2011-2013
Khronos Group
glTexStorage2D
3G
glTexStorage2D
simultaneously specify storage for all levels of a two-dimensional or one-dimensional array texture
C Specification
void glTexStorage2D
GLenum target
GLsizei levels
GLenum internalformat
GLsizei width
GLsizei height
Parameters
target
Specify the target of the operation. target must be
one of GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D,
GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY,
GL_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_RECTANGLE,
or GL_PROXY_TEXTURE_CUBE_MAP.
levels
Specify the number of texture levels.
internalformat
Specifies the sized internal format to be used to store texture image data.
width
Specifies the width of the texture, in texels.
height
Specifies the height of the texture, in texels.
Description
glTexStorage2D specifies the storage requirements for all levels
of a two-dimensional texture or one-dimensional texture array simultaneously. Once a texture is specified with this
command, the format and dimensions of all levels become immutable unless it is a proxy
texture. The contents of the image may still be modified, however, its storage requirements
may not change. Such a texture is referred to as an immutable-format
texture.
The behavior of glTexStorage2D depends on the target parameter.
When target is GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D,
GL_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_RECTANGLE or GL_PROXY_TEXTURE_CUBE_MAP,
calling glTexStorage2D is equivalent, assuming no errors are generated,
to executing the following pseudo-code:
When target is GL_TEXTURE_CUBE_MAP, glTexStorage2D
is equivalent to:
When target is GL_TEXTURE_1D or GL_TEXTURE_1D_ARRAY,
glTexStorage2D is equivalent to:
Since no texture data is actually provided, the values used in the pseudo-code
for format and type are
irrelevant and may be considered to be any values that are legal for the
chosen internalformat enumerant. internalformat
must be one of the sized internal formats given in Table 1 below, one of the sized depth-component
formats GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT24, or
GL_DEPTH_COMPONENT16, one of the combined depth-stencil formats,
GL_DEPTH32F_STENCIL8, or GL_DEPTH24_STENCIL8, or the
stencil-only format, GL_STENCIL_INDEX8. Upon success,
the value of GL_TEXTURE_IMMUTABLE_FORMAT becomes
GL_TRUE. The value of GL_TEXTURE_IMMUTABLE_FORMAT
may be discovered by calling glGetTexParameter
with pname set to GL_TEXTURE_IMMUTABLE_FORMAT.
No further changes to the dimensions or format of the texture object may be
made. Using any command that might alter the dimensions or format of the
texture object (such as glTexImage2D or
another call to glTexStorage2D) will result in the
generation of a GL_INVALID_OPERATION error, even if it
would not, in fact, alter the dimensions or format of the object.
Notes
GL_STENCIL_INDEX8 is accepted for internalformat
only if the GL version is 4.4 or higher.
Errors
GL_INVALID_ENUM is generated if internalformat is not a
valid sized internal format.
GL_INVALID_ENUM is generated if target is not
one of the accepted target enumerants.
GL_INVALID_VALUE is generated if width or levels
are less than 1.
GL_INVALID_OPERATION is generated if target is GL_TEXTURE_1D_ARRAY
or GL_PROXY_TEXTURE_1D_ARRAY and levels is greater than
log
2
width
+
1
.
GL_INVALID_OPERATION is generated if target is not GL_TEXTURE_1D_ARRAY
or GL_PROXY_TEXTURE_1D_ARRAY and levels is greater than
log
2
max
width
,
height
+
1
.
See Also
glTexImage2D,
glTexStorage1D,
glTexStorage3D.
Copyright
Copyright 2011-2013 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
http://opencontent.org/openpub/.