#region License // // The Open Toolkit Library License // // Copyright (c) 2006 - 2013 Stefanos Apostolopoulos for the Open Toolkit library. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights to // use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of // the Software, and to permit persons to whom the Software is furnished to do // so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES // OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR // OTHER DEALINGS IN THE SOFTWARE. // #endregion using System; using System.Collections.Generic; using System.Diagnostics; using System.Runtime.InteropServices; using System.Threading; using OpenTK.Input; namespace OpenTK.Platform.SDL2 { class Sdl2InputDriver : IInputDriver2, IInputDriver { readonly static Dictionary DriverHandles = new Dictionary(); readonly IntPtr driver_handle; readonly Sdl2Keyboard keyboard_driver = new Sdl2Keyboard(); readonly Sdl2Mouse mouse_driver = new Sdl2Mouse(); readonly Sdl2JoystickDriver joystick_driver = new Sdl2JoystickDriver(); readonly EventFilter EventFilterDelegate_GCUnsafe = FilterInputEvents; readonly IntPtr EventFilterDelegate; static int count; bool disposed; public Sdl2InputDriver() { lock (SDL.Sync) { SDL.GameControllerEventState(EventState.Enable); SDL.JoystickEventState(EventState.Enable); EventFilterDelegate = Marshal.GetFunctionPointerForDelegate(EventFilterDelegate_GCUnsafe); driver_handle = new IntPtr(count++); DriverHandles.Add(driver_handle, this); SDL.AddEventWatch(EventFilterDelegate, driver_handle); if (SDL.InitSubSystem(SystemFlags.JOYSTICK) < 0) { Debug.Print("[SDL2] InputDriver failed to init Joystick subsystem. Error: {0}", SDL.GetError()); } if (SDL.InitSubSystem(SystemFlags.GAMECONTROLLER) < 0) { Debug.Print("[SDL2] InputDriver failed to init GameController subsystem. Error: {0}", SDL.GetError()); } } } #region Private Members unsafe static int FilterInputEvents(IntPtr driver_handle, IntPtr e) { try { Event ev = *(Event*)e; Sdl2InputDriver driver; if (DriverHandles.TryGetValue(driver_handle, out driver)) { switch (ev.Type) { case EventType.KEYDOWN: case EventType.KEYUP: driver.keyboard_driver.ProcessKeyboardEvent(ev.Key); break; case EventType.MOUSEBUTTONDOWN: case EventType.MOUSEBUTTONUP: driver.mouse_driver.ProcessMouseEvent(ev.Button); break; case EventType.MOUSEMOTION: driver.mouse_driver.ProcessMouseEvent(ev.Motion); break; case EventType.MOUSEWHEEL: driver.mouse_driver.ProcessWheelEvent(ev.Wheel); break; case EventType.JOYDEVICEADDED: case EventType.JOYDEVICEREMOVED: driver.joystick_driver.ProcessJoystickEvent(ev.JoyDevice); break; case EventType.JOYAXISMOTION: driver.joystick_driver.ProcessJoystickEvent(ev.JoyAxis); break; case EventType.JOYBALLMOTION: driver.joystick_driver.ProcessJoystickEvent(ev.JoyBall); break; case EventType.JOYBUTTONDOWN: case EventType.JOYBUTTONUP: driver.joystick_driver.ProcessJoystickEvent(ev.JoyButton); break; case EventType.JOYHATMOTION: driver.joystick_driver.ProcessJoystickEvent(ev.JoyHat); break; #if USE_SDL2_GAMECONTROLLER case EventType.CONTROLLERDEVICEADDED: case EventType.CONTROLLERDEVICEREMOVED: driver.joystick_driver.ProcessControllerEvent(ev.ControllerDevice); break; case EventType.CONTROLLERAXISMOTION: driver.joystick_driver.ProcessControllerEvent(ev.ControllerAxis); break; case EventType.CONTROLLERBUTTONDOWN: case EventType.CONTROLLERBUTTONUP: driver.joystick_driver.ProcessControllerEvent(ev.ControllerButton); break; #endif } } } catch (Exception ex) { Debug.Print(ex.ToString()); } return 0; } #endregion #region IInputDriver Members public void Poll() { joystick_driver.Poll(); } #endregion #region IJoystickDriver Members public IList Joysticks { get { return joystick_driver.Joysticks; } } #endregion #region IMouseDriver Members public IList Mouse { get { return mouse_driver.Mouse; } } #endregion #region IKeyboardDriver Members public IList Keyboard { get { return keyboard_driver.Keyboard; } } #endregion #region IInputDriver2 Members public IMouseDriver2 MouseDriver { get { return mouse_driver; } } public IKeyboardDriver2 KeyboardDriver { get { return keyboard_driver; } } public IGamePadDriver GamePadDriver { get { return joystick_driver; } } public IJoystickDriver2 JoystickDriver { get { return joystick_driver; } } #endregion #region IDisposable Members void Dispose(bool manual) { if (!disposed) { if (manual) { Debug.Print("Disposing {0}", GetType()); joystick_driver.Dispose(); lock (SDL.Sync) { SDL.DelEventWatch(EventFilterDelegate, driver_handle); } DriverHandles.Remove(driver_handle); } else { Debug.WriteLine("Sdl2InputDriver leaked, did you forget to call Dispose()?"); } disposed = true; } } public void Dispose() { Dispose(true); GC.SuppressFinalize(this); } ~Sdl2InputDriver() { Dispose(false); } #endregion } }