#region --- License --- /* Copyright (c) 2006, 2007 Stefanos Apostolopoulos * See license.txt for license info */ #endregion using System.Diagnostics; using Bind.Structures; namespace Bind.Glx { class Generator : GL2.Generator { #region --- Constructors --- public Generator() : base() { glTypemap = "Glx\\glx.tm"; csTypemap = "csharp.tm"; enumSpec = "Glx\\glxenum.spec"; enumSpecExt = "Glx\\glxenumext.spec"; glSpec = "Glx\\glx.spec"; glSpecExt = "Glx\\glxext.spec"; importsFile = "GlxCore.cs"; delegatesFile = "GlxDelegates.cs"; enumsFile = "GlxEnums.cs"; wrappersFile = "Glx.cs"; Settings.OutputClass = "Glx"; Settings.FunctionPrefix = "glX"; Settings.ConstantPrefix = "GLX_"; if (Settings.Compatibility == Settings.Legacy.Tao) { Settings.OutputNamespace = "Tao.Platform.Glx"; //Settings.WindowsGDI = "Tao.Platform.Windows.Gdi"; } else { Settings.OutputNamespace = "OpenTK.Platform.X11"; } } #endregion public override void Process() { Type.Initialize(glTypemap, csTypemap); Enum.Initialize(enumSpec, enumSpecExt); Function.Initialize(); Delegate.Initialize(glSpec, glSpecExt); // Process enums and delegates - create wrappers. Trace.WriteLine("Processing specs, please wait..."); //this.Translate(); this.WriteBindings( Delegate.Delegates, Function.Wrappers, Enum.GLEnums); } } }