2013
Khronos Group
glInvalidateTexImage
3G
glInvalidateTexImage
invalidate the entirety a texture image
C Specification
void glInvalidateTexImage
GLuint texture
GLint level
Parameters
texture
The name of a texture object to invalidate.
level
The level of detail of the texture object to invalidate.
Description
glInvalidateTexSubImage invalidates all of
a texture image. texture and level indicated
which texture image is being invalidated. After this command, data in the texture image has undefined
values.
level must be greater than or equal to zero and be
less than the base 2 logarithm of the maximum texture width, height, or depth.
For textures of targets GL_TEXTURE_RECTANGLE, GL_TEXTURE_BUFFER, GL_TEXTURE_2D_MULTISAMPLE, or
GL_TEXTURE_2D_MULTISAMPLE_ARRAY, level must be zero.
Errors
GL_INVALID_VALUE is generated if level is
less than zero or if it is greater or equal to the base 2 logarithm of the maximum texture width, height, or depth.
GL_INVALID_VALUE is generated if the target of texture
is any of GL_TEXTURE_RECTANGLE, GL_TEXTURE_BUFFER, GL_TEXTURE_2D_MULTISAMPLE, or
GL_TEXTURE_2D_MULTISAMPLE_ARRAY and level is not zero.
GL_INVALID_VALUE is generated if texture is not the
name of an existing texture object.
Associated Gets
glGet with argument GL_MAX_TEXTURE_SIZE
See Also
glInvalidateTexSubImage,,
glInvalidateBufferSubData,
glInvalidateBufferData,
glInvalidateFramebuffer,
glInvalidateSubFramebuffer.
Copyright
Copyright 2013 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
http://opencontent.org/openpub/.