using System; using System.Collections.Generic; using System.Text; using System.Drawing; using OpenTK.Graphics.OpenGL; namespace OpenTK.Graphics.Text { sealed class GL12TextOutputProvider : GL1TextOutputProvider { #region Fields TextQuality quality; GlyphCache cache; #endregion #region Constuctors public GL12TextOutputProvider(TextQuality quality) { this.quality = quality; cache = new GlyphCache(); } #endregion protected override void SetBlendFunction() { GL.BlendFunc(BlendingFactorSrc.ConstantColorExt, BlendingFactorDest.OneMinusSrcColor); } protected override void SetColor(Color color) { GL.Color3(Color.White); GL.BlendColor(color); } protected override TextQuality TextQuality { get { return quality; } } protected override GlyphCache Cache { get { return cache; } } } }