//
// The Open Toolkit Library License
//
// Copyright (c) 2006 - 2010 the Open Toolkit library.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do
// so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
using System;
namespace OpenTK.Graphics.OpenGL
{
///
/// Used in GL.Accum
///
public enum AccumOp : int
{
///
/// Original was GL_ACCUM = 0x0100
///
Accum = ((int)0x0100)
,
///
/// Original was GL_LOAD = 0x0101
///
Load = ((int)0x0101)
,
///
/// Original was GL_RETURN = 0x0102
///
Return = ((int)0x0102)
,
///
/// Original was GL_MULT = 0x0103
///
Mult = ((int)0x0103)
,
///
/// Original was GL_ADD = 0x0104
///
Add = ((int)0x0104)
,
}
///
/// Used in GL.GetActiveAttrib, GL.GetTransformFeedbackVarying
///
public enum ActiveAttribType : int
{
///
/// Original was GL_NONE = 0
///
None = ((int)0)
,
///
/// Original was GL_INT = 0x1404
///
Int = ((int)0x1404)
,
///
/// Original was GL_UNSIGNED_INT = 0x1405
///
UnsignedInt = ((int)0x1405)
,
///
/// Original was GL_FLOAT = 0x1406
///
Float = ((int)0x1406)
,
///
/// Original was GL_DOUBLE = 0x140A
///
Double = ((int)0x140A)
,
///
/// Original was GL_FLOAT_VEC2 = 0x8B50
///
FloatVec2 = ((int)0x8B50)
,
///
/// Original was GL_FLOAT_VEC3 = 0x8B51
///
FloatVec3 = ((int)0x8B51)
,
///
/// Original was GL_FLOAT_VEC4 = 0x8B52
///
FloatVec4 = ((int)0x8B52)
,
///
/// Original was GL_INT_VEC2 = 0x8B53
///
IntVec2 = ((int)0x8B53)
,
///
/// Original was GL_INT_VEC3 = 0x8B54
///
IntVec3 = ((int)0x8B54)
,
///
/// Original was GL_INT_VEC4 = 0x8B55
///
IntVec4 = ((int)0x8B55)
,
///
/// Original was GL_FLOAT_MAT2 = 0x8B5A
///
FloatMat2 = ((int)0x8B5A)
,
///
/// Original was GL_FLOAT_MAT3 = 0x8B5B
///
FloatMat3 = ((int)0x8B5B)
,
///
/// Original was GL_FLOAT_MAT4 = 0x8B5C
///
FloatMat4 = ((int)0x8B5C)
,
///
/// Original was GL_FLOAT_MAT2x3 = 0x8B65
///
FloatMat2x3 = ((int)0x8B65)
,
///
/// Original was GL_FLOAT_MAT2x4 = 0x8B66
///
FloatMat2x4 = ((int)0x8B66)
,
///
/// Original was GL_FLOAT_MAT3x2 = 0x8B67
///
FloatMat3x2 = ((int)0x8B67)
,
///
/// Original was GL_FLOAT_MAT3x4 = 0x8B68
///
FloatMat3x4 = ((int)0x8B68)
,
///
/// Original was GL_FLOAT_MAT4x2 = 0x8B69
///
FloatMat4x2 = ((int)0x8B69)
,
///
/// Original was GL_FLOAT_MAT4x3 = 0x8B6A
///
FloatMat4x3 = ((int)0x8B6A)
,
///
/// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6
///
UnsignedIntVec2 = ((int)0x8DC6)
,
///
/// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7
///
UnsignedIntVec3 = ((int)0x8DC7)
,
///
/// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8
///
UnsignedIntVec4 = ((int)0x8DC8)
,
///
/// Original was GL_DOUBLE_MAT2 = 0x8F46
///
DoubleMat2 = ((int)0x8F46)
,
///
/// Original was GL_DOUBLE_MAT3 = 0x8F47
///
DoubleMat3 = ((int)0x8F47)
,
///
/// Original was GL_DOUBLE_MAT4 = 0x8F48
///
DoubleMat4 = ((int)0x8F48)
,
///
/// Original was GL_DOUBLE_MAT2x3 = 0x8F49
///
DoubleMat2x3 = ((int)0x8F49)
,
///
/// Original was GL_DOUBLE_MAT2x4 = 0x8F4A
///
DoubleMat2x4 = ((int)0x8F4A)
,
///
/// Original was GL_DOUBLE_MAT3x2 = 0x8F4B
///
DoubleMat3x2 = ((int)0x8F4B)
,
///
/// Original was GL_DOUBLE_MAT3x4 = 0x8F4C
///
DoubleMat3x4 = ((int)0x8F4C)
,
///
/// Original was GL_DOUBLE_MAT4x2 = 0x8F4D
///
DoubleMat4x2 = ((int)0x8F4D)
,
///
/// Original was GL_DOUBLE_MAT4x3 = 0x8F4E
///
DoubleMat4x3 = ((int)0x8F4E)
,
///
/// Original was GL_DOUBLE_VEC2 = 0x8FFC
///
DoubleVec2 = ((int)0x8FFC)
,
///
/// Original was GL_DOUBLE_VEC3 = 0x8FFD
///
DoubleVec3 = ((int)0x8FFD)
,
///
/// Original was GL_DOUBLE_VEC4 = 0x8FFE
///
DoubleVec4 = ((int)0x8FFE)
,
}
///
/// Used in GL.GetActiveSubroutineUniform
///
public enum ActiveSubroutineUniformParameter : int
{
///
/// Original was GL_UNIFORM_SIZE = 0x8A38
///
UniformSize = ((int)0x8A38)
,
///
/// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39
///
UniformNameLength = ((int)0x8A39)
,
///
/// Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A
///
NumCompatibleSubroutines = ((int)0x8E4A)
,
///
/// Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B
///
CompatibleSubroutines = ((int)0x8E4B)
,
}
///
/// Used in GL.GetActiveUniformBlock
///
public enum ActiveUniformBlockParameter : int
{
///
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0
///
UniformBlockReferencedByTessControlShader = ((int)0x84F0)
,
///
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1
///
UniformBlockReferencedByTessEvaluationShader = ((int)0x84F1)
,
///
/// Original was GL_UNIFORM_BLOCK_BINDING = 0x8A3F
///
UniformBlockBinding = ((int)0x8A3F)
,
///
/// Original was GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40
///
UniformBlockDataSize = ((int)0x8A40)
,
///
/// Original was GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
///
UniformBlockNameLength = ((int)0x8A41)
,
///
/// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
///
UniformBlockActiveUniforms = ((int)0x8A42)
,
///
/// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
///
UniformBlockActiveUniformIndices = ((int)0x8A43)
,
///
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
///
UniformBlockReferencedByVertexShader = ((int)0x8A44)
,
///
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45
///
UniformBlockReferencedByGeometryShader = ((int)0x8A45)
,
///
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
///
UniformBlockReferencedByFragmentShader = ((int)0x8A46)
,
///
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC
///
UniformBlockReferencedByComputeShader = ((int)0x90EC)
,
}
///
/// Used in GL.GetActiveUniforms
///
public enum ActiveUniformParameter : int
{
///
/// Original was GL_UNIFORM_TYPE = 0x8A37
///
UniformType = ((int)0x8A37)
,
///
/// Original was GL_UNIFORM_SIZE = 0x8A38
///
UniformSize = ((int)0x8A38)
,
///
/// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39
///
UniformNameLength = ((int)0x8A39)
,
///
/// Original was GL_UNIFORM_BLOCK_INDEX = 0x8A3A
///
UniformBlockIndex = ((int)0x8A3A)
,
///
/// Original was GL_UNIFORM_OFFSET = 0x8A3B
///
UniformOffset = ((int)0x8A3B)
,
///
/// Original was GL_UNIFORM_ARRAY_STRIDE = 0x8A3C
///
UniformArrayStride = ((int)0x8A3C)
,
///
/// Original was GL_UNIFORM_MATRIX_STRIDE = 0x8A3D
///
UniformMatrixStride = ((int)0x8A3D)
,
///
/// Original was GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E
///
UniformIsRowMajor = ((int)0x8A3E)
,
///
/// Original was GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA
///
UniformAtomicCounterBufferIndex = ((int)0x92DA)
,
}
///
/// Used in GL.GetActiveUniform
///
public enum ActiveUniformType : int
{
///
/// Original was GL_INT = 0x1404
///
Int = ((int)0x1404)
,
///
/// Original was GL_UNSIGNED_INT = 0x1405
///
UnsignedInt = ((int)0x1405)
,
///
/// Original was GL_FLOAT = 0x1406
///
Float = ((int)0x1406)
,
///
/// Original was GL_DOUBLE = 0x140A
///
Double = ((int)0x140A)
,
///
/// Original was GL_FLOAT_VEC2 = 0x8B50
///
FloatVec2 = ((int)0x8B50)
,
///
/// Original was GL_FLOAT_VEC3 = 0x8B51
///
FloatVec3 = ((int)0x8B51)
,
///
/// Original was GL_FLOAT_VEC4 = 0x8B52
///
FloatVec4 = ((int)0x8B52)
,
///
/// Original was GL_INT_VEC2 = 0x8B53
///
IntVec2 = ((int)0x8B53)
,
///
/// Original was GL_INT_VEC3 = 0x8B54
///
IntVec3 = ((int)0x8B54)
,
///
/// Original was GL_INT_VEC4 = 0x8B55
///
IntVec4 = ((int)0x8B55)
,
///
/// Original was GL_BOOL = 0x8B56
///
Bool = ((int)0x8B56)
,
///
/// Original was GL_BOOL_VEC2 = 0x8B57
///
BoolVec2 = ((int)0x8B57)
,
///
/// Original was GL_BOOL_VEC3 = 0x8B58
///
BoolVec3 = ((int)0x8B58)
,
///
/// Original was GL_BOOL_VEC4 = 0x8B59
///
BoolVec4 = ((int)0x8B59)
,
///
/// Original was GL_FLOAT_MAT2 = 0x8B5A
///
FloatMat2 = ((int)0x8B5A)
,
///
/// Original was GL_FLOAT_MAT3 = 0x8B5B
///
FloatMat3 = ((int)0x8B5B)
,
///
/// Original was GL_FLOAT_MAT4 = 0x8B5C
///
FloatMat4 = ((int)0x8B5C)
,
///
/// Original was GL_SAMPLER_1D = 0x8B5D
///
Sampler1D = ((int)0x8B5D)
,
///
/// Original was GL_SAMPLER_2D = 0x8B5E
///
Sampler2D = ((int)0x8B5E)
,
///
/// Original was GL_SAMPLER_3D = 0x8B5F
///
Sampler3D = ((int)0x8B5F)
,
///
/// Original was GL_SAMPLER_CUBE = 0x8B60
///
SamplerCube = ((int)0x8B60)
,
///
/// Original was GL_SAMPLER_1D_SHADOW = 0x8B61
///
Sampler1DShadow = ((int)0x8B61)
,
///
/// Original was GL_SAMPLER_2D_SHADOW = 0x8B62
///
Sampler2DShadow = ((int)0x8B62)
,
///
/// Original was GL_SAMPLER_2D_RECT = 0x8B63
///
Sampler2DRect = ((int)0x8B63)
,
///
/// Original was GL_SAMPLER_2D_RECT_SHADOW = 0x8B64
///
Sampler2DRectShadow = ((int)0x8B64)
,
///
/// Original was GL_FLOAT_MAT2x3 = 0x8B65
///
FloatMat2x3 = ((int)0x8B65)
,
///
/// Original was GL_FLOAT_MAT2x4 = 0x8B66
///
FloatMat2x4 = ((int)0x8B66)
,
///
/// Original was GL_FLOAT_MAT3x4 = 0x8B68
///
FloatMat3x4 = ((int)0x8B68)
,
///
/// Original was GL_FLOAT_MAT4x2 = 0x8B69
///
FloatMat4x2 = ((int)0x8B69)
,
///
/// Original was GL_FLOAT_MAT4x3 = 0x8B6A
///
FloatMat4x3 = ((int)0x8B6A)
,
///
/// Original was GL_SAMPLER_1D_ARRAY = 0x8DC0
///
Sampler1DArray = ((int)0x8DC0)
,
///
/// Original was GL_SAMPLER_2D_ARRAY = 0x8DC1
///
Sampler2DArray = ((int)0x8DC1)
,
///
/// Original was GL_SAMPLER_BUFFER = 0x8DC2
///
SamplerBuffer = ((int)0x8DC2)
,
///
/// Original was GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3
///
Sampler1DArrayShadow = ((int)0x8DC3)
,
///
/// Original was GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4
///
Sampler2DArrayShadow = ((int)0x8DC4)
,
///
/// Original was GL_SAMPLER_CUBE_SHADOW = 0x8DC5
///
SamplerCubeShadow = ((int)0x8DC5)
,
///
/// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6
///
UnsignedIntVec2 = ((int)0x8DC6)
,
///
/// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7
///
UnsignedIntVec3 = ((int)0x8DC7)
,
///
/// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8
///
UnsignedIntVec4 = ((int)0x8DC8)
,
///
/// Original was GL_INT_SAMPLER_1D = 0x8DC9
///
IntSampler1D = ((int)0x8DC9)
,
///
/// Original was GL_INT_SAMPLER_2D = 0x8DCA
///
IntSampler2D = ((int)0x8DCA)
,
///
/// Original was GL_INT_SAMPLER_3D = 0x8DCB
///
IntSampler3D = ((int)0x8DCB)
,
///
/// Original was GL_INT_SAMPLER_CUBE = 0x8DCC
///
IntSamplerCube = ((int)0x8DCC)
,
///
/// Original was GL_INT_SAMPLER_2D_RECT = 0x8DCD
///
IntSampler2DRect = ((int)0x8DCD)
,
///
/// Original was GL_INT_SAMPLER_1D_ARRAY = 0x8DCE
///
IntSampler1DArray = ((int)0x8DCE)
,
///
/// Original was GL_INT_SAMPLER_2D_ARRAY = 0x8DCF
///
IntSampler2DArray = ((int)0x8DCF)
,
///
/// Original was GL_INT_SAMPLER_BUFFER = 0x8DD0
///
IntSamplerBuffer = ((int)0x8DD0)
,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1
///
UnsignedIntSampler1D = ((int)0x8DD1)
,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2
///
UnsignedIntSampler2D = ((int)0x8DD2)
,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3
///
UnsignedIntSampler3D = ((int)0x8DD3)
,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4
///
UnsignedIntSamplerCube = ((int)0x8DD4)
,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5
///
UnsignedIntSampler2DRect = ((int)0x8DD5)
,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6
///
UnsignedIntSampler1DArray = ((int)0x8DD6)
,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7
///
UnsignedIntSampler2DArray = ((int)0x8DD7)
,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8
///
UnsignedIntSamplerBuffer = ((int)0x8DD8)
,
///
/// Original was GL_DOUBLE_VEC2 = 0x8FFC
///
DoubleVec2 = ((int)0x8FFC)
,
///
/// Original was GL_DOUBLE_VEC3 = 0x8FFD
///
DoubleVec3 = ((int)0x8FFD)
,
///
/// Original was GL_DOUBLE_VEC4 = 0x8FFE
///
DoubleVec4 = ((int)0x8FFE)
,
///
/// Original was GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C
///
SamplerCubeMapArray = ((int)0x900C)
,
///
/// Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D
///
SamplerCubeMapArrayShadow = ((int)0x900D)
,
///
/// Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E
///
IntSamplerCubeMapArray = ((int)0x900E)
,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F
///
UnsignedIntSamplerCubeMapArray = ((int)0x900F)
,
///
/// Original was GL_IMAGE_1D = 0x904C
///
Image1D = ((int)0x904C)
,
///
/// Original was GL_IMAGE_2D = 0x904D
///
Image2D = ((int)0x904D)
,
///
/// Original was GL_IMAGE_3D = 0x904E
///
Image3D = ((int)0x904E)
,
///
/// Original was GL_IMAGE_2D_RECT = 0x904F
///
Image2DRect = ((int)0x904F)
,
///
/// Original was GL_IMAGE_CUBE = 0x9050
///
ImageCube = ((int)0x9050)
,
///
/// Original was GL_IMAGE_BUFFER = 0x9051
///
ImageBuffer = ((int)0x9051)
,
///
/// Original was GL_IMAGE_1D_ARRAY = 0x9052
///
Image1DArray = ((int)0x9052)
,
///
/// Original was GL_IMAGE_2D_ARRAY = 0x9053
///
Image2DArray = ((int)0x9053)
,
///
/// Original was GL_IMAGE_CUBE_MAP_ARRAY = 0x9054
///
ImageCubeMapArray = ((int)0x9054)
,
///
/// Original was GL_IMAGE_2D_MULTISAMPLE = 0x9055
///
Image2DMultisample = ((int)0x9055)
,
///
/// Original was GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056
///
Image2DMultisampleArray = ((int)0x9056)
,
///
/// Original was GL_INT_IMAGE_1D = 0x9057
///
IntImage1D = ((int)0x9057)
,
///
/// Original was GL_INT_IMAGE_2D = 0x9058
///
IntImage2D = ((int)0x9058)
,
///
/// Original was GL_INT_IMAGE_3D = 0x9059
///
IntImage3D = ((int)0x9059)
,
///
/// Original was GL_INT_IMAGE_2D_RECT = 0x905A
///
IntImage2DRect = ((int)0x905A)
,
///
/// Original was GL_INT_IMAGE_CUBE = 0x905B
///
IntImageCube = ((int)0x905B)
,
///
/// Original was GL_INT_IMAGE_BUFFER = 0x905C
///
IntImageBuffer = ((int)0x905C)
,
///
/// Original was GL_INT_IMAGE_1D_ARRAY = 0x905D
///
IntImage1DArray = ((int)0x905D)
,
///
/// Original was GL_INT_IMAGE_2D_ARRAY = 0x905E
///
IntImage2DArray = ((int)0x905E)
,
///
/// Original was GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F
///
IntImageCubeMapArray = ((int)0x905F)
,
///
/// Original was GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060
///
IntImage2DMultisample = ((int)0x9060)
,
///
/// Original was GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061
///
IntImage2DMultisampleArray = ((int)0x9061)
,
///
/// Original was GL_UNSIGNED_INT_IMAGE_1D = 0x9062
///
UnsignedIntImage1D = ((int)0x9062)
,
///
/// Original was GL_UNSIGNED_INT_IMAGE_2D = 0x9063
///
UnsignedIntImage2D = ((int)0x9063)
,
///
/// Original was GL_UNSIGNED_INT_IMAGE_3D = 0x9064
///
UnsignedIntImage3D = ((int)0x9064)
,
///
/// Original was GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065
///
UnsignedIntImage2DRect = ((int)0x9065)
,
///
/// Original was GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066
///
UnsignedIntImageCube = ((int)0x9066)
,
///
/// Original was GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067
///
UnsignedIntImageBuffer = ((int)0x9067)
,
///
/// Original was GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068
///
UnsignedIntImage1DArray = ((int)0x9068)
,
///
/// Original was GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069
///
UnsignedIntImage2DArray = ((int)0x9069)
,
///
/// Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A
///
UnsignedIntImageCubeMapArray = ((int)0x906A)
,
///
/// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B
///
UnsignedIntImage2DMultisample = ((int)0x906B)
,
///
/// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C
///
UnsignedIntImage2DMultisampleArray = ((int)0x906C)
,
///
/// Original was GL_SAMPLER_2D_MULTISAMPLE = 0x9108
///
Sampler2DMultisample = ((int)0x9108)
,
///
/// Original was GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109
///
IntSampler2DMultisample = ((int)0x9109)
,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A
///
UnsignedIntSampler2DMultisample = ((int)0x910A)
,
///
/// Original was GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B
///
Sampler2DMultisampleArray = ((int)0x910B)
,
///
/// Original was GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C
///
IntSampler2DMultisampleArray = ((int)0x910C)
,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D
///
UnsignedIntSampler2DMultisampleArray = ((int)0x910D)
,
///
/// Original was GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB
///
UnsignedIntAtomicCounter = ((int)0x92DB)
,
}
///
/// Used in GL.GetInternalformat, GL.Ingr.BlendFuncSeparate and 1 other function
///
public enum All : int
{
///
/// Original was GL_FALSE = 0
///
False = ((int)0)
,
///
/// Original was GL_LAYOUT_DEFAULT_INTEL = 0
///
LayoutDefaultIntel = ((int)0)
,
///
/// Original was GL_NO_ERROR = 0
///
NoError = ((int)0)
,
///
/// Original was GL_NONE = 0
///
None = ((int)0)
,
///
/// Original was GL_ZERO = 0
///
Zero = ((int)0)
,
///
/// Original was GL_CLOSE_PATH_NV = 0x00
///
ClosePathNv = ((int)0x00)
,
///
/// Original was GL_Points = 0x0000
///
Points = ((int)0x0000)
,
///
/// Original was GL_CLIENT_PIXEL_STORE_BIT = 0x00000001
///
ClientPixelStoreBit = ((int)0x00000001)
,
///
/// Original was GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001
///
ContextCoreProfileBit = ((int)0x00000001)
,
///
/// Original was GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001
///
ContextFlagForwardCompatibleBit = ((int)0x00000001)
,
///
/// Original was GL_CURRENT_BIT = 0x00000001
///
CurrentBit = ((int)0x00000001)
,
///
/// Original was GL_2X_BIT_ATI = 0x00000001
///
Gl2XBitAti = ((int)0x00000001)
,
///
/// Original was GL_RED_BIT_ATI = 0x00000001
///
RedBitAti = ((int)0x00000001)
,
///
/// Original was GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001
///
SyncFlushCommandsBit = ((int)0x00000001)
,
///
/// Original was GL_SYNC_FLUSH_COMMANDS_BIT_APPLE = 0x00000001
///
SyncFlushCommandsBitApple = ((int)0x00000001)
,
///
/// Original was GL_TEXTURE_DEFORMATION_BIT_SGIX = 0x00000001
///
TextureDeformationBitSgix = ((int)0x00000001)
,
///
/// Original was GL_TEXTURE_STORAGE_SPARSE_BIT_AMD = 0x00000001
///
TextureStorageSparseBitAmd = ((int)0x00000001)
,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001
///
VertexAttribArrayBarrierBit = ((int)0x00000001)
,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = 0x00000001
///
VertexAttribArrayBarrierBitExt = ((int)0x00000001)
,
///
/// Original was GL_VERTEX_SHADER_BIT = 0x00000001
///
VertexShaderBit = ((int)0x00000001)
,
///
/// Original was GL_VERTEX_SHADER_BIT_EXT = 0x00000001
///
VertexShaderBitExt = ((int)0x00000001)
,
///
/// Original was GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002
///
ClientVertexArrayBit = ((int)0x00000002)
,
///
/// Original was GL_COMP_BIT_ATI = 0x00000002
///
CompBitAti = ((int)0x00000002)
,
///
/// Original was GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002
///
ContextCompatibilityProfileBit = ((int)0x00000002)
,
///
/// Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002
///
ContextFlagDebugBit = ((int)0x00000002)
,
///
/// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002
///
ElementArrayBarrierBit = ((int)0x00000002)
,
///
/// Original was GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = 0x00000002
///
ElementArrayBarrierBitExt = ((int)0x00000002)
,
///
/// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002
///
FragmentShaderBit = ((int)0x00000002)
,
///
/// Original was GL_FRAGMENT_SHADER_BIT_EXT = 0x00000002
///
FragmentShaderBitExt = ((int)0x00000002)
,
///
/// Original was GL_GEOMETRY_DEFORMATION_BIT_SGIX = 0x00000002
///
GeometryDeformationBitSgix = ((int)0x00000002)
,
///
/// Original was GL_4X_BIT_ATI = 0x00000002
///
Gl4XBitAti = ((int)0x00000002)
,
///
/// Original was GL_GREEN_BIT_ATI = 0x00000002
///
GreenBitAti = ((int)0x00000002)
,
///
/// Original was GL_POINT_BIT = 0x00000002
///
PointBit = ((int)0x00000002)
,
///
/// Original was GL_BLUE_BIT_ATI = 0x00000004
///
BlueBitAti = ((int)0x00000004)
,
///
/// Original was GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004
///
ContextFlagRobustAccessBitArb = ((int)0x00000004)
,
///
/// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004
///
GeometryShaderBit = ((int)0x00000004)
,
///
/// Original was GL_8X_BIT_ATI = 0x00000004
///
Gl8XBitAti = ((int)0x00000004)
,
///
/// Original was GL_LINE_BIT = 0x00000004
///
LineBit = ((int)0x00000004)
,
///
/// Original was GL_NEGATE_BIT_ATI = 0x00000004
///
NegateBitAti = ((int)0x00000004)
,
///
/// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004
///
UniformBarrierBit = ((int)0x00000004)
,
///
/// Original was GL_UNIFORM_BARRIER_BIT_EXT = 0x00000004
///
UniformBarrierBitExt = ((int)0x00000004)
,
///
/// Original was GL_VERTEX23_BIT_PGI = 0x00000004
///
Vertex23BitPgi = ((int)0x00000004)
,
///
/// Original was GL_BIAS_BIT_ATI = 0x00000008
///
BiasBitAti = ((int)0x00000008)
,
///
/// Original was GL_HALF_BIT_ATI = 0x00000008
///
HalfBitAti = ((int)0x00000008)
,
///
/// Original was GL_POLYGON_BIT = 0x00000008
///
PolygonBit = ((int)0x00000008)
,
///
/// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008
///
TessControlShaderBit = ((int)0x00000008)
,
///
/// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008
///
TextureFetchBarrierBit = ((int)0x00000008)
,
///
/// Original was GL_TEXTURE_FETCH_BARRIER_BIT_EXT = 0x00000008
///
TextureFetchBarrierBitExt = ((int)0x00000008)
,
///
/// Original was GL_VERTEX4_BIT_PGI = 0x00000008
///
Vertex4BitPgi = ((int)0x00000008)
,
///
/// Original was GL_POLYGON_STIPPLE_BIT = 0x00000010
///
PolygonStippleBit = ((int)0x00000010)
,
///
/// Original was GL_QUARTER_BIT_ATI = 0x00000010
///
QuarterBitAti = ((int)0x00000010)
,
///
/// Original was GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = 0x00000010
///
ShaderGlobalAccessBarrierBitNv = ((int)0x00000010)
,
///
/// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010
///
TessEvaluationShaderBit = ((int)0x00000010)
,
///
/// Original was GL_COMPUTE_SHADER_BIT = 0x00000020
///
ComputeShaderBit = ((int)0x00000020)
,
///
/// Original was GL_EIGHTH_BIT_ATI = 0x00000020
///
EighthBitAti = ((int)0x00000020)
,
///
/// Original was GL_PIXEL_MODE_BIT = 0x00000020
///
PixelModeBit = ((int)0x00000020)
,
///
/// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020
///
ShaderImageAccessBarrierBit = ((int)0x00000020)
,
///
/// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = 0x00000020
///
ShaderImageAccessBarrierBitExt = ((int)0x00000020)
,
///
/// Original was GL_COMMAND_BARRIER_BIT = 0x00000040
///
CommandBarrierBit = ((int)0x00000040)
,
///
/// Original was GL_COMMAND_BARRIER_BIT_EXT = 0x00000040
///
CommandBarrierBitExt = ((int)0x00000040)
,
///
/// Original was GL_LIGHTING_BIT = 0x00000040
///
LightingBit = ((int)0x00000040)
,
///
/// Original was GL_SATURATE_BIT_ATI = 0x00000040
///
SaturateBitAti = ((int)0x00000040)
,
///
/// Original was GL_FOG_BIT = 0x00000080
///
FogBit = ((int)0x00000080)
,
///
/// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080
///
PixelBufferBarrierBit = ((int)0x00000080)
,
///
/// Original was GL_PIXEL_BUFFER_BARRIER_BIT_EXT = 0x00000080
///
PixelBufferBarrierBitExt = ((int)0x00000080)
,
///
/// Original was GL_DEPTH_BUFFER_BIT = 0x00000100
///
DepthBufferBit = ((int)0x00000100)
,
///
/// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100
///
TextureUpdateBarrierBit = ((int)0x00000100)
,
///
/// Original was GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = 0x00000100
///
TextureUpdateBarrierBitExt = ((int)0x00000100)
,
///
/// Original was GL_ACCUM_BUFFER_BIT = 0x00000200
///
AccumBufferBit = ((int)0x00000200)
,
///
/// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200
///
BufferUpdateBarrierBit = ((int)0x00000200)
,
///
/// Original was GL_BUFFER_UPDATE_BARRIER_BIT_EXT = 0x00000200
///
BufferUpdateBarrierBitExt = ((int)0x00000200)
,
///
/// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400
///
FramebufferBarrierBit = ((int)0x00000400)
,
///
/// Original was GL_FRAMEBUFFER_BARRIER_BIT_EXT = 0x00000400
///
FramebufferBarrierBitExt = ((int)0x00000400)
,
///
/// Original was GL_STENCIL_BUFFER_BIT = 0x00000400
///
StencilBufferBit = ((int)0x00000400)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800
///
TransformFeedbackBarrierBit = ((int)0x00000800)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = 0x00000800
///
TransformFeedbackBarrierBitExt = ((int)0x00000800)
,
///
/// Original was GL_VIEWPORT_BIT = 0x00000800
///
ViewportBit = ((int)0x00000800)
,
///
/// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000
///
AtomicCounterBarrierBit = ((int)0x00001000)
,
///
/// Original was GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = 0x00001000
///
AtomicCounterBarrierBitExt = ((int)0x00001000)
,
///
/// Original was GL_TRANSFORM_BIT = 0x00001000
///
TransformBit = ((int)0x00001000)
,
///
/// Original was GL_ENABLE_BIT = 0x00002000
///
EnableBit = ((int)0x00002000)
,
///
/// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000
///
ShaderStorageBarrierBit = ((int)0x00002000)
,
///
/// Original was GL_COLOR_BUFFER_BIT = 0x00004000
///
ColorBufferBit = ((int)0x00004000)
,
///
/// Original was GL_COVERAGE_BUFFER_BIT_NV = 0x00008000
///
CoverageBufferBitNv = ((int)0x00008000)
,
///
/// Original was GL_HINT_BIT = 0x00008000
///
HintBit = ((int)0x00008000)
,
///
/// Original was GL_Lines = 0x0001
///
Lines = ((int)0x0001)
,
///
/// Original was GL_MAP_READ_BIT = 0x0001
///
MapReadBit = ((int)0x0001)
,
///
/// Original was GL_MAP_READ_BIT_EXT = 0x0001
///
MapReadBitExt = ((int)0x0001)
,
///
/// Original was GL_RESTART_SUN = 0x0001
///
RestartSun = ((int)0x0001)
,
///
/// Original was GL_TRACE_OPERATIONS_BIT_MESA = 0x0001
///
TraceOperationsBitMesa = ((int)0x0001)
,
///
/// Original was GL_COLOR3_BIT_PGI = 0x00010000
///
Color3BitPgi = ((int)0x00010000)
,
///
/// Original was GL_EVAL_BIT = 0x00010000
///
EvalBit = ((int)0x00010000)
,
///
/// Original was GL_FONT_X_MIN_BOUNDS_BIT_NV = 0x00010000
///
FontXMinBoundsBitNv = ((int)0x00010000)
,
///
/// Original was GL_LINE_LOOP = 0x0002
///
LineLoop = ((int)0x0002)
,
///
/// Original was GL_MAP_WRITE_BIT = 0x0002
///
MapWriteBit = ((int)0x0002)
,
///
/// Original was GL_MAP_WRITE_BIT_EXT = 0x0002
///
MapWriteBitExt = ((int)0x0002)
,
///
/// Original was GL_REPLACE_MIDDLE_SUN = 0x0002
///
ReplaceMiddleSun = ((int)0x0002)
,
///
/// Original was GL_TRACE_PRIMITIVES_BIT_MESA = 0x0002
///
TracePrimitivesBitMesa = ((int)0x0002)
,
///
/// Original was GL_COLOR4_BIT_PGI = 0x00020000
///
Color4BitPgi = ((int)0x00020000)
,
///
/// Original was GL_FONT_Y_MIN_BOUNDS_BIT_NV = 0x00020000
///
FontYMinBoundsBitNv = ((int)0x00020000)
,
///
/// Original was GL_LIST_BIT = 0x00020000
///
ListBit = ((int)0x00020000)
,
///
/// Original was GL_LINE_STRIP = 0x0003
///
LineStrip = ((int)0x0003)
,
///
/// Original was GL_REPLACE_OLDEST_SUN = 0x0003
///
ReplaceOldestSun = ((int)0x0003)
,
///
/// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004
///
MapInvalidateRangeBit = ((int)0x0004)
,
///
/// Original was GL_MAP_INVALIDATE_RANGE_BIT_EXT = 0x0004
///
MapInvalidateRangeBitExt = ((int)0x0004)
,
///
/// Original was GL_TRACE_ARRAYS_BIT_MESA = 0x0004
///
TraceArraysBitMesa = ((int)0x0004)
,
///
/// Original was GL_Triangles = 0x0004
///
Triangles = ((int)0x0004)
,
///
/// Original was GL_EDGEFLAG_BIT_PGI = 0x00040000
///
EdgeflagBitPgi = ((int)0x00040000)
,
///
/// Original was GL_FONT_X_MAX_BOUNDS_BIT_NV = 0x00040000
///
FontXMaxBoundsBitNv = ((int)0x00040000)
,
///
/// Original was GL_TEXTURE_BIT = 0x00040000
///
TextureBit = ((int)0x00040000)
,
///
/// Original was GL_TRIANGLE_STRIP = 0x0005
///
TriangleStrip = ((int)0x0005)
,
///
/// Original was GL_TRIANGLE_FAN = 0x0006
///
TriangleFan = ((int)0x0006)
,
///
/// Original was GL_QUADS = 0x0007
///
Quads = ((int)0x0007)
,
///
/// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008
///
MapInvalidateBufferBit = ((int)0x0008)
,
///
/// Original was GL_MAP_INVALIDATE_BUFFER_BIT_EXT = 0x0008
///
MapInvalidateBufferBitExt = ((int)0x0008)
,
///
/// Original was GL_QUAD_STRIP = 0x0008
///
QuadStrip = ((int)0x0008)
,
///
/// Original was GL_TRACE_TEXTURES_BIT_MESA = 0x0008
///
TraceTexturesBitMesa = ((int)0x0008)
,
///
/// Original was GL_FONT_Y_MAX_BOUNDS_BIT_NV = 0x00080000
///
FontYMaxBoundsBitNv = ((int)0x00080000)
,
///
/// Original was GL_INDEX_BIT_PGI = 0x00080000
///
IndexBitPgi = ((int)0x00080000)
,
///
/// Original was GL_SCISSOR_BIT = 0x00080000
///
ScissorBit = ((int)0x00080000)
,
///
/// Original was GL_POLYGON = 0x0009
///
Polygon = ((int)0x0009)
,
///
/// Original was GL_LINES_ADJACENCY = 0x000A
///
LinesAdjacency = ((int)0x000A)
,
///
/// Original was GL_LINES_ADJACENCY_ARB = 0x000A
///
LinesAdjacencyArb = ((int)0x000A)
,
///
/// Original was GL_LINES_ADJACENCY_EXT = 0x000A
///
LinesAdjacencyExt = ((int)0x000A)
,
///
/// Original was GL_LINE_STRIP_ADJACENCY = 0x000B
///
LineStripAdjacency = ((int)0x000B)
,
///
/// Original was GL_LINE_STRIP_ADJACENCY_ARB = 0x000B
///
LineStripAdjacencyArb = ((int)0x000B)
,
///
/// Original was GL_LINE_STRIP_ADJACENCY_EXT = 0x000B
///
LineStripAdjacencyExt = ((int)0x000B)
,
///
/// Original was GL_TRIANGLES_ADJACENCY = 0x000C
///
TrianglesAdjacency = ((int)0x000C)
,
///
/// Original was GL_TRIANGLES_ADJACENCY_ARB = 0x000C
///
TrianglesAdjacencyArb = ((int)0x000C)
,
///
/// Original was GL_TRIANGLES_ADJACENCY_EXT = 0x000C
///
TrianglesAdjacencyExt = ((int)0x000C)
,
///
/// Original was GL_TRIANGLE_STRIP_ADJACENCY = 0x000D
///
TriangleStripAdjacency = ((int)0x000D)
,
///
/// Original was GL_TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D
///
TriangleStripAdjacencyArb = ((int)0x000D)
,
///
/// Original was GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D
///
TriangleStripAdjacencyExt = ((int)0x000D)
,
///
/// Original was GL_PATCHES = 0x000E
///
Patches = ((int)0x000E)
,
///
/// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010
///
MapFlushExplicitBit = ((int)0x0010)
,
///
/// Original was GL_MAP_FLUSH_EXPLICIT_BIT_EXT = 0x0010
///
MapFlushExplicitBitExt = ((int)0x0010)
,
///
/// Original was GL_TRACE_PIXELS_BIT_MESA = 0x0010
///
TracePixelsBitMesa = ((int)0x0010)
,
///
/// Original was GL_FONT_UNITS_PER_EM_BIT_NV = 0x00100000
///
FontUnitsPerEmBitNv = ((int)0x00100000)
,
///
/// Original was GL_MAT_AMBIENT_BIT_PGI = 0x00100000
///
MatAmbientBitPgi = ((int)0x00100000)
,
///
/// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020
///
MapUnsynchronizedBit = ((int)0x0020)
,
///
/// Original was GL_MAP_UNSYNCHRONIZED_BIT_EXT = 0x0020
///
MapUnsynchronizedBitExt = ((int)0x0020)
,
///
/// Original was GL_TRACE_ERRORS_BIT_MESA = 0x0020
///
TraceErrorsBitMesa = ((int)0x0020)
,
///
/// Original was GL_FONT_ASCENDER_BIT_NV = 0x00200000
///
FontAscenderBitNv = ((int)0x00200000)
,
///
/// Original was GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI = 0x00200000
///
MatAmbientAndDiffuseBitPgi = ((int)0x00200000)
,
///
/// Original was GL_FONT_DESCENDER_BIT_NV = 0x00400000
///
FontDescenderBitNv = ((int)0x00400000)
,
///
/// Original was GL_MAT_DIFFUSE_BIT_PGI = 0x00400000
///
MatDiffuseBitPgi = ((int)0x00400000)
,
///
/// Original was GL_FONT_HEIGHT_BIT_NV = 0x00800000
///
FontHeightBitNv = ((int)0x00800000)
,
///
/// Original was GL_MAT_EMISSION_BIT_PGI = 0x00800000
///
MatEmissionBitPgi = ((int)0x00800000)
,
///
/// Original was GL_BOLD_BIT_NV = 0x01
///
BoldBitNv = ((int)0x01)
,
///
/// Original was GL_GLYPH_WIDTH_BIT_NV = 0x01
///
GlyphWidthBitNv = ((int)0x01)
,
///
/// Original was GL_ACCUM = 0x0100
///
Accum = ((int)0x0100)
,
///
/// Original was GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV = 0x01000000
///
FontMaxAdvanceWidthBitNv = ((int)0x01000000)
,
///
/// Original was GL_MAT_COLOR_INDEXES_BIT_PGI = 0x01000000
///
MatColorIndexesBitPgi = ((int)0x01000000)
,
///
/// Original was GL_LOAD = 0x0101
///
Load = ((int)0x0101)
,
///
/// Original was GL_RETURN = 0x0102
///
Return = ((int)0x0102)
,
///
/// Original was GL_MULT = 0x0103
///
Mult = ((int)0x0103)
,
///
/// Original was GL_ADD = 0x0104
///
Add = ((int)0x0104)
,
///
/// Original was GL_GLYPH_HEIGHT_BIT_NV = 0x02
///
GlyphHeightBitNv = ((int)0x02)
,
///
/// Original was GL_ITALIC_BIT_NV = 0x02
///
ItalicBitNv = ((int)0x02)
,
///
/// Original was GL_MOVE_TO_NV = 0x02
///
MoveToNv = ((int)0x02)
,
///
/// Original was GL_NEVER = 0x0200
///
Never = ((int)0x0200)
,
///
/// Original was GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV = 0x02000000
///
FontMaxAdvanceHeightBitNv = ((int)0x02000000)
,
///
/// Original was GL_MAT_SHININESS_BIT_PGI = 0x02000000
///
MatShininessBitPgi = ((int)0x02000000)
,
///
/// Original was GL_LESS = 0x0201
///
Less = ((int)0x0201)
,
///
/// Original was GL_EQUAL = 0x0202
///
Equal = ((int)0x0202)
,
///
/// Original was GL_LEQUAL = 0x0203
///
Lequal = ((int)0x0203)
,
///
/// Original was GL_GREATER = 0x0204
///
Greater = ((int)0x0204)
,
///
/// Original was GL_NOTEQUAL = 0x0205
///
Notequal = ((int)0x0205)
,
///
/// Original was GL_GEQUAL = 0x0206
///
Gequal = ((int)0x0206)
,
///
/// Original was GL_ALWAYS = 0x0207
///
Always = ((int)0x0207)
,
///
/// Original was GL_RELATIVE_MOVE_TO_NV = 0x03
///
RelativeMoveToNv = ((int)0x03)
,
///
/// Original was GL_SRC_COLOR = 0x0300
///
SrcColor = ((int)0x0300)
,
///
/// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301
///
OneMinusSrcColor = ((int)0x0301)
,
///
/// Original was GL_SRC_ALPHA = 0x0302
///
SrcAlpha = ((int)0x0302)
,
///
/// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303
///
OneMinusSrcAlpha = ((int)0x0303)
,
///
/// Original was GL_DST_ALPHA = 0x0304
///
DstAlpha = ((int)0x0304)
,
///
/// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305
///
OneMinusDstAlpha = ((int)0x0305)
,
///
/// Original was GL_DST_COLOR = 0x0306
///
DstColor = ((int)0x0306)
,
///
/// Original was GL_ONE_MINUS_DST_COLOR = 0x0307
///
OneMinusDstColor = ((int)0x0307)
,
///
/// Original was GL_SRC_ALPHA_SATURATE = 0x0308
///
SrcAlphaSaturate = ((int)0x0308)
,
///
/// Original was GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV = 0x04
///
GlyphHorizontalBearingXBitNv = ((int)0x04)
,
///
/// Original was GL_LINE_TO_NV = 0x04
///
LineToNv = ((int)0x04)
,
///
/// Original was GL_FRONT_LEFT = 0x0400
///
FrontLeft = ((int)0x0400)
,
///
/// Original was GL_FONT_UNDERLINE_POSITION_BIT_NV = 0x04000000
///
FontUnderlinePositionBitNv = ((int)0x04000000)
,
///
/// Original was GL_MAT_SPECULAR_BIT_PGI = 0x04000000
///
MatSpecularBitPgi = ((int)0x04000000)
,
///
/// Original was GL_FRONT_RIGHT = 0x0401
///
FrontRight = ((int)0x0401)
,
///
/// Original was GL_BACK_LEFT = 0x0402
///
BackLeft = ((int)0x0402)
,
///
/// Original was GL_BACK_RIGHT = 0x0403
///
BackRight = ((int)0x0403)
,
///
/// Original was GL_FRONT = 0x0404
///
Front = ((int)0x0404)
,
///
/// Original was GL_BACK = 0x0405
///
Back = ((int)0x0405)
,
///
/// Original was GL_LEFT = 0x0406
///
Left = ((int)0x0406)
,
///
/// Original was GL_RIGHT = 0x0407
///
Right = ((int)0x0407)
,
///
/// Original was GL_FRONT_AND_BACK = 0x0408
///
FrontAndBack = ((int)0x0408)
,
///
/// Original was GL_AUX0 = 0x0409
///
Aux0 = ((int)0x0409)
,
///
/// Original was GL_AUX1 = 0x040A
///
Aux1 = ((int)0x040A)
,
///
/// Original was GL_AUX2 = 0x040B
///
Aux2 = ((int)0x040B)
,
///
/// Original was GL_AUX3 = 0x040C
///
Aux3 = ((int)0x040C)
,
///
/// Original was GL_RELATIVE_LINE_TO_NV = 0x05
///
RelativeLineToNv = ((int)0x05)
,
///
/// Original was GL_INVALID_ENUM = 0x0500
///
InvalidEnum = ((int)0x0500)
,
///
/// Original was GL_INVALID_VALUE = 0x0501
///
InvalidValue = ((int)0x0501)
,
///
/// Original was GL_INVALID_OPERATION = 0x0502
///
InvalidOperation = ((int)0x0502)
,
///
/// Original was GL_STACK_OVERFLOW = 0x0503
///
StackOverflow = ((int)0x0503)
,
///
/// Original was GL_STACK_UNDERFLOW = 0x0504
///
StackUnderflow = ((int)0x0504)
,
///
/// Original was GL_OUT_OF_MEMORY = 0x0505
///
OutOfMemory = ((int)0x0505)
,
///
/// Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506
///
InvalidFramebufferOperation = ((int)0x0506)
,
///
/// Original was GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506
///
InvalidFramebufferOperationExt = ((int)0x0506)
,
///
/// Original was GL_INVALID_FRAMEBUFFER_OPERATION_OES = 0x0506
///
InvalidFramebufferOperationOes = ((int)0x0506)
,
///
/// Original was GL_HORIZONTAL_LINE_TO_NV = 0x06
///
HorizontalLineToNv = ((int)0x06)
,
///
/// Original was GL_2D = 0x0600
///
Gl2D = ((int)0x0600)
,
///
/// Original was GL_3D = 0x0601
///
Gl3D = ((int)0x0601)
,
///
/// Original was GL_3D_COLOR = 0x0602
///
Gl3DColor = ((int)0x0602)
,
///
/// Original was GL_3D_COLOR_TEXTURE = 0x0603
///
Gl3DColorTexture = ((int)0x0603)
,
///
/// Original was GL_4D_COLOR_TEXTURE = 0x0604
///
Gl4DColorTexture = ((int)0x0604)
,
///
/// Original was GL_RELATIVE_HORIZONTAL_LINE_TO_NV = 0x07
///
RelativeHorizontalLineToNv = ((int)0x07)
,
///
/// Original was GL_PASS_THROUGH_TOKEN = 0x0700
///
PassThroughToken = ((int)0x0700)
,
///
/// Original was GL_POINT_TOKEN = 0x0701
///
PointToken = ((int)0x0701)
,
///
/// Original was GL_LINE_TOKEN = 0x0702
///
LineToken = ((int)0x0702)
,
///
/// Original was GL_POLYGON_TOKEN = 0x0703
///
PolygonToken = ((int)0x0703)
,
///
/// Original was GL_BITMAP_TOKEN = 0x0704
///
BitmapToken = ((int)0x0704)
,
///
/// Original was GL_DRAW_PIXEL_TOKEN = 0x0705
///
DrawPixelToken = ((int)0x0705)
,
///
/// Original was GL_COPY_PIXEL_TOKEN = 0x0706
///
CopyPixelToken = ((int)0x0706)
,
///
/// Original was GL_LINE_RESET_TOKEN = 0x0707
///
LineResetToken = ((int)0x0707)
,
///
/// Original was GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV = 0x08
///
GlyphHorizontalBearingYBitNv = ((int)0x08)
,
///
/// Original was GL_VERTICAL_LINE_TO_NV = 0x08
///
VerticalLineToNv = ((int)0x08)
,
///
/// Original was GL_EXP = 0x0800
///
Exp = ((int)0x0800)
,
///
/// Original was GL_FONT_UNDERLINE_THICKNESS_BIT_NV = 0x08000000
///
FontUnderlineThicknessBitNv = ((int)0x08000000)
,
///
/// Original was GL_NORMAL_BIT_PGI = 0x08000000
///
NormalBitPgi = ((int)0x08000000)
,
///
/// Original was GL_EXP2 = 0x0801
///
Exp2 = ((int)0x0801)
,
///
/// Original was GL_RELATIVE_VERTICAL_LINE_TO_NV = 0x09
///
RelativeVerticalLineToNv = ((int)0x09)
,
///
/// Original was GL_CW = 0x0900
///
Cw = ((int)0x0900)
,
///
/// Original was GL_CCW = 0x0901
///
Ccw = ((int)0x0901)
,
///
/// Original was GL_QUADRATIC_CURVE_TO_NV = 0x0A
///
QuadraticCurveToNv = ((int)0x0A)
,
///
/// Original was GL_COEFF = 0x0A00
///
Coeff = ((int)0x0A00)
,
///
/// Original was GL_ORDER = 0x0A01
///
Order = ((int)0x0A01)
,
///
/// Original was GL_DOMAIN = 0x0A02
///
Domain = ((int)0x0A02)
,
///
/// Original was GL_RELATIVE_QUADRATIC_CURVE_TO_NV = 0x0B
///
RelativeQuadraticCurveToNv = ((int)0x0B)
,
///
/// Original was GL_CURRENT_COLOR = 0x0B00
///
CurrentColor = ((int)0x0B00)
,
///
/// Original was GL_CURRENT_INDEX = 0x0B01
///
CurrentIndex = ((int)0x0B01)
,
///
/// Original was GL_CURRENT_NORMAL = 0x0B02
///
CurrentNormal = ((int)0x0B02)
,
///
/// Original was GL_CURRENT_TEXTURE_COORDS = 0x0B03
///
CurrentTextureCoords = ((int)0x0B03)
,
///
/// Original was GL_CURRENT_RASTER_COLOR = 0x0B04
///
CurrentRasterColor = ((int)0x0B04)
,
///
/// Original was GL_CURRENT_RASTER_INDEX = 0x0B05
///
CurrentRasterIndex = ((int)0x0B05)
,
///
/// Original was GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06
///
CurrentRasterTextureCoords = ((int)0x0B06)
,
///
/// Original was GL_CURRENT_RASTER_POSITION = 0x0B07
///
CurrentRasterPosition = ((int)0x0B07)
,
///
/// Original was GL_CURRENT_RASTER_POSITION_VALID = 0x0B08
///
CurrentRasterPositionValid = ((int)0x0B08)
,
///
/// Original was GL_CURRENT_RASTER_DISTANCE = 0x0B09
///
CurrentRasterDistance = ((int)0x0B09)
,
///
/// Original was GL_POINT_SMOOTH = 0x0B10
///
PointSmooth = ((int)0x0B10)
,
///
/// Original was GL_POINT_SIZE = 0x0B11
///
PointSize = ((int)0x0B11)
,
///
/// Original was GL_POINT_SIZE_RANGE = 0x0B12
///
PointSizeRange = ((int)0x0B12)
,
///
/// Original was GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12
///
SmoothPointSizeRange = ((int)0x0B12)
,
///
/// Original was GL_POINT_SIZE_GRANULARITY = 0x0B13
///
PointSizeGranularity = ((int)0x0B13)
,
///
/// Original was GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
///
SmoothPointSizeGranularity = ((int)0x0B13)
,
///
/// Original was GL_LINE_SMOOTH = 0x0B20
///
LineSmooth = ((int)0x0B20)
,
///
/// Original was GL_LINE_WIDTH = 0x0B21
///
LineWidth = ((int)0x0B21)
,
///
/// Original was GL_LINE_WIDTH_RANGE = 0x0B22
///
LineWidthRange = ((int)0x0B22)
,
///
/// Original was GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22
///
SmoothLineWidthRange = ((int)0x0B22)
,
///
/// Original was GL_LINE_WIDTH_GRANULARITY = 0x0B23
///
LineWidthGranularity = ((int)0x0B23)
,
///
/// Original was GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
///
SmoothLineWidthGranularity = ((int)0x0B23)
,
///
/// Original was GL_LINE_STIPPLE = 0x0B24
///
LineStipple = ((int)0x0B24)
,
///
/// Original was GL_LINE_STIPPLE_PATTERN = 0x0B25
///
LineStipplePattern = ((int)0x0B25)
,
///
/// Original was GL_LINE_STIPPLE_REPEAT = 0x0B26
///
LineStippleRepeat = ((int)0x0B26)
,
///
/// Original was GL_LIST_MODE = 0x0B30
///
ListMode = ((int)0x0B30)
,
///
/// Original was GL_MAX_LIST_NESTING = 0x0B31
///
MaxListNesting = ((int)0x0B31)
,
///
/// Original was GL_LIST_BASE = 0x0B32
///
ListBase = ((int)0x0B32)
,
///
/// Original was GL_LIST_INDEX = 0x0B33
///
ListIndex = ((int)0x0B33)
,
///
/// Original was GL_POLYGON_MODE = 0x0B40
///
PolygonMode = ((int)0x0B40)
,
///
/// Original was GL_POLYGON_SMOOTH = 0x0B41
///
PolygonSmooth = ((int)0x0B41)
,
///
/// Original was GL_POLYGON_STIPPLE = 0x0B42
///
PolygonStipple = ((int)0x0B42)
,
///
/// Original was GL_EDGE_FLAG = 0x0B43
///
EdgeFlag = ((int)0x0B43)
,
///
/// Original was GL_CULL_FACE = 0x0B44
///
CullFace = ((int)0x0B44)
,
///
/// Original was GL_CULL_FACE_MODE = 0x0B45
///
CullFaceMode = ((int)0x0B45)
,
///
/// Original was GL_FRONT_FACE = 0x0B46
///
FrontFace = ((int)0x0B46)
,
///
/// Original was GL_LIGHTING = 0x0B50
///
Lighting = ((int)0x0B50)
,
///
/// Original was GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
///
LightModelLocalViewer = ((int)0x0B51)
,
///
/// Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52
///
LightModelTwoSide = ((int)0x0B52)
,
///
/// Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53
///
LightModelAmbient = ((int)0x0B53)
,
///
/// Original was GL_SHADE_MODEL = 0x0B54
///
ShadeModel = ((int)0x0B54)
,
///
/// Original was GL_COLOR_MATERIAL_FACE = 0x0B55
///
ColorMaterialFace = ((int)0x0B55)
,
///
/// Original was GL_COLOR_MATERIAL_PARAMETER = 0x0B56
///
ColorMaterialParameter = ((int)0x0B56)
,
///
/// Original was GL_COLOR_MATERIAL = 0x0B57
///
ColorMaterial = ((int)0x0B57)
,
///
/// Original was GL_FOG = 0x0B60
///
Fog = ((int)0x0B60)
,
///
/// Original was GL_FOG_INDEX = 0x0B61
///
FogIndex = ((int)0x0B61)
,
///
/// Original was GL_FOG_DENSITY = 0x0B62
///
FogDensity = ((int)0x0B62)
,
///
/// Original was GL_FOG_START = 0x0B63
///
FogStart = ((int)0x0B63)
,
///
/// Original was GL_FOG_END = 0x0B64
///
FogEnd = ((int)0x0B64)
,
///
/// Original was GL_FOG_MODE = 0x0B65
///
FogMode = ((int)0x0B65)
,
///
/// Original was GL_FOG_COLOR = 0x0B66
///
FogColor = ((int)0x0B66)
,
///
/// Original was GL_DEPTH_RANGE = 0x0B70
///
DepthRange = ((int)0x0B70)
,
///
/// Original was GL_DEPTH_TEST = 0x0B71
///
DepthTest = ((int)0x0B71)
,
///
/// Original was GL_DEPTH_WRITEMASK = 0x0B72
///
DepthWritemask = ((int)0x0B72)
,
///
/// Original was GL_DEPTH_CLEAR_VALUE = 0x0B73
///
DepthClearValue = ((int)0x0B73)
,
///
/// Original was GL_DEPTH_FUNC = 0x0B74
///
DepthFunc = ((int)0x0B74)
,
///
/// Original was GL_ACCUM_CLEAR_VALUE = 0x0B80
///
AccumClearValue = ((int)0x0B80)
,
///
/// Original was GL_STENCIL_TEST = 0x0B90
///
StencilTest = ((int)0x0B90)
,
///
/// Original was GL_STENCIL_CLEAR_VALUE = 0x0B91
///
StencilClearValue = ((int)0x0B91)
,
///
/// Original was GL_STENCIL_FUNC = 0x0B92
///
StencilFunc = ((int)0x0B92)
,
///
/// Original was GL_STENCIL_VALUE_MASK = 0x0B93
///
StencilValueMask = ((int)0x0B93)
,
///
/// Original was GL_STENCIL_FAIL = 0x0B94
///
StencilFail = ((int)0x0B94)
,
///
/// Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95
///
StencilPassDepthFail = ((int)0x0B95)
,
///
/// Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96
///
StencilPassDepthPass = ((int)0x0B96)
,
///
/// Original was GL_STENCIL_REF = 0x0B97
///
StencilRef = ((int)0x0B97)
,
///
/// Original was GL_STENCIL_WRITEMASK = 0x0B98
///
StencilWritemask = ((int)0x0B98)
,
///
/// Original was GL_MATRIX_MODE = 0x0BA0
///
MatrixMode = ((int)0x0BA0)
,
///
/// Original was GL_NORMALIZE = 0x0BA1
///
Normalize = ((int)0x0BA1)
,
///
/// Original was GL_VIEWPORT = 0x0BA2
///
Viewport = ((int)0x0BA2)
,
///
/// Original was GL_MODELVIEW0_STACK_DEPTH_EXT = 0x0BA3
///
Modelview0StackDepthExt = ((int)0x0BA3)
,
///
/// Original was GL_MODELVIEW_STACK_DEPTH = 0x0BA3
///
ModelviewStackDepth = ((int)0x0BA3)
,
///
/// Original was GL_PROJECTION_STACK_DEPTH = 0x0BA4
///
ProjectionStackDepth = ((int)0x0BA4)
,
///
/// Original was GL_TEXTURE_STACK_DEPTH = 0x0BA5
///
TextureStackDepth = ((int)0x0BA5)
,
///
/// Original was GL_MODELVIEW0_MATRIX_EXT = 0x0BA6
///
Modelview0MatrixExt = ((int)0x0BA6)
,
///
/// Original was GL_MODELVIEW_MATRIX = 0x0BA6
///
ModelviewMatrix = ((int)0x0BA6)
,
///
/// Original was GL_PROJECTION_MATRIX = 0x0BA7
///
ProjectionMatrix = ((int)0x0BA7)
,
///
/// Original was GL_TEXTURE_MATRIX = 0x0BA8
///
TextureMatrix = ((int)0x0BA8)
,
///
/// Original was GL_ATTRIB_STACK_DEPTH = 0x0BB0
///
AttribStackDepth = ((int)0x0BB0)
,
///
/// Original was GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1
///
ClientAttribStackDepth = ((int)0x0BB1)
,
///
/// Original was GL_ALPHA_TEST = 0x0BC0
///
AlphaTest = ((int)0x0BC0)
,
///
/// Original was GL_ALPHA_TEST_QCOM = 0x0BC0
///
AlphaTestQcom = ((int)0x0BC0)
,
///
/// Original was GL_ALPHA_TEST_FUNC = 0x0BC1
///
AlphaTestFunc = ((int)0x0BC1)
,
///
/// Original was GL_ALPHA_TEST_FUNC_QCOM = 0x0BC1
///
AlphaTestFuncQcom = ((int)0x0BC1)
,
///
/// Original was GL_ALPHA_TEST_REF = 0x0BC2
///
AlphaTestRef = ((int)0x0BC2)
,
///
/// Original was GL_ALPHA_TEST_REF_QCOM = 0x0BC2
///
AlphaTestRefQcom = ((int)0x0BC2)
,
///
/// Original was GL_DITHER = 0x0BD0
///
Dither = ((int)0x0BD0)
,
///
/// Original was GL_BLEND_DST = 0x0BE0
///
BlendDst = ((int)0x0BE0)
,
///
/// Original was GL_BLEND_SRC = 0x0BE1
///
BlendSrc = ((int)0x0BE1)
,
///
/// Original was GL_BLEND = 0x0BE2
///
Blend = ((int)0x0BE2)
,
///
/// Original was GL_LOGIC_OP_MODE = 0x0BF0
///
LogicOpMode = ((int)0x0BF0)
,
///
/// Original was GL_INDEX_LOGIC_OP = 0x0BF1
///
IndexLogicOp = ((int)0x0BF1)
,
///
/// Original was GL_LOGIC_OP = 0x0BF1
///
LogicOp = ((int)0x0BF1)
,
///
/// Original was GL_COLOR_LOGIC_OP = 0x0BF2
///
ColorLogicOp = ((int)0x0BF2)
,
///
/// Original was GL_CUBIC_CURVE_TO_NV = 0x0C
///
CubicCurveToNv = ((int)0x0C)
,
///
/// Original was GL_AUX_BUFFERS = 0x0C00
///
AuxBuffers = ((int)0x0C00)
,
///
/// Original was GL_DRAW_BUFFER = 0x0C01
///
DrawBuffer = ((int)0x0C01)
,
///
/// Original was GL_DRAW_BUFFER_EXT = 0x0C01
///
DrawBufferExt = ((int)0x0C01)
,
///
/// Original was GL_READ_BUFFER = 0x0C02
///
ReadBuffer = ((int)0x0C02)
,
///
/// Original was GL_READ_BUFFER_EXT = 0x0C02
///
ReadBufferExt = ((int)0x0C02)
,
///
/// Original was GL_READ_BUFFER_NV = 0x0C02
///
ReadBufferNv = ((int)0x0C02)
,
///
/// Original was GL_SCISSOR_BOX = 0x0C10
///
ScissorBox = ((int)0x0C10)
,
///
/// Original was GL_SCISSOR_TEST = 0x0C11
///
ScissorTest = ((int)0x0C11)
,
///
/// Original was GL_INDEX_CLEAR_VALUE = 0x0C20
///
IndexClearValue = ((int)0x0C20)
,
///
/// Original was GL_INDEX_WRITEMASK = 0x0C21
///
IndexWritemask = ((int)0x0C21)
,
///
/// Original was GL_COLOR_CLEAR_VALUE = 0x0C22
///
ColorClearValue = ((int)0x0C22)
,
///
/// Original was GL_COLOR_WRITEMASK = 0x0C23
///
ColorWritemask = ((int)0x0C23)
,
///
/// Original was GL_INDEX_MODE = 0x0C30
///
IndexMode = ((int)0x0C30)
,
///
/// Original was GL_RGBA_MODE = 0x0C31
///
RgbaMode = ((int)0x0C31)
,
///
/// Original was GL_DOUBLEBUFFER = 0x0C32
///
Doublebuffer = ((int)0x0C32)
,
///
/// Original was GL_STEREO = 0x0C33
///
Stereo = ((int)0x0C33)
,
///
/// Original was GL_RENDER_MODE = 0x0C40
///
RenderMode = ((int)0x0C40)
,
///
/// Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50
///
PerspectiveCorrectionHint = ((int)0x0C50)
,
///
/// Original was GL_POINT_SMOOTH_HINT = 0x0C51
///
PointSmoothHint = ((int)0x0C51)
,
///
/// Original was GL_LINE_SMOOTH_HINT = 0x0C52
///
LineSmoothHint = ((int)0x0C52)
,
///
/// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53
///
PolygonSmoothHint = ((int)0x0C53)
,
///
/// Original was GL_FOG_HINT = 0x0C54
///
FogHint = ((int)0x0C54)
,
///
/// Original was GL_TEXTURE_GEN_S = 0x0C60
///
TextureGenS = ((int)0x0C60)
,
///
/// Original was GL_TEXTURE_GEN_T = 0x0C61
///
TextureGenT = ((int)0x0C61)
,
///
/// Original was GL_TEXTURE_GEN_R = 0x0C62
///
TextureGenR = ((int)0x0C62)
,
///
/// Original was GL_TEXTURE_GEN_Q = 0x0C63
///
TextureGenQ = ((int)0x0C63)
,
///
/// Original was GL_PIXEL_MAP_I_TO_I = 0x0C70
///
PixelMapIToI = ((int)0x0C70)
,
///
/// Original was GL_PIXEL_MAP_S_TO_S = 0x0C71
///
PixelMapSToS = ((int)0x0C71)
,
///
/// Original was GL_PIXEL_MAP_I_TO_R = 0x0C72
///
PixelMapIToR = ((int)0x0C72)
,
///
/// Original was GL_PIXEL_MAP_I_TO_G = 0x0C73
///
PixelMapIToG = ((int)0x0C73)
,
///
/// Original was GL_PIXEL_MAP_I_TO_B = 0x0C74
///
PixelMapIToB = ((int)0x0C74)
,
///
/// Original was GL_PIXEL_MAP_I_TO_A = 0x0C75
///
PixelMapIToA = ((int)0x0C75)
,
///
/// Original was GL_PIXEL_MAP_R_TO_R = 0x0C76
///
PixelMapRToR = ((int)0x0C76)
,
///
/// Original was GL_PIXEL_MAP_G_TO_G = 0x0C77
///
PixelMapGToG = ((int)0x0C77)
,
///
/// Original was GL_PIXEL_MAP_B_TO_B = 0x0C78
///
PixelMapBToB = ((int)0x0C78)
,
///
/// Original was GL_PIXEL_MAP_A_TO_A = 0x0C79
///
PixelMapAToA = ((int)0x0C79)
,
///
/// Original was GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0
///
PixelMapIToISize = ((int)0x0CB0)
,
///
/// Original was GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1
///
PixelMapSToSSize = ((int)0x0CB1)
,
///
/// Original was GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2
///
PixelMapIToRSize = ((int)0x0CB2)
,
///
/// Original was GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3
///
PixelMapIToGSize = ((int)0x0CB3)
,
///
/// Original was GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4
///
PixelMapIToBSize = ((int)0x0CB4)
,
///
/// Original was GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5
///
PixelMapIToASize = ((int)0x0CB5)
,
///
/// Original was GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6
///
PixelMapRToRSize = ((int)0x0CB6)
,
///
/// Original was GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7
///
PixelMapGToGSize = ((int)0x0CB7)
,
///
/// Original was GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8
///
PixelMapBToBSize = ((int)0x0CB8)
,
///
/// Original was GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9
///
PixelMapAToASize = ((int)0x0CB9)
,
///
/// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0
///
UnpackSwapBytes = ((int)0x0CF0)
,
///
/// Original was GL_UNPACK_LSB_FIRST = 0x0CF1
///
UnpackLsbFirst = ((int)0x0CF1)
,
///
/// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2
///
UnpackRowLength = ((int)0x0CF2)
,
///
/// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3
///
UnpackSkipRows = ((int)0x0CF3)
,
///
/// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4
///
UnpackSkipPixels = ((int)0x0CF4)
,
///
/// Original was GL_UNPACK_ALIGNMENT = 0x0CF5
///
UnpackAlignment = ((int)0x0CF5)
,
///
/// Original was GL_RELATIVE_CUBIC_CURVE_TO_NV = 0x0D
///
RelativeCubicCurveToNv = ((int)0x0D)
,
///
/// Original was GL_PACK_SWAP_BYTES = 0x0D00
///
PackSwapBytes = ((int)0x0D00)
,
///
/// Original was GL_PACK_LSB_FIRST = 0x0D01
///
PackLsbFirst = ((int)0x0D01)
,
///
/// Original was GL_PACK_ROW_LENGTH = 0x0D02
///
PackRowLength = ((int)0x0D02)
,
///
/// Original was GL_PACK_SKIP_ROWS = 0x0D03
///
PackSkipRows = ((int)0x0D03)
,
///
/// Original was GL_PACK_SKIP_PIXELS = 0x0D04
///
PackSkipPixels = ((int)0x0D04)
,
///
/// Original was GL_PACK_ALIGNMENT = 0x0D05
///
PackAlignment = ((int)0x0D05)
,
///
/// Original was GL_MAP_COLOR = 0x0D10
///
MapColor = ((int)0x0D10)
,
///
/// Original was GL_MAP_STENCIL = 0x0D11
///
MapStencil = ((int)0x0D11)
,
///
/// Original was GL_INDEX_SHIFT = 0x0D12
///
IndexShift = ((int)0x0D12)
,
///
/// Original was GL_INDEX_OFFSET = 0x0D13
///
IndexOffset = ((int)0x0D13)
,
///
/// Original was GL_RED_SCALE = 0x0D14
///
RedScale = ((int)0x0D14)
,
///
/// Original was GL_RED_BIAS = 0x0D15
///
RedBias = ((int)0x0D15)
,
///
/// Original was GL_ZOOM_X = 0x0D16
///
ZoomX = ((int)0x0D16)
,
///
/// Original was GL_ZOOM_Y = 0x0D17
///
ZoomY = ((int)0x0D17)
,
///
/// Original was GL_GREEN_SCALE = 0x0D18
///
GreenScale = ((int)0x0D18)
,
///
/// Original was GL_GREEN_BIAS = 0x0D19
///
GreenBias = ((int)0x0D19)
,
///
/// Original was GL_BLUE_SCALE = 0x0D1A
///
BlueScale = ((int)0x0D1A)
,
///
/// Original was GL_BLUE_BIAS = 0x0D1B
///
BlueBias = ((int)0x0D1B)
,
///
/// Original was GL_ALPHA_SCALE = 0x0D1C
///
AlphaScale = ((int)0x0D1C)
,
///
/// Original was GL_ALPHA_BIAS = 0x0D1D
///
AlphaBias = ((int)0x0D1D)
,
///
/// Original was GL_DEPTH_SCALE = 0x0D1E
///
DepthScale = ((int)0x0D1E)
,
///
/// Original was GL_DEPTH_BIAS = 0x0D1F
///
DepthBias = ((int)0x0D1F)
,
///
/// Original was GL_MAX_EVAL_ORDER = 0x0D30
///
MaxEvalOrder = ((int)0x0D30)
,
///
/// Original was GL_MAX_LIGHTS = 0x0D31
///
MaxLights = ((int)0x0D31)
,
///
/// Original was GL_MAX_CLIP_DISTANCES = 0x0D32
///
MaxClipDistances = ((int)0x0D32)
,
///
/// Original was GL_MAX_CLIP_PLANES = 0x0D32
///
MaxClipPlanes = ((int)0x0D32)
,
///
/// Original was GL_MAX_TEXTURE_SIZE = 0x0D33
///
MaxTextureSize = ((int)0x0D33)
,
///
/// Original was GL_MAX_PIXEL_MAP_TABLE = 0x0D34
///
MaxPixelMapTable = ((int)0x0D34)
,
///
/// Original was GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35
///
MaxAttribStackDepth = ((int)0x0D35)
,
///
/// Original was GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36
///
MaxModelviewStackDepth = ((int)0x0D36)
,
///
/// Original was GL_MAX_NAME_STACK_DEPTH = 0x0D37
///
MaxNameStackDepth = ((int)0x0D37)
,
///
/// Original was GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38
///
MaxProjectionStackDepth = ((int)0x0D38)
,
///
/// Original was GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39
///
MaxTextureStackDepth = ((int)0x0D39)
,
///
/// Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A
///
MaxViewportDims = ((int)0x0D3A)
,
///
/// Original was GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B
///
MaxClientAttribStackDepth = ((int)0x0D3B)
,
///
/// Original was GL_SUBPIXEL_BITS = 0x0D50
///
SubpixelBits = ((int)0x0D50)
,
///
/// Original was GL_INDEX_BITS = 0x0D51
///
IndexBits = ((int)0x0D51)
,
///
/// Original was GL_RED_BITS = 0x0D52
///
RedBits = ((int)0x0D52)
,
///
/// Original was GL_GREEN_BITS = 0x0D53
///
GreenBits = ((int)0x0D53)
,
///
/// Original was GL_BLUE_BITS = 0x0D54
///
BlueBits = ((int)0x0D54)
,
///
/// Original was GL_ALPHA_BITS = 0x0D55
///
AlphaBits = ((int)0x0D55)
,
///
/// Original was GL_DEPTH_BITS = 0x0D56
///
DepthBits = ((int)0x0D56)
,
///
/// Original was GL_STENCIL_BITS = 0x0D57
///
StencilBits = ((int)0x0D57)
,
///
/// Original was GL_ACCUM_RED_BITS = 0x0D58
///
AccumRedBits = ((int)0x0D58)
,
///
/// Original was GL_ACCUM_GREEN_BITS = 0x0D59
///
AccumGreenBits = ((int)0x0D59)
,
///
/// Original was GL_ACCUM_BLUE_BITS = 0x0D5A
///
AccumBlueBits = ((int)0x0D5A)
,
///
/// Original was GL_ACCUM_ALPHA_BITS = 0x0D5B
///
AccumAlphaBits = ((int)0x0D5B)
,
///
/// Original was GL_NAME_STACK_DEPTH = 0x0D70
///
NameStackDepth = ((int)0x0D70)
,
///
/// Original was GL_AUTO_NORMAL = 0x0D80
///
AutoNormal = ((int)0x0D80)
,
///
/// Original was GL_MAP1_COLOR_4 = 0x0D90
///
Map1Color4 = ((int)0x0D90)
,
///
/// Original was GL_MAP1_INDEX = 0x0D91
///
Map1Index = ((int)0x0D91)
,
///
/// Original was GL_MAP1_NORMAL = 0x0D92
///
Map1Normal = ((int)0x0D92)
,
///
/// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93
///
Map1TextureCoord1 = ((int)0x0D93)
,
///
/// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94
///
Map1TextureCoord2 = ((int)0x0D94)
,
///
/// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95
///
Map1TextureCoord3 = ((int)0x0D95)
,
///
/// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96
///
Map1TextureCoord4 = ((int)0x0D96)
,
///
/// Original was GL_MAP1_VERTEX_3 = 0x0D97
///
Map1Vertex3 = ((int)0x0D97)
,
///
/// Original was GL_MAP1_VERTEX_4 = 0x0D98
///
Map1Vertex4 = ((int)0x0D98)
,
///
/// Original was GL_MAP2_COLOR_4 = 0x0DB0
///
Map2Color4 = ((int)0x0DB0)
,
///
/// Original was GL_MAP2_INDEX = 0x0DB1
///
Map2Index = ((int)0x0DB1)
,
///
/// Original was GL_MAP2_NORMAL = 0x0DB2
///
Map2Normal = ((int)0x0DB2)
,
///
/// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3
///
Map2TextureCoord1 = ((int)0x0DB3)
,
///
/// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4
///
Map2TextureCoord2 = ((int)0x0DB4)
,
///
/// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5
///
Map2TextureCoord3 = ((int)0x0DB5)
,
///
/// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6
///
Map2TextureCoord4 = ((int)0x0DB6)
,
///
/// Original was GL_MAP2_VERTEX_3 = 0x0DB7
///
Map2Vertex3 = ((int)0x0DB7)
,
///
/// Original was GL_MAP2_VERTEX_4 = 0x0DB8
///
Map2Vertex4 = ((int)0x0DB8)
,
///
/// Original was GL_MAP1_GRID_DOMAIN = 0x0DD0
///
Map1GridDomain = ((int)0x0DD0)
,
///
/// Original was GL_MAP1_GRID_SEGMENTS = 0x0DD1
///
Map1GridSegments = ((int)0x0DD1)
,
///
/// Original was GL_MAP2_GRID_DOMAIN = 0x0DD2
///
Map2GridDomain = ((int)0x0DD2)
,
///
/// Original was GL_MAP2_GRID_SEGMENTS = 0x0DD3
///
Map2GridSegments = ((int)0x0DD3)
,
///
/// Original was GL_TEXTURE_1D = 0x0DE0
///
Texture1D = ((int)0x0DE0)
,
///
/// Original was GL_TEXTURE_2D = 0x0DE1
///
Texture2D = ((int)0x0DE1)
,
///
/// Original was GL_FEEDBACK_BUFFER_POINTER = 0x0DF0
///
FeedbackBufferPointer = ((int)0x0DF0)
,
///
/// Original was GL_FEEDBACK_BUFFER_SIZE = 0x0DF1
///
FeedbackBufferSize = ((int)0x0DF1)
,
///
/// Original was GL_FEEDBACK_BUFFER_TYPE = 0x0DF2
///
FeedbackBufferType = ((int)0x0DF2)
,
///
/// Original was GL_SELECTION_BUFFER_POINTER = 0x0DF3
///
SelectionBufferPointer = ((int)0x0DF3)
,
///
/// Original was GL_SELECTION_BUFFER_SIZE = 0x0DF4
///
SelectionBufferSize = ((int)0x0DF4)
,
///
/// Original was GL_SMOOTH_QUADRATIC_CURVE_TO_NV = 0x0E
///
SmoothQuadraticCurveToNv = ((int)0x0E)
,
///
/// Original was GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV = 0x0F
///
RelativeSmoothQuadraticCurveToNv = ((int)0x0F)
,
///
/// Original was GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV = 0x10
///
GlyphHorizontalBearingAdvanceBitNv = ((int)0x10)
,
///
/// Original was GL_SMOOTH_CUBIC_CURVE_TO_NV = 0x10
///
SmoothCubicCurveToNv = ((int)0x10)
,
///
/// Original was GL_GLYPH_HAS_KERNING_BIT_NV = 0x100
///
GlyphHasKerningBitNv = ((int)0x100)
,
///
/// Original was GL_TEXTURE_WIDTH = 0x1000
///
TextureWidth = ((int)0x1000)
,
///
/// Original was GL_FONT_HAS_KERNING_BIT_NV = 0x10000000
///
FontHasKerningBitNv = ((int)0x10000000)
,
///
/// Original was GL_TEXCOORD1_BIT_PGI = 0x10000000
///
Texcoord1BitPgi = ((int)0x10000000)
,
///
/// Original was GL_TEXTURE_HEIGHT = 0x1001
///
TextureHeight = ((int)0x1001)
,
///
/// Original was GL_TEXTURE_COMPONENTS = 0x1003
///
TextureComponents = ((int)0x1003)
,
///
/// Original was GL_TEXTURE_INTERNAL_FORMAT = 0x1003
///
TextureInternalFormat = ((int)0x1003)
,
///
/// Original was GL_TEXTURE_BORDER_COLOR = 0x1004
///
TextureBorderColor = ((int)0x1004)
,
///
/// Original was GL_TEXTURE_BORDER_COLOR_NV = 0x1004
///
TextureBorderColorNv = ((int)0x1004)
,
///
/// Original was GL_TEXTURE_BORDER = 0x1005
///
TextureBorder = ((int)0x1005)
,
///
/// Original was GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV = 0x11
///
RelativeSmoothCubicCurveToNv = ((int)0x11)
,
///
/// Original was GL_DONT_CARE = 0x1100
///
DontCare = ((int)0x1100)
,
///
/// Original was GL_FASTEST = 0x1101
///
Fastest = ((int)0x1101)
,
///
/// Original was GL_NICEST = 0x1102
///
Nicest = ((int)0x1102)
,
///
/// Original was GL_SMALL_CCW_ARC_TO_NV = 0x12
///
SmallCcwArcToNv = ((int)0x12)
,
///
/// Original was GL_AMBIENT = 0x1200
///
Ambient = ((int)0x1200)
,
///
/// Original was GL_DIFFUSE = 0x1201
///
Diffuse = ((int)0x1201)
,
///
/// Original was GL_SPECULAR = 0x1202
///
Specular = ((int)0x1202)
,
///
/// Original was GL_POSITION = 0x1203
///
Position = ((int)0x1203)
,
///
/// Original was GL_SPOT_DIRECTION = 0x1204
///
SpotDirection = ((int)0x1204)
,
///
/// Original was GL_SPOT_EXPONENT = 0x1205
///
SpotExponent = ((int)0x1205)
,
///
/// Original was GL_SPOT_CUTOFF = 0x1206
///
SpotCutoff = ((int)0x1206)
,
///
/// Original was GL_CONSTANT_ATTENUATION = 0x1207
///
ConstantAttenuation = ((int)0x1207)
,
///
/// Original was GL_LINEAR_ATTENUATION = 0x1208
///
LinearAttenuation = ((int)0x1208)
,
///
/// Original was GL_QUADRATIC_ATTENUATION = 0x1209
///
QuadraticAttenuation = ((int)0x1209)
,
///
/// Original was GL_RELATIVE_SMALL_CCW_ARC_TO_NV = 0x13
///
RelativeSmallCcwArcToNv = ((int)0x13)
,
///
/// Original was GL_COMPILE = 0x1300
///
Compile = ((int)0x1300)
,
///
/// Original was GL_COMPILE_AND_EXECUTE = 0x1301
///
CompileAndExecute = ((int)0x1301)
,
///
/// Original was GL_SMALL_CW_ARC_TO_NV = 0x14
///
SmallCwArcToNv = ((int)0x14)
,
///
/// Original was GL_BYTE = 0x1400
///
Byte = ((int)0x1400)
,
///
/// Original was GL_UNSIGNED_BYTE = 0x1401
///
UnsignedByte = ((int)0x1401)
,
///
/// Original was GL_SHORT = 0x1402
///
Short = ((int)0x1402)
,
///
/// Original was GL_UNSIGNED_SHORT = 0x1403
///
UnsignedShort = ((int)0x1403)
,
///
/// Original was GL_INT = 0x1404
///
Int = ((int)0x1404)
,
///
/// Original was GL_UNSIGNED_INT = 0x1405
///
UnsignedInt = ((int)0x1405)
,
///
/// Original was GL_FLOAT = 0x1406
///
Float = ((int)0x1406)
,
///
/// Original was GL_2_BYTES = 0x1407
///
Gl2Bytes = ((int)0x1407)
,
///
/// Original was GL_3_BYTES = 0x1408
///
Gl3Bytes = ((int)0x1408)
,
///
/// Original was GL_4_BYTES = 0x1409
///
Gl4Bytes = ((int)0x1409)
,
///
/// Original was GL_DOUBLE = 0x140A
///
Double = ((int)0x140A)
,
///
/// Original was GL_DOUBLE_EXT = 0x140A
///
DoubleExt = ((int)0x140A)
,
///
/// Original was GL_HALF_APPLE = 0x140B
///
HalfApple = ((int)0x140B)
,
///
/// Original was GL_HALF_FLOAT = 0x140B
///
HalfFloat = ((int)0x140B)
,
///
/// Original was GL_HALF_FLOAT_ARB = 0x140B
///
HalfFloatArb = ((int)0x140B)
,
///
/// Original was GL_HALF_FLOAT_NV = 0x140B
///
HalfFloatNv = ((int)0x140B)
,
///
/// Original was GL_FIXED = 0x140C
///
Fixed = ((int)0x140C)
,
///
/// Original was GL_FIXED_OES = 0x140C
///
FixedOes = ((int)0x140C)
,
///
/// Original was GL_INT64_NV = 0x140E
///
Int64Nv = ((int)0x140E)
,
///
/// Original was GL_UNSIGNED_INT64_NV = 0x140F
///
UnsignedInt64Nv = ((int)0x140F)
,
///
/// Original was GL_RELATIVE_SMALL_CW_ARC_TO_NV = 0x15
///
RelativeSmallCwArcToNv = ((int)0x15)
,
///
/// Original was GL_CLEAR = 0x1500
///
Clear = ((int)0x1500)
,
///
/// Original was GL_AND = 0x1501
///
And = ((int)0x1501)
,
///
/// Original was GL_AND_REVERSE = 0x1502
///
AndReverse = ((int)0x1502)
,
///
/// Original was GL_COPY = 0x1503
///
Copy = ((int)0x1503)
,
///
/// Original was GL_AND_INVERTED = 0x1504
///
AndInverted = ((int)0x1504)
,
///
/// Original was GL_NOOP = 0x1505
///
Noop = ((int)0x1505)
,
///
/// Original was GL_XOR = 0x1506
///
Xor = ((int)0x1506)
,
///
/// Original was GL_OR = 0x1507
///
Or = ((int)0x1507)
,
///
/// Original was GL_NOR = 0x1508
///
Nor = ((int)0x1508)
,
///
/// Original was GL_EQUIV = 0x1509
///
Equiv = ((int)0x1509)
,
///
/// Original was GL_INVERT = 0x150A
///
Invert = ((int)0x150A)
,
///
/// Original was GL_OR_REVERSE = 0x150B
///
OrReverse = ((int)0x150B)
,
///
/// Original was GL_COPY_INVERTED = 0x150C
///
CopyInverted = ((int)0x150C)
,
///
/// Original was GL_OR_INVERTED = 0x150D
///
OrInverted = ((int)0x150D)
,
///
/// Original was GL_NAND = 0x150E
///
Nand = ((int)0x150E)
,
///
/// Original was GL_SET = 0x150F
///
Set = ((int)0x150F)
,
///
/// Original was GL_LARGE_CCW_ARC_TO_NV = 0x16
///
LargeCcwArcToNv = ((int)0x16)
,
///
/// Original was GL_EMISSION = 0x1600
///
Emission = ((int)0x1600)
,
///
/// Original was GL_SHININESS = 0x1601
///
Shininess = ((int)0x1601)
,
///
/// Original was GL_AMBIENT_AND_DIFFUSE = 0x1602
///
AmbientAndDiffuse = ((int)0x1602)
,
///
/// Original was GL_COLOR_INDEXES = 0x1603
///
ColorIndexes = ((int)0x1603)
,
///
/// Original was GL_RELATIVE_LARGE_CCW_ARC_TO_NV = 0x17
///
RelativeLargeCcwArcToNv = ((int)0x17)
,
///
/// Original was GL_MODELVIEW = 0x1700
///
Modelview = ((int)0x1700)
,
///
/// Original was GL_MODELVIEW0_ARB = 0x1700
///
Modelview0Arb = ((int)0x1700)
,
///
/// Original was GL_MODELVIEW0_EXT = 0x1700
///
Modelview0Ext = ((int)0x1700)
,
///
/// Original was GL_PROJECTION = 0x1701
///
Projection = ((int)0x1701)
,
///
/// Original was GL_TEXTURE = 0x1702
///
Texture = ((int)0x1702)
,
///
/// Original was GL_LARGE_CW_ARC_TO_NV = 0x18
///
LargeCwArcToNv = ((int)0x18)
,
///
/// Original was GL_COLOR = 0x1800
///
Color = ((int)0x1800)
,
///
/// Original was GL_COLOR_EXT = 0x1800
///
ColorExt = ((int)0x1800)
,
///
/// Original was GL_DEPTH = 0x1801
///
Depth = ((int)0x1801)
,
///
/// Original was GL_DEPTH_EXT = 0x1801
///
DepthExt = ((int)0x1801)
,
///
/// Original was GL_STENCIL = 0x1802
///
Stencil = ((int)0x1802)
,
///
/// Original was GL_STENCIL_EXT = 0x1802
///
StencilExt = ((int)0x1802)
,
///
/// Original was GL_RELATIVE_LARGE_CW_ARC_TO_NV = 0x19
///
RelativeLargeCwArcToNv = ((int)0x19)
,
///
/// Original was GL_COLOR_INDEX = 0x1900
///
ColorIndex = ((int)0x1900)
,
///
/// Original was GL_STENCIL_INDEX = 0x1901
///
StencilIndex = ((int)0x1901)
,
///
/// Original was GL_DEPTH_COMPONENT = 0x1902
///
DepthComponent = ((int)0x1902)
,
///
/// Original was GL_RED = 0x1903
///
Red = ((int)0x1903)
,
///
/// Original was GL_RED_EXT = 0x1903
///
RedExt = ((int)0x1903)
,
///
/// Original was GL_GREEN = 0x1904
///
Green = ((int)0x1904)
,
///
/// Original was GL_BLUE = 0x1905
///
Blue = ((int)0x1905)
,
///
/// Original was GL_ALPHA = 0x1906
///
Alpha = ((int)0x1906)
,
///
/// Original was GL_RGB = 0x1907
///
Rgb = ((int)0x1907)
,
///
/// Original was GL_RGBA = 0x1908
///
Rgba = ((int)0x1908)
,
///
/// Original was GL_LUMINANCE = 0x1909
///
Luminance = ((int)0x1909)
,
///
/// Original was GL_LUMINANCE_ALPHA = 0x190A
///
LuminanceAlpha = ((int)0x190A)
,
///
/// Original was GL_RASTER_POSITION_UNCLIPPED_IBM = 0x19262
///
RasterPositionUnclippedIbm = ((int)0x19262)
,
///
/// Original was GL_BITMAP = 0x1A00
///
Bitmap = ((int)0x1A00)
,
///
/// Original was GL_PREFER_DOUBLEBUFFER_HINT_PGI = 0x1A1F8
///
PreferDoublebufferHintPgi = ((int)0x1A1F8)
,
///
/// Original was GL_CONSERVE_MEMORY_HINT_PGI = 0x1A1FD
///
ConserveMemoryHintPgi = ((int)0x1A1FD)
,
///
/// Original was GL_RECLAIM_MEMORY_HINT_PGI = 0x1A1FE
///
ReclaimMemoryHintPgi = ((int)0x1A1FE)
,
///
/// Original was GL_NATIVE_GRAPHICS_HANDLE_PGI = 0x1A202
///
NativeGraphicsHandlePgi = ((int)0x1A202)
,
///
/// Original was GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 0x1A203
///
NativeGraphicsBeginHintPgi = ((int)0x1A203)
,
///
/// Original was GL_NATIVE_GRAPHICS_END_HINT_PGI = 0x1A204
///
NativeGraphicsEndHintPgi = ((int)0x1A204)
,
///
/// Original was GL_ALWAYS_FAST_HINT_PGI = 0x1A20C
///
AlwaysFastHintPgi = ((int)0x1A20C)
,
///
/// Original was GL_ALWAYS_SOFT_HINT_PGI = 0x1A20D
///
AlwaysSoftHintPgi = ((int)0x1A20D)
,
///
/// Original was GL_ALLOW_DRAW_OBJ_HINT_PGI = 0x1A20E
///
AllowDrawObjHintPgi = ((int)0x1A20E)
,
///
/// Original was GL_ALLOW_DRAW_WIN_HINT_PGI = 0x1A20F
///
AllowDrawWinHintPgi = ((int)0x1A20F)
,
///
/// Original was GL_ALLOW_DRAW_FRG_HINT_PGI = 0x1A210
///
AllowDrawFrgHintPgi = ((int)0x1A210)
,
///
/// Original was GL_ALLOW_DRAW_MEM_HINT_PGI = 0x1A211
///
AllowDrawMemHintPgi = ((int)0x1A211)
,
///
/// Original was GL_STRICT_DEPTHFUNC_HINT_PGI = 0x1A216
///
StrictDepthfuncHintPgi = ((int)0x1A216)
,
///
/// Original was GL_STRICT_LIGHTING_HINT_PGI = 0x1A217
///
StrictLightingHintPgi = ((int)0x1A217)
,
///
/// Original was GL_STRICT_SCISSOR_HINT_PGI = 0x1A218
///
StrictScissorHintPgi = ((int)0x1A218)
,
///
/// Original was GL_FULL_STIPPLE_HINT_PGI = 0x1A219
///
FullStippleHintPgi = ((int)0x1A219)
,
///
/// Original was GL_CLIP_NEAR_HINT_PGI = 0x1A220
///
ClipNearHintPgi = ((int)0x1A220)
,
///
/// Original was GL_CLIP_FAR_HINT_PGI = 0x1A221
///
ClipFarHintPgi = ((int)0x1A221)
,
///
/// Original was GL_WIDE_LINE_HINT_PGI = 0x1A222
///
WideLineHintPgi = ((int)0x1A222)
,
///
/// Original was GL_BACK_NORMALS_HINT_PGI = 0x1A223
///
BackNormalsHintPgi = ((int)0x1A223)
,
///
/// Original was GL_VERTEX_DATA_HINT_PGI = 0x1A22A
///
VertexDataHintPgi = ((int)0x1A22A)
,
///
/// Original was GL_VERTEX_CONSISTENT_HINT_PGI = 0x1A22B
///
VertexConsistentHintPgi = ((int)0x1A22B)
,
///
/// Original was GL_MATERIAL_SIDE_HINT_PGI = 0x1A22C
///
MaterialSideHintPgi = ((int)0x1A22C)
,
///
/// Original was GL_MAX_VERTEX_HINT_PGI = 0x1A22D
///
MaxVertexHintPgi = ((int)0x1A22D)
,
///
/// Original was GL_POINT = 0x1B00
///
Point = ((int)0x1B00)
,
///
/// Original was GL_LINE = 0x1B01
///
Line = ((int)0x1B01)
,
///
/// Original was GL_FILL = 0x1B02
///
Fill = ((int)0x1B02)
,
///
/// Original was GL_RENDER = 0x1C00
///
Render = ((int)0x1C00)
,
///
/// Original was GL_FEEDBACK = 0x1C01
///
Feedback = ((int)0x1C01)
,
///
/// Original was GL_SELECT = 0x1C02
///
Select = ((int)0x1C02)
,
///
/// Original was GL_FLAT = 0x1D00
///
Flat = ((int)0x1D00)
,
///
/// Original was GL_SMOOTH = 0x1D01
///
Smooth = ((int)0x1D01)
,
///
/// Original was GL_KEEP = 0x1E00
///
Keep = ((int)0x1E00)
,
///
/// Original was GL_REPLACE = 0x1E01
///
Replace = ((int)0x1E01)
,
///
/// Original was GL_INCR = 0x1E02
///
Incr = ((int)0x1E02)
,
///
/// Original was GL_DECR = 0x1E03
///
Decr = ((int)0x1E03)
,
///
/// Original was GL_VENDOR = 0x1F00
///
Vendor = ((int)0x1F00)
,
///
/// Original was GL_RENDERER = 0x1F01
///
Renderer = ((int)0x1F01)
,
///
/// Original was GL_VERSION = 0x1F02
///
Version = ((int)0x1F02)
,
///
/// Original was GL_EXTENSIONS = 0x1F03
///
Extensions = ((int)0x1F03)
,
///
/// Original was GL_GLYPH_VERTICAL_BEARING_X_BIT_NV = 0x20
///
GlyphVerticalBearingXBitNv = ((int)0x20)
,
///
/// Original was GL_S = 0x2000
///
S = ((int)0x2000)
,
///
/// Original was GL_MULTISAMPLE_BIT = 0x20000000
///
MultisampleBit = ((int)0x20000000)
,
///
/// Original was GL_MULTISAMPLE_BIT_3DFX = 0x20000000
///
MultisampleBit3Dfx = ((int)0x20000000)
,
///
/// Original was GL_MULTISAMPLE_BIT_ARB = 0x20000000
///
MultisampleBitArb = ((int)0x20000000)
,
///
/// Original was GL_MULTISAMPLE_BIT_EXT = 0x20000000
///
MultisampleBitExt = ((int)0x20000000)
,
///
/// Original was GL_TEXCOORD2_BIT_PGI = 0x20000000
///
Texcoord2BitPgi = ((int)0x20000000)
,
///
/// Original was GL_T = 0x2001
///
T = ((int)0x2001)
,
///
/// Original was GL_R = 0x2002
///
R = ((int)0x2002)
,
///
/// Original was GL_Q = 0x2003
///
Q = ((int)0x2003)
,
///
/// Original was GL_MODULATE = 0x2100
///
Modulate = ((int)0x2100)
,
///
/// Original was GL_DECAL = 0x2101
///
Decal = ((int)0x2101)
,
///
/// Original was GL_TEXTURE_ENV_MODE = 0x2200
///
TextureEnvMode = ((int)0x2200)
,
///
/// Original was GL_TEXTURE_ENV_COLOR = 0x2201
///
TextureEnvColor = ((int)0x2201)
,
///
/// Original was GL_TEXTURE_ENV = 0x2300
///
TextureEnv = ((int)0x2300)
,
///
/// Original was GL_EYE_LINEAR = 0x2400
///
EyeLinear = ((int)0x2400)
,
///
/// Original was GL_OBJECT_LINEAR = 0x2401
///
ObjectLinear = ((int)0x2401)
,
///
/// Original was GL_SPHERE_MAP = 0x2402
///
SphereMap = ((int)0x2402)
,
///
/// Original was GL_TEXTURE_GEN_MODE = 0x2500
///
TextureGenMode = ((int)0x2500)
,
///
/// Original was GL_OBJECT_PLANE = 0x2501
///
ObjectPlane = ((int)0x2501)
,
///
/// Original was GL_EYE_PLANE = 0x2502
///
EyePlane = ((int)0x2502)
,
///
/// Original was GL_NEAREST = 0x2600
///
Nearest = ((int)0x2600)
,
///
/// Original was GL_LINEAR = 0x2601
///
Linear = ((int)0x2601)
,
///
/// Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700
///
NearestMipmapNearest = ((int)0x2700)
,
///
/// Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701
///
LinearMipmapNearest = ((int)0x2701)
,
///
/// Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702
///
NearestMipmapLinear = ((int)0x2702)
,
///
/// Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703
///
LinearMipmapLinear = ((int)0x2703)
,
///
/// Original was GL_TEXTURE_MAG_FILTER = 0x2800
///
TextureMagFilter = ((int)0x2800)
,
///
/// Original was GL_TEXTURE_MIN_FILTER = 0x2801
///
TextureMinFilter = ((int)0x2801)
,
///
/// Original was GL_TEXTURE_WRAP_S = 0x2802
///
TextureWrapS = ((int)0x2802)
,
///
/// Original was GL_TEXTURE_WRAP_T = 0x2803
///
TextureWrapT = ((int)0x2803)
,
///
/// Original was GL_CLAMP = 0x2900
///
Clamp = ((int)0x2900)
,
///
/// Original was GL_REPEAT = 0x2901
///
Repeat = ((int)0x2901)
,
///
/// Original was GL_POLYGON_OFFSET_UNITS = 0x2A00
///
PolygonOffsetUnits = ((int)0x2A00)
,
///
/// Original was GL_POLYGON_OFFSET_POINT = 0x2A01
///
PolygonOffsetPoint = ((int)0x2A01)
,
///
/// Original was GL_POLYGON_OFFSET_LINE = 0x2A02
///
PolygonOffsetLine = ((int)0x2A02)
,
///
/// Original was GL_R3_G3_B2 = 0x2A10
///
R3G3B2 = ((int)0x2A10)
,
///
/// Original was GL_V2F = 0x2A20
///
V2f = ((int)0x2A20)
,
///
/// Original was GL_V3F = 0x2A21
///
V3f = ((int)0x2A21)
,
///
/// Original was GL_C4UB_V2F = 0x2A22
///
C4ubV2f = ((int)0x2A22)
,
///
/// Original was GL_C4UB_V3F = 0x2A23
///
C4ubV3f = ((int)0x2A23)
,
///
/// Original was GL_C3F_V3F = 0x2A24
///
C3fV3f = ((int)0x2A24)
,
///
/// Original was GL_N3F_V3F = 0x2A25
///
N3fV3f = ((int)0x2A25)
,
///
/// Original was GL_C4F_N3F_V3F = 0x2A26
///
C4fN3fV3f = ((int)0x2A26)
,
///
/// Original was GL_T2F_V3F = 0x2A27
///
T2fV3f = ((int)0x2A27)
,
///
/// Original was GL_T4F_V4F = 0x2A28
///
T4fV4f = ((int)0x2A28)
,
///
/// Original was GL_T2F_C4UB_V3F = 0x2A29
///
T2fC4ubV3f = ((int)0x2A29)
,
///
/// Original was GL_T2F_C3F_V3F = 0x2A2A
///
T2fC3fV3f = ((int)0x2A2A)
,
///
/// Original was GL_T2F_N3F_V3F = 0x2A2B
///
T2fN3fV3f = ((int)0x2A2B)
,
///
/// Original was GL_T2F_C4F_N3F_V3F = 0x2A2C
///
T2fC4fN3fV3f = ((int)0x2A2C)
,
///
/// Original was GL_T4F_C4F_N3F_V4F = 0x2A2D
///
T4fC4fN3fV4f = ((int)0x2A2D)
,
///
/// Original was GL_CLIP_DISTANCE0 = 0x3000
///
ClipDistance0 = ((int)0x3000)
,
///
/// Original was GL_CLIP_PLANE0 = 0x3000
///
ClipPlane0 = ((int)0x3000)
,
///
/// Original was GL_CLIP_DISTANCE1 = 0x3001
///
ClipDistance1 = ((int)0x3001)
,
///
/// Original was GL_CLIP_PLANE1 = 0x3001
///
ClipPlane1 = ((int)0x3001)
,
///
/// Original was GL_CLIP_DISTANCE2 = 0x3002
///
ClipDistance2 = ((int)0x3002)
,
///
/// Original was GL_CLIP_PLANE2 = 0x3002
///
ClipPlane2 = ((int)0x3002)
,
///
/// Original was GL_CLIP_DISTANCE3 = 0x3003
///
ClipDistance3 = ((int)0x3003)
,
///
/// Original was GL_CLIP_PLANE3 = 0x3003
///
ClipPlane3 = ((int)0x3003)
,
///
/// Original was GL_CLIP_DISTANCE4 = 0x3004
///
ClipDistance4 = ((int)0x3004)
,
///
/// Original was GL_CLIP_PLANE4 = 0x3004
///
ClipPlane4 = ((int)0x3004)
,
///
/// Original was GL_CLIP_DISTANCE5 = 0x3005
///
ClipDistance5 = ((int)0x3005)
,
///
/// Original was GL_CLIP_PLANE5 = 0x3005
///
ClipPlane5 = ((int)0x3005)
,
///
/// Original was GL_CLIP_DISTANCE6 = 0x3006
///
ClipDistance6 = ((int)0x3006)
,
///
/// Original was GL_CLIP_DISTANCE7 = 0x3007
///
ClipDistance7 = ((int)0x3007)
,
///
/// Original was GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV = 0x40
///
GlyphVerticalBearingYBitNv = ((int)0x40)
,
///
/// Original was GL_LIGHT0 = 0x4000
///
Light0 = ((int)0x4000)
,
///
/// Original was GL_TEXCOORD3_BIT_PGI = 0x40000000
///
Texcoord3BitPgi = ((int)0x40000000)
,
///
/// Original was GL_LIGHT1 = 0x4001
///
Light1 = ((int)0x4001)
,
///
/// Original was GL_LIGHT2 = 0x4002
///
Light2 = ((int)0x4002)
,
///
/// Original was GL_LIGHT3 = 0x4003
///
Light3 = ((int)0x4003)
,
///
/// Original was GL_LIGHT4 = 0x4004
///
Light4 = ((int)0x4004)
,
///
/// Original was GL_LIGHT5 = 0x4005
///
Light5 = ((int)0x4005)
,
///
/// Original was GL_LIGHT6 = 0x4006
///
Light6 = ((int)0x4006)
,
///
/// Original was GL_LIGHT7 = 0x4007
///
Light7 = ((int)0x4007)
,
///
/// Original was GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV = 0x80
///
GlyphVerticalBearingAdvanceBitNv = ((int)0x80)
,
///
/// Original was GL_ABGR_EXT = 0x8000
///
AbgrExt = ((int)0x8000)
,
///
/// Original was GL_TEXCOORD4_BIT_PGI = 0x80000000
///
Texcoord4BitPgi = unchecked((int)0x80000000)
,
///
/// Original was GL_CONSTANT_COLOR = 0x8001
///
ConstantColor = ((int)0x8001)
,
///
/// Original was GL_CONSTANT_COLOR_EXT = 0x8001
///
ConstantColorExt = ((int)0x8001)
,
///
/// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002
///
OneMinusConstantColor = ((int)0x8002)
,
///
/// Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002
///
OneMinusConstantColorExt = ((int)0x8002)
,
///
/// Original was GL_CONSTANT_ALPHA = 0x8003
///
ConstantAlpha = ((int)0x8003)
,
///
/// Original was GL_CONSTANT_ALPHA_EXT = 0x8003
///
ConstantAlphaExt = ((int)0x8003)
,
///
/// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
///
OneMinusConstantAlpha = ((int)0x8004)
,
///
/// Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004
///
OneMinusConstantAlphaExt = ((int)0x8004)
,
///
/// Original was GL_BLEND_COLOR = 0x8005
///
BlendColor = ((int)0x8005)
,
///
/// Original was GL_BLEND_COLOR_EXT = 0x8005
///
BlendColorExt = ((int)0x8005)
,
///
/// Original was GL_FUNC_ADD = 0x8006
///
FuncAdd = ((int)0x8006)
,
///
/// Original was GL_FUNC_ADD_EXT = 0x8006
///
FuncAddExt = ((int)0x8006)
,
///
/// Original was GL_FUNC_ADD_OES = 0x8006
///
FuncAddOes = ((int)0x8006)
,
///
/// Original was GL_MIN = 0x8007
///
Min = ((int)0x8007)
,
///
/// Original was GL_MIN_EXT = 0x8007
///
MinExt = ((int)0x8007)
,
///
/// Original was GL_MAX = 0x8008
///
Max = ((int)0x8008)
,
///
/// Original was GL_MAX_EXT = 0x8008
///
MaxExt = ((int)0x8008)
,
///
/// Original was GL_BLEND_EQUATION = 0x8009
///
BlendEquation = ((int)0x8009)
,
///
/// Original was GL_BLEND_EQUATION_EXT = 0x8009
///
BlendEquationExt = ((int)0x8009)
,
///
/// Original was GL_BLEND_EQUATION_OES = 0x8009
///
BlendEquationOes = ((int)0x8009)
,
///
/// Original was GL_BLEND_EQUATION_RGB = 0x8009
///
BlendEquationRgb = ((int)0x8009)
,
///
/// Original was GL_BLEND_EQUATION_RGB_EXT = 0x8009
///
BlendEquationRgbExt = ((int)0x8009)
,
///
/// Original was GL_BLEND_EQUATION_RGB_OES = 0x8009
///
BlendEquationRgbOes = ((int)0x8009)
,
///
/// Original was GL_FUNC_SUBTRACT = 0x800A
///
FuncSubtract = ((int)0x800A)
,
///
/// Original was GL_FUNC_SUBTRACT_EXT = 0x800A
///
FuncSubtractExt = ((int)0x800A)
,
///
/// Original was GL_FUNC_SUBTRACT_OES = 0x800A
///
FuncSubtractOes = ((int)0x800A)
,
///
/// Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B
///
FuncReverseSubtract = ((int)0x800B)
,
///
/// Original was GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B
///
FuncReverseSubtractExt = ((int)0x800B)
,
///
/// Original was GL_FUNC_REVERSE_SUBTRACT_OES = 0x800B
///
FuncReverseSubtractOes = ((int)0x800B)
,
///
/// Original was GL_CMYK_EXT = 0x800C
///
CmykExt = ((int)0x800C)
,
///
/// Original was GL_CMYKA_EXT = 0x800D
///
CmykaExt = ((int)0x800D)
,
///
/// Original was GL_PACK_CMYK_HINT_EXT = 0x800E
///
PackCmykHintExt = ((int)0x800E)
,
///
/// Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F
///
UnpackCmykHintExt = ((int)0x800F)
,
///
/// Original was GL_CONVOLUTION_1D = 0x8010
///
Convolution1D = ((int)0x8010)
,
///
/// Original was GL_CONVOLUTION_1D_EXT = 0x8010
///
Convolution1DExt = ((int)0x8010)
,
///
/// Original was GL_CONVOLUTION_2D = 0x8011
///
Convolution2D = ((int)0x8011)
,
///
/// Original was GL_CONVOLUTION_2D_EXT = 0x8011
///
Convolution2DExt = ((int)0x8011)
,
///
/// Original was GL_SEPARABLE_2D = 0x8012
///
Separable2D = ((int)0x8012)
,
///
/// Original was GL_SEPARABLE_2D_EXT = 0x8012
///
Separable2DExt = ((int)0x8012)
,
///
/// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013
///
ConvolutionBorderMode = ((int)0x8013)
,
///
/// Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013
///
ConvolutionBorderModeExt = ((int)0x8013)
,
///
/// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014
///
ConvolutionFilterScale = ((int)0x8014)
,
///
/// Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014
///
ConvolutionFilterScaleExt = ((int)0x8014)
,
///
/// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015
///
ConvolutionFilterBias = ((int)0x8015)
,
///
/// Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015
///
ConvolutionFilterBiasExt = ((int)0x8015)
,
///
/// Original was GL_REDUCE = 0x8016
///
Reduce = ((int)0x8016)
,
///
/// Original was GL_REDUCE_EXT = 0x8016
///
ReduceExt = ((int)0x8016)
,
///
/// Original was GL_CONVOLUTION_FORMAT = 0x8017
///
ConvolutionFormat = ((int)0x8017)
,
///
/// Original was GL_CONVOLUTION_FORMAT_EXT = 0x8017
///
ConvolutionFormatExt = ((int)0x8017)
,
///
/// Original was GL_CONVOLUTION_WIDTH = 0x8018
///
ConvolutionWidth = ((int)0x8018)
,
///
/// Original was GL_CONVOLUTION_WIDTH_EXT = 0x8018
///
ConvolutionWidthExt = ((int)0x8018)
,
///
/// Original was GL_CONVOLUTION_HEIGHT = 0x8019
///
ConvolutionHeight = ((int)0x8019)
,
///
/// Original was GL_CONVOLUTION_HEIGHT_EXT = 0x8019
///
ConvolutionHeightExt = ((int)0x8019)
,
///
/// Original was GL_MAX_CONVOLUTION_WIDTH = 0x801A
///
MaxConvolutionWidth = ((int)0x801A)
,
///
/// Original was GL_MAX_CONVOLUTION_WIDTH_EXT = 0x801A
///
MaxConvolutionWidthExt = ((int)0x801A)
,
///
/// Original was GL_MAX_CONVOLUTION_HEIGHT = 0x801B
///
MaxConvolutionHeight = ((int)0x801B)
,
///
/// Original was GL_MAX_CONVOLUTION_HEIGHT_EXT = 0x801B
///
MaxConvolutionHeightExt = ((int)0x801B)
,
///
/// Original was GL_POST_CONVOLUTION_RED_SCALE = 0x801C
///
PostConvolutionRedScale = ((int)0x801C)
,
///
/// Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C
///
PostConvolutionRedScaleExt = ((int)0x801C)
,
///
/// Original was GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D
///
PostConvolutionGreenScale = ((int)0x801D)
,
///
/// Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D
///
PostConvolutionGreenScaleExt = ((int)0x801D)
,
///
/// Original was GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E
///
PostConvolutionBlueScale = ((int)0x801E)
,
///
/// Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E
///
PostConvolutionBlueScaleExt = ((int)0x801E)
,
///
/// Original was GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F
///
PostConvolutionAlphaScale = ((int)0x801F)
,
///
/// Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F
///
PostConvolutionAlphaScaleExt = ((int)0x801F)
,
///
/// Original was GL_POST_CONVOLUTION_RED_BIAS = 0x8020
///
PostConvolutionRedBias = ((int)0x8020)
,
///
/// Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020
///
PostConvolutionRedBiasExt = ((int)0x8020)
,
///
/// Original was GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021
///
PostConvolutionGreenBias = ((int)0x8021)
,
///
/// Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021
///
PostConvolutionGreenBiasExt = ((int)0x8021)
,
///
/// Original was GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022
///
PostConvolutionBlueBias = ((int)0x8022)
,
///
/// Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022
///
PostConvolutionBlueBiasExt = ((int)0x8022)
,
///
/// Original was GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023
///
PostConvolutionAlphaBias = ((int)0x8023)
,
///
/// Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023
///
PostConvolutionAlphaBiasExt = ((int)0x8023)
,
///
/// Original was GL_HISTOGRAM = 0x8024
///
Histogram = ((int)0x8024)
,
///
/// Original was GL_HISTOGRAM_EXT = 0x8024
///
HistogramExt = ((int)0x8024)
,
///
/// Original was GL_PROXY_HISTOGRAM = 0x8025
///
ProxyHistogram = ((int)0x8025)
,
///
/// Original was GL_PROXY_HISTOGRAM_EXT = 0x8025
///
ProxyHistogramExt = ((int)0x8025)
,
///
/// Original was GL_HISTOGRAM_WIDTH = 0x8026
///
HistogramWidth = ((int)0x8026)
,
///
/// Original was GL_HISTOGRAM_WIDTH_EXT = 0x8026
///
HistogramWidthExt = ((int)0x8026)
,
///
/// Original was GL_HISTOGRAM_FORMAT = 0x8027
///
HistogramFormat = ((int)0x8027)
,
///
/// Original was GL_HISTOGRAM_FORMAT_EXT = 0x8027
///
HistogramFormatExt = ((int)0x8027)
,
///
/// Original was GL_HISTOGRAM_RED_SIZE = 0x8028
///
HistogramRedSize = ((int)0x8028)
,
///
/// Original was GL_HISTOGRAM_RED_SIZE_EXT = 0x8028
///
HistogramRedSizeExt = ((int)0x8028)
,
///
/// Original was GL_HISTOGRAM_GREEN_SIZE = 0x8029
///
HistogramGreenSize = ((int)0x8029)
,
///
/// Original was GL_HISTOGRAM_GREEN_SIZE_EXT = 0x8029
///
HistogramGreenSizeExt = ((int)0x8029)
,
///
/// Original was GL_HISTOGRAM_BLUE_SIZE = 0x802A
///
HistogramBlueSize = ((int)0x802A)
,
///
/// Original was GL_HISTOGRAM_BLUE_SIZE_EXT = 0x802A
///
HistogramBlueSizeExt = ((int)0x802A)
,
///
/// Original was GL_HISTOGRAM_ALPHA_SIZE = 0x802B
///
HistogramAlphaSize = ((int)0x802B)
,
///
/// Original was GL_HISTOGRAM_ALPHA_SIZE_EXT = 0x802B
///
HistogramAlphaSizeExt = ((int)0x802B)
,
///
/// Original was GL_HISTOGRAM_LUMINANCE_SIZE = 0x802C
///
HistogramLuminanceSize = ((int)0x802C)
,
///
/// Original was GL_HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C
///
HistogramLuminanceSizeExt = ((int)0x802C)
,
///
/// Original was GL_HISTOGRAM_SINK = 0x802D
///
HistogramSink = ((int)0x802D)
,
///
/// Original was GL_HISTOGRAM_SINK_EXT = 0x802D
///
HistogramSinkExt = ((int)0x802D)
,
///
/// Original was GL_MINMAX = 0x802E
///
Minmax = ((int)0x802E)
,
///
/// Original was GL_MINMAX_EXT = 0x802E
///
MinmaxExt = ((int)0x802E)
,
///
/// Original was GL_MINMAX_FORMAT = 0x802F
///
MinmaxFormat = ((int)0x802F)
,
///
/// Original was GL_MINMAX_FORMAT_EXT = 0x802F
///
MinmaxFormatExt = ((int)0x802F)
,
///
/// Original was GL_MINMAX_SINK = 0x8030
///
MinmaxSink = ((int)0x8030)
,
///
/// Original was GL_MINMAX_SINK_EXT = 0x8030
///
MinmaxSinkExt = ((int)0x8030)
,
///
/// Original was GL_TABLE_TOO_LARGE = 0x8031
///
TableTooLarge = ((int)0x8031)
,
///
/// Original was GL_TABLE_TOO_LARGE_EXT = 0x8031
///
TableTooLargeExt = ((int)0x8031)
,
///
/// Original was GL_UNSIGNED_BYTE_3_3_2 = 0x8032
///
UnsignedByte332 = ((int)0x8032)
,
///
/// Original was GL_UNSIGNED_BYTE_3_3_2_EXT = 0x8032
///
UnsignedByte332Ext = ((int)0x8032)
,
///
/// Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033
///
UnsignedShort4444 = ((int)0x8033)
,
///
/// Original was GL_UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033
///
UnsignedShort4444Ext = ((int)0x8033)
,
///
/// Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034
///
UnsignedShort5551 = ((int)0x8034)
,
///
/// Original was GL_UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034
///
UnsignedShort5551Ext = ((int)0x8034)
,
///
/// Original was GL_UNSIGNED_INT_8_8_8_8 = 0x8035
///
UnsignedInt8888 = ((int)0x8035)
,
///
/// Original was GL_UNSIGNED_INT_8_8_8_8_EXT = 0x8035
///
UnsignedInt8888Ext = ((int)0x8035)
,
///
/// Original was GL_UNSIGNED_INT_10_10_10_2 = 0x8036
///
UnsignedInt1010102 = ((int)0x8036)
,
///
/// Original was GL_UNSIGNED_INT_10_10_10_2_EXT = 0x8036
///
UnsignedInt1010102Ext = ((int)0x8036)
,
///
/// Original was GL_POLYGON_OFFSET_EXT = 0x8037
///
PolygonOffsetExt = ((int)0x8037)
,
///
/// Original was GL_POLYGON_OFFSET_FILL = 0x8037
///
PolygonOffsetFill = ((int)0x8037)
,
///
/// Original was GL_POLYGON_OFFSET_FACTOR = 0x8038
///
PolygonOffsetFactor = ((int)0x8038)
,
///
/// Original was GL_POLYGON_OFFSET_FACTOR_EXT = 0x8038
///
PolygonOffsetFactorExt = ((int)0x8038)
,
///
/// Original was GL_POLYGON_OFFSET_BIAS_EXT = 0x8039
///
PolygonOffsetBiasExt = ((int)0x8039)
,
///
/// Original was GL_RESCALE_NORMAL = 0x803A
///
RescaleNormal = ((int)0x803A)
,
///
/// Original was GL_RESCALE_NORMAL_EXT = 0x803A
///
RescaleNormalExt = ((int)0x803A)
,
///
/// Original was GL_ALPHA4 = 0x803B
///
Alpha4 = ((int)0x803B)
,
///
/// Original was GL_ALPHA4_EXT = 0x803B
///
Alpha4Ext = ((int)0x803B)
,
///
/// Original was GL_ALPHA8 = 0x803C
///
Alpha8 = ((int)0x803C)
,
///
/// Original was GL_ALPHA8_EXT = 0x803C
///
Alpha8Ext = ((int)0x803C)
,
///
/// Original was GL_ALPHA12 = 0x803D
///
Alpha12 = ((int)0x803D)
,
///
/// Original was GL_ALPHA12_EXT = 0x803D
///
Alpha12Ext = ((int)0x803D)
,
///
/// Original was GL_ALPHA16 = 0x803E
///
Alpha16 = ((int)0x803E)
,
///
/// Original was GL_ALPHA16_EXT = 0x803E
///
Alpha16Ext = ((int)0x803E)
,
///
/// Original was GL_LUMINANCE4 = 0x803F
///
Luminance4 = ((int)0x803F)
,
///
/// Original was GL_LUMINANCE4_EXT = 0x803F
///
Luminance4Ext = ((int)0x803F)
,
///
/// Original was GL_LUMINANCE8 = 0x8040
///
Luminance8 = ((int)0x8040)
,
///
/// Original was GL_LUMINANCE8_EXT = 0x8040
///
Luminance8Ext = ((int)0x8040)
,
///
/// Original was GL_LUMINANCE12 = 0x8041
///
Luminance12 = ((int)0x8041)
,
///
/// Original was GL_LUMINANCE12_EXT = 0x8041
///
Luminance12Ext = ((int)0x8041)
,
///
/// Original was GL_LUMINANCE16 = 0x8042
///
Luminance16 = ((int)0x8042)
,
///
/// Original was GL_LUMINANCE16_EXT = 0x8042
///
Luminance16Ext = ((int)0x8042)
,
///
/// Original was GL_LUMINANCE4_ALPHA4 = 0x8043
///
Luminance4Alpha4 = ((int)0x8043)
,
///
/// Original was GL_LUMINANCE4_ALPHA4_EXT = 0x8043
///
Luminance4Alpha4Ext = ((int)0x8043)
,
///
/// Original was GL_LUMINANCE6_ALPHA2 = 0x8044
///
Luminance6Alpha2 = ((int)0x8044)
,
///
/// Original was GL_LUMINANCE6_ALPHA2_EXT = 0x8044
///
Luminance6Alpha2Ext = ((int)0x8044)
,
///
/// Original was GL_LUMINANCE8_ALPHA8 = 0x8045
///
Luminance8Alpha8 = ((int)0x8045)
,
///
/// Original was GL_LUMINANCE8_ALPHA8_EXT = 0x8045
///
Luminance8Alpha8Ext = ((int)0x8045)
,
///
/// Original was GL_LUMINANCE12_ALPHA4 = 0x8046
///
Luminance12Alpha4 = ((int)0x8046)
,
///
/// Original was GL_LUMINANCE12_ALPHA4_EXT = 0x8046
///
Luminance12Alpha4Ext = ((int)0x8046)
,
///
/// Original was GL_LUMINANCE12_ALPHA12 = 0x8047
///
Luminance12Alpha12 = ((int)0x8047)
,
///
/// Original was GL_LUMINANCE12_ALPHA12_EXT = 0x8047
///
Luminance12Alpha12Ext = ((int)0x8047)
,
///
/// Original was GL_LUMINANCE16_ALPHA16 = 0x8048
///
Luminance16Alpha16 = ((int)0x8048)
,
///
/// Original was GL_LUMINANCE16_ALPHA16_EXT = 0x8048
///
Luminance16Alpha16Ext = ((int)0x8048)
,
///
/// Original was GL_INTENSITY = 0x8049
///
Intensity = ((int)0x8049)
,
///
/// Original was GL_INTENSITY_EXT = 0x8049
///
IntensityExt = ((int)0x8049)
,
///
/// Original was GL_INTENSITY4 = 0x804A
///
Intensity4 = ((int)0x804A)
,
///
/// Original was GL_INTENSITY4_EXT = 0x804A
///
Intensity4Ext = ((int)0x804A)
,
///
/// Original was GL_INTENSITY8 = 0x804B
///
Intensity8 = ((int)0x804B)
,
///
/// Original was GL_INTENSITY8_EXT = 0x804B
///
Intensity8Ext = ((int)0x804B)
,
///
/// Original was GL_INTENSITY12 = 0x804C
///
Intensity12 = ((int)0x804C)
,
///
/// Original was GL_INTENSITY12_EXT = 0x804C
///
Intensity12Ext = ((int)0x804C)
,
///
/// Original was GL_INTENSITY16 = 0x804D
///
Intensity16 = ((int)0x804D)
,
///
/// Original was GL_INTENSITY16_EXT = 0x804D
///
Intensity16Ext = ((int)0x804D)
,
///
/// Original was GL_RGB2_EXT = 0x804E
///
Rgb2Ext = ((int)0x804E)
,
///
/// Original was GL_RGB4 = 0x804F
///
Rgb4 = ((int)0x804F)
,
///
/// Original was GL_RGB4_EXT = 0x804F
///
Rgb4Ext = ((int)0x804F)
,
///
/// Original was GL_RGB5 = 0x8050
///
Rgb5 = ((int)0x8050)
,
///
/// Original was GL_RGB5_EXT = 0x8050
///
Rgb5Ext = ((int)0x8050)
,
///
/// Original was GL_RGB8 = 0x8051
///
Rgb8 = ((int)0x8051)
,
///
/// Original was GL_RGB8_EXT = 0x8051
///
Rgb8Ext = ((int)0x8051)
,
///
/// Original was GL_RGB10 = 0x8052
///
Rgb10 = ((int)0x8052)
,
///
/// Original was GL_RGB10_EXT = 0x8052
///
Rgb10Ext = ((int)0x8052)
,
///
/// Original was GL_RGB12 = 0x8053
///
Rgb12 = ((int)0x8053)
,
///
/// Original was GL_RGB12_EXT = 0x8053
///
Rgb12Ext = ((int)0x8053)
,
///
/// Original was GL_RGB16 = 0x8054
///
Rgb16 = ((int)0x8054)
,
///
/// Original was GL_RGB16_EXT = 0x8054
///
Rgb16Ext = ((int)0x8054)
,
///
/// Original was GL_RGBA2 = 0x8055
///
Rgba2 = ((int)0x8055)
,
///
/// Original was GL_RGBA2_EXT = 0x8055
///
Rgba2Ext = ((int)0x8055)
,
///
/// Original was GL_RGBA4 = 0x8056
///
Rgba4 = ((int)0x8056)
,
///
/// Original was GL_RGBA4_EXT = 0x8056
///
Rgba4Ext = ((int)0x8056)
,
///
/// Original was GL_RGBA4_OES = 0x8056
///
Rgba4Oes = ((int)0x8056)
,
///
/// Original was GL_RGB5_A1 = 0x8057
///
Rgb5A1 = ((int)0x8057)
,
///
/// Original was GL_RGB5_A1_EXT = 0x8057
///
Rgb5A1Ext = ((int)0x8057)
,
///
/// Original was GL_RGB5_A1_OES = 0x8057
///
Rgb5A1Oes = ((int)0x8057)
,
///
/// Original was GL_RGBA8 = 0x8058
///
Rgba8 = ((int)0x8058)
,
///
/// Original was GL_RGBA8_EXT = 0x8058
///
Rgba8Ext = ((int)0x8058)
,
///
/// Original was GL_RGBA8_OES = 0x8058
///
Rgba8Oes = ((int)0x8058)
,
///
/// Original was GL_RGB10_A2 = 0x8059
///
Rgb10A2 = ((int)0x8059)
,
///
/// Original was GL_RGB10_A2_EXT = 0x8059
///
Rgb10A2Ext = ((int)0x8059)
,
///
/// Original was GL_RGBA12 = 0x805A
///
Rgba12 = ((int)0x805A)
,
///
/// Original was GL_RGBA12_EXT = 0x805A
///
Rgba12Ext = ((int)0x805A)
,
///
/// Original was GL_RGBA16 = 0x805B
///
Rgba16 = ((int)0x805B)
,
///
/// Original was GL_RGBA16_EXT = 0x805B
///
Rgba16Ext = ((int)0x805B)
,
///
/// Original was GL_TEXTURE_RED_SIZE = 0x805C
///
TextureRedSize = ((int)0x805C)
,
///
/// Original was GL_TEXTURE_RED_SIZE_EXT = 0x805C
///
TextureRedSizeExt = ((int)0x805C)
,
///
/// Original was GL_TEXTURE_GREEN_SIZE = 0x805D
///
TextureGreenSize = ((int)0x805D)
,
///
/// Original was GL_TEXTURE_GREEN_SIZE_EXT = 0x805D
///
TextureGreenSizeExt = ((int)0x805D)
,
///
/// Original was GL_TEXTURE_BLUE_SIZE = 0x805E
///
TextureBlueSize = ((int)0x805E)
,
///
/// Original was GL_TEXTURE_BLUE_SIZE_EXT = 0x805E
///
TextureBlueSizeExt = ((int)0x805E)
,
///
/// Original was GL_TEXTURE_ALPHA_SIZE = 0x805F
///
TextureAlphaSize = ((int)0x805F)
,
///
/// Original was GL_TEXTURE_ALPHA_SIZE_EXT = 0x805F
///
TextureAlphaSizeExt = ((int)0x805F)
,
///
/// Original was GL_TEXTURE_LUMINANCE_SIZE = 0x8060
///
TextureLuminanceSize = ((int)0x8060)
,
///
/// Original was GL_TEXTURE_LUMINANCE_SIZE_EXT = 0x8060
///
TextureLuminanceSizeExt = ((int)0x8060)
,
///
/// Original was GL_TEXTURE_INTENSITY_SIZE = 0x8061
///
TextureIntensitySize = ((int)0x8061)
,
///
/// Original was GL_TEXTURE_INTENSITY_SIZE_EXT = 0x8061
///
TextureIntensitySizeExt = ((int)0x8061)
,
///
/// Original was GL_REPLACE_EXT = 0x8062
///
ReplaceExt = ((int)0x8062)
,
///
/// Original was GL_PROXY_TEXTURE_1D = 0x8063
///
ProxyTexture1D = ((int)0x8063)
,
///
/// Original was GL_PROXY_TEXTURE_1D_EXT = 0x8063
///
ProxyTexture1DExt = ((int)0x8063)
,
///
/// Original was GL_PROXY_TEXTURE_2D = 0x8064
///
ProxyTexture2D = ((int)0x8064)
,
///
/// Original was GL_PROXY_TEXTURE_2D_EXT = 0x8064
///
ProxyTexture2DExt = ((int)0x8064)
,
///
/// Original was GL_TEXTURE_TOO_LARGE_EXT = 0x8065
///
TextureTooLargeExt = ((int)0x8065)
,
///
/// Original was GL_TEXTURE_PRIORITY = 0x8066
///
TexturePriority = ((int)0x8066)
,
///
/// Original was GL_TEXTURE_PRIORITY_EXT = 0x8066
///
TexturePriorityExt = ((int)0x8066)
,
///
/// Original was GL_TEXTURE_RESIDENT = 0x8067
///
TextureResident = ((int)0x8067)
,
///
/// Original was GL_TEXTURE_RESIDENT_EXT = 0x8067
///
TextureResidentExt = ((int)0x8067)
,
///
/// Original was GL_TEXTURE_1D_BINDING_EXT = 0x8068
///
Texture1DBindingExt = ((int)0x8068)
,
///
/// Original was GL_TEXTURE_BINDING_1D = 0x8068
///
TextureBinding1D = ((int)0x8068)
,
///
/// Original was GL_TEXTURE_2D_BINDING_EXT = 0x8069
///
Texture2DBindingExt = ((int)0x8069)
,
///
/// Original was GL_TEXTURE_BINDING_2D = 0x8069
///
TextureBinding2D = ((int)0x8069)
,
///
/// Original was GL_TEXTURE_3D_BINDING_EXT = 0x806A
///
Texture3DBindingExt = ((int)0x806A)
,
///
/// Original was GL_TEXTURE_3D_BINDING_OES = 0x806A
///
Texture3DBindingOes = ((int)0x806A)
,
///
/// Original was GL_TEXTURE_BINDING_3D = 0x806A
///
TextureBinding3D = ((int)0x806A)
,
///
/// Original was GL_PACK_SKIP_IMAGES = 0x806B
///
PackSkipImages = ((int)0x806B)
,
///
/// Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B
///
PackSkipImagesExt = ((int)0x806B)
,
///
/// Original was GL_PACK_IMAGE_HEIGHT = 0x806C
///
PackImageHeight = ((int)0x806C)
,
///
/// Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C
///
PackImageHeightExt = ((int)0x806C)
,
///
/// Original was GL_UNPACK_SKIP_IMAGES = 0x806D
///
UnpackSkipImages = ((int)0x806D)
,
///
/// Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D
///
UnpackSkipImagesExt = ((int)0x806D)
,
///
/// Original was GL_UNPACK_IMAGE_HEIGHT = 0x806E
///
UnpackImageHeight = ((int)0x806E)
,
///
/// Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E
///
UnpackImageHeightExt = ((int)0x806E)
,
///
/// Original was GL_TEXTURE_3D = 0x806F
///
Texture3D = ((int)0x806F)
,
///
/// Original was GL_TEXTURE_3D_EXT = 0x806F
///
Texture3DExt = ((int)0x806F)
,
///
/// Original was GL_TEXTURE_3D_OES = 0x806F
///
Texture3DOes = ((int)0x806F)
,
///
/// Original was GL_PROXY_TEXTURE_3D = 0x8070
///
ProxyTexture3D = ((int)0x8070)
,
///
/// Original was GL_PROXY_TEXTURE_3D_EXT = 0x8070
///
ProxyTexture3DExt = ((int)0x8070)
,
///
/// Original was GL_TEXTURE_DEPTH = 0x8071
///
TextureDepth = ((int)0x8071)
,
///
/// Original was GL_TEXTURE_DEPTH_EXT = 0x8071
///
TextureDepthExt = ((int)0x8071)
,
///
/// Original was GL_TEXTURE_WRAP_R = 0x8072
///
TextureWrapR = ((int)0x8072)
,
///
/// Original was GL_TEXTURE_WRAP_R_EXT = 0x8072
///
TextureWrapRExt = ((int)0x8072)
,
///
/// Original was GL_TEXTURE_WRAP_R_OES = 0x8072
///
TextureWrapROes = ((int)0x8072)
,
///
/// Original was GL_MAX_3D_TEXTURE_SIZE = 0x8073
///
Max3DTextureSize = ((int)0x8073)
,
///
/// Original was GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073
///
Max3DTextureSizeExt = ((int)0x8073)
,
///
/// Original was GL_MAX_3D_TEXTURE_SIZE_OES = 0x8073
///
Max3DTextureSizeOes = ((int)0x8073)
,
///
/// Original was GL_VERTEX_ARRAY = 0x8074
///
VertexArray = ((int)0x8074)
,
///
/// Original was GL_VERTEX_ARRAY_EXT = 0x8074
///
VertexArrayExt = ((int)0x8074)
,
///
/// Original was GL_NORMAL_ARRAY = 0x8075
///
NormalArray = ((int)0x8075)
,
///
/// Original was GL_NORMAL_ARRAY_EXT = 0x8075
///
NormalArrayExt = ((int)0x8075)
,
///
/// Original was GL_COLOR_ARRAY = 0x8076
///
ColorArray = ((int)0x8076)
,
///
/// Original was GL_COLOR_ARRAY_EXT = 0x8076
///
ColorArrayExt = ((int)0x8076)
,
///
/// Original was GL_INDEX_ARRAY = 0x8077
///
IndexArray = ((int)0x8077)
,
///
/// Original was GL_INDEX_ARRAY_EXT = 0x8077
///
IndexArrayExt = ((int)0x8077)
,
///
/// Original was GL_TEXTURE_COORD_ARRAY = 0x8078
///
TextureCoordArray = ((int)0x8078)
,
///
/// Original was GL_TEXTURE_COORD_ARRAY_EXT = 0x8078
///
TextureCoordArrayExt = ((int)0x8078)
,
///
/// Original was GL_EDGE_FLAG_ARRAY = 0x8079
///
EdgeFlagArray = ((int)0x8079)
,
///
/// Original was GL_EDGE_FLAG_ARRAY_EXT = 0x8079
///
EdgeFlagArrayExt = ((int)0x8079)
,
///
/// Original was GL_VERTEX_ARRAY_SIZE = 0x807A
///
VertexArraySize = ((int)0x807A)
,
///
/// Original was GL_VERTEX_ARRAY_SIZE_EXT = 0x807A
///
VertexArraySizeExt = ((int)0x807A)
,
///
/// Original was GL_VERTEX_ARRAY_TYPE = 0x807B
///
VertexArrayType = ((int)0x807B)
,
///
/// Original was GL_VERTEX_ARRAY_TYPE_EXT = 0x807B
///
VertexArrayTypeExt = ((int)0x807B)
,
///
/// Original was GL_VERTEX_ARRAY_STRIDE = 0x807C
///
VertexArrayStride = ((int)0x807C)
,
///
/// Original was GL_VERTEX_ARRAY_STRIDE_EXT = 0x807C
///
VertexArrayStrideExt = ((int)0x807C)
,
///
/// Original was GL_VERTEX_ARRAY_COUNT_EXT = 0x807D
///
VertexArrayCountExt = ((int)0x807D)
,
///
/// Original was GL_NORMAL_ARRAY_TYPE = 0x807E
///
NormalArrayType = ((int)0x807E)
,
///
/// Original was GL_NORMAL_ARRAY_TYPE_EXT = 0x807E
///
NormalArrayTypeExt = ((int)0x807E)
,
///
/// Original was GL_NORMAL_ARRAY_STRIDE = 0x807F
///
NormalArrayStride = ((int)0x807F)
,
///
/// Original was GL_NORMAL_ARRAY_STRIDE_EXT = 0x807F
///
NormalArrayStrideExt = ((int)0x807F)
,
///
/// Original was GL_NORMAL_ARRAY_COUNT_EXT = 0x8080
///
NormalArrayCountExt = ((int)0x8080)
,
///
/// Original was GL_COLOR_ARRAY_SIZE = 0x8081
///
ColorArraySize = ((int)0x8081)
,
///
/// Original was GL_COLOR_ARRAY_SIZE_EXT = 0x8081
///
ColorArraySizeExt = ((int)0x8081)
,
///
/// Original was GL_COLOR_ARRAY_TYPE = 0x8082
///
ColorArrayType = ((int)0x8082)
,
///
/// Original was GL_COLOR_ARRAY_TYPE_EXT = 0x8082
///
ColorArrayTypeExt = ((int)0x8082)
,
///
/// Original was GL_COLOR_ARRAY_STRIDE = 0x8083
///
ColorArrayStride = ((int)0x8083)
,
///
/// Original was GL_COLOR_ARRAY_STRIDE_EXT = 0x8083
///
ColorArrayStrideExt = ((int)0x8083)
,
///
/// Original was GL_COLOR_ARRAY_COUNT_EXT = 0x8084
///
ColorArrayCountExt = ((int)0x8084)
,
///
/// Original was GL_INDEX_ARRAY_TYPE = 0x8085
///
IndexArrayType = ((int)0x8085)
,
///
/// Original was GL_INDEX_ARRAY_TYPE_EXT = 0x8085
///
IndexArrayTypeExt = ((int)0x8085)
,
///
/// Original was GL_INDEX_ARRAY_STRIDE = 0x8086
///
IndexArrayStride = ((int)0x8086)
,
///
/// Original was GL_INDEX_ARRAY_STRIDE_EXT = 0x8086
///
IndexArrayStrideExt = ((int)0x8086)
,
///
/// Original was GL_INDEX_ARRAY_COUNT_EXT = 0x8087
///
IndexArrayCountExt = ((int)0x8087)
,
///
/// Original was GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088
///
TextureCoordArraySize = ((int)0x8088)
,
///
/// Original was GL_TEXTURE_COORD_ARRAY_SIZE_EXT = 0x8088
///
TextureCoordArraySizeExt = ((int)0x8088)
,
///
/// Original was GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089
///
TextureCoordArrayType = ((int)0x8089)
,
///
/// Original was GL_TEXTURE_COORD_ARRAY_TYPE_EXT = 0x8089
///
TextureCoordArrayTypeExt = ((int)0x8089)
,
///
/// Original was GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A
///
TextureCoordArrayStride = ((int)0x808A)
,
///
/// Original was GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = 0x808A
///
TextureCoordArrayStrideExt = ((int)0x808A)
,
///
/// Original was GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B
///
TextureCoordArrayCountExt = ((int)0x808B)
,
///
/// Original was GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C
///
EdgeFlagArrayStride = ((int)0x808C)
,
///
/// Original was GL_EDGE_FLAG_ARRAY_STRIDE_EXT = 0x808C
///
EdgeFlagArrayStrideExt = ((int)0x808C)
,
///
/// Original was GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D
///
EdgeFlagArrayCountExt = ((int)0x808D)
,
///
/// Original was GL_VERTEX_ARRAY_POINTER = 0x808E
///
VertexArrayPointer = ((int)0x808E)
,
///
/// Original was GL_VERTEX_ARRAY_POINTER_EXT = 0x808E
///
VertexArrayPointerExt = ((int)0x808E)
,
///
/// Original was GL_NORMAL_ARRAY_POINTER = 0x808F
///
NormalArrayPointer = ((int)0x808F)
,
///
/// Original was GL_NORMAL_ARRAY_POINTER_EXT = 0x808F
///
NormalArrayPointerExt = ((int)0x808F)
,
///
/// Original was GL_COLOR_ARRAY_POINTER = 0x8090
///
ColorArrayPointer = ((int)0x8090)
,
///
/// Original was GL_COLOR_ARRAY_POINTER_EXT = 0x8090
///
ColorArrayPointerExt = ((int)0x8090)
,
///
/// Original was GL_INDEX_ARRAY_POINTER = 0x8091
///
IndexArrayPointer = ((int)0x8091)
,
///
/// Original was GL_INDEX_ARRAY_POINTER_EXT = 0x8091
///
IndexArrayPointerExt = ((int)0x8091)
,
///
/// Original was GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092
///
TextureCoordArrayPointer = ((int)0x8092)
,
///
/// Original was GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092
///
TextureCoordArrayPointerExt = ((int)0x8092)
,
///
/// Original was GL_EDGE_FLAG_ARRAY_POINTER = 0x8093
///
EdgeFlagArrayPointer = ((int)0x8093)
,
///
/// Original was GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093
///
EdgeFlagArrayPointerExt = ((int)0x8093)
,
///
/// Original was GL_INTERLACE_SGIX = 0x8094
///
InterlaceSgix = ((int)0x8094)
,
///
/// Original was GL_DETAIL_TEXTURE_2D_SGIS = 0x8095
///
DetailTexture2DSgis = ((int)0x8095)
,
///
/// Original was GL_DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096
///
DetailTexture2DBindingSgis = ((int)0x8096)
,
///
/// Original was GL_LINEAR_DETAIL_SGIS = 0x8097
///
LinearDetailSgis = ((int)0x8097)
,
///
/// Original was GL_LINEAR_DETAIL_ALPHA_SGIS = 0x8098
///
LinearDetailAlphaSgis = ((int)0x8098)
,
///
/// Original was GL_LINEAR_DETAIL_COLOR_SGIS = 0x8099
///
LinearDetailColorSgis = ((int)0x8099)
,
///
/// Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A
///
DetailTextureLevelSgis = ((int)0x809A)
,
///
/// Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B
///
DetailTextureModeSgis = ((int)0x809B)
,
///
/// Original was GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C
///
DetailTextureFuncPointsSgis = ((int)0x809C)
,
///
/// Original was GL_MULTISAMPLE = 0x809D
///
Multisample = ((int)0x809D)
,
///
/// Original was GL_MULTISAMPLE_ARB = 0x809D
///
MultisampleArb = ((int)0x809D)
,
///
/// Original was GL_MULTISAMPLE_EXT = 0x809D
///
MultisampleExt = ((int)0x809D)
,
///
/// Original was GL_MULTISAMPLE_SGIS = 0x809D
///
MultisampleSgis = ((int)0x809D)
,
///
/// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E
///
SampleAlphaToCoverage = ((int)0x809E)
,
///
/// Original was GL_SAMPLE_ALPHA_TO_COVERAGE_ARB = 0x809E
///
SampleAlphaToCoverageArb = ((int)0x809E)
,
///
/// Original was GL_SAMPLE_ALPHA_TO_MASK_EXT = 0x809E
///
SampleAlphaToMaskExt = ((int)0x809E)
,
///
/// Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E
///
SampleAlphaToMaskSgis = ((int)0x809E)
,
///
/// Original was GL_SAMPLE_ALPHA_TO_ONE = 0x809F
///
SampleAlphaToOne = ((int)0x809F)
,
///
/// Original was GL_SAMPLE_ALPHA_TO_ONE_ARB = 0x809F
///
SampleAlphaToOneArb = ((int)0x809F)
,
///
/// Original was GL_SAMPLE_ALPHA_TO_ONE_EXT = 0x809F
///
SampleAlphaToOneExt = ((int)0x809F)
,
///
/// Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F
///
SampleAlphaToOneSgis = ((int)0x809F)
,
///
/// Original was GL_SAMPLE_COVERAGE = 0x80A0
///
SampleCoverage = ((int)0x80A0)
,
///
/// Original was GL_SAMPLE_COVERAGE_ARB = 0x80A0
///
SampleCoverageArb = ((int)0x80A0)
,
///
/// Original was GL_SAMPLE_MASK_EXT = 0x80A0
///
SampleMaskExt = ((int)0x80A0)
,
///
/// Original was GL_SAMPLE_MASK_SGIS = 0x80A0
///
SampleMaskSgis = ((int)0x80A0)
,
///
/// Original was GL_1PASS_EXT = 0x80A1
///
Gl1PassExt = ((int)0x80A1)
,
///
/// Original was GL_1PASS_SGIS = 0x80A1
///
Gl1PassSgis = ((int)0x80A1)
,
///
/// Original was GL_2PASS_0_EXT = 0x80A2
///
Gl2Pass0Ext = ((int)0x80A2)
,
///
/// Original was GL_2PASS_0_SGIS = 0x80A2
///
Gl2Pass0Sgis = ((int)0x80A2)
,
///
/// Original was GL_2PASS_1_EXT = 0x80A3
///
Gl2Pass1Ext = ((int)0x80A3)
,
///
/// Original was GL_2PASS_1_SGIS = 0x80A3
///
Gl2Pass1Sgis = ((int)0x80A3)
,
///
/// Original was GL_4PASS_0_EXT = 0x80A4
///
Gl4Pass0Ext = ((int)0x80A4)
,
///
/// Original was GL_4PASS_0_SGIS = 0x80A4
///
Gl4Pass0Sgis = ((int)0x80A4)
,
///
/// Original was GL_4PASS_1_EXT = 0x80A5
///
Gl4Pass1Ext = ((int)0x80A5)
,
///
/// Original was GL_4PASS_1_SGIS = 0x80A5
///
Gl4Pass1Sgis = ((int)0x80A5)
,
///
/// Original was GL_4PASS_2_EXT = 0x80A6
///
Gl4Pass2Ext = ((int)0x80A6)
,
///
/// Original was GL_4PASS_2_SGIS = 0x80A6
///
Gl4Pass2Sgis = ((int)0x80A6)
,
///
/// Original was GL_4PASS_3_EXT = 0x80A7
///
Gl4Pass3Ext = ((int)0x80A7)
,
///
/// Original was GL_4PASS_3_SGIS = 0x80A7
///
Gl4Pass3Sgis = ((int)0x80A7)
,
///
/// Original was GL_SAMPLE_BUFFERS = 0x80A8
///
SampleBuffers = ((int)0x80A8)
,
///
/// Original was GL_SAMPLE_BUFFERS_ARB = 0x80A8
///
SampleBuffersArb = ((int)0x80A8)
,
///
/// Original was GL_SAMPLE_BUFFERS_EXT = 0x80A8
///
SampleBuffersExt = ((int)0x80A8)
,
///
/// Original was GL_SAMPLE_BUFFERS_SGIS = 0x80A8
///
SampleBuffersSgis = ((int)0x80A8)
,
///
/// Original was GL_SAMPLES = 0x80A9
///
Samples = ((int)0x80A9)
,
///
/// Original was GL_SAMPLES_ARB = 0x80A9
///
SamplesArb = ((int)0x80A9)
,
///
/// Original was GL_SAMPLES_EXT = 0x80A9
///
SamplesExt = ((int)0x80A9)
,
///
/// Original was GL_SAMPLES_SGIS = 0x80A9
///
SamplesSgis = ((int)0x80A9)
,
///
/// Original was GL_SAMPLE_COVERAGE_VALUE = 0x80AA
///
SampleCoverageValue = ((int)0x80AA)
,
///
/// Original was GL_SAMPLE_COVERAGE_VALUE_ARB = 0x80AA
///
SampleCoverageValueArb = ((int)0x80AA)
,
///
/// Original was GL_SAMPLE_MASK_VALUE_EXT = 0x80AA
///
SampleMaskValueExt = ((int)0x80AA)
,
///
/// Original was GL_SAMPLE_MASK_VALUE_SGIS = 0x80AA
///
SampleMaskValueSgis = ((int)0x80AA)
,
///
/// Original was GL_SAMPLE_COVERAGE_INVERT = 0x80AB
///
SampleCoverageInvert = ((int)0x80AB)
,
///
/// Original was GL_SAMPLE_COVERAGE_INVERT_ARB = 0x80AB
///
SampleCoverageInvertArb = ((int)0x80AB)
,
///
/// Original was GL_SAMPLE_MASK_INVERT_EXT = 0x80AB
///
SampleMaskInvertExt = ((int)0x80AB)
,
///
/// Original was GL_SAMPLE_MASK_INVERT_SGIS = 0x80AB
///
SampleMaskInvertSgis = ((int)0x80AB)
,
///
/// Original was GL_SAMPLE_PATTERN_EXT = 0x80AC
///
SamplePatternExt = ((int)0x80AC)
,
///
/// Original was GL_SAMPLE_PATTERN_SGIS = 0x80AC
///
SamplePatternSgis = ((int)0x80AC)
,
///
/// Original was GL_LINEAR_SHARPEN_SGIS = 0x80AD
///
LinearSharpenSgis = ((int)0x80AD)
,
///
/// Original was GL_LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE
///
LinearSharpenAlphaSgis = ((int)0x80AE)
,
///
/// Original was GL_LINEAR_SHARPEN_COLOR_SGIS = 0x80AF
///
LinearSharpenColorSgis = ((int)0x80AF)
,
///
/// Original was GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0
///
SharpenTextureFuncPointsSgis = ((int)0x80B0)
,
///
/// Original was GL_COLOR_MATRIX = 0x80B1
///
ColorMatrix = ((int)0x80B1)
,
///
/// Original was GL_COLOR_MATRIX_SGI = 0x80B1
///
ColorMatrixSgi = ((int)0x80B1)
,
///
/// Original was GL_COLOR_MATRIX_STACK_DEPTH = 0x80B2
///
ColorMatrixStackDepth = ((int)0x80B2)
,
///
/// Original was GL_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2
///
ColorMatrixStackDepthSgi = ((int)0x80B2)
,
///
/// Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3
///
MaxColorMatrixStackDepth = ((int)0x80B3)
,
///
/// Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3
///
MaxColorMatrixStackDepthSgi = ((int)0x80B3)
,
///
/// Original was GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4
///
PostColorMatrixRedScale = ((int)0x80B4)
,
///
/// Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4
///
PostColorMatrixRedScaleSgi = ((int)0x80B4)
,
///
/// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5
///
PostColorMatrixGreenScale = ((int)0x80B5)
,
///
/// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5
///
PostColorMatrixGreenScaleSgi = ((int)0x80B5)
,
///
/// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6
///
PostColorMatrixBlueScale = ((int)0x80B6)
,
///
/// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6
///
PostColorMatrixBlueScaleSgi = ((int)0x80B6)
,
///
/// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7
///
PostColorMatrixAlphaScale = ((int)0x80B7)
,
///
/// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7
///
PostColorMatrixAlphaScaleSgi = ((int)0x80B7)
,
///
/// Original was GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8
///
PostColorMatrixRedBias = ((int)0x80B8)
,
///
/// Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8
///
PostColorMatrixRedBiasSgi = ((int)0x80B8)
,
///
/// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9
///
PostColorMatrixGreenBias = ((int)0x80B9)
,
///
/// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9
///
PostColorMatrixGreenBiasSgi = ((int)0x80B9)
,
///
/// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA
///
PostColorMatrixBlueBias = ((int)0x80BA)
,
///
/// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA
///
PostColorMatrixBlueBiasSgi = ((int)0x80BA)
,
///
/// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB
///
PostColorMatrixAlphaBias = ((int)0x80BB)
,
///
/// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB
///
PostColorMatrixAlphaBiasSgi = ((int)0x80BB)
,
///
/// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC
///
TextureColorTableSgi = ((int)0x80BC)
,
///
/// Original was GL_PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD
///
ProxyTextureColorTableSgi = ((int)0x80BD)
,
///
/// Original was GL_TEXTURE_ENV_BIAS_SGIX = 0x80BE
///
TextureEnvBiasSgix = ((int)0x80BE)
,
///
/// Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF
///
ShadowAmbientSgix = ((int)0x80BF)
,
///
/// Original was GL_TEXTURE_COMPARE_FAIL_VALUE = 0x80BF
///
TextureCompareFailValue = ((int)0x80BF)
,
///
/// Original was GL_TEXTURE_COMPARE_FAIL_VALUE_ARB = 0x80BF
///
TextureCompareFailValueArb = ((int)0x80BF)
,
///
/// Original was GL_BLEND_DST_RGB = 0x80C8
///
BlendDstRgb = ((int)0x80C8)
,
///
/// Original was GL_BLEND_DST_RGB_EXT = 0x80C8
///
BlendDstRgbExt = ((int)0x80C8)
,
///
/// Original was GL_BLEND_DST_RGB_OES = 0x80C8
///
BlendDstRgbOes = ((int)0x80C8)
,
///
/// Original was GL_BLEND_SRC_RGB = 0x80C9
///
BlendSrcRgb = ((int)0x80C9)
,
///
/// Original was GL_BLEND_SRC_RGB_EXT = 0x80C9
///
BlendSrcRgbExt = ((int)0x80C9)
,
///
/// Original was GL_BLEND_SRC_RGB_OES = 0x80C9
///
BlendSrcRgbOes = ((int)0x80C9)
,
///
/// Original was GL_BLEND_DST_ALPHA = 0x80CA
///
BlendDstAlpha = ((int)0x80CA)
,
///
/// Original was GL_BLEND_DST_ALPHA_EXT = 0x80CA
///
BlendDstAlphaExt = ((int)0x80CA)
,
///
/// Original was GL_BLEND_DST_ALPHA_OES = 0x80CA
///
BlendDstAlphaOes = ((int)0x80CA)
,
///
/// Original was GL_BLEND_SRC_ALPHA = 0x80CB
///
BlendSrcAlpha = ((int)0x80CB)
,
///
/// Original was GL_BLEND_SRC_ALPHA_EXT = 0x80CB
///
BlendSrcAlphaExt = ((int)0x80CB)
,
///
/// Original was GL_BLEND_SRC_ALPHA_OES = 0x80CB
///
BlendSrcAlphaOes = ((int)0x80CB)
,
///
/// Original was GL_422_EXT = 0x80CC
///
Gl422Ext = ((int)0x80CC)
,
///
/// Original was GL_422_REV_EXT = 0x80CD
///
Gl422RevExt = ((int)0x80CD)
,
///
/// Original was GL_422_AVERAGE_EXT = 0x80CE
///
Gl422AverageExt = ((int)0x80CE)
,
///
/// Original was GL_422_REV_AVERAGE_EXT = 0x80CF
///
Gl422RevAverageExt = ((int)0x80CF)
,
///
/// Original was GL_COLOR_TABLE = 0x80D0
///
ColorTable = ((int)0x80D0)
,
///
/// Original was GL_COLOR_TABLE_SGI = 0x80D0
///
ColorTableSgi = ((int)0x80D0)
,
///
/// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1
///
PostConvolutionColorTable = ((int)0x80D1)
,
///
/// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1
///
PostConvolutionColorTableSgi = ((int)0x80D1)
,
///
/// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2
///
PostColorMatrixColorTable = ((int)0x80D2)
,
///
/// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2
///
PostColorMatrixColorTableSgi = ((int)0x80D2)
,
///
/// Original was GL_PROXY_COLOR_TABLE = 0x80D3
///
ProxyColorTable = ((int)0x80D3)
,
///
/// Original was GL_PROXY_COLOR_TABLE_SGI = 0x80D3
///
ProxyColorTableSgi = ((int)0x80D3)
,
///
/// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4
///
ProxyPostConvolutionColorTable = ((int)0x80D4)
,
///
/// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4
///
ProxyPostConvolutionColorTableSgi = ((int)0x80D4)
,
///
/// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5
///
ProxyPostColorMatrixColorTable = ((int)0x80D5)
,
///
/// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5
///
ProxyPostColorMatrixColorTableSgi = ((int)0x80D5)
,
///
/// Original was GL_COLOR_TABLE_SCALE = 0x80D6
///
ColorTableScale = ((int)0x80D6)
,
///
/// Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6
///
ColorTableScaleSgi = ((int)0x80D6)
,
///
/// Original was GL_COLOR_TABLE_BIAS = 0x80D7
///
ColorTableBias = ((int)0x80D7)
,
///
/// Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7
///
ColorTableBiasSgi = ((int)0x80D7)
,
///
/// Original was GL_COLOR_TABLE_FORMAT = 0x80D8
///
ColorTableFormat = ((int)0x80D8)
,
///
/// Original was GL_COLOR_TABLE_FORMAT_SGI = 0x80D8
///
ColorTableFormatSgi = ((int)0x80D8)
,
///
/// Original was GL_COLOR_TABLE_WIDTH = 0x80D9
///
ColorTableWidth = ((int)0x80D9)
,
///
/// Original was GL_COLOR_TABLE_WIDTH_SGI = 0x80D9
///
ColorTableWidthSgi = ((int)0x80D9)
,
///
/// Original was GL_COLOR_TABLE_RED_SIZE = 0x80DA
///
ColorTableRedSize = ((int)0x80DA)
,
///
/// Original was GL_COLOR_TABLE_RED_SIZE_SGI = 0x80DA
///
ColorTableRedSizeSgi = ((int)0x80DA)
,
///
/// Original was GL_COLOR_TABLE_GREEN_SIZE = 0x80DB
///
ColorTableGreenSize = ((int)0x80DB)
,
///
/// Original was GL_COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB
///
ColorTableGreenSizeSgi = ((int)0x80DB)
,
///
/// Original was GL_COLOR_TABLE_BLUE_SIZE = 0x80DC
///
ColorTableBlueSize = ((int)0x80DC)
,
///
/// Original was GL_COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC
///
ColorTableBlueSizeSgi = ((int)0x80DC)
,
///
/// Original was GL_COLOR_TABLE_ALPHA_SIZE = 0x80DD
///
ColorTableAlphaSize = ((int)0x80DD)
,
///
/// Original was GL_COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD
///
ColorTableAlphaSizeSgi = ((int)0x80DD)
,
///
/// Original was GL_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE
///
ColorTableLuminanceSize = ((int)0x80DE)
,
///
/// Original was GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE
///
ColorTableLuminanceSizeSgi = ((int)0x80DE)
,
///
/// Original was GL_COLOR_TABLE_INTENSITY_SIZE = 0x80DF
///
ColorTableIntensitySize = ((int)0x80DF)
,
///
/// Original was GL_COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF
///
ColorTableIntensitySizeSgi = ((int)0x80DF)
,
///
/// Original was GL_BGR = 0x80E0
///
Bgr = ((int)0x80E0)
,
///
/// Original was GL_BGR_EXT = 0x80E0
///
BgrExt = ((int)0x80E0)
,
///
/// Original was GL_BGRA = 0x80E1
///
Bgra = ((int)0x80E1)
,
///
/// Original was GL_BGRA_EXT = 0x80E1
///
BgraExt = ((int)0x80E1)
,
///
/// Original was GL_COLOR_INDEX1_EXT = 0x80E2
///
ColorIndex1Ext = ((int)0x80E2)
,
///
/// Original was GL_COLOR_INDEX2_EXT = 0x80E3
///
ColorIndex2Ext = ((int)0x80E3)
,
///
/// Original was GL_COLOR_INDEX4_EXT = 0x80E4
///
ColorIndex4Ext = ((int)0x80E4)
,
///
/// Original was GL_COLOR_INDEX8_EXT = 0x80E5
///
ColorIndex8Ext = ((int)0x80E5)
,
///
/// Original was GL_COLOR_INDEX12_EXT = 0x80E6
///
ColorIndex12Ext = ((int)0x80E6)
,
///
/// Original was GL_COLOR_INDEX16_EXT = 0x80E7
///
ColorIndex16Ext = ((int)0x80E7)
,
///
/// Original was GL_MAX_ELEMENTS_VERTICES = 0x80E8
///
MaxElementsVertices = ((int)0x80E8)
,
///
/// Original was GL_MAX_ELEMENTS_VERTICES_EXT = 0x80E8
///
MaxElementsVerticesExt = ((int)0x80E8)
,
///
/// Original was GL_MAX_ELEMENTS_INDICES = 0x80E9
///
MaxElementsIndices = ((int)0x80E9)
,
///
/// Original was GL_MAX_ELEMENTS_INDICES_EXT = 0x80E9
///
MaxElementsIndicesExt = ((int)0x80E9)
,
///
/// Original was GL_PHONG_WIN = 0x80EA
///
PhongWin = ((int)0x80EA)
,
///
/// Original was GL_PHONG_HINT_WIN = 0x80EB
///
PhongHintWin = ((int)0x80EB)
,
///
/// Original was GL_FOG_SPECULAR_TEXTURE_WIN = 0x80EC
///
FogSpecularTextureWin = ((int)0x80EC)
,
///
/// Original was GL_TEXTURE_INDEX_SIZE_EXT = 0x80ED
///
TextureIndexSizeExt = ((int)0x80ED)
,
///
/// Original was GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0
///
ClipVolumeClippingHintExt = ((int)0x80F0)
,
///
/// Original was GL_DUAL_ALPHA4_SGIS = 0x8110
///
DualAlpha4Sgis = ((int)0x8110)
,
///
/// Original was GL_DUAL_ALPHA8_SGIS = 0x8111
///
DualAlpha8Sgis = ((int)0x8111)
,
///
/// Original was GL_DUAL_ALPHA12_SGIS = 0x8112
///
DualAlpha12Sgis = ((int)0x8112)
,
///
/// Original was GL_DUAL_ALPHA16_SGIS = 0x8113
///
DualAlpha16Sgis = ((int)0x8113)
,
///
/// Original was GL_DUAL_LUMINANCE4_SGIS = 0x8114
///
DualLuminance4Sgis = ((int)0x8114)
,
///
/// Original was GL_DUAL_LUMINANCE8_SGIS = 0x8115
///
DualLuminance8Sgis = ((int)0x8115)
,
///
/// Original was GL_DUAL_LUMINANCE12_SGIS = 0x8116
///
DualLuminance12Sgis = ((int)0x8116)
,
///
/// Original was GL_DUAL_LUMINANCE16_SGIS = 0x8117
///
DualLuminance16Sgis = ((int)0x8117)
,
///
/// Original was GL_DUAL_INTENSITY4_SGIS = 0x8118
///
DualIntensity4Sgis = ((int)0x8118)
,
///
/// Original was GL_DUAL_INTENSITY8_SGIS = 0x8119
///
DualIntensity8Sgis = ((int)0x8119)
,
///
/// Original was GL_DUAL_INTENSITY12_SGIS = 0x811A
///
DualIntensity12Sgis = ((int)0x811A)
,
///
/// Original was GL_DUAL_INTENSITY16_SGIS = 0x811B
///
DualIntensity16Sgis = ((int)0x811B)
,
///
/// Original was GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C
///
DualLuminanceAlpha4Sgis = ((int)0x811C)
,
///
/// Original was GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D
///
DualLuminanceAlpha8Sgis = ((int)0x811D)
,
///
/// Original was GL_QUAD_ALPHA4_SGIS = 0x811E
///
QuadAlpha4Sgis = ((int)0x811E)
,
///
/// Original was GL_QUAD_ALPHA8_SGIS = 0x811F
///
QuadAlpha8Sgis = ((int)0x811F)
,
///
/// Original was GL_QUAD_LUMINANCE4_SGIS = 0x8120
///
QuadLuminance4Sgis = ((int)0x8120)
,
///
/// Original was GL_QUAD_LUMINANCE8_SGIS = 0x8121
///
QuadLuminance8Sgis = ((int)0x8121)
,
///
/// Original was GL_QUAD_INTENSITY4_SGIS = 0x8122
///
QuadIntensity4Sgis = ((int)0x8122)
,
///
/// Original was GL_QUAD_INTENSITY8_SGIS = 0x8123
///
QuadIntensity8Sgis = ((int)0x8123)
,
///
/// Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124
///
DualTextureSelectSgis = ((int)0x8124)
,
///
/// Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125
///
QuadTextureSelectSgis = ((int)0x8125)
,
///
/// Original was GL_POINT_SIZE_MIN = 0x8126
///
PointSizeMin = ((int)0x8126)
,
///
/// Original was GL_POINT_SIZE_MIN_ARB = 0x8126
///
PointSizeMinArb = ((int)0x8126)
,
///
/// Original was GL_POINT_SIZE_MIN_EXT = 0x8126
///
PointSizeMinExt = ((int)0x8126)
,
///
/// Original was GL_POINT_SIZE_MIN_SGIS = 0x8126
///
PointSizeMinSgis = ((int)0x8126)
,
///
/// Original was GL_POINT_SIZE_MAX = 0x8127
///
PointSizeMax = ((int)0x8127)
,
///
/// Original was GL_POINT_SIZE_MAX_ARB = 0x8127
///
PointSizeMaxArb = ((int)0x8127)
,
///
/// Original was GL_POINT_SIZE_MAX_EXT = 0x8127
///
PointSizeMaxExt = ((int)0x8127)
,
///
/// Original was GL_POINT_SIZE_MAX_SGIS = 0x8127
///
PointSizeMaxSgis = ((int)0x8127)
,
///
/// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128
///
PointFadeThresholdSize = ((int)0x8128)
,
///
/// Original was GL_POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128
///
PointFadeThresholdSizeArb = ((int)0x8128)
,
///
/// Original was GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128
///
PointFadeThresholdSizeExt = ((int)0x8128)
,
///
/// Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128
///
PointFadeThresholdSizeSgis = ((int)0x8128)
,
///
/// Original was GL_DISTANCE_ATTENUATION_EXT = 0x8129
///
DistanceAttenuationExt = ((int)0x8129)
,
///
/// Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129
///
DistanceAttenuationSgis = ((int)0x8129)
,
///
/// Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129
///
PointDistanceAttenuation = ((int)0x8129)
,
///
/// Original was GL_POINT_DISTANCE_ATTENUATION_ARB = 0x8129
///
PointDistanceAttenuationArb = ((int)0x8129)
,
///
/// Original was GL_FOG_FUNC_SGIS = 0x812A
///
FogFuncSgis = ((int)0x812A)
,
///
/// Original was GL_FOG_FUNC_POINTS_SGIS = 0x812B
///
FogFuncPointsSgis = ((int)0x812B)
,
///
/// Original was GL_MAX_FOG_FUNC_POINTS_SGIS = 0x812C
///
MaxFogFuncPointsSgis = ((int)0x812C)
,
///
/// Original was GL_CLAMP_TO_BORDER = 0x812D
///
ClampToBorder = ((int)0x812D)
,
///
/// Original was GL_CLAMP_TO_BORDER_ARB = 0x812D
///
ClampToBorderArb = ((int)0x812D)
,
///
/// Original was GL_CLAMP_TO_BORDER_NV = 0x812D
///
ClampToBorderNv = ((int)0x812D)
,
///
/// Original was GL_CLAMP_TO_BORDER_SGIS = 0x812D
///
ClampToBorderSgis = ((int)0x812D)
,
///
/// Original was GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E
///
TextureMultiBufferHintSgix = ((int)0x812E)
,
///
/// Original was GL_CLAMP_TO_EDGE = 0x812F
///
ClampToEdge = ((int)0x812F)
,
///
/// Original was GL_CLAMP_TO_EDGE_SGIS = 0x812F
///
ClampToEdgeSgis = ((int)0x812F)
,
///
/// Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130
///
PackSkipVolumesSgis = ((int)0x8130)
,
///
/// Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131
///
PackImageDepthSgis = ((int)0x8131)
,
///
/// Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132
///
UnpackSkipVolumesSgis = ((int)0x8132)
,
///
/// Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133
///
UnpackImageDepthSgis = ((int)0x8133)
,
///
/// Original was GL_TEXTURE_4D_SGIS = 0x8134
///
Texture4DSgis = ((int)0x8134)
,
///
/// Original was GL_PROXY_TEXTURE_4D_SGIS = 0x8135
///
ProxyTexture4DSgis = ((int)0x8135)
,
///
/// Original was GL_TEXTURE_4DSIZE_SGIS = 0x8136
///
Texture4DsizeSgis = ((int)0x8136)
,
///
/// Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137
///
TextureWrapQSgis = ((int)0x8137)
,
///
/// Original was GL_MAX_4D_TEXTURE_SIZE_SGIS = 0x8138
///
Max4DTextureSizeSgis = ((int)0x8138)
,
///
/// Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139
///
PixelTexGenSgix = ((int)0x8139)
,
///
/// Original was GL_TEXTURE_MIN_LOD = 0x813A
///
TextureMinLod = ((int)0x813A)
,
///
/// Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A
///
TextureMinLodSgis = ((int)0x813A)
,
///
/// Original was GL_TEXTURE_MAX_LOD = 0x813B
///
TextureMaxLod = ((int)0x813B)
,
///
/// Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B
///
TextureMaxLodSgis = ((int)0x813B)
,
///
/// Original was GL_TEXTURE_BASE_LEVEL = 0x813C
///
TextureBaseLevel = ((int)0x813C)
,
///
/// Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C
///
TextureBaseLevelSgis = ((int)0x813C)
,
///
/// Original was GL_TEXTURE_MAX_LEVEL = 0x813D
///
TextureMaxLevel = ((int)0x813D)
,
///
/// Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D
///
TextureMaxLevelSgis = ((int)0x813D)
,
///
/// Original was GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E
///
PixelTileBestAlignmentSgix = ((int)0x813E)
,
///
/// Original was GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F
///
PixelTileCacheIncrementSgix = ((int)0x813F)
,
///
/// Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140
///
PixelTileWidthSgix = ((int)0x8140)
,
///
/// Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141
///
PixelTileHeightSgix = ((int)0x8141)
,
///
/// Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142
///
PixelTileGridWidthSgix = ((int)0x8142)
,
///
/// Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143
///
PixelTileGridHeightSgix = ((int)0x8143)
,
///
/// Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144
///
PixelTileGridDepthSgix = ((int)0x8144)
,
///
/// Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145
///
PixelTileCacheSizeSgix = ((int)0x8145)
,
///
/// Original was GL_FILTER4_SGIS = 0x8146
///
Filter4Sgis = ((int)0x8146)
,
///
/// Original was GL_TEXTURE_FILTER4_SIZE_SGIS = 0x8147
///
TextureFilter4SizeSgis = ((int)0x8147)
,
///
/// Original was GL_SPRITE_SGIX = 0x8148
///
SpriteSgix = ((int)0x8148)
,
///
/// Original was GL_SPRITE_MODE_SGIX = 0x8149
///
SpriteModeSgix = ((int)0x8149)
,
///
/// Original was GL_SPRITE_AXIS_SGIX = 0x814A
///
SpriteAxisSgix = ((int)0x814A)
,
///
/// Original was GL_SPRITE_TRANSLATION_SGIX = 0x814B
///
SpriteTranslationSgix = ((int)0x814B)
,
///
/// Original was GL_SPRITE_AXIAL_SGIX = 0x814C
///
SpriteAxialSgix = ((int)0x814C)
,
///
/// Original was GL_SPRITE_OBJECT_ALIGNED_SGIX = 0x814D
///
SpriteObjectAlignedSgix = ((int)0x814D)
,
///
/// Original was GL_SPRITE_EYE_ALIGNED_SGIX = 0x814E
///
SpriteEyeAlignedSgix = ((int)0x814E)
,
///
/// Original was GL_TEXTURE_4D_BINDING_SGIS = 0x814F
///
Texture4DBindingSgis = ((int)0x814F)
,
///
/// Original was GL_IGNORE_BORDER_HP = 0x8150
///
IgnoreBorderHp = ((int)0x8150)
,
///
/// Original was GL_CONSTANT_BORDER = 0x8151
///
ConstantBorder = ((int)0x8151)
,
///
/// Original was GL_CONSTANT_BORDER_HP = 0x8151
///
ConstantBorderHp = ((int)0x8151)
,
///
/// Original was GL_REPLICATE_BORDER = 0x8153
///
ReplicateBorder = ((int)0x8153)
,
///
/// Original was GL_REPLICATE_BORDER_HP = 0x8153
///
ReplicateBorderHp = ((int)0x8153)
,
///
/// Original was GL_CONVOLUTION_BORDER_COLOR = 0x8154
///
ConvolutionBorderColor = ((int)0x8154)
,
///
/// Original was GL_CONVOLUTION_BORDER_COLOR_HP = 0x8154
///
ConvolutionBorderColorHp = ((int)0x8154)
,
///
/// Original was GL_IMAGE_SCALE_X_HP = 0x8155
///
ImageScaleXHp = ((int)0x8155)
,
///
/// Original was GL_IMAGE_SCALE_Y_HP = 0x8156
///
ImageScaleYHp = ((int)0x8156)
,
///
/// Original was GL_IMAGE_TRANSLATE_X_HP = 0x8157
///
ImageTranslateXHp = ((int)0x8157)
,
///
/// Original was GL_IMAGE_TRANSLATE_Y_HP = 0x8158
///
ImageTranslateYHp = ((int)0x8158)
,
///
/// Original was GL_IMAGE_ROTATE_ANGLE_HP = 0x8159
///
ImageRotateAngleHp = ((int)0x8159)
,
///
/// Original was GL_IMAGE_ROTATE_ORIGIN_X_HP = 0x815A
///
ImageRotateOriginXHp = ((int)0x815A)
,
///
/// Original was GL_IMAGE_ROTATE_ORIGIN_Y_HP = 0x815B
///
ImageRotateOriginYHp = ((int)0x815B)
,
///
/// Original was GL_IMAGE_MAG_FILTER_HP = 0x815C
///
ImageMagFilterHp = ((int)0x815C)
,
///
/// Original was GL_IMAGE_MIN_FILTER_HP = 0x815D
///
ImageMinFilterHp = ((int)0x815D)
,
///
/// Original was GL_IMAGE_CUBIC_WEIGHT_HP = 0x815E
///
ImageCubicWeightHp = ((int)0x815E)
,
///
/// Original was GL_CUBIC_HP = 0x815F
///
CubicHp = ((int)0x815F)
,
///
/// Original was GL_AVERAGE_HP = 0x8160
///
AverageHp = ((int)0x8160)
,
///
/// Original was GL_IMAGE_TRANSFORM_2D_HP = 0x8161
///
ImageTransform2DHp = ((int)0x8161)
,
///
/// Original was GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 0x8162
///
PostImageTransformColorTableHp = ((int)0x8162)
,
///
/// Original was GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 0x8163
///
ProxyPostImageTransformColorTableHp = ((int)0x8163)
,
///
/// Original was GL_OCCLUSION_TEST_HP = 0x8165
///
OcclusionTestHp = ((int)0x8165)
,
///
/// Original was GL_OCCLUSION_TEST_RESULT_HP = 0x8166
///
OcclusionTestResultHp = ((int)0x8166)
,
///
/// Original was GL_TEXTURE_LIGHTING_MODE_HP = 0x8167
///
TextureLightingModeHp = ((int)0x8167)
,
///
/// Original was GL_TEXTURE_POST_SPECULAR_HP = 0x8168
///
TexturePostSpecularHp = ((int)0x8168)
,
///
/// Original was GL_TEXTURE_PRE_SPECULAR_HP = 0x8169
///
TexturePreSpecularHp = ((int)0x8169)
,
///
/// Original was GL_LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170
///
LinearClipmapLinearSgix = ((int)0x8170)
,
///
/// Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171
///
TextureClipmapCenterSgix = ((int)0x8171)
,
///
/// Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172
///
TextureClipmapFrameSgix = ((int)0x8172)
,
///
/// Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173
///
TextureClipmapOffsetSgix = ((int)0x8173)
,
///
/// Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174
///
TextureClipmapVirtualDepthSgix = ((int)0x8174)
,
///
/// Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175
///
TextureClipmapLodOffsetSgix = ((int)0x8175)
,
///
/// Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176
///
TextureClipmapDepthSgix = ((int)0x8176)
,
///
/// Original was GL_MAX_CLIPMAP_DEPTH_SGIX = 0x8177
///
MaxClipmapDepthSgix = ((int)0x8177)
,
///
/// Original was GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178
///
MaxClipmapVirtualDepthSgix = ((int)0x8178)
,
///
/// Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179
///
PostTextureFilterBiasSgix = ((int)0x8179)
,
///
/// Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A
///
PostTextureFilterScaleSgix = ((int)0x817A)
,
///
/// Original was GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B
///
PostTextureFilterBiasRangeSgix = ((int)0x817B)
,
///
/// Original was GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C
///
PostTextureFilterScaleRangeSgix = ((int)0x817C)
,
///
/// Original was GL_REFERENCE_PLANE_SGIX = 0x817D
///
ReferencePlaneSgix = ((int)0x817D)
,
///
/// Original was GL_REFERENCE_PLANE_EQUATION_SGIX = 0x817E
///
ReferencePlaneEquationSgix = ((int)0x817E)
,
///
/// Original was GL_IR_INSTRUMENT1_SGIX = 0x817F
///
IrInstrument1Sgix = ((int)0x817F)
,
///
/// Original was GL_INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180
///
InstrumentBufferPointerSgix = ((int)0x8180)
,
///
/// Original was GL_INSTRUMENT_MEASUREMENTS_SGIX = 0x8181
///
InstrumentMeasurementsSgix = ((int)0x8181)
,
///
/// Original was GL_LIST_PRIORITY_SGIX = 0x8182
///
ListPrioritySgix = ((int)0x8182)
,
///
/// Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183
///
CalligraphicFragmentSgix = ((int)0x8183)
,
///
/// Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184
///
PixelTexGenQCeilingSgix = ((int)0x8184)
,
///
/// Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185
///
PixelTexGenQRoundSgix = ((int)0x8185)
,
///
/// Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186
///
PixelTexGenQFloorSgix = ((int)0x8186)
,
///
/// Original was GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = 0x8187
///
PixelTexGenAlphaReplaceSgix = ((int)0x8187)
,
///
/// Original was GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = 0x8188
///
PixelTexGenAlphaNoReplaceSgix = ((int)0x8188)
,
///
/// Original was GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = 0x8189
///
PixelTexGenAlphaLsSgix = ((int)0x8189)
,
///
/// Original was GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = 0x818A
///
PixelTexGenAlphaMsSgix = ((int)0x818A)
,
///
/// Original was GL_FRAMEZOOM_SGIX = 0x818B
///
FramezoomSgix = ((int)0x818B)
,
///
/// Original was GL_FRAMEZOOM_FACTOR_SGIX = 0x818C
///
FramezoomFactorSgix = ((int)0x818C)
,
///
/// Original was GL_MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D
///
MaxFramezoomFactorSgix = ((int)0x818D)
,
///
/// Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E
///
TextureLodBiasSSgix = ((int)0x818E)
,
///
/// Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F
///
TextureLodBiasTSgix = ((int)0x818F)
,
///
/// Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190
///
TextureLodBiasRSgix = ((int)0x8190)
,
///
/// Original was GL_GENERATE_MIPMAP = 0x8191
///
GenerateMipmap = ((int)0x8191)
,
///
/// Original was GL_GENERATE_MIPMAP_SGIS = 0x8191
///
GenerateMipmapSgis = ((int)0x8191)
,
///
/// Original was GL_GENERATE_MIPMAP_HINT = 0x8192
///
GenerateMipmapHint = ((int)0x8192)
,
///
/// Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192
///
GenerateMipmapHintSgis = ((int)0x8192)
,
///
/// Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194
///
GeometryDeformationSgix = ((int)0x8194)
,
///
/// Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195
///
TextureDeformationSgix = ((int)0x8195)
,
///
/// Original was GL_DEFORMATIONS_MASK_SGIX = 0x8196
///
DeformationsMaskSgix = ((int)0x8196)
,
///
/// Original was GL_MAX_DEFORMATION_ORDER_SGIX = 0x8197
///
MaxDeformationOrderSgix = ((int)0x8197)
,
///
/// Original was GL_FOG_OFFSET_SGIX = 0x8198
///
FogOffsetSgix = ((int)0x8198)
,
///
/// Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199
///
FogOffsetValueSgix = ((int)0x8199)
,
///
/// Original was GL_TEXTURE_COMPARE_SGIX = 0x819A
///
TextureCompareSgix = ((int)0x819A)
,
///
/// Original was GL_TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B
///
TextureCompareOperatorSgix = ((int)0x819B)
,
///
/// Original was GL_TEXTURE_LEQUAL_R_SGIX = 0x819C
///
TextureLequalRSgix = ((int)0x819C)
,
///
/// Original was GL_TEXTURE_GEQUAL_R_SGIX = 0x819D
///
TextureGequalRSgix = ((int)0x819D)
,
///
/// Original was GL_DEPTH_COMPONENT16 = 0x81A5
///
DepthComponent16 = ((int)0x81A5)
,
///
/// Original was GL_DEPTH_COMPONENT16_ARB = 0x81A5
///
DepthComponent16Arb = ((int)0x81A5)
,
///
/// Original was GL_DEPTH_COMPONENT16_OES = 0x81A5
///
DepthComponent16Oes = ((int)0x81A5)
,
///
/// Original was GL_DEPTH_COMPONENT16_SGIX = 0x81A5
///
DepthComponent16Sgix = ((int)0x81A5)
,
///
/// Original was GL_DEPTH_COMPONENT24 = 0x81A6
///
DepthComponent24 = ((int)0x81A6)
,
///
/// Original was GL_DEPTH_COMPONENT24_ARB = 0x81A6
///
DepthComponent24Arb = ((int)0x81A6)
,
///
/// Original was GL_DEPTH_COMPONENT24_OES = 0x81A6
///
DepthComponent24Oes = ((int)0x81A6)
,
///
/// Original was GL_DEPTH_COMPONENT24_SGIX = 0x81A6
///
DepthComponent24Sgix = ((int)0x81A6)
,
///
/// Original was GL_DEPTH_COMPONENT32 = 0x81A7
///
DepthComponent32 = ((int)0x81A7)
,
///
/// Original was GL_DEPTH_COMPONENT32_ARB = 0x81A7
///
DepthComponent32Arb = ((int)0x81A7)
,
///
/// Original was GL_DEPTH_COMPONENT32_OES = 0x81A7
///
DepthComponent32Oes = ((int)0x81A7)
,
///
/// Original was GL_DEPTH_COMPONENT32_SGIX = 0x81A7
///
DepthComponent32Sgix = ((int)0x81A7)
,
///
/// Original was GL_ARRAY_ELEMENT_LOCK_FIRST_EXT = 0x81A8
///
ArrayElementLockFirstExt = ((int)0x81A8)
,
///
/// Original was GL_ARRAY_ELEMENT_LOCK_COUNT_EXT = 0x81A9
///
ArrayElementLockCountExt = ((int)0x81A9)
,
///
/// Original was GL_CULL_VERTEX_EXT = 0x81AA
///
CullVertexExt = ((int)0x81AA)
,
///
/// Original was GL_CULL_VERTEX_EYE_POSITION_EXT = 0x81AB
///
CullVertexEyePositionExt = ((int)0x81AB)
,
///
/// Original was GL_CULL_VERTEX_OBJECT_POSITION_EXT = 0x81AC
///
CullVertexObjectPositionExt = ((int)0x81AC)
,
///
/// Original was GL_IUI_V2F_EXT = 0x81AD
///
IuiV2fExt = ((int)0x81AD)
,
///
/// Original was GL_IUI_V3F_EXT = 0x81AE
///
IuiV3fExt = ((int)0x81AE)
,
///
/// Original was GL_IUI_N3F_V2F_EXT = 0x81AF
///
IuiN3fV2fExt = ((int)0x81AF)
,
///
/// Original was GL_IUI_N3F_V3F_EXT = 0x81B0
///
IuiN3fV3fExt = ((int)0x81B0)
,
///
/// Original was GL_T2F_IUI_V2F_EXT = 0x81B1
///
T2fIuiV2fExt = ((int)0x81B1)
,
///
/// Original was GL_T2F_IUI_V3F_EXT = 0x81B2
///
T2fIuiV3fExt = ((int)0x81B2)
,
///
/// Original was GL_T2F_IUI_N3F_V2F_EXT = 0x81B3
///
T2fIuiN3fV2fExt = ((int)0x81B3)
,
///
/// Original was GL_T2F_IUI_N3F_V3F_EXT = 0x81B4
///
T2fIuiN3fV3fExt = ((int)0x81B4)
,
///
/// Original was GL_INDEX_TEST_EXT = 0x81B5
///
IndexTestExt = ((int)0x81B5)
,
///
/// Original was GL_INDEX_TEST_FUNC_EXT = 0x81B6
///
IndexTestFuncExt = ((int)0x81B6)
,
///
/// Original was GL_INDEX_TEST_REF_EXT = 0x81B7
///
IndexTestRefExt = ((int)0x81B7)
,
///
/// Original was GL_INDEX_MATERIAL_EXT = 0x81B8
///
IndexMaterialExt = ((int)0x81B8)
,
///
/// Original was GL_INDEX_MATERIAL_PARAMETER_EXT = 0x81B9
///
IndexMaterialParameterExt = ((int)0x81B9)
,
///
/// Original was GL_INDEX_MATERIAL_FACE_EXT = 0x81BA
///
IndexMaterialFaceExt = ((int)0x81BA)
,
///
/// Original was GL_YCRCB_422_SGIX = 0x81BB
///
Ycrcb422Sgix = ((int)0x81BB)
,
///
/// Original was GL_YCRCB_444_SGIX = 0x81BC
///
Ycrcb444Sgix = ((int)0x81BC)
,
///
/// Original was GL_WRAP_BORDER_SUN = 0x81D4
///
WrapBorderSun = ((int)0x81D4)
,
///
/// Original was GL_UNPACK_CONSTANT_DATA_SUNX = 0x81D5
///
UnpackConstantDataSunx = ((int)0x81D5)
,
///
/// Original was GL_TEXTURE_CONSTANT_DATA_SUNX = 0x81D6
///
TextureConstantDataSunx = ((int)0x81D6)
,
///
/// Original was GL_TRIANGLE_LIST_SUN = 0x81D7
///
TriangleListSun = ((int)0x81D7)
,
///
/// Original was GL_REPLACEMENT_CODE_SUN = 0x81D8
///
ReplacementCodeSun = ((int)0x81D8)
,
///
/// Original was GL_GLOBAL_ALPHA_SUN = 0x81D9
///
GlobalAlphaSun = ((int)0x81D9)
,
///
/// Original was GL_GLOBAL_ALPHA_FACTOR_SUN = 0x81DA
///
GlobalAlphaFactorSun = ((int)0x81DA)
,
///
/// Original was GL_TEXTURE_COLOR_WRITEMASK_SGIS = 0x81EF
///
TextureColorWritemaskSgis = ((int)0x81EF)
,
///
/// Original was GL_EYE_DISTANCE_TO_POINT_SGIS = 0x81F0
///
EyeDistanceToPointSgis = ((int)0x81F0)
,
///
/// Original was GL_OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1
///
ObjectDistanceToPointSgis = ((int)0x81F1)
,
///
/// Original was GL_EYE_DISTANCE_TO_LINE_SGIS = 0x81F2
///
EyeDistanceToLineSgis = ((int)0x81F2)
,
///
/// Original was GL_OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3
///
ObjectDistanceToLineSgis = ((int)0x81F3)
,
///
/// Original was GL_EYE_POINT_SGIS = 0x81F4
///
EyePointSgis = ((int)0x81F4)
,
///
/// Original was GL_OBJECT_POINT_SGIS = 0x81F5
///
ObjectPointSgis = ((int)0x81F5)
,
///
/// Original was GL_EYE_LINE_SGIS = 0x81F6
///
EyeLineSgis = ((int)0x81F6)
,
///
/// Original was GL_OBJECT_LINE_SGIS = 0x81F7
///
ObjectLineSgis = ((int)0x81F7)
,
///
/// Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8
///
LightModelColorControl = ((int)0x81F8)
,
///
/// Original was GL_LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8
///
LightModelColorControlExt = ((int)0x81F8)
,
///
/// Original was GL_SINGLE_COLOR = 0x81F9
///
SingleColor = ((int)0x81F9)
,
///
/// Original was GL_SINGLE_COLOR_EXT = 0x81F9
///
SingleColorExt = ((int)0x81F9)
,
///
/// Original was GL_SEPARATE_SPECULAR_COLOR = 0x81FA
///
SeparateSpecularColor = ((int)0x81FA)
,
///
/// Original was GL_SEPARATE_SPECULAR_COLOR_EXT = 0x81FA
///
SeparateSpecularColorExt = ((int)0x81FA)
,
///
/// Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB
///
SharedTexturePaletteExt = ((int)0x81FB)
,
///
/// Original was GL_TEXT_FRAGMENT_SHADER_ATI = 0x8200
///
TextFragmentShaderAti = ((int)0x8200)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
///
FramebufferAttachmentColorEncoding = ((int)0x8210)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
///
FramebufferAttachmentComponentType = ((int)0x8211)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT = 0x8211
///
FramebufferAttachmentComponentTypeExt = ((int)0x8211)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
///
FramebufferAttachmentRedSize = ((int)0x8212)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
///
FramebufferAttachmentGreenSize = ((int)0x8213)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
///
FramebufferAttachmentBlueSize = ((int)0x8214)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
///
FramebufferAttachmentAlphaSize = ((int)0x8215)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
///
FramebufferAttachmentDepthSize = ((int)0x8216)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
///
FramebufferAttachmentStencilSize = ((int)0x8217)
,
///
/// Original was GL_FRAMEBUFFER_DEFAULT = 0x8218
///
FramebufferDefault = ((int)0x8218)
,
///
/// Original was GL_FRAMEBUFFER_UNDEFINED = 0x8219
///
FramebufferUndefined = ((int)0x8219)
,
///
/// Original was GL_FRAMEBUFFER_UNDEFINED_OES = 0x8219
///
FramebufferUndefinedOes = ((int)0x8219)
,
///
/// Original was GL_DEPTH_STENCIL_ATTACHMENT = 0x821A
///
DepthStencilAttachment = ((int)0x821A)
,
///
/// Original was GL_MAJOR_VERSION = 0x821B
///
MajorVersion = ((int)0x821B)
,
///
/// Original was GL_MINOR_VERSION = 0x821C
///
MinorVersion = ((int)0x821C)
,
///
/// Original was GL_NUM_EXTENSIONS = 0x821D
///
NumExtensions = ((int)0x821D)
,
///
/// Original was GL_CONTEXT_FLAGS = 0x821E
///
ContextFlags = ((int)0x821E)
,
///
/// Original was GL_INDEX = 0x8222
///
Index = ((int)0x8222)
,
///
/// Original was GL_COMPRESSED_RED = 0x8225
///
CompressedRed = ((int)0x8225)
,
///
/// Original was GL_COMPRESSED_RG = 0x8226
///
CompressedRg = ((int)0x8226)
,
///
/// Original was GL_RG = 0x8227
///
Rg = ((int)0x8227)
,
///
/// Original was GL_RG_EXT = 0x8227
///
RgExt = ((int)0x8227)
,
///
/// Original was GL_RG_INTEGER = 0x8228
///
RgInteger = ((int)0x8228)
,
///
/// Original was GL_R8 = 0x8229
///
R8 = ((int)0x8229)
,
///
/// Original was GL_R8_EXT = 0x8229
///
R8Ext = ((int)0x8229)
,
///
/// Original was GL_R16 = 0x822A
///
R16 = ((int)0x822A)
,
///
/// Original was GL_RG8 = 0x822B
///
Rg8 = ((int)0x822B)
,
///
/// Original was GL_RG8_EXT = 0x822B
///
Rg8Ext = ((int)0x822B)
,
///
/// Original was GL_RG16 = 0x822C
///
Rg16 = ((int)0x822C)
,
///
/// Original was GL_R16F = 0x822D
///
R16f = ((int)0x822D)
,
///
/// Original was GL_R16F_EXT = 0x822D
///
R16fExt = ((int)0x822D)
,
///
/// Original was GL_R32F = 0x822E
///
R32f = ((int)0x822E)
,
///
/// Original was GL_RG16F = 0x822F
///
Rg16f = ((int)0x822F)
,
///
/// Original was GL_RG16F_EXT = 0x822F
///
Rg16fExt = ((int)0x822F)
,
///
/// Original was GL_RG32F = 0x8230
///
Rg32f = ((int)0x8230)
,
///
/// Original was GL_R8I = 0x8231
///
R8i = ((int)0x8231)
,
///
/// Original was GL_R8UI = 0x8232
///
R8ui = ((int)0x8232)
,
///
/// Original was GL_R16I = 0x8233
///
R16i = ((int)0x8233)
,
///
/// Original was GL_R16UI = 0x8234
///
R16ui = ((int)0x8234)
,
///
/// Original was GL_R32I = 0x8235
///
R32i = ((int)0x8235)
,
///
/// Original was GL_R32UI = 0x8236
///
R32ui = ((int)0x8236)
,
///
/// Original was GL_RG8I = 0x8237
///
Rg8i = ((int)0x8237)
,
///
/// Original was GL_RG8UI = 0x8238
///
Rg8ui = ((int)0x8238)
,
///
/// Original was GL_RG16I = 0x8239
///
Rg16i = ((int)0x8239)
,
///
/// Original was GL_RG16UI = 0x823A
///
Rg16ui = ((int)0x823A)
,
///
/// Original was GL_RG32I = 0x823B
///
Rg32i = ((int)0x823B)
,
///
/// Original was GL_RG32UI = 0x823C
///
Rg32ui = ((int)0x823C)
,
///
/// Original was GL_SYNC_CL_EVENT_ARB = 0x8240
///
SyncClEventArb = ((int)0x8240)
,
///
/// Original was GL_SYNC_CL_EVENT_COMPLETE_ARB = 0x8241
///
SyncClEventCompleteArb = ((int)0x8241)
,
///
/// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242
///
DebugOutputSynchronous = ((int)0x8242)
,
///
/// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB = 0x8242
///
DebugOutputSynchronousArb = ((int)0x8242)
,
///
/// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243
///
DebugNextLoggedMessageLength = ((int)0x8243)
,
///
/// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB = 0x8243
///
DebugNextLoggedMessageLengthArb = ((int)0x8243)
,
///
/// Original was GL_DEBUG_CALLBACK_FUNCTION = 0x8244
///
DebugCallbackFunction = ((int)0x8244)
,
///
/// Original was GL_DEBUG_CALLBACK_FUNCTION_ARB = 0x8244
///
DebugCallbackFunctionArb = ((int)0x8244)
,
///
/// Original was GL_DEBUG_CALLBACK_USER_PARAM = 0x8245
///
DebugCallbackUserParam = ((int)0x8245)
,
///
/// Original was GL_DEBUG_CALLBACK_USER_PARAM_ARB = 0x8245
///
DebugCallbackUserParamArb = ((int)0x8245)
,
///
/// Original was GL_DEBUG_SOURCE_API = 0x8246
///
DebugSourceApi = ((int)0x8246)
,
///
/// Original was GL_DEBUG_SOURCE_API_ARB = 0x8246
///
DebugSourceApiArb = ((int)0x8246)
,
///
/// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247
///
DebugSourceWindowSystem = ((int)0x8247)
,
///
/// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB = 0x8247
///
DebugSourceWindowSystemArb = ((int)0x8247)
,
///
/// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248
///
DebugSourceShaderCompiler = ((int)0x8248)
,
///
/// Original was GL_DEBUG_SOURCE_SHADER_COMPILER_ARB = 0x8248
///
DebugSourceShaderCompilerArb = ((int)0x8248)
,
///
/// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249
///
DebugSourceThirdParty = ((int)0x8249)
,
///
/// Original was GL_DEBUG_SOURCE_THIRD_PARTY_ARB = 0x8249
///
DebugSourceThirdPartyArb = ((int)0x8249)
,
///
/// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A
///
DebugSourceApplication = ((int)0x824A)
,
///
/// Original was GL_DEBUG_SOURCE_APPLICATION_ARB = 0x824A
///
DebugSourceApplicationArb = ((int)0x824A)
,
///
/// Original was GL_DEBUG_SOURCE_OTHER = 0x824B
///
DebugSourceOther = ((int)0x824B)
,
///
/// Original was GL_DEBUG_SOURCE_OTHER_ARB = 0x824B
///
DebugSourceOtherArb = ((int)0x824B)
,
///
/// Original was GL_DEBUG_TYPE_ERROR = 0x824C
///
DebugTypeError = ((int)0x824C)
,
///
/// Original was GL_DEBUG_TYPE_ERROR_ARB = 0x824C
///
DebugTypeErrorArb = ((int)0x824C)
,
///
/// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D
///
DebugTypeDeprecatedBehavior = ((int)0x824D)
,
///
/// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB = 0x824D
///
DebugTypeDeprecatedBehaviorArb = ((int)0x824D)
,
///
/// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E
///
DebugTypeUndefinedBehavior = ((int)0x824E)
,
///
/// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB = 0x824E
///
DebugTypeUndefinedBehaviorArb = ((int)0x824E)
,
///
/// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F
///
DebugTypePortability = ((int)0x824F)
,
///
/// Original was GL_DEBUG_TYPE_PORTABILITY_ARB = 0x824F
///
DebugTypePortabilityArb = ((int)0x824F)
,
///
/// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250
///
DebugTypePerformance = ((int)0x8250)
,
///
/// Original was GL_DEBUG_TYPE_PERFORMANCE_ARB = 0x8250
///
DebugTypePerformanceArb = ((int)0x8250)
,
///
/// Original was GL_DEBUG_TYPE_OTHER = 0x8251
///
DebugTypeOther = ((int)0x8251)
,
///
/// Original was GL_DEBUG_TYPE_OTHER_ARB = 0x8251
///
DebugTypeOtherArb = ((int)0x8251)
,
///
/// Original was GL_LOSE_CONTEXT_ON_RESET_ARB = 0x8252
///
LoseContextOnResetArb = ((int)0x8252)
,
///
/// Original was GL_GUILTY_CONTEXT_RESET_ARB = 0x8253
///
GuiltyContextResetArb = ((int)0x8253)
,
///
/// Original was GL_INNOCENT_CONTEXT_RESET_ARB = 0x8254
///
InnocentContextResetArb = ((int)0x8254)
,
///
/// Original was GL_UNKNOWN_CONTEXT_RESET_ARB = 0x8255
///
UnknownContextResetArb = ((int)0x8255)
,
///
/// Original was GL_RESET_NOTIFICATION_STRATEGY_ARB = 0x8256
///
ResetNotificationStrategyArb = ((int)0x8256)
,
///
/// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
///
ProgramBinaryRetrievableHint = ((int)0x8257)
,
///
/// Original was GL_PROGRAM_SEPARABLE = 0x8258
///
ProgramSeparable = ((int)0x8258)
,
///
/// Original was GL_PROGRAM_SEPARABLE_EXT = 0x8258
///
ProgramSeparableExt = ((int)0x8258)
,
///
/// Original was GL_ACTIVE_PROGRAM = 0x8259
///
ActiveProgram = ((int)0x8259)
,
///
/// Original was GL_PROGRAM_PIPELINE_BINDING = 0x825A
///
ProgramPipelineBinding = ((int)0x825A)
,
///
/// Original was GL_PROGRAM_PIPELINE_BINDING_EXT = 0x825A
///
ProgramPipelineBindingExt = ((int)0x825A)
,
///
/// Original was GL_MAX_VIEWPORTS = 0x825B
///
MaxViewports = ((int)0x825B)
,
///
/// Original was GL_VIEWPORT_SUBPIXEL_BITS = 0x825C
///
ViewportSubpixelBits = ((int)0x825C)
,
///
/// Original was GL_VIEWPORT_BOUNDS_RANGE = 0x825D
///
ViewportBoundsRange = ((int)0x825D)
,
///
/// Original was GL_LAYER_PROVOKING_VERTEX = 0x825E
///
LayerProvokingVertex = ((int)0x825E)
,
///
/// Original was GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F
///
ViewportIndexProvokingVertex = ((int)0x825F)
,
///
/// Original was GL_UNDEFINED_VERTEX = 0x8260
///
UndefinedVertex = ((int)0x8260)
,
///
/// Original was GL_NO_RESET_NOTIFICATION_ARB = 0x8261
///
NoResetNotificationArb = ((int)0x8261)
,
///
/// Original was GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262
///
MaxComputeSharedMemorySize = ((int)0x8262)
,
///
/// Original was GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263
///
MaxComputeUniformComponents = ((int)0x8263)
,
///
/// Original was GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264
///
MaxComputeAtomicCounterBuffers = ((int)0x8264)
,
///
/// Original was GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265
///
MaxComputeAtomicCounters = ((int)0x8265)
,
///
/// Original was GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266
///
MaxCombinedComputeUniformComponents = ((int)0x8266)
,
///
/// Original was GL_COMPUTE_LOCAL_WORK_SIZE = 0x8267
///
ComputeLocalWorkSize = ((int)0x8267)
,
///
/// Original was GL_DEBUG_TYPE_MARKER = 0x8268
///
DebugTypeMarker = ((int)0x8268)
,
///
/// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269
///
DebugTypePushGroup = ((int)0x8269)
,
///
/// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A
///
DebugTypePopGroup = ((int)0x826A)
,
///
/// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B
///
DebugSeverityNotification = ((int)0x826B)
,
///
/// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C
///
MaxDebugGroupStackDepth = ((int)0x826C)
,
///
/// Original was GL_DEBUG_GROUP_STACK_DEPTH = 0x826D
///
DebugGroupStackDepth = ((int)0x826D)
,
///
/// Original was GL_MAX_UNIFORM_LOCATIONS = 0x826E
///
MaxUniformLocations = ((int)0x826E)
,
///
/// Original was GL_INTERNALFORMAT_SUPPORTED = 0x826F
///
InternalformatSupported = ((int)0x826F)
,
///
/// Original was GL_INTERNALFORMAT_PREFERRED = 0x8270
///
InternalformatPreferred = ((int)0x8270)
,
///
/// Original was GL_INTERNALFORMAT_RED_SIZE = 0x8271
///
InternalformatRedSize = ((int)0x8271)
,
///
/// Original was GL_INTERNALFORMAT_GREEN_SIZE = 0x8272
///
InternalformatGreenSize = ((int)0x8272)
,
///
/// Original was GL_INTERNALFORMAT_BLUE_SIZE = 0x8273
///
InternalformatBlueSize = ((int)0x8273)
,
///
/// Original was GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274
///
InternalformatAlphaSize = ((int)0x8274)
,
///
/// Original was GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275
///
InternalformatDepthSize = ((int)0x8275)
,
///
/// Original was GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276
///
InternalformatStencilSize = ((int)0x8276)
,
///
/// Original was GL_INTERNALFORMAT_SHARED_SIZE = 0x8277
///
InternalformatSharedSize = ((int)0x8277)
,
///
/// Original was GL_INTERNALFORMAT_RED_TYPE = 0x8278
///
InternalformatRedType = ((int)0x8278)
,
///
/// Original was GL_INTERNALFORMAT_GREEN_TYPE = 0x8279
///
InternalformatGreenType = ((int)0x8279)
,
///
/// Original was GL_INTERNALFORMAT_BLUE_TYPE = 0x827A
///
InternalformatBlueType = ((int)0x827A)
,
///
/// Original was GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B
///
InternalformatAlphaType = ((int)0x827B)
,
///
/// Original was GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C
///
InternalformatDepthType = ((int)0x827C)
,
///
/// Original was GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D
///
InternalformatStencilType = ((int)0x827D)
,
///
/// Original was GL_MAX_WIDTH = 0x827E
///
MaxWidth = ((int)0x827E)
,
///
/// Original was GL_MAX_HEIGHT = 0x827F
///
MaxHeight = ((int)0x827F)
,
///
/// Original was GL_MAX_DEPTH = 0x8280
///
MaxDepth = ((int)0x8280)
,
///
/// Original was GL_MAX_LAYERS = 0x8281
///
MaxLayers = ((int)0x8281)
,
///
/// Original was GL_MAX_COMBINED_DIMENSIONS = 0x8282
///
MaxCombinedDimensions = ((int)0x8282)
,
///
/// Original was GL_COLOR_COMPONENTS = 0x8283
///
ColorComponents = ((int)0x8283)
,
///
/// Original was GL_DEPTH_COMPONENTS = 0x8284
///
DepthComponents = ((int)0x8284)
,
///
/// Original was GL_STENCIL_COMPONENTS = 0x8285
///
StencilComponents = ((int)0x8285)
,
///
/// Original was GL_COLOR_RENDERABLE = 0x8286
///
ColorRenderable = ((int)0x8286)
,
///
/// Original was GL_DEPTH_RENDERABLE = 0x8287
///
DepthRenderable = ((int)0x8287)
,
///
/// Original was GL_STENCIL_RENDERABLE = 0x8288
///
StencilRenderable = ((int)0x8288)
,
///
/// Original was GL_FRAMEBUFFER_RENDERABLE = 0x8289
///
FramebufferRenderable = ((int)0x8289)
,
///
/// Original was GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A
///
FramebufferRenderableLayered = ((int)0x828A)
,
///
/// Original was GL_FRAMEBUFFER_BLEND = 0x828B
///
FramebufferBlend = ((int)0x828B)
,
///
/// Original was GL_READ_PIXELS = 0x828C
///
ReadPixels = ((int)0x828C)
,
///
/// Original was GL_READ_PIXELS_FORMAT = 0x828D
///
ReadPixelsFormat = ((int)0x828D)
,
///
/// Original was GL_READ_PIXELS_TYPE = 0x828E
///
ReadPixelsType = ((int)0x828E)
,
///
/// Original was GL_TEXTURE_IMAGE_FORMAT = 0x828F
///
TextureImageFormat = ((int)0x828F)
,
///
/// Original was GL_TEXTURE_IMAGE_TYPE = 0x8290
///
TextureImageType = ((int)0x8290)
,
///
/// Original was GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291
///
GetTextureImageFormat = ((int)0x8291)
,
///
/// Original was GL_GET_TEXTURE_IMAGE_TYPE = 0x8292
///
GetTextureImageType = ((int)0x8292)
,
///
/// Original was GL_MIPMAP = 0x8293
///
Mipmap = ((int)0x8293)
,
///
/// Original was GL_MANUAL_GENERATE_MIPMAP = 0x8294
///
ManualGenerateMipmap = ((int)0x8294)
,
///
/// Original was GL_AUTO_GENERATE_MIPMAP = 0x8295
///
AutoGenerateMipmap = ((int)0x8295)
,
///
/// Original was GL_COLOR_ENCODING = 0x8296
///
ColorEncoding = ((int)0x8296)
,
///
/// Original was GL_SRGB_READ = 0x8297
///
SrgbRead = ((int)0x8297)
,
///
/// Original was GL_SRGB_WRITE = 0x8298
///
SrgbWrite = ((int)0x8298)
,
///
/// Original was GL_SRGB_DECODE_ARB = 0x8299
///
SrgbDecodeArb = ((int)0x8299)
,
///
/// Original was GL_FILTER = 0x829A
///
Filter = ((int)0x829A)
,
///
/// Original was GL_VERTEX_TEXTURE = 0x829B
///
VertexTexture = ((int)0x829B)
,
///
/// Original was GL_TESS_CONTROL_TEXTURE = 0x829C
///
TessControlTexture = ((int)0x829C)
,
///
/// Original was GL_TESS_EVALUATION_TEXTURE = 0x829D
///
TessEvaluationTexture = ((int)0x829D)
,
///
/// Original was GL_GEOMETRY_TEXTURE = 0x829E
///
GeometryTexture = ((int)0x829E)
,
///
/// Original was GL_FRAGMENT_TEXTURE = 0x829F
///
FragmentTexture = ((int)0x829F)
,
///
/// Original was GL_COMPUTE_TEXTURE = 0x82A0
///
ComputeTexture = ((int)0x82A0)
,
///
/// Original was GL_TEXTURE_SHADOW = 0x82A1
///
TextureShadow = ((int)0x82A1)
,
///
/// Original was GL_TEXTURE_GATHER = 0x82A2
///
TextureGather = ((int)0x82A2)
,
///
/// Original was GL_TEXTURE_GATHER_SHADOW = 0x82A3
///
TextureGatherShadow = ((int)0x82A3)
,
///
/// Original was GL_SHADER_IMAGE_LOAD = 0x82A4
///
ShaderImageLoad = ((int)0x82A4)
,
///
/// Original was GL_SHADER_IMAGE_STORE = 0x82A5
///
ShaderImageStore = ((int)0x82A5)
,
///
/// Original was GL_SHADER_IMAGE_ATOMIC = 0x82A6
///
ShaderImageAtomic = ((int)0x82A6)
,
///
/// Original was GL_IMAGE_TEXEL_SIZE = 0x82A7
///
ImageTexelSize = ((int)0x82A7)
,
///
/// Original was GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8
///
ImageCompatibilityClass = ((int)0x82A8)
,
///
/// Original was GL_IMAGE_PIXEL_FORMAT = 0x82A9
///
ImagePixelFormat = ((int)0x82A9)
,
///
/// Original was GL_IMAGE_PIXEL_TYPE = 0x82AA
///
ImagePixelType = ((int)0x82AA)
,
///
/// Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC
///
SimultaneousTextureAndDepthTest = ((int)0x82AC)
,
///
/// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD
///
SimultaneousTextureAndStencilTest = ((int)0x82AD)
,
///
/// Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE
///
SimultaneousTextureAndDepthWrite = ((int)0x82AE)
,
///
/// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF
///
SimultaneousTextureAndStencilWrite = ((int)0x82AF)
,
///
/// Original was GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1
///
TextureCompressedBlockWidth = ((int)0x82B1)
,
///
/// Original was GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2
///
TextureCompressedBlockHeight = ((int)0x82B2)
,
///
/// Original was GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3
///
TextureCompressedBlockSize = ((int)0x82B3)
,
///
/// Original was GL_CLEAR_BUFFER = 0x82B4
///
ClearBuffer = ((int)0x82B4)
,
///
/// Original was GL_TEXTURE_VIEW = 0x82B5
///
TextureView = ((int)0x82B5)
,
///
/// Original was GL_VIEW_COMPATIBILITY_CLASS = 0x82B6
///
ViewCompatibilityClass = ((int)0x82B6)
,
///
/// Original was GL_FULL_SUPPORT = 0x82B7
///
FullSupport = ((int)0x82B7)
,
///
/// Original was GL_CAVEAT_SUPPORT = 0x82B8
///
CaveatSupport = ((int)0x82B8)
,
///
/// Original was GL_IMAGE_CLASS_4_X_32 = 0x82B9
///
ImageClass4X32 = ((int)0x82B9)
,
///
/// Original was GL_IMAGE_CLASS_2_X_32 = 0x82BA
///
ImageClass2X32 = ((int)0x82BA)
,
///
/// Original was GL_IMAGE_CLASS_1_X_32 = 0x82BB
///
ImageClass1X32 = ((int)0x82BB)
,
///
/// Original was GL_IMAGE_CLASS_4_X_16 = 0x82BC
///
ImageClass4X16 = ((int)0x82BC)
,
///
/// Original was GL_IMAGE_CLASS_2_X_16 = 0x82BD
///
ImageClass2X16 = ((int)0x82BD)
,
///
/// Original was GL_IMAGE_CLASS_1_X_16 = 0x82BE
///
ImageClass1X16 = ((int)0x82BE)
,
///
/// Original was GL_IMAGE_CLASS_4_X_8 = 0x82BF
///
ImageClass4X8 = ((int)0x82BF)
,
///
/// Original was GL_IMAGE_CLASS_2_X_8 = 0x82C0
///
ImageClass2X8 = ((int)0x82C0)
,
///
/// Original was GL_IMAGE_CLASS_1_X_8 = 0x82C1
///
ImageClass1X8 = ((int)0x82C1)
,
///
/// Original was GL_IMAGE_CLASS_11_11_10 = 0x82C2
///
ImageClass111110 = ((int)0x82C2)
,
///
/// Original was GL_IMAGE_CLASS_10_10_10_2 = 0x82C3
///
ImageClass1010102 = ((int)0x82C3)
,
///
/// Original was GL_VIEW_CLASS_128_BITS = 0x82C4
///
ViewClass128Bits = ((int)0x82C4)
,
///
/// Original was GL_VIEW_CLASS_96_BITS = 0x82C5
///
ViewClass96Bits = ((int)0x82C5)
,
///
/// Original was GL_VIEW_CLASS_64_BITS = 0x82C6
///
ViewClass64Bits = ((int)0x82C6)
,
///
/// Original was GL_VIEW_CLASS_48_BITS = 0x82C7
///
ViewClass48Bits = ((int)0x82C7)
,
///
/// Original was GL_VIEW_CLASS_32_BITS = 0x82C8
///
ViewClass32Bits = ((int)0x82C8)
,
///
/// Original was GL_VIEW_CLASS_24_BITS = 0x82C9
///
ViewClass24Bits = ((int)0x82C9)
,
///
/// Original was GL_VIEW_CLASS_16_BITS = 0x82CA
///
ViewClass16Bits = ((int)0x82CA)
,
///
/// Original was GL_VIEW_CLASS_8_BITS = 0x82CB
///
ViewClass8Bits = ((int)0x82CB)
,
///
/// Original was GL_VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC
///
ViewClassS3tcDxt1Rgb = ((int)0x82CC)
,
///
/// Original was GL_VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD
///
ViewClassS3tcDxt1Rgba = ((int)0x82CD)
,
///
/// Original was GL_VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE
///
ViewClassS3tcDxt3Rgba = ((int)0x82CE)
,
///
/// Original was GL_VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF
///
ViewClassS3tcDxt5Rgba = ((int)0x82CF)
,
///
/// Original was GL_VIEW_CLASS_RGTC1_RED = 0x82D0
///
ViewClassRgtc1Red = ((int)0x82D0)
,
///
/// Original was GL_VIEW_CLASS_RGTC2_RG = 0x82D1
///
ViewClassRgtc2Rg = ((int)0x82D1)
,
///
/// Original was GL_VIEW_CLASS_BPTC_UNORM = 0x82D2
///
ViewClassBptcUnorm = ((int)0x82D2)
,
///
/// Original was GL_VIEW_CLASS_BPTC_FLOAT = 0x82D3
///
ViewClassBptcFloat = ((int)0x82D3)
,
///
/// Original was GL_VERTEX_ATTRIB_BINDING = 0x82D4
///
VertexAttribBinding = ((int)0x82D4)
,
///
/// Original was GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5
///
VertexAttribRelativeOffset = ((int)0x82D5)
,
///
/// Original was GL_VERTEX_BINDING_DIVISOR = 0x82D6
///
VertexBindingDivisor = ((int)0x82D6)
,
///
/// Original was GL_VERTEX_BINDING_OFFSET = 0x82D7
///
VertexBindingOffset = ((int)0x82D7)
,
///
/// Original was GL_VERTEX_BINDING_STRIDE = 0x82D8
///
VertexBindingStride = ((int)0x82D8)
,
///
/// Original was GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9
///
MaxVertexAttribRelativeOffset = ((int)0x82D9)
,
///
/// Original was GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA
///
MaxVertexAttribBindings = ((int)0x82DA)
,
///
/// Original was GL_TEXTURE_VIEW_MIN_LEVEL = 0x82DB
///
TextureViewMinLevel = ((int)0x82DB)
,
///
/// Original was GL_TEXTURE_VIEW_NUM_LEVELS = 0x82DC
///
TextureViewNumLevels = ((int)0x82DC)
,
///
/// Original was GL_TEXTURE_VIEW_MIN_LAYER = 0x82DD
///
TextureViewMinLayer = ((int)0x82DD)
,
///
/// Original was GL_TEXTURE_VIEW_NUM_LAYERS = 0x82DE
///
TextureViewNumLayers = ((int)0x82DE)
,
///
/// Original was GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF
///
TextureImmutableLevels = ((int)0x82DF)
,
///
/// Original was GL_BUFFER = 0x82E0
///
Buffer = ((int)0x82E0)
,
///
/// Original was GL_SHADER = 0x82E1
///
Shader = ((int)0x82E1)
,
///
/// Original was GL_PROGRAM = 0x82E2
///
Program = ((int)0x82E2)
,
///
/// Original was GL_QUERY = 0x82E3
///
Query = ((int)0x82E3)
,
///
/// Original was GL_PROGRAM_PIPELINE = 0x82E4
///
ProgramPipeline = ((int)0x82E4)
,
///
/// Original was GL_SAMPLER = 0x82E6
///
Sampler = ((int)0x82E6)
,
///
/// Original was GL_DISPLAY_LIST = 0x82E7
///
DisplayList = ((int)0x82E7)
,
///
/// Original was GL_MAX_LABEL_LENGTH = 0x82E8
///
MaxLabelLength = ((int)0x82E8)
,
///
/// Original was GL_NUM_SHADING_LANGUAGE_VERSIONS = 0x82E9
///
NumShadingLanguageVersions = ((int)0x82E9)
,
///
/// Original was GL_DEPTH_PASS_INSTRUMENT_SGIX = 0x8310
///
DepthPassInstrumentSgix = ((int)0x8310)
,
///
/// Original was GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX = 0x8311
///
DepthPassInstrumentCountersSgix = ((int)0x8311)
,
///
/// Original was GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX = 0x8312
///
DepthPassInstrumentMaxSgix = ((int)0x8312)
,
///
/// Original was GL_FRAGMENTS_INSTRUMENT_SGIX = 0x8313
///
FragmentsInstrumentSgix = ((int)0x8313)
,
///
/// Original was GL_FRAGMENTS_INSTRUMENT_COUNTERS_SGIX = 0x8314
///
FragmentsInstrumentCountersSgix = ((int)0x8314)
,
///
/// Original was GL_FRAGMENTS_INSTRUMENT_MAX_SGIX = 0x8315
///
FragmentsInstrumentMaxSgix = ((int)0x8315)
,
///
/// Original was GL_CONVOLUTION_HINT_SGIX = 0x8316
///
ConvolutionHintSgix = ((int)0x8316)
,
///
/// Original was GL_YCRCB_SGIX = 0x8318
///
YcrcbSgix = ((int)0x8318)
,
///
/// Original was GL_YCRCBA_SGIX = 0x8319
///
YcrcbaSgix = ((int)0x8319)
,
///
/// Original was GL_UNPACK_COMPRESSED_SIZE_SGIX = 0x831A
///
UnpackCompressedSizeSgix = ((int)0x831A)
,
///
/// Original was GL_PACK_MAX_COMPRESSED_SIZE_SGIX = 0x831B
///
PackMaxCompressedSizeSgix = ((int)0x831B)
,
///
/// Original was GL_PACK_COMPRESSED_SIZE_SGIX = 0x831C
///
PackCompressedSizeSgix = ((int)0x831C)
,
///
/// Original was GL_SLIM8U_SGIX = 0x831D
///
Slim8uSgix = ((int)0x831D)
,
///
/// Original was GL_SLIM10U_SGIX = 0x831E
///
Slim10uSgix = ((int)0x831E)
,
///
/// Original was GL_SLIM12S_SGIX = 0x831F
///
Slim12sSgix = ((int)0x831F)
,
///
/// Original was GL_ALPHA_MIN_SGIX = 0x8320
///
AlphaMinSgix = ((int)0x8320)
,
///
/// Original was GL_ALPHA_MAX_SGIX = 0x8321
///
AlphaMaxSgix = ((int)0x8321)
,
///
/// Original was GL_SCALEBIAS_HINT_SGIX = 0x8322
///
ScalebiasHintSgix = ((int)0x8322)
,
///
/// Original was GL_ASYNC_MARKER_SGIX = 0x8329
///
AsyncMarkerSgix = ((int)0x8329)
,
///
/// Original was GL_PIXEL_TEX_GEN_MODE_SGIX = 0x832B
///
PixelTexGenModeSgix = ((int)0x832B)
,
///
/// Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C
///
AsyncHistogramSgix = ((int)0x832C)
,
///
/// Original was GL_MAX_ASYNC_HISTOGRAM_SGIX = 0x832D
///
MaxAsyncHistogramSgix = ((int)0x832D)
,
///
/// Original was GL_PIXEL_TRANSFORM_2D_EXT = 0x8330
///
PixelTransform2DExt = ((int)0x8330)
,
///
/// Original was GL_PIXEL_MAG_FILTER_EXT = 0x8331
///
PixelMagFilterExt = ((int)0x8331)
,
///
/// Original was GL_PIXEL_MIN_FILTER_EXT = 0x8332
///
PixelMinFilterExt = ((int)0x8332)
,
///
/// Original was GL_PIXEL_CUBIC_WEIGHT_EXT = 0x8333
///
PixelCubicWeightExt = ((int)0x8333)
,
///
/// Original was GL_CUBIC_EXT = 0x8334
///
CubicExt = ((int)0x8334)
,
///
/// Original was GL_AVERAGE_EXT = 0x8335
///
AverageExt = ((int)0x8335)
,
///
/// Original was GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8336
///
PixelTransform2DStackDepthExt = ((int)0x8336)
,
///
/// Original was GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8337
///
MaxPixelTransform2DStackDepthExt = ((int)0x8337)
,
///
/// Original was GL_PIXEL_TRANSFORM_2D_MATRIX_EXT = 0x8338
///
PixelTransform2DMatrixExt = ((int)0x8338)
,
///
/// Original was GL_FRAGMENT_MATERIAL_EXT = 0x8349
///
FragmentMaterialExt = ((int)0x8349)
,
///
/// Original was GL_FRAGMENT_NORMAL_EXT = 0x834A
///
FragmentNormalExt = ((int)0x834A)
,
///
/// Original was GL_FRAGMENT_COLOR_EXT = 0x834C
///
FragmentColorExt = ((int)0x834C)
,
///
/// Original was GL_ATTENUATION_EXT = 0x834D
///
AttenuationExt = ((int)0x834D)
,
///
/// Original was GL_SHADOW_ATTENUATION_EXT = 0x834E
///
ShadowAttenuationExt = ((int)0x834E)
,
///
/// Original was GL_TEXTURE_APPLICATION_MODE_EXT = 0x834F
///
TextureApplicationModeExt = ((int)0x834F)
,
///
/// Original was GL_TEXTURE_LIGHT_EXT = 0x8350
///
TextureLightExt = ((int)0x8350)
,
///
/// Original was GL_TEXTURE_MATERIAL_FACE_EXT = 0x8351
///
TextureMaterialFaceExt = ((int)0x8351)
,
///
/// Original was GL_TEXTURE_MATERIAL_PARAMETER_EXT = 0x8352
///
TextureMaterialParameterExt = ((int)0x8352)
,
///
/// Original was GL_PIXEL_TEXTURE_SGIS = 0x8353
///
PixelTextureSgis = ((int)0x8353)
,
///
/// Original was GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354
///
PixelFragmentRgbSourceSgis = ((int)0x8354)
,
///
/// Original was GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355
///
PixelFragmentAlphaSourceSgis = ((int)0x8355)
,
///
/// Original was GL_PIXEL_GROUP_COLOR_SGIS = 0x8356
///
PixelGroupColorSgis = ((int)0x8356)
,
///
/// Original was GL_LINE_QUALITY_HINT_SGIX = 0x835B
///
LineQualityHintSgix = ((int)0x835B)
,
///
/// Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C
///
AsyncTexImageSgix = ((int)0x835C)
,
///
/// Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D
///
AsyncDrawPixelsSgix = ((int)0x835D)
,
///
/// Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E
///
AsyncReadPixelsSgix = ((int)0x835E)
,
///
/// Original was GL_MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F
///
MaxAsyncTexImageSgix = ((int)0x835F)
,
///
/// Original was GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360
///
MaxAsyncDrawPixelsSgix = ((int)0x8360)
,
///
/// Original was GL_MAX_ASYNC_READ_PIXELS_SGIX = 0x8361
///
MaxAsyncReadPixelsSgix = ((int)0x8361)
,
///
/// Original was GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362
///
UnsignedByte233Rev = ((int)0x8362)
,
///
/// Original was GL_UNSIGNED_BYTE_2_3_3_REVERSED = 0x8362
///
UnsignedByte233Reversed = ((int)0x8362)
,
///
/// Original was GL_UNSIGNED_BYTE_2_3_3_REV_EXT = 0x8362
///
UnsignedByte233RevExt = ((int)0x8362)
,
///
/// Original was GL_UNSIGNED_SHORT_5_6_5 = 0x8363
///
UnsignedShort565 = ((int)0x8363)
,
///
/// Original was GL_UNSIGNED_SHORT_5_6_5_EXT = 0x8363
///
UnsignedShort565Ext = ((int)0x8363)
,
///
/// Original was GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364
///
UnsignedShort565Rev = ((int)0x8364)
,
///
/// Original was GL_UNSIGNED_SHORT_5_6_5_REVERSED = 0x8364
///
UnsignedShort565Reversed = ((int)0x8364)
,
///
/// Original was GL_UNSIGNED_SHORT_5_6_5_REV_EXT = 0x8364
///
UnsignedShort565RevExt = ((int)0x8364)
,
///
/// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
///
UnsignedShort4444Rev = ((int)0x8365)
,
///
/// Original was GL_UNSIGNED_SHORT_4_4_4_4_REVERSED = 0x8365
///
UnsignedShort4444Reversed = ((int)0x8365)
,
///
/// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT = 0x8365
///
UnsignedShort4444RevExt = ((int)0x8365)
,
///
/// Original was GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
///
UnsignedShort1555Rev = ((int)0x8366)
,
///
/// Original was GL_UNSIGNED_SHORT_1_5_5_5_REVERSED = 0x8366
///
UnsignedShort1555Reversed = ((int)0x8366)
,
///
/// Original was GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT = 0x8366
///
UnsignedShort1555RevExt = ((int)0x8366)
,
///
/// Original was GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367
///
UnsignedInt8888Rev = ((int)0x8367)
,
///
/// Original was GL_UNSIGNED_INT_8_8_8_8_REVERSED = 0x8367
///
UnsignedInt8888Reversed = ((int)0x8367)
,
///
/// Original was GL_UNSIGNED_INT_8_8_8_8_REV_EXT = 0x8367
///
UnsignedInt8888RevExt = ((int)0x8367)
,
///
/// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
///
UnsignedInt2101010Rev = ((int)0x8368)
,
///
/// Original was GL_UNSIGNED_INT_2_10_10_10_REVERSED = 0x8368
///
UnsignedInt2101010Reversed = ((int)0x8368)
,
///
/// Original was GL_UNSIGNED_INT_2_10_10_10_REV_EXT = 0x8368
///
UnsignedInt2101010RevExt = ((int)0x8368)
,
///
/// Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369
