// This code was written for the OpenTK library and has been released // to the Public Domain. // It is provided "as is" without express or implied warranty of any kind. using System; using System.Collections.Generic; using System.Text; using System.Diagnostics; using System.Drawing; using System.Threading; using OpenTK; using OpenTK.Graphics; using OpenTK.Graphics.OpenGL; using OpenTK.Input; namespace Examples.Tests { [Example("GameWindow States", ExampleCategory.OpenTK, "GameWindow", 4, Documentation = "GameWindowStates")] public class GameWindowStates : GameWindow { static readonly Font TextFont = new Font(FontFamily.GenericSansSerif, 11); Bitmap TextBitmap = new Bitmap(1024, 1024); StringBuilder TypedText = new StringBuilder(); int texture; bool mouse_in_window = false; bool viewport_changed = true; // time drift Stopwatch watch = new Stopwatch(); double update_time, render_time; // timing information double timestamp; int update_count; int update_fps; int render_count; int render_fps; // position of moving objects on screen double variable_update_timestep_pos = -1; double variable_refresh_timestep_pos = -1; double fixed_update_timestep_pos = -1; KeyModifiers modifiers; public GameWindowStates() : base(800, 600, GraphicsMode.Default) { VSync = VSyncMode.On; Keyboard.KeyRepeat = true; KeyDown += KeyDownHandler; KeyUp += KeyUpHandler; KeyPress += KeyPressHandler; MouseEnter += delegate { mouse_in_window = true; }; MouseLeave += delegate { mouse_in_window = false; }; Mouse.Move += MouseMoveHandler; Mouse.ButtonDown += MouseButtonHandler; Mouse.ButtonUp += MouseButtonHandler; } private void KeyPressHandler(object sender, KeyPressEventArgs e) { if (TypedText.Length > 32) TypedText.Remove(0, 1); TypedText.Append(e.KeyChar); } void KeyDownHandler(object sender, KeyboardKeyEventArgs e) { switch (e.Key) { case OpenTK.Input.Key.Escape: if (!CursorVisible) CursorVisible = true; else Exit(); break; case Key.Number1: WindowState = WindowState.Normal; break; case Key.Number2: WindowState = WindowState.Maximized; break; case Key.Number3: WindowState = WindowState.Fullscreen; break; case Key.Number4: WindowState = WindowState.Minimized; break; case Key.Number5: WindowBorder = WindowBorder.Resizable; break; case Key.Number6: WindowBorder = WindowBorder.Fixed; break; case Key.Number7: WindowBorder = WindowBorder.Hidden; break; case Key.Left: X = X - 16; break; case Key.Right: X = X + 16; break; case Key.Up: Y = Y - 16; break; case Key.Down: Y = Y + 16; break; case Key.KeypadPlus: case Key.Plus: Size += new Size(16, 16); break; case Key.KeypadMinus: case Key.Minus: Size -= new Size(16, 16); break; case Key.V: VSync = VSync == VSyncMode.On ? VSyncMode.Off : VSyncMode.On; break; case Key.BracketLeft: TargetUpdateFrequency--; break; case Key.BracketRight: TargetUpdateFrequency++; break; case Key.Comma: TargetRenderFrequency--; break; case Key.Period: TargetRenderFrequency++; break; } modifiers = e.Modifiers; } void KeyUpHandler(object sender, KeyboardKeyEventArgs e) { modifiers = e.Modifiers; } void MouseMoveHandler(object sender, MouseMoveEventArgs e) { } void MouseButtonHandler(object sender, MouseButtonEventArgs e) { if (e.Button == MouseButton.Left && e.IsPressed) { CursorVisible = false; } } static int Clamp(int val, int min, int max) { return val > max ? max : val < min ? min : val; } static float DrawString(Graphics gfx, string str, int line) { return DrawString(gfx, str, line, 0); } static float DrawString(Graphics gfx, string str, int line, float offset) { gfx.DrawString(str, TextFont, Brushes.White, new PointF(offset, line * TextFont.Height)); return offset + gfx.MeasureString(str, TextFont).Width; } int DrawKeyboards(Graphics gfx, int line) { line++; DrawString(gfx, String.Format("Keyboard ({0}):", modifiers), line++); for (int i = 0; i < 4; i++) { var state = OpenTK.Input.Keyboard.GetState(i); if (state.IsConnected) { StringBuilder sb = new StringBuilder(); sb.Append(i); sb.Append(": "); for (int key_index = 0; key_index < (int)Key.LastKey; key_index++) { Key k = (Key)key_index; if (state[k]) { sb.Append(k); sb.Append(" "); } } DrawString(gfx, sb.ToString(), line++); } } return line; } static int DrawMice(Graphics gfx, int line) { line++; DrawString(gfx, "Mouse:", line++); for (int i = 0; i < 4; i++) { var state = OpenTK.Input.Mouse.GetState(i); if (state.IsConnected) { StringBuilder sb = new StringBuilder(); Vector3 pos = new Vector3(state.X, state.Y, state.WheelPrecise); sb.Append(i); sb.Append(": "); sb.Append(pos); for (int button_index = 0; button_index < (int)MouseButton.LastButton; button_index++) { MouseButton b = (MouseButton)button_index; if (state[b]) { sb.Append(b); sb.Append(" "); } } DrawString(gfx, sb.ToString(), line++); } } return line; } static int DrawLegacyJoysticks(Graphics gfx, IList joysticks, int line) { line++; DrawString(gfx, "Legacy Joystick:", line++); int joy_index = -1; foreach (var joy in joysticks) { joy_index++; if (!String.IsNullOrEmpty(joy.Description)) { StringBuilder sb = new StringBuilder(); sb.Append(joy_index); sb.Append(": '"); sb.Append(joy.Description); sb.Append("' "); for (int i = 0; i < joy.Axis.Count; i++) { sb.Append(joy.Axis[i]); sb.Append(" "); } for (int i = 0; i < joy.Button.Count; i++) { sb.Append(joy.Button[i]); sb.Append(" "); } DrawString(gfx, sb.ToString(), line++); } } return line; } protected override void OnUpdateFrame(FrameEventArgs e) { double clock_time = watch.Elapsed.TotalSeconds; update_time += e.Time; timestamp += e.Time; update_count++; using (Graphics gfx = Graphics.FromImage(TextBitmap)) { int line = 0; gfx.Clear(Color.Black); gfx.TextRenderingHint = System.Drawing.Text.TextRenderingHint.ClearTypeGridFit; // OpenGL information DrawString(gfx, GL.GetString(StringName.Renderer), line++); DrawString(gfx, GL.GetString(StringName.Version), line++); DrawString(gfx, Context.GraphicsMode.ToString(), line++); // GameWindow information line++; DrawString(gfx, "GameWindow:", line++); DrawString(gfx, String.Format("[1 - 4]:[5 - 7]: WindowState.{0}:WindowBorder.{1}", this.WindowState, this.WindowBorder), line++); DrawString(gfx, String.Format("[V]: VSync.{0}.", VSync), line++); DrawString(gfx, String.Format("Bounds: {0}", Bounds), line++); DrawString(gfx, String.Format("ClientRectangle: {0}", ClientRectangle), line++); DrawString(gfx, String.Format("Mouse {0} and {1}. {2}.", mouse_in_window ? "inside" : "outside", CursorVisible ? "visible" : "hidden", Focused ? "Focused" : "Not focused"), line++); DrawString(gfx, String.Format("Mouse coordinates: {0}", new Vector3(Mouse.X, Mouse.Y, Mouse.WheelPrecise)), line++); // Timing information line++; DrawString(gfx, "Timing:", line++); DrawString(gfx, String.Format("Frequency: update {4} ({0:f2}/{1:f2}); render {5} ({2:f2}/{3:f2})", UpdateFrequency, TargetUpdateFrequency, RenderFrequency, TargetRenderFrequency, update_fps, render_fps), line++); DrawString(gfx, String.Format("Period: update {4:N4} ({0:f4}/{1:f4}); render {5:N4} ({2:f4}/{3:f4})", UpdatePeriod, TargetUpdatePeriod, RenderPeriod, TargetRenderPeriod, 1.0 / update_fps, 1.0 / render_fps), line++); DrawString(gfx, String.Format("Time: update {0:f4}; render {1:f4}", UpdateTime, RenderTime), line++); DrawString(gfx, String.Format("Drift: clock {0:f4}; update {1:f4}; render {2:f4}", clock_time, clock_time - update_time, clock_time - render_time), line++); DrawString(gfx, String.Format("Text: {0}", TypedText.ToString()), line++); if (timestamp >= 1) { timestamp -= 1; update_fps = update_count; render_fps = render_count; update_count = 0; render_count = 0; } // Input information line = DrawKeyboards(gfx, line); line = DrawMice(gfx, line); line = DrawJoysticks(gfx, line); line = DrawLegacyJoysticks(gfx, Joysticks, line); } fixed_update_timestep_pos += TargetUpdatePeriod; variable_update_timestep_pos += e.Time; if (fixed_update_timestep_pos >= 1) fixed_update_timestep_pos -= 2; if (variable_update_timestep_pos >= 1) variable_update_timestep_pos -= 2; } int DrawJoysticks(Graphics gfx, int line) { line++; DrawString(gfx, "GamePad:", line++); for (int i = 0; i < 4; i++) { GamePadCapabilities