#region License // // The Open Toolkit Library License // // Copyright (c) 2006 - 2009 the Open Toolkit library. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights to // use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of // the Software, and to permit persons to whom the Software is furnished to do // so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES // OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR // OTHER DEALINGS IN THE SOFTWARE. // #endregion using System; using OpenTK.Graphics; using System.Diagnostics; namespace OpenTK.Platform.Egl { class EglContext : IGraphicsContext { #region Fields EglWindowInfo window; EGLContext context; GraphicsMode mode; bool vsync = true; // Default vsync value is defined as 1 (true) in EGL. bool disposed = false; #endregion #region Constructors public EglContext(GraphicsMode mode, EglWindowInfo window, IGraphicsContext sharedContext, int major, int minor, GraphicsContextFlags flags) { if (mode == null) throw new ArgumentNullException("mode"); if (window == null) throw new ArgumentNullException("window"); EglContext shared = (EglContext)sharedContext; Egl.Initialize(window.Display, out major, out minor); EGLConfig config = new EGLConfig(mode.Index); if (window.Surface.Handle == EGLSurface.None.Handle) window.CreateWindowSurface(config); context = Egl.CreateContext(window.Display, config, shared.context, null); MakeCurrent(window); } #endregion #region IGraphicsContext Members public void SwapBuffers() { Egl.SwapBuffers(window.Display, window.Surface); } public void MakeCurrent(IWindowInfo window) { EglWindowInfo egl = (EglWindowInfo)window; Egl.MakeCurrent(egl.Display, egl.Surface, egl.Surface, context); this.window = egl; } public bool IsCurrent { get { return Egl.GetCurrentContext().Handle == context.Handle; } } public event DestroyEvent Destroy; public bool VSync { get { // Egl.GetSwapInterval does not exist, so store and return the current interval. // The default interval is defined as 1 (true). return vsync; } set { if (Egl.SwapInterval(window.Display, value ? 1 : 0)) vsync = value; else Debug.Print("[Warning] Egl.SwapInterval({0}, {1}) failed.", window.Display, value); } } public void Update(IWindowInfo window) { // Do nothing. } public GraphicsMode GraphicsMode { get { return mode; } } // Todo: implement this! public bool ErrorChecking { get { return false; } set { } } #endregion #region IDisposable Members public void Dispose() { Dispose(true); GC.SuppressFinalize(this); } // Todo: cross-reference the specs. What should happen if the context is destroyed from a different // thread? void Dispose(bool manual) { if (!disposed) { if (manual) { Egl.MakeCurrent(window.Display, window.Surface, window.Surface, EGLContext.None); Egl.DestroyContext(window.Display, context); } else { Debug.Print("[Warning] {0}:{1} was not disposed.", this.GetType().Name, context.Handle); } disposed = true; } } ~EglContext() { Dispose(false); } #endregion } }