#region --- License ---
/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
* See license.txt for license info
*/
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using System.Drawing;
using System.Diagnostics;
using OpenTK;
using OpenTK.OpenGL;
namespace Examples.Tutorial
{
///
/// Demonstrates the GameWindow class.
///
public class T01_Simple_Window : GameWindow, IExample
{
public T01_Simple_Window() : base(new DisplayMode(800, 600), "OpenTK | Tutorial 1: Simple Window")
{
}
#region OnLoad
///
/// Setup OpenGL and load resources here.
///
/// Not used.
public override void OnLoad(EventArgs e)
{
GL.ClearColor(Color.MidnightBlue);
}
#endregion
#region OnResize
///
/// Respond to resize events here.
///
/// Contains information on the new GameWindow size.
/// There is no need to call the base implementation.
protected override void OnResize(OpenTK.Platform.ResizeEventArgs e)
{
GL.Viewport(0, 0, e.Width, e.Height);
GL.MatrixMode(GL.Enums.MatrixMode.PROJECTION);
GL.LoadIdentity();
GL.Ortho(-1.0, 1.0, -1.0, 1.0, 0.0, 4.0);
base.OnResize(e);
}
#endregion
#region OnUpdateFrame
///
/// Add your game logic here.
///
/// Contains timing information.
/// There is no need to call the base implementation.
public override void OnUpdateFrame(UpdateFrameEventArgs e)
{
base.OnUpdateFrame(e);
if (Keyboard[OpenTK.Input.Key.Escape])
this.Exit();
}
#endregion
#region OnRenderFrame
///
/// Add your game rendering code here.
///
/// Contains timing information.
/// There is no need to call the base implementation.
public override void OnRenderFrame(RenderFrameEventArgs e)
{
GL.Clear(GL.Enums.ClearBufferMask.COLOR_BUFFER_BIT);
GL.Begin(GL.Enums.BeginMode.TRIANGLES);
GL.Color3(Color.SpringGreen);
GL.Vertex2(-1.0f, 1.0f);
GL.Color3(Color.SteelBlue);
GL.Vertex2(0.0f, -1.0f);
GL.Color3(Color.PeachPuff);
GL.Vertex2(1.0f, 1.0f);
GL.End();
this.SwapBuffers();
}
#endregion
#region IExample Members
///
/// Only used by the ExampleLauncher application, no need to add a Launch() method in your code.
/// Add a call to Run() in your Main() function instead.
///
public void Launch()
{
this.Run(30.0, 5.0);
}
public static readonly int order = 1;
#endregion
}
}