#region License // // PlatformFactoryBase.cs // // Author: // Stefanos A. // // Copyright (c) 2006-2014 Stefanos Apostolopoulos // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #endregion using System; using System.Collections.Generic; using System.Diagnostics; using OpenTK.Graphics; using OpenTK.Input; namespace OpenTK.Platform { /// \internal /// /// Implements IPlatformFactory functionality that is common /// for all platform backends. IPlatformFactory implementations /// should inherit from this class. /// abstract class PlatformFactoryBase : IPlatformFactory { static readonly object sync = new object(); readonly List Resources = new List(); protected bool IsDisposed; public PlatformFactoryBase() { } #region Protected Members protected void RegisterResource(IDisposable resource) { lock (sync) { Resources.Add(resource); } } #endregion #region IPlatformFactory Members public abstract INativeWindow CreateNativeWindow(int x, int y, int width, int height, string title, GraphicsMode mode, GameWindowFlags options, DisplayDevice device); public abstract IDisplayDeviceDriver CreateDisplayDeviceDriver(); public abstract IGraphicsContext CreateGLContext(GraphicsMode mode, IWindowInfo window, IGraphicsContext shareContext, bool directRendering, int major, int minor, GraphicsContextFlags flags); public virtual IGraphicsContext CreateGLContext(ContextHandle handle, IWindowInfo window, IGraphicsContext shareContext, bool directRendering, int major, int minor, GraphicsContextFlags flags) { throw new NotImplementedException(); } public abstract GraphicsContext.GetCurrentContextDelegate CreateGetCurrentGraphicsContext(); public abstract IKeyboardDriver2 CreateKeyboardDriver(); public abstract IMouseDriver2 CreateMouseDriver(); public virtual IGamePadDriver CreateGamePadDriver() { return new MappedGamePadDriver(); } public abstract IJoystickDriver2 CreateJoystickDriver(); [Obsolete] public virtual IJoystickDriver CreateLegacyJoystickDriver() { return new LegacyJoystickDriver(); } #endregion #region IDisposable implementation public void Dispose() { Dispose(true); GC.SuppressFinalize(this); } protected virtual void Dispose(bool manual) { if (!IsDisposed) { if (manual) { lock (sync) { foreach (var resource in Resources) { resource.Dispose(); } } } else { Debug.Print("[OpenTK] {0} leaked, did you forget to call Dispose()?", GetType()); } IsDisposed = true; } } ~PlatformFactoryBase() { Dispose(false); } #endregion } }