# License Applicability. Except to the extent portions of this file are # made subject to an alternative license as permitted in the SGI Free # Software License B, Version 1.1 (the "License"), the contents of this # file are subject only to the provisions of the License. You may not use # this file except in compliance with the License. You may obtain a copy # of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 # Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: # # http://oss.sgi.com/projects/FreeB # # Note that, as provided in the License, the Software is distributed on an # "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS # DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND # CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A # PARTICULAR PURPOSE, AND NON-INFRINGEMENT. # # Original Code. The Original Code is: OpenGL Sample Implementation, # Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, # Inc. The Original Code is Copyright (c) 1991-2005 Silicon Graphics, Inc. # Copyright in any portions created by third parties is as indicated # elsewhere herein. All Rights Reserved. # # Additional Notice Provisions: This software was created using the # OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has # not been independently verified as being compliant with the OpenGL(R) # version 1.2.1 Specification. # # $Date: 2005/03/18 01:32:38 $ $Revision: 1.17 $ # $Header: /oss/CVS/cvs/projects/ogl-sample/main/doc/registry/specs/enum.spec,v 1.17 2005/03/18 01:32:38 ljp Exp $ # This is the OpenGL enumerant registry. # # It is an extremely important file. Do not mess with it unless # you know what you're doing and have permission to do so. # ############################################################################### # # Before modifying this file, read the following: # # ONLY SGI's ARB representative (currently Jon Leech, ljp@sgi.com) may # allocate new enumerants outside the 'experimental' range described # below. Any modifications to this file not performed by SGI are # incompatible with the OpenGL API. The master copy of the registry, # showing up-to-date enumerant allocations, is maintained in the # OpenGL registry at # # http://oss.sgi.com/projects/ogl-sample/registry # # The following guidelines are thus only for reference purposes # (unless you're SGI's ARB representative :-) # # Enumerant values for extensions CANNOT be chosen arbitrarily, since # the enumerant value space is shared by all GL licensees. It is # therefore imperative that the procedures described in this file be # followed carefully when allocating extension enum values. # # - Use tabs, not spaces. # # - When adding enum values for a new extension, use existing extensions # as a guide. # # - When a vendor has committed to releasing a new extension and needs to # allocate enum values for that extension, the vendor may request that SGI # allocate a previously unallocated block of 16 enum values, in the range # 0x8000-0xFFFF, for the vendor's exclusive use. # # New enumerants MUST be allocated by request to Jon Leech in the OpenGL # engineering group. For reference, the registry is being maintained in # the OpenGL group's Perforce repository as of this writing, and mirrored # to the CVS repository on oss.sgi.com for public viewing. # # - The vendor that introduces an extension will allocate enum values for # it as if it is a single-vendor extension, even if it is a multi-vendor # (EXT) extension. # # - The file enum.spec is principally a reference. The file enumext.spec # contains enumerants for all OpenGL 1.2 and OpenGL extensions in a form # used to generate . # # - If a vendor hasn't yet released an extension, just add a comment to # enum.spec that contains the name of the extension and the range of enum # values used by the extension. When the vendor releases the extension, # put the actual enum assignments in enum.spec and enumext.spec. # # - Allocate all of the enum values for an extension in a single contiguous # block. # # - If an extension is experimental, allocate temporary enum values in the # range 0x6000-0x8000 during development work. When the vendor commits to # releasing the extension, allocate permanent enum values (see below). # There are two reasons for this policy: # # 1. It is desirable to keep extension enum values tightly packed and to # make all of the enum values for an extension be contiguous. This is # possible only if permanent enum values for a new extension are not # allocated until the extension spec is stable and the number of new # enum values needed by the extension has therefore stopped changing. # # 2. OpenGL ARB policy is that a vendor may allocate a new block of 16 # extension enum values only if it has committed to releasing an # extension that will use values in that block. # # - To allocate a new block of permanent enum values for an extension, do the # following: # # 1. Start at the top of enum.spec and choose the first future_use # range that is not allocated to another vendor and is large enough # to contain the new block. This will almost certainly be the # 'Any_vendor_future_use' range near the end of enum.spec. This # process helps keep allocated enum values tightly packed into # the start of the 0x8000-0xFFFF range. # # 2. Allocate a block of enum values at the start of this range. If # the enum definitions are going into enumfuture.spec, add a comment # to enum.spec that contains the name of the extension and the range # of values in the new block. Use existing extensions as a guide. # # 3. Add the size of the block you just allocated to the start of the # chosen future_use range. If you have allocated the entire range, # eliminate its future_use entry. # # 4. Note that there are historical enum allocations above 0xFFFF, but # no new allocations will be made there in the forseeable future. # ############################################################################### Extensions define: VERSION_1_1 = 1 VERSION_1_2 = 1 VERSION_1_3 = 1 VERSION_1_4 = 1 VERSION_1_5 = 1 ARB_imaging = 1 EXT_abgr = 1 EXT_blend_color = 1 EXT_blend_logic_op = 1 EXT_blend_minmax = 1 EXT_blend_subtract = 1 EXT_cmyka = 1 EXT_convolution = 1 EXT_copy_texture = 1 EXT_histogram = 1 EXT_packed_pixels = 1 EXT_point_parameters = 1 EXT_polygon_offset = 1 EXT_rescale_normal = 1 EXT_shared_texture_palette = 1 EXT_subtexture = 1 EXT_texture = 1 EXT_texture3D = 1 EXT_texture_object = 1 EXT_vertex_array = 1 SGIS_detail_texture = 1 SGIS_fog_function = 1 SGIS_generate_mipmap = 1 SGIS_multisample = 1 SGIS_pixel_texture = 1 SGIS_point_line_texgen = 1 SGIS_point_parameters = 1 SGIS_sharpen_texture = 1 SGIS_texture4D = 1 SGIS_texture_border_clamp = 1 SGIS_texture_edge_clamp = 1 SGIS_texture_filter4 = 1 SGIS_texture_lod = 1 SGIS_texture_select = 1 SGIX_async = 1 SGIX_async_histogram = 1 SGIX_async_pixel = 1 SGIX_blend_alpha_minmax = 1 SGIX_calligraphic_fragment = 1 SGIX_clipmap = 1 SGIX_convolution_accuracy = 1 SGIX_depth_texture = 1 SGIX_flush_raster = 1 SGIX_fog_offset = 1 SGIX_fragment_lighting = 1 SGIX_framezoom = 1 SGIX_icc_texture = 1 SGIX_impact_pixel_texture = 1 SGIX_instruments = 1 SGIX_interlace = 1 SGIX_ir_instrument1 = 1 SGIX_list_priority = 1 SGIX_pixel_texture = 1 SGIX_pixel_tiles = 1 SGIX_polynomial_ffd = 1 SGIX_reference_plane = 1 SGIX_resample = 1 SGIX_scalebias_hint = 1 SGIX_shadow = 1 SGIX_shadow_ambient = 1 SGIX_sprite = 1 SGIX_subsample = 1 SGIX_tag_sample_buffer = 1 SGIX_texture_add_env = 1 SGIX_texture_coordinate_clamp = 1 SGIX_texture_lod_bias = 1 SGIX_texture_multi_buffer = 1 SGIX_texture_scale_bias = 1 SGIX_vertex_preclip = 1 SGIX_ycrcb = 1 SGI_color_matrix = 1 SGI_color_table = 1 SGI_texture_color_table = 1 ############################################################################### AttribMask enum: CURRENT_BIT = 0x00000001 POINT_BIT = 0x00000002 LINE_BIT = 0x00000004 POLYGON_BIT = 0x00000008 POLYGON_STIPPLE_BIT = 0x00000010 PIXEL_MODE_BIT = 0x00000020 LIGHTING_BIT = 0x00000040 FOG_BIT = 0x00000080 DEPTH_BUFFER_BIT = 0x00000100 ACCUM_BUFFER_BIT = 0x00000200 STENCIL_BUFFER_BIT = 0x00000400 VIEWPORT_BIT = 0x00000800 TRANSFORM_BIT = 0x00001000 ENABLE_BIT = 0x00002000 COLOR_BUFFER_BIT = 0x00004000 HINT_BIT = 0x00008000 EVAL_BIT = 0x00010000 LIST_BIT = 0x00020000 TEXTURE_BIT = 0x00040000 SCISSOR_BIT = 0x00080000 ALL_ATTRIB_BITS = 0xFFFFFFFF #??? ALL_ATTRIB_BITS mask value changed to all-1s in OpenGL 1.3 - this affects covgl. # use ARB_multisample MULTISAMPLE_BIT_ARB # use EXT_multisample MULTISAMPLE_BIT_EXT # use 3DFX_multisample MULTISAMPLE_BIT_3DFX # VERSION_1_3 enum: (Promoted for OpenGL 1.3) # ARB_multisample enum: # MULTISAMPLE_BIT = 0x20000000 # MULTISAMPLE_BIT_ARB = 0x20000000 # EXT_multisample enum: # MULTISAMPLE_BIT_EXT = 0x20000000 # 3DFX_multisample enum: # MULTISAMPLE_BIT_3DFX = 0x20000000 ############################################################################### ClearBufferMask enum: use AttribMask COLOR_BUFFER_BIT use AttribMask ACCUM_BUFFER_BIT use AttribMask STENCIL_BUFFER_BIT use AttribMask DEPTH_BUFFER_BIT ############################################################################### ClientAttribMask enum: CLIENT_PIXEL_STORE_BIT = 0x00000001 CLIENT_VERTEX_ARRAY_BIT = 0x00000002 CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF ############################################################################### Boolean enum: FALSE = 0 TRUE = 1 ############################################################################### BeginMode enum: POINTS = 0x0000 LINES = 0x0001 LINE_LOOP = 0x0002 LINE_STRIP = 0x0003 TRIANGLES = 0x0004 TRIANGLE_STRIP = 0x0005 TRIANGLE_FAN = 0x0006 QUADS = 0x0007 QUAD_STRIP = 0x0008 POLYGON = 0x0009 ############################################################################### AccumOp enum: ACCUM = 0x0100 LOAD = 0x0101 RETURN = 0x0102 MULT = 0x0103 ADD = 0x0104 ############################################################################### AlphaFunction enum: NEVER = 0x0200 LESS = 0x0201 EQUAL = 0x0202 LEQUAL = 0x0203 GREATER = 0x0204 NOTEQUAL = 0x0205 GEQUAL = 0x0206 ALWAYS = 0x0207 ############################################################################### BlendingFactorDest enum: ZERO = 0 ONE = 1 SRC_COLOR = 0x0300 ONE_MINUS_SRC_COLOR = 0x0301 SRC_ALPHA = 0x0302 ONE_MINUS_SRC_ALPHA = 0x0303 DST_ALPHA = 0x0304 ONE_MINUS_DST_ALPHA = 0x0305 use EXT_blend_color CONSTANT_COLOR_EXT use EXT_blend_color ONE_MINUS_CONSTANT_COLOR_EXT use EXT_blend_color CONSTANT_ALPHA_EXT use EXT_blend_color ONE_MINUS_CONSTANT_ALPHA_EXT ############################################################################### BlendingFactorSrc enum: use BlendingFactorDest ZERO use BlendingFactorDest ONE DST_COLOR = 0x0306 ONE_MINUS_DST_COLOR = 0x0307 SRC_ALPHA_SATURATE = 0x0308 use BlendingFactorDest SRC_ALPHA use BlendingFactorDest ONE_MINUS_SRC_ALPHA use BlendingFactorDest DST_ALPHA use BlendingFactorDest ONE_MINUS_DST_ALPHA use EXT_blend_color CONSTANT_COLOR_EXT use EXT_blend_color ONE_MINUS_CONSTANT_COLOR_EXT use EXT_blend_color CONSTANT_ALPHA_EXT use EXT_blend_color ONE_MINUS_CONSTANT_ALPHA_EXT ############################################################################### BlendEquationModeEXT enum: use GetPName LOGIC_OP use EXT_blend_minmax FUNC_ADD_EXT use EXT_blend_minmax MIN_EXT use EXT_blend_minmax MAX_EXT use EXT_blend_subtract FUNC_SUBTRACT_EXT use EXT_blend_subtract FUNC_REVERSE_SUBTRACT_EXT use SGIX_blend_alpha_minmax ALPHA_MIN_SGIX use SGIX_blend_alpha_minmax ALPHA_MAX_SGIX ############################################################################### ColorMaterialFace enum: use DrawBufferMode FRONT use DrawBufferMode BACK use DrawBufferMode FRONT_AND_BACK ############################################################################### ColorMaterialParameter enum: use LightParameter AMBIENT use LightParameter DIFFUSE use LightParameter SPECULAR use MaterialParameter EMISSION use MaterialParameter AMBIENT_AND_DIFFUSE ############################################################################### ColorPointerType enum: use DataType BYTE use DataType UNSIGNED_BYTE use DataType SHORT use DataType UNSIGNED_SHORT use DataType INT use DataType UNSIGNED_INT use DataType FLOAT use DataType DOUBLE ############################################################################### ColorTableParameterPNameSGI enum: use SGI_color_table COLOR_TABLE_SCALE_SGI use SGI_color_table COLOR_TABLE_BIAS_SGI ############################################################################### ColorTableTargetSGI enum: use SGI_color_table COLOR_TABLE_SGI use SGI_color_table POST_CONVOLUTION_COLOR_TABLE_SGI use SGI_color_table POST_COLOR_MATRIX_COLOR_TABLE_SGI use SGI_color_table PROXY_COLOR_TABLE_SGI use SGI_color_table PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI use SGI_color_table PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI use SGI_texture_color_table TEXTURE_COLOR_TABLE_SGI use SGI_texture_color_table PROXY_TEXTURE_COLOR_TABLE_SGI ############################################################################### ConvolutionBorderModeEXT enum: use EXT_convolution REDUCE_EXT ############################################################################### ConvolutionParameterEXT enum: use EXT_convolution CONVOLUTION_BORDER_MODE_EXT use EXT_convolution CONVOLUTION_FILTER_SCALE_EXT use EXT_convolution CONVOLUTION_FILTER_BIAS_EXT ############################################################################### ConvolutionTargetEXT enum: use EXT_convolution CONVOLUTION_1D_EXT use EXT_convolution CONVOLUTION_2D_EXT ############################################################################### CullFaceMode enum: use DrawBufferMode FRONT use DrawBufferMode BACK use DrawBufferMode FRONT_AND_BACK ############################################################################### DepthFunction enum: use AlphaFunction NEVER use AlphaFunction LESS use AlphaFunction EQUAL use AlphaFunction LEQUAL use AlphaFunction GREATER use AlphaFunction NOTEQUAL use AlphaFunction GEQUAL use AlphaFunction ALWAYS ############################################################################### DrawBufferMode enum: NONE = 0 FRONT_LEFT = 0x0400 FRONT_RIGHT = 0x0401 BACK_LEFT = 0x0402 BACK_RIGHT = 0x0403 FRONT = 0x0404 BACK = 0x0405 LEFT = 0x0406 RIGHT = 0x0407 FRONT_AND_BACK = 0x0408 AUX0 = 0x0409 AUX1 = 0x040A AUX2 = 0x040B AUX3 = 0x040C ############################################################################### EnableCap enum: use GetPName FOG use GetPName LIGHTING use GetPName TEXTURE_1D use GetPName TEXTURE_2D use GetPName LINE_STIPPLE use GetPName POLYGON_STIPPLE use GetPName CULL_FACE use GetPName ALPHA_TEST use GetPName BLEND use GetPName INDEX_LOGIC_OP use GetPName COLOR_LOGIC_OP use GetPName DITHER use GetPName STENCIL_TEST use GetPName DEPTH_TEST use GetPName CLIP_PLANE0 use GetPName CLIP_PLANE1 use GetPName CLIP_PLANE2 use GetPName CLIP_PLANE3 use GetPName CLIP_PLANE4 use GetPName CLIP_PLANE5 use GetPName LIGHT0 use GetPName LIGHT1 use GetPName LIGHT2 use GetPName LIGHT3 use GetPName LIGHT4 use GetPName LIGHT5 use GetPName LIGHT6 use GetPName LIGHT7 use GetPName TEXTURE_GEN_S use GetPName TEXTURE_GEN_T use GetPName TEXTURE_GEN_R use GetPName TEXTURE_GEN_Q use GetPName MAP1_VERTEX_3 use GetPName MAP1_VERTEX_4 use GetPName MAP1_COLOR_4 use GetPName MAP1_INDEX use GetPName MAP1_NORMAL use GetPName MAP1_TEXTURE_COORD_1 use GetPName MAP1_TEXTURE_COORD_2 use GetPName MAP1_TEXTURE_COORD_3 use GetPName MAP1_TEXTURE_COORD_4 use GetPName MAP2_VERTEX_3 use GetPName MAP2_VERTEX_4 use GetPName MAP2_COLOR_4 use GetPName MAP2_INDEX use GetPName MAP2_NORMAL use GetPName MAP2_TEXTURE_COORD_1 use GetPName MAP2_TEXTURE_COORD_2 use GetPName MAP2_TEXTURE_COORD_3 use GetPName MAP2_TEXTURE_COORD_4 use GetPName POINT_SMOOTH use GetPName LINE_SMOOTH use GetPName POLYGON_SMOOTH use GetPName SCISSOR_TEST use GetPName COLOR_MATERIAL use GetPName NORMALIZE use GetPName AUTO_NORMAL use GetPName POLYGON_OFFSET_POINT use GetPName POLYGON_OFFSET_LINE use GetPName POLYGON_OFFSET_FILL use GetPName VERTEX_ARRAY use GetPName NORMAL_ARRAY use GetPName COLOR_ARRAY use GetPName INDEX_ARRAY use GetPName TEXTURE_COORD_ARRAY use GetPName EDGE_FLAG_ARRAY use EXT_convolution CONVOLUTION_1D_EXT use EXT_convolution CONVOLUTION_2D_EXT use EXT_convolution SEPARABLE_2D_EXT use EXT_histogram HISTOGRAM_EXT use EXT_histogram MINMAX_EXT use EXT_rescale_normal RESCALE_NORMAL_EXT use EXT_shared_texture_palette SHARED_TEXTURE_PALETTE_EXT use EXT_texture3D TEXTURE_3D_EXT use SGIS_multisample MULTISAMPLE_SGIS use SGIS_multisample SAMPLE_ALPHA_TO_MASK_SGIS use SGIS_multisample SAMPLE_ALPHA_TO_ONE_SGIS use SGIS_multisample SAMPLE_MASK_SGIS use SGIS_texture4D TEXTURE_4D_SGIS use SGIX_async_histogram ASYNC_HISTOGRAM_SGIX use SGIX_async_pixel ASYNC_TEX_IMAGE_SGIX use SGIX_async_pixel ASYNC_DRAW_PIXELS_SGIX use SGIX_async_pixel ASYNC_READ_PIXELS_SGIX use SGIX_calligraphic_fragment CALLIGRAPHIC_FRAGMENT_SGIX use SGIX_fog_offset FOG_OFFSET_SGIX use SGIX_fragment_lighting FRAGMENT_LIGHTING_SGIX use SGIX_fragment_lighting FRAGMENT_COLOR_MATERIAL_SGIX use SGIX_fragment_lighting FRAGMENT_LIGHT0_SGIX use SGIX_fragment_lighting FRAGMENT_LIGHT1_SGIX use SGIX_fragment_lighting FRAGMENT_LIGHT2_SGIX use SGIX_fragment_lighting FRAGMENT_LIGHT3_SGIX use SGIX_fragment_lighting FRAGMENT_LIGHT4_SGIX use SGIX_fragment_lighting FRAGMENT_LIGHT5_SGIX use SGIX_fragment_lighting FRAGMENT_LIGHT6_SGIX use SGIX_fragment_lighting FRAGMENT_LIGHT7_SGIX use SGIX_framezoom FRAMEZOOM_SGIX use SGIX_interlace INTERLACE_SGIX use SGIX_ir_instrument1 IR_INSTRUMENT1_SGIX use SGIX_pixel_texture PIXEL_TEX_GEN_SGIX use SGIS_pixel_texture PIXEL_TEXTURE_SGIS use SGIX_reference_plane REFERENCE_PLANE_SGIX use SGIX_sprite SPRITE_SGIX use SGI_color_table COLOR_TABLE_SGI use SGI_color_table POST_CONVOLUTION_COLOR_TABLE_SGI use SGI_color_table POST_COLOR_MATRIX_COLOR_TABLE_SGI use SGI_texture_color_table TEXTURE_COLOR_TABLE_SGI ############################################################################### ErrorCode enum: NO_ERROR = 0 INVALID_ENUM = 0x0500 INVALID_VALUE = 0x0501 INVALID_OPERATION = 0x0502 STACK_OVERFLOW = 0x0503 STACK_UNDERFLOW = 0x0504 OUT_OF_MEMORY = 0x0505 use EXT_histogram TABLE_TOO_LARGE_EXT use EXT_texture TEXTURE_TOO_LARGE_EXT # Additional error code # EXT_framebuffer_object enum: # INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506 ############################################################################### FeedbackType enum: 2D = 0x0600 3D = 0x0601 3D_COLOR = 0x0602 3D_COLOR_TEXTURE = 0x0603 4D_COLOR_TEXTURE = 0x0604 ############################################################################### FeedBackToken enum: PASS_THROUGH_TOKEN = 0x0700 POINT_TOKEN = 0x0701 LINE_TOKEN = 0x0702 POLYGON_TOKEN = 0x0703 BITMAP_TOKEN = 0x0704 DRAW_PIXEL_TOKEN = 0x0705 COPY_PIXEL_TOKEN = 0x0706 LINE_RESET_TOKEN = 0x0707 ############################################################################### FfdMaskSGIX enum: TEXTURE_DEFORMATION_BIT_SGIX = 0x00000001 GEOMETRY_DEFORMATION_BIT_SGIX = 0x00000002 ############################################################################### FfdTargetSGIX enum: use SGIX_polynomial_ffd GEOMETRY_DEFORMATION_SGIX use SGIX_polynomial_ffd TEXTURE_DEFORMATION_SGIX ############################################################################### FogMode enum: use TextureMagFilter LINEAR EXP = 0x0800 EXP2 = 0x0801 use SGIS_fog_function FOG_FUNC_SGIS ############################################################################### FogParameter enum: use GetPName FOG_COLOR use GetPName FOG_DENSITY use GetPName FOG_END use GetPName FOG_INDEX use GetPName FOG_MODE use GetPName FOG_START use SGIX_fog_offset FOG_OFFSET_VALUE_SGIX ############################################################################### FragmentLightModelParameterSGIX enum: use SGIX_fragment_lighting FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX use SGIX_fragment_lighting FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX use SGIX_fragment_lighting FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX use SGIX_fragment_lighting FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX ############################################################################### FrontFaceDirection enum: CW = 0x0900 CCW = 0x0901 ############################################################################### GetColorTableParameterPNameSGI enum: use SGI_color_table COLOR_TABLE_SCALE_SGI use SGI_color_table COLOR_TABLE_BIAS_SGI use SGI_color_table COLOR_TABLE_FORMAT_SGI use SGI_color_table COLOR_TABLE_WIDTH_SGI use SGI_color_table COLOR_TABLE_RED_SIZE_SGI use SGI_color_table COLOR_TABLE_GREEN_SIZE_SGI use SGI_color_table COLOR_TABLE_BLUE_SIZE_SGI use SGI_color_table COLOR_TABLE_ALPHA_SIZE_SGI use SGI_color_table COLOR_TABLE_LUMINANCE_SIZE_SGI use SGI_color_table COLOR_TABLE_INTENSITY_SIZE_SGI ############################################################################### GetConvolutionParameter enum: use EXT_convolution CONVOLUTION_BORDER_MODE_EXT use EXT_convolution CONVOLUTION_FILTER_SCALE_EXT use EXT_convolution CONVOLUTION_FILTER_BIAS_EXT use EXT_convolution CONVOLUTION_FORMAT_EXT use EXT_convolution CONVOLUTION_WIDTH_EXT use EXT_convolution CONVOLUTION_HEIGHT_EXT use EXT_convolution MAX_CONVOLUTION_WIDTH_EXT use EXT_convolution MAX_CONVOLUTION_HEIGHT_EXT ############################################################################### GetHistogramParameterPNameEXT enum: use EXT_histogram HISTOGRAM_WIDTH_EXT use EXT_histogram HISTOGRAM_FORMAT_EXT use EXT_histogram HISTOGRAM_RED_SIZE_EXT use EXT_histogram HISTOGRAM_GREEN_SIZE_EXT use EXT_histogram HISTOGRAM_BLUE_SIZE_EXT use EXT_histogram HISTOGRAM_ALPHA_SIZE_EXT use EXT_histogram HISTOGRAM_LUMINANCE_SIZE_EXT use EXT_histogram HISTOGRAM_SINK_EXT ############################################################################### GetMapQuery enum: COEFF = 0x0A00 ORDER = 0x0A01 DOMAIN = 0x0A02 ############################################################################### GetMinmaxParameterPNameEXT enum: use EXT_histogram MINMAX_FORMAT_EXT use EXT_histogram MINMAX_SINK_EXT ############################################################################### GetPixelMap enum: PIXEL_MAP_I_TO_I = 0x0C70 PIXEL_MAP_S_TO_S = 0x0C71 PIXEL_MAP_I_TO_R = 0x0C72 PIXEL_MAP_I_TO_G = 0x0C73 PIXEL_MAP_I_TO_B = 0x0C74 PIXEL_MAP_I_TO_A = 0x0C75 PIXEL_MAP_R_TO_R = 0x0C76 PIXEL_MAP_G_TO_G = 0x0C77 PIXEL_MAP_B_TO_B = 0x0C78 PIXEL_MAP_A_TO_A = 0x0C79 ############################################################################### GetPointervPName enum: VERTEX_ARRAY_POINTER = 0x808E NORMAL_ARRAY_POINTER = 0x808F COLOR_ARRAY_POINTER = 0x8090 INDEX_ARRAY_POINTER = 0x8091 TEXTURE_COORD_ARRAY_POINTER = 0x8092 EDGE_FLAG_ARRAY_POINTER = 0x8093 FEEDBACK_BUFFER_POINTER = 0x0DF0 SELECTION_BUFFER_POINTER = 0x0DF3 use SGIX_instruments INSTRUMENT_BUFFER_POINTER_SGIX ############################################################################### # the columns after the comment symbol (#) indicate: number of params, type # (F - float, D - double, I - integer) for the returned values GetPName enum: CURRENT_COLOR = 0x0B00 # 4 F CURRENT_INDEX = 0x0B01 # 1 F CURRENT_NORMAL = 0x0B02 # 3 F CURRENT_TEXTURE_COORDS = 0x0B03 # 4 F CURRENT_RASTER_COLOR = 0x0B04 # 4 F CURRENT_RASTER_INDEX = 0x0B05 # 1 F CURRENT_RASTER_TEXTURE_COORDS = 0x0B06 # 4 F CURRENT_RASTER_POSITION = 0x0B07 # 4 F CURRENT_RASTER_POSITION_VALID = 0x0B08 # 1 I CURRENT_RASTER_DISTANCE = 0x0B09 # 1 F POINT_SMOOTH = 0x0B10 # 1 I POINT_SIZE = 0x0B11 # 1 F POINT_SIZE_RANGE = 0x0B12 # 2 F POINT_SIZE_GRANULARITY = 0x0B13 # 1 F LINE_SMOOTH = 0x0B20 # 1 I LINE_WIDTH = 0x0B21 # 1 F LINE_WIDTH_RANGE = 0x0B22 # 2 F LINE_WIDTH_GRANULARITY = 0x0B23 # 1 F LINE_STIPPLE = 0x0B24 # 1 I LINE_STIPPLE_PATTERN = 0x0B25 # 1 I LINE_STIPPLE_REPEAT = 0x0B26 # 1 I use VERSION_1_2 SMOOTH_POINT_SIZE_RANGE use VERSION_1_2 SMOOTH_POINT_SIZE_GRANULARITY use VERSION_1_2 SMOOTH_LINE_WIDTH_RANGE use VERSION_1_2 SMOOTH_LINE_WIDTH_GRANULARITY use VERSION_1_2 ALIASED_POINT_SIZE_RANGE use VERSION_1_2 ALIASED_LINE_WIDTH_RANGE LIST_MODE = 0x0B30 # 1 I MAX_LIST_NESTING = 0x0B31 # 1 I LIST_BASE = 0x0B32 # 1 I LIST_INDEX = 0x0B33 # 1 I POLYGON_MODE = 0x0B40 # 2 I POLYGON_SMOOTH = 0x0B41 # 1 I POLYGON_STIPPLE = 0x0B42 # 1 I EDGE_FLAG = 0x0B43 # 1 I CULL_FACE = 0x0B44 # 1 I CULL_FACE_MODE = 0x0B45 # 1 I FRONT_FACE = 0x0B46 # 1 I LIGHTING = 0x0B50 # 1 I LIGHT_MODEL_LOCAL_VIEWER = 0x0B51 # 1 I LIGHT_MODEL_TWO_SIDE = 0x0B52 # 1 I LIGHT_MODEL_AMBIENT = 0x0B53 # 4 F SHADE_MODEL = 0x0B54 # 1 I COLOR_MATERIAL_FACE = 0x0B55 # 1 I COLOR_MATERIAL_PARAMETER = 0x0B56 # 1 I COLOR_MATERIAL = 0x0B57 # 1 I FOG = 0x0B60 # 1 I FOG_INDEX = 0x0B61 # 1 I FOG_DENSITY = 0x0B62 # 1 F FOG_START = 0x0B63 # 1 F FOG_END = 0x0B64 # 1 F FOG_MODE = 0x0B65 # 1 I FOG_COLOR = 0x0B66 # 4 F DEPTH_RANGE = 0x0B70 # 2 F DEPTH_TEST = 0x0B71 # 1 I DEPTH_WRITEMASK = 0x0B72 # 1 I DEPTH_CLEAR_VALUE = 0x0B73 # 1 F DEPTH_FUNC = 0x0B74 # 1 I ACCUM_CLEAR_VALUE = 0x0B80 # 4 F STENCIL_TEST = 0x0B90 # 1 I STENCIL_CLEAR_VALUE = 0x0B91 # 1 I STENCIL_FUNC = 0x0B92 # 1 I STENCIL_VALUE_MASK = 0x0B93 # 1 I STENCIL_FAIL = 0x0B94 # 1 I STENCIL_PASS_DEPTH_FAIL = 0x0B95 # 1 I STENCIL_PASS_DEPTH_PASS = 0x0B96 # 1 I STENCIL_REF = 0x0B97 # 1 I STENCIL_WRITEMASK = 0x0B98 # 1 I MATRIX_MODE = 0x0BA0 # 1 I NORMALIZE = 0x0BA1 # 1 I VIEWPORT = 0x0BA2 # 4 I MODELVIEW_STACK_DEPTH = 0x0BA3 # 1 I PROJECTION_STACK_DEPTH = 0x0BA4 # 1 I TEXTURE_STACK_DEPTH = 0x0BA5 # 1 I MODELVIEW_MATRIX = 0x0BA6 # 16 F PROJECTION_MATRIX = 0x0BA7 # 16 F TEXTURE_MATRIX = 0x0BA8 # 16 F ATTRIB_STACK_DEPTH = 0x0BB0 # 1 I CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1 # 1 I ALPHA_TEST = 0x0BC0 # 1 I ALPHA_TEST_FUNC = 0x0BC1 # 1 I ALPHA_TEST_REF = 0x0BC2 # 1 F DITHER = 0x0BD0 # 1 I BLEND_DST = 0x0BE0 # 1 I BLEND_SRC = 0x0BE1 # 1 I BLEND = 0x0BE2 # 1 I LOGIC_OP_MODE = 0x0BF0 # 1 I INDEX_LOGIC_OP = 0x0BF1 # 1 I LOGIC_OP = 0x0BF1 # 1 I COLOR_LOGIC_OP = 0x0BF2 # 1 I AUX_BUFFERS = 0x0C00 # 1 I DRAW_BUFFER = 0x0C01 # 1 I READ_BUFFER = 0x0C02 # 1 I SCISSOR_BOX = 0x0C10 # 4 I SCISSOR_TEST = 0x0C11 # 1 I INDEX_CLEAR_VALUE = 0x0C20 # 1 I INDEX_WRITEMASK = 0x0C21 # 1 I COLOR_CLEAR_VALUE = 0x0C22 # 4 F COLOR_WRITEMASK = 0x0C23 # 4 I INDEX_MODE = 0x0C30 # 1 I RGBA_MODE = 0x0C31 # 1 I DOUBLEBUFFER = 0x0C32 # 1 I STEREO = 0x0C33 # 1 I RENDER_MODE = 0x0C40 # 1 I PERSPECTIVE_CORRECTION_HINT = 0x0C50 # 1 I POINT_SMOOTH_HINT = 0x0C51 # 1 I LINE_SMOOTH_HINT = 0x0C52 # 1 I POLYGON_SMOOTH_HINT = 0x0C53 # 1 I FOG_HINT = 0x0C54 # 1 I TEXTURE_GEN_S = 0x0C60 # 1 I TEXTURE_GEN_T = 0x0C61 # 1 I TEXTURE_GEN_R = 0x0C62 # 1 I TEXTURE_GEN_Q = 0x0C63 # 1 I PIXEL_MAP_I_TO_I_SIZE = 0x0CB0 # 1 I PIXEL_MAP_S_TO_S_SIZE = 0x0CB1 # 1 I PIXEL_MAP_I_TO_R_SIZE = 0x0CB2 # 1 I PIXEL_MAP_I_TO_G_SIZE = 0x0CB3 # 1 I PIXEL_MAP_I_TO_B_SIZE = 0x0CB4 # 1 I PIXEL_MAP_I_TO_A_SIZE = 0x0CB5 # 1 I PIXEL_MAP_R_TO_R_SIZE = 0x0CB6 # 1 I PIXEL_MAP_G_TO_G_SIZE = 0x0CB7 # 1 I PIXEL_MAP_B_TO_B_SIZE = 0x0CB8 # 1 I PIXEL_MAP_A_TO_A_SIZE = 0x0CB9 # 1 I UNPACK_SWAP_BYTES = 0x0CF0 # 1 I UNPACK_LSB_FIRST = 0x0CF1 # 1 I UNPACK_ROW_LENGTH = 0x0CF2 # 1 I UNPACK_SKIP_ROWS = 0x0CF3 # 1 I UNPACK_SKIP_PIXELS = 0x0CF4 # 1 I UNPACK_ALIGNMENT = 0x0CF5 # 1 I PACK_SWAP_BYTES = 0x0D00 # 1 I PACK_LSB_FIRST = 0x0D01 # 1 I PACK_ROW_LENGTH = 0x0D02 # 1 I PACK_SKIP_ROWS = 0x0D03 # 1 I PACK_SKIP_PIXELS = 0x0D04 # 1 I PACK_ALIGNMENT = 0x0D05 # 1 I MAP_COLOR = 0x0D10 # 1 I MAP_STENCIL = 0x0D11 # 1 I INDEX_SHIFT = 0x0D12 # 1 I INDEX_OFFSET = 0x0D13 # 1 I RED_SCALE = 0x0D14 # 1 F RED_BIAS = 0x0D15 # 1 F ZOOM_X = 0x0D16 # 1 F ZOOM_Y = 0x0D17 # 1 F GREEN_SCALE = 0x0D18 # 1 F GREEN_BIAS = 0x0D19 # 1 F BLUE_SCALE = 0x0D1A # 1 F BLUE_BIAS = 0x0D1B # 1 F ALPHA_SCALE = 0x0D1C # 1 F ALPHA_BIAS = 0x0D1D # 1 F DEPTH_SCALE = 0x0D1E # 1 F DEPTH_BIAS = 0x0D1F # 1 F MAX_EVAL_ORDER = 0x0D30 # 1 I MAX_LIGHTS = 0x0D31 # 1 I MAX_CLIP_PLANES = 0x0D32 # 1 I MAX_TEXTURE_SIZE = 0x0D33 # 1 I MAX_PIXEL_MAP_TABLE = 0x0D34 # 1 I MAX_ATTRIB_STACK_DEPTH = 0x0D35 # 1 I MAX_MODELVIEW_STACK_DEPTH = 0x0D36 # 1 I MAX_NAME_STACK_DEPTH = 0x0D37 # 1 I MAX_PROJECTION_STACK_DEPTH = 0x0D38 # 1 I MAX_TEXTURE_STACK_DEPTH = 0x0D39 # 1 I MAX_VIEWPORT_DIMS = 0x0D3A # 2 F MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B # 1 I SUBPIXEL_BITS = 0x0D50 # 1 I INDEX_BITS = 0x0D51 # 1 I RED_BITS = 0x0D52 # 1 I GREEN_BITS = 0x0D53 # 1 I BLUE_BITS = 0x0D54 # 1 I ALPHA_BITS = 0x0D55 # 1 I DEPTH_BITS = 0x0D56 # 1 I STENCIL_BITS = 0x0D57 # 1 I ACCUM_RED_BITS = 0x0D58 # 1 I ACCUM_GREEN_BITS = 0x0D59 # 1 I ACCUM_BLUE_BITS = 0x0D5A # 1 I ACCUM_ALPHA_BITS = 0x0D5B # 1 I NAME_STACK_DEPTH = 0x0D70 # 1 I AUTO_NORMAL = 0x0D80 # 1 I MAP1_COLOR_4 = 0x0D90 # 1 I MAP1_INDEX = 0x0D91 # 1 I MAP1_NORMAL = 0x0D92 # 1 I MAP1_TEXTURE_COORD_1 = 0x0D93 # 1 I MAP1_TEXTURE_COORD_2 = 0x0D94 # 1 I MAP1_TEXTURE_COORD_3 = 0x0D95 # 1 I MAP1_TEXTURE_COORD_4 = 0x0D96 # 1 I MAP1_VERTEX_3 = 0x0D97 # 1 I MAP1_VERTEX_4 = 0x0D98 # 1 I MAP2_COLOR_4 = 0x0DB0 # 1 I MAP2_INDEX = 0x0DB1 # 1 I MAP2_NORMAL = 0x0DB2 # 1 I MAP2_TEXTURE_COORD_1 = 0x0DB3 # 1 I MAP2_TEXTURE_COORD_2 = 0x0DB4 # 1 I MAP2_TEXTURE_COORD_3 = 0x0DB5 # 1 I MAP2_TEXTURE_COORD_4 = 0x0DB6 # 1 I MAP2_VERTEX_3 = 0x0DB7 # 1 I MAP2_VERTEX_4 = 0x0DB8 # 1 I MAP1_GRID_DOMAIN = 0x0DD0 # 2 F MAP1_GRID_SEGMENTS = 0x0DD1 # 1 I MAP2_GRID_DOMAIN = 0x0DD2 # 4 F MAP2_GRID_SEGMENTS = 0x0DD3 # 2 I TEXTURE_1D = 0x0DE0 # 1 I TEXTURE_2D = 0x0DE1 # 1 I FEEDBACK_BUFFER_SIZE = 0x0DF1 # 1 I FEEDBACK_BUFFER_TYPE = 0x0DF2 # 1 I SELECTION_BUFFER_SIZE = 0x0DF4 # 1 I POLYGON_OFFSET_UNITS = 0x2A00 # 1 F POLYGON_OFFSET_POINT = 0x2A01 # 1 I POLYGON_OFFSET_LINE = 0x2A02 # 1 I POLYGON_OFFSET_FILL = 0x8037 # 1 I POLYGON_OFFSET_FACTOR = 0x8038 # 1 F TEXTURE_BINDING_1D = 0x8068 # 1 I TEXTURE_BINDING_2D = 0x8069 # 1 I TEXTURE_BINDING_3D = 0x806A # 1 I VERTEX_ARRAY = 0x8074 # 1 I NORMAL_ARRAY = 0x8075 # 1 I COLOR_ARRAY = 0x8076 # 1 I INDEX_ARRAY = 0x8077 # 1 I TEXTURE_COORD_ARRAY = 0x8078 # 1 I EDGE_FLAG_ARRAY = 0x8079 # 1 I VERTEX_ARRAY_SIZE = 0x807A # 1 I VERTEX_ARRAY_TYPE = 0x807B # 1 I VERTEX_ARRAY_STRIDE = 0x807C # 1 I NORMAL_ARRAY_TYPE = 0x807E # 1 I NORMAL_ARRAY_STRIDE = 0x807F # 1 I COLOR_ARRAY_SIZE = 0x8081 # 1 I COLOR_ARRAY_TYPE = 0x8082 # 1 I COLOR_ARRAY_STRIDE = 0x8083 # 1 I INDEX_ARRAY_TYPE = 0x8085 # 1 I INDEX_ARRAY_STRIDE = 0x8086 # 1 I TEXTURE_COORD_ARRAY_SIZE = 0x8088 # 1 I TEXTURE_COORD_ARRAY_TYPE = 0x8089 # 1 I TEXTURE_COORD_ARRAY_STRIDE = 0x808A # 1 I EDGE_FLAG_ARRAY_STRIDE = 0x808C # 1 I use ClipPlaneName CLIP_PLANE0 use ClipPlaneName CLIP_PLANE1 use ClipPlaneName CLIP_PLANE2 use ClipPlaneName CLIP_PLANE3 use ClipPlaneName CLIP_PLANE4 use ClipPlaneName CLIP_PLANE5 use LightName LIGHT0 use LightName LIGHT1 use LightName LIGHT2 use LightName LIGHT3 use LightName LIGHT4 use LightName LIGHT5 use LightName LIGHT6 use LightName LIGHT7 # use ARB_transpose_matrix TRANSPOSE_MODELVIEW_MATRIX_ARB # use ARB_transpose_matrix TRANSPOSE_PROJECTION_MATRIX_ARB # use ARB_transpose_matrix TRANSPOSE_TEXTURE_MATRIX_ARB # use ARB_transpose_matrix TRANSPOSE_COLOR_MATRIX_ARB use VERSION_1_2 LIGHT_MODEL_COLOR_CONTROL use EXT_blend_color BLEND_COLOR_EXT use EXT_blend_minmax BLEND_EQUATION_EXT use EXT_cmyka PACK_CMYK_HINT_EXT use EXT_cmyka UNPACK_CMYK_HINT_EXT use EXT_convolution CONVOLUTION_1D_EXT use EXT_convolution CONVOLUTION_2D_EXT use EXT_convolution SEPARABLE_2D_EXT use EXT_convolution POST_CONVOLUTION_RED_SCALE_EXT use EXT_convolution POST_CONVOLUTION_GREEN_SCALE_EXT use EXT_convolution POST_CONVOLUTION_BLUE_SCALE_EXT use EXT_convolution POST_CONVOLUTION_ALPHA_SCALE_EXT use EXT_convolution POST_CONVOLUTION_RED_BIAS_EXT use EXT_convolution POST_CONVOLUTION_GREEN_BIAS_EXT use EXT_convolution POST_CONVOLUTION_BLUE_BIAS_EXT use EXT_convolution POST_CONVOLUTION_ALPHA_BIAS_EXT use EXT_histogram HISTOGRAM_EXT use EXT_histogram MINMAX_EXT use EXT_polygon_offset POLYGON_OFFSET_BIAS_EXT use EXT_rescale_normal RESCALE_NORMAL_EXT use EXT_shared_texture_palette SHARED_TEXTURE_PALETTE_EXT use EXT_texture_object TEXTURE_3D_BINDING_EXT use EXT_texture3D PACK_SKIP_IMAGES_EXT use EXT_texture3D PACK_IMAGE_HEIGHT_EXT use EXT_texture3D UNPACK_SKIP_IMAGES_EXT use EXT_texture3D UNPACK_IMAGE_HEIGHT_EXT use EXT_texture3D TEXTURE_3D_EXT use EXT_texture3D MAX_3D_TEXTURE_SIZE_EXT use EXT_vertex_array VERTEX_ARRAY_COUNT_EXT use EXT_vertex_array NORMAL_ARRAY_COUNT_EXT use EXT_vertex_array COLOR_ARRAY_COUNT_EXT use EXT_vertex_array INDEX_ARRAY_COUNT_EXT use EXT_vertex_array TEXTURE_COORD_ARRAY_COUNT_EXT use EXT_vertex_array EDGE_FLAG_ARRAY_COUNT_EXT use SGIS_detail_texture DETAIL_TEXTURE_2D_BINDING_SGIS use SGIS_fog_function FOG_FUNC_POINTS_SGIS use SGIS_fog_function MAX_FOG_FUNC_POINTS_SGIS use SGIS_generate_mipmap GENERATE_MIPMAP_HINT_SGIS use SGIS_multisample MULTISAMPLE_SGIS use SGIS_multisample SAMPLE_ALPHA_TO_MASK_SGIS use SGIS_multisample SAMPLE_ALPHA_TO_ONE_SGIS use SGIS_multisample SAMPLE_MASK_SGIS use SGIS_multisample SAMPLE_BUFFERS_SGIS use SGIS_multisample SAMPLES_SGIS use SGIS_multisample SAMPLE_MASK_VALUE_SGIS use SGIS_multisample SAMPLE_MASK_INVERT_SGIS use SGIS_multisample SAMPLE_PATTERN_SGIS use SGIS_pixel_texture PIXEL_TEXTURE_SGIS use SGIS_point_parameters POINT_SIZE_MIN_SGIS use SGIS_point_parameters POINT_SIZE_MAX_SGIS use SGIS_point_parameters POINT_FADE_THRESHOLD_SIZE_SGIS use SGIS_point_parameters DISTANCE_ATTENUATION_SGIS use SGIS_texture4D PACK_SKIP_VOLUMES_SGIS use SGIS_texture4D PACK_IMAGE_DEPTH_SGIS use SGIS_texture4D UNPACK_SKIP_VOLUMES_SGIS use SGIS_texture4D UNPACK_IMAGE_DEPTH_SGIS use SGIS_texture4D TEXTURE_4D_SGIS use SGIS_texture4D MAX_4D_TEXTURE_SIZE_SGIS use SGIS_texture4D TEXTURE_4D_BINDING_SGIS use SGIX_async ASYNC_MARKER_SGIX use SGIX_async_histogram ASYNC_HISTOGRAM_SGIX use SGIX_async_histogram MAX_ASYNC_HISTOGRAM_SGIX use SGIX_async_pixel ASYNC_TEX_IMAGE_SGIX use SGIX_async_pixel ASYNC_DRAW_PIXELS_SGIX use SGIX_async_pixel ASYNC_READ_PIXELS_SGIX use SGIX_async_pixel MAX_ASYNC_TEX_IMAGE_SGIX use SGIX_async_pixel MAX_ASYNC_DRAW_PIXELS_SGIX use SGIX_async_pixel MAX_ASYNC_READ_PIXELS_SGIX use SGIX_calligraphic_fragment CALLIGRAPHIC_FRAGMENT_SGIX use SGIX_clipmap MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX use SGIX_clipmap MAX_CLIPMAP_DEPTH_SGIX use SGIX_convolution_accuracy CONVOLUTION_HINT_SGIX use SGIX_fog_offset FOG_OFFSET_SGIX use SGIX_fog_offset FOG_OFFSET_VALUE_SGIX use SGIX_fragment_lighting FRAGMENT_LIGHTING_SGIX use SGIX_fragment_lighting FRAGMENT_COLOR_MATERIAL_SGIX use SGIX_fragment_lighting FRAGMENT_COLOR_MATERIAL_FACE_SGIX use SGIX_fragment_lighting FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX use SGIX_fragment_lighting MAX_FRAGMENT_LIGHTS_SGIX use SGIX_fragment_lighting MAX_ACTIVE_LIGHTS_SGIX use SGIX_fragment_lighting LIGHT_ENV_MODE_SGIX use SGIX_fragment_lighting FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX use SGIX_fragment_lighting FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX use SGIX_fragment_lighting FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX use SGIX_fragment_lighting FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX use SGIX_fragment_lighting FRAGMENT_LIGHT0_SGIX use SGIX_framezoom FRAMEZOOM_SGIX use SGIX_framezoom FRAMEZOOM_FACTOR_SGIX use SGIX_framezoom MAX_FRAMEZOOM_FACTOR_SGIX use SGIX_instruments INSTRUMENT_MEASUREMENTS_SGIX use SGIX_interlace INTERLACE_SGIX use SGIX_ir_instrument1 IR_INSTRUMENT1_SGIX use SGIX_pixel_texture PIXEL_TEX_GEN_SGIX use SGIX_pixel_texture PIXEL_TEX_GEN_MODE_SGIX use SGIX_pixel_tiles PIXEL_TILE_BEST_ALIGNMENT_SGIX use SGIX_pixel_tiles PIXEL_TILE_CACHE_INCREMENT_SGIX use SGIX_pixel_tiles PIXEL_TILE_WIDTH_SGIX use SGIX_pixel_tiles PIXEL_TILE_HEIGHT_SGIX use SGIX_pixel_tiles PIXEL_TILE_GRID_WIDTH_SGIX use SGIX_pixel_tiles PIXEL_TILE_GRID_HEIGHT_SGIX use SGIX_pixel_tiles PIXEL_TILE_GRID_DEPTH_SGIX use SGIX_pixel_tiles PIXEL_TILE_CACHE_SIZE_SGIX use SGIX_polynomial_ffd DEFORMATIONS_MASK_SGIX use SGIX_reference_plane REFERENCE_PLANE_EQUATION_SGIX use SGIX_reference_plane REFERENCE_PLANE_SGIX use SGIX_sprite SPRITE_SGIX use SGIX_sprite SPRITE_MODE_SGIX use SGIX_sprite SPRITE_AXIS_SGIX use SGIX_sprite SPRITE_TRANSLATION_SGIX use SGIX_subsample PACK_SUBSAMPLE_RATE_SGIX use SGIX_subsample UNPACK_SUBSAMPLE_RATE_SGIX use SGIX_resample PACK_RESAMPLE_SGIX use SGIX_resample UNPACK_RESAMPLE_SGIX use SGIX_texture_scale_bias POST_TEXTURE_FILTER_BIAS_RANGE_SGIX use SGIX_texture_scale_bias POST_TEXTURE_FILTER_SCALE_RANGE_SGIX use SGIX_vertex_preclip VERTEX_PRECLIP_SGIX use SGIX_vertex_preclip VERTEX_PRECLIP_HINT_SGIX use SGI_color_matrix COLOR_MATRIX_SGI use SGI_color_matrix COLOR_MATRIX_STACK_DEPTH_SGI use SGI_color_matrix MAX_COLOR_MATRIX_STACK_DEPTH_SGI use SGI_color_matrix POST_COLOR_MATRIX_RED_SCALE_SGI use SGI_color_matrix POST_COLOR_MATRIX_GREEN_SCALE_SGI use SGI_color_matrix POST_COLOR_MATRIX_BLUE_SCALE_SGI use SGI_color_matrix POST_COLOR_MATRIX_ALPHA_SCALE_SGI use SGI_color_matrix POST_COLOR_MATRIX_RED_BIAS_SGI use SGI_color_matrix POST_COLOR_MATRIX_GREEN_BIAS_SGI use SGI_color_matrix POST_COLOR_MATRIX_BLUE_BIAS_SGI use SGI_color_matrix POST_COLOR_MATRIX_ALPHA_BIAS_SGI use SGI_color_table COLOR_TABLE_SGI use SGI_color_table POST_CONVOLUTION_COLOR_TABLE_SGI use SGI_color_table POST_COLOR_MATRIX_COLOR_TABLE_SGI use SGI_texture_color_table TEXTURE_COLOR_TABLE_SGI ############################################################################### GetTextureParameter enum: use TextureParameterName TEXTURE_MAG_FILTER use TextureParameterName TEXTURE_MIN_FILTER use TextureParameterName TEXTURE_WRAP_S use TextureParameterName TEXTURE_WRAP_T TEXTURE_WIDTH = 0x1000 TEXTURE_HEIGHT = 0x1001 TEXTURE_INTERNAL_FORMAT = 0x1003 TEXTURE_COMPONENTS = 0x1003 TEXTURE_BORDER_COLOR = 0x1004 TEXTURE_BORDER = 0x1005 TEXTURE_RED_SIZE = 0x805C TEXTURE_GREEN_SIZE = 0x805D TEXTURE_BLUE_SIZE = 0x805E TEXTURE_ALPHA_SIZE = 0x805F TEXTURE_LUMINANCE_SIZE = 0x8060 TEXTURE_INTENSITY_SIZE = 0x8061 TEXTURE_PRIORITY = 0x8066 TEXTURE_RESIDENT = 0x8067 use EXT_texture3D TEXTURE_DEPTH_EXT use EXT_texture3D TEXTURE_WRAP_R_EXT use SGIS_detail_texture DETAIL_TEXTURE_LEVEL_SGIS use SGIS_detail_texture DETAIL_TEXTURE_MODE_SGIS use SGIS_detail_texture DETAIL_TEXTURE_FUNC_POINTS_SGIS use SGIS_generate_mipmap GENERATE_MIPMAP_SGIS use SGIS_sharpen_texture SHARPEN_TEXTURE_FUNC_POINTS_SGIS use SGIS_texture_filter4 TEXTURE_FILTER4_SIZE_SGIS use SGIS_texture_lod TEXTURE_MIN_LOD_SGIS use SGIS_texture_lod TEXTURE_MAX_LOD_SGIS use SGIS_texture_lod TEXTURE_BASE_LEVEL_SGIS use SGIS_texture_lod TEXTURE_MAX_LEVEL_SGIS use SGIS_texture_select DUAL_TEXTURE_SELECT_SGIS use SGIS_texture_select QUAD_TEXTURE_SELECT_SGIS use SGIS_texture4D TEXTURE_4DSIZE_SGIS use SGIS_texture4D TEXTURE_WRAP_Q_SGIS use SGIX_clipmap TEXTURE_CLIPMAP_CENTER_SGIX use SGIX_clipmap TEXTURE_CLIPMAP_FRAME_SGIX use SGIX_clipmap TEXTURE_CLIPMAP_OFFSET_SGIX use SGIX_clipmap TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX use SGIX_clipmap TEXTURE_CLIPMAP_LOD_OFFSET_SGIX use SGIX_clipmap TEXTURE_CLIPMAP_DEPTH_SGIX use SGIX_shadow TEXTURE_COMPARE_SGIX use SGIX_shadow TEXTURE_COMPARE_OPERATOR_SGIX use SGIX_shadow TEXTURE_LEQUAL_R_SGIX use SGIX_shadow TEXTURE_GEQUAL_R_SGIX use SGIX_shadow_ambient SHADOW_AMBIENT_SGIX use SGIX_texture_coordinate_clamp TEXTURE_MAX_CLAMP_S_SGIX use SGIX_texture_coordinate_clamp TEXTURE_MAX_CLAMP_T_SGIX use SGIX_texture_coordinate_clamp TEXTURE_MAX_CLAMP_R_SGIX use SGIX_texture_lod_bias TEXTURE_LOD_BIAS_S_SGIX use SGIX_texture_lod_bias TEXTURE_LOD_BIAS_T_SGIX use SGIX_texture_lod_bias TEXTURE_LOD_BIAS_R_SGIX use SGIX_texture_scale_bias POST_TEXTURE_FILTER_BIAS_SGIX use SGIX_texture_scale_bias POST_TEXTURE_FILTER_SCALE_SGIX ############################################################################### HintMode enum: DONT_CARE = 0x1100 FASTEST = 0x1101 NICEST = 0x1102 ############################################################################### HintTarget enum: use GetPName PERSPECTIVE_CORRECTION_HINT use GetPName POINT_SMOOTH_HINT use GetPName LINE_SMOOTH_HINT use GetPName POLYGON_SMOOTH_HINT use GetPName FOG_HINT use EXT_cmyka PACK_CMYK_HINT_EXT use EXT_cmyka UNPACK_CMYK_HINT_EXT use SGIS_generate_mipmap GENERATE_MIPMAP_HINT_SGIS use SGIX_convolution_accuracy CONVOLUTION_HINT_SGIX use SGIX_texture_multi_buffer TEXTURE_MULTI_BUFFER_HINT_SGIX use SGIX_vertex_preclip VERTEX_PRECLIP_HINT_SGIX ############################################################################### HistogramTargetEXT enum: use EXT_histogram HISTOGRAM_EXT use EXT_histogram PROXY_HISTOGRAM_EXT ############################################################################### IndexPointerType enum: use DataType SHORT use DataType INT use DataType FLOAT use DataType DOUBLE ############################################################################### LightEnvModeSGIX enum: use StencilOp REPLACE use TextureEnvMode MODULATE use AccumOp ADD ############################################################################### LightEnvParameterSGIX enum: use SGIX_fragment_lighting LIGHT_ENV_MODE_SGIX ############################################################################### LightModelColorControl enum: use VERSION_1_2 SINGLE_COLOR use VERSION_1_2 SEPARATE_SPECULAR_COLOR ############################################################################### LightModelParameter enum: use GetPName LIGHT_MODEL_AMBIENT use GetPName LIGHT_MODEL_LOCAL_VIEWER use GetPName LIGHT_MODEL_TWO_SIDE use VERSION_1_2 LIGHT_MODEL_COLOR_CONTROL ############################################################################### LightParameter enum: AMBIENT = 0x1200 DIFFUSE = 0x1201 SPECULAR = 0x1202 POSITION = 0x1203 SPOT_DIRECTION = 0x1204 SPOT_EXPONENT = 0x1205 SPOT_CUTOFF = 0x1206 CONSTANT_ATTENUATION = 0x1207 LINEAR_ATTENUATION = 0x1208 QUADRATIC_ATTENUATION = 0x1209 ############################################################################### ListMode enum: COMPILE = 0x1300 COMPILE_AND_EXECUTE = 0x1301 ############################################################################### DataType enum: BYTE = 0x1400 UNSIGNED_BYTE = 0x1401 SHORT = 0x1402 UNSIGNED_SHORT = 0x1403 INT = 0x1404 UNSIGNED_INT = 0x1405 FLOAT = 0x1406 2_BYTES = 0x1407 3_BYTES = 0x1408 4_BYTES = 0x1409 DOUBLE = 0x140A DOUBLE_EXT = 0x140A # ARB_half_float_pixel enum: # NV_half_float enum: # HALF_FLOAT_ARB = 0x140B # HALF_FLOAT_NV = 0x140B # OES_fixed_point enum: # FIXED_OES = 0x140C ############################################################################### ListNameType enum: use DataType BYTE use DataType UNSIGNED_BYTE use DataType SHORT use DataType UNSIGNED_SHORT use DataType INT use DataType UNSIGNED_INT use DataType FLOAT use DataType 2_BYTES use DataType 3_BYTES use DataType 4_BYTES ############################################################################### ListParameterName enum: use SGIX_list_priority LIST_PRIORITY_SGIX ############################################################################### LogicOp enum: CLEAR = 0x1500 AND = 0x1501 AND_REVERSE = 0x1502 COPY = 0x1503 AND_INVERTED = 0x1504 NOOP = 0x1505 XOR = 0x1506 OR = 0x1507 NOR = 0x1508 EQUIV = 0x1509 INVERT = 0x150A OR_REVERSE = 0x150B COPY_INVERTED = 0x150C OR_INVERTED = 0x150D NAND = 0x150E SET = 0x150F ############################################################################### MapTarget enum: use GetPName MAP1_COLOR_4 use GetPName MAP1_INDEX use GetPName MAP1_NORMAL use GetPName MAP1_TEXTURE_COORD_1 use GetPName MAP1_TEXTURE_COORD_2 use GetPName MAP1_TEXTURE_COORD_3 use GetPName MAP1_TEXTURE_COORD_4 use GetPName MAP1_VERTEX_3 use GetPName MAP1_VERTEX_4 use GetPName MAP2_COLOR_4 use GetPName MAP2_INDEX use GetPName MAP2_NORMAL use GetPName MAP2_TEXTURE_COORD_1 use GetPName MAP2_TEXTURE_COORD_2 use GetPName MAP2_TEXTURE_COORD_3 use GetPName MAP2_TEXTURE_COORD_4 use GetPName MAP2_VERTEX_3 use GetPName MAP2_VERTEX_4 use SGIX_polynomial_ffd GEOMETRY_DEFORMATION_SGIX use