#region License // // NS.cs // // Author: // Stefanos A. // // Copyright (c) 2006-2013 Stefanos Apostolopoulos // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #endregion using System; using System.Runtime.InteropServices; namespace OpenTK.Platform.MacOS { internal class NS { const string Library = "libdl.dylib"; [DllImport(Library, EntryPoint = "NSIsSymbolNameDefined")] static extern bool NSIsSymbolNameDefined(string s); [DllImport(Library, EntryPoint = "NSIsSymbolNameDefined")] static extern bool NSIsSymbolNameDefined(IntPtr s); [DllImport(Library, EntryPoint = "NSLookupAndBindSymbol")] static extern IntPtr NSLookupAndBindSymbol(string s); [DllImport(Library, EntryPoint = "NSLookupAndBindSymbol")] static extern IntPtr NSLookupAndBindSymbol(IntPtr s); [DllImport(Library, EntryPoint = "NSAddressOfSymbol")] static extern IntPtr NSAddressOfSymbol(IntPtr symbol); public static IntPtr GetAddress(string function) { // Instead of allocating and combining strings in managed memory // we do that directly in unmanaged memory. This way, we avoid // 2 string allocations every time this function is called. // must add a '_' prefix and null-terminate the function name, // hence we allocate +2 bytes IntPtr ptr = Marshal.AllocHGlobal(function.Length + 2); try { Marshal.WriteByte(ptr, (byte)'_'); for (int i = 0; i < function.Length; i++) { Marshal.WriteByte(ptr, i + 1, (byte)function[i]); } Marshal.WriteByte(ptr, function.Length + 1, 0); // null-terminate IntPtr symbol = GetAddress(ptr); return symbol; } finally { Marshal.FreeHGlobal(ptr); } } public static IntPtr GetAddress(IntPtr function) { IntPtr symbol = IntPtr.Zero; if (NSIsSymbolNameDefined(function)) { symbol = NSLookupAndBindSymbol(function); if (symbol != IntPtr.Zero) symbol = NSAddressOfSymbol(symbol); } return symbol; } } }