] public static extern void ProgramUniform2(Int32 program, Int32 location, Single v0, Single v1); /// [requires: EXT_separate_shader_objects] /// Specify the value of a uniform variable for a specified program object /// /// /// /// Specifies the handle of the program containing the uniform variable to be modified. /// /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform2fEXT")] public static extern void ProgramUniform2(UInt32 program, Int32 location, Single v0, Single v1); /// [requires: EXT_separate_shader_objects] /// Specify the value of a uniform variable for a specified program object /// /// /// /// Specifies the handle of the program containing the uniform variable to be modified. /// /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform2fvEXT")] public static extern void ProgramUniform2(Int32 program, Int32 location, Int32 count, Single[] value); /// [requires: EXT_separate_shader_objects] /// Specify the value of a uniform variable for a specified program object /// /// /// /// Specifies the handle of the program containing the uniform variable to be modified. /// /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform2fvEXT")] public static extern void ProgramUniform2(Int32 program, Int32 location, Int32 count, ref Single value); /// [requires: EXT_separate_shader_objects] /// Specify the value of a uniform variable for a specified program object /// /// /// /// Specifies the handle of the program containing the uniform variable to be modified. /// /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform2fvEXT")] public static extern unsafe void ProgramUniform2(Int32 program, Int32 location, Int32 count, Single* value); /// [requires: EXT_separate_shader_objects] /// Specify the value of a uniform variable for a specified program object /// /// /// /// Specifies the handle of the program containing the uniform variable to be modified. /// /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform2fvEXT")] public static extern void ProgramUniform2(UInt32 program, Int32 location, Int32 count, Single[] value); /// [requires: EXT_separate_shader_objects] /// Specify the value of a uniform variable for a specified program object /// /// /// /// Specifies the handle of the program containing the uniform variable to be modified. /// /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform2fvEXT")] public static extern void ProgramUniform2(UInt32 program, Int32 location, Int32 count, ref Single value); /// [requires: EXT_separate_shader_objects] /// Specify the value of a uniform variable for a specified program object /// /// /// /// Specifies the handle of the program containing the uniform variable to be modified. /// /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform2fvEXT")] public static extern unsafe void ProgramUniform2(UInt32 program, Int32 location, Int32 count, Single* value); /// [requires: EXT_separate_shader_objects] /// Specify the value of a uniform variable for a specified program object /// /// /// /// Specifies the handle of the program containing the uniform variable to be modified. /// /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform2iEXT")] public static extern void ProgramUniform2(Int32 program, Int32 location, Int32 v0, Int32 v1); /// [requires: EXT_separate_shader_objects] /// Specify the value of a uniform variable for a specified program object /// /// /// /// Specifies the handle of the program containing the uniform variable to be modified. /// /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform2iEXT")] public static extern void ProgramUniform2(UInt32 program, Int32 location, Int32 v0, Int32 v1); /// [requires: EXT_separate_shader_objects] /// Specify the value of a uniform variable for a specified program object /// /// /// /// Specifies the handle of the program containing the uniform variable to be modified. /// /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform2ivEXT")] public static extern void ProgramUniform2(Int32 program, Int32 location, Int32 count, Int32[] value); /// [requires: EXT_separate_shader_objects] /// Specify the value of a uniform variable for a specified program object /// /// /// /// Specifies the handle of the program containing the uniform variable to be modified. /// /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform2ivEXT")] public static extern unsafe void ProgramUniform2(Int32 program, Int32 location, Int32 count, Int32* value); /// [requires: EXT_separate_shader_objects] /// Specify the value of a uniform variable for a specified program object /// /// /// /// Specifies the handle of the program containing the uniform variable to be modified. /// /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform2ivEXT")] public static extern void ProgramUniform2(UInt32 program, Int32 location, Int32 count, Int32[] value); /// [requires: EXT_separate_shader_objects] /// Specify the value of a uniform variable for a specified program object /// /// /// /// Specifies the handle of the program containing the uniform variable to be modified. /// /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform2ivEXT")] public static extern unsafe void ProgramUniform2(UInt32 program, Int32 location, Int32 count, Int32* value); /// [requires: EXT_separate_shader_objects] /// Specify the value of a uniform variable for a specified program object /// /// /// /// Specifies the handle of the program containing the uniform variable to be modified. /// /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform2uiEXT")] public static extern void ProgramUniform2(UInt32 program, Int32 location, UInt32 v0, UInt32 v1); /// [requires: EXT_separate_shader_objects] /// Specify the value of a uniform variable for a specified program object /// /// /// /// Specifies the handle of the program containing the uniform variable to be modified. /// /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform2uivEXT")] public static extern void ProgramUniform2(UInt32 program, Int32 location, Int32 count, UInt32[] value); /// [requires: EXT_separate_shader_objects] /// Specify the value of a uniform variable for a specified program object /// /// /// /// Specifies the handle of the program containing the uniform variable to be modified. /// /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform2uivEXT")] public static extern void ProgramUniform2(UInt32 program, Int32 location, Int32 count, ref UInt32 value); /// [requires: EXT_separate_shader_objects] /// Specify the value of a uniform variable for a specified program object /// /// /// /// Specifies the handle of the program containing the uniform variable to be modified. /// /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform2uivEXT")] public static extern unsafe void ProgramUniform2(UInt32 program, Int32 location, Int32 count, UInt32* value); /// [requires: EXT_separate_shader_objects] /// Specify the value of a uniform variable for a specified program object /// /// /// /// Specifies the handle of the program containing the uniform variable to be modified. /// /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform3fEXT")] public static extern void ProgramUniform3(Int32 program, Int32 location, Single v0, Single v1, Single v2); /// [requires: EXT_separate_shader_objects] /// Specify the value of a uniform variable for a specified program object /// /// /// /// Specifies the handle of the program containing the uniform variable to be modified. /// /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform3fEXT")] public static extern void ProgramUniform3(UInt32 program, Int32 location, Single v0, Single v1, Single v2); /// [requires: EXT_separate_shader_objects] /// Specify the value of a uniform variable for a specified program object /// /// /// /// Specifies the handle of the program containing the uniform variable to be modified. /// /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform3fvEXT")] public static extern void ProgramUniform3(Int32 program, Int32 location, Int32 count, Single[] value); /// [requires: EXT_separate_shader_objects] /// Specify the value of a uniform variable for a specified program object /// /// /// /// Specifies the handle of the program containing the uniform variable to be modified. /// /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform3fvEXT")] public static extern void ProgramUniform3(Int32 program, Int32 location, Int32 count, ref Single value); /// [requires: EXT_separate_shader_objects] /// Specify the value of a uniform variable for a specified program object /// /// /// /// Specifies the handle of the program containing the uniform variable to be modified. /// /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform3fvEXT")] public static extern unsafe void ProgramUniform3(Int32 program, Int32 location, Int32 count, Single* value); /// [requires: EXT_separate_shader_objects] /// Specify the value of a uniform variable for a specified program object /// /// /// /// Specifies the handle of the program containing the uniform variable to be modified. /// /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform3fvEXT")] public static extern void ProgramUniform3(UInt32 program, Int32 location, Int32 count, Single[] value); /// [requires: EXT_separate_shader_objects] /// Specify the value of a uniform variable for a specified program object /// /// /// /// Specifies the handle of the program containing the uniform variable to be modified. /// /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform3fvEXT")] public static extern void ProgramUniform3(UInt32 program, Int32 location, Int32 count, ref Single value); /// [requires: EXT_separate_shader_objects] /// Specify the value of a uniform variable for a specified program object /// /// /// /// Specifies the handle of the program containing the uniform variable to be modified. /// /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform3fvEXT")] public static extern unsafe void ProgramUniform3(UInt32 program, Int32 location, Int32 count, Single* value); /// [requires: EXT_separate_shader_objects] /// Specify the value of a uniform variable for a specified program object /// /// /// /// Specifies the handle of the program containing the uniform variable to be modified. /// /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform3iEXT")] public static extern void ProgramUniform3(Int32 program, Int32 location, Int32 v0, Int32 v1, Int32 v2); /// [requires: EXT_separate_shader_objects] /// Specify the value of a uniform variable for a specified program object /// /// /// /// Specifies the handle of the program containing the uniform variable to be modified. /// /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform3iEXT")] public static extern void ProgramUniform3(UInt32 program, Int32 location, Int32 v0, Int32 v1, Int32 v2); /// [requires: EXT_separate_shader_objects] /// Specify the value of a uniform variable for a specified program object /// /// /// /// Specifies the handle of the program containing the uniform variable to be modified. /// /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform3ivEXT")] public static extern void ProgramUniform3(Int32 program, Int32 location, Int32 count, Int32[] value); /// [requires: EXT_separate_shader_objects] /// Specify the value of a uniform variable for a specified program object /// /// /// /// Specifies the handle of the program containing the uniform variable to be modified. /// /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform3ivEXT")] public static extern void ProgramUniform3(Int32 program, Int32 location, Int32 count, ref Int32 value); /// [requires: EXT_separate_shader_objects] /// Specify the value of a uniform variable for a specified program object /// /// /// /// Specifies the handle of the program containing the uniform variable to be modified. /// /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform3ivEXT")] public static extern unsafe void ProgramUniform3(Int32 program, Int32 location, Int32 count, Int32* value); /// [requires: EXT_separate_shader_objects] /// Specify the value of a uniform variable for a specified program object /// /// /// /// Specifies the handle of the program containing the uniform variable to be modified. /// /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform3ivEXT")] public static extern void ProgramUniform3(UInt32 program, Int32 location, Int32 count, Int32[] value); /// [requires: EXT_separate_shader_objects] /// Specify the value of a uniform variable for a specified program object /// /// /// /// Specifies the handle of the program containing the uniform variable to be modified. /// /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform3ivEXT")] public static extern void ProgramUniform3(UInt32 program, Int32 location, Int32 count, ref Int32 value); /// [requires: EXT_separate_shader_objects] /// Specify the value of a uniform variable for a specified program object /// /// /// /// Specifies the handle of the program containing the uniform variable to be modified. /// /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform3ivEXT")] public static extern unsafe void ProgramUniform3(UInt32 program, Int32 location, Int32 count, Int32* value); /// [requires: EXT_separate_shader_objects] /// Specify the value of a uniform variable for a specified program object /// /// /// /// Specifies the handle of the program containing the uniform variable to be modified. /// /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform3uiEXT")] public static extern void ProgramUniform3(UInt32 program, Int32 location, UInt32 v0, UInt32 v1, UInt32 v2); /// [requires: EXT_separate_shader_objects] /// Specify the value of a uniform variable for a specified program object /// /// /// /// Specifies the handle of the program containing the uniform variable to be modified. /// /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform3uivEXT")] public static extern void ProgramUniform3(UInt32 program, Int32 location, Int32 count, UInt32[] value); /// [requires: EXT_separate_shader_objects] /// Specify the value of a uniform variable for a specified program object /// /// /// /// Specifies the handle of the program containing the uniform variable to be modified. /// /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform3uivEXT")] public static extern void ProgramUniform3(UInt32 program, Int32 location, Int32 count, ref UInt32 value); /// [requires: EXT_separate_shader_objects] /// Specify the value of a uniform variable for a specified program object /// /// /// /// Specifies the handle of the program containing the uniform variable to be modified. /// /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform3uivEXT")] public static extern unsafe void ProgramUniform3(UInt32 program, Int32 location, Int32 count, UInt32* value); /// [requires: EXT_separate_shader_objects] /// Specify the value of a uniform variable for a specified program object /// /// /// /// Specifies the handle of the program containing the uniform variable to be modified. /// /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform4fEXT")] public static extern void ProgramUniform4(Int32 program, Int32 location, Single v0, Single v1, Single v2, Single v3); /// [requires: EXT_separate_shader_objects] /// Specify the value of a uniform variable for a specified program object /// /// /// /// Specifies the handle of the program containing the uniform variable to be modified. /// /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform4fEXT")] public static extern void ProgramUniform4(UInt32 program, Int32 location, Single v0, Single v1, Single v2, Single v3); /// [requires: EXT_separate_shader_objects] /// Specify the value of a uniform variable for a specified program object /// /// /// /// Specifies the handle of the program containing the uniform variable to be modified. /// /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform4fvEXT")] public static extern void ProgramUniform4(Int32 program, Int32 location, Int32 count, Single[] value); /// [requires: EXT_separate_shader_objects] /// Specify the value of a uniform variable for a specified program object /// /// /// /// Specifies the handle of the program containing the uniform variable to be modified. /// /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform4fvEXT")] public static extern void ProgramUniform4(Int32 program, Int32 location, Int32 count, ref Single value); /// [requires: EXT_separate_shader_objects] /// Specify the value of a uniform variable for a specified program object /// /// /// /// Specifies the handle of the program containing the uniform variable to be modified. /// /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform4fvEXT")] public static extern unsafe void ProgramUniform4(Int32 program, Int32 location, Int32 count, Single* value); /// [requires: EXT_separate_shader_objects] /// Specify the value of a uniform variable for a specified program object /// /// /// /// Specifies the handle of the program containing the uniform variable to be modified. /// /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform4fvEXT")] public static extern void ProgramUniform4(UInt32 program, Int32 location, Int32 count, Single[] value); /// [requires: EXT_separate_shader_objects] /// Specify the value of a uniform variable for a specified program object /// /// /// /// Specifies the handle of the program containing the uniform variable to be modified. /// /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform4fvEXT")] public static extern void ProgramUniform4(UInt32 program, Int32 location, Int32 count, ref Single value); /// [requires: EXT_separate_shader_objects] /// Specify the value of a uniform variable for a specified program object /// /// /// /// Specifies the handle of the program containing the uniform variable to be modified. /// /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform4fvEXT")] public static extern unsafe void ProgramUniform4(UInt32 program, Int32 location, Int32 count, Single* value); /// [requires: EXT_separate_shader_objects] /// Specify the value of a uniform variable for a specified program object /// /// /// /// Specifies the handle of the program containing the uniform variable to be modified. /// /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform4iEXT")] public static extern void ProgramUniform4(Int32 program, Int32 location, Int32 v0, Int32 v1, Int32 v2, Int32 v3); /// [requires: EXT_separate_shader_objects] /// Specify the value of a uniform variable for a specified program object /// /// /// /// Specifies the handle of the program containing the uniform variable to be modified. /// /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform4iEXT")] public static extern void ProgramUniform4(UInt32 program, Int32 location, Int32 v0, Int32 v1, Int32 v2, Int32 v3); /// [requires: EXT_separate_shader_objects] /// Specify the value of a uniform variable for a specified program object /// /// /// /// Specifies the handle of the program containing the uniform variable to be modified. /// /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform4ivEXT")] public static extern void ProgramUniform4(Int32 program, Int32 location, Int32 count, Int32[] value); /// [requires: EXT_separate_shader_objects] /// Specify the value of a uniform variable for a specified program object /// /// /// /// Specifies the handle of the program containing the uniform variable to be modified. /// /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform4ivEXT")] public static extern void ProgramUniform4(Int32 program, Int32 location, Int32 count, ref Int32 value); /// [requires: EXT_separate_shader_objects] /// Specify the value of a uniform variable for a specified program object /// /// /// /// Specifies the handle of the program containing the uniform variable to be modified. /// /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform4ivEXT")] public static extern unsafe void ProgramUniform4(Int32 program, Int32 location, Int32 count, Int32* value); /// [requires: EXT_separate_shader_objects] /// Specify the value of a uniform variable for a specified program object /// /// /// /// Specifies the handle of the program containing the uniform variable to be modified. /// /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform4ivEXT")] public static extern void ProgramUniform4(UInt32 program, Int32 location, Int32 count, Int32[] value); /// [requires: EXT_separate_shader_objects] /// Specify the value of a uniform variable for a specified program object /// /// /// /// Specifies the handle of the program containing the uniform variable to be modified. /// /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform4ivEXT")] public static extern void ProgramUniform4(UInt32 program, Int32 location, Int32 count, ref Int32 value); /// [requires: EXT_separate_shader_objects] /// Specify the value of a uniform variable for a specified program object /// /// /// /// Specifies the handle of the program containing the uniform variable to be modified. /// /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform4ivEXT")] public static extern unsafe void ProgramUniform4(UInt32 program, Int32 location, Int32 count, Int32* value); /// [requires: EXT_separate_shader_objects] /// Specify the value of a uniform variable for a specified program object /// /// /// /// Specifies the handle of the program containing the uniform variable to be modified. /// /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform4uiEXT")] public static extern void ProgramUniform4(UInt32 program, Int32 location, UInt32 v0, UInt32 v1, UInt32 v2, UInt32 v3); /// [requires: EXT_separate_shader_objects] /// Specify the value of a uniform variable for a specified program object /// /// /// /// Specifies the handle of the program containing the uniform variable to be modified. /// /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform4uivEXT")] public static extern void ProgramUniform4(UInt32 program, Int32 location, Int32 count, UInt32[] value); /// [requires: EXT_separate_shader_objects] /// Specify the value of a uniform variable for a specified program object /// /// /// /// Specifies the handle of the program containing the uniform variable to be modified. /// /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform4uivEXT")] public static extern void ProgramUniform4(UInt32 program, Int32 location, Int32 count, ref UInt32 value); /// [requires: EXT_separate_shader_objects] /// Specify the value of a uniform variable for a specified program object /// /// /// /// Specifies the handle of the program containing the uniform variable to be modified. /// /// /// /// /// Specifies the location of the uniform variable to be modified. /// /// /// /// /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. /// /// /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. /// /// /// /// /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. /// /// /// /// /// For the scalar commands, specifies the new values to be used for the specified uniform variable. /// /// /// /// /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform4uivEXT")] public static extern unsafe void ProgramUniform4(UInt32 program, Int32 location, Int32 count, UInt32* value); /// [requires: EXT_separate_shader_objects] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix2fvEXT")] public static extern void ProgramUniformMatrix2(Int32 program, Int32 location, Int32 count, bool transpose, Single[] value); /// [requires: EXT_separate_shader_objects] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix2fvEXT")] public static extern void ProgramUniformMatrix2(Int32 program, Int32 location, Int32 count, bool transpose, ref Single value); /// [requires: EXT_separate_shader_objects] [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix2fvEXT")] public static extern unsafe void ProgramUniformMatrix2(Int32 program, Int32 location, Int32 count, bool transpose, Single* value); /// [requires: EXT_separate_shader_objects] [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix2fvEXT")] public static extern void ProgramUniformMatrix2(UInt32 program, Int32 location, Int32 count, bool transpose, Single[] value); /// [requires: EXT_separate_shader_objects] [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix2fvEXT")] public static extern void ProgramUniformMatrix2(UInt32 program, Int32 location, Int32 count, bool transpose, ref Single value); /// [requires: EXT_separate_shader_objects] [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix2fvEXT")] public static extern unsafe void ProgramUniformMatrix2(UInt32 program, Int32 location, Int32 count, bool transpose, Single* value); /// [requires: EXT_separate_shader_objects] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix2x3fvEXT")] public static extern void ProgramUniformMatrix2x3(Int32 program, Int32 location, Int32 count, bool transpose, Single[] value); /// [requires: EXT_separate_shader_objects] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix2x3fvEXT")] public static extern void ProgramUniformMatrix2x3(Int32 program, Int32 location, Int32 count, bool transpose, ref Single value); /// [requires: EXT_separate_shader_objects] [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix2x3fvEXT")] public static extern unsafe void ProgramUniformMatrix2x3(Int32 program, Int32 location, Int32 count, bool transpose, Single* value); /// [requires: EXT_separate_shader_objects] [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix2x3fvEXT")] public static extern void ProgramUniformMatrix2x3(UInt32 program, Int32 location, Int32 count, bool transpose, Single[] value); /// [requires: EXT_separate_shader_objects] [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix2x3fvEXT")] public static extern void ProgramUniformMatrix2x3(UInt32 program, Int32 location, Int32 count, bool transpose, ref Single value); /// [requires: EXT_separate_shader_objects] [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix2x3fvEXT")] public static extern unsafe void ProgramUniformMatrix2x3(UInt32 program, Int32 location, Int32 count, bool transpose, Single* value); /// [requires: EXT_separate_shader_objects] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix2x4fvEXT")] public static extern void ProgramUniformMatrix2x4(Int32 program, Int32 location, Int32 count, bool transpose, Single[] value); /// [requires: EXT_separate_shader_objects] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix2x4fvEXT")] public static extern void ProgramUniformMatrix2x4(Int32 program, Int32 location, Int32 count, bool transpose, ref Single value); /// [requires: EXT_separate_shader_objects] [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix2x4fvEXT")] public static extern unsafe void ProgramUniformMatrix2x4(Int32 program, Int32 location, Int32 count, bool transpose, Single* value); /// [requires: EXT_separate_shader_objects] [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix2x4fvEXT")] public static extern void ProgramUniformMatrix2x4(UInt32 program, Int32 location, Int32 count, bool transpose, Single[] value); /// [requires: EXT_separate_shader_objects] [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix2x4fvEXT")] public static extern void ProgramUniformMatrix2x4(UInt32 program, Int32 location, Int32 count, bool transpose, ref Single value); /// [requires: EXT_separate_shader_objects] [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix2x4fvEXT")] public static extern unsafe void ProgramUniformMatrix2x4(UInt32 program, Int32 location, Int32 count, bool transpose, Single* value); /// [requires: EXT_separate_shader_objects] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix3fvEXT")] public static extern void ProgramUniformMatrix3(Int32 program, Int32 location, Int32 count, bool transpose, Single[] value); /// [requires: EXT_separate_shader_objects] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix3fvEXT")] public static extern void ProgramUniformMatrix3(Int32 program, Int32 location, Int32 count, bool transpose, ref Single value); /// [requires: EXT_separate_shader_objects] [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix3fvEXT")] public static extern unsafe void ProgramUniformMatrix3(Int32 program, Int32 location, Int32 count, bool transpose, Single* value); /// [requires: EXT_separate_shader_objects] [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix3fvEXT")] public static extern void ProgramUniformMatrix3(UInt32 program, Int32 location, Int32 count, bool transpose, Single[] value); /// [requires: EXT_separate_shader_objects] [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix3fvEXT")] public static extern void ProgramUniformMatrix3(UInt32 program, Int32 location, Int32 count, bool transpose, ref Single value); /// [requires: EXT_separate_shader_objects] [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix3fvEXT")] public static extern unsafe void ProgramUniformMatrix3(UInt32 program, Int32 location, Int32 count, bool transpose, Single* value); /// [requires: EXT_separate_shader_objects] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix3x2fvEXT")] public static extern void ProgramUniformMatrix3x2(Int32 program, Int32 location, Int32 count, bool transpose, Single[] value); /// [requires: EXT_separate_shader_objects] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix3x2fvEXT")] public static extern void ProgramUniformMatrix3x2(Int32 program, Int32 location, Int32 count, bool transpose, ref Single value); /// [requires: EXT_separate_shader_objects] [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix3x2fvEXT")] public static extern unsafe void ProgramUniformMatrix3x2(Int32 program, Int32 location, Int32 count, bool transpose, Single* value); /// [requires: EXT_separate_shader_objects] [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix3x2fvEXT")] public static extern void ProgramUniformMatrix3x2(UInt32 program, Int32 location, Int32 count, bool transpose, Single[] value); /// [requires: EXT_separate_shader_objects] [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix3x2fvEXT")] public static extern void ProgramUniformMatrix3x2(UInt32 program, Int32 location, Int32 count, bool transpose, ref Single value); /// [requires: EXT_separate_shader_objects] [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix3x2fvEXT")] public static extern unsafe void ProgramUniformMatrix3x2(UInt32 program, Int32 location, Int32 count, bool transpose, Single* value); /// [requires: EXT_separate_shader_objects] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix3x4fvEXT")] public static extern void ProgramUniformMatrix3x4(Int32 program, Int32 location, Int32 count, bool transpose, Single[] value); /// [requires: EXT_separate_shader_objects] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix3x4fvEXT")] public static extern void ProgramUniformMatrix3x4(Int32 program, Int32 location, Int32 count, bool transpose, ref Single value); /// [requires: EXT_separate_shader_objects] [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix3x4fvEXT")] public static extern unsafe void ProgramUniformMatrix3x4(Int32 program, Int32 location, Int32 count, bool transpose, Single* value); /// [requires: EXT_separate_shader_objects] [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix3x4fvEXT")] public static extern void ProgramUniformMatrix3x4(UInt32 program, Int32 location, Int32 count, bool transpose, Single[] value); /// [requires: EXT_separate_shader_objects] [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix3x4fvEXT")] public static extern void ProgramUniformMatrix3x4(UInt32 program, Int32 location, Int32 count, bool transpose, ref Single value); /// [requires: EXT_separate_shader_objects] [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix3x4fvEXT")] public static extern unsafe void ProgramUniformMatrix3x4(UInt32 program, Int32 location, Int32 count, bool transpose, Single* value); /// [requires: EXT_separate_shader_objects|EXT_separate_shader_objects] [AutoGenerated(Category = "EXT_separate_shader_objects|EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix4fvEXT")] public static extern void ProgramUniformMatrix4(Int32 program, Int32 location, Int32 count, bool transpose, Single[] value); /// [requires: EXT_separate_shader_objects|EXT_separate_shader_objects] [AutoGenerated(Category = "EXT_separate_shader_objects|EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix4fvEXT")] public static extern void ProgramUniformMatrix4(Int32 program, Int32 location, Int32 count, bool transpose, ref Single value); /// [requires: EXT_separate_shader_objects|EXT_separate_shader_objects] [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects|EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix4fvEXT")] public static extern unsafe void ProgramUniformMatrix4(Int32 program, Int32 location, Int32 count, bool transpose, Single* value); /// [requires: EXT_separate_shader_objects|EXT_separate_shader_objects] [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects|EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix4fvEXT")] public static extern void ProgramUniformMatrix4(UInt32 program, Int32 location, Int32 count, bool transpose, Single[] value); /// [requires: EXT_separate_shader_objects|EXT_separate_shader_objects] [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects|EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix4fvEXT")] public static extern void ProgramUniformMatrix4(UInt32 program, Int32 location, Int32 count, bool transpose, ref Single value); /// [requires: EXT_separate_shader_objects|EXT_separate_shader_objects] [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects|EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix4fvEXT")] public static extern unsafe void ProgramUniformMatrix4(UInt32 program, Int32 location, Int32 count, bool transpose, Single* value); /// [requires: EXT_separate_shader_objects] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix4x2fvEXT")] public static extern void ProgramUniformMatrix4x2(Int32 program, Int32 location, Int32 count, bool transpose, Single[] value); /// [requires: EXT_separate_shader_objects] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix4x2fvEXT")] public static extern void ProgramUniformMatrix4x2(Int32 program, Int32 location, Int32 count, bool transpose, ref Single value); /// [requires: EXT_separate_shader_objects] [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix4x2fvEXT")] public static extern unsafe void ProgramUniformMatrix4x2(Int32 program, Int32 location, Int32 count, bool transpose, Single* value); /// [requires: EXT_separate_shader_objects] [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix4x2fvEXT")] public static extern void ProgramUniformMatrix4x2(UInt32 program, Int32 location, Int32 count, bool transpose, Single[] value); /// [requires: EXT_separate_shader_objects] [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix4x2fvEXT")] public static extern void ProgramUniformMatrix4x2(UInt32 program, Int32 location, Int32 count, bool transpose, ref Single value); /// [requires: EXT_separate_shader_objects] [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix4x2fvEXT")] public static extern unsafe void ProgramUniformMatrix4x2(UInt32 program, Int32 location, Int32 count, bool transpose, Single* value); /// [requires: EXT_separate_shader_objects] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix4x3fvEXT")] public static extern void ProgramUniformMatrix4x3(Int32 program, Int32 location, Int32 count, bool transpose, Single[] value); /// [requires: EXT_separate_shader_objects] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix4x3fvEXT")] public static extern void ProgramUniformMatrix4x3(Int32 program, Int32 location, Int32 count, bool transpose, ref Single value); /// [requires: EXT_separate_shader_objects] [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix4x3fvEXT")] public static extern unsafe void ProgramUniformMatrix4x3(Int32 program, Int32 location, Int32 count, bool transpose, Single* value); /// [requires: EXT_separate_shader_objects] [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix4x3fvEXT")] public static extern void ProgramUniformMatrix4x3(UInt32 program, Int32 location, Int32 count, bool transpose, Single[] value); /// [requires: EXT_separate_shader_objects] [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix4x3fvEXT")] public static extern void ProgramUniformMatrix4x3(UInt32 program, Int32 location, Int32 count, bool transpose, ref Single value); /// [requires: EXT_separate_shader_objects] [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix4x3fvEXT")] public static extern unsafe void ProgramUniformMatrix4x3(UInt32 program, Int32 location, Int32 count, bool transpose, Single* value); /// [requires: EXT_debug_marker] [AutoGenerated(Category = "EXT_debug_marker", Version = "", EntryPoint = "glPushGroupMarkerEXT")] public static extern void PushGroupMarker(Int32 length, String marker); /// [requires: EXT_disjoint_timer_query] /// Record the GL time into a query object after all previous commands have reached the GL server but have not yet necessarily executed. /// /// /// /// Specify the name of a query object into which to record the GL time. /// /// /// /// /// Specify the counter to query. target must be GL_TIMESTAMP. /// /// [AutoGenerated(Category = "EXT_disjoint_timer_query", Version = "", EntryPoint = "glQueryCounterEXT")] public static extern void QueryCounter(Int32 id, OpenTK.Graphics.ES20.All target); /// [requires: EXT_disjoint_timer_query] /// Record the GL time into a query object after all previous commands have reached the GL server but have not yet necessarily executed. /// /// /// /// Specify the name of a query object into which to record the GL time. /// /// /// /// /// Specify the counter to query. target must be GL_TIMESTAMP. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_disjoint_timer_query", Version = "", EntryPoint = "glQueryCounterEXT")] public static extern void QueryCounter(UInt32 id, OpenTK.Graphics.ES20.All target); /// [requires: EXT_multiview_draw_buffers] [AutoGenerated(Category = "EXT_multiview_draw_buffers", Version = "", EntryPoint = "glReadBufferIndexedEXT")] public static extern void ReadBufferIndexed(OpenTK.Graphics.ES20.All src, Int32 index); /// [requires: EXT_robustness] [AutoGenerated(Category = "EXT_robustness", Version = "", EntryPoint = "glReadnPixelsEXT")] public static extern void ReadnPixels(Int32 x, Int32 y, Int32 width, Int32 height, OpenTK.Graphics.ES20.All format, OpenTK.Graphics.ES20.All type, Int32 bufSize, [OutAttribute] IntPtr data); /// [requires: EXT_robustness] [AutoGenerated(Category = "EXT_robustness", Version = "", EntryPoint = "glReadnPixelsEXT")] public static extern void ReadnPixels(Int32 x, Int32 y, Int32 width, Int32 height, OpenTK.Graphics.ES20.All format, OpenTK.Graphics.ES20.All type, Int32 bufSize, [InAttribute, OutAttribute] T7[] data) where T7 : struct ; /// [requires: EXT_robustness] [AutoGenerated(Category = "EXT_robustness", Version = "", EntryPoint = "glReadnPixelsEXT")] public static extern void ReadnPixels(Int32 x, Int32 y, Int32 width, Int32 height, OpenTK.Graphics.ES20.All format, OpenTK.Graphics.ES20.All type, Int32 bufSize, [InAttribute, OutAttribute] T7[,] data) where T7 : struct ; /// [requires: EXT_robustness] [AutoGenerated(Category = "EXT_robustness", Version = "", EntryPoint = "glReadnPixelsEXT")] public static extern void ReadnPixels(Int32 x, Int32 y, Int32 width, Int32 height, OpenTK.Graphics.ES20.All format, OpenTK.Graphics.ES20.All type, Int32 bufSize, [InAttribute, OutAttribute] T7[,,] data) where T7 : struct ; /// [requires: EXT_robustness] [AutoGenerated(Category = "EXT_robustness", Version = "", EntryPoint = "glReadnPixelsEXT")] public static extern void ReadnPixels(Int32 x, Int32 y, Int32 width, Int32 height, OpenTK.Graphics.ES20.All format, OpenTK.Graphics.ES20.All type, Int32 bufSize, [InAttribute, OutAttribute] ref T7 data) where T7 : struct ; /// [requires: EXT_multisampled_render_to_texture] /// Establish data storage, format, dimensions and sample count of a renderbuffer object's image /// /// /// /// Specifies a binding to which the target of the allocation and must be GL_RENDERBUFFER. /// /// /// /// /// Specifies the number of samples to be used for the renderbuffer object's storage. /// /// /// /// /// Specifies the internal format to use for the renderbuffer object's image. /// /// /// /// /// Specifies the width of the renderbuffer, in pixels. /// /// /// /// /// Specifies the height of the renderbuffer, in pixels. