#region --- License ---
/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
* See license.txt for license info
*/
#endregion
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenTK.Platform
{
///
/// Provides methods for creating and interacting with an OpenGL context.
///
public interface IGLContext : IDisposable
{
///
/// Gets a handle to the OpenGL rendering context.
///
IntPtr Context { get; }
///
/// Gets the IWindowInfo describing the window associated with this context.
///
IWindowInfo Info { get; }
///
/// Gets the DisplayMode of the context.
///
DisplayMode Mode { get; }
///
/// Creates an OpenGL context.
///
void CreateContext();
///
/// Creates an OpenGL context with a direct or indirect rendering mode. This parameter is ignored
/// on Windows platforms (direct mode only).
///
/// Set to true for direct rendering or false otherwise.
///
///
/// Direct rendering is the default rendering mode for OpenTK, since it can provide higher performance
/// in some circumastances.
///
///
/// The 'direct' parameter is a hint, and will ignored if the specified mode is not supported (e.g. setting
/// indirect rendering on Windows platforms).
///
///
void CreateContext(bool direct);
///
/// Creates an OpenGL context with the specified direct/indirect rendering mode and sharing state with the
/// specified IGLContext.
///
/// Set to true for direct rendering or false otherwise.
/// The source IGLContext to share state from..
///
void CreateContext(bool direct, IGLContext source);
///
/// Swaps buffers on a context. This presents the rendered scene to the user.
///
void SwapBuffers();
///
/// Makes this context the current rendering target.
///
void MakeCurrent();
///
/// Gets the address of an OpenGL extension function.
///
/// The name of the OpenGL function (e.g. "glGetString")
///
/// A pointer to the specified function or IntPtr.Zero if the function isn't
/// available in the current opengl context.
///
///
IntPtr GetAddress(string function);
///
/// Returns the display modes supported by the current opengl context.
///
/// An array containing all supported display modes.
IEnumerable GetDisplayModes();
}
}