#region License // // GL2Generator.cs // // Author: // Stefanos A. // // Copyright (c) 2006-2014 Stefanos Apostolopoulos // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #endregion using System; using System.IO; namespace Bind.GL2 { class GL2Generator : Generator { public GL2Generator(Settings settings, string dirname) : base(settings, dirname) { if (Settings.Compatibility == Settings.Legacy.Tao) { Settings.OutputNamespace = "Tao.OpenGl"; Settings.OutputClass = "Gl"; } else { // Defaults } Settings.DefaultOutputNamespace = "OpenTK.Graphics.OpenGL"; Settings.DefaultImportsFile = "GLCore.cs"; Settings.DefaultDelegatesFile = "GLDelegates.cs"; Settings.DefaultEnumsFile = "GLEnums.cs"; Settings.DefaultWrappersFile = "GL.cs"; Settings.DefaultDocPath = Path.Combine( Settings.DefaultDocPath, "GL"); //Settings.DefaultCompatibility |= // Settings.Legacy.UseDllImports | Settings.Legacy.UseWindowsCompatibleGL; } } }