///
TextureMaxClampSSgix = ((int)0x8369)
,
///
/// Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A
///
TextureMaxClampTSgix = ((int)0x836A)
,
///
/// Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B
///
TextureMaxClampRSgix = ((int)0x836B)
,
///
/// Original was GL_MIRRORED_REPEAT = 0x8370
///
MirroredRepeat = ((int)0x8370)
,
///
/// Original was GL_MIRRORED_REPEAT_ARB = 0x8370
///
MirroredRepeatArb = ((int)0x8370)
,
///
/// Original was GL_MIRRORED_REPEAT_IBM = 0x8370
///
MirroredRepeatIbm = ((int)0x8370)
,
///
/// Original was GL_MIRRORED_REPEAT_OES = 0x8370
///
MirroredRepeatOes = ((int)0x8370)
,
///
/// Original was GL_RGB_S3TC = 0x83A0
///
RgbS3tc = ((int)0x83A0)
,
///
/// Original was GL_RGB4_S3TC = 0x83A1
///
Rgb4S3tc = ((int)0x83A1)
,
///
/// Original was GL_RGBA_S3TC = 0x83A2
///
RgbaS3tc = ((int)0x83A2)
,
///
/// Original was GL_RGBA4_S3TC = 0x83A3
///
Rgba4S3tc = ((int)0x83A3)
,
///
/// Original was GL_RGBA_DXT5_S3TC = 0x83A4
///
RgbaDxt5S3tc = ((int)0x83A4)
,
///
/// Original was GL_RGBA4_DXT5_S3TC = 0x83A5
///
Rgba4Dxt5S3tc = ((int)0x83A5)
,
///
/// Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE
///
VertexPreclipSgix = ((int)0x83EE)
,
///
/// Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF
///
VertexPreclipHintSgix = ((int)0x83EF)
,
///
/// Original was GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0
///
CompressedRgbS3tcDxt1Ext = ((int)0x83F0)
,
///
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1
///
CompressedRgbaS3tcDxt1Ext = ((int)0x83F1)
,
///
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE = 0x83F2
///
CompressedRgbaS3tcDxt3Angle = ((int)0x83F2)
,
///
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2
///
CompressedRgbaS3tcDxt3Ext = ((int)0x83F2)
,
///
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE = 0x83F3
///
CompressedRgbaS3tcDxt5Angle = ((int)0x83F3)
,
///
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3
///
CompressedRgbaS3tcDxt5Ext = ((int)0x83F3)
,
///
/// Original was GL_PARALLEL_ARRAYS_INTEL = 0x83F4
///
ParallelArraysIntel = ((int)0x83F4)
,
///
/// Original was GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F5
///
VertexArrayParallelPointersIntel = ((int)0x83F5)
,
///
/// Original was GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F6
///
NormalArrayParallelPointersIntel = ((int)0x83F6)
,
///
/// Original was GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F7
///
ColorArrayParallelPointersIntel = ((int)0x83F7)
,
///
/// Original was GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F8
///
TextureCoordArrayParallelPointersIntel = ((int)0x83F8)
,
///
/// Original was GL_TEXTURE_MEMORY_LAYOUT_INTEL = 0x83FF
///
TextureMemoryLayoutIntel = ((int)0x83FF)
,
///
/// Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400
///
FragmentLightingSgix = ((int)0x8400)
,
///
/// Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401
///
FragmentColorMaterialSgix = ((int)0x8401)
,
///
/// Original was GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402
///
FragmentColorMaterialFaceSgix = ((int)0x8402)
,
///
/// Original was GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403
///
FragmentColorMaterialParameterSgix = ((int)0x8403)
,
///
/// Original was GL_MAX_FRAGMENT_LIGHTS_SGIX = 0x8404
///
MaxFragmentLightsSgix = ((int)0x8404)
,
///
/// Original was GL_MAX_ACTIVE_LIGHTS_SGIX = 0x8405
///
MaxActiveLightsSgix = ((int)0x8405)
,
///
/// Original was GL_CURRENT_RASTER_NORMAL_SGIX = 0x8406
///
CurrentRasterNormalSgix = ((int)0x8406)
,
///
/// Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407
///
LightEnvModeSgix = ((int)0x8407)
,
///
/// Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408
///
FragmentLightModelLocalViewerSgix = ((int)0x8408)
,
///
/// Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409
///
FragmentLightModelTwoSideSgix = ((int)0x8409)
,
///
/// Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A
///
FragmentLightModelAmbientSgix = ((int)0x840A)
,
///
/// Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B
///
FragmentLightModelNormalInterpolationSgix = ((int)0x840B)
,
///
/// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C
///
FragmentLight0Sgix = ((int)0x840C)
,
///
/// Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D
///
FragmentLight1Sgix = ((int)0x840D)
,
///
/// Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E
///
FragmentLight2Sgix = ((int)0x840E)
,
///
/// Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F
///
FragmentLight3Sgix = ((int)0x840F)
,
///
/// Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410
///
FragmentLight4Sgix = ((int)0x8410)
,
///
/// Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411
///
FragmentLight5Sgix = ((int)0x8411)
,
///
/// Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412
///
FragmentLight6Sgix = ((int)0x8412)
,
///
/// Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413
///
FragmentLight7Sgix = ((int)0x8413)
,
///
/// Original was GL_PACK_RESAMPLE_SGIX = 0x842C
///
PackResampleSgix = ((int)0x842C)
,
///
/// Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D
///
UnpackResampleSgix = ((int)0x842D)
,
///
/// Original was GL_RESAMPLE_REPLICATE_SGIX = 0x842E
///
ResampleReplicateSgix = ((int)0x842E)
,
///
/// Original was GL_RESAMPLE_ZERO_FILL_SGIX = 0x842F
///
ResampleZeroFillSgix = ((int)0x842F)
,
///
/// Original was GL_RESAMPLE_DECIMATE_SGIX = 0x8430
///
ResampleDecimateSgix = ((int)0x8430)
,
///
/// Original was GL_TANGENT_ARRAY_EXT = 0x8439
///
TangentArrayExt = ((int)0x8439)
,
///
/// Original was GL_BINORMAL_ARRAY_EXT = 0x843A
///
BinormalArrayExt = ((int)0x843A)
,
///
/// Original was GL_CURRENT_TANGENT_EXT = 0x843B
///
CurrentTangentExt = ((int)0x843B)
,
///
/// Original was GL_CURRENT_BINORMAL_EXT = 0x843C
///
CurrentBinormalExt = ((int)0x843C)
,
///
/// Original was GL_TANGENT_ARRAY_TYPE_EXT = 0x843E
///
TangentArrayTypeExt = ((int)0x843E)
,
///
/// Original was GL_TANGENT_ARRAY_STRIDE_EXT = 0x843F
///
TangentArrayStrideExt = ((int)0x843F)
,
///
/// Original was GL_BINORMAL_ARRAY_TYPE_EXT = 0x8440
///
BinormalArrayTypeExt = ((int)0x8440)
,
///
/// Original was GL_BINORMAL_ARRAY_STRIDE_EXT = 0x8441
///
BinormalArrayStrideExt = ((int)0x8441)
,
///
/// Original was GL_TANGENT_ARRAY_POINTER_EXT = 0x8442
///
TangentArrayPointerExt = ((int)0x8442)
,
///
/// Original was GL_BINORMAL_ARRAY_POINTER_EXT = 0x8443
///
BinormalArrayPointerExt = ((int)0x8443)
,
///
/// Original was GL_MAP1_TANGENT_EXT = 0x8444
///
Map1TangentExt = ((int)0x8444)
,
///
/// Original was GL_MAP2_TANGENT_EXT = 0x8445
///
Map2TangentExt = ((int)0x8445)
,
///
/// Original was GL_MAP1_BINORMAL_EXT = 0x8446
///
Map1BinormalExt = ((int)0x8446)
,
///
/// Original was GL_MAP2_BINORMAL_EXT = 0x8447
///
Map2BinormalExt = ((int)0x8447)
,
///
/// Original was GL_NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D
///
NearestClipmapNearestSgix = ((int)0x844D)
,
///
/// Original was GL_NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E
///
NearestClipmapLinearSgix = ((int)0x844E)
,
///
/// Original was GL_LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F
///
LinearClipmapNearestSgix = ((int)0x844F)
,
///
/// Original was GL_FOG_COORDINATE_SOURCE = 0x8450
///
FogCoordinateSource = ((int)0x8450)
,
///
/// Original was GL_FOG_COORDINATE_SOURCE_EXT = 0x8450
///
FogCoordinateSourceExt = ((int)0x8450)
,
///
/// Original was GL_FOG_COORD_SRC = 0x8450
///
FogCoordSrc = ((int)0x8450)
,
///
/// Original was GL_FOG_COORD = 0x8451
///
FogCoord = ((int)0x8451)
,
///
/// Original was GL_FOG_COORDINATE = 0x8451
///
FogCoordinate = ((int)0x8451)
,
///
/// Original was GL_FOG_COORDINATE_EXT = 0x8451
///
FogCoordinateExt = ((int)0x8451)
,
///
/// Original was GL_FRAGMENT_DEPTH = 0x8452
///
FragmentDepth = ((int)0x8452)
,
///
/// Original was GL_FRAGMENT_DEPTH_EXT = 0x8452
///
FragmentDepthExt = ((int)0x8452)
,
///
/// Original was GL_CURRENT_FOG_COORD = 0x8453
///
CurrentFogCoord = ((int)0x8453)
,
///
/// Original was GL_CURRENT_FOG_COORDINATE = 0x8453
///
CurrentFogCoordinate = ((int)0x8453)
,
///
/// Original was GL_CURRENT_FOG_COORDINATE_EXT = 0x8453
///
CurrentFogCoordinateExt = ((int)0x8453)
,
///
/// Original was GL_FOG_COORD_ARRAY_TYPE = 0x8454
///
FogCoordArrayType = ((int)0x8454)
,
///
/// Original was GL_FOG_COORDINATE_ARRAY_TYPE = 0x8454
///
FogCoordinateArrayType = ((int)0x8454)
,
///
/// Original was GL_FOG_COORDINATE_ARRAY_TYPE_EXT = 0x8454
///
FogCoordinateArrayTypeExt = ((int)0x8454)
,
///
/// Original was GL_FOG_COORD_ARRAY_STRIDE = 0x8455
///
FogCoordArrayStride = ((int)0x8455)
,
///
/// Original was GL_FOG_COORDINATE_ARRAY_STRIDE = 0x8455
///
FogCoordinateArrayStride = ((int)0x8455)
,
///
/// Original was GL_FOG_COORDINATE_ARRAY_STRIDE_EXT = 0x8455
///
FogCoordinateArrayStrideExt = ((int)0x8455)
,
///
/// Original was GL_FOG_COORD_ARRAY_POINTER = 0x8456
///
FogCoordArrayPointer = ((int)0x8456)
,
///
/// Original was GL_FOG_COORDINATE_ARRAY_POINTER = 0x8456
///
FogCoordinateArrayPointer = ((int)0x8456)
,
///
/// Original was GL_FOG_COORDINATE_ARRAY_POINTER_EXT = 0x8456
///
FogCoordinateArrayPointerExt = ((int)0x8456)
,
///
/// Original was GL_FOG_COORD_ARRAY = 0x8457
///
FogCoordArray = ((int)0x8457)
,
///
/// Original was GL_FOG_COORDINATE_ARRAY = 0x8457
///
FogCoordinateArray = ((int)0x8457)
,
///
/// Original was GL_FOG_COORDINATE_ARRAY_EXT = 0x8457
///
FogCoordinateArrayExt = ((int)0x8457)
,
///
/// Original was GL_COLOR_SUM = 0x8458
///
ColorSum = ((int)0x8458)
,
///
/// Original was GL_COLOR_SUM_ARB = 0x8458
///
ColorSumArb = ((int)0x8458)
,
///
/// Original was GL_COLOR_SUM_EXT = 0x8458
///
ColorSumExt = ((int)0x8458)
,
///
/// Original was GL_CURRENT_SECONDARY_COLOR = 0x8459
///
CurrentSecondaryColor = ((int)0x8459)
,
///
/// Original was GL_CURRENT_SECONDARY_COLOR_EXT = 0x8459
///
CurrentSecondaryColorExt = ((int)0x8459)
,
///
/// Original was GL_SECONDARY_COLOR_ARRAY_SIZE = 0x845A
///
SecondaryColorArraySize = ((int)0x845A)
,
///
/// Original was GL_SECONDARY_COLOR_ARRAY_SIZE_EXT = 0x845A
///
SecondaryColorArraySizeExt = ((int)0x845A)
,
///
/// Original was GL_SECONDARY_COLOR_ARRAY_TYPE = 0x845B
///
SecondaryColorArrayType = ((int)0x845B)
,
///
/// Original was GL_SECONDARY_COLOR_ARRAY_TYPE_EXT = 0x845B
///
SecondaryColorArrayTypeExt = ((int)0x845B)
,
///
/// Original was GL_SECONDARY_COLOR_ARRAY_STRIDE = 0x845C
///
SecondaryColorArrayStride = ((int)0x845C)
,
///
/// Original was GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT = 0x845C
///
SecondaryColorArrayStrideExt = ((int)0x845C)
,
///
/// Original was GL_SECONDARY_COLOR_ARRAY_POINTER = 0x845D
///
SecondaryColorArrayPointer = ((int)0x845D)
,
///
/// Original was GL_SECONDARY_COLOR_ARRAY_POINTER_EXT = 0x845D
///
SecondaryColorArrayPointerExt = ((int)0x845D)
,
///
/// Original was GL_SECONDARY_COLOR_ARRAY = 0x845E
///
SecondaryColorArray = ((int)0x845E)
,
///
/// Original was GL_SECONDARY_COLOR_ARRAY_EXT = 0x845E
///
SecondaryColorArrayExt = ((int)0x845E)
,
///
/// Original was GL_CURRENT_RASTER_SECONDARY_COLOR = 0x845F
///
CurrentRasterSecondaryColor = ((int)0x845F)
,
///
/// Original was GL_RGB_ICC_SGIX = 0x8460
///
RgbIccSgix = ((int)0x8460)
,
///
/// Original was GL_RGBA_ICC_SGIX = 0x8461
///
RgbaIccSgix = ((int)0x8461)
,
///
/// Original was GL_ALPHA_ICC_SGIX = 0x8462
///
AlphaIccSgix = ((int)0x8462)
,
///
/// Original was GL_LUMINANCE_ICC_SGIX = 0x8463
///
LuminanceIccSgix = ((int)0x8463)
,
///
/// Original was GL_INTENSITY_ICC_SGIX = 0x8464
///
IntensityIccSgix = ((int)0x8464)
,
///
/// Original was GL_LUMINANCE_ALPHA_ICC_SGIX = 0x8465
///
LuminanceAlphaIccSgix = ((int)0x8465)
,
///
/// Original was GL_R5_G6_B5_ICC_SGIX = 0x8466
///
R5G6B5IccSgix = ((int)0x8466)
,
///
/// Original was GL_R5_G6_B5_A8_ICC_SGIX = 0x8467
///
R5G6B5A8IccSgix = ((int)0x8467)
,
///
/// Original was GL_ALPHA16_ICC_SGIX = 0x8468
///
Alpha16IccSgix = ((int)0x8468)
,
///
/// Original was GL_LUMINANCE16_ICC_SGIX = 0x8469
///
Luminance16IccSgix = ((int)0x8469)
,
///
/// Original was GL_INTENSITY16_ICC_SGIX = 0x846A
///
Intensity16IccSgix = ((int)0x846A)
,
///
/// Original was GL_LUMINANCE16_ALPHA8_ICC_SGIX = 0x846B
///
Luminance16Alpha8IccSgix = ((int)0x846B)
,
///
/// Original was GL_ALIASED_POINT_SIZE_RANGE = 0x846D
///
AliasedPointSizeRange = ((int)0x846D)
,
///
/// Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E
///
AliasedLineWidthRange = ((int)0x846E)
,
///
/// Original was GL_SCREEN_COORDINATES_REND = 0x8490
///
ScreenCoordinatesRend = ((int)0x8490)
,
///
/// Original was GL_INVERTED_SCREEN_W_REND = 0x8491
///
InvertedScreenWRend = ((int)0x8491)
,
///
/// Original was GL_TEXTURE0 = 0x84C0
///
Texture0 = ((int)0x84C0)
,
///
/// Original was GL_TEXTURE0_ARB = 0x84C0
///
Texture0Arb = ((int)0x84C0)
,
///
/// Original was GL_TEXTURE1 = 0x84C1
///
Texture1 = ((int)0x84C1)
,
///
/// Original was GL_TEXTURE1_ARB = 0x84C1
///
Texture1Arb = ((int)0x84C1)
,
///
/// Original was GL_TEXTURE2 = 0x84C2
///
Texture2 = ((int)0x84C2)
,
///
/// Original was GL_TEXTURE2_ARB = 0x84C2
///
Texture2Arb = ((int)0x84C2)
,
///
/// Original was GL_TEXTURE3 = 0x84C3
///
Texture3 = ((int)0x84C3)
,
///
/// Original was GL_TEXTURE3_ARB = 0x84C3
///
Texture3Arb = ((int)0x84C3)
,
///
/// Original was GL_TEXTURE4 = 0x84C4
///
Texture4 = ((int)0x84C4)
,
///
/// Original was GL_TEXTURE4_ARB = 0x84C4
///
Texture4Arb = ((int)0x84C4)
,
///
/// Original was GL_TEXTURE5 = 0x84C5
///
Texture5 = ((int)0x84C5)
,
///
/// Original was GL_TEXTURE5_ARB = 0x84C5
///
Texture5Arb = ((int)0x84C5)
,
///
/// Original was GL_TEXTURE6 = 0x84C6
///
Texture6 = ((int)0x84C6)
,
///
/// Original was GL_TEXTURE6_ARB = 0x84C6
///
Texture6Arb = ((int)0x84C6)
,
///
/// Original was GL_TEXTURE7 = 0x84C7
///
Texture7 = ((int)0x84C7)
,
///
/// Original was GL_TEXTURE7_ARB = 0x84C7
///
Texture7Arb = ((int)0x84C7)
,
///
/// Original was GL_TEXTURE8 = 0x84C8
///
Texture8 = ((int)0x84C8)
,
///
/// Original was GL_TEXTURE8_ARB = 0x84C8
///
Texture8Arb = ((int)0x84C8)
,
///
/// Original was GL_TEXTURE9 = 0x84C9
///
Texture9 = ((int)0x84C9)
,
///
/// Original was GL_TEXTURE9_ARB = 0x84C9
///
Texture9Arb = ((int)0x84C9)
,
///
/// Original was GL_TEXTURE10 = 0x84CA
///
Texture10 = ((int)0x84CA)
,
///
/// Original was GL_TEXTURE10_ARB = 0x84CA
///
Texture10Arb = ((int)0x84CA)
,
///
/// Original was GL_TEXTURE11 = 0x84CB
///
Texture11 = ((int)0x84CB)
,
///
/// Original was GL_TEXTURE11_ARB = 0x84CB
///
Texture11Arb = ((int)0x84CB)
,
///
/// Original was GL_TEXTURE12 = 0x84CC
///
Texture12 = ((int)0x84CC)
,
///
/// Original was GL_TEXTURE12_ARB = 0x84CC
///
Texture12Arb = ((int)0x84CC)
,
///
/// Original was GL_TEXTURE13 = 0x84CD
///
Texture13 = ((int)0x84CD)
,
///
/// Original was GL_TEXTURE13_ARB = 0x84CD
///
Texture13Arb = ((int)0x84CD)
,
///
/// Original was GL_TEXTURE14 = 0x84CE
///
Texture14 = ((int)0x84CE)
,
///
/// Original was GL_TEXTURE14_ARB = 0x84CE
///
Texture14Arb = ((int)0x84CE)
,
///
/// Original was GL_TEXTURE15 = 0x84CF
///
Texture15 = ((int)0x84CF)
,
///
/// Original was GL_TEXTURE15_ARB = 0x84CF
///
Texture15Arb = ((int)0x84CF)
,
///
/// Original was GL_TEXTURE16 = 0x84D0
///
Texture16 = ((int)0x84D0)
,
///
/// Original was GL_TEXTURE16_ARB = 0x84D0
///
Texture16Arb = ((int)0x84D0)
,
///
/// Original was GL_TEXTURE17 = 0x84D1
///
Texture17 = ((int)0x84D1)
,
///
/// Original was GL_TEXTURE17_ARB = 0x84D1
///
Texture17Arb = ((int)0x84D1)
,
///
/// Original was GL_TEXTURE18 = 0x84D2
///
Texture18 = ((int)0x84D2)
,
///
/// Original was GL_TEXTURE18_ARB = 0x84D2
///
Texture18Arb = ((int)0x84D2)
,
///
/// Original was GL_TEXTURE19 = 0x84D3
///
Texture19 = ((int)0x84D3)
,
///
/// Original was GL_TEXTURE19_ARB = 0x84D3
///
Texture19Arb = ((int)0x84D3)
,
///
/// Original was GL_TEXTURE20 = 0x84D4
///
Texture20 = ((int)0x84D4)
,
///
/// Original was GL_TEXTURE20_ARB = 0x84D4
///
Texture20Arb = ((int)0x84D4)
,
///
/// Original was GL_TEXTURE21 = 0x84D5
///
Texture21 = ((int)0x84D5)
,
///
/// Original was GL_TEXTURE21_ARB = 0x84D5
///
Texture21Arb = ((int)0x84D5)
,
///
/// Original was GL_TEXTURE22 = 0x84D6
///
Texture22 = ((int)0x84D6)
,
///
/// Original was GL_TEXTURE22_ARB = 0x84D6
///
Texture22Arb = ((int)0x84D6)
,
///
/// Original was GL_TEXTURE23 = 0x84D7
///
Texture23 = ((int)0x84D7)
,
///
/// Original was GL_TEXTURE23_ARB = 0x84D7
///
Texture23Arb = ((int)0x84D7)
,
///
/// Original was GL_TEXTURE24 = 0x84D8
///
Texture24 = ((int)0x84D8)
,
///
/// Original was GL_TEXTURE24_ARB = 0x84D8
///
Texture24Arb = ((int)0x84D8)
,
///
/// Original was GL_TEXTURE25 = 0x84D9
///
Texture25 = ((int)0x84D9)
,
///
/// Original was GL_TEXTURE25_ARB = 0x84D9
///
Texture25Arb = ((int)0x84D9)
,
///
/// Original was GL_TEXTURE26 = 0x84DA
///
Texture26 = ((int)0x84DA)
,
///
/// Original was GL_TEXTURE26_ARB = 0x84DA
///
Texture26Arb = ((int)0x84DA)
,
///
/// Original was GL_TEXTURE27 = 0x84DB
///
Texture27 = ((int)0x84DB)
,
///
/// Original was GL_TEXTURE27_ARB = 0x84DB
///
Texture27Arb = ((int)0x84DB)
,
///
/// Original was GL_TEXTURE28 = 0x84DC
///
Texture28 = ((int)0x84DC)
,
///
/// Original was GL_TEXTURE28_ARB = 0x84DC
///
Texture28Arb = ((int)0x84DC)
,
///
/// Original was GL_TEXTURE29 = 0x84DD
///
Texture29 = ((int)0x84DD)
,
///
/// Original was GL_TEXTURE29_ARB = 0x84DD
///
Texture29Arb = ((int)0x84DD)
,
///
/// Original was GL_TEXTURE30 = 0x84DE
///
Texture30 = ((int)0x84DE)
,
///
/// Original was GL_TEXTURE30_ARB = 0x84DE
///
Texture30Arb = ((int)0x84DE)
,
///
/// Original was GL_TEXTURE31 = 0x84DF
///
Texture31 = ((int)0x84DF)
,
///
/// Original was GL_TEXTURE31_ARB = 0x84DF
///
Texture31Arb = ((int)0x84DF)
,
///
/// Original was GL_ACTIVE_TEXTURE = 0x84E0
///
ActiveTexture = ((int)0x84E0)
,
///
/// Original was GL_ACTIVE_TEXTURE_ARB = 0x84E0
///
ActiveTextureArb = ((int)0x84E0)
,
///
/// Original was GL_CLIENT_ACTIVE_TEXTURE = 0x84E1
///
ClientActiveTexture = ((int)0x84E1)
,
///
/// Original was GL_CLIENT_ACTIVE_TEXTURE_ARB = 0x84E1
///
ClientActiveTextureArb = ((int)0x84E1)
,
///
/// Original was GL_MAX_TEXTURE_UNITS = 0x84E2
///
MaxTextureUnits = ((int)0x84E2)
,
///
/// Original was GL_MAX_TEXTURE_UNITS_ARB = 0x84E2
///
MaxTextureUnitsArb = ((int)0x84E2)
,
///
/// Original was GL_TRANSPOSE_MODELVIEW_MATRIX = 0x84E3
///
TransposeModelviewMatrix = ((int)0x84E3)
,
///
/// Original was GL_TRANSPOSE_MODELVIEW_MATRIX_ARB = 0x84E3
///
TransposeModelviewMatrixArb = ((int)0x84E3)
,
///
/// Original was GL_TRANSPOSE_PROJECTION_MATRIX = 0x84E4
///
TransposeProjectionMatrix = ((int)0x84E4)
,
///
/// Original was GL_TRANSPOSE_PROJECTION_MATRIX_ARB = 0x84E4
///
TransposeProjectionMatrixArb = ((int)0x84E4)
,
///
/// Original was GL_TRANSPOSE_TEXTURE_MATRIX = 0x84E5
///
TransposeTextureMatrix = ((int)0x84E5)
,
///
/// Original was GL_TRANSPOSE_TEXTURE_MATRIX_ARB = 0x84E5
///
TransposeTextureMatrixArb = ((int)0x84E5)
,
///
/// Original was GL_TRANSPOSE_COLOR_MATRIX = 0x84E6
///
TransposeColorMatrix = ((int)0x84E6)
,
///
/// Original was GL_TRANSPOSE_COLOR_MATRIX_ARB = 0x84E6
///
TransposeColorMatrixArb = ((int)0x84E6)
,
///
/// Original was GL_SUBTRACT = 0x84E7
///
Subtract = ((int)0x84E7)
,
///
/// Original was GL_SUBTRACT_ARB = 0x84E7
///
SubtractArb = ((int)0x84E7)
,
///
/// Original was GL_MAX_RENDERBUFFER_SIZE = 0x84E8
///
MaxRenderbufferSize = ((int)0x84E8)
,
///
/// Original was GL_MAX_RENDERBUFFER_SIZE_EXT = 0x84E8
///
MaxRenderbufferSizeExt = ((int)0x84E8)
,
///
/// Original was GL_MAX_RENDERBUFFER_SIZE_OES = 0x84E8
///
MaxRenderbufferSizeOes = ((int)0x84E8)
,
///
/// Original was GL_COMPRESSED_ALPHA = 0x84E9
///
CompressedAlpha = ((int)0x84E9)
,
///
/// Original was GL_COMPRESSED_ALPHA_ARB = 0x84E9
///
CompressedAlphaArb = ((int)0x84E9)
,
///
/// Original was GL_COMPRESSED_LUMINANCE = 0x84EA
///
CompressedLuminance = ((int)0x84EA)
,
///
/// Original was GL_COMPRESSED_LUMINANCE_ARB = 0x84EA
///
CompressedLuminanceArb = ((int)0x84EA)
,
///
/// Original was GL_COMPRESSED_LUMINANCE_ALPHA = 0x84EB
///
CompressedLuminanceAlpha = ((int)0x84EB)
,
///
/// Original was GL_COMPRESSED_LUMINANCE_ALPHA_ARB = 0x84EB
///
CompressedLuminanceAlphaArb = ((int)0x84EB)
,
///
/// Original was GL_COMPRESSED_INTENSITY = 0x84EC
///
CompressedIntensity = ((int)0x84EC)
,
///
/// Original was GL_COMPRESSED_INTENSITY_ARB = 0x84EC
///
CompressedIntensityArb = ((int)0x84EC)
,
///
/// Original was GL_COMPRESSED_RGB = 0x84ED
///
CompressedRgb = ((int)0x84ED)
,
///
/// Original was GL_COMPRESSED_RGB_ARB = 0x84ED
///
CompressedRgbArb = ((int)0x84ED)
,
///
/// Original was GL_COMPRESSED_RGBA = 0x84EE
///
CompressedRgba = ((int)0x84EE)
,
///
/// Original was GL_COMPRESSED_RGBA_ARB = 0x84EE
///
CompressedRgbaArb = ((int)0x84EE)
,
///
/// Original was GL_TEXTURE_COMPRESSION_HINT = 0x84EF
///
TextureCompressionHint = ((int)0x84EF)
,
///
/// Original was GL_TEXTURE_COMPRESSION_HINT_ARB = 0x84EF
///
TextureCompressionHintArb = ((int)0x84EF)
,
///
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0
///
UniformBlockReferencedByTessControlShader = ((int)0x84F0)
,
///
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1
///
UniformBlockReferencedByTessEvaluationShader = ((int)0x84F1)
,
///
/// Original was GL_ALL_COMPLETED_NV = 0x84F2
///
AllCompletedNv = ((int)0x84F2)
,
///
/// Original was GL_FENCE_STATUS_NV = 0x84F3
///
FenceStatusNv = ((int)0x84F3)
,
///
/// Original was GL_FENCE_CONDITION_NV = 0x84F4
///
FenceConditionNv = ((int)0x84F4)
,
///
/// Original was GL_TEXTURE_RECTANGLE = 0x84F5
///
TextureRectangle = ((int)0x84F5)
,
///
/// Original was GL_TEXTURE_RECTANGLE_ARB = 0x84F5
///
TextureRectangleArb = ((int)0x84F5)
,
///
/// Original was GL_TEXTURE_RECTANGLE_NV = 0x84F5
///
TextureRectangleNv = ((int)0x84F5)
,
///
/// Original was GL_TEXTURE_BINDING_RECTANGLE = 0x84F6
///
TextureBindingRectangle = ((int)0x84F6)
,
///
/// Original was GL_TEXTURE_BINDING_RECTANGLE_ARB = 0x84F6
///
TextureBindingRectangleArb = ((int)0x84F6)
,
///
/// Original was GL_TEXTURE_BINDING_RECTANGLE_NV = 0x84F6
///
TextureBindingRectangleNv = ((int)0x84F6)
,
///
/// Original was GL_PROXY_TEXTURE_RECTANGLE = 0x84F7
///
ProxyTextureRectangle = ((int)0x84F7)
,
///
/// Original was GL_PROXY_TEXTURE_RECTANGLE_ARB = 0x84F7
///
ProxyTextureRectangleArb = ((int)0x84F7)
,
///
/// Original was GL_PROXY_TEXTURE_RECTANGLE_NV = 0x84F7
///
ProxyTextureRectangleNv = ((int)0x84F7)
,
///
/// Original was GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8
///
MaxRectangleTextureSize = ((int)0x84F8)
,
///
/// Original was GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB = 0x84F8
///
MaxRectangleTextureSizeArb = ((int)0x84F8)
,
///
/// Original was GL_MAX_RECTANGLE_TEXTURE_SIZE_NV = 0x84F8
///
MaxRectangleTextureSizeNv = ((int)0x84F8)
,
///
/// Original was GL_DEPTH_STENCIL = 0x84F9
///
DepthStencil = ((int)0x84F9)
,
///
/// Original was GL_DEPTH_STENCIL_EXT = 0x84F9
///
DepthStencilExt = ((int)0x84F9)
,
///
/// Original was GL_DEPTH_STENCIL_NV = 0x84F9
///
DepthStencilNv = ((int)0x84F9)
,
///
/// Original was GL_DEPTH_STENCIL_OES = 0x84F9
///
DepthStencilOes = ((int)0x84F9)
,
///
/// Original was GL_UNSIGNED_INT_24_8 = 0x84FA
///
UnsignedInt248 = ((int)0x84FA)
,
///
/// Original was GL_UNSIGNED_INT_24_8_EXT = 0x84FA
///
UnsignedInt248Ext = ((int)0x84FA)
,
///
/// Original was GL_UNSIGNED_INT_24_8_NV = 0x84FA
///
UnsignedInt248Nv = ((int)0x84FA)
,
///
/// Original was GL_UNSIGNED_INT_24_8_OES = 0x84FA
///
UnsignedInt248Oes = ((int)0x84FA)
,
///
/// Original was GL_MAX_TEXTURE_LOD_BIAS = 0x84FD
///
MaxTextureLodBias = ((int)0x84FD)
,
///
/// Original was GL_MAX_TEXTURE_LOD_BIAS_EXT = 0x84FD
///
MaxTextureLodBiasExt = ((int)0x84FD)
,
///
/// Original was GL_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE
///
TextureMaxAnisotropyExt = ((int)0x84FE)
,
///
/// Original was GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF
///
MaxTextureMaxAnisotropyExt = ((int)0x84FF)
,
///
/// Original was GL_TEXTURE_FILTER_CONTROL = 0x8500
///
TextureFilterControl = ((int)0x8500)
,
///
/// Original was GL_TEXTURE_FILTER_CONTROL_EXT = 0x8500
///
TextureFilterControlExt = ((int)0x8500)
,
///
/// Original was GL_TEXTURE_LOD_BIAS = 0x8501
///
TextureLodBias = ((int)0x8501)
,
///
/// Original was GL_TEXTURE_LOD_BIAS_EXT = 0x8501
///
TextureLodBiasExt = ((int)0x8501)
,
///
/// Original was GL_MODELVIEW1_STACK_DEPTH_EXT = 0x8502
///
Modelview1StackDepthExt = ((int)0x8502)
,
///
/// Original was GL_COMBINE4_NV = 0x8503
///
Combine4Nv = ((int)0x8503)
,
///
/// Original was GL_MAX_SHININESS_NV = 0x8504
///
MaxShininessNv = ((int)0x8504)
,
///
/// Original was GL_MAX_SPOT_EXPONENT_NV = 0x8505
///
MaxSpotExponentNv = ((int)0x8505)
,
///
/// Original was GL_MODELVIEW1_MATRIX_EXT = 0x8506
///
Modelview1MatrixExt = ((int)0x8506)
,
///
/// Original was GL_INCR_WRAP = 0x8507
///
IncrWrap = ((int)0x8507)
,
///
/// Original was GL_INCR_WRAP_EXT = 0x8507
///
IncrWrapExt = ((int)0x8507)
,
///
/// Original was GL_INCR_WRAP_OES = 0x8507
///
IncrWrapOes = ((int)0x8507)
,
///
/// Original was GL_DECR_WRAP = 0x8508
///
DecrWrap = ((int)0x8508)
,
///
/// Original was GL_DECR_WRAP_EXT = 0x8508
///
DecrWrapExt = ((int)0x8508)
,
///
/// Original was GL_DECR_WRAP_OES = 0x8508
///
DecrWrapOes = ((int)0x8508)
,
///
/// Original was GL_VERTEX_WEIGHTING_EXT = 0x8509
///
VertexWeightingExt = ((int)0x8509)
,
///
/// Original was GL_MODELVIEW1_ARB = 0x850A
///
Modelview1Arb = ((int)0x850A)
,
///
/// Original was GL_MODELVIEW1_EXT = 0x850A
///
Modelview1Ext = ((int)0x850A)
,
///
/// Original was GL_CURRENT_VERTEX_WEIGHT_EXT = 0x850B
///
CurrentVertexWeightExt = ((int)0x850B)
,
///
/// Original was GL_VERTEX_WEIGHT_ARRAY_EXT = 0x850C
///
VertexWeightArrayExt = ((int)0x850C)
,
///
/// Original was GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT = 0x850D
///
VertexWeightArraySizeExt = ((int)0x850D)
,
///
/// Original was GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT = 0x850E
///
VertexWeightArrayTypeExt = ((int)0x850E)
,
///
/// Original was GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT = 0x850F
///
VertexWeightArrayStrideExt = ((int)0x850F)
,
///
/// Original was GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT = 0x8510
///
VertexWeightArrayPointerExt = ((int)0x8510)
,
///
/// Original was GL_NORMAL_MAP = 0x8511
///
NormalMap = ((int)0x8511)
,
///
/// Original was GL_NORMAL_MAP_ARB = 0x8511
///
NormalMapArb = ((int)0x8511)
,
///
/// Original was GL_NORMAL_MAP_EXT = 0x8511
///
NormalMapExt = ((int)0x8511)
,
///
/// Original was GL_NORMAL_MAP_NV = 0x8511
///
NormalMapNv = ((int)0x8511)
,
///
/// Original was GL_NORMAL_MAP_OES = 0x8511
///
NormalMapOes = ((int)0x8511)
,
///
/// Original was GL_REFLECTION_MAP = 0x8512
///
ReflectionMap = ((int)0x8512)
,
///
/// Original was GL_REFLECTION_MAP_ARB = 0x8512
///
ReflectionMapArb = ((int)0x8512)
,
///
/// Original was GL_REFLECTION_MAP_EXT = 0x8512
///
ReflectionMapExt = ((int)0x8512)
,
///
/// Original was GL_REFLECTION_MAP_NV = 0x8512
///
ReflectionMapNv = ((int)0x8512)
,
///
/// Original was GL_REFLECTION_MAP_OES = 0x8512
///
ReflectionMapOes = ((int)0x8512)
,
///
/// Original was GL_TEXTURE_CUBE_MAP = 0x8513
///
TextureCubeMap = ((int)0x8513)
,
///
/// Original was GL_TEXTURE_CUBE_MAP_ARB = 0x8513
///
TextureCubeMapArb = ((int)0x8513)
,
///
/// Original was GL_TEXTURE_CUBE_MAP_EXT = 0x8513
///
TextureCubeMapExt = ((int)0x8513)
,
///
/// Original was GL_TEXTURE_CUBE_MAP_OES = 0x8513
///
TextureCubeMapOes = ((int)0x8513)
,
///
/// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514
///
TextureBindingCubeMap = ((int)0x8514)
,
///
/// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARB = 0x8514
///
TextureBindingCubeMapArb = ((int)0x8514)
,
///
/// Original was GL_TEXTURE_BINDING_CUBE_MAP_EXT = 0x8514
///
TextureBindingCubeMapExt = ((int)0x8514)
,
///
/// Original was GL_TEXTURE_BINDING_CUBE_MAP_OES = 0x8514
///
TextureBindingCubeMapOes = ((int)0x8514)
,
///
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
///
TextureCubeMapPositiveX = ((int)0x8515)
,
///
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = 0x8515
///
TextureCubeMapPositiveXArb = ((int)0x8515)
,
///
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT = 0x8515
///
TextureCubeMapPositiveXExt = ((int)0x8515)
,
///
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES = 0x8515
///
TextureCubeMapPositiveXOes = ((int)0x8515)
,
///
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
///
TextureCubeMapNegativeX = ((int)0x8516)
,
///
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = 0x8516
///
TextureCubeMapNegativeXArb = ((int)0x8516)
,
///
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT = 0x8516
///
TextureCubeMapNegativeXExt = ((int)0x8516)
,
///
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES = 0x8516
///
TextureCubeMapNegativeXOes = ((int)0x8516)
,
///
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
///
TextureCubeMapPositiveY = ((int)0x8517)
,
///
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = 0x8517
///
TextureCubeMapPositiveYArb = ((int)0x8517)
,
///
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT = 0x8517
///
TextureCubeMapPositiveYExt = ((int)0x8517)
,
///
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES = 0x8517
///
TextureCubeMapPositiveYOes = ((int)0x8517)
,
///
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
///
TextureCubeMapNegativeY = ((int)0x8518)
,
///
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = 0x8518
///
TextureCubeMapNegativeYArb = ((int)0x8518)
,
///
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT = 0x8518
///
TextureCubeMapNegativeYExt = ((int)0x8518)
,
///
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES = 0x8518
///
TextureCubeMapNegativeYOes = ((int)0x8518)
,
///
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
///
TextureCubeMapPositiveZ = ((int)0x8519)
,
///
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = 0x8519
///
TextureCubeMapPositiveZArb = ((int)0x8519)
,
///
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT = 0x8519
///
TextureCubeMapPositiveZExt = ((int)0x8519)
,
///
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES = 0x8519
///
TextureCubeMapPositiveZOes = ((int)0x8519)
,
///
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
///
TextureCubeMapNegativeZ = ((int)0x851A)
,
///
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = 0x851A
///
TextureCubeMapNegativeZArb = ((int)0x851A)
,
///
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT = 0x851A
///
TextureCubeMapNegativeZExt = ((int)0x851A)
,
///
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES = 0x851A
///
TextureCubeMapNegativeZOes = ((int)0x851A)
,
///
/// Original was GL_PROXY_TEXTURE_CUBE_MAP = 0x851B
///
ProxyTextureCubeMap = ((int)0x851B)
,
///
/// Original was GL_PROXY_TEXTURE_CUBE_MAP_ARB = 0x851B
///
ProxyTextureCubeMapArb = ((int)0x851B)
,
///
/// Original was GL_PROXY_TEXTURE_CUBE_MAP_EXT = 0x851B
///
ProxyTextureCubeMapExt = ((int)0x851B)
,
///
/// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
///
MaxCubeMapTextureSize = ((int)0x851C)
,
///
/// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = 0x851C
///
MaxCubeMapTextureSizeArb = ((int)0x851C)
,
///
/// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT = 0x851C
///
MaxCubeMapTextureSizeExt = ((int)0x851C)
,
///
/// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES = 0x851C
///
MaxCubeMapTextureSizeOes = ((int)0x851C)
,
///
/// Original was GL_VERTEX_ARRAY_RANGE_APPLE = 0x851D
///
VertexArrayRangeApple = ((int)0x851D)
,
///
/// Original was GL_VERTEX_ARRAY_RANGE_NV = 0x851D
///
VertexArrayRangeNv = ((int)0x851D)
,
///
/// Original was GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE = 0x851E
///
VertexArrayRangeLengthApple = ((int)0x851E)
,
///
/// Original was GL_VERTEX_ARRAY_RANGE_LENGTH_NV = 0x851E
///
VertexArrayRangeLengthNv = ((int)0x851E)
,
///
/// Original was GL_VERTEX_ARRAY_RANGE_VALID_NV = 0x851F
///
VertexArrayRangeValidNv = ((int)0x851F)
,
///
/// Original was GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F
///
VertexArrayStorageHintApple = ((int)0x851F)
,
///
/// Original was GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = 0x8520
///
MaxVertexArrayRangeElementNv = ((int)0x8520)
,
///
/// Original was GL_VERTEX_ARRAY_RANGE_POINTER_APPLE = 0x8521
///
VertexArrayRangePointerApple = ((int)0x8521)
,
///
/// Original was GL_VERTEX_ARRAY_RANGE_POINTER_NV = 0x8521
///
VertexArrayRangePointerNv = ((int)0x8521)
,
///
/// Original was GL_REGISTER_COMBINERS_NV = 0x8522
///
RegisterCombinersNv = ((int)0x8522)
,
///
/// Original was GL_VARIABLE_A_NV = 0x8523
///
VariableANv = ((int)0x8523)
,
///
/// Original was GL_VARIABLE_B_NV = 0x8524
///
VariableBNv = ((int)0x8524)
,
///
/// Original was GL_VARIABLE_C_NV = 0x8525
///
VariableCNv = ((int)0x8525)
,
///
/// Original was GL_VARIABLE_D_NV = 0x8526
///
VariableDNv = ((int)0x8526)
,
///
/// Original was GL_VARIABLE_E_NV = 0x8527
///
VariableENv = ((int)0x8527)
,
///
/// Original was GL_VARIABLE_F_NV = 0x8528
///
VariableFNv = ((int)0x8528)
,
///
/// Original was GL_VARIABLE_G_NV = 0x8529
///
VariableGNv = ((int)0x8529)
,
///
/// Original was GL_CONSTANT_COLOR0_NV = 0x852A
///
ConstantColor0Nv = ((int)0x852A)
,
///
/// Original was GL_CONSTANT_COLOR1_NV = 0x852B
///
ConstantColor1Nv = ((int)0x852B)
,
///
/// Original was GL_PRIMARY_COLOR_NV = 0x852C
///
PrimaryColorNv = ((int)0x852C)
,
///
/// Original was GL_SECONDARY_COLOR_NV = 0x852D
///
SecondaryColorNv = ((int)0x852D)
,
///
/// Original was GL_SPARE0_NV = 0x852E
///
Spare0Nv = ((int)0x852E)
,
///
/// Original was GL_SPARE1_NV = 0x852F
///
Spare1Nv = ((int)0x852F)
,
///
/// Original was GL_DISCARD_NV = 0x8530
///
DiscardNv = ((int)0x8530)
,
///
/// Original was GL_E_TIMES_F_NV = 0x8531
///
ETimesFNv = ((int)0x8531)
,
///
/// Original was GL_SPARE0_PLUS_SECONDARY_COLOR_NV = 0x8532
///
Spare0PlusSecondaryColorNv = ((int)0x8532)
,
///
/// Original was GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = 0x8533
///
VertexArrayRangeWithoutFlushNv = ((int)0x8533)
,
///
/// Original was GL_MULTISAMPLE_FILTER_HINT_NV = 0x8534
///
MultisampleFilterHintNv = ((int)0x8534)
,
///
/// Original was GL_PER_STAGE_CONSTANTS_NV = 0x8535
///
PerStageConstantsNv = ((int)0x8535)
,
///
/// Original was GL_UNSIGNED_IDENTITY_NV = 0x8536
///
UnsignedIdentityNv = ((int)0x8536)
,
///
/// Original was GL_UNSIGNED_INVERT_NV = 0x8537
///
UnsignedInvertNv = ((int)0x8537)
,
///
/// Original was GL_EXPAND_NORMAL_NV = 0x8538
///
ExpandNormalNv = ((int)0x8538)
,
///
/// Original was GL_EXPAND_NEGATE_NV = 0x8539
///
ExpandNegateNv = ((int)0x8539)
,
///
/// Original was GL_HALF_BIAS_NORMAL_NV = 0x853A
///
HalfBiasNormalNv = ((int)0x853A)
,
///
/// Original was GL_HALF_BIAS_NEGATE_NV = 0x853B
///
HalfBiasNegateNv = ((int)0x853B)
,
///
/// Original was GL_SIGNED_IDENTITY_NV = 0x853C
///
SignedIdentityNv = ((int)0x853C)
,
///
/// Original was GL_SIGNED_NEGATE_NV = 0x853D
///
SignedNegateNv = ((int)0x853D)
,
///
/// Original was GL_SCALE_BY_TWO_NV = 0x853E
///
ScaleByTwoNv = ((int)0x853E)
,
///
/// Original was GL_SCALE_BY_FOUR_NV = 0x853F
///
ScaleByFourNv = ((int)0x853F)
,
///
/// Original was GL_SCALE_BY_ONE_HALF_NV = 0x8540
///
ScaleByOneHalfNv = ((int)0x8540)
,
///
/// Original was GL_BIAS_BY_NEGATIVE_ONE_HALF_NV = 0x8541
///
BiasByNegativeOneHalfNv = ((int)0x8541)
,
///
/// Original was GL_COMBINER_INPUT_NV = 0x8542
///
CombinerInputNv = ((int)0x8542)
,
///
/// Original was GL_COMBINER_MAPPING_NV = 0x8543
///
CombinerMappingNv = ((int)0x8543)
,
///
/// Original was GL_COMBINER_COMPONENT_USAGE_NV = 0x8544
///
CombinerComponentUsageNv = ((int)0x8544)
,
///
/// Original was GL_COMBINER_AB_DOT_PRODUCT_NV = 0x8545
///
CombinerAbDotProductNv = ((int)0x8545)
,
///
/// Original was GL_COMBINER_CD_DOT_PRODUCT_NV = 0x8546
///
CombinerCdDotProductNv = ((int)0x8546)
,
///
/// Original was GL_COMBINER_MUX_SUM_NV = 0x8547
///
CombinerMuxSumNv = ((int)0x8547)
,
///
/// Original was GL_COMBINER_SCALE_NV = 0x8548
///
CombinerScaleNv = ((int)0x8548)
,
///
/// Original was GL_COMBINER_BIAS_NV = 0x8549
///
CombinerBiasNv = ((int)0x8549)
,
///
/// Original was GL_COMBINER_AB_OUTPUT_NV = 0x854A
///
CombinerAbOutputNv = ((int)0x854A)
,
///
/// Original was GL_COMBINER_CD_OUTPUT_NV = 0x854B
///
CombinerCdOutputNv = ((int)0x854B)
,
///
/// Original was GL_COMBINER_SUM_OUTPUT_NV = 0x854C
///
CombinerSumOutputNv = ((int)0x854C)
,
///
/// Original was GL_MAX_GENERAL_COMBINERS_NV = 0x854D
///
MaxGeneralCombinersNv = ((int)0x854D)
,
///
/// Original was GL_NUM_GENERAL_COMBINERS_NV = 0x854E
///
NumGeneralCombinersNv = ((int)0x854E)
,
///
/// Original was GL_COLOR_SUM_CLAMP_NV = 0x854F
///
ColorSumClampNv = ((int)0x854F)
,
///
/// Original was GL_COMBINER0_NV = 0x8550
///
Combiner0Nv = ((int)0x8550)
,
///
/// Original was GL_COMBINER1_NV = 0x8551
///
Combiner1Nv = ((int)0x8551)
,
///
/// Original was GL_COMBINER2_NV = 0x8552
///
Combiner2Nv = ((int)0x8552)
,
///
/// Original was GL_COMBINER3_NV = 0x8553
///
Combiner3Nv = ((int)0x8553)
,
///
/// Original was GL_COMBINER4_NV = 0x8554
///
Combiner4Nv = ((int)0x8554)
,
///
/// Original was GL_COMBINER5_NV = 0x8555
///
Combiner5Nv = ((int)0x8555)
,
///
/// Original was GL_COMBINER6_NV = 0x8556
///
Combiner6Nv = ((int)0x8556)
,
///
/// Original was GL_COMBINER7_NV = 0x8557
///
Combiner7Nv = ((int)0x8557)
,
///
/// Original was GL_PRIMITIVE_RESTART_NV = 0x8558
///
PrimitiveRestartNv = ((int)0x8558)
,
///
/// Original was GL_PRIMITIVE_RESTART_INDEX_NV = 0x8559
///
PrimitiveRestartIndexNv = ((int)0x8559)
,
///
/// Original was GL_FOG_DISTANCE_MODE_NV = 0x855A
///
FogDistanceModeNv = ((int)0x855A)
,
///
/// Original was GL_EYE_RADIAL_NV = 0x855B
///
EyeRadialNv = ((int)0x855B)
,
///
/// Original was GL_EYE_PLANE_ABSOLUTE_NV = 0x855C
///
EyePlaneAbsoluteNv = ((int)0x855C)
,
///
/// Original was GL_EMBOSS_LIGHT_NV = 0x855D
///
EmbossLightNv = ((int)0x855D)
,
///
/// Original was GL_EMBOSS_CONSTANT_NV = 0x855E
///
EmbossConstantNv = ((int)0x855E)
,
///
/// Original was GL_EMBOSS_MAP_NV = 0x855F
///
EmbossMapNv = ((int)0x855F)
,
///
/// Original was GL_RED_MIN_CLAMP_INGR = 0x8560
///
RedMinClampIngr = ((int)0x8560)
,
///
/// Original was GL_GREEN_MIN_CLAMP_INGR = 0x8561
///
GreenMinClampIngr = ((int)0x8561)
,
///
/// Original was GL_BLUE_MIN_CLAMP_INGR = 0x8562
///
BlueMinClampIngr = ((int)0x8562)
,
///
/// Original was GL_ALPHA_MIN_CLAMP_INGR = 0x8563
///
AlphaMinClampIngr = ((int)0x8563)
,
///
/// Original was GL_RED_MAX_CLAMP_INGR = 0x8564
///
RedMaxClampIngr = ((int)0x8564)
,
///
/// Original was GL_GREEN_MAX_CLAMP_INGR = 0x8565
///
GreenMaxClampIngr = ((int)0x8565)
,
///
/// Original was GL_BLUE_MAX_CLAMP_INGR = 0x8566
///
BlueMaxClampIngr = ((int)0x8566)
,
///
/// Original was GL_ALPHA_MAX_CLAMP_INGR = 0x8567
///
AlphaMaxClampIngr = ((int)0x8567)
,
///
/// Original was GL_INTERLACE_READ_INGR = 0x8568
///
InterlaceReadIngr = ((int)0x8568)
,
///
/// Original was GL_COMBINE = 0x8570
///
Combine = ((int)0x8570)
,
///
/// Original was GL_COMBINE_ARB = 0x8570
///
CombineArb = ((int)0x8570)
,
///
/// Original was GL_COMBINE_EXT = 0x8570
///
CombineExt = ((int)0x8570)
,
///
/// Original was GL_COMBINE_RGB = 0x8571
///
CombineRgb = ((int)0x8571)
,
///
/// Original was GL_COMBINE_RGB_ARB = 0x8571
///
CombineRgbArb = ((int)0x8571)
,
///
/// Original was GL_COMBINE_RGB_EXT = 0x8571
///
CombineRgbExt = ((int)0x8571)
,
///
/// Original was GL_COMBINE_ALPHA = 0x8572
///
CombineAlpha = ((int)0x8572)
,
///
/// Original was GL_COMBINE_ALPHA_ARB = 0x8572
///
CombineAlphaArb = ((int)0x8572)
,
///
/// Original was GL_COMBINE_ALPHA_EXT = 0x8572
///
CombineAlphaExt = ((int)0x8572)
,
///
/// Original was GL_RGB_SCALE = 0x8573
///
RgbScale = ((int)0x8573)
,
///
/// Original was GL_RGB_SCALE_ARB = 0x8573
///
RgbScaleArb = ((int)0x8573)
,
///
/// Original was GL_RGB_SCALE_EXT = 0x8573
///
RgbScaleExt = ((int)0x8573)
,
///
/// Original was GL_ADD_SIGNED = 0x8574
///
AddSigned = ((int)0x8574)
,
///
/// Original was GL_ADD_SIGNED_ARB = 0x8574
///
AddSignedArb = ((int)0x8574)
,
///
/// Original was GL_ADD_SIGNED_EXT = 0x8574
///
AddSignedExt = ((int)0x8574)
,
///
/// Original was GL_INTERPOLATE = 0x8575
///
Interpolate = ((int)0x8575)
,
///
/// Original was GL_INTERPOLATE_ARB = 0x8575
///
InterpolateArb = ((int)0x8575)
,
///
/// Original was GL_INTERPOLATE_EXT = 0x8575
///
InterpolateExt = ((int)0x8575)
,
///
/// Original was GL_CONSTANT = 0x8576
///
Constant = ((int)0x8576)
,
///
/// Original was GL_CONSTANT_ARB = 0x8576
///
ConstantArb = ((int)0x8576)
,
///
/// Original was GL_CONSTANT_EXT = 0x8576
///
ConstantExt = ((int)0x8576)
,
///
/// Original was GL_PRIMARY_COLOR = 0x8577
///
PrimaryColor = ((int)0x8577)
,
///
/// Original was GL_PRIMARY_COLOR_ARB = 0x8577
///
PrimaryColorArb = ((int)0x8577)
,
///
/// Original was GL_PRIMARY_COLOR_EXT = 0x8577
///
PrimaryColorExt = ((int)0x8577)
,
///
/// Original was GL_PREVIOUS = 0x8578
///
Previous = ((int)0x8578)
,
///
/// Original was GL_PREVIOUS_ARB = 0x8578
///
PreviousArb = ((int)0x8578)
,
///
/// Original was GL_PREVIOUS_EXT = 0x8578
///
PreviousExt = ((int)0x8578)
,
///
/// Original was GL_SOURCE0_RGB = 0x8580
///
Source0Rgb = ((int)0x8580)
,
///
/// Original was GL_SOURCE0_RGB_ARB = 0x8580
///
Source0RgbArb = ((int)0x8580)
,
///
/// Original was GL_SOURCE0_RGB_EXT = 0x8580
///
Source0RgbExt = ((int)0x8580)
,
///
/// Original was GL_SRC0_RGB = 0x8580
///
Src0Rgb = ((int)0x8580)
,
///
/// Original was GL_SOURCE1_RGB = 0x8581
///
Source1Rgb = ((int)0x8581)
,
///
/// Original was GL_SOURCE1_RGB_ARB = 0x8581
///
Source1RgbArb = ((int)0x8581)
,
///
/// Original was GL_SOURCE1_RGB_EXT = 0x8581
///
Source1RgbExt = ((int)0x8581)
,
///
/// Original was GL_SRC1_RGB = 0x8581
///
Src1Rgb = ((int)0x8581)
,
///
/// Original was GL_SOURCE2_RGB = 0x8582
///
Source2Rgb = ((int)0x8582)
,
///
/// Original was GL_SOURCE2_RGB_ARB = 0x8582
///
Source2RgbArb = ((int)0x8582)
,
///
/// Original was GL_SOURCE2_RGB_EXT = 0x8582
///
Source2RgbExt = ((int)0x8582)
,
///
/// Original was GL_SRC2_RGB = 0x8582
///
Src2Rgb = ((int)0x8582)
,
///
/// Original was GL_SOURCE3_RGB_NV = 0x8583
///
Source3RgbNv = ((int)0x8583)
,
///
/// Original was GL_SOURCE0_ALPHA = 0x8588
///
Source0Alpha = ((int)0x8588)
,
///
/// Original was GL_SOURCE0_ALPHA_ARB = 0x8588
///
Source0AlphaArb = ((int)0x8588)
,
///
/// Original was GL_SOURCE0_ALPHA_EXT = 0x8588
///
Source0AlphaExt = ((int)0x8588)
,
///
/// Original was GL_SRC0_ALPHA = 0x8588
///
Src0Alpha = ((int)0x8588)
,
///
/// Original was GL_SOURCE1_ALPHA = 0x8589
///
Source1Alpha = ((int)0x8589)
,
///
/// Original was GL_SOURCE1_ALPHA_ARB = 0x8589
///
Source1AlphaArb = ((int)0x8589)
,
///
/// Original was GL_SOURCE1_ALPHA_EXT = 0x8589
///
Source1AlphaExt = ((int)0x8589)
,
///
/// Original was GL_SRC1_ALPHA = 0x8589
///
Src1Alpha = ((int)0x8589)
,
///
/// Original was GL_SOURCE2_ALPHA = 0x858A
///
Source2Alpha = ((int)0x858A)
,
///
/// Original was GL_SOURCE2_ALPHA_ARB = 0x858A
///
Source2AlphaArb = ((int)0x858A)
,
///
/// Original was GL_SOURCE2_ALPHA_EXT = 0x858A
///
Source2AlphaExt = ((int)0x858A)
,
///
/// Original was GL_SRC2_ALPHA = 0x858A
///
Src2Alpha = ((int)0x858A)
,
///
/// Original was GL_SOURCE3_ALPHA_NV = 0x858B
///
Source3AlphaNv = ((int)0x858B)
,
///
/// Original was GL_OPERAND0_RGB = 0x8590
///
Operand0Rgb = ((int)0x8590)
,
///
/// Original was GL_OPERAND0_RGB_ARB = 0x8590
///
Operand0RgbArb = ((int)0x8590)
,
///
/// Original was GL_OPERAND0_RGB_EXT = 0x8590
///
Operand0RgbExt = ((int)0x8590)
,
///
/// Original was GL_OPERAND1_RGB = 0x8591
///
Operand1Rgb = ((int)0x8591)
,
///
/// Original was GL_OPERAND1_RGB_ARB = 0x8591
///
Operand1RgbArb = ((int)0x8591)
,
///
/// Original was GL_OPERAND1_RGB_EXT = 0x8591
///
Operand1RgbExt = ((int)0x8591)
,
///
/// Original was GL_OPERAND2_RGB = 0x8592
///
Operand2Rgb = ((int)0x8592)
,
///
/// Original was GL_OPERAND2_RGB_ARB = 0x8592
///
Operand2RgbArb = ((int)0x8592)
,
///
/// Original was GL_OPERAND2_RGB_EXT = 0x8592
///
Operand2RgbExt = ((int)0x8592)
,
///
/// Original was GL_OPERAND3_RGB_NV = 0x8593
///
Operand3RgbNv = ((int)0x8593)
,
///
/// Original was GL_OPERAND0_ALPHA = 0x8598
///
Operand0Alpha = ((int)0x8598)
,
///
/// Original was GL_OPERAND0_ALPHA_ARB = 0x8598
///
Operand0AlphaArb = ((int)0x8598)
,
///
/// Original was GL_OPERAND0_ALPHA_EXT = 0x8598
///
Operand0AlphaExt = ((int)0x8598)
,
///
/// Original was GL_OPERAND1_ALPHA = 0x8599
///
Operand1Alpha = ((int)0x8599)
,
///
/// Original was GL_OPERAND1_ALPHA_ARB = 0x8599
///
Operand1AlphaArb = ((int)0x8599)
,
///
/// Original was GL_OPERAND1_ALPHA_EXT = 0x8599
///
Operand1AlphaExt = ((int)0x8599)
,
///
/// Original was GL_OPERAND2_ALPHA = 0x859A
///
Operand2Alpha = ((int)0x859A)
,
///
/// Original was GL_OPERAND2_ALPHA_ARB = 0x859A
///
Operand2AlphaArb = ((int)0x859A)
,
///
/// Original was GL_OPERAND2_ALPHA_EXT = 0x859A
///
Operand2AlphaExt = ((int)0x859A)
,
///
/// Original was GL_OPERAND3_ALPHA_NV = 0x859B
///
Operand3AlphaNv = ((int)0x859B)
,
///
/// Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0
///
PackSubsampleRateSgix = ((int)0x85A0)
,
///
/// Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1
///
UnpackSubsampleRateSgix = ((int)0x85A1)
,
///
/// Original was GL_PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2
///
PixelSubsample4444Sgix = ((int)0x85A2)
,
///
/// Original was GL_PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3
///
PixelSubsample2424Sgix = ((int)0x85A3)
,
///
/// Original was GL_PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4
///
PixelSubsample4242Sgix = ((int)0x85A4)
,
///
/// Original was GL_PERTURB_EXT = 0x85AE
///
PerturbExt = ((int)0x85AE)
,
///
/// Original was GL_TEXTURE_NORMAL_EXT = 0x85AF
///
TextureNormalExt = ((int)0x85AF)
,
///
/// Original was GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE = 0x85B0
///
LightModelSpecularVectorApple = ((int)0x85B0)
,
///
/// Original was GL_TRANSFORM_HINT_APPLE = 0x85B1
///
TransformHintApple = ((int)0x85B1)
,
///
/// Original was GL_UNPACK_CLIENT_STORAGE_APPLE = 0x85B2
///
UnpackClientStorageApple = ((int)0x85B2)
,
///
/// Original was GL_BUFFER_OBJECT_APPLE = 0x85B3
///
BufferObjectApple = ((int)0x85B3)
,
///
/// Original was GL_STORAGE_CLIENT_APPLE = 0x85B4
///
StorageClientApple = ((int)0x85B4)
,
///
/// Original was GL_VERTEX_ARRAY_BINDING = 0x85B5
///
VertexArrayBinding = ((int)0x85B5)
,
///
/// Original was GL_VERTEX_ARRAY_BINDING_APPLE = 0x85B5
///
VertexArrayBindingApple = ((int)0x85B5)
,
///
/// Original was GL_TEXTURE_RANGE_LENGTH_APPLE = 0x85B7
///
TextureRangeLengthApple = ((int)0x85B7)
,
///
/// Original was GL_TEXTURE_RANGE_POINTER_APPLE = 0x85B8
///
TextureRangePointerApple = ((int)0x85B8)
,
///
/// Original was GL_YCBCR_422_APPLE = 0x85B9
///
Ycbcr422Apple = ((int)0x85B9)
,
///
/// Original was GL_UNSIGNED_SHORT_8_8_APPLE = 0x85BA
///
UnsignedShort88Apple = ((int)0x85BA)
,
///
/// Original was GL_UNSIGNED_SHORT_8_8_MESA = 0x85BA
///
UnsignedShort88Mesa = ((int)0x85BA)
,
///
/// Original was GL_UNSIGNED_SHORT_8_8_REV_APPLE = 0x85BB
///
UnsignedShort88RevApple = ((int)0x85BB)
,
///
/// Original was GL_UNSIGNED_SHORT_8_8_REV_MESA = 0x85BB
///
UnsignedShort88RevMesa = ((int)0x85BB)
,
///
/// Original was GL_TEXTURE_STORAGE_HINT_APPLE = 0x85BC
///
TextureStorageHintApple = ((int)0x85BC)
,
///
/// Original was GL_STORAGE_PRIVATE_APPLE = 0x85BD
///
StoragePrivateApple = ((int)0x85BD)
,
///
/// Original was GL_STORAGE_CACHED_APPLE = 0x85BE
///
StorageCachedApple = ((int)0x85BE)
,
///
/// Original was GL_STORAGE_SHARED_APPLE = 0x85BF
///
StorageSharedApple = ((int)0x85BF)
,
///
/// Original was GL_REPLACEMENT_CODE_ARRAY_SUN = 0x85C0
///
ReplacementCodeArraySun = ((int)0x85C0)
,
///
/// Original was GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN = 0x85C1
///
ReplacementCodeArrayTypeSun = ((int)0x85C1)
,
///
/// Original was GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN = 0x85C2
///
ReplacementCodeArrayStrideSun = ((int)0x85C2)
,
///
/// Original was GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN = 0x85C3
///
ReplacementCodeArrayPointerSun = ((int)0x85C3)
,
///
/// Original was GL_R1UI_V3F_SUN = 0x85C4
///
R1uiV3fSun = ((int)0x85C4)
,
///
/// Original was GL_R1UI_C4UB_V3F_SUN = 0x85C5
///
R1uiC4ubV3fSun = ((int)0x85C5)
,
///
/// Original was GL_R1UI_C3F_V3F_SUN = 0x85C6
///
R1uiC3fV3fSun = ((int)0x85C6)
,
///
/// Original was GL_R1UI_N3F_V3F_SUN = 0x85C7
///
R1uiN3fV3fSun = ((int)0x85C7)
,
///
/// Original was GL_R1UI_C4F_N3F_V3F_SUN = 0x85C8
///
R1uiC4fN3fV3fSun = ((int)0x85C8)
,
///
/// Original was GL_R1UI_T2F_V3F_SUN = 0x85C9
///
R1uiT2fV3fSun = ((int)0x85C9)
,
///
/// Original was GL_R1UI_T2F_N3F_V3F_SUN = 0x85CA
///
R1uiT2fN3fV3fSun = ((int)0x85CA)
,
///
/// Original was GL_R1UI_T2F_C4F_N3F_V3F_SUN = 0x85CB
///
R1uiT2fC4fN3fV3fSun = ((int)0x85CB)
,
///
/// Original was GL_SLICE_ACCUM_SUN = 0x85CC
///
SliceAccumSun = ((int)0x85CC)
,
///
/// Original was GL_QUAD_MESH_SUN = 0x8614
///
QuadMeshSun = ((int)0x8614)
,
///
/// Original was GL_TRIANGLE_MESH_SUN = 0x8615
///
TriangleMeshSun = ((int)0x8615)
,
///
/// Original was GL_VERTEX_PROGRAM = 0x8620
///
VertexProgram = ((int)0x8620)
,
///
/// Original was GL_VERTEX_PROGRAM_ARB = 0x8620
///
VertexProgramArb = ((int)0x8620)
,
///
/// Original was GL_VERTEX_PROGRAM_NV = 0x8620
///
VertexProgramNv = ((int)0x8620)
,
///
/// Original was GL_VERTEX_STATE_PROGRAM_NV = 0x8621
///
VertexStateProgramNv = ((int)0x8621)
,
///
/// Original was GL_ARRAY_ENABLED = 0x8622
///
ArrayEnabled = ((int)0x8622)
,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
///
VertexAttribArrayEnabled = ((int)0x8622)
,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = 0x8622
///
VertexAttribArrayEnabledArb = ((int)0x8622)
,
///
/// Original was GL_ATTRIB_ARRAY_SIZE_NV = 0x8623
///
AttribArraySizeNv = ((int)0x8623)
,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
///
VertexAttribArraySize = ((int)0x8623)
,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = 0x8623
///
VertexAttribArraySizeArb = ((int)0x8623)
,
///
/// Original was GL_ATTRIB_ARRAY_STRIDE_NV = 0x8624
///
AttribArrayStrideNv = ((int)0x8624)
,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
///
VertexAttribArrayStride = ((int)0x8624)
,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = 0x8624
///
VertexAttribArrayStrideArb = ((int)0x8624)
,
///
/// Original was GL_ARRAY_TYPE = 0x8625
///
ArrayType = ((int)0x8625)
,
///
/// Original was GL_ATTRIB_ARRAY_TYPE_NV = 0x8625
///
AttribArrayTypeNv = ((int)0x8625)
,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
///
VertexAttribArrayType = ((int)0x8625)
,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = 0x8625
///
VertexAttribArrayTypeArb = ((int)0x8625)
,
///
/// Original was GL_CURRENT_ATTRIB_NV = 0x8626
///
CurrentAttribNv = ((int)0x8626)
,
///
/// Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626
///
CurrentVertexAttrib = ((int)0x8626)
,
///
/// Original was GL_CURRENT_VERTEX_ATTRIB_ARB = 0x8626
///
CurrentVertexAttribArb = ((int)0x8626)
,
///
/// Original was GL_PROGRAM_LENGTH = 0x8627
///
ProgramLength = ((int)0x8627)
,
///
/// Original was GL_PROGRAM_LENGTH_ARB = 0x8627
///
ProgramLengthArb = ((int)0x8627)
,
///
/// Original was GL_PROGRAM_LENGTH_NV = 0x8627
///
ProgramLengthNv = ((int)0x8627)
,
///
/// Original was GL_PROGRAM_STRING = 0x8628
///
ProgramString = ((int)0x8628)
,
///
/// Original was GL_PROGRAM_STRING_ARB = 0x8628
///
ProgramStringArb = ((int)0x8628)
,
///
/// Original was GL_PROGRAM_STRING_NV = 0x8628
///
ProgramStringNv = ((int)0x8628)
,
///
/// Original was GL_MODELVIEW_PROJECTION_NV = 0x8629
///
ModelviewProjectionNv = ((int)0x8629)
,
///
/// Original was GL_IDENTITY_NV = 0x862A
///
IdentityNv = ((int)0x862A)
,
///
/// Original was GL_INVERSE_NV = 0x862B
///
InverseNv = ((int)0x862B)
,
///
/// Original was GL_TRANSPOSE_NV = 0x862C
///
TransposeNv = ((int)0x862C)
,
///
/// Original was GL_INVERSE_TRANSPOSE_NV = 0x862D
///
InverseTransposeNv = ((int)0x862D)
,
///
/// Original was GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = 0x862E
///
MaxProgramMatrixStackDepthArb = ((int)0x862E)
,
///
/// Original was GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV = 0x862E
///
MaxTrackMatrixStackDepthNv = ((int)0x862E)
,
///
/// Original was GL_MAX_PROGRAM_MATRICES_ARB = 0x862F
///
MaxProgramMatricesArb = ((int)0x862F)
,
///
/// Original was GL_MAX_TRACK_MATRICES_NV = 0x862F
///
MaxTrackMatricesNv = ((int)0x862F)
,
///
/// Original was GL_MATRIX0_NV = 0x8630
///
Matrix0Nv = ((int)0x8630)
,
///
/// Original was GL_MATRIX1_NV = 0x8631
///
Matrix1Nv = ((int)0x8631)
,
///
/// Original was GL_MATRIX2_NV = 0x8632
///
Matrix2Nv = ((int)0x8632)
,
///
/// Original was GL_MATRIX3_NV = 0x8633
///
Matrix3Nv = ((int)0x8633)
,
///
/// Original was GL_MATRIX4_NV = 0x8634
///
Matrix4Nv = ((int)0x8634)
,
///
/// Original was GL_MATRIX5_NV = 0x8635
///
Matrix5Nv = ((int)0x8635)
,
///
/// Original was GL_MATRIX6_NV = 0x8636
///
Matrix6Nv = ((int)0x8636)
,
///
/// Original was GL_MATRIX7_NV = 0x8637
///
Matrix7Nv = ((int)0x8637)
,
///
/// Original was GL_CURRENT_MATRIX_STACK_DEPTH_ARB = 0x8640
///
CurrentMatrixStackDepthArb = ((int)0x8640)
,
///
/// Original was GL_CURRENT_MATRIX_STACK_DEPTH_NV = 0x8640
///
CurrentMatrixStackDepthNv = ((int)0x8640)
,
///
/// Original was GL_CURRENT_MATRIX_ARB = 0x8641
///
CurrentMatrixArb = ((int)0x8641)
,
///
/// Original was GL_CURRENT_MATRIX_NV = 0x8641
///
CurrentMatrixNv = ((int)0x8641)
,
///
/// Original was GL_PROGRAM_POINT_SIZE = 0x8642
///
ProgramPointSize = ((int)0x8642)
,
///
/// Original was GL_PROGRAM_POINT_SIZE_ARB = 0x8642
///
ProgramPointSizeArb = ((int)0x8642)
,
///
/// Original was GL_PROGRAM_POINT_SIZE_EXT = 0x8642
///
ProgramPointSizeExt = ((int)0x8642)
,
///
/// Original was GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642
///
VertexProgramPointSize = ((int)0x8642)
,
///
/// Original was GL_VERTEX_PROGRAM_POINT_SIZE_ARB = 0x8642
///
VertexProgramPointSizeArb = ((int)0x8642)
,
///
/// Original was GL_VERTEX_PROGRAM_POINT_SIZE_NV = 0x8642
///
VertexProgramPointSizeNv = ((int)0x8642)
,
///
/// Original was GL_VERTEX_PROGRAM_TWO_SIDE = 0x8643
///
VertexProgramTwoSide = ((int)0x8643)
,
///
/// Original was GL_VERTEX_PROGRAM_TWO_SIDE_ARB = 0x8643
///
VertexProgramTwoSideArb = ((int)0x8643)
,
///
/// Original was GL_VERTEX_PROGRAM_TWO_SIDE_NV = 0x8643
///
VertexProgramTwoSideNv = ((int)0x8643)
,
///
/// Original was GL_PROGRAM_PARAMETER_NV = 0x8644
///
ProgramParameterNv = ((int)0x8644)
,
///
/// Original was GL_ARRAY_POINTER = 0x8645
///
ArrayPointer = ((int)0x8645)
,
///
/// Original was GL_ATTRIB_ARRAY_POINTER_NV = 0x8645
///
AttribArrayPointerNv = ((int)0x8645)
,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
///
VertexAttribArrayPointer = ((int)0x8645)
,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = 0x8645
///
VertexAttribArrayPointerArb = ((int)0x8645)
,
///
/// Original was GL_PROGRAM_TARGET_NV = 0x8646
///
ProgramTargetNv = ((int)0x8646)
,
///
/// Original was GL_PROGRAM_RESIDENT_NV = 0x8647
///
ProgramResidentNv = ((int)0x8647)
,
///
/// Original was GL_TRACK_MATRIX_NV = 0x8648
///
TrackMatrixNv = ((int)0x8648)
,
///
/// Original was GL_TRACK_MATRIX_TRANSFORM_NV = 0x8649
///
TrackMatrixTransformNv = ((int)0x8649)
,
///
/// Original was GL_VERTEX_PROGRAM_BINDING_NV = 0x864A
///
VertexProgramBindingNv = ((int)0x864A)
,
///
/// Original was GL_PROGRAM_ERROR_POSITION_ARB = 0x864B
///
ProgramErrorPositionArb = ((int)0x864B)
,
///
/// Original was GL_PROGRAM_ERROR_POSITION_NV = 0x864B
///
ProgramErrorPositionNv = ((int)0x864B)
,
///
/// Original was GL_OFFSET_TEXTURE_RECTANGLE_NV = 0x864C
///
OffsetTextureRectangleNv = ((int)0x864C)
,
///
/// Original was GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV = 0x864D
///
OffsetTextureRectangleScaleNv = ((int)0x864D)
,
///
/// Original was GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV = 0x864E
///
DotProductTextureRectangleNv = ((int)0x864E)
,
///
/// Original was GL_DEPTH_CLAMP = 0x864F
///
DepthClamp = ((int)0x864F)
,
///
/// Original was GL_DEPTH_CLAMP_NV = 0x864F
///
DepthClampNv = ((int)0x864F)
,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY0_NV = 0x8650
///
VertexAttribArray0Nv = ((int)0x8650)
,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY1_NV = 0x8651
///
VertexAttribArray1Nv = ((int)0x8651)
,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY2_NV = 0x8652
///
VertexAttribArray2Nv = ((int)0x8652)
,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY3_NV = 0x8653
///
VertexAttribArray3Nv = ((int)0x8653)
,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY4_NV = 0x8654
///
VertexAttribArray4Nv = ((int)0x8654)
,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY5_NV = 0x8655
///
VertexAttribArray5Nv = ((int)0x8655)
,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY6_NV = 0x8656
///
VertexAttribArray6Nv = ((int)0x8656)
,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY7_NV = 0x8657
///
VertexAttribArray7Nv = ((int)0x8657)
,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY8_NV = 0x8658
///
VertexAttribArray8Nv = ((int)0x8658)
,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY9_NV = 0x8659
///
VertexAttribArray9Nv = ((int)0x8659)
,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY10_NV = 0x865A
///
VertexAttribArray10Nv = ((int)0x865A)
,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY11_NV = 0x865B
///
VertexAttribArray11Nv = ((int)0x865B)
,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY12_NV = 0x865C
///
VertexAttribArray12Nv = ((int)0x865C)
,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY13_NV = 0x865D
///
VertexAttribArray13Nv = ((int)0x865D)
,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY14_NV = 0x865E
///
VertexAttribArray14Nv = ((int)0x865E)
,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY15_NV = 0x865F
///
VertexAttribArray15Nv = ((int)0x865F)
,
///
/// Original was GL_MAP1_VERTEX_ATTRIB0_4_NV = 0x8660
///
Map1VertexAttrib04Nv = ((int)0x8660)
,
///
/// Original was GL_MAP1_VERTEX_ATTRIB1_4_NV = 0x8661
///
Map1VertexAttrib14Nv = ((int)0x8661)
,
///
/// Original was GL_MAP1_VERTEX_ATTRIB2_4_NV = 0x8662
///
Map1VertexAttrib24Nv = ((int)0x8662)
,
///
/// Original was GL_MAP1_VERTEX_ATTRIB3_4_NV = 0x8663
///
Map1VertexAttrib34Nv = ((int)0x8663)
,
///
/// Original was GL_MAP1_VERTEX_ATTRIB4_4_NV = 0x8664
///
Map1VertexAttrib44Nv = ((int)0x8664)
,
///
/// Original was GL_MAP1_VERTEX_ATTRIB5_4_NV = 0x8665
///
Map1VertexAttrib54Nv = ((int)0x8665)
,
///
/// Original was GL_MAP1_VERTEX_ATTRIB6_4_NV = 0x8666
///
Map1VertexAttrib64Nv = ((int)0x8666)
,
///
/// Original was GL_MAP1_VERTEX_ATTRIB7_4_NV = 0x8667
///
Map1VertexAttrib74Nv = ((int)0x8667)
,
///
/// Original was GL_MAP1_VERTEX_ATTRIB8_4_NV = 0x8668
///
Map1VertexAttrib84Nv = ((int)0x8668)
,
///
/// Original was GL_MAP1_VERTEX_ATTRIB9_4_NV = 0x8669
///
Map1VertexAttrib94Nv = ((int)0x8669)
,
///
/// Original was GL_MAP1_VERTEX_ATTRIB10_4_NV = 0x866A
///
Map1VertexAttrib104Nv = ((int)0x866A)
,
///
/// Original was GL_MAP1_VERTEX_ATTRIB11_4_NV = 0x866B
///
Map1VertexAttrib114Nv = ((int)0x866B)
,
///
/// Original was GL_MAP1_VERTEX_ATTRIB12_4_NV = 0x866C
///
Map1VertexAttrib124Nv = ((int)0x866C)
,
///
/// Original was GL_MAP1_VERTEX_ATTRIB13_4_NV = 0x866D
///
Map1VertexAttrib134Nv = ((int)0x866D)
,
///
/// Original was GL_MAP1_VERTEX_ATTRIB14_4_NV = 0x866E
///
Map1VertexAttrib144Nv = ((int)0x866E)
,
///
/// Original was GL_MAP1_VERTEX_ATTRIB15_4_NV = 0x866F
///
Map1VertexAttrib154Nv = ((int)0x866F)
,
///
/// Original was GL_MAP2_VERTEX_ATTRIB0_4_NV = 0x8670
///
Map2VertexAttrib04Nv = ((int)0x8670)
,
///
/// Original was GL_MAP2_VERTEX_ATTRIB1_4_NV = 0x8671
///
Map2VertexAttrib14Nv = ((int)0x8671)
,
///
/// Original was GL_MAP2_VERTEX_ATTRIB2_4_NV = 0x8672
///
Map2VertexAttrib24Nv = ((int)0x8672)
,
///
/// Original was GL_MAP2_VERTEX_ATTRIB3_4_NV = 0x8673
///
Map2VertexAttrib34Nv = ((int)0x8673)
,
///
/// Original was GL_MAP2_VERTEX_ATTRIB4_4_NV = 0x8674
///
Map2VertexAttrib44Nv = ((int)0x8674)
,
///
/// Original was GL_MAP2_VERTEX_ATTRIB5_4_NV = 0x8675
///
Map2VertexAttrib54Nv = ((int)0x8675)
,
///
/// Original was GL_MAP2_VERTEX_ATTRIB6_4_NV = 0x8676
///
Map2VertexAttrib64Nv = ((int)0x8676)
,
///
/// Original was GL_MAP2_VERTEX_ATTRIB7_4_NV = 0x8677
///
Map2VertexAttrib74Nv = ((int)0x8677)
,
///
/// Original was GL_PROGRAM_BINDING = 0x8677
///
ProgramBinding = ((int)0x8677)
,
///
/// Original was GL_PROGRAM_BINDING_ARB = 0x8677
///
ProgramBindingArb = ((int)0x8677)
,
///
/// Original was GL_MAP2_VERTEX_ATTRIB8_4_NV = 0x8678
///
Map2VertexAttrib84Nv = ((int)0x8678)
,
///
/// Original was GL_MAP2_VERTEX_ATTRIB9_4_NV = 0x8679
///
Map2VertexAttrib94Nv = ((int)0x8679)
,
///
/// Original was GL_MAP2_VERTEX_ATTRIB10_4_NV = 0x867A
///
Map2VertexAttrib104Nv = ((int)0x867A)
,
///
/// Original was GL_MAP2_VERTEX_ATTRIB11_4_NV = 0x867B
///
Map2VertexAttrib114Nv = ((int)0x867B)
,
///
/// Original was GL_MAP2_VERTEX_ATTRIB12_4_NV = 0x867C
///
Map2VertexAttrib124Nv = ((int)0x867C)
,
///
/// Original was GL_MAP2_VERTEX_ATTRIB13_4_NV = 0x867D
///
Map2VertexAttrib134Nv = ((int)0x867D)
,
///
/// Original was GL_MAP2_VERTEX_ATTRIB14_4_NV = 0x867E
///
Map2VertexAttrib144Nv = ((int)0x867E)
,
///
/// Original was GL_MAP2_VERTEX_ATTRIB15_4_NV = 0x867F
///
Map2VertexAttrib154Nv = ((int)0x867F)
,
///
/// Original was GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0
///
TextureCompressedImageSize = ((int)0x86A0)
,
///
/// Original was GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = 0x86A0
///
TextureCompressedImageSizeArb = ((int)0x86A0)
,
///
/// Original was GL_TEXTURE_COMPRESSED = 0x86A1
///
TextureCompressed = ((int)0x86A1)
,
///
/// Original was GL_TEXTURE_COMPRESSED_ARB = 0x86A1
///
TextureCompressedArb = ((int)0x86A1)
,
///
/// Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
///
NumCompressedTextureFormats = ((int)0x86A2)
,
///
/// Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A2
///
NumCompressedTextureFormatsArb = ((int)0x86A2)
,
///
/// Original was GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3
///
CompressedTextureFormats = ((int)0x86A3)
,
///
/// Original was GL_COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A3
///
CompressedTextureFormatsArb = ((int)0x86A3)
,
///
/// Original was GL_MAX_VERTEX_UNITS_ARB = 0x86A4
///
MaxVertexUnitsArb = ((int)0x86A4)
,
///
/// Original was GL_MAX_VERTEX_UNITS_OES = 0x86A4
///
MaxVertexUnitsOes = ((int)0x86A4)
,
///
/// Original was GL_ACTIVE_VERTEX_UNITS_ARB = 0x86A5
///
ActiveVertexUnitsArb = ((int)0x86A5)
,
///
/// Original was GL_WEIGHT_SUM_UNITY_ARB = 0x86A6
///
WeightSumUnityArb = ((int)0x86A6)
,
///
/// Original was GL_VERTEX_BLEND_ARB = 0x86A7
///
VertexBlendArb = ((int)0x86A7)
,
///
/// Original was GL_CURRENT_WEIGHT_ARB = 0x86A8
///
CurrentWeightArb = ((int)0x86A8)
,
///
/// Original was GL_WEIGHT_ARRAY_TYPE_ARB = 0x86A9
///
WeightArrayTypeArb = ((int)0x86A9)
,
///
/// Original was GL_WEIGHT_ARRAY_TYPE_OES = 0x86A9
///
WeightArrayTypeOes = ((int)0x86A9)
,
///
/// Original was GL_WEIGHT_ARRAY_STRIDE_ARB = 0x86AA
///
WeightArrayStrideArb = ((int)0x86AA)
,
///
/// Original was GL_WEIGHT_ARRAY_STRIDE_OES = 0x86AA
///
WeightArrayStrideOes = ((int)0x86AA)
,
///
/// Original was GL_WEIGHT_ARRAY_SIZE_ARB = 0x86AB
///
WeightArraySizeArb = ((int)0x86AB)
,
///
/// Original was GL_WEIGHT_ARRAY_SIZE_OES = 0x86AB
///
WeightArraySizeOes = ((int)0x86AB)
,
///
/// Original was GL_WEIGHT_ARRAY_POINTER_ARB = 0x86AC
///
WeightArrayPointerArb = ((int)0x86AC)
,
///
/// Original was GL_WEIGHT_ARRAY_POINTER_OES = 0x86AC
///
WeightArrayPointerOes = ((int)0x86AC)
,
///
/// Original was GL_WEIGHT_ARRAY_ARB = 0x86AD
///
WeightArrayArb = ((int)0x86AD)
,
///
/// Original was GL_WEIGHT_ARRAY_OES = 0x86AD
///
WeightArrayOes = ((int)0x86AD)
,
///
/// Original was GL_DOT3_RGB = 0x86AE
///
Dot3Rgb = ((int)0x86AE)
,
///
/// Original was GL_DOT3_RGB_ARB = 0x86AE
///
Dot3RgbArb = ((int)0x86AE)
,
///
/// Original was GL_DOT3_RGBA = 0x86AF
///
Dot3Rgba = ((int)0x86AF)
,
///
/// Original was GL_DOT3_RGBA_ARB = 0x86AF
///
Dot3RgbaArb = ((int)0x86AF)
,
///
/// Original was GL_DOT3_RGBA_IMG = 0x86AF
///
Dot3RgbaImg = ((int)0x86AF)
,
///
/// Original was GL_COMPRESSED_RGB_FXT1_3DFX = 0x86B0
///
CompressedRgbFxt13Dfx = ((int)0x86B0)
,
///
/// Original was GL_COMPRESSED_RGBA_FXT1_3DFX = 0x86B1
///
CompressedRgbaFxt13Dfx = ((int)0x86B1)
,
///
/// Original was GL_MULTISAMPLE_3DFX = 0x86B2
///
Multisample3Dfx = ((int)0x86B2)
,
///
/// Original was GL_SAMPLE_BUFFERS_3DFX = 0x86B3
///
SampleBuffers3Dfx = ((int)0x86B3)
,
///
/// Original was GL_SAMPLES_3DFX = 0x86B4
///
Samples3Dfx = ((int)0x86B4)
,
///
/// Original was GL_EVAL_2D_NV = 0x86C0
///
Eval2DNv = ((int)0x86C0)
,
///
/// Original was GL_EVAL_TRIANGULAR_2D_NV = 0x86C1
///
EvalTriangular2DNv = ((int)0x86C1)
,
///
/// Original was GL_MAP_TESSELLATION_NV = 0x86C2
///
MapTessellationNv = ((int)0x86C2)
,
///
/// Original was GL_MAP_ATTRIB_U_ORDER_NV = 0x86C3
///
MapAttribUOrderNv = ((int)0x86C3)
,
///
/// Original was GL_MAP_ATTRIB_V_ORDER_NV = 0x86C4
///
MapAttribVOrderNv = ((int)0x86C4)
,
///
/// Original was GL_EVAL_FRACTIONAL_TESSELLATION_NV = 0x86C5
///
EvalFractionalTessellationNv = ((int)0x86C5)
,
///
/// Original was GL_EVAL_VERTEX_ATTRIB0_NV = 0x86C6
///
EvalVertexAttrib0Nv = ((int)0x86C6)
,
///
/// Original was GL_EVAL_VERTEX_ATTRIB1_NV = 0x86C7
///
EvalVertexAttrib1Nv = ((int)0x86C7)
,
///
/// Original was GL_EVAL_VERTEX_ATTRIB2_NV = 0x86C8
///
EvalVertexAttrib2Nv = ((int)0x86C8)
,
///
/// Original was GL_EVAL_VERTEX_ATTRIB3_NV = 0x86C9
///
EvalVertexAttrib3Nv = ((int)0x86C9)
,
///
/// Original was GL_EVAL_VERTEX_ATTRIB4_NV = 0x86CA
///
EvalVertexAttrib4Nv = ((int)0x86CA)
,
///
/// Original was GL_EVAL_VERTEX_ATTRIB5_NV = 0x86CB
///
EvalVertexAttrib5Nv = ((int)0x86CB)
,
///
/// Original was GL_EVAL_VERTEX_ATTRIB6_NV = 0x86CC
///
EvalVertexAttrib6Nv = ((int)0x86CC)
,
///
/// Original was GL_EVAL_VERTEX_ATTRIB7_NV = 0x86CD
///
EvalVertexAttrib7Nv = ((int)0x86CD)
,
///
/// Original was GL_EVAL_VERTEX_ATTRIB8_NV = 0x86CE
///
EvalVertexAttrib8Nv = ((int)0x86CE)
,
///
/// Original was GL_EVAL_VERTEX_ATTRIB9_NV = 0x86CF
///
EvalVertexAttrib9Nv = ((int)0x86CF)
,
///
/// Original was GL_EVAL_VERTEX_ATTRIB10_NV = 0x86D0
///
EvalVertexAttrib10Nv = ((int)0x86D0)
,
///
/// Original was GL_EVAL_VERTEX_ATTRIB11_NV = 0x86D1
///
EvalVertexAttrib11Nv = ((int)0x86D1)
,
///
/// Original was GL_EVAL_VERTEX_ATTRIB12_NV = 0x86D2
///
EvalVertexAttrib12Nv = ((int)0x86D2)
,
///
/// Original was GL_EVAL_VERTEX_ATTRIB13_NV = 0x86D3
///
EvalVertexAttrib13Nv = ((int)0x86D3)
,
///
/// Original was GL_EVAL_VERTEX_ATTRIB14_NV = 0x86D4
///
EvalVertexAttrib14Nv = ((int)0x86D4)
,
///
/// Original was GL_EVAL_VERTEX_ATTRIB15_NV = 0x86D5
///
EvalVertexAttrib15Nv = ((int)0x86D5)
,
///
/// Original was GL_MAX_MAP_TESSELLATION_NV = 0x86D6
///
MaxMapTessellationNv = ((int)0x86D6)
,
///
/// Original was GL_MAX_RATIONAL_EVAL_ORDER_NV = 0x86D7
///
MaxRationalEvalOrderNv = ((int)0x86D7)
,
///
/// Original was GL_MAX_PROGRAM_PATCH_ATTRIBS_NV = 0x86D8
///
MaxProgramPatchAttribsNv = ((int)0x86D8)
,
///
/// Original was GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = 0x86D9
///
RgbaUnsignedDotProductMappingNv = ((int)0x86D9)
,
///
/// Original was GL_UNSIGNED_INT_S8_S8_8_8_NV = 0x86DA
///
UnsignedIntS8S888Nv = ((int)0x86DA)
,
///
/// Original was GL_UNSIGNED_INT_8_8_S8_S8_REV_NV = 0x86DB
///
UnsignedInt88S8S8RevNv = ((int)0x86DB)
,
///
/// Original was GL_DSDT_MAG_INTENSITY_NV = 0x86DC
///
DsdtMagIntensityNv = ((int)0x86DC)
,
///
/// Original was GL_SHADER_CONSISTENT_NV = 0x86DD
///
ShaderConsistentNv = ((int)0x86DD)
,
///
/// Original was GL_TEXTURE_SHADER_NV = 0x86DE
///
TextureShaderNv = ((int)0x86DE)
,
///
/// Original was GL_SHADER_OPERATION_NV = 0x86DF
///
ShaderOperationNv = ((int)0x86DF)
,
///
/// Original was GL_CULL_MODES_NV = 0x86E0
///
CullModesNv = ((int)0x86E0)
,
///
/// Original was GL_OFFSET_TEXTURE_2D_MATRIX_NV = 0x86E1
///
OffsetTexture2DMatrixNv = ((int)0x86E1)
,
///
/// Original was GL_OFFSET_TEXTURE_MATRIX_NV = 0x86E1
///
OffsetTextureMatrixNv = ((int)0x86E1)
,
///
/// Original was GL_OFFSET_TEXTURE_2D_SCALE_NV = 0x86E2
///
OffsetTexture2DScaleNv = ((int)0x86E2)
,
///
/// Original was GL_OFFSET_TEXTURE_SCALE_NV = 0x86E2
///
OffsetTextureScaleNv = ((int)0x86E2)
,
///
/// Original was GL_OFFSET_TEXTURE_2D_BIAS_NV = 0x86E3
///
OffsetTexture2DBiasNv = ((int)0x86E3)
,
///
/// Original was GL_OFFSET_TEXTURE_BIAS_NV = 0x86E3
///
OffsetTextureBiasNv = ((int)0x86E3)
,
///
/// Original was GL_PREVIOUS_TEXTURE_INPUT_NV = 0x86E4
///
PreviousTextureInputNv = ((int)0x86E4)
,
///
/// Original was GL_CONST_EYE_NV = 0x86E5
///
ConstEyeNv = ((int)0x86E5)
,
///
/// Original was GL_PASS_THROUGH_NV = 0x86E6
///
PassThroughNv = ((int)0x86E6)
,
///
/// Original was GL_CULL_FRAGMENT_NV = 0x86E7
///
CullFragmentNv = ((int)0x86E7)
,
///
/// Original was GL_OFFSET_TEXTURE_2D_NV = 0x86E8
///
OffsetTexture2DNv = ((int)0x86E8)
,
///
/// Original was GL_DEPENDENT_AR_TEXTURE_2D_NV = 0x86E9
///
DependentArTexture2DNv = ((int)0x86E9)
,
///
/// Original was GL_DEPENDENT_GB_TEXTURE_2D_NV = 0x86EA
///
DependentGbTexture2DNv = ((int)0x86EA)
,
///
/// Original was GL_SURFACE_STATE_NV = 0x86EB
///
SurfaceStateNv = ((int)0x86EB)
,
///
/// Original was GL_DOT_PRODUCT_NV = 0x86EC
///
DotProductNv = ((int)0x86EC)
,
///
/// Original was GL_DOT_PRODUCT_DEPTH_REPLACE_NV = 0x86ED
///
DotProductDepthReplaceNv = ((int)0x86ED)
,
///
/// Original was GL_DOT_PRODUCT_TEXTURE_2D_NV = 0x86EE
///
DotProductTexture2DNv = ((int)0x86EE)
,
///
/// Original was GL_DOT_PRODUCT_TEXTURE_3D_NV = 0x86EF
///
DotProductTexture3DNv = ((int)0x86EF)
,
///
/// Original was GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = 0x86F0
///
DotProductTextureCubeMapNv = ((int)0x86F0)
,
///
/// Original was GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = 0x86F1
///
DotProductDiffuseCubeMapNv = ((int)0x86F1)
,
///
/// Original was GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV = 0x86F2
///
DotProductReflectCubeMapNv = ((int)0x86F2)
,
///
/// Original was GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = 0x86F3
///
DotProductConstEyeReflectCubeMapNv = ((int)0x86F3)
,
///
/// Original was GL_HILO_NV = 0x86F4
///
HiloNv = ((int)0x86F4)
,
///
/// Original was GL_DSDT_NV = 0x86F5
///
DsdtNv = ((int)0x86F5)
,
///
/// Original was GL_DSDT_MAG_NV = 0x86F6
///
DsdtMagNv = ((int)0x86F6)
,
///
/// Original was GL_DSDT_MAG_VIB_NV = 0x86F7
///
DsdtMagVibNv = ((int)0x86F7)
,
///
/// Original was GL_HILO16_NV = 0x86F8
///
Hilo16Nv = ((int)0x86F8)
,
///
/// Original was GL_SIGNED_HILO_NV = 0x86F9
///
SignedHiloNv = ((int)0x86F9)
,
///
/// Original was GL_SIGNED_HILO16_NV = 0x86FA
///
SignedHilo16Nv = ((int)0x86FA)
,
///
/// Original was GL_SIGNED_RGBA_NV = 0x86FB
///
SignedRgbaNv = ((int)0x86FB)
,
///
/// Original was GL_SIGNED_RGBA8_NV = 0x86FC
///
SignedRgba8Nv = ((int)0x86FC)
,
///
/// Original was GL_SURFACE_REGISTERED_NV = 0x86FD
///
SurfaceRegisteredNv = ((int)0x86FD)
,
///
/// Original was GL_SIGNED_RGB_NV = 0x86FE
///
SignedRgbNv = ((int)0x86FE)
,
///
/// Original was GL_SIGNED_RGB8_NV = 0x86FF
///
SignedRgb8Nv = ((int)0x86FF)
,
///
/// Original was GL_SURFACE_MAPPED_NV = 0x8700
///
SurfaceMappedNv = ((int)0x8700)
,
///
/// Original was GL_SIGNED_LUMINANCE_NV = 0x8701
///
SignedLuminanceNv = ((int)0x8701)
,
///
/// Original was GL_SIGNED_LUMINANCE8_NV = 0x8702
///
SignedLuminance8Nv = ((int)0x8702)
,
///
/// Original was GL_SIGNED_LUMINANCE_ALPHA_NV = 0x8703
///
SignedLuminanceAlphaNv = ((int)0x8703)
,
///
/// Original was GL_SIGNED_LUMINANCE8_ALPHA8_NV = 0x8704
///
SignedLuminance8Alpha8Nv = ((int)0x8704)
,
///
/// Original was GL_SIGNED_ALPHA_NV = 0x8705
///
SignedAlphaNv = ((int)0x8705)
,
///
/// Original was GL_SIGNED_ALPHA8_NV = 0x8706
///
SignedAlpha8Nv = ((int)0x8706)
,
///
/// Original was GL_SIGNED_INTENSITY_NV = 0x8707
///
SignedIntensityNv = ((int)0x8707)
,
///
/// Original was GL_SIGNED_INTENSITY8_NV = 0x8708
///
SignedIntensity8Nv = ((int)0x8708)
,
///
/// Original was GL_DSDT8_NV = 0x8709
///
Dsdt8Nv = ((int)0x8709)
,
///
/// Original was GL_DSDT8_MAG8_NV = 0x870A
///
Dsdt8Mag8Nv = ((int)0x870A)
,
///
/// Original was GL_DSDT8_MAG8_INTENSITY8_NV = 0x870B
///
Dsdt8Mag8Intensity8Nv = ((int)0x870B)
,
///
/// Original was GL_SIGNED_RGB_UNSIGNED_ALPHA_NV = 0x870C
///
SignedRgbUnsignedAlphaNv = ((int)0x870C)
,
///
/// Original was GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV = 0x870D
///
SignedRgb8UnsignedAlpha8Nv = ((int)0x870D)
,
///
/// Original was GL_HI_SCALE_NV = 0x870E
///
HiScaleNv = ((int)0x870E)
,
///
/// Original was GL_LO_SCALE_NV = 0x870F
///
LoScaleNv = ((int)0x870F)
,
///
/// Original was GL_DS_SCALE_NV = 0x8710
///
DsScaleNv = ((int)0x8710)
,
///
/// Original was GL_DT_SCALE_NV = 0x8711
///
DtScaleNv = ((int)0x8711)
,
///
/// Original was GL_MAGNITUDE_SCALE_NV = 0x8712
///
MagnitudeScaleNv = ((int)0x8712)
,
///
/// Original was GL_VIBRANCE_SCALE_NV = 0x8713
///
VibranceScaleNv = ((int)0x8713)
,
///
/// Original was GL_HI_BIAS_NV = 0x8714
///
HiBiasNv = ((int)0x8714)
,
///
/// Original was GL_LO_BIAS_NV = 0x8715
///
LoBiasNv = ((int)0x8715)
,
///
/// Original was GL_DS_BIAS_NV = 0x8716
///
DsBiasNv = ((int)0x8716)
,
///
/// Original was GL_DT_BIAS_NV = 0x8717
///
DtBiasNv = ((int)0x8717)
,
///
/// Original was GL_MAGNITUDE_BIAS_NV = 0x8718
///
MagnitudeBiasNv = ((int)0x8718)
,
///
/// Original was GL_VIBRANCE_BIAS_NV = 0x8719
///
VibranceBiasNv = ((int)0x8719)
,
///
/// Original was GL_TEXTURE_BORDER_VALUES_NV = 0x871A
///
TextureBorderValuesNv = ((int)0x871A)
,
///
/// Original was GL_TEXTURE_HI_SIZE_NV = 0x871B
///
TextureHiSizeNv = ((int)0x871B)
,
///
/// Original was GL_TEXTURE_LO_SIZE_NV = 0x871C
///
TextureLoSizeNv = ((int)0x871C)
,
///
/// Original was GL_TEXTURE_DS_SIZE_NV = 0x871D
///
TextureDsSizeNv = ((int)0x871D)
,
///
/// Original was GL_TEXTURE_DT_SIZE_NV = 0x871E
///
TextureDtSizeNv = ((int)0x871E)
,
///
/// Original was GL_TEXTURE_MAG_SIZE_NV = 0x871F
///
TextureMagSizeNv = ((int)0x871F)
,
///
/// Original was GL_MODELVIEW2_ARB = 0x8722
///
Modelview2Arb = ((int)0x8722)
,
///
/// Original was GL_MODELVIEW3_ARB = 0x8723
///
Modelview3Arb = ((int)0x8723)
,
///
/// Original was GL_MODELVIEW4_ARB = 0x8724
///
Modelview4Arb = ((int)0x8724)
,
///
/// Original was GL_MODELVIEW5_ARB = 0x8725
///
Modelview5Arb = ((int)0x8725)
,
///
/// Original was GL_MODELVIEW6_ARB = 0x8726
///
Modelview6Arb = ((int)0x8726)
,
///
/// Original was GL_MODELVIEW7_ARB = 0x8727
///
Modelview7Arb = ((int)0x8727)
,
///
/// Original was GL_MODELVIEW8_ARB = 0x8728
///
Modelview8Arb = ((int)0x8728)
,
///
/// Original was GL_MODELVIEW9_ARB = 0x8729
///
Modelview9Arb = ((int)0x8729)
,
///
/// Original was GL_MODELVIEW10_ARB = 0x872A
///
Modelview10Arb = ((int)0x872A)
,
///
/// Original was GL_MODELVIEW11_ARB = 0x872B
///
Modelview11Arb = ((int)0x872B)
,
///
/// Original was GL_MODELVIEW12_ARB = 0x872C
///
Modelview12Arb = ((int)0x872C)
,
///
/// Original was GL_MODELVIEW13_ARB = 0x872D
///
Modelview13Arb = ((int)0x872D)
,
///
/// Original was GL_MODELVIEW14_ARB = 0x872E
///
Modelview14Arb = ((int)0x872E)
,
///
/// Original was GL_MODELVIEW15_ARB = 0x872F
///
Modelview15Arb = ((int)0x872F)
,
///
/// Original was GL_MODELVIEW16_ARB = 0x8730
///
Modelview16Arb = ((int)0x8730)
,
///
/// Original was GL_MODELVIEW17_ARB = 0x8731
///
Modelview17Arb = ((int)0x8731)
,
///
/// Original was GL_MODELVIEW18_ARB = 0x8732
///
Modelview18Arb = ((int)0x8732)
,
///
/// Original was GL_MODELVIEW19_ARB = 0x8733
///
Modelview19Arb = ((int)0x8733)
,
///
/// Original was GL_MODELVIEW20_ARB = 0x8734
///
Modelview20Arb = ((int)0x8734)
,
///
/// Original was GL_MODELVIEW21_ARB = 0x8735
///
Modelview21Arb = ((int)0x8735)
,
///
/// Original was GL_MODELVIEW22_ARB = 0x8736
///
Modelview22Arb = ((int)0x8736)
,
///
/// Original was GL_MODELVIEW23_ARB = 0x8737
///
Modelview23Arb = ((int)0x8737)
,
///
/// Original was GL_MODELVIEW24_ARB = 0x8738
///
Modelview24Arb = ((int)0x8738)
,
///
/// Original was GL_MODELVIEW25_ARB = 0x8739
///
Modelview25Arb = ((int)0x8739)
,
///
/// Original was GL_MODELVIEW26_ARB = 0x873A
///
Modelview26Arb = ((int)0x873A)
,
///
/// Original was GL_MODELVIEW27_ARB = 0x873B
///
Modelview27Arb = ((int)0x873B)
,
///
/// Original was GL_MODELVIEW28_ARB = 0x873C
///
Modelview28Arb = ((int)0x873C)
,
///
/// Original was GL_MODELVIEW29_ARB = 0x873D
///
Modelview29Arb = ((int)0x873D)
,
///
/// Original was GL_MODELVIEW30_ARB = 0x873E
///
Modelview30Arb = ((int)0x873E)
,
///
/// Original was GL_MODELVIEW31_ARB = 0x873F
///
Modelview31Arb = ((int)0x873F)
,
///
/// Original was GL_DOT3_RGB_EXT = 0x8740
///
Dot3RgbExt = ((int)0x8740)
,
///
/// Original was GL_Z400_BINARY_AMD = 0x8740
///
Z400BinaryAmd = ((int)0x8740)
,
///
/// Original was GL_DOT3_RGBA_EXT = 0x8741
///
Dot3RgbaExt = ((int)0x8741)
,
///
/// Original was GL_PROGRAM_BINARY_LENGTH = 0x8741
///
ProgramBinaryLength = ((int)0x8741)
,
///
/// Original was GL_PROGRAM_BINARY_LENGTH_OES = 0x8741
///
ProgramBinaryLengthOes = ((int)0x8741)
,
///
/// Original was GL_MIRROR_CLAMP_ATI = 0x8742
///
MirrorClampAti = ((int)0x8742)
,
///
/// Original was GL_MIRROR_CLAMP_EXT = 0x8742
///
MirrorClampExt = ((int)0x8742)
,
///
/// Original was GL_MIRROR_CLAMP_TO_EDGE_ATI = 0x8743
///
MirrorClampToEdgeAti = ((int)0x8743)
,
///
/// Original was GL_MIRROR_CLAMP_TO_EDGE_EXT = 0x8743
///
MirrorClampToEdgeExt = ((int)0x8743)
,
///
/// Original was GL_MODULATE_ADD_ATI = 0x8744
///
ModulateAddAti = ((int)0x8744)
,
///
/// Original was GL_MODULATE_SIGNED_ADD_ATI = 0x8745
///
ModulateSignedAddAti = ((int)0x8745)
,
///
/// Original was GL_MODULATE_SUBTRACT_ATI = 0x8746
///
ModulateSubtractAti = ((int)0x8746)
,
///
/// Original was GL_SET_AMD = 0x874A
///
SetAmd = ((int)0x874A)
,
///
/// Original was GL_REPLACE_VALUE_AMD = 0x874B
///
ReplaceValueAmd = ((int)0x874B)
,
///
/// Original was GL_STENCIL_OP_VALUE_AMD = 0x874C
///
StencilOpValueAmd = ((int)0x874C)
,
///
/// Original was GL_STENCIL_BACK_OP_VALUE_AMD = 0x874D
///
StencilBackOpValueAmd = ((int)0x874D)
,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_LONG = 0x874E
///
VertexAttribArrayLong = ((int)0x874E)
,
///
/// Original was GL_DEPTH_STENCIL_MESA = 0x8750
///
DepthStencilMesa = ((int)0x8750)
,
///
/// Original was GL_UNSIGNED_INT_24_8_MESA = 0x8751
///
UnsignedInt248Mesa = ((int)0x8751)
,
///
/// Original was GL_UNSIGNED_INT_8_24_REV_MESA = 0x8752
///
UnsignedInt824RevMesa = ((int)0x8752)
,
///
/// Original was GL_UNSIGNED_SHORT_15_1_MESA = 0x8753
///
UnsignedShort151Mesa = ((int)0x8753)
,
///
/// Original was GL_UNSIGNED_SHORT_1_15_REV_MESA = 0x8754
///
UnsignedShort115RevMesa = ((int)0x8754)
,
///
/// Original was GL_TRACE_MASK_MESA = 0x8755
///
TraceMaskMesa = ((int)0x8755)
,
///
/// Original was GL_TRACE_NAME_MESA = 0x8756
///
TraceNameMesa = ((int)0x8756)
,
///
/// Original was GL_YCBCR_MESA = 0x8757
///
YcbcrMesa = ((int)0x8757)
,
///
/// Original was GL_PACK_INVERT_MESA = 0x8758
///
PackInvertMesa = ((int)0x8758)
,
///
/// Original was GL_DEBUG_OBJECT_MESA = 0x8759
///
DebugObjectMesa = ((int)0x8759)
,
///
/// Original was GL_TEXTURE_1D_STACK_MESAX = 0x8759
///
Texture1DStackMesax = ((int)0x8759)
,
///
/// Original was GL_DEBUG_PRINT_MESA = 0x875A
///
DebugPrintMesa = ((int)0x875A)
,
///
/// Original was GL_TEXTURE_2D_STACK_MESAX = 0x875A
///
Texture2DStackMesax = ((int)0x875A)
,
///
/// Original was GL_DEBUG_ASSERT_MESA = 0x875B
///
DebugAssertMesa = ((int)0x875B)
,
///
/// Original was GL_PROXY_TEXTURE_1D_STACK_MESAX = 0x875B
///
ProxyTexture1DStackMesax = ((int)0x875B)
,
///
/// Original was GL_PROXY_TEXTURE_2D_STACK_MESAX = 0x875C
///
ProxyTexture2DStackMesax = ((int)0x875C)
,
///
/// Original was GL_TEXTURE_1D_STACK_BINDING_MESAX = 0x875D
///
Texture1DStackBindingMesax = ((int)0x875D)
,
///
/// Original was GL_TEXTURE_2D_STACK_BINDING_MESAX = 0x875E
///
Texture2DStackBindingMesax = ((int)0x875E)
,
///
/// Original was GL_STATIC_ATI = 0x8760
///
StaticAti = ((int)0x8760)
,
///
/// Original was GL_DYNAMIC_ATI = 0x8761
///
DynamicAti = ((int)0x8761)
,
///
/// Original was GL_PRESERVE_ATI = 0x8762
///
PreserveAti = ((int)0x8762)
,
///
/// Original was GL_DISCARD_ATI = 0x8763
///
DiscardAti = ((int)0x8763)
,
///
/// Original was GL_BUFFER_SIZE = 0x8764
///
BufferSize = ((int)0x8764)
,
///
/// Original was GL_BUFFER_SIZE_ARB = 0x8764
///
BufferSizeArb = ((int)0x8764)
,
///
/// Original was GL_OBJECT_BUFFER_SIZE_ATI = 0x8764
///
ObjectBufferSizeAti = ((int)0x8764)
,
///
/// Original was GL_BUFFER_USAGE = 0x8765
///
BufferUsage = ((int)0x8765)
,
///
/// Original was GL_BUFFER_USAGE_ARB = 0x8765
///
BufferUsageArb = ((int)0x8765)
,
///
/// Original was GL_OBJECT_BUFFER_USAGE_ATI = 0x8765
///
ObjectBufferUsageAti = ((int)0x8765)
,
///
/// Original was GL_ARRAY_OBJECT_BUFFER_ATI = 0x8766
///
ArrayObjectBufferAti = ((int)0x8766)
,
///
/// Original was GL_ARRAY_OBJECT_OFFSET_ATI = 0x8767
///
ArrayObjectOffsetAti = ((int)0x8767)
,
///
/// Original was GL_ELEMENT_ARRAY_ATI = 0x8768
///
ElementArrayAti = ((int)0x8768)
,
///
/// Original was GL_ELEMENT_ARRAY_TYPE_ATI = 0x8769
///
ElementArrayTypeAti = ((int)0x8769)
,
///
/// Original was GL_ELEMENT_ARRAY_POINTER_ATI = 0x876A
///
ElementArrayPointerAti = ((int)0x876A)
,
///
/// Original was GL_MAX_VERTEX_STREAMS_ATI = 0x876B
///
MaxVertexStreamsAti = ((int)0x876B)
,
///
/// Original was GL_VERTEX_STREAM0_ATI = 0x876C
///
VertexStream0Ati = ((int)0x876C)
,
///
/// Original was GL_VERTEX_STREAM1_ATI = 0x876D
///
VertexStream1Ati = ((int)0x876D)
,
///
/// Original was GL_VERTEX_STREAM2_ATI = 0x876E
///
VertexStream2Ati = ((int)0x876E)
,
///
/// Original was GL_VERTEX_STREAM3_ATI = 0x876F
///
VertexStream3Ati = ((int)0x876F)
,
///
/// Original was GL_VERTEX_STREAM4_ATI = 0x8770
///
VertexStream4Ati = ((int)0x8770)
,
///
/// Original was GL_VERTEX_STREAM5_ATI = 0x8771
///
VertexStream5Ati = ((int)0x8771)
,
///
/// Original was GL_VERTEX_STREAM6_ATI = 0x8772
///
VertexStream6Ati = ((int)0x8772)
,
///
/// Original was GL_VERTEX_STREAM7_ATI = 0x8773
///
VertexStream7Ati = ((int)0x8773)
,
///
/// Original was GL_VERTEX_SOURCE_ATI = 0x8774
///
VertexSourceAti = ((int)0x8774)
,
///
/// Original was GL_BUMP_ROT_MATRIX_ATI = 0x8775
///
BumpRotMatrixAti = ((int)0x8775)
,
///
/// Original was GL_BUMP_ROT_MATRIX_SIZE_ATI = 0x8776
///
BumpRotMatrixSizeAti = ((int)0x8776)
,
///
/// Original was GL_BUMP_NUM_TEX_UNITS_ATI = 0x8777
///
BumpNumTexUnitsAti = ((int)0x8777)
,
///
/// Original was GL_BUMP_TEX_UNITS_ATI = 0x8778
///
BumpTexUnitsAti = ((int)0x8778)
,
///
/// Original was GL_DUDV_ATI = 0x8779
///
DudvAti = ((int)0x8779)
,
///
/// Original was GL_DU8DV8_ATI = 0x877A
///
Du8Dv8Ati = ((int)0x877A)
,
///
/// Original was GL_BUMP_ENVMAP_ATI = 0x877B
///
BumpEnvmapAti = ((int)0x877B)
,
///
/// Original was GL_BUMP_TARGET_ATI = 0x877C
///
BumpTargetAti = ((int)0x877C)
,
///
/// Original was GL_VERTEX_SHADER_EXT = 0x8780
///
VertexShaderExt = ((int)0x8780)
,
///
/// Original was GL_VERTEX_SHADER_BINDING_EXT = 0x8781
///
VertexShaderBindingExt = ((int)0x8781)
,
///
/// Original was GL_OP_INDEX_EXT = 0x8782
///
OpIndexExt = ((int)0x8782)
,
///
/// Original was GL_OP_NEGATE_EXT = 0x8783
///
OpNegateExt = ((int)0x8783)
,
///
/// Original was GL_OP_DOT3_EXT = 0x8784
///
OpDot3Ext = ((int)0x8784)
,
///
/// Original was GL_OP_DOT4_EXT = 0x8785
///
OpDot4Ext = ((int)0x8785)
,
///
/// Original was GL_OP_MUL_EXT = 0x8786
///
OpMulExt = ((int)0x8786)
,
///
/// Original was GL_OP_ADD_EXT = 0x8787
///
OpAddExt = ((int)0x8787)
,
///
/// Original was GL_OP_MADD_EXT = 0x8788
///
OpMaddExt = ((int)0x8788)
,
///
/// Original was GL_OP_FRAC_EXT = 0x8789
///
OpFracExt = ((int)0x8789)
,
///
/// Original was GL_OP_MAX_EXT = 0x878A
///
OpMaxExt = ((int)0x878A)
,
///
/// Original was GL_OP_MIN_EXT = 0x878B
///
OpMinExt = ((int)0x878B)
,
///
/// Original was GL_OP_SET_GE_EXT = 0x878C
///
OpSetGeExt = ((int)0x878C)
,
///
/// Original was GL_OP_SET_LT_EXT = 0x878D
///
OpSetLtExt = ((int)0x878D)
,
///
/// Original was GL_OP_CLAMP_EXT = 0x878E
///
OpClampExt = ((int)0x878E)
,
///
/// Original was GL_OP_FLOOR_EXT = 0x878F
///
OpFloorExt = ((int)0x878F)
,
///
/// Original was GL_OP_ROUND_EXT = 0x8790
///
OpRoundExt = ((int)0x8790)
,
///
/// Original was GL_OP_EXP_BASE_2_EXT = 0x8791
///
OpExpBase2Ext = ((int)0x8791)
,
///
/// Original was GL_OP_LOG_BASE_2_EXT = 0x8792
///
OpLogBase2Ext = ((int)0x8792)
,
///
/// Original was GL_OP_POWER_EXT = 0x8793
///
OpPowerExt = ((int)0x8793)
,
///
/// Original was GL_OP_RECIP_EXT = 0x8794
///
OpRecipExt = ((int)0x8794)
,
///
/// Original was GL_OP_RECIP_SQRT_EXT = 0x8795
///
OpRecipSqrtExt = ((int)0x8795)
,
///
/// Original was GL_OP_SUB_EXT = 0x8796
///
OpSubExt = ((int)0x8796)
,
///
/// Original was GL_OP_CROSS_PRODUCT_EXT = 0x8797
///
OpCrossProductExt = ((int)0x8797)
,
///
/// Original was GL_OP_MULTIPLY_MATRIX_EXT = 0x8798
///
OpMultiplyMatrixExt = ((int)0x8798)
,
///
/// Original was GL_OP_MOV_EXT = 0x8799
///
OpMovExt = ((int)0x8799)
,
///
/// Original was GL_OUTPUT_VERTEX_EXT = 0x879A
///
OutputVertexExt = ((int)0x879A)
,
///
/// Original was GL_OUTPUT_COLOR0_EXT = 0x879B
///
OutputColor0Ext = ((int)0x879B)
,
///
/// Original was GL_OUTPUT_COLOR1_EXT = 0x879C
///
OutputColor1Ext = ((int)0x879C)
,
///
/// Original was GL_OUTPUT_TEXTURE_COORD0_EXT = 0x879D
///
OutputTextureCoord0Ext = ((int)0x879D)
,
///
/// Original was GL_OUTPUT_TEXTURE_COORD1_EXT = 0x879E
///
OutputTextureCoord1Ext = ((int)0x879E)
,
///
/// Original was GL_OUTPUT_TEXTURE_COORD2_EXT = 0x879F
///
OutputTextureCoord2Ext = ((int)0x879F)
,
///
/// Original was GL_OUTPUT_TEXTURE_COORD3_EXT = 0x87A0
///
OutputTextureCoord3Ext = ((int)0x87A0)
,
///
/// Original was GL_OUTPUT_TEXTURE_COORD4_EXT = 0x87A1
///
OutputTextureCoord4Ext = ((int)0x87A1)
,
///
/// Original was GL_OUTPUT_TEXTURE_COORD5_EXT = 0x87A2
///
OutputTextureCoord5Ext = ((int)0x87A2)
,
///
/// Original was GL_OUTPUT_TEXTURE_COORD6_EXT = 0x87A3
///
OutputTextureCoord6Ext = ((int)0x87A3)
,
///
/// Original was GL_OUTPUT_TEXTURE_COORD7_EXT = 0x87A4
///
OutputTextureCoord7Ext = ((int)0x87A4)
,
///
/// Original was GL_OUTPUT_TEXTURE_COORD8_EXT = 0x87A5
///
OutputTextureCoord8Ext = ((int)0x87A5)
,
///
/// Original was GL_OUTPUT_TEXTURE_COORD9_EXT = 0x87A6
///
OutputTextureCoord9Ext = ((int)0x87A6)
,
///
/// Original was GL_OUTPUT_TEXTURE_COORD10_EXT = 0x87A7
///
OutputTextureCoord10Ext = ((int)0x87A7)
,
///
/// Original was GL_OUTPUT_TEXTURE_COORD11_EXT = 0x87A8
///
OutputTextureCoord11Ext = ((int)0x87A8)
,
///
/// Original was GL_OUTPUT_TEXTURE_COORD12_EXT = 0x87A9
///
OutputTextureCoord12Ext = ((int)0x87A9)
,
///
/// Original was GL_OUTPUT_TEXTURE_COORD13_EXT = 0x87AA
///
OutputTextureCoord13Ext = ((int)0x87AA)
,
///
/// Original was GL_OUTPUT_TEXTURE_COORD14_EXT = 0x87AB
///
OutputTextureCoord14Ext = ((int)0x87AB)
,
///
/// Original was GL_OUTPUT_TEXTURE_COORD15_EXT = 0x87AC
///
OutputTextureCoord15Ext = ((int)0x87AC)
,
///
/// Original was GL_OUTPUT_TEXTURE_COORD16_EXT = 0x87AD
///
OutputTextureCoord16Ext = ((int)0x87AD)
,
///
/// Original was GL_OUTPUT_TEXTURE_COORD17_EXT = 0x87AE
///
OutputTextureCoord17Ext = ((int)0x87AE)
,
///
/// Original was GL_OUTPUT_TEXTURE_COORD18_EXT = 0x87AF
///
OutputTextureCoord18Ext = ((int)0x87AF)
,
///
/// Original was GL_OUTPUT_TEXTURE_COORD19_EXT = 0x87B0
///
OutputTextureCoord19Ext = ((int)0x87B0)
,
///
/// Original was GL_OUTPUT_TEXTURE_COORD20_EXT = 0x87B1
///
OutputTextureCoord20Ext = ((int)0x87B1)
,
///
/// Original was GL_OUTPUT_TEXTURE_COORD21_EXT = 0x87B2
///
OutputTextureCoord21Ext = ((int)0x87B2)
,
///
/// Original was GL_OUTPUT_TEXTURE_COORD22_EXT = 0x87B3
///
OutputTextureCoord22Ext = ((int)0x87B3)
,
///
/// Original was GL_OUTPUT_TEXTURE_COORD23_EXT = 0x87B4
///
OutputTextureCoord23Ext = ((int)0x87B4)
,
///
/// Original was GL_OUTPUT_TEXTURE_COORD24_EXT = 0x87B5
///
OutputTextureCoord24Ext = ((int)0x87B5)
,
///
/// Original was GL_OUTPUT_TEXTURE_COORD25_EXT = 0x87B6
///
OutputTextureCoord25Ext = ((int)0x87B6)
,
///
/// Original was GL_OUTPUT_TEXTURE_COORD26_EXT = 0x87B7
///
OutputTextureCoord26Ext = ((int)0x87B7)
,
///
/// Original was GL_OUTPUT_TEXTURE_COORD27_EXT = 0x87B8
///
OutputTextureCoord27Ext = ((int)0x87B8)
,
///
/// Original was GL_OUTPUT_TEXTURE_COORD28_EXT = 0x87B9
///
OutputTextureCoord28Ext = ((int)0x87B9)
,
///
/// Original was GL_OUTPUT_TEXTURE_COORD29_EXT = 0x87BA
///
OutputTextureCoord29Ext = ((int)0x87BA)
,
///
/// Original was GL_OUTPUT_TEXTURE_COORD30_EXT = 0x87BB
///
OutputTextureCoord30Ext = ((int)0x87BB)
,
///
/// Original was GL_OUTPUT_TEXTURE_COORD31_EXT = 0x87BC
///
OutputTextureCoord31Ext = ((int)0x87BC)
,
///
/// Original was GL_OUTPUT_FOG_EXT = 0x87BD
///
OutputFogExt = ((int)0x87BD)
,
///
/// Original was GL_SCALAR_EXT = 0x87BE
///
ScalarExt = ((int)0x87BE)
,
///
/// Original was GL_VECTOR_EXT = 0x87BF
///
VectorExt = ((int)0x87BF)
,
///
/// Original was GL_MATRIX_EXT = 0x87C0
///
MatrixExt = ((int)0x87C0)
,
///
/// Original was GL_VARIANT_EXT = 0x87C1
///
VariantExt = ((int)0x87C1)
,
///
/// Original was GL_INVARIANT_EXT = 0x87C2
///
InvariantExt = ((int)0x87C2)
,
///
/// Original was GL_LOCAL_CONSTANT_EXT = 0x87C3
///
LocalConstantExt = ((int)0x87C3)
,
///
/// Original was GL_LOCAL_EXT = 0x87C4
///
LocalExt = ((int)0x87C4)
,
///
/// Original was GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87C5
///
MaxVertexShaderInstructionsExt = ((int)0x87C5)
,
///
/// Original was GL_MAX_VERTEX_SHADER_VARIANTS_EXT = 0x87C6
///
MaxVertexShaderVariantsExt = ((int)0x87C6)
,
///
/// Original was GL_MAX_VERTEX_SHADER_INVARIANTS_EXT = 0x87C7
///
MaxVertexShaderInvariantsExt = ((int)0x87C7)
,
///
/// Original was GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87C8
///
MaxVertexShaderLocalConstantsExt = ((int)0x87C8)
,
///
/// Original was GL_MAX_VERTEX_SHADER_LOCALS_EXT = 0x87C9
///
MaxVertexShaderLocalsExt = ((int)0x87C9)
,
///
/// Original was GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CA
///
MaxOptimizedVertexShaderInstructionsExt = ((int)0x87CA)
,
///
/// Original was GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = 0x87CB
///
MaxOptimizedVertexShaderVariantsExt = ((int)0x87CB)
,
///
/// Original was GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87CC
///
MaxOptimizedVertexShaderLocalConstantsExt = ((int)0x87CC)
,
///
/// Original was GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = 0x87CD
///
MaxOptimizedVertexShaderInvariantsExt = ((int)0x87CD)
,
///
/// Original was GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = 0x87CE
///
MaxOptimizedVertexShaderLocalsExt = ((int)0x87CE)
,
///
/// Original was GL_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CF
///
VertexShaderInstructionsExt = ((int)0x87CF)
,
///
/// Original was GL_VERTEX_SHADER_VARIANTS_EXT = 0x87D0
///
VertexShaderVariantsExt = ((int)0x87D0)
,
///
/// Original was GL_VERTEX_SHADER_INVARIANTS_EXT = 0x87D1
///
VertexShaderInvariantsExt = ((int)0x87D1)
,
///
/// Original was GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87D2
///
VertexShaderLocalConstantsExt = ((int)0x87D2)
,
///
/// Original was GL_VERTEX_SHADER_LOCALS_EXT = 0x87D3
///
VertexShaderLocalsExt = ((int)0x87D3)
,
///
/// Original was GL_VERTEX_SHADER_OPTIMIZED_EXT = 0x87D4
///
VertexShaderOptimizedExt = ((int)0x87D4)
,
///
/// Original was GL_X_EXT = 0x87D5
///
XExt = ((int)0x87D5)
,
///
/// Original was GL_Y_EXT = 0x87D6
///
YExt = ((int)0x87D6)
,
///
/// Original was GL_Z_EXT = 0x87D7
///
ZExt = ((int)0x87D7)
,
///
/// Original was GL_W_EXT = 0x87D8
///
WExt = ((int)0x87D8)
,
///
/// Original was GL_NEGATIVE_X_EXT = 0x87D9
///
NegativeXExt = ((int)0x87D9)
,
///
/// Original was GL_NEGATIVE_Y_EXT = 0x87DA
///
NegativeYExt = ((int)0x87DA)
,
///
/// Original was GL_NEGATIVE_Z_EXT = 0x87DB
///
NegativeZExt = ((int)0x87DB)
,
///
/// Original was GL_NEGATIVE_W_EXT = 0x87DC
///
NegativeWExt = ((int)0x87DC)
,
///
/// Original was GL_ZERO_EXT = 0x87DD
///
ZeroExt = ((int)0x87DD)
,
///
/// Original was GL_ONE_EXT = 0x87DE
///
OneExt = ((int)0x87DE)
,
///
/// Original was GL_NEGATIVE_ONE_EXT = 0x87DF
///
NegativeOneExt = ((int)0x87DF)
,
///
/// Original was GL_NORMALIZED_RANGE_EXT = 0x87E0
///
NormalizedRangeExt = ((int)0x87E0)
,
///
/// Original was GL_FULL_RANGE_EXT = 0x87E1
///
FullRangeExt = ((int)0x87E1)
,
///
/// Original was GL_CURRENT_VERTEX_EXT = 0x87E2
///
CurrentVertexExt = ((int)0x87E2)
,
///
/// Original was GL_MVP_MATRIX_EXT = 0x87E3
///
MvpMatrixExt = ((int)0x87E3)
,
///
/// Original was GL_VARIANT_VALUE_EXT = 0x87E4
///
VariantValueExt = ((int)0x87E4)
,
///
/// Original was GL_VARIANT_DATATYPE_EXT = 0x87E5
///
VariantDatatypeExt = ((int)0x87E5)
,
///
/// Original was GL_VARIANT_ARRAY_STRIDE_EXT = 0x87E6
///
VariantArrayStrideExt = ((int)0x87E6)
,
///
/// Original was GL_VARIANT_ARRAY_TYPE_EXT = 0x87E7
///
VariantArrayTypeExt = ((int)0x87E7)
,
///
/// Original was GL_VARIANT_ARRAY_EXT = 0x87E8
///
VariantArrayExt = ((int)0x87E8)
,
///
/// Original was GL_VARIANT_ARRAY_POINTER_EXT = 0x87E9
///
VariantArrayPointerExt = ((int)0x87E9)
,
///
/// Original was GL_INVARIANT_VALUE_EXT = 0x87EA
///
InvariantValueExt = ((int)0x87EA)
,
///
/// Original was GL_INVARIANT_DATATYPE_EXT = 0x87EB
///
InvariantDatatypeExt = ((int)0x87EB)
,
///
/// Original was GL_LOCAL_CONSTANT_VALUE_EXT = 0x87EC
///
LocalConstantValueExt = ((int)0x87EC)
,
///
/// Original was GL_LOCAL_CONSTANT_DATATYPE_EXT = 0x87ED
///
LocalConstantDatatypeExt = ((int)0x87ED)
,
///
/// Original was GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD = 0x87EE
///
AtcRgbaInterpolatedAlphaAmd = ((int)0x87EE)
,
///
/// Original was GL_PN_TRIANGLES_ATI = 0x87F0
///
PnTrianglesAti = ((int)0x87F0)
,
///
/// Original was GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F1
///
MaxPnTrianglesTesselationLevelAti = ((int)0x87F1)
,
///
/// Original was GL_PN_TRIANGLES_POINT_MODE_ATI = 0x87F2
///
PnTrianglesPointModeAti = ((int)0x87F2)
,
///
/// Original was GL_PN_TRIANGLES_NORMAL_MODE_ATI = 0x87F3
///
PnTrianglesNormalModeAti = ((int)0x87F3)
,
///
/// Original was GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F4
///
PnTrianglesTesselationLevelAti = ((int)0x87F4)
,
///
/// Original was GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI = 0x87F5
///
PnTrianglesPointModeLinearAti = ((int)0x87F5)
,
///
/// Original was GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI = 0x87F6
///
PnTrianglesPointModeCubicAti = ((int)0x87F6)
,
///
/// Original was GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI = 0x87F7
///
PnTrianglesNormalModeLinearAti = ((int)0x87F7)
,
///
/// Original was GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI = 0x87F8
///
PnTrianglesNormalModeQuadraticAti = ((int)0x87F8)
,
///
/// Original was GL_3DC_X_AMD = 0x87F9
///
Gl3DcXAmd = ((int)0x87F9)
,
///
/// Original was GL_3DC_XY_AMD = 0x87FA
///
Gl3DcXyAmd = ((int)0x87FA)
,
///
/// Original was GL_VBO_FREE_MEMORY_ATI = 0x87FB
///
VboFreeMemoryAti = ((int)0x87FB)
,
///
/// Original was GL_TEXTURE_FREE_MEMORY_ATI = 0x87FC
///
TextureFreeMemoryAti = ((int)0x87FC)
,
///
/// Original was GL_RENDERBUFFER_FREE_MEMORY_ATI = 0x87FD
///
RenderbufferFreeMemoryAti = ((int)0x87FD)
,
///
/// Original was GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE
///
NumProgramBinaryFormats = ((int)0x87FE)
,
///
/// Original was GL_NUM_PROGRAM_BINARY_FORMATS_OES = 0x87FE
///
NumProgramBinaryFormatsOes = ((int)0x87FE)
,
///
/// Original was GL_PROGRAM_BINARY_FORMATS = 0x87FF
///
ProgramBinaryFormats = ((int)0x87FF)
,
///
/// Original was GL_PROGRAM_BINARY_FORMATS_OES = 0x87FF
///
ProgramBinaryFormatsOes = ((int)0x87FF)
,
///
/// Original was GL_STENCIL_BACK_FUNC = 0x8800
///
StencilBackFunc = ((int)0x8800)
,
///
/// Original was GL_STENCIL_BACK_FUNC_ATI = 0x8800
///
StencilBackFuncAti = ((int)0x8800)
,
///
/// Original was GL_STENCIL_BACK_FAIL = 0x8801
///
StencilBackFail = ((int)0x8801)
,
///
/// Original was GL_STENCIL_BACK_FAIL_ATI = 0x8801
///
StencilBackFailAti = ((int)0x8801)
,
///
/// Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
///
StencilBackPassDepthFail = ((int)0x8802)
,
///
/// Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI = 0x8802
///
StencilBackPassDepthFailAti = ((int)0x8802)
,
///
/// Original was GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
///
StencilBackPassDepthPass = ((int)0x8803)
,
///
/// Original was GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI = 0x8803
///
StencilBackPassDepthPassAti = ((int)0x8803)
,
///
/// Original was GL_FRAGMENT_PROGRAM = 0x8804
///
FragmentProgram = ((int)0x8804)
,
///
/// Original was GL_FRAGMENT_PROGRAM_ARB = 0x8804
///
FragmentProgramArb = ((int)0x8804)
,
///
/// Original was GL_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x8805
///
ProgramAluInstructionsArb = ((int)0x8805)
,
///
/// Original was GL_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x8806
///
ProgramTexInstructionsArb = ((int)0x8806)
,
///
/// Original was GL_PROGRAM_TEX_INDIRECTIONS_ARB = 0x8807
///
ProgramTexIndirectionsArb = ((int)0x8807)
,
///
/// Original was GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x8808
///
ProgramNativeAluInstructionsArb = ((int)0x8808)
,
///
/// Original was GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x8809
///
ProgramNativeTexInstructionsArb = ((int)0x8809)
,
///
/// Original was GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x880A
///
ProgramNativeTexIndirectionsArb = ((int)0x880A)
,
///
/// Original was GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x880B
///
MaxProgramAluInstructionsArb = ((int)0x880B)
,
///
/// Original was GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x880C
///
MaxProgramTexInstructionsArb = ((int)0x880C)
,
///
/// Original was GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 0x880D
///
MaxProgramTexIndirectionsArb = ((int)0x880D)
,
///
/// Original was GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x880E
///
MaxProgramNativeAluInstructionsArb = ((int)0x880E)
,
///
/// Original was GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x880F
///
MaxProgramNativeTexInstructionsArb = ((int)0x880F)
,
///
/// Original was GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x8810
///
MaxProgramNativeTexIndirectionsArb = ((int)0x8810)
,
///
/// Original was GL_RGBA32F = 0x8814
///
Rgba32f = ((int)0x8814)
,
///
/// Original was GL_RGBA32F_ARB = 0x8814
///
Rgba32fArb = ((int)0x8814)
,
///
/// Original was GL_RGBA_FLOAT32_APPLE = 0x8814
///
RgbaFloat32Apple = ((int)0x8814)
,
///
/// Original was GL_RGBA_FLOAT32_ATI = 0x8814
///
RgbaFloat32Ati = ((int)0x8814)
,
///
/// Original was GL_RGB32F = 0x8815
///
Rgb32f = ((int)0x8815)
,
///
/// Original was GL_RGB32F_ARB = 0x8815
///
Rgb32fArb = ((int)0x8815)
,
///
/// Original was GL_RGB_FLOAT32_APPLE = 0x8815
///
RgbFloat32Apple = ((int)0x8815)
,
///
/// Original was GL_RGB_FLOAT32_ATI = 0x8815
///
RgbFloat32Ati = ((int)0x8815)
,
///
/// Original was GL_ALPHA32F_ARB = 0x8816
///
Alpha32fArb = ((int)0x8816)
,
///
/// Original was GL_ALPHA_FLOAT32_APPLE = 0x8816
///
AlphaFloat32Apple = ((int)0x8816)
,
///
/// Original was GL_ALPHA_FLOAT32_ATI = 0x8816
///
AlphaFloat32Ati = ((int)0x8816)
,
///
/// Original was GL_INTENSITY32F_ARB = 0x8817
///
Intensity32fArb = ((int)0x8817)
,
///
/// Original was GL_INTENSITY_FLOAT32_APPLE = 0x8817
///
IntensityFloat32Apple = ((int)0x8817)
,
///
/// Original was GL_INTENSITY_FLOAT32_ATI = 0x8817
///
IntensityFloat32Ati = ((int)0x8817)
,
///
/// Original was GL_LUMINANCE32F_ARB = 0x8818
///
Luminance32fArb = ((int)0x8818)
,
///
/// Original was GL_LUMINANCE_FLOAT32_APPLE = 0x8818
///
LuminanceFloat32Apple = ((int)0x8818)
,
///
/// Original was GL_LUMINANCE_FLOAT32_ATI = 0x8818
///
LuminanceFloat32Ati = ((int)0x8818)
,
///
/// Original was GL_LUMINANCE_ALPHA32F_ARB = 0x8819
///
LuminanceAlpha32fArb = ((int)0x8819)
,
///
/// Original was GL_LUMINANCE_ALPHA_FLOAT32_APPLE = 0x8819
///
LuminanceAlphaFloat32Apple = ((int)0x8819)
,
///
/// Original was GL_LUMINANCE_ALPHA_FLOAT32_ATI = 0x8819
///
LuminanceAlphaFloat32Ati = ((int)0x8819)
,
///
/// Original was GL_RGBA16F = 0x881A
///
Rgba16f = ((int)0x881A)
,
///
/// Original was GL_RGBA16F_ARB = 0x881A
///
Rgba16fArb = ((int)0x881A)
,
///
/// Original was GL_RGBA16F_EXT = 0x881A
///
Rgba16fExt = ((int)0x881A)
,
///
/// Original was GL_RGBA_FLOAT16_APPLE = 0x881A
///
RgbaFloat16Apple = ((int)0x881A)
,
///
/// Original was GL_RGBA_FLOAT16_ATI = 0x881A
///
RgbaFloat16Ati = ((int)0x881A)
,
///
/// Original was GL_RGB16F = 0x881B
///
Rgb16f = ((int)0x881B)
,
///
/// Original was GL_RGB16F_ARB = 0x881B
///
Rgb16fArb = ((int)0x881B)
,
///
/// Original was GL_RGB16F_EXT = 0x881B
///
Rgb16fExt = ((int)0x881B)
,
///
/// Original was GL_RGB_FLOAT16_APPLE = 0x881B
///
RgbFloat16Apple = ((int)0x881B)
,
///
/// Original was GL_RGB_FLOAT16_ATI = 0x881B
///
RgbFloat16Ati = ((int)0x881B)
,
///
/// Original was GL_ALPHA16F_ARB = 0x881C
///
Alpha16fArb = ((int)0x881C)
,
///
/// Original was GL_ALPHA_FLOAT16_APPLE = 0x881C
///
AlphaFloat16Apple = ((int)0x881C)
,
///
/// Original was GL_ALPHA_FLOAT16_ATI = 0x881C
///
AlphaFloat16Ati = ((int)0x881C)
,
///
/// Original was GL_INTENSITY16F_ARB = 0x881D
///
Intensity16fArb = ((int)0x881D)
,
///
/// Original was GL_INTENSITY_FLOAT16_APPLE = 0x881D
///
IntensityFloat16Apple = ((int)0x881D)
,
///
/// Original was GL_INTENSITY_FLOAT16_ATI = 0x881D
///
IntensityFloat16Ati = ((int)0x881D)
,
///
/// Original was GL_LUMINANCE16F_ARB = 0x881E
///
Luminance16fArb = ((int)0x881E)
,
///
/// Original was GL_LUMINANCE_FLOAT16_APPLE = 0x881E
///
LuminanceFloat16Apple = ((int)0x881E)
,
///
/// Original was GL_LUMINANCE_FLOAT16_ATI = 0x881E
///
LuminanceFloat16Ati = ((int)0x881E)
,
///
/// Original was GL_LUMINANCE_ALPHA16F_ARB = 0x881F
///
LuminanceAlpha16fArb = ((int)0x881F)
,
///
/// Original was GL_LUMINANCE_ALPHA_FLOAT16_APPLE = 0x881F
///
LuminanceAlphaFloat16Apple = ((int)0x881F)
,
///
/// Original was GL_LUMINANCE_ALPHA_FLOAT16_ATI = 0x881F
///
LuminanceAlphaFloat16Ati = ((int)0x881F)
,
///
/// Original was GL_RGBA_FLOAT_MODE = 0x8820
///
RgbaFloatMode = ((int)0x8820)
,
///
/// Original was GL_RGBA_FLOAT_MODE_ARB = 0x8820
///
RgbaFloatModeArb = ((int)0x8820)
,
///
/// Original was GL_RGBA_FLOAT_MODE_ATI = 0x8820
///
RgbaFloatModeAti = ((int)0x8820)
,
///
/// Original was GL_WRITEONLY_RENDERING_QCOM = 0x8823
///
WriteonlyRenderingQcom = ((int)0x8823)
,
///
/// Original was GL_MAX_DRAW_BUFFERS = 0x8824
///
MaxDrawBuffers = ((int)0x8824)
,
///
/// Original was GL_MAX_DRAW_BUFFERS_ARB = 0x8824
///
MaxDrawBuffersArb = ((int)0x8824)
,
///
/// Original was GL_MAX_DRAW_BUFFERS_ATI = 0x8824
///
MaxDrawBuffersAti = ((int)0x8824)
,
///
/// Original was GL_MAX_DRAW_BUFFERS_NV = 0x8824
///
MaxDrawBuffersNv = ((int)0x8824)
,
///
/// Original was GL_DRAW_BUFFER0 = 0x8825
///
DrawBuffer0 = ((int)0x8825)
,
///
/// Original was GL_DRAW_BUFFER0_ARB = 0x8825
///
DrawBuffer0Arb = ((int)0x8825)
,
///
/// Original was GL_DRAW_BUFFER0_ATI = 0x8825
///
DrawBuffer0Ati = ((int)0x8825)
,
///
/// Original was GL_DRAW_BUFFER0_NV = 0x8825
///
DrawBuffer0Nv = ((int)0x8825)
,
///
/// Original was GL_DRAW_BUFFER1 = 0x8826
///
DrawBuffer1 = ((int)0x8826)
,
///
/// Original was GL_DRAW_BUFFER1_ARB = 0x8826
///
DrawBuffer1Arb = ((int)0x8826)
,
///
/// Original was GL_DRAW_BUFFER1_ATI = 0x8826
///
DrawBuffer1Ati = ((int)0x8826)
,
///
/// Original was GL_DRAW_BUFFER1_NV = 0x8826
///
DrawBuffer1Nv = ((int)0x8826)
,
///
/// Original was GL_DRAW_BUFFER2 = 0x8827
///
DrawBuffer2 = ((int)0x8827)
,
///
/// Original was GL_DRAW_BUFFER2_ARB = 0x8827
///
DrawBuffer2Arb = ((int)0x8827)
,
///
/// Original was GL_DRAW_BUFFER2_ATI = 0x8827
///
DrawBuffer2Ati = ((int)0x8827)
,
///
/// Original was GL_DRAW_BUFFER2_NV = 0x8827
///
DrawBuffer2Nv = ((int)0x8827)
,
///
/// Original was GL_DRAW_BUFFER3 = 0x8828
///
DrawBuffer3 = ((int)0x8828)
,
///
/// Original was GL_DRAW_BUFFER3_ARB = 0x8828
///
DrawBuffer3Arb = ((int)0x8828)
,
///
/// Original was GL_DRAW_BUFFER3_ATI = 0x8828
///
DrawBuffer3Ati = ((int)0x8828)
,
///
/// Original was GL_DRAW_BUFFER3_NV = 0x8828
///
DrawBuffer3Nv = ((int)0x8828)
,
///
/// Original was GL_DRAW_BUFFER4 = 0x8829
///
DrawBuffer4 = ((int)0x8829)
,
///
/// Original was GL_DRAW_BUFFER4_ARB = 0x8829
///
DrawBuffer4Arb = ((int)0x8829)
,
///
/// Original was GL_DRAW_BUFFER4_ATI = 0x8829
///
DrawBuffer4Ati = ((int)0x8829)
,
///
/// Original was GL_DRAW_BUFFER4_NV = 0x8829
///
DrawBuffer4Nv = ((int)0x8829)
,
///
/// Original was GL_DRAW_BUFFER5 = 0x882A
///
DrawBuffer5 = ((int)0x882A)
,
///
/// Original was GL_DRAW_BUFFER5_ARB = 0x882A
///
DrawBuffer5Arb = ((int)0x882A)
,
///
/// Original was GL_DRAW_BUFFER5_ATI = 0x882A
///
DrawBuffer5Ati = ((int)0x882A)
,
///
/// Original was GL_DRAW_BUFFER5_NV = 0x882A
///
DrawBuffer5Nv = ((int)0x882A)
,
///
/// Original was GL_DRAW_BUFFER6 = 0x882B
///
DrawBuffer6 = ((int)0x882B)
,
///
/// Original was GL_DRAW_BUFFER6_ARB = 0x882B
///
DrawBuffer6Arb = ((int)0x882B)
,
///
/// Original was GL_DRAW_BUFFER6_ATI = 0x882B
///
DrawBuffer6Ati = ((int)0x882B)
,
///
/// Original was GL_DRAW_BUFFER6_NV = 0x882B
///
DrawBuffer6Nv = ((int)0x882B)
,
///
/// Original was GL_DRAW_BUFFER7 = 0x882C
///
DrawBuffer7 = ((int)0x882C)
,
///
/// Original was GL_DRAW_BUFFER7_ARB = 0x882C
///
DrawBuffer7Arb = ((int)0x882C)
,
///
/// Original was GL_DRAW_BUFFER7_ATI = 0x882C
///
DrawBuffer7Ati = ((int)0x882C)
,
///
/// Original was GL_DRAW_BUFFER7_NV = 0x882C
///
DrawBuffer7Nv = ((int)0x882C)
,
///
/// Original was GL_DRAW_BUFFER8 = 0x882D
///
DrawBuffer8 = ((int)0x882D)
,
///
/// Original was GL_DRAW_BUFFER8_ARB = 0x882D
///
DrawBuffer8Arb = ((int)0x882D)
,
///
/// Original was GL_DRAW_BUFFER8_ATI = 0x882D
///
DrawBuffer8Ati = ((int)0x882D)
,
///
/// Original was GL_DRAW_BUFFER8_NV = 0x882D
///
DrawBuffer8Nv = ((int)0x882D)
,
///
/// Original was GL_DRAW_BUFFER9 = 0x882E
///
DrawBuffer9 = ((int)0x882E)
,
///
/// Original was GL_DRAW_BUFFER9_ARB = 0x882E
///
DrawBuffer9Arb = ((int)0x882E)
,
///
/// Original was GL_DRAW_BUFFER9_ATI = 0x882E
///
DrawBuffer9Ati = ((int)0x882E)
,
///
/// Original was GL_DRAW_BUFFER9_NV = 0x882E
///
DrawBuffer9Nv = ((int)0x882E)
,
///
/// Original was GL_DRAW_BUFFER10 = 0x882F
///
DrawBuffer10 = ((int)0x882F)
,
///
/// Original was GL_DRAW_BUFFER10_ARB = 0x882F
///
DrawBuffer10Arb = ((int)0x882F)
,
///
/// Original was GL_DRAW_BUFFER10_ATI = 0x882F
///
DrawBuffer10Ati = ((int)0x882F)
,
///
/// Original was GL_DRAW_BUFFER10_NV = 0x882F
///
DrawBuffer10Nv = ((int)0x882F)
,
///
/// Original was GL_DRAW_BUFFER11 = 0x8830
///
DrawBuffer11 = ((int)0x8830)
,
///
/// Original was GL_DRAW_BUFFER11_ARB = 0x8830
///
DrawBuffer11Arb = ((int)0x8830)
,
///
/// Original was GL_DRAW_BUFFER11_ATI = 0x8830
///
DrawBuffer11Ati = ((int)0x8830)
,
///
/// Original was GL_DRAW_BUFFER11_NV = 0x8830
///
DrawBuffer11Nv = ((int)0x8830)
,
///
/// Original was GL_DRAW_BUFFER12 = 0x8831
///
DrawBuffer12 = ((int)0x8831)
,
///
/// Original was GL_DRAW_BUFFER12_ARB = 0x8831
///
DrawBuffer12Arb = ((int)0x8831)
,
///
/// Original was GL_DRAW_BUFFER12_ATI = 0x8831
///
DrawBuffer12Ati = ((int)0x8831)
,
///
/// Original was GL_DRAW_BUFFER12_NV = 0x8831
///
DrawBuffer12Nv = ((int)0x8831)
,
///
/// Original was GL_DRAW_BUFFER13 = 0x8832
///
DrawBuffer13 = ((int)0x8832)
,
///
/// Original was GL_DRAW_BUFFER13_ARB = 0x8832
///
DrawBuffer13Arb = ((int)0x8832)
,
///
/// Original was GL_DRAW_BUFFER13_ATI = 0x8832
///
DrawBuffer13Ati = ((int)0x8832)
,
///
/// Original was GL_DRAW_BUFFER13_NV = 0x8832
///
DrawBuffer13Nv = ((int)0x8832)
,
///
/// Original was GL_DRAW_BUFFER14 = 0x8833
///
DrawBuffer14 = ((int)0x8833)
,
///
/// Original was GL_DRAW_BUFFER14_ARB = 0x8833
///
DrawBuffer14Arb = ((int)0x8833)
,
///
/// Original was GL_DRAW_BUFFER14_ATI = 0x8833
///
DrawBuffer14Ati = ((int)0x8833)
,
///
/// Original was GL_DRAW_BUFFER14_NV = 0x8833
///
DrawBuffer14Nv = ((int)0x8833)
,
///
/// Original was GL_DRAW_BUFFER15 = 0x8834
///
DrawBuffer15 = ((int)0x8834)
,
///
/// Original was GL_DRAW_BUFFER15_ARB = 0x8834
///
DrawBuffer15Arb = ((int)0x8834)
,
///
/// Original was GL_DRAW_BUFFER15_ATI = 0x8834
///
DrawBuffer15Ati = ((int)0x8834)
,
///
/// Original was GL_DRAW_BUFFER15_NV = 0x8834
///
DrawBuffer15Nv = ((int)0x8834)
,
///
/// Original was GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI = 0x8835
///
ColorClearUnclampedValueAti = ((int)0x8835)
,
///
/// Original was GL_BLEND_EQUATION_ALPHA = 0x883D
///
BlendEquationAlpha = ((int)0x883D)
,
///
/// Original was GL_BLEND_EQUATION_ALPHA_EXT = 0x883D
///
BlendEquationAlphaExt = ((int)0x883D)
,
///
/// Original was GL_BLEND_EQUATION_ALPHA_OES = 0x883D
///
BlendEquationAlphaOes = ((int)0x883D)
,
///
/// Original was GL_SUBSAMPLE_DISTANCE_AMD = 0x883F
///
SubsampleDistanceAmd = ((int)0x883F)
,
///
/// Original was GL_MATRIX_PALETTE_ARB = 0x8840
///
MatrixPaletteArb = ((int)0x8840)
,
///
/// Original was GL_MATRIX_PALETTE_OES = 0x8840
///
MatrixPaletteOes = ((int)0x8840)
,
///
/// Original was GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = 0x8841
///
MaxMatrixPaletteStackDepthArb = ((int)0x8841)
,
///
/// Original was GL_MAX_PALETTE_MATRICES_ARB = 0x8842
///
MaxPaletteMatricesArb = ((int)0x8842)
,
///
/// Original was GL_MAX_PALETTE_MATRICES_OES = 0x8842
///
MaxPaletteMatricesOes = ((int)0x8842)
,
///
/// Original was GL_CURRENT_PALETTE_MATRIX_ARB = 0x8843
///
CurrentPaletteMatrixArb = ((int)0x8843)
,
///
/// Original was GL_CURRENT_PALETTE_MATRIX_OES = 0x8843
///
CurrentPaletteMatrixOes = ((int)0x8843)
,
///
/// Original was GL_MATRIX_INDEX_ARRAY_ARB = 0x8844
///
MatrixIndexArrayArb = ((int)0x8844)
,
///
/// Original was GL_MATRIX_INDEX_ARRAY_OES = 0x8844
///
MatrixIndexArrayOes = ((int)0x8844)
,
///
/// Original was GL_CURRENT_MATRIX_INDEX_ARB = 0x8845
///
CurrentMatrixIndexArb = ((int)0x8845)
,
///
/// Original was GL_MATRIX_INDEX_ARRAY_SIZE_ARB = 0x8846
///
MatrixIndexArraySizeArb = ((int)0x8846)
,
///
/// Original was GL_MATRIX_INDEX_ARRAY_SIZE_OES = 0x8846
///
MatrixIndexArraySizeOes = ((int)0x8846)
,
///
/// Original was GL_MATRIX_INDEX_ARRAY_TYPE_ARB = 0x8847
///
MatrixIndexArrayTypeArb = ((int)0x8847)
,
///
/// Original was GL_MATRIX_INDEX_ARRAY_TYPE_OES = 0x8847
///
MatrixIndexArrayTypeOes = ((int)0x8847)
,
///
/// Original was GL_MATRIX_INDEX_ARRAY_STRIDE_ARB = 0x8848
///
MatrixIndexArrayStrideArb = ((int)0x8848)
,
///
/// Original was GL_MATRIX_INDEX_ARRAY_STRIDE_OES = 0x8848
///
MatrixIndexArrayStrideOes = ((int)0x8848)
,
///
/// Original was GL_MATRIX_INDEX_ARRAY_POINTER_ARB = 0x8849
///
MatrixIndexArrayPointerArb = ((int)0x8849)
,
///
/// Original was GL_MATRIX_INDEX_ARRAY_POINTER_OES = 0x8849
///
MatrixIndexArrayPointerOes = ((int)0x8849)
,
///
/// Original was GL_TEXTURE_DEPTH_SIZE = 0x884A
///
TextureDepthSize = ((int)0x884A)
,
///
/// Original was GL_TEXTURE_DEPTH_SIZE_ARB = 0x884A
///
TextureDepthSizeArb = ((int)0x884A)
,
///
/// Original was GL_DEPTH_TEXTURE_MODE = 0x884B
///
DepthTextureMode = ((int)0x884B)
,
///
/// Original was GL_DEPTH_TEXTURE_MODE_ARB = 0x884B
///
DepthTextureModeArb = ((int)0x884B)
,
///
/// Original was GL_TEXTURE_COMPARE_MODE = 0x884C
///
TextureCompareMode = ((int)0x884C)
,
///
/// Original was GL_TEXTURE_COMPARE_MODE_ARB = 0x884C
///
TextureCompareModeArb = ((int)0x884C)
,
///
/// Original was GL_TEXTURE_COMPARE_MODE_EXT = 0x884C
///
TextureCompareModeExt = ((int)0x884C)
,
///
/// Original was GL_TEXTURE_COMPARE_FUNC = 0x884D
///
TextureCompareFunc = ((int)0x884D)
,
///
/// Original was GL_TEXTURE_COMPARE_FUNC_ARB = 0x884D
///
TextureCompareFuncArb = ((int)0x884D)
,
///
/// Original was GL_TEXTURE_COMPARE_FUNC_EXT = 0x884D
///
TextureCompareFuncExt = ((int)0x884D)
,
///
/// Original was GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT = 0x884E
///
CompareRefDepthToTextureExt = ((int)0x884E)
,
///
/// Original was GL_COMPARE_REF_TO_TEXTURE = 0x884E
///
CompareRefToTexture = ((int)0x884E)
,
///
/// Original was GL_COMPARE_REF_TO_TEXTURE_EXT = 0x884E
///
CompareRefToTextureExt = ((int)0x884E)
,
///
/// Original was GL_COMPARE_R_TO_TEXTURE = 0x884E
///
CompareRToTexture = ((int)0x884E)
,
///
/// Original was GL_COMPARE_R_TO_TEXTURE_ARB = 0x884E
///
CompareRToTextureArb = ((int)0x884E)
,
///
/// Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
///
TextureCubeMapSeamless = ((int)0x884F)
,
///
/// Original was GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV = 0x8850
///
OffsetProjectiveTexture2DNv = ((int)0x8850)
,
///
/// Original was GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = 0x8851
///
OffsetProjectiveTexture2DScaleNv = ((int)0x8851)
,
///
/// Original was GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8852
///
OffsetProjectiveTextureRectangleNv = ((int)0x8852)
,
///
/// Original was GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = 0x8853
///
OffsetProjectiveTextureRectangleScaleNv = ((int)0x8853)
,
///
/// Original was GL_OFFSET_HILO_TEXTURE_2D_NV = 0x8854
///
OffsetHiloTexture2DNv = ((int)0x8854)
,
///
/// Original was GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV = 0x8855
///
OffsetHiloTextureRectangleNv = ((int)0x8855)
,
///
/// Original was GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = 0x8856
///
OffsetHiloProjectiveTexture2DNv = ((int)0x8856)
,
///
/// Original was GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8857
///
OffsetHiloProjectiveTextureRectangleNv = ((int)0x8857)
,
///
/// Original was GL_DEPENDENT_HILO_TEXTURE_2D_NV = 0x8858
///
DependentHiloTexture2DNv = ((int)0x8858)
,
///
/// Original was GL_DEPENDENT_RGB_TEXTURE_3D_NV = 0x8859
///
DependentRgbTexture3DNv = ((int)0x8859)
,
///
/// Original was GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = 0x885A
///
DependentRgbTextureCubeMapNv = ((int)0x885A)
,
///
/// Original was GL_DOT_PRODUCT_PASS_THROUGH_NV = 0x885B
///
DotProductPassThroughNv = ((int)0x885B)
,
///
/// Original was GL_DOT_PRODUCT_TEXTURE_1D_NV = 0x885C
///
DotProductTexture1DNv = ((int)0x885C)
,
///
/// Original was GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = 0x885D
///
DotProductAffineDepthReplaceNv = ((int)0x885D)
,
///
/// Original was GL_HILO8_NV = 0x885E
///
Hilo8Nv = ((int)0x885E)
,
///
/// Original was GL_SIGNED_HILO8_NV = 0x885F
///
SignedHilo8Nv = ((int)0x885F)
,
///
/// Original was GL_FORCE_BLUE_TO_ONE_NV = 0x8860
///
ForceBlueToOneNv = ((int)0x8860)
,
///
/// Original was GL_POINT_SPRITE = 0x8861
///
PointSprite = ((int)0x8861)
,
///
/// Original was GL_POINT_SPRITE_ARB = 0x8861
///
PointSpriteArb = ((int)0x8861)
,
///
/// Original was GL_POINT_SPRITE_NV = 0x8861
///
PointSpriteNv = ((int)0x8861)
,
///
/// Original was GL_COORD_REPLACE = 0x8862
///
CoordReplace = ((int)0x8862)
,
///
/// Original was GL_COORD_REPLACE_ARB = 0x8862
///
CoordReplaceArb = ((int)0x8862)
,
///
/// Original was GL_COORD_REPLACE_NV = 0x8862
///
CoordReplaceNv = ((int)0x8862)
,
///
/// Original was GL_POINT_SPRITE_R_MODE_NV = 0x8863
///
PointSpriteRModeNv = ((int)0x8863)
,
///
/// Original was GL_PIXEL_COUNTER_BITS_NV = 0x8864
///
PixelCounterBitsNv = ((int)0x8864)
,
///
/// Original was GL_QUERY_COUNTER_BITS = 0x8864
///
QueryCounterBits = ((int)0x8864)
,
///
/// Original was GL_QUERY_COUNTER_BITS_ARB = 0x8864
///
QueryCounterBitsArb = ((int)0x8864)
,
///
/// Original was GL_CURRENT_OCCLUSION_QUERY_ID_NV = 0x8865
///
CurrentOcclusionQueryIdNv = ((int)0x8865)
,
///
/// Original was GL_CURRENT_QUERY = 0x8865
///
CurrentQuery = ((int)0x8865)
,
///
/// Original was GL_CURRENT_QUERY_ARB = 0x8865
///
CurrentQueryArb = ((int)0x8865)
,
///
/// Original was GL_CURRENT_QUERY_EXT = 0x8865
///
CurrentQueryExt = ((int)0x8865)
,
///
/// Original was GL_PIXEL_COUNT_NV = 0x8866
///
PixelCountNv = ((int)0x8866)
,
///
/// Original was GL_QUERY_RESULT = 0x8866
///
QueryResult = ((int)0x8866)
,
///
/// Original was GL_QUERY_RESULT_ARB = 0x8866
///
QueryResultArb = ((int)0x8866)
,
///
/// Original was GL_QUERY_RESULT_EXT = 0x8866
///
QueryResultExt = ((int)0x8866)
,
///
/// Original was GL_PIXEL_COUNT_AVAILABLE_NV = 0x8867
///
PixelCountAvailableNv = ((int)0x8867)
,
///
/// Original was GL_QUERY_RESULT_AVAILABLE = 0x8867
///
QueryResultAvailable = ((int)0x8867)
,
///
/// Original was GL_QUERY_RESULT_AVAILABLE_ARB = 0x8867
///
QueryResultAvailableArb = ((int)0x8867)
,
///
/// Original was GL_QUERY_RESULT_AVAILABLE_EXT = 0x8867
///
QueryResultAvailableExt = ((int)0x8867)
,
///
/// Original was GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV = 0x8868
///
MaxFragmentProgramLocalParametersNv = ((int)0x8868)
,
///
/// Original was GL_MAX_VERTEX_ATTRIBS = 0x8869
///
MaxVertexAttribs = ((int)0x8869)
,
///
/// Original was GL_MAX_VERTEX_ATTRIBS_ARB = 0x8869
///
MaxVertexAttribsArb = ((int)0x8869)
,
///
/// Original was GL_ARRAY_NORMALIZED = 0x886A
///
ArrayNormalized = ((int)0x886A)
,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
///
VertexAttribArrayNormalized = ((int)0x886A)
,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = 0x886A
///
VertexAttribArrayNormalizedArb = ((int)0x886A)
,
///
/// Original was GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C
///
MaxTessControlInputComponents = ((int)0x886C)
,
///
/// Original was GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D
///
MaxTessEvaluationInputComponents = ((int)0x886D)
,
///
/// Original was GL_DEPTH_STENCIL_TO_RGBA_NV = 0x886E
///
DepthStencilToRgbaNv = ((int)0x886E)
,
///
/// Original was GL_DEPTH_STENCIL_TO_BGRA_NV = 0x886F
///
DepthStencilToBgraNv = ((int)0x886F)
,
///
/// Original was GL_FRAGMENT_PROGRAM_NV = 0x8870
///
FragmentProgramNv = ((int)0x8870)
,
///
/// Original was GL_MAX_TEXTURE_COORDS = 0x8871
///
MaxTextureCoords = ((int)0x8871)
,
///
/// Original was GL_MAX_TEXTURE_COORDS_ARB = 0x8871
///
MaxTextureCoordsArb = ((int)0x8871)
,
///
/// Original was GL_MAX_TEXTURE_COORDS_NV = 0x8871
///
MaxTextureCoordsNv = ((int)0x8871)
,
///
/// Original was GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872
///
MaxTextureImageUnits = ((int)0x8872)
,
///
/// Original was GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 0x8872
///
MaxTextureImageUnitsArb = ((int)0x8872)
,
///
/// Original was GL_MAX_TEXTURE_IMAGE_UNITS_NV = 0x8872
///
MaxTextureImageUnitsNv = ((int)0x8872)
,
///
/// Original was GL_FRAGMENT_PROGRAM_BINDING_NV = 0x8873
///
FragmentProgramBindingNv = ((int)0x8873)
,
///
/// Original was GL_PROGRAM_ERROR_STRING_ARB = 0x8874
///
ProgramErrorStringArb = ((int)0x8874)
,
///
/// Original was GL_PROGRAM_ERROR_STRING_NV = 0x8874
///
ProgramErrorStringNv = ((int)0x8874)
,
///
/// Original was GL_PROGRAM_FORMAT_ASCII_ARB = 0x8875
///
ProgramFormatAsciiArb = ((int)0x8875)
,
///
/// Original was GL_PROGRAM_FORMAT = 0x8876
///
ProgramFormat = ((int)0x8876)
,
///
/// Original was GL_PROGRAM_FORMAT_ARB = 0x8876
///
ProgramFormatArb = ((int)0x8876)
,
///
/// Original was GL_WRITE_PIXEL_DATA_RANGE_NV = 0x8878
///
WritePixelDataRangeNv = ((int)0x8878)
,
///
/// Original was GL_READ_PIXEL_DATA_RANGE_NV = 0x8879
///
ReadPixelDataRangeNv = ((int)0x8879)
,
///
/// Original was GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV = 0x887A
///
WritePixelDataRangeLengthNv = ((int)0x887A)
,
///
/// Original was GL_READ_PIXEL_DATA_RANGE_LENGTH_NV = 0x887B
///
ReadPixelDataRangeLengthNv = ((int)0x887B)
,
///
/// Original was GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV = 0x887C
///
WritePixelDataRangePointerNv = ((int)0x887C)
,
///
/// Original was GL_READ_PIXEL_DATA_RANGE_POINTER_NV = 0x887D
///
ReadPixelDataRangePointerNv = ((int)0x887D)
,
///
/// Original was GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F
///
GeometryShaderInvocations = ((int)0x887F)
,
///
/// Original was GL_FLOAT_R_NV = 0x8880
///
FloatRNv = ((int)0x8880)
,
///
/// Original was GL_FLOAT_RG_NV = 0x8881
///
FloatRgNv = ((int)0x8881)
,
///
/// Original was GL_FLOAT_RGB_NV = 0x8882
///
FloatRgbNv = ((int)0x8882)
,
///
/// Original was GL_FLOAT_RGBA_NV = 0x8883
///
FloatRgbaNv = ((int)0x8883)
,
///
/// Original was GL_FLOAT_R16_NV = 0x8884
///
FloatR16Nv = ((int)0x8884)
,
///
/// Original was GL_FLOAT_R32_NV = 0x8885
///
FloatR32Nv = ((int)0x8885)
,
///
/// Original was GL_FLOAT_RG16_NV = 0x8886
///
FloatRg16Nv = ((int)0x8886)
,
///
/// Original was GL_FLOAT_RG32_NV = 0x8887
///
FloatRg32Nv = ((int)0x8887)
,
///
/// Original was GL_FLOAT_RGB16_NV = 0x8888
///
FloatRgb16Nv = ((int)0x8888)
,
///
/// Original was GL_FLOAT_RGB32_NV = 0x8889
///
FloatRgb32Nv = ((int)0x8889)
,
///
/// Original was GL_FLOAT_RGBA16_NV = 0x888A
///
FloatRgba16Nv = ((int)0x888A)
,
///
/// Original was GL_FLOAT_RGBA32_NV = 0x888B
///
FloatRgba32Nv = ((int)0x888B)
,
///
/// Original was GL_TEXTURE_FLOAT_COMPONENTS_NV = 0x888C
///
TextureFloatComponentsNv = ((int)0x888C)
,
///
/// Original was GL_FLOAT_CLEAR_COLOR_VALUE_NV = 0x888D
///
FloatClearColorValueNv = ((int)0x888D)
,
///
/// Original was GL_FLOAT_RGBA_MODE_NV = 0x888E
///
FloatRgbaModeNv = ((int)0x888E)
,
///
/// Original was GL_TEXTURE_UNSIGNED_REMAP_MODE_NV = 0x888F
///
TextureUnsignedRemapModeNv = ((int)0x888F)
,
///
/// Original was GL_DEPTH_BOUNDS_TEST_EXT = 0x8890
///
DepthBoundsTestExt = ((int)0x8890)
,
///
/// Original was GL_DEPTH_BOUNDS_EXT = 0x8891
///
DepthBoundsExt = ((int)0x8891)
,
///
/// Original was GL_ARRAY_BUFFER = 0x8892
///
ArrayBuffer = ((int)0x8892)
,
///
/// Original was GL_ARRAY_BUFFER_ARB = 0x8892
///
ArrayBufferArb = ((int)0x8892)
,
///
/// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893
///
ElementArrayBuffer = ((int)0x8893)
,
///
/// Original was GL_ELEMENT_ARRAY_BUFFER_ARB = 0x8893
///
ElementArrayBufferArb = ((int)0x8893)
,
///
/// Original was GL_ARRAY_BUFFER_BINDING = 0x8894
///
ArrayBufferBinding = ((int)0x8894)
,
///
/// Original was GL_ARRAY_BUFFER_BINDING_ARB = 0x8894
///
ArrayBufferBindingArb = ((int)0x8894)
,
///
/// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
///
ElementArrayBufferBinding = ((int)0x8895)
,
///
/// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB = 0x8895
///
ElementArrayBufferBindingArb = ((int)0x8895)
,
///
/// Original was GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896
///
VertexArrayBufferBinding = ((int)0x8896)
,
///
/// Original was GL_VERTEX_ARRAY_BUFFER_BINDING_ARB = 0x8896
///
VertexArrayBufferBindingArb = ((int)0x8896)
,
///
/// Original was GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897
///
NormalArrayBufferBinding = ((int)0x8897)
,
///
/// Original was GL_NORMAL_ARRAY_BUFFER_BINDING_ARB = 0x8897
///
NormalArrayBufferBindingArb = ((int)0x8897)
,
///
/// Original was GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898
///
ColorArrayBufferBinding = ((int)0x8898)
,
///
/// Original was GL_COLOR_ARRAY_BUFFER_BINDING_ARB = 0x8898
///
ColorArrayBufferBindingArb = ((int)0x8898)
,
///
/// Original was GL_INDEX_ARRAY_BUFFER_BINDING = 0x8899
///
IndexArrayBufferBinding = ((int)0x8899)
,
///
/// Original was GL_INDEX_ARRAY_BUFFER_BINDING_ARB = 0x8899
///
IndexArrayBufferBindingArb = ((int)0x8899)
,
///
/// Original was GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A
///
TextureCoordArrayBufferBinding = ((int)0x889A)
,
///
/// Original was GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB = 0x889A
///
TextureCoordArrayBufferBindingArb = ((int)0x889A)
,
///
/// Original was GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B
///
EdgeFlagArrayBufferBinding = ((int)0x889B)
,
///
/// Original was GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB = 0x889B
///
EdgeFlagArrayBufferBindingArb = ((int)0x889B)
,
///
/// Original was GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C
///
SecondaryColorArrayBufferBinding = ((int)0x889C)
,
///
/// Original was GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB = 0x889C
///
SecondaryColorArrayBufferBindingArb = ((int)0x889C)
,
///
/// Original was GL_FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D
///
FogCoordArrayBufferBinding = ((int)0x889D)
,
///
/// Original was GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D
///
FogCoordinateArrayBufferBinding = ((int)0x889D)
,
///
/// Original was GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB = 0x889D
///
FogCoordinateArrayBufferBindingArb = ((int)0x889D)
,
///
/// Original was GL_WEIGHT_ARRAY_BUFFER_BINDING = 0x889E
///
WeightArrayBufferBinding = ((int)0x889E)
,
///
/// Original was GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB = 0x889E
///
WeightArrayBufferBindingArb = ((int)0x889E)
,
///
/// Original was GL_WEIGHT_ARRAY_BUFFER_BINDING_OES = 0x889E
///
WeightArrayBufferBindingOes = ((int)0x889E)
,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
///
VertexAttribArrayBufferBinding = ((int)0x889F)
,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB = 0x889F
///
VertexAttribArrayBufferBindingArb = ((int)0x889F)
,
///
/// Original was GL_PROGRAM_INSTRUCTION = 0x88A0
///
ProgramInstruction = ((int)0x88A0)
,
///
/// Original was GL_PROGRAM_INSTRUCTIONS_ARB = 0x88A0
///
ProgramInstructionsArb = ((int)0x88A0)
,
///
/// Original was GL_MAX_PROGRAM_INSTRUCTIONS = 0x88A1
///
MaxProgramInstructions = ((int)0x88A1)
,
///
/// Original was GL_MAX_PROGRAM_INSTRUCTIONS_ARB = 0x88A1
///
MaxProgramInstructionsArb = ((int)0x88A1)
,
///
/// Original was GL_PROGRAM_NATIVE_INSTRUCTIONS = 0x88A2
///
ProgramNativeInstructions = ((int)0x88A2)
,
///
/// Original was GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A2
///
ProgramNativeInstructionsArb = ((int)0x88A2)
,
///
/// Original was GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS = 0x88A3
///
MaxProgramNativeInstructions = ((int)0x88A3)
,
///
/// Original was GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A3
///
MaxProgramNativeInstructionsArb = ((int)0x88A3)
,
///
/// Original was GL_PROGRAM_TEMPORARIES = 0x88A4
///
ProgramTemporaries = ((int)0x88A4)
,
///
/// Original was GL_PROGRAM_TEMPORARIES_ARB = 0x88A4
///
ProgramTemporariesArb = ((int)0x88A4)
,
///
/// Original was GL_MAX_PROGRAM_TEMPORARIES = 0x88A5
///
MaxProgramTemporaries = ((int)0x88A5)
,
///
/// Original was GL_MAX_PROGRAM_TEMPORARIES_ARB = 0x88A5
///
MaxProgramTemporariesArb = ((int)0x88A5)
,
///
/// Original was GL_PROGRAM_NATIVE_TEMPORARIES = 0x88A6
///
ProgramNativeTemporaries = ((int)0x88A6)
,
///
/// Original was GL_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A6
///
ProgramNativeTemporariesArb = ((int)0x88A6)
,
///
/// Original was GL_MAX_PROGRAM_NATIVE_TEMPORARIES = 0x88A7
///
MaxProgramNativeTemporaries = ((int)0x88A7)
,
///
/// Original was GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A7
///
MaxProgramNativeTemporariesArb = ((int)0x88A7)
,
///
/// Original was GL_PROGRAM_PARAMETERS = 0x88A8
///
ProgramParameters = ((int)0x88A8)
,
///
/// Original was GL_PROGRAM_PARAMETERS_ARB = 0x88A8
///
ProgramParametersArb = ((int)0x88A8)
,
///
/// Original was GL_MAX_PROGRAM_PARAMETERS = 0x88A9
///
MaxProgramParameters = ((int)0x88A9)
,
///
/// Original was GL_MAX_PROGRAM_PARAMETERS_ARB = 0x88A9
///
MaxProgramParametersArb = ((int)0x88A9)
,
///
/// Original was GL_PROGRAM_NATIVE_PARAMETERS = 0x88AA
///
ProgramNativeParameters = ((int)0x88AA)
,
///
/// Original was GL_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AA
///
ProgramNativeParametersArb = ((int)0x88AA)
,
///
/// Original was GL_MAX_PROGRAM_NATIVE_PARAMETERS = 0x88AB
///
MaxProgramNativeParameters = ((int)0x88AB)
,
///
/// Original was GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AB
///
MaxProgramNativeParametersArb = ((int)0x88AB)
,
///
/// Original was GL_PROGRAM_ATTRIBS = 0x88AC
///
ProgramAttribs = ((int)0x88AC)
,
///
/// Original was GL_PROGRAM_ATTRIBS_ARB = 0x88AC
///
ProgramAttribsArb = ((int)0x88AC)
,
///
/// Original was GL_MAX_PROGRAM_ATTRIBS = 0x88AD
///
MaxProgramAttribs = ((int)0x88AD)
,
///
/// Original was GL_MAX_PROGRAM_ATTRIBS_ARB = 0x88AD
///
MaxProgramAttribsArb = ((int)0x88AD)
,
///
/// Original was GL_PROGRAM_NATIVE_ATTRIBS = 0x88AE
///
ProgramNativeAttribs = ((int)0x88AE)
,
///
/// Original was GL_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AE
///
ProgramNativeAttribsArb = ((int)0x88AE)
,
///
/// Original was GL_MAX_PROGRAM_NATIVE_ATTRIBS = 0x88AF
///
MaxProgramNativeAttribs = ((int)0x88AF)
,
///
/// Original was GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AF
///
MaxProgramNativeAttribsArb = ((int)0x88AF)
,
///
/// Original was GL_PROGRAM_ADDRESS_REGISTERS = 0x88B0
///
ProgramAddressRegisters = ((int)0x88B0)
,
///
/// Original was GL_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B0
///
ProgramAddressRegistersArb = ((int)0x88B0)
,
///
/// Original was GL_MAX_PROGRAM_ADDRESS_REGISTERS = 0x88B1
///
MaxProgramAddressRegisters = ((int)0x88B1)
,
///
/// Original was GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B1
///
MaxProgramAddressRegistersArb = ((int)0x88B1)
,
///
/// Original was GL_PROGRAM_NATIVE_ADDRESS_REGISTERS = 0x88B2
///
ProgramNativeAddressRegisters = ((int)0x88B2)
,
///
/// Original was GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B2
///
ProgramNativeAddressRegistersArb = ((int)0x88B2)
,
///
/// Original was GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS = 0x88B3
///
MaxProgramNativeAddressRegisters = ((int)0x88B3)
,
///
/// Original was GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B3
///
MaxProgramNativeAddressRegistersArb = ((int)0x88B3)
,
///
/// Original was GL_MAX_PROGRAM_LOCAL_PARAMETERS = 0x88B4
///
MaxProgramLocalParameters = ((int)0x88B4)
,
///
/// Original was GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 0x88B4
///
MaxProgramLocalParametersArb = ((int)0x88B4)
,
///
/// Original was GL_MAX_PROGRAM_ENV_PARAMETERS = 0x88B5
///
MaxProgramEnvParameters = ((int)0x88B5)
,
///
/// Original was GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = 0x88B5
///
MaxProgramEnvParametersArb = ((int)0x88B5)
,
///
/// Original was GL_PROGRAM_UNDER_NATIVE_LIMITS = 0x88B6
///
ProgramUnderNativeLimits = ((int)0x88B6)
,
///
/// Original was GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB = 0x88B6
///
ProgramUnderNativeLimitsArb = ((int)0x88B6)
,
///
/// Original was GL_TRANSPOSE_CURRENT_MATRIX_ARB = 0x88B7
///
TransposeCurrentMatrixArb = ((int)0x88B7)
,
///
/// Original was GL_READ_ONLY = 0x88B8
///
ReadOnly = ((int)0x88B8)
,
///
/// Original was GL_READ_ONLY_ARB = 0x88B8
///
ReadOnlyArb = ((int)0x88B8)
,
///
/// Original was GL_WRITE_ONLY = 0x88B9
///
WriteOnly = ((int)0x88B9)
,
///
/// Original was GL_WRITE_ONLY_ARB = 0x88B9
///
WriteOnlyArb = ((int)0x88B9)
,
///
/// Original was GL_WRITE_ONLY_OES = 0x88B9
///
WriteOnlyOes = ((int)0x88B9)
,
///
/// Original was GL_READ_WRITE = 0x88BA
///
ReadWrite = ((int)0x88BA)
,
///
/// Original was GL_READ_WRITE_ARB = 0x88BA
///
ReadWriteArb = ((int)0x88BA)
,
///
/// Original was GL_BUFFER_ACCESS = 0x88BB
///
BufferAccess = ((int)0x88BB)
,
///
/// Original was GL_BUFFER_ACCESS_ARB = 0x88BB
///
BufferAccessArb = ((int)0x88BB)
,
///
/// Original was GL_BUFFER_ACCESS_OES = 0x88BB
///
BufferAccessOes = ((int)0x88BB)
,
///
/// Original was GL_BUFFER_MAPPED = 0x88BC
///
BufferMapped = ((int)0x88BC)
,
///
/// Original was GL_BUFFER_MAPPED_ARB = 0x88BC
///
BufferMappedArb = ((int)0x88BC)
,
///
/// Original was GL_BUFFER_MAPPED_OES = 0x88BC
///
BufferMappedOes = ((int)0x88BC)
,
///
/// Original was GL_BUFFER_MAP_POINTER = 0x88BD
///
BufferMapPointer = ((int)0x88BD)
,
///
/// Original was GL_BUFFER_MAP_POINTER_ARB = 0x88BD
///
BufferMapPointerArb = ((int)0x88BD)
,
///
/// Original was GL_BUFFER_MAP_POINTER_OES = 0x88BD
///
BufferMapPointerOes = ((int)0x88BD)
,
///
/// Original was GL_WRITE_DISCARD_NV = 0x88BE
///
WriteDiscardNv = ((int)0x88BE)
,
///
/// Original was GL_TIME_ELAPSED = 0x88BF
///
TimeElapsed = ((int)0x88BF)
,
///
/// Original was GL_TIME_ELAPSED_EXT = 0x88BF
///
TimeElapsedExt = ((int)0x88BF)
,
///
/// Original was GL_MATRIX0 = 0x88C0
///
Matrix0 = ((int)0x88C0)
,
///
/// Original was GL_MATRIX0_ARB = 0x88C0
///
Matrix0Arb = ((int)0x88C0)
,
///
/// Original was GL_MATRIX1 = 0x88C1
///
Matrix1 = ((int)0x88C1)
,
///
/// Original was GL_MATRIX1_ARB = 0x88C1
///
Matrix1Arb = ((int)0x88C1)
,
///
/// Original was GL_MATRIX2 = 0x88C2
///
Matrix2 = ((int)0x88C2)
,
///
/// Original was GL_MATRIX2_ARB = 0x88C2
///
Matrix2Arb = ((int)0x88C2)
,
///
/// Original was GL_MATRIX3 = 0x88C3
///
Matrix3 = ((int)0x88C3)
,
///
/// Original was GL_MATRIX3_ARB = 0x88C3
///
Matrix3Arb = ((int)0x88C3)
,
///
/// Original was GL_MATRIX4 = 0x88C4
///
Matrix4 = ((int)0x88C4)
,
///
/// Original was GL_MATRIX4_ARB = 0x88C4
///
Matrix4Arb = ((int)0x88C4)
,
///
/// Original was GL_MATRIX5 = 0x88C5
///
Matrix5 = ((int)0x88C5)
,
///
/// Original was GL_MATRIX5_ARB = 0x88C5
///
Matrix5Arb = ((int)0x88C5)
,
///
/// Original was GL_MATRIX6 = 0x88C6
///
Matrix6 = ((int)0x88C6)
,
///
/// Original was GL_MATRIX6_ARB = 0x88C6
///
Matrix6Arb = ((int)0x88C6)
,
///
/// Original was GL_MATRIX7 = 0x88C7
///
Matrix7 = ((int)0x88C7)
,
///
/// Original was GL_MATRIX7_ARB = 0x88C7
///
Matrix7Arb = ((int)0x88C7)
,
///
/// Original was GL_MATRIX8 = 0x88C8
///
Matrix8 = ((int)0x88C8)
,
///
/// Original was GL_MATRIX8_ARB = 0x88C8
///
Matrix8Arb = ((int)0x88C8)
,
///
/// Original was GL_MATRIX9 = 0x88C9
///
Matrix9 = ((int)0x88C9)
,
///
/// Original was GL_MATRIX9_ARB = 0x88C9
///
Matrix9Arb = ((int)0x88C9)
,
///
/// Original was GL_MATRIX10 = 0x88CA
///
Matrix10 = ((int)0x88CA)
,
///
/// Original was GL_MATRIX10_ARB = 0x88CA
///
Matrix10Arb = ((int)0x88CA)
,
///
/// Original was GL_MATRIX11 = 0x88CB
///
Matrix11 = ((int)0x88CB)
,
///
/// Original was GL_MATRIX11_ARB = 0x88CB
///
Matrix11Arb = ((int)0x88CB)
,
///
/// Original was GL_MATRIX12 = 0x88CC
///
Matrix12 = ((int)0x88CC)
,
///
/// Original was GL_MATRIX12_ARB = 0x88CC
///
Matrix12Arb = ((int)0x88CC)
,
///
/// Original was GL_MATRIX13 = 0x88CD
///
Matrix13 = ((int)0x88CD)
,
///
/// Original was GL_MATRIX13_ARB = 0x88CD
///
Matrix13Arb = ((int)0x88CD)
,
///
/// Original was GL_MATRIX14 = 0x88CE
///
Matrix14 = ((int)0x88CE)
,
///
/// Original was GL_MATRIX14_ARB = 0x88CE
///
Matrix14Arb = ((int)0x88CE)
,
///
/// Original was GL_MATRIX15 = 0x88CF
///
Matrix15 = ((int)0x88CF)
,
///
/// Original was GL_MATRIX15_ARB = 0x88CF
///
Matrix15Arb = ((int)0x88CF)
,
///
/// Original was GL_MATRIX16 = 0x88D0
///
Matrix16 = ((int)0x88D0)
,
///
/// Original was GL_MATRIX16_ARB = 0x88D0
///
Matrix16Arb = ((int)0x88D0)
,
///
/// Original was GL_MATRIX17 = 0x88D1
///
Matrix17 = ((int)0x88D1)
,
///
/// Original was GL_MATRIX17_ARB = 0x88D1
///
Matrix17Arb = ((int)0x88D1)
,
///
/// Original was GL_MATRIX18 = 0x88D2
///
Matrix18 = ((int)0x88D2)
,
///
/// Original was GL_MATRIX18_ARB = 0x88D2
///
Matrix18Arb = ((int)0x88D2)
,
///
/// Original was GL_MATRIX19 = 0x88D3
///
Matrix19 = ((int)0x88D3)
,
///
/// Original was GL_MATRIX19_ARB = 0x88D3
///
Matrix19Arb = ((int)0x88D3)
,
///
/// Original was GL_MATRIX20 = 0x88D4
///
Matrix20 = ((int)0x88D4)
,
///
/// Original was GL_MATRIX20_ARB = 0x88D4
///
Matrix20Arb = ((int)0x88D4)
,
///
/// Original was GL_MATRIX21 = 0x88D5
///
Matrix21 = ((int)0x88D5)
,
///
/// Original was GL_MATRIX21_ARB = 0x88D5
///
Matrix21Arb = ((int)0x88D5)
,
///
/// Original was GL_MATRIX22 = 0x88D6
///
Matrix22 = ((int)0x88D6)
,
///
/// Original was GL_MATRIX22_ARB = 0x88D6
///
Matrix22Arb = ((int)0x88D6)
,
///
/// Original was GL_MATRIX23 = 0x88D7
///
Matrix23 = ((int)0x88D7)
,
///
/// Original was GL_MATRIX23_ARB = 0x88D7
///
Matrix23Arb = ((int)0x88D7)
,
///
/// Original was GL_MATRIX24 = 0x88D8
///
Matrix24 = ((int)0x88D8)
,
///
/// Original was GL_MATRIX24_ARB = 0x88D8
///
Matrix24Arb = ((int)0x88D8)
,
///
/// Original was GL_MATRIX25 = 0x88D9
///
Matrix25 = ((int)0x88D9)
,
///
/// Original was GL_MATRIX25_ARB = 0x88D9
///
Matrix25Arb = ((int)0x88D9)
,
///
/// Original was GL_MATRIX26 = 0x88DA
///
Matrix26 = ((int)0x88DA)
,
///
/// Original was GL_MATRIX26_ARB = 0x88DA
///
Matrix26Arb = ((int)0x88DA)
,
///
/// Original was GL_MATRIX27 = 0x88DB
///
Matrix27 = ((int)0x88DB)
,
///
/// Original was GL_MATRIX27_ARB = 0x88DB
///
Matrix27Arb = ((int)0x88DB)
,
///
/// Original was GL_MATRIX28 = 0x88DC
///
Matrix28 = ((int)0x88DC)
,
///
/// Original was GL_MATRIX28_ARB = 0x88DC
///
Matrix28Arb = ((int)0x88DC)
,
///
/// Original was GL_MATRIX29 = 0x88DD
///
Matrix29 = ((int)0x88DD)
,
///
/// Original was GL_MATRIX29_ARB = 0x88DD
///
Matrix29Arb = ((int)0x88DD)
,
///
/// Original was GL_MATRIX30 = 0x88DE
///
Matrix30 = ((int)0x88DE)
,
///
/// Original was GL_MATRIX30_ARB = 0x88DE
///
Matrix30Arb = ((int)0x88DE)
,
///
/// Original was GL_MATRIX31 = 0x88DF
///
Matrix31 = ((int)0x88DF)
,
///
/// Original was GL_MATRIX31_ARB = 0x88DF
///
Matrix31Arb = ((int)0x88DF)
,
///
/// Original was GL_STREAM_DRAW = 0x88E0
///
StreamDraw = ((int)0x88E0)
,
///
/// Original was GL_STREAM_DRAW_ARB = 0x88E0
///
StreamDrawArb = ((int)0x88E0)
,
///
/// Original was GL_STREAM_READ = 0x88E1
///
StreamRead = ((int)0x88E1)
,
///
/// Original was GL_STREAM_READ_ARB = 0x88E1
///
StreamReadArb = ((int)0x88E1)
,
///
/// Original was GL_STREAM_COPY = 0x88E2
///
StreamCopy = ((int)0x88E2)
,
///
/// Original was GL_STREAM_COPY_ARB = 0x88E2
///
StreamCopyArb = ((int)0x88E2)
,
///
/// Original was GL_STATIC_DRAW = 0x88E4
///
StaticDraw = ((int)0x88E4)
,
///
/// Original was GL_STATIC_DRAW_ARB = 0x88E4
///
StaticDrawArb = ((int)0x88E4)
,
///
/// Original was GL_STATIC_READ = 0x88E5
///
StaticRead = ((int)0x88E5)
,
///
/// Original was GL_STATIC_READ_ARB = 0x88E5
///
StaticReadArb = ((int)0x88E5)
,
///
/// Original was GL_STATIC_COPY = 0x88E6
///
StaticCopy = ((int)0x88E6)
,
///
/// Original was GL_STATIC_COPY_ARB = 0x88E6
///
StaticCopyArb = ((int)0x88E6)
,
///
/// Original was GL_DYNAMIC_DRAW = 0x88E8
///
DynamicDraw = ((int)0x88E8)
,
///
/// Original was GL_DYNAMIC_DRAW_ARB = 0x88E8
///
DynamicDrawArb = ((int)0x88E8)
,
///
/// Original was GL_DYNAMIC_READ = 0x88E9
///
DynamicRead = ((int)0x88E9)
,
///
/// Original was GL_DYNAMIC_READ_ARB = 0x88E9
///
DynamicReadArb = ((int)0x88E9)
,
///
/// Original was GL_DYNAMIC_COPY = 0x88EA
///
DynamicCopy = ((int)0x88EA)
,
///
/// Original was GL_DYNAMIC_COPY_ARB = 0x88EA
///
DynamicCopyArb = ((int)0x88EA)
,
///
/// Original was GL_PIXEL_PACK_BUFFER = 0x88EB
///
PixelPackBuffer = ((int)0x88EB)
,
///
/// Original was GL_PIXEL_PACK_BUFFER_ARB = 0x88EB
///
PixelPackBufferArb = ((int)0x88EB)
,
///
/// Original was GL_PIXEL_PACK_BUFFER_EXT = 0x88EB
///
PixelPackBufferExt = ((int)0x88EB)
,
///
/// Original was GL_PIXEL_UNPACK_BUFFER = 0x88EC
///
PixelUnpackBuffer = ((int)0x88EC)
,
///
/// Original was GL_PIXEL_UNPACK_BUFFER_ARB = 0x88EC
///
PixelUnpackBufferArb = ((int)0x88EC)
,
///
/// Original was GL_PIXEL_UNPACK_BUFFER_EXT = 0x88EC
///
PixelUnpackBufferExt = ((int)0x88EC)
,
///
/// Original was GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED
///
PixelPackBufferBinding = ((int)0x88ED)
,
///
/// Original was GL_PIXEL_PACK_BUFFER_BINDING_ARB = 0x88ED
///
PixelPackBufferBindingArb = ((int)0x88ED)
,
///
/// Original was GL_PIXEL_PACK_BUFFER_BINDING_EXT = 0x88ED
///
PixelPackBufferBindingExt = ((int)0x88ED)
,
///
/// Original was GL_ETC1_SRGB8_NV = 0x88EE
///
Etc1Srgb8Nv = ((int)0x88EE)
,
///
/// Original was GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF
///
PixelUnpackBufferBinding = ((int)0x88EF)
,
///
/// Original was GL_PIXEL_UNPACK_BUFFER_BINDING_ARB = 0x88EF
///
PixelUnpackBufferBindingArb = ((int)0x88EF)
,
///
/// Original was GL_PIXEL_UNPACK_BUFFER_BINDING_EXT = 0x88EF
///
PixelUnpackBufferBindingExt = ((int)0x88EF)
,
///
/// Original was GL_DEPTH24_STENCIL8 = 0x88F0
///
Depth24Stencil8 = ((int)0x88F0)
,
///
/// Original was GL_DEPTH24_STENCIL8_EXT = 0x88F0
///
Depth24Stencil8Ext = ((int)0x88F0)
,
///
/// Original was GL_DEPTH24_STENCIL8_OES = 0x88F0
///
Depth24Stencil8Oes = ((int)0x88F0)
,
///
/// Original was GL_TEXTURE_STENCIL_SIZE = 0x88F1
///
TextureStencilSize = ((int)0x88F1)
,
///
/// Original was GL_TEXTURE_STENCIL_SIZE_EXT = 0x88F1
///
TextureStencilSizeExt = ((int)0x88F1)
,
///
/// Original was GL_STENCIL_TAG_BITS_EXT = 0x88F2
///
StencilTagBitsExt = ((int)0x88F2)
,
///
/// Original was GL_STENCIL_CLEAR_TAG_VALUE_EXT = 0x88F3
///
StencilClearTagValueExt = ((int)0x88F3)
,
///
/// Original was GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = 0x88F4
///
MaxProgramExecInstructionsNv = ((int)0x88F4)
,
///
/// Original was GL_MAX_PROGRAM_CALL_DEPTH_NV = 0x88F5
///
MaxProgramCallDepthNv = ((int)0x88F5)
,
///
/// Original was GL_MAX_PROGRAM_IF_DEPTH_NV = 0x88F6
///
MaxProgramIfDepthNv = ((int)0x88F6)
,
///
/// Original was GL_MAX_PROGRAM_LOOP_DEPTH_NV = 0x88F7
///
MaxProgramLoopDepthNv = ((int)0x88F7)
,
///
/// Original was GL_MAX_PROGRAM_LOOP_COUNT_NV = 0x88F8
///
MaxProgramLoopCountNv = ((int)0x88F8)
,
///
/// Original was GL_SRC1_COLOR = 0x88F9
///
Src1Color = ((int)0x88F9)
,
///
/// Original was GL_ONE_MINUS_SRC1_COLOR = 0x88FA
///
OneMinusSrc1Color = ((int)0x88FA)
,
///
/// Original was GL_ONE_MINUS_SRC1_ALPHA = 0x88FB
///
OneMinusSrc1Alpha = ((int)0x88FB)
,
///
/// Original was GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC
///
MaxDualSourceDrawBuffers = ((int)0x88FC)
,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
///
VertexAttribArrayInteger = ((int)0x88FD)
,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV = 0x88FD
///
VertexAttribArrayIntegerNv = ((int)0x88FD)
,
///
/// Original was GL_ARRAY_DIVISOR = 0x88FE
///
ArrayDivisor = ((int)0x88FE)
,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE
///
VertexAttribArrayDivisor = ((int)0x88FE)
,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE = 0x88FE
///
VertexAttribArrayDivisorAngle = ((int)0x88FE)
,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB = 0x88FE
///
VertexAttribArrayDivisorArb = ((int)0x88FE)
,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV = 0x88FE
///
VertexAttribArrayDivisorNv = ((int)0x88FE)
,
///
/// Original was GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF
///
MaxArrayTextureLayers = ((int)0x88FF)
,
///
/// Original was GL_MAX_ARRAY_TEXTURE_LAYERS_EXT = 0x88FF
///
MaxArrayTextureLayersExt = ((int)0x88FF)
,
///
/// Original was GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904
///
MinProgramTexelOffset = ((int)0x8904)
,
///
/// Original was GL_MIN_PROGRAM_TEXEL_OFFSET_NV = 0x8904
///
MinProgramTexelOffsetNv = ((int)0x8904)
,
///
/// Original was GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905
///
MaxProgramTexelOffset = ((int)0x8905)
,
///
/// Original was GL_MAX_PROGRAM_TEXEL_OFFSET_NV = 0x8905
///
MaxProgramTexelOffsetNv = ((int)0x8905)
,
///
/// Original was GL_PROGRAM_ATTRIB_COMPONENTS_NV = 0x8906
///
ProgramAttribComponentsNv = ((int)0x8906)
,
///
/// Original was GL_PROGRAM_RESULT_COMPONENTS_NV = 0x8907
///
ProgramResultComponentsNv = ((int)0x8907)
,
///
/// Original was GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV = 0x8908
///
MaxProgramAttribComponentsNv = ((int)0x8908)
,
///
/// Original was GL_MAX_PROGRAM_RESULT_COMPONENTS_NV = 0x8909
///
MaxProgramResultComponentsNv = ((int)0x8909)
,
///
/// Original was GL_STENCIL_TEST_TWO_SIDE_EXT = 0x8910
///
StencilTestTwoSideExt = ((int)0x8910)
,
///
/// Original was GL_ACTIVE_STENCIL_FACE_EXT = 0x8911
///
ActiveStencilFaceExt = ((int)0x8911)
,
///
/// Original was GL_MIRROR_CLAMP_TO_BORDER_EXT = 0x8912
///
MirrorClampToBorderExt = ((int)0x8912)
,
///
/// Original was GL_SAMPLES_PASSED = 0x8914
///
SamplesPassed = ((int)0x8914)
,
///
/// Original was GL_SAMPLES_PASSED_ARB = 0x8914
///
SamplesPassedArb = ((int)0x8914)
,
///
/// Original was GL_GEOMETRY_VERTICES_OUT = 0x8916
///
GeometryVerticesOut = ((int)0x8916)
,
///
/// Original was GL_GEOMETRY_INPUT_TYPE = 0x8917
///
GeometryInputType = ((int)0x8917)
,
///
/// Original was GL_GEOMETRY_OUTPUT_TYPE = 0x8918
///
GeometryOutputType = ((int)0x8918)
,
///
/// Original was GL_SAMPLER_BINDING = 0x8919
///
SamplerBinding = ((int)0x8919)
,
///
/// Original was GL_CLAMP_VERTEX_COLOR = 0x891A
///
ClampVertexColor = ((int)0x891A)
,
///
/// Original was GL_CLAMP_VERTEX_COLOR_ARB = 0x891A
///
ClampVertexColorArb = ((int)0x891A)
,
///
/// Original was GL_CLAMP_FRAGMENT_COLOR = 0x891B
///
ClampFragmentColor = ((int)0x891B)
,
///
/// Original was GL_CLAMP_FRAGMENT_COLOR_ARB = 0x891B
///
ClampFragmentColorArb = ((int)0x891B)
,
///
/// Original was GL_CLAMP_READ_COLOR = 0x891C
///
ClampReadColor = ((int)0x891C)
,
///
/// Original was GL_CLAMP_READ_COLOR_ARB = 0x891C
///
ClampReadColorArb = ((int)0x891C)
,
///
/// Original was GL_FIXED_ONLY = 0x891D
///
FixedOnly = ((int)0x891D)
,
///
/// Original was GL_FIXED_ONLY_ARB = 0x891D
///
FixedOnlyArb = ((int)0x891D)
,
///
/// Original was GL_TESS_CONTROL_PROGRAM_NV = 0x891E
///
TessControlProgramNv = ((int)0x891E)
,
///
/// Original was GL_TESS_EVALUATION_PROGRAM_NV = 0x891F
///
TessEvaluationProgramNv = ((int)0x891F)
,
///
/// Original was GL_FRAGMENT_SHADER_ATI = 0x8920
///
FragmentShaderAti = ((int)0x8920)
,
///
/// Original was GL_REG_0_ATI = 0x8921
///
Reg0Ati = ((int)0x8921)
,
///
/// Original was GL_REG_1_ATI = 0x8922
///
Reg1Ati = ((int)0x8922)
,
///
/// Original was GL_REG_2_ATI = 0x8923
///
Reg2Ati = ((int)0x8923)
,
///
/// Original was GL_REG_3_ATI = 0x8924
///
Reg3Ati = ((int)0x8924)
,
///
/// Original was GL_REG_4_ATI = 0x8925
///
Reg4Ati = ((int)0x8925)
,
///
/// Original was GL_REG_5_ATI = 0x8926
///
Reg5Ati = ((int)0x8926)
,
///
/// Original was GL_REG_6_ATI = 0x8927
///
Reg6Ati = ((int)0x8927)
,
///
/// Original was GL_REG_7_ATI = 0x8928
///
Reg7Ati = ((int)0x8928)
,
///
/// Original was GL_REG_8_ATI = 0x8929
///
Reg8Ati = ((int)0x8929)
,
///
/// Original was GL_REG_9_ATI = 0x892A
///
Reg9Ati = ((int)0x892A)
,
///
/// Original was GL_REG_10_ATI = 0x892B
///
Reg10Ati = ((int)0x892B)
,
///
/// Original was GL_REG_11_ATI = 0x892C
///
Reg11Ati = ((int)0x892C)
,
///
/// Original was GL_REG_12_ATI = 0x892D
///
Reg12Ati = ((int)0x892D)
,
///
/// Original was GL_REG_13_ATI = 0x892E
///
Reg13Ati = ((int)0x892E)
,
///
/// Original was GL_REG_14_ATI = 0x892F
///
Reg14Ati = ((int)0x892F)
,
///
/// Original was GL_REG_15_ATI = 0x8930
///
Reg15Ati = ((int)0x8930)
,
///
/// Original was GL_REG_16_ATI = 0x8931
///
Reg16Ati = ((int)0x8931)
,
///
/// Original was GL_REG_17_ATI = 0x8932
///
Reg17Ati = ((int)0x8932)
,
///
/// Original was GL_REG_18_ATI = 0x8933
///
Reg18Ati = ((int)0x8933)
,
///
/// Original was GL_REG_19_ATI = 0x8934
///
Reg19Ati = ((int)0x8934)
,
///
/// Original was GL_REG_20_ATI = 0x8935
///
Reg20Ati = ((int)0x8935)
,
///
/// Original was GL_REG_21_ATI = 0x8936
///
Reg21Ati = ((int)0x8936)
,
///
/// Original was GL_REG_22_ATI = 0x8937
///
Reg22Ati = ((int)0x8937)
,
///
/// Original was GL_REG_23_ATI = 0x8938
///
Reg23Ati = ((int)0x8938)
,
///
/// Original was GL_REG_24_ATI = 0x8939
///
Reg24Ati = ((int)0x8939)
,
///
/// Original was GL_REG_25_ATI = 0x893A
///
Reg25Ati = ((int)0x893A)
,
///
/// Original was GL_REG_26_ATI = 0x893B
///
Reg26Ati = ((int)0x893B)
,
///
/// Original was GL_REG_27_ATI = 0x893C
///
Reg27Ati = ((int)0x893C)
,
///
/// Original was GL_REG_28_ATI = 0x893D
///
Reg28Ati = ((int)0x893D)
,
///
/// Original was GL_REG_29_ATI = 0x893E
///
Reg29Ati = ((int)0x893E)
,
///
/// Original was GL_REG_30_ATI = 0x893F
///
Reg30Ati = ((int)0x893F)
,
///
/// Original was GL_REG_31_ATI = 0x8940
///
Reg31Ati = ((int)0x8940)
,
///
/// Original was GL_CON_0_ATI = 0x8941
///
Con0Ati = ((int)0x8941)
,
///
/// Original was GL_CON_1_ATI = 0x8942
///
Con1Ati = ((int)0x8942)
,
///
/// Original was GL_CON_2_ATI = 0x8943
///
Con2Ati = ((int)0x8943)
,
///
/// Original was GL_CON_3_ATI = 0x8944
///
Con3Ati = ((int)0x8944)
,
///
/// Original was GL_CON_4_ATI = 0x8945
///
Con4Ati = ((int)0x8945)
,
///
/// Original was GL_CON_5_ATI = 0x8946
///
Con5Ati = ((int)0x8946)
,
///
/// Original was GL_CON_6_ATI = 0x8947
///
Con6Ati = ((int)0x8947)
,
///
/// Original was GL_CON_7_ATI = 0x8948
///
Con7Ati = ((int)0x8948)
,
///
/// Original was GL_CON_8_ATI = 0x8949
///
Con8Ati = ((int)0x8949)
,
///
/// Original was GL_CON_9_ATI = 0x894A
///
Con9Ati = ((int)0x894A)
,
///
/// Original was GL_CON_10_ATI = 0x894B
///
Con10Ati = ((int)0x894B)
,
///
/// Original was GL_CON_11_ATI = 0x894C
///
Con11Ati = ((int)0x894C)
,
///
/// Original was GL_CON_12_ATI = 0x894D
///
Con12Ati = ((int)0x894D)
,
///
/// Original was GL_CON_13_ATI = 0x894E
///
Con13Ati = ((int)0x894E)
,
///
/// Original was GL_CON_14_ATI = 0x894F
///
Con14Ati = ((int)0x894F)
,
///
/// Original was GL_CON_15_ATI = 0x8950
///
Con15Ati = ((int)0x8950)
,
///
/// Original was GL_CON_16_ATI = 0x8951
///
Con16Ati = ((int)0x8951)
,
///
/// Original was GL_CON_17_ATI = 0x8952
///
Con17Ati = ((int)0x8952)
,
///
/// Original was GL_CON_18_ATI = 0x8953
///
Con18Ati = ((int)0x8953)
,
///
/// Original was GL_CON_19_ATI = 0x8954
///
Con19Ati = ((int)0x8954)
,
///
/// Original was GL_CON_20_ATI = 0x8955
///
Con20Ati = ((int)0x8955)
,
///
/// Original was GL_CON_21_ATI = 0x8956
///
Con21Ati = ((int)0x8956)
,
///
/// Original was GL_CON_22_ATI = 0x8957
///
Con22Ati = ((int)0x8957)
,
///
/// Original was GL_CON_23_ATI = 0x8958
///
Con23Ati = ((int)0x8958)
,
///
/// Original was GL_CON_24_ATI = 0x8959
///
Con24Ati = ((int)0x8959)
,
///
/// Original was GL_CON_25_ATI = 0x895A
///
Con25Ati = ((int)0x895A)
,
///
/// Original was GL_CON_26_ATI = 0x895B
///
Con26Ati = ((int)0x895B)
,
///
/// Original was GL_CON_27_ATI = 0x895C
///
Con27Ati = ((int)0x895C)
,
///
/// Original was GL_CON_28_ATI = 0x895D
///
Con28Ati = ((int)0x895D)
,
///
/// Original was GL_CON_29_ATI = 0x895E
///
Con29Ati = ((int)0x895E)
,
///
/// Original was GL_CON_30_ATI = 0x895F
///
Con30Ati = ((int)0x895F)
,
///
/// Original was GL_CON_31_ATI = 0x8960
///
Con31Ati = ((int)0x8960)
,
///
/// Original was GL_MOV_ATI = 0x8961
///
MovAti = ((int)0x8961)
,
///
/// Original was GL_ADD_ATI = 0x8963
///
AddAti = ((int)0x8963)
,
///
/// Original was GL_MUL_ATI = 0x8964
///
MulAti = ((int)0x8964)
,
///
/// Original was GL_SUB_ATI = 0x8965
///
SubAti = ((int)0x8965)
,
///
/// Original was GL_DOT3_ATI = 0x8966
///
Dot3Ati = ((int)0x8966)
,
///
/// Original was GL_DOT4_ATI = 0x8967
///
Dot4Ati = ((int)0x8967)
,
///
/// Original was GL_MAD_ATI = 0x8968
///
MadAti = ((int)0x8968)
,
///
/// Original was GL_LERP_ATI = 0x8969
///
LerpAti = ((int)0x8969)
,
///
/// Original was GL_CND_ATI = 0x896A
///
CndAti = ((int)0x896A)
,
///
/// Original was GL_CND0_ATI = 0x896B
///
Cnd0Ati = ((int)0x896B)
,
///
/// Original was GL_DOT2_ADD_ATI = 0x896C
///
Dot2AddAti = ((int)0x896C)
,
///
/// Original was GL_SECONDARY_INTERPOLATOR_ATI = 0x896D
///
SecondaryInterpolatorAti = ((int)0x896D)
,
///
/// Original was GL_NUM_FRAGMENT_REGISTERS_ATI = 0x896E
///
NumFragmentRegistersAti = ((int)0x896E)
,
///
/// Original was GL_NUM_FRAGMENT_CONSTANTS_ATI = 0x896F
///
NumFragmentConstantsAti = ((int)0x896F)
,
///
/// Original was GL_NUM_PASSES_ATI = 0x8970
///
NumPassesAti = ((int)0x8970)
,
///
/// Original was GL_NUM_INSTRUCTIONS_PER_PASS_ATI = 0x8971
///
NumInstructionsPerPassAti = ((int)0x8971)
,
///
/// Original was GL_NUM_INSTRUCTIONS_TOTAL_ATI = 0x8972
///
NumInstructionsTotalAti = ((int)0x8972)
,
///
/// Original was GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI = 0x8973
///
NumInputInterpolatorComponentsAti = ((int)0x8973)
,
///
/// Original was GL_NUM_LOOPBACK_COMPONENTS_ATI = 0x8974
///
NumLoopbackComponentsAti = ((int)0x8974)
,
///
/// Original was GL_COLOR_ALPHA_PAIRING_ATI = 0x8975
///
ColorAlphaPairingAti = ((int)0x8975)
,
///
/// Original was GL_SWIZZLE_STR_ATI = 0x8976
///
SwizzleStrAti = ((int)0x8976)
,
///
/// Original was GL_SWIZZLE_STQ_ATI = 0x8977
///
SwizzleStqAti = ((int)0x8977)
,
///
/// Original was GL_SWIZZLE_STR_DR_ATI = 0x8978
///
SwizzleStrDrAti = ((int)0x8978)
,
///
/// Original was GL_SWIZZLE_STQ_DQ_ATI = 0x8979
///
SwizzleStqDqAti = ((int)0x8979)
,
///
/// Original was GL_SWIZZLE_STRQ_ATI = 0x897A
///
SwizzleStrqAti = ((int)0x897A)
,
///
/// Original was GL_SWIZZLE_STRQ_DQ_ATI = 0x897B
///
SwizzleStrqDqAti = ((int)0x897B)
,
///
/// Original was GL_INTERLACE_OML = 0x8980
///
InterlaceOml = ((int)0x8980)
,
///
/// Original was GL_INTERLACE_READ_OML = 0x8981
///
InterlaceReadOml = ((int)0x8981)
,
///
/// Original was GL_FORMAT_SUBSAMPLE_24_24_OML = 0x8982
///
FormatSubsample2424Oml = ((int)0x8982)
,
///
/// Original was GL_FORMAT_SUBSAMPLE_244_244_OML = 0x8983
///
FormatSubsample244244Oml = ((int)0x8983)
,
///
/// Original was GL_PACK_RESAMPLE_OML = 0x8984
///
PackResampleOml = ((int)0x8984)
,
///
/// Original was GL_UNPACK_RESAMPLE_OML = 0x8985
///
UnpackResampleOml = ((int)0x8985)
,
///
/// Original was GL_RESAMPLE_REPLICATE_OML = 0x8986
///
ResampleReplicateOml = ((int)0x8986)
,
///
/// Original was GL_RESAMPLE_ZERO_FILL_OML = 0x8987
///
ResampleZeroFillOml = ((int)0x8987)
,
///
/// Original was GL_RESAMPLE_AVERAGE_OML = 0x8988
///
ResampleAverageOml = ((int)0x8988)
,
///
/// Original was GL_RESAMPLE_DECIMATE_OML = 0x8989
///
ResampleDecimateOml = ((int)0x8989)
,
///
/// Original was GL_POINT_SIZE_ARRAY_TYPE_OES = 0x898A
///
PointSizeArrayTypeOes = ((int)0x898A)
,
///
/// Original was GL_POINT_SIZE_ARRAY_STRIDE_OES = 0x898B
///
PointSizeArrayStrideOes = ((int)0x898B)
,
///
/// Original was GL_POINT_SIZE_ARRAY_POINTER_OES = 0x898C
///
PointSizeArrayPointerOes = ((int)0x898C)
,
///
/// Original was GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898D
///
ModelviewMatrixFloatAsIntBitsOes = ((int)0x898D)
,
///
/// Original was GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898E
///
ProjectionMatrixFloatAsIntBitsOes = ((int)0x898E)
,
///
/// Original was GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898F
///
TextureMatrixFloatAsIntBitsOes = ((int)0x898F)
,
///
/// Original was GL_VERTEX_ATTRIB_MAP1_APPLE = 0x8A00
///
VertexAttribMap1Apple = ((int)0x8A00)
,
///
/// Original was GL_VERTEX_ATTRIB_MAP2_APPLE = 0x8A01
///
VertexAttribMap2Apple = ((int)0x8A01)
,
///
/// Original was GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE = 0x8A02
///
VertexAttribMap1SizeApple = ((int)0x8A02)
,
///
/// Original was GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE = 0x8A03
///
VertexAttribMap1CoeffApple = ((int)0x8A03)
,
///
/// Original was GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE = 0x8A04
///
VertexAttribMap1OrderApple = ((int)0x8A04)
,
///
/// Original was GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE = 0x8A05
///
VertexAttribMap1DomainApple = ((int)0x8A05)
,
///
/// Original was GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE = 0x8A06
///
VertexAttribMap2SizeApple = ((int)0x8A06)
,
///
/// Original was GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE = 0x8A07
///
VertexAttribMap2CoeffApple = ((int)0x8A07)
,
///
/// Original was GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE = 0x8A08
///
VertexAttribMap2OrderApple = ((int)0x8A08)
,
///
/// Original was GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE = 0x8A09
///
VertexAttribMap2DomainApple = ((int)0x8A09)
,
///
/// Original was GL_DRAW_PIXELS_APPLE = 0x8A0A
///
DrawPixelsApple = ((int)0x8A0A)
,
///
/// Original was GL_FENCE_APPLE = 0x8A0B
///
FenceApple = ((int)0x8A0B)
,
///
/// Original was GL_ELEMENT_ARRAY_APPLE = 0x8A0C
///
ElementArrayApple = ((int)0x8A0C)
,
///
/// Original was GL_ELEMENT_ARRAY_TYPE_APPLE = 0x8A0D
///
ElementArrayTypeApple = ((int)0x8A0D)
,
///
/// Original was GL_ELEMENT_ARRAY_POINTER_APPLE = 0x8A0E
///
ElementArrayPointerApple = ((int)0x8A0E)
,
///
/// Original was GL_COLOR_FLOAT_APPLE = 0x8A0F
///
ColorFloatApple = ((int)0x8A0F)
,
///
/// Original was GL_UNIFORM_BUFFER = 0x8A11
///
UniformBuffer = ((int)0x8A11)
,
///
/// Original was GL_BUFFER_SERIALIZED_MODIFY_APPLE = 0x8A12
///
BufferSerializedModifyApple = ((int)0x8A12)
,
///
/// Original was GL_BUFFER_FLUSHING_UNMAP_APPLE = 0x8A13
///
BufferFlushingUnmapApple = ((int)0x8A13)
,
///
/// Original was GL_AUX_DEPTH_STENCIL_APPLE = 0x8A14
///
AuxDepthStencilApple = ((int)0x8A14)
,
///
/// Original was GL_PACK_ROW_BYTES_APPLE = 0x8A15
///
PackRowBytesApple = ((int)0x8A15)
,
///
/// Original was GL_UNPACK_ROW_BYTES_APPLE = 0x8A16
///
UnpackRowBytesApple = ((int)0x8A16)
,
///
/// Original was GL_RELEASED_APPLE = 0x8A19
///
ReleasedApple = ((int)0x8A19)
,
///
/// Original was GL_VOLATILE_APPLE = 0x8A1A
///
VolatileApple = ((int)0x8A1A)
,
///
/// Original was GL_RETAINED_APPLE = 0x8A1B
///
RetainedApple = ((int)0x8A1B)
,
///
/// Original was GL_UNDEFINED_APPLE = 0x8A1C
///
UndefinedApple = ((int)0x8A1C)
,
///
/// Original was GL_PURGEABLE_APPLE = 0x8A1D
///
PurgeableApple = ((int)0x8A1D)
,
///
/// Original was GL_RGB_422_APPLE = 0x8A1F
///
Rgb422Apple = ((int)0x8A1F)
,
///
/// Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28
///
UniformBufferBinding = ((int)0x8A28)
,
///
/// Original was GL_UNIFORM_BUFFER_START = 0x8A29
///
UniformBufferStart = ((int)0x8A29)
,
///
/// Original was GL_UNIFORM_BUFFER_SIZE = 0x8A2A
///
UniformBufferSize = ((int)0x8A2A)
,
///
/// Original was GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
///
MaxVertexUniformBlocks = ((int)0x8A2B)
,
///
/// Original was GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C
///
MaxGeometryUniformBlocks = ((int)0x8A2C)
,
///
/// Original was GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
///
MaxFragmentUniformBlocks = ((int)0x8A2D)
,
///
/// Original was GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
///
MaxCombinedUniformBlocks = ((int)0x8A2E)
,
///
/// Original was GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
///
MaxUniformBufferBindings = ((int)0x8A2F)
,
///
/// Original was GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30
///
MaxUniformBlockSize = ((int)0x8A30)
,
///
/// Original was GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
///
MaxCombinedVertexUniformComponents = ((int)0x8A31)
,
///
/// Original was GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32
///
MaxCombinedGeometryUniformComponents = ((int)0x8A32)
,
///
/// Original was GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
///
MaxCombinedFragmentUniformComponents = ((int)0x8A33)
,
///
/// Original was GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
///
UniformBufferOffsetAlignment = ((int)0x8A34)
,
///
/// Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
///
ActiveUniformBlockMaxNameLength = ((int)0x8A35)
,
///
/// Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36
///
ActiveUniformBlocks = ((int)0x8A36)
,
///
/// Original was GL_UNIFORM_TYPE = 0x8A37
///
UniformType = ((int)0x8A37)
,
///
/// Original was GL_UNIFORM_SIZE = 0x8A38
///
UniformSize = ((int)0x8A38)
,
///
/// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39
///
UniformNameLength = ((int)0x8A39)
,
///
/// Original was GL_UNIFORM_BLOCK_INDEX = 0x8A3A
///
UniformBlockIndex = ((int)0x8A3A)
,
///
/// Original was GL_UNIFORM_OFFSET = 0x8A3B
///
UniformOffset = ((int)0x8A3B)
,
///
/// Original was GL_UNIFORM_ARRAY_STRIDE = 0x8A3C
///
UniformArrayStride = ((int)0x8A3C)
,
///
/// Original was GL_UNIFORM_MATRIX_STRIDE = 0x8A3D
///
UniformMatrixStride = ((int)0x8A3D)
,
///
/// Original was GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E
///
UniformIsRowMajor = ((int)0x8A3E)
,
///
/// Original was GL_UNIFORM_BLOCK_BINDING = 0x8A3F
///
UniformBlockBinding = ((int)0x8A3F)
,
///
/// Original was GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40
///
UniformBlockDataSize = ((int)0x8A40)
,
///
/// Original was GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
///
UniformBlockNameLength = ((int)0x8A41)
,
///
/// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
///
UniformBlockActiveUniforms = ((int)0x8A42)
,
///
/// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
///
UniformBlockActiveUniformIndices = ((int)0x8A43)
,
///
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
///
UniformBlockReferencedByVertexShader = ((int)0x8A44)
,
///
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45
///
UniformBlockReferencedByGeometryShader = ((int)0x8A45)
,
///
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
///
UniformBlockReferencedByFragmentShader = ((int)0x8A46)
,
///
/// Original was GL_TEXTURE_SRGB_DECODE_EXT = 0x8A48
///
TextureSrgbDecodeExt = ((int)0x8A48)
,
///
/// Original was GL_DECODE_EXT = 0x8A49
///
DecodeExt = ((int)0x8A49)
,
///
/// Original was GL_SKIP_DECODE_EXT = 0x8A4A
///
SkipDecodeExt = ((int)0x8A4A)
,
///
/// Original was GL_PROGRAM_PIPELINE_OBJECT_EXT = 0x8A4F
///
ProgramPipelineObjectExt = ((int)0x8A4F)
,
///
/// Original was GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT = 0x8A52
///
FragmentShaderDiscardsSamplesExt = ((int)0x8A52)
,
///
/// Original was GL_SYNC_OBJECT_APPLE = 0x8A53
///
SyncObjectApple = ((int)0x8A53)
,
///
/// Original was GL_FRAGMENT_SHADER = 0x8B30
///
FragmentShader = ((int)0x8B30)
,
///
/// Original was GL_FRAGMENT_SHADER_ARB = 0x8B30
///
FragmentShaderArb = ((int)0x8B30)
,
///
/// Original was GL_VERTEX_SHADER = 0x8B31
///
VertexShader = ((int)0x8B31)
,
///
/// Original was GL_VERTEX_SHADER_ARB = 0x8B31
///
VertexShaderArb = ((int)0x8B31)
,
///
/// Original was GL_PROGRAM_OBJECT_ARB = 0x8B40
///
ProgramObjectArb = ((int)0x8B40)
,
///
/// Original was GL_PROGRAM_OBJECT_EXT = 0x8B40
///
ProgramObjectExt = ((int)0x8B40)
,
///
/// Original was GL_SHADER_OBJECT_ARB = 0x8B48
///
ShaderObjectArb = ((int)0x8B48)
,
///
/// Original was GL_SHADER_OBJECT_EXT = 0x8B48
///
ShaderObjectExt = ((int)0x8B48)
,
///
/// Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
///
MaxFragmentUniformComponents = ((int)0x8B49)
,
///
/// Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = 0x8B49
///
MaxFragmentUniformComponentsArb = ((int)0x8B49)
,
///
/// Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
///
MaxVertexUniformComponents = ((int)0x8B4A)
,
///
/// Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = 0x8B4A
///
MaxVertexUniformComponentsArb = ((int)0x8B4A)
,
///
/// Original was GL_MAX_VARYING_COMPONENTS = 0x8B4B
///
MaxVaryingComponents = ((int)0x8B4B)
,
///
/// Original was GL_MAX_VARYING_COMPONENTS_EXT = 0x8B4B
///
MaxVaryingComponentsExt = ((int)0x8B4B)
,
///
/// Original was GL_MAX_VARYING_FLOATS = 0x8B4B
///
MaxVaryingFloats = ((int)0x8B4B)
,
///
/// Original was GL_MAX_VARYING_FLOATS_ARB = 0x8B4B
///
MaxVaryingFloatsArb = ((int)0x8B4B)
,
///
/// Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
///
MaxVertexTextureImageUnits = ((int)0x8B4C)
,
///
/// Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 0x8B4C
///
MaxVertexTextureImageUnitsArb = ((int)0x8B4C)
,
///
/// Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
///
MaxCombinedTextureImageUnits = ((int)0x8B4D)
,
///
/// Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = 0x8B4D
///
MaxCombinedTextureImageUnitsArb = ((int)0x8B4D)
,
///
/// Original was GL_OBJECT_TYPE_ARB = 0x8B4E
///
ObjectTypeArb = ((int)0x8B4E)
,
///
/// Original was GL_OBJECT_SUBTYPE_ARB = 0x8B4F
///
ObjectSubtypeArb = ((int)0x8B4F)
,
///
/// Original was GL_SHADER_TYPE = 0x8B4F
///
ShaderType = ((int)0x8B4F)
,
///
/// Original was GL_FLOAT_VEC2 = 0x8B50
///
FloatVec2 = ((int)0x8B50)
,
///
/// Original was GL_FLOAT_VEC2_ARB = 0x8B50
///
FloatVec2Arb = ((int)0x8B50)
,
///
/// Original was GL_FLOAT_VEC3 = 0x8B51
///
FloatVec3 = ((int)0x8B51)
,
///
/// Original was GL_FLOAT_VEC3_ARB = 0x8B51
///
FloatVec3Arb = ((int)0x8B51)
,
///
/// Original was GL_FLOAT_VEC4 = 0x8B52
///
FloatVec4 = ((int)0x8B52)
,
///
/// Original was GL_FLOAT_VEC4_ARB = 0x8B52
///
FloatVec4Arb = ((int)0x8B52)
,
///
/// Original was GL_INT_VEC2 = 0x8B53
///
IntVec2 = ((int)0x8B53)
,
///
/// Original was GL_INT_VEC2_ARB = 0x8B53
///
IntVec2Arb = ((int)0x8B53)
,
///
/// Original was GL_INT_VEC3 = 0x8B54
///
IntVec3 = ((int)0x8B54)
,
///
/// Original was GL_INT_VEC3_ARB = 0x8B54
///
IntVec3Arb = ((int)0x8B54)
,
///
/// Original was GL_INT_VEC4 = 0x8B55
///
IntVec4 = ((int)0x8B55)
,
///
/// Original was GL_INT_VEC4_ARB = 0x8B55
///
IntVec4Arb = ((int)0x8B55)
,
///
/// Original was GL_BOOL = 0x8B56
///
Bool = ((int)0x8B56)
,
///
/// Original was GL_BOOL_ARB = 0x8B56
///
BoolArb = ((int)0x8B56)
,
///
/// Original was GL_BOOL_VEC2 = 0x8B57
///
BoolVec2 = ((int)0x8B57)
,
///
/// Original was GL_BOOL_VEC2_ARB = 0x8B57
///
BoolVec2Arb = ((int)0x8B57)
,
///
/// Original was GL_BOOL_VEC3 = 0x8B58
///
BoolVec3 = ((int)0x8B58)
,
///
/// Original was GL_BOOL_VEC3_ARB = 0x8B58
///
BoolVec3Arb = ((int)0x8B58)
,
///
/// Original was GL_BOOL_VEC4 = 0x8B59
///
BoolVec4 = ((int)0x8B59)
,
///
/// Original was GL_BOOL_VEC4_ARB = 0x8B59
///
BoolVec4Arb = ((int)0x8B59)
,
///
/// Original was GL_FLOAT_MAT2 = 0x8B5A
///
FloatMat2 = ((int)0x8B5A)
,
///
/// Original was GL_FLOAT_MAT2_ARB = 0x8B5A
///
FloatMat2Arb = ((int)0x8B5A)
,
///
/// Original was GL_FLOAT_MAT3 = 0x8B5B
///
FloatMat3 = ((int)0x8B5B)
,
///
/// Original was GL_FLOAT_MAT3_ARB = 0x8B5B
///
FloatMat3Arb = ((int)0x8B5B)
,
///
/// Original was GL_FLOAT_MAT4 = 0x8B5C
///
FloatMat4 = ((int)0x8B5C)
,
///
/// Original was GL_FLOAT_MAT4_ARB = 0x8B5C
///
FloatMat4Arb = ((int)0x8B5C)
,
///
/// Original was GL_SAMPLER_1D = 0x8B5D
///
Sampler1D = ((int)0x8B5D)
,
///
/// Original was GL_SAMPLER_1D_ARB = 0x8B5D
///
Sampler1DArb = ((int)0x8B5D)
,
///
/// Original was GL_SAMPLER_2D = 0x8B5E
///
Sampler2D = ((int)0x8B5E)
,
///
/// Original was GL_SAMPLER_2D_ARB = 0x8B5E
///
Sampler2DArb = ((int)0x8B5E)
,
///
/// Original was GL_SAMPLER_3D = 0x8B5F
///
Sampler3D = ((int)0x8B5F)
,
///
/// Original was GL_SAMPLER_3D_ARB = 0x8B5F
///
Sampler3DArb = ((int)0x8B5F)
,
///
/// Original was GL_SAMPLER_3D_OES = 0x8B5F
///
Sampler3DOes = ((int)0x8B5F)
,
///
/// Original was GL_SAMPLER_CUBE = 0x8B60
///
SamplerCube = ((int)0x8B60)
,
///
/// Original was GL_SAMPLER_CUBE_ARB = 0x8B60
///
SamplerCubeArb = ((int)0x8B60)
,
///
/// Original was GL_SAMPLER_1D_SHADOW = 0x8B61
///
Sampler1DShadow = ((int)0x8B61)
,
///
/// Original was GL_SAMPLER_1D_SHADOW_ARB = 0x8B61
///
Sampler1DShadowArb = ((int)0x8B61)
,
///
/// Original was GL_SAMPLER_2D_SHADOW = 0x8B62
///
Sampler2DShadow = ((int)0x8B62)
,
///
/// Original was GL_SAMPLER_2D_SHADOW_ARB = 0x8B62
///
Sampler2DShadowArb = ((int)0x8B62)
,
///
/// Original was GL_SAMPLER_2D_SHADOW_EXT = 0x8B62
///
Sampler2DShadowExt = ((int)0x8B62)
,
///
/// Original was GL_SAMPLER_2D_RECT = 0x8B63
///
Sampler2DRect = ((int)0x8B63)
,
///
/// Original was GL_SAMPLER_2D_RECT_ARB = 0x8B63
///
Sampler2DRectArb = ((int)0x8B63)
,
///
/// Original was GL_SAMPLER_2D_RECT_SHADOW = 0x8B64
///
Sampler2DRectShadow = ((int)0x8B64)
,
///
/// Original was GL_SAMPLER_2D_RECT_SHADOW_ARB = 0x8B64
///
Sampler2DRectShadowArb = ((int)0x8B64)
,
///
/// Original was GL_FLOAT_MAT2x3 = 0x8B65
///
FloatMat2x3 = ((int)0x8B65)
,
///
/// Original was GL_FLOAT_MAT2x4 = 0x8B66
///
FloatMat2x4 = ((int)0x8B66)
,
///
/// Original was GL_FLOAT_MAT3x2 = 0x8B67
///
FloatMat3x2 = ((int)0x8B67)
,
///
/// Original was GL_FLOAT_MAT3x4 = 0x8B68
///
FloatMat3x4 = ((int)0x8B68)
,
///
/// Original was GL_FLOAT_MAT4x2 = 0x8B69
///
FloatMat4x2 = ((int)0x8B69)
,
///
/// Original was GL_FLOAT_MAT4x3 = 0x8B6A
///
FloatMat4x3 = ((int)0x8B6A)
,
///
/// Original was GL_DELETE_STATUS = 0x8B80
///
DeleteStatus = ((int)0x8B80)
,
///
/// Original was GL_OBJECT_DELETE_STATUS_ARB = 0x8B80
///
ObjectDeleteStatusArb = ((int)0x8B80)
,
///
/// Original was GL_COMPILE_STATUS = 0x8B81
///
CompileStatus = ((int)0x8B81)
,
///
/// Original was GL_OBJECT_COMPILE_STATUS_ARB = 0x8B81
///
ObjectCompileStatusArb = ((int)0x8B81)
,
///
/// Original was GL_LINK_STATUS = 0x8B82
///
LinkStatus = ((int)0x8B82)
,
///
/// Original was GL_OBJECT_LINK_STATUS_ARB = 0x8B82
///
ObjectLinkStatusArb = ((int)0x8B82)
,
///
/// Original was GL_OBJECT_VALIDATE_STATUS_ARB = 0x8B83
///
ObjectValidateStatusArb = ((int)0x8B83)
,
///
/// Original was GL_VALIDATE_STATUS = 0x8B83
///
ValidateStatus = ((int)0x8B83)
,
///
/// Original was GL_INFO_LOG_LENGTH = 0x8B84
///
InfoLogLength = ((int)0x8B84)
,
///
/// Original was GL_OBJECT_INFO_LOG_LENGTH_ARB = 0x8B84
///
ObjectInfoLogLengthArb = ((int)0x8B84)
,
///
/// Original was GL_ATTACHED_SHADERS = 0x8B85
///
AttachedShaders = ((int)0x8B85)
,
///
/// Original was GL_OBJECT_ATTACHED_OBJECTS_ARB = 0x8B85
///
ObjectAttachedObjectsArb = ((int)0x8B85)
,
///
/// Original was GL_ACTIVE_UNIFORMS = 0x8B86
///
ActiveUniforms = ((int)0x8B86)
,
///
/// Original was GL_OBJECT_ACTIVE_UNIFORMS_ARB = 0x8B86
///
ObjectActiveUniformsArb = ((int)0x8B86)
,
///
/// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
///
ActiveUniformMaxLength = ((int)0x8B87)
,
///
/// Original was GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = 0x8B87
///
ObjectActiveUniformMaxLengthArb = ((int)0x8B87)
,
///
/// Original was GL_OBJECT_SHADER_SOURCE_LENGTH_ARB = 0x8B88
///
ObjectShaderSourceLengthArb = ((int)0x8B88)
,
///
/// Original was GL_SHADER_SOURCE_LENGTH = 0x8B88
///
ShaderSourceLength = ((int)0x8B88)
,
///
/// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89
///
ActiveAttributes = ((int)0x8B89)
,
///
/// Original was GL_OBJECT_ACTIVE_ATTRIBUTES_ARB = 0x8B89
///
ObjectActiveAttributesArb = ((int)0x8B89)
,
///
/// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
///
ActiveAttributeMaxLength = ((int)0x8B8A)
,
///
/// Original was GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = 0x8B8A
///
ObjectActiveAttributeMaxLengthArb = ((int)0x8B8A)
,
///
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
///
FragmentShaderDerivativeHint = ((int)0x8B8B)
,
///
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B
///
FragmentShaderDerivativeHintArb = ((int)0x8B8B)
,
///
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B
///
FragmentShaderDerivativeHintOes = ((int)0x8B8B)
,
///
/// Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C
///
ShadingLanguageVersion = ((int)0x8B8C)
,
///
/// Original was GL_SHADING_LANGUAGE_VERSION_ARB = 0x8B8C
///
ShadingLanguageVersionArb = ((int)0x8B8C)
,
///
/// Original was GL_ACTIVE_PROGRAM_EXT = 0x8B8D
///
ActiveProgramExt = ((int)0x8B8D)
,
///
/// Original was GL_CURRENT_PROGRAM = 0x8B8D
///
CurrentProgram = ((int)0x8B8D)
,
///
/// Original was GL_PALETTE4_RGB8_OES = 0x8B90
///
Palette4Rgb8Oes = ((int)0x8B90)
