#region --- License --- /* Copyright (c) 2006, 2007 Stefanos Apostolopoulos * Contributions from Erik Ylvisaker * See license.txt for license info */ #endregion #region --- Using Directives --- using System; using System.Collections.Generic; using System.Text; using System.Runtime.InteropServices; using System.Diagnostics; using OpenTK.Graphics.OpenGL; using OpenTK.Graphics; #endregion namespace OpenTK.Platform.Windows { /// /// Provides methods to create and control an opengl context on the Windows platform. /// This class supports OpenTK, and is not intended for use by OpenTK programs. /// internal sealed class WinGLContext : IGraphicsContext, IGraphicsContextInternal//, IGLContextCreationHack { //IntPtr deviceContext; WinWindowInfo currentWindow; ContextHandle renderContext; static IntPtr opengl32Handle; const string opengl32Name = "OPENGL32.DLL"; //WinWindowInfo windowInfo = new WinWindowInfo(); GraphicsMode format; //DisplayMode mode = null; bool vsync_supported; bool disposed; #region --- Contructors --- static WinGLContext() { // Set the GetCurrentContext implementation. // TODO: Does this belong here? if (GraphicsContext.GetCurrentContext == null) GraphicsContext.GetCurrentContext = WinGLContext.GetCurrentContext; // Dynamically load the OpenGL32.dll in order to use the extension loading capabilities of Wgl. if (opengl32Handle == IntPtr.Zero) { opengl32Handle = Functions.LoadLibrary(opengl32Name); if (opengl32Handle == IntPtr.Zero) throw new ApplicationException(String.Format("LoadLibrary(\"{0}\") call failed with code {1}", opengl32Name, Marshal.GetLastWin32Error())); Debug.WriteLine(String.Format("Loaded opengl32.dll: {0}", opengl32Handle)); } } public WinGLContext(GraphicsMode format, IWindowInfo window, IGraphicsContext sharedContext) { if (window == null) throw new ArgumentNullException("window", "Must point to a valid window."); currentWindow = (WinWindowInfo)window; if (currentWindow.WindowHandle == IntPtr.Zero) throw new ArgumentException("window", "Must be a valid window."); Debug.Print("OpenGL will be bound to handle: {0}", currentWindow.WindowHandle); Debug.Write("Setting pixel format... "); this.SetGraphicsModePFD(format, (WinWindowInfo)window); // Do not rely on OpenTK.Platform.Windows.Wgl - the context is not ready yet, // and Wgl extensions will fail to load. Debug.Write("Creating render context... "); renderContext = new ContextHandle(Wgl.Imports.CreateContext(currentWindow.DeviceContext)); if (renderContext == IntPtr.Zero) renderContext = new ContextHandle(Wgl.Imports.CreateContext(currentWindow.DeviceContext)); if (renderContext == IntPtr.Zero) throw new GraphicsContextException(String.Format("Context creation failed. Wgl.CreateContext() error: {0}.", Marshal.GetLastWin32Error())); Debug.WriteLine(String.Format("done! (id: {0})", renderContext)); if (sharedContext != null) { Debug.Print("Sharing state with context {0}", sharedContext.ToString()); Wgl.Imports.ShareLists((sharedContext as IGraphicsContextInternal).Context, renderContext); } } public WinGLContext(IWindowInfo window) { if (window == null) throw new ArgumentNullException("window"); renderContext = Wgl.GetCurrentContext(); if (renderContext == IntPtr.Zero) throw new InvalidOperationException("No OpenGL context is current in the calling thread."); currentWindow = (WinWindowInfo)window; } #endregion #region --- IGraphicsContext Members --- #region public void CreateContext() public void CreateContext() { throw new NotSupportedException(); this.CreateContext(true, null); } #endregion #region public void CreateContext(bool direct) public void CreateContext(bool direct) { throw new NotSupportedException(); this.CreateContext(direct, null); } #endregion #region public void CreateContext(bool direct, IGraphicsContext source) public void CreateContext(bool direct, IGraphicsContext source) { throw new NotSupportedException(); } #endregion #region public void SwapBuffers() public void SwapBuffers() { Functions.SwapBuffers(currentWindow.DeviceContext); } #endregion #region public void MakeCurrent(IWindowInfo window) public void MakeCurrent(IWindowInfo window) { bool success; if (window != null) { if (((WinWindowInfo)window).WindowHandle == IntPtr.Zero) throw new ArgumentException("window", "Must point to a valid window."); currentWindow = (WinWindowInfo)window; success = Wgl.Imports.MakeCurrent(((WinWindowInfo)window).DeviceContext, this.renderContext); } else success = Wgl.Imports.MakeCurrent(IntPtr.Zero, IntPtr.Zero); if (!success) throw new GraphicsContextException(String.Format( "Failed to make context {0} current. Error: {1}", this, Marshal.GetLastWin32Error())); } #endregion #region public bool IsCurrent public bool IsCurrent { get { return Wgl.GetCurrentContext() == this.renderContext; } /* set { if (value) Wgl.MakeCurrent(this.deviceContext, this.renderContext); else Wgl.MakeCurrent(IntPtr.Zero, IntPtr.Zero); } */ } #endregion #region public bool VSync /// /// Gets or sets a System.Boolean indicating whether SwapBuffer calls are synced to the screen refresh rate. /// public bool VSync { get { return vsync_supported && Wgl.Ext.GetSwapInterval() != 0; } set { if (vsync_supported) Wgl.Ext.SwapInterval(value ? 