using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using OpenTK.OpenGL; using System.Threading; using System.Runtime.InteropServices; namespace Examples.Tests { public partial class S01_Call_Performance : Form, IExample { public S01_Call_Performance() { InitializeComponent(); Application.Idle += new EventHandler(Application_Idle); // Force opengl functions GL.Viewport(0, 0, this.Width, this.Height); this.ShowDialog(); } bool run = false; float[] v = new float[] { 0.0f, 0.0f }; int i = 0; void dummy() { unsafe { //fixed (int* i_ptr = &i) { GCHandle h = GCHandle.Alloc(i, GCHandleType.Pinned);//.FromIntPtr((IntPtr)i_ptr); try { i = (int)h.AddrOfPinnedObject(); } finally { h.Free(); } } } } [DllImport("opengl32.dll", EntryPoint = "glVertex2f")] extern static void glVertex2f_1(float a, float b); [System.Security.SuppressUnmanagedCodeSecurity()] [DllImport("opengl32.dll", EntryPoint = "glVertex2f")] extern static void glVertex2f_2(float a, float b); [System.Security.SuppressUnmanagedCodeSecurity()] [DllImport("opengl32.dll", EntryPoint = "glVertex2fv")] extern static void glVertex2fv(float[] v); void Application_Idle(object sender, EventArgs e) { long count = 0; bool stop = false; if (!run) { run = true; GL.Clear( GL.Enums.ClearBufferMask.COLOR_BUFFER_BIT | GL.Enums.ClearBufferMask.DEPTH_BUFFER_BIT); //GL.Begin(GL.Enums.BeginMode.POINTS); System.Threading.Timer timer = new System.Threading.Timer( new TimerCallback(delegate { stop = true; }), null, 5000, Timeout.Infinite); while (!stop) { GL.Vertex2(0.0f, 0.0f); GL.Vertex2(v); //GL.ARB.ActiveTexture(GL.Enums.ARB_multitexture.TEXTURE0_ARB); //dummy(); GL.ColorPointer(2, GL.Enums.ColorPointerType.FLOAT, 0, v); //glVertex2f_1(0.0f, 0.0f); //glVertex2f_2(0.0f, 0.0f); //glVertex2fv(v); count++; } //GL.End(); //glControl1.Context.SwapBuffers(); timer.Dispose(); this.Hide(); MessageBox.Show(String.Format("{0} calls/second.", count / 5.0)); Application.Idle -= Application_Idle; this.Close(); } } } }