,
///
/// Original was GL_PALETTE4_RGBA8_OES = 0x8B91
///
Palette4Rgba8Oes = ((int)0x8B91)
,
///
/// Original was GL_PALETTE4_R5_G6_B5_OES = 0x8B92
///
Palette4R5G6B5Oes = ((int)0x8B92)
,
///
/// Original was GL_PALETTE4_RGBA4_OES = 0x8B93
///
Palette4Rgba4Oes = ((int)0x8B93)
,
///
/// Original was GL_PALETTE4_RGB5_A1_OES = 0x8B94
///
Palette4Rgb5A1Oes = ((int)0x8B94)
,
///
/// Original was GL_PALETTE8_RGB8_OES = 0x8B95
///
Palette8Rgb8Oes = ((int)0x8B95)
,
///
/// Original was GL_PALETTE8_RGBA8_OES = 0x8B96
///
Palette8Rgba8Oes = ((int)0x8B96)
,
///
/// Original was GL_PALETTE8_R5_G6_B5_OES = 0x8B97
///
Palette8R5G6B5Oes = ((int)0x8B97)
,
///
/// Original was GL_PALETTE8_RGBA4_OES = 0x8B98
///
Palette8Rgba4Oes = ((int)0x8B98)
,
///
/// Original was GL_PALETTE8_RGB5_A1_OES = 0x8B99
///
Palette8Rgb5A1Oes = ((int)0x8B99)
,
///
/// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A
///
ImplementationColorReadType = ((int)0x8B9A)
,
///
/// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE_OES = 0x8B9A
///
ImplementationColorReadTypeOes = ((int)0x8B9A)
,
///
/// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B
///
ImplementationColorReadFormat = ((int)0x8B9B)
,
///
/// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES = 0x8B9B
///
ImplementationColorReadFormatOes = ((int)0x8B9B)
,
///
/// Original was GL_POINT_SIZE_ARRAY_OES = 0x8B9C
///
PointSizeArrayOes = ((int)0x8B9C)
,
///
/// Original was GL_TEXTURE_CROP_RECT_OES = 0x8B9D
///
TextureCropRectOes = ((int)0x8B9D)
,
///
/// Original was GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES = 0x8B9E
///
MatrixIndexArrayBufferBindingOes = ((int)0x8B9E)
,
///
/// Original was GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES = 0x8B9F
///
PointSizeArrayBufferBindingOes = ((int)0x8B9F)
,
///
/// Original was GL_FRAGMENT_PROGRAM_POSITION_MESA = 0x8BB0
///
FragmentProgramPositionMesa = ((int)0x8BB0)
,
///
/// Original was GL_FRAGMENT_PROGRAM_CALLBACK_MESA = 0x8BB1
///
FragmentProgramCallbackMesa = ((int)0x8BB1)
,
///
/// Original was GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA = 0x8BB2
///
FragmentProgramCallbackFuncMesa = ((int)0x8BB2)
,
///
/// Original was GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA = 0x8BB3
///
FragmentProgramCallbackDataMesa = ((int)0x8BB3)
,
///
/// Original was GL_VERTEX_PROGRAM_CALLBACK_MESA = 0x8BB4
///
VertexProgramCallbackMesa = ((int)0x8BB4)
,
///
/// Original was GL_VERTEX_PROGRAM_POSITION_MESA = 0x8BB4
///
VertexProgramPositionMesa = ((int)0x8BB4)
,
///
/// Original was GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA = 0x8BB6
///
VertexProgramCallbackFuncMesa = ((int)0x8BB6)
,
///
/// Original was GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA = 0x8BB7
///
VertexProgramCallbackDataMesa = ((int)0x8BB7)
,
///
/// Original was GL_COUNTER_TYPE_AMD = 0x8BC0
///
CounterTypeAmd = ((int)0x8BC0)
,
///
/// Original was GL_COUNTER_RANGE_AMD = 0x8BC1
///
CounterRangeAmd = ((int)0x8BC1)
,
///
/// Original was GL_UNSIGNED_INT64_AMD = 0x8BC2
///
UnsignedInt64Amd = ((int)0x8BC2)
,
///
/// Original was GL_PERCENTAGE_AMD = 0x8BC3
///
PercentageAmd = ((int)0x8BC3)
,
///
/// Original was GL_PERFMON_RESULT_AVAILABLE_AMD = 0x8BC4
///
PerfmonResultAvailableAmd = ((int)0x8BC4)
,
///
/// Original was GL_PERFMON_RESULT_SIZE_AMD = 0x8BC5
///
PerfmonResultSizeAmd = ((int)0x8BC5)
,
///
/// Original was GL_PERFMON_RESULT_AMD = 0x8BC6
///
PerfmonResultAmd = ((int)0x8BC6)
,
///
/// Original was GL_TEXTURE_WIDTH_QCOM = 0x8BD2
///
TextureWidthQcom = ((int)0x8BD2)
,
///
/// Original was GL_TEXTURE_HEIGHT_QCOM = 0x8BD3
///
TextureHeightQcom = ((int)0x8BD3)
,
///
/// Original was GL_TEXTURE_DEPTH_QCOM = 0x8BD4
///
TextureDepthQcom = ((int)0x8BD4)
,
///
/// Original was GL_TEXTURE_INTERNAL_FORMAT_QCOM = 0x8BD5
///
TextureInternalFormatQcom = ((int)0x8BD5)
,
///
/// Original was GL_TEXTURE_FORMAT_QCOM = 0x8BD6
///
TextureFormatQcom = ((int)0x8BD6)
,
///
/// Original was GL_TEXTURE_TYPE_QCOM = 0x8BD7
///
TextureTypeQcom = ((int)0x8BD7)
,
///
/// Original was GL_TEXTURE_IMAGE_VALID_QCOM = 0x8BD8
///
TextureImageValidQcom = ((int)0x8BD8)
,
///
/// Original was GL_TEXTURE_NUM_LEVELS_QCOM = 0x8BD9
///
TextureNumLevelsQcom = ((int)0x8BD9)
,
///
/// Original was GL_TEXTURE_TARGET_QCOM = 0x8BDA
///
TextureTargetQcom = ((int)0x8BDA)
,
///
/// Original was GL_TEXTURE_OBJECT_VALID_QCOM = 0x8BDB
///
TextureObjectValidQcom = ((int)0x8BDB)
,
///
/// Original was GL_STATE_RESTORE = 0x8BDC
///
StateRestore = ((int)0x8BDC)
,
///
/// Original was GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8C00
///
CompressedRgbPvrtc4Bppv1Img = ((int)0x8C00)
,
///
/// Original was GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG = 0x8C01
///
CompressedRgbPvrtc2Bppv1Img = ((int)0x8C01)
,
///
/// Original was GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02
///
CompressedRgbaPvrtc4Bppv1Img = ((int)0x8C02)
,
///
/// Original was GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 0x8C03
///
CompressedRgbaPvrtc2Bppv1Img = ((int)0x8C03)
,
///
/// Original was GL_MODULATE_COLOR_IMG = 0x8C04
///
ModulateColorImg = ((int)0x8C04)
,
///
/// Original was GL_RECIP_ADD_SIGNED_ALPHA_IMG = 0x8C05
///
RecipAddSignedAlphaImg = ((int)0x8C05)
,
///
/// Original was GL_TEXTURE_ALPHA_MODULATE_IMG = 0x8C06
///
TextureAlphaModulateImg = ((int)0x8C06)
,
///
/// Original was GL_FACTOR_ALPHA_MODULATE_IMG = 0x8C07
///
FactorAlphaModulateImg = ((int)0x8C07)
,
///
/// Original was GL_FRAGMENT_ALPHA_MODULATE_IMG = 0x8C08
///
FragmentAlphaModulateImg = ((int)0x8C08)
,
///
/// Original was GL_ADD_BLEND_IMG = 0x8C09
///
AddBlendImg = ((int)0x8C09)
,
///
/// Original was GL_SGX_BINARY_IMG = 0x8C0A
///
SgxBinaryImg = ((int)0x8C0A)
,
///
/// Original was GL_TEXTURE_RED_TYPE = 0x8C10
///
TextureRedType = ((int)0x8C10)
,
///
/// Original was GL_TEXTURE_RED_TYPE_ARB = 0x8C10
///
TextureRedTypeArb = ((int)0x8C10)
,
///
/// Original was GL_TEXTURE_GREEN_TYPE = 0x8C11
///
TextureGreenType = ((int)0x8C11)
,
///
/// Original was GL_TEXTURE_GREEN_TYPE_ARB = 0x8C11
///
TextureGreenTypeArb = ((int)0x8C11)
,
///
/// Original was GL_TEXTURE_BLUE_TYPE = 0x8C12
///
TextureBlueType = ((int)0x8C12)
,
///
/// Original was GL_TEXTURE_BLUE_TYPE_ARB = 0x8C12
///
TextureBlueTypeArb = ((int)0x8C12)
,
///
/// Original was GL_TEXTURE_ALPHA_TYPE = 0x8C13
///
TextureAlphaType = ((int)0x8C13)
,
///
/// Original was GL_TEXTURE_ALPHA_TYPE_ARB = 0x8C13
///
TextureAlphaTypeArb = ((int)0x8C13)
,
///
/// Original was GL_TEXTURE_LUMINANCE_TYPE = 0x8C14
///
TextureLuminanceType = ((int)0x8C14)
,
///
/// Original was GL_TEXTURE_LUMINANCE_TYPE_ARB = 0x8C14
///
TextureLuminanceTypeArb = ((int)0x8C14)
,
///
/// Original was GL_TEXTURE_INTENSITY_TYPE = 0x8C15
///
TextureIntensityType = ((int)0x8C15)
,
///
/// Original was GL_TEXTURE_INTENSITY_TYPE_ARB = 0x8C15
///
TextureIntensityTypeArb = ((int)0x8C15)
,
///
/// Original was GL_TEXTURE_DEPTH_TYPE = 0x8C16
///
TextureDepthType = ((int)0x8C16)
,
///
/// Original was GL_TEXTURE_DEPTH_TYPE_ARB = 0x8C16
///
TextureDepthTypeArb = ((int)0x8C16)
,
///
/// Original was GL_UNSIGNED_NORMALIZED = 0x8C17
///
UnsignedNormalized = ((int)0x8C17)
,
///
/// Original was GL_UNSIGNED_NORMALIZED_ARB = 0x8C17
///
UnsignedNormalizedArb = ((int)0x8C17)
,
///
/// Original was GL_UNSIGNED_NORMALIZED_EXT = 0x8C17
///
UnsignedNormalizedExt = ((int)0x8C17)
,
///
/// Original was GL_TEXTURE_1D_ARRAY = 0x8C18
///
Texture1DArray = ((int)0x8C18)
,
///
/// Original was GL_TEXTURE_1D_ARRAY_EXT = 0x8C18
///
Texture1DArrayExt = ((int)0x8C18)
,
///
/// Original was GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19
///
ProxyTexture1DArray = ((int)0x8C19)
,
///
/// Original was GL_PROXY_TEXTURE_1D_ARRAY_EXT = 0x8C19
///
ProxyTexture1DArrayExt = ((int)0x8C19)
,
///
/// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A
///
Texture2DArray = ((int)0x8C1A)
,
///
/// Original was GL_TEXTURE_2D_ARRAY_EXT = 0x8C1A
///
Texture2DArrayExt = ((int)0x8C1A)
,
///
/// Original was GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B
///
ProxyTexture2DArray = ((int)0x8C1B)
,
///
/// Original was GL_PROXY_TEXTURE_2D_ARRAY_EXT = 0x8C1B
///
ProxyTexture2DArrayExt = ((int)0x8C1B)
,
///
/// Original was GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C
///
TextureBinding1DArray = ((int)0x8C1C)
,
///
/// Original was GL_TEXTURE_BINDING_1D_ARRAY_EXT = 0x8C1C
///
TextureBinding1DArrayExt = ((int)0x8C1C)
,
///
/// Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D
///
TextureBinding2DArray = ((int)0x8C1D)
,
///
/// Original was GL_TEXTURE_BINDING_2D_ARRAY_EXT = 0x8C1D
///
TextureBinding2DArrayExt = ((int)0x8C1D)
,
///
/// Original was GL_GEOMETRY_PROGRAM_NV = 0x8C26
///
GeometryProgramNv = ((int)0x8C26)
,
///
/// Original was GL_MAX_PROGRAM_OUTPUT_VERTICES_NV = 0x8C27
///
MaxProgramOutputVerticesNv = ((int)0x8C27)
,
///
/// Original was GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV = 0x8C28
///
MaxProgramTotalOutputComponentsNv = ((int)0x8C28)
,
///
/// Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29
///
MaxGeometryTextureImageUnits = ((int)0x8C29)
,
///
/// Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB = 0x8C29
///
MaxGeometryTextureImageUnitsArb = ((int)0x8C29)
,
///
/// Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 0x8C29
///
MaxGeometryTextureImageUnitsExt = ((int)0x8C29)
,
///
/// Original was GL_TEXTURE_BUFFER = 0x8C2A
///
TextureBuffer = ((int)0x8C2A)
,
///
/// Original was GL_TEXTURE_BUFFER_ARB = 0x8C2A
///
TextureBufferArb = ((int)0x8C2A)
,
///
/// Original was GL_TEXTURE_BUFFER_EXT = 0x8C2A
///
TextureBufferExt = ((int)0x8C2A)
,
///
/// Original was GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B
///
MaxTextureBufferSize = ((int)0x8C2B)
,
///
/// Original was GL_MAX_TEXTURE_BUFFER_SIZE_ARB = 0x8C2B
///
MaxTextureBufferSizeArb = ((int)0x8C2B)
,
///
/// Original was GL_MAX_TEXTURE_BUFFER_SIZE_EXT = 0x8C2B
///
MaxTextureBufferSizeExt = ((int)0x8C2B)
,
///
/// Original was GL_TEXTURE_BINDING_BUFFER = 0x8C2C
///
TextureBindingBuffer = ((int)0x8C2C)
,
///
/// Original was GL_TEXTURE_BINDING_BUFFER_ARB = 0x8C2C
///
TextureBindingBufferArb = ((int)0x8C2C)
,
///
/// Original was GL_TEXTURE_BINDING_BUFFER_EXT = 0x8C2C
///
TextureBindingBufferExt = ((int)0x8C2C)
,
///
/// Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D
///
TextureBufferDataStoreBinding = ((int)0x8C2D)
,
///
/// Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB = 0x8C2D
///
TextureBufferDataStoreBindingArb = ((int)0x8C2D)
,
///
/// Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = 0x8C2D
///
TextureBufferDataStoreBindingExt = ((int)0x8C2D)
,
///
/// Original was GL_TEXTURE_BUFFER_FORMAT_ARB = 0x8C2E
///
TextureBufferFormatArb = ((int)0x8C2E)
,
///
/// Original was GL_TEXTURE_BUFFER_FORMAT_EXT = 0x8C2E
///
TextureBufferFormatExt = ((int)0x8C2E)
,
///
/// Original was GL_ANY_SAMPLES_PASSED = 0x8C2F
///
AnySamplesPassed = ((int)0x8C2F)
,
///
/// Original was GL_ANY_SAMPLES_PASSED_EXT = 0x8C2F
///
AnySamplesPassedExt = ((int)0x8C2F)
,
///
/// Original was GL_SAMPLE_SHADING = 0x8C36
///
SampleShading = ((int)0x8C36)
,
///
/// Original was GL_SAMPLE_SHADING_ARB = 0x8C36
///
SampleShadingArb = ((int)0x8C36)
,
///
/// Original was GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37
///
MinSampleShadingValue = ((int)0x8C37)
,
///
/// Original was GL_MIN_SAMPLE_SHADING_VALUE_ARB = 0x8C37
///
MinSampleShadingValueArb = ((int)0x8C37)
,
///
/// Original was GL_R11F_G11F_B10F = 0x8C3A
///
R11fG11fB10f = ((int)0x8C3A)
,
///
/// Original was GL_R11F_G11F_B10F_EXT = 0x8C3A
///
R11fG11fB10fExt = ((int)0x8C3A)
,
///
/// Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
///
UnsignedInt10F11F11FRev = ((int)0x8C3B)
,
///
/// Original was GL_UNSIGNED_INT_10F_11F_11F_REV_EXT = 0x8C3B
///
UnsignedInt10F11F11FRevExt = ((int)0x8C3B)
,
///
/// Original was GL_RGBA_SIGNED_COMPONENTS_EXT = 0x8C3C
///
RgbaSignedComponentsExt = ((int)0x8C3C)
,
///
/// Original was GL_RGB9_E5 = 0x8C3D
///
Rgb9E5 = ((int)0x8C3D)
,
///
/// Original was GL_RGB9_E5_EXT = 0x8C3D
///
Rgb9E5Ext = ((int)0x8C3D)
,
///
/// Original was GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E
///
UnsignedInt5999Rev = ((int)0x8C3E)
,
///
/// Original was GL_UNSIGNED_INT_5_9_9_9_REV_EXT = 0x8C3E
///
UnsignedInt5999RevExt = ((int)0x8C3E)
,
///
/// Original was GL_TEXTURE_SHARED_SIZE = 0x8C3F
///
TextureSharedSize = ((int)0x8C3F)
,
///
/// Original was GL_TEXTURE_SHARED_SIZE_EXT = 0x8C3F
///
TextureSharedSizeExt = ((int)0x8C3F)
,
///
/// Original was GL_SRGB = 0x8C40
///
Srgb = ((int)0x8C40)
,
///
/// Original was GL_SRGB_EXT = 0x8C40
///
SrgbExt = ((int)0x8C40)
,
///
/// Original was GL_SRGB8 = 0x8C41
///
Srgb8 = ((int)0x8C41)
,
///
/// Original was GL_SRGB8_EXT = 0x8C41
///
Srgb8Ext = ((int)0x8C41)
,
///
/// Original was GL_SRGB8_NV = 0x8C41
///
Srgb8Nv = ((int)0x8C41)
,
///
/// Original was GL_SRGB_ALPHA = 0x8C42
///
SrgbAlpha = ((int)0x8C42)
,
///
/// Original was GL_SRGB_ALPHA_EXT = 0x8C42
///
SrgbAlphaExt = ((int)0x8C42)
,
///
/// Original was GL_SRGB8_ALPHA8 = 0x8C43
///
Srgb8Alpha8 = ((int)0x8C43)
,
///
/// Original was GL_SRGB8_ALPHA8_EXT = 0x8C43
///
Srgb8Alpha8Ext = ((int)0x8C43)
,
///
/// Original was GL_SLUMINANCE_ALPHA = 0x8C44
///
SluminanceAlpha = ((int)0x8C44)
,
///
/// Original was GL_SLUMINANCE_ALPHA_EXT = 0x8C44
///
SluminanceAlphaExt = ((int)0x8C44)
,
///
/// Original was GL_SLUMINANCE_ALPHA_NV = 0x8C44
///
SluminanceAlphaNv = ((int)0x8C44)
,
///
/// Original was GL_SLUMINANCE8_ALPHA8 = 0x8C45
///
Sluminance8Alpha8 = ((int)0x8C45)
,
///
/// Original was GL_SLUMINANCE8_ALPHA8_EXT = 0x8C45
///
Sluminance8Alpha8Ext = ((int)0x8C45)
,
///
/// Original was GL_SLUMINANCE8_ALPHA8_NV = 0x8C45
///
Sluminance8Alpha8Nv = ((int)0x8C45)
,
///
/// Original was GL_SLUMINANCE = 0x8C46
///
Sluminance = ((int)0x8C46)
,
///
/// Original was GL_SLUMINANCE_EXT = 0x8C46
///
SluminanceExt = ((int)0x8C46)
,
///
/// Original was GL_SLUMINANCE_NV = 0x8C46
///
SluminanceNv = ((int)0x8C46)
,
///
/// Original was GL_SLUMINANCE8 = 0x8C47
///
Sluminance8 = ((int)0x8C47)
,
///
/// Original was GL_SLUMINANCE8_EXT = 0x8C47
///
Sluminance8Ext = ((int)0x8C47)
,
///
/// Original was GL_SLUMINANCE8_NV = 0x8C47
///
Sluminance8Nv = ((int)0x8C47)
,
///
/// Original was GL_COMPRESSED_SRGB = 0x8C48
///
CompressedSrgb = ((int)0x8C48)
,
///
/// Original was GL_COMPRESSED_SRGB_EXT = 0x8C48
///
CompressedSrgbExt = ((int)0x8C48)
,
///
/// Original was GL_COMPRESSED_SRGB_ALPHA = 0x8C49
///
CompressedSrgbAlpha = ((int)0x8C49)
,
///
/// Original was GL_COMPRESSED_SRGB_ALPHA_EXT = 0x8C49
///
CompressedSrgbAlphaExt = ((int)0x8C49)
,
///
/// Original was GL_COMPRESSED_SLUMINANCE = 0x8C4A
///
CompressedSluminance = ((int)0x8C4A)
,
///
/// Original was GL_COMPRESSED_SLUMINANCE_EXT = 0x8C4A
///
CompressedSluminanceExt = ((int)0x8C4A)
,
///
/// Original was GL_COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B
///
CompressedSluminanceAlpha = ((int)0x8C4B)
,
///
/// Original was GL_COMPRESSED_SLUMINANCE_ALPHA_EXT = 0x8C4B
///
CompressedSluminanceAlphaExt = ((int)0x8C4B)
,
///
/// Original was GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C
///
CompressedSrgbS3tcDxt1Ext = ((int)0x8C4C)
,
///
/// Original was GL_COMPRESSED_SRGB_S3TC_DXT1_NV = 0x8C4C
///
CompressedSrgbS3tcDxt1Nv = ((int)0x8C4C)
,
///
/// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D
///
CompressedSrgbAlphaS3tcDxt1Ext = ((int)0x8C4D)
,
///
/// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV = 0x8C4D
///
CompressedSrgbAlphaS3tcDxt1Nv = ((int)0x8C4D)
,
///
/// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E
///
CompressedSrgbAlphaS3tcDxt3Ext = ((int)0x8C4E)
,
///
/// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV = 0x8C4E
///
CompressedSrgbAlphaS3tcDxt3Nv = ((int)0x8C4E)
,
///
/// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F
///
CompressedSrgbAlphaS3tcDxt5Ext = ((int)0x8C4F)
,
///
/// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV = 0x8C4F
///
CompressedSrgbAlphaS3tcDxt5Nv = ((int)0x8C4F)
,
///
/// Original was GL_COMPRESSED_LUMINANCE_LATC1_EXT = 0x8C70
///
CompressedLuminanceLatc1Ext = ((int)0x8C70)
,
///
/// Original was GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT = 0x8C71
///
CompressedSignedLuminanceLatc1Ext = ((int)0x8C71)
,
///
/// Original was GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C72
///
CompressedLuminanceAlphaLatc2Ext = ((int)0x8C72)
,
///
/// Original was GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C73
///
CompressedSignedLuminanceAlphaLatc2Ext = ((int)0x8C73)
,
///
/// Original was GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV = 0x8C74
///
TessControlProgramParameterBufferNv = ((int)0x8C74)
,
///
/// Original was GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV = 0x8C75
///
TessEvaluationProgramParameterBufferNv = ((int)0x8C75)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
///
TransformFeedbackVaryingMaxLength = ((int)0x8C76)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT = 0x8C76
///
TransformFeedbackVaryingMaxLengthExt = ((int)0x8C76)
,
///
/// Original was GL_BACK_PRIMARY_COLOR_NV = 0x8C77
///
BackPrimaryColorNv = ((int)0x8C77)
,
///
/// Original was GL_BACK_SECONDARY_COLOR_NV = 0x8C78
///
BackSecondaryColorNv = ((int)0x8C78)
,
///
/// Original was GL_TEXTURE_COORD_NV = 0x8C79
///
TextureCoordNv = ((int)0x8C79)
,
///
/// Original was GL_CLIP_DISTANCE_NV = 0x8C7A
///
ClipDistanceNv = ((int)0x8C7A)
,
///
/// Original was GL_VERTEX_ID_NV = 0x8C7B
///
VertexIdNv = ((int)0x8C7B)
,
///
/// Original was GL_PRIMITIVE_ID_NV = 0x8C7C
///
PrimitiveIdNv = ((int)0x8C7C)
,
///
/// Original was GL_GENERIC_ATTRIB_NV = 0x8C7D
///
GenericAttribNv = ((int)0x8C7D)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_ATTRIBS_NV = 0x8C7E
///
TransformFeedbackAttribsNv = ((int)0x8C7E)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
///
TransformFeedbackBufferMode = ((int)0x8C7F)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT = 0x8C7F
///
TransformFeedbackBufferModeExt = ((int)0x8C7F)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV = 0x8C7F
///
TransformFeedbackBufferModeNv = ((int)0x8C7F)
,
///
/// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80
///
MaxTransformFeedbackSeparateComponents = ((int)0x8C80)
,
///
/// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT = 0x8C80
///
MaxTransformFeedbackSeparateComponentsExt = ((int)0x8C80)
,
///
/// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV = 0x8C80
///
MaxTransformFeedbackSeparateComponentsNv = ((int)0x8C80)
,
///
/// Original was GL_ACTIVE_VARYINGS_NV = 0x8C81
///
ActiveVaryingsNv = ((int)0x8C81)
,
///
/// Original was GL_ACTIVE_VARYING_MAX_LENGTH_NV = 0x8C82
///
ActiveVaryingMaxLengthNv = ((int)0x8C82)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
///
TransformFeedbackVaryings = ((int)0x8C83)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_VARYINGS_EXT = 0x8C83
///
TransformFeedbackVaryingsExt = ((int)0x8C83)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_VARYINGS_NV = 0x8C83
///
TransformFeedbackVaryingsNv = ((int)0x8C83)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
///
TransformFeedbackBufferStart = ((int)0x8C84)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT = 0x8C84
///
TransformFeedbackBufferStartExt = ((int)0x8C84)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START_NV = 0x8C84
///
TransformFeedbackBufferStartNv = ((int)0x8C84)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
///
TransformFeedbackBufferSize = ((int)0x8C85)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT = 0x8C85
///
TransformFeedbackBufferSizeExt = ((int)0x8C85)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV = 0x8C85
///
TransformFeedbackBufferSizeNv = ((int)0x8C85)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_RECORD_NV = 0x8C86
///
TransformFeedbackRecordNv = ((int)0x8C86)
,
///
/// Original was GL_PRIMITIVES_GENERATED = 0x8C87
///
PrimitivesGenerated = ((int)0x8C87)
,
///
/// Original was GL_PRIMITIVES_GENERATED_EXT = 0x8C87
///
PrimitivesGeneratedExt = ((int)0x8C87)
,
///
/// Original was GL_PRIMITIVES_GENERATED_NV = 0x8C87
///
PrimitivesGeneratedNv = ((int)0x8C87)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88
///
TransformFeedbackPrimitivesWritten = ((int)0x8C88)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT = 0x8C88
///
TransformFeedbackPrimitivesWrittenExt = ((int)0x8C88)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV = 0x8C88
///
TransformFeedbackPrimitivesWrittenNv = ((int)0x8C88)
,
///
/// Original was GL_RASTERIZER_DISCARD = 0x8C89
///
RasterizerDiscard = ((int)0x8C89)
,
///
/// Original was GL_RASTERIZER_DISCARD_EXT = 0x8C89
///
RasterizerDiscardExt = ((int)0x8C89)
,
///
/// Original was GL_RASTERIZER_DISCARD_NV = 0x8C89
///
RasterizerDiscardNv = ((int)0x8C89)
,
///
/// Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
///
MaxTransformFeedbackInterleavedComponents = ((int)0x8C8A)
,
///
/// Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT = 0x8C8A
///
MaxTransformFeedbackInterleavedComponentsExt = ((int)0x8C8A)
,
///
/// Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV = 0x8C8A
///
MaxTransformFeedbackInterleavedComponentsNv = ((int)0x8C8A)
,
///
/// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B
///
MaxTransformFeedbackSeparateAttribs = ((int)0x8C8B)
,
///
/// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT = 0x8C8B
///
MaxTransformFeedbackSeparateAttribsExt = ((int)0x8C8B)
,
///
/// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV = 0x8C8B
///
MaxTransformFeedbackSeparateAttribsNv = ((int)0x8C8B)
,
///
/// Original was GL_INTERLEAVED_ATTRIBS = 0x8C8C
///
InterleavedAttribs = ((int)0x8C8C)
,
///
/// Original was GL_INTERLEAVED_ATTRIBS_EXT = 0x8C8C
///
InterleavedAttribsExt = ((int)0x8C8C)
,
///
/// Original was GL_INTERLEAVED_ATTRIBS_NV = 0x8C8C
///
InterleavedAttribsNv = ((int)0x8C8C)
,
///
/// Original was GL_SEPARATE_ATTRIBS = 0x8C8D
///
SeparateAttribs = ((int)0x8C8D)
,
///
/// Original was GL_SEPARATE_ATTRIBS_EXT = 0x8C8D
///
SeparateAttribsExt = ((int)0x8C8D)
,
///
/// Original was GL_SEPARATE_ATTRIBS_NV = 0x8C8D
///
SeparateAttribsNv = ((int)0x8C8D)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
///
TransformFeedbackBuffer = ((int)0x8C8E)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_EXT = 0x8C8E
///
TransformFeedbackBufferExt = ((int)0x8C8E)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_NV = 0x8C8E
///
TransformFeedbackBufferNv = ((int)0x8C8E)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
///
TransformFeedbackBufferBinding = ((int)0x8C8F)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT = 0x8C8F
///
TransformFeedbackBufferBindingExt = ((int)0x8C8F)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV = 0x8C8F
///
TransformFeedbackBufferBindingNv = ((int)0x8C8F)
,
///
/// Original was GL_ATC_RGB_AMD = 0x8C92
///
AtcRgbAmd = ((int)0x8C92)
,
///
/// Original was GL_ATC_RGBA_EXPLICIT_ALPHA_AMD = 0x8C93
///
AtcRgbaExplicitAlphaAmd = ((int)0x8C93)
,
///
/// Original was GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0
///
PointSpriteCoordOrigin = ((int)0x8CA0)
,
///
/// Original was GL_LOWER_LEFT = 0x8CA1
///
LowerLeft = ((int)0x8CA1)
,
///
/// Original was GL_UPPER_LEFT = 0x8CA2
///
UpperLeft = ((int)0x8CA2)
,
///
/// Original was GL_STENCIL_BACK_REF = 0x8CA3
///
StencilBackRef = ((int)0x8CA3)
,
///
/// Original was GL_STENCIL_BACK_VALUE_MASK = 0x8CA4
///
StencilBackValueMask = ((int)0x8CA4)
,
///
/// Original was GL_STENCIL_BACK_WRITEMASK = 0x8CA5
///
StencilBackWritemask = ((int)0x8CA5)
,
///
/// Original was GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6
///
DrawFramebufferBinding = ((int)0x8CA6)
,
///
/// Original was GL_DRAW_FRAMEBUFFER_BINDING_EXT = 0x8CA6
///
DrawFramebufferBindingExt = ((int)0x8CA6)
,
///
/// Original was GL_DRAW_FRAMEBUFFER_BINDING_NV = 0x8CA6
///
DrawFramebufferBindingNv = ((int)0x8CA6)
,
///
/// Original was GL_FRAMEBUFFER_BINDING = 0x8CA6
///
FramebufferBinding = ((int)0x8CA6)
,
///
/// Original was GL_FRAMEBUFFER_BINDING_ANGLE = 0x8CA6
///
FramebufferBindingAngle = ((int)0x8CA6)
,
///
/// Original was GL_FRAMEBUFFER_BINDING_EXT = 0x8CA6
///
FramebufferBindingExt = ((int)0x8CA6)
,
///
/// Original was GL_FRAMEBUFFER_BINDING_OES = 0x8CA6
///
FramebufferBindingOes = ((int)0x8CA6)
,
///
/// Original was GL_RENDERBUFFER_BINDING = 0x8CA7
///
RenderbufferBinding = ((int)0x8CA7)
,
///
/// Original was GL_RENDERBUFFER_BINDING_ANGLE = 0x8CA7
///
RenderbufferBindingAngle = ((int)0x8CA7)
,
///
/// Original was GL_RENDERBUFFER_BINDING_EXT = 0x8CA7
///
RenderbufferBindingExt = ((int)0x8CA7)
,
///
/// Original was GL_RENDERBUFFER_BINDING_OES = 0x8CA7
///
RenderbufferBindingOes = ((int)0x8CA7)
,
///
/// Original was GL_READ_FRAMEBUFFER = 0x8CA8
///
ReadFramebuffer = ((int)0x8CA8)
,
///
/// Original was GL_READ_FRAMEBUFFER_ANGLE = 0x8CA8
///
ReadFramebufferAngle = ((int)0x8CA8)
,
///
/// Original was GL_READ_FRAMEBUFFER_EXT = 0x8CA8
///
ReadFramebufferExt = ((int)0x8CA8)
,
///
/// Original was GL_READ_FRAMEBUFFER_NV = 0x8CA8
///
ReadFramebufferNv = ((int)0x8CA8)
,
///
/// Original was GL_DRAW_FRAMEBUFFER = 0x8CA9
///
DrawFramebuffer = ((int)0x8CA9)
,
///
/// Original was GL_DRAW_FRAMEBUFFER_ANGLE = 0x8CA9
///
DrawFramebufferAngle = ((int)0x8CA9)
,
///
/// Original was GL_DRAW_FRAMEBUFFER_EXT = 0x8CA9
///
DrawFramebufferExt = ((int)0x8CA9)
,
///
/// Original was GL_DRAW_FRAMEBUFFER_NV = 0x8CA9
///
DrawFramebufferNv = ((int)0x8CA9)
,
///
/// Original was GL_READ_FRAMEBUFFER_BINDING = 0x8CAA
///
ReadFramebufferBinding = ((int)0x8CAA)
,
///
/// Original was GL_READ_FRAMEBUFFER_BINDING_EXT = 0x8CAA
///
ReadFramebufferBindingExt = ((int)0x8CAA)
,
///
/// Original was GL_READ_FRAMEBUFFER_BINDING_NV = 0x8CAA
///
ReadFramebufferBindingNv = ((int)0x8CAA)
,
///
/// Original was GL_RENDERBUFFER_COVERAGE_SAMPLES_NV = 0x8CAB
///
RenderbufferCoverageSamplesNv = ((int)0x8CAB)
,
///
/// Original was GL_RENDERBUFFER_SAMPLES = 0x8CAB
///
RenderbufferSamples = ((int)0x8CAB)
,
///
/// Original was GL_RENDERBUFFER_SAMPLES_ANGLE = 0x8CAB
///
RenderbufferSamplesAngle = ((int)0x8CAB)
,
///
/// Original was GL_RENDERBUFFER_SAMPLES_EXT = 0x8CAB
///
RenderbufferSamplesExt = ((int)0x8CAB)
,
///
/// Original was GL_RENDERBUFFER_SAMPLES_NV = 0x8CAB
///
RenderbufferSamplesNv = ((int)0x8CAB)
,
///
/// Original was GL_DEPTH_COMPONENT32F = 0x8CAC
///
DepthComponent32f = ((int)0x8CAC)
,
///
/// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD
///
Depth32fStencil8 = ((int)0x8CAD)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
///
FramebufferAttachmentObjectType = ((int)0x8CD0)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = 0x8CD0
///
FramebufferAttachmentObjectTypeExt = ((int)0x8CD0)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES = 0x8CD0
///
FramebufferAttachmentObjectTypeOes = ((int)0x8CD0)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
///
FramebufferAttachmentObjectName = ((int)0x8CD1)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = 0x8CD1
///
FramebufferAttachmentObjectNameExt = ((int)0x8CD1)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES = 0x8CD1
///
FramebufferAttachmentObjectNameOes = ((int)0x8CD1)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
///
FramebufferAttachmentTextureLevel = ((int)0x8CD2)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = 0x8CD2
///
FramebufferAttachmentTextureLevelExt = ((int)0x8CD2)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES = 0x8CD2
///
FramebufferAttachmentTextureLevelOes = ((int)0x8CD2)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
///
FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = 0x8CD3
///
FramebufferAttachmentTextureCubeMapFaceExt = ((int)0x8CD3)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES = 0x8CD3
///
FramebufferAttachmentTextureCubeMapFaceOes = ((int)0x8CD3)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = 0x8CD4
///
FramebufferAttachmentTexture3DZoffsetExt = ((int)0x8CD4)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES = 0x8CD4
///
FramebufferAttachmentTexture3DZoffsetOes = ((int)0x8CD4)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
///
FramebufferAttachmentTextureLayer = ((int)0x8CD4)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = 0x8CD4
///
FramebufferAttachmentTextureLayerExt = ((int)0x8CD4)
,
///
/// Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5
///
FramebufferComplete = ((int)0x8CD5)
,
///
/// Original was GL_FRAMEBUFFER_COMPLETE_EXT = 0x8CD5
///
FramebufferCompleteExt = ((int)0x8CD5)
,
///
/// Original was GL_FRAMEBUFFER_COMPLETE_OES = 0x8CD5
///
FramebufferCompleteOes = ((int)0x8CD5)
,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
///
FramebufferIncompleteAttachment = ((int)0x8CD6)
,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = 0x8CD6
///
FramebufferIncompleteAttachmentExt = ((int)0x8CD6)
,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES = 0x8CD6
///
FramebufferIncompleteAttachmentOes = ((int)0x8CD6)
,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
///
FramebufferIncompleteMissingAttachment = ((int)0x8CD7)
,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = 0x8CD7
///
FramebufferIncompleteMissingAttachmentExt = ((int)0x8CD7)
,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES = 0x8CD7
///
FramebufferIncompleteMissingAttachmentOes = ((int)0x8CD7)
,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = 0x8CD9
///
FramebufferIncompleteDimensionsExt = ((int)0x8CD9)
,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES = 0x8CD9
///
FramebufferIncompleteDimensionsOes = ((int)0x8CD9)
,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = 0x8CDA
///
FramebufferIncompleteFormatsExt = ((int)0x8CDA)
,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES = 0x8CDA
///
FramebufferIncompleteFormatsOes = ((int)0x8CDA)
,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB
///
FramebufferIncompleteDrawBuffer = ((int)0x8CDB)
,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = 0x8CDB
///
FramebufferIncompleteDrawBufferExt = ((int)0x8CDB)
,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES = 0x8CDB
///
FramebufferIncompleteDrawBufferOes = ((int)0x8CDB)
,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC
///
FramebufferIncompleteReadBuffer = ((int)0x8CDC)
,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = 0x8CDC
///
FramebufferIncompleteReadBufferExt = ((int)0x8CDC)
,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES = 0x8CDC
///
FramebufferIncompleteReadBufferOes = ((int)0x8CDC)
,
///
/// Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD
///
FramebufferUnsupported = ((int)0x8CDD)
,
///
/// Original was GL_FRAMEBUFFER_UNSUPPORTED_EXT = 0x8CDD
///
FramebufferUnsupportedExt = ((int)0x8CDD)
,
///
/// Original was GL_FRAMEBUFFER_UNSUPPORTED_OES = 0x8CDD
///
FramebufferUnsupportedOes = ((int)0x8CDD)
,
///
/// Original was GL_MAX_COLOR_ATTACHMENTS = 0x8CDF
///
MaxColorAttachments = ((int)0x8CDF)
,
///
/// Original was GL_MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF
///
MaxColorAttachmentsExt = ((int)0x8CDF)
,
///
/// Original was GL_MAX_COLOR_ATTACHMENTS_NV = 0x8CDF
///
MaxColorAttachmentsNv = ((int)0x8CDF)
,
///
/// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0
///
ColorAttachment0 = ((int)0x8CE0)
,
///
/// Original was GL_COLOR_ATTACHMENT0_EXT = 0x8CE0
///
ColorAttachment0Ext = ((int)0x8CE0)
,
///
/// Original was GL_COLOR_ATTACHMENT0_NV = 0x8CE0
///
ColorAttachment0Nv = ((int)0x8CE0)
,
///
/// Original was GL_COLOR_ATTACHMENT0_OES = 0x8CE0
///
ColorAttachment0Oes = ((int)0x8CE0)
,
///
/// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1
///
ColorAttachment1 = ((int)0x8CE1)
,
///
/// Original was GL_COLOR_ATTACHMENT1_EXT = 0x8CE1
///
ColorAttachment1Ext = ((int)0x8CE1)
,
///
/// Original was GL_COLOR_ATTACHMENT1_NV = 0x8CE1
///
ColorAttachment1Nv = ((int)0x8CE1)
,
///
/// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2
///
ColorAttachment2 = ((int)0x8CE2)
,
///
/// Original was GL_COLOR_ATTACHMENT2_EXT = 0x8CE2
///
ColorAttachment2Ext = ((int)0x8CE2)
,
///
/// Original was GL_COLOR_ATTACHMENT2_NV = 0x8CE2
///
ColorAttachment2Nv = ((int)0x8CE2)
,
///
/// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3
///
ColorAttachment3 = ((int)0x8CE3)
,
///
/// Original was GL_COLOR_ATTACHMENT3_EXT = 0x8CE3
///
ColorAttachment3Ext = ((int)0x8CE3)
,
///
/// Original was GL_COLOR_ATTACHMENT3_NV = 0x8CE3
///
ColorAttachment3Nv = ((int)0x8CE3)
,
///
/// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4
///
ColorAttachment4 = ((int)0x8CE4)
,
///
/// Original was GL_COLOR_ATTACHMENT4_EXT = 0x8CE4
///
ColorAttachment4Ext = ((int)0x8CE4)
,
///
/// Original was GL_COLOR_ATTACHMENT4_NV = 0x8CE4
///
ColorAttachment4Nv = ((int)0x8CE4)
,
///
/// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5
///
ColorAttachment5 = ((int)0x8CE5)
,
///
/// Original was GL_COLOR_ATTACHMENT5_EXT = 0x8CE5
///
ColorAttachment5Ext = ((int)0x8CE5)
,
///
/// Original was GL_COLOR_ATTACHMENT5_NV = 0x8CE5
///
ColorAttachment5Nv = ((int)0x8CE5)
,
///
/// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6
///
ColorAttachment6 = ((int)0x8CE6)
,
///
/// Original was GL_COLOR_ATTACHMENT6_EXT = 0x8CE6
///
ColorAttachment6Ext = ((int)0x8CE6)
,
///
/// Original was GL_COLOR_ATTACHMENT6_NV = 0x8CE6
///
ColorAttachment6Nv = ((int)0x8CE6)
,
///
/// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7
///
ColorAttachment7 = ((int)0x8CE7)
,
///
/// Original was GL_COLOR_ATTACHMENT7_EXT = 0x8CE7
///
ColorAttachment7Ext = ((int)0x8CE7)
,
///
/// Original was GL_COLOR_ATTACHMENT7_NV = 0x8CE7
///
ColorAttachment7Nv = ((int)0x8CE7)
,
///
/// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8
///
ColorAttachment8 = ((int)0x8CE8)
,
///
/// Original was GL_COLOR_ATTACHMENT8_EXT = 0x8CE8
///
ColorAttachment8Ext = ((int)0x8CE8)
,
///
/// Original was GL_COLOR_ATTACHMENT8_NV = 0x8CE8
///
ColorAttachment8Nv = ((int)0x8CE8)
,
///
/// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9
///
ColorAttachment9 = ((int)0x8CE9)
,
///
/// Original was GL_COLOR_ATTACHMENT9_EXT = 0x8CE9
///
ColorAttachment9Ext = ((int)0x8CE9)
,
///
/// Original was GL_COLOR_ATTACHMENT9_NV = 0x8CE9
///
ColorAttachment9Nv = ((int)0x8CE9)
,
///
/// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA
///
ColorAttachment10 = ((int)0x8CEA)
,
///
/// Original was GL_COLOR_ATTACHMENT10_EXT = 0x8CEA
///
ColorAttachment10Ext = ((int)0x8CEA)
,
///
/// Original was GL_COLOR_ATTACHMENT10_NV = 0x8CEA
///
ColorAttachment10Nv = ((int)0x8CEA)
,
///
/// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB
///
ColorAttachment11 = ((int)0x8CEB)
,
///
/// Original was GL_COLOR_ATTACHMENT11_EXT = 0x8CEB
///
ColorAttachment11Ext = ((int)0x8CEB)
,
///
/// Original was GL_COLOR_ATTACHMENT11_NV = 0x8CEB
///
ColorAttachment11Nv = ((int)0x8CEB)
,
///
/// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC
///
ColorAttachment12 = ((int)0x8CEC)
,
///
/// Original was GL_COLOR_ATTACHMENT12_EXT = 0x8CEC
///
ColorAttachment12Ext = ((int)0x8CEC)
,
///
/// Original was GL_COLOR_ATTACHMENT12_NV = 0x8CEC
///
ColorAttachment12Nv = ((int)0x8CEC)
,
///
/// Original was GL_COLOR_ATTACHMENT13 = 0x8CED
///
ColorAttachment13 = ((int)0x8CED)
,
///
/// Original was GL_COLOR_ATTACHMENT13_EXT = 0x8CED
///
ColorAttachment13Ext = ((int)0x8CED)
,
///
/// Original was GL_COLOR_ATTACHMENT13_NV = 0x8CED
///
ColorAttachment13Nv = ((int)0x8CED)
,
///
/// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE
///
ColorAttachment14 = ((int)0x8CEE)
,
///
/// Original was GL_COLOR_ATTACHMENT14_EXT = 0x8CEE
///
ColorAttachment14Ext = ((int)0x8CEE)
,
///
/// Original was GL_COLOR_ATTACHMENT14_NV = 0x8CEE
///
ColorAttachment14Nv = ((int)0x8CEE)
,
///
/// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF
///
ColorAttachment15 = ((int)0x8CEF)
,
///
/// Original was GL_COLOR_ATTACHMENT15_EXT = 0x8CEF
///
ColorAttachment15Ext = ((int)0x8CEF)
,
///
/// Original was GL_COLOR_ATTACHMENT15_NV = 0x8CEF
///
ColorAttachment15Nv = ((int)0x8CEF)
,
///
/// Original was GL_DEPTH_ATTACHMENT = 0x8D00
///
DepthAttachment = ((int)0x8D00)
,
///
/// Original was GL_DEPTH_ATTACHMENT_EXT = 0x8D00
///
DepthAttachmentExt = ((int)0x8D00)
,
///
/// Original was GL_DEPTH_ATTACHMENT_OES = 0x8D00
///
DepthAttachmentOes = ((int)0x8D00)
,
///
/// Original was GL_STENCIL_ATTACHMENT = 0x8D20
///
StencilAttachment = ((int)0x8D20)
,
///
/// Original was GL_STENCIL_ATTACHMENT_EXT = 0x8D20
///
StencilAttachmentExt = ((int)0x8D20)
,
///
/// Original was GL_STENCIL_ATTACHMENT_OES = 0x8D20
///
StencilAttachmentOes = ((int)0x8D20)
,
///
/// Original was GL_FRAMEBUFFER = 0x8D40
///
Framebuffer = ((int)0x8D40)
,
///
/// Original was GL_FRAMEBUFFER_EXT = 0x8D40
///
FramebufferExt = ((int)0x8D40)
,
///
/// Original was GL_FRAMEBUFFER_OES = 0x8D40
///
FramebufferOes = ((int)0x8D40)
,
///
/// Original was GL_RENDERBUFFER = 0x8D41
///
Renderbuffer = ((int)0x8D41)
,
///
/// Original was GL_RENDERBUFFER_EXT = 0x8D41
///
RenderbufferExt = ((int)0x8D41)
,
///
/// Original was GL_RENDERBUFFER_OES = 0x8D41
///
RenderbufferOes = ((int)0x8D41)
,
///
/// Original was GL_RENDERBUFFER_WIDTH = 0x8D42
///
RenderbufferWidth = ((int)0x8D42)
,
///
/// Original was GL_RENDERBUFFER_WIDTH_EXT = 0x8D42
///
RenderbufferWidthExt = ((int)0x8D42)
,
///
/// Original was GL_RENDERBUFFER_WIDTH_OES = 0x8D42
///
RenderbufferWidthOes = ((int)0x8D42)
,
///
/// Original was GL_RENDERBUFFER_HEIGHT = 0x8D43
///
RenderbufferHeight = ((int)0x8D43)
,
///
/// Original was GL_RENDERBUFFER_HEIGHT_EXT = 0x8D43
///
RenderbufferHeightExt = ((int)0x8D43)
,
///
/// Original was GL_RENDERBUFFER_HEIGHT_OES = 0x8D43
///
RenderbufferHeightOes = ((int)0x8D43)
,
///
/// Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
///
RenderbufferInternalFormat = ((int)0x8D44)
,
///
/// Original was GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = 0x8D44
///
RenderbufferInternalFormatExt = ((int)0x8D44)
,
///
/// Original was GL_RENDERBUFFER_INTERNAL_FORMAT_OES = 0x8D44
///
RenderbufferInternalFormatOes = ((int)0x8D44)
,
///
/// Original was GL_STENCIL_INDEX1 = 0x8D46
///
StencilIndex1 = ((int)0x8D46)
,
///
/// Original was GL_STENCIL_INDEX1_EXT = 0x8D46
///
StencilIndex1Ext = ((int)0x8D46)
,
///
/// Original was GL_STENCIL_INDEX1_OES = 0x8D46
///
StencilIndex1Oes = ((int)0x8D46)
,
///
/// Original was GL_STENCIL_INDEX4 = 0x8D47
///
StencilIndex4 = ((int)0x8D47)
,
///
/// Original was GL_STENCIL_INDEX4_EXT = 0x8D47
///
StencilIndex4Ext = ((int)0x8D47)
,
///
/// Original was GL_STENCIL_INDEX4_OES = 0x8D47
///
StencilIndex4Oes = ((int)0x8D47)
,
///
/// Original was GL_STENCIL_INDEX8 = 0x8D48
///
StencilIndex8 = ((int)0x8D48)
,
///
/// Original was GL_STENCIL_INDEX8_EXT = 0x8D48
///
StencilIndex8Ext = ((int)0x8D48)
,
///
/// Original was GL_STENCIL_INDEX8_OES = 0x8D48
///
StencilIndex8Oes = ((int)0x8D48)
,
///
/// Original was GL_STENCIL_INDEX16 = 0x8D49
///
StencilIndex16 = ((int)0x8D49)
,
///
/// Original was GL_STENCIL_INDEX16_EXT = 0x8D49
///
StencilIndex16Ext = ((int)0x8D49)
,
///
/// Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50
///
RenderbufferRedSize = ((int)0x8D50)
,
///
/// Original was GL_RENDERBUFFER_RED_SIZE_EXT = 0x8D50
///
RenderbufferRedSizeExt = ((int)0x8D50)
,
///
/// Original was GL_RENDERBUFFER_RED_SIZE_OES = 0x8D50
///
RenderbufferRedSizeOes = ((int)0x8D50)
,
///
/// Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51
///
RenderbufferGreenSize = ((int)0x8D51)
,
///
/// Original was GL_RENDERBUFFER_GREEN_SIZE_EXT = 0x8D51
///
RenderbufferGreenSizeExt = ((int)0x8D51)
,
///
/// Original was GL_RENDERBUFFER_GREEN_SIZE_OES = 0x8D51
///
RenderbufferGreenSizeOes = ((int)0x8D51)
,
///
/// Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52
///
RenderbufferBlueSize = ((int)0x8D52)
,
///
/// Original was GL_RENDERBUFFER_BLUE_SIZE_EXT = 0x8D52
///
RenderbufferBlueSizeExt = ((int)0x8D52)
,
///
/// Original was GL_RENDERBUFFER_BLUE_SIZE_OES = 0x8D52
///
RenderbufferBlueSizeOes = ((int)0x8D52)
,
///
/// Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53
///
RenderbufferAlphaSize = ((int)0x8D53)
,
///
/// Original was GL_RENDERBUFFER_ALPHA_SIZE_EXT = 0x8D53
///
RenderbufferAlphaSizeExt = ((int)0x8D53)
,
///
/// Original was GL_RENDERBUFFER_ALPHA_SIZE_OES = 0x8D53
///
RenderbufferAlphaSizeOes = ((int)0x8D53)
,
///
/// Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54
///
RenderbufferDepthSize = ((int)0x8D54)
,
///
/// Original was GL_RENDERBUFFER_DEPTH_SIZE_EXT = 0x8D54
///
RenderbufferDepthSizeExt = ((int)0x8D54)
,
///
/// Original was GL_RENDERBUFFER_DEPTH_SIZE_OES = 0x8D54
///
RenderbufferDepthSizeOes = ((int)0x8D54)
,
///
/// Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55
///
RenderbufferStencilSize = ((int)0x8D55)
,
///
/// Original was GL_RENDERBUFFER_STENCIL_SIZE_EXT = 0x8D55
///
RenderbufferStencilSizeExt = ((int)0x8D55)
,
///
/// Original was GL_RENDERBUFFER_STENCIL_SIZE_OES = 0x8D55
///
RenderbufferStencilSizeOes = ((int)0x8D55)
,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
///
FramebufferIncompleteMultisample = ((int)0x8D56)
,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE = 0x8D56
///
FramebufferIncompleteMultisampleAngle = ((int)0x8D56)
,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56
///
FramebufferIncompleteMultisampleExt = ((int)0x8D56)
,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV = 0x8D56
///
FramebufferIncompleteMultisampleNv = ((int)0x8D56)
,
///
/// Original was GL_MAX_SAMPLES = 0x8D57
///
MaxSamples = ((int)0x8D57)
,
///
/// Original was GL_MAX_SAMPLES_ANGLE = 0x8D57
///
MaxSamplesAngle = ((int)0x8D57)
,
///
/// Original was GL_MAX_SAMPLES_EXT = 0x8D57
///
MaxSamplesExt = ((int)0x8D57)
,
///
/// Original was GL_MAX_SAMPLES_NV = 0x8D57
///
MaxSamplesNv = ((int)0x8D57)
,
///
/// Original was GL_TEXTURE_GEN_STR_OES = 0x8D60
///
TextureGenStrOes = ((int)0x8D60)
,
///
/// Original was GL_HALF_FLOAT_OES = 0x8D61
///
HalfFloatOes = ((int)0x8D61)
,
///
/// Original was GL_RGB565 = 0x8D62
///
Rgb565 = ((int)0x8D62)
,
///
/// Original was GL_RGB565_OES = 0x8D62
///
Rgb565Oes = ((int)0x8D62)
,
///
/// Original was GL_ETC1_RGB8_OES = 0x8D64
///
Etc1Rgb8Oes = ((int)0x8D64)
,
///
/// Original was GL_TEXTURE_EXTERNAL_OES = 0x8D65
///
TextureExternalOes = ((int)0x8D65)
,
///
/// Original was GL_SAMPLER_EXTERNAL_OES = 0x8D66
///
SamplerExternalOes = ((int)0x8D66)
,
///
/// Original was GL_TEXTURE_BINDING_EXTERNAL_OES = 0x8D67
///
TextureBindingExternalOes = ((int)0x8D67)
,
///
/// Original was GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES = 0x8D68
///
RequiredTextureImageUnitsOes = ((int)0x8D68)
,
///
/// Original was GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69
///
PrimitiveRestartFixedIndex = ((int)0x8D69)
,
///
/// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A
///
AnySamplesPassedConservative = ((int)0x8D6A)
,
///
/// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT = 0x8D6A
///
AnySamplesPassedConservativeExt = ((int)0x8D6A)
,
///
/// Original was GL_MAX_ELEMENT_INDEX = 0x8D6B
///
MaxElementIndex = ((int)0x8D6B)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT = 0x8D6C
///
FramebufferAttachmentTextureSamplesExt = ((int)0x8D6C)
,
///
/// Original was GL_RGBA32UI = 0x8D70
///
Rgba32ui = ((int)0x8D70)
,
///
/// Original was GL_RGBA32UI_EXT = 0x8D70
///
Rgba32uiExt = ((int)0x8D70)
,
///
/// Original was GL_RGB32UI = 0x8D71
///
Rgb32ui = ((int)0x8D71)
,
///
/// Original was GL_RGB32UI_EXT = 0x8D71
///
Rgb32uiExt = ((int)0x8D71)
,
///
/// Original was GL_ALPHA32UI_EXT = 0x8D72
///
Alpha32uiExt = ((int)0x8D72)
,
///
/// Original was GL_INTENSITY32UI_EXT = 0x8D73
///
Intensity32uiExt = ((int)0x8D73)
,
///
/// Original was GL_LUMINANCE32UI_EXT = 0x8D74
///
Luminance32uiExt = ((int)0x8D74)
,
///
/// Original was GL_LUMINANCE_ALPHA32UI_EXT = 0x8D75
///
LuminanceAlpha32uiExt = ((int)0x8D75)
,
///
/// Original was GL_RGBA16UI = 0x8D76
///
Rgba16ui = ((int)0x8D76)
,
///
/// Original was GL_RGBA16UI_EXT = 0x8D76
///
Rgba16uiExt = ((int)0x8D76)
,
///
/// Original was GL_RGB16UI = 0x8D77
///
Rgb16ui = ((int)0x8D77)
,
///
/// Original was GL_RGB16UI_EXT = 0x8D77
///
Rgb16uiExt = ((int)0x8D77)
,
///
/// Original was GL_ALPHA16UI_EXT = 0x8D78
///
Alpha16uiExt = ((int)0x8D78)
,
///
/// Original was GL_INTENSITY16UI_EXT = 0x8D79
///
Intensity16uiExt = ((int)0x8D79)
,
///
/// Original was GL_LUMINANCE16UI_EXT = 0x8D7A
///
Luminance16uiExt = ((int)0x8D7A)
,
///
/// Original was GL_LUMINANCE_ALPHA16UI_EXT = 0x8D7B
///
LuminanceAlpha16uiExt = ((int)0x8D7B)
,
///
/// Original was GL_RGBA8UI = 0x8D7C
///
Rgba8ui = ((int)0x8D7C)
,
///
/// Original was GL_RGBA8UI_EXT = 0x8D7C
///
Rgba8uiExt = ((int)0x8D7C)
,
///
/// Original was GL_RGB8UI = 0x8D7D
///
Rgb8ui = ((int)0x8D7D)
,
///
/// Original was GL_RGB8UI_EXT = 0x8D7D
///
Rgb8uiExt = ((int)0x8D7D)
,
///
/// Original was GL_ALPHA8UI_EXT = 0x8D7E
///
Alpha8uiExt = ((int)0x8D7E)
,
///
/// Original was GL_INTENSITY8UI_EXT = 0x8D7F
///
Intensity8uiExt = ((int)0x8D7F)
,
///
/// Original was GL_LUMINANCE8UI_EXT = 0x8D80
///
Luminance8uiExt = ((int)0x8D80)
,
///
/// Original was GL_LUMINANCE_ALPHA8UI_EXT = 0x8D81
///
LuminanceAlpha8uiExt = ((int)0x8D81)
,
///
/// Original was GL_RGBA32I = 0x8D82
///
Rgba32i = ((int)0x8D82)
,
///
/// Original was GL_RGBA32I_EXT = 0x8D82
///
Rgba32iExt = ((int)0x8D82)
,
///
/// Original was GL_RGB32I = 0x8D83
///
Rgb32i = ((int)0x8D83)
,
///
/// Original was GL_RGB32I_EXT = 0x8D83
///
Rgb32iExt = ((int)0x8D83)
,
///
/// Original was GL_ALPHA32I_EXT = 0x8D84
///
Alpha32iExt = ((int)0x8D84)
,
///
/// Original was GL_INTENSITY32I_EXT = 0x8D85
///
Intensity32iExt = ((int)0x8D85)
,
///
/// Original was GL_LUMINANCE32I_EXT = 0x8D86
///
Luminance32iExt = ((int)0x8D86)
,
///
/// Original was GL_LUMINANCE_ALPHA32I_EXT = 0x8D87
///
LuminanceAlpha32iExt = ((int)0x8D87)
,
///
/// Original was GL_RGBA16I = 0x8D88
///
Rgba16i = ((int)0x8D88)
,
///
/// Original was GL_RGBA16I_EXT = 0x8D88
///
Rgba16iExt = ((int)0x8D88)
,
///
/// Original was GL_RGB16I = 0x8D89
///
Rgb16i = ((int)0x8D89)
,
///
/// Original was GL_RGB16I_EXT = 0x8D89
///
Rgb16iExt = ((int)0x8D89)
,
///
/// Original was GL_ALPHA16I_EXT = 0x8D8A
///
Alpha16iExt = ((int)0x8D8A)
,
///
/// Original was GL_INTENSITY16I_EXT = 0x8D8B
///
Intensity16iExt = ((int)0x8D8B)
,
///
/// Original was GL_LUMINANCE16I_EXT = 0x8D8C
///
Luminance16iExt = ((int)0x8D8C)
,
///
/// Original was GL_LUMINANCE_ALPHA16I_EXT = 0x8D8D
///
LuminanceAlpha16iExt = ((int)0x8D8D)
,
///
/// Original was GL_RGBA8I = 0x8D8E
///
Rgba8i = ((int)0x8D8E)
,
///
/// Original was GL_RGBA8I_EXT = 0x8D8E
///
Rgba8iExt = ((int)0x8D8E)
,
///
/// Original was GL_RGB8I = 0x8D8F
///
Rgb8i = ((int)0x8D8F)
,
///
/// Original was GL_RGB8I_EXT = 0x8D8F
///
Rgb8iExt = ((int)0x8D8F)
,
///
/// Original was GL_ALPHA8I_EXT = 0x8D90
///
Alpha8iExt = ((int)0x8D90)
,
///
/// Original was GL_INTENSITY8I_EXT = 0x8D91
///
Intensity8iExt = ((int)0x8D91)
,
///
/// Original was GL_LUMINANCE8I_EXT = 0x8D92
///
Luminance8iExt = ((int)0x8D92)
,
///
/// Original was GL_LUMINANCE_ALPHA8I_EXT = 0x8D93
///
LuminanceAlpha8iExt = ((int)0x8D93)
,
///
/// Original was GL_RED_INTEGER = 0x8D94
///
RedInteger = ((int)0x8D94)
,
///
/// Original was GL_RED_INTEGER_EXT = 0x8D94
///
RedIntegerExt = ((int)0x8D94)
,
///
/// Original was GL_GREEN_INTEGER = 0x8D95
///
GreenInteger = ((int)0x8D95)
,
///
/// Original was GL_GREEN_INTEGER_EXT = 0x8D95
///
GreenIntegerExt = ((int)0x8D95)
,
///
/// Original was GL_BLUE_INTEGER = 0x8D96
///
BlueInteger = ((int)0x8D96)
,
///
/// Original was GL_BLUE_INTEGER_EXT = 0x8D96
///
BlueIntegerExt = ((int)0x8D96)
,
///
/// Original was GL_ALPHA_INTEGER = 0x8D97
///
AlphaInteger = ((int)0x8D97)
,
///
/// Original was GL_ALPHA_INTEGER_EXT = 0x8D97
///
AlphaIntegerExt = ((int)0x8D97)
,
///
/// Original was GL_RGB_INTEGER = 0x8D98
///
RgbInteger = ((int)0x8D98)
,
///
/// Original was GL_RGB_INTEGER_EXT = 0x8D98
///
RgbIntegerExt = ((int)0x8D98)
,
///
/// Original was GL_RGBA_INTEGER = 0x8D99
///
RgbaInteger = ((int)0x8D99)
,
///
/// Original was GL_RGBA_INTEGER_EXT = 0x8D99
///
RgbaIntegerExt = ((int)0x8D99)
,
///
/// Original was GL_BGR_INTEGER = 0x8D9A
///
BgrInteger = ((int)0x8D9A)
,
///
/// Original was GL_BGR_INTEGER_EXT = 0x8D9A
///
BgrIntegerExt = ((int)0x8D9A)
,
///
/// Original was GL_BGRA_INTEGER = 0x8D9B
///
BgraInteger = ((int)0x8D9B)
,
///
/// Original was GL_BGRA_INTEGER_EXT = 0x8D9B
///
BgraIntegerExt = ((int)0x8D9B)
,
///
/// Original was GL_LUMINANCE_INTEGER_EXT = 0x8D9C
///
LuminanceIntegerExt = ((int)0x8D9C)
,
///
/// Original was GL_LUMINANCE_ALPHA_INTEGER_EXT = 0x8D9D
///
LuminanceAlphaIntegerExt = ((int)0x8D9D)
,
///
/// Original was GL_RGBA_INTEGER_MODE_EXT = 0x8D9E
///
RgbaIntegerModeExt = ((int)0x8D9E)
,
///
/// Original was GL_INT_2_10_10_10_REV = 0x8D9F
///
Int2101010Rev = ((int)0x8D9F)
,
///
/// Original was GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV = 0x8DA0
///
MaxProgramParameterBufferBindingsNv = ((int)0x8DA0)
,
///
/// Original was GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV = 0x8DA1
///
MaxProgramParameterBufferSizeNv = ((int)0x8DA1)
,
///
/// Original was GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA2
///
VertexProgramParameterBufferNv = ((int)0x8DA2)
,
///
/// Original was GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA3
///
GeometryProgramParameterBufferNv = ((int)0x8DA3)
,
///
/// Original was GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA4
///
FragmentProgramParameterBufferNv = ((int)0x8DA4)
,
///
/// Original was GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV = 0x8DA5
///
MaxProgramGenericAttribsNv = ((int)0x8DA5)
,
///
/// Original was GL_MAX_PROGRAM_GENERIC_RESULTS_NV = 0x8DA6
///
MaxProgramGenericResultsNv = ((int)0x8DA6)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7
///
FramebufferAttachmentLayered = ((int)0x8DA7)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB = 0x8DA7
///
FramebufferAttachmentLayeredArb = ((int)0x8DA7)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 0x8DA7
///
FramebufferAttachmentLayeredExt = ((int)0x8DA7)
,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8
///
FramebufferIncompleteLayerTargets = ((int)0x8DA8)
,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB = 0x8DA8
///
FramebufferIncompleteLayerTargetsArb = ((int)0x8DA8)
,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8DA8
///
FramebufferIncompleteLayerTargetsExt = ((int)0x8DA8)
,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT = 0x8DA9
///
FramebufferIncompleteLayerCount = ((int)0x8DA9)
,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB = 0x8DA9
///
FramebufferIncompleteLayerCountArb = ((int)0x8DA9)
,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = 0x8DA9
///
FramebufferIncompleteLayerCountExt = ((int)0x8DA9)
,
///
/// Original was GL_LAYER_NV = 0x8DAA
///
LayerNv = ((int)0x8DAA)
,
///
/// Original was GL_DEPTH_COMPONENT32F_NV = 0x8DAB
///
DepthComponent32fNv = ((int)0x8DAB)
,
///
/// Original was GL_DEPTH32F_STENCIL8_NV = 0x8DAC
///
Depth32fStencil8Nv = ((int)0x8DAC)
,
///
/// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
///
Float32UnsignedInt248Rev = ((int)0x8DAD)
,
///
/// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV = 0x8DAD
///
Float32UnsignedInt248RevNv = ((int)0x8DAD)
,
///
/// Original was GL_SHADER_INCLUDE_ARB = 0x8DAE
///
ShaderIncludeArb = ((int)0x8DAE)
,
///
/// Original was GL_DEPTH_BUFFER_FLOAT_MODE_NV = 0x8DAF
///
DepthBufferFloatModeNv = ((int)0x8DAF)
,
///
/// Original was GL_FRAMEBUFFER_SRGB = 0x8DB9
///
FramebufferSrgb = ((int)0x8DB9)
,
///
/// Original was GL_FRAMEBUFFER_SRGB_EXT = 0x8DB9
///
FramebufferSrgbExt = ((int)0x8DB9)
,
///
/// Original was GL_FRAMEBUFFER_SRGB_CAPABLE_EXT = 0x8DBA
///
FramebufferSrgbCapableExt = ((int)0x8DBA)
,
///
/// Original was GL_COMPRESSED_RED_RGTC1 = 0x8DBB
///
CompressedRedRgtc1 = ((int)0x8DBB)
,
///
/// Original was GL_COMPRESSED_RED_RGTC1_EXT = 0x8DBB
///
CompressedRedRgtc1Ext = ((int)0x8DBB)
,
///
/// Original was GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC
///
CompressedSignedRedRgtc1 = ((int)0x8DBC)
,
///
/// Original was GL_COMPRESSED_SIGNED_RED_RGTC1_EXT = 0x8DBC
///
CompressedSignedRedRgtc1Ext = ((int)0x8DBC)
,
///
/// Original was GL_COMPRESSED_RED_GREEN_RGTC2_EXT = 0x8DBD
///
CompressedRedGreenRgtc2Ext = ((int)0x8DBD)
,
///
/// Original was GL_COMPRESSED_RG_RGTC2 = 0x8DBD
///
CompressedRgRgtc2 = ((int)0x8DBD)
,
///
/// Original was GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT = 0x8DBE
///
CompressedSignedRedGreenRgtc2Ext = ((int)0x8DBE)
,
///
/// Original was GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE
///
CompressedSignedRgRgtc2 = ((int)0x8DBE)
,
///
/// Original was GL_SAMPLER_1D_ARRAY = 0x8DC0
///
Sampler1DArray = ((int)0x8DC0)
,
///
/// Original was GL_SAMPLER_1D_ARRAY_EXT = 0x8DC0
///
Sampler1DArrayExt = ((int)0x8DC0)
,
///
/// Original was GL_SAMPLER_2D_ARRAY = 0x8DC1
///
Sampler2DArray = ((int)0x8DC1)
,
///
/// Original was GL_SAMPLER_2D_ARRAY_EXT = 0x8DC1
///
Sampler2DArrayExt = ((int)0x8DC1)
,
///
/// Original was GL_SAMPLER_BUFFER = 0x8DC2
///
SamplerBuffer = ((int)0x8DC2)
,
///
/// Original was GL_SAMPLER_BUFFER_EXT = 0x8DC2
///
SamplerBufferExt = ((int)0x8DC2)
,
///
/// Original was GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3
///
Sampler1DArrayShadow = ((int)0x8DC3)
,
///
/// Original was GL_SAMPLER_1D_ARRAY_SHADOW_EXT = 0x8DC3
///
Sampler1DArrayShadowExt = ((int)0x8DC3)
,
///
/// Original was GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4
///
Sampler2DArrayShadow = ((int)0x8DC4)
,
///
/// Original was GL_SAMPLER_2D_ARRAY_SHADOW_EXT = 0x8DC4
///
Sampler2DArrayShadowExt = ((int)0x8DC4)
,
///
/// Original was GL_SAMPLER_2D_ARRAY_SHADOW_NV = 0x8DC4
///
Sampler2DArrayShadowNv = ((int)0x8DC4)
,
///
/// Original was GL_SAMPLER_CUBE_SHADOW = 0x8DC5
///
SamplerCubeShadow = ((int)0x8DC5)
,
///
/// Original was GL_SAMPLER_CUBE_SHADOW_EXT = 0x8DC5
///
SamplerCubeShadowExt = ((int)0x8DC5)
,
///
/// Original was GL_SAMPLER_CUBE_SHADOW_NV = 0x8DC5
///
SamplerCubeShadowNv = ((int)0x8DC5)
,
///
/// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6
///
UnsignedIntVec2 = ((int)0x8DC6)
,
///
/// Original was GL_UNSIGNED_INT_VEC2_EXT = 0x8DC6
///
UnsignedIntVec2Ext = ((int)0x8DC6)
,
///
/// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7
///
UnsignedIntVec3 = ((int)0x8DC7)
,
///
/// Original was GL_UNSIGNED_INT_VEC3_EXT = 0x8DC7
///
UnsignedIntVec3Ext = ((int)0x8DC7)
,
///
/// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8
///
UnsignedIntVec4 = ((int)0x8DC8)
,
///
/// Original was GL_UNSIGNED_INT_VEC4_EXT = 0x8DC8
///
UnsignedIntVec4Ext = ((int)0x8DC8)
,
///
/// Original was GL_INT_SAMPLER_1D = 0x8DC9
///
IntSampler1D = ((int)0x8DC9)
,
///
/// Original was GL_INT_SAMPLER_1D_EXT = 0x8DC9
///
IntSampler1DExt = ((int)0x8DC9)
,
///
/// Original was GL_INT_SAMPLER_2D = 0x8DCA
///
IntSampler2D = ((int)0x8DCA)
,
///
/// Original was GL_INT_SAMPLER_2D_EXT = 0x8DCA
///
IntSampler2DExt = ((int)0x8DCA)
,
///
/// Original was GL_INT_SAMPLER_3D = 0x8DCB
///
IntSampler3D = ((int)0x8DCB)
,
///
/// Original was GL_INT_SAMPLER_3D_EXT = 0x8DCB
///
IntSampler3DExt = ((int)0x8DCB)
,
///
/// Original was GL_INT_SAMPLER_CUBE = 0x8DCC
///
IntSamplerCube = ((int)0x8DCC)
,
///
/// Original was GL_INT_SAMPLER_CUBE_EXT = 0x8DCC
///
IntSamplerCubeExt = ((int)0x8DCC)
,
///
/// Original was GL_INT_SAMPLER_2D_RECT = 0x8DCD
///
IntSampler2DRect = ((int)0x8DCD)
,
///
/// Original was GL_INT_SAMPLER_2D_RECT_EXT = 0x8DCD
///
IntSampler2DRectExt = ((int)0x8DCD)
,
///
/// Original was GL_INT_SAMPLER_1D_ARRAY = 0x8DCE
///
IntSampler1DArray = ((int)0x8DCE)
,
///
/// Original was GL_INT_SAMPLER_1D_ARRAY_EXT = 0x8DCE
///
IntSampler1DArrayExt = ((int)0x8DCE)
,
///
/// Original was GL_INT_SAMPLER_2D_ARRAY = 0x8DCF
///
IntSampler2DArray = ((int)0x8DCF)
,
///
/// Original was GL_INT_SAMPLER_2D_ARRAY_EXT = 0x8DCF
///
IntSampler2DArrayExt = ((int)0x8DCF)
,
///
/// Original was GL_INT_SAMPLER_BUFFER = 0x8DD0
///
IntSamplerBuffer = ((int)0x8DD0)
,
///
/// Original was GL_INT_SAMPLER_BUFFER_EXT = 0x8DD0
///
IntSamplerBufferExt = ((int)0x8DD0)
,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1
///
UnsignedIntSampler1D = ((int)0x8DD1)
,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_1D_EXT = 0x8DD1
///
UnsignedIntSampler1DExt = ((int)0x8DD1)
,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2
///
UnsignedIntSampler2D = ((int)0x8DD2)
,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_EXT = 0x8DD2
///
UnsignedIntSampler2DExt = ((int)0x8DD2)
,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3
///
UnsignedIntSampler3D = ((int)0x8DD3)
,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_3D_EXT = 0x8DD3
///
UnsignedIntSampler3DExt = ((int)0x8DD3)
,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4
///
UnsignedIntSamplerCube = ((int)0x8DD4)
,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_EXT = 0x8DD4
///
UnsignedIntSamplerCubeExt = ((int)0x8DD4)
,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5
///
UnsignedIntSampler2DRect = ((int)0x8DD5)
,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT = 0x8DD5
///
UnsignedIntSampler2DRectExt = ((int)0x8DD5)
,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6
///
UnsignedIntSampler1DArray = ((int)0x8DD6)
,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT = 0x8DD6
///
UnsignedIntSampler1DArrayExt = ((int)0x8DD6)
,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7
///
UnsignedIntSampler2DArray = ((int)0x8DD7)
,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT = 0x8DD7
///
UnsignedIntSampler2DArrayExt = ((int)0x8DD7)
,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8
///
UnsignedIntSamplerBuffer = ((int)0x8DD8)
,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = 0x8DD8
///
UnsignedIntSamplerBufferExt = ((int)0x8DD8)
,
///
/// Original was GL_GEOMETRY_SHADER = 0x8DD9
///
GeometryShader = ((int)0x8DD9)
,
///
/// Original was GL_GEOMETRY_SHADER_ARB = 0x8DD9
///
GeometryShaderArb = ((int)0x8DD9)
,
///
/// Original was GL_GEOMETRY_SHADER_EXT = 0x8DD9
///
GeometryShaderExt = ((int)0x8DD9)
,
///
/// Original was GL_GEOMETRY_VERTICES_OUT_ARB = 0x8DDA
///
GeometryVerticesOutArb = ((int)0x8DDA)
,
///
/// Original was GL_GEOMETRY_VERTICES_OUT_EXT = 0x8DDA
///
GeometryVerticesOutExt = ((int)0x8DDA)
,
///
/// Original was GL_GEOMETRY_INPUT_TYPE_ARB = 0x8DDB
///
GeometryInputTypeArb = ((int)0x8DDB)
,
///
/// Original was GL_GEOMETRY_INPUT_TYPE_EXT = 0x8DDB
///
GeometryInputTypeExt = ((int)0x8DDB)
,
///
/// Original was GL_GEOMETRY_OUTPUT_TYPE_ARB = 0x8DDC
///
GeometryOutputTypeArb = ((int)0x8DDC)
,
///
/// Original was GL_GEOMETRY_OUTPUT_TYPE_EXT = 0x8DDC
///
GeometryOutputTypeExt = ((int)0x8DDC)
,
///
/// Original was GL_MAX_GEOMETRY_VARYING_COMPONENTS = 0x8DDD
///
MaxGeometryVaryingComponents = ((int)0x8DDD)
,
///
/// Original was GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB = 0x8DDD
///
MaxGeometryVaryingComponentsArb = ((int)0x8DDD)
,
///
/// Original was GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT = 0x8DDD
///
MaxGeometryVaryingComponentsExt = ((int)0x8DDD)
,
///
/// Original was GL_MAX_VERTEX_VARYING_COMPONENTS = 0x8DDE
///
MaxVertexVaryingComponents = ((int)0x8DDE)
,
///
/// Original was GL_MAX_VERTEX_VARYING_COMPONENTS_ARB = 0x8DDE
///
MaxVertexVaryingComponentsArb = ((int)0x8DDE)
,
///
/// Original was GL_MAX_VERTEX_VARYING_COMPONENTS_EXT = 0x8DDE
///
MaxVertexVaryingComponentsExt = ((int)0x8DDE)
,
///
/// Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF
///
MaxGeometryUniformComponents = ((int)0x8DDF)
,
///
/// Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB = 0x8DDF
///
MaxGeometryUniformComponentsArb = ((int)0x8DDF)
,
///
/// Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8DDF
///
MaxGeometryUniformComponentsExt = ((int)0x8DDF)
,
///
/// Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0
///
MaxGeometryOutputVertices = ((int)0x8DE0)
,
///
/// Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB = 0x8DE0
///
MaxGeometryOutputVerticesArb = ((int)0x8DE0)
,
///
/// Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT = 0x8DE0
///
MaxGeometryOutputVerticesExt = ((int)0x8DE0)
,
///
/// Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1
///
MaxGeometryTotalOutputComponents = ((int)0x8DE1)
,
///
/// Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB = 0x8DE1
///
MaxGeometryTotalOutputComponentsArb = ((int)0x8DE1)
,
///
/// Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8DE1
///
MaxGeometryTotalOutputComponentsExt = ((int)0x8DE1)
,
///
/// Original was GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT = 0x8DE2
///
MaxVertexBindableUniformsExt = ((int)0x8DE2)
,
///
/// Original was GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT = 0x8DE3
///
MaxFragmentBindableUniformsExt = ((int)0x8DE3)
,
///
/// Original was GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT = 0x8DE4
///
MaxGeometryBindableUniformsExt = ((int)0x8DE4)
,
///
/// Original was GL_ACTIVE_SUBROUTINES = 0x8DE5
///
ActiveSubroutines = ((int)0x8DE5)
,
///
/// Original was GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6
///
ActiveSubroutineUniforms = ((int)0x8DE6)
,
///
/// Original was GL_MAX_SUBROUTINES = 0x8DE7
///
MaxSubroutines = ((int)0x8DE7)
,
///
/// Original was GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8
///
MaxSubroutineUniformLocations = ((int)0x8DE8)
,
///
/// Original was GL_NAMED_STRING_LENGTH_ARB = 0x8DE9
///
NamedStringLengthArb = ((int)0x8DE9)
,
///
/// Original was GL_NAMED_STRING_TYPE_ARB = 0x8DEA
///
NamedStringTypeArb = ((int)0x8DEA)
,
///
/// Original was GL_MAX_BINDABLE_UNIFORM_SIZE_EXT = 0x8DED
///
MaxBindableUniformSizeExt = ((int)0x8DED)
,
///
/// Original was GL_UNIFORM_BUFFER_EXT = 0x8DEE
///
UniformBufferExt = ((int)0x8DEE)
,
///
/// Original was GL_UNIFORM_BUFFER_BINDING_EXT = 0x8DEF
///
UniformBufferBindingExt = ((int)0x8DEF)
,
///
/// Original was GL_LOW_FLOAT = 0x8DF0
///
LowFloat = ((int)0x8DF0)
,
///
/// Original was GL_MEDIUM_FLOAT = 0x8DF1
///
MediumFloat = ((int)0x8DF1)
,
///
/// Original was GL_HIGH_FLOAT = 0x8DF2
///
HighFloat = ((int)0x8DF2)
,
///
/// Original was GL_LOW_INT = 0x8DF3
///
LowInt = ((int)0x8DF3)
,
///
/// Original was GL_MEDIUM_INT = 0x8DF4
///
MediumInt = ((int)0x8DF4)
,
///
/// Original was GL_HIGH_INT = 0x8DF5
///
HighInt = ((int)0x8DF5)
,
///
/// Original was GL_UNSIGNED_INT_10_10_10_2_OES = 0x8DF6
///
UnsignedInt1010102Oes = ((int)0x8DF6)
,
///
/// Original was GL_INT_10_10_10_2_OES = 0x8DF7
///
Int1010102Oes = ((int)0x8DF7)
,
///
/// Original was GL_SHADER_BINARY_FORMATS = 0x8DF8
///
ShaderBinaryFormats = ((int)0x8DF8)
,
///
/// Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9
///
NumShaderBinaryFormats = ((int)0x8DF9)
,
///
/// Original was GL_SHADER_COMPILER = 0x8DFA
///
ShaderCompiler = ((int)0x8DFA)
,
///
/// Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB
///
MaxVertexUniformVectors = ((int)0x8DFB)
,
///
/// Original was GL_MAX_VARYING_VECTORS = 0x8DFC
///
MaxVaryingVectors = ((int)0x8DFC)
,
///
/// Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD
///
MaxFragmentUniformVectors = ((int)0x8DFD)
,
///
/// Original was GL_RENDERBUFFER_COLOR_SAMPLES_NV = 0x8E10
///
RenderbufferColorSamplesNv = ((int)0x8E10)
,
///
/// Original was GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E11
///
MaxMultisampleCoverageModesNv = ((int)0x8E11)
,
///
/// Original was GL_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E12
///
MultisampleCoverageModesNv = ((int)0x8E12)
,
///
/// Original was GL_QUERY_WAIT = 0x8E13
///
QueryWait = ((int)0x8E13)
,
///
/// Original was GL_QUERY_WAIT_NV = 0x8E13
///
QueryWaitNv = ((int)0x8E13)
,
///
/// Original was GL_QUERY_NO_WAIT = 0x8E14
///
QueryNoWait = ((int)0x8E14)
,
///
/// Original was GL_QUERY_NO_WAIT_NV = 0x8E14
///
QueryNoWaitNv = ((int)0x8E14)
,
///
/// Original was GL_QUERY_BY_REGION_WAIT = 0x8E15
///
QueryByRegionWait = ((int)0x8E15)
,
///
/// Original was GL_QUERY_BY_REGION_WAIT_NV = 0x8E15
///
QueryByRegionWaitNv = ((int)0x8E15)
,
///
/// Original was GL_QUERY_BY_REGION_NO_WAIT = 0x8E16
///
QueryByRegionNoWait = ((int)0x8E16)
,
///
/// Original was GL_QUERY_BY_REGION_NO_WAIT_NV = 0x8E16
///
QueryByRegionNoWaitNv = ((int)0x8E16)
,
///
/// Original was GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E
///
MaxCombinedTessControlUniformComponents = ((int)0x8E1E)
,
///
/// Original was GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F
///
MaxCombinedTessEvaluationUniformComponents = ((int)0x8E1F)
,
///
/// Original was GL_COLOR_SAMPLES_NV = 0x8E20
///
ColorSamplesNv = ((int)0x8E20)
,
///
/// Original was GL_TRANSFORM_FEEDBACK = 0x8E22
///
TransformFeedback = ((int)0x8E22)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_NV = 0x8E22
///
TransformFeedbackNv = ((int)0x8E22)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23
///
TransformFeedbackBufferPaused = ((int)0x8E23)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV = 0x8E23
///
TransformFeedbackBufferPausedNv = ((int)0x8E23)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23
///
TransformFeedbackPaused = ((int)0x8E23)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24
///
TransformFeedbackActive = ((int)0x8E24)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24
///
TransformFeedbackBufferActive = ((int)0x8E24)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV = 0x8E24
///
TransformFeedbackBufferActiveNv = ((int)0x8E24)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25
///
TransformFeedbackBinding = ((int)0x8E25)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_BINDING_NV = 0x8E25
///
TransformFeedbackBindingNv = ((int)0x8E25)
,
///
/// Original was GL_FRAME_NV = 0x8E26
///
FrameNv = ((int)0x8E26)
,
///
/// Original was GL_FIELDS_NV = 0x8E27
///
FieldsNv = ((int)0x8E27)
,
///
/// Original was GL_CURRENT_TIME_NV = 0x8E28
///
CurrentTimeNv = ((int)0x8E28)
,
///
/// Original was GL_TIMESTAMP = 0x8E28
///
Timestamp = ((int)0x8E28)
,
///
/// Original was GL_NUM_FILL_STREAMS_NV = 0x8E29
///
NumFillStreamsNv = ((int)0x8E29)
,
///
/// Original was GL_PRESENT_TIME_NV = 0x8E2A
///
PresentTimeNv = ((int)0x8E2A)
,
///
/// Original was GL_PRESENT_DURATION_NV = 0x8E2B
///
PresentDurationNv = ((int)0x8E2B)
,
///
/// Original was GL_DEPTH_COMPONENT16_NONLINEAR_NV = 0x8E2C
///
DepthComponent16NonlinearNv = ((int)0x8E2C)
,
///
/// Original was GL_PROGRAM_MATRIX_EXT = 0x8E2D
///
ProgramMatrixExt = ((int)0x8E2D)
,
///
/// Original was GL_TRANSPOSE_PROGRAM_MATRIX_EXT = 0x8E2E
///
TransposeProgramMatrixExt = ((int)0x8E2E)
,
///
/// Original was GL_PROGRAM_MATRIX_STACK_DEPTH_EXT = 0x8E2F
///
ProgramMatrixStackDepthExt = ((int)0x8E2F)
,
///
/// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42
///
TextureSwizzleR = ((int)0x8E42)
,
///
/// Original was GL_TEXTURE_SWIZZLE_R_EXT = 0x8E42
///
TextureSwizzleRExt = ((int)0x8E42)
,
///
/// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43
///
TextureSwizzleG = ((int)0x8E43)
,
///
/// Original was GL_TEXTURE_SWIZZLE_G_EXT = 0x8E43
///
TextureSwizzleGExt = ((int)0x8E43)
,
///
/// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44
///
TextureSwizzleB = ((int)0x8E44)
,
///
/// Original was GL_TEXTURE_SWIZZLE_B_EXT = 0x8E44
///
TextureSwizzleBExt = ((int)0x8E44)
,
///
/// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45
///
TextureSwizzleA = ((int)0x8E45)
,
///
/// Original was GL_TEXTURE_SWIZZLE_A_EXT = 0x8E45
///
TextureSwizzleAExt = ((int)0x8E45)
,
///
/// Original was GL_TEXTURE_SWIZZLE_RGBA = 0x8E46
///
TextureSwizzleRgba = ((int)0x8E46)
,
///
/// Original was GL_TEXTURE_SWIZZLE_RGBA_EXT = 0x8E46
///
TextureSwizzleRgbaExt = ((int)0x8E46)
,
///
/// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47
///
ActiveSubroutineUniformLocations = ((int)0x8E47)
,
///
/// Original was GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48
///
ActiveSubroutineMaxLength = ((int)0x8E48)
,
///
/// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49
///
ActiveSubroutineUniformMaxLength = ((int)0x8E49)
,
///
/// Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A
///
NumCompatibleSubroutines = ((int)0x8E4A)
,
///
/// Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B
///
CompatibleSubroutines = ((int)0x8E4B)
,
///
/// Original was GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C
///
QuadsFollowProvokingVertexConvention = ((int)0x8E4C)
,
///
/// Original was GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT = 0x8E4C
///
QuadsFollowProvokingVertexConventionExt = ((int)0x8E4C)
,
///
/// Original was GL_FIRST_VERTEX_CONVENTION = 0x8E4D
///
FirstVertexConvention = ((int)0x8E4D)
,
///
/// Original was GL_FIRST_VERTEX_CONVENTION_EXT = 0x8E4D
///
FirstVertexConventionExt = ((int)0x8E4D)
,
///
/// Original was GL_LAST_VERTEX_CONVENTION = 0x8E4E
///
LastVertexConvention = ((int)0x8E4E)
,
///
/// Original was GL_LAST_VERTEX_CONVENTION_EXT = 0x8E4E
///
LastVertexConventionExt = ((int)0x8E4E)
,
///
/// Original was GL_PROVOKING_VERTEX = 0x8E4F
///
ProvokingVertex = ((int)0x8E4F)
,
///
/// Original was GL_PROVOKING_VERTEX_EXT = 0x8E4F
///
ProvokingVertexExt = ((int)0x8E4F)
,
///
/// Original was GL_SAMPLE_POSITION = 0x8E50
///
SamplePosition = ((int)0x8E50)
,
///
/// Original was GL_SAMPLE_POSITION_NV = 0x8E50
///
SamplePositionNv = ((int)0x8E50)
,
///
/// Original was GL_SAMPLE_MASK = 0x8E51
///
SampleMask = ((int)0x8E51)
,
///
/// Original was GL_SAMPLE_MASK_NV = 0x8E51
///
SampleMaskNv = ((int)0x8E51)
,
///
/// Original was GL_SAMPLE_MASK_VALUE = 0x8E52
///
SampleMaskValue = ((int)0x8E52)
,
///
/// Original was GL_SAMPLE_MASK_VALUE_NV = 0x8E52
///
SampleMaskValueNv = ((int)0x8E52)
,
///
/// Original was GL_TEXTURE_BINDING_RENDERBUFFER_NV = 0x8E53
///
TextureBindingRenderbufferNv = ((int)0x8E53)
,
///
/// Original was GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV = 0x8E54
///
TextureRenderbufferDataStoreBindingNv = ((int)0x8E54)
,
///
/// Original was GL_TEXTURE_RENDERBUFFER_NV = 0x8E55
///
TextureRenderbufferNv = ((int)0x8E55)
,
///
/// Original was GL_SAMPLER_RENDERBUFFER_NV = 0x8E56
///
SamplerRenderbufferNv = ((int)0x8E56)
,
///
/// Original was GL_INT_SAMPLER_RENDERBUFFER_NV = 0x8E57
///
IntSamplerRenderbufferNv = ((int)0x8E57)
,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV = 0x8E58
///
UnsignedIntSamplerRenderbufferNv = ((int)0x8E58)
,
///
/// Original was GL_MAX_SAMPLE_MASK_WORDS = 0x8E59
///
MaxSampleMaskWords = ((int)0x8E59)
,
///
/// Original was GL_MAX_SAMPLE_MASK_WORDS_NV = 0x8E59
///
MaxSampleMaskWordsNv = ((int)0x8E59)
,
///
/// Original was GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV = 0x8E5A
///
MaxGeometryProgramInvocationsNv = ((int)0x8E5A)
,
///
/// Original was GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A
///
MaxGeometryShaderInvocations = ((int)0x8E5A)
,
///
/// Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B
///
MinFragmentInterpolationOffset = ((int)0x8E5B)
,
///
/// Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV = 0x8E5B
///
MinFragmentInterpolationOffsetNv = ((int)0x8E5B)
,
///
/// Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C
///
MaxFragmentInterpolationOffset = ((int)0x8E5C)
,
///
/// Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV = 0x8E5C
///
MaxFragmentInterpolationOffsetNv = ((int)0x8E5C)
,
///
/// Original was GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D
///
FragmentInterpolationOffsetBits = ((int)0x8E5D)
,
///
/// Original was GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV = 0x8E5D
///
FragmentProgramInterpolationOffsetBitsNv = ((int)0x8E5D)
,
///
/// Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E
///
MinProgramTextureGatherOffset = ((int)0x8E5E)
,
///
/// Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5E
///
MinProgramTextureGatherOffsetArb = ((int)0x8E5E)
,
///
/// Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV = 0x8E5E
///
MinProgramTextureGatherOffsetNv = ((int)0x8E5E)
,
///
/// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F
///
MaxProgramTextureGatherOffset = ((int)0x8E5F)
,
///
/// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5F
///
MaxProgramTextureGatherOffsetArb = ((int)0x8E5F)
,
///
/// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV = 0x8E5F
///
MaxProgramTextureGatherOffsetNv = ((int)0x8E5F)
,
///
/// Original was GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70
///
MaxTransformFeedbackBuffers = ((int)0x8E70)
,
///
/// Original was GL_MAX_VERTEX_STREAMS = 0x8E71
///
MaxVertexStreams = ((int)0x8E71)
,
///
/// Original was GL_PATCH_VERTICES = 0x8E72
///
PatchVertices = ((int)0x8E72)
,
///
/// Original was GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73
///
PatchDefaultInnerLevel = ((int)0x8E73)
,
///
/// Original was GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74
///
PatchDefaultOuterLevel = ((int)0x8E74)
,
///
/// Original was GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75
///
TessControlOutputVertices = ((int)0x8E75)
,
///
/// Original was GL_TESS_GEN_MODE = 0x8E76
///
TessGenMode = ((int)0x8E76)
,
///
/// Original was GL_TESS_GEN_SPACING = 0x8E77
///
TessGenSpacing = ((int)0x8E77)
,
///
/// Original was GL_TESS_GEN_VERTEX_ORDER = 0x8E78
///
TessGenVertexOrder = ((int)0x8E78)
,
///
/// Original was GL_TESS_GEN_POINT_MODE = 0x8E79
///
TessGenPointMode = ((int)0x8E79)
,
///
/// Original was GL_ISOLINES = 0x8E7A
///
Isolines = ((int)0x8E7A)
,
///
/// Original was GL_FRACTIONAL_ODD = 0x8E7B
///
FractionalOdd = ((int)0x8E7B)
,
///
/// Original was GL_FRACTIONAL_EVEN = 0x8E7C
///
FractionalEven = ((int)0x8E7C)
,
///
/// Original was GL_MAX_PATCH_VERTICES = 0x8E7D
///
MaxPatchVertices = ((int)0x8E7D)
,
///
/// Original was GL_MAX_TESS_GEN_LEVEL = 0x8E7E
///
MaxTessGenLevel = ((int)0x8E7E)
,
///
/// Original was GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F
///
MaxTessControlUniformComponents = ((int)0x8E7F)
,
///
/// Original was GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80
///
MaxTessEvaluationUniformComponents = ((int)0x8E80)
,
///
/// Original was GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81
///
MaxTessControlTextureImageUnits = ((int)0x8E81)
,
///
/// Original was GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82
///
MaxTessEvaluationTextureImageUnits = ((int)0x8E82)
,
///
/// Original was GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83
///
MaxTessControlOutputComponents = ((int)0x8E83)
,
///
/// Original was GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84
///
MaxTessPatchComponents = ((int)0x8E84)
,
///
/// Original was GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85
///
MaxTessControlTotalOutputComponents = ((int)0x8E85)
,
///
/// Original was GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86
///
MaxTessEvaluationOutputComponents = ((int)0x8E86)
,
///
/// Original was GL_TESS_EVALUATION_SHADER = 0x8E87
///
TessEvaluationShader = ((int)0x8E87)
,
///
/// Original was GL_TESS_CONTROL_SHADER = 0x8E88
///
TessControlShader = ((int)0x8E88)
,
///
/// Original was GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89
///
MaxTessControlUniformBlocks = ((int)0x8E89)
,
///
/// Original was GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A
///
MaxTessEvaluationUniformBlocks = ((int)0x8E8A)
,
///
/// Original was GL_COMPRESSED_RGBA_BPTC_UNORM_ARB = 0x8E8C
///
CompressedRgbaBptcUnormArb = ((int)0x8E8C)
,
///
/// Original was GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB = 0x8E8D
///
CompressedSrgbAlphaBptcUnormArb = ((int)0x8E8D)
,
///
/// Original was GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB = 0x8E8E
///
CompressedRgbBptcSignedFloatArb = ((int)0x8E8E)
,
///
/// Original was GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB = 0x8E8F
///
CompressedRgbBptcUnsignedFloatArb = ((int)0x8E8F)
,
///
/// Original was GL_COVERAGE_COMPONENT_NV = 0x8ED0
///
CoverageComponentNv = ((int)0x8ED0)
,
///
/// Original was GL_COVERAGE_COMPONENT4_NV = 0x8ED1
///
CoverageComponent4Nv = ((int)0x8ED1)
,
///
/// Original was GL_COVERAGE_ATTACHMENT_NV = 0x8ED2
///
CoverageAttachmentNv = ((int)0x8ED2)
,
///
/// Original was GL_COVERAGE_BUFFERS_NV = 0x8ED3
///
CoverageBuffersNv = ((int)0x8ED3)
,
///
/// Original was GL_COVERAGE_SAMPLES_NV = 0x8ED4
///
CoverageSamplesNv = ((int)0x8ED4)
,
///
/// Original was GL_COVERAGE_ALL_FRAGMENTS_NV = 0x8ED5
///
CoverageAllFragmentsNv = ((int)0x8ED5)
,
///
/// Original was GL_COVERAGE_EDGE_FRAGMENTS_NV = 0x8ED6
///
CoverageEdgeFragmentsNv = ((int)0x8ED6)
,
///
/// Original was GL_COVERAGE_AUTOMATIC_NV = 0x8ED7
///
CoverageAutomaticNv = ((int)0x8ED7)
,
///
/// Original was GL_BUFFER_GPU_ADDRESS_NV = 0x8F1D
///
BufferGpuAddressNv = ((int)0x8F1D)
,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV = 0x8F1E
///
VertexAttribArrayUnifiedNv = ((int)0x8F1E)
,
///
/// Original was GL_ELEMENT_ARRAY_UNIFIED_NV = 0x8F1F
///
ElementArrayUnifiedNv = ((int)0x8F1F)
,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV = 0x8F20
///
VertexAttribArrayAddressNv = ((int)0x8F20)
,
///
/// Original was GL_VERTEX_ARRAY_ADDRESS_NV = 0x8F21
///
VertexArrayAddressNv = ((int)0x8F21)
,
///
/// Original was GL_NORMAL_ARRAY_ADDRESS_NV = 0x8F22
///
NormalArrayAddressNv = ((int)0x8F22)
,
///
/// Original was GL_COLOR_ARRAY_ADDRESS_NV = 0x8F23
///
ColorArrayAddressNv = ((int)0x8F23)
,
///
/// Original was GL_INDEX_ARRAY_ADDRESS_NV = 0x8F24
///
IndexArrayAddressNv = ((int)0x8F24)
,
///
/// Original was GL_TEXTURE_COORD_ARRAY_ADDRESS_NV = 0x8F25
///
TextureCoordArrayAddressNv = ((int)0x8F25)
,
///
/// Original was GL_EDGE_FLAG_ARRAY_ADDRESS_NV = 0x8F26
///
EdgeFlagArrayAddressNv = ((int)0x8F26)
,
///
/// Original was GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV = 0x8F27
///
SecondaryColorArrayAddressNv = ((int)0x8F27)
,
///
/// Original was GL_FOG_COORD_ARRAY_ADDRESS_NV = 0x8F28
///
FogCoordArrayAddressNv = ((int)0x8F28)
,
///
/// Original was GL_ELEMENT_ARRAY_ADDRESS_NV = 0x8F29
///
ElementArrayAddressNv = ((int)0x8F29)
,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV = 0x8F2A
///
VertexAttribArrayLengthNv = ((int)0x8F2A)
,
///
/// Original was GL_VERTEX_ARRAY_LENGTH_NV = 0x8F2B
///
VertexArrayLengthNv = ((int)0x8F2B)
,
///
/// Original was GL_NORMAL_ARRAY_LENGTH_NV = 0x8F2C
///
NormalArrayLengthNv = ((int)0x8F2C)
,
///
/// Original was GL_COLOR_ARRAY_LENGTH_NV = 0x8F2D
///
ColorArrayLengthNv = ((int)0x8F2D)
,
///
/// Original was GL_INDEX_ARRAY_LENGTH_NV = 0x8F2E
///
IndexArrayLengthNv = ((int)0x8F2E)
,
///
/// Original was GL_TEXTURE_COORD_ARRAY_LENGTH_NV = 0x8F2F
///
TextureCoordArrayLengthNv = ((int)0x8F2F)
,
///
/// Original was GL_EDGE_FLAG_ARRAY_LENGTH_NV = 0x8F30
///
EdgeFlagArrayLengthNv = ((int)0x8F30)
,
///
/// Original was GL_SECONDARY_COLOR_ARRAY_LENGTH_NV = 0x8F31
///
SecondaryColorArrayLengthNv = ((int)0x8F31)
,
///
/// Original was GL_FOG_COORD_ARRAY_LENGTH_NV = 0x8F32
///
FogCoordArrayLengthNv = ((int)0x8F32)
,
///
/// Original was GL_ELEMENT_ARRAY_LENGTH_NV = 0x8F33
///
ElementArrayLengthNv = ((int)0x8F33)
,
///
/// Original was GL_GPU_ADDRESS_NV = 0x8F34
///
GpuAddressNv = ((int)0x8F34)
,
///
/// Original was GL_MAX_SHADER_BUFFER_ADDRESS_NV = 0x8F35
///
MaxShaderBufferAddressNv = ((int)0x8F35)
,
///
/// Original was GL_COPY_READ_BUFFER = 0x8F36
///
CopyReadBuffer = ((int)0x8F36)
,
///
/// Original was GL_COPY_READ_BUFFER_BINDING = 0x8F36
///
CopyReadBufferBinding = ((int)0x8F36)
,
///
/// Original was GL_COPY_WRITE_BUFFER = 0x8F37
///
CopyWriteBuffer = ((int)0x8F37)
,
///
/// Original was GL_COPY_WRITE_BUFFER_BINDING = 0x8F37
///
CopyWriteBufferBinding = ((int)0x8F37)
,
///
/// Original was GL_MAX_IMAGE_UNITS = 0x8F38
///
MaxImageUnits = ((int)0x8F38)
,
///
/// Original was GL_MAX_IMAGE_UNITS_EXT = 0x8F38
///
MaxImageUnitsExt = ((int)0x8F38)
,
///
/// Original was GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39
///
MaxCombinedImageUnitsAndFragmentOutputs = ((int)0x8F39)
,
///
/// Original was GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT = 0x8F39
///
MaxCombinedImageUnitsAndFragmentOutputsExt = ((int)0x8F39)
,
///
/// Original was GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39
///
MaxCombinedShaderOutputResources = ((int)0x8F39)
,
///
/// Original was GL_IMAGE_BINDING_NAME = 0x8F3A
///
ImageBindingName = ((int)0x8F3A)
,
///
/// Original was GL_IMAGE_BINDING_NAME_EXT = 0x8F3A
///
ImageBindingNameExt = ((int)0x8F3A)
,
///
/// Original was GL_IMAGE_BINDING_LEVEL = 0x8F3B
///
ImageBindingLevel = ((int)0x8F3B)
,
///
/// Original was GL_IMAGE_BINDING_LEVEL_EXT = 0x8F3B
///
ImageBindingLevelExt = ((int)0x8F3B)
,
///
/// Original was GL_IMAGE_BINDING_LAYERED = 0x8F3C
///
ImageBindingLayered = ((int)0x8F3C)
,
///
/// Original was GL_IMAGE_BINDING_LAYERED_EXT = 0x8F3C
///
ImageBindingLayeredExt = ((int)0x8F3C)
,
///
/// Original was GL_IMAGE_BINDING_LAYER = 0x8F3D
///
ImageBindingLayer = ((int)0x8F3D)
,
///
/// Original was GL_IMAGE_BINDING_LAYER_EXT = 0x8F3D
///
ImageBindingLayerExt = ((int)0x8F3D)
,
///
/// Original was GL_IMAGE_BINDING_ACCESS = 0x8F3E
///
ImageBindingAccess = ((int)0x8F3E)
,
///
/// Original was GL_IMAGE_BINDING_ACCESS_EXT = 0x8F3E
///
ImageBindingAccessExt = ((int)0x8F3E)
,
///
/// Original was GL_DRAW_INDIRECT_BUFFER = 0x8F3F
///
DrawIndirectBuffer = ((int)0x8F3F)
,
///
/// Original was GL_DRAW_INDIRECT_UNIFIED_NV = 0x8F40
///
DrawIndirectUnifiedNv = ((int)0x8F40)
,
///
/// Original was GL_DRAW_INDIRECT_ADDRESS_NV = 0x8F41
///
DrawIndirectAddressNv = ((int)0x8F41)
,
///
/// Original was GL_DRAW_INDIRECT_LENGTH_NV = 0x8F42
///
DrawIndirectLengthNv = ((int)0x8F42)
,
///
/// Original was GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43
///
DrawIndirectBufferBinding = ((int)0x8F43)
,
///
/// Original was GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV = 0x8F44
///
MaxProgramSubroutineParametersNv = ((int)0x8F44)
,
///
/// Original was GL_MAX_PROGRAM_SUBROUTINE_NUM_NV = 0x8F45
///
MaxProgramSubroutineNumNv = ((int)0x8F45)
,
///
/// Original was GL_DOUBLE_MAT2 = 0x8F46
///
DoubleMat2 = ((int)0x8F46)
,
///
/// Original was GL_DOUBLE_MAT2_EXT = 0x8F46
///
DoubleMat2Ext = ((int)0x8F46)
,
///
/// Original was GL_DOUBLE_MAT3 = 0x8F47
///
DoubleMat3 = ((int)0x8F47)
,
///
/// Original was GL_DOUBLE_MAT3_EXT = 0x8F47
///
DoubleMat3Ext = ((int)0x8F47)
,
///
/// Original was GL_DOUBLE_MAT4 = 0x8F48
///
DoubleMat4 = ((int)0x8F48)
,
///
/// Original was GL_DOUBLE_MAT4_EXT = 0x8F48
///
DoubleMat4Ext = ((int)0x8F48)
,
///
/// Original was GL_DOUBLE_MAT2x3 = 0x8F49
///
DoubleMat2x3 = ((int)0x8F49)
,
///
/// Original was GL_DOUBLE_MAT2x3_EXT = 0x8F49
///
DoubleMat2x3Ext = ((int)0x8F49)
,
///
/// Original was GL_DOUBLE_MAT2x4 = 0x8F4A
///
DoubleMat2x4 = ((int)0x8F4A)
,
///
/// Original was GL_DOUBLE_MAT2x4_EXT = 0x8F4A
///
DoubleMat2x4Ext = ((int)0x8F4A)
,
///
/// Original was GL_DOUBLE_MAT3x2 = 0x8F4B
///
DoubleMat3x2 = ((int)0x8F4B)
,
///
/// Original was GL_DOUBLE_MAT3x2_EXT = 0x8F4B
///
DoubleMat3x2Ext = ((int)0x8F4B)
,
///
/// Original was GL_DOUBLE_MAT3x4 = 0x8F4C
///
DoubleMat3x4 = ((int)0x8F4C)
,
///
/// Original was GL_DOUBLE_MAT3x4_EXT = 0x8F4C
///
DoubleMat3x4Ext = ((int)0x8F4C)
,
///
/// Original was GL_DOUBLE_MAT4x2 = 0x8F4D
///
DoubleMat4x2 = ((int)0x8F4D)
,
///
/// Original was GL_DOUBLE_MAT4x2_EXT = 0x8F4D
///
DoubleMat4x2Ext = ((int)0x8F4D)
,
///
/// Original was GL_DOUBLE_MAT4x3 = 0x8F4E
///
DoubleMat4x3 = ((int)0x8F4E)
,
///
/// Original was GL_DOUBLE_MAT4x3_EXT = 0x8F4E
///
DoubleMat4x3Ext = ((int)0x8F4E)
,
///
/// Original was GL_MALI_SHADER_BINARY_ARM = 0x8F60
///
MaliShaderBinaryArm = ((int)0x8F60)
,
///
/// Original was GL_MALI_PROGRAM_BINARY_ARM = 0x8F61
///
MaliProgramBinaryArm = ((int)0x8F61)
,
///
/// Original was GL_RED_SNORM = 0x8F90
///
RedSnorm = ((int)0x8F90)
,
///
/// Original was GL_RG_SNORM = 0x8F91
///
RgSnorm = ((int)0x8F91)
,
///
/// Original was GL_RGB_SNORM = 0x8F92
///
RgbSnorm = ((int)0x8F92)
,
///
/// Original was GL_RGBA_SNORM = 0x8F93
///
RgbaSnorm = ((int)0x8F93)
,
///
/// Original was GL_R8_SNORM = 0x8F94
///
R8Snorm = ((int)0x8F94)
,
///
/// Original was GL_RG8_SNORM = 0x8F95
///
Rg8Snorm = ((int)0x8F95)
,
///
/// Original was GL_RGB8_SNORM = 0x8F96
///
Rgb8Snorm = ((int)0x8F96)
,
///
/// Original was GL_RGBA8_SNORM = 0x8F97
///
Rgba8Snorm = ((int)0x8F97)
,
///
/// Original was GL_R16_SNORM = 0x8F98
///
R16Snorm = ((int)0x8F98)
,
///
/// Original was GL_RG16_SNORM = 0x8F99
///
Rg16Snorm = ((int)0x8F99)
,
///
/// Original was GL_RGB16_SNORM = 0x8F9A
///
Rgb16Snorm = ((int)0x8F9A)
,
///
/// Original was GL_RGBA16_SNORM = 0x8F9B
///
Rgba16Snorm = ((int)0x8F9B)
,
///
/// Original was GL_SIGNED_NORMALIZED = 0x8F9C
///
SignedNormalized = ((int)0x8F9C)
,
///
/// Original was GL_PRIMITIVE_RESTART = 0x8F9D
///
PrimitiveRestart = ((int)0x8F9D)
,
///
/// Original was GL_PRIMITIVE_RESTART_INDEX = 0x8F9E
///
PrimitiveRestartIndex = ((int)0x8F9E)
,
///
/// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB = 0x8F9F
///
MaxProgramTextureGatherComponentsArb = ((int)0x8F9F)
,
///
/// Original was GL_PERFMON_GLOBAL_MODE_QCOM = 0x8FA0
///
PerfmonGlobalModeQcom = ((int)0x8FA0)
,
///
/// Original was GL_BINNING_CONTROL_HINT_QCOM = 0x8FB0
///
BinningControlHintQcom = ((int)0x8FB0)
,
///
/// Original was GL_CPU_OPTIMIZED_QCOM = 0x8FB1
///
CpuOptimizedQcom = ((int)0x8FB1)
,
///
/// Original was GL_GPU_OPTIMIZED_QCOM = 0x8FB2
///
GpuOptimizedQcom = ((int)0x8FB2)
,
///
/// Original was GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM = 0x8FB3
///
RenderDirectToFramebufferQcom = ((int)0x8FB3)
,
///
/// Original was GL_SHADER_BINARY_VIV = 0x8FC4
///
ShaderBinaryViv = ((int)0x8FC4)
,
///
/// Original was GL_INT8_NV = 0x8FE0
///
Int8Nv = ((int)0x8FE0)
,
///
/// Original was GL_INT8_VEC2_NV = 0x8FE1
///
Int8Vec2Nv = ((int)0x8FE1)
,
///
/// Original was GL_INT8_VEC3_NV = 0x8FE2
///
Int8Vec3Nv = ((int)0x8FE2)
,
///
/// Original was GL_INT8_VEC4_NV = 0x8FE3
///
Int8Vec4Nv = ((int)0x8FE3)
,
///
/// Original was GL_INT16_NV = 0x8FE4
///
Int16Nv = ((int)0x8FE4)
,
///
/// Original was GL_INT16_VEC2_NV = 0x8FE5
///
Int16Vec2Nv = ((int)0x8FE5)
,
///
/// Original was GL_INT16_VEC3_NV = 0x8FE6
///
Int16Vec3Nv = ((int)0x8FE6)
,
///
/// Original was GL_INT16_VEC4_NV = 0x8FE7
///
Int16Vec4Nv = ((int)0x8FE7)
,
///
/// Original was GL_INT64_VEC2_NV = 0x8FE9
///
Int64Vec2Nv = ((int)0x8FE9)
,
///
/// Original was GL_INT64_VEC3_NV = 0x8FEA
///
Int64Vec3Nv = ((int)0x8FEA)
,
///
/// Original was GL_INT64_VEC4_NV = 0x8FEB
///
Int64Vec4Nv = ((int)0x8FEB)
,
///
/// Original was GL_UNSIGNED_INT8_NV = 0x8FEC
///
UnsignedInt8Nv = ((int)0x8FEC)
,
///
/// Original was GL_UNSIGNED_INT8_VEC2_NV = 0x8FED
///
UnsignedInt8Vec2Nv = ((int)0x8FED)
,
///
/// Original was GL_UNSIGNED_INT8_VEC3_NV = 0x8FEE
///
UnsignedInt8Vec3Nv = ((int)0x8FEE)
,
///
/// Original was GL_UNSIGNED_INT8_VEC4_NV = 0x8FEF
///
UnsignedInt8Vec4Nv = ((int)0x8FEF)
,
///
/// Original was GL_UNSIGNED_INT16_NV = 0x8FF0
///
UnsignedInt16Nv = ((int)0x8FF0)
,
///
/// Original was GL_UNSIGNED_INT16_VEC2_NV = 0x8FF1
///
UnsignedInt16Vec2Nv = ((int)0x8FF1)
,
///
/// Original was GL_UNSIGNED_INT16_VEC3_NV = 0x8FF2
///
UnsignedInt16Vec3Nv = ((int)0x8FF2)
,
///
/// Original was GL_UNSIGNED_INT16_VEC4_NV = 0x8FF3
///
UnsignedInt16Vec4Nv = ((int)0x8FF3)
,
///
/// Original was GL_UNSIGNED_INT64_VEC2_NV = 0x8FF5
///
UnsignedInt64Vec2Nv = ((int)0x8FF5)
,
///
/// Original was GL_UNSIGNED_INT64_VEC3_NV = 0x8FF6
///
UnsignedInt64Vec3Nv = ((int)0x8FF6)
,
///
/// Original was GL_UNSIGNED_INT64_VEC4_NV = 0x8FF7
///
UnsignedInt64Vec4Nv = ((int)0x8FF7)
,
///
/// Original was GL_FLOAT16_NV = 0x8FF8
///
Float16Nv = ((int)0x8FF8)
,
///
/// Original was GL_FLOAT16_VEC2_NV = 0x8FF9
///
Float16Vec2Nv = ((int)0x8FF9)
,
///
/// Original was GL_FLOAT16_VEC3_NV = 0x8FFA
///
Float16Vec3Nv = ((int)0x8FFA)
,
///
/// Original was GL_FLOAT16_VEC4_NV = 0x8FFB
///
Float16Vec4Nv = ((int)0x8FFB)
,
///
/// Original was GL_DOUBLE_VEC2 = 0x8FFC
///
DoubleVec2 = ((int)0x8FFC)
,
///
/// Original was GL_DOUBLE_VEC2_EXT = 0x8FFC
///
DoubleVec2Ext = ((int)0x8FFC)
,
///
/// Original was GL_DOUBLE_VEC3 = 0x8FFD
///
DoubleVec3 = ((int)0x8FFD)
,
///
/// Original was GL_DOUBLE_VEC3_EXT = 0x8FFD
///
DoubleVec3Ext = ((int)0x8FFD)
,
///
/// Original was GL_DOUBLE_VEC4 = 0x8FFE
///
DoubleVec4 = ((int)0x8FFE)
,
///
/// Original was GL_DOUBLE_VEC4_EXT = 0x8FFE
///
DoubleVec4Ext = ((int)0x8FFE)
,
///
/// Original was GL_SAMPLER_BUFFER_AMD = 0x9001
///
SamplerBufferAmd = ((int)0x9001)
,
///
/// Original was GL_INT_SAMPLER_BUFFER_AMD = 0x9002
///
IntSamplerBufferAmd = ((int)0x9002)
,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD = 0x9003
///
UnsignedIntSamplerBufferAmd = ((int)0x9003)
,
///
/// Original was GL_TESSELLATION_MODE_AMD = 0x9004
///
TessellationModeAmd = ((int)0x9004)
,
///
/// Original was GL_TESSELLATION_FACTOR_AMD = 0x9005
///
TessellationFactorAmd = ((int)0x9005)
,
///
/// Original was GL_DISCRETE_AMD = 0x9006
///
DiscreteAmd = ((int)0x9006)
,
///
/// Original was GL_CONTINUOUS_AMD = 0x9007
///
ContinuousAmd = ((int)0x9007)
,
///
/// Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009
///
TextureCubeMapArray = ((int)0x9009)
,
///
/// Original was GL_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x9009
///
TextureCubeMapArrayArb = ((int)0x9009)
,
///
/// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A
///
TextureBindingCubeMapArray = ((int)0x900A)
,
///
/// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB = 0x900A
///
TextureBindingCubeMapArrayArb = ((int)0x900A)
,
///
/// Original was GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B
///
ProxyTextureCubeMapArray = ((int)0x900B)
,
///
/// Original was GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x900B
///
ProxyTextureCubeMapArrayArb = ((int)0x900B)
,
///
/// Original was GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C
///
SamplerCubeMapArray = ((int)0x900C)
,
///
/// Original was GL_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900C
///
SamplerCubeMapArrayArb = ((int)0x900C)
,
///
/// Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D
///
SamplerCubeMapArrayShadow = ((int)0x900D)
,
///
/// Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB = 0x900D
///
SamplerCubeMapArrayShadowArb = ((int)0x900D)
,
///
/// Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E
///
IntSamplerCubeMapArray = ((int)0x900E)
,
///
/// Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900E
///
IntSamplerCubeMapArrayArb = ((int)0x900E)
,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F
///
UnsignedIntSamplerCubeMapArray = ((int)0x900F)
,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900F
///
UnsignedIntSamplerCubeMapArrayArb = ((int)0x900F)
,
///
/// Original was GL_ALPHA_SNORM = 0x9010
///
AlphaSnorm = ((int)0x9010)
,
///
/// Original was GL_LUMINANCE_SNORM = 0x9011
///
LuminanceSnorm = ((int)0x9011)
,
///
/// Original was GL_LUMINANCE_ALPHA_SNORM = 0x9012
///
LuminanceAlphaSnorm = ((int)0x9012)
,
///
/// Original was GL_INTENSITY_SNORM = 0x9013
///
IntensitySnorm = ((int)0x9013)
,
///
/// Original was GL_ALPHA8_SNORM = 0x9014
///
Alpha8Snorm = ((int)0x9014)
,
///
/// Original was GL_LUMINANCE8_SNORM = 0x9015
///
Luminance8Snorm = ((int)0x9015)
,
///
/// Original was GL_LUMINANCE8_ALPHA8_SNORM = 0x9016
///
Luminance8Alpha8Snorm = ((int)0x9016)
,
///
/// Original was GL_INTENSITY8_SNORM = 0x9017
///
Intensity8Snorm = ((int)0x9017)
,
///
/// Original was GL_ALPHA16_SNORM = 0x9018
///
Alpha16Snorm = ((int)0x9018)
,
///
/// Original was GL_LUMINANCE16_SNORM = 0x9019
///
Luminance16Snorm = ((int)0x9019)
,
///
/// Original was GL_LUMINANCE16_ALPHA16_SNORM = 0x901A
///
Luminance16Alpha16Snorm = ((int)0x901A)
,
///
/// Original was GL_INTENSITY16_SNORM = 0x901B
///
Intensity16Snorm = ((int)0x901B)
,
///
/// Original was GL_FACTOR_MIN_AMD = 0x901C
///
FactorMinAmd = ((int)0x901C)
,
///
/// Original was GL_FACTOR_MAX_AMD = 0x901D
///
FactorMaxAmd = ((int)0x901D)
,
///
/// Original was GL_DEPTH_CLAMP_NEAR_AMD = 0x901E
///
DepthClampNearAmd = ((int)0x901E)
,
///
/// Original was GL_DEPTH_CLAMP_FAR_AMD = 0x901F
///
DepthClampFarAmd = ((int)0x901F)
,
///
/// Original was GL_VIDEO_BUFFER_NV = 0x9020
///
VideoBufferNv = ((int)0x9020)
,
///
/// Original was GL_VIDEO_BUFFER_BINDING_NV = 0x9021
///
VideoBufferBindingNv = ((int)0x9021)
,
///
/// Original was GL_FIELD_UPPER_NV = 0x9022
///
FieldUpperNv = ((int)0x9022)
,
///
/// Original was GL_FIELD_LOWER_NV = 0x9023
///
FieldLowerNv = ((int)0x9023)
,
///
/// Original was GL_NUM_VIDEO_CAPTURE_STREAMS_NV = 0x9024
///
NumVideoCaptureStreamsNv = ((int)0x9024)
,
///
/// Original was GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV = 0x9025
///
NextVideoCaptureBufferStatusNv = ((int)0x9025)
,
///
/// Original was GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV = 0x9026
///
VideoCaptureTo422SupportedNv = ((int)0x9026)
,
///
/// Original was GL_LAST_VIDEO_CAPTURE_STATUS_NV = 0x9027
///
LastVideoCaptureStatusNv = ((int)0x9027)
,
///
/// Original was GL_VIDEO_BUFFER_PITCH_NV = 0x9028
///
VideoBufferPitchNv = ((int)0x9028)
,
///
/// Original was GL_VIDEO_COLOR_CONVERSION_MATRIX_NV = 0x9029
///
VideoColorConversionMatrixNv = ((int)0x9029)
,
///
/// Original was GL_VIDEO_COLOR_CONVERSION_MAX_NV = 0x902A
///
VideoColorConversionMaxNv = ((int)0x902A)
,
///
/// Original was GL_VIDEO_COLOR_CONVERSION_MIN_NV = 0x902B
///
VideoColorConversionMinNv = ((int)0x902B)
,
///
/// Original was GL_VIDEO_COLOR_CONVERSION_OFFSET_NV = 0x902C
///
VideoColorConversionOffsetNv = ((int)0x902C)
,
///
/// Original was GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV = 0x902D
///
VideoBufferInternalFormatNv = ((int)0x902D)
,
///
/// Original was GL_PARTIAL_SUCCESS_NV = 0x902E
///
PartialSuccessNv = ((int)0x902E)
,
///
/// Original was GL_SUCCESS_NV = 0x902F
///
SuccessNv = ((int)0x902F)
,
///
/// Original was GL_FAILURE_NV = 0x9030
///
FailureNv = ((int)0x9030)
,
///
/// Original was GL_YCBYCR8_422_NV = 0x9031
///
Ycbycr8422Nv = ((int)0x9031)
,
///
/// Original was GL_YCBAYCR8A_4224_NV = 0x9032
///
Ycbaycr8A4224Nv = ((int)0x9032)
,
///
/// Original was GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV = 0x9033
///
Z6y10z6cb10z6y10z6cr10422Nv = ((int)0x9033)
,
///
/// Original was GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV = 0x9034
///
Z6y10z6cb10z6A10z6y10z6cr10z6A104224Nv = ((int)0x9034)
,
///
/// Original was GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV = 0x9035
///
Z4y12z4cb12z4y12z4cr12422Nv = ((int)0x9035)
,
///
/// Original was GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV = 0x9036
///
Z4y12z4cb12z4A12z4y12z4cr12z4A124224Nv = ((int)0x9036)
,
///
/// Original was GL_Z4Y12Z4CB12Z4CR12_444_NV = 0x9037
///
Z4y12z4cb12z4cr12444Nv = ((int)0x9037)
,
///
/// Original was GL_VIDEO_CAPTURE_FRAME_WIDTH_NV = 0x9038
///
VideoCaptureFrameWidthNv = ((int)0x9038)
,
///
/// Original was GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV = 0x9039
///
VideoCaptureFrameHeightNv = ((int)0x9039)
,
///
/// Original was GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV = 0x903A
///
VideoCaptureFieldUpperHeightNv = ((int)0x903A)
,
///
/// Original was GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV = 0x903B
///
VideoCaptureFieldLowerHeightNv = ((int)0x903B)
,
///
/// Original was GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV = 0x903C
///
VideoCaptureSurfaceOriginNv = ((int)0x903C)
,
///
/// Original was GL_TEXTURE_COVERAGE_SAMPLES_NV = 0x9045
///
TextureCoverageSamplesNv = ((int)0x9045)
,
///
/// Original was GL_TEXTURE_COLOR_SAMPLES_NV = 0x9046
///
TextureColorSamplesNv = ((int)0x9046)
,
///
/// Original was GL_IMAGE_1D = 0x904C
///
Image1D = ((int)0x904C)
,
///
/// Original was GL_IMAGE_1D_EXT = 0x904C
///
Image1DExt = ((int)0x904C)
,
///
/// Original was GL_IMAGE_2D = 0x904D
///
Image2D = ((int)0x904D)
,
///
/// Original was GL_IMAGE_2D_EXT = 0x904D
///
Image2DExt = ((int)0x904D)
,
///
/// Original was GL_IMAGE_3D = 0x904E
///
Image3D = ((int)0x904E)
,
///
/// Original was GL_IMAGE_3D_EXT = 0x904E
///
Image3DExt = ((int)0x904E)
,
///
/// Original was GL_IMAGE_2D_RECT = 0x904F
///
Image2DRect = ((int)0x904F)
,
///
/// Original was GL_IMAGE_2D_RECT_EXT = 0x904F
///
Image2DRectExt = ((int)0x904F)
,
///
/// Original was GL_IMAGE_CUBE = 0x9050
///
ImageCube = ((int)0x9050)
,
///
/// Original was GL_IMAGE_CUBE_EXT = 0x9050
///
ImageCubeExt = ((int)0x9050)
,
///
/// Original was GL_IMAGE_BUFFER = 0x9051
///
ImageBuffer = ((int)0x9051)
,
///
/// Original was GL_IMAGE_BUFFER_EXT = 0x9051
///
ImageBufferExt = ((int)0x9051)
,
///
/// Original was GL_IMAGE_1D_ARRAY = 0x9052
///
Image1DArray = ((int)0x9052)
,
///
/// Original was GL_IMAGE_1D_ARRAY_EXT = 0x9052
///
Image1DArrayExt = ((int)0x9052)
,
///
/// Original was GL_IMAGE_2D_ARRAY = 0x9053
///
Image2DArray = ((int)0x9053)
,
///
/// Original was GL_IMAGE_2D_ARRAY_EXT = 0x9053
///
Image2DArrayExt = ((int)0x9053)
,
///
/// Original was GL_IMAGE_CUBE_MAP_ARRAY = 0x9054
///
ImageCubeMapArray = ((int)0x9054)
,
///
/// Original was GL_IMAGE_CUBE_MAP_ARRAY_EXT = 0x9054
///
ImageCubeMapArrayExt = ((int)0x9054)
,
///
/// Original was GL_IMAGE_2D_MULTISAMPLE = 0x9055
///
Image2DMultisample = ((int)0x9055)
,
///
/// Original was GL_IMAGE_2D_MULTISAMPLE_EXT = 0x9055
///
Image2DMultisampleExt = ((int)0x9055)
,
///
/// Original was GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056
///
Image2DMultisampleArray = ((int)0x9056)
,
///
/// Original was GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x9056
///
Image2DMultisampleArrayExt = ((int)0x9056)
,
///
/// Original was GL_INT_IMAGE_1D = 0x9057
///
IntImage1D = ((int)0x9057)
,
///
/// Original was GL_INT_IMAGE_1D_EXT = 0x9057
///
IntImage1DExt = ((int)0x9057)
,
///
/// Original was GL_INT_IMAGE_2D = 0x9058
///
IntImage2D = ((int)0x9058)
,
///
/// Original was GL_INT_IMAGE_2D_EXT = 0x9058
///
IntImage2DExt = ((int)0x9058)
,
///
/// Original was GL_INT_IMAGE_3D = 0x9059
///
IntImage3D = ((int)0x9059)
,
///
/// Original was GL_INT_IMAGE_3D_EXT = 0x9059
///
IntImage3DExt = ((int)0x9059)
,
///
/// Original was GL_INT_IMAGE_2D_RECT = 0x905A
///
IntImage2DRect = ((int)0x905A)
,
///
/// Original was GL_INT_IMAGE_2D_RECT_EXT = 0x905A
///
IntImage2DRectExt = ((int)0x905A)
,
///
/// Original was GL_INT_IMAGE_CUBE = 0x905B
///
IntImageCube = ((int)0x905B)
,
///
/// Original was GL_INT_IMAGE_CUBE_EXT = 0x905B
///
IntImageCubeExt = ((int)0x905B)
,
///
/// Original was GL_INT_IMAGE_BUFFER = 0x905C
///
IntImageBuffer = ((int)0x905C)
,
///
/// Original was GL_INT_IMAGE_BUFFER_EXT = 0x905C
///
IntImageBufferExt = ((int)0x905C)
,
///
/// Original was GL_INT_IMAGE_1D_ARRAY = 0x905D
///
IntImage1DArray = ((int)0x905D)
,
///
/// Original was GL_INT_IMAGE_1D_ARRAY_EXT = 0x905D
///
IntImage1DArrayExt = ((int)0x905D)
,
///
/// Original was GL_INT_IMAGE_2D_ARRAY = 0x905E
///
IntImage2DArray = ((int)0x905E)
,
///
/// Original was GL_INT_IMAGE_2D_ARRAY_EXT = 0x905E
///
IntImage2DArrayExt = ((int)0x905E)
,
///
/// Original was GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F
///
IntImageCubeMapArray = ((int)0x905F)
,
///
/// Original was GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x905F
///
IntImageCubeMapArrayExt = ((int)0x905F)
,
///
/// Original was GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060
///
IntImage2DMultisample = ((int)0x9060)
,
///
/// Original was GL_INT_IMAGE_2D_MULTISAMPLE_EXT = 0x9060
///
IntImage2DMultisampleExt = ((int)0x9060)
,
///
/// Original was GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061
///
IntImage2DMultisampleArray = ((int)0x9061)
,
///
/// Original was GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x9061
///
IntImage2DMultisampleArrayExt = ((int)0x9061)
,
///
/// Original was GL_UNSIGNED_INT_IMAGE_1D = 0x9062
///
UnsignedIntImage1D = ((int)0x9062)
,
///
/// Original was GL_UNSIGNED_INT_IMAGE_1D_EXT = 0x9062
///
UnsignedIntImage1DExt = ((int)0x9062)
,
///
/// Original was GL_UNSIGNED_INT_IMAGE_2D = 0x9063
///
UnsignedIntImage2D = ((int)0x9063)
,
///
/// Original was GL_UNSIGNED_INT_IMAGE_2D_EXT = 0x9063
///
UnsignedIntImage2DExt = ((int)0x9063)
,
///
/// Original was GL_UNSIGNED_INT_IMAGE_3D = 0x9064
///
UnsignedIntImage3D = ((int)0x9064)
,
///
/// Original was GL_UNSIGNED_INT_IMAGE_3D_EXT = 0x9064
///
UnsignedIntImage3DExt = ((int)0x9064)
,
///
/// Original was GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065
///
UnsignedIntImage2DRect = ((int)0x9065)
,
///
/// Original was GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT = 0x9065
///
UnsignedIntImage2DRectExt = ((int)0x9065)
,
///
/// Original was GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066
///
UnsignedIntImageCube = ((int)0x9066)
,
///
/// Original was GL_UNSIGNED_INT_IMAGE_CUBE_EXT = 0x9066
///
UnsignedIntImageCubeExt = ((int)0x9066)
,
///
/// Original was GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067
///
UnsignedIntImageBuffer = ((int)0x9067)
,
///
/// Original was GL_UNSIGNED_INT_IMAGE_BUFFER_EXT = 0x9067
///
UnsignedIntImageBufferExt = ((int)0x9067)
,
///
/// Original was GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068
///
UnsignedIntImage1DArray = ((int)0x9068)
,
///
/// Original was GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT = 0x9068
///
UnsignedIntImage1DArrayExt = ((int)0x9068)
,
///
/// Original was GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069
///
UnsignedIntImage2DArray = ((int)0x9069)
,
///
/// Original was GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT = 0x9069
///
UnsignedIntImage2DArrayExt = ((int)0x9069)
,
///
/// Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A
///
UnsignedIntImageCubeMapArray = ((int)0x906A)
,
///
/// Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x906A
///
UnsignedIntImageCubeMapArrayExt = ((int)0x906A)
,
///
/// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B
///
UnsignedIntImage2DMultisample = ((int)0x906B)
,
///
/// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT = 0x906B
///
UnsignedIntImage2DMultisampleExt = ((int)0x906B)
,
///
/// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C
///
UnsignedIntImage2DMultisampleArray = ((int)0x906C)
,
///
/// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x906C
///
UnsignedIntImage2DMultisampleArrayExt = ((int)0x906C)
,
///
/// Original was GL_MAX_IMAGE_SAMPLES = 0x906D
///
MaxImageSamples = ((int)0x906D)
,
///
/// Original was GL_MAX_IMAGE_SAMPLES_EXT = 0x906D
///
MaxImageSamplesExt = ((int)0x906D)
,
///
/// Original was GL_IMAGE_BINDING_FORMAT = 0x906E
///
ImageBindingFormat = ((int)0x906E)
,
///
/// Original was GL_IMAGE_BINDING_FORMAT_EXT = 0x906E
///
ImageBindingFormatExt = ((int)0x906E)
,
///
/// Original was GL_RGB10_A2UI = 0x906F
///
Rgb10A2ui = ((int)0x906F)
,
///
/// Original was GL_PATH_FORMAT_SVG_NV = 0x9070
///
PathFormatSvgNv = ((int)0x9070)
,
///
/// Original was GL_PATH_FORMAT_PS_NV = 0x9071
///
PathFormatPsNv = ((int)0x9071)
,
///
/// Original was GL_STANDARD_FONT_NAME_NV = 0x9072
///
StandardFontNameNv = ((int)0x9072)
,
///
/// Original was GL_SYSTEM_FONT_NAME_NV = 0x9073
///
SystemFontNameNv = ((int)0x9073)
,
///
/// Original was GL_FILE_NAME_NV = 0x9074
///
FileNameNv = ((int)0x9074)
,
///
/// Original was GL_PATH_STROKE_WIDTH_NV = 0x9075
///
PathStrokeWidthNv = ((int)0x9075)
,
///
/// Original was GL_PATH_END_CAPS_NV = 0x9076
///
PathEndCapsNv = ((int)0x9076)
,
///
/// Original was GL_PATH_INITIAL_END_CAP_NV = 0x9077
///
PathInitialEndCapNv = ((int)0x9077)
,
///
/// Original was GL_PATH_TERMINAL_END_CAP_NV = 0x9078
///
PathTerminalEndCapNv = ((int)0x9078)
,
///
/// Original was GL_PATH_JOIN_STYLE_NV = 0x9079
///
PathJoinStyleNv = ((int)0x9079)
,
///
/// Original was GL_PATH_MITER_LIMIT_NV = 0x907A
///
PathMiterLimitNv = ((int)0x907A)
,
///
/// Original was GL_PATH_DASH_CAPS_NV = 0x907B
///
PathDashCapsNv = ((int)0x907B)
,
///
/// Original was GL_PATH_INITIAL_DASH_CAP_NV = 0x907C
///
PathInitialDashCapNv = ((int)0x907C)
,
///
/// Original was GL_PATH_TERMINAL_DASH_CAP_NV = 0x907D
///
PathTerminalDashCapNv = ((int)0x907D)
,
///
/// Original was GL_PATH_DASH_OFFSET_NV = 0x907E
///
PathDashOffsetNv = ((int)0x907E)
,
///
/// Original was GL_PATH_CLIENT_LENGTH_NV = 0x907F
///
PathClientLengthNv = ((int)0x907F)
,
///
/// Original was GL_PATH_FILL_MODE_NV = 0x9080
///
PathFillModeNv = ((int)0x9080)
,
///
/// Original was GL_PATH_FILL_MASK_NV = 0x9081
///
PathFillMaskNv = ((int)0x9081)
,
///
/// Original was GL_PATH_FILL_COVER_MODE_NV = 0x9082
///
PathFillCoverModeNv = ((int)0x9082)
,
///
/// Original was GL_PATH_STROKE_COVER_MODE_NV = 0x9083
///
PathStrokeCoverModeNv = ((int)0x9083)
,
///
/// Original was GL_PATH_STROKE_MASK_NV = 0x9084
///
PathStrokeMaskNv = ((int)0x9084)
,
///
/// Original was GL_COUNT_UP_NV = 0x9088
///
CountUpNv = ((int)0x9088)
,
///
/// Original was GL_COUNT_DOWN_NV = 0x9089
///
CountDownNv = ((int)0x9089)
,
///
/// Original was GL_PATH_OBJECT_BOUNDING_BOX_NV = 0x908A
///
PathObjectBoundingBoxNv = ((int)0x908A)
,
///
/// Original was GL_CONVEX_HULL_NV = 0x908B
///
ConvexHullNv = ((int)0x908B)
,
///
/// Original was GL_BOUNDING_BOX_NV = 0x908D
///
BoundingBoxNv = ((int)0x908D)
,
///
/// Original was GL_TRANSLATE_X_NV = 0x908E
///
TranslateXNv = ((int)0x908E)
,
///
/// Original was GL_TRANSLATE_Y_NV = 0x908F
///
TranslateYNv = ((int)0x908F)
,
///
/// Original was GL_TRANSLATE_2D_NV = 0x9090
///
Translate2DNv = ((int)0x9090)
,
///
/// Original was GL_TRANSLATE_3D_NV = 0x9091
///
Translate3DNv = ((int)0x9091)
,
///
/// Original was GL_AFFINE_2D_NV = 0x9092
///
Affine2DNv = ((int)0x9092)
,
///
/// Original was GL_AFFINE_3D_NV = 0x9094
///
Affine3DNv = ((int)0x9094)
,
///
/// Original was GL_TRANSPOSE_AFFINE_2D_NV = 0x9096
///
TransposeAffine2DNv = ((int)0x9096)
,
///
/// Original was GL_TRANSPOSE_AFFINE_3D_NV = 0x9098
///
TransposeAffine3DNv = ((int)0x9098)
,
///
/// Original was GL_UTF8_NV = 0x909A
///
Utf8Nv = ((int)0x909A)
,
///
/// Original was GL_UTF16_NV = 0x909B
///
Utf16Nv = ((int)0x909B)
,
///
/// Original was GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV = 0x909C
///
BoundingBoxOfBoundingBoxesNv = ((int)0x909C)
,
///
/// Original was GL_PATH_COMMAND_COUNT_NV = 0x909D
///
PathCommandCountNv = ((int)0x909D)
,
///
/// Original was GL_PATH_COORD_COUNT_NV = 0x909E
///
PathCoordCountNv = ((int)0x909E)
,
///
/// Original was GL_PATH_DASH_ARRAY_COUNT_NV = 0x909F
///
PathDashArrayCountNv = ((int)0x909F)
,
///
/// Original was GL_PATH_COMPUTED_LENGTH_NV = 0x90A0
///
PathComputedLengthNv = ((int)0x90A0)
,
///
/// Original was GL_PATH_FILL_BOUNDING_BOX_NV = 0x90A1
///
PathFillBoundingBoxNv = ((int)0x90A1)
,
///
/// Original was GL_PATH_STROKE_BOUNDING_BOX_NV = 0x90A2
///
PathStrokeBoundingBoxNv = ((int)0x90A2)
,
///
/// Original was GL_SQUARE_NV = 0x90A3
///
SquareNv = ((int)0x90A3)
,
///
/// Original was GL_ROUND_NV = 0x90A4
///
RoundNv = ((int)0x90A4)
,
///
/// Original was GL_TRIANGULAR_NV = 0x90A5
///
TriangularNv = ((int)0x90A5)
,
///
/// Original was GL_BEVEL_NV = 0x90A6
///
BevelNv = ((int)0x90A6)
,
///
/// Original was GL_MITER_REVERT_NV = 0x90A7
///
MiterRevertNv = ((int)0x90A7)
,
///
/// Original was GL_MITER_TRUNCATE_NV = 0x90A8
///
MiterTruncateNv = ((int)0x90A8)
,
///
/// Original was GL_SKIP_MISSING_GLYPH_NV = 0x90A9
///
SkipMissingGlyphNv = ((int)0x90A9)
,
///
/// Original was GL_USE_MISSING_GLYPH_NV = 0x90AA
///
UseMissingGlyphNv = ((int)0x90AA)
,
///
/// Original was GL_PATH_ERROR_POSITION_NV = 0x90AB
///
PathErrorPositionNv = ((int)0x90AB)
,
///
/// Original was GL_PATH_FOG_GEN_MODE_NV = 0x90AC
///
PathFogGenModeNv = ((int)0x90AC)
,
///
/// Original was GL_ACCUM_ADJACENT_PAIRS_NV = 0x90AD
///
AccumAdjacentPairsNv = ((int)0x90AD)
,
///
/// Original was GL_ADJACENT_PAIRS_NV = 0x90AE
///
AdjacentPairsNv = ((int)0x90AE)
,
///
/// Original was GL_FIRST_TO_REST_NV = 0x90AF
///
FirstToRestNv = ((int)0x90AF)
,
///
/// Original was GL_PATH_GEN_MODE_NV = 0x90B0
///
PathGenModeNv = ((int)0x90B0)
,
///
/// Original was GL_PATH_GEN_COEFF_NV = 0x90B1
///
PathGenCoeffNv = ((int)0x90B1)
,
///
/// Original was GL_PATH_GEN_COLOR_FORMAT_NV = 0x90B2
///
PathGenColorFormatNv = ((int)0x90B2)
,
///
/// Original was GL_PATH_GEN_COMPONENTS_NV = 0x90B3
///
PathGenComponentsNv = ((int)0x90B3)
,
///
/// Original was GL_PATH_DASH_OFFSET_RESET_NV = 0x90B4
///
PathDashOffsetResetNv = ((int)0x90B4)
,
///
/// Original was GL_MOVE_TO_RESETS_NV = 0x90B5
///
MoveToResetsNv = ((int)0x90B5)
,
///
/// Original was GL_MOVE_TO_CONTINUES_NV = 0x90B6
///
MoveToContinuesNv = ((int)0x90B6)
,
///
/// Original was GL_PATH_STENCIL_FUNC_NV = 0x90B7
///
PathStencilFuncNv = ((int)0x90B7)
,
///
/// Original was GL_PATH_STENCIL_REF_NV = 0x90B8
///
PathStencilRefNv = ((int)0x90B8)
,
///
/// Original was GL_PATH_STENCIL_VALUE_MASK_NV = 0x90B9
///
PathStencilValueMaskNv = ((int)0x90B9)
,
///
/// Original was GL_SCALED_RESOLVE_FASTEST_EXT = 0x90BA
///
ScaledResolveFastestExt = ((int)0x90BA)
,
///
/// Original was GL_SCALED_RESOLVE_NICEST_EXT = 0x90BB
///
ScaledResolveNicestExt = ((int)0x90BB)
,
///
/// Original was GL_MIN_MAP_BUFFER_ALIGNMENT = 0x90BC
///
MinMapBufferAlignment = ((int)0x90BC)
,
///
/// Original was GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV = 0x90BD
///
PathStencilDepthOffsetFactorNv = ((int)0x90BD)
,
///
/// Original was GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV = 0x90BE
///
PathStencilDepthOffsetUnitsNv = ((int)0x90BE)
,
///
/// Original was GL_PATH_COVER_DEPTH_FUNC_NV = 0x90BF
///
PathCoverDepthFuncNv = ((int)0x90BF)
,
///
/// Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7
///
ImageFormatCompatibilityType = ((int)0x90C7)
,
///
/// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8
///
ImageFormatCompatibilityBySize = ((int)0x90C8)
,
///
/// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9
///
ImageFormatCompatibilityByClass = ((int)0x90C9)
,
///
/// Original was GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA
///
MaxVertexImageUniforms = ((int)0x90CA)
,
///
/// Original was GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB
///
MaxTessControlImageUniforms = ((int)0x90CB)
,
///
/// Original was GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC
///
MaxTessEvaluationImageUniforms = ((int)0x90CC)
,
///
/// Original was GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD
///
MaxGeometryImageUniforms = ((int)0x90CD)
,
///
/// Original was GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE
///
MaxFragmentImageUniforms = ((int)0x90CE)
,
///
/// Original was GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF
///
MaxCombinedImageUniforms = ((int)0x90CF)
,
///
/// Original was GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV = 0x90D0
///
MaxDeep3DTextureWidthHeightNv = ((int)0x90D0)
,
///
/// Original was GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV = 0x90D1
///
MaxDeep3DTextureDepthNv = ((int)0x90D1)
,
///
/// Original was GL_SHADER_STORAGE_BUFFER = 0x90D2
///
ShaderStorageBuffer = ((int)0x90D2)
,
///
/// Original was GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3
///
ShaderStorageBufferBinding = ((int)0x90D3)
,
///
/// Original was GL_SHADER_STORAGE_BUFFER_START = 0x90D4
///
ShaderStorageBufferStart = ((int)0x90D4)
,
///
/// Original was GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5
///
ShaderStorageBufferSize = ((int)0x90D5)
,
///
/// Original was GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6
///
MaxVertexShaderStorageBlocks = ((int)0x90D6)
,
///
/// Original was GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7
///
MaxGeometryShaderStorageBlocks = ((int)0x90D7)
,
///
/// Original was GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8
///
MaxTessControlShaderStorageBlocks = ((int)0x90D8)
,
///
/// Original was GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9
///
MaxTessEvaluationShaderStorageBlocks = ((int)0x90D9)
,
///
/// Original was GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA
///
MaxFragmentShaderStorageBlocks = ((int)0x90DA)
,
///
/// Original was GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB
///
MaxComputeShaderStorageBlocks = ((int)0x90DB)
,
///
/// Original was GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC
///
MaxCombinedShaderStorageBlocks = ((int)0x90DC)
,
///
/// Original was GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD
///
MaxShaderStorageBufferBindings = ((int)0x90DD)
,
///
/// Original was GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE
///
MaxShaderStorageBlockSize = ((int)0x90DE)
,
///
/// Original was GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF
///
ShaderStorageBufferOffsetAlignment = ((int)0x90DF)
,
///
/// Original was GL_SYNC_X11_FENCE_EXT = 0x90E1
///
SyncX11FenceExt = ((int)0x90E1)
,
///
/// Original was GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA
///
DepthStencilTextureMode = ((int)0x90EA)
,
///
/// Original was GL_MAX_COMPUTE_LOCAL_INVOCATIONS = 0x90EB
///
MaxComputeLocalInvocations = ((int)0x90EB)
,
///
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC
///
UniformBlockReferencedByComputeShader = ((int)0x90EC)
,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED
///
AtomicCounterBufferReferencedByComputeShader = ((int)0x90ED)
,
///
/// Original was GL_DISPATCH_INDIRECT_BUFFER = 0x90EE
///
DispatchIndirectBuffer = ((int)0x90EE)
,
///
/// Original was GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF
///
DispatchIndirectBufferBinding = ((int)0x90EF)
,
///
/// Original was GL_COLOR_ATTACHMENT_EXT = 0x90F0
///
ColorAttachmentExt = ((int)0x90F0)
,
///
/// Original was GL_MULTIVIEW_EXT = 0x90F1
///
MultiviewExt = ((int)0x90F1)
,
///
/// Original was GL_MAX_MULTIVIEW_BUFFERS_EXT = 0x90F2
///
MaxMultiviewBuffersExt = ((int)0x90F2)
,
///
/// Original was GL_COMPUTE_PROGRAM_NV = 0x90FB
///
ComputeProgramNv = ((int)0x90FB)
,
///
/// Original was GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV = 0x90FC
///
ComputeProgramParameterBufferNv = ((int)0x90FC)
,
///
/// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100
///
Texture2DMultisample = ((int)0x9100)
,
///
/// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101
///
ProxyTexture2DMultisample = ((int)0x9101)
,
///
/// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
///
Texture2DMultisampleArray = ((int)0x9102)
,
///
/// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103
///
ProxyTexture2DMultisampleArray = ((int)0x9103)
,
///
/// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104
///
TextureBinding2DMultisample = ((int)0x9104)
,
///
/// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105
///
TextureBinding2DMultisampleArray = ((int)0x9105)
,
///
/// Original was GL_TEXTURE_SAMPLES = 0x9106
///
TextureSamples = ((int)0x9106)
,
///
/// Original was GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107
///
TextureFixedSampleLocations = ((int)0x9107)
,
///
/// Original was GL_SAMPLER_2D_MULTISAMPLE = 0x9108
///
Sampler2DMultisample = ((int)0x9108)
,
///
/// Original was GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109
///
IntSampler2DMultisample = ((int)0x9109)
,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A
///
UnsignedIntSampler2DMultisample = ((int)0x910A)
,
///
/// Original was GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B
///
Sampler2DMultisampleArray = ((int)0x910B)
,
///
/// Original was GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C
///
IntSampler2DMultisampleArray = ((int)0x910C)
,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D
///
UnsignedIntSampler2DMultisampleArray = ((int)0x910D)
,
///
/// Original was GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E
///
MaxColorTextureSamples = ((int)0x910E)
,
///
/// Original was GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F
///
MaxDepthTextureSamples = ((int)0x910F)
,
///
/// Original was GL_MAX_INTEGER_SAMPLES = 0x9110
///
MaxIntegerSamples = ((int)0x9110)
,
///
/// Original was GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111
///
MaxServerWaitTimeout = ((int)0x9111)
,
///
/// Original was GL_MAX_SERVER_WAIT_TIMEOUT_APPLE = 0x9111
///
MaxServerWaitTimeoutApple = ((int)0x9111)
,
///
/// Original was GL_OBJECT_TYPE = 0x9112
///
ObjectType = ((int)0x9112)
,
///
/// Original was GL_OBJECT_TYPE_APPLE = 0x9112
///
ObjectTypeApple = ((int)0x9112)
,
///
/// Original was GL_SYNC_CONDITION = 0x9113
///
SyncCondition = ((int)0x9113)
,
///
/// Original was GL_SYNC_CONDITION_APPLE = 0x9113
///
SyncConditionApple = ((int)0x9113)
,
///
/// Original was GL_SYNC_STATUS = 0x9114
///
SyncStatus = ((int)0x9114)
,
///
/// Original was GL_SYNC_STATUS_APPLE = 0x9114
///
SyncStatusApple = ((int)0x9114)
,
///
/// Original was GL_SYNC_FLAGS = 0x9115
///
SyncFlags = ((int)0x9115)
,
///
/// Original was GL_SYNC_FLAGS_APPLE = 0x9115
///
SyncFlagsApple = ((int)0x9115)
,
///
/// Original was GL_SYNC_FENCE = 0x9116
///
SyncFence = ((int)0x9116)
,
///
/// Original was GL_SYNC_FENCE_APPLE = 0x9116
///
SyncFenceApple = ((int)0x9116)
,
///
/// Original was GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117
///
SyncGpuCommandsComplete = ((int)0x9117)
,
///
/// Original was GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE = 0x9117
///
SyncGpuCommandsCompleteApple = ((int)0x9117)
,
///
/// Original was GL_UNSIGNALED = 0x9118
///
Unsignaled = ((int)0x9118)
,
///
/// Original was GL_UNSIGNALED_APPLE = 0x9118
///
UnsignaledApple = ((int)0x9118)
,
///
/// Original was GL_SIGNALED = 0x9119
///
Signaled = ((int)0x9119)
,
///
/// Original was GL_SIGNALED_APPLE = 0x9119
///
SignaledApple = ((int)0x9119)
,
///
/// Original was GL_ALREADY_SIGNALED = 0x911A
///
AlreadySignaled = ((int)0x911A)
,
///
/// Original was GL_ALREADY_SIGNALED_APPLE = 0x911A
///
AlreadySignaledApple = ((int)0x911A)
,
///
/// Original was GL_TIMEOUT_EXPIRED = 0x911B
///
TimeoutExpired = ((int)0x911B)
,
///
/// Original was GL_TIMEOUT_EXPIRED_APPLE = 0x911B
///
TimeoutExpiredApple = ((int)0x911B)
,
///
/// Original was GL_CONDITION_SATISFIED = 0x911C
///
ConditionSatisfied = ((int)0x911C)
,
///
/// Original was GL_CONDITION_SATISFIED_APPLE = 0x911C
///
ConditionSatisfiedApple = ((int)0x911C)
,
///
/// Original was GL_WAIT_FAILED = 0x911D
///
WaitFailed = ((int)0x911D)
,
///
/// Original was GL_WAIT_FAILED_APPLE = 0x911D
///
WaitFailedApple = ((int)0x911D)
,
///
/// Original was GL_BUFFER_ACCESS_FLAGS = 0x911F
///
BufferAccessFlags = ((int)0x911F)
,
///
/// Original was GL_BUFFER_MAP_LENGTH = 0x9120
///
BufferMapLength = ((int)0x9120)
,
///
/// Original was GL_BUFFER_MAP_OFFSET = 0x9121
///
BufferMapOffset = ((int)0x9121)
,
///
/// Original was GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122
///
MaxVertexOutputComponents = ((int)0x9122)
,
///
/// Original was GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123
///
MaxGeometryInputComponents = ((int)0x9123)
,
///
/// Original was GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124
///
MaxGeometryOutputComponents = ((int)0x9124)
,
///
/// Original was GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125
///
MaxFragmentInputComponents = ((int)0x9125)
,
///
/// Original was GL_CONTEXT_PROFILE_MASK = 0x9126
///
ContextProfileMask = ((int)0x9126)
,
///
/// Original was GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127
///
UnpackCompressedBlockWidth = ((int)0x9127)
,
///
/// Original was GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128
///
UnpackCompressedBlockHeight = ((int)0x9128)
,
///
/// Original was GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129
///
UnpackCompressedBlockDepth = ((int)0x9129)
,
///
/// Original was GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A
///
UnpackCompressedBlockSize = ((int)0x912A)
,
///
/// Original was GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B
///
PackCompressedBlockWidth = ((int)0x912B)
,
///
/// Original was GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C
///
PackCompressedBlockHeight = ((int)0x912C)
,
///
/// Original was GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D
///
PackCompressedBlockDepth = ((int)0x912D)
,
///
/// Original was GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E
///
PackCompressedBlockSize = ((int)0x912E)
,
///
/// Original was GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F
///
TextureImmutableFormat = ((int)0x912F)
,
///
/// Original was GL_SGX_PROGRAM_BINARY_IMG = 0x9130
///
SgxProgramBinaryImg = ((int)0x9130)
,
///
/// Original was GL_RENDERBUFFER_SAMPLES_IMG = 0x9133
///
RenderbufferSamplesImg = ((int)0x9133)
,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG = 0x9134
///
FramebufferIncompleteMultisampleImg = ((int)0x9134)
,
///
/// Original was GL_MAX_SAMPLES_IMG = 0x9135
///
MaxSamplesImg = ((int)0x9135)
,
///
/// Original was GL_TEXTURE_SAMPLES_IMG = 0x9136
///
TextureSamplesImg = ((int)0x9136)
,
///
/// Original was GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG = 0x9137
///
CompressedRgbaPvrtc2Bppv2Img = ((int)0x9137)
,
///
/// Original was GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG = 0x9138
///
CompressedRgbaPvrtc4Bppv2Img = ((int)0x9138)
,
///
/// Original was GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143
///
MaxDebugMessageLength = ((int)0x9143)
,
///
/// Original was GL_MAX_DEBUG_MESSAGE_LENGTH_AMD = 0x9143
///
MaxDebugMessageLengthAmd = ((int)0x9143)
,
///
/// Original was GL_MAX_DEBUG_MESSAGE_LENGTH_ARB = 0x9143
///
MaxDebugMessageLengthArb = ((int)0x9143)
,
///
/// Original was GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144
///
MaxDebugLoggedMessages = ((int)0x9144)
,
///
/// Original was GL_MAX_DEBUG_LOGGED_MESSAGES_AMD = 0x9144
///
MaxDebugLoggedMessagesAmd = ((int)0x9144)
,
///
/// Original was GL_MAX_DEBUG_LOGGED_MESSAGES_ARB = 0x9144
///
MaxDebugLoggedMessagesArb = ((int)0x9144)
,
///
/// Original was GL_DEBUG_LOGGED_MESSAGES = 0x9145
///
DebugLoggedMessages = ((int)0x9145)
,
///
/// Original was GL_DEBUG_LOGGED_MESSAGES_AMD = 0x9145
///
DebugLoggedMessagesAmd = ((int)0x9145)
,
///
/// Original was GL_DEBUG_LOGGED_MESSAGES_ARB = 0x9145
///
DebugLoggedMessagesArb = ((int)0x9145)
,
///
/// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146
///
DebugSeverityHigh = ((int)0x9146)
,
///
/// Original was GL_DEBUG_SEVERITY_HIGH_AMD = 0x9146
///
DebugSeverityHighAmd = ((int)0x9146)
,
///
/// Original was GL_DEBUG_SEVERITY_HIGH_ARB = 0x9146
///
DebugSeverityHighArb = ((int)0x9146)
,
///
/// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147
///
DebugSeverityMedium = ((int)0x9147)
,
///
/// Original was GL_DEBUG_SEVERITY_MEDIUM_AMD = 0x9147
///
DebugSeverityMediumAmd = ((int)0x9147)
,
///
/// Original was GL_DEBUG_SEVERITY_MEDIUM_ARB = 0x9147
///
DebugSeverityMediumArb = ((int)0x9147)
,
///
/// Original was GL_DEBUG_SEVERITY_LOW = 0x9148
///
DebugSeverityLow = ((int)0x9148)
,
///
/// Original was GL_DEBUG_SEVERITY_LOW_AMD = 0x9148
///
DebugSeverityLowAmd = ((int)0x9148)
,
///
/// Original was GL_DEBUG_SEVERITY_LOW_ARB = 0x9148
///
DebugSeverityLowArb = ((int)0x9148)
,
///
/// Original was GL_DEBUG_CATEGORY_API_ERROR_AMD = 0x9149
///
DebugCategoryApiErrorAmd = ((int)0x9149)
,
///
/// Original was GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD = 0x914A
///
DebugCategoryWindowSystemAmd = ((int)0x914A)
,
///
/// Original was GL_DEBUG_CATEGORY_DEPRECATION_AMD = 0x914B
///
DebugCategoryDeprecationAmd = ((int)0x914B)
,
///
/// Original was GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD = 0x914C
///
DebugCategoryUndefinedBehaviorAmd = ((int)0x914C)
,
///
/// Original was GL_DEBUG_CATEGORY_PERFORMANCE_AMD = 0x914D
///
DebugCategoryPerformanceAmd = ((int)0x914D)
,
///
/// Original was GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD = 0x914E
///
DebugCategoryShaderCompilerAmd = ((int)0x914E)
,
///
/// Original was GL_DEBUG_CATEGORY_APPLICATION_AMD = 0x914F
///
DebugCategoryApplicationAmd = ((int)0x914F)
,
///
/// Original was GL_DEBUG_CATEGORY_OTHER_AMD = 0x9150
///
DebugCategoryOtherAmd = ((int)0x9150)
,
///
/// Original was GL_BUFFER_OBJECT_EXT = 0x9151
///
BufferObjectExt = ((int)0x9151)
,
///
/// Original was GL_DATA_BUFFER_AMD = 0x9151
///
DataBufferAmd = ((int)0x9151)
,
///
/// Original was GL_PERFORMANCE_MONITOR_AMD = 0x9152
///
PerformanceMonitorAmd = ((int)0x9152)
,
///
/// Original was GL_QUERY_OBJECT_AMD = 0x9153
///
QueryObjectAmd = ((int)0x9153)
,
///
/// Original was GL_QUERY_OBJECT_EXT = 0x9153
///
QueryObjectExt = ((int)0x9153)
,
///
/// Original was GL_VERTEX_ARRAY_OBJECT_AMD = 0x9154
///
VertexArrayObjectAmd = ((int)0x9154)
,
///
/// Original was GL_VERTEX_ARRAY_OBJECT_EXT = 0x9154
///
VertexArrayObjectExt = ((int)0x9154)
,
///
/// Original was GL_SAMPLER_OBJECT_AMD = 0x9155
///
SamplerObjectAmd = ((int)0x9155)
,
///
/// Original was GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD = 0x9160
///
ExternalVirtualMemoryBufferAmd = ((int)0x9160)
,
///
/// Original was GL_QUERY_BUFFER_AMD = 0x9192
///
QueryBufferAmd = ((int)0x9192)
,
///
/// Original was GL_QUERY_BUFFER_BINDING_AMD = 0x9193
///
QueryBufferBindingAmd = ((int)0x9193)
,
///
/// Original was GL_QUERY_RESULT_NO_WAIT = 0x9194
///
QueryResultNoWait = ((int)0x9194)
,
///
/// Original was GL_QUERY_RESULT_NO_WAIT_AMD = 0x9194
///
QueryResultNoWaitAmd = ((int)0x9194)
,
///
/// Original was GL_VIRTUAL_PAGE_SIZE_X_AMD = 0x9195
///
VirtualPageSizeXAmd = ((int)0x9195)
,
///
/// Original was GL_VIRTUAL_PAGE_SIZE_Y_AMD = 0x9196
///
VirtualPageSizeYAmd = ((int)0x9196)
,
///
/// Original was GL_VIRTUAL_PAGE_SIZE_Z_AMD = 0x9197
///
VirtualPageSizeZAmd = ((int)0x9197)
,
///
/// Original was GL_MAX_SPARSE_TEXTURE_SIZE_AMD = 0x9198
///
MaxSparseTextureSizeAmd = ((int)0x9198)
,
///
/// Original was GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD = 0x9199
///
MaxSparse3DTextureSizeAmd = ((int)0x9199)
,
///
/// Original was GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS = 0x919A
///
MaxSparseArrayTextureLayers = ((int)0x919A)
,
///
/// Original was GL_MIN_SPARSE_LEVEL_AMD = 0x919B
///
MinSparseLevelAmd = ((int)0x919B)
,
///
/// Original was GL_MIN_LOD_WARNING_AMD = 0x919C
///
MinLodWarningAmd = ((int)0x919C)
,
///
/// Original was GL_TEXTURE_BUFFER_OFFSET = 0x919D
///
TextureBufferOffset = ((int)0x919D)
,
///
/// Original was GL_TEXTURE_BUFFER_SIZE = 0x919E
///
TextureBufferSize = ((int)0x919E)
,
///
/// Original was GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F
///
TextureBufferOffsetAlignment = ((int)0x919F)
,
///
/// Original was GL_COMPUTE_SHADER = 0x91B9
///
ComputeShader = ((int)0x91B9)
,
///
/// Original was GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB
///
MaxComputeUniformBlocks = ((int)0x91BB)
,
///
/// Original was GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC
///
MaxComputeTextureImageUnits = ((int)0x91BC)
,
///
/// Original was GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD
///
MaxComputeImageUniforms = ((int)0x91BD)
,
///
/// Original was GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE
///
MaxComputeWorkGroupCount = ((int)0x91BE)
,
///
/// Original was GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF
///
MaxComputeWorkGroupSize = ((int)0x91BF)
,
///
/// Original was GL_SHADER_BINARY_DMP = 0x9250
///
ShaderBinaryDmp = ((int)0x9250)
,
///
/// Original was GL_GCCSO_SHADER_BINARY_FJ = 0x9260
///
GccsoShaderBinaryFj = ((int)0x9260)
,
///
/// Original was GL_COMPRESSED_R11_EAC = 0x9270
///
CompressedR11Eac = ((int)0x9270)
,
///
/// Original was GL_COMPRESSED_SIGNED_R11_EAC = 0x9271
///
CompressedSignedR11Eac = ((int)0x9271)
,
///
/// Original was GL_COMPRESSED_RG11_EAC = 0x9272
///
CompressedRg11Eac = ((int)0x9272)
,
///
/// Original was GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273
///
CompressedSignedRg11Eac = ((int)0x9273)
,
///
/// Original was GL_COMPRESSED_RGB8_ETC2 = 0x9274
///
CompressedRgb8Etc2 = ((int)0x9274)
,
///
/// Original was GL_COMPRESSED_SRGB8_ETC2 = 0x9275
///
CompressedSrgb8Etc2 = ((int)0x9275)
,
///
/// Original was GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276
///
CompressedRgb8PunchthroughAlpha1Etc2 = ((int)0x9276)
,
///
/// Original was GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277
///
CompressedSrgb8PunchthroughAlpha1Etc2 = ((int)0x9277)
,
///
/// Original was GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278
///
CompressedRgba8Etc2Eac = ((int)0x9278)
,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279
///
CompressedSrgb8Alpha8Etc2Eac = ((int)0x9279)
,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0
///
AtomicCounterBuffer = ((int)0x92C0)
,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1
///
AtomicCounterBufferBinding = ((int)0x92C1)
,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2
///
AtomicCounterBufferStart = ((int)0x92C2)
,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3
///
AtomicCounterBufferSize = ((int)0x92C3)
,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4
///
AtomicCounterBufferDataSize = ((int)0x92C4)
,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5
///
AtomicCounterBufferActiveAtomicCounters = ((int)0x92C5)
,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6
///
AtomicCounterBufferActiveAtomicCounterIndices = ((int)0x92C6)
,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7
///
AtomicCounterBufferReferencedByVertexShader = ((int)0x92C7)
,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8
///
AtomicCounterBufferReferencedByTessControlShader = ((int)0x92C8)
,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9
///
AtomicCounterBufferReferencedByTessEvaluationShader = ((int)0x92C9)
,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA
///
AtomicCounterBufferReferencedByGeometryShader = ((int)0x92CA)
,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB
///
AtomicCounterBufferReferencedByFragmentShader = ((int)0x92CB)
,
///
/// Original was GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC
///
MaxVertexAtomicCounterBuffers = ((int)0x92CC)
,
///
/// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD
///
MaxTessControlAtomicCounterBuffers = ((int)0x92CD)
,
///
/// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE
///
MaxTessEvaluationAtomicCounterBuffers = ((int)0x92CE)
,
///
/// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF
///
MaxGeometryAtomicCounterBuffers = ((int)0x92CF)
,
///
/// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0
///
MaxFragmentAtomicCounterBuffers = ((int)0x92D0)
,
///
/// Original was GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1
///
MaxCombinedAtomicCounterBuffers = ((int)0x92D1)
,
///
/// Original was GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2
///
MaxVertexAtomicCounters = ((int)0x92D2)
,
///
/// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3
///
MaxTessControlAtomicCounters = ((int)0x92D3)
,
///
/// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4
///
MaxTessEvaluationAtomicCounters = ((int)0x92D4)
,
///
/// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5
///
MaxGeometryAtomicCounters = ((int)0x92D5)
,
///
/// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6
///
MaxFragmentAtomicCounters = ((int)0x92D6)
,
///
/// Original was GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7
///
MaxCombinedAtomicCounters = ((int)0x92D7)
,
///
/// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8
///
MaxAtomicCounterBufferSize = ((int)0x92D8)
,
///
/// Original was GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9
///
ActiveAtomicCounterBuffers = ((int)0x92D9)
,
///
/// Original was GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA
///
UniformAtomicCounterBufferIndex = ((int)0x92DA)
,
///
/// Original was GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB
///
UnsignedIntAtomicCounter = ((int)0x92DB)
,
///
/// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC
///
MaxAtomicCounterBufferBindings = ((int)0x92DC)
,
///
/// Original was GL_DEBUG_OUTPUT = 0x92E0
///
DebugOutput = ((int)0x92E0)
,
///
/// Original was GL_UNIFORM = 0x92E1
///
Uniform = ((int)0x92E1)
,
///
/// Original was GL_UNIFORM_BLOCK = 0x92E2
///
UniformBlock = ((int)0x92E2)
,
///
/// Original was GL_PROGRAM_INPUT = 0x92E3
///
ProgramInput = ((int)0x92E3)
,
///
/// Original was GL_PROGRAM_OUTPUT = 0x92E4
///
ProgramOutput = ((int)0x92E4)
,
///
/// Original was GL_BUFFER_VARIABLE = 0x92E5
///
BufferVariable = ((int)0x92E5)
,
///
/// Original was GL_SHADER_STORAGE_BLOCK = 0x92E6
///
ShaderStorageBlock = ((int)0x92E6)
,
///
/// Original was GL_IS_PER_PATCH = 0x92E7
///
IsPerPatch = ((int)0x92E7)
,
///
/// Original was GL_VERTEX_SUBROUTINE = 0x92E8
///
VertexSubroutine = ((int)0x92E8)
,
///
/// Original was GL_TESS_CONTROL_SUBROUTINE = 0x92E9
///
TessControlSubroutine = ((int)0x92E9)
,
///
/// Original was GL_TESS_EVALUATION_SUBROUTINE = 0x92EA
///
TessEvaluationSubroutine = ((int)0x92EA)
,
///
/// Original was GL_GEOMETRY_SUBROUTINE = 0x92EB
///
GeometrySubroutine = ((int)0x92EB)
,
///
/// Original was GL_FRAGMENT_SUBROUTINE = 0x92EC
///
FragmentSubroutine = ((int)0x92EC)
,
///
/// Original was GL_COMPUTE_SUBROUTINE = 0x92ED
///
ComputeSubroutine = ((int)0x92ED)
,
///
/// Original was GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE
///
VertexSubroutineUniform = ((int)0x92EE)
,
///
/// Original was GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF
///
TessControlSubroutineUniform = ((int)0x92EF)
,
///
/// Original was GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0
///
TessEvaluationSubroutineUniform = ((int)0x92F0)
,
///
/// Original was GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1
///
GeometrySubroutineUniform = ((int)0x92F1)
,
///
/// Original was GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2
///
FragmentSubroutineUniform = ((int)0x92F2)
,
///
/// Original was GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3
///
ComputeSubroutineUniform = ((int)0x92F3)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4
///
TransformFeedbackVarying = ((int)0x92F4)
,
///
/// Original was GL_ACTIVE_RESOURCES = 0x92F5
///
ActiveResources = ((int)0x92F5)
,
///
/// Original was GL_MAX_NAME_LENGTH = 0x92F6
///
MaxNameLength = ((int)0x92F6)
,
///
/// Original was GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7
///
MaxNumActiveVariables = ((int)0x92F7)
,
///
/// Original was GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8
///
MaxNumCompatibleSubroutines = ((int)0x92F8)
,
///
/// Original was GL_NAME_LENGTH = 0x92F9
///
NameLength = ((int)0x92F9)
,
///
/// Original was GL_TYPE = 0x92FA
///
Type = ((int)0x92FA)
,
///
/// Original was GL_ARRAY_SIZE = 0x92FB
///
ArraySize = ((int)0x92FB)
,
///
/// Original was GL_OFFSET = 0x92FC
///
Offset = ((int)0x92FC)
,
///
/// Original was GL_BLOCK_INDEX = 0x92FD
///
BlockIndex = ((int)0x92FD)
,
///
/// Original was GL_ARRAY_STRIDE = 0x92FE
///
ArrayStride = ((int)0x92FE)
,
///
/// Original was GL_MATRIX_STRIDE = 0x92FF
///
MatrixStride = ((int)0x92FF)
,
///
/// Original was GL_IS_ROW_MAJOR = 0x9300
///
IsRowMajor = ((int)0x9300)
,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301
///
AtomicCounterBufferIndex = ((int)0x9301)
,
///
/// Original was GL_BUFFER_BINDING = 0x9302
///
BufferBinding = ((int)0x9302)
,
///
/// Original was GL_BUFFER_DATA_SIZE = 0x9303
///
BufferDataSize = ((int)0x9303)
,
///
/// Original was GL_NUM_ACTIVE_VARIABLES = 0x9304
///
NumActiveVariables = ((int)0x9304)
,
///
/// Original was GL_ACTIVE_VARIABLES = 0x9305
///
ActiveVariables = ((int)0x9305)
,
///
/// Original was GL_REFERENCED_BY_VERTEX_SHADER = 0x9306
///
ReferencedByVertexShader = ((int)0x9306)
,
///
/// Original was GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307
///
ReferencedByTessControlShader = ((int)0x9307)
,
///
/// Original was GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308
///
ReferencedByTessEvaluationShader = ((int)0x9308)
,
///
/// Original was GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309
///
ReferencedByGeometryShader = ((int)0x9309)
,
///
/// Original was GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A
///
ReferencedByFragmentShader = ((int)0x930A)
,
///
/// Original was GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B
///
ReferencedByComputeShader = ((int)0x930B)
,
///
/// Original was GL_TOP_LEVEL_ARRAY_SIZE = 0x930C
///
TopLevelArraySize = ((int)0x930C)
,
///
/// Original was GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D
///
TopLevelArrayStride = ((int)0x930D)
,
///
/// Original was GL_LOCATION = 0x930E
///
Location = ((int)0x930E)
,
///
/// Original was GL_LOCATION_INDEX = 0x930F
///
LocationIndex = ((int)0x930F)
,
///
/// Original was GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310
///
FramebufferDefaultWidth = ((int)0x9310)
,
///
/// Original was GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311
///
FramebufferDefaultHeight = ((int)0x9311)
,
///
/// Original was GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312
///
FramebufferDefaultLayers = ((int)0x9312)
,
///
/// Original was GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313
///
FramebufferDefaultSamples = ((int)0x9313)
,
///
/// Original was GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314
///
FramebufferDefaultFixedSampleLocations = ((int)0x9314)
,
///
/// Original was GL_MAX_FRAMEBUFFER_WIDTH = 0x9315
///
MaxFramebufferWidth = ((int)0x9315)
,
///
/// Original was GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316
///
MaxFramebufferHeight = ((int)0x9316)
,
///
/// Original was GL_MAX_FRAMEBUFFER_LAYERS = 0x9317
///
MaxFramebufferLayers = ((int)0x9317)
,
///
/// Original was GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318
///
MaxFramebufferSamples = ((int)0x9318)
,
///
/// Original was GL_NUM_SAMPLE_COUNTS = 0x9380
///
NumSampleCounts = ((int)0x9380)
,
///
/// Original was GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE = 0x93A0
///
TranslatedShaderSourceLengthAngle = ((int)0x93A0)
,
///
/// Original was GL_TEXTURE_USAGE_ANGLE = 0x93A2
///
TextureUsageAngle = ((int)0x93A2)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_ANGLE = 0x93A3
///
FramebufferAttachmentAngle = ((int)0x93A3)
,
///
/// Original was GL_PACK_REVERSE_ROW_ORDER_ANGLE = 0x93A4
///
PackReverseRowOrderAngle = ((int)0x93A4)
,
///
/// Original was GL_PROGRAM_BINARY_ANGLE = 0x93A6
///
ProgramBinaryAngle = ((int)0x93A6)
,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0
///
CompressedRgbaAstc4X4Khr = ((int)0x93B0)
,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1
///
CompressedRgbaAstc5X4Khr = ((int)0x93B1)
,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2
///
CompressedRgbaAstc5X5Khr = ((int)0x93B2)
,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3
///
CompressedRgbaAstc6X5Khr = ((int)0x93B3)
,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4
///
CompressedRgbaAstc6X6Khr = ((int)0x93B4)
,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5
///
CompressedRgbaAstc8X5Khr = ((int)0x93B5)
,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6
///
CompressedRgbaAstc8X6Khr = ((int)0x93B6)
,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7
///
CompressedRgbaAstc8X8Khr = ((int)0x93B7)
,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8
///
CompressedRgbaAstc10X5Khr = ((int)0x93B8)
,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9
///
CompressedRgbaAstc10X6Khr = ((int)0x93B9)
,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA
///
CompressedRgbaAstc10X8Khr = ((int)0x93BA)
,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB
///
CompressedRgbaAstc10X10Khr = ((int)0x93BB)
,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC
///
CompressedRgbaAstc12X10Khr = ((int)0x93BC)
,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD
///
CompressedRgbaAstc12X12Khr = ((int)0x93BD)
,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0
///
CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0)
,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1
///
CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1)
,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2
///
CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2)
,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3
///
CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3)
,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4
///
CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4)
,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5
///
CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5)
,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6
///
CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6)
,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7
///
CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7)
,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8
///
CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8)
,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9
///
CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9)
,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA
///
CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA)
,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB
///
CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB)
,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC
///
CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC)
,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD
///
CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD)
,
///
/// Original was GL_RESTART_PATH_NV = 0xF0
///
RestartPathNv = ((int)0xF0)
,
///
/// Original was GL_DUP_FIRST_CUBIC_CURVE_TO_NV = 0xF2
///
DupFirstCubicCurveToNv = ((int)0xF2)
,
///
/// Original was GL_DUP_LAST_CUBIC_CURVE_TO_NV = 0xF4
///
DupLastCubicCurveToNv = ((int)0xF4)
,
///
/// Original was GL_RECT_NV = 0xF6
///
RectNv = ((int)0xF6)
,
///
/// Original was GL_CIRCULAR_CCW_ARC_TO_NV = 0xF8
///
CircularCcwArcToNv = ((int)0xF8)
,
///
/// Original was GL_CIRCULAR_CW_ARC_TO_NV = 0xFA
///
CircularCwArcToNv = ((int)0xFA)
,
///
/// Original was GL_CIRCULAR_TANGENT_ARC_TO_NV = 0xFC
///
CircularTangentArcToNv = ((int)0xFC)
,
///
/// Original was GL_ARC_TO_NV = 0xFE
///
ArcToNv = ((int)0xFE)
,
///
/// Original was GL_RELATIVE_ARC_TO_NV = 0xFF
///
RelativeArcToNv = ((int)0xFF)
,
///
/// Original was GL_TRACE_ALL_BITS_MESA = 0xFFFF
///
TraceAllBitsMesa = ((int)0xFFFF)
,
///
/// Original was GL_ALL_ATTRIB_BITS = 0xFFFFFFFF
///
AllAttribBits = unchecked((int)0xFFFFFFFF)
,
///
/// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF
///
AllBarrierBits = unchecked((int)0xFFFFFFFF)
,
///
/// Original was GL_ALL_BARRIER_BITS_EXT = 0xFFFFFFFF
///
AllBarrierBitsExt = unchecked((int)0xFFFFFFFF)
,
///
/// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF
///
AllShaderBits = unchecked((int)0xFFFFFFFF)
,
///
/// Original was GL_ALL_SHADER_BITS_EXT = 0xFFFFFFFF
///
AllShaderBitsExt = unchecked((int)0xFFFFFFFF)
,
///
/// Original was GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF
///
ClientAllAttribBits = unchecked((int)0xFFFFFFFF)
,
///
/// Original was GL_INVALID_INDEX = 0xFFFFFFFF
///
InvalidIndex = unchecked((int)0xFFFFFFFF)
,
///
/// Original was GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF
///
TimeoutIgnored = unchecked((int)0xFFFFFFFFFFFFFFFF)
,
///
/// Original was GL_TIMEOUT_IGNORED_APPLE = 0xFFFFFFFFFFFFFFFF
///
TimeoutIgnoredApple = unchecked((int)0xFFFFFFFFFFFFFFFF)
,
///
/// Original was GL_LAYOUT_LINEAR_INTEL = 1
///
LayoutLinearIntel = ((int)1)
,
///
/// Original was GL_ONE = 1
///
One = ((int)1)
,
///
/// Original was GL_TRUE = 1
///
True = ((int)1)
,
///
/// Original was GL_CULL_VERTEX_IBM = 103050
///
CullVertexIbm = ((int)103050)
,
///
/// Original was GL_ALL_STATIC_DATA_IBM = 103060
///
AllStaticDataIbm = ((int)103060)
,
///
/// Original was GL_STATIC_VERTEX_ARRAY_IBM = 103061
///
StaticVertexArrayIbm = ((int)103061)
,
///
/// Original was GL_VERTEX_ARRAY_LIST_IBM = 103070
///
VertexArrayListIbm = ((int)103070)
,
///
/// Original was GL_NORMAL_ARRAY_LIST_IBM = 103071
///
NormalArrayListIbm = ((int)103071)
,
///
/// Original was GL_COLOR_ARRAY_LIST_IBM = 103072
///
ColorArrayListIbm = ((int)103072)
,
///
/// Original was GL_INDEX_ARRAY_LIST_IBM = 103073
///
IndexArrayListIbm = ((int)103073)
,
///
/// Original was GL_TEXTURE_COORD_ARRAY_LIST_IBM = 103074
///
TextureCoordArrayListIbm = ((int)103074)
,
///
/// Original was GL_EDGE_FLAG_ARRAY_LIST_IBM = 103075
///
EdgeFlagArrayListIbm = ((int)103075)
,
///
/// Original was GL_FOG_COORDINATE_ARRAY_LIST_IBM = 103076
///
FogCoordinateArrayListIbm = ((int)103076)
,
///
/// Original was GL_SECONDARY_COLOR_ARRAY_LIST_IBM = 103077
///
SecondaryColorArrayListIbm = ((int)103077)
,
///
/// Original was GL_VERTEX_ARRAY_LIST_STRIDE_IBM = 103080
///
VertexArrayListStrideIbm = ((int)103080)
,
///
/// Original was GL_NORMAL_ARRAY_LIST_STRIDE_IBM = 103081
///
NormalArrayListStrideIbm = ((int)103081)
,
///
/// Original was GL_COLOR_ARRAY_LIST_STRIDE_IBM = 103082
///
ColorArrayListStrideIbm = ((int)103082)
,
///
/// Original was GL_INDEX_ARRAY_LIST_STRIDE_IBM = 103083
///
IndexArrayListStrideIbm = ((int)103083)
,
///
/// Original was GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM = 103084
///
TextureCoordArrayListStrideIbm = ((int)103084)
,
///
/// Original was GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM = 103085
///
EdgeFlagArrayListStrideIbm = ((int)103085)
,
///
/// Original was GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM = 103086
///
FogCoordinateArrayListStrideIbm = ((int)103086)
,
///
/// Original was GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM = 103087
///
SecondaryColorArrayListStrideIbm = ((int)103087)
,
///
/// Original was GL_LAYOUT_LINEAR_CPU_CACHED_INTEL = 2
///
LayoutLinearCpuCachedIntel = ((int)2)
,
///
/// Original was GL_TWO = 2
///
Two = ((int)2)
,
///
/// Original was GL_NEXT_BUFFER_NV = -2
///
NextBufferNv = ((int)-2)
,
///
/// Original was GL_THREE = 3
///
Three = ((int)3)
,
///
/// Original was GL_SKIP_COMPONENTS4_NV = -3
///
SkipComponents4Nv = ((int)-3)
,
///
/// Original was GL_FOUR = 4
///
Four = ((int)4)
,
///
/// Original was GL_SKIP_COMPONENTS3_NV = -4
///
SkipComponents3Nv = ((int)-4)
,
///
/// Original was GL_SKIP_COMPONENTS2_NV = -5
///
SkipComponents2Nv = ((int)-5)
,
///
/// Original was GL_SKIP_COMPONENTS1_NV = -6
///
SkipComponents1Nv = ((int)-6)
,
}
///
/// Used in GL.AlphaFunc
///
public enum AlphaFunction : int
{
///
/// Original was GL_NEVER = 0x0200
///
Never = ((int)0x0200)
,
///
/// Original was GL_LESS = 0x0201
///
Less = ((int)0x0201)
,
///
/// Original was GL_EQUAL = 0x0202
///
Equal = ((int)0x0202)
,
///
/// Original was GL_LEQUAL = 0x0203
///
Lequal = ((int)0x0203)
,
///
/// Original was GL_GREATER = 0x0204
///
Greater = ((int)0x0204)
,
///
/// Original was GL_NOTEQUAL = 0x0205
///
Notequal = ((int)0x0205)
,
///
/// Original was GL_GEQUAL = 0x0206
///
Gequal = ((int)0x0206)
,
///
/// Original was GL_ALWAYS = 0x0207
///
Always = ((int)0x0207)
,
}
///
/// Not used directly.
///
public enum AmdBlendMinmaxFactor : int
{
///
/// Original was GL_FACTOR_MIN_AMD = 0x901C
///
FactorMinAmd = ((int)0x901C)
,
///
/// Original was GL_FACTOR_MAX_AMD = 0x901D
///
FactorMaxAmd = ((int)0x901D)
,
}
///
/// Not used directly.
///
public enum AmdCompressed3DcTexture : int
{
///
/// Original was GL_3DC_X_AMD = 0x87F9
///
Gl3DcXAmd = ((int)0x87F9)
,
///
/// Original was GL_3DC_XY_AMD = 0x87FA
///
Gl3DcXyAmd = ((int)0x87FA)
,
}
///
/// Not used directly.
///
public enum AmdCompressedAtcTexture : int
{
///
/// Original was GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD = 0x87EE
///
AtcRgbaInterpolatedAlphaAmd = ((int)0x87EE)
,
///
/// Original was GL_ATC_RGB_AMD = 0x8C92
///
AtcRgbAmd = ((int)0x8C92)
,
///
/// Original was GL_ATC_RGBA_EXPLICIT_ALPHA_AMD = 0x8C93
///
AtcRgbaExplicitAlphaAmd = ((int)0x8C93)
,
}
///
/// Not used directly.
///
public enum AmdConservativeDepth : int
{
}
///
/// Used in GL.Amd.DebugMessageEnable, GL.Amd.DebugMessageInsert and 1 other function
///
public enum AmdDebugOutput : int
{
///
/// Original was GL_MAX_DEBUG_MESSAGE_LENGTH_AMD = 0x9143
///
MaxDebugMessageLengthAmd = ((int)0x9143)
,
///
/// Original was GL_MAX_DEBUG_LOGGED_MESSAGES_AMD = 0x9144
///
MaxDebugLoggedMessagesAmd = ((int)0x9144)
,
///
/// Original was GL_DEBUG_LOGGED_MESSAGES_AMD = 0x9145
///
DebugLoggedMessagesAmd = ((int)0x9145)
,
///
/// Original was GL_DEBUG_SEVERITY_HIGH_AMD = 0x9146
///
DebugSeverityHighAmd = ((int)0x9146)
,
///
/// Original was GL_DEBUG_SEVERITY_MEDIUM_AMD = 0x9147
///
DebugSeverityMediumAmd = ((int)0x9147)
,
///
/// Original was GL_DEBUG_SEVERITY_LOW_AMD = 0x9148
///
DebugSeverityLowAmd = ((int)0x9148)
,
///
/// Original was GL_DEBUG_CATEGORY_API_ERROR_AMD = 0x9149
///
DebugCategoryApiErrorAmd = ((int)0x9149)
,
///
/// Original was GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD = 0x914A
///
DebugCategoryWindowSystemAmd = ((int)0x914A)
,
///
/// Original was GL_DEBUG_CATEGORY_DEPRECATION_AMD = 0x914B
///
DebugCategoryDeprecationAmd = ((int)0x914B)
,
///
/// Original was GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD = 0x914C
///
DebugCategoryUndefinedBehaviorAmd = ((int)0x914C)
,
///
/// Original was GL_DEBUG_CATEGORY_PERFORMANCE_AMD = 0x914D
///
DebugCategoryPerformanceAmd = ((int)0x914D)
,
///
/// Original was GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD = 0x914E
///
DebugCategoryShaderCompilerAmd = ((int)0x914E)
,
///
/// Original was GL_DEBUG_CATEGORY_APPLICATION_AMD = 0x914F
///
DebugCategoryApplicationAmd = ((int)0x914F)
,
///
/// Original was GL_DEBUG_CATEGORY_OTHER_AMD = 0x9150
///
DebugCategoryOtherAmd = ((int)0x9150)
,
}
///
/// Not used directly.
///
public enum AmdDepthClampSeparate : int
{
///
/// Original was GL_DEPTH_CLAMP_NEAR_AMD = 0x901E
///
DepthClampNearAmd = ((int)0x901E)
,
///
/// Original was GL_DEPTH_CLAMP_FAR_AMD = 0x901F
///
DepthClampFarAmd = ((int)0x901F)
,
}
///
/// Used in GL.Amd.BlendEquationIndexed, GL.Amd.BlendEquationSeparateIndexed and 2 other functions
///
public enum AmdDrawBuffersBlend : int
{
}
///
/// Used in GL.Amd.MultiDrawArraysIndirect, GL.Amd.MultiDrawElementsIndirect
///
public enum AmdMultiDrawIndirect : int
{
}
///
/// Used in GL.Amd.DeleteNames, GL.Amd.GenNames and 1 other function
///
public enum AmdNameGenDelete : int
{
///
/// Original was GL_DATA_BUFFER_AMD = 0x9151
///
DataBufferAmd = ((int)0x9151)
,
///
/// Original was GL_PERFORMANCE_MONITOR_AMD = 0x9152
///
PerformanceMonitorAmd = ((int)0x9152)
,
///
/// Original was GL_QUERY_OBJECT_AMD = 0x9153
///
QueryObjectAmd = ((int)0x9153)
,
///
/// Original was GL_VERTEX_ARRAY_OBJECT_AMD = 0x9154
///
VertexArrayObjectAmd = ((int)0x9154)
,
///
/// Original was GL_SAMPLER_OBJECT_AMD = 0x9155
///
SamplerObjectAmd = ((int)0x9155)
,
}
///
/// Used in GL.Amd.GetPerfMonitorCounterData, GL.Amd.GetPerfMonitorCounterInfo
///
public enum AmdPerformanceMonitor : int
{
///
/// Original was GL_COUNTER_TYPE_AMD = 0x8BC0
///
CounterTypeAmd = ((int)0x8BC0)
,
///
/// Original was GL_COUNTER_RANGE_AMD = 0x8BC1
///
CounterRangeAmd = ((int)0x8BC1)
,
///
/// Original was GL_UNSIGNED_INT64_AMD = 0x8BC2
///
UnsignedInt64Amd = ((int)0x8BC2)
,
///
/// Original was GL_PERCENTAGE_AMD = 0x8BC3
///
PercentageAmd = ((int)0x8BC3)
,
///
/// Original was GL_PERFMON_RESULT_AVAILABLE_AMD = 0x8BC4
///
PerfmonResultAvailableAmd = ((int)0x8BC4)
,
///
/// Original was GL_PERFMON_RESULT_SIZE_AMD = 0x8BC5
///
PerfmonResultSizeAmd = ((int)0x8BC5)
,
///
/// Original was GL_PERFMON_RESULT_AMD = 0x8BC6
///
PerfmonResultAmd = ((int)0x8BC6)
,
}
///
/// Not used directly.
///
public enum AmdPinnedMemory : int
{
///
/// Original was GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD = 0x9160
///
ExternalVirtualMemoryBufferAmd = ((int)0x9160)
,
}
///
/// Not used directly.
///
public enum AmdProgramBinaryZ400 : int
{
///
/// Original was GL_Z400_BINARY_AMD = 0x8740
///
Z400BinaryAmd = ((int)0x8740)
,
}
///
/// Not used directly.
///
public enum AmdQueryBufferObject : int
{
///
/// Original was GL_QUERY_BUFFER_AMD = 0x9192
///
QueryBufferAmd = ((int)0x9192)
,
///
/// Original was GL_QUERY_BUFFER_BINDING_AMD = 0x9193
///
QueryBufferBindingAmd = ((int)0x9193)
,
///
/// Original was GL_QUERY_RESULT_NO_WAIT_AMD = 0x9194
///
QueryResultNoWaitAmd = ((int)0x9194)
,
}
///
/// Used in GL.Amd.SetMultisample
///
public enum AmdSamplePositions : int
{
///
/// Original was GL_SUBSAMPLE_DISTANCE_AMD = 0x883F
///
SubsampleDistanceAmd = ((int)0x883F)
,
}
///
/// Not used directly.
///
public enum AmdSeamlessCubemapPerTexture : int
{
///
/// Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
///
TextureCubeMapSeamless = ((int)0x884F)
,
}
///
/// Not used directly.
///
public enum AmdShaderStencilExport : int
{
}
///
/// Not used directly.
///
public enum AmdShaderTrinaryMinmax : int
{
}
///
/// Used in GL.Amd.TexStorageSparse, GL.Amd.TextureStorageSparse
///
public enum AmdSparseTexture : int
{
///
/// Original was GL_TEXTURE_STORAGE_SPARSE_BIT_AMD = 0x00000001
///
TextureStorageSparseBitAmd = ((int)0x00000001)
,
///
/// Original was GL_VIRTUAL_PAGE_SIZE_X_AMD = 0x9195
///
VirtualPageSizeXAmd = ((int)0x9195)
,
///
/// Original was GL_VIRTUAL_PAGE_SIZE_Y_AMD = 0x9196
///
VirtualPageSizeYAmd = ((int)0x9196)
,
///
/// Original was GL_VIRTUAL_PAGE_SIZE_Z_AMD = 0x9197
///
VirtualPageSizeZAmd = ((int)0x9197)
,
///
/// Original was GL_MAX_SPARSE_TEXTURE_SIZE_AMD = 0x9198
///
MaxSparseTextureSizeAmd = ((int)0x9198)
,
///
/// Original was GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD = 0x9199
///
MaxSparse3DTextureSizeAmd = ((int)0x9199)
,
///
/// Original was GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS = 0x919A
///
MaxSparseArrayTextureLayers = ((int)0x919A)
,
///
/// Original was GL_MIN_SPARSE_LEVEL_AMD = 0x919B
///
MinSparseLevelAmd = ((int)0x919B)
,
///
/// Original was GL_MIN_LOD_WARNING_AMD = 0x919C
///
MinLodWarningAmd = ((int)0x919C)
,
}
///
/// Used in GL.Amd.StencilOpValue
///
public enum AmdStencilOperationExtended : int
{
///
/// Original was GL_SET_AMD = 0x874A
///
SetAmd = ((int)0x874A)
,
///
/// Original was GL_REPLACE_VALUE_AMD = 0x874B
///
ReplaceValueAmd = ((int)0x874B)
,
///
/// Original was GL_STENCIL_OP_VALUE_AMD = 0x874C
///
StencilOpValueAmd = ((int)0x874C)
,
///
/// Original was GL_STENCIL_BACK_OP_VALUE_AMD = 0x874D
///
StencilBackOpValueAmd = ((int)0x874D)
,
}
///
/// Not used directly.
///
public enum AmdTextureTexture4 : int
{
}
///
/// Not used directly.
///
public enum AmdTransformFeedback3LinesTriangles : int
{
}
///
/// Not used directly.
///
public enum AmdVertexShaderLayer : int
{
}
///
/// Used in GL.Amd.TessellationMode
///
public enum AmdVertexShaderTessellator : int
{
///
/// Original was GL_SAMPLER_BUFFER_AMD = 0x9001
///
SamplerBufferAmd = ((int)0x9001)
,
///
/// Original was GL_INT_SAMPLER_BUFFER_AMD = 0x9002
///
IntSamplerBufferAmd = ((int)0x9002)
,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD = 0x9003
///
UnsignedIntSamplerBufferAmd = ((int)0x9003)
,
///
/// Original was GL_TESSELLATION_MODE_AMD = 0x9004
///
TessellationModeAmd = ((int)0x9004)
,
///
/// Original was GL_TESSELLATION_FACTOR_AMD = 0x9005
///
TessellationFactorAmd = ((int)0x9005)
,
///
/// Original was GL_DISCRETE_AMD = 0x9006
///
DiscreteAmd = ((int)0x9006)
,
///
/// Original was GL_CONTINUOUS_AMD = 0x9007
///
ContinuousAmd = ((int)0x9007)
,
}
///
/// Not used directly.
///
public enum AmdVertexShaderViewportIndex : int
{
}
///
/// Not used directly.
///
public enum AngleDepthTexture : int
{
///
/// Original was GL_PROGRAM_BINARY_ANGLE = 0x93A6
///
ProgramBinaryAngle = ((int)0x93A6)
,
}
///
/// Not used directly.
///
public enum AngleFramebufferBlit : int
{
///
/// Original was GL_FRAMEBUFFER_BINDING_ANGLE = 0x8CA6
///
FramebufferBindingAngle = ((int)0x8CA6)
,
///
/// Original was GL_RENDERBUFFER_BINDING_ANGLE = 0x8CA7
///
RenderbufferBindingAngle = ((int)0x8CA7)
,
///
/// Original was GL_READ_FRAMEBUFFER_ANGLE = 0x8CA8
///
ReadFramebufferAngle = ((int)0x8CA8)
,
///
/// Original was GL_DRAW_FRAMEBUFFER_ANGLE = 0x8CA9
///
DrawFramebufferAngle = ((int)0x8CA9)
,
}
///
/// Not used directly.
///
public enum AngleFramebufferMultisample : int
{
///
/// Original was GL_RENDERBUFFER_SAMPLES_ANGLE = 0x8CAB
///
RenderbufferSamplesAngle = ((int)0x8CAB)
,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE = 0x8D56
///
FramebufferIncompleteMultisampleAngle = ((int)0x8D56)
,
///
/// Original was GL_MAX_SAMPLES_ANGLE = 0x8D57
///
MaxSamplesAngle = ((int)0x8D57)
,
}
///
/// Not used directly.
///
public enum AngleInstancedArrays : int
{
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE = 0x88FE
///
VertexAttribArrayDivisorAngle = ((int)0x88FE)
,
}
///
/// Not used directly.
///
public enum AnglePackReverseRowOrder : int
{
///
/// Original was GL_PACK_REVERSE_ROW_ORDER_ANGLE = 0x93A4
///
PackReverseRowOrderAngle = ((int)0x93A4)
,
}
///
/// Not used directly.
///
public enum AngleTextureCompressionDxt3 : int
{
///
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE = 0x83F2
///
CompressedRgbaS3tcDxt3Angle = ((int)0x83F2)
,
}
///
/// Not used directly.
///
public enum AngleTextureCompressionDxt5 : int
{
///
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE = 0x83F3
///
CompressedRgbaS3tcDxt5Angle = ((int)0x83F3)
,
}
///
/// Not used directly.
///
public enum AngleTextureUsage : int
{
///
/// Original was GL_NONE = 0
///
None = ((int)0)
,
///
/// Original was GL_TEXTURE_USAGE_ANGLE = 0x93A2
///
TextureUsageAngle = ((int)0x93A2)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_ANGLE = 0x93A3
///
FramebufferAttachmentAngle = ((int)0x93A3)
,
}
///
/// Not used directly.
///
public enum AngleTranslatedShaderSource : int
{
///
/// Original was GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE = 0x93A0
///
TranslatedShaderSourceLengthAngle = ((int)0x93A0)
,
}
///
/// Not used directly.
///
public enum AppleAuxDepthStencil : int
{
///
/// Original was GL_AUX_DEPTH_STENCIL_APPLE = 0x8A14
///
AuxDepthStencilApple = ((int)0x8A14)
,
}
///
/// Not used directly.
///
public enum AppleClientStorage : int
{
///
/// Original was GL_UNPACK_CLIENT_STORAGE_APPLE = 0x85B2
///
UnpackClientStorageApple = ((int)0x85B2)
,
}
///
/// Used in GL.Apple.ElementPointer
///
public enum AppleElementArray : int
{
///
/// Original was GL_ELEMENT_ARRAY_APPLE = 0x8A0C
///
ElementArrayApple = ((int)0x8A0C)
,
///
/// Original was GL_ELEMENT_ARRAY_TYPE_APPLE = 0x8A0D
///
ElementArrayTypeApple = ((int)0x8A0D)
,
///
/// Original was GL_ELEMENT_ARRAY_POINTER_APPLE = 0x8A0E
///
ElementArrayPointerApple = ((int)0x8A0E)
,
}
///
/// Used in GL.Apple.FinishObject, GL.Apple.TestObject
///
public enum AppleFence : int
{
///
/// Original was GL_DRAW_PIXELS_APPLE = 0x8A0A
///
DrawPixelsApple = ((int)0x8A0A)
,
///
/// Original was GL_FENCE_APPLE = 0x8A0B
///
FenceApple = ((int)0x8A0B)
,
}
///
/// Not used directly.
///
public enum AppleFloatPixels : int
{
///
/// Original was GL_HALF_APPLE = 0x140B
///
HalfApple = ((int)0x140B)
,
///
/// Original was GL_RGBA_FLOAT32_APPLE = 0x8814
///
RgbaFloat32Apple = ((int)0x8814)
,
///
/// Original was GL_RGB_FLOAT32_APPLE = 0x8815
///
RgbFloat32Apple = ((int)0x8815)
,
///
/// Original was GL_ALPHA_FLOAT32_APPLE = 0x8816
///
AlphaFloat32Apple = ((int)0x8816)
,
///
/// Original was GL_INTENSITY_FLOAT32_APPLE = 0x8817
///
IntensityFloat32Apple = ((int)0x8817)
,
///
/// Original was GL_LUMINANCE_FLOAT32_APPLE = 0x8818
///
LuminanceFloat32Apple = ((int)0x8818)
,
///
/// Original was GL_LUMINANCE_ALPHA_FLOAT32_APPLE = 0x8819
///
LuminanceAlphaFloat32Apple = ((int)0x8819)
,
///
/// Original was GL_RGBA_FLOAT16_APPLE = 0x881A
///
RgbaFloat16Apple = ((int)0x881A)
,
///
/// Original was GL_RGB_FLOAT16_APPLE = 0x881B
///
RgbFloat16Apple = ((int)0x881B)
,
///
/// Original was GL_ALPHA_FLOAT16_APPLE = 0x881C
///
AlphaFloat16Apple = ((int)0x881C)
,
///
/// Original was GL_INTENSITY_FLOAT16_APPLE = 0x881D
///
IntensityFloat16Apple = ((int)0x881D)
,
///
/// Original was GL_LUMINANCE_FLOAT16_APPLE = 0x881E
///
LuminanceFloat16Apple = ((int)0x881E)
,
///
/// Original was GL_LUMINANCE_ALPHA_FLOAT16_APPLE = 0x881F
///
LuminanceAlphaFloat16Apple = ((int)0x881F)
,
///
/// Original was GL_COLOR_FLOAT_APPLE = 0x8A0F
///
ColorFloatApple = ((int)0x8A0F)
,
}
///
/// Not used directly.
///
public enum AppleFlushBufferRange : int
{
///
/// Original was GL_BUFFER_SERIALIZED_MODIFY_APPLE = 0x8A12
///
BufferSerializedModifyApple = ((int)0x8A12)
,
///
/// Original was GL_BUFFER_FLUSHING_UNMAP_APPLE = 0x8A13
///
BufferFlushingUnmapApple = ((int)0x8A13)
,
}
///
/// Used in GL.Apple.GetObjectParameter, GL.Apple.ObjectPurgeable and 1 other function
///
public enum AppleObjectPurgeable : int
{
///
/// Original was GL_BUFFER_OBJECT_APPLE = 0x85B3
///
BufferObjectApple = ((int)0x85B3)
,
///
/// Original was GL_RELEASED_APPLE = 0x8A19
///
ReleasedApple = ((int)0x8A19)
,
///
/// Original was GL_VOLATILE_APPLE = 0x8A1A
///
VolatileApple = ((int)0x8A1A)
,
///
/// Original was GL_RETAINED_APPLE = 0x8A1B
///
RetainedApple = ((int)0x8A1B)
,
///
/// Original was GL_UNDEFINED_APPLE = 0x8A1C
///
UndefinedApple = ((int)0x8A1C)
,
///
/// Original was GL_PURGEABLE_APPLE = 0x8A1D
///
PurgeableApple = ((int)0x8A1D)
,
}
///
/// Not used directly.
///
public enum AppleRgb422 : int
{
///
/// Original was GL_UNSIGNED_SHORT_8_8_APPLE = 0x85BA
///
UnsignedShort88Apple = ((int)0x85BA)
,
///
/// Original was GL_UNSIGNED_SHORT_8_8_REV_APPLE = 0x85BB
///
UnsignedShort88RevApple = ((int)0x85BB)
,
///
/// Original was GL_RGB_422_APPLE = 0x8A1F
///
Rgb422Apple = ((int)0x8A1F)
,
}
///
/// Not used directly.
///
public enum AppleRowBytes : int
{
///
/// Original was GL_PACK_ROW_BYTES_APPLE = 0x8A15
///
PackRowBytesApple = ((int)0x8A15)
,
///
/// Original was GL_UNPACK_ROW_BYTES_APPLE = 0x8A16
///
UnpackRowBytesApple = ((int)0x8A16)
,
}
///
/// Not used directly.
///
public enum AppleSpecularVector : int
{
///
/// Original was GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE = 0x85B0
///
LightModelSpecularVectorApple = ((int)0x85B0)
,
}
///
/// Not used directly.
///
public enum AppleSync : int
{
///
/// Original was GL_SYNC_FLUSH_COMMANDS_BIT_APPLE = 0x00000001
///
SyncFlushCommandsBitApple = ((int)0x00000001)
,
///
/// Original was GL_SYNC_OBJECT_APPLE = 0x8A53
///
SyncObjectApple = ((int)0x8A53)
,
///
/// Original was GL_MAX_SERVER_WAIT_TIMEOUT_APPLE = 0x9111
///
MaxServerWaitTimeoutApple = ((int)0x9111)
,
///
/// Original was GL_OBJECT_TYPE_APPLE = 0x9112
///
ObjectTypeApple = ((int)0x9112)
,
///
/// Original was GL_SYNC_CONDITION_APPLE = 0x9113
///
SyncConditionApple = ((int)0x9113)
,
///
/// Original was GL_SYNC_STATUS_APPLE = 0x9114
///
SyncStatusApple = ((int)0x9114)
,
///
/// Original was GL_SYNC_FLAGS_APPLE = 0x9115
///
SyncFlagsApple = ((int)0x9115)
,
///
/// Original was GL_SYNC_FENCE_APPLE = 0x9116
///
SyncFenceApple = ((int)0x9116)
,
///
/// Original was GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE = 0x9117
///
SyncGpuCommandsCompleteApple = ((int)0x9117)
,
///
/// Original was GL_UNSIGNALED_APPLE = 0x9118
///
UnsignaledApple = ((int)0x9118)
,
///
/// Original was GL_SIGNALED_APPLE = 0x9119
///
SignaledApple = ((int)0x9119)
,
///
/// Original was GL_ALREADY_SIGNALED_APPLE = 0x911A
///
AlreadySignaledApple = ((int)0x911A)
,
///
/// Original was GL_TIMEOUT_EXPIRED_APPLE = 0x911B
///
TimeoutExpiredApple = ((int)0x911B)
,
///
/// Original was GL_CONDITION_SATISFIED_APPLE = 0x911C
///
ConditionSatisfiedApple = ((int)0x911C)
,
///
/// Original was GL_WAIT_FAILED_APPLE = 0x911D
///
WaitFailedApple = ((int)0x911D)
,
///
/// Original was GL_TIMEOUT_IGNORED_APPLE = 0xFFFFFFFFFFFFFFFF
///
TimeoutIgnoredApple = unchecked((int)0xFFFFFFFFFFFFFFFF)
,
}
///
/// Used in GL.Apple.GetTexParameterPointer, GL.Apple.TextureRange
///
public enum AppleTextureRange : int
{
///
/// Original was GL_TEXTURE_RANGE_LENGTH_APPLE = 0x85B7
///
TextureRangeLengthApple = ((int)0x85B7)
,
///
/// Original was GL_TEXTURE_RANGE_POINTER_APPLE = 0x85B8
///
TextureRangePointerApple = ((int)0x85B8)
,
///
/// Original was GL_TEXTURE_STORAGE_HINT_APPLE = 0x85BC
///
TextureStorageHintApple = ((int)0x85BC)
,
///
/// Original was GL_STORAGE_PRIVATE_APPLE = 0x85BD
///
StoragePrivateApple = ((int)0x85BD)
,
///
/// Original was GL_STORAGE_CACHED_APPLE = 0x85BE
///
StorageCachedApple = ((int)0x85BE)
,
///
/// Original was GL_STORAGE_SHARED_APPLE = 0x85BF
///
StorageSharedApple = ((int)0x85BF)
,
}
///
/// Not used directly.
///
public enum AppleTransformHint : int
{
///
/// Original was GL_TRANSFORM_HINT_APPLE = 0x85B1
///
TransformHintApple = ((int)0x85B1)
,
}
///
/// Not used directly.
///
public enum AppleVertexArrayObject : int
{
///
/// Original was GL_VERTEX_ARRAY_BINDING_APPLE = 0x85B5
///
VertexArrayBindingApple = ((int)0x85B5)
,
}
///
/// Used in GL.Apple.VertexArrayParameter
///
public enum AppleVertexArrayRange : int
{
///
/// Original was GL_VERTEX_ARRAY_RANGE_APPLE = 0x851D
///
VertexArrayRangeApple = ((int)0x851D)
,
///
/// Original was GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE = 0x851E
///
VertexArrayRangeLengthApple = ((int)0x851E)
,
///
/// Original was GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F
///
VertexArrayStorageHintApple = ((int)0x851F)
,
///
/// Original was GL_VERTEX_ARRAY_RANGE_POINTER_APPLE = 0x8521
///
VertexArrayRangePointerApple = ((int)0x8521)
,
///
/// Original was GL_STORAGE_CLIENT_APPLE = 0x85B4
///
StorageClientApple = ((int)0x85B4)
,
///
/// Original was GL_STORAGE_CACHED_APPLE = 0x85BE
///
StorageCachedApple = ((int)0x85BE)
,
///
/// Original was GL_STORAGE_SHARED_APPLE = 0x85BF
///
StorageSharedApple = ((int)0x85BF)
,
}
///
/// Used in GL.Apple.DisableVertexAttrib, GL.Apple.EnableVertexAttrib and 1 other function
///
public enum AppleVertexProgramEvaluators : int
{
///
/// Original was GL_VERTEX_ATTRIB_MAP1_APPLE = 0x8A00
///
VertexAttribMap1Apple = ((int)0x8A00)
,
///
/// Original was GL_VERTEX_ATTRIB_MAP2_APPLE = 0x8A01
///
VertexAttribMap2Apple = ((int)0x8A01)
,
///
/// Original was GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE = 0x8A02
///
VertexAttribMap1SizeApple = ((int)0x8A02)
,
///
/// Original was GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE = 0x8A03
///
VertexAttribMap1CoeffApple = ((int)0x8A03)
,
///
/// Original was GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE = 0x8A04
///
VertexAttribMap1OrderApple = ((int)0x8A04)
,
///
/// Original was GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE = 0x8A05
///
VertexAttribMap1DomainApple = ((int)0x8A05)
,
///
/// Original was GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE = 0x8A06
///
VertexAttribMap2SizeApple = ((int)0x8A06)
,
///
/// Original was GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE = 0x8A07
///
VertexAttribMap2CoeffApple = ((int)0x8A07)
,
///
/// Original was GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE = 0x8A08
///
VertexAttribMap2OrderApple = ((int)0x8A08)
,
///
/// Original was GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE = 0x8A09
///
VertexAttribMap2DomainApple = ((int)0x8A09)
,
}
///
/// Not used directly.
///
public enum AppleYcbcr422 : int
{
///
/// Original was GL_YCBCR_422_APPLE = 0x85B9
///
Ycbcr422Apple = ((int)0x85B9)
,
///
/// Original was GL_UNSIGNED_SHORT_8_8_APPLE = 0x85BA
///
UnsignedShort88Apple = ((int)0x85BA)
,
///
/// Original was GL_UNSIGNED_SHORT_8_8_REV_APPLE = 0x85BB
///
UnsignedShort88RevApple = ((int)0x85BB)
,
}
///
/// Not used directly.
///
public enum ArbArraysOfArrays : int
{
}
///
/// Not used directly.
///
public enum ArbBaseInstance : int
{
}
///
/// Not used directly.
///
public enum ArbBlendFuncExtended : int
{
///
/// Original was GL_SRC1_ALPHA = 0x8589
///
Src1Alpha = ((int)0x8589)
,
///
/// Original was GL_SRC1_COLOR = 0x88F9
///
Src1Color = ((int)0x88F9)
,
///
/// Original was GL_ONE_MINUS_SRC1_COLOR = 0x88FA
///
OneMinusSrc1Color = ((int)0x88FA)
,
///
/// Original was GL_ONE_MINUS_SRC1_ALPHA = 0x88FB
///
OneMinusSrc1Alpha = ((int)0x88FB)
,
///
/// Original was GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC
///
MaxDualSourceDrawBuffers = ((int)0x88FC)
,
}
///
/// Used in GL.ClearBufferData, GL.ClearBufferSubData and 2 other functions
///
public enum ArbClearBufferObject : int
{
}
///
/// Not used directly.
///
public enum ArbClEvent : int
{
///
/// Original was GL_SYNC_CL_EVENT_ARB = 0x8240
///
SyncClEventArb = ((int)0x8240)
,
///
/// Original was GL_SYNC_CL_EVENT_COMPLETE_ARB = 0x8241
///
SyncClEventCompleteArb = ((int)0x8241)
,
}
///
/// Used in GL.Arb.ClampColor
///
public enum ArbColorBufferFloat : int
{
///
/// Original was GL_RGBA_FLOAT_MODE_ARB = 0x8820
///
RgbaFloatModeArb = ((int)0x8820)
,
///
/// Original was GL_CLAMP_VERTEX_COLOR_ARB = 0x891A
///
ClampVertexColorArb = ((int)0x891A)
,
///
/// Original was GL_CLAMP_FRAGMENT_COLOR_ARB = 0x891B
///
ClampFragmentColorArb = ((int)0x891B)
,
///
/// Original was GL_CLAMP_READ_COLOR_ARB = 0x891C
///
ClampReadColorArb = ((int)0x891C)
,
///
/// Original was GL_FIXED_ONLY_ARB = 0x891D
///
FixedOnlyArb = ((int)0x891D)
,
}
///
/// Not used directly.
///
public enum ArbCompatibility : int
{
}
///
/// Not used directly.
///
public enum ArbCompressedTexturePixelStorage : int
{
///
/// Original was GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127
///
UnpackCompressedBlockWidth = ((int)0x9127)
,
///
/// Original was GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128
///
UnpackCompressedBlockHeight = ((int)0x9128)
,
///
/// Original was GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129
///
UnpackCompressedBlockDepth = ((int)0x9129)
,
///
/// Original was GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A
///
UnpackCompressedBlockSize = ((int)0x912A)
,
///
/// Original was GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B
///
PackCompressedBlockWidth = ((int)0x912B)
,
///
/// Original was GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C
///
PackCompressedBlockHeight = ((int)0x912C)
,
///
/// Original was GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D
///
PackCompressedBlockDepth = ((int)0x912D)
,
///
/// Original was GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E
///
PackCompressedBlockSize = ((int)0x912E)
,
}
///
/// Not used directly.