caps = GamePad.GetCapabilities(i); GamePadState state = GamePad.GetState(i); if (state.IsConnected) { DrawString(gfx, String.Format("{0}: {1}", i, caps), line++); DrawString(gfx, state.ToString(), line++); } } line++; DrawString(gfx, "Joystick:", line++); for (int i = 0; i < 4; i++) { JoystickCapabilities caps = Joystick.GetCapabilities(i); JoystickState state = Joystick.GetState(i); if (state.IsConnected) { DrawString(gfx, String.Format("{0}: {1}", i, caps), line++); DrawString(gfx, state.ToString(), line++); } } return line; } protected override void OnLoad(EventArgs e) { watch.Start(); GL.ClearColor(Color.MidnightBlue); GL.Enable(EnableCap.Texture2D); GL.Enable(EnableCap.Blend); GL.BlendFunc(BlendingFactorSrc.One, BlendingFactorDest.OneMinusSrcColor); texture = GL.GenTexture(); GL.BindTexture(TextureTarget.Texture2D, texture); GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgba, TextBitmap.Width, TextBitmap.Height, 0, PixelFormat.Bgra, PixelType.UnsignedByte, IntPtr.Zero); GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)All.Nearest); GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)All.Nearest); } protected override void OnResize(EventArgs e) { base.OnResize(e); viewport_changed = true; } protected override void OnRenderFrame(FrameEventArgs e) { render_time += e.Time; render_count++; GL.Clear(ClearBufferMask.ColorBufferBit); if (viewport_changed) { viewport_changed = false; GL.Viewport(0, 0, Width, Height); } DrawText(); DrawMovingObjects(); variable_refresh_timestep_pos += e.Time; if (variable_refresh_timestep_pos >= 1) variable_refresh_timestep_pos -= 2; SwapBuffers(); } // Uploads our text Bitmap to an OpenGL texture // and displays is to screen. private void DrawText() { System.Drawing.Imaging.BitmapData data = TextBitmap.LockBits( new System.Drawing.Rectangle(0, 0, TextBitmap.Width, TextBitmap.Height), System.Drawing.Imaging.ImageLockMode.ReadOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb); GL.TexSubImage2D(TextureTarget.Texture2D, 0, 0, 0, TextBitmap.Width, TextBitmap.Height, PixelFormat.Bgra, PixelType.UnsignedByte, data.Scan0); TextBitmap.UnlockBits(data); Matrix4 text_projection = Matrix4.CreateOrthographicOffCenter(0, Width, Height, 0, -1, 1); GL.MatrixMode(MatrixMode.Projection); GL.LoadMatrix(ref text_projection); GL.MatrixMode(MatrixMode.Modelview); GL.LoadIdentity(); GL.Color4(Color4.White); GL.Enable(EnableCap.Texture2D); GL.Begin(PrimitiveType.Quads); GL.TexCoord2(0, 0); GL.Vertex2(0, 0); GL.TexCoord2(1, 0); GL.Vertex2(TextBitmap.Width, 0); GL.TexCoord2(1, 1); GL.Vertex2(TextBitmap.Width, TextBitmap.Height); GL.TexCoord2(0, 1); GL.Vertex2(0, TextBitmap.Height); GL.End(); GL.Disable(EnableCap.Texture2D); } // Draws three moving objects, using three different timing methods: // 1. fixed framerate based on TargetUpdatePeriod // 2. variable framerate based on UpdateFrame e.Time // 3. variable framerate based on RenderFrame e.Time // If the timing implementation is correct, all three objects // should be moving at the same speed, regardless of the current // UpdatePeriod and RenderPeriod. void DrawMovingObjects() { Matrix4 thing_projection = Matrix4.CreateOrthographic(2, 2, -1, 1); GL.MatrixMode(MatrixMode.Projection); GL.LoadMatrix(ref thing_projection); GL.MatrixMode(MatrixMode.Modelview); GL.LoadIdentity(); GL.Translate(fixed_update_timestep_pos, -0.2, 0); GL.Color4(Color4.Red); DrawRectangle(); GL.MatrixMode(MatrixMode.Modelview); GL.LoadIdentity(); GL.Translate(variable_update_timestep_pos, -0.4, 0); GL.Color4(Color4.DarkGoldenrod); DrawRectangle(); GL.MatrixMode(MatrixMode.Modelview); GL.LoadIdentity(); GL.Translate(variable_refresh_timestep_pos, -0.8, 0); GL.Color4(Color4.DarkGreen); DrawRectangle(); } private void DrawRectangle() { GL.Begin(PrimitiveType.Quads); GL.Vertex2(-0.05, -0.05); GL.Vertex2(+0.05, -0.05); GL.Vertex2(+0.05, +0.05); GL.Vertex2(-0.05, +0.05); GL.End(); } public static void Main() { using (GameWindowStates ex = new GameWindowStates()) { Utilities.SetWindowTitle(ex); ex.Run(30.0); } } } }