SGIX_polynomial_ffd TEXTURE_DEFORMATION_SGIX ############################################################################### MaterialFace enum: use DrawBufferMode FRONT use DrawBufferMode BACK use DrawBufferMode FRONT_AND_BACK ############################################################################### MaterialParameter enum: EMISSION = 0x1600 SHININESS = 0x1601 AMBIENT_AND_DIFFUSE = 0x1602 COLOR_INDEXES = 0x1603 use LightParameter AMBIENT use LightParameter DIFFUSE use LightParameter SPECULAR ############################################################################### MatrixMode enum: MODELVIEW = 0x1700 PROJECTION = 0x1701 TEXTURE = 0x1702 ############################################################################### MeshMode1 enum: use PolygonMode POINT use PolygonMode LINE ############################################################################### MeshMode2 enum: use PolygonMode POINT use PolygonMode LINE use PolygonMode FILL ############################################################################### MinmaxTargetEXT enum: use EXT_histogram MINMAX_EXT ############################################################################### NormalPointerType enum: use DataType BYTE use DataType SHORT use DataType INT use DataType FLOAT use DataType DOUBLE ############################################################################### PixelCopyType enum: COLOR = 0x1800 DEPTH = 0x1801 STENCIL = 0x1802 ############################################################################### PixelFormat enum: COLOR_INDEX = 0x1900 STENCIL_INDEX = 0x1901 DEPTH_COMPONENT = 0x1902 RED = 0x1903 GREEN = 0x1904 BLUE = 0x1905 ALPHA = 0x1906 RGB = 0x1907 RGBA = 0x1908 LUMINANCE = 0x1909 LUMINANCE_ALPHA = 0x190A use EXT_abgr ABGR_EXT use EXT_cmyka CMYK_EXT use EXT_cmyka CMYKA_EXT use SGIX_icc_texture R5_G6_B5_ICC_SGIX use SGIX_icc_texture R5_G6_B5_A8_ICC_SGIX use SGIX_icc_texture ALPHA16_ICC_SGIX use SGIX_icc_texture LUMINANCE16_ICC_SGIX use SGIX_icc_texture LUMINANCE16_ALPHA8_ICC_SGIX use SGIX_ycrcb YCRCB_422_SGIX use SGIX_ycrcb YCRCB_444_SGIX ############################################################################### PixelMap enum: use GetPixelMap PIXEL_MAP_I_TO_I use GetPixelMap PIXEL_MAP_S_TO_S use GetPixelMap PIXEL_MAP_I_TO_R use GetPixelMap PIXEL_MAP_I_TO_G use GetPixelMap PIXEL_MAP_I_TO_B use GetPixelMap PIXEL_MAP_I_TO_A use GetPixelMap PIXEL_MAP_R_TO_R use GetPixelMap PIXEL_MAP_G_TO_G use GetPixelMap PIXEL_MAP_B_TO_B use GetPixelMap PIXEL_MAP_A_TO_A ############################################################################### PixelStoreParameter enum: use GetPName UNPACK_SWAP_BYTES use GetPName UNPACK_LSB_FIRST use GetPName UNPACK_ROW_LENGTH use GetPName UNPACK_SKIP_ROWS use GetPName UNPACK_SKIP_PIXELS use GetPName UNPACK_ALIGNMENT use GetPName PACK_SWAP_BYTES use GetPName PACK_LSB_FIRST use GetPName PACK_ROW_LENGTH use GetPName PACK_SKIP_ROWS use GetPName PACK_SKIP_PIXELS use GetPName PACK_ALIGNMENT use EXT_texture3D PACK_SKIP_IMAGES_EXT use EXT_texture3D PACK_IMAGE_HEIGHT_EXT use EXT_texture3D UNPACK_SKIP_IMAGES_EXT use EXT_texture3D UNPACK_IMAGE_HEIGHT_EXT use SGIS_texture4D PACK_SKIP_VOLUMES_SGIS use SGIS_texture4D PACK_IMAGE_DEPTH_SGIS use SGIS_texture4D UNPACK_SKIP_VOLUMES_SGIS use SGIS_texture4D UNPACK_IMAGE_DEPTH_SGIS use SGIX_pixel_tiles PIXEL_TILE_WIDTH_SGIX use SGIX_pixel_tiles PIXEL_TILE_HEIGHT_SGIX use SGIX_pixel_tiles PIXEL_TILE_GRID_WIDTH_SGIX use SGIX_pixel_tiles PIXEL_TILE_GRID_HEIGHT_SGIX use SGIX_pixel_tiles PIXEL_TILE_GRID_DEPTH_SGIX use SGIX_pixel_tiles PIXEL_TILE_CACHE_SIZE_SGIX use SGIX_subsample PACK_SUBSAMPLE_RATE_SGIX use SGIX_subsample UNPACK_SUBSAMPLE_RATE_SGIX use SGIX_resample PACK_RESAMPLE_SGIX use SGIX_resample UNPACK_RESAMPLE_SGIX ############################################################################### PixelStoreResampleMode enum: use SGIX_resample RESAMPLE_REPLICATE_SGIX use SGIX_resample RESAMPLE_ZERO_FILL_SGIX use SGIX_resample RESAMPLE_DECIMATE_SGIX ############################################################################### PixelStoreSubsampleRate enum: use SGIX_subsample PIXEL_SUBSAMPLE_4444_SGIX use SGIX_subsample PIXEL_SUBSAMPLE_2424_SGIX use SGIX_subsample PIXEL_SUBSAMPLE_4242_SGIX ############################################################################### PixelTexGenMode enum: use DrawBufferMode NONE use PixelFormat RGB use PixelFormat RGBA use PixelFormat LUMINANCE use PixelFormat LUMINANCE_ALPHA use SGIX_impact_pixel_texture PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX use SGIX_impact_pixel_texture PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX use SGIX_impact_pixel_texture PIXEL_TEX_GEN_ALPHA_MS_SGIX use SGIX_impact_pixel_texture PIXEL_TEX_GEN_ALPHA_LS_SGIX ############################################################################### PixelTexGenParameterNameSGIS enum: use SGIS_pixel_texture PIXEL_FRAGMENT_RGB_SOURCE_SGIS use SGIS_pixel_texture PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS ############################################################################### PixelTransferParameter enum: use GetPName MAP_COLOR use GetPName MAP_STENCIL use GetPName INDEX_SHIFT use GetPName INDEX_OFFSET use GetPName RED_SCALE use GetPName RED_BIAS use GetPName GREEN_SCALE use GetPName GREEN_BIAS use GetPName BLUE_SCALE use GetPName BLUE_BIAS use GetPName ALPHA_SCALE use GetPName ALPHA_BIAS use GetPName DEPTH_SCALE use GetPName DEPTH_BIAS use EXT_convolution POST_CONVOLUTION_RED_SCALE_EXT use EXT_convolution POST_CONVOLUTION_GREEN_SCALE_EXT use EXT_convolution POST_CONVOLUTION_BLUE_SCALE_EXT use EXT_convolution POST_CONVOLUTION_ALPHA_SCALE_EXT use EXT_convolution POST_CONVOLUTION_RED_BIAS_EXT use EXT_convolution POST_CONVOLUTION_GREEN_BIAS_EXT use EXT_convolution POST_CONVOLUTION_BLUE_BIAS_EXT use EXT_convolution POST_CONVOLUTION_ALPHA_BIAS_EXT use SGI_color_matrix POST_COLOR_MATRIX_RED_SCALE_SGI use SGI_color_matrix POST_COLOR_MATRIX_GREEN_SCALE_SGI use SGI_color_matrix POST_COLOR_MATRIX_BLUE_SCALE_SGI use SGI_color_matrix POST_COLOR_MATRIX_ALPHA_SCALE_SGI use SGI_color_matrix POST_COLOR_MATRIX_RED_BIAS_SGI use SGI_color_matrix POST_COLOR_MATRIX_GREEN_BIAS_SGI use SGI_color_matrix POST_COLOR_MATRIX_BLUE_BIAS_SGI use SGI_color_matrix POST_COLOR_MATRIX_ALPHA_BIAS_SGI ############################################################################### PixelType enum: BITMAP = 0x1A00 use DataType BYTE use DataType UNSIGNED_BYTE use DataType SHORT use DataType UNSIGNED_SHORT use DataType INT use DataType UNSIGNED_INT use DataType FLOAT use EXT_packed_pixels UNSIGNED_BYTE_3_3_2_EXT use EXT_packed_pixels UNSIGNED_SHORT_4_4_4_4_EXT use EXT_packed_pixels UNSIGNED_SHORT_5_5_5_1_EXT use EXT_packed_pixels UNSIGNED_INT_8_8_8_8_EXT use EXT_packed_pixels UNSIGNED_INT_10_10_10_2_EXT ############################################################################### PointParameterNameSGIS enum: use SGIS_point_parameters POINT_SIZE_MIN_SGIS use SGIS_point_parameters POINT_SIZE_MAX_SGIS use SGIS_point_parameters POINT_FADE_THRESHOLD_SIZE_SGIS use SGIS_point_parameters DISTANCE_ATTENUATION_SGIS ############################################################################### PolygonMode enum: POINT = 0x1B00 LINE = 0x1B01 FILL = 0x1B02 ############################################################################### ReadBufferMode enum: use DrawBufferMode FRONT_LEFT use DrawBufferMode FRONT_RIGHT use DrawBufferMode BACK_LEFT use DrawBufferMode BACK_RIGHT use DrawBufferMode FRONT use DrawBufferMode BACK use DrawBufferMode LEFT use DrawBufferMode RIGHT use DrawBufferMode AUX0 use DrawBufferMode AUX1 use DrawBufferMode AUX2 use DrawBufferMode AUX3 ############################################################################### RenderingMode enum: RENDER = 0x1C00 FEEDBACK = 0x1C01 SELECT = 0x1C02 ############################################################################### SamplePatternSGIS enum: use SGIS_multisample 1PASS_SGIS use SGIS_multisample 2PASS_0_SGIS use SGIS_multisample 2PASS_1_SGIS use SGIS_multisample 4PASS_0_SGIS use SGIS_multisample 4PASS_1_SGIS use SGIS_multisample 4PASS_2_SGIS use SGIS_multisample 4PASS_3_SGIS ############################################################################### SeparableTargetEXT enum: use EXT_convolution SEPARABLE_2D_EXT ############################################################################### ShadingModel enum: FLAT = 0x1D00 SMOOTH = 0x1D01 ############################################################################### StencilFunction enum: use AlphaFunction NEVER use AlphaFunction LESS use AlphaFunction EQUAL use AlphaFunction LEQUAL use AlphaFunction GREATER use AlphaFunction NOTEQUAL use AlphaFunction GEQUAL use AlphaFunction ALWAYS ############################################################################### StencilOp enum: use BlendingFactorDest ZERO KEEP = 0x1E00 REPLACE = 0x1E01 INCR = 0x1E02 DECR = 0x1E03 use LogicOp INVERT ############################################################################### StringName enum: VENDOR = 0x1F00 RENDERER = 0x1F01 VERSION = 0x1F02 EXTENSIONS = 0x1F03 ############################################################################### TexCoordPointerType enum: use DataType SHORT use DataType INT use DataType FLOAT use DataType DOUBLE ############################################################################### TextureCoordName enum: S = 0x2000 T = 0x2001 R = 0x2002 Q = 0x2003 ############################################################################### TextureEnvMode enum: MODULATE = 0x2100 DECAL = 0x2101 use GetPName BLEND use EXT_texture REPLACE_EXT use AccumOp ADD use SGIX_texture_add_env TEXTURE_ENV_BIAS_SGIX ############################################################################### TextureEnvParameter enum: TEXTURE_ENV_MODE = 0x2200 TEXTURE_ENV_COLOR = 0x2201 ############################################################################### TextureEnvTarget enum: TEXTURE_ENV = 0x2300 ############################################################################### TextureFilterFuncSGIS enum: use SGIS_texture_filter4 FILTER4_SGIS ############################################################################### TextureGenMode enum: EYE_LINEAR = 0x2400 OBJECT_LINEAR = 0x2401 SPHERE_MAP = 0x2402 use SGIS_point_line_texgen EYE_DISTANCE_TO_POINT_SGIS use SGIS_point_line_texgen OBJECT_DISTANCE_TO_POINT_SGIS use SGIS_point_line_texgen EYE_DISTANCE_TO_LINE_SGIS use SGIS_point_line_texgen OBJECT_DISTANCE_TO_LINE_SGIS ############################################################################### TextureGenParameter enum: TEXTURE_GEN_MODE = 0x2500 OBJECT_PLANE = 0x2501 EYE_PLANE = 0x2502 use SGIS_point_line_texgen EYE_POINT_SGIS use SGIS_point_line_texgen OBJECT_POINT_SGIS use SGIS_point_line_texgen EYE_LINE_SGIS use SGIS_point_line_texgen OBJECT_LINE_SGIS ############################################################################### TextureMagFilter enum: NEAREST = 0x2600 LINEAR = 0x2601 use SGIS_detail_texture LINEAR_DETAIL_SGIS use SGIS_detail_texture LINEAR_DETAIL_ALPHA_SGIS use SGIS_detail_texture LINEAR_DETAIL_COLOR_SGIS use SGIS_sharpen_texture LINEAR_SHARPEN_SGIS use SGIS_sharpen_texture LINEAR_SHARPEN_ALPHA_SGIS use SGIS_sharpen_texture LINEAR_SHARPEN_COLOR_SGIS use SGIS_texture_filter4 FILTER4_SGIS use SGIX_impact_pixel_texture PIXEL_TEX_GEN_Q_CEILING_SGIX use SGIX_impact_pixel_texture PIXEL_TEX_GEN_Q_ROUND_SGIX use SGIX_impact_pixel_texture PIXEL_TEX_GEN_Q_FLOOR_SGIX ############################################################################### TextureMinFilter enum: use TextureMagFilter NEAREST use TextureMagFilter LINEAR NEAREST_MIPMAP_NEAREST = 0x2700 LINEAR_MIPMAP_NEAREST = 0x2701 NEAREST_MIPMAP_LINEAR = 0x2702 LINEAR_MIPMAP_LINEAR = 0x2703 use SGIS_texture_filter4 FILTER4_SGIS use SGIX_clipmap LINEAR_CLIPMAP_LINEAR_SGIX use SGIX_clipmap NEAREST_CLIPMAP_NEAREST_SGIX use SGIX_clipmap NEAREST_CLIPMAP_LINEAR_SGIX use SGIX_clipmap LINEAR_CLIPMAP_NEAREST_SGIX use SGIX_impact_pixel_texture PIXEL_TEX_GEN_Q_CEILING_SGIX use SGIX_impact_pixel_texture PIXEL_TEX_GEN_Q_ROUND_SGIX use SGIX_impact_pixel_texture PIXEL_TEX_GEN_Q_FLOOR_SGIX ############################################################################### TextureParameterName enum: TEXTURE_MAG_FILTER = 0x2800 TEXTURE_MIN_FILTER = 0x2801 TEXTURE_WRAP_S = 0x2802 TEXTURE_WRAP_T = 0x2803 use GetTextureParameter TEXTURE_BORDER_COLOR use GetTextureParameter TEXTURE_PRIORITY use EXT_texture3D TEXTURE_WRAP_R_EXT use SGIS_detail_texture DETAIL_TEXTURE_LEVEL_SGIS use SGIS_detail_texture DETAIL_TEXTURE_MODE_SGIS use SGIS_generate_mipmap GENERATE_MIPMAP_SGIS use SGIS_texture_select DUAL_TEXTURE_SELECT_SGIS use SGIS_texture_select QUAD_TEXTURE_SELECT_SGIS use SGIS_texture4D TEXTURE_WRAP_Q_SGIS use SGIX_clipmap TEXTURE_CLIPMAP_CENTER_SGIX use SGIX_clipmap TEXTURE_CLIPMAP_FRAME_SGIX use SGIX_clipmap TEXTURE_CLIPMAP_OFFSET_SGIX use SGIX_clipmap TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX use SGIX_clipmap TEXTURE_CLIPMAP_LOD_OFFSET_SGIX use SGIX_clipmap TEXTURE_CLIPMAP_DEPTH_SGIX use SGIX_shadow TEXTURE_COMPARE_SGIX use SGIX_shadow TEXTURE_COMPARE_OPERATOR_SGIX use SGIX_shadow_ambient SHADOW_AMBIENT_SGIX use SGIX_texture_coordinate_clamp TEXTURE_MAX_CLAMP_S_SGIX use SGIX_texture_coordinate_clamp TEXTURE_MAX_CLAMP_T_SGIX use SGIX_texture_coordinate_clamp TEXTURE_MAX_CLAMP_R_SGIX use SGIX_texture_lod_bias TEXTURE_LOD_BIAS_S_SGIX use SGIX_texture_lod_bias TEXTURE_LOD_BIAS_T_SGIX use SGIX_texture_lod_bias TEXTURE_LOD_BIAS_R_SGIX use SGIX_texture_scale_bias POST_TEXTURE_FILTER_BIAS_SGIX use SGIX_texture_scale_bias POST_TEXTURE_FILTER_SCALE_SGIX ############################################################################### TextureTarget enum: use GetPName TEXTURE_1D use GetPName TEXTURE_2D PROXY_TEXTURE_1D = 0x8063 PROXY_TEXTURE_2D = 0x8064 use EXT_texture3D TEXTURE_3D_EXT use EXT_texture3D PROXY_TEXTURE_3D_EXT use SGIS_detail_texture DETAIL_TEXTURE_2D_SGIS use SGIS_texture4D TEXTURE_4D_SGIS use SGIS_texture4D PROXY_TEXTURE_4D_SGIS use SGIS_texture_lod TEXTURE_MIN_LOD_SGIS use SGIS_texture_lod TEXTURE_MAX_LOD_SGIS use SGIS_texture_lod TEXTURE_BASE_LEVEL_SGIS use SGIS_texture_lod TEXTURE_MAX_LEVEL_SGIS ############################################################################### TextureWrapMode enum: CLAMP = 0x2900 REPEAT = 0x2901 use SGIS_texture_border_clamp CLAMP_TO_BORDER_SGIS use SGIS_texture_edge_clamp CLAMP_TO_EDGE_SGIS ############################################################################### PixelInternalFormat enum: R3_G3_B2 = 0x2A10 ALPHA4 = 0x803B ALPHA8 = 0x803C ALPHA12 = 0x803D ALPHA16 = 0x803E LUMINANCE4 = 0x803F LUMINANCE8 = 0x8040 LUMINANCE12 = 0x8041 LUMINANCE16 = 0x8042 LUMINANCE4_ALPHA4 = 0x8043 LUMINANCE6_ALPHA2 = 0x8044 LUMINANCE8_ALPHA8 = 0x8045 LUMINANCE12_ALPHA4 = 0x8046 LUMINANCE12_ALPHA12 = 0x8047 LUMINANCE16_ALPHA16 = 0x8048 INTENSITY = 0x8049 INTENSITY4 = 0x804A INTENSITY8 = 0x804B INTENSITY12 = 0x804C INTENSITY16 = 0x804D RGB4 = 0x804F RGB5 = 0x8050 RGB8 = 0x8051 RGB10 = 0x8052 RGB12 = 0x8053 RGB16 = 0x8054 RGBA2 = 0x8055 RGBA4 = 0x8056 RGB5_A1 = 0x8057 RGBA8 = 0x8058 RGB10_A2 = 0x8059 RGBA12 = 0x805A RGBA16 = 0x805B use EXT_texture RGB2_EXT use SGIS_texture_select DUAL_ALPHA4_SGIS use SGIS_texture_select DUAL_ALPHA8_SGIS use SGIS_texture_select DUAL_ALPHA12_SGIS use SGIS_texture_select DUAL_ALPHA16_SGIS use SGIS_texture_select DUAL_LUMINANCE4_SGIS use SGIS_texture_select DUAL_LUMINANCE8_SGIS use SGIS_texture_select DUAL_LUMINANCE12_SGIS use SGIS_texture_select DUAL_LUMINANCE16_SGIS use SGIS_texture_select DUAL_INTENSITY4_SGIS use SGIS_texture_select DUAL_INTENSITY8_SGIS use SGIS_texture_select DUAL_INTENSITY12_SGIS use SGIS_texture_select DUAL_INTENSITY16_SGIS use SGIS_texture_select DUAL_LUMINANCE_ALPHA4_SGIS use SGIS_texture_select DUAL_LUMINANCE_ALPHA8_SGIS use SGIS_texture_select QUAD_ALPHA4_SGIS use SGIS_texture_select QUAD_ALPHA8_SGIS use SGIS_texture_select QUAD_LUMINANCE4_SGIS use SGIS_texture_select QUAD_LUMINANCE8_SGIS use SGIS_texture_select QUAD_INTENSITY4_SGIS use SGIS_texture_select QUAD_INTENSITY8_SGIS use SGIX_depth_texture DEPTH_COMPONENT16_SGIX use SGIX_depth_texture DEPTH_COMPONENT24_SGIX use SGIX_depth_texture DEPTH_COMPONENT32_SGIX use SGIX_icc_texture RGB_ICC_SGIX use SGIX_icc_texture RGBA_ICC_SGIX use SGIX_icc_texture ALPHA_ICC_SGIX use SGIX_icc_texture LUMINANCE_ICC_SGIX use SGIX_icc_texture INTENSITY_ICC_SGIX use SGIX_icc_texture LUMINANCE_ALPHA_ICC_SGIX use SGIX_icc_texture R5_G6_B5_ICC_SGIX use SGIX_icc_texture R5_G6_B5_A8_ICC_SGIX use SGIX_icc_texture ALPHA16_ICC_SGIX use SGIX_icc_texture LUMINANCE16_ICC_SGIX use SGIX_icc_texture INTENSITY16_ICC_SGIX use SGIX_icc_texture LUMINANCE16_ALPHA8_ICC_SGIX ############################################################################### InterleavedArrayFormat enum: V2F = 0x2A20 V3F = 0x2A21 C4UB_V2F = 0x2A22 C4UB_V3F = 0x2A23 C3F_V3F = 0x2A24 N3F_V3F = 0x2A25 C4F_N3F_V3F = 0x2A26 T2F_V3F = 0x2A27 T4F_V4F = 0x2A28 T2F_C4UB_V3F = 0x2A29 T2F_C3F_V3F = 0x2A2A T2F_N3F_V3F = 0x2A2B T2F_C4F_N3F_V3F = 0x2A2C T4F_C4F_N3F_V4F = 0x2A2D ############################################################################### VertexPointerType enum: use DataType SHORT use DataType INT use DataType FLOAT use DataType DOUBLE ############################################################################### # 0x3000 through 0x3FFF are reserved for clip planes ClipPlaneName enum: CLIP_PLANE0 = 0x3000 # 1 I CLIP_PLANE1 = 0x3001 # 1 I CLIP_PLANE2 = 0x3002 # 1 I CLIP_PLANE3 = 0x3003 # 1 I CLIP_PLANE4 = 0x3004 # 1 I CLIP_PLANE5 = 0x3005 # 1 I ############################################################################### # 0x4000-0x4FFF are reserved for light numbers LightName enum: LIGHT0 = 0x4000 # 1 I LIGHT1 = 0x4001 # 1 I LIGHT2 = 0x4002 # 1 I LIGHT3 = 0x4003 # 1 I LIGHT4 = 0x4004 # 1 I LIGHT5 = 0x4005 # 1 I LIGHT6 = 0x4006 # 1 I LIGHT7 = 0x4007 # 1 I use SGIX_fragment_lighting FRAGMENT_LIGHT0_SGIX use SGIX_fragment_lighting FRAGMENT_LIGHT1_SGIX use SGIX_fragment_lighting FRAGMENT_LIGHT2_SGIX use SGIX_fragment_lighting FRAGMENT_LIGHT3_SGIX use SGIX_fragment_lighting FRAGMENT_LIGHT4_SGIX use SGIX_fragment_lighting FRAGMENT_LIGHT5_SGIX use SGIX_fragment_lighting FRAGMENT_LIGHT6_SGIX use SGIX_fragment_lighting FRAGMENT_LIGHT7_SGIX ############################################################################### EXT_abgr enum: ABGR_EXT = 0x8000 ############################################################################### # VERSION_1_2 enum: (Promoted for OpenGL 1.2) EXT_blend_color enum: CONSTANT_COLOR = 0x8001 CONSTANT_COLOR_EXT = 0x8001 ONE_MINUS_CONSTANT_COLOR = 0x8002 ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002 CONSTANT_ALPHA = 0x8003 CONSTANT_ALPHA_EXT = 0x8003 ONE_MINUS_CONSTANT_ALPHA = 0x8004 ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004 BLEND_COLOR = 0x8005 # 4 F BLEND_COLOR_EXT = 0x8005 # 4 F ############################################################################### # VERSION_1_2 enum: (Promoted for OpenGL 1.2) EXT_blend_minmax enum: FUNC_ADD = 0x8006 FUNC_ADD_EXT = 0x8006 MIN = 0x8007 MIN_EXT = 0x8007 MAX = 0x8008 MAX_EXT = 0x8008 BLEND_EQUATION = 0x8009 # 1 I BLEND_EQUATION_EXT = 0x8009 # 1 I # VERSION_2_0 enum: (Promoted for OpenGL 2.0) # EXT_blend_equation_separate enum: (separate; see below) # BLEND_EQUATION_RGB = GL_BLEND_EQUATION # VERSION_2_0 # BLEND_EQUATION_RGB_EXT = GL_BLEND_EQUATION ############################################################################### # VERSION_1_2 enum: (Promoted for OpenGL 1.2) EXT_blend_subtract enum: FUNC_SUBTRACT = 0x800A FUNC_SUBTRACT_EXT = 0x800A FUNC_REVERSE_SUBTRACT = 0x800B FUNC_REVERSE_SUBTRACT_EXT = 0x800B ############################################################################### EXT_cmyka enum: CMYK_EXT = 0x800C CMYKA_EXT = 0x800D PACK_CMYK_HINT_EXT = 0x800E # 1 I UNPACK_CMYK_HINT_EXT = 0x800F # 1 I ############################################################################### # VERSION_1_2 enum: (Promoted for OpenGL 1.2) EXT_convolution enum: CONVOLUTION_1D = 0x8010 # 1 I CONVOLUTION_1D_EXT = 0x8010 # 1 I CONVOLUTION_2D = 0x8011 # 1 I CONVOLUTION_2D_EXT = 0x8011 # 1 I SEPARABLE_2D = 0x8012 # 1 I SEPARABLE_2D_EXT = 0x8012 # 1 I CONVOLUTION_BORDER_MODE = 0x8013 CONVOLUTION_BORDER_MODE_EXT = 0x8013 CONVOLUTION_FILTER_SCALE = 0x8014 CONVOLUTION_FILTER_SCALE_EXT = 0x8014 CONVOLUTION_FILTER_BIAS = 0x8015 CONVOLUTION_FILTER_BIAS_EXT = 0x8015 REDUCE = 0x8016 REDUCE_EXT = 0x8016 CONVOLUTION_FORMAT = 0x8017 CONVOLUTION_FORMAT_EXT = 0x8017 CONVOLUTION_WIDTH = 0x8018 CONVOLUTION_WIDTH_EXT = 0x8018 CONVOLUTION_HEIGHT = 0x8019 CONVOLUTION_HEIGHT_EXT = 0x8019 MAX_CONVOLUTION_WIDTH = 0x801A MAX_CONVOLUTION_WIDTH_EXT = 0x801A MAX_CONVOLUTION_HEIGHT = 0x801B MAX_CONVOLUTION_HEIGHT_EXT = 0x801B POST_CONVOLUTION_RED_SCALE = 0x801C # 1 F POST_CONVOLUTION_RED_SCALE_EXT = 0x801C # 1 F POST_CONVOLUTION_GREEN_SCALE = 0x801D # 1 F POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D # 1 F POST_CONVOLUTION_BLUE_SCALE = 0x801E # 1 F POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E # 1 F POST_CONVOLUTION_ALPHA_SCALE = 0x801F # 1 F POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F # 1 F POST_CONVOLUTION_RED_BIAS = 0x8020 # 1 F POST_CONVOLUTION_RED_BIAS_EXT = 0x8020 # 1 F POST_CONVOLUTION_GREEN_BIAS = 0x8021 # 1 F POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021 # 1 F POST_CONVOLUTION_BLUE_BIAS = 0x8022 # 1 F POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022 # 1 F POST_CONVOLUTION_ALPHA_BIAS = 0x8023 # 1 F POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023 # 1 F ############################################################################### # VERSION_1_2 enum: (Promoted for OpenGL 1.2) EXT_histogram enum: HISTOGRAM = 0x8024 # 1 I HISTOGRAM_EXT = 0x8024 # 1 I PROXY_HISTOGRAM = 0x8025 PROXY_HISTOGRAM_EXT = 0x8025 HISTOGRAM_WIDTH = 0x8026 HISTOGRAM_WIDTH_EXT = 0x8026 HISTOGRAM_FORMAT = 