using System; using System.Collections.Generic; using System.Text; using OpenTK.Math; namespace Examples.Shapes { public class Plane : Shape { public Plane(int x_res, int y_res, float x_scale, float y_scale) { Vertices = new Vector3[x_res * y_res]; Normals = new Vector3[x_res * y_res]; Indices = new int[6 * x_res * y_res]; Texcoords = new Vector2[x_res * y_res]; int i = 0; for (int y = -y_res / 2; y < y_res / 2; y++) { for (int x = -x_res / 2; x < x_res / 2; x++) { Vertices[i].X = x_scale * (float)x / (float)x_res; Vertices[i].Y = y_scale * (float)y / (float)y_res; Vertices[i].Z = 0; Normals[i].X = Normals[i].Y = 0; Normals[i].Z = 1; i++; } } i = 0; for (int y = 0; y < y_res - 1; y++) { for (int x = 0; x < x_res - 1; x++) { Indices[i++] = (y + 0) * x_res + x; Indices[i++] = (y + 1) * x_res + x; Indices[i++] = (y + 0) * x_res + x + 1; Indices[i++] = (y + 0) * x_res + x + 1; Indices[i++] = (y + 1) * x_res + x; Indices[i++] = (y + 1) * x_res + x + 1; } } } } }