#region --- OpenTK.OpenAL License ---
/* AlTokens.cs
* C header: \OpenAL 1.1 SDK\include\Al.h
* Spec: http://www.openal.org/openal_webstf/specs/OpenAL11Specification.pdf
* Copyright (c) 2008 Christoph Brandtner and Stefanos Apostolopoulos
* See license.txt for license details
* http://www.OpenTK.net */
#endregion
using System;
namespace OpenTK.OpenAL.Enums
{
///A list of valid Enable/Disable/IsEnabled parameters
public enum ALCapability : int
{
///Currently no state toggles exist for vanilla OpenAL and no Extension uses it.
Invalid = -1,
}
///A list of valid 32-Bits Float Listener/GetListener parameters
public enum ALListenerf : int
{
///Indicate the gain (Volume amplification) applied. Type: float Range: [0.0f - ? ] A value of 1.0 means un-attenuated/unchanged. Each division by 2 equals an attenuation of -6dB. Each multiplicaton with 2 equals an amplification of +6dB. A value of 0.0f is interpreted as zero volume and the channel is effectively disabled.
Gain = 0x100A,
///(EFX Extension) This setting is critical if Air Absorption effects are enabled because the amount of Air Absorption applied is directly related to the real-world distance between the Source and the Listener. centimeters 0.01f meters 1.0f kilometers 1000.0f Range [float.MinValue .. float.MaxValue] Default: 1.0f
EfxMetersPerUnit = 0x20004,
}
///A list of valid Math.Vector3 Listener/GetListener parameters
public enum ALListener3f : int
{
///Specify the current location in three dimensional space. OpenAL, like OpenGL, uses a right handed coordinate system, where in a frontal default view X (thumb) points right, Y points up (index finger), and Z points towards the viewer/camera (middle finger). To switch from a left handed coordinate system, flip the sign on the Z coordinate. Listener position is always in the world coordinate system.
Position = 0x1004,
///Specify the current velocity in three dimensional space.
Velocity = 0x1006,
}
///A list of valid float[] Listener/GetListener parameters
public enum ALListenerfv : int
{
///Indicate Listener orientation. Expects two Vector3, At followed by Up.
Orientation = 0x100F,
}
///A list of valid 32-Bits Float Source/GetSource parameters
public enum ALSourcef : int
{
///Source specific reference distance. Type: float Range: [0.0f - float.PositiveInfinity] At 0.0f, no distance attenuation occurs. Type: float Default: 1.0f.
ReferenceDistance = 0x1020,
///Indicate distance above which Sources are not attenuated using the inverse clamped distance model. Default: float.PositiveInfinity Type: float Range: [0.0f - float.PositiveInfinity]
MaxDistance = 0x1023,
///Source specific rolloff factor. Type: float Range: [0.0f - float.PositiveInfinity]
RolloffFactor = 0x1021,
///Specify the pitch to be applied, either at Source, or on mixer results, at Listener. Range: [0.5f - 2.0f] Default: 1.0f
Pitch = 0x1003,
///Indicate the gain (volume amplification) applied. Type: float. Range: [0.0f - ? ] A value of 1.0 means un-attenuated/unchanged. Each division by 2 equals an attenuation of -6dB. Each multiplicaton with 2 equals an amplification of +6dB. A value of 0.0f is meaningless with respect to a logarithmic scale; it is interpreted as zero volume - the channel is effectively disabled.
Gain = 0x100A,
///Indicate minimum Source attenuation. Type: float Range: [0.0f - 1.0f] (Logarthmic)
MinGain = 0x100D,
///Indicate maximum Source attenuation. Type: float Range: [0.0f - 1.0f] (Logarthmic)
MaxGain = 0x100E,
///Directional Source, inner cone angle, in degrees. Range: [0-360] Default: 360
ConeInnerAngle = 0x1001,
///Directional Source, outer cone angle, in degrees. Range: [0-360] Default: 360
ConeOuterAngle = 0x1002,
///Directional Source, outer cone gain. Default: 0.0f Range: [0.0f - 1.0] (Logarithmic)
ConeOuterGain = 0x1022,
/// The playback position, expressed in seconds.
SecOffset = 0x1024, // AL_EXT_OFFSET extension.
