#region License // // GamePadCapabilities.cs // // Author: // Stefanos A. // // Copyright (c) 2006-2013 Stefanos Apostolopoulos // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #endregion using System; namespace OpenTK.Input { public struct GamePadCapabilities : IEquatable { Buttons buttons; GamePadAxes axes; byte gamepad_type; bool is_connected; #region Constructors internal GamePadCapabilities(GamePadType type, GamePadAxes axes, Buttons buttons, bool is_connected) : this() { gamepad_type = (byte)type; this.axes = axes; this.buttons = buttons; this.is_connected = is_connected; } #endregion #region Public Members public GamePadType GamePadType { get { return (GamePadType)gamepad_type; } } public bool HasDPadUpButton { get { return (buttons & Buttons.DPadUp) != 0; } } public bool HasDPadLeftButton { get { return (buttons & Buttons.DPadLeft) != 0; } } public bool HasDPadDownButton { get { return (buttons & Buttons.DPadDown) != 0; } } public bool HasDPadRightButton { get { return (buttons & Buttons.DPadRight) != 0; } } public bool HasAButton { get { return (buttons & Buttons.A) != 0; } } public bool HasBButton { get { return (buttons & Buttons.B) != 0; } } public bool HasXButton { get { return (buttons & Buttons.X) != 0; } } public bool HasYButton { get { return (buttons & Buttons.Y) != 0; } } public bool HasLeftStickButton { get { return (buttons & Buttons.LeftStick) != 0; } } public bool HasRightStickButton { get { return (buttons & Buttons.RightStick) != 0; } } public bool HasLeftShoulderButton { get { return (buttons & Buttons.LeftShoulder) != 0; } } public bool HasRightShoulderButton { get { return (buttons & Buttons.RightShoulder) != 0; } } public bool HasBackButton { get { return (buttons & Buttons.Back) != 0; } } public bool HasBigButton { get { return (buttons & Buttons.BigButton) != 0; } } public bool HasStartButton { get { return (buttons & Buttons.Start) != 0; } } public bool HasLeftXThumbStick { get { return (axes & GamePadAxes.LeftX) != 0; } } public bool HasLeftYThumbStick { get { return (axes & GamePadAxes.LeftY) != 0; } } public bool HasRightXThumbStick { get { return (axes & GamePadAxes.RightX) != 0; } } public bool HasRightYThumbStick { get { return (axes & GamePadAxes.RightY) != 0; } } public bool HasLeftTrigger { get { return (axes & GamePadAxes.LeftTrigger) != 0; } } public bool HasRightTrigger { get { return (axes & GamePadAxes.RightTrigger) != 0; } } public bool HasLeftVibrationMotor { get { return false; } } public bool HasRightVibrationMotor { get { return false; } } public bool HasVoiceSupport { get { return false; } } public bool IsConnected { get { return is_connected; } } public static bool operator ==(GamePadCapabilities left, GamePadCapabilities right) { return left.Equals(right); } public static bool operator !=(GamePadCapabilities left, GamePadCapabilities right) { return !left.Equals(right); } public override string ToString() { return String.Format( "{{Type: {0}; Axes: {1}; Buttons: {2}; Connected: {3}}}", GamePadType, Convert.ToString((int)axes, 2), Convert.ToString((int)buttons, 2), IsConnected); } public override int GetHashCode() { return buttons.GetHashCode() ^ is_connected.GetHashCode() ^ gamepad_type.GetHashCode(); } public override bool Equals(object obj) { return obj is GamePadCapabilities && Equals((GamePadCapabilities)obj); } #endregion #region IEquatable Members public bool Equals(GamePadCapabilities other) { return buttons == other.buttons && is_connected == other.is_connected && gamepad_type == other.gamepad_type; } #endregion } }