using System; using System.Collections.Generic; using System.Text; using System.Drawing; namespace OpenTK.Graphics.Text { // Uniquely identifies a block of text. This structure can be used to identify text blocks for caching. struct TextBlock : IEquatable { #region Fields public readonly string Text; public readonly Font Font; public readonly RectangleF LayoutRectangle; public readonly TextPrinterOptions Options; public int UsageCount; // Used to identify old and unused blocks of text. #endregion #region Constructors public TextBlock(string text, Font font, TextPrinterOptions options, RectangleF layoutRectangle) { Text = text; Font = font; LayoutRectangle = layoutRectangle; Options = options; UsageCount = 0; } #endregion #region Public Members public override bool Equals(object obj) { if (!(obj is TextBlock)) return false; return Equals((TextBlock)obj); } public override int GetHashCode() { return Text.GetHashCode() ^ Font.GetHashCode() ^ LayoutRectangle.GetHashCode() ^ Options.GetHashCode(); } #endregion #region IEquatable Members public bool Equals(TextBlock other) { return Text == other.Text && Font == other.Font && LayoutRectangle == other.LayoutRectangle && Options == other.Options; } #endregion } }