#region --- License --- /* Copyright (c) 2006, 2007 Stefanos Apostolopoulos * See license.txt for license info */ #endregion using System; using System.Collections.Generic; using System.Text; using System.Drawing; using OpenTK.Math; using System.Runtime.InteropServices; namespace Examples.Shapes { public class Cube : Shape { public Cube() { Vertices = new Vector3[] { new Vector3(-1.0f, -1.0f, 1.0f), new Vector3( 1.0f, -1.0f, 1.0f), new Vector3( 1.0f, 1.0f, 1.0f), new Vector3(-1.0f, 1.0f, 1.0f), new Vector3(-1.0f, -1.0f, -1.0f), new Vector3( 1.0f, -1.0f, -1.0f), new Vector3( 1.0f, 1.0f, -1.0f), new Vector3(-1.0f, 1.0f, -1.0f) }; Indices = new int[] { // front face 0, 1, 2, 2, 3, 0, // top face 3, 2, 6, 6, 7, 3, // back face 7, 6, 5, 5, 4, 7, // left face 4, 0, 3, 3, 7, 4, // bottom face 0, 1, 5, 5, 4, 0, // right face 1, 5, 6, 6, 2, 1, }; Normals = new Vector3[] { new Vector3(-1.0f, -1.0f, 1.0f), new Vector3( 1.0f, -1.0f, 1.0f), new Vector3( 1.0f, 1.0f, 1.0f), new Vector3(-1.0f, 1.0f, 1.0f), new Vector3(-1.0f, -1.0f, -1.0f), new Vector3( 1.0f, -1.0f, -1.0f), new Vector3( 1.0f, 1.0f, -1.0f), new Vector3(-1.0f, 1.0f, -1.0f), }; Colors = new int[] { Color.Firebrick.ToArgb(), Color.Honeydew.ToArgb(), Color.Moccasin.ToArgb(), Color.Yellow.ToArgb(), Color.Crimson.ToArgb(), Color.DarkGoldenrod.ToArgb(), Color.ForestGreen.ToArgb(), Color.Sienna.ToArgb(), }; } } }