///(EFX Extension) This property is a multiplier on the amount of Air Absorption applied to the Source. The AL_AIR_ABSORPTION_FACTOR is multiplied by an internal Air Absorption Gain HF value of 0.994 (-0.05dB) per meter which represents normal atmospheric humidity and temperature. Range [0.0f .. 10.0f] Default: 0.0f
EfxAirAbsorptionFactor = 0x20007,
///(EFX Extension) This property is defined the same way as the Reverb Room Rolloff property: it is one of two methods available in the Effect Extension to attenuate the reflected sound (early reflections and reverberation) according to source-listener distance. Range [0.0f .. 10.0f] Default: 0.0f
EfxRoomRolloffFactor = 0x20008,
///(EFX Extension) A directed Source points in a specified direction. The Source sounds at full volume when the listener is directly in front of the source; it is attenuated as the listener circles the Source away from the front. Range [0.0f .. 1.0f] Default: 1.0f
EfxConeOuterGainHighFrequency = 0x20009,
}
///A list of valid Math.Vector3 Source/GetSource parameters
public enum ALSource3f : int
{
///Specify the current location in three dimensional space. OpenAL, like OpenGL, uses a right handed coordinate system, where in a frontal default view X (thumb) points right, Y points up (index finger), and Z points towards the viewer/camera (middle finger). To switch from a left handed coordinate system, flip the sign on the Z coordinate. Listener position is always in the world coordinate system.
Position = 0x1004,
///Specify the current velocity in three dimensional space.
Velocity = 0x1006,
///Specify the current direction vector.
Direction = 0x1005,
}
///A list of valid 8-Bits boolean Source/GetSource parameters
public enum ALSourceb : int
{
///Indicate that the Source has relative coordinates. Type: bool Range: [True, False]
SourceRelative = 0x202,
///Indicate whether the Source is looping. Type: bool Range: [True, False] Default: False.
Looping = 0x1007,
///(EFX Extension) If this Source property is set to True, this Source’s direct-path is automatically filtered according to the orientation of the source relative to the listener and the setting of the Source property Sourcef.ConeOuterGainHF. Type: bool Range [False, True] Default: True
EfxDirectFilterGainHighFrequencyAuto = 0x2000A,
///(EFX Extension) If this Source property is set to True, the intensity of this Source’s reflected sound is automatically attenuated according to source-listener distance and source directivity (as determined by the cone parameters). If it is False, the reflected sound is not attenuated according to distance and directivity. Type: bool Range [False, True] Default: True
EfxAuxiliarySendFilterGainAuto = 0x2000B,
///(EFX Extension) If this Source property is AL_TRUE (its default value), the intensity of this Source’s reflected sound at high frequencies will be automatically attenuated according to the high-frequency source directivity as set by the Sourcef.ConeOuterGainHF property. If this property is AL_FALSE, the Source’s reflected sound is not filtered at all according to the Source’s directivity. Type: bool Range [False, True] Default: True
EfxAuxiliarySendFilterGainHighFrequencyAuto = 0x2000C,
}
///A list of valid Int32 Source parameters
public enum ALSourcei : int
{
///The playback position, expressed in bytes.
ByteOffset = 0x1026, // AL_EXT_OFFSET extension.
///The playback position, expressed in samples.
SampleOffset = 0x1025, // AL_EXT_OFFSET extension.
///Indicate the Buffer to provide sound samples. Type: uint Range: any valid Buffer Handle.
Buffer = 0x1009,
///Source type (Static, Streaming or undetermined). Use enum AlSourceType for comparison
SourceType = 0x1027,
///(EFX Extension) This Source property is used to apply filtering on the direct-path (dry signal) of a Source.
EfxDirectFilter = 0x20005,
}
///A list of valid 3x Int32 Source/GetSource parameters
public enum ALSource3i : int
{
///(EFX Extension) This Source property is used to establish connections between Sources and Auxiliary Effect Slots. For a Source to feed an Effect that has been loaded into an Auxiliary Effect Slot the application must configure one of the Source’s auxiliary sends. This process involves setting 3 variables – the destination Auxiliary Effect Slot ID, the Auxiliary Send number, and an optional Filter ID. Type: uint Range: any valid Filter Handle.
EfxAuxiliarySendFilter = 0x20006,
}
///A list of valid Int32 GetSource parameters
public enum ALGetSourcei : int
{
///The playback position, expressed in bytes. AL_EXT_OFFSET Extension.
ByteOffset = 0x1026,
///The playback position, expressed in samples. AL_EXT_OFFSET Extension.
SampleOffset = 0x1025,
///Indicate the Buffer to provide sound samples. Type: uint Range: any valid Buffer Handle.
Buffer = 0x1009,
/// The state of the source (Stopped, Playing, etc.) Use the enum AlSourceState for comparison.
SourceState = 0x1010,
/// The number of buffers queued on this source.
BuffersQueued = 0x1015,
/// The number of buffers in the queue that have been processed.
BuffersProcessed = 0x1016,
///Source type (Static, Streaming or undetermined). Use enum AlSourceType for comparison.
SourceType = 0x1027,
}
/*
public enum ALDeprecated : int
{
///Deprecated. Specify the channel mask. (Creative) Type: uint Range: [0 - 255]
ChannelMask = 0x3000,
}
*/
///Source state information, can be retrieved by AL.Source() with ALSourcei.SourceState.
public enum ALSourceState : int
{
///Default State when loaded, can be manually set with AL.SourceRewind().