1 : 0); } } #endregion public event DestroyEvent Destroy; #endregion #region --- IGLContextInternal Members --- #region void LoadAll() void IGraphicsContextInternal.LoadAll() { Wgl.LoadAll(); GL.LoadAll(); Glu.LoadAll(); vsync_supported = Wgl.Arb.SupportsExtension(this, "WGL_EXT_swap_control") && Wgl.Load("wglGetSwapIntervalEXT") && Wgl.Load("wglSwapIntervalEXT"); } #endregion #region ContextHandle IGLContextInternal.Context ContextHandle IGraphicsContextInternal.Context { get { return renderContext; } } #endregion #region IWindowInfo IGLContextInternal.Info /* IWindowInfo IGraphicsContextInternal.Info { get { return (IWindowInfo)windowInfo; } } */ #endregion #region GraphicsMode IGLContextInternal.GraphicsMode GraphicsMode IGraphicsContextInternal.GraphicsMode { get { return format; } } #endregion #region public IntPtr GetAddress(string function_string) public IntPtr GetAddress(string function_string) { return Wgl.Imports.GetProcAddress(function_string); } #endregion #region void IGLContextInternal.RegisterForDisposal(IDisposable resource) void IGraphicsContextInternal.RegisterForDisposal(IDisposable resource) { throw new NotSupportedException("Use OpenTK.GraphicsContext instead."); } #endregion #region void IGLContextInternal.DisposeResources() void IGraphicsContextInternal.DisposeResources() { throw new NotSupportedException("Use OpenTK.GraphicsContext instead."); } #endregion #endregion #region --- Private Methods --- #region void SetGraphicsModePFD(GraphicsMode format, WinWindowInfo window) void SetGraphicsModePFD(GraphicsMode mode, WinWindowInfo window) { if (mode.Index == IntPtr.Zero) throw new ArgumentException( "mode", "The Index (pixel format) of the GraphicsMode is not set."); if (window == null) throw new ArgumentNullException("window", "Must point to a valid window."); PixelFormatDescriptor pfd = new PixelFormatDescriptor(); Functions.DescribePixelFormat(window.DeviceContext, (int)mode.Index, API.PixelFormatDescriptorSize, ref pfd); Debug.WriteLine(mode.Index.ToString()); if (!Functions.SetPixelFormat(window.DeviceContext, (int)mode.Index, ref pfd)) throw new GraphicsContextException(String.Format( "Requested GraphicsMode not available. SetPixelFormat error: {0}", Marshal.GetLastWin32Error())); } #endregion #region void SetGraphicsModeARB(GraphicsMode format, IWindowInfo window) void SetGraphicsModeARB(GraphicsMode format, IWindowInfo window) { throw new NotImplementedException(); } #endregion #endregion #region --- Internal Methods --- #region internal IntPtr DeviceContext internal IntPtr DeviceContext { get { if (currentWindow != null) return currentWindow.DeviceContext; return IntPtr.Zero; } } #endregion #region static ContextHandle GetCurrentContext() static ContextHandle GetCurrentContext() { return Wgl.GetCurrentContext(); } #endregion #endregion #region --- Overrides --- /// Returns a System.String describing this OpenGL context. /// A System.String describing this OpenGL context. public override string ToString() { return (this as IGraphicsContextInternal).Context.ToString(); } #endregion #region --- IDisposable Members --- public void Dispose() { Dispose(true); GC.SuppressFinalize(this); } private void Dispose(bool calledManually) { if (!disposed) { DestroyContext(); if (calledManually) { // Safe to clean managed resources } disposed = true; } } ~WinGLContext() { Dispose(false); } #region private void DestroyContext() private void DestroyContext() { if (Destroy != null) Destroy(this, EventArgs.Empty); if (renderContext != IntPtr.Zero) { try { if (!Wgl.Imports.MakeCurrent(IntPtr.Zero, IntPtr.Zero)) Debug.Print("Failed to make OpenGL context {0} non current. Error: {1}", renderContext.ToString(), Marshal.GetLastWin32Error()); if (!Wgl.Imports.DeleteContext(renderContext)) Debug.Print("Failed to destroy OpenGL context {0}. Error: {1}", renderContext.ToString(), Marshal.GetLastWin32Error()); } catch (AccessViolationException e) { Debug.WriteLine("An access violation occured while destroying the OpenGL context. Please report at http://www.opentk.com."); Debug.Indent(); Debug.Print("Marshal.GetLastWin32Error(): {0}", Marshal.GetLastWin32Error().ToString()); Debug.WriteLine(e.ToString()); Debug.Unindent(); } renderContext = null; } //if (deviceContext != IntPtr.Zero) //{ // if (!Functions.ReleaseDC(this.windowInfo.Handle, deviceContext)) // { // //throw new ApplicationException("Could not release device context. Error: " + Marshal.GetLastWin32Error()); // //Debug.Print("Could not destroy the device context. Error: {0}", Marshal.GetLastWin32Error()); // } //} /* if (opengl32Handle != IntPtr.Zero) { if (!Functions.FreeLibrary(opengl32Handle)) { //throw new ApplicationException("FreeLibray call failed ('opengl32.dll'), Error: " + Marshal.GetLastWin32Error()); //Debug.Print("Could not release {0}. Error: {1}", opengl32Name, Marshal.GetLastWin32Error()); } opengl32Handle = IntPtr.Zero; } */ } #endregion #endregion } }