#region --- License --- /* Copyright (c) 2006, 2007 Stefanos Apostolopoulos * See license.txt for license info */ #endregion using System; using System.Diagnostics; using System.Globalization; using System.Linq; using System.Text; namespace Bind.Structures { /// /// Represents an opengl constant in C# format. Both the constant name and value /// can be retrieved or set. The value can be either a number, another constant /// or an alias to a constant /// public class Constant { static StringBuilder translator = new StringBuilder(); #region PreviousName string previous_name; // Gets the name prior to translation. public string PreviousName { get { return previous_name; } private set { previous_name = value; } } #endregion #region public string Name string _name; /// /// Gets or sets the name of the opengl constant (eg. GL_LINES). /// Undergoes processing unless the Settings.Legacy.NoAdvancedEnumProcessing flag is set. /// public string Name { get { return _name; } set { if (String.IsNullOrEmpty(value)) throw new ArgumentNullException("value"); PreviousName = _name; _name = value; } } #endregion #region public string Value string _value; /// /// Gets or sets the value of the opengl constant (eg. 0x00000001). /// public string Value { get { return _value; } set { if (String.IsNullOrEmpty(value)) throw new ArgumentNullException("value"); _value = value; } } #endregion #region public string Reference string _reference; /// /// Gets or sets a string indicating the OpenGL enum reference by this constant. /// Can be null. /// public string Reference { get { return _reference; } set { if (!String.IsNullOrEmpty(value)) _reference = EnumProcessor.TranslateEnumName(value.Trim()); else _reference = value; } } #endregion #region public bool Unchecked public bool Unchecked { get { // Check if the value is a number larger than Int32.MaxValue. ulong number; string test = Value; return UInt64.TryParse(test.ToLower().Replace("0x", String.Empty), NumberStyles.AllowHexSpecifier, null, out number) && number > Int32.MaxValue; } } #endregion #region Constructors /// /// Creates an empty Constant. /// public Constant() { } /// /// Creates a Constant with the given name and value. /// /// The Name of the Constant. /// The Type of the Constant. public Constant(string name, string value) { Name = name; Value = value; } #endregion #region Translate [Obsolete] public static string Translate(string s, bool isValue) { translator.Remove(0, translator.Length); // Translate the constant's name to match .Net naming conventions bool name_is_all_caps = s.AsEnumerable().All(c => Char.IsLetter(c) ? Char.IsUpper(c) : true); bool name_contains_underscore = s.Contains("_"); if ((Settings.Compatibility & Settings.Legacy.NoAdvancedEnumProcessing) == Settings.Legacy.None && (name_is_all_caps || name_contains_underscore)) { bool next_char_uppercase = true; bool is_after_digit = false; if (!isValue && Char.IsDigit(s[0])) translator.Insert(0, Settings.ConstantPrefix); foreach (char c in s) { if (c == '_') next_char_uppercase = true; else if (Char.IsDigit(c)) { is_after_digit = true; translator.Append(c); } else { translator.Append(next_char_uppercase || (is_after_digit && c == 'd') ? Char.ToUpper(c) : Char.ToLower(c)); is_after_digit = next_char_uppercase = false; } } translator[0] = Char.ToUpper(translator[0]); } else translator.Append(s); return translator.ToString(); } #endregion /// /// Replces the Value of the given constant with the value referenced by the [c.Reference, c.Value] pair. /// /// The Constant to translate /// The list of enums to check. /// The list of auxilliary enums to check. /// True if the reference was found; false otherwise. public static bool TranslateConstantWithReference(Constant c, EnumCollection enums, EnumCollection auxEnums) { if (c == null) throw new ArgumentNullException("c"); if (enums == null) throw new ArgumentNullException("enums"); if (!String.IsNullOrEmpty(c.Reference)) { Constant referenced_constant; if (enums.ContainsKey(c.Reference) && enums[c.Reference].ConstantCollection.ContainsKey(c.Value)) { // Transitively translate the referenced token // Todo: this may cause loops if two tokens reference each other. // Add a max reference depth and bail out? TranslateConstantWithReference(enums[c.Reference].ConstantCollection[c.Value], enums, auxEnums); referenced_constant = (enums[c.Reference].ConstantCollection[c.Value]); } else if (auxEnums != null && auxEnums.ContainsKey(c.Reference) && auxEnums[c.Reference].ConstantCollection.ContainsKey(c.Value)) { // Legacy from previous generator incarnation. // Todo: merge everything into enums and get rid of auxEnums. TranslateConstantWithReference(auxEnums[c.Reference].ConstantCollection[c.Value], enums, auxEnums); referenced_constant = (auxEnums[c.Reference].ConstantCollection[c.Value]); } else if (enums.ContainsKey(Settings.CompleteEnumName) && enums[Settings.CompleteEnumName].ConstantCollection.ContainsKey(c.Value)) { // Try the All enum var reference = enums[Settings.CompleteEnumName].ConstantCollection[c.Value]; if (reference.Reference == null) referenced_constant = (enums[Settings.CompleteEnumName].ConstantCollection[c.Value]); else return false; } else { return false; } //else throw new InvalidOperationException(String.Format("Unknown Enum \"{0}\" referenced by Constant \"{1}\"", // c.Reference, c.ToString())); c.Value = referenced_constant.Value; c.Reference = null; } return true; } #region public override string ToString() /// /// Returns a string that represents the full constant declaration without decorations /// (eg GL_XXX_YYY = (int)0xDEADBEEF or GL_XXX_YYY = GL_ZZZ.FOOBAR). /// /// public override string ToString() { if (String.IsNullOrEmpty(Name)) return ""; return String.Format("{0} = {1}((int){2}{3})", Name, Unchecked ? "unchecked" : "", !String.IsNullOrEmpty(Reference) ? Reference + "." : "", Value); //return String.Format("{0} = {1}((int){2})", Name, Unchecked ? "unchecked" : "", Value); } #endregion } }