0x8027 HISTOGRAM_FORMAT_EXT = 0x8027 HISTOGRAM_RED_SIZE = 0x8028 HISTOGRAM_RED_SIZE_EXT = 0x8028 HISTOGRAM_GREEN_SIZE = 0x8029 HISTOGRAM_GREEN_SIZE_EXT = 0x8029 HISTOGRAM_BLUE_SIZE = 0x802A HISTOGRAM_BLUE_SIZE_EXT = 0x802A HISTOGRAM_ALPHA_SIZE = 0x802B HISTOGRAM_ALPHA_SIZE_EXT = 0x802B HISTOGRAM_LUMINANCE_SIZE = 0x802C HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C HISTOGRAM_SINK = 0x802D HISTOGRAM_SINK_EXT = 0x802D MINMAX = 0x802E # 1 I MINMAX_EXT = 0x802E # 1 I MINMAX_FORMAT = 0x802F MINMAX_FORMAT_EXT = 0x802F MINMAX_SINK = 0x8030 MINMAX_SINK_EXT = 0x8030 TABLE_TOO_LARGE = 0x8031 TABLE_TOO_LARGE_EXT = 0x8031 ############################################################################### # VERSION_1_2 enum: (Promoted for OpenGL 1.2) EXT_packed_pixels enum: UNSIGNED_BYTE_3_3_2 = 0x8032 UNSIGNED_BYTE_3_3_2_EXT = 0x8032 UNSIGNED_SHORT_4_4_4_4 = 0x8033 UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033 UNSIGNED_SHORT_5_5_5_1 = 0x8034 UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034 UNSIGNED_INT_8_8_8_8 = 0x8035 UNSIGNED_INT_8_8_8_8_EXT = 0x8035 UNSIGNED_INT_10_10_10_2 = 0x8036 UNSIGNED_INT_10_10_10_2_EXT = 0x8036 UNSIGNED_BYTE_2_3_3_REV = 0x8362 UNSIGNED_BYTE_2_3_3_REV_EXT = 0x8362 UNSIGNED_SHORT_5_6_5 = 0x8363 UNSIGNED_SHORT_5_6_5_EXT = 0x8363 UNSIGNED_SHORT_5_6_5_REV = 0x8364 UNSIGNED_SHORT_5_6_5_REV_EXT = 0x8364 UNSIGNED_SHORT_4_4_4_4_REV = 0x8365 UNSIGNED_SHORT_4_4_4_4_REV_EXT = 0x8365 UNSIGNED_SHORT_1_5_5_5_REV = 0x8366 UNSIGNED_SHORT_1_5_5_5_REV_EXT = 0x8366 UNSIGNED_INT_8_8_8_8_REV = 0x8367 UNSIGNED_INT_8_8_8_8_REV_EXT = 0x8367 UNSIGNED_INT_2_10_10_10_REV = 0x8368 UNSIGNED_INT_2_10_10_10_REV_EXT = 0x8368 ############################################################################### EXT_polygon_offset enum: POLYGON_OFFSET_EXT = 0x8037 POLYGON_OFFSET_FACTOR_EXT = 0x8038 POLYGON_OFFSET_BIAS_EXT = 0x8039 # 1 F ############################################################################### # VERSION_1_2 enum: (Promoted for OpenGL 1.2) EXT_rescale_normal enum: RESCALE_NORMAL = 0x803A # 1 I RESCALE_NORMAL_EXT = 0x803A # 1 I ############################################################################### EXT_texture enum: ALPHA4_EXT = 0x803B ALPHA8_EXT = 0x803C ALPHA12_EXT = 0x803D ALPHA16_EXT = 0x803E LUMINANCE4_EXT = 0x803F LUMINANCE8_EXT = 0x8040 LUMINANCE12_EXT = 0x8041 LUMINANCE16_EXT = 0x8042 LUMINANCE4_ALPHA4_EXT = 0x8043 LUMINANCE6_ALPHA2_EXT = 0x8044 LUMINANCE8_ALPHA8_EXT = 0x8045 LUMINANCE12_ALPHA4_EXT = 0x8046 LUMINANCE12_ALPHA12_EXT = 0x8047 LUMINANCE16_ALPHA16_EXT = 0x8048 INTENSITY_EXT = 0x8049 INTENSITY4_EXT = 0x804A INTENSITY8_EXT = 0x804B INTENSITY12_EXT = 0x804C INTENSITY16_EXT = 0x804D RGB2_EXT = 0x804E RGB4_EXT = 0x804F RGB5_EXT = 0x8050 RGB8_EXT = 0x8051 RGB10_EXT = 0x8052 RGB12_EXT = 0x8053 RGB16_EXT = 0x8054 RGBA2_EXT = 0x8055 RGBA4_EXT = 0x8056 RGB5_A1_EXT = 0x8057 RGBA8_EXT = 0x8058 RGB10_A2_EXT = 0x8059 RGBA12_EXT = 0x805A RGBA16_EXT = 0x805B TEXTURE_RED_SIZE_EXT = 0x805C TEXTURE_GREEN_SIZE_EXT = 0x805D TEXTURE_BLUE_SIZE_EXT = 0x805E TEXTURE_ALPHA_SIZE_EXT = 0x805F TEXTURE_LUMINANCE_SIZE_EXT = 0x8060 TEXTURE_INTENSITY_SIZE_EXT = 0x8061 REPLACE_EXT = 0x8062 PROXY_TEXTURE_1D_EXT = 0x8063 PROXY_TEXTURE_2D_EXT = 0x8064 TEXTURE_TOO_LARGE_EXT = 0x8065 ############################################################################### EXT_texture_object enum: TEXTURE_PRIORITY_EXT = 0x8066 TEXTURE_RESIDENT_EXT = 0x8067 TEXTURE_1D_BINDING_EXT = 0x8068 TEXTURE_2D_BINDING_EXT = 0x8069 TEXTURE_3D_BINDING_EXT = 0x806A # 1 I ############################################################################### # VERSION_1_2 enum: (Promoted for OpenGL 1.2) EXT_texture3D enum: PACK_SKIP_IMAGES = 0x806B # 1 I PACK_SKIP_IMAGES_EXT = 0x806B # 1 I PACK_IMAGE_HEIGHT = 0x806C # 1 F PACK_IMAGE_HEIGHT_EXT = 0x806C # 1 F UNPACK_SKIP_IMAGES = 0x806D # 1 I UNPACK_SKIP_IMAGES_EXT = 0x806D # 1 I UNPACK_IMAGE_HEIGHT = 0x806E # 1 F UNPACK_IMAGE_HEIGHT_EXT = 0x806E # 1 F TEXTURE_3D = 0x806F # 1 I TEXTURE_3D_EXT = 0x806F # 1 I PROXY_TEXTURE_3D = 0x8070 PROXY_TEXTURE_3D_EXT = 0x8070 TEXTURE_DEPTH = 0x8071 TEXTURE_DEPTH_EXT = 0x8071 TEXTURE_WRAP_R = 0x8072 TEXTURE_WRAP_R_EXT = 0x8072 MAX_3D_TEXTURE_SIZE = 0x8073 # 1 I MAX_3D_TEXTURE_SIZE_EXT = 0x8073 # 1 I ############################################################################### EXT_vertex_array enum: VERTEX_ARRAY_EXT = 0x8074 NORMAL_ARRAY_EXT = 0x8075 COLOR_ARRAY_EXT = 0x8076 INDEX_ARRAY_EXT = 0x8077 TEXTURE_COORD_ARRAY_EXT = 0x8078 EDGE_FLAG_ARRAY_EXT = 0x8079 VERTEX_ARRAY_SIZE_EXT = 0x807A VERTEX_ARRAY_TYPE_EXT = 0x807B VERTEX_ARRAY_STRIDE_EXT = 0x807C VERTEX_ARRAY_COUNT_EXT = 0x807D # 1 I NORMAL_ARRAY_TYPE_EXT = 0x807E NORMAL_ARRAY_STRIDE_EXT = 0x807F NORMAL_ARRAY_COUNT_EXT = 0x8080 # 1 I COLOR_ARRAY_SIZE_EXT = 0x8081 COLOR_ARRAY_TYPE_EXT = 0x8082 COLOR_ARRAY_STRIDE_EXT = 0x8083 COLOR_ARRAY_COUNT_EXT = 0x8084 # 1 I INDEX_ARRAY_TYPE_EXT = 0x8085 INDEX_ARRAY_STRIDE_EXT = 0x8086 INDEX_ARRAY_COUNT_EXT = 0x8087 # 1 I TEXTURE_COORD_ARRAY_SIZE_EXT = 0x8088 TEXTURE_COORD_ARRAY_TYPE_EXT = 0x8089 TEXTURE_COORD_ARRAY_STRIDE_EXT = 0x808A TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B # 1 I EDGE_FLAG_ARRAY_STRIDE_EXT = 0x808C EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D # 1 I VERTEX_ARRAY_POINTER_EXT = 0x808E NORMAL_ARRAY_POINTER_EXT = 0x808F COLOR_ARRAY_POINTER_EXT = 0x8090 INDEX_ARRAY_POINTER_EXT = 0x8091 TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092 EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093 ############################################################################### SGIX_interlace enum: INTERLACE_SGIX = 0x8094 # 1 I ############################################################################### SGIS_detail_texture enum: DETAIL_TEXTURE_2D_SGIS = 0x8095 DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096 # 1 I LINEAR_DETAIL_SGIS = 0x8097 LINEAR_DETAIL_ALPHA_SGIS = 0x8098 LINEAR_DETAIL_COLOR_SGIS = 0x8099 DETAIL_TEXTURE_LEVEL_SGIS = 0x809A DETAIL_TEXTURE_MODE_SGIS = 0x809B DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C ############################################################################### # Reuses some SGIS_multisample values # VERSION_1_3 enum: (Promoted for OpenGL 1.3) ARB_multisample enum: MULTISAMPLE = 0x809D MULTISAMPLE_ARB = 0x809D SAMPLE_ALPHA_TO_COVERAGE = 0x809E SAMPLE_ALPHA_TO_COVERAGE_ARB = 0x809E SAMPLE_ALPHA_TO_ONE = 0x809F SAMPLE_ALPHA_TO_ONE_ARB = 0x809F SAMPLE_COVERAGE = 0x80A0 SAMPLE_COVERAGE_ARB = 0x80A0 SAMPLE_BUFFERS = 0x80A8 # 1 I SAMPLE_BUFFERS_ARB = 0x80A8 # 1 I SAMPLES = 0x80A9 # 1 I SAMPLES_ARB = 0x80A9 # 1 I SAMPLE_COVERAGE_VALUE = 0x80AA # 1 F SAMPLE_COVERAGE_VALUE_ARB = 0x80AA # 1 F SAMPLE_COVERAGE_INVERT = 0x80AB # 1 I SAMPLE_COVERAGE_INVERT_ARB = 0x80AB # 1 I SGIS_multisample enum: MULTISAMPLE_SGIS = 0x809D # 1 I SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E # 1 I SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F # 1 I SAMPLE_MASK_SGIS = 0x80A0 # 1 I 1PASS_SGIS = 0x80A1 2PASS_0_SGIS = 0x80A2 2PASS_1_SGIS = 0x80A3 4PASS_0_SGIS = 0x80A4 4PASS_1_SGIS = 0x80A5 4PASS_2_SGIS = 0x80A6 4PASS_3_SGIS = 0x80A7 SAMPLE_BUFFERS_SGIS = 0x80A8 # 1 I SAMPLES_SGIS = 0x80A9 # 1 I SAMPLE_MASK_VALUE_SGIS = 0x80AA # 1 F SAMPLE_MASK_INVERT_SGIS = 0x80AB # 1 I SAMPLE_PATTERN_SGIS = 0x80AC # 1 I # Reuses SGIS_multisample values. # EXT_multisample enum: # MULTISAMPLE_EXT = 0x809D # SAMPLE_ALPHA_TO_MASK_EXT = 0x809E # SAMPLE_ALPHA_TO_ONE_EXT = 0x809F # SAMPLE_MASK_EXT = 0x80A0 # 1PASS_EXT = 0x80A1 # 2PASS_0_EXT = 0x80A2 # 2PASS_1_EXT = 0x80A3 # 4PASS_0_EXT = 0x80A4 # 4PASS_1_EXT = 0x80A5 # 4PASS_2_EXT = 0x80A6 # 4PASS_3_EXT = 0x80A7 # SAMPLE_BUFFERS_EXT = 0x80A8 # 1 I # SAMPLES_EXT = 0x80A9 # 1 I # SAMPLE_MASK_VALUE_EXT = 0x80AA # 1 F # SAMPLE_MASK_INVERT_EXT = 0x80AB # 1 I # SAMPLE_PATTERN_EXT = 0x80AC # 1 I # MULTISAMPLE_BIT_EXT = 0x20000000 ############################################################################### SGIS_sharpen_texture enum: LINEAR_SHARPEN_SGIS = 0x80AD LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE LINEAR_SHARPEN_COLOR_SGIS = 0x80AF SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0 ############################################################################### # VERSION_1_2 enum: (Promoted for OpenGL 1.2) SGI_color_matrix enum: COLOR_MATRIX = 0x80B1 # 16 F COLOR_MATRIX_SGI = 0x80B1 # 16 F COLOR_MATRIX_STACK_DEPTH = 0x80B2 # 1 I COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2 # 1 I MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3 # 1 I MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3 # 1 I POST_COLOR_MATRIX_RED_SCALE = 0x80B4 # 1 F POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4 # 1 F POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5 # 1 F POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5 # 1 F POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6 # 1 F POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6 # 1 F POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7 # 1 F POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7 # 1 F POST_COLOR_MATRIX_RED_BIAS = 0x80B8 # 1 F POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8 # 1 F POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9 # 1 F POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9 # 1 F POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA # 1 F POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA # 1 F POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB # 1 F POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB # 1 F ############################################################################### SGI_texture_color_table enum: TEXTURE_COLOR_TABLE_SGI = 0x80BC # 1 I PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD ############################################################################### SGIX_texture_add_env enum: TEXTURE_ENV_BIAS_SGIX = 0x80BE ############################################################################### SGIX_shadow_ambient enum: SHADOW_AMBIENT_SGIX = 0x80BF ############################################################################### # Intergraph/Intense3D/3Dlabs: 0x80C0-0x80CF # 3Dlabs_future_use: 0x80C0-0x80C7 # VERSION_1_4 enum: (Promoted for OpenGL 1.4) # EXT_blend_func_separate enum: # BLEND_DST_RGB = 0x80C8 # BLEND_DST_RGB_EXT = 0x80C8 # BLEND_SRC_RGB = 0x80C9 # BLEND_SRC_RGB_EXT = 0x80C9 # BLEND_DST_ALPHA = 0x80CA # BLEND_DST_ALPHA_EXT = 0x80CA # BLEND_SRC_ALPHA = 0x80CB # BLEND_SRC_ALPHA_EXT = 0x80CB # EXT_422_pixels enum: # 422_EXT = 0x80CC # 422_REV_EXT = 0x80CD # 422_AVERAGE_EXT = 0x80CE # 422_REV_AVERAGE_EXT = 0x80CF ############################################################################### # VERSION_1_2 enum: (Promoted for OpenGL 1.2) SGI_color_table enum: COLOR_TABLE = 0x80D0 # 1 I COLOR_TABLE_SGI = 0x80D0 # 1 I POST_CONVOLUTION_COLOR_TABLE = 0x80D1 # 1 I POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1 # 1 I POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2 # 1 I POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2 # 1 I PROXY_COLOR_TABLE = 0x80D3 PROXY_COLOR_TABLE_SGI = 0x80D3 PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4 PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4 PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5 PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5 COLOR_TABLE_SCALE = 0x80D6 COLOR_TABLE_SCALE_SGI = 0x80D6 COLOR_TABLE_BIAS = 0x80D7 COLOR_TABLE_BIAS_SGI = 0x80D7 COLOR_TABLE_FORMAT = 0x80D8 COLOR_TABLE_FORMAT_SGI = 0x80D8 COLOR_TABLE_WIDTH = 0x80D9 COLOR_TABLE_WIDTH_SGI = 0x80D9 COLOR_TABLE_RED_SIZE = 0x80DA COLOR_TABLE_RED_SIZE_SGI = 0x80DA COLOR_TABLE_GREEN_SIZE = 0x80DB COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB COLOR_TABLE_BLUE_SIZE = 0x80DC COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC COLOR_TABLE_ALPHA_SIZE = 0x80DD COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD COLOR_TABLE_LUMINANCE_SIZE = 0x80DE COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE COLOR_TABLE_INTENSITY_SIZE = 0x80DF COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF ############################################################################### # VERSION_1_2 enum: (Promoted for OpenGL 1.2) EXT_bgra enum: BGR = 0x80E0 BGR_EXT = 0x80E0 BGRA = 0x80E1 BGRA_EXT = 0x80E1 ############################################################################### # Microsoft: 0x80E2-0x80E7 ############################################################################### VERSION_1_2 enum: MAX_ELEMENTS_VERTICES = 0x80E8 MAX_ELEMENTS_INDICES = 0x80E9 ############################################################################### # Microsoft: 0x80EA-0x810F ############################################################################### SGIS_texture_select enum: DUAL_ALPHA4_SGIS = 0x8110 DUAL_ALPHA8_SGIS = 0x8111 DUAL_ALPHA12_SGIS = 0x8112 DUAL_ALPHA16_SGIS = 0x8113 DUAL_LUMINANCE4_SGIS = 0x8114 DUAL_LUMINANCE8_SGIS = 0x8115 DUAL_LUMINANCE12_SGIS = 0x8116 DUAL_LUMINANCE16_SGIS = 0x8117 DUAL_INTENSITY4_SGIS = 0x8118 DUAL_INTENSITY8_SGIS = 0x8119 DUAL_INTENSITY12_SGIS = 0x811A DUAL_INTENSITY16_SGIS = 0x811B DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D QUAD_ALPHA4_SGIS = 0x811E QUAD_ALPHA8_SGIS = 0x811F QUAD_LUMINANCE4_SGIS = 0x8120 QUAD_LUMINANCE8_SGIS = 0x8121 QUAD_INTENSITY4_SGIS = 0x8122 QUAD_INTENSITY8_SGIS = 0x8123 DUAL_TEXTURE_SELECT_SGIS = 0x8124 QUAD_TEXTURE_SELECT_SGIS = 0x8125 ############################################################################### # VERSION_1_4 enum: (Promoted for OpenGL 1.4) # ARB_point_parameters enum: # EXT_point_parameters enum: SGIS_point_parameters enum: POINT_SIZE_MIN = 0x8126 # 1 F POINT_SIZE_MIN_ARB = 0x8126 # 1 F POINT_SIZE_MIN_EXT = 0x8126 # 1 F POINT_SIZE_MIN_SGIS = 0x8126 # 1 F POINT_SIZE_MAX = 0x8127 # 1 F POINT_SIZE_MAX_ARB = 0x8127 # 1 F POINT_SIZE_MAX_EXT = 0x8127 # 1 F POINT_SIZE_MAX_SGIS = 0x8127 # 1 F POINT_FADE_THRESHOLD_SIZE = 0x8128 # 1 F POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128 # 1 F POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128 # 1 F POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128 # 1 F POINT_DISTANCE_ATTENUATION = 0x8129 # 3 F POINT_DISTANCE_ATTENUATION_ARB = 0x8129 # 3 F DISTANCE_ATTENUATION_EXT = 0x8129 # 3 F DISTANCE_ATTENUATION_SGIS = 0x8129 # 3 F ############################################################################### SGIS_fog_function enum: FOG_FUNC_SGIS = 0x812A FOG_FUNC_POINTS_SGIS = 0x812B # 1 I MAX_FOG_FUNC_POINTS_SGIS = 0x812C # 1 I ############################################################################### # VERSION_1_3 enum: (Promoted for OpenGL 1.3) # ARB_texture_border_clamp enum: SGIS_texture_border_clamp enum: CLAMP_TO_BORDER = 0x812D CLAMP_TO_BORDER_ARB = 0x812D CLAMP_TO_BORDER_SGIS = 0x812D ############################################################################### SGIX_texture_multi_buffer enum: TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E ############################################################################### # VERSION_1_2 enum: (Promoted for OpenGL 1.2) SGIS_texture_edge_clamp enum: CLAMP_TO_EDGE = 0x812F CLAMP_TO_EDGE_SGIS = 0x812F ############################################################################### SGIS_texture4D enum: PACK_SKIP_VOLUMES_SGIS = 0x8130 # 1 I PACK_IMAGE_DEPTH_SGIS = 0x8131 # 1 I UNPACK_SKIP_VOLUMES_SGIS = 0x8132 # 1 I UNPACK_IMAGE_DEPTH_SGIS = 0x8133 # 1 I TEXTURE_4D_SGIS = 0x8134 # 1 I PROXY_TEXTURE_4D_SGIS = 0x8135 TEXTURE_4DSIZE_SGIS = 0x8136 TEXTURE_WRAP_Q_SGIS = 0x8137 MAX_4D_TEXTURE_SIZE_SGIS = 0x8138 # 1 I TEXTURE_4D_BINDING_SGIS = 0x814F # 1 I ############################################################################### SGIX_pixel_texture enum: PIXEL_TEX_GEN_SGIX = 0x8139 # 1 I PIXEL_TEX_GEN_MODE_SGIX = 0x832B # 1 I ############################################################################### # VERSION_1_2 enum: (Promoted for OpenGL 1.2) SGIS_texture_lod enum: TEXTURE_MIN_LOD = 0x813A TEXTURE_MIN_LOD_SGIS = 0x813A TEXTURE_MAX_LOD = 0x813B TEXTURE_MAX_LOD_SGIS = 0x813B TEXTURE_BASE_LEVEL = 0x813C TEXTURE_BASE_LEVEL_SGIS = 0x813C TEXTURE_MAX_LEVEL = 0x813D TEXTURE_MAX_LEVEL_SGIS = 0x813D ############################################################################### SGIX_pixel_tiles enum: PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E # 1 I PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F # 1 I PIXEL_TILE_WIDTH_SGIX = 0x8140 # 1 I PIXEL_TILE_HEIGHT_SGIX = 0x8141 # 1 I PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142 # 1 I PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143 # 1 I PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144 # 1 I PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145 # 1 I ############################################################################### SGIS_texture_filter4 enum: FILTER4_SGIS = 0x8146 TEXTURE_FILTER4_SIZE_SGIS = 0x8147 ############################################################################### SGIX_sprite enum: SPRITE_SGIX = 0x8148 # 1 I SPRITE_MODE_SGIX = 0x8149 # 1 I SPRITE_AXIS_SGIX = 0x814A # 3 F SPRITE_TRANSLATION_SGIX = 0x814B # 3 F SPRITE_AXIAL_SGIX = 0x814C SPRITE_OBJECT_ALIGNED_SGIX = 0x814D SPRITE_EYE_ALIGNED_SGIX = 0x814E ############################################################################### # SGIS_texture4D (additional; see above): 0x814F ############################################################################### # VERSION_1_2 enum: (Promoted for OpenGL 1.2) # IGNORE_BORDER was *not* promoted into OpenGL 1.2 HP_convolution_border_modes enum: IGNORE_BORDER_HP = 0x8150 CONSTANT_BORDER = 0x8151 CONSTANT_BORDER_HP = 0x8151 # WRAP_BORDER = 0x8152 # Not actually promoted? REPLICATE_BORDER = 0x8153 REPLICATE_BORDER_HP = 0x8153 CONVOLUTION_BORDER_COLOR = 0x8154 CONVOLUTION_BORDER_COLOR_HP = 0x8154 ############################################################################### # HP: 0x8155-0x816F ############################################################################### SGIX_clipmap enum: LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170 TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171 TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172 TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173 TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174 TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175 TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176 MAX_CLIPMAP_DEPTH_SGIX = 0x8177 # 1 I MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178 # 1 I NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F ############################################################################### SGIX_texture_scale_bias enum: POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179 POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B # 2 F POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C # 2 F ############################################################################### SGIX_reference_plane enum: REFERENCE_PLANE_SGIX = 0x817D # 1 I REFERENCE_PLANE_EQUATION_SGIX = 0x817E # 4 F ############################################################################### SGIX_ir_instrument1 enum: IR_INSTRUMENT1_SGIX = 0x817F # 1 I ############################################################################### SGIX_instruments enum: INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180 INSTRUMENT_MEASUREMENTS_SGIX = 0x8181 # 1 I ############################################################################### SGIX_list_priority enum: LIST_PRIORITY_SGIX = 0x8182 ############################################################################### SGIX_calligraphic_fragment enum: CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183 # 1 I ############################################################################### SGIX_impact_pixel_texture enum: PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184 PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185 PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186 PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = 0x8187 PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = 0x8188 PIXEL_TEX_GEN_ALPHA_LS_SGIX = 0x8189 PIXEL_TEX_GEN_ALPHA_MS_SGIX = 0x818A ############################################################################### SGIX_framezoom enum: FRAMEZOOM_SGIX = 0x818B # 1 I FRAMEZOOM_FACTOR_SGIX = 0x818C # 1 I MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D # 1 I ############################################################################### SGIX_texture_lod_bias enum: TEXTURE_LOD_BIAS_S_SGIX = 0x818E TEXTURE_LOD_BIAS_T_SGIX = 0x818F TEXTURE_LOD_BIAS_R_SGIX = 0x8190 ############################################################################### # VERSION_1_4 enum: (Promoted for OpenGL 1.4) SGIS_generate_mipmap enum: GENERATE_MIPMAP = 0x8191 GENERATE_MIPMAP_SGIS = 0x8191 GENERATE_MIPMAP_HINT = 0x8192 # 1 I GENERATE_MIPMAP_HINT_SGIS = 0x8192 # 1 I ############################################################################### # Incomplete extension, not in enumext.spec # SGIX_spotlight_cutoff: 0x8193 # SPOT_CUTOFF_DELTA_SGIX = 0x8193 ############################################################################### # SGIX_polynomial_ffd enum: GEOMETRY_DEFORMATION_SGIX = 0x8194 TEXTURE_DEFORMATION_SGIX = 0x8195 DEFORMATIONS_MASK_SGIX = 0x8196 # 1 I MAX_DEFORMATION_ORDER_SGIX = 0x8197 ############################################################################### SGIX_fog_offset enum: FOG_OFFSET_SGIX = 0x8198 # 1 I FOG_OFFSET_VALUE_SGIX = 0x8199 # 4 F ############################################################################### SGIX_shadow enum: TEXTURE_COMPARE_SGIX = 0x819A TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B TEXTURE_LEQUAL_R_SGIX = 0x819C TEXTURE_GEQUAL_R_SGIX = 0x819D ############################################################################### # SGI private extension, not in enumext.spec # SGIX_igloo_interface: 0x819E-0x81A4 # IGLOO_FULLSCREEN_SGIX = 0x819E # IGLOO_VIEWPORT_OFFSET_SGIX = 0x819F # IGLOO_SWAPTMESH_SGIX = 0x81A0 # IGLOO_COLORNORMAL_SGIX = 0x81A1 # IGLOO_IRISGL_MODE_SGIX = 0x81A2 # IGLOO_LMC_COLOR_SGIX = 0x81A3 # IGLOO_TMESHMODE_SGIX = 0x81A4 ############################################################################### # VERSION_1_4 enum: (Promoted for OpenGL 1.4) # ARB_depth_texture enum: SGIX_depth_texture enum: DEPTH_COMPONENT16 = 0x81A5 DEPTH_COMPONENT16_SGIX = 0x81A5 DEPTH_COMPONENT24 = 0x81A6 DEPTH_COMPONENT24_SGIX = 0x81A6 DEPTH_COMPONENT32 = 0x81A7 DEPTH_COMPONENT32_SGIX = 0x81A7 ############################################################################### #EXT_compiled_vertex_array enum: # ARRAY_ELEMENT_LOCK_FIRST_EXT = 0x81A8 # ARRAY_ELEMENT_LOCK_COUNT_EXT = 0x81A9 ############################################################################### #EXT_cull_vertex enum: # CULL_VERTEX_EXT = 0x81AA # CULL_VERTEX_EYE_POSITION_EXT = 0x81AB # CULL_VERTEX_OBJECT_POSITION_EXT = 0x81AC ############################################################################### # Promoted from SGI? #EXT_index_array_formats enum: # IUI_V2F_EXT = 0x81AD # IUI_V3F_EXT = 0x81AE # IUI_N3F_V2F_EXT = 0x81AF # IUI_N3F_V3F_EXT = 0x81B0 # T2F_IUI_V2F_EXT = 0x81B1 # T2F_IUI_V3F_EXT = 0x81B2 # T2F_IUI_N3F_V2F_EXT = 0x81B3 # T2F_IUI_N3F_V3F_EXT = 0x81B4 ############################################################################### # Promoted from SGI? #EXT_index_func enum: # INDEX_TEST_EXT = 0x81B5 # INDEX_TEST_FUNC_EXT = 0x81B6 # INDEX_TEST_REF_EXT = 0x81B7 ############################################################################### # Promoted from SGI? #EXT_index_material enum: # INDEX_MATERIAL_EXT = 0x81B8 # INDEX_MATERIAL_PARAMETER_EXT = 0x81B9 # INDEX_MATERIAL_FACE_EXT = 0x81BA ############################################################################### SGIX_ycrcb enum: YCRCB_422_SGIX = 0x81BB YCRCB_444_SGIX = 0x81BC ############################################################################### # Incomplete extension, not in enumext.spec # SGI_complex_type: 0x81BD-0x81C3 # COMPLEX_UNSIGNED_BYTE_SGI = 0x81BD # COMPLEX_BYTE_SGI = 0x81BE # COMPLEX_UNSIGNED_SHORT_SGI = 0x81BF # COMPLEX_SHORT_SGI = 0x81C0 # COMPLEX_UNSIGNED_INT_SGI = 0x81C1 # COMPLEX_INT_SGI = 0x81C2 # COMPLEX_FLOAT_SGI = 0x81C3 ############################################################################### # Incomplete extension, not in enumext.spec # SGI_fft: 0x81C4-0x81CA # POST_TRANSFORM_RED_SCALE_SGI = ???? # 1 F # POST_TRANSFORM_GREEN_SCALE_SGI = ???? # 1 F # POST_TRANSFORM_BLUE_SCALE_SGI = ???? # 1 F # POST_TRANSFORM_ALPHA_SCALE_SGI = ???? # 1 F # POST_TRANSFORM_RED_BIAS_SGI = ???? # 1 F # POST_TRANSFORM_GREEN_BIAS_SGI = ???? # 1 F # POST_TRANSFORM_BLUE_BIAS_SGI = ???? # 1 F # POST_TRANSFORM_ALPHA_BIAS_SGI = ???? # 1 F # PIXEL_TRANSFORM_OPERATOR_SGI = 0x81C4 # 1 I # CONVOLUTION_SGI = 0x81C5 # FFT_1D_SGI = 0x81C6 # PIXEL_TRANSFORM_SGI = 0x81C7 # MAX_FFT_WIDTH_SGI = 0x81C8 # SORT_SGI = 0x81C9 # TRANSPOSE_SGI = 0x81CA ############################################################################### # Incomplete extension, not in enumext.spec # SGIX_nurbs_eval: 0x81CB-0x81CF # MAP1_VERTEX_3_NURBS_SGIX = 0x81CB # 1 I # MAP1_VERTEX_4_NURBS_SGIX = 0x81CC # 1 I # MAP1_INDEX_NURBS_SGIX = 0x81CD # 1 I # MAP1_COLOR_4_NURBS_SGIX = 0x81CE # 1 I # MAP1_NORMAL_NURBS_SGIX = 0x81CF # 1 I # MAP1_TEXTURE_COORD_1_NURBS_SGIX = 0x81E0 # 1 I # MAP1_TEXTURE_COORD_2_NURBS_SGIX = 0x81E1 # 1 I # MAP1_TEXTURE_COORD_3_NURBS_SGIX = 0x81E2 # 1 I # MAP1_TEXTURE_COORD_4_NURBS_SGIX = 0x81E3 # 1 I # MAP2_VERTEX_3_NURBS_SGIX = 0x81E4 # 1 I # MAP2_VERTEX_4_NURBS_SGIX = 0x81E5 # 1 I # MAP2_INDEX_NURBS_SGIX = 0x81E6 # 1 I # MAP2_COLOR_4_NURBS_SGIX = 0x81E7 # 1 I # MAP2_NORMAL_NURBS_SGIX = 0x81E8 # 1 I # MAP2_TEXTURE_COORD_1_NURBS_SGIX = 0x81E9 # 1 I # MAP2_TEXTURE_COORD_2_NURBS_SGIX = 0x81EA # 1 I # MAP2_TEXTURE_COORD_3_NURBS_SGIX = 0x81EB # 1 I # MAP2_TEXTURE_COORD_4_NURBS_SGIX = 0x81EC # 1 I # NURBS_KNOT_COUNT_SGIX = 0x81ED # NURBS_KNOT_VECTOR_SGIX = 0x81EE ############################################################################### # Sun: 0x81D0-0x81DF # No extension spec, not in enumext.spec # SUNX_surface_hint enum: # SURFACE_SIZE_HINT_SUNX = 0x81D2 # LARGE_SUNX = 0x81D3 # SUNX_general_triangle_list enum: # RESTART_SUN = 0x0001 # REPLACE_MIDDLE_SUN = 0x0002 # REPLACE_OLDEST_SUN = 0x0003 # WRAP_BORDER_SUN = 0x81D4 # TRIANGLE_LIST_SUN = 0x81D7 # REPLACEMENT_CODE_SUN = 0x81D8 # REPLACEMENT_CODE_ARRAY_SUN = 0x85C0 # REPLACEMENT_CODE_ARRAY_TYPE_SUN = 0x85C1 # REPLACEMENT_CODE_ARRAY_STRIDE_SUN = 0x85C2 # REPLACEMENT_CODE_ARRAY_POINTER_SUN = 0x85C3 # R1UI_V3F_SUN = 0x85C4 # R1UI_C4UB_V3F_SUN = 0x85C5 # R1UI_C3F_V3F_SUN = 0x85C6 # R1UI_N3F_V3F_SUN = 0x85C7 # R1UI_C4F_N3F_V3F_SUN = 0x85C8 # R1UI_T2F_V3F_SUN = 0x85C9 # R1UI_T2F_N3F_V3F_SUN = 0x85CA # R1UI_T2F_C4F_N3F_V3F_SUN = 0x85CB # SUNX_constant_data enum: # UNPACK_CONSTANT_DATA_SUNX = 0x81D5 # TEXTURE_CONSTANT_DATA_SUNX = 0x81D6 # SUN_global_alpha enum: # GLOBAL_ALPHA_SUN = 0x81D9 # GLOBAL_ALPHA_FACTOR_SUN = 0x81DA ############################################################################### # SGIX_nurbs_eval (additional; see above): 0x81E0-0x81EE ############################################################################### SGIS_texture_color_mask enum: TEXTURE_COLOR_WRITEMASK_SGIS = 0x81EF ############################################################################### SGIS_point_line_texgen enum: EYE_DISTANCE_TO_POINT_SGIS = 0x81F0 OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1 EYE_DISTANCE_TO_LINE_SGIS = 0x81F2 OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3 EYE_POINT_SGIS = 0x81F4 OBJECT_POINT_SGIS = 0x81F5 EYE_LINE_SGIS = 0x81F6 OBJECT_LINE_SGIS = 0x81F7 ############################################################################### # VERSION_1_2 enum: (Promoted for OpenGL 1.2) EXT_separate_specular_color enum: LIGHT_MODEL_COLOR_CONTROL = 0x81F8 # 1 I LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8 SINGLE_COLOR = 0x81F9 SINGLE_COLOR_EXT = 0x81F9 SEPARATE_SPECULAR_COLOR = 0x81FA SEPARATE_SPECULAR_COLOR_EXT = 0x81FA ############################################################################### EXT_shared_texture_palette enum: SHARED_TEXTURE_PALETTE_EXT = 0x81FB # 1 I ############################################################################### # Incomplete extension, not in enumext.spec # SGIX_fog_scale: 0x81FC-0x81FD # FOG_SCALE_SGIX = 0x81FC # 1 I # FOG_SCALE_VALUE_SGIX = 0x81FD # 1 F ############################################################################### # Incomplete extension, not in enumext.spec # SGIX_fog_blend: 0x81FE-0x81FF # FOG_BLEND_ALPHA_SGIX = 0x81FE # 1 I # FOG_BLEND_COLOR_SGIX = 0x81FF # 1 I ############################################################################### # ATI: 0x8200-0x820F (released by Microsoft 2002/9/16) # ATI_text_fragment_shader enum: # TEXT_FRAGMENT_SHADER_ATI = 0x8200 ############################################################################### # Any_vendor_future_use: 0x8210-0x82AF (released by Microsoft 2002/9/16) ############################################################################### # ADD: 0x82B0-0x830F ############################################################################### # SGIX_depth_pass_instrument enum: 0x8310-0x8312 # DEPTH_PASS_INSTRUMENT_SGIX = 0x8310 # DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX = 0x8311 # DEPTH_PASS_INSTRUMENT_MAX_SGIX = 0x8312 ############################################################################### # SGIX_fragments_instrument enum: 0x8313-0x8315 # FRAGMENTS_INSTRUMENT_SGIX = 0x8313 # 1 I # FRAGMENTS_INSTRUMENT_COUNTERS_SGIX = 0x8314 # 1 I # FRAGMENTS_INSTRUMENT_MAX_SGIX = 0x8315 # 1 I ############################################################################### SGIX_convolution_accuracy enum: CONVOLUTION_HINT_SGIX = 0x8316 # 1 I ############################################################################### # SGIX_color_matrix_accuracy: 0x8317 ############################################################################### # SGIX_ycrcba: 0x8318-0x8319 # YCRCB_SGIX = 0x8318 # YCRCBA_SGIX = 0x8319 ############################################################################### # SGIX_slim: 0x831A-0x831F # UNPACK_COMPRESSED_SIZE_SGIX = 0x831A # PACK_MAX_COMPRESSED_SIZE_SGIX = 0x831B # PACK_COMPRESSED_SIZE_SGIX = 0x831C # SLIM8U_SGIX = 0x831D # SLIM10U_SGIX = 0x831E # SLIM12S_SGIX = 0x831F ############################################################################### SGIX_blend_alpha_minmax enum: ALPHA_MIN_SGIX = 0x8320 ALPHA_MAX_SGIX = 0x8321 ############################################################################### # SGIX_scalebias_hint enum: # SCALEBIAS_HINT_SGIX = 0x8322 ############################################################################### # Incomplete extension, not in enumext.spec # SGIX_fog_layers: 0x8323-0x8328 # FOG_TYPE_SGIX = 0x8323 # 1 I # UNIFORM_SGIX = 0x8324 # LAYERED_SGIX = 0x8325 # FOG_GROUND_PLANE_SGIX = 0x8326 # 4 F # FOG_LAYERS_POINTS_SGIX = 0x8327 # 1 I # MAX_FOG_LAYERS_POINTS_SGIX = 0x8328 # 1 I ############################################################################### # SGIX_async enum: # ASYNC_MARKER_SGIX = 0x8329 ############################################################################### # Incomplete extension, not in enumext.spec # SGIX_texture_phase: 0x832A # PHASE_SGIX = 0x832A ############################################################################### # SGIX_pixel_texture (additional; see above): 0x832B ############################################################################### SGIX_async_histogram enum: ASYNC_HISTOGRAM_SGIX = 0x832C MAX_ASYNC_HISTOGRAM_SGIX = 0x832D ############################################################################### # Incomplete extension, not in enumext.spec # SGIX_texture_mipmap_anisotropic: 0x832E-0x832F # TEXTURE_MIPMAP_ANISOTROPY_SGIX = 0x832E # MAX_MIPMAP_ANISOTROPY_SGIX = 0x832F # 1 I ############################################################################### EXT_pixel_transform enum: PIXEL_TRANSFORM_2D_EXT = 0x8330 PIXEL_MAG_FILTER_EXT = 0x8331 PIXEL_MIN_FILTER_EXT = 0x8332 PIXEL_CUBIC_WEIGHT_EXT = 0x8333 CUBIC_EXT = 0x8334 AVERAGE_EXT = 0x8335 PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8336 MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8337 PIXEL_TRANSFORM_2D_MATRIX_EXT = 0x8338 # SUN_future_use: 0x8339-0x833F ############################################################################### # Incomplete extension, not in enumext.spec # SGIX_cube_map: 0x8340-0x8348 # ENV_MAP_SGIX = 0x8340 # CUBE_MAP_SGIX = 0x8341 # CUBE_MAP_ZP_SGIX = 0x8342 # CUBE_MAP_ZN_SGIX = 0x8343 # CUBE_MAP_XN_SGIX = 0x8344 # CUBE_MAP_XP_SGIX = 0x8345 # CUBE_MAP_YN_SGIX = 0x8346 # CUBE_MAP_YP_SGIX = 0x8347 # CUBE_MAP_BINDING_SGIX = 0x8348 # 1 I ############################################################################### # Unfortunately, there was a collision promoting to EXT from SGIX. # Use fog_coord's value of 0x8452 instead of the previously # assigned FRAGMENT_DEPTH_EXT = 0x834B. # EXT_light_texture: 0x8349-0x8352 # FRAGMENT_MATERIAL_EXT = 0x8349 # FRAGMENT_NORMAL_EXT = 0x834A # FRAGMENT_COLOR_EXT = 0x834C # ATTENUATION_EXT = 0x834D # SHADOW_ATTENUATION_EXT = 0x834E # TEXTURE_APPLICATION_MODE_EXT = 0x834F # 1 I # TEXTURE_LIGHT_EXT = 0x8350 # 1 I # TEXTURE_MATERIAL_FACE_EXT = 0x8351 # 1 I # TEXTURE_MATERIAL_PARAMETER_EXT = 0x8352 # 1 I # use EXT_fog_coord FRAGMENT_DEPTH_EXT ############################################################################### SGIS_pixel_texture enum: PIXEL_TEXTURE_SGIS = 0x8353 # 1 I PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354 # 1 I PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355 # 1 I PIXEL_GROUP_COLOR_SGIS = 0x8356 # 1 I ############################################################################### # Incomplete extension, not in enumext.spec # SGIX_pixel_texture_bits: 0x8357-0x8359 # COLOR_TO_TEXTURE_COORD_SGIX = 0x8357 # COLOR_BIT_PATTERN_SGIX = 0x8358 # COLOR_VALUE_SGIX = 0x8359 ############################################################################### # Incomplete extension, not in enumext.spec # SGIX_pixel_texture_lod: 0x835A # PIXEL_TEX_GEN_LAMBDA_SOURCE_SGIX = 0x835A ############################################################################### # SGIX_line_quality_hint: # LINE_QUALITY_HINT_SGIX = 0x835B ############################################################################### SGIX_async_pixel enum: ASYNC_TEX_IMAGE_SGIX = 0x835C ASYNC_DRAW_PIXELS_SGIX = 0x835D ASYNC_READ_PIXELS_SGIX = 0x835E MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360 MAX_ASYNC_READ_PIXELS_SGIX = 0x8361 ############################################################################### # EXT_packed_pixels (additional; see above): 0x8362-0x8368 ############################################################################### SGIX_texture_coordinate_clamp enum: TEXTURE_MAX_CLAMP_S_SGIX = 0x8369 TEXTURE_MAX_CLAMP_T_SGIX = 0x836A TEXTURE_MAX_CLAMP_R_SGIX = 0x836B ############################################################################### # Incomplete extension, not in enumext.spec # SGIX_fog_texture: 0x836C-0x836E # FRAGMENT_FOG_SGIX = 0x836C # TEXTURE_FOG_SGIX = 0x836D # 1 I # FOG_PATCHY_FACTOR_SGIX = 0x836E ############################################################################### # Incomplete extension, not in enumext.spec # SGIX_fog_factor_to_alpha: 0x836F FOG_FACTOR_TO_ALPHA_SGIX = 0x836F ############################################################################### # HP: 0x8370-0x837F # NOTE: IBM is using values in this range, because of a bobble # when Pat Brown left at the same time as I assigned them the # next range and their registry became inconsistent. Unknown # whether HP has any conflicts as they have never reported using # any values in this range. # VERSION_1_4 enum: (Promoted for OpenGL 1.4) # ARB_texture_mirrored_repeat enum: # IBM_texture_mirrored_repeat enum: # MIRRORED_REPEAT = 0x8370 # MIRRORED_REPEAT_ARB = 0x8370 # MIRRORED_REPEAT_IBM = 0x8370 ############################################################################### # IBM: 0x8380-0x839F ############################################################################### # S3: 0x83A0-0x83BF # Extension #276 # S3_s3tc enum: 0x83A0-0x83A3 # RGB_S3TC = 0x83A0 # RGB4_S3TC = 0x83A1 # RGBA_S3TC = 0x83A2 # RGBA4_S3TC = 0x83A3 # S3_future_use: 0x83A4-0x83BF ############################################################################### # Obsolete extension, never to be put in enumext.spec # SGIS_multitexture: 0x83C0-0x83E5 # SELECTED_TEXTURE_SGIS = 0x83C0 # 1 I # SELECTED_TEXTURE_COORD_SET_SGIS = 0x83C1 # 1 I # SELECTED_TEXTURE_TRANSFORM_SGIS = 0x83C2 # 1 I # MAX_TEXTURES_SGIS = 0x83C3 # 1 I # MAX_TEXTURE_COORD_SETS_SGIS = 0x83C4 # 1 I # TEXTURE_COORD_SET_INTERLEAVE_FACTOR_SGIS = 0x83C5 # 1 I # TEXTURE_ENV_COORD_SET_SGIS = 0x83C6 # TEXTURE0_SGIS = 0x83C7 # TEXTURE1_SGIS = 0x83C8 # TEXTURE2_SGIS = 0x83C9 # TEXTURE3_SGIS = 0x83CA # # SGIS_multitexture_future_use: 0x83CB-0x83E5 ############################################################################### # Incomplete extension, not in enumext.spec # SGIX_bali_g_instruments: 0x83E6-0x83E9 # BALI_NUM_TRIS_CULLED_INSTRUMENT_SGIX = 0x83E6 # 1 I # BALI_NUM_PRIMS_CLIPPED_INSTRUMENT_SGIX = 0x83E7 # 1 I # BALI_NUM_PRIMS_REJECT_INSTRUMENT_SGIX = 0x83E8 # 1 I # BALI_NUM_PRIMS_CLIP_RESULT_INSTRUMENT_SGIX = 0x83E9 # 1 I ############################################################################### # Incomplete extension, not in enumext.spec # SGIX_bali_r_instruments: 0x83EA-0x83EC # BALI_FRAGMENTS_GENERATED_INSTRUMENT_SGIX = 0x83EA # 1 I # BALI_DEPTH_PASS_INSTRUMENT_SGIX = 0x83EB # 1 I # BALI_R_CHIP_COUNT_SGIX = 0x83EC # 1 I ############################################################################### # Incomplete extension, not in enumext.spec # SGIX_occlusion_instrument: 0x83ED # OCCLUSION_INSTRUMENT_SGIX = 0x83ED # 1 I ############################################################################### SGIX_vertex_preclip enum: VERTEX_PRECLIP_SGIX = 0x83EE VERTEX_PRECLIP_HINT_SGIX = 0x83EF ############################################################################### # INTEL: 0x83F0-0x83FF # Note that this block was reclaimed from NTP, who never shipped it, # and reassigned to Intel. EXT_texture_compression_s3tc enum: COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0 COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1 COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2 COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3 INTEL_parallel_arrays enum: PARALLEL_ARRAYS_INTEL = 0x83F4 VERTEX_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F5 NORMAL_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F6 COLOR_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F7 TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F8 # INTEL_future_use: 0x83F9-0x83FF ############################################################################### SGIX_fragment_lighting enum: FRAGMENT_LIGHTING_SGIX = 0x8400 # 1 I FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401 # 1 I FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402 # 1 I FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403 # 1 I MAX_FRAGMENT_LIGHTS_SGIX = 0x8404 # 1 I MAX_ACTIVE_LIGHTS_SGIX = 0x8405 # 1 I CURRENT_RASTER_NORMAL_SGIX = 0x8406 # 1 I LIGHT_ENV_MODE_SGIX = 0x8407 # 1 I FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408 # 1 I FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409 # 1 I FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A # 4 F FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B # 1 I FRAGMENT_LIGHT0_SGIX = 0x840C # 1 I FRAGMENT_LIGHT1_SGIX = 0x840D FRAGMENT_LIGHT2_SGIX = 0x840E FRAGMENT_LIGHT3_SGIX = 0x840F FRAGMENT_LIGHT4_SGIX = 0x8410 FRAGMENT_LIGHT5_SGIX = 0x8411 FRAGMENT_LIGHT6_SGIX = 0x8412 FRAGMENT_LIGHT7_SGIX = 0x8413 # SGIX_fragment_lighting_future_use: 0x8414-0x842B ############################################################################### SGIX_resample enum: PACK_RESAMPLE_SGIX = 0x842C UNPACK_RESAMPLE_SGIX = 0x842D RESAMPLE_REPLICATE_SGIX = 0x842E RESAMPLE_ZERO_FILL_SGIX = 0x842F RESAMPLE_DECIMATE_SGIX = 0x8430 # SGIX_resample_future_use: 0x8431-0x8435 ############################################################################### # Incomplete extension, not in enumext.spec # SGIX_fragment_lighting_space: 0x8436-0x8449 # EYE_SPACE_SGIX = 0x8436 # TANGENT_SPACE_SGIX = 0x8437 # OBJECT_SPACE_SGIX = 0x8438 # TANGENT_ARRAY_SGIX = 0x8439 # BINORMAL_ARRAY_SGIX = 0x843A # CURRENT_TANGENT_SGIX = 0x843B # 3 F # CURRENT_BINORMAL_SGIX = 0x843C # 3 F # FRAGMENT_LIGHT_SPACE_SGIX = 0x843D # 1 I # TANGENT_ARRAY_TYPE_SGIX = 0x843E # TANGENT_ARRAY_STRIDE_SGIX = 0x843F # TANGENT_ARRAY_COUNT_SGIX = 0x8440 # BINORMAL_ARRAY_TYPE_SGIX = 0x8441 # BINORMAL_ARRAY_STRIDE_SGIX = 0x8442 # BINORMAL_ARRAY_COUNT_SGIX = 0x8443 # TANGENT_ARRAY_POINTER_SGIX = 0x8444 # BINORMAL_ARRAY_POINTER_SGIX = 0x8445 # MAP1_TANGENT_SGIX = 0x8446 # MAP2_TANGENT_SGIX = 0x8447 # MAP1_BINORMAL_SGIX = 0x8448 # MAP2_BINORMAL_SGIX = 0x8449 ############################################################################### # Incomplete extension, not in enumext.spec # SGIX_bali_timer_instruments: 0x844A-0x844C # BALI_GEOM_TIMER_INSTRUMENT_SGIX = 0x844A # 1 I # BALI_RASTER_TIMER_INSTRUMENT_SGIX = 0x844B # 1 I # BALI_INSTRUMENT_TIME_UNIT_SGIX = 0x844C # 1 I ############################################################################### # SGIX_clipmap (additional; see above): 0x844D-0x844F ############################################################################### # SGI (actually brokered for Id Software): 0x8450-0x845F # VERSION_1_5 enum: (Consistent naming scheme for OpenGL 1.5) # VERSION_1_4 enum: (Promoted for OpenGL 1.4) # EXT_fog_coord enum: # FOG_COORD_SRC = GL_FOG_COORDINATE_SOURCE # FOG_COORDINATE_SOURCE = 0x8450 # 1 I # FOG_COORDINATE_SOURCE_EXT = 0x8450 # 1 I # FOG_COORD = GL_FOG_COORDINATE # FOG_COORDINATE = 0x8451 # FOG_COORDINATE_EXT = 0x8451 # FRAGMENT_DEPTH = 0x8452 # FRAGMENT_DEPTH_EXT = 0x8452 # CURRENT_FOG_COORD = GL_CURRENT_FOG_COORDINATE # CURRENT_FOG_COORDINATE = 0x8453 # 1 F # CURRENT_FOG_COORDINATE_EXT = 0x8453 # 1 F # FOG_COORD_ARRAY_TYPE = GL_FOG_COORDINATE_ARRAY_TYPE # FOG_COORDINATE_ARRAY_TYPE = 0x8454 # 1 I # FOG_COORDINATE_ARRAY_TYPE_EXT = 0x8454 # 1 I # FOG_COORD_ARRAY_STRIDE = GL_FOG_COORDINATE_ARRAY_STRIDE # FOG_COORDINATE_ARRAY_STRIDE = 0x8455 # 1 I # FOG_COORDINATE_ARRAY_STRIDE_EXT = 0x8455 # 1 I # FOG_COORD_ARRAY_POINTER = GL_FOG_COORDINATE_ARRAY_POINTER # FOG_COORDINATE_ARRAY_POINTER = 0x8456 # FOG_COORDINATE_ARRAY_POINTER_EXT = 0x8456 # FOG_COORD_ARRAY = GL_FOG_COORDINATE_ARRAY # FOG_COORDINATE_ARRAY = 0x8457 # 1 I # FOG_COORDINATE_ARRAY_EXT = 0x8457 # 1 I # VERSION_1_4 enum: (Promoted for OpenGL 1.4) # EXT_secondary_color enum: # ARB_vertex_program enum: # COLOR_SUM = 0x8458 # 1 I # COLOR_SUM_EXT = 0x8458 # 1 I # COLOR_SUM_ARB = 0x8458 # 1 I # ARB_vertex_program # CURRENT_SECONDARY_COLOR = 0x8459 # 3 F # CURRENT_SECONDARY_COLOR_EXT = 0x8459 # 3 F # SECONDARY_COLOR_ARRAY_SIZE = 0x845A # 1 I # SECONDARY_COLOR_ARRAY_SIZE_EXT = 0x845A # 1 I # SECONDARY_COLOR_ARRAY_TYPE = 0x845B # 1 I # SECONDARY_COLOR_ARRAY_TYPE_EXT = 0x845B # 1 I # SECONDARY_COLOR_ARRAY_STRIDE = 0x845C # 1 I # SECONDARY_COLOR_ARRAY_STRIDE_EXT = 0x845C # 1 I # SECONDARY_COLOR_ARRAY_POINTER = 0x845D # SECONDARY_COLOR_ARRAY_POINTER_EXT = 0x845D # SECONDARY_COLOR_ARRAY = 0x845E # 1 I # SECONDARY_COLOR_ARRAY_EXT = 0x845E # 1 I # SGI_future_use (actually Id Software, see above): 0x845F ############################################################################### # Incomplete extension, not in enumext.spec SGIX_icc_texture enum: RGB_ICC_SGIX = 0x8460 RGBA_ICC_SGIX = 0x8461 ALPHA_ICC_SGIX = 0x8462 LUMINANCE_ICC_SGIX = 0x8463 INTENSITY_ICC_SGIX = 0x8464 LUMINANCE_ALPHA_ICC_SGIX = 0x8465 R5_G6_B5_ICC_SGIX = 0x8466 R5_G6_B5_A8_ICC_SGIX = 0x8467 ALPHA16_ICC_SGIX = 0x8468 LUMINANCE16_ICC_SGIX = 0x8469 INTENSITY16_ICC_SGIX = 0x846A LUMINANCE16_ALPHA8_ICC_SGIX = 0x846B ############################################################################### # SGI_future_use: 0x846C ############################################################################### # SMOOTH_* enums are new names for pre-1.2 enums. VERSION_1_2 enum: SMOOTH_POINT_SIZE_RANGE = 0x0B12 # 2 F SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13 # 1 F SMOOTH_LINE_WIDTH_RANGE = 0x0B22 # 2 F SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23 # 1 F ALIASED_POINT_SIZE_RANGE = 0x846D # 2 F ALIASED_LINE_WIDTH_RANGE = 0x846E # 2 F ############################################################################### # SGI_future_use: 0x846F ############################################################################### # ATI Technologies (vendor multitexture, spec not yet released): 0x8470-0x848F ############################################################################### # REND (Rendition): 0x8490-0x849F # REND_screen_coordinates enum: # SCREEN_COORDINATES_REND = 0x8490 # INVERTED_SCREEN_W_REND = 0x8491 ############################################################################### # ATI Technologies (vendor multitexture, spec not yet released): 0x84A0-84BF ############################################################################### # ARB: 0x84C0-0x84EF # VERSION_1_3 enum: (Promoted for OpenGL 1.3) # ARB_multitexture enum: # TEXTURE0 = 0x84C0 # TEXTURE0_ARB = 0x84C0 # TEXTURE1 = 0x84C1 # TEXTURE1_ARB = 0x84C1 # TEXTURE2 = 0x84C2 # TEXTURE2_ARB = 0x84C2 # TEXTURE3 = 0x84C3 # TEXTURE3_ARB = 0x84C3 # TEXTURE4 = 0x84C4 # TEXTURE4_ARB = 0x84C4 # TEXTURE5 = 0x84C5 # TEXTURE5_ARB = 0x84C5 # TEXTURE6 = 0x84C6 # TEXTURE6_ARB = 0x84C6 # TEXTURE7 = 0x84C7 # TEXTURE7_ARB = 0x84C7 # TEXTURE8 = 0x84C8 # TEXTURE8_ARB = 0x84C8 # TEXTURE9 = 0x84C9 # TEXTURE9_ARB = 0x84C9 # TEXTURE10 = 0x84CA # TEXTURE10_ARB = 0x84CA # TEXTURE11 = 0x84CB # TEXTURE11_ARB = 0x84CB # TEXTURE12 = 0x84CC # TEXTURE12_ARB = 0x84CC # TEXTURE13 = 0x84CD # TEXTURE13_ARB = 0x84CD # TEXTURE14 = 0x84CE # TEXTURE14_ARB = 0x84CE # TEXTURE15 = 0x84CF # TEXTURE15_ARB = 0x84CF # TEXTURE16 = 0x84D0 # TEXTURE16_ARB = 0x84D0 # TEXTURE17 = 0x84D1 # TEXTURE17_ARB = 0x84D1 # TEXTURE18 = 0x84D2 # TEXTURE18_ARB = 0x84D2 # TEXTURE19 = 0x84D3 # TEXTURE19_ARB = 0x84D3 # TEXTURE20 = 0x84D4 # TEXTURE20_ARB = 0x84D4 # TEXTURE21 = 0x84D5 # TEXTURE21_ARB = 0x84D5 # TEXTURE22 = 0x84D6 # TEXTURE22_ARB = 0x84D6 # TEXTURE23 = 0x84D7 # TEXTURE23_ARB = 0x84D7 # TEXTURE24 = 0x84D8 # TEXTURE24_ARB = 0x84D8 # TEXTURE25 = 0x84D9 # TEXTURE25_ARB = 0x84D9 # TEXTURE26 = 0x84DA # TEXTURE26_ARB = 0x84DA # TEXTURE27 = 0x84DB # TEXTURE27_ARB = 0x84DB # TEXTURE28 = 0x84DC # TEXTURE28_ARB = 0x84DC # TEXTURE29 = 0x84DD # TEXTURE29_ARB = 0x84DD # TEXTURE30 = 0x84DE # TEXTURE30_ARB = 0x84DE # TEXTURE31 = 0x84DF # TEXTURE31_ARB = 0x84DF # ACTIVE_TEXTURE = 0x84E0 # 1 I # ACTIVE_TEXTURE_ARB = 0x84E0 # 1 I # CLIENT_ACTIVE_TEXTURE = 0x84E1 # 1 I # CLIENT_ACTIVE_TEXTURE_ARB = 0x84E1 # 1 I # MAX_TEXTURE_UNITS = 0x84E2 # 1 I # MAX_TEXTURE_UNITS_ARB = 0x84E2 # 1 I ############################################################################### # VERSION_1_3 enum: (Promoted for OpenGL 1.3) # ARB_transpose_matrix enum: # TRANSPOSE_MODELVIEW_MATRIX = 0x84E3 # 16 F # TRANSPOSE_MODELVIEW_MATRIX_ARB = 0x84E3 # 16 F # TRANSPOSE_PROJECTION_MATRIX = 0x84E4 # 16 F # TRANSPOSE_PROJECTION_MATRIX_ARB = 0x84E4 # 16 F # TRANSPOSE_TEXTURE_MATRIX = 0x84E5 # 16 F # TRANSPOSE_TEXTURE_MATRIX_ARB = 0x84E5 # 16 F # TRANSPOSE_COLOR_MATRIX = 0x84E6 # 16 F # TRANSPOSE_COLOR_MATRIX_ARB = 0x84E6 # 16 F # VERSION_1_3 enum: (Promoted for OpenGL 1.3) # ARB_texture_env_combine enum: # SUBTRACT = 0x84E7 # SUBTRACT_ARB = 0x84E7 # EXT_framebuffer_object (additional; see below): # MAX_RENDERBUFFER_SIZE_EXT = 0x84E8 # VERSION_1_3 enum: (Promoted for OpenGL 1.3) # ARB_texture_compression enum: # COMPRESSED_ALPHA = 0x84E9 # COMPRESSED_ALPHA_ARB = 0x84E9 # COMPRESSED_LUMINANCE = 0x84EA # COMPRESSED_LUMINANCE_ARB = 0x84EA # COMPRESSED_LUMINANCE_ALPHA = 0x84EB # COMPRESSED_LUMINANCE_ALPHA_ARB = 0x84EB # COMPRESSED_INTENSITY = 0x84EC # COMPRESSED_INTENSITY_ARB = 0x84EC # COMPRESSED_RGB = 0x84ED # COMPRESSED_RGB_ARB = 0x84ED # COMPRESSED_RGBA = 0x84EE # COMPRESSED_RGBA_ARB = 0x84EE # TEXTURE_COMPRESSION_HINT = 0x84EF # TEXTURE_COMPRESSION_HINT_ARB = 0x84EF # TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0 # TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = 0x86A0 # TEXTURE_COMPRESSED = 0x86A1 # TEXTURE_COMPRESSED_ARB = 0x86A1 # NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 # NUM_COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A2 # COMPRESSED_TEXTURE_FORMATS = 0x86A3 # COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A3 ############################################################################### # NVIDIA: 0x84F0-0x855F # NV_future_use: 0x84F0-0x84F1 # NV_fence enum: # ALL_COMPLETED_NV = 0x84F2 # FENCE_STATUS_NV = 0x84F3 # FENCE_CONDITION_NV = 0x84F4 # ARB_texture_rectangle enum: # NV_texture_rectangle enum: # TEXTURE_RECTANGLE_ARB = 0x84F5 # TEXTURE_RECTANGLE_NV = 0x84F5 # TEXTURE_BINDING_RECTANGLE_ARB = 0x84F6 # TEXTURE_BINDING_RECTANGLE_NV = 0x84F6 # PROXY_TEXTURE_RECTANGLE_ARB = 0x84F7 # PROXY_TEXTURE_RECTANGLE_NV = 0x84F7 # MAX_RECTANGLE_TEXTURE_SIZE_ARB = 0x84F8 # MAX_RECTANGLE_TEXTURE_SIZE_NV = 0x84F8 # NV_packed_depth_stencil enum: # DEPTH_STENCIL_NV = 0x84F9 # UNSIGNED_INT_24_8_NV = 0x84FA # NV_future_use: 0x84FB-0x84FC # VERSION_1_4 enum: (Promoted for OpenGL 1.4) # EXT_texture_lod_bias enum: # MAX_TEXTURE_LOD_BIAS = 0x84FD # MAX_TEXTURE_LOD_BIAS_EXT = 0x84FD # EXT_texture_filter_anisotropic enum: # TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE # MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF # VERSION_1_4 enum: (Promoted for OpenGL 1.4) # EXT_texture_lod_bias enum: # TEXTURE_FILTER_CONTROL = 0x8500 # TEXTURE_FILTER_CONTROL_EXT = 0x8500 # TEXTURE_LOD_BIAS = 0x8501 # TEXTURE_LOD_BIAS_EXT = 0x8501 # EXT_vertex_weighting enum: # MODELVIEW1_STACK_DEPTH_EXT = 0x8502 # NV_texture_env_combine4 (additional; see below): 0x8503 # NV_light_max_exponent enum: # MAX_SHININESS_NV = 0x8504 # MAX_SPOT_EXPONENT_NV = 0x8505 # EXT_vertex_weighting enum: # MODELVIEW_MATRIX1_EXT = 0x8506 # VERSION_1_4 enum: (Promoted for OpenGL 1.4) # EXT_stencil_wrap enum: # INCR_WRAP = 0x8507 # INCR_WRAP_EXT = 0x8507 # DECR_WRAP = 0x8508 # DECR_WRAP_EXT = 0x8508 # EXT_vertex_weighting enum: # VERTEX_WEIGHTING_EXT = 0x8509 # MODELVIEW1_EXT = 0x850A # CURRENT_VERTEX_WEIGHT_EXT = 0x850B # VERTEX_WEIGHT_ARRAY_EXT = 0x850C # VERTEX_WEIGHT_ARRAY_SIZE_EXT = 0x850D # VERTEX_WEIGHT_ARRAY_TYPE_EXT = 0x850E # VERTEX_WEIGHT_ARRAY_STRIDE_EXT = 0x850F # VERTEX_WEIGHT_ARRAY_POINTER_EXT = 0x8510 # VERSION_1_3 enum: (Promoted for OpenGL 1.3) # Note: these are also exposed as NV and EXT, as well as ARB # NV_texgen_reflection enum: # EXT_texture_cube_map enum: # ARB_texture_cube_map enum: # NORMAL_MAP = 0x8511 # NORMAL_MAP_ARB = 0x8511 # REFLECTION_MAP = 0x8512 # REFLECTION_MAP_ARB = 0x8512 # TEXTURE_CUBE_MAP = 0x8513 # TEXTURE_CUBE_MAP_ARB = 0x8513 # TEXTURE_BINDING_CUBE_MAP = 0x8514 # TEXTURE_BINDING_CUBE_MAP_ARB = 0x8514 # TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 # TEXTURE_CUBE_MAP_POSITIVE_X_ARB = 0x8515 # TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 # TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = 0x8516 # TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 # TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = 0x8517 # TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 # TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = 0x8518 # TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 # TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = 0x8519 # TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A # TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = 0x851A # PROXY_TEXTURE_CUBE_MAP = 0x851B # PROXY_TEXTURE_CUBE_MAP_ARB = 0x851B # MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C # MAX_CUBE_MAP_TEXTURE_SIZE_ARB = 0x851C # NV_vertex_array_range enum: # VERTEX_ARRAY_RANGE_NV = 0x851D # VERTEX_ARRAY_RANGE_LENGTH_NV = 0x851E # VERTEX_ARRAY_RANGE_VALID_NV = 0x851F # MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = 0x8520 # VERTEX_ARRAY_RANGE_POINTER_NV = 0x8521 # @@@ How does this interact with NV_vertex_array_range? # APPLE_vertex_array_range enum: # VERTEX_ARRAY_RANGE_APPLE = 0x851D # VERTEX_ARRAY_RANGE_LENGTH_APPLE = 0x851E # VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F # VERTEX_ARRAY_RANGE_POINTER_APPLE = 0x8521 # STORAGE_CACHED_APPLE = 0x85BE # STORAGE_SHARED_APPLE = 0x85BF # NV_register_combiners enum: # REGISTER_COMBINERS_NV = 0x8522 # VARIABLE_A_NV = 0x8523 # VARIABLE_B_NV = 0x8524 # VARIABLE_C_NV = 0x8525 # VARIABLE_D_NV = 0x8526 # VARIABLE_E_NV = 0x8527 # VARIABLE_F_NV = 0x8528 # VARIABLE_G_NV = 0x8529 # CONSTANT_COLOR0_NV = 0x852A # CONSTANT_COLOR1_NV = 0x852B # PRIMARY_COLOR_NV = 0x852C # SECONDARY_COLOR_NV = 0x852D # SPARE0_NV = 0x852E # SPARE1_NV = 0x852F # DISCARD_NV = 0x8530 # E_TIMES_F_NV = 0x8531 # SPARE0_PLUS_SECONDARY_COLOR_NV = 0x8532 # UNSIGNED_IDENTITY_NV = 0x8536 # UNSIGNED_INVERT_NV = 0x8537 # EXPAND_NORMAL_NV = 0x8538 # EXPAND_NEGATE_NV = 0x8539 # HALF_BIAS_NORMAL_NV = 0x853A # HALF_BIAS_NEGATE_NV = 0x853B # SIGNED_IDENTITY_NV = 0x853C # UNSIGNED_NEGATE_NV = 0x853D # SCALE_BY_TWO_NV = 0x853E # SCALE_BY_FOUR_NV = 0x853F # SCALE_BY_ONE_HALF_NV = 0x8540 # BIAS_BY_NEGATIVE_ONE_HALF_NV = 0x8541 # COMBINER_INPUT_NV = 0x8542 # COMBINER_MAPPING_NV = 0x8543 # COMBINER_COMPONENT_USAGE_NV = 0x8544 # COMBINER_AB_DOT_PRODUCT_NV = 0x8545 # COMBINER_CD_DOT_PRODUCT_NV = 0x8546 # COMBINER_MUX_SUM_NV = 0x8547 # COMBINER_SCALE_NV = 0x8548 # COMBINER_BIAS_NV = 0x8549 # COMBINER_AB_OUTPUT_NV = 0x854A # COMBINER_CD_OUTPUT_NV = 0x854B # COMBINER_SUM_OUTPUT_NV = 0x854C # MAX_GENERAL_COMBINERS_NV = 0x854D # NUM_GENERAL_COMBINERS_NV = 0x854E # COLOR_SUM_CLAMP_NV = 0x854F # COMBINER0_NV = 0x8550 # COMBINER1_NV = 0x8551 # COMBINER2_NV = 0x8552 # COMBINER3_NV = 0x8553 # COMBINER4_NV = 0x8554 # COMBINER5_NV = 0x8555 # COMBINER6_NV = 0x8556 # COMBINER7_NV = 0x8557 # NV_vertex_array_range2: # VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = 0x8533 # NV_multisample_filter_hint: # MULTISAMPLE_FILTER_HINT_NV = 0x8534 # NV_register_combiners2 enum: # PER_STAGE_CONSTANTS_NV = 0x8535 # NV_register_combiners (additional; see above): 0x8536-0x8557 # NV_primitive_restart enum: # PRIMITIVE_RESTART_NV = 0x8558 # PRIMITIVE_RESTART_INDEX_NV = 0x8559 # NV_fog_distance enum: # FOG_GEN_MODE_NV = 0x855A # EYE_RADIAL_NV = 0x855B # EYE_PLANE_ABSOLUTE_NV = 0x855C # NV_texgen_emboss enum: # EMBOSS_LIGHT_NV = 0x855D # EMBOSS_CONSTANT_NV = 0x855E # EMBOSS_MAP_NV = 0x855F ############################################################################### # Intergraph/Intense3D/3Dlabs: 0x8560-0x856F # INGR_color_clamp enum: # RED_MIN_CLAMP_INGR = 0x8560 # GREEN_MIN_CLAMP_INGR = 0x8561 # BLUE_MIN_CLAMP_INGR = 0x8562 # ALPHA_MIN_CLAMP_INGR = 0x8563 # RED_MAX_CLAMP_INGR = 0x8564 # GREEN_MAX_CLAMP_INGR = 0x8565 # BLUE_MAX_CLAMP_INGR = 0x8566 # ALPHA_MAX_CLAMP_INGR = 0x8567 # INGR_interlace_read enum: # INTERLACE_READ_INGR = 0x8568 # 3Dlabs_future_use: 0x8569-0x856F ############################################################################### # ATI/NVIDIA: 0x8570-0x859F # VERSION_1_5 enum: (Consistent naming scheme for OpenGL 1.5) # VERSION_1_3 enum: (Promoted for OpenGL 1.3) # EXT_texture_env_combine enum: # COMBINE = 0x8570 # COMBINE_EXT = 0x8570 # COMBINE_RGB = 0x8571 # COMBINE_RGB_EXT = 0x8571 # COMBINE_ALPHA = 0x8572 # COMBINE_ALPHA_EXT = 0x8572 # RGB_SCALE = 0x8573 # RGB_SCALE_EXT = 0x8573 # ADD_SIGNED = 0x8574 # ADD_SIGNED_EXT = 0x8574 # INTERPOLATE = 0x8575 # INTERPOLATE_EXT = 0x8575 # CONSTANT = 0x8576 # CONSTANT_EXT = 0x8576 # PRIMARY_COLOR = 0x8577 # PRIMARY_COLOR_EXT = 0x8577 # PREVIOUS = 0x8578 # PREVIOUS_EXT = 0x8578 # SRC0_RGB = GL_SOURCE0_RGB # SOURCE0_RGB = 0x8580 # SOURCE0_RGB_EXT = 0x8580 # SRC1_RGB = GL_SOURCE1_RGB # SOURCE1_RGB = 0x8581 # SOURCE1_RGB_EXT = 0x8581 # SRC2_RGB = GL_SOURCE2_RGB # SOURCE2_RGB = 0x8582 # SOURCE2_RGB_EXT = 0x8582 # SRC0_ALPHA = GL_SOURCE0_ALPHA # SOURCE0_ALPHA = 0x8588 # SOURCE0_ALPHA_EXT = 0x8588 # SRC1_ALPHA = GL_SOURCE1_ALPHA # SOURCE1_ALPHA = 0x8589 # SOURCE1_ALPHA_EXT = 0x8589 # SRC2_ALPHA = GL_SOURCE2_ALPHA # SOURCE2_ALPHA = 0x858A # SOURCE2_ALPHA_EXT = 0x858A # OPERAND0_RGB = 0x8590 # OPERAND0_RGB_EXT = 0x8590 # OPERAND1_RGB = 0x8591 # OPERAND1_RGB_EXT = 0x8591 # OPERAND2_RGB = 0x8592 # OPERAND2_RGB_EXT = 0x8592 # OPERAND0_ALPHA = 0x8598 # OPERAND0_ALPHA_EXT = 0x8598 # OPERAND1_ALPHA = 0x8599 # OPERAND1_ALPHA_EXT = 0x8599 # OPERAND2_ALPHA = 0x859A # OPERAND2_ALPHA_EXT = 0x859A # NV_texture_env_combine4 enum: # COMBINE4_NV = 0x8503 # SOURCE3_RGB_NV = 0x8583 # SOURCE3_ALPHA_NV = 0x858B # OPERAND3_RGB_NV = 0x8593 # OPERAND3_ALPHA_NV = 0x859B # "Future use" => "additional combiner input/output enums" only # ATI/NVIDIA_future_use: 0x8584-0x8587 # ATI/NVIDIA_future_use: 0x858C-0x858F # ATI/NVIDIA_future_use: 0x8594-0x8597 # ATI/NVIDIA_future_use: 0x859C-0x859F ############################################################################### SGIX_subsample enum: PACK_SUBSAMPLE_RATE_SGIX = 0x85A0 UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1 PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2 PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3 PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4 ############################################################################### # Incomplete extension, not in enumext.spec # SGIS_color_range: 0x85A5-0x85AD # EXTENDED_RANGE_SGIS = 0x85A5 # MIN_RED_SGIS = 0x85A6 # MAX_RED_SGIS = 0x85A7 # MIN_GREEN_SGIS = 0x85A8 # MAX_GREEN_SGIS = 0x85A9 # MIN_BLUE_SGIS = 0x85AA # MAX_BLUE_SGIS = 0x85AB # MIN_ALPHA_SGIS = 0x85AC # MAX_ALPHA_SGIS = 0x85AD ############################################################################### # EXT_texture_perturb_normal enum: # PERTURB_EXT = 0x85AE # TEXTURE_NORMAL_EXT = 0x85AF ############################################################################### # Apple: 0x85B0-0x85BF # APPLE_specular_vector enum: # LIGHT_MODEL_SPECULAR_VECTOR_APPLE = 0x85B0 # APPLE_transform_hint enum: # TRANSFORM_HINT_APPLE = 0x85B1 # APPLE_client_storage enum: # UNPACK_CLIENT_STORAGE_APPLE = 0x85B2 # APPLE_future_use: 0x85B3-0x85B4 # APPLE_vertex_array_object enum: # VERTEX_ARRAY_BINDING_APPLE = 0x85B5 # APPLE_future_use: 0x85B6-0x85B8 # APPLE_ycbcr_422 enum: # YCBCR_422_APPLE = 0x85B9 # UNSIGNED_SHORT_8_8_APPLE = 0x85BA # UNSIGNED_SHORT_8_8_REV_APPLE = 0x85BB # MESA_ycbcr_texture enum: (separate; see below) # UNSIGNED_SHORT_8_8_MESA = 0x85BA # UNSIGNED_SHORT_8_8_REV_MESA = 0x85BB # APPLE_future_use: 0x85BA-0x85BD # APPLE_vertex_array_range (additional; see above): 0x85BE-0x85BF ############################################################################### # Sun: 0x85C0-0x85CF # SUNX_general_triangle_list (additional; see above): 0x85C0-0x85CB # SUN_slice_accum: 0x85CC # SLICE_ACCUM_SUN = 0x85CC ############################################################################### # Unknown extension name, not in enumext.spec # 3Dlabs/Autodesk: 0x85D0-0x85DF # FACET_NORMAL_AUTODESK = 0x85D0 # FACET_NORMAL_ARRAY_AUTODESK = 0x85D1 ############################################################################### # Incomplete extension, not in enumext.spec # SGIX_texture_range: 0x85E0-0x85FB # RGB_SIGNED_SGIX = 0x85E0 # RGBA_SIGNED_SGIX = 0x85E1 # ALPHA_SIGNED_SGIX = 0x85E2 # LUMINANCE_SIGNED_SGIX = 0x85E3 # INTENSITY_SIGNED_SGIX = 0x85E4 # LUMINANCE_ALPHA_SIGNED_SGIX = 0x85E5 # RGB16_SIGNED_SGIX = 0x85E6 # RGBA16_SIGNED_SGIX = 0x85E7 # ALPHA16_SIGNED_SGIX = 0x85E8 # LUMINANCE16_SIGNED_SGIX = 0x85E9 # INTENSITY16_SIGNED_SGIX = 0x85EA # LUMINANCE16_ALPHA16_SIGNED_SGIX = 0x85EB # RGB_EXTENDED_RANGE_SGIX = 0x85EC # RGBA_EXTENDED_RANGE_SGIX = 0x85ED # ALPHA_EXTENDED_RANGE_SGIX = 0x85EE # LUMINANCE_EXTENDED_RANGE_SGIX = 0x85EF # INTENSITY_EXTENDED_RANGE_SGIX = 0x85F0 # LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX = 0x85F1 # RGB16_EXTENDED_RANGE_SGIX = 0x85F2 # RGBA16_EXTENDED_RANGE_SGIX = 0x85F3 # ALPHA16_EXTENDED_RANGE_SGIX = 0x85F4 # LUMINANCE16_EXTENDED_RANGE_SGIX = 0x85F5 # INTENSITY16_EXTENDED_RANGE_SGIX = 0x85F6 # LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX = 0x85F7 # MIN_LUMINANCE_SGIS = 0x85F8 # MAX_LUMINANCE_SGIS = 0x85F9 # MIN_INTENSITY_SGIS = 0x85FA # MAX_INTENSITY_SGIS = 0x85FB ############################################################################### # SGI_future_use: 0x85FC-0x85FF ############################################################################### # Sun: 0x8600-0x861F # SUN_mesh_array: 0x8614-0x8615 # QUAD_MESH_SUN = 0x8614 # TRIANGLE_MESH_SUN = 0x8615 ############################################################################### # NVIDIA: 0x8620-0x867F # NV_vertex_program enum: # VERTEX_PROGRAM_NV = 0x8620 # VERTEX_STATE_PROGRAM_NV = 0x8621 # ATTRIB_ARRAY_SIZE_NV = 0x8623 # ATTRIB_ARRAY_STRIDE_NV = 0x8624 # ATTRIB_ARRAY_TYPE_NV = 0x8625 # CURRENT_ATTRIB_NV = 0x8626 # PROGRAM_LENGTH_NV = 0x8627 # PROGRAM_STRING_NV = 0x8628 # MODELVIEW_PROJECTION_NV = 0x8629 # IDENTITY_NV = 0x862A # INVERSE_NV = 0x862B # TRANSPOSE_NV = 0x862C # INVERSE_TRANSPOSE_NV = 0x862D # MAX_TRACK_MATRIX_STACK_DEPTH_NV = 0x862E # MAX_TRACK_MATRICES_NV = 0x862F # MATRIX0_NV = 0x8630 # MATRIX1_NV = 0x8631 # MATRIX2_NV = 0x8632 # MATRIX3_NV = 0x8633 # MATRIX4_NV = 0x8634 # MATRIX5_NV = 0x8635 # MATRIX6_NV = 0x8636 # MATRIX7_NV = 0x8637 # ################## # # # # Reserved: # # # # MATRIX8_NV = 0x8638 # # MATRIX9_NV = 0x8639 # # MATRIX10_NV = 0x863A # # MATRIX11_NV = 0x863B # # MATRIX12_NV = 0x863C # # MATRIX13_NV = 0x863D # # MATRIX14_NV = 0x863E # # MATRIX15_NV = 0x863F # # # ################### # CURRENT_MATRIX_STACK_DEPTH_NV = 0x8640 # CURRENT_MATRIX_NV = 0x8641 # VERTEX_PROGRAM_POINT_SIZE_NV = 0x8642 # VERTEX_PROGRAM_TWO_SIDE_NV = 0x8643 # PROGRAM_PARAMETER_NV = 0x8644 # ATTRIB_ARRAY_POINTER_NV = 0x8645 # PROGRAM_TARGET_NV = 0x8646 # PROGRAM_RESIDENT_NV = 0x8647 # TRACK_MATRIX_NV = 0x8648 # TRACK_MATRIX_TRANSFORM_NV = 0x8649 # VERTEX_PROGRAM_BINDING_NV = 0x864A # PROGRAM_ERROR_POSITION_NV = 0x864B # VERTEX_ATTRIB_ARRAY0_NV = 0x8650 # VERTEX_ATTRIB_ARRAY1_NV = 0x8651 # VERTEX_ATTRIB_ARRAY2_NV = 0x8652 # VERTEX_ATTRIB_ARRAY3_NV = 0x8653 # VERTEX_ATTRIB_ARRAY4_NV = 0x8654 # VERTEX_ATTRIB_ARRAY5_NV = 0x8655 # VERTEX_ATTRIB_ARRAY6_NV = 0x8656 # VERTEX_ATTRIB_ARRAY7_NV = 0x8657 # VERTEX_ATTRIB_ARRAY8_NV = 0x8658 # VERTEX_ATTRIB_ARRAY9_NV = 0x8659 # VERTEX_ATTRIB_ARRAY10_NV = 0x865A # VERTEX_ATTRIB_ARRAY11_NV = 0x865B # VERTEX_ATTRIB_ARRAY12_NV = 0x865C # VERTEX_ATTRIB_ARRAY13_NV = 0x865D # VERTEX_ATTRIB_ARRAY14_NV = 0x865E # VERTEX_ATTRIB_ARRAY15_NV = 0x865F # MAP1_VERTEX_ATTRIB0_4_NV = 0x8660 # MAP1_VERTEX_ATTRIB1_4_NV = 0x8661 # MAP1_VERTEX_ATTRIB2_4_NV = 0x8662 # MAP1_VERTEX_ATTRIB3_4_NV = 0x8663 # MAP1_VERTEX_ATTRIB4_4_NV = 0x8664 # MAP1_VERTEX_ATTRIB5_4_NV = 0x8665 # MAP1_VERTEX_ATTRIB6_4_NV = 0x8666 # MAP1_VERTEX_ATTRIB7_4_NV = 0x8667 # MAP1_VERTEX_ATTRIB8_4_NV = 0x8668 # MAP1_VERTEX_ATTRIB9_4_NV = 0x8669 # MAP1_VERTEX_ATTRIB10_4_NV = 0x866A # MAP1_VERTEX_ATTRIB11_4_NV = 0x866B # MAP1_VERTEX_ATTRIB12_4_NV = 0x866C # MAP1_VERTEX_ATTRIB13_4_NV = 0x866D # MAP1_VERTEX_ATTRIB14_4_NV = 0x866E # MAP1_VERTEX_ATTRIB15_4_NV = 0x866F # MAP2_VERTEX_ATTRIB0_4_NV = 0x8670 # MAP2_VERTEX_ATTRIB1_4_NV = 0x8671 # MAP2_VERTEX_ATTRIB2_4_NV = 0x8672 # MAP2_VERTEX_ATTRIB3_4_NV = 0x8673 # MAP2_VERTEX_ATTRIB4_4_NV = 0x8674 # MAP2_VERTEX_ATTRIB5_4_NV = 0x8675 # MAP2_VERTEX_ATTRIB6_4_NV = 0x8676 # MAP2_VERTEX_ATTRIB7_4_NV = 0x8677 # MAP2_VERTEX_ATTRIB8_4_NV = 0x8678 # MAP2_VERTEX_ATTRIB9_4_NV = 0x8679 # MAP2_VERTEX_ATTRIB10_4_NV = 0x867A # MAP2_VERTEX_ATTRIB11_4_NV = 0x867B # MAP2_VERTEX_ATTRIB12_4_NV = 0x867C # MAP2_VERTEX_ATTRIB13_4_NV = 0x867D # MAP2_VERTEX_ATTRIB14_4_NV = 0x867E # MAP2_VERTEX_ATTRIB15_4_NV = 0x867F # NV_texture_shader (additional; see below): 0x864C-0x864E # NV_depth_clamp enum: # DEPTH_CLAMP_NV = 0x864F # VERSION_2_0 enum: (Promoted from ARB_vertex_shader; only some values) # ARB_vertex_program enum: (additional; see above; reuses NV_vertex_program values) # ARB_fragment_program enum: (additional; only some values; see below) # (Unfortunately, PROGRAM_BINDING_ARB does accidentally reuse 0x8677) # VERTEX_PROGRAM_ARB = 0x8620 # VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 # VERSION_2_0 # VERTEX_ATTRIB_ARRAY_ENABLED_ARB = 0x8622 # VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 # VERSION_2_0 # VERTEX_ATTRIB_ARRAY_SIZE_ARB = 0x8623 # VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 # VERSION_2_0 # VERTEX_ATTRIB_ARRAY_STRIDE_ARB = 0x8624 # VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 # VERSION_2_0 # VERTEX_ATTRIB_ARRAY_TYPE_ARB = 0x8625 # CURRENT_VERTEX_ATTRIB = 0x8626 # VERSION_2_0 # CURRENT_VERTEX_ATTRIB_ARB = 0x8626 # PROGRAM_LENGTH_ARB = 0x8627 # ARB_fragment_program # PROGRAM_STRING_ARB = 0x8628 # ARB_fragment_program # MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = 0x862E # ARB_fragment_program # MAX_PROGRAM_MATRICES_ARB = 0x862F # ARB_fragment_program # CURRENT_MATRIX_STACK_DEPTH_ARB = 0x8640 # ARB_fragment_program # CURRENT_MATRIX_ARB = 0x8641 # ARB_fragment_program # VERTEX_PROGRAM_POINT_SIZE = 0x8642 # VERSION_2_0 # VERTEX_PROGRAM_POINT_SIZE_ARB = 0x8642 # VERTEX_PROGRAM_TWO_SIDE = 0x8643 # VERSION_2_0 # VERTEX_PROGRAM_TWO_SIDE_ARB = 0x8643 # VERTEX_ATTRIB_ARRAY_POINTER = 0x8645 # VERSION_2_0 # VERTEX_ATTRIB_ARRAY_POINTER_ARB = 0x8645 # PROGRAM_ERROR_POSITION_ARB = 0x864B # ARB_fragment_program # PROGRAM_BINDING_ARB = 0x8677 # ARB_fragment_program ############################################################################### # Pixelfusion: 0x8680-0x869F ############################################################################### # ARB: 0x86A0-0x86AF # ARB_texture_compression/1.3 (additional; see above): 0x86A0-0x86A3 # ARB_vertex_blend enum: # MAX_VERTEX_UNITS_ARB = 0x86A4 # ACTIVE_VERTEX_UNITS_ARB = 0x86A5 # WEIGHT_SUM_UNITY_ARB = 0x86A6 # VERTEX_BLEND_ARB = 0x86A7 # CURRENT_WEIGHT_ARB = 0x86A8 # WEIGHT_ARRAY_TYPE_ARB = 0x86A9 # WEIGHT_ARRAY_STRIDE_ARB = 0x86AA # WEIGHT_ARRAY_SIZE_ARB = 0x86AB # WEIGHT_ARRAY_POINTER_ARB = 0x86AC # WEIGHT_ARRAY_ARB = 0x86AD # Note: MODELVIEW0/1 are defined in other extensions, but not as ARB) # MODELVIEW0_ARB = 0x1700 # MODELVIEW1_ARB = 0x850A # MODELVIEW2_ARB = 0x8722 # MODELVIEW3_ARB = 0x8723 # MODELVIEW4_ARB = 0x8724 # MODELVIEW5_ARB = 0x8725 # MODELVIEW6_ARB = 0x8726 # MODELVIEW7_ARB = 0x8727 # MODELVIEW8_ARB = 0x8728 # MODELVIEW9_ARB = 0x8729 # MODELVIEW10_ARB = 0x872A # MODELVIEW11_ARB = 0x872B # MODELVIEW12_ARB = 0x872C # MODELVIEW13_ARB = 0x872D # MODELVIEW14_ARB = 0x872E # MODELVIEW15_ARB = 0x872F # MODELVIEW16_ARB = 0x8730 # MODELVIEW17_ARB = 0x8731 # MODELVIEW18_ARB = 0x8732 # MODELVIEW19_ARB = 0x8733 # MODELVIEW20_ARB = 0x8734 # MODELVIEW21_ARB = 0x8735 # MODELVIEW22_ARB = 0x8736 # MODELVIEW23_ARB = 0x8737 # MODELVIEW24_ARB = 0x8738 # MODELVIEW25_ARB = 0x8739 # MODELVIEW26_ARB = 0x873A # MODELVIEW27_ARB = 0x873B # MODELVIEW28_ARB = 0x873C # MODELVIEW29_ARB = 0x873D # MODELVIEW30_ARB = 0x873E # MODELVIEW31_ARB = 0x873F # VERSION_1_3 enum: (Promoted for OpenGL 1.3) # ARB_texture_env_dot3 # DOT3_RGB = 0x86AE # DOT3_RGB_ARB = 0x86AE # DOT3_RGBA = 0x86AF # DOT3_RGBA_ARB = 0x86AF ############################################################################### # 3Dfx: 0x86B0-0x86BF # 3DFX_texture_compression_FXT1 enum: # COMPRESSED_RGB_FXT1_3DFX = 0x86B0 # COMPRESSED_RGBA_FXT1_3DFX = 0x86B1 # 3DFX_multisample enum: # MULTISAMPLE_3DFX = 0x86B2 # SAMPLE_BUFFERS_3DFX = 0x86B3 # SAMPLES_3DFX = 0x86B4 # MULTISAMPLE_BIT_3DFX = 0x20000000 ############################################################################### # NVIDIA: 0x86C0-0x871F # NV_evaluators enum: # EVAL_2D_NV = 0x86C0 # EVAL_TRIANGULAR_2D_NV = 0x86C1 # MAP_TESSELLATION_NV = 0x86C2 # MAP_ATTRIB_U_ORDER_NV = 0x86C3 # MAP_ATTRIB_V_ORDER_NV = 0x86C4 # EVAL_FRACTIONAL_TESSELLATION_NV = 0x86C5 # EVAL_VERTEX_ATRRIB0_NV = 0x86C6 # EVAL_VERTEX_ATRRIB1_NV = 0x86C7 # EVAL_VERTEX_ATRRIB2_NV = 0x86C8 # EVAL_VERTEX_ATRRIB3_NV = 0x86C9 # EVAL_VERTEX_ATRRIB4_NV = 0x86CA # EVAL_VERTEX_ATRRIB5_NV = 0x86CB # EVAL_VERTEX_ATRRIB6_NV = 0x86CC # EVAL_VERTEX_ATRRIB7_NV = 0x86CD # EVAL_VERTEX_ATRRIB8_NV = 0x86CE # EVAL_VERTEX_ATRRIB9_NV = 0x86CF # EVAL_VERTEX_ATRRIB10_NV = 0x86D0 # EVAL_VERTEX_ATRRIB11_NV = 0x86D1 # EVAL_VERTEX_ATRRIB12_NV = 0x86D2 # EVAL_VERTEX_ATRRIB13_NV = 0x86D3 # EVAL_VERTEX_ATRRIB14_NV = 0x86D4 # EVAL_VERTEX_ATRRIB15_NV = 0x86D5 # MAX_MAP_TESSELLATION_NV = 0x86D6 # MAX_RATIONAL_EVAL_ORDER_NV = 0x86D7 # NV_future_use: 0x86D8 # NV_texture_shader enum: # OFFSET_TEXTURE_RECTANGLE_NV = 0x864C # OFFSET_TEXTURE_RECTANGLE_SCALE_NV = 0x864D # DOT_PRODUCT_TEXTURE_RECTANGLE_NV = 0x864E # RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = 0x86D9 # UNSIGNED_INT_S8_S8_8_8_NV = 0x86DA # UNSIGNED_INT_8_8_S8_S8_REV_NV = 0x86DB # DSDT_MAG_INTENSITY_NV = 0x86DC # SHADER_CONSISTENT_NV = 0x86DD # TEXTURE_SHADER_NV = 0x86DE # SHADER_OPERATION_NV = 0x86DF # CULL_MODES_NV = 0x86E0 # OFFSET_TEXTURE_MATRIX_NV = 0x86E1 # OFFSET_TEXTURE_SCALE_NV = 0x86E2 # OFFSET_TEXTURE_BIAS_NV = 0x86E3 # OFFSET_TEXTURE_2D_MATRIX_NV = GL_OFFSET_TEXTURE_MATRIX_NV # OFFSET_TEXTURE_2D_SCALE_NV = GL_OFFSET_TEXTURE_SCALE_NV # OFFSET_TEXTURE_2D_BIAS_NV = GL_OFFSET_TEXTURE_BIAS_NV # PREVIOUS_TEXTURE_INPUT_NV = 0x86E4 # CONST_EYE_NV = 0x86E5 # PASS_THROUGH_NV = 0x86E6 # CULL_FRAGMENT_NV = 0x86E7 # OFFSET_TEXTURE_2D_NV = 0x86E8 # DEPENDENT_AR_TEXTURE_2D_NV = 0x86E9 # DEPENDENT_GB_TEXTURE_2D_NV = 0x86EA # DOT_PRODUCT_NV = 0x86EC # DOT_PRODUCT_DEPTH_REPLACE_NV = 0x86ED # DOT_PRODUCT_TEXTURE_2D_NV = 0x86EE # DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = 0x86F0 # DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = 0x86F1 # DOT_PRODUCT_REFLECT_CUBE_MAP_NV = 0x86F2 # DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = 0x86F3 # HILO_NV = 0x86F4 # DSDT_NV = 0x86F5 # DSDT_MAG_NV = 0x86F6 # DSDT_MAG_VIB_NV = 0x86F7 # HILO16_NV = 0x86F8 # SIGNED_HILO_NV = 0x86F9 # SIGNED_HILO16_NV = 0x86FA # SIGNED_RGBA_NV = 0x86FB # SIGNED_RGBA8_NV = 0x86FC # SIGNED_RGB_NV = 0x86FE # SIGNED_RGB8_NV = 0x86FF # SIGNED_LUMINANCE_NV = 0x8701 # SIGNED_LUMINANCE8_NV = 0x8702 # SIGNED_LUMINANCE_ALPHA_NV = 0x8703 # SIGNED_LUMINANCE8_ALPHA8_NV = 0x8704 # SIGNED_ALPHA_NV = 0x8705 # SIGNED_ALPHA8_NV = 0x8706 # SIGNED_INTENSITY_NV = 0x8707 # SIGNED_INTENSITY8_NV = 0x8708 # DSDT8_NV = 0x8709 # DSDT8_MAG8_NV = 0x870A # DSDT8_MAG8_INTENSITY8_NV = 0x870B # SIGNED_RGB_UNSIGNED_ALPHA_NV = 0x870C # SIGNED_RGB8_UNSIGNED_ALPHA8_NV = 0x870D # HI_SCALE_NV = 0x870E # LO_SCALE_NV = 0x870F # DS_SCALE_NV = 0x8710 # DT_SCALE_NV = 0x8711 # MAGNITUDE_SCALE_NV = 0x8712 # VIBRANCE_SCALE_NV = 0x8713 # HI_BIAS_NV = 0x8714 # LO_BIAS_NV = 0x8715 # DS_BIAS_NV = 0x8716 # DT_BIAS_NV = 0x8717 # MAGNITUDE_BIAS_NV = 0x8718 # VIBRANCE_BIAS_NV = 0x8719 # TEXTURE_BORDER_VALUES_NV = 0x871A # TEXTURE_HI_SIZE_NV = 0x871B # TEXTURE_LO_SIZE_NV = 0x871C # TEXTURE_DS_SIZE_NV = 0x871D # TEXTURE_DT_SIZE_NV = 0x871E # TEXTURE_MAG_SIZE_NV = 0x871F # NV_texture_shader2 enum: # DOT_PRODUCT_TEXTURE_3D_NV = 0x86EF # NV_future_use: 0x86EB # NV_future_use: 0x86FD # NV_future_use: 0x8700 ############################################################################### # ARB: 0x8720-0x873F # ARB_vertex_blend (additional; see above): 0x8720-0x873F ############################################################################### # ATI: 0x8740-0x874F # EXT_texture_env_dot3 enum: # DOT3_RGB_EXT = 0x8740 # DOT3_RGBA_EXT = 0x8741 # ATI_texture_mirror_once enum: # MIRROR_CLAMP_ATI = 0x8742 # MIRROR_CLAMP_TO_EDGE_ATI = 0x8743 # EXT_texture_mirror_clamp enum: # MIRROR_CLAMP_EXT = 0x8742 # MIRROR_CLAMP_TO_EDGE_EXT = 0x8743 # ATI_texture_env_combine3 enum: # MODULATE_ADD_ATI = 0x8744 # MODULATE_SIGNED_ADD_ATI = 0x8745 # MODULATE_SUBTRACT_ATI = 0x8746 # ATI_future_use: 0x8747-0x874F ############################################################################### # Mesa: 0x8750-0x875F # MESA_pack_invert enum: # PACK_INVERT_MESA = 0x8758 ############################################################################### # ATI: 0x8760-0x883F # ATI_vertex_array_object enum: # STATIC_ATI = 0x8760 # DYNAMIC_ATI = 0x8761 # PRESERVE_ATI = 0x8762 # DISCARD_ATI = 0x8763 # OBJECT_BUFFER_SIZE_ATI = 0x8764 # OBJECT_BUFFER_USAGE_ATI = 0x8765 # ARRAY_OBJECT_BUFFER_ATI = 0x8766 # ARRAY_OBJECT_OFFSET_ATI = 0x8767 # VERSION_1_5 enum: (Promoted for OpenGL 1.5) # ARB_vertex_buffer_object enum (additional; aliases some ATI enums; see below) # BUFFER_SIZE = 0x8764 # BUFFER_SIZE_ARB = 0x8764 # BUFFER_USAGE = 0x8765 # BUFFER_USAGE_ARB = 0x8765 # ATI_element_array enum: # ELEMENT_ARRAY_ATI = 0x8768 # ELEMENT_ARRAY_TYPE_ATI = 0x8769 # ELEMENT_ARRAY_POINTER_ATI = 0x876A # @@@ (extends ATI_element_array, I think???) # APPLE_element_array enum: # ELEMENT_ARRAY_APPLE = 0x8768 # ELEMENT_ARRAY_TYPE_APPLE = 0x8769 # ELEMENT_ARRAY_POINTER_APPLE = 0x876A # ATI_vertex_streams enum: # MAX_VERTEX_STREAMS_ATI = 0x876B # VERTEX_STREAM0_ATI = 0x876C # VERTEX_STREAM1_ATI = 0x876D # VERTEX_STREAM2_ATI = 0x876E # VERTEX_STREAM3_ATI = 0x876F # VERTEX_STREAM4_ATI = 0x8770 # VERTEX_STREAM5_ATI = 0x8771 # VERTEX_STREAM6_ATI = 0x8772 # VERTEX_STREAM7_ATI = 0x8773 # VERTEX_SOURCE_ATI = 0x8774 # ATI_envmap_bumpmap enum: # BUMP_ROT_MATRIX_ATI = 0x8775 # BUMP_ROT_MATRIX_SIZE_ATI = 0x8776 # BUMP_NUM_TEX_UNITS_ATI = 0x8777 # BUMP_TEX_UNITS_ATI = 0x8778 # DUDV_ATI = 0x8779 # DU8DV8_ATI = 0x877A # BUMP_ENVMAP_ATI = 0x877B # BUMP_TARGET_ATI = 0x877C # ATI_future_use: 0x877D-0x877F # EXT_vertex_shader enum: # VERTEX_SHADER_EXT = 0x8780 # VERTEX_SHADER_BINDING_EXT = 0x8781 # OP_INDEX_EXT = 0x8782 # OP_NEGATE_EXT = 0x8783 # OP_DOT3_EXT = 0x8784 # OP_DOT4_EXT = 0x8785 # OP_MUL_EXT = 0x8786 # OP_ADD_EXT = 0x8787 # OP_MADD_EXT = 0x8788 # OP_FRAC_EXT = 0x8789 # OP_MAX_EXT = 0x878A # OP_MIN_EXT = 0x878B # OP_SET_GE_EXT = 0x878C # OP_SET_LT_EXT = 0x878D # OP_CLAMP_EXT = 0x878E # OP_FLOOR_EXT = 0x878F # OP_ROUND_EXT = 0x8790 # OP_EXP_BASE_2_EXT = 0x8791 # OP_LOG_BASE_2_EXT = 0x8792 # OP_POWER_EXT = 0x8793 # OP_RECIP_EXT = 0x8794 # OP_RECIP_SQRT_EXT = 0x8795 # OP_SUB_EXT = 0x8796 # OP_CROSS_PRODUCT_EXT = 0x8797 # OP_MULTIPLY_MATRIX_EXT = 0x8798 # OP_MOV_EXT = 0x8799 # OUTPUT_VERTEX_EXT = 0x879A # OUTPUT_COLOR0_EXT = 0x879B # OUTPUT_COLOR1_EXT = 0x879C # OUTPUT_TEXTURE_COORD0_EXT = 0x879D # OUTPUT_TEXTURE_COORD1_EXT = 0x879E # OUTPUT_TEXTURE_COORD2_EXT = 0x879F # OUTPUT_TEXTURE_COORD3_EXT = 0x87A0 # OUTPUT_TEXTURE_COORD4_EXT = 0x87A1 # OUTPUT_TEXTURE_COORD5_EXT = 0x87A2 # OUTPUT_TEXTURE_COORD6_EXT = 0x87A3 # OUTPUT_TEXTURE_COORD7_EXT = 0x87A4 # OUTPUT_TEXTURE_COORD8_EXT = 0x87A5 # OUTPUT_TEXTURE_COORD9_EXT = 0x87A6 # OUTPUT_TEXTURE_COORD10_EXT = 0x87A7 # OUTPUT_TEXTURE_COORD11_EXT = 0x87A8 # OUTPUT_TEXTURE_COORD12_EXT = 0x87A9 # OUTPUT_TEXTURE_COORD13_EXT = 0x87AA # OUTPUT_TEXTURE_COORD14_EXT = 0x87AB # OUTPUT_TEXTURE_COORD15_EXT = 0x87AC # OUTPUT_TEXTURE_COORD16_EXT = 0x87AD # OUTPUT_TEXTURE_COORD17_EXT = 0x87AE # OUTPUT_TEXTURE_COORD18_EXT = 0x87AF # OUTPUT_TEXTURE_COORD19_EXT = 0x87B0 # OUTPUT_TEXTURE_COORD20_EXT = 0x87B1 # OUTPUT_TEXTURE_COORD21_EXT = 0x87B2 # OUTPUT_TEXTURE_COORD22_EXT = 0x87B3 # OUTPUT_TEXTURE_COORD23_EXT = 0x87B4 # OUTPUT_TEXTURE_COORD24_EXT = 0x87B5 # OUTPUT_TEXTURE_COORD25_EXT = 0x87B6 # OUTPUT_TEXTURE_COORD26_EXT = 0x87B7 # OUTPUT_TEXTURE_COORD27_EXT = 0x87B8 # OUTPUT_TEXTURE_COORD28_EXT = 0x87B9 # OUTPUT_TEXTURE_COORD29_EXT = 0x87BA # OUTPUT_TEXTURE_COORD30_EXT = 0x87BB # OUTPUT_TEXTURE_COORD31_EXT = 0x87BC # OUTPUT_FOG_EXT = 0x87BD # SCALAR_EXT = 0x87BE # VECTOR_EXT = 0x87BF # MATRIX_EXT = 0x87C0 # VARIANT_EXT = 0x87C1 # INVARIANT_EXT = 0x87C2 # LOCAL_CONSTANT_EXT = 0x87C3 # LOCAL_EXT = 0x87C4 # MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87C5 # MAX_VERTEX_SHADER_VARIANTS_EXT = 0x87C6 # MAX_VERTEX_SHADER_INVARIANTS_EXT = 0x87C7 # MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87C8 # MAX_VERTEX_SHADER_LOCALS_EXT = 0x87C9 # MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CA # MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = 0x87CB # MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87CC # MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = 0x87CD # MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = 0x87CE # VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CF # VERTEX_SHADER_VARIANTS_EXT = 0x87D0 # VERTEX_SHADER_INVARIANTS_EXT = 0x87D1 # VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87D2 # VERTEX_SHADER_LOCALS_EXT = 0x87D3 # VERTEX_SHADER_OPTIMIZED_EXT = 0x87D4 # X_EXT = 0x87D5 # Y_EXT = 0x87D6 # Z_EXT = 0x87D7 # W_EXT = 0x87D8 # NEGATIVE_X_EXT = 0x87D9 # NEGATIVE_Y_EXT = 0x87DA # NEGATIVE_Z_EXT = 0x87DB # NEGATIVE_W_EXT = 0x87DC # ZERO_EXT = 0x87DD # ONE_EXT = 0x87DE # NEGATIVE_ONE_EXT = 0x87DF # NORMALIZED_RANGE_EXT = 0x87E0 # FULL_RANGE_EXT = 0x87E1 # CURRENT_VERTEX_EXT = 0x87E2 # MVP_MATRIX_EXT = 0x87E3 # VARIANT_VALUE_EXT = 0x87E4 # VARIANT_DATATYPE_EXT = 0x87E5 # VARIANT_ARRAY_STRIDE_EXT = 0x87E6 # VARIANT_ARRAY_TYPE_EXT = 0x87E7 # VARIANT_ARRAY_EXT = 0x87E8 # VARIANT_ARRAY_POINTER_EXT = 0x87E9 # INVARIANT_VALUE_EXT = 0x87EA # INVARIANT_DATATYPE_EXT = 0x87EB # LOCAL_CONSTANT_VALUE_EXT = 0x87EC # LOCAL_CONSTANT_DATATYPE_EXT = 0x87ED # ATI_pn_triangles enum: # PN_TRIANGLES_ATI = 0x87F0 # MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F1 # PN_TRIANGLES_POINT_MODE_ATI = 0x87F2 # PN_TRIANGLES_NORMAL_MODE_ATI = 0x87F3 # PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F4 # PN_TRIANGLES_POINT_MODE_LINEAR_ATI = 0x87F5 # PN_TRIANGLES_POINT_MODE_CUBIC_ATI = 0x87F6 # PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI = 0x87F7 # PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI = 0x87F8 # ATI_future_use: 0x87F9-0x87FF # VERSION_2_0 enum: (Promoted for OpenGL 2.0) # ATI_separate_stencil enum: # STENCIL_BACK_FUNC = 0x8800 # VERSION_2_0 # STENCIL_BACK_FUNC_ATI = 0x8800 # STENCIL_BACK_FAIL = 0x8801 # VERSION_2_0 # STENCIL_BACK_FAIL_ATI = 0x8801 # STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 # VERSION_2_0 # STENCIL_BACK_PASS_DEPTH_FAIL_ATI = 0x8802 # STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 # VERSION_2_0 # STENCIL_BACK_PASS_DEPTH_PASS_ATI = 0x8803 # ARB_fragment_program enum: # FRAGMENT_PROGRAM_ARB = 0x8804 # PROGRAM_ALU_INSTRUCTIONS_ARB = 0x8805 # PROGRAM_TEX_INSTRUCTIONS_ARB = 0x8806 # PROGRAM_TEX_INDIRECTIONS_ARB = 0x8807 # PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x8808 # PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x8809 # PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x880A # MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x880B # MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x880C # MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 0x880D # MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x880E # MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x880F # MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x8810 # ATI_future_use: 0x8811-0x8813 # ARB_texture_float enum: # ATI_texture_float enum: # RGBA32F_ARB = 0x8814 # RGBA_FLOAT32_ATI = 0x8814 # RGB32F_ARB = 0x8815 # RGB_FLOAT32_ATI = 0x8815 # ALPHA32F_ARB = 0x8816 # ALPHA_FLOAT32_ATI = 0x8816 # INTENSITY32F_ARB = 0x8817 # INTENSITY_FLOAT32_ATI = 0x8817 # LUMINANCE32F_ARB = 0x8818 # LUMINANCE_FLOAT32_ATI = 0x8818 # LUMINANCE_ALPHA32F_ARB = 0x8819 # LUMINANCE_ALPHA_FLOAT32_ATI = 0x8819 # RGBA16F_ARB = 0x881A # RGBA_FLOAT16_ATI = 0x881A # RGB16F_ARB = 0x881B # RGB_FLOAT16_ATI = 0x881B # ALPHA16F_ARB = 0x881C # ALPHA_FLOAT16_ATI = 0x881C # INTENSITY16F_ARB = 0x881D # INTENSITY_FLOAT16_ATI = 0x881D # LUMINANCE16F_ARB = 0x881E # LUMINANCE_FLOAT16_ATI = 0x881E # LUMINANCE_ALPHA16F_ARB = 0x881F # LUMINANCE_ALPHA_FLOAT16_ATI = 0x881F # ARB_color_buffer_float enum: # ATI_pixel_format_float enum: (really WGL_ATI_pixel_format_float) # RGBA_FLOAT_MODE_ARB = 0x8820 # TYPE_RGBA_FLOAT_ATI = 0x8820 # ATI_future_use: 0x8821-0x8823 # VERSION_2_0 enum: (Promoted for OpenGL 2.0) # ARB_draw_buffers enum: # ATI_draw_buffers enum: # MAX_DRAW_BUFFERS = 0x8824 # VERSION_2_0 # MAX_DRAW_BUFFERS_ARB = 0x8824 # MAX_DRAW_BUFFERS_ATI = 0x8824 # DRAW_BUFFER0 = 0x8825 # VERSION_2_0 # DRAW_BUFFER0_ARB = 0x8825 # DRAW_BUFFER0_ATI = 0x8825 # DRAW_BUFFER1 = 0x8826 # VERSION_2_0 # DRAW_BUFFER1_ARB = 0x8826 # DRAW_BUFFER1_ATI = 0x8826 # DRAW_BUFFER2 = 0x8827 # VERSION_2_0 # DRAW_BUFFER2_ARB = 0x8827 # DRAW_BUFFER2_ATI = 0x8827 # DRAW_BUFFER3 = 0x8828 # VERSION_2_0 # DRAW_BUFFER3_ARB = 0x8828 # DRAW_BUFFER3_ATI = 0x8828 # DRAW_BUFFER4 = 0x8829 # VERSION_2_0 # DRAW_BUFFER4_ARB = 0x8829 # DRAW_BUFFER4_ATI = 0x8829 # DRAW_BUFFER5 = 0x882A # VERSION_2_0 # DRAW_BUFFER5_ARB = 0x882A # DRAW_BUFFER5_ATI = 0x882A # DRAW_BUFFER6 = 0x882B # VERSION_2_0 # DRAW_BUFFER6_ARB = 0x882B # DRAW_BUFFER6_ATI = 0x882B # DRAW_BUFFER7 = 0x882C # VERSION_2_0 # DRAW_BUFFER7_ARB = 0x882C # DRAW_BUFFER7_ATI = 0x882C # DRAW_BUFFER8 = 0x882D # VERSION_2_0 # DRAW_BUFFER8_ARB = 0x882D # DRAW_BUFFER8_ATI = 0x882D # DRAW_BUFFER9 = 0x882E # VERSION_2_0 # DRAW_BUFFER9_ARB = 0x882E # DRAW_BUFFER9_ATI = 0x882E # DRAW_BUFFER10 = 0x882F # VERSION_2_0 # DRAW_BUFFER10_ARB = 0x882F # DRAW_BUFFER10_ATI = 0x882F # DRAW_BUFFER11 = 0x8830 # VERSION_2_0 # DRAW_BUFFER11_ARB = 0x8830 # DRAW_BUFFER11_ATI = 0x8830 # DRAW_BUFFER12 = 0x8831 # VERSION_2_0 # DRAW_BUFFER12_ARB = 0x8831 # DRAW_BUFFER12_ATI = 0x8831 # DRAW_BUFFER13 = 0x8832 # VERSION_2_0 # DRAW_BUFFER13_ARB = 0x8832 # DRAW_BUFFER13_ATI = 0x8832 # DRAW_BUFFER14 = 0x8833 # VERSION_2_0 # DRAW_BUFFER14_ARB = 0x8833 # DRAW_BUFFER14_ATI = 0x8833 # DRAW_BUFFER15 = 0x8834 # VERSION_2_0 # DRAW_BUFFER15_ARB = 0x8834 # DRAW_BUFFER15_ATI = 0x8834 # ATI_pixel_format_float enum: (really WGL_ATI_pixel_format_float) (additional; see above) # COLOR_CLEAR_UNCLAMPED_VALUE_ATI = 0x8835 # ATI_future_use: 0x8836-0x883F # VERSION_2_0 enum: (Promoted for OpenGL 2.0) # EXT_blend_equation_separate enum: # BLEND_EQUATION_ALPHA = 0x883D # VERSION_2_0 # BLEND_EQUATION_ALPHA_EXT = 0x883D ############################################################################### # ARB: 0x8840-0x884F # ARB_matrix_palette enum: # MATRIX_PALETTE_ARB = 0x8840 # MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = 0x8841 # MAX_PALETTE_MATRICES_ARB = 0x8842 # CURRENT_PALETTE_MATRIX_ARB = 0x8843 # MATRIX_INDEX_ARRAY_ARB = 0x8844 # CURRENT_MATRIX_INDEX_ARB = 0x8845 # MATRIX_INDEX_ARRAY_SIZE_ARB = 0x8846 # MATRIX_INDEX_ARRAY_TYPE_ARB = 0x8847 # MATRIX_INDEX_ARRAY_STRIDE_ARB = 0x8848 # MATRIX_INDEX_ARRAY_POINTER_ARB = 0x8849 # VERSION_1_4 enum: (Promoted for OpenGL 1.4) # ARB_depth_texture enum: # TEXTURE_DEPTH_SIZE = 0x884A # TEXTURE_DEPTH_SIZE_ARB = 0x884A # DEPTH_TEXTURE_MODE = 0x884B # DEPTH_TEXTURE_MODE_ARB = 0x884B # VERSION_1_4 enum: (Promoted for OpenGL 1.4) # ARB_shadow enum: # TEXTURE_COMPARE_MODE = 0x884C # TEXTURE_COMPARE_MODE_ARB = 0x884C # TEXTURE_COMPARE_FUNC = 0x884D # TEXTURE_COMPARE_FUNC_ARB = 0x884D # COMPARE_R_TO_TEXTURE = 0x884E # COMPARE_R_TO_TEXTURE_ARB = 0x884E # ARB_future_use: 0x884F ############################################################################### # NVIDIA: 0x8850-0x891F # NV_texture_shader3 enum: # OFFSET_PROJECTIVE_TEXTURE_2D_NV = 0x8850 # OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = 0x8851 # OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8852 # OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = 0x8853 # OFFSET_HILO_TEXTURE_2D_NV = 0x8854 # OFFSET_HILO_TEXTURE_RECTANGLE_NV = 0x8855 # OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = 0x8856 # OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8857 # DEPENDENT_HILO_TEXTURE_2D_NV = 0x8858 # DEPENDENT_RGB_TEXTURE_3D_NV = 0x8859 # DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = 0x885A # DOT_PRODUCT_PASS_THROUGH_NV = 0x885B # DOT_PRODUCT_TEXTURE_1D_NV = 0x885C # DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = 0x885D # HILO8_NV = 0x885E # SIGNED_HILO8_NV = 0x885F # FORCE_BLUE_TO_ONE_NV = 0x8860 # VERSION_2_0 enum: (Promoted for OpenGL 2.0) # ARB_point_sprite enum: # NV_point_sprite enum: # POINT_SPRITE = 0x8861 # VERSION_2_0 # POINT_SPRITE_ARB = 0x8861 # POINT_SPRITE_NV = 0x8861 # COORD_REPLACE = 0x8862 # VERSION_2_0 # COORD_REPLACE_ARB = 0x8862 # COORD_REPLACE_NV = 0x8862 # NV_point_sprite enum: # POINT_SPRITE_R_MODE_NV = 0x8863 # VERSION_1_5 enum: (Promoted for OpenGL 1.5) # ARB_occlusion_query enum: # NV_occlusion_query enum: # QUERY_COUNTER_BITS = 0x8864 # QUERY_COUNTER_BITS_ARB = 0x8864 # PIXEL_COUNTER_BITS_NV = 0x8864 # CURRENT_QUERY = 0x8865 # CURRENT_QUERY_ARB = 0x8865 # CURRENT_OCCLUSION_QUERY_ID_NV = 0x8865 # QUERY_RESULT = 0x8866 # QUERY_RESULT_ARB = 0x8866 # PIXEL_COUNT_NV = 0x8866 # QUERY_RESULT_AVAILABLE = 0x8867 # QUERY_RESULT_AVAILABLE_ARB = 0x8867 # PIXEL_COUNT_AVAILABLE_NV = 0x8867 # NV_fragment_program enum: # MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV = 0x8868 # VERSION_2_0 enum: (Promoted from ARB_vertex_shader) # ARB_vertex_program enum: (additional; see above) # MAX_VERTEX_ATTRIBS = 0x8869 # VERSION_2_0 # MAX_VERTEX_ATTRIBS_ARB = 0x8869 # VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A # VERSION_2_0 # VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = 0x886A # NV_future_use: 0x886B-0x886D # NV_copy_depth_to_color enum: # DEPTH_STENCIL_TO_RGBA_NV = 0x886E # DEPTH_STENCIL_TO_BGRA_NV = 0x886F # VERSION_2_0 enum: (Promoted from ARB_fragment_shader; only some values) # ARB_vertex_program enum: (additional; see above) # ARB_fragment_program enum: (additional; see above) # NV_fragment_program enum: (additional; see above) # FRAGMENT_PROGRAM_NV = 0x8870 # MAX_TEXTURE_COORDS = 0x8871 # VERSION_2_0 # MAX_TEXTURE_COORDS_ARB = 0x8871 # ARB_fragment_program # MAX_TEXTURE_COORDS_NV = 0x8871 # MAX_TEXTURE_IMAGE_UNITS = 0x8872 # VERSION_2_0 # MAX_TEXTURE_IMAGE_UNITS_ARB = 0x8872 # ARB_fragment_program # MAX_TEXTURE_IMAGE_UNITS_NV = 0x8872 # FRAGMENT_PROGRAM_BINDING_NV = 0x8873 # PROGRAM_ERROR_STRING_ARB = 0x8874 # ARB_vertex_program / ARB_fragment_program # PROGRAM_ERROR_STRING_NV = 0x8874 # PROGRAM_FORMAT_ASCII_ARB = 0x8875 # ARB_vertex_program / ARB_fragment_program # PROGRAM_FORMAT_ARB = 0x8876 # ARB_vertex_program / ARB_fragment_program # 0x8877 *should have been* assigned to PROGRAM_BINDING_ARB. Oops. # NV_pixel_data_range enum: # WRITE_PIXEL_DATA_RANGE_NV = 0x8878 # READ_PIXEL_DATA_RANGE_NV = 0x8879 # WRITE_PIXEL_DATA_RANGE_LENGTH_NV = 0x887A # READ_PIXEL_DATA_RANGE_LENGTH_NV = 0x887B # WRITE_PIXEL_DATA_RANGE_POINTER_NV = 0x887C # READ_PIXEL_DATA_RANGE_POINTER_NV = 0x887D # NV_future_use: 0x887E-0x887F # NV_float_buffer enum: # FLOAT_R_NV = 0x8880 # FLOAT_RG_NV = 0x8881 # FLOAT_RGB_NV = 0x8882 # FLOAT_RGBA_NV = 0x8883 # FLOAT_R16_NV = 0x8884 # FLOAT_R32_NV = 0x8885 # FLOAT_RG16_NV = 0x8886 # FLOAT_RG32_NV = 0x8887 # FLOAT_RGB16_NV = 0x8888 # FLOAT_RGB32_NV = 0x8889 # FLOAT_RGBA16_NV = 0x888A # FLOAT_RGBA32_NV = 0x888B # TEXTURE_FLOAT_COMPONENTS_NV = 0x888C # FLOAT_CLEAR_COLOR_VALUE_NV = 0x888D # FLOAT_RGBA_MODE_NV = 0x888E # NV_texture_expand_normal enum: # TEXTURE_UNSIGNED_REMAP_MODE_NV = 0x888F # EXT_depth_bounds_test enum: # DEPTH_BOUNDS_TEST_EXT = 0x8890 # DEPTH_BOUNDS_EXT = 0x8891 # VERSION_1_5 enum: (Promoted for OpenGL 1.5) # ARB_vertex_buffer_object enum: # ARRAY_BUFFER = 0x8892 # ARRAY_BUFFER_ARB = 0x8892 # ELEMENT_ARRAY_BUFFER = 0x8893 # ELEMENT_ARRAY_BUFFER_ARB = 0x8893 # ARRAY_BUFFER_BINDING = 