#region --- License --- /* Copyright (c) 2006, 2007 Stefanos Apostolopoulos * See license.txt for license info */ #endregion using System; using System.Collections.Generic; using System.Text; namespace OpenTK.Platform { /// /// Provides methods for creating and interacting with an OpenGL context. /// public interface IGLContext : IDisposable { /// /// Creates an OpenGL context with the specified direct/indirect rendering mode and sharing state with the /// specified IGLContext. /// /// Set to true for direct rendering or false otherwise. /// The source IGLContext to share state from.. /// void CreateContext(bool direct, IGLContext source); /// /// Swaps buffers, presenting the rendered scene to the user. /// void SwapBuffers(); /// /// Makes the Context current in the calling thread, i.e. future OpenGL commands will affect this Context. /// void MakeCurrent(); /// /// Gets a System.Boolean indicating whether this Context is current in the calling thread. /// bool IsCurrent { get; } /// /// Raised when a Context is destroyed. /// event DestroyEvent Destroy; /// /// Gets or sets a value indicating whether VSyncing is enabled. /// bool VSync { get; set; } } public delegate void DestroyEvent(T sender, EventArgs e); // TODO: Remove in 0.3.15 internal interface IGLContextCreationHack { bool SelectDisplayMode(DisplayMode mode, IWindowInfo info); void SetWindowHandle(IntPtr handle); } // Functions for internal use by OpenTK. // TODO: RegisterForDisposal/DisposeResources for 0.3.15 (GC & OpenGL) // TODO: Remove or move GetDisplayModes to another class. internal interface IGLContextInternal { /// /// Gets a handle to the OpenGL rendering context. /// ContextHandle Context { get; } /// /// Gets the IWindowInfo describing the window associated with this context. /// IWindowInfo Info { get; } /// /// Gets the DisplayMode of the context. /// DisplayMode Mode { get; } /// /// Gets a System.IntPtr containing the handle to the OpenGL context which is current in the /// calling thread, or IntPtr.Zero if no OpenGL context is current. /// /// A System.IntPtr that holds the handle to the current OpenGL context. ContextHandle GetCurrentContext(); /// /// Registers an OpenGL resource for disposal. /// /// The OpenGL resource to dispose. /// /// You may not destroy OpenGL resources in finalizers, since they run in /// a different thread. To avoid this problem, use this method to register /// a resource for disposal during the finalizer call, and call DisposeResources() /// from the main thread to dispose it. /// void RegisterForDisposal(IDisposable resource); /// /// Disposes all registered OpenGL resources. /// void DisposeResources(); /// /// Returns the display modes supported by the current opengl context. /// /// An IEnumerable containing all supported display modes. IEnumerable GetDisplayModes(); /// /// Gets the address of an OpenGL extension function. /// /// The name of the OpenGL function (e.g. "glGetString") /// /// A pointer to the specified function or IntPtr.Zero if the function isn't /// available in the current opengl context. /// // /// IntPtr GetAddress(string function); } }