%mathent; ]> 2011-2014 Khronos Group gl_WorkGroupID 3G gl_WorkGroupID contains the index of the workgroup currently being operated on by a compute shader Declaration in uvec3 gl_WorkGroupID Description In the compute language, gl_WorkGroupID contains the 3-dimensional index of the global work group that the current compute shader invocation is executing within. The possible values range across the parameters passed into glDispatchCompute, i.e., from (0, 0, 0) to (gl_NumWorkGroups.x - 1, gl_NumWorkGroups.y - 1, gl_NumWorkGroups.z - 1). Version Support gl_WorkGroupID See Also gl_NumWorkGroups, gl_WorkGroupID, gl_LocalInvocationID Copyright Copyright 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.