0x8894 # ARRAY_BUFFER_BINDING_ARB = 0x8894 # ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 # ELEMENT_ARRAY_BUFFER_BINDING_ARB = 0x8895 # VERTEX_ARRAY_BUFFER_BINDING = 0x8896 # VERTEX_ARRAY_BUFFER_BINDING_ARB = 0x8896 # NORMAL_ARRAY_BUFFER_BINDING = 0x8897 # NORMAL_ARRAY_BUFFER_BINDING_ARB = 0x8897 # COLOR_ARRAY_BUFFER_BINDING = 0x8898 # COLOR_ARRAY_BUFFER_BINDING_ARB = 0x8898 # INDEX_ARRAY_BUFFER_BINDING = 0x8899 # INDEX_ARRAY_BUFFER_BINDING_ARB = 0x8899 # TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A # TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB = 0x889A # EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B # EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB = 0x889B # SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C # SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB = 0x889C # FOG_COORD_ARRAY_BUFFER_BINDING = GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING # FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D # FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB = 0x889D # WEIGHT_ARRAY_BUFFER_BINDING = 0x889E # WEIGHT_ARRAY_BUFFER_BINDING_ARB = 0x889E # VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F # VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB = 0x889F # ARB_vertex_program enum: (additional; see above) # ARB_fragment_program enum: (additional; see above) # PROGRAM_INSTRUCTIONS_ARB = 0x88A0 # MAX_PROGRAM_INSTRUCTIONS_ARB = 0x88A1 # PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A2 # MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A3 # PROGRAM_TEMPORARIES_ARB = 0x88A4 # MAX_PROGRAM_TEMPORARIES_ARB = 0x88A5 # PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A6 # MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A7 # PROGRAM_PARAMETERS_ARB = 0x88A8 # MAX_PROGRAM_PARAMETERS_ARB = 0x88A9 # PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AA # MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AB # PROGRAM_ATTRIBS_ARB = 0x88AC # MAX_PROGRAM_ATTRIBS_ARB = 0x88AD # PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AE # MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AF # PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B0 # MAX_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B1 # PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B2 # MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B3 # MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 0x88B4 # MAX_PROGRAM_ENV_PARAMETERS_ARB = 0x88B5 # PROGRAM_UNDER_NATIVE_LIMITS_ARB = 0x88B6 # TRANSPOSE_CURRENT_MATRIX_ARB = 0x88B7 # VERSION_1_5 enum: (Promoted for OpenGL 1.5) # ARB_vertex_buffer_object enum: (additional; see above) # READ_ONLY = 0x88B8 # READ_ONLY_ARB = 0x88B8 # WRITE_ONLY = 0x88B9 # WRITE_ONLY_ARB = 0x88B9 # READ_WRITE = 0x88BA # READ_WRITE_ARB = 0x88BA # BUFFER_ACCESS = 0x88BB # BUFFER_ACCESS_ARB = 0x88BB # BUFFER_MAPPED = 0x88BC # BUFFER_MAPPED_ARB = 0x88BC # BUFFER_MAP_POINTER = 0x88BD # BUFFER_MAP_POINTER_ARB = 0x88BD # NV_future_use: 0x88BE-0x88BF # ARB_vertex_program enum: (additional; see above) # ARB_fragment_program enum: (additional; see above) # MATRIX0_ARB = 0x88C0 # MATRIX1_ARB = 0x88C1 # MATRIX2_ARB = 0x88C2 # MATRIX3_ARB = 0x88C3 # MATRIX4_ARB = 0x88C4 # MATRIX5_ARB = 0x88C5 # MATRIX6_ARB = 0x88C6 # MATRIX7_ARB = 0x88C7 # MATRIX8_ARB = 0x88C8 # MATRIX9_ARB = 0x88C9 # MATRIX10_ARB = 0x88CA # MATRIX11_ARB = 0x88CB # MATRIX12_ARB = 0x88CC # MATRIX13_ARB = 0x88CD # MATRIX14_ARB = 0x88CE # MATRIX15_ARB = 0x88CF # MATRIX16_ARB = 0x88D0 # MATRIX17_ARB = 0x88D1 # MATRIX18_ARB = 0x88D2 # MATRIX19_ARB = 0x88D3 # MATRIX20_ARB = 0x88D4 # MATRIX21_ARB = 0x88D5 # MATRIX22_ARB = 0x88D6 # MATRIX23_ARB = 0x88D7 # MATRIX24_ARB = 0x88D8 # MATRIX25_ARB = 0x88D9 # MATRIX26_ARB = 0x88DA # MATRIX27_ARB = 0x88DB # MATRIX28_ARB = 0x88DC # MATRIX29_ARB = 0x88DD # MATRIX30_ARB = 0x88DE # MATRIX31_ARB = 0x88DF # VERSION_1_5 enum: (Promoted for OpenGL 1.5) # ARB_vertex_buffer_object enum: (additional; see above) # STREAM_DRAW = 0x88E0 # STREAM_DRAW_ARB = 0x88E0 # STREAM_READ = 0x88E1 # STREAM_READ_ARB = 0x88E1 # STREAM_COPY = 0x88E2 # STREAM_COPY_ARB = 0x88E2 # STATIC_DRAW = 0x88E4 # STATIC_DRAW_ARB = 0x88E4 # STATIC_READ = 0x88E5 # STATIC_READ_ARB = 0x88E5 # STATIC_COPY = 0x88E6 # STATIC_COPY_ARB = 0x88E6 # DYNAMIC_DRAW = 0x88E8 # DYNAMIC_DRAW_ARB = 0x88E8 # DYNAMIC_READ = 0x88E9 # DYNAMIC_READ_ARB = 0x88E9 # DYNAMIC_COPY = 0x88EA # DYNAMIC_COPY_ARB = 0x88EA # ARB_pixel_buffer_object enum: # EXT_pixel_buffer_object enum: # PIXEL_PACK_BUFFER_ARB = 0x88EB # PIXEL_PACK_BUFFER_EXT = 0x88EB # PIXEL_UNPACK_BUFFER_ARB = 0x88EC # PIXEL_UNPACK_BUFFER_EXT = 0x88EC # PIXEL_PACK_BUFFER_BINDING_ARB = 0x88ED # PIXEL_PACK_BUFFER_BINDING_EXT = 0x88ED # PIXEL_UNPACK_BUFFER_BINDING_ARB = 0x88EF # PIXEL_UNPACK_BUFFER_BINDING_EXT = 0x88EF # ARB_future_use: 0x88E3, 0x88E7, 0x88EE # (for extending ARB_vertex_buffer_object): # NV_future_use: 0x88F0-0x88F3 # NV_vertex_program2_option enum: (duplicated in NV_fragment_prgoram2 below) # MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = 0x88F4 # MAX_PROGRAM_CALL_DEPTH_NV = 0x88F5 # NV_fragment_program2 enum: # MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = 0x88F4 # MAX_PROGRAM_CALL_DEPTH_NV = 0x88F5 # MAX_PROGRAM_IF_DEPTH_NV = 0x88F6 # MAX_PROGRAM_LOOP_DEPTH_NV = 0x88F7 # MAX_PROGRAM_LOOP_COUNT_NV = 0x88F8 # NV_future_use: 0x88F9-0x890F # EXT_stencil_two_side enum: # STENCIL_TEST_TWO_SIDE_EXT = 0x8910 # ACTIVE_STENCIL_FACE_EXT = 0x8911 # EXT_texture_mirror_clamp enum: (additional; see above): 0x8912 # MIRROR_CLAMP_TO_BORDER_EXT = 0x8912 # NV_future_use: 0x8913 # VERSION_1_5 enum: (Promoted for OpenGL 1.5) # ARB_occlusion_query enum: (additional; see above) # SAMPLES_PASSED = 0x8914 # SAMPLES_PASSED_ARB = 0x8914 # NV_future_use: 0x8915-0x8919 # ARB_color_buffer_float enum: (additional; see above) # CLAMP_VERTEX_COLOR_ARB = 0x891A # CLAMP_FRAGMENT_COLOR_ARB = 0x891B # CLAMP_READ_COLOR_ARB = 0x891C # FIXED_ONLY_ARB = 0x891D # NV_future_use: 0x891E-0x891F ############################################################################### # ATI: 0x8920-0x897F # ATI_fragment_shader enum: # FRAGMENT_SHADER_ATI = 0x8920 # REG_0_ATI = 0x8921 # REG_1_ATI = 0x8922 # REG_2_ATI = 0x8923 # REG_3_ATI = 0x8924 # REG_4_ATI = 0x8925 # REG_5_ATI = 0x8926 # REG_6_ATI = 0x8927 # REG_7_ATI = 0x8928 # REG_8_ATI = 0x8929 # REG_9_ATI = 0x892A # REG_10_ATI = 0x892B # REG_11_ATI = 0x892C # REG_12_ATI = 0x892D # REG_13_ATI = 0x892E # REG_14_ATI = 0x892F # REG_15_ATI = 0x8930 # REG_16_ATI = 0x8931 # REG_17_ATI = 0x8932 # REG_18_ATI = 0x8933 # REG_19_ATI = 0x8934 # REG_20_ATI = 0x8935 # REG_21_ATI = 0x8936 # REG_22_ATI = 0x8937 # REG_23_ATI = 0x8938 # REG_24_ATI = 0x8939 # REG_25_ATI = 0x893A # REG_26_ATI = 0x893B # REG_27_ATI = 0x893C # REG_28_ATI = 0x893D # REG_29_ATI = 0x893E # REG_30_ATI = 0x893F # REG_31_ATI = 0x8940 # CON_0_ATI = 0x8941 # CON_1_ATI = 0x8942 # CON_2_ATI = 0x8943 # CON_3_ATI = 0x8944 # CON_4_ATI = 0x8945 # CON_5_ATI = 0x8946 # CON_6_ATI = 0x8947 # CON_7_ATI = 0x8948 # CON_8_ATI = 0x8949 # CON_9_ATI = 0x894A # CON_10_ATI = 0x894B # CON_11_ATI = 0x894C # CON_12_ATI = 0x894D # CON_13_ATI = 0x894E # CON_14_ATI = 0x894F # CON_15_ATI = 0x8950 # CON_16_ATI = 0x8951 # CON_17_ATI = 0x8952 # CON_18_ATI = 0x8953 # CON_19_ATI = 0x8954 # CON_20_ATI = 0x8955 # CON_21_ATI = 0x8956 # CON_22_ATI = 0x8957 # CON_23_ATI = 0x8958 # CON_24_ATI = 0x8959 # CON_25_ATI = 0x895A # CON_26_ATI = 0x895B # CON_27_ATI = 0x895C # CON_28_ATI = 0x895D # CON_29_ATI = 0x895E # CON_30_ATI = 0x895F # CON_31_ATI = 0x8960 # MOV_ATI = 0x8961 # ADD_ATI = 0x8963 # MUL_ATI = 0x8964 # SUB_ATI = 0x8965 # DOT3_ATI = 0x8966 # DOT4_ATI = 0x8967 # MAD_ATI = 0x8968 # LERP_ATI = 0x8969 # CND_ATI = 0x896A # CND0_ATI = 0x896B # DOT2_ADD_ATI = 0x896C # SECONDARY_INTERPOLATOR_ATI = 0x896D # NUM_FRAGMENT_REGISTERS_ATI = 0x896E # NUM_FRAGMENT_CONSTANTS_ATI = 0x896F # NUM_PASSES_ATI = 0x8970 # NUM_INSTRUCTIONS_PER_PASS_ATI = 0x8971 # NUM_INSTRUCTIONS_TOTAL_ATI = 0x8972 # NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI = 0x8973 # NUM_LOOPBACK_COMPONENTS_ATI = 0x8974 # COLOR_ALPHA_PAIRING_ATI = 0x8975 # SWIZZLE_STR_ATI = 0x8976 # SWIZZLE_STQ_ATI = 0x8977 # SWIZZLE_STR_DR_ATI = 0x8978 # SWIZZLE_STQ_DQ_ATI = 0x8979 # SWIZZLE_STRQ_ATI = 0x897A # SWIZZLE_STRQ_DQ_ATI = 0x897B # ??? Not clear where to put new types of mask bits yet # RED_BIT_ATI = 0x00000001 # GREEN_BIT_ATI = 0x00000002 # BLUE_BIT_ATI = 0x00000004 # 2X_BIT_ATI = 0x00000001 # 4X_BIT_ATI = 0x00000002 # 8X_BIT_ATI = 0x00000004 # HALF_BIT_ATI = 0x00000008 # QUARTER_BIT_ATI = 0x00000010 # EIGHTH_BIT_ATI = 0x00000020 # SATURATE_BIT_ATI = 0x00000040 # 2X_BIT_ATI = 0x00000001 # COMP_BIT_ATI = 0x00000002 # NEGATE_BIT_ATI = 0x00000004 # BIAS_BIT_ATI = 0x00000008 # ATI_future_use: 0x897C-0x897F ############################################################################### # Khronos OpenML WG: 0x8980-0x898F # OML_interlace enum: # INTERLACE_OML = 0x8980 # INTERLACE_READ_OML = 0x8981 # OML_subsample enum: # FORMAT_SUBSAMPLE_24_24_OML = 0x8982 # FORMAT_SUBSAMPLE_244_244_OML = 0x8983 # OML_resample enum: # PACK_RESAMPLE_OML = 0x8984 # UNPACK_RESAMPLE_OML = 0x8985 # RESAMPLE_REPLICATE_OML = 0x8986 # RESAMPLE_ZERO_FILL_OML = 0x8987 # RESAMPLE_AVERAGE_OML = 0x8988 # RESAMPLE_DECIMATE_OML = 0x8989 # Assigned to Affie Munshi for OES_point_size_array/OES_matrix_get extensions # OES_point_size_array enum: 0x898A- # OES_matrix_get enum: 0x898F ############################################################################### # 3dlabs: 0x8990-0x899F ############################################################################### # Matrox: 0x89A0-0x89FF ############################################################################### # Apple: 0x8A00-0x8A7F # APPLE_vertex_program_evaluators: 0x8A00-0x8A0F? # APPLE_fence enum: # DRAW_PIXELS_APPLE = 0x8A0A # FENCE_APPLE = 0x8A0B # APPLE_future_use: 0x8A10-0x8A7F ############################################################################### # Matrox: 0x8A80-0x8AEF ############################################################################### # Chromium (Brian Paul): 0x8AF0-0x8B2F ############################################################################### # ARB HLSL shader extensions: 0x8B30-0x8B8F # VERSION_2_0 enum: (Promoted for OpenGL 2.0; only some values; renaming in many cases) # ARB_shader_objects, ARB_vertex_shader, ARB_fragment_shader enum: # NV_vertex_program3 enum: (reuses 0x8B4C) ##Shader types + room for expansion # FRAGMENT_SHADER = 0x8B30 # VERSION_2_0 # FRAGMENT_SHADER_ARB = 0x8B30 # ARB_fragment_shader # VERTEX_SHADER = 0x8B31 # VERSION_2_0 # VERTEX_SHADER_ARB = 0x8B31 # ARB_vertex_shader # ARB_future_use: 0x8B32-0x8B3F ##Container types + room for expansion # PROGRAM_OBJECT_ARB = 0x8B40 # ARB_shader_objects # ARB_future_use: 0x8B41-0x8B47 ##Misc. shader enums # SHADER_OBJECT_ARB = 0x8B48 # ARB_shader_objects # MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49 # VERSION_2_0 # MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = 0x8B49 # ARB_fragment_shader # MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A # VERSION_2_0 # MAX_VERTEX_UNIFORM_COMPONENTS_ARB = 0x8B4A # ARB_vertex_shader # MAX_VARYING_FLOATS = 0x8B4B # VERSION_2_0 # MAX_VARYING_FLOATS_ARB = 0x8B4B # ARB_vertex_shader # MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C # VERSION_2_0 # MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 0x8B4C # ARB_vertex_shader, NV_vertex_program3 # MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D # VERSION_2_0 # MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = 0x8B4D # ARB_vertex_shader # OBJECT_TYPE_ARB = 0x8B4E # ARB_shader_objects # SHADER_TYPE = 0x8B4F # VERSION_2_0 (renamed) # OBJECT_SUBTYPE_ARB = 0x8B4F # ARB_shader_objects ##Attribute types + room for expansion. # FLOAT_VEC2 = 0x8B50 # VERSION_2_0 # FLOAT_VEC2_ARB = 0x8B50 # ARB_shader_objects # FLOAT_VEC3 = 0x8B51 # VERSION_2_0 # FLOAT_VEC3_ARB = 0x8B51 # ARB_shader_objects # FLOAT_VEC4 = 0x8B52 # VERSION_2_0 # FLOAT_VEC4_ARB = 0x8B52 # ARB_shader_objects # INT_VEC2 = 0x8B53 # VERSION_2_0 # INT_VEC2_ARB = 0x8B53 # ARB_shader_objects # INT_VEC3 = 0x8B54 # VERSION_2_0 # INT_VEC3_ARB = 0x8B54 # ARB_shader_objects # INT_VEC4 = 0x8B55 # VERSION_2_0 # INT_VEC4_ARB = 0x8B55 # ARB_shader_objects # BOOL = 0x8B56 # VERSION_2_0 # BOOL_ARB = 0x8B56 # ARB_shader_objects # BOOL_VEC2 = 0x8B57 # VERSION_2_0 # BOOL_VEC2_ARB = 0x8B57 # ARB_shader_objects # BOOL_VEC3 = 0x8B58 # VERSION_2_0 # BOOL_VEC3_ARB = 0x8B58 # ARB_shader_objects # BOOL_VEC4 = 0x8B59 # VERSION_2_0 # BOOL_VEC4_ARB = 0x8B59 # ARB_shader_objects # FLOAT_MAT2 = 0x8B5A # VERSION_2_0 # FLOAT_MAT2_ARB = 0x8B5A # ARB_shader_objects # FLOAT_MAT3 = 0x8B5B # VERSION_2_0 # FLOAT_MAT3_ARB = 0x8B5B # ARB_shader_objects # FLOAT_MAT4 = 0x8B5C # VERSION_2_0 # FLOAT_MAT4_ARB = 0x8B5C # ARB_shader_objects # SAMPLER_1D = 0x8B5D # VERSION_2_0 # SAMPLER_1D_ARB = 0x8B5D # ARB_shader_objects # SAMPLER_2D = 0x8B5E # VERSION_2_0 # SAMPLER_2D_ARB = 0x8B5E # ARB_shader_objects # SAMPLER_3D = 0x8B5F # VERSION_2_0 # SAMPLER_3D_ARB = 0x8B5F # ARB_shader_objects # SAMPLER_CUBE = 0x8B60 # VERSION_2_0 # SAMPLER_CUBE_ARB = 0x8B60 # ARB_shader_objects # SAMPLER_1D_SHADOW = 0x8B61 # VERSION_2_0 # SAMPLER_1D_SHADOW_ARB = 0x8B61 # ARB_shader_objects # SAMPLER_2D_SHADOW = 0x8B62 # VERSION_2_0 # SAMPLER_2D_SHADOW_ARB = 0x8B62 # ARB_shader_objects # SAMPLER_2D_RECT_ARB = 0x8B63 # ARB_shader_objects # SAMPLER_2D_RECT_SHADOW_ARB = 0x8B64 # ARB_shader_objects # ARB_future_use: 0x8B65-0x8B7F (for attribute types) # DELETE_STATUS = 0x8B80 # VERSION_2_0 (renamed) # OBJECT_DELETE_STATUS_ARB = 0x8B80 # ARB_shader_objects # COMPILE_STATUS = 0x8B81 # VERSION_2_0 (renamed) # OBJECT_COMPILE_STATUS_ARB = 0x8B81 # ARB_shader_objects # LINK_STATUS = 0x8B82 # VERSION_2_0 (renamed) # OBJECT_LINK_STATUS_ARB = 0x8B82 # ARB_shader_objects # VALIDATE_STATUS = 0x8B83 # VERSION_2_0 (renamed) # OBJECT_VALIDATE_STATUS_ARB = 0x8B83 # ARB_shader_objects # INFO_LOG_LENGTH = 0x8B84 # VERSION_2_0 (renamed) # OBJECT_INFO_LOG_LENGTH_ARB = 0x8B84 # ARB_shader_objects # ATTACHED_SHADERS = 0x8B85 # VERSION_2_0 (renamed) # OBJECT_ATTACHED_OBJECTS_ARB = 0x8B85 # ARB_shader_objects # ACTIVE_UNIFORMS = 0x8B86 # VERSION_2_0 (renamed) # OBJECT_ACTIVE_UNIFORMS_ARB = 0x8B86 # ARB_shader_objects # ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 # VERSION_2_0 (renamed) # OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = 0x8B87 # ARB_shader_objects # SHADER_SOURCE_LENGTH = 0x8B88 # VERSION_2_0 (renamed) # OBJECT_SHADER_SOURCE_LENGTH_ARB = 0x8B88 # ARB_shader_objects # ACTIVE_ATTRIBUTES = 0x8B89 # VERSION_2_0 (renamed) # OBJECT_ACTIVE_ATTRIBUTES_ARB = 0x8B89 # ARB_vertex_shader # ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A # VERSION_2_0 (renamed) # OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = 0x8B8A # ARB_vertex_shader # FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B # VERSION_2_0 # FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B # ARB_fragment_shader # SHADING_LANGUAGE_VERSION = 0x8B8C # VERSION_2_0 # SHADING_LANGUAGE_VERSION_ARB = 0x8B8C # ARB_shading_language_100 # VERSION_2_0 enum: # CURRENT_PROGRAM = 0x8B8D # ARB_future_use: 0x8B8E-0x8B8F ############################################################################### # Khronos OpenGL ES WG: 0x8B90-0x8B9F # OES_compressed_paletted_texture enum: # PALETTE4_RGB8_OES = 0x8B90 # PALETTE4_RGBA8_OES = 0x8B91 # PALETTE4_R5_G6_B5_OES = 0x8B92 # PALETTE4_RGBA4_OES = 0x8B93 # PALETTE4_RGB5_A1_OES = 0x8B94 # PALETTE8_RGB8_OES = 0x8B95 # PALETTE8_RGBA8_OES = 0x8B96 # PALETTE8_R5_G6_B5_OES = 0x8B97 # PALETTE8_RGBA4_OES = 0x8B98 # PALETTE8_RGB5_A1_OES = 0x8B99 # OES_read_format enum: # IMPLEMENTATION_COLOR_READ_TYPE_OES = 0x8B9A # IMPLEMENTATION_COLOR_READ_FORMAT_OES = 0x8B9B # Extensions names TBD, for OpenGL ES 1.1 # These need to go in enumext.spec as well # POINT_SIZE_ARRAY_OES = 0x8B9C # TEXTURE_CROP_RECT_OES = 0x8B9D # More Khronos extensions, need to go in enumext.spec # MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES = 0x8B9E # WEIGHT_INDEX_ARRAY_BUFFER_BINDING_OES = 0x8B9F ############################################################################### # Seaweed: 0x8BA0-0x8BAF ############################################################################### # Mesa: 0x8BB0-0x8BBF ############################################################################### # ATI: 0x8BC0-0x8BFF ############################################################################### # Imagination Tech.: 0x8C00-0x8C0F ############################################################################### # NVIDIA: 0x8C10-0x8C8F (Pat Brown) # ARB_texture_float enum: (additional; see above) # TEXTURE_RED_TYPE_ARB 0x8C10 # TEXTURE_GREEN_TYPE_ARB 0x8C11 # TEXTURE_BLUE_TYPE_ARB 0x8C12 # TEXTURE_ALPHA_TYPE_ARB 0x8C13 # TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 # TEXTURE_INTENSITY_TYPE_ARB 0x8C15 # TEXTURE_DEPTH_TYPE_ARB 0x8C16 # UNSIGNED_NORMALIZED_ARB 0x8C17 # NVIDIA_future_use: 0x8C18-0x8C8F ############################################################################### # ATI: 0x8C90-0x8C9F (Affie Munshi, OpenGL ES extensions) ############################################################################### # OpenGL ARB: 0x8CA0-0x8CAF # VERSION_2_0 enum: # POINT_SPRITE_COORD_ORIGIN = 0x8CA0 # LOWER_LEFT = 0x8CA1 # UPPER_LEFT = 0x8CA2 # STENCIL_BACK_REF = 0x8CA3 # STENCIL_BACK_VALUE_MASK = 0x8CA4 # STENCIL_BACK_WRITEMASK = 0x8CA5 # EXT_framebuffer_object enum: (additional; see below) # FRAMEBUFFER_BINDING_EXT = 0x8CA6 # RENDERBUFFER_BINDING_EXT = 0x8CA7 # ARB_future_use: 0x8CA8-08CAF ############################################################################### # 3Dlabs: 0x8CB0-0x8CCF (Barthold Lichtenbelt, 2004/12/1) ############################################################################### # EXT_framebuffer_object enum: (additional; see above) # FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = 0x8CD0 # FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = 0x8CD1 # FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = 0x8CD2 # FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = 0x8CD3 # FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = 0x8CD4 # FRAMEBUFFER_COMPLETE_EXT = 0x8CD5 # FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = 0x8CD6 # FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = 0x8CD7 # FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT = 0x8CD8 # FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = 0x8CD9 # FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = 0x8CDA # FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = 0x8CDB # FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = 0x8CDC # FRAMEBUFFER_UNSUPPORTED_EXT = 0x8CDD # FRAMEBUFFER_STATUS_ERROR_EXT = 0x8CDE # MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF # COLOR_ATTACHMENT0_EXT = 0x8CE0 # COLOR_ATTACHMENT1_EXT = 0x8CE1 # COLOR_ATTACHMENT2_EXT = 0x8CE2 # COLOR_ATTACHMENT3_EXT = 0x8CE3 # COLOR_ATTACHMENT4_EXT = 0x8CE4 # COLOR_ATTACHMENT5_EXT = 0x8CE5 # COLOR_ATTACHMENT6_EXT = 0x8CE6 # COLOR_ATTACHMENT7_EXT = 0x8CE7 # COLOR_ATTACHMENT8_EXT = 0x8CE8 # COLOR_ATTACHMENT9_EXT = 0x8CE9 # COLOR_ATTACHMENT10_EXT = 0x8CEA # COLOR_ATTACHMENT11_EXT = 0x8CEB # COLOR_ATTACHMENT12_EXT = 0x8CEC # COLOR_ATTACHMENT13_EXT = 0x8CED # COLOR_ATTACHMENT14_EXT = 0x8CEE # COLOR_ATTACHMENT15_EXT = 0x8CEF # 0x8CF0-0x8CFF reserved for color attachments 16-31, if needed # DEPTH_ATTACHMENT_EXT = 0x8D00 # 0x8D01-0x8D1F reserved for depth attachments 1-31, if needed # STENCIL_ATTACHMENT_EXT = 0x8D20 # 0x8D21-0x8D3F reserved for stencil attachments 1-31, if needed # FRAMEBUFFER_EXT = 0x8D40 # RENDERBUFFER_EXT = 0x8D41 # RENDERBUFFER_WIDTH_EXT = 0x8D42 # RENDERBUFFER_HEIGHT_EXT = 0x8D43 # RENDERBUFFER_INTERNAL_FORMAT_EXT = 0x8D44 # STENCIL_INDEX_EXT = 0x8D45 # STENCIL_INDEX1_EXT = 0x8D46 # STENCIL_INDEX4_EXT = 0x8D47 # STENCIL_INDEX8_EXT = 0x8D48 # STENCIL_INDEX16_EXT = 0x8D49 # 0x8D4A-0x8D4D reserved for additional stencil formats ############################################################################### ### PLEASE REMEMBER THAT NEW ENUMERANT ALLOCATIONS MUST BE OBTAINED BY ### REQUEST TO SGI'S ARB REPRESENTATIVE (see comments at the top of this file) ############################################################################### # Any_vendor_future_use: 0x8D50-0xFFFF # # This range must be the last range in the file. To generate a new # range, allocate multiples of 16 from the beginning of the # Any_vendor_future_use range and update enum.spec ############################################################################### # ARB: 100000-100999 (GLU enumerants only) # ARB: 101000-101999 (Conformance tests only) ############################################################################### # IBM: 103000-103999 # CULL_VERTEX_IBM = 103050 # VERTEX_ARRAY_LIST_IBM = 103070 # NORMAL_ARRAY_LIST_IBM = 103071 # COLOR_ARRAY_LIST_IBM = 103072 # INDEX_ARRAY_LIST_IBM = 103073 # TEXTURE_COORD_ARRAY_LIST_IBM = 103074 # EDGE_FLAG_ARRAY_LIST_IBM = 103075 # FOG_COORDINATE_ARRAY_LIST_IBM = 103076 # SECONDARY_COLOR_ARRAY_LIST_IBM = 103077 # VERTEX_ARRAY_LIST_STRIDE_IBM = 103080 # NORMAL_ARRAY_LIST_STRIDE_IBM = 103081 # COLOR_ARRAY_LIST_STRIDE_IBM = 103082 # INDEX_ARRAY_LIST_STRIDE_IBM = 103083 # TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM = 103084 # EDGE_FLAG_ARRAY_LIST_STRIDE_IBM = 103085 # FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM = 103086 # SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM = 103087 ############################################################################### # NEC: 104000-104999 # Compaq: 105000-105999 # KPC: 106000-106999 (Kubota is out of business) # PGI: 107000-107999 (Portable was acquired by Template Graphics) # E&S: 108000-108999 ###############################################################################