2010
Khronos Group.
glGetActiveSubroutineName
3G
glGetActiveSubroutineName
query the name of an active shader subroutine
C Specification
void glGetActiveSubroutineName
GLuint program
GLenum shadertype
GLuint index
GLsizei bufsize
GLsizei *length
GLchar *name
Parameters
program
Specifies the name of the program containing the subroutine.
shadertype
Specifies the shader stage from which to query the subroutine name.
index
Specifies the index of the shader subroutine uniform.
bufsize
Specifies the size of the buffer whose address is given in name.
length
Specifies the address of a variable which is to receive the length of the shader subroutine uniform name.
name
Specifies the address of an array into which the name of the shader subroutine uniform will be written.
Description
glGetActiveSubroutineName queries the name of an active shader subroutine uniform from the
program object given in program. index specifies the index of
the shader subroutine uniform within the shader stage given by stage, and must between
zero and the value of GL_ACTIVE_SUBROUTINES minus one for the shader stage.
The name of the selected subroutine is returned as a null-terminated string in name. The
actual number of characters written into name, not including the null-terminator, is
is returned in length. If length is NULL,
no length is returned. The maximum number of characters that may be written into name,
including the null-terminator, is given in bufsize.
Errors
GL_INVALID_VALUE is generated if index is greater than or equal to
the value of GL_ACTIVE_SUBROUTINES.
GL_INVALID_VALUE is generated if program is not the name of an
existing program object.
Associated Gets
glGetProgramStage with argument GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH
See Also
glGetSubroutineIndex,
glGetActiveSubroutineUniform,
glGetProgramStage
Copyright
Copyright 2010 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
http://opencontent.org/openpub/.