#region --- License --- /* Copyright (c) 2006, 2007 Stefanos Apostolopoulos * Contributions from Erik Ylvisaker * See license.txt for license info */ #endregion #region --- Using Directives --- using System; using System.Collections.Generic; using System.Text; using System.Runtime.InteropServices; using System.Diagnostics; using OpenTK.OpenGL; #endregion namespace OpenTK.Platform.Windows { /// /// Provides methods to create and control an opengl context on the Windows platform. /// This class supports OpenTK, and is not intended for use by OpenTK programs. /// internal sealed class WinGLContext : OpenTK.Platform.IGLContext, IDisposable { private IntPtr deviceContext; private IntPtr renderContext; static private IntPtr opengl32Handle; private const string opengl32Name = "OPENGL32.DLL"; private WindowInfo windowInfo = new WindowInfo(); private DisplayMode mode; private bool disposed; #region --- Contructors --- internal WinGLContext() : this(new DisplayMode(640, 480)) { } internal WinGLContext(DisplayMode mode) { //Trace.WriteLine(String.Format("Creating opengl context (driver: {0})", this.ToString())); this.mode = mode; } public WinGLContext(DisplayMode mode, IWindowInfo info) { this.windowInfo = info as WindowInfo; this.mode = mode; } #endregion #region private void PrepareContext() private void PrepareContext() { if (this.windowInfo.Handle == IntPtr.Zero) throw new ApplicationException("No Window Handle specified for opengl context."); Debug.WriteLine(String.Format("OpenGL context is bound to handle: {0}", this.windowInfo.Handle)); // Dynamically load the OpenGL32.dll in order to use the extension loading capabilities of Wgl. if (opengl32Handle == IntPtr.Zero) { opengl32Handle = API.LoadLibrary(opengl32Name); if (opengl32Handle == IntPtr.Zero) { //System.Diagnostics.Debug.WriteLine("LoadLibrary({0}) set error code: {1}. Will not load extensions.", _dll_name, error_code); throw new ApplicationException( String.Format( "LoadLibrary(\"{0}\") call failed with code {1}", opengl32Name, Marshal.GetLastWin32Error() ) ); } Debug.WriteLine(String.Format("Loaded opengl32.dll: {0}", opengl32Handle)); } deviceContext = API.GetDC(this.windowInfo.Handle); Debug.WriteLine(String.Format("Device context: {0}", deviceContext)); Debug.Write("Setting pixel format... "); PixelFormatDescriptor pixelFormat = new PixelFormatDescriptor(); pixelFormat.Size = API.PixelFormatDescriptorSize; pixelFormat.Version = API.PixelFormatDescriptorVersion; pixelFormat.Flags = PixelFormatDescriptorFlags.SUPPORT_OPENGL | PixelFormatDescriptorFlags.DRAW_TO_WINDOW; pixelFormat.ColorBits = (byte)(mode.Color.Red + mode.Color.Green + mode.Color.Blue); if (mode.Color.IsIndexed) { pixelFormat.PixelType = PixelType.INDEXED; } else { pixelFormat.PixelType = PixelType.RGBA; pixelFormat.RedBits = (byte)mode.Color.Red; pixelFormat.GreenBits = (byte)mode.Color.Green; pixelFormat.BlueBits = (byte)mode.Color.Blue; pixelFormat.AlphaBits = (byte)mode.Color.Alpha; } /* if (accum != null) { pixelFormat.AccumBits = (byte)(accum.Red + accum.Green + accum.Blue); pixelFormat.AccumRedBits = (byte)accum.Red; pixelFormat.AccumGreenBits = (byte)accum.Green; pixelFormat.AccumBlueBits = (byte)accum.Blue; pixelFormat.AccumAlphaBits = (byte)accum.Alpha; } */ pixelFormat.DepthBits = (byte)mode.DepthBits; pixelFormat.StencilBits = (byte)mode.StencilBits; if (mode.DepthBits <= 0) { pixelFormat.Flags |= PixelFormatDescriptorFlags.DEPTH_DONTCARE; } if (mode.Stereo) { pixelFormat.Flags |= PixelFormatDescriptorFlags.STEREO; } if (mode.Buffers > 1) { pixelFormat.Flags |= PixelFormatDescriptorFlags.DOUBLEBUFFER; } // TODO: More elaborate mode setting, using DescribePixelFormat. /* unsafe { int pixel = Wgl.Imports.ChoosePixelFormat(deviceContext, &pixelFormat); if (pixel == 0) { throw new ApplicationException("The requested pixel format is not supported by the hardware configuration."); } Wgl.Imports.SetPixelFormat(deviceContext, pixel, &pixelFormat); Debug.WriteLine(String.Format("done! (format: {0})", pixel)); } */ int pixel = API.ChoosePixelFormat(deviceContext, ref pixelFormat); if (pixel == 0) { throw new ApplicationException("The requested pixel format is not supported by the hardware configuration."); } API.SetPixelFormat(deviceContext, pixel, ref pixelFormat); Debug.Print("done! (format: {0})", pixel); } #endregion #region --- IGLContext Members --- #region public IntPtr Context public IntPtr Context { get { return