///
public enum ArbComputeShader : int
{
///
/// Original was GL_COMPUTE_SHADER_BIT = 0x00000020
///
ComputeShaderBit = ((int)0x00000020)
,
///
/// Original was GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262
///
MaxComputeSharedMemorySize = ((int)0x8262)
,
///
/// Original was GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263
///
MaxComputeUniformComponents = ((int)0x8263)
,
///
/// Original was GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264
///
MaxComputeAtomicCounterBuffers = ((int)0x8264)
,
///
/// Original was GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265
///
MaxComputeAtomicCounters = ((int)0x8265)
,
///
/// Original was GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266
///
MaxCombinedComputeUniformComponents = ((int)0x8266)
,
///
/// Original was GL_COMPUTE_LOCAL_WORK_SIZE = 0x8267
///
ComputeLocalWorkSize = ((int)0x8267)
,
///
/// Original was GL_MAX_COMPUTE_LOCAL_INVOCATIONS = 0x90EB
///
MaxComputeLocalInvocations = ((int)0x90EB)
,
///
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC
///
UniformBlockReferencedByComputeShader = ((int)0x90EC)
,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED
///
AtomicCounterBufferReferencedByComputeShader = ((int)0x90ED)
,
///
/// Original was GL_DISPATCH_INDIRECT_BUFFER = 0x90EE
///
DispatchIndirectBuffer = ((int)0x90EE)
,
///
/// Original was GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF
///
DispatchIndirectBufferBinding = ((int)0x90EF)
,
///
/// Original was GL_COMPUTE_SHADER = 0x91B9
///
ComputeShader = ((int)0x91B9)
,
///
/// Original was GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB
///
MaxComputeUniformBlocks = ((int)0x91BB)
,
///
/// Original was GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC
///
MaxComputeTextureImageUnits = ((int)0x91BC)
,
///
/// Original was GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD
///
MaxComputeImageUniforms = ((int)0x91BD)
,
///
/// Original was GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE
///
MaxComputeWorkGroupCount = ((int)0x91BE)
,
///
/// Original was GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF
///
MaxComputeWorkGroupSize = ((int)0x91BF)
,
}
///
/// Not used directly.
///
public enum ArbConservativeDepth : int
{
}
///
/// Not used directly.
///
public enum ArbCopyBuffer : int
{
///
/// Original was GL_COPY_READ_BUFFER = 0x8F36
///
CopyReadBuffer = ((int)0x8F36)
,
///
/// Original was GL_COPY_READ_BUFFER_BINDING = 0x8F36
///
CopyReadBufferBinding = ((int)0x8F36)
,
///
/// Original was GL_COPY_WRITE_BUFFER = 0x8F37
///
CopyWriteBuffer = ((int)0x8F37)
,
///
/// Original was GL_COPY_WRITE_BUFFER_BINDING = 0x8F37
///
CopyWriteBufferBinding = ((int)0x8F37)
,
}
///
/// Not used directly.
///
public enum ArbCopyImage : int
{
}
///
/// Used in GL.Arb.DebugMessageControl, GL.Arb.DebugMessageInsert and 1 other function
///
public enum ArbDebugOutput : int
{
///
/// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB = 0x8242
///
DebugOutputSynchronousArb = ((int)0x8242)
,
///
/// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB = 0x8243
///
DebugNextLoggedMessageLengthArb = ((int)0x8243)
,
///
/// Original was GL_DEBUG_CALLBACK_FUNCTION_ARB = 0x8244
///
DebugCallbackFunctionArb = ((int)0x8244)
,
///
/// Original was GL_DEBUG_CALLBACK_USER_PARAM_ARB = 0x8245
///
DebugCallbackUserParamArb = ((int)0x8245)
,
///
/// Original was GL_DEBUG_SOURCE_API_ARB = 0x8246
///
DebugSourceApiArb = ((int)0x8246)
,
///
/// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB = 0x8247
///
DebugSourceWindowSystemArb = ((int)0x8247)
,
///
/// Original was GL_DEBUG_SOURCE_SHADER_COMPILER_ARB = 0x8248
///
DebugSourceShaderCompilerArb = ((int)0x8248)
,
///
/// Original was GL_DEBUG_SOURCE_THIRD_PARTY_ARB = 0x8249
///
DebugSourceThirdPartyArb = ((int)0x8249)
,
///
/// Original was GL_DEBUG_SOURCE_APPLICATION_ARB = 0x824A
///
DebugSourceApplicationArb = ((int)0x824A)
,
///
/// Original was GL_DEBUG_SOURCE_OTHER_ARB = 0x824B
///
DebugSourceOtherArb = ((int)0x824B)
,
///
/// Original was GL_DEBUG_TYPE_ERROR_ARB = 0x824C
///
DebugTypeErrorArb = ((int)0x824C)
,
///
/// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB = 0x824D
///
DebugTypeDeprecatedBehaviorArb = ((int)0x824D)
,
///
/// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB = 0x824E
///
DebugTypeUndefinedBehaviorArb = ((int)0x824E)
,
///
/// Original was GL_DEBUG_TYPE_PORTABILITY_ARB = 0x824F
///
DebugTypePortabilityArb = ((int)0x824F)
,
///
/// Original was GL_DEBUG_TYPE_PERFORMANCE_ARB = 0x8250
///
DebugTypePerformanceArb = ((int)0x8250)
,
///
/// Original was GL_DEBUG_TYPE_OTHER_ARB = 0x8251
///
DebugTypeOtherArb = ((int)0x8251)
,
///
/// Original was GL_MAX_DEBUG_MESSAGE_LENGTH_ARB = 0x9143
///
MaxDebugMessageLengthArb = ((int)0x9143)
,
///
/// Original was GL_MAX_DEBUG_LOGGED_MESSAGES_ARB = 0x9144
///
MaxDebugLoggedMessagesArb = ((int)0x9144)
,
///
/// Original was GL_DEBUG_LOGGED_MESSAGES_ARB = 0x9145
///
DebugLoggedMessagesArb = ((int)0x9145)
,
///
/// Original was GL_DEBUG_SEVERITY_HIGH_ARB = 0x9146
///
DebugSeverityHighArb = ((int)0x9146)
,
///
/// Original was GL_DEBUG_SEVERITY_MEDIUM_ARB = 0x9147
///
DebugSeverityMediumArb = ((int)0x9147)
,
///
/// Original was GL_DEBUG_SEVERITY_LOW_ARB = 0x9148
///
DebugSeverityLowArb = ((int)0x9148)
,
}
///
/// Not used directly.
///
public enum ArbDepthBufferFloat : int
{
///
/// Original was GL_DEPTH_COMPONENT32F = 0x8CAC
///
DepthComponent32f = ((int)0x8CAC)
,
///
/// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD
///
Depth32fStencil8 = ((int)0x8CAD)
,
///
/// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
///
Float32UnsignedInt248Rev = ((int)0x8DAD)
,
}
///
/// Not used directly.
///
public enum ArbDepthClamp : int
{
///
/// Original was GL_DEPTH_CLAMP = 0x864F
///
DepthClamp = ((int)0x864F)
,
}
///
/// Not used directly.
///
public enum ArbDepthTexture : int
{
///
/// Original was GL_DEPTH_COMPONENT16_ARB = 0x81A5
///
DepthComponent16Arb = ((int)0x81A5)
,
///
/// Original was GL_DEPTH_COMPONENT24_ARB = 0x81A6
///
DepthComponent24Arb = ((int)0x81A6)
,
///
/// Original was GL_DEPTH_COMPONENT32_ARB = 0x81A7
///
DepthComponent32Arb = ((int)0x81A7)
,
///
/// Original was GL_TEXTURE_DEPTH_SIZE_ARB = 0x884A
///
TextureDepthSizeArb = ((int)0x884A)
,
///
/// Original was GL_DEPTH_TEXTURE_MODE_ARB = 0x884B
///
DepthTextureModeArb = ((int)0x884B)
,
}
///
/// Used in GL.Arb.DrawBuffers
///
public enum ArbDrawBuffers : int
{
///
/// Original was GL_MAX_DRAW_BUFFERS_ARB = 0x8824
///
MaxDrawBuffersArb = ((int)0x8824)
,
///
/// Original was GL_DRAW_BUFFER0_ARB = 0x8825
///
DrawBuffer0Arb = ((int)0x8825)
,
///
/// Original was GL_DRAW_BUFFER1_ARB = 0x8826
///
DrawBuffer1Arb = ((int)0x8826)
,
///
/// Original was GL_DRAW_BUFFER2_ARB = 0x8827
///
DrawBuffer2Arb = ((int)0x8827)
,
///
/// Original was GL_DRAW_BUFFER3_ARB = 0x8828
///
DrawBuffer3Arb = ((int)0x8828)
,
///
/// Original was GL_DRAW_BUFFER4_ARB = 0x8829
///
DrawBuffer4Arb = ((int)0x8829)
,
///
/// Original was GL_DRAW_BUFFER5_ARB = 0x882A
///
DrawBuffer5Arb = ((int)0x882A)
,
///
/// Original was GL_DRAW_BUFFER6_ARB = 0x882B
///
DrawBuffer6Arb = ((int)0x882B)
,
///
/// Original was GL_DRAW_BUFFER7_ARB = 0x882C
///
DrawBuffer7Arb = ((int)0x882C)
,
///
/// Original was GL_DRAW_BUFFER8_ARB = 0x882D
///
DrawBuffer8Arb = ((int)0x882D)
,
///
/// Original was GL_DRAW_BUFFER9_ARB = 0x882E
///
DrawBuffer9Arb = ((int)0x882E)
,
///
/// Original was GL_DRAW_BUFFER10_ARB = 0x882F
///
DrawBuffer10Arb = ((int)0x882F)
,
///
/// Original was GL_DRAW_BUFFER11_ARB = 0x8830
///
DrawBuffer11Arb = ((int)0x8830)
,
///
/// Original was GL_DRAW_BUFFER12_ARB = 0x8831
///
DrawBuffer12Arb = ((int)0x8831)
,
///
/// Original was GL_DRAW_BUFFER13_ARB = 0x8832
///
DrawBuffer13Arb = ((int)0x8832)
,
///
/// Original was GL_DRAW_BUFFER14_ARB = 0x8833
///
DrawBuffer14Arb = ((int)0x8833)
,
///
/// Original was GL_DRAW_BUFFER15_ARB = 0x8834
///
DrawBuffer15Arb = ((int)0x8834)
,
}
///
/// Used in GL.Arb.BlendEquation, GL.Arb.BlendEquationSeparate and 2 other functions
///
public enum ArbDrawBuffersBlend : int
{
}
///
/// Not used directly.
///
public enum ArbDrawElementsBaseVertex : int
{
}
///
/// Used in GL.DrawElementsIndirect
///
public enum ArbDrawIndirect : int
{
///
/// Original was GL_DRAW_INDIRECT_BUFFER = 0x8F3F
///
DrawIndirectBuffer = ((int)0x8F3F)
,
///
/// Original was GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43
///
DrawIndirectBufferBinding = ((int)0x8F43)
,
}
///
/// Not used directly.
///
public enum ArbDrawInstanced : int
{
}
///
/// Not used directly.
///
public enum ArbEs2Compatibility : int
{
///
/// Original was GL_FIXED = 0x140C
///
Fixed = ((int)0x140C)
,
///
/// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A
///
ImplementationColorReadType = ((int)0x8B9A)
,
///
/// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B
///
ImplementationColorReadFormat = ((int)0x8B9B)
,
///
/// Original was GL_RGB565 = 0x8D62
///
Rgb565 = ((int)0x8D62)
,
///
/// Original was GL_LOW_FLOAT = 0x8DF0
///
LowFloat = ((int)0x8DF0)
,
///
/// Original was GL_MEDIUM_FLOAT = 0x8DF1
///
MediumFloat = ((int)0x8DF1)
,
///
/// Original was GL_HIGH_FLOAT = 0x8DF2
///
HighFloat = ((int)0x8DF2)
,
///
/// Original was GL_LOW_INT = 0x8DF3
///
LowInt = ((int)0x8DF3)
,
///
/// Original was GL_MEDIUM_INT = 0x8DF4
///
MediumInt = ((int)0x8DF4)
,
///
/// Original was GL_HIGH_INT = 0x8DF5
///
HighInt = ((int)0x8DF5)
,
///
/// Original was GL_SHADER_BINARY_FORMATS = 0x8DF8
///
ShaderBinaryFormats = ((int)0x8DF8)
,
///
/// Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9
///
NumShaderBinaryFormats = ((int)0x8DF9)
,
///
/// Original was GL_SHADER_COMPILER = 0x8DFA
///
ShaderCompiler = ((int)0x8DFA)
,
///
/// Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB
///
MaxVertexUniformVectors = ((int)0x8DFB)
,
///
/// Original was GL_MAX_VARYING_VECTORS = 0x8DFC
///
MaxVaryingVectors = ((int)0x8DFC)
,
///
/// Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD
///
MaxFragmentUniformVectors = ((int)0x8DFD)
,
}
///
/// Not used directly.
///
public enum ArbEs3Compatibility : int
{
///
/// Original was GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69
///
PrimitiveRestartFixedIndex = ((int)0x8D69)
,
///
/// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A
///
AnySamplesPassedConservative = ((int)0x8D6A)
,
///
/// Original was GL_MAX_ELEMENT_INDEX = 0x8D6B
///
MaxElementIndex = ((int)0x8D6B)
,
///
/// Original was GL_COMPRESSED_R11_EAC = 0x9270
///
CompressedR11Eac = ((int)0x9270)
,
///
/// Original was GL_COMPRESSED_SIGNED_R11_EAC = 0x9271
///
CompressedSignedR11Eac = ((int)0x9271)
,
///
/// Original was GL_COMPRESSED_RG11_EAC = 0x9272
///
CompressedRg11Eac = ((int)0x9272)
,
///
/// Original was GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273
///
CompressedSignedRg11Eac = ((int)0x9273)
,
///
/// Original was GL_COMPRESSED_RGB8_ETC2 = 0x9274
///
CompressedRgb8Etc2 = ((int)0x9274)
,
///
/// Original was GL_COMPRESSED_SRGB8_ETC2 = 0x9275
///
CompressedSrgb8Etc2 = ((int)0x9275)
,
///
/// Original was GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276
///
CompressedRgb8PunchthroughAlpha1Etc2 = ((int)0x9276)
,
///
/// Original was GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277
///
CompressedSrgb8PunchthroughAlpha1Etc2 = ((int)0x9277)
,
///
/// Original was GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278
///
CompressedRgba8Etc2Eac = ((int)0x9278)
,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279
///
CompressedSrgb8Alpha8Etc2Eac = ((int)0x9279)
,
}
///
/// Not used directly.
///
public enum ArbExplicitAttribLocation : int
{
}
///
/// Not used directly.
///
public enum ArbExplicitUniformLocation : int
{
///
/// Original was GL_MAX_UNIFORM_LOCATIONS = 0x826E
///
MaxUniformLocations = ((int)0x826E)
,
}
///
/// Not used directly.
///
public enum ArbFragmentCoordConventions : int
{
}
///
/// Not used directly.
///
public enum ArbFragmentLayerViewport : int
{
}
///
/// Not used directly.
///
public enum ArbFragmentProgram : int
{
///
/// Original was GL_VERTEX_PROGRAM_ARB = 0x8620
///
VertexProgramArb = ((int)0x8620)
,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = 0x8622
///
VertexAttribArrayEnabledArb = ((int)0x8622)
,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = 0x8623
///
VertexAttribArraySizeArb = ((int)0x8623)
,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = 0x8624
///
VertexAttribArrayStrideArb = ((int)0x8624)
,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = 0x8625
///
VertexAttribArrayTypeArb = ((int)0x8625)
,
///
/// Original was GL_CURRENT_VERTEX_ATTRIB_ARB = 0x8626
///
CurrentVertexAttribArb = ((int)0x8626)
,
///
/// Original was GL_PROGRAM_LENGTH_ARB = 0x8627
///
ProgramLengthArb = ((int)0x8627)
,
///
/// Original was GL_PROGRAM_STRING_ARB = 0x8628
///
ProgramStringArb = ((int)0x8628)
,
///
/// Original was GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = 0x862E
///
MaxProgramMatrixStackDepthArb = ((int)0x862E)
,
///
/// Original was GL_MAX_PROGRAM_MATRICES_ARB = 0x862F
///
MaxProgramMatricesArb = ((int)0x862F)
,
///
/// Original was GL_CURRENT_MATRIX_STACK_DEPTH_ARB = 0x8640
///
CurrentMatrixStackDepthArb = ((int)0x8640)
,
///
/// Original was GL_CURRENT_MATRIX_ARB = 0x8641
///
CurrentMatrixArb = ((int)0x8641)
,
///
/// Original was GL_VERTEX_PROGRAM_POINT_SIZE_ARB = 0x8642
///
VertexProgramPointSizeArb = ((int)0x8642)
,
///
/// Original was GL_VERTEX_PROGRAM_TWO_SIDE_ARB = 0x8643
///
VertexProgramTwoSideArb = ((int)0x8643)
,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = 0x8645
///
VertexAttribArrayPointerArb = ((int)0x8645)
,
///
/// Original was GL_PROGRAM_ERROR_POSITION_ARB = 0x864B
///
ProgramErrorPositionArb = ((int)0x864B)
,
///
/// Original was GL_PROGRAM_BINDING_ARB = 0x8677
///
ProgramBindingArb = ((int)0x8677)
,
///
/// Original was GL_FRAGMENT_PROGRAM_ARB = 0x8804
///
FragmentProgramArb = ((int)0x8804)
,
///
/// Original was GL_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x8805
///
ProgramAluInstructionsArb = ((int)0x8805)
,
///
/// Original was GL_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x8806
///
ProgramTexInstructionsArb = ((int)0x8806)
,
///
/// Original was GL_PROGRAM_TEX_INDIRECTIONS_ARB = 0x8807
///
ProgramTexIndirectionsArb = ((int)0x8807)
,
///
/// Original was GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x8808
///
ProgramNativeAluInstructionsArb = ((int)0x8808)
,
///
/// Original was GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x8809
///
ProgramNativeTexInstructionsArb = ((int)0x8809)
,
///
/// Original was GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x880A
///
ProgramNativeTexIndirectionsArb = ((int)0x880A)
,
///
/// Original was GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x880B
///
MaxProgramAluInstructionsArb = ((int)0x880B)
,
///
/// Original was GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x880C
///
MaxProgramTexInstructionsArb = ((int)0x880C)
,
///
/// Original was GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 0x880D
///
MaxProgramTexIndirectionsArb = ((int)0x880D)
,
///
/// Original was GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x880E
///
MaxProgramNativeAluInstructionsArb = ((int)0x880E)
,
///
/// Original was GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x880F
///
MaxProgramNativeTexInstructionsArb = ((int)0x880F)
,
///
/// Original was GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x8810
///
MaxProgramNativeTexIndirectionsArb = ((int)0x8810)
,
///
/// Original was GL_MAX_TEXTURE_COORDS_ARB = 0x8871
///
MaxTextureCoordsArb = ((int)0x8871)
,
///
/// Original was GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 0x8872
///
MaxTextureImageUnitsArb = ((int)0x8872)
,
///
/// Original was GL_PROGRAM_ERROR_STRING_ARB = 0x8874
///
ProgramErrorStringArb = ((int)0x8874)
,
///
/// Original was GL_PROGRAM_FORMAT_ASCII_ARB = 0x8875
///
ProgramFormatAsciiArb = ((int)0x8875)
,
///
/// Original was GL_PROGRAM_FORMAT_ARB = 0x8876
///
ProgramFormatArb = ((int)0x8876)
,
///
/// Original was GL_PROGRAM_INSTRUCTIONS_ARB = 0x88A0
///
ProgramInstructionsArb = ((int)0x88A0)
,
///
/// Original was GL_MAX_PROGRAM_INSTRUCTIONS_ARB = 0x88A1
///
MaxProgramInstructionsArb = ((int)0x88A1)
,
///
/// Original was GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A2
///
ProgramNativeInstructionsArb = ((int)0x88A2)
,
///
/// Original was GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A3
///
MaxProgramNativeInstructionsArb = ((int)0x88A3)
,
///
/// Original was GL_PROGRAM_TEMPORARIES_ARB = 0x88A4
///
ProgramTemporariesArb = ((int)0x88A4)
,
///
/// Original was GL_MAX_PROGRAM_TEMPORARIES_ARB = 0x88A5
///
MaxProgramTemporariesArb = ((int)0x88A5)
,
///
/// Original was GL_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A6
///
ProgramNativeTemporariesArb = ((int)0x88A6)
,
///
/// Original was GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A7
///
MaxProgramNativeTemporariesArb = ((int)0x88A7)
,
///
/// Original was GL_PROGRAM_PARAMETERS_ARB = 0x88A8
///
ProgramParametersArb = ((int)0x88A8)
,
///
/// Original was GL_MAX_PROGRAM_PARAMETERS_ARB = 0x88A9
///
MaxProgramParametersArb = ((int)0x88A9)
,
///
/// Original was GL_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AA
///
ProgramNativeParametersArb = ((int)0x88AA)
,
///
/// Original was GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AB
///
MaxProgramNativeParametersArb = ((int)0x88AB)
,
///
/// Original was GL_PROGRAM_ATTRIBS_ARB = 0x88AC
///
ProgramAttribsArb = ((int)0x88AC)
,
///
/// Original was GL_MAX_PROGRAM_ATTRIBS_ARB = 0x88AD
///
MaxProgramAttribsArb = ((int)0x88AD)
,
///
/// Original was GL_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AE
///
ProgramNativeAttribsArb = ((int)0x88AE)
,
///
/// Original was GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AF
///
MaxProgramNativeAttribsArb = ((int)0x88AF)
,
///
/// Original was GL_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B0
///
ProgramAddressRegistersArb = ((int)0x88B0)
,
///
/// Original was GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B1
///
MaxProgramAddressRegistersArb = ((int)0x88B1)
,
///
/// Original was GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B2
///
ProgramNativeAddressRegistersArb = ((int)0x88B2)
,
///
/// Original was GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B3
///
MaxProgramNativeAddressRegistersArb = ((int)0x88B3)
,
///
/// Original was GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 0x88B4
///
MaxProgramLocalParametersArb = ((int)0x88B4)
,
///
/// Original was GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = 0x88B5
///
MaxProgramEnvParametersArb = ((int)0x88B5)
,
///
/// Original was GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB = 0x88B6
///
ProgramUnderNativeLimitsArb = ((int)0x88B6)
,
///
/// Original was GL_TRANSPOSE_CURRENT_MATRIX_ARB = 0x88B7
///
TransposeCurrentMatrixArb = ((int)0x88B7)
,
///
/// Original was GL_MATRIX0_ARB = 0x88C0
///
Matrix0Arb = ((int)0x88C0)
,
///
/// Original was GL_MATRIX1_ARB = 0x88C1
///
Matrix1Arb = ((int)0x88C1)
,
///
/// Original was GL_MATRIX2_ARB = 0x88C2
///
Matrix2Arb = ((int)0x88C2)
,
///
/// Original was GL_MATRIX3_ARB = 0x88C3
///
Matrix3Arb = ((int)0x88C3)
,
///
/// Original was GL_MATRIX4_ARB = 0x88C4
///
Matrix4Arb = ((int)0x88C4)
,
///
/// Original was GL_MATRIX5_ARB = 0x88C5
///
Matrix5Arb = ((int)0x88C5)
,
///
/// Original was GL_MATRIX6_ARB = 0x88C6
///
Matrix6Arb = ((int)0x88C6)
,
///
/// Original was GL_MATRIX7_ARB = 0x88C7
///
Matrix7Arb = ((int)0x88C7)
,
///
/// Original was GL_MATRIX8_ARB = 0x88C8
///
Matrix8Arb = ((int)0x88C8)
,
///
/// Original was GL_MATRIX9_ARB = 0x88C9
///
Matrix9Arb = ((int)0x88C9)
,
///
/// Original was GL_MATRIX10_ARB = 0x88CA
///
Matrix10Arb = ((int)0x88CA)
,
///
/// Original was GL_MATRIX11_ARB = 0x88CB
///
Matrix11Arb = ((int)0x88CB)
,
///
/// Original was GL_MATRIX12_ARB = 0x88CC
///
Matrix12Arb = ((int)0x88CC)
,
///
/// Original was GL_MATRIX13_ARB = 0x88CD
///
Matrix13Arb = ((int)0x88CD)
,
///
/// Original was GL_MATRIX14_ARB = 0x88CE
///
Matrix14Arb = ((int)0x88CE)
,
///
/// Original was GL_MATRIX15_ARB = 0x88CF
///
Matrix15Arb = ((int)0x88CF)
,
///
/// Original was GL_MATRIX16_ARB = 0x88D0
///
Matrix16Arb = ((int)0x88D0)
,
///
/// Original was GL_MATRIX17_ARB = 0x88D1
///
Matrix17Arb = ((int)0x88D1)
,
///
/// Original was GL_MATRIX18_ARB = 0x88D2
///
Matrix18Arb = ((int)0x88D2)
,
///
/// Original was GL_MATRIX19_ARB = 0x88D3
///
Matrix19Arb = ((int)0x88D3)
,
///
/// Original was GL_MATRIX20_ARB = 0x88D4
///
Matrix20Arb = ((int)0x88D4)
,
///
/// Original was GL_MATRIX21_ARB = 0x88D5
///
Matrix21Arb = ((int)0x88D5)
,
///
/// Original was GL_MATRIX22_ARB = 0x88D6
///
Matrix22Arb = ((int)0x88D6)
,
///
/// Original was GL_MATRIX23_ARB = 0x88D7
///
Matrix23Arb = ((int)0x88D7)
,
///
/// Original was GL_MATRIX24_ARB = 0x88D8
///
Matrix24Arb = ((int)0x88D8)
,
///
/// Original was GL_MATRIX25_ARB = 0x88D9
///
Matrix25Arb = ((int)0x88D9)
,
///
/// Original was GL_MATRIX26_ARB = 0x88DA
///
Matrix26Arb = ((int)0x88DA)
,
///
/// Original was GL_MATRIX27_ARB = 0x88DB
///
Matrix27Arb = ((int)0x88DB)
,
///
/// Original was GL_MATRIX28_ARB = 0x88DC
///
Matrix28Arb = ((int)0x88DC)
,
///
/// Original was GL_MATRIX29_ARB = 0x88DD
///
Matrix29Arb = ((int)0x88DD)
,
///
/// Original was GL_MATRIX30_ARB = 0x88DE
///
Matrix30Arb = ((int)0x88DE)
,
///
/// Original was GL_MATRIX31_ARB = 0x88DF
///
Matrix31Arb = ((int)0x88DF)
,
}
///
/// Not used directly.
///
public enum ArbFragmentProgramShadow : int
{
}
///
/// Not used directly.
///
public enum ArbFragmentShader : int
{
///
/// Original was GL_FRAGMENT_SHADER_ARB = 0x8B30
///
FragmentShaderArb = ((int)0x8B30)
,
///
/// Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = 0x8B49
///
MaxFragmentUniformComponentsArb = ((int)0x8B49)
,
///
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B
///
FragmentShaderDerivativeHintArb = ((int)0x8B8B)
,
}
///
/// Used in GL.Ext.GetNamedFramebufferParameter, GL.Ext.NamedFramebufferParameter
///
public enum ArbFramebufferNoAttachments : int
{
///
/// Original was GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310
///
FramebufferDefaultWidth = ((int)0x9310)
,
///
/// Original was GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311
///
FramebufferDefaultHeight = ((int)0x9311)
,
///
/// Original was GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312
///
FramebufferDefaultLayers = ((int)0x9312)
,
///
/// Original was GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313
///
FramebufferDefaultSamples = ((int)0x9313)
,
///
/// Original was GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314
///
FramebufferDefaultFixedSampleLocations = ((int)0x9314)
,
///
/// Original was GL_MAX_FRAMEBUFFER_WIDTH = 0x9315
///
MaxFramebufferWidth = ((int)0x9315)
,
///
/// Original was GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316
///
MaxFramebufferHeight = ((int)0x9316)
,
///
/// Original was GL_MAX_FRAMEBUFFER_LAYERS = 0x9317
///
MaxFramebufferLayers = ((int)0x9317)
,
///
/// Original was GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318
///
MaxFramebufferSamples = ((int)0x9318)
,
}
///
/// Not used directly.
///
public enum ArbFramebufferObject : int
{
///
/// Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506
///
InvalidFramebufferOperation = ((int)0x0506)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
///
FramebufferAttachmentColorEncoding = ((int)0x8210)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
///
FramebufferAttachmentComponentType = ((int)0x8211)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
///
FramebufferAttachmentRedSize = ((int)0x8212)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
///
FramebufferAttachmentGreenSize = ((int)0x8213)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
///
FramebufferAttachmentBlueSize = ((int)0x8214)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
///
FramebufferAttachmentAlphaSize = ((int)0x8215)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
///
FramebufferAttachmentDepthSize = ((int)0x8216)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
///
FramebufferAttachmentStencilSize = ((int)0x8217)
,
///
/// Original was GL_FRAMEBUFFER_DEFAULT = 0x8218
///
FramebufferDefault = ((int)0x8218)
,
///
/// Original was GL_FRAMEBUFFER_UNDEFINED = 0x8219
///
FramebufferUndefined = ((int)0x8219)
,
///
/// Original was GL_DEPTH_STENCIL_ATTACHMENT = 0x821A
///
DepthStencilAttachment = ((int)0x821A)
,
///
/// Original was GL_INDEX = 0x8222
///
Index = ((int)0x8222)
,
///
/// Original was GL_MAX_RENDERBUFFER_SIZE = 0x84E8
///
MaxRenderbufferSize = ((int)0x84E8)
,
///
/// Original was GL_DEPTH_STENCIL = 0x84F9
///
DepthStencil = ((int)0x84F9)
,
///
/// Original was GL_UNSIGNED_INT_24_8 = 0x84FA
///
UnsignedInt248 = ((int)0x84FA)
,
///
/// Original was GL_DEPTH24_STENCIL8 = 0x88F0
///
Depth24Stencil8 = ((int)0x88F0)
,
///
/// Original was GL_TEXTURE_STENCIL_SIZE = 0x88F1
///
TextureStencilSize = ((int)0x88F1)
,
///
/// Original was GL_TEXTURE_RED_TYPE = 0x8C10
///
TextureRedType = ((int)0x8C10)
,
///
/// Original was GL_TEXTURE_GREEN_TYPE = 0x8C11
///
TextureGreenType = ((int)0x8C11)
,
///
/// Original was GL_TEXTURE_BLUE_TYPE = 0x8C12
///
TextureBlueType = ((int)0x8C12)
,
///
/// Original was GL_TEXTURE_ALPHA_TYPE = 0x8C13
///
TextureAlphaType = ((int)0x8C13)
,
///
/// Original was GL_TEXTURE_LUMINANCE_TYPE = 0x8C14
///
TextureLuminanceType = ((int)0x8C14)
,
///
/// Original was GL_TEXTURE_INTENSITY_TYPE = 0x8C15
///
TextureIntensityType = ((int)0x8C15)
,
///
/// Original was GL_TEXTURE_DEPTH_TYPE = 0x8C16
///
TextureDepthType = ((int)0x8C16)
,
///
/// Original was GL_UNSIGNED_NORMALIZED = 0x8C17
///
UnsignedNormalized = ((int)0x8C17)
,
///
/// Original was GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6
///
DrawFramebufferBinding = ((int)0x8CA6)
,
///
/// Original was GL_FRAMEBUFFER_BINDING = 0x8CA6
///
FramebufferBinding = ((int)0x8CA6)
,
///
/// Original was GL_RENDERBUFFER_BINDING = 0x8CA7
///
RenderbufferBinding = ((int)0x8CA7)
,
///
/// Original was GL_READ_FRAMEBUFFER = 0x8CA8
///
ReadFramebuffer = ((int)0x8CA8)
,
///
/// Original was GL_DRAW_FRAMEBUFFER = 0x8CA9
///
DrawFramebuffer = ((int)0x8CA9)
,
///
/// Original was GL_READ_FRAMEBUFFER_BINDING = 0x8CAA
///
ReadFramebufferBinding = ((int)0x8CAA)
,
///
/// Original was GL_RENDERBUFFER_SAMPLES = 0x8CAB
///
RenderbufferSamples = ((int)0x8CAB)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
///
FramebufferAttachmentObjectType = ((int)0x8CD0)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
///
FramebufferAttachmentObjectName = ((int)0x8CD1)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
///
FramebufferAttachmentTextureLevel = ((int)0x8CD2)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
///
FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
///
FramebufferAttachmentTextureLayer = ((int)0x8CD4)
,
///
/// Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5
///
FramebufferComplete = ((int)0x8CD5)
,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
///
FramebufferIncompleteAttachment = ((int)0x8CD6)
,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
///
FramebufferIncompleteMissingAttachment = ((int)0x8CD7)
,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB
///
FramebufferIncompleteDrawBuffer = ((int)0x8CDB)
,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC
///
FramebufferIncompleteReadBuffer = ((int)0x8CDC)
,
///
/// Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD
///
FramebufferUnsupported = ((int)0x8CDD)
,
///
/// Original was GL_MAX_COLOR_ATTACHMENTS = 0x8CDF
///
MaxColorAttachments = ((int)0x8CDF)
,
///
/// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0
///
ColorAttachment0 = ((int)0x8CE0)
,
///
/// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1
///
ColorAttachment1 = ((int)0x8CE1)
,
///
/// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2
///
ColorAttachment2 = ((int)0x8CE2)
,
///
/// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3
///
ColorAttachment3 = ((int)0x8CE3)
,
///
/// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4
///
ColorAttachment4 = ((int)0x8CE4)
,
///
/// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5
///
ColorAttachment5 = ((int)0x8CE5)
,
///
/// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6
///
ColorAttachment6 = ((int)0x8CE6)
,
///
/// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7
///
ColorAttachment7 = ((int)0x8CE7)
,
///
/// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8
///
ColorAttachment8 = ((int)0x8CE8)
,
///
/// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9
///
ColorAttachment9 = ((int)0x8CE9)
,
///
/// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA
///
ColorAttachment10 = ((int)0x8CEA)
,
///
/// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB
///
ColorAttachment11 = ((int)0x8CEB)
,
///
/// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC
///
ColorAttachment12 = ((int)0x8CEC)
,
///
/// Original was GL_COLOR_ATTACHMENT13 = 0x8CED
///
ColorAttachment13 = ((int)0x8CED)
,
///
/// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE
///
ColorAttachment14 = ((int)0x8CEE)
,
///
/// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF
///
ColorAttachment15 = ((int)0x8CEF)
,
///
/// Original was GL_DEPTH_ATTACHMENT = 0x8D00
///
DepthAttachment = ((int)0x8D00)
,
///
/// Original was GL_STENCIL_ATTACHMENT = 0x8D20
///
StencilAttachment = ((int)0x8D20)
,
///
/// Original was GL_FRAMEBUFFER = 0x8D40
///
Framebuffer = ((int)0x8D40)
,
///
/// Original was GL_RENDERBUFFER = 0x8D41
///
Renderbuffer = ((int)0x8D41)
,
///
/// Original was GL_RENDERBUFFER_WIDTH = 0x8D42
///
RenderbufferWidth = ((int)0x8D42)
,
///
/// Original was GL_RENDERBUFFER_HEIGHT = 0x8D43
///
RenderbufferHeight = ((int)0x8D43)
,
///
/// Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
///
RenderbufferInternalFormat = ((int)0x8D44)
,
///
/// Original was GL_STENCIL_INDEX1 = 0x8D46
///
StencilIndex1 = ((int)0x8D46)
,
///
/// Original was GL_STENCIL_INDEX4 = 0x8D47
///
StencilIndex4 = ((int)0x8D47)
,
///
/// Original was GL_STENCIL_INDEX8 = 0x8D48
///
StencilIndex8 = ((int)0x8D48)
,
///
/// Original was GL_STENCIL_INDEX16 = 0x8D49
///
StencilIndex16 = ((int)0x8D49)
,
///
/// Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50
///
RenderbufferRedSize = ((int)0x8D50)
,
///
/// Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51
///
RenderbufferGreenSize = ((int)0x8D51)
,
///
/// Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52
///
RenderbufferBlueSize = ((int)0x8D52)
,
///
/// Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53
///
RenderbufferAlphaSize = ((int)0x8D53)
,
///
/// Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54
///
RenderbufferDepthSize = ((int)0x8D54)
,
///
/// Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55
///
RenderbufferStencilSize = ((int)0x8D55)
,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
///
FramebufferIncompleteMultisample = ((int)0x8D56)
,
///
/// Original was GL_MAX_SAMPLES = 0x8D57
///
MaxSamples = ((int)0x8D57)
,
}
///
/// Not used directly.
///
public enum ArbFramebufferSrgb : int
{
///
/// Original was GL_FRAMEBUFFER_SRGB = 0x8DB9
///
FramebufferSrgb = ((int)0x8DB9)
,
}
///
/// Not used directly.
///
public enum ArbGeometryShader4 : int
{
///
/// Original was GL_LINES_ADJACENCY_ARB = 0x000A
///
LinesAdjacencyArb = ((int)0x000A)
,
///
/// Original was GL_LINE_STRIP_ADJACENCY_ARB = 0x000B
///
LineStripAdjacencyArb = ((int)0x000B)
,
///
/// Original was GL_TRIANGLES_ADJACENCY_ARB = 0x000C
///
TrianglesAdjacencyArb = ((int)0x000C)
,
///
/// Original was GL_TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D
///
TriangleStripAdjacencyArb = ((int)0x000D)
,
///
/// Original was GL_PROGRAM_POINT_SIZE_ARB = 0x8642
///
ProgramPointSizeArb = ((int)0x8642)
,
///
/// Original was GL_MAX_VARYING_COMPONENTS = 0x8B4B
///
MaxVaryingComponents = ((int)0x8B4B)
,
///
/// Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB = 0x8C29
///
MaxGeometryTextureImageUnitsArb = ((int)0x8C29)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
///
FramebufferAttachmentTextureLayer = ((int)0x8CD4)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB = 0x8DA7
///
FramebufferAttachmentLayeredArb = ((int)0x8DA7)
,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB = 0x8DA8
///
FramebufferIncompleteLayerTargetsArb = ((int)0x8DA8)
,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB = 0x8DA9
///
FramebufferIncompleteLayerCountArb = ((int)0x8DA9)
,
///
/// Original was GL_GEOMETRY_SHADER_ARB = 0x8DD9
///
GeometryShaderArb = ((int)0x8DD9)
,
///
/// Original was GL_GEOMETRY_VERTICES_OUT_ARB = 0x8DDA
///
GeometryVerticesOutArb = ((int)0x8DDA)
,
///
/// Original was GL_GEOMETRY_INPUT_TYPE_ARB = 0x8DDB
///
GeometryInputTypeArb = ((int)0x8DDB)
,
///
/// Original was GL_GEOMETRY_OUTPUT_TYPE_ARB = 0x8DDC
///
GeometryOutputTypeArb = ((int)0x8DDC)
,
///
/// Original was GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB = 0x8DDD
///
MaxGeometryVaryingComponentsArb = ((int)0x8DDD)
,
///
/// Original was GL_MAX_VERTEX_VARYING_COMPONENTS_ARB = 0x8DDE
///
MaxVertexVaryingComponentsArb = ((int)0x8DDE)
,
///
/// Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB = 0x8DDF
///
MaxGeometryUniformComponentsArb = ((int)0x8DDF)
,
///
/// Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB = 0x8DE0
///
MaxGeometryOutputVerticesArb = ((int)0x8DE0)
,
///
/// Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB = 0x8DE1
///
MaxGeometryTotalOutputComponentsArb = ((int)0x8DE1)
,
}
///
/// Not used directly.
///
public enum ArbGetProgramBinary : int
{
///
/// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
///
ProgramBinaryRetrievableHint = ((int)0x8257)
,
///
/// Original was GL_PROGRAM_BINARY_LENGTH = 0x8741
///
ProgramBinaryLength = ((int)0x8741)
,
///
/// Original was GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE
///
NumProgramBinaryFormats = ((int)0x87FE)
,
///
/// Original was GL_PROGRAM_BINARY_FORMATS = 0x87FF
///
ProgramBinaryFormats = ((int)0x87FF)
,
}
///
/// Not used directly.
///
public enum ArbGpuShader5 : int
{
///
/// Original was GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F
///
GeometryShaderInvocations = ((int)0x887F)
,
///
/// Original was GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A
///
MaxGeometryShaderInvocations = ((int)0x8E5A)
,
///
/// Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B
///
MinFragmentInterpolationOffset = ((int)0x8E5B)
,
///
/// Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C
///
MaxFragmentInterpolationOffset = ((int)0x8E5C)
,
///
/// Original was GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D
///
FragmentInterpolationOffsetBits = ((int)0x8E5D)
,
///
/// Original was GL_MAX_VERTEX_STREAMS = 0x8E71
///
MaxVertexStreams = ((int)0x8E71)
,
}
///
/// Not used directly.
///
public enum ArbGpuShaderFp64 : int
{
///
/// Original was GL_DOUBLE = 0x140A
///
Double = ((int)0x140A)
,
///
/// Original was GL_DOUBLE_MAT2 = 0x8F46
///
DoubleMat2 = ((int)0x8F46)
,
///
/// Original was GL_DOUBLE_MAT3 = 0x8F47
///
DoubleMat3 = ((int)0x8F47)
,
///
/// Original was GL_DOUBLE_MAT4 = 0x8F48
///
DoubleMat4 = ((int)0x8F48)
,
///
/// Original was GL_DOUBLE_MAT2x3 = 0x8F49
///
DoubleMat2x3 = ((int)0x8F49)
,
///
/// Original was GL_DOUBLE_MAT2x4 = 0x8F4A
///
DoubleMat2x4 = ((int)0x8F4A)
,
///
/// Original was GL_DOUBLE_MAT3x2 = 0x8F4B
///
DoubleMat3x2 = ((int)0x8F4B)
,
///
/// Original was GL_DOUBLE_MAT3x4 = 0x8F4C
///
DoubleMat3x4 = ((int)0x8F4C)
,
///
/// Original was GL_DOUBLE_MAT4x2 = 0x8F4D
///
DoubleMat4x2 = ((int)0x8F4D)
,
///
/// Original was GL_DOUBLE_MAT4x3 = 0x8F4E
///
DoubleMat4x3 = ((int)0x8F4E)
,
///
/// Original was GL_DOUBLE_VEC2 = 0x8FFC
///
DoubleVec2 = ((int)0x8FFC)
,
///
/// Original was GL_DOUBLE_VEC3 = 0x8FFD
///
DoubleVec3 = ((int)0x8FFD)
,
///
/// Original was GL_DOUBLE_VEC4 = 0x8FFE
///
DoubleVec4 = ((int)0x8FFE)
,
}
///
/// Not used directly.
///
public enum ArbHalfFloatPixel : int
{
///
/// Original was GL_HALF_FLOAT_ARB = 0x140B
///
HalfFloatArb = ((int)0x140B)
,
}
///
/// Not used directly.
///
public enum ArbHalfFloatVertex : int
{
///
/// Original was GL_HALF_FLOAT = 0x140B
///
HalfFloat = ((int)0x140B)
,
}
///
/// Not used directly.
///
public enum ArbImaging : int
{
///
/// Original was GL_CONSTANT_COLOR = 0x8001
///
ConstantColor = ((int)0x8001)
,
///
/// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002
///
OneMinusConstantColor = ((int)0x8002)
,
///
/// Original was GL_CONSTANT_ALPHA = 0x8003
///
ConstantAlpha = ((int)0x8003)
,
///
/// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
///
OneMinusConstantAlpha = ((int)0x8004)
,
///
/// Original was GL_BLEND_COLOR = 0x8005
///
BlendColor = ((int)0x8005)
,
///
/// Original was GL_FUNC_ADD = 0x8006
///
FuncAdd = ((int)0x8006)
,
///
/// Original was GL_MIN = 0x8007
///
Min = ((int)0x8007)
,
///
/// Original was GL_MAX = 0x8008
///
Max = ((int)0x8008)
,
///
/// Original was GL_BLEND_EQUATION = 0x8009
///
BlendEquation = ((int)0x8009)
,
///
/// Original was GL_FUNC_SUBTRACT = 0x800A
///
FuncSubtract = ((int)0x800A)
,
///
/// Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B
///
FuncReverseSubtract = ((int)0x800B)
,
///
/// Original was GL_CONVOLUTION_1D = 0x8010
///
Convolution1D = ((int)0x8010)
,
///
/// Original was GL_CONVOLUTION_2D = 0x8011
///
Convolution2D = ((int)0x8011)
,
///
/// Original was GL_SEPARABLE_2D = 0x8012
///
Separable2D = ((int)0x8012)
,
///
/// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013
///
ConvolutionBorderMode = ((int)0x8013)
,
///
/// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014
///
ConvolutionFilterScale = ((int)0x8014)
,
///
/// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015
///
ConvolutionFilterBias = ((int)0x8015)
,
///
/// Original was GL_REDUCE = 0x8016
///
Reduce = ((int)0x8016)
,
///
/// Original was GL_CONVOLUTION_FORMAT = 0x8017
///
ConvolutionFormat = ((int)0x8017)
,
///
/// Original was GL_CONVOLUTION_WIDTH = 0x8018
///
ConvolutionWidth = ((int)0x8018)
,
///
/// Original was GL_CONVOLUTION_HEIGHT = 0x8019
///
ConvolutionHeight = ((int)0x8019)
,
///
/// Original was GL_MAX_CONVOLUTION_WIDTH = 0x801A
///
MaxConvolutionWidth = ((int)0x801A)
,
///
/// Original was GL_MAX_CONVOLUTION_HEIGHT = 0x801B
///
MaxConvolutionHeight = ((int)0x801B)
,
///
/// Original was GL_POST_CONVOLUTION_RED_SCALE = 0x801C
///
PostConvolutionRedScale = ((int)0x801C)
,
///
/// Original was GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D
///
PostConvolutionGreenScale = ((int)0x801D)
,
///
/// Original was GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E
///
PostConvolutionBlueScale = ((int)0x801E)
,
///
/// Original was GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F
///
PostConvolutionAlphaScale = ((int)0x801F)
,
///
/// Original was GL_POST_CONVOLUTION_RED_BIAS = 0x8020
///
PostConvolutionRedBias = ((int)0x8020)
,
///
/// Original was GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021
///
PostConvolutionGreenBias = ((int)0x8021)
,
///
/// Original was GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022
///
PostConvolutionBlueBias = ((int)0x8022)
,
///
/// Original was GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023
///
PostConvolutionAlphaBias = ((int)0x8023)
,
///
/// Original was GL_HISTOGRAM = 0x8024
///
Histogram = ((int)0x8024)
,
///
/// Original was GL_PROXY_HISTOGRAM = 0x8025
///
ProxyHistogram = ((int)0x8025)
,
///
/// Original was GL_HISTOGRAM_WIDTH = 0x8026
///
HistogramWidth = ((int)0x8026)
,
///
/// Original was GL_HISTOGRAM_FORMAT = 0x8027
///
HistogramFormat = ((int)0x8027)
,
///
/// Original was GL_HISTOGRAM_RED_SIZE = 0x8028
///
HistogramRedSize = ((int)0x8028)
,
///
/// Original was GL_HISTOGRAM_GREEN_SIZE = 0x8029
///
HistogramGreenSize = ((int)0x8029)
,
///
/// Original was GL_HISTOGRAM_BLUE_SIZE = 0x802A
///
HistogramBlueSize = ((int)0x802A)
,
///
/// Original was GL_HISTOGRAM_ALPHA_SIZE = 0x802B
///
HistogramAlphaSize = ((int)0x802B)
,
///
/// Original was GL_HISTOGRAM_LUMINANCE_SIZE = 0x802C
///
HistogramLuminanceSize = ((int)0x802C)
,
///
/// Original was GL_HISTOGRAM_SINK = 0x802D
///
HistogramSink = ((int)0x802D)
,
///
/// Original was GL_MINMAX = 0x802E
///
Minmax = ((int)0x802E)
,
///
/// Original was GL_MINMAX_FORMAT = 0x802F
///
MinmaxFormat = ((int)0x802F)
,
///
/// Original was GL_MINMAX_SINK = 0x8030
///
MinmaxSink = ((int)0x8030)
,
///
/// Original was GL_TABLE_TOO_LARGE = 0x8031
///
TableTooLarge = ((int)0x8031)
,
///
/// Original was GL_COLOR_MATRIX = 0x80B1
///
ColorMatrix = ((int)0x80B1)
,
///
/// Original was GL_COLOR_MATRIX_STACK_DEPTH = 0x80B2
///
ColorMatrixStackDepth = ((int)0x80B2)
,
///
/// Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3
///
MaxColorMatrixStackDepth = ((int)0x80B3)
,
///
/// Original was GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4
///
PostColorMatrixRedScale = ((int)0x80B4)
,
///
/// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5
///
PostColorMatrixGreenScale = ((int)0x80B5)
,
///
/// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6
///
PostColorMatrixBlueScale = ((int)0x80B6)
,
///
/// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7
///
PostColorMatrixAlphaScale = ((int)0x80B7)
,
///
/// Original was GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8
///
PostColorMatrixRedBias = ((int)0x80B8)
,
///
/// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9
///
PostColorMatrixGreenBias = ((int)0x80B9)
,
///
/// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA
///
PostColorMatrixBlueBias = ((int)0x80BA)
,
///
/// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB
///
PostColorMatrixAlphaBias = ((int)0x80BB)
,
///
/// Original was GL_COLOR_TABLE = 0x80D0
///
ColorTable = ((int)0x80D0)
,
///
/// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1
///
PostConvolutionColorTable = ((int)0x80D1)
,
///
/// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2
///
PostColorMatrixColorTable = ((int)0x80D2)
,
///
/// Original was GL_PROXY_COLOR_TABLE = 0x80D3
///
ProxyColorTable = ((int)0x80D3)
,
///
/// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4
///
ProxyPostConvolutionColorTable = ((int)0x80D4)
,
///
/// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5
///
ProxyPostColorMatrixColorTable = ((int)0x80D5)
,
///
/// Original was GL_COLOR_TABLE_SCALE = 0x80D6
///
ColorTableScale = ((int)0x80D6)
,
///
/// Original was GL_COLOR_TABLE_BIAS = 0x80D7
///
ColorTableBias = ((int)0x80D7)
,
///
/// Original was GL_COLOR_TABLE_FORMAT = 0x80D8
///
ColorTableFormat = ((int)0x80D8)
,
///
/// Original was GL_COLOR_TABLE_WIDTH = 0x80D9
///
ColorTableWidth = ((int)0x80D9)
,
///
/// Original was GL_COLOR_TABLE_RED_SIZE = 0x80DA
///
ColorTableRedSize = ((int)0x80DA)
,
///
/// Original was GL_COLOR_TABLE_GREEN_SIZE = 0x80DB
///
ColorTableGreenSize = ((int)0x80DB)
,
///
/// Original was GL_COLOR_TABLE_BLUE_SIZE = 0x80DC
///
ColorTableBlueSize = ((int)0x80DC)
,
///
/// Original was GL_COLOR_TABLE_ALPHA_SIZE = 0x80DD
///
ColorTableAlphaSize = ((int)0x80DD)
,
///
/// Original was GL_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE
///
ColorTableLuminanceSize = ((int)0x80DE)
,
///
/// Original was GL_COLOR_TABLE_INTENSITY_SIZE = 0x80DF
///
ColorTableIntensitySize = ((int)0x80DF)
,
///
/// Original was GL_CONSTANT_BORDER = 0x8151
///
ConstantBorder = ((int)0x8151)
,
///
/// Original was GL_REPLICATE_BORDER = 0x8153
///
ReplicateBorder = ((int)0x8153)
,
///
/// Original was GL_CONVOLUTION_BORDER_COLOR = 0x8154
///
ConvolutionBorderColor = ((int)0x8154)
,
}
///
/// Not used directly.
///
public enum ArbInstancedArrays : int
{
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB = 0x88FE
///
VertexAttribArrayDivisorArb = ((int)0x88FE)
,
}
///
/// Not used directly.
///
public enum ArbInternalformatQuery : int
{
///
/// Original was GL_NUM_SAMPLE_COUNTS = 0x9380
///
NumSampleCounts = ((int)0x9380)
,
}
///
/// Not used directly.
///
public enum ArbInternalformatQuery2 : int
{
///
/// Original was GL_TEXTURE_1D = 0x0DE0
///
Texture1D = ((int)0x0DE0)
,
///
/// Original was GL_TEXTURE_2D = 0x0DE1
///
Texture2D = ((int)0x0DE1)
,
///
/// Original was GL_TEXTURE_3D = 0x806F
///
Texture3D = ((int)0x806F)
,
///
/// Original was GL_SAMPLES = 0x80A9
///
Samples = ((int)0x80A9)
,
///
/// Original was GL_INTERNALFORMAT_SUPPORTED = 0x826F
///
InternalformatSupported = ((int)0x826F)
,
///
/// Original was GL_INTERNALFORMAT_PREFERRED = 0x8270
///
InternalformatPreferred = ((int)0x8270)
,
///
/// Original was GL_INTERNALFORMAT_RED_SIZE = 0x8271
///
InternalformatRedSize = ((int)0x8271)
,
///
/// Original was GL_INTERNALFORMAT_GREEN_SIZE = 0x8272
///
InternalformatGreenSize = ((int)0x8272)
,
///
/// Original was GL_INTERNALFORMAT_BLUE_SIZE = 0x8273
///
InternalformatBlueSize = ((int)0x8273)
,
///
/// Original was GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274
///
InternalformatAlphaSize = ((int)0x8274)
,
///
/// Original was GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275
///
InternalformatDepthSize = ((int)0x8275)
,
///
/// Original was GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276
///
InternalformatStencilSize = ((int)0x8276)
,
///
/// Original was GL_INTERNALFORMAT_SHARED_SIZE = 0x8277
///
InternalformatSharedSize = ((int)0x8277)
,
///
/// Original was GL_INTERNALFORMAT_RED_TYPE = 0x8278
///
InternalformatRedType = ((int)0x8278)
,
///
/// Original was GL_INTERNALFORMAT_GREEN_TYPE = 0x8279
///
InternalformatGreenType = ((int)0x8279)
,
///
/// Original was GL_INTERNALFORMAT_BLUE_TYPE = 0x827A
///
InternalformatBlueType = ((int)0x827A)
,
///
/// Original was GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B
///
InternalformatAlphaType = ((int)0x827B)
,
///
/// Original was GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C
///
InternalformatDepthType = ((int)0x827C)
,
///
/// Original was GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D
///
InternalformatStencilType = ((int)0x827D)
,
///
/// Original was GL_MAX_WIDTH = 0x827E
///
MaxWidth = ((int)0x827E)
,
///
/// Original was GL_MAX_HEIGHT = 0x827F
///
MaxHeight = ((int)0x827F)
,
///
/// Original was GL_MAX_DEPTH = 0x8280
///
MaxDepth = ((int)0x8280)
,
///
/// Original was GL_MAX_LAYERS = 0x8281
///
MaxLayers = ((int)0x8281)
,
///
/// Original was GL_MAX_COMBINED_DIMENSIONS = 0x8282
///
MaxCombinedDimensions = ((int)0x8282)
,
///
/// Original was GL_COLOR_COMPONENTS = 0x8283
///
ColorComponents = ((int)0x8283)
,
///
/// Original was GL_DEPTH_COMPONENTS = 0x8284
///
DepthComponents = ((int)0x8284)
,
///
/// Original was GL_STENCIL_COMPONENTS = 0x8285
///
StencilComponents = ((int)0x8285)
,
///
/// Original was GL_COLOR_RENDERABLE = 0x8286
///
ColorRenderable = ((int)0x8286)
,
///
/// Original was GL_DEPTH_RENDERABLE = 0x8287
///
DepthRenderable = ((int)0x8287)
,
///
/// Original was GL_STENCIL_RENDERABLE = 0x8288
///
StencilRenderable = ((int)0x8288)
,
///
/// Original was GL_FRAMEBUFFER_RENDERABLE = 0x8289
///
FramebufferRenderable = ((int)0x8289)
,
///
/// Original was GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A
///
FramebufferRenderableLayered = ((int)0x828A)
,
///
/// Original was GL_FRAMEBUFFER_BLEND = 0x828B
///
FramebufferBlend = ((int)0x828B)
,
///
/// Original was GL_READ_PIXELS = 0x828C
///
ReadPixels = ((int)0x828C)
,
///
/// Original was GL_READ_PIXELS_FORMAT = 0x828D
///
ReadPixelsFormat = ((int)0x828D)
,
///
/// Original was GL_READ_PIXELS_TYPE = 0x828E
///
ReadPixelsType = ((int)0x828E)
,
///
/// Original was GL_TEXTURE_IMAGE_FORMAT = 0x828F
///
TextureImageFormat = ((int)0x828F)
,
///
/// Original was GL_TEXTURE_IMAGE_TYPE = 0x8290
///
TextureImageType = ((int)0x8290)
,
///
/// Original was GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291
///
GetTextureImageFormat = ((int)0x8291)
,
///
/// Original was GL_GET_TEXTURE_IMAGE_TYPE = 0x8292
///
GetTextureImageType = ((int)0x8292)
,
///
/// Original was GL_MIPMAP = 0x8293
///
Mipmap = ((int)0x8293)
,
///
/// Original was GL_MANUAL_GENERATE_MIPMAP = 0x8294
///
ManualGenerateMipmap = ((int)0x8294)
,
///
/// Original was GL_AUTO_GENERATE_MIPMAP = 0x8295
///
AutoGenerateMipmap = ((int)0x8295)
,
///
/// Original was GL_COLOR_ENCODING = 0x8296
///
ColorEncoding = ((int)0x8296)
,
///
/// Original was GL_SRGB_READ = 0x8297
///
SrgbRead = ((int)0x8297)
,
///
/// Original was GL_SRGB_WRITE = 0x8298
///
SrgbWrite = ((int)0x8298)
,
///
/// Original was GL_SRGB_DECODE_ARB = 0x8299
///
SrgbDecodeArb = ((int)0x8299)
,
///
/// Original was GL_FILTER = 0x829A
///
Filter = ((int)0x829A)
,
///
/// Original was GL_VERTEX_TEXTURE = 0x829B
///
VertexTexture = ((int)0x829B)
,
///
/// Original was GL_TESS_CONTROL_TEXTURE = 0x829C
///
TessControlTexture = ((int)0x829C)
,
///
/// Original was GL_TESS_EVALUATION_TEXTURE = 0x829D
///
TessEvaluationTexture = ((int)0x829D)
,
///
/// Original was GL_GEOMETRY_TEXTURE = 0x829E
///
GeometryTexture = ((int)0x829E)
,
///
/// Original was GL_FRAGMENT_TEXTURE = 0x829F
///
FragmentTexture = ((int)0x829F)
,
///
/// Original was GL_COMPUTE_TEXTURE = 0x82A0
///
ComputeTexture = ((int)0x82A0)
,
///
/// Original was GL_TEXTURE_SHADOW = 0x82A1
///
TextureShadow = ((int)0x82A1)
,
///
/// Original was GL_TEXTURE_GATHER = 0x82A2
///
TextureGather = ((int)0x82A2)
,
///
/// Original was GL_TEXTURE_GATHER_SHADOW = 0x82A3
///
TextureGatherShadow = ((int)0x82A3)
,
///
/// Original was GL_SHADER_IMAGE_LOAD = 0x82A4
///
ShaderImageLoad = ((int)0x82A4)
,
///
/// Original was GL_SHADER_IMAGE_STORE = 0x82A5
///
ShaderImageStore = ((int)0x82A5)
,
///
/// Original was GL_SHADER_IMAGE_ATOMIC = 0x82A6
///
ShaderImageAtomic = ((int)0x82A6)
,
///
/// Original was GL_IMAGE_TEXEL_SIZE = 0x82A7
///
ImageTexelSize = ((int)0x82A7)
,
///
/// Original was GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8
///
ImageCompatibilityClass = ((int)0x82A8)
,
///
/// Original was GL_IMAGE_PIXEL_FORMAT = 0x82A9
///
ImagePixelFormat = ((int)0x82A9)
,
///
/// Original was GL_IMAGE_PIXEL_TYPE = 0x82AA
///
ImagePixelType = ((int)0x82AA)
,
///
/// Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC
///
SimultaneousTextureAndDepthTest = ((int)0x82AC)
,
///
/// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD
///
SimultaneousTextureAndStencilTest = ((int)0x82AD)
,
///
/// Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE
///
SimultaneousTextureAndDepthWrite = ((int)0x82AE)
,
///
/// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF
///
SimultaneousTextureAndStencilWrite = ((int)0x82AF)
,
///
/// Original was GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1
///
TextureCompressedBlockWidth = ((int)0x82B1)
,
///
/// Original was GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2
///
TextureCompressedBlockHeight = ((int)0x82B2)
,
///
/// Original was GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3
///
TextureCompressedBlockSize = ((int)0x82B3)
,
///
/// Original was GL_CLEAR_BUFFER = 0x82B4
///
ClearBuffer = ((int)0x82B4)
,
///
/// Original was GL_TEXTURE_VIEW = 0x82B5
///
TextureView = ((int)0x82B5)
,
///
/// Original was GL_VIEW_COMPATIBILITY_CLASS = 0x82B6
///
ViewCompatibilityClass = ((int)0x82B6)
,
///
/// Original was GL_FULL_SUPPORT = 0x82B7
///
FullSupport = ((int)0x82B7)
,
///
/// Original was GL_CAVEAT_SUPPORT = 0x82B8
///
CaveatSupport = ((int)0x82B8)
,
///
/// Original was GL_IMAGE_CLASS_4_X_32 = 0x82B9
///
ImageClass4X32 = ((int)0x82B9)
,
///
/// Original was GL_IMAGE_CLASS_2_X_32 = 0x82BA
///
ImageClass2X32 = ((int)0x82BA)
,
///
/// Original was GL_IMAGE_CLASS_1_X_32 = 0x82BB
///
ImageClass1X32 = ((int)0x82BB)
,
///
/// Original was GL_IMAGE_CLASS_4_X_16 = 0x82BC
///
ImageClass4X16 = ((int)0x82BC)
,
///
/// Original was GL_IMAGE_CLASS_2_X_16 = 0x82BD
///
ImageClass2X16 = ((int)0x82BD)
,
///
/// Original was GL_IMAGE_CLASS_1_X_16 = 0x82BE
///
ImageClass1X16 = ((int)0x82BE)
,
///
/// Original was GL_IMAGE_CLASS_4_X_8 = 0x82BF
///
ImageClass4X8 = ((int)0x82BF)
,
///
/// Original was GL_IMAGE_CLASS_2_X_8 = 0x82C0
///
ImageClass2X8 = ((int)0x82C0)
,
///
/// Original was GL_IMAGE_CLASS_1_X_8 = 0x82C1
///
ImageClass1X8 = ((int)0x82C1)
,
///
/// Original was GL_IMAGE_CLASS_11_11_10 = 0x82C2
///
ImageClass111110 = ((int)0x82C2)
,
///
/// Original was GL_IMAGE_CLASS_10_10_10_2 = 0x82C3
///
ImageClass1010102 = ((int)0x82C3)
,
///
/// Original was GL_VIEW_CLASS_128_BITS = 0x82C4
///
ViewClass128Bits = ((int)0x82C4)
,
///
/// Original was GL_VIEW_CLASS_96_BITS = 0x82C5
///
ViewClass96Bits = ((int)0x82C5)
,
///
/// Original was GL_VIEW_CLASS_64_BITS = 0x82C6
///
ViewClass64Bits = ((int)0x82C6)
,
///
/// Original was GL_VIEW_CLASS_48_BITS = 0x82C7
///
ViewClass48Bits = ((int)0x82C7)
,
///
/// Original was GL_VIEW_CLASS_32_BITS = 0x82C8
///
ViewClass32Bits = ((int)0x82C8)
,
///
/// Original was GL_VIEW_CLASS_24_BITS = 0x82C9
///
ViewClass24Bits = ((int)0x82C9)
,
///
/// Original was GL_VIEW_CLASS_16_BITS = 0x82CA
///
ViewClass16Bits = ((int)0x82CA)
,
///
/// Original was GL_VIEW_CLASS_8_BITS = 0x82CB
///
ViewClass8Bits = ((int)0x82CB)
,
///
/// Original was GL_VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC
///
ViewClassS3tcDxt1Rgb = ((int)0x82CC)
,
///
/// Original was GL_VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD
///
ViewClassS3tcDxt1Rgba = ((int)0x82CD)
,
///
/// Original was GL_VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE
///
ViewClassS3tcDxt3Rgba = ((int)0x82CE)
,
///
/// Original was GL_VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF
///
ViewClassS3tcDxt5Rgba = ((int)0x82CF)
,
///
/// Original was GL_VIEW_CLASS_RGTC1_RED = 0x82D0
///
ViewClassRgtc1Red = ((int)0x82D0)
,
///
/// Original was GL_VIEW_CLASS_RGTC2_RG = 0x82D1
///
ViewClassRgtc2Rg = ((int)0x82D1)
,
///
/// Original was GL_VIEW_CLASS_BPTC_UNORM = 0x82D2
///
ViewClassBptcUnorm = ((int)0x82D2)
,
///
/// Original was GL_VIEW_CLASS_BPTC_FLOAT = 0x82D3
///
ViewClassBptcFloat = ((int)0x82D3)
,
///
/// Original was GL_TEXTURE_RECTANGLE = 0x84F5
///
TextureRectangle = ((int)0x84F5)
,
///
/// Original was GL_TEXTURE_CUBE_MAP = 0x8513
///
TextureCubeMap = ((int)0x8513)
,
///
/// Original was GL_TEXTURE_COMPRESSED = 0x86A1
///
TextureCompressed = ((int)0x86A1)
,
///
/// Original was GL_TEXTURE_1D_ARRAY = 0x8C18
///
Texture1DArray = ((int)0x8C18)
,
///
/// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A
///
Texture2DArray = ((int)0x8C1A)
,
///
/// Original was GL_TEXTURE_BUFFER = 0x8C2A
///
TextureBuffer = ((int)0x8C2A)
,
///
/// Original was GL_RENDERBUFFER = 0x8D41
///
Renderbuffer = ((int)0x8D41)
,
///
/// Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009
///
TextureCubeMapArray = ((int)0x9009)
,
///
/// Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7
///
ImageFormatCompatibilityType = ((int)0x90C7)
,
///
/// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100
///
Texture2DMultisample = ((int)0x9100)
,
///
/// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
///
Texture2DMultisampleArray = ((int)0x9102)
,
///
/// Original was GL_NUM_SAMPLE_COUNTS = 0x9380
///
NumSampleCounts = ((int)0x9380)
,
}
///
/// Not used directly.
///
public enum ArbInvalidateSubdata : int
{
}
///
/// Not used directly.
///
public enum ArbMapBufferAlignment : int
{
///
/// Original was GL_MIN_MAP_BUFFER_ALIGNMENT = 0x90BC
///
MinMapBufferAlignment = ((int)0x90BC)
,
}
///
/// Not used directly.
///
public enum ArbMapBufferRange : int
{
///
/// Original was GL_MAP_READ_BIT = 0x0001
///
MapReadBit = ((int)0x0001)
,
///
/// Original was GL_MAP_WRITE_BIT = 0x0002
///
MapWriteBit = ((int)0x0002)
,
///
/// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004
///
MapInvalidateRangeBit = ((int)0x0004)
,
///
/// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008
///
MapInvalidateBufferBit = ((int)0x0008)
,
///
/// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010
///
MapFlushExplicitBit = ((int)0x0010)
,
///
/// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020
///
MapUnsynchronizedBit = ((int)0x0020)
,
}
///
/// Used in GL.Arb.MatrixIndexPointer
///
public enum ArbMatrixPalette : int
{
///
/// Original was GL_MATRIX_PALETTE_ARB = 0x8840
///
MatrixPaletteArb = ((int)0x8840)
,
///
/// Original was GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = 0x8841
///
MaxMatrixPaletteStackDepthArb = ((int)0x8841)
,
///
/// Original was GL_MAX_PALETTE_MATRICES_ARB = 0x8842
///
MaxPaletteMatricesArb = ((int)0x8842)
,
///
/// Original was GL_CURRENT_PALETTE_MATRIX_ARB = 0x8843
///
CurrentPaletteMatrixArb = ((int)0x8843)
,
///
/// Original was GL_MATRIX_INDEX_ARRAY_ARB = 0x8844
///
MatrixIndexArrayArb = ((int)0x8844)
,
///
/// Original was GL_CURRENT_MATRIX_INDEX_ARB = 0x8845
///
CurrentMatrixIndexArb = ((int)0x8845)
,
///
/// Original was GL_MATRIX_INDEX_ARRAY_SIZE_ARB = 0x8846
///
MatrixIndexArraySizeArb = ((int)0x8846)
,
///
/// Original was GL_MATRIX_INDEX_ARRAY_TYPE_ARB = 0x8847
///
MatrixIndexArrayTypeArb = ((int)0x8847)
,
///
/// Original was GL_MATRIX_INDEX_ARRAY_STRIDE_ARB = 0x8848
///
MatrixIndexArrayStrideArb = ((int)0x8848)
,
///
/// Original was GL_MATRIX_INDEX_ARRAY_POINTER_ARB = 0x8849
///
MatrixIndexArrayPointerArb = ((int)0x8849)
,
}
///
/// Used in GL.MultiDrawElementsIndirect
///
public enum ArbMultiDrawIndirect : int
{
}
///
/// Not used directly.
///
public enum ArbMultisample : int
{
///
/// Original was GL_MULTISAMPLE_BIT_ARB = 0x20000000
///
MultisampleBitArb = ((int)0x20000000)
,
///
/// Original was GL_MULTISAMPLE_ARB = 0x809D
///
MultisampleArb = ((int)0x809D)
,
///
/// Original was GL_SAMPLE_ALPHA_TO_COVERAGE_ARB = 0x809E
///
SampleAlphaToCoverageArb = ((int)0x809E)
,
///
/// Original was GL_SAMPLE_ALPHA_TO_ONE_ARB = 0x809F
///
SampleAlphaToOneArb = ((int)0x809F)
,
///
/// Original was GL_SAMPLE_COVERAGE_ARB = 0x80A0
///
SampleCoverageArb = ((int)0x80A0)
,
///
/// Original was GL_SAMPLE_BUFFERS_ARB = 0x80A8
///
SampleBuffersArb = ((int)0x80A8)
,
///
/// Original was GL_SAMPLES_ARB = 0x80A9
///
SamplesArb = ((int)0x80A9)
,
///
/// Original was GL_SAMPLE_COVERAGE_VALUE_ARB = 0x80AA
///
SampleCoverageValueArb = ((int)0x80AA)
,
///
/// Original was GL_SAMPLE_COVERAGE_INVERT_ARB = 0x80AB
///
SampleCoverageInvertArb = ((int)0x80AB)
,
}
///
/// Not used directly.
///
public enum ArbMultitexture : int
{
///
/// Original was GL_TEXTURE0_ARB = 0x84C0
///
Texture0Arb = ((int)0x84C0)
,
///
/// Original was GL_TEXTURE1_ARB = 0x84C1
///
Texture1Arb = ((int)0x84C1)
,
///
/// Original was GL_TEXTURE2_ARB = 0x84C2
///
Texture2Arb = ((int)0x84C2)
,
///
/// Original was GL_TEXTURE3_ARB = 0x84C3
///
Texture3Arb = ((int)0x84C3)
,
///
/// Original was GL_TEXTURE4_ARB = 0x84C4
///
Texture4Arb = ((int)0x84C4)
,
///
/// Original was GL_TEXTURE5_ARB = 0x84C5
///
Texture5Arb = ((int)0x84C5)
,
///
/// Original was GL_TEXTURE6_ARB = 0x84C6
///
Texture6Arb = ((int)0x84C6)
,
///
/// Original was GL_TEXTURE7_ARB = 0x84C7
///
Texture7Arb = ((int)0x84C7)
,
///
/// Original was GL_TEXTURE8_ARB = 0x84C8
///
Texture8Arb = ((int)0x84C8)
,
///
/// Original was GL_TEXTURE9_ARB = 0x84C9
///
Texture9Arb = ((int)0x84C9)
,
///
/// Original was GL_TEXTURE10_ARB = 0x84CA
///
Texture10Arb = ((int)0x84CA)
,
///
/// Original was GL_TEXTURE11_ARB = 0x84CB
///
Texture11Arb = ((int)0x84CB)
,
///
/// Original was GL_TEXTURE12_ARB = 0x84CC
///
Texture12Arb = ((int)0x84CC)
,
///
/// Original was GL_TEXTURE13_ARB = 0x84CD
///
Texture13Arb = ((int)0x84CD)
,
///
/// Original was GL_TEXTURE14_ARB = 0x84CE
///
Texture14Arb = ((int)0x84CE)
,
///
/// Original was GL_TEXTURE15_ARB = 0x84CF
///
Texture15Arb = ((int)0x84CF)
,
///
/// Original was GL_TEXTURE16_ARB = 0x84D0
///
Texture16Arb = ((int)0x84D0)
,
///
/// Original was GL_TEXTURE17_ARB = 0x84D1
///
Texture17Arb = ((int)0x84D1)
,
///
/// Original was GL_TEXTURE18_ARB = 0x84D2
///
Texture18Arb = ((int)0x84D2)
,
///
/// Original was GL_TEXTURE19_ARB = 0x84D3
///
Texture19Arb = ((int)0x84D3)
,
///
/// Original was GL_TEXTURE20_ARB = 0x84D4
///
Texture20Arb = ((int)0x84D4)
,
///
/// Original was GL_TEXTURE21_ARB = 0x84D5
///
Texture21Arb = ((int)0x84D5)
,
///
/// Original was GL_TEXTURE22_ARB = 0x84D6
///
Texture22Arb = ((int)0x84D6)
,
///
/// Original was GL_TEXTURE23_ARB = 0x84D7
///
Texture23Arb = ((int)0x84D7)
,
///
/// Original was GL_TEXTURE24_ARB = 0x84D8
///
Texture24Arb = ((int)0x84D8)
,
///
/// Original was GL_TEXTURE25_ARB = 0x84D9
///
Texture25Arb = ((int)0x84D9)
,
///
/// Original was GL_TEXTURE26_ARB = 0x84DA
///
Texture26Arb = ((int)0x84DA)
,
///
/// Original was GL_TEXTURE27_ARB = 0x84DB
///
Texture27Arb = ((int)0x84DB)
,
///
/// Original was GL_TEXTURE28_ARB = 0x84DC
///
Texture28Arb = ((int)0x84DC)
,
///
/// Original was GL_TEXTURE29_ARB = 0x84DD
///
Texture29Arb = ((int)0x84DD)
,
///
/// Original was GL_TEXTURE30_ARB = 0x84DE
///
Texture30Arb = ((int)0x84DE)
,
///
/// Original was GL_TEXTURE31_ARB = 0x84DF
///
Texture31Arb = ((int)0x84DF)
,
///
/// Original was GL_ACTIVE_TEXTURE_ARB = 0x84E0
///
ActiveTextureArb = ((int)0x84E0)
,
///
/// Original was GL_CLIENT_ACTIVE_TEXTURE_ARB = 0x84E1
///
ClientActiveTextureArb = ((int)0x84E1)
,
///
/// Original was GL_MAX_TEXTURE_UNITS_ARB = 0x84E2
///
MaxTextureUnitsArb = ((int)0x84E2)
,
}
///
/// Used in GL.Arb.BeginQuery, GL.Arb.EndQuery and 2 other functions
///
public enum ArbOcclusionQuery : int
{
///
/// Original was GL_QUERY_COUNTER_BITS_ARB = 0x8864
///
QueryCounterBitsArb = ((int)0x8864)
,
///
/// Original was GL_CURRENT_QUERY_ARB = 0x8865
///
CurrentQueryArb = ((int)0x8865)
,
///
/// Original was GL_QUERY_RESULT_ARB = 0x8866
///
QueryResultArb = ((int)0x8866)
,
///
/// Original was GL_QUERY_RESULT_AVAILABLE_ARB = 0x8867
///
QueryResultAvailableArb = ((int)0x8867)
,
///
/// Original was GL_SAMPLES_PASSED_ARB = 0x8914
///
SamplesPassedArb = ((int)0x8914)
,
}
///
/// Not used directly.
///
public enum ArbOcclusionQuery2 : int
{
///
/// Original was GL_ANY_SAMPLES_PASSED = 0x8C2F
///
AnySamplesPassed = ((int)0x8C2F)
,
}
///
/// Not used directly.
///
public enum ArbPixelBufferObject : int
{
///
/// Original was GL_PIXEL_PACK_BUFFER_ARB = 0x88EB
///
PixelPackBufferArb = ((int)0x88EB)
,
///
/// Original was GL_PIXEL_UNPACK_BUFFER_ARB = 0x88EC
///
PixelUnpackBufferArb = ((int)0x88EC)
,
///
/// Original was GL_PIXEL_PACK_BUFFER_BINDING_ARB = 0x88ED
///
PixelPackBufferBindingArb = ((int)0x88ED)
,
///
/// Original was GL_PIXEL_UNPACK_BUFFER_BINDING_ARB = 0x88EF
///
PixelUnpackBufferBindingArb = ((int)0x88EF)
,
}
///
/// Used in GL.Arb.PointParameter
///
public enum ArbPointParameters : int
{
///
/// Original was GL_POINT_SIZE_MIN_ARB = 0x8126
///
PointSizeMinArb = ((int)0x8126)
,
///
/// Original was GL_POINT_SIZE_MAX_ARB = 0x8127
///
PointSizeMaxArb = ((int)0x8127)
,
///
/// Original was GL_POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128
///
PointFadeThresholdSizeArb = ((int)0x8128)
,
///
/// Original was GL_POINT_DISTANCE_ATTENUATION_ARB = 0x8129
///
PointDistanceAttenuationArb = ((int)0x8129)
,
}
///
/// Not used directly.
///
public enum ArbPointSprite : int
{
///
/// Original was GL_POINT_SPRITE_ARB = 0x8861
///
PointSpriteArb = ((int)0x8861)
,
///
/// Original was GL_COORD_REPLACE_ARB = 0x8862
///
CoordReplaceArb = ((int)0x8862)
,
}
///
/// Not used directly.
///
public enum ArbProgramInterfaceQuery : int
{
///
/// Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A
///
NumCompatibleSubroutines = ((int)0x8E4A)
,
///
/// Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B
///
CompatibleSubroutines = ((int)0x8E4B)
,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0
///
AtomicCounterBuffer = ((int)0x92C0)
,
///
/// Original was GL_UNIFORM = 0x92E1
///
Uniform = ((int)0x92E1)
,
///
/// Original was GL_UNIFORM_BLOCK = 0x92E2
///
UniformBlock = ((int)0x92E2)
,
///
/// Original was GL_PROGRAM_INPUT = 0x92E3
///
ProgramInput = ((int)0x92E3)
,
///
/// Original was GL_PROGRAM_OUTPUT = 0x92E4
///
ProgramOutput = ((int)0x92E4)
,
///
/// Original was GL_BUFFER_VARIABLE = 0x92E5
///
BufferVariable = ((int)0x92E5)
,
///
/// Original was GL_SHADER_STORAGE_BLOCK = 0x92E6
///
ShaderStorageBlock = ((int)0x92E6)
,
///
/// Original was GL_IS_PER_PATCH = 0x92E7
///
IsPerPatch = ((int)0x92E7)
,
///
/// Original was GL_VERTEX_SUBROUTINE = 0x92E8
///
VertexSubroutine = ((int)0x92E8)
,
///
/// Original was GL_TESS_CONTROL_SUBROUTINE = 0x92E9
///
TessControlSubroutine = ((int)0x92E9)
,
///
/// Original was GL_TESS_EVALUATION_SUBROUTINE = 0x92EA
///
TessEvaluationSubroutine = ((int)0x92EA)
,
///
/// Original was GL_GEOMETRY_SUBROUTINE = 0x92EB
///
GeometrySubroutine = ((int)0x92EB)
,
///
/// Original was GL_FRAGMENT_SUBROUTINE = 0x92EC
///
FragmentSubroutine = ((int)0x92EC)
,
///
/// Original was GL_COMPUTE_SUBROUTINE = 0x92ED
///
ComputeSubroutine = ((int)0x92ED)
,
///
/// Original was GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE
///
VertexSubroutineUniform = ((int)0x92EE)
,
///
/// Original was GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF
///
TessControlSubroutineUniform = ((int)0x92EF)
,
///
/// Original was GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0
///
TessEvaluationSubroutineUniform = ((int)0x92F0)
,
///
/// Original was GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1
///
GeometrySubroutineUniform = ((int)0x92F1)
,
///
/// Original was GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2
///
FragmentSubroutineUniform = ((int)0x92F2)
,
///
/// Original was GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3
///
ComputeSubroutineUniform = ((int)0x92F3)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4
///
TransformFeedbackVarying = ((int)0x92F4)
,
///
/// Original was GL_ACTIVE_RESOURCES = 0x92F5
///
ActiveResources = ((int)0x92F5)
,
///
/// Original was GL_MAX_NAME_LENGTH = 0x92F6
///
MaxNameLength = ((int)0x92F6)
,
///
/// Original was GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7
///
MaxNumActiveVariables = ((int)0x92F7)
,
///
/// Original was GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8
///
MaxNumCompatibleSubroutines = ((int)0x92F8)
,
///
/// Original was GL_NAME_LENGTH = 0x92F9
///
NameLength = ((int)0x92F9)
,
///
/// Original was GL_TYPE = 0x92FA
///
Type = ((int)0x92FA)
,
///
/// Original was GL_ARRAY_SIZE = 0x92FB
///
ArraySize = ((int)0x92FB)
,
///
/// Original was GL_OFFSET = 0x92FC
///
Offset = ((int)0x92FC)
,
///
/// Original was GL_BLOCK_INDEX = 0x92FD
///
BlockIndex = ((int)0x92FD)
,
///
/// Original was GL_ARRAY_STRIDE = 0x92FE
///
ArrayStride = ((int)0x92FE)
,
///
/// Original was GL_MATRIX_STRIDE = 0x92FF
///
MatrixStride = ((int)0x92FF)
,
///
/// Original was GL_IS_ROW_MAJOR = 0x9300
///
IsRowMajor = ((int)0x9300)
,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301
///
AtomicCounterBufferIndex = ((int)0x9301)
,
///
/// Original was GL_BUFFER_BINDING = 0x9302
///
BufferBinding = ((int)0x9302)
,
///
/// Original was GL_BUFFER_DATA_SIZE = 0x9303
///
BufferDataSize = ((int)0x9303)
,
///
/// Original was GL_NUM_ACTIVE_VARIABLES = 0x9304
///
NumActiveVariables = ((int)0x9304)
,
///
/// Original was GL_ACTIVE_VARIABLES = 0x9305
///
ActiveVariables = ((int)0x9305)
,
///
/// Original was GL_REFERENCED_BY_VERTEX_SHADER = 0x9306
///
ReferencedByVertexShader = ((int)0x9306)
,
///
/// Original was GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307
///
ReferencedByTessControlShader = ((int)0x9307)
,
///
/// Original was GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308
///
ReferencedByTessEvaluationShader = ((int)0x9308)
,
///
/// Original was GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309
///
ReferencedByGeometryShader = ((int)0x9309)
,
///
/// Original was GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A
///
ReferencedByFragmentShader = ((int)0x930A)
,
///
/// Original was GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B
///
ReferencedByComputeShader = ((int)0x930B)
,
///
/// Original was GL_TOP_LEVEL_ARRAY_SIZE = 0x930C
///
TopLevelArraySize = ((int)0x930C)
,
///
/// Original was GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D
///
TopLevelArrayStride = ((int)0x930D)
,
///
/// Original was GL_LOCATION = 0x930E
///
Location = ((int)0x930E)
,
///
/// Original was GL_LOCATION_INDEX = 0x930F
///
LocationIndex = ((int)0x930F)
,
}
///
/// Not used directly.
///
public enum ArbProvokingVertex : int
{
///
/// Original was GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C
///
QuadsFollowProvokingVertexConvention = ((int)0x8E4C)
,
///
/// Original was GL_FIRST_VERTEX_CONVENTION = 0x8E4D
///
FirstVertexConvention = ((int)0x8E4D)
,
///
/// Original was GL_LAST_VERTEX_CONVENTION = 0x8E4E
///
LastVertexConvention = ((int)0x8E4E)
,
///
/// Original was GL_PROVOKING_VERTEX = 0x8E4F
///
ProvokingVertex = ((int)0x8E4F)
,
}
///
/// Not used directly.
///
public enum ArbRobustBufferAccessBehavior : int
{
}
///
/// Used in GL.Arb.GetnColorTable, GL.Arb.GetnCompressedTexImage and 8 other functions
///
public enum ArbRobustness : int
{
///
/// Original was GL_NO_ERROR = 0
///
NoError = ((int)0)
,
///
/// Original was GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004
///
ContextFlagRobustAccessBitArb = ((int)0x00000004)
,
///
/// Original was GL_LOSE_CONTEXT_ON_RESET_ARB = 0x8252
///
LoseContextOnResetArb = ((int)0x8252)
,
///
/// Original was GL_GUILTY_CONTEXT_RESET_ARB = 0x8253
///
GuiltyContextResetArb = ((int)0x8253)
,
///
/// Original was GL_INNOCENT_CONTEXT_RESET_ARB = 0x8254
///
InnocentContextResetArb = ((int)0x8254)
,
///
/// Original was GL_UNKNOWN_CONTEXT_RESET_ARB = 0x8255
///
UnknownContextResetArb = ((int)0x8255)
,
///
/// Original was GL_RESET_NOTIFICATION_STRATEGY_ARB = 0x8256
///
ResetNotificationStrategyArb = ((int)0x8256)
,
///
/// Original was GL_NO_RESET_NOTIFICATION_ARB = 0x8261
///
NoResetNotificationArb = ((int)0x8261)
,
}
///
/// Not used directly.
///
public enum ArbRobustnessIsolation : int
{
}
///
/// Used in GL.GetSamplerParameterI, GL.SamplerParameterI
///
public enum ArbSamplerObjects : int
{
///
/// Original was GL_SAMPLER_BINDING = 0x8919
///
SamplerBinding = ((int)0x8919)
,
}
///
/// Not used directly.
///
public enum ArbSampleShading : int
{
///
/// Original was GL_SAMPLE_SHADING_ARB = 0x8C36
///
SampleShadingArb = ((int)0x8C36)
,
///
/// Original was GL_MIN_SAMPLE_SHADING_VALUE_ARB = 0x8C37
///
MinSampleShadingValueArb = ((int)0x8C37)
,
}
///
/// Not used directly.
///
public enum ArbSeamlessCubeMap : int
{
///
/// Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
///
TextureCubeMapSeamless = ((int)0x884F)
,
}
///
/// Not used directly.
///
public enum ArbSeparateShaderObjects : int
{
///
/// Original was GL_VERTEX_SHADER_BIT = 0x00000001
///
VertexShaderBit = ((int)0x00000001)
,
///
/// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002
///
FragmentShaderBit = ((int)0x00000002)
,
///
/// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004
///
GeometryShaderBit = ((int)0x00000004)
,
///
/// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008
///
TessControlShaderBit = ((int)0x00000008)
,
///
/// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010
///
TessEvaluationShaderBit = ((int)0x00000010)
,
///
/// Original was GL_PROGRAM_SEPARABLE = 0x8258
///
ProgramSeparable = ((int)0x8258)
,
///
/// Original was GL_ACTIVE_PROGRAM = 0x8259
///
ActiveProgram = ((int)0x8259)
,
///
/// Original was GL_PROGRAM_PIPELINE_BINDING = 0x825A
///
ProgramPipelineBinding = ((int)0x825A)
,
///
/// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF
///
AllShaderBits = unchecked((int)0xFFFFFFFF)
,
}
///
/// Not used directly.
///
public enum ArbShaderAtomicCounters : int
{
///
/// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0
///
AtomicCounterBuffer = ((int)0x92C0)
,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1
///
AtomicCounterBufferBinding = ((int)0x92C1)
,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2
///
AtomicCounterBufferStart = ((int)0x92C2)
,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3
///
AtomicCounterBufferSize = ((int)0x92C3)
,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4
///
AtomicCounterBufferDataSize = ((int)0x92C4)
,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5
///
AtomicCounterBufferActiveAtomicCounters = ((int)0x92C5)
,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6
///
AtomicCounterBufferActiveAtomicCounterIndices = ((int)0x92C6)
,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7
///
AtomicCounterBufferReferencedByVertexShader = ((int)0x92C7)
,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8
///
AtomicCounterBufferReferencedByTessControlShader = ((int)0x92C8)
,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9
///
AtomicCounterBufferReferencedByTessEvaluationShader = ((int)0x92C9)
,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA
///
AtomicCounterBufferReferencedByGeometryShader = ((int)0x92CA)
,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB
///
AtomicCounterBufferReferencedByFragmentShader = ((int)0x92CB)
,
///
/// Original was GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC
///
MaxVertexAtomicCounterBuffers = ((int)0x92CC)
,
///
/// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD
///
MaxTessControlAtomicCounterBuffers = ((int)0x92CD)
,
///
/// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE
///
MaxTessEvaluationAtomicCounterBuffers = ((int)0x92CE)
,
///
/// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF
///
MaxGeometryAtomicCounterBuffers = ((int)0x92CF)
,
///
/// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0
///
MaxFragmentAtomicCounterBuffers = ((int)0x92D0)
,
///
/// Original was GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1
///
MaxCombinedAtomicCounterBuffers = ((int)0x92D1)
,
///
/// Original was GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2
///
MaxVertexAtomicCounters = ((int)0x92D2)
,
///
/// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3
///
MaxTessControlAtomicCounters = ((int)0x92D3)
,
///
/// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4
///
MaxTessEvaluationAtomicCounters = ((int)0x92D4)
,
///
/// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5
///
MaxGeometryAtomicCounters = ((int)0x92D5)
,
///
/// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6
///
MaxFragmentAtomicCounters = ((int)0x92D6)
,
///
/// Original was GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7
///
MaxCombinedAtomicCounters = ((int)0x92D7)
,
///
/// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8
///
MaxAtomicCounterBufferSize = ((int)0x92D8)
,
///
/// Original was GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9
///
ActiveAtomicCounterBuffers = ((int)0x92D9)
,
///
/// Original was GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA
///
UniformAtomicCounterBufferIndex = ((int)0x92DA)
,
///
/// Original was GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB
///
UnsignedIntAtomicCounter = ((int)0x92DB)
,
///
/// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC
///
MaxAtomicCounterBufferBindings = ((int)0x92DC)
,
}
///
/// Not used directly.
///
public enum ArbShaderBitEncoding : int
{
}
///
/// Not used directly.
///
public enum ArbShaderImageLoadStore : int
{
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001
///
VertexAttribArrayBarrierBit = ((int)0x00000001)
,
///
/// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002
///
ElementArrayBarrierBit = ((int)0x00000002)
,
///
/// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004
///
UniformBarrierBit = ((int)0x00000004)
,
///
/// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008
///
TextureFetchBarrierBit = ((int)0x00000008)
,
///
/// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020
///
ShaderImageAccessBarrierBit = ((int)0x00000020)
,
///
/// Original was GL_COMMAND_BARRIER_BIT = 0x00000040
///
CommandBarrierBit = ((int)0x00000040)
,
///
/// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080
///
PixelBufferBarrierBit = ((int)0x00000080)
,
///
/// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100
///
TextureUpdateBarrierBit = ((int)0x00000100)
,
///
/// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200
///
BufferUpdateBarrierBit = ((int)0x00000200)
,
///
/// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400
///
FramebufferBarrierBit = ((int)0x00000400)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800
///
TransformFeedbackBarrierBit = ((int)0x00000800)
,
///
/// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000
///
AtomicCounterBarrierBit = ((int)0x00001000)
,
///
/// Original was GL_MAX_IMAGE_UNITS = 0x8F38
///
MaxImageUnits = ((int)0x8F38)
,
///
/// Original was GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39
///
MaxCombinedImageUnitsAndFragmentOutputs = ((int)0x8F39)
,
///
/// Original was GL_IMAGE_BINDING_NAME = 0x8F3A
///
ImageBindingName = ((int)0x8F3A)
,
///
/// Original was GL_IMAGE_BINDING_LEVEL = 0x8F3B
///
ImageBindingLevel = ((int)0x8F3B)
,
///
/// Original was GL_IMAGE_BINDING_LAYERED = 0x8F3C
///
ImageBindingLayered = ((int)0x8F3C)
,
///
/// Original was GL_IMAGE_BINDING_LAYER = 0x8F3D
///
ImageBindingLayer = ((int)0x8F3D)
,
///
/// Original was GL_IMAGE_BINDING_ACCESS = 0x8F3E
///
ImageBindingAccess = ((int)0x8F3E)
,
///
/// Original was GL_IMAGE_1D = 0x904C
///
Image1D = ((int)0x904C)
,
///
/// Original was GL_IMAGE_2D = 0x904D
///
Image2D = ((int)0x904D)
,
///
/// Original was GL_IMAGE_3D = 0x904E
///
Image3D = ((int)0x904E)
,
///
/// Original was GL_IMAGE_2D_RECT = 0x904F
///
Image2DRect = ((int)0x904F)
,
///
/// Original was GL_IMAGE_CUBE = 0x9050
///
ImageCube = ((int)0x9050)
,
///
/// Original was GL_IMAGE_BUFFER = 0x9051
///
ImageBuffer = ((int)0x9051)
,
///
/// Original was GL_IMAGE_1D_ARRAY = 0x9052
///
Image1DArray = ((int)0x9052)
,
///
/// Original was GL_IMAGE_2D_ARRAY = 0x9053
///
Image2DArray = ((int)0x9053)
,
///
/// Original was GL_IMAGE_CUBE_MAP_ARRAY = 0x9054
///
ImageCubeMapArray = ((int)0x9054)
,
///
/// Original was GL_IMAGE_2D_MULTISAMPLE = 0x9055
///
Image2DMultisample = ((int)0x9055)
,
///
/// Original was GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056
///
Image2DMultisampleArray = ((int)0x9056)
,
///
/// Original was GL_INT_IMAGE_1D = 0x9057
///
IntImage1D = ((int)0x9057)
,
///
/// Original was GL_INT_IMAGE_2D = 0x9058
///
IntImage2D = ((int)0x9058)
,
///
/// Original was GL_INT_IMAGE_3D = 0x9059
///
IntImage3D = ((int)0x9059)
,
///
/// Original was GL_INT_IMAGE_2D_RECT = 0x905A
///
IntImage2DRect = ((int)0x905A)
,
///
/// Original was GL_INT_IMAGE_CUBE = 0x905B
///
IntImageCube = ((int)0x905B)
,
///
/// Original was GL_INT_IMAGE_BUFFER = 0x905C
///
IntImageBuffer = ((int)0x905C)
,
///
/// Original was GL_INT_IMAGE_1D_ARRAY = 0x905D
///
IntImage1DArray = ((int)0x905D)
,
///
/// Original was GL_INT_IMAGE_2D_ARRAY = 0x905E
///
IntImage2DArray = ((int)0x905E)
,
///
/// Original was GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F
///
IntImageCubeMapArray = ((int)0x905F)
,
///
/// Original was GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060
///
IntImage2DMultisample = ((int)0x9060)
,
///
/// Original was GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061
///
IntImage2DMultisampleArray = ((int)0x9061)
,
///
/// Original was GL_UNSIGNED_INT_IMAGE_1D = 0x9062
///
UnsignedIntImage1D = ((int)0x9062)
,
///
/// Original was GL_UNSIGNED_INT_IMAGE_2D = 0x9063
///
UnsignedIntImage2D = ((int)0x9063)
,
///
/// Original was GL_UNSIGNED_INT_IMAGE_3D = 0x9064
///
UnsignedIntImage3D = ((int)0x9064)
,
///
/// Original was GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065
///
UnsignedIntImage2DRect = ((int)0x9065)
,
///
/// Original was GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066
///
UnsignedIntImageCube = ((int)0x9066)
,
///
/// Original was GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067
///
UnsignedIntImageBuffer = ((int)0x9067)
,
///
/// Original was GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068
///
UnsignedIntImage1DArray = ((int)0x9068)
,
///
/// Original was GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069
///
UnsignedIntImage2DArray = ((int)0x9069)
,
///
/// Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A
///
UnsignedIntImageCubeMapArray = ((int)0x906A)
,
///
/// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B
///
UnsignedIntImage2DMultisample = ((int)0x906B)
,
///
/// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C
///
UnsignedIntImage2DMultisampleArray = ((int)0x906C)
,
///
/// Original was GL_MAX_IMAGE_SAMPLES = 0x906D
///
MaxImageSamples = ((int)0x906D)
,
///
/// Original was GL_IMAGE_BINDING_FORMAT = 0x906E
///
ImageBindingFormat = ((int)0x906E)
,
///
/// Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7
///
ImageFormatCompatibilityType = ((int)0x90C7)
,
///
/// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8
///
ImageFormatCompatibilityBySize = ((int)0x90C8)
,
///
/// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9
///
ImageFormatCompatibilityByClass = ((int)0x90C9)
,
///
/// Original was GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA
///
MaxVertexImageUniforms = ((int)0x90CA)
,
///
/// Original was GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB
///
MaxTessControlImageUniforms = ((int)0x90CB)
,
///
/// Original was GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC
///
MaxTessEvaluationImageUniforms = ((int)0x90CC)
,
///
/// Original was GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD
///
MaxGeometryImageUniforms = ((int)0x90CD)
,
///
/// Original was GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE
///
MaxFragmentImageUniforms = ((int)0x90CE)
,
///
/// Original was GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF
///
MaxCombinedImageUniforms = ((int)0x90CF)
,
///
/// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF
///
AllBarrierBits = unchecked((int)0xFFFFFFFF)
,
}
///
/// Not used directly.
///
public enum ArbShaderImageSize : int
{
}
///
/// Used in GL.Arb.CreateShaderObject, GL.Arb.GetActiveUniform and 2 other functions
///
public enum ArbShaderObjects : int
{
///
/// Original was GL_PROGRAM_OBJECT_ARB = 0x8B40
///
ProgramObjectArb = ((int)0x8B40)
,
///
/// Original was GL_SHADER_OBJECT_ARB = 0x8B48
///
ShaderObjectArb = ((int)0x8B48)
,
///
/// Original was GL_OBJECT_TYPE_ARB = 0x8B4E
///
ObjectTypeArb = ((int)0x8B4E)
,
///
/// Original was GL_OBJECT_SUBTYPE_ARB = 0x8B4F
///
ObjectSubtypeArb = ((int)0x8B4F)
,
///
/// Original was GL_FLOAT_VEC2_ARB = 0x8B50
///
FloatVec2Arb = ((int)0x8B50)
,
///
/// Original was GL_FLOAT_VEC3_ARB = 0x8B51
///
FloatVec3Arb = ((int)0x8B51)
,
///
/// Original was GL_FLOAT_VEC4_ARB = 0x8B52
///
FloatVec4Arb = ((int)0x8B52)
,
///
/// Original was GL_INT_VEC2_ARB = 0x8B53
///
IntVec2Arb = ((int)0x8B53)
,
///
/// Original was GL_INT_VEC3_ARB = 0x8B54
///
IntVec3Arb = ((int)0x8B54)
,
///
/// Original was GL_INT_VEC4_ARB = 0x8B55
///
IntVec4Arb = ((int)0x8B55)
,
///
/// Original was GL_BOOL_ARB = 0x8B56
///
BoolArb = ((int)0x8B56)
,
///
/// Original was GL_BOOL_VEC2_ARB = 0x8B57
///
BoolVec2Arb = ((int)0x8B57)
,
///
/// Original was GL_BOOL_VEC3_ARB = 0x8B58
///
BoolVec3Arb = ((int)0x8B58)
,
///
/// Original was GL_BOOL_VEC4_ARB = 0x8B59
///
BoolVec4Arb = ((int)0x8B59)
,
///
/// Original was GL_FLOAT_MAT2_ARB = 0x8B5A
///
FloatMat2Arb = ((int)0x8B5A)
,
///
/// Original was GL_FLOAT_MAT3_ARB = 0x8B5B
///
FloatMat3Arb = ((int)0x8B5B)
,
///
/// Original was GL_FLOAT_MAT4_ARB = 0x8B5C
///
FloatMat4Arb = ((int)0x8B5C)
,
///
/// Original was GL_SAMPLER_1D_ARB = 0x8B5D
///
Sampler1DArb = ((int)0x8B5D)
,
///
/// Original was GL_SAMPLER_2D_ARB = 0x8B5E
///
Sampler2DArb = ((int)0x8B5E)
,
///
/// Original was GL_SAMPLER_3D_ARB = 0x8B5F
///
Sampler3DArb = ((int)0x8B5F)
,
///
/// Original was GL_SAMPLER_CUBE_ARB = 0x8B60
///
SamplerCubeArb = ((int)0x8B60)
,
///
/// Original was GL_SAMPLER_1D_SHADOW_ARB = 0x8B61
///
Sampler1DShadowArb = ((int)0x8B61)
,
///
/// Original was GL_SAMPLER_2D_SHADOW_ARB = 0x8B62
///
Sampler2DShadowArb = ((int)0x8B62)
,
///
/// Original was GL_SAMPLER_2D_RECT_ARB = 0x8B63
///
Sampler2DRectArb = ((int)0x8B63)
,
///
/// Original was GL_SAMPLER_2D_RECT_SHADOW_ARB = 0x8B64
///
Sampler2DRectShadowArb = ((int)0x8B64)
,
///
/// Original was GL_OBJECT_DELETE_STATUS_ARB = 0x8B80
///
ObjectDeleteStatusArb = ((int)0x8B80)
,
///
/// Original was GL_OBJECT_COMPILE_STATUS_ARB = 0x8B81
///
ObjectCompileStatusArb = ((int)0x8B81)
,
///
/// Original was GL_OBJECT_LINK_STATUS_ARB = 0x8B82
///
ObjectLinkStatusArb = ((int)0x8B82)
,
///
/// Original was GL_OBJECT_VALIDATE_STATUS_ARB = 0x8B83
///
ObjectValidateStatusArb = ((int)0x8B83)
,
///
/// Original was GL_OBJECT_INFO_LOG_LENGTH_ARB = 0x8B84
///
ObjectInfoLogLengthArb = ((int)0x8B84)
,
///
/// Original was GL_OBJECT_ATTACHED_OBJECTS_ARB = 0x8B85
///
ObjectAttachedObjectsArb = ((int)0x8B85)
,
///
/// Original was GL_OBJECT_ACTIVE_UNIFORMS_ARB = 0x8B86
///
ObjectActiveUniformsArb = ((int)0x8B86)
,
///
/// Original was GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = 0x8B87
///
ObjectActiveUniformMaxLengthArb = ((int)0x8B87)
,
///
/// Original was GL_OBJECT_SHADER_SOURCE_LENGTH_ARB = 0x8B88
///
ObjectShaderSourceLengthArb = ((int)0x8B88)
,
}
///
/// Not used directly.
///
public enum ArbShaderPrecision : int
{
}
///
/// Not used directly.
///
public enum ArbShaderStencilExport : int
{
}
///
/// Not used directly.
///
public enum ArbShaderStorageBufferObject : int
{
///
/// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000
///
ShaderStorageBarrierBit = ((int)0x00002000)
,
///
/// Original was GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39
///
MaxCombinedImageUnitsAndFragmentOutputs = ((int)0x8F39)
,
///
/// Original was GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39
///
MaxCombinedShaderOutputResources = ((int)0x8F39)
,
///
/// Original was GL_SHADER_STORAGE_BUFFER = 0x90D2
///
ShaderStorageBuffer = ((int)0x90D2)
,
///
/// Original was GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3
///
ShaderStorageBufferBinding = ((int)0x90D3)
,
///
/// Original was GL_SHADER_STORAGE_BUFFER_START = 0x90D4
///
ShaderStorageBufferStart = ((int)0x90D4)
,
///
/// Original was GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5
///
ShaderStorageBufferSize = ((int)0x90D5)
,
///
/// Original was GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6
///
MaxVertexShaderStorageBlocks = ((int)0x90D6)
,
///
/// Original was GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7
///
MaxGeometryShaderStorageBlocks = ((int)0x90D7)
,
///
/// Original was GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8
///
MaxTessControlShaderStorageBlocks = ((int)0x90D8)
,
///
/// Original was GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9
///
MaxTessEvaluationShaderStorageBlocks = ((int)0x90D9)
,
///
/// Original was GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA
///
MaxFragmentShaderStorageBlocks = ((int)0x90DA)
,
///
/// Original was GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB
///
MaxComputeShaderStorageBlocks = ((int)0x90DB)
,
///
/// Original was GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC
///
MaxCombinedShaderStorageBlocks = ((int)0x90DC)
,
///
/// Original was GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD
///
MaxShaderStorageBufferBindings = ((int)0x90DD)
,
///
/// Original was GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE
///
MaxShaderStorageBlockSize = ((int)0x90DE)
,
///
/// Original was GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF
///
ShaderStorageBufferOffsetAlignment = ((int)0x90DF)
,
}
///
/// Not used directly.
///
public enum ArbShaderSubroutine : int
{
///
/// Original was GL_UNIFORM_SIZE = 0x8A38
///
UniformSize = ((int)0x8A38)
,
///
/// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39
///
UniformNameLength = ((int)0x8A39)
,
///
/// Original was GL_ACTIVE_SUBROUTINES = 0x8DE5
///
ActiveSubroutines = ((int)0x8DE5)
,
///
/// Original was GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6
///
ActiveSubroutineUniforms = ((int)0x8DE6)
,
///
/// Original was GL_MAX_SUBROUTINES = 0x8DE7
///
MaxSubroutines = ((int)0x8DE7)
,
///
/// Original was GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8
///
MaxSubroutineUniformLocations = ((int)0x8DE8)
,
///
/// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47
///
ActiveSubroutineUniformLocations = ((int)0x8E47)
,
///
/// Original was GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48
///
ActiveSubroutineMaxLength = ((int)0x8E48)
,
///
/// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49
///
ActiveSubroutineUniformMaxLength = ((int)0x8E49)
,
///
/// Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A
///
NumCompatibleSubroutines = ((int)0x8E4A)
,
///
/// Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B
///
CompatibleSubroutines = ((int)0x8E4B)
,
}
///
/// Not used directly.
///
public enum ArbShaderTextureLod : int
{
}
///
/// Not used directly.
///
public enum ArbShadingLanguage100 : int
{
///
/// Original was GL_SHADING_LANGUAGE_VERSION_ARB = 0x8B8C
///
ShadingLanguageVersionArb = ((int)0x8B8C)
,
}
///
/// Not used directly.
///
public enum ArbShadingLanguage420pack : int
{
}
///
/// Used in GL.Arb.GetNamedString, GL.Arb.NamedString
///
public enum ArbShadingLanguageInclude : int
{
///
/// Original was GL_SHADER_INCLUDE_ARB = 0x8DAE
///
ShaderIncludeArb = ((int)0x8DAE)
,
///
/// Original was GL_NAMED_STRING_LENGTH_ARB = 0x8DE9
///
NamedStringLengthArb = ((int)0x8DE9)
,
///
/// Original was GL_NAMED_STRING_TYPE_ARB = 0x8DEA
///
NamedStringTypeArb = ((int)0x8DEA)
,
}
///
/// Not used directly.
///
public enum ArbShadingLanguagePacking : int
{
}
///
/// Not used directly.
///
public enum ArbShadow : int
{
///
/// Original was GL_TEXTURE_COMPARE_MODE_ARB = 0x884C
///
TextureCompareModeArb = ((int)0x884C)
,
///
/// Original was GL_TEXTURE_COMPARE_FUNC_ARB = 0x884D
///
TextureCompareFuncArb = ((int)0x884D)
,
///
/// Original was GL_COMPARE_R_TO_TEXTURE_ARB = 0x884E
///
CompareRToTextureArb = ((int)0x884E)
,
}
///
/// Not used directly.
///
public enum ArbShadowAmbient : int
{
///
/// Original was GL_TEXTURE_COMPARE_FAIL_VALUE_ARB = 0x80BF
///
TextureCompareFailValueArb = ((int)0x80BF)
,
}
///
/// Not used directly.
///
public enum ArbStencilTexturing : int
{
///
/// Original was GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA
///
DepthStencilTextureMode = ((int)0x90EA)
,
}
///
/// Used in GL.GetInteger64
///
public enum ArbSync : int
{
///
/// Original was GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001
///
SyncFlushCommandsBit = ((int)0x00000001)
,
///
/// Original was GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111
///
MaxServerWaitTimeout = ((int)0x9111)
,
///
/// Original was GL_OBJECT_TYPE = 0x9112
///
ObjectType = ((int)0x9112)
,
///
/// Original was GL_SYNC_CONDITION = 0x9113
///
SyncCondition = ((int)0x9113)
,
///
/// Original was GL_SYNC_STATUS = 0x9114
///
SyncStatus = ((int)0x9114)
,
///
/// Original was GL_SYNC_FLAGS = 0x9115
///
SyncFlags = ((int)0x9115)
,
///
/// Original was GL_SYNC_FENCE = 0x9116
///
SyncFence = ((int)0x9116)
,
///
/// Original was GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117
///
SyncGpuCommandsComplete = ((int)0x9117)
,
///
/// Original was GL_UNSIGNALED = 0x9118
///
Unsignaled = ((int)0x9118)
,
///
/// Original was GL_SIGNALED = 0x9119
///
Signaled = ((int)0x9119)
,
///
/// Original was GL_ALREADY_SIGNALED = 0x911A
///
AlreadySignaled = ((int)0x911A)
,
///
/// Original was GL_TIMEOUT_EXPIRED = 0x911B
///
TimeoutExpired = ((int)0x911B)
,
///
/// Original was GL_CONDITION_SATISFIED = 0x911C
///
ConditionSatisfied = ((int)0x911C)
,
///
/// Original was GL_WAIT_FAILED = 0x911D
///
WaitFailed = ((int)0x911D)
,
///
/// Original was GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF
///
TimeoutIgnored = unchecked((int)0xFFFFFFFFFFFFFFFF)
,
}
///
/// Not used directly.
///
public enum ArbTessellationShader : int
{
///
/// Original was GL_TRIANGLES = 0x0004
///
Triangles = ((int)0x0004)
,
///
/// Original was GL_QUADS = 0x0007
///
Quads = ((int)0x0007)
,
///
/// Original was GL_PATCHES = 0x000E
///
Patches = ((int)0x000E)
,
///
/// Original was GL_EQUAL = 0x0202
///
Equal = ((int)0x0202)
,
///
/// Original was GL_CW = 0x0900
///
Cw = ((int)0x0900)
,
///
/// Original was GL_CCW = 0x0901
///
Ccw = ((int)0x0901)
,
///
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0
///
UniformBlockReferencedByTessControlShader = ((int)0x84F0)
,
///
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1
///
UniformBlockReferencedByTessEvaluationShader = ((int)0x84F1)
,
///
/// Original was GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C
///
MaxTessControlInputComponents = ((int)0x886C)
,
///
/// Original was GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D
///
MaxTessEvaluationInputComponents = ((int)0x886D)
,
///
/// Original was GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E
///
MaxCombinedTessControlUniformComponents = ((int)0x8E1E)
,
///
/// Original was GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F
///
MaxCombinedTessEvaluationUniformComponents = ((int)0x8E1F)
,
///
/// Original was GL_PATCH_VERTICES = 0x8E72
///
PatchVertices = ((int)0x8E72)
,
///
/// Original was GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73
///
PatchDefaultInnerLevel = ((int)0x8E73)
,
///
/// Original was GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74
///
PatchDefaultOuterLevel = ((int)0x8E74)
,
///
/// Original was GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75
///
TessControlOutputVertices = ((int)0x8E75)
,
///
/// Original was GL_TESS_GEN_MODE = 0x8E76
///
TessGenMode = ((int)0x8E76)
,
///
/// Original was GL_TESS_GEN_SPACING = 0x8E77
///
TessGenSpacing = ((int)0x8E77)
,
///
/// Original was GL_TESS_GEN_VERTEX_ORDER = 0x8E78
///
TessGenVertexOrder = ((int)0x8E78)
,
///
/// Original was GL_TESS_GEN_POINT_MODE = 0x8E79
///
TessGenPointMode = ((int)0x8E79)
,
///
/// Original was GL_ISOLINES = 0x8E7A
///
Isolines = ((int)0x8E7A)
,
///
/// Original was GL_FRACTIONAL_ODD = 0x8E7B
///
FractionalOdd = ((int)0x8E7B)
,
///
/// Original was GL_FRACTIONAL_EVEN = 0x8E7C
///
FractionalEven = ((int)0x8E7C)
,
///
/// Original was GL_MAX_PATCH_VERTICES = 0x8E7D
///
MaxPatchVertices = ((int)0x8E7D)
,
///
/// Original was GL_MAX_TESS_GEN_LEVEL = 0x8E7E
///
MaxTessGenLevel = ((int)0x8E7E)
,
///
/// Original was GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F
///
MaxTessControlUniformComponents = ((int)0x8E7F)
,
///
/// Original was GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80
///
MaxTessEvaluationUniformComponents = ((int)0x8E80)
,
///
/// Original was GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81
///
MaxTessControlTextureImageUnits = ((int)0x8E81)
,
///
/// Original was GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82
///
MaxTessEvaluationTextureImageUnits = ((int)0x8E82)
,
///
/// Original was GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83
///
MaxTessControlOutputComponents = ((int)0x8E83)
,
///
/// Original was GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84
///
MaxTessPatchComponents = ((int)0x8E84)
,
///
/// Original was GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85
///
MaxTessControlTotalOutputComponents = ((int)0x8E85)
,
///
/// Original was GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86
///
MaxTessEvaluationOutputComponents = ((int)0x8E86)
,
///
/// Original was GL_TESS_EVALUATION_SHADER = 0x8E87
///
TessEvaluationShader = ((int)0x8E87)
,
///
/// Original was GL_TESS_CONTROL_SHADER = 0x8E88
///
TessControlShader = ((int)0x8E88)
,
///
/// Original was GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89
///
MaxTessControlUniformBlocks = ((int)0x8E89)
,
///
/// Original was GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A
///
MaxTessEvaluationUniformBlocks = ((int)0x8E8A)
,
}
///
/// Not used directly.
///
public enum ArbTextureBorderClamp : int
{
///
/// Original was GL_CLAMP_TO_BORDER_ARB = 0x812D
///
ClampToBorderArb = ((int)0x812D)
,
}
///
/// Used in GL.Arb.TexBuffer
///
public enum ArbTextureBufferObject : int
{
///
/// Original was GL_TEXTURE_BUFFER_ARB = 0x8C2A
///
TextureBufferArb = ((int)0x8C2A)
,
///
/// Original was GL_MAX_TEXTURE_BUFFER_SIZE_ARB = 0x8C2B
///
MaxTextureBufferSizeArb = ((int)0x8C2B)
,
///
/// Original was GL_TEXTURE_BINDING_BUFFER_ARB = 0x8C2C
///
TextureBindingBufferArb = ((int)0x8C2C)
,
///
/// Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB = 0x8C2D
///
TextureBufferDataStoreBindingArb = ((int)0x8C2D)
,
///
/// Original was GL_TEXTURE_BUFFER_FORMAT_ARB = 0x8C2E
///
TextureBufferFormatArb = ((int)0x8C2E)
,
}
///
/// Not used directly.
///
public enum ArbTextureBufferObjectRgb32 : int
{
///
/// Original was GL_RGB32F = 0x8815
///
Rgb32f = ((int)0x8815)
,
///
/// Original was GL_RGB32UI = 0x8D71
///
Rgb32ui = ((int)0x8D71)
,
///
/// Original was GL_RGB32I = 0x8D83
///
Rgb32i = ((int)0x8D83)
,
}
///
/// Used in GL.Ext.TextureBufferRange
///
public enum ArbTextureBufferRange : int
{
///
/// Original was GL_TEXTURE_BUFFER_OFFSET = 0x919D
///
TextureBufferOffset = ((int)0x919D)
,
///
/// Original was GL_TEXTURE_BUFFER_SIZE = 0x919E
///
TextureBufferSize = ((int)0x919E)
,
///
/// Original was GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F
///
TextureBufferOffsetAlignment = ((int)0x919F)
,
}
///
/// Not used directly.
///
public enum ArbTextureCompression : int
{
///
/// Original was GL_COMPRESSED_ALPHA_ARB = 0x84E9
///
CompressedAlphaArb = ((int)0x84E9)
,
///
/// Original was GL_COMPRESSED_LUMINANCE_ARB = 0x84EA
///
CompressedLuminanceArb = ((int)0x84EA)
,
///
/// Original was GL_COMPRESSED_LUMINANCE_ALPHA_ARB = 0x84EB
///
CompressedLuminanceAlphaArb = ((int)0x84EB)
,
///
/// Original was GL_COMPRESSED_INTENSITY_ARB = 0x84EC
///
CompressedIntensityArb = ((int)0x84EC)
,
///
/// Original was GL_COMPRESSED_RGB_ARB = 0x84ED
///
CompressedRgbArb = ((int)0x84ED)
,
///
/// Original was GL_COMPRESSED_RGBA_ARB = 0x84EE
///
CompressedRgbaArb = ((int)0x84EE)
,
///
/// Original was GL_TEXTURE_COMPRESSION_HINT_ARB = 0x84EF
///
TextureCompressionHintArb = ((int)0x84EF)
,
///
/// Original was GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = 0x86A0
///
TextureCompressedImageSizeArb = ((int)0x86A0)
,
///
/// Original was GL_TEXTURE_COMPRESSED_ARB = 0x86A1
///
TextureCompressedArb = ((int)0x86A1)
,
///
/// Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A2
///
NumCompressedTextureFormatsArb = ((int)0x86A2)
,
///
/// Original was GL_COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A3
///
CompressedTextureFormatsArb = ((int)0x86A3)
,
}
///
/// Not used directly.
///
public enum ArbTextureCompressionBptc : int
{
///
/// Original was GL_COMPRESSED_RGBA_BPTC_UNORM_ARB = 0x8E8C
///
CompressedRgbaBptcUnormArb = ((int)0x8E8C)
,
///
/// Original was GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB = 0x8E8D
///
CompressedSrgbAlphaBptcUnormArb = ((int)0x8E8D)
,
///
/// Original was GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB = 0x8E8E
///
CompressedRgbBptcSignedFloatArb = ((int)0x8E8E)
,
///
/// Original was GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB = 0x8E8F
///
CompressedRgbBptcUnsignedFloatArb = ((int)0x8E8F)
,
}
///
/// Not used directly.
///
public enum ArbTextureCompressionRgtc : int
{
///
/// Original was GL_COMPRESSED_RED_RGTC1 = 0x8DBB
///
CompressedRedRgtc1 = ((int)0x8DBB)
,
///
/// Original was GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC
///
CompressedSignedRedRgtc1 = ((int)0x8DBC)
,
///
/// Original was GL_COMPRESSED_RG_RGTC2 = 0x8DBD
///
CompressedRgRgtc2 = ((int)0x8DBD)
,
///
/// Original was GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE
///
CompressedSignedRgRgtc2 = ((int)0x8DBE)
,
}
///
/// Not used directly.
///
public enum ArbTextureCubeMap : int
{
///
/// Original was GL_NORMAL_MAP_ARB = 0x8511
///
NormalMapArb = ((int)0x8511)
,
///
/// Original was GL_REFLECTION_MAP_ARB = 0x8512
///
ReflectionMapArb = ((int)0x8512)
,
///
/// Original was GL_TEXTURE_CUBE_MAP_ARB = 0x8513
///
TextureCubeMapArb = ((int)0x8513)
,
///
/// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARB = 0x8514
///
TextureBindingCubeMapArb = ((int)0x8514)
,
///
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = 0x8515
///
TextureCubeMapPositiveXArb = ((int)0x8515)
,
///
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = 0x8516
///
TextureCubeMapNegativeXArb = ((int)0x8516)
,
///
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = 0x8517
///
TextureCubeMapPositiveYArb = ((int)0x8517)
,
///
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = 0x8518
///
TextureCubeMapNegativeYArb = ((int)0x8518)
,
///
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = 0x8519
///
TextureCubeMapPositiveZArb = ((int)0x8519)
,
///
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = 0x851A
///
TextureCubeMapNegativeZArb = ((int)0x851A)
,
///
/// Original was GL_PROXY_TEXTURE_CUBE_MAP_ARB = 0x851B
///
ProxyTextureCubeMapArb = ((int)0x851B)
,
///
/// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = 0x851C
///
MaxCubeMapTextureSizeArb = ((int)0x851C)
,
}
///
/// Not used directly.
///
public enum ArbTextureCubeMapArray : int
{
///
/// Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009
///
TextureCubeMapArray = ((int)0x9009)
,
///
/// Original was GL_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x9009
///
TextureCubeMapArrayArb = ((int)0x9009)
,
///
/// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A
///
TextureBindingCubeMapArray = ((int)0x900A)
,
///
/// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB = 0x900A
///
TextureBindingCubeMapArrayArb = ((int)0x900A)
,
///
/// Original was GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B
///
ProxyTextureCubeMapArray = ((int)0x900B)
,
///
/// Original was GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x900B
///
ProxyTextureCubeMapArrayArb = ((int)0x900B)
,
///
/// Original was GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C
///
SamplerCubeMapArray = ((int)0x900C)
,
///
/// Original was GL_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900C
///
SamplerCubeMapArrayArb = ((int)0x900C)
,
///
/// Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D
///
SamplerCubeMapArrayShadow = ((int)0x900D)
,
///
/// Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB = 0x900D
///
SamplerCubeMapArrayShadowArb = ((int)0x900D)
,
///
/// Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E
///
IntSamplerCubeMapArray = ((int)0x900E)
,
///
/// Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900E
///
IntSamplerCubeMapArrayArb = ((int)0x900E)
,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F
///
UnsignedIntSamplerCubeMapArray = ((int)0x900F)
,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900F
///
UnsignedIntSamplerCubeMapArrayArb = ((int)0x900F)
,
}
///
/// Not used directly.
///
public enum ArbTextureEnvAdd : int
{
}
///
/// Not used directly.
///
public enum ArbTextureEnvCombine : int
{
///
/// Original was GL_SUBTRACT_ARB = 0x84E7
///
SubtractArb = ((int)0x84E7)
,
///
/// Original was GL_COMBINE_ARB = 0x8570
///
CombineArb = ((int)0x8570)
,
///
/// Original was GL_COMBINE_RGB_ARB = 0x8571
///
CombineRgbArb = ((int)0x8571)
,
///
/// Original was GL_COMBINE_ALPHA_ARB = 0x8572
///
CombineAlphaArb = ((int)0x8572)
,
///
/// Original was GL_RGB_SCALE_ARB = 0x8573
///
RgbScaleArb = ((int)0x8573)
,
///
/// Original was GL_ADD_SIGNED_ARB = 0x8574
///
AddSignedArb = ((int)0x8574)
,
///
/// Original was GL_INTERPOLATE_ARB = 0x8575
///
InterpolateArb = ((int)0x8575)
,
///
/// Original was GL_CONSTANT_ARB = 0x8576
///
ConstantArb = ((int)0x8576)
,
///
/// Original was GL_PRIMARY_COLOR_ARB = 0x8577
///
PrimaryColorArb = ((int)0x8577)
,
///
/// Original was GL_PREVIOUS_ARB = 0x8578
///
PreviousArb = ((int)0x8578)
,
///
/// Original was GL_SOURCE0_RGB_ARB = 0x8580
///
Source0RgbArb = ((int)0x8580)
,
///
/// Original was GL_SOURCE1_RGB_ARB = 0x8581
///
Source1RgbArb = ((int)0x8581)
,
///
/// Original was GL_SOURCE2_RGB_ARB = 0x8582
///
Source2RgbArb = ((int)0x8582)
,
///
/// Original was GL_SOURCE0_ALPHA_ARB = 0x8588
///
Source0AlphaArb = ((int)0x8588)
,
///
/// Original was GL_SOURCE1_ALPHA_ARB = 0x8589
///
Source1AlphaArb = ((int)0x8589)
,
///
/// Original was GL_SOURCE2_ALPHA_ARB = 0x858A
///
Source2AlphaArb = ((int)0x858A)
,
///
/// Original was GL_OPERAND0_RGB_ARB = 0x8590
///
Operand0RgbArb = ((int)0x8590)
,
///
/// Original was GL_OPERAND1_RGB_ARB = 0x8591
///
Operand1RgbArb = ((int)0x8591)
,
///
/// Original was GL_OPERAND2_RGB_ARB = 0x8592
///
Operand2RgbArb = ((int)0x8592)
,
///
/// Original was GL_OPERAND0_ALPHA_ARB = 0x8598
///
Operand0AlphaArb = ((int)0x8598)
,
///
/// Original was GL_OPERAND1_ALPHA_ARB = 0x8599
///
Operand1AlphaArb = ((int)0x8599)
,
///
/// Original was GL_OPERAND2_ALPHA_ARB = 0x859A
///
Operand2AlphaArb = ((int)0x859A)
,
}
///
/// Not used directly.
///
public enum ArbTextureEnvCrossbar : int
{
}
///
/// Not used directly.
///
public enum ArbTextureEnvDot3 : int
{
///
/// Original was GL_DOT3_RGB_ARB = 0x86AE
///
Dot3RgbArb = ((int)0x86AE)
,
///
/// Original was GL_DOT3_RGBA_ARB = 0x86AF
///
Dot3RgbaArb = ((int)0x86AF)
,
}
///
/// Not used directly.
///
public enum ArbTextureFloat : int
{
///
/// Original was GL_RGBA32F_ARB = 0x8814
///
Rgba32fArb = ((int)0x8814)
,
///
/// Original was GL_RGB32F_ARB = 0x8815
///
Rgb32fArb = ((int)0x8815)
,
///
/// Original was GL_ALPHA32F_ARB = 0x8816
///
Alpha32fArb = ((int)0x8816)
,
///
/// Original was GL_INTENSITY32F_ARB = 0x8817
///
Intensity32fArb = ((int)0x8817)
,
///
/// Original was GL_LUMINANCE32F_ARB = 0x8818
///
Luminance32fArb = ((int)0x8818)
,
///
/// Original was GL_LUMINANCE_ALPHA32F_ARB = 0x8819
///
LuminanceAlpha32fArb = ((int)0x8819)
,
///
/// Original was GL_RGBA16F_ARB = 0x881A
///
Rgba16fArb = ((int)0x881A)
,
///
/// Original was GL_RGB16F_ARB = 0x881B
///
Rgb16fArb = ((int)0x881B)
,
///
/// Original was GL_ALPHA16F_ARB = 0x881C
///
Alpha16fArb = ((int)0x881C)
,
///
/// Original was GL_INTENSITY16F_ARB = 0x881D
///
Intensity16fArb = ((int)0x881D)
,
///
/// Original was GL_LUMINANCE16F_ARB = 0x881E
///
Luminance16fArb = ((int)0x881E)
,
///
/// Original was GL_LUMINANCE_ALPHA16F_ARB = 0x881F
///
LuminanceAlpha16fArb = ((int)0x881F)
,
///
/// Original was GL_TEXTURE_RED_TYPE_ARB = 0x8C10
///
TextureRedTypeArb = ((int)0x8C10)
,
///
/// Original was GL_TEXTURE_GREEN_TYPE_ARB = 0x8C11
///
TextureGreenTypeArb = ((int)0x8C11)
,
///
/// Original was GL_TEXTURE_BLUE_TYPE_ARB = 0x8C12
///
TextureBlueTypeArb = ((int)0x8C12)
,
///
/// Original was GL_TEXTURE_ALPHA_TYPE_ARB = 0x8C13
///
TextureAlphaTypeArb = ((int)0x8C13)
,
///
/// Original was GL_TEXTURE_LUMINANCE_TYPE_ARB = 0x8C14
///
TextureLuminanceTypeArb = ((int)0x8C14)
,
///
/// Original was GL_TEXTURE_INTENSITY_TYPE_ARB = 0x8C15
///
TextureIntensityTypeArb = ((int)0x8C15)
,
///
/// Original was GL_TEXTURE_DEPTH_TYPE_ARB = 0x8C16
///
TextureDepthTypeArb = ((int)0x8C16)
,
///
/// Original was GL_UNSIGNED_NORMALIZED_ARB = 0x8C17
///
UnsignedNormalizedArb = ((int)0x8C17)
,
}
///
/// Not used directly.
///
public enum ArbTextureGather : int
{
///
/// Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5E
///
MinProgramTextureGatherOffsetArb = ((int)0x8E5E)
,
///
/// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5F
///
MaxProgramTextureGatherOffsetArb = ((int)0x8E5F)
,
///
/// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB = 0x8F9F
///
MaxProgramTextureGatherComponentsArb = ((int)0x8F9F)
,
}
///
/// Not used directly.
///
public enum ArbTextureMirroredRepeat : int
{
///
/// Original was GL_MIRRORED_REPEAT_ARB = 0x8370
///
MirroredRepeatArb = ((int)0x8370)
,
}
///
/// Not used directly.
///
public enum ArbTextureMultisample : int
{
///
/// Original was GL_SAMPLE_POSITION = 0x8E50
///
SamplePosition = ((int)0x8E50)
,
///
/// Original was GL_SAMPLE_MASK = 0x8E51
///
SampleMask = ((int)0x8E51)
,
///
/// Original was GL_SAMPLE_MASK_VALUE = 0x8E52
///
SampleMaskValue = ((int)0x8E52)
,
///
/// Original was GL_MAX_SAMPLE_MASK_WORDS = 0x8E59
///
MaxSampleMaskWords = ((int)0x8E59)
,
///
/// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100
///
Texture2DMultisample = ((int)0x9100)
,
///
/// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101
///
ProxyTexture2DMultisample = ((int)0x9101)
,
///
/// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
///
Texture2DMultisampleArray = ((int)0x9102)
,
///
/// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103
///
ProxyTexture2DMultisampleArray = ((int)0x9103)
,
///
/// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104
///
TextureBinding2DMultisample = ((int)0x9104)
,
///
/// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105
///
TextureBinding2DMultisampleArray = ((int)0x9105)
,
///
/// Original was GL_TEXTURE_SAMPLES = 0x9106
///
TextureSamples = ((int)0x9106)
,
///
/// Original was GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107
///
TextureFixedSampleLocations = ((int)0x9107)
,
///
/// Original was GL_SAMPLER_2D_MULTISAMPLE = 0x9108
///
Sampler2DMultisample = ((int)0x9108)
,
///
/// Original was GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109
///
IntSampler2DMultisample = ((int)0x9109)
,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A
///
UnsignedIntSampler2DMultisample = ((int)0x910A)
,
///
/// Original was GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B
///
Sampler2DMultisampleArray = ((int)0x910B)
,
///
/// Original was GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C
///
IntSampler2DMultisampleArray = ((int)0x910C)
,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D
///
UnsignedIntSampler2DMultisampleArray = ((int)0x910D)
,
///
/// Original was GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E
///
MaxColorTextureSamples = ((int)0x910E)
,
///
/// Original was GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F
///
MaxDepthTextureSamples = ((int)0x910F)
,
///
/// Original was GL_MAX_INTEGER_SAMPLES = 0x9110
///
MaxIntegerSamples = ((int)0x9110)
,
}
///
/// Not used directly.
///
public enum ArbTextureNonPowerOfTwo : int
{
}
///
/// Not used directly.
///
public enum ArbTextureQueryLevels : int
{
}
///
/// Not used directly.
///
public enum ArbTextureQueryLod : int
{
}
///
/// Not used directly.
///
public enum ArbTextureRectangle : int
{
///
/// Original was GL_TEXTURE_RECTANGLE_ARB = 0x84F5
///
TextureRectangleArb = ((int)0x84F5)
,
///
/// Original was GL_TEXTURE_BINDING_RECTANGLE_ARB = 0x84F6
///
TextureBindingRectangleArb = ((int)0x84F6)
,
///
/// Original was GL_PROXY_TEXTURE_RECTANGLE_ARB = 0x84F7
///
ProxyTextureRectangleArb = ((int)0x84F7)
,
///
/// Original was GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB = 0x84F8
///
MaxRectangleTextureSizeArb = ((int)0x84F8)
,
}
///
/// Not used directly.
///
public enum ArbTextureRg : int
{
///
/// Original was GL_RG = 0x8227
///
Rg = ((int)0x8227)
,
///
/// Original was GL_RG_INTEGER = 0x8228
///
RgInteger = ((int)0x8228)
,
///
/// Original was GL_R8 = 0x8229
///
R8 = ((int)0x8229)
,
///
/// Original was GL_R16 = 0x822A
///
R16 = ((int)0x822A)
,
///
/// Original was GL_RG8 = 0x822B
///
Rg8 = ((int)0x822B)
,
///
/// Original was GL_RG16 = 0x822C
///
Rg16 = ((int)0x822C)
,
///
/// Original was GL_R16F = 0x822D
///
R16f = ((int)0x822D)
,
///
/// Original was GL_R32F = 0x822E
///
R32f = ((int)0x822E)
,
///
/// Original was GL_RG16F = 0x822F
///
Rg16f = ((int)0x822F)
,
///
/// Original was GL_RG32F = 0x8230
///
Rg32f = ((int)0x8230)
,
///
/// Original was GL_R8I = 0x8231
///
R8i = ((int)0x8231)
,
///
/// Original was GL_R8UI = 0x8232
///
R8ui = ((int)0x8232)
,
///
/// Original was GL_R16I = 0x8233
///
R16i = ((int)0x8233)
,
///
/// Original was GL_R16UI = 0x8234
///
R16ui = ((int)0x8234)
,
///
/// Original was GL_R32I = 0x8235
///
R32i = ((int)0x8235)
,
///
/// Original was GL_R32UI = 0x8236
///
R32ui = ((int)0x8236)
,
///
/// Original was GL_RG8I = 0x8237
///
Rg8i = ((int)0x8237)
,
///
/// Original was GL_RG8UI = 0x8238
///
Rg8ui = ((int)0x8238)
,
///
/// Original was GL_RG16I = 0x8239
///
Rg16i = ((int)0x8239)
,
///
/// Original was GL_RG16UI = 0x823A
///
Rg16ui = ((int)0x823A)
,
///
/// Original was GL_RG32I = 0x823B
///
Rg32i = ((int)0x823B)
,
///
/// Original was GL_RG32UI = 0x823C
///
Rg32ui = ((int)0x823C)
,
}
///
/// Not used directly.
///
public enum ArbTextureRgb10A2ui : int
{
///
/// Original was GL_RGB10_A2UI = 0x906F
///
Rgb10A2ui = ((int)0x906F)
,
}
///
/// Used in GL.Ext.TextureStorage1D, GL.Ext.TextureStorage2D and 1 other function
///
public enum ArbTextureStorage : int
{
///
/// Original was GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F
///
TextureImmutableFormat = ((int)0x912F)
,
}
///
/// Used in GL.Ext.TextureStorage2DMultisample, GL.Ext.TextureStorage3DMultisample
///
public enum ArbTextureStorageMultisample : int
{
}
///
/// Not used directly.
///
public enum ArbTextureSwizzle : int
{
///
/// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42
///
TextureSwizzleR = ((int)0x8E42)
,
///
/// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43
///
TextureSwizzleG = ((int)0x8E43)
,
///
/// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44
///
TextureSwizzleB = ((int)0x8E44)
,
///
/// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45
///
TextureSwizzleA = ((int)0x8E45)
,
///
/// Original was GL_TEXTURE_SWIZZLE_RGBA = 0x8E46
///
TextureSwizzleRgba = ((int)0x8E46)
,
}
///
/// Not used directly.
///
public enum ArbTextureView : int
{
///
/// Original was GL_TEXTURE_VIEW_MIN_LEVEL = 0x82DB
///
TextureViewMinLevel = ((int)0x82DB)
,
///
/// Original was GL_TEXTURE_VIEW_NUM_LEVELS = 0x82DC
///
TextureViewNumLevels = ((int)0x82DC)
,
///
/// Original was GL_TEXTURE_VIEW_MIN_LAYER = 0x82DD
///
TextureViewMinLayer = ((int)0x82DD)
,
///
/// Original was GL_TEXTURE_VIEW_NUM_LAYERS = 0x82DE
///
TextureViewNumLayers = ((int)0x82DE)
,
///
/// Original was GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF
///
TextureImmutableLevels = ((int)0x82DF)
,
}
///
/// Not used directly.
///
public enum ArbTimerQuery : int
{
///
/// Original was GL_TIME_ELAPSED = 0x88BF
///
TimeElapsed = ((int)0x88BF)
,
///
/// Original was GL_TIMESTAMP = 0x8E28
///
Timestamp = ((int)0x8E28)
,
}
///
/// Not used directly.
///
public enum ArbTransformFeedback2 : int
{
///
/// Original was GL_TRANSFORM_FEEDBACK = 0x8E22
///
TransformFeedback = ((int)0x8E22)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23
///
TransformFeedbackBufferPaused = ((int)0x8E23)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23
///
TransformFeedbackPaused = ((int)0x8E23)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24
///
TransformFeedbackActive = ((int)0x8E24)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24
///
TransformFeedbackBufferActive = ((int)0x8E24)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25
///
TransformFeedbackBinding = ((int)0x8E25)
,
}
///
/// Not used directly.
///
public enum ArbTransformFeedback3 : int
{
///
/// Original was GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70
///
MaxTransformFeedbackBuffers = ((int)0x8E70)
,
///
/// Original was GL_MAX_VERTEX_STREAMS = 0x8E71
///
MaxVertexStreams = ((int)0x8E71)
,
}
///
/// Not used directly.
///
public enum ArbTransformFeedbackInstanced : int
{
}
///
/// Not used directly.
///
public enum ArbTransposeMatrix : int
{
///
/// Original was GL_TRANSPOSE_MODELVIEW_MATRIX_ARB = 0x84E3
///
TransposeModelviewMatrixArb = ((int)0x84E3)
,
///
/// Original was GL_TRANSPOSE_PROJECTION_MATRIX_ARB = 0x84E4
///
TransposeProjectionMatrixArb = ((int)0x84E4)
,
///
/// Original was GL_TRANSPOSE_TEXTURE_MATRIX_ARB = 0x84E5
///
TransposeTextureMatrixArb = ((int)0x84E5)
,
///
/// Original was GL_TRANSPOSE_COLOR_MATRIX_ARB = 0x84E6
///
TransposeColorMatrixArb = ((int)0x84E6)
,
}
///
/// Not used directly.
///
public enum ArbUniformBufferObject : int
{
///
/// Original was GL_UNIFORM_BUFFER = 0x8A11
///
UniformBuffer = ((int)0x8A11)
,
///
/// Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28
///
UniformBufferBinding = ((int)0x8A28)
,
///
/// Original was GL_UNIFORM_BUFFER_START = 0x8A29
///
UniformBufferStart = ((int)0x8A29)
,
///
/// Original was GL_UNIFORM_BUFFER_SIZE = 0x8A2A
///
UniformBufferSize = ((int)0x8A2A)
,
///
/// Original was GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
///
MaxVertexUniformBlocks = ((int)0x8A2B)
,
///
/// Original was GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C
///
MaxGeometryUniformBlocks = ((int)0x8A2C)
,
///
/// Original was GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
///
MaxFragmentUniformBlocks = ((int)0x8A2D)
,
///
/// Original was GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
///
MaxCombinedUniformBlocks = ((int)0x8A2E)
,
///
/// Original was GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
///
MaxUniformBufferBindings = ((int)0x8A2F)
,
///
/// Original was GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30
///
MaxUniformBlockSize = ((int)0x8A30)
,
///
/// Original was GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
///
MaxCombinedVertexUniformComponents = ((int)0x8A31)
,
///
/// Original was GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32
///
MaxCombinedGeometryUniformComponents = ((int)0x8A32)
,
///
/// Original was GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
///
MaxCombinedFragmentUniformComponents = ((int)0x8A33)
,
///
/// Original was GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
///
UniformBufferOffsetAlignment = ((int)0x8A34)
,
///
/// Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
///
ActiveUniformBlockMaxNameLength = ((int)0x8A35)
,
///
/// Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36
///
ActiveUniformBlocks = ((int)0x8A36)
,
///
/// Original was GL_UNIFORM_TYPE = 0x8A37
///
UniformType = ((int)0x8A37)
,
///
/// Original was GL_UNIFORM_SIZE = 0x8A38
///
UniformSize = ((int)0x8A38)
,
///
/// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39
///
UniformNameLength = ((int)0x8A39)
,
///
/// Original was GL_UNIFORM_BLOCK_INDEX = 0x8A3A
///
UniformBlockIndex = ((int)0x8A3A)
,
///
/// Original was GL_UNIFORM_OFFSET = 0x8A3B
///
UniformOffset = ((int)0x8A3B)
,
///
/// Original was GL_UNIFORM_ARRAY_STRIDE = 0x8A3C
///
UniformArrayStride = ((int)0x8A3C)
,
///
/// Original was GL_UNIFORM_MATRIX_STRIDE = 0x8A3D
///
UniformMatrixStride = ((int)0x8A3D)
,
///
/// Original was GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E
///
UniformIsRowMajor = ((int)0x8A3E)
,
///
/// Original was GL_UNIFORM_BLOCK_BINDING = 0x8A3F
///
UniformBlockBinding = ((int)0x8A3F)
,
///
/// Original was GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40
///
UniformBlockDataSize = ((int)0x8A40)
,
///
/// Original was GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
///
UniformBlockNameLength = ((int)0x8A41)
,
///
/// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
///
UniformBlockActiveUniforms = ((int)0x8A42)
,
///
/// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
///
UniformBlockActiveUniformIndices = ((int)0x8A43)
,
///
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
///
UniformBlockReferencedByVertexShader = ((int)0x8A44)
,
///
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45
///
UniformBlockReferencedByGeometryShader = ((int)0x8A45)
,
///
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
///
UniformBlockReferencedByFragmentShader = ((int)0x8A46)
,
///
/// Original was GL_INVALID_INDEX = 0xFFFFFFFF
///
InvalidIndex = unchecked((int)0xFFFFFFFF)
,
}
///
/// Not used directly.
///
public enum ArbVertexArrayBgra : int
{
///
/// Original was GL_BGRA = 0x80E1
///
Bgra = ((int)0x80E1)
,
}
///
/// Not used directly.
///
public enum ArbVertexArrayObject : int
{
///
/// Original was GL_VERTEX_ARRAY_BINDING = 0x85B5
///
VertexArrayBinding = ((int)0x85B5)
,
}
///
/// Not used directly.
///
public enum ArbVertexAttrib64bit : int
{
///
/// Original was GL_RGB32I = 0x8D83
///
Rgb32i = ((int)0x8D83)
,
///
/// Original was GL_DOUBLE_MAT2 = 0x8F46
///
DoubleMat2 = ((int)0x8F46)
,
///
/// Original was GL_DOUBLE_MAT3 = 0x8F47
///
DoubleMat3 = ((int)0x8F47)
,
///
/// Original was GL_DOUBLE_MAT4 = 0x8F48
///
DoubleMat4 = ((int)0x8F48)
,
///
/// Original was GL_DOUBLE_MAT2x3 = 0x8F49
///
DoubleMat2x3 = ((int)0x8F49)
,
///
/// Original was GL_DOUBLE_MAT2x4 = 0x8F4A
///
DoubleMat2x4 = ((int)0x8F4A)
,
///
/// Original was GL_DOUBLE_MAT3x2 = 0x8F4B
///
DoubleMat3x2 = ((int)0x8F4B)
,
///
/// Original was GL_DOUBLE_MAT3x4 = 0x8F4C
///
DoubleMat3x4 = ((int)0x8F4C)
,
///
/// Original was GL_DOUBLE_MAT4x2 = 0x8F4D
///
DoubleMat4x2 = ((int)0x8F4D)
,
///
/// Original was GL_DOUBLE_MAT4x3 = 0x8F4E
///
DoubleMat4x3 = ((int)0x8F4E)
,
///
/// Original was GL_DOUBLE_VEC2 = 0x8FFC
///
DoubleVec2 = ((int)0x8FFC)
,
///
/// Original was GL_DOUBLE_VEC3 = 0x8FFD
///
DoubleVec3 = ((int)0x8FFD)
,
///
/// Original was GL_DOUBLE_VEC4 = 0x8FFE
///
DoubleVec4 = ((int)0x8FFE)
,
}
///
/// Used in GL.Ext.VertexArrayVertexAttribFormat, GL.Ext.VertexArrayVertexAttribIFormat and 1 other function
///
public enum ArbVertexAttribBinding : int
{
///
/// Original was GL_VERTEX_ATTRIB_BINDING = 0x82D4
///
VertexAttribBinding = ((int)0x82D4)
,
///
/// Original was GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5
///
VertexAttribRelativeOffset = ((int)0x82D5)
,
///
/// Original was GL_VERTEX_BINDING_DIVISOR = 0x82D6
///
VertexBindingDivisor = ((int)0x82D6)
,
///
/// Original was GL_VERTEX_BINDING_OFFSET = 0x82D7
///
VertexBindingOffset = ((int)0x82D7)
,
///
/// Original was GL_VERTEX_BINDING_STRIDE = 0x82D8
///
VertexBindingStride = ((int)0x82D8)
,
///
/// Original was GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9
///
MaxVertexAttribRelativeOffset = ((int)0x82D9)
,
///
/// Original was GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA
///
MaxVertexAttribBindings = ((int)0x82DA)
,
}
///
/// Used in GL.Arb.WeightPointer
///
public enum ArbVertexBlend : int
{
///
/// Original was GL_MODELVIEW0_ARB = 0x1700
///
Modelview0Arb = ((int)0x1700)
,
///
/// Original was GL_MODELVIEW1_ARB = 0x850A
///
Modelview1Arb = ((int)0x850A)
,
///
/// Original was GL_MAX_VERTEX_UNITS_ARB = 0x86A4
///
MaxVertexUnitsArb = ((int)0x86A4)
,
///
/// Original was GL_ACTIVE_VERTEX_UNITS_ARB = 0x86A5
///
ActiveVertexUnitsArb = ((int)0x86A5)
,
///
/// Original was GL_WEIGHT_SUM_UNITY_ARB = 0x86A6
///
WeightSumUnityArb = ((int)0x86A6)
,
///
/// Original was GL_VERTEX_BLEND_ARB = 0x86A7
///
VertexBlendArb = ((int)0x86A7)
,
///
/// Original was GL_CURRENT_WEIGHT_ARB = 0x86A8
///
CurrentWeightArb = ((int)0x86A8)
,
///
/// Original was GL_WEIGHT_ARRAY_TYPE_ARB = 0x86A9
///
WeightArrayTypeArb = ((int)0x86A9)
,
///
/// Original was GL_WEIGHT_ARRAY_STRIDE_ARB = 0x86AA
///
WeightArrayStrideArb = ((int)0x86AA)
,
///
/// Original was GL_WEIGHT_ARRAY_SIZE_ARB = 0x86AB
///
WeightArraySizeArb = ((int)0x86AB)
,
///
/// Original was GL_WEIGHT_ARRAY_POINTER_ARB = 0x86AC
///
WeightArrayPointerArb = ((int)0x86AC)
,
///
/// Original was GL_WEIGHT_ARRAY_ARB = 0x86AD
///
WeightArrayArb = ((int)0x86AD)
,
///
/// Original was GL_MODELVIEW2_ARB = 0x8722
///
Modelview2Arb = ((int)0x8722)
,
///
/// Original was GL_MODELVIEW3_ARB = 0x8723
///
Modelview3Arb = ((int)0x8723)
,
///
/// Original was GL_MODELVIEW4_ARB = 0x8724
///
Modelview4Arb = ((int)0x8724)
,
///
/// Original was GL_MODELVIEW5_ARB = 0x8725
///
Modelview5Arb = ((int)0x8725)
,
///
/// Original was GL_MODELVIEW6_ARB = 0x8726
///
Modelview6Arb = ((int)0x8726)
,
///
/// Original was GL_MODELVIEW7_ARB = 0x8727
///
Modelview7Arb = ((int)0x8727)
,
///
/// Original was GL_MODELVIEW8_ARB = 0x8728
///
Modelview8Arb = ((int)0x8728)
,
///
/// Original was GL_MODELVIEW9_ARB = 0x8729
///
Modelview9Arb = ((int)0x8729)
,
///
/// Original was GL_MODELVIEW10_ARB = 0x872A
///
Modelview10Arb = ((int)0x872A)
,
///
/// Original was GL_MODELVIEW11_ARB = 0x872B
///
Modelview11Arb = ((int)0x872B)
,
///
/// Original was GL_MODELVIEW12_ARB = 0x872C
///
Modelview12Arb = ((int)0x872C)
,
///
/// Original was GL_MODELVIEW13_ARB = 0x872D
///
Modelview13Arb = ((int)0x872D)
,
///
/// Original was GL_MODELVIEW14_ARB = 0x872E
///
Modelview14Arb = ((int)0x872E)
,
///
/// Original was GL_MODELVIEW15_ARB = 0x872F
///
Modelview15Arb = ((int)0x872F)
,
///
/// Original was GL_MODELVIEW16_ARB = 0x8730
///
Modelview16Arb = ((int)0x8730)
,
///
/// Original was GL_MODELVIEW17_ARB = 0x8731
///
Modelview17Arb = ((int)0x8731)
,
///
/// Original was GL_MODELVIEW18_ARB = 0x8732
///
Modelview18Arb = ((int)0x8732)
,
///
/// Original was GL_MODELVIEW19_ARB = 0x8733
///
Modelview19Arb = ((int)0x8733)
,
///
/// Original was GL_MODELVIEW20_ARB = 0x8734
///
Modelview20Arb = ((int)0x8734)
,
///
/// Original was GL_MODELVIEW21_ARB = 0x8735
///
Modelview21Arb = ((int)0x8735)
,
///
/// Original was GL_MODELVIEW22_ARB = 0x8736
///
Modelview22Arb = ((int)0x8736)
,
///
/// Original was GL_MODELVIEW23_ARB = 0x8737
///
Modelview23Arb = ((int)0x8737)
,
///
/// Original was GL_MODELVIEW24_ARB = 0x8738
///
Modelview24Arb = ((int)0x8738)
,
///
/// Original was GL_MODELVIEW25_ARB = 0x8739
///
Modelview25Arb = ((int)0x8739)
,
///
/// Original was GL_MODELVIEW26_ARB = 0x873A
///
Modelview26Arb = ((int)0x873A)
,
///
/// Original was GL_MODELVIEW27_ARB = 0x873B
///
Modelview27Arb = ((int)0x873B)
,
///
/// Original was GL_MODELVIEW28_ARB = 0x873C
///
Modelview28Arb = ((int)0x873C)
,
///
/// Original was GL_MODELVIEW29_ARB = 0x873D
///
Modelview29Arb = ((int)0x873D)
,
///
/// Original was GL_MODELVIEW30_ARB = 0x873E
///
Modelview30Arb = ((int)0x873E)
,
///
/// Original was GL_MODELVIEW31_ARB = 0x873F
///
Modelview31Arb = ((int)0x873F)
,
}
///
/// Used in GL.Arb.GetBufferParameter, GL.Arb.GetBufferPointer and 1 other function
///
public enum ArbVertexBufferObject : int
{
///
/// Original was GL_BUFFER_SIZE_ARB = 0x8764
///
BufferSizeArb = ((int)0x8764)
,
///
/// Original was GL_BUFFER_USAGE_ARB = 0x8765
///
BufferUsageArb = ((int)0x8765)
,
///
/// Original was GL_ARRAY_BUFFER_ARB = 0x8892
///
ArrayBufferArb = ((int)0x8892)
,
///
/// Original was GL_ELEMENT_ARRAY_BUFFER_ARB = 0x8893
///
ElementArrayBufferArb = ((int)0x8893)
,
///
/// Original was GL_ARRAY_BUFFER_BINDING_ARB = 0x8894
///
ArrayBufferBindingArb = ((int)0x8894)
,
///
/// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB = 0x8895
///
ElementArrayBufferBindingArb = ((int)0x8895)
,
///
/// Original was GL_VERTEX_ARRAY_BUFFER_BINDING_ARB = 0x8896
///
VertexArrayBufferBindingArb = ((int)0x8896)
,
///
/// Original was GL_NORMAL_ARRAY_BUFFER_BINDING_ARB = 0x8897
///
NormalArrayBufferBindingArb = ((int)0x8897)
,
///
/// Original was GL_COLOR_ARRAY_BUFFER_BINDING_ARB = 0x8898
///
ColorArrayBufferBindingArb = ((int)0x8898)
,
///
/// Original was GL_INDEX_ARRAY_BUFFER_BINDING_ARB = 0x8899
///
IndexArrayBufferBindingArb = ((int)0x8899)
,
///
/// Original was GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB = 0x889A
///
TextureCoordArrayBufferBindingArb = ((int)0x889A)
,
///
/// Original was GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB = 0x889B
///
EdgeFlagArrayBufferBindingArb = ((int)0x889B)
,
///
/// Original was GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB = 0x889C
///
SecondaryColorArrayBufferBindingArb = ((int)0x889C)
,
///
/// Original was GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB = 0x889D
///
FogCoordinateArrayBufferBindingArb = ((int)0x889D)
,
///
/// Original was GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB = 0x889E
///
WeightArrayBufferBindingArb = ((int)0x889E)
,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB = 0x889F
///
VertexAttribArrayBufferBindingArb = ((int)0x889F)
,
///
/// Original was GL_READ_ONLY_ARB = 0x88B8
///
ReadOnlyArb = ((int)0x88B8)
,
///
/// Original was GL_WRITE_ONLY_ARB = 0x88B9
///
WriteOnlyArb = ((int)0x88B9)
,
///
/// Original was GL_READ_WRITE_ARB = 0x88BA
///
ReadWriteArb = ((int)0x88BA)
,
///
/// Original was GL_BUFFER_ACCESS_ARB = 0x88BB
///
BufferAccessArb = ((int)0x88BB)
,
///
/// Original was GL_BUFFER_MAPPED_ARB = 0x88BC
///
BufferMappedArb = ((int)0x88BC)
,
///
/// Original was GL_BUFFER_MAP_POINTER_ARB = 0x88BD
///
BufferMapPointerArb = ((int)0x88BD)
,
///
/// Original was GL_STREAM_DRAW_ARB = 0x88E0
///
StreamDrawArb = ((int)0x88E0)
,
///
/// Original was GL_STREAM_READ_ARB = 0x88E1
///
StreamReadArb = ((int)0x88E1)
,
///
/// Original was GL_STREAM_COPY_ARB = 0x88E2
///
StreamCopyArb = ((int)0x88E2)
,
///
/// Original was GL_STATIC_DRAW_ARB = 0x88E4
///
StaticDrawArb = ((int)0x88E4)
,
///
/// Original was GL_STATIC_READ_ARB = 0x88E5
///
StaticReadArb = ((int)0x88E5)
,
///
/// Original was GL_STATIC_COPY_ARB = 0x88E6
///
StaticCopyArb = ((int)0x88E6)
,
///
/// Original was GL_DYNAMIC_DRAW_ARB = 0x88E8
///
DynamicDrawArb = ((int)0x88E8)
,
///
/// Original was GL_DYNAMIC_READ_ARB = 0x88E9
///
DynamicReadArb = ((int)0x88E9)
,
///
/// Original was GL_DYNAMIC_COPY_ARB = 0x88EA
///
DynamicCopyArb = ((int)0x88EA)
,
}
///
/// Used in GL.Arb.GetProgramEnvParameter, GL.Arb.GetProgramLocalParameter and 1 other function
///
public enum ArbVertexProgram : int
{
///
/// Original was GL_COLOR_SUM_ARB = 0x8458
///
ColorSumArb = ((int)0x8458)
,
///
/// Original was GL_VERTEX_PROGRAM_ARB = 0x8620
///
VertexProgramArb = ((int)0x8620)
,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = 0x8622
///
VertexAttribArrayEnabledArb = ((int)0x8622)
,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = 0x8623
///
VertexAttribArraySizeArb = ((int)0x8623)
,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = 0x8624
///
VertexAttribArrayStrideArb = ((int)0x8624)
,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = 0x8625
///
VertexAttribArrayTypeArb = ((int)0x8625)
,
///
/// Original was GL_CURRENT_VERTEX_ATTRIB_ARB = 0x8626
///
CurrentVertexAttribArb = ((int)0x8626)
,
///
/// Original was GL_PROGRAM_LENGTH_ARB = 0x8627
///
ProgramLengthArb = ((int)0x8627)
,
///
/// Original was GL_PROGRAM_STRING_ARB = 0x8628
///
ProgramStringArb = ((int)0x8628)
,
///
/// Original was GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = 0x862E
///
MaxProgramMatrixStackDepthArb = ((int)0x862E)
,
///
/// Original was GL_MAX_PROGRAM_MATRICES_ARB = 0x862F
///
MaxProgramMatricesArb = ((int)0x862F)
,
///
/// Original was GL_CURRENT_MATRIX_STACK_DEPTH_ARB = 0x8640
///
CurrentMatrixStackDepthArb = ((int)0x8640)
,
///
/// Original was GL_CURRENT_MATRIX_ARB = 0x8641
///
CurrentMatrixArb = ((int)0x8641)
,
///
/// Original was GL_VERTEX_PROGRAM_POINT_SIZE_ARB = 0x8642
///
VertexProgramPointSizeArb = ((int)0x8642)
,
///
/// Original was GL_VERTEX_PROGRAM_TWO_SIDE_ARB = 0x8643
///
VertexProgramTwoSideArb = ((int)0x8643)
,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = 0x8645
///
VertexAttribArrayPointerArb = ((int)0x8645)
,
///
/// Original was GL_PROGRAM_ERROR_POSITION_ARB = 0x864B
///
ProgramErrorPositionArb = ((int)0x864B)
,
///
/// Original was GL_PROGRAM_BINDING_ARB = 0x8677
///
ProgramBindingArb = ((int)0x8677)
,
///
/// Original was GL_MAX_VERTEX_ATTRIBS_ARB = 0x8869
///
MaxVertexAttribsArb = ((int)0x8869)
,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = 0x886A
///
VertexAttribArrayNormalizedArb = ((int)0x886A)
,
///
/// Original was GL_PROGRAM_ERROR_STRING_ARB = 0x8874
///
ProgramErrorStringArb = ((int)0x8874)
,
///
/// Original was GL_PROGRAM_FORMAT_ASCII_ARB = 0x8875
///
ProgramFormatAsciiArb = ((int)0x8875)
,
///
/// Original was GL_PROGRAM_FORMAT_ARB = 0x8876
///
ProgramFormatArb = ((int)0x8876)
,
///
/// Original was GL_PROGRAM_INSTRUCTIONS_ARB = 0x88A0
///
ProgramInstructionsArb = ((int)0x88A0)
,
///
/// Original was GL_MAX_PROGRAM_INSTRUCTIONS_ARB = 0x88A1
///
MaxProgramInstructionsArb = ((int)0x88A1)
,
///
/// Original was GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A2
///
ProgramNativeInstructionsArb = ((int)0x88A2)
,
///
/// Original was GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A3
///
MaxProgramNativeInstructionsArb = ((int)0x88A3)
,
///
/// Original was GL_PROGRAM_TEMPORARIES_ARB = 0x88A4
///
ProgramTemporariesArb = ((int)0x88A4)
,
///
/// Original was GL_MAX_PROGRAM_TEMPORARIES_ARB = 0x88A5
///
MaxProgramTemporariesArb = ((int)0x88A5)
,
///
/// Original was GL_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A6
///
ProgramNativeTemporariesArb = ((int)0x88A6)
,
///
/// Original was GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A7
///
MaxProgramNativeTemporariesArb = ((int)0x88A7)
,
///
/// Original was GL_PROGRAM_PARAMETERS_ARB = 0x88A8
///
ProgramParametersArb = ((int)0x88A8)
,
///
/// Original was GL_MAX_PROGRAM_PARAMETERS_ARB = 0x88A9
///
MaxProgramParametersArb = ((int)0x88A9)
,
///
/// Original was GL_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AA
///
ProgramNativeParametersArb = ((int)0x88AA)
,
///
/// Original was GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AB
///
MaxProgramNativeParametersArb = ((int)0x88AB)
,
///
/// Original was GL_PROGRAM_ATTRIBS_ARB = 0x88AC
///
ProgramAttribsArb = ((int)0x88AC)
,
///
/// Original was GL_MAX_PROGRAM_ATTRIBS_ARB = 0x88AD
///
MaxProgramAttribsArb = ((int)0x88AD)
,
///
/// Original was GL_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AE
///
ProgramNativeAttribsArb = ((int)0x88AE)
,
///
/// Original was GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AF
///
MaxProgramNativeAttribsArb = ((int)0x88AF)
,
///
/// Original was GL_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B0
///
ProgramAddressRegistersArb = ((int)0x88B0)
,
///
/// Original was GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B1
///
MaxProgramAddressRegistersArb = ((int)0x88B1)
,
///
/// Original was GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B2
///
ProgramNativeAddressRegistersArb = ((int)0x88B2)
,
///
/// Original was GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B3
///
MaxProgramNativeAddressRegistersArb = ((int)0x88B3)
,
///
/// Original was GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 0x88B4
///
MaxProgramLocalParametersArb = ((int)0x88B4)
,
///
/// Original was GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = 0x88B5
///
MaxProgramEnvParametersArb = ((int)0x88B5)
,
///
/// Original was GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB = 0x88B6
///
ProgramUnderNativeLimitsArb = ((int)0x88B6)
,
///
/// Original was GL_TRANSPOSE_CURRENT_MATRIX_ARB = 0x88B7
///
TransposeCurrentMatrixArb = ((int)0x88B7)
,
///
/// Original was GL_MATRIX0_ARB = 0x88C0
///
Matrix0Arb = ((int)0x88C0)
,
///
/// Original was GL_MATRIX1_ARB = 0x88C1
///
Matrix1Arb = ((int)0x88C1)
,
///
/// Original was GL_MATRIX2_ARB = 0x88C2
///
Matrix2Arb = ((int)0x88C2)
,
///
/// Original was GL_MATRIX3_ARB = 0x88C3
///
Matrix3Arb = ((int)0x88C3)
,
///
/// Original was GL_MATRIX4_ARB = 0x88C4
///
Matrix4Arb = ((int)0x88C4)
,
///
/// Original was GL_MATRIX5_ARB = 0x88C5
///
Matrix5Arb = ((int)0x88C5)
,
///
/// Original was GL_MATRIX6_ARB = 0x88C6
///
Matrix6Arb = ((int)0x88C6)
,
///
/// Original was GL_MATRIX7_ARB = 0x88C7
///
Matrix7Arb = ((int)0x88C7)
,
///
/// Original was GL_MATRIX8_ARB = 0x88C8
///
Matrix8Arb = ((int)0x88C8)
,
///
/// Original was GL_MATRIX9_ARB = 0x88C9
///
Matrix9Arb = ((int)0x88C9)
,
///
/// Original was GL_MATRIX10_ARB = 0x88CA
///
Matrix10Arb = ((int)0x88CA)
,
///
/// Original was GL_MATRIX11_ARB = 0x88CB
///
Matrix11Arb = ((int)0x88CB)
,
///
/// Original was GL_MATRIX12_ARB = 0x88CC
///
Matrix12Arb = ((int)0x88CC)
,
///
/// Original was GL_MATRIX13_ARB = 0x88CD
///
Matrix13Arb = ((int)0x88CD)
,
///
/// Original was GL_MATRIX14_ARB = 0x88CE
///
Matrix14Arb = ((int)0x88CE)
,
///
/// Original was GL_MATRIX15_ARB = 0x88CF
///
Matrix15Arb = ((int)0x88CF)
,
///
/// Original was GL_MATRIX16_ARB = 0x88D0
///
Matrix16Arb = ((int)0x88D0)
,
///
/// Original was GL_MATRIX17_ARB = 0x88D1
///
Matrix17Arb = ((int)0x88D1)
,
///
/// Original was GL_MATRIX18_ARB = 0x88D2
///
Matrix18Arb = ((int)0x88D2)
,
///
/// Original was GL_MATRIX19_ARB = 0x88D3
///
Matrix19Arb = ((int)0x88D3)
,
///
/// Original was GL_MATRIX20_ARB = 0x88D4
///
Matrix20Arb = ((int)0x88D4)
,
///
/// Original was GL_MATRIX21_ARB = 0x88D5
///
Matrix21Arb = ((int)0x88D5)
,
///
/// Original was GL_MATRIX22_ARB = 0x88D6
///
Matrix22Arb = ((int)0x88D6)
,
///
/// Original was GL_MATRIX23_ARB = 0x88D7
///
Matrix23Arb = ((int)0x88D7)
,
///
/// Original was GL_MATRIX24_ARB = 0x88D8
///
Matrix24Arb = ((int)0x88D8)
,
///
/// Original was GL_MATRIX25_ARB = 0x88D9
///
Matrix25Arb = ((int)0x88D9)
,
///
/// Original was GL_MATRIX26_ARB = 0x88DA
///
Matrix26Arb = ((int)0x88DA)
,
///
/// Original was GL_MATRIX27_ARB = 0x88DB
///
Matrix27Arb = ((int)0x88DB)
,
///
/// Original was GL_MATRIX28_ARB = 0x88DC
///
Matrix28Arb = ((int)0x88DC)
,
///
/// Original was GL_MATRIX29_ARB = 0x88DD
///
Matrix29Arb = ((int)0x88DD)
,
///
/// Original was GL_MATRIX30_ARB = 0x88DE
///
Matrix30Arb = ((int)0x88DE)
,
///
/// Original was GL_MATRIX31_ARB = 0x88DF
///
Matrix31Arb = ((int)0x88DF)
,
}
///
/// Used in GL.Arb.GetActiveAttrib
///
public enum ArbVertexShader : int
{
///
/// Original was GL_VERTEX_SHADER_ARB = 0x8B31
///
VertexShaderArb = ((int)0x8B31)
,
///
/// Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = 0x8B4A
///
MaxVertexUniformComponentsArb = ((int)0x8B4A)
,
///
/// Original was GL_MAX_VARYING_FLOATS_ARB = 0x8B4B
///
MaxVaryingFloatsArb = ((int)0x8B4B)
,
///
/// Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 0x8B4C
///
MaxVertexTextureImageUnitsArb = ((int)0x8B4C)
,
///
/// Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = 0x8B4D
///
MaxCombinedTextureImageUnitsArb = ((int)0x8B4D)
,
///
/// Original was GL_OBJECT_ACTIVE_ATTRIBUTES_ARB = 0x8B89
///
ObjectActiveAttributesArb = ((int)0x8B89)
,
///
/// Original was GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = 0x8B8A
///
ObjectActiveAttributeMaxLengthArb = ((int)0x8B8A)
,
}
///
/// Not used directly.
///
public enum ArbVertexType2101010Rev : int
{
///
/// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
///
UnsignedInt2101010Rev = ((int)0x8368)
,
///
/// Original was GL_INT_2_10_10_10_REV = 0x8D9F
///
Int2101010Rev = ((int)0x8D9F)
,
}
///
/// Not used directly.
///
public enum ArbViewportArray : int
{
///
/// Original was GL_DEPTH_RANGE = 0x0B70
///
DepthRange = ((int)0x0B70)
,
///
/// Original was GL_VIEWPORT = 0x0BA2
///
Viewport = ((int)0x0BA2)
,
///
/// Original was GL_SCISSOR_BOX = 0x0C10
///
ScissorBox = ((int)0x0C10)
,
///
/// Original was GL_SCISSOR_TEST = 0x0C11
///
ScissorTest = ((int)0x0C11)
,
///
/// Original was GL_MAX_VIEWPORTS = 0x825B
///
MaxViewports = ((int)0x825B)
,
///
/// Original was GL_VIEWPORT_SUBPIXEL_BITS = 0x825C
///
ViewportSubpixelBits = ((int)0x825C)
,
///
/// Original was GL_VIEWPORT_BOUNDS_RANGE = 0x825D
///
ViewportBoundsRange = ((int)0x825D)
,
///
/// Original was GL_LAYER_PROVOKING_VERTEX = 0x825E
///
LayerProvokingVertex = ((int)0x825E)
,
///
/// Original was GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F
///
ViewportIndexProvokingVertex = ((int)0x825F)
,
///
/// Original was GL_UNDEFINED_VERTEX = 0x8260
///
UndefinedVertex = ((int)0x8260)
,
///
/// Original was GL_FIRST_VERTEX_CONVENTION = 0x8E4D
///
FirstVertexConvention = ((int)0x8E4D)
,
///
/// Original was GL_LAST_VERTEX_CONVENTION = 0x8E4E
///
LastVertexConvention = ((int)0x8E4E)
,
///
/// Original was GL_PROVOKING_VERTEX = 0x8E4F
///
ProvokingVertex = ((int)0x8E4F)
,
}
///
/// Not used directly.
///
public enum ArbWindowPos : int
{
}
///
/// Not used directly.
///
public enum ArmMaliProgramBinary : int
{
///
/// Original was GL_MALI_PROGRAM_BINARY_ARM = 0x8F61
///
MaliProgramBinaryArm = ((int)0x8F61)
,
}
///
/// Not used directly.
///
public enum ArmMaliShaderBinary : int
{
///
/// Original was GL_MALI_SHADER_BINARY_ARM = 0x8F60
///
MaliShaderBinaryArm = ((int)0x8F60)
,
}
///
/// Not used directly.
///
public enum ArmRgba8 : int
{
///
/// Original was GL_RGBA8_OES = 0x8058
///
Rgba8Oes = ((int)0x8058)
,
}
///
/// Used in GL.DisableClientState, GL.EnableClientState
///
public enum ArrayCap : int
{
///
/// Original was GL_VERTEX_ARRAY = 0x8074
///
VertexArray = ((int)0x8074)
,
///
/// Original was GL_NORMAL_ARRAY = 0x8075
///
NormalArray = ((int)0x8075)
,
///
/// Original was GL_COLOR_ARRAY = 0x8076
///
ColorArray = ((int)0x8076)
,
///
/// Original was GL_INDEX_ARRAY = 0x8077
///
IndexArray = ((int)0x8077)
,
///
/// Original was GL_TEXTURE_COORD_ARRAY = 0x8078
///
TextureCoordArray = ((int)0x8078)
,
///
/// Original was GL_EDGE_FLAG_ARRAY = 0x8079
///
EdgeFlagArray = ((int)0x8079)
,
///
/// Original was GL_FOG_COORD_ARRAY = 0x8457
///
FogCoordArray = ((int)0x8457)
,
///
/// Original was GL_SECONDARY_COLOR_ARRAY = 0x845E
///
SecondaryColorArray = ((int)0x845E)
,
}
///
/// Not used directly.
///
public enum AssemblyProgramFormatArb : int
{
///
/// Original was GL_PROGRAM_FORMAT_ASCII_ARB = 0x8875
///
ProgramFormatAsciiArb = ((int)0x8875)
,
}
///
/// Used in GL.Arb.GetProgram, GL.Arb.GetProgramString and 4 other functions
///
public enum AssemblyProgramParameterArb : int
{
///
/// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
///
ProgramBinaryRetrievableHint = ((int)0x8257)
,
///
/// Original was GL_PROGRAM_SEPARABLE = 0x8258
///
ProgramSeparable = ((int)0x8258)
,
///
/// Original was GL_PROGRAM_LENGTH = 0x8627
///
ProgramLength = ((int)0x8627)
,
///
/// Original was GL_PROGRAM_BINDING = 0x8677
///
ProgramBinding = ((int)0x8677)
,
///
/// Original was GL_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x8805
///
ProgramAluInstructionsArb = ((int)0x8805)
,
///
/// Original was GL_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x8806
///
ProgramTexInstructionsArb = ((int)0x8806)
,
///
/// Original was GL_PROGRAM_TEX_INDIRECTIONS_ARB = 0x8807
///
ProgramTexIndirectionsArb = ((int)0x8807)
,
///
/// Original was GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x8808
///
ProgramNativeAluInstructionsArb = ((int)0x8808)
,
///
/// Original was GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x8809
///
ProgramNativeTexInstructionsArb = ((int)0x8809)
,
///
/// Original was GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x880A
///
ProgramNativeTexIndirectionsArb = ((int)0x880A)
,
///
/// Original was GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x880B
///
MaxProgramAluInstructionsArb = ((int)0x880B)
,
///
/// Original was GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x880C
///
MaxProgramTexInstructionsArb = ((int)0x880C)
,
///
/// Original was GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 0x880D
///
MaxProgramTexIndirectionsArb = ((int)0x880D)
,
///
/// Original was GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x880E
///
MaxProgramNativeAluInstructionsArb = ((int)0x880E)
,
///
/// Original was GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x880F
///
MaxProgramNativeTexInstructionsArb = ((int)0x880F)
,
///
/// Original was GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x8810
///
MaxProgramNativeTexIndirectionsArb = ((int)0x8810)
,
///
/// Original was GL_PROGRAM_FORMAT = 0x8876
///
ProgramFormat = ((int)0x8876)
,
///
/// Original was GL_PROGRAM_INSTRUCTION = 0x88A0
///
ProgramInstruction = ((int)0x88A0)
,
///
/// Original was GL_MAX_PROGRAM_INSTRUCTIONS = 0x88A1
///
MaxProgramInstructions = ((int)0x88A1)
,
///
/// Original was GL_PROGRAM_NATIVE_INSTRUCTIONS = 0x88A2
///
ProgramNativeInstructions = ((int)0x88A2)
,
///
/// Original was GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS = 0x88A3
///
MaxProgramNativeInstructions = ((int)0x88A3)
,
///
/// Original was GL_PROGRAM_TEMPORARIES = 0x88A4
///
ProgramTemporaries = ((int)0x88A4)
,
///
/// Original was GL_MAX_PROGRAM_TEMPORARIES = 0x88A5
///
MaxProgramTemporaries = ((int)0x88A5)
,
///
/// Original was GL_PROGRAM_NATIVE_TEMPORARIES = 0x88A6
///
ProgramNativeTemporaries = ((int)0x88A6)
,
///
/// Original was GL_MAX_PROGRAM_NATIVE_TEMPORARIES = 0x88A7
///
MaxProgramNativeTemporaries = ((int)0x88A7)
,
///
/// Original was GL_PROGRAM_PARAMETERS = 0x88A8
///
ProgramParameters = ((int)0x88A8)
,
///
/// Original was GL_MAX_PROGRAM_PARAMETERS = 0x88A9
///
MaxProgramParameters = ((int)0x88A9)
,
///
/// Original was GL_PROGRAM_NATIVE_PARAMETERS = 0x88AA
///
ProgramNativeParameters = ((int)0x88AA)
,
///
/// Original was GL_MAX_PROGRAM_NATIVE_PARAMETERS = 0x88AB
///
MaxProgramNativeParameters = ((int)0x88AB)
,
///
/// Original was GL_PROGRAM_ATTRIBS = 0x88AC
///
ProgramAttribs = ((int)0x88AC)
,
///
/// Original was GL_MAX_PROGRAM_ATTRIBS = 0x88AD
///
MaxProgramAttribs = ((int)0x88AD)
,
///
/// Original was GL_PROGRAM_NATIVE_ATTRIBS = 0x88AE
///
ProgramNativeAttribs = ((int)0x88AE)
,
///
/// Original was GL_MAX_PROGRAM_NATIVE_ATTRIBS = 0x88AF
///
MaxProgramNativeAttribs = ((int)0x88AF)
,
///
/// Original was GL_PROGRAM_ADDRESS_REGISTERS = 0x88B0
///
ProgramAddressRegisters = ((int)0x88B0)
,
///
/// Original was GL_MAX_PROGRAM_ADDRESS_REGISTERS = 0x88B1
///
MaxProgramAddressRegisters = ((int)0x88B1)
,
///
/// Original was GL_PROGRAM_NATIVE_ADDRESS_REGISTERS = 0x88B2
///
ProgramNativeAddressRegisters = ((int)0x88B2)
,
///
/// Original was GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS = 0x88B3
///
MaxProgramNativeAddressRegisters = ((int)0x88B3)
,
///
/// Original was GL_MAX_PROGRAM_LOCAL_PARAMETERS = 0x88B4
///
MaxProgramLocalParameters = ((int)0x88B4)
,
///
/// Original was GL_MAX_PROGRAM_ENV_PARAMETERS = 0x88B5
///
MaxProgramEnvParameters = ((int)0x88B5)
,
///
/// Original was GL_PROGRAM_UNDER_NATIVE_LIMITS = 0x88B6
///
ProgramUnderNativeLimits = ((int)0x88B6)
,
///
/// Original was GL_GEOMETRY_VERTICES_OUT = 0x8916
///
GeometryVerticesOut = ((int)0x8916)
,
///
/// Original was GL_GEOMETRY_INPUT_TYPE = 0x8917
///
GeometryInputType = ((int)0x8917)
,
///
/// Original was GL_GEOMETRY_OUTPUT_TYPE = 0x8918
///
GeometryOutputType = ((int)0x8918)
,
}
///
/// Not used directly.
///
public enum AssemblyProgramStringParameterArb : int
{
///
/// Original was GL_PROGRAM_STRING = 0x8628
///
ProgramString = ((int)0x8628)
,
}
///
/// Used in GL.Arb.BindProgram, GL.Arb.GetProgram and 12 other functions
///
public enum AssemblyProgramTargetArb : int
{
///
/// Original was GL_VERTEX_PROGRAM = 0x8620
///
VertexProgram = ((int)0x8620)
,
///
/// Original was GL_FRAGMENT_PROGRAM = 0x8804
///
FragmentProgram = ((int)0x8804)
,
///
/// Original was GL_GEOMETRY_PROGRAM_NV = 0x8C26
///
GeometryProgramNv = ((int)0x8C26)
,
}
///
/// Used in GL.Ati.DrawBuffers
///
public enum AtiDrawBuffers : int
{
///
/// Original was GL_MAX_DRAW_BUFFERS_ATI = 0x8824
///
MaxDrawBuffersAti = ((int)0x8824)
,
///
/// Original was GL_DRAW_BUFFER0_ATI = 0x8825
///
DrawBuffer0Ati = ((int)0x8825)
,
///
/// Original was GL_DRAW_BUFFER1_ATI = 0x8826
///
DrawBuffer1Ati = ((int)0x8826)
,
///
/// Original was GL_DRAW_BUFFER2_ATI = 0x8827
///
DrawBuffer2Ati = ((int)0x8827)
,
///
/// Original was GL_DRAW_BUFFER3_ATI = 0x8828
///
DrawBuffer3Ati = ((int)0x8828)
,
///
/// Original was GL_DRAW_BUFFER4_ATI = 0x8829
///
DrawBuffer4Ati = ((int)0x8829)
,
///
/// Original was GL_DRAW_BUFFER5_ATI = 0x882A
///
DrawBuffer5Ati = ((int)0x882A)
,
///
/// Original was GL_DRAW_BUFFER6_ATI = 0x882B
///
DrawBuffer6Ati = ((int)0x882B)
,
///
/// Original was GL_DRAW_BUFFER7_ATI = 0x882C
///
DrawBuffer7Ati = ((int)0x882C)
,
///
/// Original was GL_DRAW_BUFFER8_ATI = 0x882D
///
DrawBuffer8Ati = ((int)0x882D)
,
///
/// Original was GL_DRAW_BUFFER9_ATI = 0x882E
///
DrawBuffer9Ati = ((int)0x882E)
,
///
/// Original was GL_DRAW_BUFFER10_ATI = 0x882F
///
DrawBuffer10Ati = ((int)0x882F)
,
///
/// Original was GL_DRAW_BUFFER11_ATI = 0x8830
///
DrawBuffer11Ati = ((int)0x8830)
,
///
/// Original was GL_DRAW_BUFFER12_ATI = 0x8831
///
DrawBuffer12Ati = ((int)0x8831)
,
///
/// Original was GL_DRAW_BUFFER13_ATI = 0x8832
///
DrawBuffer13Ati = ((int)0x8832)
,
///
/// Original was GL_DRAW_BUFFER14_ATI = 0x8833
///
DrawBuffer14Ati = ((int)0x8833)
,
///
/// Original was GL_DRAW_BUFFER15_ATI = 0x8834
///
DrawBuffer15Ati = ((int)0x8834)
,
}
///
/// Used in GL.Ati.ElementPointer
///
public enum AtiElementArray : int
{
///
/// Original was GL_ELEMENT_ARRAY_ATI = 0x8768
///
ElementArrayAti = ((int)0x8768)
,
///
/// Original was GL_ELEMENT_ARRAY_TYPE_ATI = 0x8769
///
ElementArrayTypeAti = ((int)0x8769)
,
///
/// Original was GL_ELEMENT_ARRAY_POINTER_ATI = 0x876A
///
ElementArrayPointerAti = ((int)0x876A)
,
}
///
/// Used in GL.Ati.GetTexBumpParameter, GL.Ati.TexBumpParameter
///
public enum AtiEnvmapBumpmap : int
{
///
/// Original was GL_BUMP_ROT_MATRIX_ATI = 0x8775
///
BumpRotMatrixAti = ((int)0x8775)
,
///
/// Original was GL_BUMP_ROT_MATRIX_SIZE_ATI = 0x8776
///
BumpRotMatrixSizeAti = ((int)0x8776)
,
///
/// Original was GL_BUMP_NUM_TEX_UNITS_ATI = 0x8777
///
BumpNumTexUnitsAti = ((int)0x8777)
,
///
/// Original was GL_BUMP_TEX_UNITS_ATI = 0x8778
///
BumpTexUnitsAti = ((int)0x8778)
,
///
/// Original was GL_DUDV_ATI = 0x8779
///
DudvAti = ((int)0x8779)
,
///
/// Original was GL_DU8DV8_ATI = 0x877A
///
Du8Dv8Ati = ((int)0x877A)
,
///
/// Original was GL_BUMP_ENVMAP_ATI = 0x877B
///
BumpEnvmapAti = ((int)0x877B)
,
///
/// Original was GL_BUMP_TARGET_ATI = 0x877C
///
BumpTargetAti = ((int)0x877C)
,
}
///
/// Used in GL.Ati.AlphaFragmentOp1, GL.Ati.AlphaFragmentOp2 and 6 other functions
///
public enum AtiFragmentShader : int
{
///
/// Original was GL_2X_BIT_ATI = 0x00000001
///
Gl2XBitAti = ((int)0x00000001)
,
///
/// Original was GL_RED_BIT_ATI = 0x00000001
///
RedBitAti = ((int)0x00000001)
,
///
/// Original was GL_COMP_BIT_ATI = 0x00000002
///
CompBitAti = ((int)0x00000002)
,
///
/// Original was GL_4X_BIT_ATI = 0x00000002
///
Gl4XBitAti = ((int)0x00000002)
,
///
/// Original was GL_GREEN_BIT_ATI = 0x00000002
///
GreenBitAti = ((int)0x00000002)
,
///
/// Original was GL_BLUE_BIT_ATI = 0x00000004
///
BlueBitAti = ((int)0x00000004)
,
///
/// Original was GL_8X_BIT_ATI = 0x00000004
///
Gl8XBitAti = ((int)0x00000004)
,
///
/// Original was GL_NEGATE_BIT_ATI = 0x00000004
///
NegateBitAti = ((int)0x00000004)
,
///
/// Original was GL_BIAS_BIT_ATI = 0x00000008
///
BiasBitAti = ((int)0x00000008)
,
///
/// Original was GL_HALF_BIT_ATI = 0x00000008
///
HalfBitAti = ((int)0x00000008)
,
///
/// Original was GL_QUARTER_BIT_ATI = 0x00000010
///
QuarterBitAti = ((int)0x00000010)
,
///
/// Original was GL_EIGHTH_BIT_ATI = 0x00000020
///
EighthBitAti = ((int)0x00000020)
,
///
/// Original was GL_SATURATE_BIT_ATI = 0x00000040
///
SaturateBitAti = ((int)0x00000040)
,
///
/// Original was GL_FRAGMENT_SHADER_ATI = 0x8920
///
FragmentShaderAti = ((int)0x8920)
,
///
/// Original was GL_REG_0_ATI = 0x8921
///
Reg0Ati = ((int)0x8921)
,
///
/// Original was GL_REG_1_ATI = 0x8922
///
Reg1Ati = ((int)0x8922)
,
///
/// Original was GL_REG_2_ATI = 0x8923
///
Reg2Ati = ((int)0x8923)
,
///
/// Original was GL_REG_3_ATI = 0x8924
///
Reg3Ati = ((int)0x8924)
,
///
/// Original was GL_REG_4_ATI = 0x8925
///
Reg4Ati = ((int)0x8925)
,
///
/// Original was GL_REG_5_ATI = 0x8926
///
Reg5Ati = ((int)0x8926)
,
///
/// Original was GL_REG_6_ATI = 0x8927
///
Reg6Ati = ((int)0x8927)
,
///
/// Original was GL_REG_7_ATI = 0x8928
///
Reg7Ati = ((int)0x8928)
,
///
/// Original was GL_REG_8_ATI = 0x8929
///
Reg8Ati = ((int)0x8929)
,
///
/// Original was GL_REG_9_ATI = 0x892A
///
Reg9Ati = ((int)0x892A)
,
///
/// Original was GL_REG_10_ATI = 0x892B
///
Reg10Ati = ((int)0x892B)
,
///
/// Original was GL_REG_11_ATI = 0x892C
///
Reg11Ati = ((int)0x892C)
,
///
/// Original was GL_REG_12_ATI = 0x892D
///
Reg12Ati = ((int)0x892D)
,
///
/// Original was GL_REG_13_ATI = 0x892E
///
Reg13Ati = ((int)0x892E)
,
///
/// Original was GL_REG_14_ATI = 0x892F
///
Reg14Ati = ((int)0x892F)
,
///
/// Original was GL_REG_15_ATI = 0x8930
///
Reg15Ati = ((int)0x8930)
,
///
/// Original was GL_REG_16_ATI = 0x8931
///
Reg16Ati = ((int)0x8931)
,
///
/// Original was GL_REG_17_ATI = 0x8932
///
Reg17Ati = ((int)0x8932)
,
///
/// Original was GL_REG_18_ATI = 0x8933
///
Reg18Ati = ((int)0x8933)
,
///
/// Original was GL_REG_19_ATI = 0x8934
///
Reg19Ati = ((int)0x8934)
,
///
/// Original was GL_REG_20_ATI = 0x8935
///
Reg20Ati = ((int)0x8935)
,
///
/// Original was GL_REG_21_ATI = 0x8936
///
Reg21Ati = ((int)0x8936)
,
///
/// Original was GL_REG_22_ATI = 0x8937
///
Reg22Ati = ((int)0x8937)
,
///
/// Original was GL_REG_23_ATI = 0x8938
///
Reg23Ati = ((int)0x8938)
,
///
/// Original was GL_REG_24_ATI = 0x8939
///
Reg24Ati = ((int)0x8939)
,
///
/// Original was GL_REG_25_ATI = 0x893A
///
Reg25Ati = ((int)0x893A)
,
///
/// Original was GL_REG_26_ATI = 0x893B
///
Reg26Ati = ((int)0x893B)
,
///
/// Original was GL_REG_27_ATI = 0x893C
///
Reg27Ati = ((int)0x893C)
,
///
/// Original was GL_REG_28_ATI = 0x893D
///
Reg28Ati = ((int)0x893D)
,
///
/// Original was GL_REG_29_ATI = 0x893E
///
Reg29Ati = ((int)0x893E)
,
///
/// Original was GL_REG_30_ATI = 0x893F
///
Reg30Ati = ((int)0x893F)
,
///
/// Original was GL_REG_31_ATI = 0x8940
///
Reg31Ati = ((int)0x8940)
,
///
/// Original was GL_CON_0_ATI = 0x8941
///
Con0Ati = ((int)0x8941)
,
///
/// Original was GL_CON_1_ATI = 0x8942
///
Con1Ati = ((int)0x8942)
,
///
/// Original was GL_CON_2_ATI = 0x8943
///
Con2Ati = ((int)0x8943)
,
///
/// Original was GL_CON_3_ATI = 0x8944
///
Con3Ati = ((int)0x8944)
,
///
/// Original was GL_CON_4_ATI = 0x8945
///
Con4Ati = ((int)0x8945)
,
///
/// Original was GL_CON_5_ATI = 0x8946
///
Con5Ati = ((int)0x8946)
,
///
/// Original was GL_CON_6_ATI = 0x8947
///
Con6Ati = ((int)0x8947)
,
///
/// Original was GL_CON_7_ATI = 0x8948
///
Con7Ati = ((int)0x8948)
,
///
/// Original was GL_CON_8_ATI = 0x8949
///
Con8Ati = ((int)0x8949)
,
///
/// Original was GL_CON_9_ATI = 0x894A
///
Con9Ati = ((int)0x894A)
,
///
/// Original was GL_CON_10_ATI = 0x894B
///
Con10Ati = ((int)0x894B)
,
///
/// Original was GL_CON_11_ATI = 0x894C
///
Con11Ati = ((int)0x894C)
,
///
/// Original was GL_CON_12_ATI = 0x894D
///
Con12Ati = ((int)0x894D)
,
///
/// Original was GL_CON_13_ATI = 0x894E
///
Con13Ati = ((int)0x894E)
,
///
/// Original was GL_CON_14_ATI = 0x894F
///
Con14Ati = ((int)0x894F)
,
///
/// Original was GL_CON_15_ATI = 0x8950
///
Con15Ati = ((int)0x8950)
,
///
/// Original was GL_CON_16_ATI = 0x8951
///
Con16Ati = ((int)0x8951)
,
///
/// Original was GL_CON_17_ATI = 0x8952
///
Con17Ati = ((int)0x8952)
,
///
/// Original was GL_CON_18_ATI = 0x8953
///
Con18Ati = ((int)0x8953)
,
///
/// Original was GL_CON_19_ATI = 0x8954
///
Con19Ati = ((int)0x8954)
,
///
/// Original was GL_CON_20_ATI = 0x8955
///
Con20Ati = ((int)0x8955)
,
///
/// Original was GL_CON_21_ATI = 0x8956
///
Con21Ati = ((int)0x8956)
,
///
/// Original was GL_CON_22_ATI = 0x8957
///
Con22Ati = ((int)0x8957)
,
///
/// Original was GL_CON_23_ATI = 0x8958
///
Con23Ati = ((int)0x8958)
,
///
/// Original was GL_CON_24_ATI = 0x8959
///
Con24Ati = ((int)0x8959)
,
///
/// Original was GL_CON_25_ATI = 0x895A
///
Con25Ati = ((int)0x895A)
,
///
/// Original was GL_CON_26_ATI = 0x895B
///
Con26Ati = ((int)0x895B)
,
///
/// Original was GL_CON_27_ATI = 0x895C
///
Con27Ati = ((int)0x895C)
,
///
/// Original was GL_CON_28_ATI = 0x895D
///
Con28Ati = ((int)0x895D)
,
///
/// Original was GL_CON_29_ATI = 0x895E
///
Con29Ati = ((int)0x895E)
,
///
/// Original was GL_CON_30_ATI = 0x895F
///
Con30Ati = ((int)0x895F)
,
///
/// Original was GL_CON_31_ATI = 0x8960
///
Con31Ati = ((int)0x8960)
,
///
/// Original was GL_MOV_ATI = 0x8961
///
MovAti = ((int)0x8961)
,
///
/// Original was GL_ADD_ATI = 0x8963
///
AddAti = ((int)0x8963)
,
///
/// Original was GL_MUL_ATI = 0x8964
///
MulAti = ((int)0x8964)
,
///
/// Original was GL_SUB_ATI = 0x8965
///
SubAti = ((int)0x8965)
,
///
/// Original was GL_DOT3_ATI = 0x8966
///
Dot3Ati = ((int)0x8966)
,
///
/// Original was GL_DOT4_ATI = 0x8967
///
Dot4Ati = ((int)0x8967)
,
///
/// Original was GL_MAD_ATI = 0x8968
///
MadAti = ((int)0x8968)
,
///
/// Original was GL_LERP_ATI = 0x8969
///
LerpAti = ((int)0x8969)
,
///
/// Original was GL_CND_ATI = 0x896A
///
CndAti = ((int)0x896A)
,
///
/// Original was GL_CND0_ATI = 0x896B
///
Cnd0Ati = ((int)0x896B)
,
///
/// Original was GL_DOT2_ADD_ATI = 0x896C
///
Dot2AddAti = ((int)0x896C)
,
///
/// Original was GL_SECONDARY_INTERPOLATOR_ATI = 0x896D
///
SecondaryInterpolatorAti = ((int)0x896D)
,
///
/// Original was GL_NUM_FRAGMENT_REGISTERS_ATI = 0x896E
///
NumFragmentRegistersAti = ((int)0x896E)
,
///
/// Original was GL_NUM_FRAGMENT_CONSTANTS_ATI = 0x896F
///
NumFragmentConstantsAti = ((int)0x896F)
,
///
/// Original was GL_NUM_PASSES_ATI = 0x8970
///
NumPassesAti = ((int)0x8970)
,
///
/// Original was GL_NUM_INSTRUCTIONS_PER_PASS_ATI = 0x8971
///
NumInstructionsPerPassAti = ((int)0x8971)
,
///
/// Original was GL_NUM_INSTRUCTIONS_TOTAL_ATI = 0x8972
///
NumInstructionsTotalAti = ((int)0x8972)
,
///
/// Original was GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI = 0x8973
///
NumInputInterpolatorComponentsAti = ((int)0x8973)
,
///
/// Original was GL_NUM_LOOPBACK_COMPONENTS_ATI = 0x8974
///
NumLoopbackComponentsAti = ((int)0x8974)
,
///
/// Original was GL_COLOR_ALPHA_PAIRING_ATI = 0x8975
///
ColorAlphaPairingAti = ((int)0x8975)
,
///
/// Original was GL_SWIZZLE_STR_ATI = 0x8976
///
SwizzleStrAti = ((int)0x8976)
,
///
/// Original was GL_SWIZZLE_STQ_ATI = 0x8977
///
SwizzleStqAti = ((int)0x8977)
,
///
/// Original was GL_SWIZZLE_STR_DR_ATI = 0x8978
///
SwizzleStrDrAti = ((int)0x8978)
,
///
/// Original was GL_SWIZZLE_STQ_DQ_ATI = 0x8979
///
SwizzleStqDqAti = ((int)0x8979)
,
///
/// Original was GL_SWIZZLE_STRQ_ATI = 0x897A
///
SwizzleStrqAti = ((int)0x897A)
,
///
/// Original was GL_SWIZZLE_STRQ_DQ_ATI = 0x897B
///
SwizzleStrqDqAti = ((int)0x897B)
,
}
///
/// Not used directly.
///
public enum AtiMapObjectBuffer : int
{
}
///
/// Not used directly.
///
public enum AtiMeminfo : int
{
///
/// Original was GL_VBO_FREE_MEMORY_ATI = 0x87FB
///
VboFreeMemoryAti = ((int)0x87FB)
,
///
/// Original was GL_TEXTURE_FREE_MEMORY_ATI = 0x87FC
///
TextureFreeMemoryAti = ((int)0x87FC)
,
///
/// Original was GL_RENDERBUFFER_FREE_MEMORY_ATI = 0x87FD
///
RenderbufferFreeMemoryAti = ((int)0x87FD)
,
}
///
/// Not used directly.
///
public enum AtiPixelFormatFloat : int
{
///
/// Original was GL_RGBA_FLOAT_MODE_ATI = 0x8820
///
RgbaFloatModeAti = ((int)0x8820)
,
///
/// Original was GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI = 0x8835
///
ColorClearUnclampedValueAti = ((int)0x8835)
,
}
///
/// Used in GL.Ati.PNTriangles
///
public enum AtiPnTriangles : int
{
///
/// Original was GL_PN_TRIANGLES_ATI = 0x87F0
///
PnTrianglesAti = ((int)0x87F0)
,
///
/// Original was GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F1
///
MaxPnTrianglesTesselationLevelAti = ((int)0x87F1)
,
///
/// Original was GL_PN_TRIANGLES_POINT_MODE_ATI = 0x87F2
///
PnTrianglesPointModeAti = ((int)0x87F2)
,
///
/// Original was GL_PN_TRIANGLES_NORMAL_MODE_ATI = 0x87F3
///
PnTrianglesNormalModeAti = ((int)0x87F3)
,
///
/// Original was GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F4
///
PnTrianglesTesselationLevelAti = ((int)0x87F4)
,
///
/// Original was GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI = 0x87F5
///
PnTrianglesPointModeLinearAti = ((int)0x87F5)
,
///
/// Original was GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI = 0x87F6
///
PnTrianglesPointModeCubicAti = ((int)0x87F6)
,
///
/// Original was GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI = 0x87F7
///
PnTrianglesNormalModeLinearAti = ((int)0x87F7)
,
///
/// Original was GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI = 0x87F8
///
PnTrianglesNormalModeQuadraticAti = ((int)0x87F8)
,
}
///
/// Used in GL.Ati.StencilOpSeparate
///
public enum AtiSeparateStencil : int
{
///
/// Original was GL_STENCIL_BACK_FUNC_ATI = 0x8800
///
StencilBackFuncAti = ((int)0x8800)
,
///
/// Original was GL_STENCIL_BACK_FAIL_ATI = 0x8801
///
StencilBackFailAti = ((int)0x8801)
,
///
/// Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI = 0x8802
///
StencilBackPassDepthFailAti = ((int)0x8802)
,
///
/// Original was GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI = 0x8803
///
StencilBackPassDepthPassAti = ((int)0x8803)
,
}
///
/// Not used directly.
///
public enum AtiTextFragmentShader : int
{
///
/// Original was GL_TEXT_FRAGMENT_SHADER_ATI = 0x8200
///
TextFragmentShaderAti = ((int)0x8200)
,
}
///
/// Not used directly.
///
public enum AtiTextureEnvCombine3 : int
{
///
/// Original was GL_MODULATE_ADD_ATI = 0x8744
///
ModulateAddAti = ((int)0x8744)
,
///
/// Original was GL_MODULATE_SIGNED_ADD_ATI = 0x8745
///
ModulateSignedAddAti = ((int)0x8745)
,
///
/// Original was GL_MODULATE_SUBTRACT_ATI = 0x8746
///
ModulateSubtractAti = ((int)0x8746)
,
}
///
/// Not used directly.
///
public enum AtiTextureFloat : int
{
///
/// Original was GL_RGBA_FLOAT32_ATI = 0x8814
///
RgbaFloat32Ati = ((int)0x8814)
,
///
/// Original was GL_RGB_FLOAT32_ATI = 0x8815
///
RgbFloat32Ati = ((int)0x8815)
,
///
/// Original was GL_ALPHA_FLOAT32_ATI = 0x8816
///
AlphaFloat32Ati = ((int)0x8816)
,
///
/// Original was GL_INTENSITY_FLOAT32_ATI = 0x8817
///
IntensityFloat32Ati = ((int)0x8817)
,
///
/// Original was GL_LUMINANCE_FLOAT32_ATI = 0x8818
///
LuminanceFloat32Ati = ((int)0x8818)
,
///
/// Original was GL_LUMINANCE_ALPHA_FLOAT32_ATI = 0x8819
///
LuminanceAlphaFloat32Ati = ((int)0x8819)
,
///
/// Original was GL_RGBA_FLOAT16_ATI = 0x881A
///
RgbaFloat16Ati = ((int)0x881A)
,
///
/// Original was GL_RGB_FLOAT16_ATI = 0x881B
///
RgbFloat16Ati = ((int)0x881B)
,
///
/// Original was GL_ALPHA_FLOAT16_ATI = 0x881C
///
AlphaFloat16Ati = ((int)0x881C)
,
///
/// Original was GL_INTENSITY_FLOAT16_ATI = 0x881D
///
IntensityFloat16Ati = ((int)0x881D)
,
///
/// Original was GL_LUMINANCE_FLOAT16_ATI = 0x881E
///
LuminanceFloat16Ati = ((int)0x881E)
,
///
/// Original was GL_LUMINANCE_ALPHA_FLOAT16_ATI = 0x881F
///
LuminanceAlphaFloat16Ati = ((int)0x881F)
,
}
///
/// Not used directly.
///
public enum AtiTextureMirrorOnce : int
{
///
/// Original was GL_MIRROR_CLAMP_ATI = 0x8742
///
MirrorClampAti = ((int)0x8742)
,
///
/// Original was GL_MIRROR_CLAMP_TO_EDGE_ATI = 0x8743
///
MirrorClampToEdgeAti = ((int)0x8743)
,
}
///
/// Used in GL.Ati.ArrayObject, GL.Ati.GetArrayObject and 5 other functions
///
public enum AtiVertexArrayObject : int
{
///
/// Original was GL_STATIC_ATI = 0x8760
///
StaticAti = ((int)0x8760)
,
///
/// Original was GL_DYNAMIC_ATI = 0x8761
///
DynamicAti = ((int)0x8761)
,
///
/// Original was GL_PRESERVE_ATI = 0x8762
///
PreserveAti = ((int)0x8762)
,
///
/// Original was GL_DISCARD_ATI = 0x8763
///
DiscardAti = ((int)0x8763)
,
///
/// Original was GL_OBJECT_BUFFER_SIZE_ATI = 0x8764
///
ObjectBufferSizeAti = ((int)0x8764)
,
///
/// Original was GL_OBJECT_BUFFER_USAGE_ATI = 0x8765
///
ObjectBufferUsageAti = ((int)0x8765)
,
///
/// Original was GL_ARRAY_OBJECT_BUFFER_ATI = 0x8766
///
ArrayObjectBufferAti = ((int)0x8766)
,
///
/// Original was GL_ARRAY_OBJECT_OFFSET_ATI = 0x8767
///
ArrayObjectOffsetAti = ((int)0x8767)
,
}
///
/// Used in GL.Ati.GetVertexAttribArrayObject, GL.Ati.VertexAttribArrayObject
///
public enum AtiVertexAttribArrayObject : int
{
}
///
/// Used in GL.Ati.ClientActiveVertexStream, GL.Ati.NormalStream3 and 5 other functions
///
public enum AtiVertexStreams : int
{
///
/// Original was GL_MAX_VERTEX_STREAMS_ATI = 0x876B
///
MaxVertexStreamsAti = ((int)0x876B)
,
///
/// Original was GL_VERTEX_STREAM0_ATI = 0x876C
///
VertexStream0Ati = ((int)0x876C)
,
///
/// Original was GL_VERTEX_STREAM1_ATI = 0x876D
///
VertexStream1Ati = ((int)0x876D)
,
///
/// Original was GL_VERTEX_STREAM2_ATI = 0x876E
///
VertexStream2Ati = ((int)0x876E)
,
///
/// Original was GL_VERTEX_STREAM3_ATI = 0x876F
///
VertexStream3Ati = ((int)0x876F)
,
///
/// Original was GL_VERTEX_STREAM4_ATI = 0x8770
///
VertexStream4Ati = ((int)0x8770)
,
///
/// Original was GL_VERTEX_STREAM5_ATI = 0x8771
///
VertexStream5Ati = ((int)0x8771)
,
///
/// Original was GL_VERTEX_STREAM6_ATI = 0x8772
///
VertexStream6Ati = ((int)0x8772)
,
///
/// Original was GL_VERTEX_STREAM7_ATI = 0x8773
///
VertexStream7Ati = ((int)0x8773)
,
///
/// Original was GL_VERTEX_SOURCE_ATI = 0x8774
///
VertexSourceAti = ((int)0x8774)
,
}
///
/// Used in GL.GetActiveAtomicCounterBuffer
///
public enum AtomicCounterBufferParameter : int
{
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED
///
AtomicCounterBufferReferencedByComputeShader = ((int)0x90ED)
,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1
///
AtomicCounterBufferBinding = ((int)0x92C1)
,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4
///
AtomicCounterBufferDataSize = ((int)0x92C4)
,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5
///
AtomicCounterBufferActiveAtomicCounters = ((int)0x92C5)
,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6
///
AtomicCounterBufferActiveAtomicCounterIndices = ((int)0x92C6)
,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7
///
AtomicCounterBufferReferencedByVertexShader = ((int)0x92C7)
,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8
///
AtomicCounterBufferReferencedByTessControlShader = ((int)0x92C8)
,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9
///
AtomicCounterBufferReferencedByTessEvaluationShader = ((int)0x92C9)
,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA
///
AtomicCounterBufferReferencedByGeometryShader = ((int)0x92CA)
,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB
///
AtomicCounterBufferReferencedByFragmentShader = ((int)0x92CB)
,
}
///
/// Used in GL.PushAttrib
///
[Flags]
public enum AttribMask : int
{
///
/// Original was GL_CURRENT_BIT = 0x00000001
///
CurrentBit = ((int)0x00000001)
,
///
/// Original was GL_POINT_BIT = 0x00000002
///
PointBit = ((int)0x00000002)
,
///
/// Original was GL_LINE_BIT = 0x00000004
///
LineBit = ((int)0x00000004)
,
///
/// Original was GL_POLYGON_BIT = 0x00000008
///
PolygonBit = ((int)0x00000008)
,
///
/// Original was GL_POLYGON_STIPPLE_BIT = 0x00000010
///
PolygonStippleBit = ((int)0x00000010)
,
///
/// Original was GL_PIXEL_MODE_BIT = 0x00000020
///
PixelModeBit = ((int)0x00000020)
,
///
/// Original was GL_LIGHTING_BIT = 0x00000040
///
LightingBit = ((int)0x00000040)
,
///
/// Original was GL_FOG_BIT = 0x00000080
///
FogBit = ((int)0x00000080)
,
///
/// Original was GL_DEPTH_BUFFER_BIT = 0x00000100
///
DepthBufferBit = ((int)0x00000100)
,
///
/// Original was GL_ACCUM_BUFFER_BIT = 0x00000200
///
AccumBufferBit = ((int)0x00000200)
,
///
/// Original was GL_STENCIL_BUFFER_BIT = 0x00000400
///
StencilBufferBit = ((int)0x00000400)
,
///
/// Original was GL_VIEWPORT_BIT = 0x00000800
///
ViewportBit = ((int)0x00000800)
,
///
/// Original was GL_TRANSFORM_BIT = 0x00001000
///
TransformBit = ((int)0x00001000)
,
///
/// Original was GL_ENABLE_BIT = 0x00002000
///
EnableBit = ((int)0x00002000)
,
///
/// Original was GL_COLOR_BUFFER_BIT = 0x00004000
///
ColorBufferBit = ((int)0x00004000)
,
///
/// Original was GL_HINT_BIT = 0x00008000
///
HintBit = ((int)0x00008000)
,
///
/// Original was GL_EVAL_BIT = 0x00010000
///
EvalBit = ((int)0x00010000)
,
///
/// Original was GL_LIST_BIT = 0x00020000
///
ListBit = ((int)0x00020000)
,
///
/// Original was GL_TEXTURE_BIT = 0x00040000
///
TextureBit = ((int)0x00040000)
,
///
/// Original was GL_SCISSOR_BIT = 0x00080000
///
ScissorBit = ((int)0x00080000)
,
///
/// Original was GL_MULTISAMPLE_BIT = 0x20000000
///
MultisampleBit = ((int)0x20000000)
,
///
/// Original was GL_ALL_ATTRIB_BITS = 0xFFFFFFFF
///
AllAttribBits = unchecked((int)0xFFFFFFFF)
,
}
///
/// Used in GL.BeginTransformFeedback
///
public enum BeginFeedbackMode : int
{
///
/// Original was GL_Points = 0x0000
///
Points = ((int)0x0000)
,
///
/// Original was GL_Lines = 0x0001
///
Lines = ((int)0x0001)
,
///
/// Original was GL_Triangles = 0x0004
///
Triangles = ((int)0x0004)
,
}
///
/// Not used directly.
///
public enum BeginMode : int
{
///
/// Original was GL_POINTS = 0x0000
///
Points = ((int)0x0000)
,
///
/// Original was GL_LINES = 0x0001
///
Lines = ((int)0x0001)
,
///
/// Original was GL_LINE_LOOP = 0x0002
///
LineLoop = ((int)0x0002)
,
///
/// Original was GL_LINE_STRIP = 0x0003
///
LineStrip = ((int)0x0003)
,
///
/// Original was GL_TRIANGLES = 0x0004
///
Triangles = ((int)0x0004)
,
///
/// Original was GL_TRIANGLE_STRIP = 0x0005
///
TriangleStrip = ((int)0x0005)
,
///
/// Original was GL_TRIANGLE_FAN = 0x0006
///
TriangleFan = ((int)0x0006)
,
///
/// Original was GL_QUADS = 0x0007
///
Quads = ((int)0x0007)
,
///
/// Original was GL_QUAD_STRIP = 0x0008
///
QuadStrip = ((int)0x0008)
,
///
/// Original was GL_POLYGON = 0x0009
///
Polygon = ((int)0x0009)
,
///
/// Original was GL_PATCHES = 0x000E
///
Patches = ((int)0x000E)
,
///
/// Original was GL_LINES_ADJACENCY = 0xA
///
LinesAdjacency = ((int)0xA)
,
///
/// Original was GL_LINE_STRIP_ADJACENCY = 0xB
///
LineStripAdjacency = ((int)0xB)
,
///
/// Original was GL_TRIANGLES_ADJACENCY = 0xC
///
TrianglesAdjacency = ((int)0xC)
,
///
/// Original was GL_TRIANGLE_STRIP_ADJACENCY = 0xD
///
TriangleStripAdjacency = ((int)0xD)
,
}
///
/// Used in GL.GetProgramBinary, GL.ProgramBinary and 1 other function
///
public enum BinaryFormat : int
{
}
///
/// Used in GL.BlendEquation, GL.BlendEquationSeparate
///
public enum BlendEquationMode : int
{
///
/// Original was GL_FUNC_ADD = 0x8006
///
FuncAdd = ((int)0x8006)
,
///
/// Original was GL_MIN = 0x8007
///
Min = ((int)0x8007)
,
///
/// Original was GL_MAX = 0x8008
///
Max = ((int)0x8008)
,
///
/// Original was GL_FUNC_SUBTRACT = 0x800A
///
FuncSubtract = ((int)0x800A)
,
///
/// Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B
///
FuncReverseSubtract = ((int)0x800B)
,
}
///
/// Not used directly.
///
public enum BlendEquationModeExt : int
{
///
/// Original was GL_LOGIC_OP = 0x0BF1
///
LogicOp = ((int)0x0BF1)
,
///
/// Original was GL_FUNC_ADD_EXT = 0x8006
///
FuncAddExt = ((int)0x8006)
,
///
/// Original was GL_MIN_EXT = 0x8007
///
MinExt = ((int)0x8007)
,
///
/// Original was GL_MAX_EXT = 0x8008
///
MaxExt = ((int)0x8008)
,
///
/// Original was GL_FUNC_SUBTRACT_EXT = 0x800A
///
FuncSubtractExt = ((int)0x800A)
,
///
/// Original was GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B
///
FuncReverseSubtractExt = ((int)0x800B)
,
///
/// Original was GL_ALPHA_MIN_SGIX = 0x8320
///
AlphaMinSgix = ((int)0x8320)
,
///
/// Original was GL_ALPHA_MAX_SGIX = 0x8321
///
AlphaMaxSgix = ((int)0x8321)
,
}
///
/// Used in GL.BlendFunc, GL.BlendFuncSeparate
///
public enum BlendingFactorDest : int
{
///
/// Original was GL_ZERO = 0
///
Zero = ((int)0)
,
///
/// Original was GL_SRC_COLOR = 0x0300
///
SrcColor = ((int)0x0300)
,
///
/// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301
///
OneMinusSrcColor = ((int)0x0301)
,
///
/// Original was GL_SRC_ALPHA = 0x0302
///
SrcAlpha = ((int)0x0302)
,
///
/// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303
///
OneMinusSrcAlpha = ((int)0x0303)
,
///
/// Original was GL_DST_ALPHA = 0x0304
///
DstAlpha = ((int)0x0304)
,
///
/// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305
///
OneMinusDstAlpha = ((int)0x0305)
,
///
/// Original was GL_CONSTANT_COLOR = 0x8001
///
ConstantColor = ((int)0x8001)
,
///
/// Original was GL_CONSTANT_COLOR_EXT = 0x8001
///
ConstantColorExt = ((int)0x8001)
,
///
/// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002
///
OneMinusConstantColor = ((int)0x8002)
,
///
/// Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002
///
OneMinusConstantColorExt = ((int)0x8002)
,
///
/// Original was GL_CONSTANT_ALPHA = 0x8003
///
ConstantAlpha = ((int)0x8003)
,
///
/// Original was GL_CONSTANT_ALPHA_EXT = 0x8003
///
ConstantAlphaExt = ((int)0x8003)
,
///
/// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
///
OneMinusConstantAlpha = ((int)0x8004)
,
///
/// Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004
///
OneMinusConstantAlphaExt = ((int)0x8004)
,
///
/// Original was GL_SRC1_ALPHA = 0x8589
///
Src1Alpha = ((int)0x8589)
,
///
/// Original was GL_SRC1_COLOR = 0x88F9
///
Src1Color = ((int)0x88F9)
,
///
/// Original was GL_ONE_MINUS_SRC1_COLOR = 0x88FA
///
OneMinusSrc1Color = ((int)0x88FA)
,
///
/// Original was GL_ONE_MINUS_SRC1_ALPHA = 0x88FB
///
OneMinusSrc1Alpha = ((int)0x88FB)
,
///
/// Original was GL_ONE = 1
///
One = ((int)1)
,
}
///
/// Used in GL.BlendFunc, GL.BlendFuncSeparate
///
public enum BlendingFactorSrc : int
{
///
/// Original was GL_ZERO = 0
///
Zero = ((int)0)
,
///
/// Original was GL_SRC_COLOR = 0x0300
///
SrcColor = ((int)0x0300)
,
///
/// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301
///
OneMinusSrcColor = ((int)0x0301)
,
///
/// Original was GL_SRC_ALPHA = 0x0302
///
SrcAlpha = ((int)0x0302)
,
///
/// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303
///
OneMinusSrcAlpha = ((int)0x0303)
,
///
/// Original was GL_DST_ALPHA = 0x0304
///
DstAlpha = ((int)0x0304)
,
///
/// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305
///
OneMinusDstAlpha = ((int)0x0305)
,
///
/// Original was GL_DST_COLOR = 0x0306
///
DstColor = ((int)0x0306)
,
///
/// Original was GL_ONE_MINUS_DST_COLOR = 0x0307
///
OneMinusDstColor = ((int)0x0307)
,
///
/// Original was GL_SRC_ALPHA_SATURATE = 0x0308
///
SrcAlphaSaturate = ((int)0x0308)
,
///
/// Original was GL_CONSTANT_COLOR = 0x8001
///
ConstantColor = ((int)0x8001)
,
///
/// Original was GL_CONSTANT_COLOR_EXT = 0x8001
///
ConstantColorExt = ((int)0x8001)
,
///
/// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002
///
OneMinusConstantColor = ((int)0x8002)
,
///
/// Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002
///
OneMinusConstantColorExt = ((int)0x8002)
,
///
/// Original was GL_CONSTANT_ALPHA = 0x8003
///
ConstantAlpha = ((int)0x8003)
,
///
/// Original was GL_CONSTANT_ALPHA_EXT = 0x8003
///
ConstantAlphaExt = ((int)0x8003)
,
///
/// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
///
OneMinusConstantAlpha = ((int)0x8004)
,
///
/// Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004
///
OneMinusConstantAlphaExt = ((int)0x8004)
,
///
/// Original was GL_SRC1_ALPHA = 0x8589
///
Src1Alpha = ((int)0x8589)
,
///
/// Original was GL_SRC1_COLOR = 0x88F9
///
Src1Color = ((int)0x88F9)
,
///
/// Original was GL_ONE_MINUS_SRC1_COLOR = 0x88FA
///
OneMinusSrc1Color = ((int)0x88FA)
,
///
/// Original was GL_ONE_MINUS_SRC1_ALPHA = 0x88FB
///
OneMinusSrc1Alpha = ((int)0x88FB)
,
///
/// Original was GL_ONE = 1
///
One = ((int)1)
,
}
///
/// Used in GL.BlitFramebuffer
///
public enum BlitFramebufferFilter : int
{
///
/// Original was GL_NEAREST = 0x2600
///
Nearest = ((int)0x2600)
,
///
/// Original was GL_LINEAR = 0x2601
///
Linear = ((int)0x2601)
,
}
///
/// Not used directly.
///
public enum Boolean : int
{
///
/// Original was GL_FALSE = 0
///
False = ((int)0)
,
///
/// Original was GL_TRUE = 1
///
True = ((int)1)
,
}
///
/// Used in GL.MapBuffer
///
public enum BufferAccess : int
{
///
/// Original was GL_READ_ONLY = 0x88B8
///
ReadOnly = ((int)0x88B8)
,
///
/// Original was GL_WRITE_ONLY = 0x88B9
///
WriteOnly = ((int)0x88B9)
,
///
/// Original was GL_READ_WRITE = 0x88BA
///
ReadWrite = ((int)0x88BA)
,
}
///
/// Not used directly.
///
public enum BufferAccessArb : int
{
///
/// Original was GL_READ_ONLY = 0x88B8
///
ReadOnly = ((int)0x88B8)
,
///
/// Original was GL_WRITE_ONLY = 0x88B9
///
WriteOnly = ((int)0x88B9)
,
///
/// Original was GL_READ_WRITE = 0x88BA
///
ReadWrite = ((int)0x88BA)
,
}
///
/// Used in GL.MapBufferRange, GL.Ext.MapNamedBufferRange
///
[Flags]
public enum BufferAccessMask : int
{
///
/// Original was GL_MAP_READ_BIT = 0x0001
///
MapReadBit = ((int)0x0001)
,
///
/// Original was GL_MAP_WRITE_BIT = 0x0002
///
MapWriteBit = ((int)0x0002)
,
///
/// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004
///
MapInvalidateRangeBit = ((int)0x0004)
,
///
/// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008
///
MapInvalidateBufferBit = ((int)0x0008)
,
///
/// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010
///
MapFlushExplicitBit = ((int)0x0010)
,
///
/// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020
///
MapUnsynchronizedBit = ((int)0x0020)
,
}
///
/// Used in GL.Apple.BufferParameter
///
public enum BufferParameterApple : int
{
///
/// Original was GL_BUFFER_SERIALIZED_MODIFY_APPLE = 0x8A12
///
BufferSerializedModifyApple = ((int)0x8A12)
,
///
/// Original was GL_BUFFER_FLUSHING_UNMAP_APPLE = 0x8A13
///
BufferFlushingUnmapApple = ((int)0x8A13)
,
}
///
/// Used in GL.GetBufferParameter
///
public enum BufferParameterName : int
{
///
/// Original was GL_BUFFER_SIZE = 0x8764
///
BufferSize = ((int)0x8764)
,
///
/// Original was GL_BUFFER_USAGE = 0x8765
///
BufferUsage = ((int)0x8765)
,
///
/// Original was GL_BUFFER_ACCESS = 0x88BB
///
BufferAccess = ((int)0x88BB)
,
///
/// Original was GL_BUFFER_MAPPED = 0x88BC
///
BufferMapped = ((int)0x88BC)
,
///
/// Original was GL_BUFFER_ACCESS_FLAGS = 0x911F
///
BufferAccessFlags = ((int)0x911F)
,
///
/// Original was GL_BUFFER_MAP_LENGTH = 0x9120
///
BufferMapLength = ((int)0x9120)
,
///
/// Original was GL_BUFFER_MAP_OFFSET = 0x9121
///
BufferMapOffset = ((int)0x9121)
,
}
///
/// Used in GL.Arb.GetBufferParameter
///
public enum BufferParameterNameArb : int
{
///
/// Original was GL_BUFFER_SIZE = 0x8764
///
BufferSize = ((int)0x8764)
,
///
/// Original was GL_BUFFER_USAGE = 0x8765
///
BufferUsage = ((int)0x8765)
,
///
/// Original was GL_BUFFER_ACCESS = 0x88BB
///
BufferAccess = ((int)0x88BB)
,
///
/// Original was GL_BUFFER_MAPPED = 0x88BC
///
BufferMapped = ((int)0x88BC)
,
}
///
/// Used in GL.GetBufferPointer
///
public enum BufferPointer : int
{
///
/// Original was GL_BUFFER_MAP_POINTER = 0x88BD
///
BufferMapPointer = ((int)0x88BD)
,
}
///
/// Used in GL.Arb.GetBufferPointer
///
public enum BufferPointerNameArb : int
{
///
/// Original was GL_BUFFER_MAP_POINTER = 0x88BD
///
BufferMapPointer = ((int)0x88BD)
,
}
///
/// Used in GL.BindBufferBase, GL.BindBufferRange
///
public enum BufferRangeTarget : int
{
///
/// Original was GL_UNIFORM_BUFFER = 0x8A11
///
UniformBuffer = ((int)0x8A11)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
///
TransformFeedbackBuffer = ((int)0x8C8E)
,
///
/// Original was GL_SHADER_STORAGE_BUFFER = 0x90D2
///
ShaderStorageBuffer = ((int)0x90D2)
,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0
///
AtomicCounterBuffer = ((int)0x92C0)
,
}
///
/// Not used directly.
///
public enum BufferStorageFlags : int
{
///
/// Original was GL_MAP_READ_BIT = 0x0001
///
MapReadBit = ((int)0x0001)
,
///
/// Original was GL_MAP_WRITE_BIT = 0x0002
///
MapWriteBit = ((int)0x0002)
,
}
///
/// Used in GL.Apple.BufferParameter, GL.Apple.FlushMappedBufferRange and 13 other functions
///
public enum BufferTarget : int
{
///
/// Original was GL_ARRAY_BUFFER = 0x8892
///
ArrayBuffer = ((int)0x8892)
,
///
/// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893
///
ElementArrayBuffer = ((int)0x8893)
,
///
/// Original was GL_PIXEL_PACK_BUFFER = 0x88EB
///
PixelPackBuffer = ((int)0x88EB)
,
///
/// Original was GL_PIXEL_UNPACK_BUFFER = 0x88EC
///
PixelUnpackBuffer = ((int)0x88EC)
,
///
/// Original was GL_UNIFORM_BUFFER = 0x8A11
///
UniformBuffer = ((int)0x8A11)
,
///
/// Original was GL_TEXTURE_BUFFER = 0x8C2A
///
TextureBuffer = ((int)0x8C2A)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
///
TransformFeedbackBuffer = ((int)0x8C8E)
,
///
/// Original was GL_COPY_READ_BUFFER = 0x8F36
///
CopyReadBuffer = ((int)0x8F36)
,
///
/// Original was GL_COPY_WRITE_BUFFER = 0x8F37
///
CopyWriteBuffer = ((int)0x8F37)
,
///
/// Original was GL_DRAW_INDIRECT_BUFFER = 0x8F3F
///
DrawIndirectBuffer = ((int)0x8F3F)
,
///
/// Original was GL_SHADER_STORAGE_BUFFER = 0x90D2
///
ShaderStorageBuffer = ((int)0x90D2)
,
///
/// Original was GL_DISPATCH_INDIRECT_BUFFER = 0x90EE
///
DispatchIndirectBuffer = ((int)0x90EE)
,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0
///
AtomicCounterBuffer = ((int)0x92C0)
,
}
///
/// Used in GL.Arb.BindBuffer, GL.Arb.BufferData and 4 other functions
///
public enum BufferTargetArb : int
{
///
/// Original was GL_ARRAY_BUFFER = 0x8892
///
ArrayBuffer = ((int)0x8892)
,
///
/// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893
///
ElementArrayBuffer = ((int)0x8893)
,
///
/// Original was GL_TEXTURE_BUFFER = 0x8C2A
///
TextureBuffer = ((int)0x8C2A)
,
}
///
/// Used in GL.Arb.BufferData
///
public enum BufferUsageArb : int
{
///
/// Original was GL_STREAM_DRAW = 0x88E0
///
StreamDraw = ((int)0x88E0)
,
///
/// Original was GL_STREAM_READ = 0x88E1
///
StreamRead = ((int)0x88E1)
,
///
/// Original was GL_STREAM_COPY = 0x88E2
///
StreamCopy = ((int)0x88E2)
,
///
/// Original was GL_STATIC_DRAW = 0x88E4
///
StaticDraw = ((int)0x88E4)
,
///
/// Original was GL_STATIC_READ = 0x88E5
///
StaticRead = ((int)0x88E5)
,
///
/// Original was GL_STATIC_COPY = 0x88E6
///
StaticCopy = ((int)0x88E6)
,
///
/// Original was GL_DYNAMIC_DRAW = 0x88E8
///
DynamicDraw = ((int)0x88E8)
,
///
/// Original was GL_DYNAMIC_READ = 0x88E9
///
DynamicRead = ((int)0x88E9)
,
///
/// Original was GL_DYNAMIC_COPY = 0x88EA
///
DynamicCopy = ((int)0x88EA)
,
}
///
/// Used in GL.BufferData
///
public enum BufferUsageHint : int
{
///
/// Original was GL_STREAM_DRAW = 0x88E0
///
StreamDraw = ((int)0x88E0)
,
///
/// Original was GL_STREAM_READ = 0x88E1
///
StreamRead = ((int)0x88E1)
,
///
/// Original was GL_STREAM_COPY = 0x88E2
///
StreamCopy = ((int)0x88E2)
,
///
/// Original was GL_STATIC_DRAW = 0x88E4
///
StaticDraw = ((int)0x88E4)
,
///
/// Original was GL_STATIC_READ = 0x88E5
///
StaticRead = ((int)0x88E5)
,
///
/// Original was GL_STATIC_COPY = 0x88E6
///
StaticCopy = ((int)0x88E6)
,
///
/// Original was GL_DYNAMIC_DRAW = 0x88E8
///
DynamicDraw = ((int)0x88E8)
,
///
/// Original was GL_DYNAMIC_READ = 0x88E9
///
DynamicRead = ((int)0x88E9)
,
///
/// Original was GL_DYNAMIC_COPY = 0x88EA
///
DynamicCopy = ((int)0x88EA)
,
}
///
/// Used in GL.ClampColor
///
public enum ClampColorMode : int
{
///
/// Original was GL_FALSE = 0
///
False = ((int)0)
,
///
/// Original was GL_FIXED_ONLY = 0x891D
///
FixedOnly = ((int)0x891D)
,
///
/// Original was GL_TRUE = 1
///
True = ((int)1)
,
}
///
/// Used in GL.ClampColor
///
public enum ClampColorTarget : int
{
///
/// Original was GL_CLAMP_VERTEX_COLOR = 0x891A
///
ClampVertexColor = ((int)0x891A)
,
///
/// Original was GL_CLAMP_FRAGMENT_COLOR = 0x891B
///
ClampFragmentColor = ((int)0x891B)
,
///
/// Original was GL_CLAMP_READ_COLOR = 0x891C
///
ClampReadColor = ((int)0x891C)
,
}
///
/// Used in GL.ClearBuffer
///
public enum ClearBuffer : int
{
///
/// Original was GL_COLOR = 0x1800
///
Color = ((int)0x1800)
,
///
/// Original was GL_DEPTH = 0x1801
///
Depth = ((int)0x1801)
,
///
/// Original was GL_STENCIL = 0x1802
///
Stencil = ((int)0x1802)
,
}
///
/// Used in GL.ClearBuffer
///
public enum ClearBufferCombined : int
{
///
/// Original was GL_DEPTH_STENCIL = 0x84F9
///
DepthStencil = ((int)0x84F9)
,
}
///
/// Used in GL.BlitFramebuffer, GL.Clear and 1 other function
///
[Flags]
public enum ClearBufferMask : int
{
///
/// Original was GL_NONE = 0
///
None = ((int)0)
,
///
/// Original was GL_DEPTH_BUFFER_BIT = 0x00000100
///
DepthBufferBit = ((int)0x00000100)
,
///
/// Original was GL_ACCUM_BUFFER_BIT = 0x00000200
///
AccumBufferBit = ((int)0x00000200)
,
///
/// Original was GL_STENCIL_BUFFER_BIT = 0x00000400
///
StencilBufferBit = ((int)0x00000400)
,
///
/// Original was GL_COLOR_BUFFER_BIT = 0x00004000
///
ColorBufferBit = ((int)0x00004000)
,
///
/// Original was GL_COVERAGE_BUFFER_BIT_NV = 0x00008000
///
CoverageBufferBitNv = ((int)0x00008000)
,
}
///
/// Used in GL.PushClientAttrib, GL.Ext.ClientAttribDefault and 1 other function
///
[Flags]
public enum ClientAttribMask : int
{
///
/// Original was GL_CLIENT_PIXEL_STORE_BIT = 0x00000001
///
ClientPixelStoreBit = ((int)0x00000001)
,
///
/// Original was GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002
///
ClientVertexArrayBit = ((int)0x00000002)
,
///
/// Original was GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF
///
ClientAllAttribBits = unchecked((int)0xFFFFFFFF)
,
}
///
/// Used in GL.ClipPlane, GL.GetClipPlane
///
public enum ClipPlaneName : int
{
///
/// Original was GL_CLIP_PLANE0 = 0x3000
///
ClipPlane0 = ((int)0x3000)
,
///
/// Original was GL_CLIP_PLANE1 = 0x3001
///
ClipPlane1 = ((int)0x3001)
,
///
/// Original was GL_CLIP_PLANE2 = 0x3002
///
ClipPlane2 = ((int)0x3002)
,
///
/// Original was GL_CLIP_PLANE3 = 0x3003
///
ClipPlane3 = ((int)0x3003)
,
///
/// Original was GL_CLIP_PLANE4 = 0x3004
///
ClipPlane4 = ((int)0x3004)
,
///
/// Original was GL_CLIP_PLANE5 = 0x3005
///
ClipPlane5 = ((int)0x3005)
,
}
///
/// Not used directly.