Initial = 0x1011,
///The source is currently playing.
Playing = 0x1012,
///The source has paused playback.
Paused = 0x1013,
///The source is not playing.
Stopped = 0x1014,
}
///Source type information, can be retrieved by AL.Source() with ALSourcei.SourceType.
public enum ALSourceType : int
{
///Source is Static if a Buffer has been attached using AL.Source with the parameter Sourcei.Buffer.
Static = 0x1028,
///Source is Streaming if one or more Buffers have been attached using AL.SourceQueueBuffers
Streaming = 0x1029,
///Source is undetermined when it has a null Buffer attached
Undetermined = 0x1030,
}
///Sound samples: Format specifier.
public enum ALFormat : int
{
///1 Channel, 8 Bits.
Mono8 = 0x1100,
///1 Channel, 16 Bits.
Mono16 = 0x1101,
///2 Channels, 8 Bits each.
Stereo8 = 0x1102,
///2 Channels, 16 Bits each.
Stereo16 = 0x1103,
}
///A list of valid Int32 GetBuffer parameters
public enum ALGetBufferi : int
{
///Sound sample's frequency, in units of Hertz [Hz]. This is the number of samples per second. Half of the sample frequency marks the maximum significant frequency component.
Frequency = 0x2001,
/// Bit depth of the buffer. Should be 8 or 16.
Bits = 0x2002,
/// Number of channels in buffer. > 1 is valid, but buffer won’t be positioned when played. 1 for Mono, 2 for Stereo.
Channels = 0x2003,
/// size of the Buffer in bytes.
Size = 0x2004,
// Deprecated: From Manual, not in header: AL_DATA ( i, iv ) original location where data was copied from generally useless, as was probably freed after buffer creation
}
///Buffer state. Not supported for public use (yet).
public enum ALBufferState : int
{
///Buffer state. Not supported for public use (yet).
Unused = 0x2010,
///Buffer state. Not supported for public use (yet).
Pending = 0x2011,
///Buffer state. Not supported for public use (yet).
Processed = 0x2012,
}
/// Returned by AL.GetError
public enum ALError : int
{
///No OpenAL Error.
NoError = 0,
///Invalid Name paramater passed to OpenAL call.
InvalidName = 0xA001,
///Invalid parameter passed to OpenAL call.
IllegalEnum = 0xA002,
///Invalid parameter passed to OpenAL call.
InvalidEnum = 0xA002,
///Invalid OpenAL enum parameter value.
InvalidValue = 0xA003,
///Illegal OpenAL call.
IllegalCommand = 0xA004,
///Illegal OpenAL call.
InvalidOperation = 0xA004,
///No OpenAL memory left.
OutOfMemory = 0xA005,
}
///A list of valid string AL.Get() parameters
public enum ALGetString : int
{
/// Gets the Vendor name.
Vendor = 0xB001,
/// Gets the driver version.
Version = 0xB002,
/// Gets the renderer mode.
Renderer = 0xB003,
/// Gets a list of all available Extensions, separated with spaces.
Extensions = 0xB004,
}
///A list of valid 32-Bits Float AL.Get() parameters
public enum ALGetFloat : int
{
///Doppler scale. Default 1.0f
DopplerFactor = 0xC000,
///Tweaks speed of propagation. This functionality is deprecated.
DopplerVelocity = 0xC001,
///Speed of Sound in units per second. Default: 343.3f
SpeedOfSound = 0xC003,
}
///A list of valid Int32 AL.Get() parameters
public enum ALGetInteger : int
{
///See enum ALDistanceModel.
DistanceModel = 0xD000,
}
/// Used by AL.DistanceModel(), the distance model can be retrieved by AL.Get() with ALGetInteger.DistanceModel
public enum ALDistanceModel : int
{
///Bypasses all distance attenuation calculation for all Sources.
None = 0,
///InverseDistance is equivalent to the IASIG I3DL2 model with the exception that ALSourcef.ReferenceDistance does not imply any clamping.
InverseDistance = 0xD001,
///InverseDistanceClamped is the IASIG I3DL2 model, with ALSourcef.ReferenceDistance indicating both the reference distance and the distance below which gain will be clamped.
InverseDistanceClamped = 0xD002,
///AL_EXT_LINEAR_DISTANCE extension.
LinearDistance = 0xD003,
///AL_EXT_LINEAR_DISTANCE extension.
LinearDistanceClamped = 0xD004,
///AL_EXT_EXPONENT_DISTANCE extension.
ExponentDistance = 0xD005,
///AL_EXT_EXPONENT_DISTANCE extension.
ExponentDistanceClamped = 0xD006,
}
}