#region --- License --- /* Copyright (c) 2006, 2007 Stefanos Apostolopoulos * See license.txt for license info */ #endregion using System; using System.Collections.Generic; using System.Text; using System.Drawing; using System.Diagnostics; using OpenTK; using OpenTK.OpenGL; using OpenTK.Fonts; using OpenTK.OpenGL.Enums; namespace Examples.Tutorial { /// <summary> /// Demonstrates the GameWindow class. /// </summary> public class T01_Simple_Window : GameWindow, IExample { public T01_Simple_Window() : base(new DisplayMode(800, 600), "OpenTK | Tutorial 1: Simple Window") { } #region OnLoad /// <summary> /// Setup OpenGL and load resources here. /// </summary> /// <param name="e">Not used.</param> public override void OnLoad(EventArgs e) { GL.ClearColor(Color.MidnightBlue); } #endregion #region OnResize /// <summary> /// Respond to resize events here. /// </summary> /// <param name="e">Contains information on the new GameWindow size.</param> /// <remarks>There is no need to call the base implementation.</remarks> protected override void OnResize(OpenTK.Platform.ResizeEventArgs e) { GL.Viewport(0, 0, e.Width, e.Height); GL.MatrixMode(MatrixMode.Projection); GL.LoadIdentity(); GL.Ortho(-1.0, 1.0, -1.0, 1.0, 0.0, 4.0); base.OnResize(e); } #endregion #region OnUpdateFrame /// <summary> /// Add your game logic here. /// </summary> /// <param name="e">Contains timing information.</param> /// <remarks>There is no need to call the base implementation.</remarks> public override void OnUpdateFrame(UpdateFrameEventArgs e) { base.OnUpdateFrame(e); if (Keyboard[OpenTK.Input.Key.Escape]) this.Exit(); } #endregion #region OnRenderFrame /// <summary> /// Add your game rendering code here. /// </summary> /// <param name="e">Contains timing information.</param> /// <remarks>There is no need to call the base implementation.</remarks> public override void OnRenderFrame(RenderFrameEventArgs e) { GL.Clear(ClearBufferMask.ColorBufferBit); GL.Begin(BeginMode.Triangles); GL.Color3(Color.SpringGreen); GL.Vertex2(-1.0f, 1.0f); GL.Color3(Color.SteelBlue); GL.Vertex2(0.0f, -1.0f); GL.Color3(Color.PeachPuff); GL.Vertex2(1.0f, 1.0f); GL.End(); this.SwapBuffers(); } #endregion #region IExample Members /// <summary> /// Only used by the ExampleLauncher application, no need to add a Launch() method in your code. /// Add a call to Run() in your Main() function instead. /// </summary> public void Launch() { this.Run(30.0, 5.0); } public static readonly int order = 1; #endregion } }