///
public enum ColorMaterialFace : int
{
///
/// Original was GL_FRONT = 0x0404
///
Front = ((int)0x0404)
,
///
/// Original was GL_BACK = 0x0405
///
Back = ((int)0x0405)
,
///
/// Original was GL_FRONT_AND_BACK = 0x0408
///
FrontAndBack = ((int)0x0408)
,
}
///
/// Used in GL.ColorMaterial
///
public enum ColorMaterialParameter : int
{
///
/// Original was GL_AMBIENT = 0x1200
///
Ambient = ((int)0x1200)
,
///
/// Original was GL_DIFFUSE = 0x1201
///
Diffuse = ((int)0x1201)
,
///
/// Original was GL_SPECULAR = 0x1202
///
Specular = ((int)0x1202)
,
///
/// Original was GL_EMISSION = 0x1600
///
Emission = ((int)0x1600)
,
///
/// Original was GL_AMBIENT_AND_DIFFUSE = 0x1602
///
AmbientAndDiffuse = ((int)0x1602)
,
}
///
/// Used in GL.ColorPointer, GL.SecondaryColorPointer and 3 other functions
///
public enum ColorPointerType : int
{
///
/// Original was GL_BYTE = 0x1400
///
Byte = ((int)0x1400)
,
///
/// Original was GL_UNSIGNED_BYTE = 0x1401
///
UnsignedByte = ((int)0x1401)
,
///
/// Original was GL_SHORT = 0x1402
///
Short = ((int)0x1402)
,
///
/// Original was GL_UNSIGNED_SHORT = 0x1403
///
UnsignedShort = ((int)0x1403)
,
///
/// Original was GL_INT = 0x1404
///
Int = ((int)0x1404)
,
///
/// Original was GL_UNSIGNED_INT = 0x1405
///
UnsignedInt = ((int)0x1405)
,
///
/// Original was GL_FLOAT = 0x1406
///
Float = ((int)0x1406)
,
///
/// Original was GL_DOUBLE = 0x140A
///
Double = ((int)0x140A)
,
///
/// Original was GL_HALF_FLOAT = 0x140B
///
HalfFloat = ((int)0x140B)
,
///
/// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
///
UnsignedInt2101010Rev = ((int)0x8368)
,
///
/// Original was GL_INT_2_10_10_10_REV = 0x8D9F
///
Int2101010Rev = ((int)0x8D9F)
,
}
///
/// Used in GL.ColorTableParameter
///
public enum ColorTableParameterPName : int
{
///
/// Original was GL_COLOR_TABLE_SCALE = 0x80D6
///
ColorTableScale = ((int)0x80D6)
,
///
/// Original was GL_COLOR_TABLE_BIAS = 0x80D7
///
ColorTableBias = ((int)0x80D7)
,
}
///
/// Not used directly.
///
public enum ColorTableParameterPNameSgi : int
{
///
/// Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6
///
ColorTableScaleSgi = ((int)0x80D6)
,
///
/// Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7
///
ColorTableBiasSgi = ((int)0x80D7)
,
}
///
/// Used in GL.ColorSubTable, GL.ColorTable and 10 other functions
///
public enum ColorTableTarget : int
{
///
/// Original was GL_COLOR_TABLE = 0x80D0
///
ColorTable = ((int)0x80D0)
,
///
/// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1
///
PostConvolutionColorTable = ((int)0x80D1)
,
///
/// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2
///
PostColorMatrixColorTable = ((int)0x80D2)
,
///
/// Original was GL_PROXY_COLOR_TABLE = 0x80D3
///
ProxyColorTable = ((int)0x80D3)
,
///
/// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4
///
ProxyPostConvolutionColorTable = ((int)0x80D4)
,
///
/// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5
///
ProxyPostColorMatrixColorTable = ((int)0x80D5)
,
}
///
/// Not used directly.
///
public enum ColorTableTargetSgi : int
{
///
/// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC
///
TextureColorTableSgi = ((int)0x80BC)
,
///
/// Original was GL_PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD
///
ProxyTextureColorTableSgi = ((int)0x80BD)
,
///
/// Original was GL_COLOR_TABLE_SGI = 0x80D0
///
ColorTableSgi = ((int)0x80D0)
,
///
/// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1
///
PostConvolutionColorTableSgi = ((int)0x80D1)
,
///
/// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2
///
PostColorMatrixColorTableSgi = ((int)0x80D2)
,
///
/// Original was GL_PROXY_COLOR_TABLE_SGI = 0x80D3
///
ProxyColorTableSgi = ((int)0x80D3)
,
///
/// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4
///
ProxyPostConvolutionColorTableSgi = ((int)0x80D4)
,
///
/// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5
///
ProxyPostColorMatrixColorTableSgi = ((int)0x80D5)
,
}
///
/// Used in GL.BeginConditionalRender
///
public enum ConditionalRenderType : int
{
///
/// Original was GL_QUERY_WAIT = 0x8E13
///
QueryWait = ((int)0x8E13)
,
///
/// Original was GL_QUERY_NO_WAIT = 0x8E14
///
QueryNoWait = ((int)0x8E14)
,
///
/// Original was GL_QUERY_BY_REGION_WAIT = 0x8E15
///
QueryByRegionWait = ((int)0x8E15)
,
///
/// Original was GL_QUERY_BY_REGION_NO_WAIT = 0x8E16
///
QueryByRegionNoWait = ((int)0x8E16)
,
}
///
/// Not used directly.
///
public enum ConvolutionBorderModeExt : int
{
///
/// Original was GL_REDUCE_EXT = 0x8016
///
ReduceExt = ((int)0x8016)
,
}
///
/// Used in GL.ConvolutionParameter
///
public enum ConvolutionParameter : int
{
///
/// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013
///
ConvolutionBorderMode = ((int)0x8013)
,
///
/// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014
///
ConvolutionFilterScale = ((int)0x8014)
,
///
/// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015
///
ConvolutionFilterBias = ((int)0x8015)
,
}
///
/// Not used directly.
///
public enum ConvolutionParameterExt : int
{
///
/// Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013
///
ConvolutionBorderModeExt = ((int)0x8013)
,
///
/// Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014
///
ConvolutionFilterScaleExt = ((int)0x8014)
,
///
/// Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015
///
ConvolutionFilterBiasExt = ((int)0x8015)
,
}
///
/// Not used directly.
///
public enum ConvolutionParameterValue : int
{
///
/// Original was GL_REDUCE = 0x8016
///
Reduce = ((int)0x8016)
,
///
/// Original was GL_CONSTANT_BORDER = 0x8151
///
ConstantBorder = ((int)0x8151)
,
///
/// Original was GL_REPLICATE_BORDER = 0x8153
///
ReplicateBorder = ((int)0x8153)
,
}
///
/// Used in GL.ConvolutionFilter1D, GL.ConvolutionFilter2D and 5 other functions
///
public enum ConvolutionTarget : int
{
///
/// Original was GL_CONVOLUTION_1D = 0x8010
///
Convolution1D = ((int)0x8010)
,
///
/// Original was GL_CONVOLUTION_2D = 0x8011
///
Convolution2D = ((int)0x8011)
,
///
/// Original was GL_SEPARABLE_2D = 0x8012
///
Separable2D = ((int)0x8012)
,
}
///
/// Not used directly.
///
public enum ConvolutionTargetExt : int
{
///
/// Original was GL_CONVOLUTION_1D_EXT = 0x8010
///
Convolution1DExt = ((int)0x8010)
,
///
/// Original was GL_CONVOLUTION_2D_EXT = 0x8011
///
Convolution2DExt = ((int)0x8011)
,
}
///
/// Used in GL.CullFace
///
public enum CullFaceMode : int
{
///
/// Original was GL_FRONT = 0x0404
///
Front = ((int)0x0404)
,
///
/// Original was GL_BACK = 0x0405
///
Back = ((int)0x0405)
,
///
/// Original was GL_FRONT_AND_BACK = 0x0408
///
FrontAndBack = ((int)0x0408)
,
}
///
/// Not used directly.
///
public enum DataType : int
{
///
/// Original was GL_BYTE = 0x1400
///
Byte = ((int)0x1400)
,
///
/// Original was GL_UNSIGNED_BYTE = 0x1401
///
UnsignedByte = ((int)0x1401)
,
///
/// Original was GL_SHORT = 0x1402
///
Short = ((int)0x1402)
,
///
/// Original was GL_UNSIGNED_SHORT = 0x1403
///
UnsignedShort = ((int)0x1403)
,
///
/// Original was GL_INT = 0x1404
///
Int = ((int)0x1404)
,
///
/// Original was GL_UNSIGNED_INT = 0x1405
///
UnsignedInt = ((int)0x1405)
,
///
/// Original was GL_FLOAT = 0x1406
///
Float = ((int)0x1406)
,
///
/// Original was GL_2_BYTES = 0x1407
///
Gl2Bytes = ((int)0x1407)
,
///
/// Original was GL_3_BYTES = 0x1408
///
Gl3Bytes = ((int)0x1408)
,
///
/// Original was GL_4_BYTES = 0x1409
///
Gl4Bytes = ((int)0x1409)
,
///
/// Original was GL_DOUBLE = 0x140A
///
Double = ((int)0x140A)
,
///
/// Original was GL_DOUBLE_EXT = 0x140A
///
DoubleExt = ((int)0x140A)
,
}
///
/// Used in GL.DebugMessageInsert
///
public enum DebugSeverity : int
{
///
/// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B
///
DebugSeverityNotification = ((int)0x826B)
,
///
/// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146
///
DebugSeverityHigh = ((int)0x9146)
,
///
/// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147
///
DebugSeverityMedium = ((int)0x9147)
,
///
/// Original was GL_DEBUG_SEVERITY_LOW = 0x9148
///
DebugSeverityLow = ((int)0x9148)
,
}
///
/// Used in GL.DebugMessageControl
///
public enum DebugSeverityControl : int
{
///
/// Original was GL_DONT_CARE = 0x1100
///
DontCare = ((int)0x1100)
,
///
/// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B
///
DebugSeverityNotification = ((int)0x826B)
,
///
/// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146
///
DebugSeverityHigh = ((int)0x9146)
,
///
/// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147
///
DebugSeverityMedium = ((int)0x9147)
,
///
/// Original was GL_DEBUG_SEVERITY_LOW = 0x9148
///
DebugSeverityLow = ((int)0x9148)
,
}
///
/// Not used directly.
///
public enum DebugSource : int
{
///
/// Original was GL_DEBUG_SOURCE_API = 0x8246
///
DebugSourceApi = ((int)0x8246)
,
///
/// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247
///
DebugSourceWindowSystem = ((int)0x8247)
,
///
/// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248
///
DebugSourceShaderCompiler = ((int)0x8248)
,
///
/// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249
///
DebugSourceThirdParty = ((int)0x8249)
,
///
/// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A
///
DebugSourceApplication = ((int)0x824A)
,
///
/// Original was GL_DEBUG_SOURCE_OTHER = 0x824B
///
DebugSourceOther = ((int)0x824B)
,
}
///
/// Used in GL.DebugMessageControl
///
public enum DebugSourceControl : int
{
///
/// Original was GL_DONT_CARE = 0x1100
///
DontCare = ((int)0x1100)
,
///
/// Original was GL_DEBUG_SOURCE_API = 0x8246
///
DebugSourceApi = ((int)0x8246)
,
///
/// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247
///
DebugSourceWindowSystem = ((int)0x8247)
,
///
/// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248
///
DebugSourceShaderCompiler = ((int)0x8248)
,
///
/// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249
///
DebugSourceThirdParty = ((int)0x8249)
,
///
/// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A
///
DebugSourceApplication = ((int)0x824A)
,
///
/// Original was GL_DEBUG_SOURCE_OTHER = 0x824B
///
DebugSourceOther = ((int)0x824B)
,
}
///
/// Used in GL.DebugMessageInsert, GL.PushDebugGroup
///
public enum DebugSourceExternal : int
{
///
/// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249
///
DebugSourceThirdParty = ((int)0x8249)
,
///
/// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A
///
DebugSourceApplication = ((int)0x824A)
,
}
///
/// Used in GL.DebugMessageInsert
///
public enum DebugType : int
{
///
/// Original was GL_DEBUG_TYPE_ERROR = 0x824C
///
DebugTypeError = ((int)0x824C)
,
///
/// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D
///
DebugTypeDeprecatedBehavior = ((int)0x824D)
,
///
/// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E
///
DebugTypeUndefinedBehavior = ((int)0x824E)
,
///
/// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F
///
DebugTypePortability = ((int)0x824F)
,
///
/// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250
///
DebugTypePerformance = ((int)0x8250)
,
///
/// Original was GL_DEBUG_TYPE_OTHER = 0x8251
///
DebugTypeOther = ((int)0x8251)
,
///
/// Original was GL_DEBUG_TYPE_MARKER = 0x8268
///
DebugTypeMarker = ((int)0x8268)
,
///
/// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269
///
DebugTypePushGroup = ((int)0x8269)
,
///
/// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A
///
DebugTypePopGroup = ((int)0x826A)
,
}
///
/// Used in GL.DebugMessageControl
///
public enum DebugTypeControl : int
{
///
/// Original was GL_DONT_CARE = 0x1100
///
DontCare = ((int)0x1100)
,
///
/// Original was GL_DEBUG_TYPE_ERROR = 0x824C
///
DebugTypeError = ((int)0x824C)
,
///
/// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D
///
DebugTypeDeprecatedBehavior = ((int)0x824D)
,
///
/// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E
///
DebugTypeUndefinedBehavior = ((int)0x824E)
,
///
/// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F
///
DebugTypePortability = ((int)0x824F)
,
///
/// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250
///
DebugTypePerformance = ((int)0x8250)
,
///
/// Original was GL_DEBUG_TYPE_OTHER = 0x8251
///
DebugTypeOther = ((int)0x8251)
,
///
/// Original was GL_DEBUG_TYPE_MARKER = 0x8268
///
DebugTypeMarker = ((int)0x8268)
,
///
/// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269
///
DebugTypePushGroup = ((int)0x8269)
,
///
/// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A
///
DebugTypePopGroup = ((int)0x826A)
,
}
///
/// Used in GL.DepthFunc, GL.NV.PathCoverDepthFunc
///
public enum DepthFunction : int
{
///
/// Original was GL_NEVER = 0x0200
///
Never = ((int)0x0200)
,
///
/// Original was GL_LESS = 0x0201
///
Less = ((int)0x0201)
,
///
/// Original was GL_EQUAL = 0x0202
///
Equal = ((int)0x0202)
,
///
/// Original was GL_LEQUAL = 0x0203
///
Lequal = ((int)0x0203)
,
///
/// Original was GL_GREATER = 0x0204
///
Greater = ((int)0x0204)
,
///
/// Original was GL_NOTEQUAL = 0x0205
///
Notequal = ((int)0x0205)
,
///
/// Original was GL_GEQUAL = 0x0206
///
Gequal = ((int)0x0206)
,
///
/// Original was GL_ALWAYS = 0x0207
///
Always = ((int)0x0207)
,
}
///
/// Not used directly.
///
public enum DmpShaderBinary : int
{
///
/// Original was GL_SHADER_BINARY_DMP = 0x9250
///
ShaderBinaryDmp = ((int)0x9250)
,
}
///
/// Used in GL.DrawBuffer, GL.Ext.FramebufferDrawBuffer and 1 other function
///
public enum DrawBufferMode : int
{
///
/// Original was GL_NONE = 0
///
None = ((int)0)
,
///
/// Original was GL_FRONT_LEFT = 0x0400
///
FrontLeft = ((int)0x0400)
,
///
/// Original was GL_FRONT_RIGHT = 0x0401
///
FrontRight = ((int)0x0401)
,
///
/// Original was GL_BACK_LEFT = 0x0402
///
BackLeft = ((int)0x0402)
,
///
/// Original was GL_BACK_RIGHT = 0x0403
///
BackRight = ((int)0x0403)
,
///
/// Original was GL_FRONT = 0x0404
///
Front = ((int)0x0404)
,
///
/// Original was GL_BACK = 0x0405
///
Back = ((int)0x0405)
,
///
/// Original was GL_LEFT = 0x0406
///
Left = ((int)0x0406)
,
///
/// Original was GL_RIGHT = 0x0407
///
Right = ((int)0x0407)
,
///
/// Original was GL_FRONT_AND_BACK = 0x0408
///
FrontAndBack = ((int)0x0408)
,
///
/// Original was GL_AUX0 = 0x0409
///
Aux0 = ((int)0x0409)
,
///
/// Original was GL_AUX1 = 0x040A
///
Aux1 = ((int)0x040A)
,
///
/// Original was GL_AUX2 = 0x040B
///
Aux2 = ((int)0x040B)
,
///
/// Original was GL_AUX3 = 0x040C
///
Aux3 = ((int)0x040C)
,
///
/// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0
///
ColorAttachment0 = ((int)0x8CE0)
,
///
/// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1
///
ColorAttachment1 = ((int)0x8CE1)
,
///
/// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2
///
ColorAttachment2 = ((int)0x8CE2)
,
///
/// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3
///
ColorAttachment3 = ((int)0x8CE3)
,
///
/// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4
///
ColorAttachment4 = ((int)0x8CE4)
,
///
/// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5
///
ColorAttachment5 = ((int)0x8CE5)
,
///
/// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6
///
ColorAttachment6 = ((int)0x8CE6)
,
///
/// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7
///
ColorAttachment7 = ((int)0x8CE7)
,
///
/// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8
///
ColorAttachment8 = ((int)0x8CE8)
,
///
/// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9
///
ColorAttachment9 = ((int)0x8CE9)
,
///
/// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA
///
ColorAttachment10 = ((int)0x8CEA)
,
///
/// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB
///
ColorAttachment11 = ((int)0x8CEB)
,
///
/// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC
///
ColorAttachment12 = ((int)0x8CEC)
,
///
/// Original was GL_COLOR_ATTACHMENT13 = 0x8CED
///
ColorAttachment13 = ((int)0x8CED)
,
///
/// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE
///
ColorAttachment14 = ((int)0x8CEE)
,
///
/// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF
///
ColorAttachment15 = ((int)0x8CEF)
,
}
///
/// Used in GL.DrawBuffers
///
public enum DrawBuffersEnum : int
{
///
/// Original was GL_NONE = 0
///
None = ((int)0)
,
///
/// Original was GL_FRONT_LEFT = 0x0400
///
FrontLeft = ((int)0x0400)
,
///
/// Original was GL_FRONT_RIGHT = 0x0401
///
FrontRight = ((int)0x0401)
,
///
/// Original was GL_BACK_LEFT = 0x0402
///
BackLeft = ((int)0x0402)
,
///
/// Original was GL_BACK_RIGHT = 0x0403
///
BackRight = ((int)0x0403)
,
///
/// Original was GL_AUX0 = 0x0409
///
Aux0 = ((int)0x0409)
,
///
/// Original was GL_AUX1 = 0x040A
///
Aux1 = ((int)0x040A)
,
///
/// Original was GL_AUX2 = 0x040B
///
Aux2 = ((int)0x040B)
,
///
/// Original was GL_AUX3 = 0x040C
///
Aux3 = ((int)0x040C)
,
///
/// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0
///
ColorAttachment0 = ((int)0x8CE0)
,
///
/// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1
///
ColorAttachment1 = ((int)0x8CE1)
,
///
/// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2
///
ColorAttachment2 = ((int)0x8CE2)
,
///
/// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3
///
ColorAttachment3 = ((int)0x8CE3)
,
///
/// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4
///
ColorAttachment4 = ((int)0x8CE4)
,
///
/// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5
///
ColorAttachment5 = ((int)0x8CE5)
,
///
/// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6
///
ColorAttachment6 = ((int)0x8CE6)
,
///
/// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7
///
ColorAttachment7 = ((int)0x8CE7)
,
///
/// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8
///
ColorAttachment8 = ((int)0x8CE8)
,
///
/// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9
///
ColorAttachment9 = ((int)0x8CE9)
,
///
/// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA
///
ColorAttachment10 = ((int)0x8CEA)
,
///
/// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB
///
ColorAttachment11 = ((int)0x8CEB)
,
///
/// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC
///
ColorAttachment12 = ((int)0x8CEC)
,
///
/// Original was GL_COLOR_ATTACHMENT13 = 0x8CED
///
ColorAttachment13 = ((int)0x8CED)
,
///
/// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE
///
ColorAttachment14 = ((int)0x8CEE)
,
///
/// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF
///
ColorAttachment15 = ((int)0x8CEF)
,
}
///
/// Used in GL.Arb.DrawElementsInstanced, GL.DrawElements and 13 other functions
///
public enum DrawElementsType : int
{
///
/// Original was GL_UNSIGNED_BYTE = 0x1401
///
UnsignedByte = ((int)0x1401)
,
///
/// Original was GL_UNSIGNED_SHORT = 0x1403
///
UnsignedShort = ((int)0x1403)
,
///
/// Original was GL_UNSIGNED_INT = 0x1405
///
UnsignedInt = ((int)0x1405)
,
}
///
/// Used in GL.Ati.ArrayObject, GL.Ati.GetArrayObject and 5 other functions
///
public enum EnableCap : int
{
///
/// Original was GL_POINT_SMOOTH = 0x0B10
///
PointSmooth = ((int)0x0B10)
,
///
/// Original was GL_LINE_SMOOTH = 0x0B20
///
LineSmooth = ((int)0x0B20)
,
///
/// Original was GL_LINE_STIPPLE = 0x0B24
///
LineStipple = ((int)0x0B24)
,
///
/// Original was GL_POLYGON_SMOOTH = 0x0B41
///
PolygonSmooth = ((int)0x0B41)
,
///
/// Original was GL_POLYGON_STIPPLE = 0x0B42
///
PolygonStipple = ((int)0x0B42)
,
///
/// Original was GL_CULL_FACE = 0x0B44
///
CullFace = ((int)0x0B44)
,
///
/// Original was GL_LIGHTING = 0x0B50
///
Lighting = ((int)0x0B50)
,
///
/// Original was GL_COLOR_MATERIAL = 0x0B57
///
ColorMaterial = ((int)0x0B57)
,
///
/// Original was GL_FOG = 0x0B60
///
Fog = ((int)0x0B60)
,
///
/// Original was GL_DEPTH_TEST = 0x0B71
///
DepthTest = ((int)0x0B71)
,
///
/// Original was GL_STENCIL_TEST = 0x0B90
///
StencilTest = ((int)0x0B90)
,
///
/// Original was GL_NORMALIZE = 0x0BA1
///
Normalize = ((int)0x0BA1)
,
///
/// Original was GL_ALPHA_TEST = 0x0BC0
///
AlphaTest = ((int)0x0BC0)
,
///
/// Original was GL_DITHER = 0x0BD0
///
Dither = ((int)0x0BD0)
,
///
/// Original was GL_BLEND = 0x0BE2
///
Blend = ((int)0x0BE2)
,
///
/// Original was GL_INDEX_LOGIC_OP = 0x0BF1
///
IndexLogicOp = ((int)0x0BF1)
,
///
/// Original was GL_COLOR_LOGIC_OP = 0x0BF2
///
ColorLogicOp = ((int)0x0BF2)
,
///
/// Original was GL_SCISSOR_TEST = 0x0C11
///
ScissorTest = ((int)0x0C11)
,
///
/// Original was GL_TEXTURE_GEN_S = 0x0C60
///
TextureGenS = ((int)0x0C60)
,
///
/// Original was GL_TEXTURE_GEN_T = 0x0C61
///
TextureGenT = ((int)0x0C61)
,
///
/// Original was GL_TEXTURE_GEN_R = 0x0C62
///
TextureGenR = ((int)0x0C62)
,
///
/// Original was GL_TEXTURE_GEN_Q = 0x0C63
///
TextureGenQ = ((int)0x0C63)
,
///
/// Original was GL_AUTO_NORMAL = 0x0D80
///
AutoNormal = ((int)0x0D80)
,
///
/// Original was GL_MAP1_COLOR_4 = 0x0D90
///
Map1Color4 = ((int)0x0D90)
,
///
/// Original was GL_MAP1_INDEX = 0x0D91
///
Map1Index = ((int)0x0D91)
,
///
/// Original was GL_MAP1_NORMAL = 0x0D92
///
Map1Normal = ((int)0x0D92)
,
///
/// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93
///
Map1TextureCoord1 = ((int)0x0D93)
,
///
/// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94
///
Map1TextureCoord2 = ((int)0x0D94)
,
///
/// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95
///
Map1TextureCoord3 = ((int)0x0D95)
,
///
/// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96
///
Map1TextureCoord4 = ((int)0x0D96)
,
///
/// Original was GL_MAP1_VERTEX_3 = 0x0D97
///
Map1Vertex3 = ((int)0x0D97)
,
///
/// Original was GL_MAP1_VERTEX_4 = 0x0D98
///
Map1Vertex4 = ((int)0x0D98)
,
///
/// Original was GL_MAP2_COLOR_4 = 0x0DB0
///
Map2Color4 = ((int)0x0DB0)
,
///
/// Original was GL_MAP2_INDEX = 0x0DB1
///
Map2Index = ((int)0x0DB1)
,
///
/// Original was GL_MAP2_NORMAL = 0x0DB2
///
Map2Normal = ((int)0x0DB2)
,
///
/// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3
///
Map2TextureCoord1 = ((int)0x0DB3)
,
///
/// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4
///
Map2TextureCoord2 = ((int)0x0DB4)
,
///
/// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5
///
Map2TextureCoord3 = ((int)0x0DB5)
,
///
/// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6
///
Map2TextureCoord4 = ((int)0x0DB6)
,
///
/// Original was GL_MAP2_VERTEX_3 = 0x0DB7
///
Map2Vertex3 = ((int)0x0DB7)
,
///
/// Original was GL_MAP2_VERTEX_4 = 0x0DB8
///
Map2Vertex4 = ((int)0x0DB8)
,
///
/// Original was GL_TEXTURE_1D = 0x0DE0
///
Texture1D = ((int)0x0DE0)
,
///
/// Original was GL_TEXTURE_2D = 0x0DE1
///
Texture2D = ((int)0x0DE1)
,
///
/// Original was GL_POLYGON_OFFSET_POINT = 0x2A01
///
PolygonOffsetPoint = ((int)0x2A01)
,
///
/// Original was GL_POLYGON_OFFSET_LINE = 0x2A02
///
PolygonOffsetLine = ((int)0x2A02)
,
///
/// Original was GL_CLIP_DISTANCE0 = 0x3000
///
ClipDistance0 = ((int)0x3000)
,
///
/// Original was GL_CLIP_PLANE0 = 0x3000
///
ClipPlane0 = ((int)0x3000)
,
///
/// Original was GL_CLIP_DISTANCE1 = 0x3001
///
ClipDistance1 = ((int)0x3001)
,
///
/// Original was GL_CLIP_PLANE1 = 0x3001
///
ClipPlane1 = ((int)0x3001)
,
///
/// Original was GL_CLIP_DISTANCE2 = 0x3002
///
ClipDistance2 = ((int)0x3002)
,
///
/// Original was GL_CLIP_PLANE2 = 0x3002
///
ClipPlane2 = ((int)0x3002)
,
///
/// Original was GL_CLIP_DISTANCE3 = 0x3003
///
ClipDistance3 = ((int)0x3003)
,
///
/// Original was GL_CLIP_PLANE3 = 0x3003
///
ClipPlane3 = ((int)0x3003)
,
///
/// Original was GL_CLIP_DISTANCE4 = 0x3004
///
ClipDistance4 = ((int)0x3004)
,
///
/// Original was GL_CLIP_PLANE4 = 0x3004
///
ClipPlane4 = ((int)0x3004)
,
///
/// Original was GL_CLIP_DISTANCE5 = 0x3005
///
ClipDistance5 = ((int)0x3005)
,
///
/// Original was GL_CLIP_PLANE5 = 0x3005
///
ClipPlane5 = ((int)0x3005)
,
///
/// Original was GL_CLIP_DISTANCE6 = 0x3006
///
ClipDistance6 = ((int)0x3006)
,
///
/// Original was GL_CLIP_DISTANCE7 = 0x3007
///
ClipDistance7 = ((int)0x3007)
,
///
/// Original was GL_LIGHT0 = 0x4000
///
Light0 = ((int)0x4000)
,
///
/// Original was GL_LIGHT1 = 0x4001
///
Light1 = ((int)0x4001)
,
///
/// Original was GL_LIGHT2 = 0x4002
///
Light2 = ((int)0x4002)
,
///
/// Original was GL_LIGHT3 = 0x4003
///
Light3 = ((int)0x4003)
,
///
/// Original was GL_LIGHT4 = 0x4004
///
Light4 = ((int)0x4004)
,
///
/// Original was GL_LIGHT5 = 0x4005
///
Light5 = ((int)0x4005)
,
///
/// Original was GL_LIGHT6 = 0x4006
///
Light6 = ((int)0x4006)
,
///
/// Original was GL_LIGHT7 = 0x4007
///
Light7 = ((int)0x4007)
,
///
/// Original was GL_CONVOLUTION_1D = 0x8010
///
Convolution1D = ((int)0x8010)
,
///
/// Original was GL_CONVOLUTION_1D_EXT = 0x8010
///
Convolution1DExt = ((int)0x8010)
,
///
/// Original was GL_CONVOLUTION_2D = 0x8011
///
Convolution2D = ((int)0x8011)
,
///
/// Original was GL_CONVOLUTION_2D_EXT = 0x8011
///
Convolution2DExt = ((int)0x8011)
,
///
/// Original was GL_SEPARABLE_2D = 0x8012
///
Separable2D = ((int)0x8012)
,
///
/// Original was GL_SEPARABLE_2D_EXT = 0x8012
///
Separable2DExt = ((int)0x8012)
,
///
/// Original was GL_HISTOGRAM = 0x8024
///
Histogram = ((int)0x8024)
,
///
/// Original was GL_HISTOGRAM_EXT = 0x8024
///
HistogramExt = ((int)0x8024)
,
///
/// Original was GL_MINMAX_EXT = 0x802E
///
MinmaxExt = ((int)0x802E)
,
///
/// Original was GL_POLYGON_OFFSET_FILL = 0x8037
///
PolygonOffsetFill = ((int)0x8037)
,
///
/// Original was GL_RESCALE_NORMAL = 0x803A
///
RescaleNormal = ((int)0x803A)
,
///
/// Original was GL_RESCALE_NORMAL_EXT = 0x803A
///
RescaleNormalExt = ((int)0x803A)
,
///
/// Original was GL_TEXTURE_3D_EXT = 0x806F
///
Texture3DExt = ((int)0x806F)
,
///
/// Original was GL_VERTEX_ARRAY = 0x8074
///
VertexArray = ((int)0x8074)
,
///
/// Original was GL_NORMAL_ARRAY = 0x8075
///
NormalArray = ((int)0x8075)
,
///
/// Original was GL_COLOR_ARRAY = 0x8076
///
ColorArray = ((int)0x8076)
,
///
/// Original was GL_INDEX_ARRAY = 0x8077
///
IndexArray = ((int)0x8077)
,
///
/// Original was GL_TEXTURE_COORD_ARRAY = 0x8078
///
TextureCoordArray = ((int)0x8078)
,
///
/// Original was GL_EDGE_FLAG_ARRAY = 0x8079
///
EdgeFlagArray = ((int)0x8079)
,
///
/// Original was GL_INTERLACE_SGIX = 0x8094
///
InterlaceSgix = ((int)0x8094)
,
///
/// Original was GL_MULTISAMPLE = 0x809D
///
Multisample = ((int)0x809D)
,
///
/// Original was GL_MULTISAMPLE_SGIS = 0x809D
///
MultisampleSgis = ((int)0x809D)
,
///
/// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E
///
SampleAlphaToCoverage = ((int)0x809E)
,
///
/// Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E
///
SampleAlphaToMaskSgis = ((int)0x809E)
,
///
/// Original was GL_SAMPLE_ALPHA_TO_ONE = 0x809F
///
SampleAlphaToOne = ((int)0x809F)
,
///
/// Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F
///
SampleAlphaToOneSgis = ((int)0x809F)
,
///
/// Original was GL_SAMPLE_COVERAGE = 0x80A0
///
SampleCoverage = ((int)0x80A0)
,
///
/// Original was GL_SAMPLE_MASK_SGIS = 0x80A0
///
SampleMaskSgis = ((int)0x80A0)
,
///
/// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC
///
TextureColorTableSgi = ((int)0x80BC)
,
///
/// Original was GL_COLOR_TABLE = 0x80D0
///
ColorTable = ((int)0x80D0)
,
///
/// Original was GL_COLOR_TABLE_SGI = 0x80D0
///
ColorTableSgi = ((int)0x80D0)
,
///
/// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1
///
PostConvolutionColorTable = ((int)0x80D1)
,
///
/// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1
///
PostConvolutionColorTableSgi = ((int)0x80D1)
,
///
/// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2
///
PostColorMatrixColorTable = ((int)0x80D2)
,
///
/// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2
///
PostColorMatrixColorTableSgi = ((int)0x80D2)
,
///
/// Original was GL_TEXTURE_4D_SGIS = 0x8134
///
Texture4DSgis = ((int)0x8134)
,
///
/// Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139
///
PixelTexGenSgix = ((int)0x8139)
,
///
/// Original was GL_SPRITE_SGIX = 0x8148
///
SpriteSgix = ((int)0x8148)
,
///
/// Original was GL_REFERENCE_PLANE_SGIX = 0x817D
///
ReferencePlaneSgix = ((int)0x817D)
,
///
/// Original was GL_IR_INSTRUMENT1_SGIX = 0x817F
///
IrInstrument1Sgix = ((int)0x817F)
,
///
/// Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183
///
CalligraphicFragmentSgix = ((int)0x8183)
,
///
/// Original was GL_FRAMEZOOM_SGIX = 0x818B
///
FramezoomSgix = ((int)0x818B)
,
///
/// Original was GL_FOG_OFFSET_SGIX = 0x8198
///
FogOffsetSgix = ((int)0x8198)
,
///
/// Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB
///
SharedTexturePaletteExt = ((int)0x81FB)
,
///
/// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242
///
DebugOutputSynchronous = ((int)0x8242)
,
///
/// Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C
///
AsyncHistogramSgix = ((int)0x832C)
,
///
/// Original was GL_PIXEL_TEXTURE_SGIS = 0x8353
///
PixelTextureSgis = ((int)0x8353)
,
///
/// Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C
///
AsyncTexImageSgix = ((int)0x835C)
,
///
/// Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D
///
AsyncDrawPixelsSgix = ((int)0x835D)
,
///
/// Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E
///
AsyncReadPixelsSgix = ((int)0x835E)
,
///
/// Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400
///
FragmentLightingSgix = ((int)0x8400)
,
///
/// Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401
///
FragmentColorMaterialSgix = ((int)0x8401)
,
///
/// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C
///
FragmentLight0Sgix = ((int)0x840C)
,
///
/// Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D
///
FragmentLight1Sgix = ((int)0x840D)
,
///
/// Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E
///
FragmentLight2Sgix = ((int)0x840E)
,
///
/// Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F
///
FragmentLight3Sgix = ((int)0x840F)
,
///
/// Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410
///
FragmentLight4Sgix = ((int)0x8410)
,
///
/// Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411
///
FragmentLight5Sgix = ((int)0x8411)
,
///
/// Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412
///
FragmentLight6Sgix = ((int)0x8412)
,
///
/// Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413
///
FragmentLight7Sgix = ((int)0x8413)
,
///
/// Original was GL_FOG_COORD_ARRAY = 0x8457
///
FogCoordArray = ((int)0x8457)
,
///
/// Original was GL_COLOR_SUM = 0x8458
///
ColorSum = ((int)0x8458)
,
///
/// Original was GL_SECONDARY_COLOR_ARRAY = 0x845E
///
SecondaryColorArray = ((int)0x845E)
,
///
/// Original was GL_TEXTURE_RECTANGLE = 0x84F5
///
TextureRectangle = ((int)0x84F5)
,
///
/// Original was GL_TEXTURE_CUBE_MAP = 0x8513
///
TextureCubeMap = ((int)0x8513)
,
///
/// Original was GL_PROGRAM_POINT_SIZE = 0x8642
///
ProgramPointSize = ((int)0x8642)
,
///
/// Original was GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642
///
VertexProgramPointSize = ((int)0x8642)
,
///
/// Original was GL_VERTEX_PROGRAM_TWO_SIDE = 0x8643
///
VertexProgramTwoSide = ((int)0x8643)
,
///
/// Original was GL_DEPTH_CLAMP = 0x864F
///
DepthClamp = ((int)0x864F)
,
///
/// Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
///
TextureCubeMapSeamless = ((int)0x884F)
,
///
/// Original was GL_POINT_SPRITE = 0x8861
///
PointSprite = ((int)0x8861)
,
///
/// Original was GL_SAMPLE_SHADING = 0x8C36
///
SampleShading = ((int)0x8C36)
,
///
/// Original was GL_RASTERIZER_DISCARD = 0x8C89
///
RasterizerDiscard = ((int)0x8C89)
,
///
/// Original was GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69
///
PrimitiveRestartFixedIndex = ((int)0x8D69)
,
///
/// Original was GL_FRAMEBUFFER_SRGB = 0x8DB9
///
FramebufferSrgb = ((int)0x8DB9)
,
///
/// Original was GL_SAMPLE_MASK = 0x8E51
///
SampleMask = ((int)0x8E51)
,
///
/// Original was GL_PRIMITIVE_RESTART = 0x8F9D
///
PrimitiveRestart = ((int)0x8F9D)
,
///
/// Original was GL_DEBUG_OUTPUT = 0x92E0
///
DebugOutput = ((int)0x92E0)
,
}
///
/// Not used directly.
///
public enum ErrorCode : int
{
///
/// Original was GL_NO_ERROR = 0
///
NoError = ((int)0)
,
///
/// Original was GL_INVALID_ENUM = 0x0500
///
InvalidEnum = ((int)0x0500)
,
///
/// Original was GL_INVALID_VALUE = 0x0501
///
InvalidValue = ((int)0x0501)
,
///
/// Original was GL_INVALID_OPERATION = 0x0502
///
InvalidOperation = ((int)0x0502)
,
///
/// Original was GL_STACK_OVERFLOW = 0x0503
///
StackOverflow = ((int)0x0503)
,
///
/// Original was GL_STACK_UNDERFLOW = 0x0504
///
StackUnderflow = ((int)0x0504)
,
///
/// Original was GL_OUT_OF_MEMORY = 0x0505
///
OutOfMemory = ((int)0x0505)
,
///
/// Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506
///
InvalidFramebufferOperation = ((int)0x0506)
,
///
/// Original was GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506
///
InvalidFramebufferOperationExt = ((int)0x0506)
,
///
/// Original was GL_TABLE_TOO_LARGE_EXT = 0x8031
///
TableTooLargeExt = ((int)0x8031)
,
///
/// Original was GL_TEXTURE_TOO_LARGE_EXT = 0x8065
///
TextureTooLargeExt = ((int)0x8065)
,
}
///
/// Not used directly.
///
public enum Ext422Pixels : int
{
///
/// Original was GL_422_EXT = 0x80CC
///
Gl422Ext = ((int)0x80CC)
,
///
/// Original was GL_422_REV_EXT = 0x80CD
///
Gl422RevExt = ((int)0x80CD)
,
///
/// Original was GL_422_AVERAGE_EXT = 0x80CE
///
Gl422AverageExt = ((int)0x80CE)
,
///
/// Original was GL_422_REV_AVERAGE_EXT = 0x80CF
///
Gl422RevAverageExt = ((int)0x80CF)
,
}
///
/// Not used directly.
///
public enum ExtAbgr : int
{
///
/// Original was GL_ABGR_EXT = 0x8000
///
AbgrExt = ((int)0x8000)
,
}
///
/// Not used directly.
///
public enum ExtBgra : int
{
///
/// Original was GL_BGR_EXT = 0x80E0
///
BgrExt = ((int)0x80E0)
,
///
/// Original was GL_BGRA_EXT = 0x80E1
///
BgraExt = ((int)0x80E1)
,
}
///
/// Not used directly.
///
public enum ExtBindableUniform : int
{
///
/// Original was GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT = 0x8DE2
///
MaxVertexBindableUniformsExt = ((int)0x8DE2)
,
///
/// Original was GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT = 0x8DE3
///
MaxFragmentBindableUniformsExt = ((int)0x8DE3)
,
///
/// Original was GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT = 0x8DE4
///
MaxGeometryBindableUniformsExt = ((int)0x8DE4)
,
///
/// Original was GL_MAX_BINDABLE_UNIFORM_SIZE_EXT = 0x8DED
///
MaxBindableUniformSizeExt = ((int)0x8DED)
,
///
/// Original was GL_UNIFORM_BUFFER_EXT = 0x8DEE
///
UniformBufferExt = ((int)0x8DEE)
,
///
/// Original was GL_UNIFORM_BUFFER_BINDING_EXT = 0x8DEF
///
UniformBufferBindingExt = ((int)0x8DEF)
,
}
///
/// Not used directly.
///
public enum ExtBlendColor : int
{
///
/// Original was GL_CONSTANT_COLOR_EXT = 0x8001
///
ConstantColorExt = ((int)0x8001)
,
///
/// Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002
///
OneMinusConstantColorExt = ((int)0x8002)
,
///
/// Original was GL_CONSTANT_ALPHA_EXT = 0x8003
///
ConstantAlphaExt = ((int)0x8003)
,
///
/// Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004
///
OneMinusConstantAlphaExt = ((int)0x8004)
,
///
/// Original was GL_BLEND_COLOR_EXT = 0x8005
///
BlendColorExt = ((int)0x8005)
,
}
///
/// Used in GL.Ext.BlendEquationSeparate
///
public enum ExtBlendEquationSeparate : int
{
///
/// Original was GL_BLEND_EQUATION_RGB_EXT = 0x8009
///
BlendEquationRgbExt = ((int)0x8009)
,
///
/// Original was GL_BLEND_EQUATION_ALPHA_EXT = 0x883D
///
BlendEquationAlphaExt = ((int)0x883D)
,
}
///
/// Used in GL.Ext.BlendFuncSeparate
///
public enum ExtBlendFuncSeparate : int
{
///
/// Original was GL_BLEND_DST_RGB_EXT = 0x80C8
///
BlendDstRgbExt = ((int)0x80C8)
,
///
/// Original was GL_BLEND_SRC_RGB_EXT = 0x80C9
///
BlendSrcRgbExt = ((int)0x80C9)
,
///
/// Original was GL_BLEND_DST_ALPHA_EXT = 0x80CA
///
BlendDstAlphaExt = ((int)0x80CA)
,
///
/// Original was GL_BLEND_SRC_ALPHA_EXT = 0x80CB
///
BlendSrcAlphaExt = ((int)0x80CB)
,
}
///
/// Not used directly.
///
public enum ExtBlendLogicOp : int
{
}
///
/// Used in GL.Ext.BlendEquation
///
public enum ExtBlendMinmax : int
{
///
/// Original was GL_FUNC_ADD = 0x8006
///
FuncAdd = ((int)0x8006)
,
///
/// Original was GL_FUNC_ADD_EXT = 0x8006
///
FuncAddExt = ((int)0x8006)
,
///
/// Original was GL_MIN = 0x8007
///
Min = ((int)0x8007)
,
///
/// Original was GL_MIN_EXT = 0x8007
///
MinExt = ((int)0x8007)
,
///
/// Original was GL_MAX = 0x8008
///
Max = ((int)0x8008)
,
///
/// Original was GL_MAX_EXT = 0x8008
///
MaxExt = ((int)0x8008)
,
///
/// Original was GL_BLEND_EQUATION = 0x8009
///
BlendEquation = ((int)0x8009)
,
///
/// Original was GL_BLEND_EQUATION_EXT = 0x8009
///
BlendEquationExt = ((int)0x8009)
,
}
///
/// Not used directly.
///
public enum ExtBlendSubtract : int
{
///
/// Original was GL_FUNC_SUBTRACT = 0x800A
///
FuncSubtract = ((int)0x800A)
,
///
/// Original was GL_FUNC_SUBTRACT_EXT = 0x800A
///
FuncSubtractExt = ((int)0x800A)
,
///
/// Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B
///
FuncReverseSubtract = ((int)0x800B)
,
///
/// Original was GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B
///
FuncReverseSubtractExt = ((int)0x800B)
,
}
///
/// Not used directly.
///
public enum ExtClipVolumeHint : int
{
///
/// Original was GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0
///
ClipVolumeClippingHintExt = ((int)0x80F0)
,
}
///
/// Not used directly.
///
public enum ExtCmyka : int
{
///
/// Original was GL_CMYK_EXT = 0x800C
///
CmykExt = ((int)0x800C)
,
///
/// Original was GL_CMYKA_EXT = 0x800D
///
CmykaExt = ((int)0x800D)
,
///
/// Original was GL_PACK_CMYK_HINT_EXT = 0x800E
///
PackCmykHintExt = ((int)0x800E)
,
///
/// Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F
///
UnpackCmykHintExt = ((int)0x800F)
,
}
///
/// Not used directly.
///
public enum ExtColorBufferHalfFloat : int
{
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT = 0x8211
///
FramebufferAttachmentComponentTypeExt = ((int)0x8211)
,
///
/// Original was GL_R16F_EXT = 0x822D
///
R16fExt = ((int)0x822D)
,
///
/// Original was GL_RG16F_EXT = 0x822F
///
Rg16fExt = ((int)0x822F)
,
///
/// Original was GL_RGBA16F_EXT = 0x881A
///
Rgba16fExt = ((int)0x881A)
,
///
/// Original was GL_RGB16F_EXT = 0x881B
///
Rgb16fExt = ((int)0x881B)
,
///
/// Original was GL_UNSIGNED_NORMALIZED_EXT = 0x8C17
///
UnsignedNormalizedExt = ((int)0x8C17)
,
}
///
/// Not used directly.
///
public enum ExtColorSubtable : int
{
}
///
/// Not used directly.
///
public enum ExtCompiledVertexArray : int
{
///
/// Original was GL_ARRAY_ELEMENT_LOCK_FIRST_EXT = 0x81A8
///
ArrayElementLockFirstExt = ((int)0x81A8)
,
///
/// Original was GL_ARRAY_ELEMENT_LOCK_COUNT_EXT = 0x81A9
///
ArrayElementLockCountExt = ((int)0x81A9)
,
}
///
/// Used in GL.Ext.ConvolutionFilter1D, GL.Ext.ConvolutionFilter2D and 7 other functions
///
public enum ExtConvolution : int
{
///
/// Original was GL_CONVOLUTION_1D_EXT = 0x8010
///
Convolution1DExt = ((int)0x8010)
,
///
/// Original was GL_CONVOLUTION_2D_EXT = 0x8011
///
Convolution2DExt = ((int)0x8011)
,
///
/// Original was GL_SEPARABLE_2D_EXT = 0x8012
///
Separable2DExt = ((int)0x8012)
,
///
/// Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013
///
ConvolutionBorderModeExt = ((int)0x8013)
,
///
/// Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014
///
ConvolutionFilterScaleExt = ((int)0x8014)
,
///
/// Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015
///
ConvolutionFilterBiasExt = ((int)0x8015)
,
///
/// Original was GL_REDUCE_EXT = 0x8016
///
ReduceExt = ((int)0x8016)
,
///
/// Original was GL_CONVOLUTION_FORMAT_EXT = 0x8017
///
ConvolutionFormatExt = ((int)0x8017)
,
///
/// Original was GL_CONVOLUTION_WIDTH_EXT = 0x8018
///
ConvolutionWidthExt = ((int)0x8018)
,
///
/// Original was GL_CONVOLUTION_HEIGHT_EXT = 0x8019
///
ConvolutionHeightExt = ((int)0x8019)
,
///
/// Original was GL_MAX_CONVOLUTION_WIDTH_EXT = 0x801A
///
MaxConvolutionWidthExt = ((int)0x801A)
,
///
/// Original was GL_MAX_CONVOLUTION_HEIGHT_EXT = 0x801B
///
MaxConvolutionHeightExt = ((int)0x801B)
,
///
/// Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C
///
PostConvolutionRedScaleExt = ((int)0x801C)
,
///
/// Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D
///
PostConvolutionGreenScaleExt = ((int)0x801D)
,
///
/// Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E
///
PostConvolutionBlueScaleExt = ((int)0x801E)
,
///
/// Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F
///
PostConvolutionAlphaScaleExt = ((int)0x801F)
,
///
/// Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020
///
PostConvolutionRedBiasExt = ((int)0x8020)
,
///
/// Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021
///
PostConvolutionGreenBiasExt = ((int)0x8021)
,
///
/// Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022
///
PostConvolutionBlueBiasExt = ((int)0x8022)
,
///
/// Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023
///
PostConvolutionAlphaBiasExt = ((int)0x8023)
,
}
///
/// Not used directly.
///
public enum ExtCoordinateFrame : int
{
///
/// Original was GL_TANGENT_ARRAY_EXT = 0x8439
///
TangentArrayExt = ((int)0x8439)
,
///
/// Original was GL_BINORMAL_ARRAY_EXT = 0x843A
///
BinormalArrayExt = ((int)0x843A)
,
///
/// Original was GL_CURRENT_TANGENT_EXT = 0x843B
///
CurrentTangentExt = ((int)0x843B)
,
///
/// Original was GL_CURRENT_BINORMAL_EXT = 0x843C
///
CurrentBinormalExt = ((int)0x843C)
,
///
/// Original was GL_TANGENT_ARRAY_TYPE_EXT = 0x843E
///
TangentArrayTypeExt = ((int)0x843E)
,
///
/// Original was GL_TANGENT_ARRAY_STRIDE_EXT = 0x843F
///
TangentArrayStrideExt = ((int)0x843F)
,
///
/// Original was GL_BINORMAL_ARRAY_TYPE_EXT = 0x8440
///
BinormalArrayTypeExt = ((int)0x8440)
,
///
/// Original was GL_BINORMAL_ARRAY_STRIDE_EXT = 0x8441
///
BinormalArrayStrideExt = ((int)0x8441)
,
///
/// Original was GL_TANGENT_ARRAY_POINTER_EXT = 0x8442
///
TangentArrayPointerExt = ((int)0x8442)
,
///
/// Original was GL_BINORMAL_ARRAY_POINTER_EXT = 0x8443
///
BinormalArrayPointerExt = ((int)0x8443)
,
///
/// Original was GL_MAP1_TANGENT_EXT = 0x8444
///
Map1TangentExt = ((int)0x8444)
,
///
/// Original was GL_MAP2_TANGENT_EXT = 0x8445
///
Map2TangentExt = ((int)0x8445)
,
///
/// Original was GL_MAP1_BINORMAL_EXT = 0x8446
///
Map1BinormalExt = ((int)0x8446)
,
///
/// Original was GL_MAP2_BINORMAL_EXT = 0x8447
///
Map2BinormalExt = ((int)0x8447)
,
}
///
/// Not used directly.
///
public enum ExtCopyTexture : int
{
}
///
/// Used in GL.Ext.CullParameter
///
public enum ExtCullVertex : int
{
///
/// Original was GL_CULL_VERTEX_EXT = 0x81AA
///
CullVertexExt = ((int)0x81AA)
,
///
/// Original was GL_CULL_VERTEX_EYE_POSITION_EXT = 0x81AB
///
CullVertexEyePositionExt = ((int)0x81AB)
,
///
/// Original was GL_CULL_VERTEX_OBJECT_POSITION_EXT = 0x81AC
///
CullVertexObjectPositionExt = ((int)0x81AC)
,
}
///
/// Not used directly.
///
public enum ExtDebugLabel : int
{
///
/// Original was GL_PROGRAM_PIPELINE_OBJECT_EXT = 0x8A4F
///
ProgramPipelineObjectExt = ((int)0x8A4F)
,
///
/// Original was GL_PROGRAM_OBJECT_EXT = 0x8B40
///
ProgramObjectExt = ((int)0x8B40)
,
///
/// Original was GL_SHADER_OBJECT_EXT = 0x8B48
///
ShaderObjectExt = ((int)0x8B48)
,
///
/// Original was GL_BUFFER_OBJECT_EXT = 0x9151
///
BufferObjectExt = ((int)0x9151)
,
///
/// Original was GL_QUERY_OBJECT_EXT = 0x9153
///
QueryObjectExt = ((int)0x9153)
,
///
/// Original was GL_VERTEX_ARRAY_OBJECT_EXT = 0x9154
///
VertexArrayObjectExt = ((int)0x9154)
,
}
///
/// Not used directly.
///
public enum ExtDepthBoundsTest : int
{
///
/// Original was GL_DEPTH_BOUNDS_TEST_EXT = 0x8890
///
DepthBoundsTestExt = ((int)0x8890)
,
///
/// Original was GL_DEPTH_BOUNDS_EXT = 0x8891
///
DepthBoundsExt = ((int)0x8891)
,
}
///
/// Used in GL.Ext.CompressedMultiTexImage1D, GL.Ext.CompressedMultiTexImage2D and 34 other functions
///
public enum ExtDirectStateAccess : int
{
///
/// Original was GL_PROGRAM_MATRIX_EXT = 0x8E2D
///
ProgramMatrixExt = ((int)0x8E2D)
,
///
/// Original was GL_TRANSPOSE_PROGRAM_MATRIX_EXT = 0x8E2E
///
TransposeProgramMatrixExt = ((int)0x8E2E)
,
///
/// Original was GL_PROGRAM_MATRIX_STACK_DEPTH_EXT = 0x8E2F
///
ProgramMatrixStackDepthExt = ((int)0x8E2F)
,
}
///
/// Not used directly.
///
public enum ExtDiscardFramebuffer : int
{
///
/// Original was GL_COLOR_EXT = 0x1800
///
ColorExt = ((int)0x1800)
,
///
/// Original was GL_DEPTH_EXT = 0x1801
///
DepthExt = ((int)0x1801)
,
///
/// Original was GL_STENCIL_EXT = 0x1802
///
StencilExt = ((int)0x1802)
,
}
///
/// Used in GL.Ext.GetBooleanIndexed
///
public enum ExtDrawBuffers2 : int
{
}
///
/// Not used directly.
///
public enum ExtDrawInstanced : int
{
}
///
/// Not used directly.
///
public enum ExtDrawRangeElements : int
{
///
/// Original was GL_MAX_ELEMENTS_VERTICES_EXT = 0x80E8
///
MaxElementsVerticesExt = ((int)0x80E8)
,
///
/// Original was GL_MAX_ELEMENTS_INDICES_EXT = 0x80E9
///
MaxElementsIndicesExt = ((int)0x80E9)
,
}
///
/// Used in GL.Ext.FogCoordPointer
///
public enum ExtFogCoord : int
{
///
/// Original was GL_FOG_COORDINATE_SOURCE_EXT = 0x8450
///
FogCoordinateSourceExt = ((int)0x8450)
,
///
/// Original was GL_FOG_COORDINATE_EXT = 0x8451
///
FogCoordinateExt = ((int)0x8451)
,
///
/// Original was GL_FRAGMENT_DEPTH_EXT = 0x8452
///
FragmentDepthExt = ((int)0x8452)
,
///
/// Original was GL_CURRENT_FOG_COORDINATE_EXT = 0x8453
///
CurrentFogCoordinateExt = ((int)0x8453)
,
///
/// Original was GL_FOG_COORDINATE_ARRAY_TYPE_EXT = 0x8454
///
FogCoordinateArrayTypeExt = ((int)0x8454)
,
///
/// Original was GL_FOG_COORDINATE_ARRAY_STRIDE_EXT = 0x8455
///
FogCoordinateArrayStrideExt = ((int)0x8455)
,
///
/// Original was GL_FOG_COORDINATE_ARRAY_POINTER_EXT = 0x8456
///
FogCoordinateArrayPointerExt = ((int)0x8456)
,
///
/// Original was GL_FOG_COORDINATE_ARRAY_EXT = 0x8457
///
FogCoordinateArrayExt = ((int)0x8457)
,
}
///
/// Used in GL.Ext.BlitFramebuffer
///
public enum ExtFramebufferBlit : int
{
///
/// Original was GL_DRAW_FRAMEBUFFER_BINDING_EXT = 0x8CA6
///
DrawFramebufferBindingExt = ((int)0x8CA6)
,
///
/// Original was GL_READ_FRAMEBUFFER_EXT = 0x8CA8
///
ReadFramebufferExt = ((int)0x8CA8)
,
///
/// Original was GL_DRAW_FRAMEBUFFER_EXT = 0x8CA9
///
DrawFramebufferExt = ((int)0x8CA9)
,
///
/// Original was GL_READ_FRAMEBUFFER_BINDING_EXT = 0x8CAA
///
ReadFramebufferBindingExt = ((int)0x8CAA)
,
}
///
/// Used in GL.Ext.RenderbufferStorageMultisample
///
public enum ExtFramebufferMultisample : int
{
///
/// Original was GL_RENDERBUFFER_SAMPLES_EXT = 0x8CAB
///
RenderbufferSamplesExt = ((int)0x8CAB)
,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56
///
FramebufferIncompleteMultisampleExt = ((int)0x8D56)
,
///
/// Original was GL_MAX_SAMPLES_EXT = 0x8D57
///
MaxSamplesExt = ((int)0x8D57)
,
}
///
/// Not used directly.
///
public enum ExtFramebufferMultisampleBlitScaled : int
{
///
/// Original was GL_SCALED_RESOLVE_FASTEST_EXT = 0x90BA
///
ScaledResolveFastestExt = ((int)0x90BA)
,
///
/// Original was GL_SCALED_RESOLVE_NICEST_EXT = 0x90BB
///
ScaledResolveNicestExt = ((int)0x90BB)
,
}
///
/// Not used directly.
///
public enum ExtFramebufferObject : int
{
///
/// Original was GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506
///
InvalidFramebufferOperationExt = ((int)0x0506)
,
///
/// Original was GL_MAX_RENDERBUFFER_SIZE_EXT = 0x84E8
///
MaxRenderbufferSizeExt = ((int)0x84E8)
,
///
/// Original was GL_FRAMEBUFFER_BINDING_EXT = 0x8CA6
///
FramebufferBindingExt = ((int)0x8CA6)
,
///
/// Original was GL_RENDERBUFFER_BINDING_EXT = 0x8CA7
///
RenderbufferBindingExt = ((int)0x8CA7)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
///
FramebufferAttachmentObjectType = ((int)0x8CD0)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = 0x8CD0
///
FramebufferAttachmentObjectTypeExt = ((int)0x8CD0)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
///
FramebufferAttachmentObjectName = ((int)0x8CD1)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = 0x8CD1
///
FramebufferAttachmentObjectNameExt = ((int)0x8CD1)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
///
FramebufferAttachmentTextureLevel = ((int)0x8CD2)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = 0x8CD2
///
FramebufferAttachmentTextureLevelExt = ((int)0x8CD2)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
///
FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = 0x8CD3
///
FramebufferAttachmentTextureCubeMapFaceExt = ((int)0x8CD3)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = 0x8CD4
///
FramebufferAttachmentTexture3DZoffsetExt = ((int)0x8CD4)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
///
FramebufferAttachmentTextureLayer = ((int)0x8CD4)
,
///
/// Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5
///
FramebufferComplete = ((int)0x8CD5)
,
///
/// Original was GL_FRAMEBUFFER_COMPLETE_EXT = 0x8CD5
///
FramebufferCompleteExt = ((int)0x8CD5)
,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
///
FramebufferIncompleteAttachment = ((int)0x8CD6)
,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = 0x8CD6
///
FramebufferIncompleteAttachmentExt = ((int)0x8CD6)
,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
///
FramebufferIncompleteMissingAttachment = ((int)0x8CD7)
,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = 0x8CD7
///
FramebufferIncompleteMissingAttachmentExt = ((int)0x8CD7)
,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = 0x8CD9
///
FramebufferIncompleteDimensionsExt = ((int)0x8CD9)
,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = 0x8CDA
///
FramebufferIncompleteFormatsExt = ((int)0x8CDA)
,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB
///
FramebufferIncompleteDrawBuffer = ((int)0x8CDB)
,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = 0x8CDB
///
FramebufferIncompleteDrawBufferExt = ((int)0x8CDB)
,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC
///
FramebufferIncompleteReadBuffer = ((int)0x8CDC)
,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = 0x8CDC
///
FramebufferIncompleteReadBufferExt = ((int)0x8CDC)
,
///
/// Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD
///
FramebufferUnsupported = ((int)0x8CDD)
,
///
/// Original was GL_FRAMEBUFFER_UNSUPPORTED_EXT = 0x8CDD
///
FramebufferUnsupportedExt = ((int)0x8CDD)
,
///
/// Original was GL_MAX_COLOR_ATTACHMENTS = 0x8CDF
///
MaxColorAttachments = ((int)0x8CDF)
,
///
/// Original was GL_MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF
///
MaxColorAttachmentsExt = ((int)0x8CDF)
,
///
/// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0
///
ColorAttachment0 = ((int)0x8CE0)
,
///
/// Original was GL_COLOR_ATTACHMENT0_EXT = 0x8CE0
///
ColorAttachment0Ext = ((int)0x8CE0)
,
///
/// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1
///
ColorAttachment1 = ((int)0x8CE1)
,
///
/// Original was GL_COLOR_ATTACHMENT1_EXT = 0x8CE1
///
ColorAttachment1Ext = ((int)0x8CE1)
,
///
/// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2
///
ColorAttachment2 = ((int)0x8CE2)
,
///
/// Original was GL_COLOR_ATTACHMENT2_EXT = 0x8CE2
///
ColorAttachment2Ext = ((int)0x8CE2)
,
///
/// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3
///
ColorAttachment3 = ((int)0x8CE3)
,
///
/// Original was GL_COLOR_ATTACHMENT3_EXT = 0x8CE3
///
ColorAttachment3Ext = ((int)0x8CE3)
,
///
/// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4
///
ColorAttachment4 = ((int)0x8CE4)
,
///
/// Original was GL_COLOR_ATTACHMENT4_EXT = 0x8CE4
///
ColorAttachment4Ext = ((int)0x8CE4)
,
///
/// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5
///
ColorAttachment5 = ((int)0x8CE5)
,
///
/// Original was GL_COLOR_ATTACHMENT5_EXT = 0x8CE5
///
ColorAttachment5Ext = ((int)0x8CE5)
,
///
/// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6
///
ColorAttachment6 = ((int)0x8CE6)
,
///
/// Original was GL_COLOR_ATTACHMENT6_EXT = 0x8CE6
///
ColorAttachment6Ext = ((int)0x8CE6)
,
///
/// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7
///
ColorAttachment7 = ((int)0x8CE7)
,
///
/// Original was GL_COLOR_ATTACHMENT7_EXT = 0x8CE7
///
ColorAttachment7Ext = ((int)0x8CE7)
,
///
/// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8
///
ColorAttachment8 = ((int)0x8CE8)
,
///
/// Original was GL_COLOR_ATTACHMENT8_EXT = 0x8CE8
///
ColorAttachment8Ext = ((int)0x8CE8)
,
///
/// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9
///
ColorAttachment9 = ((int)0x8CE9)
,
///
/// Original was GL_COLOR_ATTACHMENT9_EXT = 0x8CE9
///
ColorAttachment9Ext = ((int)0x8CE9)
,
///
/// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA
///
ColorAttachment10 = ((int)0x8CEA)
,
///
/// Original was GL_COLOR_ATTACHMENT10_EXT = 0x8CEA
///
ColorAttachment10Ext = ((int)0x8CEA)
,
///
/// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB
///
ColorAttachment11 = ((int)0x8CEB)
,
///
/// Original was GL_COLOR_ATTACHMENT11_EXT = 0x8CEB
///
ColorAttachment11Ext = ((int)0x8CEB)
,
///
/// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC
///
ColorAttachment12 = ((int)0x8CEC)
,
///
/// Original was GL_COLOR_ATTACHMENT12_EXT = 0x8CEC
///
ColorAttachment12Ext = ((int)0x8CEC)
,
///
/// Original was GL_COLOR_ATTACHMENT13 = 0x8CED
///
ColorAttachment13 = ((int)0x8CED)
,
///
/// Original was GL_COLOR_ATTACHMENT13_EXT = 0x8CED
///
ColorAttachment13Ext = ((int)0x8CED)
,
///
/// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE
///
ColorAttachment14 = ((int)0x8CEE)
,
///
/// Original was GL_COLOR_ATTACHMENT14_EXT = 0x8CEE
///
ColorAttachment14Ext = ((int)0x8CEE)
,
///
/// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF
///
ColorAttachment15 = ((int)0x8CEF)
,
///
/// Original was GL_COLOR_ATTACHMENT15_EXT = 0x8CEF
///
ColorAttachment15Ext = ((int)0x8CEF)
,
///
/// Original was GL_DEPTH_ATTACHMENT = 0x8D00
///
DepthAttachment = ((int)0x8D00)
,
///
/// Original was GL_DEPTH_ATTACHMENT_EXT = 0x8D00
///
DepthAttachmentExt = ((int)0x8D00)
,
///
/// Original was GL_STENCIL_ATTACHMENT = 0x8D20
///
StencilAttachment = ((int)0x8D20)
,
///
/// Original was GL_STENCIL_ATTACHMENT_EXT = 0x8D20
///
StencilAttachmentExt = ((int)0x8D20)
,
///
/// Original was GL_FRAMEBUFFER = 0x8D40
///
Framebuffer = ((int)0x8D40)
,
///
/// Original was GL_FRAMEBUFFER_EXT = 0x8D40
///
FramebufferExt = ((int)0x8D40)
,
///
/// Original was GL_RENDERBUFFER = 0x8D41
///
Renderbuffer = ((int)0x8D41)
,
///
/// Original was GL_RENDERBUFFER_EXT = 0x8D41
///
RenderbufferExt = ((int)0x8D41)
,
///
/// Original was GL_RENDERBUFFER_WIDTH = 0x8D42
///
RenderbufferWidth = ((int)0x8D42)
,
///
/// Original was GL_RENDERBUFFER_WIDTH_EXT = 0x8D42
///
RenderbufferWidthExt = ((int)0x8D42)
,
///
/// Original was GL_RENDERBUFFER_HEIGHT = 0x8D43
///
RenderbufferHeight = ((int)0x8D43)
,
///
/// Original was GL_RENDERBUFFER_HEIGHT_EXT = 0x8D43
///
RenderbufferHeightExt = ((int)0x8D43)
,
///
/// Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
///
RenderbufferInternalFormat = ((int)0x8D44)
,
///
/// Original was GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = 0x8D44
///
RenderbufferInternalFormatExt = ((int)0x8D44)
,
///
/// Original was GL_STENCIL_INDEX1 = 0x8D46
///
StencilIndex1 = ((int)0x8D46)
,
///
/// Original was GL_STENCIL_INDEX1_EXT = 0x8D46
///
StencilIndex1Ext = ((int)0x8D46)
,
///
/// Original was GL_STENCIL_INDEX4 = 0x8D47
///
StencilIndex4 = ((int)0x8D47)
,
///
/// Original was GL_STENCIL_INDEX4_EXT = 0x8D47
///
StencilIndex4Ext = ((int)0x8D47)
,
///
/// Original was GL_STENCIL_INDEX8 = 0x8D48
///
StencilIndex8 = ((int)0x8D48)
,
///
/// Original was GL_STENCIL_INDEX8_EXT = 0x8D48
///
StencilIndex8Ext = ((int)0x8D48)
,
///
/// Original was GL_STENCIL_INDEX16 = 0x8D49
///
StencilIndex16 = ((int)0x8D49)
,
///
/// Original was GL_STENCIL_INDEX16_EXT = 0x8D49
///
StencilIndex16Ext = ((int)0x8D49)
,
///
/// Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50
///
RenderbufferRedSize = ((int)0x8D50)
,
///
/// Original was GL_RENDERBUFFER_RED_SIZE_EXT = 0x8D50
///
RenderbufferRedSizeExt = ((int)0x8D50)
,
///
/// Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51
///
RenderbufferGreenSize = ((int)0x8D51)
,
///
/// Original was GL_RENDERBUFFER_GREEN_SIZE_EXT = 0x8D51
///
RenderbufferGreenSizeExt = ((int)0x8D51)
,
///
/// Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52
///
RenderbufferBlueSize = ((int)0x8D52)
,
///
/// Original was GL_RENDERBUFFER_BLUE_SIZE_EXT = 0x8D52
///
RenderbufferBlueSizeExt = ((int)0x8D52)
,
///
/// Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53
///
RenderbufferAlphaSize = ((int)0x8D53)
,
///
/// Original was GL_RENDERBUFFER_ALPHA_SIZE_EXT = 0x8D53
///
RenderbufferAlphaSizeExt = ((int)0x8D53)
,
///
/// Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54
///
RenderbufferDepthSize = ((int)0x8D54)
,
///
/// Original was GL_RENDERBUFFER_DEPTH_SIZE_EXT = 0x8D54
///
RenderbufferDepthSizeExt = ((int)0x8D54)
,
///
/// Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55
///
RenderbufferStencilSize = ((int)0x8D55)
,
///
/// Original was GL_RENDERBUFFER_STENCIL_SIZE_EXT = 0x8D55
///
RenderbufferStencilSizeExt = ((int)0x8D55)
,
}
///
/// Not used directly.
///
public enum ExtFramebufferSrgb : int
{
///
/// Original was GL_FRAMEBUFFER_SRGB_EXT = 0x8DB9
///
FramebufferSrgbExt = ((int)0x8DB9)
,
///
/// Original was GL_FRAMEBUFFER_SRGB_CAPABLE_EXT = 0x8DBA
///
FramebufferSrgbCapableExt = ((int)0x8DBA)
,
}
///
/// Not used directly.
///
public enum ExtGeometryShader4 : int
{
///
/// Original was GL_LINES_ADJACENCY_EXT = 0x000A
///
LinesAdjacencyExt = ((int)0x000A)
,
///
/// Original was GL_LINE_STRIP_ADJACENCY_EXT = 0x000B
///
LineStripAdjacencyExt = ((int)0x000B)
,
///
/// Original was GL_TRIANGLES_ADJACENCY_EXT = 0x000C
///
TrianglesAdjacencyExt = ((int)0x000C)
,
///
/// Original was GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D
///
TriangleStripAdjacencyExt = ((int)0x000D)
,
///
/// Original was GL_PROGRAM_POINT_SIZE_EXT = 0x8642
///
ProgramPointSizeExt = ((int)0x8642)
,
///
/// Original was GL_MAX_VARYING_COMPONENTS_EXT = 0x8B4B
///
MaxVaryingComponentsExt = ((int)0x8B4B)
,
///
/// Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 0x8C29
///
MaxGeometryTextureImageUnitsExt = ((int)0x8C29)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = 0x8CD4
///
FramebufferAttachmentTextureLayerExt = ((int)0x8CD4)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 0x8DA7
///
FramebufferAttachmentLayeredExt = ((int)0x8DA7)
,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8DA8
///
FramebufferIncompleteLayerTargetsExt = ((int)0x8DA8)
,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = 0x8DA9
///
FramebufferIncompleteLayerCountExt = ((int)0x8DA9)
,
///
/// Original was GL_GEOMETRY_SHADER_EXT = 0x8DD9
///
GeometryShaderExt = ((int)0x8DD9)
,
///
/// Original was GL_GEOMETRY_VERTICES_OUT_EXT = 0x8DDA
///
GeometryVerticesOutExt = ((int)0x8DDA)
,
///
/// Original was GL_GEOMETRY_INPUT_TYPE_EXT = 0x8DDB
///
GeometryInputTypeExt = ((int)0x8DDB)
,
///
/// Original was GL_GEOMETRY_OUTPUT_TYPE_EXT = 0x8DDC
///
GeometryOutputTypeExt = ((int)0x8DDC)
,
///
/// Original was GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT = 0x8DDD
///
MaxGeometryVaryingComponentsExt = ((int)0x8DDD)
,
///
/// Original was GL_MAX_VERTEX_VARYING_COMPONENTS_EXT = 0x8DDE
///
MaxVertexVaryingComponentsExt = ((int)0x8DDE)
,
///
/// Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8DDF
///
MaxGeometryUniformComponentsExt = ((int)0x8DDF)
,
///
/// Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT = 0x8DE0
///
MaxGeometryOutputVerticesExt = ((int)0x8DE0)
,
///
/// Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8DE1
///
MaxGeometryTotalOutputComponentsExt = ((int)0x8DE1)
,
}
///
/// Used in GL.Ext.ProgramEnvParameters4, GL.Ext.ProgramLocalParameters4
///
public enum ExtGpuProgramParameters : int
{
}
///
/// Not used directly.
///
public enum ExtGpuShader4 : int
{
///
/// Original was GL_SAMPLER_1D_ARRAY_EXT = 0x8DC0
///
Sampler1DArrayExt = ((int)0x8DC0)
,
///
/// Original was GL_SAMPLER_2D_ARRAY_EXT = 0x8DC1
///
Sampler2DArrayExt = ((int)0x8DC1)
,
///
/// Original was GL_SAMPLER_BUFFER_EXT = 0x8DC2
///
SamplerBufferExt = ((int)0x8DC2)
,
///
/// Original was GL_SAMPLER_1D_ARRAY_SHADOW_EXT = 0x8DC3
///
Sampler1DArrayShadowExt = ((int)0x8DC3)
,
///
/// Original was GL_SAMPLER_2D_ARRAY_SHADOW_EXT = 0x8DC4
///
Sampler2DArrayShadowExt = ((int)0x8DC4)
,
///
/// Original was GL_SAMPLER_CUBE_SHADOW_EXT = 0x8DC5
///
SamplerCubeShadowExt = ((int)0x8DC5)
,
///
/// Original was GL_UNSIGNED_INT_VEC2_EXT = 0x8DC6
///
UnsignedIntVec2Ext = ((int)0x8DC6)
,
///
/// Original was GL_UNSIGNED_INT_VEC3_EXT = 0x8DC7
///
UnsignedIntVec3Ext = ((int)0x8DC7)
,
///
/// Original was GL_UNSIGNED_INT_VEC4_EXT = 0x8DC8
///
UnsignedIntVec4Ext = ((int)0x8DC8)
,
///
/// Original was GL_INT_SAMPLER_1D_EXT = 0x8DC9
///
IntSampler1DExt = ((int)0x8DC9)
,
///
/// Original was GL_INT_SAMPLER_2D_EXT = 0x8DCA
///
IntSampler2DExt = ((int)0x8DCA)
,
///
/// Original was GL_INT_SAMPLER_3D_EXT = 0x8DCB
///
IntSampler3DExt = ((int)0x8DCB)
,
///
/// Original was GL_INT_SAMPLER_CUBE_EXT = 0x8DCC
///
IntSamplerCubeExt = ((int)0x8DCC)
,
///
/// Original was GL_INT_SAMPLER_2D_RECT_EXT = 0x8DCD
///
IntSampler2DRectExt = ((int)0x8DCD)
,
///
/// Original was GL_INT_SAMPLER_1D_ARRAY_EXT = 0x8DCE
///
IntSampler1DArrayExt = ((int)0x8DCE)
,
///
/// Original was GL_INT_SAMPLER_2D_ARRAY_EXT = 0x8DCF
///
IntSampler2DArrayExt = ((int)0x8DCF)
,
///
/// Original was GL_INT_SAMPLER_BUFFER_EXT = 0x8DD0
///
IntSamplerBufferExt = ((int)0x8DD0)
,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_1D_EXT = 0x8DD1
///
UnsignedIntSampler1DExt = ((int)0x8DD1)
,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_EXT = 0x8DD2
///
UnsignedIntSampler2DExt = ((int)0x8DD2)
,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_3D_EXT = 0x8DD3
///
UnsignedIntSampler3DExt = ((int)0x8DD3)
,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_EXT = 0x8DD4
///
UnsignedIntSamplerCubeExt = ((int)0x8DD4)
,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT = 0x8DD5
///
UnsignedIntSampler2DRectExt = ((int)0x8DD5)
,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT = 0x8DD6
///
UnsignedIntSampler1DArrayExt = ((int)0x8DD6)
,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT = 0x8DD7
///
UnsignedIntSampler2DArrayExt = ((int)0x8DD7)
,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = 0x8DD8
///
UnsignedIntSamplerBufferExt = ((int)0x8DD8)
,
}
///
/// Used in GL.Ext.GetHistogram, GL.Ext.GetHistogramParameter and 6 other functions
///
public enum ExtHistogram : int
{
///
/// Original was GL_HISTOGRAM_EXT = 0x8024
///
HistogramExt = ((int)0x8024)
,
///
/// Original was GL_PROXY_HISTOGRAM_EXT = 0x8025
///
ProxyHistogramExt = ((int)0x8025)
,
///
/// Original was GL_HISTOGRAM_WIDTH_EXT = 0x8026
///
HistogramWidthExt = ((int)0x8026)
,
///
/// Original was GL_HISTOGRAM_FORMAT_EXT = 0x8027
///
HistogramFormatExt = ((int)0x8027)
,
///
/// Original was GL_HISTOGRAM_RED_SIZE_EXT = 0x8028
///
HistogramRedSizeExt = ((int)0x8028)
,
///
/// Original was GL_HISTOGRAM_GREEN_SIZE_EXT = 0x8029
///
HistogramGreenSizeExt = ((int)0x8029)
,
///
/// Original was GL_HISTOGRAM_BLUE_SIZE_EXT = 0x802A
///
HistogramBlueSizeExt = ((int)0x802A)
,
///
/// Original was GL_HISTOGRAM_ALPHA_SIZE_EXT = 0x802B
///
HistogramAlphaSizeExt = ((int)0x802B)
,
///
/// Original was GL_HISTOGRAM_LUMINANCE_SIZE = 0x802C
///
HistogramLuminanceSize = ((int)0x802C)
,
///
/// Original was GL_HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C
///
HistogramLuminanceSizeExt = ((int)0x802C)
,
///
/// Original was GL_HISTOGRAM_SINK_EXT = 0x802D
///
HistogramSinkExt = ((int)0x802D)
,
///
/// Original was GL_MINMAX_EXT = 0x802E
///
MinmaxExt = ((int)0x802E)
,
///
/// Original was GL_MINMAX_FORMAT_EXT = 0x802F
///
MinmaxFormatExt = ((int)0x802F)
,
///
/// Original was GL_MINMAX_SINK_EXT = 0x8030
///
MinmaxSinkExt = ((int)0x8030)
,
///
/// Original was GL_TABLE_TOO_LARGE_EXT = 0x8031
///
TableTooLargeExt = ((int)0x8031)
,
}
///
/// Not used directly.
///
public enum ExtIndexArrayFormats : int
{
///
/// Original was GL_IUI_V2F_EXT = 0x81AD
///
IuiV2fExt = ((int)0x81AD)
,
///
/// Original was GL_IUI_V3F_EXT = 0x81AE
///
IuiV3fExt = ((int)0x81AE)
,
///
/// Original was GL_IUI_N3F_V2F_EXT = 0x81AF
///
IuiN3fV2fExt = ((int)0x81AF)
,
///
/// Original was GL_IUI_N3F_V3F_EXT = 0x81B0
///
IuiN3fV3fExt = ((int)0x81B0)
,
///
/// Original was GL_T2F_IUI_V2F_EXT = 0x81B1
///
T2fIuiV2fExt = ((int)0x81B1)
,
///
/// Original was GL_T2F_IUI_V3F_EXT = 0x81B2
///
T2fIuiV3fExt = ((int)0x81B2)
,
///
/// Original was GL_T2F_IUI_N3F_V2F_EXT = 0x81B3
///
T2fIuiN3fV2fExt = ((int)0x81B3)
,
///
/// Original was GL_T2F_IUI_N3F_V3F_EXT = 0x81B4
///
T2fIuiN3fV3fExt = ((int)0x81B4)
,
}
///
/// Used in GL.Ext.IndexFunc
///
public enum ExtIndexFunc : int
{
///
/// Original was GL_INDEX_TEST_EXT = 0x81B5
///
IndexTestExt = ((int)0x81B5)
,
///
/// Original was GL_INDEX_TEST_FUNC_EXT = 0x81B6
///
IndexTestFuncExt = ((int)0x81B6)
,
///
/// Original was GL_INDEX_TEST_REF_EXT = 0x81B7
///
IndexTestRefExt = ((int)0x81B7)
,
}
///
/// Used in GL.Ext.IndexMaterial
///
public enum ExtIndexMaterial : int
{
///
/// Original was GL_INDEX_MATERIAL_EXT = 0x81B8
///
IndexMaterialExt = ((int)0x81B8)
,
///
/// Original was GL_INDEX_MATERIAL_PARAMETER_EXT = 0x81B9
///
IndexMaterialParameterExt = ((int)0x81B9)
,
///
/// Original was GL_INDEX_MATERIAL_FACE_EXT = 0x81BA
///
IndexMaterialFaceExt = ((int)0x81BA)
,
}
///
/// Not used directly.
///
public enum ExtIndexTexture : int
{
}
///
/// Used in GL.Ext.ApplyTexture, GL.Ext.TextureLight
///
public enum ExtLightTexture : int
{
///
/// Original was GL_FRAGMENT_MATERIAL_EXT = 0x8349
///
FragmentMaterialExt = ((int)0x8349)
,
///
/// Original was GL_FRAGMENT_NORMAL_EXT = 0x834A
///
FragmentNormalExt = ((int)0x834A)
,
///
/// Original was GL_FRAGMENT_COLOR_EXT = 0x834C
///
FragmentColorExt = ((int)0x834C)
,
///
/// Original was GL_ATTENUATION_EXT = 0x834D
///
AttenuationExt = ((int)0x834D)
,
///
/// Original was GL_SHADOW_ATTENUATION_EXT = 0x834E
///
ShadowAttenuationExt = ((int)0x834E)
,
///
/// Original was GL_TEXTURE_APPLICATION_MODE_EXT = 0x834F
///
TextureApplicationModeExt = ((int)0x834F)
,
///
/// Original was GL_TEXTURE_LIGHT_EXT = 0x8350
///
TextureLightExt = ((int)0x8350)
,
///
/// Original was GL_TEXTURE_MATERIAL_FACE_EXT = 0x8351
///
TextureMaterialFaceExt = ((int)0x8351)
,
///
/// Original was GL_TEXTURE_MATERIAL_PARAMETER_EXT = 0x8352
///
TextureMaterialParameterExt = ((int)0x8352)
,
///
/// Original was GL_FRAGMENT_DEPTH_EXT = 0x8452
///
FragmentDepthExt = ((int)0x8452)
,
}
///
/// Not used directly.
///
public enum ExtMapBufferRange : int
{
///
/// Original was GL_MAP_READ_BIT_EXT = 0x0001
///
MapReadBitExt = ((int)0x0001)
,
///
/// Original was GL_MAP_WRITE_BIT_EXT = 0x0002
///
MapWriteBitExt = ((int)0x0002)
,
///
/// Original was GL_MAP_INVALIDATE_RANGE_BIT_EXT = 0x0004
///
MapInvalidateRangeBitExt = ((int)0x0004)
,
///
/// Original was GL_MAP_INVALIDATE_BUFFER_BIT_EXT = 0x0008
///
MapInvalidateBufferBitExt = ((int)0x0008)
,
///
/// Original was GL_MAP_FLUSH_EXPLICIT_BIT_EXT = 0x0010
///
MapFlushExplicitBitExt = ((int)0x0010)
,
///
/// Original was GL_MAP_UNSYNCHRONIZED_BIT_EXT = 0x0020
///
MapUnsynchronizedBitExt = ((int)0x0020)
,
}
///
/// Not used directly.
///
public enum ExtMiscAttribute : int
{
}
///
/// Not used directly.
///
public enum ExtMultiDrawArrays : int
{
}
///
/// Used in GL.Ext.SamplePattern
///
public enum ExtMultisample : int
{
///
/// Original was GL_MULTISAMPLE_BIT_EXT = 0x20000000
///
MultisampleBitExt = ((int)0x20000000)
,
///
/// Original was GL_MULTISAMPLE_EXT = 0x809D
///
MultisampleExt = ((int)0x809D)
,
///
/// Original was GL_SAMPLE_ALPHA_TO_MASK_EXT = 0x809E
///
SampleAlphaToMaskExt = ((int)0x809E)
,
///
/// Original was GL_SAMPLE_ALPHA_TO_ONE_EXT = 0x809F
///
SampleAlphaToOneExt = ((int)0x809F)
,
///
/// Original was GL_SAMPLE_MASK_EXT = 0x80A0
///
SampleMaskExt = ((int)0x80A0)
,
///
/// Original was GL_1PASS_EXT = 0x80A1
///
Gl1PassExt = ((int)0x80A1)
,
///
/// Original was GL_2PASS_0_EXT = 0x80A2
///
Gl2Pass0Ext = ((int)0x80A2)
,
///
/// Original was GL_2PASS_1_EXT = 0x80A3
///
Gl2Pass1Ext = ((int)0x80A3)
,
///
/// Original was GL_4PASS_0_EXT = 0x80A4
///
Gl4Pass0Ext = ((int)0x80A4)
,
///
/// Original was GL_4PASS_1_EXT = 0x80A5
///
Gl4Pass1Ext = ((int)0x80A5)
,
///
/// Original was GL_4PASS_2_EXT = 0x80A6
///
Gl4Pass2Ext = ((int)0x80A6)
,
///
/// Original was GL_4PASS_3_EXT = 0x80A7
///
Gl4Pass3Ext = ((int)0x80A7)
,
///
/// Original was GL_SAMPLE_BUFFERS_EXT = 0x80A8
///
SampleBuffersExt = ((int)0x80A8)
,
///
/// Original was GL_SAMPLES_EXT = 0x80A9
///
SamplesExt = ((int)0x80A9)
,
///
/// Original was GL_SAMPLE_MASK_VALUE_EXT = 0x80AA
///
SampleMaskValueExt = ((int)0x80AA)
,
///
/// Original was GL_SAMPLE_MASK_INVERT_EXT = 0x80AB
///
SampleMaskInvertExt = ((int)0x80AB)
,
///
/// Original was GL_SAMPLE_PATTERN_EXT = 0x80AC
///
SamplePatternExt = ((int)0x80AC)
,
}
///
/// Not used directly.
///
public enum ExtMultisampledRenderToTexture : int
{
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT = 0x8D6C
///
FramebufferAttachmentTextureSamplesExt = ((int)0x8D6C)
,
}
///
/// Not used directly.
///
public enum ExtMultiviewDrawBuffers : int
{
///
/// Original was GL_DRAW_BUFFER_EXT = 0x0C01
///
DrawBufferExt = ((int)0x0C01)
,
///
/// Original was GL_READ_BUFFER_EXT = 0x0C02
///
ReadBufferExt = ((int)0x0C02)
,
///
/// Original was GL_COLOR_ATTACHMENT_EXT = 0x90F0
///
ColorAttachmentExt = ((int)0x90F0)
,
///
/// Original was GL_MULTIVIEW_EXT = 0x90F1
///
MultiviewExt = ((int)0x90F1)
,
///
/// Original was GL_MAX_MULTIVIEW_BUFFERS_EXT = 0x90F2
///
MaxMultiviewBuffersExt = ((int)0x90F2)
,
}
///
/// Not used directly.
///
public enum ExtOcclusionQueryBoolean : int
{
///
/// Original was GL_CURRENT_QUERY_EXT = 0x8865
///
CurrentQueryExt = ((int)0x8865)
,
///
/// Original was GL_QUERY_RESULT_EXT = 0x8866
///
QueryResultExt = ((int)0x8866)
,
///
/// Original was GL_QUERY_RESULT_AVAILABLE_EXT = 0x8867
///
QueryResultAvailableExt = ((int)0x8867)
,
///
/// Original was GL_ANY_SAMPLES_PASSED_EXT = 0x8C2F
///
AnySamplesPassedExt = ((int)0x8C2F)
,
///
/// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT = 0x8D6A
///
AnySamplesPassedConservativeExt = ((int)0x8D6A)
,
}
///
/// Not used directly.
///
public enum ExtPackedDepthStencil : int
{
///
/// Original was GL_DEPTH_STENCIL_EXT = 0x84F9
///
DepthStencilExt = ((int)0x84F9)
,
///
/// Original was GL_UNSIGNED_INT_24_8_EXT = 0x84FA
///
UnsignedInt248Ext = ((int)0x84FA)
,
///
/// Original was GL_DEPTH24_STENCIL8_EXT = 0x88F0
///
Depth24Stencil8Ext = ((int)0x88F0)
,
///
/// Original was GL_TEXTURE_STENCIL_SIZE_EXT = 0x88F1
///
TextureStencilSizeExt = ((int)0x88F1)
,
}
///
/// Not used directly.
///
public enum ExtPackedFloat : int
{
///
/// Original was GL_R11F_G11F_B10F_EXT = 0x8C3A
///
R11fG11fB10fExt = ((int)0x8C3A)
,
///
/// Original was GL_UNSIGNED_INT_10F_11F_11F_REV_EXT = 0x8C3B
///
UnsignedInt10F11F11FRevExt = ((int)0x8C3B)
,
///
/// Original was GL_RGBA_SIGNED_COMPONENTS_EXT = 0x8C3C
///
RgbaSignedComponentsExt = ((int)0x8C3C)
,
}
///
/// Not used directly.
///
public enum ExtPackedPixels : int
{
///
/// Original was GL_UNSIGNED_BYTE_3_3_2_EXT = 0x8032
///
UnsignedByte332Ext = ((int)0x8032)
,
///
/// Original was GL_UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033
///
UnsignedShort4444Ext = ((int)0x8033)
,
///
/// Original was GL_UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034
///
UnsignedShort5551Ext = ((int)0x8034)
,
///
/// Original was GL_UNSIGNED_INT_8_8_8_8_EXT = 0x8035
///
UnsignedInt8888Ext = ((int)0x8035)
,
///
/// Original was GL_UNSIGNED_INT_10_10_10_2_EXT = 0x8036
///
UnsignedInt1010102Ext = ((int)0x8036)
,
///
/// Original was GL_UNSIGNED_BYTE_2_3_3_REV_EXT = 0x8362
///
UnsignedByte233RevExt = ((int)0x8362)
,
///
/// Original was GL_UNSIGNED_SHORT_5_6_5_EXT = 0x8363
///
UnsignedShort565Ext = ((int)0x8363)
,
///
/// Original was GL_UNSIGNED_SHORT_5_6_5_REV_EXT = 0x8364
///
UnsignedShort565RevExt = ((int)0x8364)
,
///
/// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT = 0x8365
///
UnsignedShort4444RevExt = ((int)0x8365)
,
///
/// Original was GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT = 0x8366
///
UnsignedShort1555RevExt = ((int)0x8366)
,
///
/// Original was GL_UNSIGNED_INT_8_8_8_8_REV_EXT = 0x8367
///
UnsignedInt8888RevExt = ((int)0x8367)
,
///
/// Original was GL_UNSIGNED_INT_2_10_10_10_REV_EXT = 0x8368
///
UnsignedInt2101010RevExt = ((int)0x8368)
,
}
///
/// Not used directly.
///
public enum ExtPalettedTexture : int
{
///
/// Original was GL_COLOR_INDEX1_EXT = 0x80E2
///
ColorIndex1Ext = ((int)0x80E2)
,
///
/// Original was GL_COLOR_INDEX2_EXT = 0x80E3
///
ColorIndex2Ext = ((int)0x80E3)
,
///
/// Original was GL_COLOR_INDEX4_EXT = 0x80E4
///
ColorIndex4Ext = ((int)0x80E4)
,
///
/// Original was GL_COLOR_INDEX8_EXT = 0x80E5
///
ColorIndex8Ext = ((int)0x80E5)
,
///
/// Original was GL_COLOR_INDEX12_EXT = 0x80E6
///
ColorIndex12Ext = ((int)0x80E6)
,
///
/// Original was GL_COLOR_INDEX16_EXT = 0x80E7
///
ColorIndex16Ext = ((int)0x80E7)
,
///
/// Original was GL_TEXTURE_INDEX_SIZE_EXT = 0x80ED
///
TextureIndexSizeExt = ((int)0x80ED)
,
}
///
/// Not used directly.
///
public enum ExtPixelBufferObject : int
{
///
/// Original was GL_PIXEL_PACK_BUFFER_EXT = 0x88EB
///
PixelPackBufferExt = ((int)0x88EB)
,
///
/// Original was GL_PIXEL_UNPACK_BUFFER_EXT = 0x88EC
///
PixelUnpackBufferExt = ((int)0x88EC)
,
///
/// Original was GL_PIXEL_PACK_BUFFER_BINDING_EXT = 0x88ED
///
PixelPackBufferBindingExt = ((int)0x88ED)
,
///
/// Original was GL_PIXEL_UNPACK_BUFFER_BINDING_EXT = 0x88EF
///
PixelUnpackBufferBindingExt = ((int)0x88EF)
,
}
///
/// Used in GL.Ext.GetPixelTransformParameter, GL.Ext.PixelTransformParameter
///
public enum ExtPixelTransform : int
{
///
/// Original was GL_PIXEL_TRANSFORM_2D_EXT = 0x8330
///
PixelTransform2DExt = ((int)0x8330)
,
///
/// Original was GL_PIXEL_MAG_FILTER_EXT = 0x8331
///
PixelMagFilterExt = ((int)0x8331)
,
///
/// Original was GL_PIXEL_MIN_FILTER_EXT = 0x8332
///
PixelMinFilterExt = ((int)0x8332)
,
///
/// Original was GL_PIXEL_CUBIC_WEIGHT_EXT = 0x8333
///
PixelCubicWeightExt = ((int)0x8333)
,
///
/// Original was GL_CUBIC_EXT = 0x8334
///
CubicExt = ((int)0x8334)
,
///
/// Original was GL_AVERAGE_EXT = 0x8335
///
AverageExt = ((int)0x8335)
,
///
/// Original was GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8336
///
PixelTransform2DStackDepthExt = ((int)0x8336)
,
///
/// Original was GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8337
///
MaxPixelTransform2DStackDepthExt = ((int)0x8337)
,
///
/// Original was GL_PIXEL_TRANSFORM_2D_MATRIX_EXT = 0x8338
///
PixelTransform2DMatrixExt = ((int)0x8338)
,
}
///
/// Not used directly.
///
public enum ExtPixelTransformColorTable : int
{
}
///
/// Used in GL.Ext.PointParameter
///
public enum ExtPointParameters : int
{
///
/// Original was GL_POINT_SIZE_MIN_EXT = 0x8126
///
PointSizeMinExt = ((int)0x8126)
,
///
/// Original was GL_POINT_SIZE_MAX_EXT = 0x8127
///
PointSizeMaxExt = ((int)0x8127)
,
///
/// Original was GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128
///
PointFadeThresholdSizeExt = ((int)0x8128)
,
///
/// Original was GL_DISTANCE_ATTENUATION_EXT = 0x8129
///
DistanceAttenuationExt = ((int)0x8129)
,
}
///
/// Not used directly.
///
public enum ExtPolygonOffset : int
{
///
/// Original was GL_POLYGON_OFFSET_EXT = 0x8037
///
PolygonOffsetExt = ((int)0x8037)
,
///
/// Original was GL_POLYGON_OFFSET_FACTOR_EXT = 0x8038
///
PolygonOffsetFactorExt = ((int)0x8038)
,
///
/// Original was GL_POLYGON_OFFSET_BIAS_EXT = 0x8039
///
PolygonOffsetBiasExt = ((int)0x8039)
,
}
///
/// Used in GL.Ext.ProvokingVertex
///
public enum ExtProvokingVertex : int
{
///
/// Original was GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT = 0x8E4C
///
QuadsFollowProvokingVertexConventionExt = ((int)0x8E4C)
,
///
/// Original was GL_FIRST_VERTEX_CONVENTION_EXT = 0x8E4D
///
FirstVertexConventionExt = ((int)0x8E4D)
,
///
/// Original was GL_LAST_VERTEX_CONVENTION_EXT = 0x8E4E
///
LastVertexConventionExt = ((int)0x8E4E)
,
///
/// Original was GL_PROVOKING_VERTEX_EXT = 0x8E4F
///
ProvokingVertexExt = ((int)0x8E4F)
,
}
///
/// Not used directly.
///
public enum ExtRescaleNormal : int
{
///
/// Original was GL_RESCALE_NORMAL_EXT = 0x803A
///
RescaleNormalExt = ((int)0x803A)
,
}
///
/// Not used directly.
///
public enum ExtSecondaryColor : int
{
///
/// Original was GL_COLOR_SUM_EXT = 0x8458
///
ColorSumExt = ((int)0x8458)
,
///
/// Original was GL_CURRENT_SECONDARY_COLOR_EXT = 0x8459
///
CurrentSecondaryColorExt = ((int)0x8459)
,
///
/// Original was GL_SECONDARY_COLOR_ARRAY_SIZE_EXT = 0x845A
///
SecondaryColorArraySizeExt = ((int)0x845A)
,
///
/// Original was GL_SECONDARY_COLOR_ARRAY_TYPE_EXT = 0x845B
///
SecondaryColorArrayTypeExt = ((int)0x845B)
,
///
/// Original was GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT = 0x845C
///
SecondaryColorArrayStrideExt = ((int)0x845C)
,
///
/// Original was GL_SECONDARY_COLOR_ARRAY_POINTER_EXT = 0x845D
///
SecondaryColorArrayPointerExt = ((int)0x845D)
,
///
/// Original was GL_SECONDARY_COLOR_ARRAY_EXT = 0x845E
///
SecondaryColorArrayExt = ((int)0x845E)
,
}
///
/// Used in GL.Ext.CreateShaderProgram, GL.Ext.UseShaderProgram
///
public enum ExtSeparateShaderObjects : int
{
///
/// Original was GL_VERTEX_SHADER_BIT_EXT = 0x00000001
///
VertexShaderBitExt = ((int)0x00000001)
,
///
/// Original was GL_FRAGMENT_SHADER_BIT_EXT = 0x00000002
///
FragmentShaderBitExt = ((int)0x00000002)
,
///
/// Original was GL_PROGRAM_SEPARABLE_EXT = 0x8258
///
ProgramSeparableExt = ((int)0x8258)
,
///
/// Original was GL_PROGRAM_PIPELINE_BINDING_EXT = 0x825A
///
ProgramPipelineBindingExt = ((int)0x825A)
,
///
/// Original was GL_ACTIVE_PROGRAM_EXT = 0x8B8D
///
ActiveProgramExt = ((int)0x8B8D)
,
///
/// Original was GL_ALL_SHADER_BITS_EXT = 0xFFFFFFFF
///
AllShaderBitsExt = unchecked((int)0xFFFFFFFF)
,
}
///
/// Not used directly.
///
public enum ExtSeparateSpecularColor : int
{
///
/// Original was GL_LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8
///
LightModelColorControlExt = ((int)0x81F8)
,
///
/// Original was GL_SINGLE_COLOR_EXT = 0x81F9
///
SingleColorExt = ((int)0x81F9)
,
///
/// Original was GL_SEPARATE_SPECULAR_COLOR_EXT = 0x81FA
///
SeparateSpecularColorExt = ((int)0x81FA)
,
}
///
/// Not used directly.
///
public enum ExtShaderFramebufferFetch : int
{
///
/// Original was GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT = 0x8A52
///
FragmentShaderDiscardsSamplesExt = ((int)0x8A52)
,
}
///
/// Used in GL.Ext.BindImageTexture
///
public enum ExtShaderImageLoadStore : int
{
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = 0x00000001
///
VertexAttribArrayBarrierBitExt = ((int)0x00000001)
,
///
/// Original was GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = 0x00000002
///
ElementArrayBarrierBitExt = ((int)0x00000002)
,
///
/// Original was GL_UNIFORM_BARRIER_BIT_EXT = 0x00000004
///
UniformBarrierBitExt = ((int)0x00000004)
,
///
/// Original was GL_TEXTURE_FETCH_BARRIER_BIT_EXT = 0x00000008
///
TextureFetchBarrierBitExt = ((int)0x00000008)
,
///
/// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = 0x00000020
///
ShaderImageAccessBarrierBitExt = ((int)0x00000020)
,
///
/// Original was GL_COMMAND_BARRIER_BIT_EXT = 0x00000040
///
CommandBarrierBitExt = ((int)0x00000040)
,
///
/// Original was GL_PIXEL_BUFFER_BARRIER_BIT_EXT = 0x00000080
///
PixelBufferBarrierBitExt = ((int)0x00000080)
,
///
/// Original was GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = 0x00000100
///
TextureUpdateBarrierBitExt = ((int)0x00000100)
,
///
/// Original was GL_BUFFER_UPDATE_BARRIER_BIT_EXT = 0x00000200
///
BufferUpdateBarrierBitExt = ((int)0x00000200)
,
///
/// Original was GL_FRAMEBUFFER_BARRIER_BIT_EXT = 0x00000400
///
FramebufferBarrierBitExt = ((int)0x00000400)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = 0x00000800
///
TransformFeedbackBarrierBitExt = ((int)0x00000800)
,
///
/// Original was GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = 0x00001000
///
AtomicCounterBarrierBitExt = ((int)0x00001000)
,
///
/// Original was GL_MAX_IMAGE_UNITS_EXT = 0x8F38
///
MaxImageUnitsExt = ((int)0x8F38)
,
///
/// Original was GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT = 0x8F39
///
MaxCombinedImageUnitsAndFragmentOutputsExt = ((int)0x8F39)
,
///
/// Original was GL_IMAGE_BINDING_NAME_EXT = 0x8F3A
///
ImageBindingNameExt = ((int)0x8F3A)
,
///
/// Original was GL_IMAGE_BINDING_LEVEL_EXT = 0x8F3B
///
ImageBindingLevelExt = ((int)0x8F3B)
,
///
/// Original was GL_IMAGE_BINDING_LAYERED_EXT = 0x8F3C
///
ImageBindingLayeredExt = ((int)0x8F3C)
,
///
/// Original was GL_IMAGE_BINDING_LAYER_EXT = 0x8F3D
///
ImageBindingLayerExt = ((int)0x8F3D)
,
///
/// Original was GL_IMAGE_BINDING_ACCESS_EXT = 0x8F3E
///
ImageBindingAccessExt = ((int)0x8F3E)
,
///
/// Original was GL_IMAGE_1D_EXT = 0x904C
///
Image1DExt = ((int)0x904C)
,
///
/// Original was GL_IMAGE_2D_EXT = 0x904D
///
Image2DExt = ((int)0x904D)
,
///
/// Original was GL_IMAGE_3D_EXT = 0x904E
///
Image3DExt = ((int)0x904E)
,
///
/// Original was GL_IMAGE_2D_RECT_EXT = 0x904F
///
Image2DRectExt = ((int)0x904F)
,
///
/// Original was GL_IMAGE_CUBE_EXT = 0x9050
///
ImageCubeExt = ((int)0x9050)
,
///
/// Original was GL_IMAGE_BUFFER_EXT = 0x9051
///
ImageBufferExt = ((int)0x9051)
,
///
/// Original was GL_IMAGE_1D_ARRAY_EXT = 0x9052
///
Image1DArrayExt = ((int)0x9052)
,
///
/// Original was GL_IMAGE_2D_ARRAY_EXT = 0x9053
///
Image2DArrayExt = ((int)0x9053)
,
///
/// Original was GL_IMAGE_CUBE_MAP_ARRAY_EXT = 0x9054
///
ImageCubeMapArrayExt = ((int)0x9054)
,
///
/// Original was GL_IMAGE_2D_MULTISAMPLE_EXT = 0x9055
///
Image2DMultisampleExt = ((int)0x9055)
,
///
/// Original was GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x9056
///
Image2DMultisampleArrayExt = ((int)0x9056)
,
///
/// Original was GL_INT_IMAGE_1D_EXT = 0x9057
///
IntImage1DExt = ((int)0x9057)
,
///
/// Original was GL_INT_IMAGE_2D_EXT = 0x9058
///
IntImage2DExt = ((int)0x9058)
,
///
/// Original was GL_INT_IMAGE_3D_EXT = 0x9059
///
IntImage3DExt = ((int)0x9059)
,
///
/// Original was GL_INT_IMAGE_2D_RECT_EXT = 0x905A
///
IntImage2DRectExt = ((int)0x905A)
,
///
/// Original was GL_INT_IMAGE_CUBE_EXT = 0x905B
///
IntImageCubeExt = ((int)0x905B)
,
///
/// Original was GL_INT_IMAGE_BUFFER_EXT = 0x905C
///
IntImageBufferExt = ((int)0x905C)
,
///
/// Original was GL_INT_IMAGE_1D_ARRAY_EXT = 0x905D
///
IntImage1DArrayExt = ((int)0x905D)
,
///
/// Original was GL_INT_IMAGE_2D_ARRAY_EXT = 0x905E
///
IntImage2DArrayExt = ((int)0x905E)
,
///
/// Original was GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x905F
///
IntImageCubeMapArrayExt = ((int)0x905F)
,
///
/// Original was GL_INT_IMAGE_2D_MULTISAMPLE_EXT = 0x9060
///
IntImage2DMultisampleExt = ((int)0x9060)
,
///
/// Original was GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x9061
///
IntImage2DMultisampleArrayExt = ((int)0x9061)
,
///
/// Original was GL_UNSIGNED_INT_IMAGE_1D_EXT = 0x9062
///
UnsignedIntImage1DExt = ((int)0x9062)
,
///
/// Original was GL_UNSIGNED_INT_IMAGE_2D_EXT = 0x9063
///
UnsignedIntImage2DExt = ((int)0x9063)
,
///
/// Original was GL_UNSIGNED_INT_IMAGE_3D_EXT = 0x9064
///
UnsignedIntImage3DExt = ((int)0x9064)
,
///
/// Original was GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT = 0x9065
///
UnsignedIntImage2DRectExt = ((int)0x9065)
,
///
/// Original was GL_UNSIGNED_INT_IMAGE_CUBE_EXT = 0x9066
///
UnsignedIntImageCubeExt = ((int)0x9066)
,
///
/// Original was GL_UNSIGNED_INT_IMAGE_BUFFER_EXT = 0x9067
///
UnsignedIntImageBufferExt = ((int)0x9067)
,
///
/// Original was GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT = 0x9068
///
UnsignedIntImage1DArrayExt = ((int)0x9068)
,
///
/// Original was GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT = 0x9069
///
UnsignedIntImage2DArrayExt = ((int)0x9069)
,
///
/// Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x906A
///
UnsignedIntImageCubeMapArrayExt = ((int)0x906A)
,
///
/// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT = 0x906B
///
UnsignedIntImage2DMultisampleExt = ((int)0x906B)
,
///
/// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x906C
///
UnsignedIntImage2DMultisampleArrayExt = ((int)0x906C)
,
///
/// Original was GL_MAX_IMAGE_SAMPLES_EXT = 0x906D
///
MaxImageSamplesExt = ((int)0x906D)
,
///
/// Original was GL_IMAGE_BINDING_FORMAT_EXT = 0x906E
///
ImageBindingFormatExt = ((int)0x906E)
,
///
/// Original was GL_ALL_BARRIER_BITS_EXT = 0xFFFFFFFF
///
AllBarrierBitsExt = unchecked((int)0xFFFFFFFF)
,
}
///
/// Not used directly.
///
public enum ExtShadowFuncs : int
{
}
///
/// Not used directly.
///
public enum ExtShadowSamplers : int
{
///
/// Original was GL_TEXTURE_COMPARE_MODE_EXT = 0x884C
///
TextureCompareModeExt = ((int)0x884C)
,
///
/// Original was GL_TEXTURE_COMPARE_FUNC_EXT = 0x884D
///
TextureCompareFuncExt = ((int)0x884D)
,
///
/// Original was GL_COMPARE_REF_TO_TEXTURE_EXT = 0x884E
///
CompareRefToTextureExt = ((int)0x884E)
,
///
/// Original was GL_SAMPLER_2D_SHADOW_EXT = 0x8B62
///
Sampler2DShadowExt = ((int)0x8B62)
,
}
///
/// Not used directly.
///
public enum ExtSharedTexturePalette : int
{
///
/// Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB
///
SharedTexturePaletteExt = ((int)0x81FB)
,
}
///
/// Not used directly.
///
public enum ExtStencilClearTag : int
{
///
/// Original was GL_STENCIL_TAG_BITS_EXT = 0x88F2
///
StencilTagBitsExt = ((int)0x88F2)
,
///
/// Original was GL_STENCIL_CLEAR_TAG_VALUE_EXT = 0x88F3
///
StencilClearTagValueExt = ((int)0x88F3)
,
}
///
/// Used in GL.Ext.ActiveStencilFace
///
public enum ExtStencilTwoSide : int
{
///
/// Original was GL_STENCIL_TEST_TWO_SIDE_EXT = 0x8910
///
StencilTestTwoSideExt = ((int)0x8910)
,
///
/// Original was GL_ACTIVE_STENCIL_FACE_EXT = 0x8911
///
ActiveStencilFaceExt = ((int)0x8911)
,
}
///
/// Not used directly.
///
public enum ExtStencilWrap : int
{
///
/// Original was GL_INCR_WRAP_EXT = 0x8507
///
IncrWrapExt = ((int)0x8507)
,
///
/// Original was GL_DECR_WRAP_EXT = 0x8508
///
DecrWrapExt = ((int)0x8508)
,
}
///
/// Not used directly.
///
public enum ExtSubtexture : int
{
}
///
/// Not used directly.
///
public enum ExtTexture : int
{
///
/// Original was GL_ALPHA4_EXT = 0x803B
///
Alpha4Ext = ((int)0x803B)
,
///
/// Original was GL_ALPHA8_EXT = 0x803C
///
Alpha8Ext = ((int)0x803C)
,
///
/// Original was GL_ALPHA12_EXT = 0x803D
///
Alpha12Ext = ((int)0x803D)
,
///
/// Original was GL_ALPHA16_EXT = 0x803E
///
Alpha16Ext = ((int)0x803E)
,
///
/// Original was GL_LUMINANCE4_EXT = 0x803F
///
Luminance4Ext = ((int)0x803F)
,
///
/// Original was GL_LUMINANCE8_EXT = 0x8040
///
Luminance8Ext = ((int)0x8040)
,
///
/// Original was GL_LUMINANCE12_EXT = 0x8041
///
Luminance12Ext = ((int)0x8041)
,
///
/// Original was GL_LUMINANCE16_EXT = 0x8042
///
Luminance16Ext = ((int)0x8042)
,
///
/// Original was GL_LUMINANCE4_ALPHA4_EXT = 0x8043
///
Luminance4Alpha4Ext = ((int)0x8043)
,
///
/// Original was GL_LUMINANCE6_ALPHA2_EXT = 0x8044
///
Luminance6Alpha2Ext = ((int)0x8044)
,
///
/// Original was GL_LUMINANCE8_ALPHA8_EXT = 0x8045
///
Luminance8Alpha8Ext = ((int)0x8045)
,
///
/// Original was GL_LUMINANCE12_ALPHA4_EXT = 0x8046
///
Luminance12Alpha4Ext = ((int)0x8046)
,
///
/// Original was GL_LUMINANCE12_ALPHA12_EXT = 0x8047
///
Luminance12Alpha12Ext = ((int)0x8047)
,
///
/// Original was GL_LUMINANCE16_ALPHA16_EXT = 0x8048
///
Luminance16Alpha16Ext = ((int)0x8048)
,
///
/// Original was GL_INTENSITY_EXT = 0x8049
///
IntensityExt = ((int)0x8049)
,
///
/// Original was GL_INTENSITY4_EXT = 0x804A
///
Intensity4Ext = ((int)0x804A)
,
///
/// Original was GL_INTENSITY8_EXT = 0x804B
///
Intensity8Ext = ((int)0x804B)
,
///
/// Original was GL_INTENSITY12_EXT = 0x804C
///
Intensity12Ext = ((int)0x804C)
,
///
/// Original was GL_INTENSITY16_EXT = 0x804D
///
Intensity16Ext = ((int)0x804D)
,
///
/// Original was GL_RGB2_EXT = 0x804E
///
Rgb2Ext = ((int)0x804E)
,
///
/// Original was GL_RGB4_EXT = 0x804F
///
Rgb4Ext = ((int)0x804F)
,
///
/// Original was GL_RGB5_EXT = 0x8050
///
Rgb5Ext = ((int)0x8050)
,
///
/// Original was GL_RGB8_EXT = 0x8051
///
Rgb8Ext = ((int)0x8051)
,
///
/// Original was GL_RGB10_EXT = 0x8052
///
Rgb10Ext = ((int)0x8052)
,
///
/// Original was GL_RGB12_EXT = 0x8053
///
Rgb12Ext = ((int)0x8053)
,
///
/// Original was GL_RGB16_EXT = 0x8054
///
Rgb16Ext = ((int)0x8054)
,
///
/// Original was GL_RGBA2_EXT = 0x8055
///
Rgba2Ext = ((int)0x8055)
,
///
/// Original was GL_RGBA4_EXT = 0x8056
///
Rgba4Ext = ((int)0x8056)
,
///
/// Original was GL_RGB5_A1_EXT = 0x8057
///
Rgb5A1Ext = ((int)0x8057)
,
///
/// Original was GL_RGBA8_EXT = 0x8058
///
Rgba8Ext = ((int)0x8058)
,
///
/// Original was GL_RGB10_A2_EXT = 0x8059
///
Rgb10A2Ext = ((int)0x8059)
,
///
/// Original was GL_RGBA12_EXT = 0x805A
///
Rgba12Ext = ((int)0x805A)
,
///
/// Original was GL_RGBA16_EXT = 0x805B
///
Rgba16Ext = ((int)0x805B)
,
///
/// Original was GL_TEXTURE_RED_SIZE_EXT = 0x805C
///
TextureRedSizeExt = ((int)0x805C)
,
///
/// Original was GL_TEXTURE_GREEN_SIZE_EXT = 0x805D
///
TextureGreenSizeExt = ((int)0x805D)
,
///
/// Original was GL_TEXTURE_BLUE_SIZE_EXT = 0x805E
///
TextureBlueSizeExt = ((int)0x805E)
,
///
/// Original was GL_TEXTURE_ALPHA_SIZE_EXT = 0x805F
///
TextureAlphaSizeExt = ((int)0x805F)
,
///
/// Original was GL_TEXTURE_LUMINANCE_SIZE_EXT = 0x8060
///
TextureLuminanceSizeExt = ((int)0x8060)
,
///
/// Original was GL_TEXTURE_INTENSITY_SIZE_EXT = 0x8061
///
TextureIntensitySizeExt = ((int)0x8061)
,
///
/// Original was GL_REPLACE_EXT = 0x8062
///
ReplaceExt = ((int)0x8062)
,
///
/// Original was GL_PROXY_TEXTURE_1D_EXT = 0x8063
///
ProxyTexture1DExt = ((int)0x8063)
,
///
/// Original was GL_PROXY_TEXTURE_2D_EXT = 0x8064
///
ProxyTexture2DExt = ((int)0x8064)
,
///
/// Original was GL_TEXTURE_TOO_LARGE_EXT = 0x8065
///
TextureTooLargeExt = ((int)0x8065)
,
}
///
/// Not used directly.
///
public enum ExtTexture3D : int
{
///
/// Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B
///
PackSkipImagesExt = ((int)0x806B)
,
///
/// Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C
///
PackImageHeightExt = ((int)0x806C)
,
///
/// Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D
///
UnpackSkipImagesExt = ((int)0x806D)
,
///
/// Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E
///
UnpackImageHeightExt = ((int)0x806E)
,
///
/// Original was GL_TEXTURE_3D_EXT = 0x806F
///
Texture3DExt = ((int)0x806F)
,
///
/// Original was GL_PROXY_TEXTURE_3D_EXT = 0x8070
///
ProxyTexture3DExt = ((int)0x8070)
,
///
/// Original was GL_TEXTURE_DEPTH_EXT = 0x8071
///
TextureDepthExt = ((int)0x8071)
,
///
/// Original was GL_TEXTURE_WRAP_R_EXT = 0x8072
///
TextureWrapRExt = ((int)0x8072)
,
///
/// Original was GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073
///
Max3DTextureSizeExt = ((int)0x8073)
,
}
///
/// Not used directly.
///
public enum ExtTextureArray : int
{
///
/// Original was GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT = 0x884E
///
CompareRefDepthToTextureExt = ((int)0x884E)
,
///
/// Original was GL_MAX_ARRAY_TEXTURE_LAYERS_EXT = 0x88FF
///
MaxArrayTextureLayersExt = ((int)0x88FF)
,
///
/// Original was GL_TEXTURE_1D_ARRAY_EXT = 0x8C18
///
Texture1DArrayExt = ((int)0x8C18)
,
///
/// Original was GL_PROXY_TEXTURE_1D_ARRAY_EXT = 0x8C19
///
ProxyTexture1DArrayExt = ((int)0x8C19)
,
///
/// Original was GL_TEXTURE_2D_ARRAY_EXT = 0x8C1A
///
Texture2DArrayExt = ((int)0x8C1A)
,
///
/// Original was GL_PROXY_TEXTURE_2D_ARRAY_EXT = 0x8C1B
///
ProxyTexture2DArrayExt = ((int)0x8C1B)
,
///
/// Original was GL_TEXTURE_BINDING_1D_ARRAY_EXT = 0x8C1C
///
TextureBinding1DArrayExt = ((int)0x8C1C)
,
///
/// Original was GL_TEXTURE_BINDING_2D_ARRAY_EXT = 0x8C1D
///
TextureBinding2DArrayExt = ((int)0x8C1D)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = 0x8CD4
///
FramebufferAttachmentTextureLayerExt = ((int)0x8CD4)
,
}
///
/// Used in GL.Ext.TexBuffer
///
public enum ExtTextureBufferObject : int
{
///
/// Original was GL_TEXTURE_BUFFER_EXT = 0x8C2A
///
TextureBufferExt = ((int)0x8C2A)
,
///
/// Original was GL_MAX_TEXTURE_BUFFER_SIZE_EXT = 0x8C2B
///
MaxTextureBufferSizeExt = ((int)0x8C2B)
,
///
/// Original was GL_TEXTURE_BINDING_BUFFER_EXT = 0x8C2C
///
TextureBindingBufferExt = ((int)0x8C2C)
,
///
/// Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = 0x8C2D
///
TextureBufferDataStoreBindingExt = ((int)0x8C2D)
,
///
/// Original was GL_TEXTURE_BUFFER_FORMAT_EXT = 0x8C2E
///
TextureBufferFormatExt = ((int)0x8C2E)
,
}
///
/// Not used directly.
///
public enum ExtTextureCompressionLatc : int
{
///
/// Original was GL_COMPRESSED_LUMINANCE_LATC1_EXT = 0x8C70
///
CompressedLuminanceLatc1Ext = ((int)0x8C70)
,
///
/// Original was GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT = 0x8C71
///
CompressedSignedLuminanceLatc1Ext = ((int)0x8C71)
,
///
/// Original was GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C72
///
CompressedLuminanceAlphaLatc2Ext = ((int)0x8C72)
,
///
/// Original was GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C73
///
CompressedSignedLuminanceAlphaLatc2Ext = ((int)0x8C73)
,
}
///
/// Not used directly.
///
public enum ExtTextureCompressionRgtc : int
{
///
/// Original was GL_COMPRESSED_RED_RGTC1_EXT = 0x8DBB
///
CompressedRedRgtc1Ext = ((int)0x8DBB)
,
///
/// Original was GL_COMPRESSED_SIGNED_RED_RGTC1_EXT = 0x8DBC
///
CompressedSignedRedRgtc1Ext = ((int)0x8DBC)
,
///
/// Original was GL_COMPRESSED_RED_GREEN_RGTC2_EXT = 0x8DBD
///
CompressedRedGreenRgtc2Ext = ((int)0x8DBD)
,
///
/// Original was GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT = 0x8DBE
///
CompressedSignedRedGreenRgtc2Ext = ((int)0x8DBE)
,
}
///
/// Not used directly.
///
public enum ExtTextureCompressionS3tc : int
{
///
/// Original was GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0
///
CompressedRgbS3tcDxt1Ext = ((int)0x83F0)
,
///
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1
///
CompressedRgbaS3tcDxt1Ext = ((int)0x83F1)
,
///
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2
///
CompressedRgbaS3tcDxt3Ext = ((int)0x83F2)
,
///
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3
///
CompressedRgbaS3tcDxt5Ext = ((int)0x83F3)
,
}
///
/// Not used directly.
///
public enum ExtTextureCubeMap : int
{
///
/// Original was GL_NORMAL_MAP_EXT = 0x8511
///
NormalMapExt = ((int)0x8511)
,
///
/// Original was GL_REFLECTION_MAP_EXT = 0x8512
///
ReflectionMapExt = ((int)0x8512)
,
///
/// Original was GL_TEXTURE_CUBE_MAP_EXT = 0x8513
///
TextureCubeMapExt = ((int)0x8513)
,
///
/// Original was GL_TEXTURE_BINDING_CUBE_MAP_EXT = 0x8514
///
TextureBindingCubeMapExt = ((int)0x8514)
,
///
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT = 0x8515
///
TextureCubeMapPositiveXExt = ((int)0x8515)
,
///
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT = 0x8516
///
TextureCubeMapNegativeXExt = ((int)0x8516)
,
///
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT = 0x8517
///
TextureCubeMapPositiveYExt = ((int)0x8517)
,
///
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT = 0x8518
///
TextureCubeMapNegativeYExt = ((int)0x8518)
,
///
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT = 0x8519
///
TextureCubeMapPositiveZExt = ((int)0x8519)
,
///
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT = 0x851A
///
TextureCubeMapNegativeZExt = ((int)0x851A)
,
///
/// Original was GL_PROXY_TEXTURE_CUBE_MAP_EXT = 0x851B
///
ProxyTextureCubeMapExt = ((int)0x851B)
,
///
/// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT = 0x851C
///
MaxCubeMapTextureSizeExt = ((int)0x851C)
,
}
///
/// Not used directly.
///
public enum ExtTextureEnvAdd : int
{
}
///
/// Not used directly.
///
public enum ExtTextureEnvCombine : int
{
///
/// Original was GL_COMBINE_EXT = 0x8570
///
CombineExt = ((int)0x8570)
,
///
/// Original was GL_COMBINE_RGB_EXT = 0x8571
///
CombineRgbExt = ((int)0x8571)
,
///
/// Original was GL_COMBINE_ALPHA_EXT = 0x8572
///
CombineAlphaExt = ((int)0x8572)
,
///
/// Original was GL_RGB_SCALE_EXT = 0x8573
///
RgbScaleExt = ((int)0x8573)
,
///
/// Original was GL_ADD_SIGNED_EXT = 0x8574
///
AddSignedExt = ((int)0x8574)
,
///
/// Original was GL_INTERPOLATE_EXT = 0x8575
///
InterpolateExt = ((int)0x8575)
,
///
/// Original was GL_CONSTANT_EXT = 0x8576
///
ConstantExt = ((int)0x8576)
,
///
/// Original was GL_PRIMARY_COLOR_EXT = 0x8577
///
PrimaryColorExt = ((int)0x8577)
,
///
/// Original was GL_PREVIOUS_EXT = 0x8578
///
PreviousExt = ((int)0x8578)
,
///
/// Original was GL_SOURCE0_RGB_EXT = 0x8580
///
Source0RgbExt = ((int)0x8580)
,
///
/// Original was GL_SOURCE1_RGB_EXT = 0x8581
///
Source1RgbExt = ((int)0x8581)
,
///
/// Original was GL_SOURCE2_RGB_EXT = 0x8582
///
Source2RgbExt = ((int)0x8582)
,
///
/// Original was GL_SOURCE0_ALPHA_EXT = 0x8588
///
Source0AlphaExt = ((int)0x8588)
,
///
/// Original was GL_SOURCE1_ALPHA_EXT = 0x8589
///
Source1AlphaExt = ((int)0x8589)
,
///
/// Original was GL_SOURCE2_ALPHA_EXT = 0x858A
///
Source2AlphaExt = ((int)0x858A)
,
///
/// Original was GL_OPERAND0_RGB_EXT = 0x8590
///
Operand0RgbExt = ((int)0x8590)
,
///
/// Original was GL_OPERAND1_RGB_EXT = 0x8591
///
Operand1RgbExt = ((int)0x8591)
,
///
/// Original was GL_OPERAND2_RGB_EXT = 0x8592
///
Operand2RgbExt = ((int)0x8592)
,
///
/// Original was GL_OPERAND0_ALPHA_EXT = 0x8598
///
Operand0AlphaExt = ((int)0x8598)
,
///
/// Original was GL_OPERAND1_ALPHA_EXT = 0x8599
///
Operand1AlphaExt = ((int)0x8599)
,
///
/// Original was GL_OPERAND2_ALPHA_EXT = 0x859A
///
Operand2AlphaExt = ((int)0x859A)
,
}
///
/// Not used directly.
///
public enum ExtTextureEnvDot3 : int
{
///
/// Original was GL_DOT3_RGB_EXT = 0x8740
///
Dot3RgbExt = ((int)0x8740)
,
///
/// Original was GL_DOT3_RGBA_EXT = 0x8741
///
Dot3RgbaExt = ((int)0x8741)
,
}
///
/// Not used directly.
///
public enum ExtTextureFilterAnisotropic : int
{
///
/// Original was GL_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE
///
TextureMaxAnisotropyExt = ((int)0x84FE)
,
///
/// Original was GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF
///
MaxTextureMaxAnisotropyExt = ((int)0x84FF)
,
}
///
/// Not used directly.
///
public enum ExtTextureInteger : int
{
///
/// Original was GL_RGBA32UI = 0x8D70
///
Rgba32ui = ((int)0x8D70)
,
///
/// Original was GL_RGBA32UI_EXT = 0x8D70
///
Rgba32uiExt = ((int)0x8D70)
,
///
/// Original was GL_RGB32UI = 0x8D71
///
Rgb32ui = ((int)0x8D71)
,
///
/// Original was GL_RGB32UI_EXT = 0x8D71
///
Rgb32uiExt = ((int)0x8D71)
,
///
/// Original was GL_ALPHA32UI_EXT = 0x8D72
///
Alpha32uiExt = ((int)0x8D72)
,
///
/// Original was GL_INTENSITY32UI_EXT = 0x8D73
///
Intensity32uiExt = ((int)0x8D73)
,
///
/// Original was GL_LUMINANCE32UI_EXT = 0x8D74
///
Luminance32uiExt = ((int)0x8D74)
,
///
/// Original was GL_LUMINANCE_ALPHA32UI_EXT = 0x8D75
///
LuminanceAlpha32uiExt = ((int)0x8D75)
,
///
/// Original was GL_RGBA16UI = 0x8D76
///
Rgba16ui = ((int)0x8D76)
,
///
/// Original was GL_RGBA16UI_EXT = 0x8D76
///
Rgba16uiExt = ((int)0x8D76)
,
///
/// Original was GL_RGB16UI = 0x8D77
///
Rgb16ui = ((int)0x8D77)
,
///
/// Original was GL_RGB16UI_EXT = 0x8D77
///
Rgb16uiExt = ((int)0x8D77)
,
///
/// Original was GL_ALPHA16UI_EXT = 0x8D78
///
Alpha16uiExt = ((int)0x8D78)
,
///
/// Original was GL_INTENSITY16UI_EXT = 0x8D79
///
Intensity16uiExt = ((int)0x8D79)
,
///
/// Original was GL_LUMINANCE16UI_EXT = 0x8D7A
///
Luminance16uiExt = ((int)0x8D7A)
,
///
/// Original was GL_LUMINANCE_ALPHA16UI_EXT = 0x8D7B
///
LuminanceAlpha16uiExt = ((int)0x8D7B)
,
///
/// Original was GL_RGBA8UI = 0x8D7C
///
Rgba8ui = ((int)0x8D7C)
,
///
/// Original was GL_RGBA8UI_EXT = 0x8D7C
///
Rgba8uiExt = ((int)0x8D7C)
,
///
/// Original was GL_RGB8UI = 0x8D7D
///
Rgb8ui = ((int)0x8D7D)
,
///
/// Original was GL_RGB8UI_EXT = 0x8D7D
///
Rgb8uiExt = ((int)0x8D7D)
,
///
/// Original was GL_ALPHA8UI_EXT = 0x8D7E
///
Alpha8uiExt = ((int)0x8D7E)
,
///
/// Original was GL_INTENSITY8UI_EXT = 0x8D7F
///
Intensity8uiExt = ((int)0x8D7F)
,
///
/// Original was GL_LUMINANCE8UI_EXT = 0x8D80
///
Luminance8uiExt = ((int)0x8D80)
,
///
/// Original was GL_LUMINANCE_ALPHA8UI_EXT = 0x8D81
///
LuminanceAlpha8uiExt = ((int)0x8D81)
,
///
/// Original was GL_RGBA32I = 0x8D82
///
Rgba32i = ((int)0x8D82)
,
///
/// Original was GL_RGBA32I_EXT = 0x8D82
///
Rgba32iExt = ((int)0x8D82)
,
///
/// Original was GL_RGB32I = 0x8D83
///
Rgb32i = ((int)0x8D83)
,
///
/// Original was GL_RGB32I_EXT = 0x8D83
///
Rgb32iExt = ((int)0x8D83)
,
///
/// Original was GL_ALPHA32I_EXT = 0x8D84
///
Alpha32iExt = ((int)0x8D84)
,
///
/// Original was GL_INTENSITY32I_EXT = 0x8D85
///
Intensity32iExt = ((int)0x8D85)
,
///
/// Original was GL_LUMINANCE32I_EXT = 0x8D86
///
Luminance32iExt = ((int)0x8D86)
,
///
/// Original was GL_LUMINANCE_ALPHA32I_EXT = 0x8D87
///
LuminanceAlpha32iExt = ((int)0x8D87)
,
///
/// Original was GL_RGBA16I = 0x8D88
///
Rgba16i = ((int)0x8D88)
,
///
/// Original was GL_RGBA16I_EXT = 0x8D88
///
Rgba16iExt = ((int)0x8D88)
,
///
/// Original was GL_RGB16I = 0x8D89
///
Rgb16i = ((int)0x8D89)
,
///
/// Original was GL_RGB16I_EXT = 0x8D89
///
Rgb16iExt = ((int)0x8D89)
,
///
/// Original was GL_ALPHA16I_EXT = 0x8D8A
///
Alpha16iExt = ((int)0x8D8A)
,
///
/// Original was GL_INTENSITY16I_EXT = 0x8D8B
///
Intensity16iExt = ((int)0x8D8B)
,
///
/// Original was GL_LUMINANCE16I_EXT = 0x8D8C
///
Luminance16iExt = ((int)0x8D8C)
,
///
/// Original was GL_LUMINANCE_ALPHA16I_EXT = 0x8D8D
///
LuminanceAlpha16iExt = ((int)0x8D8D)
,
///
/// Original was GL_RGBA8I = 0x8D8E
///
Rgba8i = ((int)0x8D8E)
,
///
/// Original was GL_RGBA8I_EXT = 0x8D8E
///
Rgba8iExt = ((int)0x8D8E)
,
///
/// Original was GL_RGB8I = 0x8D8F
///
Rgb8i = ((int)0x8D8F)
,
///
/// Original was GL_RGB8I_EXT = 0x8D8F
///
Rgb8iExt = ((int)0x8D8F)
,
///
/// Original was GL_ALPHA8I_EXT = 0x8D90
///
Alpha8iExt = ((int)0x8D90)
,
///
/// Original was GL_INTENSITY8I_EXT = 0x8D91
///
Intensity8iExt = ((int)0x8D91)
,
///
/// Original was GL_LUMINANCE8I_EXT = 0x8D92
///
Luminance8iExt = ((int)0x8D92)
,
///
/// Original was GL_LUMINANCE_ALPHA8I_EXT = 0x8D93
///
LuminanceAlpha8iExt = ((int)0x8D93)
,
///
/// Original was GL_RED_INTEGER = 0x8D94
///
RedInteger = ((int)0x8D94)
,
///
/// Original was GL_RED_INTEGER_EXT = 0x8D94
///
RedIntegerExt = ((int)0x8D94)
,
///
/// Original was GL_GREEN_INTEGER = 0x8D95
///
GreenInteger = ((int)0x8D95)
,
///
/// Original was GL_GREEN_INTEGER_EXT = 0x8D95
///
GreenIntegerExt = ((int)0x8D95)
,
///
/// Original was GL_BLUE_INTEGER = 0x8D96
///
BlueInteger = ((int)0x8D96)
,
///
/// Original was GL_BLUE_INTEGER_EXT = 0x8D96
///
BlueIntegerExt = ((int)0x8D96)
,
///
/// Original was GL_ALPHA_INTEGER = 0x8D97
///
AlphaInteger = ((int)0x8D97)
,
///
/// Original was GL_ALPHA_INTEGER_EXT = 0x8D97
///
AlphaIntegerExt = ((int)0x8D97)
,
///
/// Original was GL_RGB_INTEGER = 0x8D98
///
RgbInteger = ((int)0x8D98)
,
///
/// Original was GL_RGB_INTEGER_EXT = 0x8D98
///
RgbIntegerExt = ((int)0x8D98)
,
///
/// Original was GL_RGBA_INTEGER = 0x8D99
///
RgbaInteger = ((int)0x8D99)
,
///
/// Original was GL_RGBA_INTEGER_EXT = 0x8D99
///
RgbaIntegerExt = ((int)0x8D99)
,
///
/// Original was GL_BGR_INTEGER = 0x8D9A
///
BgrInteger = ((int)0x8D9A)
,
///
/// Original was GL_BGR_INTEGER_EXT = 0x8D9A
///
BgrIntegerExt = ((int)0x8D9A)
,
///
/// Original was GL_BGRA_INTEGER = 0x8D9B
///
BgraInteger = ((int)0x8D9B)
,
///
/// Original was GL_BGRA_INTEGER_EXT = 0x8D9B
///
BgraIntegerExt = ((int)0x8D9B)
,
///
/// Original was GL_LUMINANCE_INTEGER_EXT = 0x8D9C
///
LuminanceIntegerExt = ((int)0x8D9C)
,
///
/// Original was GL_LUMINANCE_ALPHA_INTEGER_EXT = 0x8D9D
///
LuminanceAlphaIntegerExt = ((int)0x8D9D)
,
///
/// Original was GL_RGBA_INTEGER_MODE_EXT = 0x8D9E
///
RgbaIntegerModeExt = ((int)0x8D9E)
,
}
///
/// Not used directly.
///
public enum ExtTextureLodBias : int
{
///
/// Original was GL_MAX_TEXTURE_LOD_BIAS_EXT = 0x84FD
///
MaxTextureLodBiasExt = ((int)0x84FD)
,
///
/// Original was GL_TEXTURE_FILTER_CONTROL_EXT = 0x8500
///
TextureFilterControlExt = ((int)0x8500)
,
///
/// Original was GL_TEXTURE_LOD_BIAS_EXT = 0x8501
///
TextureLodBiasExt = ((int)0x8501)
,
}
///
/// Not used directly.
///
public enum ExtTextureMirrorClamp : int
{
///
/// Original was GL_MIRROR_CLAMP_EXT = 0x8742
///
MirrorClampExt = ((int)0x8742)
,
///
/// Original was GL_MIRROR_CLAMP_TO_EDGE_EXT = 0x8743
///
MirrorClampToEdgeExt = ((int)0x8743)
,
///
/// Original was GL_MIRROR_CLAMP_TO_BORDER_EXT = 0x8912
///
MirrorClampToBorderExt = ((int)0x8912)
,
}
///
/// Not used directly.
///
public enum ExtTextureObject : int
{
///
/// Original was GL_TEXTURE_PRIORITY_EXT = 0x8066
///
TexturePriorityExt = ((int)0x8066)
,
///
/// Original was GL_TEXTURE_RESIDENT_EXT = 0x8067
///
TextureResidentExt = ((int)0x8067)
,
///
/// Original was GL_TEXTURE_1D_BINDING_EXT = 0x8068
///
Texture1DBindingExt = ((int)0x8068)
,
///
/// Original was GL_TEXTURE_2D_BINDING_EXT = 0x8069
///
Texture2DBindingExt = ((int)0x8069)
,
///
/// Original was GL_TEXTURE_3D_BINDING_EXT = 0x806A
///
Texture3DBindingExt = ((int)0x806A)
,
}
///
/// Used in GL.Ext.TextureNormal
///
public enum ExtTexturePerturbNormal : int
{
///
/// Original was GL_PERTURB_EXT = 0x85AE
///
PerturbExt = ((int)0x85AE)
,
///
/// Original was GL_TEXTURE_NORMAL_EXT = 0x85AF
///
TextureNormalExt = ((int)0x85AF)
,
}
///
/// Not used directly.
///
public enum ExtTextureRg : int
{
///
/// Original was GL_RED_EXT = 0x1903
///
RedExt = ((int)0x1903)
,
///
/// Original was GL_RG_EXT = 0x8227
///
RgExt = ((int)0x8227)
,
///
/// Original was GL_R8_EXT = 0x8229
///
R8Ext = ((int)0x8229)
,
///
/// Original was GL_RG8_EXT = 0x822B
///
Rg8Ext = ((int)0x822B)
,
}
///
/// Not used directly.
///
public enum ExtTextureSharedExponent : int
{
///
/// Original was GL_RGB9_E5_EXT = 0x8C3D
///
Rgb9E5Ext = ((int)0x8C3D)
,
///
/// Original was GL_UNSIGNED_INT_5_9_9_9_REV_EXT = 0x8C3E
///
UnsignedInt5999RevExt = ((int)0x8C3E)
,
///
/// Original was GL_TEXTURE_SHARED_SIZE_EXT = 0x8C3F
///
TextureSharedSizeExt = ((int)0x8C3F)
,
}
///
/// Not used directly.
///
public enum ExtTextureSnorm : int
{
///
/// Original was GL_RED_SNORM = 0x8F90
///
RedSnorm = ((int)0x8F90)
,
///
/// Original was GL_RG_SNORM = 0x8F91
///
RgSnorm = ((int)0x8F91)
,
///
/// Original was GL_RGB_SNORM = 0x8F92
///
RgbSnorm = ((int)0x8F92)
,
///
/// Original was GL_RGBA_SNORM = 0x8F93
///
RgbaSnorm = ((int)0x8F93)
,
///
/// Original was GL_R8_SNORM = 0x8F94
///
R8Snorm = ((int)0x8F94)
,
///
/// Original was GL_RG8_SNORM = 0x8F95
///
Rg8Snorm = ((int)0x8F95)
,
///
/// Original was GL_RGB8_SNORM = 0x8F96
///
Rgb8Snorm = ((int)0x8F96)
,
///
/// Original was GL_RGBA8_SNORM = 0x8F97
///
Rgba8Snorm = ((int)0x8F97)
,
///
/// Original was GL_R16_SNORM = 0x8F98
///
R16Snorm = ((int)0x8F98)
,
///
/// Original was GL_RG16_SNORM = 0x8F99
///
Rg16Snorm = ((int)0x8F99)
,
///
/// Original was GL_RGB16_SNORM = 0x8F9A
///
Rgb16Snorm = ((int)0x8F9A)
,
///
/// Original was GL_RGBA16_SNORM = 0x8F9B
///
Rgba16Snorm = ((int)0x8F9B)
,
///
/// Original was GL_SIGNED_NORMALIZED = 0x8F9C
///
SignedNormalized = ((int)0x8F9C)
,
///
/// Original was GL_ALPHA_SNORM = 0x9010
///
AlphaSnorm = ((int)0x9010)
,
///
/// Original was GL_LUMINANCE_SNORM = 0x9011
///
LuminanceSnorm = ((int)0x9011)
,
///
/// Original was GL_LUMINANCE_ALPHA_SNORM = 0x9012
///
LuminanceAlphaSnorm = ((int)0x9012)
,
///
/// Original was GL_INTENSITY_SNORM = 0x9013
///
IntensitySnorm = ((int)0x9013)
,
///
/// Original was GL_ALPHA8_SNORM = 0x9014
///
Alpha8Snorm = ((int)0x9014)
,
///
/// Original was GL_LUMINANCE8_SNORM = 0x9015
///
Luminance8Snorm = ((int)0x9015)
,
///
/// Original was GL_LUMINANCE8_ALPHA8_SNORM = 0x9016
///
Luminance8Alpha8Snorm = ((int)0x9016)
,
///
/// Original was GL_INTENSITY8_SNORM = 0x9017
///
Intensity8Snorm = ((int)0x9017)
,
///
/// Original was GL_ALPHA16_SNORM = 0x9018
///
Alpha16Snorm = ((int)0x9018)
,
///
/// Original was GL_LUMINANCE16_SNORM = 0x9019
///
Luminance16Snorm = ((int)0x9019)
,
///
/// Original was GL_LUMINANCE16_ALPHA16_SNORM = 0x901A
///
Luminance16Alpha16Snorm = ((int)0x901A)
,
///
/// Original was GL_INTENSITY16_SNORM = 0x901B
///
Intensity16Snorm = ((int)0x901B)
,
}
///
/// Not used directly.
///
public enum ExtTextureSrgb : int
{
///
/// Original was GL_SRGB_EXT = 0x8C40
///
SrgbExt = ((int)0x8C40)
,
///
/// Original was GL_SRGB8_EXT = 0x8C41
///
Srgb8Ext = ((int)0x8C41)
,
///
/// Original was GL_SRGB_ALPHA_EXT = 0x8C42
///
SrgbAlphaExt = ((int)0x8C42)
,
///
/// Original was GL_SRGB8_ALPHA8_EXT = 0x8C43
///
Srgb8Alpha8Ext = ((int)0x8C43)
,
///
/// Original was GL_SLUMINANCE_ALPHA_EXT = 0x8C44
///
SluminanceAlphaExt = ((int)0x8C44)
,
///
/// Original was GL_SLUMINANCE8_ALPHA8_EXT = 0x8C45
///
Sluminance8Alpha8Ext = ((int)0x8C45)
,
///
/// Original was GL_SLUMINANCE_EXT = 0x8C46
///
SluminanceExt = ((int)0x8C46)
,
///
/// Original was GL_SLUMINANCE8_EXT = 0x8C47
///
Sluminance8Ext = ((int)0x8C47)
,
///
/// Original was GL_COMPRESSED_SRGB_EXT = 0x8C48
///
CompressedSrgbExt = ((int)0x8C48)
,
///
/// Original was GL_COMPRESSED_SRGB_ALPHA_EXT = 0x8C49
///
CompressedSrgbAlphaExt = ((int)0x8C49)
,
///
/// Original was GL_COMPRESSED_SLUMINANCE_EXT = 0x8C4A
///
CompressedSluminanceExt = ((int)0x8C4A)
,
///
/// Original was GL_COMPRESSED_SLUMINANCE_ALPHA_EXT = 0x8C4B
///
CompressedSluminanceAlphaExt = ((int)0x8C4B)
,
///
/// Original was GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C
///
CompressedSrgbS3tcDxt1Ext = ((int)0x8C4C)
,
///
/// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D
///
CompressedSrgbAlphaS3tcDxt1Ext = ((int)0x8C4D)
,
///
/// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E
///
CompressedSrgbAlphaS3tcDxt3Ext = ((int)0x8C4E)
,
///
/// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F
///
CompressedSrgbAlphaS3tcDxt5Ext = ((int)0x8C4F)
,
}
///
/// Not used directly.
///
public enum ExtTextureSrgbDecode : int
{
///
/// Original was GL_TEXTURE_SRGB_DECODE_EXT = 0x8A48
///
TextureSrgbDecodeExt = ((int)0x8A48)
,
///
/// Original was GL_DECODE_EXT = 0x8A49
///
DecodeExt = ((int)0x8A49)
,
///
/// Original was GL_SKIP_DECODE_EXT = 0x8A4A
///
SkipDecodeExt = ((int)0x8A4A)
,
}
///
/// Not used directly.
///
public enum ExtTextureSwizzle : int
{
///
/// Original was GL_TEXTURE_SWIZZLE_R_EXT = 0x8E42
///
TextureSwizzleRExt = ((int)0x8E42)
,
///
/// Original was GL_TEXTURE_SWIZZLE_G_EXT = 0x8E43
///
TextureSwizzleGExt = ((int)0x8E43)
,
///
/// Original was GL_TEXTURE_SWIZZLE_B_EXT = 0x8E44
///
TextureSwizzleBExt = ((int)0x8E44)
,
///
/// Original was GL_TEXTURE_SWIZZLE_A_EXT = 0x8E45
///
TextureSwizzleAExt = ((int)0x8E45)
,
///
/// Original was GL_TEXTURE_SWIZZLE_RGBA_EXT = 0x8E46
///
TextureSwizzleRgbaExt = ((int)0x8E46)
,
}
///
/// Not used directly.
///
public enum ExtTextureType2101010Rev : int
{
}
///
/// Used in GL.Ext.GetQueryObject
///
public enum ExtTimerQuery : int
{
///
/// Original was GL_TIME_ELAPSED_EXT = 0x88BF
///
TimeElapsedExt = ((int)0x88BF)
,
}
///
/// Used in GL.Ext.BeginTransformFeedback, GL.Ext.BindBufferBase and 4 other functions
///
public enum ExtTransformFeedback : int
{
///
/// Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT = 0x8C76
///
TransformFeedbackVaryingMaxLengthExt = ((int)0x8C76)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT = 0x8C7F
///
TransformFeedbackBufferModeExt = ((int)0x8C7F)
,
///
/// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT = 0x8C80
///
MaxTransformFeedbackSeparateComponentsExt = ((int)0x8C80)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_VARYINGS_EXT = 0x8C83
///
TransformFeedbackVaryingsExt = ((int)0x8C83)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT = 0x8C84
///
TransformFeedbackBufferStartExt = ((int)0x8C84)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT = 0x8C85
///
TransformFeedbackBufferSizeExt = ((int)0x8C85)
,
///
/// Original was GL_PRIMITIVES_GENERATED_EXT = 0x8C87
///
PrimitivesGeneratedExt = ((int)0x8C87)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT = 0x8C88
///
TransformFeedbackPrimitivesWrittenExt = ((int)0x8C88)
,
///
/// Original was GL_RASTERIZER_DISCARD_EXT = 0x8C89
///
RasterizerDiscardExt = ((int)0x8C89)
,
///
/// Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT = 0x8C8A
///
MaxTransformFeedbackInterleavedComponentsExt = ((int)0x8C8A)
,
///
/// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT = 0x8C8B
///
MaxTransformFeedbackSeparateAttribsExt = ((int)0x8C8B)
,
///
/// Original was GL_INTERLEAVED_ATTRIBS_EXT = 0x8C8C
///
InterleavedAttribsExt = ((int)0x8C8C)
,
///
/// Original was GL_SEPARATE_ATTRIBS_EXT = 0x8C8D
///
SeparateAttribsExt = ((int)0x8C8D)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_EXT = 0x8C8E
///
TransformFeedbackBufferExt = ((int)0x8C8E)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT = 0x8C8F
///
TransformFeedbackBufferBindingExt = ((int)0x8C8F)
,
}
///
/// Not used directly.
///
public enum ExtUnpackSubimage : int
{
///
/// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2
///
UnpackRowLength = ((int)0x0CF2)
,
///
/// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3
///
UnpackSkipRows = ((int)0x0CF3)
,
///
/// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4
///
UnpackSkipPixels = ((int)0x0CF4)
,
}
///
/// Not used directly.
///
public enum ExtVertexArray : int
{
///
/// Original was GL_VERTEX_ARRAY_EXT = 0x8074
///
VertexArrayExt = ((int)0x8074)
,
///
/// Original was GL_NORMAL_ARRAY_EXT = 0x8075
///
NormalArrayExt = ((int)0x8075)
,
///
/// Original was GL_COLOR_ARRAY_EXT = 0x8076
///
ColorArrayExt = ((int)0x8076)
,
///
/// Original was GL_INDEX_ARRAY_EXT = 0x8077
///
IndexArrayExt = ((int)0x8077)
,
///
/// Original was GL_TEXTURE_COORD_ARRAY_EXT = 0x8078
///
TextureCoordArrayExt = ((int)0x8078)
,
///
/// Original was GL_EDGE_FLAG_ARRAY_EXT = 0x8079
///
EdgeFlagArrayExt = ((int)0x8079)
,
///
/// Original was GL_VERTEX_ARRAY_SIZE_EXT = 0x807A
///
VertexArraySizeExt = ((int)0x807A)
,
///
/// Original was GL_VERTEX_ARRAY_TYPE_EXT = 0x807B
///
VertexArrayTypeExt = ((int)0x807B)
,
///
/// Original was GL_VERTEX_ARRAY_STRIDE_EXT = 0x807C
///
VertexArrayStrideExt = ((int)0x807C)
,
///
/// Original was GL_VERTEX_ARRAY_COUNT_EXT = 0x807D
///
VertexArrayCountExt = ((int)0x807D)
,
///
/// Original was GL_NORMAL_ARRAY_TYPE_EXT = 0x807E
///
NormalArrayTypeExt = ((int)0x807E)
,
///
/// Original was GL_NORMAL_ARRAY_STRIDE_EXT = 0x807F
///
NormalArrayStrideExt = ((int)0x807F)
,
///
/// Original was GL_NORMAL_ARRAY_COUNT_EXT = 0x8080
///
NormalArrayCountExt = ((int)0x8080)
,
///
/// Original was GL_COLOR_ARRAY_SIZE_EXT = 0x8081
///
ColorArraySizeExt = ((int)0x8081)
,
///
/// Original was GL_COLOR_ARRAY_TYPE_EXT = 0x8082
///
ColorArrayTypeExt = ((int)0x8082)
,
///
/// Original was GL_COLOR_ARRAY_STRIDE_EXT = 0x8083
///
ColorArrayStrideExt = ((int)0x8083)
,
///
/// Original was GL_COLOR_ARRAY_COUNT_EXT = 0x8084
///
ColorArrayCountExt = ((int)0x8084)
,
///
/// Original was GL_INDEX_ARRAY_TYPE_EXT = 0x8085
///
IndexArrayTypeExt = ((int)0x8085)
,
///
/// Original was GL_INDEX_ARRAY_STRIDE_EXT = 0x8086
///
IndexArrayStrideExt = ((int)0x8086)
,
///
/// Original was GL_INDEX_ARRAY_COUNT_EXT = 0x8087
///
IndexArrayCountExt = ((int)0x8087)
,
///
/// Original was GL_TEXTURE_COORD_ARRAY_SIZE_EXT = 0x8088
///
TextureCoordArraySizeExt = ((int)0x8088)
,
///
/// Original was GL_TEXTURE_COORD_ARRAY_TYPE_EXT = 0x8089
///
TextureCoordArrayTypeExt = ((int)0x8089)
,
///
/// Original was GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = 0x808A
///
TextureCoordArrayStrideExt = ((int)0x808A)
,
///
/// Original was GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B
///
TextureCoordArrayCountExt = ((int)0x808B)
,
///
/// Original was GL_EDGE_FLAG_ARRAY_STRIDE_EXT = 0x808C
///
EdgeFlagArrayStrideExt = ((int)0x808C)
,
///
/// Original was GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D
///
EdgeFlagArrayCountExt = ((int)0x808D)
,
///
/// Original was GL_VERTEX_ARRAY_POINTER_EXT = 0x808E
///
VertexArrayPointerExt = ((int)0x808E)
,
///
/// Original was GL_NORMAL_ARRAY_POINTER_EXT = 0x808F
///
NormalArrayPointerExt = ((int)0x808F)
,
///
/// Original was GL_COLOR_ARRAY_POINTER_EXT = 0x8090
///
ColorArrayPointerExt = ((int)0x8090)
,
///
/// Original was GL_INDEX_ARRAY_POINTER_EXT = 0x8091
///
IndexArrayPointerExt = ((int)0x8091)
,
///
/// Original was GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092
///
TextureCoordArrayPointerExt = ((int)0x8092)
,
///
/// Original was GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093
///
EdgeFlagArrayPointerExt = ((int)0x8093)
,
}
///
/// Not used directly.
///
public enum ExtVertexArrayBgra : int
{
///
/// Original was GL_BGRA = 0x80E1
///
Bgra = ((int)0x80E1)
,
}
///
/// Used in GL.Ext.GetVertexAttribL, GL.Ext.VertexArrayVertexAttribLOffset and 1 other function
///
public enum ExtVertexAttrib64bit : int
{
///
/// Original was GL_DOUBLE = 0x140A
///
Double = ((int)0x140A)
,
///
/// Original was GL_DOUBLE_MAT2_EXT = 0x8F46
///
DoubleMat2Ext = ((int)0x8F46)
,
///
/// Original was GL_DOUBLE_MAT3_EXT = 0x8F47
///
DoubleMat3Ext = ((int)0x8F47)
,
///
/// Original was GL_DOUBLE_MAT4_EXT = 0x8F48
///
DoubleMat4Ext = ((int)0x8F48)
,
///
/// Original was GL_DOUBLE_MAT2x3_EXT = 0x8F49
///
DoubleMat2x3Ext = ((int)0x8F49)
,
///
/// Original was GL_DOUBLE_MAT2x4_EXT = 0x8F4A
///
DoubleMat2x4Ext = ((int)0x8F4A)
,
///
/// Original was GL_DOUBLE_MAT3x2_EXT = 0x8F4B
///
DoubleMat3x2Ext = ((int)0x8F4B)
,
///
/// Original was GL_DOUBLE_MAT3x4_EXT = 0x8F4C
///
DoubleMat3x4Ext = ((int)0x8F4C)
,
///
/// Original was GL_DOUBLE_MAT4x2_EXT = 0x8F4D
///
DoubleMat4x2Ext = ((int)0x8F4D)
,
///
/// Original was GL_DOUBLE_MAT4x3_EXT = 0x8F4E
///
DoubleMat4x3Ext = ((int)0x8F4E)
,
///
/// Original was GL_DOUBLE_VEC2_EXT = 0x8FFC
///
DoubleVec2Ext = ((int)0x8FFC)
,
///
/// Original was GL_DOUBLE_VEC3_EXT = 0x8FFD
///
DoubleVec3Ext = ((int)0x8FFD)
,
///
/// Original was GL_DOUBLE_VEC4_EXT = 0x8FFE
///
DoubleVec4Ext = ((int)0x8FFE)
,
}
///
/// Used in GL.Ext.BindParameter, GL.Ext.BindTextureUnitParameter and 20 other functions
///
public enum ExtVertexShader : int
{
///
/// Original was GL_VERTEX_SHADER_EXT = 0x8780
///
VertexShaderExt = ((int)0x8780)
,
///
/// Original was GL_VERTEX_SHADER_BINDING_EXT = 0x8781
///
VertexShaderBindingExt = ((int)0x8781)
,
///
/// Original was GL_OP_INDEX_EXT = 0x8782
///
OpIndexExt = ((int)0x8782)
,
///
/// Original was GL_OP_NEGATE_EXT = 0x8783
///
OpNegateExt = ((int)0x8783)
,
///
/// Original was GL_OP_DOT3_EXT = 0x8784
///
OpDot3Ext = ((int)0x8784)
,
///
/// Original was GL_OP_DOT4_EXT = 0x8785
///
OpDot4Ext = ((int)0x8785)
,
///
/// Original was GL_OP_MUL_EXT = 0x8786
///
OpMulExt = ((int)0x8786)
,
///
/// Original was GL_OP_ADD_EXT = 0x8787
///
OpAddExt = ((int)0x8787)
,
///
/// Original was GL_OP_MADD_EXT = 0x8788
///
OpMaddExt = ((int)0x8788)
,
///
/// Original was GL_OP_FRAC_EXT = 0x8789
///
OpFracExt = ((int)0x8789)
,
///
/// Original was GL_OP_MAX_EXT = 0x878A
///
OpMaxExt = ((int)0x878A)
,
///
/// Original was GL_OP_MIN_EXT = 0x878B
///
OpMinExt = ((int)0x878B)
,
///
/// Original was GL_OP_SET_GE_EXT = 0x878C
///
OpSetGeExt = ((int)0x878C)
,
///
/// Original was GL_OP_SET_LT_EXT = 0x878D
///
OpSetLtExt = ((int)0x878D)
,
///
/// Original was GL_OP_CLAMP_EXT = 0x878E
///
OpClampExt = ((int)0x878E)
,
///
/// Original was GL_OP_FLOOR_EXT = 0x878F
///
OpFloorExt = ((int)0x878F)
,
///
/// Original was GL_OP_ROUND_EXT = 0x8790
///
OpRoundExt = ((int)0x8790)
,
///
/// Original was GL_OP_EXP_BASE_2_EXT = 0x8791
///
OpExpBase2Ext = ((int)0x8791)
,
///
/// Original was GL_OP_LOG_BASE_2_EXT = 0x8792
///
OpLogBase2Ext = ((int)0x8792)
,
///
/// Original was GL_OP_POWER_EXT = 0x8793
///
OpPowerExt = ((int)0x8793)
,
///
/// Original was GL_OP_RECIP_EXT = 0x8794
///
OpRecipExt = ((int)0x8794)
,
///
/// Original was GL_OP_RECIP_SQRT_EXT = 0x8795
///
OpRecipSqrtExt = ((int)0x8795)
,
///
/// Original was GL_OP_SUB_EXT = 0x8796
///
OpSubExt = ((int)0x8796)
,
///
/// Original was GL_OP_CROSS_PRODUCT_EXT = 0x8797
///
OpCrossProductExt = ((int)0x8797)
,
///
/// Original was GL_OP_MULTIPLY_MATRIX_EXT = 0x8798
///
OpMultiplyMatrixExt = ((int)0x8798)
,
///
/// Original was GL_OP_MOV_EXT = 0x8799
///
OpMovExt = ((int)0x8799)
,
///
/// Original was GL_OUTPUT_VERTEX_EXT = 0x879A
///
OutputVertexExt = ((int)0x879A)
,
///
/// Original was GL_OUTPUT_COLOR0_EXT = 0x879B
///
OutputColor0Ext = ((int)0x879B)
,
///
/// Original was GL_OUTPUT_COLOR1_EXT = 0x879C
///
OutputColor1Ext = ((int)0x879C)
,
///
/// Original was GL_OUTPUT_TEXTURE_COORD0_EXT = 0x879D
///
OutputTextureCoord0Ext = ((int)0x879D)
,
///
/// Original was GL_OUTPUT_TEXTURE_COORD1_EXT = 0x879E
///
OutputTextureCoord1Ext = ((int)0x879E)
,
///
/// Original was GL_OUTPUT_TEXTURE_COORD2_EXT = 0x879F
///
OutputTextureCoord2Ext = ((int)0x879F)
,
///
/// Original was GL_OUTPUT_TEXTURE_COORD3_EXT = 0x87A0
///
OutputTextureCoord3Ext = ((int)0x87A0)
,
///
/// Original was GL_OUTPUT_TEXTURE_COORD4_EXT = 0x87A1
///
OutputTextureCoord4Ext = ((int)0x87A1)
,
///
/// Original was GL_OUTPUT_TEXTURE_COORD5_EXT = 0x87A2
///
OutputTextureCoord5Ext = ((int)0x87A2)
,
///
/// Original was GL_OUTPUT_TEXTURE_COORD6_EXT = 0x87A3
///
OutputTextureCoord6Ext = ((int)0x87A3)
,
///
/// Original was GL_OUTPUT_TEXTURE_COORD7_EXT = 0x87A4
///
OutputTextureCoord7Ext = ((int)0x87A4)
,
///
/// Original was GL_OUTPUT_TEXTURE_COORD8_EXT = 0x87A5
///
OutputTextureCoord8Ext = ((int)0x87A5)
,
///
/// Original was GL_OUTPUT_TEXTURE_COORD9_EXT = 0x87A6
///
OutputTextureCoord9Ext = ((int)0x87A6)
,
///
/// Original was GL_OUTPUT_TEXTURE_COORD10_EXT = 0x87A7
///
OutputTextureCoord10Ext = ((int)0x87A7)
,
///
/// Original was GL_OUTPUT_TEXTURE_COORD11_EXT = 0x87A8
///
OutputTextureCoord11Ext = ((int)0x87A8)
,
///
/// Original was GL_OUTPUT_TEXTURE_COORD12_EXT = 0x87A9
///
OutputTextureCoord12Ext = ((int)0x87A9)
,
///
/// Original was GL_OUTPUT_TEXTURE_COORD13_EXT = 0x87AA
///
OutputTextureCoord13Ext = ((int)0x87AA)
,
///
/// Original was GL_OUTPUT_TEXTURE_COORD14_EXT = 0x87AB
///
OutputTextureCoord14Ext = ((int)0x87AB)
,
///
/// Original was GL_OUTPUT_TEXTURE_COORD15_EXT = 0x87AC
///
OutputTextureCoord15Ext = ((int)0x87AC)
,
///
/// Original was GL_OUTPUT_TEXTURE_COORD16_EXT = 0x87AD
///
OutputTextureCoord16Ext = ((int)0x87AD)
,
///
/// Original was GL_OUTPUT_TEXTURE_COORD17_EXT = 0x87AE
///
OutputTextureCoord17Ext = ((int)0x87AE)
,
///
/// Original was GL_OUTPUT_TEXTURE_COORD18_EXT = 0x87AF
///
OutputTextureCoord18Ext = ((int)0x87AF)
,
///
/// Original was GL_OUTPUT_TEXTURE_COORD19_EXT = 0x87B0
///
OutputTextureCoord19Ext = ((int)0x87B0)
,
///
/// Original was GL_OUTPUT_TEXTURE_COORD20_EXT = 0x87B1
///
OutputTextureCoord20Ext = ((int)0x87B1)
,
///
/// Original was GL_OUTPUT_TEXTURE_COORD21_EXT = 0x87B2
///
OutputTextureCoord21Ext = ((int)0x87B2)
,
///
/// Original was GL_OUTPUT_TEXTURE_COORD22_EXT = 0x87B3
///
OutputTextureCoord22Ext = ((int)0x87B3)
,
///
/// Original was GL_OUTPUT_TEXTURE_COORD23_EXT = 0x87B4
///
OutputTextureCoord23Ext = ((int)0x87B4)
,
///
/// Original was GL_OUTPUT_TEXTURE_COORD24_EXT = 0x87B5
///
OutputTextureCoord24Ext = ((int)0x87B5)
,
///
/// Original was GL_OUTPUT_TEXTURE_COORD25_EXT = 0x87B6
///
OutputTextureCoord25Ext = ((int)0x87B6)
,
///
/// Original was GL_OUTPUT_TEXTURE_COORD26_EXT = 0x87B7
///
OutputTextureCoord26Ext = ((int)0x87B7)
,
///
/// Original was GL_OUTPUT_TEXTURE_COORD27_EXT = 0x87B8
///
OutputTextureCoord27Ext = ((int)0x87B8)
,
///
/// Original was GL_OUTPUT_TEXTURE_COORD28_EXT = 0x87B9
///
OutputTextureCoord28Ext = ((int)0x87B9)
,
///
/// Original was GL_OUTPUT_TEXTURE_COORD29_EXT = 0x87BA
///
OutputTextureCoord29Ext = ((int)0x87BA)
,
///
/// Original was GL_OUTPUT_TEXTURE_COORD30_EXT = 0x87BB
///
OutputTextureCoord30Ext = ((int)0x87BB)
,
///
/// Original was GL_OUTPUT_TEXTURE_COORD31_EXT = 0x87BC
///
OutputTextureCoord31Ext = ((int)0x87BC)
,
///
/// Original was GL_OUTPUT_FOG_EXT = 0x87BD
///
OutputFogExt = ((int)0x87BD)
,
///
/// Original was GL_SCALAR_EXT = 0x87BE
///
ScalarExt = ((int)0x87BE)
,
///
/// Original was GL_VECTOR_EXT = 0x87BF
///
VectorExt = ((int)0x87BF)
,
///
/// Original was GL_MATRIX_EXT = 0x87C0
///
MatrixExt = ((int)0x87C0)
,
///
/// Original was GL_VARIANT_EXT = 0x87C1
///
VariantExt = ((int)0x87C1)
,
///
/// Original was GL_INVARIANT_EXT = 0x87C2
///
InvariantExt = ((int)0x87C2)
,
///
/// Original was GL_LOCAL_CONSTANT_EXT = 0x87C3
///
LocalConstantExt = ((int)0x87C3)
,
///
/// Original was GL_LOCAL_EXT = 0x87C4
///
LocalExt = ((int)0x87C4)
,
///
/// Original was GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87C5
///
MaxVertexShaderInstructionsExt = ((int)0x87C5)
,
///
/// Original was GL_MAX_VERTEX_SHADER_VARIANTS_EXT = 0x87C6
///
MaxVertexShaderVariantsExt = ((int)0x87C6)
,
///
/// Original was GL_MAX_VERTEX_SHADER_INVARIANTS_EXT = 0x87C7
///
MaxVertexShaderInvariantsExt = ((int)0x87C7)
,
///
/// Original was GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87C8
///
MaxVertexShaderLocalConstantsExt = ((int)0x87C8)
,
///
/// Original was GL_MAX_VERTEX_SHADER_LOCALS_EXT = 0x87C9
///
MaxVertexShaderLocalsExt = ((int)0x87C9)
,
///
/// Original was GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CA
///
MaxOptimizedVertexShaderInstructionsExt = ((int)0x87CA)
,
///
/// Original was GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = 0x87CB
///
MaxOptimizedVertexShaderVariantsExt = ((int)0x87CB)
,
///
/// Original was GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87CC
///
MaxOptimizedVertexShaderLocalConstantsExt = ((int)0x87CC)
,
///
/// Original was GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = 0x87CD
///
MaxOptimizedVertexShaderInvariantsExt = ((int)0x87CD)
,
///
/// Original was GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = 0x87CE
///
MaxOptimizedVertexShaderLocalsExt = ((int)0x87CE)
,
///
/// Original was GL_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CF
///
VertexShaderInstructionsExt = ((int)0x87CF)
,
///
/// Original was GL_VERTEX_SHADER_VARIANTS_EXT = 0x87D0
///
VertexShaderVariantsExt = ((int)0x87D0)
,
///
/// Original was GL_VERTEX_SHADER_INVARIANTS_EXT = 0x87D1
///
VertexShaderInvariantsExt = ((int)0x87D1)
,
///
/// Original was GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87D2
///
VertexShaderLocalConstantsExt = ((int)0x87D2)
,
///
/// Original was GL_VERTEX_SHADER_LOCALS_EXT = 0x87D3
///
VertexShaderLocalsExt = ((int)0x87D3)
,
///
/// Original was GL_VERTEX_SHADER_OPTIMIZED_EXT = 0x87D4
///
VertexShaderOptimizedExt = ((int)0x87D4)
,
///
/// Original was GL_X_EXT = 0x87D5
///
XExt = ((int)0x87D5)
,
///
/// Original was GL_Y_EXT = 0x87D6
///
YExt = ((int)0x87D6)
,
///
/// Original was GL_Z_EXT = 0x87D7
///
ZExt = ((int)0x87D7)
,
///
/// Original was GL_W_EXT = 0x87D8
///
WExt = ((int)0x87D8)
,
///
/// Original was GL_NEGATIVE_X_EXT = 0x87D9
///
NegativeXExt = ((int)0x87D9)
,
///
/// Original was GL_NEGATIVE_Y_EXT = 0x87DA
///
NegativeYExt = ((int)0x87DA)
,
///
/// Original was GL_NEGATIVE_Z_EXT = 0x87DB
///
NegativeZExt = ((int)0x87DB)
,
///
/// Original was GL_NEGATIVE_W_EXT = 0x87DC
///
NegativeWExt = ((int)0x87DC)
,
///
/// Original was GL_ZERO_EXT = 0x87DD
///
ZeroExt = ((int)0x87DD)
,
///
/// Original was GL_ONE_EXT = 0x87DE
///
OneExt = ((int)0x87DE)
,
///
/// Original was GL_NEGATIVE_ONE_EXT = 0x87DF
///
NegativeOneExt = ((int)0x87DF)
,
///
/// Original was GL_NORMALIZED_RANGE_EXT = 0x87E0
///
NormalizedRangeExt = ((int)0x87E0)
,
///
/// Original was GL_FULL_RANGE_EXT = 0x87E1
///
FullRangeExt = ((int)0x87E1)
,
///
/// Original was GL_CURRENT_VERTEX_EXT = 0x87E2
///
CurrentVertexExt = ((int)0x87E2)
,
///
/// Original was GL_MVP_MATRIX_EXT = 0x87E3
///
MvpMatrixExt = ((int)0x87E3)
,
///
/// Original was GL_VARIANT_VALUE_EXT = 0x87E4
///
VariantValueExt = ((int)0x87E4)
,
///
/// Original was GL_VARIANT_DATATYPE_EXT = 0x87E5
///
VariantDatatypeExt = ((int)0x87E5)
,
///
/// Original was GL_VARIANT_ARRAY_STRIDE_EXT = 0x87E6
///
VariantArrayStrideExt = ((int)0x87E6)
,
///
/// Original was GL_VARIANT_ARRAY_TYPE_EXT = 0x87E7
///
VariantArrayTypeExt = ((int)0x87E7)
,
///
/// Original was GL_VARIANT_ARRAY_EXT = 0x87E8
///
VariantArrayExt = ((int)0x87E8)
,
///
/// Original was GL_VARIANT_ARRAY_POINTER_EXT = 0x87E9
///
VariantArrayPointerExt = ((int)0x87E9)
,
///
/// Original was GL_INVARIANT_VALUE_EXT = 0x87EA
///
InvariantValueExt = ((int)0x87EA)
,
///
/// Original was GL_INVARIANT_DATATYPE_EXT = 0x87EB
///
InvariantDatatypeExt = ((int)0x87EB)
,
///
/// Original was GL_LOCAL_CONSTANT_VALUE_EXT = 0x87EC
///
LocalConstantValueExt = ((int)0x87EC)
,
///
/// Original was GL_LOCAL_CONSTANT_DATATYPE_EXT = 0x87ED
///
LocalConstantDatatypeExt = ((int)0x87ED)
,
}
///
/// Used in GL.Ext.VertexWeightPointer
///
public enum ExtVertexWeighting : int
{
///
/// Original was GL_MODELVIEW0_STACK_DEPTH_EXT = 0x0BA3
///
Modelview0StackDepthExt = ((int)0x0BA3)
,
///
/// Original was GL_MODELVIEW0_MATRIX_EXT = 0x0BA6
///
Modelview0MatrixExt = ((int)0x0BA6)
,
///
/// Original was GL_MODELVIEW0_EXT = 0x1700
///
Modelview0Ext = ((int)0x1700)
,
///
/// Original was GL_MODELVIEW1_STACK_DEPTH_EXT = 0x8502
///
Modelview1StackDepthExt = ((int)0x8502)
,
///
/// Original was GL_MODELVIEW1_MATRIX_EXT = 0x8506
///
Modelview1MatrixExt = ((int)0x8506)
,
///
/// Original was GL_VERTEX_WEIGHTING_EXT = 0x8509
///
VertexWeightingExt = ((int)0x8509)
,
///
/// Original was GL_MODELVIEW1_EXT = 0x850A
///
Modelview1Ext = ((int)0x850A)
,
///
/// Original was GL_CURRENT_VERTEX_WEIGHT_EXT = 0x850B
///
CurrentVertexWeightExt = ((int)0x850B)
,
///
/// Original was GL_VERTEX_WEIGHT_ARRAY_EXT = 0x850C
///
VertexWeightArrayExt = ((int)0x850C)
,
///
/// Original was GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT = 0x850D
///
VertexWeightArraySizeExt = ((int)0x850D)
,
///
/// Original was GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT = 0x850E
///
VertexWeightArrayTypeExt = ((int)0x850E)
,
///
/// Original was GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT = 0x850F
///
VertexWeightArrayStrideExt = ((int)0x850F)
,
///
/// Original was GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT = 0x8510
///
VertexWeightArrayPointerExt = ((int)0x8510)
,
}
///
/// Used in GL.Ext.ImportSync
///
public enum ExtX11SyncObject : int
{
///
/// Original was GL_SYNC_X11_FENCE_EXT = 0x90E1
///
SyncX11FenceExt = ((int)0x90E1)
,
}
///
/// Not used directly.
///
public enum FeedBackToken : int
{
///
/// Original was GL_PASS_THROUGH_TOKEN = 0x0700
///
PassThroughToken = ((int)0x0700)
,
///
/// Original was GL_POINT_TOKEN = 0x0701
///
PointToken = ((int)0x0701)
,
///
/// Original was GL_LINE_TOKEN = 0x0702
///
LineToken = ((int)0x0702)
,
///
/// Original was GL_POLYGON_TOKEN = 0x0703
///
PolygonToken = ((int)0x0703)
,
///
/// Original was GL_BITMAP_TOKEN = 0x0704
///
BitmapToken = ((int)0x0704)
,
///
/// Original was GL_DRAW_PIXEL_TOKEN = 0x0705
///
DrawPixelToken = ((int)0x0705)
,
///
/// Original was GL_COPY_PIXEL_TOKEN = 0x0706
///
CopyPixelToken = ((int)0x0706)
,
///
/// Original was GL_LINE_RESET_TOKEN = 0x0707
///
LineResetToken = ((int)0x0707)
,
}
///
/// Used in GL.FeedbackBuffer
///
public enum FeedbackType : int
{
///
/// Original was GL_2D = 0x0600
///
Gl2D = ((int)0x0600)
,
///
/// Original was GL_3D = 0x0601
///
Gl3D = ((int)0x0601)
,
///
/// Original was GL_3D_COLOR = 0x0602
///
Gl3DColor = ((int)0x0602)
,
///
/// Original was GL_3D_COLOR_TEXTURE = 0x0603
///
Gl3DColorTexture = ((int)0x0603)
,
///
/// Original was GL_4D_COLOR_TEXTURE = 0x0604
///
Gl4DColorTexture = ((int)0x0604)
,
}
///
/// Not used directly.
///
[Flags]
public enum FfdMaskSgix : int
{
///
/// Original was GL_TEXTURE_DEFORMATION_BIT_SGIX = 0x00000001
///
TextureDeformationBitSgix = ((int)0x00000001)
,
///
/// Original was GL_GEOMETRY_DEFORMATION_BIT_SGIX = 0x00000002
///
GeometryDeformationBitSgix = ((int)0x00000002)
,
}
///
/// Not used directly.
///
public enum FfdTargetSgix : int
{
///
/// Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194
///
GeometryDeformationSgix = ((int)0x8194)
,
///
/// Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195
///
TextureDeformationSgix = ((int)0x8195)
,
}
///
/// Not used directly.
///
public enum FjShaderBinaryGccso : int
{
///
/// Original was GL_GCCSO_SHADER_BINARY_FJ = 0x9260
///
GccsoShaderBinaryFj = ((int)0x9260)
,
}
///
/// Not used directly.
///
public enum FogMode : int
{
///
/// Original was GL_EXP = 0x0800
///
Exp = ((int)0x0800)
,
///
/// Original was GL_EXP2 = 0x0801
///
Exp2 = ((int)0x0801)
,
///
/// Original was GL_LINEAR = 0x2601
///
Linear = ((int)0x2601)
,
///
/// Original was GL_FOG_FUNC_SGIS = 0x812A
///
FogFuncSgis = ((int)0x812A)
,
///
/// Original was GL_FOG_COORD = 0x8451
///
FogCoord = ((int)0x8451)
,
///
/// Original was GL_FRAGMENT_DEPTH = 0x8452
///
FragmentDepth = ((int)0x8452)
,
}
///
/// Used in GL.Fog
///
public enum FogParameter : int
{
///
/// Original was GL_FOG_INDEX = 0x0B61
///
FogIndex = ((int)0x0B61)
,
///
/// Original was GL_FOG_DENSITY = 0x0B62
///
FogDensity = ((int)0x0B62)
,
///
/// Original was GL_FOG_START = 0x0B63
///
FogStart = ((int)0x0B63)
,
///
/// Original was GL_FOG_END = 0x0B64
///
FogEnd = ((int)0x0B64)
,
///
/// Original was GL_FOG_MODE = 0x0B65
///
FogMode = ((int)0x0B65)
,
///
/// Original was GL_FOG_COLOR = 0x0B66
///
FogColor = ((int)0x0B66)
,
///
/// Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199
///
FogOffsetValueSgix = ((int)0x8199)
,
///
/// Original was GL_FOG_COORD_SRC = 0x8450
///
FogCoordSrc = ((int)0x8450)
,
}
///
/// Used in GL.FogCoordPointer
///
public enum FogPointerType : int
{
///
/// Original was GL_FLOAT = 0x1406
///
Float = ((int)0x1406)
,
///
/// Original was GL_DOUBLE = 0x140A
///
Double = ((int)0x140A)
,
///
/// Original was GL_HALF_FLOAT = 0x140B
///
HalfFloat = ((int)0x140B)
,
}
///
/// Not used directly.
///
public enum FragmentLightModelParameterSgix : int
{
///
/// Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408
///
FragmentLightModelLocalViewerSgix = ((int)0x8408)
,
///
/// Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409
///
FragmentLightModelTwoSideSgix = ((int)0x8409)
,
///
/// Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A
///
FragmentLightModelAmbientSgix = ((int)0x840A)
,
///
/// Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B
///
FragmentLightModelNormalInterpolationSgix = ((int)0x840B)
,
}
///
/// Used in GL.Arb.FramebufferTexture, GL.Arb.FramebufferTextureFace and 26 other functions
///
public enum FramebufferAttachment : int
{
///
/// Original was GL_FRONT_LEFT = 0x0400
///
FrontLeft = ((int)0x0400)
,
///
/// Original was GL_FRONT_RIGHT = 0x0401
///
FrontRight = ((int)0x0401)
,
///
/// Original was GL_BACK_LEFT = 0x0402
///
BackLeft = ((int)0x0402)
,
///
/// Original was GL_BACK_RIGHT = 0x0403
///
BackRight = ((int)0x0403)
,
///
/// Original was GL_AUX0 = 0x0409
///
Aux0 = ((int)0x0409)
,
///
/// Original was GL_AUX1 = 0x040A
///
Aux1 = ((int)0x040A)
,
///
/// Original was GL_AUX2 = 0x040B
///
Aux2 = ((int)0x040B)
,
///
/// Original was GL_AUX3 = 0x040C
///
Aux3 = ((int)0x040C)
,
///
/// Original was GL_COLOR = 0x1800
///
Color = ((int)0x1800)
,
///
/// Original was GL_DEPTH = 0x1801
///
Depth = ((int)0x1801)
,
///
/// Original was GL_STENCIL = 0x1802
///
Stencil = ((int)0x1802)
,
///
/// Original was GL_DEPTH_STENCIL_ATTACHMENT = 0x821A
///
DepthStencilAttachment = ((int)0x821A)
,
///
/// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0
///
ColorAttachment0 = ((int)0x8CE0)
,
///
/// Original was GL_COLOR_ATTACHMENT0_EXT = 0x8CE0
///
ColorAttachment0Ext = ((int)0x8CE0)
,
///
/// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1
///
ColorAttachment1 = ((int)0x8CE1)
,
///
/// Original was GL_COLOR_ATTACHMENT1_EXT = 0x8CE1
///
ColorAttachment1Ext = ((int)0x8CE1)
,
///
/// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2
///
ColorAttachment2 = ((int)0x8CE2)
,
///
/// Original was GL_COLOR_ATTACHMENT2_EXT = 0x8CE2
///
ColorAttachment2Ext = ((int)0x8CE2)
,
///
/// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3
///
ColorAttachment3 = ((int)0x8CE3)
,
///
/// Original was GL_COLOR_ATTACHMENT3_EXT = 0x8CE3
///
ColorAttachment3Ext = ((int)0x8CE3)
,
///
/// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4
///
ColorAttachment4 = ((int)0x8CE4)
,
///
/// Original was GL_COLOR_ATTACHMENT4_EXT = 0x8CE4
///
ColorAttachment4Ext = ((int)0x8CE4)
,
///
/// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5
///
ColorAttachment5 = ((int)0x8CE5)
,
///
/// Original was GL_COLOR_ATTACHMENT5_EXT = 0x8CE5
///
ColorAttachment5Ext = ((int)0x8CE5)
,
///
/// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6
///
ColorAttachment6 = ((int)0x8CE6)
,
///
/// Original was GL_COLOR_ATTACHMENT6_EXT = 0x8CE6
///
ColorAttachment6Ext = ((int)0x8CE6)
,
///
/// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7
///
ColorAttachment7 = ((int)0x8CE7)
,
///
/// Original was GL_COLOR_ATTACHMENT7_EXT = 0x8CE7
///
ColorAttachment7Ext = ((int)0x8CE7)
,
///
/// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8
///
ColorAttachment8 = ((int)0x8CE8)
,
///
/// Original was GL_COLOR_ATTACHMENT8_EXT = 0x8CE8
///
ColorAttachment8Ext = ((int)0x8CE8)
,
///
/// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9
///
ColorAttachment9 = ((int)0x8CE9)
,
///
/// Original was GL_COLOR_ATTACHMENT9_EXT = 0x8CE9
///
ColorAttachment9Ext = ((int)0x8CE9)
,
///
/// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA
///
ColorAttachment10 = ((int)0x8CEA)
,
///
/// Original was GL_COLOR_ATTACHMENT10_EXT = 0x8CEA
///
ColorAttachment10Ext = ((int)0x8CEA)
,
///
/// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB
///
ColorAttachment11 = ((int)0x8CEB)
,
///
/// Original was GL_COLOR_ATTACHMENT11_EXT = 0x8CEB
///
ColorAttachment11Ext = ((int)0x8CEB)
,
///
/// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC
///
ColorAttachment12 = ((int)0x8CEC)
,
///
/// Original was GL_COLOR_ATTACHMENT12_EXT = 0x8CEC
///
ColorAttachment12Ext = ((int)0x8CEC)
,
///
/// Original was GL_COLOR_ATTACHMENT13 = 0x8CED
///
ColorAttachment13 = ((int)0x8CED)
,
///
/// Original was GL_COLOR_ATTACHMENT13_EXT = 0x8CED
///
ColorAttachment13Ext = ((int)0x8CED)
,
///
/// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE
///
ColorAttachment14 = ((int)0x8CEE)
,
///
/// Original was GL_COLOR_ATTACHMENT14_EXT = 0x8CEE
///
ColorAttachment14Ext = ((int)0x8CEE)
,
///
/// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF
///
ColorAttachment15 = ((int)0x8CEF)
,
///
/// Original was GL_COLOR_ATTACHMENT15_EXT = 0x8CEF
///
ColorAttachment15Ext = ((int)0x8CEF)
,
///
/// Original was GL_DEPTH_ATTACHMENT = 0x8D00
///
DepthAttachment = ((int)0x8D00)
,
///
/// Original was GL_DEPTH_ATTACHMENT_EXT = 0x8D00
///
DepthAttachmentExt = ((int)0x8D00)
,
///
/// Original was GL_STENCIL_ATTACHMENT = 0x8D20
///
StencilAttachment = ((int)0x8D20)
,
///
/// Original was GL_STENCIL_ATTACHMENT_EXT = 0x8D20
///
StencilAttachmentExt = ((int)0x8D20)
,
}
///
/// Not used directly.
///
public enum FramebufferAttachmentComponentType : int
{
///
/// Original was GL_INT = 0x1404
///
Int = ((int)0x1404)
,
///
/// Original was GL_FLOAT = 0x1406
///
Float = ((int)0x1406)
,
///
/// Original was GL_INDEX = 0x8222
///
Index = ((int)0x8222)
,
///
/// Original was GL_UNSIGNED_NORMALIZED = 0x8C17
///
UnsignedNormalized = ((int)0x8C17)
,
}
///
/// Not used directly.
///
public enum FramebufferAttachmentObjectType : int
{
///
/// Original was GL_NONE = 0
///
None = ((int)0)
,
///
/// Original was GL_TEXTURE = 0x1702
///
Texture = ((int)0x1702)
,
///
/// Original was GL_FRAMEBUFFER_DEFAULT = 0x8218
///
FramebufferDefault = ((int)0x8218)
,
///
/// Original was GL_RENDERBUFFER = 0x8D41
///
Renderbuffer = ((int)0x8D41)
,
}
///
/// Used in GL.FramebufferParameter, GL.GetFramebufferParameter
///
public enum FramebufferDefaultParameter : int
{
///
/// Original was GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310
///
FramebufferDefaultWidth = ((int)0x9310)
,
///
/// Original was GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311
///
FramebufferDefaultHeight = ((int)0x9311)
,
///
/// Original was GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312
///
FramebufferDefaultLayers = ((int)0x9312)
,
///
/// Original was GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313
///
FramebufferDefaultSamples = ((int)0x9313)
,
///
/// Original was GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314
///
FramebufferDefaultFixedSampleLocations = ((int)0x9314)
,
}
///
/// Not used directly.
///
public enum FramebufferErrorCode : int
{
///
/// Original was GL_FRAMEBUFFER_UNDEFINED = 0x8219
///
FramebufferUndefined = ((int)0x8219)
,
///
/// Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5
///
FramebufferComplete = ((int)0x8CD5)
,
///
/// Original was GL_FRAMEBUFFER_COMPLETE_EXT = 0x8CD5
///
FramebufferCompleteExt = ((int)0x8CD5)
,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
///
FramebufferIncompleteAttachment = ((int)0x8CD6)
,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = 0x8CD6
///
FramebufferIncompleteAttachmentExt = ((int)0x8CD6)
,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
///
FramebufferIncompleteMissingAttachment = ((int)0x8CD7)
,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = 0x8CD7
///
FramebufferIncompleteMissingAttachmentExt = ((int)0x8CD7)
,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = 0x8CD9
///
FramebufferIncompleteDimensionsExt = ((int)0x8CD9)
,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = 0x8CDA
///
FramebufferIncompleteFormatsExt = ((int)0x8CDA)
,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB
///
FramebufferIncompleteDrawBuffer = ((int)0x8CDB)
,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = 0x8CDB
///
FramebufferIncompleteDrawBufferExt = ((int)0x8CDB)
,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC
///
FramebufferIncompleteReadBuffer = ((int)0x8CDC)
,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = 0x8CDC
///
FramebufferIncompleteReadBufferExt = ((int)0x8CDC)
,
///
/// Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD
///
FramebufferUnsupported = ((int)0x8CDD)
,
///
/// Original was GL_FRAMEBUFFER_UNSUPPORTED_EXT = 0x8CDD
///
FramebufferUnsupportedExt = ((int)0x8CDD)
,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
///
FramebufferIncompleteMultisample = ((int)0x8D56)
,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8
///
FramebufferIncompleteLayerTargets = ((int)0x8DA8)
,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT = 0x8DA9
///
FramebufferIncompleteLayerCount = ((int)0x8DA9)
,
}
///
/// Used in GL.GetFramebufferAttachmentParameter, GL.Ext.GetFramebufferAttachmentParameter
///
public enum FramebufferParameterName : int
{
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
///
FramebufferAttachmentColorEncoding = ((int)0x8210)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
///
FramebufferAttachmentComponentType = ((int)0x8211)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
///
FramebufferAttachmentRedSize = ((int)0x8212)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
///
FramebufferAttachmentGreenSize = ((int)0x8213)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
///
FramebufferAttachmentBlueSize = ((int)0x8214)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
///
FramebufferAttachmentAlphaSize = ((int)0x8215)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
///
FramebufferAttachmentDepthSize = ((int)0x8216)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
///
FramebufferAttachmentStencilSize = ((int)0x8217)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
///
FramebufferAttachmentObjectType = ((int)0x8CD0)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = 0x8CD0
///
FramebufferAttachmentObjectTypeExt = ((int)0x8CD0)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
///
FramebufferAttachmentObjectName = ((int)0x8CD1)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = 0x8CD1
///
FramebufferAttachmentObjectNameExt = ((int)0x8CD1)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
///
FramebufferAttachmentTextureLevel = ((int)0x8CD2)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = 0x8CD2
///
FramebufferAttachmentTextureLevelExt = ((int)0x8CD2)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
///
FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = 0x8CD3
///
FramebufferAttachmentTextureCubeMapFaceExt = ((int)0x8CD3)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = 0x8CD4
///
FramebufferAttachmentTexture3DZoffsetExt = ((int)0x8CD4)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
///
FramebufferAttachmentTextureLayer = ((int)0x8CD4)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7
///
FramebufferAttachmentLayered = ((int)0x8DA7)
,
}
///
/// Used in GL.Arb.FramebufferTexture, GL.Arb.FramebufferTextureFace and 25 other functions
///
public enum FramebufferTarget : int
{
///
/// Original was GL_READ_FRAMEBUFFER = 0x8CA8
///
ReadFramebuffer = ((int)0x8CA8)
,
///
/// Original was GL_DRAW_FRAMEBUFFER = 0x8CA9
///
DrawFramebuffer = ((int)0x8CA9)
,
///
/// Original was GL_FRAMEBUFFER = 0x8D40
///
Framebuffer = ((int)0x8D40)
,
///
/// Original was GL_FRAMEBUFFER_EXT = 0x8D40
///
FramebufferExt = ((int)0x8D40)
,
}
///
/// Used in GL.FrontFace
///
public enum FrontFaceDirection : int
{
///
/// Original was GL_CW = 0x0900
///
Cw = ((int)0x0900)
,
///
/// Original was GL_CCW = 0x0901
///
Ccw = ((int)0x0901)
,
}
///
/// Used in GL.GenerateMipmap, GL.Ext.GenerateMipmap
///
public enum GenerateMipmapTarget : int
{
///
/// Original was GL_TEXTURE_1D = 0x0DE0
///
Texture1D = ((int)0x0DE0)
,
///
/// Original was GL_TEXTURE_2D = 0x0DE1
///
Texture2D = ((int)0x0DE1)
,
///
/// Original was GL_TEXTURE_3D = 0x806F
///
Texture3D = ((int)0x806F)
,
///
/// Original was GL_TEXTURE_CUBE_MAP = 0x8513
///
TextureCubeMap = ((int)0x8513)
,
///
/// Original was GL_TEXTURE_1D_ARRAY = 0x8C18
///
Texture1DArray = ((int)0x8C18)
,
///
/// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A
///
Texture2DArray = ((int)0x8C1A)
,
///
/// Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009
///
TextureCubeMapArray = ((int)0x9009)
,
///
/// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100
///
Texture2DMultisample = ((int)0x9100)
,
///
/// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
///
Texture2DMultisampleArray = ((int)0x9102)
,
}
///
/// Used in GL.GetColorTableParameter, GL.Ext.GetColorTableParameter
///
public enum GetColorTableParameterPName : int
{
///
/// Original was GL_COLOR_TABLE_SCALE = 0x80D6
///
ColorTableScale = ((int)0x80D6)
,
///
/// Original was GL_COLOR_TABLE_BIAS = 0x80D7
///
ColorTableBias = ((int)0x80D7)
,
///
/// Original was GL_COLOR_TABLE_FORMAT = 0x80D8
///
ColorTableFormat = ((int)0x80D8)
,
///
/// Original was GL_COLOR_TABLE_WIDTH = 0x80D9
///
ColorTableWidth = ((int)0x80D9)
,
///
/// Original was GL_COLOR_TABLE_RED_SIZE = 0x80DA
///
ColorTableRedSize = ((int)0x80DA)
,
///
/// Original was GL_COLOR_TABLE_GREEN_SIZE = 0x80DB
///
ColorTableGreenSize = ((int)0x80DB)
,
///
/// Original was GL_COLOR_TABLE_BLUE_SIZE = 0x80DC
///
ColorTableBlueSize = ((int)0x80DC)
,
///
/// Original was GL_COLOR_TABLE_ALPHA_SIZE = 0x80DD
///
ColorTableAlphaSize = ((int)0x80DD)
,
///
/// Original was GL_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE
///
ColorTableLuminanceSize = ((int)0x80DE)
,
///
/// Original was GL_COLOR_TABLE_INTENSITY_SIZE = 0x80DF
///
ColorTableIntensitySize = ((int)0x80DF)
,
}
///
/// Not used directly.
///
public enum GetColorTableParameterPNameSgi : int
{
///
/// Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6
///
ColorTableScaleSgi = ((int)0x80D6)
,
///
/// Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7
///
ColorTableBiasSgi = ((int)0x80D7)
,
///
/// Original was GL_COLOR_TABLE_FORMAT_SGI = 0x80D8
///
ColorTableFormatSgi = ((int)0x80D8)
,
///
/// Original was GL_COLOR_TABLE_WIDTH_SGI = 0x80D9
///
ColorTableWidthSgi = ((int)0x80D9)
,
///
/// Original was GL_COLOR_TABLE_RED_SIZE_SGI = 0x80DA
///
ColorTableRedSizeSgi = ((int)0x80DA)
,
///
/// Original was GL_COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB
///
ColorTableGreenSizeSgi = ((int)0x80DB)
,
///
/// Original was GL_COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC
///
ColorTableBlueSizeSgi = ((int)0x80DC)
,
///
/// Original was GL_COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD
///
ColorTableAlphaSizeSgi = ((int)0x80DD)
,
///
/// Original was GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE
///
ColorTableLuminanceSizeSgi = ((int)0x80DE)
,
///
/// Original was GL_COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF
///
ColorTableIntensitySizeSgi = ((int)0x80DF)
,
}
///
/// Not used directly.
///
public enum GetConvolutionParameter : int
{
///
/// Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013
///
ConvolutionBorderModeExt = ((int)0x8013)
,
///
/// Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014
///
ConvolutionFilterScaleExt = ((int)0x8014)
,
///
/// Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015
///
ConvolutionFilterBiasExt = ((int)0x8015)
,
///
/// Original was GL_CONVOLUTION_FORMAT_EXT = 0x8017
///
ConvolutionFormatExt = ((int)0x8017)
,
///
/// Original was GL_CONVOLUTION_WIDTH_EXT = 0x8018
///
ConvolutionWidthExt = ((int)0x8018)
,
///
/// Original was GL_CONVOLUTION_HEIGHT_EXT = 0x8019
///
ConvolutionHeightExt = ((int)0x8019)
,
///
/// Original was GL_MAX_CONVOLUTION_WIDTH_EXT = 0x801A
///
MaxConvolutionWidthExt = ((int)0x801A)
,
///
/// Original was GL_MAX_CONVOLUTION_HEIGHT_EXT = 0x801B
///
MaxConvolutionHeightExt = ((int)0x801B)
,
}
///
/// Used in GL.GetConvolutionParameter
///
public enum GetConvolutionParameterPName : int
{
///
/// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013
///
ConvolutionBorderMode = ((int)0x8013)
,
///
/// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014
///
ConvolutionFilterScale = ((int)0x8014)
,
///
/// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015
///
ConvolutionFilterBias = ((int)0x8015)
,
///
/// Original was GL_CONVOLUTION_FORMAT = 0x8017
///
ConvolutionFormat = ((int)0x8017)
,
///
/// Original was GL_CONVOLUTION_WIDTH = 0x8018
///
ConvolutionWidth = ((int)0x8018)
,
///
/// Original was GL_CONVOLUTION_HEIGHT = 0x8019
///
ConvolutionHeight = ((int)0x8019)
,
///
/// Original was GL_MAX_CONVOLUTION_WIDTH = 0x801A
///
MaxConvolutionWidth = ((int)0x801A)
,
///
/// Original was GL_MAX_CONVOLUTION_HEIGHT = 0x801B
///
MaxConvolutionHeight = ((int)0x801B)
,
///
/// Original was GL_CONVOLUTION_BORDER_COLOR = 0x8154
///
ConvolutionBorderColor = ((int)0x8154)
,
}
///
/// Used in GL.GetHistogramParameter
///
public enum GetHistogramParameterPName : int
{
///
/// Original was GL_HISTOGRAM_WIDTH = 0x8026
///
HistogramWidth = ((int)0x8026)
,
///
/// Original was GL_HISTOGRAM_FORMAT = 0x8027
///
HistogramFormat = ((int)0x8027)
,
///
/// Original was GL_HISTOGRAM_RED_SIZE = 0x8028
///
HistogramRedSize = ((int)0x8028)
,
///
/// Original was GL_HISTOGRAM_GREEN_SIZE = 0x8029
///
HistogramGreenSize = ((int)0x8029)
,
///
/// Original was GL_HISTOGRAM_BLUE_SIZE = 0x802A
///
HistogramBlueSize = ((int)0x802A)
,
///
/// Original was GL_HISTOGRAM_ALPHA_SIZE = 0x802B
///
HistogramAlphaSize = ((int)0x802B)
,
///
/// Original was GL_HISTOGRAM_LUMINANCE_SIZE = 0x802C
///
HistogramLuminanceSize = ((int)0x802C)
,
///
/// Original was GL_HISTOGRAM_SINK = 0x802D
///
HistogramSink = ((int)0x802D)
,
}
///
/// Not used directly.
///
public enum GetHistogramParameterPNameExt : int
{
///
/// Original was GL_HISTOGRAM_WIDTH_EXT = 0x8026
///
HistogramWidthExt = ((int)0x8026)
,
///
/// Original was GL_HISTOGRAM_FORMAT_EXT = 0x8027
///
HistogramFormatExt = ((int)0x8027)
,
///
/// Original was GL_HISTOGRAM_RED_SIZE_EXT = 0x8028
///
HistogramRedSizeExt = ((int)0x8028)
,
///
/// Original was GL_HISTOGRAM_GREEN_SIZE_EXT = 0x8029
///
HistogramGreenSizeExt = ((int)0x8029)
,
///
/// Original was GL_HISTOGRAM_BLUE_SIZE_EXT = 0x802A
///
HistogramBlueSizeExt = ((int)0x802A)
,
///
/// Original was GL_HISTOGRAM_ALPHA_SIZE_EXT = 0x802B
///
HistogramAlphaSizeExt = ((int)0x802B)
,
///
/// Original was GL_HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C
///
HistogramLuminanceSizeExt = ((int)0x802C)
,
///
/// Original was GL_HISTOGRAM_SINK_EXT = 0x802D
///
HistogramSinkExt = ((int)0x802D)
,
}
///
/// Used in GL.GetBoolean, GL.GetDouble and 3 other functions
///
public enum GetIndexedPName : int
{
///
/// Original was GL_DEPTH_RANGE = 0x0B70
///
DepthRange = ((int)0x0B70)
,
///
/// Original was GL_VIEWPORT = 0x0BA2
///
Viewport = ((int)0x0BA2)
,
///
/// Original was GL_SCISSOR_BOX = 0x0C10
///
ScissorBox = ((int)0x0C10)
,
///
/// Original was GL_COLOR_WRITEMASK = 0x0C23
///
ColorWritemask = ((int)0x0C23)
,
///
/// Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28
///
UniformBufferBinding = ((int)0x8A28)
,
///
/// Original was GL_UNIFORM_BUFFER_START = 0x8A29
///
UniformBufferStart = ((int)0x8A29)
,
///
/// Original was GL_UNIFORM_BUFFER_SIZE = 0x8A2A
///
UniformBufferSize = ((int)0x8A2A)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
///
TransformFeedbackBufferStart = ((int)0x8C84)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
///
TransformFeedbackBufferSize = ((int)0x8C85)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
///
TransformFeedbackBufferBinding = ((int)0x8C8F)
,
///
/// Original was GL_SAMPLE_MASK_VALUE = 0x8E52
///
SampleMaskValue = ((int)0x8E52)
,
}
///
/// Used in GL.GetMap
///
public enum GetMapQuery : int
{
///
/// Original was GL_COEFF = 0x0A00
///
Coeff = ((int)0x0A00)
,
///
/// Original was GL_ORDER = 0x0A01
///
Order = ((int)0x0A01)
,
///
/// Original was GL_DOMAIN = 0x0A02
///
Domain = ((int)0x0A02)
,
}
///
/// Used in GL.GetMinmaxParameter
///
public enum GetMinmaxParameterPName : int
{
///
/// Original was GL_MINMAX_FORMAT = 0x802F
///
MinmaxFormat = ((int)0x802F)
,
///
/// Original was GL_MINMAX_SINK = 0x8030
///
MinmaxSink = ((int)0x8030)
,
}
///
/// Not used directly.
///
public enum GetMinmaxParameterPNameExt : int
{
///
/// Original was GL_MINMAX_FORMAT_EXT = 0x802F
///
MinmaxFormatExt = ((int)0x802F)
,
///
/// Original was GL_MINMAX_SINK_EXT = 0x8030
///
MinmaxSinkExt = ((int)0x8030)
,
}
///
/// Used in GL.GetMultisample
///
public enum GetMultisamplePName : int
{
///
/// Original was GL_SAMPLE_POSITION = 0x8E50
///
SamplePosition = ((int)0x8E50)
,
}
///
/// Not used directly.
