1991-2006
Silicon Graphics, Inc.
gluUnProject
3G
gluUnProject
map window coordinates to object coordinates
C Specification
GLint gluUnProject
GLdouble winX
GLdouble winY
GLdouble winZ
const GLdouble * model
const GLdouble * proj
const GLint * view
GLdouble* objX
GLdouble* objY
GLdouble* objZ
Parameters
winX
winY
winZ
Specify the window coordinates to be mapped.
model
Specifies the modelview matrix (as from a glGetDoublev call).
proj
Specifies the projection matrix (as from a glGetDoublev call).
view
Specifies the viewport (as from a glGetIntegerv call).
objX
objY
objZ
Returns the computed object coordinates.
Description
gluUnProject maps the specified window coordinates into object
coordinates using model, proj, and view.
The result is stored in objX, objY, and objZ. A return value of
GLU_TRUE indicates success; a return value of GLU_FALSE
indicates failure.
To compute the coordinates
objX
objY
objZ
,
gluUnProject multiplies the normalized device coordinates by the inverse of
model * proj as follows:
objX
objY
objZ
W
=
INV
⁡
P
⁢
M
⁢
2
⁡
winX
-
view
⁡
0
view
⁡
2
-
1
2
⁡
winY
-
view
⁡
1
view
⁡
3
-
1
2
⁡
winZ
-
1
1
INV
denotes matrix inversion.
W is an unused variable, included for consistent matrix notation.
See Also
gluProject,
glGet
Copyright
Copyright 1991-2006
Silicon Graphics, Inc. This document is licensed under the SGI
Free Software B License. For details, see
http://oss.sgi.com/projects/FreeB/.