#region License // // The Open Toolkit Library License // // Copyright (c) 2006 - 2013 Stefanos Apostolopoulos for the Open Toolkit library. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights to // use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of // the Software, and to permit persons to whom the Software is furnished to do // so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES // OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR // OTHER DEALINGS IN THE SOFTWARE. // #endregion using System; using System.Collections.Generic; using System.Diagnostics; using System.Drawing; using OpenTK.Input; namespace OpenTK.Platform.SDL2 { class Sdl2Mouse : IMouseDriver2, IMouseDriver { MouseState state; readonly List mice = new List(); readonly IList mice_readonly; public Sdl2Mouse() { state.IsConnected = true; mice.Add(new MouseDevice()); mice[0].Description = "Standard mouse"; mice[0].NumberOfButtons = 3; mice[0].NumberOfWheels = 1; mice_readonly = mice.AsReadOnly(); } #region Private Members MouseButton TranslateButton(uint button) { switch (button) { case SDL.SDL_BUTTON_LEFT: return MouseButton.Left; case SDL.SDL_BUTTON_RIGHT: return MouseButton.Right; case SDL.SDL_BUTTON_MIDDLE: return MouseButton.Middle; case SDL.SDL_BUTTON_X1: return MouseButton.Button1; case SDL.SDL_BUTTON_X2: return MouseButton.Button2; default: Debug.Print("SDL2 unknown button {0}", button); return MouseButton.Left; } } void SetButtonState(MouseButton button, bool pressed) { if (pressed) { state.EnableBit((int)button); } else { state.DisableBit((int)button); } } #endregion #region Public Members public void ProcessWheelEvent(SDL.SDL_MouseWheelEvent wheel) { state.WheelPrecise += wheel.y; mice[0].WheelPrecise += wheel.y; } public void ProcessMouseEvent(SDL.SDL_MouseMotionEvent motion) { state.X += motion.xrel; state.Y += motion.yrel; mice[0].Position = new Point(motion.x, motion.y); } public void ProcessMouseEvent(SDL.SDL_MouseButtonEvent button) { bool pressed = button.state == SDL.SDL_PRESSED; SetButtonState(TranslateButton(button.button), pressed); mice[0][TranslateButton(button.button)] = pressed; } #endregion #region IMouseDriver Members public IList Mouse { get { return mice_readonly; } } #endregion #region IMouseDriver2 Members public MouseState GetState() { return state; } public MouseState GetState(int index) { if (index == 0) return state; else return new MouseState(); } public void SetPosition(double x, double y) { SDL.SDL_WarpMouseInWindow(IntPtr.Zero, (int)x, (int)y); } #endregion } }