///
public enum GetPixelMap : int
{
///
/// Original was GL_PIXEL_MAP_I_TO_I = 0x0C70
///
PixelMapIToI = ((int)0x0C70)
,
///
/// Original was GL_PIXEL_MAP_S_TO_S = 0x0C71
///
PixelMapSToS = ((int)0x0C71)
,
///
/// Original was GL_PIXEL_MAP_I_TO_R = 0x0C72
///
PixelMapIToR = ((int)0x0C72)
,
///
/// Original was GL_PIXEL_MAP_I_TO_G = 0x0C73
///
PixelMapIToG = ((int)0x0C73)
,
///
/// Original was GL_PIXEL_MAP_I_TO_B = 0x0C74
///
PixelMapIToB = ((int)0x0C74)
,
///
/// Original was GL_PIXEL_MAP_I_TO_A = 0x0C75
///
PixelMapIToA = ((int)0x0C75)
,
///
/// Original was GL_PIXEL_MAP_R_TO_R = 0x0C76
///
PixelMapRToR = ((int)0x0C76)
,
///
/// Original was GL_PIXEL_MAP_G_TO_G = 0x0C77
///
PixelMapGToG = ((int)0x0C77)
,
///
/// Original was GL_PIXEL_MAP_B_TO_B = 0x0C78
///
PixelMapBToB = ((int)0x0C78)
,
///
/// Original was GL_PIXEL_MAP_A_TO_A = 0x0C79
///
PixelMapAToA = ((int)0x0C79)
,
}
///
/// Used in GL.GetBoolean, GL.GetDouble and 2 other functions
///
public enum GetPName : int
{
///
/// Original was GL_CURRENT_COLOR = 0x0B00
///
CurrentColor = ((int)0x0B00)
,
///
/// Original was GL_CURRENT_INDEX = 0x0B01
///
CurrentIndex = ((int)0x0B01)
,
///
/// Original was GL_CURRENT_NORMAL = 0x0B02
///
CurrentNormal = ((int)0x0B02)
,
///
/// Original was GL_CURRENT_TEXTURE_COORDS = 0x0B03
///
CurrentTextureCoords = ((int)0x0B03)
,
///
/// Original was GL_CURRENT_RASTER_COLOR = 0x0B04
///
CurrentRasterColor = ((int)0x0B04)
,
///
/// Original was GL_CURRENT_RASTER_INDEX = 0x0B05
///
CurrentRasterIndex = ((int)0x0B05)
,
///
/// Original was GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06
///
CurrentRasterTextureCoords = ((int)0x0B06)
,
///
/// Original was GL_CURRENT_RASTER_POSITION = 0x0B07
///
CurrentRasterPosition = ((int)0x0B07)
,
///
/// Original was GL_CURRENT_RASTER_POSITION_VALID = 0x0B08
///
CurrentRasterPositionValid = ((int)0x0B08)
,
///
/// Original was GL_CURRENT_RASTER_DISTANCE = 0x0B09
///
CurrentRasterDistance = ((int)0x0B09)
,
///
/// Original was GL_POINT_SMOOTH = 0x0B10
///
PointSmooth = ((int)0x0B10)
,
///
/// Original was GL_POINT_SIZE = 0x0B11
///
PointSize = ((int)0x0B11)
,
///
/// Original was GL_POINT_SIZE_RANGE = 0x0B12
///
PointSizeRange = ((int)0x0B12)
,
///
/// Original was GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12
///
SmoothPointSizeRange = ((int)0x0B12)
,
///
/// Original was GL_POINT_SIZE_GRANULARITY = 0x0B13
///
PointSizeGranularity = ((int)0x0B13)
,
///
/// Original was GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
///
SmoothPointSizeGranularity = ((int)0x0B13)
,
///
/// Original was GL_LINE_SMOOTH = 0x0B20
///
LineSmooth = ((int)0x0B20)
,
///
/// Original was GL_LINE_WIDTH = 0x0B21
///
LineWidth = ((int)0x0B21)
,
///
/// Original was GL_LINE_WIDTH_RANGE = 0x0B22
///
LineWidthRange = ((int)0x0B22)
,
///
/// Original was GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22
///
SmoothLineWidthRange = ((int)0x0B22)
,
///
/// Original was GL_LINE_WIDTH_GRANULARITY = 0x0B23
///
LineWidthGranularity = ((int)0x0B23)
,
///
/// Original was GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
///
SmoothLineWidthGranularity = ((int)0x0B23)
,
///
/// Original was GL_LINE_STIPPLE = 0x0B24
///
LineStipple = ((int)0x0B24)
,
///
/// Original was GL_LINE_STIPPLE_PATTERN = 0x0B25
///
LineStipplePattern = ((int)0x0B25)
,
///
/// Original was GL_LINE_STIPPLE_REPEAT = 0x0B26
///
LineStippleRepeat = ((int)0x0B26)
,
///
/// Original was GL_LIST_MODE = 0x0B30
///
ListMode = ((int)0x0B30)
,
///
/// Original was GL_MAX_LIST_NESTING = 0x0B31
///
MaxListNesting = ((int)0x0B31)
,
///
/// Original was GL_LIST_BASE = 0x0B32
///
ListBase = ((int)0x0B32)
,
///
/// Original was GL_LIST_INDEX = 0x0B33
///
ListIndex = ((int)0x0B33)
,
///
/// Original was GL_POLYGON_MODE = 0x0B40
///
PolygonMode = ((int)0x0B40)
,
///
/// Original was GL_POLYGON_SMOOTH = 0x0B41
///
PolygonSmooth = ((int)0x0B41)
,
///
/// Original was GL_POLYGON_STIPPLE = 0x0B42
///
PolygonStipple = ((int)0x0B42)
,
///
/// Original was GL_EDGE_FLAG = 0x0B43
///
EdgeFlag = ((int)0x0B43)
,
///
/// Original was GL_CULL_FACE = 0x0B44
///
CullFace = ((int)0x0B44)
,
///
/// Original was GL_CULL_FACE_MODE = 0x0B45
///
CullFaceMode = ((int)0x0B45)
,
///
/// Original was GL_FRONT_FACE = 0x0B46
///
FrontFace = ((int)0x0B46)
,
///
/// Original was GL_LIGHTING = 0x0B50
///
Lighting = ((int)0x0B50)
,
///
/// Original was GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
///
LightModelLocalViewer = ((int)0x0B51)
,
///
/// Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52
///
LightModelTwoSide = ((int)0x0B52)
,
///
/// Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53
///
LightModelAmbient = ((int)0x0B53)
,
///
/// Original was GL_SHADE_MODEL = 0x0B54
///
ShadeModel = ((int)0x0B54)
,
///
/// Original was GL_COLOR_MATERIAL_FACE = 0x0B55
///
ColorMaterialFace = ((int)0x0B55)
,
///
/// Original was GL_COLOR_MATERIAL_PARAMETER = 0x0B56
///
ColorMaterialParameter = ((int)0x0B56)
,
///
/// Original was GL_COLOR_MATERIAL = 0x0B57
///
ColorMaterial = ((int)0x0B57)
,
///
/// Original was GL_FOG = 0x0B60
///
Fog = ((int)0x0B60)
,
///
/// Original was GL_FOG_INDEX = 0x0B61
///
FogIndex = ((int)0x0B61)
,
///
/// Original was GL_FOG_DENSITY = 0x0B62
///
FogDensity = ((int)0x0B62)
,
///
/// Original was GL_FOG_START = 0x0B63
///
FogStart = ((int)0x0B63)
,
///
/// Original was GL_FOG_END = 0x0B64
///
FogEnd = ((int)0x0B64)
,
///
/// Original was GL_FOG_MODE = 0x0B65
///
FogMode = ((int)0x0B65)
,
///
/// Original was GL_FOG_COLOR = 0x0B66
///
FogColor = ((int)0x0B66)
,
///
/// Original was GL_DEPTH_RANGE = 0x0B70
///
DepthRange = ((int)0x0B70)
,
///
/// Original was GL_DEPTH_TEST = 0x0B71
///
DepthTest = ((int)0x0B71)
,
///
/// Original was GL_DEPTH_WRITEMASK = 0x0B72
///
DepthWritemask = ((int)0x0B72)
,
///
/// Original was GL_DEPTH_CLEAR_VALUE = 0x0B73
///
DepthClearValue = ((int)0x0B73)
,
///
/// Original was GL_DEPTH_FUNC = 0x0B74
///
DepthFunc = ((int)0x0B74)
,
///
/// Original was GL_ACCUM_CLEAR_VALUE = 0x0B80
///
AccumClearValue = ((int)0x0B80)
,
///
/// Original was GL_STENCIL_TEST = 0x0B90
///
StencilTest = ((int)0x0B90)
,
///
/// Original was GL_STENCIL_CLEAR_VALUE = 0x0B91
///
StencilClearValue = ((int)0x0B91)
,
///
/// Original was GL_STENCIL_FUNC = 0x0B92
///
StencilFunc = ((int)0x0B92)
,
///
/// Original was GL_STENCIL_VALUE_MASK = 0x0B93
///
StencilValueMask = ((int)0x0B93)
,
///
/// Original was GL_STENCIL_FAIL = 0x0B94
///
StencilFail = ((int)0x0B94)
,
///
/// Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95
///
StencilPassDepthFail = ((int)0x0B95)
,
///
/// Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96
///
StencilPassDepthPass = ((int)0x0B96)
,
///
/// Original was GL_STENCIL_REF = 0x0B97
///
StencilRef = ((int)0x0B97)
,
///
/// Original was GL_STENCIL_WRITEMASK = 0x0B98
///
StencilWritemask = ((int)0x0B98)
,
///
/// Original was GL_MATRIX_MODE = 0x0BA0
///
MatrixMode = ((int)0x0BA0)
,
///
/// Original was GL_NORMALIZE = 0x0BA1
///
Normalize = ((int)0x0BA1)
,
///
/// Original was GL_VIEWPORT = 0x0BA2
///
Viewport = ((int)0x0BA2)
,
///
/// Original was GL_MODELVIEW_STACK_DEPTH = 0x0BA3
///
ModelviewStackDepth = ((int)0x0BA3)
,
///
/// Original was GL_PROJECTION_STACK_DEPTH = 0x0BA4
///
ProjectionStackDepth = ((int)0x0BA4)
,
///
/// Original was GL_TEXTURE_STACK_DEPTH = 0x0BA5
///
TextureStackDepth = ((int)0x0BA5)
,
///
/// Original was GL_MODELVIEW_MATRIX = 0x0BA6
///
ModelviewMatrix = ((int)0x0BA6)
,
///
/// Original was GL_PROJECTION_MATRIX = 0x0BA7
///
ProjectionMatrix = ((int)0x0BA7)
,
///
/// Original was GL_TEXTURE_MATRIX = 0x0BA8
///
TextureMatrix = ((int)0x0BA8)
,
///
/// Original was GL_ATTRIB_STACK_DEPTH = 0x0BB0
///
AttribStackDepth = ((int)0x0BB0)
,
///
/// Original was GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1
///
ClientAttribStackDepth = ((int)0x0BB1)
,
///
/// Original was GL_ALPHA_TEST = 0x0BC0
///
AlphaTest = ((int)0x0BC0)
,
///
/// Original was GL_ALPHA_TEST_FUNC = 0x0BC1
///
AlphaTestFunc = ((int)0x0BC1)
,
///
/// Original was GL_ALPHA_TEST_REF = 0x0BC2
///
AlphaTestRef = ((int)0x0BC2)
,
///
/// Original was GL_DITHER = 0x0BD0
///
Dither = ((int)0x0BD0)
,
///
/// Original was GL_BLEND_DST = 0x0BE0
///
BlendDst = ((int)0x0BE0)
,
///
/// Original was GL_BLEND_SRC = 0x0BE1
///
BlendSrc = ((int)0x0BE1)
,
///
/// Original was GL_BLEND = 0x0BE2
///
Blend = ((int)0x0BE2)
,
///
/// Original was GL_LOGIC_OP_MODE = 0x0BF0
///
LogicOpMode = ((int)0x0BF0)
,
///
/// Original was GL_INDEX_LOGIC_OP = 0x0BF1
///
IndexLogicOp = ((int)0x0BF1)
,
///
/// Original was GL_LOGIC_OP = 0x0BF1
///
LogicOp = ((int)0x0BF1)
,
///
/// Original was GL_COLOR_LOGIC_OP = 0x0BF2
///
ColorLogicOp = ((int)0x0BF2)
,
///
/// Original was GL_AUX_BUFFERS = 0x0C00
///
AuxBuffers = ((int)0x0C00)
,
///
/// Original was GL_DRAW_BUFFER = 0x0C01
///
DrawBuffer = ((int)0x0C01)
,
///
/// Original was GL_READ_BUFFER = 0x0C02
///
ReadBuffer = ((int)0x0C02)
,
///
/// Original was GL_SCISSOR_BOX = 0x0C10
///
ScissorBox = ((int)0x0C10)
,
///
/// Original was GL_SCISSOR_TEST = 0x0C11
///
ScissorTest = ((int)0x0C11)
,
///
/// Original was GL_INDEX_CLEAR_VALUE = 0x0C20
///
IndexClearValue = ((int)0x0C20)
,
///
/// Original was GL_INDEX_WRITEMASK = 0x0C21
///
IndexWritemask = ((int)0x0C21)
,
///
/// Original was GL_COLOR_CLEAR_VALUE = 0x0C22
///
ColorClearValue = ((int)0x0C22)
,
///
/// Original was GL_COLOR_WRITEMASK = 0x0C23
///
ColorWritemask = ((int)0x0C23)
,
///
/// Original was GL_INDEX_MODE = 0x0C30
///
IndexMode = ((int)0x0C30)
,
///
/// Original was GL_RGBA_MODE = 0x0C31
///
RgbaMode = ((int)0x0C31)
,
///
/// Original was GL_DOUBLEBUFFER = 0x0C32
///
Doublebuffer = ((int)0x0C32)
,
///
/// Original was GL_STEREO = 0x0C33
///
Stereo = ((int)0x0C33)
,
///
/// Original was GL_RENDER_MODE = 0x0C40
///
RenderMode = ((int)0x0C40)
,
///
/// Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50
///
PerspectiveCorrectionHint = ((int)0x0C50)
,
///
/// Original was GL_POINT_SMOOTH_HINT = 0x0C51
///
PointSmoothHint = ((int)0x0C51)
,
///
/// Original was GL_LINE_SMOOTH_HINT = 0x0C52
///
LineSmoothHint = ((int)0x0C52)
,
///
/// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53
///
PolygonSmoothHint = ((int)0x0C53)
,
///
/// Original was GL_FOG_HINT = 0x0C54
///
FogHint = ((int)0x0C54)
,
///
/// Original was GL_TEXTURE_GEN_S = 0x0C60
///
TextureGenS = ((int)0x0C60)
,
///
/// Original was GL_TEXTURE_GEN_T = 0x0C61
///
TextureGenT = ((int)0x0C61)
,
///
/// Original was GL_TEXTURE_GEN_R = 0x0C62
///
TextureGenR = ((int)0x0C62)
,
///
/// Original was GL_TEXTURE_GEN_Q = 0x0C63
///
TextureGenQ = ((int)0x0C63)
,
///
/// Original was GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0
///
PixelMapIToISize = ((int)0x0CB0)
,
///
/// Original was GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1
///
PixelMapSToSSize = ((int)0x0CB1)
,
///
/// Original was GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2
///
PixelMapIToRSize = ((int)0x0CB2)
,
///
/// Original was GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3
///
PixelMapIToGSize = ((int)0x0CB3)
,
///
/// Original was GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4
///
PixelMapIToBSize = ((int)0x0CB4)
,
///
/// Original was GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5
///
PixelMapIToASize = ((int)0x0CB5)
,
///
/// Original was GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6
///
PixelMapRToRSize = ((int)0x0CB6)
,
///
/// Original was GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7
///
PixelMapGToGSize = ((int)0x0CB7)
,
///
/// Original was GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8
///
PixelMapBToBSize = ((int)0x0CB8)
,
///
/// Original was GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9
///
PixelMapAToASize = ((int)0x0CB9)
,
///
/// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0
///
UnpackSwapBytes = ((int)0x0CF0)
,
///
/// Original was GL_UNPACK_LSB_FIRST = 0x0CF1
///
UnpackLsbFirst = ((int)0x0CF1)
,
///
/// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2
///
UnpackRowLength = ((int)0x0CF2)
,
///
/// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3
///
UnpackSkipRows = ((int)0x0CF3)
,
///
/// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4
///
UnpackSkipPixels = ((int)0x0CF4)
,
///
/// Original was GL_UNPACK_ALIGNMENT = 0x0CF5
///
UnpackAlignment = ((int)0x0CF5)
,
///
/// Original was GL_PACK_SWAP_BYTES = 0x0D00
///
PackSwapBytes = ((int)0x0D00)
,
///
/// Original was GL_PACK_LSB_FIRST = 0x0D01
///
PackLsbFirst = ((int)0x0D01)
,
///
/// Original was GL_PACK_ROW_LENGTH = 0x0D02
///
PackRowLength = ((int)0x0D02)
,
///
/// Original was GL_PACK_SKIP_ROWS = 0x0D03
///
PackSkipRows = ((int)0x0D03)
,
///
/// Original was GL_PACK_SKIP_PIXELS = 0x0D04
///
PackSkipPixels = ((int)0x0D04)
,
///
/// Original was GL_PACK_ALIGNMENT = 0x0D05
///
PackAlignment = ((int)0x0D05)
,
///
/// Original was GL_MAP_COLOR = 0x0D10
///
MapColor = ((int)0x0D10)
,
///
/// Original was GL_MAP_STENCIL = 0x0D11
///
MapStencil = ((int)0x0D11)
,
///
/// Original was GL_INDEX_SHIFT = 0x0D12
///
IndexShift = ((int)0x0D12)
,
///
/// Original was GL_INDEX_OFFSET = 0x0D13
///
IndexOffset = ((int)0x0D13)
,
///
/// Original was GL_RED_SCALE = 0x0D14
///
RedScale = ((int)0x0D14)
,
///
/// Original was GL_RED_BIAS = 0x0D15
///
RedBias = ((int)0x0D15)
,
///
/// Original was GL_ZOOM_X = 0x0D16
///
ZoomX = ((int)0x0D16)
,
///
/// Original was GL_ZOOM_Y = 0x0D17
///
ZoomY = ((int)0x0D17)
,
///
/// Original was GL_GREEN_SCALE = 0x0D18
///
GreenScale = ((int)0x0D18)
,
///
/// Original was GL_GREEN_BIAS = 0x0D19
///
GreenBias = ((int)0x0D19)
,
///
/// Original was GL_BLUE_SCALE = 0x0D1A
///
BlueScale = ((int)0x0D1A)
,
///
/// Original was GL_BLUE_BIAS = 0x0D1B
///
BlueBias = ((int)0x0D1B)
,
///
/// Original was GL_ALPHA_SCALE = 0x0D1C
///
AlphaScale = ((int)0x0D1C)
,
///
/// Original was GL_ALPHA_BIAS = 0x0D1D
///
AlphaBias = ((int)0x0D1D)
,
///
/// Original was GL_DEPTH_SCALE = 0x0D1E
///
DepthScale = ((int)0x0D1E)
,
///
/// Original was GL_DEPTH_BIAS = 0x0D1F
///
DepthBias = ((int)0x0D1F)
,
///
/// Original was GL_MAX_EVAL_ORDER = 0x0D30
///
MaxEvalOrder = ((int)0x0D30)
,
///
/// Original was GL_MAX_LIGHTS = 0x0D31
///
MaxLights = ((int)0x0D31)
,
///
/// Original was GL_MAX_CLIP_DISTANCES = 0x0D32
///
MaxClipDistances = ((int)0x0D32)
,
///
/// Original was GL_MAX_CLIP_PLANES = 0x0D32
///
MaxClipPlanes = ((int)0x0D32)
,
///
/// Original was GL_MAX_TEXTURE_SIZE = 0x0D33
///
MaxTextureSize = ((int)0x0D33)
,
///
/// Original was GL_MAX_PIXEL_MAP_TABLE = 0x0D34
///
MaxPixelMapTable = ((int)0x0D34)
,
///
/// Original was GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35
///
MaxAttribStackDepth = ((int)0x0D35)
,
///
/// Original was GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36
///
MaxModelviewStackDepth = ((int)0x0D36)
,
///
/// Original was GL_MAX_NAME_STACK_DEPTH = 0x0D37
///
MaxNameStackDepth = ((int)0x0D37)
,
///
/// Original was GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38
///
MaxProjectionStackDepth = ((int)0x0D38)
,
///
/// Original was GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39
///
MaxTextureStackDepth = ((int)0x0D39)
,
///
/// Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A
///
MaxViewportDims = ((int)0x0D3A)
,
///
/// Original was GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B
///
MaxClientAttribStackDepth = ((int)0x0D3B)
,
///
/// Original was GL_SUBPIXEL_BITS = 0x0D50
///
SubpixelBits = ((int)0x0D50)
,
///
/// Original was GL_INDEX_BITS = 0x0D51
///
IndexBits = ((int)0x0D51)
,
///
/// Original was GL_RED_BITS = 0x0D52
///
RedBits = ((int)0x0D52)
,
///
/// Original was GL_GREEN_BITS = 0x0D53
///
GreenBits = ((int)0x0D53)
,
///
/// Original was GL_BLUE_BITS = 0x0D54
///
BlueBits = ((int)0x0D54)
,
///
/// Original was GL_ALPHA_BITS = 0x0D55
///
AlphaBits = ((int)0x0D55)
,
///
/// Original was GL_DEPTH_BITS = 0x0D56
///
DepthBits = ((int)0x0D56)
,
///
/// Original was GL_STENCIL_BITS = 0x0D57
///
StencilBits = ((int)0x0D57)
,
///
/// Original was GL_ACCUM_RED_BITS = 0x0D58
///
AccumRedBits = ((int)0x0D58)
,
///
/// Original was GL_ACCUM_GREEN_BITS = 0x0D59
///
AccumGreenBits = ((int)0x0D59)
,
///
/// Original was GL_ACCUM_BLUE_BITS = 0x0D5A
///
AccumBlueBits = ((int)0x0D5A)
,
///
/// Original was GL_ACCUM_ALPHA_BITS = 0x0D5B
///
AccumAlphaBits = ((int)0x0D5B)
,
///
/// Original was GL_NAME_STACK_DEPTH = 0x0D70
///
NameStackDepth = ((int)0x0D70)
,
///
/// Original was GL_AUTO_NORMAL = 0x0D80
///
AutoNormal = ((int)0x0D80)
,
///
/// Original was GL_MAP1_COLOR_4 = 0x0D90
///
Map1Color4 = ((int)0x0D90)
,
///
/// Original was GL_MAP1_INDEX = 0x0D91
///
Map1Index = ((int)0x0D91)
,
///
/// Original was GL_MAP1_NORMAL = 0x0D92
///
Map1Normal = ((int)0x0D92)
,
///
/// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93
///
Map1TextureCoord1 = ((int)0x0D93)
,
///
/// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94
///
Map1TextureCoord2 = ((int)0x0D94)
,
///
/// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95
///
Map1TextureCoord3 = ((int)0x0D95)
,
///
/// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96
///
Map1TextureCoord4 = ((int)0x0D96)
,
///
/// Original was GL_MAP1_VERTEX_3 = 0x0D97
///
Map1Vertex3 = ((int)0x0D97)
,
///
/// Original was GL_MAP1_VERTEX_4 = 0x0D98
///
Map1Vertex4 = ((int)0x0D98)
,
///
/// Original was GL_MAP2_COLOR_4 = 0x0DB0
///
Map2Color4 = ((int)0x0DB0)
,
///
/// Original was GL_MAP2_INDEX = 0x0DB1
///
Map2Index = ((int)0x0DB1)
,
///
/// Original was GL_MAP2_NORMAL = 0x0DB2
///
Map2Normal = ((int)0x0DB2)
,
///
/// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3
///
Map2TextureCoord1 = ((int)0x0DB3)
,
///
/// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4
///
Map2TextureCoord2 = ((int)0x0DB4)
,
///
/// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5
///
Map2TextureCoord3 = ((int)0x0DB5)
,
///
/// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6
///
Map2TextureCoord4 = ((int)0x0DB6)
,
///
/// Original was GL_MAP2_VERTEX_3 = 0x0DB7
///
Map2Vertex3 = ((int)0x0DB7)
,
///
/// Original was GL_MAP2_VERTEX_4 = 0x0DB8
///
Map2Vertex4 = ((int)0x0DB8)
,
///
/// Original was GL_MAP1_GRID_DOMAIN = 0x0DD0
///
Map1GridDomain = ((int)0x0DD0)
,
///
/// Original was GL_MAP1_GRID_SEGMENTS = 0x0DD1
///
Map1GridSegments = ((int)0x0DD1)
,
///
/// Original was GL_MAP2_GRID_DOMAIN = 0x0DD2
///
Map2GridDomain = ((int)0x0DD2)
,
///
/// Original was GL_MAP2_GRID_SEGMENTS = 0x0DD3
///
Map2GridSegments = ((int)0x0DD3)
,
///
/// Original was GL_TEXTURE_1D = 0x0DE0
///
Texture1D = ((int)0x0DE0)
,
///
/// Original was GL_TEXTURE_2D = 0x0DE1
///
Texture2D = ((int)0x0DE1)
,
///
/// Original was GL_FEEDBACK_BUFFER_SIZE = 0x0DF1
///
FeedbackBufferSize = ((int)0x0DF1)
,
///
/// Original was GL_FEEDBACK_BUFFER_TYPE = 0x0DF2
///
FeedbackBufferType = ((int)0x0DF2)
,
///
/// Original was GL_SELECTION_BUFFER_SIZE = 0x0DF4
///
SelectionBufferSize = ((int)0x0DF4)
,
///
/// Original was GL_POLYGON_OFFSET_UNITS = 0x2A00
///
PolygonOffsetUnits = ((int)0x2A00)
,
///
/// Original was GL_POLYGON_OFFSET_POINT = 0x2A01
///
PolygonOffsetPoint = ((int)0x2A01)
,
///
/// Original was GL_POLYGON_OFFSET_LINE = 0x2A02
///
PolygonOffsetLine = ((int)0x2A02)
,
///
/// Original was GL_CLIP_PLANE0 = 0x3000
///
ClipPlane0 = ((int)0x3000)
,
///
/// Original was GL_CLIP_PLANE1 = 0x3001
///
ClipPlane1 = ((int)0x3001)
,
///
/// Original was GL_CLIP_PLANE2 = 0x3002
///
ClipPlane2 = ((int)0x3002)
,
///
/// Original was GL_CLIP_PLANE3 = 0x3003
///
ClipPlane3 = ((int)0x3003)
,
///
/// Original was GL_CLIP_PLANE4 = 0x3004
///
ClipPlane4 = ((int)0x3004)
,
///
/// Original was GL_CLIP_PLANE5 = 0x3005
///
ClipPlane5 = ((int)0x3005)
,
///
/// Original was GL_LIGHT0 = 0x4000
///
Light0 = ((int)0x4000)
,
///
/// Original was GL_LIGHT1 = 0x4001
///
Light1 = ((int)0x4001)
,
///
/// Original was GL_LIGHT2 = 0x4002
///
Light2 = ((int)0x4002)
,
///
/// Original was GL_LIGHT3 = 0x4003
///
Light3 = ((int)0x4003)
,
///
/// Original was GL_LIGHT4 = 0x4004
///
Light4 = ((int)0x4004)
,
///
/// Original was GL_LIGHT5 = 0x4005
///
Light5 = ((int)0x4005)
,
///
/// Original was GL_LIGHT6 = 0x4006
///
Light6 = ((int)0x4006)
,
///
/// Original was GL_LIGHT7 = 0x4007
///
Light7 = ((int)0x4007)
,
///
/// Original was GL_BLEND_COLOR_EXT = 0x8005
///
BlendColorExt = ((int)0x8005)
,
///
/// Original was GL_BLEND_EQUATION_EXT = 0x8009
///
BlendEquationExt = ((int)0x8009)
,
///
/// Original was GL_BLEND_EQUATION_RGB = 0x8009
///
BlendEquationRgb = ((int)0x8009)
,
///
/// Original was GL_PACK_CMYK_HINT_EXT = 0x800E
///
PackCmykHintExt = ((int)0x800E)
,
///
/// Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F
///
UnpackCmykHintExt = ((int)0x800F)
,
///
/// Original was GL_CONVOLUTION_1D_EXT = 0x8010
///
Convolution1DExt = ((int)0x8010)
,
///
/// Original was GL_CONVOLUTION_2D_EXT = 0x8011
///
Convolution2DExt = ((int)0x8011)
,
///
/// Original was GL_SEPARABLE_2D_EXT = 0x8012
///
Separable2DExt = ((int)0x8012)
,
///
/// Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C
///
PostConvolutionRedScaleExt = ((int)0x801C)
,
///
/// Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D
///
PostConvolutionGreenScaleExt = ((int)0x801D)
,
///
/// Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E
///
PostConvolutionBlueScaleExt = ((int)0x801E)
,
///
/// Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F
///
PostConvolutionAlphaScaleExt = ((int)0x801F)
,
///
/// Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020
///
PostConvolutionRedBiasExt = ((int)0x8020)
,
///
/// Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021
///
PostConvolutionGreenBiasExt = ((int)0x8021)
,
///
/// Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022
///
PostConvolutionBlueBiasExt = ((int)0x8022)
,
///
/// Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023
///
PostConvolutionAlphaBiasExt = ((int)0x8023)
,
///
/// Original was GL_HISTOGRAM_EXT = 0x8024
///
HistogramExt = ((int)0x8024)
,
///
/// Original was GL_MINMAX_EXT = 0x802E
///
MinmaxExt = ((int)0x802E)
,
///
/// Original was GL_POLYGON_OFFSET_FILL = 0x8037
///
PolygonOffsetFill = ((int)0x8037)
,
///
/// Original was GL_POLYGON_OFFSET_FACTOR = 0x8038
///
PolygonOffsetFactor = ((int)0x8038)
,
///
/// Original was GL_POLYGON_OFFSET_BIAS_EXT = 0x8039
///
PolygonOffsetBiasExt = ((int)0x8039)
,
///
/// Original was GL_RESCALE_NORMAL_EXT = 0x803A
///
RescaleNormalExt = ((int)0x803A)
,
///
/// Original was GL_TEXTURE_BINDING_1D = 0x8068
///
TextureBinding1D = ((int)0x8068)
,
///
/// Original was GL_TEXTURE_BINDING_2D = 0x8069
///
TextureBinding2D = ((int)0x8069)
,
///
/// Original was GL_TEXTURE_3D_BINDING_EXT = 0x806A
///
Texture3DBindingExt = ((int)0x806A)
,
///
/// Original was GL_TEXTURE_BINDING_3D = 0x806A
///
TextureBinding3D = ((int)0x806A)
,
///
/// Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B
///
PackSkipImagesExt = ((int)0x806B)
,
///
/// Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C
///
PackImageHeightExt = ((int)0x806C)
,
///
/// Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D
///
UnpackSkipImagesExt = ((int)0x806D)
,
///
/// Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E
///
UnpackImageHeightExt = ((int)0x806E)
,
///
/// Original was GL_TEXTURE_3D_EXT = 0x806F
///
Texture3DExt = ((int)0x806F)
,
///
/// Original was GL_MAX_3D_TEXTURE_SIZE = 0x8073
///
Max3DTextureSize = ((int)0x8073)
,
///
/// Original was GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073
///
Max3DTextureSizeExt = ((int)0x8073)
,
///
/// Original was GL_VERTEX_ARRAY = 0x8074
///
VertexArray = ((int)0x8074)
,
///
/// Original was GL_NORMAL_ARRAY = 0x8075
///
NormalArray = ((int)0x8075)
,
///
/// Original was GL_COLOR_ARRAY = 0x8076
///
ColorArray = ((int)0x8076)
,
///
/// Original was GL_INDEX_ARRAY = 0x8077
///
IndexArray = ((int)0x8077)
,
///
/// Original was GL_TEXTURE_COORD_ARRAY = 0x8078
///
TextureCoordArray = ((int)0x8078)
,
///
/// Original was GL_EDGE_FLAG_ARRAY = 0x8079
///
EdgeFlagArray = ((int)0x8079)
,
///
/// Original was GL_VERTEX_ARRAY_SIZE = 0x807A
///
VertexArraySize = ((int)0x807A)
,
///
/// Original was GL_VERTEX_ARRAY_TYPE = 0x807B
///
VertexArrayType = ((int)0x807B)
,
///
/// Original was GL_VERTEX_ARRAY_STRIDE = 0x807C
///
VertexArrayStride = ((int)0x807C)
,
///
/// Original was GL_VERTEX_ARRAY_COUNT_EXT = 0x807D
///
VertexArrayCountExt = ((int)0x807D)
,
///
/// Original was GL_NORMAL_ARRAY_TYPE = 0x807E
///
NormalArrayType = ((int)0x807E)
,
///
/// Original was GL_NORMAL_ARRAY_STRIDE = 0x807F
///
NormalArrayStride = ((int)0x807F)
,
///
/// Original was GL_NORMAL_ARRAY_COUNT_EXT = 0x8080
///
NormalArrayCountExt = ((int)0x8080)
,
///
/// Original was GL_COLOR_ARRAY_SIZE = 0x8081
///
ColorArraySize = ((int)0x8081)
,
///
/// Original was GL_COLOR_ARRAY_TYPE = 0x8082
///
ColorArrayType = ((int)0x8082)
,
///
/// Original was GL_COLOR_ARRAY_STRIDE = 0x8083
///
ColorArrayStride = ((int)0x8083)
,
///
/// Original was GL_COLOR_ARRAY_COUNT_EXT = 0x8084
///
ColorArrayCountExt = ((int)0x8084)
,
///
/// Original was GL_INDEX_ARRAY_TYPE = 0x8085
///
IndexArrayType = ((int)0x8085)
,
///
/// Original was GL_INDEX_ARRAY_STRIDE = 0x8086
///
IndexArrayStride = ((int)0x8086)
,
///
/// Original was GL_INDEX_ARRAY_COUNT_EXT = 0x8087
///
IndexArrayCountExt = ((int)0x8087)
,
///
/// Original was GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088
///
TextureCoordArraySize = ((int)0x8088)
,
///
/// Original was GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089
///
TextureCoordArrayType = ((int)0x8089)
,
///
/// Original was GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A
///
TextureCoordArrayStride = ((int)0x808A)
,
///
/// Original was GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B
///
TextureCoordArrayCountExt = ((int)0x808B)
,
///
/// Original was GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C
///
EdgeFlagArrayStride = ((int)0x808C)
,
///
/// Original was GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D
///
EdgeFlagArrayCountExt = ((int)0x808D)
,
///
/// Original was GL_INTERLACE_SGIX = 0x8094
///
InterlaceSgix = ((int)0x8094)
,
///
/// Original was GL_DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096
///
DetailTexture2DBindingSgis = ((int)0x8096)
,
///
/// Original was GL_MULTISAMPLE = 0x809D
///
Multisample = ((int)0x809D)
,
///
/// Original was GL_MULTISAMPLE_SGIS = 0x809D
///
MultisampleSgis = ((int)0x809D)
,
///
/// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E
///
SampleAlphaToCoverage = ((int)0x809E)
,
///
/// Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E
///
SampleAlphaToMaskSgis = ((int)0x809E)
,
///
/// Original was GL_SAMPLE_ALPHA_TO_ONE = 0x809F
///
SampleAlphaToOne = ((int)0x809F)
,
///
/// Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F
///
SampleAlphaToOneSgis = ((int)0x809F)
,
///
/// Original was GL_SAMPLE_COVERAGE = 0x80A0
///
SampleCoverage = ((int)0x80A0)
,
///
/// Original was GL_SAMPLE_MASK_SGIS = 0x80A0
///
SampleMaskSgis = ((int)0x80A0)
,
///
/// Original was GL_SAMPLE_BUFFERS = 0x80A8
///
SampleBuffers = ((int)0x80A8)
,
///
/// Original was GL_SAMPLE_BUFFERS_SGIS = 0x80A8
///
SampleBuffersSgis = ((int)0x80A8)
,
///
/// Original was GL_SAMPLES = 0x80A9
///
Samples = ((int)0x80A9)
,
///
/// Original was GL_SAMPLES_SGIS = 0x80A9
///
SamplesSgis = ((int)0x80A9)
,
///
/// Original was GL_SAMPLE_COVERAGE_VALUE = 0x80AA
///
SampleCoverageValue = ((int)0x80AA)
,
///
/// Original was GL_SAMPLE_MASK_VALUE_SGIS = 0x80AA
///
SampleMaskValueSgis = ((int)0x80AA)
,
///
/// Original was GL_SAMPLE_COVERAGE_INVERT = 0x80AB
///
SampleCoverageInvert = ((int)0x80AB)
,
///
/// Original was GL_SAMPLE_MASK_INVERT_SGIS = 0x80AB
///
SampleMaskInvertSgis = ((int)0x80AB)
,
///
/// Original was GL_SAMPLE_PATTERN_SGIS = 0x80AC
///
SamplePatternSgis = ((int)0x80AC)
,
///
/// Original was GL_COLOR_MATRIX_SGI = 0x80B1
///
ColorMatrixSgi = ((int)0x80B1)
,
///
/// Original was GL_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2
///
ColorMatrixStackDepthSgi = ((int)0x80B2)
,
///
/// Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3
///
MaxColorMatrixStackDepthSgi = ((int)0x80B3)
,
///
/// Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4
///
PostColorMatrixRedScaleSgi = ((int)0x80B4)
,
///
/// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5
///
PostColorMatrixGreenScaleSgi = ((int)0x80B5)
,
///
/// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6
///
PostColorMatrixBlueScaleSgi = ((int)0x80B6)
,
///
/// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7
///
PostColorMatrixAlphaScaleSgi = ((int)0x80B7)
,
///
/// Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8
///
PostColorMatrixRedBiasSgi = ((int)0x80B8)
,
///
/// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9
///
PostColorMatrixGreenBiasSgi = ((int)0x80B9)
,
///
/// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA
///
PostColorMatrixBlueBiasSgi = ((int)0x80BA)
,
///
/// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB
///
PostColorMatrixAlphaBiasSgi = ((int)0x80BB)
,
///
/// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC
///
TextureColorTableSgi = ((int)0x80BC)
,
///
/// Original was GL_BLEND_DST_RGB = 0x80C8
///
BlendDstRgb = ((int)0x80C8)
,
///
/// Original was GL_BLEND_SRC_RGB = 0x80C9
///
BlendSrcRgb = ((int)0x80C9)
,
///
/// Original was GL_BLEND_DST_ALPHA = 0x80CA
///
BlendDstAlpha = ((int)0x80CA)
,
///
/// Original was GL_BLEND_SRC_ALPHA = 0x80CB
///
BlendSrcAlpha = ((int)0x80CB)
,
///
/// Original was GL_COLOR_TABLE_SGI = 0x80D0
///
ColorTableSgi = ((int)0x80D0)
,
///
/// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1
///
PostConvolutionColorTableSgi = ((int)0x80D1)
,
///
/// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2
///
PostColorMatrixColorTableSgi = ((int)0x80D2)
,
///
/// Original was GL_MAX_ELEMENTS_VERTICES = 0x80E8
///
MaxElementsVertices = ((int)0x80E8)
,
///
/// Original was GL_MAX_ELEMENTS_INDICES = 0x80E9
///
MaxElementsIndices = ((int)0x80E9)
,
///
/// Original was GL_POINT_SIZE_MIN = 0x8126
///
PointSizeMin = ((int)0x8126)
,
///
/// Original was GL_POINT_SIZE_MIN_SGIS = 0x8126
///
PointSizeMinSgis = ((int)0x8126)
,
///
/// Original was GL_POINT_SIZE_MAX = 0x8127
///
PointSizeMax = ((int)0x8127)
,
///
/// Original was GL_POINT_SIZE_MAX_SGIS = 0x8127
///
PointSizeMaxSgis = ((int)0x8127)
,
///
/// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128
///
PointFadeThresholdSize = ((int)0x8128)
,
///
/// Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128
///
PointFadeThresholdSizeSgis = ((int)0x8128)
,
///
/// Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129
///
DistanceAttenuationSgis = ((int)0x8129)
,
///
/// Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129
///
PointDistanceAttenuation = ((int)0x8129)
,
///
/// Original was GL_FOG_FUNC_POINTS_SGIS = 0x812B
///
FogFuncPointsSgis = ((int)0x812B)
,
///
/// Original was GL_MAX_FOG_FUNC_POINTS_SGIS = 0x812C
///
MaxFogFuncPointsSgis = ((int)0x812C)
,
///
/// Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130
///
PackSkipVolumesSgis = ((int)0x8130)
,
///
/// Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131
///
PackImageDepthSgis = ((int)0x8131)
,
///
/// Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132
///
UnpackSkipVolumesSgis = ((int)0x8132)
,
///
/// Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133
///
UnpackImageDepthSgis = ((int)0x8133)
,
///
/// Original was GL_TEXTURE_4D_SGIS = 0x8134
///
Texture4DSgis = ((int)0x8134)
,
///
/// Original was GL_MAX_4D_TEXTURE_SIZE_SGIS = 0x8138
///
Max4DTextureSizeSgis = ((int)0x8138)
,
///
/// Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139
///
PixelTexGenSgix = ((int)0x8139)
,
///
/// Original was GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E
///
PixelTileBestAlignmentSgix = ((int)0x813E)
,
///
/// Original was GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F
///
PixelTileCacheIncrementSgix = ((int)0x813F)
,
///
/// Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140
///
PixelTileWidthSgix = ((int)0x8140)
,
///
/// Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141
///
PixelTileHeightSgix = ((int)0x8141)
,
///
/// Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142
///
PixelTileGridWidthSgix = ((int)0x8142)
,
///
/// Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143
///
PixelTileGridHeightSgix = ((int)0x8143)
,
///
/// Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144
///
PixelTileGridDepthSgix = ((int)0x8144)
,
///
/// Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145
///
PixelTileCacheSizeSgix = ((int)0x8145)
,
///
/// Original was GL_SPRITE_SGIX = 0x8148
///
SpriteSgix = ((int)0x8148)
,
///
/// Original was GL_SPRITE_MODE_SGIX = 0x8149
///
SpriteModeSgix = ((int)0x8149)
,
///
/// Original was GL_SPRITE_AXIS_SGIX = 0x814A
///
SpriteAxisSgix = ((int)0x814A)
,
///
/// Original was GL_SPRITE_TRANSLATION_SGIX = 0x814B
///
SpriteTranslationSgix = ((int)0x814B)
,
///
/// Original was GL_TEXTURE_4D_BINDING_SGIS = 0x814F
///
Texture4DBindingSgis = ((int)0x814F)
,
///
/// Original was GL_MAX_CLIPMAP_DEPTH_SGIX = 0x8177
///
MaxClipmapDepthSgix = ((int)0x8177)
,
///
/// Original was GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178
///
MaxClipmapVirtualDepthSgix = ((int)0x8178)
,
///
/// Original was GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B
///
PostTextureFilterBiasRangeSgix = ((int)0x817B)
,
///
/// Original was GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C
///
PostTextureFilterScaleRangeSgix = ((int)0x817C)
,
///
/// Original was GL_REFERENCE_PLANE_SGIX = 0x817D
///
ReferencePlaneSgix = ((int)0x817D)
,
///
/// Original was GL_REFERENCE_PLANE_EQUATION_SGIX = 0x817E
///
ReferencePlaneEquationSgix = ((int)0x817E)
,
///
/// Original was GL_IR_INSTRUMENT1_SGIX = 0x817F
///
IrInstrument1Sgix = ((int)0x817F)
,
///
/// Original was GL_INSTRUMENT_MEASUREMENTS_SGIX = 0x8181
///
InstrumentMeasurementsSgix = ((int)0x8181)
,
///
/// Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183
///
CalligraphicFragmentSgix = ((int)0x8183)
,
///
/// Original was GL_FRAMEZOOM_SGIX = 0x818B
///
FramezoomSgix = ((int)0x818B)
,
///
/// Original was GL_FRAMEZOOM_FACTOR_SGIX = 0x818C
///
FramezoomFactorSgix = ((int)0x818C)
,
///
/// Original was GL_MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D
///
MaxFramezoomFactorSgix = ((int)0x818D)
,
///
/// Original was GL_GENERATE_MIPMAP_HINT = 0x8192
///
GenerateMipmapHint = ((int)0x8192)
,
///
/// Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192
///
GenerateMipmapHintSgis = ((int)0x8192)
,
///
/// Original was GL_DEFORMATIONS_MASK_SGIX = 0x8196
///
DeformationsMaskSgix = ((int)0x8196)
,
///
/// Original was GL_FOG_OFFSET_SGIX = 0x8198
///
FogOffsetSgix = ((int)0x8198)
,
///
/// Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199
///
FogOffsetValueSgix = ((int)0x8199)
,
///
/// Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8
///
LightModelColorControl = ((int)0x81F8)
,
///
/// Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB
///
SharedTexturePaletteExt = ((int)0x81FB)
,
///
/// Original was GL_MAJOR_VERSION = 0x821B
///
MajorVersion = ((int)0x821B)
,
///
/// Original was GL_MINOR_VERSION = 0x821C
///
MinorVersion = ((int)0x821C)
,
///
/// Original was GL_NUM_EXTENSIONS = 0x821D
///
NumExtensions = ((int)0x821D)
,
///
/// Original was GL_CONTEXT_FLAGS = 0x821E
///
ContextFlags = ((int)0x821E)
,
///
/// Original was GL_PROGRAM_PIPELINE_BINDING = 0x825A
///
ProgramPipelineBinding = ((int)0x825A)
,
///
/// Original was GL_MAX_VIEWPORTS = 0x825B
///
MaxViewports = ((int)0x825B)
,
///
/// Original was GL_VIEWPORT_SUBPIXEL_BITS = 0x825C
///
ViewportSubpixelBits = ((int)0x825C)
,
///
/// Original was GL_VIEWPORT_BOUNDS_RANGE = 0x825D
///
ViewportBoundsRange = ((int)0x825D)
,
///
/// Original was GL_LAYER_PROVOKING_VERTEX = 0x825E
///
LayerProvokingVertex = ((int)0x825E)
,
///
/// Original was GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F
///
ViewportIndexProvokingVertex = ((int)0x825F)
,
///
/// Original was GL_CONVOLUTION_HINT_SGIX = 0x8316
///
ConvolutionHintSgix = ((int)0x8316)
,
///
/// Original was GL_ASYNC_MARKER_SGIX = 0x8329
///
AsyncMarkerSgix = ((int)0x8329)
,
///
/// Original was GL_PIXEL_TEX_GEN_MODE_SGIX = 0x832B
///
PixelTexGenModeSgix = ((int)0x832B)
,
///
/// Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C
///
AsyncHistogramSgix = ((int)0x832C)
,
///
/// Original was GL_MAX_ASYNC_HISTOGRAM_SGIX = 0x832D
///
MaxAsyncHistogramSgix = ((int)0x832D)
,
///
/// Original was GL_PIXEL_TEXTURE_SGIS = 0x8353
///
PixelTextureSgis = ((int)0x8353)
,
///
/// Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C
///
AsyncTexImageSgix = ((int)0x835C)
,
///
/// Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D
///
AsyncDrawPixelsSgix = ((int)0x835D)
,
///
/// Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E
///
AsyncReadPixelsSgix = ((int)0x835E)
,
///
/// Original was GL_MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F
///
MaxAsyncTexImageSgix = ((int)0x835F)
,
///
/// Original was GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360
///
MaxAsyncDrawPixelsSgix = ((int)0x8360)
,
///
/// Original was GL_MAX_ASYNC_READ_PIXELS_SGIX = 0x8361
///
MaxAsyncReadPixelsSgix = ((int)0x8361)
,
///
/// Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE
///
VertexPreclipSgix = ((int)0x83EE)
,
///
/// Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF
///
VertexPreclipHintSgix = ((int)0x83EF)
,
///
/// Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400
///
FragmentLightingSgix = ((int)0x8400)
,
///
/// Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401
///
FragmentColorMaterialSgix = ((int)0x8401)
,
///
/// Original was GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402
///
FragmentColorMaterialFaceSgix = ((int)0x8402)
,
///
/// Original was GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403
///
FragmentColorMaterialParameterSgix = ((int)0x8403)
,
///
/// Original was GL_MAX_FRAGMENT_LIGHTS_SGIX = 0x8404
///
MaxFragmentLightsSgix = ((int)0x8404)
,
///
/// Original was GL_MAX_ACTIVE_LIGHTS_SGIX = 0x8405
///
MaxActiveLightsSgix = ((int)0x8405)
,
///
/// Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407
///
LightEnvModeSgix = ((int)0x8407)
,
///
/// Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408
///
FragmentLightModelLocalViewerSgix = ((int)0x8408)
,
///
/// Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409
///
FragmentLightModelTwoSideSgix = ((int)0x8409)
,
///
/// Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A
///
FragmentLightModelAmbientSgix = ((int)0x840A)
,
///
/// Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B
///
FragmentLightModelNormalInterpolationSgix = ((int)0x840B)
,
///
/// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C
///
FragmentLight0Sgix = ((int)0x840C)
,
///
/// Original was GL_PACK_RESAMPLE_SGIX = 0x842C
///
PackResampleSgix = ((int)0x842C)
,
///
/// Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D
///
UnpackResampleSgix = ((int)0x842D)
,
///
/// Original was GL_CURRENT_FOG_COORD = 0x8453
///
CurrentFogCoord = ((int)0x8453)
,
///
/// Original was GL_FOG_COORD_ARRAY_TYPE = 0x8454
///
FogCoordArrayType = ((int)0x8454)
,
///
/// Original was GL_FOG_COORD_ARRAY_STRIDE = 0x8455
///
FogCoordArrayStride = ((int)0x8455)
,
///
/// Original was GL_COLOR_SUM = 0x8458
///
ColorSum = ((int)0x8458)
,
///
/// Original was GL_CURRENT_SECONDARY_COLOR = 0x8459
///
CurrentSecondaryColor = ((int)0x8459)
,
///
/// Original was GL_SECONDARY_COLOR_ARRAY_SIZE = 0x845A
///
SecondaryColorArraySize = ((int)0x845A)
,
///
/// Original was GL_SECONDARY_COLOR_ARRAY_TYPE = 0x845B
///
SecondaryColorArrayType = ((int)0x845B)
,
///
/// Original was GL_SECONDARY_COLOR_ARRAY_STRIDE = 0x845C
///
SecondaryColorArrayStride = ((int)0x845C)
,
///
/// Original was GL_CURRENT_RASTER_SECONDARY_COLOR = 0x845F
///
CurrentRasterSecondaryColor = ((int)0x845F)
,
///
/// Original was GL_ALIASED_POINT_SIZE_RANGE = 0x846D
///
AliasedPointSizeRange = ((int)0x846D)
,
///
/// Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E
///
AliasedLineWidthRange = ((int)0x846E)
,
///
/// Original was GL_ACTIVE_TEXTURE = 0x84E0
///
ActiveTexture = ((int)0x84E0)
,
///
/// Original was GL_CLIENT_ACTIVE_TEXTURE = 0x84E1
///
ClientActiveTexture = ((int)0x84E1)
,
///
/// Original was GL_MAX_TEXTURE_UNITS = 0x84E2
///
MaxTextureUnits = ((int)0x84E2)
,
///
/// Original was GL_TRANSPOSE_MODELVIEW_MATRIX = 0x84E3
///
TransposeModelviewMatrix = ((int)0x84E3)
,
///
/// Original was GL_TRANSPOSE_PROJECTION_MATRIX = 0x84E4
///
TransposeProjectionMatrix = ((int)0x84E4)
,
///
/// Original was GL_TRANSPOSE_TEXTURE_MATRIX = 0x84E5
///
TransposeTextureMatrix = ((int)0x84E5)
,
///
/// Original was GL_TRANSPOSE_COLOR_MATRIX = 0x84E6
///
TransposeColorMatrix = ((int)0x84E6)
,
///
/// Original was GL_MAX_RENDERBUFFER_SIZE = 0x84E8
///
MaxRenderbufferSize = ((int)0x84E8)
,
///
/// Original was GL_MAX_RENDERBUFFER_SIZE_EXT = 0x84E8
///
MaxRenderbufferSizeExt = ((int)0x84E8)
,
///
/// Original was GL_TEXTURE_COMPRESSION_HINT = 0x84EF
///
TextureCompressionHint = ((int)0x84EF)
,
///
/// Original was GL_TEXTURE_BINDING_RECTANGLE = 0x84F6
///
TextureBindingRectangle = ((int)0x84F6)
,
///
/// Original was GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8
///
MaxRectangleTextureSize = ((int)0x84F8)
,
///
/// Original was GL_MAX_TEXTURE_LOD_BIAS = 0x84FD
///
MaxTextureLodBias = ((int)0x84FD)
,
///
/// Original was GL_TEXTURE_CUBE_MAP = 0x8513
///
TextureCubeMap = ((int)0x8513)
,
///
/// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514
///
TextureBindingCubeMap = ((int)0x8514)
,
///
/// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
///
MaxCubeMapTextureSize = ((int)0x851C)
,
///
/// Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0
///
PackSubsampleRateSgix = ((int)0x85A0)
,
///
/// Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1
///
UnpackSubsampleRateSgix = ((int)0x85A1)
,
///
/// Original was GL_VERTEX_ARRAY_BINDING = 0x85B5
///
VertexArrayBinding = ((int)0x85B5)
,
///
/// Original was GL_PROGRAM_POINT_SIZE = 0x8642
///
ProgramPointSize = ((int)0x8642)
,
///
/// Original was GL_DEPTH_CLAMP = 0x864F
///
DepthClamp = ((int)0x864F)
,
///
/// Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
///
NumCompressedTextureFormats = ((int)0x86A2)
,
///
/// Original was GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3
///
CompressedTextureFormats = ((int)0x86A3)
,
///
/// Original was GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE
///
NumProgramBinaryFormats = ((int)0x87FE)
,
///
/// Original was GL_PROGRAM_BINARY_FORMATS = 0x87FF
///
ProgramBinaryFormats = ((int)0x87FF)
,
///
/// Original was GL_STENCIL_BACK_FUNC = 0x8800
///
StencilBackFunc = ((int)0x8800)
,
///
/// Original was GL_STENCIL_BACK_FAIL = 0x8801
///
StencilBackFail = ((int)0x8801)
,
///
/// Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
///
StencilBackPassDepthFail = ((int)0x8802)
,
///
/// Original was GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
///
StencilBackPassDepthPass = ((int)0x8803)
,
///
/// Original was GL_RGBA_FLOAT_MODE = 0x8820
///
RgbaFloatMode = ((int)0x8820)
,
///
/// Original was GL_MAX_DRAW_BUFFERS = 0x8824
///
MaxDrawBuffers = ((int)0x8824)
,
///
/// Original was GL_DRAW_BUFFER0 = 0x8825
///
DrawBuffer0 = ((int)0x8825)
,
///
/// Original was GL_DRAW_BUFFER1 = 0x8826
///
DrawBuffer1 = ((int)0x8826)
,
///
/// Original was GL_DRAW_BUFFER2 = 0x8827
///
DrawBuffer2 = ((int)0x8827)
,
///
/// Original was GL_DRAW_BUFFER3 = 0x8828
///
DrawBuffer3 = ((int)0x8828)
,
///
/// Original was GL_DRAW_BUFFER4 = 0x8829
///
DrawBuffer4 = ((int)0x8829)
,
///
/// Original was GL_DRAW_BUFFER5 = 0x882A
///
DrawBuffer5 = ((int)0x882A)
,
///
/// Original was GL_DRAW_BUFFER6 = 0x882B
///
DrawBuffer6 = ((int)0x882B)
,
///
/// Original was GL_DRAW_BUFFER7 = 0x882C
///
DrawBuffer7 = ((int)0x882C)
,
///
/// Original was GL_DRAW_BUFFER8 = 0x882D
///
DrawBuffer8 = ((int)0x882D)
,
///
/// Original was GL_DRAW_BUFFER9 = 0x882E
///
DrawBuffer9 = ((int)0x882E)
,
///
/// Original was GL_DRAW_BUFFER10 = 0x882F
///
DrawBuffer10 = ((int)0x882F)
,
///
/// Original was GL_DRAW_BUFFER11 = 0x8830
///
DrawBuffer11 = ((int)0x8830)
,
///
/// Original was GL_DRAW_BUFFER12 = 0x8831
///
DrawBuffer12 = ((int)0x8831)
,
///
/// Original was GL_DRAW_BUFFER13 = 0x8832
///
DrawBuffer13 = ((int)0x8832)
,
///
/// Original was GL_DRAW_BUFFER14 = 0x8833
///
DrawBuffer14 = ((int)0x8833)
,
///
/// Original was GL_DRAW_BUFFER15 = 0x8834
///
DrawBuffer15 = ((int)0x8834)
,
///
/// Original was GL_BLEND_EQUATION_ALPHA = 0x883D
///
BlendEquationAlpha = ((int)0x883D)
,
///
/// Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
///
TextureCubeMapSeamless = ((int)0x884F)
,
///
/// Original was GL_POINT_SPRITE = 0x8861
///
PointSprite = ((int)0x8861)
,
///
/// Original was GL_MAX_VERTEX_ATTRIBS = 0x8869
///
MaxVertexAttribs = ((int)0x8869)
,
///
/// Original was GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C
///
MaxTessControlInputComponents = ((int)0x886C)
,
///
/// Original was GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D
///
MaxTessEvaluationInputComponents = ((int)0x886D)
,
///
/// Original was GL_MAX_TEXTURE_COORDS = 0x8871
///
MaxTextureCoords = ((int)0x8871)
,
///
/// Original was GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872
///
MaxTextureImageUnits = ((int)0x8872)
,
///
/// Original was GL_ARRAY_BUFFER_BINDING = 0x8894
///
ArrayBufferBinding = ((int)0x8894)
,
///
/// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
///
ElementArrayBufferBinding = ((int)0x8895)
,
///
/// Original was GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896
///
VertexArrayBufferBinding = ((int)0x8896)
,
///
/// Original was GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897
///
NormalArrayBufferBinding = ((int)0x8897)
,
///
/// Original was GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898
///
ColorArrayBufferBinding = ((int)0x8898)
,
///
/// Original was GL_INDEX_ARRAY_BUFFER_BINDING = 0x8899
///
IndexArrayBufferBinding = ((int)0x8899)
,
///
/// Original was GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A
///
TextureCoordArrayBufferBinding = ((int)0x889A)
,
///
/// Original was GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B
///
EdgeFlagArrayBufferBinding = ((int)0x889B)
,
///
/// Original was GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C
///
SecondaryColorArrayBufferBinding = ((int)0x889C)
,
///
/// Original was GL_FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D
///
FogCoordArrayBufferBinding = ((int)0x889D)
,
///
/// Original was GL_WEIGHT_ARRAY_BUFFER_BINDING = 0x889E
///
WeightArrayBufferBinding = ((int)0x889E)
,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
///
VertexAttribArrayBufferBinding = ((int)0x889F)
,
///
/// Original was GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED
///
PixelPackBufferBinding = ((int)0x88ED)
,
///
/// Original was GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF
///
PixelUnpackBufferBinding = ((int)0x88EF)
,
///
/// Original was GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC
///
MaxDualSourceDrawBuffers = ((int)0x88FC)
,
///
/// Original was GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF
///
MaxArrayTextureLayers = ((int)0x88FF)
,
///
/// Original was GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904
///
MinProgramTexelOffset = ((int)0x8904)
,
///
/// Original was GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905
///
MaxProgramTexelOffset = ((int)0x8905)
,
///
/// Original was GL_SAMPLER_BINDING = 0x8919
///
SamplerBinding = ((int)0x8919)
,
///
/// Original was GL_CLAMP_VERTEX_COLOR = 0x891A
///
ClampVertexColor = ((int)0x891A)
,
///
/// Original was GL_CLAMP_FRAGMENT_COLOR = 0x891B
///
ClampFragmentColor = ((int)0x891B)
,
///
/// Original was GL_CLAMP_READ_COLOR = 0x891C
///
ClampReadColor = ((int)0x891C)
,
///
/// Original was GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
///
MaxVertexUniformBlocks = ((int)0x8A2B)
,
///
/// Original was GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C
///
MaxGeometryUniformBlocks = ((int)0x8A2C)
,
///
/// Original was GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
///
MaxFragmentUniformBlocks = ((int)0x8A2D)
,
///
/// Original was GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
///
MaxCombinedUniformBlocks = ((int)0x8A2E)
,
///
/// Original was GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
///
MaxUniformBufferBindings = ((int)0x8A2F)
,
///
/// Original was GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30
///
MaxUniformBlockSize = ((int)0x8A30)
,
///
/// Original was GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
///
MaxCombinedVertexUniformComponents = ((int)0x8A31)
,
///
/// Original was GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32
///
MaxCombinedGeometryUniformComponents = ((int)0x8A32)
,
///
/// Original was GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
///
MaxCombinedFragmentUniformComponents = ((int)0x8A33)
,
///
/// Original was GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
///
UniformBufferOffsetAlignment = ((int)0x8A34)
,
///
/// Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
///
MaxFragmentUniformComponents = ((int)0x8B49)
,
///
/// Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
///
MaxVertexUniformComponents = ((int)0x8B4A)
,
///
/// Original was GL_MAX_VARYING_COMPONENTS = 0x8B4B
///
MaxVaryingComponents = ((int)0x8B4B)
,
///
/// Original was GL_MAX_VARYING_FLOATS = 0x8B4B
///
MaxVaryingFloats = ((int)0x8B4B)
,
///
/// Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
///
MaxVertexTextureImageUnits = ((int)0x8B4C)
,
///
/// Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
///
MaxCombinedTextureImageUnits = ((int)0x8B4D)
,
///
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
///
FragmentShaderDerivativeHint = ((int)0x8B8B)
,
///
/// Original was GL_CURRENT_PROGRAM = 0x8B8D
///
CurrentProgram = ((int)0x8B8D)
,
///
/// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A
///
ImplementationColorReadType = ((int)0x8B9A)
,
///
/// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B
///
ImplementationColorReadFormat = ((int)0x8B9B)
,
///
/// Original was GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C
///
TextureBinding1DArray = ((int)0x8C1C)
,
///
/// Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D
///
TextureBinding2DArray = ((int)0x8C1D)
,
///
/// Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29
///
MaxGeometryTextureImageUnits = ((int)0x8C29)
,
///
/// Original was GL_TEXTURE_BUFFER = 0x8C2A
///
TextureBuffer = ((int)0x8C2A)
,
///
/// Original was GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B
///
MaxTextureBufferSize = ((int)0x8C2B)
,
///
/// Original was GL_TEXTURE_BINDING_BUFFER = 0x8C2C
///
TextureBindingBuffer = ((int)0x8C2C)
,
///
/// Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D
///
TextureBufferDataStoreBinding = ((int)0x8C2D)
,
///
/// Original was GL_SAMPLE_SHADING = 0x8C36
///
SampleShading = ((int)0x8C36)
,
///
/// Original was GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37
///
MinSampleShadingValue = ((int)0x8C37)
,
///
/// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80
///
MaxTransformFeedbackSeparateComponents = ((int)0x8C80)
,
///
/// Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
///
MaxTransformFeedbackInterleavedComponents = ((int)0x8C8A)
,
///
/// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B
///
MaxTransformFeedbackSeparateAttribs = ((int)0x8C8B)
,
///
/// Original was GL_STENCIL_BACK_REF = 0x8CA3
///
StencilBackRef = ((int)0x8CA3)
,
///
/// Original was GL_STENCIL_BACK_VALUE_MASK = 0x8CA4
///
StencilBackValueMask = ((int)0x8CA4)
,
///
/// Original was GL_STENCIL_BACK_WRITEMASK = 0x8CA5
///
StencilBackWritemask = ((int)0x8CA5)
,
///
/// Original was GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6
///
DrawFramebufferBinding = ((int)0x8CA6)
,
///
/// Original was GL_FRAMEBUFFER_BINDING = 0x8CA6
///
FramebufferBinding = ((int)0x8CA6)
,
///
/// Original was GL_FRAMEBUFFER_BINDING_EXT = 0x8CA6
///
FramebufferBindingExt = ((int)0x8CA6)
,
///
/// Original was GL_RENDERBUFFER_BINDING = 0x8CA7
///
RenderbufferBinding = ((int)0x8CA7)
,
///
/// Original was GL_RENDERBUFFER_BINDING_EXT = 0x8CA7
///
RenderbufferBindingExt = ((int)0x8CA7)
,
///
/// Original was GL_READ_FRAMEBUFFER_BINDING = 0x8CAA
///
ReadFramebufferBinding = ((int)0x8CAA)
,
///
/// Original was GL_MAX_COLOR_ATTACHMENTS = 0x8CDF
///
MaxColorAttachments = ((int)0x8CDF)
,
///
/// Original was GL_MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF
///
MaxColorAttachmentsExt = ((int)0x8CDF)
,
///
/// Original was GL_MAX_SAMPLES = 0x8D57
///
MaxSamples = ((int)0x8D57)
,
///
/// Original was GL_FRAMEBUFFER_SRGB = 0x8DB9
///
FramebufferSrgb = ((int)0x8DB9)
,
///
/// Original was GL_MAX_GEOMETRY_VARYING_COMPONENTS = 0x8DDD
///
MaxGeometryVaryingComponents = ((int)0x8DDD)
,
///
/// Original was GL_MAX_VERTEX_VARYING_COMPONENTS = 0x8DDE
///
MaxVertexVaryingComponents = ((int)0x8DDE)
,
///
/// Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF
///
MaxGeometryUniformComponents = ((int)0x8DDF)
,
///
/// Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0
///
MaxGeometryOutputVertices = ((int)0x8DE0)
,
///
/// Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1
///
MaxGeometryTotalOutputComponents = ((int)0x8DE1)
,
///
/// Original was GL_MAX_SUBROUTINES = 0x8DE7
///
MaxSubroutines = ((int)0x8DE7)
,
///
/// Original was GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8
///
MaxSubroutineUniformLocations = ((int)0x8DE8)
,
///
/// Original was GL_SHADER_BINARY_FORMATS = 0x8DF8
///
ShaderBinaryFormats = ((int)0x8DF8)
,
///
/// Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9
///
NumShaderBinaryFormats = ((int)0x8DF9)
,
///
/// Original was GL_SHADER_COMPILER = 0x8DFA
///
ShaderCompiler = ((int)0x8DFA)
,
///
/// Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB
///
MaxVertexUniformVectors = ((int)0x8DFB)
,
///
/// Original was GL_MAX_VARYING_VECTORS = 0x8DFC
///
MaxVaryingVectors = ((int)0x8DFC)
,
///
/// Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD
///
MaxFragmentUniformVectors = ((int)0x8DFD)
,
///
/// Original was GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E
///
MaxCombinedTessControlUniformComponents = ((int)0x8E1E)
,
///
/// Original was GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F
///
MaxCombinedTessEvaluationUniformComponents = ((int)0x8E1F)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23
///
TransformFeedbackBufferPaused = ((int)0x8E23)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24
///
TransformFeedbackBufferActive = ((int)0x8E24)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25
///
TransformFeedbackBinding = ((int)0x8E25)
,
///
/// Original was GL_TIMESTAMP = 0x8E28
///
Timestamp = ((int)0x8E28)
,
///
/// Original was GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C
///
QuadsFollowProvokingVertexConvention = ((int)0x8E4C)
,
///
/// Original was GL_PROVOKING_VERTEX = 0x8E4F
///
ProvokingVertex = ((int)0x8E4F)
,
///
/// Original was GL_SAMPLE_MASK = 0x8E51
///
SampleMask = ((int)0x8E51)
,
///
/// Original was GL_MAX_SAMPLE_MASK_WORDS = 0x8E59
///
MaxSampleMaskWords = ((int)0x8E59)
,
///
/// Original was GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A
///
MaxGeometryShaderInvocations = ((int)0x8E5A)
,
///
/// Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B
///
MinFragmentInterpolationOffset = ((int)0x8E5B)
,
///
/// Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C
///
MaxFragmentInterpolationOffset = ((int)0x8E5C)
,
///
/// Original was GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D
///
FragmentInterpolationOffsetBits = ((int)0x8E5D)
,
///
/// Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E
///
MinProgramTextureGatherOffset = ((int)0x8E5E)
,
///
/// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F
///
MaxProgramTextureGatherOffset = ((int)0x8E5F)
,
///
/// Original was GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70
///
MaxTransformFeedbackBuffers = ((int)0x8E70)
,
///
/// Original was GL_MAX_VERTEX_STREAMS = 0x8E71
///
MaxVertexStreams = ((int)0x8E71)
,
///
/// Original was GL_PATCH_VERTICES = 0x8E72
///
PatchVertices = ((int)0x8E72)
,
///
/// Original was GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73
///
PatchDefaultInnerLevel = ((int)0x8E73)
,
///
/// Original was GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74
///
PatchDefaultOuterLevel = ((int)0x8E74)
,
///
/// Original was GL_MAX_TESS_GEN_LEVEL = 0x8E7E
///
MaxTessGenLevel = ((int)0x8E7E)
,
///
/// Original was GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F
///
MaxTessControlUniformComponents = ((int)0x8E7F)
,
///
/// Original was GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80
///
MaxTessEvaluationUniformComponents = ((int)0x8E80)
,
///
/// Original was GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81
///
MaxTessControlTextureImageUnits = ((int)0x8E81)
,
///
/// Original was GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82
///
MaxTessEvaluationTextureImageUnits = ((int)0x8E82)
,
///
/// Original was GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83
///
MaxTessControlOutputComponents = ((int)0x8E83)
,
///
/// Original was GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84
///
MaxTessPatchComponents = ((int)0x8E84)
,
///
/// Original was GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85
///
MaxTessControlTotalOutputComponents = ((int)0x8E85)
,
///
/// Original was GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86
///
MaxTessEvaluationOutputComponents = ((int)0x8E86)
,
///
/// Original was GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89
///
MaxTessControlUniformBlocks = ((int)0x8E89)
,
///
/// Original was GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A
///
MaxTessEvaluationUniformBlocks = ((int)0x8E8A)
,
///
/// Original was GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43
///
DrawIndirectBufferBinding = ((int)0x8F43)
,
///
/// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104
///
TextureBinding2DMultisample = ((int)0x9104)
,
///
/// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105
///
TextureBinding2DMultisampleArray = ((int)0x9105)
,
///
/// Original was GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E
///
MaxColorTextureSamples = ((int)0x910E)
,
///
/// Original was GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F
///
MaxDepthTextureSamples = ((int)0x910F)
,
///
/// Original was GL_MAX_INTEGER_SAMPLES = 0x9110
///
MaxIntegerSamples = ((int)0x9110)
,
///
/// Original was GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122
///
MaxVertexOutputComponents = ((int)0x9122)
,
///
/// Original was GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123
///
MaxGeometryInputComponents = ((int)0x9123)
,
///
/// Original was GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124
///
MaxGeometryOutputComponents = ((int)0x9124)
,
///
/// Original was GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125
///
MaxFragmentInputComponents = ((int)0x9125)
,
}
///
/// Used in GL.GetPointer, GL.Ext.GetPointer
///
public enum GetPointervPName : int
{
///
/// Original was GL_FEEDBACK_BUFFER_POINTER = 0x0DF0
///
FeedbackBufferPointer = ((int)0x0DF0)
,
///
/// Original was GL_SELECTION_BUFFER_POINTER = 0x0DF3
///
SelectionBufferPointer = ((int)0x0DF3)
,
///
/// Original was GL_VERTEX_ARRAY_POINTER = 0x808E
///
VertexArrayPointer = ((int)0x808E)
,
///
/// Original was GL_NORMAL_ARRAY_POINTER = 0x808F
///
NormalArrayPointer = ((int)0x808F)
,
///
/// Original was GL_COLOR_ARRAY_POINTER = 0x8090
///
ColorArrayPointer = ((int)0x8090)
,
///
/// Original was GL_INDEX_ARRAY_POINTER = 0x8091
///
IndexArrayPointer = ((int)0x8091)
,
///
/// Original was GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092
///
TextureCoordArrayPointer = ((int)0x8092)
,
///
/// Original was GL_EDGE_FLAG_ARRAY_POINTER = 0x8093
///
EdgeFlagArrayPointer = ((int)0x8093)
,
///
/// Original was GL_INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180
///
InstrumentBufferPointerSgix = ((int)0x8180)
,
///
/// Original was GL_FOG_COORD_ARRAY_POINTER = 0x8456
///
FogCoordArrayPointer = ((int)0x8456)
,
///
/// Original was GL_SECONDARY_COLOR_ARRAY_POINTER = 0x845D
///
SecondaryColorArrayPointer = ((int)0x845D)
,
}
///
/// Used in GL.GetQueryObject
///
public enum GetQueryObjectParam : int
{
///
/// Original was GL_QUERY_RESULT = 0x8866
///
QueryResult = ((int)0x8866)
,
///
/// Original was GL_QUERY_RESULT_AVAILABLE = 0x8867
///
QueryResultAvailable = ((int)0x8867)
,
///
/// Original was GL_QUERY_RESULT_NO_WAIT = 0x9194
///
QueryResultNoWait = ((int)0x9194)
,
}
///
/// Used in GL.GetQueryIndexed, GL.GetQuery
///
public enum GetQueryParam : int
{
///
/// Original was GL_QUERY_COUNTER_BITS = 0x8864
///
QueryCounterBits = ((int)0x8864)
,
///
/// Original was GL_CURRENT_QUERY = 0x8865
///
CurrentQuery = ((int)0x8865)
,
}
///
/// Used in GL.GetTexLevelParameter, GL.GetTexParameter and 8 other functions
///
public enum GetTextureParameter : int
{
///
/// Original was GL_TEXTURE_WIDTH = 0x1000
///
TextureWidth = ((int)0x1000)
,
///
/// Original was GL_TEXTURE_HEIGHT = 0x1001
///
TextureHeight = ((int)0x1001)
,
///
/// Original was GL_TEXTURE_COMPONENTS = 0x1003
///
TextureComponents = ((int)0x1003)
,
///
/// Original was GL_TEXTURE_INTERNAL_FORMAT = 0x1003
///
TextureInternalFormat = ((int)0x1003)
,
///
/// Original was GL_TEXTURE_BORDER_COLOR = 0x1004
///
TextureBorderColor = ((int)0x1004)
,
///
/// Original was GL_TEXTURE_BORDER = 0x1005
///
TextureBorder = ((int)0x1005)
,
///
/// Original was GL_TEXTURE_MAG_FILTER = 0x2800
///
TextureMagFilter = ((int)0x2800)
,
///
/// Original was GL_TEXTURE_MIN_FILTER = 0x2801
///
TextureMinFilter = ((int)0x2801)
,
///
/// Original was GL_TEXTURE_WRAP_S = 0x2802
///
TextureWrapS = ((int)0x2802)
,
///
/// Original was GL_TEXTURE_WRAP_T = 0x2803
///
TextureWrapT = ((int)0x2803)
,
///
/// Original was GL_TEXTURE_RED_SIZE = 0x805C
///
TextureRedSize = ((int)0x805C)
,
///
/// Original was GL_TEXTURE_GREEN_SIZE = 0x805D
///
TextureGreenSize = ((int)0x805D)
,
///
/// Original was GL_TEXTURE_BLUE_SIZE = 0x805E
///
TextureBlueSize = ((int)0x805E)
,
///
/// Original was GL_TEXTURE_ALPHA_SIZE = 0x805F
///
TextureAlphaSize = ((int)0x805F)
,
///
/// Original was GL_TEXTURE_LUMINANCE_SIZE = 0x8060
///
TextureLuminanceSize = ((int)0x8060)
,
///
/// Original was GL_TEXTURE_INTENSITY_SIZE = 0x8061
///
TextureIntensitySize = ((int)0x8061)
,
///
/// Original was GL_TEXTURE_PRIORITY = 0x8066
///
TexturePriority = ((int)0x8066)
,
///
/// Original was GL_TEXTURE_RESIDENT = 0x8067
///
TextureResident = ((int)0x8067)
,
///
/// Original was GL_TEXTURE_DEPTH = 0x8071
///
TextureDepth = ((int)0x8071)
,
///
/// Original was GL_TEXTURE_DEPTH_EXT = 0x8071
///
TextureDepthExt = ((int)0x8071)
,
///
/// Original was GL_TEXTURE_WRAP_R = 0x8072
///
TextureWrapR = ((int)0x8072)
,
///
/// Original was GL_TEXTURE_WRAP_R_EXT = 0x8072
///
TextureWrapRExt = ((int)0x8072)
,
///
/// Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A
///
DetailTextureLevelSgis = ((int)0x809A)
,
///
/// Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B
///
DetailTextureModeSgis = ((int)0x809B)
,
///
/// Original was GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C
///
DetailTextureFuncPointsSgis = ((int)0x809C)
,
///
/// Original was GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0
///
SharpenTextureFuncPointsSgis = ((int)0x80B0)
,
///
/// Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF
///
ShadowAmbientSgix = ((int)0x80BF)
,
///
/// Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124
///
DualTextureSelectSgis = ((int)0x8124)
,
///
/// Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125
///
QuadTextureSelectSgis = ((int)0x8125)
,
///
/// Original was GL_TEXTURE_4DSIZE_SGIS = 0x8136
///
Texture4DsizeSgis = ((int)0x8136)
,
///
/// Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137
///
TextureWrapQSgis = ((int)0x8137)
,
///
/// Original was GL_TEXTURE_MIN_LOD = 0x813A
///
TextureMinLod = ((int)0x813A)
,
///
/// Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A
///
TextureMinLodSgis = ((int)0x813A)
,
///
/// Original was GL_TEXTURE_MAX_LOD = 0x813B
///
TextureMaxLod = ((int)0x813B)
,
///
/// Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B
///
TextureMaxLodSgis = ((int)0x813B)
,
///
/// Original was GL_TEXTURE_BASE_LEVEL = 0x813C
///
TextureBaseLevel = ((int)0x813C)
,
///
/// Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C
///
TextureBaseLevelSgis = ((int)0x813C)
,
///
/// Original was GL_TEXTURE_MAX_LEVEL = 0x813D
///
TextureMaxLevel = ((int)0x813D)
,
///
/// Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D
///
TextureMaxLevelSgis = ((int)0x813D)
,
///
/// Original was GL_TEXTURE_FILTER4_SIZE_SGIS = 0x8147
///
TextureFilter4SizeSgis = ((int)0x8147)
,
///
/// Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171
///
TextureClipmapCenterSgix = ((int)0x8171)
,
///
/// Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172
///
TextureClipmapFrameSgix = ((int)0x8172)
,
///
/// Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173
///
TextureClipmapOffsetSgix = ((int)0x8173)
,
///
/// Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174
///
TextureClipmapVirtualDepthSgix = ((int)0x8174)
,
///
/// Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175
///
TextureClipmapLodOffsetSgix = ((int)0x8175)
,
///
/// Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176
///
TextureClipmapDepthSgix = ((int)0x8176)
,
///
/// Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179
///
PostTextureFilterBiasSgix = ((int)0x8179)
,
///
/// Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A
///
PostTextureFilterScaleSgix = ((int)0x817A)
,
///
/// Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E
///
TextureLodBiasSSgix = ((int)0x818E)
,
///
/// Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F
///
TextureLodBiasTSgix = ((int)0x818F)
,
///
/// Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190
///
TextureLodBiasRSgix = ((int)0x8190)
,
///
/// Original was GL_GENERATE_MIPMAP = 0x8191
///
GenerateMipmap = ((int)0x8191)
,
///
/// Original was GL_GENERATE_MIPMAP_SGIS = 0x8191
///
GenerateMipmapSgis = ((int)0x8191)
,
///
/// Original was GL_TEXTURE_COMPARE_SGIX = 0x819A
///
TextureCompareSgix = ((int)0x819A)
,
///
/// Original was GL_TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B
///
TextureCompareOperatorSgix = ((int)0x819B)
,
///
/// Original was GL_TEXTURE_LEQUAL_R_SGIX = 0x819C
///
TextureLequalRSgix = ((int)0x819C)
,
///
/// Original was GL_TEXTURE_GEQUAL_R_SGIX = 0x819D
///
TextureGequalRSgix = ((int)0x819D)
,
///
/// Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369
///
TextureMaxClampSSgix = ((int)0x8369)
,
///
/// Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A
///
TextureMaxClampTSgix = ((int)0x836A)
,
///
/// Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B
///
TextureMaxClampRSgix = ((int)0x836B)
,
///
/// Original was GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0
///
TextureCompressedImageSize = ((int)0x86A0)
,
///
/// Original was GL_TEXTURE_COMPRESSED = 0x86A1
///
TextureCompressed = ((int)0x86A1)
,
///
/// Original was GL_TEXTURE_DEPTH_SIZE = 0x884A
///
TextureDepthSize = ((int)0x884A)
,
///
/// Original was GL_DEPTH_TEXTURE_MODE = 0x884B
///
DepthTextureMode = ((int)0x884B)
,
///
/// Original was GL_TEXTURE_COMPARE_MODE = 0x884C
///
TextureCompareMode = ((int)0x884C)
,
///
/// Original was GL_TEXTURE_COMPARE_FUNC = 0x884D
///
TextureCompareFunc = ((int)0x884D)
,
///
/// Original was GL_TEXTURE_STENCIL_SIZE = 0x88F1
///
TextureStencilSize = ((int)0x88F1)
,
///
/// Original was GL_TEXTURE_RED_TYPE = 0x8C10
///
TextureRedType = ((int)0x8C10)
,
///
/// Original was GL_TEXTURE_GREEN_TYPE = 0x8C11
///
TextureGreenType = ((int)0x8C11)
,
///
/// Original was GL_TEXTURE_BLUE_TYPE = 0x8C12
///
TextureBlueType = ((int)0x8C12)
,
///
/// Original was GL_TEXTURE_ALPHA_TYPE = 0x8C13
///
TextureAlphaType = ((int)0x8C13)
,
///
/// Original was GL_TEXTURE_LUMINANCE_TYPE = 0x8C14
///
TextureLuminanceType = ((int)0x8C14)
,
///
/// Original was GL_TEXTURE_INTENSITY_TYPE = 0x8C15
///
TextureIntensityType = ((int)0x8C15)
,
///
/// Original was GL_TEXTURE_DEPTH_TYPE = 0x8C16
///
TextureDepthType = ((int)0x8C16)
,
///
/// Original was GL_TEXTURE_SHARED_SIZE = 0x8C3F
///
TextureSharedSize = ((int)0x8C3F)
,
///
/// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42
///
TextureSwizzleR = ((int)0x8E42)
,
///
/// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43
///
TextureSwizzleG = ((int)0x8E43)
,
///
/// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44
///
TextureSwizzleB = ((int)0x8E44)
,
///
/// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45
///
TextureSwizzleA = ((int)0x8E45)
,
///
/// Original was GL_TEXTURE_SWIZZLE_RGBA = 0x8E46
///
TextureSwizzleRgba = ((int)0x8E46)
,
///
/// Original was GL_TEXTURE_SAMPLES = 0x9106
///
TextureSamples = ((int)0x9106)
,
///
/// Original was GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107
///
TextureFixedSampleLocations = ((int)0x9107)
,
}
///
/// Not used directly.
///
public enum Gl3DfxMultisample : int
{
///
/// Original was GL_MULTISAMPLE_BIT_3DFX = 0x20000000
///
MultisampleBit3Dfx = ((int)0x20000000)
,
///
/// Original was GL_MULTISAMPLE_3DFX = 0x86B2
///
Multisample3Dfx = ((int)0x86B2)
,
///
/// Original was GL_SAMPLE_BUFFERS_3DFX = 0x86B3
///
SampleBuffers3Dfx = ((int)0x86B3)
,
///
/// Original was GL_SAMPLES_3DFX = 0x86B4
///
Samples3Dfx = ((int)0x86B4)
,
}
///
/// Not used directly.
///
public enum Gl3DfxTbuffer : int
{
}
///
/// Not used directly.
///
public enum Gl3DfxTextureCompressionFxt1 : int
{
///
/// Original was GL_COMPRESSED_RGB_FXT1_3DFX = 0x86B0
///
CompressedRgbFxt13Dfx = ((int)0x86B0)
,
///
/// Original was GL_COMPRESSED_RGBA_FXT1_3DFX = 0x86B1
///
CompressedRgbaFxt13Dfx = ((int)0x86B1)
,
}
///
/// Not used directly.
///
public enum GlKhrTextureCompressionAstcLdr : int
{
///
/// Original was GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0
///
CompressedRgbaAstc4X4Khr = ((int)0x93B0)
,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1
///
CompressedRgbaAstc5X4Khr = ((int)0x93B1)
,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2
///
CompressedRgbaAstc5X5Khr = ((int)0x93B2)
,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3
///
CompressedRgbaAstc6X5Khr = ((int)0x93B3)
,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4
///
CompressedRgbaAstc6X6Khr = ((int)0x93B4)
,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5
///
CompressedRgbaAstc8X5Khr = ((int)0x93B5)
,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6
///
CompressedRgbaAstc8X6Khr = ((int)0x93B6)
,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7
///
CompressedRgbaAstc8X8Khr = ((int)0x93B7)
,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8
///
CompressedRgbaAstc10X5Khr = ((int)0x93B8)
,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9
///
CompressedRgbaAstc10X6Khr = ((int)0x93B9)
,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA
///
CompressedRgbaAstc10X8Khr = ((int)0x93BA)
,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB
///
CompressedRgbaAstc10X10Khr = ((int)0x93BB)
,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC
///
CompressedRgbaAstc12X10Khr = ((int)0x93BC)
,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD
///
CompressedRgbaAstc12X12Khr = ((int)0x93BD)
,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0
///
CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0)
,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1
///
CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1)
,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2
///
CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2)
,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3
///
CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3)
,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4
///
CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4)
,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5
///
CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5)
,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6
///
CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6)
,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7
///
CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7)
,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8
///
CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8)
,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9
///
CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9)
,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA
///
CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA)
,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB
///
CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB)
,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC
///
CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC)
,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD
///
CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD)
,
}
///
/// Not used directly.
///
public enum GremedyFrameTerminator : int
{
}
///
/// Not used directly.
///
public enum GremedyStringMarker : int
{
}
///
/// Used in GL.Hint
///
public enum HintMode : int
{
///
/// Original was GL_DONT_CARE = 0x1100
///
DontCare = ((int)0x1100)
,
///
/// Original was GL_FASTEST = 0x1101
///
Fastest = ((int)0x1101)
,
///
/// Original was GL_NICEST = 0x1102
///
Nicest = ((int)0x1102)
,
}
///
/// Used in GL.Hint
///
public enum HintTarget : int
{
///
/// Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50
///
PerspectiveCorrectionHint = ((int)0x0C50)
,
///
/// Original was GL_POINT_SMOOTH_HINT = 0x0C51
///
PointSmoothHint = ((int)0x0C51)
,
///
/// Original was GL_LINE_SMOOTH_HINT = 0x0C52
///
LineSmoothHint = ((int)0x0C52)
,
///
/// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53
///
PolygonSmoothHint = ((int)0x0C53)
,
///
/// Original was GL_FOG_HINT = 0x0C54
///
FogHint = ((int)0x0C54)
,
///
/// Original was GL_PACK_CMYK_HINT_EXT = 0x800E
///
PackCmykHintExt = ((int)0x800E)
,
///
/// Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F
///
UnpackCmykHintExt = ((int)0x800F)
,
///
/// Original was GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E
///
TextureMultiBufferHintSgix = ((int)0x812E)
,
///
/// Original was GL_GENERATE_MIPMAP_HINT = 0x8192
///
GenerateMipmapHint = ((int)0x8192)
,
///
/// Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192
///
GenerateMipmapHintSgis = ((int)0x8192)
,
///
/// Original was GL_CONVOLUTION_HINT_SGIX = 0x8316
///
ConvolutionHintSgix = ((int)0x8316)
,
///
/// Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF
///
VertexPreclipHintSgix = ((int)0x83EF)
,
///
/// Original was GL_TEXTURE_COMPRESSION_HINT = 0x84EF
///
TextureCompressionHint = ((int)0x84EF)
,
///
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
///
FragmentShaderDerivativeHint = ((int)0x8B8B)
,
}
///
/// Used in GL.GetHistogram, GL.GetHistogramParameter and 2 other functions
///
public enum HistogramTarget : int
{
///
/// Original was GL_HISTOGRAM = 0x8024
///
Histogram = ((int)0x8024)
,
///
/// Original was GL_PROXY_HISTOGRAM = 0x8025
///
ProxyHistogram = ((int)0x8025)
,
}
///
/// Not used directly.
///
public enum HistogramTargetExt : int
{
///
/// Original was GL_HISTOGRAM_EXT = 0x8024
///
HistogramExt = ((int)0x8024)
,
///
/// Original was GL_PROXY_HISTOGRAM_EXT = 0x8025
///
ProxyHistogramExt = ((int)0x8025)
,
}
///
/// Not used directly.
///
public enum HpConvolutionBorderModes : int
{
///
/// Original was GL_IGNORE_BORDER_HP = 0x8150
///
IgnoreBorderHp = ((int)0x8150)
,
///
/// Original was GL_CONSTANT_BORDER_HP = 0x8151
///
ConstantBorderHp = ((int)0x8151)
,
///
/// Original was GL_REPLICATE_BORDER_HP = 0x8153
///
ReplicateBorderHp = ((int)0x8153)
,
///
/// Original was GL_CONVOLUTION_BORDER_COLOR_HP = 0x8154
///
ConvolutionBorderColorHp = ((int)0x8154)
,
}
///
/// Used in GL.HP.GetImageTransformParameter, GL.HP.ImageTransformParameter
///
public enum HpImageTransform : int
{
///
/// Original was GL_IMAGE_SCALE_X_HP = 0x8155
///
ImageScaleXHp = ((int)0x8155)
,
///
/// Original was GL_IMAGE_SCALE_Y_HP = 0x8156
///
ImageScaleYHp = ((int)0x8156)
,
///
/// Original was GL_IMAGE_TRANSLATE_X_HP = 0x8157
///
ImageTranslateXHp = ((int)0x8157)
,
///
/// Original was GL_IMAGE_TRANSLATE_Y_HP = 0x8158
///
ImageTranslateYHp = ((int)0x8158)
,
///
/// Original was GL_IMAGE_ROTATE_ANGLE_HP = 0x8159
///
ImageRotateAngleHp = ((int)0x8159)
,
///
/// Original was GL_IMAGE_ROTATE_ORIGIN_X_HP = 0x815A
///
ImageRotateOriginXHp = ((int)0x815A)
,
///
/// Original was GL_IMAGE_ROTATE_ORIGIN_Y_HP = 0x815B
///
ImageRotateOriginYHp = ((int)0x815B)
,
///
/// Original was GL_IMAGE_MAG_FILTER_HP = 0x815C
///
ImageMagFilterHp = ((int)0x815C)
,
///
/// Original was GL_IMAGE_MIN_FILTER_HP = 0x815D
///
ImageMinFilterHp = ((int)0x815D)
,
///
/// Original was GL_IMAGE_CUBIC_WEIGHT_HP = 0x815E
///
ImageCubicWeightHp = ((int)0x815E)
,
///
/// Original was GL_CUBIC_HP = 0x815F
///
CubicHp = ((int)0x815F)
,
///
/// Original was GL_AVERAGE_HP = 0x8160
///
AverageHp = ((int)0x8160)
,
///
/// Original was GL_IMAGE_TRANSFORM_2D_HP = 0x8161
///
ImageTransform2DHp = ((int)0x8161)
,
///
/// Original was GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 0x8162
///
PostImageTransformColorTableHp = ((int)0x8162)
,
///
/// Original was GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 0x8163
///
ProxyPostImageTransformColorTableHp = ((int)0x8163)
,
}
///
/// Not used directly.
///
public enum HpOcclusionTest : int
{
///
/// Original was GL_OCCLUSION_TEST_HP = 0x8165
///
OcclusionTestHp = ((int)0x8165)
,
///
/// Original was GL_OCCLUSION_TEST_RESULT_HP = 0x8166
///
OcclusionTestResultHp = ((int)0x8166)
,
}
///
/// Not used directly.
///
public enum HpTextureLighting : int
{
///
/// Original was GL_TEXTURE_LIGHTING_MODE_HP = 0x8167
///
TextureLightingModeHp = ((int)0x8167)
,
///
/// Original was GL_TEXTURE_POST_SPECULAR_HP = 0x8168
///
TexturePostSpecularHp = ((int)0x8168)
,
///
/// Original was GL_TEXTURE_PRE_SPECULAR_HP = 0x8169
///
TexturePreSpecularHp = ((int)0x8169)
,
}
///
/// Not used directly.
///
public enum IbmCullVertex : int
{
///
/// Original was GL_CULL_VERTEX_IBM = 103050
///
CullVertexIbm = ((int)103050)
,
}
///
/// Not used directly.
///
public enum IbmMultimodeDrawArrays : int
{
}
///
/// Not used directly.
///
public enum IbmRasterposClip : int
{
///
/// Original was GL_RASTER_POSITION_UNCLIPPED_IBM = 0x19262
///
RasterPositionUnclippedIbm = ((int)0x19262)
,
}
///
/// Used in GL.Ibm.FlushStaticData
///
public enum IbmStaticData : int
{
///
/// Original was GL_ALL_STATIC_DATA_IBM = 103060
///
AllStaticDataIbm = ((int)103060)
,
///
/// Original was GL_STATIC_VERTEX_ARRAY_IBM = 103061
///
StaticVertexArrayIbm = ((int)103061)
,
///
/// Original was GL_VERTEX_ARRAY_LIST_IBM = 103070
///
VertexArrayListIbm = ((int)103070)
,
///
/// Original was GL_NORMAL_ARRAY_LIST_IBM = 103071
///
NormalArrayListIbm = ((int)103071)
,
///
/// Original was GL_COLOR_ARRAY_LIST_IBM = 103072
///
ColorArrayListIbm = ((int)103072)
,
///
/// Original was GL_INDEX_ARRAY_LIST_IBM = 103073
///
IndexArrayListIbm = ((int)103073)
,
///
/// Original was GL_TEXTURE_COORD_ARRAY_LIST_IBM = 103074
///
TextureCoordArrayListIbm = ((int)103074)
,
///
/// Original was GL_EDGE_FLAG_ARRAY_LIST_IBM = 103075
///
EdgeFlagArrayListIbm = ((int)103075)
,
///
/// Original was GL_FOG_COORDINATE_ARRAY_LIST_IBM = 103076
///
FogCoordinateArrayListIbm = ((int)103076)
,
///
/// Original was GL_SECONDARY_COLOR_ARRAY_LIST_IBM = 103077
///
SecondaryColorArrayListIbm = ((int)103077)
,
///
/// Original was GL_VERTEX_ARRAY_LIST_STRIDE_IBM = 103080
///
VertexArrayListStrideIbm = ((int)103080)
,
///
/// Original was GL_NORMAL_ARRAY_LIST_STRIDE_IBM = 103081
///
NormalArrayListStrideIbm = ((int)103081)
,
///
/// Original was GL_COLOR_ARRAY_LIST_STRIDE_IBM = 103082
///
ColorArrayListStrideIbm = ((int)103082)
,
///
/// Original was GL_INDEX_ARRAY_LIST_STRIDE_IBM = 103083
///
IndexArrayListStrideIbm = ((int)103083)
,
///
/// Original was GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM = 103084
///
TextureCoordArrayListStrideIbm = ((int)103084)
,
///
/// Original was GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM = 103085
///
EdgeFlagArrayListStrideIbm = ((int)103085)
,
///
/// Original was GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM = 103086
///
FogCoordinateArrayListStrideIbm = ((int)103086)
,
///
/// Original was GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM = 103087
///
SecondaryColorArrayListStrideIbm = ((int)103087)
,
}
///
/// Not used directly.
///
public enum IbmTextureMirroredRepeat : int
{
///
/// Original was GL_MIRRORED_REPEAT_IBM = 0x8370
///
MirroredRepeatIbm = ((int)0x8370)
,
}
///
/// Used in GL.Ibm.FogCoordPointerList, GL.Ibm.SecondaryColorPointerList
///
public enum IbmVertexArrayLists : int
{
///
/// Original was GL_VERTEX_ARRAY_LIST_IBM = 103070
///
VertexArrayListIbm = ((int)103070)
,
///
/// Original was GL_NORMAL_ARRAY_LIST_IBM = 103071
///
NormalArrayListIbm = ((int)103071)
,
///
/// Original was GL_COLOR_ARRAY_LIST_IBM = 103072
///
ColorArrayListIbm = ((int)103072)
,
///
/// Original was GL_INDEX_ARRAY_LIST_IBM = 103073
///
IndexArrayListIbm = ((int)103073)
,
///
/// Original was GL_TEXTURE_COORD_ARRAY_LIST_IBM = 103074
///
TextureCoordArrayListIbm = ((int)103074)
,
///
/// Original was GL_EDGE_FLAG_ARRAY_LIST_IBM = 103075
///
EdgeFlagArrayListIbm = ((int)103075)
,
///
/// Original was GL_FOG_COORDINATE_ARRAY_LIST_IBM = 103076
///
FogCoordinateArrayListIbm = ((int)103076)
,
///
/// Original was GL_SECONDARY_COLOR_ARRAY_LIST_IBM = 103077
///
SecondaryColorArrayListIbm = ((int)103077)
,
///
/// Original was GL_VERTEX_ARRAY_LIST_STRIDE_IBM = 103080
///
VertexArrayListStrideIbm = ((int)103080)
,
///
/// Original was GL_NORMAL_ARRAY_LIST_STRIDE_IBM = 103081
///
NormalArrayListStrideIbm = ((int)103081)
,
///
/// Original was GL_COLOR_ARRAY_LIST_STRIDE_IBM = 103082
///
ColorArrayListStrideIbm = ((int)103082)
,
///
/// Original was GL_INDEX_ARRAY_LIST_STRIDE_IBM = 103083
///
IndexArrayListStrideIbm = ((int)103083)
,
///
/// Original was GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM = 103084
///
TextureCoordArrayListStrideIbm = ((int)103084)
,
///
/// Original was GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM = 103085
///
EdgeFlagArrayListStrideIbm = ((int)103085)
,
///
/// Original was GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM = 103086
///
FogCoordinateArrayListStrideIbm = ((int)103086)
,
///
/// Original was GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM = 103087
///
SecondaryColorArrayListStrideIbm = ((int)103087)
,
}
///
/// Used in GL.CopyImageSubData, GL.GetInternalformat
///
public enum ImageTarget : int
{
///
/// Original was GL_TEXTURE_1D = 0x0DE0
///
Texture1D = ((int)0x0DE0)
,
///
/// Original was GL_TEXTURE_2D = 0x0DE1
///
Texture2D = ((int)0x0DE1)
,
///
/// Original was GL_TEXTURE_3D = 0x806F
///
Texture3D = ((int)0x806F)
,
///
/// Original was GL_TEXTURE_RECTANGLE = 0x84F5
///
TextureRectangle = ((int)0x84F5)
,
///
/// Original was GL_TEXTURE_CUBE_MAP = 0x8513
///
TextureCubeMap = ((int)0x8513)
,
///
/// Original was GL_TEXTURE_1D_ARRAY = 0x8C18
///
Texture1DArray = ((int)0x8C18)
,
///
/// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A
///
Texture2DArray = ((int)0x8C1A)
,
///
/// Original was GL_TEXTURE_BUFFER = 0x8C2A
///
TextureBuffer = ((int)0x8C2A)
,
///
/// Original was GL_RENDERBUFFER = 0x8D41
///
Renderbuffer = ((int)0x8D41)
,
///
/// Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009
///
TextureCubeMapArray = ((int)0x9009)
,
///
/// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100
///
Texture2DMultisample = ((int)0x9100)
,
///
/// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
///
Texture2DMultisampleArray = ((int)0x9102)
,
}
///
/// Not used directly.
///
public enum ImgMultisampledRenderToTexture : int
{
///
/// Original was GL_RENDERBUFFER_SAMPLES_IMG = 0x9133
///
RenderbufferSamplesImg = ((int)0x9133)
,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG = 0x9134
///
FramebufferIncompleteMultisampleImg = ((int)0x9134)
,
///
/// Original was GL_MAX_SAMPLES_IMG = 0x9135
///
MaxSamplesImg = ((int)0x9135)
,
///
/// Original was GL_TEXTURE_SAMPLES_IMG = 0x9136
///
TextureSamplesImg = ((int)0x9136)
,
}
///
/// Not used directly.
///
public enum ImgProgramBinary : int
{
///
/// Original was GL_SGX_PROGRAM_BINARY_IMG = 0x9130
///
SgxProgramBinaryImg = ((int)0x9130)
,
}
///
/// Not used directly.
///
public enum ImgShaderBinary : int
{
///
/// Original was GL_SGX_BINARY_IMG = 0x8C0A
///
SgxBinaryImg = ((int)0x8C0A)
,
}
///
/// Not used directly.
///
public enum ImgTextureCompressionPvrtc : int
{
///
/// Original was GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8C00
///
CompressedRgbPvrtc4Bppv1Img = ((int)0x8C00)
,
///
/// Original was GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG = 0x8C01
///
CompressedRgbPvrtc2Bppv1Img = ((int)0x8C01)
,
///
/// Original was GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02
///
CompressedRgbaPvrtc4Bppv1Img = ((int)0x8C02)
,
///
/// Original was GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 0x8C03
///
CompressedRgbaPvrtc2Bppv1Img = ((int)0x8C03)
,
}
///
/// Not used directly.
///
public enum ImgTextureCompressionPvrtc2 : int
{
///
/// Original was GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG = 0x9137
///
CompressedRgbaPvrtc2Bppv2Img = ((int)0x9137)
,
///
/// Original was GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG = 0x9138
///
CompressedRgbaPvrtc4Bppv2Img = ((int)0x9138)
,
}
///
/// Not used directly.
///
public enum ImgTextureEnvEnhancedFixedFunction : int
{
///
/// Original was GL_DOT3_RGBA_IMG = 0x86AF
///
Dot3RgbaImg = ((int)0x86AF)
,
///
/// Original was GL_MODULATE_COLOR_IMG = 0x8C04
///
ModulateColorImg = ((int)0x8C04)
,
///
/// Original was GL_RECIP_ADD_SIGNED_ALPHA_IMG = 0x8C05
///
RecipAddSignedAlphaImg = ((int)0x8C05)
,
///
/// Original was GL_TEXTURE_ALPHA_MODULATE_IMG = 0x8C06
///
TextureAlphaModulateImg = ((int)0x8C06)
,
///
/// Original was GL_FACTOR_ALPHA_MODULATE_IMG = 0x8C07
///
FactorAlphaModulateImg = ((int)0x8C07)
,
///
/// Original was GL_FRAGMENT_ALPHA_MODULATE_IMG = 0x8C08
///
FragmentAlphaModulateImg = ((int)0x8C08)
,
///
/// Original was GL_ADD_BLEND_IMG = 0x8C09
///
AddBlendImg = ((int)0x8C09)
,
}
///
/// Used in GL.Disable, GL.Enable and 4 other functions
///
public enum IndexedEnableCap : int
{
///
/// Original was GL_BLEND = 0x0BE2
///
Blend = ((int)0x0BE2)
,
///
/// Original was GL_SCISSOR_TEST = 0x0C11
///
ScissorTest = ((int)0x0C11)
,
}
///
/// Used in GL.IndexPointer, GL.Ext.IndexPointer and 1 other function
///
public enum IndexPointerType : int
{
///
/// Original was GL_SHORT = 0x1402
///
Short = ((int)0x1402)
,
///
/// Original was GL_INT = 0x1404
///
Int = ((int)0x1404)
,
///
/// Original was GL_FLOAT = 0x1406
///
Float = ((int)0x1406)
,
///
/// Original was GL_DOUBLE = 0x140A
///
Double = ((int)0x140A)
,
}
///
/// Not used directly.
///
public enum IngrColorClamp : int
{
///
/// Original was GL_RED_MIN_CLAMP_INGR = 0x8560
///
RedMinClampIngr = ((int)0x8560)
,
///
/// Original was GL_GREEN_MIN_CLAMP_INGR = 0x8561
///
GreenMinClampIngr = ((int)0x8561)
,
///
/// Original was GL_BLUE_MIN_CLAMP_INGR = 0x8562
///
BlueMinClampIngr = ((int)0x8562)
,
///
/// Original was GL_ALPHA_MIN_CLAMP_INGR = 0x8563
///
AlphaMinClampIngr = ((int)0x8563)
,
///
/// Original was GL_RED_MAX_CLAMP_INGR = 0x8564
///
RedMaxClampIngr = ((int)0x8564)
,
///
/// Original was GL_GREEN_MAX_CLAMP_INGR = 0x8565
///
GreenMaxClampIngr = ((int)0x8565)
,
///
/// Original was GL_BLUE_MAX_CLAMP_INGR = 0x8566
///
BlueMaxClampIngr = ((int)0x8566)
,
///
/// Original was GL_ALPHA_MAX_CLAMP_INGR = 0x8567
///
AlphaMaxClampIngr = ((int)0x8567)
,
}
///
/// Not used directly.
///
public enum IngrInterlaceRead : int
{
///
/// Original was GL_INTERLACE_READ_INGR = 0x8568
///
InterlaceReadIngr = ((int)0x8568)
,
}
///
/// Not used directly.
///
public enum IngrPaletteBuffer : int
{
}
///
/// Used in GL.Intel.MapTexture2D
///
public enum IntelMapTexture : int
{
///
/// Original was GL_LAYOUT_DEFAULT_INTEL = 0
///
LayoutDefaultIntel = ((int)0)
,
///
/// Original was GL_TEXTURE_MEMORY_LAYOUT_INTEL = 0x83FF
///
TextureMemoryLayoutIntel = ((int)0x83FF)
,
///
/// Original was GL_LAYOUT_LINEAR_INTEL = 1
///
LayoutLinearIntel = ((int)1)
,
///
/// Original was GL_LAYOUT_LINEAR_CPU_CACHED_INTEL = 2
///
LayoutLinearCpuCachedIntel = ((int)2)
,
}
///
/// Not used directly.
///
public enum IntelParallelArrays : int
{
///
/// Original was GL_PARALLEL_ARRAYS_INTEL = 0x83F4
///
ParallelArraysIntel = ((int)0x83F4)
,
///
/// Original was GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F5
///
VertexArrayParallelPointersIntel = ((int)0x83F5)
,
///
/// Original was GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F6
///
NormalArrayParallelPointersIntel = ((int)0x83F6)
,
///
/// Original was GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F7
///
ColorArrayParallelPointersIntel = ((int)0x83F7)
,
///
/// Original was GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F8
///
TextureCoordArrayParallelPointersIntel = ((int)0x83F8)
,
}
///
/// Not used directly.
///
public enum IntelTextureScissor : int
{
}
///
/// Used in GL.InterleavedArrays
///
public enum InterleavedArrayFormat : int
{
///
/// Original was GL_V2F = 0x2A20
///
V2f = ((int)0x2A20)
,
///
/// Original was GL_V3F = 0x2A21
///
V3f = ((int)0x2A21)
,
///
/// Original was GL_C4UB_V2F = 0x2A22
///
C4ubV2f = ((int)0x2A22)
,
///
/// Original was GL_C4UB_V3F = 0x2A23
///
C4ubV3f = ((int)0x2A23)
,
///
/// Original was GL_C3F_V3F = 0x2A24
///
C3fV3f = ((int)0x2A24)
,
///
/// Original was GL_N3F_V3F = 0x2A25
///
N3fV3f = ((int)0x2A25)
,
///
/// Original was GL_C4F_N3F_V3F = 0x2A26
///
C4fN3fV3f = ((int)0x2A26)
,
///
/// Original was GL_T2F_V3F = 0x2A27
///
T2fV3f = ((int)0x2A27)
,
///
/// Original was GL_T4F_V4F = 0x2A28
///
T4fV4f = ((int)0x2A28)
,
///
/// Original was GL_T2F_C4UB_V3F = 0x2A29
///
T2fC4ubV3f = ((int)0x2A29)
,
///
/// Original was GL_T2F_C3F_V3F = 0x2A2A
///
T2fC3fV3f = ((int)0x2A2A)
,
///
/// Original was GL_T2F_N3F_V3F = 0x2A2B
///
T2fN3fV3f = ((int)0x2A2B)
,
///
/// Original was GL_T2F_C4F_N3F_V3F = 0x2A2C
///
T2fC4fN3fV3f = ((int)0x2A2C)
,
///
/// Original was GL_T4F_C4F_N3F_V4F = 0x2A2D
///
T4fC4fN3fV4f = ((int)0x2A2D)
,
}
///
/// Used in GL.GetInternalformat
///
public enum InternalFormatParameter : int
{
///
/// Original was GL_SAMPLES = 0x80A9
///
Samples = ((int)0x80A9)
,
///
/// Original was GL_INTERNALFORMAT_SUPPORTED = 0x826F
///
InternalformatSupported = ((int)0x826F)
,
///
/// Original was GL_INTERNALFORMAT_PREFERRED = 0x8270
///
InternalformatPreferred = ((int)0x8270)
,
///
/// Original was GL_INTERNALFORMAT_RED_SIZE = 0x8271
///
InternalformatRedSize = ((int)0x8271)
,
///
/// Original was GL_INTERNALFORMAT_GREEN_SIZE = 0x8272
///
InternalformatGreenSize = ((int)0x8272)
,
///
/// Original was GL_INTERNALFORMAT_BLUE_SIZE = 0x8273
///
InternalformatBlueSize = ((int)0x8273)
,
///
/// Original was GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274
///
InternalformatAlphaSize = ((int)0x8274)
,
///
/// Original was GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275
///
InternalformatDepthSize = ((int)0x8275)
,
///
/// Original was GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276
///
InternalformatStencilSize = ((int)0x8276)
,
///
/// Original was GL_INTERNALFORMAT_SHARED_SIZE = 0x8277
///
InternalformatSharedSize = ((int)0x8277)
,
///
/// Original was GL_INTERNALFORMAT_RED_TYPE = 0x8278
///
InternalformatRedType = ((int)0x8278)
,
///
/// Original was GL_INTERNALFORMAT_GREEN_TYPE = 0x8279
///
InternalformatGreenType = ((int)0x8279)
,
///
/// Original was GL_INTERNALFORMAT_BLUE_TYPE = 0x827A
///
InternalformatBlueType = ((int)0x827A)
,
///
/// Original was GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B
///
InternalformatAlphaType = ((int)0x827B)
,
///
/// Original was GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C
///
InternalformatDepthType = ((int)0x827C)
,
///
/// Original was GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D
///
InternalformatStencilType = ((int)0x827D)
,
///
/// Original was GL_MAX_WIDTH = 0x827E
///
MaxWidth = ((int)0x827E)
,
///
/// Original was GL_MAX_HEIGHT = 0x827F
///
MaxHeight = ((int)0x827F)
,
///
/// Original was GL_MAX_DEPTH = 0x8280
///
MaxDepth = ((int)0x8280)
,
///
/// Original was GL_MAX_LAYERS = 0x8281
///
MaxLayers = ((int)0x8281)
,
///
/// Original was GL_MAX_COMBINED_DIMENSIONS = 0x8282
///
MaxCombinedDimensions = ((int)0x8282)
,
///
/// Original was GL_COLOR_COMPONENTS = 0x8283
///
ColorComponents = ((int)0x8283)
,
///
/// Original was GL_DEPTH_COMPONENTS = 0x8284
///
DepthComponents = ((int)0x8284)
,
///
/// Original was GL_STENCIL_COMPONENTS = 0x8285
///
StencilComponents = ((int)0x8285)
,
///
/// Original was GL_COLOR_RENDERABLE = 0x8286
///
ColorRenderable = ((int)0x8286)
,
///
/// Original was GL_DEPTH_RENDERABLE = 0x8287
///
DepthRenderable = ((int)0x8287)
,
///
/// Original was GL_STENCIL_RENDERABLE = 0x8288
///
StencilRenderable = ((int)0x8288)
,
///
/// Original was GL_FRAMEBUFFER_RENDERABLE = 0x8289
///
FramebufferRenderable = ((int)0x8289)
,
///
/// Original was GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A
///
FramebufferRenderableLayered = ((int)0x828A)
,
///
/// Original was GL_FRAMEBUFFER_BLEND = 0x828B
///
FramebufferBlend = ((int)0x828B)
,
///
/// Original was GL_READ_PIXELS_FORMAT = 0x828D
///
ReadPixelsFormat = ((int)0x828D)
,
///
/// Original was GL_READ_PIXELS_TYPE = 0x828E
///
ReadPixelsType = ((int)0x828E)
,
///
/// Original was GL_TEXTURE_IMAGE_FORMAT = 0x828F
///
TextureImageFormat = ((int)0x828F)
,
///
/// Original was GL_TEXTURE_IMAGE_TYPE = 0x8290
///
TextureImageType = ((int)0x8290)
,
///
/// Original was GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291
///
GetTextureImageFormat = ((int)0x8291)
,
///
/// Original was GL_GET_TEXTURE_IMAGE_TYPE = 0x8292
///
GetTextureImageType = ((int)0x8292)
,
///
/// Original was GL_MIPMAP = 0x8293
///
Mipmap = ((int)0x8293)
,
///
/// Original was GL_MANUAL_GENERATE_MIPMAP = 0x8294
///
ManualGenerateMipmap = ((int)0x8294)
,
///
/// Original was GL_COLOR_ENCODING = 0x8296
///
ColorEncoding = ((int)0x8296)
,
///
/// Original was GL_SRGB_READ = 0x8297
///
SrgbRead = ((int)0x8297)
,
///
/// Original was GL_SRGB_WRITE = 0x8298
///
SrgbWrite = ((int)0x8298)
,
///
/// Original was GL_FILTER = 0x829A
///
Filter = ((int)0x829A)
,
///
/// Original was GL_VERTEX_TEXTURE = 0x829B
///
VertexTexture = ((int)0x829B)
,
///
/// Original was GL_TESS_CONTROL_TEXTURE = 0x829C
///
TessControlTexture = ((int)0x829C)
,
///
/// Original was GL_TESS_EVALUATION_TEXTURE = 0x829D
///
TessEvaluationTexture = ((int)0x829D)
,
///
/// Original was GL_GEOMETRY_TEXTURE = 0x829E
///
GeometryTexture = ((int)0x829E)
,
///
/// Original was GL_FRAGMENT_TEXTURE = 0x829F
///
FragmentTexture = ((int)0x829F)
,
///
/// Original was GL_COMPUTE_TEXTURE = 0x82A0
///
ComputeTexture = ((int)0x82A0)
,
///
/// Original was GL_TEXTURE_SHADOW = 0x82A1
///
TextureShadow = ((int)0x82A1)
,
///
/// Original was GL_TEXTURE_GATHER = 0x82A2
///
TextureGather = ((int)0x82A2)
,
///
/// Original was GL_TEXTURE_GATHER_SHADOW = 0x82A3
///
TextureGatherShadow = ((int)0x82A3)
,
///
/// Original was GL_SHADER_IMAGE_LOAD = 0x82A4
///
ShaderImageLoad = ((int)0x82A4)
,
///
/// Original was GL_SHADER_IMAGE_STORE = 0x82A5
///
ShaderImageStore = ((int)0x82A5)
,
///
/// Original was GL_SHADER_IMAGE_ATOMIC = 0x82A6
///
ShaderImageAtomic = ((int)0x82A6)
,
///
/// Original was GL_IMAGE_TEXEL_SIZE = 0x82A7
///
ImageTexelSize = ((int)0x82A7)
,
///
/// Original was GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8
///
ImageCompatibilityClass = ((int)0x82A8)
,
///
/// Original was GL_IMAGE_PIXEL_FORMAT = 0x82A9
///
ImagePixelFormat = ((int)0x82A9)
,
///
/// Original was GL_IMAGE_PIXEL_TYPE = 0x82AA
///
ImagePixelType = ((int)0x82AA)
,
///
/// Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC
///
SimultaneousTextureAndDepthTest = ((int)0x82AC)
,
///
/// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD
///
SimultaneousTextureAndStencilTest = ((int)0x82AD)
,
///
/// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF
///
SimultaneousTextureAndStencilWrite = ((int)0x82AF)
,
///
/// Original was GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1
///
TextureCompressedBlockWidth = ((int)0x82B1)
,
///
/// Original was GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2
///
TextureCompressedBlockHeight = ((int)0x82B2)
,
///
/// Original was GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3
///
TextureCompressedBlockSize = ((int)0x82B3)
,
///
/// Original was GL_CLEAR_BUFFER = 0x82B4
///
ClearBuffer = ((int)0x82B4)
,
///
/// Original was GL_TEXTURE_VIEW = 0x82B5
///
TextureView = ((int)0x82B5)
,
///
/// Original was GL_VIEW_COMPATIBILITY_CLASS = 0x82B6
///
ViewCompatibilityClass = ((int)0x82B6)
,
///
/// Original was GL_TEXTURE_COMPRESSED = 0x86A1
///
TextureCompressed = ((int)0x86A1)
,
///
/// Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7
///
ImageFormatCompatibilityType = ((int)0x90C7)
,
///
/// Original was GL_NUM_SAMPLE_COUNTS = 0x9380
///
NumSampleCounts = ((int)0x9380)
,
}
///
/// Used in GL.GetDebugMessageLog
///
public enum KhrDebug : int
{
///
/// Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002
///
ContextFlagDebugBit = ((int)0x00000002)
,
///
/// Original was GL_STACK_OVERFLOW = 0x0503
///
StackOverflow = ((int)0x0503)
,
///
/// Original was GL_STACK_UNDERFLOW = 0x0504
///
StackUnderflow = ((int)0x0504)
,
///
/// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242
///
DebugOutputSynchronous = ((int)0x8242)
,
///
/// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243
///
DebugNextLoggedMessageLength = ((int)0x8243)
,
///
/// Original was GL_DEBUG_CALLBACK_FUNCTION = 0x8244
///
DebugCallbackFunction = ((int)0x8244)
,
///
/// Original was GL_DEBUG_CALLBACK_USER_PARAM = 0x8245
///
DebugCallbackUserParam = ((int)0x8245)
,
///
/// Original was GL_DEBUG_SOURCE_API = 0x8246
///
DebugSourceApi = ((int)0x8246)
,
///
/// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247
///
DebugSourceWindowSystem = ((int)0x8247)
,
///
/// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248
///
DebugSourceShaderCompiler = ((int)0x8248)
,
///
/// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249
///
DebugSourceThirdParty = ((int)0x8249)
,
///
/// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A
///
DebugSourceApplication = ((int)0x824A)
,
///
/// Original was GL_DEBUG_SOURCE_OTHER = 0x824B
///
DebugSourceOther = ((int)0x824B)
,
///
/// Original was GL_DEBUG_TYPE_ERROR = 0x824C
///
DebugTypeError = ((int)0x824C)
,
///
/// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D
///
DebugTypeDeprecatedBehavior = ((int)0x824D)
,
///
/// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E
///
DebugTypeUndefinedBehavior = ((int)0x824E)
,
///
/// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F
///
DebugTypePortability = ((int)0x824F)
,
///
/// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250
///
DebugTypePerformance = ((int)0x8250)
,
///
/// Original was GL_DEBUG_TYPE_OTHER = 0x8251
///
DebugTypeOther = ((int)0x8251)
,
///
/// Original was GL_DEBUG_TYPE_MARKER = 0x8268
///
DebugTypeMarker = ((int)0x8268)
,
///
/// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269
///
DebugTypePushGroup = ((int)0x8269)
,
///
/// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A
///
DebugTypePopGroup = ((int)0x826A)
,
///
/// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B
///
DebugSeverityNotification = ((int)0x826B)
,
///
/// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C
///
MaxDebugGroupStackDepth = ((int)0x826C)
,
///
/// Original was GL_DEBUG_GROUP_STACK_DEPTH = 0x826D
///
DebugGroupStackDepth = ((int)0x826D)
,
///
/// Original was GL_BUFFER = 0x82E0
///
Buffer = ((int)0x82E0)
,
///
/// Original was GL_SHADER = 0x82E1
///
Shader = ((int)0x82E1)
,
///
/// Original was GL_PROGRAM = 0x82E2
///
Program = ((int)0x82E2)
,
///
/// Original was GL_QUERY = 0x82E3
///
Query = ((int)0x82E3)
,
///
/// Original was GL_PROGRAM_PIPELINE = 0x82E4
///
ProgramPipeline = ((int)0x82E4)
,
///
/// Original was GL_SAMPLER = 0x82E6
///
Sampler = ((int)0x82E6)
,
///
/// Original was GL_DISPLAY_LIST = 0x82E7
///
DisplayList = ((int)0x82E7)
,
///
/// Original was GL_MAX_LABEL_LENGTH = 0x82E8
///
MaxLabelLength = ((int)0x82E8)
,
///
/// Original was GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143
///
MaxDebugMessageLength = ((int)0x9143)
,
///
/// Original was GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144
///
MaxDebugLoggedMessages = ((int)0x9144)
,
///
/// Original was GL_DEBUG_LOGGED_MESSAGES = 0x9145
///
DebugLoggedMessages = ((int)0x9145)
,
///
/// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146
///
DebugSeverityHigh = ((int)0x9146)
,
///
/// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147
///
DebugSeverityMedium = ((int)0x9147)
,
///
/// Original was GL_DEBUG_SEVERITY_LOW = 0x9148
///
DebugSeverityLow = ((int)0x9148)
,
///
/// Original was GL_DEBUG_OUTPUT = 0x92E0
///
DebugOutput = ((int)0x92E0)
,
}
///
/// Not used directly.
///
public enum KhrTextureCompressionAstcLdr : int
{
///
/// Original was GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0
///
CompressedRgbaAstc4X4Khr = ((int)0x93B0)
,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1
///
CompressedRgbaAstc5X4Khr = ((int)0x93B1)
,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2
///
CompressedRgbaAstc5X5Khr = ((int)0x93B2)
,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3
///
CompressedRgbaAstc6X5Khr = ((int)0x93B3)
,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4
///
CompressedRgbaAstc6X6Khr = ((int)0x93B4)
,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5
///
CompressedRgbaAstc8X5Khr = ((int)0x93B5)
,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6
///
CompressedRgbaAstc8X6Khr = ((int)0x93B6)
,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7
///
CompressedRgbaAstc8X8Khr = ((int)0x93B7)
,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8
///
CompressedRgbaAstc10X5Khr = ((int)0x93B8)
,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9
///
CompressedRgbaAstc10X6Khr = ((int)0x93B9)
,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA
///
CompressedRgbaAstc10X8Khr = ((int)0x93BA)
,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB
///
CompressedRgbaAstc10X10Khr = ((int)0x93BB)
,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC
///
CompressedRgbaAstc12X10Khr = ((int)0x93BC)
,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD
///
CompressedRgbaAstc12X12Khr = ((int)0x93BD)
,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0
///
CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0)
,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1
///
CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1)
,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2
///
CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2)
,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3
///
CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3)
,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4
///
CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4)
,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5
///
CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5)
,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6
///
CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6)
,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7
///
CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7)
,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8
///
CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8)
,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9
///
CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9)
,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA
///
CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA)
,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB
///
CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB)
,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC
///
CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC)
,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD
///
CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD)
,
}
///
/// Not used directly.
///
public enum LightEnvModeSgix : int
{
///
/// Original was GL_ADD = 0x0104
///
Add = ((int)0x0104)
,
///
/// Original was GL_REPLACE = 0x1E01
///
Replace = ((int)0x1E01)
,
///
/// Original was GL_MODULATE = 0x2100
///
Modulate = ((int)0x2100)
,
}
///
/// Not used directly.
///
public enum LightEnvParameterSgix : int
{
///
/// Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407
///
LightEnvModeSgix = ((int)0x8407)
,
}
///
/// Not used directly.
///
public enum LightModelColorControl : int
{
///
/// Original was GL_SINGLE_COLOR = 0x81F9
///
SingleColor = ((int)0x81F9)
,
///
/// Original was GL_SEPARATE_SPECULAR_COLOR = 0x81FA
///
SeparateSpecularColor = ((int)0x81FA)
,
}
///
/// Used in GL.LightModel
///
public enum LightModelParameter : int
{
///
/// Original was GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
///
LightModelLocalViewer = ((int)0x0B51)
,
///
/// Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52
///
LightModelTwoSide = ((int)0x0B52)
,
///
/// Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53
///
LightModelAmbient = ((int)0x0B53)
,
///
/// Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8
///
LightModelColorControl = ((int)0x81F8)
,
}
///
/// Used in GL.GetLight, GL.Light and 1 other function
///
public enum LightName : int
{
///
/// Original was GL_LIGHT0 = 0x4000
///
Light0 = ((int)0x4000)
,
///
/// Original was GL_LIGHT1 = 0x4001
///
Light1 = ((int)0x4001)
,
///
/// Original was GL_LIGHT2 = 0x4002
///
Light2 = ((int)0x4002)
,
///
/// Original was GL_LIGHT3 = 0x4003
///
Light3 = ((int)0x4003)
,
///
/// Original was GL_LIGHT4 = 0x4004
///
Light4 = ((int)0x4004)
,
///
/// Original was GL_LIGHT5 = 0x4005
///
Light5 = ((int)0x4005)
,
///
/// Original was GL_LIGHT6 = 0x4006
///
Light6 = ((int)0x4006)
,
///
/// Original was GL_LIGHT7 = 0x4007
///
Light7 = ((int)0x4007)
,
///
/// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C
///
FragmentLight0Sgix = ((int)0x840C)
,
///
/// Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D
///
FragmentLight1Sgix = ((int)0x840D)
,
///
/// Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E
///
FragmentLight2Sgix = ((int)0x840E)
,
///
/// Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F
///
FragmentLight3Sgix = ((int)0x840F)
,
///
/// Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410
///
FragmentLight4Sgix = ((int)0x8410)
,
///
/// Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411
///
FragmentLight5Sgix = ((int)0x8411)
,
///
/// Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412
///
FragmentLight6Sgix = ((int)0x8412)
,
///
/// Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413
///
FragmentLight7Sgix = ((int)0x8413)
,
}
///
/// Used in GL.GetLight, GL.Light and 1 other function
///
public enum LightParameter : int
{
///
/// Original was GL_AMBIENT = 0x1200
///
Ambient = ((int)0x1200)
,
///
/// Original was GL_DIFFUSE = 0x1201
///
Diffuse = ((int)0x1201)
,
///
/// Original was GL_SPECULAR = 0x1202
///
Specular = ((int)0x1202)
,
///
/// Original was GL_POSITION = 0x1203
///
Position = ((int)0x1203)
,
///
/// Original was GL_SPOT_DIRECTION = 0x1204
///
SpotDirection = ((int)0x1204)
,
///
/// Original was GL_SPOT_EXPONENT = 0x1205
///
SpotExponent = ((int)0x1205)
,
///
/// Original was GL_SPOT_CUTOFF = 0x1206
///
SpotCutoff = ((int)0x1206)
,
///
/// Original was GL_CONSTANT_ATTENUATION = 0x1207
///
ConstantAttenuation = ((int)0x1207)
,
///
/// Original was GL_LINEAR_ATTENUATION = 0x1208
///
LinearAttenuation = ((int)0x1208)
,
///
/// Original was GL_QUADRATIC_ATTENUATION = 0x1209
///
QuadraticAttenuation = ((int)0x1209)
,
}
///
/// Used in GL.NewList
///
public enum ListMode : int
{
///
/// Original was GL_COMPILE = 0x1300
///
Compile = ((int)0x1300)
,
///
/// Original was GL_COMPILE_AND_EXECUTE = 0x1301
///
CompileAndExecute = ((int)0x1301)
,
}
///
/// Used in GL.CallLists
///
public enum ListNameType : int
{
///
/// Original was GL_BYTE = 0x1400
///
Byte = ((int)0x1400)
,
///
/// Original was GL_UNSIGNED_BYTE = 0x1401
///
UnsignedByte = ((int)0x1401)
,
///
/// Original was GL_SHORT = 0x1402
///
Short = ((int)0x1402)
,
///
/// Original was GL_UNSIGNED_SHORT = 0x1403
///
UnsignedShort = ((int)0x1403)
,
///
/// Original was GL_INT = 0x1404
///
Int = ((int)0x1404)
,
///
/// Original was GL_UNSIGNED_INT = 0x1405
///
UnsignedInt = ((int)0x1405)
,
///
/// Original was GL_FLOAT = 0x1406
///
Float = ((int)0x1406)
,
///
/// Original was GL_2_BYTES = 0x1407
///
Gl2Bytes = ((int)0x1407)
,
///
/// Original was GL_3_BYTES = 0x1408
///
Gl3Bytes = ((int)0x1408)
,
///
/// Original was GL_4_BYTES = 0x1409
///
Gl4Bytes = ((int)0x1409)
,
}
///
/// Used in GL.Sgix.GetListParameter, GL.Sgix.ListParameter
///
public enum ListParameterName : int
{
///
/// Original was GL_LIST_PRIORITY_SGIX = 0x8182
///
ListPrioritySgix = ((int)0x8182)
,
}
///
/// Used in GL.LogicOp
///
public enum LogicOp : int
{
///
/// Original was GL_CLEAR = 0x1500
///
Clear = ((int)0x1500)
,
///
/// Original was GL_AND = 0x1501
///
And = ((int)0x1501)
,
///
/// Original was GL_AND_REVERSE = 0x1502
///
AndReverse = ((int)0x1502)
,
///
/// Original was GL_COPY = 0x1503
///
Copy = ((int)0x1503)
,
///
/// Original was GL_AND_INVERTED = 0x1504
///
AndInverted = ((int)0x1504)
,
///
/// Original was GL_NOOP = 0x1505
///
Noop = ((int)0x1505)
,
///
/// Original was GL_XOR = 0x1506
///
Xor = ((int)0x1506)
,
///
/// Original was GL_OR = 0x1507
///
Or = ((int)0x1507)
,
///
/// Original was GL_NOR = 0x1508
///
Nor = ((int)0x1508)
,
///
/// Original was GL_EQUIV = 0x1509
///
Equiv = ((int)0x1509)
,
///
/// Original was GL_INVERT = 0x150A
///
Invert = ((int)0x150A)
,
///
/// Original was GL_OR_REVERSE = 0x150B
///
OrReverse = ((int)0x150B)
,
///
/// Original was GL_COPY_INVERTED = 0x150C
///
CopyInverted = ((int)0x150C)
,
///
/// Original was GL_OR_INVERTED = 0x150D
///
OrInverted = ((int)0x150D)
,
///
/// Original was GL_NAND = 0x150E
///
Nand = ((int)0x150E)
,
///
/// Original was GL_SET = 0x150F
///
Set = ((int)0x150F)
,
}
///
/// Used in GL.GetMap, GL.Map1 and 1 other function
///
public enum MapTarget : int
{
///
/// Original was GL_MAP1_COLOR_4 = 0x0D90
///
Map1Color4 = ((int)0x0D90)
,
///
/// Original was GL_MAP1_INDEX = 0x0D91
///
Map1Index = ((int)0x0D91)
,
///
/// Original was GL_MAP1_NORMAL = 0x0D92
///
Map1Normal = ((int)0x0D92)
,
///
/// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93
///
Map1TextureCoord1 = ((int)0x0D93)
,
///
/// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94
///
Map1TextureCoord2 = ((int)0x0D94)
,
///
/// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95
///
Map1TextureCoord3 = ((int)0x0D95)
,
///
/// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96
///
Map1TextureCoord4 = ((int)0x0D96)
,
///
/// Original was GL_MAP1_VERTEX_3 = 0x0D97
///
Map1Vertex3 = ((int)0x0D97)
,
///
/// Original was GL_MAP1_VERTEX_4 = 0x0D98
///
Map1Vertex4 = ((int)0x0D98)
,
///
/// Original was GL_MAP2_COLOR_4 = 0x0DB0
///
Map2Color4 = ((int)0x0DB0)
,
///
/// Original was GL_MAP2_INDEX = 0x0DB1
///
Map2Index = ((int)0x0DB1)
,
///
/// Original was GL_MAP2_NORMAL = 0x0DB2
///
Map2Normal = ((int)0x0DB2)
,
///
/// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3
///
Map2TextureCoord1 = ((int)0x0DB3)
,
///
/// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4
///
Map2TextureCoord2 = ((int)0x0DB4)
,
///
/// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5
///
Map2TextureCoord3 = ((int)0x0DB5)
,
///
/// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6
///
Map2TextureCoord4 = ((int)0x0DB6)
,
///
/// Original was GL_MAP2_VERTEX_3 = 0x0DB7
///
Map2Vertex3 = ((int)0x0DB7)
,
///
/// Original was GL_MAP2_VERTEX_4 = 0x0DB8
///
Map2Vertex4 = ((int)0x0DB8)
,
///
/// Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194
///
GeometryDeformationSgix = ((int)0x8194)
,
///
/// Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195
///
TextureDeformationSgix = ((int)0x8195)
,
}
///
/// Used in GL.ColorMaterial, GL.GetMaterial and 8 other functions
///
public enum MaterialFace : int
{
///
/// Original was GL_FRONT = 0x0404
///
Front = ((int)0x0404)
,
///
/// Original was GL_BACK = 0x0405
///
Back = ((int)0x0405)
,
///
/// Original was GL_FRONT_AND_BACK = 0x0408
///
FrontAndBack = ((int)0x0408)
,
}
///
/// Used in GL.GetMaterial, GL.Material and 5 other functions
///
public enum MaterialParameter : int
{
///
/// Original was GL_AMBIENT = 0x1200
///
Ambient = ((int)0x1200)
,
///
/// Original was GL_DIFFUSE = 0x1201
///
Diffuse = ((int)0x1201)
,
///
/// Original was GL_SPECULAR = 0x1202
///
Specular = ((int)0x1202)
,
///
/// Original was GL_EMISSION = 0x1600
///
Emission = ((int)0x1600)
,
///
/// Original was GL_SHININESS = 0x1601
///
Shininess = ((int)0x1601)
,
///
/// Original was GL_AMBIENT_AND_DIFFUSE = 0x1602
///
AmbientAndDiffuse = ((int)0x1602)
,
///
/// Original was GL_COLOR_INDEXES = 0x1603
///
ColorIndexes = ((int)0x1603)
,
}
///
/// Used in GL.MatrixMode, GL.Ext.MatrixFrustum and 11 other functions
///
public enum MatrixMode : int
{
///
/// Original was GL_MODELVIEW = 0x1700
///
Modelview = ((int)0x1700)
,
///
/// Original was GL_PROJECTION = 0x1701
///
Projection = ((int)0x1701)
,
///
/// Original was GL_TEXTURE = 0x1702
///
Texture = ((int)0x1702)
,
///
/// Original was GL_COLOR = 0x1800
///
Color = ((int)0x1800)
,
}
///
/// Not used directly.
///
public enum MatrixModeArb : int
{
///
/// Original was GL_MODELVIEW = 0x1700
///
Modelview = ((int)0x1700)
,
///
/// Original was GL_PROJECTION = 0x1701
///
Projection = ((int)0x1701)
,
///
/// Original was GL_TEXTURE = 0x1702
///
Texture = ((int)0x1702)
,
///
/// Original was GL_COLOR = 0x1800
///
Color = ((int)0x1800)
,
///
/// Original was GL_MATRIX0 = 0x88C0
///
Matrix0 = ((int)0x88C0)
,
///
/// Original was GL_MATRIX1 = 0x88C1
///
Matrix1 = ((int)0x88C1)
,
///
/// Original was GL_MATRIX2 = 0x88C2
///
Matrix2 = ((int)0x88C2)
,
///
/// Original was GL_MATRIX3 = 0x88C3
///
Matrix3 = ((int)0x88C3)
,
///
/// Original was GL_MATRIX4 = 0x88C4
///
Matrix4 = ((int)0x88C4)
,
///
/// Original was GL_MATRIX5 = 0x88C5
///
Matrix5 = ((int)0x88C5)
,
///
/// Original was GL_MATRIX6 = 0x88C6
///
Matrix6 = ((int)0x88C6)
,
///
/// Original was GL_MATRIX7 = 0x88C7
///
Matrix7 = ((int)0x88C7)
,
///
/// Original was GL_MATRIX8 = 0x88C8
///
Matrix8 = ((int)0x88C8)
,
///
/// Original was GL_MATRIX9 = 0x88C9
///
Matrix9 = ((int)0x88C9)
,
///
/// Original was GL_MATRIX10 = 0x88CA
///
Matrix10 = ((int)0x88CA)
,
///
/// Original was GL_MATRIX11 = 0x88CB
///
Matrix11 = ((int)0x88CB)
,
///
/// Original was GL_MATRIX12 = 0x88CC
///
Matrix12 = ((int)0x88CC)
,
///
/// Original was GL_MATRIX13 = 0x88CD
///
Matrix13 = ((int)0x88CD)
,
///
/// Original was GL_MATRIX14 = 0x88CE
///
Matrix14 = ((int)0x88CE)
,
///
/// Original was GL_MATRIX15 = 0x88CF
///
Matrix15 = ((int)0x88CF)
,
///
/// Original was GL_MATRIX16 = 0x88D0
///
Matrix16 = ((int)0x88D0)
,
///
/// Original was GL_MATRIX17 = 0x88D1
///
Matrix17 = ((int)0x88D1)
,
///
/// Original was GL_MATRIX18 = 0x88D2
///
Matrix18 = ((int)0x88D2)
,
///
/// Original was GL_MATRIX19 = 0x88D3
///
Matrix19 = ((int)0x88D3)
,
///
/// Original was GL_MATRIX20 = 0x88D4
///
Matrix20 = ((int)0x88D4)
,
///
/// Original was GL_MATRIX21 = 0x88D5
///
Matrix21 = ((int)0x88D5)
,
///
/// Original was GL_MATRIX22 = 0x88D6
///
Matrix22 = ((int)0x88D6)
,
///
/// Original was GL_MATRIX23 = 0x88D7
///
Matrix23 = ((int)0x88D7)
,
///
/// Original was GL_MATRIX24 = 0x88D8
///
Matrix24 = ((int)0x88D8)
,
///
/// Original was GL_MATRIX25 = 0x88D9
///
Matrix25 = ((int)0x88D9)
,
///
/// Original was GL_MATRIX26 = 0x88DA
///
Matrix26 = ((int)0x88DA)
,
///
/// Original was GL_MATRIX27 = 0x88DB
///
Matrix27 = ((int)0x88DB)
,
///
/// Original was GL_MATRIX28 = 0x88DC
///
Matrix28 = ((int)0x88DC)
,
///
/// Original was GL_MATRIX29 = 0x88DD
///
Matrix29 = ((int)0x88DD)
,
///
/// Original was GL_MATRIX30 = 0x88DE
///
Matrix30 = ((int)0x88DE)
,
///
/// Original was GL_MATRIX31 = 0x88DF
///
Matrix31 = ((int)0x88DF)
,
}
///
/// Used in GL.MemoryBarrier
///
public enum MemoryBarrierFlags : int
{
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001
///
VertexAttribArrayBarrierBit = ((int)0x00000001)
,
///
/// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002
///
ElementArrayBarrierBit = ((int)0x00000002)
,
///
/// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004
///
UniformBarrierBit = ((int)0x00000004)
,
///
/// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008
///
TextureFetchBarrierBit = ((int)0x00000008)
,
///
/// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020
///
ShaderImageAccessBarrierBit = ((int)0x00000020)
,
///
/// Original was GL_COMMAND_BARRIER_BIT = 0x00000040
///
CommandBarrierBit = ((int)0x00000040)
,
///
/// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080
///
PixelBufferBarrierBit = ((int)0x00000080)
,
///
/// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100
///
TextureUpdateBarrierBit = ((int)0x00000100)
,
///
/// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200
///
BufferUpdateBarrierBit = ((int)0x00000200)
,
///
/// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400
///
FramebufferBarrierBit = ((int)0x00000400)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800
///
TransformFeedbackBarrierBit = ((int)0x00000800)
,
///
/// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000
///
AtomicCounterBarrierBit = ((int)0x00001000)
,
///
/// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000
///
ShaderStorageBarrierBit = ((int)0x00002000)
,
///
/// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF
///
AllBarrierBits = unchecked((int)0xFFFFFFFF)
,
}
///
/// Not used directly.
///
public enum MesaPackedDepthStencil : int
{
///
/// Original was GL_DEPTH_STENCIL_MESA = 0x8750
///
DepthStencilMesa = ((int)0x8750)
,
///
/// Original was GL_UNSIGNED_INT_24_8_MESA = 0x8751
///
UnsignedInt248Mesa = ((int)0x8751)
,
///
/// Original was GL_UNSIGNED_INT_8_24_REV_MESA = 0x8752
///
UnsignedInt824RevMesa = ((int)0x8752)
,
///
/// Original was GL_UNSIGNED_SHORT_15_1_MESA = 0x8753
///
UnsignedShort151Mesa = ((int)0x8753)
,
///
/// Original was GL_UNSIGNED_SHORT_1_15_REV_MESA = 0x8754
///
UnsignedShort115RevMesa = ((int)0x8754)
,
}
///
/// Not used directly.
///
public enum MesaPackInvert : int
{
///
/// Original was GL_PACK_INVERT_MESA = 0x8758
///
PackInvertMesa = ((int)0x8758)
,
}
///
/// Not used directly.
///
public enum MesaProgramDebug : int
{
///
/// Original was GL_FRAGMENT_PROGRAM_POSITION_MESA = 0x8BB0
///
FragmentProgramPositionMesa = ((int)0x8BB0)
,
///
/// Original was GL_FRAGMENT_PROGRAM_CALLBACK_MESA = 0x8BB1
///
FragmentProgramCallbackMesa = ((int)0x8BB1)
,
///
/// Original was GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA = 0x8BB2
///
FragmentProgramCallbackFuncMesa = ((int)0x8BB2)
,
///
/// Original was GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA = 0x8BB3
///
FragmentProgramCallbackDataMesa = ((int)0x8BB3)
,
///
/// Original was GL_VERTEX_PROGRAM_CALLBACK_MESA = 0x8BB4
///
VertexProgramCallbackMesa = ((int)0x8BB4)
,
///
/// Original was GL_VERTEX_PROGRAM_POSITION_MESA = 0x8BB4
///
VertexProgramPositionMesa = ((int)0x8BB4)
,
///
/// Original was GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA = 0x8BB6
///
VertexProgramCallbackFuncMesa = ((int)0x8BB6)
,
///
/// Original was GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA = 0x8BB7
///
VertexProgramCallbackDataMesa = ((int)0x8BB7)
,
}
///
/// Not used directly.
///
public enum MesaResizeBuffers : int
{
}
///
/// Not used directly.
///
public enum MesaShaderDebug : int
{
///
/// Original was GL_DEBUG_OBJECT_MESA = 0x8759
///
DebugObjectMesa = ((int)0x8759)
,
///
/// Original was GL_DEBUG_PRINT_MESA = 0x875A
///
DebugPrintMesa = ((int)0x875A)
,
///
/// Original was GL_DEBUG_ASSERT_MESA = 0x875B
///
DebugAssertMesa = ((int)0x875B)
,
}
///
/// Not used directly.
///
public enum MesaTrace : int
{
///
/// Original was GL_TRACE_OPERATIONS_BIT_MESA = 0x0001
///
TraceOperationsBitMesa = ((int)0x0001)
,
///
/// Original was GL_TRACE_PRIMITIVES_BIT_MESA = 0x0002
///
TracePrimitivesBitMesa = ((int)0x0002)
,
///
/// Original was GL_TRACE_ARRAYS_BIT_MESA = 0x0004
///
TraceArraysBitMesa = ((int)0x0004)
,
///
/// Original was GL_TRACE_TEXTURES_BIT_MESA = 0x0008
///
TraceTexturesBitMesa = ((int)0x0008)
,
///
/// Original was GL_TRACE_PIXELS_BIT_MESA = 0x0010
///
TracePixelsBitMesa = ((int)0x0010)
,
///
/// Original was GL_TRACE_ERRORS_BIT_MESA = 0x0020
///
TraceErrorsBitMesa = ((int)0x0020)
,
///
/// Original was GL_TRACE_MASK_MESA = 0x8755
///
TraceMaskMesa = ((int)0x8755)
,
///
/// Original was GL_TRACE_NAME_MESA = 0x8756
///
TraceNameMesa = ((int)0x8756)
,
///
/// Original was GL_TRACE_ALL_BITS_MESA = 0xFFFF
///
TraceAllBitsMesa = ((int)0xFFFF)
,
}
///
/// Not used directly.
///
public enum MesaWindowPos : int
{
}
///
/// Not used directly.
///
public enum MesaxTextureStack : int
{
///
/// Original was GL_TEXTURE_1D_STACK_MESAX = 0x8759
///
Texture1DStackMesax = ((int)0x8759)
,
///
/// Original was GL_TEXTURE_2D_STACK_MESAX = 0x875A
///
Texture2DStackMesax = ((int)0x875A)
,
///
/// Original was GL_PROXY_TEXTURE_1D_STACK_MESAX = 0x875B
///
ProxyTexture1DStackMesax = ((int)0x875B)
,
///
/// Original was GL_PROXY_TEXTURE_2D_STACK_MESAX = 0x875C
///
ProxyTexture2DStackMesax = ((int)0x875C)
,
///
/// Original was GL_TEXTURE_1D_STACK_BINDING_MESAX = 0x875D
///
Texture1DStackBindingMesax = ((int)0x875D)
,
///
/// Original was GL_TEXTURE_2D_STACK_BINDING_MESAX = 0x875E
///
Texture2DStackBindingMesax = ((int)0x875E)
,
}
///
/// Not used directly.
///
public enum MesaYcbcrTexture : int
{
///
/// Original was GL_UNSIGNED_SHORT_8_8_MESA = 0x85BA
///
UnsignedShort88Mesa = ((int)0x85BA)
,
///
/// Original was GL_UNSIGNED_SHORT_8_8_REV_MESA = 0x85BB
///
UnsignedShort88RevMesa = ((int)0x85BB)
,
///
/// Original was GL_YCBCR_MESA = 0x8757
///
YcbcrMesa = ((int)0x8757)
,
}
///
/// Used in GL.EvalMesh1
///
public enum MeshMode1 : int
{
///
/// Original was GL_POINT = 0x1B00
///
Point = ((int)0x1B00)
,
///
/// Original was GL_LINE = 0x1B01
///
Line = ((int)0x1B01)
,
}
///
/// Used in GL.EvalMesh2
///
public enum MeshMode2 : int
{
///
/// Original was GL_POINT = 0x1B00
///
Point = ((int)0x1B00)
,
///
/// Original was GL_LINE = 0x1B01
///
Line = ((int)0x1B01)
,
///
/// Original was GL_FILL = 0x1B02
///
Fill = ((int)0x1B02)
,
}
///
/// Used in GL.GetMinmax, GL.GetMinmaxParameter and 2 other functions
///
public enum MinmaxTarget : int
{
///
/// Original was GL_MINMAX = 0x802E
///
Minmax = ((int)0x802E)
,
}
///
/// Not used directly.
///
public enum MinmaxTargetExt : int
{
///
/// Original was GL_MINMAX_EXT = 0x802E
///
MinmaxExt = ((int)0x802E)
,
}
///
/// Used in GL.NormalPointer, GL.Ext.BinormalPointer and 4 other functions
///
public enum NormalPointerType : int
{
///
/// Original was GL_BYTE = 0x1400
///
Byte = ((int)0x1400)
,
///
/// Original was GL_SHORT = 0x1402
///
Short = ((int)0x1402)
,
///
/// Original was GL_INT = 0x1404
///
Int = ((int)0x1404)
,
///
/// Original was GL_FLOAT = 0x1406
///
Float = ((int)0x1406)
,
///
/// Original was GL_DOUBLE = 0x140A
///
Double = ((int)0x140A)
,
///
/// Original was GL_HALF_FLOAT = 0x140B
///
HalfFloat = ((int)0x140B)
,
///
/// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
///
UnsignedInt2101010Rev = ((int)0x8368)
,
///
/// Original was GL_INT_2_10_10_10_REV = 0x8D9F
///
Int2101010Rev = ((int)0x8D9F)
,
}
///
/// Used in GL.NV.GetImageHandle, GL.NV.MakeImageHandleResident
///
public enum NvBindlessTexture : int
{
}
///
/// Not used directly.
///
public enum NvBlendSquare : int
{
}
///
/// Not used directly.
///
public enum NvComputeProgram5 : int
{
///
/// Original was GL_COMPUTE_PROGRAM_NV = 0x90FB
///
ComputeProgramNv = ((int)0x90FB)
,
///
/// Original was GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV = 0x90FC
///
ComputeProgramParameterBufferNv = ((int)0x90FC)
,
}
///
/// Used in GL.NV.BeginConditionalRender
///
public enum NvConditionalRender : int
{
///
/// Original was GL_QUERY_WAIT_NV = 0x8E13
///
QueryWaitNv = ((int)0x8E13)
,
///
/// Original was GL_QUERY_NO_WAIT_NV = 0x8E14
///
QueryNoWaitNv = ((int)0x8E14)
,
///
/// Original was GL_QUERY_BY_REGION_WAIT_NV = 0x8E15
///
QueryByRegionWaitNv = ((int)0x8E15)
,
///
/// Original was GL_QUERY_BY_REGION_NO_WAIT_NV = 0x8E16
///
QueryByRegionNoWaitNv = ((int)0x8E16)
,
}
///
/// Not used directly.
///
public enum NvCopyDepthToColor : int
{
///
/// Original was GL_DEPTH_STENCIL_TO_RGBA_NV = 0x886E
///
DepthStencilToRgbaNv = ((int)0x886E)
,
///
/// Original was GL_DEPTH_STENCIL_TO_BGRA_NV = 0x886F
///
DepthStencilToBgraNv = ((int)0x886F)
,
}
///
/// Used in GL.NV.CopyImageSubData
///
public enum NvCopyImage : int
{
}
///
/// Not used directly.
///
public enum NvCoverageSample : int
{
///
/// Original was GL_COVERAGE_BUFFER_BIT_NV = 0x00008000
///
CoverageBufferBitNv = ((int)0x00008000)
,
///
/// Original was GL_COVERAGE_COMPONENT_NV = 0x8ED0
///
CoverageComponentNv = ((int)0x8ED0)
,
///
/// Original was GL_COVERAGE_COMPONENT4_NV = 0x8ED1
///
CoverageComponent4Nv = ((int)0x8ED1)
,
///
/// Original was GL_COVERAGE_ATTACHMENT_NV = 0x8ED2
///
CoverageAttachmentNv = ((int)0x8ED2)
,
///
/// Original was GL_COVERAGE_BUFFERS_NV = 0x8ED3
///
CoverageBuffersNv = ((int)0x8ED3)
,
///
/// Original was GL_COVERAGE_SAMPLES_NV = 0x8ED4
///
CoverageSamplesNv = ((int)0x8ED4)
,
///
/// Original was GL_COVERAGE_ALL_FRAGMENTS_NV = 0x8ED5
///
CoverageAllFragmentsNv = ((int)0x8ED5)
,
///
/// Original was GL_COVERAGE_EDGE_FRAGMENTS_NV = 0x8ED6
///
CoverageEdgeFragmentsNv = ((int)0x8ED6)
,
///
/// Original was GL_COVERAGE_AUTOMATIC_NV = 0x8ED7
///
CoverageAutomaticNv = ((int)0x8ED7)
,
}
///
/// Not used directly.
///
public enum NvDeepTexture3D : int
{
///
/// Original was GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV = 0x90D0
///
MaxDeep3DTextureWidthHeightNv = ((int)0x90D0)
,
///
/// Original was GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV = 0x90D1
///
MaxDeep3DTextureDepthNv = ((int)0x90D1)
,
}
///
/// Not used directly.
///
public enum NvDepthBufferFloat : int
{
///
/// Original was GL_DEPTH_COMPONENT32F_NV = 0x8DAB
///
DepthComponent32fNv = ((int)0x8DAB)
,
///
/// Original was GL_DEPTH32F_STENCIL8_NV = 0x8DAC
///
Depth32fStencil8Nv = ((int)0x8DAC)
,
///
/// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV = 0x8DAD
///
Float32UnsignedInt248RevNv = ((int)0x8DAD)
,
///
/// Original was GL_DEPTH_BUFFER_FLOAT_MODE_NV = 0x8DAF
///
DepthBufferFloatModeNv = ((int)0x8DAF)
,
}
///
/// Not used directly.
///
public enum NvDepthClamp : int
{
///
/// Original was GL_DEPTH_CLAMP_NV = 0x864F
///
DepthClampNv = ((int)0x864F)
,
}
///
/// Not used directly.
///
public enum NvDepthNonlinear : int
{
///
/// Original was GL_DEPTH_COMPONENT16_NONLINEAR_NV = 0x8E2C
///
DepthComponent16NonlinearNv = ((int)0x8E2C)
,
}
///
/// Not used directly.
///
public enum NvDrawBuffers : int
{
///
/// Original was GL_MAX_DRAW_BUFFERS_NV = 0x8824
///
MaxDrawBuffersNv = ((int)0x8824)
,
///
/// Original was GL_DRAW_BUFFER0_NV = 0x8825
///
DrawBuffer0Nv = ((int)0x8825)
,
///
/// Original was GL_DRAW_BUFFER1_NV = 0x8826
///
DrawBuffer1Nv = ((int)0x8826)
,
///
/// Original was GL_DRAW_BUFFER2_NV = 0x8827
///
DrawBuffer2Nv = ((int)0x8827)
,
///
/// Original was GL_DRAW_BUFFER3_NV = 0x8828
///
DrawBuffer3Nv = ((int)0x8828)
,
///
/// Original was GL_DRAW_BUFFER4_NV = 0x8829
///
DrawBuffer4Nv = ((int)0x8829)
,
///
/// Original was GL_DRAW_BUFFER5_NV = 0x882A
///
DrawBuffer5Nv = ((int)0x882A)
,
///
/// Original was GL_DRAW_BUFFER6_NV = 0x882B
///
DrawBuffer6Nv = ((int)0x882B)
,
///
/// Original was GL_DRAW_BUFFER7_NV = 0x882C
///
DrawBuffer7Nv = ((int)0x882C)
,
///
/// Original was GL_DRAW_BUFFER8_NV = 0x882D
///
DrawBuffer8Nv = ((int)0x882D)
,
///
/// Original was GL_DRAW_BUFFER9_NV = 0x882E
///
DrawBuffer9Nv = ((int)0x882E)
,
///
/// Original was GL_DRAW_BUFFER10_NV = 0x882F
///
DrawBuffer10Nv = ((int)0x882F)
,
///
/// Original was GL_DRAW_BUFFER11_NV = 0x8830
///
DrawBuffer11Nv = ((int)0x8830)
,
///
/// Original was GL_DRAW_BUFFER12_NV = 0x8831
///
DrawBuffer12Nv = ((int)0x8831)
,
///
/// Original was GL_DRAW_BUFFER13_NV = 0x8832
///
DrawBuffer13Nv = ((int)0x8832)
,
///
/// Original was GL_DRAW_BUFFER14_NV = 0x8833
///
DrawBuffer14Nv = ((int)0x8833)
,
///
/// Original was GL_DRAW_BUFFER15_NV = 0x8834
///
DrawBuffer15Nv = ((int)0x8834)
,
///
/// Original was GL_COLOR_ATTACHMENT0_NV = 0x8CE0
///
ColorAttachment0Nv = ((int)0x8CE0)
,
///
/// Original was GL_COLOR_ATTACHMENT1_NV = 0x8CE1
///
ColorAttachment1Nv = ((int)0x8CE1)
,
///
/// Original was GL_COLOR_ATTACHMENT2_NV = 0x8CE2
///
ColorAttachment2Nv = ((int)0x8CE2)
,
///
/// Original was GL_COLOR_ATTACHMENT3_NV = 0x8CE3
///
ColorAttachment3Nv = ((int)0x8CE3)
,
///
/// Original was GL_COLOR_ATTACHMENT4_NV = 0x8CE4
///
ColorAttachment4Nv = ((int)0x8CE4)
,
///
/// Original was GL_COLOR_ATTACHMENT5_NV = 0x8CE5
///
ColorAttachment5Nv = ((int)0x8CE5)
,
///
/// Original was GL_COLOR_ATTACHMENT6_NV = 0x8CE6
///
ColorAttachment6Nv = ((int)0x8CE6)
,
///
/// Original was GL_COLOR_ATTACHMENT7_NV = 0x8CE7
///
ColorAttachment7Nv = ((int)0x8CE7)
,
///
/// Original was GL_COLOR_ATTACHMENT8_NV = 0x8CE8
///
ColorAttachment8Nv = ((int)0x8CE8)
,
///
/// Original was GL_COLOR_ATTACHMENT9_NV = 0x8CE9
///
ColorAttachment9Nv = ((int)0x8CE9)
,
///
/// Original was GL_COLOR_ATTACHMENT10_NV = 0x8CEA
///
ColorAttachment10Nv = ((int)0x8CEA)
,
///
/// Original was GL_COLOR_ATTACHMENT11_NV = 0x8CEB
///
ColorAttachment11Nv = ((int)0x8CEB)
,
///
/// Original was GL_COLOR_ATTACHMENT12_NV = 0x8CEC
///
ColorAttachment12Nv = ((int)0x8CEC)
,
///
/// Original was GL_COLOR_ATTACHMENT13_NV = 0x8CED
///
ColorAttachment13Nv = ((int)0x8CED)
,
///
/// Original was GL_COLOR_ATTACHMENT14_NV = 0x8CEE
///
ColorAttachment14Nv = ((int)0x8CEE)
,
///
/// Original was GL_COLOR_ATTACHMENT15_NV = 0x8CEF
///
ColorAttachment15Nv = ((int)0x8CEF)
,
}
///
/// Not used directly.
///
public enum NvDrawTexture : int
{
}
///
/// Used in GL.NV.EvalMap, GL.NV.GetMapAttribParameter and 4 other functions
///
public enum NvEvaluators : int
{
///
/// Original was GL_EVAL_2D_NV = 0x86C0
///
Eval2DNv = ((int)0x86C0)
,
///
/// Original was GL_EVAL_TRIANGULAR_2D_NV = 0x86C1
///
EvalTriangular2DNv = ((int)0x86C1)
,
///
/// Original was GL_MAP_TESSELLATION_NV = 0x86C2
///
MapTessellationNv = ((int)0x86C2)
,
///
/// Original was GL_MAP_ATTRIB_U_ORDER_NV = 0x86C3
///
MapAttribUOrderNv = ((int)0x86C3)
,
///
/// Original was GL_MAP_ATTRIB_V_ORDER_NV = 0x86C4
///
MapAttribVOrderNv = ((int)0x86C4)
,
///
/// Original was GL_EVAL_FRACTIONAL_TESSELLATION_NV = 0x86C5
///
EvalFractionalTessellationNv = ((int)0x86C5)
,
///
/// Original was GL_EVAL_VERTEX_ATTRIB0_NV = 0x86C6
///
EvalVertexAttrib0Nv = ((int)0x86C6)
,
///
/// Original was GL_EVAL_VERTEX_ATTRIB1_NV = 0x86C7
///
EvalVertexAttrib1Nv = ((int)0x86C7)
,
///
/// Original was GL_EVAL_VERTEX_ATTRIB2_NV = 0x86C8
///
EvalVertexAttrib2Nv = ((int)0x86C8)
,
///
/// Original was GL_EVAL_VERTEX_ATTRIB3_NV = 0x86C9
///
EvalVertexAttrib3Nv = ((int)0x86C9)
,
///
/// Original was GL_EVAL_VERTEX_ATTRIB4_NV = 0x86CA
///
EvalVertexAttrib4Nv = ((int)0x86CA)
,
///
/// Original was GL_EVAL_VERTEX_ATTRIB5_NV = 0x86CB
///
EvalVertexAttrib5Nv = ((int)0x86CB)
,
///
/// Original was GL_EVAL_VERTEX_ATTRIB6_NV = 0x86CC
///
EvalVertexAttrib6Nv = ((int)0x86CC)
,
///
/// Original was GL_EVAL_VERTEX_ATTRIB7_NV = 0x86CD
///
EvalVertexAttrib7Nv = ((int)0x86CD)
,
///
/// Original was GL_EVAL_VERTEX_ATTRIB8_NV = 0x86CE
///
EvalVertexAttrib8Nv = ((int)0x86CE)
,
///
/// Original was GL_EVAL_VERTEX_ATTRIB9_NV = 0x86CF
///
EvalVertexAttrib9Nv = ((int)0x86CF)
,
///
/// Original was GL_EVAL_VERTEX_ATTRIB10_NV = 0x86D0
///
EvalVertexAttrib10Nv = ((int)0x86D0)
,
///
/// Original was GL_EVAL_VERTEX_ATTRIB11_NV = 0x86D1
///
EvalVertexAttrib11Nv = ((int)0x86D1)
,
///
/// Original was GL_EVAL_VERTEX_ATTRIB12_NV = 0x86D2
///
EvalVertexAttrib12Nv = ((int)0x86D2)
,
///
/// Original was GL_EVAL_VERTEX_ATTRIB13_NV = 0x86D3
///
EvalVertexAttrib13Nv = ((int)0x86D3)
,
///
/// Original was GL_EVAL_VERTEX_ATTRIB14_NV = 0x86D4
///
EvalVertexAttrib14Nv = ((int)0x86D4)
,
///
/// Original was GL_EVAL_VERTEX_ATTRIB15_NV = 0x86D5
///
EvalVertexAttrib15Nv = ((int)0x86D5)
,
///
/// Original was GL_MAX_MAP_TESSELLATION_NV = 0x86D6
///
MaxMapTessellationNv = ((int)0x86D6)
,
///
/// Original was GL_MAX_RATIONAL_EVAL_ORDER_NV = 0x86D7
///
MaxRationalEvalOrderNv = ((int)0x86D7)
,
}
///
/// Used in GL.NV.GetMultisample
///
public enum NvExplicitMultisample : int
{
///
/// Original was GL_SAMPLE_POSITION_NV = 0x8E50
///
SamplePositionNv = ((int)0x8E50)
,
///
/// Original was GL_SAMPLE_MASK_NV = 0x8E51
///
SampleMaskNv = ((int)0x8E51)
,
///
/// Original was GL_SAMPLE_MASK_VALUE_NV = 0x8E52
///
SampleMaskValueNv = ((int)0x8E52)
,
///
/// Original was GL_TEXTURE_BINDING_RENDERBUFFER_NV = 0x8E53
///
TextureBindingRenderbufferNv = ((int)0x8E53)
,
///
/// Original was GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV = 0x8E54
///
TextureRenderbufferDataStoreBindingNv = ((int)0x8E54)
,
///
/// Original was GL_TEXTURE_RENDERBUFFER_NV = 0x8E55
///
TextureRenderbufferNv = ((int)0x8E55)
,
///
/// Original was GL_SAMPLER_RENDERBUFFER_NV = 0x8E56
///
SamplerRenderbufferNv = ((int)0x8E56)
,
///
/// Original was GL_INT_SAMPLER_RENDERBUFFER_NV = 0x8E57
///
IntSamplerRenderbufferNv = ((int)0x8E57)
,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV = 0x8E58
///
UnsignedIntSamplerRenderbufferNv = ((int)0x8E58)
,
///
/// Original was GL_MAX_SAMPLE_MASK_WORDS_NV = 0x8E59
///
MaxSampleMaskWordsNv = ((int)0x8E59)
,
}
///
/// Not used directly.
///
public enum NvFboColorAttachments : int
{
///
/// Original was GL_MAX_COLOR_ATTACHMENTS_NV = 0x8CDF
///
MaxColorAttachmentsNv = ((int)0x8CDF)
,
///
/// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0
///
ColorAttachment0 = ((int)0x8CE0)
,
///
/// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1
///
ColorAttachment1 = ((int)0x8CE1)
,
///
/// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2
///
ColorAttachment2 = ((int)0x8CE2)
,
///
/// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3
///
ColorAttachment3 = ((int)0x8CE3)
,
///
/// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4
///
ColorAttachment4 = ((int)0x8CE4)
,
///
/// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5
///
ColorAttachment5 = ((int)0x8CE5)
,
///
/// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6
///
ColorAttachment6 = ((int)0x8CE6)
,
///
/// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7
///
ColorAttachment7 = ((int)0x8CE7)
,
///
/// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8
///
ColorAttachment8 = ((int)0x8CE8)
,
///
/// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9
///
ColorAttachment9 = ((int)0x8CE9)
,
///
/// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA
///
ColorAttachment10 = ((int)0x8CEA)
,
///
/// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB
///
ColorAttachment11 = ((int)0x8CEB)
,
///
/// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC
///
ColorAttachment12 = ((int)0x8CEC)
,
///
/// Original was GL_COLOR_ATTACHMENT13 = 0x8CED
///
ColorAttachment13 = ((int)0x8CED)
,
///
/// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE
///
ColorAttachment14 = ((int)0x8CEE)
,
///
/// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF
///
ColorAttachment15 = ((int)0x8CEF)
,
}
///
/// Used in GL.NV.GetFence, GL.NV.SetFence
///
public enum NvFence : int
{
///
/// Original was GL_ALL_COMPLETED_NV = 0x84F2
///
AllCompletedNv = ((int)0x84F2)
,
///
/// Original was GL_FENCE_STATUS_NV = 0x84F3
///
FenceStatusNv = ((int)0x84F3)
,
///
/// Original was GL_FENCE_CONDITION_NV = 0x84F4
///
FenceConditionNv = ((int)0x84F4)
,
}
///
/// Not used directly.
///
public enum NvFloatBuffer : int
{
///
/// Original was GL_FLOAT_R_NV = 0x8880
///
FloatRNv = ((int)0x8880)
,
///
/// Original was GL_FLOAT_RG_NV = 0x8881
///
FloatRgNv = ((int)0x8881)
,
///
/// Original was GL_FLOAT_RGB_NV = 0x8882
///
FloatRgbNv = ((int)0x8882)
,
///
/// Original was GL_FLOAT_RGBA_NV = 0x8883
///
FloatRgbaNv = ((int)0x8883)
,
///
/// Original was GL_FLOAT_R16_NV = 0x8884
///
FloatR16Nv = ((int)0x8884)
,
///
/// Original was GL_FLOAT_R32_NV = 0x8885
///
FloatR32Nv = ((int)0x8885)
,
///
/// Original was GL_FLOAT_RG16_NV = 0x8886
///
FloatRg16Nv = ((int)0x8886)
,
///
/// Original was GL_FLOAT_RG32_NV = 0x8887
///
FloatRg32Nv = ((int)0x8887)
,
///
/// Original was GL_FLOAT_RGB16_NV = 0x8888
///
FloatRgb16Nv = ((int)0x8888)
,
///
/// Original was GL_FLOAT_RGB32_NV = 0x8889
///
FloatRgb32Nv = ((int)0x8889)
,
///
/// Original was GL_FLOAT_RGBA16_NV = 0x888A
///
FloatRgba16Nv = ((int)0x888A)
,
///
/// Original was GL_FLOAT_RGBA32_NV = 0x888B
///
FloatRgba32Nv = ((int)0x888B)
,
///
/// Original was GL_TEXTURE_FLOAT_COMPONENTS_NV = 0x888C
///
TextureFloatComponentsNv = ((int)0x888C)
,
///
/// Original was GL_FLOAT_CLEAR_COLOR_VALUE_NV = 0x888D
///
FloatClearColorValueNv = ((int)0x888D)
,
///
/// Original was GL_FLOAT_RGBA_MODE_NV = 0x888E
///
FloatRgbaModeNv = ((int)0x888E)
,
}
///
/// Not used directly.
///
public enum NvFogDistance : int
{
///
/// Original was GL_EYE_PLANE = 0x2502
///
EyePlane = ((int)0x2502)
,
///
/// Original was GL_FOG_DISTANCE_MODE_NV = 0x855A
///
FogDistanceModeNv = ((int)0x855A)
,
///
/// Original was GL_EYE_RADIAL_NV = 0x855B
///
EyeRadialNv = ((int)0x855B)
,
///
/// Original was GL_EYE_PLANE_ABSOLUTE_NV = 0x855C
///
EyePlaneAbsoluteNv = ((int)0x855C)
,
}
///
/// Not used directly.
///
public enum NvFragmentProgram : int
{
///
/// Original was GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV = 0x8868
///
MaxFragmentProgramLocalParametersNv = ((int)0x8868)
,
///
/// Original was GL_FRAGMENT_PROGRAM_NV = 0x8870
///
FragmentProgramNv = ((int)0x8870)
,
///
/// Original was GL_MAX_TEXTURE_COORDS_NV = 0x8871
///
MaxTextureCoordsNv = ((int)0x8871)
,
///
/// Original was GL_MAX_TEXTURE_IMAGE_UNITS_NV = 0x8872
///
MaxTextureImageUnitsNv = ((int)0x8872)
,
///
/// Original was GL_FRAGMENT_PROGRAM_BINDING_NV = 0x8873
///
FragmentProgramBindingNv = ((int)0x8873)
,
///
/// Original was GL_PROGRAM_ERROR_STRING_NV = 0x8874
///
ProgramErrorStringNv = ((int)0x8874)
,
}
///
/// Not used directly.
///
public enum NvFragmentProgram2 : int
{
///
/// Original was GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = 0x88F4
///
MaxProgramExecInstructionsNv = ((int)0x88F4)
,
///
/// Original was GL_MAX_PROGRAM_CALL_DEPTH_NV = 0x88F5
///
MaxProgramCallDepthNv = ((int)0x88F5)
,
///
/// Original was GL_MAX_PROGRAM_IF_DEPTH_NV = 0x88F6
///
MaxProgramIfDepthNv = ((int)0x88F6)
,
///
/// Original was GL_MAX_PROGRAM_LOOP_DEPTH_NV = 0x88F7
///
MaxProgramLoopDepthNv = ((int)0x88F7)
,
///
/// Original was GL_MAX_PROGRAM_LOOP_COUNT_NV = 0x88F8
///
MaxProgramLoopCountNv = ((int)0x88F8)
,
}
///
/// Not used directly.
///
public enum NvFragmentProgram4 : int
{
}
///
/// Not used directly.
///
public enum NvFragmentProgramOption : int
{
}
///
/// Not used directly.
///
public enum NvFramebufferBlit : int
{
///
/// Original was GL_DRAW_FRAMEBUFFER_BINDING_NV = 0x8CA6
///
DrawFramebufferBindingNv = ((int)0x8CA6)
,
///
/// Original was GL_READ_FRAMEBUFFER_NV = 0x8CA8
///
ReadFramebufferNv = ((int)0x8CA8)
,
///
/// Original was GL_DRAW_FRAMEBUFFER_NV = 0x8CA9
///
DrawFramebufferNv = ((int)0x8CA9)
,
///
/// Original was GL_READ_FRAMEBUFFER_BINDING_NV = 0x8CAA
///
ReadFramebufferBindingNv = ((int)0x8CAA)
,
}
///
/// Not used directly.
///
public enum NvFramebufferMultisample : int
{
///
/// Original was GL_RENDERBUFFER_SAMPLES_NV = 0x8CAB
///
RenderbufferSamplesNv = ((int)0x8CAB)
,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV = 0x8D56
///
FramebufferIncompleteMultisampleNv = ((int)0x8D56)
,
///
/// Original was GL_MAX_SAMPLES_NV = 0x8D57
///
MaxSamplesNv = ((int)0x8D57)
,
}
///
/// Not used directly.
///
public enum NvFramebufferMultisampleCoverage : int
{
///
/// Original was GL_RENDERBUFFER_COVERAGE_SAMPLES_NV = 0x8CAB
///
RenderbufferCoverageSamplesNv = ((int)0x8CAB)
,
///
/// Original was GL_RENDERBUFFER_COLOR_SAMPLES_NV = 0x8E10
///
RenderbufferColorSamplesNv = ((int)0x8E10)
,
///
/// Original was GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E11
///
MaxMultisampleCoverageModesNv = ((int)0x8E11)
,
///
/// Original was GL_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E12
///
MultisampleCoverageModesNv = ((int)0x8E12)
,
}
///
/// Used in GL.NV.ProgramVertexLimit
///
public enum NvGeometryProgram4 : int
{
///
/// Original was GL_LINES_ADJACENCY_EXT = 0x000A
///
LinesAdjacencyExt = ((int)0x000A)
,
///
/// Original was GL_LINE_STRIP_ADJACENCY_EXT = 0x000B
///
LineStripAdjacencyExt = ((int)0x000B)
,
///
/// Original was GL_TRIANGLES_ADJACENCY_EXT = 0x000C
///
TrianglesAdjacencyExt = ((int)0x000C)
,
///
/// Original was GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D
///
TriangleStripAdjacencyExt = ((int)0x000D)
,
///
/// Original was GL_PROGRAM_POINT_SIZE_EXT = 0x8642
///
ProgramPointSizeExt = ((int)0x8642)
,
///
/// Original was GL_GEOMETRY_PROGRAM_NV = 0x8C26
///
GeometryProgramNv = ((int)0x8C26)
,
///
/// Original was GL_MAX_PROGRAM_OUTPUT_VERTICES_NV = 0x8C27
///
MaxProgramOutputVerticesNv = ((int)0x8C27)
,
///
/// Original was GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV = 0x8C28
///
MaxProgramTotalOutputComponentsNv = ((int)0x8C28)
,
///
/// Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 0x8C29
///
MaxGeometryTextureImageUnitsExt = ((int)0x8C29)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = 0x8CD4
///
FramebufferAttachmentTextureLayerExt = ((int)0x8CD4)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 0x8DA7
///
FramebufferAttachmentLayeredExt = ((int)0x8DA7)
,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8DA8
///
FramebufferIncompleteLayerTargetsExt = ((int)0x8DA8)
,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = 0x8DA9
///
FramebufferIncompleteLayerCountExt = ((int)0x8DA9)
,
///
/// Original was GL_GEOMETRY_VERTICES_OUT_EXT = 0x8DDA
///
GeometryVerticesOutExt = ((int)0x8DDA)
,
///
/// Original was GL_GEOMETRY_INPUT_TYPE_EXT = 0x8DDB
///
GeometryInputTypeExt = ((int)0x8DDB)
,
///
/// Original was GL_GEOMETRY_OUTPUT_TYPE_EXT = 0x8DDC
///
GeometryOutputTypeExt = ((int)0x8DDC)
,
}
///
/// Not used directly.
///
public enum NvGeometryShader4 : int
{
}
///
/// Used in GL.NV.GetProgramEnvParameterI, GL.NV.GetProgramLocalParameterI and 4 other functions
///
public enum NvGpuProgram4 : int
{
///
/// Original was GL_MIN_PROGRAM_TEXEL_OFFSET_NV = 0x8904
///
MinProgramTexelOffsetNv = ((int)0x8904)
,
///
/// Original was GL_MAX_PROGRAM_TEXEL_OFFSET_NV = 0x8905
///
MaxProgramTexelOffsetNv = ((int)0x8905)
,
///
/// Original was GL_PROGRAM_ATTRIB_COMPONENTS_NV = 0x8906
///
ProgramAttribComponentsNv = ((int)0x8906)
,
///
/// Original was GL_PROGRAM_RESULT_COMPONENTS_NV = 0x8907
///
ProgramResultComponentsNv = ((int)0x8907)
,
///
/// Original was GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV = 0x8908
///
MaxProgramAttribComponentsNv = ((int)0x8908)
,
///
/// Original was GL_MAX_PROGRAM_RESULT_COMPONENTS_NV = 0x8909
///
MaxProgramResultComponentsNv = ((int)0x8909)
,
///
/// Original was GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV = 0x8DA5
///
MaxProgramGenericAttribsNv = ((int)0x8DA5)
,
///
/// Original was GL_MAX_PROGRAM_GENERIC_RESULTS_NV = 0x8DA6
///
MaxProgramGenericResultsNv = ((int)0x8DA6)
,
}
///
/// Used in GL.NV.GetProgramSubroutineParameter, GL.NV.ProgramSubroutineParameters
///
public enum NvGpuProgram5 : int
{
///
/// Original was GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV = 0x8E5A
///
MaxGeometryProgramInvocationsNv = ((int)0x8E5A)
,
///
/// Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV = 0x8E5B
///
MinFragmentInterpolationOffsetNv = ((int)0x8E5B)
,
///
/// Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV = 0x8E5C
///
MaxFragmentInterpolationOffsetNv = ((int)0x8E5C)
,
///
/// Original was GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV = 0x8E5D
///
FragmentProgramInterpolationOffsetBitsNv = ((int)0x8E5D)
,
///
/// Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV = 0x8E5E
///
MinProgramTextureGatherOffsetNv = ((int)0x8E5E)
,
///
/// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV = 0x8E5F
///
MaxProgramTextureGatherOffsetNv = ((int)0x8E5F)
,
///
/// Original was GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV = 0x8F44
///
MaxProgramSubroutineParametersNv = ((int)0x8F44)
,
///
/// Original was GL_MAX_PROGRAM_SUBROUTINE_NUM_NV = 0x8F45
///
MaxProgramSubroutineNumNv = ((int)0x8F45)
,
}
///
/// Not used directly.
///
public enum NvGpuShader5 : int
{
///
/// Original was GL_PATCHES = 0x000E
///
Patches = ((int)0x000E)
,
///
/// Original was GL_INT64_NV = 0x140E
///
Int64Nv = ((int)0x140E)
,
///
/// Original was GL_UNSIGNED_INT64_NV = 0x140F
///
UnsignedInt64Nv = ((int)0x140F)
,
///
/// Original was GL_INT8_NV = 0x8FE0
///
Int8Nv = ((int)0x8FE0)
,
///
/// Original was GL_INT8_VEC2_NV = 0x8FE1
///
Int8Vec2Nv = ((int)0x8FE1)
,
///
/// Original was GL_INT8_VEC3_NV = 0x8FE2
///
Int8Vec3Nv = ((int)0x8FE2)
,
///
/// Original was GL_INT8_VEC4_NV = 0x8FE3
///
Int8Vec4Nv = ((int)0x8FE3)
,
///
/// Original was GL_INT16_NV = 0x8FE4
///
Int16Nv = ((int)0x8FE4)
,
///
/// Original was GL_INT16_VEC2_NV = 0x8FE5
///
Int16Vec2Nv = ((int)0x8FE5)
,
///
/// Original was GL_INT16_VEC3_NV = 0x8FE6
///
Int16Vec3Nv = ((int)0x8FE6)
,
///
/// Original was GL_INT16_VEC4_NV = 0x8FE7
///
Int16Vec4Nv = ((int)0x8FE7)
,
///
/// Original was GL_INT64_VEC2_NV = 0x8FE9
///
Int64Vec2Nv = ((int)0x8FE9)
,
///
/// Original was GL_INT64_VEC3_NV = 0x8FEA
///
Int64Vec3Nv = ((int)0x8FEA)
,
///
/// Original was GL_INT64_VEC4_NV = 0x8FEB
///
Int64Vec4Nv = ((int)0x8FEB)
,
///
/// Original was GL_UNSIGNED_INT8_NV = 0x8FEC
///
UnsignedInt8Nv = ((int)0x8FEC)
,
///
/// Original was GL_UNSIGNED_INT8_VEC2_NV = 0x8FED
///
UnsignedInt8Vec2Nv = ((int)0x8FED)
,
///
/// Original was GL_UNSIGNED_INT8_VEC3_NV = 0x8FEE
///
UnsignedInt8Vec3Nv = ((int)0x8FEE)
,
///
/// Original was GL_UNSIGNED_INT8_VEC4_NV = 0x8FEF
///
UnsignedInt8Vec4Nv = ((int)0x8FEF)
,
///
/// Original was GL_UNSIGNED_INT16_NV = 0x8FF0
///
UnsignedInt16Nv = ((int)0x8FF0)
,
///
/// Original was GL_UNSIGNED_INT16_VEC2_NV = 0x8FF1
///
UnsignedInt16Vec2Nv = ((int)0x8FF1)
,
///
/// Original was GL_UNSIGNED_INT16_VEC3_NV = 0x8FF2
///
UnsignedInt16Vec3Nv = ((int)0x8FF2)
,
///
/// Original was GL_UNSIGNED_INT16_VEC4_NV = 0x8FF3
///
UnsignedInt16Vec4Nv = ((int)0x8FF3)
,
///
/// Original was GL_UNSIGNED_INT64_VEC2_NV = 0x8FF5
///
UnsignedInt64Vec2Nv = ((int)0x8FF5)
,
///
/// Original was GL_UNSIGNED_INT64_VEC3_NV = 0x8FF6
///
UnsignedInt64Vec3Nv = ((int)0x8FF6)
,
///
/// Original was GL_UNSIGNED_INT64_VEC4_NV = 0x8FF7
///
UnsignedInt64Vec4Nv = ((int)0x8FF7)
,
///
/// Original was GL_FLOAT16_NV = 0x8FF8
///
Float16Nv = ((int)0x8FF8)
,
///
/// Original was GL_FLOAT16_VEC2_NV = 0x8FF9
///
Float16Vec2Nv = ((int)0x8FF9)
,
///
/// Original was GL_FLOAT16_VEC3_NV = 0x8FFA
///
Float16Vec3Nv = ((int)0x8FFA)
,
///
/// Original was GL_FLOAT16_VEC4_NV = 0x8FFB
///
Float16Vec4Nv = ((int)0x8FFB)
,
}
///
/// Not used directly.
///
public enum NvHalfFloat : int
{
///
/// Original was GL_HALF_FLOAT_NV = 0x140B
///
HalfFloatNv = ((int)0x140B)
,
}
///
/// Not used directly.
///
public enum NvInstancedArrays : int
{
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV = 0x88FE
///
VertexAttribArrayDivisorNv = ((int)0x88FE)
,
}
///
/// Not used directly.
///
public enum NvLightMaxExponent : int
{
///
/// Original was GL_MAX_SHININESS_NV = 0x8504
///
MaxShininessNv = ((int)0x8504)
,
///
/// Original was GL_MAX_SPOT_EXPONENT_NV = 0x8505
///
MaxSpotExponentNv = ((int)0x8505)
,
}
///
/// Not used directly.
///
public enum NvMultisampleCoverage : int
{
///
/// Original was GL_SAMPLES_ARB = 0x80A9
///
SamplesArb = ((int)0x80A9)
,
///
/// Original was GL_COLOR_SAMPLES_NV = 0x8E20
///
ColorSamplesNv = ((int)0x8E20)
,
}
///
/// Not used directly.
///
public enum NvMultisampleFilterHint : int
{
///
/// Original was GL_MULTISAMPLE_FILTER_HINT_NV = 0x8534
///
MultisampleFilterHintNv = ((int)0x8534)
,
}
///
/// Used in GL.NV.GetOcclusionQuery
///
public enum NvOcclusionQuery : int
{
///
/// Original was GL_PIXEL_COUNTER_BITS_NV = 0x8864
///
PixelCounterBitsNv = ((int)0x8864)
,
///
/// Original was GL_CURRENT_OCCLUSION_QUERY_ID_NV = 0x8865
///
CurrentOcclusionQueryIdNv = ((int)0x8865)
,
///
/// Original was GL_PIXEL_COUNT_NV = 0x8866
///
PixelCountNv = ((int)0x8866)
,
///
/// Original was GL_PIXEL_COUNT_AVAILABLE_NV = 0x8867
///
PixelCountAvailableNv = ((int)0x8867)
,
}
///
/// Not used directly.
///
public enum NvPackedDepthStencil : int
{
///
/// Original was GL_DEPTH_STENCIL_NV = 0x84F9
///
DepthStencilNv = ((int)0x84F9)
,
///
/// Original was GL_UNSIGNED_INT_24_8_NV = 0x84FA
///
UnsignedInt248Nv = ((int)0x84FA)
,
}
///
/// Used in GL.NV.ProgramBufferParameters, GL.NV.ProgramBufferParametersI
///
public enum NvParameterBufferObject : int
{
///
/// Original was GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV = 0x8DA0
///
MaxProgramParameterBufferBindingsNv = ((int)0x8DA0)
,
///
/// Original was GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV = 0x8DA1
///
MaxProgramParameterBufferSizeNv = ((int)0x8DA1)
,
///
/// Original was GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA2
///
VertexProgramParameterBufferNv = ((int)0x8DA2)
,
///
/// Original was GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA3
///
GeometryProgramParameterBufferNv = ((int)0x8DA3)
,
///
/// Original was GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA4
///
FragmentProgramParameterBufferNv = ((int)0x8DA4)
,
}
///
/// Not used directly.
///
public enum NvParameterBufferObject2 : int
{
}
///
/// Used in GL.NV.CoverFillPathInstanced, GL.NV.CoverFillPath and 22 other functions
///
public enum NvPathRendering : int
{
///
/// Original was GL_CLOSE_PATH_NV = 0x00
///
ClosePathNv = ((int)0x00)
,
///
/// Original was GL_FONT_X_MIN_BOUNDS_BIT_NV = 0x00010000
///
FontXMinBoundsBitNv = ((int)0x00010000)
,
///
/// Original was GL_FONT_Y_MIN_BOUNDS_BIT_NV = 0x00020000
///
FontYMinBoundsBitNv = ((int)0x00020000)
,
///
/// Original was GL_FONT_X_MAX_BOUNDS_BIT_NV = 0x00040000
///
FontXMaxBoundsBitNv = ((int)0x00040000)
,
///
/// Original was GL_FONT_Y_MAX_BOUNDS_BIT_NV = 0x00080000
///
FontYMaxBoundsBitNv = ((int)0x00080000)
,
///
/// Original was GL_FONT_UNITS_PER_EM_BIT_NV = 0x00100000
///
FontUnitsPerEmBitNv = ((int)0x00100000)
,
///
/// Original was GL_FONT_ASCENDER_BIT_NV = 0x00200000
///
FontAscenderBitNv = ((int)0x00200000)
,
///
/// Original was GL_FONT_DESCENDER_BIT_NV = 0x00400000
///
FontDescenderBitNv = ((int)0x00400000)
,
///
/// Original was GL_FONT_HEIGHT_BIT_NV = 0x00800000
///
FontHeightBitNv = ((int)0x00800000)
,
///
/// Original was GL_BOLD_BIT_NV = 0x01
///
BoldBitNv = ((int)0x01)
,
///
/// Original was GL_GLYPH_WIDTH_BIT_NV = 0x01
///
GlyphWidthBitNv = ((int)0x01)
,
///
/// Original was GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV = 0x01000000
///
FontMaxAdvanceWidthBitNv = ((int)0x01000000)
,
///
/// Original was GL_GLYPH_HEIGHT_BIT_NV = 0x02
///
GlyphHeightBitNv = ((int)0x02)
,
///
/// Original was GL_ITALIC_BIT_NV = 0x02
///
ItalicBitNv = ((int)0x02)
,
///
/// Original was GL_MOVE_TO_NV = 0x02
///
MoveToNv = ((int)0x02)
,
///
/// Original was GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV = 0x02000000
///
FontMaxAdvanceHeightBitNv = ((int)0x02000000)
,
///
/// Original was GL_RELATIVE_MOVE_TO_NV = 0x03
///
RelativeMoveToNv = ((int)0x03)
,
///
/// Original was GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV = 0x04
///
GlyphHorizontalBearingXBitNv = ((int)0x04)
,
///
/// Original was GL_LINE_TO_NV = 0x04
///
LineToNv = ((int)0x04)
,
///
/// Original was GL_FONT_UNDERLINE_POSITION_BIT_NV = 0x04000000
///
FontUnderlinePositionBitNv = ((int)0x04000000)
,
///
/// Original was GL_RELATIVE_LINE_TO_NV = 0x05
///
RelativeLineToNv = ((int)0x05)
,
///
/// Original was GL_HORIZONTAL_LINE_TO_NV = 0x06
///
HorizontalLineToNv = ((int)0x06)
,
///
/// Original was GL_RELATIVE_HORIZONTAL_LINE_TO_NV = 0x07
///
RelativeHorizontalLineToNv = ((int)0x07)
,
///
/// Original was GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV = 0x08
///
GlyphHorizontalBearingYBitNv = ((int)0x08)
,
///
/// Original was GL_VERTICAL_LINE_TO_NV = 0x08
///
VerticalLineToNv = ((int)0x08)
,
///
/// Original was GL_FONT_UNDERLINE_THICKNESS_BIT_NV = 0x08000000
///
FontUnderlineThicknessBitNv = ((int)0x08000000)
,
///
/// Original was GL_RELATIVE_VERTICAL_LINE_TO_NV = 0x09
///
RelativeVerticalLineToNv = ((int)0x09)
,
///
/// Original was GL_QUADRATIC_CURVE_TO_NV = 0x0A
///
QuadraticCurveToNv = ((int)0x0A)
,
///
/// Original was GL_RELATIVE_QUADRATIC_CURVE_TO_NV = 0x0B
///
RelativeQuadraticCurveToNv = ((int)0x0B)
,
///
/// Original was GL_CUBIC_CURVE_TO_NV = 0x0C
///
CubicCurveToNv = ((int)0x0C)
,
///
/// Original was GL_RELATIVE_CUBIC_CURVE_TO_NV = 0x0D
///
RelativeCubicCurveToNv = ((int)0x0D)
,
///
/// Original was GL_SMOOTH_QUADRATIC_CURVE_TO_NV = 0x0E
///
SmoothQuadraticCurveToNv = ((int)0x0E)
,
///
/// Original was GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV = 0x0F
///
RelativeSmoothQuadraticCurveToNv = ((int)0x0F)
,
///
/// Original was GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV = 0x10
///
GlyphHorizontalBearingAdvanceBitNv = ((int)0x10)
,
///
/// Original was GL_SMOOTH_CUBIC_CURVE_TO_NV = 0x10
///
SmoothCubicCurveToNv = ((int)0x10)
,
///
/// Original was GL_GLYPH_HAS_KERNING_BIT_NV = 0x100
///
GlyphHasKerningBitNv = ((int)0x100)
,
///
/// Original was GL_FONT_HAS_KERNING_BIT_NV = 0x10000000
///
FontHasKerningBitNv = ((int)0x10000000)
,
///
/// Original was GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV = 0x11
///
RelativeSmoothCubicCurveToNv = ((int)0x11)
,
///
/// Original was GL_SMALL_CCW_ARC_TO_NV = 0x12
///
SmallCcwArcToNv = ((int)0x12)
,
///
/// Original was GL_RELATIVE_SMALL_CCW_ARC_TO_NV = 0x13
///
RelativeSmallCcwArcToNv = ((int)0x13)
,
///
/// Original was GL_SMALL_CW_ARC_TO_NV = 0x14
///
SmallCwArcToNv = ((int)0x14)
,
///
/// Original was GL_RELATIVE_SMALL_CW_ARC_TO_NV = 0x15
///
RelativeSmallCwArcToNv = ((int)0x15)
,
///
/// Original was GL_LARGE_CCW_ARC_TO_NV = 0x16
///
LargeCcwArcToNv = ((int)0x16)
,
///
/// Original was GL_RELATIVE_LARGE_CCW_ARC_TO_NV = 0x17
///
RelativeLargeCcwArcToNv = ((int)0x17)
,
///
/// Original was GL_LARGE_CW_ARC_TO_NV = 0x18
///
LargeCwArcToNv = ((int)0x18)
,
///
/// Original was GL_RELATIVE_LARGE_CW_ARC_TO_NV = 0x19
///
RelativeLargeCwArcToNv = ((int)0x19)
,
///
/// Original was GL_GLYPH_VERTICAL_BEARING_X_BIT_NV = 0x20
///
GlyphVerticalBearingXBitNv = ((int)0x20)
,
///
/// Original was GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV = 0x40
///
GlyphVerticalBearingYBitNv = ((int)0x40)
,
///
/// Original was GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV = 0x80
///
GlyphVerticalBearingAdvanceBitNv = ((int)0x80)
,
///
/// Original was GL_PRIMARY_COLOR_NV = 0x852C
///
PrimaryColorNv = ((int)0x852C)
,
///
/// Original was GL_SECONDARY_COLOR_NV = 0x852D
///
SecondaryColorNv = ((int)0x852D)
,
///
/// Original was GL_PRIMARY_COLOR = 0x8577
///
PrimaryColor = ((int)0x8577)
,
///
/// Original was GL_PATH_FORMAT_SVG_NV = 0x9070
///
PathFormatSvgNv = ((int)0x9070)
,
///
/// Original was GL_PATH_FORMAT_PS_NV = 0x9071
///
PathFormatPsNv = ((int)0x9071)
,
///
/// Original was GL_STANDARD_FONT_NAME_NV = 0x9072
///
StandardFontNameNv = ((int)0x9072)
,
///
/// Original was GL_SYSTEM_FONT_NAME_NV = 0x9073
///
SystemFontNameNv = ((int)0x9073)
,
///
/// Original was GL_FILE_NAME_NV = 0x9074
///
FileNameNv = ((int)0x9074)
,
///
/// Original was GL_PATH_STROKE_WIDTH_NV = 0x9075
///
PathStrokeWidthNv = ((int)0x9075)
,
///
/// Original was GL_PATH_END_CAPS_NV = 0x9076
///
PathEndCapsNv = ((int)0x9076)
,
///
/// Original was GL_PATH_INITIAL_END_CAP_NV = 0x9077
///
PathInitialEndCapNv = ((int)0x9077)
,
///
/// Original was GL_PATH_TERMINAL_END_CAP_NV = 0x9078
///
PathTerminalEndCapNv = ((int)0x9078)
,
///
/// Original was GL_PATH_JOIN_STYLE_NV = 0x9079
///
PathJoinStyleNv = ((int)0x9079)
,
///
/// Original was GL_PATH_MITER_LIMIT_NV = 0x907A
///
PathMiterLimitNv = ((int)0x907A)
,
///
/// Original was GL_PATH_DASH_CAPS_NV = 0x907B
///
PathDashCapsNv = ((int)0x907B)
,
///
/// Original was GL_PATH_INITIAL_DASH_CAP_NV = 0x907C
///
PathInitialDashCapNv = ((int)0x907C)
,
///
/// Original was GL_PATH_TERMINAL_DASH_CAP_NV = 0x907D
///
PathTerminalDashCapNv = ((int)0x907D)
,
///
/// Original was GL_PATH_DASH_OFFSET_NV = 0x907E
///
PathDashOffsetNv = ((int)0x907E)
,
///
/// Original was GL_PATH_CLIENT_LENGTH_NV = 0x907F
///
PathClientLengthNv = ((int)0x907F)
,
///
/// Original was GL_PATH_FILL_MODE_NV = 0x9080
///
PathFillModeNv = ((int)0x9080)
,
///
/// Original was GL_PATH_FILL_MASK_NV = 0x9081
///
PathFillMaskNv = ((int)0x9081)
,
///
/// Original was GL_PATH_FILL_COVER_MODE_NV = 0x9082
///
PathFillCoverModeNv = ((int)0x9082)
,
///
/// Original was GL_PATH_STROKE_COVER_MODE_NV = 0x9083
///
PathStrokeCoverModeNv = ((int)0x9083)
,
///
/// Original was GL_PATH_STROKE_MASK_NV = 0x9084
///
PathStrokeMaskNv = ((int)0x9084)
,
///
/// Original was GL_COUNT_UP_NV = 0x9088
///
CountUpNv = ((int)0x9088)
,
///
/// Original was GL_COUNT_DOWN_NV = 0x9089
///
CountDownNv = ((int)0x9089)
,
///
/// Original was GL_PATH_OBJECT_BOUNDING_BOX_NV = 0x908A
///
PathObjectBoundingBoxNv = ((int)0x908A)
,
///
/// Original was GL_CONVEX_HULL_NV = 0x908B
///
ConvexHullNv = ((int)0x908B)
,
///
/// Original was GL_BOUNDING_BOX_NV = 0x908D
///
BoundingBoxNv = ((int)0x908D)
,
///
/// Original was GL_TRANSLATE_X_NV = 0x908E
///
TranslateXNv = ((int)0x908E)
,
///
/// Original was GL_TRANSLATE_Y_NV = 0x908F
///
TranslateYNv = ((int)0x908F)
,
///
/// Original was GL_TRANSLATE_2D_NV = 0x9090
///
Translate2DNv = ((int)0x9090)
,
///
/// Original was GL_TRANSLATE_3D_NV = 0x9091
///
Translate3DNv = ((int)0x9091)
,
///
/// Original was GL_AFFINE_2D_NV = 0x9092
///
Affine2DNv = ((int)0x9092)
,
///
/// Original was GL_AFFINE_3D_NV = 0x9094
///
Affine3DNv = ((int)0x9094)
,
///
/// Original was GL_TRANSPOSE_AFFINE_2D_NV = 0x9096
///
TransposeAffine2DNv = ((int)0x9096)
,
///
/// Original was GL_TRANSPOSE_AFFINE_3D_NV = 0x9098
///
TransposeAffine3DNv = ((int)0x9098)
,
///
/// Original was GL_UTF8_NV = 0x909A
///
Utf8Nv = ((int)0x909A)
,
///
/// Original was GL_UTF16_NV = 0x909B
///
Utf16Nv = ((int)0x909B)
,
///
/// Original was GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV = 0x909C
///
BoundingBoxOfBoundingBoxesNv = ((int)0x909C)
,
///
/// Original was GL_PATH_COMMAND_COUNT_NV = 0x909D
///
PathCommandCountNv = ((int)0x909D)
,
///
/// Original was GL_PATH_COORD_COUNT_NV = 0x909E
///
PathCoordCountNv = ((int)0x909E)
,
///
/// Original was GL_PATH_DASH_ARRAY_COUNT_NV = 0x909F
///
PathDashArrayCountNv = ((int)0x909F)
,
///
/// Original was GL_PATH_COMPUTED_LENGTH_NV = 0x90A0
///
PathComputedLengthNv = ((int)0x90A0)
,
///
/// Original was GL_PATH_FILL_BOUNDING_BOX_NV = 0x90A1
///
PathFillBoundingBoxNv = ((int)0x90A1)
,
///
/// Original was GL_PATH_STROKE_BOUNDING_BOX_NV = 0x90A2
///
PathStrokeBoundingBoxNv = ((int)0x90A2)
,
///
/// Original was GL_SQUARE_NV = 0x90A3
///
SquareNv = ((int)0x90A3)
,
///
/// Original was GL_ROUND_NV = 0x90A4
///
RoundNv = ((int)0x90A4)
,
///
/// Original was GL_TRIANGULAR_NV = 0x90A5
///
TriangularNv = ((int)0x90A5)
,
///
/// Original was GL_BEVEL_NV = 0x90A6
///
BevelNv = ((int)0x90A6)
,
///
/// Original was GL_MITER_REVERT_NV = 0x90A7
///
MiterRevertNv = ((int)0x90A7)
,
///
/// Original was GL_MITER_TRUNCATE_NV = 0x90A8
///
MiterTruncateNv = ((int)0x90A8)
,
///
/// Original was GL_SKIP_MISSING_GLYPH_NV = 0x90A9
///
SkipMissingGlyphNv = ((int)0x90A9)
,
///
/// Original was GL_USE_MISSING_GLYPH_NV = 0x90AA
///
UseMissingGlyphNv = ((int)0x90AA)
,
///
/// Original was GL_PATH_ERROR_POSITION_NV = 0x90AB
///
PathErrorPositionNv = ((int)0x90AB)
,
///
/// Original was GL_PATH_FOG_GEN_MODE_NV = 0x90AC
///
PathFogGenModeNv = ((int)0x90AC)
,
///
/// Original was GL_ACCUM_ADJACENT_PAIRS_NV = 0x90AD
///
AccumAdjacentPairsNv = ((int)0x90AD)
,
///
/// Original was GL_ADJACENT_PAIRS_NV = 0x90AE
///
AdjacentPairsNv = ((int)0x90AE)
,
///
/// Original was GL_FIRST_TO_REST_NV = 0x90AF
///
FirstToRestNv = ((int)0x90AF)
,
///
/// Original was GL_PATH_GEN_MODE_NV = 0x90B0
///
PathGenModeNv = ((int)0x90B0)
,
///
/// Original was GL_PATH_GEN_COEFF_NV = 0x90B1
///
PathGenCoeffNv = ((int)0x90B1)
,
///
/// Original was GL_PATH_GEN_COLOR_FORMAT_NV = 0x90B2
///
PathGenColorFormatNv = ((int)0x90B2)
,
///
/// Original was GL_PATH_GEN_COMPONENTS_NV = 0x90B3
///
PathGenComponentsNv = ((int)0x90B3)
,
///
/// Original was GL_PATH_DASH_OFFSET_RESET_NV = 0x90B4
///
PathDashOffsetResetNv = ((int)0x90B4)
,
///
/// Original was GL_MOVE_TO_RESETS_NV = 0x90B5
///
MoveToResetsNv = ((int)0x90B5)
,
///
/// Original was GL_MOVE_TO_CONTINUES_NV = 0x90B6
///
MoveToContinuesNv = ((int)0x90B6)
,
///
/// Original was GL_PATH_STENCIL_FUNC_NV = 0x90B7
///
PathStencilFuncNv = ((int)0x90B7)
,
///
/// Original was GL_PATH_STENCIL_REF_NV = 0x90B8
///
PathStencilRefNv = ((int)0x90B8)
,
///
/// Original was GL_PATH_STENCIL_VALUE_MASK_NV = 0x90B9
///
PathStencilValueMaskNv = ((int)0x90B9)
,
///
/// Original was GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV = 0x90BD
///
PathStencilDepthOffsetFactorNv = ((int)0x90BD)
,
///
/// Original was GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV = 0x90BE
///
PathStencilDepthOffsetUnitsNv = ((int)0x90BE)
,
///
/// Original was GL_PATH_COVER_DEPTH_FUNC_NV = 0x90BF
///
PathCoverDepthFuncNv = ((int)0x90BF)
,
///
/// Original was GL_RESTART_PATH_NV = 0xF0
///
RestartPathNv = ((int)0xF0)
,
///
/// Original was GL_DUP_FIRST_CUBIC_CURVE_TO_NV = 0xF2
///
DupFirstCubicCurveToNv = ((int)0xF2)
,
///
/// Original was GL_DUP_LAST_CUBIC_CURVE_TO_NV = 0xF4
///
DupLastCubicCurveToNv = ((int)0xF4)
,
///
/// Original was GL_RECT_NV = 0xF6
///
RectNv = ((int)0xF6)
,
///
/// Original was GL_CIRCULAR_CCW_ARC_TO_NV = 0xF8
///
CircularCcwArcToNv = ((int)0xF8)
,
///
/// Original was GL_CIRCULAR_CW_ARC_TO_NV = 0xFA
///
CircularCwArcToNv = ((int)0xFA)
,
///
/// Original was GL_CIRCULAR_TANGENT_ARC_TO_NV = 0xFC
///
CircularTangentArcToNv = ((int)0xFC)
,
///
/// Original was GL_ARC_TO_NV = 0xFE
///
ArcToNv = ((int)0xFE)
,
///
/// Original was GL_RELATIVE_ARC_TO_NV = 0xFF
///
RelativeArcToNv = ((int)0xFF)
,
}
///
/// Used in GL.NV.FlushPixelDataRange, GL.NV.PixelDataRange
///
public enum NvPixelDataRange : int
{
///
/// Original was GL_WRITE_PIXEL_DATA_RANGE_NV = 0x8878
///
WritePixelDataRangeNv = ((int)0x8878)
,
///
/// Original was GL_READ_PIXEL_DATA_RANGE_NV = 0x8879
///
ReadPixelDataRangeNv = ((int)0x8879)
,
///
/// Original was GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV = 0x887A
///
WritePixelDataRangeLengthNv = ((int)0x887A)
,
///
/// Original was GL_READ_PIXEL_DATA_RANGE_LENGTH_NV = 0x887B
///
ReadPixelDataRangeLengthNv = ((int)0x887B)
,
///
/// Original was GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV = 0x887C
///
WritePixelDataRangePointerNv = ((int)0x887C)
,
///
/// Original was GL_READ_PIXEL_DATA_RANGE_POINTER_NV = 0x887D
///
ReadPixelDataRangePointerNv = ((int)0x887D)
,
}
///
/// Used in GL.NV.PointParameter
///
public enum NvPointSprite : int
{
///
/// Original was GL_POINT_SPRITE_NV = 0x8861
///
PointSpriteNv = ((int)0x8861)
,
///
/// Original was GL_COORD_REPLACE_NV = 0x8862
///
CoordReplaceNv = ((int)0x8862)
,
///
/// Original was GL_POINT_SPRITE_R_MODE_NV = 0x8863
///
PointSpriteRModeNv = ((int)0x8863)
,
}
///
/// Used in GL.NV.GetVideo, GL.NV.PresentFrameDualFill and 1 other function
///
public enum NvPresentVideo : int
{
///
/// Original was GL_FRAME_NV = 0x8E26
///
FrameNv = ((int)0x8E26)
,
///
/// Original was GL_FIELDS_NV = 0x8E27
///
FieldsNv = ((int)0x8E27)
,
///
/// Original was GL_CURRENT_TIME_NV = 0x8E28
///
CurrentTimeNv = ((int)0x8E28)
,
///
/// Original was GL_NUM_FILL_STREAMS_NV = 0x8E29
///
NumFillStreamsNv = ((int)0x8E29)
,
///
/// Original was GL_PRESENT_TIME_NV = 0x8E2A
///
PresentTimeNv = ((int)0x8E2A)
,
///
/// Original was GL_PRESENT_DURATION_NV = 0x8E2B
///
PresentDurationNv = ((int)0x8E2B)
,
}
///
/// Not used directly.
///
public enum NvPrimitiveRestart : int
{
///
/// Original was GL_PRIMITIVE_RESTART_NV = 0x8558
///
PrimitiveRestartNv = ((int)0x8558)
,
///
/// Original was GL_PRIMITIVE_RESTART_INDEX_NV = 0x8559
///
PrimitiveRestartIndexNv = ((int)0x8559)
,
}
///
/// Not used directly.
///
public enum NvReadBuffer : int
{
///
/// Original was GL_READ_BUFFER_NV = 0x0C02
///
ReadBufferNv = ((int)0x0C02)
,
}
///
/// Used in GL.NV.CombinerInput, GL.NV.CombinerOutput and 5 other functions
///
public enum NvRegisterCombiners : int
{
///
/// Original was GL_NONE = 0
///
None = ((int)0)
,
///
/// Original was GL_ZERO = 0
///
Zero = ((int)0)
,
///
/// Original was GL_FOG = 0x0B60
///
Fog = ((int)0x0B60)
,
///
/// Original was GL_TEXTURE0_ARB = 0x84C0
///
Texture0Arb = ((int)0x84C0)
,
///
/// Original was GL_TEXTURE1_ARB = 0x84C1
///
Texture1Arb = ((int)0x84C1)
,
///
/// Original was GL_REGISTER_COMBINERS_NV = 0x8522
///
RegisterCombinersNv = ((int)0x8522)
,
///
/// Original was GL_VARIABLE_A_NV = 0x8523
///
VariableANv = ((int)0x8523)
,
///
/// Original was GL_VARIABLE_B_NV = 0x8524
///
VariableBNv = ((int)0x8524)
,
///
/// Original was GL_VARIABLE_C_NV = 0x8525
///
VariableCNv = ((int)0x8525)
,
///
/// Original was GL_VARIABLE_D_NV = 0x8526
///
VariableDNv = ((int)0x8526)
,
///
/// Original was GL_VARIABLE_E_NV = 0x8527
///
VariableENv = ((int)0x8527)
,
///
/// Original was GL_VARIABLE_F_NV = 0x8528
///
VariableFNv = ((int)0x8528)
,
///
/// Original was GL_VARIABLE_G_NV = 0x8529
///
VariableGNv = ((int)0x8529)
,
///
/// Original was GL_CONSTANT_COLOR0_NV = 0x852A
///
ConstantColor0Nv = ((int)0x852A)
,
///
/// Original was GL_CONSTANT_COLOR1_NV = 0x852B
///
ConstantColor1Nv = ((int)0x852B)
,
///
/// Original was GL_PRIMARY_COLOR_NV = 0x852C
///
PrimaryColorNv = ((int)0x852C)
,
///
/// Original was GL_SECONDARY_COLOR_NV = 0x852D
///
SecondaryColorNv = ((int)0x852D)
,
///
/// Original was GL_SPARE0_NV = 0x852E
///
Spare0Nv = ((int)0x852E)
,
///
/// Original was GL_SPARE1_NV = 0x852F
///
Spare1Nv = ((int)0x852F)
,
///
/// Original was GL_DISCARD_NV = 0x8530
///
DiscardNv = ((int)0x8530)
,
///
/// Original was GL_E_TIMES_F_NV = 0x8531
///
ETimesFNv = ((int)0x8531)
,
///
/// Original was GL_SPARE0_PLUS_SECONDARY_COLOR_NV = 0x8532
///
Spare0PlusSecondaryColorNv = ((int)0x8532)
,
///
/// Original was GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = 0x8533
///
VertexArrayRangeWithoutFlushNv = ((int)0x8533)
,
///
/// Original was GL_MULTISAMPLE_FILTER_HINT_NV = 0x8534
///
MultisampleFilterHintNv = ((int)0x8534)
,
///
/// Original was GL_UNSIGNED_IDENTITY_NV = 0x8536
///
UnsignedIdentityNv = ((int)0x8536)
,
///
/// Original was GL_UNSIGNED_INVERT_NV = 0x8537
///
UnsignedInvertNv = ((int)0x8537)
,
///
/// Original was GL_EXPAND_NORMAL_NV = 0x8538
///
ExpandNormalNv = ((int)0x8538)
,
///
/// Original was GL_EXPAND_NEGATE_NV = 0x8539
///
ExpandNegateNv = ((int)0x8539)
,
///
/// Original was GL_HALF_BIAS_NORMAL_NV = 0x853A
///
HalfBiasNormalNv = ((int)0x853A)
,
///
/// Original was GL_HALF_BIAS_NEGATE_NV = 0x853B
///
HalfBiasNegateNv = ((int)0x853B)
,
///
/// Original was GL_SIGNED_IDENTITY_NV = 0x853C
///
SignedIdentityNv = ((int)0x853C)
,
///
/// Original was GL_SIGNED_NEGATE_NV = 0x853D
///
SignedNegateNv = ((int)0x853D)
,
///
/// Original was GL_SCALE_BY_TWO_NV = 0x853E
///
ScaleByTwoNv = ((int)0x853E)
,
///
/// Original was GL_SCALE_BY_FOUR_NV = 0x853F
///
ScaleByFourNv = ((int)0x853F)
,
///
/// Original was GL_SCALE_BY_ONE_HALF_NV = 0x8540
///
ScaleByOneHalfNv = ((int)0x8540)
,
///
/// Original was GL_BIAS_BY_NEGATIVE_ONE_HALF_NV = 0x8541
///
BiasByNegativeOneHalfNv = ((int)0x8541)
,
///
/// Original was GL_COMBINER_INPUT_NV = 0x8542
///
CombinerInputNv = ((int)0x8542)
,
///
/// Original was GL_COMBINER_MAPPING_NV = 0x8543
///
CombinerMappingNv = ((int)0x8543)
,
///
/// Original was GL_COMBINER_COMPONENT_USAGE_NV = 0x8544
///
CombinerComponentUsageNv = ((int)0x8544)
,
///
/// Original was GL_COMBINER_AB_DOT_PRODUCT_NV = 0x8545
///
CombinerAbDotProductNv = ((int)0x8545)
,
///
/// Original was GL_COMBINER_CD_DOT_PRODUCT_NV = 0x8546
///
CombinerCdDotProductNv = ((int)0x8546)
,
///
/// Original was GL_COMBINER_MUX_SUM_NV = 0x8547
///
CombinerMuxSumNv = ((int)0x8547)
,
///
/// Original was GL_COMBINER_SCALE_NV = 0x8548
///
CombinerScaleNv = ((int)0x8548)
,
///
/// Original was GL_COMBINER_BIAS_NV = 0x8549
///
CombinerBiasNv = ((int)0x8549)
,
///
/// Original was GL_COMBINER_AB_OUTPUT_NV = 0x854A
///
CombinerAbOutputNv = ((int)0x854A)
,
///
/// Original was GL_COMBINER_CD_OUTPUT_NV = 0x854B
///
CombinerCdOutputNv = ((int)0x854B)
,
///
/// Original was GL_COMBINER_SUM_OUTPUT_NV = 0x854C
///
CombinerSumOutputNv = ((int)0x854C)
,
///
/// Original was GL_MAX_GENERAL_COMBINERS_NV = 0x854D
///
MaxGeneralCombinersNv = ((int)0x854D)
,
///
/// Original was GL_NUM_GENERAL_COMBINERS_NV = 0x854E
///
NumGeneralCombinersNv = ((int)0x854E)
,
///
/// Original was GL_COLOR_SUM_CLAMP_NV = 0x854F
///
ColorSumClampNv = ((int)0x854F)
,
///
/// Original was GL_COMBINER0_NV = 0x8550
///
Combiner0Nv = ((int)0x8550)
,
///
/// Original was GL_COMBINER1_NV = 0x8551
///
Combiner1Nv = ((int)0x8551)
,
///
/// Original was GL_COMBINER2_NV = 0x8552
///
Combiner2Nv = ((int)0x8552)
,
///
/// Original was GL_COMBINER3_NV = 0x8553
///
Combiner3Nv = ((int)0x8553)
,
///
/// Original was GL_COMBINER4_NV = 0x8554
///
Combiner4Nv = ((int)0x8554)
,
///
/// Original was GL_COMBINER5_NV = 0x8555
///
Combiner5Nv = ((int)0x8555)
,
///
/// Original was GL_COMBINER6_NV = 0x8556
///
Combiner6Nv = ((int)0x8556)
,
///
/// Original was GL_COMBINER7_NV = 0x8557
///
Combiner7Nv = ((int)0x8557)
,
}
///
/// Used in GL.NV.CombinerStageParameter, GL.NV.GetCombinerStageParameter
///
public enum NvRegisterCombiners2 : int
{
///
/// Original was GL_PER_STAGE_CONSTANTS_NV = 0x8535
///
PerStageConstantsNv = ((int)0x8535)
,
}
///
/// Not used directly.
///
public enum NvShaderAtomicCounters : int
{
}
///
/// Not used directly.
///
public enum NvShaderAtomicFloat : int
{
}
///
/// Used in GL.NV.GetBufferParameter, GL.NV.GetInteger and 5 other functions
///
public enum NvShaderBufferLoad : int
{
///
/// Original was GL_BUFFER_GPU_ADDRESS_NV = 0x8F1D
///
BufferGpuAddressNv = ((int)0x8F1D)
,
///
/// Original was GL_GPU_ADDRESS_NV = 0x8F34
///
GpuAddressNv = ((int)0x8F34)
,
///
/// Original was GL_MAX_SHADER_BUFFER_ADDRESS_NV = 0x8F35
///
MaxShaderBufferAddressNv = ((int)0x8F35)
,
}
///
/// Not used directly.
///
public enum NvShaderBufferStore : int
{
///
/// Original was GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = 0x00000010
///
ShaderGlobalAccessBarrierBitNv = ((int)0x00000010)
,
///
/// Original was GL_WRITE_ONLY = 0x88B9
///
WriteOnly = ((int)0x88B9)
,
///
/// Original was GL_READ_WRITE = 0x88BA
///
ReadWrite = ((int)0x88BA)
,
}
///
/// Not used directly.
///
public enum NvShaderStorageBufferObject : int
{
}
///
/// Not used directly.
///
public enum NvShadowSamplersArray : int
{
///
/// Original was GL_SAMPLER_2D_ARRAY_SHADOW_NV = 0x8DC4
///
Sampler2DArrayShadowNv = ((int)0x8DC4)
,
}
///
/// Not used directly.
///
public enum NvShadowSamplersCube : int
{
///
/// Original was GL_SAMPLER_CUBE_SHADOW_NV = 0x8DC5
///
SamplerCubeShadowNv = ((int)0x8DC5)
,
}
///
/// Not used directly.
///
public enum NvSrgbFormats : int
{
///
/// Original was GL_ETC1_SRGB8_NV = 0x88EE
///
Etc1Srgb8Nv = ((int)0x88EE)
,
///
/// Original was GL_SRGB8_NV = 0x8C41
///
Srgb8Nv = ((int)0x8C41)
,
///
/// Original was GL_SLUMINANCE_ALPHA_NV = 0x8C44
///
SluminanceAlphaNv = ((int)0x8C44)
,
///
/// Original was GL_SLUMINANCE8_ALPHA8_NV = 0x8C45
///
Sluminance8Alpha8Nv = ((int)0x8C45)
,
///
/// Original was GL_SLUMINANCE_NV = 0x8C46
///
SluminanceNv = ((int)0x8C46)
,
///
/// Original was GL_SLUMINANCE8_NV = 0x8C47
///
Sluminance8Nv = ((int)0x8C47)
,
///
/// Original was GL_COMPRESSED_SRGB_S3TC_DXT1_NV = 0x8C4C
///
CompressedSrgbS3tcDxt1Nv = ((int)0x8C4C)
,
///
/// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV = 0x8C4D
///
CompressedSrgbAlphaS3tcDxt1Nv = ((int)0x8C4D)
,
///
/// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV = 0x8C4E
///
CompressedSrgbAlphaS3tcDxt3Nv = ((int)0x8C4E)
,
///
/// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV = 0x8C4F
///
CompressedSrgbAlphaS3tcDxt5Nv = ((int)0x8C4F)
,
}
///
/// Not used directly.
///
public enum NvTessellationProgram5 : int
{
///
/// Original was GL_MAX_PROGRAM_PATCH_ATTRIBS_NV = 0x86D8
///
MaxProgramPatchAttribsNv = ((int)0x86D8)
,
///
/// Original was GL_TESS_CONTROL_PROGRAM_NV = 0x891E
///
TessControlProgramNv = ((int)0x891E)
,
///
/// Original was GL_TESS_EVALUATION_PROGRAM_NV = 0x891F
///
TessEvaluationProgramNv = ((int)0x891F)
,
///
/// Original was GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV = 0x8C74
///
TessControlProgramParameterBufferNv = ((int)0x8C74)
,
///
/// Original was GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV = 0x8C75
///
TessEvaluationProgramParameterBufferNv = ((int)0x8C75)
,
}
///
/// Not used directly.
///
public enum NvTexgenEmboss : int
{
///
/// Original was GL_EMBOSS_LIGHT_NV = 0x855D
///
EmbossLightNv = ((int)0x855D)
,
///
/// Original was GL_EMBOSS_CONSTANT_NV = 0x855E
///
EmbossConstantNv = ((int)0x855E)
,
///
/// Original was GL_EMBOSS_MAP_NV = 0x855F
///
EmbossMapNv = ((int)0x855F)
,
}
///
/// Not used directly.
///
public enum NvTexgenReflection : int
{
///
/// Original was GL_NORMAL_MAP_NV = 0x8511
///
NormalMapNv = ((int)0x8511)
,
///
/// Original was GL_REFLECTION_MAP_NV = 0x8512
///
ReflectionMapNv = ((int)0x8512)
,
}
///
/// Not used directly.
///
public enum NvTextureBarrier : int
{
}
///
/// Not used directly.
///
public enum NvTextureBorderClamp : int
{
///
/// Original was GL_TEXTURE_BORDER_COLOR_NV = 0x1004
///
TextureBorderColorNv = ((int)0x1004)
,
///
/// Original was GL_CLAMP_TO_BORDER_NV = 0x812D
///
ClampToBorderNv = ((int)0x812D)
,
}
///
/// Not used directly.
///
public enum NvTextureCompressionVtc : int
{
}
///
/// Not used directly.
///
public enum NvTextureEnvCombine4 : int
{
///
/// Original was GL_COMBINE4_NV = 0x8503
///
Combine4Nv = ((int)0x8503)
,
///
/// Original was GL_SOURCE3_RGB_NV = 0x8583
///
Source3RgbNv = ((int)0x8583)
,
///
/// Original was GL_SOURCE3_ALPHA_NV = 0x858B
///
Source3AlphaNv = ((int)0x858B)
,
///
/// Original was GL_OPERAND3_RGB_NV = 0x8593
///
Operand3RgbNv = ((int)0x8593)
,
///
/// Original was GL_OPERAND3_ALPHA_NV = 0x859B
///
Operand3AlphaNv = ((int)0x859B)
,
}
///
/// Not used directly.
///
public enum NvTextureExpandNormal : int
{
///
/// Original was GL_TEXTURE_UNSIGNED_REMAP_MODE_NV = 0x888F
///
TextureUnsignedRemapModeNv = ((int)0x888F)
,
}
///
/// Used in GL.NV.TexImage2DMultisampleCoverage, GL.NV.TexImage3DMultisampleCoverage and 4 other functions
///
public enum NvTextureMultisample : int
{
///
/// Original was GL_TEXTURE_COVERAGE_SAMPLES_NV = 0x9045
///
TextureCoverageSamplesNv = ((int)0x9045)
,
///
/// Original was GL_TEXTURE_COLOR_SAMPLES_NV = 0x9046
///
TextureColorSamplesNv = ((int)0x9046)
,
}
///
/// Not used directly.
///
public enum NvTextureRectangle : int
{
///
/// Original was GL_TEXTURE_RECTANGLE_NV = 0x84F5
///
TextureRectangleNv = ((int)0x84F5)
,
///
/// Original was GL_TEXTURE_BINDING_RECTANGLE_NV = 0x84F6
///
TextureBindingRectangleNv = ((int)0x84F6)
,
///
/// Original was GL_PROXY_TEXTURE_RECTANGLE_NV = 0x84F7
///
ProxyTextureRectangleNv = ((int)0x84F7)
,
///
/// Original was GL_MAX_RECTANGLE_TEXTURE_SIZE_NV = 0x84F8
///
MaxRectangleTextureSizeNv = ((int)0x84F8)
,
}
///
/// Not used directly.
///
public enum NvTextureShader : int
{
///
/// Original was GL_OFFSET_TEXTURE_RECTANGLE_NV = 0x864C
///
OffsetTextureRectangleNv = ((int)0x864C)
,
///
/// Original was GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV = 0x864D
///
OffsetTextureRectangleScaleNv = ((int)0x864D)
,
///
/// Original was GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV = 0x864E
///
DotProductTextureRectangleNv = ((int)0x864E)
,
///
/// Original was GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = 0x86D9
///
RgbaUnsignedDotProductMappingNv = ((int)0x86D9)
,
///
/// Original was GL_UNSIGNED_INT_S8_S8_8_8_NV = 0x86DA
///
UnsignedIntS8S888Nv = ((int)0x86DA)
,
///
/// Original was GL_UNSIGNED_INT_8_8_S8_S8_REV_NV = 0x86DB
///
UnsignedInt88S8S8RevNv = ((int)0x86DB)
,
///
/// Original was GL_DSDT_MAG_INTENSITY_NV = 0x86DC
///
DsdtMagIntensityNv = ((int)0x86DC)
,
///
/// Original was GL_SHADER_CONSISTENT_NV = 0x86DD
///
ShaderConsistentNv = ((int)0x86DD)
,
///
/// Original was GL_TEXTURE_SHADER_NV = 0x86DE
///
TextureShaderNv = ((int)0x86DE)
,
///
/// Original was GL_SHADER_OPERATION_NV = 0x86DF
///
ShaderOperationNv = ((int)0x86DF)
,
///
/// Original was GL_CULL_MODES_NV = 0x86E0
///
CullModesNv = ((int)0x86E0)
,
///
/// Original was GL_OFFSET_TEXTURE_2D_MATRIX_NV = 0x86E1
///
OffsetTexture2DMatrixNv = ((int)0x86E1)
,
///
/// Original was GL_OFFSET_TEXTURE_MATRIX_NV = 0x86E1
///
OffsetTextureMatrixNv = ((int)0x86E1)
,
///
/// Original was GL_OFFSET_TEXTURE_2D_SCALE_NV = 0x86E2
///
OffsetTexture2DScaleNv = ((int)0x86E2)
,
///
/// Original was GL_OFFSET_TEXTURE_SCALE_NV = 0x86E2
///
OffsetTextureScaleNv = ((int)0x86E2)
,
///
/// Original was GL_OFFSET_TEXTURE_2D_BIAS_NV = 0x86E3
///
OffsetTexture2DBiasNv = ((int)0x86E3)
,
///
/// Original was GL_OFFSET_TEXTURE_BIAS_NV = 0x86E3
///
OffsetTextureBiasNv = ((int)0x86E3)
,
///
/// Original was GL_PREVIOUS_TEXTURE_INPUT_NV = 0x86E4
///
PreviousTextureInputNv = ((int)0x86E4)
,
///
/// Original was GL_CONST_EYE_NV = 0x86E5
///
ConstEyeNv = ((int)0x86E5)
,
///
/// Original was GL_PASS_THROUGH_NV = 0x86E6
///
PassThroughNv = ((int)0x86E6)
,
///
/// Original was GL_CULL_FRAGMENT_NV = 0x86E7
///
CullFragmentNv = ((int)0x86E7)
,
///
/// Original was GL_OFFSET_TEXTURE_2D_NV = 0x86E8
///
OffsetTexture2DNv = ((int)0x86E8)
,
///
/// Original was GL_DEPENDENT_AR_TEXTURE_2D_NV = 0x86E9
///
DependentArTexture2DNv = ((int)0x86E9)
,
///
/// Original was GL_DEPENDENT_GB_TEXTURE_2D_NV = 0x86EA
///
DependentGbTexture2DNv = ((int)0x86EA)
,
///
/// Original was GL_DOT_PRODUCT_NV = 0x86EC
///
DotProductNv = ((int)0x86EC)
,
///
/// Original was GL_DOT_PRODUCT_DEPTH_REPLACE_NV = 0x86ED
///
DotProductDepthReplaceNv = ((int)0x86ED)
,
///
/// Original was GL_DOT_PRODUCT_TEXTURE_2D_NV = 0x86EE
///
DotProductTexture2DNv = ((int)0x86EE)
,
///
/// Original was GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = 0x86F0
///
DotProductTextureCubeMapNv = ((int)0x86F0)
,
///
/// Original was GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = 0x86F1
///
DotProductDiffuseCubeMapNv = ((int)0x86F1)
,
///
/// Original was GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV = 0x86F2
///
DotProductReflectCubeMapNv = ((int)0x86F2)
,
///
/// Original was GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = 0x86F3
///
DotProductConstEyeReflectCubeMapNv = ((int)0x86F3)
,
///
/// Original was GL_HILO_NV = 0x86F4
///
HiloNv = ((int)0x86F4)
,
///
/// Original was GL_DSDT_NV = 0x86F5
///
DsdtNv = ((int)0x86F5)
,
///
/// Original was GL_DSDT_MAG_NV = 0x86F6
///
DsdtMagNv = ((int)0x86F6)
,
///
/// Original was GL_DSDT_MAG_VIB_NV = 0x86F7
///
DsdtMagVibNv = ((int)0x86F7)
,
///
/// Original was GL_HILO16_NV = 0x86F8
///
Hilo16Nv = ((int)0x86F8)
,
///
/// Original was GL_SIGNED_HILO_NV = 0x86F9
///
SignedHiloNv = ((int)0x86F9)
,
///
/// Original was GL_SIGNED_HILO16_NV = 0x86FA
///
SignedHilo16Nv = ((int)0x86FA)
,
///
/// Original was GL_SIGNED_RGBA_NV = 0x86FB
///
SignedRgbaNv = ((int)0x86FB)
,
///
/// Original was GL_SIGNED_RGBA8_NV = 0x86FC
///
SignedRgba8Nv = ((int)0x86FC)
,
///
/// Original was GL_SIGNED_RGB_NV = 0x86FE
///
SignedRgbNv = ((int)0x86FE)
,
///
/// Original was GL_SIGNED_RGB8_NV = 0x86FF
///
SignedRgb8Nv = ((int)0x86FF)
,
///
/// Original was GL_SIGNED_LUMINANCE_NV = 0x8701
///
SignedLuminanceNv = ((int)0x8701)
,
///
/// Original was GL_SIGNED_LUMINANCE8_NV = 0x8702
///
SignedLuminance8Nv = ((int)0x8702)
,
///
/// Original was GL_SIGNED_LUMINANCE_ALPHA_NV = 0x8703
///
SignedLuminanceAlphaNv = ((int)0x8703)
,
///
/// Original was GL_SIGNED_LUMINANCE8_ALPHA8_NV = 0x8704
///
SignedLuminance8Alpha8Nv = ((int)0x8704)
,
///
/// Original was GL_SIGNED_ALPHA_NV = 0x8705
///
SignedAlphaNv = ((int)0x8705)
,
///
/// Original was GL_SIGNED_ALPHA8_NV = 0x8706
///
SignedAlpha8Nv = ((int)0x8706)
,
///
/// Original was GL_SIGNED_INTENSITY_NV = 0x8707
///
SignedIntensityNv = ((int)0x8707)
,
///
/// Original was GL_SIGNED_INTENSITY8_NV = 0x8708
///
SignedIntensity8Nv = ((int)0x8708)
,
///
/// Original was GL_DSDT8_NV = 0x8709
///
Dsdt8Nv = ((int)0x8709)
,
///
/// Original was GL_DSDT8_MAG8_NV = 0x870A
///
Dsdt8Mag8Nv = ((int)0x870A)
,
///
/// Original was GL_DSDT8_MAG8_INTENSITY8_NV = 0x870B
///
Dsdt8Mag8Intensity8Nv = ((int)0x870B)
,
///
/// Original was GL_SIGNED_RGB_UNSIGNED_ALPHA_NV = 0x870C
///
SignedRgbUnsignedAlphaNv = ((int)0x870C)
,
///
/// Original was GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV = 0x870D
///
SignedRgb8UnsignedAlpha8Nv = ((int)0x870D)
,
///
/// Original was GL_HI_SCALE_NV = 0x870E
///
HiScaleNv = ((int)0x870E)
,
///
/// Original was GL_LO_SCALE_NV = 0x870F
///
LoScaleNv = ((int)0x870F)
,
///
/// Original was GL_DS_SCALE_NV = 0x8710
///
DsScaleNv = ((int)0x8710)
,
///
/// Original was GL_DT_SCALE_NV = 0x8711
///
DtScaleNv = ((int)0x8711)
,
///
/// Original was GL_MAGNITUDE_SCALE_NV = 0x8712
///
MagnitudeScaleNv = ((int)0x8712)
,
///
/// Original was GL_VIBRANCE_SCALE_NV = 0x8713
///
VibranceScaleNv = ((int)0x8713)
,
///
/// Original was GL_HI_BIAS_NV = 0x8714
///
HiBiasNv = ((int)0x8714)
,
///
/// Original was GL_LO_BIAS_NV = 0x8715
///
LoBiasNv = ((int)0x8715)
,
///
/// Original was GL_DS_BIAS_NV = 0x8716
///
DsBiasNv = ((int)0x8716)
,
///
/// Original was GL_DT_BIAS_NV = 0x8717
///
DtBiasNv = ((int)0x8717)
,
///
/// Original was GL_MAGNITUDE_BIAS_NV = 0x8718
///
MagnitudeBiasNv = ((int)0x8718)
,
///
/// Original was GL_VIBRANCE_BIAS_NV = 0x8719
///
VibranceBiasNv = ((int)0x8719)
,
///
/// Original was GL_TEXTURE_BORDER_VALUES_NV = 0x871A
///
TextureBorderValuesNv = ((int)0x871A)
,
///
/// Original was GL_TEXTURE_HI_SIZE_NV = 0x871B
///
TextureHiSizeNv = ((int)0x871B)
,
///
/// Original was GL_TEXTURE_LO_SIZE_NV = 0x871C
///
TextureLoSizeNv = ((int)0x871C)
,
///
/// Original was GL_TEXTURE_DS_SIZE_NV = 0x871D
///
TextureDsSizeNv = ((int)0x871D)
,
///
/// Original was GL_TEXTURE_DT_SIZE_NV = 0x871E
///
TextureDtSizeNv = ((int)0x871E)
,
///
/// Original was GL_TEXTURE_MAG_SIZE_NV = 0x871F
///
TextureMagSizeNv = ((int)0x871F)
,
}
///
/// Not used directly.
///
public enum NvTextureShader2 : int
{
///
/// Original was GL_DOT_PRODUCT_TEXTURE_3D_NV = 0x86EF
///
DotProductTexture3DNv = ((int)0x86EF)
,
}
///
/// Not used directly.
///
public enum NvTextureShader3 : int
{
///
/// Original was GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV = 0x8850
///
OffsetProjectiveTexture2DNv = ((int)0x8850)
,
///
/// Original was GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = 0x8851
///
OffsetProjectiveTexture2DScaleNv = ((int)0x8851)
,
///
/// Original was GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8852
///
OffsetProjectiveTextureRectangleNv = ((int)0x8852)
,
///
/// Original was GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = 0x8853
///
OffsetProjectiveTextureRectangleScaleNv = ((int)0x8853)
,
///
/// Original was GL_OFFSET_HILO_TEXTURE_2D_NV = 0x8854
///
OffsetHiloTexture2DNv = ((int)0x8854)
,
///
/// Original was GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV = 0x8855
///
OffsetHiloTextureRectangleNv = ((int)0x8855)
,
///
/// Original was GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = 0x8856
///
OffsetHiloProjectiveTexture2DNv = ((int)0x8856)
,
///
/// Original was GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8857
///
OffsetHiloProjectiveTextureRectangleNv = ((int)0x8857)
,
///
/// Original was GL_DEPENDENT_HILO_TEXTURE_2D_NV = 0x8858
///
DependentHiloTexture2DNv = ((int)0x8858)
,
///
/// Original was GL_DEPENDENT_RGB_TEXTURE_3D_NV = 0x8859
///
DependentRgbTexture3DNv = ((int)0x8859)
,
///
/// Original was GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = 0x885A
///
DependentRgbTextureCubeMapNv = ((int)0x885A)
,
///
/// Original was GL_DOT_PRODUCT_PASS_THROUGH_NV = 0x885B
///
DotProductPassThroughNv = ((int)0x885B)
,
///
/// Original was GL_DOT_PRODUCT_TEXTURE_1D_NV = 0x885C
///
DotProductTexture1DNv = ((int)0x885C)
,
///
/// Original was GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = 0x885D
///
DotProductAffineDepthReplaceNv = ((int)0x885D)
,
///
/// Original was GL_HILO8_NV = 0x885E
///
Hilo8Nv = ((int)0x885E)
,
///
/// Original was GL_SIGNED_HILO8_NV = 0x885F
///
SignedHilo8Nv = ((int)0x885F)
,
///
/// Original was GL_FORCE_BLUE_TO_ONE_NV = 0x8860
///
ForceBlueToOneNv = ((int)0x8860)
,
}
///
/// Used in GL.NV.BeginTransformFeedback, GL.NV.BindBufferBase and 6 other functions
///
public enum NvTransformFeedback : int
{
///
/// Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
///
TransformFeedbackVaryingMaxLength = ((int)0x8C76)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT = 0x8C76
///
TransformFeedbackVaryingMaxLengthExt = ((int)0x8C76)
,
///
/// Original was GL_BACK_PRIMARY_COLOR_NV = 0x8C77
///
BackPrimaryColorNv = ((int)0x8C77)
,
///
/// Original was GL_BACK_SECONDARY_COLOR_NV = 0x8C78
///
BackSecondaryColorNv = ((int)0x8C78)
,
///
/// Original was GL_TEXTURE_COORD_NV = 0x8C79
///
TextureCoordNv = ((int)0x8C79)
,
///
/// Original was GL_CLIP_DISTANCE_NV = 0x8C7A
///
ClipDistanceNv = ((int)0x8C7A)
,
///
/// Original was GL_VERTEX_ID_NV = 0x8C7B
///
VertexIdNv = ((int)0x8C7B)
,
///
/// Original was GL_PRIMITIVE_ID_NV = 0x8C7C
///
PrimitiveIdNv = ((int)0x8C7C)
,
///
/// Original was GL_GENERIC_ATTRIB_NV = 0x8C7D
///
GenericAttribNv = ((int)0x8C7D)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_ATTRIBS_NV = 0x8C7E
///
TransformFeedbackAttribsNv = ((int)0x8C7E)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
///
TransformFeedbackBufferMode = ((int)0x8C7F)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT = 0x8C7F
///
TransformFeedbackBufferModeExt = ((int)0x8C7F)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV = 0x8C7F
///
TransformFeedbackBufferModeNv = ((int)0x8C7F)
,
///
/// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80
///
MaxTransformFeedbackSeparateComponents = ((int)0x8C80)
,
///
/// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT = 0x8C80
///
MaxTransformFeedbackSeparateComponentsExt = ((int)0x8C80)
,
///
/// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV = 0x8C80
///
MaxTransformFeedbackSeparateComponentsNv = ((int)0x8C80)
,
///
/// Original was GL_ACTIVE_VARYINGS_NV = 0x8C81
///
ActiveVaryingsNv = ((int)0x8C81)
,
///
/// Original was GL_ACTIVE_VARYING_MAX_LENGTH_NV = 0x8C82
///
ActiveVaryingMaxLengthNv = ((int)0x8C82)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
///
TransformFeedbackVaryings = ((int)0x8C83)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_VARYINGS_EXT = 0x8C83
///
TransformFeedbackVaryingsExt = ((int)0x8C83)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_VARYINGS_NV = 0x8C83
///
TransformFeedbackVaryingsNv = ((int)0x8C83)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
///
TransformFeedbackBufferStart = ((int)0x8C84)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT = 0x8C84
///
TransformFeedbackBufferStartExt = ((int)0x8C84)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START_NV = 0x8C84
///
TransformFeedbackBufferStartNv = ((int)0x8C84)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
///
TransformFeedbackBufferSize = ((int)0x8C85)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT = 0x8C85
///
TransformFeedbackBufferSizeExt = ((int)0x8C85)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV = 0x8C85
///
TransformFeedbackBufferSizeNv = ((int)0x8C85)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_RECORD_NV = 0x8C86
///
TransformFeedbackRecordNv = ((int)0x8C86)
,
///
/// Original was GL_PRIMITIVES_GENERATED = 0x8C87
///
PrimitivesGenerated = ((int)0x8C87)
,
///
/// Original was GL_PRIMITIVES_GENERATED_EXT = 0x8C87
///
PrimitivesGeneratedExt = ((int)0x8C87)
,
///
/// Original was GL_PRIMITIVES_GENERATED_NV = 0x8C87
///
PrimitivesGeneratedNv = ((int)0x8C87)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88
///
TransformFeedbackPrimitivesWritten = ((int)0x8C88)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT = 0x8C88
///
TransformFeedbackPrimitivesWrittenExt = ((int)0x8C88)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV = 0x8C88
///
TransformFeedbackPrimitivesWrittenNv = ((int)0x8C88)
,
///
/// Original was GL_RASTERIZER_DISCARD = 0x8C89
///
RasterizerDiscard = ((int)0x8C89)
,
///
/// Original was GL_RASTERIZER_DISCARD_EXT = 0x8C89
///
RasterizerDiscardExt = ((int)0x8C89)
,
///
/// Original was GL_RASTERIZER_DISCARD_NV = 0x8C89
///
RasterizerDiscardNv = ((int)0x8C89)
,
///
/// Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
///
MaxTransformFeedbackInterleavedComponents = ((int)0x8C8A)
,
///
/// Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT = 0x8C8A
///
MaxTransformFeedbackInterleavedComponentsExt = ((int)0x8C8A)
,
///
/// Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV = 0x8C8A
///
MaxTransformFeedbackInterleavedComponentsNv = ((int)0x8C8A)
,
///
/// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B
///
MaxTransformFeedbackSeparateAttribs = ((int)0x8C8B)
,
///
/// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT = 0x8C8B
///
MaxTransformFeedbackSeparateAttribsExt = ((int)0x8C8B)
,
///
/// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV = 0x8C8B
///
MaxTransformFeedbackSeparateAttribsNv = ((int)0x8C8B)
,
///
/// Original was GL_INTERLEAVED_ATTRIBS = 0x8C8C
///
InterleavedAttribs = ((int)0x8C8C)
,
///
/// Original was GL_INTERLEAVED_ATTRIBS_EXT = 0x8C8C
///
InterleavedAttribsExt = ((int)0x8C8C)
,
///
/// Original was GL_INTERLEAVED_ATTRIBS_NV = 0x8C8C
///
InterleavedAttribsNv = ((int)0x8C8C)
,
///
/// Original was GL_SEPARATE_ATTRIBS = 0x8C8D
///
SeparateAttribs = ((int)0x8C8D)
,
///
/// Original was GL_SEPARATE_ATTRIBS_EXT = 0x8C8D
///
SeparateAttribsExt = ((int)0x8C8D)
,
///
/// Original was GL_SEPARATE_ATTRIBS_NV = 0x8C8D
///
SeparateAttribsNv = ((int)0x8C8D)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
///
TransformFeedbackBuffer = ((int)0x8C8E)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_EXT = 0x8C8E
///
TransformFeedbackBufferExt = ((int)0x8C8E)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_NV = 0x8C8E
///
TransformFeedbackBufferNv = ((int)0x8C8E)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
///
TransformFeedbackBufferBinding = ((int)0x8C8F)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT = 0x8C8F
///
TransformFeedbackBufferBindingExt = ((int)0x8C8F)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV = 0x8C8F
///
TransformFeedbackBufferBindingNv = ((int)0x8C8F)
,
///
/// Original was GL_LAYER_NV = 0x8DAA
///
LayerNv = ((int)0x8DAA)
,
///
/// Original was GL_NEXT_BUFFER_NV = -2
///
NextBufferNv = ((int)-2)
,
///
/// Original was GL_SKIP_COMPONENTS4_NV = -3
///
SkipComponents4Nv = ((int)-3)
,
///
/// Original was GL_SKIP_COMPONENTS3_NV = -4
///
SkipComponents3Nv = ((int)-4)
,
///
/// Original was GL_SKIP_COMPONENTS2_NV = -5
///
SkipComponents2Nv = ((int)-5)
,
///
/// Original was GL_SKIP_COMPONENTS1_NV = -6
///
SkipComponents1Nv = ((int)-6)
,
}
///
/// Used in GL.NV.BindTransformFeedback, GL.NV.DrawTransformFeedback
///
public enum NvTransformFeedback2 : int
{
///
/// Original was GL_TRANSFORM_FEEDBACK_NV = 0x8E22
///
TransformFeedbackNv = ((int)0x8E22)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV = 0x8E23
///
TransformFeedbackBufferPausedNv = ((int)0x8E23)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV = 0x8E24
///
TransformFeedbackBufferActiveNv = ((int)0x8E24)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_BINDING_NV = 0x8E25
///
TransformFeedbackBindingNv = ((int)0x8E25)
,
}
///
/// Used in GL.NV.VDPAUGetSurface, GL.NV.VDPAURegisterOutputSurface and 2 other functions
///
public enum NvVdpauInterop : int
{
///
/// Original was GL_SURFACE_STATE_NV = 0x86EB
///
SurfaceStateNv = ((int)0x86EB)
,
///
/// Original was GL_SURFACE_REGISTERED_NV = 0x86FD
///
SurfaceRegisteredNv = ((int)0x86FD)
,
///
/// Original was GL_SURFACE_MAPPED_NV = 0x8700
///
SurfaceMappedNv = ((int)0x8700)
,
///
/// Original was GL_WRITE_DISCARD_NV = 0x88BE
///
WriteDiscardNv = ((int)0x88BE)
,
}
///
/// Not used directly.
///
public enum NvVertexArrayRange : int
{
///
/// Original was GL_VERTEX_ARRAY_RANGE_NV = 0x851D
///
VertexArrayRangeNv = ((int)0x851D)
,
///
/// Original was GL_VERTEX_ARRAY_RANGE_LENGTH_NV = 0x851E
///
VertexArrayRangeLengthNv = ((int)0x851E)
,
///
/// Original was GL_VERTEX_ARRAY_RANGE_VALID_NV = 0x851F
///
VertexArrayRangeValidNv = ((int)0x851F)
,
///
/// Original was GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = 0x8520
///
MaxVertexArrayRangeElementNv = ((int)0x8520)
,
///
/// Original was GL_VERTEX_ARRAY_RANGE_POINTER_NV = 0x8521
///
VertexArrayRangePointerNv = ((int)0x8521)
,
}
///
/// Not used directly.