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "EXT_multisampled_render_to_texture", Version = "", EntryPoint = "glRenderbufferStorageMultisampleEXT")] public static extern void RenderbufferStorageMultisample(OpenTK.Graphics.ES20.All target, Int32 samples, OpenTK.Graphics.ES20.All internalformat, Int32 width, Int32 height); /// [requires: EXT_multisampled_render_to_texture] /// Establish data storage, format, dimensions and sample count of a renderbuffer object's image /// /// /// /// Specifies a binding to which the target of the allocation and must be GL_RENDERBUFFER. /// /// /// /// /// Specifies the number of samples to be used for the renderbuffer object's storage. /// /// /// /// /// Specifies the internal format to use for the renderbuffer object's image. /// /// /// /// /// Specifies the width of the renderbuffer, in pixels. /// /// /// /// /// Specifies the height of the renderbuffer, in pixels. /// /// [AutoGenerated(Category = "EXT_multisampled_render_to_texture", Version = "", EntryPoint = "glRenderbufferStorageMultisampleEXT")] public static extern void RenderbufferStorageMultisample(OpenTK.Graphics.ES20.RenderbufferTarget target, Int32 samples, OpenTK.Graphics.ES20.RenderbufferInternalFormat internalformat, Int32 width, Int32 height); /// [requires: EXT_texture_storage] /// Simultaneously specify storage for all levels of a one-dimensional texture /// /// /// /// Specify the target of the operation. target must be either GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D. /// /// /// /// /// Specify the number of texture levels. /// /// /// /// /// Specifies the sized internal format to be used to store texture image data. /// /// /// /// /// Specifies the width of the texture, in texels. /// /// [AutoGenerated(Category = "EXT_texture_storage", Version = "", EntryPoint = "glTexStorage1DEXT")] public static extern void TexStorage1D(OpenTK.Graphics.ES20.All target, Int32 levels, OpenTK.Graphics.ES20.All internalformat, Int32 width); /// [requires: EXT_texture_storage] /// Simultaneously specify storage for all levels of a two-dimensional or one-dimensional array texture /// /// /// /// Specify the target of the operation. target must be one of GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_RECTANGLE, or GL_PROXY_TEXTURE_CUBE_MAP. /// /// /// /// /// Specify the number of texture levels. /// /// /// /// /// Specifies the sized internal format to be used to store texture image data. /// /// /// /// /// Specifies the width of the texture, in texels. /// /// /// /// /// Specifies the height of the texture, in texels. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "EXT_texture_storage", Version = "", EntryPoint = "glTexStorage2DEXT")] public static extern void TexStorage2D(OpenTK.Graphics.ES20.All target, Int32 levels, OpenTK.Graphics.ES20.All internalformat, Int32 width, Int32 height); /// [requires: EXT_texture_storage] /// Simultaneously specify storage for all levels of a two-dimensional or one-dimensional array texture /// /// /// /// Specify the target of the operation. target must be one of GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_RECTANGLE, or GL_PROXY_TEXTURE_CUBE_MAP. /// /// /// /// /// Specify the number of texture levels. /// /// /// /// /// Specifies the sized internal format to be used to store texture image data. /// /// /// /// /// Specifies the width of the texture, in texels. /// /// /// /// /// Specifies the height of the texture, in texels. /// /// [AutoGenerated(Category = "EXT_texture_storage", Version = "", EntryPoint = "glTexStorage2DEXT")] public static extern void TexStorage2D(OpenTK.Graphics.ES20.TextureTarget2d target, Int32 levels, OpenTK.Graphics.ES20.SizedInternalFormat internalformat, Int32 width, Int32 height); /// [requires: EXT_texture_storage] /// Simultaneously specify storage for all levels of a three-dimensional, two-dimensional array or cube-map array texture /// /// /// /// Specify the target of the operation. target must be one of GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY, GL_PROXY_TEXTURE_2D_ARRAY, GL_TEXTURE_CUBE_ARRAY, or GL_PROXY_TEXTURE_CUBE_ARRAY. /// /// /// /// /// Specify the number of texture levels. /// /// /// /// /// Specifies the sized internal format to be used to store texture image data. /// /// /// /// /// Specifies the width of the texture, in texels. /// /// /// /// /// Specifies the height of the texture, in texels. /// /// /// /// /// Specifies the depth of the texture, in texels. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "EXT_texture_storage", Version = "", EntryPoint = "glTexStorage3DEXT")] public static extern void TexStorage3D(OpenTK.Graphics.ES20.All target, Int32 levels, OpenTK.Graphics.ES20.All internalformat, Int32 width, Int32 height, Int32 depth); /// [requires: EXT_texture_storage] /// Simultaneously specify storage for all levels of a three-dimensional, two-dimensional array or cube-map array texture /// /// /// /// Specify the target of the operation. target must be one of GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY, GL_PROXY_TEXTURE_2D_ARRAY, GL_TEXTURE_CUBE_ARRAY, or GL_PROXY_TEXTURE_CUBE_ARRAY. /// /// /// /// /// Specify the number of texture levels. /// /// /// /// /// Specifies the sized internal format to be used to store texture image data. /// /// /// /// /// Specifies the width of the texture, in texels. /// /// /// /// /// Specifies the height of the texture, in texels. /// /// /// /// /// Specifies the depth of the texture, in texels. /// /// [AutoGenerated(Category = "EXT_texture_storage", Version = "", EntryPoint = "glTexStorage3DEXT")] public static extern void TexStorage3D(OpenTK.Graphics.ES20.TextureTarget3d target, Int32 levels, OpenTK.Graphics.ES20.SizedInternalFormat internalformat, Int32 width, Int32 height, Int32 depth); /// [requires: EXT_texture_storage] [AutoGenerated(Category = "EXT_texture_storage", Version = "", EntryPoint = "glTextureStorage1DEXT")] public static extern void TextureStorage1D(Int32 texture, OpenTK.Graphics.ES20.All target, Int32 levels, OpenTK.Graphics.ES20.All internalformat, Int32 width); /// [requires: EXT_texture_storage] [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_texture_storage", Version = "", EntryPoint = "glTextureStorage1DEXT")] public static extern void TextureStorage1D(UInt32 texture, OpenTK.Graphics.ES20.All target, Int32 levels, OpenTK.Graphics.ES20.All internalformat, Int32 width); /// [requires: EXT_texture_storage] [AutoGenerated(Category = "EXT_texture_storage", Version = "", EntryPoint = "glTextureStorage2DEXT")] public static extern void TextureStorage2D(Int32 texture, OpenTK.Graphics.ES20.All target, Int32 levels, OpenTK.Graphics.ES20.All internalformat, Int32 width, Int32 height); /// [requires: EXT_texture_storage] [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_texture_storage", Version = "", EntryPoint = "glTextureStorage2DEXT")] public static extern void TextureStorage2D(UInt32 texture, OpenTK.Graphics.ES20.All target, Int32 levels, OpenTK.Graphics.ES20.All internalformat, Int32 width, Int32 height); /// [requires: EXT_texture_storage] [AutoGenerated(Category = "EXT_texture_storage", Version = "", EntryPoint = "glTextureStorage3DEXT")] public static extern void TextureStorage3D(Int32 texture, OpenTK.Graphics.ES20.All target, Int32 levels, OpenTK.Graphics.ES20.All internalformat, Int32 width, Int32 height, Int32 depth); /// [requires: EXT_texture_storage] [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_texture_storage", Version = "", EntryPoint = "glTextureStorage3DEXT")] public static extern void TextureStorage3D(UInt32 texture, OpenTK.Graphics.ES20.All target, Int32 levels, OpenTK.Graphics.ES20.All internalformat, Int32 width, Int32 height, Int32 depth); /// [requires: EXT_separate_shader_objects] /// Bind stages of a program object to a program pipeline /// /// /// /// Specifies the program pipeline object to which to bind stages from program. /// /// /// /// /// Specifies a set of program stages to bind to the program pipeline object. /// /// /// /// /// Specifies the program object containing the shader executables to use in pipeline. /// /// [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glUseProgramStagesEXT")] public static extern void UseProgramStages(Int32 pipeline, Int32 stages, Int32 program); /// [requires: EXT_separate_shader_objects] /// Bind stages of a program object to a program pipeline /// /// /// /// Specifies the program pipeline object to which to bind stages from program. /// /// /// /// /// Specifies a set of program stages to bind to the program pipeline object. /// /// /// /// /// Specifies the program object containing the shader executables to use in pipeline. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glUseProgramStagesEXT")] public static extern void UseProgramStages(UInt32 pipeline, UInt32 stages, UInt32 program); /// [requires: EXT_separate_shader_objects] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glUseShaderProgramEXT")] public static extern void UseShaderProgram(OpenTK.Graphics.ES20.All type, Int32 program); /// [requires: EXT_separate_shader_objects] [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glUseShaderProgramEXT")] public static extern void UseShaderProgram(OpenTK.Graphics.ES20.All type, UInt32 program); /// [requires: EXT_separate_shader_objects] /// Validate a program pipeline object against current GL state /// /// /// /// Specifies the name of a program pipeline object to validate. /// /// [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glValidateProgramPipelineEXT")] public static extern void ValidateProgramPipeline(Int32 pipeline); /// [requires: EXT_separate_shader_objects] /// Validate a program pipeline object against current GL state /// /// /// /// Specifies the name of a program pipeline object to validate. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glValidateProgramPipelineEXT")] public static extern void ValidateProgramPipeline(UInt32 pipeline); /// [requires: EXT_instanced_arrays] /// Modify the rate at which generic vertex attributes advance during instanced rendering /// /// /// /// Specify the index of the generic vertex attribute. /// /// /// /// /// Specify the number of instances that will pass between updates of the generic attribute at slot index. /// /// [AutoGenerated(Category = "EXT_instanced_arrays", Version = "", EntryPoint = "glVertexAttribDivisorEXT")] public static extern void VertexAttribDivisor(Int32 index, Int32 divisor); /// [requires: EXT_instanced_arrays] /// Modify the rate at which generic vertex attributes advance during instanced rendering /// /// /// /// Specify the index of the generic vertex attribute. /// /// /// /// /// Specify the number of instances that will pass between updates of the generic attribute at slot index. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_instanced_arrays", Version = "", EntryPoint = "glVertexAttribDivisorEXT")] public static extern void VertexAttribDivisor(UInt32 index, UInt32 divisor); } public static partial class Img { /// [requires: IMG_multisampled_render_to_texture] [AutoGenerated(Category = "IMG_multisampled_render_to_texture", Version = "", EntryPoint = "glFramebufferTexture2DMultisampleIMG")] public static extern void FramebufferTexture2DMultisample(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All attachment, OpenTK.Graphics.ES20.All textarget, Int32 texture, Int32 level, Int32 samples); /// [requires: IMG_multisampled_render_to_texture] [System.CLSCompliant(false)] [AutoGenerated(Category = "IMG_multisampled_render_to_texture", Version = "", EntryPoint = "glFramebufferTexture2DMultisampleIMG")] public static extern void FramebufferTexture2DMultisample(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All attachment, OpenTK.Graphics.ES20.All textarget, UInt32 texture, Int32 level, Int32 samples); /// [requires: IMG_multisampled_render_to_texture] /// Establish data storage, format, dimensions and sample count of a renderbuffer object's image /// /// /// /// Specifies a binding to which the target of the allocation and must be GL_RENDERBUFFER. /// /// /// /// /// Specifies the number of samples to be used for the renderbuffer object's storage. /// /// /// /// /// Specifies the internal format to use for the renderbuffer object's image. /// /// /// /// /// Specifies the width of the renderbuffer, in pixels. /// /// /// /// /// Specifies the height of the renderbuffer, in pixels. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "IMG_multisampled_render_to_texture", Version = "", EntryPoint = "glRenderbufferStorageMultisampleIMG")] public static extern void RenderbufferStorageMultisample(OpenTK.Graphics.ES20.All target, Int32 samples, OpenTK.Graphics.ES20.All internalformat, Int32 width, Int32 height); /// [requires: IMG_multisampled_render_to_texture] /// Establish data storage, format, dimensions and sample count of a renderbuffer object's image /// /// /// /// Specifies a binding to which the target of the allocation and must be GL_RENDERBUFFER. /// /// /// /// /// Specifies the number of samples to be used for the renderbuffer object's storage. /// /// /// /// /// Specifies the internal format to use for the renderbuffer object's image. /// /// /// /// /// Specifies the width of the renderbuffer, in pixels. /// /// /// /// /// Specifies the height of the renderbuffer, in pixels. /// /// [AutoGenerated(Category = "IMG_multisampled_render_to_texture", Version = "", EntryPoint = "glRenderbufferStorageMultisampleIMG")] public static extern void RenderbufferStorageMultisample(OpenTK.Graphics.ES20.RenderbufferTarget target, Int32 samples, OpenTK.Graphics.ES20.RenderbufferInternalFormat internalformat, Int32 width, Int32 height); } public static partial class Khr { /// [requires: KHR_debug] /// Specify a callback to receive debugging messages from the GL /// /// /// /// The address of a callback function that will be called when a debug message is generated. /// /// /// /// /// A user supplied pointer that will be passed on each invocation of callback. /// /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageCallbackKHR")] public static extern void DebugMessageCallback(DebugProcKhr callback, IntPtr userParam); /// [requires: KHR_debug] /// Specify a callback to receive debugging messages from the GL /// /// /// /// The address of a callback function that will be called when a debug message is generated. /// /// /// /// /// A user supplied pointer that will be passed on each invocation of callback. /// /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageCallbackKHR")] public static extern void DebugMessageCallback(DebugProcKhr callback, [InAttribute, OutAttribute] T1[] userParam) where T1 : struct ; /// [requires: KHR_debug] /// Specify a callback to receive debugging messages from the GL /// /// /// /// The address of a callback function that will be called when a debug message is generated. /// /// /// /// /// A user supplied pointer that will be passed on each invocation of callback. /// /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageCallbackKHR")] public static extern void DebugMessageCallback(DebugProcKhr callback, [InAttribute, OutAttribute] T1[,] userParam) where T1 : struct ; /// [requires: KHR_debug] /// Specify a callback to receive debugging messages from the GL /// /// /// /// The address of a callback function that will be called when a debug message is generated. /// /// /// /// /// A user supplied pointer that will be passed on each invocation of callback. /// /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageCallbackKHR")] public static extern void DebugMessageCallback(DebugProcKhr callback, [InAttribute, OutAttribute] T1[,,] userParam) where T1 : struct ; /// [requires: KHR_debug] /// Specify a callback to receive debugging messages from the GL /// /// /// /// The address of a callback function that will be called when a debug message is generated. /// /// /// /// /// A user supplied pointer that will be passed on each invocation of callback. /// /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageCallbackKHR")] public static extern void DebugMessageCallback(DebugProcKhr callback, [InAttribute, OutAttribute] ref T1 userParam) where T1 : struct ; /// [requires: KHR_debug] /// Control the reporting of debug messages in a debug context /// /// /// /// The source of debug messages to enable or disable. /// /// /// /// /// The type of debug messages to enable or disable. /// /// /// /// /// The severity of debug messages to enable or disable. /// /// /// /// /// The length of the array ids. /// /// /// /// /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. /// /// /// /// /// A Boolean flag determining whether the selected messages should be enabled or disabled. /// /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageControlKHR")] public static extern void DebugMessageControl(OpenTK.Graphics.ES20.All source, OpenTK.Graphics.ES20.All type, OpenTK.Graphics.ES20.All severity, Int32 count, Int32[] ids, bool enabled); /// [requires: KHR_debug] /// Control the reporting of debug messages in a debug context /// /// /// /// The source of debug messages to enable or disable. /// /// /// /// /// The type of debug messages to enable or disable. /// /// /// /// /// The severity of debug messages to enable or disable. /// /// /// /// /// The length of the array ids. /// /// /// /// /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. /// /// /// /// /// A Boolean flag determining whether the selected messages should be enabled or disabled. /// /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageControlKHR")] public static extern void DebugMessageControl(OpenTK.Graphics.ES20.All source, OpenTK.Graphics.ES20.All type, OpenTK.Graphics.ES20.All severity, Int32 count, ref Int32 ids, bool enabled); /// [requires: KHR_debug] /// Control the reporting of debug messages in a debug context /// /// /// /// The source of debug messages to enable or disable. /// /// /// /// /// The type of debug messages to enable or disable. /// /// /// /// /// The severity of debug messages to enable or disable. /// /// /// /// /// The length of the array ids. /// /// /// /// /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. /// /// /// /// /// A Boolean flag determining whether the selected messages should be enabled or disabled. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageControlKHR")] public static extern unsafe void DebugMessageControl(OpenTK.Graphics.ES20.All source, OpenTK.Graphics.ES20.All type, OpenTK.Graphics.ES20.All severity, Int32 count, Int32* ids, bool enabled); /// [requires: KHR_debug] /// Control the reporting of debug messages in a debug context /// /// /// /// The source of debug messages to enable or disable. /// /// /// /// /// The type of debug messages to enable or disable. /// /// /// /// /// The severity of debug messages to enable or disable. /// /// /// /// /// The length of the array ids. /// /// /// /// /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. /// /// /// /// /// A Boolean flag determining whether the selected messages should be enabled or disabled. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageControlKHR")] public static extern void DebugMessageControl(OpenTK.Graphics.ES20.All source, OpenTK.Graphics.ES20.All type, OpenTK.Graphics.ES20.All severity, Int32 count, UInt32[] ids, bool enabled); /// [requires: KHR_debug] /// Control the reporting of debug messages in a debug context /// /// /// /// The source of debug messages to enable or disable. /// /// /// /// /// The type of debug messages to enable or disable. /// /// /// /// /// The severity of debug messages to enable or disable. /// /// /// /// /// The length of the array ids. /// /// /// /// /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. /// /// /// /// /// A Boolean flag determining whether the selected messages should be enabled or disabled. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageControlKHR")] public static extern void DebugMessageControl(OpenTK.Graphics.ES20.All source, OpenTK.Graphics.ES20.All type, OpenTK.Graphics.ES20.All severity, Int32 count, ref UInt32 ids, bool enabled); /// [requires: KHR_debug] /// Control the reporting of debug messages in a debug context /// /// /// /// The source of debug messages to enable or disable. /// /// /// /// /// The type of debug messages to enable or disable. /// /// /// /// /// The severity of debug messages to enable or disable. /// /// /// /// /// The length of the array ids. /// /// /// /// /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. /// /// /// /// /// A Boolean flag determining whether the selected messages should be enabled or disabled. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageControlKHR")] public static extern unsafe void DebugMessageControl(OpenTK.Graphics.ES20.All source, OpenTK.Graphics.ES20.All type, OpenTK.Graphics.ES20.All severity, Int32 count, UInt32* ids, bool enabled); /// [requires: KHR_debug] /// Control the reporting of debug messages in a debug context /// /// /// /// The source of debug messages to enable or disable. /// /// /// /// /// The type of debug messages to enable or disable. /// /// /// /// /// The severity of debug messages to enable or disable. /// /// /// /// /// The length of the array ids. /// /// /// /// /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. /// /// /// /// /// A Boolean flag determining whether the selected messages should be enabled or disabled. /// /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageControlKHR")] public static extern void DebugMessageControl(OpenTK.Graphics.ES20.DebugSourceControl source, OpenTK.Graphics.ES20.DebugTypeControl type, OpenTK.Graphics.ES20.DebugSeverityControl severity, Int32 count, Int32[] ids, bool enabled); /// [requires: KHR_debug] /// Control the reporting of debug messages in a debug context /// /// /// /// The source of debug messages to enable or disable. /// /// /// /// /// The type of debug messages to enable or disable. /// /// /// /// /// The severity of debug messages to enable or disable. /// /// /// /// /// The length of the array ids. /// /// /// /// /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. /// /// /// /// /// A Boolean flag determining whether the selected messages should be enabled or disabled. /// /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageControlKHR")] public static extern void DebugMessageControl(OpenTK.Graphics.ES20.DebugSourceControl source, OpenTK.Graphics.ES20.DebugTypeControl type, OpenTK.Graphics.ES20.DebugSeverityControl severity, Int32 count, ref Int32 ids, bool enabled); /// [requires: KHR_debug] /// Control the reporting of debug messages in a debug context /// /// /// /// The source of debug messages to enable or disable. /// /// /// /// /// The type of debug messages to enable or disable. /// /// /// /// /// The severity of debug messages to enable or disable. /// /// /// /// /// The length of the array ids. /// /// /// /// /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. /// /// /// /// /// A Boolean flag determining whether the selected messages should be enabled or disabled. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageControlKHR")] public static extern unsafe void DebugMessageControl(OpenTK.Graphics.ES20.DebugSourceControl source, OpenTK.Graphics.ES20.DebugTypeControl type, OpenTK.Graphics.ES20.DebugSeverityControl severity, Int32 count, Int32* ids, bool enabled); /// [requires: KHR_debug] /// Control the reporting of debug messages in a debug context /// /// /// /// The source of debug messages to enable or disable. /// /// /// /// /// The type of debug messages to enable or disable. /// /// /// /// /// The severity of debug messages to enable or disable. /// /// /// /// /// The length of the array ids. /// /// /// /// /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. /// /// /// /// /// A Boolean flag determining whether the selected messages should be enabled or disabled. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageControlKHR")] public static extern void DebugMessageControl(OpenTK.Graphics.ES20.DebugSourceControl source, OpenTK.Graphics.ES20.DebugTypeControl type, OpenTK.Graphics.ES20.DebugSeverityControl severity, Int32 count, UInt32[] ids, bool enabled); /// [requires: KHR_debug] /// Control the reporting of debug messages in a debug context /// /// /// /// The source of debug messages to enable or disable. /// /// /// /// /// The type of debug messages to enable or disable. /// /// /// /// /// The severity of debug messages to enable or disable. /// /// /// /// /// The length of the array ids. /// /// /// /// /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. /// /// /// /// /// A Boolean flag determining whether the selected messages should be enabled or disabled. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageControlKHR")] public static extern void DebugMessageControl(OpenTK.Graphics.ES20.DebugSourceControl source, OpenTK.Graphics.ES20.DebugTypeControl type, OpenTK.Graphics.ES20.DebugSeverityControl severity, Int32 count, ref UInt32 ids, bool enabled); /// [requires: KHR_debug] /// Control the reporting of debug messages in a debug context /// /// /// /// The source of debug messages to enable or disable. /// /// /// /// /// The type of debug messages to enable or disable. /// /// /// /// /// The severity of debug messages to enable or disable. /// /// /// /// /// The length of the array ids. /// /// /// /// /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. /// /// /// /// /// A Boolean flag determining whether the selected messages should be enabled or disabled. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageControlKHR")] public static extern unsafe void DebugMessageControl(OpenTK.Graphics.ES20.DebugSourceControl source, OpenTK.Graphics.ES20.DebugTypeControl type, OpenTK.Graphics.ES20.DebugSeverityControl severity, Int32 count, UInt32* ids, bool enabled); /// [requires: KHR_debug] /// Inject an application-supplied message into the debug message queue /// /// /// /// The source of the debug message to insert. /// /// /// /// /// The type of the debug message insert. /// /// /// /// /// The user-supplied identifier of the message to insert. /// /// /// /// /// The severity of the debug messages to insert. /// /// /// /// /// The length string contained in the character array whose address is given by message. /// /// /// /// /// The address of a character array containing the message to insert. /// /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageInsertKHR")] public static extern void DebugMessageInsert(OpenTK.Graphics.ES20.All source, OpenTK.Graphics.ES20.All type, Int32 id, OpenTK.Graphics.ES20.All severity, Int32 length, String buf); /// [requires: KHR_debug] /// Inject an application-supplied message into the debug message queue /// /// /// /// The source of the debug message to insert. /// /// /// /// /// The type of the debug message insert. /// /// /// /// /// The user-supplied identifier of the message to insert. /// /// /// /// /// The severity of the debug messages to insert. /// /// /// /// /// The length string contained in the character array whose address is given by message. /// /// /// /// /// The address of a character array containing the message to insert. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageInsertKHR")] public static extern void DebugMessageInsert(OpenTK.Graphics.ES20.All source, OpenTK.Graphics.ES20.All type, UInt32 id, OpenTK.Graphics.ES20.All severity, Int32 length, String buf); /// [requires: KHR_debug] /// Inject an application-supplied message into the debug message queue /// /// /// /// The source of the debug message to insert. /// /// /// /// /// The type of the debug message insert. /// /// /// /// /// The user-supplied identifier of the message to insert. /// /// /// /// /// The severity of the debug messages to insert. /// /// /// /// /// The length string contained in the character array whose address is given by message. /// /// /// /// /// The address of a character array containing the message to insert. /// /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageInsertKHR")] public static extern void DebugMessageInsert(OpenTK.Graphics.ES20.DebugSourceExternal source, OpenTK.Graphics.ES20.DebugType type, Int32 id, OpenTK.Graphics.ES20.DebugSeverity severity, Int32 length, String buf); /// [requires: KHR_debug] /// Inject an application-supplied message into the debug message queue /// /// /// /// The source of the debug message to insert. /// /// /// /// /// The type of the debug message insert. /// /// /// /// /// The user-supplied identifier of the message to insert. /// /// /// /// /// The severity of the debug messages to insert. /// /// /// /// /// The length string contained in the character array whose address is given by message. /// /// /// /// /// The address of a character array containing the message to insert. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageInsertKHR")] public static extern void DebugMessageInsert(OpenTK.Graphics.ES20.DebugSourceExternal source, OpenTK.Graphics.ES20.DebugType type, UInt32 id, OpenTK.Graphics.ES20.DebugSeverity severity, Int32 length, String buf); /// [requires: KHR_debug] /// Retrieve messages from the debug message log /// /// /// /// The number of debug messages to retrieve from the log. /// /// /// /// /// The size of the buffer whose address is given by messageLog. /// /// /// /// /// The address of an array of variables to receive the sources of the retrieved messages. /// /// /// /// /// The address of an array of variables to receive the types of the retrieved messages. /// /// /// /// /// The address of an array of unsigned integers to receive the ids of the retrieved messages. /// /// /// /// /// The address of an array of variables to receive the severites of the retrieved messages. /// /// /// /// /// The address of an array of variables to receive the lengths of the received messages. /// /// /// /// /// The address of an array of characters that will receive the messages. /// /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetDebugMessageLogKHR")] public static extern Int32 GetDebugMessageLog(Int32 count, Int32 bufSize, [OutAttribute] OpenTK.Graphics.ES20.All[] sources, [OutAttribute] OpenTK.Graphics.ES20.All[] types, [OutAttribute] Int32[] ids, [OutAttribute] OpenTK.Graphics.ES20.All[] severities, [OutAttribute] Int32[] lengths, [OutAttribute] StringBuilder messageLog); /// [requires: KHR_debug] /// Retrieve messages from the debug message log /// /// /// /// The number of debug messages to retrieve from the log. /// /// /// /// /// The size of the buffer whose address is given by messageLog. /// /// /// /// /// The address of an array of variables to receive the sources of the retrieved messages. /// /// /// /// /// The address of an array of variables to receive the types of the retrieved messages. /// /// /// /// /// The address of an array of unsigned integers to receive the ids of the retrieved messages. /// /// /// /// /// The address of an array of variables to receive the severites of the retrieved messages. /// /// /// /// /// The address of an array of variables to receive the lengths of the received messages. /// /// /// /// /// The address of an array of characters that will receive the messages. /// /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetDebugMessageLogKHR")] public static extern Int32 GetDebugMessageLog(Int32 count, Int32 bufSize, [OutAttribute] out OpenTK.Graphics.ES20.All sources, [OutAttribute] out OpenTK.Graphics.ES20.All types, [OutAttribute] out Int32 ids, [OutAttribute] out OpenTK.Graphics.ES20.All severities, [OutAttribute] out Int32 lengths, [OutAttribute] StringBuilder messageLog); /// [requires: KHR_debug] /// Retrieve messages from the debug message log /// /// /// /// The number of debug messages to retrieve from the log. /// /// /// /// /// The size of the buffer whose address is given by messageLog. /// /// /// /// /// The address of an array of variables to receive the sources of the retrieved messages. /// /// /// /// /// The address of an array of variables to receive the types of the retrieved messages. /// /// /// /// /// The address of an array of unsigned integers to receive the ids of the retrieved messages. /// /// /// /// /// The address of an array of variables to receive the severites of the retrieved messages. /// /// /// /// /// The address of an array of variables to receive the lengths of the received messages. /// /// /// /// /// The address of an array of characters that will receive the messages. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetDebugMessageLogKHR")] public static extern unsafe Int32 GetDebugMessageLog(Int32 count, Int32 bufSize, [OutAttribute] OpenTK.Graphics.ES20.All* sources, [OutAttribute] OpenTK.Graphics.ES20.All* types, [OutAttribute] Int32* ids, [OutAttribute] OpenTK.Graphics.ES20.All* severities, [OutAttribute] Int32* lengths, [OutAttribute] StringBuilder messageLog); /// [requires: KHR_debug] /// Retrieve messages from the debug message log /// /// /// /// The number of debug messages to retrieve from the log. /// /// /// /// /// The size of the buffer whose address is given by messageLog. /// /// /// /// /// The address of an array of variables to receive the sources of the retrieved messages. /// /// /// /// /// The address of an array of variables to receive the types of the retrieved messages. /// /// /// /// /// The address of an array of unsigned integers to receive the ids of the retrieved messages. /// /// /// /// /// The address of an array of variables to receive the severites of the retrieved messages. /// /// /// /// /// The address of an array of variables to receive the lengths of the received messages. /// /// /// /// /// The address of an array of characters that will receive the messages. /// /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetDebugMessageLogKHR")] public static extern Int32 GetDebugMessageLog(Int32 count, Int32 bufSize, [OutAttribute] OpenTK.Graphics.ES20.DebugSourceExternal[] sources, [OutAttribute] OpenTK.Graphics.ES20.DebugType[] types, [OutAttribute] Int32[] ids, [OutAttribute] OpenTK.Graphics.ES20.DebugSeverity[] severities, [OutAttribute] Int32[] lengths, [OutAttribute] StringBuilder messageLog); /// [requires: KHR_debug] /// Retrieve messages from the debug message log /// /// /// /// The number of debug messages to retrieve from the log. /// /// /// /// /// The size of the buffer whose address is given by messageLog. /// /// /// /// /// The address of an array of variables to receive the sources of the retrieved messages. /// /// /// /// /// The address of an array of variables to receive the types of the retrieved messages. /// /// /// /// /// The address of an array of unsigned integers to receive the ids of the retrieved messages. /// /// /// /// /// The address of an array of variables to receive the severites of the retrieved messages. /// /// /// /// /// The address of an array of variables to receive the lengths of the received messages. /// /// /// /// /// The address of an array of characters that will receive the messages. /// /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetDebugMessageLogKHR")] public static extern Int32 GetDebugMessageLog(Int32 count, Int32 bufSize, [OutAttribute] out OpenTK.Graphics.ES20.DebugSourceExternal sources, [OutAttribute] out OpenTK.Graphics.ES20.DebugType types, [OutAttribute] out Int32 ids, [OutAttribute] out OpenTK.Graphics.ES20.DebugSeverity severities, [OutAttribute] out Int32 lengths, [OutAttribute] StringBuilder messageLog); /// [requires: KHR_debug] /// Retrieve messages from the debug message log /// /// /// /// The number of debug messages to retrieve from the log. /// /// /// /// /// The size of the buffer whose address is given by messageLog. /// /// /// /// /// The address of an array of variables to receive the sources of the retrieved messages. /// /// /// /// /// The address of an array of variables to receive the types of the retrieved messages. /// /// /// /// /// The address of an array of unsigned integers to receive the ids of the retrieved messages. /// /// /// /// /// The address of an array of variables to receive the severites of the retrieved messages. /// /// /// /// /// The address of an array of variables to receive the lengths of the received messages. /// /// /// /// /// The address of an array of characters that will receive the messages. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetDebugMessageLogKHR")] public static extern unsafe Int32 GetDebugMessageLog(Int32 count, Int32 bufSize, [OutAttribute] OpenTK.Graphics.ES20.DebugSourceExternal* sources, [OutAttribute] OpenTK.Graphics.ES20.DebugType* types, [OutAttribute] Int32* ids, [OutAttribute] OpenTK.Graphics.ES20.DebugSeverity* severities, [OutAttribute] Int32* lengths, [OutAttribute] StringBuilder messageLog); /// [requires: KHR_debug] /// Retrieve messages from the debug message log /// /// /// /// The number of debug messages to retrieve from the log. /// /// /// /// /// The size of the buffer whose address is given by messageLog. /// /// /// /// /// The address of an array of variables to receive the sources of the retrieved messages. /// /// /// /// /// The address of an array of variables to receive the types of the retrieved messages. /// /// /// /// /// The address of an array of unsigned integers to receive the ids of the retrieved messages. /// /// /// /// /// The address of an array of variables to receive the severites of the retrieved messages. /// /// /// /// /// The address of an array of variables to receive the lengths of the received messages. /// /// /// /// /// The address of an array of characters that will receive the messages. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetDebugMessageLogKHR")] public static extern Int32 GetDebugMessageLog(UInt32 count, Int32 bufSize, [OutAttribute] OpenTK.Graphics.ES20.All[] sources, [OutAttribute] OpenTK.Graphics.ES20.All[] types, [OutAttribute] UInt32[] ids, [OutAttribute] OpenTK.Graphics.ES20.All[] severities, [OutAttribute] Int32[] lengths, [OutAttribute] StringBuilder messageLog); /// [requires: KHR_debug] /// Retrieve messages from the debug message log /// /// /// /// The number of debug messages to retrieve from the log. /// /// /// /// /// The size of the buffer whose address is given by messageLog. /// /// /// /// /// The address of an array of variables to receive the sources of the retrieved messages. /// /// /// /// /// The address of an array of variables to receive the types of the retrieved messages. /// /// /// /// /// The address of an array of unsigned integers to receive the ids of the retrieved messages. /// /// /// /// /// The address of an array of variables to receive the severites of the retrieved messages. /// /// /// /// /// The address of an array of variables to receive the lengths of the received messages. /// /// /// /// /// The address of an array of characters that will receive the messages. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetDebugMessageLogKHR")] public static extern Int32 GetDebugMessageLog(UInt32 count, Int32 bufSize, [OutAttribute] out OpenTK.Graphics.ES20.All sources, [OutAttribute] out OpenTK.Graphics.ES20.All types, [OutAttribute] out UInt32 ids, [OutAttribute] out OpenTK.Graphics.ES20.All severities, [OutAttribute] out Int32 lengths, [OutAttribute] StringBuilder messageLog); /// [requires: KHR_debug] /// Retrieve messages from the debug message log /// /// /// /// The number of debug messages to retrieve from the log. /// /// /// /// /// The size of the buffer whose address is given by messageLog. /// /// /// /// /// The address of an array of variables to receive the sources of the retrieved messages. /// /// /// /// /// The address of an array of variables to receive the types of the retrieved messages. /// /// /// /// /// The address of an array of unsigned integers to receive the ids of the retrieved messages. /// /// /// /// /// The address of an array of variables to receive the severites of the retrieved messages. /// /// /// /// /// The address of an array of variables to receive the lengths of the received messages. /// /// /// /// /// The address of an array of characters that will receive the messages. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetDebugMessageLogKHR")] public static extern unsafe Int32 GetDebugMessageLog(UInt32 count, Int32 bufSize, [OutAttribute] OpenTK.Graphics.ES20.All* sources, [OutAttribute] OpenTK.Graphics.ES20.All* types, [OutAttribute] UInt32* ids, [OutAttribute] OpenTK.Graphics.ES20.All* severities, [OutAttribute] Int32* lengths, [OutAttribute] StringBuilder messageLog); /// [requires: KHR_debug] /// Retrieve messages from the debug message log /// /// /// /// The number of debug messages to retrieve from the log. /// /// /// /// /// The size of the buffer whose address is given by messageLog. /// /// /// /// /// The address of an array of variables to receive the sources of the retrieved messages. /// /// /// /// /// The address of an array of variables to receive the types of the retrieved messages. /// /// /// /// /// The address of an array of unsigned integers to receive the ids of the retrieved messages. /// /// /// /// /// The address of an array of variables to receive the severites of the retrieved messages. /// /// /// /// /// The address of an array of variables to receive the lengths of the received messages. /// /// /// /// /// The address of an array of characters that will receive the messages. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetDebugMessageLogKHR")] public static extern Int32 GetDebugMessageLog(UInt32 count, Int32 bufSize, [OutAttribute] OpenTK.Graphics.ES20.DebugSourceExternal[] sources, [OutAttribute] OpenTK.Graphics.ES20.DebugType[] types, [OutAttribute] UInt32[] ids, [OutAttribute] OpenTK.Graphics.ES20.DebugSeverity[] severities, [OutAttribute] Int32[] lengths, [OutAttribute] StringBuilder messageLog); /// [requires: KHR_debug] /// Retrieve messages from the debug message log /// /// /// /// The number of debug messages to retrieve from the log. /// /// /// /// /// The size of the buffer whose address is given by messageLog. /// /// /// /// /// The address of an array of variables to receive the sources of the retrieved messages. /// /// /// /// /// The address of an array of variables to receive the types of the retrieved messages. /// /// /// /// /// The address of an array of unsigned integers to receive the ids of the retrieved messages. /// /// /// /// /// The address of an array of variables to receive the severites of the retrieved messages. /// /// /// /// /// The address of an array of variables to receive the lengths of the received messages. /// /// /// /// /// The address of an array of characters that will receive the messages. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetDebugMessageLogKHR")] public static extern Int32 GetDebugMessageLog(UInt32 count, Int32 bufSize, [OutAttribute] out OpenTK.Graphics.ES20.DebugSourceExternal sources, [OutAttribute] out OpenTK.Graphics.ES20.DebugType types, [OutAttribute] out UInt32 ids, [OutAttribute] out OpenTK.Graphics.ES20.DebugSeverity severities, [OutAttribute] out Int32 lengths, [OutAttribute] StringBuilder messageLog); /// [requires: KHR_debug] /// Retrieve messages from the debug message log /// /// /// /// The number of debug messages to retrieve from the log. /// /// /// /// /// The size of the buffer whose address is given by messageLog. /// /// /// /// /// The address of an array of variables to receive the sources of the retrieved messages. /// /// /// /// /// The address of an array of variables to receive the types of the retrieved messages. /// /// /// /// /// The address of an array of unsigned integers to receive the ids of the retrieved messages. /// /// /// /// /// The address of an array of variables to receive the severites of the retrieved messages. /// /// /// /// /// The address of an array of variables to receive the lengths of the received messages. /// /// /// /// /// The address of an array of characters that will receive the messages. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetDebugMessageLogKHR")] public static extern unsafe Int32 GetDebugMessageLog(UInt32 count, Int32 bufSize, [OutAttribute] OpenTK.Graphics.ES20.DebugSourceExternal* sources, [OutAttribute] OpenTK.Graphics.ES20.DebugType* types, [OutAttribute] UInt32* ids, [OutAttribute] OpenTK.Graphics.ES20.DebugSeverity* severities, [OutAttribute] Int32* lengths, [OutAttribute] StringBuilder messageLog); /// [requires: KHR_debug] /// Retrieve the label of a named object identified within a namespace /// /// /// /// The namespace from which the name of the object is allocated. /// /// /// /// /// The name of the object whose label to retrieve. /// /// /// /// /// The length of the buffer whose address is in label. /// /// /// /// /// The address of a variable to receive the length of the object label. /// /// /// /// /// The address of a string that will receive the object label. /// /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectLabelKHR")] public static extern void GetObjectLabel(OpenTK.Graphics.ES20.All identifier, Int32 name, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder label); /// [requires: KHR_debug] /// Retrieve the label of a named object identified within a namespace /// /// /// /// The namespace from which the name of the object is allocated. /// /// /// /// /// The name of the object whose label to retrieve. /// /// /// /// /// The length of the buffer whose address is in label. /// /// /// /// /// The address of a variable to receive the length of the object label. /// /// /// /// /// The address of a string that will receive the object label. /// /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectLabelKHR")] public static extern void GetObjectLabel(OpenTK.Graphics.ES20.All identifier, Int32 name, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder label); /// [requires: KHR_debug] /// Retrieve the label of a named object identified within a namespace /// /// /// /// The namespace from which the name of the object is allocated. /// /// /// /// /// The name of the object whose label to retrieve. /// /// /// /// /// The length of the buffer whose address is in label. /// /// /// /// /// The address of a variable to receive the length of the object label. /// /// /// /// /// The address of a string that will receive the object label. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectLabelKHR")] public static extern unsafe void GetObjectLabel(OpenTK.Graphics.ES20.All identifier, Int32 name, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder label); /// [requires: KHR_debug] /// Retrieve the label of a named object identified within a namespace /// /// /// /// The namespace from which the name of the object is allocated. /// /// /// /// /// The name of the object whose label to retrieve. /// /// /// /// /// The length of the buffer whose address is in label. /// /// /// /// /// The address of a variable to receive the length of the object label. /// /// /// /// /// The address of a string that will receive the object label. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectLabelKHR")] public static extern void GetObjectLabel(OpenTK.Graphics.ES20.All identifier, UInt32 name, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder label); /// [requires: KHR_debug] /// Retrieve the label of a named object identified within a namespace /// /// /// /// The namespace from which the name of the object is allocated. /// /// /// /// /// The name of the object whose label to retrieve. /// /// /// /// /// The length of the buffer whose address is in label. /// /// /// /// /// The address of a variable to receive the length of the object label. /// /// /// /// /// The address of a string that will receive the object label. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectLabelKHR")] public static extern void GetObjectLabel(OpenTK.Graphics.ES20.All identifier, UInt32 name, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder label); /// [requires: KHR_debug] /// Retrieve the label of a named object identified within a namespace /// /// /// /// The namespace from which the name of the object is allocated. /// /// /// /// /// The name of the object whose label to retrieve. /// /// /// /// /// The length of the buffer whose address is in label. /// /// /// /// /// The address of a variable to receive the length of the object label. /// /// /// /// /// The address of a string that will receive the object label. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectLabelKHR")] public static extern unsafe void GetObjectLabel(OpenTK.Graphics.ES20.All identifier, UInt32 name, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder label); /// [requires: KHR_debug] /// Retrieve the label of a named object identified within a namespace /// /// /// /// The namespace from which the name of the object is allocated. /// /// /// /// /// The name of the object whose label to retrieve. /// /// /// /// /// The length of the buffer whose address is in label. /// /// /// /// /// The address of a variable to receive the length of the object label. /// /// /// /// /// The address of a string that will receive the object label. /// /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectLabelKHR")] public static extern void GetObjectLabel(OpenTK.Graphics.ES20.ObjectLabelIdentifier identifier, Int32 name, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder label); /// [requires: KHR_debug] /// Retrieve the label of a named object identified within a namespace /// /// /// /// The namespace from which the name of the object is allocated. /// /// /// /// /// The name of the object whose label to retrieve. /// /// /// /// /// The length of the buffer whose address is in label. /// /// /// /// /// The address of a variable to receive the length of the object label. /// /// /// /// /// The address of a string that will receive the object label. /// /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectLabelKHR")] public static extern void GetObjectLabel(OpenTK.Graphics.ES20.ObjectLabelIdentifier identifier, Int32 name, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder label); /// [requires: KHR_debug] /// Retrieve the label of a named object identified within a namespace /// /// /// /// The namespace from which the name of the object is allocated. /// /// /// /// /// The name of the object whose label to retrieve. /// /// /// /// /// The length of the buffer whose address is in label. /// /// /// /// /// The address of a variable to receive the length of the object label. /// /// /// /// /// The address of a string that will receive the object label. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectLabelKHR")] public static extern unsafe void GetObjectLabel(OpenTK.Graphics.ES20.ObjectLabelIdentifier identifier, Int32 name, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder label); /// [requires: KHR_debug] /// Retrieve the label of a named object identified within a namespace /// /// /// /// The namespace from which the name of the object is allocated. /// /// /// /// /// The name of the object whose label to retrieve. /// /// /// /// /// The length of the buffer whose address is in label. /// /// /// /// /// The address of a variable to receive the length of the object label. /// /// /// /// /// The address of a string that will receive the object label. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectLabelKHR")] public static extern void GetObjectLabel(OpenTK.Graphics.ES20.ObjectLabelIdentifier identifier, UInt32 name, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder label); /// [requires: KHR_debug] /// Retrieve the label of a named object identified within a namespace /// /// /// /// The namespace from which the name of the object is allocated. /// /// /// /// /// The name of the object whose label to retrieve. /// /// /// /// /// The length of the buffer whose address is in label. /// /// /// /// /// The address of a variable to receive the length of the object label. /// /// /// /// /// The address of a string that will receive the object label. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectLabelKHR")] public static extern void GetObjectLabel(OpenTK.Graphics.ES20.ObjectLabelIdentifier identifier, UInt32 name, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder label); /// [requires: KHR_debug] /// Retrieve the label of a named object identified within a namespace /// /// /// /// The namespace from which the name of the object is allocated. /// /// /// /// /// The name of the object whose label to retrieve. /// /// /// /// /// The length of the buffer whose address is in label. /// /// /// /// /// The address of a variable to receive the length of the object label. /// /// /// /// /// The address of a string that will receive the object label. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectLabelKHR")] public static extern unsafe void GetObjectLabel(OpenTK.Graphics.ES20.ObjectLabelIdentifier identifier, UInt32 name, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder label); /// [requires: KHR_debug] /// Retrieve the label of a sync object identified by a pointer /// /// /// /// The name of the sync object whose label to retrieve. /// /// /// /// /// The length of the buffer whose address is in label. /// /// /// /// /// The address of a variable to receive the length of the object label. /// /// /// /// /// The address of a string that will receive the object label. /// /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabelKHR")] public static extern void GetObjectPtrLabel(IntPtr ptr, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder label); /// [requires: KHR_debug] /// Retrieve the label of a sync object identified by a pointer /// /// /// /// The name of the sync object whose label to retrieve. /// /// /// /// /// The length of the buffer whose address is in label. /// /// /// /// /// The address of a variable to receive the length of the object label. /// /// /// /// /// The address of a string that will receive the object label. /// /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabelKHR")] public static extern void GetObjectPtrLabel(IntPtr ptr, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder label); /// [requires: KHR_debug] /// Retrieve the label of a sync object identified by a pointer /// /// /// /// The name of the sync object whose label to retrieve. /// /// /// /// /// The length of the buffer whose address is in label. /// /// /// /// /// The address of a variable to receive the length of the object label. /// /// /// /// /// The address of a string that will receive the object label. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabelKHR")] public static extern unsafe void GetObjectPtrLabel(IntPtr ptr, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder label); /// [requires: KHR_debug] /// Retrieve the label of a sync object identified by a pointer /// /// /// /// The name of the sync object whose label to retrieve. /// /// /// /// /// The length of the buffer whose address is in label. /// /// /// /// /// The address of a variable to receive the length of the object label. /// /// /// /// /// The address of a string that will receive the object label. /// /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabelKHR")] public static extern void GetObjectPtrLabel([InAttribute, OutAttribute] T0[] ptr, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder label) where T0 : struct ; /// [requires: KHR_debug] /// Retrieve the label of a sync object identified by a pointer /// /// /// /// The name of the sync object whose label to retrieve. /// /// /// /// /// The length of the buffer whose address is in label. /// /// /// /// /// The address of a variable to receive the length of the object label. /// /// /// /// /// The address of a string that will receive the object label. /// /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabelKHR")] public static extern void GetObjectPtrLabel([InAttribute, OutAttribute] T0[] ptr, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder label) where T0 : struct ; /// [requires: KHR_debug] /// Retrieve the label of a sync object identified by a pointer /// /// /// /// The name of the sync object whose label to retrieve. /// /// /// /// /// The length of the buffer whose address is in label. /// /// /// /// /// The address of a variable to receive the length of the object label. /// /// /// /// /// The address of a string that will receive the object label. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabelKHR")] public static extern unsafe void GetObjectPtrLabel([InAttribute, OutAttribute] T0[] ptr, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder label) where T0 : struct ; /// [requires: KHR_debug] /// Retrieve the label of a sync object identified by a pointer /// /// /// /// The name of the sync object whose label to retrieve. /// /// /// /// /// The length of the buffer whose address is in label. /// /// /// /// /// The address of a variable to receive the length of the object label. /// /// /// /// /// The address of a string that will receive the object label. /// /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabelKHR")] public static extern void GetObjectPtrLabel([InAttribute, OutAttribute] T0[,] ptr, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder label) where T0 : struct ; /// [requires: KHR_debug] /// Retrieve the label of a sync object identified by a pointer /// /// /// /// The name of the sync object whose label to retrieve. /// /// /// /// /// The length of the buffer whose address is in label. /// /// /// /// /// The address of a variable to receive the length of the object label. /// /// /// /// /// The address of a string that will receive the object label. /// /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabelKHR")] public static extern void GetObjectPtrLabel([InAttribute, OutAttribute] T0[,] ptr, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder label) where T0 : struct ; /// [requires: KHR_debug] /// Retrieve the label of a sync object identified by a pointer /// /// /// /// The name of the sync object whose label to retrieve. /// /// /// /// /// The length of the buffer whose address is in label. /// /// /// /// /// The address of a variable to receive the length of the object label. /// /// /// /// /// The address of a string that will receive the object label. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabelKHR")] public static extern unsafe void GetObjectPtrLabel([InAttribute, OutAttribute] T0[,] ptr, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder label) where T0 : struct ; /// [requires: KHR_debug] /// Retrieve the label of a sync object identified by a pointer /// /// /// /// The name of the sync object whose label to retrieve. /// /// /// /// /// The length of the buffer whose address is in label. /// /// /// /// /// The address of a variable to receive the length of the object label. /// /// /// /// /// The address of a string that will receive the object label. /// /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabelKHR")] public static extern void GetObjectPtrLabel([InAttribute, OutAttribute] T0[,,] ptr, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder label) where T0 : struct ; /// [requires: KHR_debug] /// Retrieve the label of a sync object identified by a pointer /// /// /// /// The name of the sync object whose label to retrieve. /// /// /// /// /// The length of the buffer whose address is in label. /// /// /// /// /// The address of a variable to receive the length of the object label. /// /// /// /// /// The address of a string that will receive the object label. /// /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabelKHR")] public static extern void GetObjectPtrLabel([InAttribute, OutAttribute] T0[,,] ptr, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder label) where T0 : struct ; /// [requires: KHR_debug] /// Retrieve the label of a sync object identified by a pointer /// /// /// /// The name of the sync object whose label to retrieve. /// /// /// /// /// The length of the buffer whose address is in label. /// /// /// /// /// The address of a variable to receive the length of the object label. /// /// /// /// /// The address of a string that will receive the object label. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabelKHR")] public static extern unsafe void GetObjectPtrLabel([InAttribute, OutAttribute] T0[,,] ptr, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder label) where T0 : struct ; /// [requires: KHR_debug] /// Retrieve the label of a sync object identified by a pointer /// /// /// /// The name of the sync object whose label to retrieve. /// /// /// /// /// The length of the buffer whose address is in label. /// /// /// /// /// The address of a variable to receive the length of the object label. /// /// /// /// /// The address of a string that will receive the object label. /// /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabelKHR")] public static extern void GetObjectPtrLabel([InAttribute, OutAttribute] ref T0 ptr, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder label) where T0 : struct ; /// [requires: KHR_debug] /// Retrieve the label of a sync object identified by a pointer /// /// /// /// The name of the sync object whose label to retrieve. /// /// /// /// /// The length of the buffer whose address is in label. /// /// /// /// /// The address of a variable to receive the length of the object label. /// /// /// /// /// The address of a string that will receive the object label. /// /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabelKHR")] public static extern void GetObjectPtrLabel([InAttribute, OutAttribute] ref T0 ptr, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder label) where T0 : struct ; /// [requires: KHR_debug] /// Retrieve the label of a sync object identified by a pointer /// /// /// /// The name of the sync object whose label to retrieve. /// /// /// /// /// The length of the buffer whose address is in label. /// /// /// /// /// The address of a variable to receive the length of the object label. /// /// /// /// /// The address of a string that will receive the object label. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabelKHR")] public static extern unsafe void GetObjectPtrLabel([InAttribute, OutAttribute] ref T0 ptr, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder label) where T0 : struct ; /// [requires: KHR_debug] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetPointervKHR")] public static extern void GetPointer(OpenTK.Graphics.ES20.All pname, [OutAttribute] IntPtr @params); /// [requires: KHR_debug] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetPointervKHR")] public static extern void GetPointer(OpenTK.Graphics.ES20.All pname, [InAttribute, OutAttribute] T1[] @params) where T1 : struct ; /// [requires: KHR_debug] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetPointervKHR")] public static extern void GetPointer(OpenTK.Graphics.ES20.All pname, [InAttribute, OutAttribute] T1[,] @params) where T1 : struct ; /// [requires: KHR_debug] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetPointervKHR")] public static extern void GetPointer(OpenTK.Graphics.ES20.All pname, [InAttribute, OutAttribute] T1[,,] @params) where T1 : struct ; /// [requires: KHR_debug] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetPointervKHR")] public static extern void GetPointer(OpenTK.Graphics.ES20.All pname, [InAttribute, OutAttribute] ref T1 @params) where T1 : struct ; /// [requires: KHR_debug] /// Label a named object identified within a namespace /// /// /// /// The namespace from which the name of the object is allocated. /// /// /// /// /// The name of the object to label. /// /// /// /// /// The length of the label to be used for the object. /// /// /// /// /// The address of a string containing the label to assign to the object. /// /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glObjectLabelKHR")] public static extern void ObjectLabel(OpenTK.Graphics.ES20.All identifier, Int32 name, Int32 length, String label); /// [requires: KHR_debug] /// Label a named object identified within a namespace /// /// /// /// The namespace from which the name of the object is allocated. /// /// /// /// /// The name of the object to label. /// /// /// /// /// The length of the label to be used for the object. /// /// /// /// /// The address of a string containing the label to assign to the object. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glObjectLabelKHR")] public static extern void ObjectLabel(OpenTK.Graphics.ES20.All identifier, UInt32 name, Int32 length, String label); /// [requires: KHR_debug] /// Label a named object identified within a namespace /// /// /// /// The namespace from which the name of the object is allocated. /// /// /// /// /// The name of the object to label. /// /// /// /// /// The length of the label to be used for the object. /// /// /// /// /// The address of a string containing the label to assign to the object. /// /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glObjectLabelKHR")] public static extern void ObjectLabel(OpenTK.Graphics.ES20.ObjectLabelIdentifier identifier, Int32 name, Int32 length, String label); /// [requires: KHR_debug] /// Label a named object identified within a namespace /// /// /// /// The namespace from which the name of the object is allocated. /// /// /// /// /// The name of the object to label. /// /// /// /// /// The length of the label to be used for the object. /// /// /// /// /// The address of a string containing the label to assign to the object. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glObjectLabelKHR")] public static extern void ObjectLabel(OpenTK.Graphics.ES20.ObjectLabelIdentifier identifier, UInt32 name, Int32 length, String label); /// [requires: KHR_debug] /// Label a a sync object identified by a pointer /// /// /// /// A pointer identifying a sync object. /// /// /// /// /// The length of the label to be used for the object. /// /// /// /// /// The address of a string containing the label to assign to the object. /// /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glObjectPtrLabelKHR")] public static extern void ObjectPtrLabel(IntPtr ptr, Int32 length, String label); /// [requires: KHR_debug] /// Label a a sync object identified by a pointer /// /// /// /// A pointer identifying a sync object. /// /// /// /// /// The length of the label to be used for the object. /// /// /// /// /// The address of a string containing the label to assign to the object. /// /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glObjectPtrLabelKHR")] public static extern void ObjectPtrLabel([InAttribute, OutAttribute] T0[] ptr, Int32 length, String label) where T0 : struct ; /// [requires: KHR_debug] /// Label a a sync object identified by a pointer /// /// /// /// A pointer identifying a sync object. /// /// /// /// /// The length of the label to be used for the object. /// /// /// /// /// The address of a string containing the label to assign to the object. /// /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glObjectPtrLabelKHR")] public static extern void ObjectPtrLabel([InAttribute, OutAttribute] T0[,] ptr, Int32 length, String label) where T0 : struct ; /// [requires: KHR_debug] /// Label a a sync object identified by a pointer /// /// /// /// A pointer identifying a sync object. /// /// /// /// /// The length of the label to be used for the object. /// /// /// /// /// The address of a string containing the label to assign to the object. /// /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glObjectPtrLabelKHR")] public static extern void ObjectPtrLabel([InAttribute, OutAttribute] T0[,,] ptr, Int32 length, String label) where T0 : struct ; /// [requires: KHR_debug] /// Label a a sync object identified by a pointer /// /// /// /// A pointer identifying a sync object. /// /// /// /// /// The length of the label to be used for the object. /// /// /// /// /// The address of a string containing the label to assign to the object. /// /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glObjectPtrLabelKHR")] public static extern void ObjectPtrLabel([InAttribute, OutAttribute] ref T0 ptr, Int32 length, String label) where T0 : struct ; /// [requires: KHR_debug] /// Pop the active debug group /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glPopDebugGroupKHR")] public static extern void PopDebugGroup(); /// [requires: KHR_debug] /// Push a named debug group into the command stream /// /// /// /// The source of the debug message. /// /// /// /// /// The identifier of the message. /// /// /// /// /// The length of the message to be sent to the debug output stream. /// /// /// /// /// The a string containing the message to be sent to the debug output stream. /// /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glPushDebugGroupKHR")] public static extern void PushDebugGroup(OpenTK.Graphics.ES20.All source, Int32 id, Int32 length, String message); /// [requires: KHR_debug] /// Push a named debug group into the command stream /// /// /// /// The source of the debug message. /// /// /// /// /// The identifier of the message. /// /// /// /// /// The length of the message to be sent to the debug output stream. /// /// /// /// /// The a string containing the message to be sent to the debug output stream. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glPushDebugGroupKHR")] public static extern void PushDebugGroup(OpenTK.Graphics.ES20.All source, UInt32 id, Int32 length, String message); } public static partial class NV { /// [requires: NV_blend_equation_advanced] [AutoGenerated(Category = "NV_blend_equation_advanced", Version = "", EntryPoint = "glBlendBarrierNV")] public static extern void BlendBarrier(); /// [requires: NV_blend_equation_advanced] [AutoGenerated(Category = "NV_blend_equation_advanced", Version = "", EntryPoint = "glBlendParameteriNV")] public static extern void BlendParameter(OpenTK.Graphics.ES20.All pname, Int32 value); /// [requires: NV_framebuffer_blit] /// Copy a block of pixels from the read framebuffer to the draw framebuffer /// /// /// /// Specify the bounds of the source rectangle within the read buffer of the read framebuffer. /// /// /// /// /// Specify the bounds of the destination rectangle within the write buffer of the write framebuffer. /// /// /// /// /// The bitwise OR of the flags indicating which buffers are to be copied. The allowed flags are GL_COLOR_BUFFER_BIT, GL_DEPTH_BUFFER_BIT and GL_STENCIL_BUFFER_BIT. /// /// /// /// /// Specifies the interpolation to be applied if the image is stretched. Must be GL_NEAREST or GL_LINEAR. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "NV_framebuffer_blit", Version = "", EntryPoint = "glBlitFramebufferNV")] public static extern void BlitFramebuffer(Int32 srcX0, Int32 srcY0, Int32 srcX1, Int32 srcY1, Int32 dstX0, Int32 dstY0, Int32 dstX1, Int32 dstY1, OpenTK.Graphics.ES20.All mask, OpenTK.Graphics.ES20.All filter); /// [requires: NV_framebuffer_blit] /// Copy a block of pixels from the read framebuffer to the draw framebuffer /// /// /// /// Specify the bounds of the source rectangle within the read buffer of the read framebuffer. /// /// /// /// /// Specify the bounds of the destination rectangle within the write buffer of the write framebuffer. /// /// /// /// /// The bitwise OR of the flags indicating which buffers are to be copied. The allowed flags are GL_COLOR_BUFFER_BIT, GL_DEPTH_BUFFER_BIT and GL_STENCIL_BUFFER_BIT. /// /// /// /// /// Specifies the interpolation to be applied if the image is stretched. Must be GL_NEAREST or GL_LINEAR. /// /// [AutoGenerated(Category = "NV_framebuffer_blit", Version = "", EntryPoint = "glBlitFramebufferNV")] public static extern void BlitFramebuffer(Int32 srcX0, Int32 srcY0, Int32 srcX1, Int32 srcY1, Int32 dstX0, Int32 dstY0, Int32 dstX1, Int32 dstY1, OpenTK.Graphics.ES20.ClearBufferMask mask, OpenTK.Graphics.ES20.BlitFramebufferFilter filter); /// [requires: NV_copy_buffer] /// Copy part of the data store of a buffer object to the data store of another buffer object /// /// /// /// Specifies the target from whose data store data should be read. /// /// /// /// /// Specifies the target to whose data store data should be written. /// /// /// /// /// Specifies the offset, in basic machine units, within the data store of readtarget from which data should be read. /// /// /// /// /// Specifies the offset, in basic machine units, within the data store of writetarget to which data should be written. /// /// /// /// /// Specifies the size, in basic machine units, of the data to be copied from readtarget to writetarget. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "NV_copy_buffer", Version = "", EntryPoint = "glCopyBufferSubDataNV")] public static extern void CopyBufferSubData(OpenTK.Graphics.ES20.All readTarget, OpenTK.Graphics.ES20.All writeTarget, IntPtr readOffset, IntPtr writeOffset, IntPtr size); /// [requires: NV_copy_buffer] /// Copy part of the data store of a buffer object to the data store of another buffer object /// /// /// /// Specifies the target from whose data store data should be read. /// /// /// /// /// Specifies the target to whose data store data should be written. /// /// /// /// /// Specifies the offset, in basic machine units, within the data store of readtarget from which data should be read. /// /// /// /// /// Specifies the offset, in basic machine units, within the data store of writetarget to which data should be written. /// /// /// /// /// Specifies the size, in basic machine units, of the data to be copied from readtarget to writetarget. /// /// [AutoGenerated(Category = "NV_copy_buffer", Version = "", EntryPoint = "glCopyBufferSubDataNV")] public static extern void CopyBufferSubData(OpenTK.Graphics.ES20.BufferTarget readTarget, OpenTK.Graphics.ES20.BufferTarget writeTarget, IntPtr readOffset, IntPtr writeOffset, IntPtr size); /// [requires: NV_coverage_sample] [AutoGenerated(Category = "NV_coverage_sample", Version = "", EntryPoint = "glCoverageMaskNV")] public static extern void CoverageMask(bool mask); /// [requires: NV_coverage_sample] [AutoGenerated(Category = "NV_coverage_sample", Version = "", EntryPoint = "glCoverageOperationNV")] public static extern void CoverageOperation(OpenTK.Graphics.ES20.All operation); /// [requires: NV_fence] [AutoGenerated(Category = "NV_fence", Version = "", EntryPoint = "glDeleteFencesNV")] public static extern void DeleteFence(Int32 fences); /// [requires: NV_fence] [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_fence", Version = "", EntryPoint = "glDeleteFencesNV")] public static extern void DeleteFence(UInt32 fences); /// [requires: NV_fence] [AutoGenerated(Category = "NV_fence", Version = "", EntryPoint = "glDeleteFencesNV")] public static extern void DeleteFences(Int32 n, Int32[] fences); /// [requires: NV_fence] [AutoGenerated(Category = "NV_fence", Version = "", EntryPoint = "glDeleteFencesNV")] public static extern void DeleteFences(Int32 n, ref Int32 fences); /// [requires: NV_fence] [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_fence", Version = "", EntryPoint = "glDeleteFencesNV")] public static extern unsafe void DeleteFences(Int32 n, Int32* fences); /// [requires: NV_fence] [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_fence", Version = "", EntryPoint = "glDeleteFencesNV")] public static extern void DeleteFences(Int32 n, UInt32[] fences); /// [requires: NV_fence] [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_fence", Version = "", EntryPoint = "glDeleteFencesNV")] public static extern void DeleteFences(Int32 n, ref UInt32 fences); /// [requires: NV_fence] [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_fence", Version = "", EntryPoint = "glDeleteFencesNV")] public static extern unsafe void DeleteFences(Int32 n, UInt32* fences); /// [requires: NV_draw_instanced] /// Draw multiple instances of a range of elements /// /// /// /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. /// /// /// /// /// Specifies the starting index in the enabled arrays. /// /// /// /// /// Specifies the number of indices to be rendered. /// /// /// /// /// Specifies the number of instances of the specified range of indices to be rendered. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "NV_draw_instanced", Version = "", EntryPoint = "glDrawArraysInstancedNV")] public static extern void DrawArraysInstanced(OpenTK.Graphics.ES20.All mode, Int32 first, Int32 count, Int32 primcount); /// [requires: NV_draw_instanced] /// Draw multiple instances of a range of elements /// /// /// /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. /// /// /// /// /// Specifies the starting index in the enabled arrays. /// /// /// /// /// Specifies the number of indices to be rendered. /// /// /// /// /// Specifies the number of instances of the specified range of indices to be rendered. /// /// [AutoGenerated(Category = "NV_draw_instanced", Version = "", EntryPoint = "glDrawArraysInstancedNV")] public static extern void DrawArraysInstanced(OpenTK.Graphics.ES20.PrimitiveType mode, Int32 first, Int32 count, Int32 primcount); /// [requires: NV_draw_buffers] /// Specifies a list of color buffers to be drawn into /// /// /// /// Specifies the number of buffers in bufs. /// /// /// /// /// Points to an array of symbolic constants specifying the buffers into which fragment colors or data values will be written. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "NV_draw_buffers", Version = "", EntryPoint = "glDrawBuffersNV")] public static extern void DrawBuffers(Int32 n, OpenTK.Graphics.ES20.All[] bufs); /// [requires: NV_draw_buffers] /// Specifies a list of color buffers to be drawn into /// /// /// /// Specifies the number of buffers in bufs. /// /// /// /// /// Points to an array of symbolic constants specifying the buffers into which fragment colors or data values will be written. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "NV_draw_buffers", Version = "", EntryPoint = "glDrawBuffersNV")] public static extern void DrawBuffers(Int32 n, ref OpenTK.Graphics.ES20.All bufs); /// [requires: NV_draw_buffers] /// Specifies a list of color buffers to be drawn into /// /// /// /// Specifies the number of buffers in bufs. /// /// /// /// /// Points to an array of symbolic constants specifying the buffers into which fragment colors or data values will be written. /// /// [Obsolete("Use strongly-typed overload instead")] [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_draw_buffers", Version = "", EntryPoint = "glDrawBuffersNV")] public static extern unsafe void DrawBuffers(Int32 n, OpenTK.Graphics.ES20.All* bufs); /// [requires: NV_draw_buffers] /// Specifies a list of color buffers to be drawn into /// /// /// /// Specifies the number of buffers in bufs. /// /// /// /// /// Points to an array of symbolic constants specifying the buffers into which fragment colors or data values will be written. /// /// [AutoGenerated(Category = "NV_draw_buffers", Version = "", EntryPoint = "glDrawBuffersNV")] public static extern void DrawBuffers(Int32 n, OpenTK.Graphics.ES20.DrawBufferMode[] bufs); /// [requires: NV_draw_buffers] /// Specifies a list of color buffers to be drawn into /// /// /// /// Specifies the number of buffers in bufs. /// /// /// /// /// Points to an array of symbolic constants specifying the buffers into which fragment colors or data values will be written. /// /// [AutoGenerated(Category = "NV_draw_buffers", Version = "", EntryPoint = "glDrawBuffersNV")] public static extern void DrawBuffers(Int32 n, ref OpenTK.Graphics.ES20.DrawBufferMode bufs); /// [requires: NV_draw_buffers] /// Specifies a list of color buffers to be drawn into /// /// /// /// Specifies the number of buffers in bufs. /// /// /// /// /// Points to an array of symbolic constants specifying the buffers into which fragment colors or data values will be written. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_draw_buffers", Version = "", EntryPoint = "glDrawBuffersNV")] public static extern unsafe void DrawBuffers(Int32 n, OpenTK.Graphics.ES20.DrawBufferMode* bufs); /// [requires: NV_draw_instanced] /// Draw multiple instances of a set of elements /// /// /// /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. /// /// /// /// /// Specifies the number of elements to be rendered. /// /// /// /// /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. /// /// /// /// /// Specifies a pointer to the location where the indices are stored. /// /// /// /// /// Specifies the number of instances of the specified range of indices to be rendered. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "NV_draw_instanced", Version = "", EntryPoint = "glDrawElementsInstancedNV")] public static extern void DrawElementsInstanced(OpenTK.Graphics.ES20.All mode, Int32 count, OpenTK.Graphics.ES20.All type, IntPtr indices, Int32 primcount); /// [requires: NV_draw_instanced] /// Draw multiple instances of a set of elements /// /// /// /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. /// /// /// /// /// Specifies the number of elements to be rendered. /// /// /// /// /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. /// /// /// /// /// Specifies a pointer to the location where the indices are stored. /// /// /// /// /// Specifies the number of instances of the specified range of indices to be rendered. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "NV_draw_instanced", Version = "", EntryPoint = "glDrawElementsInstancedNV")] public static extern void DrawElementsInstanced(OpenTK.Graphics.ES20.All mode, Int32 count, OpenTK.Graphics.ES20.All type, [InAttribute, OutAttribute] T3[] indices, Int32 primcount) where T3 : struct ; /// [requires: NV_draw_instanced] /// Draw multiple instances of a set of elements /// /// /// /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. /// /// /// /// /// Specifies the number of elements to be rendered. /// /// /// /// /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. /// /// /// /// /// Specifies a pointer to the location where the indices are stored. /// /// /// /// /// Specifies the number of instances of the specified range of indices to be rendered. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "NV_draw_instanced", Version = "", EntryPoint = "glDrawElementsInstancedNV")] public static extern void DrawElementsInstanced(OpenTK.Graphics.ES20.All mode, Int32 count, OpenTK.Graphics.ES20.All type, [InAttribute, OutAttribute] T3[,] indices, Int32 primcount) where T3 : struct ; /// [requires: NV_draw_instanced] /// Draw multiple instances of a set of elements /// /// /// /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. /// /// /// /// /// Specifies the number of elements to be rendered. /// /// /// /// /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. /// /// /// /// /// Specifies a pointer to the location where the indices are stored. /// /// /// /// /// Specifies the number of instances of the specified range of indices to be rendered. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "NV_draw_instanced", Version = "", EntryPoint = "glDrawElementsInstancedNV")] public static extern void DrawElementsInstanced(OpenTK.Graphics.ES20.All mode, Int32 count, OpenTK.Graphics.ES20.All type, [InAttribute, OutAttribute] T3[,,] indices, Int32 primcount) where T3 : struct ; /// [requires: NV_draw_instanced] /// Draw multiple instances of a set of elements /// /// /// /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. /// /// /// /// /// Specifies the number of elements to be rendered. /// /// /// /// /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. /// /// /// /// /// Specifies a pointer to the location where the indices are stored. /// /// /// /// /// Specifies the number of instances of the specified range of indices to be rendered. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "NV_draw_instanced", Version = "", EntryPoint = "glDrawElementsInstancedNV")] public static extern void DrawElementsInstanced(OpenTK.Graphics.ES20.All mode, Int32 count, OpenTK.Graphics.ES20.All type, [InAttribute, OutAttribute] ref T3 indices, Int32 primcount) where T3 : struct ; /// [requires: NV_draw_instanced] /// Draw multiple instances of a set of elements /// /// /// /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. /// /// /// /// /// Specifies the number of elements to be rendered. /// /// /// /// /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. /// /// /// /// /// Specifies a pointer to the location where the indices are stored. /// /// /// /// /// Specifies the number of instances of the specified range of indices to be rendered. /// /// [AutoGenerated(Category = "NV_draw_instanced", Version = "", EntryPoint = "glDrawElementsInstancedNV")] public static extern void DrawElementsInstanced(OpenTK.Graphics.ES20.PrimitiveType mode, Int32 count, OpenTK.Graphics.ES20.DrawElementsType type, IntPtr indices, Int32 primcount); /// [requires: NV_draw_instanced] /// Draw multiple instances of a set of elements /// /// /// /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. /// /// /// /// /// Specifies the number of elements to be rendered. /// /// /// /// /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. /// /// /// /// /// Specifies a pointer to the location where the indices are stored. /// /// /// /// /// Specifies the number of instances of the specified range of indices to be rendered. /// /// [AutoGenerated(Category = "NV_draw_instanced", Version = "", EntryPoint = "glDrawElementsInstancedNV")] public static extern void DrawElementsInstanced(OpenTK.Graphics.ES20.PrimitiveType mode, Int32 count, OpenTK.Graphics.ES20.DrawElementsType type, [InAttribute, OutAttribute] T3[] indices, Int32 primcount) where T3 : struct ; /// [requires: NV_draw_instanced] /// Draw multiple instances of a set of elements /// /// /// /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. /// /// /// /// /// Specifies the number of elements to be rendered. /// /// /// /// /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. /// /// /// /// /// Specifies a pointer to the location where the indices are stored. /// /// /// /// /// Specifies the number of instances of the specified range of indices to be rendered. /// /// [AutoGenerated(Category = "NV_draw_instanced", Version = "", EntryPoint = "glDrawElementsInstancedNV")] public static extern void DrawElementsInstanced(OpenTK.Graphics.ES20.PrimitiveType mode, Int32 count, OpenTK.Graphics.ES20.DrawElementsType type, [InAttribute, OutAttribute] T3[,] indices, Int32 primcount) where T3 : struct ; /// [requires: NV_draw_instanced] /// Draw multiple instances of a set of elements /// /// /// /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. /// /// /// /// /// Specifies the number of elements to be rendered. /// /// /// /// /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. /// /// /// /// /// Specifies a pointer to the location where the indices are stored. /// /// /// /// /// Specifies the number of instances of the specified range of indices to be rendered. /// /// [AutoGenerated(Category = "NV_draw_instanced", Version = "", EntryPoint = "glDrawElementsInstancedNV")] public static extern void DrawElementsInstanced(OpenTK.Graphics.ES20.PrimitiveType mode, Int32 count, OpenTK.Graphics.ES20.DrawElementsType type, [InAttribute, OutAttribute] T3[,,] indices, Int32 primcount) where T3 : struct ; /// [requires: NV_draw_instanced] /// Draw multiple instances of a set of elements /// /// /// /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. /// /// /// /// /// Specifies the number of elements to be rendered. /// /// /// /// /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. /// /// /// /// /// Specifies a pointer to the location where the indices are stored. /// /// /// /// /// Specifies the number of instances of the specified range of indices to be rendered. /// /// [AutoGenerated(Category = "NV_draw_instanced", Version = "", EntryPoint = "glDrawElementsInstancedNV")] public static extern void DrawElementsInstanced(OpenTK.Graphics.ES20.PrimitiveType mode, Int32 count, OpenTK.Graphics.ES20.DrawElementsType type, [InAttribute, OutAttribute] ref T3 indices, Int32 primcount) where T3 : struct ; /// [requires: NV_fence] [AutoGenerated(Category = "NV_fence", Version = "", EntryPoint = "glFinishFenceNV")] public static extern void FinishFence(Int32 fence); /// [requires: NV_fence] [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_fence", Version = "", EntryPoint = "glFinishFenceNV")] public static extern void FinishFence(UInt32 fence); /// [requires: NV_fence] [AutoGenerated(Category = "NV_fence", Version = "", EntryPoint = "glGenFencesNV")] public static extern Int32 GenFence(); /// [requires: NV_fence] [AutoGenerated(Category = "NV_fence", Version = "", EntryPoint = "glGenFencesNV")] public static extern void GenFences(Int32 n, [OutAttribute] Int32[] fences); /// [requires: NV_fence] [AutoGenerated(Category = "NV_fence", Version = "", EntryPoint = "glGenFencesNV")] public static extern void GenFences(Int32 n, [OutAttribute] out Int32 fences); /// [requires: NV_fence] [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_fence", Version = "", EntryPoint = "glGenFencesNV")] public static extern unsafe void GenFences(Int32 n, [OutAttribute] Int32* fences); /// [requires: NV_fence] [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_fence", Version = "", EntryPoint = "glGenFencesNV")] public static extern void GenFences(Int32 n, [OutAttribute] UInt32[] fences); /// [requires: NV_fence] [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_fence", Version = "", EntryPoint = "glGenFencesNV")] public static extern void GenFences(Int32 n, [OutAttribute] out UInt32 fences); /// [requires: NV_fence] [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_fence", Version = "", EntryPoint = "glGenFencesNV")] public static extern unsafe void GenFences(Int32 n, [OutAttribute] UInt32* fences); /// [requires: NV_fence] [AutoGenerated(Category = "NV_fence", Version = "", EntryPoint = "glGetFenceivNV")] public static extern void GetFence(Int32 fence, OpenTK.Graphics.ES20.All pname, [OutAttribute] Int32[] @params); /// [requires: NV_fence] [AutoGenerated(Category = "NV_fence", Version = "", EntryPoint = "glGetFenceivNV")] public static extern void GetFence(Int32 fence, OpenTK.Graphics.ES20.All pname, [OutAttribute] out Int32 @params); /// [requires: NV_fence] [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_fence", Version = "", EntryPoint = "glGetFenceivNV")] public static extern unsafe void GetFence(Int32 fence, OpenTK.Graphics.ES20.All pname, [OutAttribute] Int32* @params); /// [requires: NV_fence] [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_fence", Version = "", EntryPoint = "glGetFenceivNV")] public static extern void GetFence(UInt32 fence, OpenTK.Graphics.ES20.All pname, [OutAttribute] Int32[] @params); /// [requires: NV_fence] [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_fence", Version = "", EntryPoint = "glGetFenceivNV")] public static extern void GetFence(UInt32 fence, OpenTK.Graphics.ES20.All pname, [OutAttribute] out Int32 @params); /// [requires: NV_fence] [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_fence", Version = "", EntryPoint = "glGetFenceivNV")] public static extern unsafe void GetFence(UInt32 fence, OpenTK.Graphics.ES20.All pname, [OutAttribute] Int32* @params); /// [requires: NV_fence] [AutoGenerated(Category = "NV_fence", Version = "", EntryPoint = "glIsFenceNV")] public static extern bool IsFence(Int32 fence); /// [requires: NV_fence] [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_fence", Version = "", EntryPoint = "glIsFenceNV")] public static extern bool IsFence(UInt32 fence); /// [requires: NV_read_buffer] /// Select a color buffer source for pixels /// /// /// /// Specifies a color buffer. Accepted values are GL_FRONT_LEFT, GL_FRONT_RIGHT, GL_BACK_LEFT, GL_BACK_RIGHT, GL_FRONT, GL_BACK, GL_LEFT, GL_RIGHT, and the constants GL_COLOR_ATTACHMENTi. /// /// [AutoGenerated(Category = "NV_read_buffer", Version = "", EntryPoint = "glReadBufferNV")] public static extern void ReadBuffer(OpenTK.Graphics.ES20.All mode); /// [requires: NV_framebuffer_multisample] /// Establish data storage, format, dimensions and sample count of a renderbuffer object's image /// /// /// /// Specifies a binding to which the target of the allocation and must be GL_RENDERBUFFER. /// /// /// /// /// Specifies the number of samples to be used for the renderbuffer object's storage. /// /// /// /// /// Specifies the internal format to use for the renderbuffer object's image. /// /// /// /// /// Specifies the width of the renderbuffer, in pixels. /// /// /// /// /// Specifies the height of the renderbuffer, in pixels. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "NV_framebuffer_multisample", Version = "", EntryPoint = "glRenderbufferStorageMultisampleNV")] public static extern void RenderbufferStorageMultisample(OpenTK.Graphics.ES20.All target, Int32 samples, OpenTK.Graphics.ES20.All internalformat, Int32 width, Int32 height); /// [requires: NV_framebuffer_multisample] /// Establish data storage, format, dimensions and sample count of a renderbuffer object's image /// /// /// /// Specifies a binding to which the target of the allocation and must be GL_RENDERBUFFER. /// /// /// /// /// Specifies the number of samples to be used for the renderbuffer object's storage. /// /// /// /// /// Specifies the internal format to use for the renderbuffer object's image. /// /// /// /// /// Specifies the width of the renderbuffer, in pixels. /// /// /// /// /// Specifies the height of the renderbuffer, in pixels. /// /// [AutoGenerated(Category = "NV_framebuffer_multisample", Version = "", EntryPoint = "glRenderbufferStorageMultisampleNV")] public static extern void RenderbufferStorageMultisample(OpenTK.Graphics.ES20.RenderbufferTarget target, Int32 samples, OpenTK.Graphics.ES20.RenderbufferInternalFormat internalformat, Int32 width, Int32 height); /// [requires: NV_fence] [AutoGenerated(Category = "NV_fence", Version = "", EntryPoint = "glSetFenceNV")] public static extern void SetFence(Int32 fence, OpenTK.Graphics.ES20.All condition); /// [requires: NV_fence] [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_fence", Version = "", EntryPoint = "glSetFenceNV")] public static extern void SetFence(UInt32 fence, OpenTK.Graphics.ES20.All condition); /// [requires: NV_fence] [AutoGenerated(Category = "NV_fence", Version = "", EntryPoint = "glTestFenceNV")] public static extern bool TestFence(Int32 fence); /// [requires: NV_fence] [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_fence", Version = "", EntryPoint = "glTestFenceNV")] public static extern bool TestFence(UInt32 fence); /// [requires: NV_non_square_matrices] [AutoGenerated(Category = "NV_non_square_matrices", Version = "", EntryPoint = "glUniformMatrix2x3fvNV")] public static extern void UniformMatrix2x3(Int32 location, Int32 count, bool transpose, Single[] value); /// [requires: NV_non_square_matrices] [AutoGenerated(Category = "NV_non_square_matrices", Version = "", EntryPoint = "glUniformMatrix2x3fvNV")] public static extern void UniformMatrix2x3(Int32 location, Int32 count, bool transpose, ref Single value); /// [requires: NV_non_square_matrices] [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_non_square_matrices", Version = "", EntryPoint = "glUniformMatrix2x3fvNV")] public static extern unsafe void UniformMatrix2x3(Int32 location, Int32 count, bool transpose, Single* value); /// [requires: NV_non_square_matrices] [AutoGenerated(Category = "NV_non_square_matrices", Version = "", EntryPoint = "glUniformMatrix2x4fvNV")] public static extern void UniformMatrix2x4(Int32 location, Int32 count, bool transpose, Single[] value); /// [requires: NV_non_square_matrices] [AutoGenerated(Category = "NV_non_square_matrices", Version = "", EntryPoint = "glUniformMatrix2x4fvNV")] public static extern void UniformMatrix2x4(Int32 location, Int32 count, bool transpose, ref Single value); /// [requires: NV_non_square_matrices] [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_non_square_matrices", Version = "", EntryPoint = "glUniformMatrix2x4fvNV")] public static extern unsafe void UniformMatrix2x4(Int32 location, Int32 count, bool transpose, Single* value); /// [requires: NV_non_square_matrices] [AutoGenerated(Category = "NV_non_square_matrices", Version = "", EntryPoint = "glUniformMatrix3x2fvNV")] public static extern void UniformMatrix3x2(Int32 location, Int32 count, bool transpose, Single[] value); /// [requires: NV_non_square_matrices] [AutoGenerated(Category = "NV_non_square_matrices", Version = "", EntryPoint = "glUniformMatrix3x2fvNV")] public static extern void UniformMatrix3x2(Int32 location, Int32 count, bool transpose, ref Single value); /// [requires: NV_non_square_matrices] [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_non_square_matrices", Version = "", EntryPoint = "glUniformMatrix3x2fvNV")] public static extern unsafe void UniformMatrix3x2(Int32 location, Int32 count, bool transpose, Single* value); /// [requires: NV_non_square_matrices] [AutoGenerated(Category = "NV_non_square_matrices", Version = "", EntryPoint = "glUniformMatrix3x4fvNV")] public static extern void UniformMatrix3x4(Int32 location, Int32 count, bool transpose, Single[] value); /// [requires: NV_non_square_matrices] [AutoGenerated(Category = "NV_non_square_matrices", Version = "", EntryPoint = "glUniformMatrix3x4fvNV")] public static extern void UniformMatrix3x4(Int32 location, Int32 count, bool transpose, ref Single value); /// [requires: NV_non_square_matrices] [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_non_square_matrices", Version = "", EntryPoint = "glUniformMatrix3x4fvNV")] public static extern unsafe void UniformMatrix3x4(Int32 location, Int32 count, bool transpose, Single* value); /// [requires: NV_non_square_matrices] [AutoGenerated(Category = "NV_non_square_matrices", Version = "", EntryPoint = "glUniformMatrix4x2fvNV")] public static extern void UniformMatrix4x2(Int32 location, Int32 count, bool transpose, Single[] value); /// [requires: NV_non_square_matrices] [AutoGenerated(Category = "NV_non_square_matrices", Version = "", EntryPoint = "glUniformMatrix4x2fvNV")] public static extern void UniformMatrix4x2(Int32 location, Int32 count, bool transpose, ref Single value); /// [requires: NV_non_square_matrices] [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_non_square_matrices", Version = "", EntryPoint = "glUniformMatrix4x2fvNV")] public static extern unsafe void UniformMatrix4x2(Int32 location, Int32 count, bool transpose, Single* value); /// [requires: NV_non_square_matrices] [AutoGenerated(Category = "NV_non_square_matrices", Version = "", EntryPoint = "glUniformMatrix4x3fvNV")] public static extern void UniformMatrix4x3(Int32 location, Int32 count, bool transpose, Single[] value); /// [requires: NV_non_square_matrices] [AutoGenerated(Category = "NV_non_square_matrices", Version = "", EntryPoint = "glUniformMatrix4x3fvNV")] public static extern void UniformMatrix4x3(Int32 location, Int32 count, bool transpose, ref Single value); /// [requires: NV_non_square_matrices] [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_non_square_matrices", Version = "", EntryPoint = "glUniformMatrix4x3fvNV")] public static extern unsafe void UniformMatrix4x3(Int32 location, Int32 count, bool transpose, Single* value); /// [requires: NV_instanced_arrays] /// Modify the rate at which generic vertex attributes advance during instanced rendering /// /// /// /// Specify the index of the generic vertex attribute. /// /// /// /// /// Specify the number of instances that will pass between updates of the generic attribute at slot index. /// /// [AutoGenerated(Category = "NV_instanced_arrays", Version = "", EntryPoint = "glVertexAttribDivisorNV")] public static extern void VertexAttribDivisor(Int32 index, Int32 divisor); /// [requires: NV_instanced_arrays] /// Modify the rate at which generic vertex attributes advance during instanced rendering /// /// /// /// Specify the index of the generic vertex attribute. /// /// /// /// /// Specify the number of instances that will pass between updates of the generic attribute at slot index. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_instanced_arrays", Version = "", EntryPoint = "glVertexAttribDivisorNV")] public static extern void VertexAttribDivisor(UInt32 index, UInt32 divisor); } public static partial class Oes { /// [requires: OES_vertex_array_object] /// Bind a vertex array object /// /// /// /// Specifies the name of the vertex array to bind. /// /// [AutoGenerated(Category = "OES_vertex_array_object", Version = "", EntryPoint = "glBindVertexArrayOES")] public static extern void BindVertexArray(Int32 array); /// [requires: OES_vertex_array_object] /// Bind a vertex array object /// /// /// /// Specifies the name of the vertex array to bind. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_vertex_array_object", Version = "", EntryPoint = "glBindVertexArrayOES")] public static extern void BindVertexArray(UInt32 array); /// [requires: OES_texture_3D] /// Specify a three-dimensional texture image in a compressed format /// /// /// /// Specifies the target texture. Must be GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. /// /// /// /// /// Specifies the format of the compressed image data stored at address data. /// /// /// /// /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. /// /// /// /// /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 16 texels high. /// /// /// /// /// Specifies the depth of the texture image. All implementations support 3D texture images that are at least 16 texels deep. /// /// /// /// /// This value must be 0. /// /// /// /// /// Specifies the number of unsigned bytes of image data starting at the address specified by data. /// /// /// /// /// Specifies a pointer to the compressed image data in memory. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "OES_texture_3D", Version = "", EntryPoint = "glCompressedTexImage3DOES")] public static extern void CompressedTexImage3D(OpenTK.Graphics.ES20.All target, Int32 level, OpenTK.Graphics.ES20.All internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Int32 imageSize, IntPtr data); /// [requires: OES_texture_3D] /// Specify a three-dimensional texture image in a compressed format /// /// /// /// Specifies the target texture. Must be GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. /// /// /// /// /// Specifies the format of the compressed image data stored at address data. /// /// /// /// /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. /// /// /// /// /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 16 texels high. /// /// /// /// /// Specifies the depth of the texture image. All implementations support 3D texture images that are at least 16 texels deep. /// /// /// /// /// This value must be 0. /// /// /// /// /// Specifies the number of unsigned bytes of image data starting at the address specified by data. /// /// /// /// /// Specifies a pointer to the compressed image data in memory. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "OES_texture_3D", Version = "", EntryPoint = "glCompressedTexImage3DOES")] public static extern void CompressedTexImage3D(OpenTK.Graphics.ES20.All target, Int32 level, OpenTK.Graphics.ES20.All internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] T8[] data) where T8 : struct ; /// [requires: OES_texture_3D] /// Specify a three-dimensional texture image in a compressed format /// /// /// /// Specifies the target texture. Must be GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. /// /// /// /// /// Specifies the format of the compressed image data stored at address data. /// /// /// /// /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. /// /// /// /// /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 16 texels high. /// /// /// /// /// Specifies the depth of the texture image. All implementations support 3D texture images that are at least 16 texels deep. /// /// /// /// /// This value must be 0. /// /// /// /// /// Specifies the number of unsigned bytes of image data starting at the address specified by data. /// /// /// /// /// Specifies a pointer to the compressed image data in memory. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "OES_texture_3D", Version = "", EntryPoint = "glCompressedTexImage3DOES")] public static extern void CompressedTexImage3D(OpenTK.Graphics.ES20.All target, Int32 level, OpenTK.Graphics.ES20.All internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] T8[,] data) where T8 : struct ; /// [requires: OES_texture_3D] /// Specify a three-dimensional texture image in a compressed format /// /// /// /// Specifies the target texture. Must be GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. /// /// /// /// /// Specifies the format of the compressed image data stored at address data. /// /// /// /// /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. /// /// /// /// /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 16 texels high. /// /// /// /// /// Specifies the depth of the texture image. All implementations support 3D texture images that are at least 16 texels deep. /// /// /// /// /// This value must be 0. /// /// /// /// /// Specifies the number of unsigned bytes of image data starting at the address specified by data. /// /// /// /// /// Specifies a pointer to the compressed image data in memory. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "OES_texture_3D", Version = "", EntryPoint = "glCompressedTexImage3DOES")] public static extern void CompressedTexImage3D(OpenTK.Graphics.ES20.All target, Int32 level, OpenTK.Graphics.ES20.All internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] T8[,,] data) where T8 : struct ; /// [requires: OES_texture_3D] /// Specify a three-dimensional texture image in a compressed format /// /// /// /// Specifies the target texture. Must be GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. /// /// /// /// /// Specifies the format of the compressed image data stored at address data. /// /// /// /// /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. /// /// /// /// /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 16 texels high. /// /// /// /// /// Specifies the depth of the texture image. All implementations support 3D texture images that are at least 16 texels deep. /// /// /// /// /// This value must be 0. /// /// /// /// /// Specifies the number of unsigned bytes of image data starting at the address specified by data. /// /// /// /// /// Specifies a pointer to the compressed image data in memory. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "OES_texture_3D", Version = "", EntryPoint = "glCompressedTexImage3DOES")] public static extern void CompressedTexImage3D(OpenTK.Graphics.ES20.All target, Int32 level, OpenTK.Graphics.ES20.All internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] ref T8 data) where T8 : struct ; /// [requires: OES_texture_3D] /// Specify a three-dimensional texture image in a compressed format /// /// /// /// Specifies the target texture. Must be GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. /// /// /// /// /// Specifies the format of the compressed image data stored at address data. /// /// /// /// /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. /// /// /// /// /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 16 texels high. /// /// /// /// /// Specifies the depth of the texture image. All implementations support 3D texture images that are at least 16 texels deep. /// /// /// /// /// This value must be 0. /// /// /// /// /// Specifies the number of unsigned bytes of image data starting at the address specified by data. /// /// /// /// /// Specifies a pointer to the compressed image data in memory. /// /// [AutoGenerated(Category = "OES_texture_3D", Version = "", EntryPoint = "glCompressedTexImage3DOES")] public static extern void CompressedTexImage3D(OpenTK.Graphics.ES20.TextureTarget3d target, Int32 level, OpenTK.Graphics.ES20.CompressedInternalFormat internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Int32 imageSize, IntPtr data); /// [requires: OES_texture_3D] /// Specify a three-dimensional texture image in a compressed format /// /// /// /// Specifies the target texture. Must be GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. /// /// /// /// /// Specifies the format of the compressed image data stored at address data. /// /// /// /// /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. /// /// /// /// /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 16 texels high. /// /// /// /// /// Specifies the depth of the texture image. All implementations support 3D texture images that are at least 16 texels deep. /// /// /// /// /// This value must be 0. /// /// /// /// /// Specifies the number of unsigned bytes of image data starting at the address specified by data. /// /// /// /// /// Specifies a pointer to the compressed image data in memory. /// /// [AutoGenerated(Category = "OES_texture_3D", Version = "", EntryPoint = "glCompressedTexImage3DOES")] public static extern void CompressedTexImage3D(OpenTK.Graphics.ES20.TextureTarget3d target, Int32 level, OpenTK.Graphics.ES20.CompressedInternalFormat internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] T8[] data) where T8 : struct ; /// [requires: OES_texture_3D] /// Specify a three-dimensional texture image in a compressed format /// /// /// /// Specifies the target texture. Must be GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. /// /// /// /// /// Specifies the format of the compressed image data stored at address data. /// /// /// /// /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. /// /// /// /// /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 16 texels high. /// /// /// /// /// Specifies the depth of the texture image. All implementations support 3D texture images that are at least 16 texels deep. /// /// /// /// /// This value must be 0. /// /// /// /// /// Specifies the number of unsigned bytes of image data starting at the address specified by data. /// /// /// /// /// Specifies a pointer to the compressed image data in memory. /// /// [AutoGenerated(Category = "OES_texture_3D", Version = "", EntryPoint = "glCompressedTexImage3DOES")] public static extern void CompressedTexImage3D(OpenTK.Graphics.ES20.TextureTarget3d target, Int32 level, OpenTK.Graphics.ES20.CompressedInternalFormat internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] T8[,] data) where T8 : struct ; /// [requires: OES_texture_3D] /// Specify a three-dimensional texture image in a compressed format /// /// /// /// Specifies the target texture. Must be GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. /// /// /// /// /// Specifies the format of the compressed image data stored at address data. /// /// /// /// /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. /// /// /// /// /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 16 texels high. /// /// /// /// /// Specifies the depth of the texture image. All implementations support 3D texture images that are at least 16 texels deep. /// /// /// /// /// This value must be 0. /// /// /// /// /// Specifies the number of unsigned bytes of image data starting at the address specified by data. /// /// /// /// /// Specifies a pointer to the compressed image data in memory. /// /// [AutoGenerated(Category = "OES_texture_3D", Version = "", EntryPoint = "glCompressedTexImage3DOES")] public static extern void CompressedTexImage3D(OpenTK.Graphics.ES20.TextureTarget3d target, Int32 level, OpenTK.Graphics.ES20.CompressedInternalFormat internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] T8[,,] data) where T8 : struct ; /// [requires: OES_texture_3D] /// Specify a three-dimensional texture image in a compressed format /// /// /// /// Specifies the target texture. Must be GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. /// /// /// /// /// Specifies the format of the compressed image data stored at address data. /// /// /// /// /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. /// /// /// /// /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 16 texels high. /// /// /// /// /// Specifies the depth of the texture image. All implementations support 3D texture images that are at least 16 texels deep. /// /// /// /// /// This value must be 0. /// /// /// /// /// Specifies the number of unsigned bytes of image data starting at the address specified by data. /// /// /// /// /// Specifies a pointer to the compressed image data in memory. /// /// [AutoGenerated(Category = "OES_texture_3D", Version = "", EntryPoint = "glCompressedTexImage3DOES")] public static extern void CompressedTexImage3D(OpenTK.Graphics.ES20.TextureTarget3d target, Int32 level, OpenTK.Graphics.ES20.CompressedInternalFormat internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] ref T8 data) where T8 : struct ; /// [requires: OES_texture_3D] /// Specify a three-dimensional texture subimage in a compressed format /// /// /// /// Specifies the target texture. Must be GL_TEXTURE_3D. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. /// /// /// /// /// Specifies a texel offset in the x direction within the texture array. /// /// /// /// /// Specifies a texel offset in the y direction within the texture array. /// /// /// /// /// Specifies the width of the texture subimage. /// /// /// /// /// Specifies the height of the texture subimage. /// /// /// /// /// Specifies the depth of the texture subimage. /// /// /// /// /// Specifies the format of the compressed image data stored at address data. /// /// /// /// /// Specifies the number of unsigned bytes of image data starting at the address specified by data. /// /// /// /// /// Specifies a pointer to the compressed image data in memory. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "OES_texture_3D", Version = "", EntryPoint = "glCompressedTexSubImage3DOES")] public static extern void CompressedTexSubImage3D(OpenTK.Graphics.ES20.All target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.ES20.All format, Int32 imageSize, IntPtr data); /// [requires: OES_texture_3D] /// Specify a three-dimensional texture subimage in a compressed format /// /// /// /// Specifies the target texture. Must be GL_TEXTURE_3D. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. /// /// /// /// /// Specifies a texel offset in the x direction within the texture array. /// /// /// /// /// Specifies a texel offset in the y direction within the texture array. /// /// /// /// /// Specifies the width of the texture subimage. /// /// /// /// /// Specifies the height of the texture subimage. /// /// /// /// /// Specifies the depth of the texture subimage. /// /// /// /// /// Specifies the format of the compressed image data stored at address data. /// /// /// /// /// Specifies the number of unsigned bytes of image data starting at the address specified by data. /// /// /// /// /// Specifies a pointer to the compressed image data in memory. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "OES_texture_3D", Version = "", EntryPoint = "glCompressedTexSubImage3DOES")] public static extern void CompressedTexSubImage3D(OpenTK.Graphics.ES20.All target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.ES20.All format, Int32 imageSize, [InAttribute, OutAttribute] T10[] data) where T10 : struct ; /// [requires: OES_texture_3D] /// Specify a three-dimensional texture subimage in a compressed format /// /// /// /// Specifies the target texture. Must be GL_TEXTURE_3D. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. /// /// /// /// /// Specifies a texel offset in the x direction within the texture array. /// /// /// /// /// Specifies a texel offset in the y direction within the texture array. /// /// /// /// /// Specifies the width of the texture subimage. /// /// /// /// /// Specifies the height of the texture subimage. /// /// /// /// /// Specifies the depth of the texture subimage. /// /// /// /// /// Specifies the format of the compressed image data stored at address data. /// /// /// /// /// Specifies the number of unsigned bytes of image data starting at the address specified by data. /// /// /// /// /// Specifies a pointer to the compressed image data in memory. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "OES_texture_3D", Version = "", EntryPoint = "glCompressedTexSubImage3DOES")] public static extern void CompressedTexSubImage3D(OpenTK.Graphics.ES20.All target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.ES20.All format, Int32 imageSize, [InAttribute, OutAttribute] T10[,] data) where T10 : struct ; /// [requires: OES_texture_3D] /// Specify a three-dimensional texture subimage in a compressed format /// /// /// /// Specifies the target texture. Must be GL_TEXTURE_3D. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. /// /// /// /// /// Specifies a texel offset in the x direction within the texture array. /// /// /// /// /// Specifies a texel offset in the y direction within the texture array. /// /// /// /// /// Specifies the width of the texture subimage. /// /// /// /// /// Specifies the height of the texture subimage. /// /// /// /// /// Specifies the depth of the texture subimage. /// /// /// /// /// Specifies the format of the compressed image data stored at address data. /// /// /// /// /// Specifies the number of unsigned bytes of image data starting at the address specified by data. /// /// /// /// /// Specifies a pointer to the compressed image data in memory. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "OES_texture_3D", Version = "", EntryPoint = "glCompressedTexSubImage3DOES")] public static extern void CompressedTexSubImage3D(OpenTK.Graphics.ES20.All target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.ES20.All format, Int32 imageSize, [InAttribute, OutAttribute] T10[,,] data) where T10 : struct ; /// [requires: OES_texture_3D] /// Specify a three-dimensional texture subimage in a compressed format /// /// /// /// Specifies the target texture. Must be GL_TEXTURE_3D. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. /// /// /// /// /// Specifies a texel offset in the x direction within the texture array. /// /// /// /// /// Specifies a texel offset in the y direction within the texture array. /// /// /// /// /// Specifies the width of the texture subimage. /// /// /// /// /// Specifies the height of the texture subimage. /// /// /// /// /// Specifies the depth of the texture subimage. /// /// /// /// /// Specifies the format of the compressed image data stored at address data. /// /// /// /// /// Specifies the number of unsigned bytes of image data starting at the address specified by data. /// /// /// /// /// Specifies a pointer to the compressed image data in memory. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "OES_texture_3D", Version = "", EntryPoint = "glCompressedTexSubImage3DOES")] public static extern void CompressedTexSubImage3D(OpenTK.Graphics.ES20.All target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.ES20.All format, Int32 imageSize, [InAttribute, OutAttribute] ref T10 data) where T10 : struct ; /// [requires: OES_texture_3D] /// Specify a three-dimensional texture subimage in a compressed format /// /// /// /// Specifies the target texture. Must be GL_TEXTURE_3D. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. /// /// /// /// /// Specifies a texel offset in the x direction within the texture array. /// /// /// /// /// Specifies a texel offset in the y direction within the texture array. /// /// /// /// /// Specifies the width of the texture subimage. /// /// /// /// /// Specifies the height of the texture subimage. /// /// /// /// /// Specifies the depth of the texture subimage. /// /// /// /// /// Specifies the format of the compressed image data stored at address data. /// /// /// /// /// Specifies the number of unsigned bytes of image data starting at the address specified by data. /// /// /// /// /// Specifies a pointer to the compressed image data in memory. /// /// [AutoGenerated(Category = "OES_texture_3D", Version = "", EntryPoint = "glCompressedTexSubImage3DOES")] public static extern void CompressedTexSubImage3D(OpenTK.Graphics.ES20.TextureTarget3d target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.ES20.All format, Int32 imageSize, IntPtr data); /// [requires: OES_texture_3D] /// Specify a three-dimensional texture subimage in a compressed format /// /// /// /// Specifies the target texture. Must be GL_TEXTURE_3D. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. /// /// /// /// /// Specifies a texel offset in the x direction within the texture array. /// /// /// /// /// Specifies a texel offset in the y direction within the texture array. /// /// /// /// /// Specifies the width of the texture subimage. /// /// /// /// /// Specifies the height of the texture subimage. /// /// /// /// /// Specifies the depth of the texture subimage. /// /// /// /// /// Specifies the format of the compressed image data stored at address data. /// /// /// /// /// Specifies the number of unsigned bytes of image data starting at the address specified by data. /// /// /// /// /// Specifies a pointer to the compressed image data in memory. /// /// [AutoGenerated(Category = "OES_texture_3D", Version = "", EntryPoint = "glCompressedTexSubImage3DOES")] public static extern void CompressedTexSubImage3D(OpenTK.Graphics.ES20.TextureTarget3d target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.ES20.All format, Int32 imageSize, [InAttribute, OutAttribute] T10[] data) where T10 : struct ; /// [requires: OES_texture_3D] /// Specify a three-dimensional texture subimage in a compressed format /// /// /// /// Specifies the target texture. Must be GL_TEXTURE_3D. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. /// /// /// /// /// Specifies a texel offset in the x direction within the texture array. /// /// /// /// /// Specifies a texel offset in the y direction within the texture array. /// /// /// /// /// Specifies the width of the texture subimage. /// /// /// /// /// Specifies the height of the texture subimage. /// /// /// /// /// Specifies the depth of the texture subimage. /// /// /// /// /// Specifies the format of the compressed image data stored at address data. /// /// /// /// /// Specifies the number of unsigned bytes of image data starting at the address specified by data. /// /// /// /// /// Specifies a pointer to the compressed image data in memory. /// /// [AutoGenerated(Category = "OES_texture_3D", Version = "", EntryPoint = "glCompressedTexSubImage3DOES")] public static extern void CompressedTexSubImage3D(OpenTK.Graphics.ES20.TextureTarget3d target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.ES20.All format, Int32 imageSize, [InAttribute, OutAttribute] T10[,] data) where T10 : struct ; /// [requires: OES_texture_3D] /// Specify a three-dimensional texture subimage in a compressed format /// /// /// /// Specifies the target texture. Must be GL_TEXTURE_3D. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. /// /// /// /// /// Specifies a texel offset in the x direction within the texture array. /// /// /// /// /// Specifies a texel offset in the y direction within the texture array. /// /// /// /// /// Specifies the width of the texture subimage. /// /// /// /// /// Specifies the height of the texture subimage. /// /// /// /// /// Specifies the depth of the texture subimage. /// /// /// /// /// Specifies the format of the compressed image data stored at address data. /// /// /// /// /// Specifies the number of unsigned bytes of image data starting at the address specified by data. /// /// /// /// /// Specifies a pointer to the compressed image data in memory. /// /// [AutoGenerated(Category = "OES_texture_3D", Version = "", EntryPoint = "glCompressedTexSubImage3DOES")] public static extern void CompressedTexSubImage3D(OpenTK.Graphics.ES20.TextureTarget3d target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.ES20.All format, Int32 imageSize, [InAttribute, OutAttribute] T10[,,] data) where T10 : struct ; /// [requires: OES_texture_3D] /// Specify a three-dimensional texture subimage in a compressed format /// /// /// /// Specifies the target texture. Must be GL_TEXTURE_3D. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. /// /// /// /// /// Specifies a texel offset in the x direction within the texture array. /// /// /// /// /// Specifies a texel offset in the y direction within the texture array. /// /// /// /// /// Specifies the width of the texture subimage. /// /// /// /// /// Specifies the height of the texture subimage. /// /// /// /// /// Specifies the depth of the texture subimage. /// /// /// /// /// Specifies the format of the compressed image data stored at address data. /// /// /// /// /// Specifies the number of unsigned bytes of image data starting at the address specified by data. /// /// /// /// /// Specifies a pointer to the compressed image data in memory. /// /// [AutoGenerated(Category = "OES_texture_3D", Version = "", EntryPoint = "glCompressedTexSubImage3DOES")] public static extern void CompressedTexSubImage3D(OpenTK.Graphics.ES20.TextureTarget3d target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.ES20.All format, Int32 imageSize, [InAttribute, OutAttribute] ref T10 data) where T10 : struct ; /// [requires: OES_texture_3D] /// Copy a three-dimensional texture subimage /// /// /// /// Specifies the target texture. Must be GL_TEXTURE_3D or GL_TEXTURE_2D_ARRAY. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. /// /// /// /// /// Specifies a texel offset in the x direction within the texture array. /// /// /// /// /// Specifies a texel offset in the y direction within the texture array. /// /// /// /// /// Specifies a texel offset in the z direction within the texture array. /// /// /// /// /// Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied. /// /// /// /// /// Specifies the width of the texture subimage. /// /// /// /// /// Specifies the height of the texture subimage. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "OES_texture_3D", Version = "", EntryPoint = "glCopyTexSubImage3DOES")] public static extern void CopyTexSubImage3D(OpenTK.Graphics.ES20.All target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 x, Int32 y, Int32 width, Int32 height); /// [requires: OES_texture_3D] /// Copy a three-dimensional texture subimage /// /// /// /// Specifies the target texture. Must be GL_TEXTURE_3D or GL_TEXTURE_2D_ARRAY. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. /// /// /// /// /// Specifies a texel offset in the x direction within the texture array. /// /// /// /// /// Specifies a texel offset in the y direction within the texture array. /// /// /// /// /// Specifies a texel offset in the z direction within the texture array. /// /// /// /// /// Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied. /// /// /// /// /// Specifies the width of the texture subimage. /// /// /// /// /// Specifies the height of the texture subimage. /// /// [AutoGenerated(Category = "OES_texture_3D", Version = "", EntryPoint = "glCopyTexSubImage3DOES")] public static extern void CopyTexSubImage3D(OpenTK.Graphics.ES20.TextureTarget3d target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 x, Int32 y, Int32 width, Int32 height); /// [requires: OES_vertex_array_object] [AutoGenerated(Category = "OES_vertex_array_object", Version = "", EntryPoint = "glDeleteVertexArraysOES")] public static extern void DeleteVertexArray(Int32 arrays); /// [requires: OES_vertex_array_object] [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_vertex_array_object", Version = "", EntryPoint = "glDeleteVertexArraysOES")] public static extern void DeleteVertexArray(UInt32 arrays); /// [requires: OES_vertex_array_object] /// Delete vertex array objects /// /// /// /// Specifies the number of vertex array objects to be deleted. /// /// /// /// /// Specifies the address of an array containing the n names of the objects to be deleted. /// /// [AutoGenerated(Category = "OES_vertex_array_object", Version = "", EntryPoint = "glDeleteVertexArraysOES")] public static extern void DeleteVertexArrays(Int32 n, Int32[] arrays); /// [requires: OES_vertex_array_object] /// Delete vertex array objects /// /// /// /// Specifies the number of vertex array objects to be deleted. /// /// /// /// /// Specifies the address of an array containing the n names of the objects to be deleted. /// /// [AutoGenerated(Category = "OES_vertex_array_object", Version = "", EntryPoint = "glDeleteVertexArraysOES")] public static extern void DeleteVertexArrays(Int32 n, ref Int32 arrays); /// [requires: OES_vertex_array_object] /// Delete vertex array objects /// /// /// /// Specifies the number of vertex array objects to be deleted. /// /// /// /// /// Specifies the address of an array containing the n names of the objects to be deleted. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_vertex_array_object", Version = "", EntryPoint = "glDeleteVertexArraysOES")] public static extern unsafe void DeleteVertexArrays(Int32 n, Int32* arrays); /// [requires: OES_vertex_array_object] /// Delete vertex array objects /// /// /// /// Specifies the number of vertex array objects to be deleted. /// /// /// /// /// Specifies the address of an array containing the n names of the objects to be deleted. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_vertex_array_object", Version = "", EntryPoint = "glDeleteVertexArraysOES")] public static extern void DeleteVertexArrays(Int32 n, UInt32[] arrays); /// [requires: OES_vertex_array_object] /// Delete vertex array objects /// /// /// /// Specifies the number of vertex array objects to be deleted. /// /// /// /// /// Specifies the address of an array containing the n names of the objects to be deleted. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_vertex_array_object", Version = "", EntryPoint = "glDeleteVertexArraysOES")] public static extern void DeleteVertexArrays(Int32 n, ref UInt32 arrays); /// [requires: OES_vertex_array_object] /// Delete vertex array objects /// /// /// /// Specifies the number of vertex array objects to be deleted. /// /// /// /// /// Specifies the address of an array containing the n names of the objects to be deleted. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_vertex_array_object", Version = "", EntryPoint = "glDeleteVertexArraysOES")] public static extern unsafe void DeleteVertexArrays(Int32 n, UInt32* arrays); /// [requires: OES_EGL_image] [AutoGenerated(Category = "OES_EGL_image", Version = "", EntryPoint = "glEGLImageTargetRenderbufferStorageOES")] public static extern void EGLImageTargetRenderbufferStorage(OpenTK.Graphics.ES20.All target, IntPtr image); /// [requires: OES_EGL_image] [AutoGenerated(Category = "OES_EGL_image", Version = "", EntryPoint = "glEGLImageTargetTexture2DOES")] public static extern void EGLImageTargetTexture2D(OpenTK.Graphics.ES20.All target, IntPtr image); /// [requires: OES_texture_3D] [AutoGenerated(Category = "OES_texture_3D", Version = "", EntryPoint = "glFramebufferTexture3DOES")] public static extern void FramebufferTexture3D(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All attachment, OpenTK.Graphics.ES20.All textarget, Int32 texture, Int32 level, Int32 zoffset); /// [requires: OES_texture_3D] [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_texture_3D", Version = "", EntryPoint = "glFramebufferTexture3DOES")] public static extern void FramebufferTexture3D(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All attachment, OpenTK.Graphics.ES20.All textarget, UInt32 texture, Int32 level, Int32 zoffset); /// [requires: OES_vertex_array_object] [AutoGenerated(Category = "OES_vertex_array_object", Version = "", EntryPoint = "glGenVertexArraysOES")] public static extern Int32 GenVertexArray(); /// [requires: OES_vertex_array_object] /// Generate vertex array object names /// /// /// /// Specifies the number of vertex array object names to generate. /// /// /// /// /// Specifies an array in which the generated vertex array object names are stored. /// /// [AutoGenerated(Category = "OES_vertex_array_object", Version = "", EntryPoint = "glGenVertexArraysOES")] public static extern void GenVertexArrays(Int32 n, [OutAttribute] Int32[] arrays); /// [requires: OES_vertex_array_object] /// Generate vertex array object names /// /// /// /// Specifies the number of vertex array object names to generate. /// /// /// /// /// Specifies an array in which the generated vertex array object names are stored. /// /// [AutoGenerated(Category = "OES_vertex_array_object", Version = "", EntryPoint = "glGenVertexArraysOES")] public static extern void GenVertexArrays(Int32 n, [OutAttribute] out Int32 arrays); /// [requires: OES_vertex_array_object] /// Generate vertex array object names /// /// /// /// Specifies the number of vertex array object names to generate. /// /// /// /// /// Specifies an array in which the generated vertex array object names are stored. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_vertex_array_object", Version = "", EntryPoint = "glGenVertexArraysOES")] public static extern unsafe void GenVertexArrays(Int32 n, [OutAttribute] Int32* arrays); /// [requires: OES_vertex_array_object] /// Generate vertex array object names /// /// /// /// Specifies the number of vertex array object names to generate. /// /// /// /// /// Specifies an array in which the generated vertex array object names are stored. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_vertex_array_object", Version = "", EntryPoint = "glGenVertexArraysOES")] public static extern void GenVertexArrays(Int32 n, [OutAttribute] UInt32[] arrays); /// [requires: OES_vertex_array_object] /// Generate vertex array object names /// /// /// /// Specifies the number of vertex array object names to generate. /// /// /// /// /// Specifies an array in which the generated vertex array object names are stored. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_vertex_array_object", Version = "", EntryPoint = "glGenVertexArraysOES")] public static extern void GenVertexArrays(Int32 n, [OutAttribute] out UInt32 arrays); /// [requires: OES_vertex_array_object] /// Generate vertex array object names /// /// /// /// Specifies the number of vertex array object names to generate. /// /// /// /// /// Specifies an array in which the generated vertex array object names are stored. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_vertex_array_object", Version = "", EntryPoint = "glGenVertexArraysOES")] public static extern unsafe void GenVertexArrays(Int32 n, [OutAttribute] UInt32* arrays); /// [requires: OES_mapbuffer] [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "OES_mapbuffer", Version = "", EntryPoint = "glGetBufferPointervOES")] public static extern void GetBufferPointer(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All pname, [OutAttribute] IntPtr @params); /// [requires: OES_mapbuffer] [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "OES_mapbuffer", Version = "", EntryPoint = "glGetBufferPointervOES")] public static extern void GetBufferPointer(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All pname, [InAttribute, OutAttribute] T2[] @params) where T2 : struct ; /// [requires: OES_mapbuffer] [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "OES_mapbuffer", Version = "", EntryPoint = "glGetBufferPointervOES")] public static extern void GetBufferPointer(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All pname, [InAttribute, OutAttribute] T2[,] @params) where T2 : struct ; /// [requires: OES_mapbuffer] [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "OES_mapbuffer", Version = "", EntryPoint = "glGetBufferPointervOES")] public static extern void GetBufferPointer(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All pname, [InAttribute, OutAttribute] T2[,,] @params) where T2 : struct ; /// [requires: OES_mapbuffer] [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "OES_mapbuffer", Version = "", EntryPoint = "glGetBufferPointervOES")] public static extern void GetBufferPointer(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All pname, [InAttribute, OutAttribute] ref T2 @params) where T2 : struct ; /// [requires: OES_mapbuffer] [AutoGenerated(Category = "OES_mapbuffer", Version = "", EntryPoint = "glGetBufferPointervOES")] public static extern void GetBufferPointer(OpenTK.Graphics.ES20.BufferTarget target, OpenTK.Graphics.ES20.BufferPointer pname, [OutAttribute] IntPtr @params); /// [requires: OES_mapbuffer] [AutoGenerated(Category = "OES_mapbuffer", Version = "", EntryPoint = "glGetBufferPointervOES")] public static extern void GetBufferPointer(OpenTK.Graphics.ES20.BufferTarget target, OpenTK.Graphics.ES20.BufferPointer pname, [InAttribute, OutAttribute] T2[] @params) where T2 : struct ; /// [requires: OES_mapbuffer] [AutoGenerated(Category = "OES_mapbuffer", Version = "", EntryPoint = "glGetBufferPointervOES")] public static extern void GetBufferPointer(OpenTK.Graphics.ES20.BufferTarget target, OpenTK.Graphics.ES20.BufferPointer pname, [InAttribute, OutAttribute] T2[,] @params) where T2 : struct ; /// [requires: OES_mapbuffer] [AutoGenerated(Category = "OES_mapbuffer", Version = "", EntryPoint = "glGetBufferPointervOES")] public static extern void GetBufferPointer(OpenTK.Graphics.ES20.BufferTarget target, OpenTK.Graphics.ES20.BufferPointer pname, [InAttribute, OutAttribute] T2[,,] @params) where T2 : struct ; /// [requires: OES_mapbuffer] [AutoGenerated(Category = "OES_mapbuffer", Version = "", EntryPoint = "glGetBufferPointervOES")] public static extern void GetBufferPointer(OpenTK.Graphics.ES20.BufferTarget target, OpenTK.Graphics.ES20.BufferPointer pname, [InAttribute, OutAttribute] ref T2 @params) where T2 : struct ; /// [requires: OES_get_program_binary] /// Return a binary representation of a program object's compiled and linked executable source /// /// /// /// Specifies the name of a program object whose binary representation to retrieve. /// /// /// /// /// Specifies the size of the buffer whose address is given by binary. /// /// /// /// /// Specifies the address of a variable to receive the number of bytes written into binary. /// /// /// /// /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. /// /// /// /// /// Specifies the address an array into which the GL will return program's binary representation. /// /// [AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glGetProgramBinaryOES")] public static extern void GetProgramBinary(Int32 program, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] OpenTK.Graphics.ES20.All[] binaryFormat, [OutAttribute] IntPtr binary); /// [requires: OES_get_program_binary] /// Return a binary representation of a program object's compiled and linked executable source /// /// /// /// Specifies the name of a program object whose binary representation to retrieve. /// /// /// /// /// Specifies the size of the buffer whose address is given by binary. /// /// /// /// /// Specifies the address of a variable to receive the number of bytes written into binary. /// /// /// /// /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. /// /// /// /// /// Specifies the address an array into which the GL will return program's binary representation. /// /// [AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glGetProgramBinaryOES")] public static extern void GetProgramBinary(Int32 program, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] OpenTK.Graphics.ES20.All[] binaryFormat, [InAttribute, OutAttribute] T4[] binary) where T4 : struct ; /// [requires: OES_get_program_binary] /// Return a binary representation of a program object's compiled and linked executable source /// /// /// /// Specifies the name of a program object whose binary representation to retrieve. /// /// /// /// /// Specifies the size of the buffer whose address is given by binary. /// /// /// /// /// Specifies the address of a variable to receive the number of bytes written into binary. /// /// /// /// /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. /// /// /// /// /// Specifies the address an array into which the GL will return program's binary representation. /// /// [AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glGetProgramBinaryOES")] public static extern void GetProgramBinary(Int32 program, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] OpenTK.Graphics.ES20.All[] binaryFormat, [InAttribute, OutAttribute] T4[,] binary) where T4 : struct ; /// [requires: OES_get_program_binary] /// Return a binary representation of a program object's compiled and linked executable source /// /// /// /// Specifies the name of a program object whose binary representation to retrieve. /// /// /// /// /// Specifies the size of the buffer whose address is given by binary. /// /// /// /// /// Specifies the address of a variable to receive the number of bytes written into binary. /// /// /// /// /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. /// /// /// /// /// Specifies the address an array into which the GL will return program's binary representation. /// /// [AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glGetProgramBinaryOES")] public static extern void GetProgramBinary(Int32 program, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] OpenTK.Graphics.ES20.All[] binaryFormat, [InAttribute, OutAttribute] T4[,,] binary) where T4 : struct ; /// [requires: OES_get_program_binary] /// Return a binary representation of a program object's compiled and linked executable source /// /// /// /// Specifies the name of a program object whose binary representation to retrieve. /// /// /// /// /// Specifies the size of the buffer whose address is given by binary. /// /// /// /// /// Specifies the address of a variable to receive the number of bytes written into binary. /// /// /// /// /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. /// /// /// /// /// Specifies the address an array into which the GL will return program's binary representation. /// /// [AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glGetProgramBinaryOES")] public static extern void GetProgramBinary(Int32 program, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] OpenTK.Graphics.ES20.All[] binaryFormat, [InAttribute, OutAttribute] ref T4 binary) where T4 : struct ; /// [requires: OES_get_program_binary] /// Return a binary representation of a program object's compiled and linked executable source /// /// /// /// Specifies the name of a program object whose binary representation to retrieve. /// /// /// /// /// Specifies the size of the buffer whose address is given by binary. /// /// /// /// /// Specifies the address of a variable to receive the number of bytes written into binary. /// /// /// /// /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. /// /// /// /// /// Specifies the address an array into which the GL will return program's binary representation. /// /// [AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glGetProgramBinaryOES")] public static extern void GetProgramBinary(Int32 program, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] out OpenTK.Graphics.ES20.All binaryFormat, [OutAttribute] IntPtr binary); /// [requires: OES_get_program_binary] /// Return a binary representation of a program object's compiled and linked executable source /// /// /// /// Specifies the name of a program object whose binary representation to retrieve. /// /// /// /// /// Specifies the size of the buffer whose address is given by binary. /// /// /// /// /// Specifies the address of a variable to receive the number of bytes written into binary. /// /// /// /// /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. /// /// /// /// /// Specifies the address an array into which the GL will return program's binary representation. /// /// [AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glGetProgramBinaryOES")] public static extern void GetProgramBinary(Int32 program, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] out OpenTK.Graphics.ES20.All binaryFormat, [InAttribute, OutAttribute] T4[] binary) where T4 : struct ; /// [requires: OES_get_program_binary] /// Return a binary representation of a program object's compiled and linked executable source /// /// /// /// Specifies the name of a program object whose binary representation to retrieve. /// /// /// /// /// Specifies the size of the buffer whose address is given by binary. /// /// /// /// /// Specifies the address of a variable to receive the number of bytes written into binary. /// /// /// /// /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. /// /// /// /// /// Specifies the address an array into which the GL will return program's binary representation. /// /// [AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glGetProgramBinaryOES")] public static extern void GetProgramBinary(Int32 program, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] out OpenTK.Graphics.ES20.All binaryFormat, [InAttribute, OutAttribute] T4[,] binary) where T4 : struct ; /// [requires: OES_get_program_binary] /// Return a binary representation of a program object's compiled and linked executable source /// /// /// /// Specifies the name of a program object whose binary representation to retrieve. /// /// /// /// /// Specifies the size of the buffer whose address is given by binary. /// /// /// /// /// Specifies the address of a variable to receive the number of bytes written into binary. /// /// /// /// /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. /// /// /// /// /// Specifies the address an array into which the GL will return program's binary representation. /// /// [AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glGetProgramBinaryOES")] public static extern void GetProgramBinary(Int32 program, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] out OpenTK.Graphics.ES20.All binaryFormat, [InAttribute, OutAttribute] T4[,,] binary) where T4 : struct ; /// [requires: OES_get_program_binary] /// Return a binary representation of a program object's compiled and linked executable source /// /// /// /// Specifies the name of a program object whose binary representation to retrieve. /// /// /// /// /// Specifies the size of the buffer whose address is given by binary. /// /// /// /// /// Specifies the address of a variable to receive the number of bytes written into binary. /// /// /// /// /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. /// /// /// /// /// Specifies the address an array into which the GL will return program's binary representation. /// /// [AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glGetProgramBinaryOES")] public static extern void GetProgramBinary(Int32 program, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] out OpenTK.Graphics.ES20.All binaryFormat, [InAttribute, OutAttribute] ref T4 binary) where T4 : struct ; /// [requires: OES_get_program_binary] /// Return a binary representation of a program object's compiled and linked executable source /// /// /// /// Specifies the name of a program object whose binary representation to retrieve. /// /// /// /// /// Specifies the size of the buffer whose address is given by binary. /// /// /// /// /// Specifies the address of a variable to receive the number of bytes written into binary. /// /// /// /// /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. /// /// /// /// /// Specifies the address an array into which the GL will return program's binary representation. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glGetProgramBinaryOES")] public static extern unsafe void GetProgramBinary(Int32 program, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] OpenTK.Graphics.ES20.All* binaryFormat, [OutAttribute] IntPtr binary); /// [requires: OES_get_program_binary] /// Return a binary representation of a program object's compiled and linked executable source /// /// /// /// Specifies the name of a program object whose binary representation to retrieve. /// /// /// /// /// Specifies the size of the buffer whose address is given by binary. /// /// /// /// /// Specifies the address of a variable to receive the number of bytes written into binary. /// /// /// /// /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. /// /// /// /// /// Specifies the address an array into which the GL will return program's binary representation. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glGetProgramBinaryOES")] public static extern unsafe void GetProgramBinary(Int32 program, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] OpenTK.Graphics.ES20.All* binaryFormat, [InAttribute, OutAttribute] T4[] binary) where T4 : struct ; /// [requires: OES_get_program_binary] /// Return a binary representation of a program object's compiled and linked executable source /// /// /// /// Specifies the name of a program object whose binary representation to retrieve. /// /// /// /// /// Specifies the size of the buffer whose address is given by binary. /// /// /// /// /// Specifies the address of a variable to receive the number of bytes written into binary. /// /// /// /// /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. /// /// /// /// /// Specifies the address an array into which the GL will return program's binary representation. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glGetProgramBinaryOES")] public static extern unsafe void GetProgramBinary(Int32 program, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] OpenTK.Graphics.ES20.All* binaryFormat, [InAttribute, OutAttribute] T4[,] binary) where T4 : struct ; /// [requires: OES_get_program_binary] /// Return a binary representation of a program object's compiled and linked executable source /// /// /// /// Specifies the name of a program object whose binary representation to retrieve. /// /// /// /// /// Specifies the size of the buffer whose address is given by binary. /// /// /// /// /// Specifies the address of a variable to receive the number of bytes written into binary. /// /// /// /// /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. /// /// /// /// /// Specifies the address an array into which the GL will return program's binary representation. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glGetProgramBinaryOES")] public static extern unsafe void GetProgramBinary(Int32 program, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] OpenTK.Graphics.ES20.All* binaryFormat, [InAttribute, OutAttribute] T4[,,] binary) where T4 : struct ; /// [requires: OES_get_program_binary] /// Return a binary representation of a program object's compiled and linked executable source /// /// /// /// Specifies the name of a program object whose binary representation to retrieve. /// /// /// /// /// Specifies the size of the buffer whose address is given by binary. /// /// /// /// /// Specifies the address of a variable to receive the number of bytes written into binary. /// /// /// /// /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. /// /// /// /// /// Specifies the address an array into which the GL will return program's binary representation. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glGetProgramBinaryOES")] public static extern unsafe void GetProgramBinary(Int32 program, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] OpenTK.Graphics.ES20.All* binaryFormat, [InAttribute, OutAttribute] ref T4 binary) where T4 : struct ; /// [requires: OES_get_program_binary] /// Return a binary representation of a program object's compiled and linked executable source /// /// /// /// Specifies the name of a program object whose binary representation to retrieve. /// /// /// /// /// Specifies the size of the buffer whose address is given by binary. /// /// /// /// /// Specifies the address of a variable to receive the number of bytes written into binary. /// /// /// /// /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. /// /// /// /// /// Specifies the address an array into which the GL will return program's binary representation. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glGetProgramBinaryOES")] public static extern void GetProgramBinary(UInt32 program, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] OpenTK.Graphics.ES20.All[] binaryFormat, [OutAttribute] IntPtr binary); /// [requires: OES_get_program_binary] /// Return a binary representation of a program object's compiled and linked executable source /// /// /// /// Specifies the name of a program object whose binary representation to retrieve. /// /// /// /// /// Specifies the size of the buffer whose address is given by binary. /// /// /// /// /// Specifies the address of a variable to receive the number of bytes written into binary. /// /// /// /// /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. /// /// /// /// /// Specifies the address an array into which the GL will return program's binary representation. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glGetProgramBinaryOES")] public static extern void GetProgramBinary(UInt32 program, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] OpenTK.Graphics.ES20.All[] binaryFormat, [InAttribute, OutAttribute] T4[] binary) where T4 : struct ; /// [requires: OES_get_program_binary] /// Return a binary representation of a program object's compiled and linked executable source /// /// /// /// Specifies the name of a program object whose binary representation to retrieve. /// /// /// /// /// Specifies the size of the buffer whose address is given by binary. /// /// /// /// /// Specifies the address of a variable to receive the number of bytes written into binary. /// /// /// /// /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. /// /// /// /// /// Specifies the address an array into which the GL will return program's binary representation. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glGetProgramBinaryOES")] public static extern void GetProgramBinary(UInt32 program, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] OpenTK.Graphics.ES20.All[] binaryFormat, [InAttribute, OutAttribute] T4[,] binary) where T4 : struct ; /// [requires: OES_get_program_binary] /// Return a binary representation of a program object's compiled and linked executable source /// /// /// /// Specifies the name of a program object whose binary representation to retrieve. /// /// /// /// /// Specifies the size of the buffer whose address is given by binary. /// /// /// /// /// Specifies the address of a variable to receive the number of bytes written into binary. /// /// /// /// /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. /// /// /// /// /// Specifies the address an array into which the GL will return program's binary representation. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glGetProgramBinaryOES")] public static extern void GetProgramBinary(UInt32 program, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] OpenTK.Graphics.ES20.All[] binaryFormat, [InAttribute, OutAttribute] T4[,,] binary) where T4 : struct ; /// [requires: OES_get_program_binary] /// Return a binary representation of a program object's compiled and linked executable source /// /// /// /// Specifies the name of a program object whose binary representation to retrieve. /// /// /// /// /// Specifies the size of the buffer whose address is given by binary. /// /// /// /// /// Specifies the address of a variable to receive the number of bytes written into binary. /// /// /// /// /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. /// /// /// /// /// Specifies the address an array into which the GL will return program's binary representation. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glGetProgramBinaryOES")] public static extern void GetProgramBinary(UInt32 program, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] OpenTK.Graphics.ES20.All[] binaryFormat, [InAttribute, OutAttribute] ref T4 binary) where T4 : struct ; /// [requires: OES_get_program_binary] /// Return a binary representation of a program object's compiled and linked executable source /// /// /// /// Specifies the name of a program object whose binary representation to retrieve. /// /// /// /// /// Specifies the size of the buffer whose address is given by binary. /// /// /// /// /// Specifies the address of a variable to receive the number of bytes written into binary. /// /// /// /// /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. /// /// /// /// /// Specifies the address an array into which the GL will return program's binary representation. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glGetProgramBinaryOES")] public static extern void GetProgramBinary(UInt32 program, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] out OpenTK.Graphics.ES20.All binaryFormat, [OutAttribute] IntPtr binary); /// [requires: OES_get_program_binary] /// Return a binary representation of a program object's compiled and linked executable source /// /// /// /// Specifies the name of a program object whose binary representation to retrieve. /// /// /// /// /// Specifies the size of the buffer whose address is given by binary. /// /// /// /// /// Specifies the address of a variable to receive the number of bytes written into binary. /// /// /// /// /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. /// /// /// /// /// Specifies the address an array into which the GL will return program's binary representation. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glGetProgramBinaryOES")] public static extern void GetProgramBinary(UInt32 program, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] out OpenTK.Graphics.ES20.All binaryFormat, [InAttribute, OutAttribute] T4[] binary) where T4 : struct ; /// [requires: OES_get_program_binary] /// Return a binary representation of a program object's compiled and linked executable source /// /// /// /// Specifies the name of a program object whose binary representation to retrieve. /// /// /// /// /// Specifies the size of the buffer whose address is given by binary. /// /// /// /// /// Specifies the address of a variable to receive the number of bytes written into binary. /// /// /// /// /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. /// /// /// /// /// Specifies the address an array into which the GL will return program's binary representation. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glGetProgramBinaryOES")] public static extern void GetProgramBinary(UInt32 program, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] out OpenTK.Graphics.ES20.All binaryFormat, [InAttribute, OutAttribute] T4[,] binary) where T4 : struct ; /// [requires: OES_get_program_binary] /// Return a binary representation of a program object's compiled and linked executable source /// /// /// /// Specifies the name of a program object whose binary representation to retrieve. /// /// /// /// /// Specifies the size of the buffer whose address is given by binary. /// /// /// /// /// Specifies the address of a variable to receive the number of bytes written into binary. /// /// /// /// /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. /// /// /// /// /// Specifies the address an array into which the GL will return program's binary representation. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glGetProgramBinaryOES")] public static extern void GetProgramBinary(UInt32 program, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] out OpenTK.Graphics.ES20.All binaryFormat, [InAttribute, OutAttribute] T4[,,] binary) where T4 : struct ; /// [requires: OES_get_program_binary] /// Return a binary representation of a program object's compiled and linked executable source /// /// /// /// Specifies the name of a program object whose binary representation to retrieve. /// /// /// /// /// Specifies the size of the buffer whose address is given by binary. /// /// /// /// /// Specifies the address of a variable to receive the number of bytes written into binary. /// /// /// /// /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. /// /// /// /// /// Specifies the address an array into which the GL will return program's binary representation. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glGetProgramBinaryOES")] public static extern void GetProgramBinary(UInt32 program, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] out OpenTK.Graphics.ES20.All binaryFormat, [InAttribute, OutAttribute] ref T4 binary) where T4 : struct ; /// [requires: OES_get_program_binary] /// Return a binary representation of a program object's compiled and linked executable source /// /// /// /// Specifies the name of a program object whose binary representation to retrieve. /// /// /// /// /// Specifies the size of the buffer whose address is given by binary. /// /// /// /// /// Specifies the address of a variable to receive the number of bytes written into binary. /// /// /// /// /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. /// /// /// /// /// Specifies the address an array into which the GL will return program's binary representation. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glGetProgramBinaryOES")] public static extern unsafe void GetProgramBinary(UInt32 program, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] OpenTK.Graphics.ES20.All* binaryFormat, [OutAttribute] IntPtr binary); /// [requires: OES_get_program_binary] /// Return a binary representation of a program object's compiled and linked executable source /// /// /// /// Specifies the name of a program object whose binary representation to retrieve. /// /// /// /// /// Specifies the size of the buffer whose address is given by binary. /// /// /// /// /// Specifies the address of a variable to receive the number of bytes written into binary. /// /// /// /// /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. /// /// /// /// /// Specifies the address an array into which the GL will return program's binary representation. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glGetProgramBinaryOES")] public static extern unsafe void GetProgramBinary(UInt32 program, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] OpenTK.Graphics.ES20.All* binaryFormat, [InAttribute, OutAttribute] T4[] binary) where T4 : struct ; /// [requires: OES_get_program_binary] /// Return a binary representation of a program object's compiled and linked executable source /// /// /// /// Specifies the name of a program object whose binary representation to retrieve. /// /// /// /// /// Specifies the size of the buffer whose address is given by binary. /// /// /// /// /// Specifies the address of a variable to receive the number of bytes written into binary. /// /// /// /// /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. /// /// /// /// /// Specifies the address an array into which the GL will return program's binary representation. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glGetProgramBinaryOES")] public static extern unsafe void GetProgramBinary(UInt32 program, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] OpenTK.Graphics.ES20.All* binaryFormat, [InAttribute, OutAttribute] T4[,] binary) where T4 : struct ; /// [requires: OES_get_program_binary] /// Return a binary representation of a program object's compiled and linked executable source /// /// /// /// Specifies the name of a program object whose binary representation to retrieve. /// /// /// /// /// Specifies the size of the buffer whose address is given by binary. /// /// /// /// /// Specifies the address of a variable to receive the number of bytes written into binary. /// /// /// /// /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. /// /// /// /// /// Specifies the address an array into which the GL will return program's binary representation. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glGetProgramBinaryOES")] public static extern unsafe void GetProgramBinary(UInt32 program, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] OpenTK.Graphics.ES20.All* binaryFormat, [InAttribute, OutAttribute] T4[,,] binary) where T4 : struct ; /// [requires: OES_get_program_binary] /// Return a binary representation of a program object's compiled and linked executable source /// /// /// /// Specifies the name of a program object whose binary representation to retrieve. /// /// /// /// /// Specifies the size of the buffer whose address is given by binary. /// /// /// /// /// Specifies the address of a variable to receive the number of bytes written into binary. /// /// /// /// /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. /// /// /// /// /// Specifies the address an array into which the GL will return program's binary representation. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glGetProgramBinaryOES")] public static extern unsafe void GetProgramBinary(UInt32 program, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] OpenTK.Graphics.ES20.All* binaryFormat, [InAttribute, OutAttribute] ref T4 binary) where T4 : struct ; /// [requires: OES_vertex_array_object] /// Determine if a name corresponds to a vertex array object /// /// /// /// Specifies a value that may be the name of a vertex array object. /// /// [AutoGenerated(Category = "OES_vertex_array_object", Version = "", EntryPoint = "glIsVertexArrayOES")] public static extern bool IsVertexArray(Int32 array); /// [requires: OES_vertex_array_object] /// Determine if a name corresponds to a vertex array object /// /// /// /// Specifies a value that may be the name of a vertex array object. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_vertex_array_object", Version = "", EntryPoint = "glIsVertexArrayOES")] public static extern bool IsVertexArray(UInt32 array); /// [requires: OES_mapbuffer] /// Map a buffer object's data store /// /// /// /// Specifies the target buffer object being mapped. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER or GL_UNIFORM_BUFFER. /// /// /// /// /// For glMapBuffer only, specifies the access policy, indicating whether it will be possible to read from, write to, or both read from and write to the buffer object's mapped data store. The symbolic constant must be GL_READ_ONLY, GL_WRITE_ONLY, or GL_READ_WRITE. /// /// [AutoGenerated(Category = "OES_mapbuffer", Version = "", EntryPoint = "glMapBufferOES")] public static extern IntPtr MapBuffer(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All access); /// [requires: OES_get_program_binary] /// Load a program object with a program binary /// /// /// /// Specifies the name of a program object into which to load a program binary. /// /// /// /// /// Specifies the format of the binary data in binary. /// /// /// /// /// Specifies the address an array containing the binary to be loaded into program. /// /// /// /// /// Specifies the number of bytes contained in binary. /// /// [AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glProgramBinaryOES")] public static extern void ProgramBinary(Int32 program, OpenTK.Graphics.ES20.All binaryFormat, IntPtr binary, Int32 length); /// [requires: OES_get_program_binary] /// Load a program object with a program binary /// /// /// /// Specifies the name of a program object into which to load a program binary. /// /// /// /// /// Specifies the format of the binary data in binary. /// /// /// /// /// Specifies the address an array containing the binary to be loaded into program. /// /// /// /// /// Specifies the number of bytes contained in binary. /// /// [AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glProgramBinaryOES")] public static extern void ProgramBinary(Int32 program, OpenTK.Graphics.ES20.All binaryFormat, [InAttribute, OutAttribute] T2[] binary, Int32 length) where T2 : struct ; /// [requires: OES_get_program_binary] /// Load a program object with a program binary /// /// /// /// Specifies the name of a program object into which to load a program binary. /// /// /// /// /// Specifies the format of the binary data in binary. /// /// /// /// /// Specifies the address an array containing the binary to be loaded into program. /// /// /// /// /// Specifies the number of bytes contained in binary. /// /// [AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glProgramBinaryOES")] public static extern void ProgramBinary(Int32 program, OpenTK.Graphics.ES20.All binaryFormat, [InAttribute, OutAttribute] T2[,] binary, Int32 length) where T2 : struct ; /// [requires: OES_get_program_binary] /// Load a program object with a program binary /// /// /// /// Specifies the name of a program object into which to load a program binary. /// /// /// /// /// Specifies the format of the binary data in binary. /// /// /// /// /// Specifies the address an array containing the binary to be loaded into program. /// /// /// /// /// Specifies the number of bytes contained in binary. /// /// [AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glProgramBinaryOES")] public static extern void ProgramBinary(Int32 program, OpenTK.Graphics.ES20.All binaryFormat, [InAttribute, OutAttribute] T2[,,] binary, Int32 length) where T2 : struct ; /// [requires: OES_get_program_binary] /// Load a program object with a program binary /// /// /// /// Specifies the name of a program object into which to load a program binary. /// /// /// /// /// Specifies the format of the binary data in binary. /// /// /// /// /// Specifies the address an array containing the binary to be loaded into program. /// /// /// /// /// Specifies the number of bytes contained in binary. /// /// [AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glProgramBinaryOES")] public static extern void ProgramBinary(Int32 program, OpenTK.Graphics.ES20.All binaryFormat, [InAttribute, OutAttribute] ref T2 binary, Int32 length) where T2 : struct ; /// [requires: OES_get_program_binary] /// Load a program object with a program binary /// /// /// /// Specifies the name of a program object into which to load a program binary. /// /// /// /// /// Specifies the format of the binary data in binary. /// /// /// /// /// Specifies the address an array containing the binary to be loaded into program. /// /// /// /// /// Specifies the number of bytes contained in binary. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glProgramBinaryOES")] public static extern void ProgramBinary(UInt32 program, OpenTK.Graphics.ES20.All binaryFormat, IntPtr binary, Int32 length); /// [requires: OES_get_program_binary] /// Load a program object with a program binary /// /// /// /// Specifies the name of a program object into which to load a program binary. /// /// /// /// /// Specifies the format of the binary data in binary. /// /// /// /// /// Specifies the address an array containing the binary to be loaded into program. /// /// /// /// /// Specifies the number of bytes contained in binary. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glProgramBinaryOES")] public static extern void ProgramBinary(UInt32 program, OpenTK.Graphics.ES20.All binaryFormat, [InAttribute, OutAttribute] T2[] binary, Int32 length) where T2 : struct ; /// [requires: OES_get_program_binary] /// Load a program object with a program binary /// /// /// /// Specifies the name of a program object into which to load a program binary. /// /// /// /// /// Specifies the format of the binary data in binary. /// /// /// /// /// Specifies the address an array containing the binary to be loaded into program. /// /// /// /// /// Specifies the number of bytes contained in binary. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glProgramBinaryOES")] public static extern void ProgramBinary(UInt32 program, OpenTK.Graphics.ES20.All binaryFormat, [InAttribute, OutAttribute] T2[,] binary, Int32 length) where T2 : struct ; /// [requires: OES_get_program_binary] /// Load a program object with a program binary /// /// /// /// Specifies the name of a program object into which to load a program binary. /// /// /// /// /// Specifies the format of the binary data in binary. /// /// /// /// /// Specifies the address an array containing the binary to be loaded into program. /// /// /// /// /// Specifies the number of bytes contained in binary. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glProgramBinaryOES")] public static extern void ProgramBinary(UInt32 program, OpenTK.Graphics.ES20.All binaryFormat, [InAttribute, OutAttribute] T2[,,] binary, Int32 length) where T2 : struct ; /// [requires: OES_get_program_binary] /// Load a program object with a program binary /// /// /// /// Specifies the name of a program object into which to load a program binary. /// /// /// /// /// Specifies the format of the binary data in binary. /// /// /// /// /// Specifies the address an array containing the binary to be loaded into program. /// /// /// /// /// Specifies the number of bytes contained in binary. /// /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glProgramBinaryOES")] public static extern void ProgramBinary(UInt32 program, OpenTK.Graphics.ES20.All binaryFormat, [InAttribute, OutAttribute] ref T2 binary, Int32 length) where T2 : struct ; /// [requires: OES_texture_3D] /// Specify a three-dimensional texture image /// /// /// /// Specifies the target texture. Must be one of GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level is the n sup th mipmap reduction image. /// /// /// /// /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. /// /// /// /// /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. /// /// /// /// /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 256 texels high. /// /// /// /// /// Specifies the depth of the texture image, or the number of layers in a texture array. All implementations support 3D texture images that are at least 256 texels deep, and texture arrays that are at least 256 layers deep. /// /// /// /// /// This value must be 0. /// /// /// /// /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. /// /// /// /// /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. /// /// /// /// /// Specifies a pointer to the image data in memory. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "OES_texture_3D", Version = "", EntryPoint = "glTexImage3DOES")] public static extern void TexImage3D(OpenTK.Graphics.ES20.All target, Int32 level, OpenTK.Graphics.ES20.All internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, OpenTK.Graphics.ES20.All format, OpenTK.Graphics.ES20.All type, IntPtr pixels); /// [requires: OES_texture_3D] /// Specify a three-dimensional texture image /// /// /// /// Specifies the target texture. Must be one of GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level is the n sup th mipmap reduction image. /// /// /// /// /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. /// /// /// /// /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. /// /// /// /// /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 256 texels high. /// /// /// /// /// Specifies the depth of the texture image, or the number of layers in a texture array. All implementations support 3D texture images that are at least 256 texels deep, and texture arrays that are at least 256 layers deep. /// /// /// /// /// This value must be 0. /// /// /// /// /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. /// /// /// /// /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. /// /// /// /// /// Specifies a pointer to the image data in memory. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "OES_texture_3D", Version = "", EntryPoint = "glTexImage3DOES")] public static extern void TexImage3D(OpenTK.Graphics.ES20.All target, Int32 level, OpenTK.Graphics.ES20.All internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, OpenTK.Graphics.ES20.All format, OpenTK.Graphics.ES20.All type, [InAttribute, OutAttribute] T9[] pixels) where T9 : struct ; /// [requires: OES_texture_3D] /// Specify a three-dimensional texture image /// /// /// /// Specifies the target texture. Must be one of GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level is the n sup th mipmap reduction image. /// /// /// /// /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. /// /// /// /// /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. /// /// /// /// /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 256 texels high. /// /// /// /// /// Specifies the depth of the texture image, or the number of layers in a texture array. All implementations support 3D texture images that are at least 256 texels deep, and texture arrays that are at least 256 layers deep. /// /// /// /// /// This value must be 0. /// /// /// /// /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. /// /// /// /// /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. /// /// /// /// /// Specifies a pointer to the image data in memory. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "OES_texture_3D", Version = "", EntryPoint = "glTexImage3DOES")] public static extern void TexImage3D(OpenTK.Graphics.ES20.All target, Int32 level, OpenTK.Graphics.ES20.All internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, OpenTK.Graphics.ES20.All format, OpenTK.Graphics.ES20.All type, [InAttribute, OutAttribute] T9[,] pixels) where T9 : struct ; /// [requires: OES_texture_3D] /// Specify a three-dimensional texture image /// /// /// /// Specifies the target texture. Must be one of GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level is the n sup th mipmap reduction image. /// /// /// /// /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. /// /// /// /// /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. /// /// /// /// /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 256 texels high. /// /// /// /// /// Specifies the depth of the texture image, or the number of layers in a texture array. All implementations support 3D texture images that are at least 256 texels deep, and texture arrays that are at least 256 layers deep. /// /// /// /// /// This value must be 0. /// /// /// /// /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. /// /// /// /// /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. /// /// /// /// /// Specifies a pointer to the image data in memory. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "OES_texture_3D", Version = "", EntryPoint = "glTexImage3DOES")] public static extern void TexImage3D(OpenTK.Graphics.ES20.All target, Int32 level, OpenTK.Graphics.ES20.All internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, OpenTK.Graphics.ES20.All format, OpenTK.Graphics.ES20.All type, [InAttribute, OutAttribute] T9[,,] pixels) where T9 : struct ; /// [requires: OES_texture_3D] /// Specify a three-dimensional texture image /// /// /// /// Specifies the target texture. Must be one of GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level is the n sup th mipmap reduction image. /// /// /// /// /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. /// /// /// /// /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. /// /// /// /// /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 256 texels high. /// /// /// /// /// Specifies the depth of the texture image, or the number of layers in a texture array. All implementations support 3D texture images that are at least 256 texels deep, and texture arrays that are at least 256 layers deep. /// /// /// /// /// This value must be 0. /// /// /// /// /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. /// /// /// /// /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. /// /// /// /// /// Specifies a pointer to the image data in memory. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "OES_texture_3D", Version = "", EntryPoint = "glTexImage3DOES")] public static extern void TexImage3D(OpenTK.Graphics.ES20.All target, Int32 level, OpenTK.Graphics.ES20.All internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, OpenTK.Graphics.ES20.All format, OpenTK.Graphics.ES20.All type, [InAttribute, OutAttribute] ref T9 pixels) where T9 : struct ; /// [requires: OES_texture_3D] /// Specify a three-dimensional texture image /// /// /// /// Specifies the target texture. Must be one of GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level is the n sup th mipmap reduction image. /// /// /// /// /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. /// /// /// /// /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. /// /// /// /// /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 256 texels high. /// /// /// /// /// Specifies the depth of the texture image, or the number of layers in a texture array. All implementations support 3D texture images that are at least 256 texels deep, and texture arrays that are at least 256 layers deep. /// /// /// /// /// This value must be 0. /// /// /// /// /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. /// /// /// /// /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. /// /// /// /// /// Specifies a pointer to the image data in memory. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "OES_texture_3D", Version = "", EntryPoint = "glTexImage3DOES")] public static extern void TexImage3D(OpenTK.Graphics.ES20.All target, Int32 level, Int32 internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, OpenTK.Graphics.ES20.All format, OpenTK.Graphics.ES20.All type, IntPtr pixels); /// [requires: OES_texture_3D] /// Specify a three-dimensional texture image /// /// /// /// Specifies the target texture. Must be one of GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level is the n sup th mipmap reduction image. /// /// /// /// /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. /// /// /// /// /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. /// /// /// /// /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 256 texels high. /// /// /// /// /// Specifies the depth of the texture image, or the number of layers in a texture array. All implementations support 3D texture images that are at least 256 texels deep, and texture arrays that are at least 256 layers deep. /// /// /// /// /// This value must be 0. /// /// /// /// /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. /// /// /// /// /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. /// /// /// /// /// Specifies a pointer to the image data in memory. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "OES_texture_3D", Version = "", EntryPoint = "glTexImage3DOES")] public static extern void TexImage3D(OpenTK.Graphics.ES20.All target, Int32 level, Int32 internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, OpenTK.Graphics.ES20.All format, OpenTK.Graphics.ES20.All type, [InAttribute, OutAttribute] T9[] pixels) where T9 : struct ; /// [requires: OES_texture_3D] /// Specify a three-dimensional texture image /// /// /// /// Specifies the target texture. Must be one of GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level is the n sup th mipmap reduction image. /// /// /// /// /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. /// /// /// /// /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. /// /// /// /// /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 256 texels high. /// /// /// /// /// Specifies the depth of the texture image, or the number of layers in a texture array. All implementations support 3D texture images that are at least 256 texels deep, and texture arrays that are at least 256 layers deep. /// /// /// /// /// This value must be 0. /// /// /// /// /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. /// /// /// /// /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. /// /// /// /// /// Specifies a pointer to the image data in memory. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "OES_texture_3D", Version = "", EntryPoint = "glTexImage3DOES")] public static extern void TexImage3D(OpenTK.Graphics.ES20.All target, Int32 level, Int32 internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, OpenTK.Graphics.ES20.All format, OpenTK.Graphics.ES20.All type, [InAttribute, OutAttribute] T9[,] pixels) where T9 : struct ; /// [requires: OES_texture_3D] /// Specify a three-dimensional texture image /// /// /// /// Specifies the target texture. Must be one of GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level is the n sup th mipmap reduction image. /// /// /// /// /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. /// /// /// /// /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. /// /// /// /// /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 256 texels high. /// /// /// /// /// Specifies the depth of the texture image, or the number of layers in a texture array. All implementations support 3D texture images that are at least 256 texels deep, and texture arrays that are at least 256 layers deep. /// /// /// /// /// This value must be 0. /// /// /// /// /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. /// /// /// /// /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. /// /// /// /// /// Specifies a pointer to the image data in memory. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "OES_texture_3D", Version = "", EntryPoint = "glTexImage3DOES")] public static extern void TexImage3D(OpenTK.Graphics.ES20.All target, Int32 level, Int32 internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, OpenTK.Graphics.ES20.All format, OpenTK.Graphics.ES20.All type, [InAttribute, OutAttribute] T9[,,] pixels) where T9 : struct ; /// [requires: OES_texture_3D] /// Specify a three-dimensional texture image /// /// /// /// Specifies the target texture. Must be one of GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level is the n sup th mipmap reduction image. /// /// /// /// /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. /// /// /// /// /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. /// /// /// /// /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 256 texels high. /// /// /// /// /// Specifies the depth of the texture image, or the number of layers in a texture array. All implementations support 3D texture images that are at least 256 texels deep, and texture arrays that are at least 256 layers deep. /// /// /// /// /// This value must be 0. /// /// /// /// /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. /// /// /// /// /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. /// /// /// /// /// Specifies a pointer to the image data in memory. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "OES_texture_3D", Version = "", EntryPoint = "glTexImage3DOES")] public static extern void TexImage3D(OpenTK.Graphics.ES20.All target, Int32 level, Int32 internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, OpenTK.Graphics.ES20.All format, OpenTK.Graphics.ES20.All type, [InAttribute, OutAttribute] ref T9 pixels) where T9 : struct ; /// [requires: OES_texture_3D] /// Specify a three-dimensional texture image /// /// /// /// Specifies the target texture. Must be one of GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level is the n sup th mipmap reduction image. /// /// /// /// /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. /// /// /// /// /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. /// /// /// /// /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 256 texels high. /// /// /// /// /// Specifies the depth of the texture image, or the number of layers in a texture array. All implementations support 3D texture images that are at least 256 texels deep, and texture arrays that are at least 256 layers deep. /// /// /// /// /// This value must be 0. /// /// /// /// /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. /// /// /// /// /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. /// /// /// /// /// Specifies a pointer to the image data in memory. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "OES_texture_3D", Version = "", EntryPoint = "glTexImage3DOES")] public static extern void TexImage3D(OpenTK.Graphics.ES20.TextureTarget3d target, Int32 level, Int32 internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, IntPtr pixels); /// [requires: OES_texture_3D] /// Specify a three-dimensional texture image /// /// /// /// Specifies the target texture. Must be one of GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level is the n sup th mipmap reduction image. /// /// /// /// /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. /// /// /// /// /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. /// /// /// /// /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 256 texels high. /// /// /// /// /// Specifies the depth of the texture image, or the number of layers in a texture array. All implementations support 3D texture images that are at least 256 texels deep, and texture arrays that are at least 256 layers deep. /// /// /// /// /// This value must be 0. /// /// /// /// /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. /// /// /// /// /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. /// /// /// /// /// Specifies a pointer to the image data in memory. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "OES_texture_3D", Version = "", EntryPoint = "glTexImage3DOES")] public static extern void TexImage3D(OpenTK.Graphics.ES20.TextureTarget3d target, Int32 level, Int32 internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, [InAttribute, OutAttribute] T9[] pixels) where T9 : struct ; /// [requires: OES_texture_3D] /// Specify a three-dimensional texture image /// /// /// /// Specifies the target texture. Must be one of GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level is the n sup th mipmap reduction image. /// /// /// /// /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. /// /// /// /// /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. /// /// /// /// /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 256 texels high. /// /// /// /// /// Specifies the depth of the texture image, or the number of layers in a texture array. All implementations support 3D texture images that are at least 256 texels deep, and texture arrays that are at least 256 layers deep. /// /// /// /// /// This value must be 0. /// /// /// /// /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. /// /// /// /// /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. /// /// /// /// /// Specifies a pointer to the image data in memory. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "OES_texture_3D", Version = "", EntryPoint = "glTexImage3DOES")] public static extern void TexImage3D(OpenTK.Graphics.ES20.TextureTarget3d target, Int32 level, Int32 internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, [InAttribute, OutAttribute] T9[,] pixels) where T9 : struct ; /// [requires: OES_texture_3D] /// Specify a three-dimensional texture image /// /// /// /// Specifies the target texture. Must be one of GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level is the n sup th mipmap reduction image. /// /// /// /// /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. /// /// /// /// /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. /// /// /// /// /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 256 texels high. /// /// /// /// /// Specifies the depth of the texture image, or the number of layers in a texture array. All implementations support 3D texture images that are at least 256 texels deep, and texture arrays that are at least 256 layers deep. /// /// /// /// /// This value must be 0. /// /// /// /// /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. /// /// /// /// /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. /// /// /// /// /// Specifies a pointer to the image data in memory. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "OES_texture_3D", Version = "", EntryPoint = "glTexImage3DOES")] public static extern void TexImage3D(OpenTK.Graphics.ES20.TextureTarget3d target, Int32 level, Int32 internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, [InAttribute, OutAttribute] T9[,,] pixels) where T9 : struct ; /// [requires: OES_texture_3D] /// Specify a three-dimensional texture image /// /// /// /// Specifies the target texture. Must be one of GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level is the n sup th mipmap reduction image. /// /// /// /// /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. /// /// /// /// /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. /// /// /// /// /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 256 texels high. /// /// /// /// /// Specifies the depth of the texture image, or the number of layers in a texture array. All implementations support 3D texture images that are at least 256 texels deep, and texture arrays that are at least 256 layers deep. /// /// /// /// /// This value must be 0. /// /// /// /// /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. /// /// /// /// /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. /// /// /// /// /// Specifies a pointer to the image data in memory. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "OES_texture_3D", Version = "", EntryPoint = "glTexImage3DOES")] public static extern void TexImage3D(OpenTK.Graphics.ES20.TextureTarget3d target, Int32 level, Int32 internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, [InAttribute, OutAttribute] ref T9 pixels) where T9 : struct ; /// [requires: OES_texture_3D] /// Specify a three-dimensional texture image /// /// /// /// Specifies the target texture. Must be one of GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level is the n sup th mipmap reduction image. /// /// /// /// /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. /// /// /// /// /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. /// /// /// /// /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 256 texels high. /// /// /// /// /// Specifies the depth of the texture image, or the number of layers in a texture array. All implementations support 3D texture images that are at least 256 texels deep, and texture arrays that are at least 256 layers deep. /// /// /// /// /// This value must be 0. /// /// /// /// /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. /// /// /// /// /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. /// /// /// /// /// Specifies a pointer to the image data in memory. /// /// [AutoGenerated(Category = "OES_texture_3D", Version = "", EntryPoint = "glTexImage3DOES")] public static extern void TexImage3D(OpenTK.Graphics.ES20.TextureTarget3d target, Int32 level, OpenTK.Graphics.ES20.TextureComponentCount internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, IntPtr pixels); /// [requires: OES_texture_3D] /// Specify a three-dimensional texture image /// /// /// /// Specifies the target texture. Must be one of GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level is the n sup th mipmap reduction image. /// /// /// /// /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. /// /// /// /// /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. /// /// /// /// /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 256 texels high. /// /// /// /// /// Specifies the depth of the texture image, or the number of layers in a texture array. All implementations support 3D texture images that are at least 256 texels deep, and texture arrays that are at least 256 layers deep. /// /// /// /// /// This value must be 0. /// /// /// /// /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. /// /// /// /// /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. /// /// /// /// /// Specifies a pointer to the image data in memory. /// /// [AutoGenerated(Category = "OES_texture_3D", Version = "", EntryPoint = "glTexImage3DOES")] public static extern void TexImage3D(OpenTK.Graphics.ES20.TextureTarget3d target, Int32 level, OpenTK.Graphics.ES20.TextureComponentCount internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, [InAttribute, OutAttribute] T9[] pixels) where T9 : struct ; /// [requires: OES_texture_3D] /// Specify a three-dimensional texture image /// /// /// /// Specifies the target texture. Must be one of GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level is the n sup th mipmap reduction image. /// /// /// /// /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. /// /// /// /// /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. /// /// /// /// /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 256 texels high. /// /// /// /// /// Specifies the depth of the texture image, or the number of layers in a texture array. All implementations support 3D texture images that are at least 256 texels deep, and texture arrays that are at least 256 layers deep. /// /// /// /// /// This value must be 0. /// /// /// /// /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. /// /// /// /// /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. /// /// /// /// /// Specifies a pointer to the image data in memory. /// /// [AutoGenerated(Category = "OES_texture_3D", Version = "", EntryPoint = "glTexImage3DOES")] public static extern void TexImage3D(OpenTK.Graphics.ES20.TextureTarget3d target, Int32 level, OpenTK.Graphics.ES20.TextureComponentCount internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, [InAttribute, OutAttribute] T9[,] pixels) where T9 : struct ; /// [requires: OES_texture_3D] /// Specify a three-dimensional texture image /// /// /// /// Specifies the target texture. Must be one of GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level is the n sup th mipmap reduction image. /// /// /// /// /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. /// /// /// /// /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. /// /// /// /// /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 256 texels high. /// /// /// /// /// Specifies the depth of the texture image, or the number of layers in a texture array. All implementations support 3D texture images that are at least 256 texels deep, and texture arrays that are at least 256 layers deep. /// /// /// /// /// This value must be 0. /// /// /// /// /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. /// /// /// /// /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. /// /// /// /// /// Specifies a pointer to the image data in memory. /// /// [AutoGenerated(Category = "OES_texture_3D", Version = "", EntryPoint = "glTexImage3DOES")] public static extern void TexImage3D(OpenTK.Graphics.ES20.TextureTarget3d target, Int32 level, OpenTK.Graphics.ES20.TextureComponentCount internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, [InAttribute, OutAttribute] T9[,,] pixels) where T9 : struct ; /// [requires: OES_texture_3D] /// Specify a three-dimensional texture image /// /// /// /// Specifies the target texture. Must be one of GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level is the n sup th mipmap reduction image. /// /// /// /// /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. /// /// /// /// /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. /// /// /// /// /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 256 texels high. /// /// /// /// /// Specifies the depth of the texture image, or the number of layers in a texture array. All implementations support 3D texture images that are at least 256 texels deep, and texture arrays that are at least 256 layers deep. /// /// /// /// /// This value must be 0. /// /// /// /// /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. /// /// /// /// /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. /// /// /// /// /// Specifies a pointer to the image data in memory. /// /// [AutoGenerated(Category = "OES_texture_3D", Version = "", EntryPoint = "glTexImage3DOES")] public static extern void TexImage3D(OpenTK.Graphics.ES20.TextureTarget3d target, Int32 level, OpenTK.Graphics.ES20.TextureComponentCount internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, [InAttribute, OutAttribute] ref T9 pixels) where T9 : struct ; /// [requires: OES_texture_3D] /// Specify a three-dimensional texture subimage /// /// /// /// Specifies the target texture. Must be GL_TEXTURE_3D or GL_TEXTURE_2D_ARRAY. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. /// /// /// /// /// Specifies a texel offset in the x direction within the texture array. /// /// /// /// /// Specifies a texel offset in the y direction within the texture array. /// /// /// /// /// Specifies a texel offset in the z direction within the texture array. /// /// /// /// /// Specifies the width of the texture subimage. /// /// /// /// /// Specifies the height of the texture subimage. /// /// /// /// /// Specifies the depth of the texture subimage. /// /// /// /// /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. /// /// /// /// /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. /// /// /// /// /// Specifies a pointer to the image data in memory. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "OES_texture_3D", Version = "", EntryPoint = "glTexSubImage3DOES")] public static extern void TexSubImage3D(OpenTK.Graphics.ES20.All target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.ES20.All format, OpenTK.Graphics.ES20.All type, IntPtr pixels); /// [requires: OES_texture_3D] /// Specify a three-dimensional texture subimage /// /// /// /// Specifies the target texture. Must be GL_TEXTURE_3D or GL_TEXTURE_2D_ARRAY. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. /// /// /// /// /// Specifies a texel offset in the x direction within the texture array. /// /// /// /// /// Specifies a texel offset in the y direction within the texture array. /// /// /// /// /// Specifies a texel offset in the z direction within the texture array. /// /// /// /// /// Specifies the width of the texture subimage. /// /// /// /// /// Specifies the height of the texture subimage. /// /// /// /// /// Specifies the depth of the texture subimage. /// /// /// /// /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. /// /// /// /// /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. /// /// /// /// /// Specifies a pointer to the image data in memory. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "OES_texture_3D", Version = "", EntryPoint = "glTexSubImage3DOES")] public static extern void TexSubImage3D(OpenTK.Graphics.ES20.All target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.ES20.All format, OpenTK.Graphics.ES20.All type, [InAttribute, OutAttribute] T10[] pixels) where T10 : struct ; /// [requires: OES_texture_3D] /// Specify a three-dimensional texture subimage /// /// /// /// Specifies the target texture. Must be GL_TEXTURE_3D or GL_TEXTURE_2D_ARRAY. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. /// /// /// /// /// Specifies a texel offset in the x direction within the texture array. /// /// /// /// /// Specifies a texel offset in the y direction within the texture array. /// /// /// /// /// Specifies a texel offset in the z direction within the texture array. /// /// /// /// /// Specifies the width of the texture subimage. /// /// /// /// /// Specifies the height of the texture subimage. /// /// /// /// /// Specifies the depth of the texture subimage. /// /// /// /// /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. /// /// /// /// /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. /// /// /// /// /// Specifies a pointer to the image data in memory. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "OES_texture_3D", Version = "", EntryPoint = "glTexSubImage3DOES")] public static extern void TexSubImage3D(OpenTK.Graphics.ES20.All target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.ES20.All format, OpenTK.Graphics.ES20.All type, [InAttribute, OutAttribute] T10[,] pixels) where T10 : struct ; /// [requires: OES_texture_3D] /// Specify a three-dimensional texture subimage /// /// /// /// Specifies the target texture. Must be GL_TEXTURE_3D or GL_TEXTURE_2D_ARRAY. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. /// /// /// /// /// Specifies a texel offset in the x direction within the texture array. /// /// /// /// /// Specifies a texel offset in the y direction within the texture array. /// /// /// /// /// Specifies a texel offset in the z direction within the texture array. /// /// /// /// /// Specifies the width of the texture subimage. /// /// /// /// /// Specifies the height of the texture subimage. /// /// /// /// /// Specifies the depth of the texture subimage. /// /// /// /// /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. /// /// /// /// /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. /// /// /// /// /// Specifies a pointer to the image data in memory. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "OES_texture_3D", Version = "", EntryPoint = "glTexSubImage3DOES")] public static extern void TexSubImage3D(OpenTK.Graphics.ES20.All target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.ES20.All format, OpenTK.Graphics.ES20.All type, [InAttribute, OutAttribute] T10[,,] pixels) where T10 : struct ; /// [requires: OES_texture_3D] /// Specify a three-dimensional texture subimage /// /// /// /// Specifies the target texture. Must be GL_TEXTURE_3D or GL_TEXTURE_2D_ARRAY. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. /// /// /// /// /// Specifies a texel offset in the x direction within the texture array. /// /// /// /// /// Specifies a texel offset in the y direction within the texture array. /// /// /// /// /// Specifies a texel offset in the z direction within the texture array. /// /// /// /// /// Specifies the width of the texture subimage. /// /// /// /// /// Specifies the height of the texture subimage. /// /// /// /// /// Specifies the depth of the texture subimage. /// /// /// /// /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. /// /// /// /// /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. /// /// /// /// /// Specifies a pointer to the image data in memory. /// /// [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "OES_texture_3D", Version = "", EntryPoint = "glTexSubImage3DOES")] public static extern void TexSubImage3D(OpenTK.Graphics.ES20.All target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.ES20.All format, OpenTK.Graphics.ES20.All type, [InAttribute, OutAttribute] ref T10 pixels) where T10 : struct ; /// [requires: OES_texture_3D] /// Specify a three-dimensional texture subimage /// /// /// /// Specifies the target texture. Must be GL_TEXTURE_3D or GL_TEXTURE_2D_ARRAY. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. /// /// /// /// /// Specifies a texel offset in the x direction within the texture array. /// /// /// /// /// Specifies a texel offset in the y direction within the texture array. /// /// /// /// /// Specifies a texel offset in the z direction within the texture array. /// /// /// /// /// Specifies the width of the texture subimage. /// /// /// /// /// Specifies the height of the texture subimage. /// /// /// /// /// Specifies the depth of the texture subimage. /// /// /// /// /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. /// /// /// /// /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. /// /// /// /// /// Specifies a pointer to the image data in memory. /// /// [AutoGenerated(Category = "OES_texture_3D", Version = "", EntryPoint = "glTexSubImage3DOES")] public static extern void TexSubImage3D(OpenTK.Graphics.ES20.TextureTarget3d target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.ES20.All format, OpenTK.Graphics.ES20.All type, IntPtr pixels); /// [requires: OES_texture_3D] /// Specify a three-dimensional texture subimage /// /// /// /// Specifies the target texture. Must be GL_TEXTURE_3D or GL_TEXTURE_2D_ARRAY. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. /// /// /// /// /// Specifies a texel offset in the x direction within the texture array. /// /// /// /// /// Specifies a texel offset in the y direction within the texture array. /// /// /// /// /// Specifies a texel offset in the z direction within the texture array. /// /// /// /// /// Specifies the width of the texture subimage. /// /// /// /// /// Specifies the height of the texture subimage. /// /// /// /// /// Specifies the depth of the texture subimage. /// /// /// /// /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. /// /// /// /// /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. /// /// /// /// /// Specifies a pointer to the image data in memory. /// /// [AutoGenerated(Category = "OES_texture_3D", Version = "", EntryPoint = "glTexSubImage3DOES")] public static extern void TexSubImage3D(OpenTK.Graphics.ES20.TextureTarget3d target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.ES20.All format, OpenTK.Graphics.ES20.All type, [InAttribute, OutAttribute] T10[] pixels) where T10 : struct ; /// [requires: OES_texture_3D] /// Specify a three-dimensional texture subimage /// /// /// /// Specifies the target texture. Must be GL_TEXTURE_3D or GL_TEXTURE_2D_ARRAY. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. /// /// /// /// /// Specifies a texel offset in the x direction within the texture array. /// /// /// /// /// Specifies a texel offset in the y direction within the texture array. /// /// /// /// /// Specifies a texel offset in the z direction within the texture array. /// /// /// /// /// Specifies the width of the texture subimage. /// /// /// /// /// Specifies the height of the texture subimage. /// /// /// /// /// Specifies the depth of the texture subimage. /// /// /// /// /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. /// /// /// /// /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. /// /// /// /// /// Specifies a pointer to the image data in memory. /// /// [AutoGenerated(Category = "OES_texture_3D", Version = "", EntryPoint = "glTexSubImage3DOES")] public static extern void TexSubImage3D(OpenTK.Graphics.ES20.TextureTarget3d target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.ES20.All format, OpenTK.Graphics.ES20.All type, [InAttribute, OutAttribute] T10[,] pixels) where T10 : struct ; /// [requires: OES_texture_3D] /// Specify a three-dimensional texture subimage /// /// /// /// Specifies the target texture. Must be GL_TEXTURE_3D or GL_TEXTURE_2D_ARRAY. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. /// /// /// /// /// Specifies a texel offset in the x direction within the texture array. /// /// /// /// /// Specifies a texel offset in the y direction within the texture array. /// /// /// /// /// Specifies a texel offset in the z direction within the texture array. /// /// /// /// /// Specifies the width of the texture subimage. /// /// /// /// /// Specifies the height of the texture subimage. /// /// /// /// /// Specifies the depth of the texture subimage. /// /// /// /// /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. /// /// /// /// /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. /// /// /// /// /// Specifies a pointer to the image data in memory. /// /// [AutoGenerated(Category = "OES_texture_3D", Version = "", EntryPoint = "glTexSubImage3DOES")] public static extern void TexSubImage3D(OpenTK.Graphics.ES20.TextureTarget3d target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.ES20.All format, OpenTK.Graphics.ES20.All type, [InAttribute, OutAttribute] T10[,,] pixels) where T10 : struct ; /// [requires: OES_texture_3D] /// Specify a three-dimensional texture subimage /// /// /// /// Specifies the target texture. Must be GL_TEXTURE_3D or GL_TEXTURE_2D_ARRAY. /// /// /// /// /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. /// /// /// /// /// Specifies a texel offset in the x direction within the texture array. /// /// /// /// /// Specifies a texel offset in the y direction within the texture array. /// /// /// /// /// Specifies a texel offset in the z direction within the texture array. /// /// /// /// /// Specifies the width of the texture subimage. /// /// /// /// /// Specifies the height of the texture subimage. /// /// /// /// /// Specifies the depth of the texture subimage. /// /// /// /// /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. /// /// /// /// /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. /// /// /// /// /// Specifies a pointer to the image data in memory. /// /// [AutoGenerated(Category = "OES_texture_3D", Version = "", EntryPoint = "glTexSubImage3DOES")] public static extern void TexSubImage3D(OpenTK.Graphics.ES20.TextureTarget3d target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.ES20.All format, OpenTK.Graphics.ES20.All type, [InAttribute, OutAttribute] ref T10 pixels) where T10 : struct ; /// [requires: OES_mapbuffer] [Obsolete("Use strongly-typed overload instead")] [AutoGenerated(Category = "OES_mapbuffer", Version = "", EntryPoint = "glUnmapBufferOES")] public static extern bool UnmapBuffer(OpenTK.Graphics.ES20.All target); /// [requires: OES_mapbuffer] [AutoGenerated(Category = "OES_mapbuffer", Version = "", EntryPoint = "glUnmapBufferOES")] public static extern bool UnmapBuffer(OpenTK.Graphics.ES20.BufferTarget target); } public static partial class Qcom { /// [requires: QCOM_alpha_test] /// Specify the alpha test function /// /// /// /// Specifies the alpha comparison function. Symbolic constants GL_NEVER, GL_LESS, GL_EQUAL, GL_LEQUAL, GL_GREATER, GL_NOTEQUAL, GL_GEQUAL, and GL_ALWAYS are accepted. The initial value is GL_ALWAYS. /// /// /// /// /// Specifies the reference value that incoming alpha values are compared to. This value is clamped to the range [0,1], where 0 represents the lowest possible alpha value and 1 the highest possible value. The initial reference value is 0. /// /// [AutoGenerated(Category = "QCOM_alpha_test", Version = "", EntryPoint = "glAlphaFuncQCOM")] public static extern void AlphaFunc(OpenTK.Graphics.ES20.All func, Single @ref); /// [requires: QCOM_driver_control] [AutoGenerated(Category = "QCOM_driver_control", Version = "", EntryPoint = "glDisableDriverControlQCOM")] public static extern void DisableDriverControl(Int32 driverControl); /// [requires: QCOM_driver_control] [System.CLSCompliant(false)] [AutoGenerated(Category = "QCOM_driver_control", Version = "", EntryPoint = "glDisableDriverControlQCOM")] public static extern void DisableDriverControl(UInt32 driverControl); /// [requires: QCOM_driver_control] [AutoGenerated(Category = "QCOM_driver_control", Version = "", EntryPoint = "glEnableDriverControlQCOM")] public static extern void EnableDriverControl(Int32 driverControl); /// [requires: QCOM_driver_control] [System.CLSCompliant(false)] [AutoGenerated(Category = "QCOM_driver_control", Version = "", EntryPoint = "glEnableDriverControlQCOM")] public static extern void EnableDriverControl(UInt32 driverControl); /// [requires: QCOM_tiled_rendering] [AutoGenerated(Category = "QCOM_tiled_rendering", Version = "", EntryPoint = "glEndTilingQCOM")] public static extern void EndTiling(Int32 preserveMask); /// [requires: QCOM_tiled_rendering] [System.CLSCompliant(false)] [AutoGenerated(Category = "QCOM_tiled_rendering", Version = "", EntryPoint = "glEndTilingQCOM")] public static extern void EndTiling(UInt32 preserveMask); /// [requires: QCOM_extended_get] [AutoGenerated(Category = "QCOM_extended_get", Version = "", EntryPoint = "glExtGetBufferPointervQCOM")] public static extern void ExtGetBufferPointer(OpenTK.Graphics.ES20.All target, [OutAttribute] IntPtr @params); /// [requires: QCOM_extended_get] [AutoGenerated(Category = "QCOM_extended_get", Version = "", EntryPoint = "glExtGetBufferPointervQCOM")] public static extern void ExtGetBufferPointer(OpenTK.Graphics.ES20.All target, [InAttribute, OutAttribute] T1[] @params) where T1 : struct ; /// [requires: QCOM_extended_get] [AutoGenerated(Category = "QCOM_extended_get", Version = "", EntryPoint = "glExtGetBufferPointervQCOM")] public static extern void ExtGetBufferPointer(OpenTK.Graphics.ES20.All target, [InAttribute, OutAttribute] T1[,] @params) where T1 : struct ; /// [requires: QCOM_extended_get] [AutoGenerated(Category = "QCOM_extended_get", Version = "", EntryPoint = "glExtGetBufferPointervQCOM")] public static extern void ExtGetBufferPointer(OpenTK.Graphics.ES20.All target, [InAttribute, OutAttribute] T1[,,] @params) where T1 : struct ; /// [requires: QCOM_extended_get] [AutoGenerated(Category = "QCOM_extended_get", Version = "", EntryPoint = "glExtGetBufferPointervQCOM")] public static extern void ExtGetBufferPointer(OpenTK.Graphics.ES20.All target, [InAttribute, OutAttribute] ref T1 @params) where T1 : struct ; /// [requires: QCOM_extended_get] [AutoGenerated(Category = "QCOM_extended_get", Version = "", EntryPoint = "glExtGetBuffersQCOM")] public static extern void ExtGetBuffers([OutAttribute] Int32[] buffers, Int32 maxBuffers, [OutAttribute] Int32[] numBuffers); /// [requires: QCOM_extended_get] [AutoGenerated(Category = "QCOM_extended_get", Version = "", EntryPoint = "glExtGetBuffersQCOM")] public static extern void ExtGetBuffers([OutAttribute] out Int32 buffers, Int32 maxBuffers, [OutAttribute] out Int32 numBuffers); /// [requires: QCOM_extended_get] [System.CLSCompliant(false)] [AutoGenerated(Category = "QCOM_extended_get", Version = "", EntryPoint = "glExtGetBuffersQCOM")] public static extern unsafe void ExtGetBuffers([OutAttribute] Int32* buffers, Int32 maxBuffers, [OutAttribute] Int32* numBuffers); /// [requires: QCOM_extended_get] [System.CLSCompliant(false)] [AutoGenerated(Category = "QCOM_extended_get", Version = "", EntryPoint = "glExtGetBuffersQCOM")] public static extern void ExtGetBuffers([OutAttribute] UInt32[] buffers, Int32 maxBuffers, [OutAttribute] Int32[] numBuffers); /// [requires: QCOM_extended_get] [System.CLSCompliant(false)] [AutoGenerated(Category = "QCOM_extended_get", Version = "", EntryPoint = "glExtGetBuffersQCOM")] public static extern void ExtGetBuffers([OutAttribute] out UInt32 buffers, Int32 maxBuffers, [OutAttribute] out Int32 numBuffers); /// [requires: QCOM_extended_get] [System.CLSCompliant(false)] [AutoGenerated(Category = "QCOM_extended_get", Version = "", EntryPoint = "glExtGetBuffersQCOM")] public static extern unsafe void ExtGetBuffers([OutAttribute] UInt32* buffers, Int32 maxBuffers, [OutAttribute] Int32* numBuffers); /// [requires: QCOM_extended_get] [AutoGenerated(Category = "QCOM_extended_get", Version = "", EntryPoint = "glExtGetFramebuffersQCOM")] public static extern void ExtGetFramebuffers([OutAttribute] Int32[] framebuffers, Int32 maxFramebuffers, [OutAttribute] Int32[] numFramebuffers); /// [requires: QCOM_extended_get] [AutoGenerated(Category = "QCOM_extended_get", Version = "", EntryPoint = "glExtGetFramebuffersQCOM")] public static extern void ExtGetFramebuffers([OutAttribute] out Int32 framebuffers, Int32 maxFramebuffers, [OutAttribute] out Int32 numFramebuffers); /// [requires: QCOM_extended_get] [System.CLSCompliant(false)] [AutoGenerated(Category = "QCOM_extended_get", Version = "", EntryPoint = "glExtGetFramebuffersQCOM")] public static extern unsafe void ExtGetFramebuffers([OutAttribute] Int32* framebuffers, Int32 maxFramebuffers, [OutAttribute] Int32* numFramebuffers); /// [requires: QCOM_extended_get] [System.CLSCompliant(false)] [AutoGenerated(Category = "QCOM_extended_get", Version = "", EntryPoint = "glExtGetFramebuffersQCOM")] public static extern void ExtGetFramebuffers([OutAttribute] UInt32[] framebuffers, Int32 maxFramebuffers, [OutAttribute] Int32[] numFramebuffers); /// [requires: QCOM_extended_get] [System.CLSCompliant(false)] [AutoGenerated(Category = "QCOM_extended_get", Version = "", EntryPoint = "glExtGetFramebuffersQCOM")] public static extern void ExtGetFramebuffers([OutAttribute] out UInt32 framebuffers, Int32 maxFramebuffers, [OutAttribute] out Int32 numFramebuffers); /// [requires: QCOM_extended_get] [System.CLSCompliant(false)] [AutoGenerated(Category = "QCOM_extended_get", Version = "", EntryPoint = "glExtGetFramebuffersQCOM")] public static extern unsafe void ExtGetFramebuffers([OutAttribute] UInt32* framebuffers, Int32 maxFramebuffers, [OutAttribute] Int32* numFramebuffers); /// [requires: QCOM_extended_get2] [AutoGenerated(Category = "QCOM_extended_get2", Version = "", EntryPoint = "glExtGetProgramBinarySourceQCOM")] public static extern void ExtGetProgramBinarySource(Int32 program, OpenTK.Graphics.ES20.All shadertype, [OutAttribute] StringBuilder source, [OutAttribute] Int32[] length); /// [requires: QCOM_extended_get2] [AutoGenerated(Category = "QCOM_extended_get2", Version = "", EntryPoint = "glExtGetProgramBinarySourceQCOM")] public static extern void ExtGetProgramBinarySource(Int32 program, OpenTK.Graphics.ES20.All shadertype, [OutAttribute] StringBuilder source, [OutAttribute] out Int32 length); /// [requires: QCOM_extended_get2] [System.CLSCompliant(false)] [AutoGenerated(Category = "QCOM_extended_get2", Version = "", EntryPoint = "glExtGetProgramBinarySourceQCOM")] public static extern unsafe void ExtGetProgramBinarySource(Int32 program, OpenTK.Graphics.ES20.All shadertype, [OutAttribute] StringBuilder source, [OutAttribute] Int32* length); /// [requires: QCOM_extended_get2] [System.CLSCompliant(false)] [AutoGenerated(Category = "QCOM_extended_get2", Version = "", EntryPoint = "glExtGetProgramBinarySourceQCOM")] public static extern void ExtGetProgramBinarySource(UInt32 program, OpenTK.Graphics.ES20.All shadertype, [OutAttribute] StringBuilder source, [OutAttribute] Int32[] length); /// [requires: QCOM_extended_get2] [System.CLSCompliant(false)] [AutoGenerated(Category = "QCOM_extended_get2", Version = "", EntryPoint = "glExtGetProgramBinarySourceQCOM")] public static extern void ExtGetProgramBinarySource(UInt32 program, OpenTK.Graphics.ES20.All shadertype, [OutAttribute] StringBuilder source, [OutAttribute] out Int32 length); /// [requires: QCOM_extended_get2] [System.CLSCompliant(false)] [AutoGenerated(Category = "QCOM_extended_get2", Version = "", EntryPoint = "glExtGetProgramBinarySourceQCOM")] public static extern unsafe void ExtGetProgramBinarySource(UInt32 program, OpenTK.Graphics.ES20.All shadertype, [OutAttribute] StringBuilder source, [OutAttribute] Int32* length); /// [requires: QCOM_extended_get2] [AutoGenerated(Category = "QCOM_extended_get2", Version = "", EntryPoint = "glExtGetProgramsQCOM")] public static extern void ExtGetProgram([OutAttribute] Int32[] programs, Int32 maxPrograms, [OutAttribute] Int32[] numPrograms); /// [requires: QCOM_extended_get2] [AutoGenerated(Category = "QCOM_extended_get2", Version = "", EntryPoint = "glExtGetProgramsQCOM")] public static extern void ExtGetProgram([OutAttribute] out Int32 programs, Int32 maxPrograms, [OutAttribute] out Int32 numPrograms); /// [requires: QCOM_extended_get2] [System.CLSCompliant(false)] [AutoGenerated(Category = "QCOM_extended_get2", Version = "", EntryPoint = "glExtGetProgramsQCOM")] public static extern unsafe void ExtGetProgram([OutAttribute] Int32* programs, Int32 maxPrograms, [OutAttribute] Int32* numPrograms); /// [requires: QCOM_extended_get2] [System.CLSCompliant(false)] [AutoGenerated(Category = "QCOM_extended_get2", Version = "", EntryPoint = "glExtGetProgramsQCOM")] public static extern void ExtGetProgram([OutAttribute] UInt32[] programs, Int32 maxPrograms, [OutAttribute] Int32[] numPrograms); /// [requires: QCOM_extended_get2] [System.CLSCompliant(false)] [AutoGenerated(Category = "QCOM_extended_get2", Version = "", EntryPoint = "glExtGetProgramsQCOM")] public static extern void ExtGetProgram([OutAttribute] out UInt32 programs, Int32 maxPrograms, [OutAttribute] out Int32 numPrograms); /// [requires: QCOM_extended_get2] [System.CLSCompliant(false)] [AutoGenerated(Category = "QCOM_extended_get2", Version = "", EntryPoint = "glExtGetProgramsQCOM")] public static extern unsafe void ExtGetProgram([OutAttribute] UInt32* programs, Int32 maxPrograms, [OutAttribute] Int32* numPrograms); /// [requires: QCOM_extended_get] [AutoGenerated(Category = "QCOM_extended_get", Version = "", EntryPoint = "glExtGetRenderbuffersQCOM")] public static extern void ExtGetRenderbuffers([OutAttribute] Int32[] renderbuffers, Int32 maxRenderbuffers, [OutAttribute] Int32[] numRenderbuffers); /// [requires: QCOM_extended_get] [AutoGenerated(Category = "QCOM_extended_get", Version = "", EntryPoint = "glExtGetRenderbuffersQCOM")] public static extern void ExtGetRenderbuffers([OutAttribute] out Int32 renderbuffers, Int32 maxRenderbuffers, [OutAttribute] out Int32 numRenderbuffers); /// [requires: QCOM_extended_get] [System.CLSCompliant(false)] [AutoGenerated(Category = "QCOM_extended_get", Version = "", EntryPoint = "glExtGetRenderbuffersQCOM")] public static extern unsafe void ExtGetRenderbuffers([OutAttribute] Int32* renderbuffers, Int32 maxRenderbuffers, [OutAttribute] Int32* numRenderbuffers); /// [requires: QCOM_extended_get] [System.CLSCompliant(false)] [AutoGenerated(Category = "QCOM_extended_get", Version = "", EntryPoint = "glExtGetRenderbuffersQCOM")] public static extern void ExtGetRenderbuffers([OutAttribute] UInt32[] renderbuffers, Int32 maxRenderbuffers, [OutAttribute] Int32[] numRenderbuffers); /// [requires: QCOM_extended_get] [System.CLSCompliant(false)] [AutoGenerated(Category = "QCOM_extended_get", Version = "", EntryPoint = "glExtGetRenderbuffersQCOM")] public static extern void ExtGetRenderbuffers([OutAttribute] out UInt32 renderbuffers, Int32 maxRenderbuffers, [OutAttribute] out Int32 numRenderbuffers); /// [requires: QCOM_extended_get] [System.CLSCompliant(false)] [AutoGenerated(Category = "QCOM_extended_get", Version = "", EntryPoint = "glExtGetRenderbuffersQCOM")] public static extern unsafe void ExtGetRenderbuffers([OutAttribute] UInt32* renderbuffers, Int32 maxRenderbuffers, [OutAttribute] Int32* numRenderbuffers); /// [requires: QCOM_extended_get2] [AutoGenerated(Category = "QCOM_extended_get2", Version = "", EntryPoint = "glExtGetShadersQCOM")] public static extern void ExtGetShaders([OutAttribute] Int32[] shaders, Int32 maxShaders, [OutAttribute] Int32[] numShaders); /// [requires: QCOM_extended_get2] [AutoGenerated(Category = "QCOM_extended_get2", Version = "", EntryPoint = "glExtGetShadersQCOM")] public static extern void ExtGetShaders([OutAttribute] out Int32 shaders, Int32 maxShaders, [OutAttribute] out Int32 numShaders); /// [requires: QCOM_extended_get2] [System.CLSCompliant(false)] [AutoGenerated(Category = "QCOM_extended_get2", Version = "", EntryPoint = "glExtGetShadersQCOM")] public static extern unsafe void ExtGetShaders([OutAttribute] Int32* shaders, Int32 maxShaders, [OutAttribute] Int32* numShaders); /// [requires: QCOM_extended_get2] [System.CLSCompliant(false)] [AutoGenerated(Category = "QCOM_extended_get2", Version = "", EntryPoint = "glExtGetShadersQCOM")] public static extern void ExtGetShaders([OutAttribute] UInt32[] shaders, Int32 maxShaders, [OutAttribute] Int32[] numShaders); /// [requires: QCOM_extended_get2] [System.CLSCompliant(false)] [AutoGenerated(Category = "QCOM_extended_get2", Version = "", EntryPoint = "glExtGetShadersQCOM")] public static extern void ExtGetShaders([OutAttribute] out UInt32 shaders, Int32 maxShaders, [OutAttribute] out Int32 numShaders); /// [requires: QCOM_extended_get2] [System.CLSCompliant(false)] [AutoGenerated(Category = "QCOM_extended_get2", Version = "", EntryPoint = "glExtGetShadersQCOM")] public static extern unsafe void ExtGetShaders([OutAttribute] UInt32* shaders, Int32 maxShaders, [OutAttribute] Int32* numShaders); /// [requires: QCOM_extended_get] [AutoGenerated(Category = "QCOM_extended_get", Version = "", EntryPoint = "glExtGetTexLevelParameterivQCOM")] public static extern void ExtGetTexLevelParameter(Int32 texture, OpenTK.Graphics.ES20.All face, Int32 level, OpenTK.Graphics.ES20.All pname, [OutAttribute] Int32[] @params); /// [requires: QCOM_extended_get] [AutoGenerated(Category = "QCOM_extended_get", Version = "", EntryPoint = "glExtGetTexLevelParameterivQCOM")] public static extern void ExtGetTexLevelParameter(Int32 texture, OpenTK.Graphics.ES20.All face, Int32 level, OpenTK.Graphics.ES20.All pname, [OutAttribute] out Int32 @params); /// [requires: QCOM_extended_get] [System.CLSCompliant(false)] [AutoGenerated(Category = "QCOM_extended_get", Version = "", EntryPoint = "glExtGetTexLevelParameterivQCOM")] public static extern unsafe void ExtGetTexLevelParameter(Int32 texture, OpenTK.Graphics.ES20.All face, Int32 level, OpenTK.Graphics.ES20.All pname, [OutAttribute] Int32* @params); /// [requires: QCOM_extended_get] [System.CLSCompliant(false)] [AutoGenerated(Category = "QCOM_extended_get", Version = "", EntryPoint = "glExtGetTexLevelParameterivQCOM")] public static extern void ExtGetTexLevelParameter(UInt32 texture, OpenTK.Graphics.ES20.All face, Int32 level, OpenTK.Graphics.ES20.All pname, [OutAttribute] Int32[] @params); /// [requires: QCOM_extended_get] [System.CLSCompliant(false)] [AutoGenerated(Category = "QCOM_extended_get", Version = "", EntryPoint = "glExtGetTexLevelParameterivQCOM")] public static extern void ExtGetTexLevelParameter(UInt32 texture, OpenTK.Graphics.ES20.All face, Int32 level, OpenTK.Graphics.ES20.All pname, [OutAttribute] out Int32 @params); /// [requires: QCOM_extended_get] [System.CLSCompliant(false)] [AutoGenerated(Category = "QCOM_extended_get", Version = "", EntryPoint = "glExtGetTexLevelParameterivQCOM")] public static extern unsafe void ExtGetTexLevelParameter(UInt32 texture, OpenTK.Graphics.ES20.All face, Int32 level, OpenTK.Graphics.ES20.All pname, [OutAttribute] Int32* @params); /// [requires: QCOM_extended_get] [AutoGenerated(Category = "QCOM_extended_get", Version = "", EntryPoint = "glExtGetTexSubImageQCOM")] public static extern void ExtGetTexSubImage(OpenTK.Graphics.ES20.All target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.ES20.All format, OpenTK.Graphics.ES20.All type, [OutAttribute] IntPtr texels); /// [requires: QCOM_extended_get] [AutoGenerated(Category = "QCOM_extended_get", Version = "", EntryPoint = "glExtGetTexSubImageQCOM")] public static extern void ExtGetTexSubImage(OpenTK.Graphics.ES20.All target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.ES20.All format, OpenTK.Graphics.ES20.All type, [InAttribute, OutAttribute] T10[] texels) where T10 : struct ; /// [requires: QCOM_extended_get] [AutoGenerated(Category = "QCOM_extended_get", Version = "", EntryPoint = "glExtGetTexSubImageQCOM")] public static extern void ExtGetTexSubImage(OpenTK.Graphics.ES20.All target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.ES20.All format, OpenTK.Graphics.ES20.All type, [InAttribute, OutAttribute] T10[,] texels) where T10 : struct ; /// [requires: QCOM_extended_get] [AutoGenerated(Category = "QCOM_extended_get", Version = "", EntryPoint = "glExtGetTexSubImageQCOM")] public static extern void ExtGetTexSubImage(OpenTK.Graphics.ES20.All target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.ES20.All format, OpenTK.Graphics.ES20.All type, [InAttribute, OutAttribute] T10[,,] texels) where T10 : struct ; /// [requires: QCOM_extended_get] [AutoGenerated(Category = "QCOM_extended_get", Version = "", EntryPoint = "glExtGetTexSubImageQCOM")] public static extern void ExtGetTexSubImage(OpenTK.Graphics.ES20.All target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.ES20.All format, OpenTK.Graphics.ES20.All type, [InAttribute, OutAttribute] ref T10 texels) where T10 : struct ; /// [requires: QCOM_extended_get] [AutoGenerated(Category = "QCOM_extended_get", Version = "", EntryPoint = "glExtGetTexturesQCOM")] public static extern void ExtGetTextures([OutAttribute] Int32[] textures, Int32 maxTextures, [OutAttribute] Int32[] numTextures); /// [requires: QCOM_extended_get] [AutoGenerated(Category = "QCOM_extended_get", Version = "", EntryPoint = "glExtGetTexturesQCOM")] public static extern void ExtGetTextures([OutAttribute] out Int32 textures, Int32 maxTextures, [OutAttribute] out Int32 numTextures); /// [requires: QCOM_extended_get] [System.CLSCompliant(false)] [AutoGenerated(Category = "QCOM_extended_get", Version = "", EntryPoint = "glExtGetTexturesQCOM")] public static extern unsafe void ExtGetTextures([OutAttribute] Int32* textures, Int32 maxTextures, [OutAttribute] Int32* numTextures); /// [requires: QCOM_extended_get] [System.CLSCompliant(false)] [AutoGenerated(Category = "QCOM_extended_get", Version = "", EntryPoint = "glExtGetTexturesQCOM")] public static extern void ExtGetTextures([OutAttribute] UInt32[] textures, Int32 maxTextures, [OutAttribute] Int32[] numTextures); /// [requires: QCOM_extended_get] [System.CLSCompliant(false)] [AutoGenerated(Category = "QCOM_extended_get", Version = "", EntryPoint = "glExtGetTexturesQCOM")] public static extern void ExtGetTextures([OutAttribute] out UInt32 textures, Int32 maxTextures, [OutAttribute] out Int32 numTextures); /// [requires: QCOM_extended_get] [System.CLSCompliant(false)] [AutoGenerated(Category = "QCOM_extended_get", Version = "", EntryPoint = "glExtGetTexturesQCOM")] public static extern unsafe void ExtGetTextures([OutAttribute] UInt32* textures, Int32 maxTextures, [OutAttribute] Int32* numTextures); /// [requires: QCOM_extended_get2] [AutoGenerated(Category = "QCOM_extended_get2", Version = "", EntryPoint = "glExtIsProgramBinaryQCOM")] public static extern bool ExtIsProgramBinary(Int32 program); /// [requires: QCOM_extended_get2] [System.CLSCompliant(false)] [AutoGenerated(Category = "QCOM_extended_get2", Version = "", EntryPoint = "glExtIsProgramBinaryQCOM")] public static extern bool ExtIsProgramBinary(UInt32 program); /// [requires: QCOM_extended_get] [AutoGenerated(Category = "QCOM_extended_get", Version = "", EntryPoint = "glExtTexObjectStateOverrideiQCOM")] public static extern void ExtTexObjectStateOverride(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All pname, Int32 param); /// [requires: QCOM_driver_control] [AutoGenerated(Category = "QCOM_driver_control", Version = "", EntryPoint = "glGetDriverControlsQCOM")] public static extern void GetDriverControl([OutAttribute] Int32[] num, Int32 size, [OutAttribute] Int32[] driverControls); /// [requires: QCOM_driver_control] [System.CLSCompliant(false)] [AutoGenerated(Category = "QCOM_driver_control", Version = "", EntryPoint = "glGetDriverControlsQCOM")] public static extern void GetDriverControl([OutAttribute] Int32[] num, Int32 size, [OutAttribute] UInt32[] driverControls); /// [requires: QCOM_driver_control] [AutoGenerated(Category = "QCOM_driver_control", Version = "", EntryPoint = "glGetDriverControlsQCOM")] public static extern void GetDriverControl([OutAttribute] out Int32 num, Int32 size, [OutAttribute] out Int32 driverControls); /// [requires: QCOM_driver_control] [System.CLSCompliant(false)] [AutoGenerated(Category = "QCOM_driver_control", Version = "", EntryPoint = "glGetDriverControlsQCOM")] public static extern void GetDriverControl([OutAttribute] out Int32 num, Int32 size, [OutAttribute] out UInt32 driverControls); /// [requires: QCOM_driver_control] [System.CLSCompliant(false)] [AutoGenerated(Category = "QCOM_driver_control", Version = "", EntryPoint = "glGetDriverControlsQCOM")] public static extern unsafe void GetDriverControl([OutAttribute] Int32* num, Int32 size, [OutAttribute] Int32* driverControls); /// [requires: QCOM_driver_control] [System.CLSCompliant(false)] [AutoGenerated(Category = "QCOM_driver_control", Version = "", EntryPoint = "glGetDriverControlsQCOM")] public static extern unsafe void GetDriverControl([OutAttribute] Int32* num, Int32 size, [OutAttribute] UInt32* driverControls); /// [requires: QCOM_driver_control] [AutoGenerated(Category = "QCOM_driver_control", Version = "", EntryPoint = "glGetDriverControlStringQCOM")] public static extern void GetDriverControlString(Int32 driverControl, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder driverControlString); /// [requires: QCOM_driver_control] [AutoGenerated(Category = "QCOM_driver_control", Version = "", EntryPoint = "glGetDriverControlStringQCOM")] public static extern void GetDriverControlString(Int32 driverControl, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder driverControlString); /// [requires: QCOM_driver_control] [System.CLSCompliant(false)] [AutoGenerated(Category = "QCOM_driver_control", Version = "", EntryPoint = "glGetDriverControlStringQCOM")] public static extern unsafe void GetDriverControlString(Int32 driverControl, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder driverControlString); /// [requires: QCOM_driver_control] [System.CLSCompliant(false)] [AutoGenerated(Category = "QCOM_driver_control", Version = "", EntryPoint = "glGetDriverControlStringQCOM")] public static extern void GetDriverControlString(UInt32 driverControl, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder driverControlString); /// [requires: QCOM_driver_control] [System.CLSCompliant(false)] [AutoGenerated(Category = "QCOM_driver_control", Version = "", EntryPoint = "glGetDriverControlStringQCOM")] public static extern void GetDriverControlString(UInt32 driverControl, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder driverControlString); /// [requires: QCOM_driver_control] [System.CLSCompliant(false)] [AutoGenerated(Category = "QCOM_driver_control", Version = "", EntryPoint = "glGetDriverControlStringQCOM")] public static extern unsafe void GetDriverControlString(UInt32 driverControl, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder driverControlString); /// [requires: QCOM_tiled_rendering] [AutoGenerated(Category = "QCOM_tiled_rendering", Version = "", EntryPoint = "glStartTilingQCOM")] public static extern void StartTiling(Int32 x, Int32 y, Int32 width, Int32 height, Int32 preserveMask); /// [requires: QCOM_tiled_rendering] [System.CLSCompliant(false)] [AutoGenerated(Category = "QCOM_tiled_rendering", Version = "", EntryPoint = "glStartTilingQCOM")] public static extern void StartTiling(UInt32 x, UInt32 y, UInt32 width, UInt32 height, UInt32 preserveMask); } [Slot(5)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glBeginPerfMonitorAMD(UInt32 monitor); [Slot(59)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glDeletePerfMonitorsAMD(Int32 n, UInt32* monitors); [Slot(92)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glEndPerfMonitorAMD(UInt32 monitor); [Slot(122)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glGenPerfMonitorsAMD(Int32 n, [OutAttribute] UInt32* monitors); [Slot(154)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glGetPerfMonitorCounterDataAMD(UInt32 monitor, System.Int32 pname, Int32 dataSize, [OutAttribute] UInt32* data, [OutAttribute] Int32* bytesWritten); [Slot(155)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glGetPerfMonitorCounterInfoAMD(UInt32 group, UInt32 counter, System.Int32 pname, [OutAttribute] IntPtr data); [Slot(156)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glGetPerfMonitorCountersAMD(UInt32 group, [OutAttribute] Int32* numCounters, [OutAttribute] Int32* maxActiveCounters, Int32 counterSize, [OutAttribute] UInt32* counters); [Slot(157)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glGetPerfMonitorCounterStringAMD(UInt32 group, UInt32 counter, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder counterString); [Slot(158)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glGetPerfMonitorGroupsAMD([OutAttribute] Int32* numGroups, Int32 groupsSize, [OutAttribute] UInt32* groups); [Slot(159)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glGetPerfMonitorGroupStringAMD(UInt32 group, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder groupString); [Slot(271)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glSelectPerfMonitorCountersAMD(UInt32 monitor, bool enable, UInt32 group, Int32 numCounters, [OutAttribute] UInt32* counterList); [Slot(22)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glBlitFramebufferANGLE(Int32 srcX0, Int32 srcY0, Int32 srcX1, Int32 srcY1, Int32 dstX0, Int32 dstY0, Int32 dstX1, Int32 dstY1, System.Int32 mask, System.Int32 filter); [Slot(77)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glDrawArraysInstancedANGLE(System.Int32 mode, Int32 first, Int32 count, Int32 primcount); [Slot(84)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glDrawElementsInstancedANGLE(System.Int32 mode, Int32 count, System.Int32 type, IntPtr indices, Int32 primcount); [Slot(181)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glGetTranslatedShaderSourceANGLE(UInt32 shader, Int32 bufsize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder source); [Slot(263)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glRenderbufferStorageMultisampleANGLE(System.Int32 target, Int32 samples, System.Int32 internalformat, Int32 width, Int32 height); [Slot(336)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glVertexAttribDivisorANGLE(UInt32 index, UInt32 divisor); [Slot(31)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern System.Int32 glClientWaitSyncAPPLE(IntPtr sync, System.Int32 flags, UInt64 timeout); [Slot(42)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glCopyTextureLevelsAPPLE(UInt32 destinationTexture, UInt32 sourceTexture, Int32 sourceBaseLevel, Int32 sourceLevelCount); [Slot(65)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glDeleteSyncAPPLE(IntPtr sync); [Slot(107)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern IntPtr glFenceSyncAPPLE(System.Int32 condition, System.Int32 flags); [Slot(144)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glGetInteger64vAPPLE(System.Int32 pname, [OutAttribute] Int64* @params); [Slot(178)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glGetSyncivAPPLE(IntPtr sync, System.Int32 pname, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] Int32* values); [Slot(199)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern bool glIsSyncAPPLE(IntPtr sync); [Slot(264)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glRenderbufferStorageMultisampleAPPLE(System.Int32 target, Int32 samples, System.Int32 internalformat, Int32 width, Int32 height); [Slot(268)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glResolveMultisampleFramebufferAPPLE(); [Slot(341)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glWaitSyncAPPLE(IntPtr sync, System.Int32 flags, UInt64 timeout); [Slot(2)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glActiveTexture(System.Int32 texture); [Slot(4)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glAttachShader(UInt32 program, UInt32 shader); [Slot(7)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glBindAttribLocation(UInt32 program, UInt32 index, String name); [Slot(8)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glBindBuffer(System.Int32 target, UInt32 buffer); [Slot(9)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glBindFramebuffer(System.Int32 target, UInt32 framebuffer); [Slot(11)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glBindRenderbuffer(System.Int32 target, UInt32 renderbuffer); [Slot(12)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glBindTexture(System.Int32 target, UInt32 texture); [Slot(15)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glBlendColor(Single red, Single green, Single blue, Single alpha); [Slot(16)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glBlendEquation(System.Int32 mode); [Slot(18)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glBlendEquationSeparate(System.Int32 modeRGB, System.Int32 modeAlpha); [Slot(19)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glBlendFunc(System.Int32 sfactor, System.Int32 dfactor); [Slot(20)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glBlendFuncSeparate(System.Int32 sfactorRGB, System.Int32 dfactorRGB, System.Int32 sfactorAlpha, System.Int32 dfactorAlpha); [Slot(24)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glBufferData(System.Int32 target, IntPtr size, IntPtr data, System.Int32 usage); [Slot(25)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glBufferSubData(System.Int32 target, IntPtr offset, IntPtr size, IntPtr data); [Slot(26)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern System.Int32 glCheckFramebufferStatus(System.Int32 target); [Slot(27)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glClear(System.Int32 mask); [Slot(28)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glClearColor(Single red, Single green, Single blue, Single alpha); [Slot(29)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glClearDepthf(Single d); [Slot(30)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glClearStencil(Int32 s); [Slot(32)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glColorMask(bool red, bool green, bool blue, bool alpha); [Slot(33)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glCompileShader(UInt32 shader); [Slot(34)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glCompressedTexImage2D(System.Int32 target, Int32 level, System.Int32 internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, IntPtr data); [Slot(36)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glCompressedTexSubImage2D(System.Int32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, System.Int32 format, Int32 imageSize, IntPtr data); [Slot(39)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glCopyTexImage2D(System.Int32 target, Int32 level, System.Int32 internalformat, Int32 x, Int32 y, Int32 width, Int32 height, Int32 border); [Slot(40)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glCopyTexSubImage2D(System.Int32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 x, Int32 y, Int32 width, Int32 height); [Slot(45)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern Int32 glCreateProgram(); [Slot(46)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern Int32 glCreateShader(System.Int32 type); [Slot(49)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glCullFace(System.Int32 mode); [Slot(50)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glDebugMessageCallback(DebugProc callback, IntPtr userParam); [Slot(52)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glDebugMessageControl(System.Int32 source, System.Int32 type, System.Int32 severity, Int32 count, UInt32* ids, bool enabled); [Slot(54)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glDebugMessageInsert(System.Int32 source, System.Int32 type, UInt32 id, System.Int32 severity, Int32 length, String buf); [Slot(56)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glDeleteBuffers(Int32 n, UInt32* buffers); [Slot(58)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glDeleteFramebuffers(Int32 n, UInt32* framebuffers); [Slot(60)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glDeleteProgram(UInt32 program); [Slot(63)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glDeleteRenderbuffers(Int32 n, UInt32* renderbuffers); [Slot(64)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glDeleteShader(UInt32 shader); [Slot(66)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glDeleteTextures(Int32 n, UInt32* textures); [Slot(68)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glDepthFunc(System.Int32 func); [Slot(69)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glDepthMask(bool flag); [Slot(70)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glDepthRangef(Single n, Single f); [Slot(71)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glDetachShader(UInt32 program, UInt32 shader); [Slot(72)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glDisable(System.Int32 cap); [Slot(74)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glDisableVertexAttribArray(UInt32 index); [Slot(76)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glDrawArrays(System.Int32 mode, Int32 first, Int32 count); [Slot(83)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glDrawElements(System.Int32 mode, Int32 count, System.Int32 type, IntPtr indices); [Slot(89)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glEnable(System.Int32 cap); [Slot(91)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glEnableVertexAttribArray(UInt32 index); [Slot(108)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glFinish(); [Slot(110)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glFlush(); [Slot(112)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glFramebufferRenderbuffer(System.Int32 target, System.Int32 attachment, System.Int32 renderbuffertarget, UInt32 renderbuffer); [Slot(113)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glFramebufferTexture2D(System.Int32 target, System.Int32 attachment, System.Int32 textarget, UInt32 texture, Int32 level); [Slot(117)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glFrontFace(System.Int32 mode); [Slot(118)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glGenBuffers(Int32 n, [OutAttribute] UInt32* buffers); [Slot(119)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glGenerateMipmap(System.Int32 target); [Slot(121)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glGenFramebuffers(Int32 n, [OutAttribute] UInt32* framebuffers); [Slot(125)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glGenRenderbuffers(Int32 n, [OutAttribute] UInt32* renderbuffers); [Slot(126)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glGenTextures(Int32 n, [OutAttribute] UInt32* textures); [Slot(128)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glGetActiveAttrib(UInt32 program, UInt32 index, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] Int32* size, [OutAttribute] System.Int32* type, [OutAttribute] StringBuilder name); [Slot(129)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glGetActiveUniform(UInt32 program, UInt32 index, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] Int32* size, [OutAttribute] System.Int32* type, [OutAttribute] StringBuilder name); [Slot(130)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glGetAttachedShaders(UInt32 program, Int32 maxCount, [OutAttribute] Int32* count, [OutAttribute] UInt32* shaders); [Slot(131)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern Int32 glGetAttribLocation(UInt32 program, String name); [Slot(132)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glGetBooleanv(System.Int32 pname, [OutAttribute] bool* data); [Slot(133)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glGetBufferParameteriv(System.Int32 target, System.Int32 pname, [OutAttribute] Int32* @params); [Slot(135)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe Int32 glGetDebugMessageLog(UInt32 count, Int32 bufSize, [OutAttribute] System.Int32* sources, [OutAttribute] System.Int32* types, [OutAttribute] UInt32* ids, [OutAttribute] System.Int32* severities, [OutAttribute] Int32* lengths, [OutAttribute] StringBuilder messageLog); [Slot(139)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern System.Int32 glGetError(); [Slot(141)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glGetFloatv(System.Int32 pname, [OutAttribute] Single* data); [Slot(142)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glGetFramebufferAttachmentParameteriv(System.Int32 target, System.Int32 attachment, System.Int32 pname, [OutAttribute] Int32* @params); [Slot(146)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glGetIntegerv(System.Int32 pname, [OutAttribute] Int32* data); [Slot(149)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glGetObjectLabel(System.Int32 identifier, UInt32 name, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder label); [Slot(152)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glGetObjectPtrLabel(IntPtr ptr, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder label); [Slot(160)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glGetPointerv(System.Int32 pname, [OutAttribute] IntPtr @params); [Slot(163)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glGetProgramInfoLog(UInt32 program, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder infoLog); [Slot(164)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glGetProgramiv(UInt32 program, System.Int32 pname, [OutAttribute] Int32* @params); [Slot(172)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glGetRenderbufferParameteriv(System.Int32 target, System.Int32 pname, [OutAttribute] Int32* @params); [Slot(173)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glGetShaderInfoLog(UInt32 shader, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder infoLog); [Slot(174)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glGetShaderiv(UInt32 shader, System.Int32 pname, [OutAttribute] Int32* @params); [Slot(175)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glGetShaderPrecisionFormat(System.Int32 shadertype, System.Int32 precisiontype, [OutAttribute] Int32* range, [OutAttribute] Int32* precision); [Slot(176)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glGetShaderSource(UInt32 shader, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder source); [Slot(177)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern IntPtr glGetString(System.Int32 name); [Slot(179)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glGetTexParameterfv(System.Int32 target, System.Int32 pname, [OutAttribute] Single* @params); [Slot(180)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glGetTexParameteriv(System.Int32 target, System.Int32 pname, [OutAttribute] Int32* @params); [Slot(182)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glGetUniformfv(UInt32 program, Int32 location, [OutAttribute] Single* @params); [Slot(183)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glGetUniformiv(UInt32 program, Int32 location, [OutAttribute] Int32* @params); [Slot(184)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern Int32 glGetUniformLocation(UInt32 program, String name); [Slot(185)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glGetVertexAttribfv(UInt32 index, System.Int32 pname, [OutAttribute] Single* @params); [Slot(186)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glGetVertexAttribiv(UInt32 index, System.Int32 pname, [OutAttribute] Int32* @params); [Slot(187)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glGetVertexAttribPointerv(UInt32 index, System.Int32 pname, [OutAttribute] IntPtr pointer); [Slot(188)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glHint(System.Int32 target, System.Int32 mode); [Slot(190)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern bool glIsBuffer(UInt32 buffer); [Slot(191)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern bool glIsEnabled(System.Int32 cap); [Slot(193)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern bool glIsFramebuffer(UInt32 framebuffer); [Slot(194)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern bool glIsProgram(UInt32 program); [Slot(197)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern bool glIsRenderbuffer(UInt32 renderbuffer); [Slot(198)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern bool glIsShader(UInt32 shader); [Slot(200)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern bool glIsTexture(UInt32 texture); [Slot(203)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glLineWidth(Single width); [Slot(204)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glLinkProgram(UInt32 program); [Slot(209)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glObjectLabel(System.Int32 identifier, UInt32 name, Int32 length, String label); [Slot(211)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glObjectPtrLabel(IntPtr ptr, Int32 length, String label); [Slot(213)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glPixelStorei(System.Int32 pname, Int32 param); [Slot(214)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glPolygonOffset(Single factor, Single units); [Slot(215)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glPopDebugGroup(); [Slot(253)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glPushDebugGroup(System.Int32 source, UInt32 id, Int32 length, String message); [Slot(260)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glReadPixels(Int32 x, Int32 y, Int32 width, Int32 height, System.Int32 format, System.Int32 type, [OutAttribute] IntPtr pixels); [Slot(261)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glReleaseShaderCompiler(); [Slot(262)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glRenderbufferStorage(System.Int32 target, System.Int32 internalformat, Int32 width, Int32 height); [Slot(269)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glSampleCoverage(Single value, bool invert); [Slot(270)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glScissor(Int32 x, Int32 y, Int32 width, Int32 height); [Slot(273)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glShaderBinary(Int32 count, UInt32* shaders, System.Int32 binaryformat, IntPtr binary, Int32 length); [Slot(274)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glShaderSource(UInt32 shader, Int32 count, String[] @string, Int32* length); [Slot(276)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glStencilFunc(System.Int32 func, Int32 @ref, UInt32 mask); [Slot(277)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glStencilFuncSeparate(System.Int32 face, System.Int32 func, Int32 @ref, UInt32 mask); [Slot(278)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glStencilMask(UInt32 mask); [Slot(279)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glStencilMaskSeparate(System.Int32 face, UInt32 mask); [Slot(280)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glStencilOp(System.Int32 fail, System.Int32 zfail, System.Int32 zpass); [Slot(281)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glStencilOpSeparate(System.Int32 face, System.Int32 sfail, System.Int32 dpfail, System.Int32 dppass); [Slot(283)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glTexImage2D(System.Int32 target, Int32 level, System.Int32 internalformat, Int32 width, Int32 height, Int32 border, System.Int32 format, System.Int32 type, IntPtr pixels); [Slot(285)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glTexParameterf(System.Int32 target, System.Int32 pname, Single param); [Slot(286)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glTexParameterfv(System.Int32 target, System.Int32 pname, Single* @params); [Slot(287)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glTexParameteri(System.Int32 target, System.Int32 pname, Int32 param); [Slot(288)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glTexParameteriv(System.Int32 target, System.Int32 pname, Int32* @params); [Slot(292)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glTexSubImage2D(System.Int32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, System.Int32 format, System.Int32 type, IntPtr pixels); [Slot(297)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glUniform1f(Int32 location, Single v0); [Slot(298)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glUniform1fv(Int32 location, Int32 count, Single* value); [Slot(299)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glUniform1i(Int32 location, Int32 v0); [Slot(300)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glUniform1iv(Int32 location, Int32 count, Int32* value); [Slot(301)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glUniform2f(Int32 location, Single v0, Single v1); [Slot(302)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glUniform2fv(Int32 location, Int32 count, Single* value); [Slot(303)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glUniform2i(Int32 location, Int32 v0, Int32 v1); [Slot(304)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glUniform2iv(Int32 location, Int32 count, Int32* value); [Slot(305)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glUniform3f(Int32 location, Single v0, Single v1, Single v2); [Slot(306)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glUniform3fv(Int32 location, Int32 count, Single* value); [Slot(307)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glUniform3i(Int32 location, Int32 v0, Int32 v1, Int32 v2); [Slot(308)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glUniform3iv(Int32 location, Int32 count, Int32* value); [Slot(309)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glUniform4f(Int32 location, Single v0, Single v1, Single v2, Single v3); [Slot(310)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glUniform4fv(Int32 location, Int32 count, Single* value); [Slot(311)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glUniform4i(Int32 location, Int32 v0, Int32 v1, Int32 v2, Int32 v3); [Slot(312)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glUniform4iv(Int32 location, Int32 count, Int32* value); [Slot(313)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glUniformMatrix2fv(Int32 location, Int32 count, bool transpose, Single* value); [Slot(316)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glUniformMatrix3fv(Int32 location, Int32 count, bool transpose, Single* value); [Slot(319)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glUniformMatrix4fv(Int32 location, Int32 count, bool transpose, Single* value); [Slot(323)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glUseProgram(UInt32 program); [Slot(326)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glValidateProgram(UInt32 program); [Slot(328)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glVertexAttrib1f(UInt32 index, Single x); [Slot(329)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glVertexAttrib1fv(UInt32 index, Single* v); [Slot(330)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glVertexAttrib2f(UInt32 index, Single x, Single y); [Slot(331)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glVertexAttrib2fv(UInt32 index, Single* v); [Slot(332)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glVertexAttrib3f(UInt32 index, Single x, Single y, Single z); [Slot(333)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glVertexAttrib3fv(UInt32 index, Single* v); [Slot(334)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glVertexAttrib4f(UInt32 index, Single x, Single y, Single z, Single w); [Slot(335)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glVertexAttrib4fv(UInt32 index, Single* v); [Slot(339)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glVertexAttribPointer(UInt32 index, Int32 size, System.Int32 type, bool normalized, Int32 stride, IntPtr pointer); [Slot(340)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glViewport(Int32 x, Int32 y, Int32 width, Int32 height); [Slot(0)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glActiveProgramEXT(UInt32 program); [Slot(1)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glActiveShaderProgramEXT(UInt32 pipeline, UInt32 program); [Slot(6)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glBeginQueryEXT(System.Int32 target, UInt32 id); [Slot(10)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glBindProgramPipelineEXT(UInt32 pipeline); [Slot(17)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glBlendEquationEXT(System.Int32 mode); [Slot(47)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern Int32 glCreateShaderProgramEXT(System.Int32 type, String @string); [Slot(48)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern Int32 glCreateShaderProgramvEXT(System.Int32 type, Int32 count, String[] strings); [Slot(61)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glDeleteProgramPipelinesEXT(Int32 n, UInt32* pipelines); [Slot(62)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glDeleteQueriesEXT(Int32 n, UInt32* ids); [Slot(75)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glDiscardFramebufferEXT(System.Int32 target, Int32 numAttachments, System.Int32* attachments); [Slot(78)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glDrawArraysInstancedEXT(System.Int32 mode, Int32 start, Int32 count, Int32 primcount); [Slot(80)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glDrawBuffersEXT(Int32 n, System.Int32* bufs); [Slot(81)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glDrawBuffersIndexedEXT(Int32 n, System.Int32* location, Int32* indices); [Slot(85)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glDrawElementsInstancedEXT(System.Int32 mode, Int32 count, System.Int32 type, IntPtr indices, Int32 primcount); [Slot(93)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glEndQueryEXT(System.Int32 target); [Slot(111)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glFlushMappedBufferRangeEXT(System.Int32 target, IntPtr offset, IntPtr length); [Slot(114)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glFramebufferTexture2DMultisampleEXT(System.Int32 target, System.Int32 attachment, System.Int32 textarget, UInt32 texture, Int32 level, Int32 samples); [Slot(123)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glGenProgramPipelinesEXT(Int32 n, [OutAttribute] UInt32* pipelines); [Slot(124)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glGenQueriesEXT(Int32 n, [OutAttribute] UInt32* ids); [Slot(143)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern System.Int32 glGetGraphicsResetStatusEXT(); [Slot(145)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glGetIntegeri_vEXT(System.Int32 target, UInt32 index, [OutAttribute] Int32* data); [Slot(147)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glGetnUniformfvEXT(UInt32 program, Int32 location, Int32 bufSize, [OutAttribute] Single* @params); [Slot(148)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glGetnUniformivEXT(UInt32 program, Int32 location, Int32 bufSize, [OutAttribute] Int32* @params); [Slot(150)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glGetObjectLabelEXT(System.Int32 type, UInt32 @object, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder label); [Slot(165)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glGetProgramPipelineInfoLogEXT(UInt32 pipeline, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder infoLog); [Slot(166)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glGetProgramPipelineivEXT(UInt32 pipeline, System.Int32 pname, [OutAttribute] Int32* @params); [Slot(167)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glGetQueryivEXT(System.Int32 target, System.Int32 pname, [OutAttribute] Int32* @params); [Slot(168)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glGetQueryObjecti64vEXT(UInt32 id, System.Int32 pname, [OutAttribute] Int64* @params); [Slot(169)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glGetQueryObjectivEXT(UInt32 id, System.Int32 pname, [OutAttribute] Int32* @params); [Slot(170)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glGetQueryObjectui64vEXT(UInt32 id, System.Int32 pname, [OutAttribute] UInt64* @params); [Slot(171)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glGetQueryObjectuivEXT(UInt32 id, System.Int32 pname, [OutAttribute] UInt32* @params); [Slot(189)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glInsertEventMarkerEXT(Int32 length, String marker); [Slot(195)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern bool glIsProgramPipelineEXT(UInt32 pipeline); [Slot(196)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern bool glIsQueryEXT(UInt32 id); [Slot(202)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glLabelObjectEXT(System.Int32 type, UInt32 @object, Int32 length, String label); [Slot(206)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern IntPtr glMapBufferRangeEXT(System.Int32 target, IntPtr offset, IntPtr length, UInt32 access); [Slot(207)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glMultiDrawArraysEXT(System.Int32 mode, Int32* first, Int32* count, Int32 primcount); [Slot(208)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glMultiDrawElementsEXT(System.Int32 mode, Int32* count, System.Int32 type, IntPtr indices, Int32 primcount); [Slot(217)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glPopGroupMarkerEXT(); [Slot(219)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glProgramParameteriEXT(UInt32 program, System.Int32 pname, Int32 value); [Slot(220)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glProgramUniform1fEXT(UInt32 program, Int32 location, Single v0); [Slot(221)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glProgramUniform1fvEXT(UInt32 program, Int32 location, Int32 count, Single* value); [Slot(222)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glProgramUniform1iEXT(UInt32 program, Int32 location, Int32 v0); [Slot(223)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glProgramUniform1ivEXT(UInt32 program, Int32 location, Int32 count, Int32* value); [Slot(224)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glProgramUniform1uiEXT(UInt32 program, Int32 location, UInt32 v0); [Slot(225)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glProgramUniform1uivEXT(UInt32 program, Int32 location, Int32 count, UInt32* value); [Slot(226)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glProgramUniform2fEXT(UInt32 program, Int32 location, Single v0, Single v1); [Slot(227)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glProgramUniform2fvEXT(UInt32 program, Int32 location, Int32 count, Single* value); [Slot(228)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glProgramUniform2iEXT(UInt32 program, Int32 location, Int32 v0, Int32 v1); [Slot(229)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glProgramUniform2ivEXT(UInt32 program, Int32 location, Int32 count, Int32* value); [Slot(230)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glProgramUniform2uiEXT(UInt32 program, Int32 location, UInt32 v0, UInt32 v1); [Slot(231)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glProgramUniform2uivEXT(UInt32 program, Int32 location, Int32 count, UInt32* value); [Slot(232)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glProgramUniform3fEXT(UInt32 program, Int32 location, Single v0, Single v1, Single v2); [Slot(233)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glProgramUniform3fvEXT(UInt32 program, Int32 location, Int32 count, Single* value); [Slot(234)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glProgramUniform3iEXT(UInt32 program, Int32 location, Int32 v0, Int32 v1, Int32 v2); [Slot(235)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glProgramUniform3ivEXT(UInt32 program, Int32 location, Int32 count, Int32* value); [Slot(236)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glProgramUniform3uiEXT(UInt32 program, Int32 location, UInt32 v0, UInt32 v1, UInt32 v2); [Slot(237)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glProgramUniform3uivEXT(UInt32 program, Int32 location, Int32 count, UInt32* value); [Slot(238)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glProgramUniform4fEXT(UInt32 program, Int32 location, Single v0, Single v1, Single v2, Single v3); [Slot(239)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glProgramUniform4fvEXT(UInt32 program, Int32 location, Int32 count, Single* value); [Slot(240)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glProgramUniform4iEXT(UInt32 program, Int32 location, Int32 v0, Int32 v1, Int32 v2, Int32 v3); [Slot(241)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glProgramUniform4ivEXT(UInt32 program, Int32 location, Int32 count, Int32* value); [Slot(242)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glProgramUniform4uiEXT(UInt32 program, Int32 location, UInt32 v0, UInt32 v1, UInt32 v2, UInt32 v3); [Slot(243)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glProgramUniform4uivEXT(UInt32 program, Int32 location, Int32 count, UInt32* value); [Slot(244)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glProgramUniformMatrix2fvEXT(UInt32 program, Int32 location, Int32 count, bool transpose, Single* value); [Slot(245)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glProgramUniformMatrix2x3fvEXT(UInt32 program, Int32 location, Int32 count, bool transpose, Single* value); [Slot(246)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glProgramUniformMatrix2x4fvEXT(UInt32 program, Int32 location, Int32 count, bool transpose, Single* value); [Slot(247)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glProgramUniformMatrix3fvEXT(UInt32 program, Int32 location, Int32 count, bool transpose, Single* value); [Slot(248)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glProgramUniformMatrix3x2fvEXT(UInt32 program, Int32 location, Int32 count, bool transpose, Single* value); [Slot(249)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glProgramUniformMatrix3x4fvEXT(UInt32 program, Int32 location, Int32 count, bool transpose, Single* value); [Slot(250)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glProgramUniformMatrix4fvEXT(UInt32 program, Int32 location, Int32 count, bool transpose, Single* value); [Slot(251)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glProgramUniformMatrix4x2fvEXT(UInt32 program, Int32 location, Int32 count, bool transpose, Single* value); [Slot(252)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glProgramUniformMatrix4x3fvEXT(UInt32 program, Int32 location, Int32 count, bool transpose, Single* value); [Slot(255)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glPushGroupMarkerEXT(Int32 length, String marker); [Slot(256)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glQueryCounterEXT(UInt32 id, System.Int32 target); [Slot(257)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glReadBufferIndexedEXT(System.Int32 src, Int32 index); [Slot(259)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glReadnPixelsEXT(Int32 x, Int32 y, Int32 width, Int32 height, System.Int32 format, System.Int32 type, Int32 bufSize, [OutAttribute] IntPtr data); [Slot(265)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glRenderbufferStorageMultisampleEXT(System.Int32 target, Int32 samples, System.Int32 internalformat, Int32 width, Int32 height); [Slot(289)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glTexStorage1DEXT(System.Int32 target, Int32 levels, System.Int32 internalformat, Int32 width); [Slot(290)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glTexStorage2DEXT(System.Int32 target, Int32 levels, System.Int32 internalformat, Int32 width, Int32 height); [Slot(291)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glTexStorage3DEXT(System.Int32 target, Int32 levels, System.Int32 internalformat, Int32 width, Int32 height, Int32 depth); [Slot(294)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glTextureStorage1DEXT(UInt32 texture, System.Int32 target, Int32 levels, System.Int32 internalformat, Int32 width); [Slot(295)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glTextureStorage2DEXT(UInt32 texture, System.Int32 target, Int32 levels, System.Int32 internalformat, Int32 width, Int32 height); [Slot(296)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glTextureStorage3DEXT(UInt32 texture, System.Int32 target, Int32 levels, System.Int32 internalformat, Int32 width, Int32 height, Int32 depth); [Slot(324)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glUseProgramStagesEXT(UInt32 pipeline, UInt32 stages, UInt32 program); [Slot(325)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glUseShaderProgramEXT(System.Int32 type, UInt32 program); [Slot(327)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glValidateProgramPipelineEXT(UInt32 pipeline); [Slot(337)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glVertexAttribDivisorEXT(UInt32 index, UInt32 divisor); [Slot(115)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glFramebufferTexture2DMultisampleIMG(System.Int32 target, System.Int32 attachment, System.Int32 textarget, UInt32 texture, Int32 level, Int32 samples); [Slot(266)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glRenderbufferStorageMultisampleIMG(System.Int32 target, Int32 samples, System.Int32 internalformat, Int32 width, Int32 height); [Slot(51)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glDebugMessageCallbackKHR(DebugProcKhr callback, IntPtr userParam); [Slot(53)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glDebugMessageControlKHR(System.Int32 source, System.Int32 type, System.Int32 severity, Int32 count, UInt32* ids, bool enabled); [Slot(55)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glDebugMessageInsertKHR(System.Int32 source, System.Int32 type, UInt32 id, System.Int32 severity, Int32 length, String buf); [Slot(136)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe Int32 glGetDebugMessageLogKHR(UInt32 count, Int32 bufSize, [OutAttribute] System.Int32* sources, [OutAttribute] System.Int32* types, [OutAttribute] UInt32* ids, [OutAttribute] System.Int32* severities, [OutAttribute] Int32* lengths, [OutAttribute] StringBuilder messageLog); [Slot(151)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glGetObjectLabelKHR(System.Int32 identifier, UInt32 name, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder label); [Slot(153)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glGetObjectPtrLabelKHR(IntPtr ptr, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder label); [Slot(161)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glGetPointervKHR(System.Int32 pname, [OutAttribute] IntPtr @params); [Slot(210)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glObjectLabelKHR(System.Int32 identifier, UInt32 name, Int32 length, String label); [Slot(212)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glObjectPtrLabelKHR(IntPtr ptr, Int32 length, String label); [Slot(216)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glPopDebugGroupKHR(); [Slot(254)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glPushDebugGroupKHR(System.Int32 source, UInt32 id, Int32 length, String message); [Slot(14)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glBlendBarrierNV(); [Slot(21)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glBlendParameteriNV(System.Int32 pname, Int32 value); [Slot(23)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glBlitFramebufferNV(Int32 srcX0, Int32 srcY0, Int32 srcX1, Int32 srcY1, Int32 dstX0, Int32 dstY0, Int32 dstX1, Int32 dstY1, System.Int32 mask, System.Int32 filter); [Slot(38)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glCopyBufferSubDataNV(System.Int32 readTarget, System.Int32 writeTarget, IntPtr readOffset, IntPtr writeOffset, IntPtr size); [Slot(43)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glCoverageMaskNV(bool mask); [Slot(44)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glCoverageOperationNV(System.Int32 operation); [Slot(57)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glDeleteFencesNV(Int32 n, UInt32* fences); [Slot(79)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glDrawArraysInstancedNV(System.Int32 mode, Int32 first, Int32 count, Int32 primcount); [Slot(82)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glDrawBuffersNV(Int32 n, System.Int32* bufs); [Slot(86)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glDrawElementsInstancedNV(System.Int32 mode, Int32 count, System.Int32 type, IntPtr indices, Int32 primcount); [Slot(109)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glFinishFenceNV(UInt32 fence); [Slot(120)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glGenFencesNV(Int32 n, [OutAttribute] UInt32* fences); [Slot(140)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glGetFenceivNV(UInt32 fence, System.Int32 pname, [OutAttribute] Int32* @params); [Slot(192)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern bool glIsFenceNV(UInt32 fence); [Slot(258)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glReadBufferNV(System.Int32 mode); [Slot(267)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glRenderbufferStorageMultisampleNV(System.Int32 target, Int32 samples, System.Int32 internalformat, Int32 width, Int32 height); [Slot(272)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glSetFenceNV(UInt32 fence, System.Int32 condition); [Slot(282)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern bool glTestFenceNV(UInt32 fence); [Slot(314)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glUniformMatrix2x3fvNV(Int32 location, Int32 count, bool transpose, Single* value); [Slot(315)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glUniformMatrix2x4fvNV(Int32 location, Int32 count, bool transpose, Single* value); [Slot(317)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glUniformMatrix3x2fvNV(Int32 location, Int32 count, bool transpose, Single* value); [Slot(318)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glUniformMatrix3x4fvNV(Int32 location, Int32 count, bool transpose, Single* value); [Slot(320)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glUniformMatrix4x2fvNV(Int32 location, Int32 count, bool transpose, Single* value); [Slot(321)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glUniformMatrix4x3fvNV(Int32 location, Int32 count, bool transpose, Single* value); [Slot(338)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glVertexAttribDivisorNV(UInt32 index, UInt32 divisor); [Slot(13)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glBindVertexArrayOES(UInt32 array); [Slot(35)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glCompressedTexImage3DOES(System.Int32 target, Int32 level, System.Int32 internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Int32 imageSize, IntPtr data); [Slot(37)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glCompressedTexSubImage3DOES(System.Int32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, System.Int32 format, Int32 imageSize, IntPtr data); [Slot(41)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glCopyTexSubImage3DOES(System.Int32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 x, Int32 y, Int32 width, Int32 height); [Slot(67)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glDeleteVertexArraysOES(Int32 n, UInt32* arrays); [Slot(87)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glEGLImageTargetRenderbufferStorageOES(System.Int32 target, IntPtr image); [Slot(88)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glEGLImageTargetTexture2DOES(System.Int32 target, IntPtr image); [Slot(116)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glFramebufferTexture3DOES(System.Int32 target, System.Int32 attachment, System.Int32 textarget, UInt32 texture, Int32 level, Int32 zoffset); [Slot(127)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glGenVertexArraysOES(Int32 n, [OutAttribute] UInt32* arrays); [Slot(134)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glGetBufferPointervOES(System.Int32 target, System.Int32 pname, [OutAttribute] IntPtr @params); [Slot(162)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glGetProgramBinaryOES(UInt32 program, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] System.Int32* binaryFormat, [OutAttribute] IntPtr binary); [Slot(201)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern bool glIsVertexArrayOES(UInt32 array); [Slot(205)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern IntPtr glMapBufferOES(System.Int32 target, System.Int32 access); [Slot(218)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glProgramBinaryOES(UInt32 program, System.Int32 binaryFormat, IntPtr binary, Int32 length); [Slot(284)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glTexImage3DOES(System.Int32 target, Int32 level, System.Int32 internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, System.Int32 format, System.Int32 type, IntPtr pixels); [Slot(293)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glTexSubImage3DOES(System.Int32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, System.Int32 format, System.Int32 type, IntPtr pixels); [Slot(322)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern bool glUnmapBufferOES(System.Int32 target); [Slot(3)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glAlphaFuncQCOM(System.Int32 func, Single @ref); [Slot(73)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glDisableDriverControlQCOM(UInt32 driverControl); [Slot(90)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glEnableDriverControlQCOM(UInt32 driverControl); [Slot(94)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glEndTilingQCOM(UInt32 preserveMask); [Slot(95)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glExtGetBufferPointervQCOM(System.Int32 target, [OutAttribute] IntPtr @params); [Slot(96)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glExtGetBuffersQCOM([OutAttribute] UInt32* buffers, Int32 maxBuffers, [OutAttribute] Int32* numBuffers); [Slot(97)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glExtGetFramebuffersQCOM([OutAttribute] UInt32* framebuffers, Int32 maxFramebuffers, [OutAttribute] Int32* numFramebuffers); [Slot(98)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glExtGetProgramBinarySourceQCOM(UInt32 program, System.Int32 shadertype, [OutAttribute] StringBuilder source, [OutAttribute] Int32* length); [Slot(99)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glExtGetProgramsQCOM([OutAttribute] UInt32* programs, Int32 maxPrograms, [OutAttribute] Int32* numPrograms); [Slot(100)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glExtGetRenderbuffersQCOM([OutAttribute] UInt32* renderbuffers, Int32 maxRenderbuffers, [OutAttribute] Int32* numRenderbuffers); [Slot(101)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glExtGetShadersQCOM([OutAttribute] UInt32* shaders, Int32 maxShaders, [OutAttribute] Int32* numShaders); [Slot(102)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glExtGetTexLevelParameterivQCOM(UInt32 texture, System.Int32 face, Int32 level, System.Int32 pname, [OutAttribute] Int32* @params); [Slot(103)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glExtGetTexSubImageQCOM(System.Int32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, System.Int32 format, System.Int32 type, [OutAttribute] IntPtr texels); [Slot(104)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glExtGetTexturesQCOM([OutAttribute] UInt32* textures, Int32 maxTextures, [OutAttribute] Int32* numTextures); [Slot(105)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern bool glExtIsProgramBinaryQCOM(UInt32 program); [Slot(106)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glExtTexObjectStateOverrideiQCOM(System.Int32 target, System.Int32 pname, Int32 param); [Slot(137)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glGetDriverControlsQCOM([OutAttribute] Int32* num, Int32 size, [OutAttribute] UInt32* driverControls); [Slot(138)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern unsafe void glGetDriverControlStringQCOM(UInt32 driverControl, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder driverControlString); [Slot(275)] [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)] static extern void glStartTilingQCOM(UInt32 x, UInt32 y, UInt32 width, UInt32 height, UInt32 preserveMask); } }