renderContext; } private set { renderContext = value; } } #endregion #region public IWindowInfo Info public IWindowInfo Info { get { return windowInfo; } } #endregion #region public DisplayMode Mode public DisplayMode Mode { get { return new DisplayMode(mode); } } #endregion #region public void CreateContext() public void CreateContext() { this.CreateContext(true, null); } #endregion #region public void CreateContext(bool direct) public void CreateContext(bool direct) { this.CreateContext(direct, null); } #endregion #region public void CreateContext(bool direct, IGLContext source) public void CreateContext(bool direct, IGLContext source) { this.PrepareContext(); Debug.Write("Creating render context... "); // Do not rely on OpenTK.Platform.Windows.Wgl - the context is not ready yet, // and Wgl extensions will fail to load. renderContext = Wgl.Imports.CreateContext(deviceContext); if (renderContext != IntPtr.Zero) { Debug.WriteLine(String.Format("done! (id: {0})", renderContext)); } else { throw new ApplicationException("Could not create OpenGL render context (Wgl.CreateContext() return 0)."); } Wgl.Imports.MakeCurrent(deviceContext, renderContext); Wgl.LoadAll(); if (source != null) { Debug.Print("Sharing state with context {0}", (source as WinGLContext).Context); Wgl.Imports.ShareLists(renderContext, (source as WinGLContext).Context); } } #endregion #region public void SwapBuffers() public void SwapBuffers() { API.SwapBuffers(deviceContext); } #endregion #region public IntPtr GetAddress(string function_string) public IntPtr GetAddress(string function_string) { return Wgl.Imports.GetProcAddress(function_string); } #endregion #region public void MakeCurrent() public void MakeCurrent() { if (!Wgl.Imports.MakeCurrent(deviceContext, renderContext)) { Debug.Print("WinGLContext.MakeCurrent() call failed. Error: {0}", Marshal.GetLastWin32Error()); } } #endregion #region public DisplayMode[] GetDisplayModes() public IEnumerable GetDisplayModes() { List modes = new List(); bool done = false; int index = 0; while (!done) { DeviceMode currentMode = new DeviceMode(); IntPtr handle = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(DeviceMode))); Marshal.StructureToPtr(currentMode, handle, true); done = (API.EnumDisplaySettings(null, index++, handle) != 0) ? false : true; int error = Marshal.GetLastWin32Error(); Marshal.PtrToStructure(handle, currentMode); Marshal.FreeHGlobal(handle); if (error != 0) { Console.WriteLine("Error: {0}", error); continue; } if (done) break; //DisplayMode mode = new DisplayMode(currentMode.PelsWidth, currentMode.PelsHeight); DisplayMode mode = new DisplayMode( currentMode.PelsWidth, currentMode.PelsHeight, new ColorMode(currentMode.BitsPerPel), 0, 0, 0, 0, false, false, false, currentMode.DisplayFrequency ); modes.Add(mode); } return modes.ToArray(); } #endregion #endregion #region --- IDisposable Members --- public void Dispose() { //Debug.Print("Manually disposing WinGLContext {0}.", this.renderContext); Dispose(true); GC.SuppressFinalize(this); } private void Dispose(bool calledManually) { if (!disposed) { // Clean unmanaged resources here // The following call uses the Debug and Wgl classes, making it unsafe? ReleaseResources(); if (calledManually) { // Safe to clean managed resources } disposed = true; } } ~WinGLContext() { Dispose(false); } #region private void ReleaseResources() private void ReleaseResources() { if (renderContext != IntPtr.Zero) { Wgl.Imports.MakeCurrent(IntPtr.Zero, IntPtr.Zero); if (!Wgl.Imports.DeleteContext(renderContext)) { //throw new ApplicationException("Could not destroy the OpenGL render context. Error: " + Marshal.GetLastWin32Error()); //Debug.Print("Could not destroy the OpenGL render context. Error: {0}", Marshal.GetLastWin32Error()); } renderContext = IntPtr.Zero; } if (deviceContext != IntPtr.Zero) { if (!API.ReleaseDC(this.windowInfo.Handle, deviceContext)) { //throw new ApplicationException("Could not release device context. Error: " + Marshal.GetLastWin32Error()); //Debug.Print("Could not destroy the device context. Error: {0}", Marshal.GetLastWin32Error()); } } if (opengl32Handle != IntPtr.Zero) { if (!API.FreeLibrary(opengl32Handle)) { //throw new ApplicationException("FreeLibray call failed ('opengl32.dll'), Error: " + Marshal.GetLastWin32Error()); //Debug.Print("Could not release {0}. Error: {1}", opengl32Name, Marshal.GetLastWin32Error()); } opengl32Handle = IntPtr.Zero; } } #endregion #endregion } }