///
public enum NvVertexArrayRange2 : int
{
///
/// Original was GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = 0x8533
///
VertexArrayRangeWithoutFlushNv = ((int)0x8533)
,
}
///
/// Used in GL.NV.GetVertexAttrib, GL.NV.VertexAttribLFormat
///
public enum NvVertexAttribInteger64bit : int
{
///
/// Original was GL_INT64_NV = 0x140E
///
Int64Nv = ((int)0x140E)
,
///
/// Original was GL_UNSIGNED_INT64_NV = 0x140F
///
UnsignedInt64Nv = ((int)0x140F)
,
}
///
/// Used in GL.NV.BufferAddressRange, GL.NV.ColorFormat and 9 other functions
///
public enum NvVertexBufferUnifiedMemory : int
{
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV = 0x8F1E
///
VertexAttribArrayUnifiedNv = ((int)0x8F1E)
,
///
/// Original was GL_ELEMENT_ARRAY_UNIFIED_NV = 0x8F1F
///
ElementArrayUnifiedNv = ((int)0x8F1F)
,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV = 0x8F20
///
VertexAttribArrayAddressNv = ((int)0x8F20)
,
///
/// Original was GL_VERTEX_ARRAY_ADDRESS_NV = 0x8F21
///
VertexArrayAddressNv = ((int)0x8F21)
,
///
/// Original was GL_NORMAL_ARRAY_ADDRESS_NV = 0x8F22
///
NormalArrayAddressNv = ((int)0x8F22)
,
///
/// Original was GL_COLOR_ARRAY_ADDRESS_NV = 0x8F23
///
ColorArrayAddressNv = ((int)0x8F23)
,
///
/// Original was GL_INDEX_ARRAY_ADDRESS_NV = 0x8F24
///
IndexArrayAddressNv = ((int)0x8F24)
,
///
/// Original was GL_TEXTURE_COORD_ARRAY_ADDRESS_NV = 0x8F25
///
TextureCoordArrayAddressNv = ((int)0x8F25)
,
///
/// Original was GL_EDGE_FLAG_ARRAY_ADDRESS_NV = 0x8F26
///
EdgeFlagArrayAddressNv = ((int)0x8F26)
,
///
/// Original was GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV = 0x8F27
///
SecondaryColorArrayAddressNv = ((int)0x8F27)
,
///
/// Original was GL_FOG_COORD_ARRAY_ADDRESS_NV = 0x8F28
///
FogCoordArrayAddressNv = ((int)0x8F28)
,
///
/// Original was GL_ELEMENT_ARRAY_ADDRESS_NV = 0x8F29
///
ElementArrayAddressNv = ((int)0x8F29)
,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV = 0x8F2A
///
VertexAttribArrayLengthNv = ((int)0x8F2A)
,
///
/// Original was GL_VERTEX_ARRAY_LENGTH_NV = 0x8F2B
///
VertexArrayLengthNv = ((int)0x8F2B)
,
///
/// Original was GL_NORMAL_ARRAY_LENGTH_NV = 0x8F2C
///
NormalArrayLengthNv = ((int)0x8F2C)
,
///
/// Original was GL_COLOR_ARRAY_LENGTH_NV = 0x8F2D
///
ColorArrayLengthNv = ((int)0x8F2D)
,
///
/// Original was GL_INDEX_ARRAY_LENGTH_NV = 0x8F2E
///
IndexArrayLengthNv = ((int)0x8F2E)
,
///
/// Original was GL_TEXTURE_COORD_ARRAY_LENGTH_NV = 0x8F2F
///
TextureCoordArrayLengthNv = ((int)0x8F2F)
,
///
/// Original was GL_EDGE_FLAG_ARRAY_LENGTH_NV = 0x8F30
///
EdgeFlagArrayLengthNv = ((int)0x8F30)
,
///
/// Original was GL_SECONDARY_COLOR_ARRAY_LENGTH_NV = 0x8F31
///
SecondaryColorArrayLengthNv = ((int)0x8F31)
,
///
/// Original was GL_FOG_COORD_ARRAY_LENGTH_NV = 0x8F32
///
FogCoordArrayLengthNv = ((int)0x8F32)
,
///
/// Original was GL_ELEMENT_ARRAY_LENGTH_NV = 0x8F33
///
ElementArrayLengthNv = ((int)0x8F33)
,
///
/// Original was GL_DRAW_INDIRECT_UNIFIED_NV = 0x8F40
///
DrawIndirectUnifiedNv = ((int)0x8F40)
,
///
/// Original was GL_DRAW_INDIRECT_ADDRESS_NV = 0x8F41
///
DrawIndirectAddressNv = ((int)0x8F41)
,
///
/// Original was GL_DRAW_INDIRECT_LENGTH_NV = 0x8F42
///
DrawIndirectLengthNv = ((int)0x8F42)
,
}
///
/// Used in GL.NV.GetProgram, GL.NV.GetProgramString and 3 other functions
///
public enum NvVertexProgram : int
{
///
/// Original was GL_VERTEX_PROGRAM_NV = 0x8620
///
VertexProgramNv = ((int)0x8620)
,
///
/// Original was GL_VERTEX_STATE_PROGRAM_NV = 0x8621
///
VertexStateProgramNv = ((int)0x8621)
,
///
/// Original was GL_ATTRIB_ARRAY_SIZE_NV = 0x8623
///
AttribArraySizeNv = ((int)0x8623)
,
///
/// Original was GL_ATTRIB_ARRAY_STRIDE_NV = 0x8624
///
AttribArrayStrideNv = ((int)0x8624)
,
///
/// Original was GL_ATTRIB_ARRAY_TYPE_NV = 0x8625
///
AttribArrayTypeNv = ((int)0x8625)
,
///
/// Original was GL_CURRENT_ATTRIB_NV = 0x8626
///
CurrentAttribNv = ((int)0x8626)
,
///
/// Original was GL_PROGRAM_LENGTH_NV = 0x8627
///
ProgramLengthNv = ((int)0x8627)
,
///
/// Original was GL_PROGRAM_STRING_NV = 0x8628
///
ProgramStringNv = ((int)0x8628)
,
///
/// Original was GL_MODELVIEW_PROJECTION_NV = 0x8629
///
ModelviewProjectionNv = ((int)0x8629)
,
///
/// Original was GL_IDENTITY_NV = 0x862A
///
IdentityNv = ((int)0x862A)
,
///
/// Original was GL_INVERSE_NV = 0x862B
///
InverseNv = ((int)0x862B)
,
///
/// Original was GL_TRANSPOSE_NV = 0x862C
///
TransposeNv = ((int)0x862C)
,
///
/// Original was GL_INVERSE_TRANSPOSE_NV = 0x862D
///
InverseTransposeNv = ((int)0x862D)
,
///
/// Original was GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV = 0x862E
///
MaxTrackMatrixStackDepthNv = ((int)0x862E)
,
///
/// Original was GL_MAX_TRACK_MATRICES_NV = 0x862F
///
MaxTrackMatricesNv = ((int)0x862F)
,
///
/// Original was GL_MATRIX0_NV = 0x8630
///
Matrix0Nv = ((int)0x8630)
,
///
/// Original was GL_MATRIX1_NV = 0x8631
///
Matrix1Nv = ((int)0x8631)
,
///
/// Original was GL_MATRIX2_NV = 0x8632
///
Matrix2Nv = ((int)0x8632)
,
///
/// Original was GL_MATRIX3_NV = 0x8633
///
Matrix3Nv = ((int)0x8633)
,
///
/// Original was GL_MATRIX4_NV = 0x8634
///
Matrix4Nv = ((int)0x8634)
,
///
/// Original was GL_MATRIX5_NV = 0x8635
///
Matrix5Nv = ((int)0x8635)
,
///
/// Original was GL_MATRIX6_NV = 0x8636
///
Matrix6Nv = ((int)0x8636)
,
///
/// Original was GL_MATRIX7_NV = 0x8637
///
Matrix7Nv = ((int)0x8637)
,
///
/// Original was GL_CURRENT_MATRIX_STACK_DEPTH_NV = 0x8640
///
CurrentMatrixStackDepthNv = ((int)0x8640)
,
///
/// Original was GL_CURRENT_MATRIX_NV = 0x8641
///
CurrentMatrixNv = ((int)0x8641)
,
///
/// Original was GL_VERTEX_PROGRAM_POINT_SIZE_NV = 0x8642
///
VertexProgramPointSizeNv = ((int)0x8642)
,
///
/// Original was GL_VERTEX_PROGRAM_TWO_SIDE_NV = 0x8643
///
VertexProgramTwoSideNv = ((int)0x8643)
,
///
/// Original was GL_PROGRAM_PARAMETER_NV = 0x8644
///
ProgramParameterNv = ((int)0x8644)
,
///
/// Original was GL_ATTRIB_ARRAY_POINTER_NV = 0x8645
///
AttribArrayPointerNv = ((int)0x8645)
,
///
/// Original was GL_PROGRAM_TARGET_NV = 0x8646
///
ProgramTargetNv = ((int)0x8646)
,
///
/// Original was GL_PROGRAM_RESIDENT_NV = 0x8647
///
ProgramResidentNv = ((int)0x8647)
,
///
/// Original was GL_TRACK_MATRIX_NV = 0x8648
///
TrackMatrixNv = ((int)0x8648)
,
///
/// Original was GL_TRACK_MATRIX_TRANSFORM_NV = 0x8649
///
TrackMatrixTransformNv = ((int)0x8649)
,
///
/// Original was GL_VERTEX_PROGRAM_BINDING_NV = 0x864A
///
VertexProgramBindingNv = ((int)0x864A)
,
///
/// Original was GL_PROGRAM_ERROR_POSITION_NV = 0x864B
///
ProgramErrorPositionNv = ((int)0x864B)
,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY0_NV = 0x8650
///
VertexAttribArray0Nv = ((int)0x8650)
,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY1_NV = 0x8651
///
VertexAttribArray1Nv = ((int)0x8651)
,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY2_NV = 0x8652
///
VertexAttribArray2Nv = ((int)0x8652)
,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY3_NV = 0x8653
///
VertexAttribArray3Nv = ((int)0x8653)
,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY4_NV = 0x8654
///
VertexAttribArray4Nv = ((int)0x8654)
,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY5_NV = 0x8655
///
VertexAttribArray5Nv = ((int)0x8655)
,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY6_NV = 0x8656
///
VertexAttribArray6Nv = ((int)0x8656)
,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY7_NV = 0x8657
///
VertexAttribArray7Nv = ((int)0x8657)
,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY8_NV = 0x8658
///
VertexAttribArray8Nv = ((int)0x8658)
,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY9_NV = 0x8659
///
VertexAttribArray9Nv = ((int)0x8659)
,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY10_NV = 0x865A
///
VertexAttribArray10Nv = ((int)0x865A)
,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY11_NV = 0x865B
///
VertexAttribArray11Nv = ((int)0x865B)
,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY12_NV = 0x865C
///
VertexAttribArray12Nv = ((int)0x865C)
,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY13_NV = 0x865D
///
VertexAttribArray13Nv = ((int)0x865D)
,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY14_NV = 0x865E
///
VertexAttribArray14Nv = ((int)0x865E)
,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY15_NV = 0x865F
///
VertexAttribArray15Nv = ((int)0x865F)
,
///
/// Original was GL_MAP1_VERTEX_ATTRIB0_4_NV = 0x8660
///
Map1VertexAttrib04Nv = ((int)0x8660)
,
///
/// Original was GL_MAP1_VERTEX_ATTRIB1_4_NV = 0x8661
///
Map1VertexAttrib14Nv = ((int)0x8661)
,
///
/// Original was GL_MAP1_VERTEX_ATTRIB2_4_NV = 0x8662
///
Map1VertexAttrib24Nv = ((int)0x8662)
,
///
/// Original was GL_MAP1_VERTEX_ATTRIB3_4_NV = 0x8663
///
Map1VertexAttrib34Nv = ((int)0x8663)
,
///
/// Original was GL_MAP1_VERTEX_ATTRIB4_4_NV = 0x8664
///
Map1VertexAttrib44Nv = ((int)0x8664)
,
///
/// Original was GL_MAP1_VERTEX_ATTRIB5_4_NV = 0x8665
///
Map1VertexAttrib54Nv = ((int)0x8665)
,
///
/// Original was GL_MAP1_VERTEX_ATTRIB6_4_NV = 0x8666
///
Map1VertexAttrib64Nv = ((int)0x8666)
,
///
/// Original was GL_MAP1_VERTEX_ATTRIB7_4_NV = 0x8667
///
Map1VertexAttrib74Nv = ((int)0x8667)
,
///
/// Original was GL_MAP1_VERTEX_ATTRIB8_4_NV = 0x8668
///
Map1VertexAttrib84Nv = ((int)0x8668)
,
///
/// Original was GL_MAP1_VERTEX_ATTRIB9_4_NV = 0x8669
///
Map1VertexAttrib94Nv = ((int)0x8669)
,
///
/// Original was GL_MAP1_VERTEX_ATTRIB10_4_NV = 0x866A
///
Map1VertexAttrib104Nv = ((int)0x866A)
,
///
/// Original was GL_MAP1_VERTEX_ATTRIB11_4_NV = 0x866B
///
Map1VertexAttrib114Nv = ((int)0x866B)
,
///
/// Original was GL_MAP1_VERTEX_ATTRIB12_4_NV = 0x866C
///
Map1VertexAttrib124Nv = ((int)0x866C)
,
///
/// Original was GL_MAP1_VERTEX_ATTRIB13_4_NV = 0x866D
///
Map1VertexAttrib134Nv = ((int)0x866D)
,
///
/// Original was GL_MAP1_VERTEX_ATTRIB14_4_NV = 0x866E
///
Map1VertexAttrib144Nv = ((int)0x866E)
,
///
/// Original was GL_MAP1_VERTEX_ATTRIB15_4_NV = 0x866F
///
Map1VertexAttrib154Nv = ((int)0x866F)
,
///
/// Original was GL_MAP2_VERTEX_ATTRIB0_4_NV = 0x8670
///
Map2VertexAttrib04Nv = ((int)0x8670)
,
///
/// Original was GL_MAP2_VERTEX_ATTRIB1_4_NV = 0x8671
///
Map2VertexAttrib14Nv = ((int)0x8671)
,
///
/// Original was GL_MAP2_VERTEX_ATTRIB2_4_NV = 0x8672
///
Map2VertexAttrib24Nv = ((int)0x8672)
,
///
/// Original was GL_MAP2_VERTEX_ATTRIB3_4_NV = 0x8673
///
Map2VertexAttrib34Nv = ((int)0x8673)
,
///
/// Original was GL_MAP2_VERTEX_ATTRIB4_4_NV = 0x8674
///
Map2VertexAttrib44Nv = ((int)0x8674)
,
///
/// Original was GL_MAP2_VERTEX_ATTRIB5_4_NV = 0x8675
///
Map2VertexAttrib54Nv = ((int)0x8675)
,
///
/// Original was GL_MAP2_VERTEX_ATTRIB6_4_NV = 0x8676
///
Map2VertexAttrib64Nv = ((int)0x8676)
,
///
/// Original was GL_MAP2_VERTEX_ATTRIB7_4_NV = 0x8677
///
Map2VertexAttrib74Nv = ((int)0x8677)
,
///
/// Original was GL_MAP2_VERTEX_ATTRIB8_4_NV = 0x8678
///
Map2VertexAttrib84Nv = ((int)0x8678)
,
///
/// Original was GL_MAP2_VERTEX_ATTRIB9_4_NV = 0x8679
///
Map2VertexAttrib94Nv = ((int)0x8679)
,
///
/// Original was GL_MAP2_VERTEX_ATTRIB10_4_NV = 0x867A
///
Map2VertexAttrib104Nv = ((int)0x867A)
,
///
/// Original was GL_MAP2_VERTEX_ATTRIB11_4_NV = 0x867B
///
Map2VertexAttrib114Nv = ((int)0x867B)
,
///
/// Original was GL_MAP2_VERTEX_ATTRIB12_4_NV = 0x867C
///
Map2VertexAttrib124Nv = ((int)0x867C)
,
///
/// Original was GL_MAP2_VERTEX_ATTRIB13_4_NV = 0x867D
///
Map2VertexAttrib134Nv = ((int)0x867D)
,
///
/// Original was GL_MAP2_VERTEX_ATTRIB14_4_NV = 0x867E
///
Map2VertexAttrib144Nv = ((int)0x867E)
,
///
/// Original was GL_MAP2_VERTEX_ATTRIB15_4_NV = 0x867F
///
Map2VertexAttrib154Nv = ((int)0x867F)
,
}
///
/// Not used directly.
///
public enum NvVertexProgram11 : int
{
}
///
/// Not used directly.
///
public enum NvVertexProgram2 : int
{
}
///
/// Not used directly.
///
public enum NvVertexProgram2Option : int
{
///
/// Original was GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = 0x88F4
///
MaxProgramExecInstructionsNv = ((int)0x88F4)
,
///
/// Original was GL_MAX_PROGRAM_CALL_DEPTH_NV = 0x88F5
///
MaxProgramCallDepthNv = ((int)0x88F5)
,
}
///
/// Not used directly.
///
public enum NvVertexProgram3 : int
{
///
/// Original was GL_FRAGMENT_SHADER = 0x8B30
///
FragmentShader = ((int)0x8B30)
,
///
/// Original was GL_FRAGMENT_SHADER_ARB = 0x8B30
///
FragmentShaderArb = ((int)0x8B30)
,
///
/// Original was GL_VERTEX_SHADER = 0x8B31
///
VertexShader = ((int)0x8B31)
,
///
/// Original was GL_VERTEX_SHADER_ARB = 0x8B31
///
VertexShaderArb = ((int)0x8B31)
,
///
/// Original was GL_PROGRAM_OBJECT_ARB = 0x8B40
///
ProgramObjectArb = ((int)0x8B40)
,
///
/// Original was GL_SHADER_OBJECT_ARB = 0x8B48
///
ShaderObjectArb = ((int)0x8B48)
,
///
/// Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
///
MaxFragmentUniformComponents = ((int)0x8B49)
,
///
/// Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = 0x8B49
///
MaxFragmentUniformComponentsArb = ((int)0x8B49)
,
///
/// Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
///
MaxVertexUniformComponents = ((int)0x8B4A)
,
///
/// Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = 0x8B4A
///
MaxVertexUniformComponentsArb = ((int)0x8B4A)
,
///
/// Original was GL_MAX_VARYING_FLOATS = 0x8B4B
///
MaxVaryingFloats = ((int)0x8B4B)
,
///
/// Original was GL_MAX_VARYING_FLOATS_ARB = 0x8B4B
///
MaxVaryingFloatsArb = ((int)0x8B4B)
,
///
/// Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
///
MaxVertexTextureImageUnits = ((int)0x8B4C)
,
///
/// Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 0x8B4C
///
MaxVertexTextureImageUnitsArb = ((int)0x8B4C)
,
///
/// Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
///
MaxCombinedTextureImageUnits = ((int)0x8B4D)
,
///
/// Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = 0x8B4D
///
MaxCombinedTextureImageUnitsArb = ((int)0x8B4D)
,
///
/// Original was GL_OBJECT_TYPE_ARB = 0x8B4E
///
ObjectTypeArb = ((int)0x8B4E)
,
///
/// Original was GL_OBJECT_SUBTYPE_ARB = 0x8B4F
///
ObjectSubtypeArb = ((int)0x8B4F)
,
///
/// Original was GL_SHADER_TYPE = 0x8B4F
///
ShaderType = ((int)0x8B4F)
,
///
/// Original was GL_FLOAT_VEC2 = 0x8B50
///
FloatVec2 = ((int)0x8B50)
,
///
/// Original was GL_FLOAT_VEC2_ARB = 0x8B50
///
FloatVec2Arb = ((int)0x8B50)
,
///
/// Original was GL_FLOAT_VEC3 = 0x8B51
///
FloatVec3 = ((int)0x8B51)
,
///
/// Original was GL_FLOAT_VEC3_ARB = 0x8B51
///
FloatVec3Arb = ((int)0x8B51)
,
///
/// Original was GL_FLOAT_VEC4 = 0x8B52
///
FloatVec4 = ((int)0x8B52)
,
///
/// Original was GL_FLOAT_VEC4_ARB = 0x8B52
///
FloatVec4Arb = ((int)0x8B52)
,
///
/// Original was GL_INT_VEC2 = 0x8B53
///
IntVec2 = ((int)0x8B53)
,
///
/// Original was GL_INT_VEC2_ARB = 0x8B53
///
IntVec2Arb = ((int)0x8B53)
,
///
/// Original was GL_INT_VEC3 = 0x8B54
///
IntVec3 = ((int)0x8B54)
,
///
/// Original was GL_INT_VEC3_ARB = 0x8B54
///
IntVec3Arb = ((int)0x8B54)
,
///
/// Original was GL_INT_VEC4 = 0x8B55
///
IntVec4 = ((int)0x8B55)
,
///
/// Original was GL_INT_VEC4_ARB = 0x8B55
///
IntVec4Arb = ((int)0x8B55)
,
///
/// Original was GL_BOOL = 0x8B56
///
Bool = ((int)0x8B56)
,
///
/// Original was GL_BOOL_ARB = 0x8B56
///
BoolArb = ((int)0x8B56)
,
///
/// Original was GL_BOOL_VEC2 = 0x8B57
///
BoolVec2 = ((int)0x8B57)
,
///
/// Original was GL_BOOL_VEC2_ARB = 0x8B57
///
BoolVec2Arb = ((int)0x8B57)
,
///
/// Original was GL_BOOL_VEC3 = 0x8B58
///
BoolVec3 = ((int)0x8B58)
,
///
/// Original was GL_BOOL_VEC3_ARB = 0x8B58
///
BoolVec3Arb = ((int)0x8B58)
,
///
/// Original was GL_BOOL_VEC4 = 0x8B59
///
BoolVec4 = ((int)0x8B59)
,
///
/// Original was GL_BOOL_VEC4_ARB = 0x8B59
///
BoolVec4Arb = ((int)0x8B59)
,
///
/// Original was GL_FLOAT_MAT2 = 0x8B5A
///
FloatMat2 = ((int)0x8B5A)
,
///
/// Original was GL_FLOAT_MAT2_ARB = 0x8B5A
///
FloatMat2Arb = ((int)0x8B5A)
,
///
/// Original was GL_FLOAT_MAT3 = 0x8B5B
///
FloatMat3 = ((int)0x8B5B)
,
///
/// Original was GL_FLOAT_MAT3_ARB = 0x8B5B
///
FloatMat3Arb = ((int)0x8B5B)
,
///
/// Original was GL_FLOAT_MAT4 = 0x8B5C
///
FloatMat4 = ((int)0x8B5C)
,
///
/// Original was GL_FLOAT_MAT4_ARB = 0x8B5C
///
FloatMat4Arb = ((int)0x8B5C)
,
///
/// Original was GL_SAMPLER_1D = 0x8B5D
///
Sampler1D = ((int)0x8B5D)
,
///
/// Original was GL_SAMPLER_1D_ARB = 0x8B5D
///
Sampler1DArb = ((int)0x8B5D)
,
///
/// Original was GL_SAMPLER_2D = 0x8B5E
///
Sampler2D = ((int)0x8B5E)
,
///
/// Original was GL_SAMPLER_2D_ARB = 0x8B5E
///
Sampler2DArb = ((int)0x8B5E)
,
///
/// Original was GL_SAMPLER_3D = 0x8B5F
///
Sampler3D = ((int)0x8B5F)
,
///
/// Original was GL_SAMPLER_3D_ARB = 0x8B5F
///
Sampler3DArb = ((int)0x8B5F)
,
///
/// Original was GL_SAMPLER_CUBE = 0x8B60
///
SamplerCube = ((int)0x8B60)
,
///
/// Original was GL_SAMPLER_CUBE_ARB = 0x8B60
///
SamplerCubeArb = ((int)0x8B60)
,
///
/// Original was GL_SAMPLER_1D_SHADOW = 0x8B61
///
Sampler1DShadow = ((int)0x8B61)
,
///
/// Original was GL_SAMPLER_1D_SHADOW_ARB = 0x8B61
///
Sampler1DShadowArb = ((int)0x8B61)
,
///
/// Original was GL_SAMPLER_2D_SHADOW = 0x8B62
///
Sampler2DShadow = ((int)0x8B62)
,
///
/// Original was GL_SAMPLER_2D_SHADOW_ARB = 0x8B62
///
Sampler2DShadowArb = ((int)0x8B62)
,
///
/// Original was GL_SAMPLER_2D_RECT_ARB = 0x8B63
///
Sampler2DRectArb = ((int)0x8B63)
,
///
/// Original was GL_SAMPLER_2D_RECT_SHADOW_ARB = 0x8B64
///
Sampler2DRectShadowArb = ((int)0x8B64)
,
///
/// Original was GL_FLOAT_MAT2x3 = 0x8B65
///
FloatMat2x3 = ((int)0x8B65)
,
///
/// Original was GL_FLOAT_MAT2x4 = 0x8B66
///
FloatMat2x4 = ((int)0x8B66)
,
///
/// Original was GL_FLOAT_MAT3x2 = 0x8B67
///
FloatMat3x2 = ((int)0x8B67)
,
///
/// Original was GL_FLOAT_MAT3x4 = 0x8B68
///
FloatMat3x4 = ((int)0x8B68)
,
///
/// Original was GL_FLOAT_MAT4x2 = 0x8B69
///
FloatMat4x2 = ((int)0x8B69)
,
///
/// Original was GL_FLOAT_MAT4x3 = 0x8B6A
///
FloatMat4x3 = ((int)0x8B6A)
,
///
/// Original was GL_DELETE_STATUS = 0x8B80
///
DeleteStatus = ((int)0x8B80)
,
///
/// Original was GL_OBJECT_DELETE_STATUS_ARB = 0x8B80
///
ObjectDeleteStatusArb = ((int)0x8B80)
,
///
/// Original was GL_COMPILE_STATUS = 0x8B81
///
CompileStatus = ((int)0x8B81)
,
///
/// Original was GL_OBJECT_COMPILE_STATUS_ARB = 0x8B81
///
ObjectCompileStatusArb = ((int)0x8B81)
,
///
/// Original was GL_LINK_STATUS = 0x8B82
///
LinkStatus = ((int)0x8B82)
,
///
/// Original was GL_OBJECT_LINK_STATUS_ARB = 0x8B82
///
ObjectLinkStatusArb = ((int)0x8B82)
,
///
/// Original was GL_OBJECT_VALIDATE_STATUS_ARB = 0x8B83
///
ObjectValidateStatusArb = ((int)0x8B83)
,
///
/// Original was GL_VALIDATE_STATUS = 0x8B83
///
ValidateStatus = ((int)0x8B83)
,
///
/// Original was GL_INFO_LOG_LENGTH = 0x8B84
///
InfoLogLength = ((int)0x8B84)
,
///
/// Original was GL_OBJECT_INFO_LOG_LENGTH_ARB = 0x8B84
///
ObjectInfoLogLengthArb = ((int)0x8B84)
,
///
/// Original was GL_ATTACHED_SHADERS = 0x8B85
///
AttachedShaders = ((int)0x8B85)
,
///
/// Original was GL_OBJECT_ATTACHED_OBJECTS_ARB = 0x8B85
///
ObjectAttachedObjectsArb = ((int)0x8B85)
,
///
/// Original was GL_ACTIVE_UNIFORMS = 0x8B86
///
ActiveUniforms = ((int)0x8B86)
,
///
/// Original was GL_OBJECT_ACTIVE_UNIFORMS_ARB = 0x8B86
///
ObjectActiveUniformsArb = ((int)0x8B86)
,
///
/// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
///
ActiveUniformMaxLength = ((int)0x8B87)
,
///
/// Original was GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = 0x8B87
///
ObjectActiveUniformMaxLengthArb = ((int)0x8B87)
,
///
/// Original was GL_OBJECT_SHADER_SOURCE_LENGTH_ARB = 0x8B88
///
ObjectShaderSourceLengthArb = ((int)0x8B88)
,
///
/// Original was GL_SHADER_SOURCE_LENGTH = 0x8B88
///
ShaderSourceLength = ((int)0x8B88)
,
///
/// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89
///
ActiveAttributes = ((int)0x8B89)
,
///
/// Original was GL_OBJECT_ACTIVE_ATTRIBUTES_ARB = 0x8B89
///
ObjectActiveAttributesArb = ((int)0x8B89)
,
///
/// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
///
ActiveAttributeMaxLength = ((int)0x8B8A)
,
///
/// Original was GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = 0x8B8A
///
ObjectActiveAttributeMaxLengthArb = ((int)0x8B8A)
,
///
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
///
FragmentShaderDerivativeHint = ((int)0x8B8B)
,
///
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B
///
FragmentShaderDerivativeHintArb = ((int)0x8B8B)
,
///
/// Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C
///
ShadingLanguageVersion = ((int)0x8B8C)
,
///
/// Original was GL_SHADING_LANGUAGE_VERSION_ARB = 0x8B8C
///
ShadingLanguageVersionArb = ((int)0x8B8C)
,
}
///
/// Used in GL.Ext.GetVertexAttribI, GL.Ext.VertexAttribIPointer
///
public enum NvVertexProgram4 : int
{
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV = 0x88FD
///
VertexAttribArrayIntegerNv = ((int)0x88FD)
,
}
///
/// Used in GL.NV.BindVideoCaptureStreamBuffer, GL.NV.BindVideoCaptureStreamTexture and 3 other functions
///
public enum NvVideoCapture : int
{
///
/// Original was GL_VIDEO_BUFFER_NV = 0x9020
///
VideoBufferNv = ((int)0x9020)
,
///
/// Original was GL_VIDEO_BUFFER_BINDING_NV = 0x9021
///
VideoBufferBindingNv = ((int)0x9021)
,
///
/// Original was GL_FIELD_UPPER_NV = 0x9022
///
FieldUpperNv = ((int)0x9022)
,
///
/// Original was GL_FIELD_LOWER_NV = 0x9023
///
FieldLowerNv = ((int)0x9023)
,
///
/// Original was GL_NUM_VIDEO_CAPTURE_STREAMS_NV = 0x9024
///
NumVideoCaptureStreamsNv = ((int)0x9024)
,
///
/// Original was GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV = 0x9025
///
NextVideoCaptureBufferStatusNv = ((int)0x9025)
,
///
/// Original was GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV = 0x9026
///
VideoCaptureTo422SupportedNv = ((int)0x9026)
,
///
/// Original was GL_LAST_VIDEO_CAPTURE_STATUS_NV = 0x9027
///
LastVideoCaptureStatusNv = ((int)0x9027)
,
///
/// Original was GL_VIDEO_BUFFER_PITCH_NV = 0x9028
///
VideoBufferPitchNv = ((int)0x9028)
,
///
/// Original was GL_VIDEO_COLOR_CONVERSION_MATRIX_NV = 0x9029
///
VideoColorConversionMatrixNv = ((int)0x9029)
,
///
/// Original was GL_VIDEO_COLOR_CONVERSION_MAX_NV = 0x902A
///
VideoColorConversionMaxNv = ((int)0x902A)
,
///
/// Original was GL_VIDEO_COLOR_CONVERSION_MIN_NV = 0x902B
///
VideoColorConversionMinNv = ((int)0x902B)
,
///
/// Original was GL_VIDEO_COLOR_CONVERSION_OFFSET_NV = 0x902C
///
VideoColorConversionOffsetNv = ((int)0x902C)
,
///
/// Original was GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV = 0x902D
///
VideoBufferInternalFormatNv = ((int)0x902D)
,
///
/// Original was GL_PARTIAL_SUCCESS_NV = 0x902E
///
PartialSuccessNv = ((int)0x902E)
,
///
/// Original was GL_SUCCESS_NV = 0x902F
///
SuccessNv = ((int)0x902F)
,
///
/// Original was GL_FAILURE_NV = 0x9030
///
FailureNv = ((int)0x9030)
,
///
/// Original was GL_YCBYCR8_422_NV = 0x9031
///
Ycbycr8422Nv = ((int)0x9031)
,
///
/// Original was GL_YCBAYCR8A_4224_NV = 0x9032
///
Ycbaycr8A4224Nv = ((int)0x9032)
,
///
/// Original was GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV = 0x9033
///
Z6y10z6cb10z6y10z6cr10422Nv = ((int)0x9033)
,
///
/// Original was GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV = 0x9034
///
Z6y10z6cb10z6A10z6y10z6cr10z6A104224Nv = ((int)0x9034)
,
///
/// Original was GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV = 0x9035
///
Z4y12z4cb12z4y12z4cr12422Nv = ((int)0x9035)
,
///
/// Original was GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV = 0x9036
///
Z4y12z4cb12z4A12z4y12z4cr12z4A124224Nv = ((int)0x9036)
,
///
/// Original was GL_Z4Y12Z4CB12Z4CR12_444_NV = 0x9037
///
Z4y12z4cb12z4cr12444Nv = ((int)0x9037)
,
///
/// Original was GL_VIDEO_CAPTURE_FRAME_WIDTH_NV = 0x9038
///
VideoCaptureFrameWidthNv = ((int)0x9038)
,
///
/// Original was GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV = 0x9039
///
VideoCaptureFrameHeightNv = ((int)0x9039)
,
///
/// Original was GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV = 0x903A
///
VideoCaptureFieldUpperHeightNv = ((int)0x903A)
,
///
/// Original was GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV = 0x903B
///
VideoCaptureFieldLowerHeightNv = ((int)0x903B)
,
///
/// Original was GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV = 0x903C
///
VideoCaptureSurfaceOriginNv = ((int)0x903C)
,
}
///
/// Not used directly.
///
public enum NvxConditionalRender : int
{
}
///
/// Used in GL.GetObjectLabel, GL.ObjectLabel
///
public enum ObjectLabelIdentifier : int
{
///
/// Original was GL_TEXTURE = 0x1702
///
Texture = ((int)0x1702)
,
///
/// Original was GL_VERTEX_ARRAY = 0x8074
///
VertexArray = ((int)0x8074)
,
///
/// Original was GL_BUFFER = 0x82E0
///
Buffer = ((int)0x82E0)
,
///
/// Original was GL_SHADER = 0x82E1
///
Shader = ((int)0x82E1)
,
///
/// Original was GL_PROGRAM = 0x82E2
///
Program = ((int)0x82E2)
,
///
/// Original was GL_QUERY = 0x82E3
///
Query = ((int)0x82E3)
,
///
/// Original was GL_PROGRAM_PIPELINE = 0x82E4
///
ProgramPipeline = ((int)0x82E4)
,
///
/// Original was GL_SAMPLER = 0x82E6
///
Sampler = ((int)0x82E6)
,
///
/// Original was GL_FRAMEBUFFER = 0x8D40
///
Framebuffer = ((int)0x8D40)
,
///
/// Original was GL_RENDERBUFFER = 0x8D41
///
Renderbuffer = ((int)0x8D41)
,
///
/// Original was GL_TRANSFORM_FEEDBACK = 0x8E22
///
TransformFeedback = ((int)0x8E22)
,
}
///
/// Not used directly.
///
public enum OesBlendEquationSeparate : int
{
///
/// Original was GL_BLEND_EQUATION_RGB_OES = 0x8009
///
BlendEquationRgbOes = ((int)0x8009)
,
///
/// Original was GL_BLEND_EQUATION_ALPHA_OES = 0x883D
///
BlendEquationAlphaOes = ((int)0x883D)
,
}
///
/// Not used directly.
///
public enum OesBlendFuncSeparate : int
{
///
/// Original was GL_BLEND_DST_RGB_OES = 0x80C8
///
BlendDstRgbOes = ((int)0x80C8)
,
///
/// Original was GL_BLEND_SRC_RGB_OES = 0x80C9
///
BlendSrcRgbOes = ((int)0x80C9)
,
///
/// Original was GL_BLEND_DST_ALPHA_OES = 0x80CA
///
BlendDstAlphaOes = ((int)0x80CA)
,
///
/// Original was GL_BLEND_SRC_ALPHA_OES = 0x80CB
///
BlendSrcAlphaOes = ((int)0x80CB)
,
}
///
/// Not used directly.
///
public enum OesBlendSubtract : int
{
///
/// Original was GL_FUNC_ADD_OES = 0x8006
///
FuncAddOes = ((int)0x8006)
,
///
/// Original was GL_BLEND_EQUATION_OES = 0x8009
///
BlendEquationOes = ((int)0x8009)
,
///
/// Original was GL_FUNC_SUBTRACT_OES = 0x800A
///
FuncSubtractOes = ((int)0x800A)
,
///
/// Original was GL_FUNC_REVERSE_SUBTRACT_OES = 0x800B
///
FuncReverseSubtractOes = ((int)0x800B)
,
}
///
/// Used in GL.Oes.MultiTexCoord1, GL.Oes.MultiTexCoord2 and 2 other functions
///
public enum OesByteCoordinates : int
{
}
///
/// Not used directly.
///
public enum OesCompressedEtc1Rgb8Texture : int
{
///
/// Original was GL_ETC1_RGB8_OES = 0x8D64
///
Etc1Rgb8Oes = ((int)0x8D64)
,
}
///
/// Not used directly.
///
public enum OesCompressedPalettedTexture : int
{
///
/// Original was GL_PALETTE4_RGB8_OES = 0x8B90
///
Palette4Rgb8Oes = ((int)0x8B90)
,
///
/// Original was GL_PALETTE4_RGBA8_OES = 0x8B91
///
Palette4Rgba8Oes = ((int)0x8B91)
,
///
/// Original was GL_PALETTE4_R5_G6_B5_OES = 0x8B92
///
Palette4R5G6B5Oes = ((int)0x8B92)
,
///
/// Original was GL_PALETTE4_RGBA4_OES = 0x8B93
///
Palette4Rgba4Oes = ((int)0x8B93)
,
///
/// Original was GL_PALETTE4_RGB5_A1_OES = 0x8B94
///
Palette4Rgb5A1Oes = ((int)0x8B94)
,
///
/// Original was GL_PALETTE8_RGB8_OES = 0x8B95
///
Palette8Rgb8Oes = ((int)0x8B95)
,
///
/// Original was GL_PALETTE8_RGBA8_OES = 0x8B96
///
Palette8Rgba8Oes = ((int)0x8B96)
,
///
/// Original was GL_PALETTE8_R5_G6_B5_OES = 0x8B97
///
Palette8R5G6B5Oes = ((int)0x8B97)
,
///
/// Original was GL_PALETTE8_RGBA4_OES = 0x8B98
///
Palette8Rgba4Oes = ((int)0x8B98)
,
///
/// Original was GL_PALETTE8_RGB5_A1_OES = 0x8B99
///
Palette8Rgb5A1Oes = ((int)0x8B99)
,
}
///
/// Not used directly.
///
public enum OesDepth24 : int
{
///
/// Original was GL_DEPTH_COMPONENT24_OES = 0x81A6
///
DepthComponent24Oes = ((int)0x81A6)
,
}
///
/// Not used directly.
///
public enum OesDepth32 : int
{
///
/// Original was GL_DEPTH_COMPONENT32_OES = 0x81A7
///
DepthComponent32Oes = ((int)0x81A7)
,
}
///
/// Not used directly.
///
public enum OesDepthTexture : int
{
}
///
/// Not used directly.
///
public enum OesDrawTexture : int
{
///
/// Original was GL_TEXTURE_CROP_RECT_OES = 0x8B9D
///
TextureCropRectOes = ((int)0x8B9D)
,
}
///
/// Not used directly.
///
public enum OesEglImageExternal : int
{
///
/// Original was GL_TEXTURE_EXTERNAL_OES = 0x8D65
///
TextureExternalOes = ((int)0x8D65)
,
///
/// Original was GL_SAMPLER_EXTERNAL_OES = 0x8D66
///
SamplerExternalOes = ((int)0x8D66)
,
///
/// Original was GL_TEXTURE_BINDING_EXTERNAL_OES = 0x8D67
///
TextureBindingExternalOes = ((int)0x8D67)
,
///
/// Original was GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES = 0x8D68
///
RequiredTextureImageUnitsOes = ((int)0x8D68)
,
}
///
/// Not used directly.
///
public enum OesElementIndexUint : int
{
}
///
/// Used in GL.GetPixelMapx, GL.PixelMapx and 32 other functions
///
public enum OesFixedPoint : int
{
///
/// Original was GL_FIXED_OES = 0x140C
///
FixedOes = ((int)0x140C)
,
}
///
/// Not used directly.
///
public enum OesFramebufferObject : int
{
///
/// Original was GL_INVALID_FRAMEBUFFER_OPERATION_OES = 0x0506
///
InvalidFramebufferOperationOes = ((int)0x0506)
,
///
/// Original was GL_RGBA4_OES = 0x8056
///
Rgba4Oes = ((int)0x8056)
,
///
/// Original was GL_RGB5_A1_OES = 0x8057
///
Rgb5A1Oes = ((int)0x8057)
,
///
/// Original was GL_DEPTH_COMPONENT16_OES = 0x81A5
///
DepthComponent16Oes = ((int)0x81A5)
,
///
/// Original was GL_MAX_RENDERBUFFER_SIZE_OES = 0x84E8
///
MaxRenderbufferSizeOes = ((int)0x84E8)
,
///
/// Original was GL_FRAMEBUFFER_BINDING_OES = 0x8CA6
///
FramebufferBindingOes = ((int)0x8CA6)
,
///
/// Original was GL_RENDERBUFFER_BINDING_OES = 0x8CA7
///
RenderbufferBindingOes = ((int)0x8CA7)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES = 0x8CD0
///
FramebufferAttachmentObjectTypeOes = ((int)0x8CD0)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES = 0x8CD1
///
FramebufferAttachmentObjectNameOes = ((int)0x8CD1)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES = 0x8CD2
///
FramebufferAttachmentTextureLevelOes = ((int)0x8CD2)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES = 0x8CD3
///
FramebufferAttachmentTextureCubeMapFaceOes = ((int)0x8CD3)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES = 0x8CD4
///
FramebufferAttachmentTexture3DZoffsetOes = ((int)0x8CD4)
,
///
/// Original was GL_FRAMEBUFFER_COMPLETE_OES = 0x8CD5
///
FramebufferCompleteOes = ((int)0x8CD5)
,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES = 0x8CD6
///
FramebufferIncompleteAttachmentOes = ((int)0x8CD6)
,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES = 0x8CD7
///
FramebufferIncompleteMissingAttachmentOes = ((int)0x8CD7)
,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES = 0x8CD9
///
FramebufferIncompleteDimensionsOes = ((int)0x8CD9)
,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES = 0x8CDA
///
FramebufferIncompleteFormatsOes = ((int)0x8CDA)
,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES = 0x8CDB
///
FramebufferIncompleteDrawBufferOes = ((int)0x8CDB)
,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES = 0x8CDC
///
FramebufferIncompleteReadBufferOes = ((int)0x8CDC)
,
///
/// Original was GL_FRAMEBUFFER_UNSUPPORTED_OES = 0x8CDD
///
FramebufferUnsupportedOes = ((int)0x8CDD)
,
///
/// Original was GL_COLOR_ATTACHMENT0_OES = 0x8CE0
///
ColorAttachment0Oes = ((int)0x8CE0)
,
///
/// Original was GL_DEPTH_ATTACHMENT_OES = 0x8D00
///
DepthAttachmentOes = ((int)0x8D00)
,
///
/// Original was GL_STENCIL_ATTACHMENT_OES = 0x8D20
///
StencilAttachmentOes = ((int)0x8D20)
,
///
/// Original was GL_FRAMEBUFFER_OES = 0x8D40
///
FramebufferOes = ((int)0x8D40)
,
///
/// Original was GL_RENDERBUFFER_OES = 0x8D41
///
RenderbufferOes = ((int)0x8D41)
,
///
/// Original was GL_RENDERBUFFER_WIDTH_OES = 0x8D42
///
RenderbufferWidthOes = ((int)0x8D42)
,
///
/// Original was GL_RENDERBUFFER_HEIGHT_OES = 0x8D43
///
RenderbufferHeightOes = ((int)0x8D43)
,
///
/// Original was GL_RENDERBUFFER_INTERNAL_FORMAT_OES = 0x8D44
///
RenderbufferInternalFormatOes = ((int)0x8D44)
,
///
/// Original was GL_STENCIL_INDEX1_OES = 0x8D46
///
StencilIndex1Oes = ((int)0x8D46)
,
///
/// Original was GL_STENCIL_INDEX4_OES = 0x8D47
///
StencilIndex4Oes = ((int)0x8D47)
,
///
/// Original was GL_STENCIL_INDEX8_OES = 0x8D48
///
StencilIndex8Oes = ((int)0x8D48)
,
///
/// Original was GL_RENDERBUFFER_RED_SIZE_OES = 0x8D50
///
RenderbufferRedSizeOes = ((int)0x8D50)
,
///
/// Original was GL_RENDERBUFFER_GREEN_SIZE_OES = 0x8D51
///
RenderbufferGreenSizeOes = ((int)0x8D51)
,
///
/// Original was GL_RENDERBUFFER_BLUE_SIZE_OES = 0x8D52
///
RenderbufferBlueSizeOes = ((int)0x8D52)
,
///
/// Original was GL_RENDERBUFFER_ALPHA_SIZE_OES = 0x8D53
///
RenderbufferAlphaSizeOes = ((int)0x8D53)
,
///
/// Original was GL_RENDERBUFFER_DEPTH_SIZE_OES = 0x8D54
///
RenderbufferDepthSizeOes = ((int)0x8D54)
,
///
/// Original was GL_RENDERBUFFER_STENCIL_SIZE_OES = 0x8D55
///
RenderbufferStencilSizeOes = ((int)0x8D55)
,
///
/// Original was GL_RGB565_OES = 0x8D62
///
Rgb565Oes = ((int)0x8D62)
,
}
///
/// Not used directly.
///
public enum OesGetProgramBinary : int
{
///
/// Original was GL_PROGRAM_BINARY_LENGTH_OES = 0x8741
///
ProgramBinaryLengthOes = ((int)0x8741)
,
///
/// Original was GL_NUM_PROGRAM_BINARY_FORMATS_OES = 0x87FE
///
NumProgramBinaryFormatsOes = ((int)0x87FE)
,
///
/// Original was GL_PROGRAM_BINARY_FORMATS_OES = 0x87FF
///
ProgramBinaryFormatsOes = ((int)0x87FF)
,
}
///
/// Not used directly.
///
public enum OesMapbuffer : int
{
///
/// Original was GL_WRITE_ONLY_OES = 0x88B9
///
WriteOnlyOes = ((int)0x88B9)
,
///
/// Original was GL_BUFFER_ACCESS_OES = 0x88BB
///
BufferAccessOes = ((int)0x88BB)
,
///
/// Original was GL_BUFFER_MAPPED_OES = 0x88BC
///
BufferMappedOes = ((int)0x88BC)
,
///
/// Original was GL_BUFFER_MAP_POINTER_OES = 0x88BD
///
BufferMapPointerOes = ((int)0x88BD)
,
}
///
/// Not used directly.
///
public enum OesMatrixGet : int
{
///
/// Original was GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898D
///
ModelviewMatrixFloatAsIntBitsOes = ((int)0x898D)
,
///
/// Original was GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898E
///
ProjectionMatrixFloatAsIntBitsOes = ((int)0x898E)
,
///
/// Original was GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898F
///
TextureMatrixFloatAsIntBitsOes = ((int)0x898F)
,
}
///
/// Not used directly.
///
public enum OesMatrixPalette : int
{
///
/// Original was GL_MAX_VERTEX_UNITS_OES = 0x86A4
///
MaxVertexUnitsOes = ((int)0x86A4)
,
///
/// Original was GL_WEIGHT_ARRAY_TYPE_OES = 0x86A9
///
WeightArrayTypeOes = ((int)0x86A9)
,
///
/// Original was GL_WEIGHT_ARRAY_STRIDE_OES = 0x86AA
///
WeightArrayStrideOes = ((int)0x86AA)
,
///
/// Original was GL_WEIGHT_ARRAY_SIZE_OES = 0x86AB
///
WeightArraySizeOes = ((int)0x86AB)
,
///
/// Original was GL_WEIGHT_ARRAY_POINTER_OES = 0x86AC
///
WeightArrayPointerOes = ((int)0x86AC)
,
///
/// Original was GL_WEIGHT_ARRAY_OES = 0x86AD
///
WeightArrayOes = ((int)0x86AD)
,
///
/// Original was GL_MATRIX_PALETTE_OES = 0x8840
///
MatrixPaletteOes = ((int)0x8840)
,
///
/// Original was GL_MAX_PALETTE_MATRICES_OES = 0x8842
///
MaxPaletteMatricesOes = ((int)0x8842)
,
///
/// Original was GL_CURRENT_PALETTE_MATRIX_OES = 0x8843
///
CurrentPaletteMatrixOes = ((int)0x8843)
,
///
/// Original was GL_MATRIX_INDEX_ARRAY_OES = 0x8844
///
MatrixIndexArrayOes = ((int)0x8844)
,
///
/// Original was GL_MATRIX_INDEX_ARRAY_SIZE_OES = 0x8846
///
MatrixIndexArraySizeOes = ((int)0x8846)
,
///
/// Original was GL_MATRIX_INDEX_ARRAY_TYPE_OES = 0x8847
///
MatrixIndexArrayTypeOes = ((int)0x8847)
,
///
/// Original was GL_MATRIX_INDEX_ARRAY_STRIDE_OES = 0x8848
///
MatrixIndexArrayStrideOes = ((int)0x8848)
,
///
/// Original was GL_MATRIX_INDEX_ARRAY_POINTER_OES = 0x8849
///
MatrixIndexArrayPointerOes = ((int)0x8849)
,
///
/// Original was GL_WEIGHT_ARRAY_BUFFER_BINDING_OES = 0x889E
///
WeightArrayBufferBindingOes = ((int)0x889E)
,
///
/// Original was GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES = 0x8B9E
///
MatrixIndexArrayBufferBindingOes = ((int)0x8B9E)
,
}
///
/// Not used directly.
///
public enum OesPackedDepthStencil : int
{
///
/// Original was GL_DEPTH_STENCIL_OES = 0x84F9
///
DepthStencilOes = ((int)0x84F9)
,
///
/// Original was GL_UNSIGNED_INT_24_8_OES = 0x84FA
///
UnsignedInt248Oes = ((int)0x84FA)
,
///
/// Original was GL_DEPTH24_STENCIL8_OES = 0x88F0
///
Depth24Stencil8Oes = ((int)0x88F0)
,
}
///
/// Not used directly.
///
public enum OesPointSizeArray : int
{
///
/// Original was GL_POINT_SIZE_ARRAY_TYPE_OES = 0x898A
///
PointSizeArrayTypeOes = ((int)0x898A)
,
///
/// Original was GL_POINT_SIZE_ARRAY_STRIDE_OES = 0x898B
///
PointSizeArrayStrideOes = ((int)0x898B)
,
///
/// Original was GL_POINT_SIZE_ARRAY_POINTER_OES = 0x898C
///
PointSizeArrayPointerOes = ((int)0x898C)
,
///
/// Original was GL_POINT_SIZE_ARRAY_OES = 0x8B9C
///
PointSizeArrayOes = ((int)0x8B9C)
,
///
/// Original was GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES = 0x8B9F
///
PointSizeArrayBufferBindingOes = ((int)0x8B9F)
,
}
///
/// Not used directly.
///
public enum OesPointSprite : int
{
///
/// Original was GL_POINT_SPRITE_ARB = 0x8861
///
PointSpriteArb = ((int)0x8861)
,
///
/// Original was GL_COORD_REPLACE_ARB = 0x8862
///
CoordReplaceArb = ((int)0x8862)
,
}
///
/// Not used directly.
///
public enum OesQueryMatrix : int
{
}
///
/// Not used directly.
///
public enum OesReadFormat : int
{
///
/// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE_OES = 0x8B9A
///
ImplementationColorReadTypeOes = ((int)0x8B9A)
,
///
/// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES = 0x8B9B
///
ImplementationColorReadFormatOes = ((int)0x8B9B)
,
}
///
/// Not used directly.
///
public enum OesRgb8Rgba8 : int
{
///
/// Original was GL_RGB8 = 0x8051
///
Rgb8 = ((int)0x8051)
,
///
/// Original was GL_RGBA8 = 0x8058
///
Rgba8 = ((int)0x8058)
,
}
///
/// Used in GL.Oes.ClipPlane, GL.Oes.GetClipPlane
///
public enum OesSinglePrecision : int
{
}
///
/// Not used directly.
///
public enum OesStandardDerivatives : int
{
///
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B
///
FragmentShaderDerivativeHintOes = ((int)0x8B8B)
,
}
///
/// Not used directly.
///
public enum OesStencil1 : int
{
///
/// Original was GL_STENCIL_INDEX1_OES = 0x8D46
///
StencilIndex1Oes = ((int)0x8D46)
,
}
///
/// Not used directly.
///
public enum OesStencil4 : int
{
///
/// Original was GL_STENCIL_INDEX4_OES = 0x8D47
///
StencilIndex4Oes = ((int)0x8D47)
,
}
///
/// Not used directly.
///
public enum OesStencil8 : int
{
///
/// Original was GL_STENCIL_INDEX8_OES = 0x8D48
///
StencilIndex8Oes = ((int)0x8D48)
,
}
///
/// Not used directly.
///
public enum OesStencilWrap : int
{
///
/// Original was GL_INCR_WRAP_OES = 0x8507
///
IncrWrapOes = ((int)0x8507)
,
///
/// Original was GL_DECR_WRAP_OES = 0x8508
///
DecrWrapOes = ((int)0x8508)
,
}
///
/// Not used directly.
///
public enum OesSurfacelessContext : int
{
///
/// Original was GL_FRAMEBUFFER_UNDEFINED_OES = 0x8219
///
FramebufferUndefinedOes = ((int)0x8219)
,
}
///
/// Not used directly.
///
public enum OesTexture3D : int
{
///
/// Original was GL_TEXTURE_3D_BINDING_OES = 0x806A
///
Texture3DBindingOes = ((int)0x806A)
,
///
/// Original was GL_TEXTURE_3D_OES = 0x806F
///
Texture3DOes = ((int)0x806F)
,
///
/// Original was GL_TEXTURE_WRAP_R_OES = 0x8072
///
TextureWrapROes = ((int)0x8072)
,
///
/// Original was GL_MAX_3D_TEXTURE_SIZE_OES = 0x8073
///
Max3DTextureSizeOes = ((int)0x8073)
,
///
/// Original was GL_SAMPLER_3D_OES = 0x8B5F
///
Sampler3DOes = ((int)0x8B5F)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES = 0x8CD4
///
FramebufferAttachmentTexture3DZoffsetOes = ((int)0x8CD4)
,
}
///
/// Not used directly.
///
public enum OesTextureCubeMap : int
{
///
/// Original was GL_TEXTURE_GEN_MODE = 0x2500
///
TextureGenMode = ((int)0x2500)
,
///
/// Original was GL_NORMAL_MAP_OES = 0x8511
///
NormalMapOes = ((int)0x8511)
,
///
/// Original was GL_REFLECTION_MAP_OES = 0x8512
///
ReflectionMapOes = ((int)0x8512)
,
///
/// Original was GL_TEXTURE_CUBE_MAP_OES = 0x8513
///
TextureCubeMapOes = ((int)0x8513)
,
///
/// Original was GL_TEXTURE_BINDING_CUBE_MAP_OES = 0x8514
///
TextureBindingCubeMapOes = ((int)0x8514)
,
///
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES = 0x8515
///
TextureCubeMapPositiveXOes = ((int)0x8515)
,
///
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES = 0x8516
///
TextureCubeMapNegativeXOes = ((int)0x8516)
,
///
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES = 0x8517
///
TextureCubeMapPositiveYOes = ((int)0x8517)
,
///
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES = 0x8518
///
TextureCubeMapNegativeYOes = ((int)0x8518)
,
///
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES = 0x8519
///
TextureCubeMapPositiveZOes = ((int)0x8519)
,
///
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES = 0x851A
///
TextureCubeMapNegativeZOes = ((int)0x851A)
,
///
/// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES = 0x851C
///
MaxCubeMapTextureSizeOes = ((int)0x851C)
,
///
/// Original was GL_TEXTURE_GEN_STR_OES = 0x8D60
///
TextureGenStrOes = ((int)0x8D60)
,
}
///
/// Not used directly.
///
public enum OesTextureEnvCrossbar : int
{
///
/// Original was GL_TEXTURE0 = 0x84C0
///
Texture0 = ((int)0x84C0)
,
///
/// Original was GL_TEXTURE1 = 0x84C1
///
Texture1 = ((int)0x84C1)
,
///
/// Original was GL_TEXTURE2 = 0x84C2
///
Texture2 = ((int)0x84C2)
,
///
/// Original was GL_TEXTURE3 = 0x84C3
///
Texture3 = ((int)0x84C3)
,
///
/// Original was GL_TEXTURE4 = 0x84C4
///
Texture4 = ((int)0x84C4)
,
///
/// Original was GL_TEXTURE5 = 0x84C5
///
Texture5 = ((int)0x84C5)
,
///
/// Original was GL_TEXTURE6 = 0x84C6
///
Texture6 = ((int)0x84C6)
,
///
/// Original was GL_TEXTURE7 = 0x84C7
///
Texture7 = ((int)0x84C7)
,
///
/// Original was GL_TEXTURE8 = 0x84C8
///
Texture8 = ((int)0x84C8)
,
///
/// Original was GL_TEXTURE9 = 0x84C9
///
Texture9 = ((int)0x84C9)
,
///
/// Original was GL_TEXTURE10 = 0x84CA
///
Texture10 = ((int)0x84CA)
,
///
/// Original was GL_TEXTURE11 = 0x84CB
///
Texture11 = ((int)0x84CB)
,
///
/// Original was GL_TEXTURE12 = 0x84CC
///
Texture12 = ((int)0x84CC)
,
///
/// Original was GL_TEXTURE13 = 0x84CD
///
Texture13 = ((int)0x84CD)
,
///
/// Original was GL_TEXTURE14 = 0x84CE
///
Texture14 = ((int)0x84CE)
,
///
/// Original was GL_TEXTURE15 = 0x84CF
///
Texture15 = ((int)0x84CF)
,
///
/// Original was GL_TEXTURE16 = 0x84D0
///
Texture16 = ((int)0x84D0)
,
///
/// Original was GL_TEXTURE17 = 0x84D1
///
Texture17 = ((int)0x84D1)
,
///
/// Original was GL_TEXTURE18 = 0x84D2
///
Texture18 = ((int)0x84D2)
,
///
/// Original was GL_TEXTURE19 = 0x84D3
///
Texture19 = ((int)0x84D3)
,
///
/// Original was GL_TEXTURE20 = 0x84D4
///
Texture20 = ((int)0x84D4)
,
///
/// Original was GL_TEXTURE21 = 0x84D5
///
Texture21 = ((int)0x84D5)
,
///
/// Original was GL_TEXTURE22 = 0x84D6
///
Texture22 = ((int)0x84D6)
,
///
/// Original was GL_TEXTURE23 = 0x84D7
///
Texture23 = ((int)0x84D7)
,
///
/// Original was GL_TEXTURE24 = 0x84D8
///
Texture24 = ((int)0x84D8)
,
///
/// Original was GL_TEXTURE25 = 0x84D9
///
Texture25 = ((int)0x84D9)
,
///
/// Original was GL_TEXTURE26 = 0x84DA
///
Texture26 = ((int)0x84DA)
,
///
/// Original was GL_TEXTURE27 = 0x84DB
///
Texture27 = ((int)0x84DB)
,
///
/// Original was GL_TEXTURE28 = 0x84DC
///
Texture28 = ((int)0x84DC)
,
///
/// Original was GL_TEXTURE29 = 0x84DD
///
Texture29 = ((int)0x84DD)
,
///
/// Original was GL_TEXTURE30 = 0x84DE
///
Texture30 = ((int)0x84DE)
,
///
/// Original was GL_TEXTURE31 = 0x84DF
///
Texture31 = ((int)0x84DF)
,
}
///
/// Not used directly.
///
public enum OesTextureFloat : int
{
///
/// Original was GL_HALF_FLOAT_OES = 0x8D61
///
HalfFloatOes = ((int)0x8D61)
,
}
///
/// Not used directly.
///
public enum OesTextureMirroredRepeat : int
{
///
/// Original was GL_MIRRORED_REPEAT_OES = 0x8370
///
MirroredRepeatOes = ((int)0x8370)
,
}
///
/// Not used directly.
///
public enum OesVertexHalfFloat : int
{
///
/// Original was GL_HALF_FLOAT_OES = 0x8D61
///
HalfFloatOes = ((int)0x8D61)
,
}
///
/// Not used directly.
///
public enum OesVertexType1010102 : int
{
///
/// Original was GL_UNSIGNED_INT_10_10_10_2_OES = 0x8DF6
///
UnsignedInt1010102Oes = ((int)0x8DF6)
,
///
/// Original was GL_INT_10_10_10_2_OES = 0x8DF7
///
Int1010102Oes = ((int)0x8DF7)
,
}
///
/// Not used directly.
///
public enum OmlInterlace : int
{
///
/// Original was GL_INTERLACE_OML = 0x8980
///
InterlaceOml = ((int)0x8980)
,
///
/// Original was GL_INTERLACE_READ_OML = 0x8981
///
InterlaceReadOml = ((int)0x8981)
,
}
///
/// Not used directly.
///
public enum OmlResample : int
{
///
/// Original was GL_PACK_RESAMPLE_OML = 0x8984
///
PackResampleOml = ((int)0x8984)
,
///
/// Original was GL_UNPACK_RESAMPLE_OML = 0x8985
///
UnpackResampleOml = ((int)0x8985)
,
///
/// Original was GL_RESAMPLE_REPLICATE_OML = 0x8986
///
ResampleReplicateOml = ((int)0x8986)
,
///
/// Original was GL_RESAMPLE_ZERO_FILL_OML = 0x8987
///
ResampleZeroFillOml = ((int)0x8987)
,
///
/// Original was GL_RESAMPLE_AVERAGE_OML = 0x8988
///
ResampleAverageOml = ((int)0x8988)
,
///
/// Original was GL_RESAMPLE_DECIMATE_OML = 0x8989
///
ResampleDecimateOml = ((int)0x8989)
,
}
///
/// Not used directly.
///
public enum OmlSubsample : int
{
///
/// Original was GL_FORMAT_SUBSAMPLE_24_24_OML = 0x8982
///
FormatSubsample2424Oml = ((int)0x8982)
,
///
/// Original was GL_FORMAT_SUBSAMPLE_244_244_OML = 0x8983
///
FormatSubsample244244Oml = ((int)0x8983)
,
}
///
/// Used in GL.ColorP3, GL.ColorP4 and 17 other functions
///
public enum PackedPointerType : int
{
///
/// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
///
UnsignedInt2101010Rev = ((int)0x8368)
,
///
/// Original was GL_INT_2_10_10_10_REV = 0x8D9F
///
Int2101010Rev = ((int)0x8D9F)
,
}
///
/// Used in GL.PatchParameter
///
public enum PatchParameterFloat : int
{
///
/// Original was GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73
///
PatchDefaultInnerLevel = ((int)0x8E73)
,
///
/// Original was GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74
///
PatchDefaultOuterLevel = ((int)0x8E74)
,
}
///
/// Used in GL.PatchParameter
///
public enum PatchParameterInt : int
{
///
/// Original was GL_PATCH_VERTICES = 0x8E72
///
PatchVertices = ((int)0x8E72)
,
}
///
/// Used in GL.Pgi.Hint
///
public enum PgiMiscHints : int
{
///
/// Original was GL_PREFER_DOUBLEBUFFER_HINT_PGI = 0x1A1F8
///
PreferDoublebufferHintPgi = ((int)0x1A1F8)
,
///
/// Original was GL_CONSERVE_MEMORY_HINT_PGI = 0x1A1FD
///
ConserveMemoryHintPgi = ((int)0x1A1FD)
,
///
/// Original was GL_RECLAIM_MEMORY_HINT_PGI = 0x1A1FE
///
ReclaimMemoryHintPgi = ((int)0x1A1FE)
,
///
/// Original was GL_NATIVE_GRAPHICS_HANDLE_PGI = 0x1A202
///
NativeGraphicsHandlePgi = ((int)0x1A202)
,
///
/// Original was GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 0x1A203
///
NativeGraphicsBeginHintPgi = ((int)0x1A203)
,
///
/// Original was GL_NATIVE_GRAPHICS_END_HINT_PGI = 0x1A204
///
NativeGraphicsEndHintPgi = ((int)0x1A204)
,
///
/// Original was GL_ALWAYS_FAST_HINT_PGI = 0x1A20C
///
AlwaysFastHintPgi = ((int)0x1A20C)
,
///
/// Original was GL_ALWAYS_SOFT_HINT_PGI = 0x1A20D
///
AlwaysSoftHintPgi = ((int)0x1A20D)
,
///
/// Original was GL_ALLOW_DRAW_OBJ_HINT_PGI = 0x1A20E
///
AllowDrawObjHintPgi = ((int)0x1A20E)
,
///
/// Original was GL_ALLOW_DRAW_WIN_HINT_PGI = 0x1A20F
///
AllowDrawWinHintPgi = ((int)0x1A20F)
,
///
/// Original was GL_ALLOW_DRAW_FRG_HINT_PGI = 0x1A210
///
AllowDrawFrgHintPgi = ((int)0x1A210)
,
///
/// Original was GL_ALLOW_DRAW_MEM_HINT_PGI = 0x1A211
///
AllowDrawMemHintPgi = ((int)0x1A211)
,
///
/// Original was GL_STRICT_DEPTHFUNC_HINT_PGI = 0x1A216
///
StrictDepthfuncHintPgi = ((int)0x1A216)
,
///
/// Original was GL_STRICT_LIGHTING_HINT_PGI = 0x1A217
///
StrictLightingHintPgi = ((int)0x1A217)
,
///
/// Original was GL_STRICT_SCISSOR_HINT_PGI = 0x1A218
///
StrictScissorHintPgi = ((int)0x1A218)
,
///
/// Original was GL_FULL_STIPPLE_HINT_PGI = 0x1A219
///
FullStippleHintPgi = ((int)0x1A219)
,
///
/// Original was GL_CLIP_NEAR_HINT_PGI = 0x1A220
///
ClipNearHintPgi = ((int)0x1A220)
,
///
/// Original was GL_CLIP_FAR_HINT_PGI = 0x1A221
///
ClipFarHintPgi = ((int)0x1A221)
,
///
/// Original was GL_WIDE_LINE_HINT_PGI = 0x1A222
///
WideLineHintPgi = ((int)0x1A222)
,
///
/// Original was GL_BACK_NORMALS_HINT_PGI = 0x1A223
///
BackNormalsHintPgi = ((int)0x1A223)
,
}
///
/// Not used directly.
///
public enum PgiVertexHints : int
{
///
/// Original was GL_VERTEX23_BIT_PGI = 0x00000004
///
Vertex23BitPgi = ((int)0x00000004)
,
///
/// Original was GL_VERTEX4_BIT_PGI = 0x00000008
///
Vertex4BitPgi = ((int)0x00000008)
,
///
/// Original was GL_COLOR3_BIT_PGI = 0x00010000
///
Color3BitPgi = ((int)0x00010000)
,
///
/// Original was GL_COLOR4_BIT_PGI = 0x00020000
///
Color4BitPgi = ((int)0x00020000)
,
///
/// Original was GL_EDGEFLAG_BIT_PGI = 0x00040000
///
EdgeflagBitPgi = ((int)0x00040000)
,
///
/// Original was GL_INDEX_BIT_PGI = 0x00080000
///
IndexBitPgi = ((int)0x00080000)
,
///
/// Original was GL_MAT_AMBIENT_BIT_PGI = 0x00100000
///
MatAmbientBitPgi = ((int)0x00100000)
,
///
/// Original was GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI = 0x00200000
///
MatAmbientAndDiffuseBitPgi = ((int)0x00200000)
,
///
/// Original was GL_MAT_DIFFUSE_BIT_PGI = 0x00400000
///
MatDiffuseBitPgi = ((int)0x00400000)
,
///
/// Original was GL_MAT_EMISSION_BIT_PGI = 0x00800000
///
MatEmissionBitPgi = ((int)0x00800000)
,
///
/// Original was GL_MAT_COLOR_INDEXES_BIT_PGI = 0x01000000
///
MatColorIndexesBitPgi = ((int)0x01000000)
,
///
/// Original was GL_MAT_SHININESS_BIT_PGI = 0x02000000
///
MatShininessBitPgi = ((int)0x02000000)
,
///
/// Original was GL_MAT_SPECULAR_BIT_PGI = 0x04000000
///
MatSpecularBitPgi = ((int)0x04000000)
,
///
/// Original was GL_NORMAL_BIT_PGI = 0x08000000
///
NormalBitPgi = ((int)0x08000000)
,
///
/// Original was GL_TEXCOORD1_BIT_PGI = 0x10000000
///
Texcoord1BitPgi = ((int)0x10000000)
,
///
/// Original was GL_VERTEX_DATA_HINT_PGI = 0x1A22A
///
VertexDataHintPgi = ((int)0x1A22A)
,
///
/// Original was GL_VERTEX_CONSISTENT_HINT_PGI = 0x1A22B
///
VertexConsistentHintPgi = ((int)0x1A22B)
,
///
/// Original was GL_MATERIAL_SIDE_HINT_PGI = 0x1A22C
///
MaterialSideHintPgi = ((int)0x1A22C)
,
///
/// Original was GL_MAX_VERTEX_HINT_PGI = 0x1A22D
///
MaxVertexHintPgi = ((int)0x1A22D)
,
///
/// Original was GL_TEXCOORD2_BIT_PGI = 0x20000000
///
Texcoord2BitPgi = ((int)0x20000000)
,
///
/// Original was GL_TEXCOORD3_BIT_PGI = 0x40000000
///
Texcoord3BitPgi = ((int)0x40000000)
,
///
/// Original was GL_TEXCOORD4_BIT_PGI = 0x80000000
///
Texcoord4BitPgi = unchecked((int)0x80000000)
,
}
///
/// Used in GL.CopyPixels
///
public enum PixelCopyType : int
{
///
/// Original was GL_COLOR = 0x1800
///
Color = ((int)0x1800)
,
///
/// Original was GL_DEPTH = 0x1801
///
Depth = ((int)0x1801)
,
///
/// Original was GL_STENCIL = 0x1802
///
Stencil = ((int)0x1802)
,
}
///
/// Used in GL.Arb.CompressedTexSubImage1D, GL.Arb.CompressedTexSubImage2D and 63 other functions
///
public enum PixelFormat : int
{
///
/// Original was GL_COLOR_INDEX = 0x1900
///
ColorIndex = ((int)0x1900)
,
///
/// Original was GL_STENCIL_INDEX = 0x1901
///
StencilIndex = ((int)0x1901)
,
///
/// Original was GL_DEPTH_COMPONENT = 0x1902
///
DepthComponent = ((int)0x1902)
,
///
/// Original was GL_RED = 0x1903
///
Red = ((int)0x1903)
,
///
/// Original was GL_GREEN = 0x1904
///
Green = ((int)0x1904)
,
///
/// Original was GL_BLUE = 0x1905
///
Blue = ((int)0x1905)
,
///
/// Original was GL_ALPHA = 0x1906
///
Alpha = ((int)0x1906)
,
///
/// Original was GL_RGB = 0x1907
///
Rgb = ((int)0x1907)
,
///
/// Original was GL_RGBA = 0x1908
///
Rgba = ((int)0x1908)
,
///
/// Original was GL_LUMINANCE = 0x1909
///
Luminance = ((int)0x1909)
,
///
/// Original was GL_LUMINANCE_ALPHA = 0x190A
///
LuminanceAlpha = ((int)0x190A)
,
///
/// Original was GL_ABGR_EXT = 0x8000
///
AbgrExt = ((int)0x8000)
,
///
/// Original was GL_CMYK_EXT = 0x800C
///
CmykExt = ((int)0x800C)
,
///
/// Original was GL_CMYKA_EXT = 0x800D
///
CmykaExt = ((int)0x800D)
,
///
/// Original was GL_BGR = 0x80E0
///
Bgr = ((int)0x80E0)
,
///
/// Original was GL_BGRA = 0x80E1
///
Bgra = ((int)0x80E1)
,
///
/// Original was GL_YCRCB_422_SGIX = 0x81BB
///
Ycrcb422Sgix = ((int)0x81BB)
,
///
/// Original was GL_YCRCB_444_SGIX = 0x81BC
///
Ycrcb444Sgix = ((int)0x81BC)
,
///
/// Original was GL_RG = 0x8227
///
Rg = ((int)0x8227)
,
///
/// Original was GL_RG_INTEGER = 0x8228
///
RgInteger = ((int)0x8228)
,
///
/// Original was GL_R5_G6_B5_ICC_SGIX = 0x8466
///
R5G6B5IccSgix = ((int)0x8466)
,
///
/// Original was GL_R5_G6_B5_A8_ICC_SGIX = 0x8467
///
R5G6B5A8IccSgix = ((int)0x8467)
,
///
/// Original was GL_ALPHA16_ICC_SGIX = 0x8468
///
Alpha16IccSgix = ((int)0x8468)
,
///
/// Original was GL_LUMINANCE16_ICC_SGIX = 0x8469
///
Luminance16IccSgix = ((int)0x8469)
,
///
/// Original was GL_LUMINANCE16_ALPHA8_ICC_SGIX = 0x846B
///
Luminance16Alpha8IccSgix = ((int)0x846B)
,
///
/// Original was GL_DEPTH_STENCIL = 0x84F9
///
DepthStencil = ((int)0x84F9)
,
///
/// Original was GL_RED_INTEGER = 0x8D94
///
RedInteger = ((int)0x8D94)
,
///
/// Original was GL_GREEN_INTEGER = 0x8D95
///
GreenInteger = ((int)0x8D95)
,
///
/// Original was GL_BLUE_INTEGER = 0x8D96
///
BlueInteger = ((int)0x8D96)
,
///
/// Original was GL_ALPHA_INTEGER = 0x8D97
///
AlphaInteger = ((int)0x8D97)
,
///
/// Original was GL_RGB_INTEGER = 0x8D98
///
RgbInteger = ((int)0x8D98)
,
///
/// Original was GL_RGBA_INTEGER = 0x8D99
///
RgbaInteger = ((int)0x8D99)
,
///
/// Original was GL_BGR_INTEGER = 0x8D9A
///
BgrInteger = ((int)0x8D9A)
,
///
/// Original was GL_BGRA_INTEGER = 0x8D9B
///
BgraInteger = ((int)0x8D9B)
,
}
///
/// Used in GL.Arb.CompressedTexImage1D, GL.Arb.CompressedTexImage2D and 41 other functions
///
public enum PixelInternalFormat : int
{
///
/// Original was GL_DEPTH_COMPONENT = 0x1902
///
DepthComponent = ((int)0x1902)
,
///
/// Original was GL_ALPHA = 0x1906
///
Alpha = ((int)0x1906)
,
///
/// Original was GL_RGB = 0x1907
///
Rgb = ((int)0x1907)
,
///
/// Original was GL_RGBA = 0x1908
///
Rgba = ((int)0x1908)
,
///
/// Original was GL_LUMINANCE = 0x1909
///
Luminance = ((int)0x1909)
,
///
/// Original was GL_LUMINANCE_ALPHA = 0x190A
///
LuminanceAlpha = ((int)0x190A)
,
///
/// Original was GL_R3_G3_B2 = 0x2A10
///
R3G3B2 = ((int)0x2A10)
,
///
/// Original was GL_ALPHA4 = 0x803B
///
Alpha4 = ((int)0x803B)
,
///
/// Original was GL_ALPHA8 = 0x803C
///
Alpha8 = ((int)0x803C)
,
///
/// Original was GL_ALPHA12 = 0x803D
///
Alpha12 = ((int)0x803D)
,
///
/// Original was GL_ALPHA16 = 0x803E
///
Alpha16 = ((int)0x803E)
,
///
/// Original was GL_LUMINANCE4 = 0x803F
///
Luminance4 = ((int)0x803F)
,
///
/// Original was GL_LUMINANCE8 = 0x8040
///
Luminance8 = ((int)0x8040)
,
///
/// Original was GL_LUMINANCE12 = 0x8041
///
Luminance12 = ((int)0x8041)
,
///
/// Original was GL_LUMINANCE16 = 0x8042
///
Luminance16 = ((int)0x8042)
,
///
/// Original was GL_LUMINANCE4_ALPHA4 = 0x8043
///
Luminance4Alpha4 = ((int)0x8043)
,
///
/// Original was GL_LUMINANCE6_ALPHA2 = 0x8044
///
Luminance6Alpha2 = ((int)0x8044)
,
///
/// Original was GL_LUMINANCE8_ALPHA8 = 0x8045
///
Luminance8Alpha8 = ((int)0x8045)
,
///
/// Original was GL_LUMINANCE12_ALPHA4 = 0x8046
///
Luminance12Alpha4 = ((int)0x8046)
,
///
/// Original was GL_LUMINANCE12_ALPHA12 = 0x8047
///
Luminance12Alpha12 = ((int)0x8047)
,
///
/// Original was GL_LUMINANCE16_ALPHA16 = 0x8048
///
Luminance16Alpha16 = ((int)0x8048)
,
///
/// Original was GL_INTENSITY = 0x8049
///
Intensity = ((int)0x8049)
,
///
/// Original was GL_INTENSITY4 = 0x804A
///
Intensity4 = ((int)0x804A)
,
///
/// Original was GL_INTENSITY8 = 0x804B
///
Intensity8 = ((int)0x804B)
,
///
/// Original was GL_INTENSITY12 = 0x804C
///
Intensity12 = ((int)0x804C)
,
///
/// Original was GL_INTENSITY16 = 0x804D
///
Intensity16 = ((int)0x804D)
,
///
/// Original was GL_RGB2_EXT = 0x804E
///
Rgb2Ext = ((int)0x804E)
,
///
/// Original was GL_RGB4 = 0x804F
///
Rgb4 = ((int)0x804F)
,
///
/// Original was GL_RGB5 = 0x8050
///
Rgb5 = ((int)0x8050)
,
///
/// Original was GL_RGB8 = 0x8051
///
Rgb8 = ((int)0x8051)
,
///
/// Original was GL_RGB10 = 0x8052
///
Rgb10 = ((int)0x8052)
,
///
/// Original was GL_RGB12 = 0x8053
///
Rgb12 = ((int)0x8053)
,
///
/// Original was GL_RGB16 = 0x8054
///
Rgb16 = ((int)0x8054)
,
///
/// Original was GL_RGBA2 = 0x8055
///
Rgba2 = ((int)0x8055)
,
///
/// Original was GL_RGBA4 = 0x8056
///
Rgba4 = ((int)0x8056)
,
///
/// Original was GL_RGB5_A1 = 0x8057
///
Rgb5A1 = ((int)0x8057)
,
///
/// Original was GL_RGBA8 = 0x8058
///
Rgba8 = ((int)0x8058)
,
///
/// Original was GL_RGB10_A2 = 0x8059
///
Rgb10A2 = ((int)0x8059)
,
///
/// Original was GL_RGBA12 = 0x805A
///
Rgba12 = ((int)0x805A)
,
///
/// Original was GL_RGBA16 = 0x805B
///
Rgba16 = ((int)0x805B)
,
///
/// Original was GL_DUAL_ALPHA4_SGIS = 0x8110
///
DualAlpha4Sgis = ((int)0x8110)
,
///
/// Original was GL_DUAL_ALPHA8_SGIS = 0x8111
///
DualAlpha8Sgis = ((int)0x8111)
,
///
/// Original was GL_DUAL_ALPHA12_SGIS = 0x8112
///
DualAlpha12Sgis = ((int)0x8112)
,
///
/// Original was GL_DUAL_ALPHA16_SGIS = 0x8113
///
DualAlpha16Sgis = ((int)0x8113)
,
///
/// Original was GL_DUAL_LUMINANCE4_SGIS = 0x8114
///
DualLuminance4Sgis = ((int)0x8114)
,
///
/// Original was GL_DUAL_LUMINANCE8_SGIS = 0x8115
///
DualLuminance8Sgis = ((int)0x8115)
,
///
/// Original was GL_DUAL_LUMINANCE12_SGIS = 0x8116
///
DualLuminance12Sgis = ((int)0x8116)
,
///
/// Original was GL_DUAL_LUMINANCE16_SGIS = 0x8117
///
DualLuminance16Sgis = ((int)0x8117)
,
///
/// Original was GL_DUAL_INTENSITY4_SGIS = 0x8118
///
DualIntensity4Sgis = ((int)0x8118)
,
///
/// Original was GL_DUAL_INTENSITY8_SGIS = 0x8119
///
DualIntensity8Sgis = ((int)0x8119)
,
///
/// Original was GL_DUAL_INTENSITY12_SGIS = 0x811A
///
DualIntensity12Sgis = ((int)0x811A)
,
///
/// Original was GL_DUAL_INTENSITY16_SGIS = 0x811B
///
DualIntensity16Sgis = ((int)0x811B)
,
///
/// Original was GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C
///
DualLuminanceAlpha4Sgis = ((int)0x811C)
,
///
/// Original was GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D
///
DualLuminanceAlpha8Sgis = ((int)0x811D)
,
///
/// Original was GL_QUAD_ALPHA4_SGIS = 0x811E
///
QuadAlpha4Sgis = ((int)0x811E)
,
///
/// Original was GL_QUAD_ALPHA8_SGIS = 0x811F
///
QuadAlpha8Sgis = ((int)0x811F)
,
///
/// Original was GL_QUAD_LUMINANCE4_SGIS = 0x8120
///
QuadLuminance4Sgis = ((int)0x8120)
,
///
/// Original was GL_QUAD_LUMINANCE8_SGIS = 0x8121
///
QuadLuminance8Sgis = ((int)0x8121)
,
///
/// Original was GL_QUAD_INTENSITY4_SGIS = 0x8122
///
QuadIntensity4Sgis = ((int)0x8122)
,
///
/// Original was GL_QUAD_INTENSITY8_SGIS = 0x8123
///
QuadIntensity8Sgis = ((int)0x8123)
,
///
/// Original was GL_DEPTH_COMPONENT16 = 0x81a5
///
DepthComponent16 = ((int)0x81a5)
,
///
/// Original was GL_DEPTH_COMPONENT16_SGIX = 0x81A5
///
DepthComponent16Sgix = ((int)0x81A5)
,
///
/// Original was GL_DEPTH_COMPONENT24 = 0x81a6
///
DepthComponent24 = ((int)0x81a6)
,
///
/// Original was GL_DEPTH_COMPONENT24_SGIX = 0x81A6
///
DepthComponent24Sgix = ((int)0x81A6)
,
///
/// Original was GL_DEPTH_COMPONENT32 = 0x81a7
///
DepthComponent32 = ((int)0x81a7)
,
///
/// Original was GL_DEPTH_COMPONENT32_SGIX = 0x81A7
///
DepthComponent32Sgix = ((int)0x81A7)
,
///
/// Original was GL_COMPRESSED_RED = 0x8225
///
CompressedRed = ((int)0x8225)
,
///
/// Original was GL_COMPRESSED_RG = 0x8226
///
CompressedRg = ((int)0x8226)
,
///
/// Original was GL_R8 = 0x8229
///
R8 = ((int)0x8229)
,
///
/// Original was GL_R16 = 0x822A
///
R16 = ((int)0x822A)
,
///
/// Original was GL_RG8 = 0x822B
///
Rg8 = ((int)0x822B)
,
///
/// Original was GL_RG16 = 0x822C
///
Rg16 = ((int)0x822C)
,
///
/// Original was GL_R16F = 0x822D
///
R16f = ((int)0x822D)
,
///
/// Original was GL_R32F = 0x822E
///
R32f = ((int)0x822E)
,
///
/// Original was GL_RG16F = 0x822F
///
Rg16f = ((int)0x822F)
,
///
/// Original was GL_RG32F = 0x8230
///
Rg32f = ((int)0x8230)
,
///
/// Original was GL_R8I = 0x8231
///
R8i = ((int)0x8231)
,
///
/// Original was GL_R8UI = 0x8232
///
R8ui = ((int)0x8232)
,
///
/// Original was GL_R16I = 0x8233
///
R16i = ((int)0x8233)
,
///
/// Original was GL_R16UI = 0x8234
///
R16ui = ((int)0x8234)
,
///
/// Original was GL_R32I = 0x8235
///
R32i = ((int)0x8235)
,
///
/// Original was GL_R32UI = 0x8236
///
R32ui = ((int)0x8236)
,
///
/// Original was GL_RG8I = 0x8237
///
Rg8i = ((int)0x8237)
,
///
/// Original was GL_RG8UI = 0x8238
///
Rg8ui = ((int)0x8238)
,
///
/// Original was GL_RG16I = 0x8239
///
Rg16i = ((int)0x8239)
,
///
/// Original was GL_RG16UI = 0x823A
///
Rg16ui = ((int)0x823A)
,
///
/// Original was GL_RG32I = 0x823B
///
Rg32i = ((int)0x823B)
,
///
/// Original was GL_RG32UI = 0x823C
///
Rg32ui = ((int)0x823C)
,
///
/// Original was GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0
///
CompressedRgbS3tcDxt1Ext = ((int)0x83F0)
,
///
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1
///
CompressedRgbaS3tcDxt1Ext = ((int)0x83F1)
,
///
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2
///
CompressedRgbaS3tcDxt3Ext = ((int)0x83F2)
,
///
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3
///
CompressedRgbaS3tcDxt5Ext = ((int)0x83F3)
,
///
/// Original was GL_RGB_ICC_SGIX = 0x8460
///
RgbIccSgix = ((int)0x8460)
,
///
/// Original was GL_RGBA_ICC_SGIX = 0x8461
///
RgbaIccSgix = ((int)0x8461)
,
///
/// Original was GL_ALPHA_ICC_SGIX = 0x8462
///
AlphaIccSgix = ((int)0x8462)
,
///
/// Original was GL_LUMINANCE_ICC_SGIX = 0x8463
///
LuminanceIccSgix = ((int)0x8463)
,
///
/// Original was GL_INTENSITY_ICC_SGIX = 0x8464
///
IntensityIccSgix = ((int)0x8464)
,
///
/// Original was GL_LUMINANCE_ALPHA_ICC_SGIX = 0x8465
///
LuminanceAlphaIccSgix = ((int)0x8465)
,
///
/// Original was GL_R5_G6_B5_ICC_SGIX = 0x8466
///
R5G6B5IccSgix = ((int)0x8466)
,
///
/// Original was GL_R5_G6_B5_A8_ICC_SGIX = 0x8467
///
R5G6B5A8IccSgix = ((int)0x8467)
,
///
/// Original was GL_ALPHA16_ICC_SGIX = 0x8468
///
Alpha16IccSgix = ((int)0x8468)
,
///
/// Original was GL_LUMINANCE16_ICC_SGIX = 0x8469
///
Luminance16IccSgix = ((int)0x8469)
,
///
/// Original was GL_INTENSITY16_ICC_SGIX = 0x846A
///
Intensity16IccSgix = ((int)0x846A)
,
///
/// Original was GL_LUMINANCE16_ALPHA8_ICC_SGIX = 0x846B
///
Luminance16Alpha8IccSgix = ((int)0x846B)
,
///
/// Original was GL_COMPRESSED_ALPHA = 0x84E9
///
CompressedAlpha = ((int)0x84E9)
,
///
/// Original was GL_COMPRESSED_LUMINANCE = 0x84EA
///
CompressedLuminance = ((int)0x84EA)
,
///
/// Original was GL_COMPRESSED_LUMINANCE_ALPHA = 0x84EB
///
CompressedLuminanceAlpha = ((int)0x84EB)
,
///
/// Original was GL_COMPRESSED_INTENSITY = 0x84EC
///
CompressedIntensity = ((int)0x84EC)
,
///
/// Original was GL_COMPRESSED_RGB = 0x84ED
///
CompressedRgb = ((int)0x84ED)
,
///
/// Original was GL_COMPRESSED_RGBA = 0x84EE
///
CompressedRgba = ((int)0x84EE)
,
///
/// Original was GL_DEPTH_STENCIL = 0x84F9
///
DepthStencil = ((int)0x84F9)
,
///
/// Original was GL_RGBA32F = 0x8814
///
Rgba32f = ((int)0x8814)
,
///
/// Original was GL_RGB32F = 0x8815
///
Rgb32f = ((int)0x8815)
,
///
/// Original was GL_RGBA16F = 0x881A
///
Rgba16f = ((int)0x881A)
,
///
/// Original was GL_RGB16F = 0x881B
///
Rgb16f = ((int)0x881B)
,
///
/// Original was GL_DEPTH24_STENCIL8 = 0x88F0
///
Depth24Stencil8 = ((int)0x88F0)
,
///
/// Original was GL_R11F_G11F_B10F = 0x8C3A
///
R11fG11fB10f = ((int)0x8C3A)
,
///
/// Original was GL_RGB9_E5 = 0x8C3D
///
Rgb9E5 = ((int)0x8C3D)
,
///
/// Original was GL_SRGB = 0x8C40
///
Srgb = ((int)0x8C40)
,
///
/// Original was GL_SRGB8 = 0x8C41
///
Srgb8 = ((int)0x8C41)
,
///
/// Original was GL_SRGB_ALPHA = 0x8C42
///
SrgbAlpha = ((int)0x8C42)
,
///
/// Original was GL_SRGB8_ALPHA8 = 0x8C43
///
Srgb8Alpha8 = ((int)0x8C43)
,
///
/// Original was GL_SLUMINANCE_ALPHA = 0x8C44
///
SluminanceAlpha = ((int)0x8C44)
,
///
/// Original was GL_SLUMINANCE8_ALPHA8 = 0x8C45
///
Sluminance8Alpha8 = ((int)0x8C45)
,
///
/// Original was GL_SLUMINANCE = 0x8C46
///
Sluminance = ((int)0x8C46)
,
///
/// Original was GL_SLUMINANCE8 = 0x8C47
///
Sluminance8 = ((int)0x8C47)
,
///
/// Original was GL_COMPRESSED_SRGB = 0x8C48
///
CompressedSrgb = ((int)0x8C48)
,
///
/// Original was GL_COMPRESSED_SRGB_ALPHA = 0x8C49
///
CompressedSrgbAlpha = ((int)0x8C49)
,
///
/// Original was GL_COMPRESSED_SLUMINANCE = 0x8C4A
///
CompressedSluminance = ((int)0x8C4A)
,
///
/// Original was GL_COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B
///
CompressedSluminanceAlpha = ((int)0x8C4B)
,
///
/// Original was GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C
///
CompressedSrgbS3tcDxt1Ext = ((int)0x8C4C)
,
///
/// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D
///
CompressedSrgbAlphaS3tcDxt1Ext = ((int)0x8C4D)
,
///
/// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E
///
CompressedSrgbAlphaS3tcDxt3Ext = ((int)0x8C4E)
,
///
/// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F
///
CompressedSrgbAlphaS3tcDxt5Ext = ((int)0x8C4F)
,
///
/// Original was GL_DEPTH_COMPONENT32F = 0x8CAC
///
DepthComponent32f = ((int)0x8CAC)
,
///
/// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD
///
Depth32fStencil8 = ((int)0x8CAD)
,
///
/// Original was GL_RGBA32UI = 0x8D70
///
Rgba32ui = ((int)0x8D70)
,
///
/// Original was GL_RGB32UI = 0x8D71
///
Rgb32ui = ((int)0x8D71)
,
///
/// Original was GL_RGBA16UI = 0x8D76
///
Rgba16ui = ((int)0x8D76)
,
///
/// Original was GL_RGB16UI = 0x8D77
///
Rgb16ui = ((int)0x8D77)
,
///
/// Original was GL_RGBA8UI = 0x8D7C
///
Rgba8ui = ((int)0x8D7C)
,
///
/// Original was GL_RGB8UI = 0x8D7D
///
Rgb8ui = ((int)0x8D7D)
,
///
/// Original was GL_RGBA32I = 0x8D82
///
Rgba32i = ((int)0x8D82)
,
///
/// Original was GL_RGB32I = 0x8D83
///
Rgb32i = ((int)0x8D83)
,
///
/// Original was GL_RGBA16I = 0x8D88
///
Rgba16i = ((int)0x8D88)
,
///
/// Original was GL_RGB16I = 0x8D89
///
Rgb16i = ((int)0x8D89)
,
///
/// Original was GL_RGBA8I = 0x8D8E
///
Rgba8i = ((int)0x8D8E)
,
///
/// Original was GL_RGB8I = 0x8D8F
///
Rgb8i = ((int)0x8D8F)
,
///
/// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
///
Float32UnsignedInt248Rev = ((int)0x8DAD)
,
///
/// Original was GL_COMPRESSED_RED_RGTC1 = 0x8DBB
///
CompressedRedRgtc1 = ((int)0x8DBB)
,
///
/// Original was GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC
///
CompressedSignedRedRgtc1 = ((int)0x8DBC)
,
///
/// Original was GL_COMPRESSED_RG_RGTC2 = 0x8DBD
///
CompressedRgRgtc2 = ((int)0x8DBD)
,
///
/// Original was GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE
///
CompressedSignedRgRgtc2 = ((int)0x8DBE)
,
///
/// Original was GL_R8_SNORM = 0x8F94
///
R8Snorm = ((int)0x8F94)
,
///
/// Original was GL_RG8_SNORM = 0x8F95
///
Rg8Snorm = ((int)0x8F95)
,
///
/// Original was GL_RGB8_SNORM = 0x8F96
///
Rgb8Snorm = ((int)0x8F96)
,
///
/// Original was GL_RGBA8_SNORM = 0x8F97
///
Rgba8Snorm = ((int)0x8F97)
,
///
/// Original was GL_RGB10_A2UI = 0x906F
///
Rgb10A2ui = ((int)0x906F)
,
///
/// Original was GL_ONE = 1
///
One = ((int)1)
,
///
/// Original was GL_TWO = 2
///
Two = ((int)2)
,
///
/// Original was GL_THREE = 3
///
Three = ((int)3)
,
///
/// Original was GL_FOUR = 4
///
Four = ((int)4)
,
}
///
/// Used in GL.GetPixelMap, GL.PixelMap
///
public enum PixelMap : int
{
///
/// Original was GL_PIXEL_MAP_I_TO_I = 0x0C70
///
PixelMapIToI = ((int)0x0C70)
,
///
/// Original was GL_PIXEL_MAP_S_TO_S = 0x0C71
///
PixelMapSToS = ((int)0x0C71)
,
///
/// Original was GL_PIXEL_MAP_I_TO_R = 0x0C72
///
PixelMapIToR = ((int)0x0C72)
,
///
/// Original was GL_PIXEL_MAP_I_TO_G = 0x0C73
///
PixelMapIToG = ((int)0x0C73)
,
///
/// Original was GL_PIXEL_MAP_I_TO_B = 0x0C74
///
PixelMapIToB = ((int)0x0C74)
,
///
/// Original was GL_PIXEL_MAP_I_TO_A = 0x0C75
///
PixelMapIToA = ((int)0x0C75)
,
///
/// Original was GL_PIXEL_MAP_R_TO_R = 0x0C76
///
PixelMapRToR = ((int)0x0C76)
,
///
/// Original was GL_PIXEL_MAP_G_TO_G = 0x0C77
///
PixelMapGToG = ((int)0x0C77)
,
///
/// Original was GL_PIXEL_MAP_B_TO_B = 0x0C78
///
PixelMapBToB = ((int)0x0C78)
,
///
/// Original was GL_PIXEL_MAP_A_TO_A = 0x0C79
///
PixelMapAToA = ((int)0x0C79)
,
}
///
/// Used in GL.PixelStore
///
public enum PixelStoreParameter : int
{
///
/// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0
///
UnpackSwapBytes = ((int)0x0CF0)
,
///
/// Original was GL_UNPACK_LSB_FIRST = 0x0CF1
///
UnpackLsbFirst = ((int)0x0CF1)
,
///
/// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2
///
UnpackRowLength = ((int)0x0CF2)
,
///
/// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3
///
UnpackSkipRows = ((int)0x0CF3)
,
///
/// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4
///
UnpackSkipPixels = ((int)0x0CF4)
,
///
/// Original was GL_UNPACK_ALIGNMENT = 0x0CF5
///
UnpackAlignment = ((int)0x0CF5)
,
///
/// Original was GL_PACK_SWAP_BYTES = 0x0D00
///
PackSwapBytes = ((int)0x0D00)
,
///
/// Original was GL_PACK_LSB_FIRST = 0x0D01
///
PackLsbFirst = ((int)0x0D01)
,
///
/// Original was GL_PACK_ROW_LENGTH = 0x0D02
///
PackRowLength = ((int)0x0D02)
,
///
/// Original was GL_PACK_SKIP_ROWS = 0x0D03
///
PackSkipRows = ((int)0x0D03)
,
///
/// Original was GL_PACK_SKIP_PIXELS = 0x0D04
///
PackSkipPixels = ((int)0x0D04)
,
///
/// Original was GL_PACK_ALIGNMENT = 0x0D05
///
PackAlignment = ((int)0x0D05)
,
///
/// Original was GL_PACK_SKIP_IMAGES = 0x806B
///
PackSkipImages = ((int)0x806B)
,
///
/// Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B
///
PackSkipImagesExt = ((int)0x806B)
,
///
/// Original was GL_PACK_IMAGE_HEIGHT = 0x806C
///
PackImageHeight = ((int)0x806C)
,
///
/// Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C
///
PackImageHeightExt = ((int)0x806C)
,
///
/// Original was GL_UNPACK_SKIP_IMAGES = 0x806D
///
UnpackSkipImages = ((int)0x806D)
,
///
/// Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D
///
UnpackSkipImagesExt = ((int)0x806D)
,
///
/// Original was GL_UNPACK_IMAGE_HEIGHT = 0x806E
///
UnpackImageHeight = ((int)0x806E)
,
///
/// Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E
///
UnpackImageHeightExt = ((int)0x806E)
,
///
/// Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130
///
PackSkipVolumesSgis = ((int)0x8130)
,
///
/// Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131
///
PackImageDepthSgis = ((int)0x8131)
,
///
/// Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132
///
UnpackSkipVolumesSgis = ((int)0x8132)
,
///
/// Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133
///
UnpackImageDepthSgis = ((int)0x8133)
,
///
/// Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140
///
PixelTileWidthSgix = ((int)0x8140)
,
///
/// Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141
///
PixelTileHeightSgix = ((int)0x8141)
,
///
/// Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142
///
PixelTileGridWidthSgix = ((int)0x8142)
,
///
/// Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143
///
PixelTileGridHeightSgix = ((int)0x8143)
,
///
/// Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144
///
PixelTileGridDepthSgix = ((int)0x8144)
,
///
/// Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145
///
PixelTileCacheSizeSgix = ((int)0x8145)
,
///
/// Original was GL_PACK_RESAMPLE_SGIX = 0x842C
///
PackResampleSgix = ((int)0x842C)
,
///
/// Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D
///
UnpackResampleSgix = ((int)0x842D)
,
///
/// Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0
///
PackSubsampleRateSgix = ((int)0x85A0)
,
///
/// Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1
///
UnpackSubsampleRateSgix = ((int)0x85A1)
,
///
/// Original was GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127
///
UnpackCompressedBlockWidth = ((int)0x9127)
,
///
/// Original was GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128
///
UnpackCompressedBlockHeight = ((int)0x9128)
,
///
/// Original was GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129
///
UnpackCompressedBlockDepth = ((int)0x9129)
,
///
/// Original was GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A
///
UnpackCompressedBlockSize = ((int)0x912A)
,
///
/// Original was GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B
///
PackCompressedBlockWidth = ((int)0x912B)
,
///
/// Original was GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C
///
PackCompressedBlockHeight = ((int)0x912C)
,
///
/// Original was GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D
///
PackCompressedBlockDepth = ((int)0x912D)
,
///
/// Original was GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E
///
PackCompressedBlockSize = ((int)0x912E)
,
}
///
/// Not used directly.
///
public enum PixelStoreResampleMode : int
{
///
/// Original was GL_RESAMPLE_REPLICATE_SGIX = 0x842E
///
ResampleReplicateSgix = ((int)0x842E)
,
///
/// Original was GL_RESAMPLE_ZERO_FILL_SGIX = 0x842F
///
ResampleZeroFillSgix = ((int)0x842F)
,
///
/// Original was GL_RESAMPLE_DECIMATE_SGIX = 0x8430
///
ResampleDecimateSgix = ((int)0x8430)
,
}
///
/// Not used directly.
///
public enum PixelStoreSubsampleRate : int
{
///
/// Original was GL_PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2
///
PixelSubsample4444Sgix = ((int)0x85A2)
,
///
/// Original was GL_PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3
///
PixelSubsample2424Sgix = ((int)0x85A3)
,
///
/// Original was GL_PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4
///
PixelSubsample4242Sgix = ((int)0x85A4)
,
}
///
/// Not used directly.
///
public enum PixelTexGenMode : int
{
///
/// Original was GL_NONE = 0
///
None = ((int)0)
,
///
/// Original was GL_RGB = 0x1907
///
Rgb = ((int)0x1907)
,
///
/// Original was GL_RGBA = 0x1908
///
Rgba = ((int)0x1908)
,
///
/// Original was GL_LUMINANCE = 0x1909
///
Luminance = ((int)0x1909)
,
///
/// Original was GL_LUMINANCE_ALPHA = 0x190A
///
LuminanceAlpha = ((int)0x190A)
,
///
/// Original was GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = 0x8187
///
PixelTexGenAlphaReplaceSgix = ((int)0x8187)
,
///
/// Original was GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = 0x8188
///
PixelTexGenAlphaNoReplaceSgix = ((int)0x8188)
,
///
/// Original was GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = 0x8189
///
PixelTexGenAlphaLsSgix = ((int)0x8189)
,
///
/// Original was GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = 0x818A
///
PixelTexGenAlphaMsSgix = ((int)0x818A)
,
}
///
/// Not used directly.
///
public enum PixelTexGenParameterNameSgis : int
{
///
/// Original was GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354
///
PixelFragmentRgbSourceSgis = ((int)0x8354)
,
///
/// Original was GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355
///
PixelFragmentAlphaSourceSgis = ((int)0x8355)
,
}
///
/// Used in GL.PixelTransfer
///
public enum PixelTransferParameter : int
{
///
/// Original was GL_MAP_COLOR = 0x0D10
///
MapColor = ((int)0x0D10)
,
///
/// Original was GL_MAP_STENCIL = 0x0D11
///
MapStencil = ((int)0x0D11)
,
///
/// Original was GL_INDEX_SHIFT = 0x0D12
///
IndexShift = ((int)0x0D12)
,
///
/// Original was GL_INDEX_OFFSET = 0x0D13
///
IndexOffset = ((int)0x0D13)
,
///
/// Original was GL_RED_SCALE = 0x0D14
///
RedScale = ((int)0x0D14)
,
///
/// Original was GL_RED_BIAS = 0x0D15
///
RedBias = ((int)0x0D15)
,
///
/// Original was GL_GREEN_SCALE = 0x0D18
///
GreenScale = ((int)0x0D18)
,
///
/// Original was GL_GREEN_BIAS = 0x0D19
///
GreenBias = ((int)0x0D19)
,
///
/// Original was GL_BLUE_SCALE = 0x0D1A
///
BlueScale = ((int)0x0D1A)
,
///
/// Original was GL_BLUE_BIAS = 0x0D1B
///
BlueBias = ((int)0x0D1B)
,
///
/// Original was GL_ALPHA_SCALE = 0x0D1C
///
AlphaScale = ((int)0x0D1C)
,
///
/// Original was GL_ALPHA_BIAS = 0x0D1D
///
AlphaBias = ((int)0x0D1D)
,
///
/// Original was GL_DEPTH_SCALE = 0x0D1E
///
DepthScale = ((int)0x0D1E)
,
///
/// Original was GL_DEPTH_BIAS = 0x0D1F
///
DepthBias = ((int)0x0D1F)
,
///
/// Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C
///
PostConvolutionRedScaleExt = ((int)0x801C)
,
///
/// Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D
///
PostConvolutionGreenScaleExt = ((int)0x801D)
,
///
/// Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E
///
PostConvolutionBlueScaleExt = ((int)0x801E)
,
///
/// Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F
///
PostConvolutionAlphaScaleExt = ((int)0x801F)
,
///
/// Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020
///
PostConvolutionRedBiasExt = ((int)0x8020)
,
///
/// Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021
///
PostConvolutionGreenBiasExt = ((int)0x8021)
,
///
/// Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022
///
PostConvolutionBlueBiasExt = ((int)0x8022)
,
///
/// Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023
///
PostConvolutionAlphaBiasExt = ((int)0x8023)
,
///
/// Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4
///
PostColorMatrixRedScaleSgi = ((int)0x80B4)
,
///
/// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5
///
PostColorMatrixGreenScaleSgi = ((int)0x80B5)
,
///
/// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6
///
PostColorMatrixBlueScaleSgi = ((int)0x80B6)
,
///
/// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7
///
PostColorMatrixAlphaScaleSgi = ((int)0x80B7)
,
///
/// Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8
///
PostColorMatrixRedBiasSgi = ((int)0x80B8)
,
///
/// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9
///
PostColorMatrixGreenBiasSgi = ((int)0x80B9)
,
///
/// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA
///
PostColorMatrixBlueBiasSgi = ((int)0x80BA)
,
///
/// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB
///
PostColorMatrixAlphaBiasSgi = ((int)0x80BB)
,
}
///
/// Used in GL.ColorSubTable, GL.ColorTable and 49 other functions
///
public enum PixelType : int
{
///
/// Original was GL_BYTE = 0x1400
///
Byte = ((int)0x1400)
,
///
/// Original was GL_UNSIGNED_BYTE = 0x1401
///
UnsignedByte = ((int)0x1401)
,
///
/// Original was GL_SHORT = 0x1402
///
Short = ((int)0x1402)
,
///
/// Original was GL_UNSIGNED_SHORT = 0x1403
///
UnsignedShort = ((int)0x1403)
,
///
/// Original was GL_INT = 0x1404
///
Int = ((int)0x1404)
,
///
/// Original was GL_UNSIGNED_INT = 0x1405
///
UnsignedInt = ((int)0x1405)
,
///
/// Original was GL_FLOAT = 0x1406
///
Float = ((int)0x1406)
,
///
/// Original was GL_HALF_FLOAT = 0x140B
///
HalfFloat = ((int)0x140B)
,
///
/// Original was GL_BITMAP = 0x1A00
///
Bitmap = ((int)0x1A00)
,
///
/// Original was GL_UNSIGNED_BYTE_3_3_2 = 0x8032
///
UnsignedByte332 = ((int)0x8032)
,
///
/// Original was GL_UNSIGNED_BYTE_3_3_2_EXT = 0x8032
///
UnsignedByte332Ext = ((int)0x8032)
,
///
/// Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033
///
UnsignedShort4444 = ((int)0x8033)
,
///
/// Original was GL_UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033
///
UnsignedShort4444Ext = ((int)0x8033)
,
///
/// Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034
///
UnsignedShort5551 = ((int)0x8034)
,
///
/// Original was GL_UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034
///
UnsignedShort5551Ext = ((int)0x8034)
,
///
/// Original was GL_UNSIGNED_INT_8_8_8_8 = 0x8035
///
UnsignedInt8888 = ((int)0x8035)
,
///
/// Original was GL_UNSIGNED_INT_8_8_8_8_EXT = 0x8035
///
UnsignedInt8888Ext = ((int)0x8035)
,
///
/// Original was GL_UNSIGNED_INT_10_10_10_2 = 0x8036
///
UnsignedInt1010102 = ((int)0x8036)
,
///
/// Original was GL_UNSIGNED_INT_10_10_10_2_EXT = 0x8036
///
UnsignedInt1010102Ext = ((int)0x8036)
,
///
/// Original was GL_UNSIGNED_BYTE_2_3_3_REVERSED = 0x8362
///
UnsignedByte233Reversed = ((int)0x8362)
,
///
/// Original was GL_UNSIGNED_SHORT_5_6_5 = 0x8363
///
UnsignedShort565 = ((int)0x8363)
,
///
/// Original was GL_UNSIGNED_SHORT_5_6_5_REVERSED = 0x8364
///
UnsignedShort565Reversed = ((int)0x8364)
,
///
/// Original was GL_UNSIGNED_SHORT_4_4_4_4_REVERSED = 0x8365
///
UnsignedShort4444Reversed = ((int)0x8365)
,
///
/// Original was GL_UNSIGNED_SHORT_1_5_5_5_REVERSED = 0x8366
///
UnsignedShort1555Reversed = ((int)0x8366)
,
///
/// Original was GL_UNSIGNED_INT_8_8_8_8_REVERSED = 0x8367
///
UnsignedInt8888Reversed = ((int)0x8367)
,
///
/// Original was GL_UNSIGNED_INT_2_10_10_10_REVERSED = 0x8368
///
UnsignedInt2101010Reversed = ((int)0x8368)
,
///
/// Original was GL_UNSIGNED_INT_24_8 = 0x84FA
///
UnsignedInt248 = ((int)0x84FA)
,
///
/// Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
///
UnsignedInt10F11F11FRev = ((int)0x8C3B)
,
///
/// Original was GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E
///
UnsignedInt5999Rev = ((int)0x8C3E)
,
///
/// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
///
Float32UnsignedInt248Rev = ((int)0x8DAD)
,
}
///
/// Used in GL.PointParameter
///
public enum PointParameterName : int
{
///
/// Original was GL_POINT_SIZE_MIN = 0x8126
///
PointSizeMin = ((int)0x8126)
,
///
/// Original was GL_POINT_SIZE_MAX = 0x8127
///
PointSizeMax = ((int)0x8127)
,
///
/// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128
///
PointFadeThresholdSize = ((int)0x8128)
,
///
/// Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129
///
PointDistanceAttenuation = ((int)0x8129)
,
///
/// Original was GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0
///
PointSpriteCoordOrigin = ((int)0x8CA0)
,
}
///
/// Not used directly.
///
public enum PointParameterNameSgis : int
{
///
/// Original was GL_POINT_SIZE_MIN_SGIS = 0x8126
///
PointSizeMinSgis = ((int)0x8126)
,
///
/// Original was GL_POINT_SIZE_MAX_SGIS = 0x8127
///
PointSizeMaxSgis = ((int)0x8127)
,
///
/// Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128
///
PointFadeThresholdSizeSgis = ((int)0x8128)
,
///
/// Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129
///
DistanceAttenuationSgis = ((int)0x8129)
,
}
///
/// Not used directly.
///
public enum PointSpriteCoordOriginParameter : int
{
///
/// Original was GL_LOWER_LEFT = 0x8CA1
///
LowerLeft = ((int)0x8CA1)
,
///
/// Original was GL_UPPER_LEFT = 0x8CA2
///
UpperLeft = ((int)0x8CA2)
,
}
///
/// Used in GL.PolygonMode
///
public enum PolygonMode : int
{
///
/// Original was GL_POINT = 0x1B00
///
Point = ((int)0x1B00)
,
///
/// Original was GL_LINE = 0x1B01
///
Line = ((int)0x1B01)
,
///
/// Original was GL_FILL = 0x1B02
///
Fill = ((int)0x1B02)
,
}
///
/// Used in GL.Apple.DrawElementArray, GL.Apple.DrawRangeElementArray and 36 other functions
///
public enum PrimitiveType : int
{
///
/// Original was GL_POINTS = 0x0000
///
Points = ((int)0x0000)
,
///
/// Original was GL_LINES = 0x0001
///
Lines = ((int)0x0001)
,
///
/// Original was GL_LINE_LOOP = 0x0002
///
LineLoop = ((int)0x0002)
,
///
/// Original was GL_LINE_STRIP = 0x0003
///
LineStrip = ((int)0x0003)
,
///
/// Original was GL_TRIANGLES = 0x0004
///
Triangles = ((int)0x0004)
,
///
/// Original was GL_TRIANGLE_STRIP = 0x0005
///
TriangleStrip = ((int)0x0005)
,
///
/// Original was GL_TRIANGLE_FAN = 0x0006
///
TriangleFan = ((int)0x0006)
,
///
/// Original was GL_QUADS = 0x0007
///
Quads = ((int)0x0007)
,
///
/// Original was GL_QUAD_STRIP = 0x0008
///
QuadStrip = ((int)0x0008)
,
///
/// Original was GL_POLYGON = 0x0009
///
Polygon = ((int)0x0009)
,
///
/// Original was GL_LINES_ADJACENCY = 0x000A
///
LinesAdjacency = ((int)0x000A)
,
///
/// Original was GL_LINE_STRIP_ADJACENCY = 0x000B
///
LineStripAdjacency = ((int)0x000B)
,
///
/// Original was GL_TRIANGLES_ADJACENCY = 0x000C
///
TrianglesAdjacency = ((int)0x000C)
,
///
/// Original was GL_TRIANGLE_STRIP_ADJACENCY = 0x000D
///
TriangleStripAdjacency = ((int)0x000D)
,
///
/// Original was GL_PATCHES = 0x000E
///
Patches = ((int)0x000E)
,
}
///
/// Used in GL.GetProgramInterface, GL.GetProgramResourceIndex and 4 other functions
///
public enum ProgramInterface : int
{
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
///
TransformFeedbackBuffer = ((int)0x8C8E)
,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0
///
AtomicCounterBuffer = ((int)0x92C0)
,
///
/// Original was GL_UNIFORM = 0x92E1
///
Uniform = ((int)0x92E1)
,
///
/// Original was GL_UNIFORM_BLOCK = 0x92E2
///
UniformBlock = ((int)0x92E2)
,
///
/// Original was GL_PROGRAM_INPUT = 0x92E3
///
ProgramInput = ((int)0x92E3)
,
///
/// Original was GL_PROGRAM_OUTPUT = 0x92E4
///
ProgramOutput = ((int)0x92E4)
,
///
/// Original was GL_BUFFER_VARIABLE = 0x92E5
///
BufferVariable = ((int)0x92E5)
,
///
/// Original was GL_SHADER_STORAGE_BLOCK = 0x92E6
///
ShaderStorageBlock = ((int)0x92E6)
,
///
/// Original was GL_VERTEX_SUBROUTINE = 0x92E8
///
VertexSubroutine = ((int)0x92E8)
,
///
/// Original was GL_TESS_CONTROL_SUBROUTINE = 0x92E9
///
TessControlSubroutine = ((int)0x92E9)
,
///
/// Original was GL_TESS_EVALUATION_SUBROUTINE = 0x92EA
///
TessEvaluationSubroutine = ((int)0x92EA)
,
///
/// Original was GL_GEOMETRY_SUBROUTINE = 0x92EB
///
GeometrySubroutine = ((int)0x92EB)
,
///
/// Original was GL_FRAGMENT_SUBROUTINE = 0x92EC
///
FragmentSubroutine = ((int)0x92EC)
,
///
/// Original was GL_COMPUTE_SUBROUTINE = 0x92ED
///
ComputeSubroutine = ((int)0x92ED)
,
///
/// Original was GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE
///
VertexSubroutineUniform = ((int)0x92EE)
,
///
/// Original was GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF
///
TessControlSubroutineUniform = ((int)0x92EF)
,
///
/// Original was GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0
///
TessEvaluationSubroutineUniform = ((int)0x92F0)
,
///
/// Original was GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1
///
GeometrySubroutineUniform = ((int)0x92F1)
,
///
/// Original was GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2
///
FragmentSubroutineUniform = ((int)0x92F2)
,
///
/// Original was GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3
///
ComputeSubroutineUniform = ((int)0x92F3)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4
///
TransformFeedbackVarying = ((int)0x92F4)
,
}
///
/// Used in GL.GetProgramInterface
///
public enum ProgramInterfaceParameter : int
{
///
/// Original was GL_ACTIVE_RESOURCES = 0x92F5
///
ActiveResources = ((int)0x92F5)
,
///
/// Original was GL_MAX_NAME_LENGTH = 0x92F6
///
MaxNameLength = ((int)0x92F6)
,
///
/// Original was GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7
///
MaxNumActiveVariables = ((int)0x92F7)
,
///
/// Original was GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8
///
MaxNumCompatibleSubroutines = ((int)0x92F8)
,
}
///
/// Used in GL.GetProgram
///
public enum ProgramParameter : int
{
///
/// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
///
ProgramBinaryRetrievableHint = ((int)0x8257)
,
///
/// Original was GL_PROGRAM_SEPARABLE = 0x8258
///
ProgramSeparable = ((int)0x8258)
,
///
/// Original was GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F
///
GeometryShaderInvocations = ((int)0x887F)
,
///
/// Original was GL_GEOMETRY_VERTICES_OUT = 0x8916
///
GeometryVerticesOut = ((int)0x8916)
,
///
/// Original was GL_GEOMETRY_INPUT_TYPE = 0x8917
///
GeometryInputType = ((int)0x8917)
,
///
/// Original was GL_GEOMETRY_OUTPUT_TYPE = 0x8918
///
GeometryOutputType = ((int)0x8918)
,
///
/// Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
///
ActiveUniformBlockMaxNameLength = ((int)0x8A35)
,
///
/// Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36
///
ActiveUniformBlocks = ((int)0x8A36)
,
///
/// Original was GL_DELETE_STATUS = 0x8B80
///
DeleteStatus = ((int)0x8B80)
,
///
/// Original was GL_LINK_STATUS = 0x8B82
///
LinkStatus = ((int)0x8B82)
,
///
/// Original was GL_VALIDATE_STATUS = 0x8B83
///
ValidateStatus = ((int)0x8B83)
,
///
/// Original was GL_INFO_LOG_LENGTH = 0x8B84
///
InfoLogLength = ((int)0x8B84)
,
///
/// Original was GL_ATTACHED_SHADERS = 0x8B85
///
AttachedShaders = ((int)0x8B85)
,
///
/// Original was GL_ACTIVE_UNIFORMS = 0x8B86
///
ActiveUniforms = ((int)0x8B86)
,
///
/// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
///
ActiveUniformMaxLength = ((int)0x8B87)
,
///
/// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89
///
ActiveAttributes = ((int)0x8B89)
,
///
/// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
///
ActiveAttributeMaxLength = ((int)0x8B8A)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
///
TransformFeedbackVaryingMaxLength = ((int)0x8C76)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
///
TransformFeedbackBufferMode = ((int)0x8C7F)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
///
TransformFeedbackVaryings = ((int)0x8C83)
,
///
/// Original was GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75
///
TessControlOutputVertices = ((int)0x8E75)
,
///
/// Original was GL_TESS_GEN_MODE = 0x8E76
///
TessGenMode = ((int)0x8E76)
,
///
/// Original was GL_TESS_GEN_SPACING = 0x8E77
///
TessGenSpacing = ((int)0x8E77)
,
///
/// Original was GL_TESS_GEN_VERTEX_ORDER = 0x8E78
///
TessGenVertexOrder = ((int)0x8E78)
,
///
/// Original was GL_TESS_GEN_POINT_MODE = 0x8E79
///
TessGenPointMode = ((int)0x8E79)
,
///
/// Original was GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF
///
MaxComputeWorkGroupSize = ((int)0x91BF)
,
///
/// Original was GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9
///
ActiveAtomicCounterBuffers = ((int)0x92D9)
,
}
///
/// Used in GL.ProgramParameter
///
public enum ProgramParameterPName : int
{
///
/// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
///
ProgramBinaryRetrievableHint = ((int)0x8257)
,
///
/// Original was GL_PROGRAM_SEPARABLE = 0x8258
///
ProgramSeparable = ((int)0x8258)
,
}
///
/// Used in GL.GetProgramPipeline
///
public enum ProgramPipelineParameter : int
{
///
/// Original was GL_ACTIVE_PROGRAM = 0x8259
///
ActiveProgram = ((int)0x8259)
,
///
/// Original was GL_FRAGMENT_SHADER = 0x8B30
///
FragmentShader = ((int)0x8B30)
,
///
/// Original was GL_VERTEX_SHADER = 0x8B31
///
VertexShader = ((int)0x8B31)
,
///
/// Original was GL_VALIDATE_STATUS = 0x8B83
///
ValidateStatus = ((int)0x8B83)
,
///
/// Original was GL_INFO_LOG_LENGTH = 0x8B84
///
InfoLogLength = ((int)0x8B84)
,
///
/// Original was GL_GEOMETRY_SHADER = 0x8DD9
///
GeometryShader = ((int)0x8DD9)
,
///
/// Original was GL_TESS_EVALUATION_SHADER = 0x8E87
///
TessEvaluationShader = ((int)0x8E87)
,
///
/// Original was GL_TESS_CONTROL_SHADER = 0x8E88
///
TessControlShader = ((int)0x8E88)
,
///
/// Original was GL_COMPUTE_SHADER = 0x91B9
///
ComputeShader = ((int)0x91B9)
,
}
///
/// Used in GL.GetProgramResource, GL.Ext.GetNamedProgram
///
public enum ProgramProperty : int
{
///
/// Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A
///
NumCompatibleSubroutines = ((int)0x8E4A)
,
///
/// Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B
///
CompatibleSubroutines = ((int)0x8E4B)
,
///
/// Original was GL_IS_PER_PATCH = 0x92E7
///
IsPerPatch = ((int)0x92E7)
,
///
/// Original was GL_NAME_LENGTH = 0x92F9
///
NameLength = ((int)0x92F9)
,
///
/// Original was GL_TYPE = 0x92FA
///
Type = ((int)0x92FA)
,
///
/// Original was GL_ARRAY_SIZE = 0x92FB
///
ArraySize = ((int)0x92FB)
,
///
/// Original was GL_OFFSET = 0x92FC
///
Offset = ((int)0x92FC)
,
///
/// Original was GL_BLOCK_INDEX = 0x92FD
///
BlockIndex = ((int)0x92FD)
,
///
/// Original was GL_ARRAY_STRIDE = 0x92FE
///
ArrayStride = ((int)0x92FE)
,
///
/// Original was GL_MATRIX_STRIDE = 0x92FF
///
MatrixStride = ((int)0x92FF)
,
///
/// Original was GL_IS_ROW_MAJOR = 0x9300
///
IsRowMajor = ((int)0x9300)
,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301
///
AtomicCounterBufferIndex = ((int)0x9301)
,
///
/// Original was GL_BUFFER_BINDING = 0x9302
///
BufferBinding = ((int)0x9302)
,
///
/// Original was GL_BUFFER_DATA_SIZE = 0x9303
///
BufferDataSize = ((int)0x9303)
,
///
/// Original was GL_NUM_ACTIVE_VARIABLES = 0x9304
///
NumActiveVariables = ((int)0x9304)
,
///
/// Original was GL_ACTIVE_VARIABLES = 0x9305
///
ActiveVariables = ((int)0x9305)
,
///
/// Original was GL_REFERENCED_BY_VERTEX_SHADER = 0x9306
///
ReferencedByVertexShader = ((int)0x9306)
,
///
/// Original was GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307
///
ReferencedByTessControlShader = ((int)0x9307)
,
///
/// Original was GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308
///
ReferencedByTessEvaluationShader = ((int)0x9308)
,
///
/// Original was GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309
///
ReferencedByGeometryShader = ((int)0x9309)
,
///
/// Original was GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A
///
ReferencedByFragmentShader = ((int)0x930A)
,
///
/// Original was GL_TOP_LEVEL_ARRAY_SIZE = 0x930C
///
TopLevelArraySize = ((int)0x930C)
,
///
/// Original was GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D
///
TopLevelArrayStride = ((int)0x930D)
,
///
/// Original was GL_LOCATION = 0x930E
///
Location = ((int)0x930E)
,
///
/// Original was GL_LOCATION_INDEX = 0x930F
///
LocationIndex = ((int)0x930F)
,
}
///
/// Used in GL.UseProgramStages
///
[Flags]
public enum ProgramStageMask : int
{
///
/// Original was GL_VERTEX_SHADER_BIT = 0x00000001
///
VertexShaderBit = ((int)0x00000001)
,
///
/// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002
///
FragmentShaderBit = ((int)0x00000002)
,
///
/// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004
///
GeometryShaderBit = ((int)0x00000004)
,
///
/// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008
///
TessControlShaderBit = ((int)0x00000008)
,
///
/// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010
///
TessEvaluationShaderBit = ((int)0x00000010)
,
///
/// Original was GL_COMPUTE_SHADER_BIT = 0x00000020
///
ComputeShaderBit = ((int)0x00000020)
,
///
/// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF
///
AllShaderBits = unchecked((int)0xFFFFFFFF)
,
}
///
/// Used in GL.GetProgramStage
///
public enum ProgramStageParameter : int
{
///
/// Original was GL_ACTIVE_SUBROUTINES = 0x8DE5
///
ActiveSubroutines = ((int)0x8DE5)
,
///
/// Original was GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6
///
ActiveSubroutineUniforms = ((int)0x8DE6)
,
///
/// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47
///
ActiveSubroutineUniformLocations = ((int)0x8E47)
,
///
/// Original was GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48
///
ActiveSubroutineMaxLength = ((int)0x8E48)
,
///
/// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49
///
ActiveSubroutineUniformMaxLength = ((int)0x8E49)
,
}
///
/// Used in GL.ProvokingVertex
///
public enum ProvokingVertexMode : int
{
///
/// Original was GL_FIRST_VERTEX_CONVENTION = 0x8E4D
///
FirstVertexConvention = ((int)0x8E4D)
,
///
/// Original was GL_LAST_VERTEX_CONVENTION = 0x8E4E
///
LastVertexConvention = ((int)0x8E4E)
,
}
///
/// Not used directly.
///
public enum QcomAlphaTest : int
{
///
/// Original was GL_ALPHA_TEST_QCOM = 0x0BC0
///
AlphaTestQcom = ((int)0x0BC0)
,
///
/// Original was GL_ALPHA_TEST_FUNC_QCOM = 0x0BC1
///
AlphaTestFuncQcom = ((int)0x0BC1)
,
///
/// Original was GL_ALPHA_TEST_REF_QCOM = 0x0BC2
///
AlphaTestRefQcom = ((int)0x0BC2)
,
}
///
/// Not used directly.
///
public enum QcomBinningControl : int
{
///
/// Original was GL_BINNING_CONTROL_HINT_QCOM = 0x8FB0
///
BinningControlHintQcom = ((int)0x8FB0)
,
///
/// Original was GL_CPU_OPTIMIZED_QCOM = 0x8FB1
///
CpuOptimizedQcom = ((int)0x8FB1)
,
///
/// Original was GL_GPU_OPTIMIZED_QCOM = 0x8FB2
///
GpuOptimizedQcom = ((int)0x8FB2)
,
///
/// Original was GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM = 0x8FB3
///
RenderDirectToFramebufferQcom = ((int)0x8FB3)
,
}
///
/// Not used directly.
///
public enum QcomDriverControl : int
{
///
/// Original was GL_PERFMON_GLOBAL_MODE_QCOM = 0x8FA0
///
PerfmonGlobalModeQcom = ((int)0x8FA0)
,
}
///
/// Not used directly.
///
public enum QcomExtendedGet : int
{
///
/// Original was GL_TEXTURE_WIDTH_QCOM = 0x8BD2
///
TextureWidthQcom = ((int)0x8BD2)
,
///
/// Original was GL_TEXTURE_HEIGHT_QCOM = 0x8BD3
///
TextureHeightQcom = ((int)0x8BD3)
,
///
/// Original was GL_TEXTURE_DEPTH_QCOM = 0x8BD4
///
TextureDepthQcom = ((int)0x8BD4)
,
///
/// Original was GL_TEXTURE_INTERNAL_FORMAT_QCOM = 0x8BD5
///
TextureInternalFormatQcom = ((int)0x8BD5)
,
///
/// Original was GL_TEXTURE_FORMAT_QCOM = 0x8BD6
///
TextureFormatQcom = ((int)0x8BD6)
,
///
/// Original was GL_TEXTURE_TYPE_QCOM = 0x8BD7
///
TextureTypeQcom = ((int)0x8BD7)
,
///
/// Original was GL_TEXTURE_IMAGE_VALID_QCOM = 0x8BD8
///
TextureImageValidQcom = ((int)0x8BD8)
,
///
/// Original was GL_TEXTURE_NUM_LEVELS_QCOM = 0x8BD9
///
TextureNumLevelsQcom = ((int)0x8BD9)
,
///
/// Original was GL_TEXTURE_TARGET_QCOM = 0x8BDA
///
TextureTargetQcom = ((int)0x8BDA)
,
///
/// Original was GL_TEXTURE_OBJECT_VALID_QCOM = 0x8BDB
///
TextureObjectValidQcom = ((int)0x8BDB)
,
///
/// Original was GL_STATE_RESTORE = 0x8BDC
///
StateRestore = ((int)0x8BDC)
,
}
///
/// Not used directly.
///
public enum QcomWriteonlyRendering : int
{
///
/// Original was GL_WRITEONLY_RENDERING_QCOM = 0x8823
///
WriteonlyRenderingQcom = ((int)0x8823)
,
}
///
/// Used in GL.QueryCounter
///
public enum QueryCounterTarget : int
{
///
/// Original was GL_TIMESTAMP = 0x8E28
///
Timestamp = ((int)0x8E28)
,
}
///
/// Used in GL.BeginQuery, GL.BeginQueryIndexed and 4 other functions
///
public enum QueryTarget : int
{
///
/// Original was GL_TIME_ELAPSED = 0x88BF
///
TimeElapsed = ((int)0x88BF)
,
///
/// Original was GL_SAMPLES_PASSED = 0x8914
///
SamplesPassed = ((int)0x8914)
,
///
/// Original was GL_ANY_SAMPLES_PASSED = 0x8C2F
///
AnySamplesPassed = ((int)0x8C2F)
,
///
/// Original was GL_PRIMITIVES_GENERATED = 0x8C87
///
PrimitivesGenerated = ((int)0x8C87)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88
///
TransformFeedbackPrimitivesWritten = ((int)0x8C88)
,
///
/// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A
///
AnySamplesPassedConservative = ((int)0x8D6A)
,
///
/// Original was GL_TIMESTAMP = 0x8E28
///
Timestamp = ((int)0x8E28)
,
}
///
/// Used in GL.ReadBuffer, GL.Ext.FramebufferReadBuffer
///
public enum ReadBufferMode : int
{
///
/// Original was GL_NONE = 0
///
None = ((int)0)
,
///
/// Original was GL_FRONT_LEFT = 0x0400
///
FrontLeft = ((int)0x0400)
,
///
/// Original was GL_FRONT_RIGHT = 0x0401
///
FrontRight = ((int)0x0401)
,
///
/// Original was GL_BACK_LEFT = 0x0402
///
BackLeft = ((int)0x0402)
,
///
/// Original was GL_BACK_RIGHT = 0x0403
///
BackRight = ((int)0x0403)
,
///
/// Original was GL_FRONT = 0x0404
///
Front = ((int)0x0404)
,
///
/// Original was GL_BACK = 0x0405
///
Back = ((int)0x0405)
,
///
/// Original was GL_LEFT = 0x0406
///
Left = ((int)0x0406)
,
///
/// Original was GL_RIGHT = 0x0407
///
Right = ((int)0x0407)
,
///
/// Original was GL_FRONT_AND_BACK = 0x0408
///
FrontAndBack = ((int)0x0408)
,
///
/// Original was GL_AUX0 = 0x0409
///
Aux0 = ((int)0x0409)
,
///
/// Original was GL_AUX1 = 0x040A
///
Aux1 = ((int)0x040A)
,
///
/// Original was GL_AUX2 = 0x040B
///
Aux2 = ((int)0x040B)
,
///
/// Original was GL_AUX3 = 0x040C
///
Aux3 = ((int)0x040C)
,
///
/// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0
///
ColorAttachment0 = ((int)0x8CE0)
,
///
/// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1
///
ColorAttachment1 = ((int)0x8CE1)
,
///
/// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2
///
ColorAttachment2 = ((int)0x8CE2)
,
///
/// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3
///
ColorAttachment3 = ((int)0x8CE3)
,
///
/// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4
///
ColorAttachment4 = ((int)0x8CE4)
,
///
/// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5
///
ColorAttachment5 = ((int)0x8CE5)
,
///
/// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6
///
ColorAttachment6 = ((int)0x8CE6)
,
///
/// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7
///
ColorAttachment7 = ((int)0x8CE7)
,
///
/// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8
///
ColorAttachment8 = ((int)0x8CE8)
,
///
/// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9
///
ColorAttachment9 = ((int)0x8CE9)
,
///
/// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA
///
ColorAttachment10 = ((int)0x8CEA)
,
///
/// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB
///
ColorAttachment11 = ((int)0x8CEB)
,
///
/// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC
///
ColorAttachment12 = ((int)0x8CEC)
,
///
/// Original was GL_COLOR_ATTACHMENT13 = 0x8CED
///
ColorAttachment13 = ((int)0x8CED)
,
///
/// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE
///
ColorAttachment14 = ((int)0x8CEE)
,
///
/// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF
///
ColorAttachment15 = ((int)0x8CEF)
,
}
///
/// Used in GL.GetRenderbufferParameter, GL.Ext.GetNamedRenderbufferParameter and 1 other function
///
public enum RenderbufferParameterName : int
{
///
/// Original was GL_RENDERBUFFER_SAMPLES = 0x8CAB
///
RenderbufferSamples = ((int)0x8CAB)
,
///
/// Original was GL_RENDERBUFFER_WIDTH = 0x8D42
///
RenderbufferWidth = ((int)0x8D42)
,
///
/// Original was GL_RENDERBUFFER_WIDTH_EXT = 0x8D42
///
RenderbufferWidthExt = ((int)0x8D42)
,
///
/// Original was GL_RENDERBUFFER_HEIGHT = 0x8D43
///
RenderbufferHeight = ((int)0x8D43)
,
///
/// Original was GL_RENDERBUFFER_HEIGHT_EXT = 0x8D43
///
RenderbufferHeightExt = ((int)0x8D43)
,
///
/// Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
///
RenderbufferInternalFormat = ((int)0x8D44)
,
///
/// Original was GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = 0x8D44
///
RenderbufferInternalFormatExt = ((int)0x8D44)
,
///
/// Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50
///
RenderbufferRedSize = ((int)0x8D50)
,
///
/// Original was GL_RENDERBUFFER_RED_SIZE_EXT = 0x8D50
///
RenderbufferRedSizeExt = ((int)0x8D50)
,
///
/// Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51
///
RenderbufferGreenSize = ((int)0x8D51)
,
///
/// Original was GL_RENDERBUFFER_GREEN_SIZE_EXT = 0x8D51
///
RenderbufferGreenSizeExt = ((int)0x8D51)
,
///
/// Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52
///
RenderbufferBlueSize = ((int)0x8D52)
,
///
/// Original was GL_RENDERBUFFER_BLUE_SIZE_EXT = 0x8D52
///
RenderbufferBlueSizeExt = ((int)0x8D52)
,
///
/// Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53
///
RenderbufferAlphaSize = ((int)0x8D53)
,
///
/// Original was GL_RENDERBUFFER_ALPHA_SIZE_EXT = 0x8D53
///
RenderbufferAlphaSizeExt = ((int)0x8D53)
,
///
/// Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54
///
RenderbufferDepthSize = ((int)0x8D54)
,
///
/// Original was GL_RENDERBUFFER_DEPTH_SIZE_EXT = 0x8D54
///
RenderbufferDepthSizeExt = ((int)0x8D54)
,
///
/// Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55
///
RenderbufferStencilSize = ((int)0x8D55)
,
///
/// Original was GL_RENDERBUFFER_STENCIL_SIZE_EXT = 0x8D55
///
RenderbufferStencilSizeExt = ((int)0x8D55)
,
}
///
/// Used in GL.RenderbufferStorage, GL.RenderbufferStorageMultisample and 1 other function
///
public enum RenderbufferStorage : int
{
///
/// Original was GL_R3_G3_B2 = 0x2A10
///
R3G3B2 = ((int)0x2A10)
,
///
/// Original was GL_ALPHA4 = 0x803B
///
Alpha4 = ((int)0x803B)
,
///
/// Original was GL_ALPHA8 = 0x803C
///
Alpha8 = ((int)0x803C)
,
///
/// Original was GL_ALPHA12 = 0x803D
///
Alpha12 = ((int)0x803D)
,
///
/// Original was GL_ALPHA16 = 0x803E
///
Alpha16 = ((int)0x803E)
,
///
/// Original was GL_RGB4 = 0x804F
///
Rgb4 = ((int)0x804F)
,
///
/// Original was GL_RGB5 = 0x8050
///
Rgb5 = ((int)0x8050)
,
///
/// Original was GL_RGB8 = 0x8051
///
Rgb8 = ((int)0x8051)
,
///
/// Original was GL_RGB10 = 0x8052
///
Rgb10 = ((int)0x8052)
,
///
/// Original was GL_RGB12 = 0x8053
///
Rgb12 = ((int)0x8053)
,
///
/// Original was GL_RGB16 = 0x8054
///
Rgb16 = ((int)0x8054)
,
///
/// Original was GL_RGBA2 = 0x8055
///
Rgba2 = ((int)0x8055)
,
///
/// Original was GL_RGBA4 = 0x8056
///
Rgba4 = ((int)0x8056)
,
///
/// Original was GL_RGBA8 = 0x8058
///
Rgba8 = ((int)0x8058)
,
///
/// Original was GL_RGB10_A2 = 0x8059
///
Rgb10A2 = ((int)0x8059)
,
///
/// Original was GL_RGBA12 = 0x805A
///
Rgba12 = ((int)0x805A)
,
///
/// Original was GL_RGBA16 = 0x805B
///
Rgba16 = ((int)0x805B)
,
///
/// Original was GL_DEPTH_COMPONENT16 = 0x81a5
///
DepthComponent16 = ((int)0x81a5)
,
///
/// Original was GL_DEPTH_COMPONENT24 = 0x81a6
///
DepthComponent24 = ((int)0x81a6)
,
///
/// Original was GL_DEPTH_COMPONENT32 = 0x81a7
///
DepthComponent32 = ((int)0x81a7)
,
///
/// Original was GL_R8 = 0x8229
///
R8 = ((int)0x8229)
,
///
/// Original was GL_R16 = 0x822A
///
R16 = ((int)0x822A)
,
///
/// Original was GL_RG8 = 0x822B
///
Rg8 = ((int)0x822B)
,
///
/// Original was GL_RG16 = 0x822C
///
Rg16 = ((int)0x822C)
,
///
/// Original was GL_R16F = 0x822D
///
R16f = ((int)0x822D)
,
///
/// Original was GL_R32F = 0x822E
///
R32f = ((int)0x822E)
,
///
/// Original was GL_RG16F = 0x822F
///
Rg16f = ((int)0x822F)
,
///
/// Original was GL_RG32F = 0x8230
///
Rg32f = ((int)0x8230)
,
///
/// Original was GL_R8I = 0x8231
///
R8i = ((int)0x8231)
,
///
/// Original was GL_R8UI = 0x8232
///
R8ui = ((int)0x8232)
,
///
/// Original was GL_R16I = 0x8233
///
R16i = ((int)0x8233)
,
///
/// Original was GL_R16UI = 0x8234
///
R16ui = ((int)0x8234)
,
///
/// Original was GL_R32I = 0x8235
///
R32i = ((int)0x8235)
,
///
/// Original was GL_R32UI = 0x8236
///
R32ui = ((int)0x8236)
,
///
/// Original was GL_RG8I = 0x8237
///
Rg8i = ((int)0x8237)
,
///
/// Original was GL_RG8UI = 0x8238
///
Rg8ui = ((int)0x8238)
,
///
/// Original was GL_RG16I = 0x8239
///
Rg16i = ((int)0x8239)
,
///
/// Original was GL_RG16UI = 0x823A
///
Rg16ui = ((int)0x823A)
,
///
/// Original was GL_RG32I = 0x823B
///
Rg32i = ((int)0x823B)
,
///
/// Original was GL_RG32UI = 0x823C
///
Rg32ui = ((int)0x823C)
,
///
/// Original was GL_RGBA32F = 0x8814
///
Rgba32f = ((int)0x8814)
,
///
/// Original was GL_RGB32F = 0x8815
///
Rgb32f = ((int)0x8815)
,
///
/// Original was GL_RGBA16F = 0x881A
///
Rgba16f = ((int)0x881A)
,
///
/// Original was GL_RGB16F = 0x881B
///
Rgb16f = ((int)0x881B)
,
///
/// Original was GL_DEPTH24_STENCIL8 = 0x88F0
///
Depth24Stencil8 = ((int)0x88F0)
,
///
/// Original was GL_R11F_G11F_B10F = 0x8C3A
///
R11fG11fB10f = ((int)0x8C3A)
,
///
/// Original was GL_RGB9_E5 = 0x8C3D
///
Rgb9E5 = ((int)0x8C3D)
,
///
/// Original was GL_SRGB8 = 0x8C41
///
Srgb8 = ((int)0x8C41)
,
///
/// Original was GL_SRGB8_ALPHA8 = 0x8C43
///
Srgb8Alpha8 = ((int)0x8C43)
,
///
/// Original was GL_DEPTH_COMPONENT32F = 0x8CAC
///
DepthComponent32f = ((int)0x8CAC)
,
///
/// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD
///
Depth32fStencil8 = ((int)0x8CAD)
,
///
/// Original was GL_STENCIL_INDEX1 = 0x8D46
///
StencilIndex1 = ((int)0x8D46)
,
///
/// Original was GL_STENCIL_INDEX1_EXT = 0x8D46
///
StencilIndex1Ext = ((int)0x8D46)
,
///
/// Original was GL_STENCIL_INDEX4 = 0x8D47
///
StencilIndex4 = ((int)0x8D47)
,
///
/// Original was GL_STENCIL_INDEX4_EXT = 0x8D47
///
StencilIndex4Ext = ((int)0x8D47)
,
///
/// Original was GL_STENCIL_INDEX8 = 0x8D48
///
StencilIndex8 = ((int)0x8D48)
,
///
/// Original was GL_STENCIL_INDEX8_EXT = 0x8D48
///
StencilIndex8Ext = ((int)0x8D48)
,
///
/// Original was GL_STENCIL_INDEX16 = 0x8D49
///
StencilIndex16 = ((int)0x8D49)
,
///
/// Original was GL_STENCIL_INDEX16_EXT = 0x8D49
///
StencilIndex16Ext = ((int)0x8D49)
,
///
/// Original was GL_RGBA32UI = 0x8D70
///
Rgba32ui = ((int)0x8D70)
,
///
/// Original was GL_RGB32UI = 0x8D71
///
Rgb32ui = ((int)0x8D71)
,
///
/// Original was GL_RGBA16UI = 0x8D76
///
Rgba16ui = ((int)0x8D76)
,
///
/// Original was GL_RGB16UI = 0x8D77
///
Rgb16ui = ((int)0x8D77)
,
///
/// Original was GL_RGBA8UI = 0x8D7C
///
Rgba8ui = ((int)0x8D7C)
,
///
/// Original was GL_RGB8UI = 0x8D7D
///
Rgb8ui = ((int)0x8D7D)
,
///
/// Original was GL_RGBA32I = 0x8D82
///
Rgba32i = ((int)0x8D82)
,
///
/// Original was GL_RGB32I = 0x8D83
///
Rgb32i = ((int)0x8D83)
,
///
/// Original was GL_RGBA16I = 0x8D88
///
Rgba16i = ((int)0x8D88)
,
///
/// Original was GL_RGB16I = 0x8D89
///
Rgb16i = ((int)0x8D89)
,
///
/// Original was GL_RGBA8I = 0x8D8E
///
Rgba8i = ((int)0x8D8E)
,
///
/// Original was GL_RGB8I = 0x8D8F
///
Rgb8i = ((int)0x8D8F)
,
///
/// Original was GL_RGB10_A2UI = 0x906F
///
Rgb10A2ui = ((int)0x906F)
,
}
///
/// Used in GL.BindRenderbuffer, GL.FramebufferRenderbuffer and 9 other functions
///
public enum RenderbufferTarget : int
{
///
/// Original was GL_RENDERBUFFER = 0x8D41
///
Renderbuffer = ((int)0x8D41)
,
///
/// Original was GL_RENDERBUFFER_EXT = 0x8D41
///
RenderbufferExt = ((int)0x8D41)
,
}
///
/// Used in GL.RenderMode
///
public enum RenderingMode : int
{
///
/// Original was GL_RENDER = 0x1C00
///
Render = ((int)0x1C00)
,
///
/// Original was GL_FEEDBACK = 0x1C01
///
Feedback = ((int)0x1C01)
,
///
/// Original was GL_SELECT = 0x1C02
///
Select = ((int)0x1C02)
,
}
///
/// Not used directly.
///
public enum RendScreenCoordinates : int
{
///
/// Original was GL_SCREEN_COORDINATES_REND = 0x8490
///
ScreenCoordinatesRend = ((int)0x8490)
,
///
/// Original was GL_INVERTED_SCREEN_W_REND = 0x8491
///
InvertedScreenWRend = ((int)0x8491)
,
}
///
/// Not used directly.
///
public enum S3S3tc : int
{
///
/// Original was GL_RGB_S3TC = 0x83A0
///
RgbS3tc = ((int)0x83A0)
,
///
/// Original was GL_RGB4_S3TC = 0x83A1
///
Rgb4S3tc = ((int)0x83A1)
,
///
/// Original was GL_RGBA_S3TC = 0x83A2
///
RgbaS3tc = ((int)0x83A2)
,
///
/// Original was GL_RGBA4_S3TC = 0x83A3
///
Rgba4S3tc = ((int)0x83A3)
,
///
/// Original was GL_RGBA_DXT5_S3TC = 0x83A4
///
RgbaDxt5S3tc = ((int)0x83A4)
,
///
/// Original was GL_RGBA4_DXT5_S3TC = 0x83A5
///
Rgba4Dxt5S3tc = ((int)0x83A5)
,
}
///
/// Not used directly.
///
public enum SamplePatternSgis : int
{
///
/// Original was GL_1PASS_SGIS = 0x80A1
///
Gl1PassSgis = ((int)0x80A1)
,
///
/// Original was GL_2PASS_0_SGIS = 0x80A2
///
Gl2Pass0Sgis = ((int)0x80A2)
,
///
/// Original was GL_2PASS_1_SGIS = 0x80A3
///
Gl2Pass1Sgis = ((int)0x80A3)
,
///
/// Original was GL_4PASS_0_SGIS = 0x80A4
///
Gl4Pass0Sgis = ((int)0x80A4)
,
///
/// Original was GL_4PASS_1_SGIS = 0x80A5
///
Gl4Pass1Sgis = ((int)0x80A5)
,
///
/// Original was GL_4PASS_2_SGIS = 0x80A6
///
Gl4Pass2Sgis = ((int)0x80A6)
,
///
/// Original was GL_4PASS_3_SGIS = 0x80A7
///
Gl4Pass3Sgis = ((int)0x80A7)
,
}
///
/// Used in GL.GetSamplerParameter, GL.SamplerParameter
///
public enum SamplerParameter : int
{
///
/// Original was GL_TextureBorderColor = 0x1004
///
TextureBorderColor = ((int)0x1004)
,
///
/// Original was GL_TextureMagFilter = 0x2800
///
TextureMagFilter = ((int)0x2800)
,
///
/// Original was GL_TextureMinFilter = 0x2801
///
TextureMinFilter = ((int)0x2801)
,
///
/// Original was GL_TextureWrapS = 0x2802
///
TextureWrapS = ((int)0x2802)
,
///
/// Original was GL_TextureWrapT = 0x2803
///
TextureWrapT = ((int)0x2803)
,
///
/// Original was GL_TextureWrapR = 0x8072
///
TextureWrapR = ((int)0x8072)
,
///
/// Original was GL_TextureMinLod = 0x813A
///
TextureMinLod = ((int)0x813A)
,
///
/// Original was GL_TextureMaxLod = 0x813B
///
TextureMaxLod = ((int)0x813B)
,
///
/// Original was GL_TextureMaxAnisotropyExt = 0x84FE
///
TextureMaxAnisotropyExt = ((int)0x84FE)
,
///
/// Original was GL_TextureLodBias = 0x8501
///
TextureLodBias = ((int)0x8501)
,
///
/// Original was GL_TextureCompareMode = 0x884C
///
TextureCompareMode = ((int)0x884C)
,
///
/// Original was GL_TextureCompareFunc = 0x884D
///
TextureCompareFunc = ((int)0x884D)
,
}
///
/// Used in GL.GetSeparableFilter, GL.SeparableFilter2D
///
public enum SeparableTarget : int
{
///
/// Original was GL_SEPARABLE_2D = 0x8012
///
Separable2D = ((int)0x8012)
,
}
///
/// Not used directly.
///
public enum SeparableTargetExt : int
{
///
/// Original was GL_SEPARABLE_2D_EXT = 0x8012
///
Separable2DExt = ((int)0x8012)
,
}
///
/// Not used directly.
///
public enum SgiColorMatrix : int
{
///
/// Original was GL_COLOR_MATRIX_SGI = 0x80B1
///
ColorMatrixSgi = ((int)0x80B1)
,
///
/// Original was GL_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2
///
ColorMatrixStackDepthSgi = ((int)0x80B2)
,
///
/// Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3
///
MaxColorMatrixStackDepthSgi = ((int)0x80B3)
,
///
/// Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4
///
PostColorMatrixRedScaleSgi = ((int)0x80B4)
,
///
/// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5
///
PostColorMatrixGreenScaleSgi = ((int)0x80B5)
,
///
/// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6
///
PostColorMatrixBlueScaleSgi = ((int)0x80B6)
,
///
/// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7
///
PostColorMatrixAlphaScaleSgi = ((int)0x80B7)
,
///
/// Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8
///
PostColorMatrixRedBiasSgi = ((int)0x80B8)
,
///
/// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9
///
PostColorMatrixGreenBiasSgi = ((int)0x80B9)
,
///
/// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA
///
PostColorMatrixBlueBiasSgi = ((int)0x80BA)
,
///
/// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB
///
PostColorMatrixAlphaBiasSgi = ((int)0x80BB)
,
}
///
/// Used in GL.Sgi.ColorTableParameter, GL.Sgi.ColorTable and 3 other functions
///
public enum SgiColorTable : int
{
///
/// Original was GL_COLOR_TABLE_SGI = 0x80D0
///
ColorTableSgi = ((int)0x80D0)
,
///
/// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1
///
PostConvolutionColorTableSgi = ((int)0x80D1)
,
///
/// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2
///
PostColorMatrixColorTableSgi = ((int)0x80D2)
,
///
/// Original was GL_PROXY_COLOR_TABLE_SGI = 0x80D3
///
ProxyColorTableSgi = ((int)0x80D3)
,
///
/// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4
///
ProxyPostConvolutionColorTableSgi = ((int)0x80D4)
,
///
/// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5
///
ProxyPostColorMatrixColorTableSgi = ((int)0x80D5)
,
///
/// Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6
///
ColorTableScaleSgi = ((int)0x80D6)
,
///
/// Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7
///
ColorTableBiasSgi = ((int)0x80D7)
,
///
/// Original was GL_COLOR_TABLE_FORMAT_SGI = 0x80D8
///
ColorTableFormatSgi = ((int)0x80D8)
,
///
/// Original was GL_COLOR_TABLE_WIDTH_SGI = 0x80D9
///
ColorTableWidthSgi = ((int)0x80D9)
,
///
/// Original was GL_COLOR_TABLE_RED_SIZE_SGI = 0x80DA
///
ColorTableRedSizeSgi = ((int)0x80DA)
,
///
/// Original was GL_COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB
///
ColorTableGreenSizeSgi = ((int)0x80DB)
,
///
/// Original was GL_COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC
///
ColorTableBlueSizeSgi = ((int)0x80DC)
,
///
/// Original was GL_COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD
///
ColorTableAlphaSizeSgi = ((int)0x80DD)
,
///
/// Original was GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE
///
ColorTableLuminanceSizeSgi = ((int)0x80DE)
,
///
/// Original was GL_COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF
///
ColorTableIntensitySizeSgi = ((int)0x80DF)
,
}
///
/// Not used directly.
///
public enum SgisDetailTexture : int
{
///
/// Original was GL_DETAIL_TEXTURE_2D_SGIS = 0x8095
///
DetailTexture2DSgis = ((int)0x8095)
,
///
/// Original was GL_DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096
///
DetailTexture2DBindingSgis = ((int)0x8096)
,
///
/// Original was GL_LINEAR_DETAIL_SGIS = 0x8097
///
LinearDetailSgis = ((int)0x8097)
,
///
/// Original was GL_LINEAR_DETAIL_ALPHA_SGIS = 0x8098
///
LinearDetailAlphaSgis = ((int)0x8098)
,
///
/// Original was GL_LINEAR_DETAIL_COLOR_SGIS = 0x8099
///
LinearDetailColorSgis = ((int)0x8099)
,
///
/// Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A
///
DetailTextureLevelSgis = ((int)0x809A)
,
///
/// Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B
///
DetailTextureModeSgis = ((int)0x809B)
,
///
/// Original was GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C
///
DetailTextureFuncPointsSgis = ((int)0x809C)
,
}
///
/// Not used directly.
///
public enum SgisFogFunction : int
{
///
/// Original was GL_FOG_FUNC_SGIS = 0x812A
///
FogFuncSgis = ((int)0x812A)
,
///
/// Original was GL_FOG_FUNC_POINTS_SGIS = 0x812B
///
FogFuncPointsSgis = ((int)0x812B)
,
///
/// Original was GL_MAX_FOG_FUNC_POINTS_SGIS = 0x812C
///
MaxFogFuncPointsSgis = ((int)0x812C)
,
}
///
/// Not used directly.
///
public enum SgisGenerateMipmap : int
{
///
/// Original was GL_GENERATE_MIPMAP_SGIS = 0x8191
///
GenerateMipmapSgis = ((int)0x8191)
,
///
/// Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192
///
GenerateMipmapHintSgis = ((int)0x8192)
,
}
///
/// Used in GL.Sgis.SamplePattern
///
public enum SgisMultisample : int
{
///
/// Original was GL_MULTISAMPLE_SGIS = 0x809D
///
MultisampleSgis = ((int)0x809D)
,
///
/// Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E
///
SampleAlphaToMaskSgis = ((int)0x809E)
,
///
/// Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F
///
SampleAlphaToOneSgis = ((int)0x809F)
,
///
/// Original was GL_SAMPLE_MASK_SGIS = 0x80A0
///
SampleMaskSgis = ((int)0x80A0)
,
///
/// Original was GL_1PASS_SGIS = 0x80A1
///
Gl1PassSgis = ((int)0x80A1)
,
///
/// Original was GL_2PASS_0_SGIS = 0x80A2
///
Gl2Pass0Sgis = ((int)0x80A2)
,
///
/// Original was GL_2PASS_1_SGIS = 0x80A3
///
Gl2Pass1Sgis = ((int)0x80A3)
,
///
/// Original was GL_4PASS_0_SGIS = 0x80A4
///
Gl4Pass0Sgis = ((int)0x80A4)
,
///
/// Original was GL_4PASS_1_SGIS = 0x80A5
///
Gl4Pass1Sgis = ((int)0x80A5)
,
///
/// Original was GL_4PASS_2_SGIS = 0x80A6
///
Gl4Pass2Sgis = ((int)0x80A6)
,
///
/// Original was GL_4PASS_3_SGIS = 0x80A7
///
Gl4Pass3Sgis = ((int)0x80A7)
,
///
/// Original was GL_SAMPLE_BUFFERS_SGIS = 0x80A8
///
SampleBuffersSgis = ((int)0x80A8)
,
///
/// Original was GL_SAMPLES_SGIS = 0x80A9
///
SamplesSgis = ((int)0x80A9)
,
///
/// Original was GL_SAMPLE_MASK_VALUE_SGIS = 0x80AA
///
SampleMaskValueSgis = ((int)0x80AA)
,
///
/// Original was GL_SAMPLE_MASK_INVERT_SGIS = 0x80AB
///
SampleMaskInvertSgis = ((int)0x80AB)
,
///
/// Original was GL_SAMPLE_PATTERN_SGIS = 0x80AC
///
SamplePatternSgis = ((int)0x80AC)
,
}
///
/// Used in GL.Sgis.GetPixelTexGenParameter, GL.Sgis.PixelTexGenParameter
///
public enum SgisPixelTexture : int
{
///
/// Original was GL_PIXEL_TEXTURE_SGIS = 0x8353
///
PixelTextureSgis = ((int)0x8353)
,
///
/// Original was GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354
///
PixelFragmentRgbSourceSgis = ((int)0x8354)
,
///
/// Original was GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355
///
PixelFragmentAlphaSourceSgis = ((int)0x8355)
,
///
/// Original was GL_PIXEL_GROUP_COLOR_SGIS = 0x8356
///
PixelGroupColorSgis = ((int)0x8356)
,
}
///
/// Not used directly.
///
public enum SgisPointLineTexgen : int
{
///
/// Original was GL_EYE_DISTANCE_TO_POINT_SGIS = 0x81F0
///
EyeDistanceToPointSgis = ((int)0x81F0)
,
///
/// Original was GL_OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1
///
ObjectDistanceToPointSgis = ((int)0x81F1)
,
///
/// Original was GL_EYE_DISTANCE_TO_LINE_SGIS = 0x81F2
///
EyeDistanceToLineSgis = ((int)0x81F2)
,
///
/// Original was GL_OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3
///
ObjectDistanceToLineSgis = ((int)0x81F3)
,
///
/// Original was GL_EYE_POINT_SGIS = 0x81F4
///
EyePointSgis = ((int)0x81F4)
,
///
/// Original was GL_OBJECT_POINT_SGIS = 0x81F5
///
ObjectPointSgis = ((int)0x81F5)
,
///
/// Original was GL_EYE_LINE_SGIS = 0x81F6
///
EyeLineSgis = ((int)0x81F6)
,
///
/// Original was GL_OBJECT_LINE_SGIS = 0x81F7
///
ObjectLineSgis = ((int)0x81F7)
,
}
///
/// Used in GL.Sgis.PointParameter
///
public enum SgisPointParameters : int
{
///
/// Original was GL_POINT_SIZE_MIN_SGIS = 0x8126
///
PointSizeMinSgis = ((int)0x8126)
,
///
/// Original was GL_POINT_SIZE_MAX_SGIS = 0x8127
///
PointSizeMaxSgis = ((int)0x8127)
,
///
/// Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128
///
PointFadeThresholdSizeSgis = ((int)0x8128)
,
///
/// Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129
///
DistanceAttenuationSgis = ((int)0x8129)
,
}
///
/// Not used directly.
///
public enum SgisSharpenTexture : int
{
///
/// Original was GL_LINEAR_SHARPEN_SGIS = 0x80AD
///
LinearSharpenSgis = ((int)0x80AD)
,
///
/// Original was GL_LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE
///
LinearSharpenAlphaSgis = ((int)0x80AE)
,
///
/// Original was GL_LINEAR_SHARPEN_COLOR_SGIS = 0x80AF
///
LinearSharpenColorSgis = ((int)0x80AF)
,
///
/// Original was GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0
///
SharpenTextureFuncPointsSgis = ((int)0x80B0)
,
}
///
/// Not used directly.
///
public enum SgisTexture4D : int
{
///
/// Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130
///
PackSkipVolumesSgis = ((int)0x8130)
,
///
/// Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131
///
PackImageDepthSgis = ((int)0x8131)
,
///
/// Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132
///
UnpackSkipVolumesSgis = ((int)0x8132)
,
///
/// Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133
///
UnpackImageDepthSgis = ((int)0x8133)
,
///
/// Original was GL_TEXTURE_4D_SGIS = 0x8134
///
Texture4DSgis = ((int)0x8134)
,
///
/// Original was GL_PROXY_TEXTURE_4D_SGIS = 0x8135
///
ProxyTexture4DSgis = ((int)0x8135)
,
///
/// Original was GL_TEXTURE_4DSIZE_SGIS = 0x8136
///
Texture4DsizeSgis = ((int)0x8136)
,
///
/// Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137
///
TextureWrapQSgis = ((int)0x8137)
,
///
/// Original was GL_MAX_4D_TEXTURE_SIZE_SGIS = 0x8138
///
Max4DTextureSizeSgis = ((int)0x8138)
,
///
/// Original was GL_TEXTURE_4D_BINDING_SGIS = 0x814F
///
Texture4DBindingSgis = ((int)0x814F)
,
}
///
/// Not used directly.
///
public enum SgisTextureBorderClamp : int
{
///
/// Original was GL_CLAMP_TO_BORDER_SGIS = 0x812D
///
ClampToBorderSgis = ((int)0x812D)
,
}
///
/// Not used directly.
///
[Flags]
public enum SgisTextureColorMask : int
{
///
/// Original was GL_TEXTURE_COLOR_WRITEMASK_SGIS = 0x81EF
///
TextureColorWritemaskSgis = ((int)0x81EF)
,
}
///
/// Not used directly.
///
public enum SgisTextureEdgeClamp : int
{
///
/// Original was GL_CLAMP_TO_EDGE_SGIS = 0x812F
///
ClampToEdgeSgis = ((int)0x812F)
,
}
///
/// Used in GL.Sgis.GetTexFilterFunc, GL.Sgis.TexFilterFunc
///
public enum SgisTextureFilter4 : int
{
///
/// Original was GL_FILTER4_SGIS = 0x8146
///
Filter4Sgis = ((int)0x8146)
,
///
/// Original was GL_TEXTURE_FILTER4_SIZE_SGIS = 0x8147
///
TextureFilter4SizeSgis = ((int)0x8147)
,
}
///
/// Not used directly.
///
public enum SgisTextureLod : int
{
///
/// Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A
///
TextureMinLodSgis = ((int)0x813A)
,
///
/// Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B
///
TextureMaxLodSgis = ((int)0x813B)
,
///
/// Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C
///
TextureBaseLevelSgis = ((int)0x813C)
,
///
/// Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D
///
TextureMaxLevelSgis = ((int)0x813D)
,
}
///
/// Not used directly.
///
public enum SgisTextureSelect : int
{
///
/// Original was GL_DUAL_ALPHA4_SGIS = 0x8110
///
DualAlpha4Sgis = ((int)0x8110)
,
///
/// Original was GL_DUAL_ALPHA8_SGIS = 0x8111
///
DualAlpha8Sgis = ((int)0x8111)
,
///
/// Original was GL_DUAL_ALPHA12_SGIS = 0x8112
///
DualAlpha12Sgis = ((int)0x8112)
,
///
/// Original was GL_DUAL_ALPHA16_SGIS = 0x8113
///
DualAlpha16Sgis = ((int)0x8113)
,
///
/// Original was GL_DUAL_LUMINANCE4_SGIS = 0x8114
///
DualLuminance4Sgis = ((int)0x8114)
,
///
/// Original was GL_DUAL_LUMINANCE8_SGIS = 0x8115
///
DualLuminance8Sgis = ((int)0x8115)
,
///
/// Original was GL_DUAL_LUMINANCE12_SGIS = 0x8116
///
DualLuminance12Sgis = ((int)0x8116)
,
///
/// Original was GL_DUAL_LUMINANCE16_SGIS = 0x8117
///
DualLuminance16Sgis = ((int)0x8117)
,
///
/// Original was GL_DUAL_INTENSITY4_SGIS = 0x8118
///
DualIntensity4Sgis = ((int)0x8118)
,
///
/// Original was GL_DUAL_INTENSITY8_SGIS = 0x8119
///
DualIntensity8Sgis = ((int)0x8119)
,
///
/// Original was GL_DUAL_INTENSITY12_SGIS = 0x811A
///
DualIntensity12Sgis = ((int)0x811A)
,
///
/// Original was GL_DUAL_INTENSITY16_SGIS = 0x811B
///
DualIntensity16Sgis = ((int)0x811B)
,
///
/// Original was GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C
///
DualLuminanceAlpha4Sgis = ((int)0x811C)
,
///
/// Original was GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D
///
DualLuminanceAlpha8Sgis = ((int)0x811D)
,
///
/// Original was GL_QUAD_ALPHA4_SGIS = 0x811E
///
QuadAlpha4Sgis = ((int)0x811E)
,
///
/// Original was GL_QUAD_ALPHA8_SGIS = 0x811F
///
QuadAlpha8Sgis = ((int)0x811F)
,
///
/// Original was GL_QUAD_LUMINANCE4_SGIS = 0x8120
///
QuadLuminance4Sgis = ((int)0x8120)
,
///
/// Original was GL_QUAD_LUMINANCE8_SGIS = 0x8121
///
QuadLuminance8Sgis = ((int)0x8121)
,
///
/// Original was GL_QUAD_INTENSITY4_SGIS = 0x8122
///
QuadIntensity4Sgis = ((int)0x8122)
,
///
/// Original was GL_QUAD_INTENSITY8_SGIS = 0x8123
///
QuadIntensity8Sgis = ((int)0x8123)
,
///
/// Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124
///
DualTextureSelectSgis = ((int)0x8124)
,
///
/// Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125
///
QuadTextureSelectSgis = ((int)0x8125)
,
}
///
/// Not used directly.
///
public enum SgiTextureColorTable : int
{
///
/// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC
///
TextureColorTableSgi = ((int)0x80BC)
,
///
/// Original was GL_PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD
///
ProxyTextureColorTableSgi = ((int)0x80BD)
,
}
///
/// Not used directly.
///
public enum SgixAsync : int
{
///
/// Original was GL_ASYNC_MARKER_SGIX = 0x8329
///
AsyncMarkerSgix = ((int)0x8329)
,
}
///
/// Not used directly.
///
public enum SgixAsyncHistogram : int
{
///
/// Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C
///
AsyncHistogramSgix = ((int)0x832C)
,
///
/// Original was GL_MAX_ASYNC_HISTOGRAM_SGIX = 0x832D
///
MaxAsyncHistogramSgix = ((int)0x832D)
,
}
///
/// Not used directly.
///
public enum SgixAsyncPixel : int
{
///
/// Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C
///
AsyncTexImageSgix = ((int)0x835C)
,
///
/// Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D
///
AsyncDrawPixelsSgix = ((int)0x835D)
,
///
/// Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E
///
AsyncReadPixelsSgix = ((int)0x835E)
,
///
/// Original was GL_MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F
///
MaxAsyncTexImageSgix = ((int)0x835F)
,
///
/// Original was GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360
///
MaxAsyncDrawPixelsSgix = ((int)0x8360)
,
///
/// Original was GL_MAX_ASYNC_READ_PIXELS_SGIX = 0x8361
///
MaxAsyncReadPixelsSgix = ((int)0x8361)
,
}
///
/// Not used directly.
///
public enum SgixBlendAlphaMinmax : int
{
///
/// Original was GL_ALPHA_MIN_SGIX = 0x8320
///
AlphaMinSgix = ((int)0x8320)
,
///
/// Original was GL_ALPHA_MAX_SGIX = 0x8321
///
AlphaMaxSgix = ((int)0x8321)
,
}
///
/// Not used directly.
///
public enum SgixCalligraphicFragment : int
{
///
/// Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183
///
CalligraphicFragmentSgix = ((int)0x8183)
,
}
///
/// Not used directly.
///
public enum SgixClipmap : int
{
///
/// Original was GL_LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170
///
LinearClipmapLinearSgix = ((int)0x8170)
,
///
/// Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171
///
TextureClipmapCenterSgix = ((int)0x8171)
,
///
/// Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172
///
TextureClipmapFrameSgix = ((int)0x8172)
,
///
/// Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173
///
TextureClipmapOffsetSgix = ((int)0x8173)
,
///
/// Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174
///
TextureClipmapVirtualDepthSgix = ((int)0x8174)
,
///
/// Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175
///
TextureClipmapLodOffsetSgix = ((int)0x8175)
,
///
/// Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176
///
TextureClipmapDepthSgix = ((int)0x8176)
,
///
/// Original was GL_MAX_CLIPMAP_DEPTH_SGIX = 0x8177
///
MaxClipmapDepthSgix = ((int)0x8177)
,
///
/// Original was GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178
///
MaxClipmapVirtualDepthSgix = ((int)0x8178)
,
///
/// Original was GL_NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D
///
NearestClipmapNearestSgix = ((int)0x844D)
,
///
/// Original was GL_NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E
///
NearestClipmapLinearSgix = ((int)0x844E)
,
///
/// Original was GL_LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F
///
LinearClipmapNearestSgix = ((int)0x844F)
,
}
///
/// Not used directly.
///
public enum SgixConvolutionAccuracy : int
{
///
/// Original was GL_CONVOLUTION_HINT_SGIX = 0x8316
///
ConvolutionHintSgix = ((int)0x8316)
,
}
///
/// Not used directly.
///
public enum SgixDepthPassInstrument : int
{
///
/// Original was GL_DEPTH_PASS_INSTRUMENT_SGIX = 0x8310
///
DepthPassInstrumentSgix = ((int)0x8310)
,
///
/// Original was GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX = 0x8311
///
DepthPassInstrumentCountersSgix = ((int)0x8311)
,
///
/// Original was GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX = 0x8312
///
DepthPassInstrumentMaxSgix = ((int)0x8312)
,
}
///
/// Not used directly.
///
public enum SgixDepthTexture : int
{
///
/// Original was GL_DEPTH_COMPONENT16_SGIX = 0x81A5
///
DepthComponent16Sgix = ((int)0x81A5)
,
///
/// Original was GL_DEPTH_COMPONENT24_SGIX = 0x81A6
///
DepthComponent24Sgix = ((int)0x81A6)
,
///
/// Original was GL_DEPTH_COMPONENT32_SGIX = 0x81A7
///
DepthComponent32Sgix = ((int)0x81A7)
,
}
///
/// Not used directly.
///
public enum SgixFlushRaster : int
{
}
///
/// Not used directly.
///
public enum SgixFogOffset : int
{
///
/// Original was GL_FOG_OFFSET_SGIX = 0x8198
///
FogOffsetSgix = ((int)0x8198)
,
///
/// Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199
///
FogOffsetValueSgix = ((int)0x8199)
,
}
///
/// Used in GL.Sgix.FragmentLight, GL.Sgix.FragmentLightModel and 2 other functions
///
public enum SgixFragmentLighting : int
{
///
/// Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400
///
FragmentLightingSgix = ((int)0x8400)
,
///
/// Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401
///
FragmentColorMaterialSgix = ((int)0x8401)
,
///
/// Original was GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402
///
FragmentColorMaterialFaceSgix = ((int)0x8402)
,
///
/// Original was GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403
///
FragmentColorMaterialParameterSgix = ((int)0x8403)
,
///
/// Original was GL_MAX_FRAGMENT_LIGHTS_SGIX = 0x8404
///
MaxFragmentLightsSgix = ((int)0x8404)
,
///
/// Original was GL_MAX_ACTIVE_LIGHTS_SGIX = 0x8405
///
MaxActiveLightsSgix = ((int)0x8405)
,
///
/// Original was GL_CURRENT_RASTER_NORMAL_SGIX = 0x8406
///
CurrentRasterNormalSgix = ((int)0x8406)
,
///
/// Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407
///
LightEnvModeSgix = ((int)0x8407)
,
///
/// Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408
///
FragmentLightModelLocalViewerSgix = ((int)0x8408)
,
///
/// Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409
///
FragmentLightModelTwoSideSgix = ((int)0x8409)
,
///
/// Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A
///
FragmentLightModelAmbientSgix = ((int)0x840A)
,
///
/// Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B
///
FragmentLightModelNormalInterpolationSgix = ((int)0x840B)
,
///
/// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C
///
FragmentLight0Sgix = ((int)0x840C)
,
///
/// Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D
///
FragmentLight1Sgix = ((int)0x840D)
,
///
/// Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E
///
FragmentLight2Sgix = ((int)0x840E)
,
///
/// Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F
///
FragmentLight3Sgix = ((int)0x840F)
,
///
/// Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410
///
FragmentLight4Sgix = ((int)0x8410)
,
///
/// Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411
///
FragmentLight5Sgix = ((int)0x8411)
,
///
/// Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412
///
FragmentLight6Sgix = ((int)0x8412)
,
///
/// Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413
///
FragmentLight7Sgix = ((int)0x8413)
,
}
///
/// Not used directly.
///
public enum SgixFragmentsInstrument : int
{
///
/// Original was GL_FRAGMENTS_INSTRUMENT_SGIX = 0x8313
///
FragmentsInstrumentSgix = ((int)0x8313)
,
///
/// Original was GL_FRAGMENTS_INSTRUMENT_COUNTERS_SGIX = 0x8314
///
FragmentsInstrumentCountersSgix = ((int)0x8314)
,
///
/// Original was GL_FRAGMENTS_INSTRUMENT_MAX_SGIX = 0x8315
///
FragmentsInstrumentMaxSgix = ((int)0x8315)
,
}
///
/// Not used directly.
///
public enum SgixFramezoom : int
{
///
/// Original was GL_FRAMEZOOM_SGIX = 0x818B
///
FramezoomSgix = ((int)0x818B)
,
///
/// Original was GL_FRAMEZOOM_FACTOR_SGIX = 0x818C
///
FramezoomFactorSgix = ((int)0x818C)
,
///
/// Original was GL_MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D
///
MaxFramezoomFactorSgix = ((int)0x818D)
,
}
///
/// Not used directly.
///
public enum SgixIccTexture : int
{
///
/// Original was GL_RGB_ICC_SGIX = 0x8460
///
RgbIccSgix = ((int)0x8460)
,
///
/// Original was GL_RGBA_ICC_SGIX = 0x8461
///
RgbaIccSgix = ((int)0x8461)
,
///
/// Original was GL_ALPHA_ICC_SGIX = 0x8462
///
AlphaIccSgix = ((int)0x8462)
,
///
/// Original was GL_LUMINANCE_ICC_SGIX = 0x8463
///
LuminanceIccSgix = ((int)0x8463)
,
///
/// Original was GL_INTENSITY_ICC_SGIX = 0x8464
///
IntensityIccSgix = ((int)0x8464)
,
///
/// Original was GL_LUMINANCE_ALPHA_ICC_SGIX = 0x8465
///
LuminanceAlphaIccSgix = ((int)0x8465)
,
///
/// Original was GL_R5_G6_B5_ICC_SGIX = 0x8466
///
R5G6B5IccSgix = ((int)0x8466)
,
///
/// Original was GL_R5_G6_B5_A8_ICC_SGIX = 0x8467
///
R5G6B5A8IccSgix = ((int)0x8467)
,
///
/// Original was GL_ALPHA16_ICC_SGIX = 0x8468
///
Alpha16IccSgix = ((int)0x8468)
,
///
/// Original was GL_LUMINANCE16_ICC_SGIX = 0x8469
///
Luminance16IccSgix = ((int)0x8469)
,
///
/// Original was GL_INTENSITY16_ICC_SGIX = 0x846A
///
Intensity16IccSgix = ((int)0x846A)
,
///
/// Original was GL_LUMINANCE16_ALPHA8_ICC_SGIX = 0x846B
///
Luminance16Alpha8IccSgix = ((int)0x846B)
,
}
///
/// Not used directly.
///
public enum SgixImpactPixelTexture : int
{
///
/// Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184
///
PixelTexGenQCeilingSgix = ((int)0x8184)
,
///
/// Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185
///
PixelTexGenQRoundSgix = ((int)0x8185)
,
///
/// Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186
///
PixelTexGenQFloorSgix = ((int)0x8186)
,
///
/// Original was GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = 0x8187
///
PixelTexGenAlphaReplaceSgix = ((int)0x8187)
,
///
/// Original was GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = 0x8188
///
PixelTexGenAlphaNoReplaceSgix = ((int)0x8188)
,
///
/// Original was GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = 0x8189
///
PixelTexGenAlphaLsSgix = ((int)0x8189)
,
///
/// Original was GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = 0x818A
///
PixelTexGenAlphaMsSgix = ((int)0x818A)
,
}
///
/// Not used directly.
///
public enum SgixInstruments : int
{
///
/// Original was GL_INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180
///
InstrumentBufferPointerSgix = ((int)0x8180)
,
///
/// Original was GL_INSTRUMENT_MEASUREMENTS_SGIX = 0x8181
///
InstrumentMeasurementsSgix = ((int)0x8181)
,
}
///
/// Not used directly.
///
public enum SgixInterlace : int
{
///
/// Original was GL_INTERLACE_SGIX = 0x8094
///
InterlaceSgix = ((int)0x8094)
,
}
///
/// Not used directly.
///
public enum SgixIrInstrument1 : int
{
///
/// Original was GL_IR_INSTRUMENT1_SGIX = 0x817F
///
IrInstrument1Sgix = ((int)0x817F)
,
}
///
/// Not used directly.
///
public enum SgixLineQualityHint : int
{
///
/// Original was GL_LINE_QUALITY_HINT_SGIX = 0x835B
///
LineQualityHintSgix = ((int)0x835B)
,
}
///
/// Not used directly.
///
public enum SgixListPriority : int
{
///
/// Original was GL_LIST_PRIORITY_SGIX = 0x8182
///
ListPrioritySgix = ((int)0x8182)
,
}
///
/// Used in GL.Sgix.PixelTexGen
///
public enum SgixPixelTexture : int
{
///
/// Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139
///
PixelTexGenSgix = ((int)0x8139)
,
///
/// Original was GL_PIXEL_TEX_GEN_MODE_SGIX = 0x832B
///
PixelTexGenModeSgix = ((int)0x832B)
,
}
///
/// Not used directly.
///
public enum SgixPixelTiles : int
{
///
/// Original was GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E
///
PixelTileBestAlignmentSgix = ((int)0x813E)
,
///
/// Original was GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F
///
PixelTileCacheIncrementSgix = ((int)0x813F)
,
///
/// Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140
///
PixelTileWidthSgix = ((int)0x8140)
,
///
/// Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141
///
PixelTileHeightSgix = ((int)0x8141)
,
///
/// Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142
///
PixelTileGridWidthSgix = ((int)0x8142)
,
///
/// Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143
///
PixelTileGridHeightSgix = ((int)0x8143)
,
///
/// Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144
///
PixelTileGridDepthSgix = ((int)0x8144)
,
///
/// Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145
///
PixelTileCacheSizeSgix = ((int)0x8145)
,
}
///
/// Used in GL.Sgix.DeformationMap3
///
public enum SgixPolynomialFfd : int
{
///
/// Original was GL_TEXTURE_DEFORMATION_BIT_SGIX = 0x00000001
///
TextureDeformationBitSgix = ((int)0x00000001)
,
///
/// Original was GL_GEOMETRY_DEFORMATION_BIT_SGIX = 0x00000002
///
GeometryDeformationBitSgix = ((int)0x00000002)
,
///
/// Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194
///
GeometryDeformationSgix = ((int)0x8194)
,
///
/// Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195
///
TextureDeformationSgix = ((int)0x8195)
,
///
/// Original was GL_DEFORMATIONS_MASK_SGIX = 0x8196
///
DeformationsMaskSgix = ((int)0x8196)
,
///
/// Original was GL_MAX_DEFORMATION_ORDER_SGIX = 0x8197
///
MaxDeformationOrderSgix = ((int)0x8197)
,
}
///
/// Not used directly.
///
public enum SgixReferencePlane : int
{
///
/// Original was GL_REFERENCE_PLANE_SGIX = 0x817D
///
ReferencePlaneSgix = ((int)0x817D)
,
///
/// Original was GL_REFERENCE_PLANE_EQUATION_SGIX = 0x817E
///
ReferencePlaneEquationSgix = ((int)0x817E)
,
}
///
/// Not used directly.
///
public enum SgixResample : int
{
///
/// Original was GL_PACK_RESAMPLE_SGIX = 0x842C
///
PackResampleSgix = ((int)0x842C)
,
///
/// Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D
///
UnpackResampleSgix = ((int)0x842D)
,
///
/// Original was GL_RESAMPLE_REPLICATE_SGIX = 0x842E
///
ResampleReplicateSgix = ((int)0x842E)
,
///
/// Original was GL_RESAMPLE_ZERO_FILL_SGIX = 0x842F
///
ResampleZeroFillSgix = ((int)0x842F)
,
///
/// Original was GL_RESAMPLE_DECIMATE_SGIX = 0x8430
///
ResampleDecimateSgix = ((int)0x8430)
,
}
///
/// Not used directly.
///
public enum SgixScalebiasHint : int
{
///
/// Original was GL_SCALEBIAS_HINT_SGIX = 0x8322
///
ScalebiasHintSgix = ((int)0x8322)
,
}
///
/// Not used directly.
///
public enum SgixShadow : int
{
///
/// Original was GL_TEXTURE_COMPARE_SGIX = 0x819A
///
TextureCompareSgix = ((int)0x819A)
,
///
/// Original was GL_TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B
///
TextureCompareOperatorSgix = ((int)0x819B)
,
///
/// Original was GL_TEXTURE_LEQUAL_R_SGIX = 0x819C
///
TextureLequalRSgix = ((int)0x819C)
,
///
/// Original was GL_TEXTURE_GEQUAL_R_SGIX = 0x819D
///
TextureGequalRSgix = ((int)0x819D)
,
}
///
/// Not used directly.
///
public enum SgixShadowAmbient : int
{
///
/// Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF
///
ShadowAmbientSgix = ((int)0x80BF)
,
}
///
/// Not used directly.
///
public enum SgixSlim : int
{
///
/// Original was GL_UNPACK_COMPRESSED_SIZE_SGIX = 0x831A
///
UnpackCompressedSizeSgix = ((int)0x831A)
,
///
/// Original was GL_PACK_MAX_COMPRESSED_SIZE_SGIX = 0x831B
///
PackMaxCompressedSizeSgix = ((int)0x831B)
,
///
/// Original was GL_PACK_COMPRESSED_SIZE_SGIX = 0x831C
///
PackCompressedSizeSgix = ((int)0x831C)
,
///
/// Original was GL_SLIM8U_SGIX = 0x831D
///
Slim8uSgix = ((int)0x831D)
,
///
/// Original was GL_SLIM10U_SGIX = 0x831E
///
Slim10uSgix = ((int)0x831E)
,
///
/// Original was GL_SLIM12S_SGIX = 0x831F
///
Slim12sSgix = ((int)0x831F)
,
}
///
/// Used in GL.Sgix.SpriteParameter
///
public enum SgixSprite : int
{
///
/// Original was GL_SPRITE_SGIX = 0x8148
///
SpriteSgix = ((int)0x8148)
,
///
/// Original was GL_SPRITE_MODE_SGIX = 0x8149
///
SpriteModeSgix = ((int)0x8149)
,
///
/// Original was GL_SPRITE_AXIS_SGIX = 0x814A
///
SpriteAxisSgix = ((int)0x814A)
,
///
/// Original was GL_SPRITE_TRANSLATION_SGIX = 0x814B
///
SpriteTranslationSgix = ((int)0x814B)
,
///
/// Original was GL_SPRITE_AXIAL_SGIX = 0x814C
///
SpriteAxialSgix = ((int)0x814C)
,
///
/// Original was GL_SPRITE_OBJECT_ALIGNED_SGIX = 0x814D
///
SpriteObjectAlignedSgix = ((int)0x814D)
,
///
/// Original was GL_SPRITE_EYE_ALIGNED_SGIX = 0x814E
///
SpriteEyeAlignedSgix = ((int)0x814E)
,
}
///
/// Not used directly.
///
public enum SgixSubsample : int
{
///
/// Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0
///
PackSubsampleRateSgix = ((int)0x85A0)
,
///
/// Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1
///
UnpackSubsampleRateSgix = ((int)0x85A1)
,
///
/// Original was GL_PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2
///
PixelSubsample4444Sgix = ((int)0x85A2)
,
///
/// Original was GL_PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3
///
PixelSubsample2424Sgix = ((int)0x85A3)
,
///
/// Original was GL_PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4
///
PixelSubsample4242Sgix = ((int)0x85A4)
,
}
///
/// Not used directly.
///
public enum SgixTagSampleBuffer : int
{
}
///
/// Not used directly.
///
public enum SgixTextureAddEnv : int
{
///
/// Original was GL_TEXTURE_ENV_BIAS_SGIX = 0x80BE
///
TextureEnvBiasSgix = ((int)0x80BE)
,
}
///
/// Not used directly.
///
public enum SgixTextureCoordinateClamp : int
{
///
/// Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369
///
TextureMaxClampSSgix = ((int)0x8369)
,
///
/// Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A
///
TextureMaxClampTSgix = ((int)0x836A)
,
///
/// Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B
///
TextureMaxClampRSgix = ((int)0x836B)
,
}
///
/// Not used directly.
///
public enum SgixTextureLodBias : int
{
///
/// Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E
///
TextureLodBiasSSgix = ((int)0x818E)
,
///
/// Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F
///
TextureLodBiasTSgix = ((int)0x818F)
,
///
/// Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190
///
TextureLodBiasRSgix = ((int)0x8190)
,
}
///
/// Not used directly.
///
public enum SgixTextureMultiBuffer : int
{
///
/// Original was GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E
///
TextureMultiBufferHintSgix = ((int)0x812E)
,
}
///
/// Not used directly.
///
public enum SgixTextureScaleBias : int
{
///
/// Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179
///
PostTextureFilterBiasSgix = ((int)0x8179)
,
///
/// Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A
///
PostTextureFilterScaleSgix = ((int)0x817A)
,
///
/// Original was GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B
///
PostTextureFilterBiasRangeSgix = ((int)0x817B)
,
///
/// Original was GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C
///
PostTextureFilterScaleRangeSgix = ((int)0x817C)
,
}
///
/// Not used directly.
///
public enum SgixVertexPreclip : int
{
///
/// Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE
///
VertexPreclipSgix = ((int)0x83EE)
,
///
/// Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF
///
VertexPreclipHintSgix = ((int)0x83EF)
,
}
///
/// Not used directly.
///
public enum SgixYcrcb : int
{
///
/// Original was GL_YCRCB_422_SGIX = 0x81BB
///
Ycrcb422Sgix = ((int)0x81BB)
,
///
/// Original was GL_YCRCB_444_SGIX = 0x81BC
///
Ycrcb444Sgix = ((int)0x81BC)
,
}
///
/// Not used directly.
///
public enum SgixYcrcba : int
{
///
/// Original was GL_YCRCB_SGIX = 0x8318
///
YcrcbSgix = ((int)0x8318)
,
///
/// Original was GL_YCRCBA_SGIX = 0x8319
///
YcrcbaSgix = ((int)0x8319)
,
}
///
/// Not used directly.
///
public enum SgixYcrcbSubsample : int
{
///
/// Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0
///
PackSubsampleRateSgix = ((int)0x85A0)
,
///
/// Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1
///
UnpackSubsampleRateSgix = ((int)0x85A1)
,
///
/// Original was GL_PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2
///
PixelSubsample4444Sgix = ((int)0x85A2)
,
///
/// Original was GL_PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3
///
PixelSubsample2424Sgix = ((int)0x85A3)
,
///
/// Original was GL_PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4
///
PixelSubsample4242Sgix = ((int)0x85A4)
,
}
///
/// Used in GL.GetShader
///
public enum ShaderParameter : int
{
///
/// Original was GL_SHADER_TYPE = 0x8B4F
///
ShaderType = ((int)0x8B4F)
,
///
/// Original was GL_DELETE_STATUS = 0x8B80
///
DeleteStatus = ((int)0x8B80)
,
///
/// Original was GL_COMPILE_STATUS = 0x8B81
///
CompileStatus = ((int)0x8B81)
,
///
/// Original was GL_INFO_LOG_LENGTH = 0x8B84
///
InfoLogLength = ((int)0x8B84)
,
///
/// Original was GL_SHADER_SOURCE_LENGTH = 0x8B88
///
ShaderSourceLength = ((int)0x8B88)
,
}
///
/// Used in GL.GetShaderPrecisionFormat
///
public enum ShaderPrecisionType : int
{
///
/// Original was GL_LOW_FLOAT = 0x8DF0
///
LowFloat = ((int)0x8DF0)
,
///
/// Original was GL_MEDIUM_FLOAT = 0x8DF1
///
MediumFloat = ((int)0x8DF1)
,
///
/// Original was GL_HIGH_FLOAT = 0x8DF2
///
HighFloat = ((int)0x8DF2)
,
///
/// Original was GL_LOW_INT = 0x8DF3
///
LowInt = ((int)0x8DF3)
,
///
/// Original was GL_MEDIUM_INT = 0x8DF4
///
MediumInt = ((int)0x8DF4)
,
///
/// Original was GL_HIGH_INT = 0x8DF5
///
HighInt = ((int)0x8DF5)
,
}
///
/// Used in GL.CreateShader, GL.CreateShaderProgram and 9 other functions
///
public enum ShaderType : int
{
///
/// Original was GL_FRAGMENT_SHADER = 0x8B30
///
FragmentShader = ((int)0x8B30)
,
///
/// Original was GL_VERTEX_SHADER = 0x8B31
///
VertexShader = ((int)0x8B31)
,
///
/// Original was GL_GEOMETRY_SHADER = 0x8DD9
///
GeometryShader = ((int)0x8DD9)
,
///
/// Original was GL_GEOMETRY_SHADER_EXT = 0x8DD9
///
GeometryShaderExt = ((int)0x8DD9)
,
///
/// Original was GL_TESS_EVALUATION_SHADER = 0x8E87
///
TessEvaluationShader = ((int)0x8E87)
,
///
/// Original was GL_TESS_CONTROL_SHADER = 0x8E88
///
TessControlShader = ((int)0x8E88)
,
///
/// Original was GL_COMPUTE_SHADER = 0x91B9
///
ComputeShader = ((int)0x91B9)
,
}
///
/// Used in GL.ShadeModel
///
public enum ShadingModel : int
{
///
/// Original was GL_FLAT = 0x1D00
///
Flat = ((int)0x1D00)
,
///
/// Original was GL_SMOOTH = 0x1D01
///
Smooth = ((int)0x1D01)
,
}
///
/// Used in GL.BindImageTexture, GL.TexBuffer and 6 other functions
///
public enum SizedInternalFormat : int
{
///
/// Original was GL_RGBA8 = 0x8058
///
Rgba8 = ((int)0x8058)
,
///
/// Original was GL_RGBA16 = 0x805B
///
Rgba16 = ((int)0x805B)
,
///
/// Original was GL_R8 = 0x8229
///
R8 = ((int)0x8229)
,
///
/// Original was GL_R16 = 0x822A
///
R16 = ((int)0x822A)
,
///
/// Original was GL_RG8 = 0x822B
///
Rg8 = ((int)0x822B)
,
///
/// Original was GL_RG16 = 0x822C
///
Rg16 = ((int)0x822C)
,
///
/// Original was GL_R16F = 0x822D
///
R16f = ((int)0x822D)
,
///
/// Original was GL_R32F = 0x822E
///
R32f = ((int)0x822E)
,
///
/// Original was GL_RG16F = 0x822F
///
Rg16f = ((int)0x822F)
,
///
/// Original was GL_RG32F = 0x8230
///
Rg32f = ((int)0x8230)
,
///
/// Original was GL_R8I = 0x8231
///
R8i = ((int)0x8231)
,
///
/// Original was GL_R8UI = 0x8232
///
R8ui = ((int)0x8232)
,
///
/// Original was GL_R16I = 0x8233
///
R16i = ((int)0x8233)
,
///
/// Original was GL_R16UI = 0x8234
///
R16ui = ((int)0x8234)
,
///
/// Original was GL_R32I = 0x8235
///
R32i = ((int)0x8235)
,
///
/// Original was GL_R32UI = 0x8236
///
R32ui = ((int)0x8236)
,
///
/// Original was GL_RG8I = 0x8237
///
Rg8i = ((int)0x8237)
,
///
/// Original was GL_RG8UI = 0x8238
///
Rg8ui = ((int)0x8238)
,
///
/// Original was GL_RG16I = 0x8239
///
Rg16i = ((int)0x8239)
,
///
/// Original was GL_RG16UI = 0x823A
///
Rg16ui = ((int)0x823A)
,
///
/// Original was GL_RG32I = 0x823B
///
Rg32i = ((int)0x823B)
,
///
/// Original was GL_RG32UI = 0x823C
///
Rg32ui = ((int)0x823C)
,
///
/// Original was GL_RGBA32F = 0x8814
///
Rgba32f = ((int)0x8814)
,
///
/// Original was GL_RGBA16F = 0x881A
///
Rgba16f = ((int)0x881A)
,
///
/// Original was GL_RGBA32UI = 0x8D70
///
Rgba32ui = ((int)0x8D70)
,
///
/// Original was GL_RGBA16UI = 0x8D76
///
Rgba16ui = ((int)0x8D76)
,
///
/// Original was GL_RGBA8UI = 0x8D7C
///
Rgba8ui = ((int)0x8D7C)
,
///
/// Original was GL_RGBA32I = 0x8D82
///
Rgba32i = ((int)0x8D82)
,
///
/// Original was GL_RGBA16I = 0x8D88
///
Rgba16i = ((int)0x8D88)
,
///
/// Original was GL_RGBA8I = 0x8D8E
///
Rgba8i = ((int)0x8D8E)
,
}
///
/// Used in GL.StencilFuncSeparate, GL.StencilMaskSeparate and 1 other function
///
public enum StencilFace : int
{
///
/// Original was GL_FRONT = 0x0404
///
Front = ((int)0x0404)
,
///
/// Original was GL_BACK = 0x0405
///
Back = ((int)0x0405)
,
///
/// Original was GL_FRONT_AND_BACK = 0x0408
///
FrontAndBack = ((int)0x0408)
,
}
///
/// Used in GL.Ati.StencilFuncSeparate, GL.StencilFunc and 2 other functions
///
public enum StencilFunction : int
{
///
/// Original was GL_NEVER = 0x0200
///
Never = ((int)0x0200)
,
///
/// Original was GL_LESS = 0x0201
///
Less = ((int)0x0201)
,
///
/// Original was GL_EQUAL = 0x0202
///
Equal = ((int)0x0202)
,
///
/// Original was GL_LEQUAL = 0x0203
///
Lequal = ((int)0x0203)
,
///
/// Original was GL_GREATER = 0x0204
///
Greater = ((int)0x0204)
,
///
/// Original was GL_NOTEQUAL = 0x0205
///
Notequal = ((int)0x0205)
,
///
/// Original was GL_GEQUAL = 0x0206
///
Gequal = ((int)0x0206)
,
///
/// Original was GL_ALWAYS = 0x0207
///
Always = ((int)0x0207)
,
}
///
/// Used in GL.Ati.StencilOpSeparate, GL.StencilOp and 1 other function
///
public enum StencilOp : int
{
///
/// Original was GL_ZERO = 0
///
Zero = ((int)0)
,
///
/// Original was GL_INVERT = 0x150A
///
Invert = ((int)0x150A)
,
///
/// Original was GL_KEEP = 0x1E00
///
Keep = ((int)0x1E00)
,
///
/// Original was GL_REPLACE = 0x1E01
///
Replace = ((int)0x1E01)
,
///
/// Original was GL_INCR = 0x1E02
///
Incr = ((int)0x1E02)
,
///
/// Original was GL_DECR = 0x1E03
///
Decr = ((int)0x1E03)
,
///
/// Original was GL_INCR_WRAP = 0x8507
///
IncrWrap = ((int)0x8507)
,
///
/// Original was GL_DECR_WRAP = 0x8508
///
DecrWrap = ((int)0x8508)
,
}
///
/// Used in GL.GetString
///
public enum StringName : int
{
///
/// Original was GL_VENDOR = 0x1F00
///
Vendor = ((int)0x1F00)
,
///
/// Original was GL_RENDERER = 0x1F01
///
Renderer = ((int)0x1F01)
,
///
/// Original was GL_VERSION = 0x1F02
///
Version = ((int)0x1F02)
,
///
/// Original was GL_EXTENSIONS = 0x1F03
///
Extensions = ((int)0x1F03)
,
///
/// Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C
///
ShadingLanguageVersion = ((int)0x8B8C)
,
}
///
/// Used in GL.GetString
///
public enum StringNameIndexed : int
{
///
/// Original was GL_EXTENSIONS = 0x1F03
///
Extensions = ((int)0x1F03)
,
///
/// Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C
///
ShadingLanguageVersion = ((int)0x8B8C)
,
}
///
/// Not used directly.
///
public enum SunConvolutionBorderModes : int
{
///
/// Original was GL_WRAP_BORDER_SUN = 0x81D4
///
WrapBorderSun = ((int)0x81D4)
,
}
///
/// Not used directly.
///
public enum SunGlobalAlpha : int
{
///
/// Original was GL_GLOBAL_ALPHA_SUN = 0x81D9
///
GlobalAlphaSun = ((int)0x81D9)
,
///
/// Original was GL_GLOBAL_ALPHA_FACTOR_SUN = 0x81DA
///
GlobalAlphaFactorSun = ((int)0x81DA)
,
}
///
/// Not used directly.
///
public enum SunMeshArray : int
{
///
/// Original was GL_QUAD_MESH_SUN = 0x8614
///
QuadMeshSun = ((int)0x8614)
,
///
/// Original was GL_TRIANGLE_MESH_SUN = 0x8615
///
TriangleMeshSun = ((int)0x8615)
,
}
///
/// Not used directly.
///
public enum SunSliceAccum : int
{
///
/// Original was GL_SLICE_ACCUM_SUN = 0x85CC
///
SliceAccumSun = ((int)0x85CC)
,
}
///
/// Used in GL.Sun.ReplacementCodePointer
///
public enum SunTriangleList : int
{
///
/// Original was GL_RESTART_SUN = 0x0001
///
RestartSun = ((int)0x0001)
,
///
/// Original was GL_REPLACE_MIDDLE_SUN = 0x0002
///
ReplaceMiddleSun = ((int)0x0002)
,
///
/// Original was GL_REPLACE_OLDEST_SUN = 0x0003
///
ReplaceOldestSun = ((int)0x0003)
,
///
/// Original was GL_TRIANGLE_LIST_SUN = 0x81D7
///
TriangleListSun = ((int)0x81D7)
,
///
/// Original was GL_REPLACEMENT_CODE_SUN = 0x81D8
///
ReplacementCodeSun = ((int)0x81D8)
,
///
/// Original was GL_REPLACEMENT_CODE_ARRAY_SUN = 0x85C0
///
ReplacementCodeArraySun = ((int)0x85C0)
,
///
/// Original was GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN = 0x85C1
///
ReplacementCodeArrayTypeSun = ((int)0x85C1)
,
///
/// Original was GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN = 0x85C2
///
ReplacementCodeArrayStrideSun = ((int)0x85C2)
,
///
/// Original was GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN = 0x85C3
///
ReplacementCodeArrayPointerSun = ((int)0x85C3)
,
///
/// Original was GL_R1UI_V3F_SUN = 0x85C4
///
R1uiV3fSun = ((int)0x85C4)
,
///
/// Original was GL_R1UI_C4UB_V3F_SUN = 0x85C5
///
R1uiC4ubV3fSun = ((int)0x85C5)
,
///
/// Original was GL_R1UI_C3F_V3F_SUN = 0x85C6
///
R1uiC3fV3fSun = ((int)0x85C6)
,
///
/// Original was GL_R1UI_N3F_V3F_SUN = 0x85C7
///
R1uiN3fV3fSun = ((int)0x85C7)
,
///
/// Original was GL_R1UI_C4F_N3F_V3F_SUN = 0x85C8
///
R1uiC4fN3fV3fSun = ((int)0x85C8)
,
///
/// Original was GL_R1UI_T2F_V3F_SUN = 0x85C9
///
R1uiT2fV3fSun = ((int)0x85C9)
,
///
/// Original was GL_R1UI_T2F_N3F_V3F_SUN = 0x85CA
///
R1uiT2fN3fV3fSun = ((int)0x85CA)
,
///
/// Original was GL_R1UI_T2F_C4F_N3F_V3F_SUN = 0x85CB
///
R1uiT2fC4fN3fV3fSun = ((int)0x85CB)
,
}
///
/// Not used directly.
///
public enum SunVertex : int
{
}
///
/// Not used directly.
///
public enum SunxConstantData : int
{
///
/// Original was GL_UNPACK_CONSTANT_DATA_SUNX = 0x81D5
///
UnpackConstantDataSunx = ((int)0x81D5)
,
///
/// Original was GL_TEXTURE_CONSTANT_DATA_SUNX = 0x81D6
///
TextureConstantDataSunx = ((int)0x81D6)
,
}
///
/// Not used directly.
///
public enum SunxGeneralTriangleList : int
{
///
/// Original was GL_RESTART_SUN = 0x0001
///
RestartSun = ((int)0x0001)
,
///
/// Original was GL_REPLACE_MIDDLE_SUN = 0x0002
///
ReplaceMiddleSun = ((int)0x0002)
,
///
/// Original was GL_REPLACE_OLDEST_SUN = 0x0003
///
ReplaceOldestSun = ((int)0x0003)
,
///
/// Original was GL_WRAP_BORDER_SUN = 0x81D4
///
WrapBorderSun = ((int)0x81D4)
,
///
/// Original was GL_TRIANGLE_LIST_SUN = 0x81D7
///
TriangleListSun = ((int)0x81D7)
,
///
/// Original was GL_REPLACEMENT_CODE_SUN = 0x81D8
///
ReplacementCodeSun = ((int)0x81D8)
,
///
/// Original was GL_REPLACEMENT_CODE_ARRAY_SUN = 0x85C0
///
ReplacementCodeArraySun = ((int)0x85C0)
,
///
/// Original was GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN = 0x85C1
///
ReplacementCodeArrayTypeSun = ((int)0x85C1)
,
///
/// Original was GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN = 0x85C2
///
ReplacementCodeArrayStrideSun = ((int)0x85C2)
,
///
/// Original was GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN = 0x85C3
///
ReplacementCodeArrayPointerSun = ((int)0x85C3)
,
///
/// Original was GL_R1UI_V3F_SUN = 0x85C4
///
R1uiV3fSun = ((int)0x85C4)
,
///
/// Original was GL_R1UI_C4UB_V3F_SUN = 0x85C5
///
R1uiC4ubV3fSun = ((int)0x85C5)
,
///
/// Original was GL_R1UI_C3F_V3F_SUN = 0x85C6
///
R1uiC3fV3fSun = ((int)0x85C6)
,
///
/// Original was GL_R1UI_N3F_V3F_SUN = 0x85C7
///
R1uiN3fV3fSun = ((int)0x85C7)
,
///
/// Original was GL_R1UI_C4F_N3F_V3F_SUN = 0x85C8
///
R1uiC4fN3fV3fSun = ((int)0x85C8)
,
///
/// Original was GL_R1UI_T2F_V3F_SUN = 0x85C9
///
R1uiT2fV3fSun = ((int)0x85C9)
,
///
/// Original was GL_R1UI_T2F_N3F_V3F_SUN = 0x85CA
///
R1uiT2fN3fV3fSun = ((int)0x85CA)
,
///
/// Original was GL_R1UI_T2F_C4F_N3F_V3F_SUN = 0x85CB
///
R1uiT2fC4fN3fV3fSun = ((int)0x85CB)
,
}
///
/// Used in GL.FenceSync
///
public enum SyncCondition : int
{
///
/// Original was GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117
///
SyncGpuCommandsComplete = ((int)0x9117)
,
}
///
/// Used in GL.GetSync
///
public enum SyncParameter : int
{
///
/// Original was GL_OBJECT_TYPE = 0x9112
///
ObjectType = ((int)0x9112)
,
///
/// Original was GL_SYNC_CONDITION = 0x9113
///
SyncCondition = ((int)0x9113)
,
///
/// Original was GL_SYNC_STATUS = 0x9114
///
SyncStatus = ((int)0x9114)
,
///
/// Original was GL_SYNC_FLAGS = 0x9115
///
SyncFlags = ((int)0x9115)
,
}
///
/// Used in GL.TexCoordPointer, GL.Ext.MultiTexCoordPointer and 2 other functions
///
public enum TexCoordPointerType : int
{
///
/// Original was GL_SHORT = 0x1402
///
Short = ((int)0x1402)
,
///
/// Original was GL_INT = 0x1404
///
Int = ((int)0x1404)
,
///
/// Original was GL_FLOAT = 0x1406
///
Float = ((int)0x1406)
,
///
/// Original was GL_DOUBLE = 0x140A
///
Double = ((int)0x140A)
,
///
/// Original was GL_HALF_FLOAT = 0x140B
///
HalfFloat = ((int)0x140B)
,
///
/// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
///
UnsignedInt2101010Rev = ((int)0x8368)
,
///
/// Original was GL_INT_2_10_10_10_REV = 0x8D9F
///
Int2101010Rev = ((int)0x8D9F)
,
}
///
/// Used in GL.BindImageTexture
///
public enum TextureAccess : int
{
///
/// Original was GL_READ_ONLY = 0x88B8
///
ReadOnly = ((int)0x88B8)
,
///
/// Original was GL_WRITE_ONLY = 0x88B9
///
WriteOnly = ((int)0x88B9)
,
///
/// Original was GL_READ_WRITE = 0x88BA
///
ReadWrite = ((int)0x88BA)
,
}
///
/// Used in GL.TexBuffer, GL.TexBufferRange
///
public enum TextureBufferTarget : int
{
///
/// Original was GL_TEXTURE_BUFFER = 0x8C2A
///
TextureBuffer = ((int)0x8C2A)
,
}
///
/// Not used directly.
///
public enum TextureCompareMode : int
{
///
/// Original was GL_NONE = 0
///
None = ((int)0)
,
///
/// Original was GL_COMPARE_REF_TO_TEXTURE = 0x884E
///
CompareRefToTexture = ((int)0x884E)
,
///
/// Original was GL_COMPARE_R_TO_TEXTURE = 0x884E
///
CompareRToTexture = ((int)0x884E)
,
}
///
/// Used in GL.GetTexGen, GL.TexGend and 5 other functions
///
public enum TextureCoordName : int
{
///
/// Original was GL_S = 0x2000
///
S = ((int)0x2000)
,
///
/// Original was GL_T = 0x2001
///
T = ((int)0x2001)
,
///
/// Original was GL_R = 0x2002
///
R = ((int)0x2002)
,
///
/// Original was GL_Q = 0x2003
///
Q = ((int)0x2003)
,
}
///
/// Not used directly.
///
public enum TextureEnvMode : int
{
///
/// Original was GL_ADD = 0x0104
///
Add = ((int)0x0104)
,
///
/// Original was GL_BLEND = 0x0BE2
///
Blend = ((int)0x0BE2)
,
///
/// Original was GL_REPLACE = 0x1E01
///
Replace = ((int)0x1E01)
,
///
/// Original was GL_MODULATE = 0x2100
///
Modulate = ((int)0x2100)
,
///
/// Original was GL_DECAL = 0x2101
///
Decal = ((int)0x2101)
,
///
/// Original was GL_REPLACE_EXT = 0x8062
///
ReplaceExt = ((int)0x8062)
,
///
/// Original was GL_TEXTURE_ENV_BIAS_SGIX = 0x80BE
///
TextureEnvBiasSgix = ((int)0x80BE)
,
///
/// Original was GL_COMBINE = 0x8570
///
Combine = ((int)0x8570)
,
}
///
/// Not used directly.
///
public enum TextureEnvModeCombine : int
{
///
/// Original was GL_ADD = 0x0104
///
Add = ((int)0x0104)
,
///
/// Original was GL_REPLACE = 0x1E01
///
Replace = ((int)0x1E01)
,
///
/// Original was GL_MODULATE = 0x2100
///
Modulate = ((int)0x2100)
,
///
/// Original was GL_SUBTRACT = 0x84E7
///
Subtract = ((int)0x84E7)
,
///
/// Original was GL_ADD_SIGNED = 0x8574
///
AddSigned = ((int)0x8574)
,
///
/// Original was GL_INTERPOLATE = 0x8575
///
Interpolate = ((int)0x8575)
,
///
/// Original was GL_DOT3_RGB = 0x86AE
///
Dot3Rgb = ((int)0x86AE)
,
///
/// Original was GL_DOT3_RGBA = 0x86AF
///
Dot3Rgba = ((int)0x86AF)
,
}
///
/// Not used directly.
///
public enum TextureEnvModeOperandAlpha : int
{
///
/// Original was GL_SRC_ALPHA = 0x0302
///
SrcAlpha = ((int)0x0302)
,
///
/// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303
///
OneMinusSrcAlpha = ((int)0x0303)
,
}
///
/// Not used directly.
///
public enum TextureEnvModeOperandRgb : int
{
///
/// Original was GL_SRC_COLOR = 0x0300
///
SrcColor = ((int)0x0300)
,
///
/// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301
///
OneMinusSrcColor = ((int)0x0301)
,
///
/// Original was GL_SRC_ALPHA = 0x0302
///
SrcAlpha = ((int)0x0302)
,
///
/// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303
///
OneMinusSrcAlpha = ((int)0x0303)
,
}
///
/// Not used directly.
///
public enum TextureEnvModePointSprite : int
{
///
/// Original was GL_FALSE = 0
///
False = ((int)0)
,
///
/// Original was GL_TRUE = 1
///
True = ((int)1)
,
}
///
/// Not used directly.
///
public enum TextureEnvModeScale : int
{
///
/// Original was GL_ONE = 1
///
One = ((int)1)
,
///
/// Original was GL_TWO = 2
///
Two = ((int)2)
,
///
/// Original was GL_FOUR = 4
///
Four = ((int)4)
,
}
///
/// Not used directly.
///
public enum TextureEnvModeSource : int
{
///
/// Original was GL_TEXTURE = 0x1702
///
Texture = ((int)0x1702)
,
///
/// Original was GL_TEXTURE0 = 0x84C0
///
Texture0 = ((int)0x84C0)
,
///
/// Original was GL_TEXTURE1 = 0x84C1
///
Texture1 = ((int)0x84C1)
,
///
/// Original was GL_TEXTURE2 = 0x84C2
///
Texture2 = ((int)0x84C2)
,
///
/// Original was GL_TEXTURE3 = 0x84C3
///
Texture3 = ((int)0x84C3)
,
///
/// Original was GL_TEXTURE4 = 0x84C4
///
Texture4 = ((int)0x84C4)
,
///
/// Original was GL_TEXTURE5 = 0x84C5
///
Texture5 = ((int)0x84C5)
,
///
/// Original was GL_TEXTURE6 = 0x84C6
///
Texture6 = ((int)0x84C6)
,
///
/// Original was GL_TEXTURE7 = 0x84C7
///
Texture7 = ((int)0x84C7)
,
///
/// Original was GL_TEXTURE8 = 0x84C8
///
Texture8 = ((int)0x84C8)
,
///
/// Original was GL_TEXTURE9 = 0x84C9
///
Texture9 = ((int)0x84C9)
,
///
/// Original was GL_TEXTURE10 = 0x84CA
///
Texture10 = ((int)0x84CA)
,
///
/// Original was GL_TEXTURE11 = 0x84CB
///
Texture11 = ((int)0x84CB)
,
///
/// Original was GL_TEXTURE12 = 0x84CC
///
Texture12 = ((int)0x84CC)
,
///
/// Original was GL_TEXTURE13 = 0x84CD
///
Texture13 = ((int)0x84CD)
,
///
/// Original was GL_TEXTURE14 = 0x84CE
///
Texture14 = ((int)0x84CE)
,
///
/// Original was GL_TEXTURE15 = 0x84CF
///
Texture15 = ((int)0x84CF)
,
///
/// Original was GL_TEXTURE16 = 0x84D0
///
Texture16 = ((int)0x84D0)
,
///
/// Original was GL_TEXTURE17 = 0x84D1
///
Texture17 = ((int)0x84D1)
,
///
/// Original was GL_TEXTURE18 = 0x84D2
///
Texture18 = ((int)0x84D2)
,
///
/// Original was GL_TEXTURE19 = 0x84D3
///
Texture19 = ((int)0x84D3)
,
///
/// Original was GL_TEXTURE20 = 0x84D4
///
Texture20 = ((int)0x84D4)
,
///
/// Original was GL_TEXTURE21 = 0x84D5
///
Texture21 = ((int)0x84D5)
,
///
/// Original was GL_TEXTURE22 = 0x84D6
///
Texture22 = ((int)0x84D6)
,
///
/// Original was GL_TEXTURE23 = 0x84D7
///
Texture23 = ((int)0x84D7)
,
///
/// Original was GL_TEXTURE24 = 0x84D8
///
Texture24 = ((int)0x84D8)
,
///
/// Original was GL_TEXTURE25 = 0x84D9
///
Texture25 = ((int)0x84D9)
,
///
/// Original was GL_TEXTURE26 = 0x84DA
///
Texture26 = ((int)0x84DA)
,
///
/// Original was GL_TEXTURE27 = 0x84DB
///
Texture27 = ((int)0x84DB)
,
///
/// Original was GL_TEXTURE28 = 0x84DC
///
Texture28 = ((int)0x84DC)
,
///
/// Original was GL_TEXTURE29 = 0x84DD
///
Texture29 = ((int)0x84DD)
,
///
/// Original was GL_TEXTURE30 = 0x84DE
///
Texture30 = ((int)0x84DE)
,
///
/// Original was GL_TEXTURE31 = 0x84DF
///
Texture31 = ((int)0x84DF)
,
///
/// Original was GL_CONSTANT = 0x8576
///
Constant = ((int)0x8576)
,
///
/// Original was GL_PRIMARY_COLOR = 0x8577
///
PrimaryColor = ((int)0x8577)
,
///
/// Original was GL_PREVIOUS = 0x8578
///
Previous = ((int)0x8578)
,
}
///
/// Used in GL.GetTexEnv, GL.TexEnv and 2 other functions
///
public enum TextureEnvParameter : int
{
///
/// Original was GL_ALPHA_SCALE = 0x0D1C
///
AlphaScale = ((int)0x0D1C)
,
///
/// Original was GL_TEXTURE_ENV_MODE = 0x2200
///
TextureEnvMode = ((int)0x2200)
,
///
/// Original was GL_TEXTURE_ENV_COLOR = 0x2201
///
TextureEnvColor = ((int)0x2201)
,
///
/// Original was GL_TEXTURE_LOD_BIAS = 0x8501
///
TextureLodBias = ((int)0x8501)
,
///
/// Original was GL_COMBINE_RGB = 0x8571
///
CombineRgb = ((int)0x8571)
,
///
/// Original was GL_COMBINE_ALPHA = 0x8572
///
CombineAlpha = ((int)0x8572)
,
///
/// Original was GL_RGB_SCALE = 0x8573
///
RgbScale = ((int)0x8573)
,
///
/// Original was GL_SOURCE0_RGB = 0x8580
///
Source0Rgb = ((int)0x8580)
,
///
/// Original was GL_SRC1_RGB = 0x8581
///
Src1Rgb = ((int)0x8581)
,
///
/// Original was GL_SRC2_RGB = 0x8582
///
Src2Rgb = ((int)0x8582)
,
///
/// Original was GL_SRC0_ALPHA = 0x8588
///
Src0Alpha = ((int)0x8588)
,
///
/// Original was GL_SRC1_ALPHA = 0x8589
///
Src1Alpha = ((int)0x8589)
,
///
/// Original was GL_SRC2_ALPHA = 0x858A
///
Src2Alpha = ((int)0x858A)
,
///
/// Original was GL_OPERAND0_RGB = 0x8590
///
Operand0Rgb = ((int)0x8590)
,
///
/// Original was GL_OPERAND1_RGB = 0x8591
///
Operand1Rgb = ((int)0x8591)
,
///
/// Original was GL_OPERAND2_RGB = 0x8592
///
Operand2Rgb = ((int)0x8592)
,
///
/// Original was GL_OPERAND0_ALPHA = 0x8598
///
Operand0Alpha = ((int)0x8598)
,
///
/// Original was GL_OPERAND1_ALPHA = 0x8599
///
Operand1Alpha = ((int)0x8599)
,
///
/// Original was GL_OPERAND2_ALPHA = 0x859A
///
Operand2Alpha = ((int)0x859A)
,
///
/// Original was GL_COORD_REPLACE = 0x8862
///
CoordReplace = ((int)0x8862)
,
}
///
/// Used in GL.GetTexEnv, GL.TexEnv and 2 other functions
///
public enum TextureEnvTarget : int
{
///
/// Original was GL_TEXTURE_ENV = 0x2300
///
TextureEnv = ((int)0x2300)
,
///
/// Original was GL_TEXTURE_FILTER_CONTROL = 0x8500
///
TextureFilterControl = ((int)0x8500)
,
///
/// Original was GL_POINT_SPRITE = 0x8861
///
PointSprite = ((int)0x8861)
,
}
///
/// Not used directly.
///
public enum TextureFilterFuncSgis : int
{
///
/// Original was GL_FILTER4_SGIS = 0x8146
///
Filter4Sgis = ((int)0x8146)
,
}
///
/// Not used directly.
///
public enum TextureGenMode : int
{
///
/// Original was GL_EYE_LINEAR = 0x2400
///
EyeLinear = ((int)0x2400)
,
///
/// Original was GL_OBJECT_LINEAR = 0x2401
///
ObjectLinear = ((int)0x2401)
,
///
/// Original was GL_SPHERE_MAP = 0x2402
///
SphereMap = ((int)0x2402)
,
///
/// Original was GL_EYE_DISTANCE_TO_POINT_SGIS = 0x81F0
///
EyeDistanceToPointSgis = ((int)0x81F0)
,
///
/// Original was GL_OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1
///
ObjectDistanceToPointSgis = ((int)0x81F1)
,
///
/// Original was GL_EYE_DISTANCE_TO_LINE_SGIS = 0x81F2
///
EyeDistanceToLineSgis = ((int)0x81F2)
,
///
/// Original was GL_OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3
///
ObjectDistanceToLineSgis = ((int)0x81F3)
,
///
/// Original was GL_NORMAL_MAP = 0x8511
///
NormalMap = ((int)0x8511)
,
///
/// Original was GL_REFLECTION_MAP = 0x8512
///
ReflectionMap = ((int)0x8512)
,
}
///
/// Used in GL.GetTexGen, GL.TexGend and 5 other functions
///
public enum TextureGenParameter : int
{
///
/// Original was GL_TEXTURE_GEN_MODE = 0x2500
///
TextureGenMode = ((int)0x2500)
,
///
/// Original was GL_OBJECT_PLANE = 0x2501
///
ObjectPlane = ((int)0x2501)
,
///
/// Original was GL_EYE_PLANE = 0x2502
///
EyePlane = ((int)0x2502)
,
///
/// Original was GL_EYE_POINT_SGIS = 0x81F4
///
EyePointSgis = ((int)0x81F4)
,
///
/// Original was GL_OBJECT_POINT_SGIS = 0x81F5
///
ObjectPointSgis = ((int)0x81F5)
,
///
/// Original was GL_EYE_LINE_SGIS = 0x81F6
///
EyeLineSgis = ((int)0x81F6)
,
///
/// Original was GL_OBJECT_LINE_SGIS = 0x81F7
///
ObjectLineSgis = ((int)0x81F7)
,
}
///
/// Not used directly.
///
public enum TextureMagFilter : int
{
///
/// Original was GL_NEAREST = 0x2600
///
Nearest = ((int)0x2600)
,
///
/// Original was GL_LINEAR = 0x2601
///
Linear = ((int)0x2601)
,
///
/// Original was GL_LINEAR_DETAIL_SGIS = 0x8097
///
LinearDetailSgis = ((int)0x8097)
,
///
/// Original was GL_LINEAR_DETAIL_ALPHA_SGIS = 0x8098
///
LinearDetailAlphaSgis = ((int)0x8098)
,
///
/// Original was GL_LINEAR_DETAIL_COLOR_SGIS = 0x8099
///
LinearDetailColorSgis = ((int)0x8099)
,
///
/// Original was GL_LINEAR_SHARPEN_SGIS = 0x80AD
///
LinearSharpenSgis = ((int)0x80AD)
,
///
/// Original was GL_LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE
///
LinearSharpenAlphaSgis = ((int)0x80AE)
,
///
/// Original was GL_LINEAR_SHARPEN_COLOR_SGIS = 0x80AF
///
LinearSharpenColorSgis = ((int)0x80AF)
,
///
/// Original was GL_FILTER4_SGIS = 0x8146
///
Filter4Sgis = ((int)0x8146)
,
///
/// Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184
///
PixelTexGenQCeilingSgix = ((int)0x8184)
,
///
/// Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185
///
PixelTexGenQRoundSgix = ((int)0x8185)
,
///
/// Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186
///
PixelTexGenQFloorSgix = ((int)0x8186)
,
}
///
/// Not used directly.
///
public enum TextureMinFilter : int
{
///
/// Original was GL_NEAREST = 0x2600
///
Nearest = ((int)0x2600)
,
///
/// Original was GL_LINEAR = 0x2601
///
Linear = ((int)0x2601)
,
///
/// Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700
///
NearestMipmapNearest = ((int)0x2700)
,
///
/// Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701
///
LinearMipmapNearest = ((int)0x2701)
,
///
/// Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702
///
NearestMipmapLinear = ((int)0x2702)
,
///
/// Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703
///
LinearMipmapLinear = ((int)0x2703)
,
///
/// Original was GL_FILTER4_SGIS = 0x8146
///
Filter4Sgis = ((int)0x8146)
,
///
/// Original was GL_LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170
///
LinearClipmapLinearSgix = ((int)0x8170)
,
///
/// Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184
///
PixelTexGenQCeilingSgix = ((int)0x8184)
,
///
/// Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185
///
PixelTexGenQRoundSgix = ((int)0x8185)
,
///
/// Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186
///
PixelTexGenQFloorSgix = ((int)0x8186)
,
///
/// Original was GL_NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D
///
NearestClipmapNearestSgix = ((int)0x844D)
,
///
/// Original was GL_NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E
///
NearestClipmapLinearSgix = ((int)0x844E)
,
///
/// Original was GL_LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F
///
LinearClipmapNearestSgix = ((int)0x844F)
,
}
///
/// Used in GL.TexParameter, GL.TexParameterI and 5 other functions
///
public enum TextureParameterName : int
{
///
/// Original was GL_TEXTURE_BORDER_COLOR = 0x1004
///
TextureBorderColor = ((int)0x1004)
,
///
/// Original was GL_TEXTURE_MAG_FILTER = 0x2800
///
TextureMagFilter = ((int)0x2800)
,
///
/// Original was GL_TEXTURE_MIN_FILTER = 0x2801
///
TextureMinFilter = ((int)0x2801)
,
///
/// Original was GL_TEXTURE_WRAP_S = 0x2802
///
TextureWrapS = ((int)0x2802)
,
///
/// Original was GL_TEXTURE_WRAP_T = 0x2803
///
TextureWrapT = ((int)0x2803)
,
///
/// Original was GL_TEXTURE_PRIORITY = 0x8066
///
TexturePriority = ((int)0x8066)
,
///
/// Original was GL_TEXTURE_DEPTH = 0x8071
///
TextureDepth = ((int)0x8071)
,
///
/// Original was GL_TEXTURE_WRAP_R = 0x8072
///
TextureWrapR = ((int)0x8072)
,
///
/// Original was GL_TEXTURE_WRAP_R_EXT = 0x8072
///
TextureWrapRExt = ((int)0x8072)
,
///
/// Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A
///
DetailTextureLevelSgis = ((int)0x809A)
,
///
/// Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B
///
DetailTextureModeSgis = ((int)0x809B)
,
///
/// Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF
///
ShadowAmbientSgix = ((int)0x80BF)
,
///
/// Original was GL_TEXTURE_COMPARE_FAIL_VALUE = 0x80BF
///
TextureCompareFailValue = ((int)0x80BF)
,
///
/// Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124
///
DualTextureSelectSgis = ((int)0x8124)
,
///
/// Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125
///
QuadTextureSelectSgis = ((int)0x8125)
,
///
/// Original was GL_CLAMP_TO_BORDER = 0x812D
///
ClampToBorder = ((int)0x812D)
,
///
/// Original was GL_CLAMP_TO_EDGE = 0x812F
///
ClampToEdge = ((int)0x812F)
,
///
/// Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137
///
TextureWrapQSgis = ((int)0x8137)
,
///
/// Original was GL_TEXTURE_MIN_LOD = 0x813A
///
TextureMinLod = ((int)0x813A)
,
///
/// Original was GL_TEXTURE_MAX_LOD = 0x813B
///
TextureMaxLod = ((int)0x813B)
,
///
/// Original was GL_TEXTURE_BASE_LEVEL = 0x813C
///
TextureBaseLevel = ((int)0x813C)
,
///
/// Original was GL_TEXTURE_MAX_LEVEL = 0x813D
///
TextureMaxLevel = ((int)0x813D)
,
///
/// Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171
///
TextureClipmapCenterSgix = ((int)0x8171)
,
///
/// Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172
///
TextureClipmapFrameSgix = ((int)0x8172)
,
///
/// Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173
///
TextureClipmapOffsetSgix = ((int)0x8173)
,
///
/// Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174
///
TextureClipmapVirtualDepthSgix = ((int)0x8174)
,
///
/// Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175
///
TextureClipmapLodOffsetSgix = ((int)0x8175)
,
///
/// Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176
///
TextureClipmapDepthSgix = ((int)0x8176)
,
///
/// Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179
///
PostTextureFilterBiasSgix = ((int)0x8179)
,
///
/// Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A
///
PostTextureFilterScaleSgix = ((int)0x817A)
,
///
/// Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E
///
TextureLodBiasSSgix = ((int)0x818E)
,
///
/// Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F
///
TextureLodBiasTSgix = ((int)0x818F)
,
///
/// Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190
///
TextureLodBiasRSgix = ((int)0x8190)
,
///
/// Original was GL_GENERATE_MIPMAP = 0x8191
///
GenerateMipmap = ((int)0x8191)
,
///
/// Original was GL_GENERATE_MIPMAP_SGIS = 0x8191
///
GenerateMipmapSgis = ((int)0x8191)
,
///
/// Original was GL_TEXTURE_COMPARE_SGIX = 0x819A
///
TextureCompareSgix = ((int)0x819A)
,
///
/// Original was GL_TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B
///
TextureCompareOperatorSgix = ((int)0x819B)
,
///
/// Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369
///
TextureMaxClampSSgix = ((int)0x8369)
,
///
/// Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A
///
TextureMaxClampTSgix = ((int)0x836A)
,
///
/// Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B
///
TextureMaxClampRSgix = ((int)0x836B)
,
///
/// Original was GL_TEXTURE_LOD_BIAS = 0x8501
///
TextureLodBias = ((int)0x8501)
,
///
/// Original was GL_DEPTH_TEXTURE_MODE = 0x884B
///
DepthTextureMode = ((int)0x884B)
,
///
/// Original was GL_TEXTURE_COMPARE_MODE = 0x884C
///
TextureCompareMode = ((int)0x884C)
,
///
/// Original was GL_TEXTURE_COMPARE_FUNC = 0x884D
///
TextureCompareFunc = ((int)0x884D)
,
///
/// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42
///
TextureSwizzleR = ((int)0x8E42)
,
///
/// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43
///
TextureSwizzleG = ((int)0x8E43)
,
///
/// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44
///
TextureSwizzleB = ((int)0x8E44)
,
///
/// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45
///
TextureSwizzleA = ((int)0x8E45)
,
///
/// Original was GL_TEXTURE_SWIZZLE_RGBA = 0x8E46
///
TextureSwizzleRgba = ((int)0x8E46)
,
}
///
/// Used in GL.Arb.CompressedTexImage1D, GL.Arb.CompressedTexImage2D and 121 other functions
///
public enum TextureTarget : int
{
///
/// Original was GL_TEXTURE_1D = 0x0DE0
///
Texture1D = ((int)0x0DE0)
,
///
/// Original was GL_TEXTURE_2D = 0x0DE1
///
Texture2D = ((int)0x0DE1)
,
///
/// Original was GL_PROXY_TEXTURE_1D = 0x8063
///
ProxyTexture1D = ((int)0x8063)
,
///
/// Original was GL_PROXY_TEXTURE_2D = 0x8064
///
ProxyTexture2D = ((int)0x8064)
,
///
/// Original was GL_TEXTURE_3D = 0x806F
///
Texture3D = ((int)0x806F)
,
///
/// Original was GL_TEXTURE_3D_EXT = 0x806F
///
Texture3DExt = ((int)0x806F)
,
///
/// Original was GL_PROXY_TEXTURE_3D = 0x8070
///
ProxyTexture3D = ((int)0x8070)
,
///
/// Original was GL_PROXY_TEXTURE_3D_EXT = 0x8070
///
ProxyTexture3DExt = ((int)0x8070)
,
///
/// Original was GL_DETAIL_TEXTURE_2D_SGIS = 0x8095
///
DetailTexture2DSgis = ((int)0x8095)
,
///
/// Original was GL_TEXTURE_4D_SGIS = 0x8134
///
Texture4DSgis = ((int)0x8134)
,
///
/// Original was GL_PROXY_TEXTURE_4D_SGIS = 0x8135
///
ProxyTexture4DSgis = ((int)0x8135)
,
///
/// Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A
///
TextureMinLodSgis = ((int)0x813A)
,
///
/// Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B
///
TextureMaxLodSgis = ((int)0x813B)
,
///
/// Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C
///
TextureBaseLevelSgis = ((int)0x813C)
,
///
/// Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D
///
TextureMaxLevelSgis = ((int)0x813D)
,
///
/// Original was GL_TEXTURE_RECTANGLE = 0x84F5
///
TextureRectangle = ((int)0x84F5)
,
///
/// Original was GL_TEXTURE_RECTANGLE_ARB = 0x84F5
///
TextureRectangleArb = ((int)0x84F5)
,
///
/// Original was GL_TEXTURE_RECTANGLE_NV = 0x84F5
///
TextureRectangleNv = ((int)0x84F5)
,
///
/// Original was GL_PROXY_TEXTURE_RECTANGLE = 0x84F7
///
ProxyTextureRectangle = ((int)0x84F7)
,
///
/// Original was GL_TEXTURE_CUBE_MAP = 0x8513
///
TextureCubeMap = ((int)0x8513)
,
///
/// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514
///
TextureBindingCubeMap = ((int)0x8514)
,
///
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
///
TextureCubeMapPositiveX = ((int)0x8515)
,
///
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
///
TextureCubeMapNegativeX = ((int)0x8516)
,
///
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
///
TextureCubeMapPositiveY = ((int)0x8517)
,
///
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
///
TextureCubeMapNegativeY = ((int)0x8518)
,
///
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
///
TextureCubeMapPositiveZ = ((int)0x8519)
,
///
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
///
TextureCubeMapNegativeZ = ((int)0x851A)
,
///
/// Original was GL_PROXY_TEXTURE_CUBE_MAP = 0x851B
///
ProxyTextureCubeMap = ((int)0x851B)
,
///
/// Original was GL_TEXTURE_1D_ARRAY = 0x8C18
///
Texture1DArray = ((int)0x8C18)
,
///
/// Original was GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19
///
ProxyTexture1DArray = ((int)0x8C19)
,
///
/// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A
///
Texture2DArray = ((int)0x8C1A)
,
///
/// Original was GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B
///
ProxyTexture2DArray = ((int)0x8C1B)
,
///
/// Original was GL_TEXTURE_BUFFER = 0x8C2A
///
TextureBuffer = ((int)0x8C2A)
,
///
/// Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009
///
TextureCubeMapArray = ((int)0x9009)
,
///
/// Original was GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B
///
ProxyTextureCubeMapArray = ((int)0x900B)
,
///
/// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100
///
Texture2DMultisample = ((int)0x9100)
,
///
/// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101
///
ProxyTexture2DMultisample = ((int)0x9101)
,
///
/// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
///
Texture2DMultisampleArray = ((int)0x9102)
,
///
/// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103
///
ProxyTexture2DMultisampleArray = ((int)0x9103)
,
}
///
/// Used in GL.TexStorage1D
///
public enum TextureTarget1d : int
{
///
/// Original was GL_TEXTURE_1D = 0x0DE0
///
Texture1D = ((int)0x0DE0)
,
///
/// Original was GL_PROXY_TEXTURE_1D = 0x8063
///
ProxyTexture1D = ((int)0x8063)
,
}
///
/// Used in GL.TexStorage2D
///
public enum TextureTarget2d : int
{
///
/// Original was GL_TEXTURE_2D = 0x0DE1
///
Texture2D = ((int)0x0DE1)
,
///
/// Original was GL_PROXY_TEXTURE_2D = 0x8064
///
ProxyTexture2D = ((int)0x8064)
,
///
/// Original was GL_TEXTURE_RECTANGLE = 0x84F5
///
TextureRectangle = ((int)0x84F5)
,
///
/// Original was GL_PROXY_TEXTURE_RECTANGLE = 0x84F7
///
ProxyTextureRectangle = ((int)0x84F7)
,
///
/// Original was GL_TEXTURE_CUBE_MAP = 0x8513
///
TextureCubeMap = ((int)0x8513)
,
///
/// Original was GL_PROXY_TEXTURE_CUBE_MAP = 0x851B
///
ProxyTextureCubeMap = ((int)0x851B)
,
///
/// Original was GL_TEXTURE_1D_ARRAY = 0x8C18
///
Texture1DArray = ((int)0x8C18)
,
///
/// Original was GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19
///
ProxyTexture1DArray = ((int)0x8C19)
,
}
///
/// Used in GL.TexStorage3D
///
public enum TextureTarget3d : int
{
///
/// Original was GL_TEXTURE_3D = 0x806F
///
Texture3D = ((int)0x806F)
,
///
/// Original was GL_PROXY_TEXTURE_3D = 0x8070
///
ProxyTexture3D = ((int)0x8070)
,
///
/// Original was GL_TEXTURE_CUBE_MAP = 0x8513
///
TextureCubeMap = ((int)0x8513)
,
///
/// Original was GL_PROXY_TEXTURE_CUBE_MAP = 0x851B
///
ProxyTextureCubeMap = ((int)0x851B)
,
///
/// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A
///
Texture2DArray = ((int)0x8C1A)
,
///
/// Original was GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B
///
ProxyTexture2DArray = ((int)0x8C1B)
,
}
///
/// Used in GL.TexImage2DMultisample, GL.TexImage3DMultisample
///
public enum TextureTargetMultisample : int
{
///
/// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100
///
Texture2DMultisample = ((int)0x9100)
,
///
/// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101
///
ProxyTexture2DMultisample = ((int)0x9101)
,
///
/// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
///
Texture2DMultisampleArray = ((int)0x9102)
,
///
/// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103
///
ProxyTexture2DMultisampleArray = ((int)0x9103)
,
}
///
/// Used in GL.TexStorage2DMultisample
///
public enum TextureTargetMultisample2d : int
{
///
/// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100
///
Texture2DMultisample = ((int)0x9100)
,
///
/// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101
///
ProxyTexture2DMultisample = ((int)0x9101)
,
}
///
/// Used in GL.TexStorage3DMultisample
///
public enum TextureTargetMultisample3d : int
{
///
/// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
///
Texture2DMultisampleArray = ((int)0x9102)
,
///
/// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103
///
ProxyTexture2DMultisampleArray = ((int)0x9103)
,
}
///
/// Used in GL.Arb.ActiveTexture, GL.Arb.ClientActiveTexture and 55 other functions
///
public enum TextureUnit : int
{
///
/// Original was GL_TEXTURE0 = 0x84C0
///
Texture0 = ((int)0x84C0)
,
///
/// Original was GL_TEXTURE1 = 0x84C1
///
Texture1 = ((int)0x84C1)
,
///
/// Original was GL_TEXTURE2 = 0x84C2
///
Texture2 = ((int)0x84C2)
,
///
/// Original was GL_TEXTURE3 = 0x84C3
///
Texture3 = ((int)0x84C3)
,
///
/// Original was GL_TEXTURE4 = 0x84C4
///
Texture4 = ((int)0x84C4)
,
///
/// Original was GL_TEXTURE5 = 0x84C5
///
Texture5 = ((int)0x84C5)
,
///
/// Original was GL_TEXTURE6 = 0x84C6
///
Texture6 = ((int)0x84C6)
,
///
/// Original was GL_TEXTURE7 = 0x84C7
///
Texture7 = ((int)0x84C7)
,
///
/// Original was GL_TEXTURE8 = 0x84C8
///
Texture8 = ((int)0x84C8)
,
///
/// Original was GL_TEXTURE9 = 0x84C9
///
Texture9 = ((int)0x84C9)
,
///
/// Original was GL_TEXTURE10 = 0x84CA
///
Texture10 = ((int)0x84CA)
,
///
/// Original was GL_TEXTURE11 = 0x84CB
///
Texture11 = ((int)0x84CB)
,
///
/// Original was GL_TEXTURE12 = 0x84CC
///
Texture12 = ((int)0x84CC)
,
///
/// Original was GL_TEXTURE13 = 0x84CD
///
Texture13 = ((int)0x84CD)
,
///
/// Original was GL_TEXTURE14 = 0x84CE
///
Texture14 = ((int)0x84CE)
,
///
/// Original was GL_TEXTURE15 = 0x84CF
///
Texture15 = ((int)0x84CF)
,
///
/// Original was GL_TEXTURE16 = 0x84D0
///
Texture16 = ((int)0x84D0)
,
///
/// Original was GL_TEXTURE17 = 0x84D1
///
Texture17 = ((int)0x84D1)
,
///
/// Original was GL_TEXTURE18 = 0x84D2
///
Texture18 = ((int)0x84D2)
,
///
/// Original was GL_TEXTURE19 = 0x84D3
///
Texture19 = ((int)0x84D3)
,
///
/// Original was GL_TEXTURE20 = 0x84D4
///
Texture20 = ((int)0x84D4)
,
///
/// Original was GL_TEXTURE21 = 0x84D5
///
Texture21 = ((int)0x84D5)
,
///
/// Original was GL_TEXTURE22 = 0x84D6
///
Texture22 = ((int)0x84D6)
,
///
/// Original was GL_TEXTURE23 = 0x84D7
///
Texture23 = ((int)0x84D7)
,
///
/// Original was GL_TEXTURE24 = 0x84D8
///
Texture24 = ((int)0x84D8)
,
///
/// Original was GL_TEXTURE25 = 0x84D9
///
Texture25 = ((int)0x84D9)
,
///
/// Original was GL_TEXTURE26 = 0x84DA
///
Texture26 = ((int)0x84DA)
,
///
/// Original was GL_TEXTURE27 = 0x84DB
///
Texture27 = ((int)0x84DB)
,
///
/// Original was GL_TEXTURE28 = 0x84DC
///
Texture28 = ((int)0x84DC)
,
///
/// Original was GL_TEXTURE29 = 0x84DD
///
Texture29 = ((int)0x84DD)
,
///
/// Original was GL_TEXTURE30 = 0x84DE
///
Texture30 = ((int)0x84DE)
,
///
/// Original was GL_TEXTURE31 = 0x84DF
///
Texture31 = ((int)0x84DF)
,
}
///
/// Not used directly.
///
public enum TextureWrapMode : int
{
///
/// Original was GL_CLAMP = 0x2900
///
Clamp = ((int)0x2900)
,
///
/// Original was GL_REPEAT = 0x2901
///
Repeat = ((int)0x2901)
,
///
/// Original was GL_CLAMP_TO_BORDER = 0x812D
///
ClampToBorder = ((int)0x812D)
,
///
/// Original was GL_CLAMP_TO_BORDER_SGIS = 0x812D
///
ClampToBorderSgis = ((int)0x812D)
,
///
/// Original was GL_CLAMP_TO_EDGE = 0x812F
///
ClampToEdge = ((int)0x812F)
,
///
/// Original was GL_CLAMP_TO_EDGE_SGIS = 0x812F
///
ClampToEdgeSgis = ((int)0x812F)
,
///
/// Original was GL_MIRRORED_REPEAT = 0x8370
///
MirroredRepeat = ((int)0x8370)
,
}
///
/// Used in GL.TransformFeedbackVaryings
///
public enum TransformFeedbackMode : int
{
///
/// Original was GL_INTERLEAVED_ATTRIBS = 0x8C8C
///
InterleavedAttribs = ((int)0x8C8C)
,
///
/// Original was GL_SEPARATE_ATTRIBS = 0x8C8D
///
SeparateAttribs = ((int)0x8C8D)
,
}
///
/// Used in GL.BindTransformFeedback
///
public enum TransformFeedbackTarget : int
{
///
/// Original was GL_TRANSFORM_FEEDBACK = 0x8E22
///
TransformFeedback = ((int)0x8E22)
,
}
///
/// Not used directly.
///
public enum Version11 : int
{
///
/// Original was GL_FALSE = 0
///
False = ((int)0)
,
///
/// Original was GL_NO_ERROR = 0
///
NoError = ((int)0)
,
///
/// Original was GL_NONE = 0
///
None = ((int)0)
,
///
/// Original was GL_ZERO = 0
///
Zero = ((int)0)
,
///
/// Original was GL_POINTS = 0x0000
///
Points = ((int)0x0000)
,
///
/// Original was GL_CLIENT_PIXEL_STORE_BIT = 0x00000001
///
ClientPixelStoreBit = ((int)0x00000001)
,
///
/// Original was GL_CURRENT_BIT = 0x00000001
///
CurrentBit = ((int)0x00000001)
,
///
/// Original was GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002
///
ClientVertexArrayBit = ((int)0x00000002)
,
///
/// Original was GL_POINT_BIT = 0x00000002
///
PointBit = ((int)0x00000002)
,
///
/// Original was GL_LINE_BIT = 0x00000004
///
LineBit = ((int)0x00000004)
,
///
/// Original was GL_POLYGON_BIT = 0x00000008
///
PolygonBit = ((int)0x00000008)
,
///
/// Original was GL_POLYGON_STIPPLE_BIT = 0x00000010
///
PolygonStippleBit = ((int)0x00000010)
,
///
/// Original was GL_PIXEL_MODE_BIT = 0x00000020
///
PixelModeBit = ((int)0x00000020)
,
///
/// Original was GL_LIGHTING_BIT = 0x00000040
///
LightingBit = ((int)0x00000040)
,
///
/// Original was GL_FOG_BIT = 0x00000080
///
FogBit = ((int)0x00000080)
,
///
/// Original was GL_DEPTH_BUFFER_BIT = 0x00000100
///
DepthBufferBit = ((int)0x00000100)
,
///
/// Original was GL_ACCUM_BUFFER_BIT = 0x00000200
///
AccumBufferBit = ((int)0x00000200)
,
///
/// Original was GL_STENCIL_BUFFER_BIT = 0x00000400
///
StencilBufferBit = ((int)0x00000400)
,
///
/// Original was GL_VIEWPORT_BIT = 0x00000800
///
ViewportBit = ((int)0x00000800)
,
///
/// Original was GL_TRANSFORM_BIT = 0x00001000
///
TransformBit = ((int)0x00001000)
,
///
/// Original was GL_ENABLE_BIT = 0x00002000
///
EnableBit = ((int)0x00002000)
,
///
/// Original was GL_COLOR_BUFFER_BIT = 0x00004000
///
ColorBufferBit = ((int)0x00004000)
,
///
/// Original was GL_HINT_BIT = 0x00008000
///
HintBit = ((int)0x00008000)
,
///
/// Original was GL_LINES = 0x0001
///
Lines = ((int)0x0001)
,
///
/// Original was GL_EVAL_BIT = 0x00010000
///
EvalBit = ((int)0x00010000)
,
///
/// Original was GL_LINE_LOOP = 0x0002
///
LineLoop = ((int)0x0002)
,
///
/// Original was GL_LIST_BIT = 0x00020000
///
ListBit = ((int)0x00020000)
,
///
/// Original was GL_LINE_STRIP = 0x0003
///
LineStrip = ((int)0x0003)
,
///
/// Original was GL_TRIANGLES = 0x0004
///
Triangles = ((int)0x0004)
,
///
/// Original was GL_TEXTURE_BIT = 0x00040000
///
TextureBit = ((int)0x00040000)
,
///
/// Original was GL_TRIANGLE_STRIP = 0x0005
///
TriangleStrip = ((int)0x0005)
,
///
/// Original was GL_TRIANGLE_FAN = 0x0006
///
TriangleFan = ((int)0x0006)
,
///
/// Original was GL_QUADS = 0x0007
///
Quads = ((int)0x0007)
,
///
/// Original was GL_QUAD_STRIP = 0x0008
///
QuadStrip = ((int)0x0008)
,
///
/// Original was GL_SCISSOR_BIT = 0x00080000
///
ScissorBit = ((int)0x00080000)
,
///
/// Original was GL_POLYGON = 0x0009
///
Polygon = ((int)0x0009)
,
///
/// Original was GL_ACCUM = 0x0100
///
Accum = ((int)0x0100)
,
///
/// Original was GL_LOAD = 0x0101
///
Load = ((int)0x0101)
,
///
/// Original was GL_RETURN = 0x0102
///
Return = ((int)0x0102)
,
///
/// Original was GL_MULT = 0x0103
///
Mult = ((int)0x0103)
,
///
/// Original was GL_ADD = 0x0104
///
Add = ((int)0x0104)
,
///
/// Original was GL_NEVER = 0x0200
///
Never = ((int)0x0200)
,
///
/// Original was GL_LESS = 0x0201
///
Less = ((int)0x0201)
,
///
/// Original was GL_EQUAL = 0x0202
///
Equal = ((int)0x0202)
,
///
/// Original was GL_LEQUAL = 0x0203
///
Lequal = ((int)0x0203)
,
///
/// Original was GL_GREATER = 0x0204
///
Greater = ((int)0x0204)
,
///
/// Original was GL_NOTEQUAL = 0x0205
///
Notequal = ((int)0x0205)
,
///
/// Original was GL_GEQUAL = 0x0206
///
Gequal = ((int)0x0206)
,
///
/// Original was GL_ALWAYS = 0x0207
///
Always = ((int)0x0207)
,
///
/// Original was GL_SRC_COLOR = 0x0300
///
SrcColor = ((int)0x0300)
,
///
/// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301
///
OneMinusSrcColor = ((int)0x0301)
,
///
/// Original was GL_SRC_ALPHA = 0x0302
///
SrcAlpha = ((int)0x0302)
,
///
/// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303
///
OneMinusSrcAlpha = ((int)0x0303)
,
///
/// Original was GL_DST_ALPHA = 0x0304
///
DstAlpha = ((int)0x0304)
,
///
/// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305
///
OneMinusDstAlpha = ((int)0x0305)
,
///
/// Original was GL_DST_COLOR = 0x0306
///
DstColor = ((int)0x0306)
,
///
/// Original was GL_ONE_MINUS_DST_COLOR = 0x0307
///
OneMinusDstColor = ((int)0x0307)
,
///
/// Original was GL_SRC_ALPHA_SATURATE = 0x0308
///
SrcAlphaSaturate = ((int)0x0308)
,
///
/// Original was GL_FRONT_LEFT = 0x0400
///
FrontLeft = ((int)0x0400)
,
///
/// Original was GL_FRONT_RIGHT = 0x0401
///
FrontRight = ((int)0x0401)
,
///
/// Original was GL_BACK_LEFT = 0x0402
///
BackLeft = ((int)0x0402)
,
///
/// Original was GL_BACK_RIGHT = 0x0403
///
BackRight = ((int)0x0403)
,
///
/// Original was GL_FRONT = 0x0404
///
Front = ((int)0x0404)
,
///
/// Original was GL_BACK = 0x0405
///
Back = ((int)0x0405)
,
///
/// Original was GL_LEFT = 0x0406
///
Left = ((int)0x0406)
,
///
/// Original was GL_RIGHT = 0x0407
///
Right = ((int)0x0407)
,
///
/// Original was GL_FRONT_AND_BACK = 0x0408
///
FrontAndBack = ((int)0x0408)
,
///
/// Original was GL_AUX0 = 0x0409
///
Aux0 = ((int)0x0409)
,
///
/// Original was GL_AUX1 = 0x040A
///
Aux1 = ((int)0x040A)
,
///
/// Original was GL_AUX2 = 0x040B
///
Aux2 = ((int)0x040B)
,
///
/// Original was GL_AUX3 = 0x040C
///
Aux3 = ((int)0x040C)
,
///
/// Original was GL_INVALID_ENUM = 0x0500
///
InvalidEnum = ((int)0x0500)
,
///
/// Original was GL_INVALID_VALUE = 0x0501
///
InvalidValue = ((int)0x0501)
,
///
/// Original was GL_INVALID_OPERATION = 0x0502
///
InvalidOperation = ((int)0x0502)
,
///
/// Original was GL_STACK_OVERFLOW = 0x0503
///
StackOverflow = ((int)0x0503)
,
///
/// Original was GL_STACK_UNDERFLOW = 0x0504
///
StackUnderflow = ((int)0x0504)
,
///
/// Original was GL_OUT_OF_MEMORY = 0x0505
///
OutOfMemory = ((int)0x0505)
,
///
/// Original was GL_2D = 0x0600
///
Gl2D = ((int)0x0600)
,
///
/// Original was GL_3D = 0x0601
///
Gl3D = ((int)0x0601)
,
///
/// Original was GL_3D_COLOR = 0x0602
///
Gl3DColor = ((int)0x0602)
,
///
/// Original was GL_3D_COLOR_TEXTURE = 0x0603
///
Gl3DColorTexture = ((int)0x0603)
,
///
/// Original was GL_4D_COLOR_TEXTURE = 0x0604
///
Gl4DColorTexture = ((int)0x0604)
,
///
/// Original was GL_PASS_THROUGH_TOKEN = 0x0700
///
PassThroughToken = ((int)0x0700)
,
///
/// Original was GL_POINT_TOKEN = 0x0701
///
PointToken = ((int)0x0701)
,
///
/// Original was GL_LINE_TOKEN = 0x0702
///
LineToken = ((int)0x0702)
,
///
/// Original was GL_POLYGON_TOKEN = 0x0703
///
PolygonToken = ((int)0x0703)
,
///
/// Original was GL_BITMAP_TOKEN = 0x0704
///
BitmapToken = ((int)0x0704)
,
///
/// Original was GL_DRAW_PIXEL_TOKEN = 0x0705
///
DrawPixelToken = ((int)0x0705)
,
///
/// Original was GL_COPY_PIXEL_TOKEN = 0x0706
///
CopyPixelToken = ((int)0x0706)
,
///
/// Original was GL_LINE_RESET_TOKEN = 0x0707
///
LineResetToken = ((int)0x0707)
,
///
/// Original was GL_EXP = 0x0800
///
Exp = ((int)0x0800)
,
///
/// Original was GL_EXP2 = 0x0801
///
Exp2 = ((int)0x0801)
,
///
/// Original was GL_CW = 0x0900
///
Cw = ((int)0x0900)
,
///
/// Original was GL_CCW = 0x0901
///
Ccw = ((int)0x0901)
,
///
/// Original was GL_COEFF = 0x0A00
///
Coeff = ((int)0x0A00)
,
///
/// Original was GL_ORDER = 0x0A01
///
Order = ((int)0x0A01)
,
///
/// Original was GL_DOMAIN = 0x0A02
///
Domain = ((int)0x0A02)
,
///
/// Original was GL_CURRENT_COLOR = 0x0B00
///
CurrentColor = ((int)0x0B00)
,
///
/// Original was GL_CURRENT_INDEX = 0x0B01
///
CurrentIndex = ((int)0x0B01)
,
///
/// Original was GL_CURRENT_NORMAL = 0x0B02
///
CurrentNormal = ((int)0x0B02)
,
///
/// Original was GL_CURRENT_TEXTURE_COORDS = 0x0B03
///
CurrentTextureCoords = ((int)0x0B03)
,
///
/// Original was GL_CURRENT_RASTER_COLOR = 0x0B04
///
CurrentRasterColor = ((int)0x0B04)
,
///
/// Original was GL_CURRENT_RASTER_INDEX = 0x0B05
///
CurrentRasterIndex = ((int)0x0B05)
,
///
/// Original was GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06
///
CurrentRasterTextureCoords = ((int)0x0B06)
,
///
/// Original was GL_CURRENT_RASTER_POSITION = 0x0B07
///
CurrentRasterPosition = ((int)0x0B07)
,
///
/// Original was GL_CURRENT_RASTER_POSITION_VALID = 0x0B08
///
CurrentRasterPositionValid = ((int)0x0B08)
,
///
/// Original was GL_CURRENT_RASTER_DISTANCE = 0x0B09
///
CurrentRasterDistance = ((int)0x0B09)
,
///
/// Original was GL_POINT_SMOOTH = 0x0B10
///
PointSmooth = ((int)0x0B10)
,
///
/// Original was GL_POINT_SIZE = 0x0B11
///
PointSize = ((int)0x0B11)
,
///
/// Original was GL_POINT_SIZE_RANGE = 0x0B12
///
PointSizeRange = ((int)0x0B12)
,
///
/// Original was GL_POINT_SIZE_GRANULARITY = 0x0B13
///
PointSizeGranularity = ((int)0x0B13)
,
///
/// Original was GL_LINE_SMOOTH = 0x0B20
///
LineSmooth = ((int)0x0B20)
,
///
/// Original was GL_LINE_WIDTH = 0x0B21
///
LineWidth = ((int)0x0B21)
,
///
/// Original was GL_LINE_WIDTH_RANGE = 0x0B22
///
LineWidthRange = ((int)0x0B22)
,
///
/// Original was GL_LINE_WIDTH_GRANULARITY = 0x0B23
///
LineWidthGranularity = ((int)0x0B23)
,
///
/// Original was GL_LINE_STIPPLE = 0x0B24
///
LineStipple = ((int)0x0B24)
,
///
/// Original was GL_LINE_STIPPLE_PATTERN = 0x0B25
///
LineStipplePattern = ((int)0x0B25)
,
///
/// Original was GL_LINE_STIPPLE_REPEAT = 0x0B26
///
LineStippleRepeat = ((int)0x0B26)
,
///
/// Original was GL_LIST_MODE = 0x0B30
///
ListMode = ((int)0x0B30)
,
///
/// Original was GL_MAX_LIST_NESTING = 0x0B31
///
MaxListNesting = ((int)0x0B31)
,
///
/// Original was GL_LIST_BASE = 0x0B32
///
ListBase = ((int)0x0B32)
,
///
/// Original was GL_LIST_INDEX = 0x0B33
///
ListIndex = ((int)0x0B33)
,
///
/// Original was GL_POLYGON_MODE = 0x0B40
///
PolygonMode = ((int)0x0B40)
,
///
/// Original was GL_POLYGON_SMOOTH = 0x0B41
///
PolygonSmooth = ((int)0x0B41)
,
///
/// Original was GL_POLYGON_STIPPLE = 0x0B42
///
PolygonStipple = ((int)0x0B42)
,
///
/// Original was GL_EDGE_FLAG = 0x0B43
///
EdgeFlag = ((int)0x0B43)
,
///
/// Original was GL_CULL_FACE = 0x0B44
///
CullFace = ((int)0x0B44)
,
///
/// Original was GL_CULL_FACE_MODE = 0x0B45
///
CullFaceMode = ((int)0x0B45)
,
///
/// Original was GL_FRONT_FACE = 0x0B46
///
FrontFace = ((int)0x0B46)
,
///
/// Original was GL_LIGHTING = 0x0B50
///
Lighting = ((int)0x0B50)
,
///
/// Original was GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
///
LightModelLocalViewer = ((int)0x0B51)
,
///
/// Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52
///
LightModelTwoSide = ((int)0x0B52)
,
///
/// Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53
///
LightModelAmbient = ((int)0x0B53)
,
///
/// Original was GL_SHADE_MODEL = 0x0B54
///
ShadeModel = ((int)0x0B54)
,
///
/// Original was GL_COLOR_MATERIAL_FACE = 0x0B55
///
ColorMaterialFace = ((int)0x0B55)
,
///
/// Original was GL_COLOR_MATERIAL_PARAMETER = 0x0B56
///
ColorMaterialParameter = ((int)0x0B56)
,
///
/// Original was GL_COLOR_MATERIAL = 0x0B57
///
ColorMaterial = ((int)0x0B57)
,
///
/// Original was GL_FOG = 0x0B60
///
Fog = ((int)0x0B60)
,
///
/// Original was GL_FOG_INDEX = 0x0B61
///
FogIndex = ((int)0x0B61)
,
///
/// Original was GL_FOG_DENSITY = 0x0B62
///
FogDensity = ((int)0x0B62)
,
///
/// Original was GL_FOG_START = 0x0B63
///
FogStart = ((int)0x0B63)
,
///
/// Original was GL_FOG_END = 0x0B64
///
FogEnd = ((int)0x0B64)
,
///
/// Original was GL_FOG_MODE = 0x0B65
///
FogMode = ((int)0x0B65)
,
///
/// Original was GL_FOG_COLOR = 0x0B66
///
FogColor = ((int)0x0B66)
,
///
/// Original was GL_DEPTH_RANGE = 0x0B70
///
DepthRange = ((int)0x0B70)
,
///
/// Original was GL_DEPTH_TEST = 0x0B71
///
DepthTest = ((int)0x0B71)
,
///
/// Original was GL_DEPTH_WRITEMASK = 0x0B72
///
DepthWritemask = ((int)0x0B72)
,
///
/// Original was GL_DEPTH_CLEAR_VALUE = 0x0B73
///
DepthClearValue = ((int)0x0B73)
,
///
/// Original was GL_DEPTH_FUNC = 0x0B74
///
DepthFunc = ((int)0x0B74)
,
///
/// Original was GL_ACCUM_CLEAR_VALUE = 0x0B80
///
AccumClearValue = ((int)0x0B80)
,
///
/// Original was GL_STENCIL_TEST = 0x0B90
///
StencilTest = ((int)0x0B90)
,
///
/// Original was GL_STENCIL_CLEAR_VALUE = 0x0B91
///
StencilClearValue = ((int)0x0B91)
,
///
/// Original was GL_STENCIL_FUNC = 0x0B92
///
StencilFunc = ((int)0x0B92)
,
///
/// Original was GL_STENCIL_VALUE_MASK = 0x0B93
///
StencilValueMask = ((int)0x0B93)
,
///
/// Original was GL_STENCIL_FAIL = 0x0B94
///
StencilFail = ((int)0x0B94)
,
///
/// Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95
///
StencilPassDepthFail = ((int)0x0B95)
,
///
/// Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96
///
StencilPassDepthPass = ((int)0x0B96)
,
///
/// Original was GL_STENCIL_REF = 0x0B97
///
StencilRef = ((int)0x0B97)
,
///
/// Original was GL_STENCIL_WRITEMASK = 0x0B98
///
StencilWritemask = ((int)0x0B98)
,
///
/// Original was GL_MATRIX_MODE = 0x0BA0
///
MatrixMode = ((int)0x0BA0)
,
///
/// Original was GL_NORMALIZE = 0x0BA1
///
Normalize = ((int)0x0BA1)
,
///
/// Original was GL_VIEWPORT = 0x0BA2
///
Viewport = ((int)0x0BA2)
,
///
/// Original was GL_MODELVIEW_STACK_DEPTH = 0x0BA3
///
ModelviewStackDepth = ((int)0x0BA3)
,
///
/// Original was GL_PROJECTION_STACK_DEPTH = 0x0BA4
///
ProjectionStackDepth = ((int)0x0BA4)
,
///
/// Original was GL_TEXTURE_STACK_DEPTH = 0x0BA5
///
TextureStackDepth = ((int)0x0BA5)
,
///
/// Original was GL_MODELVIEW_MATRIX = 0x0BA6
///
ModelviewMatrix = ((int)0x0BA6)
,
///
/// Original was GL_PROJECTION_MATRIX = 0x0BA7
///
ProjectionMatrix = ((int)0x0BA7)
,
///
/// Original was GL_TEXTURE_MATRIX = 0x0BA8
///
TextureMatrix = ((int)0x0BA8)
,
///
/// Original was GL_ATTRIB_STACK_DEPTH = 0x0BB0
///
AttribStackDepth = ((int)0x0BB0)
,
///
/// Original was GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1
///
ClientAttribStackDepth = ((int)0x0BB1)
,
///
/// Original was GL_ALPHA_TEST = 0x0BC0
///
AlphaTest = ((int)0x0BC0)
,
///
/// Original was GL_ALPHA_TEST_FUNC = 0x0BC1
///
AlphaTestFunc = ((int)0x0BC1)
,
///
/// Original was GL_ALPHA_TEST_REF = 0x0BC2
///
AlphaTestRef = ((int)0x0BC2)
,
///
/// Original was GL_DITHER = 0x0BD0
///
Dither = ((int)0x0BD0)
,
///
/// Original was GL_BLEND_DST = 0x0BE0
///
BlendDst = ((int)0x0BE0)
,
///
/// Original was GL_BLEND_SRC = 0x0BE1
///
BlendSrc = ((int)0x0BE1)
,
///
/// Original was GL_BLEND = 0x0BE2
///
Blend = ((int)0x0BE2)
,
///
/// Original was GL_LOGIC_OP_MODE = 0x0BF0
///
LogicOpMode = ((int)0x0BF0)
,
///
/// Original was GL_INDEX_LOGIC_OP = 0x0BF1
///
IndexLogicOp = ((int)0x0BF1)
,
///
/// Original was GL_LOGIC_OP = 0x0BF1
///
LogicOp = ((int)0x0BF1)
,
///
/// Original was GL_COLOR_LOGIC_OP = 0x0BF2
///
ColorLogicOp = ((int)0x0BF2)
,
///
/// Original was GL_AUX_BUFFERS = 0x0C00
///
AuxBuffers = ((int)0x0C00)
,
///
/// Original was GL_DRAW_BUFFER = 0x0C01
///
DrawBuffer = ((int)0x0C01)
,
///
/// Original was GL_READ_BUFFER = 0x0C02
///
ReadBuffer = ((int)0x0C02)
,
///
/// Original was GL_SCISSOR_BOX = 0x0C10
///
ScissorBox = ((int)0x0C10)
,
///
/// Original was GL_SCISSOR_TEST = 0x0C11
///
ScissorTest = ((int)0x0C11)
,
///
/// Original was GL_INDEX_CLEAR_VALUE = 0x0C20
///
IndexClearValue = ((int)0x0C20)
,
///
/// Original was GL_INDEX_WRITEMASK = 0x0C21
///
IndexWritemask = ((int)0x0C21)
,
///
/// Original was GL_COLOR_CLEAR_VALUE = 0x0C22
///
ColorClearValue = ((int)0x0C22)
,
///
/// Original was GL_COLOR_WRITEMASK = 0x0C23
///
ColorWritemask = ((int)0x0C23)
,
///
/// Original was GL_INDEX_MODE = 0x0C30
///
IndexMode = ((int)0x0C30)
,
///
/// Original was GL_RGBA_MODE = 0x0C31
///
RgbaMode = ((int)0x0C31)
,
///
/// Original was GL_DOUBLEBUFFER = 0x0C32
///
Doublebuffer = ((int)0x0C32)
,
///
/// Original was GL_STEREO = 0x0C33
///
Stereo = ((int)0x0C33)
,
///
/// Original was GL_RENDER_MODE = 0x0C40
///
RenderMode = ((int)0x0C40)
,
///
/// Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50
///
PerspectiveCorrectionHint = ((int)0x0C50)
,
///
/// Original was GL_POINT_SMOOTH_HINT = 0x0C51
///
PointSmoothHint = ((int)0x0C51)
,
///
/// Original was GL_LINE_SMOOTH_HINT = 0x0C52
///
LineSmoothHint = ((int)0x0C52)
,
///
/// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53
///
PolygonSmoothHint = ((int)0x0C53)
,
///
/// Original was GL_FOG_HINT = 0x0C54
///
FogHint = ((int)0x0C54)
,
///
/// Original was GL_TEXTURE_GEN_S = 0x0C60
///
TextureGenS = ((int)0x0C60)
,
///
/// Original was GL_TEXTURE_GEN_T = 0x0C61
///
TextureGenT = ((int)0x0C61)
,
///
/// Original was GL_TEXTURE_GEN_R = 0x0C62
///
TextureGenR = ((int)0x0C62)
,
///
/// Original was GL_TEXTURE_GEN_Q = 0x0C63
///
TextureGenQ = ((int)0x0C63)
,
///
/// Original was GL_PIXEL_MAP_I_TO_I = 0x0C70
///
PixelMapIToI = ((int)0x0C70)
,
///
/// Original was GL_PIXEL_MAP_S_TO_S = 0x0C71
///
PixelMapSToS = ((int)0x0C71)
,
///
/// Original was GL_PIXEL_MAP_I_TO_R = 0x0C72
///
PixelMapIToR = ((int)0x0C72)
,
///
/// Original was GL_PIXEL_MAP_I_TO_G = 0x0C73
///
PixelMapIToG = ((int)0x0C73)
,
///
/// Original was GL_PIXEL_MAP_I_TO_B = 0x0C74
///
PixelMapIToB = ((int)0x0C74)
,
///
/// Original was GL_PIXEL_MAP_I_TO_A = 0x0C75
///
PixelMapIToA = ((int)0x0C75)
,
///
/// Original was GL_PIXEL_MAP_R_TO_R = 0x0C76
///
PixelMapRToR = ((int)0x0C76)
,
///
/// Original was GL_PIXEL_MAP_G_TO_G = 0x0C77
///
PixelMapGToG = ((int)0x0C77)
,
///
/// Original was GL_PIXEL_MAP_B_TO_B = 0x0C78
///
PixelMapBToB = ((int)0x0C78)
,
///
/// Original was GL_PIXEL_MAP_A_TO_A = 0x0C79
///
PixelMapAToA = ((int)0x0C79)
,
///
/// Original was GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0
///
PixelMapIToISize = ((int)0x0CB0)
,
///
/// Original was GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1
///
PixelMapSToSSize = ((int)0x0CB1)
,
///
/// Original was GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2
///
PixelMapIToRSize = ((int)0x0CB2)
,
///
/// Original was GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3
///
PixelMapIToGSize = ((int)0x0CB3)
,
///
/// Original was GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4
///
PixelMapIToBSize = ((int)0x0CB4)
,
///
/// Original was GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5
///
PixelMapIToASize = ((int)0x0CB5)
,
///
/// Original was GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6
///
PixelMapRToRSize = ((int)0x0CB6)
,
///
/// Original was GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7
///
PixelMapGToGSize = ((int)0x0CB7)
,
///
/// Original was GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8
///
PixelMapBToBSize = ((int)0x0CB8)
,
///
/// Original was GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9
///
PixelMapAToASize = ((int)0x0CB9)
,
///
/// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0
///
UnpackSwapBytes = ((int)0x0CF0)
,
///
/// Original was GL_UNPACK_LSB_FIRST = 0x0CF1
///
UnpackLsbFirst = ((int)0x0CF1)
,
///
/// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2
///
UnpackRowLength = ((int)0x0CF2)
,
///
/// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3
///
UnpackSkipRows = ((int)0x0CF3)
,
///
/// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4
///
UnpackSkipPixels = ((int)0x0CF4)
,
///
/// Original was GL_UNPACK_ALIGNMENT = 0x0CF5
///
UnpackAlignment = ((int)0x0CF5)
,
///
/// Original was GL_PACK_SWAP_BYTES = 0x0D00
///
PackSwapBytes = ((int)0x0D00)
,
///
/// Original was GL_PACK_LSB_FIRST = 0x0D01
///
PackLsbFirst = ((int)0x0D01)
,
///
/// Original was GL_PACK_ROW_LENGTH = 0x0D02
///
PackRowLength = ((int)0x0D02)
,
///
/// Original was GL_PACK_SKIP_ROWS = 0x0D03
///
PackSkipRows = ((int)0x0D03)
,
///
/// Original was GL_PACK_SKIP_PIXELS = 0x0D04
///
PackSkipPixels = ((int)0x0D04)
,
///
/// Original was GL_PACK_ALIGNMENT = 0x0D05
///
PackAlignment = ((int)0x0D05)
,
///
/// Original was GL_MAP_COLOR = 0x0D10
///
MapColor = ((int)0x0D10)
,
///
/// Original was GL_MAP_STENCIL = 0x0D11
///
MapStencil = ((int)0x0D11)
,
///
/// Original was GL_INDEX_SHIFT = 0x0D12
///
IndexShift = ((int)0x0D12)
,
///
/// Original was GL_INDEX_OFFSET = 0x0D13
///
IndexOffset = ((int)0x0D13)
,
///
/// Original was GL_RED_SCALE = 0x0D14
///
RedScale = ((int)0x0D14)
,
///
/// Original was GL_RED_BIAS = 0x0D15
///
RedBias = ((int)0x0D15)
,
///
/// Original was GL_ZOOM_X = 0x0D16
///
ZoomX = ((int)0x0D16)
,
///
/// Original was GL_ZOOM_Y = 0x0D17
///
ZoomY = ((int)0x0D17)
,
///
/// Original was GL_GREEN_SCALE = 0x0D18
///
GreenScale = ((int)0x0D18)
,
///
/// Original was GL_GREEN_BIAS = 0x0D19
///
GreenBias = ((int)0x0D19)
,
///
/// Original was GL_BLUE_SCALE = 0x0D1A
///
BlueScale = ((int)0x0D1A)
,
///
/// Original was GL_BLUE_BIAS = 0x0D1B
///
BlueBias = ((int)0x0D1B)
,
///
/// Original was GL_ALPHA_SCALE = 0x0D1C
///
AlphaScale = ((int)0x0D1C)
,
///
/// Original was GL_ALPHA_BIAS = 0x0D1D
///
AlphaBias = ((int)0x0D1D)
,
///
/// Original was GL_DEPTH_SCALE = 0x0D1E
///
DepthScale = ((int)0x0D1E)
,
///
/// Original was GL_DEPTH_BIAS = 0x0D1F
///
DepthBias = ((int)0x0D1F)
,
///
/// Original was GL_MAX_EVAL_ORDER = 0x0D30
///
MaxEvalOrder = ((int)0x0D30)
,
///
/// Original was GL_MAX_LIGHTS = 0x0D31
///
MaxLights = ((int)0x0D31)
,
///
/// Original was GL_MAX_CLIP_PLANES = 0x0D32
///
MaxClipPlanes = ((int)0x0D32)
,
///
/// Original was GL_MAX_TEXTURE_SIZE = 0x0D33
///
MaxTextureSize = ((int)0x0D33)
,
///
/// Original was GL_MAX_PIXEL_MAP_TABLE = 0x0D34
///
MaxPixelMapTable = ((int)0x0D34)
,
///
/// Original was GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35
///
MaxAttribStackDepth = ((int)0x0D35)
,
///
/// Original was GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36
///
MaxModelviewStackDepth = ((int)0x0D36)
,
///
/// Original was GL_MAX_NAME_STACK_DEPTH = 0x0D37
///
MaxNameStackDepth = ((int)0x0D37)
,
///
/// Original was GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38
///
MaxProjectionStackDepth = ((int)0x0D38)
,
///
/// Original was GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39
///
MaxTextureStackDepth = ((int)0x0D39)
,
///
/// Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A
///
MaxViewportDims = ((int)0x0D3A)
,
///
/// Original was GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B
///
MaxClientAttribStackDepth = ((int)0x0D3B)
,
///
/// Original was GL_SUBPIXEL_BITS = 0x0D50
///
SubpixelBits = ((int)0x0D50)
,
///
/// Original was GL_INDEX_BITS = 0x0D51
///
IndexBits = ((int)0x0D51)
,
///
/// Original was GL_RED_BITS = 0x0D52
///
RedBits = ((int)0x0D52)
,
///
/// Original was GL_GREEN_BITS = 0x0D53
///
GreenBits = ((int)0x0D53)
,
///
/// Original was GL_BLUE_BITS = 0x0D54
///
BlueBits = ((int)0x0D54)
,
///
/// Original was GL_ALPHA_BITS = 0x0D55
///
AlphaBits = ((int)0x0D55)
,
///
/// Original was GL_DEPTH_BITS = 0x0D56
///
DepthBits = ((int)0x0D56)
,
///
/// Original was GL_STENCIL_BITS = 0x0D57
///
StencilBits = ((int)0x0D57)
,
///
/// Original was GL_ACCUM_RED_BITS = 0x0D58
///
AccumRedBits = ((int)0x0D58)
,
///
/// Original was GL_ACCUM_GREEN_BITS = 0x0D59
///
AccumGreenBits = ((int)0x0D59)
,
///
/// Original was GL_ACCUM_BLUE_BITS = 0x0D5A
///
AccumBlueBits = ((int)0x0D5A)
,
///
/// Original was GL_ACCUM_ALPHA_BITS = 0x0D5B
///
AccumAlphaBits = ((int)0x0D5B)
,
///
/// Original was GL_NAME_STACK_DEPTH = 0x0D70
///
NameStackDepth = ((int)0x0D70)
,
///
/// Original was GL_AUTO_NORMAL = 0x0D80
///
AutoNormal = ((int)0x0D80)
,
///
/// Original was GL_MAP1_COLOR_4 = 0x0D90
///
Map1Color4 = ((int)0x0D90)
,
///
/// Original was GL_MAP1_INDEX = 0x0D91
///
Map1Index = ((int)0x0D91)
,
///
/// Original was GL_MAP1_NORMAL = 0x0D92
///
Map1Normal = ((int)0x0D92)
,
///
/// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93
///
Map1TextureCoord1 = ((int)0x0D93)
,
///
/// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94
///
Map1TextureCoord2 = ((int)0x0D94)
,
///
/// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95
///
Map1TextureCoord3 = ((int)0x0D95)
,
///
/// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96
///
Map1TextureCoord4 = ((int)0x0D96)
,
///
/// Original was GL_MAP1_VERTEX_3 = 0x0D97
///
Map1Vertex3 = ((int)0x0D97)
,
///
/// Original was GL_MAP1_VERTEX_4 = 0x0D98
///
Map1Vertex4 = ((int)0x0D98)
,
///
/// Original was GL_MAP2_COLOR_4 = 0x0DB0
///
Map2Color4 = ((int)0x0DB0)
,
///
/// Original was GL_MAP2_INDEX = 0x0DB1
///
Map2Index = ((int)0x0DB1)
,
///
/// Original was GL_MAP2_NORMAL = 0x0DB2
///
Map2Normal = ((int)0x0DB2)
,
///
/// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3
///
Map2TextureCoord1 = ((int)0x0DB3)
,
///
/// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4
///
Map2TextureCoord2 = ((int)0x0DB4)
,
///
/// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5
///
Map2TextureCoord3 = ((int)0x0DB5)
,
///
/// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6
///
Map2TextureCoord4 = ((int)0x0DB6)
,
///
/// Original was GL_MAP2_VERTEX_3 = 0x0DB7
///
Map2Vertex3 = ((int)0x0DB7)
,
///
/// Original was GL_MAP2_VERTEX_4 = 0x0DB8
///
Map2Vertex4 = ((int)0x0DB8)
,
///
/// Original was GL_MAP1_GRID_DOMAIN = 0x0DD0
///
Map1GridDomain = ((int)0x0DD0)
,
///
/// Original was GL_MAP1_GRID_SEGMENTS = 0x0DD1
///
Map1GridSegments = ((int)0x0DD1)
,
///
/// Original was GL_MAP2_GRID_DOMAIN = 0x0DD2
///
Map2GridDomain = ((int)0x0DD2)
,
///
/// Original was GL_MAP2_GRID_SEGMENTS = 0x0DD3
///
Map2GridSegments = ((int)0x0DD3)
,
///
/// Original was GL_TEXTURE_1D = 0x0DE0
///
Texture1D = ((int)0x0DE0)
,
///
/// Original was GL_TEXTURE_2D = 0x0DE1
///
Texture2D = ((int)0x0DE1)
,
///
/// Original was GL_FEEDBACK_BUFFER_POINTER = 0x0DF0
///
FeedbackBufferPointer = ((int)0x0DF0)
,
///
/// Original was GL_FEEDBACK_BUFFER_SIZE = 0x0DF1
///
FeedbackBufferSize = ((int)0x0DF1)
,
///
/// Original was GL_FEEDBACK_BUFFER_TYPE = 0x0DF2
///
FeedbackBufferType = ((int)0x0DF2)
,
///
/// Original was GL_SELECTION_BUFFER_POINTER = 0x0DF3
///
SelectionBufferPointer = ((int)0x0DF3)
,
///
/// Original was GL_SELECTION_BUFFER_SIZE = 0x0DF4
///
SelectionBufferSize = ((int)0x0DF4)
,
///
/// Original was GL_TEXTURE_WIDTH = 0x1000
///
TextureWidth = ((int)0x1000)
,
///
/// Original was GL_TEXTURE_HEIGHT = 0x1001
///
TextureHeight = ((int)0x1001)
,
///
/// Original was GL_TEXTURE_COMPONENTS = 0x1003
///
TextureComponents = ((int)0x1003)
,
///
/// Original was GL_TEXTURE_INTERNAL_FORMAT = 0x1003
///
TextureInternalFormat = ((int)0x1003)
,
///
/// Original was GL_TEXTURE_BORDER_COLOR = 0x1004
///
TextureBorderColor = ((int)0x1004)
,
///
/// Original was GL_TEXTURE_BORDER = 0x1005
///
TextureBorder = ((int)0x1005)
,
///
/// Original was GL_DONT_CARE = 0x1100
///
DontCare = ((int)0x1100)
,
///
/// Original was GL_FASTEST = 0x1101
///
Fastest = ((int)0x1101)
,
///
/// Original was GL_NICEST = 0x1102
///
Nicest = ((int)0x1102)
,
///
/// Original was GL_AMBIENT = 0x1200
///
Ambient = ((int)0x1200)
,
///
/// Original was GL_DIFFUSE = 0x1201
///
Diffuse = ((int)0x1201)
,
///
/// Original was GL_SPECULAR = 0x1202
///
Specular = ((int)0x1202)
,
///
/// Original was GL_POSITION = 0x1203
///
Position = ((int)0x1203)
,
///
/// Original was GL_SPOT_DIRECTION = 0x1204
///
SpotDirection = ((int)0x1204)
,
///
/// Original was GL_SPOT_EXPONENT = 0x1205
///
SpotExponent = ((int)0x1205)
,
///
/// Original was GL_SPOT_CUTOFF = 0x1206
///
SpotCutoff = ((int)0x1206)
,
///
/// Original was GL_CONSTANT_ATTENUATION = 0x1207
///
ConstantAttenuation = ((int)0x1207)
,
///
/// Original was GL_LINEAR_ATTENUATION = 0x1208
///
LinearAttenuation = ((int)0x1208)
,
///
/// Original was GL_QUADRATIC_ATTENUATION = 0x1209
///
QuadraticAttenuation = ((int)0x1209)
,
///
/// Original was GL_COMPILE = 0x1300
///
Compile = ((int)0x1300)
,
///
/// Original was GL_COMPILE_AND_EXECUTE = 0x1301
///
CompileAndExecute = ((int)0x1301)
,
///
/// Original was GL_BYTE = 0x1400
///
Byte = ((int)0x1400)
,
///
/// Original was GL_UNSIGNED_BYTE = 0x1401
///
UnsignedByte = ((int)0x1401)
,
///
/// Original was GL_SHORT = 0x1402
///
Short = ((int)0x1402)
,
///
/// Original was GL_UNSIGNED_SHORT = 0x1403
///
UnsignedShort = ((int)0x1403)
,
///
/// Original was GL_INT = 0x1404
///
Int = ((int)0x1404)
,
///
/// Original was GL_UNSIGNED_INT = 0x1405
///
UnsignedInt = ((int)0x1405)
,
///
/// Original was GL_FLOAT = 0x1406
///
Float = ((int)0x1406)
,
///
/// Original was GL_2_BYTES = 0x1407
///
Gl2Bytes = ((int)0x1407)
,
///
/// Original was GL_3_BYTES = 0x1408
///
Gl3Bytes = ((int)0x1408)
,
///
/// Original was GL_4_BYTES = 0x1409
///
Gl4Bytes = ((int)0x1409)
,
///
/// Original was GL_DOUBLE = 0x140A
///
Double = ((int)0x140A)
,
///
/// Original was GL_CLEAR = 0x1500
///
Clear = ((int)0x1500)
,
///
/// Original was GL_AND = 0x1501
///
And = ((int)0x1501)
,
///
/// Original was GL_AND_REVERSE = 0x1502
///
AndReverse = ((int)0x1502)
,
///
/// Original was GL_COPY = 0x1503
///
Copy = ((int)0x1503)
,
///
/// Original was GL_AND_INVERTED = 0x1504
///
AndInverted = ((int)0x1504)
,
///
/// Original was GL_NOOP = 0x1505
///
Noop = ((int)0x1505)
,
///
/// Original was GL_XOR = 0x1506
///
Xor = ((int)0x1506)
,
///
/// Original was GL_OR = 0x1507
///
Or = ((int)0x1507)
,
///
/// Original was GL_NOR = 0x1508
///
Nor = ((int)0x1508)
,
///
/// Original was GL_EQUIV = 0x1509
///
Equiv = ((int)0x1509)
,
///
/// Original was GL_INVERT = 0x150A
///
Invert = ((int)0x150A)
,
///
/// Original was GL_OR_REVERSE = 0x150B
///
OrReverse = ((int)0x150B)
,
///
/// Original was GL_COPY_INVERTED = 0x150C
///
CopyInverted = ((int)0x150C)
,
///
/// Original was GL_OR_INVERTED = 0x150D
///
OrInverted = ((int)0x150D)
,
///
/// Original was GL_NAND = 0x150E
///
Nand = ((int)0x150E)
,
///
/// Original was GL_SET = 0x150F
///
Set = ((int)0x150F)
,
///
/// Original was GL_EMISSION = 0x1600
///
Emission = ((int)0x1600)
,
///
/// Original was GL_SHININESS = 0x1601
///
Shininess = ((int)0x1601)
,
///
/// Original was GL_AMBIENT_AND_DIFFUSE = 0x1602
///
AmbientAndDiffuse = ((int)0x1602)
,
///
/// Original was GL_COLOR_INDEXES = 0x1603
///
ColorIndexes = ((int)0x1603)
,
///
/// Original was GL_MODELVIEW = 0x1700
///
Modelview = ((int)0x1700)
,
///
/// Original was GL_PROJECTION = 0x1701
///
Projection = ((int)0x1701)
,
///
/// Original was GL_TEXTURE = 0x1702
///
Texture = ((int)0x1702)
,
///
/// Original was GL_COLOR = 0x1800
///
Color = ((int)0x1800)
,
///
/// Original was GL_DEPTH = 0x1801
///
Depth = ((int)0x1801)
,
///
/// Original was GL_STENCIL = 0x1802
///
Stencil = ((int)0x1802)
,
///
/// Original was GL_COLOR_INDEX = 0x1900
///
ColorIndex = ((int)0x1900)
,
///
/// Original was GL_STENCIL_INDEX = 0x1901
///
StencilIndex = ((int)0x1901)
,
///
/// Original was GL_DEPTH_COMPONENT = 0x1902
///
DepthComponent = ((int)0x1902)
,
///
/// Original was GL_RED = 0x1903
///
Red = ((int)0x1903)
,
///
/// Original was GL_GREEN = 0x1904
///
Green = ((int)0x1904)
,
///
/// Original was GL_BLUE = 0x1905
///
Blue = ((int)0x1905)
,
///
/// Original was GL_ALPHA = 0x1906
///
Alpha = ((int)0x1906)
,
///
/// Original was GL_RGB = 0x1907
///
Rgb = ((int)0x1907)
,
///
/// Original was GL_RGBA = 0x1908
///
Rgba = ((int)0x1908)
,
///
/// Original was GL_LUMINANCE = 0x1909
///
Luminance = ((int)0x1909)
,
///
/// Original was GL_LUMINANCE_ALPHA = 0x190A
///
LuminanceAlpha = ((int)0x190A)
,
///
/// Original was GL_BITMAP = 0x1A00
///
Bitmap = ((int)0x1A00)
,
///
/// Original was GL_POINT = 0x1B00
///
Point = ((int)0x1B00)
,
///
/// Original was GL_LINE = 0x1B01
///
Line = ((int)0x1B01)
,
///
/// Original was GL_FILL = 0x1B02
///
Fill = ((int)0x1B02)
,
///
/// Original was GL_RENDER = 0x1C00
///
Render = ((int)0x1C00)
,
///
/// Original was GL_FEEDBACK = 0x1C01
///
Feedback = ((int)0x1C01)
,
///
/// Original was GL_SELECT = 0x1C02
///
Select = ((int)0x1C02)
,
///
/// Original was GL_FLAT = 0x1D00
///
Flat = ((int)0x1D00)
,
///
/// Original was GL_SMOOTH = 0x1D01
///
Smooth = ((int)0x1D01)
,
///
/// Original was GL_KEEP = 0x1E00
///
Keep = ((int)0x1E00)
,
///
/// Original was GL_REPLACE = 0x1E01
///
Replace = ((int)0x1E01)
,
///
/// Original was GL_INCR = 0x1E02
///
Incr = ((int)0x1E02)
,
///
/// Original was GL_DECR = 0x1E03
///
Decr = ((int)0x1E03)
,
///
/// Original was GL_VENDOR = 0x1F00
///
Vendor = ((int)0x1F00)
,
///
/// Original was GL_RENDERER = 0x1F01
///
Renderer = ((int)0x1F01)
,
///
/// Original was GL_VERSION = 0x1F02
///
Version = ((int)0x1F02)
,
///
/// Original was GL_EXTENSIONS = 0x1F03
///
Extensions = ((int)0x1F03)
,
///
/// Original was GL_S = 0x2000
///
S = ((int)0x2000)
,
///
/// Original was GL_T = 0x2001
///
T = ((int)0x2001)
,
///
/// Original was GL_R = 0x2002
///
R = ((int)0x2002)
,
///
/// Original was GL_Q = 0x2003
///
Q = ((int)0x2003)
,
///
/// Original was GL_MODULATE = 0x2100
///
Modulate = ((int)0x2100)
,
///
/// Original was GL_DECAL = 0x2101
///
Decal = ((int)0x2101)
,
///
/// Original was GL_TEXTURE_ENV_MODE = 0x2200
///
TextureEnvMode = ((int)0x2200)
,
///
/// Original was GL_TEXTURE_ENV_COLOR = 0x2201
///
TextureEnvColor = ((int)0x2201)
,
///
/// Original was GL_TEXTURE_ENV = 0x2300
///
TextureEnv = ((int)0x2300)
,
///
/// Original was GL_EYE_LINEAR = 0x2400
///
EyeLinear = ((int)0x2400)
,
///
/// Original was GL_OBJECT_LINEAR = 0x2401
///
ObjectLinear = ((int)0x2401)
,
///
/// Original was GL_SPHERE_MAP = 0x2402
///
SphereMap = ((int)0x2402)
,
///
/// Original was GL_TEXTURE_GEN_MODE = 0x2500
///
TextureGenMode = ((int)0x2500)
,
///
/// Original was GL_OBJECT_PLANE = 0x2501
///
ObjectPlane = ((int)0x2501)
,
///
/// Original was GL_EYE_PLANE = 0x2502
///
EyePlane = ((int)0x2502)
,
///
/// Original was GL_NEAREST = 0x2600
///
Nearest = ((int)0x2600)
,
///
/// Original was GL_LINEAR = 0x2601
///
Linear = ((int)0x2601)
,
///
/// Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700
///
NearestMipmapNearest = ((int)0x2700)
,
///
/// Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701
///
LinearMipmapNearest = ((int)0x2701)
,
///
/// Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702
///
NearestMipmapLinear = ((int)0x2702)
,
///
/// Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703
///
LinearMipmapLinear = ((int)0x2703)
,
///
/// Original was GL_TEXTURE_MAG_FILTER = 0x2800
///
TextureMagFilter = ((int)0x2800)
,
///
/// Original was GL_TEXTURE_MIN_FILTER = 0x2801
///
TextureMinFilter = ((int)0x2801)
,
///
/// Original was GL_TEXTURE_WRAP_S = 0x2802
///
TextureWrapS = ((int)0x2802)
,
///
/// Original was GL_TEXTURE_WRAP_T = 0x2803
///
TextureWrapT = ((int)0x2803)
,
///
/// Original was GL_CLAMP = 0x2900
///
Clamp = ((int)0x2900)
,
///
/// Original was GL_REPEAT = 0x2901
///
Repeat = ((int)0x2901)
,
///
/// Original was GL_POLYGON_OFFSET_UNITS = 0x2A00
///
PolygonOffsetUnits = ((int)0x2A00)
,
///
/// Original was GL_POLYGON_OFFSET_POINT = 0x2A01
///
PolygonOffsetPoint = ((int)0x2A01)
,
///
/// Original was GL_POLYGON_OFFSET_LINE = 0x2A02
///
PolygonOffsetLine = ((int)0x2A02)
,
///
/// Original was GL_R3_G3_B2 = 0x2A10
///
R3G3B2 = ((int)0x2A10)
,
///
/// Original was GL_V2F = 0x2A20
///
V2f = ((int)0x2A20)
,
///
/// Original was GL_V3F = 0x2A21
///
V3f = ((int)0x2A21)
,
///
/// Original was GL_C4UB_V2F = 0x2A22
///
C4ubV2f = ((int)0x2A22)
,
///
/// Original was GL_C4UB_V3F = 0x2A23
///
C4ubV3f = ((int)0x2A23)
,
///
/// Original was GL_C3F_V3F = 0x2A24
///
C3fV3f = ((int)0x2A24)
,
///
/// Original was GL_N3F_V3F = 0x2A25
///
N3fV3f = ((int)0x2A25)
,
///
/// Original was GL_C4F_N3F_V3F = 0x2A26
///
C4fN3fV3f = ((int)0x2A26)
,
///
/// Original was GL_T2F_V3F = 0x2A27
///
T2fV3f = ((int)0x2A27)
,
///
/// Original was GL_T4F_V4F = 0x2A28
///
T4fV4f = ((int)0x2A28)
,
///
/// Original was GL_T2F_C4UB_V3F = 0x2A29
///
T2fC4ubV3f = ((int)0x2A29)
,
///
/// Original was GL_T2F_C3F_V3F = 0x2A2A
///
T2fC3fV3f = ((int)0x2A2A)
,
///
/// Original was GL_T2F_N3F_V3F = 0x2A2B
///
T2fN3fV3f = ((int)0x2A2B)
,
///
/// Original was GL_T2F_C4F_N3F_V3F = 0x2A2C
///
T2fC4fN3fV3f = ((int)0x2A2C)
,
///
/// Original was GL_T4F_C4F_N3F_V4F = 0x2A2D
///
T4fC4fN3fV4f = ((int)0x2A2D)
,
///
/// Original was GL_CLIP_PLANE0 = 0x3000
///
ClipPlane0 = ((int)0x3000)
,
///
/// Original was GL_CLIP_PLANE1 = 0x3001
///
ClipPlane1 = ((int)0x3001)
,
///
/// Original was GL_CLIP_PLANE2 = 0x3002
///
ClipPlane2 = ((int)0x3002)
,
///
/// Original was GL_CLIP_PLANE3 = 0x3003
///
ClipPlane3 = ((int)0x3003)
,
///
/// Original was GL_CLIP_PLANE4 = 0x3004
///
ClipPlane4 = ((int)0x3004)
,
///
/// Original was GL_CLIP_PLANE5 = 0x3005
///
ClipPlane5 = ((int)0x3005)
,
///
/// Original was GL_LIGHT0 = 0x4000
///
Light0 = ((int)0x4000)
,
///
/// Original was GL_LIGHT1 = 0x4001
///
Light1 = ((int)0x4001)
,
///
/// Original was GL_LIGHT2 = 0x4002
///
Light2 = ((int)0x4002)
,
///
/// Original was GL_LIGHT3 = 0x4003
///
Light3 = ((int)0x4003)
,
///
/// Original was GL_LIGHT4 = 0x4004
///
Light4 = ((int)0x4004)
,
///
/// Original was GL_LIGHT5 = 0x4005
///
Light5 = ((int)0x4005)
,
///
/// Original was GL_LIGHT6 = 0x4006
///
Light6 = ((int)0x4006)
,
///
/// Original was GL_LIGHT7 = 0x4007
///
Light7 = ((int)0x4007)
,
///
/// Original was GL_POLYGON_OFFSET_FILL = 0x8037
///
PolygonOffsetFill = ((int)0x8037)
,
///
/// Original was GL_POLYGON_OFFSET_FACTOR = 0x8038
///
PolygonOffsetFactor = ((int)0x8038)
,
///
/// Original was GL_ALPHA4 = 0x803B
///
Alpha4 = ((int)0x803B)
,
///
/// Original was GL_ALPHA8 = 0x803C
///
Alpha8 = ((int)0x803C)
,
///
/// Original was GL_ALPHA12 = 0x803D
///
Alpha12 = ((int)0x803D)
,
///
/// Original was GL_ALPHA16 = 0x803E
///
Alpha16 = ((int)0x803E)
,
///
/// Original was GL_LUMINANCE4 = 0x803F
///
Luminance4 = ((int)0x803F)
,
///
/// Original was GL_LUMINANCE8 = 0x8040
///
Luminance8 = ((int)0x8040)
,
///
/// Original was GL_LUMINANCE12 = 0x8041
///
Luminance12 = ((int)0x8041)
,
///
/// Original was GL_LUMINANCE16 = 0x8042
///
Luminance16 = ((int)0x8042)
,
///
/// Original was GL_LUMINANCE4_ALPHA4 = 0x8043
///
Luminance4Alpha4 = ((int)0x8043)
,
///
/// Original was GL_LUMINANCE6_ALPHA2 = 0x8044
///
Luminance6Alpha2 = ((int)0x8044)
,
///
/// Original was GL_LUMINANCE8_ALPHA8 = 0x8045
///
Luminance8Alpha8 = ((int)0x8045)
,
///
/// Original was GL_LUMINANCE12_ALPHA4 = 0x8046
///
Luminance12Alpha4 = ((int)0x8046)
,
///
/// Original was GL_LUMINANCE12_ALPHA12 = 0x8047
///
Luminance12Alpha12 = ((int)0x8047)
,
///
/// Original was GL_LUMINANCE16_ALPHA16 = 0x8048
///
Luminance16Alpha16 = ((int)0x8048)
,
///
/// Original was GL_INTENSITY = 0x8049
///
Intensity = ((int)0x8049)
,
///
/// Original was GL_INTENSITY4 = 0x804A
///
Intensity4 = ((int)0x804A)
,
///
/// Original was GL_INTENSITY8 = 0x804B
///
Intensity8 = ((int)0x804B)
,
///
/// Original was GL_INTENSITY12 = 0x804C
///
Intensity12 = ((int)0x804C)
,
///
/// Original was GL_INTENSITY16 = 0x804D
///
Intensity16 = ((int)0x804D)
,
///
/// Original was GL_RGB4 = 0x804F
///
Rgb4 = ((int)0x804F)
,
///
/// Original was GL_RGB5 = 0x8050
///
Rgb5 = ((int)0x8050)
,
///
/// Original was GL_RGB8 = 0x8051
///
Rgb8 = ((int)0x8051)
,
///
/// Original was GL_RGB10 = 0x8052
///
Rgb10 = ((int)0x8052)
,
///
/// Original was GL_RGB12 = 0x8053
///
Rgb12 = ((int)0x8053)
,
///
/// Original was GL_RGB16 = 0x8054
///
Rgb16 = ((int)0x8054)
,
///
/// Original was GL_RGBA2 = 0x8055
///
Rgba2 = ((int)0x8055)
,
///
/// Original was GL_RGBA4 = 0x8056
///
Rgba4 = ((int)0x8056)
,
///
/// Original was GL_RGB5_A1 = 0x8057
///
Rgb5A1 = ((int)0x8057)
,
///
/// Original was GL_RGBA8 = 0x8058
///
Rgba8 = ((int)0x8058)
,
///
/// Original was GL_RGB10_A2 = 0x8059
///
Rgb10A2 = ((int)0x8059)
,
///
/// Original was GL_RGBA12 = 0x805A
///
Rgba12 = ((int)0x805A)
,
///
/// Original was GL_RGBA16 = 0x805B
///
Rgba16 = ((int)0x805B)
,
///
/// Original was GL_TEXTURE_RED_SIZE = 0x805C
///
TextureRedSize = ((int)0x805C)
,
///
/// Original was GL_TEXTURE_GREEN_SIZE = 0x805D
///
TextureGreenSize = ((int)0x805D)
,
///
/// Original was GL_TEXTURE_BLUE_SIZE = 0x805E
///
TextureBlueSize = ((int)0x805E)
,
///
/// Original was GL_TEXTURE_ALPHA_SIZE = 0x805F
///
TextureAlphaSize = ((int)0x805F)
,
///
/// Original was GL_TEXTURE_LUMINANCE_SIZE = 0x8060
///
TextureLuminanceSize = ((int)0x8060)
,
///
/// Original was GL_TEXTURE_INTENSITY_SIZE = 0x8061
///
TextureIntensitySize = ((int)0x8061)
,
///
/// Original was GL_PROXY_TEXTURE_1D = 0x8063
///
ProxyTexture1D = ((int)0x8063)
,
///
/// Original was GL_PROXY_TEXTURE_2D = 0x8064
///
ProxyTexture2D = ((int)0x8064)
,
///
/// Original was GL_TEXTURE_PRIORITY = 0x8066
///
TexturePriority = ((int)0x8066)
,
///
/// Original was GL_TEXTURE_RESIDENT = 0x8067
///
TextureResident = ((int)0x8067)
,
///
/// Original was GL_TEXTURE_BINDING_1D = 0x8068
///
TextureBinding1D = ((int)0x8068)
,
///
/// Original was GL_TEXTURE_BINDING_2D = 0x8069
///
TextureBinding2D = ((int)0x8069)
,
///
/// Original was GL_VERTEX_ARRAY = 0x8074
///
VertexArray = ((int)0x8074)
,
///
/// Original was GL_NORMAL_ARRAY = 0x8075
///
NormalArray = ((int)0x8075)
,
///
/// Original was GL_COLOR_ARRAY = 0x8076
///
ColorArray = ((int)0x8076)
,
///
/// Original was GL_INDEX_ARRAY = 0x8077
///
IndexArray = ((int)0x8077)
,
///
/// Original was GL_TEXTURE_COORD_ARRAY = 0x8078
///
TextureCoordArray = ((int)0x8078)
,
///
/// Original was GL_EDGE_FLAG_ARRAY = 0x8079
///
EdgeFlagArray = ((int)0x8079)
,
///
/// Original was GL_VERTEX_ARRAY_SIZE = 0x807A
///
VertexArraySize = ((int)0x807A)
,
///
/// Original was GL_VERTEX_ARRAY_TYPE = 0x807B
///
VertexArrayType = ((int)0x807B)
,
///
/// Original was GL_VERTEX_ARRAY_STRIDE = 0x807C
///
VertexArrayStride = ((int)0x807C)
,
///
/// Original was GL_NORMAL_ARRAY_TYPE = 0x807E
///
NormalArrayType = ((int)0x807E)
,
///
/// Original was GL_NORMAL_ARRAY_STRIDE = 0x807F
///
NormalArrayStride = ((int)0x807F)
,
///
/// Original was GL_COLOR_ARRAY_SIZE = 0x8081
///
ColorArraySize = ((int)0x8081)
,
///
/// Original was GL_COLOR_ARRAY_TYPE = 0x8082
///
ColorArrayType = ((int)0x8082)
,
///
/// Original was GL_COLOR_ARRAY_STRIDE = 0x8083
///
ColorArrayStride = ((int)0x8083)
,
///
/// Original was GL_INDEX_ARRAY_TYPE = 0x8085
///
IndexArrayType = ((int)0x8085)
,
///
/// Original was GL_INDEX_ARRAY_STRIDE = 0x8086
///
IndexArrayStride = ((int)0x8086)
,
///
/// Original was GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088
///
TextureCoordArraySize = ((int)0x8088)
,
///
/// Original was GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089
///
TextureCoordArrayType = ((int)0x8089)
,
///
/// Original was GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A
///
TextureCoordArrayStride = ((int)0x808A)
,
///
/// Original was GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C
///
EdgeFlagArrayStride = ((int)0x808C)
,
///
/// Original was GL_VERTEX_ARRAY_POINTER = 0x808E
///
VertexArrayPointer = ((int)0x808E)
,
///
/// Original was GL_NORMAL_ARRAY_POINTER = 0x808F
///
NormalArrayPointer = ((int)0x808F)
,
///
/// Original was GL_COLOR_ARRAY_POINTER = 0x8090
///
ColorArrayPointer = ((int)0x8090)
,
///
/// Original was GL_INDEX_ARRAY_POINTER = 0x8091
///
IndexArrayPointer = ((int)0x8091)
,
///
/// Original was GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092
///
TextureCoordArrayPointer = ((int)0x8092)
,
///
/// Original was GL_EDGE_FLAG_ARRAY_POINTER = 0x8093
///
EdgeFlagArrayPointer = ((int)0x8093)
,
///
/// Original was GL_ALL_ATTRIB_BITS = 0xFFFFFFFF
///
AllAttribBits = unchecked((int)0xFFFFFFFF)
,
///
/// Original was GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF
///
ClientAllAttribBits = unchecked((int)0xFFFFFFFF)
,
///
/// Original was GL_ONE = 1
///
One = ((int)1)
,
///
/// Original was GL_TRUE = 1
///
True = ((int)1)
,
}
///
/// Not used directly.
///
public enum Version12 : int
{
///
/// Original was GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12
///
SmoothPointSizeRange = ((int)0x0B12)
,
///
/// Original was GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
///
SmoothPointSizeGranularity = ((int)0x0B13)
,
///
/// Original was GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22
///
SmoothLineWidthRange = ((int)0x0B22)
,
///
/// Original was GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
///
SmoothLineWidthGranularity = ((int)0x0B23)
,
///
/// Original was GL_CONSTANT_COLOR = 0x8001
///
ConstantColor = ((int)0x8001)
,
///
/// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002
///
OneMinusConstantColor = ((int)0x8002)
,
///
/// Original was GL_CONSTANT_ALPHA = 0x8003
///
ConstantAlpha = ((int)0x8003)
,
///
/// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
///
OneMinusConstantAlpha = ((int)0x8004)
,
///
/// Original was GL_BLEND_COLOR = 0x8005
///
BlendColor = ((int)0x8005)
,
///
/// Original was GL_CONVOLUTION_1D = 0x8010
///
Convolution1D = ((int)0x8010)
,
///
/// Original was GL_CONVOLUTION_2D = 0x8011
///
Convolution2D = ((int)0x8011)
,
///
/// Original was GL_SEPARABLE_2D = 0x8012
///
Separable2D = ((int)0x8012)
,
///
/// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013
///
ConvolutionBorderMode = ((int)0x8013)
,
///
/// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014
///
ConvolutionFilterScale = ((int)0x8014)
,
///
/// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015
///
ConvolutionFilterBias = ((int)0x8015)
,
///
/// Original was GL_REDUCE = 0x8016
///
Reduce = ((int)0x8016)
,
///
/// Original was GL_CONVOLUTION_FORMAT = 0x8017
///
ConvolutionFormat = ((int)0x8017)
,
///
/// Original was GL_CONVOLUTION_WIDTH = 0x8018
///
ConvolutionWidth = ((int)0x8018)
,
///
/// Original was GL_CONVOLUTION_HEIGHT = 0x8019
///
ConvolutionHeight = ((int)0x8019)
,
///
/// Original was GL_MAX_CONVOLUTION_WIDTH = 0x801A
///
MaxConvolutionWidth = ((int)0x801A)
,
///
/// Original was GL_MAX_CONVOLUTION_HEIGHT = 0x801B
///
MaxConvolutionHeight = ((int)0x801B)
,
///
/// Original was GL_POST_CONVOLUTION_RED_SCALE = 0x801C
///
PostConvolutionRedScale = ((int)0x801C)
,
///
/// Original was GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D
///
PostConvolutionGreenScale = ((int)0x801D)
,
///
/// Original was GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E
///
PostConvolutionBlueScale = ((int)0x801E)
,
///
/// Original was GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F
///
PostConvolutionAlphaScale = ((int)0x801F)
,
///
/// Original was GL_POST_CONVOLUTION_RED_BIAS = 0x8020
///
PostConvolutionRedBias = ((int)0x8020)
,
///
/// Original was GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021
///
PostConvolutionGreenBias = ((int)0x8021)
,
///
/// Original was GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022
///
PostConvolutionBlueBias = ((int)0x8022)
,
///
/// Original was GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023
///
PostConvolutionAlphaBias = ((int)0x8023)
,
///
/// Original was GL_HISTOGRAM = 0x8024
///
Histogram = ((int)0x8024)
,
///
/// Original was GL_PROXY_HISTOGRAM = 0x8025
///
ProxyHistogram = ((int)0x8025)
,
///
/// Original was GL_HISTOGRAM_WIDTH = 0x8026
///
HistogramWidth = ((int)0x8026)
,
///
/// Original was GL_HISTOGRAM_FORMAT = 0x8027
///
HistogramFormat = ((int)0x8027)
,
///
/// Original was GL_HISTOGRAM_RED_SIZE = 0x8028
///
HistogramRedSize = ((int)0x8028)
,
///
/// Original was GL_HISTOGRAM_GREEN_SIZE = 0x8029
///
HistogramGreenSize = ((int)0x8029)
,
///
/// Original was GL_HISTOGRAM_BLUE_SIZE = 0x802A
///
HistogramBlueSize = ((int)0x802A)
,
///
/// Original was GL_HISTOGRAM_ALPHA_SIZE = 0x802B
///
HistogramAlphaSize = ((int)0x802B)
,
///
/// Original was GL_HISTOGRAM_SINK = 0x802D
///
HistogramSink = ((int)0x802D)
,
///
/// Original was GL_MINMAX = 0x802E
///
Minmax = ((int)0x802E)
,
///
/// Original was GL_MINMAX_FORMAT = 0x802F
///
MinmaxFormat = ((int)0x802F)
,
///
/// Original was GL_MINMAX_SINK = 0x8030
///
MinmaxSink = ((int)0x8030)
,
///
/// Original was GL_TABLE_TOO_LARGE = 0x8031
///
TableTooLarge = ((int)0x8031)
,
///
/// Original was GL_UNSIGNED_BYTE_3_3_2 = 0x8032
///
UnsignedByte332 = ((int)0x8032)
,
///
/// Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033
///
UnsignedShort4444 = ((int)0x8033)
,
///
/// Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034
///
UnsignedShort5551 = ((int)0x8034)
,
///
/// Original was GL_UNSIGNED_INT_8_8_8_8 = 0x8035
///
UnsignedInt8888 = ((int)0x8035)
,
///
/// Original was GL_UNSIGNED_INT_10_10_10_2 = 0x8036
///
UnsignedInt1010102 = ((int)0x8036)
,
///
/// Original was GL_RESCALE_NORMAL = 0x803A
///
RescaleNormal = ((int)0x803A)
,
///
/// Original was GL_TEXTURE_BINDING_3D = 0x806A
///
TextureBinding3D = ((int)0x806A)
,
///
/// Original was GL_PACK_SKIP_IMAGES = 0x806B
///
PackSkipImages = ((int)0x806B)
,
///
/// Original was GL_PACK_IMAGE_HEIGHT = 0x806C
///
PackImageHeight = ((int)0x806C)
,
///
/// Original was GL_UNPACK_SKIP_IMAGES = 0x806D
///
UnpackSkipImages = ((int)0x806D)
,
///
/// Original was GL_UNPACK_IMAGE_HEIGHT = 0x806E
///
UnpackImageHeight = ((int)0x806E)
,
///
/// Original was GL_TEXTURE_3D = 0x806F
///
Texture3D = ((int)0x806F)
,
///
/// Original was GL_PROXY_TEXTURE_3D = 0x8070
///
ProxyTexture3D = ((int)0x8070)
,
///
/// Original was GL_TEXTURE_DEPTH = 0x8071
///
TextureDepth = ((int)0x8071)
,
///
/// Original was GL_TEXTURE_WRAP_R = 0x8072
///
TextureWrapR = ((int)0x8072)
,
///
/// Original was GL_MAX_3D_TEXTURE_SIZE = 0x8073
///
Max3DTextureSize = ((int)0x8073)
,
///
/// Original was GL_COLOR_MATRIX = 0x80B1
///
ColorMatrix = ((int)0x80B1)
,
///
/// Original was GL_COLOR_MATRIX_STACK_DEPTH = 0x80B2
///
ColorMatrixStackDepth = ((int)0x80B2)
,
///
/// Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3
///
MaxColorMatrixStackDepth = ((int)0x80B3)
,
///
/// Original was GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4
///
PostColorMatrixRedScale = ((int)0x80B4)
,
///
/// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5
///
PostColorMatrixGreenScale = ((int)0x80B5)
,
///
/// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6
///
PostColorMatrixBlueScale = ((int)0x80B6)
,
///
/// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7
///
PostColorMatrixAlphaScale = ((int)0x80B7)
,
///
/// Original was GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8
///
PostColorMatrixRedBias = ((int)0x80B8)
,
///
/// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9
///
PostColorMatrixGreenBias = ((int)0x80B9)
,
///
/// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA
///
PostColorMatrixBlueBias = ((int)0x80BA)
,
///
/// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB
///
PostColorMatrixAlphaBias = ((int)0x80BB)
,
///
/// Original was GL_COLOR_TABLE = 0x80D0
///
ColorTable = ((int)0x80D0)
,
///
/// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1
///
PostConvolutionColorTable = ((int)0x80D1)
,
///
/// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2
///
PostColorMatrixColorTable = ((int)0x80D2)
,
///
/// Original was GL_PROXY_COLOR_TABLE = 0x80D3
///
ProxyColorTable = ((int)0x80D3)
,
///
/// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4
///
ProxyPostConvolutionColorTable = ((int)0x80D4)
,
///
/// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5
///
ProxyPostColorMatrixColorTable = ((int)0x80D5)
,
///
/// Original was GL_COLOR_TABLE_SCALE = 0x80D6
///
ColorTableScale = ((int)0x80D6)
,
///
/// Original was GL_COLOR_TABLE_BIAS = 0x80D7
///
ColorTableBias = ((int)0x80D7)
,
///
/// Original was GL_COLOR_TABLE_FORMAT = 0x80D8
///
ColorTableFormat = ((int)0x80D8)
,
///
/// Original was GL_COLOR_TABLE_WIDTH = 0x80D9
///
ColorTableWidth = ((int)0x80D9)
,
///
/// Original was GL_COLOR_TABLE_RED_SIZE = 0x80DA
///
ColorTableRedSize = ((int)0x80DA)
,
///
/// Original was GL_COLOR_TABLE_GREEN_SIZE = 0x80DB
///
ColorTableGreenSize = ((int)0x80DB)
,
///
/// Original was GL_COLOR_TABLE_BLUE_SIZE = 0x80DC
///
ColorTableBlueSize = ((int)0x80DC)
,
///
/// Original was GL_COLOR_TABLE_ALPHA_SIZE = 0x80DD
///
ColorTableAlphaSize = ((int)0x80DD)
,
///
/// Original was GL_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE
///
ColorTableLuminanceSize = ((int)0x80DE)
,
///
/// Original was GL_COLOR_TABLE_INTENSITY_SIZE = 0x80DF
///
ColorTableIntensitySize = ((int)0x80DF)
,
///
/// Original was GL_BGR = 0x80E0
///
Bgr = ((int)0x80E0)
,
///
/// Original was GL_BGRA = 0x80E1
///
Bgra = ((int)0x80E1)
,
///
/// Original was GL_MAX_ELEMENTS_VERTICES = 0x80E8
///
MaxElementsVertices = ((int)0x80E8)
,
///
/// Original was GL_MAX_ELEMENTS_INDICES = 0x80E9
///
MaxElementsIndices = ((int)0x80E9)
,
///
/// Original was GL_CLAMP_TO_EDGE = 0x812F
///
ClampToEdge = ((int)0x812F)
,
///
/// Original was GL_TEXTURE_MIN_LOD = 0x813A
///
TextureMinLod = ((int)0x813A)
,
///
/// Original was GL_TEXTURE_MAX_LOD = 0x813B
///
TextureMaxLod = ((int)0x813B)
,
///
/// Original was GL_TEXTURE_BASE_LEVEL = 0x813C
///
TextureBaseLevel = ((int)0x813C)
,
///
/// Original was GL_TEXTURE_MAX_LEVEL = 0x813D
///
TextureMaxLevel = ((int)0x813D)
,
///
/// Original was GL_CONSTANT_BORDER = 0x8151
///
ConstantBorder = ((int)0x8151)
,
///
/// Original was GL_REPLICATE_BORDER = 0x8153
///
ReplicateBorder = ((int)0x8153)
,
///
/// Original was GL_CONVOLUTION_BORDER_COLOR = 0x8154
///
ConvolutionBorderColor = ((int)0x8154)
,
///
/// Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8
///
LightModelColorControl = ((int)0x81F8)
,
///
/// Original was GL_SINGLE_COLOR = 0x81F9
///
SingleColor = ((int)0x81F9)
,
///
/// Original was GL_SEPARATE_SPECULAR_COLOR = 0x81FA
///
SeparateSpecularColor = ((int)0x81FA)
,
///
/// Original was GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362
///
UnsignedByte233Rev = ((int)0x8362)
,
///
/// Original was GL_UNSIGNED_SHORT_5_6_5 = 0x8363
///
UnsignedShort565 = ((int)0x8363)
,
///
/// Original was GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364
///
UnsignedShort565Rev = ((int)0x8364)
,
///
/// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
///
UnsignedShort4444Rev = ((int)0x8365)
,
///
/// Original was GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
///
UnsignedShort1555Rev = ((int)0x8366)
,
///
/// Original was GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367
///
UnsignedInt8888Rev = ((int)0x8367)
,
///
/// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
///
UnsignedInt2101010Rev = ((int)0x8368)
,
///
/// Original was GL_ALIASED_POINT_SIZE_RANGE = 0x846D
///
AliasedPointSizeRange = ((int)0x846D)
,
///
/// Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E
///
AliasedLineWidthRange = ((int)0x846E)
,
}
///
/// Not used directly.
///
public enum Version13 : int
{
///
/// Original was GL_MULTISAMPLE_BIT = 0x20000000
///
MultisampleBit = ((int)0x20000000)
,
///
/// Original was GL_MULTISAMPLE = 0x809D
///
Multisample = ((int)0x809D)
,
///
/// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E
///
SampleAlphaToCoverage = ((int)0x809E)
,
///
/// Original was GL_SAMPLE_ALPHA_TO_ONE = 0x809F
///
SampleAlphaToOne = ((int)0x809F)
,
///
/// Original was GL_SAMPLE_COVERAGE = 0x80A0
///
SampleCoverage = ((int)0x80A0)
,
///
/// Original was GL_SAMPLE_BUFFERS = 0x80A8
///
SampleBuffers = ((int)0x80A8)
,
///
/// Original was GL_SAMPLES = 0x80A9
///
Samples = ((int)0x80A9)
,
///
/// Original was GL_SAMPLE_COVERAGE_VALUE = 0x80AA
///
SampleCoverageValue = ((int)0x80AA)
,
///
/// Original was GL_SAMPLE_COVERAGE_INVERT = 0x80AB
///
SampleCoverageInvert = ((int)0x80AB)
,
///
/// Original was GL_CLAMP_TO_BORDER = 0x812D
///
ClampToBorder = ((int)0x812D)
,
///
/// Original was GL_TEXTURE0 = 0x84C0
///
Texture0 = ((int)0x84C0)
,
///
/// Original was GL_TEXTURE1 = 0x84C1
///
Texture1 = ((int)0x84C1)
,
///
/// Original was GL_TEXTURE2 = 0x84C2
///
Texture2 = ((int)0x84C2)
,
///
/// Original was GL_TEXTURE3 = 0x84C3
///
Texture3 = ((int)0x84C3)
,
///
/// Original was GL_TEXTURE4 = 0x84C4
///
Texture4 = ((int)0x84C4)
,
///
/// Original was GL_TEXTURE5 = 0x84C5
///
Texture5 = ((int)0x84C5)
,
///
/// Original was GL_TEXTURE6 = 0x84C6
///
Texture6 = ((int)0x84C6)
,
///
/// Original was GL_TEXTURE7 = 0x84C7
///
Texture7 = ((int)0x84C7)
,
///
/// Original was GL_TEXTURE8 = 0x84C8
///
Texture8 = ((int)0x84C8)
,
///
/// Original was GL_TEXTURE9 = 0x84C9
///
Texture9 = ((int)0x84C9)
,
///
/// Original was GL_TEXTURE10 = 0x84CA
///
Texture10 = ((int)0x84CA)
,
///
/// Original was GL_TEXTURE11 = 0x84CB
///
Texture11 = ((int)0x84CB)
,
///
/// Original was GL_TEXTURE12 = 0x84CC
///
Texture12 = ((int)0x84CC)
,
///
/// Original was GL_TEXTURE13 = 0x84CD
///
Texture13 = ((int)0x84CD)
,
///
/// Original was GL_TEXTURE14 = 0x84CE
///
Texture14 = ((int)0x84CE)
,
///
/// Original was GL_TEXTURE15 = 0x84CF
///
Texture15 = ((int)0x84CF)
,
///
/// Original was GL_TEXTURE16 = 0x84D0
///
Texture16 = ((int)0x84D0)
,
///
/// Original was GL_TEXTURE17 = 0x84D1
///
Texture17 = ((int)0x84D1)
,
///
/// Original was GL_TEXTURE18 = 0x84D2
///
Texture18 = ((int)0x84D2)
,
///
/// Original was GL_TEXTURE19 = 0x84D3
///
Texture19 = ((int)0x84D3)
,
///
/// Original was GL_TEXTURE20 = 0x84D4
///
Texture20 = ((int)0x84D4)
,
///
/// Original was GL_TEXTURE21 = 0x84D5
///
Texture21 = ((int)0x84D5)
,
///
/// Original was GL_TEXTURE22 = 0x84D6
///
Texture22 = ((int)0x84D6)
,
///
/// Original was GL_TEXTURE23 = 0x84D7
///
Texture23 = ((int)0x84D7)
,
///
/// Original was GL_TEXTURE24 = 0x84D8
///
Texture24 = ((int)0x84D8)
,
///
/// Original was GL_TEXTURE25 = 0x84D9
///
Texture25 = ((int)0x84D9)
,
///
/// Original was GL_TEXTURE26 = 0x84DA
///
Texture26 = ((int)0x84DA)
,
///
/// Original was GL_TEXTURE27 = 0x84DB
///
Texture27 = ((int)0x84DB)
,
///
/// Original was GL_TEXTURE28 = 0x84DC
///
Texture28 = ((int)0x84DC)
,
///
/// Original was GL_TEXTURE29 = 0x84DD
///
Texture29 = ((int)0x84DD)
,
///
/// Original was GL_TEXTURE30 = 0x84DE
///
Texture30 = ((int)0x84DE)
,
///
/// Original was GL_TEXTURE31 = 0x84DF
///
Texture31 = ((int)0x84DF)
,
///
/// Original was GL_ACTIVE_TEXTURE = 0x84E0
///
ActiveTexture = ((int)0x84E0)
,
///
/// Original was GL_CLIENT_ACTIVE_TEXTURE = 0x84E1
///
ClientActiveTexture = ((int)0x84E1)
,
///
/// Original was GL_MAX_TEXTURE_UNITS = 0x84E2
///
MaxTextureUnits = ((int)0x84E2)
,
///
/// Original was GL_TRANSPOSE_MODELVIEW_MATRIX = 0x84E3
///
TransposeModelviewMatrix = ((int)0x84E3)
,
///
/// Original was GL_TRANSPOSE_PROJECTION_MATRIX = 0x84E4
///
TransposeProjectionMatrix = ((int)0x84E4)
,
///
/// Original was GL_TRANSPOSE_TEXTURE_MATRIX = 0x84E5
///
TransposeTextureMatrix = ((int)0x84E5)
,
///
/// Original was GL_TRANSPOSE_COLOR_MATRIX = 0x84E6
///
TransposeColorMatrix = ((int)0x84E6)
,
///
/// Original was GL_SUBTRACT = 0x84E7
///
Subtract = ((int)0x84E7)
,
///
/// Original was GL_COMPRESSED_ALPHA = 0x84E9
///
CompressedAlpha = ((int)0x84E9)
,
///
/// Original was GL_COMPRESSED_LUMINANCE = 0x84EA
///
CompressedLuminance = ((int)0x84EA)
,
///
/// Original was GL_COMPRESSED_LUMINANCE_ALPHA = 0x84EB
///
CompressedLuminanceAlpha = ((int)0x84EB)
,
///
/// Original was GL_COMPRESSED_INTENSITY = 0x84EC
///
CompressedIntensity = ((int)0x84EC)
,
///
/// Original was GL_COMPRESSED_RGB = 0x84ED
///
CompressedRgb = ((int)0x84ED)
,
///
/// Original was GL_COMPRESSED_RGBA = 0x84EE
///
CompressedRgba = ((int)0x84EE)
,
///
/// Original was GL_TEXTURE_COMPRESSION_HINT = 0x84EF
///
TextureCompressionHint = ((int)0x84EF)
,
///
/// Original was GL_NORMAL_MAP = 0x8511
///
NormalMap = ((int)0x8511)
,
///
/// Original was GL_REFLECTION_MAP = 0x8512
///
ReflectionMap = ((int)0x8512)
,
///
/// Original was GL_TEXTURE_CUBE_MAP = 0x8513
///
TextureCubeMap = ((int)0x8513)
,
///
/// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514
///
TextureBindingCubeMap = ((int)0x8514)
,
///
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
///
TextureCubeMapPositiveX = ((int)0x8515)
,
///
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
///
TextureCubeMapNegativeX = ((int)0x8516)
,
///
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
///
TextureCubeMapPositiveY = ((int)0x8517)
,
///
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
///
TextureCubeMapNegativeY = ((int)0x8518)
,
///
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
///
TextureCubeMapPositiveZ = ((int)0x8519)
,
///
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
///
TextureCubeMapNegativeZ = ((int)0x851A)
,
///
/// Original was GL_PROXY_TEXTURE_CUBE_MAP = 0x851B
///
ProxyTextureCubeMap = ((int)0x851B)
,
///
/// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
///
MaxCubeMapTextureSize = ((int)0x851C)
,
///
/// Original was GL_COMBINE = 0x8570
///
Combine = ((int)0x8570)
,
///
/// Original was GL_COMBINE_RGB = 0x8571
///
CombineRgb = ((int)0x8571)
,
///
/// Original was GL_COMBINE_ALPHA = 0x8572
///
CombineAlpha = ((int)0x8572)
,
///
/// Original was GL_RGB_SCALE = 0x8573
///
RgbScale = ((int)0x8573)
,
///
/// Original was GL_ADD_SIGNED = 0x8574
///
AddSigned = ((int)0x8574)
,
///
/// Original was GL_INTERPOLATE = 0x8575
///
Interpolate = ((int)0x8575)
,
///
/// Original was GL_CONSTANT = 0x8576
///
Constant = ((int)0x8576)
,
///
/// Original was GL_PRIMARY_COLOR = 0x8577
///
PrimaryColor = ((int)0x8577)
,
///
/// Original was GL_PREVIOUS = 0x8578
///
Previous = ((int)0x8578)
,
///
/// Original was GL_SOURCE0_RGB = 0x8580
///
Source0Rgb = ((int)0x8580)
,
///
/// Original was GL_SOURCE1_RGB = 0x8581
///
Source1Rgb = ((int)0x8581)
,
///
/// Original was GL_SOURCE2_RGB = 0x8582
///
Source2Rgb = ((int)0x8582)
,
///
/// Original was GL_SOURCE0_ALPHA = 0x8588
///
Source0Alpha = ((int)0x8588)
,
///
/// Original was GL_SOURCE1_ALPHA = 0x8589
///
Source1Alpha = ((int)0x8589)
,
///
/// Original was GL_SOURCE2_ALPHA = 0x858A
///
Source2Alpha = ((int)0x858A)
,
///
/// Original was GL_OPERAND0_RGB = 0x8590
///
Operand0Rgb = ((int)0x8590)
,
///
/// Original was GL_OPERAND1_RGB = 0x8591
///
Operand1Rgb = ((int)0x8591)
,
///
/// Original was GL_OPERAND2_RGB = 0x8592
///
Operand2Rgb = ((int)0x8592)
,
///
/// Original was GL_OPERAND0_ALPHA = 0x8598
///
Operand0Alpha = ((int)0x8598)
,
///
/// Original was GL_OPERAND1_ALPHA = 0x8599
///
Operand1Alpha = ((int)0x8599)
,
///
/// Original was GL_OPERAND2_ALPHA = 0x859A
///
Operand2Alpha = ((int)0x859A)
,
///
/// Original was GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0
///
TextureCompressedImageSize = ((int)0x86A0)
,
///
/// Original was GL_TEXTURE_COMPRESSED = 0x86A1
///
TextureCompressed = ((int)0x86A1)
,
///
/// Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
///
NumCompressedTextureFormats = ((int)0x86A2)
,
///
/// Original was GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3
///
CompressedTextureFormats = ((int)0x86A3)
,
///
/// Original was GL_DOT3_RGB = 0x86AE
///
Dot3Rgb = ((int)0x86AE)
,
///
/// Original was GL_DOT3_RGBA = 0x86AF
///
Dot3Rgba = ((int)0x86AF)
,
}
///
/// Not used directly.
///
public enum Version14 : int
{
///
/// Original was GL_BLEND_DST_RGB = 0x80C8
///
BlendDstRgb = ((int)0x80C8)
,
///
/// Original was GL_BLEND_SRC_RGB = 0x80C9
///
BlendSrcRgb = ((int)0x80C9)
,
///
/// Original was GL_BLEND_DST_ALPHA = 0x80CA
///
BlendDstAlpha = ((int)0x80CA)
,
///
/// Original was GL_BLEND_SRC_ALPHA = 0x80CB
///
BlendSrcAlpha = ((int)0x80CB)
,
///
/// Original was GL_POINT_SIZE_MIN = 0x8126
///
PointSizeMin = ((int)0x8126)
,
///
/// Original was GL_POINT_SIZE_MAX = 0x8127
///
PointSizeMax = ((int)0x8127)
,
///
/// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128
///
PointFadeThresholdSize = ((int)0x8128)
,
///
/// Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129
///
PointDistanceAttenuation = ((int)0x8129)
,
///
/// Original was GL_GENERATE_MIPMAP = 0x8191
///
GenerateMipmap = ((int)0x8191)
,
///
/// Original was GL_GENERATE_MIPMAP_HINT = 0x8192
///
GenerateMipmapHint = ((int)0x8192)
,
///
/// Original was GL_DEPTH_COMPONENT16 = 0x81A5
///
DepthComponent16 = ((int)0x81A5)
,
///
/// Original was GL_DEPTH_COMPONENT24 = 0x81A6
///
DepthComponent24 = ((int)0x81A6)
,
///
/// Original was GL_DEPTH_COMPONENT32 = 0x81A7
///
DepthComponent32 = ((int)0x81A7)
,
///
/// Original was GL_MIRRORED_REPEAT = 0x8370
///
MirroredRepeat = ((int)0x8370)
,
///
/// Original was GL_FOG_COORDINATE_SOURCE = 0x8450
///
FogCoordinateSource = ((int)0x8450)
,
///
/// Original was GL_FOG_COORDINATE = 0x8451
///
FogCoordinate = ((int)0x8451)
,
///
/// Original was GL_FRAGMENT_DEPTH = 0x8452
///
FragmentDepth = ((int)0x8452)
,
///
/// Original was GL_CURRENT_FOG_COORDINATE = 0x8453
///
CurrentFogCoordinate = ((int)0x8453)
,
///
/// Original was GL_FOG_COORDINATE_ARRAY_TYPE = 0x8454
///
FogCoordinateArrayType = ((int)0x8454)
,
///
/// Original was GL_FOG_COORDINATE_ARRAY_STRIDE = 0x8455
///
FogCoordinateArrayStride = ((int)0x8455)
,
///
/// Original was GL_FOG_COORDINATE_ARRAY_POINTER = 0x8456
///
FogCoordinateArrayPointer = ((int)0x8456)
,
///
/// Original was GL_FOG_COORDINATE_ARRAY = 0x8457
///
FogCoordinateArray = ((int)0x8457)
,
///
/// Original was GL_COLOR_SUM = 0x8458
///
ColorSum = ((int)0x8458)
,
///
/// Original was GL_CURRENT_SECONDARY_COLOR = 0x8459
///
CurrentSecondaryColor = ((int)0x8459)
,
///
/// Original was GL_SECONDARY_COLOR_ARRAY_SIZE = 0x845A
///
SecondaryColorArraySize = ((int)0x845A)
,
///
/// Original was GL_SECONDARY_COLOR_ARRAY_TYPE = 0x845B
///
SecondaryColorArrayType = ((int)0x845B)
,
///
/// Original was GL_SECONDARY_COLOR_ARRAY_STRIDE = 0x845C
///
SecondaryColorArrayStride = ((int)0x845C)
,
///
/// Original was GL_SECONDARY_COLOR_ARRAY_POINTER = 0x845D
///
SecondaryColorArrayPointer = ((int)0x845D)
,
///
/// Original was GL_SECONDARY_COLOR_ARRAY = 0x845E
///
SecondaryColorArray = ((int)0x845E)
,
///
/// Original was GL_MAX_TEXTURE_LOD_BIAS = 0x84FD
///
MaxTextureLodBias = ((int)0x84FD)
,
///
/// Original was GL_TEXTURE_FILTER_CONTROL = 0x8500
///
TextureFilterControl = ((int)0x8500)
,
///
/// Original was GL_TEXTURE_LOD_BIAS = 0x8501
///
TextureLodBias = ((int)0x8501)
,
///
/// Original was GL_INCR_WRAP = 0x8507
///
IncrWrap = ((int)0x8507)
,
///
/// Original was GL_DECR_WRAP = 0x8508
///
DecrWrap = ((int)0x8508)
,
///
/// Original was GL_TEXTURE_DEPTH_SIZE = 0x884A
///
TextureDepthSize = ((int)0x884A)
,
///
/// Original was GL_DEPTH_TEXTURE_MODE = 0x884B
///
DepthTextureMode = ((int)0x884B)
,
///
/// Original was GL_TEXTURE_COMPARE_MODE = 0x884C
///
TextureCompareMode = ((int)0x884C)
,
///
/// Original was GL_TEXTURE_COMPARE_FUNC = 0x884D
///
TextureCompareFunc = ((int)0x884D)
,
///
/// Original was GL_COMPARE_R_TO_TEXTURE = 0x884E
///
CompareRToTexture = ((int)0x884E)
,
}
///
/// Not used directly.
///
public enum Version15 : int
{
///
/// Original was GL_FOG_COORD_SRC = 0x8450
///
FogCoordSrc = ((int)0x8450)
,
///
/// Original was GL_FOG_COORD = 0x8451
///
FogCoord = ((int)0x8451)
,
///
/// Original was GL_CURRENT_FOG_COORD = 0x8453
///
CurrentFogCoord = ((int)0x8453)
,
///
/// Original was GL_FOG_COORD_ARRAY_TYPE = 0x8454
///
FogCoordArrayType = ((int)0x8454)
,
///
/// Original was GL_FOG_COORD_ARRAY_STRIDE = 0x8455
///
FogCoordArrayStride = ((int)0x8455)
,
///
/// Original was GL_FOG_COORD_ARRAY_POINTER = 0x8456
///
FogCoordArrayPointer = ((int)0x8456)
,
///
/// Original was GL_FOG_COORD_ARRAY = 0x8457
///
FogCoordArray = ((int)0x8457)
,
///
/// Original was GL_SRC0_RGB = 0x8580
///
Src0Rgb = ((int)0x8580)
,
///
/// Original was GL_SRC1_RGB = 0x8581
///
Src1Rgb = ((int)0x8581)
,
///
/// Original was GL_SRC2_RGB = 0x8582
///
Src2Rgb = ((int)0x8582)
,
///
/// Original was GL_SRC0_ALPHA = 0x8588
///
Src0Alpha = ((int)0x8588)
,
///
/// Original was GL_SRC1_ALPHA = 0x8589
///
Src1Alpha = ((int)0x8589)
,
///
/// Original was GL_SRC2_ALPHA = 0x858A
///
Src2Alpha = ((int)0x858A)
,
///
/// Original was GL_BUFFER_SIZE = 0x8764
///
BufferSize = ((int)0x8764)
,
///
/// Original was GL_BUFFER_USAGE = 0x8765
///
BufferUsage = ((int)0x8765)
,
///
/// Original was GL_QUERY_COUNTER_BITS = 0x8864
///
QueryCounterBits = ((int)0x8864)
,
///
/// Original was GL_CURRENT_QUERY = 0x8865
///
CurrentQuery = ((int)0x8865)
,
///
/// Original was GL_QUERY_RESULT = 0x8866
///
QueryResult = ((int)0x8866)
,
///
/// Original was GL_QUERY_RESULT_AVAILABLE = 0x8867
///
QueryResultAvailable = ((int)0x8867)
,
///
/// Original was GL_ARRAY_BUFFER = 0x8892
///
ArrayBuffer = ((int)0x8892)
,
///
/// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893
///
ElementArrayBuffer = ((int)0x8893)
,
///
/// Original was GL_ARRAY_BUFFER_BINDING = 0x8894
///
ArrayBufferBinding = ((int)0x8894)
,
///
/// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
///
ElementArrayBufferBinding = ((int)0x8895)
,
///
/// Original was GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896
///
VertexArrayBufferBinding = ((int)0x8896)
,
///
/// Original was GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897
///
NormalArrayBufferBinding = ((int)0x8897)
,
///
/// Original was GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898
///
ColorArrayBufferBinding = ((int)0x8898)
,
///
/// Original was GL_INDEX_ARRAY_BUFFER_BINDING = 0x8899
///
IndexArrayBufferBinding = ((int)0x8899)
,
///
/// Original was GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A
///
TextureCoordArrayBufferBinding = ((int)0x889A)
,
///
/// Original was GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B
///
EdgeFlagArrayBufferBinding = ((int)0x889B)
,
///
/// Original was GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C
///
SecondaryColorArrayBufferBinding = ((int)0x889C)
,
///
/// Original was GL_FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D
///
FogCoordArrayBufferBinding = ((int)0x889D)
,
///
/// Original was GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D
///
FogCoordinateArrayBufferBinding = ((int)0x889D)
,
///
/// Original was GL_WEIGHT_ARRAY_BUFFER_BINDING = 0x889E
///
WeightArrayBufferBinding = ((int)0x889E)
,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
///
VertexAttribArrayBufferBinding = ((int)0x889F)
,
///
/// Original was GL_READ_ONLY = 0x88B8
///
ReadOnly = ((int)0x88B8)
,
///
/// Original was GL_WRITE_ONLY = 0x88B9
///
WriteOnly = ((int)0x88B9)
,
///
/// Original was GL_READ_WRITE = 0x88BA
///
ReadWrite = ((int)0x88BA)
,
///
/// Original was GL_BUFFER_ACCESS = 0x88BB
///
BufferAccess = ((int)0x88BB)
,
///
/// Original was GL_BUFFER_MAPPED = 0x88BC
///
BufferMapped = ((int)0x88BC)
,
///
/// Original was GL_BUFFER_MAP_POINTER = 0x88BD
///
BufferMapPointer = ((int)0x88BD)
,
///
/// Original was GL_STREAM_DRAW = 0x88E0
///
StreamDraw = ((int)0x88E0)
,
///
/// Original was GL_STREAM_READ = 0x88E1
///
StreamRead = ((int)0x88E1)
,
///
/// Original was GL_STREAM_COPY = 0x88E2
///
StreamCopy = ((int)0x88E2)
,
///
/// Original was GL_STATIC_DRAW = 0x88E4
///
StaticDraw = ((int)0x88E4)
,
///
/// Original was GL_STATIC_READ = 0x88E5
///
StaticRead = ((int)0x88E5)
,
///
/// Original was GL_STATIC_COPY = 0x88E6
///
StaticCopy = ((int)0x88E6)
,
///
/// Original was GL_DYNAMIC_DRAW = 0x88E8
///
DynamicDraw = ((int)0x88E8)
,
///
/// Original was GL_DYNAMIC_READ = 0x88E9
///
DynamicRead = ((int)0x88E9)
,
///
/// Original was GL_DYNAMIC_COPY = 0x88EA
///
DynamicCopy = ((int)0x88EA)
,
///
/// Original was GL_SAMPLES_PASSED = 0x8914
///
SamplesPassed = ((int)0x8914)
,
}
///
/// Not used directly.
///
public enum Version20 : int
{
///
/// Original was GL_BLEND_EQUATION_RGB = 0x8009
///
BlendEquationRgb = ((int)0x8009)
,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
///
VertexAttribArrayEnabled = ((int)0x8622)
,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
///
VertexAttribArraySize = ((int)0x8623)
,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
///
VertexAttribArrayStride = ((int)0x8624)
,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
///
VertexAttribArrayType = ((int)0x8625)
,
///
/// Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626
///
CurrentVertexAttrib = ((int)0x8626)
,
///
/// Original was GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642
///
VertexProgramPointSize = ((int)0x8642)
,
///
/// Original was GL_VERTEX_PROGRAM_TWO_SIDE = 0x8643
///
VertexProgramTwoSide = ((int)0x8643)
,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
///
VertexAttribArrayPointer = ((int)0x8645)
,
///
/// Original was GL_STENCIL_BACK_FUNC = 0x8800
///
StencilBackFunc = ((int)0x8800)
,
///
/// Original was GL_STENCIL_BACK_FAIL = 0x8801
///
StencilBackFail = ((int)0x8801)
,
///
/// Original was GL_STENCIL_BACK_FAIL_ATI = 0x8801
///
StencilBackFailAti = ((int)0x8801)
,
///
/// Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
///
StencilBackPassDepthFail = ((int)0x8802)
,
///
/// Original was GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
///
StencilBackPassDepthPass = ((int)0x8803)
,
///
/// Original was GL_MAX_DRAW_BUFFERS = 0x8824
///
MaxDrawBuffers = ((int)0x8824)
,
///
/// Original was GL_DRAW_BUFFER0 = 0x8825
///
DrawBuffer0 = ((int)0x8825)
,
///
/// Original was GL_DRAW_BUFFER1 = 0x8826
///
DrawBuffer1 = ((int)0x8826)
,
///
/// Original was GL_DRAW_BUFFER2 = 0x8827
///
DrawBuffer2 = ((int)0x8827)
,
///
/// Original was GL_DRAW_BUFFER3 = 0x8828
///
DrawBuffer3 = ((int)0x8828)
,
///
/// Original was GL_DRAW_BUFFER4 = 0x8829
///
DrawBuffer4 = ((int)0x8829)
,
///
/// Original was GL_DRAW_BUFFER5 = 0x882A
///
DrawBuffer5 = ((int)0x882A)
,
///
/// Original was GL_DRAW_BUFFER6 = 0x882B
///
DrawBuffer6 = ((int)0x882B)
,
///
/// Original was GL_DRAW_BUFFER7 = 0x882C
///
DrawBuffer7 = ((int)0x882C)
,
///
/// Original was GL_DRAW_BUFFER8 = 0x882D
///
DrawBuffer8 = ((int)0x882D)
,
///
/// Original was GL_DRAW_BUFFER9 = 0x882E
///
DrawBuffer9 = ((int)0x882E)
,
///
/// Original was GL_DRAW_BUFFER10 = 0x882F
///
DrawBuffer10 = ((int)0x882F)
,
///
/// Original was GL_DRAW_BUFFER11 = 0x8830
///
DrawBuffer11 = ((int)0x8830)
,
///
/// Original was GL_DRAW_BUFFER12 = 0x8831
///
DrawBuffer12 = ((int)0x8831)
,
///
/// Original was GL_DRAW_BUFFER13 = 0x8832
///
DrawBuffer13 = ((int)0x8832)
,
///
/// Original was GL_DRAW_BUFFER14 = 0x8833
///
DrawBuffer14 = ((int)0x8833)
,
///
/// Original was GL_DRAW_BUFFER15 = 0x8834
///
DrawBuffer15 = ((int)0x8834)
,
///
/// Original was GL_BLEND_EQUATION_ALPHA = 0x883D
///
BlendEquationAlpha = ((int)0x883D)
,
///
/// Original was GL_POINT_SPRITE = 0x8861
///
PointSprite = ((int)0x8861)
,
///
/// Original was GL_COORD_REPLACE = 0x8862
///
CoordReplace = ((int)0x8862)
,
///
/// Original was GL_MAX_VERTEX_ATTRIBS = 0x8869
///
MaxVertexAttribs = ((int)0x8869)
,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
///
VertexAttribArrayNormalized = ((int)0x886A)
,
///
/// Original was GL_MAX_TEXTURE_COORDS = 0x8871
///
MaxTextureCoords = ((int)0x8871)
,
///
/// Original was GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872
///
MaxTextureImageUnits = ((int)0x8872)
,
///
/// Original was GL_FRAGMENT_SHADER = 0x8B30
///
FragmentShader = ((int)0x8B30)
,
///
/// Original was GL_VERTEX_SHADER = 0x8B31
///
VertexShader = ((int)0x8B31)
,
///
/// Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
///
MaxFragmentUniformComponents = ((int)0x8B49)
,
///
/// Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
///
MaxVertexUniformComponents = ((int)0x8B4A)
,
///
/// Original was GL_MAX_VARYING_FLOATS = 0x8B4B
///
MaxVaryingFloats = ((int)0x8B4B)
,
///
/// Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
///
MaxVertexTextureImageUnits = ((int)0x8B4C)
,
///
/// Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
///
MaxCombinedTextureImageUnits = ((int)0x8B4D)
,
///
/// Original was GL_SHADER_TYPE = 0x8B4F
///
ShaderType = ((int)0x8B4F)
,
///
/// Original was GL_FLOAT_VEC2 = 0x8B50
///
FloatVec2 = ((int)0x8B50)
,
///
/// Original was GL_FLOAT_VEC3 = 0x8B51
///
FloatVec3 = ((int)0x8B51)
,
///
/// Original was GL_FLOAT_VEC4 = 0x8B52
///
FloatVec4 = ((int)0x8B52)
,
///
/// Original was GL_INT_VEC2 = 0x8B53
///
IntVec2 = ((int)0x8B53)
,
///
/// Original was GL_INT_VEC3 = 0x8B54
///
IntVec3 = ((int)0x8B54)
,
///
/// Original was GL_INT_VEC4 = 0x8B55
///
IntVec4 = ((int)0x8B55)
,
///
/// Original was GL_BOOL = 0x8B56
///
Bool = ((int)0x8B56)
,
///
/// Original was GL_BOOL_VEC2 = 0x8B57
///
BoolVec2 = ((int)0x8B57)
,
///
/// Original was GL_BOOL_VEC3 = 0x8B58
///
BoolVec3 = ((int)0x8B58)
,
///
/// Original was GL_BOOL_VEC4 = 0x8B59
///
BoolVec4 = ((int)0x8B59)
,
///
/// Original was GL_FLOAT_MAT2 = 0x8B5A
///
FloatMat2 = ((int)0x8B5A)
,
///
/// Original was GL_FLOAT_MAT3 = 0x8B5B
///
FloatMat3 = ((int)0x8B5B)
,
///
/// Original was GL_FLOAT_MAT4 = 0x8B5C
///
FloatMat4 = ((int)0x8B5C)
,
///
/// Original was GL_SAMPLER_1D = 0x8B5D
///
Sampler1D = ((int)0x8B5D)
,
///
/// Original was GL_SAMPLER_2D = 0x8B5E
///
Sampler2D = ((int)0x8B5E)
,
///
/// Original was GL_SAMPLER_3D = 0x8B5F
///
Sampler3D = ((int)0x8B5F)
,
///
/// Original was GL_SAMPLER_CUBE = 0x8B60
///
SamplerCube = ((int)0x8B60)
,
///
/// Original was GL_SAMPLER_1D_SHADOW = 0x8B61
///
Sampler1DShadow = ((int)0x8B61)
,
///
/// Original was GL_SAMPLER_2D_SHADOW = 0x8B62
///
Sampler2DShadow = ((int)0x8B62)
,
///
/// Original was GL_DELETE_STATUS = 0x8B80
///
DeleteStatus = ((int)0x8B80)
,
///
/// Original was GL_COMPILE_STATUS = 0x8B81
///
CompileStatus = ((int)0x8B81)
,
///
/// Original was GL_LINK_STATUS = 0x8B82
///
LinkStatus = ((int)0x8B82)
,
///
/// Original was GL_VALIDATE_STATUS = 0x8B83
///
ValidateStatus = ((int)0x8B83)
,
///
/// Original was GL_INFO_LOG_LENGTH = 0x8B84
///
InfoLogLength = ((int)0x8B84)
,
///
/// Original was GL_ATTACHED_SHADERS = 0x8B85
///
AttachedShaders = ((int)0x8B85)
,
///
/// Original was GL_ACTIVE_UNIFORMS = 0x8B86
///
ActiveUniforms = ((int)0x8B86)
,
///
/// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
///
ActiveUniformMaxLength = ((int)0x8B87)
,
///
/// Original was GL_SHADER_SOURCE_LENGTH = 0x8B88
///
ShaderSourceLength = ((int)0x8B88)
,
///
/// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89
///
ActiveAttributes = ((int)0x8B89)
,
///
/// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
///
ActiveAttributeMaxLength = ((int)0x8B8A)
,
///
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
///
FragmentShaderDerivativeHint = ((int)0x8B8B)
,
///
/// Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C
///
ShadingLanguageVersion = ((int)0x8B8C)
,
///
/// Original was GL_CURRENT_PROGRAM = 0x8B8D
///
CurrentProgram = ((int)0x8B8D)
,
///
/// Original was GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0
///
PointSpriteCoordOrigin = ((int)0x8CA0)
,
///
/// Original was GL_LOWER_LEFT = 0x8CA1
///
LowerLeft = ((int)0x8CA1)
,
///
/// Original was GL_UPPER_LEFT = 0x8CA2
///
UpperLeft = ((int)0x8CA2)
,
///
/// Original was GL_STENCIL_BACK_REF = 0x8CA3
///
StencilBackRef = ((int)0x8CA3)
,
///
/// Original was GL_STENCIL_BACK_VALUE_MASK = 0x8CA4
///
StencilBackValueMask = ((int)0x8CA4)
,
///
/// Original was GL_STENCIL_BACK_WRITEMASK = 0x8CA5
///
StencilBackWritemask = ((int)0x8CA5)
,
}
///
/// Not used directly.
///
public enum Version21 : int
{
///
/// Original was GL_CURRENT_RASTER_SECONDARY_COLOR = 0x845F
///
CurrentRasterSecondaryColor = ((int)0x845F)
,
///
/// Original was GL_PIXEL_PACK_BUFFER = 0x88EB
///
PixelPackBuffer = ((int)0x88EB)
,
///
/// Original was GL_PIXEL_UNPACK_BUFFER = 0x88EC
///
PixelUnpackBuffer = ((int)0x88EC)
,
///
/// Original was GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED
///
PixelPackBufferBinding = ((int)0x88ED)
,
///
/// Original was GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF
///
PixelUnpackBufferBinding = ((int)0x88EF)
,
///
/// Original was GL_FLOAT_MAT2x3 = 0x8B65
///
FloatMat2x3 = ((int)0x8B65)
,
///
/// Original was GL_FLOAT_MAT2x4 = 0x8B66
///
FloatMat2x4 = ((int)0x8B66)
,
///
/// Original was GL_FLOAT_MAT3x2 = 0x8B67
///
FloatMat3x2 = ((int)0x8B67)
,
///
/// Original was GL_FLOAT_MAT3x4 = 0x8B68
///
FloatMat3x4 = ((int)0x8B68)
,
///
/// Original was GL_FLOAT_MAT4x2 = 0x8B69
///
FloatMat4x2 = ((int)0x8B69)
,
///
/// Original was GL_FLOAT_MAT4x3 = 0x8B6A
///
FloatMat4x3 = ((int)0x8B6A)
,
///
/// Original was GL_SRGB = 0x8C40
///
Srgb = ((int)0x8C40)
,
///
/// Original was GL_SRGB8 = 0x8C41
///
Srgb8 = ((int)0x8C41)
,
///
/// Original was GL_SRGB_ALPHA = 0x8C42
///
SrgbAlpha = ((int)0x8C42)
,
///
/// Original was GL_SRGB8_ALPHA8 = 0x8C43
///
Srgb8Alpha8 = ((int)0x8C43)
,
///
/// Original was GL_SLUMINANCE_ALPHA = 0x8C44
///
SluminanceAlpha = ((int)0x8C44)
,
///
/// Original was GL_SLUMINANCE8_ALPHA8 = 0x8C45
///
Sluminance8Alpha8 = ((int)0x8C45)
,
///
/// Original was GL_SLUMINANCE = 0x8C46
///
Sluminance = ((int)0x8C46)
,
///
/// Original was GL_SLUMINANCE8 = 0x8C47
///
Sluminance8 = ((int)0x8C47)
,
///
/// Original was GL_COMPRESSED_SRGB = 0x8C48
///
CompressedSrgb = ((int)0x8C48)
,
///
/// Original was GL_COMPRESSED_SRGB_ALPHA = 0x8C49
///
CompressedSrgbAlpha = ((int)0x8C49)
,
///
/// Original was GL_COMPRESSED_SLUMINANCE = 0x8C4A
///
CompressedSluminance = ((int)0x8C4A)
,
///
/// Original was GL_COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B
///
CompressedSluminanceAlpha = ((int)0x8C4B)
,
}
///
/// Not used directly.
///
public enum Version30 : int
{
///
/// Original was GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001
///
ContextFlagForwardCompatibleBit = ((int)0x00000001)
,
///
/// Original was GL_MAP_READ_BIT = 0x0001
///
MapReadBit = ((int)0x0001)
,
///
/// Original was GL_MAP_WRITE_BIT = 0x0002
///
MapWriteBit = ((int)0x0002)
,
///
/// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004
///
MapInvalidateRangeBit = ((int)0x0004)
,
///
/// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008
///
MapInvalidateBufferBit = ((int)0x0008)
,
///
/// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010
///
MapFlushExplicitBit = ((int)0x0010)
,
///
/// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020
///
MapUnsynchronizedBit = ((int)0x0020)
,
///
/// Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506
///
InvalidFramebufferOperation = ((int)0x0506)
,
///
/// Original was GL_MAX_CLIP_DISTANCES = 0x0D32
///
MaxClipDistances = ((int)0x0D32)
,
///
/// Original was GL_HALF_FLOAT = 0x140B
///
HalfFloat = ((int)0x140B)
,
///
/// Original was GL_CLIP_DISTANCE0 = 0x3000
///
ClipDistance0 = ((int)0x3000)
,
///
/// Original was GL_CLIP_DISTANCE1 = 0x3001
///
ClipDistance1 = ((int)0x3001)
,
///
/// Original was GL_CLIP_DISTANCE2 = 0x3002
///
ClipDistance2 = ((int)0x3002)
,
///
/// Original was GL_CLIP_DISTANCE3 = 0x3003
///
ClipDistance3 = ((int)0x3003)
,
///
/// Original was GL_CLIP_DISTANCE4 = 0x3004
///
ClipDistance4 = ((int)0x3004)
,
///
/// Original was GL_CLIP_DISTANCE5 = 0x3005
///
ClipDistance5 = ((int)0x3005)
,
///
/// Original was GL_CLIP_DISTANCE6 = 0x3006
///
ClipDistance6 = ((int)0x3006)
,
///
/// Original was GL_CLIP_DISTANCE7 = 0x3007
///
ClipDistance7 = ((int)0x3007)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
///
FramebufferAttachmentColorEncoding = ((int)0x8210)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
///
FramebufferAttachmentComponentType = ((int)0x8211)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
///
FramebufferAttachmentRedSize = ((int)0x8212)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
///
FramebufferAttachmentGreenSize = ((int)0x8213)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
///
FramebufferAttachmentBlueSize = ((int)0x8214)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
///
FramebufferAttachmentAlphaSize = ((int)0x8215)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
///
FramebufferAttachmentDepthSize = ((int)0x8216)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
///
FramebufferAttachmentStencilSize = ((int)0x8217)
,
///
/// Original was GL_FRAMEBUFFER_DEFAULT = 0x8218
///
FramebufferDefault = ((int)0x8218)
,
///
/// Original was GL_FRAMEBUFFER_UNDEFINED = 0x8219
///
FramebufferUndefined = ((int)0x8219)
,
///
/// Original was GL_DEPTH_STENCIL_ATTACHMENT = 0x821A
///
DepthStencilAttachment = ((int)0x821A)
,
///
/// Original was GL_MAJOR_VERSION = 0x821B
///
MajorVersion = ((int)0x821B)
,
///
/// Original was GL_MINOR_VERSION = 0x821C
///
MinorVersion = ((int)0x821C)
,
///
/// Original was GL_NUM_EXTENSIONS = 0x821D
///
NumExtensions = ((int)0x821D)
,
///
/// Original was GL_CONTEXT_FLAGS = 0x821E
///
ContextFlags = ((int)0x821E)
,
///
/// Original was GL_INDEX = 0x8222
///
Index = ((int)0x8222)
,
///
/// Original was GL_COMPRESSED_RED = 0x8225
///
CompressedRed = ((int)0x8225)
,
///
/// Original was GL_COMPRESSED_RG = 0x8226
///
CompressedRg = ((int)0x8226)
,
///
/// Original was GL_RG = 0x8227
///
Rg = ((int)0x8227)
,
///
/// Original was GL_RG_INTEGER = 0x8228
///
RgInteger = ((int)0x8228)
,
///
/// Original was GL_R8 = 0x8229
///
R8 = ((int)0x8229)
,
///
/// Original was GL_R16 = 0x822A
///
R16 = ((int)0x822A)
,
///
/// Original was GL_RG8 = 0x822B
///
Rg8 = ((int)0x822B)
,
///
/// Original was GL_RG16 = 0x822C
///
Rg16 = ((int)0x822C)
,
///
/// Original was GL_R16F = 0x822D
///
R16f = ((int)0x822D)
,
///
/// Original was GL_R32F = 0x822E
///
R32f = ((int)0x822E)
,
///
/// Original was GL_RG16F = 0x822F
///
Rg16f = ((int)0x822F)
,
///
/// Original was GL_RG32F = 0x8230
///
Rg32f = ((int)0x8230)
,
///
/// Original was GL_R8I = 0x8231
///
R8i = ((int)0x8231)
,
///
/// Original was GL_R8UI = 0x8232
///
R8ui = ((int)0x8232)
,
///
/// Original was GL_R16I = 0x8233
///
R16i = ((int)0x8233)
,
///
/// Original was GL_R16UI = 0x8234
///
R16ui = ((int)0x8234)
,
///
/// Original was GL_R32I = 0x8235
///
R32i = ((int)0x8235)
,
///
/// Original was GL_R32UI = 0x8236
///
R32ui = ((int)0x8236)
,
///
/// Original was GL_RG8I = 0x8237
///
Rg8i = ((int)0x8237)
,
///
/// Original was GL_RG8UI = 0x8238
///
Rg8ui = ((int)0x8238)
,
///
/// Original was GL_RG16I = 0x8239
///
Rg16i = ((int)0x8239)
,
///
/// Original was GL_RG16UI = 0x823A
///
Rg16ui = ((int)0x823A)
,
///
/// Original was GL_RG32I = 0x823B
///
Rg32i = ((int)0x823B)
,
///
/// Original was GL_RG32UI = 0x823C
///
Rg32ui = ((int)0x823C)
,
///
/// Original was GL_MAX_RENDERBUFFER_SIZE = 0x84E8
///
MaxRenderbufferSize = ((int)0x84E8)
,
///
/// Original was GL_DEPTH_STENCIL = 0x84F9
///
DepthStencil = ((int)0x84F9)
,
///
/// Original was GL_UNSIGNED_INT_24_8 = 0x84FA
///
UnsignedInt248 = ((int)0x84FA)
,
///
/// Original was GL_VERTEX_ARRAY_BINDING = 0x85B5
///
VertexArrayBinding = ((int)0x85B5)
,
///
/// Original was GL_RGBA32F = 0x8814
///
Rgba32f = ((int)0x8814)
,
///
/// Original was GL_RGB32F = 0x8815
///
Rgb32f = ((int)0x8815)
,
///
/// Original was GL_RGBA16F = 0x881A
///
Rgba16f = ((int)0x881A)
,
///
/// Original was GL_RGB16F = 0x881B
///
Rgb16f = ((int)0x881B)
,
///
/// Original was GL_COMPARE_REF_TO_TEXTURE = 0x884E
///
CompareRefToTexture = ((int)0x884E)
,
///
/// Original was GL_DEPTH24_STENCIL8 = 0x88F0
///
Depth24Stencil8 = ((int)0x88F0)
,
///
/// Original was GL_TEXTURE_STENCIL_SIZE = 0x88F1
///
TextureStencilSize = ((int)0x88F1)
,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
///
VertexAttribArrayInteger = ((int)0x88FD)
,
///
/// Original was GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF
///
MaxArrayTextureLayers = ((int)0x88FF)
,
///
/// Original was GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904
///
MinProgramTexelOffset = ((int)0x8904)
,
///
/// Original was GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905
///
MaxProgramTexelOffset = ((int)0x8905)
,
///
/// Original was GL_CLAMP_VERTEX_COLOR = 0x891A
///
ClampVertexColor = ((int)0x891A)
,
///
/// Original was GL_CLAMP_FRAGMENT_COLOR = 0x891B
///
ClampFragmentColor = ((int)0x891B)
,
///
/// Original was GL_CLAMP_READ_COLOR = 0x891C
///
ClampReadColor = ((int)0x891C)
,
///
/// Original was GL_FIXED_ONLY = 0x891D
///
FixedOnly = ((int)0x891D)
,
///
/// Original was GL_MAX_VARYING_COMPONENTS = 0x8B4B
///
MaxVaryingComponents = ((int)0x8B4B)
,
///
/// Original was GL_TEXTURE_RED_TYPE = 0x8C10
///
TextureRedType = ((int)0x8C10)
,
///
/// Original was GL_TEXTURE_GREEN_TYPE = 0x8C11
///
TextureGreenType = ((int)0x8C11)
,
///
/// Original was GL_TEXTURE_BLUE_TYPE = 0x8C12
///
TextureBlueType = ((int)0x8C12)
,
///
/// Original was GL_TEXTURE_ALPHA_TYPE = 0x8C13
///
TextureAlphaType = ((int)0x8C13)
,
///
/// Original was GL_TEXTURE_LUMINANCE_TYPE = 0x8C14
///
TextureLuminanceType = ((int)0x8C14)
,
///
/// Original was GL_TEXTURE_INTENSITY_TYPE = 0x8C15
///
TextureIntensityType = ((int)0x8C15)
,
///
/// Original was GL_TEXTURE_DEPTH_TYPE = 0x8C16
///
TextureDepthType = ((int)0x8C16)
,
///
/// Original was GL_UNSIGNED_NORMALIZED = 0x8C17
///
UnsignedNormalized = ((int)0x8C17)
,
///
/// Original was GL_TEXTURE_1D_ARRAY = 0x8C18
///
Texture1DArray = ((int)0x8C18)
,
///
/// Original was GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19
///
ProxyTexture1DArray = ((int)0x8C19)
,
///
/// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A
///
Texture2DArray = ((int)0x8C1A)
,
///
/// Original was GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B
///
ProxyTexture2DArray = ((int)0x8C1B)
,
///
/// Original was GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C
///
TextureBinding1DArray = ((int)0x8C1C)
,
///
/// Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D
///
TextureBinding2DArray = ((int)0x8C1D)
,
///
/// Original was GL_R11F_G11F_B10F = 0x8C3A
///
R11fG11fB10f = ((int)0x8C3A)
,
///
/// Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
///
UnsignedInt10F11F11FRev = ((int)0x8C3B)
,
///
/// Original was GL_RGB9_E5 = 0x8C3D
///
Rgb9E5 = ((int)0x8C3D)
,
///
/// Original was GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E
///
UnsignedInt5999Rev = ((int)0x8C3E)
,
///
/// Original was GL_TEXTURE_SHARED_SIZE = 0x8C3F
///
TextureSharedSize = ((int)0x8C3F)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
///
TransformFeedbackVaryingMaxLength = ((int)0x8C76)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
///
TransformFeedbackBufferMode = ((int)0x8C7F)
,
///
/// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80
///
MaxTransformFeedbackSeparateComponents = ((int)0x8C80)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
///
TransformFeedbackVaryings = ((int)0x8C83)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
///
TransformFeedbackBufferStart = ((int)0x8C84)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
///
TransformFeedbackBufferSize = ((int)0x8C85)
,
///
/// Original was GL_PRIMITIVES_GENERATED = 0x8C87
///
PrimitivesGenerated = ((int)0x8C87)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88
///
TransformFeedbackPrimitivesWritten = ((int)0x8C88)
,
///
/// Original was GL_RASTERIZER_DISCARD = 0x8C89
///
RasterizerDiscard = ((int)0x8C89)
,
///
/// Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
///
MaxTransformFeedbackInterleavedComponents = ((int)0x8C8A)
,
///
/// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B
///
MaxTransformFeedbackSeparateAttribs = ((int)0x8C8B)
,
///
/// Original was GL_INTERLEAVED_ATTRIBS = 0x8C8C
///
InterleavedAttribs = ((int)0x8C8C)
,
///
/// Original was GL_SEPARATE_ATTRIBS = 0x8C8D
///
SeparateAttribs = ((int)0x8C8D)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
///
TransformFeedbackBuffer = ((int)0x8C8E)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
///
TransformFeedbackBufferBinding = ((int)0x8C8F)
,
///
/// Original was GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6
///
DrawFramebufferBinding = ((int)0x8CA6)
,
///
/// Original was GL_FRAMEBUFFER_BINDING = 0x8CA6
///
FramebufferBinding = ((int)0x8CA6)
,
///
/// Original was GL_RENDERBUFFER_BINDING = 0x8CA7
///
RenderbufferBinding = ((int)0x8CA7)
,
///
/// Original was GL_READ_FRAMEBUFFER = 0x8CA8
///
ReadFramebuffer = ((int)0x8CA8)
,
///
/// Original was GL_DRAW_FRAMEBUFFER = 0x8CA9
///
DrawFramebuffer = ((int)0x8CA9)
,
///
/// Original was GL_READ_FRAMEBUFFER_BINDING = 0x8CAA
///
ReadFramebufferBinding = ((int)0x8CAA)
,
///
/// Original was GL_RENDERBUFFER_SAMPLES = 0x8CAB
///
RenderbufferSamples = ((int)0x8CAB)
,
///
/// Original was GL_DEPTH_COMPONENT32F = 0x8CAC
///
DepthComponent32f = ((int)0x8CAC)
,
///
/// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD
///
Depth32fStencil8 = ((int)0x8CAD)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
///
FramebufferAttachmentObjectType = ((int)0x8CD0)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
///
FramebufferAttachmentObjectName = ((int)0x8CD1)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
///
FramebufferAttachmentTextureLevel = ((int)0x8CD2)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
///
FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
///
FramebufferAttachmentTextureLayer = ((int)0x8CD4)
,
///
/// Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5
///
FramebufferComplete = ((int)0x8CD5)
,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
///
FramebufferIncompleteAttachment = ((int)0x8CD6)
,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
///
FramebufferIncompleteMissingAttachment = ((int)0x8CD7)
,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB
///
FramebufferIncompleteDrawBuffer = ((int)0x8CDB)
,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC
///
FramebufferIncompleteReadBuffer = ((int)0x8CDC)
,
///
/// Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD
///
FramebufferUnsupported = ((int)0x8CDD)
,
///
/// Original was GL_MAX_COLOR_ATTACHMENTS = 0x8CDF
///
MaxColorAttachments = ((int)0x8CDF)
,
///
/// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0
///
ColorAttachment0 = ((int)0x8CE0)
,
///
/// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1
///
ColorAttachment1 = ((int)0x8CE1)
,
///
/// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2
///
ColorAttachment2 = ((int)0x8CE2)
,
///
/// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3
///
ColorAttachment3 = ((int)0x8CE3)
,
///
/// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4
///
ColorAttachment4 = ((int)0x8CE4)
,
///
/// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5
///
ColorAttachment5 = ((int)0x8CE5)
,
///
/// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6
///
ColorAttachment6 = ((int)0x8CE6)
,
///
/// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7
///
ColorAttachment7 = ((int)0x8CE7)
,
///
/// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8
///
ColorAttachment8 = ((int)0x8CE8)
,
///
/// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9
///
ColorAttachment9 = ((int)0x8CE9)
,
///
/// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA
///
ColorAttachment10 = ((int)0x8CEA)
,
///
/// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB
///
ColorAttachment11 = ((int)0x8CEB)
,
///
/// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC
///
ColorAttachment12 = ((int)0x8CEC)
,
///
/// Original was GL_COLOR_ATTACHMENT13 = 0x8CED
///
ColorAttachment13 = ((int)0x8CED)
,
///
/// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE
///
ColorAttachment14 = ((int)0x8CEE)
,
///
/// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF
///
ColorAttachment15 = ((int)0x8CEF)
,
///
/// Original was GL_DEPTH_ATTACHMENT = 0x8D00
///
DepthAttachment = ((int)0x8D00)
,
///
/// Original was GL_STENCIL_ATTACHMENT = 0x8D20
///
StencilAttachment = ((int)0x8D20)
,
///
/// Original was GL_FRAMEBUFFER = 0x8D40
///
Framebuffer = ((int)0x8D40)
,
///
/// Original was GL_RENDERBUFFER = 0x8D41
///
Renderbuffer = ((int)0x8D41)
,
///
/// Original was GL_RENDERBUFFER_WIDTH = 0x8D42
///
RenderbufferWidth = ((int)0x8D42)
,
///
/// Original was GL_RENDERBUFFER_HEIGHT = 0x8D43
///
RenderbufferHeight = ((int)0x8D43)
,
///
/// Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
///
RenderbufferInternalFormat = ((int)0x8D44)
,
///
/// Original was GL_STENCIL_INDEX1 = 0x8D46
///
StencilIndex1 = ((int)0x8D46)
,
///
/// Original was GL_STENCIL_INDEX4 = 0x8D47
///
StencilIndex4 = ((int)0x8D47)
,
///
/// Original was GL_STENCIL_INDEX8 = 0x8D48
///
StencilIndex8 = ((int)0x8D48)
,
///
/// Original was GL_STENCIL_INDEX16 = 0x8D49
///
StencilIndex16 = ((int)0x8D49)
,
///
/// Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50
///
RenderbufferRedSize = ((int)0x8D50)
,
///
/// Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51
///
RenderbufferGreenSize = ((int)0x8D51)
,
///
/// Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52
///
RenderbufferBlueSize = ((int)0x8D52)
,
///
/// Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53
///
RenderbufferAlphaSize = ((int)0x8D53)
,
///
/// Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54
///
RenderbufferDepthSize = ((int)0x8D54)
,
///
/// Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55
///
RenderbufferStencilSize = ((int)0x8D55)
,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
///
FramebufferIncompleteMultisample = ((int)0x8D56)
,
///
/// Original was GL_MAX_SAMPLES = 0x8D57
///
MaxSamples = ((int)0x8D57)
,
///
/// Original was GL_RGBA32UI = 0x8D70
///
Rgba32ui = ((int)0x8D70)
,
///
/// Original was GL_RGB32UI = 0x8D71
///
Rgb32ui = ((int)0x8D71)
,
///
/// Original was GL_RGBA16UI = 0x8D76
///
Rgba16ui = ((int)0x8D76)
,
///
/// Original was GL_RGB16UI = 0x8D77
///
Rgb16ui = ((int)0x8D77)
,
///
/// Original was GL_RGBA8UI = 0x8D7C
///
Rgba8ui = ((int)0x8D7C)
,
///
/// Original was GL_RGB8UI = 0x8D7D
///
Rgb8ui = ((int)0x8D7D)
,
///
/// Original was GL_RGBA32I = 0x8D82
///
Rgba32i = ((int)0x8D82)
,
///
/// Original was GL_RGB32I = 0x8D83
///
Rgb32i = ((int)0x8D83)
,
///
/// Original was GL_RGBA16I = 0x8D88
///
Rgba16i = ((int)0x8D88)
,
///
/// Original was GL_RGB16I = 0x8D89
///
Rgb16i = ((int)0x8D89)
,
///
/// Original was GL_RGBA8I = 0x8D8E
///
Rgba8i = ((int)0x8D8E)
,
///
/// Original was GL_RGB8I = 0x8D8F
///
Rgb8i = ((int)0x8D8F)
,
///
/// Original was GL_RED_INTEGER = 0x8D94
///
RedInteger = ((int)0x8D94)
,
///
/// Original was GL_GREEN_INTEGER = 0x8D95
///
GreenInteger = ((int)0x8D95)
,
///
/// Original was GL_BLUE_INTEGER = 0x8D96
///
BlueInteger = ((int)0x8D96)
,
///
/// Original was GL_ALPHA_INTEGER = 0x8D97
///
AlphaInteger = ((int)0x8D97)
,
///
/// Original was GL_RGB_INTEGER = 0x8D98
///
RgbInteger = ((int)0x8D98)
,
///
/// Original was GL_RGBA_INTEGER = 0x8D99
///
RgbaInteger = ((int)0x8D99)
,
///
/// Original was GL_BGR_INTEGER = 0x8D9A
///
BgrInteger = ((int)0x8D9A)
,
///
/// Original was GL_BGRA_INTEGER = 0x8D9B
///
BgraInteger = ((int)0x8D9B)
,
///
/// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
///
Float32UnsignedInt248Rev = ((int)0x8DAD)
,
///
/// Original was GL_FRAMEBUFFER_SRGB = 0x8DB9
///
FramebufferSrgb = ((int)0x8DB9)
,
///
/// Original was GL_COMPRESSED_RED_RGTC1 = 0x8DBB
///
CompressedRedRgtc1 = ((int)0x8DBB)
,
///
/// Original was GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC
///
CompressedSignedRedRgtc1 = ((int)0x8DBC)
,
///
/// Original was GL_COMPRESSED_RG_RGTC2 = 0x8DBD
///
CompressedRgRgtc2 = ((int)0x8DBD)
,
///
/// Original was GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE
///
CompressedSignedRgRgtc2 = ((int)0x8DBE)
,
///
/// Original was GL_SAMPLER_1D_ARRAY = 0x8DC0
///
Sampler1DArray = ((int)0x8DC0)
,
///
/// Original was GL_SAMPLER_2D_ARRAY = 0x8DC1
///
Sampler2DArray = ((int)0x8DC1)
,
///
/// Original was GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3
///
Sampler1DArrayShadow = ((int)0x8DC3)
,
///
/// Original was GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4
///
Sampler2DArrayShadow = ((int)0x8DC4)
,
///
/// Original was GL_SAMPLER_CUBE_SHADOW = 0x8DC5
///
SamplerCubeShadow = ((int)0x8DC5)
,
///
/// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6
///
UnsignedIntVec2 = ((int)0x8DC6)
,
///
/// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7
///
UnsignedIntVec3 = ((int)0x8DC7)
,
///
/// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8
///
UnsignedIntVec4 = ((int)0x8DC8)
,
///
/// Original was GL_INT_SAMPLER_1D = 0x8DC9
///
IntSampler1D = ((int)0x8DC9)
,
///
/// Original was GL_INT_SAMPLER_2D = 0x8DCA
///
IntSampler2D = ((int)0x8DCA)
,
///
/// Original was GL_INT_SAMPLER_3D = 0x8DCB
///
IntSampler3D = ((int)0x8DCB)
,
///
/// Original was GL_INT_SAMPLER_CUBE = 0x8DCC
///
IntSamplerCube = ((int)0x8DCC)
,
///
/// Original was GL_INT_SAMPLER_1D_ARRAY = 0x8DCE
///
IntSampler1DArray = ((int)0x8DCE)
,
///
/// Original was GL_INT_SAMPLER_2D_ARRAY = 0x8DCF
///
IntSampler2DArray = ((int)0x8DCF)
,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1
///
UnsignedIntSampler1D = ((int)0x8DD1)
,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2
///
UnsignedIntSampler2D = ((int)0x8DD2)
,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3
///
UnsignedIntSampler3D = ((int)0x8DD3)
,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4
///
UnsignedIntSamplerCube = ((int)0x8DD4)
,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6
///
UnsignedIntSampler1DArray = ((int)0x8DD6)
,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7
///
UnsignedIntSampler2DArray = ((int)0x8DD7)
,
///
/// Original was GL_QUERY_WAIT = 0x8E13
///
QueryWait = ((int)0x8E13)
,
///
/// Original was GL_QUERY_NO_WAIT = 0x8E14
///
QueryNoWait = ((int)0x8E14)
,
///
/// Original was GL_QUERY_BY_REGION_WAIT = 0x8E15
///
QueryByRegionWait = ((int)0x8E15)
,
///
/// Original was GL_QUERY_BY_REGION_NO_WAIT = 0x8E16
///
QueryByRegionNoWait = ((int)0x8E16)
,
///
/// Original was GL_BUFFER_ACCESS_FLAGS = 0x911F
///
BufferAccessFlags = ((int)0x911F)
,
///
/// Original was GL_BUFFER_MAP_LENGTH = 0x9120
///
BufferMapLength = ((int)0x9120)
,
///
/// Original was GL_BUFFER_MAP_OFFSET = 0x9121
///
BufferMapOffset = ((int)0x9121)
,
}
///
/// Not used directly.
///
public enum Version31 : int
{
///
/// Original was GL_TEXTURE_RECTANGLE = 0x84F5
///
TextureRectangle = ((int)0x84F5)
,
///
/// Original was GL_TEXTURE_BINDING_RECTANGLE = 0x84F6
///
TextureBindingRectangle = ((int)0x84F6)
,
///
/// Original was GL_PROXY_TEXTURE_RECTANGLE = 0x84F7
///
ProxyTextureRectangle = ((int)0x84F7)
,
///
/// Original was GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8
///
MaxRectangleTextureSize = ((int)0x84F8)
,
///
/// Original was GL_UNIFORM_BUFFER = 0x8A11
///
UniformBuffer = ((int)0x8A11)
,
///
/// Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28
///
UniformBufferBinding = ((int)0x8A28)
,
///
/// Original was GL_UNIFORM_BUFFER_START = 0x8A29
///
UniformBufferStart = ((int)0x8A29)
,
///
/// Original was GL_UNIFORM_BUFFER_SIZE = 0x8A2A
///
UniformBufferSize = ((int)0x8A2A)
,
///
/// Original was GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
///
MaxVertexUniformBlocks = ((int)0x8A2B)
,
///
/// Original was GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C
///
MaxGeometryUniformBlocks = ((int)0x8A2C)
,
///
/// Original was GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
///
MaxFragmentUniformBlocks = ((int)0x8A2D)
,
///
/// Original was GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
///
MaxCombinedUniformBlocks = ((int)0x8A2E)
,
///
/// Original was GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
///
MaxUniformBufferBindings = ((int)0x8A2F)
,
///
/// Original was GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30
///
MaxUniformBlockSize = ((int)0x8A30)
,
///
/// Original was GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
///
MaxCombinedVertexUniformComponents = ((int)0x8A31)
,
///
/// Original was GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32
///
MaxCombinedGeometryUniformComponents = ((int)0x8A32)
,
///
/// Original was GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
///
MaxCombinedFragmentUniformComponents = ((int)0x8A33)
,
///
/// Original was GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
///
UniformBufferOffsetAlignment = ((int)0x8A34)
,
///
/// Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
///
ActiveUniformBlockMaxNameLength = ((int)0x8A35)
,
///
/// Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36
///
ActiveUniformBlocks = ((int)0x8A36)
,
///
/// Original was GL_UNIFORM_TYPE = 0x8A37
///
UniformType = ((int)0x8A37)
,
///
/// Original was GL_UNIFORM_SIZE = 0x8A38
///
UniformSize = ((int)0x8A38)
,
///
/// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39
///
UniformNameLength = ((int)0x8A39)
,
///
/// Original was GL_UNIFORM_BLOCK_INDEX = 0x8A3A
///
UniformBlockIndex = ((int)0x8A3A)
,
///
/// Original was GL_UNIFORM_OFFSET = 0x8A3B
///
UniformOffset = ((int)0x8A3B)
,
///
/// Original was GL_UNIFORM_ARRAY_STRIDE = 0x8A3C
///
UniformArrayStride = ((int)0x8A3C)
,
///
/// Original was GL_UNIFORM_MATRIX_STRIDE = 0x8A3D
///
UniformMatrixStride = ((int)0x8A3D)
,
///
/// Original was GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E
///
UniformIsRowMajor = ((int)0x8A3E)
,
///
/// Original was GL_UNIFORM_BLOCK_BINDING = 0x8A3F
///
UniformBlockBinding = ((int)0x8A3F)
,
///
/// Original was GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40
///
UniformBlockDataSize = ((int)0x8A40)
,
///
/// Original was GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
///
UniformBlockNameLength = ((int)0x8A41)
,
///
/// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
///
UniformBlockActiveUniforms = ((int)0x8A42)
,
///
/// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
///
UniformBlockActiveUniformIndices = ((int)0x8A43)
,
///
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
///
UniformBlockReferencedByVertexShader = ((int)0x8A44)
,
///
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45
///
UniformBlockReferencedByGeometryShader = ((int)0x8A45)
,
///
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
///
UniformBlockReferencedByFragmentShader = ((int)0x8A46)
,
///
/// Original was GL_SAMPLER_2D_RECT = 0x8B63
///
Sampler2DRect = ((int)0x8B63)
,
///
/// Original was GL_SAMPLER_2D_RECT_SHADOW = 0x8B64
///
Sampler2DRectShadow = ((int)0x8B64)
,
///
/// Original was GL_TEXTURE_BUFFER = 0x8C2A
///
TextureBuffer = ((int)0x8C2A)
,
///
/// Original was GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B
///
MaxTextureBufferSize = ((int)0x8C2B)
,
///
/// Original was GL_TEXTURE_BINDING_BUFFER = 0x8C2C
///
TextureBindingBuffer = ((int)0x8C2C)
,
///
/// Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D
///
TextureBufferDataStoreBinding = ((int)0x8C2D)
,
///
/// Original was GL_SAMPLER_BUFFER = 0x8DC2
///
SamplerBuffer = ((int)0x8DC2)
,
///
/// Original was GL_INT_SAMPLER_2D_RECT = 0x8DCD
///
IntSampler2DRect = ((int)0x8DCD)
,
///
/// Original was GL_INT_SAMPLER_BUFFER = 0x8DD0
///
IntSamplerBuffer = ((int)0x8DD0)
,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5
///
UnsignedIntSampler2DRect = ((int)0x8DD5)
,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8
///
UnsignedIntSamplerBuffer = ((int)0x8DD8)
,
///
/// Original was GL_COPY_READ_BUFFER = 0x8F36
///
CopyReadBuffer = ((int)0x8F36)
,
///
/// Original was GL_COPY_WRITE_BUFFER = 0x8F37
///
CopyWriteBuffer = ((int)0x8F37)
,
///
/// Original was GL_RED_SNORM = 0x8F90
///
RedSnorm = ((int)0x8F90)
,
///
/// Original was GL_RG_SNORM = 0x8F91
///
RgSnorm = ((int)0x8F91)
,
///
/// Original was GL_RGB_SNORM = 0x8F92
///
RgbSnorm = ((int)0x8F92)
,
///
/// Original was GL_RGBA_SNORM = 0x8F93
///
RgbaSnorm = ((int)0x8F93)
,
///
/// Original was GL_R8_SNORM = 0x8F94
///
R8Snorm = ((int)0x8F94)
,
///
/// Original was GL_RG8_SNORM = 0x8F95
///
Rg8Snorm = ((int)0x8F95)
,
///
/// Original was GL_RGB8_SNORM = 0x8F96
///
Rgb8Snorm = ((int)0x8F96)
,
///
/// Original was GL_RGBA8_SNORM = 0x8F97
///
Rgba8Snorm = ((int)0x8F97)
,
///
/// Original was GL_R16_SNORM = 0x8F98
///
R16Snorm = ((int)0x8F98)
,
///
/// Original was GL_RG16_SNORM = 0x8F99
///
Rg16Snorm = ((int)0x8F99)
,
///
/// Original was GL_RGB16_SNORM = 0x8F9A
///
Rgb16Snorm = ((int)0x8F9A)
,
///
/// Original was GL_RGBA16_SNORM = 0x8F9B
///
Rgba16Snorm = ((int)0x8F9B)
,
///
/// Original was GL_SIGNED_NORMALIZED = 0x8F9C
///
SignedNormalized = ((int)0x8F9C)
,
///
/// Original was GL_PRIMITIVE_RESTART = 0x8F9D
///
PrimitiveRestart = ((int)0x8F9D)
,
///
/// Original was GL_PRIMITIVE_RESTART_INDEX = 0x8F9E
///
PrimitiveRestartIndex = ((int)0x8F9E)
,
///
/// Original was GL_INVALID_INDEX = 0xFFFFFFFF
///
InvalidIndex = unchecked((int)0xFFFFFFFF)
,
}
///
/// Not used directly.
///
public enum Version32 : int
{
///
/// Original was GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001
///
ContextCoreProfileBit = ((int)0x00000001)
,
///
/// Original was GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001
///
SyncFlushCommandsBit = ((int)0x00000001)
,
///
/// Original was GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002
///
ContextCompatibilityProfileBit = ((int)0x00000002)
,
///
/// Original was GL_LINES_ADJACENCY = 0x000A
///
LinesAdjacency = ((int)0x000A)
,
///
/// Original was GL_LINE_STRIP_ADJACENCY = 0x000B
///
LineStripAdjacency = ((int)0x000B)
,
///
/// Original was GL_TRIANGLES_ADJACENCY = 0x000C
///
TrianglesAdjacency = ((int)0x000C)
,
///
/// Original was GL_TRIANGLE_STRIP_ADJACENCY = 0x000D
///
TriangleStripAdjacency = ((int)0x000D)
,
///
/// Original was GL_PROGRAM_POINT_SIZE = 0x8642
///
ProgramPointSize = ((int)0x8642)
,
///
/// Original was GL_DEPTH_CLAMP = 0x864F
///
DepthClamp = ((int)0x864F)
,
///
/// Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
///
TextureCubeMapSeamless = ((int)0x884F)
,
///
/// Original was GL_GEOMETRY_VERTICES_OUT = 0x8916
///
GeometryVerticesOut = ((int)0x8916)
,
///
/// Original was GL_GEOMETRY_INPUT_TYPE = 0x8917
///
GeometryInputType = ((int)0x8917)
,
///
/// Original was GL_GEOMETRY_OUTPUT_TYPE = 0x8918
///
GeometryOutputType = ((int)0x8918)
,
///
/// Original was GL_MAX_VARYING_COMPONENTS = 0x8B4B
///
MaxVaryingComponents = ((int)0x8B4B)
,
///
/// Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29
///
MaxGeometryTextureImageUnits = ((int)0x8C29)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
///
FramebufferAttachmentTextureLayer = ((int)0x8CD4)
,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7
///
FramebufferAttachmentLayered = ((int)0x8DA7)
,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8
///
FramebufferIncompleteLayerTargets = ((int)0x8DA8)
,
///
/// Original was GL_GEOMETRY_SHADER = 0x8DD9
///
GeometryShader = ((int)0x8DD9)
,
///
/// Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF
///
MaxGeometryUniformComponents = ((int)0x8DDF)
,
///
/// Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0
///
MaxGeometryOutputVertices = ((int)0x8DE0)
,
///
/// Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1
///
MaxGeometryTotalOutputComponents = ((int)0x8DE1)
,
///
/// Original was GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C
///
QuadsFollowProvokingVertexConvention = ((int)0x8E4C)
,
///
/// Original was GL_FIRST_VERTEX_CONVENTION = 0x8E4D
///
FirstVertexConvention = ((int)0x8E4D)
,
///
/// Original was GL_LAST_VERTEX_CONVENTION = 0x8E4E
///
LastVertexConvention = ((int)0x8E4E)
,
///
/// Original was GL_PROVOKING_VERTEX = 0x8E4F
///
ProvokingVertex = ((int)0x8E4F)
,
///
/// Original was GL_SAMPLE_POSITION = 0x8E50
///
SamplePosition = ((int)0x8E50)
,
///
/// Original was GL_SAMPLE_MASK = 0x8E51
///
SampleMask = ((int)0x8E51)
,
///
/// Original was GL_SAMPLE_MASK_VALUE = 0x8E52
///
SampleMaskValue = ((int)0x8E52)
,
///
/// Original was GL_MAX_SAMPLE_MASK_WORDS = 0x8E59
///
MaxSampleMaskWords = ((int)0x8E59)
,
///
/// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100
///
Texture2DMultisample = ((int)0x9100)
,
///
/// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101
///
ProxyTexture2DMultisample = ((int)0x9101)
,
///
/// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
///
Texture2DMultisampleArray = ((int)0x9102)
,
///
/// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103
///
ProxyTexture2DMultisampleArray = ((int)0x9103)
,
///
/// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104
///
TextureBinding2DMultisample = ((int)0x9104)
,
///
/// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105
///
TextureBinding2DMultisampleArray = ((int)0x9105)
,
///
/// Original was GL_TEXTURE_SAMPLES = 0x9106
///
TextureSamples = ((int)0x9106)
,
///
/// Original was GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107
///
TextureFixedSampleLocations = ((int)0x9107)
,
///
/// Original was GL_SAMPLER_2D_MULTISAMPLE = 0x9108
///
Sampler2DMultisample = ((int)0x9108)
,
///
/// Original was GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109
///
IntSampler2DMultisample = ((int)0x9109)
,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A
///
UnsignedIntSampler2DMultisample = ((int)0x910A)
,
///
/// Original was GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B
///
Sampler2DMultisampleArray = ((int)0x910B)
,
///
/// Original was GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C
///
IntSampler2DMultisampleArray = ((int)0x910C)
,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D
///
UnsignedIntSampler2DMultisampleArray = ((int)0x910D)
,
///
/// Original was GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E
///
MaxColorTextureSamples = ((int)0x910E)
,
///
/// Original was GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F
///
MaxDepthTextureSamples = ((int)0x910F)
,
///
/// Original was GL_MAX_INTEGER_SAMPLES = 0x9110
///
MaxIntegerSamples = ((int)0x9110)
,
///
/// Original was GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111
///
MaxServerWaitTimeout = ((int)0x9111)
,
///
/// Original was GL_OBJECT_TYPE = 0x9112
///
ObjectType = ((int)0x9112)
,
///
/// Original was GL_SYNC_CONDITION = 0x9113
///
SyncCondition = ((int)0x9113)
,
///
/// Original was GL_SYNC_STATUS = 0x9114
///
SyncStatus = ((int)0x9114)
,
///
/// Original was GL_SYNC_FLAGS = 0x9115
///
SyncFlags = ((int)0x9115)
,
///
/// Original was GL_SYNC_FENCE = 0x9116
///
SyncFence = ((int)0x9116)
,
///
/// Original was GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117
///
SyncGpuCommandsComplete = ((int)0x9117)
,
///
/// Original was GL_UNSIGNALED = 0x9118
///
Unsignaled = ((int)0x9118)
,
///
/// Original was GL_SIGNALED = 0x9119
///
Signaled = ((int)0x9119)
,
///
/// Original was GL_ALREADY_SIGNALED = 0x911A
///
AlreadySignaled = ((int)0x911A)
,
///
/// Original was GL_TIMEOUT_EXPIRED = 0x911B
///
TimeoutExpired = ((int)0x911B)
,
///
/// Original was GL_CONDITION_SATISFIED = 0x911C
///
ConditionSatisfied = ((int)0x911C)
,
///
/// Original was GL_WAIT_FAILED = 0x911D
///
WaitFailed = ((int)0x911D)
,
///
/// Original was GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122
///
MaxVertexOutputComponents = ((int)0x9122)
,
///
/// Original was GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123
///
MaxGeometryInputComponents = ((int)0x9123)
,
///
/// Original was GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124
///
MaxGeometryOutputComponents = ((int)0x9124)
,
///
/// Original was GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125
///
MaxFragmentInputComponents = ((int)0x9125)
,
///
/// Original was GL_CONTEXT_PROFILE_MASK = 0x9126
///
ContextProfileMask = ((int)0x9126)
,
///
/// Original was GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF
///
TimeoutIgnored = unchecked((int)0xFFFFFFFFFFFFFFFF)
,
}
///
/// Not used directly.
///
public enum Version33 : int
{
///
/// Original was GL_TIME_ELAPSED = 0x88BF
///
TimeElapsed = ((int)0x88BF)
,
///
/// Original was GL_SRC1_COLOR = 0x88F9
///
Src1Color = ((int)0x88F9)
,
///
/// Original was GL_ONE_MINUS_SRC1_COLOR = 0x88FA
///
OneMinusSrc1Color = ((int)0x88FA)
,
///
/// Original was GL_ONE_MINUS_SRC1_ALPHA = 0x88FB
///
OneMinusSrc1Alpha = ((int)0x88FB)
,
///
/// Original was GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC
///
MaxDualSourceDrawBuffers = ((int)0x88FC)
,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE
///
VertexAttribArrayDivisor = ((int)0x88FE)
,
///
/// Original was GL_SAMPLER_BINDING = 0x8919
///
SamplerBinding = ((int)0x8919)
,
///
/// Original was GL_ANY_SAMPLES_PASSED = 0x8C2F
///
AnySamplesPassed = ((int)0x8C2F)
,
///
/// Original was GL_INT_2_10_10_10_REV = 0x8D9F
///
Int2101010Rev = ((int)0x8D9F)
,
///
/// Original was GL_TIMESTAMP = 0x8E28
///
Timestamp = ((int)0x8E28)
,
///
/// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42
///
TextureSwizzleR = ((int)0x8E42)
,
///
/// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43
///
TextureSwizzleG = ((int)0x8E43)
,
///
/// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44
///
TextureSwizzleB = ((int)0x8E44)
,
///
/// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45
///
TextureSwizzleA = ((int)0x8E45)
,
///
/// Original was GL_TEXTURE_SWIZZLE_RGBA = 0x8E46
///
TextureSwizzleRgba = ((int)0x8E46)
,
///
/// Original was GL_RGB10_A2UI = 0x906F
///
Rgb10A2ui = ((int)0x906F)
,
}
///
/// Used in GL.BlendEquation, GL.BlendFunc and 1 other function
///
public enum Version40 : int
{
///
/// Original was GL_PATCHES = 0x000E
///
Patches = ((int)0x000E)
,
///
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0
///
UniformBlockReferencedByTessControlShader = ((int)0x84F0)
,
///
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1
///
UniformBlockReferencedByTessEvaluationShader = ((int)0x84F1)
,
///
/// Original was GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C
///
MaxTessControlInputComponents = ((int)0x886C)
,
///
/// Original was GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D
///
MaxTessEvaluationInputComponents = ((int)0x886D)
,
///
/// Original was GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F
///
GeometryShaderInvocations = ((int)0x887F)
,
///
/// Original was GL_SAMPLE_SHADING = 0x8C36
///
SampleShading = ((int)0x8C36)
,
///
/// Original was GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37
///
MinSampleShadingValue = ((int)0x8C37)
,
///
/// Original was GL_ACTIVE_SUBROUTINES = 0x8DE5
///
ActiveSubroutines = ((int)0x8DE5)
,
///
/// Original was GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6
///
ActiveSubroutineUniforms = ((int)0x8DE6)
,
///
/// Original was GL_MAX_SUBROUTINES = 0x8DE7
///
MaxSubroutines = ((int)0x8DE7)
,
///
/// Original was GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8
///
MaxSubroutineUniformLocations = ((int)0x8DE8)
,
///
/// Original was GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E
///
MaxCombinedTessControlUniformComponents = ((int)0x8E1E)
,
///
/// Original was GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F
///
MaxCombinedTessEvaluationUniformComponents = ((int)0x8E1F)
,
///
/// Original was GL_TRANSFORM_FEEDBACK = 0x8E22
///
TransformFeedback = ((int)0x8E22)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23
///
TransformFeedbackBufferPaused = ((int)0x8E23)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24
///
TransformFeedbackBufferActive = ((int)0x8E24)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25
///
TransformFeedbackBinding = ((int)0x8E25)
,
///
/// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47
///
ActiveSubroutineUniformLocations = ((int)0x8E47)
,
///
/// Original was GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48
///
ActiveSubroutineMaxLength = ((int)0x8E48)
,
///
/// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49
///
ActiveSubroutineUniformMaxLength = ((int)0x8E49)
,
///
/// Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A
///
NumCompatibleSubroutines = ((int)0x8E4A)
,
///
/// Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B
///
CompatibleSubroutines = ((int)0x8E4B)
,
///
/// Original was GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A
///
MaxGeometryShaderInvocations = ((int)0x8E5A)
,
///
/// Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B
///
MinFragmentInterpolationOffset = ((int)0x8E5B)
,
///
/// Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C
///
MaxFragmentInterpolationOffset = ((int)0x8E5C)
,
///
/// Original was GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D
///
FragmentInterpolationOffsetBits = ((int)0x8E5D)
,
///
/// Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E
///
MinProgramTextureGatherOffset = ((int)0x8E5E)
,
///
/// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F
///
MaxProgramTextureGatherOffset = ((int)0x8E5F)
,
///
/// Original was GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70
///
MaxTransformFeedbackBuffers = ((int)0x8E70)
,
///
/// Original was GL_MAX_VERTEX_STREAMS = 0x8E71
///
MaxVertexStreams = ((int)0x8E71)
,
///
/// Original was GL_PATCH_VERTICES = 0x8E72
///
PatchVertices = ((int)0x8E72)
,
///
/// Original was GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73
///
PatchDefaultInnerLevel = ((int)0x8E73)
,
///
/// Original was GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74
///
PatchDefaultOuterLevel = ((int)0x8E74)
,
///
/// Original was GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75
///
TessControlOutputVertices = ((int)0x8E75)
,
///
/// Original was GL_TESS_GEN_MODE = 0x8E76
///
TessGenMode = ((int)0x8E76)
,
///
/// Original was GL_TESS_GEN_SPACING = 0x8E77
///
TessGenSpacing = ((int)0x8E77)
,
///
/// Original was GL_TESS_GEN_VERTEX_ORDER = 0x8E78
///
TessGenVertexOrder = ((int)0x8E78)
,
///
/// Original was GL_TESS_GEN_POINT_MODE = 0x8E79
///
TessGenPointMode = ((int)0x8E79)
,
///
/// Original was GL_ISOLINES = 0x8E7A
///
Isolines = ((int)0x8E7A)
,
///
/// Original was GL_FRACTIONAL_ODD = 0x8E7B
///
FractionalOdd = ((int)0x8E7B)
,
///
/// Original was GL_FRACTIONAL_EVEN = 0x8E7C
///
FractionalEven = ((int)0x8E7C)
,
///
/// Original was GL_MAX_PATCH_VERTICES = 0x8E7D
///
MaxPatchVertices = ((int)0x8E7D)
,
///
/// Original was GL_MAX_TESS_GEN_LEVEL = 0x8E7E
///
MaxTessGenLevel = ((int)0x8E7E)
,
///
/// Original was GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F
///
MaxTessControlUniformComponents = ((int)0x8E7F)
,
///
/// Original was GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80
///
MaxTessEvaluationUniformComponents = ((int)0x8E80)
,
///
/// Original was GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81
///
MaxTessControlTextureImageUnits = ((int)0x8E81)
,
///
/// Original was GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82
///
MaxTessEvaluationTextureImageUnits = ((int)0x8E82)
,
///
/// Original was GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83
///
MaxTessControlOutputComponents = ((int)0x8E83)
,
///
/// Original was GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84
///
MaxTessPatchComponents = ((int)0x8E84)
,
///
/// Original was GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85
///
MaxTessControlTotalOutputComponents = ((int)0x8E85)
,
///
/// Original was GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86
///
MaxTessEvaluationOutputComponents = ((int)0x8E86)
,
///
/// Original was GL_TESS_EVALUATION_SHADER = 0x8E87
///
TessEvaluationShader = ((int)0x8E87)
,
///
/// Original was GL_TESS_CONTROL_SHADER = 0x8E88
///
TessControlShader = ((int)0x8E88)
,
///
/// Original was GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89
///
MaxTessControlUniformBlocks = ((int)0x8E89)
,
///
/// Original was GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A
///
MaxTessEvaluationUniformBlocks = ((int)0x8E8A)
,
///
/// Original was GL_DRAW_INDIRECT_BUFFER = 0x8F3F
///
DrawIndirectBuffer = ((int)0x8F3F)
,
///
/// Original was GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43
///
DrawIndirectBufferBinding = ((int)0x8F43)
,
///
/// Original was GL_DOUBLE_MAT2 = 0x8F46
///
DoubleMat2 = ((int)0x8F46)
,
///
/// Original was GL_DOUBLE_MAT3 = 0x8F47
///
DoubleMat3 = ((int)0x8F47)
,
///
/// Original was GL_DOUBLE_MAT4 = 0x8F48
///
DoubleMat4 = ((int)0x8F48)
,
///
/// Original was GL_DOUBLE_MAT2x3 = 0x8F49
///
DoubleMat2x3 = ((int)0x8F49)
,
///
/// Original was GL_DOUBLE_MAT2x4 = 0x8F4A
///
DoubleMat2x4 = ((int)0x8F4A)
,
///
/// Original was GL_DOUBLE_MAT3x2 = 0x8F4B
///
DoubleMat3x2 = ((int)0x8F4B)
,
///
/// Original was GL_DOUBLE_MAT3x4 = 0x8F4C
///
DoubleMat3x4 = ((int)0x8F4C)
,
///
/// Original was GL_DOUBLE_MAT4x2 = 0x8F4D
///
DoubleMat4x2 = ((int)0x8F4D)
,
///
/// Original was GL_DOUBLE_MAT4x3 = 0x8F4E
///
DoubleMat4x3 = ((int)0x8F4E)
,
///
/// Original was GL_DOUBLE_VEC2 = 0x8FFC
///
DoubleVec2 = ((int)0x8FFC)
,
///
/// Original was GL_DOUBLE_VEC3 = 0x8FFD
///
DoubleVec3 = ((int)0x8FFD)
,
///
/// Original was GL_DOUBLE_VEC4 = 0x8FFE
///
DoubleVec4 = ((int)0x8FFE)
,
///
/// Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009
///
TextureCubeMapArray = ((int)0x9009)
,
///
/// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A
///
TextureBindingCubeMapArray = ((int)0x900A)
,
///
/// Original was GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B
///
ProxyTextureCubeMapArray = ((int)0x900B)
,
///
/// Original was GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C
///
SamplerCubeMapArray = ((int)0x900C)
,
///
/// Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D
///
SamplerCubeMapArrayShadow = ((int)0x900D)
,
///
/// Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E
///
IntSamplerCubeMapArray = ((int)0x900E)
,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F
///
UnsignedIntSamplerCubeMapArray = ((int)0x900F)
,
}
///
/// Not used directly.
///
public enum Version41 : int
{
///
/// Original was GL_VERTEX_SHADER_BIT = 0x00000001
///
VertexShaderBit = ((int)0x00000001)
,
///
/// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002
///
FragmentShaderBit = ((int)0x00000002)
,
///
/// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004
///
GeometryShaderBit = ((int)0x00000004)
,
///
/// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008
///
TessControlShaderBit = ((int)0x00000008)
,
///
/// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010
///
TessEvaluationShaderBit = ((int)0x00000010)
,
///
/// Original was GL_FIXED = 0x140C
///
Fixed = ((int)0x140C)
,
///
/// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
///
ProgramBinaryRetrievableHint = ((int)0x8257)
,
///
/// Original was GL_PROGRAM_SEPARABLE = 0x8258
///
ProgramSeparable = ((int)0x8258)
,
///
/// Original was GL_ACTIVE_PROGRAM = 0x8259
///
ActiveProgram = ((int)0x8259)
,
///
/// Original was GL_PROGRAM_PIPELINE_BINDING = 0x825A
///
ProgramPipelineBinding = ((int)0x825A)
,
///
/// Original was GL_MAX_VIEWPORTS = 0x825B
///
MaxViewports = ((int)0x825B)
,
///
/// Original was GL_VIEWPORT_SUBPIXEL_BITS = 0x825C
///
ViewportSubpixelBits = ((int)0x825C)
,
///
/// Original was GL_VIEWPORT_BOUNDS_RANGE = 0x825D
///
ViewportBoundsRange = ((int)0x825D)
,
///
/// Original was GL_LAYER_PROVOKING_VERTEX = 0x825E
///
LayerProvokingVertex = ((int)0x825E)
,
///
/// Original was GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F
///
ViewportIndexProvokingVertex = ((int)0x825F)
,
///
/// Original was GL_UNDEFINED_VERTEX = 0x8260
///
UndefinedVertex = ((int)0x8260)
,
///
/// Original was GL_PROGRAM_BINARY_LENGTH = 0x8741
///
ProgramBinaryLength = ((int)0x8741)
,
///
/// Original was GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE
///
NumProgramBinaryFormats = ((int)0x87FE)
,
///
/// Original was GL_PROGRAM_BINARY_FORMATS = 0x87FF
///
ProgramBinaryFormats = ((int)0x87FF)
,
///
/// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A
///
ImplementationColorReadType = ((int)0x8B9A)
,
///
/// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B
///
ImplementationColorReadFormat = ((int)0x8B9B)
,
///
/// Original was GL_RGB565 = 0x8D62
///
Rgb565 = ((int)0x8D62)
,
///
/// Original was GL_LOW_FLOAT = 0x8DF0
///
LowFloat = ((int)0x8DF0)
,
///
/// Original was GL_MEDIUM_FLOAT = 0x8DF1
///
MediumFloat = ((int)0x8DF1)
,
///
/// Original was GL_HIGH_FLOAT = 0x8DF2
///
HighFloat = ((int)0x8DF2)
,
///
/// Original was GL_LOW_INT = 0x8DF3
///
LowInt = ((int)0x8DF3)
,
///
/// Original was GL_MEDIUM_INT = 0x8DF4
///
MediumInt = ((int)0x8DF4)
,
///
/// Original was GL_HIGH_INT = 0x8DF5
///
HighInt = ((int)0x8DF5)
,
///
/// Original was GL_SHADER_BINARY_FORMATS = 0x8DF8
///
ShaderBinaryFormats = ((int)0x8DF8)
,
///
/// Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9
///
NumShaderBinaryFormats = ((int)0x8DF9)
,
///
/// Original was GL_SHADER_COMPILER = 0x8DFA
///
ShaderCompiler = ((int)0x8DFA)
,
///
/// Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB
///
MaxVertexUniformVectors = ((int)0x8DFB)
,
///
/// Original was GL_MAX_VARYING_VECTORS = 0x8DFC
///
MaxVaryingVectors = ((int)0x8DFC)
,
///
/// Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD
///
MaxFragmentUniformVectors = ((int)0x8DFD)
,
///
/// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF
///
AllShaderBits = unchecked((int)0xFFFFFFFF)
,
}
///
/// Not used directly.
///
public enum Version42 : int
{
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001
///
VertexAttribArrayBarrierBit = ((int)0x00000001)
,
///
/// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002
///
ElementArrayBarrierBit = ((int)0x00000002)
,
///
/// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004
///
UniformBarrierBit = ((int)0x00000004)
,
///
/// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008
///
TextureFetchBarrierBit = ((int)0x00000008)
,
///
/// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020
///
ShaderImageAccessBarrierBit = ((int)0x00000020)
,
///
/// Original was GL_COMMAND_BARRIER_BIT = 0x00000040
///
CommandBarrierBit = ((int)0x00000040)
,
///
/// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080
///
PixelBufferBarrierBit = ((int)0x00000080)
,
///
/// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100
///
TextureUpdateBarrierBit = ((int)0x00000100)
,
///
/// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200
///
BufferUpdateBarrierBit = ((int)0x00000200)
,
///
/// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400
///
FramebufferBarrierBit = ((int)0x00000400)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800
///
TransformFeedbackBarrierBit = ((int)0x00000800)
,
///
/// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000
///
AtomicCounterBarrierBit = ((int)0x00001000)
,
///
/// Original was GL_MAX_IMAGE_UNITS = 0x8F38
///
MaxImageUnits = ((int)0x8F38)
,
///
/// Original was GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39
///
MaxCombinedImageUnitsAndFragmentOutputs = ((int)0x8F39)
,
///
/// Original was GL_IMAGE_BINDING_NAME = 0x8F3A
///
ImageBindingName = ((int)0x8F3A)
,
///
/// Original was GL_IMAGE_BINDING_LEVEL = 0x8F3B
///
ImageBindingLevel = ((int)0x8F3B)
,
///
/// Original was GL_IMAGE_BINDING_LAYERED = 0x8F3C
///
ImageBindingLayered = ((int)0x8F3C)
,
///
/// Original was GL_IMAGE_BINDING_LAYER = 0x8F3D
///
ImageBindingLayer = ((int)0x8F3D)
,
///
/// Original was GL_IMAGE_BINDING_ACCESS = 0x8F3E
///
ImageBindingAccess = ((int)0x8F3E)
,
///
/// Original was GL_IMAGE_1D = 0x904C
///
Image1D = ((int)0x904C)
,
///
/// Original was GL_IMAGE_2D = 0x904D
///
Image2D = ((int)0x904D)
,
///
/// Original was GL_IMAGE_3D = 0x904E
///
Image3D = ((int)0x904E)
,
///
/// Original was GL_IMAGE_2D_RECT = 0x904F
///
Image2DRect = ((int)0x904F)
,
///
/// Original was GL_IMAGE_CUBE = 0x9050
///
ImageCube = ((int)0x9050)
,
///
/// Original was GL_IMAGE_BUFFER = 0x9051
///
ImageBuffer = ((int)0x9051)
,
///
/// Original was GL_IMAGE_1D_ARRAY = 0x9052
///
Image1DArray = ((int)0x9052)
,
///
/// Original was GL_IMAGE_2D_ARRAY = 0x9053
///
Image2DArray = ((int)0x9053)
,
///
/// Original was GL_IMAGE_CUBE_MAP_ARRAY = 0x9054
///
ImageCubeMapArray = ((int)0x9054)
,
///
/// Original was GL_IMAGE_2D_MULTISAMPLE = 0x9055
///
Image2DMultisample = ((int)0x9055)
,
///
/// Original was GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056
///
Image2DMultisampleArray = ((int)0x9056)
,
///
/// Original was GL_INT_IMAGE_1D = 0x9057
///
IntImage1D = ((int)0x9057)
,
///
/// Original was GL_INT_IMAGE_2D = 0x9058
///
IntImage2D = ((int)0x9058)
,
///
/// Original was GL_INT_IMAGE_3D = 0x9059
///
IntImage3D = ((int)0x9059)
,
///
/// Original was GL_INT_IMAGE_2D_RECT = 0x905A
///
IntImage2DRect = ((int)0x905A)
,
///
/// Original was GL_INT_IMAGE_CUBE = 0x905B
///
IntImageCube = ((int)0x905B)
,
///
/// Original was GL_INT_IMAGE_BUFFER = 0x905C
///
IntImageBuffer = ((int)0x905C)
,
///
/// Original was GL_INT_IMAGE_1D_ARRAY = 0x905D
///
IntImage1DArray = ((int)0x905D)
,
///
/// Original was GL_INT_IMAGE_2D_ARRAY = 0x905E
///
IntImage2DArray = ((int)0x905E)
,
///
/// Original was GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F
///
IntImageCubeMapArray = ((int)0x905F)
,
///
/// Original was GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060
///
IntImage2DMultisample = ((int)0x9060)
,
///
/// Original was GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061
///
IntImage2DMultisampleArray = ((int)0x9061)
,
///
/// Original was GL_UNSIGNED_INT_IMAGE_1D = 0x9062
///
UnsignedIntImage1D = ((int)0x9062)
,
///
/// Original was GL_UNSIGNED_INT_IMAGE_2D = 0x9063
///
UnsignedIntImage2D = ((int)0x9063)
,
///
/// Original was GL_UNSIGNED_INT_IMAGE_3D = 0x9064
///
UnsignedIntImage3D = ((int)0x9064)
,
///
/// Original was GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065
///
UnsignedIntImage2DRect = ((int)0x9065)
,
///
/// Original was GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066
///
UnsignedIntImageCube = ((int)0x9066)
,
///
/// Original was GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067
///
UnsignedIntImageBuffer = ((int)0x9067)
,
///
/// Original was GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068
///
UnsignedIntImage1DArray = ((int)0x9068)
,
///
/// Original was GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069
///
UnsignedIntImage2DArray = ((int)0x9069)
,
///
/// Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A
///
UnsignedIntImageCubeMapArray = ((int)0x906A)
,
///
/// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B
///
UnsignedIntImage2DMultisample = ((int)0x906B)
,
///
/// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C
///
UnsignedIntImage2DMultisampleArray = ((int)0x906C)
,
///
/// Original was GL_MAX_IMAGE_SAMPLES = 0x906D
///
MaxImageSamples = ((int)0x906D)
,
///
/// Original was GL_IMAGE_BINDING_FORMAT = 0x906E
///
ImageBindingFormat = ((int)0x906E)
,
///
/// Original was GL_MIN_MAP_BUFFER_ALIGNMENT = 0x90BC
///
MinMapBufferAlignment = ((int)0x90BC)
,
///
/// Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7
///
ImageFormatCompatibilityType = ((int)0x90C7)
,
///
/// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8
///
ImageFormatCompatibilityBySize = ((int)0x90C8)
,
///
/// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9
///
ImageFormatCompatibilityByClass = ((int)0x90C9)
,
///
/// Original was GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA
///
MaxVertexImageUniforms = ((int)0x90CA)
,
///
/// Original was GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB
///
MaxTessControlImageUniforms = ((int)0x90CB)
,
///
/// Original was GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC
///
MaxTessEvaluationImageUniforms = ((int)0x90CC)
,
///
/// Original was GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD
///
MaxGeometryImageUniforms = ((int)0x90CD)
,
///
/// Original was GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE
///
MaxFragmentImageUniforms = ((int)0x90CE)
,
///
/// Original was GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF
///
MaxCombinedImageUniforms = ((int)0x90CF)
,
///
/// Original was GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127
///
UnpackCompressedBlockWidth = ((int)0x9127)
,
///
/// Original was GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128
///
UnpackCompressedBlockHeight = ((int)0x9128)
,
///
/// Original was GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129
///
UnpackCompressedBlockDepth = ((int)0x9129)
,
///
/// Original was GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A
///
UnpackCompressedBlockSize = ((int)0x912A)
,
///
/// Original was GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B
///
PackCompressedBlockWidth = ((int)0x912B)
,
///
/// Original was GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C
///
PackCompressedBlockHeight = ((int)0x912C)
,
///
/// Original was GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D
///
PackCompressedBlockDepth = ((int)0x912D)
,
///
/// Original was GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E
///
PackCompressedBlockSize = ((int)0x912E)
,
///
/// Original was GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F
///
TextureImmutableFormat = ((int)0x912F)
,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0
///
AtomicCounterBuffer = ((int)0x92C0)
,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1
///
AtomicCounterBufferBinding = ((int)0x92C1)
,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2
///
AtomicCounterBufferStart = ((int)0x92C2)
,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3
///
AtomicCounterBufferSize = ((int)0x92C3)
,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4
///
AtomicCounterBufferDataSize = ((int)0x92C4)
,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5
///
AtomicCounterBufferActiveAtomicCounters = ((int)0x92C5)
,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6
///
AtomicCounterBufferActiveAtomicCounterIndices = ((int)0x92C6)
,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7
///
AtomicCounterBufferReferencedByVertexShader = ((int)0x92C7)
,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8
///
AtomicCounterBufferReferencedByTessControlShader = ((int)0x92C8)
,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9
///
AtomicCounterBufferReferencedByTessEvaluationShader = ((int)0x92C9)
,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA
///
AtomicCounterBufferReferencedByGeometryShader = ((int)0x92CA)
,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB
///
AtomicCounterBufferReferencedByFragmentShader = ((int)0x92CB)
,
///
/// Original was GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC
///
MaxVertexAtomicCounterBuffers = ((int)0x92CC)
,
///
/// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD
///
MaxTessControlAtomicCounterBuffers = ((int)0x92CD)
,
///
/// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE
///
MaxTessEvaluationAtomicCounterBuffers = ((int)0x92CE)
,
///
/// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF
///
MaxGeometryAtomicCounterBuffers = ((int)0x92CF)
,
///
/// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0
///
MaxFragmentAtomicCounterBuffers = ((int)0x92D0)
,
///
/// Original was GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1
///
MaxCombinedAtomicCounterBuffers = ((int)0x92D1)
,
///
/// Original was GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2
///
MaxVertexAtomicCounters = ((int)0x92D2)
,
///
/// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3
///
MaxTessControlAtomicCounters = ((int)0x92D3)
,
///
/// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4
///
MaxTessEvaluationAtomicCounters = ((int)0x92D4)
,
///
/// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5
///
MaxGeometryAtomicCounters = ((int)0x92D5)
,
///
/// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6
///
MaxFragmentAtomicCounters = ((int)0x92D6)
,
///
/// Original was GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7
///
MaxCombinedAtomicCounters = ((int)0x92D7)
,
///
/// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8
///
MaxAtomicCounterBufferSize = ((int)0x92D8)
,
///
/// Original was GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9
///
ActiveAtomicCounterBuffers = ((int)0x92D9)
,
///
/// Original was GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA
///
UniformAtomicCounterBufferIndex = ((int)0x92DA)
,
///
/// Original was GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB
///
UnsignedIntAtomicCounter = ((int)0x92DB)
,
///
/// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC
///
MaxAtomicCounterBufferBindings = ((int)0x92DC)
,
///
/// Original was GL_NUM_SAMPLE_COUNTS = 0x9380
///
NumSampleCounts = ((int)0x9380)
,
///
/// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF
///
AllBarrierBits = unchecked((int)0xFFFFFFFF)
,
}
///
/// Not used directly.
///
public enum Version43 : int
{
///
/// Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002
///
ContextFlagDebugBit = ((int)0x00000002)
,
///
/// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000
///
ShaderStorageBarrierBit = ((int)0x00002000)
,
///
/// Original was GL_STACK_OVERFLOW = 0x0503
///
StackOverflow = ((int)0x0503)
,
///
/// Original was GL_STACK_UNDERFLOW = 0x0504
///
StackUnderflow = ((int)0x0504)
,
///
/// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242
///
DebugOutputSynchronous = ((int)0x8242)
,
///
/// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243
///
DebugNextLoggedMessageLength = ((int)0x8243)
,
///
/// Original was GL_DEBUG_CALLBACK_FUNCTION = 0x8244
///
DebugCallbackFunction = ((int)0x8244)
,
///
/// Original was GL_DEBUG_CALLBACK_USER_PARAM = 0x8245
///
DebugCallbackUserParam = ((int)0x8245)
,
///
/// Original was GL_DEBUG_SOURCE_API = 0x8246
///
DebugSourceApi = ((int)0x8246)
,
///
/// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247
///
DebugSourceWindowSystem = ((int)0x8247)
,
///
/// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248
///
DebugSourceShaderCompiler = ((int)0x8248)
,
///
/// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249
///
DebugSourceThirdParty = ((int)0x8249)
,
///
/// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A
///
DebugSourceApplication = ((int)0x824A)
,
///
/// Original was GL_DEBUG_SOURCE_OTHER = 0x824B
///
DebugSourceOther = ((int)0x824B)
,
///
/// Original was GL_DEBUG_TYPE_ERROR = 0x824C
///
DebugTypeError = ((int)0x824C)
,
///
/// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D
///
DebugTypeDeprecatedBehavior = ((int)0x824D)
,
///
/// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E
///
DebugTypeUndefinedBehavior = ((int)0x824E)
,
///
/// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F
///
DebugTypePortability = ((int)0x824F)
,
///
/// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250
///
DebugTypePerformance = ((int)0x8250)
,
///
/// Original was GL_DEBUG_TYPE_OTHER = 0x8251
///
DebugTypeOther = ((int)0x8251)
,
///
/// Original was GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262
///
MaxComputeSharedMemorySize = ((int)0x8262)
,
///
/// Original was GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263
///
MaxComputeUniformComponents = ((int)0x8263)
,
///
/// Original was GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264
///
MaxComputeAtomicCounterBuffers = ((int)0x8264)
,
///
/// Original was GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265
///
MaxComputeAtomicCounters = ((int)0x8265)
,
///
/// Original was GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266
///
MaxCombinedComputeUniformComponents = ((int)0x8266)
,
///
/// Original was GL_COMPUTE_LOCAL_WORK_SIZE = 0x8267
///
ComputeLocalWorkSize = ((int)0x8267)
,
///
/// Original was GL_DEBUG_TYPE_MARKER = 0x8268
///
DebugTypeMarker = ((int)0x8268)
,
///
/// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269
///
DebugTypePushGroup = ((int)0x8269)
,
///
/// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A
///
DebugTypePopGroup = ((int)0x826A)
,
///
/// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B
///
DebugSeverityNotification = ((int)0x826B)
,
///
/// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C
///
MaxDebugGroupStackDepth = ((int)0x826C)
,
///
/// Original was GL_DEBUG_GROUP_STACK_DEPTH = 0x826D
///
DebugGroupStackDepth = ((int)0x826D)
,
///
/// Original was GL_MAX_UNIFORM_LOCATIONS = 0x826E
///
MaxUniformLocations = ((int)0x826E)
,
///
/// Original was GL_INTERNALFORMAT_SUPPORTED = 0x826F
///
InternalformatSupported = ((int)0x826F)
,
///
/// Original was GL_INTERNALFORMAT_PREFERRED = 0x8270
///
InternalformatPreferred = ((int)0x8270)
,
///
/// Original was GL_INTERNALFORMAT_RED_SIZE = 0x8271
///
InternalformatRedSize = ((int)0x8271)
,
///
/// Original was GL_INTERNALFORMAT_GREEN_SIZE = 0x8272
///
InternalformatGreenSize = ((int)0x8272)
,
///
/// Original was GL_INTERNALFORMAT_BLUE_SIZE = 0x8273
///
InternalformatBlueSize = ((int)0x8273)
,
///
/// Original was GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274
///
InternalformatAlphaSize = ((int)0x8274)
,
///
/// Original was GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275
///
InternalformatDepthSize = ((int)0x8275)
,
///
/// Original was GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276
///
InternalformatStencilSize = ((int)0x8276)
,
///
/// Original was GL_INTERNALFORMAT_SHARED_SIZE = 0x8277
///
InternalformatSharedSize = ((int)0x8277)
,
///
/// Original was GL_INTERNALFORMAT_RED_TYPE = 0x8278
///
InternalformatRedType = ((int)0x8278)
,
///
/// Original was GL_INTERNALFORMAT_GREEN_TYPE = 0x8279
///
InternalformatGreenType = ((int)0x8279)
,
///
/// Original was GL_INTERNALFORMAT_BLUE_TYPE = 0x827A
///
InternalformatBlueType = ((int)0x827A)
,
///
/// Original was GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B
///
InternalformatAlphaType = ((int)0x827B)
,
///
/// Original was GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C
///
InternalformatDepthType = ((int)0x827C)
,
///
/// Original was GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D
///
InternalformatStencilType = ((int)0x827D)
,
///
/// Original was GL_MAX_WIDTH = 0x827E
///
MaxWidth = ((int)0x827E)
,
///
/// Original was GL_MAX_HEIGHT = 0x827F
///
MaxHeight = ((int)0x827F)
,
///
/// Original was GL_MAX_DEPTH = 0x8280
///
MaxDepth = ((int)0x8280)
,
///
/// Original was GL_MAX_LAYERS = 0x8281
///
MaxLayers = ((int)0x8281)
,
///
/// Original was GL_MAX_COMBINED_DIMENSIONS = 0x8282
///
MaxCombinedDimensions = ((int)0x8282)
,
///
/// Original was GL_COLOR_COMPONENTS = 0x8283
///
ColorComponents = ((int)0x8283)
,
///
/// Original was GL_DEPTH_COMPONENTS = 0x8284
///
DepthComponents = ((int)0x8284)
,
///
/// Original was GL_STENCIL_COMPONENTS = 0x8285
///
StencilComponents = ((int)0x8285)
,
///
/// Original was GL_COLOR_RENDERABLE = 0x8286
///
ColorRenderable = ((int)0x8286)
,
///
/// Original was GL_DEPTH_RENDERABLE = 0x8287
///
DepthRenderable = ((int)0x8287)
,
///
/// Original was GL_STENCIL_RENDERABLE = 0x8288
///
StencilRenderable = ((int)0x8288)
,
///
/// Original was GL_FRAMEBUFFER_RENDERABLE = 0x8289
///
FramebufferRenderable = ((int)0x8289)
,
///
/// Original was GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A
///
FramebufferRenderableLayered = ((int)0x828A)
,
///
/// Original was GL_FRAMEBUFFER_BLEND = 0x828B
///
FramebufferBlend = ((int)0x828B)
,
///
/// Original was GL_READ_PIXELS = 0x828C
///
ReadPixels = ((int)0x828C)
,
///
/// Original was GL_READ_PIXELS_FORMAT = 0x828D
///
ReadPixelsFormat = ((int)0x828D)
,
///
/// Original was GL_READ_PIXELS_TYPE = 0x828E
///
ReadPixelsType = ((int)0x828E)
,
///
/// Original was GL_TEXTURE_IMAGE_FORMAT = 0x828F
///
TextureImageFormat = ((int)0x828F)
,
///
/// Original was GL_TEXTURE_IMAGE_TYPE = 0x8290
///
TextureImageType = ((int)0x8290)
,
///
/// Original was GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291
///
GetTextureImageFormat = ((int)0x8291)
,
///
/// Original was GL_GET_TEXTURE_IMAGE_TYPE = 0x8292
///
GetTextureImageType = ((int)0x8292)
,
///
/// Original was GL_MIPMAP = 0x8293
///
Mipmap = ((int)0x8293)
,
///
/// Original was GL_MANUAL_GENERATE_MIPMAP = 0x8294
///
ManualGenerateMipmap = ((int)0x8294)
,
///
/// Original was GL_AUTO_GENERATE_MIPMAP = 0x8295
///
AutoGenerateMipmap = ((int)0x8295)
,
///
/// Original was GL_COLOR_ENCODING = 0x8296
///
ColorEncoding = ((int)0x8296)
,
///
/// Original was GL_SRGB_READ = 0x8297
///
SrgbRead = ((int)0x8297)
,
///
/// Original was GL_SRGB_WRITE = 0x8298
///
SrgbWrite = ((int)0x8298)
,
///
/// Original was GL_FILTER = 0x829A
///
Filter = ((int)0x829A)
,
///
/// Original was GL_VERTEX_TEXTURE = 0x829B
///
VertexTexture = ((int)0x829B)
,
///
/// Original was GL_TESS_CONTROL_TEXTURE = 0x829C
///
TessControlTexture = ((int)0x829C)
,
///
/// Original was GL_TESS_EVALUATION_TEXTURE = 0x829D
///
TessEvaluationTexture = ((int)0x829D)
,
///
/// Original was GL_GEOMETRY_TEXTURE = 0x829E
///
GeometryTexture = ((int)0x829E)
,
///
/// Original was GL_FRAGMENT_TEXTURE = 0x829F
///
FragmentTexture = ((int)0x829F)
,
///
/// Original was GL_COMPUTE_TEXTURE = 0x82A0
///
ComputeTexture = ((int)0x82A0)
,
///
/// Original was GL_TEXTURE_SHADOW = 0x82A1
///
TextureShadow = ((int)0x82A1)
,
///
/// Original was GL_TEXTURE_GATHER = 0x82A2
///
TextureGather = ((int)0x82A2)
,
///
/// Original was GL_TEXTURE_GATHER_SHADOW = 0x82A3
///
TextureGatherShadow = ((int)0x82A3)
,
///
/// Original was GL_SHADER_IMAGE_LOAD = 0x82A4
///
ShaderImageLoad = ((int)0x82A4)
,
///
/// Original was GL_SHADER_IMAGE_STORE = 0x82A5
///
ShaderImageStore = ((int)0x82A5)
,
///
/// Original was GL_SHADER_IMAGE_ATOMIC = 0x82A6
///
ShaderImageAtomic = ((int)0x82A6)
,
///
/// Original was GL_IMAGE_TEXEL_SIZE = 0x82A7
///
ImageTexelSize = ((int)0x82A7)
,
///
/// Original was GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8
///
ImageCompatibilityClass = ((int)0x82A8)
,
///
/// Original was GL_IMAGE_PIXEL_FORMAT = 0x82A9
///
ImagePixelFormat = ((int)0x82A9)
,
///
/// Original was GL_IMAGE_PIXEL_TYPE = 0x82AA
///
ImagePixelType = ((int)0x82AA)
,
///
/// Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC
///
SimultaneousTextureAndDepthTest = ((int)0x82AC)
,
///
/// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD
///
SimultaneousTextureAndStencilTest = ((int)0x82AD)
,
///
/// Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE
///
SimultaneousTextureAndDepthWrite = ((int)0x82AE)
,
///
/// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF
///
SimultaneousTextureAndStencilWrite = ((int)0x82AF)
,
///
/// Original was GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1
///
TextureCompressedBlockWidth = ((int)0x82B1)
,
///
/// Original was GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2
///
TextureCompressedBlockHeight = ((int)0x82B2)
,
///
/// Original was GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3
///
TextureCompressedBlockSize = ((int)0x82B3)
,
///
/// Original was GL_CLEAR_BUFFER = 0x82B4
///
ClearBuffer = ((int)0x82B4)
,
///
/// Original was GL_TEXTURE_VIEW = 0x82B5
///
TextureView = ((int)0x82B5)
,
///
/// Original was GL_VIEW_COMPATIBILITY_CLASS = 0x82B6
///
ViewCompatibilityClass = ((int)0x82B6)
,
///
/// Original was GL_FULL_SUPPORT = 0x82B7
///
FullSupport = ((int)0x82B7)
,
///
/// Original was GL_CAVEAT_SUPPORT = 0x82B8
///
CaveatSupport = ((int)0x82B8)
,
///
/// Original was GL_IMAGE_CLASS_4_X_32 = 0x82B9
///
ImageClass4X32 = ((int)0x82B9)
,
///
/// Original was GL_IMAGE_CLASS_2_X_32 = 0x82BA
///
ImageClass2X32 = ((int)0x82BA)
,
///
/// Original was GL_IMAGE_CLASS_1_X_32 = 0x82BB
///
ImageClass1X32 = ((int)0x82BB)
,
///
/// Original was GL_IMAGE_CLASS_4_X_16 = 0x82BC
///
ImageClass4X16 = ((int)0x82BC)
,
///
/// Original was GL_IMAGE_CLASS_2_X_16 = 0x82BD
///
ImageClass2X16 = ((int)0x82BD)
,
///
/// Original was GL_IMAGE_CLASS_1_X_16 = 0x82BE
///
ImageClass1X16 = ((int)0x82BE)
,
///
/// Original was GL_IMAGE_CLASS_4_X_8 = 0x82BF
///
ImageClass4X8 = ((int)0x82BF)
,
///
/// Original was GL_IMAGE_CLASS_2_X_8 = 0x82C0
///
ImageClass2X8 = ((int)0x82C0)
,
///
/// Original was GL_IMAGE_CLASS_1_X_8 = 0x82C1
///
ImageClass1X8 = ((int)0x82C1)
,
///
/// Original was GL_IMAGE_CLASS_11_11_10 = 0x82C2
///
ImageClass111110 = ((int)0x82C2)
,
///
/// Original was GL_IMAGE_CLASS_10_10_10_2 = 0x82C3
///
ImageClass1010102 = ((int)0x82C3)
,
///
/// Original was GL_VIEW_CLASS_128_BITS = 0x82C4
///
ViewClass128Bits = ((int)0x82C4)
,
///
/// Original was GL_VIEW_CLASS_96_BITS = 0x82C5
///
ViewClass96Bits = ((int)0x82C5)
,
///
/// Original was GL_VIEW_CLASS_64_BITS = 0x82C6
///
ViewClass64Bits = ((int)0x82C6)
,
///
/// Original was GL_VIEW_CLASS_48_BITS = 0x82C7
///
ViewClass48Bits = ((int)0x82C7)
,
///
/// Original was GL_VIEW_CLASS_32_BITS = 0x82C8
///
ViewClass32Bits = ((int)0x82C8)
,
///
/// Original was GL_VIEW_CLASS_24_BITS = 0x82C9
///
ViewClass24Bits = ((int)0x82C9)
,
///
/// Original was GL_VIEW_CLASS_16_BITS = 0x82CA
///
ViewClass16Bits = ((int)0x82CA)
,
///
/// Original was GL_VIEW_CLASS_8_BITS = 0x82CB
///
ViewClass8Bits = ((int)0x82CB)
,
///
/// Original was GL_VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC
///
ViewClassS3tcDxt1Rgb = ((int)0x82CC)
,
///
/// Original was GL_VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD
///
ViewClassS3tcDxt1Rgba = ((int)0x82CD)
,
///
/// Original was GL_VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE
///
ViewClassS3tcDxt3Rgba = ((int)0x82CE)
,
///
/// Original was GL_VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF
///
ViewClassS3tcDxt5Rgba = ((int)0x82CF)
,
///
/// Original was GL_VIEW_CLASS_RGTC1_RED = 0x82D0
///
ViewClassRgtc1Red = ((int)0x82D0)
,
///
/// Original was GL_VIEW_CLASS_RGTC2_RG = 0x82D1
///
ViewClassRgtc2Rg = ((int)0x82D1)
,
///
/// Original was GL_VIEW_CLASS_BPTC_UNORM = 0x82D2
///
ViewClassBptcUnorm = ((int)0x82D2)
,
///
/// Original was GL_VIEW_CLASS_BPTC_FLOAT = 0x82D3
///
ViewClassBptcFloat = ((int)0x82D3)
,
///
/// Original was GL_VERTEX_ATTRIB_BINDING = 0x82D4
///
VertexAttribBinding = ((int)0x82D4)
,
///
/// Original was GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5
///
VertexAttribRelativeOffset = ((int)0x82D5)
,
///
/// Original was GL_VERTEX_BINDING_DIVISOR = 0x82D6
///
VertexBindingDivisor = ((int)0x82D6)
,
///
/// Original was GL_VERTEX_BINDING_OFFSET = 0x82D7
///
VertexBindingOffset = ((int)0x82D7)
,
///
/// Original was GL_VERTEX_BINDING_STRIDE = 0x82D8
///
VertexBindingStride = ((int)0x82D8)
,
///
/// Original was GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9
///
MaxVertexAttribRelativeOffset = ((int)0x82D9)
,
///
/// Original was GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA
///
MaxVertexAttribBindings = ((int)0x82DA)
,
///
/// Original was GL_TEXTURE_VIEW_MIN_LEVEL = 0x82DB
///
TextureViewMinLevel = ((int)0x82DB)
,
///
/// Original was GL_TEXTURE_VIEW_NUM_LEVELS = 0x82DC
///
TextureViewNumLevels = ((int)0x82DC)
,
///
/// Original was GL_TEXTURE_VIEW_MIN_LAYER = 0x82DD
///
TextureViewMinLayer = ((int)0x82DD)
,
///
/// Original was GL_TEXTURE_VIEW_NUM_LAYERS = 0x82DE
///
TextureViewNumLayers = ((int)0x82DE)
,
///
/// Original was GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF
///
TextureImmutableLevels = ((int)0x82DF)
,
///
/// Original was GL_BUFFER = 0x82E0
///
Buffer = ((int)0x82E0)
,
///
/// Original was GL_SHADER = 0x82E1
///
Shader = ((int)0x82E1)
,
///
/// Original was GL_PROGRAM = 0x82E2
///
Program = ((int)0x82E2)
,
///
/// Original was GL_QUERY = 0x82E3
///
Query = ((int)0x82E3)
,
///
/// Original was GL_PROGRAM_PIPELINE = 0x82E4
///
ProgramPipeline = ((int)0x82E4)
,
///
/// Original was GL_SAMPLER = 0x82E6
///
Sampler = ((int)0x82E6)
,
///
/// Original was GL_DISPLAY_LIST = 0x82E7
///
DisplayList = ((int)0x82E7)
,
///
/// Original was GL_MAX_LABEL_LENGTH = 0x82E8
///
MaxLabelLength = ((int)0x82E8)
,
///
/// Original was GL_NUM_SHADING_LANGUAGE_VERSIONS = 0x82E9
///
NumShadingLanguageVersions = ((int)0x82E9)
,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_LONG = 0x874E
///
VertexAttribArrayLong = ((int)0x874E)
,
///
/// Original was GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69
///
PrimitiveRestartFixedIndex = ((int)0x8D69)
,
///
/// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A
///
AnySamplesPassedConservative = ((int)0x8D6A)
,
///
/// Original was GL_MAX_ELEMENT_INDEX = 0x8D6B
///
MaxElementIndex = ((int)0x8D6B)
,
///
/// Original was GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39
///
MaxCombinedShaderOutputResources = ((int)0x8F39)
,
///
/// Original was GL_SHADER_STORAGE_BUFFER = 0x90D2
///
ShaderStorageBuffer = ((int)0x90D2)
,
///
/// Original was GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3
///
ShaderStorageBufferBinding = ((int)0x90D3)
,
///
/// Original was GL_SHADER_STORAGE_BUFFER_START = 0x90D4
///
ShaderStorageBufferStart = ((int)0x90D4)
,
///
/// Original was GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5
///
ShaderStorageBufferSize = ((int)0x90D5)
,
///
/// Original was GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6
///
MaxVertexShaderStorageBlocks = ((int)0x90D6)
,
///
/// Original was GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7
///
MaxGeometryShaderStorageBlocks = ((int)0x90D7)
,
///
/// Original was GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8
///
MaxTessControlShaderStorageBlocks = ((int)0x90D8)
,
///
/// Original was GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9
///
MaxTessEvaluationShaderStorageBlocks = ((int)0x90D9)
,
///
/// Original was GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA
///
MaxFragmentShaderStorageBlocks = ((int)0x90DA)
,
///
/// Original was GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB
///
MaxComputeShaderStorageBlocks = ((int)0x90DB)
,
///
/// Original was GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC
///
MaxCombinedShaderStorageBlocks = ((int)0x90DC)
,
///
/// Original was GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD
///
MaxShaderStorageBufferBindings = ((int)0x90DD)
,
///
/// Original was GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE
///
MaxShaderStorageBlockSize = ((int)0x90DE)
,
///
/// Original was GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF
///
ShaderStorageBufferOffsetAlignment = ((int)0x90DF)
,
///
/// Original was GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA
///
DepthStencilTextureMode = ((int)0x90EA)
,
///
/// Original was GL_MAX_COMPUTE_LOCAL_INVOCATIONS = 0x90EB
///
MaxComputeLocalInvocations = ((int)0x90EB)
,
///
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC
///
UniformBlockReferencedByComputeShader = ((int)0x90EC)
,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED
///
AtomicCounterBufferReferencedByComputeShader = ((int)0x90ED)
,
///
/// Original was GL_DISPATCH_INDIRECT_BUFFER = 0x90EE
///
DispatchIndirectBuffer = ((int)0x90EE)
,
///
/// Original was GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF
///
DispatchIndirectBufferBinding = ((int)0x90EF)
,
///
/// Original was GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143
///
MaxDebugMessageLength = ((int)0x9143)
,
///
/// Original was GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144
///
MaxDebugLoggedMessages = ((int)0x9144)
,
///
/// Original was GL_DEBUG_LOGGED_MESSAGES = 0x9145
///
DebugLoggedMessages = ((int)0x9145)
,
///
/// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146
///
DebugSeverityHigh = ((int)0x9146)
,
///
/// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147
///
DebugSeverityMedium = ((int)0x9147)
,
///
/// Original was GL_DEBUG_SEVERITY_LOW = 0x9148
///
DebugSeverityLow = ((int)0x9148)
,
///
/// Original was GL_TEXTURE_BUFFER_OFFSET = 0x919D
///
TextureBufferOffset = ((int)0x919D)
,
///
/// Original was GL_TEXTURE_BUFFER_SIZE = 0x919E
///
TextureBufferSize = ((int)0x919E)
,
///
/// Original was GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F
///
TextureBufferOffsetAlignment = ((int)0x919F)
,
///
/// Original was GL_COMPUTE_SHADER = 0x91B9
///
ComputeShader = ((int)0x91B9)
,
///
/// Original was GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB
///
MaxComputeUniformBlocks = ((int)0x91BB)
,
///
/// Original was GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC
///
MaxComputeTextureImageUnits = ((int)0x91BC)
,
///
/// Original was GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD
///
MaxComputeImageUniforms = ((int)0x91BD)
,
///
/// Original was GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE
///
MaxComputeWorkGroupCount = ((int)0x91BE)
,
///
/// Original was GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF
///
MaxComputeWorkGroupSize = ((int)0x91BF)
,
///
/// Original was GL_COMPRESSED_R11_EAC = 0x9270
///
CompressedR11Eac = ((int)0x9270)
,
///
/// Original was GL_COMPRESSED_SIGNED_R11_EAC = 0x9271
///
CompressedSignedR11Eac = ((int)0x9271)
,
///
/// Original was GL_COMPRESSED_RG11_EAC = 0x9272
///
CompressedRg11Eac = ((int)0x9272)
,
///
/// Original was GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273
///
CompressedSignedRg11Eac = ((int)0x9273)
,
///
/// Original was GL_COMPRESSED_RGB8_ETC2 = 0x9274
///
CompressedRgb8Etc2 = ((int)0x9274)
,
///
/// Original was GL_COMPRESSED_SRGB8_ETC2 = 0x9275
///
CompressedSrgb8Etc2 = ((int)0x9275)
,
///
/// Original was GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276
///
CompressedRgb8PunchthroughAlpha1Etc2 = ((int)0x9276)
,
///
/// Original was GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277
///
CompressedSrgb8PunchthroughAlpha1Etc2 = ((int)0x9277)
,
///
/// Original was GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278
///
CompressedRgba8Etc2Eac = ((int)0x9278)
,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279
///
CompressedSrgb8Alpha8Etc2Eac = ((int)0x9279)
,
///
/// Original was GL_DEBUG_OUTPUT = 0x92E0
///
DebugOutput = ((int)0x92E0)
,
///
/// Original was GL_UNIFORM = 0x92E1
///
Uniform = ((int)0x92E1)
,
///
/// Original was GL_UNIFORM_BLOCK = 0x92E2
///
UniformBlock = ((int)0x92E2)
,
///
/// Original was GL_PROGRAM_INPUT = 0x92E3
///
ProgramInput = ((int)0x92E3)
,
///
/// Original was GL_PROGRAM_OUTPUT = 0x92E4
///
ProgramOutput = ((int)0x92E4)
,
///
/// Original was GL_BUFFER_VARIABLE = 0x92E5
///
BufferVariable = ((int)0x92E5)
,
///
/// Original was GL_SHADER_STORAGE_BLOCK = 0x92E6
///
ShaderStorageBlock = ((int)0x92E6)
,
///
/// Original was GL_IS_PER_PATCH = 0x92E7
///
IsPerPatch = ((int)0x92E7)
,
///
/// Original was GL_VERTEX_SUBROUTINE = 0x92E8
///
VertexSubroutine = ((int)0x92E8)
,
///
/// Original was GL_TESS_CONTROL_SUBROUTINE = 0x92E9
///
TessControlSubroutine = ((int)0x92E9)
,
///
/// Original was GL_TESS_EVALUATION_SUBROUTINE = 0x92EA
///
TessEvaluationSubroutine = ((int)0x92EA)
,
///
/// Original was GL_GEOMETRY_SUBROUTINE = 0x92EB
///
GeometrySubroutine = ((int)0x92EB)
,
///
/// Original was GL_FRAGMENT_SUBROUTINE = 0x92EC
///
FragmentSubroutine = ((int)0x92EC)
,
///
/// Original was GL_COMPUTE_SUBROUTINE = 0x92ED
///
ComputeSubroutine = ((int)0x92ED)
,
///
/// Original was GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE
///
VertexSubroutineUniform = ((int)0x92EE)
,
///
/// Original was GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF
///
TessControlSubroutineUniform = ((int)0x92EF)
,
///
/// Original was GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0
///
TessEvaluationSubroutineUniform = ((int)0x92F0)
,
///
/// Original was GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1
///
GeometrySubroutineUniform = ((int)0x92F1)
,
///
/// Original was GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2
///
FragmentSubroutineUniform = ((int)0x92F2)
,
///
/// Original was GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3
///
ComputeSubroutineUniform = ((int)0x92F3)
,
///
/// Original was GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4
///
TransformFeedbackVarying = ((int)0x92F4)
,
///
/// Original was GL_ACTIVE_RESOURCES = 0x92F5
///
ActiveResources = ((int)0x92F5)
,
///
/// Original was GL_MAX_NAME_LENGTH = 0x92F6
///
MaxNameLength = ((int)0x92F6)
,
///
/// Original was GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7
///
MaxNumActiveVariables = ((int)0x92F7)
,
///
/// Original was GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8
///
MaxNumCompatibleSubroutines = ((int)0x92F8)
,
///
/// Original was GL_NAME_LENGTH = 0x92F9
///
NameLength = ((int)0x92F9)
,
///
/// Original was GL_TYPE = 0x92FA
///
Type = ((int)0x92FA)
,
///
/// Original was GL_ARRAY_SIZE = 0x92FB
///
ArraySize = ((int)0x92FB)
,
///
/// Original was GL_OFFSET = 0x92FC
///
Offset = ((int)0x92FC)
,
///
/// Original was GL_BLOCK_INDEX = 0x92FD
///
BlockIndex = ((int)0x92FD)
,
///
/// Original was GL_ARRAY_STRIDE = 0x92FE
///
ArrayStride = ((int)0x92FE)
,
///
/// Original was GL_MATRIX_STRIDE = 0x92FF
///
MatrixStride = ((int)0x92FF)
,
///
/// Original was GL_IS_ROW_MAJOR = 0x9300
///
IsRowMajor = ((int)0x9300)
,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301
///
AtomicCounterBufferIndex = ((int)0x9301)
,
///
/// Original was GL_BUFFER_BINDING = 0x9302
///
BufferBinding = ((int)0x9302)
,
///
/// Original was GL_BUFFER_DATA_SIZE = 0x9303
///
BufferDataSize = ((int)0x9303)
,
///
/// Original was GL_NUM_ACTIVE_VARIABLES = 0x9304
///
NumActiveVariables = ((int)0x9304)
,
///
/// Original was GL_ACTIVE_VARIABLES = 0x9305
///
ActiveVariables = ((int)0x9305)
,
///
/// Original was GL_REFERENCED_BY_VERTEX_SHADER = 0x9306
///
ReferencedByVertexShader = ((int)0x9306)
,
///
/// Original was GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307
///
ReferencedByTessControlShader = ((int)0x9307)
,
///
/// Original was GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308
///
ReferencedByTessEvaluationShader = ((int)0x9308)
,
///
/// Original was GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309
///
ReferencedByGeometryShader = ((int)0x9309)
,
///
/// Original was GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A
///
ReferencedByFragmentShader = ((int)0x930A)
,
///
/// Original was GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B
///
ReferencedByComputeShader = ((int)0x930B)
,
///
/// Original was GL_TOP_LEVEL_ARRAY_SIZE = 0x930C
///
TopLevelArraySize = ((int)0x930C)
,
///
/// Original was GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D
///
TopLevelArrayStride = ((int)0x930D)
,
///
/// Original was GL_LOCATION = 0x930E
///
Location = ((int)0x930E)
,
///
/// Original was GL_LOCATION_INDEX = 0x930F
///
LocationIndex = ((int)0x930F)
,
///
/// Original was GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310
///
FramebufferDefaultWidth = ((int)0x9310)
,
///
/// Original was GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311
///
FramebufferDefaultHeight = ((int)0x9311)
,
///
/// Original was GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312
///
FramebufferDefaultLayers = ((int)0x9312)
,
///
/// Original was GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313
///
FramebufferDefaultSamples = ((int)0x9313)
,
///
/// Original was GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314
///
FramebufferDefaultFixedSampleLocations = ((int)0x9314)
,
///
/// Original was GL_MAX_FRAMEBUFFER_WIDTH = 0x9315
///
MaxFramebufferWidth = ((int)0x9315)
,
///
/// Original was GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316
///
MaxFramebufferHeight = ((int)0x9316)
,
///
/// Original was GL_MAX_FRAMEBUFFER_LAYERS = 0x9317
///
MaxFramebufferLayers = ((int)0x9317)
,
///
/// Original was GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318
///
MaxFramebufferSamples = ((int)0x9318)
,
}
///
/// Used in GL.VertexAttribLFormat, GL.VertexAttribLPointer
///
public enum VertexAttribDoubleType : int
{
///
/// Original was GL_DOUBLE = 0x140A
///
Double = ((int)0x140A)
,
}
///
/// Not used directly.
///
public enum VertexAttribDPointerType : int
{
///
/// Original was GL_DOUBLE = 0x140A
///
Double = ((int)0x140A)
,
}
///
/// Used in GL.VertexAttribIFormat, GL.VertexAttribIPointer
///
public enum VertexAttribIntegerType : int
{
///
/// Original was GL_BYTE = 0x1400
///
Byte = ((int)0x1400)
,
///
/// Original was GL_UNSIGNED_BYTE = 0x1401
///
UnsignedByte = ((int)0x1401)
,
///
/// Original was GL_SHORT = 0x1402
///
Short = ((int)0x1402)
,
///
/// Original was GL_UNSIGNED_SHORT = 0x1403
///
UnsignedShort = ((int)0x1403)
,
///
/// Original was GL_INT = 0x1404
///
Int = ((int)0x1404)
,
///
/// Original was GL_UNSIGNED_INT = 0x1405
///
UnsignedInt = ((int)0x1405)
,
}
///
/// Not used directly.
///
public enum VertexAttribIPointerType : int
{
///
/// Original was GL_BYTE = 0x1400
///
Byte = ((int)0x1400)
,
///
/// Original was GL_UNSIGNED_BYTE = 0x1401
///
UnsignedByte = ((int)0x1401)
,
///
/// Original was GL_SHORT = 0x1402
///
Short = ((int)0x1402)
,
///
/// Original was GL_UNSIGNED_SHORT = 0x1403
///
UnsignedShort = ((int)0x1403)
,
///
/// Original was GL_INT = 0x1404
///
Int = ((int)0x1404)
,
///
/// Original was GL_UNSIGNED_INT = 0x1405
///
UnsignedInt = ((int)0x1405)
,
}
///
/// Used in GL.GetVertexAttrib, GL.GetVertexAttribI and 1 other function
///
public enum VertexAttribParameter : int
{
///
/// Original was GL_ARRAY_ENABLED = 0x8622
///
ArrayEnabled = ((int)0x8622)
,
///
/// Original was GL_ARRAY_SIZE = 0x8623
///
ArraySize = ((int)0x8623)
,
///
/// Original was GL_ARRAY_STRIDE = 0x8624
///
ArrayStride = ((int)0x8624)
,
///
/// Original was GL_ARRAY_TYPE = 0x8625
///
ArrayType = ((int)0x8625)
,
///
/// Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626
///
CurrentVertexAttrib = ((int)0x8626)
,
///
/// Original was GL_ARRAY_NORMALIZED = 0x886A
///
ArrayNormalized = ((int)0x886A)
,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
///
VertexAttribArrayInteger = ((int)0x88FD)
,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE
///
VertexAttribArrayDivisor = ((int)0x88FE)
,
}
///
/// Used in GL.Arb.GetVertexAttrib, GL.NV.VertexAttribPointer
///
public enum VertexAttribParameterArb : int
{
///
/// Original was GL_ARRAY_ENABLED = 0x8622
///
ArrayEnabled = ((int)0x8622)
,
///
/// Original was GL_ARRAY_SIZE = 0x8623
///
ArraySize = ((int)0x8623)
,
///
/// Original was GL_ARRAY_STRIDE = 0x8624
///
ArrayStride = ((int)0x8624)
,
///
/// Original was GL_ARRAY_TYPE = 0x8625
///
ArrayType = ((int)0x8625)
,
///
/// Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626
///
CurrentVertexAttrib = ((int)0x8626)
,
///
/// Original was GL_ARRAY_NORMALIZED = 0x886A
///
ArrayNormalized = ((int)0x886A)
,
///
/// Original was GL_ARRAY_DIVISOR = 0x88FE
///
ArrayDivisor = ((int)0x88FE)
,
}
///
/// Used in GL.GetVertexAttribPointer
///
public enum VertexAttribPointerParameter : int
{
///
/// Original was GL_ARRAY_POINTER = 0x8645
///
ArrayPointer = ((int)0x8645)
,
}
///
/// Used in GL.Arb.GetVertexAttribPointer
///
public enum VertexAttribPointerParameterArb : int
{
///
/// Original was GL_ARRAY_POINTER = 0x8645
///
ArrayPointer = ((int)0x8645)
,
}
///
/// Used in GL.VertexAttribPointer
///
public enum VertexAttribPointerType : int
{
///
/// Original was GL_BYTE = 0x1400
///
Byte = ((int)0x1400)
,
///
/// Original was GL_UNSIGNED_BYTE = 0x1401
///
UnsignedByte = ((int)0x1401)
,
///
/// Original was GL_SHORT = 0x1402
///
Short = ((int)0x1402)
,
///
/// Original was GL_UNSIGNED_SHORT = 0x1403
///
UnsignedShort = ((int)0x1403)
,
///
/// Original was GL_INT = 0x1404
///
Int = ((int)0x1404)
,
///
/// Original was GL_UNSIGNED_INT = 0x1405
///
UnsignedInt = ((int)0x1405)
,
///
/// Original was GL_FLOAT = 0x1406
///
Float = ((int)0x1406)
,
///
/// Original was GL_DOUBLE = 0x140A
///
Double = ((int)0x140A)
,
///
/// Original was GL_HALF_FLOAT = 0x140B
///
HalfFloat = ((int)0x140B)
,
///
/// Original was GL_FIXED = 0x140C
///
Fixed = ((int)0x140C)
,
///
/// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
///
UnsignedInt2101010Rev = ((int)0x8368)
,
///
/// Original was GL_INT_2_10_10_10_REV = 0x8D9F
///
Int2101010Rev = ((int)0x8D9F)
,
}
///
/// Used in GL.Arb.VertexAttribPointer
///
public enum VertexAttribPointerTypeArb : int
{
///
/// Original was GL_BYTE = 0x1400
///
Byte = ((int)0x1400)
,
///
/// Original was GL_UNSIGNED_BYTE = 0x1401
///
UnsignedByte = ((int)0x1401)
,
///
/// Original was GL_SHORT = 0x1402
///
Short = ((int)0x1402)
,
///
/// Original was GL_UNSIGNED_SHORT = 0x1403
///
UnsignedShort = ((int)0x1403)
,
///
/// Original was GL_INT = 0x1404
///
Int = ((int)0x1404)
,
///
/// Original was GL_UNSIGNED_INT = 0x1405
///
UnsignedInt = ((int)0x1405)
,
///
/// Original was GL_FLOAT = 0x1406
///
Float = ((int)0x1406)
,
///
/// Original was GL_DOUBLE = 0x140A
///
Double = ((int)0x140A)
,
}
///
/// Used in GL.VertexAttribFormat
///
public enum VertexAttribType : int
{
///
/// Original was GL_BYTE = 0x1400
///
Byte = ((int)0x1400)
,
///
/// Original was GL_UNSIGNED_BYTE = 0x1401
///
UnsignedByte = ((int)0x1401)
,
///
/// Original was GL_SHORT = 0x1402
///
Short = ((int)0x1402)
,
///
/// Original was GL_UNSIGNED_SHORT = 0x1403
///
UnsignedShort = ((int)0x1403)
,
///
/// Original was GL_INT = 0x1404
///
Int = ((int)0x1404)
,
///
/// Original was GL_UNSIGNED_INT = 0x1405
///
UnsignedInt = ((int)0x1405)
,
///
/// Original was GL_FLOAT = 0x1406
///
Float = ((int)0x1406)
,
///
/// Original was GL_DOUBLE = 0x140A
///
Double = ((int)0x140A)
,
///
/// Original was GL_HALF_FLOAT = 0x140B
///
HalfFloat = ((int)0x140B)
,
///
/// Original was GL_FIXED = 0x140C
///
Fixed = ((int)0x140C)
,
///
/// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
///
UnsignedInt2101010Rev = ((int)0x8368)
,
///
/// Original was GL_INT_2_10_10_10_REV = 0x8D9F
///
Int2101010Rev = ((int)0x8D9F)
,
}
///
/// Used in GL.VertexPointer, GL.Ext.VertexPointer and 4 other functions
///
public enum VertexPointerType : int
{
///
/// Original was GL_SHORT = 0x1402
///
Short = ((int)0x1402)
,
///
/// Original was GL_INT = 0x1404
///
Int = ((int)0x1404)
,
///
/// Original was GL_FLOAT = 0x1406
///
Float = ((int)0x1406)
,
///
/// Original was GL_DOUBLE = 0x140A
///
Double = ((int)0x140A)
,
///
/// Original was GL_HALF_FLOAT = 0x140B
///
HalfFloat = ((int)0x140B)
,
///
/// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
///
UnsignedInt2101010Rev = ((int)0x8368)
,
///
/// Original was GL_INT_2_10_10_10_REV = 0x8D9F
///
Int2101010Rev = ((int)0x8D9F)
,
}
///
/// Not used directly.
///
public enum VivShaderBinary : int
{
///
/// Original was GL_SHADER_BINARY_VIV = 0x8FC4
///
ShaderBinaryViv = ((int)0x8FC4)
,
}
///
/// Used in GL.ClientWaitSync, GL.WaitSync
///
public enum WaitSyncFlags : int
{
///
/// Original was GL_NONE = 0
///
None = ((int)0)
,
///
/// Original was GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001
///
SyncFlushCommandsBit = ((int)0x00000001)
,
}
///
/// Not used directly.
///
public enum WaitSyncStatus : int
{
///
/// Original was GL_ALREADY_SIGNALED = 0x911A
///
AlreadySignaled = ((int)0x911A)
,
///
/// Original was GL_TIMEOUT_EXPIRED = 0x911B
///
TimeoutExpired = ((int)0x911B)
,
///
/// Original was GL_CONDITION_SATISFIED = 0x911C
///
ConditionSatisfied = ((int)0x911C)
,
///
/// Original was GL_WAIT_FAILED = 0x911D
///
WaitFailed = ((int)0x911D)
,
}
///
/// Not used directly.
///
public enum WinPhongShading : int
{
///
/// Original was GL_PHONG_WIN = 0x80EA
///
PhongWin = ((int)0x80EA)
,
///
/// Original was GL_PHONG_HINT_WIN = 0x80EB
///
PhongHintWin = ((int)0x80EB)
,
}
///
/// Not used directly.
///
public enum WinSpecularFog : int
{
///
/// Original was GL_FOG_SPECULAR_TEXTURE_WIN = 0x80EC
///
FogSpecularTextureWin = ((int)0x80EC)
,
}
}